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Called when this camera is changes its view. Also called when its associated with a viewbox. def view_changed(self): """ Called when this camera is changes its view. Also called when its associated with a viewbox. """ if self._resetting: return # don't update anything while resetting (are in set_range) if self._viewbox: # Set range if necessary if self._xlim is None: args = self._set_range_args or () self.set_range(*args) # Store default state if we have not set it yet if self._default_state is None: self.set_default_state() # Do the actual update self._update_transform()
Canvas change event handler Parameters ---------- event : instance of Event The event. def on_canvas_change(self, event): """Canvas change event handler Parameters ---------- event : instance of Event The event. """ # Connect key events from canvas to camera. # TODO: canvas should keep track of a single node with keyboard focus. if event.old is not None: event.old.events.key_press.disconnect(self.viewbox_key_event) event.old.events.key_release.disconnect(self.viewbox_key_event) if event.new is not None: event.new.events.key_press.connect(self.viewbox_key_event) event.new.events.key_release.connect(self.viewbox_key_event)
Called by subclasses to configure the viewbox scene transform. def _set_scene_transform(self, tr): """ Called by subclasses to configure the viewbox scene transform. """ # todo: check whether transform has changed, connect to # transform.changed event pre_tr = self.pre_transform if pre_tr is None: self._scene_transform = tr else: self._transform_cache.roll() self._scene_transform = self._transform_cache.get([pre_tr, tr]) # Mark the transform dynamic so that it will not be collapsed with # others self._scene_transform.dynamic = True # Update scene self._viewbox.scene.transform = self._scene_transform self._viewbox.update() # Apply same state to linked cameras, but prevent that camera # to return the favor for cam in self._linked_cameras: if cam is self._linked_cameras_no_update: continue try: cam._linked_cameras_no_update = self cam.set_state(self.get_state()) finally: cam._linked_cameras_no_update = None
Set the OpenGL configuration def _set_config(c): """Set the OpenGL configuration""" glformat = QGLFormat() glformat.setRedBufferSize(c['red_size']) glformat.setGreenBufferSize(c['green_size']) glformat.setBlueBufferSize(c['blue_size']) glformat.setAlphaBufferSize(c['alpha_size']) if QT5_NEW_API: # Qt5 >= 5.4.0 - below options automatically enabled if nonzero. glformat.setSwapBehavior(glformat.DoubleBuffer if c['double_buffer'] else glformat.SingleBuffer) else: # Qt4 and Qt5 < 5.4.0 - buffers must be explicitly requested. glformat.setAccum(False) glformat.setRgba(True) glformat.setDoubleBuffer(True if c['double_buffer'] else False) glformat.setDepth(True if c['depth_size'] else False) glformat.setStencil(True if c['stencil_size'] else False) glformat.setSampleBuffers(True if c['samples'] else False) glformat.setDepthBufferSize(c['depth_size'] if c['depth_size'] else 0) glformat.setStencilBufferSize(c['stencil_size'] if c['stencil_size'] else 0) glformat.setSamples(c['samples'] if c['samples'] else 0) glformat.setStereo(c['stereo']) return glformat
Get the window id of a PySide Widget. Might also work for PyQt4. def get_window_id(self): """ Get the window id of a PySide Widget. Might also work for PyQt4. """ # Get Qt win id winid = self.winId() # On Linux this is it if IS_RPI: nw = (ctypes.c_int * 3)(winid, self.width(), self.height()) return ctypes.pointer(nw) elif IS_LINUX: return int(winid) # Is int on PySide, but sip.voidptr on PyQt # Get window id from stupid capsule thingy # http://translate.google.com/translate?hl=en&sl=zh-CN&u=http://www.cnb #logs.com/Shiren-Y/archive/2011/04/06/2007288.html&prev=/search%3Fq%3Dp # yside%2Bdirectx%26client%3Dfirefox-a%26hs%3DIsJ%26rls%3Dorg.mozilla:n #l:official%26channel%3Dfflb%26biw%3D1366%26bih%3D614 # Prepare ctypes.pythonapi.PyCapsule_GetName.restype = ctypes.c_char_p ctypes.pythonapi.PyCapsule_GetName.argtypes = [ctypes.py_object] ctypes.pythonapi.PyCapsule_GetPointer.restype = ctypes.c_void_p ctypes.pythonapi.PyCapsule_GetPointer.argtypes = [ctypes.py_object, ctypes.c_char_p] # Extract handle from capsule thingy name = ctypes.pythonapi.PyCapsule_GetName(winid) handle = ctypes.pythonapi.PyCapsule_GetPointer(winid, name) return handle
Six-hump camelback function def obj(x): """Six-hump camelback function""" x1 = x[0] x2 = x[1] f = (4 - 2.1*(x1*x1) + (x1*x1*x1*x1)/3.0)*(x1*x1) + x1*x2 + (-4 + 4*(x2*x2))*(x2*x2) return f
mode: string - "raw" (speed: fastest, size: small, output: ugly, no dash, no thickness) - "agg" (speed: medium, size: medium output: nice, some flaws, no dash) - "agg+" (speed: slow, size: big, output: perfect, no dash) def PathCollection(mode="agg", *args, **kwargs): """ mode: string - "raw" (speed: fastest, size: small, output: ugly, no dash, no thickness) - "agg" (speed: medium, size: medium output: nice, some flaws, no dash) - "agg+" (speed: slow, size: big, output: perfect, no dash) """ if mode == "raw": return RawPathCollection(*args, **kwargs) elif mode == "agg+": return AggPathCollection(*args, **kwargs) return AggFastPathCollection(*args, **kwargs)
Map coordinates Parameters ---------- coords : array-like Coordinates to map. Returns ------- coords : ndarray Coordinates. def map(self, coords): """Map coordinates Parameters ---------- coords : array-like Coordinates to map. Returns ------- coords : ndarray Coordinates. """ m = np.empty(coords.shape) m[:, :3] = (coords[:, :3] * self.scale[np.newaxis, :3] + coords[:, 3:] * self.translate[np.newaxis, :3]) m[:, 3] = coords[:, 3] return m
Change the translation of this transform by the amount given. Parameters ---------- move : array-like The values to be added to the current translation of the transform. def move(self, move): """Change the translation of this transform by the amount given. Parameters ---------- move : array-like The values to be added to the current translation of the transform. """ move = as_vec4(move, default=(0, 0, 0, 0)) self.translate = self.translate + move
Update the transform such that its scale factor is changed, but the specified center point is left unchanged. Parameters ---------- zoom : array-like Values to multiply the transform's current scale factors. center : array-like The center point around which the scaling will take place. mapped : bool Whether *center* is expressed in mapped coordinates (True) or unmapped coordinates (False). def zoom(self, zoom, center=(0, 0, 0), mapped=True): """Update the transform such that its scale factor is changed, but the specified center point is left unchanged. Parameters ---------- zoom : array-like Values to multiply the transform's current scale factors. center : array-like The center point around which the scaling will take place. mapped : bool Whether *center* is expressed in mapped coordinates (True) or unmapped coordinates (False). """ zoom = as_vec4(zoom, default=(1, 1, 1, 1)) center = as_vec4(center, default=(0, 0, 0, 0)) scale = self.scale * zoom if mapped: trans = center - (center - self.translate) * zoom else: trans = self.scale * (1 - zoom) * center + self.translate self._set_st(scale=scale, translate=trans)
Create an STTransform from the given mapping See `set_mapping` for details. Parameters ---------- x0 : array-like Start. x1 : array-like End. Returns ------- t : instance of STTransform The transform. def from_mapping(cls, x0, x1): """ Create an STTransform from the given mapping See `set_mapping` for details. Parameters ---------- x0 : array-like Start. x1 : array-like End. Returns ------- t : instance of STTransform The transform. """ t = cls() t.set_mapping(x0, x1) return t
Configure this transform such that it maps points x0 => x1 Parameters ---------- x0 : array-like, shape (2, 2) or (2, 3) Start location. x1 : array-like, shape (2, 2) or (2, 3) End location. update : bool If False, then the update event is not emitted. Examples -------- For example, if we wish to map the corners of a rectangle:: >>> p1 = [[0, 0], [200, 300]] onto a unit cube:: >>> p2 = [[-1, -1], [1, 1]] then we can generate the transform as follows:: >>> tr = STTransform() >>> tr.set_mapping(p1, p2) >>> assert tr.map(p1)[:,:2] == p2 # test def set_mapping(self, x0, x1, update=True): """Configure this transform such that it maps points x0 => x1 Parameters ---------- x0 : array-like, shape (2, 2) or (2, 3) Start location. x1 : array-like, shape (2, 2) or (2, 3) End location. update : bool If False, then the update event is not emitted. Examples -------- For example, if we wish to map the corners of a rectangle:: >>> p1 = [[0, 0], [200, 300]] onto a unit cube:: >>> p2 = [[-1, -1], [1, 1]] then we can generate the transform as follows:: >>> tr = STTransform() >>> tr.set_mapping(p1, p2) >>> assert tr.map(p1)[:,:2] == p2 # test """ # if args are Rect, convert to array first if isinstance(x0, Rect): x0 = x0._transform_in()[:3] if isinstance(x1, Rect): x1 = x1._transform_in()[:3] x0 = np.asarray(x0) x1 = np.asarray(x1) if (x0.ndim != 2 or x0.shape[0] != 2 or x1.ndim != 2 or x1.shape[0] != 2): raise TypeError("set_mapping requires array inputs of shape " "(2, N).") denom = x0[1] - x0[0] mask = denom == 0 denom[mask] = 1.0 s = (x1[1] - x1[0]) / denom s[mask] = 1.0 s[x0[1] == x0[0]] = 1.0 t = x1[0] - s * x0[0] s = as_vec4(s, default=(1, 1, 1, 1)) t = as_vec4(t, default=(0, 0, 0, 0)) self._set_st(scale=s, translate=t, update=update)
Translate the matrix The translation is applied *after* the transformations already present in the matrix. Parameters ---------- pos : arrayndarray Position to translate by. def translate(self, pos): """ Translate the matrix The translation is applied *after* the transformations already present in the matrix. Parameters ---------- pos : arrayndarray Position to translate by. """ self.matrix = np.dot(self.matrix, transforms.translate(pos[0, :3]))
