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https://en.wikipedia.org/wiki/Paramax%20%28disambiguation%29 | Paramax is the trade name for Paracetamol/metoclopramide.
Paramax may also refer to:
A business unit of L-3 Communications
A computer game for the Commodore Amiga
See also |
https://en.wikipedia.org/wiki/Tango%20%28platform%29 | Tango (formerly named Project Tango, while in testing) was an augmented reality computing platform, developed and authored by the Advanced Technology and Projects (ATAP), a skunkworks division of Google. It used computer vision to enable mobile devices, such as smartphones and tablets, to detect their position relative to the world around them without using GPS or other external signals. This allowed application developers to create user experiences that include indoor navigation, 3D mapping, physical space measurement, environmental recognition, augmented reality, and windows into a virtual world.
The first product to emerge from ATAP, Tango was developed by a team led by computer scientist Johnny Lee, a core contributor to Microsoft's Kinect. In an interview in June 2015, Lee said, "We're developing the hardware and software technologies to help everything and everyone understand precisely where they are, anywhere."
Google produced two devices to demonstrate the Tango technology: the Peanut phone and the Yellowstone 7-inch tablet. More than 3,000 of these devices had been sold as of June 2015, chiefly to researchers and software developers interested in building applications for the platform. In the summer of 2015, Qualcomm and Intel both announced that they were developing Tango reference devices as models for device manufacturers who use their mobile chipsets.
At CES, in January 2016, Google announced a partnership with Lenovo to release a consumer smartphone during the summer of 2016 to feature Tango technology marketed at consumers, noting a less than $500 price-point and a small form factor below 6.5 inches. At the same time, both companies also announced an application incubator to get applications developed to be on the device on launch.
On 15 December 2017, Google announced that they would be ending support for Tango on March 1, 2018, in favor of ARCore.
Overview
Tango was different from other contemporary 3D-sensing computer vision products, in that it was designed to run on a standalone mobile phone or tablet and was chiefly concerned with determining the device's position and orientation within the environment.
The software worked by integrating three types of functionality:
Motion-tracking: using visual features of the environment, in combination with accelerometer and gyroscope data, to closely track the device's movements in space
Area learning: storing environment data in a map that can be re-used later, shared with other Tango devices, and enhanced with metadata such as notes, instructions, or points of interest
Depth perception: detecting distances, sizes, and surfaces in the environment
Together, these generate data about the device in "six degrees of freedom" (3 axes of orientation plus 3 axes of position) and detailed three-dimensional information about the environment.
Project Tango was also the first project to graduate from Google X in 2012
Applications on mobile devices use Tango's C and Java APIs to acce |
https://en.wikipedia.org/wiki/Ziv%20Bar-Joseph | Ziv Bar-Joseph is an Israeli computational biologist and Professor in the Computational Biology Department and the Machine Learning Department at the Carnegie Mellon School of Computer Science.
Education
Bar-Joseph studied computer science at Bachelor of Science (1997) and Master of Science (1999) level, both at the Hebrew University of Jerusalem. He gained his PhD from the Massachusetts Institute of Technology in computer science in 2003, under the supervision of David K. Gifford and Tommi S. Jaakkola. Following this, he was a postdoctoral associate at the MIT Computer Science and Artificial Intelligence Laboratory (CSAIL) and the Whitehead Institute.
Research
Bar-Joseph's research at Carnegie Mellon is primarily focused on developing computational methods to allow greater understanding of the interactions and dynamics of complex biological systems, particularly systems that change with time, such as the cell cycle.
At MIT, Bar-Joseph's group developed a novel algorithm to discover regulatory networks of gene modules in yeast. These modules are groups of genes that work together to perform tasks such as respiration, protein synthesis and response to external stress.
He is also interested in how insights from both computer science and biology can be used to affect the other field, in particular how algorithms from nature can be used in order to improve algorithms in distributed computing.
Awards and honours
Bar-Joseph has been awarded the DIMACS-Celera Genomics Graduate Student Award in Computational Molecular Biology and the NSF CAREER award. He was awarded the ISCB Overton Prize in 2012 in recognition of his significant and lasting impact in computational biology.
He co-chaired the Research in Computational Molecular Biology (RECOMB) conference in 2009 and 2010 and joined the board of the journal Bioinformatics as an Associate Editor in 2013.
Personal life
Bar-Joseph is a keen runner and has run several sub-3 hour marathons. He lives in Pittsburgh and Shoham with his wife and three children.
See also
Michal Linial
References
Israeli bioinformaticians
Living people
Hebrew University of Jerusalem alumni
MIT School of Engineering alumni
Carnegie Mellon University faculty
Overton Prize winners
1971 births |
https://en.wikipedia.org/wiki/W00w00 | w00w00 (pronounced whoo-whoo) was a computer security think tank founded in 1996 and still active until the early 2000s. Although this group was not well known outside Information security circles, its participants have spawned more than a dozen IT companies. The two most famous examples are WhatsApp, the messaging service, and Napster, the pioneering file-sharing company.
Participants
The official website, explicitly states "there are no members only participants," which at one point included over 30 active participants and spanned 12 countries on five continents.
The following is a list of some of w00w00's participants:
Notable companies
A number of well known companies have been established by its participants.
Arbor Networks
Napster
nmap
WhatsApp
References
External links
Hacker groups |
https://en.wikipedia.org/wiki/Anantnag%20railway%20station | Anantnag Railway Station is a railway station on the Northern railway network. It is the headquarters of Anantnag division of Northern Railway zone. It lies in Firozpur division.
History
The station has been built as part of the Jammu–Baramulla line megaproject, intending to link the Kashmir Valley with Jammu Tawi and the rest of the Indian rail network.
The station is basically located in rice fields which are between wanpoh and harnag. It is approximately 4.5 km far from Anantnag town.
Design
The station features Kashmiri wood architecture, with an intended ambience of a royal court which is designed to complement the local surroundings to the station. Station signage is predominantly in Urdu, English and Hindi.
See also
Srinagar railway station
Bijbehara railway station
Jammu–Baramulla line
Srinagar Airport
Pahalgam
Aharbal
Martand Sun Temple
Kulgam
Qazigund
Amarnath temple
Verinag
References
Railway stations in India opened in 2008
Railway stations in Anantnag district
Firozpur railway division |
https://en.wikipedia.org/wiki/Sadura%20railway%20station | Sadura Railway Station is a railway station on the Northern railway network of India. It is the headquarters of Anantnag division of Northern Railway zone.
History
The station was built as part of the Jammu–Baramulla line megaproject, intending to link the Kashmir Valley with Jammu Tawi and the rest of the Indian rail network.
Location
The station, in Sadura, is from the Anantnag.
Design
The station features Kashmiri wood architecture, with an intended ambiance of a royal court which is designed to complement the local surroundings to the station. Station signage is predominantly in Urdu and English. The IRCTC intends to build a hotel in close proximity to the site.
See also
Jammu–Baramulla line
Srinagar International Airport
References
Railway stations in India opened in 2008
Railway stations in Anantnag district
Firozpur railway division |
https://en.wikipedia.org/wiki/Enchanting%20%28programming%20language%29 | Enchanting is a free and open-source cross-platform educational programming language designed to program Lego Mindstorms NXT robots. It is primarily developed by Southern Alberta Robotics Enthusiasts group in the province of Alberta, Canada, and runs on Mac OS X, Windows, and experimentally on Linux devices. Since 2013, the Enchanting version 0.2 has been available.
Technology
Its predecessor, the 1998 Robotics Invention System was developed by Scratch developer team led by Mitch Resnick at MIT Media Lab. Based on BYOB, which is developed by the University of California, Berkeley, the current version of Enchanting runs on Windows XP, Windows Vista, Windows 7 and Windows 8 (but not Windows 8 RT); on Mac OS X it runs on version 10.4 and newer; and on Linux it runs on Ubuntu version 10.10.
Educational resources, use and events
It has been used in secondary-to-tertiary computer science program at Monash University in Australia, where an interactive PDF book for use on computer or iPad, titled Robotics with Enchanting and LEGO® NXT is available for free download. Most recent SABRE Games, organized in 2013 by Southern Alberta Robotics Enthusiasts group, consisted of three disciplines: Tug Of War, where two robots are tied together with a string and each tries to pull its opponent over the center line; Sumo, where two robots are placed in a sumo ring and each tries to find and push its opponent out without going out of the ring itself; and Parade, where robots follow a line trying not to crash into the robot in front.
References
External links
Home page, enchanting.robotclub.ab.ca, Canada
Robotics with Enchanting and LEGO® NXT: A Project Based Introduction to Programming, Australia
Educational programming languages
Robot programming languages |
https://en.wikipedia.org/wiki/Lady%20Dada | Lady Dada was a Philippine comedy-drama miniseries aired on TV5. This was the first starring role of Ryan Agoncillo on the station, although he made his popularity as the host for the network's talent show, Talentadong Pinoy. The program was supposedly a part of 5 Star Specials.
Plot
“Lady Dada” tells the story of hard luck Dindo (Ryan Agoncillo) who barely succeeds in every business and job he gets into. His star-crossed ventures eventually ruined his marriage with Rina (Mylene Dizon). After series of unfortunate events, he proves to be a bad luck magnet as he was restrained to get near his son Miko (Nathaniel Britt); this after he became violent in a bar owned by his wife and her ex-suitor Brian (Ryan Eigenmann).
Macario, his closeted high school best friend, enters the picture in literally gay fashion as Kylie (Keempee de Leon) on the rescue. He convinced Dindo to mask his identity as a pretty woman and audition to be the next drag queen in Rina's bar. In order to get closer to his wife and son, Dindo is left without a choice but to turn from a man to a woman to a drag queen! His woman pretense gets even awkward as she, err, he gets courted by Rina's widower brother Henry (Roderick Paulate).
Cast
Ryan Agoncillo as Dindo/Dada/Lady Dada
Roderick Paulate as Henry
Keempee de Leon as Macario/Kylie
Mylene Dizon as Rina
Ryan Eigenmann as Brian
Edgar Allan Guzman as Junior
Nathaniel Britt as Miko
See also
List of programs aired by TV5
References
Philippine drama television series
TV5 (Philippine TV network) original programming
2010 Philippine television series debuts
2010 Philippine television series endings
Filipino-language television shows |
https://en.wikipedia.org/wiki/Stockyard%20Hill%20Wind%20Farm | Stockyard Hill Wind Farm is a wind farm project in Victoria (Australia). In May 2022 the project achieved its 5th hold point test, and was approved by the Australian Energy Market Operator and Network Services Provider to generate up to 400MW into the National Electricity Market. When it is fully commissioned, it is expected to produce up to 530MW, which would be Australia's largest wind farm.
The development was initiated by Windpower Australia and bought by Origin Energy. In May 2017, Origin sold the development to Goldwind Australia for and signed a power purchase agreement to buy the electricity and Renewable Energy Certificates for less than /MWh.
The facility consists of 149 approved wind turbines at a site approximately 35km west of Ballarat between Beaufort and Skipton. The forecast cost is A$900 million (US$750 million) In December 2009, the original plan for 242 turbines, the plan was changed to only have 157 turbines. The Victorian minister of planning approved the 157 turbines, in October 2010.
In 2013 Origin contemplated selling the project before production would have begun, but decided to continue the project.
Construction commenced in May 2018 on a design that has 149 wind turbines. The final turbine installation occurred in December 2020 and operations began in July 2021. The Goldwind 3S turbines have a capacity of 3.57 MW, with a hub height of 110 metres, tip height of 180 metres, and rotor diameter of 140 metres. The farm is projected to generate 1900 GWh of energy annually, at a corresponding capacity factor of about 40.9%. It will power approximately 425,000 homes annually. Origin Energy has a power purchase agreement to buy all electricity until 2030.
See also
Wind power in Australia
References
External links
Stockyard Hill website
Wind farms in Victoria (state)
Proposed wind farms in Australia |
https://en.wikipedia.org/wiki/Quotient%20type | In the field of type theory in computer science, a quotient type is a data type which respects a user-defined equality relation. A quotient type defines an equivalence relation on elements of the type - for example, we might say that two values of the type Person are equivalent if they have the same name; formally p1 == p2 if p1.name == p2.name. In type theories which allow quotient types, an additional requirement is made that all operations must respect the equivalence between elements. For example, if f is a function on values of type Person, it must be the case that for two Persons p1 and p2, if p1 == p2 then f(p1) == f(p2).
Quotient types are part of a general class of types known as algebraic data types. In the early 1980s, quotient types were defined and implemented as part of the Nuprl proof assistant, in work led by Robert L. Constable and others. Quotient types have been studied in the context of Martin-Löf type theory, dependent type theory, higher-order logic, and homotopy type theory.
Definition
To define a quotient type, one typically provides a data type together with an equivalence relation on that type, for example, Person // ==, where == is a user-defined equality relation. The elements of the quotient type are equivalence classes of elements of the original type.
Quotient types can be used to define modular arithmetic. For example, if Integer is a data type of integers, can be defined by saying that if the difference is even. We then form the type of integers modulo 2:
Integer //
The operations on integers, +, - can be proven to be well-defined on the new quotient type.
Variations
In type theories that lack quotient types, setoids - sets explicitly equipped with an equivalence relation –= are often used instead. However, unlike with setoids, many type theories may require a formal proof that any functions defined on quotient types are equivalence relation#well-definedness_under_an_equivalence_relation#well-defined.
Properties
Quotient types are part of a general class of types known as algebraic data types. Just as product types and sum types are analogous to the cartesian product and disjoint union of abstract algebraic structures, quotient types reflect the concept of set-theoretic quotients, sets whose elements are partitioned into equivalence classes by a given equivalence relation on the set. Algebraic structures whose underlying set is a quotient are also termed quotients. Examples of such quotient structures include quotient sets, groups, rings, categories and, in topology, quotient spaces.
References
See also
Algebraic data type
Product type
Sum type
Setoid
Data types
Type theory
Composite data types |
https://en.wikipedia.org/wiki/U1DB | U1DB is a cross-platform, cross-device, syncable database application programming interface (API). It allows applications to store JSON documents and synchronize them between machines and devices. U1DB is a schemaless document-oriented database API that does not need to contain any pre-defined list of fields. It can be implemented in any language, on any platform, using any data store backend.
U1DB was created when Canonical had scaling issues with CouchDB previously used in their Ubuntu One service. They were having problems with implementing their service for millions of users and at the same time providing good performance on large server farms as well as tablets and smart phones. Defining an interface (API) allowed them to implement their data synchronization service using different languages and data stores on each platform.
References
External links
Documentation
Using U1DB in ListViews in Ubuntu SDK apps
Database APIs |
https://en.wikipedia.org/wiki/Pavol%20Hell | Pavol Hell is a Canadian mathematician and computer scientist, born in Czechoslovakia. He is a professor of computing science at Simon Fraser University. Hell started his mathematical studies at Charles University in Prague, and moved to Canada in August 1968 after the Warsaw Pact invasion of Czechoslovakia. He obtained his MSc from McMaster University in Hamilton, under the joint supervision of Gert Sabidussi and Alex Rosa, and his PhD at the Universite de Montreal, with Gert Sabidussi. In his PhD research he pioneered, on the suggestion of Gert Sabidussi, the study of graph retracts. He describes his area of interest as "computational combinatorics", including algorithmic graph theory and complexity of graph problems. His current focus is on nicely structured graph classes, and on the complexity of various versions of graph homomorphism problems.
Hell has written the book Graph and Homomorphisms
with his long-term collaborator Jaroslav Nešetřil, and many highly cited papers, including "On the complexity of H-coloring" also with Nešetřil, "On the history of the minimum spanning tree problem", with Ron Graham, "On the completeness of a generalized matching problem"
with David Kirkpatrick, and "List homomorphisms and circular arc graphs" with Tomas Feder and Jing Huang. He is a managing editor of the Journal of Graph Theory, and was named a fellow of the Society for Industrial and Applied Mathematics (SIAM) in 2012.
References
External links
List of publications at DBLP
Journal of Graph Theory
Year of birth missing (living people)
Living people
Czech mathematicians
Czech computer scientists
Canadian mathematicians
Canadian computer scientists
Graph theorists
McMaster University alumni
Université de Montréal alumni
Academic staff of Simon Fraser University
Fellows of the Society for Industrial and Applied Mathematics |
https://en.wikipedia.org/wiki/Easy%20Programming%20Language | Easy Programming Language (EPL, ) is a visual compiled multilingual proprietary programming language. EPL is somewhat popular in China because it features a full Chinese environment. (The language has traditional Chinese, simplified Chinese, English and Japanese variants.)
In addition, it is cross-platform, as it currently supports both Microsoft Windows and Linux. It is object-oriented and structured.
Programming examples
Hello world program:
调试输出("Hello, world!")
References
External links
EPL homepage at archive.org
EPL homepage
Non-English-based programming languages
Chinese-language computing |
https://en.wikipedia.org/wiki/Tom%20Lopez | Tom Lopez is an American composer of electronic music. He serves as Director of the Computer Music Program at The Walden School. Lopez is best known for his extensive history with the TIMARA Labs at the Oberlin Conservatory of Music.
Lopez graduated from Oberlin College in 1989 with a B.A., received an MFA from California Institute of the Arts in 1993, and his DMA from the University of Texas, Austin in 2000.
Lopez has received awards from the National Endowment for the Arts, the Aaron Copland Fund, the Mid-America Arts Alliance, the Betty Freeman Foundation, the Knight Foundation, the Disney Foundation, Meet the Composer, the American Society of Composers, Authors and Publishers (ASCAP) and a Fulbright Fellowship as composer-in-residence at the Centre International de Recherche Musical (CIRM). He has appeared at festivals and conferences around the world as a guest lecturer and composer. He serves on the board of directors of the Living Music Foundation and the Society for Electro-Acoustic Music in the United States (SEAMUS).
Tom Lopez currently teaches at the Oberlin College Conservatory of Music and serves as chair of TIMARA (Technology in Music and Related Arts), a program established in 1967. TIMARA was the first-ever electronic music program at a music conservatory.
References
Oberlin College faculty
American electronic musicians
Oberlin College alumni
Musicians from Austin, Texas
Living people
21st-century American composers
1965 births |
https://en.wikipedia.org/wiki/HHVM | HipHop Virtual Machine (HHVM) is an open-source virtual machine based on just-in-time (JIT) compilation that serves as an execution engine for the Hack programming language. By using the principle of JIT compilation, Hack code is first transformed into intermediate HipHop bytecode (HHBC), which is then dynamically translated into x86-64 machine code, optimized, and natively executed. This contrasts with PHP's usual interpreted execution, in which the Zend Engine transforms PHP source code into opcodes that serve as a form of bytecode, and executes the opcodes directly on the Zend Engine's virtual CPU.
HHVM is developed by Meta, with the project's source code hosted on GitHub; it is licensed under the terms of the PHP License and Zend License.
Overview
HHVM was created as the successor to the HipHop for PHP (HPHPc) PHP execution engine, which is a PHP-to-C++ transpiler also created by Facebook. Based on the gained experience and aiming to solve issues introduced by HPHPc, Meta decided in early 2010 to create a JIT-based PHP virtual machine. Issues associated with HPHPc included reaching a plateau for further performance improvements, a fundamental inability to support all features of the PHP language, and difficulties arising from specific time- and resource-consuming development and deployment processes. In Q1 2013, the production version of the facebook.com website stopped using HPHPc and switched to HHVM.
Following the JIT compilation principle, HHVM first converts the executed code into an intermediate language, the high-level bytecode HHBC. HHBC is a bytecode format created specifically for HHVM, appropriate for consumption by both interpreters and just-in-time compilers. Next, HHVM dynamically ("just-in-time") translates the HHBC into x86-64 machine code, optimized through dynamic analysis of the translated bytecode. Finally, it executes the x86-64 machine code. As a result, HHVM has certain similarities to the virtual machines used by other programming languages, including the Common Language Runtime (CLR, for the C# language) and Java virtual machine (JVM, for the Java language).
HHVM brings many benefits in comparison with HPHPc. HHVM uses the same execution engine when deployed in both production and development environments, while supporting integration between the execution engine and the HPHPd debugger in both environment types; as a result, maintaining HPHPi (HipHop interpreter) separately as a development utility is no longer needed as it was the case with HPHPc. HHVM also eliminates the lengthy builds required by HPHPc to run programs, resulting in much simpler development and deployment processes than it was the case with HPHPc. Finally, versions of HHVM before 4.0 have almost complete support for the entire PHP language (as defined by the official implementation of PHP version 5.4), including the support for the create_function() and eval() constructs, which was impossible with HPHPc.
Together with HHVM 3.0, Met |
https://en.wikipedia.org/wiki/INMED | The Irish Network of Medical Educators (INMED) is an interprofessional association for healthcare education professionals in Ireland. INMED was founded in 2008 by National University of Ireland, Galway, Queen's University Belfast, Royal College of Physicians of Ireland, Royal College of Surgeons in Ireland, University College Cork, University College Dublin, and Trinity College Dublin.
Activities
Conferences
INMED's largest events is its Annual Scientific Meeting (ASM), an international conference which includes keynote lectures, workshops, demonstrations, and student-led sessions. The inaugural ASM took place in 2008 and was opened by Minister for Disability and Mental Health Services Jimmy Devins.
Symposia
Travel grants
In 2014, INMED established travel and medical education research grants.
In 2020, INMED South Africa has reported that it has launched its "Seeds for Life" project to help 2,500 households struggling to grow homegrown gardens.
See also
Medical education
References
2008 establishments in Ireland
Medical education in the Republic of Ireland
Medical education in the United Kingdom
Organizations established in 2008
Medical and health organisations based in the Republic of Ireland |
https://en.wikipedia.org/wiki/Arthur%20van%20Hoff | Arthur van Hoff (born 16 February 1963) is a Dutch computer scientist and businessman.
