bugged
stringlengths
4
228k
fixed
stringlengths
0
96.3M
__index_level_0__
int64
0
481k
def do_some_formatting(self): self.add_line(self.title, color=Color.BLUE) self.add_newline()
def do_some_formatting(self): self.add_line(self.title, color=Color.BLUE) self.add_newline()
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def do_some_formatting(self): self.add_line(self.title, color=Color.BLUE) self.add_newline()
def do_some_formatting(self): self.add_line(self.title, color=Color.BLUE) self.add_newline()
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def dump(self, header): game_count = float(self.count)
def dump(self, header): game_count = float(self.count)
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def do_some_calc(self): if self.count <= 0: self.add_line("Game Count: %d" % (self.count)) return
def do_some_calc(self): if self.count <= 0: self.add_line("Game Count: %d" % (self.count)) return
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def run(self, method): self.generate_context() self.context.dump(method)
defrun(self,method):self.generate_context()self.context.dump(method)
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def generate_context(self): index = -1 non_valid = 0 for line in sys.stdin: index += 1 if index <= 0: self.add_line(line, color=Color.BLUE) #title self.add_newline() self.add_line(" No. Score Point") #head continue parts = line.split() for i in range(len(parts)): parts[i] = int(parts[i])
def generate_context(self, lines): index = -1 non_valid = 0 for line in sys.stdin: index += 1 if index <= 0: self.add_line(line, color=Color.BLUE) #title self.add_newline() self.add_line(" No. Score Point") #head continue parts = line.split() for i in range(len(parts)): parts[i] = int(parts[i])
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def generate_context(self): index = -1 non_valid = 0 for line in sys.stdin: index += 1 if index <= 0: self.add_line(line, color=Color.BLUE) #title self.add_newline() self.add_line(" No. Score Point") #head continue parts = line.split() for i in range(len(parts)): parts[i] = int(parts[i])
def generate_context(self): index = -1 non_valid = 0 for line in lines: index += 1 if index <= 0: self.add_line(line, color=Color.BLUE) #title self.add_newline() self.add_line(" No. Score Point") #head continue parts = line.split() for i in range(len(parts)): parts[i] = int(parts[i])
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def run(self, method): self.generate_context() self.context.dump(method)
def run(self, lines, method): self.generate_context(lines) self.context.dump(method)
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def run(self, method): self.generate_context() self.context.dump(method)
def run(self, method): self.generate_context() self.context.dump(method)
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def run(self, method): self.generate_context() self.context.dump(method)
def run(self, method): self.generate_context() self.context.dump(method)
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def dump(self, header): game_count = float(self.count)
def dump(self, header): game_count = float(self.count)
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def dump(self, header): game_count = float(self.count)
def dump(self, header): game_count = float(self.count)
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def dump(self, header): game_count = float(self.count)
def dump(self, header): game_count = float(self.count)
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def dump(self, header): game_count = float(self.count)
def dump(self, header): game_count = float(self.count)
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def dump(self, header): game_count = float(self.count)
def dump(self, header): game_count = float(self.count)
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def dump(self, header): game_count = float(self.count)
def dump(self, header): game_count = float(self.count)
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def bar(percentage): length = 33 bar_length = int(length * percentage)
def bar(percentage): length = 33 bar_length = int(length * percentage)
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def generate(self): self.add_line("No.\tScore\tPoint", Color.PURPLE)
def generate(self): self.add_line("No.\tScore\tPoint", Color.PURPLE)
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def generate_context(self, lines): index = -1 non_valid = 0 for line in lines: index += 1 if index <= 0: self.add_line(line, color=Color.BLUE) #title if self.verbose: self.add_newline() self.add_line(" No. Score Point") #head continue parts = line.split() for i in range(len(parts)): parts[i] = int(parts[i])
def generate_context(self, lines): index = -1 non_valid = 0 for line in lines: index += 1 if index <= 0: self.add_line(line, color=Color.BLUE) #title if self.verbose: self.add_newline() self.add_line(" No. Score Point") #head continue parts = line.split() for i in range(len(parts)): parts[i] = int(parts[i])
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def run(self, lines, method): self.generate_context(lines) self.context.dump(method)
def run(self, lines, method): self.generate_context(lines) self.context.dump(method)
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def run(self, lines, method): self.generate_context(lines) self.context.dump(method)
def run(self, lines, method): self.generate_context(lines) self.context.dump(method)
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def run(self, lines, method): self.generate_context(lines) self.context.dump(method)
defelif options.console: GameData().run(lines, console) run(self,elif options.console: GameData().run(lines, console) lines,elif options.console: GameData().run(lines, console) method):elif options.console: GameData().run(lines, console) self.generate_context(lines)elif options.console: GameData().run(lines, consol...
