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+ ---
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+ license: cc-by-4.0
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+ task_categories:
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+ - tabular-classification
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+ - tabular-regression
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+ - feature-extraction
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+ - other
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+ language:
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+ - en
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+ tags:
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+ - cs2
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+ - counter-strike
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+ - esports
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+ - sports-analytics
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+ - competitive-gaming
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+ - machine-learning
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+ - elo
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+ - feature-engineering
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+ - win-prediction
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+ - sports-betting
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+ - tabular-data
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+ size_categories:
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+ - 10K<n<100K
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+ pretty_name: CounterQuant CS2 GoldLite
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+ ---
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+
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+ # CounterQuant CS2 GoldLite
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+
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+ **ML-ready feature tables for professional CS2 match outcome modelling — Elo ratings, team form, head-to-head records, and event context. No black boxes, no proprietary signals.**
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+
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+ > ⭐ If you use this dataset in research, a product, or any publication,
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+ > please **cite the author** (see [Citation](#citation) below).
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+
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+ GoldLite is the open, reproducible subset of CounterQuant's internal feature pipeline. It provides pre-computed, match-level features derived entirely from public match results and event metadata — no demo parsing required, no market data, no model outputs. Train your own win-prediction model on a decade of professional CS2.
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+
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+ Curated and maintained by **[Eimantas Kulbe (KEDevO)](https://counterquant.com)** as part of the **CounterQuant** esports intelligence platform.
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+
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+ ---
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+
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+ ## The CounterQuant Data Stack
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+
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+ GoldLite is the top public-facing tier of a four-layer architecture:
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+
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+ | Tier | Dataset | Contents | Status |
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+ |------|---------|----------|--------|
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+ | **Raw demos** | [CounterQuant CS2 Demos](https://huggingface.co/datasets/KEDevO/CounterQuant-CS2-Demos) | Raw `.dem` files | Live |
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+ | **Bronze** | [CounterQuant CS2 Bronze](https://huggingface.co/datasets/KEDevO/CounterQuant-CS2-Bronze) | Tick-level events: kills, damages, flashes, utility | Live, growing |
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+ | **Silver** | [CounterQuant CS2 Silver](https://huggingface.co/datasets/KEDevO/CounterQuant-CS2-Silver) | Match results, map scores, player stats, rosters | Staging for export |
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+ | **Gold Lite** ← *this dataset* | — | Elo, form, H2H, event context — ML features | Staging for export |
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+
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+ The full internal Gold layer (demo-derived features, market signals, 509-feature ML vectors) is proprietary and powers the CounterQuant prediction API. GoldLite is the public, reproducible subset of that pipeline.
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+
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+ ---
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+
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+ ## Dataset at a Glance
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+
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+ | Metric | Value |
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+ |--------|-------|
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+ | **Team Elo records in DB** | 45,502 (per team, per map pool) |
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+ | **Matches with features** | Growing — 2024 first public batch |
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+ | **Year range (planned)** | 2012 – 2024 (first release) |
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+ | **Feature count (GoldLite)** | ~50 pre-match features |
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+ | **Full pipeline feature count** | 509 (internal, not released) |
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+ | **Format** | Parquet (Snappy compression) |
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+ | **License** | CC BY 4.0 |
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+
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+ ---
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+
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+ ## Current State & Release Schedule
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+
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+ > **GoldLite is not yet published to HuggingFace as Parquet files.**
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+ > Elo ratings are computed and live in CounterQuant's database.
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+ > The pre-match feature export is in progress, with 2024 as the first public batch.
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+
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+ | Release | Coverage | Target Date | Notes |
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+ |---------|----------|-------------|-------|
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+ | **v1 — 2024** | Jan 2024 – Dec 2024 | Q3 2026 | First public release, alongside Silver |
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+ | **Backfill — 2012–2023** | 2012 – 2023 | Q4 2026 | Historical Elo + features |
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+ | **v2 — 2025** | 2025 | 2027 | 2-year delay policy |
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+ | **2026+** | 2026+ | 2028+ | 2-year delay minimum |
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+
82
+ ---
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+
84
+ ## What's in GoldLite
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+
86
+ GoldLite contains **pre-match features computed from historical match results** — the information that would be available to a predictor at kick-off. All features are constructed from public sources only.
