author int64 658 755k | date stringlengths 19 19 | timezone int64 -46,800 43.2k | hash stringlengths 40 40 | message stringlengths 5 490 | mods list | language stringclasses 20 values | license stringclasses 3 values | repo stringlengths 5 68 | original_message stringlengths 12 491 |
|---|---|---|---|---|---|---|---|---|---|
139,040 | 09.10.2017 21:52:28 | -7,200 | 8c2c623bd5077d235c2781b8e4056e699d2f1594 | Added NYI to not yet completely implemented Class Entries | [
{
"change_type": "MODIFY",
"old_path": "docs/Mods/ContentTweaker/Vanilla/Advanced_Functionality/Functions/ActionResult.md",
"new_path": "docs/Mods/ContentTweaker/Vanilla/Advanced_Functionality/Functions/ActionResult.md",
"diff": "-# ActionResult\n+# ActionResult (NYI)\nAn ActionResult is an enumeration of a [IItemUse Function's](/Mods/ContentTweaker/Vanilla/Advanced_Functionality/Functions/IItemUse) possible results.\n"
},
{
"change_type": "MODIFY",
"old_path": "mkdocs.yml",
"new_path": "mkdocs.yml",
"diff": "@@ -101,10 +101,10 @@ pages:\n- Advanced Functionality:\n- Commands: 'Mods/ContentTweaker/Vanilla/Advanced_Functionality/Commands.md'\n- Functions:\n- - ActionResult: 'Mods/ContentTweaker/Vanilla/Advanced_Functionality/Functions/ActionResult.md'\n+ - ActionResult (NYI): 'Mods/ContentTweaker/Vanilla/Advanced_Functionality/Functions/ActionResult.md'\n- IBlockAction: 'Mods/ContentTweaker/Vanilla/Advanced_Functionality/Functions/IBlockAction.md'\n- IItemRightClick: 'Mods/ContentTweaker/Vanilla/Advanced_Functionality/Functions/IItemRightClick.md'\n- - IItemUse: 'Mods/ContentTweaker/Vanilla/Advanced_Functionality/Functions/IItemUse.md'\n+ - IItemUse (NYI): 'Mods/ContentTweaker/Vanilla/Advanced_Functionality/Functions/IItemUse.md'\n- Types:\n- Block:\n- Facing: 'Mods/ContentTweaker/Vanilla/Types/Block/Facing.md'\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Added NYI to not yet completely implemented Class Entries |
139,040 | 11.10.2017 18:07:24 | -7,200 | 966ba477726a23a8a9f1fd17ced7e326e5600313 | A lot more CoT | [
{
"change_type": "MODIFY",
"old_path": "docs/Mods/ContentTweaker/Vanilla/Advanced_Functionality/Functions/ActionResult.md",
"new_path": "docs/Mods/ContentTweaker/Vanilla/Advanced_Functionality/Functions/ActionResult.md",
"diff": "-# ActionResult (NYI)\n+# ActionResult\nAn ActionResult is an enumeration of a [IItemUse Function's](/Mods/ContentTweaker/Vanilla/Advanced_Functionality/Functions/IItemUse) possible results.\n"
},
{
"change_type": "MODIFY",
"old_path": "docs/Mods/ContentTweaker/Vanilla/Creatable_Content/Item.md",
"new_path": "docs/Mods/ContentTweaker/Vanilla/Creatable_Content/Item.md",
"diff": "@@ -30,6 +30,7 @@ item.setMaxStackSize(64);\n| Property Name | Type | Required | Default Value | Description/Notes |\n|-----------------|--------------------------------------------------------------------------------------------------|----------|---------------|--------------------------------------------------------------------------------------|\n| unlocalizedName | String | Yes | | Name, should be all lowercase |\n+| maxDamage | int | No | -1 | How many items can fit in one Stack? Less than 0 means standart stack size (64) |\n| maxStackSize | int | No | 64 | Maximum items allowed in a Stack |\n| rarity | EnumRarity | No | COMMON | How rare an item is, determines ToolTip color (\"COMMON\", \"UNCOMMON\", \"RARE\", \"EPIC\") |\n| creativeTab | [ICreativeTab](Creative_Tab) | No | Misc | The Creative tab the item will be put in |\n@@ -39,6 +40,7 @@ item.setMaxStackSize(64);\n| itemRightClick | [IItemRightClick](/Mods/Contenttweaker/Vanilla/Advanced_Functionality/Functions/IItemRightClick) | No | | Called when the player right clicks with the item |\n| itemUseAction | EnumUseAction | No | \"NONE\" | What animation the item use will have (\"NONE\", \"EAT\", \"DRINK\", \"BLOCK\", \"BOW\") |\n| glowing | boolean | No | false | Can be used to give your item the glowing effect (as if it were enchanted). |\n+| onItemUse | [IItemUse](/Mods/Contenttweaker/Vanilla/Advanced_Functionality/Functions/IItemUse) | No | null | Called when the player right click on a block with the item |\n## Registering the item\n"
},
{
"change_type": "ADD",
"old_path": null,
"new_path": "docs/Mods/ContentTweaker/Vanilla/Types/Item/IMutableItemStack.md",
"diff": "+# MutableItemStack\n+\n+A Mutable Item Stack is a special [IItemStack](/Vanilla/Items/IItemStack) object that can only be retrieved from [ICTPlayers](/Mods/ContentTweaker/Vanilla/Types/Player/ICTPlayer).\n+However, most (as of now, all) of IItemStack's methods won't work on this instead you need to use the ones below:\n+\n+## Importing the package\n+It might be required for you to import the package if you encounter any issues, so better be safe than sorry and add the import.\n+`import mods.contenttweaker.MutableItemStack;`\n+\n+##ZenMethods\n+\n+### Quantity\n+A Stack's count is the number of items in that stack!\n+\n+| ZenMethod | Parameter Type | Description |\n+|-----------------|----------------|-----------------------------------------------------|\n+| setCount(count) | int | Sets the stack's count to the `count` provided |\n+| grow(count) | int | Increases the stack's count by the `count` provided |\n+| shrink(count) | int | Decreases the stack's count by the `count` provided |\n\\ No newline at end of file\n"
},
{
"change_type": "MODIFY",
"old_path": "mkdocs.yml",
"new_path": "mkdocs.yml",
"diff": "@@ -101,10 +101,10 @@ pages:\n- Advanced Functionality:\n- Commands: 'Mods/ContentTweaker/Vanilla/Advanced_Functionality/Commands.md'\n- Functions:\n- - ActionResult (NYI): 'Mods/ContentTweaker/Vanilla/Advanced_Functionality/Functions/ActionResult.md'\n+ - ActionResult: 'Mods/ContentTweaker/Vanilla/Advanced_Functionality/Functions/ActionResult.md'\n- IBlockAction: 'Mods/ContentTweaker/Vanilla/Advanced_Functionality/Functions/IBlockAction.md'\n- IItemRightClick: 'Mods/ContentTweaker/Vanilla/Advanced_Functionality/Functions/IItemRightClick.md'\n- - IItemUse (NYI): 'Mods/ContentTweaker/Vanilla/Advanced_Functionality/Functions/IItemUse.md'\n+ - IItemUse: 'Mods/ContentTweaker/Vanilla/Advanced_Functionality/Functions/IItemUse.md'\n- Types:\n- Block:\n- Facing: 'Mods/ContentTweaker/Vanilla/Types/Block/Facing.md'\n@@ -112,8 +112,11 @@ pages:\n- IBlockPos: 'Mods/ContentTweaker/Vanilla/Types/Block/IBlockPos.md'\n- IMaterialDefinition: 'Mods/ContentTweaker/Vanilla/Types/Block/IMaterialDefinition.md'\n- MCAxisAlignedBB: 'Mods/ContentTweaker/Vanilla/Types/Block/MCAxisAlignedBB.md'\n+ - Item:\n+ - IMutableItemStack: 'Mods/ContentTweaker/Vanilla/Types/Item/IMutableItemStack.md'\n- Player:\n- Hand: 'Mods/ContentTweaker/Vanilla/Types/Player/Hand.md'\n+ - ICTPlayer: 'Mods/ContentTweaker/Vanilla/Types/Player/ICTPlayer.md'\n- Sound:\n- ISoundTypeDefinition: 'Mods/ContentTweaker/Vanilla/Types/Sound/ISoundTypeDefinition.md'\n- ISoundEventDefinition: 'Mods/ContentTweaker/Vanilla/Types/Sound/ISoundEventDefinition.md'\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | A lot more CoT |
139,040 | 11.10.2017 20:01:25 | -7,200 | f8ae5b13d81f54ef73cb6455759e3157b6d18ebb | Interlinks now with correct capitalization | [
{
"change_type": "MODIFY",
"old_path": "docs/Mods/ContentTweaker/Materials/Materials/Material.md",
"new_path": "docs/Mods/ContentTweaker/Materials/Materials/Material.md",
"diff": "@@ -7,7 +7,7 @@ It might be required for you to import the package if you encounter any issues,\n`import mods.contenttweaker.Material;`\n## Retrieving such an object\n-You can either retrieve an existing Material using the [MaterialSystem](/Mods/Contenttweaker/Materials/MaterialSystem) or create an entirely new one using the [Material Builder](/Mods/ContentTweaker/Materials/Materials/Material_Builder)\n+You can either retrieve an existing Material using the [MaterialSystem](/Mods/ContentTweaker/Materials/MaterialSystem) or create an entirely new one using the [Material Builder](/Mods/ContentTweaker/Materials/Materials/Material_Builder)\n## Fields\nYou can retrieve the following information from a Material:\n"
},
{
"change_type": "MODIFY",
"old_path": "docs/Mods/ContentTweaker/Materials/Parts/Part.md",
"new_path": "docs/Mods/ContentTweaker/Materials/Parts/Part.md",
"diff": "@@ -7,7 +7,7 @@ It might be required for you to import the package if you encounter any issues,\n`import mods.contenttweaker.Part;`\n## Retrieving such an object\n-You can either retrieve an existing Part using the [MaterialSystem](/Mods/Contenttweaker/Materials/MaterialSystem) or create an entirely new one using the [Part Builder](/Mods/ContentTweaker/Materials/Parts/Part_Builder)\n+You can either retrieve an existing Part using the [MaterialSystem](/Mods/ContentTweaker/Materials/MaterialSystem) or create an entirely new one using the [Part Builder](/Mods/ContentTweaker/Materials/Parts/Part_Builder)\n<details>\n<summary>Following types are pre-registered (Headlines are the [Part Types](PartType)):</summary>\n"
},
{
"change_type": "MODIFY",
"old_path": "docs/Mods/ContentTweaker/Materials/Parts/PartDataPiece.md",
"new_path": "docs/Mods/ContentTweaker/Materials/Parts/PartDataPiece.md",
"diff": "@@ -10,7 +10,7 @@ It might be required for you to import the package if you encounter any issues,\nYou can get a List of a [Parts](Part) DataPieces using `getData()` on a [Part](Part).\n-Alternatively, you can register a new PartDataPiece using the [MaterialSystem](/Mods/Contenttweaker/Materials/MaterialSystem):\n+Alternatively, you can register a new PartDataPiece using the [MaterialSystem](/Mods/ContentTweaker/Materials/MaterialSystem):\n```JAVA\nmods.contenttweaker.MaterialSystem.createPartDataPiece(String name, boolean required)\n"
},
{
"change_type": "MODIFY",
"old_path": "docs/Mods/ContentTweaker/Materials/Parts/PartType.md",
"new_path": "docs/Mods/ContentTweaker/Materials/Parts/PartType.md",
"diff": "@@ -7,7 +7,7 @@ It might be required for you to import the package if you encounter any issues,\n`import mods.contenttweaker.PartType;`\n## Retrieving such an object\n-You can use the [MaterialSystem](/Mods/Contenttweaker/Materials/MaterialSystem) to either retrieve an existing PartType object or create an entirely new one.\n+You can use the [MaterialSystem](/Mods/ContentTweaker/Materials/MaterialSystem) to either retrieve an existing PartType object or create an entirely new one.\nCheck out below entry to learn how to create a new PartType.\n<details>\n@@ -40,7 +40,7 @@ You can set the following information on a PartType:\nIf you, for whatever reason would ever need to register a new PartType, you will need to know two things:\n- What name the new partType will have\n-- How [MaterialParts](/Mods/Contenttweaker/Materials/Materials/MaterialPart) created from [Parts](Part) that are of this type will be registered\n+- How [MaterialParts](/Mods/ContentTweaker/Materials/Materials/MaterialPart) created from [Parts](Part) that are of this type will be registered\nThe first is simple, it's a string.\nThe second is a bit trickier, it's a function that takes a MaterialPart as input:\n"
},
{
"change_type": "MODIFY",
"old_path": "docs/Mods/ContentTweaker/Vanilla/Creatable_Content/Item.md",
"new_path": "docs/Mods/ContentTweaker/Vanilla/Creatable_Content/Item.md",
"diff": "@@ -37,10 +37,10 @@ item.setMaxStackSize(64);\n| toolClass | String | No | | What block types the tool can break |\n| toolLevel | int | No | -1 | The level of blocks can be broken |\n| beaconPayment | boolean | No | false | Can be given to a beacon to enable bonuses |\n-| itemRightClick | [IItemRightClick](/Mods/Contenttweaker/Vanilla/Advanced_Functionality/Functions/IItemRightClick) | No | | Called when the player right clicks with the item |\n+| itemRightClick | [IItemRightClick](/Mods/ContentTweaker/Vanilla/Advanced_Functionality/Functions/IItemRightClick) | No | | Called when the player right clicks with the item |\n| itemUseAction | EnumUseAction | No | \"NONE\" | What animation the item use will have (\"NONE\", \"EAT\", \"DRINK\", \"BLOCK\", \"BOW\") |\n| glowing | boolean | No | false | Can be used to give your item the glowing effect (as if it were enchanted). |\n-| onItemUse | [IItemUse](/Mods/Contenttweaker/Vanilla/Advanced_Functionality/Functions/IItemUse) | No | null | Called when the player right click on a block with the item |\n+| onItemUse | [IItemUse](/Mods/ContentTweaker/Vanilla/Advanced_Functionality/Functions/IItemUse) | No | null | Called when the player right click on a block with the item |\n## Registering the item\n"
},
{
"change_type": "MODIFY",
"old_path": "docs/Mods/ContentTweaker/Vanilla/Types/Block/IMaterialDefinition.md",
"new_path": "docs/Mods/ContentTweaker/Vanilla/Types/Block/IMaterialDefinition.md",
"diff": "@@ -7,5 +7,5 @@ Currently this class is not a ZenClass, so there is no way for you to import any\n## Calling an IMaterialDefinition object\n-You can get such an object using the [Block Material Bracket Handler](/Mods/Contenttweaker/Vanilla/Brackets/Bracket_Block_Material):\n+You can get such an object using the [Block Material Bracket Handler](/Mods/ContentTweaker/Vanilla/Brackets/Bracket_Block_Material):\n`<blockmaterial:wood>`\n"
},
{
"change_type": "MODIFY",
"old_path": "docs/Mods/ContentTweaker/Vanilla/Types/Block/MCAxisAlignedBB.md",
"new_path": "docs/Mods/ContentTweaker/Vanilla/Types/Block/MCAxisAlignedBB.md",
"diff": "# MCAxisAlignedBB\n-A MineCraft Axis Aligned Boundary Box object allows you change a [Block's](/mods/ContentTweaker/Vanilla/Creatable_Content/Block) Boundary borders to a given cuboid shape.\n+A MineCraft Axis Aligned Boundary Box object allows you change a [Block's](/Mods/ContentTweaker/Vanilla/Creatable_Content/Block) Boundary borders to a given cuboid shape.\n## Importing the package\n@@ -8,7 +8,7 @@ It might be required for you to import the package if you encounter any issues,\n`import mods.contenttweaker.AxisAlignedBB;`\n## Calling an MCAxisAlignedBB object\n-You can get such an object using a [Block's](/mods/ContentTweaker/Vanilla/Creatable_Content/Block) `axisAlignedBB` Property.\n+You can get such an object using a [Block's](/Mods/ContentTweaker/Vanilla/Creatable_Content/Block) `axisAlignedBB` Property.\nAlternatively, you can use this package to create a new MCAxisAlignedBB object:\n```JAVA\nAxisAlignedBB.create(double minX, double minY, double minZ, double maxX, double maxY, double maxZ);\n"
},
{
"change_type": "MODIFY",
"old_path": "docs/Mods/ContentTweaker/Vanilla/Types/Sound/ISoundEventDefinition.md",
"new_path": "docs/Mods/ContentTweaker/Vanilla/Types/Sound/ISoundEventDefinition.md",
"diff": "@@ -7,7 +7,7 @@ It might be required for you to import the package if you encounter any issues,\n`import mods.contenttweaker.SoundEvent;`\n## Calling an ISoundEventDefinition object\n-You can get such an object using the [Sound Event Bracket Handler](/Mods/Contenttweaker/Vanilla/Brackets/Bracket_Sound_Event):\n+You can get such an object using the [Sound Event Bracket Handler](/Mods/ContentTweaker/Vanilla/Brackets/Bracket_Sound_Event):\n`<soundevent:ambient.cave>`\n## ZenMethods without parameters\n"
},
{
"change_type": "MODIFY",
"old_path": "docs/Mods/ContentTweaker/Vanilla/Types/Sound/ISoundTypeDefinition.md",
"new_path": "docs/Mods/ContentTweaker/Vanilla/Types/Sound/ISoundTypeDefinition.md",
"diff": "@@ -7,7 +7,7 @@ It might be required for you to import the package if you encounter any issues,\n`import mods.contenttweaker.SoundType;`\n## Calling an ISoundTypeDefinition object\n-You can get such an object using the [Sound Type Bracket Handler](/Mods/Contenttweaker/Vanilla/Brackets/Bracket_Sound_Type):\n+You can get such an object using the [Sound Type Bracket Handler](/Mods/ContentTweaker/Vanilla/Brackets/Bracket_Sound_Type):\n`<soundtype:wood>`\n##ZenMethods without parameters\n"
},
{
"change_type": "MODIFY",
"old_path": "docs/Mods/ContentTweaker/Vanilla/Types/World/IWorld.md",
"new_path": "docs/Mods/ContentTweaker/Vanilla/Types/World/IWorld.md",
"diff": "@@ -23,4 +23,4 @@ It might be required for you to import the package if you encounter any issues,\n## ZenMethods with parameters\n- [IBiome](/Vanilla/Biomes/IBiome) getBiome([IBlockPos](/Mods/ContentTweaker/Vanilla/Types/Block/IBlockPos) blockPos);\n-- boolean setBlockState([ICTBlockState](/Mods/ContentTweaker/Vanilla/Types/Block/ICTBlockState) blockState, [IBlockPos](/mods/ContentTweaker/Vanilla/Types/Block/IBlockPos) blockPos);\n\\ No newline at end of file\n+- boolean setBlockState([ICTBlockState](/Mods/ContentTweaker/Vanilla/Types/Block/ICTBlockState) blockState, [IBlockPos](/Mods/ContentTweaker/Vanilla/Types/Block/IBlockPos) blockPos);\n\\ No newline at end of file\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Interlinks now with correct capitalization |
139,040 | 11.10.2017 20:15:06 | -7,200 | 86d35a5f6ae9791e5ddc2d7d5353975dd29b206e | Didnt see they expand the classes | [
{
"change_type": "MODIFY",
"old_path": "docs/Mods/ContentTweaker/Vanilla/Types/Item/IMutableItemStack.md",
"new_path": "docs/Mods/ContentTweaker/Vanilla/Types/Item/IMutableItemStack.md",
"diff": "# MutableItemStack\nA Mutable Item Stack is a special [IItemStack](/Vanilla/Items/IItemStack) object that can only be retrieved from [ICTPlayers](/Mods/ContentTweaker/Vanilla/Types/Player/ICTPlayer).\n-However, most (as of now, all) of IItemStack's methods won't work on this instead you need to use the ones below:\n+That means all of [IItemStack](/Vanilla/Items/IItemStack)'s methods, and those of [IIngredients](/Vanilla/Variable_Types/IIngredient)!\n## Importing the package\nIt might be required for you to import the package if you encounter any issues, so better be safe than sorry and add the import.\n"
},
{
"change_type": "MODIFY",
"old_path": "docs/Mods/ContentTweaker/Vanilla/Types/Player/ICTPlayer.md",
"new_path": "docs/Mods/ContentTweaker/Vanilla/Types/Player/ICTPlayer.md",
"diff": "# ICTPlayer\nAn ICTPlayer is ContentTweaker's special [IPlayer](/Vanilla/Game/IPlayer) object.\n-However, most of the functions (in fact, all) that IPlayer offers don't work here!\n+That means all of [IPlayer's](/Vanilla/Game/IPlayer) methods are also available on this object!\n## Importing the package\nIt might be required for you to import the package if you encounter any issues, so better be safe than sorry and add the import.\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Didnt see they expand the classes |
139,040 | 12.10.2017 21:22:00 | -7,200 | 2fda357c554dc8b507c813d6c746f96fd0a041ec | IWorld setBlockState | [
{
"change_type": "MODIFY",
"old_path": "docs/Mods/ContentTweaker/Vanilla/Types/World/IWorld.md",
"new_path": "docs/Mods/ContentTweaker/Vanilla/Types/World/IWorld.md",
"diff": "@@ -24,3 +24,4 @@ It might be required for you to import the package if you encounter any issues,\n- [IBiome](/Vanilla/Biomes/IBiome) getBiome([IBlockPos](/Mods/ContentTweaker/Vanilla/Types/Block/IBlockPos) blockPos);\n- boolean setBlockState([ICTBlockState](/Mods/ContentTweaker/Vanilla/Types/Block/ICTBlockState) blockState, [IBlockPos](/Mods/ContentTweaker/Vanilla/Types/Block/IBlockPos) blockPos);\n+- [ICTBlockState](/Mods/ContentTweaker/Vanilla/Types/Block/ICTBlockState) getBlockState([IBlockPos](/Mods/ContentTweaker/Vanilla/Types/Block/IBlockPos) blockPos);\n\\ No newline at end of file\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | IWorld setBlockState |
139,040 | 14.10.2017 12:01:42 | -7,200 | 93c2c84881631250768172e506ce3898fb7c970e | CoT Item burn tyme, Crystal item | [
{
"change_type": "MODIFY",
"old_path": "docs/Mods/ContentTweaker/Materials/Materials/MaterialPartData.md",
"new_path": "docs/Mods/ContentTweaker/Materials/Materials/MaterialPartData.md",
"diff": "@@ -20,6 +20,18 @@ Now, what to put in as name or value?\nWell, that depends on the parttype of the tool you are using.\nBelow you will find a list for CoT's basic Part Types:\n+<details><summary>Items</summary>\n+ <table>\n+ <thead>\n+ <th>Name</th><th>Value</th><th>Required?</th></tr>\n+ </thead>\n+ <tbody>\n+ <tr><td>burn</td><td>An \"integer\" (e.g. \"100\")</td><td>No</td></tr>\n+ </tbody>\n+ </table>\n+</details>\n+\n+\n<details><summary>Armor</summary>\n<table>\n<thead>\n"
},
{
"change_type": "MODIFY",
"old_path": "docs/Mods/ContentTweaker/Materials/Parts/Part.md",
"new_path": "docs/Mods/ContentTweaker/Materials/Parts/Part.md",
"diff": "@@ -16,6 +16,7 @@ You can either retrieve an existing Part using the [MaterialSystem](/Mods/Conten\n<li>Beam</li>\n<li>Bolt</li>\n<li>Casing</li>\n+ <li>Crystal</li>\n<li>Dense Plate</li>\n<li>Dust</li>\n<li>Gear</li>\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | CoT Item burn tyme, Crystal item |
139,040 | 14.10.2017 12:02:05 | -7,200 | 67ae39ab3b6f551e57d6ef6d59ac935917d335fd | BWM additional methods for kiln/saw | [
{
"change_type": "MODIFY",
"old_path": "docs/Mods/Modtweaker/BetterWithMods/Kiln.md",
"new_path": "docs/Mods/Modtweaker/BetterWithMods/Kiln.md",
"diff": "@@ -6,8 +6,11 @@ The Kiln ONLY takes blocks as inputs, all IItemStack input MUST be that of a pla\n```\nmods.betterwithmods.Kiln.add(IItemStack[] output, IItemStack input);\n+mods.betterwithmods.Kiln.add(IItemStack[] output, IIngredient input);\nmods.betterwithmods.Kiln.add([<minecraft:diamond>,<minecraft:coal>], <minecraft:coal_ore>);\n+//Only use IIngredients that contain items!\n+mods.betterwithmods.Kiln.add([<minecraft:diamond>,<minecraft:coal>], <ore:oreCoal>);\n```\n## Removal\n"
},
{
"change_type": "MODIFY",
"old_path": "docs/Mods/Modtweaker/BetterWithMods/Saw.md",
"new_path": "docs/Mods/Modtweaker/BetterWithMods/Saw.md",
"diff": "@@ -6,8 +6,11 @@ The Saw ONLY takes _Blocks_ as inputs, all IItemStack input MUST be that of a pl\n```\nmods.betterwithmods.Saw.add(IItemStack[] output, IItemStack input);\n+mods.betterwithmods.Saw.add(IItemStack[] output, IIngredient input);\nmods.betterwithmods.Saw.add([<minecraft:stick>,<minecraft:stick>], <minecraft:fence>);\n+//Only use Ingredients that contain items!\n+mods.betterwithmods.Saw.add([<minecraft:stick>,<minecraft:stick>], <ore:plankWood>);\n```\n## Removal\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | BWM additional methods for kiln/saw |
139,040 | 14.10.2017 13:28:34 | -7,200 | ddfdedb1249aa498c874d519b480dbf53be09466 | Added CTGUI page | [
{
"change_type": "ADD",
"old_path": null,
"new_path": "docs/Vanilla/CTGUI.md",
"diff": "+# CTGUI\n+\n+Some people don't fancy text editors. Even using templates highlighting their syntax can't satisfy them. They want a GUI (Graphical User Interface).\n+For this matter, Jared, humble servant of Lord Ellpeck of House penguin, rightful heir to the Milkshake Throne, King of the Seven Kingdoms of Germany, the Rhoynar and the First Men, Mother of penguins, the modder of the great frozen plains, the unbroken and breaker of mods, has descended upon us from Maven, the great Library of Forbidden Wisdom and Blasphemy to share his great knowledge with mankind. Unfortunately, the human race did not yet seem able to grasp the concepts he laid out, so he decided to instead go for a more crude means of help, by allowing the layman to access a magical window from inside the game they liked to play and change the fundaments of this false reality from within.\n+\n+\n+## Calling the command\n+You call the command using\n+```\n+/CTGUI id\n+```\n+\n+These ids are currently implemented:\n+\n+| ID | Added by | Notes |\n+|---------------|--------------|-------|\n+| craftingtable | CraftTweaker | |\n+| furnace | CraftTweaker | |\n\\ No newline at end of file\n"
},
{
"change_type": "MODIFY",
"old_path": "mkdocs.yml",
"new_path": "mkdocs.yml",
"diff": "@@ -3,6 +3,7 @@ pages:\n- Home: 'index.md'\n- Getting Started With Scripts: 'Getting_Started.md'\n- Commands: 'Vanilla/Commands.md'\n+ - CTGUI: 'Vanilla/CTGUI.md'\n- Bracket Handlers: 'Brackets/Brackets.md'\n- Ore Dictionary: 'Vanilla/OreDict.md'\n- Advanced Functions:\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Added CTGUI page |
139,040 | 15.10.2017 09:34:50 | -7,200 | 264c3f3097d56891d2fc4bd3a533a5e6ea1c5698 | Background story in its own spoiler | [
{
"change_type": "MODIFY",
"old_path": "docs/Vanilla/CTGUI.md",
"new_path": "docs/Vanilla/CTGUI.md",
"diff": "# CTGUI\n-Some people don't fancy text editors. Even using templates highlighting their syntax can't satisfy them. They want a GUI (Graphical User Interface).\n-For this matter, Jared, humble servant of Lord Ellpeck of House penguin, rightful heir to the Milkshake Throne, King of the Seven Kingdoms of Germany, the Rhoynar and the First Men, Mother of penguins, the modder of the great frozen plains, the unbroken and breaker of mods, has descended upon us from Maven, the great Library of Forbidden Wisdom and Blasphemy to share his great knowledge with mankind. Unfortunately, the human race did not yet seem able to grasp the concepts he laid out, so he decided to instead go for a more crude means of help, by allowing the layman to access a magical window from inside the game they liked to play and change the fundaments of this false reality from within.\n+You can run a command and edit recipes from ingame using a GUI.\n+<details><summary>Background story</summary>\n+Some people don't fancy text editors. Even using templates highlighting their syntax can't satisfy them. They want a GUI (Graphical User Interface).\n+For this matter, Jared, humble servant of Lord Ellpeck of House penguin, rightful heir to the Milkshake Throne, King of the Seven Kingdoms of Germany, the Rhoynar and the First Men, Mother of penguins, the modder of the great frozen plains, the unbroken and breaker of mods, has descended upon us from Maven, the great Library of Forbidden Wisdom and Blasphemy to share his great knowledge with mankind, after being urged by BBoldt, traveller of realms, slayer of the great Unknown, writer of Necrochodu. Unfortunately, we were not yet able to decipher the seemingly random jabbering that came from him, so he decided to instead go for a more simplistic means of help, by giving people who posess the power to manipulate the very laws of the universe (also called `OPs` or `Admins`) to access a magical window from inside the game they liked to play and change the fundaments of this false reality from within.\n+</details>\n## Calling the command\nYou call the command using\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Background story in its own spoiler |
139,040 | 21.10.2017 14:08:04 | -7,200 | 5a7991da2a05e64ccf4af1c76419ab7d953768bd | TE new Methods | [
{
"change_type": "ADD",
"old_path": null,
"new_path": "docs/Mods/Modtweaker/ThermalExpansion/Centrifugal_Seperator.md",
"diff": "+# Centrifugal Seperator\n+\n+## Package\n+`mods.thermalexpansion.Centrifuge`\n+\n+## Addition\n+\n+```\n+//mods.thermalexpansion.Centrifuge.addRecipe(WeightedItemStack[] outputs, IItemStack input, ILiquidStack fluid, int energy);\n+mods.thermalexpansion.Centrifuge.addRecipe([(<minecraft:gold_ingot> * 5) % 10, <minecraft:iron_ingot> % 50], <minecraft:gold_ore>, <liquid:lava>, 2000);\n+\n+```\n+\n+## Removal\n+\n+```\n+//mods.thermalexpansion.Centrifuge.removeRecipe(IItemStack input);\n+mods.thermalexpansion.Centrifuge.removeRecipe(<minecraft:gold_ore>);\n+```\n\\ No newline at end of file\n"
},
{
"change_type": "ADD",
"old_path": null,
"new_path": "docs/Mods/Modtweaker/ThermalExpansion/Energetic_Infuser.md",
"diff": "+# Energetic Infuser\n+\n+## Package\n+`mods.thermalexpansion.Infuser`\n+\n+## Addition\n+\n+```\n+//mods.thermalexpansion.Infuser.addRecipe(IItemStack output, IItemStack input, int energy);\n+mods.thermalexpansion.Infuser.addRecipe(<minecraft:gold_ingot>, <minecraft:iron_ingot>, 1000);\n+\n+```\n+\n+## Removal\n+\n+```\n+//mods.thermalexpansion.Infuser.removeRecipe(IItemStack input);\n+mods.thermalexpansion.Infuser.removeRecipe(<minecraft:gold_ore>);\n+```\n\\ No newline at end of file\n"
},
{
"change_type": "ADD",
"old_path": null,
"new_path": "docs/Mods/Modtweaker/ThermalExpansion/Fluid_Transposer.md",
"diff": "+# Fluid_Transposer\n+\n+## Package\n+`mods.thermalexpansion.Transposer`\n+\n+## Addition\n+\n+```\n+//mods.thermalexpansion.Transposer.addExtractRecipe(ILiquidStack output, IItemStack input, int energy);\n+//mods.thermalexpansion.Transposer.addExtractRecipe(ILiquidStack output, IItemStack input, int energy, WeightedItemStack itemOut);\n+mods.thermalexpansion.Transposer.addExtractRecipe(<liquid:water> * 250, <minecraft:leaves:0>, 360);\n+mods.thermalexpansion.Transposer.addExtractRecipe(<liquid:water> * 250, <minecraft:leaves:1>, 360, <minecraft:leaves:0> % 30);\n+\n+\n+\n+//mods.thermalexpansion.Transposer.addFillRecipe(IItemStack output, IItemStack input, ILiquidStack fluid, int energy);\n+mods.thermalexpansion.Transposer.addFillRecipe(<minecraft:leaves:1>, <minecraft:leaves:0>, <liquid:water> * 200, 20);\n+\n+\n+```\n+\n+## Removal\n+\n+```\n+//mods.thermalexpansion.Transposer.removeExtractRecipe(IItemStack input);\n+mods.thermalexpansion.Transposer.removeRecipe(<minecraft:gold_ore>);\n+\n+\n+//mods.thermalexpansion.Transposer.removeFillRecipe(IItemStack input, ILiquidStack fluid);\n+mods.thermalexpansion.Transposer.removeRecipe(<minecraft:bucket>, <liquid:water>);\n+```\n\\ No newline at end of file\n"
