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import { TestResultError, TestSession, Logger } from '@web/test-runner-core'; import { gray, green, red } from 'nanocolors'; import * as diff from 'diff'; import { getFailedOnBrowsers } from './utils/getFailedOnBrowsers.js'; import { getFlattenedTestResults } from './utils/getFlattenedTestResults.js'; function render...
modernweb-dev/web/packages/test-runner/src/reporter/reportTestsErrors.ts/0
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#!/usr/bin/env node const { readdirSync, existsSync, readFileSync, writeFileSync } = require('fs'); const getDirectories = source => readdirSync(source, { withFileTypes: true }) .filter(pathMeta => pathMeta.isDirectory()) .map(pathMeta => pathMeta.name); function readPackageJsonDeps(filePath) { if (exists...
modernweb-dev/web/scripts/lint-versions.js/0
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<svg xmlns="http://www.w3.org/2000/svg" height="480" width="640" viewBox="0 0 640 480"> <g fill-rule="evenodd" stroke-width="1pt"> <path fill="#d52b1e" d="M0 0h640v480H0z"/> <g fill="#fff"> <path d="M170 194.997h299.996v89.997H170z"/> <path d="M275 89.997h89.996v299.996H275z"/> </g> </g> </s...
odota/web/public/assets/images/flags/ch.svg/0
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<svg xmlns="http://www.w3.org/2000/svg" height="480" width="640" viewBox="0 0 640 480"> <path fill="#c60c30" d="M0 0h640.1v480H0z"/> <path fill="#fff" d="M205.714 0h68.57v480h-68.57z"/> <path fill="#fff" d="M0 205.714h640.1v68.57H0z"/> </svg>
odota/web/public/assets/images/flags/dk.svg/0
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<svg xmlns="http://www.w3.org/2000/svg" height="480" width="640" viewBox="0 0 640 480"> <defs> <clipPath id="a"> <path fill-opacity=".67" d="M-78.015 32h640v480h-640z"/> </clipPath> </defs> <g fill-rule="evenodd" clip-path="url(#a)" transform="translate(78.02 -32)" stroke-width="0"> <path fill="...
odota/web/public/assets/images/flags/fo.svg/0
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<svg xmlns="http://www.w3.org/2000/svg" height="480" width="640" viewBox="0 0 640 480"> <defs> <clipPath id="a"> <path fill-opacity=".67" d="M0-48h640v480H0z"/> </clipPath> </defs> <g fill-rule="evenodd" clip-path="url(#a)" transform="translate(0 48)" stroke-width="1pt"> <path fill="red" d="M0-1...
odota/web/public/assets/images/flags/gm.svg/0
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<svg xmlns="http://www.w3.org/2000/svg" height="480" width="640" viewBox="0 0 640 480"> <g fill-rule="evenodd" stroke-width="1pt"> <path fill="#e70011" d="M0 0h639.958v248.947H0z"/> <path fill="#fff" d="M0 240h639.958v240H0z"/> </g> </svg>
odota/web/public/assets/images/flags/id.svg/0
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244
<svg xmlns="http://www.w3.org/2000/svg" height="480" width="640" viewBox="0 0 640 480"> <g fill-rule="evenodd" transform="matrix(.64143 0 0 .96773 0 0)" stroke-width="1pt"> <rect transform="matrix(.93865 0 0 .69686 0 0)" rx="0" ry="0" width="1063" height="708.66" fill="#007308"/> <rect transform="matrix(.9386...
odota/web/public/assets/images/flags/lt.svg/0
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<svg xmlns="http://www.w3.org/2000/svg" height="480" width="640" viewBox="0 0 640 480"> <defs> <clipPath id="a"> <path fill-opacity=".67" d="M-53.421 0h682.67v512h-682.67z"/> </clipPath> </defs> <g clip-path="url(#a)" transform="translate(50.082) scale(.9375)"> <g fill-rule="evenodd" stroke-widt...
