text stringlengths 1 2.83M | id stringlengths 16 152 | metadata dict | __index_level_0__ int64 0 949 |
|---|---|---|---|
import aw from './AccountWidget';
export default aw;
| odota/web/src/components/AccountWidget/index.js/0 | {
"file_path": "odota/web/src/components/AccountWidget/index.js",
"repo_id": "odota",
"token_count": 15
} | 251 |
import React from 'react';
import { connect } from 'react-redux';
import PropTypes from 'prop-types';
// import FlatButton from 'material-ui/FlatButton';
import SelectField from 'material-ui/SelectField';
import MenuItem from 'material-ui/MenuItem';
const ButtonGarden = ({
buttonNames, selectedButton, onClick, strings,
}) => (
<SelectField
floatingLabelText={strings.explorer_select}
value={selectedButton}
onChange={(event, index, value) => onClick(value)}
>
{buttonNames.map(buttonName => (<MenuItem
value={buttonName}
key={buttonName}
primaryText={strings[`heading_${buttonName}`]}
/>))}
</SelectField>
);
const {
arrayOf, string, func, shape,
} = PropTypes;
ButtonGarden.propTypes = {
buttonNames: arrayOf(string),
selectedButton: string,
onClick: func,
strings: shape({}),
};
const mapStateToProps = state => ({
strings: state.app.strings,
});
export default connect(mapStateToProps)(ButtonGarden);
| odota/web/src/components/ButtonGarden/index.jsx/0 | {
"file_path": "odota/web/src/components/ButtonGarden/index.jsx",
"repo_id": "odota",
"token_count": 325
} | 252 |
import React from 'react';
import TextField from 'material-ui/TextField';
import debounce from 'lodash/fp/debounce';
import editDistance from './editDistance';
const ExplorerOmnibox = (context, expandedFields) => (<TextField
style={{ display: 'none' }}
floatingLabelText="Omnibox"
onChange={debounce((event, value) => {
// Sample input 'dendi antimage'
// Iterate over the fields and phrase tokens
// Keep track of the best match for each field + token
// TODO handle multi-word phrases like 'evil geniuses', 'gold per min'
const result = [];
Object.keys(expandedFields).forEach((field) => {
value.split(' ').forEach((token) => {
const distances = expandedFields[field].map(element => ({
field,
token,
searchText: element.searchText,
key: element.key,
editDistance: editDistance(token.toLowerCase(), (element.searchText || element.text).toLowerCase()),
}));
distances.sort((a, b) => a.editDistance - b.editDistance);
const bestMatch = distances[0];
result.push(bestMatch);
});
});
// TODO order by field keys for precedence (e.g. hero should match before player, use as tiebreak for equal distance)
result.sort((a, b) => a.editDistance - b.editDistance);
// For each field, pick the best token. A token can't be used more than once.
// Minimizing the total is N*M time where N is the number of fields and M is the number of words
// Apply state update with best fit (matchedBuilder)
const alreadyUsedTokens = {};
const alreadyUsedFields = {};
const matchedBuilder = {};
Object.keys(expandedFields).forEach(() => {
for (let i = 0; i < result.length; i += 1) {
const element = result[i];
if (!alreadyUsedTokens[element.token] && !alreadyUsedFields[element.field]) {
matchedBuilder[element.field] = element.key;
alreadyUsedTokens[element.token] = true;
alreadyUsedFields[element.field] = true;
break;
}
}
});
context.setState({ ...context.state, builder: { ...matchedBuilder } });
}, 1000)}
/>);
export default ExplorerOmnibox;
| odota/web/src/components/Explorer/ExplorerOmnibox.jsx/0 | {
"file_path": "odota/web/src/components/Explorer/ExplorerOmnibox.jsx",
"repo_id": "odota",
"token_count": 794
} | 253 |
import React from 'react';
import { connect } from 'react-redux';
import PropTypes from 'prop-types';
import AutoComplete from 'material-ui/AutoComplete';
import querystring from 'querystring';
import ChipList from './ChipList';
import constants from '../constants';
const { colorRed, colorBlue } = constants;
const addChipDefault = (name, input, limit, history) => {
if (history) {
const query = querystring.parse(window.location.search.substring(1));
const field = [input.value].concat(query[name] || []).slice(0, limit);
const newQuery = {
...query,
[name]: field,
};
history.push(`${window.location.pathname}?${querystring.stringify(newQuery)}`);
}
};
const deleteChipDefault = (name, index, history) => {
if (history) {
const query = querystring.parse(window.location.search.substring(1));
const field = [].concat(query[name] || []);
const newQuery = {
...query,
[name]: [
...field.slice(0, index),
...field.slice(index + 1),
],
};
if (!newQuery[name].length) {
delete newQuery[name];
}
history.push(`${window.location.pathname}?${querystring.stringify(newQuery)}`);
}
};
class FormField extends React.Component {
static propTypes = {
name: PropTypes.string,
dataSource: PropTypes.arrayOf({}),
strict: PropTypes.bool,
limit: PropTypes.number,
formSelectionState: PropTypes.shape({}),
addChip: PropTypes.string,
history: PropTypes.shape({}),
label: PropTypes.string,
filter: PropTypes.string,
className: PropTypes.string,
maxSearchResults: PropTypes.string,
deleteChip: PropTypes.string,
strings: PropTypes.shape({}),
resetField: PropTypes.func,
textFieldStyle: PropTypes.shape({}),
}
constructor(props) {
super(props);
const { formSelectionState, name } = this.props;
const initialState = formSelectionState[name] && this.findFromSource(Array.isArray(formSelectionState[name]) ? formSelectionState[name][0] : formSelectionState[name]);
this.state = {
searchText: '',
errorText: '',
selectedBundle: initialState && initialState.bundle,
singleSelection: initialState && initialState.singleSelection,
};
}
handleSelect = (value, index) => {
const {
name,
dataSource,
strict,
limit,
formSelectionState,
addChip = addChipDefault,
history,
strings,
} = this.props;
const selectedElements = formSelectionState[name];
if (selectedElements && Array.isArray(selectedElements)) {
const isSelected = index > -1
? selectedElements.includes(value.value)
: selectedElements.includes(value);
if (isSelected) {
// Handle inputs that are already selected
this.handleUpdateInput('');
return;
}
}
let input = null;
if (index > -1) {
// User selected an element
input = dataSource.filter(this.bundleFilter)[index];
} else if (!strict && index === -1) {
// Direct free input
input = {
text: value,
value,
};
} else {
// Strict and not in datasource
this.setState({
searchText: '',
errorText: strings.filter_error,
});
return;
}
this.setState({ selectedBundle: value.bundle, singleSelection: value.singleSelection });
this.handleUpdateInput('');
addChip(name, input, limit, history);
};
handleUpdateInput = (searchText) => {
this.setState({
searchText,
errorText: '', // clear error when user types
});
};
findFromSource = (element) => {
let fromSource = this.props.dataSource.find(data => Number(data.value) === Number(element));
fromSource = fromSource || this.props.dataSource.find(data => data.key === element);
return fromSource || { text: element, value: element };
}
bundleFilter = field =>
!this.state.selectedBundle ||
(!this.props.formSelectionState[this.props.name] || this.props.formSelectionState[this.props.name].length < 1) ||
field.bundle === this.state.selectedBundle
handleClick = () => {
if (this.state.singleSelection) {
this.props.resetField();
}
}
render() {
const {
name,
label,
dataSource = [],
className,
maxSearchResults = 150,
deleteChip = deleteChipDefault,
history,
formSelectionState,
filter,
textFieldStyle,
} = this.props;
const {
searchText,
errorText,
} = this.state;
const selectedElements = [].concat(formSelectionState[name] || []);
// Use dataSource on selectedElements to hydrate the chipList
const chipList = selectedElements.map(this.findFromSource);
return (
<div
className={className}
data-hint-position="left"
data-hint={label}
>
<AutoComplete
ref={(ref) => { this.autocomplete = ref; return null; }}
openOnFocus
dataSource={dataSource.filter(this.bundleFilter)}
floatingLabelText={label}
filter={filter || AutoComplete.fuzzyFilter}
maxSearchResults={maxSearchResults}
onNewRequest={this.handleSelect}
onUpdateInput={this.handleUpdateInput}
searchText={searchText}
errorText={errorText}
listStyle={{ maxHeight: 250, overflow: 'auto' }}
style={{ flex: '1 0 0' }}
floatingLabelFocusStyle={{ color: errorText ? colorRed : colorBlue }}
underlineFocusStyle={{ borderColor: colorBlue }}
errorStyle={{ color: colorRed }}
onClose={() => this.setState({ errorText: '' })}
onClick={this.handleClick}
textFieldStyle={textFieldStyle}
/>
<ChipList name={name} chipList={chipList} deleteChip={deleteChip} history={history} />
</div>);
}
}
const mapStateToProps = state => ({
strings: state.app.strings,
});
export default connect(mapStateToProps)(FormField);
| odota/web/src/components/Form/FormField.jsx/0 | {
"file_path": "odota/web/src/components/Form/FormField.jsx",
"repo_id": "odota",
"token_count": 2349
} | 254 |
import React from 'react';
import styled from 'styled-components';
import aghsDesc from 'dotaconstants/build/aghs_desc.json';
import propTypes from 'prop-types';
import AghsTooltip from '../AghsTooltip';
import constants from '../constants';
const Wrapper = styled.div`
background: linear-gradient(to bottom, ${constants.colorBlueMuted}, ${constants.primarySurfaceColor});
border-radius: 4px;
box-shadow: 0 2px 2px rgba(0, 0, 0, .3);
position: relative;
width: 106%;
`;
export const StyledAghanimsBuffs = styled.div`
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
.__react_component_tooltip {
opacity: 1 !important;
padding: 0px !important;
}
`
export const Icon = styled.img`
width: 60%;
&:hover {
opacity: 1;
transform: scale(1.1);
}
`;
const getAghsUpgrades = (heroName) => {
const hero = (aghsDesc.filter(a => a.hero_name === heroName))[0];
return hero || {};
}
const AghanimUpgrades = ({ heroName, skills }) => (
<Wrapper>
<AghsTooltip heroName={heroName} upgrades={getAghsUpgrades(heroName)} skills={skills} />
<StyledAghanimsBuffs data-for="aghanim" data-tip="aghanim">
<Icon
src="/assets/images/dota2/scepter_0.png"
alt="Aghanim's scepter"
/>
<Icon
src="/assets/images/dota2/shard_0.png"
alt="Aghanim's shard"
/>
</StyledAghanimsBuffs>
</Wrapper>
);
AghanimUpgrades.propTypes = {
heroName: propTypes.string,
skills: propTypes.shape({}),
};
export default AghanimUpgrades;
| odota/web/src/components/Hero/AghanimUpgrades.jsx/0 | {
"file_path": "odota/web/src/components/Hero/AghanimUpgrades.jsx",
"repo_id": "odota",
"token_count": 600
} | 255 |
import React from 'react';
import { arrayOf, shape, bool, func, string, oneOfType } from 'prop-types';
import { connect } from 'react-redux';
import Table, { TableLink } from '../Table';
import RecentSkeleton from '../Skeletons/RecentSkeleton';
import ErrorBox from '../Error/ErrorBox';
import { getHeroRecentGames } from '../../actions';
import { transformations } from '../../utility';
import { proPlayersSelector } from '../../reducers/selectors';
class Recent extends React.Component {
static propTypes = {
isLoading: bool,
isError: bool,
result: oneOfType([arrayOf(shape({})), shape({})]),
onGetRecentMatches: func,
match: shape({
params: shape({
heroId: string,
}),
}),
proPlayers: shape({
name: string,
}),
strings: shape({}),
}
componentDidMount() {
const { onGetRecentMatches, match } = this.props;
if (match.params && match.params.heroId) {
onGetRecentMatches(match.params.heroId);
}
}
render() {
const {
isLoading, isError, result, proPlayers, strings,
} = this.props;
const matchesColumns = [
{
displayName: strings.th_account_id,
field: 'account_id',
displayFn: (row, col, field) => (
<div>
<TableLink to={`/players/${field}`}>{row.name ? row.name : field}</TableLink>
</div>
),
},
{
displayName: strings.th_duration,
tooltip: strings.tooltip_duration,
field: 'duration',
sortFn: true,
displayFn: transformations.duration,
},
{
displayName: strings.th_result,
tooltip: strings.tooltip_result,
field: 'radiant_win',
displayFn: transformations.radiant_win_and_game_mode,
},
{
displayName: strings.th_kills,
tooltip: strings.tooltip_kills,
field: 'kills',
sortFn: true,
displayFn: transformations.kda,
},
{
displayName: strings.th_deaths,
tooltip: strings.tooltip_deaths,
field: 'deaths',
sortFn: true,
},
{
displayName: strings.th_assists,
tooltip: strings.tooltip_assists,
field: 'assists',
sortFn: true,
},
];
if (isError || (result && result.error)) {
return <ErrorBox />;
}
// Merge recent matches with ProPlayer names
const mergedResult = result.map((match) => {
const proPlayer = proPlayers[match.account_id];
return {
name: proPlayer ? proPlayer.name : undefined,
...match,
};
});
return (
<div>
{isLoading || isError || result === null ? (
<RecentSkeleton />
) : (
<Table data={mergedResult} columns={matchesColumns} paginated />
)}
</div>
);
}
}
Recent.defaultProps = {
result: null,
isError: false,
isLoading: false,
};
const mapStateToProps = state => ({
isLoading: state.app.heroRecentGames.loading,
isError: state.app.heroRecentGames.error || !!state.app.heroRecentGames.data.error,
result: state.app.heroRecentGames.data,
proPlayers: proPlayersSelector(state),
strings: state.app.strings,
});
const mapDispatchToProps = {
onGetRecentMatches: getHeroRecentGames,
};
export default connect(mapStateToProps, mapDispatchToProps)(Recent);
| odota/web/src/components/Hero/Recent.jsx/0 | {
"file_path": "odota/web/src/components/Hero/Recent.jsx",
"repo_id": "odota",
"token_count": 1405
} | 256 |
import React from 'react';
export default props => (
<svg {...props} viewBox="0 0 300 300">
<path
d="M64.7,103.9l44.9-44.9c0.6-0.6,0.6-1.6,0-2.2L96.1,43.5c-0.6-0.6-1.6-0.6-2.2,0l-6.9,6.9
c-0.6,0.6-1.6,0.6-2.2,0L48.4,13.8C30.1-4.5,28.9-3.4,15.6,10C2.2,23.4,1.1,24.5,19.4,42.8L56,79.4c0.6,0.6,0.6,1.6,0,2.2
l-6.9,6.9c-0.6,0.6-0.6,1.6,0,2.2l13.4,13.4C63.1,104.5,64.1,104.5,64.7,103.9z M30.5,37.7l12.8-12.9c1.7-1.7,4.4-1.7,6,0
c1.7,1.7,1.7,4.4,0,6L36.5,43.8c-1.7,1.7-4.4,1.7-6,0C28.8,42.1,28.8,39.4,30.5,37.7z M49,56.2l12.9-12.9c1.7-1.7,4.4-1.7,6,0
c1.7,1.7,1.7,4.4,0,6L55,62.2c-1.7,1.7-4.4,1.7-6,0C47.3,60.6,47.3,57.9,49,56.2z"
/>
<path
d="M114.3,128.9c9.2-8,17.3-14.6,25.8-21.5c0.4-0.3,1.1-1.2,0.2-1.8C125.7,94,115,86.1,109.8,82.2
c-2-1.4-3-2.2-4.4-0.9C101,85.8,92.5,94.3,87.7,99c-1.3,1.3-1,2.4,0.3,3.8c3.8,4.2,13,14,24.2,26.2
C112.5,129.3,113.2,129.9,114.3,128.9z"
/>
<path
d="M186.5,146c-9.8,10.6-18.6,20.1-28.4,30.7c-0.5,0.6,0,1.7,0.3,2.1c7.6,8.1,14.2,15.3,18.9,20.3
c22.8,24.5,81.7,98.8,81.7,98.8s4.1,5.4,5.6-0.7c2.5-10.1,7.1-33.4-3.8-65.3c-8.3-24.3-39.6-56.9-71.8-85.7
C188.5,145.7,187.4,145.2,186.5,146z"
/>
<path
d="M35.4,297.1c1.5,6.1,5.6,0.7,5.6,0.7s58.9-74.3,81.7-98.8c20.6-22,77.9-84,89.2-96.2
c1.3-1.4,1.6-2.5,0.3-3.8c-4.7-4.7-13.3-13.3-17.7-17.7c-1.3-1.3-2.4-0.6-4.4,0.9C170.1,97,56.2,182,39.2,231.8
C28.3,263.7,32.9,287,35.4,297.1z"
/>
<path
d="M237.5,103.9l13.4-13.4c0.6-0.6,0.6-1.6,0-2.2l-6.9-6.9c-0.6-0.6-0.6-1.6,0-2.2l36.6-36.6
c18.3-18.3,17.2-19.5,3.9-32.8c-13.4-13.4-14.5-14.5-32.8,3.9L215,50.4c-0.6,0.6-1.6,0.6-2.2,0l-6.9-6.9
c-0.6-0.6-1.6-0.6-2.2,0l-13.4,13.4c-0.6,0.6-0.6,1.6,0,2.2l44.9,44.9C235.9,104.5,236.9,104.5,237.5,103.9z M269.5,43.8
c-1.7,1.7-4.4,1.7-6,0l-12.9-12.9c-1.7-1.7-1.7-4.4,0-6c1.7-1.7,4.4-1.7,6,0l12.9,12.9C271.2,39.4,271.2,42.1,269.5,43.8z
M251,62.2c-1.7,1.7-4.4,1.7-6,0l-12.9-12.9c-1.7-1.7-1.7-4.4,0-6c1.7-1.7,4.4-1.7,6,0L251,56.2
C252.7,57.9,252.7,60.6,251,62.2z"
/>
</svg>
);
| odota/web/src/components/Icons/Battle.jsx/0 | {
"file_path": "odota/web/src/components/Icons/Battle.jsx",
"repo_id": "odota",
"token_count": 1721
} | 257 |
import React from 'react';
export default props => (
<svg {...props} viewBox="0 0 300 300">
<path
d="M278.6,42.9c0-23.6-19.2-42.9-42.9-42.9s-42.9,19.2-42.9,42.9c0,15.8,8.6,29.7,21.4,37.1v35.4L150,147.5
l-64.3-32.1V79.9c12.8-7.4,21.4-21.3,21.4-37.1C107.1,19.2,87.9,0,64.3,0S21.4,19.2,21.4,42.9c0,15.8,8.6,29.7,21.4,37.1v61.9
l85.7,42.9v35.4c-12.8,7.4-21.4,21.3-21.4,37.1c0,23.6,19.2,42.9,42.9,42.9s42.9-19.2,42.9-42.9c0-15.8-8.6-29.7-21.4-37.1v-35.4
l85.7-42.9V79.9C269.9,72.5,278.6,58.7,278.6,42.9z M64.3,21.4c11.8,0,21.4,9.6,21.4,21.4s-9.6,21.4-21.4,21.4s-21.4-9.6-21.4-21.4
S52.5,21.4,64.3,21.4z M150,278.6c-11.8,0-21.4-9.6-21.4-21.4c0-11.8,9.6-21.4,21.4-21.4s21.4,9.6,21.4,21.4
C171.4,269,161.8,278.6,150,278.6z M235.7,64.3c-11.8,0-21.4-9.6-21.4-21.4s9.6-21.4,21.4-21.4s21.4,9.6,21.4,21.4
S247.5,64.3,235.7,64.3z"
/>
</svg>
);
| odota/web/src/components/Icons/OpenSource.jsx/0 | {
"file_path": "odota/web/src/components/Icons/OpenSource.jsx",
"repo_id": "odota",
"token_count": 662
} | 258 |
export default [
// Radiant
{
id: 't4br',
style: { top: '82%', left: '12%' },
},
{
id: 't4tr',
style: { top: '79%', left: '8%' },
},
{
id: 't3br',
style: { top: '83.5%', left: '23%' },
},
{
id: 't2br',
style: { top: '85%', left: '46%' },
},
{
id: 't1br',
style: { top: '83%', left: '78%' },
},
{
id: 't3mr',
style: { top: '71%', left: '18%' },
},
{
id: 't2mr',
style: { top: '63%', left: '27%' },
},
{
id: 't1mr',
style: { top: '54%', left: '38%' },
},
{
id: 't3tr',
style: { top: '68%', left: '7%' },
},
{
id: 't2tr',
style: { top: '51%', left: '8%' },
},
{
id: 't1tr',
style: { top: '35%', left: '8%' },
},
// Barracks
{
id: 'brbr',
style: { top: '80.5%', left: '20%' },
},
{
id: 'bmbr',
style: { top: '84.5%', left: '20%' },
},
{
id: 'brmr',
style: { top: '70.5%', left: '15%' },
},
{
id: 'bmmr',
style: { top: '73%', left: '18%' },
},
{
id: 'brtr',
style: { top: '70.5%', left: '5.5%' },
},
{
id: 'bmtr',
style: { top: '70.5%', left: '9.5%' },
},
// Dire
{
id: 't4bd',
style: { top: '16%', left: '84%' },
},
{
id: 't4td',
style: { top: '13%', left: '81%' },
},
{
id: 't3bd',
style: { top: '28%', left: '86%' },
},
{
id: 't2bd',
style: { top: '45%', left: '86%' },
},
{
id: 't1bd',
style: { top: '60%', left: '86%' },
},
{
id: 't3md',
style: { top: '24%', left: '73%' },
},
{
id: 't2md',
style: { top: '34%', left: '63%' },
},
{
id: 't1md',
style: { top: '44%', left: '53%' },
},
{
id: 't3td',
style: { top: '11%', left: '70%' },
},
{
id: 't2td',
style: { top: '10%', left: '44%' },
},
{
id: 't1td',
style: { top: '10%', left: '15%' },
},
// Barracks
{
id: 'brbd',
style: { top: '24%', left: '84.5%' },
},
{
id: 'bmbd',
style: { top: '24%', left: '88.5%' },
},
{
id: 'brmd',
style: { top: '19.5%', left: '74.5%' },
},
{
id: 'bmmd',
style: { top: '22%', left: '77.5%' },
},
{
id: 'brtd',
style: { top: '8%', left: '74%' },
},
{
id: 'bmtd',
style: { top: '12%', left: '74%' },
},
// Ancients
{
id: 'ar',
style: { top: '83%', left: '5%' },
},
{
id: 'ad',
style: { top: '9%', left: '84%' },
}];
| odota/web/src/components/Match/BuildingMap/buildingData.js/0 | {
"file_path": "odota/web/src/components/Match/BuildingMap/buildingData.js",
"repo_id": "odota",
"token_count": 1372
} | 259 |
import React from 'react';
import { connect } from 'react-redux';
import PropTypes from 'prop-types';
import styled from 'styled-components';
import constants from '../../constants';
import { IMAGESIZE_ENUM } from '../../../utility';
import HeroImage from './../../Visualizations/HeroImage';
const Styled = styled.div`
display: inline-block;
color: ${constants.textColorSecondary};
margin-top: -20px;
.PicksBans {
display: flex;
flex-direction: row;
justify-content: left;
flex-wrap: wrap;
margin-top: 5px;
margin-bottom: 5px;
margin-left: 1px;
& > section {
position: relative;
margin: 5px 5px 0px 0px;
& > aside {
font-size: 11px;
text-transform: uppercase;
text-align: center;
margin-top: -5px;
background-color: rgba(0, 0, 0, 0.8);
line-height: 1.6;
}
}
}
img {
position: relative;
height: 29px;
width:100%;
box-shadow: 0 0 5px ${constants.defaultPrimaryColor};
margin-right: 0;
z-index: 0;
&[data-isPick="false"] {
filter: grayscale(100%);
}
@media only screen and (max-width: 716px) {
object-fit: cover;
}
}
.ban {
position: absolute;
z-index: 1;
left: -3px;
right: -3px;
top: 14px;
border-top: 2px solid ${constants.colorDanger};
transform: rotate(-28deg);
@media only screen and (max-width: 716px) {
transform: rotate(-34deg);
top: 13px;
}
}
`;
const PicksBans = ({ gameMode, data, strings, style }) => {
let firstBan = 0;
return (
<Styled style={style}>
<div className="PicksBans">
{data.map(pb => {
// This records the first ban numbers pb.order
(firstBan === 0 && gameMode === 22 && !pb.is_pick) && (firstBan = pb.order);
// This generates the order number associated with the pick or ban
const orderNumber = (gameMode === 22 && !pb.is_pick) ? (pb.order + 1 - firstBan) : pb.order + 1;
return (
<section key={pb.order}>
<HeroImage id={pb.hero_id} imageSizeSuffix={IMAGESIZE_ENUM.SMALL.suffix} data-isPick={pb.is_pick} />
{!pb.is_pick && <div className="ban" />}
<aside>
{pb.is_pick ? strings.match_pick : strings.match_ban} <b>{orderNumber}</b>
</aside>
</section>
)
})}
</div>
</Styled>
)
};
PicksBans.propTypes = {
data: PropTypes.arrayOf({}),
strings: PropTypes.shape({}),
style: PropTypes.shape({}),
};
const mapStateToProps = state => ({
strings: state.app.strings,
});
export default connect(mapStateToProps)(PicksBans);
| odota/web/src/components/Match/Overview/PicksBans.jsx/0 | {
"file_path": "odota/web/src/components/Match/Overview/PicksBans.jsx",
"repo_id": "odota",
"token_count": 1101
} | 260 |
import React from 'react';
import findLast from 'lodash/fp/findLast';
import { Tooltip } from '@material-ui/core';
import heroes from 'dotaconstants/build/heroes.json';
import orderTypes from 'dotaconstants/build/order_types.json';
import itemIds from 'dotaconstants/build/item_ids.json';
import buffs from 'dotaconstants/build/permanent_buffs.json';
import ReactTooltip from 'react-tooltip';
import { RadioButton } from 'material-ui/RadioButton';
import ActionOpenInNew from 'material-ui/svg-icons/action/open-in-new';
import {
formatSeconds,
abbreviateNumber,
percentile,
sum,
subTextStyle,
getHeroesById,
rankTierToString,
groupBy,
compileLevelOneStats,
formatTemplateToString,
} from '../../utility';
import { TableHeroImage, inflictorWithValue } from '../Visualizations';
import { CompetitiveRank } from '../Visualizations/Table/HeroImage';
import { IconBackpack, IconRadiant, IconDire, IconTrophy } from '../Icons';
import constants from '../constants';
import {
StyledAbilityUpgrades,
StyledBackpack,
StyledCosmetic,
StyledDivClearBoth,
StyledPlayersDeath,
StyledRunes,
StyledUnusedItem,
StyledAghanimsBuffs,
StyledLevel,
StyledLineWinnerSpan,
} from './StyledMatch';
import TargetsBreakdown from './TargetsBreakdown';
import HeroImage from './../Visualizations/HeroImage';
import ItemTooltip from '../ItemTooltip';
import config from '../../config';
const items = (await import('dotaconstants/build/items.json')).default;
const heroNames = getHeroesById();
const parsedBenchmarkCols = ['lhten', 'stuns_per_min'];
const shardTooltip = <ItemTooltip item={items.aghanims_shard} />;
const scepterTooltip = <ItemTooltip item={items.ultimate_scepter} />;
const AGHANIMS_SHARD = 12;
const AGHANIMS_SCEPTER = 2;
export default (strings) => {
const heroTd = (
row,
col,
field,
index,
hideName,
party,
showGuide = false,
guideType
) => {
const heroName =
heroes[row.hero_id] &&
heroes[row.hero_id].localized_name.toLowerCase().replace(' ', '-');
return (
<TableHeroImage
title={row.name || row.personaname || strings.general_anonymous}
registered={row.last_login}
contributor={row.is_contributor}
subscriber={row.is_subscriber}
accountId={row.account_id}
playerSlot={row.player_slot}
subtitle={
<CompetitiveRank
rankTier={rankTierToString(row.rank_tier)}
strings={strings}
/>
}
hideText={hideName}
confirmed={row.account_id && row.name}
party={party}
heroName={
heroes[row.hero_id]
? heroes[row.hero_id].localized_name
: strings.general_no_hero
}
heroID={row.hero_id}
showGuide={showGuide}
guideType={guideType}
guideUrl={
heroes[row.hero_id] &&
`https://moremmr.com/en/heroes/${heroName}/videos?utm_source=opendota&utm_medium=heroes&utm_campaign=${heroName}`
}
randomed={row.randomed}
repicked={row.repicked}
predictedVictory={row.pred_vict}
leaverStatus={row.leaver_status}
hero={compileLevelOneStats(heroes[row.hero_id])}
/>
);
};
const heroTdColumn = {
displayName: strings.th_avatar,
field: 'player_slot',
key: 'heroTd',
displayFn: heroTd,
sortFn: true,
};
const partyStyles = (row, match) => {
if (
row.party_size === 1 ||
(match.players &&
!match.players.map((player) => player.party_id).reduce(sum))
) {
return null;
}
// groupBy party id, then remove all the solo players, then find the index the party the row player is in
const index = Object.values(groupBy(match.players, 'party_id'))
.filter((x) => x.length > 1)
.findIndex((x) => x.find((y) => y.player_slot === row.player_slot));
return (
<div className={`group group${index}`}>
<div className="numerals">{['I', 'II', 'III', 'IV'][index]}</div>
</div>
);
};
const findBuyTime = (purchaseLog, itemKey, _itemSkipCount) => {
let skipped = 0;
let itemSkipCount = _itemSkipCount || 0;
const purchaseEvent = findLast((item) => {
if (item.key !== itemKey) {
return false;
}
if (!itemSkipCount || itemSkipCount <= skipped) {
itemSkipCount += 1;
return true;
}
skipped += 1;
return false;
}, purchaseLog);
return {
itemSkipCount,
purchaseEvent,
};
};
const itemsTd = (row) => {
const itemArray = [];
const additionalItemArray = [];
const backpackItemArray = [];
const visitedItemsCount = {};
for (let i = 0; i < 6; i += 1) {
const itemKey = itemIds[row[`item_${i}`]];
const { itemSkipCount, purchaseEvent } = findBuyTime(
row.purchase_log,
itemKey,
visitedItemsCount[itemKey]
);
visitedItemsCount[itemKey] = itemSkipCount;
if (items[itemKey]) {
itemArray.push(
inflictorWithValue(
itemKey,
formatSeconds(purchaseEvent && purchaseEvent.time)
)
);
}
// Use hero_id because Meepo showing up as an additional unit in some matches http://dev.dota2.com/showthread.php?t=132401
if (row.hero_id === 80 && row.additional_units) {
const additionalItemKey = itemIds[row.additional_units[0][`item_${i}`]];
const additionalFirstPurchase =
row.first_purchase_time && row.first_purchase_time[additionalItemKey];
if (items[additionalItemKey]) {
additionalItemArray.push(
inflictorWithValue(
additionalItemKey,
formatSeconds(additionalFirstPurchase)
)
);
}
}
const backpackItemKey = itemIds[row[`backpack_${i}`]];
const backpackfirstPurchase =
row.first_purchase_time && row.first_purchase_time[backpackItemKey];
if (items[backpackItemKey]) {
backpackItemArray.push(
inflictorWithValue(
backpackItemKey,
formatSeconds(backpackfirstPurchase),
'backpack'
)
);
}
}
return (
<StyledDivClearBoth>
{itemArray && <div>{itemArray}</div>}
{additionalItemArray && <div>{additionalItemArray}</div>}
{backpackItemArray && backpackItemArray.length > 0 && (
<StyledBackpack>
<div
data-hint={strings.tooltip_backpack}
data-hint-position="bottom"
>
<IconBackpack />
</div>
{backpackItemArray}
</StyledBackpack>
)}
</StyledDivClearBoth>
);
};
const overviewColumns = (match) => {
const cols = [
{
displayName: strings.th_avatar,
field: 'player_slot',
displayFn: (row, col, field, i) =>
heroTd(
row,
col,
field,
i,
false,
partyStyles(row, match),
false,
null
),
sortFn: true,
width: 170,
},
{
displayName: strings.th_level,
tooltip: strings.tooltip_level,
field: 'level',
sortFn: true,
maxFn: true,
sumFn: true,
textAlign: 'center',
paddingRight: 7,
width: 41,
displayFn: (row, col, field) => (
<StyledLevel>
<span>{field}</span>
<svg viewBox="0 0 36 36" className="circular_chart">
<path
className="circle"
strokeDasharray={`${(field / constants.dotaMaxLevel) * 100
}, 100`}
d="M18 2.0845
a 15.9155 15.9155 0 0 1 0 31.831
a 15.9155 15.9155 0 0 1 0 -31.831"
/>
</svg>
</StyledLevel>
),
},
{
displayName: strings.th_kills,
tooltip: strings.tooltip_kills,
field: 'kills',
displayFn: (row, col, field) => field || '-',
sortFn: true,
sumFn: true,
color: 'hsla(123, 25%, 57%, 1)',
textAlign: 'right',
paddingLeft: 10,
paddingRight: 5,
width: 21,
underline: 'max',
},
{
displayName: strings.th_deaths,
tooltip: strings.tooltip_deaths,
field: 'deaths',
displayFn: (row, col, field) => field || '-',
sortFn: true,
sumFn: true,
color: 'hsla(0, 80%, 65%, 1)',
textAlign: 'right',
paddingLeft: 5,
paddingRight: 5,
width: 21,
underline: 'min',
},
{
displayName: strings.th_assists,
tooltip: strings.tooltip_assists,
field: 'assists',
displayFn: (row, col, field) => field || '-',
sortFn: true,
sumFn: true,
color: constants.colorBlueGray,
textAlign: 'right',
paddingLeft: 5,
paddingRight: 14,
width: 21,
underline: 'max',
},
{
displayName: strings.th_last_hits,
tooltip: strings.tooltip_last_hits,
field: 'last_hits',
displayFn: (row, col, field) => field || '-',
sortFn: true,
sumFn: true,
// relativeBars: true,
textAlign: 'right',
paddingRight: 0,
paddingLeft: 14,
width: 21,
underline: 'max',
},
{
displayName: '/',
displayFn: () => '/',
sumFn: true,
displaySumFn: () => '/',
width: 5,
paddingRight: 2,
paddingLeft: 2,
color: 'rgba(255, 255, 255, 0.4)',
className: 'no-col-hover',
},
{
displayName: strings.th_denies,
tooltip: strings.tooltip_denies,
field: 'denies',
displayFn: (row, col, field) => field || '-',
sortFn: true,
sumFn: true,
// relativeBars: true,
paddingLeft: 0,
paddingRight: 8,
width: 21,
underline: 'max',
},
{
displayName: strings.th_net_worth,
tooltip: strings.tooltip_net_worth,
field: 'net_worth',
sortFn: true,
color: constants.golden,
sumFn: true,
displayFn: (row) => abbreviateNumber(row.net_worth),
textAlign: 'right',
width: 32,
underline: 'max',
},
{
displayName: strings.th_gold_per_min,
tooltip: strings.tooltip_gold_per_min,
field: 'gold_per_min',
sortFn: true,
sumFn: true,
// relativeBars: true,
textAlign: 'right',
paddingRight: 0,
paddingLeft: 10,
width: 25,
underline: 'max',
},
{
displayName: '/',
displayFn: () => '/',
sumFn: true,
displaySumFn: () => '/',
width: 5,
paddingRight: 2,
paddingLeft: 2,
color: 'rgba(255, 255, 255, 0.4)',
className: 'no-col-hover',
},
{
displayName: strings.th_xp_per_min,
tooltip: strings.tooltip_xp_per_min,
field: 'xp_per_min',
sortFn: true,
sumFn: true,
// relativeBars: true,
paddingLeft: 0,
paddingRight: 11,
width: 25,
underline: 'max',
},
{
displayName: strings.th_hero_damage,
tooltip: strings.tooltip_hero_damage,
field: 'hero_damage',
sortFn: true,
sumFn: true,
displayFn: (row) => abbreviateNumber(row.hero_damage),
// relativeBars: true,
textAlign: 'right',
paddingLeft: 14,
paddingRight: 5,
width: 32,
underline: 'max',
},
{
displayName: strings.th_tower_damage,
tooltip: strings.tooltip_tower_damage,
field: 'tower_damage',
displayFn: (row) => abbreviateNumber(row.tower_damage),
sortFn: true,
sumFn: true,
// relativeBars: true,
textAlign: 'right',
paddingLeft: 5,
paddingRight: 5,
width: 32,
underline: 'max',
},
{
displayName: strings.th_hero_healing,
tooltip: strings.tooltip_hero_healing,
field: 'hero_healing',
sortFn: true,
sumFn: true,
displayFn: (row) => abbreviateNumber(row.hero_healing),
// relativeBars: true,
textAlign: 'right',
paddingLeft: 5,
paddingRight: 14,
width: 32,
underline: 'max',
},
{
displayName: strings.th_items,
tooltip: strings.tooltip_items,
field: 'items',
width: 240,
displayFn: itemsTd,
},
]
.concat(
match.players.map((player) => player.item_neutral).reduce(sum, 0) > 0
? {
field: 'item_neutral',
width: 20,
paddingRight: 23,
paddingLeft: 5,
displayFn: (row) => (
<div
style={{
height: 30,
width: 30,
backgroundColor: 'rgba(38, 71, 90, 0.29)',
borderRadius: '15px',
}}
>
{row.item_neutral
? inflictorWithValue(
itemIds[row.item_neutral],
null,
'neutral'
)
: null}
</div>
),
}
: []
)
.concat({
paddingLeft: 5,
paddingRight: 0,
width: 32,
displayFn: (row) => (
<StyledAghanimsBuffs>
<ReactTooltip id="scepter" effect="solid" place="left">
{scepterTooltip}
</ReactTooltip>
<ReactTooltip id="shard" effect="solid" place="left">
{shardTooltip}
</ReactTooltip>
<img
src={`/assets/images/dota2/scepter_${row.permanent_buffs &&
row.permanent_buffs.some(
(b) => b.permanent_buff === AGHANIMS_SCEPTER
