ENV_ASSETS / tabletop /object /object_table_2.xml
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<mujocoinclude>
<asset>
<texture type="2d" name="light_wood" file="../mesh/light_wood_v3.png" />
<material name="wood_table_mat" texture="light_wood" specular="0.5" shininess="0.5"
rgba="0.5 0.5 0.5 1" />
</asset>
<worldbody>
<body name="front_object_table" pos="0 0 0" euler="0 0 0">
<geom name="front_object_table" size="1.0 0.7 0.4" pos="0.5 0 0.4" type="box"
material="wood_table_mat" />
<inertial pos="0 0 0" mass="1" diaginertia="0 0 0" />
<!-- <body name="camera" pos="1.0 0.0 1.5">
<camera name="agentview" pos="0 0 0" xyaxes="0 1 0 -1.0 0 0.707" fovy="90" />
</body> -->
<body name="camera" pos="0.2 0.0 1.7">
<camera name="agentview" pos="0 0 0" xyaxes="0 -1.0 0 1.0 0.0 0.9" fovy="50" />
</body>
<body name="camera2" pos="0.5 0.0 1.8">
<camera name="topview" pos="0 0 0" xyaxes="0 -1 0 1 0 0" fovy="90" />
</body>
<body name="camera3" pos="1.0 0.0 1.5">
<camera name="sideview" pos="0 0 0" xyaxes="0 1 0 -1.0 0 0.707" fovy="90" />
</body>
</body>
<!-- <body name="side_object_table" pos="0 0 0" euler="0 0 0">
<geom name="side_object_table" size="0.5 0.3 0.4" pos="0 -0.8 0.4" type="box"
material="wood_table_mat" />
<inertial pos="0 0 0" mass="1" diaginertia="0 0 0" />
</body> -->
</worldbody>
</mujocoinclude>