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import aw from './AccountWidget'; export default aw;
odota/web/src/components/AccountWidget/index.js/0
{ "file_path": "odota/web/src/components/AccountWidget/index.js", "repo_id": "odota", "token_count": 15 }
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import React from 'react'; import { connect } from 'react-redux'; import PropTypes from 'prop-types'; // import FlatButton from 'material-ui/FlatButton'; import SelectField from 'material-ui/SelectField'; import MenuItem from 'material-ui/MenuItem'; const ButtonGarden = ({ buttonNames, selectedButton, onClick, strings, }) => ( <SelectField floatingLabelText={strings.explorer_select} value={selectedButton} onChange={(event, index, value) => onClick(value)} > {buttonNames.map(buttonName => (<MenuItem value={buttonName} key={buttonName} primaryText={strings[`heading_${buttonName}`]} />))} </SelectField> ); const { arrayOf, string, func, shape, } = PropTypes; ButtonGarden.propTypes = { buttonNames: arrayOf(string), selectedButton: string, onClick: func, strings: shape({}), }; const mapStateToProps = state => ({ strings: state.app.strings, }); export default connect(mapStateToProps)(ButtonGarden);
odota/web/src/components/ButtonGarden/index.jsx/0
{ "file_path": "odota/web/src/components/ButtonGarden/index.jsx", "repo_id": "odota", "token_count": 325 }
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import React from 'react'; import TextField from 'material-ui/TextField'; import debounce from 'lodash/fp/debounce'; import editDistance from './editDistance'; const ExplorerOmnibox = (context, expandedFields) => (<TextField style={{ display: 'none' }} floatingLabelText="Omnibox" onChange={debounce((event, value) => { // Sample input 'dendi antimage' // Iterate over the fields and phrase tokens // Keep track of the best match for each field + token // TODO handle multi-word phrases like 'evil geniuses', 'gold per min' const result = []; Object.keys(expandedFields).forEach((field) => { value.split(' ').forEach((token) => { const distances = expandedFields[field].map(element => ({ field, token, searchText: element.searchText, key: element.key, editDistance: editDistance(token.toLowerCase(), (element.searchText || element.text).toLowerCase()), })); distances.sort((a, b) => a.editDistance - b.editDistance); const bestMatch = distances[0]; result.push(bestMatch); }); }); // TODO order by field keys for precedence (e.g. hero should match before player, use as tiebreak for equal distance) result.sort((a, b) => a.editDistance - b.editDistance); // For each field, pick the best token. A token can't be used more than once. // Minimizing the total is N*M time where N is the number of fields and M is the number of words // Apply state update with best fit (matchedBuilder) const alreadyUsedTokens = {}; const alreadyUsedFields = {}; const matchedBuilder = {}; Object.keys(expandedFields).forEach(() => { for (let i = 0; i < result.length; i += 1) { const element = result[i]; if (!alreadyUsedTokens[element.token] && !alreadyUsedFields[element.field]) { matchedBuilder[element.field] = element.key; alreadyUsedTokens[element.token] = true; alreadyUsedFields[element.field] = true; break; } } }); context.setState({ ...context.state, builder: { ...matchedBuilder } }); }, 1000)} />); export default ExplorerOmnibox;
odota/web/src/components/Explorer/ExplorerOmnibox.jsx/0
{ "file_path": "odota/web/src/components/Explorer/ExplorerOmnibox.jsx", "repo_id": "odota", "token_count": 794 }
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import React from 'react'; import { connect } from 'react-redux'; import PropTypes from 'prop-types'; import AutoComplete from 'material-ui/AutoComplete'; import querystring from 'querystring'; import ChipList from './ChipList'; import constants from '../constants'; const { colorRed, colorBlue } = constants; const addChipDefault = (name, input, limit, history) => { if (history) { const query = querystring.parse(window.location.search.substring(1)); const field = [input.value].concat(query[name] || []).slice(0, limit); const newQuery = { ...query, [name]: field, }; history.push(`${window.location.pathname}?${querystring.stringify(newQuery)}`); } }; const deleteChipDefault = (name, index, history) => { if (history) { const query = querystring.parse(window.location.search.substring(1)); const field = [].concat(query[name] || []); const newQuery = { ...query, [name]: [ ...field.slice(0, index), ...field.slice(index + 1), ], }; if (!newQuery[name].length) { delete newQuery[name]; } history.push(`${window.location.pathname}?${querystring.stringify(newQuery)}`); } }; class FormField extends React.Component { static propTypes = { name: PropTypes.string, dataSource: PropTypes.arrayOf({}), strict: PropTypes.bool, limit: PropTypes.number, formSelectionState: PropTypes.shape({}), addChip: PropTypes.string, history: PropTypes.shape({}), label: PropTypes.string, filter: PropTypes.string, className: PropTypes.string, maxSearchResults: PropTypes.string, deleteChip: PropTypes.string, strings: PropTypes.shape({}), resetField: PropTypes.func, textFieldStyle: PropTypes.shape({}), } constructor(props) { super(props); const { formSelectionState, name } = this.props; const initialState = formSelectionState[name] && this.findFromSource(Array.isArray(formSelectionState[name]) ? formSelectionState[name][0] : formSelectionState[name]); this.state = { searchText: '', errorText: '', selectedBundle: initialState && initialState.bundle, singleSelection: initialState && initialState.singleSelection, }; } handleSelect = (value, index) => { const { name, dataSource, strict, limit, formSelectionState, addChip = addChipDefault, history, strings, } = this.props; const selectedElements = formSelectionState[name]; if (selectedElements && Array.isArray(selectedElements)) { const isSelected = index > -1 ? selectedElements.includes(value.value) : selectedElements.includes(value); if (isSelected) { // Handle inputs that are already selected this.handleUpdateInput(''); return; } } let input = null; if (index > -1) { // User selected an element input = dataSource.filter(this.bundleFilter)[index]; } else if (!strict && index === -1) { // Direct free input input = { text: value, value, }; } else { // Strict and not in datasource this.setState({ searchText: '', errorText: strings.filter_error, }); return; } this.setState({ selectedBundle: value.bundle, singleSelection: value.singleSelection }); this.handleUpdateInput(''); addChip(name, input, limit, history); }; handleUpdateInput = (searchText) => { this.setState({ searchText, errorText: '', // clear error when user types }); }; findFromSource = (element) => { let fromSource = this.props.dataSource.find(data => Number(data.value) === Number(element)); fromSource = fromSource || this.props.dataSource.find(data => data.key === element); return fromSource || { text: element, value: element }; } bundleFilter = field => !this.state.selectedBundle || (!this.props.formSelectionState[this.props.name] || this.props.formSelectionState[this.props.name].length < 1) || field.bundle === this.state.selectedBundle handleClick = () => { if (this.state.singleSelection) { this.props.resetField(); } } render() { const { name, label, dataSource = [], className, maxSearchResults = 150, deleteChip = deleteChipDefault, history, formSelectionState, filter, textFieldStyle, } = this.props; const { searchText, errorText, } = this.state; const selectedElements = [].concat(formSelectionState[name] || []); // Use dataSource on selectedElements to hydrate the chipList const chipList = selectedElements.map(this.findFromSource); return ( <div className={className} data-hint-position="left" data-hint={label} > <AutoComplete ref={(ref) => { this.autocomplete = ref; return null; }} openOnFocus dataSource={dataSource.filter(this.bundleFilter)} floatingLabelText={label} filter={filter || AutoComplete.fuzzyFilter} maxSearchResults={maxSearchResults} onNewRequest={this.handleSelect} onUpdateInput={this.handleUpdateInput} searchText={searchText} errorText={errorText} listStyle={{ maxHeight: 250, overflow: 'auto' }} style={{ flex: '1 0 0' }} floatingLabelFocusStyle={{ color: errorText ? colorRed : colorBlue }} underlineFocusStyle={{ borderColor: colorBlue }} errorStyle={{ color: colorRed }} onClose={() => this.setState({ errorText: '' })} onClick={this.handleClick} textFieldStyle={textFieldStyle} /> <ChipList name={name} chipList={chipList} deleteChip={deleteChip} history={history} /> </div>); } } const mapStateToProps = state => ({ strings: state.app.strings, }); export default connect(mapStateToProps)(FormField);
odota/web/src/components/Form/FormField.jsx/0
{ "file_path": "odota/web/src/components/Form/FormField.jsx", "repo_id": "odota", "token_count": 2349 }
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import React from 'react'; import styled from 'styled-components'; import aghsDesc from 'dotaconstants/build/aghs_desc.json'; import propTypes from 'prop-types'; import AghsTooltip from '../AghsTooltip'; import constants from '../constants'; const Wrapper = styled.div` background: linear-gradient(to bottom, ${constants.colorBlueMuted}, ${constants.primarySurfaceColor}); border-radius: 4px; box-shadow: 0 2px 2px rgba(0, 0, 0, .3); position: relative; width: 106%; `; export const StyledAghanimsBuffs = styled.div` display: flex; flex-direction: column; justify-content: center; align-items: center; .__react_component_tooltip { opacity: 1 !important; padding: 0px !important; } ` export const Icon = styled.img` width: 60%; &:hover { opacity: 1; transform: scale(1.1); } `; const getAghsUpgrades = (heroName) => { const hero = (aghsDesc.filter(a => a.hero_name === heroName))[0]; return hero || {}; } const AghanimUpgrades = ({ heroName, skills }) => ( <Wrapper> <AghsTooltip heroName={heroName} upgrades={getAghsUpgrades(heroName)} skills={skills} /> <StyledAghanimsBuffs data-for="aghanim" data-tip="aghanim"> <Icon src="/assets/images/dota2/scepter_0.png" alt="Aghanim's scepter" /> <Icon src="/assets/images/dota2/shard_0.png" alt="Aghanim's shard" /> </StyledAghanimsBuffs> </Wrapper> ); AghanimUpgrades.propTypes = { heroName: propTypes.string, skills: propTypes.shape({}), }; export default AghanimUpgrades;
odota/web/src/components/Hero/AghanimUpgrades.jsx/0
{ "file_path": "odota/web/src/components/Hero/AghanimUpgrades.jsx", "repo_id": "odota", "token_count": 600 }
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import React from 'react'; import { arrayOf, shape, bool, func, string, oneOfType } from 'prop-types'; import { connect } from 'react-redux'; import Table, { TableLink } from '../Table'; import RecentSkeleton from '../Skeletons/RecentSkeleton'; import ErrorBox from '../Error/ErrorBox'; import { getHeroRecentGames } from '../../actions'; import { transformations } from '../../utility'; import { proPlayersSelector } from '../../reducers/selectors'; class Recent extends React.Component { static propTypes = { isLoading: bool, isError: bool, result: oneOfType([arrayOf(shape({})), shape({})]), onGetRecentMatches: func, match: shape({ params: shape({ heroId: string, }), }), proPlayers: shape({ name: string, }), strings: shape({}), } componentDidMount() { const { onGetRecentMatches, match } = this.props; if (match.params && match.params.heroId) { onGetRecentMatches(match.params.heroId); } } render() { const { isLoading, isError, result, proPlayers, strings, } = this.props; const matchesColumns = [ { displayName: strings.th_account_id, field: 'account_id', displayFn: (row, col, field) => ( <div> <TableLink to={`/players/${field}`}>{row.name ? row.name : field}</TableLink> </div> ), }, { displayName: strings.th_duration, tooltip: strings.tooltip_duration, field: 'duration', sortFn: true, displayFn: transformations.duration, }, { displayName: strings.th_result, tooltip: strings.tooltip_result, field: 'radiant_win', displayFn: transformations.radiant_win_and_game_mode, }, { displayName: strings.th_kills, tooltip: strings.tooltip_kills, field: 'kills', sortFn: true, displayFn: transformations.kda, }, { displayName: strings.th_deaths, tooltip: strings.tooltip_deaths, field: 'deaths', sortFn: true, }, { displayName: strings.th_assists, tooltip: strings.tooltip_assists, field: 'assists', sortFn: true, }, ]; if (isError || (result && result.error)) { return <ErrorBox />; } // Merge recent matches with ProPlayer names const mergedResult = result.map((match) => { const proPlayer = proPlayers[match.account_id]; return { name: proPlayer ? proPlayer.name : undefined, ...match, }; }); return ( <div> {isLoading || isError || result === null ? ( <RecentSkeleton /> ) : ( <Table data={mergedResult} columns={matchesColumns} paginated /> )} </div> ); } } Recent.defaultProps = { result: null, isError: false, isLoading: false, }; const mapStateToProps = state => ({ isLoading: state.app.heroRecentGames.loading, isError: state.app.heroRecentGames.error || !!state.app.heroRecentGames.data.error, result: state.app.heroRecentGames.data, proPlayers: proPlayersSelector(state), strings: state.app.strings, }); const mapDispatchToProps = { onGetRecentMatches: getHeroRecentGames, }; export default connect(mapStateToProps, mapDispatchToProps)(Recent);
odota/web/src/components/Hero/Recent.jsx/0
{ "file_path": "odota/web/src/components/Hero/Recent.jsx", "repo_id": "odota", "token_count": 1405 }
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import React from 'react'; export default props => ( <svg {...props} viewBox="0 0 300 300"> <path d="M64.7,103.9l44.9-44.9c0.6-0.6,0.6-1.6,0-2.2L96.1,43.5c-0.6-0.6-1.6-0.6-2.2,0l-6.9,6.9 c-0.6,0.6-1.6,0.6-2.2,0L48.4,13.8C30.1-4.5,28.9-3.4,15.6,10C2.2,23.4,1.1,24.5,19.4,42.8L56,79.4c0.6,0.6,0.6,1.6,0,2.2 l-6.9,6.9c-0.6,0.6-0.6,1.6,0,2.2l13.4,13.4C63.1,104.5,64.1,104.5,64.7,103.9z M30.5,37.7l12.8-12.9c1.7-1.7,4.4-1.7,6,0 c1.7,1.7,1.7,4.4,0,6L36.5,43.8c-1.7,1.7-4.4,1.7-6,0C28.8,42.1,28.8,39.4,30.5,37.7z M49,56.2l12.9-12.9c1.7-1.7,4.4-1.7,6,0 c1.7,1.7,1.7,4.4,0,6L55,62.2c-1.7,1.7-4.4,1.7-6,0C47.3,60.6,47.3,57.9,49,56.2z" /> <path d="M114.3,128.9c9.2-8,17.3-14.6,25.8-21.5c0.4-0.3,1.1-1.2,0.2-1.8C125.7,94,115,86.1,109.8,82.2 c-2-1.4-3-2.2-4.4-0.9C101,85.8,92.5,94.3,87.7,99c-1.3,1.3-1,2.4,0.3,3.8c3.8,4.2,13,14,24.2,26.2 C112.5,129.3,113.2,129.9,114.3,128.9z" /> <path d="M186.5,146c-9.8,10.6-18.6,20.1-28.4,30.7c-0.5,0.6,0,1.7,0.3,2.1c7.6,8.1,14.2,15.3,18.9,20.3 c22.8,24.5,81.7,98.8,81.7,98.8s4.1,5.4,5.6-0.7c2.5-10.1,7.1-33.4-3.8-65.3c-8.3-24.3-39.6-56.9-71.8-85.7 C188.5,145.7,187.4,145.2,186.5,146z" /> <path d="M35.4,297.1c1.5,6.1,5.6,0.7,5.6,0.7s58.9-74.3,81.7-98.8c20.6-22,77.9-84,89.2-96.2 c1.3-1.4,1.6-2.5,0.3-3.8c-4.7-4.7-13.3-13.3-17.7-17.7c-1.3-1.3-2.4-0.6-4.4,0.9C170.1,97,56.2,182,39.2,231.8 C28.3,263.7,32.9,287,35.4,297.1z" /> <path d="M237.5,103.9l13.4-13.4c0.6-0.6,0.6-1.6,0-2.2l-6.9-6.9c-0.6-0.6-0.6-1.6,0-2.2l36.6-36.6 c18.3-18.3,17.2-19.5,3.9-32.8c-13.4-13.4-14.5-14.5-32.8,3.9L215,50.4c-0.6,0.6-1.6,0.6-2.2,0l-6.9-6.9 c-0.6-0.6-1.6-0.6-2.2,0l-13.4,13.4c-0.6,0.6-0.6,1.6,0,2.2l44.9,44.9C235.9,104.5,236.9,104.5,237.5,103.9z M269.5,43.8 c-1.7,1.7-4.4,1.7-6,0l-12.9-12.9c-1.7-1.7-1.7-4.4,0-6c1.7-1.7,4.4-1.7,6,0l12.9,12.9C271.2,39.4,271.2,42.1,269.5,43.8z M251,62.2c-1.7,1.7-4.4,1.7-6,0l-12.9-12.9c-1.7-1.7-1.7-4.4,0-6c1.7-1.7,4.4-1.7,6,0L251,56.2 C252.7,57.9,252.7,60.6,251,62.2z" /> </svg> );
odota/web/src/components/Icons/Battle.jsx/0
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import React from 'react'; export default props => ( <svg {...props} viewBox="0 0 300 300"> <path d="M278.6,42.9c0-23.6-19.2-42.9-42.9-42.9s-42.9,19.2-42.9,42.9c0,15.8,8.6,29.7,21.4,37.1v35.4L150,147.5 l-64.3-32.1V79.9c12.8-7.4,21.4-21.3,21.4-37.1C107.1,19.2,87.9,0,64.3,0S21.4,19.2,21.4,42.9c0,15.8,8.6,29.7,21.4,37.1v61.9 l85.7,42.9v35.4c-12.8,7.4-21.4,21.3-21.4,37.1c0,23.6,19.2,42.9,42.9,42.9s42.9-19.2,42.9-42.9c0-15.8-8.6-29.7-21.4-37.1v-35.4 l85.7-42.9V79.9C269.9,72.5,278.6,58.7,278.6,42.9z M64.3,21.4c11.8,0,21.4,9.6,21.4,21.4s-9.6,21.4-21.4,21.4s-21.4-9.6-21.4-21.4 S52.5,21.4,64.3,21.4z M150,278.6c-11.8,0-21.4-9.6-21.4-21.4c0-11.8,9.6-21.4,21.4-21.4s21.4,9.6,21.4,21.4 C171.4,269,161.8,278.6,150,278.6z M235.7,64.3c-11.8,0-21.4-9.6-21.4-21.4s9.6-21.4,21.4-21.4s21.4,9.6,21.4,21.4 S247.5,64.3,235.7,64.3z" /> </svg> );
odota/web/src/components/Icons/OpenSource.jsx/0
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export default [ // Radiant { id: 't4br', style: { top: '82%', left: '12%' }, }, { id: 't4tr', style: { top: '79%', left: '8%' }, }, { id: 't3br', style: { top: '83.5%', left: '23%' }, }, { id: 't2br', style: { top: '85%', left: '46%' }, }, { id: 't1br', style: { top: '83%', left: '78%' }, }, { id: 't3mr', style: { top: '71%', left: '18%' }, }, { id: 't2mr', style: { top: '63%', left: '27%' }, }, { id: 't1mr', style: { top: '54%', left: '38%' }, }, { id: 't3tr', style: { top: '68%', left: '7%' }, }, { id: 't2tr', style: { top: '51%', left: '8%' }, }, { id: 't1tr', style: { top: '35%', left: '8%' }, }, // Barracks { id: 'brbr', style: { top: '80.5%', left: '20%' }, }, { id: 'bmbr', style: { top: '84.5%', left: '20%' }, }, { id: 'brmr', style: { top: '70.5%', left: '15%' }, }, { id: 'bmmr', style: { top: '73%', left: '18%' }, }, { id: 'brtr', style: { top: '70.5%', left: '5.5%' }, }, { id: 'bmtr', style: { top: '70.5%', left: '9.5%' }, }, // Dire { id: 't4bd', style: { top: '16%', left: '84%' }, }, { id: 't4td', style: { top: '13%', left: '81%' }, }, { id: 't3bd', style: { top: '28%', left: '86%' }, }, { id: 't2bd', style: { top: '45%', left: '86%' }, }, { id: 't1bd', style: { top: '60%', left: '86%' }, }, { id: 't3md', style: { top: '24%', left: '73%' }, }, { id: 't2md', style: { top: '34%', left: '63%' }, }, { id: 't1md', style: { top: '44%', left: '53%' }, }, { id: 't3td', style: { top: '11%', left: '70%' }, }, { id: 't2td', style: { top: '10%', left: '44%' }, }, { id: 't1td', style: { top: '10%', left: '15%' }, }, // Barracks { id: 'brbd', style: { top: '24%', left: '84.5%' }, }, { id: 'bmbd', style: { top: '24%', left: '88.5%' }, }, { id: 'brmd', style: { top: '19.5%', left: '74.5%' }, }, { id: 'bmmd', style: { top: '22%', left: '77.5%' }, }, { id: 'brtd', style: { top: '8%', left: '74%' }, }, { id: 'bmtd', style: { top: '12%', left: '74%' }, }, // Ancients { id: 'ar', style: { top: '83%', left: '5%' }, }, { id: 'ad', style: { top: '9%', left: '84%' }, }];
odota/web/src/components/Match/BuildingMap/buildingData.js/0
{ "file_path": "odota/web/src/components/Match/BuildingMap/buildingData.js", "repo_id": "odota", "token_count": 1372 }
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import React from 'react'; import { connect } from 'react-redux'; import PropTypes from 'prop-types'; import styled from 'styled-components'; import constants from '../../constants'; import { IMAGESIZE_ENUM } from '../../../utility'; import HeroImage from './../../Visualizations/HeroImage'; const Styled = styled.div` display: inline-block; color: ${constants.textColorSecondary}; margin-top: -20px; .PicksBans { display: flex; flex-direction: row; justify-content: left; flex-wrap: wrap; margin-top: 5px; margin-bottom: 5px; margin-left: 1px; & > section { position: relative; margin: 5px 5px 0px 0px; & > aside { font-size: 11px; text-transform: uppercase; text-align: center; margin-top: -5px; background-color: rgba(0, 0, 0, 0.8); line-height: 1.6; } } } img { position: relative; height: 29px; width:100%; box-shadow: 0 0 5px ${constants.defaultPrimaryColor}; margin-right: 0; z-index: 0; &[data-isPick="false"] { filter: grayscale(100%); } @media only screen and (max-width: 716px) { object-fit: cover; } } .ban { position: absolute; z-index: 1; left: -3px; right: -3px; top: 14px; border-top: 2px solid ${constants.colorDanger}; transform: rotate(-28deg); @media only screen and (max-width: 716px) { transform: rotate(-34deg); top: 13px; } } `; const PicksBans = ({ gameMode, data, strings, style }) => { let firstBan = 0; return ( <Styled style={style}> <div className="PicksBans"> {data.map(pb => { // This records the first ban numbers pb.order (firstBan === 0 && gameMode === 22 && !pb.is_pick) && (firstBan = pb.order); // This generates the order number associated with the pick or ban const orderNumber = (gameMode === 22 && !pb.is_pick) ? (pb.order + 1 - firstBan) : pb.order + 1; return ( <section key={pb.order}> <HeroImage id={pb.hero_id} imageSizeSuffix={IMAGESIZE_ENUM.SMALL.suffix} data-isPick={pb.is_pick} /> {!pb.is_pick && <div className="ban" />} <aside> {pb.is_pick ? strings.match_pick : strings.match_ban} <b>{orderNumber}</b> </aside> </section> ) })} </div> </Styled> ) }; PicksBans.propTypes = { data: PropTypes.arrayOf({}), strings: PropTypes.shape({}), style: PropTypes.shape({}), }; const mapStateToProps = state => ({ strings: state.app.strings, }); export default connect(mapStateToProps)(PicksBans);
odota/web/src/components/Match/Overview/PicksBans.jsx/0
{ "file_path": "odota/web/src/components/Match/Overview/PicksBans.jsx", "repo_id": "odota", "token_count": 1101 }
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import React from 'react'; import findLast from 'lodash/fp/findLast'; import { Tooltip } from '@material-ui/core'; import heroes from 'dotaconstants/build/heroes.json'; import orderTypes from 'dotaconstants/build/order_types.json'; import itemIds from 'dotaconstants/build/item_ids.json'; import buffs from 'dotaconstants/build/permanent_buffs.json'; import ReactTooltip from 'react-tooltip'; import { RadioButton } from 'material-ui/RadioButton'; import ActionOpenInNew from 'material-ui/svg-icons/action/open-in-new'; import { formatSeconds, abbreviateNumber, percentile, sum, subTextStyle, getHeroesById, rankTierToString, groupBy, compileLevelOneStats, formatTemplateToString, } from '../../utility'; import { TableHeroImage, inflictorWithValue } from '../Visualizations'; import { CompetitiveRank } from '../Visualizations/Table/HeroImage'; import { IconBackpack, IconRadiant, IconDire, IconTrophy } from '../Icons'; import constants from '../constants'; import { StyledAbilityUpgrades, StyledBackpack, StyledCosmetic, StyledDivClearBoth, StyledPlayersDeath, StyledRunes, StyledUnusedItem, StyledAghanimsBuffs, StyledLevel, StyledLineWinnerSpan, } from './StyledMatch'; import TargetsBreakdown from './TargetsBreakdown'; import HeroImage from './../Visualizations/HeroImage'; import ItemTooltip from '../ItemTooltip'; import config from '../../config'; const items = (await import('dotaconstants/build/items.json')).default; const heroNames = getHeroesById(); const parsedBenchmarkCols = ['lhten', 'stuns_per_min']; const shardTooltip = <ItemTooltip item={items.aghanims_shard} />; const scepterTooltip = <ItemTooltip item={items.ultimate_scepter} />; const AGHANIMS_SHARD = 12; const AGHANIMS_SCEPTER = 2; export default (strings) => { const heroTd = ( row, col, field, index, hideName, party, showGuide = false, guideType ) => { const heroName = heroes[row.hero_id] && heroes[row.hero_id].localized_name.toLowerCase().replace(' ', '-'); return ( <TableHeroImage title={row.name || row.personaname || strings.general_anonymous} registered={row.last_login} contributor={row.is_contributor} subscriber={row.is_subscriber} accountId={row.account_id} playerSlot={row.player_slot} subtitle={ <CompetitiveRank rankTier={rankTierToString(row.rank_tier)} strings={strings} /> } hideText={hideName} confirmed={row.account_id && row.name} party={party} heroName={ heroes[row.hero_id] ? heroes[row.hero_id].localized_name : strings.general_no_hero } heroID={row.hero_id} showGuide={showGuide} guideType={guideType} guideUrl={ heroes[row.hero_id] && `https://moremmr.com/en/heroes/${heroName}/videos?utm_source=opendota&utm_medium=heroes&utm_campaign=${heroName}` } randomed={row.randomed} repicked={row.repicked} predictedVictory={row.pred_vict} leaverStatus={row.leaver_status} hero={compileLevelOneStats(heroes[row.hero_id])} /> ); }; const heroTdColumn = { displayName: strings.th_avatar, field: 'player_slot', key: 'heroTd', displayFn: heroTd, sortFn: true, }; const partyStyles = (row, match) => { if ( row.party_size === 1 || (match.players && !match.players.map((player) => player.party_id).reduce(sum)) ) { return null; } // groupBy party id, then remove all the solo players, then find the index the party the row player is in const index = Object.values(groupBy(match.players, 'party_id')) .filter((x) => x.length > 1) .findIndex((x) => x.find((y) => y.player_slot === row.player_slot)); return ( <div className={`group group${index}`}> <div className="numerals">{['I', 'II', 'III', 'IV'][index]}</div> </div> ); }; const findBuyTime = (purchaseLog, itemKey, _itemSkipCount) => { let skipped = 0; let itemSkipCount = _itemSkipCount || 0; const purchaseEvent = findLast((item) => { if (item.key !== itemKey) { return false; } if (!itemSkipCount || itemSkipCount <= skipped) { itemSkipCount += 1; return true; } skipped += 1; return false; }, purchaseLog); return { itemSkipCount, purchaseEvent, }; }; const itemsTd = (row) => { const itemArray = []; const additionalItemArray = []; const backpackItemArray = []; const visitedItemsCount = {}; for (let i = 0; i < 6; i += 1) { const itemKey = itemIds[row[`item_${i}`]]; const { itemSkipCount, purchaseEvent } = findBuyTime( row.purchase_log, itemKey, visitedItemsCount[itemKey] ); visitedItemsCount[itemKey] = itemSkipCount; if (items[itemKey]) { itemArray.push( inflictorWithValue( itemKey, formatSeconds(purchaseEvent && purchaseEvent.time) ) ); } // Use hero_id because Meepo showing up as an additional unit in some matches http://dev.dota2.com/showthread.php?t=132401 if (row.hero_id === 80 && row.additional_units) { const additionalItemKey = itemIds[row.additional_units[0][`item_${i}`]]; const additionalFirstPurchase = row.first_purchase_time && row.first_purchase_time[additionalItemKey]; if (items[additionalItemKey]) { additionalItemArray.push( inflictorWithValue( additionalItemKey, formatSeconds(additionalFirstPurchase) ) ); } } const backpackItemKey = itemIds[row[`backpack_${i}`]]; const backpackfirstPurchase = row.first_purchase_time && row.first_purchase_time[backpackItemKey]; if (items[backpackItemKey]) { backpackItemArray.push( inflictorWithValue( backpackItemKey, formatSeconds(backpackfirstPurchase), 'backpack' ) ); } } return ( <StyledDivClearBoth> {itemArray && <div>{itemArray}</div>} {additionalItemArray && <div>{additionalItemArray}</div>} {backpackItemArray && backpackItemArray.length > 0 && ( <StyledBackpack> <div data-hint={strings.tooltip_backpack} data-hint-position="bottom" > <IconBackpack /> </div> {backpackItemArray} </StyledBackpack> )} </StyledDivClearBoth> ); }; const overviewColumns = (match) => { const cols = [ { displayName: strings.th_avatar, field: 'player_slot', displayFn: (row, col, field, i) => heroTd( row, col, field, i, false, partyStyles(row, match), false, null ), sortFn: true, width: 170, }, { displayName: strings.th_level, tooltip: strings.tooltip_level, field: 'level', sortFn: true, maxFn: true, sumFn: true, textAlign: 'center', paddingRight: 7, width: 41, displayFn: (row, col, field) => ( <StyledLevel> <span>{field}</span> <svg viewBox="0 0 36 36" className="circular_chart"> <path className="circle" strokeDasharray={`${(field / constants.dotaMaxLevel) * 100 }, 100`} d="M18 2.0845 a 15.9155 15.9155 0 0 1 0 31.831 a 15.9155 15.9155 0 0 1 0 -31.831" /> </svg> </StyledLevel> ), }, { displayName: strings.th_kills, tooltip: strings.tooltip_kills, field: 'kills', displayFn: (row, col, field) => field || '-', sortFn: true, sumFn: true, color: 'hsla(123, 25%, 57%, 1)', textAlign: 'right', paddingLeft: 10, paddingRight: 5, width: 21, underline: 'max', }, { displayName: strings.th_deaths, tooltip: strings.tooltip_deaths, field: 'deaths', displayFn: (row, col, field) => field || '-', sortFn: true, sumFn: true, color: 'hsla(0, 80%, 65%, 1)', textAlign: 'right', paddingLeft: 5, paddingRight: 5, width: 21, underline: 'min', }, { displayName: strings.th_assists, tooltip: strings.tooltip_assists, field: 'assists', displayFn: (row, col, field) => field || '-', sortFn: true, sumFn: true, color: constants.colorBlueGray, textAlign: 'right', paddingLeft: 5, paddingRight: 14, width: 21, underline: 'max', }, { displayName: strings.th_last_hits, tooltip: strings.tooltip_last_hits, field: 'last_hits', displayFn: (row, col, field) => field || '-', sortFn: true, sumFn: true, // relativeBars: true, textAlign: 'right', paddingRight: 0, paddingLeft: 14, width: 21, underline: 'max', }, { displayName: '/', displayFn: () => '/', sumFn: true, displaySumFn: () => '/', width: 5, paddingRight: 2, paddingLeft: 2, color: 'rgba(255, 255, 255, 0.4)', className: 'no-col-hover', }, { displayName: strings.th_denies, tooltip: strings.tooltip_denies, field: 'denies', displayFn: (row, col, field) => field || '-', sortFn: true, sumFn: true, // relativeBars: true, paddingLeft: 0, paddingRight: 8, width: 21, underline: 'max', }, { displayName: strings.th_net_worth, tooltip: strings.tooltip_net_worth, field: 'net_worth', sortFn: true, color: constants.golden, sumFn: true, displayFn: (row) => abbreviateNumber(row.net_worth), textAlign: 'right', width: 32, underline: 'max', }, { displayName: strings.th_gold_per_min, tooltip: strings.tooltip_gold_per_min, field: 'gold_per_min', sortFn: true, sumFn: true, // relativeBars: true, textAlign: 'right', paddingRight: 0, paddingLeft: 10, width: 25, underline: 'max', }, { displayName: '/', displayFn: () => '/', sumFn: true, displaySumFn: () => '/', width: 5, paddingRight: 2, paddingLeft: 2, color: 'rgba(255, 255, 255, 0.4)', className: 'no-col-hover', }, { displayName: strings.th_xp_per_min, tooltip: strings.tooltip_xp_per_min, field: 'xp_per_min', sortFn: true, sumFn: true, // relativeBars: true, paddingLeft: 0, paddingRight: 11, width: 25, underline: 'max', }, { displayName: strings.th_hero_damage, tooltip: strings.tooltip_hero_damage, field: 'hero_damage', sortFn: true, sumFn: true, displayFn: (row) => abbreviateNumber(row.hero_damage), // relativeBars: true, textAlign: 'right', paddingLeft: 14, paddingRight: 5, width: 32, underline: 'max', }, { displayName: strings.th_tower_damage, tooltip: strings.tooltip_tower_damage, field: 'tower_damage', displayFn: (row) => abbreviateNumber(row.tower_damage), sortFn: true, sumFn: true, // relativeBars: true, textAlign: 'right', paddingLeft: 5, paddingRight: 5, width: 32, underline: 'max', }, { displayName: strings.th_hero_healing, tooltip: strings.tooltip_hero_healing, field: 'hero_healing', sortFn: true, sumFn: true, displayFn: (row) => abbreviateNumber(row.hero_healing), // relativeBars: true, textAlign: 'right', paddingLeft: 5, paddingRight: 14, width: 32, underline: 'max', }, { displayName: strings.th_items, tooltip: strings.tooltip_items, field: 'items', width: 240, displayFn: itemsTd, }, ] .concat( match.players.map((player) => player.item_neutral).reduce(sum, 0) > 0 ? { field: 'item_neutral', width: 20, paddingRight: 23, paddingLeft: 5, displayFn: (row) => ( <div style={{ height: 30, width: 30, backgroundColor: 'rgba(38, 71, 90, 0.29)', borderRadius: '15px', }} > {row.item_neutral ? inflictorWithValue( itemIds[row.item_neutral], null, 'neutral' ) : null} </div> ), } : [] ) .concat({ paddingLeft: 5, paddingRight: 0, width: 32, displayFn: (row) => ( <StyledAghanimsBuffs> <ReactTooltip id="scepter" effect="solid" place="left"> {scepterTooltip} </ReactTooltip> <ReactTooltip id="shard" effect="solid" place="left"> {shardTooltip} </ReactTooltip> <img src={`/assets/images/dota2/scepter_${row.permanent_buffs && row.permanent_buffs.some( (b) => b.permanent_buff === AGHANIMS_SCEPTER ) ? '1' : '0' }.png`} alt="Aghanim's Scepter" data-tip={scepterTooltip} data-for="scepter" /> <img src={`/assets/images/dota2/shard_${row.permanent_buffs && row.permanent_buffs.some( (b) => b.permanent_buff === AGHANIMS_SHARD ) ? '1' : '0' }.png`} alt="Aghanim's Shard" data-tip={shardTooltip} data-for="shard" /> </StyledAghanimsBuffs> ), }) .concat( match.players .map( (player) => player.permanent_buffs && player.permanent_buffs.length ) .reduce(sum, 0) > 0 ? { displayName: strings.th_permanent_buffs, tooltip: strings.tooltip_permanent_buffs, field: 'permanent_buffs', width: 60, displayFn: (row) => row.permanent_buffs && row.permanent_buffs.length > 0 ? row.permanent_buffs .filter( (b) => b.permanent_buff !== AGHANIMS_SCEPTER && b.permanent_buff !== AGHANIMS_SHARD ) .map((buff) => inflictorWithValue( buffs[buff.permanent_buff], buff.stack_count, 'buff' ) ) : '-', } : [] ); return cols; }; const abilityMapping = (index, upgradesArr, hero) => { // Map the actual level position to the position in the data array // Some levels now don't correspond to any ability upgrade // 21 to 23 are the additional abilities gained at level 30 const mapping = { 17: -1, 19: -1, 18: 16, 20: 17, 25: 18, 30: -1, 21: -1, 22: -1, 23: -1, }; const ability = upgradesArr[(hero !== 74 && mapping[index]) || index - 1]; return ability ? inflictorWithValue(null, null, null, null, ability) : null; }; const abilityColumns = () => { const cols = Array.from(new Array(26), (_, index) => ({ displayName: `${index}`, tooltip: 'Ability upgraded at this level', field: `ability_upgrades_arr_${index}`, displayFn: (row) => { if (!row.ability_upgrades_arr) { return null; } return ( <StyledAbilityUpgrades data-tip data-for={`au_${row.player_slot}`}> <div className="ability"> {abilityMapping(index, row.ability_upgrades_arr, row.hero_id) || ( <div className="placeholder" /> )} </div> </StyledAbilityUpgrades> ); }, })); cols[0] = heroTdColumn; return cols; }; const abilityDraftColumns = () => { const cols = Array.from(new Array(6), (_, index) => ({ displayName: `${index}`, tooltip: strings.tooltip_abilitydraft, field: `abilities${index}`, displayFn: (row) => ( <StyledAbilityUpgrades data-tip data-for={`au_${row.player_slot}`}> <div className="ability"> {inflictorWithValue( null, null, null, null, row.abilities[index - 1] ) || <div className="placeholder" />} </div> </StyledAbilityUpgrades> ), })); cols[0] = heroTdColumn; return cols; }; const benchmarksColumns = (match) => { const cols = [heroTdColumn]; if (match.players && match.players[0] && match.players[0].benchmarks) { Object.keys(match.players[0].benchmarks).forEach((key, i) => { if (match.version || !parsedBenchmarkCols.includes(key)) { cols.push({ displayName: strings[`th_${key}`] || strings[`heading_${key}`] || strings[`tooltip_${key}`], tooltip: strings[`tooltip_${key}`], field: 'benchmarks', index: i, displayFn: (row, column, field) => { if (field) { const bm = field[key]; const bucket = percentile(bm.pct); const percent = Number(bm.pct * 100).toFixed(2); const value = Number((bm.raw || 0).toFixed(2)); return ( <div data-tip data-for={`benchmarks_${row.player_slot}_${key}`} > <span style={{ color: constants[bucket.color] }}> {`${percent}%`} </span> <small style={{ margin: '3px' }}>{value}</small> <ReactTooltip id={`benchmarks_${row.player_slot}_${key}`} place="top" effect="solid" > {formatTemplateToString( strings.benchmarks_description, value, strings[`th_${key}`], percent )} </ReactTooltip> </div> ); } return null; }, }); } }); } return cols; }; const displayFantasyComponent = (transform) => (row, col, field) => { const score = Number(transform(field).toFixed(2)); const raw = Number((field || 0).toFixed(2)); return ( <Tooltip title={formatTemplateToString(strings.fantasy_description, raw, score)} > <div> <span>{score}</span> <small style={{ margin: '3px', color: 'rgb(179, 179, 179)' }}> {raw} </small> </div> </Tooltip> ); }; const fantasyComponents = [ { displayName: strings.th_kills, field: 'kills', tooltip: strings.tooltip_kills, fantasyFn: (v) => 0.3 * v, get displayFn() { return displayFantasyComponent(this.fantasyFn); }, }, { displayName: strings.th_deaths, field: 'deaths', tooltip: strings.tooltip_deaths, fantasyFn: (v) => 3 - (0.3 * v), get displayFn() { return displayFantasyComponent(this.fantasyFn); }, }, { displayName: strings.th_last_hits, field: 'last_hits', tooltip: strings.tooltip_last_hits, fantasyFn: (v) => 0.003 * v, get displayFn() { return displayFantasyComponent(this.fantasyFn); }, }, { displayName: strings.th_denies, field: 'denies', tooltip: strings.tooltip_denies, fantasyFn: (v) => 0.003 * v, get displayFn() { return displayFantasyComponent(this.fantasyFn); }, }, { displayName: strings.th_gold_per_min, field: 'gold_per_min', tooltip: strings.tooltip_gold_per_min, fantasyFn: (v) => 0.002 * v, get displayFn() { return displayFantasyComponent(this.fantasyFn); }, }, { displayName: strings.th_towers, field: 'towers_killed', tooltip: strings.tooltip_tower_kills, fantasyFn: (v) => 1 * v, get displayFn() { return displayFantasyComponent(this.fantasyFn); }, }, { displayName: strings.th_roshan, field: 'roshans_killed', tooltip: strings.farm_roshan, fantasyFn: (v) => 1 * v, get displayFn() { return displayFantasyComponent(this.fantasyFn); }, }, { displayName: strings.th_teamfight_participation, field: 'teamfight_participation', tooltip: strings.tooltip_teamfight_participation, fantasyFn: (v) => 3 * v, get displayFn() { return displayFantasyComponent(this.fantasyFn); }, }, { displayName: strings.th_observers_placed, field: 'obs_placed', tooltip: strings.tooltip_used_ward_observer, fantasyFn: (v) => 0.5 * v, get displayFn() { return displayFantasyComponent(this.fantasyFn); }, }, { displayName: strings.th_camps_stacked, field: 'camps_stacked', tooltip: strings.tooltip_camps_stacked, fantasyFn: (v) => 0.5 * v, get displayFn() { return displayFantasyComponent(this.fantasyFn); }, }, { displayName: strings.heading_runes, field: 'rune_pickups', tooltip: strings.analysis_rune_control, fantasyFn: (v) => 0.25 * v, get displayFn() { return displayFantasyComponent(this.fantasyFn); }, }, { displayName: strings.th_firstblood_claimed, field: 'firstblood_claimed', tooltip: strings.th_firstblood_claimed, fantasyFn: (v) => 4 * v, get displayFn() { return displayFantasyComponent(this.fantasyFn); }, }, { displayName: strings.th_stuns, field: 'stuns', tooltip: strings.tooltip_stuns, fantasyFn: (v) => 0.05 * v, get displayFn() { return displayFantasyComponent(this.fantasyFn); }, }, ]; const fantasyColumns = [ heroTdColumn, { displayName: strings.th_fantasy_points, displayFn: (row) => fantasyComponents .map((comp) => comp.fantasyFn(row[comp.field])) .reduce((a, b) => a + b) .toFixed(2), }, ].concat(fantasyComponents); const purchaseTimesColumns = (match, showConsumables) => { const cols = [heroTdColumn]; const bucket = 300; for (let i = 0; i < match.duration + bucket; i += bucket) { const curTime = i; cols.push({ displayName: `${curTime / 60}'`, field: 'purchase_log', displayFn: (row, column, field) => ( <div> {field ? field .filter( (purchase) => purchase.time >= curTime - bucket && purchase.time < curTime ) .sort((p1, p2) => { const item1 = items[p1.key]; const item2 = items[p2.key]; if (item1 && item2 && p1.time === p2.time) { // We're only concerned with sorting by value // if items are bought at the same time, time is presorted return item1.cost - item2.cost; } return 0; }) .map((purchase) => { if ( items[purchase.key] && (showConsumables || items[purchase.key].qual !