)
? '1'
: '0'
}.png`}
alt="Aghanim's Scepter"
data-tip={scepterTooltip}
data-for="scepter"
/>
<img
src={`/assets/images/dota2/shard_${row.permanent_buffs &&
row.permanent_buffs.some(
(b) => b.permanent_buff === AGHANIMS_SHARD
)
? '1'
: '0'
}.png`}
alt="Aghanim's Shard"
data-tip={shardTooltip}
data-for="shard"
/>
</StyledAghanimsBuffs>
),
})
.concat(
match.players
.map(
(player) => player.permanent_buffs && player.permanent_buffs.length
)
.reduce(sum, 0) > 0
? {
displayName: strings.th_permanent_buffs,
tooltip: strings.tooltip_permanent_buffs,
field: 'permanent_buffs',
width: 60,
displayFn: (row) =>
row.permanent_buffs && row.permanent_buffs.length > 0
? row.permanent_buffs
.filter(
(b) =>
b.permanent_buff !== AGHANIMS_SCEPTER &&
b.permanent_buff !== AGHANIMS_SHARD
)
.map((buff) =>
inflictorWithValue(
buffs[buff.permanent_buff],
buff.stack_count,
'buff'
)
)
: '-',
}
: []
);
return cols;
};
const abilityMapping = (index, upgradesArr, hero) => {
// Map the actual level position to the position in the data array
// Some levels now don't correspond to any ability upgrade
// 21 to 23 are the additional abilities gained at level 30
const mapping = {
17: -1,
19: -1,
18: 16,
20: 17,
25: 18,
30: -1,
21: -1,
22: -1,
23: -1,
};
const ability = upgradesArr[(hero !== 74 && mapping[index]) || index - 1];
return ability ? inflictorWithValue(null, null, null, null, ability) : null;
};
const abilityColumns = () => {
const cols = Array.from(new Array(26), (_, index) => ({
displayName: `${index}`,
tooltip: 'Ability upgraded at this level',
field: `ability_upgrades_arr_${index}`,
displayFn: (row) => {
if (!row.ability_upgrades_arr) {
return null;
}
return (
<StyledAbilityUpgrades data-tip data-for={`au_${row.player_slot}`}>
<div className="ability">
{abilityMapping(index, row.ability_upgrades_arr, row.hero_id) || (
<div className="placeholder" />
)}
</div>
</StyledAbilityUpgrades>
);
},
}));
cols[0] = heroTdColumn;
return cols;
};
const abilityDraftColumns = () => {
const cols = Array.from(new Array(6), (_, index) => ({
displayName: `${index}`,
tooltip: strings.tooltip_abilitydraft,
field: `abilities${index}`,
displayFn: (row) => (
<StyledAbilityUpgrades data-tip data-for={`au_${row.player_slot}`}>
<div className="ability">
{inflictorWithValue(
null,
null,
null,
null,
row.abilities[index - 1]
) || <div className="placeholder" />}
</div>
</StyledAbilityUpgrades>
),
}));
cols[0] = heroTdColumn;
return cols;
};
const benchmarksColumns = (match) => {
const cols = [heroTdColumn];
if (match.players && match.players[0] && match.players[0].benchmarks) {
Object.keys(match.players[0].benchmarks).forEach((key, i) => {
if (match.version || !parsedBenchmarkCols.includes(key)) {
cols.push({
displayName:
strings[`th_${key}`] ||
strings[`heading_${key}`] ||
strings[`tooltip_${key}`],
tooltip: strings[`tooltip_${key}`],
field: 'benchmarks',
index: i,
displayFn: (row, column, field) => {
if (field) {
const bm = field[key];
const bucket = percentile(bm.pct);
const percent = Number(bm.pct * 100).toFixed(2);
const value = Number((bm.raw || 0).toFixed(2));
return (
<div
data-tip
data-for={`benchmarks_${row.player_slot}_${key}`}
>
<span style={{ color: constants[bucket.color] }}>
{`${percent}%`}
</span>
<small style={{ margin: '3px' }}>{value}</small>
<ReactTooltip
id={`benchmarks_${row.player_slot}_${key}`}
place="top"
effect="solid"
>
{formatTemplateToString(
strings.benchmarks_description,
value,
strings[`th_${key}`],
percent
)}
</ReactTooltip>
</div>
);
}
return null;
},
});
}
});
}
return cols;
};
const displayFantasyComponent = (transform) => (row, col, field) => {
const score = Number(transform(field).toFixed(2));
const raw = Number((field || 0).toFixed(2));
return (
<Tooltip
title={formatTemplateToString(strings.fantasy_description, raw, score)}
>
<div>
<span>{score}</span>
<small style={{ margin: '3px', color: 'rgb(179, 179, 179)' }}>
{raw}
</small>
</div>
</Tooltip>
);
};
const fantasyComponents = [
{
displayName: strings.th_kills,
field: 'kills',
tooltip: strings.tooltip_kills,
fantasyFn: (v) => 0.3 * v,
get displayFn() {
return displayFantasyComponent(this.fantasyFn);
},
},
{
displayName: strings.th_deaths,
field: 'deaths',
tooltip: strings.tooltip_deaths,
fantasyFn: (v) => 3 - (0.3 * v),
get displayFn() {
return displayFantasyComponent(this.fantasyFn);
},
},
{
displayName: strings.th_last_hits,
field: 'last_hits',
tooltip: strings.tooltip_last_hits,
fantasyFn: (v) => 0.003 * v,
get displayFn() {
return displayFantasyComponent(this.fantasyFn);
},
},
{
displayName: strings.th_denies,
field: 'denies',
tooltip: strings.tooltip_denies,
fantasyFn: (v) => 0.003 * v,
get displayFn() {
return displayFantasyComponent(this.fantasyFn);
},
},
{
displayName: strings.th_gold_per_min,
field: 'gold_per_min',
tooltip: strings.tooltip_gold_per_min,
fantasyFn: (v) => 0.002 * v,
get displayFn() {
return displayFantasyComponent(this.fantasyFn);
},
},
{
displayName: strings.th_towers,
field: 'towers_killed',
tooltip: strings.tooltip_tower_kills,
fantasyFn: (v) => 1 * v,
get displayFn() {
return displayFantasyComponent(this.fantasyFn);
},
},
{
displayName: strings.th_roshan,
field: 'roshans_killed',
tooltip: strings.farm_roshan,
fantasyFn: (v) => 1 * v,
get displayFn() {
return displayFantasyComponent(this.fantasyFn);
},
},
{
displayName: strings.th_teamfight_participation,
field: 'teamfight_participation',
tooltip: strings.tooltip_teamfight_participation,
fantasyFn: (v) => 3 * v,
get displayFn() {
return displayFantasyComponent(this.fantasyFn);
},
},
{
displayName: strings.th_observers_placed,
field: 'obs_placed',
tooltip: strings.tooltip_used_ward_observer,
fantasyFn: (v) => 0.5 * v,
get displayFn() {
return displayFantasyComponent(this.fantasyFn);
},
},
{
displayName: strings.th_camps_stacked,
field: 'camps_stacked',
tooltip: strings.tooltip_camps_stacked,
fantasyFn: (v) => 0.5 * v,
get displayFn() {
return displayFantasyComponent(this.fantasyFn);
},
},
{
displayName: strings.heading_runes,
field: 'rune_pickups',
tooltip: strings.analysis_rune_control,
fantasyFn: (v) => 0.25 * v,
get displayFn() {
return displayFantasyComponent(this.fantasyFn);
},
},
{
displayName: strings.th_firstblood_claimed,
field: 'firstblood_claimed',
tooltip: strings.th_firstblood_claimed,
fantasyFn: (v) => 4 * v,
get displayFn() {
return displayFantasyComponent(this.fantasyFn);
},
},
{
displayName: strings.th_stuns,
field: 'stuns',
tooltip: strings.tooltip_stuns,
fantasyFn: (v) => 0.05 * v,
get displayFn() {
return displayFantasyComponent(this.fantasyFn);
},
},
];
const fantasyColumns = [
heroTdColumn,
{
displayName: strings.th_fantasy_points,
displayFn: (row) =>
fantasyComponents
.map((comp) => comp.fantasyFn(row[comp.field]))
.reduce((a, b) => a + b)
.toFixed(2),
},
].concat(fantasyComponents);
const purchaseTimesColumns = (match, showConsumables) => {
const cols = [heroTdColumn];
const bucket = 300;
for (let i = 0; i < match.duration + bucket; i += bucket) {
const curTime = i;
cols.push({
displayName: `${curTime / 60}'`,
field: 'purchase_log',
displayFn: (row, column, field) => (
<div>
{field
? field
.filter(
(purchase) =>
purchase.time >= curTime - bucket &&
purchase.time < curTime
)
.sort((p1, p2) => {
const item1 = items[p1.key];
const item2 = items[p2.key];
if (item1 && item2 && p1.time === p2.time) {
// We're only concerned with sorting by value
// if items are bought at the same time, time is presorted
return item1.cost - item2.cost;
}
return 0;
})
.map((purchase) => {
if (
items[purchase.key] &&
(showConsumables ||
items[purchase.key].qual !== 'consumable')
) {
return inflictorWithValue(
purchase.key,
formatSeconds(purchase.time),
null,
null,
null,
purchase.charges
);
}
return null;
})
: ''}
</div>
),
});
}
return cols;
};
const lastHitsTimesColumns = (match) => {
const cols = [heroTdColumn];
const bucket = 300;
for (let i = bucket; i <= match.duration; i += bucket) {
const curTime = i;
const minutes = curTime / 60;
cols.push({
displayName: `${minutes}'`,
field: i,
sortFn: (row) => row.lh_t && row.lh_t[minutes],
displayFn: (row) =>
`${row.lh_t[minutes]} (+${row.lh_t[minutes] - row.lh_t[minutes - (bucket / 60)]
})`,
relativeBars: true,
sumFn: (acc, row) =>
acc + (row.lh_t && row.lh_t[minutes] ? row.lh_t[minutes] : 0),
});
}
return cols;
};
const performanceColumns = [
heroTdColumn,
{
displayName: strings.th_multikill,
tooltip: strings.tooltip_multikill,
field: 'multi_kills_max',
sortFn: true,
displayFn: (row, col, field) => field || '-',
relativeBars: true,
sumFn: true,
},
{
displayName: strings.th_killstreak,
tooltip: strings.tooltip_killstreak,
field: 'kill_streaks_max',
sortFn: true,
displayFn: (row, col, field) => field || '-',
relativeBars: true,
sumFn: true,
},
{
displayName: strings.th_stuns,
tooltip: strings.tooltip_stuns,
field: 'stuns',
sortFn: true,
displayFn: (row, col, field) => (field ? field.toFixed(2) : '-'),
relativeBars: true,
sumFn: true,
},
{
displayName: strings.th_stacked,
tooltip: strings.tooltip_camps_stacked,
field: 'camps_stacked',
sortFn: true,
displayFn: (row, col, field) => field || '-',
relativeBars: true,
sumFn: true,
},
{
displayName: strings.th_dead,
tooltip: strings.tooltip_dead,
field: 'life_state_dead',
sortFn: true,
displayFn: (row, col, field) => formatSeconds(field) || '-',
relativeBars: true,
invertBarColor: true,
sumFn: true,
displaySumFn: (total) => formatSeconds(total) || '-',
},
{
displayName: strings.th_buybacks,
tooltip: strings.tooltip_buybacks,
field: 'buybacks',
sortFn: true,
displayFn: (row, col, field) => field || '-',
relativeBars: true,
sumFn: true,
},
{
displayName: strings.th_pings,
tooltip: strings.tooltip_pings,
field: 'pings',
sortFn: true,
displayFn: (row, col, field) => field || '-',
relativeBars: true,
sumFn: true,
},
{
displayName: strings.th_biggest_hit,
tooltip: strings.tooltip_biggest_hit,
field: 'max_hero_hit',
sortFn: true,
displayFn: (row, column, field) => {
if (field) {
const hero = heroNames[field.key] || {};
return (
<div>
{inflictorWithValue(
field.inflictor,
abbreviateNumber(field.value)
)}
<HeroImage id={hero.id} style={{ height: '30px' }} />
</div>
);
}
return <div />;
},
},
{
displayName: strings.th_other,
field: 'performance_others',
sortFn: true,
displayFn: (row, col, field) => {
const comp = [];
if (field) {
if (field.tracked_deaths) {
const tooltip = [
`${field.tracked_deaths} ${strings.tooltip_others_tracked_deaths}`,
`${field.track_gold} ${strings.tooltip_others_track_gold}`,
];
comp.push(
inflictorWithValue(
'bounty_hunter_track',
abbreviateNumber(field.tracked_deaths),
'',
tooltip.join('\n')
)
);
}
if (field.greevils_greed_gold) {
const tooltip = `${field.greevils_greed_gold} ${strings.tooltip_others_greevils_gold}`;
comp.push(
inflictorWithValue(
'alchemist_goblins_greed',
abbreviateNumber(field.greevils_greed_gold),
'',
tooltip
)
);
}
return comp;
}
return '-';
},
},
];
const laningColumns = (currentState, setSelectedPlayer) => [
{
displayFn: (row) => (
<RadioButton
checked={currentState.selectedPlayer === row.player_slot}
onClick={() => setSelectedPlayer(row.player_slot)}
/>
),
},
heroTdColumn,
{
displayName: strings.heading_is_radiant,
tooltip: strings.heading_is_radiant,
field: 'isRadiant',
sortFn: true,
displayFn: (row, col, field) => (
<span>
{field && <IconRadiant height="30" />}
{!field && <IconDire height="30" />}
</span>
),
},
{
displayName: strings.th_lane,
tooltip: strings.tooltip_lane,
field: 'lane_role',
sortFn: true,
displayFn: (row, col, field) => (
<div>
<span>{strings[`lane_role_${field}`]}</span>
{row.is_roaming && (
<span style={subTextStyle}>{strings.roaming}</span>
)}
</div>
),
},
{
displayName: strings.th_win_lane,
tooltip: strings.tooltip_win_lane,
field: 'line_win',
sortFn: true,
displayFn: (row, col, field) => (
field && <StyledLineWinnerSpan><IconTrophy /></StyledLineWinnerSpan>
),
},
{
displayName: strings.cs_over_time,
tooltip: strings.tooltip_cs_over_time,
field: 'cs_t',
sparkline: true,
strings,
width: 200,
},
{
displayName: strings.th_lane_efficiency,
tooltip: strings.tooltip_lane_efficiency,
field: 'lane_efficiency',
sortFn: true,
displayFn: (row, col, field) =>
field ? `${(field * 100).toFixed(2)}%` : '-',
relativeBars: true,
sumFn: true,
},
{
displayName: strings.th_lhten,
tooltip: strings.tooltip_lhten,
field: 'lh_ten',
sortFn: true,
displayFn: (row, col, field) => field || '-',
relativeBars: true,
sumFn: true,
},
{
displayName: strings.th_dnten,
tooltip: strings.tooltip_dnten,
field: 'dn_ten',
sortFn: true,
displayFn: (row, col, field) => field || '-',
relativeBars: true,
sumFn: true,
},
];
const unitKillsColumns = [
heroTdColumn,
{
displayName: strings.th_heroes,
tooltip: strings.farm_heroes,
field: 'hero_kills',
sortFn: true,
displayFn: (row, col, field) => field || '-',
relativeBars: true,
sumFn: true,
},
{
displayName: strings.th_creeps,
tooltip: strings.farm_creeps,
field: 'lane_kills',
sortFn: true,
displayFn: (row, col, field) => field || '-',
relativeBars: true,
sumFn: true,
},
{
displayName: strings.th_neutrals,
tooltip: strings.farm_neutrals,
field: 'neutral_kills',
sortFn: true,
displayFn: (row, col, field) => field || '-',
relativeBars: true,
sumFn: true,
},
{
displayName: strings.th_ancients,
tooltip: strings.farm_ancients,
field: 'ancient_kills',
sortFn: true,
displayFn: (row, col, field) => field || '-',
relativeBars: true,
sumFn: true,
},
{
displayName: strings.th_towers,
tooltip: strings.farm_towers,
field: 'tower_kills',
sortFn: true,
displayFn: (row, col, field) => field || '-',
relativeBars: true,
sumFn: true,
},
{
displayName: strings.th_couriers,
tooltip: strings.farm_couriers,
field: 'courier_kills',
sortFn: true,
displayFn: (row, col, field) => field || '-',
relativeBars: true,
sumFn: true,
},
{
displayName: strings.th_roshan,
tooltip: strings.farm_roshan,
field: 'roshan_kills',
sortFn: true,
displayFn: (row, col, field) => field || '-',
relativeBars: true,
sumFn: true,
},
{
displayName: strings.th_observers_placed,
tooltip: strings.farm_observers,
field: 'observer_kills',
sortFn: true,
displayFn: (row, col, field) => field || '-',
relativeBars: true,
sumFn: true,
},
{
displayName: strings.th_necronomicon,
tooltip: strings.farm_necronomicon,
field: 'necronomicon_kills',
sortFn: true,
displayFn: (row, col, field) => field || '-',
relativeBars: true,
sumFn: true,
},
{
displayName: strings.th_other,
field: 'specific',
// TODO make this work for non-english (current names are hardcoded in dotaconstants)
displayFn: (row, col, field) => (
<div>
{Object.keys(field || {}).map((unit) => (
<div key={unit}>{`${field[unit]} ${unit}`}</div>
))}
</div>
),
sumFn: (acc, row) => {
const result = acc != null ? acc : {};
Object.keys(row.specific || {}).forEach((unit) => {
result[unit] = (result[unit] ? result[unit] : 0) + row.specific[unit];
});
return result;
},
displaySumFn: (totals) => (
<div>
{Object.keys(totals || {}).map((unit) => (
<div key={unit}>{`${totals[unit]} ${unit}`}</div>
))}
</div>
),
},
];
const actionsColumns = [
heroTdColumn,
{
displayName: strings.th_actions_per_min,
tooltip: strings.tooltip_actions_per_min,
field: 'actions_per_min',
sortFn: true,
relativeBars: true,
},
].concat(
Object.keys(orderTypes)
.filter((orderType) => `th_${orderTypes[orderType]}` in strings)
.map((orderType) => ({
displayName: strings[`th_${orderTypes[orderType]}`],
tooltip: strings[`tooltip_${orderTypes[orderType]}`],
field: orderType,
sortFn: (row) => (row.actions ? row.actions[orderType] : 0),
displayFn: (row, column, value) => value || '-',
relativeBars: true,
}))
);
const runesColumns = [heroTdColumn].concat(
Object.keys(strings)
.filter((str) => str.indexOf('rune_') === 0)
.map((str) => str.split('_')[1])
.map((runeType) => ({
displayName: (
<StyledRunes data-tip data-for={`rune_${runeType}`}>
<Tooltip title={strings[`rune_${runeType}`]}>
<img src={`/assets/images/dota2/runes/${runeType}.png`} alt={strings[`rune_${runeType}`]} />
</Tooltip>
</StyledRunes>
),
field: `rune_${runeType}`,
displayFn: (row, col, value) => value || '-',
sortFn: (row) => row.runes && row.runes[runeType],
relativeBars: true,
}))
);
const cosmeticsRarity = {
common: '#B0C3D9',
uncommon: '#5E98D9',
rare: '#4B69FF',
mythical: '#8847FF',
legendary: '#D32CE6',
immortal: '#E4AE33',
arcana: '#ADE55C',
ancient: '#EB4B4B',
};
const cosmeticsColumns = [
heroTdColumn,
{
displayName: strings.th_cosmetics,
field: 'cosmetics',
displayFn: (row, col, field) =>
field.map((cosmetic) => (
<StyledCosmetic
key={cosmetic.item_id}
data-tip
data-for={`cosmetic_${cosmetic.item_id}`}
>
<a
href={`http://steamcommunity.com/market/listings/570/${cosmetic.name}`}
target="_blank"
rel="noopener noreferrer"
>
<img
src={`${config.VITE_IMAGE_CDN}/apps/570/${cosmetic.image_path}`}
alt={cosmetic.name}
style={{
borderBottom: `2px solid ${cosmetic.item_rarity
? cosmeticsRarity[cosmetic.item_rarity]
: constants.colorMuted
}`,
}}
/>
<ActionOpenInNew />
</a>
<ReactTooltip id={`cosmetic_${cosmetic.item_id}`} effect="solid">
<span
style={{
color:
cosmetic.item_rarity &&
cosmeticsRarity[cosmetic.item_rarity],
}}
>
{cosmetic.name}
<span>{cosmetic.item_rarity}</span>
</span>
</ReactTooltip>
</StyledCosmetic>
)),
},
];
const goldReasonsColumns = [heroTdColumn].concat(
Object.keys(strings)
.filter((str) => str.indexOf('gold_reasons_') === 0)
.map((gr) => ({
displayName: strings[gr],
field: gr,
sortFn: (row) =>
row.gold_reasons
? row.gold_reasons[gr.substring('gold_reasons_'.length)]
: 0,
displayFn: (row, column, value) => value || '-',
relativeBars: true,
sumFn: (acc, row) =>
acc +
(row.gold_reasons
? row.gold_reasons[gr.substring('gold_reasons_'.length)] || 0
: 0),
}))
);
const xpReasonsColumns = [heroTdColumn].concat(
Object.keys(strings)
.filter((str) => str.indexOf('xp_reasons_') === 0)
.map((xpr) => ({
displayName: strings[xpr],
field: xpr,
sortFn: (row) =>
row.xp_reasons
? row.xp_reasons[xpr.substring('xp_reasons_'.length)]
: 0,
displayFn: (row, column, value) => value || '-',
relativeBars: true,
sumFn: (acc, row) =>
acc +
(row.xp_reasons
? row.xp_reasons[xpr.substring('xp_reasons_'.length)] || 0
: 0),
}))
);
const objectiveDamageColumns = [heroTdColumn].concat(
Object.keys(strings)
.filter((str) => str.indexOf('objective_') === 0)
.map((obj) => ({
displayName: strings[obj],
field: obj,
tooltip: strings[`tooltip_${obj}`],
sortFn: (row) =>
row.objective_damage &&
row.objective_damage[obj.substring('objective_'.length)],
displayFn: (row, col, value) => value || '-',
relativeBars: true,
}))
);
const inflictorsColumns = [
heroTdColumn,
{
displayName: strings.th_damage_dealt,
field: 'damage_targets',
width: '1px',
displayFn: (row, col, field) => {
if (field) {
return <TargetsBreakdown field={field} />;
}
if (row.damage_inflictor) {
// backwards compatibility 2018-03-17
return Object.keys(row.damage_inflictor)
.sort((a, b) => row.damage_inflictor[b] - row.damage_inflictor[a])
.map((inflictor) =>
inflictorWithValue(
inflictor,
abbreviateNumber(row.damage_inflictor[inflictor])
)
);
}
return null;
},
},
{
displayName: strings.th_damage_received,
field: 'damage_inflictor_received',
displayFn: (row, col, field) => (
<div style={{ display: 'flex', flexWrap: 'wrap' }}>
{field
? Object.keys(field)
.sort((a, b) => field[b] - field[a])
.map((inflictor) =>
inflictorWithValue(
inflictor,
abbreviateNumber(field[inflictor])
)
)
: ''}
</div>
),
},
];
const castsColumns = [
heroTdColumn,
{
displayName: strings.th_abilities,
tooltip: strings.tooltip_casts,
field: 'ability_targets',
displayFn: (row, col, field) => {
if (field) {
return (
<TargetsBreakdown field={field} abilityUses={row.ability_uses} />
);
}
// backwards compatibility 2018-03-17
return Object.keys(row.ability_uses)
.sort((a, b) => row.ability_uses[b] - row.ability_uses[a])
.map((inflictor) =>
inflictorWithValue(
inflictor,
abbreviateNumber(row.ability_uses[inflictor])
)
);
},
},
{
displayName: strings.th_items,
tooltip: strings.tooltip_casts,
field: 'item_uses',
displayFn: (row, col, field) => (
<div style={{ display: 'flex', flexWrap: 'wrap' }}>
{field
? Object.keys(field)
.sort((a, b) => field[b] - field[a])
.map((inflictor) =>
inflictorWithValue(
inflictor,
abbreviateNumber(field[inflictor])
)
)
: ''}
</div>
),
},
{
displayName: strings.th_hits,
tooltip: strings.tooltip_hits,
field: 'hero_hits',
displayFn: (row, col, field) => (
<div style={{ display: 'flex', flexWrap: 'wrap' }}>
{field
? Object.keys(field)
.sort((a, b) => field[b] - field[a])
.map((inflictor) =>
inflictorWithValue(
inflictor,
abbreviateNumber(field[inflictor])
)
)
: ''}
</div>
),
},
];
const analysisColumns = [
heroTdColumn,
{
displayName: strings.th_analysis,
field: 'analysis',
displayFn: (row, col, field) =>
Object.keys(field || {}).map((key) => {
const val = field[key];
val.display = `${val.name}: ${Number(
val.value ? val.value.toFixed(2) : ''
)} / ${Number(val.top.toFixed(2))}`;
val.pct = val.score(val.value) / val.score(val.top);
if (val.valid) {
const percent = field[key].pct;
const bucket = percentile(percent);
return (
<div>
<span
style={{
color: constants[bucket.color],
margin: '10px',
fontSize: '18px',
}}
>
{bucket.grade}
</span>
<span>{field[key].display}</span>
<StyledUnusedItem>
{key === 'unused_item' &&
field[key].metadata.map((item) => inflictorWithValue(item))}
</StyledUnusedItem>
</div>
);
}
return null;
}),
},
];
const playerDeaths = (row, col, field) => {
const deaths = [];
for (let i = 0; i < field; i += 1) {
deaths.push(<img src="/assets/images/player_death.png" alt="Player death icon, a skull with a glowing red outline" />);
}
return field > 0 && <StyledPlayersDeath>{deaths}</StyledPlayersDeath>;
};
const inflictorRow = (row, col, field) =>
field ? (
<div style={{ maxWidth: '100px' }}>
{Object.keys(field).map((inflictor) =>
inflictorWithValue(inflictor, field[inflictor])
)}
</div>
) : (
''
);
const teamfightColumns = [
heroTdColumn,
{
displayName: strings.th_death,
field: 'deaths',
sortFn: true,
displayFn: playerDeaths,
},
{
displayName: strings.th_damage,
field: 'damage',
sortFn: true,
relativeBars: true,
},
{
displayName: strings.th_healing,
field: 'healing',
sortFn: true,
relativeBars: true,
},
{
displayName: strings.th_gold,
field: 'gold_delta',
sortFn: true,
relativeBars: true,
},
{
displayName: strings.th_xp,
field: 'xp_delta',
sortFn: true,
relativeBars: true,
},
{
displayName: strings.th_abilities,
field: 'ability_uses',
displayFn: inflictorRow,
},
{
displayName: strings.th_items,
field: 'item_uses',
displayFn: inflictorRow,
},
];
const computeAverage = (row, type) => {
// const wardType = type === 'obs' ? 'ward_observer' : 'ward_sentry';
// const maxDuration = items[wardType].attrib.find(x => x.key === 'lifetime').value;
// 7.31 broke attrib values, so hardcode them here
const maxDuration = type === 'obs' ? 360 : 420;
const totalDuration = [];
row[`${type}_log`].forEach((ward) => {
const findTime =
row[`${type}_left_log`] &&
row[`${type}_left_log`].find((x) => x.ehandle === ward.ehandle);
const leftTime = (findTime && findTime.time) || false;
if (leftTime !== false) {
// exclude wards that did not expire before game ended from average time
const duration = Math.min(
Math.max(leftTime - ward.time, 0),
maxDuration
);
totalDuration.push(duration);
}
});
const total = totalDuration.reduce((a, b) => a + b, 0);
const avg = total / totalDuration.length;
return avg;
};
const obsAvgColumn = {
center: true,
displayName: (
<div style={{ display: 'inline-flex', verticalAlign: 'middle' }}>
<img
height="15"
src={`${config.VITE_IMAGE_CDN}/apps/dota2/images/dota_react/items/ward_observer.png`}
alt="Observer ward"
/>
{strings.th_duration_shorthand}
</div>
),
field: 'obs_avg_life',
tooltip: strings.tooltip_duration_observer,
sortFn: (row) => computeAverage(row, 'obs'),
displayFn: (row) => formatSeconds(computeAverage(row, 'obs')) || '-',
relativeBars: true,
};
const senAvgColumn = {
center: true,
displayName: (
<div style={{ display: 'inline-flex', verticalAlign: 'middle' }}>
<img
height="15"
src={`${config.VITE_IMAGE_CDN}/apps/dota2/images/dota_react/items/ward_sentry.png`}
alt="Sentry ward"
/>
{strings.th_duration_shorthand}
</div>
),
field: 'sen_avg_life',
tooltip: strings.tooltip_duration_sentry,
sortFn: (row) => computeAverage(row, 'sen'),
displayFn: (row) => formatSeconds(computeAverage(row, 'sen')) || '-',
relativeBars: true,
};
const purchaseObserverColumn = {
center: true,
displayName: (
<div style={{ display: 'inline-flex', verticalAlign: 'middle' }}>
<img
height="15"
src={`${config.VITE_IMAGE_CDN}/apps/dota2/images/dota_react/items/ward_observer.png`}
alt="Observer ward"
/>
{strings.th_purchase_shorthand}
</div>
),
tooltip: strings.tooltip_purchase_ward_observer,
field: 'purchase_ward_observer',
sortFn: true,
displayFn: (row, col, field) => field || '-',
relativeBars: true,
};
const purchaseSentryColumn = {
center: true,
displayName: (
<div style={{ display: 'inline-flex', verticalAlign: 'middle' }}>
<img
height="15"
src={`${config.VITE_IMAGE_CDN}/apps/dota2/images/dota_react/items/ward_sentry.png`}
alt="Sentry ward"
/>
{strings.th_purchase_shorthand}
</div>
),
tooltip: strings.tooltip_purchase_ward_sentry,
field: 'purchase_ward_sentry',
sortFn: true,
displayFn: (row, col, field) => field || '-',
relativeBars: true,
};
const purchaseDustColumn = {
center: true,
displayName: (
<div style={{ display: 'inline-flex', verticalAlign: 'middle' }}>
<img
height="15"
src={`${config.VITE_IMAGE_CDN}/apps/dota2/images/dota_react/items/dust.png`}
alt="Dust of Appearance"
/>
{strings.th_purchase_shorthand}
</div>
),
tooltip: strings.tooltip_purchase_dust,
field: 'purchase_dust',
sortFn: true,
displayFn: (row, col, field) => field || '-',
relativeBars: true,
};
const purchaseSmokeColumn = {
center: true,
displayName: (
<div style={{ display: 'inline-flex', verticalAlign: 'middle' }}>
<img
height="15"
src={`${config.VITE_IMAGE_CDN}/apps/dota2/images/dota_react/items/smoke_of_deceit.png`}
alt="Smoke of Deceit"
/>
{strings.th_purchase_shorthand}
</div>
),
tooltip: strings.tooltip_purchase_smoke_of_deceit,
field: 'purchase_smoke_of_deceit',
sortFn: true,
displayFn: (row, col, field) => field || '-',
relativeBars: true,
};
const purchaseGemColumn = {
center: true,
displayName: (
<div style={{ display: 'inline-flex', verticalAlign: 'middle' }}>
<img
height="15"
src={`${config.VITE_IMAGE_CDN}/apps/dota2/images/dota_react/items/gem.png`}
alt="Gem of Truesight"
/>
{strings.th_purchase_shorthand}
</div>
),
tooltip: strings.tooltip_purchase_gem,
field: 'purchase_gem',
sortFn: true,
displayFn: (row, col, field) => field || '-',
relativeBars: true,
};
const visionColumns = (visionStrings) => [
heroTdColumn,
purchaseObserverColumn,
{
center: true,
displayName: (
<div style={{ display: 'inline-flex', verticalAlign: 'middle' }}>
<img
height="15"
src={`${config.VITE_IMAGE_CDN}/apps/dota2/images/dota_react/items/ward_observer.png`}
alt="Observer ward"
/>
{visionStrings.th_use_shorthand}
</div>
),
tooltip: visionStrings.tooltip_used_ward_observer,
field: 'uses_ward_observer',
sortFn: (row) => row.obs_log && row.obs_log.length,
displayFn: (row, column, value) => value || '-',
relativeBars: true,
},
obsAvgColumn,
purchaseSentryColumn,
{
center: true,
displayName: (
<div style={{ display: 'inline-flex', verticalAlign: 'middle' }}>
<img
height="15"
src={`${config.VITE_IMAGE_CDN}/apps/dota2/images/dota_react/items/ward_sentry.png`}
alt="Sentry ward"
/>
{visionStrings.th_use_shorthand}
</div>
),
tooltip: visionStrings.tooltip_used_ward_sentry,
field: 'uses_ward_sentry',
sortFn: (row) => row.sen_log && row.sen_log.length,
displayFn: (row, column, value) => value || '-',
relativeBars: true,
},
senAvgColumn,
purchaseDustColumn,
{
center: true,
displayName: (
<div style={{ display: 'inline-flex', verticalAlign: 'middle' }}>
<img
height="15"
src={`${config.VITE_IMAGE_CDN}/apps/dota2/images/dota_react/items/dust.png`}
alt="Dust of Appearance"
/>
{visionStrings.th_use_shorthand}
</div>
),
tooltip: visionStrings.tooltip_used_dust,
field: 'uses_dust',
sortFn: (row) => row.item_uses && row.item_uses.dust,
displayFn: (row, column, value) => value || '-',
relativeBars: true,
},
purchaseSmokeColumn,
{
center: true,
displayName: (
<div style={{ display: 'inline-flex', verticalAlign: 'middle' }}>
<img
height="15"
src={`${config.VITE_IMAGE_CDN}/apps/dota2/images/dota_react/items/smoke_of_deceit.png`}
alt="Smoke of Deceit"
/>
{visionStrings.th_use_shorthand}
</div>
),
tooltip: visionStrings.tooltip_used_smoke_of_deceit,
field: 'uses_smoke',
sortFn: (row) => row.item_uses && row.item_uses.smoke_of_deceit,
displayFn: (row, column, value) => value || '-',
relativeBars: true,
},
purchaseGemColumn,
];
return {
abilityColumns,
abilityDraftColumns,
actionsColumns,
analysisColumns,
benchmarksColumns,
castsColumns,
cosmeticsColumns,
fantasyColumns,
goldReasonsColumns,
heroTd,
heroTdColumn,
itemsTd,
inflictorsColumns,
laningColumns,
lastHitsTimesColumns,
objectiveDamageColumns,
overviewColumns,
performanceColumns,
purchaseTimesColumns,
runesColumns,
teamfightColumns,
unitKillsColumns,
visionColumns,
xpReasonsColumns,
};
};
| odota/web/src/components/Match/matchColumns.jsx/0 | {
"file_path": "odota/web/src/components/Match/matchColumns.jsx",
"repo_id": "odota",
"token_count": 27484
} | 261 |
import { CardTitle } from 'material-ui/Card';
import styled from 'styled-components';
export const PlayerStatsCard = styled(CardTitle)`
display: inline-block;
padding: 0 !important;
margin-right: 25px;
margin-top: 15px;
& span:last-child {
font-size: 24px !important;
color: rgba(255, 255, 255, 0.87) !important;
line-height: 36px !important;
}
& span:first-child {
font-size: 14px !important;
color: rgba(255, 255, 255, 0.54) !important;
line-height: 1 !important;
text-transform: uppercase;
}
`;
export default PlayerStatsCard;
| odota/web/src/components/Player/Header/Styled.jsx/0 | {
"file_path": "odota/web/src/components/Player/Header/Styled.jsx",
"repo_id": "odota",
"token_count": 215
} | 262 |
import React from 'react';
import PropTypes from 'prop-types';
import { Link } from 'react-router-dom';
import { connect } from 'react-redux';
import heroes from 'dotaconstants/build/heroes.json';
import {
isRadiant,
sum,
formatSeconds,
abbreviateNumber,
} from '../../../../utility';
import { MAX_MATCHES_ROWS } from './Overview';
import constants from '../../../constants';
import HeroImage from '../../../Visualizations/HeroImage';
const SummOfRecMatches = ({ matchesData, strings }) => {
// initial values
const data = {
kills: [],
deaths: [],
assists: [],
gold_per_min: [],
xp_per_min: [],
last_hits: [],
hero_damage: [],
hero_healing: [],
tower_damage: [],
duration: [],
wins: [],
};
const computed = {};
let winrate = 0;
const dataKeys = Object.keys(data);
const numRows = Math.min(MAX_MATCHES_ROWS, matchesData.length);
matchesData.forEach((match) => {
dataKeys.forEach((key) => {
if (key === 'wins') {
data.wins.push(match.radiant_win === isRadiant(match.player_slot));
} else {
data[key].push(match[key]);
}
});
});
dataKeys.map((key) => {
if (key !== 'wins') {
const avg = data[key].reduce(sum, 0) / numRows;
const max = Math.max(...data[key]);
const maxMatch = matchesData.find(match => match[key] === max) || {};
let color;
switch (key) {
case 'kills':
color = 'green';
break;
case 'deaths':
color = 'red';
break;
case 'assists':
color = 'lightGray';
break;
case 'gold_per_min':
color = 'golden';
break;
default:
color = 'textColorPrimary';
}
computed[key] = {
avg,
color,
max: {
value: max,
matchId: maxMatch.match_id,
heroId: maxMatch.hero_id,
},
};
}
return null;
});
winrate = Number((data.wins
.filter(Boolean)
.reduce(sum, 0) * 100 / numRows)
.toFixed(2));
return (
<div>
<ul>
{winrate
?