Scale the matrix about a given origin. The scaling is applied *after* the transformations already present in the matrix. Parameters ---------- scale : array-like Scale factors along x, y and z axes. center : array-like or None The x, y and z coordinates to scale around. If None, (0, 0, 0) will be used. def scale(self, scale, center=None): """ Scale the matrix about a given origin. The scaling is applied *after* the transformations already present in the matrix. Parameters ---------- scale : array-like Scale factors along x, y and z axes. center : array-like or None The x, y and z coordinates to scale around. If None, (0, 0, 0) will be used. """ scale = transforms.scale(as_vec4(scale, default=(1, 1, 1, 1))[0, :3]) if center is not None: center = as_vec4(center)[0, :3] scale = np.dot(np.dot(transforms.translate(-center), scale), transforms.translate(center)) self.matrix = np.dot(self.matrix, scale)
Rotate the matrix by some angle about a given axis. The rotation is applied *after* the transformations already present in the matrix. Parameters ---------- angle : float The angle of rotation, in degrees. axis : array-like The x, y and z coordinates of the axis vector to rotate around. def rotate(self, angle, axis): """ Rotate the matrix by some angle about a given axis. The rotation is applied *after* the transformations already present in the matrix. Parameters ---------- angle : float The angle of rotation, in degrees. axis : array-like The x, y and z coordinates of the axis vector to rotate around. """ self.matrix = np.dot(self.matrix, transforms.rotate(angle, axis))
Set to a 3D transformation matrix that maps points1 onto points2. Parameters ---------- points1 : array-like, shape (4, 3) Four starting 3D coordinates. points2 : array-like, shape (4, 3) Four ending 3D coordinates. def set_mapping(self, points1, points2): """ Set to a 3D transformation matrix that maps points1 onto points2. Parameters ---------- points1 : array-like, shape (4, 3) Four starting 3D coordinates. points2 : array-like, shape (4, 3) Four ending 3D coordinates. """ # note: need to transpose because util.functions uses opposite # of standard linear algebra order. self.matrix = transforms.affine_map(points1, points2).T
Set ortho transform Parameters ---------- l : float Left. r : float Right. b : float Bottom. t : float Top. n : float Near. f : float Far. def set_ortho(self, l, r, b, t, n, f): """Set ortho transform Parameters ---------- l : float Left. r : float Right. b : float Bottom. t : float Top. n : float Near. f : float Far. """ self.matrix = transforms.ortho(l, r, b, t, n, f)
Set the perspective Parameters ---------- fov : float Field of view. aspect : float Aspect ratio. near : float Near location. far : float Far location. def set_perspective(self, fov, aspect, near, far): """Set the perspective Parameters ---------- fov : float Field of view. aspect : float Aspect ratio. near : float Near location. far : float Far location. """ self.matrix = transforms.perspective(fov, aspect, near, far)
Set the frustum Parameters ---------- l : float Left. r : float Right. b : float Bottom. t : float Top. n : float Near. f : float Far. def set_frustum(self, l, r, b, t, n, f): """Set the frustum Parameters ---------- l : float Left. r : float Right. b : float Bottom. t : float Top. n : float Near. f : float Far. """ self.matrix = transforms.frustum(l, r, b, t, n, f)
See `this algo <https://graphics.stanford.edu/~seander/bithacks.html#IntegerLogLookup>`__ for computing the log2 of a 32 bit integer using a look up table Parameters ---------- v : int 32 bit integer Returns ------- def log2_lut(v): """ See `this algo <https://graphics.stanford.edu/~seander/bithacks.html#IntegerLogLookup>`__ for computing the log2 of a 32 bit integer using a look up table Parameters ---------- v : int 32 bit integer Returns ------- """ res = np.zeros(v.shape, dtype=np.int32) tt = v >> 16 tt_zero = (tt == 0) tt_not_zero = ~tt_zero t_h = tt >> 8 t_zero_h = (t_h == 0) & tt_not_zero t_not_zero_h = ~t_zero_h & tt_not_zero res[t_zero_h] = LogTable256[tt[t_zero_h]] + 16 res[t_not_zero_h] = LogTable256[t_h[t_not_zero_h]] + 24 t_l = v >> 8 t_zero_l = (t_l == 0) & tt_zero t_not_zero_l = ~t_zero_l & tt_zero res[t_zero_l] = LogTable256[v[t_zero_l]] res[t_not_zero_l] = LogTable256[t_l[t_not_zero_l]] + 8 return res
~30% faster than the method below Parameters ---------- uniq Returns ------- def uniq2orderipix_lut(uniq): """ ~30% faster than the method below Parameters ---------- uniq Returns ------- """ order = log2_lut(uniq >> 2) >> 1 ipix = uniq - (1 << (2 * (order + 1))) return order, ipix
convert a HEALPix pixel coded as a NUNIQ number to a (norder, ipix) tuple def uniq2orderipix(uniq): """ convert a HEALPix pixel coded as a NUNIQ number to a (norder, ipix) tuple """ order = ((np.log2(uniq//4)) // 2) order = order.astype(int) ipix = uniq - 4 * (4**order) return order, ipix
Data can be numpy array or the size of data to allocate. def glBufferData(target, data, usage): """ Data can be numpy array or the size of data to allocate. """ if isinstance(data, int): size = data data = None else: size = data.nbytes GL.glBufferData(target, size, data, usage)
Set the line data Parameters ---------- data : array-like The data. **kwargs : dict Keywoard arguments to pass to MarkerVisual and LineVisal. def set_data(self, data=None, **kwargs): """Set the line data Parameters ---------- data : array-like The data. **kwargs : dict Keywoard arguments to pass to MarkerVisual and LineVisal. """ if data is None: pos = None else: if isinstance(data, tuple): pos = np.array(data).T.astype(np.float32) else: pos = np.atleast_1d(data).astype(np.float32) if pos.ndim == 1: pos = pos[:, np.newaxis] elif pos.ndim > 2: raise ValueError('data must have at most two dimensions') if pos.size == 0: pos = self._line.pos # if both args and keywords are zero, then there is no # point in calling this function. if len(kwargs) == 0: raise TypeError("neither line points nor line properties" "are provided") elif pos.shape[1] == 1: x = np.arange(pos.shape[0], dtype=np.float32)[:, np.newaxis] pos = np.concatenate((x, pos), axis=1) # if args are empty, don't modify position elif pos.shape[1] > 3: raise TypeError("Too many coordinates given (%s; max is 3)." % pos.shape[1]) # todo: have both sub-visuals share the same buffers. line_kwargs = {} for k in self._line_kwargs: if k in kwargs: k_ = self._kw_trans[k] if k in self._kw_trans else k line_kwargs[k] = kwargs.pop(k_) if pos is not None or len(line_kwargs) > 0: self._line.set_data(pos=pos, **line_kwargs) marker_kwargs = {} for k in self._marker_kwargs: if k in kwargs: k_ = self._kw_trans[k] if k in self._kw_trans else k marker_kwargs[k_] = kwargs.pop(k) if pos is not None or len(marker_kwargs) > 0: self._markers.set_data(pos=pos, **marker_kwargs) if len(kwargs) > 0: raise TypeError("Invalid keyword arguments: %s" % kwargs.keys())
Set the data Parameters ---------- pos : float Position of the line along the axis. color : list, tuple, or array The color to use when drawing the line. If an array is given, it must be of shape (1, 4) and provide one rgba color per vertex. def set_data(self, pos=None, color=None): """Set the data Parameters ---------- pos : float Position of the line along the axis. color : list, tuple, or array The color to use when drawing the line. If an array is given, it must be of shape (1, 4) and provide one rgba color per vertex. """ if pos is not None: pos = float(pos) xy = self._pos if self._is_vertical: xy[0, 0] = pos xy[0, 1] = -1 xy[1, 0] = pos xy[1, 1] = 1 else: xy[0, 0] = -1 xy[0, 1] = pos xy[1, 0] = 1 xy[1, 1] = pos self._changed['pos'] = True if color is not None: color = np.array(color, dtype=np.float32) if color.ndim != 1 or color.shape[0] != 4: raise ValueError('color must be a 4 element float rgba tuple,' ' list or array') self._color = color self._changed['color'] = True
Return the (min, max) bounding values of this visual along *axis* in the local coordinate system. def _compute_bounds(self, axis, view): """Return the (min, max) bounding values of this visual along *axis* in the local coordinate system. """ is_vertical = self._is_vertical pos = self._pos if axis == 0 and is_vertical: return (pos[0, 0], pos[0, 0]) elif axis == 1 and not is_vertical: return (self._pos[0, 1], self._pos[0, 1]) return None
Generate the vertices for a quadratic Bezier curve. The vertices returned by this function can be passed to a LineVisual or ArrowVisual. Parameters ---------- p1 : array 2D coordinates of the start point p2 : array 2D coordinates of the first curve point p3 : array 2D coordinates of the end point Returns ------- coords : list Vertices for the Bezier curve. See Also -------- curve4_bezier Notes ----- For more information about Bezier curves please refer to the `Wikipedia`_ page. .. _Wikipedia: https://en.wikipedia.org/wiki/B%C3%A9zier_curve def curve3_bezier(p1, p2, p3): """ Generate the vertices for a quadratic Bezier curve. The vertices returned by this function can be passed to a LineVisual or ArrowVisual. Parameters ---------- p1 : array 2D coordinates of the start point p2 : array 2D coordinates of the first curve point p3 : array 2D coordinates of the end point Returns ------- coords : list Vertices for the Bezier curve. See Also -------- curve4_bezier Notes ----- For more information about Bezier curves please refer to the `Wikipedia`_ page. .. _Wikipedia: https://en.wikipedia.org/wiki/B%C3%A9zier_curve """ x1, y1 = p1 x2, y2 = p2 x3, y3 = p3 points = [] _curve3_recursive_bezier(points, x1, y1, x2, y2, x3, y3) dx, dy = points[0][0] - x1, points[0][1] - y1 if (dx * dx + dy * dy) > 1e-10: points.insert(0, (x1, y1)) dx, dy = points[-1][0] - x3, points[-1][1] - y3 if (dx * dx + dy * dy) > 1e-10: points.append((x3, y3)) return np.array(points).reshape(len(points), 2)