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def __init__(self, verbose): self.count = 0
def __init__(self, verbose): self.count = 0
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def update(self, index, left_score, right_score, valid): self.count += 1
def update(self, index, left_score, right_score, valid): self.count += 1
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def update(self, index, left_score, rigt_score, valid): global g_max_sub
def update(self, index, left_score, rigt_score, valid): global g_max_sub
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def __init__(self, verbose): self.count = 0
def __init__(self, verbose): self.count = 0
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def update(self, index, left_score, right_score, valid): self.count += 1
def update(self, left_score, right_score, valid): self.count += 1
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def update(self, index, left_score, right_score, valid): self.count += 1
def update(self, index, left_score, right_score, valid): self.count += 1
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def do_some_calc(self): left_count = -1
def do_some_calc(self): left_count = -1
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def do_some_calc(self): left_count = -1
def do_some_calc(self): left_count = -1
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def do_some_calc(self): left_count = -1
def do_some_calc(self): left_count = -1
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def do_some_calc(self): left_count = -1
def do_some_calc(self): left_count = -1
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def do_some_calc(self): left_count = -1
def do_some_calc(self): left_count = -1
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def do_some_calc(self): left_count = -1
def do_some_calc(self): left_count = -1
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def do_some_calc(self): left_count = -1
def do_some_calc(self): left_count = -1
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def generate_context(self, lines): index = -1 non_valid = 0 for line in lines: index += 1 if index <= 0: self.add_line(line, color=Color.BLUE) #title self.add_newline() self.add_line(" No. Score Point") #head continue parts = line.split() for i in range(len(parts)): parts[i] = int(parts[i])
def generate_context(self, lines): self.title = lines[0].strip() lines.pop(0) for line in lines: index += 1 if index <= 0: self.add_line(line, color=Color.BLUE) #title self.add_newline() self.add_line(" No. Score Point") #head continue parts = line.split() for i in range(len(parts)): parts[i] = int(parts[i])
450,535
def generate_context(self, lines): index = -1 non_valid = 0 for line in lines: index += 1 if index <= 0: self.add_line(line, color=Color.BLUE) #title self.add_newline() self.add_line(" No. Score Point") #head continue parts = line.split() for i in range(len(parts)): parts[i] = int(parts[i])
def generate_context(self, lines): index = -1 non_valid = 0 for line in lines: index += 1 if index <= 0: self.add_line(line, color=Color.BLUE) #title self.add_newline() self.add_line(" No. Score Point") #head continue parts = line.split() for i in range(len(parts)): parts[i] = int(parts[i])
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def generate_context(self, lines): index = -1 non_valid = 0 for line in lines: index += 1 if index <= 0: self.add_line(line, color=Color.BLUE) #title self.add_newline() self.add_line(" No. Score Point") #head continue parts = line.split() for i in range(len(parts)): parts[i] = int(parts[i])
defgenerate_context(self,lines):index=-1non_valid=0forlineinlines:index+=1ifindex<=0:self.add_line(line,color=Color.BLUE)#titleself.add_newline()self.add_line("No.ScorePoint")#headcontinueparts=line.split()foriinrange(len(parts)):parts[i]=int(parts[i])
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def generate_context(self, lines): index = -1 non_valid = 0 for line in lines: index += 1 if index <= 0: self.add_line(line, color=Color.BLUE) #title self.add_newline() self.add_line(" No. Score Point") #head continue parts = line.split() for i in range(len(parts)): parts[i] = int(parts[i])
def generate_context(self, lines): index = -1 non_valid = 0 for line in lines: index += 1 if index <= 0: self.add_line(line, color=Color.BLUE) #title self.add_newline() self.add_line(" No. Score Point") #head continue parts = line.split() for i in range(len(parts)): parts[i] = int(parts[i])