<li>
<span>{strings.th_winrate}</span>
<p>{winrate}%</p>
</li>
: null
} {Object.keys(computed).map((key) => {
const c = computed[key];
if (c.avg) {
const hero = heroes[c.max.heroId] || {};
return (
<li key={key}>
<span>{strings[`heading_${key}`]}</span>
<Link to={`/matches/${c.max.matchId}`}>
<p style={{ color: constants[c.color] }}>
{key === 'duration' ? formatSeconds(c.avg) : abbreviateNumber(c.avg)}
<span>{key === 'duration' ? formatSeconds(c.max.value) : abbreviateNumber(c.max.value)}
<HeroImage id={hero.id} isIcon alt={hero.localized_name} />
</span>
</p>
</Link>
</li>
);
}
return null;
})}
</ul>
</div>
);
};
const mapStateToProps = state => ({
strings: state.app.strings,
});
SummOfRecMatches.propTypes = {
matchesData: PropTypes.arrayOf(PropTypes.shape({})),
strings: PropTypes.shape({}),
};
export default connect(mapStateToProps)(SummOfRecMatches);
| odota/web/src/components/Player/Pages/Overview/Summary.jsx/0 | {
"file_path": "odota/web/src/components/Player/Pages/Overview/Summary.jsx",
"repo_id": "odota",
"token_count": 1692
} | 263 |
import React from 'react';
import PropTypes from 'prop-types';
import { connect } from 'react-redux';
import Helmet from 'react-helmet';
import { withRouter } from 'react-router-dom';
import Long from 'long';
import {
getPlayer,
getPlayerWinLoss,
} from '../../actions';
import TabBar from '../TabBar';
import Spinner from '../Spinner';
import TableFilterForm from './TableFilterForm';
import PlayerHeader from './Header/PlayerHeader';
// import Error from '../Error';
import playerPages from './playerPages';
import PlayerProfilePrivate from './PlayerProfilePrivate';
class RequestLayer extends React.Component {
static propTypes = {
location: PropTypes.shape({
key: PropTypes.string,
}),
match: PropTypes.shape({
params: PropTypes.shape({
playerId: PropTypes.string,
}),
}),
history: PropTypes.shape({
push: PropTypes.func,
}),
officialPlayerName: PropTypes.string,
playerName: PropTypes.string,
playerLoading: PropTypes.bool,
strings: PropTypes.shape({}),
isPlayerProfilePublic: PropTypes.bool,
}
componentDidMount() {
const { props } = this;
const { playerId } = props.match.params;
props.getPlayer(playerId);
props.getPlayerWinLoss(playerId, props.location.search);
}
componentDidUpdate(prevProps) {
const { props } = this;
const { playerId } = props.match.params;
if (prevProps.match.params.playerId !== playerId) {
props.getPlayer(playerId);
}
if (prevProps.location.key !== props.location.key) {
props.getPlayerWinLoss(playerId, props.location.search);
}
}
render() {
const { location, match, strings, isPlayerProfilePublic } = this.props;
const { playerId } = this.props.match.params;
if (Long.fromString(playerId).greaterThan('76561197960265728')) {
this.props.history.push(`/players/${Long.fromString(playerId).subtract('76561197960265728')}`);
}
const info = match.params.info || 'overview';
const page = playerPages(playerId, strings).find(_page => _page.key === info);
const playerName = this.props.officialPlayerName || this.props.playerName || strings.general_anonymous;
const title = page ? `${playerName} - ${page.name}` : playerName;
return (
<div>
{!this.props.playerLoading && <Helmet title={title} />}
<div>
<PlayerHeader playerId={playerId} location={location} />
<TabBar info={info} tabs={playerPages(playerId, strings, isPlayerProfilePublic)} />
</div>
{isPlayerProfilePublic ? (
<div>
<TableFilterForm playerId={playerId} />
{page ? page.content(playerId, match.params, location) : <Spinner />}
</div>
) : (
<PlayerProfilePrivate />
)}
</div>
);
}
}
const mapStateToProps = state => {
const playerProfile = state.app.player.data.profile || {};
const loggedInUser = state.app.metadata.data.user || {};
return {
playerName: playerProfile.personaname,
playerLoading: state.app.player.loading,
officialPlayerName: playerProfile.name,
strings: state.app.strings,
isPlayerProfilePublic: !!playerProfile.name
|| !playerProfile.fh_unavailable
|| (playerProfile.fh_unavailable && loggedInUser.account_id === playerProfile.account_id)
}
};
const mapDispatchToProps = dispatch => ({
getPlayer: playerId => dispatch(getPlayer(playerId)),
getPlayerWinLoss: (playerId, options) => dispatch(getPlayerWinLoss(playerId, options)),
});
export default withRouter(connect(mapStateToProps, mapDispatchToProps)(RequestLayer));
| odota/web/src/components/Player/Player.jsx/0 | {
"file_path": "odota/web/src/components/Player/Player.jsx",
"repo_id": "odota",
"token_count": 1316
} | 264 |
import Scenarios from './Scenarios';
export default Scenarios;
| odota/web/src/components/Scenarios/index.js/0 | {
"file_path": "odota/web/src/components/Scenarios/index.js",
"repo_id": "odota",
"token_count": 20
} | 265 |
import React from 'react';
import PropTypes from 'prop-types';
import CircularProgress from 'material-ui/CircularProgress';
const Spinner = ({ size = 59.5, color = '#00BCD4' }) => (
<div style={{ textAlign: 'center' }}>
<CircularProgress size={Math.max(size, 4)} color={color} />
</div>
);
Spinner.propTypes = {
size: PropTypes.number,
color: PropTypes.string,
};
export default Spinner;
| odota/web/src/components/Spinner/Spinner.jsx/0 | {
"file_path": "odota/web/src/components/Spinner/Spinner.jsx",
"repo_id": "odota",
"token_count": 138
} | 266 |
export { default } from './Table';
export { default as TableLink } from './TableLink';
| odota/web/src/components/Table/index.js/0 | {
"file_path": "odota/web/src/components/Table/index.js",
"repo_id": "odota",
"token_count": 24
} | 267 |
import React from 'react';
import PropTypes from 'prop-types';
import { connect } from 'react-redux';
import {
XAxis,
YAxis,
Tooltip,
Line,
LineChart,
CartesianGrid,
Legend,
Label, ResponsiveContainer, Brush,
} from 'recharts';
import styled from 'styled-components';
import constants from '../../constants';
const StyledGraphArea = styled.div`
user-select: none;
`;
const filterZeroValues = column => ({
...column,
solo_competitive_rank: column.solo_competitive_rank || null,
competitive_rank: column.competitive_rank || null,
});
const formatXTick = (time) => {
const date = new Date(time);
return `${date.getFullYear()}/${date.getMonth() + 1}`;
};
const formatXTickDetailed = (time) => {
const date = new Date(time);
return `${date.toLocaleString()}`;
};
const MMRGraph = ({ columns, strings }) => (
<StyledGraphArea>
<ResponsiveContainer width="100%" height={400}>
<LineChart
data={columns.map(filterZeroValues)}
margin={{
top: 5, right: 30, left: 30, bottom: 5,
}}
>
<XAxis dataKey="time" interval={49} tickFormatter={formatXTick}>
<Label value={strings.th_time} position="insideTopRight" />
</XAxis>
<YAxis type="number" domain={['dataMin - 100', 'dataMax + 100']} />
<CartesianGrid
stroke="#505050"
strokeWidth={1}
opacity={0.5}
/>
<Tooltip
wrapperStyle={{ backgroundColor: constants.darkPrimaryColor, border: 'none' }}
labelFormatter={formatXTickDetailed}
/>
<Line
dot={false}
dataKey="solo_competitive_rank"
stroke="#66BBFF"
strokeWidth={2}
name={strings.th_solo_mmr}
/>
<Line
dot={false}
dataKey="competitive_rank"
stroke="#FF4C4C"
strokeWidth={2}
name={strings.th_party_mmr}
/>
<Legend verticalAlign="top" />
<Brush dataKey="time" height={40} stroke={constants.primaryLinkColor} fill={constants.darkPrimaryColor} tickFormatter={formatXTick} />
</LineChart>
</ResponsiveContainer>
</StyledGraphArea>
);
MMRGraph.propTypes = {
columns: PropTypes.arrayOf().isRequired,
strings: PropTypes.shape({}),
};
const mapStateToProps = state => ({
strings: state.app.strings,
});
export default connect(mapStateToProps)(MMRGraph);
| odota/web/src/components/Visualizations/Graph/MMRGraph.jsx/0 | {
"file_path": "odota/web/src/components/Visualizations/Graph/MMRGraph.jsx",
"repo_id": "odota",
"token_count": 1004
} | 268 |
import Wordcloud from './Wordcloud';
export default Wordcloud;
| odota/web/src/components/Wordcloud/index.js/0 | {
"file_path": "odota/web/src/components/Wordcloud/index.js",
"repo_id": "odota",
"token_count": 17
} | 269 |
{
"yes": "yes",
"no": "no",
"abbr_thousand": "Professionella spelare",
"abbr_million": "Offentliga spelare",
"abbr_billion": "{1} och {2}",
"abbr_trillion": "{1}, {2} och {3}",
"abbr_quadrillion": "{i}, {rest}",
"abbr_not_available": "N/A",
"abbr_pick": "P",
"abbr_win": "W",
"abbr_number": "No.",
"analysis_eff": "Min profil",
"analysis_farm_drought": "Lägsta GPM per 5 minuter intervall",
"analysis_skillshot": "Träffade skicklighetskrafter",
"analysis_late_courier": "Kuriruppgraderingsdröjsmål",
"analysis_wards": "Warder placerade",
"analysis_roshan": "Roshans dödade",
"analysis_rune_control": "Tagna runor",
"analysis_unused_item": "Oanvända aktiva föremål",
"analysis_expected": "av",
"announce_dismiss": "Avfärda",
"announce_github_more": "Visa på GitHub",
"api_meta_description": "The OpenDota API gives you access to all the advanced Dota 2 stats offered by the OpenDota platform. Access performance graphs, heatmaps, wordclouds, and more. Get started for free.",
"api_title": "The OpenDota API",
"api_subtitle": "Build on top of the OpenDota platform. Bring advanced stats to your app and deep insights to your users.",
"api_details_free_tier": "Free Tier",
"api_details_premium_tier": "Premium Tier",
"api_details_price": "Price",
"api_details_price_free": "Free",
"api_details_price_prem": "$price per $unit calls",
"api_details_key_required": "Key Required?",
"api_details_key_required_free": "No",
"api_details_key_required_prem": "Yes -- requires payment method",
"api_details_call_limit": "Call Limit",
"api_details_call_limit_free": "$limit per month",
"api_details_call_limit_prem": "Unlimited",
"api_details_rate_limit": "Rate Limit",
"api_details_rate_limit_val": "$num calls per minute",
"api_details_support": "Support",
"api_details_support_free": "Community support via Discord group",
"api_details_support_prem": "Priority support from core developers",
"api_get_key": "Get my key",
"api_docs": "Read the docs",
"api_header_details": "Details",
"api_charging": "You're charged $cost per call, rounded up to the nearest cent.",
"api_credit_required": "Getting an API key requires a linked payment method. We'll automatically charge the card at the beginning of the month for any fees owed.",
"api_failure": "500 errors don't count as usage, since that means we messed up!",
"api_error": "There was an error with the request. Please try again. If it continues, contact us at support@opendota.com.",
"api_login": "Login to access API Key",
"api_update_billing": "Update billing method",
"api_delete": "Delete key",
"api_key_usage": "To use your key, add $param as a query parameter to your API request:",
"api_billing_cycle": "The current billing cycle ends on $date.",
"api_billed_to": "We'll automatically bill the $brand ending in $last4.",
"api_support": "Need support? Email $email.",
"api_header_usage": "Your Usage",
"api_usage_calls": "# API calls",
"api_usage_fees": "Estimated Fees",
"api_month": "Month",
"api_header_key": "Your Key",
"api_header_table": "Get started for free. Keep going at a ridiculously low price.",
"app_name": "ÖpenDota",
"app_language": "Språk",
"app_localization": "Lokalisering",
"app_description": "Dota 2 data platform skapad på öppen källkod",
"app_about": "Om",
"app_privacy_terms": "Sekretess och villkor",
"app_api_docs": "API-dokumentation",
"app_blog": "Blogg",
"app_translate": "(ogiltig mall)",
"app_donate": "Donate",
"app_gravitech": "A Gravitech LLC Site",
"app_powered_by": "drivs med",
"app_donation_goal": "Månatligt donationsmål",
"app_sponsorship": "Din sponsring hjälper till att hålla tjänsten fri för alla.",
"app_twitter": "tagen skada",
"app_github": "Ikoner på kartan har verktygstips",
"app_discord": "nekad",
"app_steam_profile": "Torn",
"app_confirmed_as": "Barracker",
"app_untracked": "Normalt",
"app_tracked": "Hög",
"app_cheese_bought": "Första blod",
"app_contributor": "This user has contributed to the development of the OpenDota project",
"app_dotacoach": "Nekade tork",
"app_pvgna": "Hitta en guide",
"app_pvgna_alt": "Hitta en Dota 2 Guide på Pvgna",
"app_rivalry": "Bet on Pro Matches",
"app_rivalry_team": "Bet on {0} Matches",
"app_refresh": "Stal Aegis",
"app_refresh_label": "Uppdatera",
"app_login": "Logga in",
"app_logout": "Ensam MMR-fördelning",
"app_results": "resultat",
"app_report_bug": "Rapportera bug",
"app_pro_players": "Professionella spelare",
"app_public_players": "Offentliga spelare",
"app_my_profile": "Min profil",
"barracks_value_1": "{n} av {team} s torn",
"barracks_value_2": "{team} {lane} {rax_type}",
"barracks_value_4": "båda {team}s {lane} baracker",
"barracks_value_8": "{minuter} minuter i",
"barracks_value_16": "{player} köpte en {item} vid {time}",
"barracks_value_32": "{players} förutspådde att {team} skulle vinna",
"barracks_value_64": "Ingen",
"barracks_value_128": "{procent}% / {gold} skillnad",
"barracks_value_256": "frågade",
"barracks_value_512": "sade",
"barracks_value_1024": "Översikt",
"barracks_value_2048": "Matcher",
"benchmarks_description": "{0} {1} is equal or higher than {2}% of recent performances on this hero",
"fantasy_description": "{0} for {1} points",
"building_melee_rax": "Denna data är begränsad till spelare som visar sin MMR på sin profil och har offentlig matchdata.",
"building_range_rax": "Spelare behöver inte logga in, men på grund av använder måste välja att gå med på de insamlade uppgifterna är medelvärdena sannolikt högre än förväntat.",
"building_lasthit": "fick den sista träffen",
"building_damage": "Oj! Något gick fel.",
"building_hint": "Ikoner på kartan har verktygstips",
"building_denied": "nekad",
"building_ancient": "Ancient",
"CHAT_MESSAGE_TOWER_KILL": "Torn",
"CHAT_MESSAGE_BARRACKS_KILL": "Barracker",
"CHAT_MESSAGE_ROSHAN_KILL": "Proffs",
"CHAT_MESSAGE_AEGIS": "Plockade upp Aegis",
"CHAT_MESSAGE_FIRSTBLOOD": "Första blod",
"CHAT_MESSAGE_TOWER_DENY": "Nekade tork",
"CHAT_MESSAGE_AEGIS_STOLEN": "Stal Aegis",
"CHAT_MESSAGE_DENIED_AEGIS": "Histogram",
"distributions_heading_ranks": "Rank Tier Distribution",
"distributions_heading_mmr": "Ensam MMR-fördelning",
"distributions_heading_country_mmr": "Genomsnittlig ensam MMR efter land",
"distributions_tab_ranks": "Rank Tiers",
"distributions_tab_mmr": "Statistik från professionella Dota 2 matcher. Amatörligor ingår inte.",
"distributions_tab_country_mmr": "Schema",
"distributions_warning_1": "Resultat",
"distributions_warning_2": "Spelare behöver inte logga in, men på grund av använder måste välja att gå med på de insamlade uppgifterna är medelvärdena sannolikt högre än förväntat.",
"error": "Välj",
"error_message": "Gruppera efter",
"error_four_oh_four_message": "Hjälte",
"explorer_title": "Datautforskare",
"explorer_subtitle": "Professionell Dota 2 Statistik",
"explorer_description": "Run advanced queries on professional matches (excludes amateur leagues)",
"explorer_schema": "Schema",
"explorer_results": "Resultat",
"explorer_num_rows": "rad(er)",
"explorer_select": "Välj",
"explorer_group_by": "Gruppera efter",
"explorer_hero": "Hjälte",
"explorer_patch": "Patc",
"explorer_min_patch": "Min Patch",
"explorer_max_patch": "Max Patch",
"explorer_min_mmr": "Min MMR",
"explorer_max_mmr": "Max MMR",
"explorer_min_rank_tier": "Min Tier",
"explorer_max_rank_tier": "Max Tier",
"explorer_player": "Spelare",
"explorer_league": "Liga",
"explorer_player_purchased": "Spelare köpt",
"explorer_duration": "Längd",
"explorer_min_duration": "Min varaktighet",
"explorer_max_duration": "Max varaktighet",
"explorer_timing": "Timing",
"explorer_uses": "Uses",
"explorer_kill": "Kill Time",
"explorer_side": "Sida",
"explorer_toggle_sql": "Växla SQL",
"explorer_team": "Nuvarande lag",
"explorer_lane_role": "Bana",
"explorer_min_date": "Datum från",
"explorer_max_date": "Datum till",
"explorer_hero_combos": "Hjälte-Hjälte",
"explorer_hero_player": "Hjälte-Spelare",
"explorer_player_player": "Spelare-Spelare",
"explorer_sql": "SQL",
"explorer_postgresql_function": "PostgreSQL funktion",
"explorer_table": "Tabell",
"explorer_column": "Kolumn",
"explorer_query_button": "Fråga (Query)",
"explorer_cancel_button": "Avbryt",
"explorer_table_button": "Tabell",
"explorer_api_button": "API",
"explorer_json_button": "JSON",
"explorer_csv_button": "CSV",
"explorer_donut_button": "Cirkel",
"explorer_bar_button": "Bar",
"explorer_timeseries_button": "Tidsföljder",
"explorer_chart_unavailable": "Diagrammet är inte tillgänglig, försök att lägga till en GROUP BY",
"explorer_value": "Värde",
"explorer_category": "Kategori",
"explorer_region": "Region",
"explorer_picks_bans": "Picks/Bans",
"explorer_counter_picks_bans": "Counter Picks/Bans",
"explorer_organization": "Organisation",
"explorer_order": "Sortera",
"explorer_asc": "Stigande",
"explorer_desc": "Fallande",
"explorer_tier": "Nivå",
"explorer_having": "Åtminstone så många matcher",
"explorer_limit": "Gräns",
"explorer_match": "Match",
"explorer_is_ti_team": "Is TI{number} Team",
"explorer_mega_comeback": "Won Against Mega Creeps",
"explorer_max_gold_adv": "Max Gold Advantage",
"explorer_min_gold_adv": "Min Gold Advantage",
"farm_heroes": "Patc",
"farm_creeps": "Lane creeps killed",
"farm_neutrals": "Neutral creeps killed (includes Ancients)",
"farm_ancients": "Spelare",
"farm_towers": "Liga",
"farm_couriers": "Spelare köpt",
"farm_observers": "Längd",
"farm_sentries": "Min varaktighet",
"farm_roshan": "Max varaktighet",
"farm_necronomicon": "Timing",
"filter_button_text_open": "Filter",
"filter_button_text_close": "Stäng",
"filter_hero_id": "Hjälte",
"filter_is_radiant": "Sida",
"filter_win": "Växla SQL",
"filter_lane_role": "Nuvarande lag",
"filter_patch": "Bana",
"filter_game_mode": "Spelläge",
"filter_lobby_type": "Lobbytyp",
"filter_date": "Hjälte-Hjälte",
"filter_region": "Hjälte-Spelare",
"filter_with_hero_id": "Spelare-Spelare",
"filter_against_hero_id": "SQL",
"filter_included_account_id": "Inkluderat kontonummer",
"filter_excluded_account_id": "Exkluderat konto-ID",
"filter_significant": "Obetydlig",
"filter_significant_include": "Inkludera",
"filter_last_week": "Förra veckan",
"filter_last_month": "Förra månaden",
"filter_last_3_months": "Senaste 3 månaderna",
"filter_last_6_months": "Senaste 6 månaderna",
"filter_error": "Vänligen välj ett objekt från listmenyn",
"filter_party_size": "Party Size",
"game_mode_0": "Trender",
"game_mode_1": "Artiklar",
"game_mode_2": "Captains Mode",
"game_mode_3": "Ordmoln",
"game_mode_4": "MMR",
"game_mode_5": "Ranking",
"game_mode_6": "Benchmarks",
"game_mode_7": "Prestationer",
"game_mode_8": "Skada",
"game_mode_9": "The Greeviling",
"game_mode_10": "Handledning",
"game_mode_11": "Strid",
"game_mode_12": "Grafer",
"game_mode_13": "Limited Heroes",
"game_mode_14": "Kompendier",
"game_mode_15": "Anpassat",
"game_mode_16": "Lagstrid",
"game_mode_17": "Balanced Draft",
"game_mode_18": "Analys",
"game_mode_19": "Kosmetika",
"game_mode_20": "All Random Deathmatch",
"game_mode_21": "1v1 Solo Mid",
"game_mode_22": "All Draft",
"game_mode_23": "Turbo",
"game_mode_24": "Mutation",
"general_unknown": "Kolumn",
"general_no_hero": "Fråga (Query)",
"general_anonymous": "Avbryt",
"general_radiant": "Tabell",
"general_dire": "API",
"general_standard_deviation": "JSON",
"general_matches": "CSV",
"general_league": "Liga",
"general_randomed": "Randomed",
"general_repicked": "Repicked",
"general_predicted_victory": "Förutsade seger",
"general_show": "Show",
"general_hide": "Hide",
"gold_reasons_0": "Cirkel",
"gold_reasons_1": "Död",
"gold_reasons_2": "Tidsföljder",
"NULL_gold_reasons_5": "Diagrammet är inte tillgänglig, försök att lägga till en GROUP BY",
"NULL_gold_reasons_6": "Värde",
"gold_reasons_11": "Kategori",
"gold_reasons_12": "Region",
"gold_reasons_13": "Creep",
"gold_reasons_14": "Roshan",
"NULL_gold_reasons_15": "Organisation",
"header_request": "Sortera",
"header_distributions": "Ranks",
"header_heroes": "Fallande",
"header_blog": "Nivå",
"header_ingame": "Åtminstone så många matcher",
"header_matches": "Vinstandel",
"header_records": "Rekord",
"header_explorer": "Utforskare",
"header_teams": "Lag",
"header_meta": "Meta",
"header_scenarios": "Scenarios",
"header_api": "API",
"heading_lhten": "Last Hits @ 10",
"heading_lhtwenty": "Last Hits @ 20",
"heading_lhthirty": "Last Hits @ 30",
"heading_lhforty": "Last Hits @ 40",
"heading_lhfifty": "Last Hits @ 50",
"heading_courier": "Kurir",
"heading_roshan": "Roshan",
"heading_tower": "Torn",
"heading_barracks": "Barracker",
"heading_shrine": "Shrine",
"heading_item_purchased": "Föremål köpt",
"heading_ability_used": "Förmåga används",
"heading_item_used": "Objekt används",
"heading_damage_inflictor": "Damage Inflictor",
"heading_damage_inflictor_received": "Damage Inflictor Received",
"heading_damage_instances": "Damage Instances",
"heading_camps_stacked": "Camps Stacked",
"heading_matches": "Gräns",
"heading_heroes": "Hjältar spelade",
"heading_mmr": "Hjältar dödade",
"heading_peers": "Spelare som spelats med",
"heading_pros": "Proffs spelade med",
"heading_rankings": "Hjälteranking",
"heading_all_matches": "I alla matcher",
"heading_parsed_matches": "I analyserade matcher",
"heading_records": "Rekord",
"heading_teamfights": "Lagstrid",
"heading_graph_difference": "Radiant Advantage",
"heading_graph_gold": "Guld",
"heading_graph_xp": "Roshans dödade",
"heading_graph_lh": "Sista träffen",
"heading_overview": "Filter",
"heading_ability_draft": "Abilities Drafted",
"heading_buildings": "Byggnadskarta",
"heading_benchmarks": "Hjälte",
"heading_laning": "Sida",
"heading_overall": "Totalt",
"heading_kills": "Bana",
"heading_deaths": "Dödsfall",
"heading_assists": "Assists",
"heading_damage": "Patch",
"heading_unit_kills": "Spelläge",
"heading_last_hits": "Sista träffar",
"heading_gold_reasons": "Datum",
"heading_xp_reasons": "Region",
"heading_performances": "Allierade hjältar",
"heading_support": "Fiendehjältar",
"heading_purchase_log": "Inkluderat kontonummer",
"heading_casts": "Använder",
"heading_objective_damage": "Obetydlig",
"heading_runes": "Inkludera",
"heading_vision": "Syn",
"heading_actions": "Åtgärder",
"heading_analysis": "Senaste 3 månaderna",
"heading_cosmetics": "Senaste 6 månaderna",
"heading_log": "Log",
"heading_chat": "Chatt",
"heading_story": "Historia",
"heading_fantasy": "Fantasi",
"heading_wardmap": "Wardmap",
"heading_wordcloud": "Ordmoln",
"heading_wordcloud_said": "Ord sagt (chatt till alla)",
"heading_wordcloud_read": "Ord lästa (chatt till alla)",
"heading_kda": "Filtrera hjältar",
"heading_gold_per_min": "Guld per minut",
"heading_xp_per_min": "XP per minut",
"heading_denies": "Inget resultat",
"heading_lane_efficiency_pct": "Hjälte",
"heading_duration": "ID",
"heading_level": "Nivå",
"heading_hero_damage": "Hjälteskada",
"heading_tower_damage": "Tornskada",
"heading_hero_healing": "Hjälteläkning",
"heading_tower_kills": "Vinst %",
"heading_stuns": "Med",
"heading_neutral_kills": "Vinst med %",
"heading_courier_kills": "Mot",
"heading_purchase_tpscroll": "Vinst mot %",
"heading_purchase_ward_observer": "GPM med",
"heading_purchase_ward_sentry": "XPM med",
"heading_purchase_gem": "Spelare",
"heading_purchase_rapier": "Senaste",
"heading_pings": "Kartpingar",
"heading_throw": "Titel",
"heading_comeback": "Återkomst",
"heading_stomp": "Matcher",
"heading_loss": "Procentil",
"heading_actions_per_min": "Åtgärder per minut",
"heading_leaver_status": "Artiklar",
"heading_game_mode": "Spelläge",
"heading_lobby_type": "Lobbytyp",
"heading_lane_role": "Banroll",
"heading_region": "Region",
"heading_patch": "Död",
"heading_win_rate": "Win Rate",
"heading_is_radiant": "Sida",
"heading_avg_and_max": "Medelvärden/Maximivärden",
"heading_total_matches": "Totala matcher",
"heading_median": "Median",
"heading_distinct_heroes": "Distinkt hjälte",
"heading_team_elo_rankings": "Team Elo Rankings",
"heading_ability_build": "Ability Build",
"heading_attack": "Base attack",
"heading_attack_range": "Attack range",
"heading_attack_speed": "Attack speed",
"heading_projectile_speed": "Projectile speed",
"heading_base_health": "Health",
"heading_base_health_regen": "Health regen",
"heading_base_mana": "Mana",
"heading_base_mana_regen": "Mana regen",
"heading_base_armor": "Base armor",
"heading_base_mr": "Magic resistance",
"heading_move_speed": "Move speed",
"heading_turn_rate": "Turn speed",
"heading_legs": "Number of legs",
"heading_cm_enabled": "CM enabled",
"heading_current_players": "Current Players",
"heading_former_players": "Former Players",
"heading_damage_dealt": "Damage Dealt",
"heading_damage_received": "Damage Received",
"show_details": "Show details",
"hide_details": "Hide details",
"subheading_avg_and_max": "in last {0} displayed matches",
"subheading_records": "I rankade matcher. Återställs varje månad.",
"subheading_team_elo_rankings": "k=32, init=1000",
"hero_pro_tab": "Professionell",
"hero_public_tab": "Offentlig",
"hero_pro_heading": "Hjältar i professionella matcher",
"hero_public_heading": "Hjältar i offentliga matcher (samplad)",
"hero_this_month": "matcher under de senaste 30 dagarna",
"hero_pick_ban_rate": "Pro P+B%",
"hero_pick_rate": "Pro Pick%",
"hero_ban_rate": "Pro Ban%",
"hero_win_rate": "Pro Win%",
"hero_5000_pick_rate": ">5K P%",
"hero_5000_win_rate": ">5K W%",
"hero_4000_pick_rate": "4K P%",
"hero_4000_win_rate": "4K W%",
"hero_3000_pick_rate": "3K P%",
"hero_3000_win_rate": "3K W%",
"hero_2000_pick_rate": "2K P%",
"hero_2000_win_rate": "2K W%",
"hero_1000_pick_rate": "<2K P%",
"hero_1000_win_rate": "<2K W%",
"home_login": "Logga in",
"home_login_desc": "Intro",
"home_parse": "Diretide",
"home_parse_desc": "en specifik match",
"home_why": "",
"home_opensource_title": "Handledning",
"home_opensource_desc": "All projektkod är öppen källkod och tillgänglig för bidragsgivare för att förbättra och modifiera.",
"home_indepth_title": "Ingående data",
"home_indepth_desc": "Analys av reprisfiler get mycket detaljerad matchdata",
"home_free_title": "Premium",
"home_free_desc": "Servrar finansieras av sponsorer och volontärer underhåller koden, så tjänsten erbjuds gratis.",
"home_background_by": "Bakgrundsbild av",
"home_sponsored_by": "Sponsrad av",
"home_become_sponsor": "Bli en sponsor",
"items_name": "Event",
"items_built": "Antal gånger det här objektet byggdes",
"items_matches": "Antal matcher där det här objektet byggdes",
"items_uses": "Antal gånger det här objektet användes",
"items_uses_per_match": "Medelantal gånger detta objekt användes i matcher där den byggdes",
"items_timing": "Medeltid detta objekt byggdes på",
"items_build_pct": "Procentandel av matcher det här objektet byggdes",
"items_win_pct": "Procentandel av matcher som vunnits då detta objekt byggdes",
"lane_role_0": "Okänd",
"lane_role_1": "Största träffarna",
"lane_role_2": "Bana",
"lane_role_3": "Karta",
"lane_role_4": "Djungel",
"lane_pos_1": "Bot",
"lane_pos_2": "Mid",
"lane_pos_3": "Top",
"lane_pos_4": "Radiant Jungle",
"lane_pos_5": "Dire Jungle",
"leaver_status_0": "Inget",
"leaver_status_1": "Left Safely",
"leaver_status_2": "Övergav (DC) ",
"leaver_status_3": "Övergav",
"leaver_status_4": "Övergav (AFK)",
"leaver_status_5": "Anslöt aldrig",
"leaver_status_6": "Anslöt aldrig (Timeout)",
"lobby_type_0": "Normalt",
"lobby_type_1": "Träning",
"lobby_type_2": "Turnering",
"lobby_type_3": "Handledning",
"lobby_type_4": "Co-Op Bots",
"lobby_type_5": "Rankat lag MM (Legacy)",
"lobby_type_6": "Rankat ensam MM (Legacy)",
"lobby_type_7": "Rankat",
"lobby_type_8": "Kurirer",
"lobby_type_9": "Roshan",
"match_radiant_win": "Radiant Victory",
"match_dire_win": "Standardavvikelse",
"match_team_win": "Seger",
"match_ended": "Matcher",
"match_id": "Liga",
"match_region": "Region",
"match_avg_mmr": "Genomsnitt MMR",
"match_button_parse": "Analysera",
"match_button_reparse": "Omanalysera",
"match_button_replay": "Repris",
"match_button_video": "Ladda ner videon",
"match_first_tower": "Första tornet",
"match_first_barracks": "Första barracken",
"match_pick": "Val",
"match_ban": "Ban",
"matches_highest_mmr": "Top Public",
"matches_lowest_mmr": "Låg MMR",
"meta_title": "Meta",
"meta_description": "Run advanced queries on data from sampled public matches in previous 24h",
"mmr_not_up_to_date": "Varför är MMR inte uppdaterad?",
"npc_dota_beastmaster_boar_#": "Necronomicon",
"npc_dota_lesser_eidolon": "Mindre Eidolon",
"npc_dota_eidolon": "Kosmetika",
"npc_dota_greater_eidolon": "Större Eidolon",
"npc_dota_dire_eidolon": "Hemsk Eidolon",
"npc_dota_invoker_forged_spirit": "Spelare",
"npc_dota_furion_treant_large": "Analys",
"npc_dota_beastmaster_hawk_#": "Död",
"npc_dota_lycan_wolf#": "Lycan varg",
"npc_dota_neutral_mud_golem_split_doom": "Doom Shard",
"npc_dota_broodmother_spiderling": "G",
"npc_dota_broodmother_spiderite": "XP",
"npc_dota_furion_treant": "Förmågor",
"npc_dota_unit_undying_zombie": "Undying Zombie",
"npc_dota_unit_undying_zombie_torso": "Undying Zombie",
"npc_dota_brewmaster_earth_#": "Earth Brewling",
"npc_dota_brewmaster_fire_#": "Fire Brewling",
"npc_dota_lone_druid_bear#": "Spirit Bear",
"npc_dota_brewmaster_storm_#": "Storm Brewling",
"npc_dota_visage_familiar#": "Familiar",
"npc_dota_warlock_golem_#": "Warlock Golem",
"npc_dota_warlock_golem_scepter_#": "Warlock Golem",
"npc_dota_witch_doctor_death_ward": "Death Ward",
"npc_dota_tusk_frozen_sigil#": "Frozen Sigil",
"npc_dota_juggernaut_healing_ward": "Healing Ward",
"npc_dota_techies_land_mine": "Proximity Mine",
"npc_dota_shadow_shaman_ward_#": "Serpent Ward",
"npc_dota_pugna_nether_ward_#": "Nether Ward",
"npc_dota_venomancer_plague_ward_#": "Plague Ward",
"npc_dota_rattletrap_cog": "Power Cog",
"npc_dota_templar_assassin_psionic_trap": "Psionic Trap",
"npc_dota_techies_remote_mine": "Remote Mine",
"npc_dota_techies_stasis_trap": "Stasis Trap",
"npc_dota_phoenix_sun": "Supernova",
"npc_dota_unit_tombstone#": "Tombstone",
"npc_dota_treant_eyes": "Eyes in the Forest",
"npc_dota_gyrocopter_homing_missile": "Homing Missile",
"npc_dota_weaver_swarm": "The Swarm",
"objective_tower1_top": "T1",
"objective_tower1_mid": "M1",
"objective_tower1_bot": "B1",
"objective_tower2_top": "T2",
"objective_tower2_mid": "M2",
"objective_tower2_bot": "B2",
"objective_tower3_top": "T3",
"objective_tower3_mid": "M3",
"objective_tower3_bot": "B3",
"objective_rax_top": "RaxT",
"objective_rax_mid": "RaxM",
"objective_rax_bot": "RaxB",
"objective_tower4": "Rekord",
"objective_fort": "Anc",
"objective_shrine": "Shr",
"objective_roshan": "Rosh",
"tooltip_objective_tower1_top": "Damage dealt to top Tier 1 tower",
"tooltip_objective_tower1_mid": "Damage dealt to middle Tier 1 tower",
"tooltip_objective_tower1_bot": "Damage dealt to bottom Tier 1 tower",
"tooltip_objective_tower2_top": "Damage dealt to top Tier 2 tower",
"tooltip_objective_tower2_mid": "Damage dealt to middle Tier 2 tower",
"tooltip_objective_tower2_bot": "Damage dealt to bottom Tier 2 tower",
"tooltip_objective_tower3_top": "Damage dealt to top Tier 3 tower",
"tooltip_objective_tower3_mid": "Damage dealt to middle Tier 3 tower",
"tooltip_objective_tower3_bot": "Damage dealt to bottom Tier 3 tower",
"tooltip_objective_rax_top": "Damage dealt to top barracks",
"tooltip_objective_rax_mid": "Damage dealt to middle barracks",
"tooltip_objective_rax_bot": "Damage dealt to bottom barracks",
"tooltip_objective_tower4": "Damage dealt to middle Tier 4 towers",
"tooltip_objective_fort": "Damage dealt to ancient",
"tooltip_objective_shrine": "Damage dealt to shrines",
"tooltip_objective_roshan": "Damage dealt to Roshan",
"pagination_first": "Ett fel uppstod när du sammanställde berättelsen för den här matchen",
"pagination_last": "den {date} beslutade två lag att spela {game_mode_article} {game_mode} spelet Dota 2 i {region}. Lite visste de att spelet skulle vara i {duration_in_words}",
"pagination_of": "Oigenkänd hjälte",
"peers_none": "This player has no peers.",
"rank_tier_0": "Uncalibrated",
"rank_tier_1": "Herald",
"rank_tier_2": "Guardian",
"rank_tier_3": "Crusader",
"rank_tier_4": "Archon",
"rank_tier_5": "Legend",
"rank_tier_6": "Ancient",
"rank_tier_7": "Divine",
"rank_tier_8": "Immortal",
"request_title": "Begär en analys",
"request_match_id": "Match ID",
"request_invalid_match_id": "Invalid Match ID",
"request_error": "Misslyckades med att få matchdata",
"request_submit": "Skicka",
"roaming": "Roaming",
"rune_0": "Dubbelskada",
"rune_1": "Snabbhet",
"rune_2": "Kurir",
"rune_3": "Roshan",
"rune_4": "Torn",
"rune_5": "Barracker",
"rune_6": "Arcane",
"rune_7": "Vatten",
"search_title": "Search by player name, match ID...",
"skill_0": "Unknown Skill",
"skill_1": "Normal Skill",
"skill_2": "High Skill",
"skill_3": "Very High Skill",
"story_invalid_template": "(ogiltig mall)",
"story_error": "Ett fel uppstod när du sammanställde berättelsen för den här matchen",
"story_intro": "den {date} beslutade två lag att spela {game_mode_article} {game_mode} spelet Dota 2 i {region}. Lite visste de att spelet skulle vara i {duration_in_words}",
"story_invalid_hero": "Oigenkänd hjälte",
"story_fullstop": ".",
"story_list_2": "{1} och {2}",
"story_list_3": "{1}, {2} och {3}",
"story_list_n": "{i}, {rest}",
"story_firstblood": "första blod drogs när {killer} dödade {victim} vid {time}",
"story_chatmessage": "\"{message}\", {player} {said_verb}",
"story_teamfight": "{winning_team} vann en lagkamp genom med resultaten {win_dead} mot {lose_dead}, vilket resulterade i en guldfärbättring av {net_change}",
"story_teamfight_none_dead": "{winning_team} vann en lagkamp genom att döda {lose_dead} utan att tappa några hjältar, vilket resulterade i en guldfärbättring av {net_change}",
"story_teamfight_none_dead_loss": "{winning_team} somehow won a teamfight without killing anyone, and losing {win_dead}, resulting in a net worth increase of {net_change}",
"story_lane_intro": "Vid 10 minuter in i spelet hade banorna gått enligt följande:",
"story_lane_radiant_win": "{radiant_players} vann {lane} banan mot {dire_players}",
"story_lane_radiant_lose": "{radiant_players} förlorade {lane} banan till {dire_players}",
"story_lane_draw": "{radiant_players} drew even in {lane} banan with {dire_players}",
"story_lane_free": "{players} hade en fri {lane} lane",
"story_lane_empty": "det fanns ingen i {lane} banan",
"story_lane_jungle": "{players} farmade djungeln",
"story_lane_roam": "{players} roamade",
"story_roshan": "{team} dödade Roshan",
"story_aegis": "{player} {action} aegis",
"story_gameover": "Matchen slutade i en {winning_team} seger vid {duration} med en ställnning av {radiant_score} till {dire_score}",
"story_during_teamfight": "under kampen, {events}",
"story_after_teamfight": "efter kampen, {events}",
"story_expensive_item": "vid {time}, köpte{player} {item}, vilket var det första objektet i spelet med ett pris som var större än {price_limit}",
"story_building_destroy": "{building} förstördes",
"story_building_destroy_player": "{player} förstörde {building}",
"story_building_deny_player": "{player} nekade {building}",
"story_building_list_destroy": "{byggnader} förstördes",
"story_courier_kill": "{team}'s courier was killed",
"story_tower": "{team}'s Tier {tier} {lane} tower",
"story_tower_simple": "one of {team}'s towers",
"story_towers_n": "{n} av {team} s torn",
"story_barracks": "{team} {lane} {rax_type}",
"story_barracks_both": "båda {team}s {lane} baracker",
"story_time_marker": "{minuter} minuter i",
"story_item_purchase": "{player} köpte en {item} vid {time}",
"story_predicted_victory": "{players} förutspådde att {team} skulle vinna",
"story_predicted_victory_empty": "Ingen",
"story_networth_diff": "{procent}% / {gold} skillnad",
"story_gold": "gold",
"story_chat_asked": "frågade",
"story_chat_said": "sade",
"tab_overview": "Föremål köpt",
"tab_matches": "Förmåga används",
"tab_heroes": "Objekt används",
"tab_peers": "Deltagare",
"tab_pros": "Proffs",
"tab_activity": "Aktivitet",
"tab_records": "Rekord",
"tab_totals": "Totalt",
"tab_counts": "Antal",
"tab_histograms": "Hjältar spelade",
"tab_trends": "Trender",
"tab_items": "Spelare som spelats med",
"tab_wardmap": "Proffs spelade med",
"tab_wordcloud": "Ordmoln",
"tab_mmr": "I alla matcher",
"tab_rankings": "Ranking",
"tab_drafts": "Draft",
"tab_benchmarks": "Rekord",
"tab_performances": "Lagstrid",
"tab_damage": "Skada",
"tab_purchases": "Purchases",
"tab_farm": "Erfarenhet",
"tab_combat": "Sista träffen",
"tab_graphs": "Översikt",
"tab_casts": "Byggnadskarta",
"tab_vision": "Benchmarks",
"tab_objectives": "Mål",
"tab_teamfights": "Lagstrid",
"tab_actions": "Dödade",
"tab_analysis": "Dödsfall",
"tab_cosmetics": "Kosmetika",
"tab_log": "Logg",
"tab_chat": "Chatt",
"tab_story": "Historia",
"tab_fantasy": "Fantasy",
"tab_laning": "Laning",
"tab_recent": "Recent",
"tab_matchups": "Matchups",
"tab_durations": "Durations",
"tab_players": "Players",
"placeholder_filter_heroes": "Filtrera hjältar",
"td_win": "Won Match",
"td_loss": "Lost Match",
"td_no_result": "Erfarenhetskällor",
"th_hero_id": "Prestationer",
"th_match_id": "Understöd",
"th_account_id": "Account ID",
"th_result": "Köphistorik",
"th_skill": "Använder",
"th_duration": "Längd",
"th_games": "Runor",
"th_games_played": "Games",
"th_win": "Syn",
"th_advantage": "Advantage",
"th_with_games": "Åtgärder",
"th_with_win": "Analys",
"th_against_games": "Kosmetika",
"th_against_win": "Log",
"th_gpm_with": "GPM med",
"th_xpm_with": "XPM med",
"th_avatar": "Chatt",
"th_last_played": "Historia",
"th_record": "Fantasi",
"th_title": "Titel",
"th_category": "Ordmoln",
"th_matches": "Ord sagt (chatt till alla)",
"th_percentile": "Ord lästa (chatt till alla)",
"th_rank": "Rang",
"th_items": "Guld per minut",
"th_stacked": "XP per minut",
"th_multikill": "Multikill",
"th_killstreak": "Killstreak",
"th_stuns": "Längd",
"th_dead": "Nivå",
"th_buybacks": "Buybacks",
"th_biggest_hit": "Största träffarna",
"th_lane": "Tornskada",
"th_map": "Hjälteläkning",
"th_lane_efficiency": "EFF@10",
"th_lhten": "LH@10",
"th_dnten": "DN@10",
"th_tpscroll": "TP",
"th_ward_observer": "Observer",
"th_ward_sentry": "Sentry",
"th_smoke_of_deceit": "Smoke",
"th_dust": "Dust",
"th_gem": "Gem",
"th_time": "Kartpingar",
"th_message": "Meddelande",
"th_heroes": "Återkomst",
"th_creeps": "Creeps",
"th_neutrals": "Förlust",
"th_ancients": "Åtgärder per minut",
"th_towers": "Torn",
"th_couriers": "Kurirer",
"th_roshan": "Lobbytyp",
"th_necronomicon": "Banroll",
"th_other": "Region",
"th_cosmetics": "Kosmetika",
"th_damage_received": "Mottagna",
"th_damage_dealt": "Sida",
"th_players": "Medelvärden/Maximivärden",
"th_analysis": "Totala matcher",
"th_death": "Median",
"th_damage": "Distinkt hjälte",
"th_healing": "Healing",
"th_gold": "i de senaste %d matcherna",
"th_xp": "I rankade matcher. Återställs varje månad.",
"th_abilities": "k=32, init=1000",
"th_target_abilities": "Ability Targets",
"th_mmr": "Professionell",
"th_level": "Offentlig",
"th_kills": "Hjältar i professionella matcher",
"th_kills_per_min": "Hjältar i offentliga matcher (samplad)",
"th_deaths": "matcher under de senaste 30 dagarna",
"th_assists": "Pro P+B%",
"th_last_hits": "LH",
"th_last_hits_per_min": "LHM",
"th_denies": "DN",
"th_gold_per_min": ">5K P%",
"th_xp_per_min": ">5K W%",
"th_stuns_per_min": "SPM",
"th_hero_damage": "4K P%",
"th_hero_damage_per_min": "4K W%",
"th_hero_healing": "3K P%",
"th_hero_healing_per_min": "3K W%",
"th_tower_damage": "2K P%",
"th_tower_damage_per_min": "2K W%",
"th_kda": "<2K P%",
"th_actions_per_min": "<2K W%",
"th_pings": "Logga in",
"th_DOTA_UNIT_ORDER_MOVE_TO_POSITION": "för automatisk reprisanalysering",
"th_DOTA_UNIT_ORDER_MOVE_TO_TARGET": "Begäran",
"th_DOTA_UNIT_ORDER_ATTACK_TARGET": "en specifik match",
"th_DOTA_UNIT_ORDER_ATTACK_MOVE": "ATK (P)",
"th_DOTA_UNIT_ORDER_CAST_POSITION": "Öppen källkod",
"th_DOTA_UNIT_ORDER_CAST_TARGET": "All projektkod är öppen källkod och tillgänglig för bidragsgivare för att förbättra och modifiera.",
"th_DOTA_UNIT_ORDER_CAST_NO_TARGET": "Ingående data",
"th_DOTA_UNIT_ORDER_HOLD_POSITION": "Analys av reprisfiler get mycket detaljerad matchdata",
"th_DOTA_UNIT_ORDER_GLYPH": "Kostnadsfritt",
"th_DOTA_UNIT_ORDER_RADAR": "Servrar finansieras av sponsorer och volontärer underhåller koden, så tjänsten erbjuds gratis.",
"th_ability_builds": "Bakgrundsbild av",
"th_purchase_shorthand": "Ensam MMR",
"th_use_shorthand": "Lag MMR",
"th_duration_shorthand": "DUR",
"th_country": "Sponsrad av",
"th_count": "Bli en sponsor",
"th_sum": "Summa",
"th_average": "Nytt: AutoMagic höjdpunkter!",
"th_name": "Namn på artikel",
"th_team_name": "Lagnamn",
"th_score": "Antal gånger det här objektet byggdes",
"th_casts": "Antal matcher där det här objektet byggdes",
"th_hits": "Antal gånger det här objektet användes",
"th_wins": "Medelantal gånger detta objekt användes i matcher där den byggdes",
"th_losses": "Medeltid detta objekt byggdes på",
"th_winrate": "Vinstandel",
"th_solo_mmr": "Procentandel av matcher som vunnits då detta objekt byggdes",
"th_party_mmr": "Lag MMR",
"th_estimated_mmr": "Uppskattad MMR",
"th_permanent_buffs": ".",
"th_winner": "Vinnare",
"th_played_with": "Mitt rekord med",
"th_obs_placed": "Observer Wards Placed",
"th_sen_placed": "Sentry Wards Placed",
"th_obs_destroyed": "Observer Wards Destroyed",
"th_sen_destroyed": "Sentry Wards Destroyed",
"th_scans_used": "Scans Used",
"th_glyphs_used": "Glyphs Used",
"th_legs": "Legs",
"th_fantasy_points": "Fantasy Pts",
"th_rating": "Ranking",
"th_teamfight_participation": "Deltagande",
"th_firstblood_claimed": "Första blod",
"th_observers_placed": "Observers",
"th_camps_stacked": "Stacks",
"th_league": "League",
"th_attack_type": "Attack Type",
"th_primary_attr": "Primary Attribute",
"th_opposing_team": "Opposing Team",
"ward_log_type": "Typ",
"ward_log_owner": "Ägare",
"ward_log_entered_at": "Placerade",
"ward_log_left_at": "Lämnade",
"ward_log_duration": "Livslängd",
"ward_log_killed_by": "Dödad av",
"log_detail": "Detalj",
"log_heroes": "Ange hjältar",
"tier_professional": "Professionell",
"tier_premium": "Premium",
"time_past": "{0} ago",
"time_just_now": "precis nu",
"time_s": "en sekund",
"time_abbr_s": "{0}s",
"time_ss": "{0} seconds",
"time_abbr_ss": "{0}s",
"time_m": "en minut",
"time_abbr_m": "{0}m",
"time_mm": "{0} minutes",
"time_abbr_mm": "{0}m",
"time_h": "en timme",
"time_abbr_h": "{0}h",
"time_hh": "{0} hours",
"time_abbr_hh": "{0}h",
"time_d": "en dag",
"time_abbr_d": "{0}d",
"time_dd": "{0} days",
"time_abbr_dd": "{0}d",
"time_M": "en månad",
"time_abbr_M": "{0}mo",
"time_MM": "{0} months",
"time_abbr_MM": "{0}mo",
"time_y": "ett år",
"time_abbr_y": "{0}y",
"time_yy": "{0} years",
"time_abbr_yy": "{0}y",
"timeline_firstblood": "drog första blodet",
"timeline_firstblood_key": "drog första blodet genom att döda",
"timeline_aegis_picked_up": "plockade upp",
"timeline_aegis_snatched": "knyckte",
"timeline_aegis_denied": "{players} farmade djungeln",
"timeline_teamfight_deaths": "Dödsfall",
"timeline_teamfight_gold_delta": "guld delta",
"title_default": "OpenDota - Dota 2 Statistik",
"title_template": "%s - OpenDota - Dota 2 Statistik",
"title_matches": "Matcher",
"title_request": "Begär en analys",
"title_search": "Sök",
"title_status": "%d timmar",
"title_explorer": "Datautforskare",
"title_meta": "Meta",
"title_records": "Rekord",
"title_api": "The Opendota API: Advanced Dota 2 stats for your app",
"tooltip_mmr": "Ensam MMR för spelaren",
"tooltip_abilitydraft": "Ability Drafted",
"tooltip_level": "Övergav (DC) ",
"tooltip_kills": "Övergav",
"tooltip_deaths": "Övergav (AFK)",
"tooltip_assists": "Anslöt aldrig",
"tooltip_last_hits": "Antal sista träffar av hjälte",
"tooltip_denies": "Normalt",
"tooltip_gold": "Träning",
"tooltip_gold_per_min": "Turnering",
"tooltip_xp_per_min": "Handledning",
"tooltip_stuns_per_min": "Seconds of hero stuns per minute",
"tooltip_last_hits_per_min": "Senaste träffar per minut",
"tooltip_kills_per_min": "Rankat lag MM (Legacy)",
"tooltip_hero_damage_per_min": "Hjälteskada per minut",
"tooltip_hero_healing_per_min": "Hjältehelande per minut",
"tooltip_tower_damage_per_min": "Tornskador per minut",
"tooltip_actions_per_min": "Actions performed by player per minute",
"tooltip_hero_damage": "Mängden skada som gjorts till hjältar",
"tooltip_tower_damage": "Mängden skada som gjorts till torn",
"tooltip_hero_healing": "Mängden hälsa återställd till hjältar",
"tooltip_duration": "Längden på matchen",
"tooltip_first_blood_time": "Tiden första blodet inträffade",
"tooltip_kda": "Region",
"tooltip_stuns": "Genomsnitt MMR",
"tooltip_dead": "Dödtid",
"tooltip_buybacks": "Antal återköp",
"tooltip_camps_stacked": "Omanalysera",
"tooltip_tower_kills": "Antal torn dödade",
"tooltip_neutral_kills": "Ladda ner videon",
"tooltip_courier_kills": "Antal kurirer dödade",
"tooltip_purchase_tpscroll": "Första barracken",
"tooltip_purchase_ward_observer": "Val",
"tooltip_purchase_ward_sentry": "Sentry Ward purchases",
"tooltip_purchase_smoke_of_deceit": "Hög MMR",
"tooltip_purchase_dust": "Låg MMR",
"tooltip_purchase_gem": "Varför är MMR inte uppdaterad?",
"tooltip_purchase_rapier": "Vildsvin",
"tooltip_purchase_buyback": "Återköpsköp",
"tooltip_duration_observer": "Average lifespan of Observer Wards",
"tooltip_duration_sentry": "Average lifespan of Sentry Wards",
"tooltip_used_ward_observer": "Eidolon",
"tooltip_used_ward_sentry": "Större Eidolon",
"tooltip_used_dust": "Uppskattad MMR",
"tooltip_used_smoke_of_deceit": "Number of times Smoke of Deceit was used during the game",
"tooltip_parsed": "Repris har analyserats för ytterligare data",
"tooltip_unparsed": "Reprisen för den här matchen har ännu inte analyserats. Viss data kan vara otillgänglig.",
"tooltip_hero_id": "The hero played",
"tooltip_result": "Huruvida spelaren vann eller förlorat",
"tooltip_match_id": "Matchens ID",
"tooltip_game_mode": "Matchens matchläge",
"tooltip_skill": "Approximate MMR cutoffs for the brackets are 0, 3200 and 3700",
"tooltip_ended": "Tiden då matchen slutade",
"tooltip_pick_order": "Treant",
"tooltip_throw": "Maximal guldfördel i ett förlorat spel",
"tooltip_comeback": "Max guld nackdel i ett vunnet spel",
"tooltip_stomp": "Maximal guldfördel i ett vunnet spel",
"tooltip_loss": "Max guld nackdel i ett förlorat spel",
"tooltip_items": "Items built",
"tooltip_permanent_buffs": "Permanent buffs such as Flesh Heap stacks or Tomes of Knowledge used",
"tooltip_lane": "Lane based on early game position",
"tooltip_map": "Värmekarta för spelarens tidiga spelposition",
"tooltip_lane_efficiency": "Percentage of lane gold (creeps+passive+starting) obtained at 10 minutes",
"tooltip_lane_efficiency_pct": "Percentage of lane gold (creeps+passive+starting) obtained at 10 minutes",
"tooltip_pings": "Antal gånger spelaren pingade kartan",
"tooltip_DOTA_UNIT_ORDER_MOVE_TO_POSITION": "Antal gånger spelaren flyttades till en position",
"tooltip_DOTA_UNIT_ORDER_MOVE_TO_TARGET": "Antal gånger spelaren flyttades till ett mål",
"tooltip_DOTA_UNIT_ORDER_ATTACK_MOVE": "Antal gånger spelaren angripit en position (attackflyttning)",
"tooltip_DOTA_UNIT_ORDER_ATTACK_TARGET": "Antal gånger spelaren angripit ett mål",
"tooltip_DOTA_UNIT_ORDER_CAST_POSITION": "Number of times the player cast on a position",
"tooltip_DOTA_UNIT_ORDER_CAST_TARGET": "Number of times the player cast on a target",
"tooltip_DOTA_UNIT_ORDER_CAST_NO_TARGET": "Number of times the player cast on no target",
"tooltip_DOTA_UNIT_ORDER_HOLD_POSITION": "Antal gånger spelaren höll position",
"tooltip_DOTA_UNIT_ORDER_GLYPH": "Antal gånger spelaren använde glyphen",
"tooltip_DOTA_UNIT_ORDER_RADAR": "Antal gånger spelaren använde skanning",
