Dataset Viewer
The dataset viewer is not available for this subset.
Cannot get the split names for the config 'default' of the dataset.
Exception:    SplitsNotFoundError
Message:      The split names could not be parsed from the dataset config.
Traceback:    Traceback (most recent call last):
                File "/usr/local/lib/python3.14/site-packages/datasets/inspect.py", line 286, in get_dataset_config_info
                  for split_generator in builder._split_generators(
                                         ~~~~~~~~~~~~~~~~~~~~~~~~~^
                      StreamingDownloadManager(base_path=builder.base_path, download_config=download_config)
                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                  )
                  ^
                File "/usr/local/lib/python3.14/site-packages/datasets/packaged_modules/webdataset/webdataset.py", line 81, in _split_generators
                  first_examples = list(islice(pipeline, self.NUM_EXAMPLES_FOR_FEATURES_INFERENCE))
                File "/usr/local/lib/python3.14/site-packages/datasets/packaged_modules/webdataset/webdataset.py", line 32, in _get_pipeline_from_tar
                  fs: fsspec.AbstractFileSystem = fsspec.filesystem("memory")
                                                  ~~~~~~~~~~~~~~~~~^^^^^^^^^^
                File "/usr/local/lib/python3.14/site-packages/fsspec/registry.py", line 302, in filesystem
                  cls = get_filesystem_class(protocol)
                File "/usr/local/lib/python3.14/site-packages/fsspec/registry.py", line 239, in get_filesystem_class
                  raise ValueError(f"Protocol not known: {protocol}")
              ValueError: Protocol not known: memory
              
              The above exception was the direct cause of the following exception:
              
              Traceback (most recent call last):
                File "/src/services/worker/src/worker/job_runners/config/split_names.py", line 66, in compute_split_names_from_streaming_response
                  for split in get_dataset_split_names(
                               ~~~~~~~~~~~~~~~~~~~~~~~^
                      path=dataset,
                      ^^^^^^^^^^^^^
                      config_name=config,
                      ^^^^^^^^^^^^^^^^^^^
                      token=hf_token,
                      ^^^^^^^^^^^^^^^
                  )
                  ^
                File "/usr/local/lib/python3.14/site-packages/datasets/inspect.py", line 340, in get_dataset_split_names
                  info = get_dataset_config_info(
                      path,
                  ...<6 lines>...
                      **config_kwargs,
                  )
                File "/usr/local/lib/python3.14/site-packages/datasets/inspect.py", line 291, in get_dataset_config_info
                  raise SplitsNotFoundError("The split names could not be parsed from the dataset config.") from err
              datasets.inspect.SplitsNotFoundError: The split names could not be parsed from the dataset config.

Need help to make the dataset viewer work? Make sure to review how to configure the dataset viewer, and open a discussion for direct support.

Melee Ranked Replays

Anonymized Slippi ranked replays (platinum+) from Super Smash Bros. Melee, sharded by character and rank pair. Built for behavior-cloning and other replay-driven ML work on Melee — notably MIMIC.

Contents

Raw .slp files grouped into tarballs by (character, rank_pair, source_archive), organized into per-character folders:

{CHAR}/
  {CHAR}_{rank_pair}_a{N}.tar.gz
metadata/
  metadata_a{N}.json
  • Characters (25): BOWSER, CPTFALCON, DK, DOC, FALCO, FOX, GAMEANDWATCH, GANONDORF, ICE_CLIMBERS, JIGGLYPUFF, KIRBY, LINK, LUIGI, MARIO, MARTH, MEWTWO, NESS, PEACH, PICHU, PIKACHU, ROY, SAMUS, YLINK, YOSHI, ZELDA_SHEIK (ZELDA and SHEIK collapsed; POPO and NANA collapsed to ICE_CLIMBERS)
  • Rank pairs: diamond-diamond, diamond-platinum, master-diamond, master-master, master-platinum, platinum-platinum (6 combos, higher rank first in mixed pairs)
  • Source archives: a1..a6, corresponding to the 6 original anonymized ranked dumps. Archive suffix exists so incremental uploads don't collide; if you want "everything Fox at master-master" you pull every FOX/FOX_master-master_a*.tar.gz.

Each shard holds the raw .slp files — no preprocessing, normalization, or tensorization applied. Use peppi-py, py-slippi, or libmelee to parse.

Duplication

Each replay is placed into both players' character buckets (unless it's a ditto). A MARTH vs FALCO diamond-platinum replay appears in both MARTH/MARTH_diamond-platinum_aN.tar.gz and FALCO/FALCO_diamond-platinum_aN.tar.gz. A FOX ditto only appears once in FOX/FOX_diamond-diamond_aN.tar.gz. This means downloading "all Marth games at master-master" needs only the MARTH/ folder (not a join across 25 per-player files), at the cost of ~90% duplication on the full dataset.

Metadata

metadata/metadata_a{N}.json is a flat JSON list. One entry per replay (not per bucket), schema:

{
  "filename": "diamond-diamond-6cf8c1ee745993cefe0c88db.slp",
  "p1": "NESS",
  "p2": "JIGGLYPUFF",
  "rank": "diamond-diamond",
  "archive": "3"
}

p1 and p2 use the same collapsed character names as the folder/bucket filenames. archive is a string.

Build pipeline

Source: six anonymized ranked archives covering ~850k total replays at platinum+ rank. Each archive is processed independently by tools/shard_and_upload_ranked.py in the MIMIC repo.

Per-file work (parallel, one worker per CPU)

For each .slp file in an archive:

  1. Read header only via peppi_py.read_slippi(path, skip_frames=True) — skipping frames makes it fast (ms per file) since we only need the Start event, not the ~10k frames of gameplay.
  2. Pull the 2 players out of game.start.players, reject if not exactly 2.
  3. Map each player's character int to a name via a lookup built from melee.Character enum, with two collapses:
    • ZELDA (19) and SHEIK (7) → ZELDA_SHEIK (same fighter mid-match)
    • POPO (10) and NANA (11) → ICE_CLIMBERS (two climbers are one unit)
  4. Reject junk characters: WIREFRAME_MALE/FEMALE, GIGA_BOWSER, SANDBAG, UNKNOWN — not legal tournament characters; replays featuring them are debug/test files.
  5. Parse rank from filename via regex — the {rank1}-{rank2} prefix.

Per-file output: (filename, p1_name, p2_name, rank_pair, error_or_None).

Bucketing

Each successful replay enters up to two buckets keyed by (character, rank_pair):

  • One for player 1's character
  • One for player 2's character (skipped if same char — no double-counting dittos)

Metadata is a flat list of {filename, p1, p2, rank, archive} entries, one row per replay.

Tar + upload

Buckets are compressed one at a time (tarfile w:gz, compresslevel=6), uploaded via huggingface_hub.HfApi.upload_file, then the local tar is deleted. Already-uploaded paths are skipped, so the tool is resume-safe.

Intended use

Training behavior-cloning models on human gameplay (MIMIC, HAL, and similar projects), replay analysis, frame-data research. If you're building something on this, drop me a line.

License

MIT. Replays were originally published by the Slippi/ranked community in anonymized form; this is a re-sharded redistribution for ML convenience.

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