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https://wiki.darkan.org/%22The_Void_Stares_Back%22
The Void Stares Back is a quest that was released on 6 October 2010. It is the third Grandmaster quest released. It is also the third and final quest of the Void Knights quest series. The plot revolves around the impending threat of a full-on invasion by the void pests. The quest also includes strong enemies and difficult puzzles. To start the quest, speak to Captain Korasi, who is at Falador park. She will be happy to see you, and remark how you have managed to infiltrate the Black Knights' Fortress multiple times by wearing nothing but a guard's outfit - three times. That means that you are THE person to go investigate the fortress for clues on the waxwood boxes of leech goo. She will give you a special set of Black Knight armour: Black full helm (bugged), Black platebody (bugged), and Black platelegs (bugged), which will record movement and speech so that Savant may rescue you, should something go wrong. Accept the mission. Head north of Falador to the Black Knights' Fortress. Equip your black armour. When you enter, you will be called by an angry Commander Colby, who will criticise you for being an hour late. He will teleport you to the Black Knights' base in Taverley Dungeon. He will only teleport you once, so if you have to go back for any reason you must go through Taverley Dungeon. Note: If you are killed in the Black Knights' base in Taverley Dungeon before the Pest Queen is summoned, you will have to travel back there by foot. The base is located deep in the dungeon, with most of the quest taking part in an even more remote set of rooms. It can take some time to get back to your gravestone. Therefore, it is essential to purchase the longest-lasting gravestone one can afford, and you should consider bringing run energy-restoring items (e.g. energy potions). If you have an Agility level of 5 or more, you can take the short cut in the Falador's western wall. There is a bank near the short cut, allowing for restocking. Alternatively Taverley lode stone and bank are near the entrance. Talk to Captain Gilroy next to you and he will automatically send you through the big metal door, where a fellow team member has already set up. Behind it is a room with some crates. You will see Gilroy ordering the other Black Knight to open the door, which will electrocute him, killing him. First surprised, Gilroy will command you, the recruit, to fix the door, but not to touch it. Search any crate. You will remark that the label is positioned in a funny way and tell the Captain. The crates contain weights and these must be placed in a certain order on the balance scale on the wall for the door to open. Gilroy concludes the crates have been sabotaged by someone, thus making every Knight kill themselves, since they will get the code all wrong. Gilroy will ask you to hand him some weights so that he, with his Misthalanian farmer skills, can decide which one is heavier, in order to help unlock the door. Search the crates and you will find there are blocks in them. You need to fit them into the door's locking mechanism, but the labels on the blocks displaying their weight are incorrect. Captain Gilroy will tell you that he can determine the blocks' actual weight. Take all the blocks out of the crate. They are numbered from 2 to 6. Now use two on Captain Gilroy at a time. He will tell which one is lighter and which one is heavier. You have to find out the correct order of blocks, from lightest to heaviest. Keep using pairs of blocks on Gilroy until you know the order. Arrange them in your inventory from lightest to heaviest. It is advised to use the notes system or a piece of paper and note which block is which. When you know the order, talk to Gilroy and choose the option "I think I've got it." Now give the weights for each block, starting with the lightest one and so working your way up to the heaviest one. For example, if you found the order of blocks is 3, 5, 2, 6, 4, start with block 3, then tell the weight of block 5, and so on. The block labeled 2 weighs 4, label 3 weighs 2, label 4 weighs 6, Label 5 weighs 3, and the block labeled 6 weighs 5. After you've told Gilroy the right order, he will tell you to correct the scales on the door. Today's password is "15". Blocks must be arranged such that the weight on each bar adds up to 15, and such that the leverage of the weights on each side of the swivel point (ie the distance from the swivel point times the size of the weight) is equal. The weight labels are correct at this point. Prepare for a fight. Now open the door and enter the room. You will be ambushed by a group of pests. Captain Gilroy will fight the Defiler, while the Black Knight cowers in a corner. You have to fight four: a Torcher, a Brawler, a Shifter, and a Spinner. These fight as they do in Pest Control, except they are much stronger than their levels suggest. Consider using Protect from Melee or Deflect Melee to block most damage. If you die during the fight, the bugged black armour will not be dropped on the floor. You will have to collect it from Captain Korasi again. Attack the spinner first. It will rapidly heal the other creatures as long as it is alive. Due to the constant teleporting effect of the shifter, players may find it faster or easier to kill it with magic or ranged. After the spinner is killed, finish off the rest as you see fit. Keep in mind the shifter should be next as it teleports the other monsters around which can be annoying. Also note that the brawler hits unusually high and quickly, at the speed of throwing knives. Pick up the security blocks the pests dropped. There are four blocks, but one is broken. Speak to Captain Gilroy. He will tell you to fix the block at the forge in a north-west room. Unfortunately, the forge has been destroyed and thus must be repaired. Exit the room and head north-west until you find the forge. Investigate it; you will need a limestone brick, a hammer and a piece of hard leather to fix it. Gilroy tells that all items can be found in the base. Search the crate in the same room as the forge, in the south-western corner, to get a limestone brick. The hard leather is located in a crate near the jail, in the far east. Now access the entrance hall and search the crate in the room south of the kitchen for a hammer, or you can use the hammer in your tool belt. Return to the forge and fix it. (If you are told that the forge is "Tiny and...broken" when you try to repair it, then go back and speak to Gilroy). It will now require some fuel and needs to be lit. A set of logs can be found in a crate in the kitchen, which is the most north-north-eastern room, and a tinderbox (you can use a tinderbox in your tool belt, also), which is south of the kitchen. Fuel the forge and light it with your tinderbox. Put the broken block in the forge. You will obtain a fourth security block. Head back to the room with Captain Gilroy and place the four blocks in their holes - the order does not matter - in the western wall. The security door can now be opened. If you log out or teleport before you open the security door, you will have to re-do the fight. Enter the room, click on the control panel on the western wall, and Gilroy will remark that, after the first two rooms, he suspects it has been sabotaged as well. Select to search it for magical traps. After disarming the trap, open the panel. Talk to Gilroy again. You need to solve another puzzle. Drag the tiles into the panels. You need to make a horizontal line spanning all three panels, but also fill all the empty spaces. Once you've completed the puzzle, you can open the door. Enter the next room. You will view a cutscene. A portal is discovered, and your true identity is revealed to Lord Daquarius. Reinforcements arrive in the form of Sir Tiffy, Korasi and Jessika. You manage to convince Daquarius to join forces. More Temple Knights, Black Knights, White Knights and Void Knights teleport in, and the parties agree to unite under the leadership of the player. Talk to Korasi to receive Korasi's sword. Talk to Commodore Tyr, then step into the portal. Another cutscene will start. It reveals that Wizard Grayzag is behind the pest manipulations and plans to gain revenge against his enemies (basically everyone) by summoning the Pest Queen. Grayzag is not quite ready and sends a force of splatters to attack, forcing a cave-in on the area where the player was standing. You take shelter in a nearby cave. While the others attempt to make a way out, you must play a modified game of Conquest against the AI-controlled pest force. You must command your own troops and defeat all enemy units on the battlefield. This game is safe; for if you lose, you return to the cave with all your items, and can try again. You have a slight advantage, as the pests cannot use commands such as Battle Cry or Regenerate. You will have standard units, but the opponent has special pest troops: The AI has a fair amount of randomness in its play and does not always make what seems to be the best move. One winning strategy against it is to line up your units near the back of the playing field (not advancing toward the enemy) and destroy the enemy units as they close in to fight. Another good tactic is to only use high-hitting units such as your Champion and Knight. You can fight recklessly as they can not be killed in a single hit, unlike in Conquest. If they get low on health you can use Regenerate to fully heal them. Most pests will go down in two hits of the Knight, and nothing can survive two hits from the Champion. Taking out enemy units faster than they can take out your units will usually result in a win. If the AI is playing well, you can always retreat from the game and start a new one, as the AI may not play well the next time. If you happen to log out during the game, or back in the cave, you will end up back outside at the portal room and will have to restart the Conquest game. Once you have defeated the opponent, enter the door at the end of the room. A cutscene will start. The first thing you will notice is that Valluta is not a metaphor, but a Guardian of Guthix in the form of a giant tortoise. Wizard Grayzag is very close to summoning the Pest Queen, and he needs a sacrifice to complete the ritual. He leaves the decision on who to save — Korasi or Jessika — to you, or else he says he will kill both. If you save Jessika, Korasi will be slain by the nearby Pest drones; if you save Korasi, Grayzag will kill Jessika with Saradomin Strike. After killing the one who the player decided to not save, Grayzag summons the Pest Queen from the portal in the middle of the room. Korasi or Jessika (depending on who you saved) manages to close the portal by exploding the food-goo, badly injuring herself in the process. Unfortunately, the Pest Queen has already managed to climb through. You can ask Valluta for assistance but she will respond that she is too weak to do anything. She will, however, answer questions on how to fight the Pest Queen. Make sure this part is completed before you bank/gear up because if you don't, Sir Tiffy will not be able to teleport you back to the chamber. Before continuing, bank and gear up for the battle with the Pest Queen. Fighting the Pest Queen can go through an entire inventory of Saradomin brews, although if you have high stats (90+) an inventory of rocktails can be more than enough food. If taking brews, also take enough Restore potions to recover your stats from the brews' effect. Korasi's Sword seems to be very effective against the Pest Queen, so you can just bring that (as you need its special) without a second weapon to save an inventory space. If you happen to die during the fight with the Pest Queen, your gravestone will appear in front of the portal in the black knight's headquarters. This means you can regain your items without risk of combat, but be aware that it can take some time to get to from your respawn point. Sir Tiffy Cashien will teleport you back directly to the boss portal. Therefore, the fastest route back to your gravestone is to teleport to Falador and talk to Sir Tiffy. An even faster route is to make Falador your respawn location and then talk to Sir Tiffy to get back, therefore saving time and runes. If you teleport out of the black knight headquarters, Korasi's sword will disappear; you can get it back by entering the Pest Queen's chamber and talking to the NPC you saved in the cut scene. While gearing, keep in mind that your primary weapon will be Korasi's sword. In particular, you will need to frequently use the sword's special attacks to prevent the queen's charge attacks, as these cause 500 life points of damage to you and your archers as well as healing the queen. Because of this, you should not bring another powerful special-attack weapon such as Dragon claws or a Godsword, as you will need to use all your special attacks with Korasi's sword. For this battle only, Korasi's sword will use 15% of the bar (normally, it uses 60%). You can save yourself an inventory space by not bringing another weapon, although a good weapon like a chaotic weapon or an Abyssal whip can be useful when dealing with the queen's elite defilers. However, it is recommended to simply distract the defilers, not kill them. As for fighting the Pest Queen, she has two styles of attack: melee and magic, which both hit up to 214. You will, however, take damage regardless of your prayer, as prayer only lessens the damage to a maximum of 130 LP. While melee attacking the Pest Queen it is advisable to use the Protect from Melee prayer as that is the more common attack she uses at close range. Most importantly, when the Queen stops attacking and looks upward, use your special attack to prevent her from activating her special attack, because she can deal a maximum of 530 LP of damage to you and the knights and archers (which will most likely be killed in one hit) attacking the Queen (oddly, the archers usually survive this attack, so don't panic if you are forced to take the special attack of the Queen). This is why it is important to either bring recover special potions or not bring a special attack weapon at all, as you have no means of defending yourself if you run out of special attack energy; however, not bringing a special attack weapon could still result in running out of special attack uses. There is a large chance that you will be waiting for your special bar to recover so that you can special her during the fight, so putting your health higher then just above 530 LP is highly recommended as her next attack after she successfully performs her special could result in death. One should note that with Korasi's sword, the player will be able to hit the Queen 3 times and still have enough time to use the special (although that leaves little time) before she uses her special. This is only in case your special attack energy is empty. Also, having a ring of vigour will help to increase the amount of special attacks that you can use during the fight. Also important to note is the fact that she will heal herself after she successfully casts the special attack. Those who have access to ancient curses should seriously consider using them. A good combination of curses for low levels (under 74) is Deflect Melee, Sap Warrior, and Sap Mage. Despite the fact that the queen has a special attack, Sap Spirit does not work against her. At higher levels, Leech curses (or Turmoil) are even more effective. For those who do not have curses, Chivalry/Piety will increase your overall melee stats, and more importantly, increase the chances of blocking the queen's attacks, although the style you are not praying against will most likely hit you anyway. Also using a chaotic weapon/Abyssal whip instead of Korasi's sword will quicken the battle, but remember to switch to Korasi's sword and use the special attack when needed, and then switch back to the other weapon If you spoke to Valluta, you will know that in order to defeat the queen you must defeat her drones. There are a total of ten drones during the fight, which are summoned in 4 waves. Four drones will be summoned in the first wave, three in the second, two in the third, and one in the fourth. Inasmuch as you can't attack them, you must rely on the Void archers that enter the room periodically. In order to prevent them from dying, be sure to either distract or kill the level 83 elite defilers when they spawn, as they will attack the archers otherwise, and can hit them for over 350 damage. It is recommended to distract the defilers by attacking them (which turns their attention permanently to you) and trapping them behind the Queen or behind the boxes at the entrance of the room. This takes a bit of time, but is worth the effort as it will eliminate a major source of damage and distraction, since they can hit almost constantly for around 100-150 damage. A maximum of two defilers will be in the arena at any given time, so they will not be a threat if they are trapped in the first room behind the boxes. A good way to do this is to bring a longbow and bronze arrows. If you stand back and use the long-range attack style, you will be able to force the defilers to move closer to you while dealing minimal damage. You can stand behind the pillars next to the Valluta to lure them closer, as they must approach you to get a clear shot. Be wary, in between drone waves (and after all 10 of the queen's drones are defeated) she will begin swapping Attack style in accordance with your prayer. This means that she will always be capable of dealing her full damage potential to you. At this point, you may choose to distract the elite defilers (instead of killing them) to give you more time to damage the Queen. After a short period of time, the drones will respawn. Be sure to keep the archers around so they can dispatch the drones again. If you did not keep the elite defilers off the archers, you may find her fully replenishing her health. When you leave the queen to kill the elite defilers, switch your melee protection to magic protection to avoid taking too much damage. When the food in your beast of burden is depleted, dismiss it (you can go to the Follower Details tab, right-click the Dismiss button and choose the "Dismiss now" option to avoid the dialogue). Then summon your second familiar. If you bring a kyatt, the overall strategy is the same; however, now is when you begin spam clicking ambush scrolls. Bring 100-200 ambush scrolls (some players report using only about 80 in the fight while others use on the order of 150 or so). Go to the queen and wait for the other NPCs to enter and attack the queen. Turn on protect/deflect melee. Leech defence and leech attack may also be helpful. Attack the elite defilers once when they appear to switch their attention from the rangers to you, then go back to fighting the queen. At the beginning of the fight, just wait for the rangers to kill the drone healers and keep the queen from using her special attack. (The drones heal the queen for any damage the player does until then.) Once the drones are dead, hit the queen with the special attack of Korasi's sword whenever possible, even when she is not preparing her special attack. Make sure you always have enough Special attack bar left (i.e., 15% or more) to stop her special attack if she begins charging it. Remember that you can drink a dose of Restore special only once every 30 seconds. When gearing for the Pest Queen, try to emphasize Magic and Melee defence, as these are her two attack styles (one will always be hitting you, so bring defence against both). High value items can be taken, as your gravestone will appear in front of the portal. You can teleport directly there by talking to Sir Tiffy Cashien in Falador Park. (He will only teleport you after the pest queen has been summoned. If you leave or die in the Black Knights' headquarters before the queen is summoned, you must make your way back there by foot.) Suggested equipment is as follows (you may wish to mix and match; this is fine as long as you have decent magic and melee defence): After you have killed the Pest Queen, return through the portal to the southern part of the chamber. Speak to Jessika or Korasi or Valluta and a cut scene will play. Grayzag has been captured and is tied to a pillar. The various orders of knights cannot agree on what to do with Grayzag and leave the decision up to you. You will choose one of four fates:
https://wiki.darkan.org/%22The_Wolf%22
Hati was a wolf first seen in the 2011 Winter event. Brundt the Chieftain and Olaf the Bard said that the "great wolf" had been rampaging through Rellekka. Olaf said that the wolf killed one of his family members. Hati is currently not in the game. In the January 2011 Behind the Scenes, Jagex stated that, "The fight itself is designed for a group of mid to high-level adventurers".<ref name="Jan2011">Mod Mark. "Behind the Scenes - January". 01-Jan-2011. RuneScape News. "Heroes who defeat the wolf will gain access to new gloves, which, if worn in battle, will double combat XP for 10 hours." ("Combat" refers to all combat skills<ref name="wolf"></ref>.)*</ref> The group of players would have to fight Hati in the Rellekka area. If successful, they may receive a pair of Gloves which, when worn, doubles combat experience in Attack, Strength, Defence, Ranged and Magic for ten hours.<ref name="Jan2011"></ref> (This bonus was changed on release and was not time based but level and xp based. See below.) In addition, players may also have received a wolf hat for cosmetic purposes only.<ref name="wolf">Mod Trig & Mod Moltare. "Hati – The Winter Wolf". 17-Jan-2011. RuneScape News. "Wolf-killers should keep in mind that Hati leaves the game on Monday 14th February, [...] Speaking of rewards... The Hati head is a cosmetic hat that shows off your achievement, while the Hati paws are the highlight: these gloves reward you with double the XP you gain from skills (Attack, Constitution, Defence, Magic, Ranged, Strength) while in combat. [...] On Tuesday 10th May, these gloves will lose any remaining charge, so make sure to use them while you can. Once their charge has run out, you can still keep hold of them as a second cosmetic item to match your hat."*</ref> Players do not gain Experience for fighting Hati, only the opportunity to receive his drops. The Hati remained in the game until 14 February as "seasonal content".<ref name="wolf"></ref> As with holiday events, the wolf was removed after that date, but the reward items will remain. On 10 May, the charges of the paws were wiped, transforming them into purely cosmetic items.<ref name="wolf"></ref> Hati could be lured and could hit multiple people outside of multicombat zones. Some players used this feature to kill bots, also known as macros, all over RuneScape. To begin hunting Hati, a player would have to talk to the Fremennik citizen just inside Rellekka's gate (wasn't required). The player could receive a free teleport to Relleka from the Wolf hunter in Gunnarsgrunn. Hati had a combat level of 654, had 3 respawn points, and would respawn at one every few minutes. The spawns were just northwest of the Swaying tree, just southeast of Rellekka and slightly off of the path, and next to the mine where mithril or iron can be mined, just east of the city walls. Hati was aggressive, and would attack with magic from afar, which made him easy to find when hunting. Hati has a melee attack and a magic attack. The magic attack has a multi-target attack, although this only hits other players if they are near the target player. Rumours persisted that the magic based attack froze the player or lowered the players stats, although these were false. Occasionally, you would receive a message saying: "You are chilled to the bone from the cold that radiates from Hati" and take some damage. Hati does take damage from Deflect Curses. According to the Fremennik citizen, Hati was as vulnerable to "blade, arrow or spell" as any other wolf (i.e. it has the same weaknesses as a normal Wolf). However, the citizen also mentioned that Hati had much higher endurance than the average wolf and should not be taken lightly. Attacking with range or mage would only cause you to be attacked with magic, so in this case Protect from Magic or Deflect Magic was recommended. Note that the magic attacks would only partially be absorbed by the protect prayer - a small amount of damage would still be taken. Damage from Ruby bolts(e) is capped at 500. If you are using ruby bolts(e), it is recommended that you keep your health low and eat only when your health is lower than 200, so the bolts' special effect damages your for less. Despite Hati's fearsome reputation, it was extremely weak for its level. Although its magic attacks were multi-hitting, they were only moderately accurate and hit very low, most of the time only dealing less than 100 damage. It also has surprisingly low defence, which might be why Fremennik citizens say it is vulnerable like any other wolf but has high endurance, as Hati has very low defence and very high life points. A somewhat large team of medium levels (around ten level 80 players) should have been able to kill the Winter Wolf quickly. When originally announced in Behind the Scenes, Jagex said the gloves would provide 10 hours of bonus, but upon release Jagex announced, "There is a limit to the additional experience you can gain from these gloves, but that limit is determined by your levels in those combat skills." The experience bonus increased dependent upon the level of the skill. Once Hati died, anyone who participated in the fight may receive the Hati head, cloak and paws. The Hati cloak is only available as a drop during the 2012 Winter event. Only one Hati head, cloak, and set of paws could be obtained per player. These items may be stored in the toy box of a player-owned house. To be eligible to receive the drop, one would have to have hit at least 1 life point of damage on Hati.