== 'consumable') ) { return inflictorWithValue( purchase.key, formatSeconds(purchase.time), null, null, null, purchase.charges ); } return null; }) : ''} </div> ), }); } return cols; }; const lastHitsTimesColumns = (match) => { const cols = [heroTdColumn]; const bucket = 300; for (let i = bucket; i <= match.duration; i += bucket) { const curTime = i; const minutes = curTime / 60; cols.push({ displayName: `${minutes}'`, field: i, sortFn: (row) => row.lh_t && row.lh_t[minutes], displayFn: (row) => `${row.lh_t[minutes]} (+${row.lh_t[minutes] - row.lh_t[minutes - (bucket / 60)] })`, relativeBars: true, sumFn: (acc, row) => acc + (row.lh_t && row.lh_t[minutes] ? row.lh_t[minutes] : 0), }); } return cols; }; const performanceColumns = [ heroTdColumn, { displayName: strings.th_multikill, tooltip: strings.tooltip_multikill, field: 'multi_kills_max', sortFn: true, displayFn: (row, col, field) => field || '-', relativeBars: true, sumFn: true, }, { displayName: strings.th_killstreak, tooltip: strings.tooltip_killstreak, field: 'kill_streaks_max', sortFn: true, displayFn: (row, col, field) => field || '-', relativeBars: true, sumFn: true, }, { displayName: strings.th_stuns, tooltip: strings.tooltip_stuns, field: 'stuns', sortFn: true, displayFn: (row, col, field) => (field ? field.toFixed(2) : '-'), relativeBars: true, sumFn: true, }, { displayName: strings.th_stacked, tooltip: strings.tooltip_camps_stacked, field: 'camps_stacked', sortFn: true, displayFn: (row, col, field) => field || '-', relativeBars: true, sumFn: true, }, { displayName: strings.th_dead, tooltip: strings.tooltip_dead, field: 'life_state_dead', sortFn: true, displayFn: (row, col, field) => formatSeconds(field) || '-', relativeBars: true, invertBarColor: true, sumFn: true, displaySumFn: (total) => formatSeconds(total) || '-', }, { displayName: strings.th_buybacks, tooltip: strings.tooltip_buybacks, field: 'buybacks', sortFn: true, displayFn: (row, col, field) => field || '-', relativeBars: true, sumFn: true, }, { displayName: strings.th_pings, tooltip: strings.tooltip_pings, field: 'pings', sortFn: true, displayFn: (row, col, field) => field || '-', relativeBars: true, sumFn: true, }, { displayName: strings.th_biggest_hit, tooltip: strings.tooltip_biggest_hit, field: 'max_hero_hit', sortFn: true, displayFn: (row, column, field) => { if (field) { const hero = heroNames[field.key] || {}; return ( <div> {inflictorWithValue( field.inflictor, abbreviateNumber(field.value) )} <HeroImage id={hero.id} style={{ height: '30px' }} /> </div> ); } return <div />; }, }, { displayName: strings.th_other, field: 'performance_others', sortFn: true, displayFn: (row, col, field) => { const comp = []; if (field) { if (field.tracked_deaths) { const tooltip = [ `${field.tracked_deaths} ${strings.tooltip_others_tracked_deaths}`, `${field.track_gold} ${strings.tooltip_others_track_gold}`, ]; comp.push( inflictorWithValue( 'bounty_hunter_track', abbreviateNumber(field.tracked_deaths), '', tooltip.join('\n') ) ); } if (field.greevils_greed_gold) { const tooltip = `${field.greevils_greed_gold} ${strings.tooltip_others_greevils_gold}`; comp.push( inflictorWithValue( 'alchemist_goblins_greed', abbreviateNumber(field.greevils_greed_gold), '', tooltip ) ); } return comp; } return '-'; }, }, ]; const laningColumns = (currentState, setSelectedPlayer) => [ { displayFn: (row) => ( <RadioButton checked={currentState.selectedPlayer === row.player_slot} onClick={() => setSelectedPlayer(row.player_slot)} /> ), }, heroTdColumn, { displayName: strings.heading_is_radiant, tooltip: strings.heading_is_radiant, field: 'isRadiant', sortFn: true, displayFn: (row, col, field) => ( <span> {field && <IconRadiant height="30" />} {!field && <IconDire height="30" />} </span> ), }, { displayName: strings.th_lane, tooltip: strings.tooltip_lane, field: 'lane_role', sortFn: true, displayFn: (row, col, field) => ( <div> <span>{strings[`lane_role_${field}`]}</span> {row.is_roaming && ( <span style={subTextStyle}>{strings.roaming}</span> )} </div> ), }, { displayName: strings.th_win_lane, tooltip: strings.tooltip_win_lane, field: 'line_win', sortFn: true, displayFn: (row, col, field) => ( field && <StyledLineWinnerSpan><IconTrophy /></StyledLineWinnerSpan> ), }, { displayName: strings.cs_over_time, tooltip: strings.tooltip_cs_over_time, field: 'cs_t', sparkline: true, strings, width: 200, }, { displayName: strings.th_lane_efficiency, tooltip: strings.tooltip_lane_efficiency, field: 'lane_efficiency', sortFn: true, displayFn: (row, col, field) => field ? `${(field * 100).toFixed(2)}%` : '-', relativeBars: true, sumFn: true, }, { displayName: strings.th_lhten, tooltip: strings.tooltip_lhten, field: 'lh_ten', sortFn: true, displayFn: (row, col, field) => field || '-', relativeBars: true, sumFn: true, }, { displayName: strings.th_dnten, tooltip: strings.tooltip_dnten, field: 'dn_ten', sortFn: true, displayFn: (row, col, field) => field || '-', relativeBars: true, sumFn: true, }, ]; const unitKillsColumns = [ heroTdColumn, { displayName: strings.th_heroes, tooltip: strings.farm_heroes, field: 'hero_kills', sortFn: true, displayFn: (row, col, field) => field || '-', relativeBars: true, sumFn: true, }, { displayName: strings.th_creeps, tooltip: strings.farm_creeps, field: 'lane_kills', sortFn: true, displayFn: (row, col, field) => field || '-', relativeBars: true, sumFn: true, }, { displayName: strings.th_neutrals, tooltip: strings.farm_neutrals, field: 'neutral_kills', sortFn: true, displayFn: (row, col, field) => field || '-', relativeBars: true, sumFn: true, }, { displayName: strings.th_ancients, tooltip: strings.farm_ancients, field: 'ancient_kills', sortFn: true, displayFn: (row, col, field) => field || '-', relativeBars: true, sumFn: true, }, { displayName: strings.th_towers, tooltip: strings.farm_towers, field: 'tower_kills', sortFn: true, displayFn: (row, col, field) => field || '-', relativeBars: true, sumFn: true, }, { displayName: strings.th_couriers, tooltip: strings.farm_couriers, field: 'courier_kills', sortFn: true, displayFn: (row, col, field) => field || '-', relativeBars: true, sumFn: true, }, { displayName: strings.th_roshan, tooltip: strings.farm_roshan, field: 'roshan_kills', sortFn: true, displayFn: (row, col, field) => field || '-', relativeBars: true, sumFn: true, }, { displayName: strings.th_observers_placed, tooltip: strings.farm_observers, field: 'observer_kills', sortFn: true, displayFn: (row, col, field) => field || '-', relativeBars: true, sumFn: true, }, { displayName: strings.th_necronomicon, tooltip: strings.farm_necronomicon, field: 'necronomicon_kills', sortFn: true, displayFn: (row, col, field) => field || '-', relativeBars: true, sumFn: true, }, { displayName: strings.th_other, field: 'specific', // TODO make this work for non-english (current names are hardcoded in dotaconstants) displayFn: (row, col, field) => ( <div> {Object.keys(field || {}).map((unit) => ( <div key={unit}>{`${field[unit]} ${unit}`}</div> ))} </div> ), sumFn: (acc, row) => { const result = acc != null ? acc : {}; Object.keys(row.specific || {}).forEach((unit) => { result[unit] = (result[unit] ? result[unit] : 0) + row.specific[unit]; }); return result; }, displaySumFn: (totals) => ( <div> {Object.keys(totals || {}).map((unit) => ( <div key={unit}>{`${totals[unit]} ${unit}`}</div> ))} </div> ), }, ]; const actionsColumns = [ heroTdColumn, { displayName: strings.th_actions_per_min, tooltip: strings.tooltip_actions_per_min, field: 'actions_per_min', sortFn: true, relativeBars: true, }, ].concat( Object.keys(orderTypes) .filter((orderType) => `th_${orderTypes[orderType]}` in strings) .map((orderType) => ({ displayName: strings[`th_${orderTypes[orderType]}`], tooltip: strings[`tooltip_${orderTypes[orderType]}`], field: orderType, sortFn: (row) => (row.actions ? row.actions[orderType] : 0), displayFn: (row, column, value) => value || '-', relativeBars: true, })) ); const runesColumns = [heroTdColumn].concat( Object.keys(strings) .filter((str) => str.indexOf('rune_') === 0) .map((str) => str.split('_')[1]) .map((runeType) => ({ displayName: ( <StyledRunes data-tip data-for={`rune_${runeType}`}> <Tooltip title={strings[`rune_${runeType}`]}> <img src={`/assets/images/dota2/runes/${runeType}.png`} alt={strings[`rune_${runeType}`]} /> </Tooltip> </StyledRunes> ), field: `rune_${runeType}`, displayFn: (row, col, value) => value || '-', sortFn: (row) => row.runes && row.runes[runeType], relativeBars: true, })) ); const cosmeticsRarity = { common: '#B0C3D9', uncommon: '#5E98D9', rare: '#4B69FF', mythical: '#8847FF', legendary: '#D32CE6', immortal: '#E4AE33', arcana: '#ADE55C', ancient: '#EB4B4B', }; const cosmeticsColumns = [ heroTdColumn, { displayName: strings.th_cosmetics, field: 'cosmetics', displayFn: (row, col, field) => field.map((cosmetic) => ( <StyledCosmetic key={cosmetic.item_id} data-tip data-for={`cosmetic_${cosmetic.item_id}`} > <a href={`http://steamcommunity.com/market/listings/570/${cosmetic.name}`} target="_blank" rel="noopener noreferrer" > <img src={`${config.VITE_IMAGE_CDN}/apps/570/${cosmetic.image_path}`} alt={cosmetic.name} style={{ borderBottom: `2px solid ${cosmetic.item_rarity ? cosmeticsRarity[cosmetic.item_rarity] : constants.colorMuted }`, }} /> <ActionOpenInNew /> </a> <ReactTooltip id={`cosmetic_${cosmetic.item_id}`} effect="solid"> <span style={{ color: cosmetic.item_rarity && cosmeticsRarity[cosmetic.item_rarity], }} > {cosmetic.name} <span>{cosmetic.item_rarity}</span> </span> </ReactTooltip> </StyledCosmetic> )), }, ]; const goldReasonsColumns = [heroTdColumn].concat( Object.keys(strings) .filter((str) => str.indexOf('gold_reasons_') === 0) .map((gr) => ({ displayName: strings[gr], field: gr, sortFn: (row) => row.gold_reasons ? row.gold_reasons[gr.substring('gold_reasons_'.length)] : 0, displayFn: (row, column, value) => value || '-', relativeBars: true, sumFn: (acc, row) => acc + (row.gold_reasons ? row.gold_reasons[gr.substring('gold_reasons_'.length)] || 0 : 0), })) ); const xpReasonsColumns = [heroTdColumn].concat( Object.keys(strings) .filter((str) => str.indexOf('xp_reasons_') === 0) .map((xpr) => ({ displayName: strings[xpr], field: xpr, sortFn: (row) => row.xp_reasons ? row.xp_reasons[xpr.substring('xp_reasons_'.length)] : 0, displayFn: (row, column, value) => value || '-', relativeBars: true, sumFn: (acc, row) => acc + (row.xp_reasons ? row.xp_reasons[xpr.substring('xp_reasons_'.length)] || 0 : 0), })) ); const objectiveDamageColumns = [heroTdColumn].concat( Object.keys(strings) .filter((str) => str.indexOf('objective_') === 0) .map((obj) => ({ displayName: strings[obj], field: obj, tooltip: strings[`tooltip_${obj}`], sortFn: (row) => row.objective_damage && row.objective_damage[obj.substring('objective_'.length)], displayFn: (row, col, value) => value || '-', relativeBars: true, })) ); const inflictorsColumns = [ heroTdColumn, { displayName: strings.th_damage_dealt, field: 'damage_targets', width: '1px', displayFn: (row, col, field) => { if (field) { return <TargetsBreakdown field={field} />; } if (row.damage_inflictor) { // backwards compatibility 2018-03-17 return Object.keys(row.damage_inflictor) .sort((a, b) => row.damage_inflictor[b] - row.damage_inflictor[a]) .map((inflictor) => inflictorWithValue( inflictor, abbreviateNumber(row.damage_inflictor[inflictor]) ) ); } return null; }, }, { displayName: strings.th_damage_received, field: 'damage_inflictor_received', displayFn: (row, col, field) => ( <div style={{ display: 'flex', flexWrap: 'wrap' }}> {field ? Object.keys(field) .sort((a, b) => field[b] - field[a]) .map((inflictor) => inflictorWithValue( inflictor, abbreviateNumber(field[inflictor]) ) ) : ''} </div> ), }, ]; const castsColumns = [ heroTdColumn, { displayName: strings.th_abilities, tooltip: strings.tooltip_casts, field: 'ability_targets', displayFn: (row, col, field) => { if (field) { return ( <TargetsBreakdown field={field} abilityUses={row.ability_uses} /> ); } // backwards compatibility 2018-03-17 return Object.keys(row.ability_uses) .sort((a, b) => row.ability_uses[b] - row.ability_uses[a]) .map((inflictor) => inflictorWithValue( inflictor, abbreviateNumber(row.ability_uses[inflictor]) ) ); }, }, { displayName: strings.th_items, tooltip: strings.tooltip_casts, field: 'item_uses', displayFn: (row, col, field) => ( <div style={{ display: 'flex', flexWrap: 'wrap' }}> {field ? Object.keys(field) .sort((a, b) => field[b] - field[a]) .map((inflictor) => inflictorWithValue( inflictor, abbreviateNumber(field[inflictor]) ) ) : ''} </div> ), }, { displayName: strings.th_hits, tooltip: strings.tooltip_hits, field: 'hero_hits', displayFn: (row, col, field) => ( <div style={{ display: 'flex', flexWrap: 'wrap' }}> {field ? Object.keys(field) .sort((a, b) => field[b] - field[a]) .map((inflictor) => inflictorWithValue( inflictor, abbreviateNumber(field[inflictor]) ) ) : ''} </div> ), }, ]; const analysisColumns = [ heroTdColumn, { displayName: strings.th_analysis, field: 'analysis', displayFn: (row, col, field) => Object.keys(field || {}).map((key) => { const val = field[key]; val.display = `${val.name}: ${Number( val.value ? val.value.toFixed(2) : '' )} / ${Number(val.top.toFixed(2))}`; val.pct = val.score(val.value) / val.score(val.top); if (val.valid) { const percent = field[key].pct; const bucket = percentile(percent); return ( <div> <span style={{ color: constants[bucket.color], margin: '10px', fontSize: '18px', }} > {bucket.grade} </span> <span>{field[key].display}</span> <StyledUnusedItem> {key === 'unused_item' && field[key].metadata.map((item) => inflictorWithValue(item))} </StyledUnusedItem> </div> ); } return null; }), }, ]; const playerDeaths = (row, col, field) => { const deaths = []; for (let i = 0; i < field; i += 1) { deaths.push(<img src="/assets/images/player_death.png" alt="Player death icon, a skull with a glowing red outline" />); } return field > 0 && <StyledPlayersDeath>{deaths}</StyledPlayersDeath>; }; const inflictorRow = (row, col, field) => field ? ( <div style={{ maxWidth: '100px' }}> {Object.keys(field).map((inflictor) => inflictorWithValue(inflictor, field[inflictor]) )} </div> ) : ( '' ); const teamfightColumns = [ heroTdColumn, { displayName: strings.th_death, field: 'deaths', sortFn: true, displayFn: playerDeaths, }, { displayName: strings.th_damage, field: 'damage', sortFn: true, relativeBars: true, }, { displayName: strings.th_healing, field: 'healing', sortFn: true, relativeBars: true, }, { displayName: strings.th_gold, field: 'gold_delta', sortFn: true, relativeBars: true, }, { displayName: strings.th_xp, field: 'xp_delta', sortFn: true, relativeBars: true, }, { displayName: strings.th_abilities, field: 'ability_uses', displayFn: inflictorRow, }, { displayName: strings.th_items, field: 'item_uses', displayFn: inflictorRow, }, ]; const computeAverage = (row, type) => { // const wardType = type === 'obs' ? 'ward_observer' : 'ward_sentry'; // const maxDuration = items[wardType].attrib.find(x => x.key === 'lifetime').value; // 7.31 broke attrib values, so hardcode them here const maxDuration = type === 'obs' ? 360 : 420; const totalDuration = []; row[`${type}_log`].forEach((ward) => { const findTime = row[`${type}_left_log`] && row[`${type}_left_log`].find((x) => x.ehandle === ward.ehandle); const leftTime = (findTime && findTime.time) || false; if (leftTime !== false) { // exclude wards that did not expire before game ended from average time const duration = Math.min( Math.max(leftTime - ward.time, 0), maxDuration ); totalDuration.push(duration); } }); const total = totalDuration.reduce((a, b) => a + b, 0); const avg = total / totalDuration.length; return avg; }; const obsAvgColumn = { center: true, displayName: ( <div style={{ display: 'inline-flex', verticalAlign: 'middle' }}> <img height="15" src={`${config.VITE_IMAGE_CDN}/apps/dota2/images/dota_react/items/ward_observer.png`} alt="Observer ward" /> &nbsp;{strings.th_duration_shorthand} </div> ), field: 'obs_avg_life', tooltip: strings.tooltip_duration_observer, sortFn: (row) => computeAverage(row, 'obs'), displayFn: (row) => formatSeconds(computeAverage(row, 'obs')) || '-', relativeBars: true, }; const senAvgColumn = { center: true, displayName: ( <div style={{ display: 'inline-flex', verticalAlign: 'middle' }}> <img height="15" src={`${config.VITE_IMAGE_CDN}/apps/dota2/images/dota_react/items/ward_sentry.png`} alt="Sentry ward" /> &nbsp;{strings.th_duration_shorthand} </div> ), field: 'sen_avg_life', tooltip: strings.tooltip_duration_sentry, sortFn: (row) => computeAverage(row, 'sen'), displayFn: (row) => formatSeconds(computeAverage(row, 'sen')) || '-', relativeBars: true, }; const purchaseObserverColumn = { center: true, displayName: ( <div style={{ display: 'inline-flex', verticalAlign: 'middle' }}> <img height="15" src={`${config.VITE_IMAGE_CDN}/apps/dota2/images/dota_react/items/ward_observer.png`} alt="Observer ward" /> &nbsp;{strings.th_purchase_shorthand} </div> ), tooltip: strings.tooltip_purchase_ward_observer, field: 'purchase_ward_observer', sortFn: true, displayFn: (row, col, field) => field || '-', relativeBars: true, }; const purchaseSentryColumn = { center: true, displayName: ( <div style={{ display: 'inline-flex', verticalAlign: 'middle' }}> <img height="15" src={`${config.VITE_IMAGE_CDN}/apps/dota2/images/dota_react/items/ward_sentry.png`} alt="Sentry ward" /> &nbsp;{strings.th_purchase_shorthand} </div> ), tooltip: strings.tooltip_purchase_ward_sentry, field: 'purchase_ward_sentry', sortFn: true, displayFn: (row, col, field) => field || '-', relativeBars: true, }; const purchaseDustColumn = { center: true, displayName: ( <div style={{ display: 'inline-flex', verticalAlign: 'middle' }}> <img height="15" src={`${config.VITE_IMAGE_CDN}/apps/dota2/images/dota_react/items/dust.png`} alt="Dust of Appearance" /> &nbsp;{strings.th_purchase_shorthand} </div> ), tooltip: strings.tooltip_purchase_dust, field: 'purchase_dust', sortFn: true, displayFn: (row, col, field) => field || '-', relativeBars: true, }; const purchaseSmokeColumn = { center: true, displayName: ( <div style={{ display: 'inline-flex', verticalAlign: 'middle' }}> <img height="15" src={`${config.VITE_IMAGE_CDN}/apps/dota2/images/dota_react/items/smoke_of_deceit.png`} alt="Smoke of Deceit" /> &nbsp;{strings.th_purchase_shorthand} </div> ), tooltip: strings.tooltip_purchase_smoke_of_deceit, field: 'purchase_smoke_of_deceit', sortFn: true, displayFn: (row, col, field) => field || '-', relativeBars: true, }; const purchaseGemColumn = { center: true, displayName: ( <div style={{ display: 'inline-flex', verticalAlign: 'middle' }}> <img height="15" src={`${config.VITE_IMAGE_CDN}/apps/dota2/images/dota_react/items/gem.png`} alt="Gem of Truesight" /> &nbsp;{strings.th_purchase_shorthand} </div> ), tooltip: strings.tooltip_purchase_gem, field: 'purchase_gem', sortFn: true, displayFn: (row, col, field) => field || '-', relativeBars: true, }; const visionColumns = (visionStrings) => [ heroTdColumn, purchaseObserverColumn, { center: true, displayName: ( <div style={{ display: 'inline-flex', verticalAlign: 'middle' }}> <img height="15" src={`${config.VITE_IMAGE_CDN}/apps/dota2/images/dota_react/items/ward_observer.png`} alt="Observer ward" /> &nbsp;{visionStrings.th_use_shorthand} </div> ), tooltip: visionStrings.tooltip_used_ward_observer, field: 'uses_ward_observer', sortFn: (row) => row.obs_log && row.obs_log.length, displayFn: (row, column, value) => value || '-', relativeBars: true, }, obsAvgColumn, purchaseSentryColumn, { center: true, displayName: ( <div style={{ display: 'inline-flex', verticalAlign: 'middle' }}> <img height="15" src={`${config.VITE_IMAGE_CDN}/apps/dota2/images/dota_react/items/ward_sentry.png`} alt="Sentry ward" /> &nbsp;{visionStrings.th_use_shorthand} </div> ), tooltip: visionStrings.tooltip_used_ward_sentry, field: 'uses_ward_sentry', sortFn: (row) => row.sen_log && row.sen_log.length, displayFn: (row, column, value) => value || '-', relativeBars: true, }, senAvgColumn, purchaseDustColumn, { center: true, displayName: ( <div style={{ display: 'inline-flex', verticalAlign: 'middle' }}> <img height="15" src={`${config.VITE_IMAGE_CDN}/apps/dota2/images/dota_react/items/dust.png`} alt="Dust of Appearance" /> &nbsp;{visionStrings.th_use_shorthand} </div> ), tooltip: visionStrings.tooltip_used_dust, field: 'uses_dust', sortFn: (row) => row.item_uses && row.item_uses.dust, displayFn: (row, column, value) => value || '-', relativeBars: true, }, purchaseSmokeColumn, { center: true, displayName: ( <div style={{ display: 'inline-flex', verticalAlign: 'middle' }}> <img height="15" src={`${config.VITE_IMAGE_CDN}/apps/dota2/images/dota_react/items/smoke_of_deceit.png`} alt="Smoke of Deceit" /> &nbsp;{visionStrings.th_use_shorthand} </div> ), tooltip: visionStrings.tooltip_used_smoke_of_deceit, field: 'uses_smoke', sortFn: (row) => row.item_uses && row.item_uses.smoke_of_deceit, displayFn: (row, column, value) => value || '-', relativeBars: true, }, purchaseGemColumn, ]; return { abilityColumns, abilityDraftColumns, actionsColumns, analysisColumns, benchmarksColumns, castsColumns, cosmeticsColumns, fantasyColumns, goldReasonsColumns, heroTd, heroTdColumn, itemsTd, inflictorsColumns, laningColumns, lastHitsTimesColumns, objectiveDamageColumns, overviewColumns, performanceColumns, purchaseTimesColumns, runesColumns, teamfightColumns, unitKillsColumns, visionColumns, xpReasonsColumns, }; };
odota/web/src/components/Match/matchColumns.jsx/0
{ "file_path": "odota/web/src/components/Match/matchColumns.jsx", "repo_id": "odota", "token_count": 27484 }
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import { CardTitle } from 'material-ui/Card'; import styled from 'styled-components'; export const PlayerStatsCard = styled(CardTitle)` display: inline-block; padding: 0 !important; margin-right: 25px; margin-top: 15px; & span:last-child { font-size: 24px !important; color: rgba(255, 255, 255, 0.87) !important; line-height: 36px !important; } & span:first-child { font-size: 14px !important; color: rgba(255, 255, 255, 0.54) !important; line-height: 1 !important; text-transform: uppercase; } `; export default PlayerStatsCard;
odota/web/src/components/Player/Header/Styled.jsx/0
{ "file_path": "odota/web/src/components/Player/Header/Styled.jsx", "repo_id": "odota", "token_count": 215 }
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import React from 'react'; import PropTypes from 'prop-types'; import { Link } from 'react-router-dom'; import { connect } from 'react-redux'; import heroes from 'dotaconstants/build/heroes.json'; import { isRadiant, sum, formatSeconds, abbreviateNumber, } from '../../../../utility'; import { MAX_MATCHES_ROWS } from './Overview'; import constants from '../../../constants'; import HeroImage from '../../../Visualizations/HeroImage'; const SummOfRecMatches = ({ matchesData, strings }) => { // initial values const data = { kills: [], deaths: [], assists: [], gold_per_min: [], xp_per_min: [], last_hits: [], hero_damage: [], hero_healing: [], tower_damage: [], duration: [], wins: [], }; const computed = {}; let winrate = 0; const dataKeys = Object.keys(data); const numRows = Math.min(MAX_MATCHES_ROWS, matchesData.length); matchesData.forEach((match) => { dataKeys.forEach((key) => { if (key === 'wins') { data.wins.push(match.radiant_win === isRadiant(match.player_slot)); } else { data[key].push(match[key]); } }); }); dataKeys.map((key) => { if (key !== 'wins') { const avg = data[key].reduce(sum, 0) / numRows; const max = Math.max(...data[key]); const maxMatch = matchesData.find(match => match[key] === max) || {}; let color; switch (key) { case 'kills': color = 'green'; break; case 'deaths': color = 'red'; break; case 'assists': color = 'lightGray'; break; case 'gold_per_min': color = 'golden'; break; default: color = 'textColorPrimary'; } computed[key] = { avg, color, max: { value: max, matchId: maxMatch.match_id, heroId: maxMatch.hero_id, }, }; } return null; }); winrate = Number((data.wins .filter(Boolean) .reduce(sum, 0) * 100 / numRows) .toFixed(2)); return ( <div> <ul> {winrate ? <li> <span>{strings.th_winrate}</span> <p>{winrate}%</p> </li> : null } {Object.keys(computed).map((key) => { const c = computed[key]; if (c.avg) { const hero = heroes[c.max.heroId] || {}; return ( <li key={key}> <span>{strings[`heading_${key}`]}</span> <Link to={`/matches/${c.max.matchId}`}> <p style={{ color: constants[c.color] }}> {key === 'duration' ? formatSeconds(c.avg) : abbreviateNumber(c.avg)} &nbsp; <span>{key === 'duration' ? formatSeconds(c.max.value) : abbreviateNumber(c.max.value)} <HeroImage id={hero.id} isIcon alt={hero.localized_name} /> </span> </p> </Link> </li> ); } return null; })} </ul> </div> ); }; const mapStateToProps = state => ({ strings: state.app.strings, }); SummOfRecMatches.propTypes = { matchesData: PropTypes.arrayOf(PropTypes.shape({})), strings: PropTypes.shape({}), }; export default connect(mapStateToProps)(SummOfRecMatches);
odota/web/src/components/Player/Pages/Overview/Summary.jsx/0
{ "file_path": "odota/web/src/components/Player/Pages/Overview/Summary.jsx", "repo_id": "odota", "token_count": 1692 }
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import React from 'react'; import PropTypes from 'prop-types'; import { connect } from 'react-redux'; import Helmet from 'react-helmet'; import { withRouter } from 'react-router-dom'; import Long from 'long'; import { getPlayer, getPlayerWinLoss, } from '../../actions'; import TabBar from '../TabBar'; import Spinner from '../Spinner'; import TableFilterForm from './TableFilterForm'; import PlayerHeader from './Header/PlayerHeader'; // import Error from '../Error'; import playerPages from './playerPages'; import PlayerProfilePrivate from './PlayerProfilePrivate'; class RequestLayer extends React.Component { static propTypes = { location: PropTypes.shape({ key: PropTypes.string, }), match: PropTypes.shape({ params: PropTypes.shape({ playerId: PropTypes.string, }), }), history: PropTypes.shape({ push: PropTypes.func, }), officialPlayerName: PropTypes.string, playerName: PropTypes.string, playerLoading: PropTypes.bool, strings: PropTypes.shape({}), isPlayerProfilePublic: PropTypes.bool, } componentDidMount() { const { props } = this; const { playerId } = props.match.params; props.getPlayer(playerId); props.getPlayerWinLoss(playerId, props.location.search); } componentDidUpdate(prevProps) { const { props } = this; const { playerId } = props.match.params; if (prevProps.match.params.playerId !== playerId) { props.getPlayer(playerId); } if (prevProps.location.key !== props.location.key) { props.getPlayerWinLoss(playerId, props.location.search); } } render() { const { location, match, strings, isPlayerProfilePublic } = this.props; const { playerId } = this.props.match.params; if (Long.fromString(playerId).greaterThan('76561197960265728')) { this.props.history.push(`/players/${Long.fromString(playerId).subtract('76561197960265728')}`); } const info = match.params.info || 'overview'; const page = playerPages(playerId, strings).find(_page => _page.key === info); const playerName = this.props.officialPlayerName || this.props.playerName || strings.general_anonymous; const title = page ? `${playerName} - ${page.name}` : playerName; return ( <div> {!this.props.playerLoading && <Helmet title={title} />} <div> <PlayerHeader playerId={playerId} location={location} /> <TabBar info={info} tabs={playerPages(playerId, strings, isPlayerProfilePublic)} /> </div> {isPlayerProfilePublic ? ( <div> <TableFilterForm playerId={playerId} /> {page ? page.content(playerId, match.params, location) : <Spinner />} </div> ) : ( <PlayerProfilePrivate /> )} </div> ); } } const mapStateToProps = state => { const playerProfile = state.app.player.data.profile || {}; const loggedInUser = state.app.metadata.data.user || {}; return { playerName: playerProfile.personaname, playerLoading: state.app.player.loading, officialPlayerName: playerProfile.name, strings: state.app.strings, isPlayerProfilePublic: !!playerProfile.name || !playerProfile.fh_unavailable || (playerProfile.fh_unavailable && loggedInUser.account_id === playerProfile.account_id) } }; const mapDispatchToProps = dispatch => ({ getPlayer: playerId => dispatch(getPlayer(playerId)), getPlayerWinLoss: (playerId, options) => dispatch(getPlayerWinLoss(playerId, options)), }); export default withRouter(connect(mapStateToProps, mapDispatchToProps)(RequestLayer));
odota/web/src/components/Player/Player.jsx/0
{ "file_path": "odota/web/src/components/Player/Player.jsx", "repo_id": "odota", "token_count": 1316 }
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import Scenarios from './Scenarios'; export default Scenarios;
odota/web/src/components/Scenarios/index.js/0
{ "file_path": "odota/web/src/components/Scenarios/index.js", "repo_id": "odota", "token_count": 20 }
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import React from 'react'; import PropTypes from 'prop-types'; import CircularProgress from 'material-ui/CircularProgress'; const Spinner = ({ size = 59.5, color = '#00BCD4' }) => ( <div style={{ textAlign: 'center' }}> <CircularProgress size={Math.max(size, 4)} color={color} /> </div> ); Spinner.propTypes = { size: PropTypes.number, color: PropTypes.string, }; export default Spinner;
odota/web/src/components/Spinner/Spinner.jsx/0
{ "file_path": "odota/web/src/components/Spinner/Spinner.jsx", "repo_id": "odota", "token_count": 138 }
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export { default } from './Table'; export { default as TableLink } from './TableLink';
odota/web/src/components/Table/index.js/0
{ "file_path": "odota/web/src/components/Table/index.js", "repo_id": "odota", "token_count": 24 }
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import React from 'react'; import PropTypes from 'prop-types'; import { connect } from 'react-redux'; import { XAxis, YAxis, Tooltip, Line, LineChart, CartesianGrid, Legend, Label, ResponsiveContainer, Brush, } from 'recharts'; import styled from 'styled-components'; import constants from '../../constants'; const StyledGraphArea = styled.div` user-select: none; `; const filterZeroValues = column => ({ ...column, solo_competitive_rank: column.solo_competitive_rank || null, competitive_rank: column.competitive_rank || null, }); const formatXTick = (time) => { const date = new Date(time); return `${date.getFullYear()}/${date.getMonth() + 1}`; }; const formatXTickDetailed = (time) => { const date = new Date(time); return `${date.toLocaleString()}`; }; const MMRGraph = ({ columns, strings }) => ( <StyledGraphArea> <ResponsiveContainer width="100%" height={400}> <LineChart data={columns.map(filterZeroValues)} margin={{ top: 5, right: 30, left: 30, bottom: 5, }} > <XAxis dataKey="time" interval={49} tickFormatter={formatXTick}> <Label value={strings.th_time} position="insideTopRight" /> </XAxis> <YAxis type="number" domain={['dataMin - 100', 'dataMax + 100']} /> <CartesianGrid stroke="#505050" strokeWidth={1} opacity={0.5} /> <Tooltip wrapperStyle={{ backgroundColor: constants.darkPrimaryColor, border: 'none' }} labelFormatter={formatXTickDetailed} /> <Line dot={false} dataKey="solo_competitive_rank" stroke="#66BBFF" strokeWidth={2} name={strings.th_solo_mmr} /> <Line dot={false} dataKey="competitive_rank" stroke="#FF4C4C" strokeWidth={2} name={strings.th_party_mmr} /> <Legend verticalAlign="top" /> <Brush dataKey="time" height={40} stroke={constants.primaryLinkColor} fill={constants.darkPrimaryColor} tickFormatter={formatXTick} /> </LineChart> </ResponsiveContainer> </StyledGraphArea> ); MMRGraph.propTypes = { columns: PropTypes.arrayOf().isRequired, strings: PropTypes.shape({}), }; const mapStateToProps = state => ({ strings: state.app.strings, }); export default connect(mapStateToProps)(MMRGraph);
odota/web/src/components/Visualizations/Graph/MMRGraph.jsx/0
{ "file_path": "odota/web/src/components/Visualizations/Graph/MMRGraph.jsx", "repo_id": "odota", "token_count": 1004 }
268
import Wordcloud from './Wordcloud'; export default Wordcloud;
odota/web/src/components/Wordcloud/index.js/0
{ "file_path": "odota/web/src/components/Wordcloud/index.js", "repo_id": "odota", "token_count": 17 }