"tooltip_last_played": "Förra gången en match spelades med den här spelaren/hjälten",
"tooltip_matches": "Matcher spelade med/mot den här spelaren",
"tooltip_played_as": "Antal spel som spelas som hjälte",
"tooltip_played_with": "Antal spel med denna spelare/hjälte på laget",
"tooltip_played_against": "Antal spel med denna spelare/hjälte på motståndarna",
"tooltip_tombstone_victim": "Här ligger",
"tooltip_tombstone_killer": "dödad av",
"tooltip_win_pct_as": "Vinstprocent som denna hjälte",
"tooltip_win_pct_with": "Vinstprocent med den här spelaren/hjälten",
"tooltip_win_pct_against": "Vinstprocent mot denna spelare/hjälte",
"tooltip_lhten": "Senast träffade på 10 minuter",
"tooltip_dnten": "Denies at 10 minutes",
"tooltip_biggest_hit": "Största förekomsten av skador på en hjälte",
"tooltip_damage_dealt": "Skada hanteras till hjältar genom föremål/förmågor",
"tooltip_damage_received": "Skada som mottagits från hjältar genom föremål/förmågor",
"tooltip_registered_user": "Registrerad användare",
"tooltip_ability_builds": "Ability Builds",
"tooltip_ability_builds_expired": "Ability upgrade data has expired for this match. Use the request form to reload data.",
"tooltip_multikill": "Longest multi-kill",
"tooltip_killstreak": "Longest killstreak",
"tooltip_casts": "Number of times this ability/item was cast",
"tooltip_target_abilities": "How many times each hero was targeted by this hero's abilities",
"tooltip_hits": "Number of damage instances to heroes caused by this ability/item",
"tooltip_damage": "Rosh",
"tooltip_autoattack_other": "Först",
"tooltip_estimated_mmr": "MMR uppskattning baserat på den genomsnittliga synliga MMR av de senaste matcherna spelade av den här användaren",
"tooltip_backpack": "%s sedan",
"tooltip_others_tracked_deaths": "tracked deaths",
"tooltip_others_track_gold": "gold earned from Track",
"tooltip_others_greevils_gold": "guld förtjänat från Greevil's Greed",
"tooltip_advantage": "Calculated by Wilson score",
"tooltip_winrate_samplesize": "Win rate and sample size",
"tooltip_teamfight_participation": "Amount of participation in teamfights",
"histograms_name": "Histogram",
"histograms_description": "Procentandel anger vinstpriser för det märkta facket",
"histograms_actions_per_min_description": "Actions performed by player per minute",
"histograms_comeback_description": "Maximum gold disadvantage in a won game",
"histograms_lane_efficiency_pct_description": "Percentage of lane gold (creeps+passive+starting) obtained at 10 minutes",
"histograms_gold_per_min_description": "Gold farmed per minute",
"histograms_hero_damage_description": "Amount of damage dealt to heroes",
"histograms_hero_healing_description": "Amount of health restored to heroes",
"histograms_level_description": "Level achieved in a game",
"histograms_loss_description": "Maximum gold disadvantage in a lost game",
"histograms_pings_description": "Number of times the player pinged the map",
"histograms_stomp_description": "Maximum gold advantage in a won game",
"histograms_stuns_description": "Seconds of disable on heroes",
"histograms_throw_description": "Maximum gold advantage in a lost game",
"histograms_purchase_tpscroll_description": "Town Portal Scroll purchases",
"histograms_xp_per_min_description": "Experience gained per minute",
"trends_name": "Trender",
"trends_description": "Flyttande medelvärdet av de senaste 20 spelen",
"trends_tooltip_average": "Medel.",
"trends_no_data": "Tyvärr, ingen data för denna graf",
"xp_reasons_0": "av",
"xp_reasons_1": "Hjälte",
"xp_reasons_2": "Creep",
"xp_reasons_3": "Misslyckades med att få matchdata",
"rankings_description": "",
"rankings_none": "This player is not ranked on any heroes.",
"region_0": "Automatiskt",
"region_1": "Västra USA",
"region_2": "Östra USA",
"region_3": "Luxemburg",
"region_5": "Singapore",
"region_6": "Dubai",
"region_7": "Australien",
"region_8": "Stockholm",
"region_9": "Österrike",
"region_10": "Brasilien",
"region_11": "Sydafrika",
"region_12": "Kina TC Shanghai",
"region_13": "Kina UC",
"region_14": "Chile",
"region_15": "Peru",
"region_16": "Indien",
"region_17": "Kina TC Guangdong",
"region_18": "Kina TC Zhejiang",
"region_19": "Japan",
"region_20": "Kina TC Wuhan",
"region_25": "Kina UC 2",
"vision_expired": "Förfallit efter",
"vision_destroyed": "Förstört efter",
"vision_all_time": "Genom alla tider",
"vision_placed_observer": "placed Observer at",
"vision_placed_sentry": "placed Sentry at",
"vision_ward_log": "Ward Log",
"chat_category_faction": "Faction",
"chat_category_type": "Typ",
"chat_category_target": "Mål",
"chat_category_other": "Övrigt",
"chat_filter_text": "Text",
"chat_filter_phrases": "Fraser",
"chat_filter_audio": "Ljud",
"chat_filter_spam": "Skräp",
"chat_filter_all": "Alla",
"chat_filter_allies": "Allies",
"chat_filter_spectator": "Spectator",
"chat_filtered": "Filtrerad",
"advb_almost": "nästan",
"advb_over": "över",
"advb_about": "om",
"article_before_consonant_sound": "a",
"article_before_vowel_sound": "en/ett",
"statement_long": "hypothesised",
"statement_shouted": "shouted",
"statement_excited": "exclaimed",
"statement_normal": "said",
"statement_laughed": "laughed",
"question_long": "raised, in need of answers",
"question_shouted": "inquired",
"question_excited": "interrogated",
"question_normal": "asked",
"question_laughed": "laughed mockingly",
"statement_response_long": "advised",
"statement_response_shouted": "responded in frustration",
"statement_response_excited": "exclaimed",
"statement_response_normal": "replied",
"statement_response_laughed": "laughed",
"statement_continued_long": "ranted",
"statement_continued_shouted": "continued furiously",
"statement_continued_excited": "continued",
"statement_continued_normal": "added",
"statement_continued_laughed": "continued",
"question_response_long": "advised",
"question_response_shouted": "asked back, out of frustration",
"question_response_excited": "disputed",
"question_response_normal": "countered",
"question_response_laughed": "laughed",
"question_continued_long": "propositioned",
"question_continued_shouted": "asked furiously",
"question_continued_excited": "lovingly asked",
"question_continued_normal": "asked",
"question_continued_laughed": "asked joyfully",
"hero_disclaimer_pro": "Data from professional matches",
"hero_disclaimer_public": "Data from public matches",
"hero_duration_x_axis": "Minutes",
"top_tower": "Top Tower",
"bot_tower": "Bottom Tower",
"mid_tower": "Mid Tower",
"top_rax": "Top Barracks",
"bot_rax": "Bottom Barracks",
"mid_rax": "Mid Barracks",
"tier1": "Tier 1",
"tier2": "Tier 2",
"tier3": "Tier 3",
"tier4": "Tier 4",
"show_consumables_items": "Show consumables",
"activated": "Activated",
"rune": "Rune",
"placement": "Placement",
"exclude_turbo_matches": "Exclude Turbo matches",
"scenarios_subtitle": "Explore win rates of combinations of factors that happen in matches",
"scenarios_info": "Data compiled from matches in the last {0} weeks",
"scenarios_item_timings": "Item Timings",
"scenarios_misc": "Misc",
"scenarios_time": "Time",
"scenarios_item": "Item",
"scenarios_game_duration": "Game Duration",
"scenarios_scenario": "Scenario",
"scenarios_first_blood": "Team drew First Blood",
"scenarios_courier_kill": "Team sniped the enemy courier before the 3-minute mark",
"scenarios_pos_chat_1min": "Team all chatted positive words before the 1-minute mark",
"scenarios_neg_chat_1min": "Team all chatted negative words before the 1-minute mark",
"gosu_default": "Get personal recommendations",
"gosu_benchmarks": "Get detailed benchmarks for your hero, lane and role",
"gosu_performances": "Get your map control performance",
"gosu_laning": "Get why you missed last hits",
"gosu_combat": "Get why kills attempts were unsuccessful",
"gosu_farm": "Get why you missed last hits",
"gosu_vision": "Get how many heroes were killed under your wards",
"gosu_actions": "Get your lost time from mouse usage vs hotkeys",
"gosu_teamfights": "Get who to target during teamfights",
"gosu_analysis": "Get your real MMR bracket",
"back2Top": "Back to Top",
"activity_subtitle": "Click on a day for detailed information"
} | odota/web/src/lang/sv-SE.json/0 | {
"file_path": "odota/web/src/lang/sv-SE.json",
"repo_id": "odota",
"token_count": 20214
} | 270 |
export type GlobalStrings = {
th_hero_id: string
tooltip_hero_id: string
hero_pick_ban_rate: string
hero_pick_rate: string
hero_ban_rate: string
hero_win_rate: string
rank_tier_1: string
rank_tier_2: string
rank_tier_3: string
rank_tier_4: string
rank_tier_5: string
rank_tier_6: string
rank_tier_7: string
rank_tier_8: string
abbr_pick: string
abbr_win: string
}
| odota/web/src/types/common/GlobalStrings.ts/0 | {
"file_path": "odota/web/src/types/common/GlobalStrings.ts",
"repo_id": "odota",
"token_count": 154
} | 271 |
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},
{
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},
{
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},
{
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},
{
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}
] | odota/web/testcafe/cachedAjax/players_101695162_matches_significant=0.json/0 | {
"file_path": "odota/web/testcafe/cachedAjax/players_101695162_matches_significant=0.json",
"repo_id": "odota",
"token_count": 971124
} | 272 |
[
{
"match_id": "4109475072",
"start_time": "1536511504",
"hero_id": "60",
"score": "112"
},
{
"match_id": "4101835159",
"start_time": "1536162031",
"hero_id": "91",
"score": "109"
},
{
"match_id": "4109850335",
"start_time": "1536531527",
"hero_id": "22",
"score": "89"
},
{
"match_id": "4098465996",
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"score": "88"
},
{
"match_id": "4097747426",
"start_time": "1535959957",
"hero_id": "73",
"score": "87"
},
{
"match_id": "4104884260",
"start_time": "1536324343",
"hero_id": "91",
"score": "82"
},
{
"match_id": "4101721091",
"start_time": "1536158424",
"hero_id": "91",
"score": "82"
},
{
"match_id": "4111106349",
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},
{
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"score": "80"
},
{
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},
{
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"hero_id": "22",
"score": "79"
},
{
"match_id": "4108905840",
"start_time": "1536494251",
"hero_id": "86",
"score": "77"
},
{
"match_id": "4108506373",
"start_time": "1536481507",
"hero_id": "40",
"score": "77"
},
{
"match_id": "4105233697",
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},
{
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},
{
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},
{
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},
{
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},
{
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{
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{
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},
{
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{
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{
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{
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{
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{
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},
{
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{
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{
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{
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},
{
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},
{
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},
{
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},
{
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},
{
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},
{
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"hero_id": "91",
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},
{
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},
{
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"start_time": "1536246608",
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},
{
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"start_time": "1536166340",
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"score": "72"
},
{
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"start_time": "1536081036",
"hero_id": "67",
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},
{
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"hero_id": "23",
"score": "72"
},
{
"match_id": "4095855074",
"start_time": "1535870963",
"hero_id": "31",
"score": "72"
},
{
"match_id": "4110196126",
"start_time": "1536557997",
"hero_id": "40",
"score": "71"
},
{
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"start_time": "1536531527",
"hero_id": "14",
"score": "71"
},
{
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"start_time": "1536528862",
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},
{
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},
{
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},
{
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"start_time": "1536349063",
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"score": "71"
},
{
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"start_time": "1536269828",
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"score": "71"
},
{
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},
{
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},
{
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},
{
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"score": "71"
},
{
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"start_time": "1535870963",
"hero_id": "22",
"score": "71"
},
{
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"start_time": "1535832907",
"hero_id": "22",
"score": "71"
},
{
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"start_time": "1535827601",
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"score": "71"
},
{
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},
{
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"hero_id": "121",
"score": "70"
},
{
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"start_time": "1536489336",
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"score": "70"
},
{
"match_id": "4108268580",
"start_time": "1536473528",
"hero_id": "75",
"score": "70"
},
{
"match_id": "4106459754",
"start_time": "1536395488",
"hero_id": "22",
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},
{
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"start_time": "1536238461",
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},
{
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"start_time": "1536120889",
"hero_id": "40",
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},
{
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"start_time": "1536108959",
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},
{
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"start_time": "1536083590",
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},
{
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"start_time": "1536075629",
"hero_id": "67",
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},
{
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},
{
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},
{
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"start_time": "1535983282",
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},
{
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"score": "70"
},
{
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"hero_id": "14",
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},
{
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"hero_id": "86",
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},
{
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"start_time": "1535824250",
"hero_id": "86",
"score": "70"
},
{
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"start_time": "1535811058",
"hero_id": "121",
"score": "70"
},
{
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},
{
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"start_time": "1536581776",
"hero_id": "85",
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},
{
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"start_time": "1536577833",
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},
{
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"start_time": "1536499683",
"hero_id": "96",
"score": "69"
},
{
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"start_time": "1536499683",
"hero_id": "9",
"score": "69"
},
{
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"start_time": "1536479717",
"hero_id": "22",
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},
{
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"start_time": "1536444224",
"hero_id": "31",
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},
{
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"start_time": "1536429960",
"hero_id": "71",
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},
{
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"start_time": "1536414678",
"hero_id": "50",
"score": "69"
},
{
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"start_time": "1536401142",
"hero_id": "71",
"score": "69"
},
{
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"start_time": "1536383812",
"hero_id": "75",
"score": "69"
},
{
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"start_time": "1536358808",
"hero_id": "71",
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},
{
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"start_time": "1536318285",
"hero_id": "83",
"score": "69"
},
{
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"start_time": "1536261306",
"hero_id": "71",
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},
{
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"start_time": "1536218642",
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},
{
"match_id": "4100643497",
"start_time": "1536114197",
"hero_id": "67",
"score": "69"
},
{
"match_id": "4099743971",
"start_time": "1536065117",
"hero_id": "68",
"score": "69"
},
{
"match_id": "4098302060",
"start_time": "1535983403",
"hero_id": "85",
"score": "69"
},
{
"match_id": "4096362563",
"start_time": "1535888476",
"hero_id": "71",
"score": "69"
},
{
"match_id": "4096112768",
"start_time": "1535879953",
"hero_id": "86",
"score": "69"
},
{
"match_id": "4095183943",
"start_time": "1535831690",
"hero_id": "71",
"score": "69"
},
{
"match_id": "4095161469",
"start_time": "1535830656",
"hero_id": "40",
"score": "69"
},
{
"match_id": "4111519345",
"start_time": "1536616911",
"hero_id": "68",
"score": "68"
},
{
"match_id": "4108837595",
"start_time": "1536492163",
"hero_id": "55",
"score": "68"
},
{
"match_id": "4108506373",
"start_time": "1536481507",
"hero_id": "102",
"score": "68"
}
] | odota/web/testcafe/cachedAjax/records_assists_.json/0 | {
"file_path": "odota/web/testcafe/cachedAjax/records_assists_.json",
"repo_id": "odota",
"token_count": 5480
} | 273 |
import {
RequestMock,
RequestLogger,
} from 'testcafe';
import fetch from 'isomorphic-fetch';
import fs from 'fs';
import sanitize from 'sanitize-filename';
import {
waitForReact,
} from 'testcafe-react-selectors';
export const host = 'http://localhost:5000';
async function fetchFromAPI(requestURL) {
const response = await fetch(requestURL);
const jsonData = await response.json();
console.log(`writing ./testcafe/cachedAjax/${path2file(requestURL)}.json`);
fs.writeFileSync(`./testcafe/cachedAjax/${path2file(requestURL)}.json`, JSON.stringify(jsonData, null, '\t'), (err) => {
if (err) {
console.log(err);
}
});
}
const logger = RequestLogger(/api.opendota.com\/api/);
function path2file(url) {
return sanitize(url.replace('https://api.opendota.com/api/', ''), {
replacement: '_',
}).substr(0, 45);
}
export const fixtureBeforeHook = async (ctx) => {
ctx.requests = [];
};
export const fixtureBeforeEachHook = async () => {
await waitForReact(180000);
};
export const fixtureAfterHook = async (ctx) => {
for (const request of logger.requests) {
if (fs.existsSync(`./testcafe/cachedAjax/${path2file(request.request.url)}.json`)) {
continue;
}
await fetchFromAPI(request.request.url);
await new Promise(res => setTimeout(res, 3000));
}
};
const mock = RequestMock()
.onRequestTo(/api.opendota.com\/api/).respond((req, res) => {
const data = fs.readFileSync(`./testcafe/cachedAjax/${path2file(req.url)}.json`, 'utf8');
res.headers['Access-Control-Allow-Origin'] = '*';
res.statusCode = 200;
res.setBody(data);
});
export const fixtureRequestHooks = [logger, mock];
| odota/web/testcafe/testsUtility.js/0 | {
"file_path": "odota/web/testcafe/testsUtility.js",
"repo_id": "odota",
"token_count": 625
} | 274 |
package pawndex
import (
"os"
"reflect"
"testing"
"time"
"github.com/Southclaws/sampctl/pawnpackage"
"github.com/Southclaws/sampctl/versioning"
"github.com/openmultiplayer/web/internal/config"
)
var (
database Repository
now = time.Date(2020, 1, 1, 1, 1, 1, 1, time.UTC)
)
func TestMain(m *testing.M) {
os.Remove("test.db")
db, err := New(config.Config{
PackagesDB: "test.db",
})
if err != nil {
panic(err)
}
database = db
os.Exit(m.Run())
}
func TestDB_Set(t *testing.T) {
type args struct {
p Package
}
tests := []struct {
name string
db Repository
args args
wantErr bool
}{
{"insert 1", database, args{Package{
Package: pawnpackage.Package{
DependencyMeta: versioning.DependencyMeta{
User: "Southclaws",
Repo: "TestPackage1",
},
},
Classification: ClassificationPawnPackage,
Stars: 100,
Updated: now,
}}, false},
{"insert 2", database, args{Package{
Package: pawnpackage.Package{
DependencyMeta: versioning.DependencyMeta{
User: "Southclaws",
Repo: "TestPackage2",
},
},
Classification: ClassificationPawnPackage,
Stars: 100,
Updated: now,
}}, false},
{"insert 3", database, args{Package{
Package: pawnpackage.Package{
DependencyMeta: versioning.DependencyMeta{
User: "Southclaws",
Repo: "TestPackage3",
},
},
Classification: ClassificationPawnPackage,
Stars: 100,
Updated: now,
}}, false},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
if err := tt.db.Set(tt.args.p); (err != nil) != tt.wantErr {
t.Errorf("DB.Set() error = %v, wantErr %v", err, tt.wantErr)
}
})
}
}
func TestDB_Get(t *testing.T) {
type args struct {
name string
}
tests := []struct {
name string
db Repository
args args
wantPkg Package
wantExists bool
wantErr bool
}{
{"get 1", database, args{"Southclaws/TestPackage1"}, Package{
Package: pawnpackage.Package{
DependencyMeta: versioning.DependencyMeta{
User: "Southclaws",
Repo: "TestPackage1",
},
},
Classification: ClassificationPawnPackage,
Stars: 100,
Updated: now,
}, true, false},
{"get 2", database, args{"Southclaws/TestPackage2"}, Package{
Package: pawnpackage.Package{
DependencyMeta: versioning.DependencyMeta{
User: "Southclaws",
Repo: "TestPackage2",
},
},
Classification: ClassificationPawnPackage,
Stars: 100,
Updated: now,
}, true, false},
{"get 3", database, args{"Southclaws/TestPackage3"}, Package{
Package: pawnpackage.Package{
DependencyMeta: versioning.DependencyMeta{
User: "Southclaws",
Repo: "TestPackage3",
},
},
Classification: ClassificationPawnPackage,
Stars: 100,
Updated: now,
}, true, false},
{"get none", database, args{"none"}, Package{}, false, false},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
gotPkg, gotExists, err := tt.db.Get(tt.args.name)
if (err != nil) != tt.wantErr {
t.Errorf("DB.Get() error = %v, wantErr %v", err, tt.wantErr)
return
}
if !reflect.DeepEqual(gotPkg, tt.wantPkg) {
t.Errorf("DB.Get() gotPkg = %v, want %v", gotPkg, tt.wantPkg)
}
if gotExists != tt.wantExists {
t.Errorf("DB.Get() gotExists = %v, want %v", gotExists, tt.wantExists)
}
})
}
}
func TestDB_GetAll(t *testing.T) {
tests := []struct {
name string
db Repository
want []Package
wantErr bool
}{
{"all", database, []Package{
{
Package: pawnpackage.Package{
DependencyMeta: versioning.DependencyMeta{
User: "Southclaws",
Repo: "TestPackage1",
},
},
Classification: ClassificationPawnPackage,
Stars: 100,
Updated: now,
},
{
Package: pawnpackage.Package{
DependencyMeta: versioning.DependencyMeta{
User: "Southclaws",
Repo: "TestPackage2",
},
},
Classification: ClassificationPawnPackage,
Stars: 100,
Updated: now,
},
{
Package: pawnpackage.Package{
DependencyMeta: versioning.DependencyMeta{
User: "Southclaws",
Repo: "TestPackage3",
},
},
Classification: ClassificationPawnPackage,
Stars: 100,
Updated: now,
},
}, false},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
got, err := tt.db.GetAll()
if (err != nil) != tt.wantErr {
t.Errorf("DB.GetAll() error = %v, wantErr %v", err, tt.wantErr)
return
}
if !reflect.DeepEqual(got, tt.want) {
t.Errorf("DB.GetAll() = %v, want %v", got, tt.want)
}
})
}
}
func TestDB_MarkForScrape(t *testing.T) {
type args struct {
name string
}
tests := []struct {
name string
db Repository
args args
wantErr bool
}{
{"mark 2", database, args{"Southclaws/TestPackage2"}, false},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
if err := tt.db.MarkForScrape(tt.args.name); (err != nil) != tt.wantErr {
t.Errorf("DB.MarkForScrape() error = %v, wantErr %v", err, tt.wantErr)
}
})
}
}
func TestDB_GetMarked(t *testing.T) {
tests := []struct {
name string
db Repository
want []string
wantErr bool
}{
{"marked", database, []string{
"Southclaws/TestPackage2",
}, false},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
got, err := tt.db.GetMarked()
if (err != nil) != tt.wantErr {
t.Errorf("DB.GetMarked() error = %v, wantErr %v", err, tt.wantErr)
return
}
if !reflect.DeepEqual(got, tt.want) {
t.Errorf("DB.GetMarked() = %v, want %v", got, tt.want)
}
})
}
}
func TestDB_MarkForScrape2(t *testing.T) {
type args struct {
name string
}
tests := []struct {
name string
db Repository
args args
wantErr bool
}{
{"mark 3", database, args{"Southclaws/TestPackage3"}, false},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
if err := tt.db.MarkForScrape(tt.args.name); (err != nil) != tt.wantErr {
t.Errorf("DB.MarkForScrape() error = %v, wantErr %v", err, tt.wantErr)
}
})
}
}
func TestDB_GetMarked2(t *testing.T) {
tests := []struct {
name string
db Repository
want []string
wantErr bool
}{
{"marked", database, []string{
"Southclaws/TestPackage2",
"Southclaws/TestPackage3",
}, false},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
got, err := tt.db.GetMarked()
if (err != nil) != tt.wantErr {
t.Errorf("DB.GetMarked() error = %v, wantErr %v", err, tt.wantErr)
return
}
if !reflect.DeepEqual(got, tt.want) {
t.Errorf("DB.GetMarked() = %v, want %v", got, tt.want)
}
})
}
}
func TestDB_MarkForScrapeUnscraped(t *testing.T) {
type args struct {
name string
}
tests := []struct {
name string
db Repository
args args
wantErr bool
}{
{"mark nonexistent", database, args{"Southclaws/TestPackage4"}, false},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
if err := tt.db.MarkForScrape(tt.args.name); (err != nil) != tt.wantErr {
t.Errorf("DB.MarkForScrape() error = %v, wantErr %v", err, tt.wantErr)
}
})
}
}
func TestDB_GetUnscraped(t *testing.T) {
type args struct {
name string
}
tests := []struct {
name string
db Repository
args args
wantPkg Package
wantExists bool
wantErr bool
}{
{"get none", database, args{"Southclaws/TestPackage4"}, Package{}, false, false},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
gotPkg, gotExists, err := tt.db.Get(tt.args.name)
if (err != nil) != tt.wantErr {
t.Errorf("DB.Get() error = %v, wantErr %v", err, tt.wantErr)
return
}
if !reflect.DeepEqual(gotPkg, tt.wantPkg) {
t.Errorf("DB.Get() gotPkg = %v, want %v", gotPkg, tt.wantPkg)
}
if gotExists != tt.wantExists {
t.Errorf("DB.Get() gotExists = %v, want %v", gotExists, tt.wantExists)
}
})
}
}
| openmultiplayer/web/app/resources/pawndex/boltdb_test.go/0 | {
"file_path": "openmultiplayer/web/app/resources/pawndex/boltdb_test.go",
"repo_id": "openmultiplayer",
"token_count": 3839
} | 275 |
package user
import (
"context"
)
type Repository interface {
CreateUser(ctx context.Context, email string, authMethod AuthMethod, username string) (*User, error)
LinkGitHub(ctx context.Context, userID, githubAccountID, githubUsername, githubEmail string) error
LinkDiscord(ctx context.Context, userID, discordAccountID, discordUsername, discordEmail string) error
GetUser(ctx context.Context, userId string, public bool) (*User, error)
GetUserByEmail(ctx context.Context, email string, public bool) (*User, error)
GetUsers(ctx context.Context, sort string, max, skip int, public bool) ([]User, error)
UpdateUser(ctx context.Context, userId string, email, name, bio *string) (*User, error)
SetAdmin(ctx context.Context, userId string, status bool) (bool, error)
Ban(ctx context.Context, userId string) (*User, error)
Unban(ctx context.Context, userId string) (*User, error)
}
| openmultiplayer/web/app/resources/user/repository.go/0 | {
"file_path": "openmultiplayer/web/app/resources/user/repository.go",
"repo_id": "openmultiplayer",
"token_count": 262
} | 276 |
package api
import (
"context"
"net"
"net/http"
"github.com/go-chi/chi"
"github.com/go-chi/cors"
"go.uber.org/fx"
"go.uber.org/zap"
"github.com/openmultiplayer/web/app/services/authentication"
"github.com/openmultiplayer/web/app/transports/api/auth"
"github.com/openmultiplayer/web/app/transports/api/docs"
"github.com/openmultiplayer/web/app/transports/api/launcher"
"github.com/openmultiplayer/web/app/transports/api/legacy"
"github.com/openmultiplayer/web/app/transports/api/metrics"
"github.com/openmultiplayer/web/app/transports/api/pawndex"
"github.com/openmultiplayer/web/app/transports/api/servers"
"github.com/openmultiplayer/web/app/transports/api/users"
"github.com/openmultiplayer/web/internal/config"
"github.com/openmultiplayer/web/internal/version"
"github.com/openmultiplayer/web/internal/web"
)
func Build() fx.Option {
return fx.Options(
metrics.Build(),
auth.Build(),
docs.Build(),
legacy.Build(),
servers.Build(),
users.Build(),
pawndex.Build(),
launcher.Build(),
// Starts the HTTP server in a goroutine and fatals if it errors.
fx.Invoke(func(l *zap.Logger, server *http.Server) {
l.Debug("http server starting")
go func() {
if err := server.ListenAndServe(); err != nil {
l.Fatal("HTTP server failed", zap.Error(err))
}
}()
}),
fx.Provide(func(as *authentication.State, l *zap.Logger, cfg config.Config) chi.Router {
router := chi.NewRouter()
origins := []string{
"http://localhost:3000", // Local development, `npm run dev`
cfg.LauncherBackendAddress, // Launcher backend address
cfg.PublicWebAddress, // Live public website
}
l.Debug("preparing router", zap.Strings("origins", origins))
router.Use(
web.WithLogger,
web.WithContentType,
cors.Handler(cors.Options{
AllowedOrigins: origins,
AllowedMethods: []string{"GET", "POST", "PUT", "PATCH", "DELETE", "OPTIONS"},
AllowedHeaders: []string{"Accept", "Authorization", "Content-Type", "Content-Length", "X-CSRF-Token"},
ExposedHeaders: []string{"Link", "Content-Length", "X-Ratelimit-Limit", "X-Ratelimit-Reset"},
AllowCredentials: true,
MaxAge: 300,
}),
as.WithAuthentication,
)
router.Get("/version", func(w http.ResponseWriter, r *http.Request) {
web.Write(w, map[string]string{"version": version.Version}) //nolint:errcheck
})
router.HandleFunc(
"/{rest:[a-zA-Z0-9=\\-\\/]+}",
func(w http.ResponseWriter, r *http.Request) {
if _, err := w.Write([]byte("no module found for that route")); err != nil {
zap.L().Warn("failed to write error", zap.Error(err))
}
})
return router
}),
fx.Provide(func(lc fx.Lifecycle, cfg config.Config, l *zap.Logger, router chi.Router) *http.Server {
server := &http.Server{
Handler: router,
Addr: cfg.ListenAddr,
}
lc.Append(fx.Hook{
// Inject the global context into each request handler for
// graceful shutdowns.
// Note: The server isn't started here, instead, it's started
// via the Invoke call above.
OnStart: func(ctx context.Context) error {
server.BaseContext = func(net.Listener) context.Context { return ctx }
return nil
},
// Graceful shutdowns using the signal context.
OnStop: func(ctx context.Context) error {
return server.Shutdown(ctx)
},
})
return server
}),
)
}
| openmultiplayer/web/app/transports/api/api.go/0 | {
"file_path": "openmultiplayer/web/app/transports/api/api.go",
"repo_id": "openmultiplayer",
"token_count": 1407
} | 277 |
package servers
import (
"net/http"
"time"
"github.com/go-chi/chi"
"github.com/pkg/errors"
"github.com/openmultiplayer/web/internal/web"
)
type DeletedPayload struct {
Time *time.Time `json:"time"`
}
func (s *service) deleted(w http.ResponseWriter, r *http.Request) {
var p DeletedPayload
if ok := web.ParseBody(w, r, &p); !ok {
return
}
result, err := s.storer.SetDeleted(r.Context(), chi.URLParam(r, "address"), p.Time)
if err != nil {
web.StatusInternalServerError(w, errors.Wrap(err, "failed to set server deleted status"))
return
}
web.Write(w, result)
}
| openmultiplayer/web/app/transports/api/servers/h_deleted.go/0 | {
"file_path": "openmultiplayer/web/app/transports/api/servers/h_deleted.go",
"repo_id": "openmultiplayer",
"token_count": 231
} | 278 |
package main
import (
"context"
"os"
"os/signal"
"time"
"github.com/joho/godotenv"
_ "github.com/joho/godotenv/autoload"
"go.uber.org/fx"
"go.uber.org/zap"
"github.com/openmultiplayer/web/app/resources"
"github.com/openmultiplayer/web/app/services"
"github.com/openmultiplayer/web/app/transports/api"
"github.com/openmultiplayer/web/internal/infrastructure"
)
// Start starts the application and blocks until fatal error
// The server will shut down if the root context is cancelled
// nolint:errcheck
func Start(ctx context.Context) {
app := fx.New(
fx.NopLogger,
resources.Build(),
services.Build(),
api.Build(),
infrastructure.Build(),
)
err := app.Start(ctx)
if err != nil {
panic(err)
}
// Wait for context cancellation from interrupt signals set up in main().
<-ctx.Done()
// Graceful shutdown time is 30 seconds.
ctx, cf := context.WithTimeout(context.Background(), time.Second*30)
defer cf()
if err := app.Stop(ctx); err != nil {
zap.L().Error("fatal error occurred", zap.Error(err))
}
}
func main() {
godotenv.Load()
ctx, cf := signal.NotifyContext(context.Background(), os.Interrupt)
defer cf()
Start(ctx)
}
| openmultiplayer/web/cmd/server/main.go/0 | {
"file_path": "openmultiplayer/web/cmd/server/main.go",
"repo_id": "openmultiplayer",
"token_count": 433
} | 279 |
---
title: OnEnterExitModShop
description: This callback is called when a player enters or exits a mod shop.
tags: ["player"]
---
## Description
This callback is called when a player enters or exits a mod shop.
| Name | Description |
| ---------- | ---------------------------------------------------------------------------- |
| playerid | The ID of the player that entered or exited the modshop |
| enterexit | 1 if the player entered or 0 if they exited |
| interiorid | The interior ID of the modshop that the player is entering (or 0 if exiting) |
## Returns
It is always called first in filterscripts.
## Examples
```c
public OnEnterExitModShop(playerid, enterexit, interiorid)
{
if (enterexit == 0) // If enterexit is 0, this means they are exiting
{
SendClientMessage(playerid, COLOR_WHITE, "Nice car! You have been taxed $100.");
GivePlayerMoney(playerid, -100);
}
return 1;
}
```
## Notes
:::warning
Known Bug(s):
- Players collide when they get into the same mod shop.
:::
## Related Callbacks
The following callbacks might be useful, as they're related to this callback in one way or another.
- [OnVehicleMod](OnVehicleMod): This callback is called when a vehicle is modded.
- [OnVehicleRespray](OnVehicleRespray): This callback is called when a player exits a mod shop, even if the colors weren't changed.
- [OnVehiclePaintjob](OnVehiclePaintjob): This callback is called when a player previews a vehicle paintjob inside a mod shop.
## Related Functions
The following functions might be useful, as they're related to this callback in one way or another.
- [IsPlayerInModShop](../functions/IsPlayerInModShop): Check if the player is in the mod shop.
- [AddVehicleComponent](../functions/AddVehicleComponent): Add a component to a vehicle.
| openmultiplayer/web/docs/scripting/callbacks/OnEnterExitModShop.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/callbacks/OnEnterExitModShop.md",
"repo_id": "openmultiplayer",
"token_count": 642
} | 280 |
---
title: OnPlayerClickGangZone
description: This callback is called when a player clicked a gangzone on the pause menu map (by right-clicking).
tags: ["player", "gangzone"]
---
<VersionWarn name='callback' version='omp v1.1.0.2612' />
## Description
This callback is called when a player clicked a gangzone on the pause menu map (by right-clicking).
| Name | Description |
| -------- | ----------------------------------------------------------------------------- |
| playerid | The ID of the player that clicked a gangzone |
| zoneid | The ID of the gangzone the player clicked |
## Returns
This callback does not handle returns.
It is always called first in gamemode.
## Examples
```c
public OnPlayerClickGangZone(playerid, zoneid)
{
new string[128];
format(string, sizeof(string), "You are click gangzone %i", zoneid);
SendClientMessage(playerid, 0xFFFFFFFF, string);
return 1;
}
```
## Related Functions
The following functions might be useful, as they're related to this callback in one way or another.
- [GangZoneCreate](../functions/GangZoneCreate): Create a gangzone (colored radar area).
- [GangZoneDestroy](../functions/GangZoneDestroy): Destroy a gangzone. | openmultiplayer/web/docs/scripting/callbacks/OnPlayerClickGangZone.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/callbacks/OnPlayerClickGangZone.md",
"repo_id": "openmultiplayer",
"token_count": 478
} | 281 |
---
title: OnPlayerEnterVehicle
description: This callback is called when a player starts to enter a vehicle, meaning the player is not in vehicle yet at the time this callback is called.
tags: ["player", "vehicle"]
---
## Description
This callback is called when a player starts to enter a vehicle, meaning the player is not in vehicle yet at the time this callback is called.
| Name | Description |
| ----------- | ---------------------------------------------------- |
| playerid | ID of the player who attempts to enter a vehicle. |
| vehicleid | ID of the vehicle the player is attempting to enter. |
| ispassenger | 0 if entering as driver. 1 if entering as passenger. |
## Returns
It is always called first in filterscripts.
## Examples
```c
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
new string[128];
format(string, sizeof(string), "You are entering vehicle %i", vehicleid);
SendClientMessage(playerid, 0xFFFFFFFF, string);
return 1;
}
```
## Notes
:::tip
- This callback is called when a player BEGINS to enter a vehicle, not when they HAVE entered it. See [OnPlayerStateChange](OnPlayerStateChange).
- This callback is still called if the player is denied entry to the vehicle (e.g. it is locked or full).
:::
## Related Callbacks
The following callbacks might be useful, as they are related to this callback in one way or another.
- [OnPlayerExitVehicle](OnPlayerExitVehicle): This callback is called when a player leaves a vehicle.
- [OnPlayerStateChange](OnPlayerStateChange): This callback is called when a player changes state.
## Related Functions
The following functions might be useful, as they're related to this callback in one way or another.
- [PutPlayerInVehicle](../functions/PutPlayerInVehicle): Put a player in a vehicle.
- [GetPlayerVehicleSeat](../functions/GetPlayerVehicleSeat): Check what seat a player is in.
| openmultiplayer/web/docs/scripting/callbacks/OnPlayerEnterVehicle.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/callbacks/OnPlayerEnterVehicle.md",
"repo_id": "openmultiplayer",
"token_count": 562
} | 282 |
---
title: OnPlayerPickupStreamOut
description: This callback is called when a player-pickup leaves the visual range of the player.
tags: ["player", "pickup", "playerpickup"]
---
<VersionWarn name='callback' version='omp v1.1.0.2612' />
## Description
This callback is called when a player-pickup leaves the visual range of the player.
| Name | Description |
|----------|------------------------------------------------------------------------------------------------|
| pickupid | The ID of the player-pickup, returned by [CreatePlayerPickup](../functions/CreatePlayerPickup) |
| playerid | The ID of the player that player-pickup leaves the visual range. |
## Returns
It is always called first in gamemode.
## Examples
```c
new g_PlayerPickupHealth[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
g_PlayerPickupHealth[playerid] = CreatePlayerPickup(playerid, 1240, 2, 2009.8474, 1218.0459, 10.8175);
return 1;
}
public OnPlayerPickupStreamOut(pickupid, playerid)
{
if (pickupid == g_PlayerPickupHealth[playerid])
{
printf("g_PlayerPickupHealth is streamed out for player id %d", playerid);
}
return 1;
}
```
## Related Callbacks
The following callbacks might be useful, as they're related to this callback in one way or another.
- [OnPlayerPickUpPlayerPickup](OnPlayerPickUpPlayerPickup): Called when a player picks up a player-pickup.
- [OnPlayerPickupStreamIn](OnPlayerPickupStreamIn): Called when a player-pickup enters the visual range of the player.
## Related Functions
The following functions might be useful, as they're related to this callback in one way or another.
- [CreatePlayerPickup](../functions/CreatePlayerPickup): Creates a pickup which will be visible to only one player.
- [DestroyPlayerPickup](../functions/DestroyPlayerPickup): Destroy a player-pickup.
| openmultiplayer/web/docs/scripting/callbacks/OnPlayerPickupStreamOut.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/callbacks/OnPlayerPickupStreamOut.md",
"repo_id": "openmultiplayer",
"token_count": 649
} | 283 |
---
title: OnRecordingPlaybackEnd
description: This callback is called when a recorded file being reproduced with StartRecordingPlayback has reached to its end.
tags: []
---
## Description
This callback is called when a recorded file being reproduced with NPC:[StartRecordingPlayback](../functions/StartRecordingPlayback) has reached to its end.
## Examples
```c
public OnRecordingPlaybackEnd()
{
StartRecordingPlayback(PLAYER_RECORDING_TYPE_DRIVER, "all_around_lv_bus"); //This would start the recorded file again once it finishes reproducing.
}
```
## Related Functions
The following functions might be useful, as they're related to this callback in one way or another.
- [StartRecordingPlayback](../functions/StartRecordingPlayback): Starts reproducing an already recorded .rec file.
- [StopRecordingPlayback](../functions/StopRecordingPlayback): Stops reproducing a .rec file.
| openmultiplayer/web/docs/scripting/callbacks/OnRecordingPlaybackEnd.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/callbacks/OnRecordingPlaybackEnd.md",
"repo_id": "openmultiplayer",
"token_count": 241
} | 284 |
---
title: AddPlayerClassEx
description: This function is exactly the same as the AddPlayerClass function, with the addition of a team parameter.
tags: ["player", "class"]
---
## Description
This function is exactly the same as the AddPlayerClass function, with the addition of a team parameter.
| Name | Description |
| -------------- | ---------------------------------------------------------------- |
| team | The team you want the player to spawn in. |
| skin | The [skin](../resources/skins) which the player will spawn with. |
| Float:spawnX | The X coordinate of the spawnpoint of this class. |
| Float:spawnY | The Y coordinate of the spawnpoint of this class. |
| Float:spawnZ | The Z coordinate of the spawnpoint of this class. |
| Float:angle | The direction in which the player should face after spawning. |
| WEAPON:weapon1 | The first spawn-weapon for the player. |
| ammo1 | The amount of ammunition for the primary spawn weapon. |
| WEAPON:weapon2 | The second spawn-weapon for the player. |
| ammo2 | The amount of ammunition for the second spawn weapon. |
| WEAPON:weapon3 | The third spawn-weapon for the player. |
| ammo3 | The amount of ammunition for the third spawn weapon. |
## Returns
The ID of the class which was just added.
319 if the class limit (320) was reached. The highest possible class ID is 319.
## Examples
```c
public OnGameModeInit()
{
// Players can spawn as either:
// CJ Skin (ID 0) in team 1.
// The Truth skin (ID 1) in team 2.
AddPlayerClassEx(1, 0, 1958.33, 1343.12, 15.36, 269.15, WEAPON_SAWEDOFF, 36, WEAPON_UZI, 150, WEAPON_FIST, 0); // CJ
AddPlayerClassEx(2, 1, 1958.33, 1343.12, 15.36, 269.15, WEAPON_SAWEDOFF, 36, WEAPON_UZI, 150, WEAPON_FIST, 0); // The Truth
return 1;
}
```
## Notes
:::tip
The maximum class ID is 319 (starting from 0, so a total of 320 classes). When this limit is reached, any more classes that are added will replace ID 319.
:::
## Related Functions
- [AddPlayerClass](AddPlayerClass): Add a class.
- [GetAvailableClasses](GetAvailableClasses): Get the number of classes defined.
- [EditPlayerClass](EditPlayerClass): Edit a class data.
- [SetSpawnInfo](SetSpawnInfo): Set the spawn setting for a player.
- [SetPlayerTeam](SetPlayerTeam): Set a player's team.
- [SetPlayerSkin](SetPlayerSkin): Set a player's skin.
## Related Resources
- [Skin IDs](../resources/skins)
- [Weapon IDs](../resources/weaponids)
| openmultiplayer/web/docs/scripting/functions/AddPlayerClassEx.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/functions/AddPlayerClassEx.md",
"repo_id": "openmultiplayer",
"token_count": 1024
} | 285 |
---
title: AreInteriorWeaponsAllowed
description: Can weapons be used in interiors?
tags: []
---
<VersionWarn version='omp v1.1.0.2612' />
## Description
Can weapons be used in interiors?
## Returns
true: Allowed.
false: Not allowed.
## Examples
```c
if (AreInteriorWeaponsAllowed())
{
// Do something
}
```
## Related Functions
- [AllowInteriorWeapons](AllowInteriorWeapons): Toggle whether the usage of weapons in interiors is allowed or not.
| openmultiplayer/web/docs/scripting/functions/AreInteriorWeaponsAllowed.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/functions/AreInteriorWeaponsAllowed.md",
"repo_id": "openmultiplayer",
"token_count": 146
} | 286 |
---
title: BeginObjectSelecting
description: Display the cursor and allow the player to select an object.
tags: ["object"]
---
<VersionWarn version='omp v1.1.0.2612' />
## Description
Display the cursor and allow the player to select an object. OnPlayerSelectObject is called when the player selects an object.
| Name | Description |
| -------- | ------------------------------------------------------------- |
| playerid | The ID of the player that should be able to select the object |
## Returns
This function does not return any specific values.
## Examples
```c
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/select", true))
{
BeginObjectSelecting(playerid);
SendClientMessage(playerid, 0xFFFFFFFF, "SERVER: Please select the object you'd like to edit!");
return 1;
}
return 0;
}
```
## Related Functions
- [CreateObject](CreateObject): Create an object.
- [DestroyObject](DestroyObject): Destroy an object.
- [MoveObject](MoveObject): Move an object.
- [BeginObjectEditing](BeginObjectEditing): Edit an object.
- [BeginPlayerObjectEditing](BeginPlayerObjectEditing): Edit an object.
- [EditAttachedObject](EditAttachedObject): Edit an attached object.
- [EndObjectEditing](EndObjectEditing): Cancel the edition of an object.