},
{
"change_type": "ADD",
"old_path": null,
"new_path": "docs/Mods/Modtweaker/ThermalExpansion/Redstone_Furnace.md",
"diff": "+#Redstone Furnace\n+\n+## Package\n+`mods.thermalexpansion.RedstoneFurnace`\n+\n+## Addition\n+\n+```\n+//mods.thermalexpansion.RedstoneFurnace.addRecipe(IItemStack output, IItemStack input, int energy);\n+mods.thermalexpansion.RedstoneFurnace.addRecipe(<minecraft:gold_ingot>, <minecraft:iron_ingot>, 3600);\n+```\n+\n+## Removal\n+\n+```\n+//mods.thermalexpansion.RedstoneFurnace.removeRecipe(IItemStack input);\n+mods.thermalexpansion.RedstoneFurnace.removeRecipe(<minecraft:gold_ore>);\n+```\n\\ No newline at end of file\n"
},
{
"change_type": "MODIFY",
"old_path": "mkdocs.yml",
"new_path": "mkdocs.yml",
"diff": "@@ -197,11 +197,15 @@ pages:\n- Drying: 'Mods/Modtweaker/TConstruct/Drying.md'\n- Melting: 'Mods/Modtweaker/TConstruct/Melting.md'\n- Thermal Expansion:\n+ - Centrifugal Seperator: 'Mods/Modtweaker/ThermalExpansion/Centrifugal_Seperator.md'\n- Compactor: 'Mods/Modtweaker/ThermalExpansion/Compactor.md'\n- Crucible: 'Mods/Modtweaker/ThermalExpansion/Crucible.md'\n+ - Energetic Infuser: 'Mods/Modtweaker/ThermalExpansion/Energetic_Infuser.md'\n+ - Fluid Transposer: 'Mods/Modtweaker/ThermalExpansion/Fluid_Transposer.md'\n- InductionSmelter: 'Mods/Modtweaker/ThermalExpansion/InductionSmelter.md'\n- Insolator: 'Mods/Modtweaker/ThermalExpansion/Insolator.md'\n- Pulverizer: 'Mods/Modtweaker/ThermalExpansion/Pulverizer.md'\n+ - Redstone Furnace: 'Mods/Modtweaker/ThermalExpansion/Redstone_Furnace.md'\n- Refinery: 'Mods/Modtweaker/ThermalExpansion/Refinery.md'\n- Sawmill: 'Mods/Modtweaker/ThermalExpansion/Sawmill.md'\n- Industrial Foregoing:\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | TE new Methods |
139,040 | 21.10.2017 14:08:30 | -7,200 | 8812d7e6923441f2eb0a49a0556201b24320afd7 | TCon new removals with inputs | [
{
"change_type": "MODIFY",
"old_path": "docs/Mods/Modtweaker/TConstruct/Alloying.md",
"new_path": "docs/Mods/Modtweaker/TConstruct/Alloying.md",
"diff": "@@ -17,4 +17,7 @@ mods.tconstruct.Alloy.addRecipe(<liquid:water> * 10, [<liquid:lava> * 10, <liqui\n```JAVA\n//mods.tconstruct.Alloy.removeRecipe(ILiquidStack output);\nmods.tconstruct.Alloy.removeRecipe(<liquid:water>);\n+\n+//mods.tconstruct.Alloy.removeRecipe(ILiquidStack output, ILiquidStack[] inputs);\n+mods.tconstruct.Alloy.removeRecipe(<liquid:water>, [<liquid:lava>, <liquid:molten_iron>]);\n```\n\\ No newline at end of file\n"
},
{
"change_type": "MODIFY",
"old_path": "docs/Mods/Modtweaker/TConstruct/Casting.md",
"new_path": "docs/Mods/Modtweaker/TConstruct/Casting.md",
"diff": "@@ -30,7 +30,14 @@ Removing Recipes is also possible for Casting Tables and Basins:\n//mods.tconstruct.Casting.removeTableRecipe(IItemStack output);\nmods.tconstruct.Casting.removeTableRecipe(<minecraft:iron_ingot>);\n+//mods.tconstruct.Casting.removeTableRecipe(IItemStack output, ILiquidStack input);\n+mods.tconstruct.Casting.removeTableRecipe(<minecraft:iron_ingot>, <liquid:molten_iron>);\n+\n+\n//mods.tconstruct.Casting.removeBasinRecipe(IItemStack output);\nmods.tconstruct.Casting.removeBasinRecipe(<minecraft:gold_block>);\n+\n+//mods.tconstruct.Casting.removeBasinRecipe(IItemStack output, ILiquidStack input);\n+mods.tconstruct.Casting.removeBasinRecipe(<minecraft:gold_block>, <liquid:molten_gold>);\n```\n\\ No newline at end of file\n"
},
{
"change_type": "MODIFY",
"old_path": "docs/Mods/Modtweaker/TConstruct/Drying.md",
"new_path": "docs/Mods/Modtweaker/TConstruct/Drying.md",
"diff": "@@ -17,4 +17,7 @@ mods.tconstruct.Drying.addRecipe(<minecraft:leather>,<minecraft:rotten_flesh>, 1\n```\n//mods.tconstruct.Drying.removeRecipe(IItemStack output);\nmods.tconstruct.Drying.removeRecipe(<minecraft:leather>);\n+\n+//mods.tconstruct.Drying.removeRecipe(IItemStack output, IItemStack input);\n+mods.tconstruct.Drying.removeRecipe(<minecraft:leather>, <minecraft:rotten_flesh>);\n```\n\\ No newline at end of file\n"
},
{
"change_type": "MODIFY",
"old_path": "docs/Mods/Modtweaker/TConstruct/Melting.md",
"new_path": "docs/Mods/Modtweaker/TConstruct/Melting.md",
"diff": "@@ -18,4 +18,7 @@ mods.tconstruct.Melting.addRecipe(<liquid:molten_iron> * 144,<minecraft:iron_ing\n```JAVA\n//mods.tconstruct.Melting.removeRecipe(ILiquidStack output);\nmods.tconstruct.Melting.removeRecipe(<liquid:molten_iron>);\n+\n+//mods.tconstruct.Melting.removeRecipe(ILiquidStack output, IItemStack input);\n+mods.tconstruct.Melting.removeRecipe(<liquid:molten_iron>, <minecraft:iron_ingot>);\n```\n\\ No newline at end of file\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | TCon new removals with inputs |
139,040 | 21.10.2017 14:08:48 | -7,200 | cdf4c0a243fd487c45263bfedd9427040d1f41e6 | TCon added Package | [
{
"change_type": "MODIFY",
"old_path": "docs/Mods/Modtweaker/ThermalExpansion/Compactor.md",
"new_path": "docs/Mods/Modtweaker/ThermalExpansion/Compactor.md",
"diff": "# Compactor\n+## Package\n+`mods.thermalexpansion.Compactor`\n+\nThe compactor supports 3 types of mods:\n```\n"
},
{
"change_type": "MODIFY",
"old_path": "docs/Mods/Modtweaker/ThermalExpansion/Crucible.md",
"new_path": "docs/Mods/Modtweaker/ThermalExpansion/Crucible.md",
"diff": "# Crucible\n+## Package\n+`mods.thermalexpansion.Crucible`\n+\n## Addition\n```\n"
},
{
"change_type": "MODIFY",
"old_path": "docs/Mods/Modtweaker/ThermalExpansion/InductionSmelter.md",
"new_path": "docs/Mods/Modtweaker/ThermalExpansion/InductionSmelter.md",
"diff": "# InductionSmelter\n+## Package\n+`mods.thermalexpansion.InductionSmelter`\n+\n## Addition\n```\n"
},
{
"change_type": "MODIFY",
"old_path": "docs/Mods/Modtweaker/ThermalExpansion/Insolator.md",
"new_path": "docs/Mods/Modtweaker/ThermalExpansion/Insolator.md",
"diff": "# Insolator\n+## Package\n+`mods.thermalexpansion.Insolator`\n+\n## Addition\n```\n-mods.thermalexpansion.Insolator.addRecipe(IItemStack primaryOutput, IItemStack primaryInput, IItemStack secondaryInput, int energy, @Optional IItemStack secondaryOutput, @Optional int secondaryChance);\n+//mods.thermalexpansion.Insolator.addRecipe(IItemStack primaryOutput, IItemStack primaryInput, IItemStack secondaryInput, int energy, @Optional IItemStack secondaryOutput, @Optional int secondaryChance);\nmods.thermalexpansion.Insolator.addRecipe(<minecraft:diamond>, <minecraft:stick>, <minecraft:iron_ore>, 1500, <minecraft:stone>, 20);\n```\n@@ -11,7 +14,7 @@ mods.thermalexpansion.Insolator.addRecipe(<minecraft:diamond>, <minecraft:stick>\n## Removal\n```\n-mods.thermalexpansion.Insolator.removeRecipe(IItemStack primaryInput, IItemStack secondaryInput);\n+//mods.thermalexpansion.Insolator.removeRecipe(IItemStack primaryInput, IItemStack secondaryInput);\nmods.thermalexpansion.Insolator.removeRecipe(<minecraft:melon_seeds>, <thermalfoundation:fertilizer:1>);\n```\n\\ No newline at end of file\n"
},
{
"change_type": "MODIFY",
"old_path": "docs/Mods/Modtweaker/ThermalExpansion/Pulverizer.md",
"new_path": "docs/Mods/Modtweaker/ThermalExpansion/Pulverizer.md",
"diff": "# Pulverizer\n+## Package\n+`mods.thermalexpansion.Pulverizer`\n+\n## Addition\n```\n"
},
{
"change_type": "MODIFY",
"old_path": "docs/Mods/Modtweaker/ThermalExpansion/Refinery.md",
"new_path": "docs/Mods/Modtweaker/ThermalExpansion/Refinery.md",
"diff": "# Refinery\n+## Package\n+`mods.thermalexpansion.Refinery`\n+\n## Addition\n```\n"
},
{
"change_type": "MODIFY",
"old_path": "docs/Mods/Modtweaker/ThermalExpansion/Sawmill.md",
"new_path": "docs/Mods/Modtweaker/ThermalExpansion/Sawmill.md",
"diff": "# Sawmill\n+## Package\n+`mods.thermalexpansion.Sawmill`\n+\n## Addition\n```\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | TCon added Package |
139,040 | 21.10.2017 14:09:08 | -7,200 | fe732fe95e623c4af5ce945b8fe6e26ef9b87cee | Arrays: Added casts to examples and casting explanation | [
{
"change_type": "MODIFY",
"old_path": "docs/AdvancedFunctions/Arrays_and_Loops.md",
"new_path": "docs/AdvancedFunctions/Arrays_and_Loops.md",
"diff": "@@ -8,24 +8,35 @@ It is declared using ```[``` and ```]```.\n```\n//Array containing \"Hello\" and \"World\"\n-val stringArray = [\"Hello\", \"World\"];\n+val stringArray = [\"Hello\", \"World\"] as string[];\n//Array containing 1-3\n-val intArray = [1,2,3];\n+val intArray = [1,2,3] as int[];\n```\nIf you now think \"wait, haven't I seen these brackets before?\", you have.\nRemember ```recipes.add(out,[[],[],[]]);```?\nThis uses three arrays with each containing up to three entries to define a crafting table recipe.\n+## Casting Arrays\n+You surely have noticed that all arrays here have the `as` statement appended.\n+Why you ask?\n+This is because ZenScript sometimes cannot predict what type the items in the array are. This can be the cause of strange conversion error logs!\n+Better be safe than sorry and cast the Arrays to their correct types!\n+Also, if you cast to non-primitive types (everything except strings, ints and the same) be sure to [import](Import) the corresponding package:\n+```\n+import crafttweaker.item.IItemStack;\n+val IArray = [<minecraft:gold_ingot>, <minecraft:iron_ingot>] as IItemStack[];\n+```\n+\n## Nested Arrays\nYou can place Arrays in Arrays.\n```\n-val stringArray1 = [\"Hello\",\"World\"];\n-val stringArray2 = [\"I\",\"am\"];\n-val stringArray3 = [\"a\",\"beatuful\"];\n-val stringArrayAll = [stringArray1,stringArray2,stringArray3,[\"Butterfly\",\"!\"]];\n+val stringArray1 = [\"Hello\",\"World\"] as string[];\n+val stringArray2 = [\"I\",\"am\"] as string[];\n+val stringArray3 = [\"a\",\"beatuful\"] as string[];\n+val stringArrayAll = [stringArray1,stringArray2,stringArray3,[\"Butterfly\",\"!\"]] as string[][];\n```\n## Reffering to items in an Array\n@@ -41,17 +52,17 @@ stringArray[1] is \"World\"\nstringArray[2] is \"I\"\nstringArray[3] is \"am\"\n*/\n-val stringArray = [\"Hello\",\"World\",\"I\",\"am\"];\n+val stringArray = [\"Hello\",\"World\",\"I\",\"am\"] as string[];\n//prints \"Hello\"\nprint(stringArray[0]);\n//Nested Arrays\n-val stringArray1 = [\"Hello\",\"World\"];\n-val stringArray2 = [\"I\",\"am\"];\n-val stringArray3 = [\"a\",\"beautiful\"];\n-val stringArrayAll = [stringArray1,stringArray2,stringArray3,[\"Butterfly\",\"!\"]];\n+val stringArray1 = [\"Hello\",\"World\"] as string[];\n+val stringArray2 = [\"I\",\"am\"] as string[];\n+val stringArray3 = [\"a\",\"beautiful\"] as string[];\n+val stringArrayAll = [stringArray1,stringArray2,stringArray3,[\"Butterfly\",\"!\"]] as string[][];\n/*\nstringArrayAll[0] is [\"Hello\",\"World\"]\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Arrays: Added casts to examples and casting explanation |
139,040 | 21.10.2017 14:28:11 | -7,200 | aea35454a18c842a9cb83c1ca39995eb503a6353 | Added AA Mining Lens & Oil Generator | [
{
"change_type": "ADD",
"old_path": null,
"new_path": "docs/Mods/Modtweaker/ActuallyAdditions/Mining_Lens.md",
"diff": "+# Mining Lens\n+\n+## Package\n+`mods.actuallyadditions.MiningLens`\n+\n+\n+## Addition\n+\n+\n+\n+```\n+//mods.actuallyadditions.MiningLens.addStoneOre(IOreDictEntry ore, int weight);\n+mods.actuallyadditions.MiningLens.addStoneOre(<ore:oreIron>, 2);\n+\n+\n+//mods.actuallyadditions.MiningLens.addNetherOre(IOreDictEntry ore, int weight);\n+mods.actuallyadditions.MiningLens.addNetherOre(<ore:oreGold>, 5);\n+```\n+\n+## Removal\n+\n+```\n+//mods.actuallyadditions.MiningLens.removeStoneOre(IOreDictEntry ore)\n+mods.actuallyadditions.MiningLens.removeStoneOre(<ore:oreIron>)\n+\n+\n+\n+//mods.actuallyadditions.MiningLens.removeNetherOre(IOreDictEntry ore)\n+mods.actuallyadditions.MiningLens.removeNetherOre(<ore:oreGold>)\n+```\n\\ No newline at end of file\n"
},
{
"change_type": "ADD",
"old_path": null,
"new_path": "docs/Mods/Modtweaker/ActuallyAdditions/Oil_Generator.md",
"diff": "+# Oil Generator\n+\n+## Package\n+`mods.actuallyadditions.OilGen`\n+\n+\n+## Addition\n+\n+\n+`genTime` defaults to 100 if omitted\n+```\n+//mods.actuallyadditions.OilGen.addRecipe(ILiquidStack fluid, int genAmount);\n+//mods.actuallyadditions.OilGen.addRecipe(ILiquidStack fluid, int genAmount, int genTime);\n+\n+mods.actuallyadditions.OilGen.addRecipe(<liquid:water>, 100);\n+mods.actuallyadditions.OilGen.addRecipe(<liquid:lava>, 1000, 10);\n+```\n+\n+## Removal\n+\n+```\n+//mods.actuallyadditions.OilGen.removeRecipe(ILiquidStack output);\n+mods.actuallyadditions.OilGen.removeRecipe(<liquid:water>);\n+```\n\\ No newline at end of file\n"
},
{
"change_type": "MODIFY",
"old_path": "mkdocs.yml",
"new_path": "mkdocs.yml",
"diff": "@@ -168,6 +168,8 @@ pages:\n- Compost: 'Mods/Modtweaker/ActuallyAdditions/Compost.md'\n- Crusher: 'Mods/Modtweaker/ActuallyAdditions/Crusher.md'\n- Empowerer: 'Mods/Modtweaker/ActuallyAdditions/Empowerer.md'\n+ - Mining Lens: 'Mods/Modtweaker/ActuallyAdditions/Mining_Lens.md'\n+ - Oil Generator: 'Mods/Modtweaker/ActuallyAdditions/Oil_Generator.md'\n- Treasure Chest: 'Mods/Modtweaker/ActuallyAdditions/TreasureChest.md'\n- BetterWithMods:\n- Anvil: 'Mods/Modtweaker/BetterWithMods/Anvil.md'\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Added AA Mining Lens & Oil Generator |
139,040 | 21.10.2017 14:28:26 | -7,200 | 96172c48e8bf0289c0ec3cc8c729f593ed92471b | Added Package to AA entries; Reformat | [
{
"change_type": "MODIFY",
"old_path": "docs/Mods/Modtweaker/ActuallyAdditions/AtomicReconstructor.md",
"new_path": "docs/Mods/Modtweaker/ActuallyAdditions/AtomicReconstructor.md",
"diff": "# Atomic Reconstructor\n+## Package\n+`mods.actuallyadditions.AtomicReconstructor`\n+\n## Addition\n```\n-mods.actuallyadditions.AtomicReconstructor.addRecipe(IItemStack output, IItemStack input, int energyUsed);\n-\n+//mods.actuallyadditions.AtomicReconstructor.addRecipe(IItemStack output, IItemStack input, int energyUsed);\nmods.actuallyadditions.AtomicReconstructor.addRecipe(<minecraft:fire_charge>, <minecraft:coal:1>, 1000);\n```\n## Removal\n```\n-mods.actuallyadditions.AtomicReconstructor.removeRecipe(IItemStack output);\n-\n+//mods.actuallyadditions.AtomicReconstructor.removeRecipe(IItemStack output);\nmods.actuallyadditions.AtomicReconstructor.removeRecipe(<minecraft:coal>);\n```\n\\ No newline at end of file\n"
},
{
"change_type": "MODIFY",
"old_path": "docs/Mods/Modtweaker/ActuallyAdditions/BallOfFur.md",
"new_path": "docs/Mods/Modtweaker/ActuallyAdditions/BallOfFur.md",
"diff": "# Ball of Fur\n+## Package\n+`mods.actuallyadditions.BallOfFur`\n+\n## Addition\n```\n-mods.actuallyadditions.BallOfFur.addReturn(IItemStack output, int chance);\n-\n+//mods.actuallyadditions.BallOfFur.addReturn(IItemStack output, int chance);\nmods.actuallyadditions.BallOfFur.addReturn(<minecraft:string>, 5);\n```\n## Removal\n```\n-mods.actuallyadditions.BallOfFur.removeReturn(IItemStack output);\n-\n+//mods.actuallyadditions.BallOfFur.removeReturn(IItemStack output);\nmods.actuallyadditions.BallOfFur.removeReturn(<minecraft:coal>);\n```\n\\ No newline at end of file\n"
},
{
"change_type": "MODIFY",
"old_path": "docs/Mods/Modtweaker/ActuallyAdditions/Compost.md",
"new_path": "docs/Mods/Modtweaker/ActuallyAdditions/Compost.md",
"diff": "# Compost\n+## Package\n+`mods.actuallyadditions.Compost`\n+\n## Addition\n```\n-mods.actuallyadditions.Compost.addRecipe(IItemStack output, IItemStack outputDisplay, IItemStack input, IItemStack inputDisplay);\n-\n+//mods.actuallyadditions.Compost.addRecipe(IItemStack output, IItemStack outputDisplay, IItemStack input, IItemStack inputDisplay);\nmods.actuallyadditions.Compost.addRecipe(<minecraft:dirt>, <minecraft:dirt>, <minecraft:sugar>, <minecraft:snow>);\n```\n## Removal\n```\n-mods.actuallyadditions.Compost.removeRecipe(IItemStack output);\n-\n+//mods.actuallyadditions.Compost.removeRecipe(IItemStack output);\nmods.actuallyadditions.Compost.removeRecipe(<actuallyadditions:item_canola_seed>);\n```\n\\ No newline at end of file\n"
},
{
"change_type": "MODIFY",
"old_path": "docs/Mods/Modtweaker/ActuallyAdditions/Crusher.md",
"new_path": "docs/Mods/Modtweaker/ActuallyAdditions/Crusher.md",
"diff": "# Crusher\n+## Package\n+`mods.actuallyadditions.Crusher`\n+\n## Addition\n```\n-mods.actuallyadditions.Crusher.addRecipe(IItemStack output, IItemStack input, @Optional IItemStack outputSecondary, @Optional int outputSecondaryChance);\n-\n+//mods.actuallyadditions.Crusher.addRecipe(IItemStack output, IItemStack input, @Optional IItemStack outputSecondary, @Optional int outputSecondaryChance);\nmods.actuallyadditions.Crusher.addRecipe(<minecraft:iron_ingot>, <minecraft:iron_ore>, <minecraft:stone>, 50);\n```\n## Removal\n```\n-mods.actuallyadditions.Crusher.removeRecipe(IItemStack output);\n-\n+//mods.actuallyadditions.Crusher.removeRecipe(IItemStack output);\nmods.actuallyadditions.Crusher.removeRecipe(<minecraft:gold_ore>);\n```\n\\ No newline at end of file\n"
},
{
"change_type": "MODIFY",
"old_path": "docs/Mods/Modtweaker/ActuallyAdditions/Empowerer.md",
"new_path": "docs/Mods/Modtweaker/ActuallyAdditions/Empowerer.md",
"diff": "# Empowerer\n+## Package\n+`mods.actuallyadditions.Empowerer`\n+\n## Addition\n```\n-mods.actuallyadditions.Empowerer.addRecipe(IItemStack output, IItemStack input, IItemStack modifier1, IItemStack modifier2, IItemStack modifier3, IItemStack modifier4, int energyPerStand, int time, @Optional float[] particleColourArray);\n+mods.actuallyadditions.Empowerer.addRecipe(IItemStack output, IItemStack input, IItemStack modifier1, IItemStack modifier2, IItemStack modifier3, IItemStack modifier4, int energyPerStand, int time);\n+mods.actuallyadditions.Empowerer.addRecipe(IItemStack output, IItemStack input, IItemStack modifier1, IItemStack modifier2, IItemStack modifier3, IItemStack modifier4, int energyPerStand, int time, particleColourArray);\n+mods.actuallyadditions.Empowerer.addRecipe(<minecraft:iron_ingot>, <minecraft:leaves>, <minecraft:redstone>, <minecraft:redstone>, <minecraft:redstone>, <minecraft:redstone>, 500, 100);\nmods.actuallyadditions.Empowerer.addRecipe(<minecraft:gold_ingot>, <minecraft:iron_ingot>, <minecraft:redstone>, <minecraft:redstone>, <minecraft:redstone>, <minecraft:redstone>, 500, 100, [0.5, 0.3, 0.2]);\n```\n## Removal\n```\n-mods.actuallyadditions.Empowerer.removeRecipe(IItemStack output);\n-\n+//mods.actuallyadditions.Empowerer.removeRecipe(IItemStack output);\nmods.actuallyadditions.Empowerer.removeRecipe(<actuallyadditions:item_crystal_empowered:5>);\n```\n\\ No newline at end of file\n"
},
{
"change_type": "MODIFY",
"old_path": "docs/Mods/Modtweaker/ActuallyAdditions/TreasureChest.md",
"new_path": "docs/Mods/Modtweaker/ActuallyAdditions/TreasureChest.md",
"diff": "# Treasure Chest\n+## Package\n+`mods.actuallyadditions.TreasureChest`\n+\n## Addition\n```\n-mods.actuallyadditions.TreasureChest.addLoot(IItemStack returnItem, int chance, int minAmount, int maxAmount);\n-\n+//mods.actuallyadditions.TreasureChest.addLoot(IItemStack returnItem, int chance, int minAmount, int maxAmount);\nmods.actuallyadditions.TreasureChest.addLoot(<minecraft:dirt>, 50, 1, 64);\n```\n## Removal\n```\n-mods.actuallyadditions.TreasureChest.removeLoot(IItemStack returnItem);\n-\n+//mods.actuallyadditions.TreasureChest.removeLoot(IItemStack returnItem);\nmods.actuallyadditions.TreasureChest.removeLoot(<minecraft:gold_nugget>);\n```\n\\ No newline at end of file\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Added Package to AA entries; Reformat |
139,040 | 21.10.2017 16:37:37 | -7,200 | 23b0bc521bbee4457d3e08b98ecc98c95faf9773 | Maybe Fixed Navbar
Added more toc-Level entries to base.css | [
{
"change_type": "MODIFY",
"old_path": "mkdocs_windmill/css/base.css",
"new_path": "mkdocs_windmill/css/base.css",
"diff": "@@ -233,10 +233,24 @@ body {\n.wm-toc-lev1 > .wm-toc-text { padding-left: 14px; }\n.wm-toc-lev2 > .wm-toc-text { padding-left: 28px; }\n.wm-toc-lev3 > .wm-toc-text { padding-left: 42px; }\n+.wm-toc-lev4 > .wm-toc-text { padding-left: 56px; }\n+.wm-toc-lev5 > .wm-toc-text { padding-left: 70px; }\n+.wm-toc-lev6 > .wm-toc-text { padding-left: 84px; }\n+.wm-toc-lev7 > .wm-toc-text { padding-left: 98px; }\n+.wm-toc-lev8 > .wm-toc-text { padding-left: 112px; }\n+.wm-toc-lev9 > .wm-toc-text { padding-left: 126px; }\n+.wm-toc-lev10 > .wm-toc-text { padding-left: 140px; }\n.wm-toc-lev1 + .wm-page-toc { margin-left: 14px; }\n.wm-toc-lev2 + .wm-page-toc { margin-left: 28px; }\n.wm-toc-lev3 + .wm-page-toc { margin-left: 42px; }\n+.wm-toc-lev4 + .wm-page-toc { margin-left: 56px; }\n+.wm-toc-lev5 + .wm-page-toc { margin-left: 70px; }\n+.wm-toc-lev6 + .wm-page-toc { margin-left: 84px; }\n+.wm-toc-lev7 + .wm-page-toc { margin-left: 98px; }\n+.wm-toc-lev8 + .wm-page-toc { margin-left: 112px; }\n+.wm-toc-lev9 + .wm-page-toc { margin-left: 126px; }\n+.wm-toc-lev10 + .wm-page-toc { margin-left: 140px; }\n.wm-toc-li-nested {\npadding: 0px;\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Maybe Fixed Navbar
Added more toc-Level entries to base.css |
139,040 | 21.10.2017 18:17:04 | -7,200 | bdc17b4c3ab763566f00568124c5e50fe68acba0 | Case sensiticity, you got me... again | [
{
"change_type": "MODIFY",
"old_path": "docs/Mods/ContentTweaker/Materials/Parts/Part.md",
"new_path": "docs/Mods/ContentTweaker/Materials/Parts/Part.md",
"diff": "@@ -16,16 +16,16 @@ You can either retrieve an existing Part using the [MaterialSystem](/Mods/Conten\n<h4>Items:</h4>\n<ul>\n<li>Beam </li>\n- <li>Bolt </li>\n- <li>Casing </li>\n- <li>Crystal </li>\n+ <li>Bolt </li>\n+ <li>Casing </li>\n+ <li>Crystal </li>\n<li>Dense Plate </li>\n- <li>Dust </li>\n- <li>Gear </li>\n- <li>Ingot </li>\n- <li>Nugget </li>\n- <li>Plate </li>\n- <li>Rod </li>\n+ <li>Dust </li>\n+ <li>Gear </li>\n+ <li>Ingot </li>\n+ <li>Nugget </li>\n+ <li>Plate </li>\n+ <li>Rod </li>\n</ul>\n<h4>Blocks:</h4>\n<ul>\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Case sensiticity, you got me... again |
139,040 | 22.10.2017 21:56:48 | -7,200 | d443a6a65801c3fc021a0f3f9004c34d993de741 | Import at top of file
that enough? | [
{
"change_type": "MODIFY",
"old_path": "docs/AdvancedFunctions/Arrays_and_Loops.md",
"new_path": "docs/AdvancedFunctions/Arrays_and_Loops.md",
"diff": "@@ -23,7 +23,7 @@ You surely have noticed that all arrays here have the `as` statement appended.\nWhy you ask?\nThis is because ZenScript sometimes cannot predict what type the items in the array are. This can be the cause of strange conversion error logs!\nBetter be safe than sorry and cast the Arrays to their correct types!\n-Also, if you cast to non-primitive types (everything except strings, ints and the same) be sure to [import](Import) the corresponding package:\n+Also, if you cast to non-primitive types (everything except strings, ints and the same) be sure to [import](Import) the corresponding package and be sure to do so at the TOP of the script:\n```\nimport crafttweaker.item.IItemStack;\nval IArray = [<minecraft:gold_ingot>, <minecraft:iron_ingot>] as IItemStack[];\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Import at top of file
that enough? |
139,040 | 28.10.2017 18:43:01 | -7,200 | 1946d71685d8071fc62b7ec89b05f96886a6121e | Added TiCon Smeltery fuel clarification | [
{
"change_type": "MODIFY",
"old_path": "docs/Vanilla/Liquids/ILiquidDefinition.md",
"new_path": "docs/Vanilla/Liquids/ILiquidDefinition.md",
"diff": "@@ -29,7 +29,7 @@ Like in the table above, you set the Zengetter/Setter at the end of the ILiquidD\nSome ZenGetters have no according ZenSetter, you will need to rely on other means to alter these properties.\nBe careful with Zensetters though, they only alter the fluid registry and have no effect on fluids in the world.\n-In most cases you will not need them.\n+You will probably only need the temperature setter when messing with [Tinkers' Construct Smeltery fuels](/Mods/Modtweaker/TConstruct/Fuel).\n```\nval definition = <liquid:lava>.definition;\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Added TiCon Smeltery fuel clarification |
139,040 | 31.10.2017 20:24:55 | -3,600 | 308ae0b5cc4e85c39e0049219b1197a770b1c211 | Updated recipe funtions page, included names | [
{
"change_type": "MODIFY",
"old_path": "docs/AdvancedFunctions/Recipe_Functions.md",
"new_path": "docs/AdvancedFunctions/Recipe_Functions.md",
"diff": "@@ -12,7 +12,7 @@ This is a so-called IRecipeFunction.\nval diaPick = <minecraft:diamond_pickaxe>;\n//we start normal, by writing the output\n-recipes.addShapeless(diaPick,\n+recipes.addShapeless(\"pickrepair\",diaPick,\n//followed by the input array. One change though - we mark the diamond pickaxe, so we can use it in the function later\n[diaPick.anyDamage().marked(\"mark\"),<minecraft:diamond>],\n@@ -45,7 +45,7 @@ An IRecipeAction object comes after an IRecipeFunction!\n```\nval stone = <minecraft:stone>;\n-recipes.addShapeless(stone,[stone,stone,stone,stone],\n+recipes.addShapeless(\"experiencestone\",stone,[stone,stone,stone,stone],\n//IrecipeFunction, just return the output, it doesn't interest us this time.\nfunction(out,ins,cInfo){\nreturn out;\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Updated recipe funtions page, included names |
139,040 | 31.10.2017 20:46:21 | -3,600 | 2510c2328114c406ea60325fbac4471b2fc53f21 | Fixed Recipe_Functions example | [
{
"change_type": "MODIFY",
"old_path": "docs/AdvancedFunctions/Recipe_Functions.md",
"new_path": "docs/AdvancedFunctions/Recipe_Functions.md",
"diff": "@@ -24,7 +24,9 @@ function(out, ins, cInfo){\n//now we return the pickaxe with either 0 DMG or Current damage -10, whatever is higher. This is to prevent negative damage values.\nreturn ins.mark.withDamage(max(0,ins.mark.damage - 10));\n-});\n+},\n+//We don't need a recipeAction here so just set it to null\n+null);\n```\n## How to set up an IRecipeFunction\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Fixed Recipe_Functions example |
139,040 | 02.11.2017 12:26:33 | -3,600 | de2830537c67f115fb708e2dde80236219c0ad3e | Started with IData and DataMap | [
{
"change_type": "ADD",
"old_path": null,
"new_path": "docs/Vanilla/Data/DataMap.md",
"diff": "+# DataMap\n+\n+A Map, sometimes also called an Associative Array is a data structure that allows you to store multiple items.\n+Unlike an Array however, you can also give each of these item a key to call upon.\n+The DataMap expands [IData](IData), so each DataMap is IData, you might need this info later.\n+\n+## Creating a map:\n+A Map is a special kind of [IData](IData), so at the very last you'll need to import that interface:\n+`import crafttweaker.data.IData;`\n+\n+You may have noticed that no type can be converted into a map (nor can map be converted to any type besides Strings), so there has to be another way of creating them!\n+There is:\n+\n+```JAVA\n+import crafttweaker.data.IData;\n+\n+val myFirstMap = {key1: \"value1\",\n+ key2: \"value2\",\n+ key3: 3} as IData;\n+```\n+\n+The thing to remember is:\n+Maps are handled as `Map<String,IData>`!\n+That means your keys should not contain characters that normal CT strings can't handle.\n+It also means that while the key is a string, the value is another [IData](IData) object.\n+You can even nest maps inside maps (that's what a lot of NBT-Data do):\n+\n+```JAVA\n+val nestedMap = { key1:\n+ {\n+ key1: \"hello\"\n+ }\n+ } as IData;\n+```\n+\n+\n+## Retrieving Members\n+\n+Unfortunately, Maps created as above are immutable, so you cannot change their members.\n+To retrieve a Map's member you need to know its key name. Then you can do this:\n+\n+```JAVA\n+val mySecondMap = {key1: \"value1\",\n+ key2: \"value2\",\n+ key3: 3} as IData;\n+\n+//Retrieves the member called \"key1\"\n+var k1 = mySecondMap.key1 as IData;\n+print(k1.asString());\n+\n+//Retrieves the member called \"key2\"\n+var k2 = mySecondMap.memberGet(\"key2\") as IData;\n+print(k2.asString());\n+```\n\\ No newline at end of file\n"
},
{
"change_type": "MODIFY",
"old_path": "mkdocs.yml",
"new_path": "mkdocs.yml",
"diff": "@@ -41,6 +41,9 @@ pages:\n- Liquids: 'Vanilla/Brackets/Bracket_Liquid.md'\n- Ores: 'Vanilla/Brackets/Bracket_Ore.md'\n- Potions: 'Vanilla/Brackets/Bracket_Potion.md'\n+ - Data:\n+ - IData: 'Vanilla/Data/IData.md'\n+ - DataMap: 'Vanilla/Data/DataMap.md'\n- Entities:\n- IEntityDefinition: 'Vanilla/Entities/IEntityDefinition.md'\n- IEntityDrop: 'Vanilla/Entities/IEntityDrop.md'\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Started with IData and DataMap |
139,040 | 02.11.2017 12:27:00 | -3,600 | 53d3adc32197c49a0e1631202773e145193613c8 | Small changes to CoT's Part entry | [
{
"change_type": "MODIFY",
"old_path": "docs/Mods/ContentTweaker/Materials/Parts/Part.md",
"new_path": "docs/Mods/ContentTweaker/Materials/Parts/Part.md",
"diff": "@@ -19,7 +19,8 @@ You can either retrieve an existing Part using the [MaterialSystem](/Mods/Conten\n<li>Bolt </li>\n<li>Casing </li>\n<li>Crystal </li>\n- <li>Dense Plate </li>\n+ <li>Crushed Ore (crushed_ore) </li>\n+ <li>Dense Plate (dense_plate) </li>\n<li>Dust </li>\n<li>Gear </li>\n<li>Ingot </li>\n@@ -34,8 +35,8 @@ You can either retrieve an existing Part using the [MaterialSystem](/Mods/Conten\n<h4>Ores:</h4>\n<ul>\n<li>Ore</li>\n- <li>Dense Ore</li>\n- <li>Poor Ore</li>\n+ <li>Dense Ore (dense_ore)</li>\n+ <li>Poor Ore(poor_ore)</li>\n</ul>\n<h4>Fluids:</h4>\n<ul>\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Small changes to CoT's Part entry |