odota/web/public/assets/images/flags/se.svg/0
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246
<svg xmlns="http://www.w3.org/2000/svg" height="480" width="640" viewBox="0 0 640 480"> <defs> <clipPath id="a"> <path fill-opacity=".67" d="M0 0h682.67v512H0z"/> </clipPath> </defs> <g fill-rule="evenodd" clip-path="url(#a)" transform="scale(.9375)" stroke-width="1pt"> <path fill="#de2110" d="M...
odota/web/public/assets/images/flags/tw.svg/0
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247
<svg xmlns="http://www.w3.org/2000/svg" height="480" width="640" viewBox="0 0 640 480"> <g fill-rule="evenodd" stroke-width="1pt"> <path fill="#fff" d="M0-.001h640v480H0z"/> <path fill="#00267f" d="M0-.001h213.337v480H0z"/> <path fill="#f31830" d="M426.662-.001H640v480H426.662z"/> </g> </svg>
odota/web/public/assets/images/flags/wf.svg/0
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import { isRadiant, } from '../utility'; export default function transformPlayerMatches(fields) { return (response) => { // Check if player match parameters have an included account id, and add an extra variable which specifies if that player id is in the same team if (fields.included_account_id && !Array....
odota/web/src/actions/transformPlayerMatches.js/0
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import Api from './Api'; export default Api;
odota/web/src/components/Api/index.js/0
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/* eslint-disable import/no-dynamic-require,global-require */ import React from 'react'; import PropTypes from 'prop-types'; import { connect } from 'react-redux'; import Helmet from 'react-helmet'; import styled from 'styled-components'; import { sum, abbreviateNumber, getOrdinal, rankTierToString, } from '../...
odota/web/src/components/Distributions/index.jsx/0
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/* export default function redrawGraphs(rows, field, yAxis) { const hasSum = rows[0] && rows[0].sum; const hasAvg = rows[0] && rows[0].avg; c3.generate({ bindto: '#donut', data: { type: 'donut', columns: hasSum ? rows.map(row => [row[field], row.sum]) : [], empty: { label: { text: string...
odota/web/src/components/Explorer/redrawGraphs.js/0
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import React from 'react'; import PropTypes from 'prop-types'; import { Tooltip } from '@material-ui/core'; import { Link } from 'react-router-dom'; import { connect } from 'react-redux'; import RaisedButton from 'material-ui/RaisedButton'; import { StyledDiv, TwoLineDiv } from './Styled'; const Heading = ({ title =...
odota/web/src/components/Heading/Heading.jsx/0
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import React from 'react'; import { string, shape, func, bool, arrayOf, number } from 'prop-types'; import { connect } from 'react-redux'; import { getHeroDurations } from '../../actions'; import { HistogramGraph } from '../Visualizations'; import DurationsSkeleton from '../Skeletons/DurationsSkeleton'; class Duration...
odota/web/src/components/Hero/Durations.jsx/0
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254
import React from 'react'; import styled from 'styled-components'; import { connect } from 'react-redux'; import { IconOpenSource, IconStatsBars, IconWand } from '../Icons'; import constants from '../constants'; import { HomePageProps } from './Home'; const StyledDiv = styled.div` margin: 50px auto 0; text-align:...
odota/web/src/components/Home/Why.tsx/0
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255
import React from 'react'; export default props => ( <svg {...props} viewBox="0 0 300 300"> <circle cx="150" cy="150" r="130" stroke="black" strokeWidth="40" /> </svg> );
odota/web/src/components/Icons/Dot.jsx/0
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256
import React from 'react'; export default props => ( <svg {...props} viewBox="0 0 300 300"> <rect x="138" y="116.5" transform="matrix(0.7071 0.7071 -0.7071 0.7071 145.5402 -72.8379)" width="45.5" height="45.5" /> <rect x="52.3" y="141.6" transform="matrix(0.7071 0.7071 -0.7071 0.7071 181.0483 12.848)" width=...
odota/web/src/components/Icons/Wand.jsx/0
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import React from 'react'; import { connect } from 'react-redux'; import PropTypes from 'prop-types'; import Heading from '../../Heading'; import Heatmap from '../../Heatmap'; import Table from '../../Table'; import { unpackPositionData } from '../../../utility'; import mcs from '../matchColumns'; import { StyledFlexCo...