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def run(self, lines, method): self.generate_context(lines) self.context.dump(method)
def run(self, lines, method): self.generate_context(lines) self.context.dump(method)
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def update(self, left_score, right_score, valid): self.count += 1
def update(self, left_score, right_score, valid): self.count += 1
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def do_some_calculating(self): game_count = float(self.count)
def do_some_calculating(self): game_count = float(self.count)
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def bar(percentage): length = 33 bar_length = int(length * percentage)
def bar(percentage): length = 33 bar_length = int(length * percentage)
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def update(self, index, left_score, right_score, valid): self.count += 1
def update(self, index, left_score, right_score, valid): self.count += 1
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def generate_context(self): self.add_line("No.\tScore\tPoint")
def generate_context(self): self.add_line("No.\tScore\tPoint")
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def run(self, method): self.generate_context() self.context.dump(method)
def run(self, method): self.generate_context() self.context.dump(method)
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def run(self, method): self.generate_context() self.context.dump(method)
def run(self, method): self.generate_context() self.context.dump(method)
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def update(self, index, left_score, rigt_score, valid): global g_max_sub
def update(self, index, left_score, rigt_score, valid): global g_max_sub
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def do_some_calc(self): if self.count <= 0: self.add_line("Game Count: %d" % (self.count)) return
def do_some_calc(self): if self.count <= 0: self.add_line("Game Count: %d" % (self.count)) return
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def do_some_calc(self): if self.count <= 0: self.add_line("Game Count: %d" % (self.count)) return
def do_some_calc(self): if self.count <= 0: self.add_line("Game Count: %d" % (self.count)) return
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def do_some_calc(self): if self.count <= 0: self.add_line("Game Count: %d" % (self.count)) return
def do_some_calc(self): if self.count <= 0: self.add_line("Game Count: %d" % (self.count)) return
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def generate_context(self): index = -1 non_valid = 0 for line in sys.stdin: index += 1 if index <= 0: self.add_line(line, color=Color.BLUE) #title self.add_line("No.\tScore\tPoint") #head continue parts = line.split() for i in range(len(parts)): parts[i] = int(parts[i])
def generate_context(self): index = -1 non_valid = 0 for line in sys.stdin: index += 1 if index <= 0: self.add_line(line, color=Color.BLUE) #title self.add_newline() self.add_line(" No. Score Point") #head continue parts = line.split() for i in range(len(parts)): parts[i] = int(parts[i])
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def generate_context(self): index = -1 non_valid = 0 for line in sys.stdin: index += 1 if index <= 0: self.add_line(line, color=Color.BLUE) #title self.add_line("No.\tScore\tPoint") #head continue parts = line.split() for i in range(len(parts)): parts[i] = int(parts[i])
def generate_context(self): index = -1 non_valid = 0 for line in sys.stdin: index += 1 if index <= 0: self.add_line(line, color=Color.BLUE) #title self.add_line("No.\tScore\tPoint") #head continue parts = line.split() for i in range(len(parts)): parts[i] = int(parts[i])
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def run(self, method): self.generate() self.dump(method)
def run(self, method): self.generate() self.dump(method)
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def dump(self, header): game_count = float(self.count)
def dump(self, header): game_count = float(self.count)
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def dump(self, header): game_count = float(self.count)
def dump(self, header): game_count = float(self.count)
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def dump(self, header): game_count = float(self.count)
def dump(self, header): game_count = float(self.count)