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{ "yes": "yes", "no": "no", "abbr_thousand": "Professionella spelare", "abbr_million": "Offentliga spelare", "abbr_billion": "{1} och {2}", "abbr_trillion": "{1}, {2} och {3}", "abbr_quadrillion": "{i}, {rest}", "abbr_not_available": "N/A", "abbr_pick": "P", "abbr_win": "W", "abbr_number": "No.", "analysis_eff": "Min profil", "analysis_farm_drought": "Lägsta GPM per 5 minuter intervall", "analysis_skillshot": "Träffade skicklighetskrafter", "analysis_late_courier": "Kuriruppgraderingsdröjsmål", "analysis_wards": "Warder placerade", "analysis_roshan": "Roshans dödade", "analysis_rune_control": "Tagna runor", "analysis_unused_item": "Oanvända aktiva föremål", "analysis_expected": "av", "announce_dismiss": "Avfärda", "announce_github_more": "Visa på GitHub", "api_meta_description": "The OpenDota API gives you access to all the advanced Dota 2 stats offered by the OpenDota platform. Access performance graphs, heatmaps, wordclouds, and more. Get started for free.", "api_title": "The OpenDota API", "api_subtitle": "Build on top of the OpenDota platform. Bring advanced stats to your app and deep insights to your users.", "api_details_free_tier": "Free Tier", "api_details_premium_tier": "Premium Tier", "api_details_price": "Price", "api_details_price_free": "Free", "api_details_price_prem": "$price per $unit calls", "api_details_key_required": "Key Required?", "api_details_key_required_free": "No", "api_details_key_required_prem": "Yes -- requires payment method", "api_details_call_limit": "Call Limit", "api_details_call_limit_free": "$limit per month", "api_details_call_limit_prem": "Unlimited", "api_details_rate_limit": "Rate Limit", "api_details_rate_limit_val": "$num calls per minute", "api_details_support": "Support", "api_details_support_free": "Community support via Discord group", "api_details_support_prem": "Priority support from core developers", "api_get_key": "Get my key", "api_docs": "Read the docs", "api_header_details": "Details", "api_charging": "You're charged $cost per call, rounded up to the nearest cent.", "api_credit_required": "Getting an API key requires a linked payment method. We'll automatically charge the card at the beginning of the month for any fees owed.", "api_failure": "500 errors don't count as usage, since that means we messed up!", "api_error": "There was an error with the request. Please try again. If it continues, contact us at support@opendota.com.", "api_login": "Login to access API Key", "api_update_billing": "Update billing method", "api_delete": "Delete key", "api_key_usage": "To use your key, add $param as a query parameter to your API request:", "api_billing_cycle": "The current billing cycle ends on $date.", "api_billed_to": "We'll automatically bill the $brand ending in $last4.", "api_support": "Need support? Email $email.", "api_header_usage": "Your Usage", "api_usage_calls": "# API calls", "api_usage_fees": "Estimated Fees", "api_month": "Month", "api_header_key": "Your Key", "api_header_table": "Get started for free. Keep going at a ridiculously low price.", "app_name": "ÖpenDota", "app_language": "Språk", "app_localization": "Lokalisering", "app_description": "Dota 2 data platform skapad på öppen källkod", "app_about": "Om", "app_privacy_terms": "Sekretess och villkor", "app_api_docs": "API-dokumentation", "app_blog": "Blogg", "app_translate": "(ogiltig mall)", "app_donate": "Donate", "app_gravitech": "A Gravitech LLC Site", "app_powered_by": "drivs med", "app_donation_goal": "Månatligt donationsmål", "app_sponsorship": "Din sponsring hjälper till att hålla tjänsten fri för alla.", "app_twitter": "tagen skada", "app_github": "Ikoner på kartan har verktygstips", "app_discord": "nekad", "app_steam_profile": "Torn", "app_confirmed_as": "Barracker", "app_untracked": "Normalt", "app_tracked": "Hög", "app_cheese_bought": "Första blod", "app_contributor": "This user has contributed to the development of the OpenDota project", "app_dotacoach": "Nekade tork", "app_pvgna": "Hitta en guide", "app_pvgna_alt": "Hitta en Dota 2 Guide på Pvgna", "app_rivalry": "Bet on Pro Matches", "app_rivalry_team": "Bet on {0} Matches", "app_refresh": "Stal Aegis", "app_refresh_label": "Uppdatera", "app_login": "Logga in", "app_logout": "Ensam MMR-fördelning", "app_results": "resultat", "app_report_bug": "Rapportera bug", "app_pro_players": "Professionella spelare", "app_public_players": "Offentliga spelare", "app_my_profile": "Min profil", "barracks_value_1": "{n} av {team} s torn", "barracks_value_2": "{team} {lane} {rax_type}", "barracks_value_4": "båda {team}s {lane} baracker", "barracks_value_8": "{minuter} minuter i", "barracks_value_16": "{player} köpte en {item} vid {time}", "barracks_value_32": "{players} förutspådde att {team} skulle vinna", "barracks_value_64": "Ingen", "barracks_value_128": "{procent}% / {gold} skillnad", "barracks_value_256": "frågade", "barracks_value_512": "sade", "barracks_value_1024": "Översikt", "barracks_value_2048": "Matcher", "benchmarks_description": "{0} {1} is equal or higher than {2}% of recent performances on this hero", "fantasy_description": "{0} for {1} points", "building_melee_rax": "Denna data är begränsad till spelare som visar sin MMR på sin profil och har offentlig matchdata.", "building_range_rax": "Spelare behöver inte logga in, men på grund av använder måste välja att gå med på de insamlade uppgifterna är medelvärdena sannolikt högre än förväntat.", "building_lasthit": "fick den sista träffen", "building_damage": "Oj! Något gick fel.", "building_hint": "Ikoner på kartan har verktygstips", "building_denied": "nekad", "building_ancient": "Ancient", "CHAT_MESSAGE_TOWER_KILL": "Torn", "CHAT_MESSAGE_BARRACKS_KILL": "Barracker", "CHAT_MESSAGE_ROSHAN_KILL": "Proffs", "CHAT_MESSAGE_AEGIS": "Plockade upp Aegis", "CHAT_MESSAGE_FIRSTBLOOD": "Första blod", "CHAT_MESSAGE_TOWER_DENY": "Nekade tork", "CHAT_MESSAGE_AEGIS_STOLEN": "Stal Aegis", "CHAT_MESSAGE_DENIED_AEGIS": "Histogram", "distributions_heading_ranks": "Rank Tier Distribution", "distributions_heading_mmr": "Ensam MMR-fördelning", "distributions_heading_country_mmr": "Genomsnittlig ensam MMR efter land", "distributions_tab_ranks": "Rank Tiers", "distributions_tab_mmr": "Statistik från professionella Dota 2 matcher. Amatörligor ingår inte.", "distributions_tab_country_mmr": "Schema", "distributions_warning_1": "Resultat", "distributions_warning_2": "Spelare behöver inte logga in, men på grund av använder måste välja att gå med på de insamlade uppgifterna är medelvärdena sannolikt högre än förväntat.", "error": "Välj", "error_message": "Gruppera efter", "error_four_oh_four_message": "Hjälte", "explorer_title": "Datautforskare", "explorer_subtitle": "Professionell Dota 2 Statistik", "explorer_description": "Run advanced queries on professional matches (excludes amateur leagues)", "explorer_schema": "Schema", "explorer_results": "Resultat", "explorer_num_rows": "rad(er)", "explorer_select": "Välj", "explorer_group_by": "Gruppera efter", "explorer_hero": "Hjälte", "explorer_patch": "Patc", "explorer_min_patch": "Min Patch", "explorer_max_patch": "Max Patch", "explorer_min_mmr": "Min MMR", "explorer_max_mmr": "Max MMR", "explorer_min_rank_tier": "Min Tier", "explorer_max_rank_tier": "Max Tier", "explorer_player": "Spelare", "explorer_league": "Liga", "explorer_player_purchased": "Spelare köpt", "explorer_duration": "Längd", "explorer_min_duration": "Min varaktighet", "explorer_max_duration": "Max varaktighet", "explorer_timing": "Timing", "explorer_uses": "Uses", "explorer_kill": "Kill Time", "explorer_side": "Sida", "explorer_toggle_sql": "Växla SQL", "explorer_team": "Nuvarande lag", "explorer_lane_role": "Bana", "explorer_min_date": "Datum från", "explorer_max_date": "Datum till", "explorer_hero_combos": "Hjälte-Hjälte", "explorer_hero_player": "Hjälte-Spelare", "explorer_player_player": "Spelare-Spelare", "explorer_sql": "SQL", "explorer_postgresql_function": "PostgreSQL funktion", "explorer_table": "Tabell", "explorer_column": "Kolumn", "explorer_query_button": "Fråga (Query)", "explorer_cancel_button": "Avbryt", "explorer_table_button": "Tabell", "explorer_api_button": "API", "explorer_json_button": "JSON", "explorer_csv_button": "CSV", "explorer_donut_button": "Cirkel", "explorer_bar_button": "Bar", "explorer_timeseries_button": "Tidsföljder", "explorer_chart_unavailable": "Diagrammet är inte tillgänglig, försök att lägga till en GROUP BY", "explorer_value": "Värde", "explorer_category": "Kategori", "explorer_region": "Region", "explorer_picks_bans": "Picks/Bans", "explorer_counter_picks_bans": "Counter Picks/Bans", "explorer_organization": "Organisation", "explorer_order": "Sortera", "explorer_asc": "Stigande", "explorer_desc": "Fallande", "explorer_tier": "Nivå", "explorer_having": "Åtminstone så många matcher", "explorer_limit": "Gräns", "explorer_match": "Match", "explorer_is_ti_team": "Is TI{number} Team", "explorer_mega_comeback": "Won Against Mega Creeps", "explorer_max_gold_adv": "Max Gold Advantage", "explorer_min_gold_adv": "Min Gold Advantage", "farm_heroes": "Patc", "farm_creeps": "Lane creeps killed", "farm_neutrals": "Neutral creeps killed (includes Ancients)", "farm_ancients": "Spelare", "farm_towers": "Liga", "farm_couriers": "Spelare köpt", "farm_observers": "Längd", "farm_sentries": "Min varaktighet", "farm_roshan": "Max varaktighet", "farm_necronomicon": "Timing", "filter_button_text_open": "Filter", "filter_button_text_close": "Stäng", "filter_hero_id": "Hjälte", "filter_is_radiant": "Sida", "filter_win": "Växla SQL", "filter_lane_role": "Nuvarande lag", "filter_patch": "Bana", "filter_game_mode": "Spelläge", "filter_lobby_type": "Lobbytyp", "filter_date": "Hjälte-Hjälte", "filter_region": "Hjälte-Spelare", "filter_with_hero_id": "Spelare-Spelare", "filter_against_hero_id": "SQL", "filter_included_account_id": "Inkluderat kontonummer", "filter_excluded_account_id": "Exkluderat konto-ID", "filter_significant": "Obetydlig", "filter_significant_include": "Inkludera", "filter_last_week": "Förra veckan", "filter_last_month": "Förra månaden", "filter_last_3_months": "Senaste 3 månaderna", "filter_last_6_months": "Senaste 6 månaderna", "filter_error": "Vänligen välj ett objekt från listmenyn", "filter_party_size": "Party Size", "game_mode_0": "Trender", "game_mode_1": "Artiklar", "game_mode_2": "Captains Mode", "game_mode_3": "Ordmoln", "game_mode_4": "MMR", "game_mode_5": "Ranking", "game_mode_6": "Benchmarks", "game_mode_7": "Prestationer", "game_mode_8": "Skada", "game_mode_9": "The Greeviling", "game_mode_10": "Handledning", "game_mode_11": "Strid", "game_mode_12": "Grafer", "game_mode_13": "Limited Heroes", "game_mode_14": "Kompendier", "game_mode_15": "Anpassat", "game_mode_16": "Lagstrid", "game_mode_17": "Balanced Draft", "game_mode_18": "Analys", "game_mode_19": "Kosmetika", "game_mode_20": "All Random Deathmatch", "game_mode_21": "1v1 Solo Mid", "game_mode_22": "All Draft", "game_mode_23": "Turbo", "game_mode_24": "Mutation", "general_unknown": "Kolumn", "general_no_hero": "Fråga (Query)", "general_anonymous": "Avbryt", "general_radiant": "Tabell", "general_dire": "API", "general_standard_deviation": "JSON", "general_matches": "CSV", "general_league": "Liga", "general_randomed": "Randomed", "general_repicked": "Repicked", "general_predicted_victory": "Förutsade seger", "general_show": "Show", "general_hide": "Hide", "gold_reasons_0": "Cirkel", "gold_reasons_1": "Död", "gold_reasons_2": "Tidsföljder", "NULL_gold_reasons_5": "Diagrammet är inte tillgänglig, försök att lägga till en GROUP BY", "NULL_gold_reasons_6": "Värde", "gold_reasons_11": "Kategori", "gold_reasons_12": "Region", "gold_reasons_13": "Creep", "gold_reasons_14": "Roshan", "NULL_gold_reasons_15": "Organisation", "header_request": "Sortera", "header_distributions": "Ranks", "header_heroes": "Fallande", "header_blog": "Nivå", "header_ingame": "Åtminstone så många matcher", "header_matches": "Vinstandel", "header_records": "Rekord", "header_explorer": "Utforskare", "header_teams": "Lag", "header_meta": "Meta", "header_scenarios": "Scenarios", "header_api": "API", "heading_lhten": "Last Hits @ 10", "heading_lhtwenty": "Last Hits @ 20", "heading_lhthirty": "Last Hits @ 30", "heading_lhforty": "Last Hits @ 40", "heading_lhfifty": "Last Hits @ 50", "heading_courier": "Kurir", "heading_roshan": "Roshan", "heading_tower": "Torn", "heading_barracks": "Barracker", "heading_shrine": "Shrine", "heading_item_purchased": "Föremål köpt", "heading_ability_used": "Förmåga används", "heading_item_used": "Objekt används", "heading_damage_inflictor": "Damage Inflictor", "heading_damage_inflictor_received": "Damage Inflictor Received", "heading_damage_instances": "Damage Instances", "heading_camps_stacked": "Camps Stacked", "heading_matches": "Gräns", "heading_heroes": "Hjältar spelade", "heading_mmr": "Hjältar dödade", "heading_peers": "Spelare som spelats med", "heading_pros": "Proffs spelade med", "heading_rankings": "Hjälteranking", "heading_all_matches": "I alla matcher", "heading_parsed_matches": "I analyserade matcher", "heading_records": "Rekord", "heading_teamfights": "Lagstrid", "heading_graph_difference": "Radiant Advantage", "heading_graph_gold": "Guld", "heading_graph_xp": "Roshans dödade", "heading_graph_lh": "Sista träffen", "heading_overview": "Filter", "heading_ability_draft": "Abilities Drafted", "heading_buildings": "Byggnadskarta", "heading_benchmarks": "Hjälte", "heading_laning": "Sida", "heading_overall": "Totalt", "heading_kills": "Bana", "heading_deaths": "Dödsfall", "heading_assists": "Assists", "heading_damage": "Patch", "heading_unit_kills": "Spelläge", "heading_last_hits": "Sista träffar", "heading_gold_reasons": "Datum", "heading_xp_reasons": "Region", "heading_performances": "Allierade hjältar", "heading_support": "Fiendehjältar", "heading_purchase_log": "Inkluderat kontonummer", "heading_casts": "Använder", "heading_objective_damage": "Obetydlig", "heading_runes": "Inkludera", "heading_vision": "Syn", "heading_actions": "Åtgärder", "heading_analysis": "Senaste 3 månaderna", "heading_cosmetics": "Senaste 6 månaderna", "heading_log": "Log", "heading_chat": "Chatt", "heading_story": "Historia", "heading_fantasy": "Fantasi", "heading_wardmap": "Wardmap", "heading_wordcloud": "Ordmoln", "heading_wordcloud_said": "Ord sagt (chatt till alla)", "heading_wordcloud_read": "Ord lästa (chatt till alla)", "heading_kda": "Filtrera hjältar", "heading_gold_per_min": "Guld per minut", "heading_xp_per_min": "XP per minut", "heading_denies": "Inget resultat", "heading_lane_efficiency_pct": "Hjälte", "heading_duration": "ID", "heading_level": "Nivå", "heading_hero_damage": "Hjälteskada", "heading_tower_damage": "Tornskada", "heading_hero_healing": "Hjälteläkning", "heading_tower_kills": "Vinst %", "heading_stuns": "Med", "heading_neutral_kills": "Vinst med %", "heading_courier_kills": "Mot", "heading_purchase_tpscroll": "Vinst mot %", "heading_purchase_ward_observer": "GPM med", "heading_purchase_ward_sentry": "XPM med", "heading_purchase_gem": "Spelare", "heading_purchase_rapier": "Senaste", "heading_pings": "Kartpingar", "heading_throw": "Titel", "heading_comeback": "Återkomst", "heading_stomp": "Matcher", "heading_loss": "Procentil", "heading_actions_per_min": "Åtgärder per minut", "heading_leaver_status": "Artiklar", "heading_game_mode": "Spelläge", "heading_lobby_type": "Lobbytyp", "heading_lane_role": "Banroll", "heading_region": "Region", "heading_patch": "Död", "heading_win_rate": "Win Rate", "heading_is_radiant": "Sida", "heading_avg_and_max": "Medelvärden/Maximivärden", "heading_total_matches": "Totala matcher", "heading_median": "Median", "heading_distinct_heroes": "Distinkt hjälte", "heading_team_elo_rankings": "Team Elo Rankings", "heading_ability_build": "Ability Build", "heading_attack": "Base attack", "heading_attack_range": "Attack range", "heading_attack_speed": "Attack speed", "heading_projectile_speed": "Projectile speed", "heading_base_health": "Health", "heading_base_health_regen": "Health regen", "heading_base_mana": "Mana", "heading_base_mana_regen": "Mana regen", "heading_base_armor": "Base armor", "heading_base_mr": "Magic resistance", "heading_move_speed": "Move speed", "heading_turn_rate": "Turn speed", "heading_legs": "Number of legs", "heading_cm_enabled": "CM enabled", "heading_current_players": "Current Players", "heading_former_players": "Former Players", "heading_damage_dealt": "Damage Dealt", "heading_damage_received": "Damage Received", "show_details": "Show details", "hide_details": "Hide details", "subheading_avg_and_max": "in last {0} displayed matches", "subheading_records": "I rankade matcher. Återställs varje månad.", "subheading_team_elo_rankings": "k=32, init=1000", "hero_pro_tab": "Professionell", "hero_public_tab": "Offentlig", "hero_pro_heading": "Hjältar i professionella matcher", "hero_public_heading": "Hjältar i offentliga matcher (samplad)", "hero_this_month": "matcher under de senaste 30 dagarna", "hero_pick_ban_rate": "Pro P+B%", "hero_pick_rate": "Pro Pick%", "hero_ban_rate": "Pro Ban%", "hero_win_rate": "Pro Win%", "hero_5000_pick_rate": ">5K P%", "hero_5000_win_rate": ">5K W%", "hero_4000_pick_rate": "4K P%", "hero_4000_win_rate": "4K W%", "hero_3000_pick_rate": "3K P%", "hero_3000_win_rate": "3K W%", "hero_2000_pick_rate": "2K P%", "hero_2000_win_rate": "2K W%", "hero_1000_pick_rate": "<2K P%", "hero_1000_win_rate": "<2K W%", "home_login": "Logga in", "home_login_desc": "Intro", "home_parse": "Diretide", "home_parse_desc": "en specifik match", "home_why": "", "home_opensource_title": "Handledning", "home_opensource_desc": "All projektkod är öppen källkod och tillgänglig för bidragsgivare för att förbättra och modifiera.", "home_indepth_title": "Ingående data", "home_indepth_desc": "Analys av reprisfiler get mycket detaljerad matchdata", "home_free_title": "Premium", "home_free_desc": "Servrar finansieras av sponsorer och volontärer underhåller koden, så tjänsten erbjuds gratis.", "home_background_by": "Bakgrundsbild av", "home_sponsored_by": "Sponsrad av", "home_become_sponsor": "Bli en sponsor", "items_name": "Event", "items_built": "Antal gånger det här objektet byggdes", "items_matches": "Antal matcher där det här objektet byggdes", "items_uses": "Antal gånger det här objektet användes", "items_uses_per_match": "Medelantal gånger detta objekt användes i matcher där den byggdes", "items_timing": "Medeltid detta objekt byggdes på", "items_build_pct": "Procentandel av matcher det här objektet byggdes", "items_win_pct": "Procentandel av matcher som vunnits då detta objekt byggdes", "lane_role_0": "Okänd", "lane_role_1": "Största träffarna", "lane_role_2": "Bana", "lane_role_3": "Karta", "lane_role_4": "Djungel", "lane_pos_1": "Bot", "lane_pos_2": "Mid", "lane_pos_3": "Top", "lane_pos_4": "Radiant Jungle", "lane_pos_5": "Dire Jungle", "leaver_status_0": "Inget", "leaver_status_1": "Left Safely", "leaver_status_2": "Övergav (DC) ", "leaver_status_3": "Övergav", "leaver_status_4": "Övergav (AFK)", "leaver_status_5": "Anslöt aldrig", "leaver_status_6": "Anslöt aldrig (Timeout)", "lobby_type_0": "Normalt", "lobby_type_1": "Träning", "lobby_type_2": "Turnering", "lobby_type_3": "Handledning", "lobby_type_4": "Co-Op Bots", "lobby_type_5": "Rankat lag MM (Legacy)", "lobby_type_6": "Rankat ensam MM (Legacy)", "lobby_type_7": "Rankat", "lobby_type_8": "Kurirer", "lobby_type_9": "Roshan", "match_radiant_win": "Radiant Victory", "match_dire_win": "Standardavvikelse", "match_team_win": "Seger", "match_ended": "Matcher", "match_id": "Liga", "match_region": "Region", "match_avg_mmr": "Genomsnitt MMR", "match_button_parse": "Analysera", "match_button_reparse": "Omanalysera", "match_button_replay": "Repris", "match_button_video": "Ladda ner videon", "match_first_tower": "Första tornet", "match_first_barracks": "Första barracken", "match_pick": "Val", "match_ban": "Ban", "matches_highest_mmr": "Top Public", "matches_lowest_mmr": "Låg MMR", "meta_title": "Meta", "meta_description": "Run advanced queries on data from sampled public matches in previous 24h", "mmr_not_up_to_date": "Varför är MMR inte uppdaterad?", "npc_dota_beastmaster_boar_#": "Necronomicon", "npc_dota_lesser_eidolon": "Mindre Eidolon", "npc_dota_eidolon": "Kosmetika", "npc_dota_greater_eidolon": "Större Eidolon", "npc_dota_dire_eidolon": "Hemsk Eidolon", "npc_dota_invoker_forged_spirit": "Spelare", "npc_dota_furion_treant_large": "Analys", "npc_dota_beastmaster_hawk_#": "Död", "npc_dota_lycan_wolf#": "Lycan varg", "npc_dota_neutral_mud_golem_split_doom": "Doom Shard", "npc_dota_broodmother_spiderling": "G", "npc_dota_broodmother_spiderite": "XP", "npc_dota_furion_treant": "Förmågor", "npc_dota_unit_undying_zombie": "Undying Zombie", "npc_dota_unit_undying_zombie_torso": "Undying Zombie", "npc_dota_brewmaster_earth_#": "Earth Brewling", "npc_dota_brewmaster_fire_#": "Fire Brewling", "npc_dota_lone_druid_bear#": "Spirit Bear", "npc_dota_brewmaster_storm_#": "Storm Brewling", "npc_dota_visage_familiar#": "Familiar", "npc_dota_warlock_golem_#": "Warlock Golem", "npc_dota_warlock_golem_scepter_#": "Warlock Golem", "npc_dota_witch_doctor_death_ward": "Death Ward", "npc_dota_tusk_frozen_sigil#": "Frozen Sigil", "npc_dota_juggernaut_healing_ward": "Healing Ward", "npc_dota_techies_land_mine": "Proximity Mine", "npc_dota_shadow_shaman_ward_#": "Serpent Ward", "npc_dota_pugna_nether_ward_#": "Nether Ward", "npc_dota_venomancer_plague_ward_#": "Plague Ward", "npc_dota_rattletrap_cog": "Power Cog", "npc_dota_templar_assassin_psionic_trap": "Psionic Trap", "npc_dota_techies_remote_mine": "Remote Mine", "npc_dota_techies_stasis_trap": "Stasis Trap", "npc_dota_phoenix_sun": "Supernova", "npc_dota_unit_tombstone#": "Tombstone", "npc_dota_treant_eyes": "Eyes in the Forest", "npc_dota_gyrocopter_homing_missile": "Homing Missile", "npc_dota_weaver_swarm": "The Swarm", "objective_tower1_top": "T1", "objective_tower1_mid": "M1", "objective_tower1_bot": "B1", "objective_tower2_top": "T2", "objective_tower2_mid": "M2", "objective_tower2_bot": "B2", "objective_tower3_top": "T3", "objective_tower3_mid": "M3", "objective_tower3_bot": "B3", "objective_rax_top": "RaxT", "objective_rax_mid": "RaxM", "objective_rax_bot": "RaxB", "objective_tower4": "Rekord", "objective_fort": "Anc", "objective_shrine": "Shr", "objective_roshan": "Rosh", "tooltip_objective_tower1_top": "Damage dealt to top Tier 1 tower", "tooltip_objective_tower1_mid": "Damage dealt to middle Tier 1 tower", "tooltip_objective_tower1_bot": "Damage dealt to bottom Tier 1 tower", "tooltip_objective_tower2_top": "Damage dealt to top Tier 2 tower", "tooltip_objective_tower2_mid": "Damage dealt to middle Tier 2 tower", "tooltip_objective_tower2_bot": "Damage dealt to bottom Tier 2 tower", "tooltip_objective_tower3_top": "Damage dealt to top Tier 3 tower", "tooltip_objective_tower3_mid": "Damage dealt to middle Tier 3 tower", "tooltip_objective_tower3_bot": "Damage dealt to bottom Tier 3 tower", "tooltip_objective_rax_top": "Damage dealt to top barracks", "tooltip_objective_rax_mid": "Damage dealt to middle barracks", "tooltip_objective_rax_bot": "Damage dealt to bottom barracks", "tooltip_objective_tower4": "Damage dealt to middle Tier 4 towers", "tooltip_objective_fort": "Damage dealt to ancient", "tooltip_objective_shrine": "Damage dealt to shrines", "tooltip_objective_roshan": "Damage dealt to Roshan", "pagination_first": "Ett fel uppstod när du sammanställde berättelsen för den här matchen", "pagination_last": "den {date} beslutade två lag att spela {game_mode_article} {game_mode} spelet Dota 2 i {region}. Lite visste de att spelet skulle vara i {duration_in_words}", "pagination_of": "Oigenkänd hjälte", "peers_none": "This player has no peers.", "rank_tier_0": "Uncalibrated", "rank_tier_1": "Herald", "rank_tier_2": "Guardian", "rank_tier_3": "Crusader", "rank_tier_4": "Archon", "rank_tier_5": "Legend", "rank_tier_6": "Ancient", "rank_tier_7": "Divine", "rank_tier_8": "Immortal", "request_title": "Begär en analys", "request_match_id": "Match ID", "request_invalid_match_id": "Invalid Match ID", "request_error": "Misslyckades med att få matchdata", "request_submit": "Skicka", "roaming": "Roaming", "rune_0": "Dubbelskada", "rune_1": "Snabbhet", "rune_2": "Kurir", "rune_3": "Roshan", "rune_4": "Torn", "rune_5": "Barracker", "rune_6": "Arcane", "rune_7": "Vatten", "search_title": "Search by player name, match ID...", "skill_0": "Unknown Skill", "skill_1": "Normal Skill", "skill_2": "High Skill", "skill_3": "Very High Skill", "story_invalid_template": "(ogiltig mall)", "story_error": "Ett fel uppstod när du sammanställde berättelsen för den här matchen", "story_intro": "den {date} beslutade två lag att spela {game_mode_article} {game_mode} spelet Dota 2 i {region}. Lite visste de att spelet skulle vara i {duration_in_words}", "story_invalid_hero": "Oigenkänd hjälte", "story_fullstop": ".", "story_list_2": "{1} och {2}", "story_list_3": "{1}, {2} och {3}", "story_list_n": "{i}, {rest}", "story_firstblood": "första blod drogs när {killer} dödade {victim} vid {time}", "story_chatmessage": "\"{message}\", {player} {said_verb}", "story_teamfight": "{winning_team} vann en lagkamp genom med resultaten {win_dead} mot {lose_dead}, vilket resulterade i en guldfärbättring av {net_change}", "story_teamfight_none_dead": "{winning_team} vann en lagkamp genom att döda {lose_dead} utan att tappa några hjältar, vilket resulterade i en guldfärbättring av {net_change}", "story_teamfight_none_dead_loss": "{winning_team} somehow won a teamfight without killing anyone, and losing {win_dead}, resulting in a net worth increase of {net_change}", "story_lane_intro": "Vid 10 minuter in i spelet hade banorna gått enligt följande:", "story_lane_radiant_win": "{radiant_players} vann {lane} banan mot {dire_players}", "story_lane_radiant_lose": "{radiant_players} förlorade {lane} banan till {dire_players}", "story_lane_draw": "{radiant_players} drew even in {lane} banan with {dire_players}", "story_lane_free": "{players} hade en fri {lane} lane", "story_lane_empty": "det fanns ingen i {lane} banan", "story_lane_jungle": "{players} farmade djungeln", "story_lane_roam": "{players} roamade", "story_roshan": "{team} dödade Roshan", "story_aegis": "{player} {action} aegis", "story_gameover": "Matchen slutade i en {winning_team} seger vid {duration} med en ställnning av {radiant_score} till {dire_score}", "story_during_teamfight": "under kampen, {events}", "story_after_teamfight": "efter kampen, {events}", "story_expensive_item": "vid {time}, köpte{player} {item}, vilket var det första objektet i spelet med ett pris som var större än {price_limit}", "story_building_destroy": "{building} förstördes", "story_building_destroy_player": "{player} förstörde {building}", "story_building_deny_player": "{player} nekade {building}", "story_building_list_destroy": "{byggnader} förstördes", "story_courier_kill": "{team}'s courier was killed", "story_tower": "{team}'s Tier {tier} {lane} tower", "story_tower_simple": "one of {team}'s towers", "story_towers_n": "{n} av {team} s torn", "story_barracks": "{team} {lane} {rax_type}", "story_barracks_both": "båda {team}s {lane} baracker", "story_time_marker": "{minuter} minuter i", "story_item_purchase": "{player} köpte en {item} vid {time}", "story_predicted_victory": "{players} förutspådde att {team} skulle vinna", "story_predicted_victory_empty": "Ingen", "story_networth_diff": "{procent}% / {gold} skillnad", "story_gold": "gold", "story_chat_asked": "frågade", "story_chat_said": "sade", "tab_overview": "Föremål köpt", "tab_matches": "Förmåga används", "tab_heroes": "Objekt används", "tab_peers": "Deltagare", "tab_pros": "Proffs", "tab_activity": "Aktivitet", "tab_records": "Rekord", "tab_totals": "Totalt", "tab_counts": "Antal", "tab_histograms": "Hjältar spelade", "tab_trends": "Trender", "tab_items": "Spelare som spelats med", "tab_wardmap": "Proffs spelade med", "tab_wordcloud": "Ordmoln", "tab_mmr": "I alla matcher", "tab_rankings": "Ranking", "tab_drafts": "Draft", "tab_benchmarks": "Rekord", "tab_performances": "Lagstrid", "tab_damage": "Skada", "tab_purchases": "Purchases", "tab_farm": "Erfarenhet", "tab_combat": "Sista träffen", "tab_graphs": "Översikt", "tab_casts": "Byggnadskarta", "tab_vision": "Benchmarks", "tab_objectives": "Mål", "tab_teamfights": "Lagstrid", "tab_actions": "Dödade", "tab_analysis": "Dödsfall", "tab_cosmetics": "Kosmetika", "tab_log": "Logg", "tab_chat": "Chatt", "tab_story": "Historia", "tab_fantasy": "Fantasy", "tab_laning": "Laning", "tab_recent": "Recent", "tab_matchups": "Matchups", "tab_durations": "Durations", "tab_players": "Players", "placeholder_filter_heroes": "Filtrera hjältar", "td_win": "Won Match", "td_loss": "Lost Match", "td_no_result": "Erfarenhetskällor", "th_hero_id": "Prestationer", "th_match_id": "Understöd", "th_account_id": "Account ID", "th_result": "Köphistorik", "th_skill": "Använder", "th_duration": "Längd", "th_games": "Runor", "th_games_played": "Games", "th_win": "Syn", "th_advantage": "Advantage", "th_with_games": "Åtgärder", "th_with_win": "Analys", "th_against_games": "Kosmetika", "th_against_win": "Log", "th_gpm_with": "GPM med", "th_xpm_with": "XPM med", "th_avatar": "Chatt", "th_last_played": "Historia", "th_record": "Fantasi", "th_title": "Titel", "th_category": "Ordmoln", "th_matches": "Ord sagt (chatt till alla)", "th_percentile": "Ord lästa (chatt till alla)", "th_rank": "Rang", "th_items": "Guld per minut", "th_stacked": "XP per minut", "th_multikill": "Multikill", "th_killstreak": "Killstreak", "th_stuns": "Längd", "th_dead": "Nivå", "th_buybacks": "Buybacks", "th_biggest_hit": "Största träffarna", "th_lane": "Tornskada", "th_map": "Hjälteläkning", "th_lane_efficiency": "EFF@10", "th_lhten": "LH@10", "th_dnten": "DN@10", "th_tpscroll": "TP", "th_ward_observer": "Observer", "th_ward_sentry": "Sentry", "th_smoke_of_deceit": "Smoke", "th_dust": "Dust", "th_gem": "Gem", "th_time": "Kartpingar", "th_message": "Meddelande", "th_heroes": "Återkomst", "th_creeps": "Creeps", "th_neutrals": "Förlust", "th_ancients": "Åtgärder per minut", "th_towers": "Torn", "th_couriers": "Kurirer", "th_roshan": "Lobbytyp", "th_necronomicon": "Banroll", "th_other": "Region", "th_cosmetics": "Kosmetika", "th_damage_received": "Mottagna", "th_damage_dealt": "Sida", "th_players": "Medelvärden/Maximivärden", "th_analysis": "Totala matcher", "th_death": "Median", "th_damage": "Distinkt hjälte", "th_healing": "Healing", "th_gold": "i de senaste %d matcherna", "th_xp": "I rankade matcher. Återställs varje månad.", "th_abilities": "k=32, init=1000", "th_target_abilities": "Ability Targets", "th_mmr": "Professionell", "th_level": "Offentlig", "th_kills": "Hjältar i professionella matcher", "th_kills_per_min": "Hjältar i offentliga matcher (samplad)", "th_deaths": "matcher under de senaste 30 dagarna", "th_assists": "Pro P+B%", "th_last_hits": "LH", "th_last_hits_per_min": "LHM", "th_denies": "DN", "th_gold_per_min": ">5K P%", "th_xp_per_min": ">5K W%", "th_stuns_per_min": "SPM", "th_hero_damage": "4K P%", "th_hero_damage_per_min": "4K W%", "th_hero_healing": "3K P%", "th_hero_healing_per_min": "3K W%", "th_tower_damage": "2K P%", "th_tower_damage_per_min": "2K W%", "th_kda": "<2K P%", "th_actions_per_min": "<2K W%", "th_pings": "Logga in", "th_DOTA_UNIT_ORDER_MOVE_TO_POSITION": "för automatisk reprisanalysering", "th_DOTA_UNIT_ORDER_MOVE_TO_TARGET": "Begäran", "th_DOTA_UNIT_ORDER_ATTACK_TARGET": "en specifik match", "th_DOTA_UNIT_ORDER_ATTACK_MOVE": "ATK (P)", "th_DOTA_UNIT_ORDER_CAST_POSITION": "Öppen källkod", "th_DOTA_UNIT_ORDER_CAST_TARGET": "All projektkod är öppen källkod och tillgänglig för bidragsgivare för att förbättra och modifiera.", "th_DOTA_UNIT_ORDER_CAST_NO_TARGET": "Ingående data", "th_DOTA_UNIT_ORDER_HOLD_POSITION": "Analys av reprisfiler get mycket detaljerad matchdata", "th_DOTA_UNIT_ORDER_GLYPH": "Kostnadsfritt", "th_DOTA_UNIT_ORDER_RADAR": "Servrar finansieras av sponsorer och volontärer underhåller koden, så tjänsten erbjuds gratis.", "th_ability_builds": "Bakgrundsbild av", "th_purchase_shorthand": "Ensam MMR", "th_use_shorthand": "Lag MMR", "th_duration_shorthand": "DUR", "th_country": "Sponsrad av", "th_count": "Bli en sponsor", "th_sum": "Summa", "th_average": "Nytt: AutoMagic höjdpunkter!", "th_name": "Namn på artikel", "th_team_name": "Lagnamn", "th_score": "Antal gånger det här objektet byggdes", "th_casts": "Antal matcher där det här objektet byggdes", "th_hits": "Antal gånger det här objektet användes", "th_wins": "Medelantal gånger detta objekt användes i matcher där den byggdes", "th_losses": "Medeltid detta objekt byggdes på", "th_winrate": "Vinstandel", "th_solo_mmr": "Procentandel av matcher som vunnits då detta objekt byggdes", "th_party_mmr": "Lag MMR", "th_estimated_mmr": "Uppskattad MMR", "th_permanent_buffs": ".", "th_winner": "Vinnare", "th_played_with": "Mitt rekord med", "th_obs_placed": "Observer Wards Placed", "th_sen_placed": "Sentry Wards Placed", "th_obs_destroyed": "Observer Wards Destroyed", "th_sen_destroyed": "Sentry Wards Destroyed", "th_scans_used": "Scans Used", "th_glyphs_used": "Glyphs Used", "th_legs": "Legs", "th_fantasy_points": "Fantasy Pts", "th_rating": "Ranking", "th_teamfight_participation": "Deltagande", "th_firstblood_claimed": "Första blod", "th_observers_placed": "Observers", "th_camps_stacked": "Stacks", "th_league": "League", "th_attack_type": "Attack Type", "th_primary_attr": "Primary Attribute", "th_opposing_team": "Opposing Team", "ward_log_type": "Typ", "ward_log_owner": "Ägare", "ward_log_entered_at": "Placerade", "ward_log_left_at": "Lämnade", "ward_log_duration": "Livslängd", "ward_log_killed_by": "Dödad av", "log_detail": "Detalj", "log_heroes": "Ange hjältar", "tier_professional": "Professionell", "tier_premium": "Premium", "time_past": "{0} ago", "time_just_now": "precis nu", "time_s": "en sekund", "time_abbr_s": "{0}s", "time_ss": "{0} seconds", "time_abbr_ss": "{0}s", "time_m": "en minut", "time_abbr_m": "{0}m", "time_mm": "{0} minutes", "time_abbr_mm": "{0}m", "time_h": "en timme", "time_abbr_h": "{0}h", "time_hh": "{0} hours", "time_abbr_hh": "{0}h", "time_d": "en dag", "time_abbr_d": "{0}d", "time_dd": "{0} days", "time_abbr_dd": "{0}d", "time_M": "en månad", "time_abbr_M": "{0}mo", "time_MM": "{0} months", "time_abbr_MM": "{0}mo", "time_y": "ett år", "time_abbr_y": "{0}y", "time_yy": "{0} years", "time_abbr_yy": "{0}y", "timeline_firstblood": "drog första blodet", "timeline_firstblood_key": "drog första blodet genom att döda", "timeline_aegis_picked_up": "plockade upp", "timeline_aegis_snatched": "knyckte", "timeline_aegis_denied": "{players} farmade djungeln", "timeline_teamfight_deaths": "Dödsfall", "timeline_teamfight_gold_delta": "guld delta", "title_default": "OpenDota - Dota 2 Statistik", "title_template": "%s - OpenDota - Dota 2 Statistik", "title_matches": "Matcher", "title_request": "Begär en analys", "title_search": "Sök", "title_status": "%d timmar", "title_explorer": "Datautforskare", "title_meta": "Meta", "title_records": "Rekord", "title_api": "The Opendota API: Advanced Dota 2 stats for your app", "tooltip_mmr": "Ensam MMR för spelaren", "tooltip_abilitydraft": "Ability Drafted", "tooltip_level": "Övergav (DC) ", "tooltip_kills": "Övergav", "tooltip_deaths": "Övergav (AFK)", "tooltip_assists": "Anslöt aldrig", "tooltip_last_hits": "Antal sista träffar av hjälte", "tooltip_denies": "Normalt", "tooltip_gold": "Träning", "tooltip_gold_per_min": "Turnering", "tooltip_xp_per_min": "Handledning", "tooltip_stuns_per_min": "Seconds of hero stuns per minute", "tooltip_last_hits_per_min": "Senaste träffar per minut", "tooltip_kills_per_min": "Rankat lag MM (Legacy)", "tooltip_hero_damage_per_min": "Hjälteskada per minut", "tooltip_hero_healing_per_min": "Hjältehelande per minut", "tooltip_tower_damage_per_min": "Tornskador per minut", "tooltip_actions_per_min": "Actions performed by player per minute", "tooltip_hero_damage": "Mängden skada som gjorts till hjältar", "tooltip_tower_damage": "Mängden skada som gjorts till torn", "tooltip_hero_healing": "Mängden hälsa återställd till hjältar", "tooltip_duration": "Längden på matchen", "tooltip_first_blood_time": "Tiden första blodet inträffade", "tooltip_kda": "Region", "tooltip_stuns": "Genomsnitt MMR", "tooltip_dead": "Dödtid", "tooltip_buybacks": "Antal återköp", "tooltip_camps_stacked": "Omanalysera", "tooltip_tower_kills": "Antal torn dödade", "tooltip_neutral_kills": "Ladda ner videon", "tooltip_courier_kills": "Antal kurirer dödade", "tooltip_purchase_tpscroll": "Första barracken", "tooltip_purchase_ward_observer": "Val", "tooltip_purchase_ward_sentry": "Sentry Ward purchases", "tooltip_purchase_smoke_of_deceit": "Hög MMR", "tooltip_purchase_dust": "Låg MMR", "tooltip_purchase_gem": "Varför är MMR inte uppdaterad?", "tooltip_purchase_rapier": "Vildsvin", "tooltip_purchase_buyback": "Återköpsköp", "tooltip_duration_observer": "Average lifespan of Observer Wards", "tooltip_duration_sentry": "Average lifespan of Sentry Wards", "tooltip_used_ward_observer": "Eidolon", "tooltip_used_ward_sentry": "Större Eidolon", "tooltip_used_dust": "Uppskattad MMR", "tooltip_used_smoke_of_deceit": "Number of times Smoke of Deceit was used during the game", "tooltip_parsed": "Repris har analyserats för ytterligare data", "tooltip_unparsed": "Reprisen för den här matchen har ännu inte analyserats. Viss data kan vara otillgänglig.", "tooltip_hero_id": "The hero played", "tooltip_result": "Huruvida spelaren vann eller förlorat", "tooltip_match_id": "Matchens ID", "tooltip_game_mode": "Matchens matchläge", "tooltip_skill": "Approximate MMR cutoffs for the brackets are 0, 3200 and 3700", "tooltip_ended": "Tiden då matchen slutade", "tooltip_pick_order": "Treant", "tooltip_throw": "Maximal guldfördel i ett förlorat spel", "tooltip_comeback": "Max guld nackdel i ett vunnet spel", "tooltip_stomp": "Maximal guldfördel i ett vunnet spel", "tooltip_loss": "Max guld nackdel i ett förlorat spel", "tooltip_items": "Items built", "tooltip_permanent_buffs": "Permanent buffs such as Flesh Heap stacks or Tomes of Knowledge used", "tooltip_lane": "Lane based on early game position", "tooltip_map": "Värmekarta för spelarens tidiga spelposition", "tooltip_lane_efficiency": "Percentage of lane gold (creeps+passive+starting) obtained at 10 minutes", "tooltip_lane_efficiency_pct": "Percentage of lane gold (creeps+passive+starting) obtained at 10 minutes", "tooltip_pings": "Antal gånger spelaren pingade kartan", "tooltip_DOTA_UNIT_ORDER_MOVE_TO_POSITION": "Antal gånger spelaren flyttades till en position", "tooltip_DOTA_UNIT_ORDER_MOVE_TO_TARGET": "Antal gånger spelaren flyttades till ett mål", "tooltip_DOTA_UNIT_ORDER_ATTACK_MOVE": "Antal gånger spelaren angripit en position (attackflyttning)", "tooltip_DOTA_UNIT_ORDER_ATTACK_TARGET": "Antal gånger spelaren angripit ett mål", "tooltip_DOTA_UNIT_ORDER_CAST_POSITION": "Number of times the player cast on a position", "tooltip_DOTA_UNIT_ORDER_CAST_TARGET": "Number of times the player cast on a target", "tooltip_DOTA_UNIT_ORDER_CAST_NO_TARGET": "Number of times the player cast on no target", "tooltip_DOTA_UNIT_ORDER_HOLD_POSITION": "Antal gånger spelaren höll position", "tooltip_DOTA_UNIT_ORDER_GLYPH": "Antal gånger spelaren använde glyphen", "tooltip_DOTA_UNIT_ORDER_RADAR": "Antal gånger spelaren använde skanning", "tooltip_last_played": "Förra gången en match spelades med den här spelaren/hjälten", "tooltip_matches": "Matcher spelade med/mot den här spelaren", "tooltip_played_as": "Antal spel som spelas som hjälte", "tooltip_played_with": "Antal spel med denna spelare/hjälte på laget", "tooltip_played_against": "Antal spel med denna spelare/hjälte på motståndarna", "tooltip_tombstone_victim": "Här ligger", "tooltip_tombstone_killer": "dödad av", "tooltip_win_pct_as": "Vinstprocent som denna hjälte", "tooltip_win_pct_with": "Vinstprocent med den här spelaren/hjälten", "tooltip_win_pct_against": "Vinstprocent mot denna spelare/hjälte", "tooltip_lhten": "Senast träffade på 10 minuter", "tooltip_dnten": "Denies at 10 minutes", "tooltip_biggest_hit": "Största förekomsten av skador på en hjälte", "tooltip_damage_dealt": "Skada hanteras till hjältar genom föremål/förmågor", "tooltip_damage_received": "Skada som mottagits från hjältar genom föremål/förmågor", "tooltip_registered_user": "Registrerad användare", "tooltip_ability_builds": "Ability Builds", "tooltip_ability_builds_expired": "Ability upgrade data has expired for this match. Use the request form to reload data.", "tooltip_multikill": "Longest multi-kill", "tooltip_killstreak": "Longest killstreak", "tooltip_casts": "Number of times this ability/item was cast", "tooltip_target_abilities": "How many times each hero was targeted by this hero's abilities", "tooltip_hits": "Number of damage instances to heroes caused by this ability/item", "tooltip_damage": "Rosh", "tooltip_autoattack_other": "Först", "tooltip_estimated_mmr": "MMR uppskattning baserat på den genomsnittliga synliga MMR av de senaste matcherna spelade av den här användaren", "tooltip_backpack": "%s sedan", "tooltip_others_tracked_deaths": "tracked deaths", "tooltip_others_track_gold": "gold earned from Track", "tooltip_others_greevils_gold": "guld förtjänat från Greevil's Greed", "tooltip_advantage": "Calculated by Wilson score", "tooltip_winrate_samplesize": "Win rate and sample size", "tooltip_teamfight_participation": "Amount of participation in teamfights", "histograms_name": "Histogram", "histograms_description": "Procentandel anger vinstpriser för det märkta