https://wiki.darkan.org/%22has_achieved_99%22
Server Wide Announcements (also known as the News Feed) are a feature that allows certain news as well as player accomplishments to be displayed to all other players in the Chat box. Certain messages are only broadcast across the server on which the player is logged in while others are displayed across every server. Any achievement is displayed to the player's friends. Messages that are server specific are displayed in orange, worldwide messages in red, and messages to friends in green. A player's achievements are only displayed to everyone if they have their private chat set to on; they are displayed to any friend so long as their private is not set to off. On the other hand, players will only receive messages of any type from the news feed if they have their game filter set to all. These announcements will appear to everyone who shares the player's server at the time. They will also appear to all of the player's friends.
https://wiki.darkan.org/%27Admiral%27_Dracs_Melrose
Admiral Dracs Melrose was born in the late Fourth Age and is best remembered as the man responsible for reforming the ancient Void Knight Order. A seaman and occasional pirate, Melrose received a vision from Guthix in year 20 of the Fifth Age to reform and prepare the Void Knights for a coming threat to equilibrium.
https://wiki.darkan.org/%27Beady-eye%27_Jones
'Beedy-eye' Jones is a pirate aboard the Lady Zay, which provides transportation between Pirate's Cove and Lunar Isle. 'Beedy-eye' Jones features in the quest Lunar Diplomacy, but he does not play a major role.
https://wiki.darkan.org/%27Beedy-eye%27_Jones
'Beedy-eye' Jones is a pirate aboard the Lady Zay, which provides transportation between Pirate's Cove and Lunar Isle. 'Beedy-eye' Jones features in the quest Lunar Diplomacy, but he does not play a major role.
https://wiki.darkan.org/%27Beefy%27_Burns
'Beefy' Burns is the cook aboard the Lady Zay. He is located at the bottom deck of the ship, towards the back. Players must get information from him during the Lunar Diplomacy quest about the lunar feast. Beefy Burns is wearing a combination of a Chef's hat and a white apron. He has a deep rooted hatred for vegetables since when questioned about jinxes in Lunar Diplomacy, he asks if a jinx is "some sort of foreign vegetable" and then proceeds to rant on about his hatred of vegetables, including "cursed foreign vegetables", "evil domestic vegetables" and "vegetable vegetables".
https://wiki.darkan.org/%27Beefy_Burns%27
'Beefy' Burns is the cook aboard the Lady Zay. He is located at the bottom deck of the ship, towards the back. Players must get information from him during the Lunar Diplomacy quest about the lunar feast. Beefy Burns is wearing a combination of a Chef's hat and a white apron. He has a deep rooted hatred for vegetables since when questioned about jinxes in Lunar Diplomacy, he asks if a jinx is "some sort of foreign vegetable" and then proceeds to rant on about his hatred of vegetables, including "cursed foreign vegetables", "evil domestic vegetables" and "vegetable vegetables".
https://wiki.darkan.org/%27Betty%27_B.Boppin
'Betty' B.Boppin is a pirate found aboard the Lady Zay. To be able to access the ship, you must have reached a certain point in Lunar Diplomacy. He plays a small role in the quest.
https://wiki.darkan.org/%27Bird%27s-Eye%27_Jack
'Bird's-Eye' Jack is a quest NPC that plays a minor role in the quests Lunar Diplomacy and Dream Mentor . During Lunar Diplomacy, he is the navigator aboard the Lady Zay who the player falsely accuses for mischarting the way to Lunar Isle. During Dream Mentor, he becomes the banker players must talk to in order to retrieve Cyrisus' items. Jack is a friend of Cyrisus, the NPC the player helps during Dream Mentor.
https://wiki.darkan.org/%27Birds-eye%27_Jack
'Bird's-Eye' Jack is a quest NPC that plays a minor role in the quests Lunar Diplomacy and Dream Mentor . During Lunar Diplomacy, he is the navigator aboard the Lady Zay who the player falsely accuses for mischarting the way to Lunar Isle. During Dream Mentor, he becomes the banker players must talk to in order to retrieve Cyrisus' items. Jack is a friend of Cyrisus, the NPC the player helps during Dream Mentor.
https://wiki.darkan.org/%27Birds_Eye_Jack%27
'Bird's-Eye' Jack is a quest NPC that plays a minor role in the quests Lunar Diplomacy and Dream Mentor . During Lunar Diplomacy, he is the navigator aboard the Lady Zay who the player falsely accuses for mischarting the way to Lunar Isle. During Dream Mentor, he becomes the banker players must talk to in order to retrieve Cyrisus' items. Jack is a friend of Cyrisus, the NPC the player helps during Dream Mentor.
https://wiki.darkan.org/%27Black-eye%27
'Black-eye' is one of the builders on strike near the Tower of Life during and after the Tower of Life quest. If the player does not have a Hard Hat they can talk to him and answer a few questions and receive one. To get the hat you must answer three questions. The answers are three torn curtains, and ten pieces of clay. Players with level 1 Thieving can pickpocket him to get a Triangle sandwich and 8 thieving experience.
https://wiki.darkan.org/%27Black_Eye%27
'Black-eye' is one of the builders on strike near the Tower of Life during and after the Tower of Life quest. If the player does not have a Hard Hat they can talk to him and answer a few questions and receive one. To get the hat you must answer three questions. The answers are three torn curtains, and ten pieces of clay. Players with level 1 Thieving can pickpocket him to get a Triangle sandwich and 8 thieving experience.
https://wiki.darkan.org/%27Black_eye%27
'Black-eye' is one of the builders on strike near the Tower of Life during and after the Tower of Life quest. If the player does not have a Hard Hat they can talk to him and answer a few questions and receive one. To get the hat you must answer three questions. The answers are three torn curtains, and ten pieces of clay. Players with level 1 Thieving can pickpocket him to get a Triangle sandwich and 8 thieving experience.
https://wiki.darkan.org/%22The_Void_Stares_Back%22
The Void Stares Back is a quest that was released on 6 October 2010. It is the third Grandmaster quest released. It is also the third and final quest of the Void Knights quest series. The plot revolves around the impending threat of a full-on invasion by the void pests. The quest also includes strong enemies and difficult puzzles. To start the quest, speak to Captain Korasi, who is at Falador park. She will be happy to see you, and remark how you have managed to infiltrate the Black Knights' Fortress multiple times by wearing nothing but a guard's outfit - three times. That means that you are THE person to go investigate the fortress for clues on the waxwood boxes of leech goo. She will give you a special set of Black Knight armour: Black full helm (bugged), Black platebody (bugged), and Black platelegs (bugged), which will record movement and speech so that Savant may rescue you, should something go wrong. Accept the mission. Head north of Falador to the Black Knights' Fortress. Equip your black armour. When you enter, you will be called by an angry Commander Colby, who will criticise you for being an hour late. He will teleport you to the Black Knights' base in Taverley Dungeon. He will only teleport you once, so if you have to go back for any reason you must go through Taverley Dungeon. Note: If you are killed in the Black Knights' base in Taverley Dungeon before the Pest Queen is summoned, you will have to travel back there by foot. The base is located deep in the dungeon, with most of the quest taking part in an even more remote set of rooms. It can take some time to get back to your gravestone. Therefore, it is essential to purchase the longest-lasting gravestone one can afford, and you should consider bringing run energy-restoring items (e.g. energy potions). If you have an Agility level of 5 or more, you can take the short cut in the Falador's western wall. There is a bank near the short cut, allowing for restocking. Alternatively Taverley lode stone and bank are near the entrance. Talk to Captain Gilroy next to you and he will automatically send you through the big metal door, where a fellow team member has already set up. Behind it is a room with some crates. You will see Gilroy ordering the other Black Knight to open the door, which will electrocute him, killing him. First surprised, Gilroy will command you, the recruit, to fix the door, but not to touch it. Search any crate. You will remark that the label is positioned in a funny way and tell the Captain. The crates contain weights and these must be placed in a certain order on the balance scale on the wall for the door to open. Gilroy concludes the crates have been sabotaged by someone, thus making every Knight kill themselves, since they will get the code all wrong. Gilroy will ask you to hand him some weights so that he, with his Misthalanian farmer skills, can decide which one is heavier, in order to help unlock the door. Search the crates and you will find there are blocks in them. You need to fit them into the door's locking mechanism, but the labels on the blocks displaying their weight are incorrect. Captain Gilroy will tell you that he can determine the blocks' actual weight. Take all the blocks out of the crate. They are numbered from 2 to 6. Now use two on Captain Gilroy at a time. He will tell which one is lighter and which one is heavier. You have to find out the correct order of blocks, from lightest to heaviest. Keep using pairs of blocks on Gilroy until you know the order. Arrange them in your inventory from lightest to heaviest. It is advised to use the notes system or a piece of paper and note which block is which. When you know the order, talk to Gilroy and choose the option "I think I've got it." Now give the weights for each block, starting with the lightest one and so working your way up to the heaviest one. For example, if you found the order of blocks is 3, 5, 2, 6, 4, start with block 3, then tell the weight of block 5, and so on. The block labeled 2 weighs 4, label 3 weighs 2, label 4 weighs 6, Label 5 weighs 3, and the block labeled 6 weighs 5. After you've told Gilroy the right order, he will tell you to correct the scales on the door. Today's password is "15". Blocks must be arranged such that the weight on each bar adds up to 15, and such that the leverage of the weights on each side of the swivel point (ie the distance from the swivel point times the size of the weight) is equal. The weight labels are correct at this point. Prepare for a fight. Now open the door and enter the room. You will be ambushed by a group of pests. Captain Gilroy will fight the Defiler, while the Black Knight cowers in a corner. You have to fight four: a Torcher, a Brawler, a Shifter, and a Spinner. These fight as they do in Pest Control, except they are much stronger than their levels suggest. Consider using Protect from Melee or Deflect Melee to block most damage. If you die during the fight, the bugged black armour will not be dropped on the floor. You will have to collect it from Captain Korasi again. Attack the spinner first. It will rapidly heal the other creatures as long as it is alive. Due to the constant teleporting effect of the shifter, players may find it faster or easier to kill it with magic or ranged. After the spinner is killed, finish off the rest as you see fit. Keep in mind the shifter should be next as it teleports the other monsters around which can be annoying. Also note that the brawler hits unusually high and quickly, at the speed of throwing knives. Pick up the security blocks the pests dropped. There are four blocks, but one is broken. Speak to Captain Gilroy. He will tell you to fix the block at the forge in a north-west room. Unfortunately, the forge has been destroyed and thus must be repaired. Exit the room and head north-west until you find the forge. Investigate it; you will need a limestone brick, a hammer and a piece of hard leather to fix it. Gilroy tells that all items can be found in the base. Search the crate in the same room as the forge, in the south-western corner, to get a limestone brick. The hard leather is located in a crate near the jail, in the far east. Now access the entrance hall and search the crate in the room south of the kitchen for a hammer, or you can use the hammer in your tool belt. Return to the forge and fix it. (If you are told that the forge is "Tiny and...broken" when you try to repair it, then go back and speak to Gilroy). It will now require some fuel and needs to be lit. A set of logs can be found in a crate in the kitchen, which is the most north-north-eastern room, and a tinderbox (you can use a tinderbox in your tool belt, also), which is south of the kitchen. Fuel the forge and light it with your tinderbox. Put the broken block in the forge. You will obtain a fourth security block. Head back to the room with Captain Gilroy and place the four blocks in their holes - the order does not matter - in the western wall. The security door can now be opened. If you log out or teleport before you open the security door, you will have to re-do the fight. Enter the room, click on the control panel on the western wall, and Gilroy will remark that, after the first two rooms, he suspects it has been sabotaged as well. Select to search it for magical traps. After disarming the trap, open the panel. Talk to Gilroy again. You need to solve another puzzle. Drag the tiles into the panels. You need to make a horizontal line spanning all three panels, but also fill all the empty spaces. Once you've completed the puzzle, you can open the door. Enter the next room. You will view a cutscene. A portal is discovered, and your true identity is revealed to Lord Daquarius. Reinforcements arrive in the form of Sir Tiffy, Korasi and Jessika. You manage to convince Daquarius to join forces. More Temple Knights, Black Knights, White Knights and Void Knights teleport in, and the parties agree to unite under the leadership of the player. Talk to Korasi to receive Korasi's sword. Talk to Commodore Tyr, then step into the portal. Another cutscene will start. It reveals that Wizard Grayzag is behind the pest manipulations and plans to gain revenge against his enemies (basically everyone) by summoning the Pest Queen. Grayzag is not quite ready and sends a force of splatters to attack, forcing a cave-in on the area where the player was standing. You take shelter in a nearby cave. While the others attempt to make a way out, you must play a modified game of Conquest against the AI-controlled pest force. You must command your own troops and defeat all enemy units on the battlefield. This game is safe; for if you lose, you return to the cave with all your items, and can try again. You have a slight advantage, as the pests cannot use commands such as Battle Cry or Regenerate. You will have standard units, but the opponent has special pest troops: The AI has a fair amount of randomness in its play and does not always make what seems to be the best move. One winning strategy against it is to line up your units near the back of the playing field (not advancing toward the enemy) and destroy the enemy units as they close in to fight. Another good tactic is to only use high-hitting units such as your Champion and Knight. You can fight recklessly as they can not be killed in a single hit, unlike in Conquest. If they get low on health you can use Regenerate to fully heal them. Most pests will go down in two hits of the Knight, and nothing can survive two hits from the Champion. Taking out enemy units faster than they can take out your units will usually result in a win. If the AI is playing well, you can always retreat from the game and start a new one, as the AI may not play well the next time. If you happen to log out during the game, or back in the cave, you will end up back outside at the portal room and will have to restart the Conquest game. Once you have defeated the opponent, enter the door at the end of the room. A cutscene will start. The first thing you will notice is that Valluta is not a metaphor, but a Guardian of Guthix in the form of a giant tortoise. Wizard Grayzag is very close to summoning the Pest Queen, and he needs a sacrifice to complete the ritual. He leaves the decision on who to save — Korasi or Jessika — to you, or else he says he will kill both. If you save Jessika, Korasi will be slain by the nearby Pest drones; if you save Korasi, Grayzag will kill Jessika with Saradomin Strike. After killing the one who the player decided to not save, Grayzag summons the Pest Queen from the portal in the middle of the room. Korasi or Jessika (depending on who you saved) manages to close the portal by exploding the food-goo, badly injuring herself in the process. Unfortunately, the Pest Queen has already managed to climb through. You can ask Valluta for assistance but she will respond that she is too weak to do anything. She will, however, answer questions on how to fight the Pest Queen. Make sure this part is completed before you bank/gear up because if you don't, Sir Tiffy will not be able to teleport you back to the chamber. Before continuing, bank and gear up for the battle with the Pest Queen. Fighting the Pest Queen can go through an entire inventory of Saradomin brews, although if you have high stats (90+) an inventory of rocktails can be more than enough food. If taking brews, also take enough Restore potions to recover your stats from the brews' effect. Korasi's Sword seems to be very effective against the Pest Queen, so you can just bring that (as you need its special) without a second weapon to save an inventory space. If you happen to die during the fight with the Pest Queen, your gravestone will appear in front of the portal in the black knight's headquarters. This means you can regain your items without risk of combat, but be aware that it can take some time to get to from your respawn point. Sir Tiffy Cashien will teleport you back directly to the boss portal. Therefore, the fastest route back to your gravestone is to teleport to Falador and talk to Sir Tiffy. An even faster route is to make Falador your respawn location and then talk to Sir Tiffy to get back, therefore saving time and runes. If you teleport out of the black knight headquarters, Korasi's sword will disappear; you can get it back by entering the Pest Queen's chamber and talking to the NPC you saved in the cut scene. While gearing, keep in mind that your primary weapon will be Korasi's sword. In particular, you will need to frequently use the sword's special attacks to prevent the queen's charge attacks, as these cause 500 life points of damage to you and your archers as well as healing the queen. Because of this, you should not bring another powerful special-attack weapon such as Dragon claws or a Godsword, as you will need to use all your special attacks with Korasi's sword. For this battle only, Korasi's sword will use 15% of the bar (normally, it uses 60%). You can save yourself an inventory space by not bringing another weapon, although a good weapon like a chaotic weapon or an Abyssal whip can be useful when dealing with the queen's elite defilers. However, it is recommended to simply distract the defilers, not kill them. As for fighting the Pest Queen, she has two styles of attack: melee and magic, which both hit up to 214. You will, however, take damage regardless of your prayer, as prayer only lessens the damage to a maximum of 130 LP. While melee attacking the Pest Queen it is advisable to use the Protect from Melee prayer as that is the more common attack she uses at close range. Most importantly, when the Queen stops attacking and looks upward, use your special attack to prevent her from activating her special attack, because she can deal a maximum of 530 LP of damage to you and the knights and archers (which will most likely be killed in one hit) attacking the Queen (oddly, the archers usually survive this attack, so don't panic if you are forced to take the special attack of the Queen). This is why it is important to either bring recover special potions or not bring a special attack weapon at all, as you have no means of defending yourself if you run out of special attack energy; however, not bringing a special attack weapon could still result in running out of special attack uses. There is a large chance that you will be waiting for your special bar to recover so that you can special her during the