## Related Callbacks
- [OnPlayerSelectObject](../callbacks/OnPlayerSelectObject): Called when a player selected an object.
| openmultiplayer/web/docs/scripting/functions/BeginObjectSelecting.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/functions/BeginObjectSelecting.md",
"repo_id": "openmultiplayer",
"token_count": 463
} | 287 |
---
title: CountRunningTimers
description: Get the running timers.
tags: ["timer"]
---
<VersionWarn version='omp v1.1.0.2612' />
## Description
Get the running timers. ([SetTimer](SetTimer) & [SetTimerEx](SetTimerEx))
## Returns
Returns the amount of running timers.
## Examples
```c
printf("Running timers: %d", CountRunningTimers());
```
## Related Functions
- [SetTimer](SetTimer): Set a timer.
- [SetTimerEx](SetTimerEx): Set a timer with parameters.
- [KillTimer](KillTimer): Kills (stops) a running timer.
| openmultiplayer/web/docs/scripting/functions/CountRunningTimers.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/functions/CountRunningTimers.md",
"repo_id": "openmultiplayer",
"token_count": 166
} | 288 |
---
title: DB_GetDatabaseConnectionCount
description: Gets the number of open database connections for debugging purposes.
keywords:
- sqlite
tags: ["sqlite"]
---
## Description
The function gets the number of open database connections for debugging purposes.
The function has no parameters.
## Examples
```c
printf("Database connection count: %d", DB_GetDatabaseConnectionCount());
```
## Related Functions
- [DB_Open](DB_Open): Open a connection to an SQLite database
- [DB_Close](DB_Close): Close the connection to an SQLite database
- [DB_ExecuteQuery](DB_ExecuteQuery): Query an SQLite database
- [DB_FreeResultSet](DB_FreeResultSet): Free result memory from a DB_ExecuteQuery
- [DB_GetRowCount](DB_GetRowCount): Get the number of rows in a result
- [DB_SelectNextRow](DB_SelectNextRow): Move to the next row
- [DB_GetFieldCount](DB_GetFieldCount): Get the number of fields in a result
- [DB_GetFieldName](DB_GetFieldName): Returns the name of a field at a particular index
- [DB_GetFieldString](DB_GetFieldString): Get content of field with specified ID from current result row
- [DB_GetFieldStringByName](DB_GetFieldStringByName): Get content of field with specified name from current result row
- [DB_GetFieldInt](DB_GetFieldInt): Get content of field as an integer with specified ID from current result row
- [DB_GetFieldIntByName](DB_GetFieldIntByName): Get content of field as an integer with specified name from current result row
- [DB_GetFieldFloat](DB_GetFieldFloat): Get content of field as a float with specified ID from current result row
- [DB_GetFieldFloatByName](DB_GetFieldFloatByName): Get content of field as a float with specified name from current result row
- [DB_GetMemHandle](DB_GetMemHandle): Get memory handle for an SQLite database that was opened with db_open.
- [DB_GetLegacyDBResult](DB_GetLegacyDBResult): Get memory handle for an SQLite query that was executed with DB_ExecuteQuery.
- [DB_GetDatabaseConnectionCount](DB_GetDatabaseConnectionCount): The function gets the number of open database connections for debugging purposes.
- [DB_GetDatabaseResultSetCount](DB_GetDatabaseResultSetCount): The function gets the number of open database results.
| openmultiplayer/web/docs/scripting/functions/DB_GetDatabaseConnectionCount.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/functions/DB_GetDatabaseConnectionCount.md",
"repo_id": "openmultiplayer",
"token_count": 586
} | 289 |
---
title: DeletePlayer3DTextLabel
description: Destroy a 3D text label that was created using CreatePlayer3DTextLabel.
tags: ["player", "3dtextlabel"]
---
## Description
Destroy a 3D text label that was created using CreatePlayer3DTextLabel.
| Name | Description |
| ------------------- | --------------------------------------------------- |
| playerid | The ID of the player whose 3D text label to delete. |
| PlayerText3D:textid | The ID of the player's 3D text label to delete. |
## Returns
**true** - The function executed successfully.
**false** - The function failed to execute. This means the label specified doesn't exist.
## Examples
```c
new PlayerText3D:playerTextId[MAX_PLAYERS];
public OnPlayerSpawn(playerid)
{
new
name[MAX_PLAYER_NAME],
Float:x, Float:y, Float:z,
string[64];
GetPlayerName(playerid, name, sizeof(name));
GetPlayerPos(playerid, x, y, z);
format(string, sizeof(string), "Hello %s!\nI'm at your position", name);
playerTextId[playerid] = CreatePlayer3DTextLabel(playerid, string, 0x008080FF, x, y, z, 40.0);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
DeletePlayer3DTextLabel(playerid, playerTextId[playerid]);
return 1;
}
```
## Related Functions
- [Create3DTextLabel](Create3DTextLabel): Create a 3D text label.
- [Attach3DTextLabelToPlayer](Attach3DTextLabelToPlayer): Attach a 3D text label to a player.
- [Attach3DTextLabelToVehicle](Attach3DTextLabelToVehicle): Attach a 3D text label to a vehicle.
- [Update3DTextLabelText](Update3DTextLabelText): Change the text of a 3D text label.
- [CreatePlayer3DTextLabel](CreatePlayer3DTextLabel): Create A 3D text label for one player.
- [UpdatePlayer3DTextLabelText](UpdatePlayer3DTextLabelText): Change the text of a player's 3D text label.
- [IsValidPlayer3DTextLabel](IsValidPlayer3DTextLabel): Checks if a player's 3D text label is valid.
| openmultiplayer/web/docs/scripting/functions/DeletePlayer3DTextLabel.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/functions/DeletePlayer3DTextLabel.md",
"repo_id": "openmultiplayer",
"token_count": 689
} | 290 |
---
title: DisableRemoteVehicleCollisions
description: Disables collisions between occupied vehicles for a player.
tags: ["vehicle"]
---
<VersionWarn version='SA-MP 0.3.7' />
## Description
Disables collisions between occupied vehicles for a player.
| Name | Description |
| ------------ | ------------------------------------------------------------- |
| playerid | The ID of the player for whom you want to disable collisions. |
| bool:disable | 'true' to disable collisions, 'false' to enable collisions. |
## Returns
**true** - The function executed successfully.
**false** - The function failed to execute. The player specified does not exist.
## Examples
```c
new bool:gPlayerVehicleCollision[MAX_PLAYERS];
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/collision", true))
{
new string[64];
format(string, sizeof(string), "Vehicle collision for you is now '%s'", (gPlayerVehicleCollision[playerid] == false) ? ("Disabled") : ("Enabled"));
SendClientMessage(playerid, 0xFFFFFFFF, string);
gPlayerVehicleCollision[playerid] = !gPlayerVehicleCollision[playerid];
DisableRemoteVehicleCollisions(playerid, gPlayerVehicleCollision[playerid]);
return 1;
}
return 0;
}
```
| openmultiplayer/web/docs/scripting/functions/DisableRemoteVehicleCollisions.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/functions/DisableRemoteVehicleCollisions.md",
"repo_id": "openmultiplayer",
"token_count": 463
} | 291 |
---
title: GameModeExit
description: Ends the current gamemode.
tags: []
---
## Description
Ends the current gamemode.
## Examples
```c
if (OneTeamHasWon)
{
GameModeExit();
}
```
## Related Functions
- [SetModeRestartTime](SetModeRestartTime): Sets the delay between loading main scripts, in seconds.
| openmultiplayer/web/docs/scripting/functions/GameModeExit.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/functions/GameModeExit.md",
"repo_id": "openmultiplayer",
"token_count": 103
} | 292 |
---
title: Get3DTextLabelAttachedData
description: Gets the 3D text label attached data.
tags: ["3dtextlabel"]
---
<VersionWarn version='omp v1.1.0.2612' />
## Description
Gets the 3D text label attached data.
| Name | Description |
| ---------------- | ------------------------------------------------------------------------ |
| Text3D:textid | The ID of the 3D text label to get the attached data of. |
| &parentPlayerid | A variable into which to store the parentPlayerid, passed by reference. |
| &parentVehicleid | A variable into which to store the parentVehicleid, passed by reference. |
## Examples
An example for **parentPlayerid**:
```c
new Text3D:gMyLabel;
new parentPlayerid;
new parentVehicleid;
gMyLabel = Create3DTextLabel("Hello, I am new here!", 0x008080FF, 30.0, 40.0, 50.0, 40.0, false);
Attach3DTextLabelToPlayer(gMyLabel, playerid, 0.0, 0.0, 0.7);
Get3DTextLabelAttachedData(gMyLabel, parentPlayerid, parentVehicleid);
```
An example for **parentVehicleid**:
```c
new Text3D:gVehicle3dText[MAX_VEHICLES];
new gVehicleId;
new parentPlayerid;
new parentVehicleid;
gVehicleId = CreateVehicle(510, 0.0, 0.0, 15.0, 5, 0, 120);
gVehicle3dText[gVehicleId] = Create3DTextLabel("Example Text", 0xFF0000AA, 0.0, 0.0, 0.0, 50.0, 0, false);
Attach3DTextLabelToVehicle(gVehicle3dText[gVehicleId], gVehicleId, 0.0, 0.0, 2.0);
Get3DTextLabelAttachedData(gVehicle3dText[gVehicleId], parentPlayerid, parentVehicleid);
// The `parentVehicleid` will be the value of 'gVehicleId'
```
## Related Functions
- [Attach3DTextLabelToPlayer](Attach3DTextLabelToPlayer): Attach a 3D text label to a player.
- [Attach3DTextLabelToVehicle](Attach3DTextLabelToVehicle): Attaches a 3D Text Label to a specific vehicle.
- [GetPlayer3DTextLabelAttachedData](GetPlayer3DTextLabelAttachedData): Gets the player 3D text label attached data.
| openmultiplayer/web/docs/scripting/functions/Get3DTextLabelAttachedData.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/functions/Get3DTextLabelAttachedData.md",
"repo_id": "openmultiplayer",
"token_count": 729
} | 293 |
---
title: GetActors
description: Gets an array variable of the IDs of the created actors on the server.
tags: ["actor"]
---
<VersionWarn version='omp v1.1.0.2612' />
## Description
Gets an array variable of the IDs of the created actors on the server.
| Name | Description |
| ------------- | ------------------------------------------------------------------ |
| actors[] | An array into which to store the actor IDs, passed by reference. |
| size | The size of the array. |
## Returns
The function returns the number of actors stored in the array.
## Examples
```pawn
new actors[MAX_ACTORS];
GetActors(actors, sizeof(actors));
// The `actors` array now contains created actor IDs. { 0, 1, 2, 3, 4, ... }
```
## Related Functions
- [GetPlayers](GetPlayers): Gets an array variable of the IDs of the current players on the server.
- [GetVehicles](GetVehicles): Gets an array variable of the IDs of the created vehicles on the server.
| openmultiplayer/web/docs/scripting/functions/GetActors.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/functions/GetActors.md",
"repo_id": "openmultiplayer",
"token_count": 381
} | 294 |
---
title: GetMenuItems
description: Get the number of rows in the given column.
tags: ["menu"]
---
<VersionWarn version='omp v1.1.0.2612' />
## Description
Get the number of rows in the given column.
| Name | Description |
| ----------- | ------------------- |
| Menu:menuid | The ID of the menu. |
| column | The column. |
## Returns
Returns the number of rows.
## Examples
```c
// Get the menu number of rows in the column 1
new items = GetMenuItems(menuid, 1);
```
## Related Functions
- [GetMenuColumns](GetMenuColumns): Get the number of active columns.
- [GetMenuItem](GetMenuItem): Get the text in the specified cell - addressed by column and row.
| openmultiplayer/web/docs/scripting/functions/GetMenuItems.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/functions/GetMenuItems.md",
"repo_id": "openmultiplayer",
"token_count": 230
} | 295 |
---
title: GetObjectRot
description: Use this function to get the objects current rotation.
tags: ["object"]
---
## Description
Use this function to get the objects current rotation. The rotation is saved by reference in three rotationX/rotationY/rotationZ variables.
| Name | Description |
| ---------------- | ------------------------------------------------------------- |
| objectid | The objectid of the object you want to get the rotation from. |
| &Float:rotationX | The variable to store the X rotation, passed by reference. |
| &Float:rotationY | The variable to store the Y rotation, passed by reference. |
| &Float:rotationZ | The variable to store the Z rotation, passed by reference. |
## Returns
The object's rotation is stored in the referenced variables, not in the return value.
## Examples
```c
public OnGameModeInit()
{
new objectid = CreateObject(652, 732.32690, 1940.21289, 4.27340, 357.00000, 0.00000, -76.00000);
new Float:rotationX, Float:rotationY, Float:rotationZ;
GetObjectRot(objectid, rotationX, rotationY, rotationZ);
// rotationX = 357.00000
// rotationY = 0.00000
// rotationZ = -76.00000
return 1;
}
```
## Related Functions
- [GetObjectPos](GetObjectPos): Locate an object.
- [CreateObject](CreateObject): Create an object.
- [DestroyObject](DestroyObject): Destroy an object.
- [IsValidObject](IsValidObject): Checks if a certain object is vaild.
- [MoveObject](MoveObject): Move an object.
- [StopObject](StopObject): Stop an object from moving.
- [SetObjectPos](SetObjectPos): Set the position of an object.
- [SetObjectRot](SetObjectRot): Set the rotation of an object.
- [GetObjectRot](GetObjectRot): Check the rotation of an object.
- [AttachObjectToPlayer](AttachObjectToPlayer): Attach an object to a player.
- [CreatePlayerObject](CreatePlayerObject): Create an object for only one player.
- [DestroyPlayerObject](DestroyPlayerObject): Destroy a player object.
- [IsValidPlayerObject](IsValidPlayerObject): Checks if a certain player object is vaild.
- [MovePlayerObject](MovePlayerObject): Move a player object.
- [StopPlayerObject](StopPlayerObject): Stop a player object from moving.
- [SetPlayerObjectPos](SetPlayerObjectPos): Set the position of a player object.
- [SetPlayerObjectRot](SetPlayerObjectRot): Set the rotation of a player object.
- [GetPlayerObjectPos](GetPlayerObjectPos): Locate a player object.
- [GetPlayerObjectRot](GetPlayerObjectRot): Check the rotation of a player object.
- [AttachPlayerObjectToPlayer](AttachPlayerObjectToPlayer): Attach a player object to a player.
| openmultiplayer/web/docs/scripting/functions/GetObjectRot.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/functions/GetObjectRot.md",
"repo_id": "openmultiplayer",
"token_count": 786
} | 296 |
---
title: GetPlayer3DTextLabelColour
description: Gets the player's 3D text label colour.
tags: ["player", "3dtextlabel"]
---
<VersionWarn version='omp v1.1.0.2612' />
## Description
Gets the player's 3D text label colour.
| Name | Description |
| ------------------- | ---------------------------------------------------------- |
| playerid | The ID of the player. |
| PlayerText3D:textid | The ID of the player's 3D text label to get the colour of. |
## Returns
Returns the player's 3D text label colour.
## Examples
```c
new PlayerText3D:playerTextId;
new Float:x, Float:y, Float:z;
new colour;
GetPlayerPos(playerid, x, y, z);
playerTextId = CreatePlayer3DTextLabel(playerid, "Hello\nI'm at your position", 0x008080FF, x, y, z, 40.0);
colour = GetPlayer3DTextLabelColour(playerid, playerTextId);
// colour = 0x008080FF
```
## Related Functions
- [Get3DTextLabelColour](Get3DTextLabelColour): Gets the 3D text label colour.
| openmultiplayer/web/docs/scripting/functions/GetPlayer3DTextLabelColour.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/functions/GetPlayer3DTextLabelColour.md",
"repo_id": "openmultiplayer",
"token_count": 419
} | 297 |
---
title: GetPlayerCameraMode
description: Returns the current GTA camera mode for the requested player.
tags: ["player", "camera"]
---
## Description
Returns the current GTA [camera mode](../resources/cameramodes) for the requested player. The camera modes are useful in determining whether a player is aiming, doing a passenger driveby etc.
| Name | Description |
| -------- | -------------------------------------------------- |
| playerid | The ID of the player whose camera mode to retrieve |
## Returns
The camera mode as an integer (or -1 if player is not connected)
## Examples
```c
/* when the player types 'cameramode' in to the chat box, they'll see this. */
public OnPlayerText(playerid, text[])
{
if (strcmp(text, "cameramode", true) == 0)
{
new string[48];
format(string, sizeof(string), "Your camera mode: %d", GetPlayerCameraMode(playerid));
SendClientMessage(playerid, 0xA9C4E4FF, string);
}
return 0;
}
```
## Related Functions
- [GetPlayerCameraPos](GetPlayerCameraPos): Find out where the player's camera is.
- [GetPlayerCameraFrontVector](GetPlayerCameraFrontVector): Get the player's camera front vector
- [SetPlayerCameraPos](SetPlayerCameraPos): Set a player's camera position.
- [SetPlayerCameraLookAt](SetPlayerCameraLookAt): Set where a player's camera should face.
- [SetCameraBehindPlayer](SetCameraBehindPlayer): Set a player's camera behind them.
## Related Resources
- [Camera Modes](../resources/cameramodes)
| openmultiplayer/web/docs/scripting/functions/GetPlayerCameraMode.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/functions/GetPlayerCameraMode.md",
"repo_id": "openmultiplayer",
"token_count": 475
} | 298 |
---
title: GetPlayerDistanceFromPoint
description: Calculate the distance between a player and a map coordinate.
tags: ["player"]
---
## Description
Calculate the distance between a player and a map coordinate.
| Name | Description |
| -------- | ---------------------------------------------------- |
| playerid | The ID of the player to calculate the distance from. |
| Float:x | The X map coordinate. |
| Float:y | The Y map coordinate. |
| Float:z | The Z map coordinate. |
## Returns
The distance between the player and the point as a float.
## Examples
```c
/* when the player types '/vend' into the chat box, they'll see this.*/
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(cmdtext, "/vend", true) == 0)
{
new
Float:distance = GetPlayerDistanceFromPoint(playerid, 237.9, 115.6, 1010.2),
string[64];
format(string, sizeof(string), "You're %0.2f meters away from the vending machine.", distance);
SendClientMessage(playerid, 0xA9C4E4FF, string);
return 1;
}
return 0;
}
```
## Related Functions
- [IsPlayerInRangeOfPoint](IsPlayerInRangeOfPoint): Check whether a player is in range of a point.
- [GetVehicleDistanceFromPoint](GetVehicleDistanceFromPoint): Get the distance between a vehicle and a point.
- [GetPlayerPos](GetPlayerPos): Get a player's position.
| openmultiplayer/web/docs/scripting/functions/GetPlayerDistanceFromPoint.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/functions/GetPlayerDistanceFromPoint.md",
"repo_id": "openmultiplayer",
"token_count": 579
} | 299 |
---
title: GetPlayerMenu
description: Gets the ID of the menu the player is currently viewing (shown by ShowMenuForPlayer).
tags: ["player", "menu"]
---
## Description
Gets the ID of the menu the player is currently viewing (shown by ShowMenuForPlayer).
| Name | Description |
| -------- | ------------------------------------------------ |
| playerid | The ID of the player to get the current menu of. |
## Returns
The ID of the player's currently shown menu, or `INVALID_MENU` (255) if no menu shown.
Value returned is tagged with **Menu:**
## Examples
```c
new Menu:currentMenu = GetPlayerMenu(playerid); // Store the player's current menu in 'CurrentMenu'
```
## Notes
:::tip
Returns previous menu when none is displayed.
:::
## Related Functions
- [ShowMenuForPlayer](ShowMenuForPlayer): Show a menu for a player.
- [HideMenuForPlayer](HideMenuForPlayer): Hide a menu for a player.
- [CreateMenu](CreateMenu): Create a menu.
- [DestroyMenu](DestroyMenu): Destroy a menu.
- [AddMenuItem](AddMenuItem): Add an item to a menu.
## Related Callbacks
- [OnPlayerSelectedMenuRow](../callbacks/OnPlayerSelectedMenuRow): Called when a player selected a row in a menu.
- [OnPlayerExitedMenu](../callbacks/OnPlayerExitedMenu): Called when a player exits a menu.
| openmultiplayer/web/docs/scripting/functions/GetPlayerMenu.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/functions/GetPlayerMenu.md",
"repo_id": "openmultiplayer",
"token_count": 401
} | 300 |
---
title: GetPlayerPickupModel
description: Gets the model ID of a player-pickup.
tags: ["player", "pickup", "playerpickup"]
---
<VersionWarn version='omp v1.1.0.2612' />
## Description
Gets the model ID of a player-pickup.
| Name | Description |
|----------|-----------------------------------------------------|
| playerid | The ID of the player. |
| pickupid | The ID of the player-pickup to get the model ID of. |
## Returns
Returns the model ID of the player-pickup.
## Examples
```c
new PlayerPickup[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
PlayerPickup[playerid] = CreatePlayerPickup(playerid, 1239, 1, 2010.0979, 1222.0642, 10.8206, -1);
new model = GetPlayerPickupModel(playerid, PlayerPickup[playerid]);
// model = 1239
return 1;
}
```
## Related Functions
- [CreatePlayerPickup](CreatePlayerPickup): Creates a pickup which will be visible to only one player.
- [DestroyPlayerPickup](DestroyPlayerPickup): Destroy a player-pickup.
- [IsValidPlayerPickup](IsValidPlayerPickup): Checks if a player-pickup is valid.
- [IsPlayerPickupStreamedIn](IsPlayerPickupStreamedIn): Checks if a player-pickup is streamed in for the player.
- [SetPlayerPickupPos](SetPlayerPickupPos): Sets the position of a player-pickup.
- [GetPlayerPickupPos](GetPlayerPickupPos): Gets the coordinates of a player-pickup.
- [SetPlayerPickupModel](SetPlayerPickupModel): Sets the model of a player-pickup.
- [SetPlayerPickupType](SetPlayerPickupType): Sets the type of a player-pickup.
- [GetPlayerPickupType](GetPlayerPickupType): Gets the type of a player-pickup.
- [SetPlayerPickupVirtualWorld](SetPlayerPickupVirtualWorld): Sets the virtual world ID of a player-pickup.
- [GetPlayerPickupVirtualWorld](GetPlayerPickupVirtualWorld): Gets the virtual world ID of a player-pickup.
| openmultiplayer/web/docs/scripting/functions/GetPlayerPickupModel.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/functions/GetPlayerPickupModel.md",
"repo_id": "openmultiplayer",
"token_count": 628
} | 301 |
---
title: GetPlayerSpectateType
description: Returns the player's spectate type (vehicle or player).
tags: ["player"]
---
<VersionWarn version='omp v1.1.0.2612' />
## Description
Returns the player's spectate type (vehicle or player).
| Name | Description |
|----------|-----------------------|
| playerid | The ID of the player. |
## Returns
Returns the player's [spectate type](../resources/spectatetypes).
## Examples
```c
new spectateType = GetPlayerSpectateType(playerid);
if (spectateType == 1)
{
SendClientMessage(playerid, -1, "You are spectating a vehicle.");
}
else if (spectateType == 2)
{
SendClientMessage(playerid, -1, "You are spectating a player.");
}
```
## Related Functions
- [PlayerSpectatePlayer](PlayerSpectatePlayer): Spectate a player.
- [PlayerSpectateVehicle](PlayerSpectateVehicle): Spectate a vehicle.
- [TogglePlayerSpectating](TogglePlayerSpectating): Start or stop spectating.
- [GetPlayerSpectateID](GetPlayerSpectateID): Gets the ID of the player or vehicle the player is spectating (watching).
## Related Resources
- [Spectate Types](../resources/spectatetypes).
| openmultiplayer/web/docs/scripting/functions/GetPlayerSpectateType.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/functions/GetPlayerSpectateType.md",
"repo_id": "openmultiplayer",
"token_count": 354
} | 302 |
---
title: GetPlayerWantedLevel
description: Gets the wanted level of a player.
tags: ["player"]
---
## Description
Gets the wanted level of a player.
| Name | Description |
| -------- | -------------------------------------------------------------- |
| playerid | The ID of the player that you want to get the wanted level of. |
## Returns
The player's wanted level.
## Examples
```c
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(cmdtext, "/getmywantedlevel", true) == 0)
{
// Gets the current wanted level, saves it in the variable wantedlevel
//and then tells the player his wanted in a client message.
new
wantedLevel = GetPlayerWantedLevel(playerid),
message[64];
format(message, sizeof(message), "Your current wanted level is: %i", wantedlevel);
SendClientMessage(playerid, 0xFF0000FF, message);
return 1;
}
return 0;
}
```
## Related Functions
- [SetPlayerWantedLevel](SetPlayerWantedLevel): Set a player's wanted level.
- [PlayCrimeReportForPlayer](PlayCrimeReportForPlayer): Play a crime report for a player.
| openmultiplayer/web/docs/scripting/functions/GetPlayerWantedLevel.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/functions/GetPlayerWantedLevel.md",
"repo_id": "openmultiplayer",
"token_count": 445
} | 303 |
---
title: GetServerRuleFlags
description: Gets the flags of a server rule.
tags: ["rule"]
---
<VersionWarn version='omp v1.1.0.2612' />
:::warning
This function has not yet been implemented.
:::
## Description
Gets the flags of a server rule.
## Return Values
Returns the server rule flags.
## Examples
```c
public OnGameModeInit()
{
AddServerRule("discord", "discord.gg/samp");
SetServerRuleFlags("discord", 1);
new E_SERVER_RULE_FLAGS:flags = GetServerRuleFlags("discord");
printf("Flags: %d", _:flags); // Flags: 1
return 1;
}
```
## Related Functions
- [AddServerRule](AddServerRule): Add a server rule.
- [RemoveServerRule](RemoveServerRule): Remove the server rule.
- [IsValidServerRule](IsValidServerRule): Checks if the given server rule is valid.
- [SetServerRuleFlags](SetServerRuleFlags): Sets the flags of a server rule.
| openmultiplayer/web/docs/scripting/functions/GetServerRuleFlags.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/functions/GetServerRuleFlags.md",
"repo_id": "openmultiplayer",
"token_count": 285
} | 304 |
---
title: GetVehicleHealth
description: Get the health of a vehicle.
tags: ["vehicle"]
---
## Description
Get the health of a vehicle.
| Name | Description |
| ------------- | ---------------------------------------------------------------------------- |
| vehicleid | The ID of the vehicle to get the health of. |
| &Float:health | A float variable in which to store the vehicle's health, passed by reference |
## Returns
**true** - success
**false** - failure (invalid vehicle ID).
The vehicle's health is stored in the referenced variable, not in the return value.
## Examples
```c
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(cmdtext, "/repair", true) == 0)
{
new
Float:vehicleHealth,
vehicleid = GetPlayerVehicleID(playerid);
GetVehicleHealth(vehicleid, vehicleHealth);
if (vehicleHealth > 500.0)
{
return SendClientMessage(playerid, COLOR_RED, "Vehicle doesn't need repairing!");
}
SetVehicleHealth(vehicleid, 1000.0);
SendClientMessage(playerid, COLOR_GREEN, "Vehicle repaired!");
return 1;
}
return 0;
}
```
## Notes
:::tip
Full vehicle health is 1000, however higher values are possible and increase the health of the vehicle. For more information on health values, see [here](../resources/vehiclehealth).
:::
:::tip
A vehicle catches on fire when its health is below 250. It will explode a few seconds later.
:::
## Related Functions
- [SetVehicleHealth](SetVehicleHealth): Set the health of a vehicle.
- [GetPlayerHealth](GetPlayerHealth): Find out how much health a player has.
- [GetPlayerArmour](GetPlayerArmour): Find out how much armour a player has.
## Related Resources
- [Vehicle Health Values](../resources/vehiclehealth)
| openmultiplayer/web/docs/scripting/functions/GetVehicleHealth.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/functions/GetVehicleHealth.md",
"repo_id": "openmultiplayer",
"token_count": 688
} | 305 |
---
title: GetVehicleParamsSirenState
description: Returns a vehicle's siren state (on/off).
tags: ["vehicle"]
---
<VersionWarn version='SA-MP 0.3.7' />
## Description
Returns a vehicle's siren state (on/off).
| Name | Description |
| --------- | ------------------------------------------------ |
| vehicleid | The ID of the vehicle to get the siren state of. |
## Returns
**-1:** Vehicle siren hasn't been set yet (off)
**0:** Vehicle siren is off
**1:** Vehicle siren is on
## Examples
```c
new
siren = GetVehicleParamsSirenState(vehicleid);
if (siren == 1)
{
// Siren is on, do something
}
else if (siren == 0)
{
// Siren is off, do something
}
else
{
// Vehicle does not have a siren
}
```
## Notes
:::warning
Because a siren state of -1 or 0 means 'off', you cannot use a boolean conditional statement to check whether sirens are on. If you do 'if (sirenstate)', it will be true for anything NOT 0 (so -1 or 1). You should check that the siren state explicitly equals 1.
:::
## Related Functions
- [SetVehicleParamsSirenState](SetVehicleParamsSirenState): Turn the siren for a vehicle on or off.
| openmultiplayer/web/docs/scripting/functions/GetVehicleParamsSirenState.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/functions/GetVehicleParamsSirenState.md",
"repo_id": "openmultiplayer",
"token_count": 412
} | 306 |
---
title: GetWeaponName
description: Get the name of a weapon.
tags: []
---
## Description
Get the name of a weapon.
| Name | Description |
| --------------------- | ----------------------------------------------------------------------- |
| WEAPON:weaponid | The ID of the weapon to get the name of. |
| weapon[] | An array to store the weapon's name in, passed by reference. |
| len = sizeof (weapon) | The maximum length of the weapon name to store. Should be sizeof(name). |
## Returns
**true** - The function was executed successfully.
**false** - The function failed to execute. The weapon specified does not exist.
The weapon's name is stored in the specified array.
## Examples
```c
public OnPlayerDeath(playerid, killerid, WEAPON:reason)
{
// Variable declarations, with killerName having the default value of "World".
new
weaponName[32],
string[64],
playerName[MAX_PLAYER_NAME],
killerName[MAX_PLAYER_NAME] = "World";
// Get the weapon/ reason and player name
GetWeaponName(reason, weaponName, sizeof(weaponName));
GetPlayerName(playerid, playerName, sizeof(playerName));
// Check if the player was killed by another player or was it because of environment
if (killerid != INVALID_PLAYER_ID)
{
// We empty the killerName string by setting the first index to EOS (End of String)
killerName[0] = EOS;
// Get the killer's name
GetPlayerName(killerid, killerName, sizeof(killerName));
}
// Send a message to the public chat that the X has caused death of Y with Z as the reason
format(string, sizeof(string), "%s (%i) has wasted %s (%i) using a %s.", killerName, killerid, playerName, playerid, weaponName);
SendClientMessageToAll(0xFFFFFFAA, string);
return 1;
}
```
## Related Functions
- [GetPlayerWeapon](GetPlayerWeapon): Check what weapon a player is currently holding.
- [AllowInteriorWeapons](AllowInteriorWeapons): Determine if weapons can be used in interiors.
- [GivePlayerWeapon](GivePlayerWeapon): Give a player a weapon.
| openmultiplayer/web/docs/scripting/functions/GetWeaponName.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/functions/GetWeaponName.md",
"repo_id": "openmultiplayer",
"token_count": 769
} | 307 |
---
title: HidePlayerDialog
description: Hides any dialog the player may currently be able to see.
tags: ["player", "dialog"]
---
<VersionWarn version='omp v1.1.0.2612' />
## Description
Hides any dialog the player may currently be able to see.
| Name | Description |
| -------- | ------------------------------------------------------------------------ |
| playerid | The ID of the player to hide their current dialog from. |
## Returns
**true** - The function was executed successfully.
**false** - The function failed to execute. This means the player is not connected or they aren't looking at a dialog.
## Examples
```c
public OnPlayerConnect(playerid)
{
if (IsAccountRegistered(playerid)) // Imaginary function to check if the player name is registered
{
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Login", "Insert Your Password", "Login", ""); // shows login dialog to player
new ipAddress[16];
GetPlayerIp(playerid, ipAddress, sizeof(ipAddress)); // get player's ip address
if (IsBanned(ipAddress)) // check if the player ip is banned
{
SendClientMessage(playerid, 0xFF0000FF, "You are banned from this server!");
HidePlayerDialog(playerid); // Hides login dialog
}
}
}
```
## Related Functions
- [ShowPlayerDialog](ShowPlayerDialog): Shows the player a synchronous (only one at a time) dialog box.
- [GetPlayerDialogData](GetPlayerDialogData): Get the data of the dialog currently show to the player.
- [GetPlayerDialogID](GetPlayerDialogID): Get the ID of the dialog currently show to the player.
| openmultiplayer/web/docs/scripting/functions/HidePlayerDialog.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/functions/HidePlayerDialog.md",
"repo_id": "openmultiplayer",
"token_count": 593
} | 308 |
---
title: IsObjectMoving
description: Checks if the given objectid is moving.
tags: ["object"]
---
## Description
Checks if the given objectid is moving.
| Name | Description |
| -------- | -------------------------------------------- |
| objectid | The objectid you want to check if is moving. |
## Returns
**true** if the object is moving, **false** if not.
## Examples
```c
new gAirportGate;
public OnGameModeInit()
{
gAirportGate = CreateObject(980, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
MoveObject(gAirportGate, 0.0, 0.0, 15.0, 1.00);
if (IsObjectMoving(gAirportGate))
{
StopObject(gAirportGate);
}
return 1;
}
```
## Related Functions
- [MoveObject](MoveObject): Move an object.
- [StopObject](StopObject): Stop an object from moving.
## Related Callbacks
- [OnObjectMoved](../callbacks/OnObjectMoved): Called when an object stops moving.
| openmultiplayer/web/docs/scripting/functions/IsObjectMoving.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/functions/IsObjectMoving.md",
"repo_id": "openmultiplayer",
"token_count": 333
} | 309 |
---
title: IsPlayerInModShop
description: Check if the player is in the mod shop.
tags: ["player"]
---
<VersionWarn version='omp v1.1.0.2612' />
## Description
Check if the player is in the mod shop.
## Parameters
| Name | Description |
|----------|--------------------------------|
| playerid | The ID of the player to check. |
## Return Values
**true** - Player is in mod shop.
**false** - Player is not in mod shop.
## Examples
```c
if (IsPlayerInModShop(playerid))
{
SendClientMessage(playerid, 0xFFFF00FF, "You are in the mod shop.");
}
else
{
SendClientMessage(playerid, 0xFF0000FF, "You are not in the mod shop.");
}
```
## Related Functions
The following functions might be useful, as they're related to this callback in one way or another.
- [AddVehicleComponent](AddVehicleComponent): Add a component to a vehicle.
## Related Callbacks
The following callbacks might be useful, as they're related to this callback in one way or another.
- [OnVehicleMod](../callbacks/OnVehicleMod): This callback is called when a vehicle is modded.
- [OnVehicleRespray](../callbacks/OnVehicleRespray): This callback is called when a player exits a mod shop, even if the colors weren't changed.
- [OnVehiclePaintjob](../callbacks/OnVehiclePaintjob): This callback is called when a player previews a vehicle paintjob inside a mod shop.
- [OnEnterExitModShop](../callbacks/OnEnterExitModShop): This callback is called when a player enters or exits a mod shop.
| openmultiplayer/web/docs/scripting/functions/IsPlayerInModShop.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/functions/IsPlayerInModShop.md",
"repo_id": "openmultiplayer",
"token_count": 458
} | 310 |
---
title: IsRepeatingTimer
description: Checks if a timer is set to repeat.
tags: ["timer"]
---
<VersionWarn version='omp v1.1.0.2612' />
## Description
Checks if a timer is set to repeat.
## Parameters
| Name | Description |
|---------|-------------------------------|
| timerid | The ID of the timer to check. |
## Return Values
**true**: Timer is a repeating timer.
**false**: Timer is not a repeating timer.
## Examples
```c
new g_Timer;
public OnGameModeInit()
{
g_Timer = SetTimer("TimerCallback", 60000, true);
if (IsRepeatingTimer(g_Timer))
{
// Do something
}
return 1;
}
```
## Related Functions
- [SetTimer](SetTimer): Set a timer.
- [SetTimerEx](SetTimerEx): Set a timer with parameters.
- [KillTimer](KillTimer): Stop a timer.
- [IsValidTimer](IsValidTimer): Checks if a timer is valid.
- [CountRunningTimers](CountRunningTimers): Get the running timers. | openmultiplayer/web/docs/scripting/functions/IsRepeatingTimer.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/functions/IsRepeatingTimer.md",
"repo_id": "openmultiplayer",
"token_count": 326
} | 311 |
---
title: IsValidPlayerTextDraw
description: Checks if a player-textdraw is valid.
tags: ["player", "textdraw", "playertextdraw"]
---
<VersionWarn version='omp v1.1.0.2612' />
## Description
Checks if a player-textdraw is valid.
## Parameters
| Name | Description |
| ----------------- | --------------------------------------- |
| playerid | The ID of the player. |
| PlayerText:textid | The ID of the player-textdraw to check. |
## Return Values
Returns **true** if the player-textdraw is valid, otherwise **false**.
## Example Usage
```c
new PlayerText:welcomeText[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
welcomeText[playerid] = CreatePlayerTextDraw(playerid, 320.0, 240.0, "Welcome to my OPEN.MP server");
if (IsValidPlayerTextDraw(playerid, welcomeText[playerid]))
{
// Player-Textdraw is valid
}
else
{
// Player-Textdraw is not valid
}
}
```
## Related Functions
- [TextDrawCreate](TextDrawCreate): Create a textdraw.
- [TextDrawDestroy](TextDrawDestroy): Destroy a textdraw.
- [TextDrawColor](TextDrawColor): Set the color of the text in a textdraw.
- [TextDrawBoxColor](TextDrawBoxColor): Set the color of the box in a textdraw.
- [TextDrawBackgroundColor](TextDrawBackgroundColor): Set the background color of a textdraw.
- [TextDrawAlignment](TextDrawAlignment): Set the alignment of a textdraw.
- [TextDrawFont](TextDrawFont): Set the font of a textdraw.
- [TextDrawLetterSize](TextDrawLetterSize): Set the letter size of the text in a textdraw.
- [TextDrawTextSize](TextDrawTextSize): Set the size of a textdraw box.
- [TextDrawSetOutline](TextDrawSetOutline): Choose whether the text has an outline.
- [TextDrawSetShadow](TextDrawSetShadow): Toggle shadows on a textdraw.
- [TextDrawSetProportional](TextDrawSetProportional): Scale the text spacing in a textdraw to a proportional ratio.
- [TextDrawUseBox](TextDrawUseBox): Toggle if the textdraw has a box or not.
- [TextDrawSetString](TextDrawSetString): Set the text in an existing textdraw.
- [TextDrawShowForPlayer](TextDrawShowForPlayer): Show a textdraw for a certain player.
- [TextDrawHideForPlayer](TextDrawHideForPlayer): Hide a textdraw for a certain player.
- [TextDrawShowForAll](TextDrawShowForAll): Show a textdraw for all players.
- [TextDrawHideForAll](TextDrawHideForAll): Hide a textdraw for all players.
| openmultiplayer/web/docs/scripting/functions/IsValidPlayerTextDraw.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/functions/IsValidPlayerTextDraw.md",
"repo_id": "openmultiplayer",
"token_count": 782
} | 312 |
---
title: MoveObject
description: Move an object to a new position with a set speed.
tags: ["object"]
---
## Description
Move an object to a new position with a set speed. Players/vehicles will 'surf' the object as it moves.
| Name | Description |
| --------------- | --------------------------------------------------------- |
| objectid | The ID of the object to move. |
| Float:targetX | The X coordinate to move the object to. |
| Float:targetY | The Y coordinate to move the object to. |
| Float:targetZ | The Z coordinate to move the object to. |
| Float:speed | The speed at which to move the object (units per second). |
| Float:rotationX | The FINAL X rotation (optional). |
| Float:rotationY | The FINAL Y rotation (optional). |
| Float:rotationZ | The FINAL Z rotation (optional). |
## Returns
The time it will take for the object to move in milliseconds.
## Examples
```c
new gAirportGate; // Somewhere at the top of your script
public OnGameModeInit()
{
gAirportGate = CreateObject(980, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(cmdtext, "/moveobject", true) == 0)
{
new
string[64],
moveTime = MoveObject(gAirportGate, 0.0, 0.0, 10.0, 2.00);
format(string, sizeof(string), "Object will finish moving in %d milliseconds", moveTime);
SendClientMessage(playerid, 0xFF0000FF, string);
return 1;
}
return 0;
}
```
## Notes
:::warning
- This function can be used to make objects rotate smoothly. In order to achieve this however, the object must also be **moved**. The specified rotation is the rotation the object will have after the movement. Hence the object will not rotate when no movement is applied. For a script example take a look at the ferriswheel.pwn filterscript made by Kye included in the server package (SA-MP 0.3d and above).
- To fully understand the above note, you can (but not limited to) increase the z position by (+0.001) and then (-0.001) after moving it again, as not changing the X,Y or Z will not rotate the object.
:::
## Related Functions
- [CreateObject](CreateObject): Create an object.
- [DestroyObject](DestroyObject): Destroy an object.
- [IsValidObject](IsValidObject): Checks if a certain object is vaild.
- [IsObjectMoving](IsObjectMoving): Check if the object is moving.
- [StopObject](StopObject): Stop an object from moving.
- [SetObjectPos](SetObjectPos): Set the position of an object.
- [SetObjectRot](SetObjectRot): Set the rotation of an object.
- [GetObjectPos](GetObjectPos): Locate an object.
- [GetObjectRot](GetObjectRot): Check the rotation of an object.
- [AttachObjectToPlayer](AttachObjectToPlayer): Attach an object to a player.
- [CreatePlayerObject](CreatePlayerObject): Create an object for only one player.
- [DestroyPlayerObject](DestroyPlayerObject): Destroy a player object.
- [IsValidPlayerObject](IsValidPlayerObject): Checks if a certain player object is vaild.
- [MovePlayerObject](MovePlayerObject): Move a player object.
- [StopPlayerObject](StopPlayerObject): Stop a player object from moving.
- [IsPlayerObjectMoving](IsPlayerObjectMoving): Check if the player object is moving.
- [SetPlayerObjectPos](SetPlayerObjectPos): Set the position of a player object.
- [SetPlayerObjectRot](SetPlayerObjectRot): Set the rotation of a player object.
- [GetPlayerObjectPos](GetPlayerObjectPos): Locate a player object.
- [GetPlayerObjectRot](GetPlayerObjectRot): Check the rotation of a player object.
- [AttachPlayerObjectToPlayer](AttachPlayerObjectToPlayer): Attach a player object to a player.
| openmultiplayer/web/docs/scripting/functions/MoveObject.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/functions/MoveObject.md",
"repo_id": "openmultiplayer",
"token_count": 1286
} | 313 |
---
title: PlayerGangZoneGetColour
description: Get the colour of a player gangzone
tags: ["player", "gangzone", "playergangzone"]
---
<VersionWarn version='omp v1.1.0.2612' />
## Description
Get the colour of a player gangzone.
| Name | Description |
| ----------- | ---------------------------------------------------------------- |
| playerid | The ID of the player to whom player gangzone is bound. |
| zoneid | The ID of the player gangzone. |
## Returns
Color of player gangzone.
**0:** Failed to execute the function. The player gangzone is not shown for the player.
## Examples
```c
new gGangZoneID[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
// Create the gangzone
gGangZoneID[playerid] = CreatePlayerGangZone(playerid, 2236.1475, 2424.7266, 2319.1636, 2502.4348);
// Show the gangzone to player
PlayerGangZoneShow(playerid, gGangZoneID[playerid], 0xFF0000FF);
new colour = PlayerGangZoneGetColour(playerid, gGangZoneID[playerid]);
// colour = 0xFF0000FF
return 1;
}
```
## Related Functions
- [CreatePlayerGangZone](CreatePlayerGangZone): Create player gangzone.
- [PlayerGangZoneDestroy](PlayerGangZoneDestroy): Destroy player gangzone.
- [PlayerGangZoneShow](PlayerGangZoneShow): Show player gangzone.
- [PlayerGangZoneHide](PlayerGangZoneHide): Hide player gangzone.
- [PlayerGangZoneFlash](PlayerGangZoneFlash): Start player gangzone flash.
- [PlayerGangZoneStopFlash](PlayerGangZoneStopFlash): Stop player gangzone flash.
- [PlayerGangZoneGetFlashColour](PlayerGangZoneGetFlashColour): Get the flashing colour of a player gangzone.
