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import { Plugin } from '@web/dev-server-core'; import { parse } from 'es-module-lexer'; import { createResolveImport, ResolveImport } from './createResolveImport.js'; import { stripColor } from './stripColor.js'; /** * Plugin that enables mocking of modules */ export function moduleMockingPlugin(): Plugin { const absolutePaths: string[] = []; let resolveImport: ResolveImport; return { name: 'module-mocking', serverStart(params) { resolveImport = createResolveImport(params, this); }, async serve(context) { let body; try { if (context.path.endsWith('/__intercept-module__')) { const source = (context.querystring[0] === '/' ? '.' : '') + context.querystring; const resolvedPath = await resolveImport({ context, source }); if (!resolvedPath) { throw new Error(`Could not resolve "${context.querystring}".`); } body = `export * from '${resolvedPath}?intercept-module'`; } else if (context.querystring === 'intercept-module') { const url = new URL(context.path, context.request.href); const response = await fetch(url); const content = await response.text(); const [, exports] = await parse(content, context.path); const namedExports = exports.map(e => e.n).filter(n => n !== 'default'); const hasDefaultExport = exports.some(e => e.n === 'default'); body = ` import * as original from '${url.pathname}'; const newOriginal = {...original}; ${namedExports.map(x => `export let ${x} = newOriginal['${x}'];`).join('\n')} ${ hasDefaultExport ? ` function computeDefault() { if(typeof newOriginal.default === 'function'){ return (...args) => newOriginal.default.call(undefined, ...args); } return newOriginal.default; } export default computeDefault() ` : '' } export const __wtr_intercepted_module__ = new Proxy(newOriginal, { set: function(obj, prop, value) { ${namedExports.map(x => `if (prop === '${x}') { ${x} = value;}`).join('\n')} return Reflect.set(obj, prop, value); }, defineProperty(target, key, descriptor) { ${namedExports.map(x => `if (key === '${x}') { ${x} = descriptor.value;}`).join('\n')} return Reflect.defineProperty(target, key, descriptor); }, }); `; } } catch (error) { // Server side errors might contain ANSI color escape sequences. // These sequences are not readable in a browser's console, so we strip them. const errorMessage = stripColor((error as Error).message).replace(/'/g, "\\'"); body = `export const __wtr_error__ = '${errorMessage}';`; } return body ? { body, type: 'text/javascript' } : undefined; }, resolveImport({ source, context }) { if (context.path === '/__intercept-module__') { absolutePaths.push(source); } else if (absolutePaths.includes(source)) { return `${source}?intercept-module`; } return undefined; }, }; }
modernweb-dev/web/packages/test-runner-module-mocking/src/moduleMockingPlugin.ts/0
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# Web Test Runner Playwright Run tests using [Playwright](https://www.npmjs.com/package/playwright), using a bundled versions of Chromium, Firefox, and/or Webkit. See [our website](https://modern-web.dev/docs/test-runner/browser-launchers/playwright/) for full documentation.
modernweb-dev/web/packages/test-runner-playwright/README.md/0
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# @web/test-runner-puppeteer ## 0.16.0 ### Minor Changes - 4cc90648: Update Puppeteer to version 22. Remove Puppeteer KnownDevices, before the update named devices, export. ### Patch Changes - Updated dependencies [4cc90648] - @web/test-runner-chrome@0.16.0 ## 0.15.0 ### Minor Changes - c185cbaa: Set minimum node version to 18 ### Patch Changes - Updated dependencies [c185cbaa] - @web/test-runner-chrome@0.15.0 - @web/test-runner-core@0.13.0 ## 0.14.2 ### Patch Changes - Updated dependencies [43be7391] - @web/test-runner-core@0.12.0 - @web/test-runner-chrome@0.14.4 ## 0.14.1 ### Patch Changes - 640ba85f: added types for main entry point - Updated dependencies [640ba85f] - @web/test-runner-chrome@0.14.3 - @web/test-runner-core@0.11.6 ## 0.14.0 ### Minor Changes - 0c87f59e: feat/various fixes - Update puppeteer to `20.0.0`, fixes #2282 - Use puppeteer's new `page.mouse.reset()` in sendMousePlugin, fixes #2262 - Use `development` export condition by default ### Patch Changes - Updated dependencies [0c87f59e] - @web/test-runner-chrome@0.14.0 ## 0.13.1 ### Patch Changes - 0cd3a2f8: chore(deps): bump puppeteer from 19.8.2 to 19.9.0 - Updated dependencies [c26d3730] - @web/test-runner-core@0.11.1 ## 0.13.0 ### Minor Changes - febd9d9d: Set node 16 as the minimum version. ### Patch Changes - Updated dependencies [febd9d9d] - @web/test-runner-chrome@0.13.0 - @web/test-runner-core@0.11.0 ## 0.12.1 ### Patch Changes - 9b83280e: Update puppeteer - bd12ff9b: Update `rollup/plugin-replace` - 8128ca53: Update @rollup/plugin-replace - Updated dependencies [77e413d9] - Updated dependencies [cdeafe4a] - Updated dependencies [1113fa09] - Updated dependencies [817d674b] - Updated dependencies [445b20e6] - Updated dependencies [bd12ff9b] - Updated dependencies [8128ca53] - @web/test-runner-chrome@0.12.1 - @web/test-runner-core@0.10.29 ## 0.12.0 ### Minor Changes - 0e198dcc: Update `puppeteer-core` dependency to v18 ### Patch Changes - Updated dependencies [0e198dcc] - @web/test-runner-chrome@0.12.0 ## 0.11.0 ### Minor Changes - acca5d51: Update dependency v8-to-istanbul to v9 ### Patch Changes - Updated dependencies [acca5d51] - @web/test-runner-chrome@0.11.0 ## 0.10.5 ### Patch Changes - 7c2fa463: Update puppeteer-core and puppeteer to v13 - Updated dependencies [7c2fa463] - @web/test-runner-chrome@0.10.6 ## 0.10.4 ### Patch Changes - 3f79c247: Update dependency chrome-launcher to ^0.15.0 - Updated dependencies [3f79c247] - @web/test-runner-chrome@0.10.5 ## 0.10.3 ### Patch Changes - a737d0a9: Update dependency puppeteer to v11 - aab9a42f: Update dependency puppeteer-core to v11 - Updated dependencies [aab9a42f] - @web/test-runner-chrome@0.10.4 ## 0.10.2 ### Patch Changes - c208e887: Update dependency puppeteer to v10 - de756b28: Update dependency puppeteer-core to v10 - Updated dependencies [de756b28] - @web/test-runner-chrome@0.10.3 ## 0.10.1 ### Patch Changes - 33ada3d8: Align @web/test-runner-core version - Updated dependencies [33ada3d8] - @web/test-runner-chrome@0.10.2 ## 0.10.0 ### Minor Changes - 2c06f31e: Update puppeteer and puppeteer-core to 8.0.0 ### Patch Changes - Updated dependencies [a6a018da] - Updated dependencies [2c06f31e] - @web/test-runner-chrome@0.10.0 ## 0.9.3 ### Patch Changes - e3314b02: update dependency on core ## 0.9.2 ### Patch Changes - 9ecb49f4: release test coverage package - Updated dependencies [9ecb49f4] - @web/test-runner-chrome@0.9.3 ## 0.9.1 ### Patch Changes - ad815710: fetch source map from server when generating code coverage reports. this fixes errors when using build tools that generate source maps on the fly, which don't exist on the file system - Updated dependencies [ad815710] - Updated dependencies [c4738a40] - @web/test-runner-chrome@0.9.1 - @web/test-runner-core@0.10.5 ## 0.9.0 ### Minor Changes - a7d74fdc: drop support for node v10 and v11 - 1dd7cd0e: version bump after breaking change in @web/test-runner-core ### Patch Changes - Updated dependencies [1dd7cd0e] - Updated dependencies [a7d74fdc] - Updated dependencies [1dd7cd0e] - @web/test-runner-core@0.10.0 - @web/test-runner-chrome@0.9.0 ## 0.8.2 ### Patch Changes - cbbeae3f: allow configuring puppeteer and playwright browser context - Updated dependencies [cbbeae3f] - @web/test-runner-chrome@0.8.2 ## 0.8.1 ### Patch Changes - 69b2d13d: use about:blank to kill stale browser pages, this makes tests that rely on browser focus work with puppeteer - Updated dependencies [69b2d13d] - Updated dependencies [005ab9ae] - @web/test-runner-chrome@0.8.1 ## 0.8.0 ### Minor Changes - 6e313c18: merged @web/test-runner-cli package into @web/test-runner ### Patch Changes - Updated dependencies [6e313c18] - Updated dependencies [0f613e0e] - @web/test-runner-core@0.9.0 - @web/test-runner-chrome@0.8.0 ## 0.7.3 ### Patch Changes - 2278a95: bump dependencies - Updated dependencies [2278a95] - @web/test-runner-chrome@0.7.3 - @web/test-runner-core@0.8.11 ## 0.7.2 ### Patch Changes - 416c0d2: Update dependencies - Updated dependencies [416c0d2] - Updated dependencies [aadf0fe] - @web/test-runner-chrome@0.7.2 - @web/test-runner-core@0.8.4 ## 0.7.1 ### Patch Changes - c256a08: allow configuring concurrency per browser launcher - Updated dependencies [c256a08] - @web/test-runner-chrome@0.7.1 - @web/test-runner-core@0.8.3 ## 0.7.0 ### Minor Changes - 2291ca1: replaced HTTP with websocket for server-browser communication this improves test speed, especially when a test file makes a lot of concurrent requests it lets us us catch more errors during test execution, and makes us catch them faster ### Patch Changes - Updated dependencies [2291ca1] - @web/test-runner-chrome@0.7.0 - @web/test-runner-core@0.8.0 ## 0.6.4 ### Patch Changes - 88cc7ac: Reworked concurrent scheduling logic When running tests in multiple browsers, the browsers are no longer all started in parallel. Instead a new `concurrentBrowsers` property controls how many browsers are run concurrently. This helps improve speed and stability. - Updated dependencies [88cc7ac] - @web/test-runner-chrome@0.6.8 - @web/test-runner-core@0.7.19 ## 0.6.3 ### Patch Changes - ce2a2e6: align dependencies - Updated dependencies [ce2a2e6] - @web/test-runner-chrome@0.6.4 ## 0.6.2 ### Patch Changes - 4d29bb4: restart browser after timeout - Updated dependencies [4d29bb4] - @web/test-runner-chrome@0.6.2 ## 0.6.1 ### Patch Changes - aa65fd1: run build before publishing - Updated dependencies [aa65fd1] - @web/test-runner-chrome@0.6.1 - @web/test-runner-core@0.7.1 ## 0.6.0 ### Minor Changes - cdddf68: Removed support for `@web/test-runner-helpers`. This is a breaking change, the functionality is now available in `@web/test-runner-commands`. - fdcf2e5: Merged test runner server into core, and made it no longer possible configure a different server. The test runner relies on the server for many things, merging it into core makes the code more maintainable. The server is composable, you can proxy requests to other servers and we can look into adding more composition APIs later. - 9be1f95: Added native node es module entrypoints. This is a breaking change. Before, native node es module imports would import a CJS module as a default import and require destructuring afterwards: ```js import playwrightModule from '@web/test-runner-playwright'; const { playwrightLauncher } = playwrightModule; ``` Now, the exports are only available directly as a named export: ```js import { playwrightLauncher } from '@web/test-runner-playwright'; ``` ### Patch Changes - Updated dependencies [cdddf68] - Updated dependencies [fdcf2e5] - Updated dependencies [62ff8b2] - Updated dependencies [9be1f95] - @web/test-runner-chrome@0.6.0 - @web/test-runner-core@0.7.0 ## 0.5.12 ### Patch Changes - f924a9b: improve support for puppeteer firefox - Updated dependencies [f924a9b] - @web/test-runner-chrome@0.5.21 ## 0.5.11 ### Patch Changes - d77093b: allow code coverage instrumentation through JS - Updated dependencies [d77093b] - @web/test-runner-chrome@0.5.20 - @web/test-runner-core@0.6.23 ## 0.5.10 ### Patch Changes - 02a3926: expose browser name from BrowserLauncher - 74cc129: implement commands API - Updated dependencies [02a3926] - Updated dependencies [74cc129] - @web/test-runner-chrome@0.5.19 - @web/test-runner-core@0.6.22 ## 0.5.9 ### Patch Changes - cbdf3c7: chore: merge browser lib into test-runner-core - Updated dependencies [cbdf3c7] - @web/test-runner-chrome@0.5.18 - @web/test-runner-core@0.6.21 ## 0.5.8 ### Patch Changes - 432f090: expose browser name from BrowserLauncher - 5b36825: prevent debug sessions from interferring with regular test sessions - Updated dependencies [432f090] - Updated dependencies [5b36825] - @web/test-runner-chrome@0.5.17 - @web/test-runner-core@0.6.19 ## 0.5.7 ### Patch Changes - 736d101: improve scheduling logic and error handling - Updated dependencies [736d101] - @web/test-runner-chrome@0.5.16 - @web/test-runner-core@0.6.18 ## 0.5.6 ### Patch Changes - 5fada4a: improve logging and error reporting - Updated dependencies [5fada4a] - @web/test-runner-chrome@0.5.12 - @web/test-runner-core@0.6.16 ## 0.5.5 ### Patch Changes - 7a22269: allow customize browser page creation - Updated dependencies [7a22269] - @web/test-runner-chrome@0.5.11 ## 0.5.4 ### Patch Changes - c72ea22: allow configuring browser launch options - Updated dependencies [c72ea22] - @web/test-runner-chrome@0.5.7 - @web/test-runner-core@0.6.7 ## 0.5.3 ### Patch Changes - afc3cc7: update dependencies - Updated dependencies [afc3cc7] - @web/test-runner-chrome@0.5.4 ## 0.5.2 ### Patch Changes - 835b30c: update dependencies - @web/test-runner-chrome@0.5.3 ## 0.5.1 ### Patch Changes - 3dab600: profile test coverage through v8/chromium - Updated dependencies [3dab600] - @web/test-runner-chrome@0.5.1 - @web/test-runner-core@0.6.2 ## 0.5.0 ### Minor Changes - c4cb321: Use web dev server in test runner. This contains multiple breaking changes: - Browsers that don't support es modules are not supported for now. We will add this back later. - Most es-dev-server config options are no longer available. The only options that are kept are `plugins`, `middleware`, `nodeResolve` and `preserveSymlinks`. - Test runner config changes: - Dev server options are not available on the root level of the configuration file. - `nodeResolve` is no longer enabled by default. You can enable it with the `--node-resolve` flag or `nodeResolve` option. - `middlewares` option is now called `middleware`. - `testFrameworkImport` is now called `testFramework`. - `address` is now split into `protocol` and `hostname`. ### Patch Changes - Updated dependencies [c4cb321] - @web/test-runner-chrome@0.5.0 - @web/test-runner-core@0.6.0 ## 0.4.4 ### Patch Changes - 14b7fae: handle errors in mocha hooks - Updated dependencies [14b7fae] - @web/test-runner-chrome@0.4.4 - @web/test-runner-core@0.5.6 ## 0.4.3 ### Patch Changes - 56ed519: open browser windows sequentially in selenium - Updated dependencies [56ed519] - @web/test-runner-chrome@0.4.3 - @web/test-runner-core@0.5.5 ## 0.4.2 ### Patch Changes - 0f8935d: make going to a URL non-blocking - Updated dependencies [64d867c] - Updated dependencies [0f8935d] - @web/test-runner-core@0.5.3 - @web/test-runner-chrome@0.4.2 ## 0.4.1 ### Patch Changes - 45a2f21: add ability to run HTML tests - Updated dependencies [45a2f21] - @web/test-runner-chrome@0.4.1 - @web/test-runner-core@0.5.1 ## 0.4.0 ### Minor Changes - 1d277e9: rename framework to browser-lib ### Patch Changes - Updated dependencies [1d277e9] - @web/test-runner-chrome@0.4.0 - @web/test-runner-core@0.5.0 ## 0.3.0 ### Minor Changes - ccb63df: @web/test-runner-dev-server to @web/test-runner-server ### Patch Changes - Updated dependencies [ccb63df] - @web/test-runner-chrome@0.3.0 - @web/test-runner-core@0.4.0 ## 0.2.3 ### Patch Changes - Updated dependencies [0c83d7e] - @web/test-runner-core@0.3.0 ## 0.2.2 ### Patch Changes - 115442b: add readme, package tags and description - Updated dependencies [115442b] - @web/test-runner-chrome@0.2.2 - @web/test-runner-core@0.2.5 ## 0.2.1 ### Patch Changes - Updated dependencies [79f9e6b] - @web/test-runner-chrome@0.2.0 ## 0.2.0 ### Minor Changes - cf49d42: use @web/test-runner-chrome as a base ### Patch Changes - Updated dependencies [97e85e6] - Updated dependencies [37eb13a] - @web/test-runner-chrome@0.1.0 - @web/test-runner-core@0.2.0 ## 0.1.0 ### Minor Changes - 38b4e20: first setup
modernweb-dev/web/packages/test-runner-puppeteer/CHANGELOG.md/0
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226
export { seleniumLauncher, SeleniumLauncher } from './seleniumLauncher.js';
modernweb-dev/web/packages/test-runner-selenium/src/index.ts/0
{ "file_path": "modernweb-dev/web/packages/test-runner-selenium/src/index.ts", "repo_id": "modernweb-dev", "token_count": 24 }
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import { expect } from '../../../../node_modules/@esm-bundle/chai/esm/chai.js'; it('supports object spread', () => { const foo = { a: 1 }; const bar = { b: 2, ...foo }; expect(bar).to.eql({ a: 1, b: 2 }); }); it('supports async functions', () => { async function asyncFunction() { // } expect(asyncFunction() instanceof Promise).to.equal(true); }); it('supports exponentiation', () => { expect(2 ** 4).to.equal(16); }); it('supports classes', () => { class Foo { constructor(foo) { this.foo = foo; } } class Bar extends Foo { constructor() { super('bar'); } } expect(new Bar().foo).to.equal('bar'); }); it('supports template literals', () => { const val = 'literal'; expect(`template ${val}`).to.equal('template literal'); }); it('supports optional chaining', () => { const lorem = { ipsum: 'lorem ipsum' }; expect(lorem?.ipsum).to.equal('lorem ipsum'); expect(lorem?.ipsum?.foo).to.equal(undefined); }); it('supports nullish coalescing', () => { const buz = null; expect(buz ?? 'nullish colaesced').to.equal('nullish colaesced'); });