odota/web/src/components/Match/Laning/index.jsx/0
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import React from 'react'; import PropTypes from 'prop-types'; import styled from 'styled-components'; import { gameCoordToUV, getWardSize } from '../../../utility'; import DotaMap from '../../DotaMap'; import constants from '../../constants'; const hoverMapStyle = { height: 300, position: 'absolute', bottom: '2...
odota/web/src/components/Match/Vision/LogHover.jsx/0
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259
export { default } from './PiePercent';
odota/web/src/components/PiePercent/index.js/0
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260
import React from 'react'; import PropTypes from 'prop-types'; import { connect } from 'react-redux'; import { getPlayerItems } from '../../../../actions'; import Table from '../../../Table'; import Container from '../../../Container'; import playerItemsColumns from './playerItemsColumns'; const Items = ({ data, e...
odota/web/src/components/Player/Pages/Items/Items.jsx/0
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import React from 'react'; import styled from 'styled-components'; import { connect } from 'react-redux'; import { shape } from 'prop-types'; import { formatTemplateToString } from '../../../../utility'; const fastPlurality = (val, singular, plural) => (val === 1 ? singular : plural); const formatDurationString = (se...
odota/web/src/components/Player/Pages/Totals/Card.jsx/0
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262
import React from 'react'; import PropTypes from 'prop-types'; import { connect } from 'react-redux'; import Helmet from 'react-helmet'; import CircularProgress from 'material-ui/CircularProgress'; import RaisedButton from 'material-ui/RaisedButton'; import TextField from 'material-ui/TextField'; import { postRequest }...
odota/web/src/components/Request/Request.jsx/0
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263
export { default } from './TabbedContent';
odota/web/src/components/TabbedContent/index.js/0
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264
import React from 'react'; import heroes from 'dotaconstants/build/heroes.json'; import { transformations, displayHeroId, subTextStyle, getTeamLogoUrl } from '../../utility'; import { TableLink } from '../Table'; import constants from '../constants'; import { TableRow, TableImage } from './TeamStyled'; import proPlayer...
odota/web/src/components/Team/teamDataColumns.jsx/0
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import React from 'react'; import PropTypes from 'prop-types'; import { connect } from 'react-redux'; import { KDAContainer, TitleContainer, KDAPercentContainer } from './Styled'; import constants from '../../constants'; const KDA = ({ kills, deaths, assists, strings, }) => { const kdaSum = kills + deaths + assist...
odota/web/src/components/Visualizations/Table/KDA.jsx/0
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266
{ "yes": "tak", "no": "nie", "abbr_thousand": " tys.", "abbr_million": "mln", "abbr_billion": "mld", "abbr_trillion": "tln", "abbr_quadrillion": "kln", "abbr_not_available": "Niedostępne", "abbr_pick": "P", "abbr_win": "W", "abbr_number": "Nr.", "analysis_eff": "Skuteczność na linii", "analysi...
odota/web/src/lang/pl-PL.json/0
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267
export default (type, initialData) => (state = { loading: true, data: initialData || [], }, action) => { switch (action.type) { case `REQUEST/${type}`: return { ...state, loading: true, }; case `OK/${type}`: return { ...state, loading: false, data:...
odota/web/src/reducers/reducer.js/0
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268
{ "scenarios": { "itemCost": 1400, "timings": [ 450, 600, 720, 900, 1200, 1500, 1800 ], "gameDurationBucket": [ 900, 1800, 2700, 3600, 5400 ], "teamScenariosQueryParams": [ "pos_chat_1min", "neg_chat_1min", "courier_kill", "first_blood" ] }, "banner": nul...
odota/web/testcafe/cachedAjax/metadata_.json/0
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269
{ "obs": { "68": { "130": 3, "132": 4 }, "72": { "114": 4 }, "74": { "98": 1, "114": 1, "118": 1, "152": 1, "156": 2 }, "76": { "80": 2, "82": 1, "97": 1, "98": 1, "100": 1, "102": 2, "114": 1, "126": 1, "128": 2, "130": 1, "144": 1, "148": 5, ...