fight, so putting your health higher then just above 530 LP is highly recommended as her next attack after she successfully performs her special could result in death. One should note that with Korasi's sword, the player will be able to hit the Queen 3 times and still have enough time to use the special (although that leaves little time) before she uses her special. This is only in case your special attack energy is empty. Also, having a ring of vigour will help to increase the amount of special attacks that you can use during the fight. Also important to note is the fact that she will heal herself after she successfully casts the special attack. Those who have access to ancient curses should seriously consider using them. A good combination of curses for low levels (under 74) is Deflect Melee, Sap Warrior, and Sap Mage. Despite the fact that the queen has a special attack, Sap Spirit does not work against her. At higher levels, Leech curses (or Turmoil) are even more effective. For those who do not have curses, Chivalry/Piety will increase your overall melee stats, and more importantly, increase the chances of blocking the queen's attacks, although the style you are not praying against will most likely hit you anyway. Also using a chaotic weapon/Abyssal whip instead of Korasi's sword will quicken the battle, but remember to switch to Korasi's sword and use the special attack when needed, and then switch back to the other weapon If you spoke to Valluta, you will know that in order to defeat the queen you must defeat her drones. There are a total of ten drones during the fight, which are summoned in 4 waves. Four drones will be summoned in the first wave, three in the second, two in the third, and one in the fourth. Inasmuch as you can't attack them, you must rely on the Void archers that enter the room periodically. In order to prevent them from dying, be sure to either distract or kill the level 83 elite defilers when they spawn, as they will attack the archers otherwise, and can hit them for over 350 damage. It is recommended to distract the defilers by attacking them (which turns their attention permanently to you) and trapping them behind the Queen or behind the boxes at the entrance of the room. This takes a bit of time, but is worth the effort as it will eliminate a major source of damage and distraction, since they can hit almost constantly for around 100-150 damage. A maximum of two defilers will be in the arena at any given time, so they will not be a threat if they are trapped in the first room behind the boxes. A good way to do this is to bring a longbow and bronze arrows. If you stand back and use the long-range attack style, you will be able to force the defilers to move closer to you while dealing minimal damage. You can stand behind the pillars next to the Valluta to lure them closer, as they must approach you to get a clear shot. Be wary, in between drone waves (and after all 10 of the queen's drones are defeated) she will begin swapping Attack style in accordance with your prayer. This means that she will always be capable of dealing her full damage potential to you. At this point, you may choose to distract the elite defilers (instead of killing them) to give you more time to damage the Queen. After a short period of time, the drones will respawn. Be sure to keep the archers around so they can dispatch the drones again. If you did not keep the elite defilers off the archers, you may find her fully replenishing her health. When you leave the queen to kill the elite defilers, switch your melee protection to magic protection to avoid taking too much damage. When the food in your beast of burden is depleted, dismiss it (you can go to the Follower Details tab, right-click the Dismiss button and choose the "Dismiss now" option to avoid the dialogue). Then summon your second familiar. If you bring a kyatt, the overall strategy is the same; however, now is when you begin spam clicking ambush scrolls. Bring 100-200 ambush scrolls (some players report using only about 80 in the fight while others use on the order of 150 or so). Go to the queen and wait for the other NPCs to enter and attack the queen. Turn on protect/deflect melee. Leech defence and leech attack may also be helpful. Attack the elite defilers once when they appear to switch their attention from the rangers to you, then go back to fighting the queen. At the beginning of the fight, just wait for the rangers to kill the drone healers and keep the queen from using her special attack. (The drones heal the queen for any damage the player does until then.) Once the drones are dead, hit the queen with the special attack of Korasi's sword whenever possible, even when she is not preparing her special attack. Make sure you always have enough Special attack bar left (i.e., 15% or more) to stop her special attack if she begins charging it. Remember that you can drink a dose of Restore special only once every 30 seconds. When gearing for the Pest Queen, try to emphasize Magic and Melee defence, as these are her two attack styles (one will always be hitting you, so bring defence against both). High value items can be taken, as your gravestone will appear in front of the portal. You can teleport directly there by talking to Sir Tiffy Cashien in Falador Park. (He will only teleport you after the pest queen has been summoned. If you leave or die in the Black Knights' headquarters before the queen is summoned, you must make your way back there by foot.) Suggested equipment is as follows (you may wish to mix and match; this is fine as long as you have decent magic and melee defence): After you have killed the Pest Queen, return through the portal to the southern part of the chamber. Speak to Jessika or Korasi or Valluta and a cut scene will play. Grayzag has been captured and is tied to a pillar. The various orders of knights cannot agree on what to do with Grayzag and leave the decision up to you. You will choose one of four fates:
https://wiki.darkan.org/%22The_Wolf%22
Hati was a wolf first seen in the 2011 Winter event. Brundt the Chieftain and Olaf the Bard said that the "great wolf" had been rampaging through Rellekka. Olaf said that the wolf killed one of his family members. Hati is currently not in the game. In the January 2011 Behind the Scenes, Jagex stated that, "The fight itself is designed for a group of mid to high-level adventurers".<ref name="Jan2011">Mod Mark. "Behind the Scenes - January". 01-Jan-2011. RuneScape News. "Heroes who defeat the wolf will gain access to new gloves, which, if worn in battle, will double combat XP for 10 hours." ("Combat" refers to all combat skills<ref name="wolf"></ref>.)*</ref> The group of players would have to fight Hati in the Rellekka area. If successful, they may receive a pair of Gloves which, when worn, doubles combat experience in Attack, Strength, Defence, Ranged and Magic for ten hours.<ref name="Jan2011"></ref> (This bonus was changed on release and was not time based but level and xp based. See below.) In addition, players may also have received a wolf hat for cosmetic purposes only.<ref name="wolf">Mod Trig & Mod Moltare. "Hati – The Winter Wolf". 17-Jan-2011. RuneScape News. "Wolf-killers should keep in mind that Hati leaves the game on Monday 14th February, [...] Speaking of rewards... The Hati head is a cosmetic hat that shows off your achievement, while the Hati paws are the highlight: these gloves reward you with double the XP you gain from skills (Attack, Constitution, Defence, Magic, Ranged, Strength) while in combat. [...] On Tuesday 10th May, these gloves will lose any remaining charge, so make sure to use them while you can. Once their charge has run out, you can still keep hold of them as a second cosmetic item to match your hat."*</ref> Players do not gain Experience for fighting Hati, only the opportunity to receive his drops. The Hati remained in the game until 14 February as "seasonal content".<ref name="wolf"></ref> As with holiday events, the wolf was removed after that date, but the reward items will remain. On 10 May, the charges of the paws were wiped, transforming them into purely cosmetic items.<ref name="wolf"></ref> Hati could be lured and could hit multiple people outside of multicombat zones. Some players used this feature to kill bots, also known as macros, all over RuneScape. To begin hunting Hati, a player would have to talk to the Fremennik citizen just inside Rellekka's gate (wasn't required). The player could receive a free teleport to Relleka from the Wolf hunter in Gunnarsgrunn. Hati had a combat level of 654, had 3 respawn points, and would respawn at one every few minutes. The spawns were just northwest of the Swaying tree, just southeast of Rellekka and slightly off of the path, and next to the mine where mithril or iron can be mined, just east of the city walls. Hati was aggressive, and would attack with magic from afar, which made him easy to find when hunting. Hati has a melee attack and a magic attack. The magic attack has a multi-target attack, although this only hits other players if they are near the target player. Rumours persisted that the magic based attack froze the player or lowered the players stats, although these were false. Occasionally, you would receive a message saying: "You are chilled to the bone from the cold that radiates from Hati" and take some damage. Hati does take damage from Deflect Curses. According to the Fremennik citizen, Hati was as vulnerable to "blade, arrow or spell" as any other wolf (i.e. it has the same weaknesses as a normal Wolf). However, the citizen also mentioned that Hati had much higher endurance than the average wolf and should not be taken lightly. Attacking with range or mage would only cause you to be attacked with magic, so in this case Protect from Magic or Deflect Magic was recommended. Note that the magic attacks would only partially be absorbed by the protect prayer - a small amount of damage would still be taken. Damage from Ruby bolts(e) is capped at 500. If you are using ruby bolts(e), it is recommended that you keep your health low and eat only when your health is lower than 200, so the bolts' special effect damages your for less. Despite Hati's fearsome reputation, it was extremely weak for its level. Although its magic attacks were multi-hitting, they were only moderately accurate and hit very low, most of the time only dealing less than 100 damage. It also has surprisingly low defence, which might be why Fremennik citizens say it is vulnerable like any other wolf but has high endurance, as Hati has very low defence and very high life points. A somewhat large team of medium levels (around ten level 80 players) should have been able to kill the Winter Wolf quickly. When originally announced in Behind the Scenes, Jagex said the gloves would provide 10 hours of bonus, but upon release Jagex announced, "There is a limit to the additional experience you can gain from these gloves, but that limit is determined by your levels in those combat skills." The experience bonus increased dependent upon the level of the skill. Once Hati died, anyone who participated in the fight may receive the Hati head, cloak and paws. The Hati cloak is only available as a drop during the 2012 Winter event. Only one Hati head, cloak, and set of paws could be obtained per player. These items may be stored in the toy box of a player-owned house. To be eligible to receive the drop, one would have to have hit at least 1 life point of damage on Hati.
https://wiki.darkan.org/%22has_achieved_99%22
Server Wide Announcements (also known as the News Feed) are a feature that allows certain news as well as player accomplishments to be displayed to all other players in the Chat box. Certain messages are only broadcast across the server on which the player is logged in while others are displayed across every server. Any achievement is displayed to the player's friends. Messages that are server specific are displayed in orange, worldwide messages in red, and messages to friends in green. A player's achievements are only displayed to everyone if they have their private chat set to on; they are displayed to any friend so long as their private is not set to off. On the other hand, players will only receive messages of any type from the news feed if they have their game filter set to all. These announcements will appear to everyone who shares the player's server at the time. They will also appear to all of the player's friends.
https://wiki.darkan.org/%27Admiral%27_Dracs_Melrose
Admiral Dracs Melrose was born in the late Fourth Age and is best remembered as the man responsible for reforming the ancient Void Knight Order. A seaman and occasional pirate, Melrose received a vision from Guthix in year 20 of the Fifth Age to reform and prepare the Void Knights for a coming threat to equilibrium.
https://wiki.darkan.org/%27Beady-eye%27_Jones
'Beedy-eye' Jones is a pirate aboard the Lady Zay, which provides transportation between Pirate's Cove and Lunar Isle. 'Beedy-eye' Jones features in the quest Lunar Diplomacy, but he does not play a major role.
https://wiki.darkan.org/%27Beedy-eye%27_Jones
'Beedy-eye' Jones is a pirate aboard the Lady Zay, which provides transportation between Pirate's Cove and Lunar Isle. 'Beedy-eye' Jones features in the quest Lunar Diplomacy, but he does not play a major role.
https://wiki.darkan.org/%27Beefy%27_Burns
'Beefy' Burns is the cook aboard the Lady Zay. He is located at the bottom deck of the ship, towards the back. Players must get information from him during the Lunar Diplomacy quest about the lunar feast. Beefy Burns is wearing a combination of a Chef's hat and a white apron. He has a deep rooted hatred for vegetables since when questioned about jinxes in Lunar Diplomacy, he asks if a jinx is "some sort of foreign vegetable" and then proceeds to rant on about his hatred of vegetables, including "cursed foreign vegetables", "evil domestic vegetables" and "vegetable vegetables".
https://wiki.darkan.org/%27Beefy_Burns%27
'Beefy' Burns is the cook aboard the Lady Zay. He is located at the bottom deck of the ship, towards the back. Players must get information from him during the Lunar Diplomacy quest about the lunar feast. Beefy Burns is wearing a combination of a Chef's hat and a white apron. He has a deep rooted hatred for vegetables since when questioned about jinxes in Lunar Diplomacy, he asks if a jinx is "some sort of foreign vegetable" and then proceeds to rant on about his hatred of vegetables, including "cursed foreign vegetables", "evil domestic vegetables" and "vegetable vegetables".
https://wiki.darkan.org/%27Betty%27_B.Boppin
'Betty' B.Boppin is a pirate found aboard the Lady Zay. To be able to access the ship, you must have reached a certain point in Lunar Diplomacy. He plays a small role in the quest.
https://wiki.darkan.org/%27Bird%27s-Eye%27_Jack
'Bird's-Eye' Jack is a quest NPC that plays a minor role in the quests Lunar Diplomacy and Dream Mentor . During Lunar Diplomacy, he is the navigator aboard the Lady Zay who the player falsely accuses for mischarting the way to Lunar Isle. During Dream Mentor, he becomes the banker players must talk to in order to retrieve Cyrisus' items. Jack is a friend of Cyrisus, the NPC the player helps during Dream Mentor.
https://wiki.darkan.org/%27Birds-eye%27_Jack
'Bird's-Eye' Jack is a quest NPC that plays a minor role in the quests Lunar Diplomacy and Dream Mentor . During Lunar Diplomacy, he is the navigator aboard the Lady Zay who the player falsely accuses for mischarting the way to Lunar Isle. During Dream Mentor, he becomes the banker players must talk to in order to retrieve Cyrisus' items. Jack is a friend of Cyrisus, the NPC the player helps during Dream Mentor.
https://wiki.darkan.org/%27Birds_Eye_Jack%27
'Bird's-Eye' Jack is a quest NPC that plays a minor role in the quests Lunar Diplomacy and Dream Mentor . During Lunar Diplomacy, he is the navigator aboard the Lady Zay who the player falsely accuses for mischarting the way to Lunar Isle. During Dream Mentor, he becomes the banker players must talk to in order to retrieve Cyrisus' items. Jack is a friend of Cyrisus, the NPC the player helps during Dream Mentor.
https://wiki.darkan.org/%27Black-eye%27
'Black-eye' is one of the builders on strike near the Tower of Life during and after the Tower of Life quest. If the player does not have a Hard Hat they can talk to him and answer a few questions and receive one. To get the hat you must answer three questions. The answers are three torn curtains, and ten pieces of clay. Players with level 1 Thieving can pickpocket him to get a Triangle sandwich and 8 thieving experience.
https://wiki.darkan.org/%27Black_Eye%27
'Black-eye' is one of the builders on strike near the Tower of Life during and after the Tower of Life quest. If the player does not have a Hard Hat they can talk to him and answer a few questions and receive one. To get the hat you must answer three questions. The answers are three torn curtains, and ten pieces of clay. Players with level 1 Thieving can pickpocket him to get a Triangle sandwich and 8 thieving experience.
https://wiki.darkan.org/%27Black_eye%27
'Black-eye' is one of the builders on strike near the Tower of Life during and after the Tower of Life quest. If the player does not have a Hard Hat they can talk to him and answer a few questions and receive one. To get the hat you must answer three questions. The answers are three torn curtains, and ten pieces of clay. Players with level 1 Thieving can pickpocket him to get a Triangle sandwich and 8 thieving experience.
https://wiki.darkan.org/%27Bronzene_Faust%27-Flagge
The Bronze fist flag can be purchased from Honest Jimmy for 300 Pieces of Eight. It cannot be resold to the shop. And like other flags, it is one of the tallest, if not the tallest, two-handed weapons in the game.
https://wiki.darkan.org/%27Cuffs%27
Cuffs is an NPC that can be thieved from as well as attacked. He gives the same amount of coins as well as similar drops and Thieving experience as a man. He is part of a group of shady people who can be found loitering north of Falador, and associates with Narf, Jeff, and Rusty. There is also a level 19 Guard standing watch close by.
https://wiki.darkan.org/%27Currency%27_The_Alchemist
'Currency' The Alchemist is one of the three alchemists who planned the Tower of Life. During the quest, he, Effigy and Transmute torture the Homunculus, which becomes their undoing at the end.
https://wiki.darkan.org/%27Das_Zeug%27
"The stuff" is purchased from Honest Jimmy of the Trouble Brewing activity on the pirate island of Mos Le'Harmless for 5 Pieces of eight. To access the activity and shop (as well as the rest of the island), you must have completed Cabin Fever. "The stuff" apparently contains some questionable and/or toxic content, as it has been banned by the Cooking Guild of Varrock. It does not actually cause any negative side effects when brewing, however. The stuff is used after placing two buckets of water and two handfuls of barley malt into the fermenting vat. The unfinished brew can then be followed by the ingredients for the desired ale and finished with a pot of ale yeast. The odds of the player brewing a mature ale increases by 50 percent if "The stuff" is added to the fermenting vat. Asgarnian ale(m) • Axeman's folly(m) • Bandit's brew • Beer • Chef's delight(m) • Cider(m) • Dragon bitter(m) • Dwarven stout(m) • Greenman's ale(m) • Grog • Moonlight mead(m) • Ranger's aid(m) • Slayer's respite(m) • Wizard's mind bomb(m) Asgoldian ale • Keg of beer • Tankard of beer • Vodka • Whisky • Gin • Brandy • Braindeath 'rum' • Bottle of wine • Jug of wine • Karamjan rum
https://wiki.darkan.org/%27Der_Gl%C3%BCckstreffer%27-Flagge
The Lucky shot flag can be purchased at Trouble Brewing from Honest Jimmy for 400 Pieces of Eight. It cannot be resold to the shop. It is black, with the flag of the Lucky Shot crew woven into it. It is held like the banners in Castle Wars. Like all other banners, it possesses pre-HD animations and you cannot rest whilst holding this flag.
https://wiki.darkan.org/%27Der_Schatzfinder%27-Flagge
The Treasure flag can be purchased from Honest Jimmy, who oversees the Trouble Brewing activity in Mos Le'Harmless, for 500 Pieces of Eight. Once bought, it cannot be resold to the shop.
https://wiki.darkan.org/%27Eagle-eye%27_Shultz
'Eagle-eye' Shultz is a pirate aboard the Lady Zay. You learn from him that there is an hex aboard the ship, preventing it from leaving the Pirate's Cove during the Lunar Diplomacy quest.