Biography
After studying computer science at the University of Strathclyde and Hogere Informatica Opleiding, Van Hoff joined Sun Microsystems as an engineer with the Distributed Objects Everywhere team. In 1993, he joined the Java development team, writing the language's compiler and taking responsibility for its first release to Netscape in August 1995. In 1996, he left Sun, feeling that the options to develop Java outside of the organization were "too tempting", and established the startup Marimba, serving as its Chief Technology Officer. At Marimba, Van Hoff led the engineering team in developing a pull technology-based software distribution system, Castanet.
In 2002, Van Hoff left Marimba, which was acquired by BMC Software for $240 million. He started Strangeberry, a startup that developed software to play computer-stored content on televisions. It was acquired by TiVo, Inc. in January 2004 and he joined TiVo as Principal Engineer. He resigned from TiVo in 2005 and later joined Flipboard as their Chief Technology Officer. He left Flipboard in November 2012 and started Jaunt Virtual Reality with co-founders Tom Annau and Jens Christensen. He currently serves as Chief Technology Officer of Jaunt, Inc., as well as the Entrepreneur-in-Residence of Redpoint Ventures.
References
Dutch computer scientists
Alumni of the University of Strathclyde
Place of birth missing (living people)
Academics of the University of Strathclyde
Sun Microsystems people
Living people
Chief technology officers
1963 births |
https://en.wikipedia.org/wiki/Green%20Film%20Network | The Green Film Network is an international association of environmental film festivals and was founded to support the work of international documentary filmmakers and promote films that raise awareness of environmental topics.
Green Film Network Award
The annual GFN Awards honor the most inspiring and impactful environmental films of the past year, exploring critical issues such as climate, food, energy, wildlife, and oceans. Films are nominated by 30 international film festivals that focus on environmental issues, and the winners are selected by an international jury. The awards ceremony is hosted at one of the GFN member festivals, rotating each year.
In February 2014, the network presented the inaugural Green Film Network Award as a new international award for best environmental documentary of the year. The first GFN Award was presented to filmmaker Reuben Aaronson for the documentary Amazon Gold during the opening ceremony of Fife Île-de-France (International Environmental Film Festival) in Paris on February 4.
In 2018, an award for Best Green Short was introduced.
The 2020 Awards included a special presentation ceremony on April 28, 2021, which took place online due to the ongoing COVID-19 pandemic. 43 films from 25 countries were nominated. A special one-time award was also presented for Best Film of the Decade 2010-2020.
Best Green Feature
2020 - Anthropocene: The Human Epoch directed by Jennifer Baichwal, Edward Burtynsky, and Nicholas de Pencier
2019 - Ghost Fleet directed by Shannon Service and Jeffrey Waldron
2018 - Genesis 2.0 directed by Christian Frei and Maxim Arbugaev
2017 - 24 Snow directed by Mikhail Barynin (joint winner)
2017 - Plastic China directed by Jiu-liang Wang (joint winner)
2016 - Landfill Harmonic directed by Brad Allgood and Graham Townsley
2015 - La Mujer y el Agua directed by Nocem Collado
2014 - Amazon Gold directed by Reuben Aaronson
Best Green Short
2020 - All Inclusive directed by Corina Schwingruber Ilić (joint winner)
2020 - Kofi and Lartey directed by Sasha Rainbow (joint winner)
2019 - Lost World directed by Kalyanee Mam
2018 - Water Warriors directed by Michael Premo
Best Green Film of the Decade
2020 - Racing Extinction directed by Louie Psihoyos
GFN Award Host Festivals
2020 - Online edition (due to COVID-19 pandemic)
2019 - CineEco, Seia, Portugal
2018 - San Francisco Green Film Festival, San Francisco, USA
2017 - Planet in Focus Film Festival, Toronto, Canada
2016 - Dominican Republic Environmental Film Festival, Santo Domingo, Dominican Republic
2015 - EcoZine Film Festival, Zaragoza, Spain
2014 - Festival International du Film d’Environnement, Paris, France
References
Green Film Network official website
Environmental film festivals
International environmental organizations
Documentary film organizations |
https://en.wikipedia.org/wiki/Popgenie | PopGenIE (Populus Genome Integrative Explorer) is an integrated set of tools for exploring the genome and transcriptome of the model plant system Populus.
PopGenie is a model organism database which brings together the increasingly extensive collection of genetics and genomics data created by the scientific community in a central resource. Such databases offer a single entry point to the collection of resources, typically including tools for exploring and querying those resources. PopGenIE contains an integrated set of tools including genome, synteny and quantitative trait locus browsers for exploring genetic data. Expression tools include an electronic fluorescent pictograph browser, expression profile plots, co-regulation within collated transcriptomics data sets, and identification of over-represented functional categories and genomic hotspot locations. A number of collated transcriptomics data sets are available in the browser to facilitate functional exploration of gene function. Additional homology and data extraction tools are provided. PopGenIE significantly increases accessibility to Populus genomics resources and allows exploration of transcriptomics data without the need to learn or understand complex statistical analysis methods.
There are various tools (ePlant.eXplot, PopNet...) available in PopGenIE to analyse biological data. PopGenIE also archived their old versions. All tools are under MIT lLicence.
References
Biological databases |
https://en.wikipedia.org/wiki/Dissernet | Dissernet () is a volunteer community network working to clean Russian science of plagiarism. The core activity of the community is conducting examinations of doctoral and habilitation (higher doctorate) theses defended in Russian scientific and educational institutions since the end of the 1990s, and making the results of such examinations known to as many people as possible. The community is composed of professional scientists working in various fields of science both in Russia and abroad, and also journalists, civil activists and volunteers.
The community was established in January 2013. The full Dissernet site, dissernet.org, as well as its reduced version, dissernet.ru, were opened on 23 September 2013.
By 2016, the project identified around 5,600 suspected plagiarists — focusing on officials in government and academia, and other member the country's elite — and released reports on around 1,300 of them. Russian media regularly report on Dissernet's findings, and the site has been credited with raising attention for the issue of academic fraud in the country. In a 2016 exposé, Dissernet showed that 1 in 9 members of the State Duma had obtained academic degrees with theses that were substantially plagiarized and likely ghostwritten.
Activities
The objective of Dissernet's examinations is to detect gross and deliberate violations of the legally established rules for certification of scientific workers, as well as violations of the regulations for awarding academic degrees. Dissernet deems theses containing such violations to be fraudulent, and diplomas certifying the doctoral and higher doctoral degrees conferred after defending such theses to be illegal and subject to cancellation.
The key elements of the dissertation fraud detected in the course of Dissernet's analyses are as follows:
Large-scale, bad faith and non-attributed plagiarism of other people's scientific works and other texts used by the authors of examined works in breach of the proper citation rules fixed in regulations of the Higher Attestation Commission (VAK) of the Ministry of Education and Science of Russia;
Falsification of scientific research articles which, according to VAK regulations, are a mandatory prerequisite for awarding the respective academic degree to the applicant;
Gross violations of the rules for thesis preparation (documenting performed research, interaction with the scientific research supervisor, advisor, opponents, co-authors, getting formal responses, etc.) as well as the procedure for defense of the thesis prescribed by VAK regulations.
Within the active phase of Dissernet's activity, which started in January 2013, its members have published results of examinations of thesis defended by scores of well-known and powerful Russian politicians and public figures. As of the middle of the year 2014, more than 2000 completed expertises of Doctoral and higher doctoral theses in various directions and branches of science were contained in Dissern |
https://en.wikipedia.org/wiki/The%20Daryl%20and%20Ossie%20Show | The Daryl and Ossie Show is an Australian comedy game show, broadcast through Somers Carroll Productions which aired on Network Ten (The 0-10 Network) in 1978, hosted by Daryl Somers, Ossie Ostrich (portrayed by Ernie Carroll), Monique Daams and Betty Bobbitt.
After deciding to take a year off from the series Hey Hey It's Saturday on the rival Nine Network, Daryl and Ernie chose this comedy game show as their next project. It ran for eight weeks, from 11 September to 3 November for 40 episodes. They returned to Nine and Hey Hey It's Saturday, the following year.
References
Network 10 original programming
1970s Australian game shows
1970s Australian comedy television series
Australian variety television shows
1978 Australian television series debuts
1978 Australian television series endings
Television shows set in Victoria (state)
Australian television shows featuring puppetry
English-language television shows |
https://en.wikipedia.org/wiki/German%20Equipment%20Works | German Equipment Works (, ) was a Nazi German defense contractor with headquarters in Berlin during World War II, owned and operated by the Schutzstaffel (SS). It consisted of a network of requisitioned factories and camp workshops across German-occupied Europe exploiting the prisoner slave labour from Nazi concentration camps and the Jewish ghettos in German-occupied Poland. DAW outfitted the German military with boots, uniforms and materials on the eastern front at a windfall profit, and provided wood and metal supplies, as well as reconstruction work on railway lines and freight trains.
History
The business enterprise was founded in May 1939 and was in operation until 1943. About 15,500 concentration camp prisoners died at DAW due to heavy work loads imposed by the contractor and the inhuman working conditions "calculated not just to cripple their bodies but also to plunge them into a state of perpetual terror." DAW operated several businesses in the Dachau, Sachsenhausen, Buchenwald, and Auschwitz concentration camps, where forced labor was used. Work was later expanded to Majdanek, Janowska, Stutthof, and other concentration camps.
Deutsche Ausrustungswerke (DAW) was the first SS enterprise established in the Lublin reservation territory of occupied Poland, sometime between late 1940 and early 1941. DAW took over the Lipowa Zwangsarbeiterlager, with prisoners of the Lublin Ghetto, and soon expanded to include Lublin airfield camp, and the Majdanek concentration camp labour force in October 1941. DAW was subordinate to the SS-WVHA. The Lublin Airfield was a location of several of its plants, including a subsidiary of the Waffen SS clothing workshops, the SS garrison, a glass factory, a truck and SS troop supply depot, and a prisoner lab producing pharmaceuticals.
By mid-1942, all death camps of Operation Reinhard were already supplying trainloads of goods from the victims of gassing for further processing: Bełżec from March 1942, Sobibór from May 1942, and Treblinka from July 1942. The remaining Jews in the General Government supplied DAW with slave labour. Odilo Globočnik directed the operation of DAW plants in Lublin and at the Old Airfield camp, the Waffen SS Standortverwaltung workshops and SS Clothing Works, and the police Truppenwirtschaftlager Supply Depot of the HSSPF. All labourers and guards were supplied by Globočnik.
Elizabeth B. White wrote, "The prime example of cooperation between the WVHA and Globočnik was the East Industries Inc. (Ostindustrie GmbH, or Osti), which was founded in March 1943 for the express purpose of using Jewish labor and also exploiting machinery and raw materials formerly owned by Jews in industrial workshops." Therefore, the equipment used by DAW was not German to begin with, but Polish. Osti took over DAW factories in 1943.
See also
Organisation Todt (OT) civil and military engineering group from Nazi Germany
SS Main Economic and Administrative Office part of the SS in charge of DAW
Notes
Refer |
https://en.wikipedia.org/wiki/Mailpile | Mailpile is a free and open-source email client with the main focus of privacy and usability. It is a webmail client, albeit one run from the user's computer, as a downloaded program launched as a local website.
Features
In the default setup of the program, the user is given a public and a private PGP key, for the purpose of (respectively) receiving encrypted email and then decrypting it. Mailpile uses PGP and stores all locally generated files in encrypted form on-disk. The client takes an opportunistic approach to finding other users to encrypt to, those that support it, and integrates this in the process of sending email.
The program preloads a lot of email data into RAM to accelerate search results. While the search results remain really fast despite large amounts of emails, this gradually slows down the start-up time of the program as stored email data increases. This feature will likely be altered in the planned Mailpile version 2.
History
Mailpile started out as a search engine in 2011.
Crowdfunding
The project gained recognition following an Indiegogo crowdfunding campaign, raising $163,192 between August and September 2013. In the middle of the campaign, PayPal froze a large portion of the raised funds, and subsequently released them after Mailpile took the issue to the public on blogs and social media platforms including Twitter.
Releases
Alpha
The first publicly tagged release 0.1.0 from January 2014 included an original typeface (also by the name of "Mailpile"), UI feedback of encryption and signatures, custom search engine, integrated spam-filtering support, and localization to around 30 languages.
Alpha II
July 2014 This release introduced storing logs encrypted, partial native IMAP support, and the spam filtering engine gained more ways to auto-classify e-mail. The graphical interface was revamped. A wizard was introduced to help users with account setup.
Beta
Mailpile released a beta version in September 2014.
Beta II
January 2015
1024 bit keys were no longer being generated, in favour of stronger, 4096 bit PGP keys.
Beta III
July 2015
Release Candidate
A preliminary version of the 1.0 version was released on 13 August at the Dutch SHA2017 Hacker Camp, where the main developer gave a talk about the project.
Notes
References
External links
Email clients
Free software programmed in Python
Software using the GNU AGPL license
Software using the Apache license
MacOS email clients
Email client software for Linux
Windows email clients
Free software webmail
Tor onion services |
https://en.wikipedia.org/wiki/Internet%20Revolution%20Egypt | Internet Revolution Egypt (IRE for short) is an Egyptian cyber-protest against the internet services provided in Egypt on which Telecom Egypt has monopoly. The main Facebook page has about 1 million followers and continues to expand. This significant expansion resulted in a widespread media attention. It claims to have no relation to politics in response to some media accusations. The slogan used is "الأنترنت عندنا في مصر; غالي جدا , بطئ ببشاعة .. خدمة عملاء زي الزفت" which means "The internet services in Egypt; are very expensive, very slow .. The customer service is terrible". It mainly takes place on Facebook through a page created by a few Egyptian youngsters. Some activity is also seen on Twitter. The most popular age group of the protest is the 18-24 group.
Causes
Price exaggeration of offered services in comparison with international benchmarks.
Deterioration of the local infrastructure and no tangible attempt to upgrade it or even upgrade communication towers Resulting in continuous interruptions of the customers' internet connections.
Speeds sold by the ISP do not meet what customers actually get on the ground.
Unbecoming customer service.
Telecom Egypt's monopoly on landlines.
History
in December 2013, A creator by the name of "Omar Wahid" launched a youtube video that sparked the movement, the video goes by the title "فضيحة الانترنت فى مصر وصوت المصلحة" on his channel that goes by the name "HardMode GearHead"
In February 2014, they met with the Telecommunications Regulatory Authority to present their demands, but negotiations were unsuccessful.
After a year of movements on social media, they met with the Minister of Communications and presented their demands to him, and in the end, a large part of their demands was implemented.
Demands
Reducing Prices to align with international benchmarks
Reassigning the minimum offered speed to 8 Mbit/s for 60 EGP instead of 512 kbit/s for 95 EGP
Having all lines work on a 1/1 basis; upload speed is equal to download speed
Upgrading nationwide communication centres
Removing the Fair Usage Policy
Improving Technical and Customer Support to Individuals of Comprehension
Implementation of the Fibre Optic technology
Government Surveillance over all ISPs and their respective retailers
A service of complaints under the authority of solely the government excluding any ISP intervention in this service
Increasing the speed to 4 Mbit/s for all subscribers as a gesture of goodwill till the planned implementation of Fibre Optics in 2015
Extending land lines to the whole nation
Local Maintenance team in every city
As of 1 April 2014 new escalated demands were added as a result of the hubris of ISPs and NTRA and their lack of effort to see any demands accomplished.
Resignation of the Minister Of Telecommunications, and any responsible figure for bad internet in Egypt including NTRA and Telecom Egypt Officials
Actions
The first requested action was to print and post fliers (pictured). |
https://en.wikipedia.org/wiki/Marsha%20Berger | Marsha J. Berger (born 1953) is an American computer scientist. Her areas of research include numerical analysis, computational fluid dynamics, and high-performance parallel computing. She is a Silver Professor (emeritus) of Computer Science and Mathematics in the Courant Institute of Mathematical Sciences of New York University. She is Group Leader of Modeling and Simulation in the Center for Computational Mathematics at the Flatiron Institute.
Berger was elected to the National Academy of Engineering in 2005 for developing adaptive mesh refinement algorithms and software that have advanced engineering applications, especially the analysis of aircraft and spacecraft.
Education
Berger received her B.S. in mathematics from State University of New York at Binghamton-Harpur College in 1974. She went on to receive an M.S. and a Ph.D. in computer science from Stanford University in 1978 and 1982, respectively.
Career and research
Berger's research includes high-performance parallel computing, numerical analysis, and computational fluid dynamics. Specifically she develops software and engineering applications for the spacecraft and aircraft industries. Berger worked at Argonne National Laboratory as a scientific programmer after graduating from SUNY. Her specific duties included developing models for the Energy and Environmental Systems Division. During her time at Stanford, she became associated with the Stanford Linear Accelerator Center. After graduating with her Ph.D., she began working at the Courant Institute of Mathematical Sciences at New York University, first as a postdoc, then as a faculty member. Berger has served as the deputy director of the Courant Institute and still serves as an educator at NYU. She has been a visiting scientist at RIACS/NASA Ames Research Center from 1991 to present.
Berger has pioneered the technique of adaptive mesh refinement which is used in the numerical solution of systems of partial differential equations (PDEs). Her work includes high-performance software and algorithmic innovations and has inspired significant work worldwide. Berger is also known for contributions to Cartesian mesh finite difference methods for numerical PDE's.
Awards and recognition
National Science Foundation Presidential Young Investigator Award, 1988
National Science Foundation Faculty Award for Women, 1991
Elected to the National Academy of Sciences, 2000.
NASA Software of the Year Award for Cart3D, 2002
IEEE Sidney Fernbach Award, 2004
Elected to the National Academy of Engineering, 2005.
Fellow of Society for Industrial and Applied Mathematics, 2009
Elected to American Academy of Arts and Sciences, 2011
Norbert Wiener Prize in Applied Mathematics, 2018
See also
Adaptive mesh refinement
References
1953 births
Living people
American women computer scientists
American women mathematicians
American computer scientists
Harpur College alumni
New York University faculty
Stanford University alumni
Courant Institute of Math |
https://en.wikipedia.org/wiki/Nokia%20Lumia%20Icon | The Nokia Lumia Icon (originally known as the Lumia 929) is a high-end smartphone developed by Nokia that runs Microsoft's Windows Phone 8 operating system. It was announced on February 12, 2014, and released on Verizon Wireless in the United States on February 20, 2014. It is currently exclusive to Verizon and the U.S. market; its international counterpart is the Nokia Lumia 930.
On February 11, 2015, Verizon released the Windows Phone 8.1 operating system and Lumia Denim firmware update for the Icon. On June 23, 2016, Verizon released the Windows 10 Mobile operating system update for the Icon.
Primary features
The primary features of the Lumia Icon are:
5in 1920x1080 AMOLED 441 PPI touchscreen display
Qualcomm Snapdragon 800 Processor
2GB of LPDDR3 RAM
20 MP PureView camera with Carl Zeiss optics and pixel oversampling
Optical Image Stabilization
2160p (4K UHD) video recording at 30fps
Quad microphones with noise reduction
Wireless AC Wi-Fi
4G LTE support
Microsoft Cortana Voice Assistant with "Hey Cortana" voice activation (with Lumia Denim update)
Availability
The phone was released for sale exclusively through Verizon in the United States for $199.99 with a 2-year contract or $549.99 with no contract. The Lumia Icon has almost identical internal specifications to the larger Nokia Lumia 1520 with the primary difference being that it has a smaller screen of 5 inches compared with the Lumia 1520's 6 inches.
The Nokia Lumia 930, released in April 2014, is nearly identical to the Icon in both appearance and specifications. However, the 930 uses GSM radios and comes with Windows Phone 8.1 and the Cyan firmware, and is the worldwide variant of the Icon. While the 930 has since been updated to Denim (which contains the Windows Phone 8.1 Update), Verizon previously faced criticism for not releasing the Cyan update for the Icon. Now that Verizon Wireless has updated the Icon directly to Denim, skipping Cyan, the OS and firmware distinctions have largely been eliminated.
Naming
While in development, the Nokia Lumia Icon was known by its model number. Early development screenshots and prototype accessories referred to the phone as the Lumia 929. This was in keeping with Nokia's previous branding practice of assigning a corresponding number to the place where the phone would sit in Nokia's lineup, with higher numbers indicating higher-end models and lower numbers indicating lower-end products. Upon release, the phone kept the model number 929, but was the first Lumia to utilize a name other than its model number for branding.
Reception
The Lumia Icon received fairly positive reviews, with some reviewers calling it the best Windows Phone released, praising the phone's camera quality, display, and overall speed but detracting its being locked to one carrier and having a camera with a slow transition time between taking photographs. Reviewers were split on the design of the phone, with some praising its metal build quality as solid |
https://en.wikipedia.org/wiki/Voyager%20%28video%20game%29 | Voyager was a graphic adventure computer game developed by Looking Glass Technologies from 1995 until its cancellation in 1997. It was published by Viacom New Media. Based on the Star Trek: Voyager license, the game followed Kathryn Janeway and the crew of the USS Voyager in their attempts to rescue members of their team from the Kazon. Voyager was the first game in a multi-title agreement between Viacom and Looking Glass, and Viacom took a minority equity investment in the company as part of the deal. However, Viacom decided to leave the video game industry in 1997, and Voyager was cancelled in spring of that year. In response to Voyager'''s cancellation, team members Ken Levine, Jonathan Chey and Rob Fermier left Looking Glass to found Irrational Games.