odota/web/testcafe/cachedAjax/players_101695162_wardmap_.json/0
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270
[ { "match_id": "4107465989", "start_time": "1536430481", "hero_id": "53", "score": "38242" }, { "match_id": "4108053928", "start_time": "1536464340", "hero_id": "56", "score": "38068" }, { "match_id": "4098859341", "start_time": "1536008072", "hero_id": "56", "score": "37792" }, { "mat...
odota/web/testcafe/cachedAjax/records_tower_damage_.json/0
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FROM golang:latest RUN rm /bin/sh && ln -s /bin/bash /bin/sh && \ echo 'debconf debconf/frontend select Noninteractive' | debconf-set-selections # Node ENV NVM_DIR /usr/local/nvm ENV NODE_VERSION 16.13.2 RUN mkdir -p $NVM_DIR && \ curl --silent -o- https://raw.githubusercontent.com/nvm-sh/nvm/v0.35.3/install...
openmultiplayer/web/Dockerfile/0
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272
package server import ( "testing" "github.com/pkg/errors" "github.com/stretchr/testify/assert" ) func TestAddressFromString(t *testing.T) { type args struct { address string } tests := []struct { name string args args wanrAddr string wantErrs []string }{ {"valid", args{"192.168.1.2"}, "sam...
openmultiplayer/web/app/resources/server/address_test.go/0
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package scraper import ( "context" "sync" "time" "github.com/openmultiplayer/web/app/resources/server" "github.com/openmultiplayer/web/app/services/queryer" ) var _ Scraper = &PooledScraper{} type PooledScraper struct { Q queryer.Queryer } func NewPooledScraper(q queryer.Queryer) Scraper { return &PooledScr...
openmultiplayer/web/app/services/scraper/pooled.go/0
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package metrics import ( "github.com/go-chi/chi" "github.com/prometheus/client_golang/prometheus/promhttp" "go.uber.org/fx" ) func Build() fx.Option { return fx.Options( fx.Invoke(func( r chi.Router, ) { rtr := chi.NewRouter() r.Mount("/metrics", rtr) rtr.Handle("/", promhttp.Handler()) }), ) ...
openmultiplayer/web/app/transports/api/metrics/api.go/0
{ "file_path": "openmultiplayer/web/app/transports/api/metrics/api.go", "repo_id": "openmultiplayer", "token_count": 152 }
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package users import ( "errors" "net/http" "os" "go.uber.org/zap" "github.com/openmultiplayer/web/internal/web" ) type devParams struct { ID string `qstring:"id"` Secret string `qstring:"secret"` } func (s *service) dev(w http.ResponseWriter, r *http.Request) { secret := os.Getenv("DEV_LOGIN_SECRET") ...
openmultiplayer/web/app/transports/api/users/h_dev.go/0
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# SA-MP Wiki and open.mp Documentation Welcome to the SA-MP/open.mp wiki, maintained by the open.mp team and wider SA-MP community! This site aims to provide an easily accessible, easy to contribute to documentation source for SA-MP and open.mp. ## The SA-MP wiki is gone Unfortunately, the SA-MP wiki was taken offl...
openmultiplayer/web/docs/index.md/0
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--- title: OnNPCExitVehicle description: This callback is called when a NPC leaves a vehicle. tags: ["npc"] --- ## Description This callback is called when a NPC leaves a vehicle. ## Examples ```c public OnNPCExitVehicle() { print("The NPC left the vehicle"); return 1; } ``` ## Related Callbacks The foll...
openmultiplayer/web/docs/scripting/callbacks/OnNPCExitVehicle.md/0
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--- title: OnPlayerDisconnect description: This callback is called when a player disconnects from the server. tags: ["player"] --- ## Description This callback is called when a player disconnects from the server. | Name | Description | | -------- | -------------------------...
openmultiplayer/web/docs/scripting/callbacks/OnPlayerDisconnect.md/0
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--- title: OnPlayerLeaveGangZone description: This callback is called when a player exited a gangzone tags: ["player", "gangzone"] --- <VersionWarn name='callback' version='omp v1.1.0.2612' /> ## Description This callback is called when a player exited a gangzone | Name | Description ...
