Nomadic-Intelligence / nomadic_toy_model.py
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import time
# ==========================================
# [Nomadic Intelligence v2.0] Toy Model
# ==========================================
# Proof of Concept:
# In the face of sudden environmental change (Delta x),
# a fixed strategy (Dogmatism) collapses,
# while a shifting topological strategy (Nomadism) survives.
#
# Key concepts demonstrated:
# - Delta x (Difference): The gap between expected and actual reality
# - Separatrix Collapse: The trigger for attractor transition
# - Strategic Dwell Time (tau_k): How long to stay in one attractor
# - Multiple Strange Attractors: Not one fallback, but a dynamic pool
class Environment:
"""
Simulates the universe.
Starts peaceful, then suddenly becomes hostile, then partially recovers.
"""
def __init__(self):
self.state = "PEACEFUL"
def get_signal(self):
if self.state == "PEACEFUL":
return 1.0 # Predictable abundance
elif self.state == "HOSTILE":
return -5.0 # Chaotic threat (Delta x surge)
elif self.state == "RECOVERING":
return -1.5 # Partially stabilized — ambiguous signal
class DogmaticAgent:
"""
Dogmatic Intelligence:
Stubbornly sticks to a single 'optimal' strategy.
Cannot deform under Delta x — structural rigidity leads to collapse.
"""
def __init__(self):
self.health = 100
self.strategy = "Stable Harvesting" # Fixed structure. Forever.
def step(self, signal):
if signal > 0:
self.health += 10
return f"Harvesting smoothly... (Health: {self.health})"
else:
self.health -= 40 # Massive damage due to structural rigidity
status = "💀 DEAD" if self.health <= 0 else f"Health: {self.health}"
return f"Refusing to adapt! Critical damage! ({status})"
class NomadicAgent:
"""
Nomadic Intelligence:
Maintains homeomorphic identity (transformation law preserved)
while continuously shifting attractors based on Delta x.
Attractor Pool:
- Stable Harvesting : Low threat, exploit resources
- Defensive Survival : High threat, minimize damage
- Predatory Adaptation: Extreme threat, aggressive restructuring
- Exploratory Scouting: Post-crisis, probe for new opportunities
Strategic Dwell Time (tau_k):
The agent tracks how long it stays in each attractor.
If it stays too long in a defensive state despite improving signals,
it transitions back to exploration — avoiding a new kind of rigidity.
"""
def __init__(self):
self.health = 100
self.current_attractor = "Stable Harvesting"
self.dwell_time = 0
self.expected_signal = 1.0
def _select_attractor(self, delta_x, signal):
"""Separatrix logic: select attractor based on Delta x magnitude."""
if delta_x > 5.0:
return "Predatory Adaptation"
elif delta_x > 2.0:
return "Defensive Survival"
elif self.current_attractor in ("Defensive Survival", "Predatory Adaptation"):
# tau_k check: been defensive too long? Time to scout.
if self.dwell_time >= 2 and signal > -2.0:
return "Exploratory Scouting"
return self.current_attractor
def step(self, signal):
# 1. Calculate Delta x
delta_x = abs(self.expected_signal - signal)
# 2. Select attractor (Separatrix Collapse if needed)
new_attractor = self._select_attractor(delta_x, signal)
transitioned = new_attractor != self.current_attractor
if transitioned:
self.current_attractor = new_attractor
self.expected_signal = signal # Synchronize with new reality
self.dwell_time = 0
else:
self.dwell_time += 1
# 3. Act based on current attractor
if self.current_attractor == "Stable Harvesting":
self.health += 10
action = "Harvesting smoothly..."
elif self.current_attractor == "Defensive Survival":
self.health -= 5
action = "Adapted! Defending..."
elif self.current_attractor == "Predatory Adaptation":
self.health -= 2 # Aggressive restructuring — nearly zero loss
action = "Restructuring aggressively! Holding ground..."
elif self.current_attractor == "Exploratory Scouting":
self.health += 3 # Cautious gains while probing
action = "Scouting for new opportunities..."
transition_note = f" ⚡ TRANSITION → {self.current_attractor}" if transitioned else ""
return (
f"{action}{transition_note}\n"
f" [Attractor: {self.current_attractor} | "
f"tau_k: {self.dwell_time} | Delta x: {delta_x:.1f} | Health: {self.health}]"
)
# ==========================================
# Run the Cosmic Dance
# ==========================================
def run_simulation():
env = Environment()
dogma_agent = DogmaticAgent()
nomad_agent = NomadicAgent()
print("=" * 60)
print(" 🌍 [Nomadic Intelligence] Simulation Start")
print(" Testing the survival of two intelligences")
print("=" * 60)
print()
dogma_alive = True
for day in range(1, 10):
# Day 4: Sudden paradigm shift
if day == 4:
print("-" * 60)
print("⚠️ [PARADIGM SHIFT] The rules of the universe have changed!")
print(" Delta x surges. Structural rigidity is now lethal.")
env.state = "HOSTILE"
print("-" * 60)
print()
# Day 7: Partial recovery
if day == 7:
print("-" * 60)
print("🌤️ [PARTIAL RECOVERY] The environment stabilizes — but ambiguously.")
print(" Is it safe to re-emerge? Only nomadic intelligence can judge.")
env.state = "RECOVERING"
print("-" * 60)
print()
signal = env.get_signal()
print(f"--- Day {day} (Signal: {signal}) ---")
if dogma_alive:
dogma_result = dogma_agent.step(signal)
print(f"🤖 Dogmatic : {dogma_result}")
if dogma_agent.health <= 0:
dogma_alive = False
print(" 💀 The Dogmatic Agent has been destroyed by its own rigidity.\n")
else:
print("🤖 Dogmatic : [DESTROYED]")
print(f"🌌 Nomadic : {nomad_agent.step(signal)}")
print()
time.sleep(1)
print("=" * 60)
if nomad_agent.health > 0:
print("✨ The Nomadic Agent survived.")
print(" Not by resisting change — but by becoming it.")
print()
print(" Identity is not what the system knows.")
print(" It is how the system changes.")
print("=" * 60)
if __name__ == "__main__":
run_simulation()