OverviewVoyager was an adventure game based on the Star Trek: Voyager license. The player guided Kathryn Janeway and other characters aboard the USS Voyager through three "episodes". The game began as the USS Voyager resupplied at an agricultural planet, only to have certain members of its crew kidnapped by the Kazon. As Janeway and the surviving team tracked the Kazon, they encountered such things as other alien races and "an abandoned planet occupied only by a single computer system". Unlike in other Star Trek video games of the time, the player manipulated the crew at a high and general level. The player selected the crew's course of action from a list of options during "decision point" scenes, after which the crew would carry out their orders automatically. Certain decisions continued the plot, while others led to dead ends or to a game over. Producer Alan Dickens said, "We want to make it a lot like you're watching the TV and yelling at the characters. You're giving them, as a team, guidance and direction on where they should go and how they should address the various problems that come before them."
Between decision points, the player used and combined items, solved puzzles and engaged in combat. The game's item system involved scanning objects with tricorders and storing them in a "virtual inventory". This was an attempt to avoid hammerspace and the protagonists "stealing everything they find", two issues that Dickens said were common in the adventure game genre. "Tech sim" puzzles in the style of The Incredible Machine—a video game series in which players create Rube Goldberg machines—were a main feature in Voyager: the player would receive collections of mechanical parts, which would have to be combined into complex mechanisms. Combat took place on the ground and in space, and like other scenes was controlled at a general level. The player could order the crew to provide suppressive fire, to maneuver or to beam out, for example, and would then watch the scene play out.
Development and aftermathVoyager began development in 1995, and it was announced in August of that year as the first game in a multi-title deal between Viacom New Media and Looking Glass Technologies. According to Next |
https://en.wikipedia.org/wiki/Ismol%20Family | Ismol Family is a Philippine television situational comedy series broadcast by GMA Network. Directed by Dominic Zapata, it stars Ryan Agoncillo and Carla Abellana. It premiered on June 22, 2014 on the network's Sunday Grande sa Gabi line up replacing Picture! Picture!. The series concluded on November 6, 2016 with a total of 125 episodes. It was replaced by Tsuperhero in its timeslot.
The series is streaming online on YouTube.
Cast and characters
Lead cast
Ryan Agoncillo as Jingo Ismol
Carla Abellana as Majay Ismol
Supporting cast
Marc Justine Alvarez as PJ Ismol
Carmi Martin as Apolonia "Apple" Laqui
Mikael Daez as Bernie
Pekto as Roberto "Bobong" Laqui
Bianca Umali as Yumi Laqui
Miguel Tanfelix as Tan-Tan
Kevin Santos as Lance
Mahal as Big Boss
Boobay as Lora
Dello as himself
James Teng as Nathan
Bernadette Bansil as Dianne
Pollana Villamor Tangco as Jackie
Alvin Ronquillo as Yakkie
Ashley Mendoza as Krippy
Natalia Moon as Natalia
Sky Teotico as Amboy
Recurring cast
Lindsay de Vera as Kitten
Roi Vinzon as Bernie's father
Chanda Romero as China
Ratings
According to AGB Nielsen Philippines' Mega Manila household television ratings, the pilot episode of Ismol Family earned a 17.4% rating. While the final episode scored a 22.8% rating in Urban Luzon.
Accolades
References
External links
2014 Philippine television series debuts
2016 Philippine television series endings
Filipino-language television shows
GMA Network original programming
Philippine television sitcoms
Television shows set in the Philippines |
https://en.wikipedia.org/wiki/Android%20TV | Android TV is a smart TV operating system based on Android and developed by Google for television sets, digital media players, set-top boxes, and soundbars. A successor to Google TV, it features a user interface designed around content discovery and voice search, content aggregation from various media apps and services, and integration with other recent Google technologies such as Assistant, Cast, and Knowledge Graph.
The platform was first unveiled in June 2014, and was first made available on the Nexus Player that November. The platform has been adopted as smart TV middleware by companies such as Sony and Sharp, while Android TV products have also been adopted as set-top boxes by a number of IPTV television providers.
A special edition, called Android TV "Operator Tier", is provided to pay television and other service operators that implement Android TV on the device they provide to their subscribers to access media content. In this edition, the operator can customize the home screen and services on the device. This certification streamlines UI management, app launches, and content delivery, empowering operators to deliver unique experiences on Android TV.
History
Android TV was first announced at Google I/O in June 2014, as a successor to the commercially unsuccessful Google TV. The Verge characterized it as being more in line with other digital media player platforms, but leveraging Google's Knowledge Graph project; Chromecast compatibility; a larger emphasis on search; closer ties to the Android ecosystem (including Google Play Store and integration with other Android families such as Android Wear); and native support for video games, Bluetooth gamepads, and the Google Play Games framework. Some attendees received the platform's development kit, the ADT-1; The Information reported that the ADT-1 was based on a scrapped "Nexus TV" launch device that was being developed internally by Google. Google unveiled the first Android TV device, the Nexus Player developed by Asus, at a hardware event in October 2014.
The ADT-2 development kit device was released before the release of Android TV 9.0. Android TV 10 was released on December 10, 2019, together with the ADT-3 development kit. Android TV 11 was released for the ADT-3 on September 22, 2020, while rollouts were planned for original equipment manufacturer partners in subsequent months. Android TV 12 was released on November 30, 2021, with rollouts planned for late 2022.
Android TV 13 was released on December 2, 2022 for developers using the ADT-3 development kit.
Features
The Android TV platform is an adaptation of the Android OS for set-top boxes and as integrated software on smart TV hardware. Its home screen uses a vertically-scrolling, row-based interface, including a "content discovery" area populated by suggested content, followed by "Watch Now" rows that surface media content from installed apps. Android TV supports voice input for commands and universal search across multiple se |
https://en.wikipedia.org/wiki/MarcEdit | MarcEdit is a metadata editing software suite used primarily to create and manipulate MARC records. Originally developed by Terry Reese in 1999 for a major database cleanup project at Oregon State University, the software was subsequently released for wider use in the LIS field. As of 2011, it was used in 143 different countries.
Use cases
MarcEdit can be used with XSLT to retrieve records from remote servers via Z39.50 and then map their contents to another metadata schema.
Catalogers can use MarcEdit's implementation of the OCLC Worldcat API to read and write records in WorldCat.
MarcEdit can be used to batch-edit authority records.
MarcEdit can add dereferencable URIs to bibliographic records that use authority control that uniquely identify the relevant authority record.
References
External links
Official site
Library cataloging and classification
Library and information science software |
https://en.wikipedia.org/wiki/List%20of%20Oricon%20number-one%20singles%20of%201967 | The highest-selling singles in Japan are ranked in the Oricon Singles Chart, which is published by Oricon Style magazine. The data are compiled by Oricon based on each singles' physical sales. This list includes the singles that reached the number one place on that chart in 1967.
Oricon Weekly Singles Chart
References
1967 in Japanese music
Japan Oricon
Oricon 1967 |
https://en.wikipedia.org/wiki/List%20of%20Oricon%20number-one%20singles%20of%201968 | The highest-selling singles in Japan are ranked in the Oricon Singles Chart, which is published by Oricon Style magazine. The data are compiled by Oricon based on each singles' physical sales. This list includes the singles that reached the number one place on that chart in 1968.
Oricon Weekly Singles Chart
References
1968 in Japanese music
Japan Oricon
Oricon 1968 |
https://en.wikipedia.org/wiki/List%20of%20Oceanian%20countries%20by%20GDP%20%28nominal%29 | Gross domestic product (GDP) is the market value of all final goods and services from a nation in a given year. Countries in Oceania are sorted by nominal GDP estimates based on 2017 data from The World Factbook by the Central Intelligence Agency.
The figures presented here do not take into account differences in the cost of living in different countries, and the results can vary greatly from one year to another based on fluctuations in the exchange rates of the country's currency. Such fluctuations may change a country's ranking from one year to the next, even though they often make little or no difference to the standard of living of its population. Therefore, these figures should be used with caution.
Some countries/regions may have citizens which are on average wealthy. These countries/regions could appear in this list as having a small GDP. This would be because the country/region listed has a small population, and therefore small total economy; the GDP is calculated as the population times market value of the goods and services produced per person in the country.
Comparisons of national wealth are also frequently made on the basis of purchasing power parity (PPP), to adjust for differences in the cost of living in different countries. PPP largely removes the exchange rate problem, but has its own drawbacks; it does not reflect the value of economic output in international trade, and it also requires more estimation than nominal GDP. On the whole, PPP per capita figures are more narrowly spread than nominal GDP per capita figures.
See also
List of countries by GDP (PPP)
Notes
References
GDP
O
GDP
Lists of countries in Oceania |
https://en.wikipedia.org/wiki/Anaconda%20%28Python%20distribution%29 | Anaconda is a distribution of the Python and R programming languages for scientific computing (data science, machine learning applications, large-scale data processing, predictive analytics, etc.), that aims to simplify package management and deployment. The distribution includes data-science packages suitable for Windows, Linux, and macOS. It is developed and maintained by Anaconda, Inc., which was founded by Peter Wang and Travis Oliphant in 2012. As an Anaconda, Inc. product, it is also known as Anaconda Distribution or Anaconda Individual Edition, while other products from the company are Anaconda Team Edition and Anaconda Enterprise Edition, neither of which are free.
Package versions in Anaconda are managed by the package management system conda. This package manager was spun out as a separate open-source package as it ended up being useful on its own and for things other than Python. There is also a small, bootstrap version of Anaconda called Miniconda, which includes only conda, Python, the packages they depend on, and a small number of other packages.
Overview
Anaconda distribution comes with over 250 packages automatically installed, and over 7,500 additional open-source packages can be installed from PyPI as well as the conda package and virtual environment manager. It also includes a GUI, Anaconda Navigator, as a graphical alternative to the command-line interface (CLI).
The big difference between conda and the pip package manager is in how package dependencies are managed, which is a significant challenge for Python data science and the reason conda exists.
Before version 20.3, when pip installed a package, it automatically installed any dependent Python packages without checking if these conflict with previously installed packages. It would install a package and any of its dependencies regardless of the state of the existing installation. Because of this, a user with a working installation of, for example, TensorFlow, could find that it stopped working having used pip to install a different package that requires a different version of the dependent numpy library than the one used by TensorFlow. In some cases, the package would appear to work but produce different results in detail. While pip has since implemented consistent dependency resolution, this difference accounts for a historical differentiation of the conda package manager.
In contrast, conda analyses the current environment including everything currently installed, and, together with any version limitations specified (e.g. the user may wish to have TensorFlow version 2,0 or higher), works out how to install a compatible set of dependencies, and shows a warning if this cannot be done.
Open source packages can be individually installed from the Anaconda repository, Anaconda Cloud (anaconda.org), or the user's own private repository or mirror, using the conda install command. Anaconda, Inc. compiles and builds the packages available in the Anaconda repository itself |
https://en.wikipedia.org/wiki/OCP%20Art%20Studio | OCP Art Studio or Art Studio was a popular bitmap graphics editor for home computers released in 1985, created by Oxford Computer Publishing and written by James Hutchby (original ZX Spectrum version).
It featured a GUI with windows, icons, tools and pull-down menus that and could be controlled using an AMX Mouse.
Some of the distinctive features include:
Different pens, sprays and user-definable brushes
Undo function
Textured fills (with user-definable patterns including stipples, hatches, bricks, roof tiles, etc.)
Font editor
Drawing of geometrical shapes.
Releases
The OCP Art Studio, also known simply as Art Studio, was released in 1985 for the ZX Spectrum and in 1986 for the Amstrad CPC and Commodore 64.
The Advanced OCP Art Studio, also known as Advanced Art Studio, was released in 1986 for the ZX Spectrum 128K/+2 (developed by Dimitri Koveos), supporting the 128k memory models. In 1987 ports for the Commodore 64, Amstrad CPC and Atari ST (developed by Chris Hinsley) were released.
Reception
Computer Gaming World in 1987 described OCP as "a versatile productivity tool ... a stunning and useful gift".
Legacy
OCP Art Studio was frequently used for making graphics for home computer games in the early 1990's, and was used for games such as Gauntlet III: The Final Quest and CarVup.
See also
Deluxe Paint
References
ZX Spectrum software
Raster graphics editors
1985 software
Proprietary software |
https://en.wikipedia.org/wiki/Televisi%C3%B3n%20Independiente%20de%20M%C3%A9xico | Televisión Independiente de México (Independent Mexican Television, known on air as TIM or Cadena TIM) was a Mexican national television network founded in 1965 by Eugenio Garza Sada. It operated until 1973, when it merged with its primary competitor, Telesistema Mexicano, owned by Emilio Azcárraga Vidaurreta, to form the Televisa conglomerate. Televisa absorbed all of TIM's assets, including its television transmitters and its series, including pioneering programs such as El Chavo del Ocho.
History
1965-68: From Monterrey south
TIM was founded not in Mexico City, which was the largest media market in the country, but in the northern Mexican city of Monterrey, where Garza Sada already owned a brewery (Cervecería Cuauhtémoc, now part of Heineken) and a glass factory, among other assets. The goal of TIM was to provide an alternative to the television stations located in Mexico City, chiefly XEW-TV on channel 2, XHTV-TV on channel 4, and XHGC-TV on channel 5.
In Monterrey TIM received the channel 6 allocation, which it built as XET-TV. It then sought to enter other major Mexican markets before eventually targeting Mexico City, a task that had TIM building stations elsewhere. In Veracruz it built and signed on XHFM-TV channel 2, and in Puebla it created XHP-TV channel 3, placed midway between Veracruz and Mexico City. It was in Puebla that José Ramón Fernández, one of Mexico's pioneering sports journalists, got his start.
TIM finally entered Mexico City in 1967, in time for the 1968 Summer Olympics. In Mexico City, TIM received a concession for channel 8, which was given the callsign XHTM-TV. It built new facilities in the San Ángel neighborhood. TIM's entry into Mexico City put it into direct competition with Telesistema Mexicano, which had just been formed between Azcárraga, XHTV owner Romulo O'Farrill Jr., and the shares of the deceased Guillermo González Camarena (owner of XHGC), for viewers in the nation's capital.
1968-72: At war with Telesistema Mexicano
An intense war broke out between the two giants of Mexican television, the recently formed TIM against Telesistema, who held an iron grip on Mexico City television. During this era TIM produced series such as Los Polivoces, Juan Pirulero and El Chavo del Ocho, originally named after XHTM's channel position.
Merger and legacy
In 1972, Emilio Azcárraga Vidaurreta died. As Garza Sada could not see a way out of the brutal war, he began talking to Azcárraga's heir, Emilio Azcárraga Milmo. Eight months before Garza Sada's death in September 1973, the two merged, forming Televisión via Satélite, S.A. de C.V., a business later known as Televisa.
The XHTM-based television network was slowly dismantled, with the transmitters being used to broadcast Televisa's other national networks.
In 1985, the Mexican government sought to build a channel 7 in Mexico City under the auspices of Imevisión, which was given the callsign XHIMT-TV. In order to facilitate the additional station, a frequency and calls |
https://en.wikipedia.org/wiki/Muzaffarnagar%20railway%20station | Muzaffarnagar railway station is a station on the Northern Railway network. It comes under Delhi Division of Northern Railway. And provide connectivity to major cities of India mainly Delhi, Chennai, Mumbai, Lucknow etc.
It is an important station on the – line. It is almost in the mid of the entire route. It also lies on the main route of Northern freight corridor. Almost all the freight of Uttrakhand passes through here.
History
Work of doubling of Meerut–Muzaffarnagar–Saharanpur tracks was completed from 2015 to 2016.
Trains
Some of the important trains that pass through Muzaffarnagar are:
18237/38 Chhattisgarh Express
12205/06 Dehradun AC Express
12904/04 Golden Temple Mail
12055/56 Dehradun Jan Shatabdi Express
12017/18 Dehradun Shatabdi Express
14511/12 Nauchandi Express
19019/20 Bandra Terminus–Dehradun Express
19325/26 Indore–Amritsar Express
14309/10 Ujjaini Express
12687/88 Madurai–Dehradun Express
14681/82 Jalandhar City–New Delhi Intercity Express
14521/22 Delhi–Ambala Cantonment Intercity Express
14646/45 Shalimar Express
04401/02 Anand Vihar Terminal–Udhampur Superfast Express
12205/06 Nanda Devi AC Express
19031/32 Yoga Express
22659/60 Kochuveli–Dehradun Superfast Express
19565/66 Uttaranchal Express
12911/12 Valsad–Haridwar Superfast Express
22917/18 Bandra Terminus–Haridwar Express
18477/78 Kalinga Utkal Express
There are one Shatabdi Express, one Jan Shatabadi Express, one AC Superfast Express, six Superfast Express, fourteen Mail/Express, four MEMU, and four Passenger trains on this route.
Gallery
References
External links
Google.co.in
Railway stations in India opened in 1870
Muzaffarnagar
Railway stations in Muzaffarnagar district |
https://en.wikipedia.org/wiki/Mining%20pool | In the context of cryptocurrency mining, a mining pool is the pooling of resources by miners, who share their processing power over a network, to split the reward equally, according to the amount of work they contributed to the probability of finding a block. A "share" is awarded to members of the mining pool who present a valid partial proof-of-work. Mining in pools began when the difficulty for mining increased to the point where it could take centuries for slower miners to generate a block. The solution to this problem was for miners to pool their resources so they could generate blocks more quickly and therefore receive a portion of the block reward on a consistent basis, rather than randomly once every few years.
History
November 2010: Slush launched in 2010 and is the first mining pool.<
2011–2013: The era of deepbit, which at its peak held up to 45% of the network hashrate.
2013–2014: Since the introduction of ASIC, and when deepbit failed to support the newer stratum protocol, GHash.IO replaced deepbit and became the largest.
2014–2015: F2Pool, which launched in May 2013, overtook GHash.IO and became then the largest mining pool.
2016–2018: Rise of Bitmain and its AntPool. Bitmain also controls a few other smaller pools like BTC.com and ViaBTC.
2019–2020: The launch of Poolin. Poolin and F2Pool each held about 15% of the network hashrate at this time period, with smaller pools following.
2020: Binance launches a mining pool, following Huobi and OKex. Luxor launches a US-based mining pool..
2022: Cruxpool launches the first french mining pool. PEGA Pool launches the first eco friendly focused mining pool. But at the end of summer 2023, PEGA Pool announced the closure of its mining operation.
Mining pool share
Share is the principal concept of the mining pool operation. Share is a potential block solution. So it may be a block solution, but it is not necessarily so. For example, suppose a block solution is a number that ends with 10 zeros and, a share may be a number with 5 zeros at the end. Sooner or later one of the shares will have not only 5, but 10 zeros at the end, and this will be the block solution.
Mining pools need shares to estimate the miner's contribution to the work performed by the pool to find a block. There are numerous miner reward systems: PPS, PROP, PPLNS, PPLNT, and many more.
Mining pool methods
Mining pools may contain hundreds or thousands of miners using specialized protocols. In all these schemes stands for a block reward minus pool fee and is a probability of finding a block in a share attempt (, where is current block difficulty). A pool can support "variable share difficulty" feature, which means that a miner can select the share target (the lower bound of share difficulty) on their own and change accordingly.
Pay-per-Share
The Pay-per-Share (PPS) approach offers an instant, guaranteed payout to a miner for their contribution to the probability that the pool finds a block. Miners are |
https://en.wikipedia.org/wiki/Banner%20Mania | Banner Mania was a banner making program for IBM PC compatible computers, enabling the user to create banners, posters, signs and logos. It was released by Broderbund in 1989 and was developed for Pixellite Group by Presage Software Development and written by Christopher Schardt and Dane Bigham.
Banner Mania allowed the user to create and print multi-page banners, with 19 different fonts and effects in 16 colors.
Requirements
The PC version basic requirements were a 8088 based computer running MS-DOS 2.0 or PC DOS 2.1. A license cost $35 in 1991.
MDA, CGA, Hercules, TGA, EGA and VGA graphic modes are supported.
A version for the Apple II also existed. A Mac version was announced in 1990, selling for $59.95.
References
1989 software
Desktop publishing software
DOS software |
https://en.wikipedia.org/wiki/Hugo%20Barra | Hugo Barra is a Brazilian computer scientist, technology executive and entrepreneur. From 2008 to 2013, he worked in a number of product management roles at Google, including vice president and product spokesperson of its Android division. From 2013 to 2017, he worked at Xiaomi as vice president of global operations. From 2017 to 2021, he worked as vice president of Virtual Reality and head of the Oculus division at Meta Platforms (formerly Facebook). In May 2021, he left Meta to start health technology startup Detect as CEO.
Early life and education
Barra attended primary and secondary schools at local Colégio Pitágoras in Belo Horizonte, Brazil, and in 1995 enrolled at the Universidade Federal de Minas Gerais (UFMG), majoring in Electrical Engineering.
In 1996, Barra transferred to the Massachusetts Institute of Technology (MIT), graduating with bachelor's degrees in electrical engineering & computer science (EECS), and management science, as well as a master's degree in electrical engineering & computer science. He was class president of the Class of 2000 and student keynote speaker at MIT Commencement 2000.
Career
In 1999, Barra co-founded mobile software startup Lobby7 with other MIT classmates with investment from SoftBank Group. In 2003, the company was acquired by speech recognition technology company ScanSoft, which subsequently became Nuance Communications. While at Nuance from 2003 to 2007, Barra led a multi-year project alongside CTO Vlad Sejnoha to incorporate the company's flagship Dragon NaturallySpeaking speech-to-text dictation technology into Lobby7's cloud-based platform, which is rumored to have been the foundation to Apple Inc.'s Siri voice assistant.