139,040 | 02.11.2017 12:27:48 | -3,600 | dca75e635517508b13479522ff103b6e4a03cf86 | Added Associative Arrays entry (honestly, I didn't know how they worked until recently :wink:) | [
{
"change_type": "MODIFY",
"old_path": "mkdocs.yml",
"new_path": "mkdocs.yml",
"diff": "@@ -8,6 +8,7 @@ pages:\n- Ore Dictionary: 'Vanilla/OreDict.md'\n- Advanced Functions:\n- Arrays and Loops: 'AdvancedFunctions/Arrays_and_Loops.md'\n+ - Associative Arrays (Maps): 'AdvancedFunctions/Associative_Arrays.md'\n- Calculations: 'AdvancedFunctions/Calculations.md'\n- Conditional Statements: 'AdvancedFunctions/Conditional_Statements.md'\n- Custom Functions: 'AdvancedFunctions/Custom_Functions.md'\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Added Associative Arrays entry (honestly, I didn't know how they worked until recently :wink:) |
139,040 | 03.11.2017 14:09:31 | -3,600 | fe7fa7a52a3f7e7b6199793485b4d369a099ff84 | Interlinks to IData and DataMap | [
{
"change_type": "MODIFY",
"old_path": "docs/Vanilla/Blocks/IBlock.md",
"new_path": "docs/Vanilla/Blocks/IBlock.md",
"diff": "@@ -20,7 +20,7 @@ There are multiple ways thet return an IBlock object:\n|------------|--------------------------------|----------------------------------------|\n| definition | Returns the Block's definition | [IBlockDefinition](IBlockDefinition) |\n| meta | Returns the Block's metadata | int |\n-| data | Returns the Block's tileData | IData |\n+| data | Returns the Block's tileData | [IData](/Vanilla/Data/IData) |\n"
},
{
"change_type": "MODIFY",
"old_path": "docs/Vanilla/Game/IPlayer.md",
"new_path": "docs/Vanilla/Game/IPlayer.md",
"diff": "@@ -15,7 +15,7 @@ Zengetters are for retrieving information. Usually either assigned to a variable\n|---------------|--------------------------------------------------------------------------------------------|------------------------------------------|------------------------|\n| id | returns the player's id | string | `player.id` |\n| name | returns the player's name | string | `player.name` |\n-| data | returns the player's data | IData | `player.data` |\n+| data | returns the player's data | [IData](/Vanilla/Data/IData) | `player.data` |\n| xp | returns the player's experience level. Can also be used to set a player's experience level | int | `player.xp` |\n| hotbarSize | returns the player's hotbar size | int | `player.hotbarSize` |\n| inventorySize | returns the player's inventory size | int | `player.inventorySize` |\n@@ -35,7 +35,7 @@ Zenmethods are for doing things with other things, in this case with a player.\n| ZenMethod | Parameter Type(s) | What does it do | Example |\n|----------------------- |-----------------------------------------|-------------------------------------------------------------------- |------------------------------------------|\n| removeXP(XPtoRemove) | int | Removes the given experience levels from the player. | `player.removeXP(1)` |\n-| update(IData) | IData | Updates the playerdata to the provided IData. | |\n+| update(IData) | [IData](/Vanilla/Data/IData) | Updates the playerdata to the provided IData. | |\n| sendChat(Message) | string OR IChatMessage | Sends the player a Chat Message. | `player.sendChat(\"Hello my old friend\")` |\n| getHotbarStack(index) | int | Returns the item at the given index within the player's hotbar. | `player.getHotbarStack(3)` |\n| getInventoryStack(index) | int | Returns the item at the given index within the player's inventory. | `player.getInventoryStack(3)` |\n"
},
{
"change_type": "MODIFY",
"old_path": "docs/Vanilla/Items/IItemStack.md",
"new_path": "docs/Vanilla/Items/IItemStack.md",
"diff": "@@ -154,14 +154,14 @@ You can also create items with a specific or empty tag using:\n//creates apple with an emtpy tag\n<minecraft:apple>.withEmptyTag();\n```\n-`tag` is an IData Object.\n+`tag` is an [IData](/Vanilla/Data/IData) Object.\n#### Remove Tags\nYou can also remove tags\n```\nitem.removeTag(tag);\n```\n-`tag` is an IData Object.\n+`tag` is an [IData](/Vanilla/Data/IData) Object.\n### Liquid\n"
},
{
"change_type": "MODIFY",
"old_path": "docs/Vanilla/Liquids/ILiquidStack.md",
"new_path": "docs/Vanilla/Liquids/ILiquidStack.md",
"diff": "@@ -35,7 +35,7 @@ Check the table to see what you can retrieve from the ILiquidStack Object using\n| temperature | This returns the temperature of the referred liquid | int | `test = <liquid:lava>.temperature;` |\n| viscosity | This returns the viscosity of the referred liquid | int | `test = <liquid:lava>.viscosity;` |\n| gaseous | This returns whether the referred liquid is gaseous | boolean | `test = <liquid:lava>.gaseous;` |\n-| tag | This returns the ILiquidObject's tag | IData | `test = <liquid:lava>.tag;` |\n+| tag | This returns the ILiquidObject's tag | [IData](/Vanilla/Data/IData) | `test = <liquid:lava>.tag;` |\n| definition | This returns the referred liquid's definition (see below) | [ILiquid Definition](ILiquidDefinition) | `test = <liquid:lava>.definition;` |\n# IIngredient Implementaion\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Interlinks to IData and DataMap |
139,091 | 04.11.2017 20:57:34 | -7,200 | 838ebaba3a0a7b6cedd7c0725ca239249e248935 | Powered Thingies Integration | [
{
"change_type": "ADD",
"old_path": null,
"new_path": "docs/Mods/PoweredThingies/CompoundMakerTweaker.md",
"diff": "+# Powered Thingies :: Compound Maker\n+\n+### Importing\n+```kotlin\n+import mods.poweredthingies.Tweaker.compoundTweaker as ct;\n+```\n+\n+### Listing Keys, Removing Recipes by Key, Clearing\n+```kotlin\n+ct().logKeys()\n+ct().removeRecipe('minecraft:stone') // check <logKeys> output for valid keys\n+ct().clear()\n+```\n+\n+### Adding Recipe\n+##### Signature\n+```kotlin\n+```\n+##### Example\n+```kotlin\n+```\n+\n+### Notes\n+All of these actions will get cached and ran after the default registry for this machine has finished registering all recipes (including the ones from the custom jsons).\n\\ No newline at end of file\n"
},
{
"change_type": "ADD",
"old_path": null,
"new_path": "docs/Mods/PoweredThingies/FluidBurnerCoolantTweaker.md",
"diff": "+# Powered Thingies :: Fluid Burner :: Coolant\n+\n+### Importing\n+```kotlin\n+import mods.poweredthingies.Tweaker.fluidBurnerCoolantTweaker as coolant;\n+```\n+\n+### Listing Keys, Removing Recipes by Key, Clearing\n+```kotlin\n+coolant().logKeys()\n+coolant().removeRecipe('teslathingies:fluid_tf-molten_tesla') // check <logKeys> output for valid keys\n+coolant().clear()\n+```\n+\n+### Adding Recipe\n+##### Signature\n+```kotlin\n+addCoolant(fluid: ILiquidStack, timeMultiplier: Float)\n+```\n+`timeMultiplier` is the value that will be used to increase (or decrease) the number ticks a fuel will burn for.\n+##### Example\n+```kotlin\n+coolant().addCoolant(<liquid:tf-sewage> * 50, 1.1);\n+```\n+\n+### Notes\n+All of these actions will get cached and ran after the default registry for this machine has finished registering all recipes (including the ones from the custom jsons).\n\\ No newline at end of file\n"
},
{
"change_type": "ADD",
"old_path": null,
"new_path": "docs/Mods/PoweredThingies/FluidBurnerFuelTweaker.md",
"diff": "+# Powered Thingies :: Fluid Burner :: Fuel\n+\n+### Importing\n+```kotlin\n+import mods.poweredthingies.Tweaker.fluidBurnerFuelTweaker as fuel;\n+```\n+\n+### Listing Keys, Removing Recipes by Key, Clearing\n+```kotlin\n+fuel().logKeys()\n+fuel().removeRecipe('liquid:fluid_lava') // check <logKeys> output for valid keys\n+fuel().clear()\n+```\n+\n+### Adding Recipe\n+##### Signature\n+```kotlin\n+addFuel(fluid: ILiquidStack, ticks: Int)\n+```\n+`ticks` represents the number of ticks the specified fuel will burn for.\n+##### Example\n+```kotlin\n+fuel().addFuel(<liquid:tf-sewage> * 50, 100);\n+```\n+\n+### Notes\n+All of these actions will get cached and ran after the default registry for this machine has finished registering all recipes (including the ones from the custom jsons).\n\\ No newline at end of file\n"
},
{
"change_type": "ADD",
"old_path": null,
"new_path": "docs/Mods/PoweredThingies/FluidCompoundProducerTweaker.md",
"diff": "+# Powered Thingies :: Fluid Compound Producer\n+\n+### Importing\n+```kotlin\n+import mods.poweredthingies.Tweaker.fluidCompoundTweaker as fct;\n+```\n+\n+### Listing Keys, Removing Recipes by Key, Clearing\n+```kotlin\n+fct().logKeys()\n+fct().removeRecipe('liquid:fluid_tf-molten_tesla') // check <logKeys> output for valid keys\n+fct().clear()\n+```\n+\n+### Adding Recipe\n+##### Signature\n+```kotlin\n+addRecipe(output: ILiquidStack, inputA: ILiquidStack, inputB: ILiquidStack)\n+```\n+##### Example\n+```kotlin\n+fct().addRecipe(<liquid:tf-sewage> * 150, <liquid:water> * 300, <liquid:lava> * 100);\n+```\n+\n+### Notes\n+All of these actions will get cached and ran after the default registry for this machine has finished registering all recipes (including the ones from the custom jsons).\n\\ No newline at end of file\n"
},
{
"change_type": "ADD",
"old_path": null,
"new_path": "docs/Mods/PoweredThingies/IncineratorTweaker.md",
"diff": "+# Powered Thingies :: Incinerator\n+\n+### Importing\n+```kotlin\n+import mods.poweredthingies.Tweaker.incineratorTweaker as it;\n+```\n+\n+### Listing Keys, Removing Recipes by Key, Clearing\n+```kotlin\n+it().logKeys()\n+it().removeRecipe('minecraft:log') // check <logKeys> output for valid keys\n+it().clear()\n+```\n+\n+### Adding Recipe\n+##### Signature\n+```kotlin\n+addRecipe(input: IItemStack, power: Long, outputs: Array<WeightedItemStack>)\n+```\n+`power` represents the total number of power units (RF, T, or FE) the input item will generate.\n+##### Example\n+```kotlin\n+it().addRecipe(<minecraft:bucket>, 3600, [<minecraft:iron_ingot> % 15]);\n+```\n+\n+### Notes\n+All of these actions will get cached and ran after the default registry for this machine has finished registering all recipes (including the ones from the custom jsons).\n\\ No newline at end of file\n"
},
{
"change_type": "ADD",
"old_path": null,
"new_path": "docs/Mods/PoweredThingies/ItemCompoundProducerTweaker.md",
"diff": "+# Powered Thingies :: Item Compound Producer\n+\n+### Importing\n+```kotlin\n+import mods.poweredthingies.Tweaker.itemCompoundProducerTweaker as icp;\n+```\n+\n+### Listing Keys, Removing Recipes by Key, Clearing\n+```kotlin\n+icp().logKeys()\n+icp().removeRecipe('minecraft:mossy_cobblestone') // check <logKeys> output for valid keys\n+icp().clear()\n+```\n+\n+### Adding Recipe\n+##### Signature\n+```kotlin\n+addRecipe(inputStack: IItemStack, inputFluid: ILiquidStack, result: IItemStack)\n+```\n+##### Example\n+```kotlin\n+icp().addRecipe(<minecraft:cobblestone>, <liquid:water> * 125, <minecraft:mossy_cobblestone>);\n+```\n+\n+### Notes\n+All of these actions will get cached and ran after the default registry for this machine has finished registering all recipes (including the ones from the custom jsons).\n\\ No newline at end of file\n"
},
{
"change_type": "ADD",
"old_path": null,
"new_path": "docs/Mods/PoweredThingies/ItemLiquefierTweaker.md",
"diff": "+# Powered Thingies :: Item Liquefier\n+\n+### Importing\n+```kotlin\n+import mods.poweredthingies.Tweaker.itemLiquefierTweaker as ilt;\n+```\n+\n+### Listing Keys, Removing Recipes by Key, Clearing\n+```kotlin\n+ilt().logKeys()\n+ilt().removeRecipe('liquid:fluid_lava') // check <logKeys> output for valid keys\n+ilt().clear()\n+```\n+\n+### Adding Recipe\n+##### Signature\n+```kotlin\n+addRecipe(input: IItemStack, output: ILiquidStack)\n+```\n+##### Example\n+```kotlin\n+ilt().addRecipe(<minecraft:bucket>, <liquid:lava> * 125);\n+```\n+\n+### Notes\n+All of these actions will get cached and ran after the default registry for this machine has finished registering all recipes (including the ones from the custom jsons).\n\\ No newline at end of file\n"
},
{
"change_type": "ADD",
"old_path": null,
"new_path": "docs/Mods/PoweredThingies/PowderMakerTweaker.md",
"diff": "+# Powered Thingies :: Powder Maker\n+\n+### Importing\n+```kotlin\n+import mods.poweredthingies.Tweaker.powderMakerTweaker as pmt;\n+```\n+\n+### Listing Keys, Removing Recipes by Key, Clearing\n+```kotlin\n+pmt().logKeys()\n+pmt().removeRecipe('minecraft:gravel') // check <logKeys> output for valid keys\n+pmt().clear()\n+```\n+\n+### Adding Recipe\n+##### Signature\n+```kotlin\n+addRecipe(input: IItemStack, outputs: Array<WeightedItemStack>)\n+```\n+##### Example\n+```kotlin\n+pmt().addRecipe(<minecraft:bucket>, [<minecraft:iron_ingot> % 100, <minecraft:iron_ingot> % 12, <minecraft:iron_ingot> % 12]);\n+```\n+\n+### Notes\n+All of these actions will get cached and ran after the default registry for this machine has finished registering all recipes (including the ones from the custom jsons).\n\\ No newline at end of file\n"
},
{
"change_type": "ADD",
"old_path": null,
"new_path": "docs/Mods/PoweredThingies/PoweredKilnTweaker.md",
"diff": "+# Powered Thingies :: Powered Kiln\n+\n+### Importing\n+```kotlin\n+import mods.poweredthingies.Tweaker.poweredKilnTweaker as pkt;\n+```\n+\n+### Listing Keys, Removing Recipes by Key, Clearing\n+```kotlin\n+pkt().logKeys()\n+pkt().removeRecipe('minecraft:planks') // check <logKeys> output for valid keys\n+pkt().clear()\n+```\n+\n+### Adding Recipe\n+##### Signature\n+```kotlin\n+addRecipe(input: IItemStack, output: IItemStack)\n+```\n+##### Example\n+```kotlin\n+pkt().addRecipe(<minecraft:bucket>, <minecraft:iron_ingot>);\n+```\n+\n+### Notes\n+All of these actions will get cached and ran after the default registry for this machine has finished registering all recipes (including the ones from the custom jsons).\n\\ No newline at end of file\n"
},
{
"change_type": "ADD",
"old_path": null,
"new_path": "docs/Mods/PoweredThingies/_PoweredThingies.md",
"diff": "+# Powered Thingies\n+Powered Thingies's non-farming machines Crafttweaker support.\n+\n+### Mod Info\n+Curseforge: https://minecraft.curseforge.com/projects/powered-thingies\n+Github: https://github.com/faceofcat/Tesla-Powered-Thingies\n+\n+Website: [https://www.modcrafters.net](https://www.modcrafters.net/?mod=thingies)\n+\n+### CT integration methods\n+All machines integrated with CT support these methods:\n+```kotlin\n+XYZ.clear() // will clear the entire recipe registry\n+XYZ.logKeys() // will output all keys in that registry to CT's log\n+XYZ.removeRecipe(key: String)) // will remove the recipe with that key from registry\n+XYZ.addRecipe(...) // adds a new recipe\n+```\n+To retrieve the `Tweaker` class for each machine you have to use the static `mods.poweredthingies.Tweaker` class.\n\\ No newline at end of file\n"
},
{
"change_type": "ADD",
"old_path": null,
"new_path": "docs/Mods/PoweredThingies/_TweakerClass.md",
"diff": "+# Powered Thingies :: Tweaker Class\n+This is the entry point used to get instances of the individual `Tweaker` classes for each machine.\n+\n+### Importing\n+```\n+import mods.poweredthingies.Tweaker;\n+```\n+\n+### Getting Machine Specific Tweakers\n+```kotlin\n+var compoundMaker = Tweaker.compoundTweaker();\n+var fluidCompound = Tweaker.fluidCompoundTweaker();\n+var fluidBurnerFuel = Tweaker.fluidBurnerFuelTweaker();\n+var fluidBurnerCoolant = Tweaker.fluidBurnerCoolantTweaker();\n+var itemCompoundProducer = Tweaker.itemCompoundProducerTweaker();\n+var incinerator = Tweaker.incineratorTweaker();\n+var itemLiquefier = Tweaker.itemLiquefierTweaker();\n+var poweredKiln = Tweaker.poweredKilnTweaker();\n+var powderMaker = Tweaker.powderMakerTweaker();\n+```\n+\n+### Reasons why this class even exists\n+Mainly because I love using base classes and Kotlin and both those things don't import well in CT. Or I'm too retarded to make it work.\n+So... you are stuck with using this instead of having direct access to individual classes for each machine.\n\\ No newline at end of file\n"
},
{
"change_type": "MODIFY",
"old_path": "mkdocs.yml",
"new_path": "mkdocs.yml",
"diff": "@@ -231,6 +231,18 @@ pages:\n- WailaStages: 'Mods/GameStages/WailaStages/WailaStages.md'\n- LootTableTweaker:\n- LootTableTweaker: 'Mods/LootTableTweaker/LootTableTweaker.md'\n+ - Powered Thingies:\n+ - Powered Thingies: 'Mods/PoweredThingies/_PoweredThingies.md'\n+ - Tweaker Static Class: 'Mods/PoweredThingies/_TweakerClass.md'\n+ - Compound Maker: 'Mods/PoweredThingies/CompoundMakerTweaker.md'\n+ - Fluid Burner Coolant: 'Mods/PoweredThingies/FluidBurnerCoolantTweaker.md'\n+ - Fluid Burner Fuel: 'Mods/PoweredThingies/FluidBurnerFuelTweaker.md'\n+ - Fluid Compound Producer: 'Mods/PoweredThingies/FluidCompoundProducerTweaker.md'\n+ - Incinerator: 'Mods/PoweredThingies/IncineratorTweaker.md'\n+ - Item Compound Producer: 'Mods/PoweredThingies/ItemCompoundProducerTweaker.md'\n+ - Item Liquefier: 'Mods/PoweredThingies/ItemLiquefierTweaker.md'\n+ - Powder Maker: 'Mods/PoweredThingies/PowderMakerTweaker.md'\n+ - Powered Kiln: 'Mods/PoweredThingies/PoweredKilnTweaker.md'\n# Do not edit in PRs below here\nsite_name: Crafttweaker Documentation\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Powered Thingies Integration |
139,040 | 04.11.2017 22:38:25 | -3,600 | 3d3fb348deb389c6c861b5dacaeed6cc62cc4e6f | Added example CoT script to CoT entry page
shamelessly stolen from | [
{
"change_type": "MODIFY",
"old_path": "docs/Mods/ContentTweaker/ContentTweaker.md",
"new_path": "docs/Mods/ContentTweaker/ContentTweaker.md",
"diff": "# ContentTweaker\n-ContentTweaker allows for the Creation of Blocks, Items, Fluids, and other Content through ZenScript!\n\\ No newline at end of file\n+ContentTweaker allows for the Creation of Blocks, Items, Fluids, and other Content through ZenScript!ContentTweaker allows for the Creation of Blocks, Items, Fluids, and other Content through ZenScript!\n+\n+<details>\n+ <summary>Example Script</summary>\n+\n+ #loader contenttweaker\n+ //////////\n+ // Calls\n+ //////////\n+ import mods.contenttweaker.MaterialSystem;\n+ import mods.contenttweaker.Material;\n+\n+ //////////////\n+ // Variables\n+ //////////////\n+ var copper = MaterialSystem.getMaterialBuilder().setName(\"Copper\").setColor(15766817).build();\n+ var tin = MaterialSystem.getMaterialBuilder().setName(\"Tin\").setColor(10275286).build();\n+ var silver = MaterialSystem.getMaterialBuilder().setName(\"Silver\").setColor(15592941).build();\n+ var lead = MaterialSystem.getMaterialBuilder().setName(\"Lead\").setColor(5658219).build();\n+ var cobalt = MaterialSystem.getMaterialBuilder().setName(\"Cobalt\").setColor(18347).build();\n+\n+ var metal_list = [copper, tin, silver, lead, cobalt] as Material[];\n+ var part_names = [\"dust\", \"gear\", \"plate\", \"nugget\", \"ingot\", \"beam\", \"bolt\"] as string[];\n+ var ore_types = [\"ore\", \"poor_ore\", \"dense_ore\"] as string[];\n+\n+ ///////////////////////////\n+ // Material registration\n+ ///////////////////////////\n+\n+ for i, metal in metal_list {\n+ metal.registerParts(part_names);\n+\n+ var ores = metal.registerParts(ore_types);\n+ for i, ore in ores {\n+ var oreData = ore.getData();\n+ oreData.addDataValue(\"variants\", \"minecraft:stone,minecraft:end_stone,minecraft:netherrack\");\n+ oreData.addDataValue(\"hardness\", \"3,3,3\");\n+ oreData.addDataValue(\"resistance\", \"15,15,15\");\n+ oreData.addDataValue(\"harvestTool\", \"pickaxe,pickaxe,pickaxe\");\n+ oreData.addDataValue(\"harvestLevel\", \"1,1,1\");\n+ }\n+\n+ var blockData = metal.registerPart(\"block\").getData();\n+ blockData.addDataValue(\"hardness\", \"5\");\n+ blockData.addDataValue(\"resistance\", \"30\");\n+ blockData.addDataValue(\"harvestTool\", \"pickaxe\");\n+ blockData.addDataValue(\"harvestLevel\", \"1\");\n+ }\n+</details>\n\\ No newline at end of file\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Added example CoT script to CoT entry page
shamelessly stolen from https://github.com/The-Acronym-Coders/ContentTweaker/wiki/Materials-V2-Test |
139,040 | 04.11.2017 22:44:31 | -3,600 | ace80a9c995c5871b1d45d491e3f4ae830a9ccb6 | Double explanation | [
{
"change_type": "MODIFY",
"old_path": "docs/Mods/ContentTweaker/ContentTweaker.md",
"new_path": "docs/Mods/ContentTweaker/ContentTweaker.md",
"diff": "# ContentTweaker\n-ContentTweaker allows for the Creation of Blocks, Items, Fluids, and other Content through ZenScript!ContentTweaker allows for the Creation of Blocks, Items, Fluids, and other Content through ZenScript!\n+ContentTweaker allows for the Creation of Blocks, Items, Fluids, and other Content through ZenScript!\n<details>\n<summary>Example Script</summary>\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Double explanation |
139,040 | 04.11.2017 22:50:01 | -3,600 | e88ef7e084df17b95aa6160e043b8c44188acd0f | Moved CoT Material example script to Material Introduction | [
{
"change_type": "MODIFY",
"old_path": "docs/Mods/ContentTweaker/ContentTweaker.md",
"new_path": "docs/Mods/ContentTweaker/ContentTweaker.md",
"diff": "# ContentTweaker\nContentTweaker allows for the Creation of Blocks, Items, Fluids, and other Content through ZenScript!\n\\ No newline at end of file\n-\n-<details>\n- <summary>Example Script</summary>\n-\n- #loader contenttweaker\n- //////////\n- // Calls\n- //////////\n- import mods.contenttweaker.MaterialSystem;\n- import mods.contenttweaker.Material;\n-\n- //////////////\n- // Variables\n- //////////////\n- var copper = MaterialSystem.getMaterialBuilder().setName(\"Copper\").setColor(15766817).build();\n- var tin = MaterialSystem.getMaterialBuilder().setName(\"Tin\").setColor(10275286).build();\n- var silver = MaterialSystem.getMaterialBuilder().setName(\"Silver\").setColor(15592941).build();\n- var lead = MaterialSystem.getMaterialBuilder().setName(\"Lead\").setColor(5658219).build();\n- var cobalt = MaterialSystem.getMaterialBuilder().setName(\"Cobalt\").setColor(18347).build();\n-\n- var metal_list = [copper, tin, silver, lead, cobalt] as Material[];\n- var part_names = [\"dust\", \"gear\", \"plate\", \"nugget\", \"ingot\", \"beam\", \"bolt\"] as string[];\n- var ore_types = [\"ore\", \"poor_ore\", \"dense_ore\"] as string[];\n-\n- ///////////////////////////\n- // Material registration\n- ///////////////////////////\n-\n- for i, metal in metal_list {\n- metal.registerParts(part_names);\n-\n- var ores = metal.registerParts(ore_types);\n- for i, ore in ores {\n- var oreData = ore.getData();\n- oreData.addDataValue(\"variants\", \"minecraft:stone,minecraft:end_stone,minecraft:netherrack\");\n- oreData.addDataValue(\"hardness\", \"3,3,3\");\n- oreData.addDataValue(\"resistance\", \"15,15,15\");\n- oreData.addDataValue(\"harvestTool\", \"pickaxe,pickaxe,pickaxe\");\n- oreData.addDataValue(\"harvestLevel\", \"1,1,1\");\n- }\n-\n- var blockData = metal.registerPart(\"block\").getData();\n- blockData.addDataValue(\"hardness\", \"5\");\n- blockData.addDataValue(\"resistance\", \"30\");\n- blockData.addDataValue(\"harvestTool\", \"pickaxe\");\n- blockData.addDataValue(\"harvestLevel\", \"1\");\n- }\n-</details>\n\\ No newline at end of file\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Moved CoT Material example script to Material Introduction |
139,091 | 05.11.2017 00:23:47 | -7,200 | d7c2214e25ae300e8686ff47d7a12eade4b2e2d3 | fixed MD issues | [
{
"change_type": "MODIFY",
"old_path": "docs/Mods/PoweredThingies/CompoundMakerTweaker.md",
"new_path": "docs/Mods/PoweredThingies/CompoundMakerTweaker.md",
"diff": "@@ -15,9 +15,11 @@ ct().clear()\n### Adding Recipe\n##### Signature\n```kotlin\n+addRecipe(output: IItemStack, left: ILiquidStack?, top: Array<IItemStack>?, right: ILiquidStack?, bottom: Array<IItemStack>?)\n```\n##### Example\n```kotlin\n+ct().addRecipe(<minecraft:obsidian>, <liquid:lava> * 250, [<minecraft:cobblestone>, <minecraft:cobblestone>], null, [<minecraft:cobblestone>, <minecraft:cobblestone>]);\n```\n### Notes\n"
},
{
"change_type": "MODIFY",
"old_path": "docs/Mods/PoweredThingies/_PoweredThingies.md",
"new_path": "docs/Mods/PoweredThingies/_PoweredThingies.md",
"diff": "Powered Thingies's non-farming machines Crafttweaker support.\n### Mod Info\n-Curseforge: https://minecraft.curseforge.com/projects/powered-thingies\n-Github: https://github.com/faceofcat/Tesla-Powered-Thingies\n+Curseforge: <https://minecraft.curseforge.com/projects/powered-thingies>\n+\n+Github: <https://github.com/faceofcat/Tesla-Powered-Thingies>\nWebsite: [https://www.modcrafters.net](https://www.modcrafters.net/?mod=thingies)\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | fixed MD issues |
139,040 | 05.11.2017 16:57:15 | -3,600 | 659b5d039a1f70b3d28fdc639375fe928a4ecec7 | Localization hints for CoT items and Blocks | [
{
"change_type": "MODIFY",
"old_path": "docs/Mods/ContentTweaker/Vanilla/Creatable_Content/Block.md",
"new_path": "docs/Mods/ContentTweaker/Vanilla/Creatable_Content/Block.md",
"diff": "@@ -46,3 +46,7 @@ antiIceBlock.setBlockSoundType(<soundtype:snow>);\nantiIceBlock.setSlipperiness(0.3);\nantiIceBlock.register();\n```\n+\n+## Localising the block\n+You will need to add `tile.contenttweaker.blockName = Localized Name` to the responding language files.\n+Alternatively, you could use CraftTweaker's [localization feature](/Vanilla/Game/IGame), though it's recommended using the language files!\n\\ No newline at end of file\n"
},
{
"change_type": "MODIFY",
"old_path": "docs/Mods/ContentTweaker/Vanilla/Creatable_Content/Item.md",
"new_path": "docs/Mods/ContentTweaker/Vanilla/Creatable_Content/Item.md",
"diff": "@@ -74,3 +74,7 @@ zsItem.itemRightClick = function(stack, world, player, hand) {\n};\nzsItem.register();\n```\n+\n+## Localising the item\n+You will need to add `item.contenttweaker.itemName = Localized Name` to the responding language files.\n+Alternatively, you could use CraftTweaker's [localization feature](/Vanilla/Game/IGame), though it's recommended using the language files!\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Localization hints for CoT items and Blocks |
139,090 | 27.11.2017 09:05:18 | 0 | 6e4718bb2ac7a14c4bf2a95187e7378e856fb5e0 | Added docs for PneumaticCraft: Repressurized | [
{
"change_type": "ADD",
"old_path": null,
"new_path": "docs/Mods/PneumaticCraft_Repressurized/Assembly.md",
"diff": "+# Robotic Assembly System\n+\n+The Robotic Assembly System is a multiblock consisting of the Assembly Controller, Assembly I/O Units, Assembly Platform, Assembly Laser and Assembly Drill. It converts input items to output items using the laser and/or drill.\n+\n+There are several functions for adding and removing recipes, depending on whether the recipe requires use of the laser, the drill, or both.\n+\n+## Calling\n+\n+You can call the Assembly package using `mods.pneumaticcraft.assembly`.\n+\n+## Removing\n+\n+These functions remove the first recipe they find with the given [IItemStack](/Vanilla/Items/IItemStack) `output`:\n+\n+```java\n+mods.pneumaticcraft.assembly.removeLaserRecipe(IItemStack output);\n+mods.pneumaticcraft.assembly.removeDrillRecipe(IItemStack output);\n+mods.pneumaticcraft.assembly.removeDrillLaserRecipe(IItemStack output);\n+\n+// Examples\n+mods.pneumaticcraft.assembly.removeLaserRecipe(<pneumaticcraft:aphorism_tile>);\n+mods.pneumaticcraft.assembly.removeDrillRecipe(<pneumaticcraft:pressure_chamber_valve>);\n+```\n+\n+These functions remove *all* recipes currently defined for the Assembly System:\n+\n+```java\n+mods.pneumaticcraft.assembly.removeAllLaserRecipes();\n+mods.pneumaticcraft.assembly.removeAllDrillRecipes();\n+mods.pneumaticcraft.assembly.removeAllDrillLaserRecipes();\n+```\n+\n+## Adding\n+\n+These functions are used to add new recipes for the assembly system:\n+\n+```java\n+mods.pneumaticcraft.assembly.addLaserRecipe(IItemStack input, IItemStack output)\n+mods.pneumaticcraft.assembly.addDrillRecipe(IItemStack input, IItemStack output)\n+mods.pneumaticcraft.assembly.addDrillLaserRecipe(IItemStack input, IItemStack output)\n+\n+// Examples\n+mods.pneumaticcraft.assembly.addLaserRecipe(<pneumaticcraft:ingot_iron_compressed> * 2, <pneumaticcraft:compressed_iron_gear>);\n+```\n+\n"
},
{
"change_type": "ADD",
"old_path": null,
"new_path": "docs/Mods/PneumaticCraft_Repressurized/PneumaticCraft_Repressurized.md",
"diff": "+# PneumaticCraft: Repressurized\n+\n+PneumaticCraft: Repressurized is a port of MineMaarten's PneumaticCraft mod to Minecraft 1.12.2. It's a tech mod using the concept of pressurized air as a power system, and adds some cool gadgets including a fully-programmable drone automation system.\n+\n+## CraftTweaker Support\n+\n+PneumaticCraft: Repressurized comes with its own native CraftTweaker support. Therefore, please raise any CraftTweaker-related issues at the [PneumaticCraft: Repressurized issue tracker](https://github.com/TeamPneumatic/pnc-repressurized/issues).\n+\n+Note that the support documented here is for PneumaticCraft: Repressurized *only*; none of this applies to the original PneumaticCraft mod found in MC1.8.9 and earlier.\n"
},
{
"change_type": "ADD",
"old_path": null,
"new_path": "docs/Mods/PneumaticCraft_Repressurized/PressureChamber.md",