https://wiki.darkan.org/%27Free%27_Membership
Jagex now offers a free membership trial to free-to-play players who have created a new account in 2012. The trial lasts for 14 days. Players can choose "Activate my trial!" or "I am not ready yet."while logging in. There is no need to connect a credit card to access the trial, however, one must activate it within 14 days of receiving it. If one tries to activate the trial after these 14 days have passed, they will receive an error. New accounts registered in 2012 and onward are automatically eligible for free membership trial. The Jagex will send email to your registered email. Only new email address can obtain the trial. Accounts that registered before 2012 cannot obtain the trial unless they have not registered their e-mail yet. The number of objects you can buy and sell in the trial is limited to 50. Accounts registered before 2012 that were selected, however, can buy items according to the standard buy limits. Trial members can only have no more than 300 noted items of the same kind in inventory. This rule does not apply in following cases: Claiming from the Grand Exchange, Stackable items, Bringing noted and unnoted items at the same time (contributing to 327 plus 1 equipped at max), All free-to-play items, or Similar items (e.g. Bronze knife and Bronze knife(p) are different)
https://wiki.darkan.org/%27Goblin%27_God
Bandos ( also known as the Big High War God, Goblin God and Sky Goblin by the goblins, although Bandos is not actually a goblin, but a different currently unknown race of 'goblin-like' humanoid) is a god of war and the deity of many of Gielinor's less intelligent races such as goblins and ogres, although orks and some ogres at least know his name (according to the High Priest in Land of the Goblins). Until recently, Bandos was almost completely forgotten by the humans of Gielinor due to his disappearance after the God Wars. Bandos is very powerful, known for defeating many large armies by himself. Bandos was one of the most active fighters in the Third Age battles, also known as the God Wars. It would seem Bandos arrived during the wars, and according to goblin religion, he attempted to recruit many of the world's races to fight for him. The dwarves, demons, elves, aviantese, and humans all refused, as they were already fighting for other gods such as Armadyl, Saradomin, Seren, Zamorak and many other gods who arrived to fight. Eventually, Bandos managed to recruit a number of followers, mainly consisting of many different unintelligent, and war-like, races. During the God Wars, Bandos seemed to fight for the mere sake of battle. His allegiance was ever-shifting, his sole desire to revel in the bloodshed that threatened to destroy the world. While at times he fought alone, he is known to have entered alliances with Armadyl and Saradomin. This was merely so that he could win certain battles and, once these were over, he quickly turned upon them. The Wilderness was one of the main sites where armies of Bandos battled, adding to the chaos and confusion of Saradomin and Zamorak's forces, who were destroying the remnants of Zaros' empire there. Bandos' army is one of the five combatants in the God Wars Dungeon battle, which is even today being fought over the mighty Godsword. Despite the fact that the God Wars ended over 4,000 years ago, the battle is still raging on, as its combatants were frozen during combat. His army consists mainly of unintelligent races that primarily use melee combat, although they do have a smaller number of archers and mages. When the God Wars came to an end and the Edicts of Guthix were put in place, Bandos left Gielinor, although he still has a small but ever-growing group of followers. Some goblins say he left for new plans; others say he left because he was scared and could not make some of his followers fight. In the Chosen Commander quest, Bandos attempted to enact his plan to conquer RuneScape by reasserting his authority over his followers (Ogres, Orks, Goblins, etc.), and amassing them into a mighty army. His goal was to use the Goblins (the Dorgeshuun tribe in particular) as his heralds. By using the peaceful Dorgeshuun for his warlike purposes, he hoped to punish them for abandoning his cause in the God Wars. However, his "Chosen Commander," the one to lead this army, broke free of his control. She, with help from some fellow Dorgeshuun and the player, launched a counterattack against the War God, and succeeded in destroying the pendant Bandos had been using to exert his will on the Goblins of RuneScape. With the pendant destroyed, and much of Bandos' power with it, it currently seems unlikely that Bandos will be able to rebuild his strength for another assault in the foreseeable future. Bandos found the first goblins during his search for followers that would fight for him in the God Wars. He discovered them in a separate world known as Yu'biusk. This massive world was large and marshy, with massive mushrooms and other strange plants and structures covering the surface; overall, it was rich and fertile. Bandos forced the goblins to come with him to Gielinor, training them in the ways of combat and ultimately turning them into brutal and violent warriors. Yu'biusk and all that remained were all but destroyed; the once rich land was charred black, covered in craters and poisoned sludge. By the end of Bandos' reign, it was completely uninhabitable. The goblins, who were much stronger and more numerous than they are today, fought for Bandos in twelve different tribes: The tribes served him unquestioningly, referring to him as the "Big High War God". Bandos used the goblins wastefully, sending them to battles that they could not possibly win for mere sport. Today many of the tribes have been wiped out entirely. One tribe, the Dorgeshuun, fled his rule, realising that they would be forced to extinction if they followed him any longer. The Dorgeshuun fled underground in the swamps near the River Lum, hiding in fear from Bandos, and cutting off all contact with outside civilization, in hope that Bandos would never find their civilization, because they knew he would destroy them for their treasonous ways. Bandos never did find the Dorgeshuun tribe, and over many centuries the Dorgeshuun adapted to their peaceful life underground and founded the city of Dorgesh-Kaan. The Dorgeshuun now oppose violence in all its forms and are amongst the most peaceful races in Gielinor. As the ages passed, most goblin tribes were either wiped out or combined forces for survival. Most have even forgotten the names of the tribes they hailed from. Goblins today are still similar to their ancestors, although their strength has greatly diminished and their violent ways have eased slightly. They have even started to settle down in smaller civilizations such as The Goblin Village near Taverley . Little is known of Bandos' involvement with the ogres. Bandos is believed to have led the ogres into the Feldip Hills during the God Wars, where they established Gu'Tanoth and enslaved the peaceful skavids. It is noted that in Oo'glog there is a pool of copper-infested water known as the "Bandos pool" which could signify the Ogres' allegiance to him. In Goblin religion, it is believed that Bandos will one day send the "Chosen Commander" to Gielinor, who will then lead the goblins to victory over the rest of the world (Except by Grubfoot who believes the Chosen Commander will bring peace to the goblin race). The Dorgeshuun goblin Zanik was the Commander. The Goblins are also expected to follow a series of commandments that detail Bandos' demands. The commands were given at a battle with goblins. They fought the 'Beardy-Short-People', (Dwarves), here, as well as the evils of the 'God of Dark Flame' (Zamorak). They are, as follows: Whether or not these exact commandments are followed by Bandos' other followers is unknown, although they likely follow similar rules. Bandosian religion puts great value on war, strength, and subservience to Bandos. Bandos has one of the greatest amount of followers in all of RuneScape. Most of his followers are depicted as ugly and bad-tempered beings with low intelligence. It is mainly their stupidity, dispersed numbers, and disorganisation which prevented them from causing serious problems for the rest of the world. It is notable that Bandos actually bred a few of his followers for specific purposes. For example, he bred a special breed of ogres for jungle survival, now known as Jogres. He also bred Mogres, ogres adapted to surviving underwater. Prior to recruiting the goblins, he attempted to recruit the dwarves and demons, but was unsuccessful. These followers include:
https://wiki.darkan.org/%27Goblin_God%27
Bandos ( also known as the Big High War God, Goblin God and Sky Goblin by the goblins, although Bandos is not actually a goblin, but a different currently unknown race of 'goblin-like' humanoid) is a god of war and the deity of many of Gielinor's less intelligent races such as goblins and ogres, although orks and some ogres at least know his name (according to the High Priest in Land of the Goblins). Until recently, Bandos was almost completely forgotten by the humans of Gielinor due to his disappearance after the God Wars. Bandos is very powerful, known for defeating many large armies by himself. Bandos was one of the most active fighters in the Third Age battles, also known as the God Wars. It would seem Bandos arrived during the wars, and according to goblin religion, he attempted to recruit many of the world's races to fight for him. The dwarves, demons, elves, aviantese, and humans all refused, as they were already fighting for other gods such as Armadyl, Saradomin, Seren, Zamorak and many other gods who arrived to fight. Eventually, Bandos managed to recruit a number of followers, mainly consisting of many different unintelligent, and war-like, races. During the God Wars, Bandos seemed to fight for the mere sake of battle. His allegiance was ever-shifting, his sole desire to revel in the bloodshed that threatened to destroy the world. While at times he fought alone, he is known to have entered alliances with Armadyl and Saradomin. This was merely so that he could win certain battles and, once these were over, he quickly turned upon them. The Wilderness was one of the main sites where armies of Bandos battled, adding to the chaos and confusion of Saradomin and Zamorak's forces, who were destroying the remnants of Zaros' empire there. Bandos' army is one of the five combatants in the God Wars Dungeon battle, which is even today being fought over the mighty Godsword. Despite the fact that the God Wars ended over 4,000 years ago, the battle is still raging on, as its combatants were frozen during combat. His army consists mainly of unintelligent races that primarily use melee combat, although they do have a smaller number of archers and mages. When the God Wars came to an end and the Edicts of Guthix were put in place, Bandos left Gielinor, although he still has a small but ever-growing group of followers. Some goblins say he left for new plans; others say he left because he was scared and could not make some of his followers fight. In the Chosen Commander quest, Bandos attempted to enact his plan to conquer RuneScape by reasserting his authority over his followers (Ogres, Orks, Goblins, etc.), and amassing them into a mighty army. His goal was to use the Goblins (the Dorgeshuun tribe in particular) as his heralds. By using the peaceful Dorgeshuun for his warlike purposes, he hoped to punish them for abandoning his cause in the God Wars. However, his "Chosen Commander," the one to lead this army, broke free of his control. She, with help from some fellow Dorgeshuun and the player, launched a counterattack against the War God, and succeeded in destroying the pendant Bandos had been using to exert his will on the Goblins of RuneScape. With the pendant destroyed, and much of Bandos' power with it, it currently seems unlikely that Bandos will be able to rebuild his strength for another assault in the foreseeable future. Bandos found the first goblins during his search for followers that would fight for him in the God Wars. He discovered them in a separate world known as Yu'biusk. This massive world was large and marshy, with massive mushrooms and other strange plants and structures covering the surface; overall, it was rich and fertile. Bandos forced the goblins to come with him to Gielinor, training them in the ways of combat and ultimately turning them into brutal and violent warriors. Yu'biusk and all that remained were all but destroyed; the once rich land was charred black, covered in craters and poisoned sludge. By the end of Bandos' reign, it was completely uninhabitable. The goblins, who were much stronger and more numerous than they are today, fought for Bandos in twelve different tribes: The tribes served him unquestioningly, referring to him as the "Big High War God". Bandos used the goblins wastefully, sending them to battles that they could not possibly win for mere sport. Today many of the tribes have been wiped out entirely. One tribe, the Dorgeshuun, fled his rule, realising that they would be forced to extinction if they followed him any longer. The Dorgeshuun fled underground in the swamps near the River Lum, hiding in fear from Bandos, and cutting off all contact with outside civilization, in hope that Bandos would never find their civilization, because they knew he would destroy them for their treasonous ways. Bandos never did find the Dorgeshuun tribe, and over many centuries the Dorgeshuun adapted to their peaceful life underground and founded the city of Dorgesh-Kaan. The Dorgeshuun now oppose violence in all its forms and are amongst the most peaceful races in Gielinor. As the ages passed, most goblin tribes were either wiped out or combined forces for survival. Most have even forgotten the names of the tribes they hailed from. Goblins today are still similar to their ancestors, although their strength has greatly diminished and their violent ways have eased slightly. They have even started to settle down in smaller civilizations such as The Goblin Village near Taverley . Little is known of Bandos' involvement with the ogres. Bandos is believed to have led the ogres into the Feldip Hills during the God Wars, where they established Gu'Tanoth and enslaved the peaceful skavids. It is noted that in Oo'glog there is a pool of copper-infested water known as the "Bandos pool" which could signify the Ogres' allegiance to him. In Goblin religion, it is believed that Bandos will one day send the "Chosen Commander" to Gielinor, who will then lead the goblins to victory over the rest of the world (Except by Grubfoot who believes the Chosen Commander will bring peace to the goblin race). The Dorgeshuun goblin Zanik was the Commander. The Goblins are also expected to follow a series of commandments that detail Bandos' demands. The commands were given at a battle with goblins. They fought the 'Beardy-Short-People', (Dwarves), here, as well as the evils of the 'God of Dark Flame' (Zamorak). They are, as follows: Whether or not these exact commandments are followed by Bandos' other followers is unknown, although they likely follow similar rules. Bandosian religion puts great value on war, strength, and subservience to Bandos. Bandos has one of the greatest amount of followers in all of RuneScape. Most of his followers are depicted as ugly and bad-tempered beings with low intelligence. It is mainly their stupidity, dispersed numbers, and disorganisation which prevented them from causing serious problems for the rest of the world. It is notable that Bandos actually bred a few of his followers for specific purposes. For example, he bred a special breed of ogres for jungle survival, now known as Jogres. He also bred Mogres, ogres adapted to surviving underwater. Prior to recruiting the goblins, he attempted to recruit the dwarves and demons, but was unsuccessful. These followers include:
https://wiki.darkan.org/%27Goldenes_L%C3%A4cheln%27-Flagge
The Guilded smile flag can be purchased from Honest Jimmy on Mos Le'Harmless for 200 Pieces of Eight. It cannot be resold to the shop.
https://wiki.darkan.org/%27Gummy%27
'Gummy' is a builder on strike during the Tower of Life quest. During the quest, the player is required to assemble a builder's costume; the various pieces are acquired from the striking builders. Gummy explains that he was drying his trousers on a line by the shore when they went missing. Search the plants south-east of the Tower for the scruffy trousers. Players with level 1 Thieving can pickpocket him to get a Triangle sandwich and 8 thieving experience.
https://wiki.darkan.org/%27Halsabschneider%27-Flagge
The Cutthroat flag can be purchased from Honest Jimmy for 200 Pieces of Eight. It cannot be resold to the shop. The movement while holding a banner has recently been updated from the old, square-like animation to a new smoother animation, like the ones released after RSHD.
https://wiki.darkan.org/%27Knecht_Krabbus%27-M%C3%BCtze
The Salty claws hat is a reward obtained upon completion of the 2010 Christmas event. You encounter Salty Claws when catching him in the bucket given by Thorvar Crittersmash. This item can be operated to perform a Dance emote. This emote involves the player dancing in a manner similar to a crab walking sideways, and is unique to the item.
https://wiki.darkan.org/%27Lecherous%27_Lee
'Lecherous' Lee is a tough pirate aboard the Lady Zay who has a soft spot for kittens. He plays a small role in the quest Lunar Diplomacy. He can be found on the top stern of the ship.
https://wiki.darkan.org/%27Max%27_skill_cape
A max cape is a cape sold by Max in Varrock. It is available to players who have attained at least 99 in all 25 skills (it does not require 120 in Dungeoneering, however). It has an emote which shows off the player's expertise in each skill. The minimum Total Level a player needs for max cape is 2475. In order to buy the cape, players must first locate Max. He will move from location to location in eastern Varrock, as he is obsessed with skilling and rarely stops for a breath. However, once spotted, Max will offer to sell qualified players this cape for 2,475,000 coins, which is 99,000 coins times 25, the number of skills. Although the Max cape might be considered to be the second best cape in the game (First being the Completionist cape) there are some exceptions worth noting: Like a clan cloak and a completionist cape, the colours of a max cape can be customised by using the option in the right-click menu of the cape. In the Skillcape Customiser interface, players have the right-click option on the either of the four colour palettes to get or set a certain colour via the HSL colour algorithm (hue, saturation, and luminosity). Cape (black) • Cape (blue) • Cape (green) • Cape (orange) Cape (pink) • Cape (purple) • Cape (red) • Cape (yellow) Cape of legends • Chocatrice cape • Eagle cape • Fire cape Firecapezorz's • Moonclan cape • Lunar cape • Obsidian cape • Spotted cape • Spottier cape • Team capes • TokHaar-Kal • Soul Wars cape (red) • Soul Wars cape (blue) • Saradomin cape • Zamorak cape • Guthix cape • Herald cape • Spirit cape • Wicked cape • Cape of Validation • Monkey cape • Royal cape • Dragon ceremonial cape Agility • Attack • Constitution • Construction • Cooking • Crafting • Defence • Dungeoneering (Master) • Farming • Firemaking • Fishing • Fletching • Herblore • Hunter • Magic • Mining • Prayer • Ranging • Runecrafting • Slayer • Smithing • Strength • Summoning • Thieving • Woodcutting • Quest point Classic cape • Veteran cape10 year • Max cape • Completionist cape • Milestone capes(10)(20)(30)(40)(50)(60)(70)(80)(90) Saradomin team cape • Zamorak team cape • Flag cape • Kills cape • Hobbyist cape • Enthusiast cape • Professional cape Ardougne cloak(1)(2)(3)(4) • Fremennik cloak • Ghostly cloak • H.a.m. cloak • Warlock cloak • Witch cloak • Web cloak • Mourner cloak • Saradomin cloak • Zamorak cloak • Guthix cloak • Armadyl cloak • Bandos cloak • Ancient cloak • Clan cloak • Hati cloak • Hallowed cloak • Unhallowed cloak
https://wiki.darkan.org/%27Max%27_skillcape
A max cape is a cape sold by Max in Varrock. It is available to players who have attained at least 99 in all 25 skills (it does not require 120 in Dungeoneering, however). It has an emote which shows off the player's expertise in each skill. The minimum Total Level a player needs for max cape is 2475. In order to buy the cape, players must first locate Max. He will move from location to location in eastern Varrock, as he is obsessed with skilling and rarely stops for a breath. However, once spotted, Max will offer to sell qualified players this cape for 2,475,000 coins, which is 99,000 coins times 25, the number of skills. Although the Max cape might be considered to be the second best cape in the game (First being the Completionist cape) there are some exceptions worth noting: Like a clan cloak and a completionist cape, the colours of a max cape can be customised by using the option in the right-click menu of the cape. In the Skillcape Customiser interface, players have the right-click option on the either of the four colour palettes to get or set a certain colour via the HSL colour algorithm (hue, saturation, and luminosity). Cape (black) • Cape (blue) • Cape (green) • Cape (orange) Cape (pink) • Cape (purple) • Cape (red) • Cape (yellow) Cape of legends • Chocatrice cape • Eagle cape • Fire cape Firecapezorz's • Moonclan cape • Lunar cape • Obsidian cape • Spotted cape • Spottier cape • Team capes • TokHaar-Kal • Soul Wars cape (red) • Soul Wars cape (blue) • Saradomin cape • Zamorak cape • Guthix cape • Herald cape • Spirit cape • Wicked cape • Cape of Validation • Monkey cape • Royal cape • Dragon ceremonial cape Agility • Attack • Constitution • Construction • Cooking • Crafting • Defence • Dungeoneering (Master) • Farming • Firemaking • Fishing • Fletching • Herblore • Hunter • Magic • Mining • Prayer • Ranging • Runecrafting • Slayer • Smithing • Strength • Summoning • Thieving • Woodcutting • Quest point Classic cape • Veteran cape10 year • Max cape • Completionist cape • Milestone capes(10)(20)(30)(40)(50)(60)(70)(80)(90) Saradomin team cape • Zamorak team cape • Flag cape • Kills cape • Hobbyist cape • Enthusiast cape • Professional cape Ardougne cloak(1)(2)(3)(4) • Fremennik cloak • Ghostly cloak • H.a.m. cloak • Warlock cloak • Witch cloak • Web cloak • Mourner cloak • Saradomin cloak • Zamorak cloak • Guthix cloak • Armadyl cloak • Bandos cloak • Ancient cloak • Clan cloak • Hati cloak • Hallowed cloak • Unhallowed cloak
https://wiki.darkan.org/%27No_Fingers%27
'No fingers' is one of the builders building the Tower of Life. During the quest you have to pickpocket him for Builder's boots. Players with level 1 Thieving can pickpocket him to get a Triangle sandwich and 8 thieving experience. He says his fingers were chopped off, but have since been replaced with magic wood. This justifies his nickname, as well as his examine info.
https://wiki.darkan.org/%27No_fingers%27
'No fingers' is one of the builders building the Tower of Life. During the quest you have to pickpocket him for Builder's boots. Players with level 1 Thieving can pickpocket him to get a Triangle sandwich and 8 thieving experience. He says his fingers were chopped off, but have since been replaced with magic wood. This justifies his nickname, as well as his examine info.
https://wiki.darkan.org/%27Perfect%27_Gold_Bar
A 'perfect gold bar is a gold bar that is smelted from a 'perfect' gold ore. It is used in the Family Crest quest. It is nontradeable and can no longer be smelted into any jewellery like a regular gold bar. With a ruby, it can be smelted into a 'perfect' ring and a 'perfect' necklace, nontradeable versions used only in the Family Crest quest.
https://wiki.darkan.org/%27Perfect%27_gold_bar
A 'perfect gold bar is a gold bar that is smelted from a 'perfect' gold ore. It is used in the Family Crest quest. It is nontradeable and can no longer be smelted into any jewellery like a regular gold bar. With a ruby, it can be smelted into a 'perfect' ring and a 'perfect' necklace, nontradeable versions used only in the Family Crest quest.
https://wiki.darkan.org/%27Perfect%27_gold_ore
'Perfect' gold ore is ore mined in the Hellhound's cave, found south-east of Ardougne. It requires 40 Mining to mine and can be smelted into a 'perfect' gold bar. 'Perfect' gold ore is the same as regular gold ore. The differences are only seen by Avan from Family Crest quest. He will say that he'll give you his piece of the Crest if you make him a necklace and ring made from a 'perfect gold bar' with rubies in them. Smelting 'Perfect' gold ore while wearing the Goldsmithing gauntlets received after the quest will result in the standard double experience (56.2 exp with the gauntlets, rather than 22.5 from smelting it normally). Unlike regular gold, however, 'perfect' gold ore cannot be used to make any jewellery other than those items used in the quest (that is, the Perfect necklace and the Perfect ring). If you attempt to make any other type of jewellery, the game will display the message "You can't make that with Perfect Gold." in the chat window.
https://wiki.darkan.org/%27Perfect%27_necklace
The 'perfect' necklace is a necklace made from smelting a 'Perfect' gold bar and a Ruby. It is given to the man in the Al Kharid Mines to complete a part of the Family Crest. This item is not to be confused with the "clean necklace", (which appears as a Ruby necklace), extracted from a sample at the Varrock museum. The "clean necklace" is later enchanted into a Digsite pendant.
https://wiki.darkan.org/%27Perfect%27_ring
A 'perfect' ring is made by crafting a 'perfect' gold bar into a ruby ring. It is needed in the Family Crest quest. The 'perfect' gold bar is made by smelting a 'perfect' gold ore. For details on where to mine it, go to the Family Crest quest guide. It can be equipped. Although you can make more, after or during the quest, having more than required is essentially useless. Beacon • Charos(activated) • Easter • File:Explorer's Ring 4.pngExplorer's(1) (2) (3) (4) • Fire • Ferocious • Jennica's • Lunar • File:'perfect' ring.png'Perfect' • Slaying • Visibility • Kinship • Vigour • Devotion • Ring of seeking (hide) (seek) (both) • TokKul-Zo Gold • Sapphire • Emerald • Ruby • Diamond • Dragonstone • Onyx • Archers' • Seers' • Warrior • Berserker • Charos • Lunar
https://wiki.darkan.org/%27Perfekter%27_Gold-Barren
A 'perfect gold bar is a gold bar that is smelted from a 'perfect' gold ore. It is used in the Family Crest quest. It is nontradeable and can no longer be smelted into any jewellery like a regular gold bar. With a ruby, it can be smelted into a 'perfect' ring and a 'perfect' necklace, nontradeable versions used only in the Family Crest quest.
https://wiki.darkan.org/%27Perfektes%27_Gold-Erz
'Perfect' gold ore is ore mined in the Hellhound's cave, found south-east of Ardougne. It requires 40 Mining to mine and can be smelted into a 'perfect' gold bar. 'Perfect' gold ore is the same as regular gold ore. The differences are only seen by Avan from Family Crest quest. He will say that he'll give you his piece of the Crest if you make him a necklace and ring made from a 'perfect gold bar' with rubies in them. Smelting 'Perfect' gold ore while wearing the Goldsmithing gauntlets received after the quest will result in the standard double experience (56.2 exp with the gauntlets, rather than 22.5 from smelting it normally). Unlike regular gold, however, 'perfect' gold ore cannot be used to make any jewellery other than those items used in the quest (that is, the Perfect necklace and the Perfect ring). If you attempt to make any other type of jewellery, the game will display the message "You can't make that with Perfect Gold." in the chat window.