Generate the vertices for a third order Bezier curve. The vertices returned by this function can be passed to a LineVisual or ArrowVisual. Parameters ---------- p1 : array 2D coordinates of the start point p2 : array 2D coordinates of the first curve point p3 : array 2D coordinates of the second curve point p4 : array 2D coordinates of the end point Returns ------- coords : list Vertices for the Bezier curve. See Also -------- curve3_bezier Notes ----- For more information about Bezier curves please refer to the `Wikipedia`_ page. .. _Wikipedia: https://en.wikipedia.org/wiki/B%C3%A9zier_curve def curve4_bezier(p1, p2, p3, p4): """ Generate the vertices for a third order Bezier curve. The vertices returned by this function can be passed to a LineVisual or ArrowVisual. Parameters ---------- p1 : array 2D coordinates of the start point p2 : array 2D coordinates of the first curve point p3 : array 2D coordinates of the second curve point p4 : array 2D coordinates of the end point Returns ------- coords : list Vertices for the Bezier curve. See Also -------- curve3_bezier Notes ----- For more information about Bezier curves please refer to the `Wikipedia`_ page. .. _Wikipedia: https://en.wikipedia.org/wiki/B%C3%A9zier_curve """ x1, y1 = p1 x2, y2 = p2 x3, y3 = p3 x4, y4 = p4 points = [] _curve4_recursive_bezier(points, x1, y1, x2, y2, x3, y3, x4, y4) dx, dy = points[0][0] - x1, points[0][1] - y1 if (dx * dx + dy * dy) > 1e-10: points.insert(0, (x1, y1)) dx, dy = points[-1][0] - x4, points[-1][1] - y4 if (dx * dx + dy * dy) > 1e-10: points.append((x4, y4)) return np.array(points).reshape(len(points), 2)
Render a SDF to a texture at a given offset and size Parameters ---------- data : array Must be 2D with type np.ubyte. texture : instance of Texture2D The texture to render to. offset : tuple of int Offset (x, y) to render to inside the texture. size : tuple of int Size (w, h) to render inside the texture. def render_to_texture(self, data, texture, offset, size): """Render a SDF to a texture at a given offset and size Parameters ---------- data : array Must be 2D with type np.ubyte. texture : instance of Texture2D The texture to render to. offset : tuple of int Offset (x, y) to render to inside the texture. size : tuple of int Size (w, h) to render inside the texture. """ assert isinstance(texture, Texture2D) set_state(blend=False, depth_test=False) # calculate the negative half (within object) orig_tex = Texture2D(255 - data, format='luminance', wrapping='clamp_to_edge', interpolation='nearest') edf_neg_tex = self._render_edf(orig_tex) # calculate positive half (outside object) orig_tex[:, :, 0] = data edf_pos_tex = self._render_edf(orig_tex) # render final product to output texture self.program_insert['u_texture'] = orig_tex self.program_insert['u_pos_texture'] = edf_pos_tex self.program_insert['u_neg_texture'] = edf_neg_tex self.fbo_to[-1].color_buffer = texture with self.fbo_to[-1]: set_viewport(tuple(offset) + tuple(size)) self.program_insert.draw('triangle_strip')
Render an EDF to a texture def _render_edf(self, orig_tex): """Render an EDF to a texture""" # Set up the necessary textures sdf_size = orig_tex.shape[:2] comp_texs = [] for _ in range(2): tex = Texture2D(sdf_size + (4,), format='rgba', interpolation='nearest', wrapping='clamp_to_edge') comp_texs.append(tex) self.fbo_to[0].color_buffer = comp_texs[0] self.fbo_to[1].color_buffer = comp_texs[1] for program in self.programs[1:]: # program_seed does not need this program['u_texh'], program['u_texw'] = sdf_size # Do the rendering last_rend = 0 with self.fbo_to[last_rend]: set_viewport(0, 0, sdf_size[1], sdf_size[0]) self.program_seed['u_texture'] = orig_tex self.program_seed.draw('triangle_strip') stepsize = (np.array(sdf_size) // 2).max() while stepsize > 0: self.program_flood['u_step'] = stepsize self.program_flood['u_texture'] = comp_texs[last_rend] last_rend = 1 if last_rend == 0 else 0 with self.fbo_to[last_rend]: set_viewport(0, 0, sdf_size[1], sdf_size[0]) self.program_flood.draw('triangle_strip') stepsize //= 2 return comp_texs[last_rend]
Interactively add a new intent to the intent schema object def _add_intent_interactive(self, intent_num=0): ''' Interactively add a new intent to the intent schema object ''' print ("Name of intent number : ", intent_num) slot_type_mappings = load_builtin_slots() intent_name = read_from_user(str) print ("How many slots?") num_slots = read_from_user(int) slot_list = [] for i in range(num_slots): print ("Slot name no.", i+1) slot_name = read_from_user(str).strip() print ("Slot type? Enter a number for AMAZON supported types below," "else enter a string for a Custom Slot") print (json.dumps(slot_type_mappings, indent=True)) slot_type_str = read_from_user(str) try: slot_type = slot_type_mappings[int(slot_type_str)]['name'] except: slot_type = slot_type_str slot_list += [self.build_slot(slot_name, slot_type)] self.add_intent(intent_name, slot_list)
Build an IntentSchema from a file path creates a new intent schema if the file does not exist, throws an error if the file exists but cannot be loaded as a JSON def from_filename(self, filename): ''' Build an IntentSchema from a file path creates a new intent schema if the file does not exist, throws an error if the file exists but cannot be loaded as a JSON ''' if os.path.exists(filename): with open(filename) as fp: return IntentSchema(json.load(fp, object_pairs_hook=OrderedDict)) else: print ('File does not exist') return IntentSchema()
Annotate functions with @VoiceHandler so that they can be automatically mapped to request types. Use the 'request_type' field to map them to non-intent requests def launch_request_handler(request): """ Annotate functions with @VoiceHandler so that they can be automatically mapped to request types. Use the 'request_type' field to map them to non-intent requests """ user_id = request.access_token() if user_id in twitter_cache.users(): user_cache = twitter_cache.get_user_state(user_id) user_cache["amzn_id"]= request.user_id() base_message = "Welcome to Twitter, {} . How may I help you today ?".format(user_cache["screen_name"]) print (user_cache) if 'pending_action' in user_cache: base_message += " You have one pending action . " print ("Found pending action") if 'description' in user_cache['pending_action']: print ("Found description") base_message += user_cache['pending_action']['description'] return r.create_response(base_message) card = r.create_card(title="Please log into twitter", card_type="LinkAccount") return r.create_response(message="Welcome to twitter, looks like you haven't logged in!" " Log in via the alexa app.", card_obj=card, end_session=True)
Use the 'intent' field in the VoiceHandler to map to the respective intent. def post_tweet_intent_handler(request): """ Use the 'intent' field in the VoiceHandler to map to the respective intent. """ tweet = request.get_slot_value("Tweet") tweet = tweet if tweet else "" if tweet: user_state = twitter_cache.get_user_state(request.access_token()) def action(): return post_tweet(request.access_token(), tweet) message = "I am ready to post the tweet, {} ,\n Please say yes to confirm or stop to cancel .".format(tweet) user_state['pending_action'] = {"action" : action, "description" : message} return r.create_response(message=message, end_session=False) else: # No tweet could be disambiguated message = " ".join( [ "I'm sorry, I couldn't understand what you wanted to tweet .", "Please prepend the message with either post or tweet ." ] ) return alexa.create_response(message=message, end_session=False)
This is a generic function to handle any intent that reads out a list of tweets def tweet_list_handler(request, tweet_list_builder, msg_prefix=""): """ This is a generic function to handle any intent that reads out a list of tweets""" # tweet_list_builder is a function that takes a unique identifier and returns a list of things to say tweets = tweet_list_builder(request.access_token()) print (len(tweets), 'tweets found') if tweets: twitter_cache.initialize_user_queue(user_id=request.access_token(), queue=tweets) text_to_read_out = twitter_cache.user_queue(request.access_token()).read_out_next(MAX_RESPONSE_TWEETS) message = msg_prefix + text_to_read_out + ", say 'next' to hear more, or reply to a tweet by number." return alexa.create_response(message=message, end_session=False) else: return alexa.create_response(message="Sorry, no tweets found, please try something else", end_session=False)
Return index if focused on tweet False if couldn't def focused_on_tweet(request): """ Return index if focused on tweet False if couldn't """ slots = request.get_slot_map() if "Index" in slots and slots["Index"]: index = int(slots['Index']) elif "Ordinal" in slots and slots["Index"]: parse_ordinal = lambda inp : int("".join([l for l in inp if l in string.digits])) index = parse_ordinal(slots['Ordinal']) else: return False index = index - 1 # Going from regular notation to CS notation user_state = twitter_cache.get_user_state(request.access_token()) queue = user_state['user_queue'].queue() if index < len(queue): # Analyze tweet in queue tweet_to_analyze = queue[index] user_state['focus_tweet'] = tweet_to_analyze return index + 1 # Returning to regular notation twitter_cache.serialize() return False
Takes care of things whenver the user says 'next' def next_intent_handler(request): """ Takes care of things whenver the user says 'next' """ message = "Sorry, couldn't find anything in your next queue" end_session = True if True: user_queue = twitter_cache.user_queue(request.access_token()) if not user_queue.is_finished(): message = user_queue.read_out_next(MAX_RESPONSE_TWEETS) if not user_queue.is_finished(): end_session = False message = message + ". Please, say 'next' if you want me to read out more. " return alexa.create_response(message=message, end_session=end_session)