"diff": "+# Pressure Chamber\n+\n+The Pressure Chamber is a multiblock structure which uses compressed air to convert one or more input items into one or more output items. Pressure Chamber recipes have an associated pressure value, which is the air pressure in bar required to perform the conversion.\n+\n+## Calling\n+\n+You can call the Pressure Chamber package using `mods.pneumaticcraft.pressurechamber`.\n+\n+## Removing\n+\n+This function removes the first recipe it finds with the given [IIngredient](/Vanilla/Variable_Types/IIngredient) `output`:\n+\n+```\n+mods.pneumaticcraft.pressurechamber.removeRecipe(IIngredient output);\n+// Example\n+mods.pneumaticcraft.pressurechamber.removeRecipe(<pneumaticcraft:ingot_iron_compressed>);\n+```\n+\n+This function removes *all* Pressure Chamber recipes:\n+\n+```\n+mods.pneumaticcraft.pressurechamber.removeAllRecipes();\n+```\n+\n+## Adding\n+\n+This function is used to add new recipes to the Pressure Chamber:\n+\n+```\n+mods.pneumaticcraft.pressurechamber.addRecipe(IIngredient[] input, double pressure, IItemStack[] output);\n+\n+// Example\n+mods.pneumaticcraft.pressurechamber.addRecipe([<minecraft:gold_ingot> * 2,<minecraft:apple>], 2.0, [<minecraft:golden_apple>]);\n+```\n+\n"
},
{
"change_type": "MODIFY",
"old_path": "mkdocs.yml",
"new_path": "mkdocs.yml",
"diff": "@@ -247,6 +247,14 @@ pages:\n- Item Liquefier: 'Mods/PoweredThingies/ItemLiquefierTweaker.md'\n- Powder Maker: 'Mods/PoweredThingies/PowderMakerTweaker.md'\n- Powered Kiln: 'Mods/PoweredThingies/PoweredKilnTweaker.md'\n+ - 'PneumaticCraft: Repressurized':\n+ - 'About PneumaticCraft: Repressurized': 'Mods/PneumaticCraft_Repressurized/PneumaticCraft_Repressurized.md'\n+ - Crafting:\n+ - Assembly System: 'Mods/PneumaticCraft_Repressurized/Assembly.md'\n+ - Heat Frame Cooling: 'Mods/PneumaticCraft_Repressurized/HeatFrameCooling.md'\n+ - Pressure Chamber: 'Mods/PneumaticCraft_Repressurized/PressureChamber.md'\n+ - Refinery: 'Mods/PneumaticCraft_Repressurized/Refinery.md'\n+ - Thermopneumatic Processing: 'Mods/PneumaticCraft_Repressurized/ThermopneumaticProcessingPlant.md'\n# Do not edit in PRs below here\nsite_name: Crafttweaker Documentation\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Added docs for PneumaticCraft: Repressurized |
139,033 | 05.12.2017 15:06:12 | 18,000 | ab9cc1828222b07efec7a36fc204ba9af016cb4f | Fix Lang File Documentation | [
{
"change_type": "MODIFY",
"old_path": "docs/Mods/ContentTweaker/WalkThrough.md",
"new_path": "docs/Mods/ContentTweaker/WalkThrough.md",
"diff": "@@ -42,7 +42,7 @@ createBlock, which in this case is 'anti_ice'. If you are planning on using a de\nContentTweaker will generate the model jsons needed for it to function correctly.\nThe other part for this will be the language file. ContentTweaker will have already generated the en_us.lang file you\n-will need to a line that will look like `tile.contenttweaker.<block_name>=Block name` or in our case with the AntiIce it\n-will be `tile.contenttweaker.anti_ice=Anti Ice`. With both lang and texture filed in, you should be able to load up the\n+will need to a line that will look like `tile.contenttweaker.<block_name>.name=Block name` or in our case with the AntiIce it\n+will be `tile.contenttweaker.anti_ice.name=Anti Ice`. With both lang and texture filed in, you should be able to load up the\ngame and see your block which will have a model, texture, and name.\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Fix Lang File Documentation |
139,032 | 16.12.2017 16:01:37 | -3,600 | 59c0ea9637e7fe4762004a7084b767d875436eed | Added CraftTweaker support to Liquid Fuels in PC:R | [
{
"change_type": "ADD",
"old_path": null,
"new_path": "docs/Mods/PneumaticCraft_Repressurized/LiquidFuels.md",
"diff": "+# Liquid Fuels\n+\n+Liquid Fuels are used in PneumaticCraft: Repressurized in the (Advanced) Liquid Compressor to create compressed air, and (optionally) in the Kerosene Lamp to produce light.\n+By default the liquids produced in the Refinery are defined as fuel, as well as any liquid above a temperature of 305 degrees Kelvin.\n+\n+## Calling\n+\n+You can call the Liquid Fuels package using `mods.pneumaticcraft.liquidfuel`.\n+\n+## Removing\n+\n+This function removes the [ILiquidStack](/Vanilla/Variable_Types/ILiquidStack) `fluid` its fuel value:\n+\n+```\n+mods.pneumaticcraft.liquidfuel.removeFuel(ILiquidStack fluid);\n+// Example\n+mods.pneumaticcraft.liquidfuel.removeFuel(<liquid:lpg>);\n+```\n+\n+This function removes *all* registered fuels:\n+\n+```\n+mods.pneumaticcraft.liquidfuel.removeAllFuels();\n+```\n+\n+## Adding\n+\n+The following functions can be used to add fluids to the fuel registry:\n+\n+```java\n+// Register a certain liquid as a fuel. mlPerBucket defines the amount of compressed air produced per bucket of fuel. For reference, 16000mL of air is produced from a piece of Coal in an Air Compressor.\n+mods.pneumaticcraft.liquidfuel.addFuel(ILiquidStack fluid, double mlPerBucket);\n+\n+// Example: register water as a fuel which produces 16000mL air per bucket.\n+mmods.pneumaticcraft.liquidfuel.addFuel(<liquid:water>, 16000);\n+```\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Added CraftTweaker support to Liquid Fuels in PC:R (#30)
https://github.com/TeamPneumatic/pnc-repressurized/commit/cb4e9d04b63ee71298d24619aea69df0b89d6525 |
139,032 | 16.12.2017 16:01:44 | -3,600 | d427bebc623df153120fdd7024aa1d63239cf3f3 | Added 'Liquid Fuels' to the mkdocs.yml | [
{
"change_type": "MODIFY",
"old_path": "mkdocs.yml",
"new_path": "mkdocs.yml",
"diff": "@@ -255,6 +255,7 @@ pages:\n- Pressure Chamber: 'Mods/PneumaticCraft_Repressurized/PressureChamber.md'\n- Refinery: 'Mods/PneumaticCraft_Repressurized/Refinery.md'\n- Thermopneumatic Processing: 'Mods/PneumaticCraft_Repressurized/ThermopneumaticProcessingPlant.md'\n+ - Liquid Fuels: 'Mods/PneumaticCraft_Repressurized/LiquidFuels.md'\n# Do not edit in PRs below here\nsite_name: Crafttweaker Documentation\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Added 'Liquid Fuels' to the mkdocs.yml (#31) |
139,065 | 13.01.2018 00:27:11 | 18,000 | 8a0dd8c5509f5a4dd15c59af41a08f30cd68a698 | Remove owner from IItemStack
IItemStack does not appear to have this getter anymore. It is now on
IItemDefinition | [
{
"change_type": "MODIFY",
"old_path": "docs/Vanilla/Items/IItemStack.md",
"new_path": "docs/Vanilla/Items/IItemStack.md",
"diff": "@@ -236,12 +236,6 @@ Returns a List of [IOreDictEntries](/Vanilla/OreDict) referring to this item.\n<minecraft:apple>.ores;\n```\n-### Owner\n-Returns a string containing the modid of the mod that adds the item.\n-```\n-<minecraft:apple>.owner;\n-```\n-\n### As IBlock\nYou can cast an IItemStack to an [IBlock](/Vanilla/Blocks/IBlock), as long as you are referring to a block, otherwise the cast results in null.\n```\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Remove owner from IItemStack (#36)
IItemStack does not appear to have this getter anymore. It is now on
IItemDefinition |
139,065 | 17.01.2018 01:31:30 | 18,000 | 187076755fb74184b12bc086e679908474418618 | Fix syntax issue in Forestry squeezer example | [
{
"change_type": "MODIFY",
"old_path": "docs/Mods/Modtweaker/Forestry/Squeezer.md",
"new_path": "docs/Mods/Modtweaker/Forestry/Squeezer.md",
"diff": "@@ -20,8 +20,8 @@ mods.forestry.Squeezer.removeRecipe(<liquid:seed.oil>, [<minecraft:wheat_seeds>]\n```JAVA\n//mods.forestry.Squeezer.addRecipe(ILiquidStack fluidOutput, IItemStack[] ingredients, int timePerItem, @Optional WeightedItemStack itemOutput);\n-//mods.forestry.Squeezer.addRecipe(<liquid:lava>, <minecraft:redstone>, 120);\n-mods.forestry.Squeezer.addRecipe(<liquid:lava>, <minecraft:obsidian>, 120, <minecraft:redstone> % 20);\n+//mods.forestry.Squeezer.addRecipe(<liquid:lava>, [<minecraft:redstone>], 120);\n+mods.forestry.Squeezer.addRecipe(<liquid:lava>, [<minecraft:obsidian>], 120, <minecraft:redstone> % 20);\n```\n| Parameter | Type | description |\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Fix syntax issue in Forestry squeezer example |
139,056 | 17.02.2018 22:41:02 | 18,000 | 37c2f53b9e9f2de5ab3891d00bd6c47a7a864df6 | Update IItemUse.md
.damage() is the proper name, though it seems borked in 4.4.1 | [
{
"change_type": "MODIFY",
"old_path": "docs/Mods/ContentTweaker/Vanilla/Advanced_Functionality/Functions/IItemUse.md",
"new_path": "docs/Mods/ContentTweaker/Vanilla/Advanced_Functionality/Functions/IItemUse.md",
"diff": "@@ -34,7 +34,7 @@ item.onItemUse = function(player, world, pos, hand, facing, blockHit) {\nvar firePos = pos.getOffset(facing, 1);\nif (world.getBlockState(firePos).isReplaceable(world, firePos)) {\nworld.setBlockState(<block:minecraft:fire>, firePos);\n- player.getHeldItem(hand).damageItem(1, player);\n+ player.getHeldItem(hand).damage(1, player);\nreturn ActionResult.success();\n}\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Update IItemUse.md
.damage() is the proper name, though it seems borked in 4.4.1 |
139,065 | 18.02.2018 12:20:46 | 18,000 | 98fff2aa2e4f02ef88362399e23fb369d186fc97 | Add localizing fluid section for CoT fluids | [
{
"change_type": "MODIFY",
"old_path": "docs/Mods/ContentTweaker/Vanilla/Creatable_Content/Fluid.md",
"new_path": "docs/Mods/ContentTweaker/Vanilla/Creatable_Content/Fluid.md",
"diff": "@@ -68,3 +68,7 @@ var zsFluid = VanillaFactory.createFluid(\"zs_fluid\", 0);\nzsFluid.fillSound = <soundevent:block.anvil.place>;\nzsFluid.register();\n```\n+\n+## Localizing the fluid\n+You will need to add `fluid.fluidName = Localized Name` to the responding language files.\n+Alternatively, you could use CraftTweaker's [localization feature](/Vanilla/Game/IGame), though it's recommended using the language files!\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Add localizing fluid section for CoT fluids |
139,087 | 08.03.2018 15:02:29 | -3,600 | 9ff12104bec41e82339be1a6293388eac37297da | Added Documentation for "Recipe by Input" | [
{
"change_type": "MODIFY",
"old_path": "docs/Mods/Immersive_Engineering/CraftTweaker_Support/Crusher.md",
"new_path": "docs/Mods/Immersive_Engineering/CraftTweaker_Support/Crusher.md",
"diff": "@@ -26,7 +26,7 @@ mods.immersiveengineering.Crusher.addRecipe(<minecraft:diamond>, <ore:logWood>,\n-## Remove Recipe\n+## Remove Recipe by Output\n|Type |Data Type |\n|------------------|---------------------------------------------------|\n@@ -39,3 +39,17 @@ mods.immersiveengineering.Crusher.removeRecipe(IItemstack output);\nmods.immersiveengineering.Crusher.removeRecipe(<minecraft:diamond>);\n```\n+\n+## Remove Recipe By Input\n+\n+|Type |Data Type |\n+|------------------|---------------------------------------------------|\n+|Input |[IItemstack](/Vanilla/Items/IItemStack) |\n+\n+### Example\n+```JAVA\n+//Example:\n+mods.immersiveengineering.Crusher.removeRecipesForInput(IItemstack input);\n+\n+mods.immersiveengineering.Crusher.removeRecipesForInput(<minecraft:diamond>);\n+```\n\\ No newline at end of file\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Added Documentation for "Recipe by Input" (#48) |
139,060 | 30.03.2018 15:34:30 | -7,200 | 044e37d78cdabc4f8cd65ff231fe6f3bbb337913 | Update IItemUtils.md
better regex examples? | [
{
"change_type": "MODIFY",
"old_path": "docs/Vanilla/Utils/IItemUtils.md",
"new_path": "docs/Vanilla/Utils/IItemUtils.md",
"diff": "@@ -28,10 +28,11 @@ The first checks against the items' registry names, the 2nd uses the unlocalized\n```Java\n//getItemsByRegexRegistryName(String Regex)\n-itemUtils.getItemsByRegexRegistryName(\"*\");\n+itemUtils.getItemsByRegexRegistryName(\".*sword.*\"); // all things that have sword in the name\n+itemUtils.getItemsByRegexRegistryName(\".*thermal.*\"); // all thermal expansion/foundation/dynamics items\n//getItemsByRegexUnlocalizedName(String Regex)\n-itemUtils.getItemsByRegexUnlocalizedName(\"*\");\n+itemUtils.getItemsByRegexUnlocalizedName(\".*pink.*\"); // pink things!! <3\n```\n## Create Spawn egg\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Update IItemUtils.md
better regex examples? |
139,060 | 30.03.2018 15:38:48 | -7,200 | 0b98738c71c580342a53b39cb48d94f1a48902db | Update IOreDictEntry.md
typos | [
{
"change_type": "MODIFY",
"old_path": "docs/Vanilla/OreDict/IOreDictEntry.md",
"new_path": "docs/Vanilla/OreDict/IOreDictEntry.md",
"diff": "@@ -54,16 +54,16 @@ oreDictEnt.removeItems([<minecraft:redstone>, <minecraft:gold_ore>]);\n### Check if an IOreDictEntry contains an item\n-You can check if aan IOreDictEntry contains an item using either the `in` or `has` keywords:\n+You can check if an IOreDictEntry contains an item using either the `in` or `has` keywords:\n```\nval oreDictEnt = <ore:ingotIron>;\nif(oreDictEnt in <minecraft:iron_ingot>){\n- print(\"Iron is in the oreDic!\");\n+ print(\"Iron is in the oreDict!\");\n}\nif(oreDictEnt has <minecraft:iron_ingot>){\n- print(\"Iron still is in the oreDic!\");\n+ print(\"Iron still is in the oreDict!\");\n}\n```\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Update IOreDictEntry.md
typos |
139,060 | 30.03.2018 15:46:32 | -7,200 | f73343f1ad7985c00dc9279ec8cc83d8ee9c76bc | Update Recipes_Crafting_Table.md | [
{
"change_type": "MODIFY",
"old_path": "docs/Vanilla/Recipes/Crafting/Recipes_Crafting_Table.md",
"new_path": "docs/Vanilla/Recipes/Crafting/Recipes_Crafting_Table.md",
"diff": "@@ -63,7 +63,7 @@ Furthermore, `inputs` is optional. If omitted, the function will do the same as\nRemoves all crafting recipes in the game.\nA bit overkill, don't you think?\n```java\n-recipes.removeAll()`\n+recipes.removeAll();\n```\n### Remove by name\n@@ -72,7 +72,7 @@ You can also use regex to remove multiple recipes at once. And no, if you don't\n```java\nrecipes.removeByRegex(\"name[1-9]\");\n-recipes.removeByRecipeName(\"name123\");\n+recipes.removeByRecipeName(\"modid:recipename\");\n```\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Update Recipes_Crafting_Table.md |
139,060 | 30.03.2018 15:54:56 | -7,200 | 00df73c7c4ff8f96f164303c1958167b00e7bef4 | Update ICraftingRecipe.md
added missing stuff | [
{
"change_type": "MODIFY",
"old_path": "docs/Vanilla/Recipes/Crafting/ICraftingRecipe.md",
"new_path": "docs/Vanilla/Recipes/Crafting/ICraftingRecipe.md",
"diff": "@@ -42,6 +42,28 @@ Parameter Types are [ICraftingInventory](ICraftingInventory) and [IPlayer](/Vani\nrec.applyTransformers(ICraftingInventory inventory, IPlayer byPlayer);\n```\n+### resourceDomain\n+\n+Basically, the modid of the mod that added the recipe.\n+```\n+rec.resourceDomain;\n+```\n+\n+### Ingredients\n+\n+Returns the ingredients list as [IIngredient](IIngredient)\\[] or [IIngredient](IIngredient)\\[]\\[] respectively.\n+```\n+rec.ingredients1D;\n+rec.ingredients2D;\n+```\n+\n+### Output\n+\n+The [IItemStack](IItemStack) output of the recipe.\n+```\n+rec.output;\n+```\n+\n### To String\n```\nrec.commandString;\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Update ICraftingRecipe.md
added missing stuff |
139,060 | 30.03.2018 15:58:37 | -7,200 | be137b7e8716f53d8bd6a71d232b4cc077aae9f4 | Update Recipe_Functions.md
clarifications | [
{
"change_type": "MODIFY",
"old_path": "docs/Vanilla/Recipes/Crafting/Recipe_Functions.md",
"new_path": "docs/Vanilla/Recipes/Crafting/Recipe_Functions.md",
"diff": "@@ -38,6 +38,10 @@ You don't have to call them this way, they can have any name.\n`ins` is a map with the marks as keys and the marked inputs as values.\n`cInfo` is an ICraftingInfo Object\n+The function must return the IItemStack that the recipe should output.\n+You can invalidate a recipe by returning `null` so it can't be crafted under certain conditions.\n+Modifying the `ins` here is a bad idea, this function triggers for each change in the crafting grid, not when actually pulling out the result.\n+\n# IRecipeAction\nBut CraftTweaker goes beyond simply calculating your outputs using functions.\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Update Recipe_Functions.md
clarifications |
139,060 | 30.03.2018 16:00:08 | -7,200 | 12f3cbbc30670f73c67e098ccf22a10d63441a91 | Update Recipe_Functions.md | [
{
"change_type": "MODIFY",
"old_path": "docs/Vanilla/Recipes/Crafting/Recipe_Functions.md",
"new_path": "docs/Vanilla/Recipes/Crafting/Recipe_Functions.md",
"diff": "@@ -39,7 +39,9 @@ You don't have to call them this way, they can have any name.\n`cInfo` is an ICraftingInfo Object\nThe function must return the IItemStack that the recipe should output.\n+\nYou can invalidate a recipe by returning `null` so it can't be crafted under certain conditions.\n+\nModifying the `ins` here is a bad idea, this function triggers for each change in the crafting grid, not when actually pulling out the result.\n# IRecipeAction\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Update Recipe_Functions.md |
139,060 | 30.03.2018 16:05:57 | -7,200 | 97c0ccc1bd690abcd300f579cfa7d4753db09933 | Update Recipes_Furnace.md
handy example | [
{
"change_type": "MODIFY",
"old_path": "docs/Vanilla/Recipes/Furnace/Recipes_Furnace.md",
"new_path": "docs/Vanilla/Recipes/Furnace/Recipes_Furnace.md",
"diff": "@@ -57,7 +57,7 @@ The command for setting fuel values is:\nfurnace.setFuel(input, burnTime);\n```\n-This will set the burn value of `input` to `burnTime`.\n+This will set the burn value of `input` to `burnTime` in ticks. Minecraft coal burns for 1600 ticks, 80 seconds, 8 items. 1 item in a minecraft furnace takes 200 ticks to complete.\nSetting the `burnTime` to `0` will stop the `input` from being a fuel item.\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Update Recipes_Furnace.md
handy example |
139,060 | 30.03.2018 16:08:50 | -7,200 | 515620b7977b658afda6c24320d13172786e09f3 | Update RecipeBuilder.md
update to new system | [
{
"change_type": "MODIFY",
"old_path": "docs/Mods/Artisan_Worktables/CraftTweaker_Support/RecipeBuilder.md",
"new_path": "docs/Mods/Artisan_Worktables/CraftTweaker_Support/RecipeBuilder.md",
"diff": "## Calling The Packages\nYou can call the RecipeBuilder using:\n```JAVA\n-import mods.artisanworktables.Worktable;\n-import mods.artisanworktables.IRecipeBuilder;\n+import mods.artisanworktables.builder.RecipeBuilder;\n```\n### Example\n```JAVA\n//Bare Minimum Example\n-var CarpenterRecipe = Worktable.createRecipeBuilder(\"carpenter\");\n-\n-CarpenterRecipe.setShaped([\n+RecipeBuilder.get(\"carpenter\")\n+ .setShaped([\n[<minecraft:planks>],\n[<minecraft:planks>],\n[<minecraft:planks>]\n- ]);\n-CarpenterRecipe.setTool(<ore:carpenters_hammer>, 3)\n-CarpenterRecipe.addOutput(<minecraft:planks>)\n-CarpenterRecipe.create();\n+ ])\n+ .setTool(<ore:carpenters_hammer>, 3)\n+ .addOutput(<minecraft:planks>)\n+ .create();\n```\nFor more features see [Usages](/Mods/Artisan_Worktables/CraftTweaker_Support/Usages)\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Update RecipeBuilder.md
update to new system |
139,087 | 12.04.2018 17:08:13 | -7,200 | 8871ae1feab57be367d941df4fff6341cefd43fd | Added Documentation for CompatSkills
* Added Documentation for CompatSkills
* Update Skills_Traits.md
* Fixed Sizing issues using #
* Cleared-up some documentation on resource loading
* Fixed Typo
Added Issue Tracker to Link to WIP Blood Magic Page
* Update GameStages.md
* Update Magneticraft.md
* Update Immersive_Engineering.md
* Update GameStages.md | [
{
"change_type": "ADD",
"old_path": null,
"new_path": "docs/Mods/CompatSkills/CompatSkills.md",
"diff": "+# Official Compat Addon for Reskillable\n+\n+\n+## Currently adds Compatibility for:\n+- Blood Magic\n+- CraftTweaker\n+- GameStages\n+- Immersive Engineering\n+- Magneticraft\n+\n+\n+### Important!:\n+You might notice a lot of references to \"String...\" in the blank examples.\n+This is called a VarArg.\n+It essentially means you can feed it any number of said variable this case \"String\".\n+\n+Example:\n+\"reskillable:building|15\", \"reskillable:magic|7\", \"stage|test\", \"adv|minecraft:husbandry/plant_seed\"\n+\n+\n+Currently there is only 1 support not using the VarArg approach which is Requirement Locking through CrT.\n+This will be switched over in the 1.2.0 release!\n+\n+### CurseForge Page:\n+https://minecraft.curseforge.com/projects/compatskills\n+\n+\n+### Discord:\n+https://discord.gg/Q2k3uEe\n\\ No newline at end of file\n"
},
{
"change_type": "ADD",
"old_path": null,
"new_path": "docs/Mods/CompatSkills/Requirements/RequirementTypes.md",
"diff": "+# Requirement Types\n+\n+\n+## Advancements:\n+\n+Advancements is one of the original requirement types supported in Skillable (Original Mod) and has now been improved in the code to be more relyable for gating.\n+The Advancement Syntax is as followS:\n+```\n+Example:\n+adv|ResourceLocation\n+\n+Working Example:\n+adv|minecraft:husbandry/plant_seed\n+```\n+\n+This works for any and all Advancements even those added by other mods than minecraft, however the correct Resource Location needs to be specified.\n+\n+\n+\n+## GameStages:\n+\n+GameStages is a Requirement introduced by CompatSkills and allows you to gate items behind GameStages.\n+The GameStage Syntax is as follows:\n+```\n+Example:\n+stage|stageName\n+\n+Working Example:\n+stage|test\n+```\n+\n+\n+\n+## Skills:\n+\n+Skills alongside Advancements was one of the original lock types added by Skillable and has since then been refined to support other mods adding more Skills.\n+The Skill Syntax is as follows:\n+```\n+Example:\n+ResourceLocation|Level\n+\n+Working Example:\n+reskillable:building|15\n+```\n+\n+Since the release of Reskillable we've moved from a skill name system to a resource location name system.\n+This allows for several skills to add skills with the same internal name but different mod id's for the Resource Location.\n+You can find the Skill's ResourceLocations under:\n+[Skills & Traits](/Mods/CompatSkills/Requirements/Skills_Traits)\n+\n+\n+\n+## Traits:\n+\n+Traits is a new addition for Reskillable and makes it so you now can lock things behind a required Trait.\n+Traits are similar to Skills in the way that we've moved them over to a Resource Location instead of a name to allow for more robust extendability.\n+The Trait Syntax is as follows:\n+```\n+Example:\n+trait|ResourceLocation\n+\n+Working Example:\n+trait|reskillable:battle_spirit\n+```\n+\n+You can find the Traits's ResourceLocations under:\n+[Skills & Traits](/Mods/CompatSkills/Requirements/Skills_Traits)\n\\ No newline at end of file\n"
},
{
"change_type": "ADD",
"old_path": null,
"new_path": "docs/Mods/CompatSkills/Requirements/Requirements.md",
"diff": "+# Requirements:\n+\n+Requirements is a concept introduced with Reskillable and is essentially Player-Bound properties to bind items behind.\n+\n+For example by default, Reskillable has Requirement support for the following:\n+- Advancements\n+- Skills\n+- Traits\n+\n+This list can be further expanded upon by addons.\n+In-fact CompatSkills adds support for GameStages as a valid Requirement.\n+\n+The requirement syntax varies from Property to Property on how it's implemented by the addon.\n+Under [Requirement Types](/Mods/CompatSkills/Requirements/RequirementTypes.md) you'll be able to see the syntax for all Requirements added by Reskillable and CompatSkills.\n\\ No newline at end of file\n"
},
{
"change_type": "ADD",
"old_path": null,
"new_path": "docs/Mods/CompatSkills/Requirements/Skills_Traits.md",
"diff": "+# Skills & Traits\n+\n+\n+## Skills List:\n+\n+| Skills | ResourceLocation |\n+|:--------------------|:--------------------|\n+|Agility |reskillable:agility |\n+|Attack |reskillable:attack |\n+|Building |reskillable:building |\n+|Defense |reskillable:defense |\n+|Farming |reskillable:farming |\n+|Gathering |reskillable:gathering|\n+|Magic |reskillable:magic |\n+|Mining |reskillable:mining |\n+\n+\n+\n+## Traits List:\n+\n+| Parent Skill | Trait | ResourceLocation |\n+|:------------:|:------------------:|:---------------------------|\n+|Agility |Road Walk |reskillable:roadwalk |\n+|Agility |Sidestep |reskillable:sidestep |\n+|Attack |Battle Spirit |reskillable:battle_spirit |\n+|Attack |Neutralissse |reskillable:neutralissse |\n+|Building |Chorus Transmutation|reskillable:chorus_transmute|\n+|Building |Perfect Recovery |reskillable:perfect_recover |\n+|Defense |Effect Twist |reskillable:effect_twist |\n+|Defense |Undershirt |reskillable:undershirt |\n+|Farming |Green Thumb |reskillable:green_thumb |\n+|Farming |More Wheat |reskillable:more_wheat |\n+|Gathering |Drop Guarantee |reskillable:drop_guarantee |\n+|Gathering |Lucky Fisherman |reskillable:lucky_fisherman |\n+|Magic |Golden Osmosis |reskillable:golden_osmosis |\n+|Magic |Safe Port |reskillable:safe_port |\n+|Mining |Fossil Digger |reskillable:fossil_digger |\n+|Mining |Obsidian Smasher |reskillable:obsidian_smasher|\n"
},
{
"change_type": "ADD",
"old_path": null,
"new_path": "docs/Mods/CompatSkills/Supports/Blood_Magic.md",
"diff": "+# Blood Magic\n+\n+**This Support is WIP**\n+**If Something Breaks, please open an issue on the issue tracker!**\n+[Issue-Tracker Link](https://github.com/Coders-After-Dark/CompatSkills/issues)\n+\n+## Binding:\n+This will cancel the Item Binding in Blood Magic for said specific item if the player doesn't meet the requirements.\n+\n+### Syntax:\n+```\n+Blank Example:\n+mods.compatskills.BindHandler.addBindLock(String failureMessage, IItemStack stack, String... requirements);\n+\n+Test Example:\n+mods.compatskills.BindHandler.addBindLock(\"Untold Dark Energies swirl around you and then subside\", <bloodmagic:blood_orb>.withTag({orb: \"bloodmagic:weak\"}), \"reskillable:building|15\", \"reskillable:magic|7\", \"stage|test\", \"adv|minecraft:husbandry/plant_seed\");\n+```\n+\n+\n+## Rituals:\n+This will cancel the activation of a ritual if the player doesn't meet the requirements.\n+\n+### Syntax:\n+```\n+Blank Example:\n+mods.compatskills.RitualHandler.addRitualLock(String failureMessage, String ritual, String... requirements)\n+\n+Test Example:\n+mods.compatskills.RitualHandler.addRitualLock(\"As the ritual activates, you don't achieve the expected result\", \"ritualCrushing\", \"reskillable:building|15\", \"reskillable:magic|7\", \"stage|test\", \"adv|minecraft:husbandry/plant_seed\")\n+```\n"
},
{
"change_type": "ADD",
"old_path": null,
"new_path": "docs/Mods/CompatSkills/Supports/CraftTweaker.md",
"diff": "+# CraftTweaker\n+\n+## Requirement Locking:\n+Currently the main CrT support is for Requirement Locking.\n+This can also be accomplished through the config system.\n+However the Config System does **NOT** support NBT!\n+\n+\n+### Syntax:\n+```\n+Blank Example:\n+mods.compatskills.Requirement.addRequirement(IItemStack item, String locked)\n+\n+Working Example:\n+mods.compatskills.Requirement.addRequirement(<minecraft:wooden_pickaxe:*>, \"reskillable:mining|5\");\n+\n+// With NBT for Silk Touch\n+mods.compatskills.Requirement.addRequirement(<minecraft:wooden_pickaxe:1>.withTag({ench: [{lvl: 1 as short, id: 33 as short}], RepairCost: 1}), \"reskillable:mining|9\");\n+```\n"
},
{
"change_type": "ADD",
"old_path": null,
"new_path": "docs/Mods/CompatSkills/Supports/GameStages.md",
"diff": "+# GameStages\n+\n+## Explanation:\n+So the GameStage Support exists in two form:\n+- Using GameStages as Requirements\n+- Creating \"Dummy Traits\" that once unlocked, unlocks a GameStage.\n+\n+This part of the GameStages support will focus on the later form.\n+Aka \"Dummy Traits\" for unlocking GameStages.\n+\n+\n+## Resource Information:\n+When creating a new dummy trait you'll notice a few things are missing:\n+- Unlocalized Name\n+- Unlocalized Description\n+- No Icon is present\n+\n+This is due to these things requiring Resources.\n+At the current stage CompatSkills does not provide the ability to provide these natively.\n+There are a few ways around this:\n+- Use BASE which comes with it's own Resource Loader (Only works if ContentTweaker is Present due to how BASE works!).\n+- Use ResourceLoader by Lumien.\n+\n+Localization is pretty straight forward.\n+```\n+assets/compatskills/lang/en_us.lang\n+\n+en_us.lang = English Translation\n+```\n+However the texture path for the trait icon is as follows:\n+```\n+assets/compatskills/textures/unlockables/name.png\n+\n+So if the name is \"banana\", The Path would be as follows:\n+\n+assets/compatskills/textures/unlockables/banana.png\n+```\n+\n+\n+### Syntax:\n+```\n+Blank Example:\n+mods.compatskills.GameStageUnlockable.addGameStageUnlockable(String gamestage, String name, int x, int y, String skillName, int cost, @Optional String... defaultRequirements);\n+\n+Working Example(s):\n+mods.compatskills.GameStageUnlockable.addGameStageUnlockable(\"a\", \"a\", 0, 0, \"reskillable:gathering\", 3, \"stage|test\");\n+mods.compatskills.GameStageUnlockable.addGameStageUnlockable(\"b\", \"b\", 0, 1, \"reskillable:gathering\", 3, \"adv|minecraft:husbandry/plant_seed\");\n+mods.compatskills.GameStageUnlockable.addGameStageUnlockable(\"c\", \"c\", 0, 2, \"reskillable:gathering\", 3, \"trait|compatskills:b\");\n+```\n"
},
{
"change_type": "ADD",
"old_path": null,
"new_path": "docs/Mods/CompatSkills/Supports/Immersive_Engineering.md",