facket", "histograms_actions_per_min_description": "Actions performed by player per minute", "histograms_comeback_description": "Maximum gold disadvantage in a won game", "histograms_lane_efficiency_pct_description": "Percentage of lane gold (creeps+passive+starting) obtained at 10 minutes", "histograms_gold_per_min_description": "Gold farmed per minute", "histograms_hero_damage_description": "Amount of damage dealt to heroes", "histograms_hero_healing_description": "Amount of health restored to heroes", "histograms_level_description": "Level achieved in a game", "histograms_loss_description": "Maximum gold disadvantage in a lost game", "histograms_pings_description": "Number of times the player pinged the map", "histograms_stomp_description": "Maximum gold advantage in a won game", "histograms_stuns_description": "Seconds of disable on heroes", "histograms_throw_description": "Maximum gold advantage in a lost game", "histograms_purchase_tpscroll_description": "Town Portal Scroll purchases", "histograms_xp_per_min_description": "Experience gained per minute", "trends_name": "Trender", "trends_description": "Flyttande medelvärdet av de senaste 20 spelen", "trends_tooltip_average": "Medel.", "trends_no_data": "Tyvärr, ingen data för denna graf", "xp_reasons_0": "av", "xp_reasons_1": "Hjälte", "xp_reasons_2": "Creep", "xp_reasons_3": "Misslyckades med att få matchdata", "rankings_description": "", "rankings_none": "This player is not ranked on any heroes.", "region_0": "Automatiskt", "region_1": "Västra USA", "region_2": "Östra USA", "region_3": "Luxemburg", "region_5": "Singapore", "region_6": "Dubai", "region_7": "Australien", "region_8": "Stockholm", "region_9": "Österrike", "region_10": "Brasilien", "region_11": "Sydafrika", "region_12": "Kina TC Shanghai", "region_13": "Kina UC", "region_14": "Chile", "region_15": "Peru", "region_16": "Indien", "region_17": "Kina TC Guangdong", "region_18": "Kina TC Zhejiang", "region_19": "Japan", "region_20": "Kina TC Wuhan", "region_25": "Kina UC 2", "vision_expired": "Förfallit efter", "vision_destroyed": "Förstört efter", "vision_all_time": "Genom alla tider", "vision_placed_observer": "placed Observer at", "vision_placed_sentry": "placed Sentry at", "vision_ward_log": "Ward Log", "chat_category_faction": "Faction", "chat_category_type": "Typ", "chat_category_target": "Mål", "chat_category_other": "Övrigt", "chat_filter_text": "Text", "chat_filter_phrases": "Fraser", "chat_filter_audio": "Ljud", "chat_filter_spam": "Skräp", "chat_filter_all": "Alla", "chat_filter_allies": "Allies", "chat_filter_spectator": "Spectator", "chat_filtered": "Filtrerad", "advb_almost": "nästan", "advb_over": "över", "advb_about": "om", "article_before_consonant_sound": "a", "article_before_vowel_sound": "en/ett", "statement_long": "hypothesised", "statement_shouted": "shouted", "statement_excited": "exclaimed", "statement_normal": "said", "statement_laughed": "laughed", "question_long": "raised, in need of answers", "question_shouted": "inquired", "question_excited": "interrogated", "question_normal": "asked", "question_laughed": "laughed mockingly", "statement_response_long": "advised", "statement_response_shouted": "responded in frustration", "statement_response_excited": "exclaimed", "statement_response_normal": "replied", "statement_response_laughed": "laughed", "statement_continued_long": "ranted", "statement_continued_shouted": "continued furiously", "statement_continued_excited": "continued", "statement_continued_normal": "added", "statement_continued_laughed": "continued", "question_response_long": "advised", "question_response_shouted": "asked back, out of frustration", "question_response_excited": "disputed", "question_response_normal": "countered", "question_response_laughed": "laughed", "question_continued_long": "propositioned", "question_continued_shouted": "asked furiously", "question_continued_excited": "lovingly asked", "question_continued_normal": "asked", "question_continued_laughed": "asked joyfully", "hero_disclaimer_pro": "Data from professional matches", "hero_disclaimer_public": "Data from public matches", "hero_duration_x_axis": "Minutes", "top_tower": "Top Tower", "bot_tower": "Bottom Tower", "mid_tower": "Mid Tower", "top_rax": "Top Barracks", "bot_rax": "Bottom Barracks", "mid_rax": "Mid Barracks", "tier1": "Tier 1", "tier2": "Tier 2", "tier3": "Tier 3", "tier4": "Tier 4", "show_consumables_items": "Show consumables", "activated": "Activated", "rune": "Rune", "placement": "Placement", "exclude_turbo_matches": "Exclude Turbo matches", "scenarios_subtitle": "Explore win rates of combinations of factors that happen in matches", "scenarios_info": "Data compiled from matches in the last {0} weeks", "scenarios_item_timings": "Item Timings", "scenarios_misc": "Misc", "scenarios_time": "Time", "scenarios_item": "Item", "scenarios_game_duration": "Game Duration", "scenarios_scenario": "Scenario", "scenarios_first_blood": "Team drew First Blood", "scenarios_courier_kill": "Team sniped the enemy courier before the 3-minute mark", "scenarios_pos_chat_1min": "Team all chatted positive words before the 1-minute mark", "scenarios_neg_chat_1min": "Team all chatted negative words before the 1-minute mark", "gosu_default": "Get personal recommendations", "gosu_benchmarks": "Get detailed benchmarks for your hero, lane and role", "gosu_performances": "Get your map control performance", "gosu_laning": "Get why you missed last hits", "gosu_combat": "Get why kills attempts were unsuccessful", "gosu_farm": "Get why you missed last hits", "gosu_vision": "Get how many heroes were killed under your wards", "gosu_actions": "Get your lost time from mouse usage vs hotkeys", "gosu_teamfights": "Get who to target during teamfights", "gosu_analysis": "Get your real MMR bracket", "back2Top": "Back to Top", "activity_subtitle": "Click on a day for detailed information" }
odota/web/src/lang/sv-SE.json/0
{ "file_path": "odota/web/src/lang/sv-SE.json", "repo_id": "odota", "token_count": 20214 }
270
export type GlobalStrings = { th_hero_id: string tooltip_hero_id: string hero_pick_ban_rate: string hero_pick_rate: string hero_ban_rate: string hero_win_rate: string rank_tier_1: string rank_tier_2: string rank_tier_3: string rank_tier_4: string rank_tier_5: string rank_tier_6: string rank_tier_7: string rank_tier_8: string abbr_pick: string abbr_win: string }
odota/web/src/types/common/GlobalStrings.ts/0
{ "file_path": "odota/web/src/types/common/GlobalStrings.ts", "repo_id": "odota", "token_count": 154 }
271
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"match_id": "4109850335", "start_time": "1536531527", "hero_id": "14", "score": "71" }, { "match_id": "4109816983", "start_time": "1536528862", "hero_id": "20", "score": "71" }, { "match_id": "4108268580", "start_time": "1536473528", "hero_id": "51", "score": "71" }, { "match_id": "4107020219", "start_time": "1536414132", "hero_id": "85", "score": "71" }, { "match_id": "4105605248", "start_time": "1536349063", "hero_id": "84", "score": "71" }, { "match_id": "4103926054", "start_time": "1536269828", "hero_id": "32", "score": "71" }, { "match_id": "4103324774", "start_time": "1536240797", "hero_id": "71", "score": "71" }, { "match_id": "4102224351", "start_time": "1536180599", "hero_id": "67", "score": "71" }, { "match_id": "4100112074", "start_time": "1536077529", "hero_id": "85", "score": "71" }, { "match_id": "4096961695", "start_time": "1535907490", "hero_id": "84", "score": "71" }, { "match_id": "4095855074", "start_time": "1535870963", "hero_id": "22", "score": "71" }, { "match_id": "4095209522", "start_time": "1535832907", "hero_id": "22", "score": "71" }, { "match_id": "4095091247", "start_time": "1535827601", "hero_id": "87", "score": "71" }, { "match_id": "4111187142", "start_time": "1536597996", "hero_id": "31", "score": "70" }, { "match_id": "4111029028", "start_time": "1536592167", "hero_id": "121", "score": "70" }, { "match_id": "4108749760", "start_time": "1536489336", "hero_id": "55", "score": "70" }, { "match_id": "4108268580", "start_time": "1536473528", "hero_id": "75", "score": "70" }, { "match_id": "4106459754", "start_time": "1536395488", "hero_id": "22", "score": "70" }, { "match_id": "4103249629", "start_time": "1536238461", "hero_id": "22", "score": "70" }, { "match_id": "4100752610", "start_time": "1536120889", "hero_id": "40", "score": "70" }, { "match_id": "4100574467", "start_time": "1536108959", "hero_id": "68", "score": "70" }, { "match_id": "4100250464", "start_time": "1536083590", "hero_id": "91", "score": "70" }, { "match_id": "4100061440", "start_time": "1536075629", "hero_id": "67", "score": "70" }, { "match_id": "4098382763", "start_time": "1535986027", "hero_id": "17", "score": "70" }, { "match_id": "4098302060", "start_time": "1535983403", "hero_id": "22", "score": "70" }, { "match_id": "4098297361", "start_time": "1535983282", "hero_id": "62", "score": "70" }, { "match_id": "4096007611", "start_time": "1535876399", "hero_id": "108", "score": "70" }, { "match_id": "4095264600", "start_time": "1535836158", "hero_id": "14", "score": "70" }, { "match_id": "4095133679", "start_time": "1535829404", "hero_id": "86", "score": "70" }, { "match_id": "4095005458", "start_time": "1535824250", "hero_id": "86", "score": "70" }, { "match_id": "4094581881", "start_time": "1535811058", "hero_id": "121", "score": "70" }, { "match_id": "4111195228", "start_time": "1536598322", "hero_id": "22", "score": "69" }, { "match_id": "4110696981", "start_time": "1536581776", "hero_id": "85", "score": "69" }, { "match_id": "4110591187", "start_time": "1536577833", "hero_id": "71", "score": "69" }, { "match_id": "4109097541", "start_time": "1536499683", "hero_id": "96", "score": "69" }, { "match_id": "4109097541", "start_time": "1536499683", "hero_id": "9", "score": "69" }, { "match_id": "4108449277", "start_time": "1536479717", "hero_id": "22", "score": "69" }, { "match_id": "4107747272", "start_time": "1536444224", "hero_id": "31", "score": "69" }, { "match_id": "4107451819", "start_time": "1536429960", "hero_id": "71", "score": "69" }, { "match_id": "4107027892", "start_time": "1536414678", "hero_id": "50", "score": "69" }, { "match_id": "4106618966", "start_time": "1536401142", "hero_id": "71", "score": "69" }, { "match_id": "4106153395", "start_time": "1536383812", "hero_id": "75", "score": "69" }, { "match_id": "4105760660", "start_time": "1536358808", "hero_id": "71", "score": "69" }, { "match_id": "4104708954", "start_time": "1536318285", "hero_id": "83", "score": "69" }, { "match_id": "4103802237", "start_time": "1536261306", "hero_id": "71", "score": "69" }, { "match_id": "4102776156", "start_time": "1536218642", "hero_id": "68", "score": "69" }, { "match_id": "4100643497", "start_time": "1536114197", "hero_id": "67", "score": "69" }, { "match_id": "4099743971", "start_time": "1536065117", "hero_id": "68", "score": "69" }, { "match_id": "4098302060", "start_time": "1535983403", "hero_id": "85", "score": "69" }, { "match_id": "4096362563", "start_time": "1535888476", "hero_id": "71", "score": "69" }, { "match_id": "4096112768", "start_time": "1535879953", "hero_id": "86", "score": "69" }, { "match_id": "4095183943", "start_time": "1535831690", "hero_id": "71", "score": "69" }, { "match_id": "4095161469", "start_time": "1535830656", "hero_id": "40", "score": "69" }, { "match_id": "4111519345", "start_time": "1536616911", "hero_id": "68", "score": "68" }, { "match_id": "4108837595", "start_time": "1536492163", "hero_id": "55", "score": "68" }, { "match_id": "4108506373", "start_time": "1536481507", "hero_id": "102", "score": "68" } ]
odota/web/testcafe/cachedAjax/records_assists_.json/0
{ "file_path": "odota/web/testcafe/cachedAjax/records_assists_.json", "repo_id": "odota", "token_count": 5480 }
273
import { RequestMock, RequestLogger, } from 'testcafe'; import fetch from 'isomorphic-fetch'; import fs from 'fs'; import sanitize from 'sanitize-filename'; import { waitForReact, } from 'testcafe-react-selectors'; export const host = 'http://localhost:5000'; async function fetchFromAPI(requestURL) { const response = await fetch(requestURL); const jsonData = await response.json(); console.log(`writing ./testcafe/cachedAjax/${path2file(requestURL)}.json`); fs.writeFileSync(`./testcafe/cachedAjax/${path2file(requestURL)}.json`, JSON.stringify(jsonData, null, '\t'), (err) => { if (err) { console.log(err); } }); } const logger = RequestLogger(/api.opendota.com\/api/); function path2file(url) { return sanitize(url.replace('https://api.opendota.com/api/', ''), { replacement: '_', }).substr(0, 45); } export const fixtureBeforeHook = async (ctx) => { ctx.requests = []; }; export const fixtureBeforeEachHook = async () => { await waitForReact(180000); }; export const fixtureAfterHook = async (ctx) => { for (const request of logger.requests) { if (fs.existsSync(`./testcafe/cachedAjax/${path2file(request.request.url)}.json`)) { continue; } await fetchFromAPI(request.request.url); await new Promise(res => setTimeout(res, 3000)); } }; const mock = RequestMock() .onRequestTo(/api.opendota.com\/api/).respond((req, res) => { const data = fs.readFileSync(`./testcafe/cachedAjax/${path2file(req.url)}.json`, 'utf8'); res.headers['Access-Control-Allow-Origin'] = '*'; res.statusCode = 200; res.setBody(data); }); export const fixtureRequestHooks = [logger, mock];
odota/web/testcafe/testsUtility.js/0
{ "file_path": "odota/web/testcafe/testsUtility.js", "repo_id": "odota", "token_count": 625 }
274
package pawndex import ( "os" "reflect" "testing" "time" "github.com/Southclaws/sampctl/pawnpackage" "github.com/Southclaws/sampctl/versioning" "github.com/openmultiplayer/web/internal/config" ) var ( database Repository now = time.Date(2020, 1, 1, 1, 1, 1, 1, time.UTC) ) func TestMain(m *testing.M) { os.Remove("test.db") db, err := New(config.Config{ PackagesDB: "test.db", }) if err != nil { panic(err) } database = db os.Exit(m.Run()) } func TestDB_Set(t *testing.T) { type args struct { p Package } tests := []struct { name string db Repository args args wantErr bool }{ {"insert 1", database, args{Package{ Package: pawnpackage.Package{ DependencyMeta: versioning.DependencyMeta{ User: "Southclaws", Repo: "TestPackage1", }, }, Classification: ClassificationPawnPackage, Stars: 100, Updated: now, }}, false}, {"insert 2", database, args{Package{ Package: pawnpackage.Package{ DependencyMeta: versioning.DependencyMeta{ User: "Southclaws", Repo: "TestPackage2", }, }, Classification: ClassificationPawnPackage, Stars: 100, Updated: now, }}, false}, {"insert 3", database, args{Package{ Package: pawnpackage.Package{ DependencyMeta: versioning.DependencyMeta{ User: "Southclaws", Repo: "TestPackage3", }, }, Classification: ClassificationPawnPackage, Stars: 100, Updated: now, }}, false}, } for _, tt := range tests { t.Run(tt.name, func(t *testing.T) { if err := tt.db.Set(tt.args.p); (err != nil) != tt.wantErr { t.Errorf("DB.Set() error = %v, wantErr %v", err, tt.wantErr) } }) } } func TestDB_Get(t *testing.T) { type args struct { name string } tests := []struct { name string db Repository args args wantPkg Package wantExists bool wantErr bool }{ {"get 1", database, args{"Southclaws/TestPackage1"}, Package{ Package: pawnpackage.Package{ DependencyMeta: versioning.DependencyMeta{ User: "Southclaws", Repo: "TestPackage1", }, }, Classification: ClassificationPawnPackage, Stars: 100, Updated: now, }, true, false}, {"get 2", database, args{"Southclaws/TestPackage2"}, Package{ Package: pawnpackage.Package{ DependencyMeta: versioning.DependencyMeta{ User: "Southclaws", Repo: "TestPackage2", }, }, Classification: ClassificationPawnPackage, Stars: 100, Updated: now, }, true, false}, {"get 3", database, args{"Southclaws/TestPackage3"}, Package{ Package: pawnpackage.Package{ DependencyMeta: versioning.DependencyMeta{ User: "Southclaws", Repo: "TestPackage3", }, }, Classification: ClassificationPawnPackage, Stars: 100, Updated: now, }, true, false}, {"get none", database, args{"none"}, Package{}, false, false}, } for _, tt := range tests { t.Run(tt.name, func(t *testing.T) { gotPkg, gotExists, err := tt.db.Get(tt.args.name) if (err != nil) != tt.wantErr { t.Errorf("DB.Get() error = %v, wantErr %v", err, tt.wantErr) return } if !reflect.DeepEqual(gotPkg, tt.wantPkg) { t.Errorf("DB.Get() gotPkg = %v, want %v", gotPkg, tt.wantPkg) } if gotExists != tt.wantExists { t.Errorf("DB.Get() gotExists = %v, want %v", gotExists, tt.wantExists) } }) } } func TestDB_GetAll(t *testing.T) { tests := []struct { name string db Repository want []Package wantErr bool }{ {"all", database, []Package{ { Package: pawnpackage.Package{ DependencyMeta: versioning.DependencyMeta{ User: "Southclaws", Repo: "TestPackage1", }, }, Classification: ClassificationPawnPackage, Stars: 100, Updated: now, }, { Package: pawnpackage.Package{ DependencyMeta: versioning.DependencyMeta{ User: "Southclaws", Repo: "TestPackage2", }, }, Classification: ClassificationPawnPackage, Stars: 100, Updated: now, }, { Package: pawnpackage.Package{ DependencyMeta: versioning.DependencyMeta{ User: "Southclaws", Repo: "TestPackage3", }, }, Classification: ClassificationPawnPackage, Stars: 100, Updated: now, }, }, false}, } for _, tt := range tests { t.Run(tt.name, func(t *testing.T) { got, err := tt.db.GetAll() if (err != nil) != tt.wantErr { t.Errorf("DB.GetAll() error = %v, wantErr %v", err, tt.wantErr) return } if !reflect.DeepEqual(got, tt.want) { t.Errorf("DB.GetAll() = %v, want %v", got, tt.want) } }) } } func TestDB_MarkForScrape(t *testing.T) { type args struct { name string } tests := []struct { name string db Repository args args wantErr bool }{ {"mark 2", database, args{"Southclaws/TestPackage2"}, false}, } for _, tt := range tests { t.Run(tt.name, func(t *testing.T) { if err := tt.db.MarkForScrape(tt.args.name); (err != nil) != tt.wantErr { t.Errorf("DB.MarkForScrape() error = %v, wantErr %v", err, tt.wantErr) } }) } } func TestDB_GetMarked(t *testing.T) { tests := []struct { name string db Repository want []string wantErr bool }{ {"marked", database, []string{ "Southclaws/TestPackage2", }, false}, } for _, tt := range tests { t.Run(tt.name, func(t *testing.T) { got, err := tt.db.GetMarked() if (err != nil) != tt.wantErr { t.Errorf("DB.GetMarked() error = %v, wantErr %v", err, tt.wantErr) return } if !reflect.DeepEqual(got, tt.want) { t.Errorf("DB.GetMarked() = %v, want %v", got, tt.want) } }) } } func TestDB_MarkForScrape2(t *testing.T) { type args struct { name string } tests := []struct { name string db Repository args args wantErr bool }{ {"mark 3", database, args{"Southclaws/TestPackage3"}, false}, } for _, tt := range tests { t.Run(tt.name, func(t *testing.T) { if err := tt.db.MarkForScrape(tt.args.name); (err != nil) != tt.wantErr { t.Errorf("DB.MarkForScrape() error = %v, wantErr %v", err, tt.wantErr) } }) } } func TestDB_GetMarked2(t *testing.T) { tests := []struct { name string db Repository want []string wantErr bool }{ {"marked", database, []string{ "Southclaws/TestPackage2", "Southclaws/TestPackage3", }, false}, } for _, tt := range tests { t.Run(tt.name, func(t *testing.T) { got, err := tt.db.GetMarked() if (err != nil) != tt.wantErr { t.Errorf("DB.GetMarked() error = %v, wantErr %v", err, tt.wantErr) return } if !reflect.DeepEqual(got, tt.want) { t.Errorf("DB.GetMarked() = %v, want %v", got, tt.want) } }) } } func TestDB_MarkForScrapeUnscraped(t *testing.T) { type args struct { name string } tests := []struct { name string db Repository args args wantErr bool }{ {"mark nonexistent", database, args{"Southclaws/TestPackage4"}, false}, } for _, tt := range tests { t.Run(tt.name, func(t *testing.T) { if err := tt.db.MarkForScrape(tt.args.name); (err != nil) != tt.wantErr { t.Errorf("DB.MarkForScrape() error = %v, wantErr %v", err, tt.wantErr) } }) } } func TestDB_GetUnscraped(t *testing.T) { type args struct { name string } tests := []struct { name string db Repository args args wantPkg Package wantExists bool wantErr bool }{ {"get none", database, args{"Southclaws/TestPackage4"}, Package{}, false, false}, } for _, tt := range tests { t.Run(tt.name, func(t *testing.T) { gotPkg, gotExists, err := tt.db.Get(tt.args.name) if (err != nil) != tt.wantErr { t.Errorf("DB.Get() error = %v, wantErr %v", err, tt.wantErr) return } if !reflect.DeepEqual(gotPkg, tt.wantPkg) { t.Errorf("DB.Get() gotPkg = %v, want %v", gotPkg, tt.wantPkg) } if gotExists != tt.wantExists { t.Errorf("DB.Get() gotExists = %v, want %v", gotExists, tt.wantExists) } }) } }
openmultiplayer/web/app/resources/pawndex/boltdb_test.go/0
{ "file_path": "openmultiplayer/web/app/resources/pawndex/boltdb_test.go", "repo_id": "openmultiplayer", "token_count": 3839 }
275
package user import ( "context" ) type Repository interface { CreateUser(ctx context.Context, email string, authMethod AuthMethod, username string) (*User, error) LinkGitHub(ctx context.Context, userID, githubAccountID, githubUsername, githubEmail string) error LinkDiscord(ctx context.Context, userID, discordAccountID, discordUsername, discordEmail string) error GetUser(ctx context.Context, userId string, public bool) (*User, error) GetUserByEmail(ctx context.Context, email string, public bool) (*User, error) GetUsers(ctx context.Context, sort string, max, skip int, public bool) ([]User, error) UpdateUser(ctx context.Context, userId string, email, name, bio *string) (*User, error) SetAdmin(ctx context.Context, userId string, status bool) (bool, error) Ban(ctx context.Context, userId string) (*User, error) Unban(ctx context.Context, userId string) (*User, error) }
openmultiplayer/web/app/resources/user/repository.go/0
{ "file_path": "openmultiplayer/web/app/resources/user/repository.go", "repo_id": "openmultiplayer", "token_count": 262 }
276
package api import ( "context" "net" "net/http" "github.com/go-chi/chi" "github.com/go-chi/cors" "go.uber.org/fx" "go.uber.org/zap" "github.com/openmultiplayer/web/app/services/authentication" "github.com/openmultiplayer/web/app/transports/api/auth" "github.com/openmultiplayer/web/app/transports/api/docs" "github.com/openmultiplayer/web/app/transports/api/launcher" "github.com/openmultiplayer/web/app/transports/api/legacy" "github.com/openmultiplayer/web/app/transports/api/metrics" "github.com/openmultiplayer/web/app/transports/api/pawndex" "github.com/openmultiplayer/web/app/transports/api/servers" "github.com/openmultiplayer/web/app/transports/api/users" "github.com/openmultiplayer/web/internal/config" "github.com/openmultiplayer/web/internal/version" "github.com/openmultiplayer/web/internal/web" ) func Build() fx.Option { return fx.Options( metrics.Build(), auth.Build(), docs.Build(), legacy.Build(), servers.Build(), users.Build(), pawndex.Build(), launcher.Build(), // Starts the HTTP server in a goroutine and fatals if it errors. fx.Invoke(func(l *zap.Logger, server *http.Server) { l.Debug("http server starting") go func() { if err := server.ListenAndServe(); err != nil { l.Fatal("HTTP server failed", zap.Error(err)) } }() }), fx.Provide(func(as *authentication.State, l *zap.Logger, cfg config.Config) chi.Router { router := chi.NewRouter() origins := []string{ "http://localhost:3000", // Local development, `npm run dev` cfg.LauncherBackendAddress, // Launcher backend address cfg.PublicWebAddress, // Live public website } l.Debug("preparing router", zap.Strings("origins", origins)) router.Use( web.WithLogger, web.WithContentType, cors.Handler(cors.Options{ AllowedOrigins: origins, AllowedMethods: []string{"GET", "POST", "PUT", "PATCH", "DELETE", "OPTIONS"}, AllowedHeaders: []string{"Accept", "Authorization", "Content-Type", "Content-Length", "X-CSRF-Token"}, ExposedHeaders: []string{"Link", "Content-Length", "X-Ratelimit-Limit", "X-Ratelimit-Reset"}, AllowCredentials: true, MaxAge: 300, }), as.WithAuthentication, ) router.Get("/version", func(w http.ResponseWriter, r *http.Request) { web.Write(w, map[string]string{"version": version.Version}) //nolint:errcheck }) router.HandleFunc( "/{rest:[a-zA-Z0-9=\\-\\/]+}", func(w http.ResponseWriter, r *http.Request) { if _, err := w.Write([]byte("no module found for that route")); err != nil { zap.L().Warn("failed to write error", zap.Error(err)) } }) return router }), fx.Provide(func(lc fx.Lifecycle, cfg config.Config, l *zap.Logger, router chi.Router) *http.Server { server := &http.Server{ Handler: router, Addr: cfg.ListenAddr, } lc.Append(fx.Hook{ // Inject the global context into each request handler for // graceful shutdowns. // Note: The server isn't started here, instead, it's started // via the Invoke call above. OnStart: func(ctx context.Context) error { server.BaseContext = func(net.Listener) context.Context { return ctx } return nil }, // Graceful shutdowns using the signal context. OnStop: func(ctx context.Context) error { return server.Shutdown(ctx) }, }) return server }), ) }
openmultiplayer/web/app/transports/api/api.go/0
{ "file_path": "openmultiplayer/web/app/transports/api/api.go", "repo_id": "openmultiplayer", "token_count": 1407 }
277
package servers import ( "net/http" "time" "github.com/go-chi/chi" "github.com/pkg/errors" "github.com/openmultiplayer/web/internal/web" ) type DeletedPayload struct { Time *time.Time `json:"time"` } func (s *service) deleted(w http.ResponseWriter, r *http.Request) { var p DeletedPayload if ok := web.ParseBody(w, r, &p); !ok { return } result, err := s.storer.SetDeleted(r.Context(), chi.URLParam(r, "address"), p.Time) if err != nil { web.StatusInternalServerError(w, errors.Wrap(err, "failed to set server deleted status")) return } web.Write(w, result) }
openmultiplayer/web/app/transports/api/servers/h_deleted.go/0
{ "file_path": "openmultiplayer/web/app/transports/api/servers/h_deleted.go", "repo_id": "openmultiplayer", "token_count": 231 }
278
package main import ( "context" "os" "os/signal" "time" "github.com/joho/godotenv" _ "github.com/joho/godotenv/autoload" "go.uber.org/fx" "go.uber.org/zap" "github.com/openmultiplayer/web/app/resources" "github.com/openmultiplayer/web/app/services" "github.com/openmultiplayer/web/app/transports/api" "github.com/openmultiplayer/web/internal/infrastructure" ) // Start starts the application and blocks until fatal error // The server will shut down if the root context is cancelled // nolint:errcheck func Start(ctx context.Context) { app := fx.New( fx.NopLogger, resources.Build(), services.Build(), api.Build(), infrastructure.Build(), ) err := app.Start(ctx) if err != nil { panic(err) } // Wait for context cancellation from interrupt signals set up in main(). <-ctx.Done() // Graceful shutdown time is 30 seconds. ctx, cf := context.WithTimeout(context.Background(), time.Second*30) defer cf() if err := app.Stop(ctx); err != nil { zap.L().Error("fatal error occurred", zap.Error(err)) } } func main() { godotenv.Load() ctx, cf := signal.NotifyContext(context.Background(), os.Interrupt) defer cf() Start(ctx) }
openmultiplayer/web/cmd/server/main.go/0
{ "file_path": "openmultiplayer/web/cmd/server/main.go", "repo_id": "openmultiplayer", "token_count": 433 }
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--- title: OnEnterExitModShop description: This callback is called when a player enters or exits a mod shop. tags: ["player"] --- ## Description This callback is called when a player enters or exits a mod shop. | Name | Description | | ---------- | ---------------------------------------------------------------------------- | | playerid | The ID of the player that entered or exited the modshop | | enterexit | 1 if the player entered or 0 if they exited | | interiorid | The interior ID of the modshop that the player is entering (or 0 if exiting) | ## Returns It is always called first in filterscripts. ## Examples ```c public OnEnterExitModShop(playerid, enterexit, interiorid) { if (enterexit == 0) // If enterexit is 0, this means they are exiting { SendClientMessage(playerid, COLOR_WHITE, "Nice car! You have been taxed $100."); GivePlayerMoney(playerid, -100); } return 1; } ``` ## Notes :::warning Known Bug(s): - Players collide when they get into the same mod shop. ::: ## Related Callbacks The following callbacks might be useful, as they're related to this callback in one way or another. - [OnVehicleMod](OnVehicleMod): This callback is called when a vehicle is modded. - [OnVehicleRespray](OnVehicleRespray): This callback is called when a player exits a mod shop, even if the colors weren't changed. - [OnVehiclePaintjob](OnVehiclePaintjob): This callback is called when a player previews a vehicle paintjob inside a mod shop. ## Related Functions The following functions might be useful, as they're related to this callback in one way or another. - [IsPlayerInModShop](../functions/IsPlayerInModShop): Check if the player is in the mod shop. - [AddVehicleComponent](../functions/AddVehicleComponent): Add a component to a vehicle.
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--- title: OnPlayerClickGangZone description: This callback is called when a player clicked a gangzone on the pause menu map (by right-clicking). tags: ["player", "gangzone"] --- <VersionWarn name='callback' version='omp v1.1.0.2612' /> ## Description This callback is called when a player clicked a gangzone on the pause menu map (by right-clicking). | Name | Description | | -------- | ----------------------------------------------------------------------------- | | playerid | The ID of the player that clicked a gangzone | | zoneid | The ID of the gangzone the player clicked | ## Returns This callback does not handle returns. It is always called first in gamemode. ## Examples ```c public OnPlayerClickGangZone(playerid, zoneid) { new string[128]; format(string, sizeof(string), "You are click gangzone %i", zoneid); SendClientMessage(playerid, 0xFFFFFFFF, string); return 1; } ``` ## Related Functions The following functions might be useful, as they're related to this callback in one way or another. - [GangZoneCreate](../functions/GangZoneCreate): Create a gangzone (colored radar area). - [GangZoneDestroy](../functions/GangZoneDestroy): Destroy a gangzone.
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--- title: OnPlayerEnterVehicle description: This callback is called when a player starts to enter a vehicle, meaning the player is not in vehicle yet at the time this callback is called. tags: ["player", "vehicle"] --- ## Description This callback is called when a player starts to enter a vehicle, meaning the player is not in vehicle yet at the time this callback is called. | Name | Description | | ----------- | ---------------------------------------------------- | | playerid | ID of the player who attempts to enter a vehicle. | | vehicleid | ID of the vehicle the player is attempting to enter. | | ispassenger | 0 if entering as driver. 1 if entering as passenger. | ## Returns It is always called first in filterscripts. ## Examples ```c public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { new string[128]; format(string, sizeof(string), "You are entering vehicle %i", vehicleid); SendClientMessage(playerid, 0xFFFFFFFF, string); return 1; } ``` ## Notes :::tip - This callback is called when a player BEGINS to enter a vehicle, not when they HAVE entered it. See [OnPlayerStateChange](OnPlayerStateChange). - This callback is still called if the player is denied entry to the vehicle (e.g. it is locked or full). ::: ## Related Callbacks The following callbacks might be useful, as they are related to this callback in one way or another. - [OnPlayerExitVehicle](OnPlayerExitVehicle): This callback is called when a player leaves a vehicle. - [OnPlayerStateChange](OnPlayerStateChange): This callback is called when a player changes state. ## Related Functions The following functions might be useful, as they're related to this callback in one way or another. - [PutPlayerInVehicle](../functions/PutPlayerInVehicle): Put a player in a vehicle. - [GetPlayerVehicleSeat](../functions/GetPlayerVehicleSeat): Check what seat a player is in.
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--- title: OnPlayerPickupStreamOut description: This callback is called when a player-pickup leaves the visual range of the player. tags: ["player", "pickup", "playerpickup"] --- <VersionWarn name='callback' version='omp v1.1.0.2612' /> ## Description This callback is called when a player-pickup leaves the visual range of the player. | Name | Description | |----------|------------------------------------------------------------------------------------------------| | pickupid | The ID of the player-pickup, returned by [CreatePlayerPickup](../functions/CreatePlayerPickup) | | playerid | The ID of the player that player-pickup leaves the visual range. | ## Returns It is always called first in gamemode. ## Examples ```c new g_PlayerPickupHealth[MAX_PLAYERS]; public OnPlayerConnect(playerid) { g_PlayerPickupHealth[playerid] = CreatePlayerPickup(playerid, 1240, 2, 2009.8474, 1218.0459, 10.8175); return 1; } public OnPlayerPickupStreamOut(pickupid, playerid) { if (pickupid == g_PlayerPickupHealth[playerid]) { printf("g_PlayerPickupHealth is streamed out for player id %d", playerid); } return 1; } ``` ## Related Callbacks The following callbacks might be useful, as they're related to this callback in one way or another. - [OnPlayerPickUpPlayerPickup](OnPlayerPickUpPlayerPickup): Called when a player picks up a player-pickup. - [OnPlayerPickupStreamIn](OnPlayerPickupStreamIn): Called when a player-pickup enters the visual range of the player. ## Related Functions The following functions might be useful, as they're related to this callback in one way or another. - [CreatePlayerPickup](../functions/CreatePlayerPickup): Creates a pickup which will be visible to only one player. - [DestroyPlayerPickup](../functions/DestroyPlayerPickup): Destroy a player-pickup.
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--- title: OnRecordingPlaybackEnd description: This callback is called when a recorded file being reproduced with StartRecordingPlayback has reached to its end. tags: [] --- ## Description This callback is called when a recorded file being reproduced with NPC:[StartRecordingPlayback](../functions/StartRecordingPlayback) has reached to its end. ## Examples ```c public OnRecordingPlaybackEnd() { StartRecordingPlayback(PLAYER_RECORDING_TYPE_DRIVER, "all_around_lv_bus"); //This would start the recorded file again once it finishes reproducing. } ``` ## Related Functions The following functions might be useful, as they're related to this callback in one way or another. - [StartRecordingPlayback](../functions/StartRecordingPlayback): Starts reproducing an already recorded .rec file. - [StopRecordingPlayback](../functions/StopRecordingPlayback): Stops reproducing a .rec file.
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--- title: AddPlayerClassEx description: This function is exactly the same as the AddPlayerClass function, with the addition of a team parameter. tags: ["player", "class"] --- ## Description This function is exactly the same as the AddPlayerClass function, with the addition of a team parameter. | Name | Description | | -------------- | ---------------------------------------------------------------- | | team | The team you want the player to spawn in. | | skin | The [skin](../resources/skins) which the player will spawn with. | | Float:spawnX | The X coordinate of the spawnpoint of this class. | | Float:spawnY | The Y coordinate of the spawnpoint of this class. | | Float:spawnZ | The Z coordinate of the spawnpoint of this class. | | Float:angle | The direction in which the player should face after spawning. | | WEAPON:weapon1 | The first spawn-weapon for the player. | | ammo1 | The amount of ammunition for the primary spawn weapon. | | WEAPON:weapon2 | The second spawn-weapon for the player. | | ammo2 | The amount of ammunition for the second spawn weapon. | | WEAPON:weapon3 | The third spawn-weapon for the player. | | ammo3 | The amount of ammunition for the third spawn weapon. | ## Returns The ID of the class which was just added. 319 if the class limit (320) was reached. The highest possible class ID is 319. ## Examples ```c public OnGameModeInit() { // Players can spawn as either: // CJ Skin (ID 0) in team 1. // The Truth skin (ID 1) in team 2. AddPlayerClassEx(1, 0, 1958.33, 1343.12, 15.36, 269.15, WEAPON_SAWEDOFF, 36, WEAPON_UZI, 150, WEAPON_FIST, 0); // CJ AddPlayerClassEx(2, 1, 1958.33, 1343.12, 15.36, 269.15, WEAPON_SAWEDOFF, 36, WEAPON_UZI, 150, WEAPON_FIST, 0); // The Truth return 1; } ``` ## Notes :::tip The maximum class ID is 319 (starting from 0, so a total of 320 classes). When this limit is reached, any more classes that are added will replace ID 319. ::: ## Related Functions - [AddPlayerClass](AddPlayerClass): Add a class. - [GetAvailableClasses](GetAvailableClasses): Get the number of classes defined. - [EditPlayerClass](EditPlayerClass): Edit a class data. - [SetSpawnInfo](SetSpawnInfo): Set the spawn setting for a player. - [SetPlayerTeam](SetPlayerTeam): Set a player's team. - [SetPlayerSkin](SetPlayerSkin): Set a player's skin. ## Related Resources - [Skin IDs](../resources/skins) - [Weapon IDs](../resources/weaponids)
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--- title: AreInteriorWeaponsAllowed description: Can weapons be used in interiors? tags: [] --- <VersionWarn version='omp v1.1.0.2612' /> ## Description Can weapons be used in interiors? ## Returns true: Allowed. false: Not allowed. ## Examples ```c if (AreInteriorWeaponsAllowed()) { // Do something } ``` ## Related Functions - [AllowInteriorWeapons](AllowInteriorWeapons): Toggle whether the usage of weapons in interiors is allowed or not.