openmultiplayer/web/docs/scripting/callbacks/OnPlayerLeaveGangZone.md/0
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--- title: OnPlayerStreamOut description: This callback is called when a player is streamed out from some other player's client. tags: ["player"] --- ## Description This callback is called when a player is streamed out from some other player's client. | Name | Description |...
openmultiplayer/web/docs/scripting/callbacks/OnPlayerStreamOut.md/0
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--- title: AllowInteriorWeapons description: Toggle whether the usage of weapons in interiors is allowed or not. tags: [] --- ## Description Toggle whether the usage of weapons in interiors is allowed or not. | Name | Description ...
openmultiplayer/web/docs/scripting/functions/AllowInteriorWeapons.md/0
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--- title: AttachPlayerObjectToObject description: You can use this function to attach player-objects to other player-objects. tags: ["player", "object", "playerobject"] --- <VersionWarn version='omp v1.1.0.2612' /> ## Description You can use this function to attach player-objects to other player-objects. The object...
openmultiplayer/web/docs/scripting/functions/AttachPlayerObjectToObject.md/0
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--- title: ChangeVehiclePaintjob description: Change a vehicle's paintjob. tags: ["vehicle"] --- ## Description Change a vehicle's paintjob (for plain colors see [ChangeVehicleColor](ChangeVehicleColor)). | Name | Description | | -------...
openmultiplayer/web/docs/scripting/functions/ChangeVehiclePaintjob.md/0
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--- title: CreatePlayerGangZone description: Create player gangzone tags: ["player", "gangzone", "playergangzone"] --- <VersionWarn version='omp v1.1.0.2612' /> ## Description Create player gangzone. This can be used as a way around the global gangzone limit. | Name | Description ...
openmultiplayer/web/docs/scripting/functions/CreatePlayerGangZone.md/0
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--- title: DetachTrailerFromVehicle description: Detach the connection between a vehicle and its trailer, if any. tags: ["vehicle"] --- ## Description Detach the connection between a vehicle and its trailer, if any. | Name | Description | | --------- | -------------------------- | | vehicleid | I...
openmultiplayer/web/docs/scripting/functions/DetachTrailerFromVehicle.md/0
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--- title: EnableTirePopping description: With this function you can enable or disable tire popping. tags: [] --- ## Description With this function you can enable or disable tire popping. | Name | Description | | ----------- | --------------------------------------------...
openmultiplayer/web/docs/scripting/functions/EnableTirePopping.md/0
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--- title: GangZoneGetPos description: Get the position of a gangzone, represented by minX, minY, maxX, maxY coordinates tags: ["player", "gangzone"] --- <VersionWarn version='omp v1.1.0.2612' /> ## Description Get the position of a gangzone, represented by minX, minY, maxX, maxY coordinates. | Name | Descri...
openmultiplayer/web/docs/scripting/functions/GangZoneGetPos.md/0
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--- title: GetActorFacingAngle description: Get the facing angle of an actor. tags: ["actor"] --- <VersionWarn version='SA-MP 0.3.7' /> ## Description Get the facing angle of an actor. | Name | Description | | ------------ | ---...
openmultiplayer/web/docs/scripting/functions/GetActorFacingAngle.md/0
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--- title: GetGameText description: Returns all the information on the given game text style. tags: ["player"] --- <VersionWarn version='omp v1.1.0.2612' /> ## Description Returns all the information on the given game text style. | Name | Description ...
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--- title: GetPickupModel description: Gets the model ID of a pickup. tags: ["pickup"] --- <VersionWarn version='omp v1.1.0.2612' /> ## Description Gets the model ID of a pickup. | Name | Description | |----------|----------------------------------------------| | pickupid | The ...
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--- title: GetPlayerAnimationFlags description: Get the player animation flags. tags: ["player", "animation"] --- <VersionWarn version='omp v1.1.0.2612' /> ## Description Get the player animation flags. | Name | Description | | -------- | ---------------------------------------- | |...