Get/create the default Application object It is safe to call this function multiple times, as long as backend_name is None or matches the already selected backend. Parameters ---------- backend_name : str | None The name of the backend application to use. If not specified, Vispy tries to select a backend automatically. See ``vispy.use()`` for details. call_reuse : bool Whether to call the backend's `reuse()` function (True by default). Not implemented by default, but some backends need it. For example, the notebook backends need to inject some JavaScript in a notebook as soon as `use_app()` is called. def use_app(backend_name=None, call_reuse=True): """ Get/create the default Application object It is safe to call this function multiple times, as long as backend_name is None or matches the already selected backend. Parameters ---------- backend_name : str | None The name of the backend application to use. If not specified, Vispy tries to select a backend automatically. See ``vispy.use()`` for details. call_reuse : bool Whether to call the backend's `reuse()` function (True by default). Not implemented by default, but some backends need it. For example, the notebook backends need to inject some JavaScript in a notebook as soon as `use_app()` is called. """ global default_app # If we already have a default_app, raise error or return if default_app is not None: names = default_app.backend_name.lower().replace('(', ' ').strip(') ') names = [name for name in names.split(' ') if name] if backend_name and backend_name.lower() not in names: raise RuntimeError('Can only select a backend once, already using ' '%s.' % names) else: if call_reuse: default_app.reuse() return default_app # Current backend matches backend_name # Create default app default_app = Application(backend_name) return default_app
Data can be numpy array or the size of data to allocate. def glBufferData(target, data, usage): """ Data can be numpy array or the size of data to allocate. """ if isinstance(data, int): size = data data = ctypes.c_voidp(0) else: if not data.flags['C_CONTIGUOUS'] or not data.flags['ALIGNED']: data = data.copy('C') data_ = data size = data_.nbytes data = data_.ctypes.data res = _lib.glBufferData(target, size, data, usage)
Set the mesh data Parameters ---------- vertices : array-like | None The vertices. faces : array-like | None The faces. vertex_colors : array-like | None Colors to use for each vertex. face_colors : array-like | None Colors to use for each face. color : instance of Color The color to use. meshdata : instance of MeshData | None The meshdata. def set_data(self, vertices=None, faces=None, vertex_colors=None, face_colors=None, color=None, meshdata=None): """Set the mesh data Parameters ---------- vertices : array-like | None The vertices. faces : array-like | None The faces. vertex_colors : array-like | None Colors to use for each vertex. face_colors : array-like | None Colors to use for each face. color : instance of Color The color to use. meshdata : instance of MeshData | None The meshdata. """ if meshdata is not None: self._meshdata = meshdata else: self._meshdata = MeshData(vertices=vertices, faces=faces, vertex_colors=vertex_colors, face_colors=face_colors) self._bounds = self._meshdata.get_bounds() if color is not None: self._color = Color(color) self.mesh_data_changed()
Get the bounds of the Visual Parameters ---------- axis : int The axis. view : instance of VisualView The view to use. def bounds(self, axis, view=None): """Get the bounds of the Visual Parameters ---------- axis : int The axis. view : instance of VisualView The view to use. """ if view is None: view = self if axis not in self._vshare.bounds: self._vshare.bounds[axis] = self._compute_bounds(axis, view) return self._vshare.bounds[axis]
Define the set of GL state parameters to use when drawing Parameters ---------- preset : str Preset to use. **kwargs : dict Keyword arguments to `gloo.set_state`. def set_gl_state(self, preset=None, **kwargs): """Define the set of GL state parameters to use when drawing Parameters ---------- preset : str Preset to use. **kwargs : dict Keyword arguments to `gloo.set_state`. """ self._vshare.gl_state = kwargs self._vshare.gl_state['preset'] = preset
Modify the set of GL state parameters to use when drawing Parameters ---------- *args : tuple Arguments. **kwargs : dict Keyword argments. def update_gl_state(self, *args, **kwargs): """Modify the set of GL state parameters to use when drawing Parameters ---------- *args : tuple Arguments. **kwargs : dict Keyword argments. """ if len(args) == 1: self._vshare.gl_state['preset'] = args[0] elif len(args) != 0: raise TypeError("Only one positional argument allowed.") self._vshare.gl_state.update(kwargs)
Return a FunctionChain that Filters may use to modify the program. *shader* should be "frag" or "vert" *name* should be "pre" or "post" def _get_hook(self, shader, name): """Return a FunctionChain that Filters may use to modify the program. *shader* should be "frag" or "vert" *name* should be "pre" or "post" """ assert name in ('pre', 'post') key = (shader, name) if key in self._hooks: return self._hooks[key] hook = StatementList() if shader == 'vert': self.view_program.vert[name] = hook elif shader == 'frag': self.view_program.frag[name] = hook self._hooks[key] = hook return hook
Attach a Filter to this visual Each filter modifies the appearance or behavior of the visual. Parameters ---------- filt : object The filter to attach. view : instance of VisualView | None The view to use. def attach(self, filt, view=None): """Attach a Filter to this visual Each filter modifies the appearance or behavior of the visual. Parameters ---------- filt : object The filter to attach. view : instance of VisualView | None The view to use. """ if view is None: self._vshare.filters.append(filt) for view in self._vshare.views.keys(): filt._attach(view) else: view._filters.append(filt) filt._attach(view)
Detach a filter. Parameters ---------- filt : object The filter to detach. view : instance of VisualView | None The view to use. def detach(self, filt, view=None): """Detach a filter. Parameters ---------- filt : object The filter to detach. view : instance of VisualView | None The view to use. """ if view is None: self._vshare.filters.remove(filt) for view in self._vshare.views.keys(): filt._detach(view) else: view._filters.remove(filt) filt._detach(view)
Add a subvisual Parameters ---------- visual : instance of Visual The visual to add. def add_subvisual(self, visual): """Add a subvisual Parameters ---------- visual : instance of Visual The visual to add. """ visual.transforms = self.transforms visual._prepare_transforms(visual) self._subvisuals.append(visual) visual.events.update.connect(self._subv_update) self.update()
Remove a subvisual Parameters ---------- visual : instance of Visual The visual to remove. def remove_subvisual(self, visual): """Remove a subvisual Parameters ---------- visual : instance of Visual The visual to remove. """ visual.events.update.disconnect(self._subv_update) self._subvisuals.remove(visual) self.update()
Draw the visual def draw(self): """Draw the visual """ if not self.visible: return if self._prepare_draw(view=self) is False: return for v in self._subvisuals: if v.visible: v.draw()
Define the set of GL state parameters to use when drawing Parameters ---------- preset : str Preset to use. **kwargs : dict Keyword arguments to `gloo.set_state`. def set_gl_state(self, preset=None, **kwargs): """Define the set of GL state parameters to use when drawing Parameters ---------- preset : str Preset to use. **kwargs : dict Keyword arguments to `gloo.set_state`. """ for v in self._subvisuals: v.set_gl_state(preset=preset, **kwargs)
Modify the set of GL state parameters to use when drawing Parameters ---------- *args : tuple Arguments. **kwargs : dict Keyword argments. def update_gl_state(self, *args, **kwargs): """Modify the set of GL state parameters to use when drawing Parameters ---------- *args : tuple Arguments. **kwargs : dict Keyword argments. """ for v in self._subvisuals: v.update_gl_state(*args, **kwargs)
Attach a Filter to this visual Each filter modifies the appearance or behavior of the visual. Parameters ---------- filt : object The filter to attach. view : instance of VisualView | None The view to use. def attach(self, filt, view=None): """Attach a Filter to this visual Each filter modifies the appearance or behavior of the visual. Parameters ---------- filt : object The filter to attach. view : instance of VisualView | None The view to use. """ for v in self._subvisuals: v.attach(filt, v)
Detach a filter. Parameters ---------- filt : object The filter to detach. view : instance of VisualView | None The view to use. def detach(self, filt, view=None): """Detach a filter. Parameters ---------- filt : object The filter to detach. view : instance of VisualView | None The view to use. """ for v in self._subvisuals: v.detach(filt, v)
main function for placing movements stop_limit = {'gain': [mode, value], 'loss': [mode, value]} def addMov(self, product, quantity=None, mode="buy", stop_limit=None, auto_margin=None, name_counter=None): """main function for placing movements stop_limit = {'gain': [mode, value], 'loss': [mode, value]}""" # ~ ARGS ~ if (not isinstance(product, type('')) or (not isinstance(name_counter, type('')) and name_counter is not None)): raise ValueError('product and name_counter have to be a string') if not isinstance(stop_limit, type({})) and stop_limit is not None: raise ValueError('it has to be a dictionary') # exclusive args if quantity is not None and auto_margin is not None: raise ValueError("quantity and auto_margin are exclusive") elif quantity is None and auto_margin is None: raise ValueError("need at least one quantity") # ~ MAIN ~ # open new window mov = self.new_mov(product) mov.open() mov.set_mode(mode) # set quantity if quantity is not None: mov.set_quantity(quantity) # for best performance in long times try: margin = mov.get_unit_value() * quantity except TimeoutError: mov.close() logger.warning("market closed for %s" % mov.product) return False # auto_margin calculate quantity (how simple!) elif auto_margin is not None: unit_value = mov.get_unit_value() mov.set_quantity(auto_margin * unit_value) margin = auto_margin # stop limit (how can be so simple!) if stop_limit is not None: mov.set_limit('gain', stop_limit['gain'][0], stop_limit['gain'][1]) mov.set_limit('loss', stop_limit['loss'][0], stop_limit['loss'][1]) # confirm try: mov.confirm() except (exceptions.MaxQuantLimit, exceptions.MinQuantLimit) as e: logger.warning(e.err) # resolve immediately mov.set_quantity(e.quant) mov.confirm() except Exception: logger.exception('undefined error in movement confirmation') mov_logger.info(f"added {mov.product} movement of {mov.quantity} " + f"with margin of {margin}") mov_logger.debug(f"stop_limit: {stop_limit}")