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--- title: BeginObjectSelecting description: Display the cursor and allow the player to select an object. tags: ["object"] --- <VersionWarn version='omp v1.1.0.2612' /> ## Description Display the cursor and allow the player to select an object. OnPlayerSelectObject is called when the player selects an object. | Name | Description | | -------- | ------------------------------------------------------------- | | playerid | The ID of the player that should be able to select the object | ## Returns This function does not return any specific values. ## Examples ```c public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/select", true)) { BeginObjectSelecting(playerid); SendClientMessage(playerid, 0xFFFFFFFF, "SERVER: Please select the object you'd like to edit!"); return 1; } return 0; } ``` ## Related Functions - [CreateObject](CreateObject): Create an object. - [DestroyObject](DestroyObject): Destroy an object. - [MoveObject](MoveObject): Move an object. - [BeginObjectEditing](BeginObjectEditing): Edit an object. - [BeginPlayerObjectEditing](BeginPlayerObjectEditing): Edit an object. - [EditAttachedObject](EditAttachedObject): Edit an attached object. - [EndObjectEditing](EndObjectEditing): Cancel the edition of an object. ## Related Callbacks - [OnPlayerSelectObject](../callbacks/OnPlayerSelectObject): Called when a player selected an object.
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--- title: CountRunningTimers description: Get the running timers. tags: ["timer"] --- <VersionWarn version='omp v1.1.0.2612' /> ## Description Get the running timers. ([SetTimer](SetTimer) & [SetTimerEx](SetTimerEx)) ## Returns Returns the amount of running timers. ## Examples ```c printf("Running timers: %d", CountRunningTimers()); ``` ## Related Functions - [SetTimer](SetTimer): Set a timer. - [SetTimerEx](SetTimerEx): Set a timer with parameters. - [KillTimer](KillTimer): Kills (stops) a running timer.
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--- title: DB_GetDatabaseConnectionCount description: Gets the number of open database connections for debugging purposes. keywords: - sqlite tags: ["sqlite"] --- ## Description The function gets the number of open database connections for debugging purposes. The function has no parameters. ## Examples ```c printf("Database connection count: %d", DB_GetDatabaseConnectionCount()); ``` ## Related Functions - [DB_Open](DB_Open): Open a connection to an SQLite database - [DB_Close](DB_Close): Close the connection to an SQLite database - [DB_ExecuteQuery](DB_ExecuteQuery): Query an SQLite database - [DB_FreeResultSet](DB_FreeResultSet): Free result memory from a DB_ExecuteQuery - [DB_GetRowCount](DB_GetRowCount): Get the number of rows in a result - [DB_SelectNextRow](DB_SelectNextRow): Move to the next row - [DB_GetFieldCount](DB_GetFieldCount): Get the number of fields in a result - [DB_GetFieldName](DB_GetFieldName): Returns the name of a field at a particular index - [DB_GetFieldString](DB_GetFieldString): Get content of field with specified ID from current result row - [DB_GetFieldStringByName](DB_GetFieldStringByName): Get content of field with specified name from current result row - [DB_GetFieldInt](DB_GetFieldInt): Get content of field as an integer with specified ID from current result row - [DB_GetFieldIntByName](DB_GetFieldIntByName): Get content of field as an integer with specified name from current result row - [DB_GetFieldFloat](DB_GetFieldFloat): Get content of field as a float with specified ID from current result row - [DB_GetFieldFloatByName](DB_GetFieldFloatByName): Get content of field as a float with specified name from current result row - [DB_GetMemHandle](DB_GetMemHandle): Get memory handle for an SQLite database that was opened with db_open. - [DB_GetLegacyDBResult](DB_GetLegacyDBResult): Get memory handle for an SQLite query that was executed with DB_ExecuteQuery. - [DB_GetDatabaseConnectionCount](DB_GetDatabaseConnectionCount): The function gets the number of open database connections for debugging purposes. - [DB_GetDatabaseResultSetCount](DB_GetDatabaseResultSetCount): The function gets the number of open database results.
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--- title: DeletePlayer3DTextLabel description: Destroy a 3D text label that was created using CreatePlayer3DTextLabel. tags: ["player", "3dtextlabel"] --- ## Description Destroy a 3D text label that was created using CreatePlayer3DTextLabel. | Name | Description | | ------------------- | --------------------------------------------------- | | playerid | The ID of the player whose 3D text label to delete. | | PlayerText3D:textid | The ID of the player's 3D text label to delete. | ## Returns **true** - The function executed successfully. **false** - The function failed to execute. This means the label specified doesn't exist. ## Examples ```c new PlayerText3D:playerTextId[MAX_PLAYERS]; public OnPlayerSpawn(playerid) { new name[MAX_PLAYER_NAME], Float:x, Float:y, Float:z, string[64]; GetPlayerName(playerid, name, sizeof(name)); GetPlayerPos(playerid, x, y, z); format(string, sizeof(string), "Hello %s!\nI'm at your position", name); playerTextId[playerid] = CreatePlayer3DTextLabel(playerid, string, 0x008080FF, x, y, z, 40.0); return 1; } public OnPlayerDisconnect(playerid, reason) { DeletePlayer3DTextLabel(playerid, playerTextId[playerid]); return 1; } ``` ## Related Functions - [Create3DTextLabel](Create3DTextLabel): Create a 3D text label. - [Attach3DTextLabelToPlayer](Attach3DTextLabelToPlayer): Attach a 3D text label to a player. - [Attach3DTextLabelToVehicle](Attach3DTextLabelToVehicle): Attach a 3D text label to a vehicle. - [Update3DTextLabelText](Update3DTextLabelText): Change the text of a 3D text label. - [CreatePlayer3DTextLabel](CreatePlayer3DTextLabel): Create A 3D text label for one player. - [UpdatePlayer3DTextLabelText](UpdatePlayer3DTextLabelText): Change the text of a player's 3D text label. - [IsValidPlayer3DTextLabel](IsValidPlayer3DTextLabel): Checks if a player's 3D text label is valid.
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--- title: DisableRemoteVehicleCollisions description: Disables collisions between occupied vehicles for a player. tags: ["vehicle"] --- <VersionWarn version='SA-MP 0.3.7' /> ## Description Disables collisions between occupied vehicles for a player. | Name | Description | | ------------ | ------------------------------------------------------------- | | playerid | The ID of the player for whom you want to disable collisions. | | bool:disable | 'true' to disable collisions, 'false' to enable collisions. | ## Returns **true** - The function executed successfully. **false** - The function failed to execute. The player specified does not exist. ## Examples ```c new bool:gPlayerVehicleCollision[MAX_PLAYERS]; public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/collision", true)) { new string[64]; format(string, sizeof(string), "Vehicle collision for you is now '%s'", (gPlayerVehicleCollision[playerid] == false) ? ("Disabled") : ("Enabled")); SendClientMessage(playerid, 0xFFFFFFFF, string); gPlayerVehicleCollision[playerid] = !gPlayerVehicleCollision[playerid]; DisableRemoteVehicleCollisions(playerid, gPlayerVehicleCollision[playerid]); return 1; } return 0; } ```
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--- title: GameModeExit description: Ends the current gamemode. tags: [] --- ## Description Ends the current gamemode. ## Examples ```c if (OneTeamHasWon) { GameModeExit(); } ``` ## Related Functions - [SetModeRestartTime](SetModeRestartTime): Sets the delay between loading main scripts, in seconds.
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--- title: Get3DTextLabelAttachedData description: Gets the 3D text label attached data. tags: ["3dtextlabel"] --- <VersionWarn version='omp v1.1.0.2612' /> ## Description Gets the 3D text label attached data. | Name | Description | | ---------------- | ------------------------------------------------------------------------ | | Text3D:textid | The ID of the 3D text label to get the attached data of. | | &parentPlayerid | A variable into which to store the parentPlayerid, passed by reference. | | &parentVehicleid | A variable into which to store the parentVehicleid, passed by reference. | ## Examples An example for **parentPlayerid**: ```c new Text3D:gMyLabel; new parentPlayerid; new parentVehicleid; gMyLabel = Create3DTextLabel("Hello, I am new here!", 0x008080FF, 30.0, 40.0, 50.0, 40.0, false); Attach3DTextLabelToPlayer(gMyLabel, playerid, 0.0, 0.0, 0.7); Get3DTextLabelAttachedData(gMyLabel, parentPlayerid, parentVehicleid); ``` An example for **parentVehicleid**: ```c new Text3D:gVehicle3dText[MAX_VEHICLES]; new gVehicleId; new parentPlayerid; new parentVehicleid; gVehicleId = CreateVehicle(510, 0.0, 0.0, 15.0, 5, 0, 120); gVehicle3dText[gVehicleId] = Create3DTextLabel("Example Text", 0xFF0000AA, 0.0, 0.0, 0.0, 50.0, 0, false); Attach3DTextLabelToVehicle(gVehicle3dText[gVehicleId], gVehicleId, 0.0, 0.0, 2.0); Get3DTextLabelAttachedData(gVehicle3dText[gVehicleId], parentPlayerid, parentVehicleid); // The `parentVehicleid` will be the value of 'gVehicleId' ``` ## Related Functions - [Attach3DTextLabelToPlayer](Attach3DTextLabelToPlayer): Attach a 3D text label to a player. - [Attach3DTextLabelToVehicle](Attach3DTextLabelToVehicle): Attaches a 3D Text Label to a specific vehicle. - [GetPlayer3DTextLabelAttachedData](GetPlayer3DTextLabelAttachedData): Gets the player 3D text label attached data.
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--- title: GetActors description: Gets an array variable of the IDs of the created actors on the server. tags: ["actor"] --- <VersionWarn version='omp v1.1.0.2612' /> ## Description Gets an array variable of the IDs of the created actors on the server. | Name | Description | | ------------- | ------------------------------------------------------------------ | | actors[] | An array into which to store the actor IDs, passed by reference. | | size | The size of the array. | ## Returns The function returns the number of actors stored in the array. ## Examples ```pawn new actors[MAX_ACTORS]; GetActors(actors, sizeof(actors)); // The `actors` array now contains created actor IDs. { 0, 1, 2, 3, 4, ... } ``` ## Related Functions - [GetPlayers](GetPlayers): Gets an array variable of the IDs of the current players on the server. - [GetVehicles](GetVehicles): Gets an array variable of the IDs of the created vehicles on the server.
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--- title: GetMenuItems description: Get the number of rows in the given column. tags: ["menu"] --- <VersionWarn version='omp v1.1.0.2612' /> ## Description Get the number of rows in the given column. | Name | Description | | ----------- | ------------------- | | Menu:menuid | The ID of the menu. | | column | The column. | ## Returns Returns the number of rows. ## Examples ```c // Get the menu number of rows in the column 1 new items = GetMenuItems(menuid, 1); ``` ## Related Functions - [GetMenuColumns](GetMenuColumns): Get the number of active columns. - [GetMenuItem](GetMenuItem): Get the text in the specified cell - addressed by column and row.
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--- title: GetObjectRot description: Use this function to get the objects current rotation. tags: ["object"] --- ## Description Use this function to get the objects current rotation. The rotation is saved by reference in three rotationX/rotationY/rotationZ variables. | Name | Description | | ---------------- | ------------------------------------------------------------- | | objectid | The objectid of the object you want to get the rotation from. | | &Float:rotationX | The variable to store the X rotation, passed by reference. | | &Float:rotationY | The variable to store the Y rotation, passed by reference. | | &Float:rotationZ | The variable to store the Z rotation, passed by reference. | ## Returns The object's rotation is stored in the referenced variables, not in the return value. ## Examples ```c public OnGameModeInit() { new objectid = CreateObject(652, 732.32690, 1940.21289, 4.27340, 357.00000, 0.00000, -76.00000); new Float:rotationX, Float:rotationY, Float:rotationZ; GetObjectRot(objectid, rotationX, rotationY, rotationZ); // rotationX = 357.00000 // rotationY = 0.00000 // rotationZ = -76.00000 return 1; } ``` ## Related Functions - [GetObjectPos](GetObjectPos): Locate an object. - [CreateObject](CreateObject): Create an object. - [DestroyObject](DestroyObject): Destroy an object. - [IsValidObject](IsValidObject): Checks if a certain object is vaild. - [MoveObject](MoveObject): Move an object. - [StopObject](StopObject): Stop an object from moving. - [SetObjectPos](SetObjectPos): Set the position of an object. - [SetObjectRot](SetObjectRot): Set the rotation of an object. - [GetObjectRot](GetObjectRot): Check the rotation of an object. - [AttachObjectToPlayer](AttachObjectToPlayer): Attach an object to a player. - [CreatePlayerObject](CreatePlayerObject): Create an object for only one player. - [DestroyPlayerObject](DestroyPlayerObject): Destroy a player object. - [IsValidPlayerObject](IsValidPlayerObject): Checks if a certain player object is vaild. - [MovePlayerObject](MovePlayerObject): Move a player object. - [StopPlayerObject](StopPlayerObject): Stop a player object from moving. - [SetPlayerObjectPos](SetPlayerObjectPos): Set the position of a player object. - [SetPlayerObjectRot](SetPlayerObjectRot): Set the rotation of a player object. - [GetPlayerObjectPos](GetPlayerObjectPos): Locate a player object. - [GetPlayerObjectRot](GetPlayerObjectRot): Check the rotation of a player object. - [AttachPlayerObjectToPlayer](AttachPlayerObjectToPlayer): Attach a player object to a player.
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--- title: GetPlayer3DTextLabelColour description: Gets the player's 3D text label colour. tags: ["player", "3dtextlabel"] --- <VersionWarn version='omp v1.1.0.2612' /> ## Description Gets the player's 3D text label colour. | Name | Description | | ------------------- | ---------------------------------------------------------- | | playerid | The ID of the player. | | PlayerText3D:textid | The ID of the player's 3D text label to get the colour of. | ## Returns Returns the player's 3D text label colour. ## Examples ```c new PlayerText3D:playerTextId; new Float:x, Float:y, Float:z; new colour; GetPlayerPos(playerid, x, y, z); playerTextId = CreatePlayer3DTextLabel(playerid, "Hello\nI'm at your position", 0x008080FF, x, y, z, 40.0); colour = GetPlayer3DTextLabelColour(playerid, playerTextId); // colour = 0x008080FF ``` ## Related Functions - [Get3DTextLabelColour](Get3DTextLabelColour): Gets the 3D text label colour.
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--- title: GetPlayerCameraMode description: Returns the current GTA camera mode for the requested player. tags: ["player", "camera"] --- ## Description Returns the current GTA [camera mode](../resources/cameramodes) for the requested player. The camera modes are useful in determining whether a player is aiming, doing a passenger driveby etc. | Name | Description | | -------- | -------------------------------------------------- | | playerid | The ID of the player whose camera mode to retrieve | ## Returns The camera mode as an integer (or -1 if player is not connected) ## Examples ```c /* when the player types 'cameramode' in to the chat box, they'll see this. */ public OnPlayerText(playerid, text[]) { if (strcmp(text, "cameramode", true) == 0) { new string[48]; format(string, sizeof(string), "Your camera mode: %d", GetPlayerCameraMode(playerid)); SendClientMessage(playerid, 0xA9C4E4FF, string); } return 0; } ``` ## Related Functions - [GetPlayerCameraPos](GetPlayerCameraPos): Find out where the player's camera is. - [GetPlayerCameraFrontVector](GetPlayerCameraFrontVector): Get the player's camera front vector - [SetPlayerCameraPos](SetPlayerCameraPos): Set a player's camera position. - [SetPlayerCameraLookAt](SetPlayerCameraLookAt): Set where a player's camera should face. - [SetCameraBehindPlayer](SetCameraBehindPlayer): Set a player's camera behind them. ## Related Resources - [Camera Modes](../resources/cameramodes)
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--- title: GetPlayerDistanceFromPoint description: Calculate the distance between a player and a map coordinate. tags: ["player"] --- ## Description Calculate the distance between a player and a map coordinate. | Name | Description | | -------- | ---------------------------------------------------- | | playerid | The ID of the player to calculate the distance from. | | Float:x | The X map coordinate. | | Float:y | The Y map coordinate. | | Float:z | The Z map coordinate. | ## Returns The distance between the player and the point as a float. ## Examples ```c /* when the player types '/vend' into the chat box, they'll see this.*/ public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp(cmdtext, "/vend", true) == 0) { new Float:distance = GetPlayerDistanceFromPoint(playerid, 237.9, 115.6, 1010.2), string[64]; format(string, sizeof(string), "You're %0.2f meters away from the vending machine.", distance); SendClientMessage(playerid, 0xA9C4E4FF, string); return 1; } return 0; } ``` ## Related Functions - [IsPlayerInRangeOfPoint](IsPlayerInRangeOfPoint): Check whether a player is in range of a point. - [GetVehicleDistanceFromPoint](GetVehicleDistanceFromPoint): Get the distance between a vehicle and a point. - [GetPlayerPos](GetPlayerPos): Get a player's position.
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--- title: GetPlayerMenu description: Gets the ID of the menu the player is currently viewing (shown by ShowMenuForPlayer). tags: ["player", "menu"] --- ## Description Gets the ID of the menu the player is currently viewing (shown by ShowMenuForPlayer). | Name | Description | | -------- | ------------------------------------------------ | | playerid | The ID of the player to get the current menu of. | ## Returns The ID of the player's currently shown menu, or `INVALID_MENU` (255) if no menu shown. Value returned is tagged with **Menu:** ## Examples ```c new Menu:currentMenu = GetPlayerMenu(playerid); // Store the player's current menu in 'CurrentMenu' ``` ## Notes :::tip Returns previous menu when none is displayed. ::: ## Related Functions - [ShowMenuForPlayer](ShowMenuForPlayer): Show a menu for a player. - [HideMenuForPlayer](HideMenuForPlayer): Hide a menu for a player. - [CreateMenu](CreateMenu): Create a menu. - [DestroyMenu](DestroyMenu): Destroy a menu. - [AddMenuItem](AddMenuItem): Add an item to a menu. ## Related Callbacks - [OnPlayerSelectedMenuRow](../callbacks/OnPlayerSelectedMenuRow): Called when a player selected a row in a menu. - [OnPlayerExitedMenu](../callbacks/OnPlayerExitedMenu): Called when a player exits a menu.
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--- title: GetPlayerPickupModel description: Gets the model ID of a player-pickup. tags: ["player", "pickup", "playerpickup"] --- <VersionWarn version='omp v1.1.0.2612' /> ## Description Gets the model ID of a player-pickup. | Name | Description | |----------|-----------------------------------------------------| | playerid | The ID of the player. | | pickupid | The ID of the player-pickup to get the model ID of. | ## Returns Returns the model ID of the player-pickup. ## Examples ```c new PlayerPickup[MAX_PLAYERS]; public OnPlayerConnect(playerid) { PlayerPickup[playerid] = CreatePlayerPickup(playerid, 1239, 1, 2010.0979, 1222.0642, 10.8206, -1); new model = GetPlayerPickupModel(playerid, PlayerPickup[playerid]); // model = 1239 return 1; } ``` ## Related Functions - [CreatePlayerPickup](CreatePlayerPickup): Creates a pickup which will be visible to only one player. - [DestroyPlayerPickup](DestroyPlayerPickup): Destroy a player-pickup. - [IsValidPlayerPickup](IsValidPlayerPickup): Checks if a player-pickup is valid. - [IsPlayerPickupStreamedIn](IsPlayerPickupStreamedIn): Checks if a player-pickup is streamed in for the player. - [SetPlayerPickupPos](SetPlayerPickupPos): Sets the position of a player-pickup. - [GetPlayerPickupPos](GetPlayerPickupPos): Gets the coordinates of a player-pickup. - [SetPlayerPickupModel](SetPlayerPickupModel): Sets the model of a player-pickup. - [SetPlayerPickupType](SetPlayerPickupType): Sets the type of a player-pickup. - [GetPlayerPickupType](GetPlayerPickupType): Gets the type of a player-pickup. - [SetPlayerPickupVirtualWorld](SetPlayerPickupVirtualWorld): Sets the virtual world ID of a player-pickup. - [GetPlayerPickupVirtualWorld](GetPlayerPickupVirtualWorld): Gets the virtual world ID of a player-pickup.
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--- title: GetPlayerSpectateType description: Returns the player's spectate type (vehicle or player). tags: ["player"] --- <VersionWarn version='omp v1.1.0.2612' /> ## Description Returns the player's spectate type (vehicle or player). | Name | Description | |----------|-----------------------| | playerid | The ID of the player. | ## Returns Returns the player's [spectate type](../resources/spectatetypes). ## Examples ```c new spectateType = GetPlayerSpectateType(playerid); if (spectateType == 1) { SendClientMessage(playerid, -1, "You are spectating a vehicle."); } else if (spectateType == 2) { SendClientMessage(playerid, -1, "You are spectating a player."); } ``` ## Related Functions - [PlayerSpectatePlayer](PlayerSpectatePlayer): Spectate a player. - [PlayerSpectateVehicle](PlayerSpectateVehicle): Spectate a vehicle. - [TogglePlayerSpectating](TogglePlayerSpectating): Start or stop spectating. - [GetPlayerSpectateID](GetPlayerSpectateID): Gets the ID of the player or vehicle the player is spectating (watching). ## Related Resources - [Spectate Types](../resources/spectatetypes).
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--- title: GetPlayerWantedLevel description: Gets the wanted level of a player. tags: ["player"] --- ## Description Gets the wanted level of a player. | Name | Description | | -------- | -------------------------------------------------------------- | | playerid | The ID of the player that you want to get the wanted level of. | ## Returns The player's wanted level. ## Examples ```c public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp(cmdtext, "/getmywantedlevel", true) == 0) { // Gets the current wanted level, saves it in the variable wantedlevel //and then tells the player his wanted in a client message. new wantedLevel = GetPlayerWantedLevel(playerid), message[64]; format(message, sizeof(message), "Your current wanted level is: %i", wantedlevel); SendClientMessage(playerid, 0xFF0000FF, message); return 1; } return 0; } ``` ## Related Functions - [SetPlayerWantedLevel](SetPlayerWantedLevel): Set a player's wanted level. - [PlayCrimeReportForPlayer](PlayCrimeReportForPlayer): Play a crime report for a player.
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--- title: GetServerRuleFlags description: Gets the flags of a server rule. tags: ["rule"] --- <VersionWarn version='omp v1.1.0.2612' /> :::warning This function has not yet been implemented. ::: ## Description Gets the flags of a server rule. ## Return Values Returns the server rule flags. ## Examples ```c public OnGameModeInit() { AddServerRule("discord", "discord.gg/samp"); SetServerRuleFlags("discord", 1); new E_SERVER_RULE_FLAGS:flags = GetServerRuleFlags("discord"); printf("Flags: %d", _:flags); // Flags: 1 return 1; } ``` ## Related Functions - [AddServerRule](AddServerRule): Add a server rule. - [RemoveServerRule](RemoveServerRule): Remove the server rule. - [IsValidServerRule](IsValidServerRule): Checks if the given server rule is valid. - [SetServerRuleFlags](SetServerRuleFlags): Sets the flags of a server rule.
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--- title: GetVehicleHealth description: Get the health of a vehicle. tags: ["vehicle"] --- ## Description Get the health of a vehicle. | Name | Description | | ------------- | ---------------------------------------------------------------------------- | | vehicleid | The ID of the vehicle to get the health of. | | &Float:health | A float variable in which to store the vehicle's health, passed by reference | ## Returns **true** - success **false** - failure (invalid vehicle ID). The vehicle's health is stored in the referenced variable, not in the return value. ## Examples ```c public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp(cmdtext, "/repair", true) == 0) { new Float:vehicleHealth, vehicleid = GetPlayerVehicleID(playerid); GetVehicleHealth(vehicleid, vehicleHealth); if (vehicleHealth > 500.0) { return SendClientMessage(playerid, COLOR_RED, "Vehicle doesn't need repairing!"); } SetVehicleHealth(vehicleid, 1000.0); SendClientMessage(playerid, COLOR_GREEN, "Vehicle repaired!"); return 1; } return 0; } ``` ## Notes :::tip Full vehicle health is 1000, however higher values are possible and increase the health of the vehicle. For more information on health values, see [here](../resources/vehiclehealth). ::: :::tip A vehicle catches on fire when its health is below 250. It will explode a few seconds later. ::: ## Related Functions - [SetVehicleHealth](SetVehicleHealth): Set the health of a vehicle. - [GetPlayerHealth](GetPlayerHealth): Find out how much health a player has. - [GetPlayerArmour](GetPlayerArmour): Find out how much armour a player has. ## Related Resources - [Vehicle Health Values](../resources/vehiclehealth)
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--- title: GetVehicleParamsSirenState description: Returns a vehicle's siren state (on/off). tags: ["vehicle"] --- <VersionWarn version='SA-MP 0.3.7' /> ## Description Returns a vehicle's siren state (on/off). | Name | Description | | --------- | ------------------------------------------------ | | vehicleid | The ID of the vehicle to get the siren state of. | ## Returns **-1:** Vehicle siren hasn't been set yet (off) **0:** Vehicle siren is off **1:** Vehicle siren is on ## Examples ```c new siren = GetVehicleParamsSirenState(vehicleid); if (siren == 1) { // Siren is on, do something } else if (siren == 0) { // Siren is off, do something } else { // Vehicle does not have a siren } ``` ## Notes :::warning Because a siren state of -1 or 0 means 'off', you cannot use a boolean conditional statement to check whether sirens are on. If you do 'if (sirenstate)', it will be true for anything NOT 0 (so -1 or 1). You should check that the siren state explicitly equals 1. ::: ## Related Functions - [SetVehicleParamsSirenState](SetVehicleParamsSirenState): Turn the siren for a vehicle on or off.
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--- title: GetWeaponName description: Get the name of a weapon. tags: [] --- ## Description Get the name of a weapon. | Name | Description | | --------------------- | ----------------------------------------------------------------------- | | WEAPON:weaponid | The ID of the weapon to get the name of. | | weapon[] | An array to store the weapon's name in, passed by reference. | | len = sizeof (weapon) | The maximum length of the weapon name to store. Should be sizeof(name). | ## Returns **true** - The function was executed successfully. **false** - The function failed to execute. The weapon specified does not exist. The weapon's name is stored in the specified array. ## Examples ```c public OnPlayerDeath(playerid, killerid, WEAPON:reason) { // Variable declarations, with killerName having the default value of "World". new weaponName[32], string[64], playerName[MAX_PLAYER_NAME], killerName[MAX_PLAYER_NAME] = "World"; // Get the weapon/ reason and player name GetWeaponName(reason, weaponName, sizeof(weaponName)); GetPlayerName(playerid, playerName, sizeof(playerName)); // Check if the player was killed by another player or was it because of environment if (killerid != INVALID_PLAYER_ID) { // We empty the killerName string by setting the first index to EOS (End of String) killerName[0] = EOS; // Get the killer's name GetPlayerName(killerid, killerName, sizeof(killerName)); } // Send a message to the public chat that the X has caused death of Y with Z as the reason format(string, sizeof(string), "%s (%i) has wasted %s (%i) using a %s.", killerName, killerid, playerName, playerid, weaponName); SendClientMessageToAll(0xFFFFFFAA, string); return 1; } ``` ## Related Functions - [GetPlayerWeapon](GetPlayerWeapon): Check what weapon a player is currently holding. - [AllowInteriorWeapons](AllowInteriorWeapons): Determine if weapons can be used in interiors. - [GivePlayerWeapon](GivePlayerWeapon): Give a player a weapon.
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--- title: HidePlayerDialog description: Hides any dialog the player may currently be able to see. tags: ["player", "dialog"] --- <VersionWarn version='omp v1.1.0.2612' /> ## Description Hides any dialog the player may currently be able to see. | Name | Description | | -------- | ------------------------------------------------------------------------ | | playerid | The ID of the player to hide their current dialog from. | ## Returns **true** - The function was executed successfully. **false** - The function failed to execute. This means the player is not connected or they aren't looking at a dialog. ## Examples ```c public OnPlayerConnect(playerid) { if (IsAccountRegistered(playerid)) // Imaginary function to check if the player name is registered { ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Login", "Insert Your Password", "Login", ""); // shows login dialog to player new ipAddress[16]; GetPlayerIp(playerid, ipAddress, sizeof(ipAddress)); // get player's ip address if (IsBanned(ipAddress)) // check if the player ip is banned { SendClientMessage(playerid, 0xFF0000FF, "You are banned from this server!"); HidePlayerDialog(playerid); // Hides login dialog } } } ``` ## Related Functions - [ShowPlayerDialog](ShowPlayerDialog): Shows the player a synchronous (only one at a time) dialog box. - [GetPlayerDialogData](GetPlayerDialogData): Get the data of the dialog currently show to the player. - [GetPlayerDialogID](GetPlayerDialogID): Get the ID of the dialog currently show to the player.
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--- title: IsObjectMoving description: Checks if the given objectid is moving. tags: ["object"] --- ## Description Checks if the given objectid is moving. | Name | Description | | -------- | -------------------------------------------- | | objectid | The objectid you want to check if is moving. | ## Returns **true** if the object is moving, **false** if not. ## Examples ```c new gAirportGate; public OnGameModeInit() { gAirportGate = CreateObject(980, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); MoveObject(gAirportGate, 0.0, 0.0, 15.0, 1.00); if (IsObjectMoving(gAirportGate)) { StopObject(gAirportGate); } return 1; } ``` ## Related Functions - [MoveObject](MoveObject): Move an object. - [StopObject](StopObject): Stop an object from moving. ## Related Callbacks - [OnObjectMoved](../callbacks/OnObjectMoved): Called when an object stops moving.
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--- title: IsPlayerInModShop description: Check if the player is in the mod shop. tags: ["player"] --- <VersionWarn version='omp v1.1.0.2612' /> ## Description Check if the player is in the mod shop. ## Parameters | Name | Description | |----------|--------------------------------| | playerid | The ID of the player to check. | ## Return Values **true** - Player is in mod shop. **false** - Player is not in mod shop. ## Examples ```c if (IsPlayerInModShop(playerid)) { SendClientMessage(playerid, 0xFFFF00FF, "You are in the mod shop."); } else { SendClientMessage(playerid, 0xFF0000FF, "You are not in the mod shop."); } ``` ## Related Functions The following functions might be useful, as they're related to this callback in one way or another. - [AddVehicleComponent](AddVehicleComponent): Add a component to a vehicle. ## Related Callbacks The following callbacks might be useful, as they're related to this callback in one way or another. - [OnVehicleMod](../callbacks/OnVehicleMod): This callback is called when a vehicle is modded. - [OnVehicleRespray](../callbacks/OnVehicleRespray): This callback is called when a player exits a mod shop, even if the colors weren't changed. - [OnVehiclePaintjob](../callbacks/OnVehiclePaintjob): This callback is called when a player previews a vehicle paintjob inside a mod shop. - [OnEnterExitModShop](../callbacks/OnEnterExitModShop): This callback is called when a player enters or exits a mod shop.
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--- title: IsRepeatingTimer description: Checks if a timer is set to repeat. tags: ["timer"] --- <VersionWarn version='omp v1.1.0.2612' /> ## Description Checks if a timer is set to repeat. ## Parameters | Name | Description | |---------|-------------------------------| | timerid | The ID of the timer to check. | ## Return Values **true**: Timer is a repeating timer. **false**: Timer is not a repeating timer. ## Examples ```c new g_Timer; public OnGameModeInit() { g_Timer = SetTimer("TimerCallback", 60000, true); if (IsRepeatingTimer(g_Timer)) { // Do something } return 1; } ``` ## Related Functions - [SetTimer](SetTimer): Set a timer. - [SetTimerEx](SetTimerEx): Set a timer with parameters. - [KillTimer](KillTimer): Stop a timer. - [IsValidTimer](IsValidTimer): Checks if a timer is valid. - [CountRunningTimers](CountRunningTimers): Get the running timers.
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--- title: IsValidPlayerTextDraw description: Checks if a player-textdraw is valid. tags: ["player", "textdraw", "playertextdraw"] --- <VersionWarn version='omp v1.1.0.2612' /> ## Description Checks if a player-textdraw is valid. ## Parameters | Name | Description | | ----------------- | --------------------------------------- | | playerid | The ID of the player. | | PlayerText:textid | The ID of the player-textdraw to check. | ## Return Values Returns **true** if the player-textdraw is valid, otherwise **false**. ## Example Usage ```c new PlayerText:welcomeText[MAX_PLAYERS]; public OnPlayerConnect(playerid) { welcomeText[playerid] = CreatePlayerTextDraw(playerid, 320.0, 240.0, "Welcome to my OPEN.MP server"); if (IsValidPlayerTextDraw(playerid, welcomeText[playerid])) { // Player-Textdraw is valid } else { // Player-Textdraw is not valid } } ``` ## Related Functions - [TextDrawCreate](TextDrawCreate): Create a textdraw. - [TextDrawDestroy](TextDrawDestroy): Destroy a textdraw. - [TextDrawColor](TextDrawColor): Set the color of the text in a textdraw. - [TextDrawBoxColor](TextDrawBoxColor): Set the color of the box in a textdraw. - [TextDrawBackgroundColor](TextDrawBackgroundColor): Set the background color of a textdraw. - [TextDrawAlignment](TextDrawAlignment): Set the alignment of a textdraw. - [TextDrawFont](TextDrawFont): Set the font of a textdraw. - [TextDrawLetterSize](TextDrawLetterSize): Set the letter size of the text in a textdraw. - [TextDrawTextSize](TextDrawTextSize): Set the size of a textdraw box. - [TextDrawSetOutline](TextDrawSetOutline): Choose whether the text has an outline. - [TextDrawSetShadow](TextDrawSetShadow): Toggle shadows on a textdraw. - [TextDrawSetProportional](TextDrawSetProportional): Scale the text spacing in a textdraw to a proportional ratio. - [TextDrawUseBox](TextDrawUseBox): Toggle if the textdraw has a box or not. - [TextDrawSetString](TextDrawSetString): Set the text in an existing textdraw. - [TextDrawShowForPlayer](TextDrawShowForPlayer): Show a textdraw for a certain player. - [TextDrawHideForPlayer](TextDrawHideForPlayer): Hide a textdraw for a certain player. - [TextDrawShowForAll](TextDrawShowForAll): Show a textdraw for all players. - [TextDrawHideForAll](TextDrawHideForAll): Hide a textdraw for all players.
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--- title: MoveObject description: Move an object to a new position with a set speed. tags: ["object"] --- ## Description Move an object to a new position with a set speed. Players/vehicles will 'surf' the object as it moves. | Name | Description | | --------------- | --------------------------------------------------------- | | objectid | The ID of the object to move. | | Float:targetX | The X coordinate to move the object to. | | Float:targetY | The Y coordinate to move the object to. | | Float:targetZ | The Z coordinate to move the object to. | | Float:speed | The speed at which to move the object (units per second). | | Float:rotationX | The FINAL X rotation (optional). | | Float:rotationY | The FINAL Y rotation (optional). | | Float:rotationZ | The FINAL Z rotation (optional). | ## Returns The time it will take for the object to move in milliseconds. ## Examples ```c new gAirportGate; // Somewhere at the top of your script public OnGameModeInit() { gAirportGate = CreateObject(980, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp(cmdtext, "/moveobject", true) == 0) { new string[64], moveTime = MoveObject(gAirportGate, 0.0, 0.0, 10.0, 2.00); format(string, sizeof(string), "Object will finish moving in %d milliseconds", moveTime); SendClientMessage(playerid, 0xFF0000FF, string); return 1; } return 0; } ``` ## Notes :::warning - This function can be used to make objects rotate smoothly. In order to achieve this however, the object must also be **moved**. The specified rotation is the rotation the object will have after the movement. Hence the object will not rotate when no movement is applied. For a script example take a look at the ferriswheel.pwn filterscript made by Kye included in the server package (SA-MP 0.3d and above). - To fully understand the above note, you can (but not limited to) increase the z position by (+0.001) and then (-0.001) after moving it again, as not changing the X,Y or Z will not rotate the object. ::: ## Related Functions - [CreateObject](CreateObject): Create an object. - [DestroyObject](DestroyObject): Destroy an object. - [IsValidObject](IsValidObject): Checks if a certain object is vaild. - [IsObjectMoving](IsObjectMoving): Check if the object is moving. - [StopObject](StopObject): Stop an object from moving. - [SetObjectPos](SetObjectPos): Set the position of an object. - [SetObjectRot](SetObjectRot): Set the rotation of an object. - [GetObjectPos](GetObjectPos): Locate an object. - [GetObjectRot](GetObjectRot): Check the rotation of an object. - [AttachObjectToPlayer](AttachObjectToPlayer): Attach an object to a player. - [CreatePlayerObject](CreatePlayerObject): Create an object for only one player. - [DestroyPlayerObject](DestroyPlayerObject): Destroy a player object. - [IsValidPlayerObject](IsValidPlayerObject): Checks if a certain player object is vaild. - [MovePlayerObject](MovePlayerObject): Move a player object. - [StopPlayerObject](StopPlayerObject): Stop a player object from moving. - [IsPlayerObjectMoving](IsPlayerObjectMoving): Check if the player object is moving. - [SetPlayerObjectPos](SetPlayerObjectPos): Set the position of a player object. - [SetPlayerObjectRot](SetPlayerObjectRot): Set the rotation of a player object. - [GetPlayerObjectPos](GetPlayerObjectPos): Locate a player object. - [GetPlayerObjectRot](GetPlayerObjectRot): Check the rotation of a player object. - [AttachPlayerObjectToPlayer](AttachPlayerObjectToPlayer): Attach a player object to a player.
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--- title: PlayerGangZoneGetColour description: Get the colour of a player gangzone tags: ["player", "gangzone", "playergangzone"] --- <VersionWarn version='omp v1.1.0.2612' /> ## Description Get the colour of a player gangzone. | Name | Description | | ----------- | ---------------------------------------------------------------- | | playerid | The ID of the player to whom player gangzone is bound. | | zoneid | The ID of the player gangzone. | ## Returns Color of player gangzone. **0:** Failed to execute the function. The player gangzone is not shown for the player. ## Examples ```c new gGangZoneID[MAX_PLAYERS]; public OnPlayerConnect(playerid) { // Create the gangzone gGangZoneID[playerid] = CreatePlayerGangZone(playerid, 2236.1475, 2424.7266, 2319.1636, 2502.4348); // Show the gangzone to player PlayerGangZoneShow(playerid, gGangZoneID[playerid], 0xFF0000FF); new colour = PlayerGangZoneGetColour(playerid, gGangZoneID[playerid]); // colour = 0xFF0000FF return 1; } ``` ## Related Functions - [CreatePlayerGangZone](CreatePlayerGangZone): Create player gangzone. - [PlayerGangZoneDestroy](PlayerGangZoneDestroy): Destroy player gangzone. - [PlayerGangZoneShow](PlayerGangZoneShow): Show player gangzone. - [PlayerGangZoneHide](PlayerGangZoneHide): Hide player gangzone. - [PlayerGangZoneFlash](PlayerGangZoneFlash): Start player gangzone flash. - [PlayerGangZoneStopFlash](PlayerGangZoneStopFlash): Stop player gangzone flash. - [PlayerGangZoneGetFlashColour](PlayerGangZoneGetFlashColour): Get the flashing colour of a player gangzone. - [PlayerGangZoneGetPos](PlayerGangZoneGetPos): Get the position of a gangzone, represented by minX, minY, maxX, maxY coordinates. - [IsValidPlayerGangZone](IsValidPlayerGangZone): Check if the player gangzone valid. - [IsPlayerInPlayerGangZone](IsPlayerInPlayerGangZone): Check if the player in player gangzone. - [IsPlayerGangZoneVisible](IsPlayerGangZoneVisible): Check if the player gangzone is visible. - [IsPlayerGangZoneFlashing](IsPlayerGangZoneFlashing): Check if the player gangzone is flashing. - [UsePlayerGangZoneCheck](UsePlayerGangZoneCheck): Enables the callback when a player enters/leaves this zone.