https://wiki.darkan.org/%27Phasmatys%27-Flagge
The Phasmatys flag can be purchased from Honest Jimmy for 600 Pieces of Eight. As with other Trouble Brewing banners, the player cannot rest while it is equipped and cannot equip an item in the shield slot. It cannot be resold to the shop.
https://wiki.darkan.org/%27Picarron%27_Pete
'Picarron' Pete is a pirate aboard the Lady Zay, the ship that will transport the player to the Lunar Isle.
https://wiki.darkan.org/%27Piccaron%27_Pete
'Picarron' Pete is a pirate aboard the Lady Zay, the ship that will transport the player to the Lunar Isle.
https://wiki.darkan.org/%27Rum%27
'Rum' generally refers to a beverage, although its suitability for human consumption can be debatable at times. Different kinds of 'rum' include:
https://wiki.darkan.org/%27Rum%27-pumped_crab
'Rum'-pumped crabs are dangerous and aggressive, mutated crustaceans found in the 'Rum'geon on Braindeath Island, which is a multiway combat zone. They have been injected by Captain Donnie's general malpractitioners in order to create an army. They are the only monsters that drop the brackish blade. In order to access the dungeon, the quest A Clockwork Syringe needs to be partially completed and the player must have a fishbowl helmet and diving apparatus equipped, otherwise they will not be allowed to enter. 'Rum'-pumped crabs use only melee with a maximum hit of around 120. They will constantly be considered aggressive towards anyone within the 'Rum'geon. They will take increased damage from the brackish blade that they drop, as well as the brine sabre. It should be noted that a brine sabre hits more often and with better damage using the controlled stab style, than korasi's sword on controlled stab. There is a safespot from general malpractitioners in the room east of the dungeon entrance. This will help save inventory spots for prayer potions normally taken up by food and antipoisons. It is easy to kill over 100 crabs on one inventory of prayer potions. If your goal is to attain the brackish blade via drop, fill inventory with 1 antipoison (in case you get poisoned by the malpractitioners on your way to safe spot), 3 tunas, swordfish, monkfish, or shark for emergency food, and 17-21 prayer potions (4). Players may find it more profitable to bring along High Alchemy runes, as the rune claws drops can more often than not be alched for more than they could be sold for on the Grand Exchange. Also, it is possible to gather upwards of 100K gold coins per trip just by picking up the regular coin drops as well as alchemising. Another way to increase your profit for each trip is to bring a gem bag, a reward from the Dungeoneering skill and bought by tokens, to keep all gem drops without using inventory space. Since the Brine Sabre special attack does not have much of a benefit, a dragon battleaxe is worth an inventory space. The drop in attack levels from the special is easily countered by the super attack potion drops. Protect from Melee is advised, as multiple crabs will attack the player. On occasion, nearby level 65 general malpractitioners may throw a syringe at a crab and temporarily increase its attack speed, up to a maximum of 8. The malpractitioners will also attack the player with poisonous ranged attacks, so antipoison potions or an anti-poison totem will come in handy. Additionally, these monsters are weak to stab attacks. 'Rum'-pumped crabs also have a high blue charm drop rate, for those who would like to effectively collect them whilst gaining considerable combat experience (about 150K+ per trip with optimal gear, stats, and inventory. This is excluding Constitution experience). Another strategy is to bring a good melee defensive set such as Barrows equipment and lure the general malpractitioners out of one of the rooms and close the door after them, this way you will avoid being ranged by the malpractitioners and can either choose to pray melee to avoid receiving damage from the 'rum'-pumped crabs or you can choose to use the Ancient Curse, Soul Split, whenever you get low on life points. It is noteworthy that the crabs drops several cooked lobsters which can also be used for healing up the life points lost. With this method a trip would last until you run out of prayer potions. This monster drops items from the rare drop table. The ring of wealth improves the chances if equipped but is not required to access the table. Crawling Hand • Banshee • Infernal Mage • Bloodveld • Aberrant spectre • Gargoyle • Nechryael • Abyssal demon Cave crawler • Rockslug • Cockatrice • Pyrefiend • Basilisk • Jelly • Turoth • Kurask • Aquanite Banshee (Mighty) • Cave crawler (Monstrous) • Basilisk (boss) • Turoth (Mightiest and Swarming turoth) • Kurask (overlord) • Aberrant spectre Crawling hand • Cave crawler • Cave slime • Pyrefiend • Night spider • Jelly • Spiritual guardian • Seeker • Nechryael • Edimmu • Soulgazer Gelatinous Abomination • Desert Lizard • Mogre • Harpie Bug Swarm • Killerwatt • Molanisk • Terror dog • Brine rat • Fever Spider • Mutated zygomite • Cave horror • Wild Jade Vine • 'Rum'-pumped crab • Dust devil • Skeletal Wyvern • Jungle strykewyrm • Desert strykewyrm • Dark beast • Ice strykewyrm File:Creeping hand inv.png Creeping hand • File:Minitrice inv.png Minitrice • Baby basilisk • Baby kurask • Abyssal minion • File:Tz-rek jad.png TzRek-Jad
https://wiki.darkan.org/%27Rum%27-pumped_crabs
'Rum'-pumped crabs are dangerous and aggressive, mutated crustaceans found in the 'Rum'geon on Braindeath Island, which is a multiway combat zone. They have been injected by Captain Donnie's general malpractitioners in order to create an army. They are the only monsters that drop the brackish blade. In order to access the dungeon, the quest A Clockwork Syringe needs to be partially completed and the player must have a fishbowl helmet and diving apparatus equipped, otherwise they will not be allowed to enter. 'Rum'-pumped crabs use only melee with a maximum hit of around 120. They will constantly be considered aggressive towards anyone within the 'Rum'geon. They will take increased damage from the brackish blade that they drop, as well as the brine sabre. It should be noted that a brine sabre hits more often and with better damage using the controlled stab style, than korasi's sword on controlled stab. There is a safespot from general malpractitioners in the room east of the dungeon entrance. This will help save inventory spots for prayer potions normally taken up by food and antipoisons. It is easy to kill over 100 crabs on one inventory of prayer potions. If your goal is to attain the brackish blade via drop, fill inventory with 1 antipoison (in case you get poisoned by the malpractitioners on your way to safe spot), 3 tunas, swordfish, monkfish, or shark for emergency food, and 17-21 prayer potions (4). Players may find it more profitable to bring along High Alchemy runes, as the rune claws drops can more often than not be alched for more than they could be sold for on the Grand Exchange. Also, it is possible to gather upwards of 100K gold coins per trip just by picking up the regular coin drops as well as alchemising. Another way to increase your profit for each trip is to bring a gem bag, a reward from the Dungeoneering skill and bought by tokens, to keep all gem drops without using inventory space. Since the Brine Sabre special attack does not have much of a benefit, a dragon battleaxe is worth an inventory space. The drop in attack levels from the special is easily countered by the super attack potion drops. Protect from Melee is advised, as multiple crabs will attack the player. On occasion, nearby level 65 general malpractitioners may throw a syringe at a crab and temporarily increase its attack speed, up to a maximum of 8. The malpractitioners will also attack the player with poisonous ranged attacks, so antipoison potions or an anti-poison totem will come in handy. Additionally, these monsters are weak to stab attacks. 'Rum'-pumped crabs also have a high blue charm drop rate, for those who would like to effectively collect them whilst gaining considerable combat experience (about 150K+ per trip with optimal gear, stats, and inventory. This is excluding Constitution experience). Another strategy is to bring a good melee defensive set such as Barrows equipment and lure the general malpractitioners out of one of the rooms and close the door after them, this way you will avoid being ranged by the malpractitioners and can either choose to pray melee to avoid receiving damage from the 'rum'-pumped crabs or you can choose to use the Ancient Curse, Soul Split, whenever you get low on life points. It is noteworthy that the crabs drops several cooked lobsters which can also be used for healing up the life points lost. With this method a trip would last until you run out of prayer potions. This monster drops items from the rare drop table. The ring of wealth improves the chances if equipped but is not required to access the table. Crawling Hand • Banshee • Infernal Mage • Bloodveld • Aberrant spectre • Gargoyle • Nechryael • Abyssal demon Cave crawler • Rockslug • Cockatrice • Pyrefiend • Basilisk • Jelly • Turoth • Kurask • Aquanite Banshee (Mighty) • Cave crawler (Monstrous) • Basilisk (boss) • Turoth (Mightiest and Swarming turoth) • Kurask (overlord) • Aberrant spectre Crawling hand • Cave crawler • Cave slime • Pyrefiend • Night spider • Jelly • Spiritual guardian • Seeker • Nechryael • Edimmu • Soulgazer Gelatinous Abomination • Desert Lizard • Mogre • Harpie Bug Swarm • Killerwatt • Molanisk • Terror dog • Brine rat • Fever Spider • Mutated zygomite • Cave horror • Wild Jade Vine • 'Rum'-pumped crab • Dust devil • Skeletal Wyvern • Jungle strykewyrm • Desert strykewyrm • Dark beast • Ice strykewyrm File:Creeping hand inv.png Creeping hand • File:Minitrice inv.png Minitrice • Baby basilisk • Baby kurask • Abyssal minion • File:Tz-rek jad.png TzRek-Jad
https://wiki.darkan.org/%27Rum%27_pumped_crab
'Rum'-pumped crabs are dangerous and aggressive, mutated crustaceans found in the 'Rum'geon on Braindeath Island, which is a multiway combat zone. They have been injected by Captain Donnie's general malpractitioners in order to create an army. They are the only monsters that drop the brackish blade. In order to access the dungeon, the quest A Clockwork Syringe needs to be partially completed and the player must have a fishbowl helmet and diving apparatus equipped, otherwise they will not be allowed to enter. 'Rum'-pumped crabs use only melee with a maximum hit of around 120. They will constantly be considered aggressive towards anyone within the 'Rum'geon. They will take increased damage from the brackish blade that they drop, as well as the brine sabre. It should be noted that a brine sabre hits more often and with better damage using the controlled stab style, than korasi's sword on controlled stab. There is a safespot from general malpractitioners in the room east of the dungeon entrance. This will help save inventory spots for prayer potions normally taken up by food and antipoisons. It is easy to kill over 100 crabs on one inventory of prayer potions. If your goal is to attain the brackish blade via drop, fill inventory with 1 antipoison (in case you get poisoned by the malpractitioners on your way to safe spot), 3 tunas, swordfish, monkfish, or shark for emergency food, and 17-21 prayer potions (4). Players may find it more profitable to bring along High Alchemy runes, as the rune claws drops can more often than not be alched for more than they could be sold for on the Grand Exchange. Also, it is possible to gather upwards of 100K gold coins per trip just by picking up the regular coin drops as well as alchemising. Another way to increase your profit for each trip is to bring a gem bag, a reward from the Dungeoneering skill and bought by tokens, to keep all gem drops without using inventory space. Since the Brine Sabre special attack does not have much of a benefit, a dragon battleaxe is worth an inventory space. The drop in attack levels from the special is easily countered by the super attack potion drops. Protect from Melee is advised, as multiple crabs will attack the player. On occasion, nearby level 65 general malpractitioners may throw a syringe at a crab and temporarily increase its attack speed, up to a maximum of 8. The malpractitioners will also attack the player with poisonous ranged attacks, so antipoison potions or an anti-poison totem will come in handy. Additionally, these monsters are weak to stab attacks. 'Rum'-pumped crabs also have a high blue charm drop rate, for those who would like to effectively collect them whilst gaining considerable combat experience (about 150K+ per trip with optimal gear, stats, and inventory. This is excluding Constitution experience). Another strategy is to bring a good melee defensive set such as Barrows equipment and lure the general malpractitioners out of one of the rooms and close the door after them, this way you will avoid being ranged by the malpractitioners and can either choose to pray melee to avoid receiving damage from the 'rum'-pumped crabs or you can choose to use the Ancient Curse, Soul Split, whenever you get low on life points. It is noteworthy that the crabs drops several cooked lobsters which can also be used for healing up the life points lost. With this method a trip would last until you run out of prayer potions. This monster drops items from the rare drop table. The ring of wealth improves the chances if equipped but is not required to access the table. Crawling Hand • Banshee • Infernal Mage • Bloodveld • Aberrant spectre • Gargoyle • Nechryael • Abyssal demon Cave crawler • Rockslug • Cockatrice • Pyrefiend • Basilisk • Jelly • Turoth • Kurask • Aquanite Banshee (Mighty) • Cave crawler (Monstrous) • Basilisk (boss) • Turoth (Mightiest and Swarming turoth) • Kurask (overlord) • Aberrant spectre Crawling hand • Cave crawler • Cave slime • Pyrefiend • Night spider • Jelly • Spiritual guardian • Seeker • Nechryael • Edimmu • Soulgazer Gelatinous Abomination • Desert Lizard • Mogre • Harpie Bug Swarm • Killerwatt • Molanisk • Terror dog • Brine rat • Fever Spider • Mutated zygomite • Cave horror • Wild Jade Vine • 'Rum'-pumped crab • Dust devil • Skeletal Wyvern • Jungle strykewyrm • Desert strykewyrm • Dark beast • Ice strykewyrm File:Creeping hand inv.png Creeping hand • File:Minitrice inv.png Minitrice • Baby basilisk • Baby kurask • Abyssal minion • File:Tz-rek jad.png TzRek-Jad
https://wiki.darkan.org/%27Rum%27geon
The 'Rum'geon is a resource dungeon located on Braindeath Island. The dungeon is unlocked during A Clockwork Syringe and it contains 'Rum'-pumped crabs and General Malpractitioners. Since the 'Rum'-pumped crabs can't be found anywhere else in the game, this is the only area in the game where players may obtain Brackish Blades. A player requires level 50 Dungeoneering, completion of Pirate Pete section of Recipe for Disaster and A Clockwork Syringe to be able to access the 'Rum'geon. This resource dungeon is not mentioned in the in-game Dungeoneering guide. You will need a diving apparatus and fishbowl helmet to access this dungeon. Because of its underwater state, Dwarf Multicannons and Summoning familiars are not allowed into the dungeon. When you die in this area during the quest A Clockwork Syringe, your gravestone and items appear outside at the dungeon entrance. However, after completion of the quest it will appear at the location of death, inside the dungeon.
https://wiki.darkan.org/%27Rum%27ify
The brackish blade is a one-handed weapon that requires 60 attack to wield. It is dropped by 'Rum'-pumped crabs in the Braindeath Island 'Rum'-geon that is unlocked in the quest A Clockwork Syringe. It has a higher stab bonus than Korasi's sword, but a lower strength bonus. Unlike other popular stabbing weapons such as the Zamorakian spear and Korasi's sword, the Brackish blade has an aggressive stab stance. This weapon is equal in all stats to a Dragon scimitar (including attack speed), however the stab and slash stats are switched, and it has 1 less slash defence. Korasi's sword and Chaotic weapons are harder to obtain and have higher requirements to equip, this weapon is of great use to players fighting monsters weak to stab, such as dragons. This weapon does not need the quest to be completed, or even started, to use. The weapon, along with the Brine sabre, also deals more damage and is more accurate against the 'Rum'-pumped crabs, and is able to hit even higher than the chaotic rapier. Occasionally while fighting them a message appears saying "The brackish blade seems super-effective." The Brackish blade has a special attack, 'Rum'ify. It doubles the chance of hitting, and adds 2.5% of the damage dealt to your Strength, Attack and Defence, draining 75% of the special attack meter. If the target is low on health and the hit is fatal, even with low damage, the player's stats will still be boosted according to what the hit would have been. This special attack visibly boosts stats and does not stack with the effects of potions or any other boosts. It is also worth noting that the special attack reduces the maximum damage capable for that hit.
https://wiki.darkan.org/%27Skulling%27_changes
Due to some unfortunate recent behaviour in the wilderness regarding tricking people into 'being skulled', we have made some small changes to the way that killers are remembered after death. If you’re not a PK’er and you don’t spend time in the wilderness, this isn’t the blog for you! Basically (via a complicated and very drawn out elaborate scam) a player could find themselves retaliating to someone fighting them in the wilderness and find that they were the ones 'being skulled' while their attacker was not. This lead to people (even experienced pkers) losing equipment because of an exposed flaw in the system. Firstly, let me explain what I mean by 'being skulled'. If you chose to attack someone in the wilderness a skull icon would appear above your head. If you died while having a skull above your head, you would respawn with no items. The only exception to this rule was if you were defending yourself by retaliating against someone attacking you/ or who recently attacked you. The system would remember your attackers and allow you to attack them without fear of being skulled, even after death. Let’s call this a 'combat relationship'. Previously a player who was attacked and killed in the wilderness could return to their killer (within a certain time limit) and engage them in combat without the fear of being skulled. We have now changed this behaviour. If you die, then you no longer have the ability to return to your killer and attack without being skulled. If you do not die then the system still remembers your 'combat relationships' in exactly the same way it always has. Death now causes the game to wipe any 'combat relationships' you might have. Death basically makes you start again, removing your skull and forgetting any of the fights you had previous to death. Please note - We never just change things for the fun of it. We carefully weigh up the pros and cons of any change and discuss the issue with players so we can understand the impact of the change. In this case we believe that there is no impact to 99.9% of legitimate Pking tactics, but that clarification to the system benefits all players. If you have any questions or would like to discuss this matter further, please visit the forum post here.
https://wiki.darkan.org/%27Slayer_points%27
Slayer reward points are awarded when a player finishes an assignment or challenge assigned by any Slayer Master (except Turael/Spria). This ability is unlocked after completing the Smoking Kills quest. The higher level the Slayer Master, the more points are received. Slayer reward points can be traded in to any slayer master for various rewards. The approximate value is 1,436 coins per point (based on 35 points per batch of Slayer Dart runes). Since the Social Slayer was introduced on 11th of July of 2012, players can now invite each other to simply speed up the slayer assignment (experience and drops aren't shared, unless using the Lootshare or Coinshare systems on a multiway combat zone to share the drops) by using the Ring of Slaying or an enchanted gem targeting on the partner. Note that both must be on the same assignment or one of both must have no assignment at all. The points are obtained the same way for both players when the assignment is complete, however they are co-op points, which can be used to obtain rewards from a Slayer Master the same way as the normal reward points, there are different rewards, however. To start collecting Slayer reward points, Smoking Kills must be completed, and hence a Combat level of 85 and a Slayer level of 35 are required. Points are awarded for every task the player completes after their fourth consecutive task, unless they have a task changed by Turael (the first four tasks will earn no points, but from the fifth task onwards, points will be received). Every 10 and 50 tasks completed will give bonus points - every 10th task gives five times the Slayer Master's normal point amount, and every 50th task gives fifteen times the normal amount. If a player changes their task with Turael (or Spria), their task count will be reset back to zero. As such, they will have to complete another four tasks before they can earn points again. Tasks set by Turael/Spria do not count towards the four needed before points are earned, nor do they count toward the total number of tasks completed in determining which one will be the bonus task (i.e. multiple of ten or fifty). Players who just wish to accumulate points in a short time may choose to get tasks assigned by Mazchna (or Achtryn) for the first nine tasks and then the highest Slayer Master possible for the tenth task. This is commonly done by players seeking faster slayer points, as higher levelled Slayer Masters usually give longer, harder tasks. The maximum amount of slayer points a player can have at once is 64,011. Players are advised to use Mazchna (or Achtryn) for the first four Slayer tasks and then any Slayer Master that gives decent tasks for the player's combat level. Every 10th and 50th task, players should use the Slayer Master having the highest requirements they meet, due to the large increase in Slayer points given. The points gained every 10th and 50th task are 5 and 15 times the Slayer Master's regular points, respectively. Warning: Even though the first 4 tasks do not give Slayer points, they count as 4 of the first 10 for higher amounts of reward points. Slayer challenges are sometimes given to players by Slayer Masters. They award the normal amount of Slayer points (the amount that would have been given if it was a task) plus bonus Slayer points and Slayer experience. * Although Kuradal doesn't give bonus slayer points, the challenge will still count as a normal task, and you will be rewarded accordingly. Many players save their points to learn how to craft Slayer helmets. It is advised to spend the next points on learning how to craft a Slayer ring, and then on cancelling unwanted tasks. The rest of the points can then be spent on whatever the player likes, with buying rune packs for 35 points being the most common use. Having unlocked all abilities to craft Slayer items and the ability to deliver killing blows quicker is a requirement needed to get a trimmed Completionist cape. This ability is commonly purchased, as it combines many pieces of Slayer equipment into one, which can greatly increase bank space. Also, it enables the user to gain bonuses while wearing required protection for Slayer monsters. Note: Consider killing some aquanites if you have never done so before purchasing this ability. If you find that you dislike aquanites, it may be best to not purchase this—leaving it un-purchased ensures that you will never have an aquanite slayer task from Kuradal. The item may still be used to kill a monster slightly above zero life points as before. It is stated in-game that 75 Slayer is required for this ability, but neither purchasing it or using it actually requires the stated level. Note: If tasks are not from Chaeldar, Sumona, Duradel or Kuradal, this is not worth buying, unless you are near a 10th or 50th task. It would take a minimum of two tasks from Duradel or Kuradal and three from Chaeldar or Sumona to regain the points used in buying this service. To do this you need: 1. to be in a slayer group 2. both be assigned the same monsters 3. be at the slayer location 4. the other player must have accept aid on Agility arena tickets • Archery tickets • Castle wars tickets • Favour points • Fist of guthix tokens • Honour points • Pieces of eight • Pizazz points • Produce points • Reward token (Gnome Restaurant) • Runecrafting guild tokens • Stealing Creation points • Tokkul • Trading sticks • Vinesweeper points • Void Knight commendation points • Warrior guild tokens • Zeal points Coins • Costume points • Dungeoneering tokens • Ecto-tokens • Kudos • Morale points • Paramaya tickets • Penguin points • Respect • Rusty coins • Slayer reward points
https://wiki.darkan.org/%27Sticky%27_Sanders
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https://wiki.darkan.org/%27The_Bridger%27_Burt
'The Bridger' Burt was mentioned in a note that was given to players who had built the River Lum agility shortcut hidey-hole prior to the 15 March 2011 update that rendered it redundant. Little is known of him, and he has only been mentioned as the note's author. His nickname would also suggest that he "bridges", or builds bridges.
