text
stringlengths
0
897
{i:"programming language"}
MiniScript is a programming *language*. It has a certain syntax: a way of typing in numbers, strings, loops, branches, and so on so that the computer can understand them. It has a system of data types (strings, numbers, lists, maps, and functions), rules about how it looks up identifiers, and so on.
{i:"programming environment"}
Mini Micro is a programming *environment*. The environment provides a context for using the language. You've used MiniScript in at least two other environments already: the Try-It! page on the web, and command-line MiniScript. It's possible you've encountered (or will someday encounter) MiniScript in other contexts ...
You already saw all this when you moved from the Try-It! page to command-line MiniScript; only the latter, for example, can access files. But Mini Micro takes this much further. As you explored the demos, you saw all sorts of fancy things going on: animated graphics and text, sound, music, etc. But, all of that is d...
{pageBreak}
A> **Chapter Review**
A> - You installed Mini Micro on your own computer.
A> - You used Mini Micro commands to load, run, edit, and save programs.
A> - You explored the nifty demos that come with Mini Micro, to get a good idea of what it can do.
A> - You learned about the various places you can find helpful information about Mini Micro.
A> - You reviewed the difference between programming language and programming environment.
{gap:100}
{width:"25%"}
![](chinchilla-03.svg)
{chapterHead: "Day 16: Key Module; MiniScript Files", startingPageNum:187}
{width: "50%"}
![](Chapter16.svg)
Q> Experience is the name everyone gives to their mistakes.
Q>— Oscar Wilde (poet and playwright, 1854-1900)
A> **Chapter Objectives**
A> - Practice editing, saving, and managing your Mini Micro programs.
A> - Learn how to use the `key` module to interact more directly with the keyboard.
A> - Discover different ways to access files on the host computer from Mini Micro, and vice versa.
Fire up Mini Micro. Today's going to be a fun day!
## The `key` module
Before today, the only way of getting input from the user has been with the `input` function. That displays a prompt, then waits for the user to type as much as they like, until they press the Return/Enter key; then it returns what they typed as a string. That's fine for many kinds of input, but it has limitations:
- No way to enter special keys like Shift, Control, Escape, or F1.
- No way for the computer to react to a single keypress (other than Return).
- No way to tell if the user is currently pressing a key.
Those limitations are difficult to avoid in general-purpose enviroments like the Try-It! page and command-line MiniScript. But Mini Micro, being a virtual computer, can do much more! With that preamble we introduce `key`, a module of methods for reading the keyboard.
{i:"Mini Micro, `key` module;`key` module;keyboard"}
{caption:"Methods in Mini Micro's `key` module."}
| `key.available` | returns 1 if a key is in the buffer, 0 if not |
| `key.get` | return a key from the key buffer, or the next key pressed |
| `key.clear` | clear the key buffer |
| `key.pressed(k)` | return 1 if key *k* is currently down |
| `key.keyNames` | return all names usable with `key.pressed` |
| `key.axis(h)` | return value of analog axis *h* |
Remember that by "module" we really just mean a map containing some functions and other values. Don't take my word for it — check for yourself!
```terminal
]key
{"available": FUNCTION(), "clear": FUNCTION(), "get": FUNCTION(), "p
ressed": FUNCTION(keyName="space"), "axis": FUNCTION(axisName="Horiz
ontal"), "keyNames": FUNCTION()}
```
This just dumps the contents of the `key` module to the screen; it's not pretty, but it's good enough for you to verify what there. So let's try it! Enter:
```terminal
]foo = key.get
```
After entering this method call, Mini Micro doesn't show the usual "]" prompt with blinking cursor... instead it looks like it's frozen. It's actually just waiting for you to press a key! Go ahead and press your favorite letter. (I'm pressing "m" here.) As soon as you do, the prompt and cursor return. Now if you e...
That brings up the first good use of `key.get`: waiting for the user to be ready. But now our examples are going to get long enough to be worth using the code editor rather than the REPL (Read-Eval-Print Loop). So enter `edit` at the prompt to launch the Mini Micro code editor. Then type in the following.
{caption:"Press any key!"}
```miniscript
print "Press any key to begin!"
key.get
print "OK, here we go..."
wait
print "And we're done!"
```
After typing that in, click the close button in the top-left corner, or press Control-W, which does the same thing. The editor disappears and you're back to the REPL, at a fresh prompt right after `edit`. Now enter `run`, and you should see the program wait for you to indicate you're ready by pressing any key, and th...
```terminal
]run
Press any key to begin!
OK, here we go...
And we're done!
```
Of course you can't really press *any* key here; `key.get` does not return modifier keys like Shift and Control, nor function keys like F1. It does, however, return values for the Escape key, Return, Delete, Backspace, and arrow keys. Here's a fun way to test exactly what `key.get` returns. Use `edit` again, delete ...
{caption:"`key.get` explorer"}
```miniscript
// What exactly does key.get return?