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--- title: PlayerTextDrawGetPreviewVehCol description: Gets the preview vehicle colors of a 3D preview player-textdraw. tags: ["player", "textdraw", "playertextdraw"] --- <VersionWarn version='omp v1.1.0.2612' /> ## Description Gets the preview vehicle colors of a 3D preview player-textdraw. | Name | Description | | ----------------- | ---------------------------------------------------------------- | | playerid | The ID of the player. | | PlayerText:textid | The ID of the player-textdraw to get the vehicle colors of. | | &colour1 | A variable into which to store the colour1, passed by reference. | | &colour2 | A variable into which to store the colour2, passed by reference. | ## Examples ```c new PlayerText:pTextdraw[MAX_PLAYERS]; public OnPlayerConnect(playerid) { pTextdraw[playerid] = CreatePlayerTextDraw(playeird, 320.0, 240.0, "_"); PlayerTextDrawFont(playerid, pTextdraw[playerid], TEXT_DRAW_FONT_MODEL_PREVIEW); PlayerTextDrawUseBox(playerid, pTextdraw[playerid], true); PlayerTextDrawBoxColor(playerid, pTextdraw[playerid], 0x000000FF); PlayerTextDrawTextSize(playerid, pTextdraw[playerid], 40.0, 40.0); PlayerTextDrawSetPreviewModel(playerid, pTextdraw[playerid], 411); PlayerTextDrawSetPreviewVehCol(playerid, pTextdraw[playerid], 6, 8); new colour1, colour2; PlayerTextDrawGetPreviewVehCol(playerid, pTextdraw[playerid], colour1, colour2); // colour1 = 6 // colour2 = 8 return 1; } ``` ## Related Functions - [PlayerTextDrawSetPreviewModel](PlayerTextDrawSetPreviewModel): Set model ID of a 3D player textdraw preview. - [PlayerTextDrawSetPreviewRot](PlayerTextDrawSetPreviewRot): Set rotation of a 3D player textdraw preview. - [PlayerTextDrawFont](PlayerTextDrawFont): Set the font of a player-textdraw. ## Related Callbacks - [OnPlayerClickPlayerTextDraw](../callbacks/OnPlayerClickPlayerTextDraw): Called when a player clicks on a player-textdraw.
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--- title: PlayerTextDrawSetProportional description: Appears to scale text spacing to a proportional ratio. tags: ["player", "textdraw", "playertextdraw"] --- ## Description Appears to scale text spacing to a proportional ratio. Useful when using [PlayerTextDrawLetterSize](PlayerTextDrawLetterSize) to ensure the text has even character spacing. | Name | Description | | ----------------- | ------------------------------------------------------------------------ | | playerid | The ID of the player whose player-textdraw to set the proportionality of | | PlayerText:textid | The ID of the player-textdraw to set the proportionality of | | bool:proportional | 'true' to enable proportionality, 'false' to disable. | ## Returns This function does not return any specific values. ## Examples ```c new PlayerText:welcomeText[MAX_PLAYERS]; public OnPlayerConnect(playerid) { welcomeText[playerid] = CreatePlayerTextDraw(playerid, 320.0, 240.0, "Welcome to my server!"); PlayerTextDrawSetProportional(playerid, welcomeText[playerid], true); PlayerTextDrawShow(playerid, welcomeText[playerid]); return 1; } ``` ## Related Functions - [CreatePlayerTextDraw](CreatePlayerTextDraw): Create a player-textdraw. - [PlayerTextDrawDestroy](PlayerTextDrawDestroy): Destroy a player-textdraw. - [PlayerTextDrawIsProportional](PlayerTextDrawIsProportional): Checks if a player-textdraw is proportional. - [PlayerTextDrawColor](PlayerTextDrawColor): Set the color of the text in a player-textdraw. - [PlayerTextDrawBoxColor](PlayerTextDrawBoxColor): Set the color of a player-textdraw's box. - [PlayerTextDrawBackgroundColor](PlayerTextDrawBackgroundColor): Set the background color of a player-textdraw. - [PlayerTextDrawAlignment](PlayerTextDrawAlignment): Set the alignment of a player-textdraw. - [PlayerTextDrawFont](PlayerTextDrawFont): Set the font of a player-textdraw. - [PlayerTextDrawLetterSize](PlayerTextDrawLetterSize): Set the letter size of the text in a player-textdraw. - [PlayerTextDrawTextSize](PlayerTextDrawTextSize): Set the size of a player-textdraw box (or clickable area for PlayerTextDrawSetSelectable). - [PlayerTextDrawSetOutline](PlayerTextDrawSetOutline): Toggle the outline on a player-textdraw. - [PlayerTextDrawSetShadow](PlayerTextDrawSetShadow): Set the shadow on a player-textdraw. - [PlayerTextDrawUseBox](PlayerTextDrawUseBox): Toggle the box on a player-textdraw. - [PlayerTextDrawSetString](PlayerTextDrawSetString): Set the text of a player-textdraw. - [PlayerTextDrawShow](PlayerTextDrawShow): Show a player-textdraw. - [PlayerTextDrawHide](PlayerTextDrawHide): Hide a player-textdraw.
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--- title: RepairVehicle description: Fully repairs a vehicle, including visual damage (bumps, dents, scratches, popped tires etc. tags: ["vehicle"] --- ## Description Fully repairs a vehicle, including visual damage (bumps, dents, scratches, popped tires etc.). | Name | Description | | --------- | -------------------------------- | | vehicleid | The ID of the vehicle to repair. | ## Returns **true** - The function was executed successfully. **false** - The function failed to execute. This means the vehicle specified does not exist. ## Examples ```c public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp("/repair", cmdtext)) { if (!IsPlayerInAnyVehicle(playerid)) { return SendClientMessage(playerid, 0xFFFFFFFF, "You are not in a vehicle!"); } RepairVehicle(GetPlayerVehicleID(playerid)); SendClientMessage(playerid, 0xFFFFFFFF, "Your vehicle has been repaired!"); return 1; } return 0; } ``` ## Related Functions - [SetVehicleHealth](SetVehicleHealth): Set the health of a vehicle. - [GetVehicleHealth](GetVehicleHealth): Check the health of a vehicle.
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--- title: SendPlayerMessageToAll description: Sends a message in the name of a player to all other players on the server. tags: ["player"] --- ## Description Sends a message in the name of a player to all other players on the server. The line will start with the sender's name in their color, followed by the message in white. | Name | Description | | ---------------- | --------------------------------------------------------------- | | senderid | The ID of the sender. If invalid, the message will not be sent. | | const format[] | The message that will be sent. | | OPEN_MP_TAGS:... | Indefinite number of arguments of any tag. | ## Returns This function does not return any specific values. ## Examples ```c public OnPlayerText(playerid, text[]) { // format a message to contain the player's id in front of it new string[144]; format(string, sizeof(string), "(%d): %s", playerid, text); SendPlayerMessageToAll(playerid, string); return 0; // return 0 prevents the original message being sent // Assuming 'playerid' is 0 and the player is called Tenpenny, the output will be 'Tenpenny:(0) <message>' } ``` ## Notes :::warning Avoid using format specifiers in your messages without formatting the string that is sent. It will result in crashes otherwise. ::: ## Related Functions - [SendPlayerMessageToPlayer](SendPlayerMessageToPlayer): Force a player to send text for one player. - [SendClientMessageToAll](SendClientMessageToAll): Send a message to all players. ## Related Callbacks - [OnPlayerText](../callbacks/OnPlayerText): Called when a player sends a message via the chat.
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--- title: SetMenuColumnHeader description: Sets the caption of a column in a menu. tags: ["menu"] --- ## Description Sets the caption of a column in a menu. | Name | Description | | ---------------- | ------------------------------------------ | | Menu:menuid | ID of the menu to change. | | column | The column (0 or 1) to set the header of. | | const text[] | The caption text for the column. | | OPEN_MP_TAGS:... | Indefinite number of arguments of any tag. | ## Returns This function does not return any specific values. ## Examples ```c new Menu:gTestMenu; // There are two rows in this menu gTestMenu = CreateMenu("Menu Header", 2, 200.0, 100.0, 150.0, 150.0); SetMenuColumnHeader(gTestMenu, 0, "Row 1"); SetMenuColumnHeader(gTestMenu, 1, "Row 2"); // Add menu items to it. AddMenuItem(gTestMenu, 0, "Row1 Item1"); AddMenuItem(gTestMenu, 1, "Row2 Item1"); ``` ## Notes :::tip Crashes when passed an invalid menu ID. ::: :::warning Note that you can add only 12 items with [AddMenuItem](AddMenuItem). The 13th object of a menu would replace the header of the column which is correctly set with this function. ::: ## Related Functions - [AddMenuItem](AddMenuItem): Add an item to a menu. - [CreateMenu](CreateMenu): Create a menu. ## Related Callbacks - [OnPlayerSelectedMenuRow](../callbacks/OnPlayerSelectedMenuRow): Called when a player selected a row in a menu.
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--- title: SetPVarString description: Saves a string into a player variable. tags: ["player variable", "pvar"] --- ## Description Saves a string into a player variable. | Name | Description | | ---------------- | ------------------------------------------------------- | | playerid | The ID of the player whose player variable will be set. | | const pvar[] | The name of the player variable. | | const value[] | The string you want to save in the player variable. | | OPEN_MP_TAGS:... | Indefinite number of arguments of any tag. | ## Returns This function does not return any specific values. ## Examples ```c public OnPlayerConnect(playerid) { new hours, minutes, seconds, string[46]; gettime(hours, minutes, seconds); // get the time format(string, sizeof(string), "Connected on %02d:%02d:%02d", hours, minutes, seconds); // create the string with the connect time SetPVarString(playerid, "timeconnected", string); // save the string into a player variable // PRO TIP: You don't need `format` in open.mp SetPVarString(playerid, "timeconnected", "Connected on %02d:%02d:%02d", hours, minutes, seconds); return 1; } ``` ## Notes :::tip Variables aren't reset until after [OnPlayerDisconnect](../callbacks/OnPlayerDisconnect) is called, so the values are still accessible in OnPlayerDisconnect. ::: ## Related Functions - [SetPVarInt](SetPVarInt): Set an integer for a player variable. - [GetPVarInt](GetPVarInt): Get the previously set integer from a player variable. - [GetPVarString](GetPVarString): Get the previously set string from a player variable. - [SetPVarFloat](SetPVarFloat): Set a float for a player variable. - [GetPVarFloat](GetPVarFloat): Get the previously set float from a player variable. - [DeletePVar](DeletePVar): Delete a player variable.
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--- title: SetPlayerColor description: Set the colour of a player's nametag and marker (radar blip). tags: ["player"] --- ## Description Set the colour of a player's nametag and marker (radar blip). | Name | Description | | -------- | ---------------------------------------- | | playerid | The ID of the player whose color to set. | | colour | The color to set. Supports alpha values. | ## Returns This function does not return any specific values. ## Examples ```c // Red, using hexadecimal notation: SetPlayerColor(playerid, 0xFF0000FF); //Red, using decimal notation: SetPlayerColor(playerid, 4278190335); ``` ## Notes :::tip - This function will change player's color for everyone, even if player's color was changed with SetPlayerMarkerForPlayer for any other player. - If used under OnPlayerConnect, the affecting player will not see the color in the TAB menu. ::: ## Related Functions - [SetPlayerMarkerForPlayer](SetPlayerMarkerForPlayer): Set a player's marker. - [GetPlayerColor](GetPlayerColor): Check the color of a player. - [ChangeVehicleColor](ChangeVehicleColor): Set the color of a vehicle. ## Related Resources - [Color List](../resources/colorslist)
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--- title: SetPlayerObjectPos description: Sets the position of a player-object to the specified coordinates. tags: ["player", "object", "playerobject"] --- ## Description Sets the position of a player-object to the specified coordinates. | Name | Description | | -------- | ----------------------------------------------------------------------------------- | | playerid | The ID of the player whose player-object to set the position of. | | objectid | The ID of the player-object to set the position of. Returned by CreatePlayerObject. | | Float:x | The X coordinate to put the object at. | | Float:y | The Y coordinate to put the object at. | | Float:z | The Z coordinate to put the object at. | ## Returns **true** - The function executed successfully. **false** - The function failed to execute. Player and/or object do not exist. ## Examples ```c new gPlayerObject[MAX_PLAYERS]; public OnPlayerConnect(playerid) { gPlayerObject[playerid] = CreatePlayerObject(playerid, 2587, 2001.195679, 1547.113892, 14.283400, 0.0, 0.0, 96.0); return 1; } // Later SetPlayerObjectPos(playerid, gPlayerObject[playerid], 2001.195679, 1547.113892, 14.283400); ``` ## Related Functions - [CreatePlayerObject](CreatePlayerObject): Create an object for only one player. - [DestroyPlayerObject](DestroyPlayerObject): Destroy a player object. - [IsValidPlayerObject](IsValidPlayerObject): Checks if a certain player object is vaild. - [MovePlayerObject](MovePlayerObject): Move a player object. - [StopPlayerObject](StopPlayerObject): Stop a player object from moving. - [SetPlayerObjectRot](SetPlayerObjectRot): Set the rotation of a player object. - [GetPlayerObjectPos](GetPlayerObjectPos): Locate a player object. - [GetPlayerObjectRot](GetPlayerObjectRot): Check the rotation of a player object. - [AttachPlayerObjectToPlayer](AttachPlayerObjectToPlayer): Attach a player object to a player. - [CreateObject](CreateObject): Create an object. - [DestroyObject](DestroyObject): Destroy an object. - [IsValidObject](IsValidObject): Checks if a certain object is vaild. - [MoveObject](MoveObject): Move an object. - [StopObject](StopObject): Stop an object from moving. - [SetObjectPos](SetObjectPos): Set the position of an object. - [SetObjectRot](SetObjectRot): Set the rotation of an object. - [GetObjectPos](GetObjectPos): Locate an object. - [GetObjectRot](GetObjectRot): Check the rotation of an object. - [AttachObjectToPlayer](AttachObjectToPlayer): Attach an object to a player.
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--- title: SetPlayerVelocity description: Set a player's velocity on the X, Y and Z axes. tags: ["player"] --- ## Description Set a player's velocity on the X, Y and Z axes. | Name | Description | | -------- | ----------------------------------- | | playerid | The player to apply the speed to. | | Float:x | The velocity (speed) on the X axis. | | Float:y | The velocity (speed) on the Y axis. | | Float:z | The velocity (speed) on the Z axis. | ## Returns **true** - The function executed successfully. **false** - The function failed to execute. This means the player is not connected. ## Examples ```c public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp("/jump", cmdtext)) { SetPlayerVelocity(playerid, 0.0, 0.0, 0.2); // Forces the player to jump (Z velocity + 0.2) return 1; } return 0; } ``` ## Related Functions - [GetPlayerVelocity](GetPlayerVelocity): Get a player's velocity. - [SetVehicleVelocity](SetVehicleVelocity): Set a vehicle's velocity. - [GetVehicleVelocity](GetVehicleVelocity): Get a vehicle's velocity.
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--- title: SetVehicleDead description: Sets the vehicle to dead. tags: ["vehicle"] --- <VersionWarn version='omp v1.1.0.2612' /> :::warning This function has not yet been implemented. ::: ## Description Sets the vehicle to dead. ## Parameters | Name | Description | |-----------|--------------------------------------| | vehicleid | The ID of the vehicle. | | bool:dead | **true**: dead - **false**: not dead | ## Examples ```c SetVehicleDead(vehicleid, true); ``` ## Related Functions - [IsVehicleDead](IsVehicleDead): Check if a vehicle is dead.
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--- title: SetVehicleZAngle description: Set the Z rotation (yaw) of a vehicle. tags: ["vehicle"] --- ## Description Set the Z rotation (yaw) of a vehicle. | Name | Description | | ----------- | --------------------------------------------- | | vehicleid | The ID of the vehicle to set the rotation of. | | Float:angle | The Z angle to set. | ## Returns **true** - The function executed successfully. **false** - The function failed to execute. The vehicle specified does not exist. ## Examples ```c public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp(cmdtext, "/flip", true) == 0) { new vehicleid, Float:angle; vehicleid = GetPlayerVehicleID(playerid); GetVehicleZAngle(vehicleid, angle); SetVehicleZAngle(vehicleid, angle); SendClientMessage(playerid, 0xFFFFFFFF, "Your vehicle has been flipped."); return 1; } return 0; } ``` ## Notes :::tip - A vehicle's X and Y (pitch and roll) rotation will be reset when this function is used. - The X and Y rotations can not be set. - This function does not work on unoccupied vehicles (It is believed to be a GTA limitation). ::: ## Related Functions - [GetVehicleZAngle](GetVehicleZAngle): Check the current angle of a vehicle. - [SetVehiclePos](SetVehiclePos): Set the position of a vehicle.
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--- title: StopPlayerHoldingObject description: Removes attached objects. tags: ["player"] --- ## Description Removes attached objects. | Name | Description | | -------- | ---------------------------------------------------- | | playerid | ID of the player you want to remove the object from. | ## Returns 1 on success, 0 on failure ## Examples ```c public OnPlayerDeath(playerid, killerid, WEAPON:reason) { if (IsPlayerHoldingObject(playerid)) { StopPlayerHoldingObject(playerid); } return 1; } ``` ## Notes :::warning This function was removed in SA-MP 0.3c. See [RemovePlayerAttachedObject](RemovePlayerAttachedObject) ::: ## Related Functions - [SetPlayerHoldingObject](SetPlayerHoldingObject): Attaches an object to a bone.
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--- title: TextDrawHideForAll description: Hides a text draw for all players. tags: ["textdraw"] --- ## Description Hides a text draw for all players. | Name | Description | | ----------- | ---------------------------------------------------------------------------------- | | Text:textid | The ID of the textdraw to hide.<br />Returned by [TextDrawCreate](TextDrawCreate). | ## Returns This function does not return any specific values. ## Examples ```c new Text:gMyTextdraw; public OnGameModeInit() { gMyTextdraw = TextDrawCreate(240.0, 580.0, "Example Text"); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/showtd", true)) { TextDrawShowForAll(gMyTextdraw); return 1; } if (!strcmp(cmdtext, "/hidetd", true)) { TextDrawHideForAll(gMyTextdraw); return 1; } return 0; } ``` ## Related Functions - [TextDrawShowForPlayer](TextDrawShowForPlayer): Show a textdraw for a certain player. - [TextDrawHideForPlayer](TextDrawHideForPlayer): Hide a textdraw for a certain player. - [TextDrawShowForAll](TextDrawShowForAll): Show a textdraw for all players.
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--- title: TextDrawSetStringForPlayer description: Changes the text on a textdraw for a specific player. tags: ["textdraw"] --- <VersionWarn version='omp v1.1.0.2612' /> ## Description Changes the text on a textdraw for a specific player. | Name | Description | | ---------------- | ----------------------------------------- | | Text:textid | The ID of the TextDraw to change | | playerid | The ID of the player | | const format[] | The new string for the TextDraw | | OPEN_MP_TAGS:... | Indefinite number of arguments of any tag | ## Returns This function does not return any specific values. ## Examples ```c new Text:gMyTextdraw; public OnGameModeInit() { gMyTextdraw = TextDrawCreate(317.799987, 331.475006, "Hi, how are you?"); TextDrawLetterSize(gMyTextdraw, 0.238997, 1.250000); TextDrawTextSize(gMyTextdraw, 505.000000, 202.000000); TextDrawAlignment(gMyTextdraw, TEXT_DRAW_ALIGN_CENTER); TextDrawColor(gMyTextdraw, 0xFFFFFFFF); TextDrawSetShadow(gMyTextdraw, 0); TextDrawSetOutline(gMyTextdraw, 1); TextDrawBackgroundColor(gMyTextdraw, 255); TextDrawFont(gMyTextdraw, TEXT_DRAW_FONT_1); TextDrawSetProportional(gMyTextdraw, true); return 1; } public OnPlayerConnect(playerid) { new playerName[MAX_PLAYER_NAME]; GetPlayerName(playerid, playerName, sizeof playerName); TextDrawShowForPlayer(playerid, gMyTextdraw); TextDrawSetStringForPlayer(gMyTextdraw, playerid, "Welcome %s!", playerName); return 1; } public OnPlayerRequestClass(playerid, classid) { TextDrawSetStringForPlayer(gMyTextdraw, playerid, "You chose class %d", classid); return 1; } ``` ## Notes :::warning There are limits to the length of textdraw strings - see [here](../resources/limits) for more info. ::: ## Related Functions - [TextDrawCreate](TextDrawCreate): Create a textdraw. - [TextDrawDestroy](TextDrawDestroy): Destroy a textdraw. - [TextDrawSetString](TextDrawSetString): Changes the text on a textdraw. - [TextDrawColor](TextDrawColor): Set the color of the text in a textdraw. - [TextDrawBoxColor](TextDrawBoxColor): Set the color of the box in a textdraw. - [TextDrawBackgroundColor](TextDrawBackgroundColor): Set the background color of a textdraw. - [TextDrawAlignment](TextDrawAlignment): Set the alignment of a textdraw. - [TextDrawFont](TextDrawFont): Set the font of a textdraw. - [TextDrawLetterSize](TextDrawLetterSize): Set the letter size of the text in a textdraw. - [TextDrawTextSize](TextDrawTextSize): Set the size of a textdraw box. - [TextDrawSetOutline](TextDrawSetOutline): Choose whether the text has an outline. - [TextDrawSetShadow](TextDrawSetShadow): Toggle shadows on a textdraw. - [TextDrawSetProportional](TextDrawSetProportional): Scale the text spacing in a textdraw to a proportional ratio. - [TextDrawUseBox](TextDrawUseBox): Toggle if the textdraw has a box or not. - [TextDrawShowForPlayer](TextDrawShowForPlayer): Show a textdraw for a certain player. - [TextDrawHideForPlayer](TextDrawHideForPlayer): Hide a textdraw for a certain player. - [TextDrawShowForAll](TextDrawShowForAll): Show a textdraw for all players. - [TextDrawHideForAll](TextDrawHideForAll): Hide a textdraw for all players. - [TextDrawGetString](TextDrawGetString): Gets the text of a textdraw.
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--- title: UpdateVehicleDamageStatus description: Sets the various visual damage statuses of a vehicle, such as popped tires, broken lights and damaged panels. tags: ["vehicle"] --- :::tip For some useful functions for working with vehicle damage values, see [here](../resources/damagestatus). ::: ## Description Sets the various visual damage statuses of a vehicle, such as popped tires, broken lights and damaged panels. | Name | Description | | --------------------------- | ------------------------------------------------- | | vehicleid | The ID of the vehicle to set the damage of. | | VEHICLE_PANEL_STATUS:panels | A set of bits containing the panel damage status. | | VEHICLE_DOOR_STATUS:doors | A set of bits containing the door damage status. | | VEHICLE_LIGHT_STATUS:lights | A set of bits containing the light damage status. | | VEHICLE_TIRE_STATUS:tires | A set of bits containing the tire damage status. | ## Returns This function does not return any specific values. ## Examples ```c new VEHICLE_PANEL_STATUS:panels, VEHICLE_DOOR_STATUS:doors, VEHICLE_LIGHT_STATUS:lights, VEHICLE_TIRE_STATUS:tires; GetVehicleDamageStatus(vehicleid, panels, doors, lights, tires); tires = VEHICLE_TIRE_STATUS:15; // Setting tires to 15 will pop them all // Or do it like this: tires = (VEHICLE_TIRE_STATUS_FRONT_LEFT_POPPED | VEHICLE_TIRE_STATUS_FRONT_RIGHT_POPPED | VEHICLE_TIRE_STATUS_REAR_LEFT_POPPED | VEHICLE_TIRE_STATUS_REAR_RIGHT_POPPED); UpdateVehicleDamageStatus(vehicleid, panels, doors, lights, tires); ``` ## Related Functions - [SetVehicleHealth](SetVehicleHealth): Set the health of a vehicle. - [GetVehicleHealth](GetVehicleHealth): Check the health of a vehicle. - [RepairVehicle](RepairVehicle): Fully repair a vehicle. - [GetVehicleDamageStatus](GetVehicleDamageStatus): Get the vehicle damage state for each part individually. ## Related Callbacks - [OnVehicleDamageStatusUpdate](../callbacks/OnVehicleDamageStatusUpdate): Called when a vehicle's damage state changes. ## Related Resources - [Damage Status](../resources/damagestatus) - [Vehicle Panel Status](../resources/vehicle-panel-status) - [Vehicle Door Status](../resources/vehicle-door-status) - [Vehicle Light Status](../resources/vehicle-light-status) - [Vehicle Tire Status](../resources/vehicle-tire-status)
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--- title: flength description: Returns the length of a file. tags: ["file management"] --- <LowercaseNote /> ## Description Returns the length of a file. | Name | Description | | ----------- | ------------------------------------------ | | File:handle | The file handle returned by fopen or ftemp | ## Returns The length of a file, in bytes. ## Examples ```c // Open "file.txt" in "read only" mode new File:handle = fopen("file.txt", io_read); // If "file.txt" is open if (handle) { // Success // Print the size oin bytes of "file.txt" printf("File size: %d", flength(handle)); // Close "file.txt" fclose(handle); } else { // Error print("Failed to open \"file.txt\"."); } ``` ## Notes :::warning Using an invalid handle will crash your server! Get a valid handle by using [fopen](fopen) or [ftemp](ftemp). ::: ## Related Functions - [fopen](fopen): Open a file. - [fclose](fclose): Close a file. - [ftemp](ftemp): Create a temporary file stream. - [fremove](fremove): Remove a file. - [fwrite](fwrite): Write to a file. - [fread](fread): Read a file. - [fputchar](fputchar): Put a character in a file. - [fgetchar](fgetchar): Get a character from a file. - [fblockwrite](fblockwrite): Write blocks of data into a file. - [fblockread](fblockread): Read blocks of data from a file. - [fseek](fseek): Jump to a specific character in a file. - [fexist](fexist): Check, if a file exists. - [fmatch](fmatch): Check, if patterns with a file name matches. - [ftell](ftell): Get the current position in the file. - [fflush](fflush): Flush a file to disk (ensure all writes are complete). - [fstat](fstat): Return the size and the timestamp of a file. - [frename](frename): Rename a file. - [fcopy](fcopy): Copy a file. - [filecrc](filecrc): Return the 32-bit CRC value of a file. - [diskfree](diskfree): Returns the free disk space. - [fattrib](fattrib): Set the file attributes. - [fcreatedir](fcreatedir): Create a directory.
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--- title: floattan description: Get the tangent from a given angle. tags: ["math", "floating-point"] --- <LowercaseNote /> ## Description Get the tangent from a given angle. The input angle may be in radians, degrees or grades. | Name | Description | | ----------- | --------------------------------------------------------------------------------------------------- | | Float:value | The angle from which to get the tangent. | | anglemode | The [angle mode](../resources/anglemodes) to use, depending on the value entered. (default: radian) | ## Returns The tangent from the value entered. ## Examples ```c public OnGameModeInit() { printf("The tangent from 30° is %.0f", floattan(30.0, degrees)); // Output: 1 return 1; } ``` ## Notes :::warning GTA/SA-MP use degrees for angles in most circumstances, for example [GetPlayerFacingAngle](GetPlayerFacingAngle). Therefore, it is most likely you'll want to use the 'degrees' angle mode, not radians. Also note that angles in GTA are counterclockwise; 270° is East and 90° is West. South is still 180° and North still 0°/360°. ::: ## Related Functions - [floatsin](floatsin): Get the sine from a specific angle. - [floatcos](floatcos): Get the cosine from a specific angle. ## Related Resources - [Angle Modes](../resources/anglemodes): SI unit constants for measuring angles.
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--- title: getproperty description: Get a specific property from the memory, the string is returned as a packed string! tags: ["core", "property"] --- <LowercaseNote /> ## Description Get a specific property from the memory, the string is returned as a packed string! | Name | Description | | -------- | --------------------------------------------------------------------------------------------------- | | id | The virtual machine to use, you should keep this zero. *(optional=0)* | | name[] | The property's name, you should keep this "". | | value | The property's unique ID, Use the hash-function to calculate it from a string. *(optional=cellmin)* | | string[] | The variable to store the result in, passed by reference. | ## Returns The value of a property when the name is passed in; fills in the string argument when the value is passed in. If the property does not exist, this function returns zero. ## Examples ```c new value[16]; getproperty(0, "", 123984334, value); strunpack(value, value, sizeof(value)); print(value); ``` ## Notes :::tip It is recommended to use the PVars/SVars or GVar plugin instead of these natives for being very slow. ::: ## Related Functions - [setproperty](setproperty): Set a property. - [deleteproperty](deleteproperty): Delete a property. - [existproperty](existproperty): Check if a property exists.
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--- title: sendstring description: Sends a packet containing a string. (deprecated function) tags: ["datagram"] --- <LowercaseNote /> :::warning This function is deprecated, Use [HTTP](HTTP) or [pawn-requests](https://github.com/Southclaws/pawn-requests) plugin. ::: ## Description Sends a packet containing a string. | Name | Description | | ------------------------ | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | const message[] | The buffer that contains the string to send. If this is an unpacked string, it will be UTF-8 encoded before being transferred. | | const destination[] = "" | The IP address and port number to which the packet must be sent. If absent or an empty string, this function will broadcast the packet and use the default port number 9930 *(optional="")* | ## Return Values **1** on success, **0** on failure. ## Related Functions - [@receivestring](@receivestring): A packed was received. - [sendpacket](sendpacket): Sends a packet.
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--- title: strval description: Convert a string to an integer. tags: ["string"] --- <LowercaseNote /> ## Description Convert a string to an integer. | Name | Description | | -------------- | --------------------------------------------- | | const string[] | The string you want to convert to an integer. | ## Returns The integer value of the string. '0 if the string is not numeric. ## Examples ```c new string[4] = "250"; new iValue = strval(string); // iValue is now '250' ``` ## Related Functions - [strcmp](strcmp): Compare two strings to see if they are the same. - [strfind](strfind): Search for a substring in a string. - [strdel](strdel): Delete part/all of a string. - [strins](strins): Put a string into another string. - [strlen](strlen): Check the length of a string. - [strmid](strmid): Extract characters from a string. - [strpack](strpack): Pack a string into a destination. - [strcat](strcat): Concatenate two strings into a destination reference.