"diff": "+# Immersive Engineering\n+\n+## Credits:\n+Credits goes out to Skysom for helping guide me through this and for allowing me to rework some of his code from MultiblockStages!\n+\n+\n+## Explaination:\n+Immersive Engineering-Support currently consists of:\n+- A Command for dumping the string name of all IE Multiblocks.\n+ - Command is: /ct ieMultiBlocks\n+- Multiblock Gating using a Crt-based Syntax.\n+\n+\n+### Syntax:\n+```\n+Blank Example:\n+mods.compatskills.IEMultiBlockGate.addGate(String multiBlockName, String failureMessage, String... defaultRequirements);\n+\n+Working Example:\n+mods.compatskills.IEMultiBlockGate.addGate(\"IE:DieselGenerator\", \"I'm afraid this is just too complex for an idiot like you!\", \"reskillable:building|15\", \"reskillable:magic|7\", \"stage|test\", \"adv|minecraft:husbandry/plant_seed\");\n+```\n"
},
{
"change_type": "ADD",
"old_path": null,
"new_path": "docs/Mods/CompatSkills/Supports/Magneticraft.md",
"diff": "+# Magneticraft\n+\n+## Explaination:\n+Magneticraft Support currently consists of:\n+- A Command for dumping the string name of all Magneticraft Multiblocks.\n+ - Command is: /ct magMultiBlocks\n+- Multiblock Gating using a Crt-based Syntax.\n+\n+\n+### Syntax:\n+```\n+Blank Example:\n+mods.compatskills.MagMultiBlockGates.addGate(String multiBlockName, String failureMessage, String... defaultRequirements);\n+\n+Working Example:\n+mods.compatskills.MagMultiBlockGates.addGate(\"solar_mirror\", \"I'm afraid this is just too complex for an idiot like you!\", \"reskillable:building|15\", \"reskillable:magic|7\", \"adv|minecraft:husbandry/plant_seed\", \"stage|test\");\n+```\n"
},
{
"change_type": "MODIFY",
"old_path": "mkdocs.yml",
"new_path": "mkdocs.yml",
"diff": "@@ -177,6 +177,18 @@ pages:\n- Light-Well: 'Mods/Astral_Sorcery/Well.md'\n- Starlight Infusion: 'Mods/Astral_Sorcery/Infusion.md'\n- Starlight Transmutation: 'Mods/Astral_Sorcery/Transmutation.md'\n+ - CompatSkills:\n+ - CompatSkills: 'Mods/CompatSkills/CompatSkills.md'\n+ - Requirements:\n+ - Requirements: 'Mods/CompatSkills/Requirements/Requirements.md'\n+ - Requirement Types: 'Mods/CompatSkills/Requirements/RequirementTypes.md'\n+ - Skill & Traits: 'Mods/CompatSkills/Requirements/Skills_Traits.md'\n+ - Supports:\n+ - Blood Magic: 'Mods/CompatSkills/Supports/Blood_Magic.md'\n+ - CraftTweaker: 'Mods/CompatSkills/Supports/CraftTweaker.md'\n+ - GameStages: 'Mods/CompatSkills/Supports/GameStages.md'\n+ - Immersive Engineering: 'Mods/CompatSkills/Supports/Immersive_Engineering.md'\n+ - Magneticraft: 'Mods/CompatSkills/Supports/Magneticraft.md'\n- ContentTweaker:\n- ContentTweaker: 'Mods/ContentTweaker/ContentTweaker.md'\n- Commands: 'Mods/ContentTweaker/Commands.md'\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Added Documentation for CompatSkills (#61)
* Added Documentation for CompatSkills
* Update Skills_Traits.md
* Fixed Sizing issues using #
* Cleared-up some documentation on resource loading
* Fixed Typo
Added Issue Tracker to Link to WIP Blood Magic Page
* Update GameStages.md
* Update Magneticraft.md
* Update Immersive_Engineering.md
* Update GameStages.md |
139,056 | 18.04.2018 15:31:19 | 14,400 | e7858e0ac7a1462ce2bfc202b7679463c596024a | Update Fluid.md
passing a color 0 works but makes an invisible fluid, probably not the best example. Replaced with Color.fromHex() since that's likely to be to most commonly used function there. | [
{
"change_type": "MODIFY",
"old_path": "docs/Mods/ContentTweaker/Vanilla/Creatable_Content/Fluid.md",
"new_path": "docs/Mods/ContentTweaker/Vanilla/Creatable_Content/Fluid.md",
"diff": "@@ -63,8 +63,9 @@ fluid.register();\n#loader contenttweaker\nimport mods.contenttweaker.VanillaFactory;\nimport mods.contenttweaker.Fluid;\n+import mods.contenttweaker.Color;\n-var zsFluid = VanillaFactory.createFluid(\"zs_fluid\", 0);\n+var zsFluid = VanillaFactory.createFluid(\"zs_fluid\", Color.fromHex(\"FF69B4\"));\nzsFluid.fillSound = <soundevent:block.anvil.place>;\nzsFluid.register();\n```\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Update Fluid.md (#58)
passing a color 0 works but makes an invisible fluid, probably not the best example. Replaced with Color.fromHex() since that's likely to be to most commonly used function there. |
139,083 | 29.07.2018 22:23:15 | -7,200 | 96aae3619766ea1548c111017efc7eab9e45e335 | Update PressureChamber.md
* Update PressureChamber.md
Fix remove syntax
* Fix IItemStack Hyperlink for PressureChamber.md
Also renamed output parameter to outputs | [
{
"change_type": "MODIFY",
"old_path": "docs/Mods/PneumaticCraft_Repressurized/PressureChamber.md",
"new_path": "docs/Mods/PneumaticCraft_Repressurized/PressureChamber.md",
"diff": "@@ -8,12 +8,12 @@ You can call the Pressure Chamber package using `mods.pneumaticcraft.pressurecha\n## Removing\n-This function removes the first recipe it finds with the given [IIngredient](/Vanilla/Variable_Types/IIngredient) `output`:\n+This function removes the first recipe it finds with the given [IItemStack](/Vanilla/Items/IItemStack/) `outputs` array:\n```\n-mods.pneumaticcraft.pressurechamber.removeRecipe(IIngredient output);\n+mods.pneumaticcraft.pressurechamber.removeRecipe(IItemStack[] outputs);\n// Example\n-mods.pneumaticcraft.pressurechamber.removeRecipe(<pneumaticcraft:ingot_iron_compressed>);\n+mods.pneumaticcraft.pressurechamber.removeRecipe([<pneumaticcraft:ingot_iron_compressed>]);\n```\nThis function removes *all* Pressure Chamber recipes:\n@@ -27,7 +27,7 @@ mods.pneumaticcraft.pressurechamber.removeAllRecipes();\nThis function is used to add new recipes to the Pressure Chamber:\n```\n-mods.pneumaticcraft.pressurechamber.addRecipe(IIngredient[] input, double pressure, IItemStack[] output);\n+mods.pneumaticcraft.pressurechamber.addRecipe(IIngredient[] inputs, double pressure, IItemStack[] outputs);\n// Example\nmods.pneumaticcraft.pressurechamber.addRecipe([<minecraft:gold_ingot> * 2,<minecraft:apple>], 2.0, [<minecraft:golden_apple>]);\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Update PressureChamber.md (#59)
* Update PressureChamber.md
Fix remove syntax
* Fix IItemStack Hyperlink for PressureChamber.md
Also renamed output parameter to outputs |
139,041 | 08.08.2018 17:16:02 | 14,400 | 75ee3b9489230ea2b33660d7959b0844e57bbcfb | Added DropTableBuilder documentation
* Added DropTableBuilder documentation
* Expanded builder usage examples
* Corrected header syntax
Added the requisite spaces between header markdown and header text. | [
{
"change_type": "ADD",
"old_path": null,
"new_path": "docs/Mods/ContentTweaker/Materials/DropTableBuilder.md",
"diff": "+# DropTableBuilder\n+\n+DropTableBuilder is used to create 'drops' strings for ores and samples that support dropping multiple item stacks at once, item stacks that contain more than one item, and weighted drops.\n+\n+## Importing the package\n+It might be required for you to import the package if you encounter any issues, so better be safe than sorry and add the import.\n+`import mods.contenttweaker.DropTableBuilder;`\n+\n+## Methods\n+These methods allow for creation and modification of a drop table. All builder methods return the builder they were run on, allowing for chaining methods.\n+\n+| Method Name | Description |\n+|--------------------|----------------------------------------------------------------------------------|\n+| newSlot() | Creates a new drop table if run statically or adds a new slot to the drop table. |\n+| addItem() | Adds the specified item to the current slot of the drop table. |\n+| enableFortune() | Enables the current slot to benefit from the fortune enchant. |\n+\n+### Usage:\n+#### `newSlot()`\n+\n+DropTableBuilder.newSlot() will create a new builder.\n+\\<builder\\>.newSlot() will finalize the current slot and start a new one.\n+\n+#### `addItem(String itemStr[, int weight[, int count]])`\n+\n+`itemStr` can be an item's name like \\<mod\\>:\\<item\\>:\\<meta\\>, an ore dictionary entry like oredict:\\<entry\\>, or the word empty.\n+`weight` controls how likely the item is to drop using the formula \\<item weight\\>/\\<sum of item weights within slot\\>. Defaults to 1 if omitted.\n+`count` is how many of the item drop if selected. Defaults to 1 if omitted.\n+\n+#### `enableFortune()`\n+\n+Slots that have fortune enabled will select a number of additional items from the slot up to the level of fortune used. Matches vanilla fortune behavior on slots that have only 1 item.\n+\n+## Examples using the Builder\n+### Creating a drop table\n+\n+```\n+var complextable = DropTableBuilder.newSlot()\n+ .addItem(\"minecraft:diamond\", 1, 2)\n+ .addItem(\"minecraft:coal\", 9)\n+ .enableFortune()\n+ .newSlot()\n+ .addItem(\"oredict:stone\")\n+ .newSlot()\n+ .addItem(\"minecraft:cobblestone\")\n+ .addItem(\"empty\");\n+```\n+This drop table would drop 2 diamonds (10%) or 1 coal (90%) benefiting from fortune, 1 stone (100%), and 1 cobblestone (50%).\n+\n+```\n+var lapistable = DropTableBuilder.newSlot()\n+ .addItem(\"minecraft:lapis_lazuli\", 1, 4)\n+ .addItem(\"minecraft:lapis_lazuli\", 1, 5)\n+ .addItem(\"minecraft:lapis_lazuli\", 1, 6)\n+ .addItem(\"minecraft:lapis_lazuli\", 1, 7)\n+ .addItem(\"minecraft:lapis_lazuli\", 1, 8)\n+ .enableFortune();\n+```\n+This drop table mimics vanilla lapis, dropping 4-8 lapis and benefiting from fortune.\n+\n+### Using a drop table\n+Builders are used by assigning them as a \"drops\" data value. Since data values only accept strings, the builder will be cast as a string using its toString method.\n+```\n+var lapisData = MaterialSystem.getMaterialBuilder()\n+ .setColor(12345678).setName(\"Fake Lapis\").setColor(12345678).build()\n+ .registerPart(\"ore\").getData();\n+var complexData = MaterialSystem.getMaterialBuilder()\n+ .setColor(12345678).setName(\"Complex Ore\").setColor(12345678).build()\n+ .registerPart(\"ore\").getData();\n+lapisData.addDataValue(\"drops\",lapistable);\n+complexData.addDataValue(\"drops\",complextable+lapistable);\n+```\n+When 2 builders are added together, a new table is created with the slots from both tables.\n"
},
{
"change_type": "MODIFY",
"old_path": "mkdocs.yml",
"new_path": "mkdocs.yml",
"diff": "@@ -331,6 +331,7 @@ pages:\n- Material System:\n- Introduction: 'Mods/ContentTweaker/Materials/Introduction.md'\n- MaterialSystem: 'Mods/ContentTweaker/Materials/MaterialSystem.md'\n+ - DropTableBuilder: 'Mods/ContentTweaker/Materials/DropTableBuilder.md'\n- Brackets:\n- Material Part Bracket Handler: 'Mods/ContentTweaker/Materials/Brackets/Bracket_MaterialPart.md'\n- Materials:\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Added DropTableBuilder documentation (#81)
* Added DropTableBuilder documentation
* Expanded builder usage examples
* Corrected header syntax
Added the requisite spaces between header markdown and header text. |
139,040 | 18.08.2018 16:32:20 | -7,200 | c36121a6c15128a028a3e672fcd11d5ecc8bc5e6 | IntegradedDynamics, Part I
Just commiting this so that I can rebranch to check some stuff | [
{
"change_type": "ADD",
"old_path": null,
"new_path": "docs/Mods/IntegratedDynamics/DryingBasin.md",
"diff": "+# DryingBasin\n+\n+This package allows you to modify recipes for the Drying Basin.\n+\n+\n+## Importing the package\n+If you want to import this package, here you go:\n+```\n+import mods.integrateddynamics.DryingBasin;\n+```\n+\n+\n+## Adding Recipes\n+\n+```\n+//DryingBasin.addRecipe(@Optional IItemStack inputStack, @Optional ILiquidStack inputFluid, @Optional IItemStack outputStack, @Optional ILiquidStack outputFluid, @Optional(10) int duration);\n+\n+DryingBasin.addRecipe(<minecraft:melon>, <liquid:lava> * 100, <minecraft:stick>, <liquid:water> * 100, 10);\n+```\n+\n+\n+## Removing Recipes\n+\n+```\n+//DryingBasin.removeRecipe(@Optional IItemStack inputStack, @Optional ILiquidStack inputFluid, @Optional IItemStack outputStack, @Optional ILiquidStack outputFluid, @Optional(10) int duration);\n+DryingBasin.removeRecipe(<minecraft:melon>, <liquid:lava> * 100, <minecraft:stick>, <liquid:water> * 100, 10);\n+\n+\n+//DryingBasin.removeRecipesWithOutput(@Optional IItemStack outputStack, @Optional ILiquidStack outputFluid);\n+DryingBasin.removeRecipesWithOutput(<minecraft:leather>, null);\n+```\n\\ No newline at end of file\n"
},
{
"change_type": "ADD",
"old_path": null,
"new_path": "docs/Mods/IntegratedDynamics/MechanicalDryingBasin.md",
"diff": "+# MechanicalDryingBasin\n+\n+This package allows you to modify recipes for the Mechanical Drying Basin.\n+\n+\n+## Importing the package\n+If you want to import this package, here you go:\n+```\n+import mods.integrateddynamics.MechanicalDryingBasin;\n+```\n+\n+\n+## Adding Recipes\n+\n+```\n+//MechanicalDryingBasin.addRecipe(@Optional IItemStack inputStack, @Optional ILiquidStack inputFluid, @Optional IItemStack outputStack, @Optional ILiquidStack outputFluid, @Optional(10) int duration);\n+\n+MechanicalDryingBasin.addRecipe(<minecraft:melon>, <liquid:lava> * 100, <minecraft:stick>, <liquid:water> * 100, 10);\n+```\n+\n+\n+## Removing Recipes\n+\n+```\n+//MechanicalDryingBasin.removeRecipe(@Optional IItemStack inputStack, @Optional ILiquidStack inputFluid, @Optional IItemStack outputStack, @Optional ILiquidStack outputFluid, @Optional(10) int duration);\n+MechanicalDryingBasin.removeRecipe(<minecraft:melon>, <liquid:lava> * 100, <minecraft:stick>, <liquid:water> * 100, 10);\n+\n+\n+//MechanicalDryingBasin.removeRecipesWithOutput(@Optional IItemStack outputStack, @Optional ILiquidStack outputFluid);\n+MechanicalDryingBasin.removeRecipesWithOutput(<minecraft:leather>, null);\n+```\n\\ No newline at end of file\n"
},
{
"change_type": "ADD",
"old_path": null,
"new_path": "docs/Mods/IntegratedDynamics/MechanicalSqueezer.md",
"diff": "+# MechanicalSqueezer\n+\n+This package allows you to modify recipes for the Mechanical Squeezer.\n+\n+\n+## Importing the package\n+If you want to import this package, here you go:\n+```\n+import mods.integrateddynamics.MechanicalSqueezer;\n+```\n+\n+\n+## Adding Recipes\n+\n+```\n+//MechanicalSqueezer.addRecipe(IItemStack inputStack, @Optional IItemStack outputStack, @Optional ILiquidStack outputFluid, @Optional(10) int duration);\n+MechanicalSqueezer.addRecipe(<minecraft:melon>, <minecraft:stick>, <liquid:water> * 100, 10);\n+\n+\n+\n+//addRecipe(IItemStack inputStack,\n+ @Optional IItemStack outputStack1, @Optional float outputStackChance1,\n+ @Optional IItemStack outputStack2, @Optional float outputStackChance2,\n+ @Optional IItemStack outputStack3, @Optional float outputStackChance3,\n+ @Optional ILiquidStack outputFluid, @Optional(10) int duration);\n+//TODO\n+```\n+\n+\n+## Removing Recipes\n+\n+```\n+//MechanicalSqueezer.removeRecipe(IItemStack inputStack, @Optional IItemStack outputStack, @Optional ILiquidStack outputFluid, @Optional(10) int duration);\n+//TODO\n+\n+//MechanicalSqueezer.removeRecipe(IItemStack inputStack,\n+ @Optional IItemStack outputStack1, @Optional float outputStackChance1,\n+ @Optional IItemStack outputStack2, @Optional float outputStackChance2,\n+ @Optional IItemStack outputStack3, @Optional float outputStackChance3,\n+ @Optional ILiquidStack outputFluid, @Optional(10) int duration);\n+//TODO\n+\n+\n+\n+//MechanicalSqueezer.removeRecipesWithOutput(@Optional IItemStack outputStack, @Optional ILiquidStack outputFluid);\n+//TODO\n+\n+//MechanicalSqueezer.removeRecipesWithOutput(@Optional IItemStack outputStack1, @Optional float outputStackChance1,\n+ @Optional IItemStack outputStack2, @Optional float outputStackChance2,\n+ @Optional IItemStack outputStack3, @Optional float outputStackChance3,\n+ @Optional ILiquidStack outputFluid);\n+//TODO\n+```\n\\ No newline at end of file\n"
},
{
"change_type": "ADD",
"old_path": null,
"new_path": "docs/Mods/IntegratedDynamics/Squeezer.md",
"diff": "+# Squeezer\n+\n+This package allows you to modify recipes for the Squeezer.\n+\n+\n+## Importing the package\n+If you want to import this package, here you go:\n+```\n+import mods.integrateddynamics.Squeezer;\n+```\n+\n+\n+## Adding Recipes\n+\n+```\n+//Squeezer.addRecipe(IItemStack inputStack, @Optional IItemStack outputStack, @Optional ILiquidStack outputFluid);\n+Squeezer.addRecipe(<minecraft:melon>, <minecraft:stick>, <liquid:water> * 100);\n+\n+\n+\n+//addRecipe(IItemStack inputStack,\n+ @Optional IItemStack outputStack1, @Optional float outputStackChance1,\n+ @Optional IItemStack outputStack2, @Optional float outputStackChance2,\n+ @Optional IItemStack outputStack3, @Optional float outputStackChance3,\n+ @Optional ILiquidStack outputFluid);\n+//TODO\n+```\n+\n+\n+## Removing Recipes\n+\n+```\n+//Squeezer.removeRecipe(IItemStack inputStack, @Optional IItemStack outputStack, @Optional ILiquidStack outputFluid);\n+//TODO\n+\n+//Squeezer.removeRecipe(IItemStack inputStack,\n+ @Optional IItemStack outputStack1, @Optional float outputStackChance1,\n+ @Optional IItemStack outputStack2, @Optional float outputStackChance2,\n+ @Optional IItemStack outputStack3, @Optional float outputStackChance3,\n+ @Optional ILiquidStack outputFluid);\n+//TODO\n+\n+\n+\n+//Squeezer.removeRecipesWithOutput(@Optional IItemStack outputStack, @Optional ILiquidStack outputFluid);\n+//TODO\n+\n+//Squeezer.removeRecipesWithOutput(@Optional IItemStack outputStack1, @Optional float outputStackChance1,\n+ @Optional IItemStack outputStack2, @Optional float outputStackChance2,\n+ @Optional IItemStack outputStack3, @Optional float outputStackChance3,\n+ @Optional ILiquidStack outputFluid);\n+//TODO\n+```\n\\ No newline at end of file\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | IntegradedDynamics, Part I
Just commiting this so that I can rebranch to check some stuff |
139,040 | 19.08.2018 16:02:07 | -7,200 | 0ee9b81e62427d1be54dec132ba022c5e4c696b4 | Added linkChecker to travis to ensure links within wiki entries are correct | [
{
"change_type": "MODIFY",
"old_path": ".travis.yml",
"new_path": ".travis.yml",
"diff": "@@ -3,7 +3,9 @@ sudo: false\ninstall:\n- pip install mkdocs==0.16.3\n+ - pip install git+https://github.com/linkchecker/linkchecker.git\nscript:\n- - mkdocs build --clean\n\\ No newline at end of file\n+ - mkdocs build --clean --site-dir site\n+ - linkchecker site/index.html --ignore-url=\"search\\.html\"\n\\ No newline at end of file\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Added linkChecker to travis to ensure links within wiki entries are correct |
139,040 | 19.08.2018 16:53:00 | -7,200 | 4fcd67d1c99eab677c1528d11bd6fd7d3b68efe9 | ID part II, still needs some examples | [
{
"change_type": "MODIFY",
"old_path": "docs/Mods/IntegratedDynamics/MechanicalSqueezer.md",
"new_path": "docs/Mods/IntegratedDynamics/MechanicalSqueezer.md",
"diff": "@@ -19,10 +19,10 @@ MechanicalSqueezer.addRecipe(<minecraft:melon>, <minecraft:stick>, <liquid:water\n//addRecipe(IItemStack inputStack,\n- @Optional IItemStack outputStack1, @Optional float outputStackChance1,\n- @Optional IItemStack outputStack2, @Optional float outputStackChance2,\n- @Optional IItemStack outputStack3, @Optional float outputStackChance3,\n- @Optional ILiquidStack outputFluid, @Optional(10) int duration);\n+// @Optional IItemStack outputStack1, @Optional float outputStackChance1,\n+// @Optional IItemStack outputStack2, @Optional float outputStackChance2,\n+// @Optional IItemStack outputStack3, @Optional float outputStackChance3,\n+// @Optional ILiquidStack outputFluid, @Optional(10) int duration);\n//TODO\n```\n@@ -34,10 +34,10 @@ MechanicalSqueezer.addRecipe(<minecraft:melon>, <minecraft:stick>, <liquid:water\n//TODO\n//MechanicalSqueezer.removeRecipe(IItemStack inputStack,\n- @Optional IItemStack outputStack1, @Optional float outputStackChance1,\n- @Optional IItemStack outputStack2, @Optional float outputStackChance2,\n- @Optional IItemStack outputStack3, @Optional float outputStackChance3,\n- @Optional ILiquidStack outputFluid, @Optional(10) int duration);\n+// @Optional IItemStack outputStack1, @Optional float outputStackChance1,\n+// @Optional IItemStack outputStack2, @Optional float outputStackChance2,\n+// @Optional IItemStack outputStack3, @Optional float outputStackChance3,\n+// @Optional ILiquidStack outputFluid, @Optional(10) int duration);\n//TODO\n@@ -46,8 +46,8 @@ MechanicalSqueezer.addRecipe(<minecraft:melon>, <minecraft:stick>, <liquid:water\n//TODO\n//MechanicalSqueezer.removeRecipesWithOutput(@Optional IItemStack outputStack1, @Optional float outputStackChance1,\n- @Optional IItemStack outputStack2, @Optional float outputStackChance2,\n- @Optional IItemStack outputStack3, @Optional float outputStackChance3,\n- @Optional ILiquidStack outputFluid);\n+// @Optional IItemStack outputStack2, @Optional float outputStackChance2,\n+// @Optional IItemStack outputStack3, @Optional float outputStackChance3,\n+// @Optional ILiquidStack outputFluid);\n//TODO\n```\n\\ No newline at end of file\n"
},
{
"change_type": "MODIFY",
"old_path": "docs/Mods/IntegratedDynamics/Squeezer.md",
"new_path": "docs/Mods/IntegratedDynamics/Squeezer.md",
"diff": "@@ -19,10 +19,10 @@ Squeezer.addRecipe(<minecraft:melon>, <minecraft:stick>, <liquid:water> * 100);\n//addRecipe(IItemStack inputStack,\n- @Optional IItemStack outputStack1, @Optional float outputStackChance1,\n- @Optional IItemStack outputStack2, @Optional float outputStackChance2,\n- @Optional IItemStack outputStack3, @Optional float outputStackChance3,\n- @Optional ILiquidStack outputFluid);\n+// @Optional IItemStack outputStack1, @Optional float outputStackChance1,\n+// @Optional IItemStack outputStack2, @Optional float outputStackChance2,\n+// @Optional IItemStack outputStack3, @Optional float outputStackChance3,\n+// @Optional ILiquidStack outputFluid);\n//TODO\n```\n@@ -34,10 +34,10 @@ Squeezer.addRecipe(<minecraft:melon>, <minecraft:stick>, <liquid:water> * 100);\n//TODO\n//Squeezer.removeRecipe(IItemStack inputStack,\n- @Optional IItemStack outputStack1, @Optional float outputStackChance1,\n- @Optional IItemStack outputStack2, @Optional float outputStackChance2,\n- @Optional IItemStack outputStack3, @Optional float outputStackChance3,\n- @Optional ILiquidStack outputFluid);\n+// @Optional IItemStack outputStack1, @Optional float outputStackChance1,\n+// @Optional IItemStack outputStack2, @Optional float outputStackChance2,\n+// @Optional IItemStack outputStack3, @Optional float outputStackChance3,\n+// @Optional ILiquidStack outputFluid);\n//TODO\n@@ -46,8 +46,8 @@ Squeezer.addRecipe(<minecraft:melon>, <minecraft:stick>, <liquid:water> * 100);\n//TODO\n//Squeezer.removeRecipesWithOutput(@Optional IItemStack outputStack1, @Optional float outputStackChance1,\n- @Optional IItemStack outputStack2, @Optional float outputStackChance2,\n- @Optional IItemStack outputStack3, @Optional float outputStackChance3,\n- @Optional ILiquidStack outputFluid);\n+// @Optional IItemStack outputStack2, @Optional float outputStackChance2,\n+// @Optional IItemStack outputStack3, @Optional float outputStackChance3,\n+// @Optional ILiquidStack outputFluid);\n//TODO\n```\n\\ No newline at end of file\n"
},
{
"change_type": "MODIFY",
"old_path": "mkdocs.yml",
"new_path": "mkdocs.yml",
"diff": "@@ -425,6 +425,11 @@ pages:\n- Sludge Refiner: 'Mods/Industrial_Foregoing/SludgeRefiner.md'\n- Protein Reactor: 'Mods/Industrial_Foregoing/ProteinReactor.md'\n- Tree Fluid Extractor: 'Mods/Industrial_Foregoing/TreeFluidExtractor.md'\n+ - Integrated Dynamics:\n+ - DryingBasin: 'Mods/IntegratedDynamics/DryingBasin.md'\n+ - MechanicalDryingBasin: 'Mods/IntegratedDynamics/MechanicalDryingBasin.md'\n+ - Squeezer: 'Mods/IntegratedDynamics/Squeezer.md'\n+ - MechanicalSqueezer: 'Mods/IntegratedDynamics/MechanicalSqueezer.md'\n- JEI:\n- JEI: 'Mods/JEI/JEI.md'\n- LootTableTweaker:\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | ID part II, still needs some examples |
139,040 | 19.08.2018 17:10:18 | -7,200 | 6615b59c1da6fa919081bbc2b6cb9a5e547a6f42 | Fixed typo in IEntityDefinition
Wrong bracket after some refactoring | [
{
"change_type": "MODIFY",
"old_path": "docs/Vanilla/Entities/IEntityDefinition.md",
"new_path": "docs/Vanilla/Entities/IEntityDefinition.md",
"diff": "@@ -39,8 +39,8 @@ Returns the name as string\nThe first method only creates an entity on the given location.\nThe second one also spawns it.\n```\n-<Entity:minecraft:sheep>.createEntity(world);\n-<Entity:minecraft:sheep>.spawnEntity(world, blockPos);\n+<entity:minecraft:sheep>.createEntity(world);\n+<entity:minecraft:sheep>.spawnEntity(world, blockPos);\n```\n`world` is an [IWorld](/Vanilla/World/IWorld/) object.\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Fixed typo in IEntityDefinition
- Wrong bracket after some refactoring |
139,040 | 21.08.2018 13:44:13 | -7,200 | 7cfbd9ac0c004f53248a0a2a0b85b87df0ed7b33 | Added stub recipes to Integrated dynamics machines
closes | [
{
"change_type": "MODIFY",
"old_path": "docs/Mods/IntegratedDynamics/MechanicalSqueezer.md",
"new_path": "docs/Mods/IntegratedDynamics/MechanicalSqueezer.md",
"diff": "@@ -18,12 +18,17 @@ MechanicalSqueezer.addRecipe(<minecraft:melon>, <minecraft:stick>, <liquid:water\n-//addRecipe(IItemStack inputStack,\n+//MechanicalSqueezer.addRecipe(IItemStack inputStack,\n// @Optional IItemStack outputStack1, @Optional float outputStackChance1,\n// @Optional IItemStack outputStack2, @Optional float outputStackChance2,\n// @Optional IItemStack outputStack3, @Optional float outputStackChance3,\n// @Optional ILiquidStack outputFluid, @Optional(10) int duration);\n-//TODO\n+\n+MechanicalSqueezer.addRecipe(<minecraft:pumpkin>,\n+ <minecraft:pumpkin_seeds>, 0.2,\n+ <minecraft:iron_nugget>, 0.01,\n+ <minecraft:cactus>, 0.5,\n+ <liquid:water> * 100, 20);\n```\n@@ -31,14 +36,19 @@ MechanicalSqueezer.addRecipe(<minecraft:melon>, <minecraft:stick>, <liquid:water\n```\n//MechanicalSqueezer.removeRecipe(IItemStack inputStack, @Optional IItemStack outputStack, @Optional ILiquidStack outputFluid, @Optional(10) int duration);\n-//TODO\n+MechanicalSqueezer.removeRecipe(<minecraft:melon>, <minecraft:stick>, <liquid:water> * 100, 10);\n//MechanicalSqueezer.removeRecipe(IItemStack inputStack,\n// @Optional IItemStack outputStack1, @Optional float outputStackChance1,\n// @Optional IItemStack outputStack2, @Optional float outputStackChance2,\n// @Optional IItemStack outputStack3, @Optional float outputStackChance3,\n// @Optional ILiquidStack outputFluid, @Optional(10) int duration);\n-//TODO\n+\n+MechanicalSqueezer.removeRecipe(<minecraft:pumpkin>,\n+ <minecraft:pumpkin_seeds>, 0.2,\n+ <minecraft:iron_nugget>, 0.01,\n+ <minecraft:cactus>, 0.5,\n+ <liquid:water> * 100, 20)\n@@ -49,5 +59,9 @@ MechanicalSqueezer.addRecipe(<minecraft:melon>, <minecraft:stick>, <liquid:water\n// @Optional IItemStack outputStack2, @Optional float outputStackChance2,\n// @Optional IItemStack outputStack3, @Optional float outputStackChance3,\n// @Optional ILiquidStack outputFluid);\n-//TODO\n+\n+MechanicalSqueezer.removeRecipesWithOutput(<minecraft:pumpkin_seeds>, 0.2,\n+ <minecraft:iron_nugget>, 0.01,\n+ <minecraft:cactus>, 0.5,\n+ <liquid:water> * 100, 20);\n```\n\\ No newline at end of file\n"
},
{
"change_type": "MODIFY",
"old_path": "docs/Mods/IntegratedDynamics/Squeezer.md",
"new_path": "docs/Mods/IntegratedDynamics/Squeezer.md",
"diff": "@@ -18,12 +18,18 @@ Squeezer.addRecipe(<minecraft:melon>, <minecraft:stick>, <liquid:water> * 100);\n-//addRecipe(IItemStack inputStack,\n+//Squeezer.addRecipe(IItemStack inputStack,\n// @Optional IItemStack outputStack1, @Optional float outputStackChance1,\n// @Optional IItemStack outputStack2, @Optional float outputStackChance2,\n// @Optional IItemStack outputStack3, @Optional float outputStackChance3,\n// @Optional ILiquidStack outputFluid);\n-//TODO\n+\n+\n+Squeezer.addRecipe(<minecraft:pumpkin>,\n+ <minecraft:pumpkin_seeds>, 0.2,\n+ <minecraft:iron_nugget>, 0.01,\n+ <minecraft:cactus>, 0.5,\n+ <liquid:water> * 100);\n```\n@@ -38,16 +44,25 @@ Squeezer.addRecipe(<minecraft:melon>, <minecraft:stick>, <liquid:water> * 100);\n// @Optional IItemStack outputStack2, @Optional float outputStackChance2,\n// @Optional IItemStack outputStack3, @Optional float outputStackChance3,\n// @Optional ILiquidStack outputFluid);\n-//TODO\n+\n+Squeezer.removeRecipe(<minecraft:pumpkin>,\n+ <minecraft:pumpkin_seeds>, 0.2,\n+ <minecraft:iron_nugget>, 0.01,\n+ <minecraft:cactus>, 0.5,\n+ <liquid:water> * 100);\n//Squeezer.removeRecipesWithOutput(@Optional IItemStack outputStack, @Optional ILiquidStack outputFluid);\n-//TODO\n+Squeezer.removeRecipesWithOutput(<minecraft:pumpkin_seeds>, <liquid:water>);\n//Squeezer.removeRecipesWithOutput(@Optional IItemStack outputStack1, @Optional float outputStackChance1,\n// @Optional IItemStack outputStack2, @Optional float outputStackChance2,\n// @Optional IItemStack outputStack3, @Optional float outputStackChance3,\n// @Optional ILiquidStack outputFluid);\n-//TODO\n+\n+Squeezer.removeRecipesWithOutput(<minecraft:pumpkin_seeds>, 0.2,\n+ <minecraft:iron_nugget>, 0.01,\n+ <minecraft:cactus>, 0.5,\n+ <liquid:water> * 100);\n```\n\\ No newline at end of file\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Added stub recipes to Integrated dynamics machines
closes #84 |
139,040 | 22.08.2018 13:11:02 | -7,200 | b5cd3a48e4449801c6fcf170d79d7b1b7b8334b2 | Fixed TiCon Material Bracket Handler in examples.