https://wiki.darkan.org/%27The_Guns%27
Julian 'The Guns' is one of the workers supposed to be building the Tower of Life. He is seen repeatedly performing a military press with a log, with the number of lifts he has done appearing above his head on each lift. He counts up to 8,200 - 10,000 before he loses count and then starts over again. He counts at a rate of 100 every 3 minutes, so it takes 5 hours for 'The Guns' to do 10,000 log presses. Players need to speak to him in the Tower of Life quest in order to obtain a builder's shirt. After the completion of Deadliest Catch quest, players find him near the fishing guild bank and use a beer on him to obtain a builder's shirt. He also plays a role in the Deadliest Catch quest. Players will need to ask him to take on the job as rower for the boat. He will agree to do so, although only after you have made him a Sea legs potion.
https://wiki.darkan.org/%27Transmute%27_The_Alchemist
'Transmute' The Alchemist is an alchemist who helped plan the Tower of Life. He, Currency and Effigy tortured the Homunculus, which caused the Homunculus to scare them off. Later, it is said that the Alchemists returned but were turned into a Unihuman and a chickalchemist.
https://wiki.darkan.org/%27Two_Feet%27_Charley%27s_Fish_Shop
'Two Feet' Charley's Fish Shop is a shop located in Mos Le'Harmless and owned by Charley. It sells raw fish. Burthorpe Guard Quartermaster • Carwen Essencebinder Magical Runes Shop • Corporal Boothe's Armoury • Gaius's Two-Handed Shop Dwarven Shopping Store • Crossbow Shop (Dwarven Mine) • Drogo's Mining Emporium • Nulodion's Multicannon Parts • Nurmof's Pickaxe Shop Falador General Store • Cassie's Shield Shop • Garden Centre • Flynn's Mace Market • Herquin's Gems • Party Pete's Emporium • Wayne's Chains - Chainmail Specialist Betty's Magic Emporium • Brian's Battleaxe Bazaar • Gerrant's Fishy Business • Grum's Gold Exchange • Wydin's Food Store Alfred Stonemason's Construction Shop • Alison Elmshaper's Flying Arrow Fletching Shop • Ayleth Beaststalker's Hunting Supplies Shop • Bettamax's Shop • Head Farmer Jones's Farming Shop • Jack Oval's crafting Shop • Jatix's Herblore Shop • Marcus Everburn's Firemaking Shop • Martin Steelweaver's Smithing Supplies Shop • Martin Thwait's Lost and Found • Mess Sergeant Ramsey's Cooking Supplies Shop • Nicholas Angle's Fishing Shop • Pet Shop • Poletax's Herblore Shop • Tobias Bronzearms's Mining Supplies Shop • Pikkupstix's Summoning Shop • Will Oakfeller's Woodcutting Supplies Shop Armour Shop • Contraband Yak Produce • Flosi's Fishmongers • Keepa Kettilon's Store • Ore Store • Weapons Galore Miscellanian General Store • Greengrocer of Miscellania • Island Fishmonger • Miscellanian Clothes Shop • Miscellanian Food Shop Sigmund The Merchant • Fremennik Fishmonger • Fremennik Fur Trader • Skulgrimen's Battle Gear • Yrsa's Accoutrements • Yrsa's Shoe Store Arhein's Store • Candle Shop • Harry's Fishing Shop • Hickton's Archery Emporium • Vanessa's Farming Shop Aemad's Adventuring Supplies • Ardougne Baker's Stall • Ardougne Fur Stall • Ardougne Gem Stall • Silk stall • Ardougne Silver Stall • Ardougne Spice Stall • The Poison Arrow • Zenesha's Platebody Shop Funch's Fine Groceries • Gianne's Restaurant • Grand Tree Groceries • Gulluck and Sons • Rometti's Fine Fashions • Yaktwee's Invizzy Critters Stall Jiminua's Jungle Store • Gabooty's Tai Bwo Wannai Cooperative • Gabooty's Tai Bwo Wannai Drinky Store • Tamayu's Spear Stall • Tiadeche's Karambwan Stall Al Kharid General Store • Ali's Discount Wares • Dommik's Crafting Store • Faruq's Tools for Games • Gem Trader (stall) • Louie's Armoured Legs Bazaar • Ranael's Super Skirt Store • Shantay Pass Shop • Zeke's Superior Scimitars Blades by Urbi • Jamila's Craft Stall • Nathifa's Bake Stall • Raetul and Co's Cloth Store • The Spice is Right Lumbridge General Store • Beefy Bill's Supplies • Bob's Brilliant Axes • Culinaromancer's Chest • Hank's Fishing Shop Varrock General Store • Aubury's Rune Shop • Construction Supplies • Dealga's Scimitar Emporium • Fancy Clothes Store• Horvik's Armour Shop • Lowe's Archery Emporium • Naff's Knockoff Staves • Thessalia's Fine Clothes • Urist's Crafting Supplies • Varrock Swordshop • Zaff's Superior Staves • Ye Olde Tea Shoppe Armour Store • Carefree Crafting Stall • Crossbow Shop (Keldagrim) • Green Gemstone Gems • Keldagrim's Best Bread • Kjut's Kebabs • Ore Seller • Pickaxe-Is-Mine • Reinald's Smithing Emporium • Silver Cog Silver Stall • Vermundi's Clothes Stall Gunslik's Assorted Items • Agmundi Quality Clothes • Keldagrim Stonemason • Quality Armour Shop • Quality Weapons Shop • Vigr's Warhammers Ifaba's General Store • Daga's Scimitar Smithy • Hamab's Crafting Emporium • Solihib's Food Stall • Tutab's Magical Market Bandit Duty Free • Battle Runes • Darren's Wilderness Cape Shop • Edmond's Wilderness Cape Shop • Edward's Wilderness Cape Shop • Ian's Wilderness Cape Shop • Larry's Wilderness Cape Shop • Lundail's Arena-side Rune Shop • Mage Arena Staves • Neil's Wilderness Cape Shop • Richard's Wilderness Cape Shop • Sam's Wilderness Cape Shop • Simon's Wilderness Cape Shop • Tony's Pizza Bases • William's Wilderness Cape Shop
https://wiki.darkan.org/%27Voice_of_Doom%27_potion
The 'voice of doom' potion was an item that was involved in the 2007 Halloween event, during which the player completed a series of chores meant for the Grim Reaper's late assistant. It was found by searching the fireplace, and it needed to be placed on the bookshelf. The potion in question could not be used by players. This item is now discontinued and no longer exists in RuneScape. Guam • Marrentill • Rogue's purse • Ash • Tarromin • Harralander • Ranarr • Wergali • Toadflax • Irit • Mountain irit • Diamond dust • Spirit weed • Avantoe • Kwuarm • Snapdragon • Cadantine • Lantadyme • Dwarf weed • Torstol • Antipoison+ • Antipoison++ • Weapon poison+ • Weapon poison++ • Fellstalk Attack (mix) • Strength (mix) • Defence (mix) • Combat (mix) • Super attack (mix) • Super strength (mix) • Magic essence (mix) • Super defence (mix) • Antifire (mix) • Ranging (mix) • Magic (mix)• Zamorak brew (mix) • Saradomin brew • Super antifire • Extreme attack • Extreme strength • Extreme defence • Extreme magic • Extreme ranging • Overload Stat restore (mix) • Energy (mix) • Summoning • Prayer (mix) • Super energy (mix) • Super restore (mix) • Sanfew serum • Recover special • Super prayer • Prayer renewal Relicym's balm (mix) • Antipoison (mix) • Super antipoison (mix) • Yeti curse cure • Sanfew serum • Antipoison+ (mix) • Antipoison++ Juju hunter potion • Scentless potion • Juju farming potion • Juju cooking potion • Juju fishing potion • Juju woodcutting potion • Juju mining potion • Saradomin's blessing • Guthix's gift • Zamorak's favour Bravery potion • Cadava potion • Goblin potion • Guthix balance (unf) • Guthix balance • Guthix rest • Potion • Mixture - step 1 • Mixture - step 2 • Shrink-me-quick • Super fishing explosive • Troll potion • 'voice of doom' potion • Olive oil • Sacred oil • Serum 207 • Serum 208 Agility • Antifire • Antipoison • Antipoison+ • Antipoison++ • Attack • Crafting • Defence • Energy • Extreme attack • Extreme defence • Extreme magic • Extreme ranging • Extreme strength • Fishing • Fletching • Guthix's gift • Guthix balance • Hunter • Juju cooking • Juju farming • Juju fishing • Juju hunter • Juju mining • Juju woodcutting • Magic essence • Magic • Overload • Prayer • Prayer renewal • Ranging • Recover special • Relicym's balm • Restore • Sanfew serum • Saradomin's blessing • Saradomin brew • Scentless potion • Serum 207 • Serum 208 • Summoning • Super antifire • Super antipoison • Super attack • Super defence • Super energy • Super prayer • Super restore • Super strength • Zamorak's favour • Zamorak brew Magic • Ranged • Melee • Defence • Stat restore • Cure • Rejuvenation • Weapon poison • Gatherer's • Artisan's • Naturalist's • Survivalist's Magic • Ranged • Melee • Defence • Stat restore • Cure • Rejuvenation • Weapon poison • Gatherer's • Artisan's • Naturalist's • Survivalist's Magic • Ranged • Melee • Defence • Stat restore • Cure • Rejuvenation • Weapon poison • Gatherer's • Artisan's • Naturalist's • Survivalist's
https://wiki.darkan.org/%27Voice_of_doom%27_potion
The 'voice of doom' potion was an item that was involved in the 2007 Halloween event, during which the player completed a series of chores meant for the Grim Reaper's late assistant. It was found by searching the fireplace, and it needed to be placed on the bookshelf. The potion in question could not be used by players. This item is now discontinued and no longer exists in RuneScape. Guam • Marrentill • Rogue's purse • Ash • Tarromin • Harralander • Ranarr • Wergali • Toadflax • Irit • Mountain irit • Diamond dust • Spirit weed • Avantoe • Kwuarm • Snapdragon • Cadantine • Lantadyme • Dwarf weed • Torstol • Antipoison+ • Antipoison++ • Weapon poison+ • Weapon poison++ • Fellstalk Attack (mix) • Strength (mix) • Defence (mix) • Combat (mix) • Super attack (mix) • Super strength (mix) • Magic essence (mix) • Super defence (mix) • Antifire (mix) • Ranging (mix) • Magic (mix)• Zamorak brew (mix) • Saradomin brew • Super antifire • Extreme attack • Extreme strength • Extreme defence • Extreme magic • Extreme ranging • Overload Stat restore (mix) • Energy (mix) • Summoning • Prayer (mix) • Super energy (mix) • Super restore (mix) • Sanfew serum • Recover special • Super prayer • Prayer renewal Relicym's balm (mix) • Antipoison (mix) • Super antipoison (mix) • Yeti curse cure • Sanfew serum • Antipoison+ (mix) • Antipoison++ Juju hunter potion • Scentless potion • Juju farming potion • Juju cooking potion • Juju fishing potion • Juju woodcutting potion • Juju mining potion • Saradomin's blessing • Guthix's gift • Zamorak's favour Bravery potion • Cadava potion • Goblin potion • Guthix balance (unf) • Guthix balance • Guthix rest • Potion • Mixture - step 1 • Mixture - step 2 • Shrink-me-quick • Super fishing explosive • Troll potion • 'voice of doom' potion • Olive oil • Sacred oil • Serum 207 • Serum 208 Agility • Antifire • Antipoison • Antipoison+ • Antipoison++ • Attack • Crafting • Defence • Energy • Extreme attack • Extreme defence • Extreme magic • Extreme ranging • Extreme strength • Fishing • Fletching • Guthix's gift • Guthix balance • Hunter • Juju cooking • Juju farming • Juju fishing • Juju hunter • Juju mining • Juju woodcutting • Magic essence • Magic • Overload • Prayer • Prayer renewal • Ranging • Recover special • Relicym's balm • Restore • Sanfew serum • Saradomin's blessing • Saradomin brew • Scentless potion • Serum 207 • Serum 208 • Summoning • Super antifire • Super antipoison • Super attack • Super defence • Super energy • Super prayer • Super restore • Super strength • Zamorak's favour • Zamorak brew Magic • Ranged • Melee • Defence • Stat restore • Cure • Rejuvenation • Weapon poison • Gatherer's • Artisan's • Naturalist's • Survivalist's Magic • Ranged • Melee • Defence • Stat restore • Cure • Rejuvenation • Weapon poison • Gatherer's • Artisan's • Naturalist's • Survivalist's Magic • Ranged • Melee • Defence • Stat restore • Cure • Rejuvenation • Weapon poison • Gatherer's • Artisan's • Naturalist's • Survivalist's
https://wiki.darkan.org/%27Wacher_Schlaf%27-Fl%C3%A4schchen
The Waking sleep vial is made by using some Ground tooth with a Guam-marr vial. Its a potion used to access the Dream World in the Lunar Diplomacy quest. The player pours the potion on Magic kindling to get Soaked kindling which they then light on fire to be transported to the Dream World. The vial becomes an Empty vial after use and has no further use once the quest is completed.
https://wiki.darkan.org/%27Zounds..._Room!%27
Recommendations are pieces of advice given by the various skilling experts in the Burthorpe/Taverley area. The tasks range from completing thieving capers to participating in the TzHaar Fight Pits. The skilling experts can even offer you a teleport to the mentioned task, immediately for the first 10 tasks a day, or after 30 minutes play-time for any consecutive tasks. This may turn out useful for those who find it difficult to travel to the TzHaar area or other places. You need to fulfill the requirements required for the quests involved in the teleport, otherwise you cannot accept the task. Using the teleport system too many times gives the message: You have used the Recommendation teleport system too many times today. You'll now have to wait 30 minutes between Recommendation teleports. Attempting to use it again after that, before the timer is up, gives the message: You recently used the Teleport system and must now wait "x" minutes before using it again.
https://wiki.darkan.org/%27cuffs%27
Cuffs is an NPC that can be thieved from as well as attacked. He gives the same amount of coins as well as similar drops and Thieving experience as a man. He is part of a group of shady people who can be found loitering north of Falador, and associates with Narf, Jeff, and Rusty. There is also a level 19 Guard standing watch close by.
https://wiki.darkan.org/%27perfect%27_necklaces
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https://wiki.darkan.org/%27revenant%27_ghosts
Revenants are the ghostly versions of creatures slain in the God Wars, and are amongst the most dangerous type of monsters in RuneScape. The word revenant comes from a French and Latin word meaning "returned." They were introduced in an update on 10 December 2007, and were designed to replace player killers in the Wilderness; as such, revenants are generally fairly much stronger than their combat levels suggest. Before 1 February 2011, Revenants could be found patrolling freely around various parts of the Wilderness, but are now found only in the Forinthry Dungeon, which is a PvP zone. These creatures are mainly killed for their valuable special drops (such as Ancient Warriors' equipment). Higher level revenants are more likely to drop these specific items. Profits can make the hardworking players get their dream item or skill done in a high amount. These items, rare as they can be, sell much more then their G.E prices, due to their rarity and their powerful defensive and attack bonuses. Revenants can be found in the Forinthry Dungeon, for players brave enough to kill them and get rewarding drops. Most players choose to avoid the Forinthry Dungeon by virtue of the fact that it is still a PvP area. To minimise the risk of being killed by other players, find a world filled with friendly revenant hunters, join friend chats/clans dedicated to killing Revenants, or use different servers. Revenants can attack using all three sides of the combat triangle. Players killing them in the Forinthry Dungeon should be aware of this. Revenants drop more corrupt and low-levelled artefacts then regular equipment and high-levelled artefacts. Players should be aware of this. Revenants' Magic and Ranged attacks have very long ranges, allowing revenants to strike even if they cannot be seen on the screen, though you can still hear the sound effects, and what seems to be limited numbers of long ranged attacks. All of their attacks are strong enough that it is common for revenants, aside from perhaps the lowest-levelled ones, to hit over 130 life points of damage at once. Some revenants can also poison with their attacks. When attacking, revenants attempt to target any weaknesses in their foe's defences. For example, if a revenant is fighting a player who is wearing rune armour, which gives good bonuses to Melee and Ranged but very poor Magic defence, it will use Magic attacks. Revenants can also adapt to any protection prayers that the target may be using, and will change their attacks accordingly. If in a team, they can focus on the other player for a long time before attacking the player that attacks it. Defensively, revenants have the ability to heal themselves up to around half health 15 times when their life points become low. They can also cure themselves of poison, even poison from weapons poisoned with karambwan paste. When damaged, revenants may attempt to retreat and use Ranged and Magic attacks, though Revenants have been deprived of their ability to freeze and teleblock. Before the beginning of the Revenants being forced underground, they couldn't cure themselves from karambwan paste. Weapons such as the chaotic rapier or maul can deal fast damage on the Revenants; the Revenants have low health, and won't be able to recover from a lot of damage that fast. High levelled players with Chaotic Rapiers can finish a Revenant Ork in a few seconds rather than minutes. Should a revenant attack the summoning familiar of a player, it will use an extremely powerful magic attack that hits four times as fast as their regular attacks with a max of similar to that of the revenants standard attacks. Players with lower levelled familiars and especially the spirit terrorbird and war tortoise should be careful as the higher level revenants may quickly kill these familiars. Revenants are typically weak to stabbing attacks, but due to that they are ghosts, they are also weak to slash attacks. Please note the higher levelled revenants, such as the Revenant dragon, have extremely high defence against stabbing and even slashing attacks. All the revenants are killed, regardless of their combat level, as most powerful PK weapons can usually kill them faster than a whip or scimitar. During the Second Age, the Wilderness was the heart of the kingdom of the almighty Empty Lord, Zaros. At the time, the land was prosperous and wooded, protected from his enemies by enormous military strength. However, when he was overthrown by Zamorak, the God Wars began. The God Wars that raged across Gielinor for 4,000 years were the world's darkest hours. The races of countless civilizations were forced to extinction, and entire regions were left uninhabitable by battle. No area suffered so greatly as the Wilderness. With Zaros removed from power, the world's other races and religious factions launched massive assaults not only on each other, but on the leaderless legions of Zaros. By the end of the God Wars, the Wilderness had suffered from so much conflict that it was permanently scarred, its former beauty forgotten. Many of those that died in the Wars are trapped eternally in the Wilderness, their souls twisted by the evil magic and corruption that surrounds it. For a very long time, over 2,000 years later, these creatures, known now as the revenants, continued to hunt for those that enter their kingdom, doing whatever they can in their power to stop them. Since then, the Wilderness has been recaptured and the Revenants, along with many other monsters native to the Wilderness, have been forced underground into the Forinthry Dungeon. They have been diminished and are no longer able to freeze or teleblock opponents, however they are still powerful.