modernweb-dev/web/packages/test-runner-selenium/test/fixtures/stage-4-features.js/0
{ "file_path": "modernweb-dev/web/packages/test-runner-selenium/test/fixtures/stage-4-features.js", "repo_id": "modernweb-dev", "token_count": 425 }
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import { chromeLauncher } from '@web/test-runner-chrome'; import { playwrightLauncher } from '@web/test-runner-playwright'; export default /** @type {import('@web/test-runner').TestRunnerConfig} */ ({ nodeResolve: true, files: ['demo/focus/test/**/*.test.js'], browsers: [ chromeLauncher(), playwrightLauncher({ product: 'chromium' }), playwrightLauncher({ product: 'firefox' }), playwrightLauncher({ product: 'webkit' }), ], });
modernweb-dev/web/packages/test-runner/demo/focus/config.mjs/0
{ "file_path": "modernweb-dev/web/packages/test-runner/demo/focus/config.mjs", "repo_id": "modernweb-dev", "token_count": 156 }
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/* @web/test-runner snapshot v1 */ export const snapshots = {}; snapshots["snapshot-a"] = `some snapshot A4`; /* end snapshot snapshot-a */ snapshots["snapshot-b"] = `some snapshot B4`; /* end snapshot snapshot-b */ snapshots["snapshot-c"] = `some snapshot C4`; /* end snapshot snapshot-c */
modernweb-dev/web/packages/test-runner/demo/test/__snapshots__/pass-snapshot-4.test.snap.js/0
{ "file_path": "modernweb-dev/web/packages/test-runner/demo/test/__snapshots__/pass-snapshot-4.test.snap.js", "repo_id": "modernweb-dev", "token_count": 103 }
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import { compareSnapshot } from '@web/test-runner-commands'; it('can test snapshot A', async () => { await compareSnapshot({ name: 'snapshot-a', content: 'some snapshot A5' }); }); it('can test snapshot B', async () => { await compareSnapshot({ name: 'snapshot-b', content: 'some snapshot B5' }); }); it('can test snapshot C', async () => { await compareSnapshot({ name: 'snapshot-c', content: 'some snapshot C5' }); });
modernweb-dev/web/packages/test-runner/demo/test/pass-snapshot-5.test.js/0
{ "file_path": "modernweb-dev/web/packages/test-runner/demo/test/pass-snapshot-5.test.js", "repo_id": "modernweb-dev", "token_count": 136 }
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import './shared-a.js'; import './shared-b.js';
modernweb-dev/web/packages/test-runner/demo/tsc/dist/test/pass-1.test.d.ts/0
{ "file_path": "modernweb-dev/web/packages/test-runner/demo/tsc/dist/test/pass-1.test.d.ts", "repo_id": "modernweb-dev", "token_count": 20 }
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import './shared-a.js'; import './shared-b.js';
modernweb-dev/web/packages/test-runner/demo/tsc/dist/test/pass-6.test.d.ts/0
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#!/usr/bin/env node import { startTestRunner } from './startTestRunner.js'; startTestRunner();
modernweb-dev/web/packages/test-runner/src/bin.ts/0
{ "file_path": "modernweb-dev/web/packages/test-runner/src/bin.ts", "repo_id": "modernweb-dev", "token_count": 31 }
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import { TestSession, Logger } from '@web/test-runner-core'; import { bold, gray } from 'nanocolors'; export function reportRequest404s(logger: Logger, sessions: TestSession[]) { const common404s: string[] = []; const request404sPerBrowser = new Map<string, string[]>(); const all404s = sessions.map(s => s.request404s); for (const session of sessions) { for (const request404 of session.request404s) { // for the first session, we always include all request 404s // for others we deduplicate 404s, this way we can allow the same 404 // msg appearing multiple times while also deduplicating common 404s // between browsers if (session === sessions[0] || !common404s.includes(request404)) { if (all404s.every(r404s => r404s.includes(request404))) { common404s.push(request404); } else { let request404sForBrowser = request404sPerBrowser.get(session.browser.name); if (!request404sForBrowser) { request404sForBrowser = []; request404sPerBrowser.set(session.browser.name, request404sForBrowser); } request404sForBrowser.push(request404); } } } } if (common404s.length > 0) { logger.log(' 🚧 404 network requests:'); logger.group(); logger.group(); for (const request404 of common404s) { logger.log(`${bold(gray('-'))} ${request404}`); } logger.groupEnd(); logger.groupEnd(); } for (const [browser, request404s] of request404sPerBrowser) { logger.log(` 🚧 404 network requests on ${browser}:`); logger.group(); logger.group(); for (const request404 of request404s) { logger.log(`${bold(gray('-'))} ${request404}`); } logger.groupEnd(); logger.groupEnd(); } if (common404s.length > 0 || request404sPerBrowser.size > 0) { logger.log(''); } }
modernweb-dev/web/packages/test-runner/src/reporter/reportRequest404s.ts/0
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/* eslint-disable no-undef */ import nodeResolve from '@rollup/plugin-node-resolve'; import typescript from '@rollup/plugin-typescript'; import terser from '@rollup/plugin-terser'; export default input => ({ input, output: { dir: './dist', sourcemap: false, format: 'es', }, plugins: [ nodeResolve(), typescript({ composite: false, sourceMap: false, }), terser({ output: { comments: false, }, }), ], });
modernweb-dev/web/rollup.browser.config.mjs/0
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VITE_ENABLE_ADSENSE=true
odota/web/.env/0
{ "file_path": "odota/web/.env", "repo_id": "odota", "token_count": 10 }
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# You don't usually need to edit this file. # If it does not fit your personal use case, docker-compose.override.yml is a preferred way to go. version: '3.7' services: web: build: context: . image: odota/web ports: - "8080:8080" volumes: - .:/usr/src container_name: odota-web
odota/web/docker-compose.yml/0
{ "file_path": "odota/web/docker-compose.yml", "repo_id": "odota", "token_count": 133 }
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<svg xmlns="http://www.w3.org/2000/svg" height="480" width="640" viewBox="0 0 640 480"> <defs> <clipPath id="a"> <path fill-opacity=".67" d="M-90.533 0h682.67v512h-682.67z"/> </clipPath> </defs> <g clip-path="url(#a)" fill-rule="evenodd" transform="translate(84.875) scale(.9375)"> <path d="M-178 0l428.8 256L-178 512zm857.6 0L250.8 256l428.8 256z" fill="#00cf00"/> <path d="M-178 0l428.8 256L679.6 0zm0 512l428.8-256 428.8 256z" fill="red"/> <path d="M679.6 0h-79.902l-777.7 464.3v47.703H-98.1l777.7-464.3z" fill="#fff"/> <path d="M398.855 256c0 81.767-66.285 148.05-148.052 148.05S102.75 337.768 102.75 256s66.285-148.053 148.053-148.053S398.855 174.232 398.855 256z" fill="#fff"/> <path d="M-178 0v47.703l777.7 464.3h79.902V464.3L-98.098 0z" fill="#fff"/> <path stroke="#00de00" stroke-width="3.901" fill="red" d="M279.943 200.164l-19.25.322-9.948 16.442-9.92-16.472-19.22-.41 9.303-16.822-9.245-16.875 19.222-.332 9.977-16.457 9.918 16.496 19.222.41-9.333 16.817zm-64.5 111.62l-19.25.322-9.948 16.442-9.92-16.47-19.22-.41 9.303-16.824-9.245-16.875 19.222-.332 9.977-16.457 9.918 16.496 19.222.41-9.333 16.817zm130.57 0l-19.25.322-9.948 16.442-9.92-16.47-19.22-.41 9.303-16.824-9.245-16.875 19.222-.332 9.977-16.457 9.918 16.496 19.222.41-9.333 16.817z"/> </g> </svg>
odota/web/public/assets/images/flags/bi.svg/0
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odota/web/public/assets/images/flags/cd.svg/0
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odota/web/public/assets/images/flags/cz.svg/0
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odota/web/public/assets/images/flags/gh.svg/0
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odota/web/public/assets/images/flags/jp.svg/0
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odota/web/public/assets/images/flags/mm.svg/0
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odota/web/public/assets/images/flags/ne.svg/0
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<svg xmlns="http://www.w3.org/2000/svg" height="480" width="640" viewBox="0 0 640 480"> <defs> <clipPath id="a"> <path fill-opacity=".67" d="M-52.334 0h682.67v512h-682.67z"/> </clipPath> </defs> <g fill-rule="evenodd" clip-path="url(#a)" transform="translate(49.063) scale(.9375)" stroke-width="1pt"> <path fill="#0c590b" d="M-95 0h768v512H-95z"/> <path fill="#fff" d="M-95 0H97.52v512H-95z"/> <g fill="#fff"> <path d="M403.702 225.4l-31.165-6.556-16.389 27.306-3.395-31.666-31.036-7.15 29.067-13.014-2.791-31.724 21.36 23.622 29.309-12.458-15.865 27.614 20.905 24.026z"/> <path d="M415.455 306.086c-27.665 60.96-100.277 87.588-161.41 59.27-61.142-28.326-87.777-100.93-59.451-162.071 14.447-31.184 38.089-52.614 71.462-64.31-3.839 3.246-7.637 6.613-11.8 10.908-43.11 44.491-41.99 115.592 2.5 158.699 44.49 43.11 115.592 41.991 158.698-2.5z"/> </g> </g> </svg>
odota/web/public/assets/images/flags/pk.svg/0
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odota/web/public/assets/images/flags/sb.svg/0
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<svg xmlns="http://www.w3.org/2000/svg" height="480" width="640" viewBox="0 0 640 480"> <g fill-rule="evenodd"> <path fill="#f31930" d="M0 0h640v480H0z"/> <path d="M406.977 247.473c0 66.215-54.606 119.89-121.97 119.89S163.04 313.686 163.04 247.472s54.606-119.89 121.968-119.89 121.97 53.677 121.97 119.89z" fill="#fff"/> <path d="M413.077 247.467c0 52.97-43.686 95.91-97.575 95.91s-97.574-42.94-97.574-95.91 43.686-95.91 97.574-95.91 97.575 42.94 97.575 95.91z" fill="#f31830"/> <path d="M430.726 191.465l-.985 44.318-41.345 11.225 40.756 14.514-.984 40.642 26.58-31.738 40.164 13.934-23.233-34.06 28.352-33.868-43.513 11.998-25.793-36.964z" fill="#fff"/> </g> </svg>
odota/web/public/assets/images/flags/tr.svg/0
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const transformHeroItemSuggestion = (data) => { const res = {}; Object.entries(data).forEach(([gameStage, itemsAsJSON]) => { res[gameStage] = {}; Object.entries(itemsAsJSON) .sort((a, b) => (a[1] > b[1]) ? -1 : 1) .forEach(([itemId, quantity]) => { res[gameStage][itemId] = quantity }); }); return [res]; }; export default transformHeroItemSuggestion;
odota/web/src/actions/transformHeroItemSuggestion.js/0
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249
import Warning from './Warning'; export default Warning;
odota/web/src/components/Alerts/index.js/0
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const getQueryString = (teamA, teamB) => { const selectTeamA = [4, 3, 2, 1, 0] .map(i => ` pma${i}.hero_id `).join(); const joinTeamA = [0, 1, 2, 3, 4] .map(i => ` JOIN player_matches pmA${i} ON pmA${i}.match_id = matches.match_id ${teamA[i] ? `AND pmA${i}.hero_id = ${teamA[i]}` : ((teamA.length > 0 && `AND pmA${i}.hero_id NOT IN (${teamA})`) || '')} ${!teamA[i] && i > 0 && !teamA[i - 1] ? `AND pmA${i}.hero_id > pmA${i - 1}.hero_id` : ''} `).join(' '); const joinTeamAConditions = [1, 2, 3, 4] .map(i => ` AND ( ( pmA0.player_slot < 5 ) = ( pmA${i}.player_Slot < 5 ) ) `).join(' '); const selectTeamB = [0, 1, 2, 3, 4] .map(i => ` pmB${i}.hero_id `).join(); const joinTeamB = [0, 1, 2, 3, 4] .map(i => ` JOIN player_matches pmB${i} ON pmB${i}.match_id = matches.match_id ${teamB[i] ? `AND pmB${i}.hero_id = ${teamB[i]}` : ((teamB.length > 0 && `AND pmB${i}.hero_id NOT IN (${teamB})`) || '')} ${!teamB[i] && i > 0 && !teamB[i - 1] ? `AND pmB${i}.hero_id > pmB${i - 1}.hero_id` : ''} `).join(' '); const joinTeamBConditions = [0, 1, 2, 3, 4] .map(i => ` AND ( ( pmA0.player_slot < 5 ) = ( pmB${i}.player_Slot > 5 ) ) `).join(' '); return ( `SELECT matches.match_id, matches.start_time, ((pmA0.player_slot < 5) = matches.radiant_win) team_a_win, ARRAY[${selectTeamA}] team_a_composition, ARRAY[${selectTeamB}] team_b_composition FROM matches ${joinTeamA} ${joinTeamAConditions} ${joinTeamB} ${joinTeamBConditions} ORDER BY matches.start_time DESC LIMIT 500` ); }; export default getQueryString; /* EXAMPLE QUERY */ /* /* /* SELECT matches.match_id, matches.start_time, array[pma4.hero_id, pma3.hero_id, pma2.hero_id, pma1.hero_id, pma0.hero_id] team_composition_a, array[pmb0.hero_id, pmb1.hero_id, pmb2.hero_id, pmb3.hero_id, pmb4.hero_id] team_composition_b FROM matches join player_matches pmA0 ON pmA0.match_id = matches.match_id AND pmA0.hero_id = 5 join player_matches pmA1 ON pmA1.match_id = matches.match_id AND pmA1.hero_id = 4 join player_matches pmA2 ON pmA2.match_id = matches.match_id AND pmA2.hero_id NOT IN ( 5, 4 ) join player_matches pmA3 ON pmA3.match_id = matches.match_id AND pmA3.hero_id NOT IN ( 5, 4 ) AND pmA3.hero_id > pmA2.hero_id join player_matches pmA4 ON pmA4.match_id = matches.match_id AND pmA4.hero_id NOT IN ( 5, 4 ) AND pmA4.hero_id > pmA3.hero_id AND ( ( pmA0.player_slot < 5 ) = ( pmA1.player_slot < 5 ) ) AND ( ( pmA0.player_slot < 5 ) = ( pmA2.player_slot < 5 ) ) AND ( ( pmA0.player_slot < 5 ) = ( pmA3.player_slot < 5 ) ) AND ( ( pmA0.player_slot < 5 ) = ( pmA4.player_slot < 5 ) ) join player_matches pmB0 ON pmB0.match_id = matches.match_id AND pmB0.hero_id = 6 join player_matches pmB1 ON pmB1.match_id = matches.match_id AND pmB1.hero_id = 7 join player_matches pmB2 ON pmB2.match_id = matches.match_id AND pmB2.hero_id NOT IN ( 6, 7 ) join player_matches pmB3 ON pmB3.match_id = matches.match_id AND pmB3.hero_id NOT IN ( 6, 7 ) AND pmB3.hero_id > pmB2.hero_id join player_matches pmB4 ON pmB4.match_id = matches.match_id AND pmB4.hero_id NOT IN ( 6, 7 ) AND pmB4.hero_id > pmB3.hero_id AND ( ( pmA0.player_slot < 5 ) = ( pmB0.player_slot > 5 ) ) AND ( ( pmA0.player_slot < 5 ) = ( pmB1.player_slot > 5 ) ) AND ( ( pmA0.player_slot < 5 ) = ( pmB2.player_slot > 5 ) ) AND ( ( pmA0.player_slot < 5 ) = ( pmB3.player_slot > 5 ) ) AND ( ( pmA0.player_slot < 5 ) = ( pmB4.player_slot > 5 ) ) */
odota/web/src/components/Combos/getQueryString.js/0