- [PlayerGangZoneGetPos](PlayerGangZoneGetPos): Get the position of a gangzone, represented by minX, minY, maxX, maxY coordinates.
- [IsValidPlayerGangZone](IsValidPlayerGangZone): Check if the player gangzone valid.
- [IsPlayerInPlayerGangZone](IsPlayerInPlayerGangZone): Check if the player in player gangzone.
- [IsPlayerGangZoneVisible](IsPlayerGangZoneVisible): Check if the player gangzone is visible.
- [IsPlayerGangZoneFlashing](IsPlayerGangZoneFlashing): Check if the player gangzone is flashing.
- [UsePlayerGangZoneCheck](UsePlayerGangZoneCheck): Enables the callback when a player enters/leaves this zone. | openmultiplayer/web/docs/scripting/functions/PlayerGangZoneGetColour.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/functions/PlayerGangZoneGetColour.md",
"repo_id": "openmultiplayer",
"token_count": 790
} | 314 |
---
title: PlayerTextDrawGetPreviewVehCol
description: Gets the preview vehicle colors of a 3D preview player-textdraw.
tags: ["player", "textdraw", "playertextdraw"]
---
<VersionWarn version='omp v1.1.0.2612' />
## Description
Gets the preview vehicle colors of a 3D preview player-textdraw.
| Name | Description |
| ----------------- | ---------------------------------------------------------------- |
| playerid | The ID of the player. |
| PlayerText:textid | The ID of the player-textdraw to get the vehicle colors of. |
| &colour1 | A variable into which to store the colour1, passed by reference. |
| &colour2 | A variable into which to store the colour2, passed by reference. |
## Examples
```c
new PlayerText:pTextdraw[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
pTextdraw[playerid] = CreatePlayerTextDraw(playeird, 320.0, 240.0, "_");
PlayerTextDrawFont(playerid, pTextdraw[playerid], TEXT_DRAW_FONT_MODEL_PREVIEW);
PlayerTextDrawUseBox(playerid, pTextdraw[playerid], true);
PlayerTextDrawBoxColor(playerid, pTextdraw[playerid], 0x000000FF);
PlayerTextDrawTextSize(playerid, pTextdraw[playerid], 40.0, 40.0);
PlayerTextDrawSetPreviewModel(playerid, pTextdraw[playerid], 411);
PlayerTextDrawSetPreviewVehCol(playerid, pTextdraw[playerid], 6, 8);
new colour1, colour2;
PlayerTextDrawGetPreviewVehCol(playerid, pTextdraw[playerid], colour1, colour2);
// colour1 = 6
// colour2 = 8
return 1;
}
```
## Related Functions
- [PlayerTextDrawSetPreviewModel](PlayerTextDrawSetPreviewModel): Set model ID of a 3D player textdraw preview.
- [PlayerTextDrawSetPreviewRot](PlayerTextDrawSetPreviewRot): Set rotation of a 3D player textdraw preview.
- [PlayerTextDrawFont](PlayerTextDrawFont): Set the font of a player-textdraw.
## Related Callbacks
- [OnPlayerClickPlayerTextDraw](../callbacks/OnPlayerClickPlayerTextDraw): Called when a player clicks on a player-textdraw.
| openmultiplayer/web/docs/scripting/functions/PlayerTextDrawGetPreviewVehCol.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/functions/PlayerTextDrawGetPreviewVehCol.md",
"repo_id": "openmultiplayer",
"token_count": 740
} | 315 |
---
title: PlayerTextDrawSetProportional
description: Appears to scale text spacing to a proportional ratio.
tags: ["player", "textdraw", "playertextdraw"]
---
## Description
Appears to scale text spacing to a proportional ratio. Useful when using [PlayerTextDrawLetterSize](PlayerTextDrawLetterSize) to ensure the text has even character spacing.
| Name | Description |
| ----------------- | ------------------------------------------------------------------------ |
| playerid | The ID of the player whose player-textdraw to set the proportionality of |
| PlayerText:textid | The ID of the player-textdraw to set the proportionality of |
| bool:proportional | 'true' to enable proportionality, 'false' to disable. |
## Returns
This function does not return any specific values.
## Examples
```c
new PlayerText:welcomeText[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
welcomeText[playerid] = CreatePlayerTextDraw(playerid, 320.0, 240.0, "Welcome to my server!");
PlayerTextDrawSetProportional(playerid, welcomeText[playerid], true);
PlayerTextDrawShow(playerid, welcomeText[playerid]);
return 1;
}
```
## Related Functions
- [CreatePlayerTextDraw](CreatePlayerTextDraw): Create a player-textdraw.
- [PlayerTextDrawDestroy](PlayerTextDrawDestroy): Destroy a player-textdraw.
- [PlayerTextDrawIsProportional](PlayerTextDrawIsProportional): Checks if a player-textdraw is proportional.
- [PlayerTextDrawColor](PlayerTextDrawColor): Set the color of the text in a player-textdraw.
- [PlayerTextDrawBoxColor](PlayerTextDrawBoxColor): Set the color of a player-textdraw's box.
- [PlayerTextDrawBackgroundColor](PlayerTextDrawBackgroundColor): Set the background color of a player-textdraw.
- [PlayerTextDrawAlignment](PlayerTextDrawAlignment): Set the alignment of a player-textdraw.
- [PlayerTextDrawFont](PlayerTextDrawFont): Set the font of a player-textdraw.
- [PlayerTextDrawLetterSize](PlayerTextDrawLetterSize): Set the letter size of the text in a player-textdraw.
- [PlayerTextDrawTextSize](PlayerTextDrawTextSize): Set the size of a player-textdraw box (or clickable area for PlayerTextDrawSetSelectable).
- [PlayerTextDrawSetOutline](PlayerTextDrawSetOutline): Toggle the outline on a player-textdraw.
- [PlayerTextDrawSetShadow](PlayerTextDrawSetShadow): Set the shadow on a player-textdraw.
- [PlayerTextDrawUseBox](PlayerTextDrawUseBox): Toggle the box on a player-textdraw.
- [PlayerTextDrawSetString](PlayerTextDrawSetString): Set the text of a player-textdraw.
- [PlayerTextDrawShow](PlayerTextDrawShow): Show a player-textdraw.
- [PlayerTextDrawHide](PlayerTextDrawHide): Hide a player-textdraw.
| openmultiplayer/web/docs/scripting/functions/PlayerTextDrawSetProportional.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/functions/PlayerTextDrawSetProportional.md",
"repo_id": "openmultiplayer",
"token_count": 830
} | 316 |
---
title: RepairVehicle
description: Fully repairs a vehicle, including visual damage (bumps, dents, scratches, popped tires etc.
tags: ["vehicle"]
---
## Description
Fully repairs a vehicle, including visual damage (bumps, dents, scratches, popped tires etc.).
| Name | Description |
| --------- | -------------------------------- |
| vehicleid | The ID of the vehicle to repair. |
## Returns
**true** - The function was executed successfully.
**false** - The function failed to execute. This means the vehicle specified does not exist.
## Examples
```c
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp("/repair", cmdtext))
{
if (!IsPlayerInAnyVehicle(playerid))
{
return SendClientMessage(playerid, 0xFFFFFFFF, "You are not in a vehicle!");
}
RepairVehicle(GetPlayerVehicleID(playerid));
SendClientMessage(playerid, 0xFFFFFFFF, "Your vehicle has been repaired!");
return 1;
}
return 0;
}
```
## Related Functions
- [SetVehicleHealth](SetVehicleHealth): Set the health of a vehicle.
- [GetVehicleHealth](GetVehicleHealth): Check the health of a vehicle.
| openmultiplayer/web/docs/scripting/functions/RepairVehicle.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/functions/RepairVehicle.md",
"repo_id": "openmultiplayer",
"token_count": 399
} | 317 |
---
title: SendPlayerMessageToAll
description: Sends a message in the name of a player to all other players on the server.
tags: ["player"]
---
## Description
Sends a message in the name of a player to all other players on the server. The line will start with the sender's name in their color, followed by the message in white.
| Name | Description |
| ---------------- | --------------------------------------------------------------- |
| senderid | The ID of the sender. If invalid, the message will not be sent. |
| const format[] | The message that will be sent. |
| OPEN_MP_TAGS:... | Indefinite number of arguments of any tag. |
## Returns
This function does not return any specific values.
## Examples
```c
public OnPlayerText(playerid, text[])
{
// format a message to contain the player's id in front of it
new string[144];
format(string, sizeof(string), "(%d): %s", playerid, text);
SendPlayerMessageToAll(playerid, string);
return 0; // return 0 prevents the original message being sent
// Assuming 'playerid' is 0 and the player is called Tenpenny, the output will be 'Tenpenny:(0) <message>'
}
```
## Notes
:::warning
Avoid using format specifiers in your messages without formatting the string that is sent. It will result in crashes otherwise.
:::
## Related Functions
- [SendPlayerMessageToPlayer](SendPlayerMessageToPlayer): Force a player to send text for one player.
- [SendClientMessageToAll](SendClientMessageToAll): Send a message to all players.
## Related Callbacks
- [OnPlayerText](../callbacks/OnPlayerText): Called when a player sends a message via the chat.
| openmultiplayer/web/docs/scripting/functions/SendPlayerMessageToAll.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/functions/SendPlayerMessageToAll.md",
"repo_id": "openmultiplayer",
"token_count": 569
} | 318 |
---
title: SetMenuColumnHeader
description: Sets the caption of a column in a menu.
tags: ["menu"]
---
## Description
Sets the caption of a column in a menu.
| Name | Description |
| ---------------- | ------------------------------------------ |
| Menu:menuid | ID of the menu to change. |
| column | The column (0 or 1) to set the header of. |
| const text[] | The caption text for the column. |
| OPEN_MP_TAGS:... | Indefinite number of arguments of any tag. |
## Returns
This function does not return any specific values.
## Examples
```c
new Menu:gTestMenu;
// There are two rows in this menu
gTestMenu = CreateMenu("Menu Header", 2, 200.0, 100.0, 150.0, 150.0);
SetMenuColumnHeader(gTestMenu, 0, "Row 1");
SetMenuColumnHeader(gTestMenu, 1, "Row 2");
// Add menu items to it.
AddMenuItem(gTestMenu, 0, "Row1 Item1");
AddMenuItem(gTestMenu, 1, "Row2 Item1");
```
## Notes
:::tip
Crashes when passed an invalid menu ID.
:::
:::warning
Note that you can add only 12 items with [AddMenuItem](AddMenuItem). The 13th object of a menu would replace the header of the column which is correctly set with this function.
:::
## Related Functions
- [AddMenuItem](AddMenuItem): Add an item to a menu.
- [CreateMenu](CreateMenu): Create a menu.
## Related Callbacks
- [OnPlayerSelectedMenuRow](../callbacks/OnPlayerSelectedMenuRow): Called when a player selected a row in a menu.
| openmultiplayer/web/docs/scripting/functions/SetMenuColumnHeader.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/functions/SetMenuColumnHeader.md",
"repo_id": "openmultiplayer",
"token_count": 520
} | 319 |
---
title: SetPVarString
description: Saves a string into a player variable.
tags: ["player variable", "pvar"]
---
## Description
Saves a string into a player variable.
| Name | Description |
| ---------------- | ------------------------------------------------------- |
| playerid | The ID of the player whose player variable will be set. |
| const pvar[] | The name of the player variable. |
| const value[] | The string you want to save in the player variable. |
| OPEN_MP_TAGS:... | Indefinite number of arguments of any tag. |
## Returns
This function does not return any specific values.
## Examples
```c
public OnPlayerConnect(playerid)
{
new
hours,
minutes,
seconds,
string[46];
gettime(hours, minutes, seconds); // get the time
format(string, sizeof(string), "Connected on %02d:%02d:%02d", hours, minutes, seconds); // create the string with the connect time
SetPVarString(playerid, "timeconnected", string); // save the string into a player variable
// PRO TIP: You don't need `format` in open.mp
SetPVarString(playerid, "timeconnected", "Connected on %02d:%02d:%02d", hours, minutes, seconds);
return 1;
}
```
## Notes
:::tip
Variables aren't reset until after [OnPlayerDisconnect](../callbacks/OnPlayerDisconnect) is called, so the values are still accessible in OnPlayerDisconnect.
:::
## Related Functions
- [SetPVarInt](SetPVarInt): Set an integer for a player variable.
- [GetPVarInt](GetPVarInt): Get the previously set integer from a player variable.
- [GetPVarString](GetPVarString): Get the previously set string from a player variable.
- [SetPVarFloat](SetPVarFloat): Set a float for a player variable.
- [GetPVarFloat](GetPVarFloat): Get the previously set float from a player variable.
- [DeletePVar](DeletePVar): Delete a player variable.
| openmultiplayer/web/docs/scripting/functions/SetPVarString.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/functions/SetPVarString.md",
"repo_id": "openmultiplayer",
"token_count": 674
} | 320 |
---
title: SetPlayerColor
description: Set the colour of a player's nametag and marker (radar blip).
tags: ["player"]
---
## Description
Set the colour of a player's nametag and marker (radar blip).
| Name | Description |
| -------- | ---------------------------------------- |
| playerid | The ID of the player whose color to set. |
| colour | The color to set. Supports alpha values. |
## Returns
This function does not return any specific values.
## Examples
```c
// Red, using hexadecimal notation:
SetPlayerColor(playerid, 0xFF0000FF);
//Red, using decimal notation:
SetPlayerColor(playerid, 4278190335);
```
## Notes
:::tip
- This function will change player's color for everyone, even if player's color was changed with SetPlayerMarkerForPlayer for any other player.
- If used under OnPlayerConnect, the affecting player will not see the color in the TAB menu.
:::
## Related Functions
- [SetPlayerMarkerForPlayer](SetPlayerMarkerForPlayer): Set a player's marker.
- [GetPlayerColor](GetPlayerColor): Check the color of a player.
- [ChangeVehicleColor](ChangeVehicleColor): Set the color of a vehicle.
## Related Resources
- [Color List](../resources/colorslist)
| openmultiplayer/web/docs/scripting/functions/SetPlayerColor.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/functions/SetPlayerColor.md",
"repo_id": "openmultiplayer",
"token_count": 370
} | 321 |
---
title: SetPlayerObjectPos
description: Sets the position of a player-object to the specified coordinates.
tags: ["player", "object", "playerobject"]
---
## Description
Sets the position of a player-object to the specified coordinates.
| Name | Description |
| -------- | ----------------------------------------------------------------------------------- |
| playerid | The ID of the player whose player-object to set the position of. |
| objectid | The ID of the player-object to set the position of. Returned by CreatePlayerObject. |
| Float:x | The X coordinate to put the object at. |
| Float:y | The Y coordinate to put the object at. |
| Float:z | The Z coordinate to put the object at. |
## Returns
**true** - The function executed successfully.
**false** - The function failed to execute. Player and/or object do not exist.
## Examples
```c
new gPlayerObject[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
gPlayerObject[playerid] = CreatePlayerObject(playerid, 2587, 2001.195679, 1547.113892, 14.283400, 0.0, 0.0, 96.0);
return 1;
}
// Later
SetPlayerObjectPos(playerid, gPlayerObject[playerid], 2001.195679, 1547.113892, 14.283400);
```
## Related Functions
- [CreatePlayerObject](CreatePlayerObject): Create an object for only one player.
- [DestroyPlayerObject](DestroyPlayerObject): Destroy a player object.
- [IsValidPlayerObject](IsValidPlayerObject): Checks if a certain player object is vaild.
- [MovePlayerObject](MovePlayerObject): Move a player object.
- [StopPlayerObject](StopPlayerObject): Stop a player object from moving.
- [SetPlayerObjectRot](SetPlayerObjectRot): Set the rotation of a player object.
- [GetPlayerObjectPos](GetPlayerObjectPos): Locate a player object.
- [GetPlayerObjectRot](GetPlayerObjectRot): Check the rotation of a player object.
- [AttachPlayerObjectToPlayer](AttachPlayerObjectToPlayer): Attach a player object to a player.
- [CreateObject](CreateObject): Create an object.
- [DestroyObject](DestroyObject): Destroy an object.
- [IsValidObject](IsValidObject): Checks if a certain object is vaild.
- [MoveObject](MoveObject): Move an object.
- [StopObject](StopObject): Stop an object from moving.
- [SetObjectPos](SetObjectPos): Set the position of an object.
- [SetObjectRot](SetObjectRot): Set the rotation of an object.
- [GetObjectPos](GetObjectPos): Locate an object.
- [GetObjectRot](GetObjectRot): Check the rotation of an object.
- [AttachObjectToPlayer](AttachObjectToPlayer): Attach an object to a player.
| openmultiplayer/web/docs/scripting/functions/SetPlayerObjectPos.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/functions/SetPlayerObjectPos.md",
"repo_id": "openmultiplayer",
"token_count": 921
} | 322 |
---
title: SetPlayerVelocity
description: Set a player's velocity on the X, Y and Z axes.
tags: ["player"]
---
## Description
Set a player's velocity on the X, Y and Z axes.
| Name | Description |
| -------- | ----------------------------------- |
| playerid | The player to apply the speed to. |
| Float:x | The velocity (speed) on the X axis. |
| Float:y | The velocity (speed) on the Y axis. |
| Float:z | The velocity (speed) on the Z axis. |
## Returns
**true** - The function executed successfully.
**false** - The function failed to execute. This means the player is not connected.
## Examples
```c
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp("/jump", cmdtext))
{
SetPlayerVelocity(playerid, 0.0, 0.0, 0.2); // Forces the player to jump (Z velocity + 0.2)
return 1;
}
return 0;
}
```
## Related Functions
- [GetPlayerVelocity](GetPlayerVelocity): Get a player's velocity.
- [SetVehicleVelocity](SetVehicleVelocity): Set a vehicle's velocity.
- [GetVehicleVelocity](GetVehicleVelocity): Get a vehicle's velocity.
| openmultiplayer/web/docs/scripting/functions/SetPlayerVelocity.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/functions/SetPlayerVelocity.md",
"repo_id": "openmultiplayer",
"token_count": 383
} | 323 |
---
title: SetVehicleDead
description: Sets the vehicle to dead.
tags: ["vehicle"]
---
<VersionWarn version='omp v1.1.0.2612' />
:::warning
This function has not yet been implemented.
:::
## Description
Sets the vehicle to dead.
## Parameters
| Name | Description |
|-----------|--------------------------------------|
| vehicleid | The ID of the vehicle. |
| bool:dead | **true**: dead - **false**: not dead |
## Examples
```c
SetVehicleDead(vehicleid, true);
```
## Related Functions
- [IsVehicleDead](IsVehicleDead): Check if a vehicle is dead.
| openmultiplayer/web/docs/scripting/functions/SetVehicleDead.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/functions/SetVehicleDead.md",
"repo_id": "openmultiplayer",
"token_count": 222
} | 324 |
---
title: SetVehicleZAngle
description: Set the Z rotation (yaw) of a vehicle.
tags: ["vehicle"]
---
## Description
Set the Z rotation (yaw) of a vehicle.
| Name | Description |
| ----------- | --------------------------------------------- |
| vehicleid | The ID of the vehicle to set the rotation of. |
| Float:angle | The Z angle to set. |
## Returns
**true** - The function executed successfully.
**false** - The function failed to execute. The vehicle specified does not exist.
## Examples
```c
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(cmdtext, "/flip", true) == 0)
{
new
vehicleid,
Float:angle;
vehicleid = GetPlayerVehicleID(playerid);
GetVehicleZAngle(vehicleid, angle);
SetVehicleZAngle(vehicleid, angle);
SendClientMessage(playerid, 0xFFFFFFFF, "Your vehicle has been flipped.");
return 1;
}
return 0;
}
```
## Notes
:::tip
- A vehicle's X and Y (pitch and roll) rotation will be reset when this function is used.
- The X and Y rotations can not be set.
- This function does not work on unoccupied vehicles (It is believed to be a GTA limitation).
:::
## Related Functions
- [GetVehicleZAngle](GetVehicleZAngle): Check the current angle of a vehicle.
- [SetVehiclePos](SetVehiclePos): Set the position of a vehicle.
| openmultiplayer/web/docs/scripting/functions/SetVehicleZAngle.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/functions/SetVehicleZAngle.md",
"repo_id": "openmultiplayer",
"token_count": 551
} | 325 |
---
title: StopPlayerHoldingObject
description: Removes attached objects.
tags: ["player"]
---
## Description
Removes attached objects.
| Name | Description |
| -------- | ---------------------------------------------------- |
| playerid | ID of the player you want to remove the object from. |
## Returns
1 on success, 0 on failure
## Examples
```c
public OnPlayerDeath(playerid, killerid, WEAPON:reason)
{
if (IsPlayerHoldingObject(playerid))
{
StopPlayerHoldingObject(playerid);
}
return 1;
}
```
## Notes
:::warning
This function was removed in SA-MP 0.3c. See [RemovePlayerAttachedObject](RemovePlayerAttachedObject)
:::
## Related Functions
- [SetPlayerHoldingObject](SetPlayerHoldingObject): Attaches an object to a bone.
| openmultiplayer/web/docs/scripting/functions/StopPlayerHoldingObject.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/functions/StopPlayerHoldingObject.md",
"repo_id": "openmultiplayer",
"token_count": 281
} | 326 |
---
title: TextDrawHideForAll
description: Hides a text draw for all players.
tags: ["textdraw"]
---
## Description
Hides a text draw for all players.
| Name | Description |
| ----------- | ---------------------------------------------------------------------------------- |
| Text:textid | The ID of the textdraw to hide.<br />Returned by [TextDrawCreate](TextDrawCreate). |
## Returns
This function does not return any specific values.
## Examples
```c
new Text:gMyTextdraw;
public OnGameModeInit()
{
gMyTextdraw = TextDrawCreate(240.0, 580.0, "Example Text");
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/showtd", true))
{
TextDrawShowForAll(gMyTextdraw);
return 1;
}
if (!strcmp(cmdtext, "/hidetd", true))
{
TextDrawHideForAll(gMyTextdraw);
return 1;
}
return 0;
}
```
## Related Functions
- [TextDrawShowForPlayer](TextDrawShowForPlayer): Show a textdraw for a certain player.
- [TextDrawHideForPlayer](TextDrawHideForPlayer): Hide a textdraw for a certain player.
- [TextDrawShowForAll](TextDrawShowForAll): Show a textdraw for all players.
| openmultiplayer/web/docs/scripting/functions/TextDrawHideForAll.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/functions/TextDrawHideForAll.md",
"repo_id": "openmultiplayer",
"token_count": 471
} | 327 |
---
title: TextDrawSetStringForPlayer
description: Changes the text on a textdraw for a specific player.
tags: ["textdraw"]
---
<VersionWarn version='omp v1.1.0.2612' />
## Description
Changes the text on a textdraw for a specific player.
| Name | Description |
| ---------------- | ----------------------------------------- |
| Text:textid | The ID of the TextDraw to change |
| playerid | The ID of the player |
| const format[] | The new string for the TextDraw |
| OPEN_MP_TAGS:... | Indefinite number of arguments of any tag |
## Returns
This function does not return any specific values.
## Examples
```c
new Text:gMyTextdraw;
public OnGameModeInit()
{
gMyTextdraw = TextDrawCreate(317.799987, 331.475006, "Hi, how are you?");
TextDrawLetterSize(gMyTextdraw, 0.238997, 1.250000);
TextDrawTextSize(gMyTextdraw, 505.000000, 202.000000);
TextDrawAlignment(gMyTextdraw, TEXT_DRAW_ALIGN_CENTER);
TextDrawColor(gMyTextdraw, 0xFFFFFFFF);
TextDrawSetShadow(gMyTextdraw, 0);
TextDrawSetOutline(gMyTextdraw, 1);
TextDrawBackgroundColor(gMyTextdraw, 255);
TextDrawFont(gMyTextdraw, TEXT_DRAW_FONT_1);
TextDrawSetProportional(gMyTextdraw, true);
return 1;
}
public OnPlayerConnect(playerid)
{
new playerName[MAX_PLAYER_NAME];
GetPlayerName(playerid, playerName, sizeof playerName);
TextDrawShowForPlayer(playerid, gMyTextdraw);
TextDrawSetStringForPlayer(gMyTextdraw, playerid, "Welcome %s!", playerName);
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
TextDrawSetStringForPlayer(gMyTextdraw, playerid, "You chose class %d", classid);
return 1;
}
```
## Notes
:::warning
There are limits to the length of textdraw strings - see [here](../resources/limits) for more info.
:::
## Related Functions
- [TextDrawCreate](TextDrawCreate): Create a textdraw.
- [TextDrawDestroy](TextDrawDestroy): Destroy a textdraw.
- [TextDrawSetString](TextDrawSetString): Changes the text on a textdraw.
- [TextDrawColor](TextDrawColor): Set the color of the text in a textdraw.
- [TextDrawBoxColor](TextDrawBoxColor): Set the color of the box in a textdraw.
- [TextDrawBackgroundColor](TextDrawBackgroundColor): Set the background color of a textdraw.
- [TextDrawAlignment](TextDrawAlignment): Set the alignment of a textdraw.
- [TextDrawFont](TextDrawFont): Set the font of a textdraw.
- [TextDrawLetterSize](TextDrawLetterSize): Set the letter size of the text in a textdraw.
- [TextDrawTextSize](TextDrawTextSize): Set the size of a textdraw box.
- [TextDrawSetOutline](TextDrawSetOutline): Choose whether the text has an outline.
- [TextDrawSetShadow](TextDrawSetShadow): Toggle shadows on a textdraw.
- [TextDrawSetProportional](TextDrawSetProportional): Scale the text spacing in a textdraw to a proportional ratio.
- [TextDrawUseBox](TextDrawUseBox): Toggle if the textdraw has a box or not.
- [TextDrawShowForPlayer](TextDrawShowForPlayer): Show a textdraw for a certain player.
- [TextDrawHideForPlayer](TextDrawHideForPlayer): Hide a textdraw for a certain player.
- [TextDrawShowForAll](TextDrawShowForAll): Show a textdraw for all players.
- [TextDrawHideForAll](TextDrawHideForAll): Hide a textdraw for all players.
- [TextDrawGetString](TextDrawGetString): Gets the text of a textdraw.
| openmultiplayer/web/docs/scripting/functions/TextDrawSetStringForPlayer.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/functions/TextDrawSetStringForPlayer.md",
"repo_id": "openmultiplayer",
"token_count": 1129
} | 328 |
---
title: UpdateVehicleDamageStatus
description: Sets the various visual damage statuses of a vehicle, such as popped tires, broken lights and damaged panels.
tags: ["vehicle"]
---
:::tip
For some useful functions for working with vehicle damage values, see [here](../resources/damagestatus).
:::
## Description
Sets the various visual damage statuses of a vehicle, such as popped tires, broken lights and damaged panels.
| Name | Description |
| --------------------------- | ------------------------------------------------- |
| vehicleid | The ID of the vehicle to set the damage of. |
| VEHICLE_PANEL_STATUS:panels | A set of bits containing the panel damage status. |
| VEHICLE_DOOR_STATUS:doors | A set of bits containing the door damage status. |
| VEHICLE_LIGHT_STATUS:lights | A set of bits containing the light damage status. |
| VEHICLE_TIRE_STATUS:tires | A set of bits containing the tire damage status. |
## Returns
This function does not return any specific values.
## Examples
```c
new
VEHICLE_PANEL_STATUS:panels,
VEHICLE_DOOR_STATUS:doors,
VEHICLE_LIGHT_STATUS:lights,
VEHICLE_TIRE_STATUS:tires;
GetVehicleDamageStatus(vehicleid, panels, doors, lights, tires);
tires = VEHICLE_TIRE_STATUS:15; // Setting tires to 15 will pop them all
// Or do it like this:
tires = (VEHICLE_TIRE_STATUS_FRONT_LEFT_POPPED | VEHICLE_TIRE_STATUS_FRONT_RIGHT_POPPED | VEHICLE_TIRE_STATUS_REAR_LEFT_POPPED | VEHICLE_TIRE_STATUS_REAR_RIGHT_POPPED);
UpdateVehicleDamageStatus(vehicleid, panels, doors, lights, tires);
```
## Related Functions
- [SetVehicleHealth](SetVehicleHealth): Set the health of a vehicle.
- [GetVehicleHealth](GetVehicleHealth): Check the health of a vehicle.
- [RepairVehicle](RepairVehicle): Fully repair a vehicle.
- [GetVehicleDamageStatus](GetVehicleDamageStatus): Get the vehicle damage state for each part individually.
## Related Callbacks
- [OnVehicleDamageStatusUpdate](../callbacks/OnVehicleDamageStatusUpdate): Called when a vehicle's damage state changes.
## Related Resources
- [Damage Status](../resources/damagestatus)
- [Vehicle Panel Status](../resources/vehicle-panel-status)
- [Vehicle Door Status](../resources/vehicle-door-status)
- [Vehicle Light Status](../resources/vehicle-light-status)
- [Vehicle Tire Status](../resources/vehicle-tire-status)
| openmultiplayer/web/docs/scripting/functions/UpdateVehicleDamageStatus.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/functions/UpdateVehicleDamageStatus.md",
"repo_id": "openmultiplayer",
"token_count": 807
} | 329 |
---
title: flength
description: Returns the length of a file.
tags: ["file management"]
---
<LowercaseNote />
## Description
Returns the length of a file.
| Name | Description |
| ----------- | ------------------------------------------ |
| File:handle | The file handle returned by fopen or ftemp |
## Returns
The length of a file, in bytes.
## Examples
```c
// Open "file.txt" in "read only" mode
new File:handle = fopen("file.txt", io_read);
// If "file.txt" is open
if (handle)
{
// Success
// Print the size oin bytes of "file.txt"
printf("File size: %d", flength(handle));
// Close "file.txt"
fclose(handle);
}
else
{
// Error
print("Failed to open \"file.txt\".");
}
```
## Notes
:::warning
Using an invalid handle will crash your server! Get a valid handle by using [fopen](fopen) or [ftemp](ftemp).
:::
## Related Functions
- [fopen](fopen): Open a file.
- [fclose](fclose): Close a file.
- [ftemp](ftemp): Create a temporary file stream.
- [fremove](fremove): Remove a file.
- [fwrite](fwrite): Write to a file.
- [fread](fread): Read a file.
- [fputchar](fputchar): Put a character in a file.
- [fgetchar](fgetchar): Get a character from a file.
- [fblockwrite](fblockwrite): Write blocks of data into a file.
- [fblockread](fblockread): Read blocks of data from a file.
- [fseek](fseek): Jump to a specific character in a file.
- [fexist](fexist): Check, if a file exists.
- [fmatch](fmatch): Check, if patterns with a file name matches.
- [ftell](ftell): Get the current position in the file.
- [fflush](fflush): Flush a file to disk (ensure all writes are complete).
- [fstat](fstat): Return the size and the timestamp of a file.
- [frename](frename): Rename a file.
- [fcopy](fcopy): Copy a file.
- [filecrc](filecrc): Return the 32-bit CRC value of a file.
- [diskfree](diskfree): Returns the free disk space.
- [fattrib](fattrib): Set the file attributes.
- [fcreatedir](fcreatedir): Create a directory.
| openmultiplayer/web/docs/scripting/functions/flength.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/functions/flength.md",
"repo_id": "openmultiplayer",
"token_count": 700
} | 330 |
---
title: floattan
description: Get the tangent from a given angle.
tags: ["math", "floating-point"]
---
<LowercaseNote />
## Description
Get the tangent from a given angle. The input angle may be in radians, degrees or grades.
| Name | Description |
| ----------- | --------------------------------------------------------------------------------------------------- |
| Float:value | The angle from which to get the tangent. |
| anglemode | The [angle mode](../resources/anglemodes) to use, depending on the value entered. (default: radian) |
## Returns
The tangent from the value entered.
## Examples
```c
public OnGameModeInit()
{
printf("The tangent from 30° is %.0f", floattan(30.0, degrees));
// Output: 1
return 1;
}
```
## Notes
:::warning
GTA/SA-MP use degrees for angles in most circumstances, for example [GetPlayerFacingAngle](GetPlayerFacingAngle). Therefore, it is most likely you'll want to use the 'degrees' angle mode, not radians. Also note that angles in GTA are counterclockwise; 270° is East and 90° is West. South is still 180° and North still 0°/360°.
:::
## Related Functions
- [floatsin](floatsin): Get the sine from a specific angle.
- [floatcos](floatcos): Get the cosine from a specific angle.
## Related Resources
- [Angle Modes](../resources/anglemodes): SI unit constants for measuring angles.
| openmultiplayer/web/docs/scripting/functions/floattan.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/functions/floattan.md",
"repo_id": "openmultiplayer",
"token_count": 546
} | 331 |
---
title: getproperty
description: Get a specific property from the memory, the string is returned as a packed string!
tags: ["core", "property"]
---
<LowercaseNote />
## Description
Get a specific property from the memory, the string is returned as a packed string!
| Name | Description |
| -------- | --------------------------------------------------------------------------------------------------- |
| id | The virtual machine to use, you should keep this zero. *(optional=0)* |
| name[] | The property's name, you should keep this "". |
| value | The property's unique ID, Use the hash-function to calculate it from a string. *(optional=cellmin)* |
| string[] | The variable to store the result in, passed by reference. |
## Returns
The value of a property when the name is passed in; fills in the string argument when the value is passed in. If the property does not exist, this function returns zero.
## Examples
```c
new value[16];
getproperty(0, "", 123984334, value);
strunpack(value, value, sizeof(value));
print(value);
```
## Notes
:::tip
It is recommended to use the PVars/SVars or GVar plugin instead of these natives for being very slow.
:::
## Related Functions
- [setproperty](setproperty): Set a property.
- [deleteproperty](deleteproperty): Delete a property.
- [existproperty](existproperty): Check if a property exists.
| openmultiplayer/web/docs/scripting/functions/getproperty.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/functions/getproperty.md",
"repo_id": "openmultiplayer",
"token_count": 589
} | 332 |
---
title: sendstring
description: Sends a packet containing a string. (deprecated function)
tags: ["datagram"]
---
<LowercaseNote />
:::warning
This function is deprecated, Use [HTTP](HTTP) or [pawn-requests](https://github.com/Southclaws/pawn-requests) plugin.
:::
## Description
Sends a packet containing a string.
| Name | Description |
| ------------------------ | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| const message[] | The buffer that contains the string to send. If this is an unpacked string, it will be UTF-8 encoded before being transferred. |
| const destination[] = "" | The IP address and port number to which the packet must be sent. If absent or an empty string, this function will broadcast the packet and use the default port number 9930 *(optional="")* |
## Return Values
**1** on success, **0** on failure.
## Related Functions
- [@receivestring](@receivestring): A packed was received.
- [sendpacket](sendpacket): Sends a packet.
| openmultiplayer/web/docs/scripting/functions/sendstring.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/functions/sendstring.md",
"repo_id": "openmultiplayer",
"token_count": 535
} | 333 |
---
title: strval
description: Convert a string to an integer.
tags: ["string"]
---
<LowercaseNote />
## Description
Convert a string to an integer.
| Name | Description |
| -------------- | --------------------------------------------- |
| const string[] | The string you want to convert to an integer. |
## Returns
The integer value of the string. '0 if the string is not numeric.
## Examples
```c
new string[4] = "250";
new iValue = strval(string); // iValue is now '250'
```
## Related Functions
- [strcmp](strcmp): Compare two strings to see if they are the same.
- [strfind](strfind): Search for a substring in a string.
- [strdel](strdel): Delete part/all of a string.
- [strins](strins): Put a string into another string.
- [strlen](strlen): Check the length of a string.
- [strmid](strmid): Extract characters from a string.
- [strpack](strpack): Pack a string into a destination.
- [strcat](strcat): Concatenate two strings into a destination reference.
| openmultiplayer/web/docs/scripting/functions/strval.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/functions/strval.md",
"repo_id": "openmultiplayer",
"token_count": 328
} | 334 |
# Foreword
---
“pawn” is a simple, typeless, 32-bit “scripting” language with a C-like syntax.
Execution speed, stability, simplicity and a small footprint were essential
design
criterions for both the language and the interpreter/abstract machine that a
pawn program runs on.
An application or tool cannot do or be everything for all users.
This not
other software systems, it also explains the presence of extensive configuration
options and macro or scripting languages in applications. My own applications
have contained a variety of little languages; most were very simple, some were
extensive. . . and most needs could have been solved by a general
purpose
language with a special purpose library. Hence, pawn.
The pawn language was designed as a flexible language for manipulating ob-
jects in a host application. The tool set (compiler, abstract machine)
were
written so that they were easily extensible and would run on different
soft-
ware/hardware architectures.
## ♦
pawn is a descendent of the original Small C by Ron Cain and James Hendrix,
which at its turn was a subset of C. Some of the modifications that I did to
Small C, e.g. the removal of the type system and the substitution of pointers by
references, were so fundamental that I could hardly call my language a “subset
of C” or a “C dialect” anymore. Therefore, I stripped off the “C” from the title
and used the name “Small” for the name of the language in my publication in
Dr. Dobb’s Journal and the years since. During development and maintenance
of the product, I received many requests for changes. One of the frequently
requested changes was to use a different name for the language —searching
for information on the Small scripting language on the Internet was hindered
by “small” being such a common word. The name change occurred together
with a significant change in the language: the support of “states” (and state
machines).
I am indebted to Ron Cain and James Hendrix (and more recently, Andy
Yuen), and to Dr. Dobb’s Journal to get this ball rolling. Although I must
have touched nearly every line of the original code multiple times, the Small
C origins are still clearly visible.
## ♦
---
A detailed treatise of the design goals and compromises is in appendix C; here
I would like to summarize a few key points. As written in the previous para-
graphs, pawn is for customizing applications (by writing scripts), not for writ-
ing applications. pawn is weak on data structuring because pawn programs
are intended to manipulate objects (text, sprites, streams, queries, . . . ) in
the
host application, but the pawn program is, by intent, denied direct access to
any data outside its abstract machine. The only means that a pawn program
has to manipulate objects in the host application is by calling subroutines, so
called “native functions”, that the host application provides.
pawn is flexible in that key area: calling functions. pawn supports default val-
ues for any of the arguments of a function (not just the last),
call-by-reference
as well as call-by-value, and “named” as well as “positional” function argu-
ments. pawn does not have a “type checking” mechanism, by virtue of being
a typeless language, but it does offer in replacement a “classification
checking”
mechanism, called “tags”. The tag system is especially convenient for function
arguments because each argument may specify multiple acceptable tags.
but in their combination. For pawn, I feel that the combination of named ar-
guments —which lets you specify function arguments in any order, and default
values —which allows you to skip specifying arguments that you are not inter-
ested in, blend together to a convenient and “descriptive” way to call (native)
functions to manipulate objects in the host application.
---
[Go Back to Contents](00-Contents.md)
| openmultiplayer/web/docs/scripting/language/reference/01-Foreword.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/language/reference/01-Foreword.md",
"repo_id": "openmultiplayer",
"token_count": 950
} | 335 |
---
title: Body parts
---
:::info
The following entries are body part IDs which can be used by [OnPlayerGiveDamage](../callbacks/OnPlayerGiveDamage), [OnPlayerTakeDamage](../callbacks/OnPlayerTakeDamage) and [OnPlayerGiveDamageActor](../callbacks/OnPlayerGiveDamageActor).
:::
---
| ID | Body Part |
| --- | --------- |
| 3 | Torso |
| 4 | Groin |
| 5 | Left arm |
| 6 | Right arm |
| 7 | Left leg |
| 8 | Right leg |
| 9 | Head |
---
:::note
These IDs are not 100% confirmed, and are not defined in any SA-MP includes - they must be defined by the scripter. It is unknown if IDs 0, 1 and 2 have any use.
:::

| openmultiplayer/web/docs/scripting/resources/bodyparts.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/resources/bodyparts.md",
"repo_id": "openmultiplayer",
"token_count": 249
} | 336 |
---
title: Escape Codes
sidebar_label: Escape Codes
---
When create a string you may find that some character may be impossible or extremely difficult to express in the source code of your script, this is where escape codes come in handy - these allow you to use the symbols and expressions that come under this category. Below is a list of escape codes for the PAWN language.
| Escape Codes | Code |
| ------------------------------------------- | ------------ |
| Audible beep (on server machine) | \a (also \7) |
| Backspace | \b |
| Escape | \e |
| Form feed | \f |
| New line | \n |
| Carriage return | \r |
| Horizontal tab | \t |
| Vertical tab | \v |
| Backslash (\) | \\ |
| Single quote (') | \' |
| Double quote (") | \" |
| Percent sign | \% |
| Character code with decimal code "ddd". | \ddd; |
| Character code with hexidecimal code "hhh". | \xhhh; |
:::note
The semicolon after the nddd; and nxhhh; codes is optional. Its purpose is to give the escape sequence sequence an explicit termination symbol when it is used in a string constant.
:::
Source: [pawn-lang.pdf (pg 99)](https://github.com/pawn-lang/compiler/raw/master/doc/pawn-lang.pdf)
| openmultiplayer/web/docs/scripting/resources/escapecodes.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/resources/escapecodes.md",
"repo_id": "openmultiplayer",
"token_count": 862
} | 337 |
---
title: SA-MP Objects
description: This page contains a list of the custom objects added by SA-MP.
sidebar_label: SAMP Objects
---
:::info
You can refer this [website](https://dev.prineside.com/en/gtasa_samp_model_id/) for a preview and list of all supported objects along with their ids.
:::
## **List of custom objects**
This page contains a list of the custom objects added to SA:MP in the 0.3c,
0.3d, 0.3e, 0.3x and 0.3.7 versions.
---
## **Objects added in 0.3.7 RC4 (61 objects)**
The following objects (11692 to 11753) were added in SA-MP 0.3.7 RC4 and are not
supplied with earlier versions!
### **A51 Replacement Land Bit**
This object is designed to replace the land section at the Area 51 (69) Base
(object ID 16203). Use the new filterscript called "a51_base" to see an
example... it can be found in the "filterscripts" folder of the Windows 0.3.7
server package.
```
11692 A51LandBit1
```
### **Hills**
```
11693 Hills250x250Grass1
11694 Hill250x250Rocky1
11695 Hill250x250Rocky2
11696 Hill250x250Rocky3
```
### **Modular Rope Bridge**
```
11697 RopeBridgePart1
11698 RopeBridgePart2
```
### **More Road Signs**
The speed limit sign below has a transparent material overlay (index 3) so you
can use it with the SetObjectMaterialText() or SetPlayerObjectMaterialText()
functions.
```
11698 SAMPRoadSign46
11700 SAMPRoadSign47
```
### **Ambulance Lights**
First object is with lights on and second is with lights off.
```
11701 AmbulanceLights1
11702 AmbulanceLights2
```
### **Magnetic Crane Object**
This object is the same as object ID 1382 except GTASA will not automatically
attach the crane cable and magnet to it.
```
11703 MagnoCrane_03_2
```
### **Extracted Items 2**
```
11704 BDupsMask1
11705 BlackTelephone1
11706 SmallWasteBin1
11707 TowelRack1
11708 BrickSingle1
11709 AbattoirSink1
11710 FireExitSign1
11711 ExitSign1
11712 Cross1
11713 FireExtPanel1
11714 MaintenanceDoors1
11715 MetalFork1
11716 MetalKnife1
11717 WooziesCouch1
11718 SweetsSaucepan1
11719 SweetsSaucepan2
11720 SweetsBed1
11721 Radiator1
11722 SauceBottle1
11723 SauceBottle2
11724 FireplaceSurround1
11725 Fireplace1
11726 HangingLight1
11727 PaperChaseLight1
11728 PaperChasePhone1
11729 GymLockerClosed1
11730 GymLockerOpen1
11731 WHeartBed1
11732 WHeartBath1
11733 WRockingHorse1
11734 WRockingChair1
11735 WBoot1
11736 MedicalSatchel1
11737 RockstarMat1
11738 MedicCase1
```
### **Extracted from Marco's Bistro**
```
11739 MCake1
11740 MCake2
11741 MCake3
11742 MCakeSlice1
11743 MCoffeeMachine1
11744 MPlate1
```
### **Hold All (Carry Bag) Edited**
This object is the same as ID 2919 except it is smaller and not dynamic.