https://wiki.darkan.org/%27rum%27
'Rum' generally refers to a beverage, although its suitability for human consumption can be debatable at times. Different kinds of 'rum' include:
https://wiki.darkan.org/%27rum%27-pumped_crab
'Rum'-pumped crabs are dangerous and aggressive, mutated crustaceans found in the 'Rum'geon on Braindeath Island, which is a multiway combat zone. They have been injected by Captain Donnie's general malpractitioners in order to create an army. They are the only monsters that drop the brackish blade. In order to access the dungeon, the quest A Clockwork Syringe needs to be partially completed and the player must have a fishbowl helmet and diving apparatus equipped, otherwise they will not be allowed to enter. 'Rum'-pumped crabs use only melee with a maximum hit of around 120. They will constantly be considered aggressive towards anyone within the 'Rum'geon. They will take increased damage from the brackish blade that they drop, as well as the brine sabre. It should be noted that a brine sabre hits more often and with better damage using the controlled stab style, than korasi's sword on controlled stab. There is a safespot from general malpractitioners in the room east of the dungeon entrance. This will help save inventory spots for prayer potions normally taken up by food and antipoisons. It is easy to kill over 100 crabs on one inventory of prayer potions. If your goal is to attain the brackish blade via drop, fill inventory with 1 antipoison (in case you get poisoned by the malpractitioners on your way to safe spot), 3 tunas, swordfish, monkfish, or shark for emergency food, and 17-21 prayer potions (4). Players may find it more profitable to bring along High Alchemy runes, as the rune claws drops can more often than not be alched for more than they could be sold for on the Grand Exchange. Also, it is possible to gather upwards of 100K gold coins per trip just by picking up the regular coin drops as well as alchemising. Another way to increase your profit for each trip is to bring a gem bag, a reward from the Dungeoneering skill and bought by tokens, to keep all gem drops without using inventory space. Since the Brine Sabre special attack does not have much of a benefit, a dragon battleaxe is worth an inventory space. The drop in attack levels from the special is easily countered by the super attack potion drops. Protect from Melee is advised, as multiple crabs will attack the player. On occasion, nearby level 65 general malpractitioners may throw a syringe at a crab and temporarily increase its attack speed, up to a maximum of 8. The malpractitioners will also attack the player with poisonous ranged attacks, so antipoison potions or an anti-poison totem will come in handy. Additionally, these monsters are weak to stab attacks. 'Rum'-pumped crabs also have a high blue charm drop rate, for those who would like to effectively collect them whilst gaining considerable combat experience (about 150K+ per trip with optimal gear, stats, and inventory. This is excluding Constitution experience). Another strategy is to bring a good melee defensive set such as Barrows equipment and lure the general malpractitioners out of one of the rooms and close the door after them, this way you will avoid being ranged by the malpractitioners and can either choose to pray melee to avoid receiving damage from the 'rum'-pumped crabs or you can choose to use the Ancient Curse, Soul Split, whenever you get low on life points. It is noteworthy that the crabs drops several cooked lobsters which can also be used for healing up the life points lost. With this method a trip would last until you run out of prayer potions. This monster drops items from the rare drop table. The ring of wealth improves the chances if equipped but is not required to access the table. Crawling Hand • Banshee • Infernal Mage • Bloodveld • Aberrant spectre • Gargoyle • Nechryael • Abyssal demon Cave crawler • Rockslug • Cockatrice • Pyrefiend • Basilisk • Jelly • Turoth • Kurask • Aquanite Banshee (Mighty) • Cave crawler (Monstrous) • Basilisk (boss) • Turoth (Mightiest and Swarming turoth) • Kurask (overlord) • Aberrant spectre Crawling hand • Cave crawler • Cave slime • Pyrefiend • Night spider • Jelly • Spiritual guardian • Seeker • Nechryael • Edimmu • Soulgazer Gelatinous Abomination • Desert Lizard • Mogre • Harpie Bug Swarm • Killerwatt • Molanisk • Terror dog • Brine rat • Fever Spider • Mutated zygomite • Cave horror • Wild Jade Vine • 'Rum'-pumped crab • Dust devil • Skeletal Wyvern • Jungle strykewyrm • Desert strykewyrm • Dark beast • Ice strykewyrm File:Creeping hand inv.png Creeping hand • File:Minitrice inv.png Minitrice • Baby basilisk • Baby kurask • Abyssal minion • File:Tz-rek jad.png TzRek-Jad
https://wiki.darkan.org/%27rum%27_pumped_crab
'Rum'-pumped crabs are dangerous and aggressive, mutated crustaceans found in the 'Rum'geon on Braindeath Island, which is a multiway combat zone. They have been injected by Captain Donnie's general malpractitioners in order to create an army. They are the only monsters that drop the brackish blade. In order to access the dungeon, the quest A Clockwork Syringe needs to be partially completed and the player must have a fishbowl helmet and diving apparatus equipped, otherwise they will not be allowed to enter. 'Rum'-pumped crabs use only melee with a maximum hit of around 120. They will constantly be considered aggressive towards anyone within the 'Rum'geon. They will take increased damage from the brackish blade that they drop, as well as the brine sabre. It should be noted that a brine sabre hits more often and with better damage using the controlled stab style, than korasi's sword on controlled stab. There is a safespot from general malpractitioners in the room east of the dungeon entrance. This will help save inventory spots for prayer potions normally taken up by food and antipoisons. It is easy to kill over 100 crabs on one inventory of prayer potions. If your goal is to attain the brackish blade via drop, fill inventory with 1 antipoison (in case you get poisoned by the malpractitioners on your way to safe spot), 3 tunas, swordfish, monkfish, or shark for emergency food, and 17-21 prayer potions (4). Players may find it more profitable to bring along High Alchemy runes, as the rune claws drops can more often than not be alched for more than they could be sold for on the Grand Exchange. Also, it is possible to gather upwards of 100K gold coins per trip just by picking up the regular coin drops as well as alchemising. Another way to increase your profit for each trip is to bring a gem bag, a reward from the Dungeoneering skill and bought by tokens, to keep all gem drops without using inventory space. Since the Brine Sabre special attack does not have much of a benefit, a dragon battleaxe is worth an inventory space. The drop in attack levels from the special is easily countered by the super attack potion drops. Protect from Melee is advised, as multiple crabs will attack the player. On occasion, nearby level 65 general malpractitioners may throw a syringe at a crab and temporarily increase its attack speed, up to a maximum of 8. The malpractitioners will also attack the player with poisonous ranged attacks, so antipoison potions or an anti-poison totem will come in handy. Additionally, these monsters are weak to stab attacks. 'Rum'-pumped crabs also have a high blue charm drop rate, for those who would like to effectively collect them whilst gaining considerable combat experience (about 150K+ per trip with optimal gear, stats, and inventory. This is excluding Constitution experience). Another strategy is to bring a good melee defensive set such as Barrows equipment and lure the general malpractitioners out of one of the rooms and close the door after them, this way you will avoid being ranged by the malpractitioners and can either choose to pray melee to avoid receiving damage from the 'rum'-pumped crabs or you can choose to use the Ancient Curse, Soul Split, whenever you get low on life points. It is noteworthy that the crabs drops several cooked lobsters which can also be used for healing up the life points lost. With this method a trip would last until you run out of prayer potions. This monster drops items from the rare drop table. The ring of wealth improves the chances if equipped but is not required to access the table. Crawling Hand • Banshee • Infernal Mage • Bloodveld • Aberrant spectre • Gargoyle • Nechryael • Abyssal demon Cave crawler • Rockslug • Cockatrice • Pyrefiend • Basilisk • Jelly • Turoth • Kurask • Aquanite Banshee (Mighty) • Cave crawler (Monstrous) • Basilisk (boss) • Turoth (Mightiest and Swarming turoth) • Kurask (overlord) • Aberrant spectre Crawling hand • Cave crawler • Cave slime • Pyrefiend • Night spider • Jelly • Spiritual guardian • Seeker • Nechryael • Edimmu • Soulgazer Gelatinous Abomination • Desert Lizard • Mogre • Harpie Bug Swarm • Killerwatt • Molanisk • Terror dog • Brine rat • Fever Spider • Mutated zygomite • Cave horror • Wild Jade Vine • 'Rum'-pumped crab • Dust devil • Skeletal Wyvern • Jungle strykewyrm • Desert strykewyrm • Dark beast • Ice strykewyrm File:Creeping hand inv.png Creeping hand • File:Minitrice inv.png Minitrice • Baby basilisk • Baby kurask • Abyssal minion • File:Tz-rek jad.png TzRek-Jad
https://wiki.darkan.org/%27rum%27_pumped_crabs
'Rum'-pumped crabs are dangerous and aggressive, mutated crustaceans found in the 'Rum'geon on Braindeath Island, which is a multiway combat zone. They have been injected by Captain Donnie's general malpractitioners in order to create an army. They are the only monsters that drop the brackish blade. In order to access the dungeon, the quest A Clockwork Syringe needs to be partially completed and the player must have a fishbowl helmet and diving apparatus equipped, otherwise they will not be allowed to enter. 'Rum'-pumped crabs use only melee with a maximum hit of around 120. They will constantly be considered aggressive towards anyone within the 'Rum'geon. They will take increased damage from the brackish blade that they drop, as well as the brine sabre. It should be noted that a brine sabre hits more often and with better damage using the controlled stab style, than korasi's sword on controlled stab. There is a safespot from general malpractitioners in the room east of the dungeon entrance. This will help save inventory spots for prayer potions normally taken up by food and antipoisons. It is easy to kill over 100 crabs on one inventory of prayer potions. If your goal is to attain the brackish blade via drop, fill inventory with 1 antipoison (in case you get poisoned by the malpractitioners on your way to safe spot), 3 tunas, swordfish, monkfish, or shark for emergency food, and 17-21 prayer potions (4). Players may find it more profitable to bring along High Alchemy runes, as the rune claws drops can more often than not be alched for more than they could be sold for on the Grand Exchange. Also, it is possible to gather upwards of 100K gold coins per trip just by picking up the regular coin drops as well as alchemising. Another way to increase your profit for each trip is to bring a gem bag, a reward from the Dungeoneering skill and bought by tokens, to keep all gem drops without using inventory space. Since the Brine Sabre special attack does not have much of a benefit, a dragon battleaxe is worth an inventory space. The drop in attack levels from the special is easily countered by the super attack potion drops. Protect from Melee is advised, as multiple crabs will attack the player. On occasion, nearby level 65 general malpractitioners may throw a syringe at a crab and temporarily increase its attack speed, up to a maximum of 8. The malpractitioners will also attack the player with poisonous ranged attacks, so antipoison potions or an anti-poison totem will come in handy. Additionally, these monsters are weak to stab attacks. 'Rum'-pumped crabs also have a high blue charm drop rate, for those who would like to effectively collect them whilst gaining considerable combat experience (about 150K+ per trip with optimal gear, stats, and inventory. This is excluding Constitution experience). Another strategy is to bring a good melee defensive set such as Barrows equipment and lure the general malpractitioners out of one of the rooms and close the door after them, this way you will avoid being ranged by the malpractitioners and can either choose to pray melee to avoid receiving damage from the 'rum'-pumped crabs or you can choose to use the Ancient Curse, Soul Split, whenever you get low on life points. It is noteworthy that the crabs drops several cooked lobsters which can also be used for healing up the life points lost. With this method a trip would last until you run out of prayer potions. This monster drops items from the rare drop table. The ring of wealth improves the chances if equipped but is not required to access the table. Crawling Hand • Banshee • Infernal Mage • Bloodveld • Aberrant spectre • Gargoyle • Nechryael • Abyssal demon Cave crawler • Rockslug • Cockatrice • Pyrefiend • Basilisk • Jelly • Turoth • Kurask • Aquanite Banshee (Mighty) • Cave crawler (Monstrous) • Basilisk (boss) • Turoth (Mightiest and Swarming turoth) • Kurask (overlord) • Aberrant spectre Crawling hand • Cave crawler • Cave slime • Pyrefiend • Night spider • Jelly • Spiritual guardian • Seeker • Nechryael • Edimmu • Soulgazer Gelatinous Abomination • Desert Lizard • Mogre • Harpie Bug Swarm • Killerwatt • Molanisk • Terror dog • Brine rat • Fever Spider • Mutated zygomite • Cave horror • Wild Jade Vine • 'Rum'-pumped crab • Dust devil • Skeletal Wyvern • Jungle strykewyrm • Desert strykewyrm • Dark beast • Ice strykewyrm File:Creeping hand inv.png Creeping hand • File:Minitrice inv.png Minitrice • Baby basilisk • Baby kurask • Abyssal minion • File:Tz-rek jad.png TzRek-Jad
https://wiki.darkan.org/%27rum%27geon
The 'Rum'geon is a resource dungeon located on Braindeath Island. The dungeon is unlocked during A Clockwork Syringe and it contains 'Rum'-pumped crabs and General Malpractitioners. Since the 'Rum'-pumped crabs can't be found anywhere else in the game, this is the only area in the game where players may obtain Brackish Blades. A player requires level 50 Dungeoneering, completion of Pirate Pete section of Recipe for Disaster and A Clockwork Syringe to be able to access the 'Rum'geon. This resource dungeon is not mentioned in the in-game Dungeoneering guide. You will need a diving apparatus and fishbowl helmet to access this dungeon. Because of its underwater state, Dwarf Multicannons and Summoning familiars are not allowed into the dungeon. When you die in this area during the quest A Clockwork Syringe, your gravestone and items appear outside at the dungeon entrance. However, after completion of the quest it will appear at the location of death, inside the dungeon.
https://wiki.darkan.org/%27small_shoe%27
Gnome trainers are rather unfriendly gnomes that shout insults at players training agility at the agility course in the Tree Gnome Stronghold such as "My granny is faster than you!" When talked to the gnome trainer will say "I'm amazed by how much humans chat. The sign over there says training area, not pointless conversation area." The insults starting at the netting are "That's it, straight up", "Come on scaredy cat get across that rope", "My granny can move faster than you", and "move it, move it, move it!". In a hidden update the one closest to the net says "A terror bird can climb better then you!" when accessing the Advanced course. He also prevents you from proceeding onto the Advanced course without the required level. A Gnome trainer is a possible NPC from a hard riddle clue on a Treasure Trail. When spoken to with this clue, he will give you a puzzle box.