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/* global ace */ import React from 'react'; import PropTypes from 'prop-types'; import { connect } from 'react-redux'; import RaisedButton from 'material-ui/RaisedButton'; import ActionSearch from 'material-ui/svg-icons/action/search'; import Helmet from 'react-helmet'; import querystring from 'querystring'; import Papa from 'papaparse'; import Heading from '../Heading'; import { getProPlayers, getLeagues, getTeams, } from '../../actions'; import queryTemplate from './queryTemplate'; import ExplorerOutputButton from './ExplorerOutputButton'; import ExplorerOutputSection from './ExplorerOutputSection'; import ExplorerControlSection from './ExplorerControlSection'; import ExplorerFormField from './ExplorerFormField'; import getFields from './fields'; import autocomplete from './autocomplete'; import TableSkeleton from '../Skeletons/TableSkeleton'; import { formatTemplateToString } from '../../utility'; import config from '../../config'; const playerMapping = {}; const teamMapping = {}; const defaultMinDate = 30; function jsonResponse(response) { return response.json(); } function expandBuilderState(builder, _fields) { const expandedBuilder = {}; Object.keys(builder).forEach((key) => { if (Array.isArray(builder[key])) { expandedBuilder[key] = builder[key].map(x => (_fields[key] || []).find(element => element.key === x) || { value: x }); } else if (builder[key]) { expandedBuilder[key] = (_fields[key] || []).find(element => element.key === builder[key]) || { value: builder[key] }; } }); return expandedBuilder; } class Explorer extends React.Component { static propTypes = { proPlayers: PropTypes.arrayOf({}), teams: PropTypes.arrayOf({}), leagues: PropTypes.shape({}), dispatchProPlayers: PropTypes.func, dispatchLeagues: PropTypes.func, dispatchTeams: PropTypes.func, strings: PropTypes.shape({}), }; constructor() { super(); let urlState = {}; let sqlState = ''; try { urlState = querystring.parse(window.location.search.substring(1)); sqlState = urlState.sql; delete urlState.sql; } catch (e) { // console.error(e); } this.state = { loadingEditor: true, showEditor: Boolean(sqlState), loading: false, result: {}, builder: urlState, }; if (!('minDate' in this.state.builder)) { this.state.builder.minDate = new Date(new Date().setDate(new Date().getDate() - defaultMinDate)).toISOString(); } } async componentDidMount() { this.props.dispatchProPlayers(); this.props.dispatchLeagues(); this.props.dispatchTeams(); await import('ace-builds/src-noconflict/ace'); await Promise.all([ import('ace-builds/src-noconflict/ext-language_tools'), import('ace-builds/src-noconflict/theme-monokai'), import('ace-builds/src-noconflict/mode-sql'), ]); this.instantiateEditor(); } componentDidUpdate(nextProps) { if (this.editor && !this.completersSet && nextProps.proPlayers.length && nextProps.teams.length && nextProps.leagues.length) { this.completersSet = true; fetch(`${config.VITE_API_HOST}/api/schema`).then(jsonResponse).then((schema) => { this.editor.completers = [autocomplete(schema, nextProps.proPlayers, nextProps.teams, nextProps.leagues)]; }); } } getSqlString = () => this.editor.getSelectedText() || this.editor.getValue(); buildQuery = () => { // Note that this will not get expanded data for API-dependent fields (player/league/team) // This is ok if we only need the value prop (e.g. an id to build the query with) const expandedBuilder = expandBuilderState(this.state.builder, getFields()); // TODO handle arrays this.editor.setValue(queryTemplate(expandedBuilder)); }; handleCancel = () => { this.setState({ loading: false, }); window.stop(); }; handleFieldUpdate = (builderField, value) => { this.setState({ builder: { ...this.state.builder, [builderField]: value, }, }, this.buildQuery); }; sendRequest = () => { this.syncWindowHistory(); const sqlString = this.getSqlString(); return fetch(`${config.VITE_API_HOST}/api/explorer?sql=${encodeURIComponent(sqlString)}`).then(jsonResponse).then(this.handleResponse); } handleQuery = () => { const { builder, showEditor } = this.state; const { select, group } = builder; if (this.state.loadingEditor === true) { setTimeout(this.handleQuery, 1000); } else if (group && (!select || select.length < 1) && !showEditor) { this.setState({ builder: { ...builder, select: 'kills', }, }, () => { this.buildQuery(); this.handleQuery(); }); } else { this.setState({ loading: true, }, this.sendRequest); } }; handleResponse = (json) => { this.setState({ loading: false, result: json, }); }; instantiateEditor = () => { const editor = ace.edit('editor'); editor.setTheme('ace/theme/monokai'); editor.getSession().setMode('ace/mode/sql'); editor.setOptions({ minLines: 10, maxLines: Infinity, enableLiveAutocompletion: true, showPrintMargin: false, }); this.editor = editor; const { sql } = querystring.parse(window.location.search.substring(1)); if (sql) { editor.setValue(decodeURIComponent(sql)); } else { this.buildQuery(); } this.handleQuery(); this.setState({ ...this.state, loadingEditor: false, }); }; syncWindowHistory = () => { const sqlString = this.getSqlString(); const objectToSerialize = this.state.showEditor ? { sql: sqlString, format: this.state.builder.format } : this.state.builder; const stringToSerialize = `?${querystring.stringify(objectToSerialize)}`; window.history.pushState('', '', stringToSerialize); }; toggleEditor = () => { this.setState({ ...this.state, showEditor: !this.state.showEditor }); this.editor.renderer.updateFull(); }; render() { if (!Object.keys(playerMapping).length) { this.props.proPlayers.forEach((player) => { playerMapping[player.account_id] = player.name; }); } if (!Object.keys(teamMapping).length) { this.props.teams.forEach((team) => { teamMapping[team.team_id] = team.name; }); } const expandedFields = getFields(this.props.proPlayers, this.props.leagues, this.props.teams); const expandedBuilder = expandBuilderState(this.state.builder, expandedFields); const { handleQuery, handleCancel, getSqlString, handleFieldUpdate, } = this; const explorer = this; const { builder } = this.state; const { strings } = this.props; return ( <div> <Helmet title={`${strings.title_explorer} - ${strings.explorer_subtitle}`} /> <Heading title={strings.explorer_title} subtitle={strings.explorer_description} className="top-heading"/> <ExplorerControlSection showToggle showEditor={this.state.showEditor} toggleEditor={this.toggleEditor} > <ExplorerFormField label={strings.explorer_select} fields={expandedFields} builderField="select" handleFieldUpdate={handleFieldUpdate} builder={builder} multipleSelect /> <ExplorerFormField label={strings.explorer_group_by} fields={expandedFields} builderField="group" handleFieldUpdate={handleFieldUpdate} builder={builder} /> <ExplorerFormField label={strings.explorer_hero} fields={expandedFields} builderField="hero" handleFieldUpdate={handleFieldUpdate} builder={builder} multipleSelect /> <ExplorerFormField label={strings.explorer_player} fields={expandedFields} builderField="player" handleFieldUpdate={handleFieldUpdate} builder={builder} multipleSelect /> <ExplorerFormField label={strings.explorer_team} fields={expandedFields} builderField="team" handleFieldUpdate={handleFieldUpdate} builder={builder} multipleSelect /> <ExplorerFormField label={strings.explorer_organization} fields={expandedFields} builderField="organization" handleFieldUpdate={handleFieldUpdate} builder={builder} multipleSelect /> <ExplorerFormField label={strings.explorer_league} fields={expandedFields} builderField="league" handleFieldUpdate={handleFieldUpdate} builder={builder} multipleSelect /> <ExplorerFormField label={strings.explorer_tier} fields={expandedFields} builderField="tier" handleFieldUpdate={handleFieldUpdate} builder={builder} /> <ExplorerFormField label={strings.explorer_region} fields={expandedFields} builderField="region" handleFieldUpdate={handleFieldUpdate} builder={builder} multipleSelect /> <ExplorerFormField label={strings.explorer_side} fields={expandedFields} builderField="side" handleFieldUpdate={handleFieldUpdate} builder={builder} /> <ExplorerFormField label={strings.th_result} fields={expandedFields} builderField="result" handleFieldUpdate={handleFieldUpdate} builder={builder} /> <ExplorerFormField label={strings.explorer_player_purchased} fields={expandedFields} builderField="playerPurchased" handleFieldUpdate={handleFieldUpdate} builder={builder} multipleSelect /> <ExplorerFormField label={strings.explorer_lane_role} fields={expandedFields} builderField="laneRole" handleFieldUpdate={handleFieldUpdate} builder={builder} multipleSelect /> <ExplorerFormField label={strings.explorer_min_patch} fields={expandedFields} builderField="minPatch" handleFieldUpdate={handleFieldUpdate} builder={builder} /> <ExplorerFormField label={strings.explorer_max_patch} fields={expandedFields} builderField="maxPatch" handleFieldUpdate={handleFieldUpdate} builder={builder} /> <ExplorerFormField label={strings.explorer_min_duration} fields={expandedFields} builderField="minDuration" handleFieldUpdate={handleFieldUpdate} builder={builder} /> <ExplorerFormField label={strings.explorer_max_duration} fields={expandedFields} builderField="maxDuration" handleFieldUpdate={handleFieldUpdate} builder={builder} /> <ExplorerFormField label={strings.explorer_min_date} builderField="minDate" handleFieldUpdate={handleFieldUpdate} builder={builder} isDateField minDate /> <ExplorerFormField label={strings.explorer_max_date} builderField="maxDate" handleFieldUpdate={handleFieldUpdate} builder={builder} isDateField /> <ExplorerFormField label={strings.explorer_order} fields={expandedFields} builderField="order" handleFieldUpdate={handleFieldUpdate} builder={builder} /> <ExplorerFormField label={strings.explorer_having} fields={expandedFields} builderField="having" handleFieldUpdate={handleFieldUpdate} builder={builder} /> <ExplorerFormField label={strings.explorer_limit} fields={expandedFields} builderField="limit" handleFieldUpdate={handleFieldUpdate} builder={builder} /> <ExplorerFormField label={strings.explorer_is_ti_team} fields={expandedFields} builderField="isTiTeam" handleFieldUpdate={handleFieldUpdate} builder={builder} /> <ExplorerFormField label={strings.explorer_mega_comeback} fields={expandedFields} builderField="megaWin" handleFieldUpdate={handleFieldUpdate} builder={builder} /> <ExplorerFormField label={strings.explorer_max_gold_adv} fields={expandedFields} builderField="maxGoldAdvantage" handleFieldUpdate={handleFieldUpdate} builder={builder} /> <ExplorerFormField label={strings.explorer_min_gold_adv} fields={expandedFields} builderField="minGoldAdvantage" handleFieldUpdate={handleFieldUpdate} builder={builder} /> </ExplorerControlSection> <div> <RaisedButton primary={!this.state.loading} secondary={this.state.loading} style={{ margin: '5px' }} icon={!this.state.loading ? <ActionSearch /> : null} label={this.state.loading ? strings.explorer_cancel_button : strings.explorer_query_button} onClick={this.state.loading ? handleCancel : handleQuery} /> <RaisedButton secondary target="_blank" style={{ margin: '5px' }} label={strings.explorer_schema} href="https://github.com/odota/core/blob/master/sql/create_tables.sql" /> <span style={{ float: 'right' }}> <ExplorerOutputButton defaultSelected label={strings.explorer_table_button} format="table" context={explorer} /> {/* <ExplorerOutputButton label={strings.explorer_donut_button} format="donut" context={explorer} /> <ExplorerOutputButton label={strings.explorer_bar_button} format="bar" context={explorer} /> <ExplorerOutputButton label={strings.explorer_timeseries_button} format="timeseries" context={explorer} /> */} <ExplorerOutputButton label={strings.explorer_csv_button} href={`data:application/octet-stream,${encodeURIComponent(Papa.unparse({ data: this.state.result.rows || [], fields: (this.state.result.fields || []).map((field) => field.name), }))}`} download="data.csv" context={explorer} /> <ExplorerOutputButton label={strings.explorer_json_button} href={`data:application/octet-stream,${encodeURIComponent(JSON.stringify(this.state.result.rows, null, 2))}`} download="data.json" context={explorer} /> <ExplorerOutputButton label={strings.explorer_api_button} onClick={() => window.open(`${config.VITE_API_HOST}/api/explorer?sql=${encodeURIComponent(getSqlString())}`, '_blank')} context={explorer} /> </span> </div> <Heading title={strings.explorer_results} subtitle={`${(this.state.result.rows || []).length} ${strings.explorer_num_rows}`} /> <pre style={{ color: 'red' }}>{this.state.result.err}</pre> {this.state.loading ? <TableSkeleton /> : null} {!this.state.loading && <ExplorerOutputSection rows={this.state.result.rows} fields={this.state.result.fields} expandedBuilder={expandedBuilder} playerMapping={playerMapping} teamMapping={teamMapping} format={this.state.builder.format} />} </div>); } } const mapStateToProps = state => ({ proPlayers: state.app.proPlayers.data, leagues: state.app.leagues.data, teams: state.app.teams.data, strings: state.app.strings, }); const mapDispatchToProps = dispatch => ({ dispatchProPlayers: () => dispatch(getProPlayers()), dispatchLeagues: () => dispatch(getLeagues()), dispatchTeams: () => dispatch(getTeams()), }); export default connect(mapStateToProps, mapDispatchToProps)(Explorer);
odota/web/src/components/Explorer/index.jsx/0
{ "file_path": "odota/web/src/components/Explorer/index.jsx", "repo_id": "odota", "token_count": 5596 }
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import React, { Component } from 'react'; import PropTypes from 'prop-types'; import Menu from 'material-ui/Menu'; import MenuItem from 'material-ui/MenuItem'; import Popover from 'material-ui/Popover'; // import styled from 'styled-components'; // import constants from '../constants'; // TODO doesn't work with styled-components right now since overwriting the Button element causes material-ui to lose anchor context /* const StyledButton = styled(Button)` & svg { transform: rotate(${props => props.open ? '90deg' : '0deg'}); fill: ${props => props.open ? `${constants.colorGolden} !important;` : ''} transition: ${constants.linearTransition}; } `; */ class Dropdown extends Component { static propTypes = { Button: PropTypes.func, buttonProps: PropTypes.shape({}), className: PropTypes.string, children: PropTypes.oneOfType([ PropTypes.arrayOf({}), PropTypes.node, ]), } constructor() { super(); this.state = { open: false, }; } handleRequestClose = () => { this.setState({ open: false, }); }; handleTouchTap = (event) => { event.preventDefault(); this.setState({ open: true, anchorEl: event.currentTarget, }); }; render() { const { Button, buttonProps, className, children, } = this.props; const { open } = this.state; return ( <div className={className}> <Button onClick={this.handleTouchTap} open={open} {...buttonProps} /> <Popover autoCloseWhenOffScreen={false} open={open} anchorEl={this.state.anchorEl} anchorOrigin={{ horizontal: 'left', vertical: 'bottom' }} targetOrigin={{ horizontal: 'left', vertical: 'top' }} onRequestClose={this.handleRequestClose} // className={styles.popoverContainer} > <Menu> {React.Children.map(children, child => (child ? ( <MenuItem> {child} </MenuItem> ) : null))} </Menu> </Popover> </div> ); } } export default Dropdown;
odota/web/src/components/Header/Dropdown.jsx/0
{ "file_path": "odota/web/src/components/Header/Dropdown.jsx", "repo_id": "odota", "token_count": 910 }
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import React from 'react'; import propTypes from 'prop-types'; import nanoid from 'nanoid'; import styled from 'styled-components'; import { XAxis, YAxis, Tooltip, Area, AreaChart, CartesianGrid, ResponsiveContainer, } from 'recharts'; import constants from '../constants'; const Wrapper = styled.div` box-sizing: border-box; flex: 1 1 100%; max-width: 33.333%; padding: 8px; @media screen and (max-width: ${constants.wrapTablet}) { max-width: 50%; } @media screen and (max-width: ${constants.wrapMobile}) { max-width: none; } `; const Title = styled.div` font-size: 12px; letter-spacing: 1px; margin: 24px 0; text-align: right; text-shadow: 0 0 2px rgba(0, 0, 0, .3); text-transform: uppercase; `; const tooltipCursorStyle = { stroke: constants.colorBlueGray, strokeWidth: 2, }; const tooltipWrapperStyle = { background: constants.almostBlack, border: 0, }; const tooltipContentStyle = { background: 'transparent', border: 0, }; const BenchmarkGraph = ({ data }) => { const graphId = nanoid(); return ( <Wrapper> <ResponsiveContainer width="100%" height={250}> <AreaChart data={data.data} margin={{ top: 0, right: 0, left: 0, bottom: 0, }} > <defs> <linearGradient id={`colorGraph-${graphId}`} x1="0" y1="0" x2="0" y2="1"> <stop offset="50%" stopColor={data.color} stopOpacity=".95" /> <stop offset="100%" stopColor={data.color} stopOpacity="0" /> </linearGradient> </defs> <CartesianGrid stroke="rgba(255, 255, 255, .1)" strokeDasharray="0" /> <XAxis dataKey="Percentage" /> <YAxis /> <Area dataKey="Value" name={data.title} stroke={data.color} strokeWidth="3" fill={`url(#colorGraph-${graphId})`} /> <Tooltip wrapperStyle={tooltipWrapperStyle} contentStyle={tooltipContentStyle} cursor={tooltipCursorStyle} /> </AreaChart> </ResponsiveContainer> <Title>{data.title}</Title> </Wrapper> ); }; BenchmarkGraph.propTypes = { data: propTypes.shape({}).isRequired, }; export default BenchmarkGraph;
odota/web/src/components/Hero/BenchmarkGraph.jsx/0
{ "file_path": "odota/web/src/components/Hero/BenchmarkGraph.jsx", "repo_id": "odota", "token_count": 953 }
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import React from 'react'; import { connect } from 'react-redux'; import Buttons from './Buttons'; import Why from './Why'; import Sponsors from './Sponsors'; import { HeadContainerDiv, HeadlineDiv, DescriptionDiv, BottomTextDiv } from './Styled'; export interface HomePageProps { user?: string; strings: { [key: string]: string }; } const Home = ({ strings }: HomePageProps) => ( <div> <HeadContainerDiv> <HeadlineDiv> <h1>{strings.app_name}</h1> </HeadlineDiv> <DescriptionDiv> <h2>{strings.app_description}</h2> </DescriptionDiv> <Buttons strings={strings} /> </HeadContainerDiv> <Why /> <Sponsors /> <BottomTextDiv> <span id="bg-image-description">{strings.home_background_by}</span> <a href="//www.artstation.com/artist/mikeazevedo" target="_blank" rel="noopener noreferrer" aria-describedby="bg-image-description" aria-label="Mike Azevedo on artstation.com" > Mike Azevedo </a> </BottomTextDiv> </div> ); const mapStateToProps = (state: any) => ({ content: state.content, strings: state.app.strings, }); export default connect(mapStateToProps)(Home);
odota/web/src/components/Home/Home.tsx/0
{ "file_path": "odota/web/src/components/Home/Home.tsx", "repo_id": "odota", "token_count": 489 }