Google
Barra joined American technology company Google in London in March 2008 as Group Product Manager for the Google Mobile team. In the Google Mobile team, Barra led the development of several early versions of Google's flagship mobile applications, such as Google Voice Search, which became the technological foundation for the Google Assistant, as well as Google Maps Navigation with vector-based graphics, Google Translate with "conversation mode", the Google Goggles visual recognition app, and several others.
In 2010 Barra joined the Android team as Director of Product Management. From 2010 to 2013, Barra's role expanded to include product spokesperson for the Android team, speaking at press events and Google I/O, Google's annual developer-focused conference. Barra headlined the main keynote presentation at Google IO 2011, Google IO 2012, and Google IO 2013. Barra's product leadership included the entire Android ecosystem of software and hardware, including Honeycomb, Ice Cream Sandwich, Jelly Bean and KitKat operating system launches, the Nexus 4 and Nexus 5 smartphones, the Nexus 7 and Nexus 10 tablets, and other related products such as Google Now, selected in 2013 as Popular Science's Innovation of the Year. He was promoted to Vice President of Android Product Man |
https://en.wikipedia.org/wiki/WormBase | WormBase is an online biological database about the biology and genome of the nematode model organism Caenorhabditis elegans and contains information about other related nematodes. WormBase is used by the C. elegans research community both as an information resource and as a place to publish and distribute their results. The database is regularly updated with new versions being released every two months. WormBase is one of the organizations participating in the Generic Model Organism Database (GMOD) project.
Contents
WormBase comprises the following main data sets:
The annotated genomes of Caenorhabditis elegans, Caenorhabditis briggsae, Caenorhabditis remanei, Caenorhabditis brenneri, Caenorhabditis angaria, Pristionchus pacificus, Haemonchus contortus, Meloidogyne hapla, Meloidogyne incognita, Brugia malayi and Onchocerca volvulus;
Hand-curated annotations describing the function of ~20,500 C. elegans protein-coding genes and ~16,000 C. elegans non-coding genes;
Gene families;
Orthologies;
Genomic transcription factor binding sites
Comprehensive information on mutant alleles and their phenotypes;
Whole-genome RNAi (RNA interference) screens;
Genetic maps, markers and polymorphisms;
The C. elegans physical map;
Gene expression profiles (stage, tissue and cell) from microarrays, SAGE analysis and GFP promoter fusions;
The complete cell lineage of the worm;
The wiring diagram of the worm nervous system;
Protein-protein interaction Interactome data;
Genetic regulatory relationships;
Details of intra- and inter-specific sequence homologies (with links to other Model Organism Databases).
In addition, WormBase contains an up-to-date searchable bibliography of C. elegans research and is linked to the WormBook project.
Tools
WormBase offers many ways of searching and retrieving data from the database:
WormMart, Wiki - was a tool for retrieving varied information on many genes (or the sequences of those genes). This was the WormBase implementation of BioMart.
WormMine, Wiki - as of 2016, the primary data mining facility. This is the WormBase implementation of InterMine.
Genome Browser - browse the genes of C. elegans (and other species) in their genomic context
Textpresso - a search tool that queries published C. elegans literature (including meeting abstracts) and a subset of nematode literature.
Sequence curation
Sequence curation at WormBase refers to the maintenance and annotation of the primary genomic sequence and a consensus gene set.
Genome sequence
Even though the C. elegans genome sequence is the most accurate and complete eukaryotic genome sequence, it has continually needed refinement as new evidence has been created. Many of these changes were single nucleotide insertions or deletions, however several large mis-assemblies have been uncovered. For example, in 2005 a 39 kb cosmid had to be inverted. Other improvements have come from comparing genomic DNA to cDNA sequences and analysis of RNASeq high-throughput data. When differ |
https://en.wikipedia.org/wiki/Narrative%20Science | Narrative Science was a technology company based in Chicago, Illinois, that specialized in data storytelling. As of December 17, 2021, Narrative Science was acquired by Salesforce and has been integrated into Salesforce's Tableau Software.
History
Narrative Science was founded in 2010 in Evanston, Illinois, after a student project in the Intelligent Information Lab at Northwestern University jump started the NLG technology. The first prototype of the company technology went by the project name StatsMonkey and was developed in the laboratory by Kris Hammond, Larry Birnbaum, Nick Allen and John Templon. StatsMonkey was created to allow stories based in data, specifically baseball stories at the beginning, to be written automatically by StatsMonkey. These baseball stories would include recaps based on game data like players, win probability and game score. Narrative Science licensed StatsMonkey and the related intellectual property from Northwestern and began commercial operations in early 2010. Afterwards the company decided to change direction, they no longer focused on the journalistic capabilities of their technology and focused on how the same technology could be used in the business world. This led to the development of a Natural Language Generation platform called Quill, which analyzes structured data and automatically generates intelligent narratives for business users who are not data fluent. Narrative Science has several investors, including SAP Ventures and In-Q-Tel, the investment arm of the Central Intelligence Agency. In 2014, the Chicago company raised another $10 million in equity financing, led by customer USAA, for a total of $32 million raised since the company’s inception. In 2020, Narrative Science launched Data Storytelling for Good, their non-profit branch which provides their products for free to organizations doing good in their community.
In November, 2021, Narrative Science announced an agreement to be acquired by Salesforce. The deal closed on December 17, 2021, and Narrative Science was folded into Tableau. In the announcement of the close, Salesforce indicated that Narrative Science's products would no longer be sold.
Recognition
In 2017, Fortune listed Narrative Science as one of the 50 companies leading the artificial intelligence revolution. In 2015, CNBC named Narrative Science to their Disruptor 50 list.
Gartner named Narrative Science as one of the “Cool Vendors in Smart Machines” in 2014.
In 2013, the company was named to the Red Herring Top 100 for North America, which highlights promising startups in Asia, Europe, and the Americas.
Narrative Science won a 2013 Edison Award for Innovative Services in Collaboration and Knowledge Management.
In 2018, Narrative Science was part of the World Economic Forum's Technology Pioneers.
In 2018, Narrative Science won Crain's Most Innovative Company.
Competitors
According to Gartner's 2019 "Market Guide for NLG", the main NLG companies are (in alphabetical ord |
https://en.wikipedia.org/wiki/Thyestes%20%28Seneca%29 | Thyestes is a first century AD fabula crepidata (Roman tragedy with Greek subject) of approximately 1112 lines of verse by Lucius Annaeus Seneca, which tells the story of Thyestes, who unwittingly ate his own children who were slaughtered and served at a banquet by his brother Atreus. As with most of Seneca's plays, Thyestes is based upon an older Greek version with the same name by Euripides.
Characters
Thyestes, Brother of Atreus, in exile
Atreus, King of Argos
Tantalus, son of Thyestes
Plisthenes (silent role), son of Thyestes
Tantali umbra (ghost of Tantalus), grandfather of Atreus & Thyestes
Furia (Rage, Fury), often interpreted as Megaera
satelles, attendant or guard of Atreus
nuntius, messenger
Chorus
Plot
Pelops, the son of Tantalus, had banished his sons for the murder of their half-brother, Chrysippus, with a curse upon them. Upon the death of Pelops, Atreus returned and took possession of his father’s throne. Thyestes, also, claimed the throne: he seduced his brother’s wife, Aërope, and stole by her assistance the magical, gold-fleeced ram from Atreus’ flocks, upon the possession of which the right to rule was said to rest. For this act he was banished by the king. But Atreus has long been meditating a more complete revenge upon his brother; and now in pretended friendship has recalled him from banishment, offering him a place beside himself upon the throne.
Act I
Tantalus is brought from the underworld by the Fury, and he is compelled to foster the wicked enmity between his grandsons, Atreus and Thyestes, the sons of Pelops.
The Chorus invokes the presiding deities of the cities in Peloponnesus, that they will prevent and avert the wickedness and crimes that are now hatching in the Palace of Pelops, and chants of the impious crimes of Tantalus.
Act II
Atreus consults with his guard as to the best way of carrying out vengeance on his brother. The guard, however, will not listen, and advises him only to do what is right. But Atreus decides on an impious and horrible plan for executing his revenge.
The Chorus reproves the ambition of rulers, and points out what a true king should be, and lastly sings in praise of a retired life.
Act III
Thyestes being recalled by his brother Atreus, via his sons, returns to his country, not however without distrust, and a mind foreshadowing disaster. His sons are tendered as hostages, so that he will return.
Atreus has entrapped his brother, and applauds silently to himself. He goes forth to meet him pretending to forgive.
The Chorus, apparently oblivious to the preceding act, praises the fraternal affection of Atreus which has put aside the hatred and differences between the brothers, in much the same way as the calm which follows a storm illustrates.
Act IV
A Messenger who was present, reports the cruel deed of Atreus, and how the three children were killed and then served up to Thyestes at the horrible feast.
The Chorus, observing the going down of the Sun, becomes alarmed, fearing |
https://en.wikipedia.org/wiki/Dick%20Joy | Dick Joy (December 28, 1915 – October 31, 1991) was an American radio and television announcer. A journalism major at the University of Southern California, he went on to become well known on network radio and television.
Early years
Joy's involvement with radio at the local level began when, while a student at USC, he worked part-time for radio stations in Los Angeles, California. His first job after graduation was at KEHE, and he later joined the announcing staff of KNX.
Radio career
At age 21, Joy moved up from the local level to CBS, becoming that network's youngest staff announcer in history. By 1937, he was involved with Kathryn Cravens' News Through a Woman's Eye, Good Afternoon Neighbors, Thomas Conrad Sawyer Series Goodyear Sun-up News, and The Newlyweds. In the following three years, he added to his achievements work on My Secret Ambition, Hollywood in Person, Road of Life, I Want a Divorce, College of Musical Knowledge, Burns and Allen, and The Beauty Explorer.
Joy went on to be the announcer for numerous network radio programs including The Adventures of Bill Lance, The Danny Kaye Show, Forever Ernest, The Sad Sack, Vox Pop, The Adventures of Sam Spade, Blue Ribbon Town, Dr. Kildare. Nelson Eddy Show, Those We Love, Silver Theatre, New Old Gold Show, Jackie Coogan Show, The Saint, and The Danny Thomas Show.
The 1946 edition of Radio Annual reported, "Dick Joy and Donald C. McBain have opened their new station, KCMJ, at Palm Springs." Thus, Joy began his first venture into ownership of a station while continuing to work on network radio. His entry in the "Announcers" section of the 1947 Radio Annual listed 10 network entertainment programs in addition to newscasts. He sold KCMJ in 1950.
Television career
Like many artists from radio, Joy moved to television as that medium grew in popularity. TV programs for which he was the announcer included December Bride, Perry Mason, Have Gun - Will Travel, Daktari, Lost in Space, Gomer Pyle U.S.M.C., Playhouse 90. and Sheriff of Cochise. Radio/television columnist Glen Stadler reported that Joy eventually left television to return to radio "because he refused to act like the advertiser demanded ... using the shove-em-at-you technique." Joy told Stadler, "I don't want any more [until] the advertiser ... admits that the buyer has intelligence."
Returning to local radio in 1951, Joy became news director at KFAC in Los Angeles. Billboard magazine reported that, in addition to being news director, Joy would "handle all morning newscasts and some early afternoon shows."
Joy also worked at two Los Angeles television stations, KTTV and KNXT. He retired in 1969.
Family
Joy had a wife, Cecelia, two daughters, and three grandchildren.
References
External links
1915 births
1991 deaths
American male radio actors
Radio and television announcers
American radio personalities
20th-century American male actors |
https://en.wikipedia.org/wiki/There%20Came%20an%20Echo | There Came an Echo is a real-time tactics video game developed for Microsoft Windows through Steam in 2015, and for PlayStation 4's PlayStation Network in 2016. It is the sequel to the 2011 video game Before the Echo. The player can use a voice control system to direct their units around the battlefield to ensure a tactical advantage over the enemy. The game features voice actors Wil Wheaton, Ashly Burch, Yuri Lowenthal, Laura Bailey and Cassandra Morris.
The game was crowdfunded via Kickstarter for $115,570 (USD) by 3,906 backers, the requested budget was $90,000. The game received further investment from Intel to implement Intel's RealSense technology.
Development
The developer has shown interest in bringing the game to Linux and SteamOS provided there is sufficient community support to do so. It was also mentioned that the main blocker is the proprietary voice libraries currently used by the game that do not support those platforms, so another library would need to be found that would suit the functional needs of the game.
Reception
The game received "mixed" reviews on both platforms according to the review aggregation website Metacritic.
Hardcore Gamer said of the PC version, "Iridium Studios has demonstrated how to properly create something fresh and exciting that encapsulates everything that the indie scene is capable of. Sure, its story can get a bit incoherent, its non-voice controls are awkward, and there are moments of spotty voice-recognition, but the good greatly outweighs what little bad there is."
References
External links
Kickstarter page
2015 video games
Cancelled Xbox One games
Crowdfunded video games
Science fiction video games
Iridium Studios games
Kickstarter-funded video games
PlayStation 4 games
PlayStation Network games
Real-time strategy video games
Single-player video games
Video game sequels
Video games developed in the United States
Windows games |
https://en.wikipedia.org/wiki/The%20Amazing%20World%20of%20Gumball%20%28season%204%29 | The fourth season of the British-American animated sitcom The Amazing World of Gumball, created by Ben Bocquelet, aired on Cartoon Network in the United States, and was produced by Cartoon Network Development Studio Europe. The series focuses on the misadventures of Gumball Watterson, a blue 12-year-old cat, along with his adopted brother, Darwin, a goldfish. Together, they cause mischief among their family, as well as with the wide array of students at Elmore Junior High, where they attend middle school. The season began filming on January 6, 2015, and ended filming on April 28, 2016.
The season had an average of 1.356 million viewers per episode, a decrease from previous seasons, Season 1(1.998), Season 2(1.712), and Season 3(1.937).
Production
The season was written by Ben Bocquelet, Louise Coats, Mic Graves, Andrew Jones, Ciaran Murtagh, Joe Parham, Tobi Wilson, Timothy Mills, Richard Preddy, Nathan Auerbach, Daniel Berg, Joe Parham, Mark Evans Ciaran Murtagh, Tom Neenan, Andy Wolton, Oliver Kindeberg, Matt Zeqiri, Phil Whelans, Guillaume Cassuto, Joe Markham, John Sheerman, Rikke Asbjoern, James Hamilton, and James Huntrods, and was storyboarded by Adrian Maganza, Aurelie Charbonnier, Chuck Klein, Wandrille Maunoury, Akis Dimitrakopoulos, Yani Ouabdesselam, and Oliver Hamilton
Episodes
Notes
References
4
2015 American television seasons
2015 British television seasons
2016 American television seasons
2016 British television seasons |
https://en.wikipedia.org/wiki/The%20Amazing%20World%20of%20Gumball%20%28season%205%29 | The fifth season of the British-American animated television sitcom The Amazing World of Gumball, created by Ben Bocquelet, aired on Cartoon Network in the United States on September 1, 2016, and was produced by Cartoon Network Development Studio Europe. The series focuses on the misadventures of Gumball Watterson, a blue 12-year-old cat, along with his adopted brother, Darwin, a goldfish. Together, they cause mischief among their family, as well as with the wide array of students at Elmore Junior High, where they attend middle school.
Development
Plot
The season focuses on the misadventures of Gumball Watterson, a blue 12-year-old cat, along with his adopted brother, Darwin, a goldfish. Together, they cause mischief among their family, as well as with the wide array of students at Elmore Junior High, where they attend middle school. In a behind-the-scenes video documenting the production of the second season, creator Ben Bocquelet expanded on the development of some of the characters, and how they are based on interactions from his childhood.
Production
The fifth season began filming on March 3, 2016 and ended filming on May 12, 2017. On June 2, 2014, Cartoon Network announced that the series had been renewed a fourth and fifth season. Both seasons combined will consist of 40 half-hour episodes. The writers for this season were Nathan Auerbach, Daniel Berg, Ben Bocquelet, Joe Parham, Tobi Wilson, Andrew Jones, Ciaran Murtagh, Joe Markham, John Sheerman, Louise Coats, James Hamilton, James Huntrods, Jessica Ransom, Jon Foster, James Lamont, Brydie Lee-Kennedy, Simon Landrein, Timothy Mills, Tom Neenan, Jon Purkis, Jack Bernhardt, Bec Hill, Jonny Leigh-Wright, Joseph Pelling, and Becky Sloan. The storyboard artists for the season were Adrian Maganza, Aurelie Charbonnier Wandrille Maunoury, Cedric Guarneri, Oliver Hamilton, Richard Méril, Yani Ouabdesselam, Bianca Ansems, Kenneth Ladekjaer, and Chloé Nicolay. At the end of this episode, "The Copycats", Gumball and Darwin again received new voice actors due to the previous ones hitting puberty: Jacob Hopkins was replaced by Nicolas Cantu (as Gumball) and Terrell Ransom, Jr. was replaced by Donielle Hansley, Jr. (as Darwin), though the episode "The Ollie" leaked online and on most cable OnDemand programs in December, complete with end credits that reveal that the episode was made after Hopkins and Ransom were replaced.
This season had an average of 0.998 million viewers per episode.
Crossovers
Characters from Clarence, Regular Show and Uncle Grandpa make cameo appearances in the episode, "The Boredom".
Episodes
References
5
2016 American television seasons
2016 British television seasons
2017 American television seasons
2017 British television seasons |
https://en.wikipedia.org/wiki/Datacoup | Datacoup was a New York-based start up company that provides a marketplace for individuals to sell a feed of their personal data, such as social media activity and credit card transactions, to information brokers for a monthly fee. In November 2019, Datacoup issued an email to users stating that it was shutting down operations and will be decommissioning all of its servers.
History
Creation
CEO and co-founder Matt Hogan founded Datacoup in 2012. Hogan's inspiration for Datacoup sprouted from his interests in new technology, such as mobile and web applications, in addition to his hope of contributing to an efficient marketplace.
Services
Datacoup's beta trial offered clients up to $8 a month in return for access to various online accounts, such as Facebook, LinkedIn, and Google+, in addition to debit and credit card transactions.
After the client has selected which accounts they choose to sell and to whom, Datacoup offers a variety of visual analytics displaying the value of the data. Finally, the Datacoup user is paid monthly for their contribution. The data collected from social media accounts and other online activity is combined with fellow Datacoup users. All identifiable markers are removed, and the data is analyzed in big sets with the goal of detecting trends within specific demographics.
Datacoup generates revenue by charging data brokers, advertisers, and brands for access to various trends. Datacoup caters to both advertising firms and consumers because firms will have access to both social and online activity in addition to spending habits, while consumers simultaneously gain a better understanding, and therefore control, over what happens to their data. This unique relationship between data collectors and the public would ultimately stipulate transparency from other data-tracking enterprises.
As of March 2014, Datacoup was paying approximately 1,500 users during their beta trial period, all of whom were making less than $5.
According to Hogan, online data is becoming more of an asset for three reasons: First, the rise in technology is causing people to spend a significant amount of time online, second, marketing infrastructure enables the crunching of big data sets that yield high percentages of actual sales, and third, the rise in social media enables the collecting of personal data in large quantities.
Challenges
Major challenges Datacoup faces include: advertisers are less likely to pay for trends extracted from a small pool of data, and are more likely to seek free, big data provided by data brokers, second, potential Datacoup clients are hesitant to sell their online activity, (particularly financial information) for $8, and finally, the monetization of personal data poses significant challenges because some data is considered to be far more valuable to advertisers than others.
Background
Gathering information about consumers has been a standard marketing strategy. However, social media and mobile growth has increased |
https://en.wikipedia.org/wiki/Entwined%20%28video%20game%29 | Entwined is a rhythm video game developed by Pixelopus and published by Sony Computer Entertainment for the PlayStation 4 in June 2014. It was ported to the PlayStation 3 and PlayStation Vita in July 2014. The game was announced at Sony's E3 media briefing on June 9, 2014 and was released worldwide on the PlayStation Store for the PlayStation 4 on the same day. The PlayStation 3 and PlayStation Vita version were released approximately a month later, and since Entwined is a cross-buy title, these two versions are available at no extra cost for anyone who has purchased the PlayStation 4 version.
Plot
The story is about two souls, a bird and a fish, that are in love but can't be together. Once united, the two souls will transform into a magnificent soaring dragon.
Gameplay
The player is tasked with guiding the two souls simultaneously, one with each analog stick, to bring them together over the course of many lifetimes. The left analog stick controls the fish, while the right analog stick controls the bird.
Release
Entwined was released for the PlayStation 3, PlayStation 4, and PlayStation Vita in June 2014.
Reception
Entwined received "mixed" reviews according to the review aggregation website Metacritic.
The Digital Fix gave it a score of eight out of ten and said that the game "blends its gameplay, visuals and soundtrack into one beautiful piece of art that should be experienced by anyone who has the chance to play it." However, The Escapist gave it three stars out of five and stated, "While its skin-deep qualities suggest something artistic and maybe a little philosophical, this middling arcade game packs not enough wallop to be worth more than a bit of a shrug. While not awful, it's certainly not intriguing enough to maintain interest even in spite of a brief running time." National Post gave it five out of ten and stated that the game "never manages to deliver much beyond art and beauty."
References
External links
2014 video games
Music video games
PlayStation 3 games
PlayStation 4 games
PlayStation Network games
PlayStation Vita games
Video games developed in the United States
Single-player video games
Sony Interactive Entertainment games |
https://en.wikipedia.org/wiki/LittleBigPlanet%203 | LittleBigPlanet 3 is a puzzle-platform game developed by Sumo Digital and published by Sony Computer Entertainment for the PlayStation 3 and PlayStation 4. It was released worldwide through November and December 2014, and it is the third entry in the main LittleBigPlanet series, and sixth entry overall. It was announced at Sony's E3 2014 media briefing on 9 June 2014. It was developed primarily by Sumo Digital, with XDev and series creator Media Molecule assisting in an undisclosed capacity.