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--- title: GetPlayerCheckpoint description: Get the location of the current checkpoint. tags: ["player", "checkpoint"] --- <VersionWarn version='omp v1.1.0.2612' /> ## Description Get the location of the current checkpoint. | Name | Description ...
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--- title: GetPlayerIp description: Get the specified player's IP address and store it in a string. tags: ["player", "ip address"] --- ## Description Get the specified player's IP address and store it in a string. | Name | Description | | --------...
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--- title: GetPlayerObjectModel description: Retrieve the model ID of a player-object. tags: ["player", "object", "playerobject"] --- <VersionWarn version='SA-MP 0.3.7' /> ## Description Retrieve the model ID of a player-object. | Name | Description | | --------...
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--- title: GetPlayerRotationQuat description: Returns a player's rotation on all axes as a quaternion. tags: ["player"] --- <VersionWarn version='omp v1.1.0.2612' /> ## Description Returns a player's rotation on all axes as a quaternion. | Name | Description ...
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--- title: GetPlayerTime description: Get the player's current game time. tags: ["player"] --- ## Description Get the player's current game time. Set by [SetWorldTime](SetWorldTime), or by the game automatically if [TogglePlayerClock](TogglePlayerClock) is used. | Name | Description ...
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--- title: GetRunningTimers description: Get the running timers. tags: [] --- :::warning This function is deprecated, see [CountRunningTimers](CountRunningTimers). ::: ## Description Get the running timers. ([SetTimer](SetTimer) & [SetTimerEx](SetTimerEx)) ## Returns Returns the amount of running timers. ## Exa...
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--- title: GetVehicleCab description: Get the ID of the cab attached to a vehicle. tags: ["vehicle"] --- <VersionWarn version='omp v1.1.0.2612' /> ## Description Get the ID of the cab attached to a vehicle. | Name | Description | | --------- | ----------------------------------...
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--- title: GetVehicleModelsUsed description: Get the number of used vehicle models on the server. tags: ["vehicle"] --- <VersionWarn version='omp v1.1.0.2612' /> ## Description Get the number of used vehicle models on the server. ## Examples ```c public OnGameModeInit() { printf("Used vehicle models: %d", GetV...
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--- title: GetVehicleTower description: Get the ID of the cab attached to a vehicle. tags: ["vehicle"] --- :::warning This function is deprecated, See [GetVehicleCab](GetVehicleCab). ::: ## Description Get the ID of the cab attached to a vehicle. | Name | Description | | ----...
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--- title: HasPlayerObjectCameraCollision description: Checks if a player-object has camera collision enabled. (SetPlayerObjectNoCameraCollision) tags: ["player", "object", "playerobject"] --- <VersionWarn version='omp v1.1.0.2612' /> ## Description Checks if a player-object has camera collision enabled. ([SetPlayer...
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--- title: IsGangZoneFlashingForPlayer description: Check if the gangzone is flashing for player tags: ["player", "gangzone"] --- <VersionWarn version='omp v1.1.0.2612' /> ## Description Check if the gangzone is flashing for player. | Name | Description | | ----------- | -------...
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--- title: IsPlayerCuffed description: Checks if the player special action is cuffed. tags: ["player"] --- <VersionWarn version='omp v1.1.0.2612' /> ## Description Checks if the player special action is cuffed. | Name | Description | | -------- | -----------------...
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--- title: IsPlayerRaceCheckpointActive description: Check if the player currently has a race checkpoint visible. tags: ["player", "checkpoint", "racecheckpoint"] --- <VersionWarn version='omp v1.1.0.2612' /> ## Description Check if the player currently has a race checkpoint visible. | Name | Description ...
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--- title: IsValidNickName description: Checks if a nick name is valid. tags: [] --- <VersionWarn version='omp v1.1.0.2612' /> ## Description Checks if a nick name is valid. | Name | Description | | ------------ | ----------------------------------------------...
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--- title: IsVehicleStreamedIn description: Checks if a vehicle is streamed in for a player. tags: ["vehicle"] --- ## Description Checks if a vehicle is streamed in for a player. Only nearby vehicles are streamed in (visible) for a player. | Name | Description | | ----------- | -----------...