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import React from 'react'; export default props => ( <svg {...props} viewBox="0 0 144 144"> <path d="M 0,18 c 0,-9 9,-18 18, -18 h 108 c 9,0 18,9 18,18 v 108 c 0,9 -9,18 -18,18 h -108 c -9,0 -18,-9 -18,-18 z M 36 18 c -9,0 -18,9 -18,18 c 0,9 9,18 18,18 c 9,0 18,-9 18,-18 c 0,-9 -9,-18 -18,-18 z M 108 18 c -9,0 -18,9 -18,18 c 0,9 9,18 18,18 c 9,0 18,-9 18,-18 c 0,-9 -9,-18 -18,-18 z M 36 90 c -9,0 -18,9 -18,18 c 0,9 9,18 18,18 c 9,0 18,-9 18,-18 c 0,-9 -9,-18 -18,-18 z M 108 90 c -9,0 -18,9 -18,18 c 0,9 9,18 18,18 c 9,0 18,-9 18,-18 c 0,-9 -9,-18 -18,-18 z M 72 54 c -9,0 -18,9 -18,18 c 0,9 9,18 18,18 c 9,0 18,-9 18,-18 c 0,-9 -9,-18 -18,-18 z" /> </svg> );
odota/web/src/components/Icons/Dice.jsx/0
{ "file_path": "odota/web/src/components/Icons/Dice.jsx", "repo_id": "odota", "token_count": 383 }
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import React from 'react'; import heroes from 'dotaconstants/build/heroes.json'; import Next from 'material-ui/svg-icons/hardware/keyboard-arrow-right'; import Prev from 'material-ui/svg-icons/hardware/keyboard-arrow-left'; import PropTypes from 'prop-types'; import styled from 'styled-components'; import Heading from '../../Heading'; import { IconRadiant, IconDire } from '../../Icons'; import { getTeamName } from '../../../utility'; import constants from '../../constants'; import config from '../../../config'; const Styled = styled.div` max-width: 800px; margin: 0 auto; .draft-row:nth-of-type(odd) { background-color: ${constants.tableRowOddSurfaceColor}; } .teams { display: flex; justify-content: space-between; } .nodata { display: flex; justify-content: center; } `; const PickBan = styled.span` display: flex; align-items: center; justify-content: center; font-size: 16px; font-weight: bold; `; const Pick = styled(PickBan)` color: ${constants.colorGreen}; svg { color: ${constants.colorGreen}; } `; const Ban = styled(PickBan)` color: ${constants.colorDanger}; svg { color: ${constants.colorDanger}; } `; const DraftCell = styled.div` display: flex; width: fit-content; margin-left: ${props => (props.radiant ? '0' : 'auto')}; justify-content: ${props => (props.radiant ? 'flex-start' : 'flex-end')}; .time-tracker { display: flex; flex-direction: column; align-items: ${props => (props.radiant ? 'flex-start' : 'flex-end')}; justify-content: space-around; order: ${props => (props.radiant ? '1' : '-1')}; padding: 8px; } .taken { font-size: 16px; } .left { font-size: 13px; } .extra-used { color: ${constants.colorDanger} } @media only screen and (max-width: 650px) { flex-direction: column; .time-tracker { order: 1; } } `; const HeroIcon = styled.div` position: relative; width: fit-content; img { width: 100px; &[data-ispick="false"] { filter: grayscale(100%); } } .ban { position: absolute; z-index: 1; left: -8px; right: -8px; top: 28px; border-top: 2px solid ${constants.colorDanger}; transform: rotate(-28deg); @media only screen and (max-width: 716px) { transform: rotate(-34deg); top: 13px; } } `; const LeftArrow = styled(Prev)` visibility: ${props => (props.visible === 'true' ? 'visible' : 'hidden')}; `; const RightArrow = styled(Next)` visibility: ${props => (props.visible === 'true' ? 'visible' : 'hidden')}; `; const TimeTracker = ({ pb, extraTime, isCaptains }) => ( <div className="time-tracker"> <span className="taken"> <span className={pb.total_time_taken > 30 ? 'extra-used' : ''}> {pb.total_time_taken}s </span> used </span> {isCaptains && <span className="left"> {extraTime}s left {pb.total_time_taken > 30 && <span className="extra-used"> {` (-${pb.total_time_taken - 30}s)`} </span> } </span> } </div> ); TimeTracker.propTypes = { pb: PropTypes.shape({}), extraTime: PropTypes.number, isCaptains: PropTypes.bool, }; const DraftHero = ({ pb, radiant, calcExtraTime, picks, isCaptains, }) => ( <DraftCell radiant={radiant}> <TimeTracker pb={pb} extraTime={calcExtraTime(radiant, pb.total_time_taken)} isCaptains={isCaptains} /> <HeroIcon radiant={radiant}> <img src={heroes[pb.hero_id] && config.VITE_IMAGE_CDN + heroes[pb.hero_id].img} alt="" data-ispick={picks.includes(pb.order)} /> {!picks.includes(pb.order) && <div className="ban" />} </HeroIcon> </DraftCell> ); DraftHero.propTypes = { pb: PropTypes.shape({}), radiant: PropTypes.bool, calcExtraTime: PropTypes.func, picks: PropTypes.arrayOf(PropTypes.number), isCaptains: PropTypes.bool, }; const Draft = ({ gameMode, radiantTeam = {}, direTeam = {}, draft = [], startTime, sponsorURL, sponsorIcon, strings, }) => { // one-based indexing (since draft[i].order starts at 1) let orderOne = []; let orderTwo = []; let picks = []; if (startTime > 1691534760) { // post 7.34 orderOne = [1, 4, 7, 8, 10, 11, 14, 15, 18, 19, 22, 23]; orderTwo = [2, 3, 5, 6, 9, 12, 13, 16, 17, 20, 21, 24]; picks = [8, 9, 13, 14, 15, 16, 17, 18, 23, 24]; } else if (startTime > 1629255201) { // post 7.30 orderOne = [1, 3, 5, 8, 9, 11, 13, 16, 17, 19, 21, 23]; orderTwo = [2, 4, 6, 7, 10, 12, 14, 15, 18, 20, 22, 24]; picks = [5, 6, 7, 8, 15, 16, 17, 18, 23, 24]; } else if (startTime > 1593388800) { // post 7.27 orderOne = [1, 3, 5, 7, 9, 11, 13, 16, 18, 19, 21, 23]; orderTwo = [2, 4, 6, 8, 10, 12, 14, 15, 17, 20, 22, 24]; picks = [5, 6, 7, 8, 15, 16, 17, 18, 23, 24]; } else if (startTime > 1584403200) { // post 7.25 orderOne = [1, 3, 5, 7, 9, 12, 14, 16, 18, 20, 21]; orderTwo = [2, 4, 6, 8, 10, 11, 13, 15, 17, 19, 22]; picks = [7, 8, 9, 10, 15, 16, 17, 18, 21, 22]; } else if (startTime > 1525910400) { // post 7.15 orderOne = [1, 3, 5, 7, 10, 11, 13, 16, 18, 20, 21]; orderTwo = [2, 4, 6, 8, 9, 12, 14, 15, 17, 19, 22]; picks = [7, 8, 9, 10, 15, 16, 17, 18, 21, 22]; } else { orderOne = [1, 3, 5, 7, 9, 12, 13, 16, 18, 20, 21]; orderTwo = [2, 4, 6, 8, 10, 11, 14, 15, 17, 19, 22]; picks = [9, 10, 11, 12, 15, 16, 17, 18, 21, 22]; } // radiant is team 2, dire is team 3 const lastIsDire = draft && draft[draft.length - 1] && draft[draft.length - 1].active_team === 3; const radiantOrder = lastIsDire ? orderOne : orderTwo; const radiantPick = pb => (radiantOrder.includes(pb.order)); let radiantTimeLeft = 130; let direTimeLeft = 130; const calcExtraTime = (isRadiantTeam, timeTaken) => { if (isRadiantTeam) { if (timeTaken > 30) radiantTimeLeft -= (timeTaken - 30); return radiantTimeLeft; } if (timeTaken > 30) direTimeLeft -= (timeTaken - 30); return direTimeLeft; }; return ( <Styled> {draft && <div> <section className="teams"> <Heading title={`${getTeamName(radiantTeam, true)}`} buttonLabel={config.VITE_ENABLE_GOSUAI ? strings.gosu_default : null} buttonTo={`${sponsorURL}Draft`} buttonIcon={sponsorIcon} icon={<IconRadiant />} /> <Heading title={`${getTeamName(direTeam, false)}`} icon={<IconDire />} /> </section> <table> <tbody className="draft-table" > {gameMode === 2 ? draft.map(pb => ( <tr key={pb.order} className={`${radiantOrder.includes(pb.order) ? 'radiant' : 'dire'} draft-row`} > <td style={{ paddingLeft: 0 }}> {radiantPick(pb) && <DraftHero pb={pb} radiant={radiantPick(pb)} calcExtraTime={calcExtraTime} picks={picks} isCaptains={gameMode === 2} /> } </td> <td> {picks.includes(pb.order) ? <Pick> <LeftArrow style={{ color: 'inherit' }} visible={radiantPick(pb) ? 'true' : 'false'} /> Pick {pb.order} <RightArrow style={{ color: 'inherit' }} visible={radiantPick(pb) ? 'false' : 'true'} /> </Pick> : <Ban> <LeftArrow style={{ color: 'inherit' }} visible={radiantPick(pb) ? 'true' : 'false'} /> Ban {pb.order} <RightArrow style={{ color: 'inherit' }} visible={radiantPick(pb) ? 'false' : 'true'} /> </Ban> } </td> <td style={{ paddingRight: 0 }}> {!radiantPick(pb) && <DraftHero pb={pb} radiant={radiantPick(pb)} calcExtraTime={calcExtraTime} picks={picks} isCaptains={gameMode === 2} /> } </td> </tr> )) : draft.sort((a, b) => a.total_time_taken - b.total_time_taken).map(pb => ( <tr key={pb.order} className={`${radiantOrder.includes(pb.order) ? 'radiant' : 'dire'} draft-row`} > <td style={{ paddingLeft: 0 }}> {radiantPick(pb) && <DraftHero pb={pb} radiant={radiantPick(pb)} calcExtraTime={calcExtraTime} picks={picks} isCaptains={gameMode === 2} /> } </td> <td style={{ paddingRight: 0 }}> {!radiantPick(pb) && <DraftHero pb={pb} radiant={radiantPick(pb)} calcExtraTime={calcExtraTime} picks={picks} isCaptains={gameMode === 2} /> } </td> </tr> )) } </tbody> </table> </div> } </Styled> ); }; Draft.propTypes = { gameMode: PropTypes.number, radiantTeam: PropTypes.shape({}), direTeam: PropTypes.shape({}), draft: PropTypes.arrayOf(PropTypes.shape({})), startTime: PropTypes.number, sponsorURL: PropTypes.string, sponsorIcon: PropTypes.string, strings: PropTypes.shape({}), }; export default Draft;
odota/web/src/components/Match/Draft/Draft.jsx/0
{ "file_path": "odota/web/src/components/Match/Draft/Draft.jsx", "repo_id": "odota", "token_count": 5151 }
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import React from 'react'; import PropTypes from 'prop-types'; import ReactTooltip from 'react-tooltip'; import styled from 'styled-components'; import NavigationArrowForward from 'material-ui/svg-icons/navigation/arrow-forward'; import { inflictorWithValue } from '../Visualizations'; import { sumValues, getHeroesById, abbreviateNumber } from '../../utility'; import { StyledDmgTargetInflictor, StyledDmgTargetRow } from './StyledMatch'; import constants from '../constants'; import HeroImage from '../Visualizations/HeroImage'; const Dummy = styled.div` height:30px; width: 150px; background: linear-gradient(to right, rgba(255, 255, 255, 0.1), transparent); `; const dmgTargetValueStyle = { position: 'absolute', left: '0px', width: '30px', height: '10px', bottom: '3px', fontSize: '10px', textAlign: 'center', lineHeight: '0.9', fontWeight: constants.fontWeightMedium, verticalAlign: 'center', zIndex: '1', backgroundColor: constants.darkPrimaryColor, }; const dmgTargetIconStyle = { height: '30px', backgroundColor: 'rgba(255, 255, 255, 0.1)', }; const arrowStyle = { position: 'relative', top: '4px', height: '20px', opacity: '0.3', transition: 'none', }; const processCasts = (uses, targets) => { const field = {}; Object.keys(uses).forEach(((ability) => { if (targets[ability]) { field[ability] = { ...targets[ability], totalCasts: uses[ability] }; } else { field[ability] = { null: uses[ability] }; } })); return field; }; const damageTargetIcons = (t) => { const targets = []; Object.keys(t).forEach((target) => { const hero = getHeroesById()[target]; let j; if (hero) { j = ( <div id="target" style={{ float: 'left', position: 'relative', }} data-tip data-for={`${hero.localized_name}`} > <span id="targetvalue" style={dmgTargetValueStyle}>{`${abbreviateNumber(t[target])}`}</span> <HeroImage id={hero.id} isIcon style={dmgTargetIconStyle} data-offset="{'right': 5}" data-delay-show="50" /> <ReactTooltip place="top" effect="solid" /> </div> ); } targets.push([j, t[target]]); }); return ( <div style={{ paddingRight: '15px', display: 'flex', width: `${30 * 5}px`, flexWrap: 'wrap', }} > {targets.sort((a, b) => b[1] - a[1]).map(x => x[0])} </div>); }; const TargetsBreakdown = ({ field, abilityUses = null }) => { if (field) { let f; if (abilityUses) { f = Object.entries(processCasts(abilityUses, field)) .sort((a, b) => abilityUses[b[0]] - abilityUses[a[0]]) .reduce((obj, [k, v]) => Object.assign(obj, { [k]: v }), {}); } else { f = Object.entries(field) .sort((a, b) => sumValues(b[1]) - sumValues(a[1])) .reduce((obj, [k, v]) => Object.assign(obj, { [k]: v }), {}); } const r = []; Object.keys(f).forEach((inflictor) => { const valueOverall = f[inflictor].totalCasts ? f[inflictor].totalCasts : sumValues(f[inflictor]); r.push(( <div style={{ display: 'flex' }}> <StyledDmgTargetInflictor id="target"> {inflictorWithValue(inflictor, abbreviateNumber(valueOverall))} </StyledDmgTargetInflictor> <NavigationArrowForward style={arrowStyle} /> {!f[inflictor].null ? damageTargetIcons(f[inflictor]) : <Dummy /> } </div> )); }); return ( <StyledDmgTargetRow> <div> {r.map(row => <div style={{ display: 'flex', flexDirection: 'column' }} id="row">{row}</div>)} </div> </StyledDmgTargetRow> ); } return null; }; TargetsBreakdown.propTypes = { field: PropTypes.shape({}), abilityUses: PropTypes.shape({}), }; export default TargetsBreakdown;
odota/web/src/components/Match/TargetsBreakdown.jsx/0
{ "file_path": "odota/web/src/components/Match/TargetsBreakdown.jsx", "repo_id": "odota", "token_count": 1766 }
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import React from 'react'; import PropTypes from 'prop-types'; import LinearProgress from 'material-ui/LinearProgress'; import styled from 'styled-components'; // import PiePercent from '../../PiePercent'; import { getPercentWin } from '../../utility'; import constants from '../constants'; // const getPercentWin = (wins, games) => (games ? Math.ceil(1000 * (wins / games)) / 10 : 0); const StyledPercentContainer = styled.div` display: flex; flex-direction: column; `; const StyledTextContainer = styled.div` display: flex; justify-content: center; margin-bottom: 5px; `; // the LinearProgress can be swapped for PiePercent if it turns out people prefer that const PercentContainer = ({ wins, games, percent }) => ( <StyledPercentContainer> <StyledTextContainer>{percent || getPercentWin(wins, games).toFixed(1)}</StyledTextContainer> <LinearProgress style={{ height: 5 }} // color={styles.lineColor} mode="determinate" value={percent || getPercentWin(wins, games)} color={constants.colorYelor} /> </StyledPercentContainer> ); PercentContainer.propTypes = { wins: PropTypes.number, games: PropTypes.number, percent: PropTypes.number, };
odota/web/src/components/PercentContainer/PercentContainer.jsx/0
{ "file_path": "odota/web/src/components/PercentContainer/PercentContainer.jsx", "repo_id": "odota", "token_count": 388 }
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import React from 'react'; import PropTypes from 'prop-types'; import { connect } from 'react-redux'; import { getPlayerHeroes } from '../../../../actions'; import Table from '../../../Table'; import Container from '../../../Container'; import { playerHeroesColumns } from './playerHeroesColumns'; const Heroes = ({ data, playerId, error, loading, strings, }) => ( <Container title={strings.heading_heroes} error={error} loading={loading}> <Table paginated columns={playerHeroesColumns(playerId, strings)} data={data} /> </Container> ); Heroes.propTypes = { data: PropTypes.arrayOf({}), playerId: PropTypes.string, error: PropTypes.string, loading: PropTypes.bool, strings: PropTypes.shape({}), }; const getData = (props) => { props.getPlayerHeroes(props.playerId, props.location.search); }; class RequestLayer extends React.Component { static propTypes = { location: PropTypes.shape({ key: PropTypes.string, }), playerId: PropTypes.string, strings: PropTypes.shape({}), } componentDidMount() { getData(this.props); } componentDidUpdate(prevProps) { if (this.props.playerId !== prevProps.playerId || this.props.location.key !== prevProps.location.key) { getData(this.props); } } render() { return <Heroes {...this.props} />; } } const mapStateToProps = state => ({ data: state.app.playerHeroes.data, error: state.app.playerHeroes.error, loading: state.app.playerHeroes.loading, strings: state.app.strings, }); const mapDispatchToProps = dispatch => ({ getPlayerHeroes: (playerId, options) => dispatch(getPlayerHeroes(playerId, options)), }); export default connect(mapStateToProps, mapDispatchToProps)(RequestLayer);
odota/web/src/components/Player/Pages/Heroes/Heroes.jsx/0
{ "file_path": "odota/web/src/components/Player/Pages/Heroes/Heroes.jsx", "repo_id": "odota", "token_count": 583 }
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import { displayHeroId } from '../../../../utility'; function roundUp(x) { const y = 10 ** (x.toString().length - 1); let newX = x / y; newX = Math.ceil(newX); newX *= y; return newX; } export default strings => [{ displayName: strings.th_hero, tooltip: strings.hero_id, field: 'hero_id', displayFn: displayHeroId, }, { displayName: strings.th_score, tooltip: strings.tooltip_hero_rankings_score, field: 'score', sortFn: true, relativeBars: true, displayFn: (row, col, field) => Math.floor(field), }, { displayName: strings.th_percentile, field: 'percent_rank', sortFn: true, percentBars: true, }, { displayName: strings.th_rank, field: 'card', sortFn: row => Math.max(100, roundUp(Math.floor(row.card * (1 - row.percent_rank)))), displayFn: row => `~${Math.max(100, roundUp(Math.floor(row.card * (1 - row.percent_rank))))}`, }];
odota/web/src/components/Player/Pages/Rankings/playerRankingsColumns.jsx/0
{ "file_path": "odota/web/src/components/Player/Pages/Rankings/playerRankingsColumns.jsx", "repo_id": "odota", "token_count": 340 }