```
11745 HoldAllEdited1
```
### **Misc Items 3**
```
11746 DoorKey1
11747 Bandage1
11748 BandagePack1
```
### **Cutscene Handcuffs**
```
11749 CSHandcuffs1
```
The handcuffs below are the same as above except they are folded in half so they
can be attached to an officers belt.
```
11750 CSHandcuffs2
```
### **Area Boundaries**
```
11751 AreaBoundary50m
11752 AreaBoundary10m
11753 AreaBoundary1m
```
---
## **Objects added in 0.3.7 RC3 (138 objects)**
```
19871 CordonStand1
19872 CarFixerRamp2
19873 ToiletPaperRoll1
19874 SoapBar1
```
This door is the same as object ID 2947 except it is not dynamic (breakable) and
the pivot point has been moved.
```
19875 CRDoor01New
```
### **Dillimore Gas Station**
Replaces object IDs 12853 and 12854 with an enterable version of the Dillimore
Gas Station. Use the new filterscript called "dillimore_gas" to see an example..
it can be found in the "filterscripts" folder of the Windows 0.3.7 server
package.
```
19876 DillimoreGasExt1
19877 DillimoreGasInt1
```
### **GTASA Skateboard**
Edited to work as a normal object and added vertex colours.
```
19878 Skateboard1
```
### **LS Wells Fargo**
This building is a replacement for the LS Wells Fargo building (object ID 4007).
It makes the car park enterable. Use the new filterscript called "ls_wellsfargo"
to see an example... it can be found in the "filterscripts" folder of the
Windows 0.3.7 server package.
```
19879 WellsFargoBuild1
19880 WellsFargoGrgDoor1
```
### **Kylie's Barn Fixed**
This barn is the same as object ID 14871 except the collision (COL) has been
fixed. Use the new filterscript called "kylies_barn" to see an example... it can
be found in the "filterscripts" folder of the Windows 0.3.7 server package.
```
19881 KylieBarnFixed1
```
### **Marco's Steak Cooked**
This steak is the same as object ID 19582 except it is cooked.
```
19882 MarcosSteak2
```
### **Slice of Bread**
```
19883 BreadSlice1
```
### **More Water Slide Sections**
These objects are designed to work with the old existing object IDs 19070
to 19073. The old objects have also been updated to improve their look and fix
some alpha rendering issues.
```
19884 WSBend45Deg2
19885 WSStraight2
19886 WSStraight3
19887 WSStart1
19888 WSBend45Deg3
19889 WSBend45Deg4
19890 WSStraight4
```
The object below can be used to join these water slide sections to a tube.
```
19891 WSTubeJoiner1
```
The object below can be used to join these water slide sections to a modular
road.
```
19892 WSRoadJoiner1
```
### **Laptop (Old Style)**
Same laptop in open and closed positions. You can change the screen using the
SetObjectMaterial() function on index 1. There are three screen variations in
the TXD file (see below for picture):
- LaptopScreen1 = GTASA map screen (default)
- LaptopScreen2 = Text screen
- LaptopScreen3 = Police database screen
```
19893 LaptopSAMP1
19894 LaptopSAMP2
```

### **Ladder Fire Truck Lights**
These lights can be used on top of the ladder fire truck. Note that they will
only be visible at night.
```
19895 LadderFireTruckLts1
```
### **Misc Items**
```
19896 CigarettePack1
19897 CigarettePack2
19898 OilFloorStain1
19899 ToolCabinet1
19900 ToolCabinet2
```
### **ANIM Objects**
The objects below are ANIM objects (animated). They were added in the SA-MP 0.3c
and 0.3.7 versions.
```
19901 AnimTube
19902 EnExMarker4
```
### **Misc Items Continued**
```
19903 MechanicComputer1
19904 ConstructionVest1
```
### **Area 51 (69) Buildings**
These objects are basically the same as the original buildings but now with an
interior. Use the new filterscript called "a51_base" to see an example (replaced
buildings at A51 with gates that open and close)... it can be found in the
"filterscripts" folder of the Windows 0.3.7 server package.
```
19905 A51Building1
19906 A51Building1GrgDoor
19907 A51Building2
19908 A51Building2GrgDoor
19909 A51Building3
19910 A51Building3GrgDoor
```
The door below is designed to fit on the A51/69 Military Hangar (object ID
3268). It takes two doors to close the entrance.
```
19911 A51HangarDoor1
```
### **Metal Gate and Big Fence**
This gate is the same as object ID 980 except it has no signs on it and the
pivot point is on the edge.
```
19912 SAMPMetalGate1
```
Big metal fence which is useful for enclosing areas for events or mini-games.
```
19913 SAMPBigFence1
```
### **Extracted from Cutscene IMG and Edited 2**
```
19914 CutsceneBat1
19915 CutsceneCooker1
19916 CutsceneFridge1
19917 CutsceneEngine1
19918 CutsceneBox1
19919 CutscenePerch1
19920 CutsceneRemote1
19921 CutsceneToolBox1
```
### **Modular Kitchen**
These objects can be used to assemble a modular kitchen in various ways.
```
19922 MKTable1
19923 MKIslandCooker1
19924 MKExtractionHood1
19925 MKWorkTop1
19926 MKWorkTop2
19927 MKWorkTop3
19928 MKWorkTop4
19929 MKWorkTop5
19930 MKWorkTop6
19931 MKWorkTop7
19932 MKWallOvenCabinet1
19933 MKWallOven1
19934 MKCupboard1
19935 MKCupboard2
19936 MKCupboard3
19937 MKCupboard4
19938 MKShelf1
19939 MKShelf2
19940 MKShelf3
```
### **Misc Items 2**
```
19941 GoldBar1
19942 PoliceRadio1
19943 StonePillar1
19944 BodyBag1
```
### **Checkpoints**
These objects can be used as an alternative to the normal checkpoints.
```
19945 CPSize16Red
19946 CPSize16Green
19947 CPSize16Blue
```

### **Road Signs**
A collection of various road signs.
```
19948 SAMPRoadSign1
19949 SAMPRoadSign2
19950 SAMPRoadSign3
19951 SAMPRoadSign4
19952 SAMPRoadSign5
19953 SAMPRoadSign6
19954 SAMPRoadSign7
19955 SAMPRoadSign8
19956 SAMPRoadSign9
19957 SAMPRoadSign10
19958 SAMPRoadSign11
19959 SAMPRoadSign12
19960 SAMPRoadSign13
19961 SAMPRoadSign14
19962 SAMPRoadSign15
19963 SAMPRoadSign16
19964 SAMPRoadSign17
19965 SAMPRoadSign18
19966 SAMPRoadSign19
19967 SAMPRoadSign20
19968 SAMPRoadSign21
19969 SAMPRoadSign22
19970 SAMPRoadSign23
19971 SAMPRoadSign24
19972 SAMPRoadSign25
19973 SAMPRoadSign26
19974 SAMPRoadSign27
19975 SAMPRoadSign28
19976 SAMPRoadSign29
19977 SAMPRoadSign30
19978 SAMPRoadSign31
19979 SAMPRoadSign32
```
The two signs below have a transparent material overlay (index 3) so you can use
it with the SetObjectMaterialText() or SetPlayerObjectMaterialText() functions.
```
19980 SAMPRoadSign33
19981 SAMPRoadSign34
```
Speed limit signs.
```
19982 SAMPRoadSign35
19983 SAMPRoadSign36
19984 SAMPRoadSign37
19985 SAMPRoadSign38
19986 SAMPRoadSign39
19987 SAMPRoadSign40
19988 SAMPRoadSign41
19989 SAMPRoadSign42
19990 SAMPRoadSign43
19991 SAMPRoadSign44
19992 SAMPRoadSign45
```

### **Extracted from Cutscene IMG and Edited 3**
```
19993 CutsceneBowl1
19994 CutsceneChair1
19995 CutsceneAmmoClip1
19996 CutsceneFoldChair1
19997 CutsceneGrgTable1
19998 CutsceneLighterFl
19999 CutsceneChair2
```
### **Extracted from Cutscene IMG and Edited 3 Continued**
```
11682 CutsceneCouch1
11683 CutsceneCouch2
11684 CutsceneCouch3
11685 CutsceneCouch4
```
### **Redsands West Casino Extracted and Edited Items**
```
11686 CBarSection1
11687 CBarStool1
11688 CWorkTop1
11689 CBoothSeat1
11690 CTable1
11691 CTable2
```
---
## **Objects added in 0.3.7 RC2 (82 objects)**
### **Modular Island Road Corner**
```
19788 15x15RoadCorner1
```
### **Cubes**
```
19789 Cube1mx1m
19790 Cube5mx5m
19791 Cube10mx10m
```
### **Normal Sized Keycard**
```
19792 SAMPKeycard1
```
### **Fire Wood Log**
```
19793 FireWoodLog1
```
### **LS Prison Walls and Gates**
These objects are designed to replace the walls and gates at the LS Prison so
you can add your own working gates. Use the new filterscript called
"ls_prisonwalls" to see an example. Note that it is only included in the
Filterscripts folder of the Windows 0.3.7 server package.
```
19794 LSPrisonWalls1
19795 LSPrisonGateEast
19796 LSPrisonGateSouth
```
### **Police Visor Strobe**
This object is designed to be used inside your vehicle on the visor (eg in an
undercover police vehicle). It uses UV animation so the flashing is visible
during the day and night.
```
19797 PoliceVisorStrobe1
```
### **LS Apartments Car Park**
This car park object is used with the replacement block of LS apartments
(ID:19595). The filterscript called "ls_apartments1" shows an example of how it
can be used... it can be found in the "filterscripts" folder of the Windows
0.3.7 server package.
```
19798 LSACarPark1
```
### **Caligula's Casino Vault Door Edited**
Edited to fix the pivot so it can be used with MoveObject() and also fixed the
night vertex colours. Original object ID is 2634.
```
19799 CaligulasVaultDoor
```
### **LS BeachSide Car Park**
This car park object is used with the replacement LS BeachSide building (IDs
19596 and 19597). The filterscript called "ls_beachside" shows an example of how
the building can be used... it can be found in the "filterscripts" folder of the
Windows 0.3.7 server package. It is created by default from lines defined in the
SAMP.IPL file.
```
19800 LSACarPark1
```
### **Balaclava**
```
19801 Balaclava1
```
### **Static Door**
This door is the same as object ID 1502 except it is static. You can animate it
opening and closing with the MoveObject() function.
```
19802 GenDoorINT04Static
```
### **Tow Truck Lights**
These lights can be used on top of the tow truck. The light configuration was
created by Vince. Note that they will only be visible at night.
```
19803 TowTruckLights1
```
### **Padlock**
```
19804 Padlock1
```
### **Extracted Items**
The whiteboard object below has a transparent material overlay (index 1) so you
can use it with the SetObjectMaterialText() or SetPlayerObjectMaterialText()
functions.
```
19805 Whiteboard1
19806 Chandelier1
19807 Telephone1
19808 Keyboard1
19809 MetalTray1
19810 StaffOnlySign1
19811 BurgerBox1
19812 BeerKeg1
19813 ElectricalOutlet1
19814 ElectricalOutlet2
19815 ToolBoard1
19816 OxygenCylinder1
19817 CarFixerRamp1
19818 WineGlass1
19819 CocktailGlass1
19820 AlcoholBottle1
19821 AlcoholBottle2
19822 AlcoholBottle3
19823 AlcoholBottle4
19824 AlcoholBottle5
19825 SprunkClock1
19826 LightSwitch1
19827 LightSwitch2
19828 LightSwitch3Off
19829 LightSwitch3On
19830 Blender1
19831 Barbeque1
19832 AmmoBox1
19833 Cow1
19834 PoliceLineTape1
19835 CoffeeCup1
```
### **Objects That Use Particle.TXD**
The objects below use textures from the Particle.TXD GTASA file. The grass
clumps can be used to create a mowing RP job.
```
19836 BloodPool1
19837 GrassClump1
19838 GrassClump2
19839 GrassClump3
```
### **Animated Waterfalls**
The objects below use UV animation to create moving water for a waterfall and/or
river.
```
19840 WaterFall1
19841 WaterFall2
19842 WaterFallWater1
```
### **Metal Panels**
```
19843 MetalPanel1
19844 MetalPanel2
19845 MetalPanel3
19846 MetalPanel4
```
### **Leg of Ham**
```
19847 LegHam1
```
### **CargoBob Platform**
This platform is designed to attach to the side of the CargoBob helicopter using
the AttachObjectToVehicle function so you can carry people around.
```
19848 CargoBobPlatform1
```
### **Modular Island House 1**
These objects are designed to work with the other modular island objects above
(IDs:19529 to 19552). Use the new filterscript called "modular_houses" to see an
example... it can be found in the "filterscripts" folder of the Windows 0.3.7
server package.
```
19849 MIHouse1Land
19850 MIHouse1Land2
19851 MIHouse1Land3
19852 MIHouse1Land4
19853 MIHouse1Land5
19854 MIHouse1Outside
19855 MIHouse1Inside
19856 MIHouse1IntWalls1
19857 MIHouse1Door1
19858 MIHouse1Door2
19859 MIHouse1Door3
19860 MIHouse1Door4
19861 MIHouse1GarageDoor1
19862 MIHouse1GarageDoor2
19863 MIHouse1GarageDoor3
19864 MIHouse1GarageDoor4
19865 MIFenceWood1
19866 MIFenceBlocks1
```
### **Non-Breakable Mail Box**
This mail box is same as object ID 1478 except it is not dynamic (breakable) and
the night vertex colours (NVC) have been fixed.
```
19867 MailBox1
```
### **Non-Breakable Mesh Fences and Gate**
These fence sections are the same as object IDs 1411 and 1412 except they are
not dynamic (breakable).
```
19868 MeshFence1
19869 MeshFence2
```
This metal gate is the same as object ID 3036 except it is not dynamic
(breakable).
```
19870 MeshFence1
```
---
## **Objects added in 0.3.7 RC1 (265 objects)**
```
19305 sec_keypad2
19306 kmb_goflag2
19307 kmb_goflag3
```
---
## **Objects added in 0.3.7 (3 Objects)**
```
19305 sec_keypad2
19306 kmb_goflag2
19307 kmb_goflag3
```
---
## **Objects added in 0.3x RC2-4 (6 objects)**
```
19516 Hair2_nc
19517 Hair3_nc
19518 Hair5_nc
19519 Hair1_nc
19520 pilotHat01
19521 policeHat01
```
---
## **Objects added in 0.3e RC7 (31 objects)**
```
19475 Plane001
19476 Plane002
19477 Plane003
19478 Plane004
19479 Plane005
19480 Plane006
19481 Plane007
19482 Plane008
19483 Plane009
19484 landbit01_01
19485 Groundbit84_SFS_01
19486 burg_SFS_01
19487 tophat02
19488 HatBowler6
19489 sfhouse1
19490 sfhouse1int
19491 sfhouse2
19492 sfhouse2int
19493 sfhouse3
19494 sfhouse3int
19495 sfhouse4
19496 sfhouse4int
19497 lvhouse1
19498 lvhouse1int
19499 lvhouse2
19500 lvhouse2int
19501 lvhouse3
19502 lvhouse3int
19503 lvhouse4
19504 lvhouse4int
19505 lshouse1
19506 lshouse1int
19507 lshouse2
19508 lshouse2int
19509 lshouse3
19510 lshouse3int
19511 lshouse4
19512 lshouse4int
19513 whitephone
19514 SWATHgrey
19515 SWATAgrey
```
---
## **Objects added in 0.3e RC6 (5 objects)**
```
19470 forsale01
19471 forsale02
19472 gasmask01
19473 grassplant01
19474 pokertable01
```
---
## **Objects added in 0.3e RC4 (44 objects)**
```
19426 wall066
19427 wall067
19428 wall068
19429 wall069
19430 wall070
19431 wall071
19432 wall072
19433 wall073
19434 wall074
19435 wall075
19436 wall076
19437 wall077
19438 wall078
19439 wall079
19440 wall080
19441 wall081
19442 wall082
19443 wall083
19444 wall084
19445 wall085
19446 wall086
19447 wall087
19448 wall088
19449 wall089
19450 wall090
19451 wall091
19452 wall092
19453 wall093
19454 wall094
19455 wall095
19456 wall096
19457 wall097
19458 wall098
19459 wall099
19460 wall100
19461 wall101
19462 wall102
19463 wall103
19464 wall104
19465 wall105
19466 window001
19467 vehicle_barrier01
19468 bucket01
19469 scarf01
```
---
## **Objects added in 0.3e RC3 (54 objects)**
```
19372 wall020
19373 wall021
19374 wall022
19375 wall023
19376 wall024
19377 wall025
19378 wall026
19379 wall027
19380 wall028
19381 wall029
19382 wall030
19383 wall031
19384 wall032
19385 wall033
19386 wall034
19387 wall035
19388 wall036
19389 wall037
19390 wall038
19391 wall039
19392 wall040
19393 wall041
19394 wall042
19395 wall043
19396 wall044
19397 wall045
19398 wall046
19399 wall047
19400 wall048
19401 wall049
19402 wall050
19403 wall051
19404 wall052
19405 wall053
19406 wall054
19407 wall055
19408 wall056
19409 wall057
19410 wall058
19411 wall059
19412 wall060
19413 wall061
19414 wall062
19415 wall063
19416 wall064
19417 wall065
19418 handcuffs01
19419 police_lights01
19420 police_lights02
19421 headphones01
19422 headphones02
19423 headphones03
19424 headphones04
19425 speed_bump01
```
---
## **Objects added in 0.3e RC1 (25 objects)**
```
19347 badge01
19348 cane01
19349 monocle01
19350 moustache01
19351 moustache02
19352 tophat01
19353 wall001
19354 wall002
19355 wall003
19356 wall004
19357 wall005
19358 wall006
19359 wall007
19360 wall008
19361 wall009
19362 wall010
19363 wall011
19364 wall012
19365 wall013
19366 wall014
19367 wall015
19368 wall016
19369 wall017
19370 wall018
19371 wall019
```
---
## **Objects added in 0.3d (8 objects)**
```
19339 coffin01
19340 cslab01
19341 easter_egg01
19342 easter_egg02
19343 easter_egg03
19344 easter_egg04
19345 easter_egg05
19346 hotdog01
```
---
## **Objects added in 0.3d RC7 (16 Objects)**
```
19322 mallb_laW02
19323 lsmall_shop01
19325 lsmall_window01
19326 7_11_sign01
19327 7_11_sign02
19328 7_11_sign03
19329 7_11_sign04
19330 fire_hat01
19331 fire_hat02
19332 Hot_Air_Balloon01
19333 Hot_Air_Balloon02
19334 Hot_Air_Balloon03
19335 Hot_Air_Balloon04
19336 Hot_Air_Balloon05
19337 Hot_Air_Balloon06
19338 Hot_Air_Balloon07
```
---
## **Objects added in 0.3d RC3-3 (14 Objects)**
```
19308 taxi01
19309 taxi02
19310 taxi03
19311 taxi04
19312 a51fencing
19313 a51fensin
19314 bullhorns01
19315 deer01
19316 FerrisCageBit01
19317 bassguitar01
19318 flyingv01
19319 warlock01
19320 pumpkin01
19321 cuntainer
```
---
## **Objects added in 0.3d RC3-3 (4 Objects)**
```
19301 mp_sfpd_nocell
19302 pd_jail_door01
19303 pd_jail_door02
19304 pd_jail_door_top01
```
## **Bridge from GTALC**
The following objects (19300 to 19307) were removed in SA:MP 0.3d
```
19300 bridge_liftsec
19301 subbridge01
19302 subbridge07
19303 subbridge19
19304 subbridge20
19305 subbridge_lift
19306 verticalift_bridg2
19307 verticalift_bridge
```
---
## **Objects added in 0.3c RC5 (143 Objects)**
```
19164 GTASAMap1
19165 GTASAMap2
19166 GTASAMap3
19167 GTASAMap4
19168 GTASAMap5
19169 GTASAMap6
19170 GTASAMap7
19171 GTASAMap8
19172 SAMPPicture1
19173 SAMPPicture2
19174 SAMPPicture3
19175 SAMPPicture4
19176 LSOffice1Door1
19177 MapMarkerNew1
19178 MapMarkerNew2
19179 MapMarkerNew3
19180 MapMarkerNew4
19181 MapMarkerNew5
19182 MapMarkerNew6
19183 MapMarkerNew7
19184 MapMarkerNew8
19185 MapMarkerNew9
19186 MapMarkerNew10
19187 MapMarkerNew11
19188 MapMarkerNew12
19189 MapMarkerNew13
19190 MapMarkerNew14
19191 MapMarkerNew15
19192 MapMarkerNew16
19193 MapMarkerNew17
19194 MapMarkerNew18
19195 MapMarkerNew19
19196 MapMarkerNew20
19197 EnExMarker2
19198 EnExMarker3
19200 PoliceHelmet1
19201 MapMarker1
19202 MapMarker2
19203 MapMarker3
19204 MapMarker4
19205 MapMarker5
19206 MapMarker6
19207 MapMarker7
19208 MapMarker8
19209 MapMarker9
19210 MapMarker10
19211 MapMarker11
19212 MapMarker12
19213 MapMarker13
19214 MapMarker14
19215 MapMarker15
19216 MapMarker16
19217 MapMarker17
19218 MapMarker18
19219 MapMarker19
19220 MapMarker20
19221 MapMarker21
19222 MapMarker22
19223 MapMarker23
19224 MapMarker24
19225 MapMarker25
19226 MapMarker26
19227 MapMarker27
19228 MapMarker28
19229 MapMarker29
19230 MapMarker30
19231 MapMarker31
19232 MapMarker32
19233 MapMarker33
19234 MapMarker34
19235 MapMarker35
19236 MapMarker36
19237 MapMarker37
19238 MapMarker38
19239 MapMarker39
19240 MapMarker40
19241 MapMarker41
19242 MapMarker42
19243 MapMarker43
19244 MapMarker44
19245 MapMarker45
19246 MapMarker46
19247 MapMarker47
19248 MapMarker48
19249 MapMarker49
19250 MapMarker50
19251 MapMarker51
19252 MapMarker52
19253 MapMarker53
19254 MapMarker54
19255 MapMarker55
19256 MapMarker56
19257 MapMarker57
19258 MapMarker58
19259 MapMarker59
19260 MapMarker60
19261 MapMarker61
19262 MapMarker62
19263 MapMarker63
19264 MapMarker1a
19265 MapMarker1b
19266 MapMarker31a
19267 MapMarker31b
19268 MapMarker31c
19269 MapMarker31d
19270 MapMarkerFire1
19271 MapMarkerLight1
19272 DMCage3
19273 KeypadNonDynamic
19274 Hair5
19275 SAMPLogo2
19276 SAMPLogo3
19277 LiftType1
19278 LiftPlatform1
19279 LCSmallLight1
19280 CarRoofLight1
19281 PointLight1
19282 PointLight2
19283 PointLight3
19284 PointLight4
19285 PointLight5
19286 PointLight6
19287 PointLight7
19288 PointLight8
19289 PointLight9
19290 PointLight10
19291 PointLight11
19292 PointLight12
19293 PointLight13
19294 PointLight14
19295 PointLight15
19296 PointLight16
19297 PointLight17
19298 PointLight18
19299 PointLightMoon1
```
---
## **Objects added in 0.3c RC4 (109 Objects)**
```
19054 XmasBox1
19055 XmasBox2
19056 XmasBox3
19057 XmasBox4
19058 XmasBox5
19059 XmasOrb1
19060 XmasOrb2
19061 XmasOrb3
19062 XmasOrb4
19063 XmasOrb5
19064 SantaHat1
19065 SantaHat2
19066 SantaHat3
19067 HoodyHat1
19068 HoodyHat2
19069 HoodyHat3
19070 WSDown1
19071 WSStraight1
19072 WSBend45Deg1
19073 WSRocky1
19074 Cage20mx20mx10mv2
19075 Cage5mx5mx3mv2
19076 XmasTree1
19077 Hair3
19078 TheParrot1
19079 TheParrot2
19080 LaserPointer2
19081 LaserPointer3
19082 LaserPointer4
19083 LaserPointer5
19084 LaserPointer6
19085 EyePatch1
19086 ChainsawDildo1
19087 Rope1
19088 Rope2
19089 Rope3
19090 PomPomBlue
19091 PomPomRed
19092 PomPomGreen
19093 HardHat2
19094 BurgerShotHat1
19095 CowboyHat1
19096 CowboyHat3
19097 CowboyHat4
19098 CowboyHat5
19099 PoliceCap2
19100 PoliceCap3
19101 ArmyHelmet1
19102 ArmyHelmet2
19103 ArmyHelmet3
19104 ArmyHelmet4
19105 ArmyHelmet5
19106 ArmyHelmet6
19107 ArmyHelmet7
19108 ArmyHelmet8
19109 ArmyHelmet9
19110 ArmyHelmet10
19111 ArmyHelmet11
19112 ArmyHelmet12
19113 SillyHelmet1
19114 SillyHelmet2
19115 SillyHelmet3
19116 PlainHelmet1
19117 PlainHelmet2
19118 PlainHelmet3
19119 PlainHelmet4
19120 PlainHelmet5
19121 BollardLight1
19122 BollardLight2
19123 BollardLight3
19124 BollardLight4
19125 BollardLight5
19126 BollardLight6
19127 BollardLight7
19128 DanceFloor1
19129 DanceFloor2
19130 ArrowType1
19131 ArrowType2
19132 ArrowType3
19133 ArrowType4
19134 ArrowType5
19135 EnExMarker1
19136 Hair4
19137 CluckinBellHat1
19138 PoliceGlasses1
19139 PoliceGlasses2
19140 PoliceGlasses3
19141 SWATHelmet1
19142 SWATArmour1
19143 PinSpotLight1
19144 PinSpotLight2
19145 PinSpotLight3
19146 PinSpotLight4
19147 PinSpotLight5
19148 PinSpotLight6
19149 PinSpotLight7
19150 PinSpotLight8
19151 PinSpotLight9
19152 PinSpotLight10
19153 PinSpotLight11
19154 PinSpotLight12
19155 PinSpotLight13
19156 PinSpotLight14
19157 MetalLightBars1
19158 MetalLightBars2
19159 MirrorBall1
19160 HardHat3
19161 PoliceHat1
19162 PoliceHat2
19163 GimpMask1
19901 animtube
```
---
## **Objects added in 0.3c RC2 and RC3 - 154 Objects**
```
18851 TubeToRoad1
18852 Tube100m1
18853 Tube100m45Bend1
18854 Tube100m90Bend1
18855 Tube100m180Bend1
18856 Cage5mx5mx3m
18857 Cage20mx20mx10m
18858 FoamHoop1
18859 QuarterPipe1
18860 skyscrpunbuilt2
18861 scaffoldlift
18862 GarbagePileRamp1
18863 SnowArc1
18864 FakeSnow1
18865 MobilePhone1
18866 MobilePhone2
18867 MobilePhone3
18868 MobilePhone4
18869 MobilePhone5
18870 MobilePhone6
18871 MobilePhone7
18872 MobilePhone8
18873 MobilePhone9
18874 MobilePhone10
18875 Pager1
18876 BigGreenGloop1
18877 FerrisWheelBit
18878 FerrisBaseBit
18879 FerrisCageBit
18880 SpeedCamera1
18881 SkyDivePlatform2
18882 HugeBowl1
18883 HugeBowl2
18884 HugeBowl3
18885 GunVendingMachine1
18886 ElectroMagnet1
18887 ForceField1
18888 ForceField2
18889 ForceField3
18890 Rake1
18891 Bandana1
18892 Bandana2
18893 Bandana3
18894 Bandana4
18895 Bandana5
18896 Bandana6
18897 Bandana7
18898 Bandana8
18899 Bandana9
18900 Bandana10
18901 Bandana11
18902 Bandana12
18903 Bandana13
18904 Bandana14
18905 Bandana15
18906 Bandana16
18907 Bandana17
18908 Bandana18
18909 Bandana19
18910 Bandana20
18911 Mask1
18912 Mask2
18913 Mask3
18914 Mask4
18915 Mask5
18916 Mask6
18917 Mask7
18918 Mask8
18919 Mask9
18920 Mask10
18921 Beret1
18922 Beret2
18923 Beret3
18924 Beret4
18925 Beret5
18926 Hat1
18927 Hat2
18928 Hat3
18929 Hat4
18930 Hat5
18931 Hat6
18932 Hat7
18933 Hat8
18934 Hat9
18935 Hat10
18936 Helmet1
18937 Helmet2
18938 Helmet3
18939 CapBack1
18940 CapBack2
18941 CapBack3
18942 CapBack4
18943 CapBack5
18944 HatBoater1
18945 HatBoater2
18946 HatBoater3
18947 HatBowler1
18948 HatBowler2
18949 HatBowler3
18950 HatBowler4
18951 HatBowler5
18952 BoxingHelmet1
18953 CapKnit1
18954 CapKnit2
18955 CapOverEye1
18956 CapOverEye2
18957 CapOverEye3
18958 CapOverEye4
18959 CapOverEye5
18960 CapRimUp1
18961 CapTrucker1
18962 CowboyHat2
18963 CJElvisHead
18964 SkullyCap1
18965 SkullyCap2
18966 SkullyCap3
18967 HatMan1
18968 HatMan2
18969 HatMan3
18970 HatTiger1
18971 HatCool1
18972 HatCool2
18973 HatCool3
18974 MaskZorro1
18975 Hair2
18976 MotorcycleHelmet2
18977 MotorcycleHelmet3
18978 MotorcycleHelmet4
18979 MotorcycleHelmet5
18980 Concrete1mx1mx25m
18981 Concrete1mx25mx25m
18982 Tube100m3
18983 Tube100m4
18984 Tube100m5
18985 Tube100m6
18986 TubeToPipe1
18987 Tube25m1
18988 Tube25mCutEnd1
18989 Tube25m45Bend1
18990 Tube25m90Bend1
18991 Tube25m180Bend1
18992 Tube10m45Bend1
18993 Tube10m90Bend1
18994 Tube10m180Bend1
18995 Tube5m1
18996 Tube5m45Bend1
18997 Tube1m1
18998 Tube200m1
18999 Tube200mBendy1
19000 Tube200mBulge1
19001 VCWideLoop1
19002 FireHoop1
19003 LAOfficeFloors1
19004 RoundBuilding1
19005 RampT4
19006 GlassesType1
19007 GlassesType2
19008 GlassesType3
19009 GlassesType4
19010 GlassesType5
19011 GlassesType6
19012 GlassesType7
19013 GlassesType8
19014 GlassesType9
19015 GlassesType10
19016 GlassesType11
19017 GlassesType12
19018 GlassesType13
19019 GlassesType14
19020 GlassesType15
19021 GlassesType16
19022 GlassesType17
19023 GlassesType18
19024 GlassesType19
19025 GlassesType20
19026 GlassesType21
19027 GlassesType22
19028 GlassesType23
19029 GlassesType24
19030 GlassesType25
19031 GlassesType26
19032 GlassesType27
19033 GlassesType28
19034 GlassesType29
19035 GlassesType30
19036 HockeyMask1
19037 HockeyMask2
19038 HockeyMask3
19039 WatchType1
19040 WatchType2
19041 WatchType3
19042 WatchType4
19043 WatchType5
19044 WatchType6
19045 WatchType7
19046 WatchType8
19047 WatchType9
19048 WatchType10
19049 WatchType11
19050 WatchType12
19051 WatchType13
19052 WatchType14
19053 WatchType15
```
---
## **Objects added in 0.3c RC1**
The objects below were added in 0.3c RC1.
### **Holding Objects**
```
18632 FishingRod
18633 GTASAWrench1
18634 GTASACrowbar1
18635 GTASAHammer1
18636 PoliceCap1
18637 PoliceShield1
18638 HardHat1
18639 BlackHat1
18640 Hair1
18641 Flashlight1
18642 Taser1
18643 LaserPointer1
18644 Screwdriver1
18645 MotorcycleHelmet1
```
### **Lights**
```
18646 PoliceLight1
18647 RedNeonTube1
18648 BlueNeonTube1
18649 GreenNeonTube1
18650 YellowNeonTube1
18651 PinkNeonTube1
18652 WhiteNeonTube1
18653 DiscoLightRed
18654 DiscoLightGreen
18655 DiscoLightBlue
18656 LightBeamWhite
18657 LightBeamRed
18658 LightBeamBlue
```
### **Spray Tags**
```
18659 SprayTag1
18660 SprayTag2
18661 SprayTag3
18662 SprayTag4
18663 SprayTag5
18664 SprayTag6
18665 SprayTag7
18666 SprayTag8
18667 SprayTag9
```
### **Particle Effects**
```
18668 blood_heli
18669 boat_prop
18670 camflash
18671 carwashspray
18672 cementp
18673 cigarette_smoke
18674 cloudfast
18675 coke_puff
18676 coke_trail
18677 exhale
18678 explosion_barrel
18679 explosion_crate
18680 explosion_door
18681 explosion_fuel_car
18682 explosion_large
18683 explosion_medium
18684 explosion_molotov
18685 explosion_small
18686 explosion_tiny
18687 extinguisher
18688 fire
18689 fire_bike+
18690 fire_car
18691 fire_large
18692 fire_med
18693 Flame99
18694 flamethrower
18695 gunflash
18696 gunsmoke
18697 heli_dust
18698 insects
18699 jetpack
18700 jetthrust
18701 molotov_flame
18702 nitro
18703 overheat_car
18704 overheat_car_elec
18705 petrolcan
18706 prt_blood
18707 prt_boatsplash
18708 prt_bubble
18709 prt_cardebris
18710 prt_collisionsmoke
18711 prt_glass
18712 prt_gunshell
18713 prt_sand2
18714 prt_sand
18715 prt_smoke_huge
18716 prt_smoke_expand
18717 prt_spark
18718 prt_spark_2
18719 prt_wake
18720 prt_watersplash
18721 prt_wheeldirt
18722 puke
18723 riot_smoke
18724 shootlight
18725 smoke30lit
18726 smoke30m
18727 smoke50lit
18728 smoke_flare
18729 spraycan
18730 tank_fire
18731 teargas99
18732 teargasAD
18733 tree_hit_fir
18734 tree_hit_palm
18735 vent2
18736 vent
18737 wallbust
18738 water_fnt_tme
18739 water_fountain
18740 water_hydrant
18741 water_ripples
18742 water_speed
18743 water_splash
18744 water_splash_big
18745 water_splsh_sml
18746 water_swim
18747 waterfall_end
18748 WS_factorysmoke
```
### **SA:MP Logos**
```
18749 SAMPLogoSmall
18750 SAMPLogoBig
```
### **Land Masses**
```
18751 IslandBase1
18752 Volcano
```
### **Base Sections**
```
18753 Base125mx125m1
18754 Base250mx250m1
```
### **Elevator from VC**
```
18755 VCElevator1
18756 ElevatorDoor1
18757 ElevatorDoor2
18758 VCElevatorFront1
```
### **DM Cages**
```
18759 DMCage1
18760 DMCage2
```
### **Racing**
```
18761 RaceFinishLine1
```
### **Parkour**
```
18762 Concrete1mx1mx5m
18763 Concrete3mx3mx5m
18764 Concrete5mx5mx5m
18765 Concrete10mx10mx5m
18766 Concrete10mx1mx5m
18767 ConcreteStair1
```
### **Sky Diving Platforms**
```
18768 SkyDivePlatform1
18769 SkyDivePlatform1a
18770 SkyDivePlatform1b
18771 SpiralStair1
```
### **Tunnel Sections**
```
18772 TunnelSection1
18773 TunnelJoinSection1
18774 TunnelJoinSection2
18775 TunnelJoinSection3
18776 TunnelJoinSection4
18777 TunnelSpiral1
```
### **Ramps**
```
18778 RampT1
18779 RampT2
18780 RampT3
18781 MeshRampBig
18782 CookieRamp1
18783 FunBoxTop1
18784 FunBoxRamp1
18785 FunBoxRamp2
18786 FunBoxRamp3
18787 FunBoxRamp4
```
### **Modular Road Sections**
```
18788 MRoad40m
18789 MRoad150m
18790 MRoadBend180Deg1
18791 MRoadBend45Deg
18792 MRoadTwist15DegL
18793 MRoadTwist15DegR
18794 MRoadBend15Deg1
18795 MRoadBend15Deg2
18796 MRoadBend15Deg3
18797 MRoadBend15Deg4
18798 MRoadB45T15DegL
18799 MRoadB45T15DegR
18800 MRoadHelix1
18801 MRoadLoop1
```
### **Modular Bridge Sections**
```
18802 MBridgeRamp1
18803 MBridge150m1
18804 MBridge150m2
18805 MBridge150m3
18806 MBridge150m4
18807 MBridge75mHalf
```
### **Tubes and Funnels**
```
18808 Tube50m1
18809 Tube50mGlass1
18810 Tube50mBulge1
18811 Tube50mGlassBulge1
18812 Tube50mFunnel1
18813 Tube50mGlassFunnel1
18814 Tube50mFunnel2
18815 Tube50mFunnel3
18816 Tube50mFunnel4
18817 Tube50mTSection1
18818 Tube50mGlassT1
18819 Tube50mPlus1
18820 Tube50mGlassPlus1
18821 Tube50m45Bend1
18822 Tube50mGlass45Bend1
18823 Tube50m90Bend1
18824 Tube50mGlass90Bend1
18825 Tube50m180Bend1
18826 Tube50mGlass180Bend
18827 Tube100m2
18828 SpiralTube1
18829 RTexturetube
18830 RTexturebridge
18831 RT25mBend90Tube1
18832 RT25mBend180Tube1
18833 RT50mBend45Tube1
18834 RT50mBend180Tube1
18835 RBFunnel
18836 RBHalfpipe
18837 RB25mBend90Tube
18838 RB25mBend180Tube
18839 RB50mBend45Tube
18840 RB50mBend90Tube
18841 RB50mBend180Tube
18842 RB50mTube
```
### **Spheres**
```
18843 GlassSphere1
18844 WaterUVAnimSphere1
18845 RTexturesphere
```
### **More Stuff**
```
18846 BigCesar (removed in SA-MP 0.3d RC3-3)
18847 HugeHalfPipe1
18848 SamSiteNonDynamic
18849 ParaDropNonDynamic
18850 HeliPad1
```
| openmultiplayer/web/docs/scripting/resources/samp_objects.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/resources/samp_objects.md",
"repo_id": "openmultiplayer",
"token_count": 13623
} | 338 |
---
title: Vehicle Door Status
description: Vehicle door status definitions.
---
:::note
These definitions are used by natives such as [GetVehicleDamageStatus](../functions/GetVehicleDamageStatus) and [UpdateVehicleDamageStatus](../functions/UpdateVehicleDamageStatus).
:::
| Definition | Value |
| ------------------------------------------------------------------------- | ---------- |
| UNKNOWN_VEHICLE_DOOR_STATUS | -1 |
| VEHICLE_DOOR_STATUS_NONE **/** CARDOOR_NONE | 0 |
| VEHICLE_DOOR_STATUS_BONNET_OPEN **/** CARDOOR_BONNET_OPEN | 0x00000001 |
| VEHICLE_DOOR_STATUS_BONNET_DAMAGED **/** CARDOOR_BONNET_DAMAGED | 0x00000002 |
| VEHICLE_DOOR_STATUS_BONNET_MISSING **/** CARDOOR_BONNET_MISSING | 0x00000004 |
| VEHICLE_DOOR_STATUS_HOOD_OPEN **/** CARDOOR_HOOD_OPEN | 0x00000001 |
| VEHICLE_DOOR_STATUS_HOOD_DAMAGED **/** CARDOOR_HOOD_DAMAGED | 0x00000002 |
| VEHICLE_DOOR_STATUS_HOOD_MISSING **/** CARDOOR_HOOD_MISSING | 0x00000004 |
| VEHICLE_DOOR_STATUS_BOOT_OPEN **/** CARDOOR_BOOT_OPEN | 0x00000100 |
| VEHICLE_DOOR_STATUS_BOOT_DAMAGED **/** CARDOOR_BOOT_DAMAGED | 0x00000200 |
| VEHICLE_DOOR_STATUS_BOOT_MISSING **/** CARDOOR_BOOT_MISSING | 0x00000400 |
| VEHICLE_DOOR_STATUS_TRUNK_OPEN **/** CARDOOR_TRUNK_OPEN | 0x00000100 |
| VEHICLE_DOOR_STATUS_TRUNK_DAMAGED **/** CARDOOR_TRUNK_DAMAGED | 0x00000200 |
| VEHICLE_DOOR_STATUS_TRUNK_MISSING **/** CARDOOR_TRUNK_MISSING | 0x00000400 |
| VEHICLE_DOOR_STATUS_FRONT_LEFT_OPEN **/** CARDOOR_FRONT_LEFT_OPEN | 0x00010000 |
| VEHICLE_DOOR_STATUS_FRONT_LEFT_DAMAGED **/** CARDOOR_FRONT_LEFT_DAMAGED | 0x00020000 |
| VEHICLE_DOOR_STATUS_FRONT_LEFT_MISSING **/** CARDOOR_FRONT_LEFT_MISSING | 0x00040000 |
| VEHICLE_DOOR_STATUS_DRIVER_OPEN **/** CARDOOR_DRIVER_OPEN | 0x00010000 |
| VEHICLE_DOOR_STATUS_DRIVER_DAMAGED **/** CARDOOR_DRIVER_DAMAGED | 0x00020000 |
| VEHICLE_DOOR_STATUS_DRIVER_MISSING **/** CARDOOR_DRIVER_MISSING | 0x00040000 |
| VEHICLE_DOOR_STATUS_FRONT_RIGHT_OPEN **/** CARDOOR_FRONT_RIGHT_OPEN | 0x01000000 |
| VEHICLE_DOOR_STATUS_FRONT_RIGHT_DAMAGED **/** CARDOOR_FRONT_RIGHT_DAMAGED | 0x02000000 |
| VEHICLE_DOOR_STATUS_FRONT_RIGHT_MISSING **/** CARDOOR_FRONT_RIGHT_MISSING | 0x04000000 |
| VEHICLE_DOOR_STATUS_PASSENGER_OPEN **/** CARDOOR_PASSENGER_OPEN | 0x01000000 |
| VEHICLE_DOOR_STATUS_PASSENGER_DAMAGED **/** CARDOOR_PASSENGER_DAMAGED | 0x02000000 |
| VEHICLE_DOOR_STATUS_PASSENGER_MISSING **/** CARDOOR_PASSENGER_MISSING | 0x04000000 |
| openmultiplayer/web/docs/scripting/resources/vehicle-door-status.md/0 | {
"file_path": "openmultiplayer/web/docs/scripting/resources/vehicle-door-status.md",
"repo_id": "openmultiplayer",
"token_count": 1459
} | 339 |
---
title: "Lag Compensation"
description: Lag compensation explanation.
---
Lag compensation for fired bullets is enabled by default on SA-MP servers.
It can be toggled using the `lagcompmode` server variable in [server.cfg](server.cfg) or `game.lag_compensation_mode` in [config.json](config.json).
Setting it to 0 will disable lag compensation completely and players will have to lead their shots (fired ahead of targets).
Disabling Lag Compensation will prevent [OnPlayerWeaponShot](../scripting/callbacks/OnPlayerWeaponShot) from being called.
This variable can only be set in [server.cfg](server.cfg) or [config.json](config.json).
| openmultiplayer/web/docs/server/LagCompensation.md/0 | {
"file_path": "openmultiplayer/web/docs/server/LagCompensation.md",
"repo_id": "openmultiplayer",
"token_count": 169
} | 340 |
---
title: Dnevnik promjena
description: open.mp razvojni napredak i dnevnik promjena.
---
## **[v1.2.0.2670](https://github.com/openmultiplayer/open.mp/releases/tag/v1.2.0.2670) (Najnoviji)**
Podstičemo svaki open.mp server da se ažurira na ovu verziju. Došlo je ne samo do primjetnih poboljšanja performansi, već i do **kritičnih sigurnosnih popravki**.
### Server
**Dodano:**
- Nove konfiguracijske varijable za postavljanje banera i invajtova za Discord koji će se prikazivati u [open.mp launcher-u](https://github.com/openmultiplayer/launcher/releases/latest).
- Nova konfiguracijska varijabla za poruke o pridruživanju. (`logging.log_connection_messages`)
- Nova konfiguracijska varijabla za provjeru validaciju animacije. (`game.validate_animations`)
- Nova definicija koja omogućava miješane funkcije pravopisa u vašem kodu. (`#define MIXED_SPELLINGS`)
**Popravke:**
- Nekoliko sigurnosnih popravki.