see | [
{
"change_type": "MODIFY",
"old_path": "docs/Mods/Modtweaker/TConstruct/Materials/ITICMaterial.md",
"new_path": "docs/Mods/Modtweaker/TConstruct/Materials/ITICMaterial.md",
"diff": "@@ -9,7 +9,7 @@ It might be required for you to import the package if you encounter any issues,\n## Retrieving such an object\nYou can retrieve an ITICMaterial object using the [ITICMaterial Bracket Handler](/Mods/Modtweaker/TConstruct/Brackets/Bracket_Material/):\n```java\n-val stone = <material:stone>;\n+val stone = <ticmat:stone>;\n```\n## Fields\n"
},
{
"change_type": "MODIFY",
"old_path": "docs/Mods/Modtweaker/TConstruct/Materials/ITICMaterialDefinition.md",
"new_path": "docs/Mods/Modtweaker/TConstruct/Materials/ITICMaterialDefinition.md",
"diff": "@@ -10,7 +10,7 @@ It might be required for you to import the package if you encounter any issues,\nYou can retrieve an ITICMaterialDefinition from an [ITICMaterial's](/Mods/Modtweaker/TConstruct/Materials/ITICMaterial/) `definition` ZenGetter:\n```\n-val def = <material:stone>.definition;\n+val def = <ticmat:stone>.definition;\n```\n## ZenGetters\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Fixed TiCon Material Bracket Handler in examples.
see https://github.com/jaredlll08/ModTweaker/issues/673 |
139,054 | 26.08.2018 17:35:50 | 18,000 | 2ac45a10e65444ec7f30debceabe5db26a7300b7 | Update ICommand.md
Correcting plural/singular documentation error. | [
{
"change_type": "MODIFY",
"old_path": "docs/Vanilla/Commands/ICommand.md",
"new_path": "docs/Vanilla/Commands/ICommand.md",
"diff": "@@ -4,7 +4,7 @@ An ICommand Object represents a command ingame.\n## Importing the package\nIt might be required for you to import the package if you encounter any issues (like casting an [Array](/AdvancedFunctions/Arrays_and_Loops/)), so better be safe than sorry and add the import.\n-`import crafttweaker.commands.ICommand;`\n+`import crafttweaker.command.ICommand;`\n## ZenGetters\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Update ICommand.md
Correcting plural/singular documentation error. |
139,089 | 28.09.2018 21:16:00 | -28,800 | b1b2097eb8a89a1fee6b7798a9343c58cfa2f50e | more information about findRecipe | [
{
"change_type": "MODIFY",
"old_path": "docs/Mods/GregTechCE/Machines.md",
"new_path": "docs/Mods/GregTechCE/Machines.md",
"diff": "@@ -155,5 +155,7 @@ Example:\n```java\nval compressor as RecipeMap = RecipeMap.getByName(\"compressor\");\n+\n+// findRecipe(long voltage, IItemHandlerModifiable inputs, IMultipleTankHandler/List<FluidStack> fluidInputs)\ncompressor.findRecipe(2, [<minecraft:redstone>], null).remove();\n```\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | more information about findRecipe |
139,089 | 29.09.2018 09:56:03 | -28,800 | 59b1f40570621178adf0df868d2dbc7cf93d5fd1 | wire, cable, pipe and enchantments | [
{
"change_type": "MODIFY",
"old_path": "docs/Mods/GregTechCE/Material.md",
"new_path": "docs/Mods/GregTechCE/Material.md",
"diff": "@@ -44,7 +44,7 @@ Methods:\n### FluidMaterial\n-`FluidMaterial` is a material which contains fluid features. Its superclass is `Material` so you can use all members in `Material`.\n+`FluidMaterial` is a material which contains fluid features. Its superclass is `Material` so all members in `Material` is still available.\nProperties:\n@@ -64,7 +64,7 @@ Getters:\n### DustMaterial\n-`DustMaterial` is a material which contains dust features. Its superclass is `FluidMaterial` so you can use all members in `FluidMaterial`.\n+`DustMaterial` is a material which contains dust features. Its superclass is `FluidMaterial` so all members in `FluidMaterial` is still available.\nProperties:\n@@ -87,7 +87,7 @@ Getters:\n### SolidMaterial\n-`SolidMaterial` is a material which contains solid features. Its superclass is `DustMaterial` so you can use all members in `DustMaterial`.\n+`SolidMaterial` is a material which contains solid features. Its superclass is `DustMaterial` so all members in `DustMaterial` is still available.\nProperties:\n@@ -104,9 +104,33 @@ Getters:\n| toolDurability | int | Durability of tools made from this material, 0 for materials that can't be used for tools |\n| toolEnchantments | List<EnchantmentData> | Enchantment to be applied to tools made from this material |\n+### IngotMaterial\n+\n+`IngotMaterial` is a mterial which contains ingot features. Its superclass is `SolidMaterial` so all members in `SolidMaterial` is still available.\n+\n+Ingot materials can be used as wire, cable and fluid pipe. Those properties can be set by `setCableProperties(long voltage, int baseAmperage, int lossPerBlock)` and `setFluidPipeProperties(int throughput, int maxTemperature, boolean gasProof)`.\n+\n+For example:\n+\n+```java\n+var ingotMaterial = MaterialRegistry.createIngotMaterial(2052, \"test\", 0x1a2f3e, \"ingot\", 1);\n+ingotMaterial.setCableProperties(128L, 4, 1); // 128EU/t 4A 1 loss/block\n+```\n+\n## Enchantment data\n-`gregtech.mods.EnchantmentData` instance creation are current in development.\n+`gregtech.mods.EnchantmentData` can be found in `SolidMaterial#toolEnchantments`, they are an internal storage of a enchantment with levels.\n+\n+They can be casted into `crafttweaker.enchantments.IEnchantmentDefinition` by calling `enchantment` getter, and level is available with `level` getter.\n+\n+To add a enchantment for tools in `SolidMaterial`, simply calling `addToolEnchantment(IEnchantment enchantment)`, to add a CraftTweaker enchantment data type.\n+\n+Example for a Fortune I material:\n+\n+```java\n+var material = MaterialRegistry.get(\"iron\"); // Modify iron material\n+material.addToolEnchantment(<enchantment:minecraft:fortune> * 1); // Create a enchantment object and add it\n+```\n## Material generation flags\n@@ -196,13 +220,15 @@ var material = MaterialRegistry.get(materialName);\n// List all materials registered\nvar materialList = MaterialRegistry.getAllMaterials();\n+// Set toolDurability to 0 if ingot cannot be used as tool\n+// Note that an @Optional parameter can be left out, and it's replaced by default 0.\n+// Means Gem and Ingot material cannot be used as tool by default.\nMaterialRegistry.createFluidMaterial(int metaItemSubId, String name, int color, String iconSet, @Optional MaterialStack[] materialComponents);\nMaterialRegistry.createDustMaterial(int metaItemSubId, String name, int color, String iconSet, int harvestLevel, @Optional MaterialStack[] materialComponents);\nMaterialRegistry.createGemMaterial(int metaItemSubId, String name, int color, String iconSet, int harvestLevel, @Optional MaterialStack[] materialComponents, @Optional float toolSpeed, @Optional int toolDurability);\n-// set toolDurability to 0 if ingot cannot be used as tool\nMaterialRegistry.createIngotMaterial(int metaItemSubId, String name, int color, String iconSet, int harvestLevel, @Optional MaterialStack[] materialComponents, @Optional float toolSpeed, @Optional int toolDurability, @Optional int blastFurnaceTemperature);\n```\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | wire, cable, pipe and enchantments |
139,089 | 30.09.2018 18:01:13 | -28,800 | 60b7671fb093a607f76f86588aee7042925b4900 | removed illeagl "L" | [
{
"change_type": "MODIFY",
"old_path": "docs/Mods/GregTechCE/Material.md",
"new_path": "docs/Mods/GregTechCE/Material.md",
"diff": "@@ -114,7 +114,7 @@ For example:\n```java\nvar ingotMaterial = MaterialRegistry.createIngotMaterial(2052, \"test\", 0x1a2f3e, \"ingot\", 1);\n-ingotMaterial.setCableProperties(128L, 4, 1); // 128EU/t 4A 1 loss/block\n+ingotMaterial.setCableProperties(128, 4, 1); // 128EU/t 4A 1 loss/block\n```\n## Enchantment data\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | removed illeagl "L" |
139,077 | 09.10.2018 00:09:14 | 25,200 | 3f360c79bef19501d556231253259f8a5c2ef0f7 | Updated pages and added new pages for blockstate handling | [
{
"change_type": "ADD",
"old_path": null,
"new_path": "docs/Vanilla/Brackets/Bracket_BlockState.md",
"diff": "+# BlockState Bracket Handler\n+\n+The BlockState Bracket Handler gives you access to the BlockStates in the game. It is only possible to get BlockStates registered in the game, so adding or removing mods may cause issues if you reference the mod's blockstates in a BlockState Bracket Handler.\n+\n+BlockStates are referenced in the BlockState Bracket Handler like so:\n+\n+```\n+<blockstate:modid:blockname>\n+```\n+\n+With the `modid` being the modid of the mod that the block is defined in, and `blockname` being the name of the block. This will return the default BlockState for the specified block.\n+\n+To get a specific blockstate with the BlockState Bracket Handler, you can optionally specify its properties like so:\n+\n+```\n+<blockstate:modid:blockname:properties>\n+```\n+\n+Where `properties` is a comma-separated set of `name=value` pairs for any properties that you want to specify on the blockstate. Any properties that are not specified are given the same values as in the default blockstate.\n+\n+This will return an IBlockState Object.\n+Please refer to [the respective wiki entry](/Vanilla/Blocks/IBlockState/) for further information.\n+\n+Note that this bracket handler will create a reference to one specific blockstate.\n+If you would like to be able to match against multiple blockstates, please refer to [the IBlockStateMatcher wiki entry].\n+\n+## Examples\n+\n+An example of the BlockState Bracket Handler would be:\n+\n+```\n+//block of dirt\n+<blockstate:minecraft:dirt>\n+\n+//oak log, vertical\n+<blockstate:minecraft:log>\n+<blockstate:minecraft:log:variant=oak,axis=y>\n+\n+//spruce log, horizontal along the x-axis\n+<blockstate:minecraft:log:variant=spruce,axis=x>\n+```\n"
},
{
"change_type": "MODIFY",
"old_path": "docs/Vanilla/World/IWorld.md",
"new_path": "docs/Vanilla/World/IWorld.md",
"diff": "@@ -61,12 +61,13 @@ worldObj.getBlock(IBlockPos position);\n```\n### Get or Set a blockState at a specific Position\n-Use an [IBlockPos](/Vanilla/World/IBlockPos/) Object and for the setter also an [IBlockState](/Vanilla/Blocks/IBlockState/) Object.\n+Use an [IBlockPos](/Vanilla/World/IBlockPos/) Object and for the setter also an [IBlockState](/Vanilla/Blocks/IBlockState/) Object. Optionally an [IData](/Vanilla/Data/IData/) object can be specified to define NBT data for the blockstate's TileEntity when it is set.\nGetter Returns an [IBlockState](/Vanilla/Blocks/IBlockState/), setter a bool.\n```\nworldObj.getBlockState(IBlockPos pos);\nworldObj.setBlockState(IBlockState state, IBlockPos pos);\n+worldObj.setBlockState(IBlockState state, IData tileEntityData, IBlockPos pos);\n```\n### Spawn entity\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Updated pages and added new pages for blockstate handling |
139,040 | 29.08.2018 18:17:37 | -7,200 | 29c09992b8bc2e3bcb1f14ec4a307562f73b85d0 | Fixed AnnotationIterable hyperlink
See
Closes | [
{
"change_type": "MODIFY",
"old_path": "docs/Dev_Area/ZenAnnotations/Annotation_Iterable.md",
"new_path": "docs/Dev_Area/ZenAnnotations/Annotation_Iterable.md",
"diff": "@@ -52,4 +52,4 @@ for oreDictEntry in oreDict {\n## What Classes can be annotated || Additional Info\nYou can annotate all classes that implement the required interface.\n-You need to provide a String value that refers to the Iterated [ZenScript's class name](/Dec_Area(ZenAnnotations/ZenClass/).\n\\ No newline at end of file\n+You need to provide a String value that refers to the Iterated [ZenScript's class name](/Dev_Area/ZenAnnotations/Annotation_ZenClass/).\n\\ No newline at end of file\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Fixed AnnotationIterable hyperlink
- See #93
- Closes #93 |
139,040 | 08.10.2018 21:02:36 | -7,200 | c48b640c0be178881bfbb549945316e7fe61417e | Chagned some in operator usages to use has instead | [
{
"change_type": "MODIFY",
"old_path": "docs/AdvancedFunctions/Conditional_Statements.md",
"new_path": "docs/AdvancedFunctions/Conditional_Statements.md",
"diff": "@@ -125,22 +125,29 @@ All the examples given evaluate to true.\n| XOR | `^` | Checks if either the value before or after is true, false if both or none is true | true ^ false |\n-## The in Operator\n+## The in/has Operator\n-The `in` operator checks if something is in something.\n-First you need the list you want to check in, then the `in` then the value you want to check for\n+The `in` and the `has` operator check if something is in something.\n+First you need the list you want to check in, then the `in`/`has` then the value you want to check for.\n+`in` and `has` are the same keyword for ZS, but in most cases people use `has` for checking if a collection contains an item and in for loops as this represents the English grammar.\n-### in loadedMods\n+### in/has loadedMods\nYou can check, if a mod is loaded by checking if it's in the loadedMods list\n```Java\n+//While contains checks can use in\nif(loadedMods in \"mcp\"){\nprint(\"Minecraft Coder Pack loaded\");\n}\n+\n+//Most people prefer using has\n+if(loadedMods has \"mcp\"){\n+ print(\"Minecraft Coder Pack loaded\");\n+}\n```\n-### in IIngredient\n+### in/has IIngredient\nYou can also check if an item matches a definition by comparing two IIngredients.\n@@ -148,7 +155,27 @@ You can also check if an item matches a definition by comparing two IIngredients\nif(<ore:ingotIron> in <minecraft:iron_ingot>){\nprint(\"Iron ingots are in the right oreDic\");\n}\n+\n+if(<ore:ingotIron> has <minecraft:iron_ingot>){\n+ print(\"Iron ingots are in the right oreDic\");\n+}\n```\n-With this one you need to be a bit careful as not to confuse the two entries:\n-This is only then true, when ALL matching items from the IIngredient AFTER the `in` can also be found in the IIngredient BEFORE `in`.\n\\ No newline at end of file\n+This is only then true, when ALL matching items from the IIngredient AFTER the `has` can also be found in the IIngredient BEFORE `has`:\n+Say we have an IIngredient that contains all dusts (e.g. redstone and glowstone dust):\n+```java\n+val redstone = <minecraft:redstone>;\n+val glowstone = <minecraft:glowstone>\n+val allDusts = <ore:dustAll>;\n+allDusts.add(redstone, glowstone);\n+\n+//True as redstone is a part of alldusts\n+if(allDusts has redstone) {\n+\n+}\n+\n+//False as allDusts consists of redstone and glowstone, and redstone only consists of redstone.\n+if(redstone has allDusts) {\n+\n+}\n+```\n\\ No newline at end of file\n"
},
{
"change_type": "MODIFY",
"old_path": "docs/Vanilla/OreDict/IOreDictEntry.md",
"new_path": "docs/Vanilla/OreDict/IOreDictEntry.md",
"diff": "@@ -58,10 +58,12 @@ You can check if an IOreDictEntry contains an item using either the `in` or `has\n```\nval oreDictEnt = <ore:ingotIron>;\n+//While using in is possible\nif(oreDictEnt in <minecraft:iron_ingot>){\nprint(\"Iron is in the oreDict!\");\n}\n+//many prefer using has as it might make more sense grammar-wise\nif(oreDictEnt has <minecraft:iron_ingot>){\nprint(\"Iron still is in the oreDict!\");\n}\n"
},
{
"change_type": "MODIFY",
"old_path": "docs/Vanilla/Variable_Types/IIngredient.md",
"new_path": "docs/Vanilla/Variable_Types/IIngredient.md",
"diff": "@@ -178,13 +178,13 @@ You can also match two IIngredient Objects, in which case you'd need to use the\n```\nval ingots = <minecraft:iron_ingot> | <minecraft:gold_ingot>;\n-val goldOre = <ore:ingotIron>;\n+val oreIngot = <ore:ingotIron>;\nval ingotGold = <minecraft:gold_ingot>;\n-//true as the gold ingot is in the ingots Ingredient\n-ingots in ingotGold;\n+//true as the ingots Ingredient has <minecraft:gold_ingot>\n+ingots has ingotGold;\n//false as <minecraft:iron_ingot> cannot be found in <ore:ingotGold>\n-goldOre in ingots;\n+oreIngot has ingots;\n```\n\\ No newline at end of file\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Chagned some in operator usages to use has instead |
139,040 | 08.10.2018 21:03:18 | -7,200 | 0c7c5ae9b51743f0a896023d95073f8e0c0571eb | Added more examples to replaceAllOccurences to include 3rd parameter and an advanced usecase | [
{
"change_type": "MODIFY",
"old_path": "docs/Vanilla/Recipes/Crafting/Recipes_Crafting_Table.md",
"new_path": "docs/Vanilla/Recipes/Crafting/Recipes_Crafting_Table.md",
"diff": "@@ -177,10 +177,25 @@ recipes.getRecipesFor(<minecraft:iron_ingot>);\n```\n### Replace all item ingredients with another one\n-You can use this to replace all [ingredients](/Vanilla/Variable_Types/IIngredient/) in a recipe with another one, for example all sticks with stones.\n+You can use this to replace all [ingredients](/Vanilla/Variable_Types/IIngredient/) in a recipe with another one, for example all sticks with stones. It also accepts an optional third parameter that matches agains the recipe outputs. If the recipe\n```\n-//recipes.replaceAllOccurences(IIngredient toReplace, IIngredient replaceWith);\n+//recipes.replaceAllOccurences(IIngredient toReplace, IIngredient replaceWith, @Optional IIngredient forOutput);\n+\n+//replaces every stick with stone\nrecipes.replaceAllOccurences(<minecraft:stick>, <minecraft:stone>);\n+\n+//Explicitly uses any output, replaces gold ingots with gold blocks\n+recipes.replaceAllOccurences(<ore:ingotGold>, <ore:blockGold>, <*>);\n+\n+\n+//Only replaces in recipes with a diamond_sword as output\n+recipes.replaceAllOccurences(<ore:gemDiamond>, <ore:blockDiamond>, <minecraft:diamond_sword>);\n+\n+\n+//conditions work as well -> replaces in recipes for any recipe output except tnt\n+recipes.replaceAllOccurences(<ore:gunpowder>, <minecraft:tnt>, <*>.only(function(item) {\n+ return !isNull(item) & !<minecraft:tnt>.matches(item);\n+}));\n```\n### Craft\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Added more examples to replaceAllOccurences to include 3rd parameter and an advanced usecase |
139,040 | 17.10.2018 21:01:42 | -7,200 | b897473e98138a9b2f9db21539640d3456c9d7b2 | Tests with Jenkins | [
{
"change_type": "MODIFY",
"old_path": "Jenkinsfile",
"new_path": "Jenkinsfile",
"diff": "@@ -13,7 +13,8 @@ pipeline {\nsteps {\necho 'Building wiki files'\nsh 'chmod +x build.sh'\n- sh 'build.sh'\n+ sh 'ls'\n+ sh './build.sh'\n}\n}\nstage('Test') {\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Tests with Jenkins |
139,040 | 17.10.2018 21:08:29 | -7,200 | 8a95f3646c38e214a5e4eaad64ff2cdafb92171a | Another Jenkins test | [
{
"change_type": "MODIFY",
"old_path": "Jenkinsfile",
"new_path": "Jenkinsfile",
"diff": "@@ -12,9 +12,7 @@ pipeline {\nstage('Build') {\nsteps {\necho 'Building wiki files'\n- sh 'chmod +x build.sh'\n- sh 'ls'\n- sh './build.sh'\n+ sh 'sh ./build.sh'\n}\n}\nstage('Test') {\n@@ -26,7 +24,7 @@ pipeline {\npost {\nsuccess {\necho 'Success, now moving to web server'\n- sh 'move_to_webDir.sh'\n+ sh 'sh ./move_to_webDir.sh'\n}\n}\n}\n\\ No newline at end of file\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Another Jenkins test |
139,040 | 17.10.2018 21:34:05 | -7,200 | da36c9f0d938d944b02ce117d9d589a28f5a0d64 | Jenkins build file, use bash | [
{
"change_type": "MODIFY",
"old_path": "Jenkinsfile",
"new_path": "Jenkinsfile",
"diff": "@@ -12,7 +12,7 @@ pipeline {\nstage('Build') {\nsteps {\necho 'Building wiki files'\n- sh 'sh ./build.sh'\n+ sh 'bash ./build.sh'\n}\n}\nstage('Test') {\n@@ -24,7 +24,7 @@ pipeline {\npost {\nsuccess {\necho 'Success, now moving to web server'\n- sh 'sh ./move_to_webDir.sh'\n+ sh 'bash ./move_to_webDir.sh'\n}\n}\n}\n\\ No newline at end of file\n"
},
{
"change_type": "MODIFY",
"old_path": "build.sh",
"new_path": "build.sh",
"diff": "@@ -4,7 +4,7 @@ echo \"start\"\necho \"Building english site\"\nmkdocs build --clean --site-dir ./build/en\n-if not exist ./translations mkdir ./translations\n+if not exist ./translations mkdir -p ./translations\ncd ./translations\nTRANS=./*\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Jenkins build file, use bash |
139,040 | 17.10.2018 22:01:57 | -7,200 | 746c5df74b678ad75f19ebba313106b90c0c7cf9 | Bashify the script | [
{
"change_type": "MODIFY",
"old_path": "build.sh",
"new_path": "build.sh",
"diff": "@@ -4,19 +4,19 @@ echo \"start\"\necho \"Building english site\"\nmkdocs build --clean --site-dir ./build/en\n-if not exist ./translations mkdir -p ./translations\n+#if [ ! -f ./translations ]; then mkdir -p ./translations; fi\n+\ncd ./translations\nTRANS=./*\n-\n-for f in $TRANS\n-do\n+for f in $TRANS; do\ncd $f\n- echo \"Processing folder $f\"\n+ echo \"Processing folder $f\";\n#will refer to start folder/build/languageCode\n- SITEDIR=\"../../build/${f#\"./\"}\"\n+ SITEDIR=\"../../build/${f#\"./\"}\";\n+ echo $SITEDIR;\nmkdocs build --clean --site-dir $SITEDIR\n- cd ..\n+ cd ..;\ndone\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Bashify the script |
139,040 | 17.10.2018 22:07:23 | -7,200 | edb0492c50e1ab7269185310d3a1a5070b95779c | Bashify the script, pt II | [
{
"change_type": "MODIFY",
"old_path": "build.sh",
"new_path": "build.sh",
"diff": "@@ -4,19 +4,8 @@ echo \"start\"\necho \"Building english site\"\nmkdocs build --clean --site-dir ./build/en\n-#if [ ! -f ./translations ]; then mkdir -p ./translations; fi\n-\ncd ./translations\nTRANS=./*\n-for f in $TRANS; do\n- cd $f\n- echo \"Processing folder $f\";\n- #will refer to start folder/build/languageCode\n- SITEDIR=\"../../build/${f#\"./\"}\";\n- echo $SITEDIR;\n- mkdocs build --clean --site-dir $SITEDIR\n- cd ..;\n-\n-done\n+for f in $TRANS; do cd $f echo \"Processing folder $f\"; SITEDIR=\"../../build/${f#\"./\"}\"; echo $SITEDIR; mkdocs build --clean --site-dir $SITEDIR; cd ..; done\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Bashify the script, pt II |
139,040 | 18.10.2018 18:02:29 | -7,200 | 91a75c1cdf1a4285404e4334c08f4ab37011dfdb | Added chmod to sh scripts | [
{
"change_type": "MODIFY",
"old_path": "Jenkinsfile",
"new_path": "Jenkinsfile",
"diff": "@@ -12,6 +12,7 @@ pipeline {\nstage('Build') {\nsteps {\necho 'Building wiki files'\n+ sh 'chmod +x build.sh'\nsh 'bash ./build.sh'\n}\n}\n@@ -24,6 +25,7 @@ pipeline {\npost {\nsuccess {\necho 'Success, now moving to web server'\n+ sh 'chmod +x move_to_webDir.sh'\nsh 'bash ./move_to_webDir.sh'\n}\n}\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Added chmod to sh scripts |
139,040 | 18.10.2018 19:15:10 | -7,200 | 68ee6acc2227d8f27be64f174483489d1bf54d39 | New translations ZenTokens.md (German) | [
{
"change_type": "MODIFY",
"old_path": "translations/de/docs/Dev_Area/ZenTokens.md",
"new_path": "translations/de/docs/Dev_Area/ZenTokens.md",
"diff": "# ZenTokens\n-These are internal tokens only listed so I have a place to list them somewhere for devs to point to...\n+Diese internal Tokens sind hier nur aufgelistet, um die inneren Arbeitsschritte des Lexers zu verdeutlichen...\n-| Token Value | TokenName | Token String |\n-| ----------- | ------------- | ----------------------------------------------------------- |\n+| Token-Wert | Token Name | Token Regex |\n+| ---------- | ------------- | ----------------------------------------------------------- |\n| 1 | T_ID | `[a-zA-Z_][a-zA-Z_0-9]*` |\n| 2 | T_INTVALUE | `\\-?(0|[1-9][0-9]*)` |\n| 2 | T_INTVALUE | `0x[a-fA-F0-9]*)` |\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | New translations ZenTokens.md (German) (#8) |
139,040 | 24.10.2018 18:47:34 | -7,200 | 1c9d828a89ac31fd4caf51221b0e3665ffa508aa | Give me an O | [
{
"change_type": "MODIFY",
"old_path": "crowdin.yml",
"new_path": "crowdin.yml",
"diff": "@@ -6,5 +6,4 @@ files:\ntranslation: /translations/%two_letters_code%/%original_path%/%original_file_name%\n- source: /mkdocs.yml\ntranslation: /translations/%two_letters_code%/%original_path%/%original_file_name%\n- type: txt\n- test: txt\n+ type: md\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Give me an O |
139,040 | 27.10.2018 10:29:09 | -7,200 | 7ab0ad70caff1e2b42c344eb49bc7230c01e6ac6 | Typo and clarification on BloodAltar page, fixes | [
{
"change_type": "MODIFY",
"old_path": "docs/Mods/Modtweaker/BloodMagic/BloodAltar.md",
"new_path": "docs/Mods/Modtweaker/BloodMagic/BloodAltar.md",
"diff": "# Blood Altar\n## Package\n-`mods.bloodmagic.BloodAlter`\n+`mods.bloodmagic.BloodAltar`\n## Addition\n+\n+This creates a blood altar recipe that uses the given `input` item and produces the given `output` item.\n+To get the `minimumTier`, substract 1 from what JEI/the sigil tells you, so a T1 altar would require `0`.\n+The `syphon` value is the amount of Life Essence to syphon from the Blood Altar over the course of the craft.\n+The `consumeRate` is how quickly the Life Essence is syphoned.\n+The `drainRate` is how quickly progress is lost if the Blood Altar runs out of Life Essence during the craft.\n+\n```\n//mods.bloodmagic.BloodAltar.addRecipe(IItemStack output, IItemStack input, int minimumTier, int syphon, int consumeRate, int drainRate);\nmods.bloodmagic.BloodAltar.addRecipe(<minecraft:glass>, <minecraft:stick>, 0, 20,30,40);\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Typo and clarification on BloodAltar page, fixes #101 |
139,040 | 27.10.2018 10:31:02 | -7,200 | 1c84c1b310f41adbc86f60c7a978fa24243fbc2e | Fixed invalid Headers in TCon casting.md fixes | [
{
"change_type": "MODIFY",
"old_path": "docs/Mods/Modtweaker/TConstruct/Casting.md",
"new_path": "docs/Mods/Modtweaker/TConstruct/Casting.md",
"diff": "@@ -5,7 +5,7 @@ The `Casting` package allows you to add or remove Casting recipes.\n## Calling\nYou can call the Casting package using `mods.tconstruct.Casting`\n-## Add Alloy Recipes\n+## Add Casting Recipes\nYou can add recipes for both, casting tables and basins:\nThe methods are equal in their parameters, varying only in their names.\n@@ -24,7 +24,7 @@ mods.tconstruct.Casting.addBasinRecipe(<minecraft:gold_ingot>, <minecraft:iron_i\n```\n-## Removing Alloy Recipes\n+## Removing Casting Recipes\nRemoving Recipes is also possible for Casting Tables and Basins:\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Fixed invalid Headers in TCon casting.md fixes #102 |
139,040 | 27.10.2018 10:33:36 | -7,200 | 77d415e0643818bc22f39c3bd24f0b70cd87a353 | Removed some invalidated remarks about maps from the respecting wiki entry. | [
{
"change_type": "MODIFY",
"old_path": "docs/AdvancedFunctions/Associative_Arrays.md",
"new_path": "docs/AdvancedFunctions/Associative_Arrays.md",
"diff": "@@ -26,8 +26,6 @@ Let's break this down, shall we?\nOkay, so what do I need to think of when using these?\n- You can use about every type available to Zenscript as either key or value.\n-- You cannot iterate over an Associative Array that uses Arrays as keys.\n-- You cannot use the 2-Variable Iterator when iterating over an Array that uses Arrays as values.\n- You cannot use variables for key declaration in the initial Declaration (the one that uses `{}`) as clear Text is interpreted as string!\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Removed some invalidated remarks about maps from the respecting wiki entry. |
139,040 | 27.10.2018 17:06:47 | -7,200 | 8104a7fa6c2e728aa15f504c0ca33f75793f2987 | Updated AS Altar page | [
{
"change_type": "MODIFY",
"old_path": "docs/Mods/Astral_Sorcery/Altar.md",
"new_path": "docs/Mods/Astral_Sorcery/Altar.md",
"diff": "@@ -6,30 +6,45 @@ You can add and remove crafting recipes from the AS Altar.\nYou can call the AltarRecipe package using `mods.astralsorcery.Altar`.\n-## Altar Levels\n-Some recipes require an altar level:\n+## Remove Altar Recipes\n-|Altar Level | Level Name |\n-|------------|------------------------|\n-|0 |Luminous Crafting Table |\n-|1 |Starlight Crafting Altar|\n-|2 |Celestial Altar |\n+\n+This function removes the recipe with the given resource location.\n+You can get those locations by hovering over the recipe output in JEI or the Astral tome while the F3 screen is active.\n+Prints a warning if the recipe does not exist.\n+```\n+//mods.astralsorcery.Altar.removeAltarRecipe(string recipeLocation);\n+mods.astralsorcery.Altar.removeAltarRecipe(\"astralsorcery:shaped/internal/altar/lightwell\");\n+```\n-## Remove Altar Recipes\n+<details><summary>Pre v1.10 handler</summary>\nThis function removes the first recipe it finds that returns provided [IItemStack](/Vanilla/Items/IItemStack/) `output` and uses the provided altar level.\nIf there are multiple recipes that return the provided output, you need to call this method multiple times!\n+|Altar Level | Level Name |\n+|------------|------------------------|\n+|0 |Luminous Crafting Table |\n+|1 |Starlight Crafting Altar|\n+|2 |Celestial Altar |\n+\n```JAVA\n//mods.astralsorcery.Altar.removeAltarRecipe(IItemStack output, int altarLevel);\nmods.astralsorcery.Altar.removeAltarRecipe(<astralsorcery:blockblackmarble>, 0);\n```\n-\n+</details>\n## Add Altar Recipes\n+Since v1.10 all recipes require a resource location as first parameter.\n+Unlike vanilla recipe names, they are not optional and you will encounter errors if you do not provide it.\n+If you want to override an existing recipe, you can just add a new recipe with the same location.\n+You can get those locations by hovering over the recipe output in JEI or the Astral tome while the F3 screen is active.\n+\n+\nAll recipe addition methods require these parameters:\n+string `recipeLocation`,\n[IItemStack](/Vanilla/Items/IItemStack/) `output`,\nint `starlightRequired`,\nint `craftingTickTime`,\n@@ -48,7 +63,7 @@ These recipes cannot be shapeless!\n\n```JAVA\n-mods.astralsorcery.Altar.addDiscoveryAltarRecipe(<minecraft:dirt>, 200, 200, [\n+mods.astralsorcery.Altar.addDiscoveryAltarRecipe(\"mypackname:shaped/internal/altar/dirtfromstuff\", <minecraft:dirt>, 200, 200, [\n<minecraft:grass>, null, <ore:treeLeaves>,\nnull, <minecraft:grass>, null,\n<liquid:astralsorcery.liquidstarlight>, null, <ore:treeLeaves>]);\n@@ -65,7 +80,7 @@ Adds a recipe to the Starlight Crafting Table (T2)\n\n```JAVA\n-mods.astralsorcery.Altar.addAttunmentAltarRecipe(<minecraft:dirt>, 500, 300, [\n+mods.astralsorcery.Altar.addAttunmentAltarRecipe(mypackname:shaped/internal/altar/iguessmarble\", <minecraft:dirt>, 500, 300, [\nnull, null, null,\n<ore:treeLeaves>, <astralsorcery:blockmarble:2>, <ore:treeLeaves>,\nnull, <liquid:astralsorcery.liquidstarlight>, null,\n@@ -83,7 +98,7 @@ Adds a recipe to the Celestial Altar (T3)\n\n```JAVA\n-mods.astralsorcery.Altar.addConstellationAltarRecipe(<astralsorcery:itemcraftingcomponent:2>, 2000, 10, [\n+mods.astralsorcery.Altar.addConstellationAltarRecipe(\"mypackname:shaped/internal/altar/thisisveryexpensive\", <astralsorcery:itemcraftingcomponent:2>, 2000, 10, [\n<ore:blockMarble>, <astralsorcery:blocklens>, <ore:blockMarble>,\n<ore:blockMarble>, <astralsorcery:itemcraftingcomponent:2>, <ore:blockMarble>,\n<ore:blockMarble>, <minecraft:nether_star>, <ore:blockMarble>,\n@@ -106,9 +121,9 @@ Adds a recipe to the Trait Altar (T4)\n\n```JAVA\n-//mods.astralsorcery.Altar.addTraitAltarRecipe(IItemStack output, int starlight, int craftTickTime, IIngredient[] inputs, @optional String iRequiredConstellationFocusName);\n+//mods.astralsorcery.Altar.addTraitAltarRecipe(string recipeLocation, IItemStack output, int starlight, int craftTickTime, IIngredient[] inputs, @optional String iRequiredConstellationFocusName);\n-mods.astralsorcery.Altar.addTraitAltarRecipe(<minecraft:tnt>, 4500, 100, [\n+mods.astralsorcery.Altar.addTraitAltarRecipe(\"mypackname:shaped/internal/altar/seemsalotforjusttnt\", <minecraft:tnt>, 4500, 100, [\n<liquid:lava>, <liquid:lava>, <liquid:lava>,<liquid:lava>, <minecraft:gunpowder>,\n<liquid:lava>, <liquid:lava>, <liquid:lava>, <liquid:lava>,null,\nnull, null, null,<ore:blockMarble>, <ore:blockMarble>,\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Updated AS Altar page |