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import React from 'react'; import PropTypes from 'prop-types'; import LinearProgress from 'material-ui/LinearProgress'; const ProgressBar = ({ percent, height }) => ( <div> <div style={{ bottom: -height, marginTop: -height, position: 'relative', zIndex: '1', }} > {(percent * 100).toFixed(2)}% </div> <LinearProgress style={{ height }} mode="determinate" value={percent * 100} color="#FFD700" /> </div> ); ProgressBar.propTypes = { percent: PropTypes.number, height: PropTypes.number, }; export default ProgressBar;
odota/web/src/components/ProgressBar/ProgressBar.jsx/0
{ "file_path": "odota/web/src/components/ProgressBar/ProgressBar.jsx", "repo_id": "odota", "token_count": 196 }
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import { Tab, Tabs, Tooltip } from '@material-ui/core'; import PropTypes from 'prop-types'; import React, { useCallback, useEffect, useMemo, useState } from 'react'; import styled from 'styled-components'; import useReactRouter from 'use-react-router'; import constants from '../constants'; const StyledMain = styled.main` position: relative; margin: 0px 0px 30px 0px; background-color: rgba(14, 84, 113, 37%); border-bottom: 1px solid rgba(255, 255, 255, 0.1); width: 100vw; left: 50%; right: 50%; margin-left: -50vw; margin-right: -50vw; padding-top: 25px; `; const StyledTabs = styled(Tabs)` justify-content: center; & .MuiTabs-indicator { background: ${constants.primaryLinkColor}; } & .MuiTabs-scroller { flex-grow: 0; } `; const StyledTab = styled(Tab)` min-width: 0 !important; `; const TabTooltip = ({ title, children }) => (title ? <Tooltip title={title}>{children}</Tooltip> : children); TabTooltip.propTypes = { title: PropTypes.string, children: PropTypes.node, }; const TabBar = ({ tabs, match }) => { const [tabValue, setTabValue] = useState(0); const { history, location } = useReactRouter(); const visibleTabs = useMemo(() => tabs.filter(tab => (!tab.hidden || (tab.hidden && !tab.hidden(match)))), [match, tabs]); useEffect(() => { const newTabIndex = visibleTabs.findIndex(tab => location.pathname === tab.route); setTabValue(newTabIndex !== -1 ? newTabIndex : 0); }, [visibleTabs, history, location.pathname]); const handleTabClick = useCallback((e, tab, index) => { e.preventDefault(); history.push(e.currentTarget.getAttribute('href')); setTabValue(index); }, [history]); return ( <StyledMain> <StyledTabs value={tabValue} onChange={(e, newValue) => setTabValue(newValue)} variant="scrollable" indicatorColor="primary" > {visibleTabs.map((tab, i) => ( <TabTooltip title={tab.tooltip} key={`${tab.name}_${tab.route}_${tab.key}`}> <StyledTab component="a" href={tab.route + window.location.search} onClick={e => handleTabClick(e, tab, i)} label={tab.name} disabled={tab.disabled} /> </TabTooltip> ))} </StyledTabs> </StyledMain> ); }; const { shape, arrayOf } = PropTypes; TabBar.propTypes = { tabs: arrayOf(shape({})), match: shape({}), }; export default TabBar;
odota/web/src/components/TabBar/TabBar.jsx/0
{ "file_path": "odota/web/src/components/TabBar/TabBar.jsx", "repo_id": "odota", "token_count": 1004 }
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import styled from 'styled-components'; import { CardTitle } from 'material-ui/Card'; import Container from '../Container'; import constants from '../constants'; export const TeamStatsCard = styled(CardTitle)` display: inline-block; padding: 0 !important; margin-right: 25px; margin-top: 15px; .textSuccess { color: ${constants.colorGreen} } .textDanger { color: ${constants.colorRed} } & span:last-child { font-size: 24px !important; color: rgba(255, 255, 255, 0.87) !important; line-height: 36px !important; } & span:first-child { font-size: 14px !important; color: rgba(255, 255, 255, 0.54) !important; line-height: 1 !important; text-transform: uppercase; } `; export const Logo = styled.img` margin-left: 30px; margin-right: 30px; width: 124px; @media only screen and (max-width: 768px) { margin-left: auto; margin-right: auto; } `; export const TableImage = styled.img` margin-right: 10px; width: 35px; max-height: 45px; `; export const TeamName = styled.span` color: rgba(245, 245, 245, 0.870588); font-size: 28px; @media only screen and (max-width: 768px) { text-align:center; } `; export const HeaderContainer = styled(Container)` display: flex; flex-direction: row; flex-wrap: wrap; align-items: center; @media only screen and (max-width: 768px) { flex-direction: column; } `; export const Column = styled.div` display: flex; flex-direction: column; `; export const Row = styled.div` display: flex; flex-direction: row; flex-wrap: wrap; `; export const TableRow = styled.div` display: flex; flex-direction: row; align-items: center; `; export const MatchesContainer = styled.div` width: calc(65% - 15px); margin-right: 15px; @media only screen and (max-width: 1080px) { width: 100%; margin-right: 0; } `; export const MemberAndHeroContainer = styled.div` width: 35%; @media only screen and (max-width: 1080px) { width: 100%; } `;
odota/web/src/components/Team/TeamStyled.jsx/0
{ "file_path": "odota/web/src/components/Team/TeamStyled.jsx", "repo_id": "odota", "token_count": 749 }
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import React from 'react'; import PropTypes from 'prop-types'; import heroes from 'dotaconstants/build/heroes.json'; import { IMAGESIZE_ENUM } from '../../utility'; import config from '../../config'; const HeroImage = ({ id, isIcon, imageSizeSuffix = IMAGESIZE_ENUM.LARGE.suffix, heroImageEventProps, ...rest }) => { let imageUrl = heroes[id] && config.VITE_IMAGE_CDN + heroes[id].img; if (isIcon) { imageUrl = heroes[id] && config.VITE_IMAGE_CDN + heroes[id].icon; } return <img src={imageUrl} alt="" {...rest} {...heroImageEventProps} />; }; HeroImage.propTypes = { id: PropTypes.number, isIcon: PropTypes.bool, imageSizeSuffix: PropTypes.string, }; export default HeroImage;
odota/web/src/components/Visualizations/HeroImage.jsx/0
{ "file_path": "odota/web/src/components/Visualizations/HeroImage.jsx", "repo_id": "odota", "token_count": 250 }
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{ "yes": "ya", "no": "tidak", "abbr_thousand": "k", "abbr_million": "m", "abbr_billion": "b", "abbr_trillion": "t", "abbr_quadrillion": "q", "abbr_not_available": "Tidak Didapati", "abbr_pick": "P", "abbr_win": "M", "abbr_number": "Bukan.", "analysis_eff": "Kecekapan Lane", "analysis_farm_drought": "GPM terendah dalam selang 5 minit", "analysis_skillshot": "Skillshot dikenakan", "analysis_late_courier": "Kelewatan naik taraf courier", "analysis_wards": "Ward diletakkan", "analysis_roshan": "Roshan dibunuh", "analysis_rune_control": "Rune diambil", "analysis_unused_item": "Item aktif tidak digunakan", "analysis_expected": "dari", "announce_dismiss": "Abaikan", "announce_github_more": "Lihat di GitHub", "api_meta_description": "API OpenDota memberikan anda akses kepada semua statistik Dota 2 yang ditawarkan oleh OpenDota. Akses graf prestasi, heatmaps, wordclouds, dan banyak lagi. Mula secara percuma.", "api_title": "API OpenDota", "api_subtitle": "Dikuasakan oleh OpenDota. Membawakan statistik kepada aplikasi anda dan memberikan deep insight kepada pengguna anda.", "api_details_free_tier": "Tier Percuma", "api_details_premium_tier": "Tier Premium", "api_details_price": "Harga", "api_details_price_free": "Percuma", "api_details_price_prem": "$price per $unit calls", "api_details_key_required": "Kekunci yang diperlukan?", "api_details_key_required_free": "Tidak", "api_details_key_required_prem": "Ya -- memerlukan kaedah pembayaran", "api_details_call_limit": "Had Panggilan", "api_details_call_limit_free": "$limit setiap bulan", "api_details_call_limit_prem": "Tanpa had", "api_details_rate_limit": "Had Kadar", "api_details_rate_limit_val": "$num panggilan seminit", "api_details_support": "Sokongan", "api_details_support_free": "Sokongan komuniti melalui group Discord", "api_details_support_prem": "Sokongan utama daripada developer", "api_get_key": "Dapatkan kekunci saya", "api_docs": "Baca dokumen", "api_header_details": "Butiran", "api_charging": "Anda akan dicaj $cost satu panggilan, bulatkan ke sen yang terdekat.", "api_credit_required": "Mendapatkan kekunci API memerlukan kaedah pembayaran yang berkaitan. Kami akan mengecaj anda secara automatik pada awal bulan untung bayaran yang terhutang.", "api_failure": "Ralat 500 tidak akan dikira sebagai penggunaan, kerana itu bermakna ralat di sistem kami!", "api_error": "Ada terdapat ralat dengan permintaan anda. Sila cuba lagi. Jika ia berterusan, hubungi kami di support@opendota.com.", "api_login": "Log masuk untuk mengakses kekunci API", "api_update_billing": "Kemaskini cara pembayaran", "api_delete": "Padam kekunci", "api_key_usage": "Untuk menggunakan kekunci anda, tambah $param sebagai parameter pertanyaan API anda:", "api_billing_cycle": "Kitaran bil semasa berakhir pada $date.", "api_billed_to": "Kami secara automatik akan menghantar bil $brand berakhir dengan $last4.", "api_support": "Perlu sokongan? E-mel $email.", "api_header_usage": "Penggunaan anda", "api_usage_calls": "# API panggilan", "api_usage_fees": "Anggaran bayaran", "api_month": "Bulan", "api_header_key": "Kekunci anda", "api_header_table": "Bermula secara percuma. Pada harga yang rendah.", "app_name": "OpenDota", "app_language": "Bahasa", "app_localization": "Penyetempatan", "app_description": "Alat pendataan Dota 2 dalam sumber terbuka", "app_about": "Tentang", "app_privacy_terms": "Privasi & Syarat", "app_api_docs": "Docs API", "app_blog": "Blog", "app_translate": "Terjemahkan", "app_donate": "Menyumbang", "app_gravitech": "Sebuah laman oleh Gravitech LLC", "app_powered_by": "dikuasakan oleh", "app_donation_goal": "Target Derma Bulanan", "app_sponsorship": "Tajaan anda membantu dalam mengekalkan perkhidmatan ini percuma untuk semua orang.", "app_twitter": "Ikuti di Twitter", "app_github": "Sumber dari GitHub", "app_discord": "Bual di Discord", "app_steam_profile": "Profil Steam", "app_confirmed_as": "Disahkan sebagai", "app_untracked": "Pengguna ini tidak online kebelakangan ini, dan Replay perlawanan baru tidak akan dihurai secara automatik.", "app_tracked": "Pengguna ini online akhir-akhir ini, dan Replay perlawanan terbaru akan dihuraikan secara automatik.", "app_cheese_bought": "Cheese yang dibeli", "app_contributor": "This user has contributed to the development of the OpenDota project", "app_dotacoach": "Tanya jurulatih", "app_pvgna": "Cari Panduan", "app_pvgna_alt": "Cari guide Dota 2 di Pvgna", "app_rivalry": "Bertaruh pada perlawanan profesional", "app_rivalry_team": "Bet on {0} Matches", "app_refresh": "Kemaskini Sejarah Perlawanan: Imbas untuk mencari perlawanan yang hilang disebabkan tetapan privasi", "app_refresh_label": "Muat semula", "app_login": "Log masuk", "app_logout": "Log keluar", "app_results": "keputusan", "app_report_bug": "Laporkan masalah", "app_pro_players": "Pemain-pemain Profesional", "app_public_players": "Pemain Public", "app_my_profile": "Profil Saya", "barracks_value_1": "Melee Bot Dire", "barracks_value_2": "Ranged Bot Dire", "barracks_value_4": "Melee Mid Dire", "barracks_value_8": "Ranged Mid Dire", "barracks_value_16": "Melee Top Dire", "barracks_value_32": "Ranged Top Dire", "barracks_value_64": "Melee Bot Radiant", "barracks_value_128": "Ranged Bot Radiant", "barracks_value_256": "Melee Mid Radiant", "barracks_value_512": "Ranged Mid Radiant", "barracks_value_1024": "Melee Top Radiant", "barracks_value_2048": "Radiant Top Ranged", "benchmarks_description": "{0} {1} is equal or higher than {2}% of recent performances on this hero", "fantasy_description": "{0} for {1} points", "building_melee_rax": "Berek Melee", "building_range_rax": "Berek Ranged", "building_lasthit": "mendapat last hit", "building_damage": "damage diterima", "building_hint": "Ikon pada peta mempunyai alat petua", "building_denied": "denied", "building_ancient": "Ancient", "CHAT_MESSAGE_TOWER_KILL": "Menara", "CHAT_MESSAGE_BARRACKS_KILL": "Berek", "CHAT_MESSAGE_ROSHAN_KILL": "Roshan", "CHAT_MESSAGE_AEGIS": "Telah mengambil Aegis", "CHAT_MESSAGE_FIRSTBLOOD": "First Blood", "CHAT_MESSAGE_TOWER_DENY": "Tower Deny", "CHAT_MESSAGE_AEGIS_STOLEN": "Telah mencuri Aegis", "CHAT_MESSAGE_DENIED_AEGIS": "Telah mendenie Aegis", "distributions_heading_ranks": "Pengedaran Rank Tier", "distributions_heading_mmr": "Pengagihan MMR Solo", "distributions_heading_country_mmr": "Purata MMR Solo mengikut negara", "distributions_tab_ranks": "Rank Tiers", "distributions_tab_mmr": "MMR Solo", "distributions_tab_country_mmr": "MMR Solo mengikut negara", "distributions_warning_1": "Set data ini adalah terhad kepada pemain yang memaparkan MMR pada profil dan berkongsi data perlawanan awam.", "distributions_warning_2": "Pemain tidak perlu daftar, tetapi disebabkan kebiasaan opt-in pengumpulan data, purata kebiasaannya lebih tinggi daripada yang dijangka.", "error": "Ralat", "error_message": "Alamak! Ralat berlaku.", "error_four_oh_four_message": "Halaman yang anda cari tidak ditemui.", "explorer_title": "Data Explorer", "explorer_subtitle": "Data Profesional Dota 2", "explorer_description": "Jalankan pencarian menyeluruh dalam pelawanan profesional (liga amatur diabaikan)", "explorer_schema": "Skema", "explorer_results": "Keputusan", "explorer_num_rows": "baris", "explorer_select": "Pilih", "explorer_group_by": "Kumpulkan mengikut", "explorer_hero": "Hero", "explorer_patch": "Patch", "explorer_min_patch": "Patch Min", "explorer_max_patch": "Patch Max", "explorer_min_mmr": "Min MMR", "explorer_max_mmr": "Max MMR", "explorer_min_rank_tier": "Min Tier", "explorer_max_rank_tier": "Max Tier", "explorer_player": "Pemain", "explorer_league": "Liga", "explorer_player_purchased": "Pemain Membeli", "explorer_duration": "Durasi", "explorer_min_duration": "Durasi Min", "explorer_max_duration": "Durasi Max", "explorer_timing": "Timing", "explorer_uses": "Kegunaan", "explorer_kill": "Kill Time", "explorer_side": "Side", "explorer_toggle_sql": "Toggle SQL", "explorer_team": "Team Sekarang", "explorer_lane_role": "Lorong", "explorer_min_date": "Tarikh Min", "explorer_max_date": "Tarikh Max", "explorer_hero_combos": "Combo Hero", "explorer_hero_player": "Hero-Pemain", "explorer_player_player": "Pemain-Pemain", "explorer_sql": "SQL", "explorer_postgresql_function": "PostgreSQL Function", "explorer_table": "Jadual", "explorer_column": "Kolum", "explorer_query_button": "Jadual", "explorer_cancel_button": "Batal", "explorer_table_button": "Table", "explorer_api_button": "API", "explorer_json_button": "JSON", "explorer_csv_button": "CSV", "explorer_donut_button": "Donut", "explorer_bar_button": "Bar", "explorer_timeseries_button": "Timeseries", "explorer_chart_unavailable": "Carta tidak tersedia, cuba tambah sebuah GROUP DENGAN", "explorer_value": "Nilai", "explorer_category": "Kategori", "explorer_region": "Rantau", "explorer_picks_bans": "Pick/Ban", "explorer_counter_picks_bans": "Counter Pick/Ban", "explorer_organization": "Organisasi", "explorer_order": "Urutan", "explorer_asc": "Menaik", "explorer_desc": "Menurun", "explorer_tier": "Tier", "explorer_having": "Lebih Kurang Perlawanan Sebanyak Ini", "explorer_limit": "Had", "explorer_match": "Perlawanan", "explorer_is_ti_team": "Merupakan Pasukan Ke- {number} di TI", "explorer_mega_comeback": "Menang Mengatasi Mega Creep", "explorer_max_gold_adv": "Kelebihan Maximum Emas", "explorer_min_gold_adv": "Kelebihan Mininum Emas", "farm_heroes": "Hero dibunuh", "farm_creeps": "Creep Lane dibunuh", "farm_neutrals": "Creep neutral dibunuh (termasuk Ancients)", "farm_ancients": "Creep ancient dibunuh", "farm_towers": "Menara dihancurkan", "farm_couriers": "Kurier dibunuh", "farm_observers": "Observer dimusnahkan", "farm_sentries": "Sentry dimusnahkan", "farm_roshan": "Roshan dibunuh", "farm_necronomicon": "Unit Necronomicon dibunuh", "filter_button_text_open": "Tapis", "filter_button_text_close": "Tutup", "filter_hero_id": "Hero", "filter_is_radiant": "Side", "filter_win": "Keputusan", "filter_lane_role": "Lane", "filter_patch": "Patch", "filter_game_mode": "Mod Permainan", "filter_lobby_type": "Jenis Lobi", "filter_date": "Tarikh", "filter_region": "Rantau", "filter_with_hero_id": "Hero Sepasukan", "filter_against_hero_id": "Hero Lawan", "filter_included_account_id": "Akaun ID Termasuk", "filter_excluded_account_id": "Akaun ID Tekecuali", "filter_significant": "Tidak penting", "filter_significant_include": "Termasuk", "filter_last_week": "Minggu lepas", "filter_last_month": "Bulan lepas", "filter_last_3_months": "3 bulan lepas", "filter_last_6_months": "5 bulan lepas", "filter_error": "Sila pilih item dari dropdown ini", "filter_party_size": "Saiz