check all positions def checkPos(self): """check all positions""" soup = BeautifulSoup(self.css1(path['movs-table']).html, 'html.parser') poss = [] for label in soup.find_all("tr"): pos_id = label['id'] # init an empty list # check if it already exist pos_list = [x for x in self.positions if x.id == pos_id] if pos_list: # and update it pos = pos_list[0] pos.update(label) else: pos = self.new_pos(label) pos.get_gain() poss.append(pos) # remove old positions self.positions.clear() self.positions.extend(poss) logger.debug("%d positions update" % len(poss)) return self.positions
check stocks in preference def checkStock(self): """check stocks in preference""" if not self.preferences: logger.debug("no preferences") return None soup = BeautifulSoup( self.xpath(path['stock-table'])[0].html, "html.parser") count = 0 # iterate through product in left panel for product in soup.select("div.tradebox"): prod_name = product.select("span.instrument-name")[0].text stk_name = [x for x in self.preferences if x.lower() in prod_name.lower()] if not stk_name: continue name = prod_name if not [x for x in self.stocks if x.product == name]: self.stocks.append(Stock(name)) stock = [x for x in self.stocks if x.product == name][0] if 'tradebox-market-closed' in product['class']: stock.market = False if not stock.market: logger.debug("market closed for %s" % stock.product) continue sell_price = product.select("div.tradebox-price-sell")[0].text buy_price = product.select("div.tradebox-price-buy")[0].text sent = int(product.select(path['sent'])[0].text.strip('%')) / 100 stock.new_rec([sell_price, buy_price, sent]) count += 1 logger.debug(f"added %d stocks" % count) return self.stocks
clear the left panel and preferences def clearPrefs(self): """clear the left panel and preferences""" self.preferences.clear() tradebox_num = len(self.css('div.tradebox')) for i in range(tradebox_num): self.xpath(path['trade-box'])[0].right_click() self.css1('div.item-trade-contextmenu-list-remove').click() logger.info("cleared preferences")
add preference in self.preferences def addPrefs(self, prefs=[]): """add preference in self.preferences""" if len(prefs) == len(self.preferences) == 0: logger.debug("no preferences") return None self.preferences.extend(prefs) self.css1(path['search-btn']).click() count = 0 for pref in self.preferences: self.css1(path['search-pref']).fill(pref) self.css1(path['pref-icon']).click() btn = self.css1('div.add-to-watchlist-popup-item .icon-wrapper') if not self.css1('svg', btn)['class'] is None: btn.click() count += 1 # remove window self.css1(path['pref-icon']).click() # close finally self.css1(path['back-btn']).click() self.css1(path['back-btn']).click() logger.debug("updated %d preferences" % count) return self.preferences
Load glyph from font into dict def _load_glyph(f, char, glyphs_dict): """Load glyph from font into dict""" from ...ext.freetype import (FT_LOAD_RENDER, FT_LOAD_NO_HINTING, FT_LOAD_NO_AUTOHINT) flags = FT_LOAD_RENDER | FT_LOAD_NO_HINTING | FT_LOAD_NO_AUTOHINT face = _load_font(f['face'], f['bold'], f['italic']) face.set_char_size(f['size'] * 64) # get the character of interest face.load_char(char, flags) bitmap = face.glyph.bitmap width = face.glyph.bitmap.width height = face.glyph.bitmap.rows bitmap = np.array(bitmap.buffer) w0 = bitmap.size // height if bitmap.size > 0 else 0 bitmap.shape = (height, w0) bitmap = bitmap[:, :width].astype(np.ubyte) left = face.glyph.bitmap_left top = face.glyph.bitmap_top advance = face.glyph.advance.x / 64. glyph = dict(char=char, offset=(left, top), bitmap=bitmap, advance=advance, kerning={}) glyphs_dict[char] = glyph # Generate kerning for other_char, other_glyph in glyphs_dict.items(): kerning = face.get_kerning(other_char, char) glyph['kerning'][other_char] = kerning.x / 64. kerning = face.get_kerning(char, other_char) other_glyph['kerning'][char] = kerning.x / 64.
Assign a clipper that is inherited from a parent node. If *clipper* is None, then remove any clippers for *node*. def _set_clipper(self, node, clipper): """Assign a clipper that is inherited from a parent node. If *clipper* is None, then remove any clippers for *node*. """ if node in self._clippers: self.detach(self._clippers.pop(node)) if clipper is not None: self.attach(clipper) self._clippers[node] = clipper
Transform object(s) have changed for this Node; assign these to the visual's TransformSystem. def _update_trsys(self, event): """Transform object(s) have changed for this Node; assign these to the visual's TransformSystem. """ doc = self.document_node scene = self.scene_node root = self.root_node self.transforms.visual_transform = self.node_transform(scene) self.transforms.scene_transform = scene.node_transform(doc) self.transforms.document_transform = doc.node_transform(root) Node._update_trsys(self, event)
Convert CFNumber to python int or float. def cfnumber_to_number(cfnumber): """Convert CFNumber to python int or float.""" numeric_type = cf.CFNumberGetType(cfnumber) cfnum_to_ctype = {kCFNumberSInt8Type: c_int8, kCFNumberSInt16Type: c_int16, kCFNumberSInt32Type: c_int32, kCFNumberSInt64Type: c_int64, kCFNumberFloat32Type: c_float, kCFNumberFloat64Type: c_double, kCFNumberCharType: c_byte, kCFNumberShortType: c_short, kCFNumberIntType: c_int, kCFNumberLongType: c_long, kCFNumberLongLongType: c_longlong, kCFNumberFloatType: c_float, kCFNumberDoubleType: c_double, kCFNumberCFIndexType: CFIndex, kCFNumberCGFloatType: CGFloat} if numeric_type in cfnum_to_ctype: t = cfnum_to_ctype[numeric_type] result = t() if cf.CFNumberGetValue(cfnumber, numeric_type, byref(result)): return result.value else: raise Exception( 'cfnumber_to_number: unhandled CFNumber type %d' % numeric_type)
Convert a CFType into an equivalent python type. The convertible CFTypes are taken from the known_cftypes dictionary, which may be added to if another library implements its own conversion methods. def cftype_to_value(cftype): """Convert a CFType into an equivalent python type. The convertible CFTypes are taken from the known_cftypes dictionary, which may be added to if another library implements its own conversion methods.""" if not cftype: return None typeID = cf.CFGetTypeID(cftype) if typeID in known_cftypes: convert_function = known_cftypes[typeID] return convert_function(cftype) else: return cftype
Convert CFSet to python set. def cfset_to_set(cfset): """Convert CFSet to python set.""" count = cf.CFSetGetCount(cfset) buffer = (c_void_p * count)() cf.CFSetGetValues(cfset, byref(buffer)) return set([cftype_to_value(c_void_p(buffer[i])) for i in range(count)])
Convert CFArray to python list. def cfarray_to_list(cfarray): """Convert CFArray to python list.""" count = cf.CFArrayGetCount(cfarray) return [cftype_to_value(c_void_p(cf.CFArrayGetValueAtIndex(cfarray, i))) for i in range(count)]
Return ctypes type for an encoded Objective-C type. def ctype_for_encoding(self, encoding): """Return ctypes type for an encoded Objective-C type.""" if encoding in self.typecodes: return self.typecodes[encoding] elif encoding[0:1] == b'^' and encoding[1:] in self.typecodes: return POINTER(self.typecodes[encoding[1:]]) elif encoding[0:1] == b'^' and encoding[1:] in [CGImageEncoding, NSZoneEncoding]: return c_void_p elif encoding[0:1] == b'r' and encoding[1:] in self.typecodes: return self.typecodes[encoding[1:]] elif encoding[0:2] == b'r^' and encoding[2:] in self.typecodes: return POINTER(self.typecodes[encoding[2:]]) else: raise Exception('unknown encoding for %s: %s' % (self.name, encoding))
Function decorator for class methods. def classmethod(self, encoding): """Function decorator for class methods.""" # Add encodings for hidden self and cmd arguments. encoding = ensure_bytes(encoding) typecodes = parse_type_encoding(encoding) typecodes.insert(1, b'@:') encoding = b''.join(typecodes) def decorator(f): def objc_class_method(objc_cls, objc_cmd, *args): py_cls = ObjCClass(objc_cls) py_cls.objc_cmd = objc_cmd args = convert_method_arguments(encoding, args) result = f(py_cls, *args) if isinstance(result, ObjCClass): result = result.ptr.value elif isinstance(result, ObjCInstance): result = result.ptr.value return result name = f.__name__.replace('_', ':') self.add_class_method(objc_class_method, name, encoding) return objc_class_method return decorator
Append a new set of segments to the collection. For kwargs argument, n is the number of vertices (local) or the number of item (shared) Parameters ---------- P : np.array Vertices positions of the path(s) to be added itemsize: int or None Size of an individual path caps : list, array or 2-tuple Path start /end cap color : list, array or 4-tuple Path color linewidth : list, array or float Path linewidth antialias : list, array or float Path antialias area def append(self, P0, P1, itemsize=None, **kwargs): """ Append a new set of segments to the collection. For kwargs argument, n is the number of vertices (local) or the number of item (shared) Parameters ---------- P : np.array Vertices positions of the path(s) to be added itemsize: int or None Size of an individual path caps : list, array or 2-tuple Path start /end cap color : list, array or 4-tuple Path color linewidth : list, array or float Path linewidth antialias : list, array or float Path antialias area """ itemsize = itemsize or 1 itemcount = len(P0) // itemsize V = np.empty(itemcount, dtype=self.vtype) # Apply default values on vertices for name in self.vtype.names: if name not in ['collection_index', 'P0', 'P1', 'index']: V[name] = kwargs.get(name, self._defaults[name]) V['P0'] = P0 V['P1'] = P1 V = V.repeat(4, axis=0) V['index'] = np.resize([0, 1, 2, 3], 4 * itemcount * itemsize) I = np.ones((itemcount, 6), dtype=int) I[:] = 0, 1, 2, 0, 2, 3 I[:] += 4 * np.arange(itemcount)[:, np.newaxis] I = I.ravel() # Uniforms if self.utype: U = np.zeros(itemcount, dtype=self.utype) for name in self.utype.names: if name not in ["__unused__"]: U[name] = kwargs.get(name, self._defaults[name]) else: U = None Collection.append( self, vertices=V, uniforms=U, indices=I, itemsize=4 * itemcount)