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+
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+ ### Feature categories
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+
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+ | Category | Features | Source |
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+ |----------|----------|--------|
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+ | **Elo ratings** | Global team Elo, per-map Elo, Elo uncertainty, Elo differential | Computed from Silver match results |
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+ | **Recent form** | Win rate last 5/10/20 matches, map differential last 10, days since last match | Silver matches |
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+ | **Head-to-head** | All-time H2H record, last 12 months H2H, H2H on specific map | Silver matches |
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+ | **Map pool** | Team win rate per map (last 30 games), map familiarity score, most/least played maps | Silver maps |
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+ | **Event context** | Prize pool tier, LAN vs online, event stage (groups/playoffs/final), days to event end | Silver events |
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+ | **Roster stability** | Avg days together, roster change flag (last 30 days) | Silver rosters |
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+ | **Player aggregate** | Avg team rating last 20 maps, avg ADR last 20 maps, avg KAST last 20 maps | Silver player_stats |
99
+
100
+ ### What GoldLite does NOT include
101
+
102
+ | Excluded | Where it lives |
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+ |----------|---------------|
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+ | Demo-derived features (eco win rates, KAST, trade kills, utility efficiency) | Internal Gold (CounterQuant API) |
105
+ | Polymarket / betting market odds | Private, never released |
106
+ | XGBoost/LightGBM model output probabilities | Private (CounterQuant predictions) |
107
+ | 509-feature full ML vectors | Private (CounterQuant API) |
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+ | Live round-by-round probability updates | Private (CounterQuant live feed) |
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+ | Proprietary tactical embeddings | Private, never released |
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+
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+ If you need demo-derived features, use [Bronze](https://huggingface.co/datasets/KEDevO/CounterQuant-CS2-Bronze) and compute them yourself — that's exactly what CounterQuant does internally.
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+
113
+ ---
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+
115
+ ## Planned File Structure
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+
117
+ ```
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+ data/
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+ ├── team_elo/
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+ │ ├── team_elo_2024.parquet # Elo snapshot at each match played in 2024
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+ │ ├── team_elo_2012_2023.parquet # Historical backfill
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+ │ └── team_elo_current.parquet # Latest Elo per team per map (updated)
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+ ├── match_features/
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+ │ ├── match_features_2024.parquet # Pre-match feature vector per 2024 match
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+ │ └── match_features_2012_2023.parquet
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+ ├── player_rolling_stats/
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+ │ ├── player_rolling_2024.parquet # Rolling 5/10/20-match averages per player
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+ │ └── ...
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+ └── map_pool/
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+ ├── map_pool_stats_2024.parquet # Team win rates per map, as of each match
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+ └── ...
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+ ```
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+
134
+ ---
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+
136
+ ## Schema Reference
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+
138
+ ### `team_elo_YYYY.parquet`
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+
140
+ Elo rating for each team at the point of each match. One row per team per match.
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+
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+ | Column | Type | Description |
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+ |--------|------|-------------|
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+ | `match_id` | int64 | Match ID |
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+ | `team_id` | int64 | Team ID |
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+ | `team_name` | string | Team name (denormalized) |
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+ | `map_name` | string | `all` for global Elo; CS2 map name for map-specific Elo |
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+ | `elo_before` | float32 | Elo rating entering this match |
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+ | `elo_after` | float32 | Elo rating after this match |
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+ | `elo_change` | float32 | Delta (positive = won, negative = lost) |
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+ | `uncertainty` | float32 | Elo uncertainty / confidence interval |
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+ | `matches_played` | int32 | Total matches used to compute this rating |
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+ | `date` | date | Match date |
154
+
155
+ ---
156
+
157
+ ### `match_features_YYYY.parquet`
158
+
159
+ Pre-match feature snapshot. One row per match, all features computed from data available **before** kick-off. Safe for train/test split — no data leakage.