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--- title: NetStats_MessagesSent description: Gets the number of messages the server has sent to the player. tags: ["network monitoring"] --- ## Description Gets the number of messages the server has sent to the player. | Name | Description | | -------- | --------------------------...
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--- title: PlayerSpectateVehicle description: Sets a player to spectate another vehicle. tags: ["player", "vehicle"] --- ## Description Sets a player to spectate another vehicle. Their camera will be attached to the vehicle as if they are driving it. | Name | Description ...
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--- title: PlayerTextDrawLetterSize description: Sets the width and height of the letters in a player-textdraw. tags: ["player", "textdraw", "playertextdraw"] --- ## Description Sets the width and height of the letters in a player-textdraw. | Name | Description ...
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--- title: SendClientMessage description: This function sends a message to a specific player with a chosen color in the chat. tags: [] --- ## Description This function sends a message to a specific player with a chosen color in the chat. The whole line in the chatbox will be in the set color unless color embedding is...
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--- title: SetActorPos description: Set the position of an actor. tags: ["actor"] --- <VersionWarn version='SA-MP 0.3.7' /> ## Description Set the position of an actor. | Name | Description | | ------- | ----------------------------------------------------...
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--- title: SetObjectNoCameraCollision description: Disable collisions between players' cameras and the specified object. tags: ["object", "camera"] --- <VersionWarn version='omp v1.1.0.2612' /> ## Description Disable collisions between players' cameras and the specified object. | Name | Description ...
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--- title: SetPlayerArmedWeapon description: Sets which weapon (that a player already has) the player is holding. tags: ["player"] --- ## Description Sets which weapon (that a player already has) the player is holding. | Name | Description ...
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--- title: SetPlayerMarkerForPlayer description: Change the colour of a player's nametag and radar blip for another player. tags: ["player"] --- ## Description Change the colour of a player's nametag and radar blip for another player. | Name | Description | | ...
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--- title: SetPlayerScore description: Set a player's score. tags: ["player"] --- ## Description Set a player's score. Players' scores are shown in the scoreboard (shown by holding the TAB key). | Name | Description | | -------- | ----------------------------------------- | | player...
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--- title: SetServerRuleFlags description: Sets the flags of a server rule. tags: ["rule"] --- <VersionWarn version='omp v1.1.0.2612' /> :::warning This function has not yet been implemented. ::: ## Description Sets the flags of a server rule. ## Parameters | Name | Description | ...
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--- title: SetVehiclePos description: Set a vehicle's position. tags: ["vehicle"] --- ## Description Set a vehicle's position | Name | Description | | --------- | -------------------------------------------- | | vehicleid | Vehicle ID that you want set new position. | | Float:...
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--- title: ShowPlayerNameTagForPlayer description: This functions allows you to toggle the drawing of player nametags, healthbars and armor bars which display above their head. tags: ["player"] --- ## Description This functions allows you to toggle the drawing of player nametags, healthbars and armor bars which displ...
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--- title: TextDrawSetPreviewRot description: Sets the rotation and zoom of a 3D model preview textdraw. tags: ["textdraw"] --- ## Description Sets the rotation and zoom of a 3D model preview textdraw. | Name | Description ...
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--- title: TogglePlayerGhostMode description: Toggle player's ghost mode. tags: ["player"] --- <VersionWarn version='omp v1.1.0.2612' /> ## Description Toggle player's ghost mode. Ghost mode disables the collision between player models. | Name | Description | | ----------- ...
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--- title: argindex description: Get the name of the argument at the given index after --. tags: ["arguments", "args"] --- ## Description Get the name of the argument at the given index after **--**. | Name | Description | | --------------------- | ---------------...
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--- title: fclose description: Closes a file. tags: ["file management"] --- <LowercaseNote /> ## Description Closes a file. Files should always be closed when the script no longer needs them (after reading/writing). | Name | Description | | ----------- | ------------...