https://wiki.darkan.org/%27small_shoe%27_Often_found_with_rod_on_mushroom
Cryptic clues are common riddle clues in higher level clues, but they can be found in lower level clues on occasion. They will lead the player to an NPC to talk to, crates to search, or to a location where they are to dig. Hard level clues which lead the player to an NPC will normally result in a puzzle box. Some clues require the player to obtain a key from a nearby monster to access the needed location. These chest key clues are usually found on lower level trails. Oddly, if there is a key involved in the clue, it is possible to get the key beforereading the hint, which could save the player some time. Anagrams • Celtic knots • Challenge scrolls • Compass • Coordinates (Locate) • Cryptics • Emote clues • Maps • Puzzle boxes (guide) • Scans • Simple clues
https://wiki.darkan.org/%27upcoming_updates%27
Please note that these updates have not occurred yet. For updates that have occurred, please click here. Mod Mark confirmed in a recent interview with RuneShark (recorded 4/27/2012, published 6/12/2012) that Jagex does have plans to release another skill into RuneScape, with him hinting at a late 2013 release. He confirmed it would not be sailing, whilst listing several suggestions that had come up, including unarmed combat, necromancy and others. In the fourth LIVE Q&A session Mod Mark confirmed that two new skills would be released. One would be a gathering skill like mining and woodcutting and one would be a production skill such as crafting. What form these skills will take is yet to be announced. In a November 2012 Behind the Scenes the new skills were described as "designed to suit the old-school, yet complement the entire game" since it was modelled after "on some of our oldest and dearest content." Answer: More of the truth of Daemonheim is revealed with the Warped floors, where those who venture down can find out more about the lores and backstories to Bilrach’s creation. As for “Finally”, there is a finale to come… In a development blog, Mod Mark commented that Jagex was planning to release many more rooms and the Menagerie was only the start. What the new rooms could be is unknown. Answer: Yes. We recently made an update to Construction in which we fixed many bugs, and we do plan to add more rooms (like the recent menagerie) in the future. It’s tough to add new features when we knew that aspects of the graphics were broken - we had to fix them rather than add more broken content. <ref>Mod Mark on construction updates.*</ref> During the fourth LIVE Q&A session Mod Mark announced that two big updates would come to the Construction Skill during 2013. One such update would be a graphical rework of the house. There would also be an update to make parts of the house only for the player to train it. Some possible ideas that were suggested were player owned streets, were players can live alongside their friends in an instanced world. At approximately thirty minutes into the session, Mod Mark said that he wanted to bring back an idea from 2002, where you could buy land and tweak it to your own desires. In the fourth LIVE Q&A session, it was mentioned that there will be updates to the Wilderness to try and get more skillers into the wilderness, such as better resources. It was specifically mentioned that there would be an improvement on the agility return from the Wilderness Agility Course. In the RuneScape 2012 Highlights video, Mod Mark revealed that there will be player-owned ports added to the game at some point in the future. Players will have to build the port and a few houses to attract captains. After that, they'll have to give the captains various assignments. The captains will have to be paid with money. As a reward, the captain will find so-called 'recipes', methods with which players will be able to make several high levelled items. Mod Mark confirmed that high level smithing will be expanded with player-owned ports.<ref>RuneScape forums</ref> During the fourth LIVE Q&A session on the 30th of September 2012 (Coming 2013) Mod Mark confirmed that players will be able to fully customise their player owned ports, ships and NPC's as part of this update. He later confirmed that elements of this update would allow players to interact with the yet unreleased Eastern Lands. During the LIVE Evolution Of Combat Q&A session on 11th of November 2012, Mod Mark confirmed that the update was coming 4th of December 2012.[source needed] Answer: We think that we had a good mix in 2009. Don't forget we had continuation of many quest lines like the dwarf storyline, the elf storyline and the Fremennik one, on top of the penguin one and the conclusion of the cave goblin quest series. And, yes, we are continuing the dwarf storyline this year and we still plan to have a final one after that. In the Game Update FAQ for Elemental Workshop IV, Mods Dylan and Mark have confirmed more quests being planned. The ninth quest in the Elf series, the currently unsubtitled Mourning's Ends Part III, is to be released in 2012 or 2013, according to RuneFest 2011. There is little known about it, other than the fact that access to Prifddinas will be granted as a reward, and it will be released alongside the Elf Task Diary. During the fourth LIVE Q&A session Mod Mark announced that it was very unlikely that the next elf quest and Prifiddnas would be released during 2012/2013 due to it being such a large undertaking. Mod Mark specifically mentioned that the quest would be so large that it would likely take place after the HTML5 update. He suggested a release in 2014 was more likely. In the fourth LIVE Q&A session Mod Mark suggested that there would be a stunning, huge and epic quest released in early 2013 that his team is very proud of. What quest or storyline this may follow is yet to be announced. It was announced in the Lore LIVE Q&A that Guthix will feature in this quest. In the third LIVE Q&A they agreed that the 200th quest would also be mindblowing, these could well be one and the same. During the fourth LIVE Q&A session Mod Mark announced that two quests would be released during November 2012, that would feature Ariane. These two quests would be released alongside each other, very much like the recent Ozan double bill quests. These quests will expand on Ariane's history and the beginning of her own storyline as part of the signature heroes. In the fourth LIVE Q&A session, it was strongly hinted at 49:00 that there would be a Black Knights' Fortress rework. In the fourth LIVE Q&A session, Mod Mark revealed that what the 200th quest would be was not at the top of his priorities, however, he confirmed that like The Chosen Commander, it would end a current storyline. It was further mentioned at 1:27:15 that the quest cape might be trimmed at the 200th quest, though Mod Mark said that the idea seemed a little dated. During the Runescape LIVE lore Q&A it was revealed that the biggest quest in Runescape will be released in 2013, that will detail more of Guthix and his history. The said quest is also said to be the precursor of the events to follow. As part of Runescapes god central content during 2013, time in Runescape's game world will move on. This will be triggered by a huge Quest that will be central to next years developments. During the LIVE Q&A session Mod Mark confirmed that in 2013 a lot of content will center around how the gods interact with the game world. This could take the form of temporary events where for example players of Zamorak can battle with those of Saradomin. It was also suggested that Zaros and his followers will play a big role in the content next year as well. Mod Mark is also very interested in allowing players to both cosmetically and practically show their alignment to a particular god. During the Runescape LIVE Lore session it was revealed that as part of next year's god central updates, an NPC already in game will attain godhood. During the fifth LIVE Q&A session on Runescapes lore, it was revealed that Kudos Island will be renamed Fossil Island and will feature many fossils as part of its structure and landscape. Also an unmentioned Dragonkin lives on this island. Due to this update needing a large graphical budget, the project has been put on hold until further notice. Answer: I love Trouble Brewing, but we know we need to rework a fair amount of it. Some of the gameplay is just broken now. I’d like to fix it up before teaching people how to play it. There is an excellent KB article on it, though – try reading that. Answer: No, we have not given up on the games room. In fact, we have plans that will hopefully re-invigorate it. But we felt the new teleport location was more convenient, generally, not just for the Loyalty and Troll invasion updates. After a leak in game that showed Daemonheim in the task set, Mod Mark confirmed that Daemonheim tasks are in the works.<ref>http://services.runescape.com/m=forum/l=0/sl=0/forums.ws?254,255,85,62748152,goto,1</ref> Answer: Not all areas need to have an Achievement Diary. Interestingly, we do plan to have an Achievement Diary set with a potential set bonus. Who’s to say that there won’t be more areas, or indeed more slots, in a few years’ time? The Kalphite King was originally introduced as an April Fool's Day joke along with the Queen Black Dragon. It was later confirmed at RuneFest 2011 that it will be released. According to Behind The Scenes: Special Edition, the Kalphite King will be released in early 2013. Word of Wind asks: Few weeks ago I heard from players that there are going to be Adamant dragons. I would like to know, are you really planning those or is it just simply joke? Mod Mark: We are planning to add some adamant dragons in the future, but the screenshot that people "thought" were addy dragons weren't. Honest! In the fourth LIVE Q&A session at approximately 46:00, Mod Mark announced that Jagex was working on updating all previous quests to feature voice acting, background sounds, and more ambiance. There will be more voice-acting in the future. In a recent interview is confirmed by mod Mark that the inhabitans of Ardougne will get a French accent and the penguins American ones. Mod John A: Alas, the dwarf rework keeps being pushed back because of other Graphics priorities. It will come out eventually but I can’t say when. Mod Mark: The "chat head" part of the rework has been live for some months (that’s the face you see in the chat box when talking to a dwarf), but sadly the full rework of the dwarves will have to wait. We’ve found other races in even greater need of a graphical rework, for example, the gnomes and trolls, both of which are being worked on right now. Since both the Gnomes and the Trolls received their graphical rework, it is likely that the Dwarf race is next, however Jagex Hinted at a graphical rework for the Elves.[source needed] Mod Pascal, a french member of the RuneScape graphics team, confirmed in a interview with Francoscape<ref>Interview with Francoscape (Fr)</ref> that they were actually working on a graphical update of Falador. This was also confirmed by Mod Mark in the fourth LIVE Q&A session. In the fourth LIVE Q&A session, Mod Mark confirmed that a graphical update to Kandarin, specifically Ardougne would be coming. In the fourth LIVE Q&A session, a question was asked about a day and night system. Though the idea was being debated, it was mentioned that there would be more light sequences similar to that of The Firemaker's Curse. During the fourth LIVE Q&A session Mod Mark announced that Tutorial Island will be removed or moved some time in the future to make way for an updated wizards tower area. Answer: We shall be changing this, the proposal has been signed off, but it's currently a rather low priority for the team that manage the website. On a thread made by a player concerning Frames Per Second (FPS) and Multi-Core support on the day of release of Z-Buffering, Mod Chris E confirmed it is implemented but disabled. During the first live RuneScape Q&A, CEO Mark Gerhard announced that Jagex are making plans for developing RuneScape 3. Micro transactions such as Solomon's Store and Squeal of Fortune are helping to build a 'war chest' to fund such a large project. RuneScape 3 was then announced during the Fourth LIVE Q&A session as the project name for several huge updates over the next couple of years. These updates would feature advanced graphics, audio, lighting and textures, customisable interface and would run on HTML5. He also suggested that such a project might run on future generation technologies such as mobile phones and tablets. As part of Jagex's plans for the future of RuneScape it was announced during the fourth LIVE Q&A session that the team are not only looking to bring RuneScape to Tablet computers but to produce a mobile application or game that would allow players to interact with the game world and community while on the move. Little else is known about this project at the time. In the fourth LIVE Q&A session at 1:03:50, a question was asked about when RuneScape Spanish would be released. At 1:13:00, it was said that it would possibly be released in Q1 2013, though Mod Mark intervened and said it would be released very soon. It was also confirmed that RuneScape Dutch was in consideration. It was mentioned in the second LIVE Q&A session that legacy accounts, that is, accounts created before e-mails could be linked to the account, will be able to log into the game via e-mail in the future. In the second LIVE Q&A session at approximately 18:52, it was mentioned that there might be a future update to Botany Bay, which a possible punishment being a human piñata. It was also mentioned that despite the fact that while items are banned with banned botting accounts, high profile items are taken into account and might be put on the Grand Exchange in the future. The second LIVE Q&A session confirmed that there will be future updates similar to JAG that will make the player's account even more secure. Jagex confirmed that they will do everything possible to make it free. Mod Katieann mentioned a system for recovering items after an account has been hacked<ref>Mod Katieann. "Hijacker Set Registered Email". 12/09/2012. Account Help Forums. *</ref> At approximately 32 minutes into the fourth LIVE Q&A session, a question was asked about when the next forum update will occur. It was mentioned that it was in the list of top ten things to do. Fully fledged profiles and text effects were confirmed to be in the update. In the fourth LIVE Q&A session, it was also mentioned that they would expand the player moderator system to include ambassadors and mentors, in an effort to flesh out the system.
https://wiki.darkan.org/%27voice_of_doom%27
The 'voice of doom' potion was an item that was involved in the 2007 Halloween event, during which the player completed a series of chores meant for the Grim Reaper's late assistant. It was found by searching the fireplace, and it needed to be placed on the bookshelf. The potion in question could not be used by players. This item is now discontinued and no longer exists in RuneScape. Guam • Marrentill • Rogue's purse • Ash • Tarromin • Harralander • Ranarr • Wergali • Toadflax • Irit • Mountain irit • Diamond dust • Spirit weed • Avantoe • Kwuarm • Snapdragon • Cadantine • Lantadyme • Dwarf weed • Torstol • Antipoison+ • Antipoison++ • Weapon poison+ • Weapon poison++ • Fellstalk Attack (mix) • Strength (mix) • Defence (mix) • Combat (mix) • Super attack (mix) • Super strength (mix) • Magic essence (mix) • Super defence (mix) • Antifire (mix) • Ranging (mix) • Magic (mix)• Zamorak brew (mix) • Saradomin brew • Super antifire • Extreme attack • Extreme strength • Extreme defence • Extreme magic • Extreme ranging • Overload Stat restore (mix) • Energy (mix) • Summoning • Prayer (mix) • Super energy (mix) • Super restore (mix) • Sanfew serum • Recover special • Super prayer • Prayer renewal Relicym's balm (mix) • Antipoison (mix) • Super antipoison (mix) • Yeti curse cure • Sanfew serum • Antipoison+ (mix) • Antipoison++ Juju hunter potion • Scentless potion • Juju farming potion • Juju cooking potion • Juju fishing potion • Juju woodcutting potion • Juju mining potion • Saradomin's blessing • Guthix's gift • Zamorak's favour Bravery potion • Cadava potion • Goblin potion • Guthix balance (unf) • Guthix balance • Guthix rest • Potion • Mixture - step 1 • Mixture - step 2 • Shrink-me-quick • Super fishing explosive • Troll potion • 'voice of doom' potion • Olive oil • Sacred oil • Serum 207 • Serum 208 Agility • Antifire • Antipoison • Antipoison+ • Antipoison++ • Attack • Crafting • Defence • Energy • Extreme attack • Extreme defence • Extreme magic • Extreme ranging • Extreme strength • Fishing • Fletching • Guthix's gift • Guthix balance • Hunter • Juju cooking • Juju farming • Juju fishing • Juju hunter • Juju mining • Juju woodcutting • Magic essence • Magic • Overload • Prayer • Prayer renewal • Ranging • Recover special • Relicym's balm • Restore • Sanfew serum • Saradomin's blessing • Saradomin brew • Scentless potion • Serum 207 • Serum 208 • Summoning • Super antifire • Super antipoison • Super attack • Super defence • Super energy • Super prayer • Super restore • Super strength • Zamorak's favour • Zamorak brew Magic • Ranged • Melee • Defence • Stat restore • Cure • Rejuvenation • Weapon poison • Gatherer's • Artisan's • Naturalist's • Survivalist's Magic • Ranged • Melee • Defence • Stat restore • Cure • Rejuvenation • Weapon poison • Gatherer's • Artisan's • Naturalist's • Survivalist's Magic • Ranged • Melee • Defence • Stat restore • Cure • Rejuvenation • Weapon poison • Gatherer's • Artisan's • Naturalist's • Survivalist's
https://wiki.darkan.org/(Swamp)_Snake_hide
Snake hides are obtained from Swamp snakes from the Temple Trekking/Burgh de Rott Ramble activity. When killed, a swamp snake becomes a dead swamp snake, and a player may use a knife on these remains to obtain 2 to 5 snake hides. A snake hide can be tanned into snakeskin by a tanner, at a cost of 20 coins. Tanners can be found in Al Kharid, the Ranging Guild, Varrock, and the Crafting Guild. Members can craft the snakeskins into snakeskin armour. This type of snake hide can also be tanned into snakeskin by Sbott in Canifis, at a cost of 45 coins. Cowhide • Snake hide • Swamp snake hide • Green dragonhide • Blue dragonhide • Red dragonhide • Black dragonhide • Royal dragonhide
https://wiki.darkan.org/(Zombie)_Monkey_bones
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https://wiki.darkan.org/(e)
Enchanted headgear are pieces of headgear that have been enchanted by Pikkupstix to hold Summoning scrolls, introduced on 31 March 2008 with the Summoning 2 update. Enchanted headgear has two states: enchanted (the name of the item is appended by (e)) where the item has been given to Pikkupstix, but contains no scrolls; and charged (with the name appended by (charged) and has a visible colour change), where the item is holding some scrolls. The only scrolls that an enchanted helmet can hold are ones that are directly combat moves - healing scrolls like Healing aura are not combat scrolls for this purpose. A list of scrolls that can be stored is below. The headgear will also gain two right-click options when charged - Commune, which will display how many of what scroll are stored in the helm, and Uncharge, which will remove the scrolls from the helm and return it to its enchanted state. Pikkupstix will change the item back to an disenchanted helm in the same way he enchants them - by using his right-click Enchant option. Many helms can be enchanted at once, but only one can hold scrolls at a time. All enchanted and charged helms are untradeable, and must be disenchanted to be made tradeable (if the normal item is tradeable). Each helm requires a certain Summoning level to be enchanted, and can hold a specific number of scrolls. While not strictly enchantable headgear, antlers, lizard skulls and feather headdresses are included in this following list for comparison purposes. Note: A slayer helm or full slayer helm cannot be disassembled when enchanted, nor can a slayer helm be upgraded to a full slayer helm - they must be disenchanted first.
https://wiki.darkan.org/(g)
Ornamental armour refers to a number of armour pieces that are possible rewards from Treasure Trails. All ornamental armours offer the same bonuses and penalties as their standard counterparts, although they tend to cost more due to their comparatively higher rarity. Ornamental armour is often worn as a status symbol instead of for practical purposes, especially in free-to-play. Players cannot trim armour. Anyone offering to do so should be reported for scamming. The only way to obtain ornamental armour is through a Treasure Trail or by trading with another player.
https://wiki.darkan.org/(i)
These rings can be created with a ring mould, a gold bar and gems (optional) using the Crafting skill with the required Crafting level. Gold rings are purely cosmetic in free-to-play, but in pay-to-play rings may be enchanted to gain special bonuses. Enchanting a ring (must contain a gem) requires the runes and Magic level necessary to cast the appropriate enchantment spell. Starting 24 November 2010, soft clay may be added to a ring mould (with Crafting level 4) to create an unfired clay ring. Using the unfired clay ring on a pottery oven, if successful, will yield a clay ring. Clay rings may be sold to Morgan in Draynor Village for 10 gp each. A clay ring can also be blessed by Father Aereck of Lumbridge Church (not Father Urhney nor any of the monks in the Monastery) to turn the clay ring into a ring of devotion. Some rings may be enchanted as a reward from Mobilising Armies. Enchanting gives the rings additional combat bonuses. The rings that may be enhanced are: Beacon • Charos(activated) • Easter • File:Explorer's Ring 4.pngExplorer's(1) (2) (3) (4) • Fire • Ferocious • Jennica's • Lunar • File:'perfect' ring.png'Perfect' • Slaying • Visibility • Kinship • Vigour • Devotion • Ring of seeking (hide) (seek) (both) • TokKul-Zo Gold • Sapphire • Emerald • Ruby • Diamond • Dragonstone • Onyx • Archers' • Seers' • Warrior • Berserker • Charos • Lunar
https://wiki.darkan.org/(kp)
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https://wiki.darkan.org/(m)
Members, pay-to-play or P2P, are players who have paid subscriptions to have access to the full version of RuneScape. The pay-to-play version of RuneScape was first announced on 4 October 2001, and fully instated on 27 February 2002. Jagex, the company that owns RuneScape, introduced Membership as a way to cover the vast majority of the costs of RuneScape, such as in-game updates, extra staffing, server hosting, etc. As a benefit, members have many more privileges and usable features in the game and on the RuneScape website. Many people's critiques of the game are due solely to the limitations of a non-member in the game, specifically at a higher level as content and areas becomes repetitive and dull. However, a large proportion of the community do not see this as an issue, arguing that free players aren't entitled to the same benefits as paying customers. In order to become a member and access the pay-to-play version of RuneScape, players must first have a subscription. When players subscribe, they receive members credit which allows them to access the pay-to-play version of RuneScape. When you start a subscription by credit card, it will be paid monthly. Subscriptions through different payment methods may have varying lengths, although there is a minimum length of one month. Jagex is affiliated with several payment providers, each providing different subscription payment methods and prices. Different payment methods require different information to be given during a secure payment process. Membership unlocks many features of RuneScape that are not available to free players: almost all recent updates to RuneScape have been for members, with the exception of a few major updates in the past months. There are very few quests available to free players, while new quests available to members are added at a rate of one or two a month. This is a condensed list of features unlocked with membership below: These benefits will only be available if the member logs onto a members server. If a members-only item is on a non-members server it will not be usable. The name of the items is replaced with "Members object" and the examine will be changed to "Login to a members server to use this." until you've gone back to a Members' server (however, if you go to a free server whilst wearing members-only armour, it will not be unequipped). Although if you go onto a free server while membership is activated, the bank space will still be increased beyond the normal free limit, and you may still place things in even if there isn't one already in there. Fullscreen mode is also available on free servers while membership is activated. Currently there are 9 skills in RuneScape that are only available to members out of a total of 25 skills. The members-only skills are listed in alphabetical order below: There are many benefits upon unlocking these skills. Many members quests have members skill requirements. Agility allows run energy to recharge faster, allows players to run for longer amounts of time, and allows entry to certain areas and use of many shortcuts. With Construction, players can build their own player-owned house. Farming allows players to grow fruits, vegetables, herbs, and trees that only they will be able to cut. Herblore lets players make potions to aid them in combat and the training of other skills. Hunter is a great money maker, and items from it help train several other skills. Thieving allows entry into certain areas as well as being an easy money source. Slayer unlocks new monsters and items, as well as the Magic Dart spell, Broad-tipped bolts, and Broad arrows. Summoning allows members to summon helpful beasts that can aid the player by holding items, boosting stats, helping in combat, among other abilities. It also allows members to achieve a maximum combat level of 138. Free players have very limited access to the world of RuneScape. Free players can only access the kingdoms of Asgarnia and Misthalin, the north-eastern most point of Karamja, and most of the Wilderness. Instant Demo players can only access the kingdom of Misthalin which has extremely limited access. Membership allows full access to the entire world. Most of the activities in RuneScape are members only. Activities are interactive competitions between players and usually require or involve cooperation and communication. However, some activities are just for players to play on their own. Activities can also be good methods to gain experience in combat or non-combat skills, or to just invoke fun competition. Activities are arguably one of the most enjoyable aspects of RuneScape, and a common reason that impel many to become Members as most of them are restricted to members. Random events can also be considered a form of a activity, however, as given by their name, they are completely random and so the player cannot choose when to "play". Here is an alphabetical list of the currently available members-only activities, along with a short explanation: It's highly recommended that if a Member were to ever be bored or not happy with the current Membership, they should at least try out various activities just for the fun of it. Free players are limited in their access to the skills available in Runescape. Since areas and training methods are also limited, it can be difficult for free players to obtain high levels in much of the free-to-play skills. Free players cannot use members items for combat and cannot use some of the abilities or items reached at higher levels in the free skills. Many guilds are also located in members only areas. Membership brings full access to not only several members skills, but also the free skills. It also gives special attacks to specific weaponry. The vast majority of quests in RuneScape are restricted to members. These quests unlock many important features, new areas, various transportation systems, and many new skills. There are currently 19 free-to-play quests, 140 members-only quests and 1 tutorial quest. A complete list of members quests is found here. These quests are highly recommended to finish, as this allows access to a larger variety of weaponry and armour and just as important, faster and easier transportation. When you become a member, some of the first things you should do are the "Easy" parts of the Task System. The rewards are listed below: Members can access and log into servers reserved for the pay-to-play version of RuneScape. If members wish to, they may also log into free-to-play worlds, although on these servers they can't use any in-game features that are accessible only in pay-to-play worlds. There are 86 members-only worlds out of a total of 171 worlds. Players who opt for pay-to-play are given access to a few sections of the RuneScape website that are unavailable to free players. : In order to save money, some players will pay for a few months of membership and then cancel or end payments. Before becoming a member, they will prepare for the new features by obtaining items that will allow them to quickly train members only skills and do members only quests. After they have completed their desired goals, they will cancel their membership and begin preparation again. While most members do not choose to switch like this, it is a good idea to obtain items that new members will need in large amounts before beginning membership. If you plan to do members quests, it is a good idea to get any Free Player levels before you become a member, so you can spend more time doing members-only quests or skills without wasting membership credit for something you could do in free player worlds. When going from Pay-to-play to Free-to-play, there are many things you want to consider before your membership ends. Along with being restricted by the smaller free world area and limited to the free skills, bank space is an important aspect to consider. Non-members are limited to 78 bank spaces (88 if you validate your e-mail address) whereas Members have 468 extra bank spaces (for a total of 556 bank spaces).
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