cbct / pre /code /geometry.py
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"""Geometry helpers: signed distance fields, point sampling, marching cubes."""
import numpy as np
from scipy import ndimage as ndi
def sdf_from_mask(mask, spacing=(1.0, 1.0, 1.0)):
"""Signed distance field in mm. Negative inside the mask, positive outside, 0 on surface.
mask: bool/0-1 array [x,y,z]; spacing: voxel size per axis (mm)."""
mask = mask.astype(bool)
spacing = tuple(float(s) for s in spacing)
if not mask.any():
# no structure -> large positive distance everywhere
return np.full(mask.shape, 10.0, dtype=np.float32)
if mask.all():
return np.full(mask.shape, -10.0, dtype=np.float32)
out = ndi.distance_transform_edt(~mask, sampling=spacing)
inn = ndi.distance_transform_edt(mask, sampling=spacing)
sdf = out - inn
return sdf.astype(np.float32)
def normals_from_sdf(sdf, spacing=(1.0, 1.0, 1.0)):
"""Unit gradient of the SDF (surface normals), [x,y,z,3]."""
gx, gy, gz = np.gradient(sdf, spacing[0], spacing[1], spacing[2])
g = np.stack([gx, gy, gz], axis=-1)
n = np.linalg.norm(g, axis=-1, keepdims=True)
n = np.clip(n, 1e-6, None)
return (g / n).astype(np.float32)
def sample_surface_and_random(mask, spacing, n_points, near_ratio=0.6,
sigma_mm=0.6, rng=None):
"""Return query coordinates in *voxel* units within a ROI.
A fraction near the surface (jittered surface voxels) + the rest uniform random."""
rng = rng or np.random.default_rng()
shape = np.array(mask.shape)
n_near = int(n_points * near_ratio)
n_rand = n_points - n_near
# surface voxels: boundary between mask and background
mask = mask.astype(bool)
if mask.any():
eroded = ndi.binary_erosion(mask)
surf = mask & ~eroded
coords = np.argwhere(surf)
else:
coords = np.zeros((0, 3))
if len(coords) > 0:
idx = rng.integers(0, len(coords), size=n_near)
near = coords[idx].astype(np.float32)
sigma_vox = np.array(sigma_mm) / np.array(spacing)
near = near + rng.normal(0, 1, near.shape) * sigma_vox[None, :]
else:
near = rng.random((n_near, 3)) * (shape - 1)[None, :]
rand = rng.random((n_rand, 3)) * (shape - 1)[None, :]
pts = np.concatenate([near, rand], axis=0).astype(np.float32)
pts = np.clip(pts, 0, (shape - 1)[None, :])
return pts
def trilinear_sample(vol, pts):
"""Sample a scalar/vector volume at fractional voxel coords pts [N,3] -> [N,(C)].
vol: [x,y,z] or [x,y,z,C]. Pure-numpy trilinear interpolation."""
pts = np.asarray(pts, dtype=np.float32)
x, y, z = pts[:, 0], pts[:, 1], pts[:, 2]
sx, sy, sz = vol.shape[:3]
x0 = np.clip(np.floor(x).astype(int), 0, sx - 1); x1 = np.clip(x0 + 1, 0, sx - 1)
y0 = np.clip(np.floor(y).astype(int), 0, sy - 1); y1 = np.clip(y0 + 1, 0, sy - 1)
z0 = np.clip(np.floor(z).astype(int), 0, sz - 1); z1 = np.clip(z0 + 1, 0, sz - 1)
xd = (x - x0)[:, None] if vol.ndim == 4 else (x - x0)
yd = (y - y0)[:, None] if vol.ndim == 4 else (y - y0)
zd = (z - z0)[:, None] if vol.ndim == 4 else (z - z0)
def g(a, b, c):
return vol[a, b, c]
c00 = g(x0, y0, z0) * (1 - xd) + g(x1, y0, z0) * xd
c01 = g(x0, y0, z1) * (1 - xd) + g(x1, y0, z1) * xd
c10 = g(x0, y1, z0) * (1 - xd) + g(x1, y1, z0) * xd
c11 = g(x0, y1, z1) * (1 - xd) + g(x1, y1, z1) * xd
c0 = c00 * (1 - yd) + c10 * yd
c1 = c01 * (1 - yd) + c11 * yd
return c0 * (1 - zd) + c1 * zd
def canal_centerline(mask):
"""3D skeleton (centerline) of a binary canal mask -> bool array [x,y,z]."""
mask = mask.astype(bool)
if not mask.any():
return np.zeros_like(mask)
try:
from skimage.morphology import skeletonize
return skeletonize(mask).astype(bool)
except Exception:
try:
from skimage.morphology import skeletonize_3d
return skeletonize_3d(mask).astype(bool)
except Exception:
return np.zeros_like(mask)
def marching_cubes_to_mesh(sdf_grid, level=0.0, spacing=(1.0, 1.0, 1.0),
origin=(0.0, 0.0, 0.0), pad=False, watertight=False):
"""SDF grid -> trimesh.Trimesh in world (mm) coordinates. Returns None if empty.
pad : pad the grid with a positive border so the zero-level set never
touches the volume boundary -> MC produces a closed surface.
watertight : keep the largest connected component and fill holes.
"""
import trimesh
from skimage import measure
if pad:
bigval = float(abs(sdf_grid).max() + max(spacing))
sdf_grid = np.pad(sdf_grid, 1, mode="constant", constant_values=bigval)
origin = np.array(origin) - np.array(spacing) # shift to keep world coords
if sdf_grid.min() > level or sdf_grid.max() < level:
return None
try:
verts, faces, normals, _ = measure.marching_cubes(
sdf_grid, level=level, spacing=tuple(float(s) for s in spacing))
except Exception:
return None
verts = verts + np.array(origin)[None, :]
mesh = trimesh.Trimesh(vertices=verts, faces=faces, vertex_normals=normals,
process=True)
if watertight:
try:
comps = mesh.split(only_watertight=False)
if len(comps) > 1:
mesh = max(comps, key=lambda m: len(m.faces))
mesh.fill_holes()
mesh.remove_degenerate_faces()
mesh.remove_duplicate_faces()
mesh.fix_normals()
except Exception:
pass
return mesh