Parti", "game_mode_0": "Tidak diketahui", "game_mode_1": "All Pick", "game_mode_2": "Mod Kapten", "game_mode_3": "Draf Rawak", "game_mode_4": "Draf Tunggal", "game_mode_5": "Semua Rawak", "game_mode_6": "Pengenalan", "game_mode_7": "Diretide", "game_mode_8": "Mod Kapten Songsang", "game_mode_9": "Greeviling", "game_mode_10": "Tutorial", "game_mode_11": "Mid Sahaja", "game_mode_12": "Paling Jarang Dimainkan", "game_mode_13": "Hero Terhad", "game_mode_14": "Compendium", "game_mode_15": "Pilihan Sendiri", "game_mode_16": "Draf Kapten", "game_mode_17": "Draf Seimbang", "game_mode_18": "Draf Kebolehan", "game_mode_19": "Acara", "game_mode_20": "All Random Deatchmatch", "game_mode_21": "1v1 Solo Mid", "game_mode_22": "All Draft", "game_mode_23": "Turbo", "game_mode_24": "Mutasi", "general_unknown": "Tidak Diketahui", "general_no_hero": "Tiada Hero", "general_anonymous": "Tanpa Nama", "general_radiant": "Radiant", "general_dire": "Dire", "general_standard_deviation": "Sisihan Piawai", "general_matches": "Perlawanan", "general_league": "Liga", "general_randomed": "Secara Rawak", "general_repicked": "Pick Semula", "general_predicted_victory": "Kemenangan Diramalkan", "general_show": "Show", "general_hide": "Hide", "gold_reasons_0": "Lain-lain", "gold_reasons_1": "Death", "gold_reasons_2": "Buyback", "NULL_gold_reasons_5": "Ditinggalkan", "NULL_gold_reasons_6": "Jual", "gold_reasons_11": "Bangunan", "gold_reasons_12": "Hero", "gold_reasons_13": "Creep", "gold_reasons_14": "Roshan", "NULL_gold_reasons_15": "Kurier", "header_request": "Meminta", "header_distributions": "Ranks", "header_heroes": "Hero", "header_blog": "Blog", "header_ingame": "Dalam permainan", "header_matches": "Perlawanan", "header_records": "Rekod", "header_explorer": "Explorer", "header_teams": "Team", "header_meta": "Meta", "header_scenarios": "Senario", "header_api": "API", "heading_lhten": "Last Hits @ 10", "heading_lhtwenty": "Last Hits @ 20", "heading_lhthirty": "Last Hits @ 30", "heading_lhforty": "Last Hits @ 40", "heading_lhfifty": "Last Hits @ 50", "heading_courier": "Kurier", "heading_roshan": "Roshan", "heading_tower": "Tower", "heading_barracks": "Barrack", "heading_shrine": "Shrine", "heading_item_purchased": "Item Dibeli", "heading_ability_used": "Ability Digunakan", "heading_item_used": "Item Digunakan", "heading_damage_inflictor": "Inflictor Damage", "heading_damage_inflictor_received": "Inflictor Damage Diterima", "heading_damage_instances": "Instances Damage", "heading_camps_stacked": "Kem Stacked", "heading_matches": "Perlawanan Terbaru", "heading_heroes": "Hero Dimainkan", "heading_mmr": "Sejarah MMR", "heading_peers": "Pemain Yang Pernah Bermain Bersama", "heading_pros": "Pemain Profesional Yang Pernah Bermain Bersama", "heading_rankings": "Ranking Hero", "heading_all_matches": "Dalam Semua Perlawanan", "heading_parsed_matches": "Dalam Match Dihurai", "heading_records": "Rekod", "heading_teamfights": "Pertempuran Berpasukan", "heading_graph_difference": "Kelebihan Radiant", "heading_graph_gold": "Gold", "heading_graph_xp": "Experience", "heading_graph_lh": "Pukulan Akhir", "heading_overview": "Gambaran Keseluruhan", "heading_ability_draft": "Abilities Drafted", "heading_buildings": "Peta Bangunan", "heading_benchmarks": "Tanda Aras", "heading_laning": "Laning", "heading_overall": "Keseluruhan", "heading_kills": "Pembunuhan", "heading_deaths": "Kematian", "heading_assists": "Bantuan", "heading_damage": "Damage", "heading_unit_kills": "Unit Dibunuh", "heading_last_hits": "Last Hit", "heading_gold_reasons": "Sumber Gold", "heading_xp_reasons": "Sumber XP", "heading_performances": "Prestasi", "heading_support": "Support", "heading_purchase_log": "Log Pembelian", "heading_casts": "Lancaran", "heading_objective_damage": "Damage Objektif", "heading_runes": "Rune", "heading_vision": "Penglihatan", "heading_actions": "Aksi", "heading_analysis": "Analisis", "heading_cosmetics": "Kosmetik", "heading_log": "Log", "heading_chat": "Bual", "heading_story": "Story", "heading_fantasy": "Fantasi", "heading_wardmap": "Peta Ward", "heading_wordcloud": "Kata-kata", "heading_wordcloud_said": "Perkataan disebut (all chat)", "heading_wordcloud_read": "Perkataan dibaca (all chat)", "heading_kda": "PKB", "heading_gold_per_min": "Emas Per Min", "heading_xp_per_min": "XP Per Min", "heading_denies": "Korban", "heading_lane_efficiency_pct": "EFF@10", "heading_duration": "Tempoh", "heading_level": "Level", "heading_hero_damage": "Damage Hero", "heading_tower_damage": "Damage ke atas Menara", "heading_hero_healing": "Penyembuhan Hero", "heading_tower_kills": "Menara Dihancurkan", "heading_stuns": "Pegunan", "heading_neutral_kills": "Neutral Dibunuh", "heading_courier_kills": "Kurier Dibunuh", "heading_purchase_tpscroll": "TP Dibeli", "heading_purchase_ward_observer": "Ward Pemerhati Dibeli", "heading_purchase_ward_sentry": "Ward Sentri Dibeli", "heading_purchase_gem": "Gem Dibeli", "heading_purchase_rapier": "Rapier Dibeli", "heading_pings": "Ping pada Peta", "heading_throw": "Throw", "heading_comeback": "Kemunculan Semula", "heading_stomp": "Belasah", "heading_loss": "Kalah", "heading_actions_per_min": "Aksi Per Min", "heading_leaver_status": "Status Keluar Perlawanan", "heading_game_mode": "Mod Permainan", "heading_lobby_type": "Jenis Lobi", "heading_lane_role": "Peranan Lane", "heading_region": "Rantau", "heading_patch": "Patch", "heading_win_rate": "Rate Kemenangan", "heading_is_radiant": "Side", "heading_avg_and_max": "Purata/Maksimum", "heading_total_matches": "Jumlah Perlawanan", "heading_median": "Median", "heading_distinct_heroes": "Hero Berbeza", "heading_team_elo_rankings": "Kedudukan Elo Pasukan", "heading_ability_build": "Ability Build", "heading_attack": "Base attack", "heading_attack_range": "Attack range", "heading_attack_speed": "Attack speed", "heading_projectile_speed": "Projectile speed", "heading_base_health": "Nyawa", "heading_base_health_regen": "Regen nyawa", "heading_base_mana": "Mana", "heading_base_mana_regen": "Regen mana", "heading_base_armor": "Base armor", "heading_base_mr": "Magic resistance", "heading_move_speed": "Move speed", "heading_turn_rate": "Turn speed", "heading_legs": "Bilangan kaki", "heading_cm_enabled": "CM didayakan", "heading_current_players": "Pemain Semasa", "heading_former_players": "Bekas Pemain", "heading_damage_dealt": "Damage Dikenakan", "heading_damage_received": "Damage Diterima", "show_details": "Papar butiran", "hide_details": "Sembunyikan butiran", "subheading_avg_and_max": "in last {0} displayed matches", "subheading_records": "Dalam perlawanan ranked. Rekod ditetapkan semula setiap bulan.", "subheading_team_elo_rankings": "k=32, init=1000", "hero_pro_tab": "Profesional", "hero_public_tab": "Public", "hero_pro_heading": "Hero di Perlawanan Profesional", "hero_public_heading": "Hero dalam Perlawanan umum (Sampled)", "hero_this_month": "perlawanan dalam 30 hari lepas", "hero_pick_ban_rate": "Pro P+B%", "hero_pick_rate": "Pro Pick%", "hero_ban_rate": "Pro Ban%", "hero_win_rate": "Pro Win%", "hero_5000_pick_rate": ">5K P%", "hero_5000_win_rate": ">5K W%", "hero_4000_pick_rate": "4K P%", "hero_4000_win_rate": "4K W%", "hero_3000_pick_rate": "3K P%", "hero_3000_win_rate": "3K W%", "hero_2000_pick_rate": "2K P%", "hero_2000_win_rate": "2K W%", "hero_1000_pick_rate": "<2K P%", "hero_1000_win_rate": "<2K W%", "home_login": "Log masuk", "home_login_desc": "untuk penghuraian replay secara automatik", "home_parse": "Mohon", "home_parse_desc": "perlawanan tertentu", "home_why": "", "home_opensource_title": "Sumber terbuka", "home_opensource_desc": "Semua kod projek merupakan sumber terbuka dan tersedia untuk penyumbang untuk memperbaiki dan mengubahsuai.", "home_indepth_title": "Data dengan lebih mendalam", "home_indepth_desc": "Penghuraian Replay menyediakan data terperinci perlawanan.", "home_free_title": "Secara percuma", "home_free_desc": "Pelayan akan dibiayai oleh penaja dan sukarelawan yang mengekalkan kod, supaya perkhidmatan dapat ditawarkan secara percuma.", "home_background_by": "Gambar latar oleh", "home_sponsored_by": "Ditaja oleh", "home_become_sponsor": "Menjadi penaja kami", "items_name": "Nama item", "items_built": "Kekerapan item ini telah dibina", "items_matches": "Jumlah perlawanan di mana item ini dibeli", "items_uses": "Jumlah penggunaan item ini", "items_uses_per_match": "Purata jumlah penggunaan item ini digunakan dalam perlawanan yang mana ia dibeli", "items_timing": "Purata masa item ini dibeli", "items_build_pct": "Peratus perlawanan item ini dibeli", "items_win_pct": "Peratus perlawanan dimenangi di mana item ini dibeli", "lane_role_0": "Tidak diketahui", "lane_role_1": "Safe", "lane_role_2": "Mid", "lane_role_3": "Off", "lane_role_4": "Jungle", "lane_pos_1": "Bot", "lane_pos_2": "Mid", "lane_pos_3": "Top", "lane_pos_4": "Hutan Radiant", "lane_pos_5": "Hutan Dire", "leaver_status_0": "Tiada", "leaver_status_1": "Keluar dengan selamat", "leaver_status_2": "Keluar (DC)", "leaver_status_3": "Keluar", "leaver_status_4": "Keluar Perlawanan (AFK)", "leaver_status_5": "Tidak Tersambung", "leaver_status_6": "Tidak Tersambung (Timeout)", "lobby_type_0": "Normal", "lobby_type_1": "Latihan", "lobby_type_2": "Kejohanan", "lobby_type_3": "Tutorial", "lobby_type_4": "Bersama Bot", "lobby_type_5": "Ranked Team MM (Legacy)", "lobby_type_6": "Ranked Solo MM (Legacy)", "lobby_type_7": "Berpangkat", "lobby_type_8": "1v1 Mid", "lobby_type_9": "Battle Cup", "match_radiant_win": "Kemenangan Radiant", "match_dire_win": "Kemenangan Dire", "match_team_win": "Menang", "match_ended": "Berakhir", "match_id": "ID Perlawanan", "match_region": "Rantau", "match_avg_mmr": "Purata MMR", "match_button_parse": "Hurai", "match_button_reparse": "Hurai semula", "match_button_replay": "Replay", "match_button_video": "Dapatkan video", "match_first_tower": "Menara pertama", "match_first_barracks": "Berek pertama", "match_pick": "Pick", "match_ban": "Buang", "matches_highest_mmr": "Top Public", "matches_lowest_mmr": "MMR Rendah", "meta_title": "Meta", "meta_description": "Jalankan pencarian menyeluruh untuk data dari sampel perlawan awam 24 jam sebelum ini", "mmr_not_up_to_date": "Kenapa MMR belum dikemas kini?", "npc_dota_beastmaster_boar_#": "Boar", "npc_dota_lesser_eidolon": "Lesser Eidolon", "npc_dota_eidolon": "Eidolon", "npc_dota_greater_eidolon": "Greater Eidolon", "npc_dota_dire_eidolon": "Dire Eidolon", "npc_dota_invoker_forged_spirit": "Semangat Yang Ditempa", "npc_dota_furion_treant_large": "Orang Pokok Lebih Besar", "npc_dota_beastmaster_hawk_#": "Helang", "npc_dota_lycan_wolf#": "Serigala Lycan", "npc_dota_neutral_mud_golem_split_doom": "Serpihan Doom", "npc_dota_broodmother_spiderling": "Anak Lelabah", "npc_dota_broodmother_spiderite": "Anak Lelabah Kecil", "npc_dota_furion_treant": "Orang Pokok", "npc_dota_unit_undying_zombie": "Undying Zombie", "npc_dota_unit_undying_zombie_torso": "Undying Zombie", "npc_dota_brewmaster_earth_#": "Jelmaan Tanah Brewmaster", "npc_dota_brewmaster_fire_#": "Jelmaan Api Brewmaster", "npc_dota_lone_druid_bear#": "Beruang Semangat", "npc_dota_brewmaster_storm_#": "Jelmaan Ribut Brewmaster", "npc_dota_visage_familiar#": "Familiar", "npc_dota_warlock_golem_#": "Golem Warlock", "npc_dota_warlock_golem_scepter_#": "Golem Warlock", "npc_dota_witch_doctor_death_ward": "Ward Kematian", "npc_dota_tusk_frozen_sigil#": "Sigil Beku", "npc_dota_juggernaut_healing_ward": "Ward Pemulih", "npc_dota_techies_land_mine": "Proximity Mine", "npc_dota_shadow_shaman_ward_#": "Serpent Ward", "npc_dota_pugna_nether_ward_#": "Ward Maut", "npc_dota_venomancer_plague_ward_#": "Ward Wabak", "npc_dota_rattletrap_cog": "Roda Gear Kuasa", "npc_dota_templar_assassin_psionic_trap": "Psionic Trap", "npc_dota_techies_remote_mine": "Bom Kawalan Jauh", "npc_dota_techies_stasis_trap": "Perangkap Stasis", "npc_dota_phoenix_sun": "Supernova", "npc_dota_unit_tombstone#": "Batu Nisan", "npc_dota_treant_eyes": "Pemerhati Hutan", "npc_dota_gyrocopter_homing_missile": "Peluru Berpandu Homing", "npc_dota_weaver_swarm": "Swarm", "objective_tower1_top": "T1", "objective_tower1_mid": "M1", "objective_tower1_bot": "B1", "objective_tower2_top": "T2", "objective_tower2_mid": "M2", "objective_tower2_bot": "B2", "objective_tower3_top": "T3", "objective_tower3_mid": "M3", "objective_tower3_bot": "B3", "objective_rax_top": "RaxT", "objective_rax_mid": "RaxM", "objective_rax_bot": "RaxB", "objective_tower4": "T4", "objective_fort": "Anc", "objective_shrine": "Shr", "objective_roshan": "Rosh", "tooltip_objective_tower1_top": "Damage dealt to top Tier 1 tower", "tooltip_objective_tower1_mid": "Damage dealt to middle Tier 1 tower", "tooltip_objective_tower1_bot": "Damage dealt to bottom Tier 1 tower", "tooltip_objective_tower2_top": "Damage dealt to top Tier 2 tower", "tooltip_objective_tower2_mid": "Damage dealt to middle Tier 2 tower", "tooltip_objective_tower2_bot": "Damage dealt to bottom Tier 2 tower", "tooltip_objective_tower3_top": "Damage dealt to top Tier 3 tower", "tooltip_objective_tower3_mid": "Damage dealt to middle Tier 3 tower", "tooltip_objective_tower3_bot": "Damage dealt to bottom Tier 3 tower", "tooltip_objective_rax_top": "Damage dealt to top barracks", "tooltip_objective_rax_mid": "Damage dealt to middle barracks", "tooltip_objective_rax_bot": "Damage dealt to bottom barracks", "tooltip_objective_tower4": "Damage dealt to middle Tier 4 towers", "tooltip_objective_fort": "Damage dealt to ancient", "tooltip_objective_shrine": "Damage dealt to shrines", "tooltip_objective_roshan": "Damage dealt to Roshan", "pagination_first": "Pertama", "pagination_last": "Terakhir", "pagination_of": "dari", "peers_none": "Pemain ini tidak mempunyai peers.", "rank_tier_0": "Uncalibrated", "rank_tier_1": "Herald", "rank_tier_2": "Guardian", "rank_tier_3": "Crusader", "rank_tier_4": "Archon", "rank_tier_5": "Legend", "rank_tier_6": "Ancient", "rank_tier_7": "Divine", "rank_tier_8": "Immortal", "request_title": "Memohon Penghuraian", "request_match_id": "ID Perlawanan", "request_invalid_match_id": "ID Perlawanan Tidak Sah", "request_error": "Gagal untuk mendapatkan data perlawanan", "request_submit": "Hantar", "roaming": "Roaming", "rune_0": "Double Damage", "rune_1": "Haste", "rune_2": "Illusion", "rune_3": "Invisibility", "rune_4": "Regeneration", "rune_5": "Bounty", "rune_6": "Arcane", "rune_7": "Water", "search_title": "Carian mengikut nama pemain, ID perlawanan...", "skill_0": "Kemahiran Tidak Diketahui", "skill_1": "Kemahiran Normal", "skill_2": "Kemahiran Tinggi", "skill_3": "Kemahiran Yang Sangat Tinggi", "story_invalid_template": "(template ralat)", "story_error": "Ralat berlaku apabila mengumpul story perlawanan ini", "story_intro": "pada {date}, dua pasukan memutuskan untuk bermain {game_mode_article} {game_mode} permainan Dota 2 di {region}. Mereka tidak tahu, perlawanan akan berlangsung selama {duration_in_words}", "story_invalid_hero": "Hero tidak dikenali", "story_fullstop": ".", "story_list_2": "{1} dan {2}", "story_list_3": "{1}, {2}, dan {3}", "story_list_n": "{i}, {rest}", "story_firstblood": "first blood berlaku apabila {killer} membunuh {victim} pada {time}", "story_chatmessage": "\"{message}\", {player} {said_verb}", "story_teamfight": "{winning_team} menang teamfight dengan trading {win_dead} untuk {lose_dead}, menyebabkan peningkatan net worth sebanyak {net_change}", "story_teamfight_none_dead": "{winning_team} menang teamfight dengan membunuh {lose_dead} tanpa kematian hero, menyebabkan peningkatan net worth sebanyak {net_change}", "story_teamfight_none_dead_loss": "{winning_team} menang teamfight tanpa membunuh sesiapa, dan kehilangan {win_dead}, menyebabkan peningkatan net worth sebanyak {net_change}", "story_lane_intro": "Pada 10 minit dalam perlawanan, kisah lane seperti berikut:", "story_lane_radiant_win": "{radiant_players} menang {lane} Lane mengatasi {dire_players}", "story_lane_radiant_lose": "{radiant_players} kehilangan {lane} Lane mengatasi {dire_players}", "story_lane_draw": "{radiant_players} seri walaupun dalam {lane} Lane mengatasi {dire_players}", "story_lane_free": "{players} free farm di {lane} lane", "story_lane_empty": "tiada sesiapa di {lane} lane", "story_lane_jungle": "{players} farm di hutan", "story_lane_roam": "{players} roam", "story_roshan": "{team} bunuh Roshan", "story_aegis": "{player} {action} aegis itu", "story_gameover": "Perlawan berakhir dimenangi {winning_team} pada {duration} dengan skor {radiant_score} kepada {dire_score}", "story_during_teamfight": "ketika perlawanan, {events}", "story_after_teamfight": "selepas