Get the fragment shader code - we use the shader_program object to determine which layers are enabled and therefore what to include in the shader code. def get_frag_shader(volumes, clipped=False, n_volume_max=5): """ Get the fragment shader code - we use the shader_program object to determine which layers are enabled and therefore what to include in the shader code. """ declarations = "" before_loop = "" in_loop = "" after_loop = "" for index in range(n_volume_max): declarations += "uniform $sampler_type u_volumetex_{0:d};\n".format(index) before_loop += "dummy = $sample(u_volumetex_{0:d}, loc).g;\n".format(index) declarations += "uniform $sampler_type dummy1;\n" declarations += "float dummy;\n" for label in sorted(volumes): index = volumes[label]['index'] # Global declarations declarations += "uniform float u_weight_{0:d};\n".format(index) declarations += "uniform int u_enabled_{0:d};\n".format(index) # Declarations before the raytracing loop before_loop += "float max_val_{0:d} = 0;\n".format(index) # Calculation inside the main raytracing loop in_loop += "if(u_enabled_{0:d} == 1) {{\n\n".format(index) if clipped: in_loop += ("if(loc.r > u_clip_min.r && loc.r < u_clip_max.r &&\n" " loc.g > u_clip_min.g && loc.g < u_clip_max.g &&\n" " loc.b > u_clip_min.b && loc.b < u_clip_max.b) {\n\n") in_loop += "// Sample texture for layer {0}\n".format(label) in_loop += "val = $sample(u_volumetex_{0:d}, loc).g;\n".format(index) if volumes[label].get('multiply') is not None: index_other = volumes[volumes[label]['multiply']]['index'] in_loop += ("if (val != 0) {{ val *= $sample(u_volumetex_{0:d}, loc).g; }}\n" .format(index_other)) in_loop += "max_val_{0:d} = max(val, max_val_{0:d});\n\n".format(index) if clipped: in_loop += "}\n\n" in_loop += "}\n\n" # Calculation after the main loop after_loop += "// Compute final color for layer {0}\n".format(label) after_loop += ("color = $cmap{0:d}(max_val_{0:d});\n" "color.a *= u_weight_{0:d};\n" "total_color += color.a * color;\n" "max_alpha = max(color.a, max_alpha);\n" "count += color.a;\n\n").format(index) if not clipped: before_loop += "\nfloat val3 = u_clip_min.g + u_clip_max.g;\n\n" # Code esthetics before_loop = indent(before_loop, " " * 4).strip() in_loop = indent(in_loop, " " * 16).strip() after_loop = indent(after_loop, " " * 4).strip() return FRAG_SHADER.format(declarations=declarations, before_loop=before_loop, in_loop=in_loop, after_loop=after_loop)
Connect to the EGL display server. def eglGetDisplay(display=EGL_DEFAULT_DISPLAY): """ Connect to the EGL display server. """ res = _lib.eglGetDisplay(display) if not res or res == EGL_NO_DISPLAY: raise RuntimeError('Could not create display') return res
Initialize EGL and return EGL version tuple. def eglInitialize(display): """ Initialize EGL and return EGL version tuple. """ majorVersion = (_c_int*1)() minorVersion = (_c_int*1)() res = _lib.eglInitialize(display, majorVersion, minorVersion) if res == EGL_FALSE: raise RuntimeError('Could not initialize') return majorVersion[0], minorVersion[0]
Query string from display def eglQueryString(display, name): """ Query string from display """ out = _lib.eglQueryString(display, name) if not out: raise RuntimeError('Could not query %s' % name) return out
Edges of the mesh Parameters ---------- indexed : str | None If indexed is None, return (Nf, 3) array of vertex indices, two per edge in the mesh. If indexed is 'faces', then return (Nf, 3, 2) array of vertex indices with 3 edges per face, and two vertices per edge. Returns ------- edges : ndarray The edges. def get_edges(self, indexed=None): """Edges of the mesh Parameters ---------- indexed : str | None If indexed is None, return (Nf, 3) array of vertex indices, two per edge in the mesh. If indexed is 'faces', then return (Nf, 3, 2) array of vertex indices with 3 edges per face, and two vertices per edge. Returns ------- edges : ndarray The edges. """ if indexed is None: if self._edges is None: self._compute_edges(indexed=None) return self._edges elif indexed == 'faces': if self._edges_indexed_by_faces is None: self._compute_edges(indexed='faces') return self._edges_indexed_by_faces else: raise Exception("Invalid indexing mode. Accepts: None, 'faces'")
Set the faces Parameters ---------- faces : ndarray (Nf, 3) array of faces. Each row in the array contains three indices into the vertex array, specifying the three corners of a triangular face. def set_faces(self, faces): """Set the faces Parameters ---------- faces : ndarray (Nf, 3) array of faces. Each row in the array contains three indices into the vertex array, specifying the three corners of a triangular face. """ self._faces = faces self._edges = None self._edges_indexed_by_faces = None self._vertex_faces = None self._vertices_indexed_by_faces = None self.reset_normals() self._vertex_colors_indexed_by_faces = None self._face_colors_indexed_by_faces = None
Get the vertices Parameters ---------- indexed : str | None If Note, return an array (N,3) of the positions of vertices in the mesh. By default, each unique vertex appears only once. If indexed is 'faces', then the array will instead contain three vertices per face in the mesh (and a single vertex may appear more than once in the array). Returns ------- vertices : ndarray The vertices. def get_vertices(self, indexed=None): """Get the vertices Parameters ---------- indexed : str | None If Note, return an array (N,3) of the positions of vertices in the mesh. By default, each unique vertex appears only once. If indexed is 'faces', then the array will instead contain three vertices per face in the mesh (and a single vertex may appear more than once in the array). Returns ------- vertices : ndarray The vertices. """ if indexed is None: if (self._vertices is None and self._vertices_indexed_by_faces is not None): self._compute_unindexed_vertices() return self._vertices elif indexed == 'faces': if (self._vertices_indexed_by_faces is None and self._vertices is not None): self._vertices_indexed_by_faces = \ self._vertices[self.get_faces()] return self._vertices_indexed_by_faces else: raise Exception("Invalid indexing mode. Accepts: None, 'faces'")
Get the mesh bounds Returns ------- bounds : list A list of tuples of mesh bounds. def get_bounds(self): """Get the mesh bounds Returns ------- bounds : list A list of tuples of mesh bounds. """ if self._vertices_indexed_by_faces is not None: v = self._vertices_indexed_by_faces elif self._vertices is not None: v = self._vertices else: return None bounds = [(v[:, ax].min(), v[:, ax].max()) for ax in range(v.shape[1])] return bounds
Set the mesh vertices Parameters ---------- verts : ndarray | None The array (Nv, 3) of vertex coordinates. indexed : str | None If indexed=='faces', then the data must have shape (Nf, 3, 3) and is assumed to be already indexed as a list of faces. This will cause any pre-existing normal vectors to be cleared unless reset_normals=False. reset_normals : bool If True, reset the normals. def set_vertices(self, verts=None, indexed=None, reset_normals=True): """Set the mesh vertices Parameters ---------- verts : ndarray | None The array (Nv, 3) of vertex coordinates. indexed : str | None If indexed=='faces', then the data must have shape (Nf, 3, 3) and is assumed to be already indexed as a list of faces. This will cause any pre-existing normal vectors to be cleared unless reset_normals=False. reset_normals : bool If True, reset the normals. """ if indexed is None: if verts is not None: self._vertices = verts self._vertices_indexed_by_faces = None elif indexed == 'faces': self._vertices = None if verts is not None: self._vertices_indexed_by_faces = verts else: raise Exception("Invalid indexing mode. Accepts: None, 'faces'") if reset_normals: self.reset_normals()
Return True if this data set has vertex color information def has_vertex_color(self): """Return True if this data set has vertex color information""" for v in (self._vertex_colors, self._vertex_colors_indexed_by_faces, self._vertex_colors_indexed_by_edges): if v is not None: return True return False
Return True if this data set has face color information def has_face_color(self): """Return True if this data set has face color information""" for v in (self._face_colors, self._face_colors_indexed_by_faces, self._face_colors_indexed_by_edges): if v is not None: return True return False
Get face normals Parameters ---------- indexed : str | None If None, return an array (Nf, 3) of normal vectors for each face. If 'faces', then instead return an indexed array (Nf, 3, 3) (this is just the same array with each vector copied three times). Returns ------- normals : ndarray The normals. def get_face_normals(self, indexed=None): """Get face normals Parameters ---------- indexed : str | None If None, return an array (Nf, 3) of normal vectors for each face. If 'faces', then instead return an indexed array (Nf, 3, 3) (this is just the same array with each vector copied three times). Returns ------- normals : ndarray The normals. """ if self._face_normals is None: v = self.get_vertices(indexed='faces') self._face_normals = np.cross(v[:, 1] - v[:, 0], v[:, 2] - v[:, 0]) if indexed is None: return self._face_normals elif indexed == 'faces': if self._face_normals_indexed_by_faces is None: norms = np.empty((self._face_normals.shape[0], 3, 3), dtype=np.float32) norms[:] = self._face_normals[:, np.newaxis, :] self._face_normals_indexed_by_faces = norms return self._face_normals_indexed_by_faces else: raise Exception("Invalid indexing mode. Accepts: None, 'faces'")