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def dump(self, header): game_count = float(self.count)
def dump(self, header): game_count = float(self.count)
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def generate_context(self): self.add_line("No.\tScore\tPoint\n")
def generate_context(self): self.add_line("No.\tScore\tPoint\n")
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def dump(self, header): game_count = float(self.count)
def dump(self, header): game_count = float(self.count)
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def dump(self, indent): if self.count <= 0: print "%sGame Count: %d" % (header, self.count) return
defdump(self,indent):ifself.count<=0:print"%sGameCount:%d"%(header,self.count)return
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def dump(self, indent): if self.count <= 0: print "%sCount: %d" % (header, self.count) return
def dump(self, indent): if self.count <= 0: print "%sCount: %d" % (header, self.count) return
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def dump(self, indent): if self.count <= 0: print "%sCount: %d" % (header, self.count) return
def dump(self, indent): if self.count <= 0: print "%sCount: %d" % (header, self.count) return
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def dump(self, indent): if self.count <= 0: print "%sCount: %d" % (header, self.count) return
def dump(self, indent): if self.count <= 0: print "%sCount: %d" % (header, self.count) return
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def do_some_calc(self): game_count = float(self.count)
def do_some_calculating(self): game_count = float(self.count)
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def do_some_formatting(self): self.add_line(self.title, color=Color.BLUE) #title self.add_newline()
def do_some_formatting(self): self.add_line(self.title, color=Color.BLUE) #title self.add_newline()
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def do_some_formatting(self): self.add_line(self.title, color=Color.BLUE) #title self.add_newline()
def do_some_formatting(self): self.add_line(self.title, color=Color.BLUE) #title self.add_newline()
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def do_some_formatting(self): self.add_line(self.title, color=Color.BLUE) #title self.add_newline()
def do_some_formatting(self): self.add_line(self.title, color=Color.BLUE) #title self.add_newline()
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def generate_context(self, lines): self.title = lines[0].strip() lines.pop(0)
def generate_context(self, lines): self.title = lines[0].strip() lines.pop(0)
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def generate_context(self, lines): self.title = lines[0].strip() lines.pop(0)
def generate_context(self, lines): self.title = lines[0].strip() lines.pop(0)
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def run(self, lines, method): self.generate_context(lines) self.context.dump(method)
def run(self, lines, method): self.generate_context(lines) self.context.dump(method)
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def discuz(line): string = "" if line.color == Color.RED: string += "[b][color=Red]" elif line.color == Color.ORANGE: string += "[b][color=Orange]" elif line.color == Color.GREEN: string += "[b][color=Green]" elif line.color == Color.BLUE: string += "[b][color=Blue]" elif line.color == Color.PURPLE: string += "[b][col...
def discuz(line): string = "" if line.color == Color.RED: string += "[b][color=Red]" elif line.color == Color.ORANGE: string += "[b][color=Orange]" elif line.color == Color.GREEN: string += "[b][color=Green]" elif line.color == Color.BLUE: string += "[b][color=Blue]" elif line.color == Color.PURPLE: string += "[b][col...
450,571
def discuz(line): string = "" if line.color == Color.RED: string += "[b][color=Red]" elif line.color == Color.ORANGE: string += "[b][color=Orange]" elif line.color == Color.GREEN: string += "[b][color=Green]" elif line.color == Color.BLUE: string += "[b][color=Blue]" elif line.color == Color.PURPLE: string += "[b][col...
def discuz(line): string = "" if line.color == Color.RED: string += "[b][color=Red]" elif line.color == Color.ORANGE: string += "[b][color=Orange]" elif line.color == Color.GREEN: string += "[b][color=Green]" elif line.color == Color.BLUE: string += "[b][color=Blue]" elif line.color == Color.PURPLE: string += "[b][col...