perlawanan, {events}", "story_expensive_item": "pada {time}, {player} membeli {item}, merupakan item pertama dalam perlawanan dengan harga yang lebih besar daripada {price_limit}", "story_building_destroy": "{building} telah dimusnahkan", "story_building_destroy_player": "{player} memusnahkan {building}", "story_building_deny_player": "{player} denie {building}", "story_building_list_destroy": "{buildings} telah dimusnahkan", "story_courier_kill": "{team}'s courier was killed", "story_tower": "{team}'s Tier {tier} {lane} tower", "story_tower_simple": "salah satu tower {team}", "story_towers_n": "{n} daripada tower {team}", "story_barracks": "{lane} {team} {rax_type}", "story_barracks_both": "kedua-dua daripada Barrack {lane} {team}", "story_time_marker": "{minutes} Minit Dalam", "story_item_purchase": "{player} membeli {item} pada {time}", "story_predicted_victory": "{players} meramalkan {team} akan menang", "story_predicted_victory_empty": "Tiada sesiapa", "story_networth_diff": "{percent}% / {gold} Beza", "story_gold": "emas", "story_chat_asked": "bertanya", "story_chat_said": "berkata", "tab_overview": "Gambaran Keseluruhan", "tab_matches": "Perlawanan", "tab_heroes": "Hero", "tab_peers": "Rakan-rakan", "tab_pros": "Pro-pro", "tab_activity": "Aktiviti", "tab_records": "Rekod", "tab_totals": "Jumlah", "tab_counts": "Kiraan", "tab_histograms": "Histogram", "tab_trends": "Arah Aliran", "tab_items": "Item", "tab_wardmap": "Peta Ward", "tab_wordcloud": "Kata-kata", "tab_mmr": "MMR", "tab_rankings": "Kedudukan", "tab_drafts": "Draft", "tab_benchmarks": "Tanda Aras", "tab_performances": "Prestasi", "tab_damage": "Damage", "tab_purchases": "Pembelian", "tab_farm": "Farm", "tab_combat": "Pertarungan", "tab_graphs": "Graf", "tab_casts": "Lancaran", "tab_vision": "Penglihatan", "tab_objectives": "Objektif", "tab_teamfights": "Pertempuran Berpasukan", "tab_actions": "Aksi", "tab_analysis": "Analisis", "tab_cosmetics": "Kosmetik", "tab_log": "Log", "tab_chat": "Bual", "tab_story": "Story", "tab_fantasy": "Fantasi", "tab_laning": "Laning", "tab_recent": "Terkini", "tab_matchups": "Matchups", "tab_durations": "Durasi", "tab_players": "Pemain", "placeholder_filter_heroes": "Tapis Hero", "td_win": "Menang", "td_loss": "Kalah", "td_no_result": "Tiada Keputusan", "th_hero_id": "Hero", "th_match_id": "ID", "th_account_id": "ID Akaun", "th_result": "Keputusan", "th_skill": "Kemahiran", "th_duration": "Tempoh", "th_games": "PD", "th_games_played": "Permainan", "th_win": "% Kemenangan", "th_advantage": "Kelebihan", "th_with_games": "Bersama", "th_with_win": "% Kemenangan bersama", "th_against_games": "Menentang", "th_against_win": "% Kemenangan menentang", "th_gpm_with": "GPM dengan", "th_xpm_with": "XPM Dengan", "th_avatar": "Pemain", "th_last_played": "Terakhir", "th_record": "Rekod", "th_title": "Tajuk", "th_category": "Kategori", "th_matches": "Perlawanan", "th_percentile": "Peratusan", "th_rank": "Rank", "th_items": "Item", "th_stacked": "Ditindan", "th_multikill": "Pembunuhan Berbilang", "th_killstreak": "Deretan Pembunuhan", "th_stuns": "Stun", "th_dead": "Maut", "th_buybacks": "Buybacks", "th_biggest_hit": "Pukulan Terbesar", "th_lane": "Lorong", "th_map": "Peta", "th_lane_efficiency": "EFF@10", "th_lhten": "PA@10", "th_dnten": "DN@10", "th_tpscroll": "TP", "th_ward_observer": "Observer", "th_ward_sentry": "Sentry", "th_smoke_of_deceit": "Smoke", "th_dust": "Dust", "th_gem": "Gem", "th_time": "Masa", "th_message": "Mesej", "th_heroes": "Hero", "th_creeps": "Creep", "th_neutrals": "Neutral", "th_ancients": "Ancient", "th_towers": "Menara", "th_couriers": "Kurier", "th_roshan": "Roshan", "th_necronomicon": "Necronomicon", "th_other": "Lain-lain", "th_cosmetics": "Kosmetik", "th_damage_received": "Diterima", "th_damage_dealt": "Dilakukan", "th_players": "Pemain", "th_analysis": "Analisis", "th_death": "Mati", "th_damage": "Damage", "th_healing": "Healing", "th_gold": "G", "th_xp": "XP", "th_abilities": "Ability", "th_target_abilities": "Target Ability", "th_mmr": "MMR", "th_level": "THP", "th_kills": "K", "th_kills_per_min": "KPM", "th_deaths": "D", "th_assists": "A", "th_last_hits": "LH", "th_last_hits_per_min": "LHM", "th_denies": "DN", "th_gold_per_min": "GPM", "th_xp_per_min": "XPM", "th_stuns_per_min": "SPM", "th_hero_damage": "DH", "th_hero_damage_per_min": "DHM", "th_hero_healing": "HH", "th_hero_healing_per_min": "HHM", "th_tower_damage": "DM", "th_tower_damage_per_min": "DMM", "th_kda": "KLA", "th_actions_per_min": "APM", "th_pings": "PNG (M)", "th_DOTA_UNIT_ORDER_MOVE_TO_POSITION": "MV (P)", "th_DOTA_UNIT_ORDER_MOVE_TO_TARGET": "MV (S)", "th_DOTA_UNIT_ORDER_ATTACK_TARGET": "SRG (S)", "th_DOTA_UNIT_ORDER_ATTACK_MOVE": "SRG (P)", "th_DOTA_UNIT_ORDER_CAST_POSITION": "LNC (P)", "th_DOTA_UNIT_ORDER_CAST_TARGET": "LNC (S)", "th_DOTA_UNIT_ORDER_CAST_NO_TARGET": "LNC (T)", "th_DOTA_UNIT_ORDER_HOLD_POSITION": "KLP", "th_DOTA_UNIT_ORDER_GLYPH": "GLIF", "th_DOTA_UNIT_ORDER_RADAR": "IMB", "th_ability_builds": "AB", "th_purchase_shorthand": "PBL", "th_use_shorthand": "GNA", "th_duration_shorthand": "DUR", "th_country": "Negara", "th_count": "Jumlah", "th_sum": "Sum", "th_average": "Purata", "th_name": "Nama", "th_team_name": "Nama Pasukan", "th_score": "Skor", "th_casts": "Lancaran", "th_hits": "Pukulan", "th_wins": "Menang", "th_losses": "Kalah", "th_winrate": "Kadar Kemenangan", "th_solo_mmr": "MMR Solo", "th_party_mmr": "MMR Parti", "th_estimated_mmr": "Anggaran MMR", "th_permanent_buffs": "Buff", "th_winner": "Pemenang", "th_played_with": "Rekod Saya Dengan", "th_obs_placed": "Observer Ward Diletakkan", "th_sen_placed": "Sentry Ward Diletakkan", "th_obs_destroyed": "Ward Observer Dimusnahkan", "th_sen_destroyed": "Ward Sentry Dimusnahkan", "th_scans_used": "Scan Digunakan", "th_glyphs_used": "Glyph Digunakan", "th_legs": "Legs", "th_fantasy_points": "Point Fantasi", "th_rating": "Rating", "th_teamfight_participation": "Penyertaan", "th_firstblood_claimed": "First Blood", "th_observers_placed": "Observer", "th_camps_stacked": "Stack", "th_league": "Liga", "th_attack_type": "Jenis serangan", "th_primary_attr": "Atribut Utama", "th_opposing_team": "Pasukan Lawan", "ward_log_type": "Jenis", "ward_log_owner": "Pemilik", "ward_log_entered_at": "Diletakkan", "ward_log_left_at": "Kiri", "ward_log_duration": "Jangka Hayat", "ward_log_killed_by": "Dibunuh oleh", "log_detail": "Butiran", "log_heroes": "Nyatakan Hero", "tier_professional": "Profesional", "tier_premium": "Premium", "time_past": "{0} ago", "time_just_now": "tadi", "time_s": "1 saat", "time_abbr_s": "{0}s", "time_ss": "{0} seconds", "time_abbr_ss": "{0}s", "time_m": "1 minit", "time_abbr_m": "{0}m", "time_mm": "{0} minutes", "time_abbr_mm": "{0}m", "time_h": "1 jam", "time_abbr_h": "{0}h", "time_hh": "{0} hours", "time_abbr_hh": "{0}h", "time_d": "1 hari", "time_abbr_d": "{0}d", "time_dd": "{0} days", "time_abbr_dd": "{0}d", "time_M": "1 bulan", "time_abbr_M": "{0}mo", "time_MM": "{0} months", "time_abbr_MM": "{0}mo", "time_y": "1 tahun", "time_abbr_y": "{0}y", "time_yy": "{0} years", "time_abbr_yy": "{0}y", "timeline_firstblood": "telah melakukan First Blood", "timeline_firstblood_key": "telah melakukan First Blood dengan membunuh", "timeline_aegis_picked_up": "telah mengutip", "timeline_aegis_snatched": "telah mencuri", "timeline_aegis_denied": "korban", "timeline_teamfight_deaths": "Death", "timeline_teamfight_gold_delta": "delta emas", "title_default": "OpenDota - Statistik Dota 2", "title_template": "%s - OpenDota - Statistik Dota 2", "title_matches": "Perlawanan", "title_request": "Memohon Penghuraian", "title_search": "Cari", "title_status": "Status", "title_explorer": "Data Explorer", "title_meta": "Meta", "title_records": "Rekod", "title_api": "API Opendota: Statistik Dota 2 untuk aplikasi anda", "tooltip_mmr": "MMR Solo Pemain", "tooltip_abilitydraft": "Ability Drafted", "tooltip_level": "Level yang dicapai oleh hero", "tooltip_kills": "Jumlah pembunuhan Hero", "tooltip_deaths": "Jumlah kematian Hero", "tooltip_assists": "Jumlah Assist Hero", "tooltip_last_hits": "Jumlah last hit oleh hero", "tooltip_denies": "Jumlah korban creep Hero", "tooltip_gold": "Jumlah emas diperoleh", "tooltip_gold_per_min": "Emas diperoleh per minit", "tooltip_xp_per_min": "Mata pengalaman diperoleh per minit", "tooltip_stuns_per_min": "Seconds of hero stuns per minute", "tooltip_last_hits_per_min": "Last hit per minit", "tooltip_kills_per_min": "Kill per minit", "tooltip_hero_damage_per_min": "Damage Hero per minit", "tooltip_hero_healing_per_min": "Pemulihan Hero per minit", "tooltip_tower_damage_per_min": "Damage Menara per minit", "tooltip_actions_per_min": "Aksi dilakukan oleh pemain per minit", "tooltip_hero_damage": "Jumlah Damage dilakukan ke atas Hero", "tooltip_tower_damage": "Jumlah Damage dilakukan ke atas menara", "tooltip_hero_healing": "Jumlah nyawa Hero dipulihkan", "tooltip_duration": "Panjang perlawanan", "tooltip_first_blood_time": "Masa berlakunya First Blood", "tooltip_kda": "(Pembunuhan + Bantuan / (Kematian + 1)", "tooltip_stuns": "Panjang pelumpuhan Hero", "tooltip_dead": "Masa mati", "tooltip_buybacks": "Jumlah buyback", "tooltip_camps_stacked": "Kem ditimbun", "tooltip_tower_kills": "Jumlah menara dihancurkan", "tooltip_neutral_kills": "Jumlah creep neutral dibunuh", "tooltip_courier_kills": "Jumlah Kurier dibunuh", "tooltip_purchase_tpscroll": "Skrol Portal Bandar dibeli", "tooltip_purchase_ward_observer": "Ward Pemerhati dibeli", "tooltip_purchase_ward_sentry": "Ward Sentri dibeli", "tooltip_purchase_smoke_of_deceit": "Asap Helah dibeli", "tooltip_purchase_dust": "Debu Pendedah dibeli", "tooltip_purchase_gem": "Gem Penglihatan Sebenar dibeli", "tooltip_purchase_rapier": "Divine Rapier dibeli", "tooltip_purchase_buyback": "Buyback digunakan", "tooltip_duration_observer": "Purata jangka hayat Ward Observer", "tooltip_duration_sentry": "Purata jangka hayat Ward Sentry", "tooltip_used_ward_observer": "Jumlah Ward pemerhati diletakkan sepanjang permainan", "tooltip_used_ward_sentry": "Jumlah Ward Sentri diletakkan sepanjang permainan", "tooltip_used_dust": "Kekerapan Dust of Appearance digunakan sepanjang permainan", "tooltip_used_smoke_of_deceit": "Kekerapan Smoke of Deceit digunakan sepanjang permainan", "tooltip_parsed": "Replay telah dihuraikan bagi data tambahan", "tooltip_unparsed": "Replay perlawanan ini belum dihuraikan. Mungkin tidak semua data boleh didapati.", "tooltip_hero_id": "The hero played", "tooltip_result": "Sama ada pemain menang atau kalah", "tooltip_match_id": "ID perlawanan", "tooltip_game_mode": "Mod permainan ini", "tooltip_skill": "Anggaran potongan MMR bagi kelompok ini adalah 0, 3200 dan 3700", "tooltip_ended": "Masa perlawanan berakhir", "tooltip_pick_order": "Arahan di mana pemain memilih", "tooltip_throw": "Kelebihan emas maksima dalam perlawanan yang kalah", "tooltip_comeback": "Kerugian emas maksima dalam perlawanan yang dimenangi", "tooltip_stomp": "Kelebihan emas maksima dalam perlawanan yang dimenangi", "tooltip_loss": "Kerugian emas maksima dalam perlawanan yang kalah", "tooltip_items": "Pembinaan Item", "tooltip_permanent_buffs": "Permanent buffs such as Flesh Heap stacks or Tomes of Knowledge used", "tooltip_lane": "Lane berdasarkan posisi awal permainan", "tooltip_map": "Peta haba posisi awal permainan pemain", "tooltip_lane_efficiency": "Peratus emas lane (creep+pasif+permulaan) diperoleh pada minit ke-10", "tooltip_lane_efficiency_pct": "Peratus emas lane (creep+pasif+permulaan) diperoleh pada minit ke-10", "tooltip_pings": "Jumlah ping dilakukan pemain pada peta", "tooltip_DOTA_UNIT_ORDER_MOVE_TO_POSITION": "Berapa kali pemain mengubah posisi", "tooltip_DOTA_UNIT_ORDER_MOVE_TO_TARGET": "Berapa kali pemain bergerak ke sasaran", "tooltip_DOTA_UNIT_ORDER_ATTACK_MOVE": "Berapa kali pemain menyerang posisi (gerakan menyerang)", "tooltip_DOTA_UNIT_ORDER_ATTACK_TARGET": "Berapa kali pemain menyerang sasaran", "tooltip_DOTA_UNIT_ORDER_CAST_POSITION": "Berapa kali pemain melancarkan sesuatu ke atas posisi", "tooltip_DOTA_UNIT_ORDER_CAST_TARGET": "Berapa kali pemain melancarkan sesuatu ke atas sasaran", "tooltip_DOTA_UNIT_ORDER_CAST_NO_TARGET": "Berapa kali pemain melancarkan sesuatu pada tiada sasaran", "tooltip_DOTA_UNIT_ORDER_HOLD_POSITION": "Kekerapan pemain mengekalkan posisi", "tooltip_DOTA_UNIT_ORDER_GLYPH": "Berapa kali pemain menggunakan Glif", "tooltip_DOTA_UNIT_ORDER_RADAR": "Berapa kali pemain menggunakan imbasan", "tooltip_last_played": "Kali terakhir perlawanan dimainkan dengan pemain/hero ini", "tooltip_matches": "Perlawanan dimainkan dengan/menentang pemain ini", "tooltip_played_as": "Jumlah permainan dimainkan dengan Hero ini", "tooltip_played_with": "Jumlah permainan sepasukan dengan pemain/Hero ini", "tooltip_played_against": "Jumlah permainan menentang pemain/Hero ini", "tooltip_tombstone_victim": "Di sini bersemadi", "tooltip_tombstone_killer": "dibunuh oleh", "tooltip_win_pct_as": "Peratus kemenangan sebagai Hero ini", "tooltip_win_pct_with": "Peratus kemenangan bersama pemain/Hero ini", "tooltip_win_pct_against": "Peratus kemenangan menentang pemain/Hero ini", "tooltip_lhten": "Last hit pada minit ke-10", "tooltip_dnten": "Korban pada minit ke-10", "tooltip_biggest_hit": "Satu Damage paling kuat ke atas Hero", "tooltip_damage_dealt": "Damage dilakukan ke atas Hero menggunakan item/kebolehan", "tooltip_damage_received": "Damage diterima daripada Hero dengan item/kebolehan", "tooltip_registered_user": "Pengguna berdaftar", "tooltip_ability_builds": "Pembinaan Kebolehan", "tooltip_ability_builds_expired": "Data penaik tarafan kebolehan bagi perlawanan ini sudah tamat tempoh. Gunakan borang permohonan untuk muat semula data.", "tooltip_multikill": "Multi-pembunuhan terpanjang", "tooltip_killstreak": "Deretan pembunuhan terpanjang", "tooltip_casts": "Berapa kali kebolehan/item ini dilancarkan", "tooltip_target_abilities": "Berapa kali setiap hero disasarkan oleh ability hero ini", "tooltip_hits": "Berapa kali Damage dilakukan ke atas Hero dengan kebolehan/item ini", "tooltip_damage": "Jumlah Damage dilakukan ke atas Hero dengan kebolehan/item ini", "tooltip_autoattack_other": "Auto Serang/Lain", "tooltip_estimated_mmr": "Anggaran MMR adalah berdasarkan purata MMR nyata perlawanan terkini dimainkan oleh pengguna ini", "tooltip_backpack": "Backpack", "tooltip_others_tracked_deaths": "kematian dikesan", "tooltip_others_track_gold": "gold diperolehi daripada Track", "tooltip_others_greevils_gold": "emas yang diperolehi daripada Greevil's Greed", "tooltip_advantage": "Dikira oleh Wilson score", "tooltip_winrate_samplesize": "Win rate and sample size", "tooltip_teamfight_participation": "Amount of participation in teamfights", "histograms_name": "Histogram", "histograms_description": "Peratusan menunjukkan kadar menang bagi bin berlabel", "histograms_actions_per_min_description": "Actions performed by player per minute", "histograms_comeback_description": "Maximum gold disadvantage in a won game", "histograms_lane_efficiency_pct_description": "Percentage of lane gold (creeps+passive+starting) obtained at 10 minutes", "histograms_gold_per_min_description": "Gold farmed per minute", "histograms_hero_damage_description": "Amount of damage dealt to heroes", "histograms_hero_healing_description": "Amount of health restored to heroes", "histograms_level_description": "Level achieved in a game", "histograms_loss_description": "Maximum gold disadvantage in a lost game", "histograms_pings_description": "Number of times the player pinged the map", "histograms_stomp_description": "Maximum gold advantage in a won game", "histograms_stuns_description": "Seconds of disable on heroes", "histograms_throw_description": "Maximum gold advantage in a lost game", "histograms_purchase_tpscroll_description": "Town Portal Scroll purchases", "histograms_xp_per_min_description": "Experience gained per minute", "trends_name": "Trend", "trends_description": "Purata lebih 500 perlawanan terakhir", "trends_tooltip_average": "Avg.", "trends_no_data": "Maaf, tiada data untuk graf ini", "xp_reasons_0": "Lain-lain", "xp_reasons_1": "Hero", "xp_reasons_2": "Creep", "xp_reasons_3": "Roshan", "rankings_description": "", "rankings_none": "Pemain ini tidak ditempatkan di mana-mana hero.", "region_0": "Automatik", "region_1": "US West", "region_2": "US East", "region_3": "Luxembourg", "region_5": "Singapura", "region_6": "Dubai", "region_7": "Australia", "region_8": "Stockholm", "region_9": "Austria", "region_10": "Brazil", "region_11": "Afrika Selatan", "region_12": "China TC Shanghai", "region_13": "China