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--- title: floatmul description: Multiplies two floats with each other. tags: ["math", "floating-point"] --- <LowercaseNote /> ## Description Multiplies two floats with each other. | Name | Description | | ----------- | ------------------------------------------------- |...
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--- title: fstat description: Return the size and the timestamp of a file. tags: ["file management"] --- <VersionWarn version='omp v1.1.0.2612' /> <LowercaseNote /> ## Description Return the size and the timestamp of a file. | Name | Description ...
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--- title: min description: Return the lowest of two numbers. tags: ["core"] --- <LowercaseNote /> ## Description Function used to compare the values. | Name | Description | | ------ | ----------------------- | | value1 | Value 1 (a) to compare. | | value1 | Value 2 (b) to compare. | ## Returns The ...
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--- title: strfind description: Search for a sub string in a string. tags: ["string"] --- <LowercaseNote /> ## Description Search for a sub string in a string. | Name | Description | | -------------...
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--- title: "Keywords: Initialisers" --- ## `const` ```c new const MY_CONSTANT[] = {1, 2, 3}; ``` const is not widerly used however it declares a variable which can not be modified by code. There are a few uses for this - functions with const array parameters can sometimes be compiled more efficiently or you may...
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# Proposed function library --- Since PAWN is targeted as an application extension language, most of the functions that are accessible to PAWN programs will be specific to the host application. Nevertheless, a small set of functions may prove useful to many environments. ### • Core functions The “core” module c...
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--- title: HTTP Error Response Codes description: HTTP error response codes. --- :::note These codes compliment ordinary [HTTP](../functions/HTTP) response codes returned in 'response_code' ::: | Code | Error | Description ...
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--- title: Panel States description: Information about byte size and its corresponding panel state bits. --- :::note Panel states are used by natives such as [GetVehicleDamageStatus](../functions/GetVehicleDamageStatus) and [UpdateVehicleDamageStatus](../functions/UpdateVehicleDamageStatus). ::: ## Which nibble sto...
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--- title: Scripting Basics description: A short tutorial guiding you through the basics of the Pawn language and SA-MP/open.mp APIs. sidebar_label: Scripting Basics --- Below is an example of possibly the most basic script you can write: ```c #include <a_samp> main() { print("Hello World!"); return 1; } ```...
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--- title: OnVehiclePaintjob description: يتم إستدعاء هذا الكالباك عند تغيير طلاء السيارة في مرآب التعديل tags: ["vehicle"] --- <div dir="rtl" style={{ textAlign: "right" }}> ## الوصف يتم إستدعاء هذا الكالباك عند تغيير طلاء السيارة في مرآب التعديل | Name | Description ...
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--- title: OnClientMessage description: Ovaj callback se poziva kada god NPC vidi ClientMessage. tags: [] --- ## Deskripcija Ovaj callback se poziva kada god NPC vidi ClientMessage (poruku poslanu od game-klijenta). Ovo će biti svaki put kada `SendClientMessageToAll` funkcija bude pozvana i svaki put kada funkcija `S...
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--- title: OnPlayerCommandText description: Ovaj callback je pozvan kada igrač unese komandu u chat prozoru njegovog klijenta. tags: ["player"] --- ## Deskripcija Ovaj callback je pozvan kada igrač unese komandu u chat prozoru njegovog klijenta. Komande su sve ono što počinje sa krivom crtom u desno, npr. /help. | I...
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--- title: OnPlayerLeaveCheckpoint description: Ovaj callback je pozvan kada igrač napusti checkpoint koji mu je postavljen sa SetPlayerCheckpoint. tags: ["player", "checkpoint"] --- ## Deskripcija Ovaj callback je pozvan kada igrač napusti checkpoint koji mu je postavljen sa SetPlayerCheckpoint. Samo jedan checkpoin...
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--- title: OnPlayerWeaponShot description: Ovaj callback je pozvan kada igrač ispali hitac iz oružja. tags: ["player"] --- ## Deskripcija Ovaj callback je pozvan kada igrač ispali hitac iz oružja. Samo oružja sa mecima su podržana. Drive-by je podržan samo od strane putnika (ne vozačev drive-by, i ne hice koje pucate...
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