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def gen_indent(indent) : header = "" for i in range(indent): header += " " return header
def gen_indent(indent) : header = "" for i in range(indent): header += " " return header
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def update(self, index, left_score, rigt_score, valid): global g_max_sub
def update(self, index, left_score, rigt_score, valid): global g_max_sub
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def update(self, index, left_score, rigt_score, valid): global g_max_sub
def update(self, index, left_score, rigt_score, valid): global g_max_sub
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def bar(percentage): length = 25 bar_length = int(length * percentage)
def bar(percentage): length = 25 bar_length = int(length * percentage)
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def dump(self, indent): if self.count <= 0: print "%sCount: %d" % (header, self.count) return
def dump(self, indent): if self.count <= 0: print "%sGame Count: %d" % (header, self.count) return
450,577
def dump(self, indent): if self.count <= 0: print "%sCount: %d" % (header, self.count) return
def dump(self, indent): if self.count <= 0: print "%sCount: %d" % (header, self.count) return
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def dump(self, indent): if self.count <= 0: print "%sCount: %d" % (header, self.count) return
def dump(self, indent): if self.count <= 0: print print print "%sGame Count: %d" % (header, self.count) return
450,579
def dump(self, indent): if self.count <= 0: print "%sCount: %d" % (header, self.count) return
def dump(self, indent): if self.count <= 0: print "%sCount: %d" % (header, self.count) return
450,580
def dump(self, indent): if self.count <= 0: print "%sCount: %d" % (header, self.count) return
def dump(self, indent): if self.count <= 0: print "%sCount: %d" % (header, self.count) return
450,581
def dump(self, indent): if self.count <= 0: print "%sCount: %d" % (header, self.count) return
def dump(self, indent): if self.count <= 0: print "%sCount: %d" % (header, self.count) return
450,582
def dump(self, indent): if self.count <= 0: print "%sCount: %d" % (header, self.count) return
def dump(self, indent): if self.count <= 0: print "%sCount: %d" % (header, self.count) return
450,583
def dump(self, indent): if self.count <= 0: print "%sCount: %d" % (header, self.count) return
def dump(self, indent): if self.count <= 0: print "%sCount: %d" % (header, self.count) return
450,584
def dump(self, indent): if self.count <= 0: print "%sCount: %d" % (header, self.count) return
def dump(self, indent): if self.count <= 0: print "%sCount: %d" % (header, self.count) return
450,585
def bar(percentage): length = 25 bar_length = length * percentage
def bar(percentage): length = 25 bar_length = length * percentage
450,586
def update(self, index, left_score, rigt_score, valid): global g_max_sub
def update(self, index, left_score, rigt_score, valid): global g_max_sub
450,587
def html(line): string = "" line.face = Face.MONOSPACE if line.color == Color.RED: string += "<font color=Red>" elif line.color == Color.ORANGE: string += "<font color=Orange>" elif line.color == Color.GREEN: string += "<font color=Green>" elif line.color == Color.BLUE: string += "<font color=Blue>" elif line.color ==...
def html(line): string = "" if line.color == Color.RED: string += "<font color=Red>" elif line.color == Color.ORANGE: string += "<font color=Orange>" elif line.color == Color.GREEN: string += "<font color=Green>" elif line.color == Color.BLUE: string += "<font color=Blue>" elif line.color == Color.PURPLE: string += "<...
450,588
def dump(self, indent): if self.count <= 0: print "%sGame Count: %d" % (header, self.count) return
def dump(self, indent): if self.count <= 0: print "%sGame Count: %d" % (header, self.count) return
450,589
def dump(self, indent): if self.count <= 0: print "%sGame Count: %d" % (header, self.count) return
def dump(self, indent): if self.count <= 0: print "%sGame Count: %d" % (header, self.count) return
450,590
def dump(self, indent): if self.count <= 0: print "%sGame Count: %d" % (header, self.count) return
def dump(self, indent): if self.count <= 0: print "%sGame Count: %d" % (header, self.count) return
450,591
def dump(self, indent): if self.count <= 0: print "%sGame Count: %d" % (header, self.count) return
def dump(self, indent): if self.count <= 0: print "%sGame Count: %d" % (header, self.count) return
450,592
def dump(self, indent): if self.count <= 0: print "%sGame Count: %d" % (header, self.count) return
def dump(self, indent): if self.count <= 0: print "%sGame Count: %d" % (header, self.count) return
450,593
def bar(percentage): length = 25 bar_length = int(length * percentage)
def bar(percentage): length = 25 bar_length = int(length * percentage)
450,594
def bar(percentage): length = 25 bar_length = int(length * percentage)
def bar(percentage): length = 25 bar_length = int(length * percentage)
450,595
def bar(percentage): length = 25 bar_length = int(length * percentage)
def bar(percentage): length = 25 bar_length = int(length * percentage)
450,596
def update(self, index, left_score, rigt_score, valid): global g_max_sub
def update(self, index, left_score, rigt_score, valid): global g_max_sub
450,597
def update(self, index, left_score, rigt_score, valid): global g_max_sub
def update(self, index, left_score, rigt_score, valid): global g_max_sub
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def bar(percentage): length = 25 bar_length = int(length * percentage)
def bar(percentage): length = 33 bar_length = int(length * percentage)
450,599