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# Foreword --- “pawn” is a simple, typeless, 32-bit “scripting” language with a C-like syntax. Execution speed, stability, simplicity and a small footprint were essential design criterions for both the language and the interpreter/abstract machine that a pawn program runs on. An application or tool cannot do or be everything for all users. This not other software systems, it also explains the presence of extensive configuration options and macro or scripting languages in applications. My own applications have contained a variety of little languages; most were very simple, some were extensive. . . and most needs could have been solved by a general purpose language with a special purpose library. Hence, pawn. The pawn language was designed as a flexible language for manipulating ob- jects in a host application. The tool set (compiler, abstract machine) were written so that they were easily extensible and would run on different soft- ware/hardware architectures. ## ♦ pawn is a descendent of the original Small C by Ron Cain and James Hendrix, which at its turn was a subset of C. Some of the modifications that I did to Small C, e.g. the removal of the type system and the substitution of pointers by references, were so fundamental that I could hardly call my language a “subset of C” or a “C dialect” anymore. Therefore, I stripped off the “C” from the title and used the name “Small” for the name of the language in my publication in Dr. Dobb’s Journal and the years since. During development and maintenance of the product, I received many requests for changes. One of the frequently requested changes was to use a different name for the language —searching for information on the Small scripting language on the Internet was hindered by “small” being such a common word. The name change occurred together with a significant change in the language: the support of “states” (and state machines). I am indebted to Ron Cain and James Hendrix (and more recently, Andy Yuen), and to Dr. Dobb’s Journal to get this ball rolling. Although I must have touched nearly every line of the original code multiple times, the Small C origins are still clearly visible. ## ♦ --- A detailed treatise of the design goals and compromises is in appendix C; here I would like to summarize a few key points. As written in the previous para- graphs, pawn is for customizing applications (by writing scripts), not for writ- ing applications. pawn is weak on data structuring because pawn programs are intended to manipulate objects (text, sprites, streams, queries, . . . ) in the host application, but the pawn program is, by intent, denied direct access to any data outside its abstract machine. The only means that a pawn program has to manipulate objects in the host application is by calling subroutines, so called “native functions”, that the host application provides. pawn is flexible in that key area: calling functions. pawn supports default val- ues for any of the arguments of a function (not just the last), call-by-reference as well as call-by-value, and “named” as well as “positional” function argu- ments. pawn does not have a “type checking” mechanism, by virtue of being a typeless language, but it does offer in replacement a “classification checking” mechanism, called “tags”. The tag system is especially convenient for function arguments because each argument may specify multiple acceptable tags. but in their combination. For pawn, I feel that the combination of named ar- guments —which lets you specify function arguments in any order, and default values —which allows you to skip specifying arguments that you are not inter- ested in, blend together to a convenient and “descriptive” way to call (native) functions to manipulate objects in the host application. --- [Go Back to Contents](00-Contents.md)
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--- title: Body parts --- :::info The following entries are body part IDs which can be used by [OnPlayerGiveDamage](../callbacks/OnPlayerGiveDamage), [OnPlayerTakeDamage](../callbacks/OnPlayerTakeDamage) and [OnPlayerGiveDamageActor](../callbacks/OnPlayerGiveDamageActor). ::: --- | ID | Body Part | | --- | --------- | | 3 | Torso | | 4 | Groin | | 5 | Left arm | | 6 | Right arm | | 7 | Left leg | | 8 | Right leg | | 9 | Head | --- :::note These IDs are not 100% confirmed, and are not defined in any SA-MP includes - they must be defined by the scripter. It is unknown if IDs 0, 1 and 2 have any use. ::: ![](/images/bodyParts/Body_parts.jpg)
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--- title: Escape Codes sidebar_label: Escape Codes --- When create a string you may find that some character may be impossible or extremely difficult to express in the source code of your script, this is where escape codes come in handy - these allow you to use the symbols and expressions that come under this category. Below is a list of escape codes for the PAWN language. | Escape Codes | Code | | ------------------------------------------- | ------------ | | Audible beep (on server machine) | \a (also \7) | | Backspace | \b | | Escape | \e | | Form feed | \f | | New line | \n | | Carriage return | \r | | Horizontal tab | \t | | Vertical tab | \v | | Backslash (\) | \\ | | Single quote (') | \' | | Double quote (") | \" | | Percent sign | \% | | Character code with decimal code "ddd". | \ddd; | | Character code with hexidecimal code "hhh". | \xhhh; | :::note The semicolon after the nddd; and nxhhh; codes is optional. Its purpose is to give the escape sequence sequence an explicit termination symbol when it is used in a string constant. ::: Source: [pawn-lang.pdf (pg 99)](https://github.com/pawn-lang/compiler/raw/master/doc/pawn-lang.pdf)
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--- title: SA-MP Objects description: This page contains a list of the custom objects added by SA-MP. sidebar_label: SAMP Objects --- :::info You can refer this [website](https://dev.prineside.com/en/gtasa_samp_model_id/) for a preview and list of all supported objects along with their ids. ::: ## **List of custom objects** This page contains a list of the custom objects added to SA:MP in the 0.3c, 0.3d, 0.3e, 0.3x and 0.3.7 versions. --- ## **Objects added in 0.3.7 RC4 (61 objects)** The following objects (11692 to 11753) were added in SA-MP 0.3.7 RC4 and are not supplied with earlier versions! ### **A51 Replacement Land Bit** This object is designed to replace the land section at the Area 51 (69) Base (object ID 16203). Use the new filterscript called "a51_base" to see an example... it can be found in the "filterscripts" folder of the Windows 0.3.7 server package. ``` 11692 A51LandBit1 ``` ### **Hills** ``` 11693 Hills250x250Grass1 11694 Hill250x250Rocky1 11695 Hill250x250Rocky2 11696 Hill250x250Rocky3 ``` ### **Modular Rope Bridge** ``` 11697 RopeBridgePart1 11698 RopeBridgePart2 ``` ### **More Road Signs** The speed limit sign below has a transparent material overlay (index 3) so you can use it with the SetObjectMaterialText() or SetPlayerObjectMaterialText() functions. ``` 11698 SAMPRoadSign46 11700 SAMPRoadSign47 ``` ### **Ambulance Lights** First object is with lights on and second is with lights off. ``` 11701 AmbulanceLights1 11702 AmbulanceLights2 ``` ### **Magnetic Crane Object** This object is the same as object ID 1382 except GTASA will not automatically attach the crane cable and magnet to it. ``` 11703 MagnoCrane_03_2 ``` ### **Extracted Items 2** ``` 11704 BDupsMask1 11705 BlackTelephone1 11706 SmallWasteBin1 11707 TowelRack1 11708 BrickSingle1 11709 AbattoirSink1 11710 FireExitSign1 11711 ExitSign1 11712 Cross1 11713 FireExtPanel1 11714 MaintenanceDoors1 11715 MetalFork1 11716 MetalKnife1 11717 WooziesCouch1 11718 SweetsSaucepan1 11719 SweetsSaucepan2 11720 SweetsBed1 11721 Radiator1 11722 SauceBottle1 11723 SauceBottle2 11724 FireplaceSurround1 11725 Fireplace1 11726 HangingLight1 11727 PaperChaseLight1 11728 PaperChasePhone1 11729 GymLockerClosed1 11730 GymLockerOpen1 11731 WHeartBed1 11732 WHeartBath1 11733 WRockingHorse1 11734 WRockingChair1 11735 WBoot1 11736 MedicalSatchel1 11737 RockstarMat1 11738 MedicCase1 ``` ### **Extracted from Marco's Bistro** ``` 11739 MCake1 11740 MCake2 11741 MCake3 11742 MCakeSlice1 11743 MCoffeeMachine1 11744 MPlate1 ``` ### **Hold All (Carry Bag) Edited** This object is the same as ID 2919 except it is smaller and not dynamic. ``` 11745 HoldAllEdited1 ``` ### **Misc Items 3** ``` 11746 DoorKey1 11747 Bandage1 11748 BandagePack1 ``` ### **Cutscene Handcuffs** ``` 11749 CSHandcuffs1 ``` The handcuffs below are the same as above except they are folded in half so they can be attached to an officers belt. ``` 11750 CSHandcuffs2 ``` ### **Area Boundaries** ``` 11751 AreaBoundary50m 11752 AreaBoundary10m 11753 AreaBoundary1m ``` --- ## **Objects added in 0.3.7 RC3 (138 objects)** ``` 19871 CordonStand1 19872 CarFixerRamp2 19873 ToiletPaperRoll1 19874 SoapBar1 ``` This door is the same as object ID 2947 except it is not dynamic (breakable) and the pivot point has been moved. ``` 19875 CRDoor01New ``` ### **Dillimore Gas Station** Replaces object IDs 12853 and 12854 with an enterable version of the Dillimore Gas Station. Use the new filterscript called "dillimore_gas" to see an example.. it can be found in the "filterscripts" folder of the Windows 0.3.7 server package. ``` 19876 DillimoreGasExt1 19877 DillimoreGasInt1 ``` ### **GTASA Skateboard** Edited to work as a normal object and added vertex colours. ``` 19878 Skateboard1 ``` ### **LS Wells Fargo** This building is a replacement for the LS Wells Fargo building (object ID 4007). It makes the car park enterable. Use the new filterscript called "ls_wellsfargo" to see an example... it can be found in the "filterscripts" folder of the Windows 0.3.7 server package. ``` 19879 WellsFargoBuild1 19880 WellsFargoGrgDoor1 ``` ### **Kylie's Barn Fixed** This barn is the same as object ID 14871 except the collision (COL) has been fixed. Use the new filterscript called "kylies_barn" to see an example... it can be found in the "filterscripts" folder of the Windows 0.3.7 server package. ``` 19881 KylieBarnFixed1 ``` ### **Marco's Steak Cooked** This steak is the same as object ID 19582 except it is cooked. ``` 19882 MarcosSteak2 ``` ### **Slice of Bread** ``` 19883 BreadSlice1 ``` ### **More Water Slide Sections** These objects are designed to work with the old existing object IDs 19070 to 19073. The old objects have also been updated to improve their look and fix some alpha rendering issues. ``` 19884 WSBend45Deg2 19885 WSStraight2 19886 WSStraight3 19887 WSStart1 19888 WSBend45Deg3 19889 WSBend45Deg4 19890 WSStraight4 ``` The object below can be used to join these water slide sections to a tube. ``` 19891 WSTubeJoiner1 ``` The object below can be used to join these water slide sections to a modular road. ``` 19892 WSRoadJoiner1 ``` ### **Laptop (Old Style)** Same laptop in open and closed positions. You can change the screen using the SetObjectMaterial() function on index 1. There are three screen variations in the TXD file (see below for picture): - LaptopScreen1 = GTASA map screen (default) - LaptopScreen2 = Text screen - LaptopScreen3 = Police database screen ``` 19893 LaptopSAMP1 19894 LaptopSAMP2 ``` ![Image:SAMP-Laptop-1.png](/images/objects/SAMP-Laptop-1.png) ### **Ladder Fire Truck Lights** These lights can be used on top of the ladder fire truck. Note that they will only be visible at night. ``` 19895 LadderFireTruckLts1 ``` ### **Misc Items** ``` 19896 CigarettePack1 19897 CigarettePack2 19898 OilFloorStain1 19899 ToolCabinet1 19900 ToolCabinet2 ``` ### **ANIM Objects** The objects below are ANIM objects (animated). They were added in the SA-MP 0.3c and 0.3.7 versions. ``` 19901 AnimTube 19902 EnExMarker4 ``` ### **Misc Items Continued** ``` 19903 MechanicComputer1 19904 ConstructionVest1 ``` ### **Area 51 (69) Buildings** These objects are basically the same as the original buildings but now with an interior. Use the new filterscript called "a51_base" to see an example (replaced buildings at A51 with gates that open and close)... it can be found in the "filterscripts" folder of the Windows 0.3.7 server package. ``` 19905 A51Building1 19906 A51Building1GrgDoor 19907 A51Building2 19908 A51Building2GrgDoor 19909 A51Building3 19910 A51Building3GrgDoor ``` The door below is designed to fit on the A51/69 Military Hangar (object ID 3268). It takes two doors to close the entrance. ``` 19911 A51HangarDoor1 ``` ### **Metal Gate and Big Fence** This gate is the same as object ID 980 except it has no signs on it and the pivot point is on the edge. ``` 19912 SAMPMetalGate1 ``` Big metal fence which is useful for enclosing areas for events or mini-games. ``` 19913 SAMPBigFence1 ``` ### **Extracted from Cutscene IMG and Edited 2** ``` 19914 CutsceneBat1 19915 CutsceneCooker1 19916 CutsceneFridge1 19917 CutsceneEngine1 19918 CutsceneBox1 19919 CutscenePerch1 19920 CutsceneRemote1 19921 CutsceneToolBox1 ``` ### **Modular Kitchen** These objects can be used to assemble a modular kitchen in various ways. ``` 19922 MKTable1 19923 MKIslandCooker1 19924 MKExtractionHood1 19925 MKWorkTop1 19926 MKWorkTop2 19927 MKWorkTop3 19928 MKWorkTop4 19929 MKWorkTop5 19930 MKWorkTop6 19931 MKWorkTop7 19932 MKWallOvenCabinet1 19933 MKWallOven1 19934 MKCupboard1 19935 MKCupboard2 19936 MKCupboard3 19937 MKCupboard4 19938 MKShelf1 19939 MKShelf2 19940 MKShelf3 ``` ### **Misc Items 2** ``` 19941 GoldBar1 19942 PoliceRadio1 19943 StonePillar1 19944 BodyBag1 ``` ### **Checkpoints** These objects can be used as an alternative to the normal checkpoints. ``` 19945 CPSize16Red 19946 CPSize16Green 19947 CPSize16Blue ``` ![Image:SAMP-New-Checkpoints.png](/images/objects/SAMP-New-Checkpoints.png) ### **Road Signs** A collection of various road signs. ``` 19948 SAMPRoadSign1 19949 SAMPRoadSign2 19950 SAMPRoadSign3 19951 SAMPRoadSign4 19952 SAMPRoadSign5 19953 SAMPRoadSign6 19954 SAMPRoadSign7 19955 SAMPRoadSign8 19956 SAMPRoadSign9 19957 SAMPRoadSign10 19958 SAMPRoadSign11 19959 SAMPRoadSign12 19960 SAMPRoadSign13 19961 SAMPRoadSign14 19962 SAMPRoadSign15 19963 SAMPRoadSign16 19964 SAMPRoadSign17 19965 SAMPRoadSign18 19966 SAMPRoadSign19 19967 SAMPRoadSign20 19968 SAMPRoadSign21 19969 SAMPRoadSign22 19970 SAMPRoadSign23 19971 SAMPRoadSign24 19972 SAMPRoadSign25 19973 SAMPRoadSign26 19974 SAMPRoadSign27 19975 SAMPRoadSign28 19976 SAMPRoadSign29 19977 SAMPRoadSign30 19978 SAMPRoadSign31 19979 SAMPRoadSign32 ``` The two signs below have a transparent material overlay (index 3) so you can use it with the SetObjectMaterialText() or SetPlayerObjectMaterialText() functions. ``` 19980 SAMPRoadSign33 19981 SAMPRoadSign34 ``` Speed limit signs. ``` 19982 SAMPRoadSign35 19983 SAMPRoadSign36 19984 SAMPRoadSign37 19985 SAMPRoadSign38 19986 SAMPRoadSign39 19987 SAMPRoadSign40 19988 SAMPRoadSign41 19989 SAMPRoadSign42 19990 SAMPRoadSign43 19991 SAMPRoadSign44 19992 SAMPRoadSign45 ``` ![Image:SAMP-Road-Signs.png](/images/objects/SAMP-Road-Signs.png) ### **Extracted from Cutscene IMG and Edited 3** ``` 19993 CutsceneBowl1 19994 CutsceneChair1 19995 CutsceneAmmoClip1 19996 CutsceneFoldChair1 19997 CutsceneGrgTable1 19998 CutsceneLighterFl 19999 CutsceneChair2 ``` ### **Extracted from Cutscene IMG and Edited 3 Continued** ``` 11682 CutsceneCouch1 11683 CutsceneCouch2 11684 CutsceneCouch3 11685 CutsceneCouch4 ``` ### **Redsands West Casino Extracted and Edited Items** ``` 11686 CBarSection1 11687 CBarStool1 11688 CWorkTop1 11689 CBoothSeat1 11690 CTable1 11691 CTable2 ``` --- ## **Objects added in 0.3.7 RC2 (82 objects)** ### **Modular Island Road Corner** ``` 19788 15x15RoadCorner1 ``` ### **Cubes** ``` 19789 Cube1mx1m 19790 Cube5mx5m 19791 Cube10mx10m ``` ### **Normal Sized Keycard** ``` 19792 SAMPKeycard1 ``` ### **Fire Wood Log** ``` 19793 FireWoodLog1 ``` ### **LS Prison Walls and Gates** These objects are designed to replace the walls and gates at the LS Prison so you can add your own working gates. Use the new filterscript called "ls_prisonwalls" to see an example. Note that it is only included in the Filterscripts folder of the Windows 0.3.7 server package. ``` 19794 LSPrisonWalls1 19795 LSPrisonGateEast 19796 LSPrisonGateSouth ``` ### **Police Visor Strobe** This object is designed to be used inside your vehicle on the visor (eg in an undercover police vehicle). It uses UV animation so the flashing is visible during the day and night. ``` 19797 PoliceVisorStrobe1 ``` ### **LS Apartments Car Park** This car park object is used with the replacement block of LS apartments (ID:19595). The filterscript called "ls_apartments1" shows an example of how it can be used... it can be found in the "filterscripts" folder of the Windows 0.3.7 server package. ``` 19798 LSACarPark1 ``` ### **Caligula's Casino Vault Door Edited** Edited to fix the pivot so it can be used with MoveObject() and also fixed the night vertex colours. Original object ID is 2634. ``` 19799 CaligulasVaultDoor ``` ### **LS BeachSide Car Park** This car park object is used with the replacement LS BeachSide building (IDs 19596 and 19597). The filterscript called "ls_beachside" shows an example of how the building can be used... it can be found in the "filterscripts" folder of the Windows 0.3.7 server package. It is created by default from lines defined in the SAMP.IPL file. ``` 19800 LSACarPark1 ``` ### **Balaclava** ``` 19801 Balaclava1 ``` ### **Static Door** This door is the same as object ID 1502 except it is static. You can animate it opening and closing with the MoveObject() function. ``` 19802 GenDoorINT04Static ``` ### **Tow Truck Lights** These lights can be used on top of the tow truck. The light configuration was created by Vince. Note that they will only be visible at night. ``` 19803 TowTruckLights1 ``` ### **Padlock** ``` 19804 Padlock1 ``` ### **Extracted Items** The whiteboard object below has a transparent material overlay (index 1) so you can use it with the SetObjectMaterialText() or SetPlayerObjectMaterialText() functions. ``` 19805 Whiteboard1 19806 Chandelier1 19807 Telephone1 19808 Keyboard1 19809 MetalTray1 19810 StaffOnlySign1 19811 BurgerBox1 19812 BeerKeg1 19813 ElectricalOutlet1 19814 ElectricalOutlet2 19815 ToolBoard1 19816 OxygenCylinder1 19817 CarFixerRamp1 19818 WineGlass1 19819 CocktailGlass1 19820 AlcoholBottle1 19821 AlcoholBottle2 19822 AlcoholBottle3 19823 AlcoholBottle4 19824 AlcoholBottle5 19825 SprunkClock1 19826 LightSwitch1 19827 LightSwitch2 19828 LightSwitch3Off 19829 LightSwitch3On 19830 Blender1 19831 Barbeque1 19832 AmmoBox1 19833 Cow1 19834 PoliceLineTape1 19835 CoffeeCup1 ``` ### **Objects That Use Particle.TXD** The objects below use textures from the Particle.TXD GTASA file. The grass clumps can be used to create a mowing RP job. ``` 19836 BloodPool1 19837 GrassClump1 19838 GrassClump2 19839 GrassClump3 ``` ### **Animated Waterfalls** The objects below use UV animation to create moving water for a waterfall and/or river. ``` 19840 WaterFall1 19841 WaterFall2 19842 WaterFallWater1 ``` ### **Metal Panels** ``` 19843 MetalPanel1 19844 MetalPanel2 19845 MetalPanel3 19846 MetalPanel4 ``` ### **Leg of Ham** ``` 19847 LegHam1 ``` ### **CargoBob Platform** This platform is designed to attach to the side of the CargoBob helicopter using the AttachObjectToVehicle function so you can carry people around. ``` 19848 CargoBobPlatform1 ``` ### **Modular Island House 1** These objects are designed to work with the other modular island objects above (IDs:19529 to 19552). Use the new filterscript called "modular_houses" to see an example... it can be found in the "filterscripts" folder of the Windows 0.3.7 server package. ``` 19849 MIHouse1Land 19850 MIHouse1Land2 19851 MIHouse1Land3 19852 MIHouse1Land4 19853 MIHouse1Land5 19854 MIHouse1Outside 19855 MIHouse1Inside 19856 MIHouse1IntWalls1 19857 MIHouse1Door1 19858 MIHouse1Door2 19859 MIHouse1Door3 19860 MIHouse1Door4 19861 MIHouse1GarageDoor1 19862 MIHouse1GarageDoor2 19863 MIHouse1GarageDoor3 19864 MIHouse1GarageDoor4 19865 MIFenceWood1 19866 MIFenceBlocks1 ``` ### **Non-Breakable Mail Box** This mail box is same as object ID 1478 except it is not dynamic (breakable) and the night vertex colours (NVC) have been fixed. ``` 19867 MailBox1 ``` ### **Non-Breakable Mesh Fences and Gate** These fence sections are the same as object IDs 1411 and 1412 except they are not dynamic (breakable). ``` 19868 MeshFence1 19869 MeshFence2 ``` This metal gate is the same as object ID 3036 except it is not dynamic (breakable). ``` 19870 MeshFence1 ``` --- ## **Objects added in 0.3.7 RC1 (265 objects)** ``` 19305 sec_keypad2 19306 kmb_goflag2 19307 kmb_goflag3 ``` --- ## **Objects added in 0.3.7 (3 Objects)** ``` 19305 sec_keypad2 19306 kmb_goflag2 19307 kmb_goflag3 ``` --- ## **Objects added in 0.3x RC2-4 (6 objects)** ``` 19516 Hair2_nc 19517 Hair3_nc 19518 Hair5_nc 19519 Hair1_nc 19520 pilotHat01 19521 policeHat01 ``` --- ## **Objects added in 0.3e RC7 (31 objects)** ``` 19475 Plane001 19476 Plane002 19477 Plane003 19478 Plane004 19479 Plane005 19480 Plane006 19481 Plane007 19482 Plane008 19483 Plane009 19484 landbit01_01 19485 Groundbit84_SFS_01 19486 burg_SFS_01 19487 tophat02 19488 HatBowler6 19489 sfhouse1 19490 sfhouse1int 19491 sfhouse2 19492 sfhouse2int 19493 sfhouse3 19494 sfhouse3int 19495 sfhouse4 19496 sfhouse4int 19497 lvhouse1 19498 lvhouse1int 19499 lvhouse2 19500 lvhouse2int 19501 lvhouse3 19502 lvhouse3int 19503 lvhouse4 19504 lvhouse4int 19505 lshouse1 19506 lshouse1int 19507 lshouse2 19508 lshouse2int 19509 lshouse3 19510 lshouse3int 19511 lshouse4 19512 lshouse4int 19513 whitephone 19514 SWATHgrey 19515 SWATAgrey ``` --- ## **Objects added in 0.3e RC6 (5 objects)** ``` 19470 forsale01 19471 forsale02 19472 gasmask01 19473 grassplant01 19474 pokertable01 ``` --- ## **Objects added in 0.3e RC4 (44 objects)** ``` 19426 wall066 19427 wall067 19428 wall068 19429 wall069 19430 wall070 19431 wall071 19432 wall072 19433 wall073 19434 wall074 19435 wall075 19436 wall076 19437 wall077 19438 wall078 19439 wall079 19440 wall080 19441 wall081 19442 wall082 19443 wall083 19444 wall084 19445 wall085 19446 wall086 19447 wall087 19448 wall088 19449 wall089 19450 wall090 19451 wall091 19452 wall092 19453 wall093 19454 wall094 19455 wall095 19456 wall096 19457 wall097 19458 wall098 19459 wall099 19460 wall100 19461 wall101 19462 wall102 19463 wall103 19464 wall104 19465 wall105 19466 window001 19467 vehicle_barrier01 19468 bucket01 19469 scarf01 ``` --- ## **Objects added in 0.3e RC3 (54 objects)** ``` 19372 wall020 19373 wall021 19374 wall022 19375 wall023 19376 wall024 19377 wall025 19378 wall026 19379 wall027 19380 wall028 19381 wall029 19382 wall030 19383 wall031 19384 wall032 19385 wall033 19386 wall034 19387 wall035 19388 wall036 19389 wall037 19390 wall038 19391 wall039 19392 wall040 19393 wall041 19394 wall042 19395 wall043 19396 wall044 19397 wall045 19398 wall046 19399 wall047 19400 wall048 19401 wall049 19402 wall050 19403 wall051 19404 wall052 19405 wall053 19406 wall054 19407 wall055 19408 wall056 19409 wall057 19410 wall058 19411 wall059 19412 wall060 19413 wall061 19414 wall062 19415 wall063 19416 wall064 19417 wall065 19418 handcuffs01 19419 police_lights01 19420 police_lights02 19421 headphones01 19422 headphones02 19423 headphones03 19424 headphones04 19425 speed_bump01 ``` --- ## **Objects added in 0.3e RC1 (25 objects)** ``` 19347 badge01 19348 cane01 19349 monocle01 19350 moustache01 19351 moustache02 19352 tophat01 19353 wall001 19354 wall002 19355 wall003 19356 wall004 19357 wall005 19358 wall006 19359 wall007 19360 wall008 19361 wall009 19362 wall010 19363 wall011 19364 wall012 19365 wall013 19366 wall014 19367 wall015 19368 wall016 19369 wall017 19370 wall018 19371 wall019 ``` --- ## **Objects added in 0.3d (8 objects)** ``` 19339 coffin01 19340 cslab01 19341 easter_egg01 19342 easter_egg02 19343 easter_egg03 19344 easter_egg04 19345 easter_egg05 19346 hotdog01 ``` --- ## **Objects added in 0.3d RC7 (16 Objects)** ``` 19322 mallb_laW02 19323 lsmall_shop01 19325 lsmall_window01 19326 7_11_sign01 19327 7_11_sign02 19328 7_11_sign03 19329 7_11_sign04 19330 fire_hat01 19331 fire_hat02 19332 Hot_Air_Balloon01 19333 Hot_Air_Balloon02 19334 Hot_Air_Balloon03 19335 Hot_Air_Balloon04 19336 Hot_Air_Balloon05 19337 Hot_Air_Balloon06 19338 Hot_Air_Balloon07 ``` --- ## **Objects added in 0.3d RC3-3 (14 Objects)** ``` 19308 taxi01 19309 taxi02 19310 taxi03 19311 taxi04 19312 a51fencing 19313 a51fensin 19314 bullhorns01 19315 deer01 19316 FerrisCageBit01 19317 bassguitar01 19318 flyingv01 19319 warlock01 19320 pumpkin01 19321 cuntainer ``` --- ## **Objects added in 0.3d RC3-3 (4 Objects)** ``` 19301 mp_sfpd_nocell 19302 pd_jail_door01 19303 pd_jail_door02 19304 pd_jail_door_top01 ``` ## **Bridge from GTALC** The following objects (19300 to 19307) were removed in SA:MP 0.3d ``` 19300 bridge_liftsec 19301 subbridge01 19302 subbridge07 19303 subbridge19 19304 subbridge20 19305 subbridge_lift 19306 verticalift_bridg2 19307 verticalift_bridge ``` --- ## **Objects added in 0.3c RC5 (143 Objects)** ``` 19164 GTASAMap1 19165 GTASAMap2 19166 GTASAMap3 19167 GTASAMap4 19168 GTASAMap5 19169 GTASAMap6 19170 GTASAMap7 19171 GTASAMap8 19172 SAMPPicture1 19173 SAMPPicture2 19174 SAMPPicture3 19175 SAMPPicture4 19176 LSOffice1Door1 19177 MapMarkerNew1 19178 MapMarkerNew2 19179 MapMarkerNew3 19180 MapMarkerNew4 19181 MapMarkerNew5 19182 MapMarkerNew6 19183 MapMarkerNew7 19184 MapMarkerNew8 19185 MapMarkerNew9 19186 MapMarkerNew10 19187 MapMarkerNew11 19188 MapMarkerNew12 19189 MapMarkerNew13 19190 MapMarkerNew14 19191 MapMarkerNew15 19192 MapMarkerNew16 19193 MapMarkerNew17 19194 MapMarkerNew18 19195 MapMarkerNew19 19196 MapMarkerNew20 19197 EnExMarker2 19198 EnExMarker3 19200 PoliceHelmet1 19201 MapMarker1 19202 MapMarker2 19203 MapMarker3 19204 MapMarker4 19205 MapMarker5 19206 MapMarker6 19207 MapMarker7 19208 MapMarker8 19209 MapMarker9 19210 MapMarker10 19211 MapMarker11 19212 MapMarker12 19213 MapMarker13 19214 MapMarker14 19215 MapMarker15 19216 MapMarker16 19217 MapMarker17 19218 MapMarker18 19219 MapMarker19 19220 MapMarker20 19221 MapMarker21 19222 MapMarker22 19223 MapMarker23 19224 MapMarker24 19225 MapMarker25 19226 MapMarker26 19227 MapMarker27 19228 MapMarker28 19229 MapMarker29 19230 MapMarker30 19231 MapMarker31 19232 MapMarker32 19233 MapMarker33 19234 MapMarker34 19235 MapMarker35 19236 MapMarker36 19237 MapMarker37 19238 MapMarker38 19239 MapMarker39 19240 MapMarker40 19241 MapMarker41 19242 MapMarker42 19243 MapMarker43 19244 MapMarker44 19245 MapMarker45 19246 MapMarker46 19247 MapMarker47 19248 MapMarker48 19249 MapMarker49 19250 MapMarker50 19251 MapMarker51 19252 MapMarker52 19253 MapMarker53 19254 MapMarker54 19255 MapMarker55 19256 MapMarker56 19257 MapMarker57 19258 MapMarker58 19259 MapMarker59 19260 MapMarker60 19261 MapMarker61 19262 MapMarker62 19263 MapMarker63 19264 MapMarker1a 19265 MapMarker1b 19266 MapMarker31a 19267 MapMarker31b 19268 MapMarker31c 19269 MapMarker31d 19270 MapMarkerFire1 19271 MapMarkerLight1 19272 DMCage3 19273 KeypadNonDynamic 19274 Hair5 19275 SAMPLogo2 19276 SAMPLogo3 19277 LiftType1 19278 LiftPlatform1 19279 LCSmallLight1 19280 CarRoofLight1 19281 PointLight1 19282 PointLight2 19283 PointLight3 19284 PointLight4 19285 PointLight5 19286 PointLight6 19287 PointLight7 19288 PointLight8 19289 PointLight9 19290 PointLight10 19291 PointLight11 19292 PointLight12 19293 PointLight13 19294 PointLight14 19295 PointLight15 19296 PointLight16 19297 PointLight17 19298 PointLight18 19299 PointLightMoon1 ``` --- ## **Objects added in 0.3c RC4 (109 Objects)** ``` 19054 XmasBox1 19055 XmasBox2 19056 XmasBox3 19057 XmasBox4 19058 XmasBox5 19059 XmasOrb1 19060 XmasOrb2 19061 XmasOrb3 19062 XmasOrb4 19063 XmasOrb5 19064 SantaHat1 19065 SantaHat2 19066 SantaHat3 19067 HoodyHat1 19068 HoodyHat2 19069 HoodyHat3 19070 WSDown1 19071 WSStraight1 19072 WSBend45Deg1 19073 WSRocky1 19074 Cage20mx20mx10mv2 19075 Cage5mx5mx3mv2 19076 XmasTree1 19077 Hair3 19078 TheParrot1 19079 TheParrot2 19080 LaserPointer2 19081 LaserPointer3 19082 LaserPointer4 19083 LaserPointer5 19084 LaserPointer6 19085 EyePatch1 19086 ChainsawDildo1 19087 Rope1 19088 Rope2 19089 Rope3 19090 PomPomBlue 19091 PomPomRed 19092 PomPomGreen 19093 HardHat2 19094 BurgerShotHat1 19095 CowboyHat1 19096 CowboyHat3 19097 CowboyHat4 19098 CowboyHat5 19099 PoliceCap2 19100 PoliceCap3 19101 ArmyHelmet1 19102 ArmyHelmet2 19103 ArmyHelmet3 19104 ArmyHelmet4 19105 ArmyHelmet5 19106 ArmyHelmet6 19107 ArmyHelmet7 19108 ArmyHelmet8 19109 ArmyHelmet9 19110 ArmyHelmet10 19111 ArmyHelmet11 19112 ArmyHelmet12 19113 SillyHelmet1 19114 SillyHelmet2 19115 SillyHelmet3 19116 PlainHelmet1 19117 PlainHelmet2 19118 PlainHelmet3 19119 PlainHelmet4 19120 PlainHelmet5 19121 BollardLight1 19122 BollardLight2 19123 BollardLight3 19124 BollardLight4 19125 BollardLight5 19126 BollardLight6 19127 BollardLight7 19128 DanceFloor1 19129 DanceFloor2 19130 ArrowType1 19131 ArrowType2 19132 ArrowType3 19133 ArrowType4 19134 ArrowType5 19135 EnExMarker1 19136 Hair4 19137 CluckinBellHat1 19138 PoliceGlasses1 19139 PoliceGlasses2 19140 PoliceGlasses3 19141 SWATHelmet1 19142 SWATArmour1 19143 PinSpotLight1 19144 PinSpotLight2 19145 PinSpotLight3 19146 PinSpotLight4 19147 PinSpotLight5 19148 PinSpotLight6 19149 PinSpotLight7 19150 PinSpotLight8 19151 PinSpotLight9 19152 PinSpotLight10 19153 PinSpotLight11 19154 PinSpotLight12 19155 PinSpotLight13 19156 PinSpotLight14 19157 MetalLightBars1 19158 MetalLightBars2 19159 MirrorBall1 19160 HardHat3 19161 PoliceHat1 19162 PoliceHat2 19163 GimpMask1 19901 animtube ``` --- ## **Objects added in 0.3c RC2 and RC3 - 154 Objects** ``` 18851 TubeToRoad1 18852 Tube100m1 18853 Tube100m45Bend1 18854 Tube100m90Bend1 18855 Tube100m180Bend1 18856 Cage5mx5mx3m 18857 Cage20mx20mx10m 18858 FoamHoop1 18859 QuarterPipe1 18860 skyscrpunbuilt2 18861 scaffoldlift 18862 GarbagePileRamp1 18863 SnowArc1 18864 FakeSnow1 18865 MobilePhone1 18866 MobilePhone2 18867 MobilePhone3 18868 MobilePhone4 18869 MobilePhone5 18870 MobilePhone6 18871 MobilePhone7 18872 MobilePhone8 18873 MobilePhone9 18874 MobilePhone10 18875 Pager1 18876 BigGreenGloop1 18877 FerrisWheelBit 18878 FerrisBaseBit 18879 FerrisCageBit 18880 SpeedCamera1 18881 SkyDivePlatform2 18882 HugeBowl1 18883 HugeBowl2 18884 HugeBowl3 18885 GunVendingMachine1 18886 ElectroMagnet1 18887 ForceField1 18888 ForceField2 18889 ForceField3 18890 Rake1 18891 Bandana1 18892 Bandana2 18893 Bandana3 18894 Bandana4 18895 Bandana5 18896 Bandana6 18897 Bandana7 18898 Bandana8 18899 Bandana9 18900 Bandana10 18901 Bandana11 18902 Bandana12 18903 Bandana13 18904 Bandana14 18905 Bandana15 18906 Bandana16 18907 Bandana17 18908 Bandana18 18909 Bandana19 18910 Bandana20 18911 Mask1 18912 Mask2 18913 Mask3 18914 Mask4 18915 Mask5 18916 Mask6 18917 Mask7 18918 Mask8 18919 Mask9 18920 Mask10 18921 Beret1 18922 Beret2 18923 Beret3 18924 Beret4 18925 Beret5 18926 Hat1 18927 Hat2 18928 Hat3 18929 Hat4 18930 Hat5 18931 Hat6 18932 Hat7 18933 Hat8 18934 Hat9 18935 Hat10 18936 Helmet1 18937 Helmet2 18938 Helmet3 18939 CapBack1 18940 CapBack2 18941 CapBack3 18942 CapBack4 18943 CapBack5 18944 HatBoater1 18945 HatBoater2 18946 HatBoater3 18947 HatBowler1 18948 HatBowler2 18949 HatBowler3 18950 HatBowler4 18951 HatBowler5 18952 BoxingHelmet1 18953 CapKnit1 18954 CapKnit2 18955 CapOverEye1 18956 CapOverEye2 18957 CapOverEye3 18958 CapOverEye4 18959 CapOverEye5 18960 CapRimUp1 18961 CapTrucker1 18962 CowboyHat2 18963 CJElvisHead 18964 SkullyCap1 18965 SkullyCap2 18966 SkullyCap3 18967 HatMan1 18968 HatMan2 18969 HatMan3 18970 HatTiger1 18971 HatCool1 18972 HatCool2 18973 HatCool3 18974 MaskZorro1 18975 Hair2 18976 MotorcycleHelmet2 18977 MotorcycleHelmet3 18978 MotorcycleHelmet4 18979 MotorcycleHelmet5 18980 Concrete1mx1mx25m 18981 Concrete1mx25mx25m 18982 Tube100m3 18983 Tube100m4 18984 Tube100m5 18985 Tube100m6 18986 TubeToPipe1 18987 Tube25m1 18988 Tube25mCutEnd1 18989 Tube25m45Bend1 18990 Tube25m90Bend1 18991 Tube25m180Bend1 18992 Tube10m45Bend1 18993 Tube10m90Bend1 18994 Tube10m180Bend1 18995 Tube5m1 18996 Tube5m45Bend1 18997 Tube1m1 18998 Tube200m1 18999 Tube200mBendy1 19000 Tube200mBulge1 19001 VCWideLoop1 19002 FireHoop1 19003 LAOfficeFloors1 19004 RoundBuilding1 19005 RampT4 19006 GlassesType1 19007 GlassesType2 19008 GlassesType3 19009 GlassesType4 19010 GlassesType5 19011 GlassesType6 19012 GlassesType7 19013 GlassesType8 19014 GlassesType9 19015 GlassesType10 19016 GlassesType11 19017 GlassesType12 19018 GlassesType13 19019 GlassesType14 19020 GlassesType15 19021 GlassesType16 19022 GlassesType17 19023 GlassesType18 19024 GlassesType19 19025 GlassesType20 19026 GlassesType21 19027 GlassesType22 19028 GlassesType23 19029 GlassesType24 19030 GlassesType25 19031 GlassesType26 19032 GlassesType27 19033 GlassesType28 19034 GlassesType29 19035 GlassesType30 19036 HockeyMask1 19037 HockeyMask2 19038 HockeyMask3 19039 WatchType1 19040 WatchType2 19041 WatchType3 19042 WatchType4 19043 WatchType5 19044 WatchType6 19045 WatchType7 19046 WatchType8 19047 WatchType9 19048 WatchType10 19049 WatchType11 19050 WatchType12 19051 WatchType13 19052 WatchType14 19053 WatchType15 ``` --- ## **Objects added in 0.3c RC1** The objects below were added in 0.3c RC1. ### **Holding Objects** ``` 18632 FishingRod 18633 GTASAWrench1 18634 GTASACrowbar1 18635 GTASAHammer1 18636 PoliceCap1 18637 PoliceShield1 18638 HardHat1 18639 BlackHat1 18640 Hair1 18641 Flashlight1 18642 Taser1 18643 LaserPointer1 18644 Screwdriver1 18645 MotorcycleHelmet1 ``` ### **Lights** ``` 18646 PoliceLight1 18647 RedNeonTube1 18648 BlueNeonTube1 18649 GreenNeonTube1 18650 YellowNeonTube1 18651 PinkNeonTube1 18652 WhiteNeonTube1 18653 DiscoLightRed 18654 DiscoLightGreen 18655 DiscoLightBlue 18656 LightBeamWhite 18657 LightBeamRed 18658 LightBeamBlue ``` ### **Spray Tags** ``` 18659 SprayTag1 18660 SprayTag2 18661 SprayTag3 18662 SprayTag4 18663 SprayTag5 18664 SprayTag6 18665 SprayTag7 18666 SprayTag8 18667 SprayTag9 ``` ### **Particle Effects** ``` 18668 blood_heli 18669 boat_prop 18670 camflash 18671 carwashspray 18672 cementp 18673 cigarette_smoke 18674 cloudfast 18675 coke_puff 18676 coke_trail 18677 exhale 18678 explosion_barrel 18679 explosion_crate 18680 explosion_door 18681 explosion_fuel_car 18682 explosion_large 18683 explosion_medium 18684 explosion_molotov 18685 explosion_small 18686 explosion_tiny 18687 extinguisher 18688 fire 18689 fire_bike+ 18690 fire_car 18691 fire_large 18692 fire_med 18693 Flame99 18694 flamethrower 18695 gunflash 18696 gunsmoke 18697 heli_dust 18698 insects 18699 jetpack 18700 jetthrust 18701 molotov_flame 18702 nitro 18703 overheat_car 18704 overheat_car_elec 18705 petrolcan 18706 prt_blood 18707 prt_boatsplash 18708 prt_bubble 18709 prt_cardebris 18710 prt_collisionsmoke 18711 prt_glass 18712 prt_gunshell 18713 prt_sand2 18714 prt_sand 18715 prt_smoke_huge 18716 prt_smoke_expand 18717 prt_spark 18718 prt_spark_2 18719 prt_wake 18720 prt_watersplash 18721 prt_wheeldirt 18722 puke 18723 riot_smoke 18724 shootlight 18725 smoke30lit 18726 smoke30m 18727 smoke50lit 18728 smoke_flare 18729 spraycan 18730 tank_fire 18731 teargas99 18732 teargasAD 18733 tree_hit_fir 18734 tree_hit_palm 18735 vent2 18736 vent 18737 wallbust 18738 water_fnt_tme 18739 water_fountain 18740 water_hydrant 18741 water_ripples 18742 water_speed 18743 water_splash 18744 water_splash_big 18745 water_splsh_sml 18746 water_swim 18747 waterfall_end 18748 WS_factorysmoke ``` ### **SA:MP Logos** ``` 18749 SAMPLogoSmall 18750 SAMPLogoBig ``` ### **Land Masses** ``` 18751 IslandBase1 18752 Volcano ``` ### **Base Sections** ``` 18753 Base125mx125m1 18754 Base250mx250m1 ``` ### **Elevator from VC** ``` 18755 VCElevator1 18756 ElevatorDoor1 18757 ElevatorDoor2 18758 VCElevatorFront1 ``` ### **DM Cages** ``` 18759 DMCage1 18760 DMCage2 ``` ### **Racing** ``` 18761 RaceFinishLine1 ``` ### **Parkour** ``` 18762 Concrete1mx1mx5m 18763 Concrete3mx3mx5m 18764 Concrete5mx5mx5m 18765 Concrete10mx10mx5m 18766 Concrete10mx1mx5m 18767 ConcreteStair1 ``` ### **Sky Diving Platforms** ``` 18768 SkyDivePlatform1 18769 SkyDivePlatform1a 18770 SkyDivePlatform1b 18771 SpiralStair1 ``` ### **Tunnel Sections** ``` 18772 TunnelSection1 18773 TunnelJoinSection1 18774 TunnelJoinSection2 18775 TunnelJoinSection3 18776 TunnelJoinSection4 18777 TunnelSpiral1 ``` ### **Ramps** ``` 18778 RampT1 18779 RampT2 18780 RampT3 18781 MeshRampBig 18782 CookieRamp1 18783 FunBoxTop1 18784 FunBoxRamp1 18785 FunBoxRamp2 18786 FunBoxRamp3 18787 FunBoxRamp4 ``` ### **Modular Road Sections** ``` 18788 MRoad40m 18789 MRoad150m 18790 MRoadBend180Deg1 18791 MRoadBend45Deg 18792 MRoadTwist15DegL 18793 MRoadTwist15DegR 18794 MRoadBend15Deg1 18795 MRoadBend15Deg2 18796 MRoadBend15Deg3 18797 MRoadBend15Deg4 18798 MRoadB45T15DegL 18799 MRoadB45T15DegR 18800 MRoadHelix1 18801 MRoadLoop1 ``` ### **Modular Bridge Sections** ``` 18802 MBridgeRamp1 18803 MBridge150m1 18804 MBridge150m2 18805 MBridge150m3 18806 MBridge150m4 18807 MBridge75mHalf ``` ### **Tubes and Funnels** ``` 18808 Tube50m1 18809 Tube50mGlass1 18810 Tube50mBulge1 18811 Tube50mGlassBulge1 18812 Tube50mFunnel1 18813 Tube50mGlassFunnel1 18814 Tube50mFunnel2 18815 Tube50mFunnel3 18816 Tube50mFunnel4 18817 Tube50mTSection1 18818 Tube50mGlassT1 18819 Tube50mPlus1 18820 Tube50mGlassPlus1 18821 Tube50m45Bend1 18822 Tube50mGlass45Bend1 18823 Tube50m90Bend1 18824 Tube50mGlass90Bend1 18825 Tube50m180Bend1 18826 Tube50mGlass180Bend 18827 Tube100m2 18828 SpiralTube1 18829 RTexturetube 18830 RTexturebridge 18831 RT25mBend90Tube1 18832 RT25mBend180Tube1 18833 RT50mBend45Tube1 18834 RT50mBend180Tube1 18835 RBFunnel 18836 RBHalfpipe 18837 RB25mBend90Tube 18838 RB25mBend180Tube 18839 RB50mBend45Tube 18840 RB50mBend90Tube 18841 RB50mBend180Tube 18842 RB50mTube ``` ### **Spheres** ``` 18843 GlassSphere1 18844 WaterUVAnimSphere1 18845 RTexturesphere ``` ### **More Stuff** ``` 18846 BigCesar (removed in SA-MP 0.3d RC3-3) 18847 HugeHalfPipe1 18848 SamSiteNonDynamic 18849 ParaDropNonDynamic 18850 HeliPad1 ```
openmultiplayer/web/docs/scripting/resources/samp_objects.md/0
{ "file_path": "openmultiplayer/web/docs/scripting/resources/samp_objects.md", "repo_id": "openmultiplayer", "token_count": 13623 }
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--- title: Vehicle Door Status description: Vehicle door status definitions. --- :::note These definitions are used by natives such as [GetVehicleDamageStatus](../functions/GetVehicleDamageStatus) and [UpdateVehicleDamageStatus](../functions/UpdateVehicleDamageStatus). ::: | Definition | Value | | ------------------------------------------------------------------------- | ---------- | | UNKNOWN_VEHICLE_DOOR_STATUS | -1 | | VEHICLE_DOOR_STATUS_NONE **/** CARDOOR_NONE | 0 | | VEHICLE_DOOR_STATUS_BONNET_OPEN **/** CARDOOR_BONNET_OPEN | 0x00000001 | | VEHICLE_DOOR_STATUS_BONNET_DAMAGED **/** CARDOOR_BONNET_DAMAGED | 0x00000002 | | VEHICLE_DOOR_STATUS_BONNET_MISSING **/** CARDOOR_BONNET_MISSING | 0x00000004 | | VEHICLE_DOOR_STATUS_HOOD_OPEN **/** CARDOOR_HOOD_OPEN | 0x00000001 | | VEHICLE_DOOR_STATUS_HOOD_DAMAGED **/** CARDOOR_HOOD_DAMAGED | 0x00000002 | | VEHICLE_DOOR_STATUS_HOOD_MISSING **/** CARDOOR_HOOD_MISSING | 0x00000004 | | VEHICLE_DOOR_STATUS_BOOT_OPEN **/** CARDOOR_BOOT_OPEN | 0x00000100 | | VEHICLE_DOOR_STATUS_BOOT_DAMAGED **/** CARDOOR_BOOT_DAMAGED | 0x00000200 | | VEHICLE_DOOR_STATUS_BOOT_MISSING **/** CARDOOR_BOOT_MISSING | 0x00000400 | | VEHICLE_DOOR_STATUS_TRUNK_OPEN **/** CARDOOR_TRUNK_OPEN | 0x00000100 | | VEHICLE_DOOR_STATUS_TRUNK_DAMAGED **/** CARDOOR_TRUNK_DAMAGED | 0x00000200 | | VEHICLE_DOOR_STATUS_TRUNK_MISSING **/** CARDOOR_TRUNK_MISSING | 0x00000400 | | VEHICLE_DOOR_STATUS_FRONT_LEFT_OPEN **/** CARDOOR_FRONT_LEFT_OPEN | 0x00010000 | | VEHICLE_DOOR_STATUS_FRONT_LEFT_DAMAGED **/** CARDOOR_FRONT_LEFT_DAMAGED | 0x00020000 | | VEHICLE_DOOR_STATUS_FRONT_LEFT_MISSING **/** CARDOOR_FRONT_LEFT_MISSING | 0x00040000 | | VEHICLE_DOOR_STATUS_DRIVER_OPEN **/** CARDOOR_DRIVER_OPEN | 0x00010000 | | VEHICLE_DOOR_STATUS_DRIVER_DAMAGED **/** CARDOOR_DRIVER_DAMAGED | 0x00020000 | | VEHICLE_DOOR_STATUS_DRIVER_MISSING **/** CARDOOR_DRIVER_MISSING | 0x00040000 | | VEHICLE_DOOR_STATUS_FRONT_RIGHT_OPEN **/** CARDOOR_FRONT_RIGHT_OPEN | 0x01000000 | | VEHICLE_DOOR_STATUS_FRONT_RIGHT_DAMAGED **/** CARDOOR_FRONT_RIGHT_DAMAGED | 0x02000000 | | VEHICLE_DOOR_STATUS_FRONT_RIGHT_MISSING **/** CARDOOR_FRONT_RIGHT_MISSING | 0x04000000 | | VEHICLE_DOOR_STATUS_PASSENGER_OPEN **/** CARDOOR_PASSENGER_OPEN | 0x01000000 | | VEHICLE_DOOR_STATUS_PASSENGER_DAMAGED **/** CARDOOR_PASSENGER_DAMAGED | 0x02000000 | | VEHICLE_DOOR_STATUS_PASSENGER_MISSING **/** CARDOOR_PASSENGER_MISSING | 0x04000000 |
openmultiplayer/web/docs/scripting/resources/vehicle-door-status.md/0
{ "file_path": "openmultiplayer/web/docs/scripting/resources/vehicle-door-status.md", "repo_id": "openmultiplayer", "token_count": 1459 }
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--- title: "Lag Compensation" description: Lag compensation explanation. --- Lag compensation for fired bullets is enabled by default on SA-MP servers. It can be toggled using the `lagcompmode` server variable in [server.cfg](server.cfg) or `game.lag_compensation_mode` in [config.json](config.json). Setting it to 0 will disable lag compensation completely and players will have to lead their shots (fired ahead of targets). Disabling Lag Compensation will prevent [OnPlayerWeaponShot](../scripting/callbacks/OnPlayerWeaponShot) from being called. This variable can only be set in [server.cfg](server.cfg) or [config.json](config.json).