LittleBigPlanet 3 received generally positive reviews upon release. Critics praised the visuals, the create mode, and new gameplay elements such as the addition of the new characters. The game did however draw criticism for its technical issues and the short length of its campaign mode.
The online servers for the PS3 version of the game have been permanently closed due to DDOS attacks in 2021, but the servers for the PS4 version remain operational.
Gameplay
LittleBigPlanet 3 features gameplay elements very similar to the first two games in the main LittleBigPlanet series, LittleBigPlanet and LittleBigPlanet 2. It is a puzzle-platform game with elements of a sandbox game. Like other LittleBigPlanet games, LittleBigPlanet 3 places a heavy emphasis on creation. Players create their own levels, characters, objects, such as power ups, tools, decorations, stickers, or vehicles, hub levels, Pods (effectively the character's 'home'), and other things. Players may share their creations. The core gameplay revolves around navigating colourful and vibrant levels with a set character, using power ups, jumping, swimming, swinging, grabbing, interacting with switches and non-player characters, defeating enemies, completing the main objectives, and finding collectibles, such as Collectibells, stickers, materials, objects, and gadgets.
Characters and abilities
LittleBigPlanet 3 introduces three new characters in addition to Sackboy, each with their own unique traits and abilities. OddSock is a four-legged, dog-like character who can run faster than Sackboy and can wall-jump. Swoop is a bird-like character who can fly freely around levels and can pick up other light objects. In addition to objects, Swoop can pick up other characters, with the exception of Big Toggle. Toggle is another character, who can transform between a large, heavy version and a small, light version. The larger version, called Big Toggle, is much heavier than Sackboy and can weigh down platforms or pressure plates. His miniature version is called Little Toggle, and can walk quickly on the surface of water, is very small and can fit through tight spaces. Level creators have the ability to allow players to play as more than one character during gameplay. In addition, Sackboy has a climbing ability which works on rope-based textures like vines.
LittleBigPlanet 3 has several power-ups which, when equipped, give players additional abilities. One such power-up, the "Pumpinator", blows air to move light ob |
https://en.wikipedia.org/wiki/Bloodborne | is a 2015 action role-playing game developed by FromSoftware and published by Sony Computer Entertainment for the PlayStation 4. Bloodborne follows the player's character, a Hunter, through the decrepit Gothic, Victorian-era–inspired city of Yharnam, whose inhabitants are afflicted with a blood-borne disease which transforms the residents, called Yharnamites, into horrific beasts. Attempting to find the source of the plague, the player's character unravels the city's mysteries while fighting beasts and cosmic beings.
The game is played from a third-person perspective. Players control a customizable protagonist, and the gameplay is focused on strategic weapons-based combat and exploration. Players battle varied enemies while using items such as trick weapons and firearms, exploring different locations, interacting with non-player characters, and unraveling the city's mysteries. Bloodborne began development in 2012 under the working title of Project Beast. Bearing many similarities to FromSoftware's Dark Souls series, Bloodborne was inspired by the literary works of authors H. P. Lovecraft and Bram Stoker and the architectural design of real-world locations in countries such as Romania and Czechia.
Bloodborne was released in March 2015 and received critical acclaim, with praise directed at its gameplay, particularly its high difficulty level, atmosphere, sound design, Lovecraftian themes, and interconnected world design. Some criticism was directed at its technical performance at launch, which was improved with post-release updates. An expansion adding additional content, The Old Hunters, was released in November 2015. By the end of 2015, the game had sold over two million copies worldwide. Bloodborne won several awards and has been cited as a masterpiece, and is considered to be one of the greatest video games ever made. Some related media and adaptations have also been released, including a card game, board game and comic book series.
Gameplay
Bloodborne is an action role-playing game played from a third-person perspective and features elements similar to those found in the Dark Souls series, also made by FromSoftware. The player makes their way through different locations within the decrepit Gothic world of Yharnam while battling varied enemies, including bosses, collecting different types of items that have many uses, interacting with non-player characters, opening up shortcuts, and continuing through the main story.
At the beginning of the game, the player creates their character, the Hunter. The player determines the basic details of the Hunter; gender, hairstyle, name, skin color, body shape, voice, and eye color are some of the options the player can customize. The player also chooses a starting class, known as an "Origin", which provides a basic backstory for the Hunter and sets the player's starting attributes. The origins, while describing the player character's past, do not have any effect on gameplay beyond altering starting stat |
https://en.wikipedia.org/wiki/PLA%20Unit%2061486 | PLA Unit 61486 (also known as Putter Panda) is a People's Liberation Army unit dedicated to cyberattacks on American, Japanese, and European corporations focused on satellite and communications technology. It is a unit that takes part in China's campaign to steal trade and military secrets from foreign targets.
In 2014, they were exposed to the public by a report made by CrowdStrike, a digital security firm. One member of Unit 61486 has been identified as Chen Ping, with the online alias of "cpyy". Unit 61486 has also been nicknamed "Putter Panda" by the security firm Crowdstrike, in reference to its Chinese origins ("panda") and its penchant for targeting golf players ("putter").
Its exposure came after another PLA unit, PLA Unit 61398, was exposed for similar activity, the previous year, as well as the indictment of five members of Unit 61398 by the United States the previous month. Meanwhile, Edward Snowden's release of information on America's surveillance program would also become a focal point in China's response to the accusations of spying, using it as evidence the United States was hypocritical in their accusations of espionage.
History
Unit 61486 is a bureau within the Operations arm of the Third Department of the General Staff Department. Its name, Unit 61486, is a Military Unit Cover Designator (MUCD), these are used to hide the unit's true identity. The earliest signs of the unit's existence comes from 2007. Unit 61486 is the 12th Bureau within the Third Department, the majority of their cyber attacks have been focused on targeting American, European, and Japanese industries that worked in aerospace and satellite. They are believed to be focused on space technology.
Operations
They primarily have done their work through a technique known as spear-phishing, also known as Remote Access Tools (RAT), targeting members of industries noted above, specifically members that had played golf as major targets in their operations. They would use emails that had PDF and word documents that detailed information related to conferences, from there the Remote Access Tool would be installed allowing for the victims computer to be accessed. An example of this operation can be seen when an email brochure that appeared to be for a yoga studio in Toulouse would steal the personal information of the person who opened the email. From Crowdstrike's report, they claim that the Unit 61486 used the Adobe Reader and Microsoft office as the vessels for the malware. According to Crowdstrike, the attack on the Canadian National Research Council in 2014 could also be attributed to Unit 61486. Crowdstrike's Chief Technology Officer Dmitri Alperovitch would say that the attack was similar to ones that had been conducted by Unit 61486 in the past, claiming "It certainly looks like one of the actors we track out of China that we’ve seen going after aircraft manufacturers in the past,". However, Canada has only stated the attack was done by state actors working f |
https://en.wikipedia.org/wiki/What%20Really%20Happens%20in%20Bali | What Really Happens in Bali is a documentary television series that airs on the Seven Network on Monday nights at 9:00pm.
Show details
The show premiered on Tuesday, 27 May at 8:45pm, however after three episodes, the show was moved to Mondays at 9:00pm, replacing Revenge, its third series having wrapped up broadcasting on Seven the previous Monday.
A spin-off of the series, What Really Happens in Thailand, filmed in Thailand premiered in September 2015.
A second spin-off premiered in 2016, titled What Really Happens on the Gold Coast.
Synopsis
The documentary television series gives viewers unprecedented access into Bali, including various holiday spots and the infamous Kerobokan Prison, where the Bali Nine are currently incarcerated.
References
Seven Network original programming
2010s Australian documentary television series
2014 Australian television series debuts |
https://en.wikipedia.org/wiki/List%20of%20Oricon%20number-one%20singles%20of%201969 | The highest-selling singles in Japan are ranked in the Oricon Singles Chart, which is published by Oricon Style magazine. The data are compiled by Oricon based on each singles' physical sales. This list includes the singles that reached the number one place on that chart in 1969.
Oricon Weekly Singles Chart
References
1969 in Japanese music
Japan Oricon
Oricon 1969 |
https://en.wikipedia.org/wiki/%C3%80ngel%20Guimer%C3%A0%20%28Metrovalencia%29 | Àngel Guimerà is a metro station of the Metrovalencia network in Valencia, Spain. It is situated on Carrer d'Àngel Guimerà, named after the writer Àngel Guimerà, in the southwestern part of the city centre. The station is an underground structure.
Railway stations in Spain opened in 1988
Metrovalencia stations |
https://en.wikipedia.org/wiki/List%20of%20Oricon%20number-one%20singles%20of%201970 | The highest-selling singles in Japan are ranked in the Oricon Singles Chart, which is published by Oricon Style magazine. The data are compiled by Oricon based on each singles' physical sales. This list includes the singles that reached the number one place on that chart in 1970.
Oricon Weekly Singles Chart
References
1970 in Japanese music
Japan Oricon
Oricon 1970 |
https://en.wikipedia.org/wiki/X%C3%A0tiva%20%28Metrovalencia%29 | Xàtiva is a metro station of the Metrovalencia network in Valencia, Spain. It is situated on Carrer de Xàtiva, in the southern part of the city centre.
It is an interchange station between Lines 3, 5, and 7, with direct access to Valencia-Nord railway station. The underground metro station is bi-level due to its position directly west of a stacked grade-separated junction with Line 7 (toward Bailén). East of the station, all four lines merge to two tracks prior to Colón station.
A contract for the construction of a passageway between this station and Alacant station has been awarded. This proposed passageway would allow for a direct in-system transfer to Line 10.
Station Layout
References
Metrovalencia stations
Railway stations in Spain opened in 1988 |
https://en.wikipedia.org/wiki/Bail%C3%A9n%20%28Metrovalencia%29 | Bailén is a metro station of the Metrovalencia network in Valencia, Spain, in the southern part of the city centre. It is situated on Carrer de Bailén, north of the Gran Vía de Ramón y Cajal, directly southwest of Estació del Nord. The station is an underground structure with a single island platform.
While no in-system transfer exists between the two stations, a passageway outside of the paid area connects this station to station, allowing free transfers to Line 10.
Station Layout
References
Metrovalencia stations
Railway stations in Spain opened in 2005 |
https://en.wikipedia.org/wiki/Col%C3%B3n%20%28Metrovalencia%29 | Colón (, mostly referred as Colón) is a metro station of the Metrovalencia network in Valencia, Spain. It is situated on Carrer de Colom, in the southeastern part of the city centre. The station is a tall underground structure with a single island platform serving all four lines.
Station Layout
Notes
Metrovalencia stations
Railway stations in Spain opened in 1988 |
https://en.wikipedia.org/wiki/Aeroport%20%28Metrovalencia%29 | Aeroport is a metro station of Metrovalencia network situated west of Valencia, Spain. The station is located at Valencia Manises Airport, near Avinguda d'els Arcs and the adjacent bus terminal, making it a major access point towards the Valencia city center and Valencia port.
In the first 10 years since the station's opening, line 5 of Metrovalencia between Aeroport and Marítim-Serrería stations was used by 186.6 million passengers.
The metro stop opened in April 2007 as part of a ten-station extension which cost over 200 million euro. Originally, it formed part of metro zone B; however, in September 2012, it was moved to metro zone D, in order to maximise revenue. After the number of metro zones was reduced in 2022 Aeroport is the sole station in metro zone C.
References
Metrovalencia stations
Airport railway stations in Spain
Railway stations in Spain opened in 2007 |
https://en.wikipedia.org/wiki/Direct%20clustering%20algorithm | Direct clustering algorithm (DCA) is a methodology for identification of cellular manufacturing structure within an existing manufacturing shop. The DCA was introduced in 1982 by H.M. Chan and D.A. Milner The algorithm restructures the existing machine / component (product) matrix of a shop by switching the rows and columns in such a way that a resulting matrix shows component families (groups) with corresponding machine groups. See Group technology. The algorithm is executable in manual way but was already suitable for computer use of the time.
Procedure
The cellular manufacturing structure consists of several machine groups (production cells) where corresponding product groups (products with similar technology) are being exclusively manufactured. In aim of identification of possible cellular manufacturing structure within an existing manufacturing shop the DCA methodology roughly provides following procedure:
Setting up a matrix where one dimension represents machines, the other products. All intersections where a product requires a machine is filled with "1", all others are filled with "0".
The position of the columns and order of the rows is than changed. The algorithm provides the rules for column changing and row changing in aim of concentration of matrix cells containing "1" in several groups.
The resulting matrix shows groups of products with corresponding machines aligned by the matrix diagonal.
The experience
The DCA methodology would give a perfect result in an ideal case where there are no overlapping machines or products between the groups. The overlapping in most real cases represents further challenge for the methodology users. The "Formation of Machine Cells/ Part Families in Cellular Manufacturing Systems Using an ART-Modified Single Linkage Clustering Approach – A Comparative Study" by M. Murugan and V. Selladurai shows the comparison of DCA to some other methodologies of the same purpose.
References
External links
Saving Time With Quick Response Manufacturing (QRM)
Lean manufacturing |
https://en.wikipedia.org/wiki/Network%20Rail%20Certification%20Body | Network Rail Certification Body Limited (commonly known as Network Certification Body or NCB) is a private limited company providing conformity assessment and consulting services to the rail industry. The company is headquartered in Milton Keynes, United Kingdom and was founded in 2012 as a subsidiary of Network Rail.
History
Established in April 2012, NCB was formed to provide conformity assessment services to the rail industry. The organisation has extensive long-standing experience of working alongside rail industry projects from wagon alterations through to piecemeal infrastructure upgrades to new pieces of rail infrastructure such as High Speed 1. Shortly after its creation, three Network Rail teams were transferred to MCB, consisting of an existing UKAS accredited Notified Body and Rail Safety and Standards Board accredited vehicle acceptance body, an infrastructure conformance team delivering independent competent person safety verification under the Railways and Other Guided Transport Systems (Safety) Regulations 2006 (ROGS), and a private wagons registration agreement team providing support to owners and operators of private wagons for use on the railway.
While NCB is a wholly-owned subsidiary of Network Rail Infrastructure Ltd, it is intentionally operated as an independent agency of its parent organization as to avoid any conflict of interests occurring. This independence is routinely reviewed by external auditors. NCB offers its services to any organization carrying out works on railway infrastructure and vehicles that need to comply with UK rail safety legislation.
In 2021, NCB was reportedly achieving a turnover of just under £7 million per annum. At the time, the organisation was reportedly focused on, in addition to performing its traditional activities on behalf of Network Rail, increasing its third party financed portfolio both within Britain and internationally.
Corporate leadership
James Collinson was appointed Director, NCB in April 2012 having been involved in establishing the new company. In December 2013 he became managing director on the appointment of Mark Thickbroom to the new role of Finance and Commercial Director for NCB.
Board of directors
As of June 2021, the current NCB board members are:
Neil Hannah, Chairman
Sam Brunker, Managing Director
Mark Thickbroom, Finance and Commercial Director
Sally Rose, Shareholders Representative
George Bearfield, Non-executive Director
Projects and undertakings
Shortly following its creation, NCB became involved in various domestic railway projects. One was the Thameslink Programme, for which NCB has provided safety verification and Assessment Body services. Separately, as part of the Northern Hub project, specifically Phase 1 of the North West Electrification was for the Manchester to West Coast Main Line and Newton-le-Willows electrification scheme, NCB was selected as the Notified Body (NoBo), Designated Body (DeBo) and to provide safety verification. The organisat |
https://en.wikipedia.org/wiki/Khurja%20Junction%20railway%20station | Khurja Junction railway station is a railway station at Khurja in Bulandshahr district on the North Central Railway network. It is an important station on the New Delhi–Aligarh–Kanpur main line.
Dedicated Freight Corridor (DFC)
Dadri railway station on the Western Dedicated Freight Corridor (Western DFC) will be connected with Khurja railway station on the Eastern Dedicated Freight Corridor (Eastern DFC) via a 46 km long branch line, for movement of freight trains only. Both DFCs are under-construction.
Routes
The Delhi–Meerut–Saharanpur line passes through here. The following NCR's dedicated freight corridor will pass through here:
Panipat–Rohtak line, via Panipat–Gohana–Rohtak, existing
Rewari–Rohtak line, via Rohtak–Jhajjar–Rewari, existing
Rewari–Khurja line, via Rewari–Palwal–Bhiwadi–Khurja, new rail line, survey completed
Khurja–Meerut line, via Khurja–Bulandshahr–Hapur–Meerut, existing
Meerut–Panipat line, new rail line, survey completed
References
Railway stations in Bulandshahr district
Railway junction stations in Uttar Pradesh
Prayagraj railway division
Khurja |
https://en.wikipedia.org/wiki/List%20of%20Oricon%20number-one%20singles%20of%201971 | The highest-selling singles in Japan are ranked in the Oricon Singles Chart, which is published by Oricon Style magazine. The data are compiled by Oricon based on each singles' physical sales. This list includes the singles that reached the number one place on that chart in 1971.
Oricon Weekly Singles Chart
References
1971 in Japanese music
Japan Oricon
Oricon 1971 |
https://en.wikipedia.org/wiki/IEEE%20Cloud%20Computing | IEEE Cloud Computing is a global initiative launched by IEEE to promote cloud computing, big data and related technologies, and to provide expertise and resources to individuals and enterprises involved in cloud computing.
History
In 2010, the Institute of Electrical and Electronics Engineers (IEEE) sponsored two cloud computing–specific conferences: IEEE CLOUD and IEEE CloudCom. With the success of the two conferences, IEEE Senior Member and IEEE Computer Society past president Steve Diamond, began urging the organization to take an active role in the development of cloud computing standards.
In April 2011, with the support of the IEEE Future Directions Committee and funding from the IEEE New Initiatives Committee, IEEE Cloud Computing was launched. The initiative was designed to follow a multi-year plan and includes a focus across multiple tracks: conferences, education, publications, standards, Intercloud Testbed, web portal, marketing, and public relations.
As part of the initiative's launch, two new cloud computing standards development projects were approved: IEEE P2301, Draft Guide for Cloud Portability and Interoperability Profile, and IEEE P2302, Draft Standard for Intercloud Interoperability and Federation (SIIF). With a growing need for greater cloud computing interoperability and federation, IEEE Cloud Computing focused its development activities and resources behind IEEE P2302 standard.
Current work
IEEE Cloud Computing continues to pursue efforts to provide cloud computing standards, advancement of cloud computing technologies, and to educate users on the benefits of cloud computing. As part of this ongoing effort, it offers a variety of activities, products, and services, including the IEEE Cloud Computing portal, conferences and events, continuing education courses, publications, standards, and the IEEE Intercloud Testbed platform for testing cloud computing interoperability.
IEEE Cloud Computing web portal
The IEEE Cloud Computing portal serves as an online hub for cloud computing resources. The site includes news and information in the form of IEEE press releases, as well as articles taken from both IEEE and third-party publications. The portal provides dedicated sections for conferences and events, education and careers, publications, standards, the IEEE Intercloud Testbed, and other innovations.
Standards
As part of its mandate, IEEE Cloud Computing is in the process of developing global cloud computing standards. In April 2011, it began working on the first IEEE cloud computing standards, IEEE P2301 and IEEE P2302. Both IEEE P2301, Draft Guide for Cloud Portability and Interoperability Profile, and IEEE P2302, Draft Standard for Intercloud Interoperability and Federation address cloud interoperability, portability, and fragmentation.
The IEEE P2301 Guide for Cloud Portability and Interoperability Profiles (CPIP) Working Group was formed on February 24, 2014, with a mandate to develop the Guide for Cloud Portability |
https://en.wikipedia.org/wiki/Tandy%20Graphics%20Adapter | Tandy Graphics Adapter (TGA, also Tandy graphics) is a computer display standard for the Tandy 1000 series of IBM PC compatibles, which has compatibility with the video subsystem of the IBM PCjr but became a standard in its own right.
PCjr graphics
The Tandy 1000 series began in 1984 as a clone of the IBM PCjr, offering support for existing PCjr software. As a result, its graphics subsystem is largely compatible.
The PCjr, released in 1983, has a graphics subsystem built around IBM's Video Gate Array (not to be confused with the later Video Graphics Array) and an MC6845 CRTC and extends on the capabilities of the Color Graphics Adapter (CGA), increasing the number of colors in each screen mode. CGA's 2-color mode can be displayed with four colors, and its 4-color mode can be displayed with all 16 colors.
Since the Tandy 1000 was much more successful than PCjr, their shared hardware capabilities became more associated with the Tandy brand than with IBM.
While there is no specific name for the Tandy graphics subsystem (Tandy's documentation calls it the "Video System Logic"), common parlance referred to it as TGA. Where not otherwise stated, information in this article that describes the TGA also applies to the PCjr video subsystem.
While EGA would eventually deliver a superset of TGA graphics on IBM compatibles, software written for TGA is not compatible with EGA cards.
Output capabilities
Tandy Video I / PCjr
Tandy 1000 systems before the Tandy 1000 SL, and the PCjr, have this type of video. It offers several CGA-compatible modes and enhanced modes.
CGA compatible modes:
in 4 colors from a 16 color (4-bit RGBI) hardware palette. Pixel aspect ratio of 1:1.2.
in 2 colors from 16. Pixel aspect ratio of 1:2.4
with pixel font text mode (effective resolution of )
with pixel font text mode (effective resolution of )
Both text modes could themselves be set to display in monochrome, or in 16 colors.