139,040 | 28.10.2018 16:05:24 | -3,600 | dd559ca1f907ffb5e8402208d09a7aace6130985 | Asset paths now are the full path | [
{
"change_type": "MODIFY",
"old_path": "docs/Mods/Astral_Sorcery/Altar.md",
"new_path": "docs/Mods/Astral_Sorcery/Altar.md",
"diff": "@@ -60,7 +60,7 @@ These recipes cannot be shapeless!\n`inputs` length *has to be* 9\n`inputs` Order:\n-\n+\n```JAVA\nmods.astralsorcery.Altar.addDiscoveryAltarRecipe(\"mypackname:shaped/internal/altar/dirtfromstuff\", <minecraft:dirt>, 200, 200, [\n@@ -77,7 +77,7 @@ Adds a recipe to the Starlight Crafting Table (T2)\n`inputs` length *has to be* 13\n`inputs` Order:\n-\n+\n```JAVA\nmods.astralsorcery.Altar.addAttunmentAltarRecipe(mypackname:shaped/internal/altar/iguessmarble\", <minecraft:dirt>, 500, 300, [\n@@ -95,7 +95,7 @@ Adds a recipe to the Celestial Altar (T3)\n`inputs` length *has to be* 21\n`inputs` Order:\n-\n+\n```JAVA\nmods.astralsorcery.Altar.addConstellationAltarRecipe(\"mypackname:shaped/internal/altar/thisisveryexpensive\", <astralsorcery:itemcraftingcomponent:2>, 2000, 10, [\n@@ -118,7 +118,7 @@ Adds a recipe to the Trait Altar (T4)\n`inputs` length *has to be* 25 or higher. Items at index 25 or higher will be considered as \"outer items\" that need to be put on relays around the altar.\n`inputs` Order:\n-\n+\n```JAVA\n//mods.astralsorcery.Altar.addTraitAltarRecipe(string recipeLocation, IItemStack output, int starlight, int craftTickTime, IIngredient[] inputs, @optional String iRequiredConstellationFocusName);\n"
},
{
"change_type": "MODIFY",
"old_path": "docs/Mods/ContentTweaker/Materials/Parts/Part.md",
"new_path": "docs/Mods/ContentTweaker/Materials/Parts/Part.md",
"diff": "@@ -15,25 +15,25 @@ You can either retrieve an existing Part using the [MaterialSystem](/Mods/Conten\n<summary>Following types are pre-registered (Headlines are the [Part Types](/Mods/ContentTweaker/Materials/Parts/PartType/)):</summary>\n<h4>Items:</h4>\n<ul>\n- <li>Beam </li>\n- <li>Bolt </li>\n- <li>Casing </li>\n- <li>Clump </li>\n- <li>Crystal </li>\n- <li>Crushed Ore (crushed_ore) </li>\n- <li>Dense Plate (dense_plate) </li>\n- <li>Dirty Dust (dirty_dust) </li>\n- <li>Dust </li>\n- <li>Gear </li>\n- <li>Ingot </li>\n- <li>Nugget </li>\n- <li>Plate </li>\n- <li>Rod </li>\n- <li>Shard </li>\n+ <li>Beam </li>\n+ <li>Bolt </li>\n+ <li>Casing </li>\n+ <li>Clump </li>\n+ <li>Crystal </li>\n+ <li>Crushed Ore (crushed_ore) </li>\n+ <li>Dense Plate (dense_plate) </li>\n+ <li>Dirty Dust (dirty_dust) </li>\n+ <li>Dust </li>\n+ <li>Gear </li>\n+ <li>Ingot </li>\n+ <li>Nugget </li>\n+ <li>Plate </li>\n+ <li>Rod </li>\n+ <li>Shard </li>\n</ul>\n<h4>Blocks:</h4>\n<ul>\n- <li>Block </li>\n+ <li>Block </li>\n</ul>\n<h4>Ores:</h4>\n<ul>\n@@ -47,7 +47,7 @@ You can either retrieve an existing Part using the [MaterialSystem](/Mods/Conten\n</ul>\n<h4>Armor:</h4>\n<ul>\n- <li>Armor </li>\n+ <li>Armor </li>\n</ul>\n<h4>Minecart</h4>\n<ul>\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Asset paths now are the full path |
139,040 | 28.10.2018 16:13:30 | -3,600 | 0e533fe7c3b009be18786ff6ffbc2b73b90351b5 | Made mkdocs builds and moves verbose | [
{
"change_type": "MODIFY",
"old_path": "build.sh",
"new_path": "build.sh",
"diff": "echo \"start\"\necho \"Building english site\"\n-mkdocs build --clean --theme-dir ./mkdocs_windmill --site-dir ./build/en\n+mkdocs build --verbose --clean --theme-dir ./mkdocs_windmill --site-dir ./build/en\ncd ./translations\nTRANS=./*\n-for f in $TRANS; do cd $f echo \"Processing folder $f\"; SITEDIR=\"../../build/${f#\"./\"}\"; echo $SITEDIR; mkdocs build --clean --theme-dir \"../../mkdocs_windmill\" --site-dir $SITEDIR; cd ..; done\n+for f in $TRANS; do cd $f echo \"Processing folder $f\"; SITEDIR=\"../../build/${f#\"./\"}\"; echo $SITEDIR; mkdocs build --verbose --clean --theme-dir \"../../mkdocs_windmill\" --site-dir $SITEDIR; cd ..; done\n"
},
{
"change_type": "MODIFY",
"old_path": "move_to_webDir.sh",
"new_path": "move_to_webDir.sh",
"diff": "#!/bin/bash\necho $webDir\n-cp -fR build/* $webDir\n\\ No newline at end of file\n+cp -fRv build/* $webDir\n\\ No newline at end of file\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Made mkdocs builds and moves verbose |
139,040 | 28.10.2018 16:23:36 | -3,600 | 54d597acf5d117c4fa081b43cda579961cefff30 | Terminated mkdocs build statement | [
{
"change_type": "MODIFY",
"old_path": "build.sh",
"new_path": "build.sh",
"diff": "echo \"start\"\necho \"Building english site\"\n-mkdocs build --verbose --clean --theme-dir ./mkdocs_windmill --site-dir ./build/en\n+mkdocs build --verbose --clean --theme-dir ./mkdocs_windmill --site-dir ./build/en;\ncd ./translations\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Terminated mkdocs build statement |
139,040 | 28.10.2018 16:29:26 | -3,600 | b22fcee9c406d1cd020ba5569163d4e8470c379d | manually clean up prev builds | [
{
"change_type": "MODIFY",
"old_path": "build.sh",
"new_path": "build.sh",
"diff": "#!/bin/bash\n-echo \"start\"\n-echo \"Building english site\"\n+echo \"start\";\n+\n+echo \"Removing previous builds\";\n+rm -rfv /build/\n+\n+\n+echo \"Building english site\";\nmkdocs build --verbose --clean --theme-dir ./mkdocs_windmill --site-dir ./build/en;\ncd ./translations\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | manually clean up prev builds |
139,040 | 28.10.2018 16:41:11 | -3,600 | 62e7a43eca4caea232e770c565243959abc314e7 | remove mkdocs verbosity | [
{
"change_type": "MODIFY",
"old_path": "build.sh",
"new_path": "build.sh",
"diff": "echo \"start\";\necho \"Removing previous builds\";\n-rm -rfv /build/\n+rm -frv ./build/*\necho \"Building english site\";\n-mkdocs build --verbose --clean --theme-dir ./mkdocs_windmill --site-dir ./build/en;\n+mkdocs build --clean --theme-dir ./mkdocs_windmill --site-dir ./build/en;\ncd ./translations\nTRANS=./*\n-for f in $TRANS; do cd $f echo \"Processing folder $f\"; SITEDIR=\"../../build/${f#\"./\"}\"; echo $SITEDIR; mkdocs build --verbose --clean --theme-dir \"../../mkdocs_windmill\" --site-dir $SITEDIR; cd ..; done\n+for f in $TRANS; do cd $f echo \"Processing folder $f\"; SITEDIR=\"../../build/${f#\"./\"}\"; echo $SITEDIR; mkdocs build --clean --theme-dir \"../../mkdocs_windmill\" --site-dir $SITEDIR; cd ..; done\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | remove mkdocs verbosity |
139,040 | 28.10.2018 17:17:03 | -3,600 | be06b6ad888cb8687c01e1e8a85e98314f5aeefc | move script line endings | [
{
"change_type": "MODIFY",
"old_path": "move_to_webDir.sh",
"new_path": "move_to_webDir.sh",
"diff": "#!/bin/bash\n-echo $webDir\n+echo $webDir;\n-ls $webDir\n+ls $webDir;\n-rm -fRv $webDir/*\n-#cp -fRv build/* $webDir\n\\ No newline at end of file\n+rm -fRv $webDir/*;\n+#cp -fRv build/* $webDir;\n\\ No newline at end of file\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | move script line endings |
139,040 | 28.10.2018 17:42:26 | -3,600 | f7f100d3e5ee3351ad5e86874aacc36ee2b1e4b0 | I'm starting to get angry Parts page! | [
{
"change_type": "MODIFY",
"old_path": "docs/Mods/ContentTweaker/Materials/Parts/Part.md",
"new_path": "docs/Mods/ContentTweaker/Materials/Parts/Part.md",
"diff": "@@ -11,6 +11,12 @@ It might be required for you to import the package if you encounter any issues,\nYou can either retrieve an existing Part using the [MaterialSystem](/Mods/ContentTweaker/Materials/MaterialSystem/) or create an entirely new one using the [Part Builder](/Mods/ContentTweaker/Materials/Parts/Part_Builder/)\n+Beam \n+\n+\n+TTT\n+Beam \n+\n<details>\n<summary>Following types are pre-registered (Headlines are the [Part Types](/Mods/ContentTweaker/Materials/Parts/PartType/)):</summary>\n<h4>Items:</h4>\n"
},
{
"change_type": "MODIFY",
"old_path": "move_to_webDir.sh",
"new_path": "move_to_webDir.sh",
"diff": "@@ -3,5 +3,4 @@ echo $webDir;\nls $webDir;\n-#rm -fRv $webDir/*;\ncp -fRv build/* $webDir;\n\\ No newline at end of file\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | I'm starting to get angry Parts page! |
139,040 | 28.10.2018 18:13:18 | -3,600 | 0ea2a0b473f1ad82a5f939c06b325500b2b7a0f4 | Parts page let's test | [
{
"change_type": "MODIFY",
"old_path": "translations/de/docs/Mods/ContentTweaker/Materials/Parts/Part.md",
"new_path": "translations/de/docs/Mods/ContentTweaker/Materials/Parts/Part.md",
"diff": "+\n# Part\nA Part is the form an item is in, for example a gear or an ore.\n## Importing the package\n-\nIt might be required for you to import the package if you encounter any issues, so better be safe than sorry and add the import.\n`import mods.contenttweaker.Part;`\n## Retrieving such an object\n-\nYou can either retrieve an existing Part using the [MaterialSystem](/Mods/ContentTweaker/Materials/MaterialSystem/) or create an entirely new one using the [Part Builder](/Mods/ContentTweaker/Materials/Parts/Part_Builder/)\n-<details>\n- <summary>Following types are pre-registered (Headlines are the <a href=\"/Mods/ContentTweaker/Materials/Parts/PartType/\">Part Types</a>):</summary>\n- <h4>Items:</h4>\n- <ul>\n- <li>Beam <img src=\"/Mods/ContentTweaker/Materials/Parts/Assets/beam.png\" alt=\"beam icon\" /></li>\n- <li>Bolt <img src=\"/Mods/ContentTweaker/Materials/Parts/Assets/bolt.png\" alt=\"Bolt icon\" /></li>\n- <li>Casing <img src=\"/Mods/ContentTweaker/Materials/Parts/Assets/casing.png\" alt=\"Casing icon\" /></li>\n- <li>Clump <img src=\"/Mods/ContentTweaker/Materials/Parts/Assets/clump.png\" alt=\"Clump icon\" /></li>\n- <li>Crystal <img src=\"/Mods/ContentTweaker/Materials/Parts/Assets/crystal.png\" alt=\"Crystal icon\" /></li>\n- <li>Crushed Ore (crushed_ore) <img src=\"/Mods/ContentTweaker/Materials/Parts/Assets/crushed_ore.png\" alt=\"Crushed Ore icon\" /></li>\n- <li>Dense Plate (dense_plate) <img src=\"/Mods/ContentTweaker/Materials/Parts/Assets/dense_plate.png\" alt=\"Dense Plate icon\" /></li>\n- <li>Dirty Dust (dirty_dust) <img src=\"/Mods/ContentTweaker/Materials/Parts/Assets/dirty_dust.png\" alt=\"Dirty Dust icon\" /></li>\n- <li>Dust <img src=\"/Mods/ContentTweaker/Materials/Parts/Assets/dust.png\" alt=\"Dust icon\" /></li>\n- <li>Gear <img src=\"/Mods/ContentTweaker/Materials/Parts/Assets/gear.png\" alt=\"Gear icon\" /></li>\n- <li>Ingot <img src=\"/Mods/ContentTweaker/Materials/Parts/Assets/ingot.png\" alt=\"Ingot icon\" /></li>\n- <li>Nugget <img src=\"/Mods/ContentTweaker/Materials/Parts/Assets/nugget.png\" alt=\"Nugget icon\" /></li>\n- <li>Plate <img src=\"/Mods/ContentTweaker/Materials/Parts/Assets/plate.png\" alt=\"Plate icon\" /></li>\n- <li>Rod <img src=\"/Mods/ContentTweaker/Materials/Parts/Assets/rod.png\" alt=\"Rod icon\" /></li>\n- <li>Shard <img src=\"/Mods/ContentTweaker/Materials/Parts/Assets/shard.png\" alt=\"Shard icon\" /></li>\n- </ul>\n- <h4>Blocks:</h4>\n- <ul>\n- <li>Block <img src=\"/Mods/ContentTweaker/Materials/Parts/Assets/block.png\" alt=\"Block icon\" /></li>\n- </ul>\n- <h4>Ores:</h4>\n- <ul>\n- <li>Ore</li>\n- <li>Dense Ore (dense_ore)</li>\n- <li>Poor Ore(poor_ore)</li>\n- </ul>\n- <h4>Fluids:</h4>\n- <ul>\n- <li>Molten</li>\n- </ul><br />\n- <h4>Armor:</h4>\n- <ul>\n- <li>Armor <img src=\"/Mods/ContentTweaker/Materials/Parts/Assets/armor_head.png\" alt=\"Helmet Icon\" /><img src=\"/Mods/ContentTweaker/Materials/Parts/Assets/armor_chest.png\" alt=\"Chest Plate Icon\" /><img src=\"/Mods/ContentTweaker/Materials/Parts/Assets/armor_legs.png\" alt=\"Leggins Icon\" /><img src=\"/Mods/ContentTweaker/Materials/Parts/Assets/armor_feet.png\" alt=\"Boots Icon\" /></li>\n- </ul>\n- <h4>Minecart</h4>\n- <ul>\n- <li>Minecart</li>\n- </ul>\n+<details><summary>Following types are pre-registered (Headlines are the [Part Types](/Mods/ContentTweaker/Materials/Parts/PartType/)):</summary>\n+\n+#### Items:\n+\n+- Beam \n+- Bolt \n+- Casing \n+- Clump \n+- Crystal \n+- Crushed Ore (crushed_ore) \n+- Dense Plate (dense_plate) \n+- Dirty Dust (dirty_dust) \n+- Dust \n+- Gear \n+- Ingot \n+- Nugget \n+- Plate \n+- Rod \n+- Shard \n+\n+#### Blocks:\n+\n+- Block \n+\n+#### Ores:\n+\n+- Ore\n+- Dense Ore (dense_ore)\n+- Poor Ore(poor_ore)\n+\n+#### Fluids:\n+\n+- Molten\n+\n+#### Armor:\n+\n+- Armor \n+\n+#### Minecart\n+\n+- Minecart\n+\n</details>\n## Fields\n-\nYou can retrieve the following information from a Part:\n| ZenMethod | Return Type |\n-| ------------------------- | ----------------------------------------------------------------------------- |\n+|---------------------------|----------------------------------------|\n| hasOverlay() | boolean |\n| getName() | String |\n| getUnlocalizedName() | String |\n@@ -71,11 +69,10 @@ You can retrieve the following information from a Part:\n| getData() | List<[IPartDataPiece](/Mods/ContentTweaker/Materials/Parts/PartDataPiece/)\\> |\n## Register to Material(s)\n-\nYou can use this to register one or several Materials to this part\n-\n+```\npart.registerToMaterial(Material material);\npart.registerToMaterials(Material[] materials);\n-\n+```\nThe function will either return a single [MaterialPart](/Mods/ContentTweaker/Materials/Materials/MaterialPart/) object or a List of them, depending on whether you registered one or multiple materials at once.\n\\ No newline at end of file\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Parts page let's test |
139,040 | 28.10.2018 18:20:39 | -3,600 | 81001f3547e89d62333d493030ea1f94044c09a6 | I wanna know why I am the way I am | [
{
"change_type": "MODIFY",
"old_path": "build.sh",
"new_path": "build.sh",
"diff": "@@ -6,8 +6,12 @@ echo \"Removing previous builds\";\nrm -fr ./build/*;\n-echo \"Building english site\";\n-mkdocs build --clean --theme-dir ./mkdocs_windmill --site-dir ./build/en;\n+#echo \"Building english site\";\n+#mkdocs build --clean --theme-dir ./mkdocs_windmill --site-dir ./build/en;\n+\n+cp ./docs ./translations/en/;\n+cp ./mkdocs.yml ./translations/en/;\n+\ncd ./translations\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | I wanna know why I am the way I am |
139,040 | 28.10.2018 18:22:24 | -3,600 | abd2882b95e5369b69f36f97628134a6872e5381 | I wanna know if I ever live again | [
{
"change_type": "MODIFY",
"old_path": "build.sh",
"new_path": "build.sh",
"diff": "@@ -9,7 +9,7 @@ rm -fr ./build/*;\n#echo \"Building english site\";\n#mkdocs build --clean --theme-dir ./mkdocs_windmill --site-dir ./build/en;\n-cp ./docs ./translations/en/;\n+cp -fr ./docs ./translations/en/;\ncp ./mkdocs.yml ./translations/en/;\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | I wanna know if I ever live again |
139,040 | 28.10.2018 18:26:02 | -3,600 | e32be91b23a8915de02abdcfc141ef3a2703fdf7 | I wanna know why nobody gives a damn | [
{
"change_type": "MODIFY",
"old_path": "build.sh",
"new_path": "build.sh",
"diff": "@@ -4,17 +4,18 @@ echo \"start\";\necho \"Removing previous builds\";\nrm -fr ./build/*;\n+git clean -df;\n#echo \"Building english site\";\n#mkdocs build --clean --theme-dir ./mkdocs_windmill --site-dir ./build/en;\n-cp -fr ./docs ./translations/en/;\n+cp -fr ./docs ./translations/en/docs;\ncp ./mkdocs.yml ./translations/en/;\n-cd ./translations\n+cd ./translations;\n-TRANS=./*\n+TRANS=./*;\nfor f in $TRANS; do cd $f echo \"Processing folder $f\"; SITEDIR=\"../../build/${f#\"./\"}\"; echo $SITEDIR; mkdocs build --clean --theme-dir \"../../mkdocs_windmill\" --site-dir $SITEDIR; cd ..; done\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | I wanna know why nobody gives a damn |
139,040 | 28.10.2018 18:31:18 | -3,600 | aa5868ce4c5952d9555b91aff984d26f82054130 | I wanna Know-ow-ow | [
{
"change_type": "MODIFY",
"old_path": ".gitignore",
"new_path": ".gitignore",
"diff": ".idea/\nsite/\nbuild/\n+translations/en/\n"
},
{
"change_type": "MODIFY",
"old_path": "build.sh",
"new_path": "build.sh",
"diff": "@@ -10,6 +10,7 @@ git clean -df;\n#echo \"Building english site\";\n#mkdocs build --clean --theme-dir ./mkdocs_windmill --site-dir ./build/en;\n+mkdir -p ./translations/en/docs;\ncp -fr ./docs ./translations/en/docs;\ncp ./mkdocs.yml ./translations/en/;\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | I wanna Know-ow-ow |
139,040 | 28.10.2018 19:09:48 | -3,600 | 6921642833ac8905865ca37eaa11cf95f1dd7da0 | Maybe this time I'll say all the right things | [
{
"change_type": "MODIFY",
"old_path": "docs/Mods/ContentTweaker/Materials/Parts/Part.md",
"new_path": "docs/Mods/ContentTweaker/Materials/Parts/Part.md",
"diff": "@@ -10,48 +10,49 @@ It might be required for you to import the package if you encounter any issues,\n## Retrieving such an object\nYou can either retrieve an existing Part using the [MaterialSystem](/Mods/ContentTweaker/Materials/MaterialSystem/) or create an entirely new one using the [Part Builder](/Mods/ContentTweaker/Materials/Parts/Part_Builder/)\n-<details><summary>Following types are pre-registered (Headlines are the [Part Types](/Mods/ContentTweaker/Materials/Parts/PartType/)):</summary>\n-\n-#### Items:\n-\n-- Beam \n-- Bolt \n-- Casing \n-- Clump \n-- Crystal \n-- Crushed Ore (crushed_ore) \n-- Dense Plate (dense_plate) \n-- Dirty Dust (dirty_dust) \n-- Dust \n-- Gear \n-- Ingot \n-- Nugget \n-- Plate \n-- Rod \n-- Shard \n-\n-#### Blocks:\n-\n-- Block \n-\n-#### Ores:\n-\n-- Ore\n-- Dense Ore (dense_ore)\n-- Poor Ore(poor_ore)\n-\n-#### Fluids:\n-\n-- Molten\n-\n-#### Armor:\n-\n-- Armor \n-\n-#### Minecart\n-\n-- Minecart\n+<details>\n+ <summary>Following types are pre-registered (Headlines are the <a href=\"../PartType\">Part types</a>):</summary>\n+ <h4>Items:</h4>\n+ <ul>\n+ <li>Beam<img src=\"../Assets/beam.png\" alt=\"icon\"></li>\n+ <li>Bolt<img src=\"../Assets/bolt.png\" alt=\"icon\"></li>\n+ <li>Casing<img src=\"../Assets/casing.png\" alt=\"icon\"></li>\n+ <li>Clump<img src=\"../Assets/clump.png\" alt=\"icon\"></li>\n+ <li>Crystal Crystal<img src=\"../Assets/crystal.png\" alt=\"icon\"></li>\n+ <li>Crushed Ore (crushed_ore)<img src=\"../Assets/crushed_ore.png\" alt=\"icon\"></li>\n+ <li>Dense Plate (dense_plate)<img src=\"../Assets/dense_plate.png\" alt=\"icon\"></li>\n+ <li>Dirty Dust (dirty_dust)<img src=\"../Assets/dirty_dust.png\" alt=\"icon\"></li>\n+ <li>Dust<img src=\"../Assets/dust.png\" alt=\"icon\"></li>\n+ <li>Gear<img src=\"../Assets/gear.png\" alt=\"icon\"></li>\n+ <li>Ingot<img src=\"../Assets/ingot.png\" alt=\"icon\"></li>\n+ <li>Nugget<img src=\"../Assets/nugget.png\" alt=\"icon\"></li>\n+ <li>Plate<img src=\"../Assets/plate.png\" alt=\"icon\"></li>\n+ <li>Rod<img src=\"../Assets/rod.png\" alt=\"icon\"></li>\n+ <li>Shard<img src=\"../Assets/shard.png\" alt=\"icon\"></li>\n+ </ul>\n+ <h4>Blocks:</h4>\n+ <ul>\n+ <li>Block<img src=\"../Assets/block.png\" alt=\"icon\"></li>\n+ </ul>\n+ <h4>Ores:</h4>\n+ <ul>\n+ <li>Ore</li>\n+ <li>Dense Ore (dense_ore)</li>\n+ <li>Poor Ore(poor_ore)</li>\n+ </ul>\n+ <h4>Fluids:</h4>\n+ <ul>\n+ <li>Molten</li>\n+ </ul>\n+ <h4>Armor:</h4>\n+ <ul>\n+ <li>Armor <img src=\"../Assets/armor_head.png\" alt=\"head icon\"><img src=\"../Assets/armor_chest.png\" alt=\"chest icon\"><img src=\"../Assets/armor_legs.png\" alt=\"legs icon\"><img src=\"../Assets/armor_feet.png\" alt=\"feet icon\"></li>\n+ </ul>\n+ <h4>Minecart</h4>\n+ <ul>\n+ <li>Minecart</li>\n+ </ul>\n</details>\n## Fields\n"
},
{
"change_type": "MODIFY",
"old_path": "translations/de/docs/Mods/ContentTweaker/Materials/Parts/Part.md",
"new_path": "translations/de/docs/Mods/ContentTweaker/Materials/Parts/Part.md",
"diff": "@@ -10,48 +10,49 @@ It might be required for you to import the package if you encounter any issues,\n## Retrieving such an object\nYou can either retrieve an existing Part using the [MaterialSystem](/Mods/ContentTweaker/Materials/MaterialSystem/) or create an entirely new one using the [Part Builder](/Mods/ContentTweaker/Materials/Parts/Part_Builder/)\n-<details><summary>Following types are pre-registered (Headlines are the [Part Types](/Mods/ContentTweaker/Materials/Parts/PartType/)):</summary>\n-\n-#### Items:\n-\n-- Beam \n-- Bolt \n-- Casing \n-- Clump \n-- Crystal \n-- Crushed Ore (crushed_ore) \n-- Dense Plate (dense_plate) \n-- Dirty Dust (dirty_dust) \n-- Dust \n-- Gear \n-- Ingot \n-- Nugget \n-- Plate \n-- Rod \n-- Shard \n-\n-#### Blocks:\n-\n-- Block \n-\n-#### Ores:\n-\n-- Ore\n-- Dense Ore (dense_ore)\n-- Poor Ore(poor_ore)\n-\n-#### Fluids:\n-\n-- Molten\n-\n-#### Armor:\n-\n-- Armor \n-\n-#### Minecart\n-\n-- Minecart\n+<details>\n+ <summary>Following types are pre-registered (Headlines are the <a href=\"../PartType\">Part types</a>):</summary>\n+ <h4>Items:</h4>\n+ <ul>\n+ <li>Beam<img src=\"../Assets/beam.png\" alt=\"icon\"></li>\n+ <li>Bolt<img src=\"../Assets/bolt.png\" alt=\"icon\"></li>\n+ <li>Casing<img src=\"../Assets/casing.png\" alt=\"icon\"></li>\n+ <li>Clump<img src=\"../Assets/clump.png\" alt=\"icon\"></li>\n+ <li>Crystal Crystal<img src=\"../Assets/crystal.png\" alt=\"icon\"></li>\n+ <li>Crushed Ore (crushed_ore)<img src=\"../Assets/crushed_ore.png\" alt=\"icon\"></li>\n+ <li>Dense Plate (dense_plate)<img src=\"../Assets/dense_plate.png\" alt=\"icon\"></li>\n+ <li>Dirty Dust (dirty_dust)<img src=\"../Assets/dirty_dust.png\" alt=\"icon\"></li>\n+ <li>Dust<img src=\"../Assets/dust.png\" alt=\"icon\"></li>\n+ <li>Gear<img src=\"../Assets/gear.png\" alt=\"icon\"></li>\n+ <li>Ingot<img src=\"../Assets/ingot.png\" alt=\"icon\"></li>\n+ <li>Nugget<img src=\"../Assets/nugget.png\" alt=\"icon\"></li>\n+ <li>Plate<img src=\"../Assets/plate.png\" alt=\"icon\"></li>\n+ <li>Rod<img src=\"../Assets/rod.png\" alt=\"icon\"></li>\n+ <li>Shard<img src=\"../Assets/shard.png\" alt=\"icon\"></li>\n+ </ul>\n+ <h4>Blocks:</h4>\n+ <ul>\n+ <li>Block<img src=\"../Assets/block.png\" alt=\"icon\"></li>\n+ </ul>\n+ <h4>Ores:</h4>\n+ <ul>\n+ <li>Ore</li>\n+ <li>Dense Ore (dense_ore)</li>\n+ <li>Poor Ore(poor_ore)</li>\n+ </ul>\n+ <h4>Fluids:</h4>\n+ <ul>\n+ <li>Molten</li>\n+ </ul>\n+ <h4>Armor:</h4>\n+ <ul>\n+ <li>Armor <img src=\"../Assets/armor_head.png\" alt=\"head icon\"><img src=\"../Assets/armor_chest.png\" alt=\"chest icon\"><img src=\"../Assets/armor_legs.png\" alt=\"legs icon\"><img src=\"../Assets/armor_feet.png\" alt=\"feet icon\"></li>\n+ </ul>\n+ <h4>Minecart</h4>\n+ <ul>\n+ <li>Minecart</li>\n+ </ul>\n</details>\n## Fields\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Maybe this time I'll say all the right things |
139,040 | 28.10.2018 19:25:06 | -3,600 | 3ed3cfd9b8b1f9cc9e37ea9c55a41d105e400c0f | Guess I'll now have to fix that as well... | [
{
"change_type": "MODIFY",
"old_path": "docs/Mods/Astral_Sorcery/Altar.md",
"new_path": "docs/Mods/Astral_Sorcery/Altar.md",
"diff": "@@ -20,14 +20,17 @@ mods.astralsorcery.Altar.removeAltarRecipe(\"astralsorcery:shaped/internal/altar/\n<details><summary>Pre v1.10 handler</summary>\n-This function removes the first recipe it finds that returns provided [IItemStack](/Vanilla/Items/IItemStack/) `output` and uses the provided altar level.\n+\n+\n+This function removes the first recipe it finds that returns provided <a href=\"../../../Vanilla/Items/IItemStack/\">IItemStack</a> `output` and uses the provided altar level.<br>\nIf there are multiple recipes that return the provided output, you need to call this method multiple times!\n-|Altar Level | Level Name |\n-|------------|------------------------|\n-|0 |Luminous Crafting Table |\n-|1 |Starlight Crafting Altar|\n-|2 |Celestial Altar |\n+<table>\n+ <tr><th>Altar Level</th><th>Level name</th></tr>\n+ <tr><td>0</td><td>Luminous Crafting Table</td></tr>\n+ <tr><td>1</td><td>Starlight Crafting Altar</td></tr>\n+ <tr><td>2</td><td>Celestial Altar</td></tr>\n+</table>\n```JAVA\n//mods.astralsorcery.Altar.removeAltarRecipe(IItemStack output, int altarLevel);\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Guess I'll now have to fix that as well... |
139,040 | 28.10.2018 19:33:35 | -3,600 | 9ac475444e684d23e0521a869728aa701f216e76 | Added cleanup stage | [
{
"change_type": "MODIFY",
"old_path": "Jenkinsfile",
"new_path": "Jenkinsfile",
"diff": "pipeline {\nagent any\nstages {\n- stage('Setup') {\n+ stage('Cleanup') {\nsteps {\n- echo 'Setting up pip dependencies'\n- //pip install mkdocs==0.16.3\n+ echo 'Cleaning up'\n+ sh 'chmod +x cleanup.sh'\n+ sh 'bash ./cleanup.sh'\n}\n}\nstage('Build') {\n@@ -19,8 +20,6 @@ pipeline {\nstage('Test') {\nsteps {\necho 'Testing...'\n-\n- sh 'cat ./docs/Mods/ContentTweaker/Materials/Parts/Part.md'\n}\n}\n}\n"
},
{
"change_type": "MODIFY",
"old_path": "build.sh",
"new_path": "build.sh",
"diff": "#!/bin/bash\n-echo \"start\";\n-\n-echo \"Removing previous builds\";\n-rm -fr ./build/*;\n-git clean -df;\n-\n-\n-#echo \"Building english site\";\n-#mkdocs build --clean --theme-dir ./mkdocs_windmill --site-dir ./build/en;\n-\n+echo \"build script\";\n+echo \"moving English version in translation folder\";\nmkdir -p ./translations/en/docs;\ncp -fr ./docs ./translations/en;\ncp ./mkdocs.yml ./translations/en/;\n-\n+echo \"start building...\";\ncd ./translations;\nTRANS=./*;\nfor f in $TRANS; do cd $f echo \"Processing folder $f\"; SITEDIR=\"../../build/${f#\"./\"}\"; echo $SITEDIR; mkdocs build --clean --theme-dir \"../../mkdocs_windmill\" --site-dir $SITEDIR; cd ..; done\n+echo \"finished building!\"\n\\ No newline at end of file\n"
},
{
"change_type": "ADD",
"old_path": null,
"new_path": "cleanup.sh",
"diff": "+echo \"Removing previous builds\";\n+rm -fr ./build/*;\n+\n+echo \"git cleanup\";\n+git clean -df;\n+\n+echo \"git hard-reset\";\n+git reset --hard;\n\\ No newline at end of file\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Added cleanup stage |
139,036 | 05.11.2018 12:25:32 | -28,800 | f692d21073589c1e1a8a9ec05ec2f2001fe8d152 | Add an index | [
{
"change_type": "MODIFY",
"old_path": "mkdocs.yml",
"new_path": "mkdocs.yml",
"diff": "@@ -206,6 +206,7 @@ pages:\n- P2P Attunement: 'Mods/Applied_Energistics_2/P2P_Attunement.md'\n- Spatial I/O: 'Mods/Applied_Energistics_2/Spatial.md'\n- Artisan Worktables:\n+ - Artisan Worktables:'Mods/Artisan_Worktables/Artisan_Worktables.md'\n- RecipeBuilder:\n- RecipeBuilder: 'Mods/Artisan_Worktables/CraftTweaker_Support/RecipeBuilder.md'\n- Usages: 'Mods/Artisan_Worktables/CraftTweaker_Support/Usages.md'\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Add an index |
139,065 | 12.11.2018 20:40:35 | 18,000 | ce218893d5205a7cf2be691a5c40ec8f032c437a | fix: incorrect location for gregtech ce in navigation | [
{
"change_type": "MODIFY",
"old_path": "mkdocs.yml",
"new_path": "mkdocs.yml",
"diff": "@@ -371,10 +371,6 @@ pages:\n- World:\n- IWorld: 'Mods/ContentTweaker/Vanilla/Types/World/IWorld.md'\n- CTRandom: 'Mods/ContentTweaker/Vanilla/Types/World/CTRandom.md'\n- - GregTech Community Edition:\n- - GregTech Community Edition: 'Mods/GregTechCE/GregTechCE.md'\n- - Machines: 'Mods/GregTechCE/Machines.md'\n- - Material: 'Mods/GregTechCE/Material.md'\n- Material System:\n- Introduction: 'Mods/ContentTweaker/Materials/Introduction.md'\n- MaterialSystem: 'Mods/ContentTweaker/Materials/MaterialSystem.md'\n@@ -424,6 +420,10 @@ pages:\n- ZenStager: 'Mods/GameStages/ZenStages/ZenStager.md'\n- Stage: 'Mods/GameStages/ZenStages/Stage.md'\n- Custom Type: 'Mods/GameStages/ZenStages/CustomType.md'\n+ - GregTech Community Edition:\n+ - GregTech Community Edition: 'Mods/GregTechCE/GregTechCE.md'\n+ - Machines: 'Mods/GregTechCE/Machines.md'\n+ - Material: 'Mods/GregTechCE/Material.md'\n- Immersive Engineering:\n- Immersive Engineering: 'Mods/Immersive_Engineering/Immersive_Engineering.md'\n- IE Variables:\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | fix: incorrect location for gregtech ce in navigation |