- Announcer sistem sada koristi IPv4 po default-u, umjesto da koristi IPv6 kada je dostupan.
- Popravljen `Get(Player)ObjectMaterial(Text)` koji vraća boje u pogrešnom formatu i modelid.
- Popravljen `Get(Player)Gravity` koji vraća cijeli broj umjesto float.
- Validiranje razloga oštećenja (oružja) na raznim mjestima.
- Sinhroniziranje banova tako da više igrača bude banovano odjednom ako je potrebno.
<br />
<hr />
## [v1.1.0.2612](https://github.com/openmultiplayer/open.mp/releases/tag/v1.1.0.2612)
<details>
<summary>Kliknite ovdje</summary>
open.mp je sada izašao iz RC faze i sa zadovoljstvom objavljujemo da smo konačno dovoljno stabilni da krenemo dosljednim razvojnim putem. s v1.1.0.2612 popravili smo puno grešaka i problema i riješili toliko razlika u ponašanju. stoga se pobrinite da ažurirate na najnovije verzije i nesmetano pokrenite svoj server.
open.mp launcher je konačno izašao, sada možete pouzdano pretraživati servere, odaberite server na kojem želite igrati i pridružite mu se!
Unoseći mnogo novih funkcija u njega, imaćete mnogo bolje iskustvo u poređenju sa starim iskustvom koje ste uvek morali da imate sa samp launcher-om.
Može se naći na https://github.com/openmultiplayer/launcher/releases
### Server
**Dodano:**
- x64 verzija omp-servera.
- Automatsko dodavanje `.so` nazivima plugina.
**Promjene:**
- Return `estimatedTime` in `Move(Player)Object` functions.
**Popravke:**
- Fixed `GetVehicleLastDriver` returning 0 when invalid `vehicleid` is passed.
</details>
<br />
<hr />
## [RC2](https://github.com/openmultiplayer/open.mp/releases/tag/v1-RC2)
<details>
<summary>Kliknite ovdje</summary>
Release Candidate 2 (RC2) open.mp servera.
### Server
**Nove funkcije:**
- [GetPlayerMarkerForPlayer](scripting/functions/GetPlayerMarkerForPlayer)
**Zastarjele funkcije:**
- GetPlayer3DTextLabelVirtualW
- SetPlayer3DTextLabelDrawDist
- GetPlayer3DTextLabelDrawDist
- SendClientMessagef
- GameTextForPlayerf
- SendPlayerMessageToPlayerf
- SendClientMessageToAllf
- GameTextForAllf
- SendPlayerMessageToAllf
- SendRconCommandf
- AllowAdminTeleport
- GetPlayerPoolSize
- GetVehiclePoolSize
- GetActorPoolSize
- GetServerVarAsString
- GetServerVarAsFloat
- TextDrawColor
- TextDrawBoxColor
- TextDrawBackgroundColor
- TextDrawSetPreviewVehCol
- PlayerTextDrawColor
- PlayerTextDrawBoxColor
- PlayerTextDrawBackgroundColor
- PlayerTextDrawSetPreviewVehCol
- TextDrawGetColor
- TextDrawGetBoxColor
- TextDrawGetBackgroundColor
- TextDrawGetPreviewVehCol
- PlayerTextDrawGetColor
- PlayerTextDrawGetBoxColor
- PlayerTextDrawGetBackgroundCol
- PlayerTextDrawGetPreviewVehCol
- db_num_rows
- db_get_mem_handle
- db_get_result_mem_handle
- SelectObject
- EditObject
- EditPlayerObject
- CancelEdit
- SetObjectsDefaultCameraCol
- SetObjectNoCameraCol
- IsObjectNoCameraCol
- SetPlayerObjectNoCameraCol
- IsPlayerObjectNoCameraCol
- GetPlayerCameraTargetPlayerObj
- GetObjectTarget
- GetPlayerObjectTarget
- GetPlayerDialog
- fmkdir
- dcreate
- GetVehicleTower
- ChangeVehicleColor
**Popravke:**
- Popravljena potreba za `.so` na Linux legacy pluginima.
- Attach-ani objekti se ispravno prikazuju drugim igračima.
- Popravljen crash prilikom učitavanja nevažeće pawn memorije.
</details>
<br />
<hr />
## [RC1](https://github.com/openmultiplayer/open.mp/releases/tag/v1-RC1)
<details>
<summary>Kliknite ovdje</summary>
[Release Candidate 1 (RC1)](https://www.open.mp/blog/release-candidate-1) open.mp servera! Sada smo izašli iz beta verzije.
### Server
**Dodano:**
- Dodano `{Float,_}:...` u `AddMenuItem`, `Create3DTextLabel`, `CreateMenu`, `CreatePlayer3DTextLabel`, `CreatePlayerTextDraw`, `GameTextForAll`, `GameTextForPlayer`, `PlayerTextDrawSetString`, `SendClientMessage`, `SendClientMessageToAll`, `SendRconCommand`, `SetMenuColumnHeader`, `SetObjectMaterialText`, `SetPlayerObjectMaterialText`, `SetPVarString`, `SetSVarString`, `ShowPlayerDialog`, `TextDrawCreate`, `TextDrawSetString`, `Update3DTextLabelText`, `UpdatePlayer3DTextLabelText` funkcijama. Sada su svi formatirani.
**Popravke:**
- Smanjenje memorije.
</details>
<br />
<hr />
## [Beta v0.0.11.2331](https://github.com/openmultiplayer/open.mp/releases/tag/v0.0.11.2331)
<details>
<summary>Kliknite ovdje</summary>
### Server
**Nove funkcije:**
- [TogglePlayerWidescreen](scripting/functions/TogglePlayerWidescreen)
- [IsPlayerWidescreenToggled](scripting/functions/IsPlayerWidescreenToggled)
- [GetSpawnInfo](scripting/functions/GetSpawnInfo)
- [GetPlayerSkillLevel](scripting/functions/GetPlayerSkillLevel)
- [GetPlayerWeather](scripting/functions/GetPlayerWeather)
- [IsPlayerCheckpointActive](scripting/functions/IsPlayerCheckpointActive)
- [GetPlayerCheckpoint](scripting/functions/GetPlayerCheckpoint)
- [IsPlayerRaceCheckpointActive](scripting/functions/IsPlayerRaceCheckpointActive)
- [GetPlayerRaceCheckpoint](scripting/functions/GetPlayerRaceCheckpoint)
- [GetPlayerWorldBounds](scripting/functions/GetPlayerWorldBounds)
- [IsPlayerInModShop](scripting/functions/IsPlayerInModShop)
- [GetPlayerSirenState](scripting/functions/GetPlayerSirenState)
- [GetPlayerLandingGearState](scripting/functions/GetPlayerLandingGearState)
- [GetPlayerHydraReactorAngle](scripting/functions/GetPlayerHydraReactorAngle)
- [GetPlayerTrainSpeed](scripting/functions/GetPlayerTrainSpeed)
- [GetPlayerZAim](scripting/functions/GetPlayerZAim)
- [GetPlayerSurfingOffsets](scripting/functions/GetPlayerSurfingOffsets)
- [GetPlayerRotationQuat](scripting/functions/GetPlayerRotationQuat)
- [GetPlayerDialogID](scripting/functions/GetPlayerDialogID)
- [GetPlayerSpectateID](scripting/functions/GetPlayerSpectateID)
- [GetPlayerSpectateType](scripting/functions/GetPlayerSpectateType)
- [GetPlayerRawIp](scripting/functions/GetPlayerRawIp)
- [SetPlayerGravity](scripting/functions/SetPlayerGravity)
- [GetPlayerGravity](scripting/functions/GetPlayerGravity)
- [SetPlayerAdmin](scripting/functions/SetPlayerAdmin)
- [IsPlayerSpawned](scripting/functions/IsPlayerSpawned)
- [IsPlayerControllable](scripting/functions/IsPlayerControllable)
- [IsPlayerCameraTargetEnabled](scripting/functions/IsPlayerCameraTargetEnabled)
- [TogglePlayerGhostMode](scripting/functions/TogglePlayerGhostMode)
- [GetPlayerGhostMode](scripting/functions/GetPlayerGhostMode)
- [GetPlayerBuildingsRemoved](scripting/functions/GetPlayerBuildingsRemoved)
- [GetPlayerAttachedObject](scripting/functions/GetPlayerAttachedObject)
- [SendClientMessagef](scripting/functions/SendClientMessagef)
- [GameTextForPlayerf](scripting/functions/GameTextForPlayerf)
- [SendPlayerMessageToPlayerf](scripting/functions/SendPlayerMessageToPlayerf)
- [RemovePlayerWeapon](scripting/functions/RemovePlayerWeapon)
- [HidePlayerDialog](scripting/functions/HidePlayerDialog)
- [IsPlayerUsingOfficialClient](scripting/functions/IsPlayerUsingOfficialClient)
- [AllowPlayerTeleport](scripting/functions/AllowPlayerTeleport)
- [IsPlayerTeleportAllowed](scripting/functions/IsPlayerTeleportAllowed)
- [AllowPlayerWeapons](scripting/functions/AllowPlayerWeapons)
- [ArePlayerWeaponsAllowed](scripting/functions/ArePlayerWeaponsAllowed)
- [IsValidTextDraw](scripting/functions/IsValidTextDraw)
- [IsTextDrawVisibleForPlayer](scripting/functions/IsTextDrawVisibleForPlayer)
- [TextDrawGetString](scripting/functions/TextDrawGetString)
- [TextDrawSetPos](scripting/functions/TextDrawSetPos)
- [TextDrawGetLetterSize](scripting/functions/TextDrawGetLetterSize)
- [TextDrawGetTextSize](scripting/functions/TextDrawGetTextSize)
- [TextDrawGetPos](scripting/functions/TextDrawGetPos)
- [TextDrawGetColor](scripting/functions/TextDrawGetColor)
- [TextDrawGetBoxColor](scripting/functions/TextDrawGetBoxColor)
- [TextDrawGetBackgroundColor](scripting/functions/TextDrawGetBackgroundColor)
- [TextDrawGetShadow](scripting/functions/TextDrawGetShadow)
- [TextDrawGetOutline](scripting/functions/TextDrawGetOutline)
- [TextDrawGetFont](scripting/functions/TextDrawGetFont)
- [TextDrawIsBox](scripting/functions/TextDrawIsBox)
- [TextDrawIsProportional](scripting/functions/TextDrawIsProportional)
- [TextDrawIsSelectable](scripting/functions/TextDrawIsSelectable)
- [TextDrawGetAlignment](scripting/functions/TextDrawGetAlignment)
- [TextDrawGetPreviewModel](scripting/functions/TextDrawGetPreviewModel)
- [TextDrawGetPreviewRot](scripting/functions/TextDrawGetPreviewRot)
- [TextDrawGetPreviewVehCol](scripting/functions/TextDrawGetPreviewVehCol)
- [TextDrawSetStringForPlayer](scripting/functions/TextDrawSetStringForPlayer)
- [IsValidPlayerTextDraw](scripting/functions/IsValidPlayerTextDraw)
- [IsPlayerTextDrawVisible](scripting/functions/IsPlayerTextDrawVisible)
- [PlayerTextDrawGetString](scripting/functions/PlayerTextDrawGetString)
- [PlayerTextDrawSetPos](scripting/functions/PlayerTextDrawSetPos)
- [PlayerTextDrawGetLetterSize](scripting/functions/PlayerTextDrawGetLetterSize)
- [PlayerTextDrawGetTextSize](scripting/functions/PlayerTextDrawGetTextSize)
- [PlayerTextDrawGetPos](scripting/functions/PlayerTextDrawGetPos)
- [PlayerTextDrawGetColor](scripting/functions/PlayerTextDrawGetColor)
- [PlayerTextDrawGetBoxColor](scripting/functions/PlayerTextDrawGetBoxColor)
- [PlayerTextDrawGetBackgroundCol](scripting/functions/PlayerTextDrawGetBackgroundCol)
- [PlayerTextDrawGetShadow](scripting/functions/PlayerTextDrawGetShadow)
- [PlayerTextDrawGetOutline](scripting/functions/PlayerTextDrawGetOutline)
- [PlayerTextDrawGetFont](scripting/functions/PlayerTextDrawGetFont)
- [PlayerTextDrawIsBox](scripting/functions/PlayerTextDrawIsBox)
- [PlayerTextDrawIsProportional](scripting/functions/PlayerTextDrawIsProportional)
- [PlayerTextDrawIsSelectable](scripting/functions/PlayerTextDrawIsSelectable)
- [PlayerTextDrawGetAlignment](scripting/functions/PlayerTextDrawGetAlignment)
- [PlayerTextDrawGetPreviewModel](scripting/functions/PlayerTextDrawGetPreviewModel)
- [PlayerTextDrawGetPreviewRot](scripting/functions/PlayerTextDrawGetPreviewRot)
- [PlayerTextDrawGetPreviewVehCol](scripting/functions/PlayerTextDrawGetPreviewVehCol)
- [IsValidGangZone](scripting/functions/IsValidGangZone)
- [IsPlayerInGangZone](scripting/functions/IsPlayerInGangZone)
- [IsGangZoneVisibleForPlayer](scripting/functions/IsGangZoneVisibleForPlayer)
- [GangZoneGetColorForPlayer](scripting/functions/GangZoneGetColorForPlayer)
- [GangZoneGetFlashColorForPlayer](scripting/functions/GangZoneGetFlashColorForPlayer)
- [IsGangZoneFlashingForPlayer](scripting/functions/IsGangZoneFlashingForPlayer)
- [GangZoneGetPos](scripting/functions/GangZoneGetPos)
- [UseGangZoneCheck](scripting/functions/UseGangZoneCheck)
- [CreatePlayerGangZone](scripting/functions/CreatePlayerGangZone)
- [PlayerGangZoneDestroy](scripting/functions/PlayerGangZoneDestroy)
- [PlayerGangZoneShow](scripting/functions/PlayerGangZoneShow)
- [PlayerGangZoneHide](scripting/functions/PlayerGangZoneHide)
- [PlayerGangZoneFlash](scripting/functions/PlayerGangZoneFlash)
- [PlayerGangZoneStopFlash](scripting/functions/PlayerGangZoneStopFlash)
- [IsValidPlayerGangZone](scripting/functions/IsValidPlayerGangZone)
- [IsPlayerInPlayerGangZone](scripting/functions/IsPlayerInPlayerGangZone)
- [IsPlayerGangZoneVisible](scripting/functions/IsPlayerGangZoneVisible)
- [PlayerGangZoneGetColor](scripting/functions/PlayerGangZoneGetColor)
- [PlayerGangZoneGetFlashColor](scripting/functions/PlayerGangZoneGetFlashColor)
- [IsPlayerGangZoneFlashing](scripting/functions/IsPlayerGangZoneFlashing)
- [PlayerGangZoneGetPos](scripting/functions/PlayerGangZoneGetPos)
- [UsePlayerGangZoneCheck](scripting/functions/UsePlayerGangZoneCheck)
- [GetObjectDrawDistance](scripting/functions/GetObjectDrawDistance)
- [GetObjectMoveSpeed](scripting/functions/GetObjectMoveSpeed)
- [GetObjectTarget](scripting/functions/GetObjectTarget)
- [GetObjectMovingTargetPos](scripting/functions/GetObjectMovingTargetPos)
- [GetObjectMovingTargetRot](scripting/functions/GetObjectMovingTargetRot)
- [GetObjectAttachedData](scripting/functions/GetObjectAttachedData)
- [GetObjectAttachedOffset](scripting/functions/GetObjectAttachedOffset)
- [GetObjectSyncRotation](scripting/functions/GetObjectSyncRotation)
- [IsObjectMaterialSlotUsed](scripting/functions/IsObjectMaterialSlotUsed)
- [GetObjectMaterial](scripting/functions/GetObjectMaterial)
- [GetObjectMaterialText](scripting/functions/GetObjectMaterialText)
- [IsObjectNoCameraCol](scripting/functions/IsObjectNoCameraCol)
- [GetPlayerObjectDrawDistance](scripting/functions/GetPlayerObjectDrawDistance)
- [SetPlayerObjectMoveSpeed](scripting/functions/SetPlayerObjectMoveSpeed)
- [GetPlayerObjectMoveSpeed](scripting/functions/GetPlayerObjectMoveSpeed)
- [GetPlayerObjectTarget](scripting/functions/GetPlayerObjectTarget)
- [GetPlayerObjectMovingTargetPos](scripting/functions/GetPlayerObjectMovingTargetPos)
- [GetPlayerObjectMovingTargetRot](scripting/functions/GetPlayerObjectMovingTargetRot)
- [GetPlayerObjectAttachedData](scripting/functions/GetPlayerObjectAttachedData)
- [GetPlayerObjectAttachedOffset](scripting/functions/GetPlayerObjectAttachedOffset)
- [GetPlayerObjectSyncRotation](scripting/functions/GetPlayerObjectSyncRotation)
- [IsPlayerObjectMaterialSlotUsed](scripting/functions/IsPlayerObjectMaterialSlotUsed)
- [GetPlayerObjectMaterial](scripting/functions/GetPlayerObjectMaterial)
- [GetPlayerObjectMaterialText](scripting/functions/GetPlayerObjectMaterialText)
- [IsPlayerObjectNoCameraCol](scripting/functions/IsPlayerObjectNoCameraCol)
- [GetPlayerSurfingPlayerObjectID](scripting/functions/GetPlayerSurfingPlayerObjectID)
- [GetPlayerCameraTargetPlayerObj](scripting/functions/GetPlayerCameraTargetPlayerObj)
- [GetObjectType](scripting/functions/GetObjectType)
- [IsValidPickup](scripting/functions/IsValidPickup)
- [IsPickupStreamedIn](scripting/functions/IsPickupStreamedIn)
- [GetPickupPos](scripting/functions/GetPickupPos)
- [GetPickupModel](scripting/functions/GetPickupModel)
- [GetPickupType](scripting/functions/GetPickupType)
- [GetPickupVirtualWorld](scripting/functions/GetPickupVirtualWorld)
- [SetPickupPos](scripting/functions/SetPickupPos)
- [SetPickupModel](scripting/functions/SetPickupModel)
- [SetPickupType](scripting/functions/SetPickupType)
- [SetPickupVirtualWorld](scripting/functions/SetPickupVirtualWorld)
- [ShowPickupForPlayer](scripting/functions/ShowPickupForPlayer)
- [HidePickupForPlayer](scripting/functions/HidePickupForPlayer)
- [IsPickupHiddenForPlayer](scripting/functions/IsPickupHiddenForPlayer)
- [IsMenuDisabled](scripting/functions/IsMenuDisabled)
- [IsMenuRowDisabled](scripting/functions/IsMenuRowDisabled)
- [GetMenuColumns](scripting/functions/GetMenuColumns)
- [GetMenuItems](scripting/functions/GetMenuItems)
- [GetMenuPos](scripting/functions/GetMenuPos)
- [GetMenuColumnWidth](scripting/functions/GetMenuColumnWidth)
- [GetMenuColumnHeader](scripting/functions/GetMenuColumnHeader)
- [GetMenuItem](scripting/functions/GetMenuItem)
- [IsValid3DTextLabel](scripting/functions/IsValid3DTextLabel)
- [Is3DTextLabelStreamedIn](scripting/functions/Is3DTextLabelStreamedIn)
- [Get3DTextLabelText](scripting/functions/Get3DTextLabelText)
- [Get3DTextLabelColor](scripting/functions/Get3DTextLabelColor)
- [Get3DTextLabelPos](scripting/functions/Get3DTextLabelPos)
- [Set3DTextLabelDrawDistance](scripting/functions/Set3DTextLabelDrawDistance)
- [Get3DTextLabelDrawDistance](scripting/functions/Get3DTextLabelDrawDistance)
- [Get3DTextLabelLOS](scripting/functions/Get3DTextLabelLOS)
- [Set3DTextLabelLOS](scripting/functions/Set3DTextLabelLOS)
- [Set3DTextLabelVirtualWorld](scripting/functions/Set3DTextLabelVirtualWorld)
- [Get3DTextLabelVirtualWorld](scripting/functions/Get3DTextLabelVirtualWorld)
- [Get3DTextLabelAttachedData](scripting/functions/Get3DTextLabelAttachedData)
- [IsValidPlayer3DTextLabel](scripting/functions/IsValidPlayer3DTextLabel)
- [GetPlayer3DTextLabelText](scripting/functions/GetPlayer3DTextLabelText)
- [GetPlayer3DTextLabelColor](scripting/functions/GetPlayer3DTextLabelColor)
- [GetPlayer3DTextLabelPos](scripting/functions/GetPlayer3DTextLabelPos)
- [SetPlayer3DTextLabelDrawDist](scripting/functions/SetPlayer3DTextLabelDrawDist)
- [GetPlayer3DTextLabelDrawDist](scripting/functions/GetPlayer3DTextLabelDrawDist)
- [GetPlayer3DTextLabelLOS](scripting/functions/GetPlayer3DTextLabelLOS)
- [SetPlayer3DTextLabelLOS](scripting/functions/SetPlayer3DTextLabelLOS)
- [GetPlayer3DTextLabelVirtualW](scripting/functions/GetPlayer3DTextLabelVirtualW)
- [GetPlayer3DTextLabelAttached](scripting/functions/GetPlayer3DTextLabelAttached)
- [GetVehicleSpawnInfo](scripting/functions/GetVehicleSpawnInfo)
- [SetVehicleSpawnInfo](scripting/functions/SetVehicleSpawnInfo)
- [GetVehicleColor](scripting/functions/GetVehicleColor)
- [GetVehiclePaintjob](scripting/functions/GetVehiclePaintjob)
- [GetVehicleInterior](scripting/functions/GetVehicleInterior)
- [GetVehicleNumberPlate](scripting/functions/GetVehicleNumberPlate)
- [SetVehicleRespawnDelay](scripting/functions/SetVehicleRespawnDelay)
- [GetVehicleRespawnDelay](scripting/functions/GetVehicleRespawnDelay)
- [GetVehicleTower](scripting/functions/GetVehicleTower)
- [GetVehicleCab](scripting/functions/GetVehicleCab)
- [GetVehicleOccupiedTick](scripting/functions/GetVehicleOccupiedTick)
- [HasVehicleBeenOccupied](scripting/functions/HasVehicleBeenOccupied)
- [IsVehicleOccupied](scripting/functions/IsVehicleOccupied)
- [GetVehicleRespawnTick](scripting/functions/GetVehicleRespawnTick)
- [IsVehicleDead](scripting/functions/IsVehicleDead)
- [ToggleVehicleSirenEnabled](scripting/functions/ToggleVehicleSirenEnabled)
- [IsVehicleSirenEnabled](scripting/functions/IsVehicleSirenEnabled)
- [GetVehicleModelCount](scripting/functions/GetVehicleModelCount)
- [GetVehicleLastDriver](scripting/functions/GetVehicleLastDriver)
- [GetVehicleDriver](scripting/functions/GetVehicleDriver)
- [GetVehicleModelsUsed](scripting/functions/GetVehicleModelsUsed)
- [GetVehicleSirenState](scripting/functions/GetVehicleSirenState)
- [GetVehicleLandingGearState](scripting/functions/GetVehicleLandingGearState)
- [GetVehicleHydraReactorAngle](scripting/functions/GetVehicleHydraReactorAngle)
- [GetVehicleTrainSpeed](scripting/functions/GetVehicleTrainSpeed)
- [GetVehicleMatrix](scripting/functions/GetVehicleMatrix)
- [GetActorSkin](scripting/functions/GetActorSkin)
- [SetActorSkin](scripting/functions/SetActorSkin)
- [GetActorSpawnInfo](scripting/functions/GetActorSpawnInfo)
- [GetActorAnimation](scripting/functions/GetActorAnimation)
- [ToggleChatTextReplacement](scripting/functions/ToggleChatTextReplacement)
- [ChatTextReplacementToggled](scripting/functions/ChatTextReplacementToggled)
- [GetAvailableClasses](scripting/functions/GetAvailableClasses)
- [GetPlayerClass](scripting/functions/GetPlayerClass)
- [EditPlayerClass](scripting/functions/EditPlayerClass)
- [GetWeaponSlot](scripting/functions/GetWeaponSlot)
- [ClearBanList](scripting/functions/ClearBanList)
- [IsBanned](scripting/functions/IsBanned)
- [IsValidNickName](scripting/functions/IsValidNickName)
- [AllowNickNameCharacter](scripting/functions/AllowNickNameCharacter)
- [IsNickNameCharacterAllowed](scripting/functions/IsNickNameCharacterAllowed)
- [AddServerRule](scripting/functions/AddServerRule)
- [SetServerRule](scripting/functions/SetServerRule)
- [IsValidServerRule](scripting/functions/IsValidServerRule)
- [RemoveServerRule](scripting/functions/RemoveServerRule)
- [SendClientMessageToAllf](scripting/functions/SendClientMessageToAllf)
- [GameTextForAllf](scripting/functions/GameTextForAllf)
- [SendPlayerMessageToAllf](scripting/functions/SendPlayerMessageToAllf)
- [SendRconCommandf](scripting/functions/SendRconCommandf)
- [GetRunningTimers](scripting/functions/GetRunningTimers)
- [GetVehicles](scripting/functions/GetVehicles)
- [GetPlayers](scripting/functions/GetPlayers)
- [GetActors](scripting/functions/GetActors)
- [AllowAdminTeleport](scripting/functions/AllowAdminTeleport)
- [IsAdminTeleportAllowed](scripting/functions/IsAdminTeleportAllowed)
- [AllowInteriorWeapons](scripting/functions/AllowInteriorWeapons)
- [AreInteriorWeaponsAllowed](scripting/functions/AreInteriorWeaponsAllowed)
- [AreAllAnimationsEnabled](scripting/functions/AreAllAnimationsEnabled)
- [EnableAllAnimations](scripting/functions/EnableAllAnimations)
- [GetWeather](scripting/functions/GetWeather)
**Novi callback-ovi:**
- [OnPlayerEnterGangZone](scripting/callbacks/OnPlayerEnterGangZone)
- [OnPlayerLeaveGangZone](scripting/callbacks/OnPlayerLeaveGangZone)
- [OnPlayerClickGangZone](scripting/callbacks/OnPlayerClickGangZone)
- [OnPlayerEnterPlayerGangZone](scripting/callbacks/OnPlayerEnterPlayerGangZone)
- [OnPlayerLeavePlayerGangZone](scripting/callbacks/OnPlayerLeavePlayerGangZone)
- [OnPlayerClickPlayerGangZone](scripting/callbacks/OnPlayerClickPlayerGangZone)
- [OnPickupStreamIn](../scripting/callbacks/OnPickupStreamIn)
- [OnPickupStreamOut](../scripting/callbacks/OnPickupStreamOut)
- [OnPlayerPickUpPlayerPickup](../scripting/callbacks/OnPlayerPickUpPlayerPickup)
- [OnPlayerPickupStreamIn](../scripting/callbacks/OnPlayerPickupStreamIn)
- [OnPlayerPickupStreamOut](../scripting/callbacks/OnPlayerPickupStreamOut)
</details>
| openmultiplayer/web/docs/translations/bs/changelog.md/0 | {
"file_path": "openmultiplayer/web/docs/translations/bs/changelog.md",
"repo_id": "openmultiplayer",
"token_count": 7329
} | 341 |
---
title: OnIncomingConnection
description: Ovaj callback se poziva kada IP adresa pokuša da se konektuje na server.
tags: []
---
## Deskripcija
Ovaj callback se poziva kada IP adresa pokuša da se konektuje na server. Da blokirate nadolazeće konekcije, koristite BlockIpAddress.
| Name | Description |
| ------------ | ---------------------------------------------- |
| playerid | ID igrača koji pokušava da se konektuje |
| ip_address[] | IP adresa igrača koji pokušava da se konektuje |
| port | Port pokušane konekcije |
## Returns
1 - Spriječiti će da druge filterskripte primaju ovaj callback.
0 - Označava da će ovaj callback biti proslijeđen do sljedeće filterskripte.
Uvijek je pozvana prva u filterskripti.
## Primjeri
```c
public OnIncomingConnection(playerid, ip_address[], port)
{
printf("Nadolazeca konekcija od igraca ID %i [IP/port: %s:%i]", playerid, ip_address, port);
return 1;
}
```
## Srodne Funkcije
- [BlockIpAddress](../functions/BlockIpAddress.md): Blokirajte IP adresu od konektovanja na server za postavljeno vrijeme.
- [UnBlockIpAddress](../functions/UnBlockIpAddress.md): Odblokirajte IP koji ste prethodno blokirali.
| openmultiplayer/web/docs/translations/bs/scripting/callbacks/OnIncomingConnection.md/0 | {
"file_path": "openmultiplayer/web/docs/translations/bs/scripting/callbacks/OnIncomingConnection.md",
"repo_id": "openmultiplayer",
"token_count": 540
} | 342 |
---
title: OnPlayerEnterRaceCheckpoint
description: Ovaj callback je pozvan kada igrač uđe u trkački checkpoint.
tags: ["player", "checkpoint", "racecheckpoint"]
---
## Deskripcija
Ovaj callback je pozvan kada igrač uđe u trkački checkpoint.
| Ime | Deskripcija |
| -------- | -------------------------------------------- |
| playerid | ID igrača koji je ušao u trkački checkpoint. |
## Returns
Uvijek je pozvana prva u filterskripti.
## Primjeri
```c
public OnPlayerEnterRaceCheckpoint(playerid)
{
printf("Igrac %d je usao u trkacki checkpoint!", playerid);
return 1;
}
```
:::tip
Ovaj callback pozvat će i NPC.
:::
## Srodne Funkcije
- [SetPlayerCheckpoint](../functions/SetPlayerCheckpoint.md): Kreiraj checkpoint za igrača.
- [DisablePlayerCheckpoint](../functions/DisablePlayerCheckpoint.md): Onesposobi igračev trenutni checkpoint.
- [IsPlayerInCheckpoint](../functions/IsPlayerInRaceCheckpoint.md): Provjeri da li je igrač u checkpointu.
- [SetPlayerRaceCheckpoint](../functions/SetPlayerRaceCheckpoint.md): Kreiraj trkački checkpoint.
- [DisablePlayerRaceCheckpoint](../functions/DisablePlayerRaceCheckpoint.md): Onesposobi igračev trenutni trkački checkpoint.
- [IsPlayerInRaceCheckpoint](../functions/IsPlayerInRaceCheckpoint.md): Provjeri da li je igrač u trkačkom checkpointu.
| openmultiplayer/web/docs/translations/bs/scripting/callbacks/OnPlayerEnterRaceCheckpoint.md/0 | {
"file_path": "openmultiplayer/web/docs/translations/bs/scripting/callbacks/OnPlayerEnterRaceCheckpoint.md",
"repo_id": "openmultiplayer",
"token_count": 491
} | 343 |
---
title: OnPlayerSelectObject
description: Ovaj callback je pozvan kada igrač selektuje objekat nakon što je SelectObject funkcija iskorištena.
tags: ["player"]
---
## Deskripcija
Ovaj callback je pozvan kada igrač selektuje objekat nakon što je SelectObject funkcija iskorištena.
| Ime | Deskripcija |
| -------- | -------------------------------------------------- |
| playerid | ID igrača koji je selektovao objekat |
| type | [Tip](../resources/selectobjecttypes.md) selekcije |
| objectid | ID odabranog/selektovanog objekta |
| modelid | model odabranog/selektovanog objekta |
| Float:fX | X pozicija odabranog/selektovanog objekta |
| Float:fY | Y pozicija odabranog/selektovanog objekta |
| Float:fZ | Z pozicija odabranog/selektovanog objekta |
## Returns
1 - Spriječiti će da druge skripte primaju ovaj callback.
0 - Govori da će ovaj callback biti proslijeđen do naredne skripte.
Uvijek je pozvan prvi u filterskripti.
## Primjeri
```c
public OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ)
{
printf("Player %d selected object %d", playerid, objectid);
if (type == SELECT_OBJECT_GLOBAL_OBJECT)
{
EditObject(playerid, objectid);
}
else
{
EditPlayerObject(playerid, objectid);
}
SendClientMessage(playerid, 0xFFFFFFFF, "Sada si u mogucnosti da editujes ovaj objekat!");
return 1;
}
```
## Srodne Funkcije
- [SelectObject](../functions/SelectObject.md): Odaberi/selektuj objekat.
| openmultiplayer/web/docs/translations/bs/scripting/callbacks/OnPlayerSelectObject.md/0 | {
"file_path": "openmultiplayer/web/docs/translations/bs/scripting/callbacks/OnPlayerSelectObject.md",
"repo_id": "openmultiplayer",
"token_count": 719
} | 344 |
---
title: OnVehicleDeath
description: Ovaj callback je pozvan kada se vozilo unište - bilo eksplozijom ili utapanjem u vodi.
tags: ["vehicle"]
---
## Deskripcija
Ovaj callback je pozvan kada se vozilo unište - bilo eksplozijom ili utapanjem u vodi.
| Ime | Deskripcija |
| --------- | --------------------------------------------------------------------------------------------------------------------------------------------- |
| vehicleid | ID vozila koje je uništeno. |
| killerid | ID igrača koji je prijavio (sinhronizovao) uništenje vozila (ime je obmanjujuće). Generalno vozač ili putnik (ako ih ima) ili najbliži igrač. |
## Returns
Uvijek je pozvan prvo u filterskriptama.
## Primjeri
```c
public OnVehicleDeath(vehicleid, killerid)
{
new string[64];
format(string, sizeof(string), "Vozilo %i je uništeno. Prijavljeno od strane igrača %i.", vehicleid, killerid);
SendClientMessageToAll(0xFFFFFFFF, string);
return 1;
}
```
## Zabilješke
:::tip
Ovaj callbak će također biti pozvan kada vozilo uđe u vodu, ali vozilo može biti sačuvano od uništenja teleportiranjem ili ako ga izvadite iz vode (upravljanjem, ako je samo djelomično potopljeno). Callback neće biti pozvan drugi put, i vozilo će možda nestati kada igrač izađe, ili nakon kratkog vremena.
:::
## Srodne Funkcije
- [SetVehicleHealth](../functions/SetVehicleHealth.md): Postavi healthe vozila.
| openmultiplayer/web/docs/translations/bs/scripting/callbacks/OnVehicleDeath.md/0 | {
"file_path": "openmultiplayer/web/docs/translations/bs/scripting/callbacks/OnVehicleDeath.md",
"repo_id": "openmultiplayer",
"token_count": 802
} | 345 |
---
title: AddStaticVehicleEx
description: Dodaje 'statično' vozilo (modeli su unaprijed učitani za igrač) u gamemode-u.
tags: ["vehicle"]
---
## Deskripcija
Dodaje 'statično' vozilo (modeli su unaprijed učitani za igrač) u gamemode-u. Od `AddStaticVehicle` razlikuje se u tome što dozvoljava da se postavi proizvoljno respawn vrijeme za bozilo kada igrač napusti mjesto vozača.
| Ime | Deskripcija |
| ---------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| modelid | ID modela za vozilo. |
| Float:spawn_X | X kordinata za vozilo. |
| Float:spawn_Y | Y kordinata za vozilo. |
| Float:spawn_Z | Z kordinata za vozilo. |
| Float:z_angle | Pravac vozila - angle. |
| [color1](../resources/vehiclecolorid.md) | ID primarne boje. -1 za random. |
| [color2](../resources/vehiclecolorid.md) | ID sekundarne boje. -1 za random. |
| respawn_delay | Vrijeme za koje će se vozilo respawnovati bez vozila, u sekundama. |
| addsiren | Dodano u 0.3.7; neće raditi u ranijim verzijama. Zadana (default) vrijednost mu je 0. Omogućava vozilu da ima sirenu, pod uslovom da vozilo ima sirenu(horn). |
## Returns
ID vozila koje je kreirano (1 - MAX_VEHICLES).
INVALID_VEHICLE_ID (65535) je vozilo koje nije kreirano (limit vozila je dostignut ili je proslijeđen nevažeći model ID vozila).
## Primjeri
```c
public OnGameModeInit()
{
// Dodaj Hydru (520) u igru koja će se respawnovati 15 sekundi nakon što bude napuštena
AddStaticVehicleEx (520, 2109.1763, 1503.0453, 32.2887, 82.2873, -1, -1, 15);
return 1;
}
```
## Srodne Funkcije
- [AddStaticVehicle](AddStaticVehicle.md): Dodaj statično vozilo.
- [CreateVehicle](CreateVehicle.md): Kreiraj vozilo.
| openmultiplayer/web/docs/translations/bs/scripting/functions/AddStaticVehicleEx.md/0 | {
"file_path": "openmultiplayer/web/docs/translations/bs/scripting/functions/AddStaticVehicleEx.md",
"repo_id": "openmultiplayer",
"token_count": 2122
} | 346 |
---
title: AttachTrailerToVehicle
description: Prikvačite vozilo za drugo vozilo kao prikolicu.
tags: ["vehicle"]
---
## Deskripcija
Prikvačite vozilo za drugo vozilo kao prikolicu.
| Ime | Deskripcija |
| --------- | ------------------------------------------------- |
| trailerid | ID vozila koje će se vući. |
| vehicleid | ID vozila koje će vući. |
## Returns
Ova funkcija uvijek returna(vraća) 1, bilo da ni jedan od ID-eva vozila koji su proslijeđeni ne budu validni.
## Primjeri
```c
new vehicleId = CreateVehicle(...);
new trailerId = CreateVehicle(...);
AttachTrailerToVehicle(trailerId, vehicleId);
```
## Zabilješke
:::warning
To će funkcionirati samo ako su oba vozila učitana (streamovana) za igrača (check [IsVehicleStreamedIn](IsVehicleStreamedIn)).
:::
## Srodne Funkcije
- [DetachTrailerFromVehicle](DetachTrailerFromVehicle): Odvojite prikolicu od vozila.
- [IsTrailerAttachedToVehicle](IsTrailerAttachedToVehicle): Provjeri da li je prikolica prikvačena za vozilo.
- [GetVehicleTrailer](GetVehicleTrailer): Provjerite koju prikolicu vuče vozilo.
| openmultiplayer/web/docs/translations/bs/scripting/functions/AttachTrailerToVehicle.md/0 | {
"file_path": "openmultiplayer/web/docs/translations/bs/scripting/functions/AttachTrailerToVehicle.md",
"repo_id": "openmultiplayer",
"token_count": 524
} | 347 |
---
title: CreateExplosionForPlayer
description: Kreira eksploziju koja je vidljiva samo jednom igraču.
tags: ["player"]
---
:::warning
Ova funkcija je dodana u SA-MP 0.3.z R2-2 i ne radi u nižim verzijama!
:::
## Deskripcija
Kreira eksploziju koja je vidljiva samo jednom igraču. Ovo se može koristiti da izdvojite eksplozije od ostalih igrala ili da ih prikažete samo u određenim virtualnim svjetovima.
| Ime | Deskripcija |
| ------------ | ---------------------------------------- |
| playerid | ID igrača za kojeg se kreira eksplotija. |
| Float:X | X kordinata eksplozije. |
| Float:Y | Y kordinata eksplozije. |
| Float:Z | Z kordinata eksplozije. |
| type | Tip eksplozije. |
| Float:Radius | Radijus eksplozije. |
## Returns
Ova funkcija uvijek returna (vraća) 1, bilo da funkcija ne uspije da se izvrši (igrač ne postoji, nevažeći radijus, nevažeći tip eksplozije).
## Primjeri
```c
if (strcmp(cmdtext, "/burnme", true) == 0)
{
new Float: playerPos[3];
GetPlayerPos(playerid, playerPos[0], playerPos[1], playerPos[2]);
CreateExplosionForPlayer(playerid, playerPos[0], playerPos[1], playerPos[2], 1, 10.0);
return 1;
}
```
## Zabilješke
:::tip
Postoji ograničenje koliko igrač može odjednom vidjeti eksplozije. Ovo je otprilike 10.
:::
## Srodne Funkcije
- [CreateExplosion](CreateExplosion): Kreiraj eksploziju koja je vidljiva svim igračima.
| openmultiplayer/web/docs/translations/bs/scripting/functions/CreateExplosionForPlayer.md/0 | {
"file_path": "openmultiplayer/web/docs/translations/bs/scripting/functions/CreateExplosionForPlayer.md",
"repo_id": "openmultiplayer",
"token_count": 778
} | 348 |
---
title: DestroyPlayerObject
description: Uništava objekat igrača kreiran sa CreatePlayerObject.
tags: ["player"]
---
## Deskripcija
Uništava objekat igrača kreiran sa CreatePlayerObject.
| Ime | Deskripcija |
| -------- | ---------------------------------------------------------- |
| playerid | ID igrača za kojeg se uništava objekat |
| objectid | ID objekta koji se uništava. Kreiran sa CreatePlayerObject |
## Returns
Ova funkcija ne returna (vraća) nikakve posebne vrijednosti.
## Primjeri
```c
public OnPlayerObjectMoved(playerid, objectid)
{
DestroyPlayerObject(playerid, objectid);
return 1;
}
```
## Srodne Funkcije
- [CreatePlayerObject](CreatePlayerObject): Kreiraj objekat za samo jednog igrača.
- [IsValidPlayerObject](IsValidPlayerObject): Provjeri da li je određeni player objekat validan.
- [MovePlayerObject](MovePlayerObject): Pomjeri player objekat.
- [StopPlayerObject](StopPlayerObject): Zaustavi player objekat od kretanja.
- [SetPlayerObjectPos](SetPlayerObjectPos): Postavi poziciju player objekta.
- [SetPlayerObjectRot](SetPlayerObjectRot): Postavi rotaciju player objekta.
- [GetPlayerObjectPos](GetPlayerObjectPos): Lociraj player objekat.
- [GetPlayerObjectRot](GetPlayerObjectRot): Provjeri rotaciju player objekta.
- [AttachPlayerObjectToPlayer](AttachPlayerObjectToPlayer): Prikvači player objekat za igrača.
- [CreateObject](CreateObject): Kreiraj objekat.
- [DestroyObject](DestroyObject): Uništi objekat.
- [IsValidObject](IsValidObject): Provjeri da li je određeni objekat validan.
- [MoveObject](MoveObject): Pomjeri objekat.
- [StopObject](StopObject): Zaustavi objekat od kretanja.
- [SetObjectPos](SetObjectPos): Postavi poziciju objekta.
- [SetObjectRot](SetObjectRot): Postavi rotaciju objekta.
- [GetObjectPos](GetObjectPos): Lociraj objekat.
- [GetObjectRot](GetObjectRot): Provjeri rotaciju objekta.
- [AttachObjectToPlayer](AttachObjectToPlayer): Prikvači objekat za igrača.
| openmultiplayer/web/docs/translations/bs/scripting/functions/DestroyPlayerObject.md/0 | {
"file_path": "openmultiplayer/web/docs/translations/bs/scripting/functions/DestroyPlayerObject.md",
"repo_id": "openmultiplayer",
"token_count": 747
} | 349 |
---
title: EnableTirePopping
description: Sa ovom funkcijom možete da omogućite ili onemogućite pucanje guma.
tags: []
---
## Deskripcija
Sa ovom funkcijom možete da omogućite ili onemogućite pucanje guma.
| Ime | Deskripcija |
| ---- | ---------------------------------------------- |
| show | 1 da omogućite, 0 da onemogućite pucanje guma. |
## Returns
Ova funkcija ne returna (vraća) nikakve posebne vrijednosti.
## Primjeri
```c
public OnGameModeInit()
{
// Ovo će onemogućiti pucanje guma na vašem gamemode-u.
EnableTirePopping(0);
return 1;
}
```
## Zabilješke
:::warning
Ova je funkcija uklonjena u SA-MP 0.3. Pucanje guma je omogućeno prema zadanim postavkama. Ako želite onemogućiti pucanje guma, morat ćete ga ručno skriptati koristeći [OnVehicleDamageStatusUpdate](OnVehicleDamageStatusUpdate).
:::
## Srodne Funkcije
- [SetPlayerTeam](SetPlayerTeam): Postavi tim igrača.
| openmultiplayer/web/docs/translations/bs/scripting/functions/EnableTirePopping.md/0 | {
"file_path": "openmultiplayer/web/docs/translations/bs/scripting/functions/EnableTirePopping.md",
"repo_id": "openmultiplayer",
"token_count": 425
} | 350 |
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