In addition to the CGA modes, it offers:
160×200 with 16 colors (equivalent to the graphical quality of many contemporary 8-bit home computers and games consoles, using the same 16 KB memory size and machine bandwidth as the original CGA modes, and analogous to/somewhat able to share graphics assets with CGA's "composite color" mode whilst remaining displayable on RGB monitors)
with 16 colors
with 4 colors (from 16)
Some games detect the Tandy hardware and display enhanced graphics in Tandy mode even when their CGA display mode is selected, while others offer the option to select "Tandy" graphics.
Tandy Video II or ETGA
Tandy 1000 SL-series, TL-series, and RL-series models have this type of video.
It offers the same modes as Tandy Video I, plus one more non-CGA mode:
with 16 colors
Popularity
With built-in joystick ports, 16-color graphics and multichannel sound, the Tandy 1000 was considered the best platform for IBM PC-compatible games before the VGA era, and the combination of its graphics and sound became a de facto standard, |
https://en.wikipedia.org/wiki/Feedzai | Feedzai is a data science company that develops real-time machine learning tools to identify fraudulent payment transactions and minimize risk in the financial services, retail, and e-commerce industries. The company has been classified as a unicorn startup since March 2021, after a Series D funding round pushed its value above $1 billion.
Feedzai is headquartered in Coimbra, Portugal. The company's U.S. headquarters is in San Mateo, California, in the Silicon Valley.
The company was founded in 2011 by Nuno Sebastião, Pedro Bizarro and Paulo Marques. The company first began selling its solutions for fraud detection and operational intelligence in Europe and later expanded to the United States in 2014.
References
Further reading
The Forrester Wave™: Anti-Money-Laundering Solutions, Q3 2022
The Forrester Wave™: Enterprise Fraud Management, Q1 2016
Cool Vendors in Analytics and Business Intelligence, 2011 (Gartner)
Market Guide for Online Fraud Detection, 2011 (Gartner)
Market Guide for Operational Intelligence Platforms, 2015 (Gartner)
Aite Matrix: Leading Fraud & AML Machine Learning Platforms (2021)
Technology companies of Portugal
Organisations based in Coimbra |
https://en.wikipedia.org/wiki/List%20of%20Oricon%20number-one%20singles%20of%201972 | The highest-selling singles in Japan are ranked in the Oricon Singles Chart, which is published by Oricon Style magazine. The data are compiled by Oricon based on each singles' physical sales. This list includes the singles that reached the number one place on that chart in 1972.
Oricon Weekly Singles Chart
References
1972 in Japanese music
Japan Oricon
Oricon 1972 |
https://en.wikipedia.org/wiki/SILVA%20ribosomal%20RNA%20database | SILVA is a ribosomal RNA database established in collaboration between the Microbial Genomics Group at the Max Planck Institute for Marine Microbiology in Bremen, Germany, the Department of Microbiology at the Technical University Munich, and Ribocon.
Release 117 of the database (January 2014) held more than 4,000,000 small subunit (SSU - 16S/18S) and 400,000 large subunit (LSU - 23S/28S) sequences. Sequences are provided as files for the ARB software environment.
See also
References
External links
SILVA rRNA database project
Biodiversity databases |
https://en.wikipedia.org/wiki/Grange%20Insurance | Grange Mutual Casualty Company, commonly known as Grange Insurance, is an American insurance company based in Columbus, Ohio. Grange market's network is about 3,600 independent agents to offer home, auto, life, and business insurance protection to policyholders.
The company, formed in 1935, now operates in 13 states. These states include Georgia, Illinois, Indiana, Iowa, Kentucky, Michigan, Minnesota, Ohio, Pennsylvania, South Carolina, Tennessee, Virginia, and Wisconsin.
History
Pre-Grange
In February 1933, the Town and Village Insurance Company Services worked under an agreement with Grange Insurance Services, Inc. to write automobile insurance for members of the Ohio State Grange. Grange Insurance Services, Inc. served as a general agent in Ohio and conducted all sales efforts and promotions. Town and Village Insurance Services then wrote business under a special automobile policy provided by the New Century Casualty Company of Chicago, Illinois.
Early history
On March 25, 1935, Grange Mutual Casualty Company was formed as a non-profit corporation under the General Code of Ohio and as such, assumed the book of business from Town and Village Insurance Services. Its principal business was writing property and casualty insurance coverage for policyholders as a mutual insurance company.
Grange Mutual was originally an assessment company, and limited its sales to Ohio State Grange members. In 1942, a new hospitalization policy was introduced and offered to Grange members. In 1944, a general liability policy was added to the Grange line of products. Fire and extended coverages became available in 1955. By this time, Grange was a multiple line company. In 1958, Grange Mutual became independent of Ohio State Grange, and offered its products to the general public within the State of Ohio.
Expansion
In 2002, Grange Mutual Casualty Company partnered with Integrity Insurance, a small-sized company. Through this affiliation, Grange serves Wisconsin, Iowa, and Minnesota.
Companies
Grange Mutual Casualty Company has policyholders in 13 different states:
The Grange Mutual Casualty Group includes a family of different companies:
Grange Mutual Casualty Group
Grange Property & Casualty Insurance Company
Trustgard Insurance Company
Grange Indemnity Insurance Company
Grange Insurance Company of Michigan
Grange Life Insurance Company
Integrity Mutual Insurance Company
Integrity Property & Casualty Company
Non-insurance-related
Sponsorships
Grange Insurance Audubon Center, a nature conservation center that opened in August 2009.
St. Stephen’s Community House, an organization that serves families in need. Grange provides an executive to serve on its board, covers the cost of printing materials, and makes cash contributions.
Awards
Grange has received numerous awards from agent and industry associations
A.M. Best rating of “A” (Excellent)
BBB Accredited Business since 7/21/1970
Columbus Business First 2012 Corporate Caring Award.
United Way of Central |
https://en.wikipedia.org/wiki/List%20of%20Oricon%20number-one%20singles%20of%201973 | The highest-selling singles in Japan are ranked in the Oricon Singles Chart, which is published by Oricon Style magazine. The data are compiled by Oricon based on each singles' physical sales. This list includes the singles that reached the number one place on that chart in 1973.
Oricon Weekly Singles Chart
References
1973 in Japanese music
Japan Oricon
Oricon 1973 |
https://en.wikipedia.org/wiki/Afzal%20Upal | Muhammad Afzal Upal is a writer and a cognitive scientist with contributions to cognitive science of religion, machine learning for planning, and agent-based social simulation.
Early life and education
He was born in Pakistan with 2 sisters and 3 brothers. His family emigrated to Canada because Ahmadiyya, the form of Islam they practiced, was discriminated against in Pakistan. For his PhD research, he worked under the supervision of Professor Renee Elio at the University of Alberta. In December 1999, he successfully defended his thesis on "Learning to Improve the Quality of Plans Produced by Partial-order Planners".
Leadership
He was chair of the First International Workshop on Cognition and Culture, the 14th Annual Conference of the North American Association for Computational, Social, and Organizational Sciences, and the AAAI-06 Workshop on Cognitive Modeling and Agent-based Social Simulation.
Professional career
In July 1999, Upal was hired as a tenure-track assistant professor of computer science at Dalhousie University's new Faculty of Computer Science. In 2001, he moved to Information Extraction & Transport (IET) Inc. to work as a senior scientist on various DARPA sponsored projects to develop Bayesian network based decision-aid systems. In July 2003, he joined the University of Toledo's Electrical Engineering & Computer Science Department as a tenure track assistant professor to teach computer science. From 2008 to 2017, he worked as a defense scientist at Defence R & D Canada's Toronto Research Centre. From 2017 to 2020, he served as the head of the Computing and Information Science at Mercyhurst University. Since 2020, he has been working as the Chair of the Computer Science & Software Engineering Department at University of Wisconsin-Platteville.
Scientific contributions
He has contributed to research areas of Cognition & Culture and Cognitive science of religion through the development of the Context-based model of minimal counterintuiveness. In a 2005 article in the Journal of Cognition and Culture, he proposed a cognitive science of new religious movements. Upal has also pioneered a knowledge-rich agent-based social simulation technique for simulating the development of complex cultural beliefs. In 2017 his book Moderate Fundamentalists: Ahmadiyya Muslim Jama'at in the lens of cognitive science of religion, was published by DeGruyter Press. The book uses Context-based model of minimal counterintuiveness to explain counterintuitive claims of new religious movement founders such as Mirza Ghulam Ahmad-the founder of Ahmadiyya Islam. He co-edited the Brill Handbook of Islamic Sects & Movements with Professor Carole M. Cusack.
References
Canadian cognitive scientists
Canadian computer scientists
Artificial intelligence researchers
University of Toledo faculty
Living people
1970 births
Pakistani emigrants to Canada |
https://en.wikipedia.org/wiki/Firebase | Firebase, Inc. is a set of backend cloud computing services and application development platforms provided by Google. It hosts databases, services, authentication, and integration for a variety of applications, including Android, iOS, JavaScript, Node.js, Java, Unity, PHP, and C++.
History
Firebase evolved from Envolve, a prior startup founded by James Tamplin and Andrew Lee in 2011. Envolve provided developers an API that enables the integration of online chat functionality into their websites. After releasing the chat service, Tamplin and Lee found that it was being used to pass application data that were not chat messages. Developers were using Envolve to sync application data such as game state in real time across their users. Tamplin and Lee decided to separate the chat system and the real-time architecture that powered it. They founded Firebase as a separate company in 2011 and it launched to the public in April 2012.
Firebase's first product was the Firebase Realtime Database, an API that synchronizes application data across iOS, Android, and Web devices, and stores it on Firebase's cloud. The product assists software developers in building real-time, collaborative applications.
In May 2012, a month after the beta launch, Firebase raised $1.1 million in seed funding from venture capitalists Flybridge Capital Partners, Greylock Partners, Founder Collective, and New Enterprise Associates. In June 2013, the company further raised $5.6 million in Series A funding from Union Square Ventures and Flybridge Capital Partners.
In 2014, Firebase launched two products: Firebase Hosting and Firebase Authentication. This positioned the company as a mobile backend as a service.
In October 2014, Firebase was acquired by Google. A year later, in October 2015, Google acquired Divshot, an HTML5 web-hosting platform, to merge it with the Firebase team.
In May 2016, at Google I/O, the company's annual developer conference, Firebase introduced Firebase Analytics and announced that it was expanding its services to become a unified backend-as-a-service (BaaS) platform for mobile developers. Firebase now integrates with various other Google services, including Google Cloud Platform, AdMob, and Google Ads to offer broader products and scale for developers. Google Cloud Messaging, the Google service to send push notifications to Android devices, was superseded by a Firebase product, Firebase Cloud Messaging, which added the functionality to deliver push notifications to Android, iOS and web devices.
In July 2016, Google announced that it was acquiring the mobile developer platform LaunchKit, which specialized in app developer marketing, and would be folding it into the Firebase Growth Tools team. In January 2017, Google acquired Fabric and Crashlytics from Twitter to add those services to Firebase.
In October 2017, Firebase launched Cloud Firestore, a real-time document database as the successor product to the original Firebase Realtime Database.
User pri |
https://en.wikipedia.org/wiki/Swedish%20Authority%20for%20Privacy%20Protection | The Swedish Authority for Privacy Protection (), formerly the Swedish Data Protection Authority (), is a Swedish government agency, organized under the Ministry of Justice, tasked to protect the individual's privacy in the information society without unnecessarily preventing or complicating the use of new technology. The agency ensure legislation within this area is complied with and as such supervise different registers and carry out inspections of companies, organizations and other government agencies; led by the agency's own IT security specialists and legal advisors. The most important legislation is the Personal Data Act of 1998, the Debt Recovery Act of 1974 and the Credit Information Act of 1973. The agency also has an expert advisory role when the Government prepares new statutory provisions.
History
The Swedish Data Protection Authority was established in 1973, as a result of public concern about personal data and abuse of government power related to mass surveillance and the enactment of the world's first national data protection law: the Data Act.
On 1 January 2021, the agency was renamed to the Swedish Authority for Privacy Protection.
International co-operation
The board is tasked to supervise the Schengen Information System, and is involved in a number of international groups that work on privacy and personal data issues; for instance EU's data protection group and the supervisory function of Europol's data system.
Organization
The agency is based in Stockholm and is led by Director-general Kristina Svahn Starrsjö. It has approximately 40 employees, the majority of whom are lawyers. The agency also has a call center that receive on average 200 calls and 60-70 e-mails per week, mostly relating to topical questions regarding protection of privacy.
See also
Ministry of Justice (Sweden)
References
See also
Information privacy
National data protection authorities
External links
The Swedish Authority for Privacy Protection official site (English)
Data protection authorities
Government agencies of Sweden
Government of Sweden
Privacy in Sweden |
https://en.wikipedia.org/wiki/Music%20from%20Chicago | Music from Chicago was a program broadcast on the DuMont Television Network from WGN-TV in Chicago on Sundays. The 30-minute show first aired April 15, 1951, and the last show aired June 17, 1951.
Episode status
As with most DuMont series, no episodes are known to exist.
Bibliography
David Weinstein, The Forgotten Network: DuMont and the Birth of American Television (Philadelphia: Temple University Press, 2004)
Alex McNeil, Total Television, Fourth edition (New York: Penguin Books, 1980)
Tim Brooks and Earle Marsh, The Complete Directory to Prime Time Network TV Shows, Third edition (New York: Ballantine Books, 1964)
See also
List of programs broadcast by the DuMont Television Network
List of surviving DuMont Television Network broadcasts
The Music Show
This Is Music
Concert Tonight
References
External links
DuMont historical website
DuMont Television Network original programming
1951 American television series debuts
1951 American television series endings
1950s American variety television series
Black-and-white American television shows
Lost television shows
Chicago television shows |
https://en.wikipedia.org/wiki/ORX | Orx is an open-source, portable, lightweight, plug-in-based, data-driven and easy to use 2D-oriented game engine written in C.
It runs on Windows (MinGW and Visual Studio versions), Linux, MacOS, iOS and Android.
General information
Orx provides a complete game creation framework including a 3D scene graph, hardware accelerated 2D rendering, animation, input, sound, physics and much more.
Its main goals are to allow fast game prototyping and creation.
Orx is published under Zlib license.
History:
ORX's root go back to July 2002, reusing some code wrote over the past previous years by Romain Killian. He wanted to try a few new approaches (like an animation graph that you can now see in many big engines but ORX is one of the first that proposed it in a game engine in late 2003). Then he picked up the pace again in 2007, still trying making things differently (that's when the config system was designed).
In 2009, ORX version 1.0rc0 was released. This version of ORX added support for Mac OS X (x86) as well as the support for Win32 and Linux (x86). Generic input system like keyboard, mouse and joystick input and fragment shader support were introduced.
ORX version 1.2 was released in 2010. It came with bugs fixes and optimizations. The major update was the support for iOS and Unicode.
ORX version 1.3rc0 was introduced in 2011. It came out with a bunch of new features like joint support, variable width fonts, OpenGL 2.0 and others. Previous issues and bugs were also resolved. This was the first time when android support was also added to the engine.
ORX version 1.4cr0 was introduced in 2012. Some new features were added to ORX in this update like Interactive console, commands, textured mesh rendering, geometry rendering and previously known issues were fixed.
ORX version 1.11 has been released.in May 2020 with Support changes for MinGW-w64, including new support for 64bit, OSX/Retina and Windows high DPI display, Control over polled physical peripherals, Text animations and more.
ORX version 1.12 has been released in May 2021, with some Major speed & scalability improvements: from 65k to 16M concurrent objects in memory, a complete rewrite of the orxBANK module, Support for joysticks on Android-Native, a simpler Android build pipeline, Nuklear support for new projects and more.
ORX version 1.13 has been released in March 2022, with 70+ updates or new features, including a new SoundSystem plugin based on MiniAudio (OGG, WAV & MP3 files), Support for: config-driven filters for both sounds and buses, multiple sound listeners, sound panning, sound spatialization, Support for the QOI image format, Native arm64 support for MacOS 11/XCode 12.x, etc...
ORX version 1.14 has been released in June 2023, the list change of this version is available here.
The complete list of changes logged since version 1.0 can be found here.
Features
Despite being written in C, Orx has an object oriented design with a plugin architecture. This allows its kernel to |
https://en.wikipedia.org/wiki/Dance%20Moms%20%28season%203%29 | The third season of Dance Moms, an American dance reality TV program created by Collins Avenue Productions, began airing on January 1, 2013 on Lifetime television network. The season concluded on September 17, 2013. A total of 39 official episodes and 1 special episode (The Smoke Before the Fire) aired this season.
Overview
The third season continues after the team's win at nationals. Kelly and her daughters Brooke and Paige decide not to return to the Abby Lee Dance Company. The mothers stage a protest to get Kelly to return, leading Abby to completely create a new competition team. The old team, including Kelly, Brooke, and Paige, eventually reunites and becomes Abby's competition team again. This season introduces many new dance moms and dancers to both the Abby Lee Dance Company and Candy Apples Dance Center.
Cast
The third season featured fourteen star billing cast members with various other dancers and moms appearing throughout the season.
Dancers
Mackenzie Ziegler
Chloe Lukasiak
Nia Frazier
Kendall Vertes
Asia Monet Ray (Episodes 14-38)
Brooke Hyland
Paige Hyland
Ally Morgan Serigne (Episodes 1-2)
Sophia Lucia (episodes 2-4 and 8)
Maddie Ziegler
Moms
Melissa Gisoni
Christi Lukasiak
Kelly Hyland
Holly Hatcher-Frazier
Jill Vertes
Kristie Ray (Episodes 14-38)
Guest dancers
Ally Serigne, a lyrical/contemporary dancer from Ponchatoula, Louisiana. She first appeared in "The Beginning of the End", and was later invited to the ALDC to be part of the "replacement" team, which was formed after the elite team protested against Abby. Ally and her mother eventually left the ALDC after Bella's and Kaeli's mothers (Marcia and Gloria, respectively) blamed Ally for ruining the group dance "Cry". She also had a minor cameo in "The Big, Not So, Easy", as she was in the National group dance.
Bella Hoffheins, a lyrical/contemporary dancer from Leesburg, Virginia. She was invited to the ALDC to be part of the "replacement" team. Along with Kaeli, Bella was kicked out of the ALDC by Abby due to the accusations their mothers made towards Ally. She makes an appearance in "Revenge of the Replacements" when she and Kaeli competed against the ALDC at a competition in Woodbridge, Virginia with their home studio, Studio Bleu Dance Center.
Kaeli Ware, a lyrical/contemporary dancer from Leesburg. She was invited to the ALDC to be part of the "replacement" team. Along with Bella, Kaeli was kicked out of the ALDC by Abby due to the accusations their mothers made towards Ally. She makes an appearance in "Revenge of the Replacements" later when she and Bella competed against the ALDC with Studio Bleu.
Sophia Lucia, a jazz/lyrical dancer from San Diego, California. She was invited to the ALDC to be part of the "replacement" team. After the disbandment of the replacement team, Sophia featured on the elite team for a few episodes before finally departing the show in the episode "Rotten to the Core".
Payton Ackerman
Guest Moms
Cathy Nesbitt-Stein |
https://en.wikipedia.org/wiki/Tours%20tramway | Tours tramway refers to tram networks of the city of Tours, in Indre-et-Loire, in the French region of Centre-Val de Loire, at different times:
A network that functioned from 1877 to 1949.
A new network called RBD, designed from the 1990s, which was inaugurated on 31 August 2013, and is part of Fil Bleu (literally, blue wire), the transit network of the Touraine agglomeration. It consists of a 15 km line with 29 stations.
A second line could be built in the future, by installing rails on part of existing network TCSP Bus with High Level of Service, as was the case for the first line.
First-generation tram network (1877-1949)
Municipality Tours proposed the creation of a tramway in the city in 1874. Tours had spoken to a Belgian entrepreneur, Frederick the Hault, founder of the French General Tramways Company and with that the company commissioned the first network of public transport in the city, pulled by horses on 8 July 1877.
Another operator extended the network in 1889 to Vouvray along the Loire, on 7.6 km, with trams hauled by steam locomotives.
A new company, the Tramways Company Tours was founded in 1898 to electrify and expand the urban network, which reaches 20 km in 1900. During the First World War in 1916 some sections were abandoned. Suburban lines closed in 1932 before road competition from private buses.
The tram network was seriously damaged during the Second World War, particularly during the bombing of the tramway facilities in Tours on 20 May 1944, which destroyed the depot. Facilities were repaired as much as possible and the network operated until 14 September 1949, when the last tram was replaced by buses.
Network Map
References
External links
filbleu – official operator of the Tours tramway
Tram transport in France
Transport in Tours, France
Tours |
https://en.wikipedia.org/wiki/Larva%20%28TV%20series%29 | Larva (also known as Larvae) is a South Korean 3D computer-animated show made by TUBA Entertainment in Seoul, South Korea. Its two main characters are a pair of two caterpillars named Red and Yellow who never spoke, although they do make expressive sounds. The cartoon exists in their small world where miniature adventures occur.
Characters
Main
Yellow - a tall dimwitted and happy-go-lucky yellow-colored caterpillar with an antenna who has a contentious friendship with Red. Although usually he obeys Red, he loses his mind in front of food. He changes color from yellow to brown and he grows dark green shades around his mouth when feeling extreme emotions.
Red – a small hot-tempered and greedy red-colored caterpillar. Red has tried to steal Yellow's love interest, Pink, but he always ends up alone. He shrieks, shouts and screams when in anger, fear, frustration and in a horrible panic.
Recurring
Violet – An oversized purple ghost slug. He has an exposed inner body and roar, showing his sharp teeth.
Brown – An dung beetle that gathers dung. To him, dung is a treasure, though it makes his breath stink. He hates it when other insects touch his dungball. He has a long strand of hair on his right cheek.