139,040 | 19.11.2018 20:40:41 | -3,600 | 6fd7d012a85c88e591f036c7bd92a6c079d95f6a | IServer extends ICommandSender notive | [
{
"change_type": "MODIFY",
"old_path": "docs/Vanilla/Game/IServer.md",
"new_path": "docs/Vanilla/Game/IServer.md",
"diff": "It might be required for you to import the package if you encounter any issues (like casting an [Array](/AdvancedFunctions/Arrays_and_Loops/)), so better be safe than sorry and add the import.\n`import crafttweaker.server.IServer;`\n+## Extending ICommandSender\n+IServer extends [ICommandSender](/Vanilla/Commands/ICommandSender), so all methods that are available for an [ICommandSender](/Vanilla/Commands/ICommandSender) object are also available for an IServer object.\n+\n## Access the Server Handler\nYou can access the Brewing Handler using the `server` [global keyword](/Vanilla/Global_Functions/).\nAlternatively you can get the server from any [ICommandSender](/Vanilla/Commands/ICommandSender/).\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | IServer extends ICommandSender notive |
139,040 | 23.11.2018 22:49:30 | -3,600 | 01fbdf2a5b4f733fe5d58d74f408e2b3a0717210 | WIP: Started to add Contribute Section | [
{
"change_type": "ADD",
"old_path": null,
"new_path": "docs/Contribute/OnlineEditor_Create.md",
"diff": "+# Edit Files using GitHub's online editor\n+\n+## Requirements\n+You will need to have created a GitHub account and [forked the wiki to your account](/Contribute/SetupGithub).\n+\n+\n+## Introduction\n+GitHub's online editor allows you to change and create files using nothing but your browser.\n+It may not be as versatile as [using a local copy](/Contribute/LocalInstance) but you don't need to worry about setting up git and all.\n+\n+This guide will show you how to create a new wiki file using github's online editor.\n+Your main reason for adding new pages is most likely to fill in missing information, but maybe you also want to add an example wiki entry for a given mod handler, whatever the reason, feel free to commit changes and eventually [file a Pull Request](/Contribute/PullRequest).\n+\n+However, remember that you need to create the English version, translations are then handled via [CrowdIn](https://crowdin.com/project/crafttweaker-documentation/) (but only after the PR has been merged).\n+\n+\n+## Where to create the file\n+Theoretically, it doesn't matter where you put your file, but please try to fit the current scheme:\n+\n+- All files need to be in the `docs` folder.\n+- The File structure should match the navigation bar crumbs. Example: When using the navigation bar in the wiki, `ICraftingRecipe` can be found in `Vanilla/Recipes/Crafting Table Recipes/ICraftingRecipe`. The file for ICraftingRecipe can be found at `docs/Vanilla/Recipes/Crafting/ICraftingRecipe.md`. As you can see, the paths don't exactly match but they are sufficient to find the file.\n+- All information for one mod should remain in one group/folder.\n+\n+\n+## Create the file\n+After you have successfully located your future file's path, locate to the folder that will contain the file in GitHub, if it exists.\n+Don't worry if it does not exist, you can still create the file.\n+\n+Say you want to create a file called `Secret_Information.md` in `docs/AdvancedFunctions`:\n+Find the path in GitHub and click `Create new file`\n+\n+\n+You are now presented with the new File editor page.\n+First, on the top you can see the path of the file that will be created. If we want the file to be created in exactly the directory that is shown in the path, we only need to provide a file title and extension. Remember, all wiki entry files should have the `.md` extension, since this wiki used markdown.\n+\n+If you want the file to be created in a (possible nonexisting) subfolder, or even multiple folders down the path, you can use `/` to separate folder names (like you can already see in the given path).\n+\n+The Editor allows you to create the file as you like, and also to directly view a preview of the compiled formatting.\n+\n+If the syntax of the files is new for you, check the [Help on Markdown](/Contribute/Markdown) page.\n+\n+## Add the file to the index\n+After you have created the file and commited the creation (see below) you will need to add the file to the index as well, so that it can be shown in the navigation bar later.\n+\n+This index is the `mkdocs.yml` file.\n+\n+This file contains everything that is needed to create the wiki, and you need to make sure not to break it (though we will tell you if your PR breaks a build should it come to that)!\n+\n+All you need to do is add your file and categories to the `pages` list.\n+The format is pretty straight-forward:\n+\n+- Entries start with a `-`\n+- Then comes the (shown, English) name for the group or entry, followed by a `:`\n+- If you are creating a grouping (e.g. `Vanilla` or `Mods`) proceed on the next line, with two spaces inlined.\n+- If you are creating an actual reference to a script, add it on the same line, after the `;` and a space. Make sure to wrap it in single quotes `'` to ensure that the build works as expected. The path is relative to the `docs` folder, so `docs/Vanilla/Commands.md` becomes `Vanilla/Commands.md`.\n+\n+For examples check the [current mkdocs.yml file on github](https://github.com/CraftTweaker/CraftTweaker-Documentation/blob/master/mkdocs.yml). Alternatively, edit this file and add an own example here.\n+\n+## Save/Commit the changes\n+*Note: This description originates from the edit files guide but the same principles apply, feel free to substitute with an own version if needed*\n+\n+After you have created the file content you need to let GitHub know that you want to save your changes.\n+\n+That's what the commit box below your Editor is for:\n+You cannot simply save the file, you need to provide a summary of what you did (commit title) and optionally a short description where you can put additional information like why you did the changes or what exactly was changed.\n+\n+By default it looks roughly like this:\n+\n+\n+In this example, the Commit title (or edit summary) is `Update Arrays_and_Loops.md` because GitHub cannot know what your actual changes where it tries something as generic as this.\n+\n+You might want to add an additional title or description, but it is not neccessary, though it makes reviewing your Pull request later on easier.\n+\n+\n+If you have multiple e-mail addresses registered for your GitHub account, you can choose as which one you will create the commit. This will not have any real impact for contributing, though.\n+You can also decide whether you want to commit directly to your master branch or rather create a new branch for your commit. In most cases committing to your master branch works just fine.\n+\n+A filled out example might look like this:\n+\n+\n+\n+## What to do next\n+After you have committed your changes, you can go on and [edit](/Contribute/OnlineEditor_Edit) or Create more files using the online editor.\n+After you have done all your changes, you can [file a Pull Request](/Contribute/PullRequest).\n\\ No newline at end of file\n"
},
{
"change_type": "ADD",
"old_path": null,
"new_path": "docs/Contribute/OnlineEditor_Edit.md",
"diff": "+# Edit Files using GitHub's online editor\n+\n+## Requirements\n+You will need to have created a GitHub account and [forked the wiki to your account](/Contribute/SetupGithub).\n+\n+\n+## Introduction\n+GitHub's online editor allows you to change and create files using nothing but your browser.\n+It may not be as versatile as [using a local copy](/Contribute/LocalInstance) but you don't need to worry about setting up git and all.\n+\n+This guide will show you how to edit an already existing file using github's online editor.\n+You may want to edit the page because you have found a typo or want to include a better example, whatever the reason, feel free to commit changes and eventually [file a Pull Request](/Contribute/PullRequest).\n+\n+However, remember that you can only edit the English version, translations are handled via [CrowdIn](https://crowdin.com/project/crafttweaker-documentation/).\n+\n+\n+## Locate the file\n+If you want to edit an existing file, you first need to locate it.\n+\n+\n+In most cases you can find the file by checking its Wiki Url.\n+\n+Rule of thumb: The `#` is the docs folder, everything after that are nested folders and eventually the file.\n+\n+For example, the file creating\n+<http://docs.blamejared.com/en/#AdvancedFunctions/Arrays_and_Loops/>\n+can be found in\n+`docs/AdvancedFunctions/Arrays_and_Loops.md`\n+\n+\n+## Edit the file\n+After you have successfully located the file, click on it to open it in the GitHub file view.\n+Here you can see how the wiki entry will roughly look like, though no navigation bar is present as this is only the entry content.\n+\n+Click on the little pen icon to open the editor:\n+\n+\n+The Editor allows you to change your file as you like, and also to directly view a preview with the compiled formatting. This preview will have colored bars on the lefthandside indicating that:\n+\n+- Green: This Section was not present on this page before.\n+- Yellow: This Section was present on this page before but was changed, e.g. a typo was corrected, or additional information was provided.\n+- Red: This section was present on this page before but was removed.\n+- None: This section was untouched.\n+\n+If the syntax of the files is new for you, check the [Help on Markdown](/Contribute/Markdown) page.\n+\n+## Save/Commit the changes\n+After you have changed the file you need to let GitHub know that you want to save your changes.\n+\n+That's what the commit box below your Editor is for:\n+You cannot simply save the file, you need to provide a summary of what you did (commit title) and optionally a short description where you can put additional information like why you did the changes or what exactly was changed.\n+\n+By default it looks roughly like this:\n+\n+\n+In this example, the Commit title (or edit summary) is `Update Arrays_and_Loops.md` because GitHub cannot know what your actual changes where it tries something as generic as this.\n+\n+You might want to add an additional title or description, but it is not neccessary, though it makes reviewing your Pull request later on easier.\n+\n+\n+If you have multiple e-mail addresses registered for your GitHub account, you can choose as which one you will create the commit. This will not have any real impact for contributing, though.\n+You can also decide whether you want to commit directly to your master branch or rather create a new branch for your commit. In most cases committing to your master branch works just fine.\n+\n+A filled out example might look like this:\n+\n+\n+\n+## What to do next\n+After you have committed your changes, you can go on and edit or [Create](/Contribute/OnlineEditor_Create) more files using the online editor.\n+After you have done all your changes, you can [file a Pull Request](/Contribute/PullRequest).\n\\ No newline at end of file\n"
},
{
"change_type": "ADD",
"old_path": null,
"new_path": "docs/Contribute/PullRequest.md",
"diff": "+# Filing a PullRequest\n+\n+## Prerequisites\n+You need to have [created](/Contribute/OnlineEditor/Create) and/or [modified](/Contribute/OnlineEditor/Edit) files in your fork of the wiki.\n+\n+## Introduction\n+After you have created or modified whatever you were trying to do, you need to get the changes to the original repository.\n+This guide will show you how to create a PR to apply your changes to the actual wiki.\n+\n+A Pull Request (or PR for short) allows you to apply your commits to the original codebase.\n+In other words, it allows you to make your changes visible to everyone visiting the wiki.\n+\n+\n+## Opening the Pull Request\n+When you head back to your fork's GitHub page, you will notice the branch info bar.\n+This bar tells you how your fork version differs from the original one.\n+\n+For example, the picture below has three commits that have not yet been applied to the CrT-wiki whereas three other commits have been created in the original one that have not been applied to the fork.\n+\n+\n+\n+\n+If you click on the \"Pull Request\" button a new view will open, the Compare View.\n+In most cases it is already properly defined to use the Original Crafttweaker/Crafttweaker-Documentation master branch as destination and your branch as the changes to be pulled.\n+\n+Github will also verify that there are no conflicts between your changes and what the current state of the wiki is.\n+In case it does find any misfits it will alert you, though you can still create the PR and ask for our help to resolve the conflicts.\n+\n+Now all you need is provide a descriptive title and a description that will tell us about the changes.\n+\n+Also notice the `Allow edits from mainainers` checkbox.\n+This checkbox allows people with write-access to the CrT-Repo (e.g. Members of the CraftTweaker organization) to modify files of your PR in order to resolve merge conflicts, for example.\n+\n+\n+\n+At the bottom you can verify that all your changes will be included in the PR.\n+\n+## Next Steps\n+Next, someone from the CrT-Organization or any contributor can look over your PR and leave general feedback or suggestions.\n+If someone from the CrT-Organization does a PR Review, you will be notified of all comments and whether or not you need to change something before it will be merged.\n+After all suggestions have been resolved, someone will merge the PR.\n\\ No newline at end of file\n"
},
{
"change_type": "ADD",
"old_path": null,
"new_path": "docs/Contribute/SetupGithub.md",
"diff": "+# Setting up GitHub\n+\n+In order to start, you need a free Account for [Github](https://github.com).\n+Follow the registration steps if you have none already.\n+\n+## Locating the repository\n+The wiki repository can be found at <https://github.com/CraftTweaker/CraftTweaker-Documentation>\n+\n+## Forking the wiki\n+In order for you to do any changes, you need to copy the whole CrT-Wiki Repository to your Github Account.\n+This action is called forking.\n+You can fork the repository by clicking on the \"fork\" button in the wiki's GH page:\n+\n+\n+In case you are in a Github organization you might need to specify where you want to fork the repository to.\n+\n+\n+## Locating your fork\n+You can now find a new repository called \"CraftTweaker-Documentation\" when checking your profile page/repositories.\n+Alternatively, you can go to `github.com/yourUserName/CraftTweaker-Documentation`.\n+\n+\n+## How to continue\n+Now that you have successfully forked the Crafttweaker-Documentation repository to your own GitHub account, you can [use the online Editor](/Contribute/OnlineEditor) or clone to your computer and edit locally.\n\\ No newline at end of file\n"
},
{
"change_type": "ADD",
"old_path": "docs/Contribute/assets/OnlineEditor_CommitBox_Default.png",
"new_path": "docs/Contribute/assets/OnlineEditor_CommitBox_Default.png",
"diff": "Binary files /dev/null and b/docs/Contribute/assets/OnlineEditor_CommitBox_Default.png differ\n"
},
{
"change_type": "ADD",
"old_path": "docs/Contribute/assets/OnlineEditor_CommitBox_Filled.png",
"new_path": "docs/Contribute/assets/OnlineEditor_CommitBox_Filled.png",
"diff": "Binary files /dev/null and b/docs/Contribute/assets/OnlineEditor_CommitBox_Filled.png differ\n"
},
{
"change_type": "ADD",
"old_path": "docs/Contribute/assets/OnlineEditor_CreateFileButton.png",
"new_path": "docs/Contribute/assets/OnlineEditor_CreateFileButton.png",
"diff": "Binary files /dev/null and b/docs/Contribute/assets/OnlineEditor_CreateFileButton.png differ\n"
},
{
"change_type": "ADD",
"old_path": "docs/Contribute/assets/OnlineEditor_EditButton.png",
"new_path": "docs/Contribute/assets/OnlineEditor_EditButton.png",
"diff": "Binary files /dev/null and b/docs/Contribute/assets/OnlineEditor_EditButton.png differ\n"
},
{
"change_type": "ADD",
"old_path": "docs/Contribute/assets/PullRequest_Compare_PullRequestButton.png",
"new_path": "docs/Contribute/assets/PullRequest_Compare_PullRequestButton.png",
"diff": "Binary files /dev/null and b/docs/Contribute/assets/PullRequest_Compare_PullRequestButton.png differ\n"
},
{
"change_type": "ADD",
"old_path": "docs/Contribute/assets/PullRequest_Create.png",
"new_path": "docs/Contribute/assets/PullRequest_Create.png",
"diff": "Binary files /dev/null and b/docs/Contribute/assets/PullRequest_Create.png differ\n"
},
{
"change_type": "ADD",
"old_path": "docs/Contribute/assets/SetupGitHub_ForkButton.png",
"new_path": "docs/Contribute/assets/SetupGitHub_ForkButton.png",
"diff": "Binary files /dev/null and b/docs/Contribute/assets/SetupGitHub_ForkButton.png differ\n"
},
{
"change_type": "MODIFY",
"old_path": "mkdocs.yml",
"new_path": "mkdocs.yml",
"diff": "@@ -654,6 +654,11 @@ pages:\n- Water Extractor: 'Mods/Sky_Resources_2/Recipes/Water_Extractor.md'\n- Survivalist:\n- Survivalist: 'Mods/Survivalist/Survivalist.md'\n+ - How to contribute:\n+ - How to fork the project: 'Contribute/SetupGithub.md'\n+ - How to edit files online: 'Contribute/OnlineEditor_Edit.md'\n+ - How to create files online: 'Contribute/OnlineEditor_Create.md'\n+ - How to file a Pull Request: 'Contribute/PullRequest.md'\n- Developer Area:\n- Using IIngredients: 'Dev_Area/Ingredients.md'\n- ZenTokens: 'Dev_Area/ZenTokens.md'\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | WIP: Started to add Contribute Section |
139,040 | 23.11.2018 22:53:53 | -3,600 | 2447f3921899c63416e11b6e6fc0a79efd0cba9c | Fixed typo in assets path | [
{
"change_type": "MODIFY",
"old_path": "docs/Contribute/OnlineEditor_Create.md",
"new_path": "docs/Contribute/OnlineEditor_Create.md",
"diff": "@@ -28,7 +28,7 @@ Don't worry if it does not exist, you can still create the file.\nSay you want to create a file called `Secret_Information.md` in `docs/AdvancedFunctions`:\nFind the path in GitHub and click `Create new file`\n-\n+\nYou are now presented with the new File editor page.\nFirst, on the top you can see the path of the file that will be created. If we want the file to be created in exactly the directory that is shown in the path, we only need to provide a file title and extension. Remember, all wiki entry files should have the `.md` extension, since this wiki used markdown.\n@@ -65,7 +65,7 @@ That's what the commit box below your Editor is for:\nYou cannot simply save the file, you need to provide a summary of what you did (commit title) and optionally a short description where you can put additional information like why you did the changes or what exactly was changed.\nBy default it looks roughly like this:\n-\n+\nIn this example, the Commit title (or edit summary) is `Update Arrays_and_Loops.md` because GitHub cannot know what your actual changes where it tries something as generic as this.\n@@ -76,7 +76,7 @@ If you have multiple e-mail addresses registered for your GitHub account, you ca\nYou can also decide whether you want to commit directly to your master branch or rather create a new branch for your commit. In most cases committing to your master branch works just fine.\nA filled out example might look like this:\n-\n+\n## What to do next\n"
},
{
"change_type": "MODIFY",
"old_path": "docs/Contribute/OnlineEditor_Edit.md",
"new_path": "docs/Contribute/OnlineEditor_Edit.md",
"diff": "@@ -33,7 +33,7 @@ After you have successfully located the file, click on it to open it in the GitH\nHere you can see how the wiki entry will roughly look like, though no navigation bar is present as this is only the entry content.\nClick on the little pen icon to open the editor:\n-\n+\nThe Editor allows you to change your file as you like, and also to directly view a preview with the compiled formatting. This preview will have colored bars on the lefthandside indicating that:\n@@ -51,7 +51,7 @@ That's what the commit box below your Editor is for:\nYou cannot simply save the file, you need to provide a summary of what you did (commit title) and optionally a short description where you can put additional information like why you did the changes or what exactly was changed.\nBy default it looks roughly like this:\n-\n+\nIn this example, the Commit title (or edit summary) is `Update Arrays_and_Loops.md` because GitHub cannot know what your actual changes where it tries something as generic as this.\n@@ -62,7 +62,7 @@ If you have multiple e-mail addresses registered for your GitHub account, you ca\nYou can also decide whether you want to commit directly to your master branch or rather create a new branch for your commit. In most cases committing to your master branch works just fine.\nA filled out example might look like this:\n-\n+\n## What to do next\n"
},
{
"change_type": "MODIFY",
"old_path": "docs/Contribute/PullRequest.md",
"new_path": "docs/Contribute/PullRequest.md",
"diff": "@@ -17,7 +17,7 @@ This bar tells you how your fork version differs from the original one.\nFor example, the picture below has three commits that have not yet been applied to the CrT-wiki whereas three other commits have been created in the original one that have not been applied to the fork.\n-\n+\nIf you click on the \"Pull Request\" button a new view will open, the Compare View.\n@@ -31,7 +31,7 @@ Now all you need is provide a descriptive title and a description that will tell\nAlso notice the `Allow edits from mainainers` checkbox.\nThis checkbox allows people with write-access to the CrT-Repo (e.g. Members of the CraftTweaker organization) to modify files of your PR in order to resolve merge conflicts, for example.\n-\n+\nAt the bottom you can verify that all your changes will be included in the PR.\n"
},
{
"change_type": "MODIFY",
"old_path": "docs/Contribute/SetupGithub.md",
"new_path": "docs/Contribute/SetupGithub.md",
"diff": "@@ -10,7 +10,7 @@ The wiki repository can be found at <https://github.com/CraftTweaker/CraftTweake\nIn order for you to do any changes, you need to copy the whole CrT-Wiki Repository to your Github Account.\nThis action is called forking.\nYou can fork the repository by clicking on the \"fork\" button in the wiki's GH page:\n-\n+\nIn case you are in a Github organization you might need to specify where you want to fork the repository to.\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Fixed typo in assets path |
139,040 | 23.11.2018 23:22:04 | -3,600 | bf4e65b3c9e7f799170bc5024dacbe0b77d390cf | Removed unimplemented links (fix travis) | [
{
"change_type": "MODIFY",
"old_path": "docs/Contribute/OnlineEditor_Create.md",
"new_path": "docs/Contribute/OnlineEditor_Create.md",
"diff": "@@ -6,7 +6,7 @@ You will need to have created a GitHub account and [forked the wiki to your acco\n## Introduction\nGitHub's online editor allows you to change and create files using nothing but your browser.\n-It may not be as versatile as [using a local copy](/Contribute/LocalInstance) but you don't need to worry about setting up git and all.\n+It may not be as versatile as using a local copy but you don't need to worry about setting up git and all.\nThis guide will show you how to create a new wiki file using github's online editor.\nYour main reason for adding new pages is most likely to fill in missing information, but maybe you also want to add an example wiki entry for a given mod handler, whatever the reason, feel free to commit changes and eventually [file a Pull Request](/Contribute/PullRequest).\n@@ -37,7 +37,7 @@ If you want the file to be created in a (possible nonexisting) subfolder, or eve\nThe Editor allows you to create the file as you like, and also to directly view a preview of the compiled formatting.\n-If the syntax of the files is new for you, check the [Help on Markdown](/Contribute/Markdown) page.\n+If the syntax of the files is new for you, the wiki uses MarkDown. There should be many tutorials to find using google.\n## Add the file to the index\nAfter you have created the file and commited the creation (see below) you will need to add the file to the index as well, so that it can be shown in the navigation bar later.\n"
},
{
"change_type": "MODIFY",
"old_path": "docs/Contribute/OnlineEditor_Edit.md",
"new_path": "docs/Contribute/OnlineEditor_Edit.md",
"diff": "@@ -6,7 +6,7 @@ You will need to have created a GitHub account and [forked the wiki to your acco\n## Introduction\nGitHub's online editor allows you to change and create files using nothing but your browser.\n-It may not be as versatile as [using a local copy](/Contribute/LocalInstance) but you don't need to worry about setting up git and all.\n+It may not be as versatile as using a local copy but you don't need to worry about setting up git and all.\nThis guide will show you how to edit an already existing file using github's online editor.\nYou may want to edit the page because you have found a typo or want to include a better example, whatever the reason, feel free to commit changes and eventually [file a Pull Request](/Contribute/PullRequest).\n@@ -42,7 +42,7 @@ The Editor allows you to change your file as you like, and also to directly view\n- Red: This section was present on this page before but was removed.\n- None: This section was untouched.\n-If the syntax of the files is new for you, check the [Help on Markdown](/Contribute/Markdown) page.\n+If the syntax of the files is new for you, the wiki uses MarkDown. There should be many tutorials to find using google.\n## Save/Commit the changes\nAfter you have changed the file you need to let GitHub know that you want to save your changes.\n"
},
{
"change_type": "MODIFY",
"old_path": "docs/Contribute/PullRequest.md",
"new_path": "docs/Contribute/PullRequest.md",
"diff": "# Filing a PullRequest\n## Prerequisites\n-You need to have [created](/Contribute/OnlineEditor/Create) and/or [modified](/Contribute/OnlineEditor/Edit) files in your fork of the wiki.\n+You need to have [created](/Contribute/OnlineEditor_Create) and/or [modified](/Contribute/OnlineEditor_Edit) files in your fork of the wiki.\n## Introduction\nAfter you have created or modified whatever you were trying to do, you need to get the changes to the original repository.\n"
},
{
"change_type": "MODIFY",
"old_path": "docs/Contribute/SetupGithub.md",
"new_path": "docs/Contribute/SetupGithub.md",
"diff": "@@ -21,4 +21,4 @@ Alternatively, you can go to `github.com/yourUserName/CraftTweaker-Documentation\n## How to continue\n-Now that you have successfully forked the Crafttweaker-Documentation repository to your own GitHub account, you can [use the online Editor](/Contribute/OnlineEditor) or clone to your computer and edit locally.\n\\ No newline at end of file\n+Now that you have successfully forked the Crafttweaker-Documentation repository to your own GitHub account, you can [use the online Editor](/Contribute/OnlineEditor_Edit) or clone to your computer and edit locally.\n\\ No newline at end of file\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Removed unimplemented links (fix travis) |
139,040 | 24.11.2018 18:34:09 | -3,600 | 170fe4b44a17fafca1c394eca0a5f88223bbf801 | Added WeightedLiquidStack description | [
{
"change_type": "ADD",
"old_path": null,
"new_path": "docs/Vanilla/Liquids/WeightedLiquidStack.md",
"diff": "+# WeightedLiquidStack\n+A Weighted Liquid Stack is like a normal [ILiquidStack](/Vanilla/Liquids/ILiquidStack/) but has a percentage added to it.\n+You normally use them when dealing with percentage based actions like drops or secondary outputs.\n+\n+## Importing the package\n+It might be required for you to import the package if you encounter any issues (like casting an [Array](/AdvancedFunctions/Arrays_and_Loops/)), so better be safe than sorry and add the import.\n+`import crafttweaker.item.WeightedLiquidStack;`\n+\n+## Calling a weightedLiquidStack\n+You can derive a weightedLiquidStack from an [ILiquidStack](/Vanilla/Liquids/ILiquidStack/) by either using the modulo operator or the weight function on it.\n+\n+```\n+val liquidStack = <liquid:lava>;\n+\n+//both create a weightedLiquidstack object with a chance of 20%\n+val wLiquidStack = liquidStack % 20;\n+val wLiquidStack2 = liquidStack.weight(0.2);\n+```\n+\n+\n+\n+## ZenGetters\n+\n+| ZenGetter | What does it do | Return Type |\n+|-----------|------------------------------------------------------|------------------------------------------------|\n+| stack | Returns the associated LiquidStack | [ILiquidStack](/Vanilla/Liquids/ILiquidStack/) |\n+| chance | Returns the stack's chance as decimal (e.g. 0.2) | float |\n+| percent | Returns the stack's chance as percentage (e.g. 20.0) | float |\n\\ No newline at end of file\n"
},
{
"change_type": "MODIFY",
"old_path": "mkdocs.yml",
"new_path": "mkdocs.yml",
"diff": "@@ -152,6 +152,7 @@ pages:\n- Liquids:\n- ILiquidStack: 'Vanilla/Liquids/ILiquidStack.md'\n- ILiquidDefinition: 'Vanilla/Liquids/ILiquidDefinition.md'\n+ - WeightedLiquidStack: 'Vanilla/Liquids/WeightedLiquidStack.md'\n- Ore Dictionary:\n- IOreDict: 'Vanilla/OreDict/IOreDict.md'\n- IOreDictEntry: 'Vanilla/OreDict/IOreDictEntry.md'\n"
}
] | TypeScript | MIT License | crafttweaker/crafttweaker-documentation | Added WeightedLiquidStack description |
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