160
+
161
+ | Column | Type | Description |
162
+ |--------|------|-------------|
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+ | `match_id` | int64 | HLTV match ID |
164
+ | `date` | date | Match date |
165
+ | `tier` | int16 | Match tier (1/2/3) |
166
+ | `is_lan` | bool | LAN event |
167
+ | `prize_pool_usd` | int32 | Event prize pool in USD |
168
+ | `team1_id` | int64 | Team 1 ID |
169
+ | `team2_id` | int64 | Team 2 ID |
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+ | `team1_elo` | float32 | Global Elo entering this match |
171
+ | `team2_elo` | float32 | Global Elo entering this match |
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+ | `elo_diff` | float32 | team1_elo − team2_elo |
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+ | `team1_form_5` | float32 | Win rate last 5 matches |
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+ | `team2_form_5` | float32 | Win rate last 5 matches |
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+ | `team1_form_10` | float32 | Win rate last 10 matches |
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+ | `team2_form_10` | float32 | Win rate last 10 matches |
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+ | `team1_map_diff_10` | float32 | Map differential (maps won − lost) last 10 |
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+ | `team2_map_diff_10` | float32 | Map differential last 10 |
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+ | `h2h_team1_wins` | int16 | All-time H2H wins for team 1 |
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+ | `h2h_team2_wins` | int16 | All-time H2H wins for team 2 |
181
+ | `h2h_team1_wins_12m` | int16 | H2H wins last 12 months |
182
+ | `h2h_team2_wins_12m` | int16 | H2H wins last 12 months |
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+ | `team1_days_since_match` | int16 | Days since team 1's last match |
184
+ | `team2_days_since_match` | int16 | Days since team 2's last match |
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+ | `team1_avg_rating_20` | float32 | Avg team player rating last 20 maps |
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+ | `team2_avg_rating_20` | float32 | Avg team player rating last 20 maps |
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+ | `team1_avg_adr_20` | float32 | Avg team ADR last 20 maps |
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+ | `team2_avg_adr_20` | float32 | Avg team ADR last 20 maps |
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+ | `roster_change_team1_30d` | bool | Team 1 had a roster change in last 30 days |
190
+ | `roster_change_team2_30d` | bool | Team 2 had a roster change in last 30 days |
191
+ | `team1_won` | bool | **Label** — did team 1 win? (null = match not completed) |
192
+
193
+ ---
194
+
195
+ ### `player_rolling_YYYY.parquet`
196
+
197
+ Rolling player performance windows, computed at each match. Useful for player-level predictions and ranking models.
198
+
199
+ | Column | Type | Description |
200
+ |--------|------|-------------|
201
+ | `match_id` | int64 | Match ID |
202
+ | `player_id` | int64 | Player ID |
203
+ | `player_ign` | string | IGN |
204
+ | `team_id` | int64 | Team ID at this match |
205
+ | `maps_played_total` | int16 | Career maps played at this point |
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+ | `rolling_kills_5` | float32 | Avg kills per map last 5 maps |
207
+ | `rolling_kills_10` | float32 | Avg kills per map last 10 maps |
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+ | `rolling_adr_10` | float32 | Avg ADR last 10 maps |
209
+ | `rolling_adr_20` | float32 | Avg ADR last 20 maps |
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+ | `rolling_kast_10` | float32 | Avg KAST last 10 maps |
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+ | `rolling_rating_20` | float32 | Avg HLTV Rating 2.0 last 20 maps |
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+ | `rating_trend_10` | float32 | Linear slope of rating over last 10 maps (form direction) |
213
+ | `days_since_last_match` | int16 | Days since player's last match |
214
+
215
+ ---
216
+
217
+ ### `map_pool_stats_YYYY.parquet`
218
+
219
+ Team win rates per map, computed at each match date (so you can join to match_features for map-specific models).