Black – A horned atlas beetle that has great strength and is usually punching a cocoon (which he uses as punching bag). He's aggressive and will beat up whoever he thinks is messing with him. In "Black’s Back" he turns out to be a slug wearing beetle armor.
Rainbow – A lazy snail with a red and green shell. When in his shell, he moves slowly, but under that, he has a muscular human-like body and can function as humans do.
Pink – A pink-colored caterpillar with two antennae. She loves Yellow and Yellow loves her as well, but her presence often causes conflict between him and Red, who has a one-sided crush on her. She hides a great strength behind her cute, beautiful face.
Ivory - A stick bug with brown skin, Ivory has a very thin body with brown skin color. He has black eyes and darker colored areas by his eyelids. He has 2 antennae and little pink studs on. His girlfriend is Cocoa.
Minor
Blue – A housefly that has numerous smells. Nobody can get close because of his repugnant smell. He often feels gloomy and lonely because nobody can approach him.
Navy – A deep-sea fish appears when the sewerage is sunk. He appeared as a goldfish. When Red and Yellow threw him into a sardine can full of warm water, he changed into a deep-sea fish which is often seen whenever the sewer floods. He has a good enough appetite to eat up the caterpillars and other insects.
Venus flytrap – A venus flytrap who eats up anything on the ground. In season 1, he is an enemy to all insects because he tries to swallow the other insects when he encounters them. But he is weaker than Violet. He appears to have a menacing set of teeth.
Green (also known as Frog) – A frog which often appears in the sewer, is sensitive, and tries to monopolize all power by eating insects |
https://en.wikipedia.org/wiki/F%C3%BAtbol%20de%20Primera | Fútbol de Primera may refer to:
Fútbol de Primera (TV program), an Argentine television program
Fútbol de Primera (radio network), an American radio network |
https://en.wikipedia.org/wiki/F%C3%BAtbol%20de%20Primera%20%28radio%20network%29 | Fútbol de Primera is an American radio network covering soccer. It is the home of the most exclusive soccer radio rights in the country. It has broadcast the World Cup since 2002, including the most recent 2022 FIFA World Cup, along with other FIFA tournaments. FDP also broadcasts Mexico's national team games, the CONCACAF Gold Cup, and had broadcast the Copa América in 2015 and 2016.
Fútbol de Primera produces a daily show hosted by Andrés Cantor, which has been running since 1989. Alongside Cantor, the show's personalities are Sammy Sadovnik, Jaime Gallardo, and Rosa Beatriz Sánchez. The show covers a wide range of football highlighting daily events in Mexico, Latin America, and Europe providing in-depth analysis of the most important headlines of the day. They are the longest-running, nationally syndicated Spanish radio program in the country and can be heard on 115 affiliated stations in the U.S. and others throughout Central and South America. Additionally, the daily program, as well as game broadcasts can be heard globally on the network's official YouTube and Twitch channels.
Fútbol de Primera is based in Miami, but has offices in New York City, San Francisco, and San Antonio. Cantor is also the co-chairman of the network along with Alejandro Gutman.
History
Fútbol de Primera Radio Network was created in August 1989 by Alejandro Gutman taking its first steps in becoming an integral part of the nation's soccer landscape. With vast experience in the soccer world, Fútbol de Primera realized there was a need for soccer to be listened to on a substantial market list of stations that match the quality of the games themselves. In a historic move, Fútbol de Primera Radio worked with its affiliates to broaden the landscape beyond AM and talk radio to put soccer on the FM dial music formatted stations as soccer specials. The strategy worked and powerhouse matches over the years have been heard nationally without fail. Fútbol de Primera's most renowned broadcasts include the 2002, 2006, 2010 and 2014 FIFA World Cup. Other broadcasts include the Mexico national team games, CONCACAF World Cup Qualification and a record eight consecutive CONCACAF Gold Cups.
In 1991, Fútbol de Primera created the Fútbol de Primera Player of the Year which for twenty years was sponsored by the American Honda Motor Company. This award recognizes the best United States men's national soccer team player as voted by the U.S. media.
FDP also produces "Casos y Cosas de Collins" a one-hour weekly show hosted by renowned Mexican journalist and author María Antonieta Collins.
Game Broadcasts
Copa Mundial de FIFA (2002-present)
Copa FIFA Confederaciones (2003-2017)
CONCACAF FIFA World Cup Qualifiers
Copa Mundial de Futsal de FIFA
Mundial de Clubes de FIFA
CONCACAF Copa Oro
Copa América
Mexico national football team
Copa Africana de Naciones
Copa de la Liga de Inglaterra (EFL Cup)
Copa de Alemania (DFB-Pokal/German Cup)
Juego de la Semana (Spanish: Game of the Week):
Ser |
https://en.wikipedia.org/wiki/Community%20Network%20Projects | Community Network is a registered charity in the United Kingdom, formed initially in Northern Ireland in August 1990 as a six-month project to bring people together across the sectarian divide using telecommunications. It went on to become a UK-wide charity using telecommunications for social benefit.
The charity's main focus is addressing loneliness for older people and its Chief Executive Angela Harris has spoken out about this increasing issue in society. Community Network is also included as a resource to support loneliness in older people on the National_Health_Service website NHS Choices.
Community Network has been working since October 2013 with The Silver Line, a help line for older people established by Esther Rantzen CBE, by providing group calls called "Silver Circles".
A number of other long-term projects in farming, fishing and regional communities are also supported by the charity.
Community Network operated its own teleconferencing service for 23 years until July 2013 when this operation was deemed non-core to the charity objectives and was transferred to The Phone Co-op.
The charity's day-to-day running costs continue to be partly funded by the income from this teleconferencing service which is also provided for other charities and not-for-profit organisations e.g. Mencap
Projects
Seafarers Link
Community Network have provided a telephone conference service 'Seafarers Link' since 2009 through Community Network that supports retired seafarers.
London
Through City Bridge Trust funding, the Community Network have supported phone groups for the elderly in London since 2012.
Bedford
Bedford Borough Council funded a Community Network project starting in June 2012.
Social enterprise
The charity is a social enterprise focussed on establishing telephone communities as a way to socialise that is accessible to some of the people most affected by loneliness – older people, carers and disabled people with mobility problems.
In 2009, Community Network was awarded the Social Enterprise Mark.
Approach
Community Network operates Telephone Community groups; most 'meet' once a week for an hour, at an agreed time. Each group has a facilitator – a trained volunteer, who starts the discussion and supports group members to take part.
Before each session, experienced operators call each of the group members, including the facilitator, to find out if they want to take part. They are then connected to the discussion. People taking part can put the phone down at any point.
Some groups are for general socialising – people chat or choose a topic to discuss each week. Other groups offer health and other information. Some groups bring people together because they have something in common.
Leadership
The Community Network Chief Executive is Angela Cairns from Jan 2013.
The Chair of Trustees is Stephen Heard from Dec 2012.
References
External links
Training partner website
The Social Enterprise Mark
Charities for the elderly based in the |
https://en.wikipedia.org/wiki/Digital%20fashion | Digital Fashion is the visual representation of clothing built using computer technologies and 3D software.
This industry is on the rise due to ethical awareness and uses of digital fashion technology such as artificial intelligence to create products with complex social and technical software.
Digital fashion is also the interplay between digital technology and couture. Human AI is an intersection of technology and human representation. Where human value is emphasized and enhanced by technology and the possibilities of discovering design. Information and communication technologies (ICTs) have been deeply integrated both into the fashion industry, as well as within the experience of clients and prospects. Such interplay has happened at three main levels.
ICTs are used to design and produce fashion products, while also the industry organization leverages onto digital technologies.
ICTs impact marketing, distribution and sales.
ICTs are extensively used in communication activities with all relevant stakeholders, and contribute to co-create the fashion world.
The fashion industry in general has paved the way for digital fashion to be introduced with more technology being in the industry like virtual dressing rooms and the gamification of the fashion industry. Digital fashion is also seen in many different online fashion retail websites. It may be seen on common websites you shop on. This evolution in the fashion industry has called for more education and research of digital fashion which will also be discussed in this article.
Design, production, and organization
Among the many applications available to fashion designers to model the fusion of creativity with digital avenues, the Digital Textile Printing can be mentioned here.
Digital textile printing
Digital textile printing has brought together the worlds of fashion, technology, art, chemistry, and printing to produce a new process for printing textiles on clothing.
Digital printing is a process in which prints are directly applied to fabrics with printer, reducing 95% the use of water, 75% the use of energy, and minimizing textile waste. The main advantage of digital printing is the ability to do very small runs of each design (even less than 1 yard).
Digital Textile printing also offers other benefits such fast printing speeds that help the time and space needed to print different patterns on garments of choice.
Digital Textile printing is “probably the greatest innovation of 21-st century fashion" as declared by Christina Binkley in the Wall Street Journal. The “vastly improved digital printing technologies allow designers to innovate while beefing up their brands“.
Brands such as Prada, Pucci or Jil Sander are using this technology to invent their design ideas on fabric.
Marketing, distribution, and sales
While all digital channels can be used in order to market and sell fashion completely online (eCommerce), they usually are implemented in connection with offline channels (so-cal |
https://en.wikipedia.org/wiki/Automated%20Insights | Automated Insights ("Ai") is an American-based technology company that specializes in natural language generation (NLG) software that turns big data into readable narratives.
Automated Insights produced 300 million pieces of content in 2013, which Mashable reported was greater than the output of all major media companies combined. In 2014, the company's software generated one billion stories. In 2016, Automated Insights produced over 1.5 billion pieces of content.
History
The company was founded by Robbie Allen in 2007 while he was a full-time engineer at Cisco Systems. Formerly known as Stat-Sheet, the company changed its name to Automated Insights in 2011 to mark its expansion into content generation for industries outside of sports.
Vista Equity Partners acquired Automated Insights in February 2015 but remains independent.
In October 2015, Automated Insights released their Wordsmith software for beta testing to allow organizations access to natural language generation technology as a SaaS offering.
Natural language generation
Automated Insights provides natural language generation (NLG) technology in the form of their Wordsmith platform. Natural language generation is a software process that automatically turns data into human-friendly prose. Structured data is fed into NLG software and run through a narrative template, producing content that reads as if a human writer created it. The technology is used mainly in instances that require a routine, large-scale production of content in which each narrative is similarly structured.
Products
Wordsmith
Wordsmith is Ai's platform for natural language generation. It is "an artificial intelligence system that uses mounds of data, quantitative analysis and some rules about style and good writing" to produce stories. Wordsmith is sold as both a direct product and service to clients. In October 2015, the Wordsmith platform was updated to allow users to create their narratives through online software. Software users upload their data and create templates for writing narratives.
Wordsmith is "a sort of personal data scientist, sifting through reams of data that might otherwise go un-analyzed and creating custom reports that often have an audience of one." The service works by ingesting structured data, analyzing it for insights, and then writing out those insights in human-friendly prose.
The company has since commercialized the natural language generation platform called Wordsmith, with customers including Yahoo, Associated Press, and Tableau.
Notable work
Associated Press
In June 2014, The Associated Press announced it would use automation technology from Automated Insights to produce most of its U.S. corporate earnings stories. AP said automation would boost its output of quarterly earnings stories nearly fifteen-fold, further noting that the technology would "free journalists to do more journalism and less data processing."
The Associated Press is the first newsroom to have an automated |
https://en.wikipedia.org/wiki/John%20G.%20Schwarz | John G. Schwarz. is a business executive and entrepreneur. He is the founder and CEO of Visier Inc. and on the board of directors of Synopsys, Teradata, and Avast Software.
Life
John G. Schwarz attended the University of Manitoba where he received a BA in political science and a BSc in computer science. He also holds an executive MBA from the University of Toronto.
Schwarz was at IBM Corporation from about 1975 to 2000, where he became a general manager of a service unit.
Schwarz was CEO of Reciprocal Inc., a private e-commerce service provider to the media industry from January 2000 to November 2001 (mi2n.com, WSJ, Buffalo News).
Schwarz was president and chief operating officer of Symantec Corporation from December 2001 through September 2005.
In May 2004, Schwarz received an honorary doctorate of law from Dalhousie University.
Business Objects
Schwarz was CEO of Business Objects S.A., a business intelligence software company, through its acquisition by SAP for $6.8 billion in January 2008. He began his tenure at Business Objects in September 2005 and remained CEO of the SAP Business Objects stand-alone unit through early 2010 when he resigned.
After the acquisition by SAP, he also served as a member of the executive board of SAP from March 2008 to February 2010.
Visier, Inc.
In 2010, Schwarz co-founded Visier, a cloud-based software provider, with Ryan Wong (former senior vice president of engineering for the business intelligence platform at SAP SE) and sons Jan and Brett Schwarz.
Visier's workforce analytics and planning products were included in the Gartner "Cool Vendors in Human Capital Management Software, 2012" and the Branham 300 - Top Technology Companies in Canada in the "Top 25 Canadian UP and Coming ICT Companies" list. Visier was also a finalist in the Cloudbeat 2011 Showdown, a competition for start-up companies during the cloud-technologies focused conference.
On March 15, 2017, Visier completed their largest funding round to date, securing $45M USD from U.S. venture capital firm Sorenson Capital, joined by Foundation Capital, Summit Partners and Adams Street Partners.
On June 11, 2014, Visier announced $25.5 million in Series C financing led by Adams Street Partners and repeat investment from Foundational Capital and Summit Partners.
In 2013, Visier secured $15 million in Series B funding. Series B was led by investor group Summit Partners. Prior to that, Visier raised $6 million in its Series A round in 2011 using the funds to turn the self-financed prototype into a fully functional software product. Series A was led by investor group Foundational Capital.
Other roles
Schwarz served on the board of directors of Synopsys, Inc. since May 2007, Teradata since September 2010, and Avast since December 2011. He is also a member of the Advisory Council at Dalhousie University in Halifax, Nova Scotia, Canada.
References
Living people
University of Manitoba alumni
Canadian business executives
Teradata
Year of birth mis |
https://en.wikipedia.org/wiki/I%27m%20Asian%20American%20and... | I'm Asian American and... is an American reality television series on Asian American cable network Myx TV. It features different stories about Asian Americans who break stereotypes associated with their community. The show is Myx TV's first original reality series. It premiered on April 23, 2014, and concluded on June 25, 2014.
Episodes
Awards and nominations
Third Place, Digital Marketing Tactics, 2014 NAMIC EMMA Awards.
Nominee, Best Show or Series Other, 2014 CableFAX Program Awards.
Nominee, Diversity Campaign or Initiative, 2014 Cynopsis Social Good Awards.
References
2014 American television series debuts
2014 American television series endings
2010s American reality television series
2010s American documentary television series
Asian-American television
Asian-American issues |
https://en.wikipedia.org/wiki/Global%20Terrorism%20Database | The Global Terrorism Database (GTD) is a database of terrorist incidents from 1970 onward. As of May 2021, the list extended through 2019 recording over 200,000 incidents, although data from 1993 is excluded. The database is maintained by the National Consortium for the Study of Terrorism and Responses to Terrorism (START) at the University of Maryland, College Park in the United States. It is also the basis for other terrorism-related measures, such as the Global Terrorism Index (GTI) published by the Institute for Economics and Peace.
Data
The GTD describe itself as the "most comprehensive unclassified data base on terrorist events in the world" and includes over 200,000 terrorist attacks in its 2021 version. The entire database (about 80 MB Excel file and 9 MB geodatabase file) is available for download via the website. The GTD includes more than 95,000 bombings . It also includes more than 20,000 assassinations and more than 15,000 kidnappings.
The manner of encoding of the data is described in a codebook, also available as PDF download from the website. The codebook states that the database was designed to be "useful to as broad an audience as possible" and that hence researchers chose to "err on the side of inclusiveness."
History
In 2001, the University of Maryland, College Park obtained a large database of terrorist attacks from 1970 to 1997 collated by Pinkerton Global Intelligence Services. Data from 1993 was missing because it got lost in an office move by Pinkerton. Although START attempted to retrospectively code these events, they believe that around 85% of the original data is still missing; as such, data from 1993 is not included in the main database, however the surviving data is still available to download separately. With funding from the National Institute of Justice, the University of Maryland finished digitizing the data in December 2005. In April 2006, the National Consortium for the Study of Terrorism and Responses to Terrorism (START), working with the Center for Terrorism and Intelligence Studies (CETIS), received additional funding from the Human Factors Division of the Department of Homeland Security (DHS) to extend the GTD beyond 1997. The data generated for 1997 to 2007 was then harmonized with the Pinkerton data from 1970 to 1997 to create a unified database of terrorist events from 1970 to 2007 (excluding 1993). New years were periodically added, and as of August 2014, the data goes up to 2014.
The GTD was formally introduced in a paper in Terrorism and Political Violence by Gary LaFree and Laura Dugan of START, published in 2007. An update on the GTD by LaFree was published by Perspectives on Terrorism in 2010. Another update was published in Evidence-based Counterterrorism Policy in 2012. In 2017, Benjamin Acosta and Kristen Ramos published the 1993 Terrorism and Political Violence Dataset, which marks a comprehensive recollection of the previously missing 1993 data.
In 2018, the GTD suffered a lapse i |
https://en.wikipedia.org/wiki/Frequent%20subtree%20mining | In computer science, frequent subtree mining is the problem of finding all patterns in a given database whose support (a metric related to its number of occurrences in other subtrees) is over a given threshold. It is a more general form of the maximum agreement subtree problem.
Definition
Frequent subtree mining is the problem of trying to find all of the patterns whose "support" is over a certain user-specified level, where "support" is calculated as the number of trees in a database which have at least one subtree isomorphic to a given pattern.
Formal definition
The problem of frequent subtree mining has been formally defined as:
Given a threshold minfreq, a class of trees , a transitive subtree relation between trees , a finite set of trees , the frequent subtree mining problem is the problem of finding all trees such that no two trees in are isomorphic and
where is an anti-monotone function such that if then
TreeMiner
In 2002, Mohammed J. Zaki introduced TreeMiner, an efficient algorithm for solving the frequent subtree mining problem, which used a "scope list" to represent tree nodes and which was contrasted with PatternMatcher, an algorithm based on pattern matching.
Definitions
Induced sub-trees
A sub-tree is an induced sub-tree of if and only if and . In other words, any two nodes in S that are directly connected by an edge is also directly connected in T. For any node A and B in S, if node A is the parent of node B in S, then node A must also be the parent of node B in T.
Embedded sub-trees
A sub-tree is an embedded sub-tree of if and only if and two endpoint nodes of any edge in S are on the same path from the root to a leaf node in T. In other words, for any node A and B in S, if node A is the parent of node B in S, then node A must be an ancestor of node B in T. Any induced sub-trees are also embedded sub-trees, and thus the concept of embedded sub-trees is a generalization of induced sub-trees. As such embedded sub-trees characterizes the hidden patterns in a tree that are missing in traditional induced sub-tree mining. A sub-tree of size k is often called a k-sub-tree.
Support
The support of a sub-tree is the number of trees in a database that contains the sub-tree. A sub-tree is frequent if its support is not less than a user-specified threshold (often denoted as minsup). The goal of TreeMiner is to find all embedded sub-trees that have support at least the minimum support.
String representation of trees
There are several different ways of encoding a tree structure. TreeMiner uses string representations of trees for efficient tree manipulation and support counting. Initially the string is set to . Starting from the root of the tree, node labels are added to the string in depth-first search order. -1 is added to the string whenever the search process backtracks from a child to its parent. For example, a simple binary tree with root labelled A, a left child labelled B and right child labelled C can be r |
https://en.wikipedia.org/wiki/Armed%20Conflict%20Location%20and%20Event%20Data%20Project | The Armed Conflict Location & Event Data Project (ACLED) is a non-governmental organization specializing in disaggregated conflict data collection, analysis, and crisis mapping. ACLED codes the dates, actors, locations, fatalities, and types of all reported political violence and demonstration events around the world in real time. As of 2022, ACLED has recorded more than 1.3 million individual events globally. In addition to data collection, the ACLED team conducts analysis to describe, explore, and test conflict scenarios, with analysis made freely available to the public for non-commercial use.
Team and history
Since 2014, ACLED has operated as a US 501(c)(3) non-profit organization incorporated in Wisconsin. Data are collected and analyzed by teams of researchers based around the world. ACLED is led by founder and executive director Prof. Clionadh Raleigh, a professor of political violence and geography at the University of Sussex, and operated by director of research & innovation Dr. Roudabeh Kishi and director of programs & operations Olivia Russell.
In 2005, ACLED began as a component of Prof. Raleigh's PhD work, with a focus on African states. She developed the idea while on a fellowship at the Peace Research Institute Oslo (PRIO). Initial data collection covered six Central African states and three West African states. In 2008, while Prof. Raleigh was employed at Trinity College Dublin, ACLED expanded to cover the 50 least developed countries, with a concentration on African states. This led to the first version of the data in 2009 (pilot), which was tested with ground-truthing methods in 2010. The dataset was introduced by Raleigh and co-authors in a 2010 paper in the Journal of Peace Research. Subsequently, Version 2 was released in 2011, Version 3 in 2012, and Version 4 in 2013. Each version extended and revised collections of political violence and protest data in African states.
New additions – including remote violence and revised terminology – were added in Versions 5, 6, and 7. Version 8 expanded to include 14 states in South and Southeast Asia as well as 15 in the Middle East. This release brought the total number of countries covered to 79. Following the release of Version 8, and encouraged by a partnership with The University of Texas at Austin, ACLED transitioned to a dynamic project that collects data in real time and releases updates on a weekly basis.