Get vertex normals Parameters ---------- indexed : str | None If None, return an (N, 3) array of normal vectors with one entry per unique vertex in the mesh. If indexed is 'faces', then the array will contain three normal vectors per face (and some vertices may be repeated). Returns ------- normals : ndarray The normals. def get_vertex_normals(self, indexed=None): """Get vertex normals Parameters ---------- indexed : str | None If None, return an (N, 3) array of normal vectors with one entry per unique vertex in the mesh. If indexed is 'faces', then the array will contain three normal vectors per face (and some vertices may be repeated). Returns ------- normals : ndarray The normals. """ if self._vertex_normals is None: faceNorms = self.get_face_normals() vertFaces = self.get_vertex_faces() self._vertex_normals = np.empty(self._vertices.shape, dtype=np.float32) for vindex in xrange(self._vertices.shape[0]): faces = vertFaces[vindex] if len(faces) == 0: self._vertex_normals[vindex] = (0, 0, 0) continue norms = faceNorms[faces] # get all face normals norm = norms.sum(axis=0) # sum normals renorm = (norm**2).sum()**0.5 if renorm > 0: norm /= renorm self._vertex_normals[vindex] = norm if indexed is None: return self._vertex_normals elif indexed == 'faces': return self._vertex_normals[self.get_faces()] else: raise Exception("Invalid indexing mode. Accepts: None, 'faces'")
Get vertex colors Parameters ---------- indexed : str | None If None, return an array (Nv, 4) of vertex colors. If indexed=='faces', then instead return an indexed array (Nf, 3, 4). Returns ------- colors : ndarray The vertex colors. def get_vertex_colors(self, indexed=None): """Get vertex colors Parameters ---------- indexed : str | None If None, return an array (Nv, 4) of vertex colors. If indexed=='faces', then instead return an indexed array (Nf, 3, 4). Returns ------- colors : ndarray The vertex colors. """ if indexed is None: return self._vertex_colors elif indexed == 'faces': if self._vertex_colors_indexed_by_faces is None: self._vertex_colors_indexed_by_faces = \ self._vertex_colors[self.get_faces()] return self._vertex_colors_indexed_by_faces else: raise Exception("Invalid indexing mode. Accepts: None, 'faces'")
Set the vertex color array Parameters ---------- colors : array Array of colors. Must have shape (Nv, 4) (indexing by vertex) or shape (Nf, 3, 4) (vertices indexed by face). indexed : str | None Should be 'faces' if colors are indexed by faces. def set_vertex_colors(self, colors, indexed=None): """Set the vertex color array Parameters ---------- colors : array Array of colors. Must have shape (Nv, 4) (indexing by vertex) or shape (Nf, 3, 4) (vertices indexed by face). indexed : str | None Should be 'faces' if colors are indexed by faces. """ colors = _fix_colors(np.asarray(colors)) if indexed is None: if colors.ndim != 2: raise ValueError('colors must be 2D if indexed is None') if colors.shape[0] != self.n_vertices: raise ValueError('incorrect number of colors %s, expected %s' % (colors.shape[0], self.n_vertices)) self._vertex_colors = colors self._vertex_colors_indexed_by_faces = None elif indexed == 'faces': if colors.ndim != 3: raise ValueError('colors must be 3D if indexed is "faces"') if colors.shape[0] != self.n_faces: raise ValueError('incorrect number of faces') self._vertex_colors = None self._vertex_colors_indexed_by_faces = colors else: raise ValueError('indexed must be None or "faces"')
Get the face colors Parameters ---------- indexed : str | None If indexed is None, return (Nf, 4) array of face colors. If indexed=='faces', then instead return an indexed array (Nf, 3, 4) (note this is just the same array with each color repeated three times). Returns ------- colors : ndarray The colors. def get_face_colors(self, indexed=None): """Get the face colors Parameters ---------- indexed : str | None If indexed is None, return (Nf, 4) array of face colors. If indexed=='faces', then instead return an indexed array (Nf, 3, 4) (note this is just the same array with each color repeated three times). Returns ------- colors : ndarray The colors. """ if indexed is None: return self._face_colors elif indexed == 'faces': if (self._face_colors_indexed_by_faces is None and self._face_colors is not None): Nf = self._face_colors.shape[0] self._face_colors_indexed_by_faces = \ np.empty((Nf, 3, 4), dtype=self._face_colors.dtype) self._face_colors_indexed_by_faces[:] = \ self._face_colors.reshape(Nf, 1, 4) return self._face_colors_indexed_by_faces else: raise Exception("Invalid indexing mode. Accepts: None, 'faces'")
Set the face color array Parameters ---------- colors : array Array of colors. Must have shape (Nf, 4) (indexed by face), or shape (Nf, 3, 4) (face colors indexed by faces). indexed : str | None Should be 'faces' if colors are indexed by faces. def set_face_colors(self, colors, indexed=None): """Set the face color array Parameters ---------- colors : array Array of colors. Must have shape (Nf, 4) (indexed by face), or shape (Nf, 3, 4) (face colors indexed by faces). indexed : str | None Should be 'faces' if colors are indexed by faces. """ colors = _fix_colors(colors) if colors.shape[0] != self.n_faces: raise ValueError('incorrect number of colors %s, expected %s' % (colors.shape[0], self.n_faces)) if indexed is None: if colors.ndim != 2: raise ValueError('colors must be 2D if indexed is None') self._face_colors = colors self._face_colors_indexed_by_faces = None elif indexed == 'faces': if colors.ndim != 3: raise ValueError('colors must be 3D if indexed is "faces"') self._face_colors = None self._face_colors_indexed_by_faces = colors else: raise ValueError('indexed must be None or "faces"')
The number of faces in the mesh def n_faces(self): """The number of faces in the mesh""" if self._faces is not None: return self._faces.shape[0] elif self._vertices_indexed_by_faces is not None: return self._vertices_indexed_by_faces.shape[0]
List mapping each vertex index to a list of face indices that use it. def get_vertex_faces(self): """ List mapping each vertex index to a list of face indices that use it. """ if self._vertex_faces is None: self._vertex_faces = [[] for i in xrange(len(self.get_vertices()))] for i in xrange(self._faces.shape[0]): face = self._faces[i] for ind in face: self._vertex_faces[ind].append(i) return self._vertex_faces
Serialize this mesh to a string appropriate for disk storage Returns ------- state : dict The state. def save(self): """Serialize this mesh to a string appropriate for disk storage Returns ------- state : dict The state. """ import pickle if self._faces is not None: names = ['_vertices', '_faces'] else: names = ['_vertices_indexed_by_faces'] if self._vertex_colors is not None: names.append('_vertex_colors') elif self._vertex_colors_indexed_by_faces is not None: names.append('_vertex_colors_indexed_by_faces') if self._face_colors is not None: names.append('_face_colors') elif self._face_colors_indexed_by_faces is not None: names.append('_face_colors_indexed_by_faces') state = dict([(n, getattr(self, n)) for n in names]) return pickle.dumps(state)
Restore the state of a mesh previously saved using save() Parameters ---------- state : dict The previous state. def restore(self, state): """Restore the state of a mesh previously saved using save() Parameters ---------- state : dict The previous state. """ import pickle state = pickle.loads(state) for k in state: if isinstance(state[k], list): state[k] = np.array(state[k]) setattr(self, k, state[k])
A full implementation of Dave Green's "cubehelix" for Matplotlib. Based on the FORTRAN 77 code provided in D.A. Green, 2011, BASI, 39, 289. http://adsabs.harvard.edu/abs/2011arXiv1108.5083G User can adjust all parameters of the cubehelix algorithm. This enables much greater flexibility in choosing color maps, while always ensuring the color map scales in intensity from black to white. A few simple examples: Default color map settings produce the standard "cubehelix". Create color map in only blues by setting rot=0 and start=0. Create reverse (white to black) backwards through the rainbow once by setting rot=1 and reverse=True. Parameters ---------- start : scalar, optional Sets the starting position in the color space. 0=blue, 1=red, 2=green. Defaults to 0.5. rot : scalar, optional The number of rotations through the rainbow. Can be positive or negative, indicating direction of rainbow. Negative values correspond to Blue->Red direction. Defaults to -1.5 gamma : scalar, optional The gamma correction for intensity. Defaults to 1.0 reverse : boolean, optional Set to True to reverse the color map. Will go from black to white. Good for density plots where shade~density. Defaults to False nlev : scalar, optional Defines the number of discrete levels to render colors at. Defaults to 256. sat : scalar, optional The saturation intensity factor. Defaults to 1.2 NOTE: this was formerly known as "hue" parameter minSat : scalar, optional Sets the minimum-level saturation. Defaults to 1.2 maxSat : scalar, optional Sets the maximum-level saturation. Defaults to 1.2 startHue : scalar, optional Sets the starting color, ranging from [0, 360], as in D3 version by @mbostock NOTE: overrides values in start parameter endHue : scalar, optional Sets the ending color, ranging from [0, 360], as in D3 version by @mbostock NOTE: overrides values in rot parameter minLight : scalar, optional Sets the minimum lightness value. Defaults to 0. maxLight : scalar, optional Sets the maximum lightness value. Defaults to 1. Returns ------- data : ndarray, shape (N, 3) Control points. def cubehelix(start=0.5, rot=1, gamma=1.0, reverse=True, nlev=256., minSat=1.2, maxSat=1.2, minLight=0., maxLight=1., **kwargs): """ A full implementation of Dave Green's "cubehelix" for Matplotlib. Based on the FORTRAN 77 code provided in D.A. Green, 2011, BASI, 39, 289. http://adsabs.harvard.edu/abs/2011arXiv1108.5083G User can adjust all parameters of the cubehelix algorithm. This enables much greater flexibility in choosing color maps, while always ensuring the color map scales in intensity from black to white. A few simple examples: Default color map settings produce the standard "cubehelix". Create color map in only blues by setting rot=0 and start=0. Create reverse (white to black) backwards through the rainbow once by setting rot=1 and reverse=True. Parameters ---------- start : scalar, optional Sets the starting position in the color space. 