openmultiplayer/web/docs/server/LagCompensation.md/0
{ "file_path": "openmultiplayer/web/docs/server/LagCompensation.md", "repo_id": "openmultiplayer", "token_count": 169 }
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--- title: Dnevnik promjena description: open.mp razvojni napredak i dnevnik promjena. --- ## **[v1.2.0.2670](https://github.com/openmultiplayer/open.mp/releases/tag/v1.2.0.2670) (Najnoviji)** Podstičemo svaki open.mp server da se ažurira na ovu verziju. Došlo je ne samo do primjetnih poboljšanja performansi, već i do **kritičnih sigurnosnih popravki**. ### Server **Dodano:** - Nove konfiguracijske varijable za postavljanje banera i invajtova za Discord koji će se prikazivati ​​u [open.mp launcher-u](https://github.com/openmultiplayer/launcher/releases/latest). - Nova konfiguracijska varijabla za poruke o pridruživanju. (`logging.log_connection_messages`) - Nova konfiguracijska varijabla za provjeru validaciju animacije. (`game.validate_animations`) - Nova definicija koja omogućava miješane funkcije pravopisa u vašem kodu. (`#define MIXED_SPELLINGS`) **Popravke:** - Nekoliko sigurnosnih popravki. - Announcer sistem sada koristi IPv4 po default-u, umjesto da koristi IPv6 kada je dostupan. - Popravljen `Get(Player)ObjectMaterial(Text)` koji vraća boje u pogrešnom formatu i modelid. - Popravljen `Get(Player)Gravity` koji vraća cijeli broj umjesto float. - Validiranje razloga oštećenja (oružja) na raznim mjestima. - Sinhroniziranje banova tako da više igrača bude banovano odjednom ako je potrebno. <br /> <hr /> ## [v1.1.0.2612](https://github.com/openmultiplayer/open.mp/releases/tag/v1.1.0.2612) <details> <summary>Kliknite ovdje</summary> open.mp je sada izašao iz RC faze i sa zadovoljstvom objavljujemo da smo konačno dovoljno stabilni da krenemo dosljednim razvojnim putem. s v1.1.0.2612 popravili smo puno grešaka i problema i riješili toliko razlika u ponašanju. stoga se pobrinite da ažurirate na najnovije verzije i nesmetano pokrenite svoj server. open.mp launcher je konačno izašao, sada možete pouzdano pretraživati servere, odaberite server na kojem želite igrati i pridružite mu se! Unoseći mnogo novih funkcija u njega, imaćete mnogo bolje iskustvo u poređenju sa starim iskustvom koje ste uvek morali da imate sa samp launcher-om. Može se naći na https://github.com/openmultiplayer/launcher/releases ### Server **Dodano:** - x64 verzija omp-servera. - Automatsko dodavanje `.so` nazivima plugina. **Promjene:** - Return `estimatedTime` in `Move(Player)Object` functions. **Popravke:** - Fixed `GetVehicleLastDriver` returning 0 when invalid `vehicleid` is passed. </details> <br /> <hr /> ## [RC2](https://github.com/openmultiplayer/open.mp/releases/tag/v1-RC2) <details> <summary>Kliknite ovdje</summary> Release Candidate 2 (RC2) open.mp servera. ### Server **Nove funkcije:** - [GetPlayerMarkerForPlayer](scripting/functions/GetPlayerMarkerForPlayer) **Zastarjele funkcije:** - GetPlayer3DTextLabelVirtualW - SetPlayer3DTextLabelDrawDist - GetPlayer3DTextLabelDrawDist - SendClientMessagef - GameTextForPlayerf - SendPlayerMessageToPlayerf - SendClientMessageToAllf - GameTextForAllf - SendPlayerMessageToAllf - SendRconCommandf - AllowAdminTeleport - GetPlayerPoolSize - GetVehiclePoolSize - GetActorPoolSize - GetServerVarAsString - GetServerVarAsFloat - TextDrawColor - TextDrawBoxColor - TextDrawBackgroundColor - TextDrawSetPreviewVehCol - PlayerTextDrawColor - PlayerTextDrawBoxColor - PlayerTextDrawBackgroundColor - PlayerTextDrawSetPreviewVehCol - TextDrawGetColor - TextDrawGetBoxColor - TextDrawGetBackgroundColor - TextDrawGetPreviewVehCol - PlayerTextDrawGetColor - PlayerTextDrawGetBoxColor - PlayerTextDrawGetBackgroundCol - PlayerTextDrawGetPreviewVehCol - db_num_rows - db_get_mem_handle - db_get_result_mem_handle - SelectObject - EditObject - EditPlayerObject - CancelEdit - SetObjectsDefaultCameraCol - SetObjectNoCameraCol - IsObjectNoCameraCol - SetPlayerObjectNoCameraCol - IsPlayerObjectNoCameraCol - GetPlayerCameraTargetPlayerObj - GetObjectTarget - GetPlayerObjectTarget - GetPlayerDialog - fmkdir - dcreate - GetVehicleTower - ChangeVehicleColor **Popravke:** - Popravljena potreba za `.so` na Linux legacy pluginima. - Attach-ani objekti se ispravno prikazuju drugim igračima. - Popravljen crash prilikom učitavanja nevažeće pawn memorije. </details> <br /> <hr /> ## [RC1](https://github.com/openmultiplayer/open.mp/releases/tag/v1-RC1) <details> <summary>Kliknite ovdje</summary> [Release Candidate 1 (RC1)](https://www.open.mp/blog/release-candidate-1) open.mp servera! Sada smo izašli iz beta verzije. ### Server **Dodano:** - Dodano `{Float,_}:...` u `AddMenuItem`, `Create3DTextLabel`, `CreateMenu`, `CreatePlayer3DTextLabel`, `CreatePlayerTextDraw`, `GameTextForAll`, `GameTextForPlayer`, `PlayerTextDrawSetString`, `SendClientMessage`, `SendClientMessageToAll`, `SendRconCommand`, `SetMenuColumnHeader`, `SetObjectMaterialText`, `SetPlayerObjectMaterialText`, `SetPVarString`, `SetSVarString`, `ShowPlayerDialog`, `TextDrawCreate`, `TextDrawSetString`, `Update3DTextLabelText`, `UpdatePlayer3DTextLabelText` funkcijama. Sada su svi formatirani. **Popravke:** - Smanjenje memorije. </details> <br /> <hr /> ## [Beta v0.0.11.2331](https://github.com/openmultiplayer/open.mp/releases/tag/v0.0.11.2331) <details> <summary>Kliknite ovdje</summary> ### Server **Nove funkcije:** - [TogglePlayerWidescreen](scripting/functions/TogglePlayerWidescreen) - [IsPlayerWidescreenToggled](scripting/functions/IsPlayerWidescreenToggled) - [GetSpawnInfo](scripting/functions/GetSpawnInfo) - [GetPlayerSkillLevel](scripting/functions/GetPlayerSkillLevel) - [GetPlayerWeather](scripting/functions/GetPlayerWeather) - [IsPlayerCheckpointActive](scripting/functions/IsPlayerCheckpointActive) - [GetPlayerCheckpoint](scripting/functions/GetPlayerCheckpoint) - [IsPlayerRaceCheckpointActive](scripting/functions/IsPlayerRaceCheckpointActive) - [GetPlayerRaceCheckpoint](scripting/functions/GetPlayerRaceCheckpoint) - [GetPlayerWorldBounds](scripting/functions/GetPlayerWorldBounds) - [IsPlayerInModShop](scripting/functions/IsPlayerInModShop) - [GetPlayerSirenState](scripting/functions/GetPlayerSirenState) - [GetPlayerLandingGearState](scripting/functions/GetPlayerLandingGearState) - [GetPlayerHydraReactorAngle](scripting/functions/GetPlayerHydraReactorAngle) - [GetPlayerTrainSpeed](scripting/functions/GetPlayerTrainSpeed) - [GetPlayerZAim](scripting/functions/GetPlayerZAim) - [GetPlayerSurfingOffsets](scripting/functions/GetPlayerSurfingOffsets) - [GetPlayerRotationQuat](scripting/functions/GetPlayerRotationQuat) - [GetPlayerDialogID](scripting/functions/GetPlayerDialogID) - [GetPlayerSpectateID](scripting/functions/GetPlayerSpectateID) - [GetPlayerSpectateType](scripting/functions/GetPlayerSpectateType) - [GetPlayerRawIp](scripting/functions/GetPlayerRawIp) - [SetPlayerGravity](scripting/functions/SetPlayerGravity) - [GetPlayerGravity](scripting/functions/GetPlayerGravity) - [SetPlayerAdmin](scripting/functions/SetPlayerAdmin) - [IsPlayerSpawned](scripting/functions/IsPlayerSpawned) - [IsPlayerControllable](scripting/functions/IsPlayerControllable) - [IsPlayerCameraTargetEnabled](scripting/functions/IsPlayerCameraTargetEnabled) - [TogglePlayerGhostMode](scripting/functions/TogglePlayerGhostMode) - [GetPlayerGhostMode](scripting/functions/GetPlayerGhostMode) - [GetPlayerBuildingsRemoved](scripting/functions/GetPlayerBuildingsRemoved) - [GetPlayerAttachedObject](scripting/functions/GetPlayerAttachedObject) - [SendClientMessagef](scripting/functions/SendClientMessagef) - [GameTextForPlayerf](scripting/functions/GameTextForPlayerf) - [SendPlayerMessageToPlayerf](scripting/functions/SendPlayerMessageToPlayerf) - [RemovePlayerWeapon](scripting/functions/RemovePlayerWeapon) - [HidePlayerDialog](scripting/functions/HidePlayerDialog) - [IsPlayerUsingOfficialClient](scripting/functions/IsPlayerUsingOfficialClient) - [AllowPlayerTeleport](scripting/functions/AllowPlayerTeleport) - [IsPlayerTeleportAllowed](scripting/functions/IsPlayerTeleportAllowed) - [AllowPlayerWeapons](scripting/functions/AllowPlayerWeapons) - [ArePlayerWeaponsAllowed](scripting/functions/ArePlayerWeaponsAllowed) - [IsValidTextDraw](scripting/functions/IsValidTextDraw) - [IsTextDrawVisibleForPlayer](scripting/functions/IsTextDrawVisibleForPlayer) - [TextDrawGetString](scripting/functions/TextDrawGetString) - [TextDrawSetPos](scripting/functions/TextDrawSetPos) - [TextDrawGetLetterSize](scripting/functions/TextDrawGetLetterSize) - [TextDrawGetTextSize](scripting/functions/TextDrawGetTextSize) - [TextDrawGetPos](scripting/functions/TextDrawGetPos) - [TextDrawGetColor](scripting/functions/TextDrawGetColor) - [TextDrawGetBoxColor](scripting/functions/TextDrawGetBoxColor) - [TextDrawGetBackgroundColor](scripting/functions/TextDrawGetBackgroundColor) - [TextDrawGetShadow](scripting/functions/TextDrawGetShadow) - [TextDrawGetOutline](scripting/functions/TextDrawGetOutline) - [TextDrawGetFont](scripting/functions/TextDrawGetFont) - [TextDrawIsBox](scripting/functions/TextDrawIsBox) - [TextDrawIsProportional](scripting/functions/TextDrawIsProportional) - [TextDrawIsSelectable](scripting/functions/TextDrawIsSelectable) - [TextDrawGetAlignment](scripting/functions/TextDrawGetAlignment) - [TextDrawGetPreviewModel](scripting/functions/TextDrawGetPreviewModel) - [TextDrawGetPreviewRot](scripting/functions/TextDrawGetPreviewRot) - [TextDrawGetPreviewVehCol](scripting/functions/TextDrawGetPreviewVehCol) - [TextDrawSetStringForPlayer](scripting/functions/TextDrawSetStringForPlayer) - [IsValidPlayerTextDraw](scripting/functions/IsValidPlayerTextDraw) - [IsPlayerTextDrawVisible](scripting/functions/IsPlayerTextDrawVisible) - [PlayerTextDrawGetString](scripting/functions/PlayerTextDrawGetString) - [PlayerTextDrawSetPos](scripting/functions/PlayerTextDrawSetPos) - [PlayerTextDrawGetLetterSize](scripting/functions/PlayerTextDrawGetLetterSize) - [PlayerTextDrawGetTextSize](scripting/functions/PlayerTextDrawGetTextSize) - [PlayerTextDrawGetPos](scripting/functions/PlayerTextDrawGetPos) - [PlayerTextDrawGetColor](scripting/functions/PlayerTextDrawGetColor) - [PlayerTextDrawGetBoxColor](scripting/functions/PlayerTextDrawGetBoxColor) - [PlayerTextDrawGetBackgroundCol](scripting/functions/PlayerTextDrawGetBackgroundCol) - [PlayerTextDrawGetShadow](scripting/functions/PlayerTextDrawGetShadow) - [PlayerTextDrawGetOutline](scripting/functions/PlayerTextDrawGetOutline) - [PlayerTextDrawGetFont](scripting/functions/PlayerTextDrawGetFont) - [PlayerTextDrawIsBox](scripting/functions/PlayerTextDrawIsBox) - [PlayerTextDrawIsProportional](scripting/functions/PlayerTextDrawIsProportional) - [PlayerTextDrawIsSelectable](scripting/functions/PlayerTextDrawIsSelectable) - [PlayerTextDrawGetAlignment](scripting/functions/PlayerTextDrawGetAlignment) - [PlayerTextDrawGetPreviewModel](scripting/functions/PlayerTextDrawGetPreviewModel) - [PlayerTextDrawGetPreviewRot](scripting/functions/PlayerTextDrawGetPreviewRot) - [PlayerTextDrawGetPreviewVehCol](scripting/functions/PlayerTextDrawGetPreviewVehCol) - [IsValidGangZone](scripting/functions/IsValidGangZone) - [IsPlayerInGangZone](scripting/functions/IsPlayerInGangZone) - [IsGangZoneVisibleForPlayer](scripting/functions/IsGangZoneVisibleForPlayer) - [GangZoneGetColorForPlayer](scripting/functions/GangZoneGetColorForPlayer) - [GangZoneGetFlashColorForPlayer](scripting/functions/GangZoneGetFlashColorForPlayer) - [IsGangZoneFlashingForPlayer](scripting/functions/IsGangZoneFlashingForPlayer) - [GangZoneGetPos](scripting/functions/GangZoneGetPos) - [UseGangZoneCheck](scripting/functions/UseGangZoneCheck) - [CreatePlayerGangZone](scripting/functions/CreatePlayerGangZone) - [PlayerGangZoneDestroy](scripting/functions/PlayerGangZoneDestroy) - [PlayerGangZoneShow](scripting/functions/PlayerGangZoneShow) - [PlayerGangZoneHide](scripting/functions/PlayerGangZoneHide) - [PlayerGangZoneFlash](scripting/functions/PlayerGangZoneFlash) - [PlayerGangZoneStopFlash](scripting/functions/PlayerGangZoneStopFlash) - [IsValidPlayerGangZone](scripting/functions/IsValidPlayerGangZone) - [IsPlayerInPlayerGangZone](scripting/functions/IsPlayerInPlayerGangZone) - [IsPlayerGangZoneVisible](scripting/functions/IsPlayerGangZoneVisible) - [PlayerGangZoneGetColor](scripting/functions/PlayerGangZoneGetColor) - [PlayerGangZoneGetFlashColor](scripting/functions/PlayerGangZoneGetFlashColor) - [IsPlayerGangZoneFlashing](scripting/functions/IsPlayerGangZoneFlashing) - [PlayerGangZoneGetPos](scripting/functions/PlayerGangZoneGetPos) - [UsePlayerGangZoneCheck](scripting/functions/UsePlayerGangZoneCheck) - [GetObjectDrawDistance](scripting/functions/GetObjectDrawDistance) - [GetObjectMoveSpeed](scripting/functions/GetObjectMoveSpeed) - [GetObjectTarget](scripting/functions/GetObjectTarget) - [GetObjectMovingTargetPos](scripting/functions/GetObjectMovingTargetPos) - [GetObjectMovingTargetRot](scripting/functions/GetObjectMovingTargetRot) - [GetObjectAttachedData](scripting/functions/GetObjectAttachedData) - [GetObjectAttachedOffset](scripting/functions/GetObjectAttachedOffset) - [GetObjectSyncRotation](scripting/functions/GetObjectSyncRotation) - [IsObjectMaterialSlotUsed](scripting/functions/IsObjectMaterialSlotUsed) - [GetObjectMaterial](scripting/functions/GetObjectMaterial) - [GetObjectMaterialText](scripting/functions/GetObjectMaterialText) - [IsObjectNoCameraCol](scripting/functions/IsObjectNoCameraCol) - [GetPlayerObjectDrawDistance](scripting/functions/GetPlayerObjectDrawDistance) - [SetPlayerObjectMoveSpeed](scripting/functions/SetPlayerObjectMoveSpeed) - [GetPlayerObjectMoveSpeed](scripting/functions/GetPlayerObjectMoveSpeed) - [GetPlayerObjectTarget](scripting/functions/GetPlayerObjectTarget) - [GetPlayerObjectMovingTargetPos](scripting/functions/GetPlayerObjectMovingTargetPos) - [GetPlayerObjectMovingTargetRot](scripting/functions/GetPlayerObjectMovingTargetRot) - [GetPlayerObjectAttachedData](scripting/functions/GetPlayerObjectAttachedData) - [GetPlayerObjectAttachedOffset](scripting/functions/GetPlayerObjectAttachedOffset) - [GetPlayerObjectSyncRotation](scripting/functions/GetPlayerObjectSyncRotation) - [IsPlayerObjectMaterialSlotUsed](scripting/functions/IsPlayerObjectMaterialSlotUsed) - [GetPlayerObjectMaterial](scripting/functions/GetPlayerObjectMaterial) - [GetPlayerObjectMaterialText](scripting/functions/GetPlayerObjectMaterialText) - [IsPlayerObjectNoCameraCol](scripting/functions/IsPlayerObjectNoCameraCol) - [GetPlayerSurfingPlayerObjectID](scripting/functions/GetPlayerSurfingPlayerObjectID) - [GetPlayerCameraTargetPlayerObj](scripting/functions/GetPlayerCameraTargetPlayerObj) - [GetObjectType](scripting/functions/GetObjectType) - [IsValidPickup](scripting/functions/IsValidPickup) - [IsPickupStreamedIn](scripting/functions/IsPickupStreamedIn) - [GetPickupPos](scripting/functions/GetPickupPos) - [GetPickupModel](scripting/functions/GetPickupModel) - [GetPickupType](scripting/functions/GetPickupType) - [GetPickupVirtualWorld](scripting/functions/GetPickupVirtualWorld) - [SetPickupPos](scripting/functions/SetPickupPos) - [SetPickupModel](scripting/functions/SetPickupModel) - [SetPickupType](scripting/functions/SetPickupType) - [SetPickupVirtualWorld](scripting/functions/SetPickupVirtualWorld) - [ShowPickupForPlayer](scripting/functions/ShowPickupForPlayer) - [HidePickupForPlayer](scripting/functions/HidePickupForPlayer) - [IsPickupHiddenForPlayer](scripting/functions/IsPickupHiddenForPlayer) - [IsMenuDisabled](scripting/functions/IsMenuDisabled) - [IsMenuRowDisabled](scripting/functions/IsMenuRowDisabled) - [GetMenuColumns](scripting/functions/GetMenuColumns) - [GetMenuItems](scripting/functions/GetMenuItems) - [GetMenuPos](scripting/functions/GetMenuPos) - [GetMenuColumnWidth](scripting/functions/GetMenuColumnWidth) - [GetMenuColumnHeader](scripting/functions/GetMenuColumnHeader) - [GetMenuItem](scripting/functions/GetMenuItem) - [IsValid3DTextLabel](scripting/functions/IsValid3DTextLabel) - [Is3DTextLabelStreamedIn](scripting/functions/Is3DTextLabelStreamedIn) - [Get3DTextLabelText](scripting/functions/Get3DTextLabelText) - [Get3DTextLabelColor](scripting/functions/Get3DTextLabelColor) - [Get3DTextLabelPos](scripting/functions/Get3DTextLabelPos) - [Set3DTextLabelDrawDistance](scripting/functions/Set3DTextLabelDrawDistance) - [Get3DTextLabelDrawDistance](scripting/functions/Get3DTextLabelDrawDistance) - [Get3DTextLabelLOS](scripting/functions/Get3DTextLabelLOS) - [Set3DTextLabelLOS](scripting/functions/Set3DTextLabelLOS) - [Set3DTextLabelVirtualWorld](scripting/functions/Set3DTextLabelVirtualWorld) - [Get3DTextLabelVirtualWorld](scripting/functions/Get3DTextLabelVirtualWorld) - [Get3DTextLabelAttachedData](scripting/functions/Get3DTextLabelAttachedData) - [IsValidPlayer3DTextLabel](scripting/functions/IsValidPlayer3DTextLabel) - [GetPlayer3DTextLabelText](scripting/functions/GetPlayer3DTextLabelText) - [GetPlayer3DTextLabelColor](scripting/functions/GetPlayer3DTextLabelColor) - [GetPlayer3DTextLabelPos](scripting/functions/GetPlayer3DTextLabelPos) - [SetPlayer3DTextLabelDrawDist](scripting/functions/SetPlayer3DTextLabelDrawDist) - [GetPlayer3DTextLabelDrawDist](scripting/functions/GetPlayer3DTextLabelDrawDist) - [GetPlayer3DTextLabelLOS](scripting/functions/GetPlayer3DTextLabelLOS) - [SetPlayer3DTextLabelLOS](scripting/functions/SetPlayer3DTextLabelLOS) - [GetPlayer3DTextLabelVirtualW](scripting/functions/GetPlayer3DTextLabelVirtualW) - [GetPlayer3DTextLabelAttached](scripting/functions/GetPlayer3DTextLabelAttached) - [GetVehicleSpawnInfo](scripting/functions/GetVehicleSpawnInfo) - [SetVehicleSpawnInfo](scripting/functions/SetVehicleSpawnInfo) - [GetVehicleColor](scripting/functions/GetVehicleColor) - [GetVehiclePaintjob](scripting/functions/GetVehiclePaintjob) - [GetVehicleInterior](scripting/functions/GetVehicleInterior) - [GetVehicleNumberPlate](scripting/functions/GetVehicleNumberPlate) - [SetVehicleRespawnDelay](scripting/functions/SetVehicleRespawnDelay) - [GetVehicleRespawnDelay](scripting/functions/GetVehicleRespawnDelay) - [GetVehicleTower](scripting/functions/GetVehicleTower) - [GetVehicleCab](scripting/functions/GetVehicleCab) - [GetVehicleOccupiedTick](scripting/functions/GetVehicleOccupiedTick) - [HasVehicleBeenOccupied](scripting/functions/HasVehicleBeenOccupied) - [IsVehicleOccupied](scripting/functions/IsVehicleOccupied) - [GetVehicleRespawnTick](scripting/functions/GetVehicleRespawnTick) - [IsVehicleDead](scripting/functions/IsVehicleDead) - [ToggleVehicleSirenEnabled](scripting/functions/ToggleVehicleSirenEnabled) - [IsVehicleSirenEnabled](scripting/functions/IsVehicleSirenEnabled) - [GetVehicleModelCount](scripting/functions/GetVehicleModelCount) - [GetVehicleLastDriver](scripting/functions/GetVehicleLastDriver) - [GetVehicleDriver](scripting/functions/GetVehicleDriver) - [GetVehicleModelsUsed](scripting/functions/GetVehicleModelsUsed) - [GetVehicleSirenState](scripting/functions/GetVehicleSirenState) - [GetVehicleLandingGearState](scripting/functions/GetVehicleLandingGearState) - [GetVehicleHydraReactorAngle](scripting/functions/GetVehicleHydraReactorAngle) - [GetVehicleTrainSpeed](scripting/functions/GetVehicleTrainSpeed) - [GetVehicleMatrix](scripting/functions/GetVehicleMatrix) - [GetActorSkin](scripting/functions/GetActorSkin) - [SetActorSkin](scripting/functions/SetActorSkin) - [GetActorSpawnInfo](scripting/functions/GetActorSpawnInfo) - [GetActorAnimation](scripting/functions/GetActorAnimation) - [ToggleChatTextReplacement](scripting/functions/ToggleChatTextReplacement) - [ChatTextReplacementToggled](scripting/functions/ChatTextReplacementToggled) - [GetAvailableClasses](scripting/functions/GetAvailableClasses) - [GetPlayerClass](scripting/functions/GetPlayerClass) - [EditPlayerClass](scripting/functions/EditPlayerClass) - [GetWeaponSlot](scripting/functions/GetWeaponSlot) - [ClearBanList](scripting/functions/ClearBanList) - [IsBanned](scripting/functions/IsBanned) - [IsValidNickName](scripting/functions/IsValidNickName) - [AllowNickNameCharacter](scripting/functions/AllowNickNameCharacter) - [IsNickNameCharacterAllowed](scripting/functions/IsNickNameCharacterAllowed) - [AddServerRule](scripting/functions/AddServerRule) - [SetServerRule](scripting/functions/SetServerRule) - [IsValidServerRule](scripting/functions/IsValidServerRule) - [RemoveServerRule](scripting/functions/RemoveServerRule) - [SendClientMessageToAllf](scripting/functions/SendClientMessageToAllf) - [GameTextForAllf](scripting/functions/GameTextForAllf) - [SendPlayerMessageToAllf](scripting/functions/SendPlayerMessageToAllf) - [SendRconCommandf](scripting/functions/SendRconCommandf) - [GetRunningTimers](scripting/functions/GetRunningTimers) - [GetVehicles](scripting/functions/GetVehicles) - [GetPlayers](scripting/functions/GetPlayers) - [GetActors](scripting/functions/GetActors) - [AllowAdminTeleport](scripting/functions/AllowAdminTeleport) - [IsAdminTeleportAllowed](scripting/functions/IsAdminTeleportAllowed) - [AllowInteriorWeapons](scripting/functions/AllowInteriorWeapons) - [AreInteriorWeaponsAllowed](scripting/functions/AreInteriorWeaponsAllowed) - [AreAllAnimationsEnabled](scripting/functions/AreAllAnimationsEnabled) - [EnableAllAnimations](scripting/functions/EnableAllAnimations) - [GetWeather](scripting/functions/GetWeather) **Novi callback-ovi:** - [OnPlayerEnterGangZone](scripting/callbacks/OnPlayerEnterGangZone) - [OnPlayerLeaveGangZone](scripting/callbacks/OnPlayerLeaveGangZone) - [OnPlayerClickGangZone](scripting/callbacks/OnPlayerClickGangZone) - [OnPlayerEnterPlayerGangZone](scripting/callbacks/OnPlayerEnterPlayerGangZone) - [OnPlayerLeavePlayerGangZone](scripting/callbacks/OnPlayerLeavePlayerGangZone) - [OnPlayerClickPlayerGangZone](scripting/callbacks/OnPlayerClickPlayerGangZone) - [OnPickupStreamIn](../scripting/callbacks/OnPickupStreamIn) - [OnPickupStreamOut](../scripting/callbacks/OnPickupStreamOut) - [OnPlayerPickUpPlayerPickup](../scripting/callbacks/OnPlayerPickUpPlayerPickup) - [OnPlayerPickupStreamIn](../scripting/callbacks/OnPlayerPickupStreamIn) - [OnPlayerPickupStreamOut](../scripting/callbacks/OnPlayerPickupStreamOut) </details>
openmultiplayer/web/docs/translations/bs/changelog.md/0
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--- title: OnIncomingConnection description: Ovaj callback se poziva kada IP adresa pokuša da se konektuje na server. tags: [] --- ## Deskripcija Ovaj callback se poziva kada IP adresa pokuša da se konektuje na server. Da blokirate nadolazeće konekcije, koristite BlockIpAddress. | Name | Description | | ------------ | ---------------------------------------------- | | playerid | ID igrača koji pokušava da se konektuje | | ip_address[] | IP adresa igrača koji pokušava da se konektuje | | port | Port pokušane konekcije | ## Returns 1 - Spriječiti će da druge filterskripte primaju ovaj callback. 0 - Označava da će ovaj callback biti proslijeđen do sljedeće filterskripte. Uvijek je pozvana prva u filterskripti. ## Primjeri ```c public OnIncomingConnection(playerid, ip_address[], port) { printf("Nadolazeca konekcija od igraca ID %i [IP/port: %s:%i]", playerid, ip_address, port); return 1; } ``` ## Srodne Funkcije - [BlockIpAddress](../functions/BlockIpAddress.md): Blokirajte IP adresu od konektovanja na server za postavljeno vrijeme. - [UnBlockIpAddress](../functions/UnBlockIpAddress.md): Odblokirajte IP koji ste prethodno blokirali.
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--- title: OnPlayerEnterRaceCheckpoint description: Ovaj callback je pozvan kada igrač uđe u trkački checkpoint. tags: ["player", "checkpoint", "racecheckpoint"] --- ## Deskripcija Ovaj callback je pozvan kada igrač uđe u trkački checkpoint. | Ime | Deskripcija | | -------- | -------------------------------------------- | | playerid | ID igrača koji je ušao u trkački checkpoint. | ## Returns Uvijek je pozvana prva u filterskripti. ## Primjeri ```c public OnPlayerEnterRaceCheckpoint(playerid) { printf("Igrac %d je usao u trkacki checkpoint!", playerid); return 1; } ``` :::tip Ovaj callback pozvat će i NPC. ::: ## Srodne Funkcije - [SetPlayerCheckpoint](../functions/SetPlayerCheckpoint.md): Kreiraj checkpoint za igrača. - [DisablePlayerCheckpoint](../functions/DisablePlayerCheckpoint.md): Onesposobi igračev trenutni checkpoint. - [IsPlayerInCheckpoint](../functions/IsPlayerInRaceCheckpoint.md): Provjeri da li je igrač u checkpointu. - [SetPlayerRaceCheckpoint](../functions/SetPlayerRaceCheckpoint.md): Kreiraj trkački checkpoint. - [DisablePlayerRaceCheckpoint](../functions/DisablePlayerRaceCheckpoint.md): Onesposobi igračev trenutni trkački checkpoint. - [IsPlayerInRaceCheckpoint](../functions/IsPlayerInRaceCheckpoint.md): Provjeri da li je igrač u trkačkom checkpointu.
openmultiplayer/web/docs/translations/bs/scripting/callbacks/OnPlayerEnterRaceCheckpoint.md/0
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--- title: OnPlayerSelectObject description: Ovaj callback je pozvan kada igrač selektuje objekat nakon što je SelectObject funkcija iskorištena. tags: ["player"] --- ## Deskripcija Ovaj callback je pozvan kada igrač selektuje objekat nakon što je SelectObject funkcija iskorištena. | Ime | Deskripcija | | -------- | -------------------------------------------------- | | playerid | ID igrača koji je selektovao objekat | | type | [Tip](../resources/selectobjecttypes.md) selekcije | | objectid | ID odabranog/selektovanog objekta | | modelid | model odabranog/selektovanog objekta | | Float:fX | X pozicija odabranog/selektovanog objekta | | Float:fY | Y pozicija odabranog/selektovanog objekta | | Float:fZ | Z pozicija odabranog/selektovanog objekta | ## Returns 1 - Spriječiti će da druge skripte primaju ovaj callback. 0 - Govori da će ovaj callback biti proslijeđen do naredne skripte. Uvijek je pozvan prvi u filterskripti. ## Primjeri ```c public OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ) { printf("Player %d selected object %d", playerid, objectid); if (type == SELECT_OBJECT_GLOBAL_OBJECT) { EditObject(playerid, objectid); } else { EditPlayerObject(playerid, objectid); } SendClientMessage(playerid, 0xFFFFFFFF, "Sada si u mogucnosti da editujes ovaj objekat!"); return 1; } ``` ## Srodne Funkcije - [SelectObject](../functions/SelectObject.md): Odaberi/selektuj objekat.
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--- title: OnVehicleDeath description: Ovaj callback je pozvan kada se vozilo unište - bilo eksplozijom ili utapanjem u vodi. tags: ["vehicle"] --- ## Deskripcija Ovaj callback je pozvan kada se vozilo unište - bilo eksplozijom ili utapanjem u vodi. | Ime | Deskripcija | | --------- | --------------------------------------------------------------------------------------------------------------------------------------------- | | vehicleid | ID vozila koje je uništeno. | | killerid | ID igrača koji je prijavio (sinhronizovao) uništenje vozila (ime je obmanjujuće). Generalno vozač ili putnik (ako ih ima) ili najbliži igrač. | ## Returns Uvijek je pozvan prvo u filterskriptama. ## Primjeri ```c public OnVehicleDeath(vehicleid, killerid) { new string[64]; format(string, sizeof(string), "Vozilo %i je uništeno. Prijavljeno od strane igrača %i.", vehicleid, killerid); SendClientMessageToAll(0xFFFFFFFF, string); return 1; } ``` ## Zabilješke :::tip Ovaj callbak će također biti pozvan kada vozilo uđe u vodu, ali vozilo može biti sačuvano od uništenja teleportiranjem ili ako ga izvadite iz vode (upravljanjem, ako je samo djelomično potopljeno). Callback neće biti pozvan drugi put, i vozilo će možda nestati kada igrač izađe, ili nakon kratkog vremena. ::: ## Srodne Funkcije - [SetVehicleHealth](../functions/SetVehicleHealth.md): Postavi healthe vozila.
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--- title: AddStaticVehicleEx description: Dodaje 'statično' vozilo (modeli su unaprijed učitani za igrač) u gamemode-u. tags: ["vehicle"] --- ## Deskripcija Dodaje 'statično' vozilo (modeli su unaprijed učitani za igrač) u gamemode-u. Od `AddStaticVehicle` razlikuje se u tome što dozvoljava da se postavi proizvoljno respawn vrijeme za bozilo kada igrač napusti mjesto vozača. | Ime | Deskripcija | | ---------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------- | | modelid | ID modela za vozilo. | | Float:spawn_X | X kordinata za vozilo. | | Float:spawn_Y | Y kordinata za vozilo. | | Float:spawn_Z | Z kordinata za vozilo. | | Float:z_angle | Pravac vozila - angle. | | [color1](../resources/vehiclecolorid.md) | ID primarne boje. -1 za random. | | [color2](../resources/vehiclecolorid.md) | ID sekundarne boje. -1 za random. | | respawn_delay | Vrijeme za koje će se vozilo respawnovati bez vozila, u sekundama. | | addsiren | Dodano u 0.3.7; neće raditi u ranijim verzijama. Zadana (default) vrijednost mu je 0. Omogućava vozilu da ima sirenu, pod uslovom da vozilo ima sirenu(horn). | ## Returns ID vozila koje je kreirano (1 - MAX_VEHICLES). INVALID_VEHICLE_ID (65535) je vozilo koje nije kreirano (limit vozila je dostignut ili je proslijeđen nevažeći model ID vozila). ## Primjeri ```c public OnGameModeInit() { // Dodaj Hydru (520) u igru koja će se respawnovati 15 sekundi nakon što bude napuštena AddStaticVehicleEx (520, 2109.1763, 1503.0453, 32.2887, 82.2873, -1, -1, 15); return 1; } ``` ## Srodne Funkcije - [AddStaticVehicle](AddStaticVehicle.md): Dodaj statično vozilo. - [CreateVehicle](CreateVehicle.md): Kreiraj vozilo.
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--- title: AttachTrailerToVehicle description: Prikvačite vozilo za drugo vozilo kao prikolicu. tags: ["vehicle"] --- ## Deskripcija Prikvačite vozilo za drugo vozilo kao prikolicu. | Ime | Deskripcija | | --------- | ------------------------------------------------- | | trailerid | ID vozila koje će se vući. | | vehicleid | ID vozila koje će vući. | ## Returns Ova funkcija uvijek returna(vraća) 1, bilo da ni jedan od ID-eva vozila koji su proslijeđeni ne budu validni. ## Primjeri ```c new vehicleId = CreateVehicle(...); new trailerId = CreateVehicle(...); AttachTrailerToVehicle(trailerId, vehicleId); ``` ## Zabilješke :::warning To će funkcionirati samo ako su oba vozila učitana (streamovana) za igrača (check [IsVehicleStreamedIn](IsVehicleStreamedIn)). ::: ## Srodne Funkcije - [DetachTrailerFromVehicle](DetachTrailerFromVehicle): Odvojite prikolicu od vozila. - [IsTrailerAttachedToVehicle](IsTrailerAttachedToVehicle): Provjeri da li je prikolica prikvačena za vozilo. - [GetVehicleTrailer](GetVehicleTrailer): Provjerite koju prikolicu vuče vozilo.
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--- title: CreateExplosionForPlayer description: Kreira eksploziju koja je vidljiva samo jednom igraču. tags: ["player"] --- :::warning Ova funkcija je dodana u SA-MP 0.3.z R2-2 i ne radi u nižim verzijama! ::: ## Deskripcija Kreira eksploziju koja je vidljiva samo jednom igraču. Ovo se može koristiti da izdvojite eksplozije od ostalih igrala ili da ih prikažete samo u određenim virtualnim svjetovima. | Ime | Deskripcija | | ------------ | ---------------------------------------- | | playerid | ID igrača za kojeg se kreira eksplotija. | | Float:X | X kordinata eksplozije. | | Float:Y | Y kordinata eksplozije. | | Float:Z | Z kordinata eksplozije. | | type | Tip eksplozije. | | Float:Radius | Radijus eksplozije. | ## Returns Ova funkcija uvijek returna (vraća) 1, bilo da funkcija ne uspije da se izvrši (igrač ne postoji, nevažeći radijus, nevažeći tip eksplozije). ## Primjeri ```c if (strcmp(cmdtext, "/burnme", true) == 0) { new Float: playerPos[3]; GetPlayerPos(playerid, playerPos[0], playerPos[1], playerPos[2]); CreateExplosionForPlayer(playerid, playerPos[0], playerPos[1], playerPos[2], 1, 10.0); return 1; } ``` ## Zabilješke :::tip Postoji ograničenje koliko igrač može odjednom vidjeti eksplozije. Ovo je otprilike 10. ::: ## Srodne Funkcije - [CreateExplosion](CreateExplosion): Kreiraj eksploziju koja je vidljiva svim igračima.
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--- title: DestroyPlayerObject description: Uništava objekat igrača kreiran sa CreatePlayerObject. tags: ["player"] --- ## Deskripcija Uništava objekat igrača kreiran sa CreatePlayerObject. | Ime | Deskripcija | | -------- | ---------------------------------------------------------- | | playerid | ID igrača za kojeg se uništava objekat | | objectid | ID objekta koji se uništava. Kreiran sa CreatePlayerObject | ## Returns Ova funkcija ne returna (vraća) nikakve posebne vrijednosti. ## Primjeri ```c public OnPlayerObjectMoved(playerid, objectid) { DestroyPlayerObject(playerid, objectid); return 1; } ``` ## Srodne Funkcije - [CreatePlayerObject](CreatePlayerObject): Kreiraj objekat za samo jednog igrača. - [IsValidPlayerObject](IsValidPlayerObject): Provjeri da li je određeni player objekat validan. - [MovePlayerObject](MovePlayerObject): Pomjeri player objekat. - [StopPlayerObject](StopPlayerObject): Zaustavi player objekat od kretanja. - [SetPlayerObjectPos](SetPlayerObjectPos): Postavi poziciju player objekta. - [SetPlayerObjectRot](SetPlayerObjectRot): Postavi rotaciju player objekta. - [GetPlayerObjectPos](GetPlayerObjectPos): Lociraj player objekat. - [GetPlayerObjectRot](GetPlayerObjectRot): Provjeri rotaciju player objekta. - [AttachPlayerObjectToPlayer](AttachPlayerObjectToPlayer): Prikvači player objekat za igrača. - [CreateObject](CreateObject): Kreiraj objekat. - [DestroyObject](DestroyObject): Uništi objekat. - [IsValidObject](IsValidObject): Provjeri da li je određeni objekat validan. - [MoveObject](MoveObject): Pomjeri objekat. - [StopObject](StopObject): Zaustavi objekat od kretanja. - [SetObjectPos](SetObjectPos): Postavi poziciju objekta. - [SetObjectRot](SetObjectRot): Postavi rotaciju objekta. - [GetObjectPos](GetObjectPos): Lociraj objekat. - [GetObjectRot](GetObjectRot): Provjeri rotaciju objekta. - [AttachObjectToPlayer](AttachObjectToPlayer): Prikvači objekat za igrača.
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--- title: EnableTirePopping description: Sa ovom funkcijom možete da omogućite ili onemogućite pucanje guma. tags: [] --- ## Deskripcija Sa ovom funkcijom možete da omogućite ili onemogućite pucanje guma. | Ime | Deskripcija | | ---- | ---------------------------------------------- | | show | 1 da omogućite, 0 da onemogućite pucanje guma. | ## Returns Ova funkcija ne returna (vraća) nikakve posebne vrijednosti. ## Primjeri ```c public OnGameModeInit() { // Ovo će onemogućiti pucanje guma na vašem gamemode-u. EnableTirePopping(0); return 1; } ``` ## Zabilješke :::warning Ova je funkcija uklonjena u SA-MP 0.3. Pucanje guma je omogućeno prema zadanim postavkama. Ako želite onemogućiti pucanje guma, morat ćete ga ručno skriptati koristeći [OnVehicleDamageStatusUpdate](OnVehicleDamageStatusUpdate). ::: ## Srodne Funkcije - [SetPlayerTeam](SetPlayerTeam): Postavi tim igrača.
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