220
+
221
+ | Column | Type | Description |
222
+ |--------|------|-------------|
223
+ | `as_of_match_id` | int64 | The match this snapshot was computed for |
224
+ | `as_of_date` | date | Date of the snapshot |
225
+ | `team_id` | int64 | Team ID |
226
+ | `map_name` | string | CS2 map name |
227
+ | `maps_played` | int16 | Maps played on this map (last 2 years) |
228
+ | `maps_won` | int16 | Maps won |
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+ | `win_rate` | float32 | Win rate (0–1) |
230
+ | `maps_played_tier1` | int16 | Maps played at Tier 1 only |
231
+ | `win_rate_tier1` | float32 | Win rate at Tier 1 |
232
+
233
+ ---
234
+
235
+ ## Quick Start (Preview)
236
+
237
+ Once 2024 data is published:
238
+
239
+ ```python
240
+ import polars as pl
241
+ from huggingface_hub import hf_hub_download
242
+
243
+ # Download pre-match features for 2024
244
+ path = hf_hub_download(
245
+ repo_id="KEDevO/CounterQuant-CS2-GoldLite",
246
+ repo_type="dataset",
247
+ filename="data/match_features/match_features_2024.parquet",
248
+ )
249
+ df = pl.read_parquet(path)
250
+
251
+ # Drop rows with incomplete data (ongoing / no-result matches)
252
+ df = df.filter(pl.col("team1_won").is_not_null())
253
+
254
+ X = df.drop(["match_id", "date", "team1_id", "team2_id", "team1_won"])
255
+ y = df["team1_won"].cast(pl.Int8)
256
+ print(f"Training samples: {len(X)}, Features: {X.width}")
257
+ ```
258
+
259
+ ```python
260
+ from sklearn.model_selection import train_test_split
261
+ from xgboost import XGBClassifier
262
+ from sklearn.metrics import brier_score_loss, roc_auc_score
263
+
264
+ X_train, X_test, y_train, y_test = train_test_split(
265
+ X.to_pandas(), y.to_pandas(),
266
+ test_size=0.2, shuffle=False # time-ordered split
267
+ )
268
+
269
+ model = XGBClassifier(
270
+ n_estimators=300,
271
+ max_depth=5,
272
+ learning_rate=0.05,
273
+ subsample=0.8,
274
+ colsample_bytree=0.8,
275
+ use_label_encoder=False,
276
+ eval_metric="logloss",
277
+ )
278
+ model.fit(X_train, y_train)
279
+
280
+ probs = model.predict_proba(X_test)[:, 1]
281
+ print(f"Brier score: {brier_score_loss(y_test, probs):.4f}") # target ≤ 0.21
282
+ print(f"AUC-ROC: {roc_auc_score(y_test, probs):.4f}") # target ≥ 0.67
283
+ ```
284
+
285
+ ```python
286
+ # Plot team Elo history
287
+ import polars as pl
288
+ import matplotlib.pyplot as plt
289
+
290
+ elo = pl.read_parquet("data/team_elo/team_elo_2024.parquet")
291
+ team = elo.filter((pl.col("team_name") == "NAVI") & (pl.col("map_name") == "all"))
292
+
293
+ plt.plot(team["date"].to_list(), team["elo_before"].to_list())
294
+ plt.title("NAVI Global Elo — 2024")
295
+ plt.xlabel("Date")
296
+ plt.ylabel("Elo")
297
+ plt.show()
298
+ ```
299
+
300
+ ---
301
+
302
+ ## Methodology Notes
303
+
304
+ ### Elo model
305
+ The Elo ratings in GoldLite are computed using a custom variant of the standard Elo formula:
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+
307
+ - **K-factor**: Variable by tier (T1 = 32, T2 = 24, T3 = 20) and match format (bo5 weighted higher)
308
+ - **Map-specific Elo**: Separate rating maintained per CS2 map (de_mirage, de_dust2, etc.)
309
+ - **Initial Elo**: All teams start at 1500. Teams with fewer than 10 matches have higher uncertainty.
310
+ - **Update frequency**: Recomputed from all historical results on demand.
311
+
312
+ The full GoldLite Elo model is a **baseline** — it does not incorporate demo-derived features, player-level signals, or market information. It is calibrated to be reproducible and interpretable, not to maximize prediction accuracy.
313
+
314
+ CounterQuant's production model (internal, not released) additionally incorporates 509 features including economy statistics, KAST, utility efficiency, and market-implied probabilities.
315
+
316
+ ### No data leakage guarantee
317
+ All features in `match_features_YYYY.parquet` are constructed from data available strictly **before** the match date. The `team1_won` column is the label — it is derived from the match result after the fact. There are no post-match statistics in the feature columns.
318
+
319
+ ---
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+
321
+ ## Prediction Targets & Baselines
322
+
323
+ | Model | Target | GoldLite Baseline | Production Target |
324
+ |-------|--------|------------------|-------------------|
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+ | Match outcome | team1_won (binary) | Brier ≤ 0.22 | Brier ≤ 0.21 |
326
+ | — | — | AUC-ROC ≥ 0.65 | AUC-ROC ≥ 0.67 |
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+ | Map outcome | map winner (binary) | Brier ≤ 0.24 | TBD |
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+
329
+ A random classifier scores Brier = 0.25. An Elo-only model should reach approximately 0.228. The GoldLite feature set adds form, H2H, and event context on top of Elo and should reach around 0.22.