0=blue, 1=red, 2=green. Defaults to 0.5. rot : scalar, optional The number of rotations through the rainbow. Can be positive or negative, indicating direction of rainbow. Negative values correspond to Blue->Red direction. Defaults to -1.5 gamma : scalar, optional The gamma correction for intensity. Defaults to 1.0 reverse : boolean, optional Set to True to reverse the color map. Will go from black to white. Good for density plots where shade~density. Defaults to False nlev : scalar, optional Defines the number of discrete levels to render colors at. Defaults to 256. sat : scalar, optional The saturation intensity factor. Defaults to 1.2 NOTE: this was formerly known as "hue" parameter minSat : scalar, optional Sets the minimum-level saturation. Defaults to 1.2 maxSat : scalar, optional Sets the maximum-level saturation. Defaults to 1.2 startHue : scalar, optional Sets the starting color, ranging from [0, 360], as in D3 version by @mbostock NOTE: overrides values in start parameter endHue : scalar, optional Sets the ending color, ranging from [0, 360], as in D3 version by @mbostock NOTE: overrides values in rot parameter minLight : scalar, optional Sets the minimum lightness value. Defaults to 0. maxLight : scalar, optional Sets the maximum lightness value. Defaults to 1. Returns ------- data : ndarray, shape (N, 3) Control points. """ # override start and rot if startHue and endHue are set if kwargs is not None: if 'startHue' in kwargs: start = (kwargs.get('startHue') / 360. - 1.) * 3. if 'endHue' in kwargs: rot = kwargs.get('endHue') / 360. - start / 3. - 1. if 'sat' in kwargs: minSat = kwargs.get('sat') maxSat = kwargs.get('sat') # set up the parameters fract = np.linspace(minLight, maxLight, nlev) angle = 2.0 * pi * (start / 3.0 + rot * fract + 1.) fract = fract**gamma satar = np.linspace(minSat, maxSat, nlev) amp = satar * fract * (1. - fract) / 2. # compute the RGB vectors according to main equations red = fract + amp * (-0.14861 * np.cos(angle) + 1.78277 * np.sin(angle)) grn = fract + amp * (-0.29227 * np.cos(angle) - 0.90649 * np.sin(angle)) blu = fract + amp * (1.97294 * np.cos(angle)) # find where RBB are outside the range [0,1], clip red[np.where((red > 1.))] = 1. grn[np.where((grn > 1.))] = 1. blu[np.where((blu > 1.))] = 1. red[np.where((red < 0.))] = 0. grn[np.where((grn < 0.))] = 0. blu[np.where((blu < 0.))] = 0. # optional color reverse if reverse is True: red = red[::-1] blu = blu[::-1] grn = grn[::-1] return np.array((red, grn, blu)).T
Convert matplotlib color code to hex color code def color_to_hex(color): """Convert matplotlib color code to hex color code""" if color is None or colorConverter.to_rgba(color)[3] == 0: return 'none' else: rgb = colorConverter.to_rgb(color) return '#{0:02X}{1:02X}{2:02X}'.format(*(int(255 * c) for c in rgb))
Convert a many-to-one mapping to a one-to-one mapping def _many_to_one(input_dict): """Convert a many-to-one mapping to a one-to-one mapping""" return dict((key, val) for keys, val in input_dict.items() for key in keys)
Get an SVG dash array for the given matplotlib linestyle Parameters ---------- obj : matplotlib object The matplotlib line or path object, which must have a get_linestyle() method which returns a valid matplotlib line code Returns ------- dasharray : string The HTML/SVG dasharray code associated with the object. def get_dasharray(obj): """Get an SVG dash array for the given matplotlib linestyle Parameters ---------- obj : matplotlib object The matplotlib line or path object, which must have a get_linestyle() method which returns a valid matplotlib line code Returns ------- dasharray : string The HTML/SVG dasharray code associated with the object. """ if obj.__dict__.get('_dashSeq', None) is not None: return ','.join(map(str, obj._dashSeq)) else: ls = obj.get_linestyle() dasharray = LINESTYLES.get(ls, 'not found') if dasharray == 'not found': warnings.warn("line style '{0}' not understood: " "defaulting to solid line.".format(ls)) dasharray = LINESTYLES['solid'] return dasharray
Construct the vertices and SVG codes for the path Parameters ---------- path : matplotlib.Path object transform : matplotlib transform (optional) if specified, the path will be transformed before computing the output. Returns ------- vertices : array The shape (M, 2) array of vertices of the Path. Note that some Path codes require multiple vertices, so the length of these vertices may be longer than the list of path codes. path_codes : list A length N list of single-character path codes, N <= M. Each code is a single character, in ['L','M','S','C','Z']. See the standard SVG path specification for a description of these. def SVG_path(path, transform=None, simplify=False): """Construct the vertices and SVG codes for the path Parameters ---------- path : matplotlib.Path object transform : matplotlib transform (optional) if specified, the path will be transformed before computing the output. Returns ------- vertices : array The shape (M, 2) array of vertices of the Path. Note that some Path codes require multiple vertices, so the length of these vertices may be longer than the list of path codes. path_codes : list A length N list of single-character path codes, N <= M. Each code is a single character, in ['L','M','S','C','Z']. See the standard SVG path specification for a description of these. """ if transform is not None: path = path.transformed(transform) vc_tuples = [(vertices if path_code != Path.CLOSEPOLY else [], PATH_DICT[path_code]) for (vertices, path_code) in path.iter_segments(simplify=simplify)] if not vc_tuples: # empty path is a special case return np.zeros((0, 2)), [] else: vertices, codes = zip(*vc_tuples) vertices = np.array(list(itertools.chain(*vertices))).reshape(-1, 2) return vertices, list(codes)
Get the style dictionary for matplotlib path objects def get_path_style(path, fill=True): """Get the style dictionary for matplotlib path objects""" style = {} style['alpha'] = path.get_alpha() if style['alpha'] is None: style['alpha'] = 1 style['edgecolor'] = color_to_hex(path.get_edgecolor()) if fill: style['facecolor'] = color_to_hex(path.get_facecolor()) else: style['facecolor'] = 'none' style['edgewidth'] = path.get_linewidth() style['dasharray'] = get_dasharray(path) style['zorder'] = path.get_zorder() return style
Get the style dictionary for matplotlib line objects def get_line_style(line): """Get the style dictionary for matplotlib line objects""" style = {} style['alpha'] = line.get_alpha() if style['alpha'] is None: style['alpha'] = 1 style['color'] = color_to_hex(line.get_color()) style['linewidth'] = line.get_linewidth() style['dasharray'] = get_dasharray(line) style['zorder'] = line.get_zorder() return style
Get the style dictionary for matplotlib marker objects def get_marker_style(line): """Get the style dictionary for matplotlib marker objects""" style = {} style['alpha'] = line.get_alpha() if style['alpha'] is None: style['alpha'] = 1 style['facecolor'] = color_to_hex(line.get_markerfacecolor()) style['edgecolor'] = color_to_hex(line.get_markeredgecolor()) style['edgewidth'] = line.get_markeredgewidth() style['marker'] = line.get_marker() markerstyle = MarkerStyle(line.get_marker()) markersize = line.get_markersize() markertransform = (markerstyle.get_transform() + Affine2D().scale(markersize, -markersize)) style['markerpath'] = SVG_path(markerstyle.get_path(), markertransform) style['markersize'] = markersize style['zorder'] = line.get_zorder() return style
Return the text style dict for a text instance def get_text_style(text): """Return the text style dict for a text instance""" style = {} style['alpha'] = text.get_alpha() if style['alpha'] is None: style['alpha'] = 1 style['fontsize'] = text.get_size() style['color'] = color_to_hex(text.get_color()) style['halign'] = text.get_horizontalalignment() # left, center, right style['valign'] = text.get_verticalalignment() # baseline, center, top style['malign'] = text._multialignment # text alignment when '\n' in text style['rotation'] = text.get_rotation() style['zorder'] = text.get_zorder() return style
Return the property dictionary for a matplotlib.Axis instance def get_axis_properties(axis): """Return the property dictionary for a matplotlib.Axis instance""" props = {} label1On = axis._major_tick_kw.get('label1On', True) if isinstance(axis, matplotlib.axis.XAxis): if label1On: props['position'] = "bottom" else: props['position'] = "top" elif isinstance(axis, matplotlib.axis.YAxis): if label1On: props['position'] = "left" else: props['position'] = "right" else: raise ValueError("{0} should be an Axis instance".format(axis)) # Use tick values if appropriate locator = axis.get_major_locator() props['nticks'] = len(locator()) if isinstance(locator, ticker.FixedLocator): props['tickvalues'] = list(locator()) else: props['tickvalues'] = None # Find tick formats formatter = axis.get_major_formatter() if isinstance(formatter, ticker.NullFormatter): props['tickformat'] = "" elif isinstance(formatter, ticker.FixedFormatter): props['tickformat'] = list(formatter.seq) elif not any(label.get_visible() for label in axis.get_ticklabels()): props['tickformat'] = "" else: props['tickformat'] = None # Get axis scale props['scale'] = axis.get_scale() # Get major tick label size (assumes that's all we really care about!) labels = axis.get_ticklabels() if labels: props['fontsize'] = labels[0].get_fontsize() else: props['fontsize'] = None # Get associated grid props['grid'] = get_grid_style(axis) return props
Returns an iterator over all childen and nested children using obj's get_children() method if skipContainers is true, only childless objects are returned. def iter_all_children(obj, skipContainers=False): """ Returns an iterator over all childen and nested children using obj's get_children() method if skipContainers is true, only childless objects are returned. """ if hasattr(obj, 'get_children') and len(obj.get_children()) > 0: for child in obj.get_children(): if not skipContainers: yield child # could use `yield from` in python 3... for grandchild in iter_all_children(child, skipContainers): yield grandchild else: yield obj