In 2019, ACLED introduced new event and sub-event types to improve the project's core methodology. By 2020, the project expanded geographic coverage to Europe, Central Asia and the Caucasus, East Asia, Latin America and the Caribbean, and the United States. In 2022, ACLED completed a final geographic expansion to Canada, Oceania, Antarctica, and all remaining small states and territories.
Data
The ACLED project codes reported information on the type, agents, location, date, and other characteristics of political violence events, demonstrations, and select politically |
https://en.wikipedia.org/wiki/Event%20television | Event television (sometimes used in verb form as the buzzword "eventize") is a television network marketing concept which arose in the early 2010s and is characterized by a shift in priorities towards enticing audiences to watch programming immediately as it is broadcast.
This is largely in response to the tendency of modern audiences to time shift programming (DVR) or view using on-demand streaming services, which has produced a steady decline in live viewership ratings.
Criteria
Live episodes have long been a staple of television programming, but the shift towards event television has greatly accelerated development of new styles of "DVR-proof" programming and new methods of marketing in response to the growth of these new technologies. Networks are focusing on more live entertainment and investing into more sports programming, which are less attractive to DVR users, but excite and engage live viewers.
Scripted programs have adopted the strategy as well, by making more frequent use of sudden, unannounced plot twists or major character deaths. "It's important to keep your fans engaged", CBS entertainment president Nina Tassler said. "You keep eventizing your entire season." Event television often makes use of interactive ways to encourage live viewer participation, such as voting for contestants and results shows, interactive media such as mobile apps, viral marketing, or hashtags. Prior to the 2010s, the phrase "event television" was used to describe live broadcasts covering certain events in real time, such as pageants, sports, breaking news, or awards presentations. Starting in the 1960s, it was also used to describe certain "must watch" programs created for television which significantly altered viewer habits for a short time, drawing them to a particular channel for a night or even "emptying the streets and pubs" during their duration.
List of shows and specials labeled as "event television"
"Goodbye, Farewell and Amen" - the final episode of M*A*S*H
The Day of the Doctor – The 50th anniversary special of Doctor Who which was simulcast globally in November 2013.
The X Factor
The Jay Leno Show
Strictly Come Dancing
24: Live Another Day
Twin Peaks: The Return
The Sound of Music Live! (December 2013)
Live from Space: Lap of the Planet (March 2014)
See also
Event film
Social media and television
Binge-watching
References
Television terminology
Live broadcasting
Television advertising
1960s in television
2000s in television
2010s in television |
https://en.wikipedia.org/wiki/Business%20Information%20Technology%20Institute | The BIT – Business Information Technology Institute in Mannheim, Germany is a computer science and information systems research institute and affiliated with University of Mannheim. Under the leadership of Franz Steffens, president of the Institute, BIT employs a staff of about 20 researchers. The BIT was established in Mannheim in 2007 and is still headquartered there. BIT is organized as a research group within the University of Mannheim and belongs to the Mannheim School of Computer Science and Mathematics. The institute addresses standard business application software and perceives itself as a mediator between science and enterprise practice.
Organization
The BIT Institute headed by Professor Dr. Franz Steffens. It is located on the 4th floor of the Haus Oberrhein directly by Mannheims river bank. The BIT is subdivided into 3 pillars:
Application Development I (large scale industry) where BIT is engaged in: Template based SAP ERP rollout; Knowledge Management in the Intranet; Data migration in SAP ERP; Enterprise Management; Building of a global Internet Platform
Application Development II (medium-sized business) where BIT is working on: Adoption of a company wide Business Intelligence solution under usage of SAP NetWeaver BW; Implementation of customized scenarios for the management and operational reporting from the following fields of activity: Supply Chain Management, Finance and Controlling, Sales/Distribution and Production
Software Lab where BIT installs prototypes analyzing software products under consideration of: Functionality, Architecture, Usability and Integration
Research and Focus
The BIT Institute is focused on projects for organizational development and software rollouts in industry companies and projects in the area of developing standard business application systems with software vendors. The main focus of Research Group Information Systems is the comparative analysis of standard enterprise application systems, primarily under the consideration of technical and functional aspects. This includes systems concerning Enterprise Resource Planning (ERP). Here, the BIT is engaged in several research areas that are divided into six different research clusters:
Business Intelligence (BI)
Customer Relationship Management (CRM)
Enterprise Application Integration (EAI)
Supply Chain Management (SCM)
Supplier Relationship Management (SRM)
Workflow Management (WfM)
See also
Mannheim
University of Mannheim
Notes and references
External links
University of Mannheim
Universität Mannheim (German webpage)
University of Mannheim
Research institutes in Germany |
https://en.wikipedia.org/wiki/Building%20performance%20simulation | Building performance simulation (BPS) is the replication of aspects of building performance using a computer-based, mathematical model created on the basis of fundamental physical principles and sound engineering practice. The objective of building performance simulation is the quantification of aspects of building performance which are relevant to the design, construction, operation and control of buildings. Building performance simulation has various sub-domains; most prominent are thermal simulation, lighting simulation, acoustical simulation and air flow simulation. Most building performance simulation is based on the use of bespoke simulation software. Building performance simulation itself is a field within the wider realm of scientific computing.
Introduction
From a physical point of view, a building is a very complex system, influenced by a wide range of parameters. A simulation model is an abstraction of the real building which allows to consider the influences on high level of detail and to analyze key performance indicators without cost-intensive measurements. BPS is a technology of considerable potential that provides the ability to quantify and compare the relative cost and performance attributes of a proposed design in a realistic manner and at relatively low effort and cost. Energy demand, indoor environmental quality (incl. thermal and visual comfort, indoor air quality and moisture phenomena), HVAC and renewable system performance, urban level modeling, building automation, and operational optimization are important aspects of BPS.
Over the last six decades, numerous BPS computer programs have been developed. The most comprehensive listing of BPS software can be found in the BEST directory. Some of them only cover certain parts of BPS (e.g. climate analysis, thermal comfort, energy calculations, plant modeling, daylight simulation etc.). The core tools in the field of BPS are multi-domain, dynamic, whole-building simulation tools, which provide users with key indicators such as heating and cooling load, energy demand, temperature trends, humidity, thermal and visual comfort indicators, air pollutants, ecological impact and costs.
A typical building simulation model has inputs for local weather such as Typical Meteorological Year (TMY) file; building geometry; building envelope characteristics; internal heat gains from lighting, occupants and equipment loads; heating, ventilation, and cooling (HVAC) system specifications; operation schedules and control strategies. The ease of input and accessibility of output data varies widely between BPS tools. Advanced whole-building simulation tools are able to consider almost all of the following in some way with different approaches.
Necessary input data for a whole-building simulation:
Climate: ambient air temperature, relative humidity, direct and diffuse solar radiation, wind speed and direction
Site: location and orientation of the building, shading by topography and surrounding |
https://en.wikipedia.org/wiki/United%20States%20v.%20Davis%20%282014%29 | United States v. Quartavious Davis is a United States federal legal case that challenged the use in a criminal trial of location data obtained without a search warrant from MetroPCS, a cell phone service provider. Mobile phone tracking data had helped place the defendant in this case at the scene of several crimes, for which he was convicted. The defendant appealed to the Eleventh Circuit Court of Appeals, which found the warrantless data collection had violated his constitutional rights under the Fourth Amendment to the United States Constitution, but declined to order a new trial because the evidence was collected in good faith. The Eleventh Circuit has since vacated this decision pending a rehearing by the Eleventh Circuit en banc. United States v. Davis, 573 Fed. Appx. 925 (11th Cir. 2014). On 5 May 2015, the en banc order upheld the use of the information. On 9th Nov 2015, the Supreme Court of the United States declined to hear this case on appeal.
Quartavious Davis, on trial with five co-defendants, was convicted on several counts of Hobbs Act robbery, conspiracy, and knowing possession of a firearm in furtherance of a crime of violence and sentenced to over 161 years in prison. He appealed on several grounds, principally arguing that the court admitted stored cell site location information obtained without a warrant, in violation of his Fourth Amendment rights. The government had obtained the data under a provision of the Stored Communications Act that only requires showing "that there are reasonable grounds to believe that the... records or other information sought, are relevant and material to an ongoing criminal investigation." (). That provision does not require showing probable cause, which would have been needed for a warrant.
Eleventh Circuit ruling
The Circuit Court largely relied on precedent set in Smith v. Maryland and U.S. v. Miller, which established the Third Party Doctrine.
By relying on this precedent, the court said that Davis had no reasonable expectation of privacy in his Cell Site Location Data, as it did not meet the two questions put forth in Katz to establish reasonable expectation. First, has the individual manifested a subjective expectation of privacy in the object of the challenged search? Second, is society willing to recognize that expectation as reasonable?
Contains a provision that allows for the collection of data like that used in this case via a special court order, often referred to as a "D-order". These orders allow for the collection of more data than a subpoena would, but less than a warrant. As a tradeoff, these "D-orders" require less than probable cause to obtain.
Because of its perceived similarity to Miller and Smith, the court declared, "Based on the SCA and governing Supreme Court precedent, we too conclude the government's obtaining a § 2703(d) court order for the production of MetroPCS's business records did not violate the Fourth Amendment" and "Davis can assert neither ownership nor p |
https://en.wikipedia.org/wiki/Andrew%20Kirmse | Andrew Kirmse is an American computer programmer. He was a co-creator of Meridian 59, the first 3D massively-multiplayer online game. While an engineer at Google, he co-created Google Now, a predictive search engine.
Early life
Andrew Kirmse attended Thomas Jefferson High School for Science and Technology.
Video games
Andrew and his brother Chris developed the code for Meridian 59 in their parents' basement while they were in college. Meridian was the first online game to include 3D graphics. After a beta period, it was published by The 3DO Company in 1996, where it ran until 2000. Meridian's code was open-sourced in 2012, and it continues to run for free today.
While at LucasArts, Andrew served as graphics programmer on the PlayStation 2 game Star Wars: Starfighter.
Andrew contributed to the first four volumes of the Game Programming Gems series of books about video game development. He was the editor of Game Programming Gems 4.
Google
Andrew began working at Google in 2003, where he managed the Google Earth team. He later started and led Google Now, which was named Innovation of the Year by Popular Science in 2012, and won the Grand Prize at the 2013 User Experience Awards. He gave an invited talk on Google Now at the 2014 WWW Conference.
References
External links
Meridian 59 home page
Meridian 59 open source on github
Audio interview with BBC Radio on the history of Meridian 59
Google Now description
Google employees
Thomas Jefferson High School for Science and Technology alumni
Year of birth missing (living people)
Living people |
https://en.wikipedia.org/wiki/ManSpace%20%28TV%20series%29 | ManSpace is an Australian television series that airs on 9Go! and repeats after midnight on the Nine Network. It began airing on 26 May 2014. It is hosted by Dan Anstey with Shane Jacobson and Dale Vine.
The program endeavours to showcase the most impressive man caves and collectors from across Australia, and also addresses men's issues and special interests. Season 1 was filmed in front of a live studio audience, whereas season 2 was shot on location.
Other contributors include comedian Des Dowling, former AFL players Brett Stephens and Michael Gale, aka “Moose and Butch”, and former Sale of the Century model Murray Bingham.
Shane Jacobson was involved in life-threatening accident whilst filming a segment for the show in 2015, when his Polaris racing buggy flipped multiple times during a competition. Whilst the incident appeared serious he was uninjured.
The show is based on the Australian magazine of the same name (ManSpace Magazine), which is published by Connection Magazines.
References
External links
9Go! original programming
English-language television shows
Australian travel television series
Australian non-fiction television series
2014 Australian television series debuts |
https://en.wikipedia.org/wiki/The%20Voice%20Kids%20%28Australian%20TV%20series%29 | The Voice Kids was an Australian television talent show that premiered on the Nine Network on 22 June 2014. It featured Delta Goodrem, Mel B and The Madden Brothers as the coaches.
Development
Auditions
The auditions were opened to anyone between the age of 8 and 14, as of 1 January 2014. Contestants were to submit an online application via The Voice official website, which ended on 24 September 2013. Selected applicants out of the 8,000 hopefuls who applied for the auditions were invited to the producers' auditions in various capital cities. Two of the audition cities were Perth, Western Australia, held on 18 October 2013; and Adelaide, South Australia.
The producers' auditions consisted of three stages. Firstly, the contestants were grouped and had to sing a song together. Selected contestants from the first stage then moved on to the second stage, where they had to sing for The Voice Kids head vocal coach, Lindsay Field. The last stage of the auditions required the contestants to sing for the show's executive producers.
For the online applicants who live more than 200 km away from their capital cities, they were not invited to the producers' auditions. Instead, the producers reviewed each of their online audition videos. At the end of the auditions, the producers narrowed down the artists to the 100 who progressed onto the Blinds to perform for the coaches.
Promotion
A special look at the series was premiered on 27 May 2014, featuring various artists from the Blinds covering an acoustic version of The Black Eyed Peas' "Let's Get It Started".
Format
The show is part of The Voice franchise and is structured as three phases: blind auditions, battle rounds and live performance shows. The winner receives a recording contract with Universal Music.
Blind auditions
Three coaches, all noteworthy recording artists, choose teams of contestants through a blind audition process. Each coach has the length of the audition, a live performance lasting about one minute, to decide if he or she wants that singer on his or her team. If two or more judges want the same singer, the singer has the final choice of coach.
Coaches and hosts
On 26 November 2013, it was announced that Delta Goodrem and Joel Madden, who were the coaches from the adult version of the show, had signed on as the first two coaches. Goodrem announced her departure from the adult version of the show to focus on her music career, but decided to join The Voice Kids as it "allows her the time to continue working on the show, and to focus on new music". In her announcement, she also revealed that Joel would be joining her in the show. On 1 February 2014, Nine Network revealed that former Spice Girls member Mel B and Good Charlotte's Benji Madden were the final two coaches for the series. Benji would team up with his brother Joel on the show.
Darren McMullen, who is also the host for the adult version, was announced as the show's first host. The Voice season 1 quarter-finalist Prinnie Stev |
https://en.wikipedia.org/wiki/DYEN | DYEN (107.1 FM), broadcasting as Barangay FM 107.1, is a radio station owned and operated by GMA Network Inc. The station's studio and transmitter are located at Door 10, 3rd Floor, Centroplex Mall, Gonzaga St., Bacolod.
References
External links
Radio stations in Bacolod
Radio stations established in 1997
Barangay FM stations |
https://en.wikipedia.org/wiki/Quality%20Technology%20Services | QTS Realty Trust, Inc. (popularly known as Quality Technology Services, QTS or QTS Data Centers) is a provider of carrier-neutral data centers and provides colocation services within North America and Northern Amsterdam and is based in Overland Park, Kansas. The company's largest operating areas are: Northern Virginia, Dallas/Fort Worth, Chicago, Hillsboro, Oregon, and New Jersey.
The company has been named the most sustainable company in the data center industry for two years in a row (2019, 2020) by World Finance Magazine. The company is also a member of the RE100, a global corporate leadership initiative bringing together influential businesses committed to 100% renewable electricity.
On August 31, 2021, QTS announced that companies affiliated with the Blackstone Group had completed the acquisition of the company for approximately $10 billion.
History
Timeline
In 2003, Chad Williams founded the company with the purchase of a data center in Kansas.
In October 2005, the company acquired Deltacom's e^deltacom business unit and its data center in Suwanee, Georgia for $26 million.
In October 2006, the company acquired a 960,000 square foot data center in Atlanta as well as Globix Hosting LLC for a total of $161 million. The company also acquired NTT USA LLC, which owned a 130,000 square foot facility in the New York City area.
In December 2007, the company acquired the customers of First National Technology Solutions. The company also acquired 120,000 square feet of data center and office technology space in Silicon Valley.
In April 2008, the company expanded into Florida.
In 2010, the company acquired the former Qimonda semiconductor site in Richmond, Virginia and converted the property into a 1.3 million square foot mega data center. The MAREA and BRUSA subsea cable systems operated by Telxius terminate in this facility, forming the QTS Richmond Network Access Point. The QTS Richmond Network Access Point or the NAP was co-founded by Clint Heiden, former Chief Revenue Officer of QTS and Vinay Nagpal, President of InterGlobix, LLC.
In 2011, the company acquired a data center in Lenexa, Kansas.
In January 2013, the company acquired Herakles LLC and its 92,000 square-foot data center in San Francisco.
In February 2013, the company acquired 40 acres in Irving, Texas for construction of a data center facility.
In October 2013, the company became a public company via an initial public offering.
In April 2014, the company acquired the former Chicago Sun-Times plant with plans to convert it into a data center.
In June 2015, the company acquired Carpathia Hosting for $326 million.
In June 2016, the company acquired a data center campus in New Jersey from DuPont Fabros Technology for $125 million.
In January 2017, the company acquired a 260,000 square foot data center in Irving, Texas for $50 million.
In May 2017, the company acquired a 3.4-acre parcel next to its Atlanta facility for $1 million.
In April 2019, the company acquired 2 dat |
https://en.wikipedia.org/wiki/Cochrane%20US%20Network | The United States Cochrane Center (USCC) was one of the 14 centers on the world that facilitated the work of the Cochrane Collaboration.
The USCC was the reference center for all 50 US states and US territories, protectorates, and districts: the District of Columbia, American Samoa, Guam, the Northern Mariana Islands, Puerto Rico, and the US Virgin Islands. The USCC was also the reference Center for the following countries: Antigua and Barbuda, Bahamas, Barbados, Belize, Dominica, Grenada, Guam, Guyana, Jamaica, Japan, Saint Kitts and Nevis, Saint Lucia, Saint Vincent and the Grenadines, and Trinidad and Tobago. The USCC discontinued on February 7, 2018.
Historical overview
In the United States, there have been four Cochrane Centers since the start of the Cochrane Collaboration in October 1993. The Baltimore Cochrane Center was launched soon after the launch of the Collaboration, officially in 1994, with Kay Dickersin as Director. The San Francisco Cochrane Center was launched soon thereafter, in 1996, with Lisa Bero and Drummond Rennie as Co-Directors. The San Antonio Cochrane Center launched in 1994, with Cynthia Mulrow as Director, and the New England Cochrane Center launched in 1996 with Joseph Lau and Alexia Anczack-Bouckoms as co-Directors. In 1998, Kay Dickersin moved to Brown University in Providence, Rhode Island, and with the move the Baltimore Cochrane Center was renamed the New England Cochrane Center, Providence Office.
The US centers had variable luck with obtaining sufficient infrastructure funding, and The San Antonio Cochrane Center closed in 2000. In December 2002, the remaining three centers (the New England Cochrane Center at Boston, the New England Cochrane Center at Providence, and the San Francisco Cochrane Center) merged to form a single registered entity with three offices, the US Cochrane Center (the USCC). The Providence office became the first point of contact for the work of The Cochrane Collaboration in the United States and assumed responsibility for fulfilling the core Center functions.
In 2005, Kay Dickersin returned to Baltimore, to take up a post at Johns Hopkins University, and the USCC moved with her. The New England Cochrane Center Boston Office closed in February, 2008. In approximately 2006, Drummond Rennie moved out of the area, leaving his post as SF Branch Director, and Lisa Bero became the Center Director.
In June 2014, the San Francisco Branch of the United States (US) Cochrane Center changed its name to the West Coast Branch of the US Cochrane Center, and because of Lisa Bero’s emigration to Australia, a new Branch Director was announced, Mark Helfand located at Oregon Health and Science University.
On February 7, 2018, the USCC closed its doors.
Main Tasks
Supporting Cochrane entities with a coordinating base in the US or one of the countries serviced by the Center. These include: Review Groups, Fields, and Methods Groups.
Supporting new Cochrane Review Groups (CRGs), Fields, and Methods |
https://en.wikipedia.org/wiki/Samsung%20Galaxy%20Tab%20S%208.4 | The Samsung Galaxy Tab S 8.4 is an 8.4-inch Android-based tablet computer produced and marketed by Samsung Electronics. It belongs to the ultra high-end "S" line of the cross between the Samsung Galaxy Tab and Samsung Galaxy S series, which also includes a 10.5-inch model, the Samsung Galaxy Tab S 10.5. It was announced on 12 June 2014, and subsequently released on 2 July 2014. It is available in Wi-Fi only and both Wi-Fi, 4G variants. This is Samsung's second 8.4-inch tablet which is aimed to be a direct competitor against the LG G Pad 8.3 and the iPad Mini 2.
History
The Galaxy Tab S 8.4 was announced on 12 June 2014. It was shown along with the Galaxy Tab S 10.5 at the Samsung Galaxy Premier 2014 in New York City.
Features
The Galaxy Tab S 8.4 was released with Android 4.4.4 Kitkat. Samsung customized the interface with its TouchWiz Nature UX 3.0 software. As well as the standard suite of Google apps, it includes Samsung apps such as ChatON, S Suggest, S Voice, S Translator, S Planner, WatchON, Smart Stay, Multi-Window, Group Play, All Share Play, Samsung Magazine, Professional pack, Multi-user mode and SideSync 3.0.
The Galaxy Tab S 8.4 is available in Wi-Fi-only and 4G/LTE & WiFi variants. Storage ranges from 16 GB to 32 GB depending on the model, with a microSDXC card slot for expansion up to 128 GB. Color options include white, charcoal gray, and titanium bronze. It has an 8.4-inch Quad HD Super AMOLED (16:10) screen with a resolution of 2560x1600 pixels and a pixel density of 359 ppi. It also features a 2.1 MP front camera without flash and a rear-facing 8.0 MP AF camera with LED flash. It also has the ability to record HD videos.
See also
Comparison of tablet computers
Samsung Galaxy Tab series
Samsung Galaxy S series
Samsung Galaxy Tab Pro 8.4
References
External links
Samsung Galaxy Tab series
Android (operating system) devices
Tablet computers introduced in 2014
Tablet computers |
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