330
+
331
+ ---
332
+
333
+ ## Related Datasets
334
+
335
+ | Dataset | Contents | Relationship |
336
+ |---------|----------|--------------|
337
+ | [CounterQuant CS2 Demos](https://huggingface.co/datasets/KEDevO/CounterQuant-CS2-Demos) | Raw `.dem` files | Source layer |
338
+ | [CounterQuant CS2 Bronze](https://huggingface.co/datasets/KEDevO/CounterQuant-CS2-Bronze) | Tick-level events: kills, damages, flashes, utility | Compute demo-derived features to extend GoldLite |
339
+ | [CounterQuant CS2 Silver](https://huggingface.co/datasets/KEDevO/CounterQuant-CS2-Silver) | Match results, map scores, player stats | GoldLite is derived from Silver — join on `match_id` |
340
+ | [CounterQuant Platform](https://counterquant.com) | Live analytics, predictions, API | Production system built on the full 509-feature pipeline |
341
+ | [CounterQuant API](https://counterquant.com/api/docs/) | REST API access | Access to live predictions and extended features |
342
+
343
+ ---
344
+
345
+ ## Data Release Policy
346
+
347
+ | Layer | Public? | Timeline |
348
+ |-------|---------|----------|
349
+ | **GoldLite 2024** (Elo + form + H2H + event) | ✅ CC BY 4.0 | Q3 2026 |
350
+ | **GoldLite 2012–2023** (backfill) | ✅ CC BY 4.0 | Q4 2026 |
351
+ | **GoldLite 2025** | ✅ CC BY 4.0 | 2027 (2-year delay) |
352
+ | Demo-derived features (eco, KAST, utility) | ❌ Private | CounterQuant API only |
353
+ | Full 509-feature vectors | ❌ Private | CounterQuant API only |
354
+ | Polymarket / market odds | ❌ Private | Never released |
355
+ | Model output probabilities | ❌ Private | CounterQuant API only |
356
+
357
+ ---
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+
359
+ ## Citation
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+
361
+ If you use this dataset in research, analytics products, or publications, please cite:
362
+
363
+ ### BibTeX
364
+
365
+ ```bibtex
366
+ @dataset{kulbe2026counterquantgoldlite,
367
+ author = {Eimantas Kulbe},
368
+ title = {CounterQuant CS2 GoldLite: ML-Ready Match Features for Professional CS2},
369
+ year = {2026},
370
+ publisher = {Hugging Face},
371
+ url = {https://huggingface.co/datasets/KEDevO/CounterQuant-CS2-GoldLite},
372
+ note = {Pre-match Elo ratings, team form, head-to-head records, and event
373
+ context features for professional CS2 match outcome modelling.
374
+ Covers 2012--2024 (first release). 2-year delay for recent data.}
375
+ }
376
+ ```
377
+
378
+ ### APA
379
+
380
+ Kulbe, E. (2026). *CounterQuant CS2 GoldLite: ML-Ready Match Features for Professional CS2* [Dataset]. Hugging Face. https://huggingface.co/datasets/KEDevO/CounterQuant-CS2-GoldLite
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+
382
+ ### Acknowledgement (for papers/articles)
383
+
384
+ > Pre-match features and Elo ratings sourced from *CounterQuant CS2 GoldLite* (Kulbe, 2026), available at https://huggingface.co/datasets/KEDevO/CounterQuant-CS2-GoldLite under CC BY 4.0.
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+
386
+ ---
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+
388
+ ## License
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+
390
+ **Creative Commons Attribution 4.0 International (CC BY 4.0)**
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+
392
+ You are free to:
393
+ - **Share** — copy and redistribute the material in any medium or format
394
+ - **Adapt** — remix, transform, and build upon the material for any purpose, including commercial
395
+
396
+ Under the condition that you **give appropriate credit** to **Eimantas Kulbe** and link back to this dataset.
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+
398
+ Full license text: https://creativecommons.org/licenses/by/4.0/
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+
400
+ ---
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+
402
+ *Dataset maintained by [Eimantas Kulbe](https://counterquant.com). For questions, issues, or collaboration: open a discussion on this dataset page or reach out via [CounterQuant](https://counterquant.com).*