UC", "region_14": "Chile", "region_15": "Peru", "region_16": "India", "region_17": "China TC Guangdong", "region_18": "China TC Zhejiang", "region_19": "Jepun", "region_20": "China TC Wuhan", "region_25": "China UC 2", "vision_expired": "Tamat tempoh selepas", "vision_destroyed": "Dimusnahkan selepas", "vision_all_time": "Sepanjang masa", "vision_placed_observer": "meletakkan Observer pada", "vision_placed_sentry": "meletakkan Sentry pada", "vision_ward_log": "Log Ward", "chat_category_faction": "Faction", "chat_category_type": "Jenis", "chat_category_target": "Sasaran", "chat_category_other": "Lain-lain", "chat_filter_text": "Teks", "chat_filter_phrases": "Frasa", "chat_filter_audio": "Audio", "chat_filter_spam": "Spam", "chat_filter_all": "Semua", "chat_filter_allies": "Sekutu", "chat_filter_spectator": "Penonton", "chat_filtered": "Ditapis", "advb_almost": "hampir", "advb_over": "ke atas", "advb_about": "tentang", "article_before_consonant_sound": " ", "article_before_vowel_sound": " ", "statement_long": "memberikan hipotesis", "statement_shouted": "menjerit", "statement_excited": "berseru", "statement_normal": "berkata", "statement_laughed": "ketawa", "question_long": "membangkitkan, memerlukan jawapan", "question_shouted": "bertanya", "question_excited": "disoal siasat", "question_normal": "bertanya", "question_laughed": "ketawa mengejek", "statement_response_long": "menasihatkan", "statement_response_shouted": "dibalas dengan kekecewaan", "statement_response_excited": "berkata", "statement_response_normal": "menjawab", "statement_response_laughed": "ketawa", "statement_continued_long": "berkata-kata kasar", "statement_continued_shouted": "terus marah", "statement_continued_excited": "sambung", "statement_continued_normal": "menambah", "statement_continued_laughed": "menyambung", "question_response_long": "menasihatkan", "question_response_shouted": "bertanya kembali, dalam kekecewaan", "question_response_excited": "mempertikaikan", "question_response_normal": "membalas", "question_response_laughed": "ketawa", "question_continued_long": "mencadangkan", "question_continued_shouted": "bertanya dengan marahnya", "question_continued_excited": "bertanya dengan mesra", "question_continued_normal": "bertanya", "question_continued_laughed": "bertanya dengan riangnya", "hero_disclaimer_pro": "Data dari perlawanan profesional", "hero_disclaimer_public": "Data dari padanan awam", "hero_duration_x_axis": "Minit", "top_tower": "Menara Atas", "bot_tower": "Menara Bawah", "mid_tower": "Menara Tengah", "top_rax": "Barrack Atas", "bot_rax": "Barrack Bawah", "mid_rax": "Barrack Tengah", "tier1": "Tier 1", "tier2": "Tier 2", "tier3": "Tier 3", "tier4": "Tier 4", "show_consumables_items": "Tunjukkan consumables", "activated": "Diaktifkan", "rune": "Rune", "placement": "Penempatan", "exclude_turbo_matches": "Kecualikan perlawanan Turbo", "scenarios_subtitle": "Explore win rates of combinations of factors that happen in matches", "scenarios_info": "Data compiled from matches in the last {0} weeks", "scenarios_item_timings": "Item Timings", "scenarios_misc": "Misc", "scenarios_time": "Time", "scenarios_item": "Item", "scenarios_game_duration": "Game Duration", "scenarios_scenario": "Scenario", "scenarios_first_blood": "Team drew First Blood", "scenarios_courier_kill": "Team sniped the enemy courier before the 3-minute mark", "scenarios_pos_chat_1min": "Team all chatted positive words before the 1-minute mark", "scenarios_neg_chat_1min": "Team all chatted negative words before the 1-minute mark", "gosu_default": "Get personal recommendations", "gosu_benchmarks": "Get detailed benchmarks for your hero, lane and role", "gosu_performances": "Get your map control performance", "gosu_laning": "Get why you missed last hits", "gosu_combat": "Get why kills attempts were unsuccessful", "gosu_farm": "Get why you missed last hits", "gosu_vision": "Get how many heroes were killed under your wards", "gosu_actions": "Get your lost time from mouse usage vs hotkeys", "gosu_teamfights": "Get who to target during teamfights", "gosu_analysis": "Get your real MMR bracket", "back2Top": "Back to Top", "activity_subtitle": "Click on a day for detailed information" }
odota/web/src/lang/ms-MY.json/0
{ "file_path": "odota/web/src/lang/ms-MY.json", "repo_id": "odota", "token_count": 20383 }
266
{ "yes": "yes", "no": "no", "abbr_thousand": "K", "abbr_million": "m", "abbr_billion": "b", "abbr_trillion": "t", "abbr_quadrillion": "q", "abbr_not_available": "N/A", "abbr_pick": "P", "abbr_win": "W", "abbr_number": "No.", "analysis_eff": "占线效率", "analysis_farm_drought": "5分钟间隔内最低GPM", "analysis_skillshot": "技能精准击中", "analysis_late_courier": "升级信使延时", "analysis_wards": "放置守卫", "analysis_roshan": "击杀Roshan", "analysis_rune_control": "控符", "analysis_unused_item": "未使用的主动道具", "analysis_expected": "of", "announce_dismiss": "Dismiss", "announce_github_more": "在 GitHub 上查看", "api_meta_description": "The OpenDota API gives you access to all the advanced Dota 2 stats offered by the OpenDota platform. Access performance graphs, heatmaps, wordclouds, and more. Get started for free.", "api_title": "The OpenDota API", "api_subtitle": "Build on top of the OpenDota platform. Bring advanced stats to your app and deep insights to your users.", "api_details_free_tier": "免費版", "api_details_premium_tier": "高級版", "api_details_price": "價格", "api_details_price_free": "免費", "api_details_price_prem": "每 $unit 調用 $price", "api_details_key_required": "需要密鑰", "api_details_key_required_free": "否", "api_details_key_required_prem": "是的-需要付款方式", "api_details_call_limit": "調用限制", "api_details_call_limit_free": "每月 $limit 次", "api_details_call_limit_prem": "無限制", "api_details_rate_limit": "速率限制", "api_details_rate_limit_val": "每分鐘 $num 調用", "api_details_support": "技术支持", "api_details_support_free": "Discord 小組的社區支持", "api_details_support_prem": "核心開發人員的優先支援", "api_get_key": "Get my key", "api_docs": "Read the docs", "api_header_details": "Details", "api_charging": "You're charged $cost per call, rounded up to the nearest cent.", "api_credit_required": "獲取 API 密鑰需要綁定付款方法,我們將在本月初自動從信用卡收取費用。", "api_failure": "500 errors don't count as usage, since that means we messed up!", "api_error": "There was an error with the request. Please try again. If it continues, contact us at support@opendota.com.", "api_login": "Login to access API Key", "api_update_billing": "Update billing method", "api_delete": "Delete key", "api_key_usage": "To use your key, add $param as a query parameter to your API request:", "api_billing_cycle": "The current billing cycle ends on $date.", "api_billed_to": "We'll automatically bill the $brand ending in $last4.", "api_support": "Need support? Email $email.", "api_header_usage": "Your Usage", "api_usage_calls": "# API calls", "api_usage_fees": "Estimated Fees", "api_month": "Month", "api_header_key": "Your Key", "api_header_table": "Get started for free. Keep going at a ridiculously low price.", "app_name": "OpenDota", "app_language": "語言", "app_localization": "Localization", "app_description": "Open source Dota 2 data platform", "app_about": "关于", "app_privacy_terms": "隐私政策", "app_api_docs": "API文檔", "app_blog": "博客", "app_translate": "翻译", "app_donate": "Donate", "app_gravitech": "A Gravitech LLC Site", "app_powered_by": "提供支持 by", "app_donation_goal": "每月捐赠目标", "app_sponsorship": "您的资助使我们保持为每位用户提供免费服务。", "app_twitter": "Follow on Twitter", "app_github": "Source on GitHub", "app_discord": "Chat on Discord", "app_steam_profile": "Steam 资料", "app_confirmed_as": "身份已认证为", "app_untracked": "用户最近未访问,因此新的比赛将不被自动分析。", "app_tracked": "用户最近访问过,因此新的比赛将会被自动分析。", "app_cheese_bought": "购买奶酪", "app_contributor": "This user has contributed to the development of the OpenDota project", "app_dotacoach": "寻求一位教练", "app_pvgna": "Find a Guide", "app_pvgna_alt": "Find a Dota 2 Guide on Pvgna", "app_rivalry": "Bet on Pro Matches", "app_rivalry_team": "Bet on {0} Matches", "app_refresh": "刷新比赛历史:由于打开隐私设定而导致的比赛缺失时可使用此功能刷新。", "app_refresh_label": "Refresh", "app_login": "登陆", "app_logout": "退出", "app_results": "result(s)", "app_report_bug": "Report Bug", "app_pro_players": "Pro Players", "app_public_players": "Public Players", "app_my_profile": "My Profile", "barracks_value_1": "夜魇下路近战", "barracks_value_2": "夜魇下路远程", "barracks_value_4": "夜魇中路近战", "barracks_value_8": "夜魇中路远程", "barracks_value_16": "夜魇上路近战", "barracks_value_32": "夜魇上路远程", "barracks_value_64": "天辉下路近战", "barracks_value_128": "天辉下路远程", "barracks_value_256": "天辉中路近战", "barracks_value_512": "天辉中路远程", "barracks_value_1024": "天辉上路近战", "barracks_value_2048": "天辉下路远程", "benchmarks_description": "{0} {1} is equal or higher than {2}% of recent performances on this hero", "fantasy_description": "{0} for {1} points", "building_melee_rax": "近战兵营", "building_range_rax": "远程兵营", "building_lasthit": "摧毁", "building_damage": "受到的伤害", "building_hint": "鼠标放在小地图上显示更多", "building_denied": "反补", "building_ancient": "Ancient", "CHAT_MESSAGE_TOWER_KILL": "防御塔", "CHAT_MESSAGE_BARRACKS_KILL": "兵营", "CHAT_MESSAGE_ROSHAN_KILL": "肉山", "CHAT_MESSAGE_AEGIS": "拾取不朽盾", "CHAT_MESSAGE_FIRSTBLOOD": "第一滴血", "CHAT_MESSAGE_TOWER_DENY": "反补防御塔", "CHAT_MESSAGE_AEGIS_STOLEN": "偷取不朽盾", "CHAT_MESSAGE_DENIED_AEGIS": "反补不朽盾", "distributions_heading_ranks": "Rank Tier Distribution", "distributions_heading_mmr": "单排天梯分数分布", "distributions_heading_country_mmr": "单排天梯分数国家分布", "distributions_tab_ranks": "Rank Tiers", "distributions_tab_mmr": "单排天梯分数", "distributions_tab_country_mmr": "单排天梯分数(按国家)", "distributions_warning_1": "数据集只包括显示了自己天梯分数并且共享比赛历史的玩家。", "distributions_warning_2": "玩家不需要登陆,但是由于数据收集的缘故,显示的分数可能高于真实值。", "error": "错误", "error_message": "Oh no!发生了一些错误。", "error_four_oh_four_message": "找不到你正在打开的网页。", "explorer_title": "Data Explorer", "explorer_subtitle": "Professional Dota 2 Stats", "explorer_description": "Run advanced queries on professional matches (excludes amateur leagues)", "explorer_schema": "Schema", "explorer_results": "Results", "explorer_num_rows": "row(s)", "explorer_select": "Select", "explorer_group_by": "Group By", "explorer_hero": "击杀英雄", "explorer_patch": "版本", "explorer_min_patch": "Min Patch", "explorer_max_patch": "Max Patch", "explorer_min_mmr": "Min MMR", "explorer_max_mmr": "Max MMR", "explorer_min_rank_tier": "Min Tier", "explorer_max_rank_tier": "Max Tier", "explorer_player": "玩家", "explorer_league": "League", "explorer_player_purchased": "Player Purchased", "explorer_duration": "时长", "explorer_min_duration": "Min Duration", "explorer_max_duration": "Max Duration", "explorer_timing": "Timing", "explorer_uses": "Uses", "explorer_kill": "Kill Time", "explorer_side": "Side", "explorer_toggle_sql": "Toggle SQL", "explorer_team": "Current Team", "explorer_lane_role": "分路", "explorer_min_date": "Min Date", "explorer_max_date": "Max Date", "explorer_hero_combos": "Hero Combos", "explorer_hero_player": "Hero-Player", "explorer_player_player": "Player-Player", "explorer_sql": "SQL", "explorer_postgresql_function": "PostgreSQL Function", "explorer_table": "Table", "explorer_column": "欄", "explorer_query_button": "Table", "explorer_cancel_button": "Cancel", "explorer_table_button": "Table", "explorer_api_button": "API", "explorer_json_button": "JSON", "explorer_csv_button": "CSV", "explorer_donut_button": "Donut", "explorer_bar_button": "Bar", "explorer_timeseries_button": "Timeseries", "explorer_chart_unavailable": "Chart not available, try adding a GROUP BY", "explorer_value": "Value", "explorer_category": "分类", "explorer_region": "地区", "explorer_picks_bans": "Picks/Bans", "explorer_counter_picks_bans": "Counter Picks/Bans", "explorer_organization": "Organization", "explorer_order": "Order", "explorer_asc": "Ascending", "explorer_desc": "Descending", "explorer_tier": "Tier", "explorer_having": "At Least This Many Matches", "explorer_limit": "Limit", "explorer_match": "Match", "explorer_is_ti_team": "Is TI{number} Team", "explorer_mega_comeback": "Won Against Mega Creeps", "explorer_max_gold_adv": "Max Gold Advantage", "explorer_min_gold_adv": "Min Gold Advantage", "farm_heroes": "击杀英雄", "farm_creeps": "击杀小兵", "farm_neutrals": "击杀中立生物(包括远古)", "farm_ancients": "击杀远古", "farm_towers": "摧毁防御塔", "farm_couriers": "击杀信使", "farm_observers": "摧毁侦查守卫", "farm_sentries": "摧毁岗哨守卫", "farm_roshan": "击杀Roshan", "farm_necronomicon": "击杀召唤单位", "filter_button_text_open": "过滤", "filter_button_text_close": "关闭", "filter_hero_id": "英雄", "filter_is_radiant": "Side", "filter_win": "胜败", "filter_lane_role": "分路", "filter_patch": "版本", "filter_game_mode": "游戏模式", "filter_lobby_type": "游戏类型", "filter_date": "时间", "filter_region": "地区", "filter_with_hero_id": "队友英雄", "filter_against_hero_id": "对方英雄", "filter_included_account_id": "Included Account ID", "filter_excluded_account_id": "Excluded Account ID", "filter_significant": "Insignificant", "filter_significant_include": "Include", "filter_last_week": "Last week", "filter_last_month": "Last month", "filter_last_3_months": "Last 3 months", "filter_last_6_months": "Last 6 months", "filter_error": "Please select an item from the dropdown", "filter_party_size": "Party Size", "game_mode_0": "未知", "game_mode_1": "全阵营选择", "game_mode_2": "队长模式", "game_mode_3": "随机征召", "game_mode_4": "单一征招", "game_mode_5": "全阵营随机", "game_mode_6": "开局", "game_mode_7": "夜魇暗潮", "game_mode_8": "反队长模式", "game_mode_9": "The Greeviling", "game_mode_10": "教程", "game_mode_11": "单中模式", "game_mode_12": "生疏模式", "game_mode_13": "英雄限定", "game_mode_14": "Compendium", "game_mode_15": "自定义游戏", "game_mode_16": "队长征召", "game_mode_17": "平衡征召", "game_mode_18": "技能征召", "game_mode_19": "活动", "game_mode_20": "All Random Deathmatch", "game_mode_21": "1v1 Solo Mid", "game_mode_22": "All Draft", "game_mode_23": "Turbo", "game_mode_24": "Mutation", "general_unknown": "未知", "general_no_hero": "无英雄", "general_anonymous": "匿名", "general_radiant": "天辉", "general_dire": "夜魇", "general_standard_deviation": "标准差", "general_matches": "比赛次数", "general_league": "League", "general_randomed": "Randomed", "general_repicked": "Repicked", "general_predicted_victory": "Predicted Victory", "general_show": "Show", "general_hide": "Hide", "gold_reasons_0": "其它", "gold_reasons_1": "死亡", "gold_reasons_2": "买活", "NULL_gold_reasons_5": "继承财产", "NULL_gold_reasons_6": "出售物品", "gold_reasons_11": "建筑", "gold_reasons_12": "击杀英雄", "gold_reasons_13": "补兵", "gold_reasons_14": "肉山", "NULL_gold_reasons_15": "信使", "header_request": "请求", "header_distributions": "Ranks", "header_heroes": "英雄", "header_blog": "博客", "header_ingame": "Ingame", "header_matches": "比赛次数", "header_records": "记录", "header_explorer": "Explorer", "header_teams": "Teams", "header_meta": "Meta", "header_scenarios": "Scenarios", "header_api": "API", "heading_lhten": "Last Hits @ 10", "heading_lhtwenty": "Last Hits @ 20", "heading_lhthirty": "Last Hits @ 30", "heading_lhforty": "Last Hits @ 40", "heading_lhfifty": "Last Hits @ 50", "heading_courier": "信使", "heading_roshan": "肉山", "heading_tower": "防御塔", "heading_barracks": "兵营", "heading_shrine": "聖壇", "heading_item_purchased": "Item Purchased", "heading_ability_used": "Ability Used", "heading_item_used": "Item Used", "heading_damage_inflictor": "Damage Inflictor", "heading_damage_inflictor_received": "Damage Inflictor Received", "heading_damage_instances": "Damage Instances", "heading_camps_stacked": "Camps Stacked", "heading_matches": "最近比赛", "heading_heroes": "使用英雄", "heading_mmr": "天梯分", "heading_peers": "玩家记录", "heading_pros": "职业选手记录", "heading_rankings": "Hero Rankings", "heading_all_matches": "In All Matches", "heading_parsed_matches": "In Parsed Matches", "heading_records": "最高记录", "heading_teamfights": "团战", "heading_graph_difference": "正向为天辉领先", "heading_graph_gold": "经济", "heading_graph_xp": "经验", "heading_graph_lh": "正补", "heading_overview": "摘要", "heading_ability_draft": "Abilities Drafted", "heading_buildings": "建筑", "heading_benchmarks": "评估", "heading_laning": "分路", "heading_overall": "总览", "heading_kills": "击杀", "heading_deaths": "死", "heading_assists": "助", "heading_damage": "伤害", "heading_unit_kills": "击杀单位", "heading_last_hits": "正补", "heading_gold_reasons": "经济来源", "heading_xp_reasons": "经验来源", "heading_performances": "表现", "heading_support": "辅助", "heading_purchase_log": "购买物品", "heading_casts": "主动物品/技能", "heading_objective_damage": "建筑伤害", "heading_runes": "神符", "heading_vision": "视野", "heading_actions": "操作", "heading_analysis": "分析", "heading_cosmetics": "奖杯", "heading_log": "记录", "heading_chat": "聊天", "heading_story": "Story", "heading_fantasy": "Fantasy", "heading_wardmap": "眼位", "heading_wordcloud": "词云", "heading_wordcloud_said": "发出(所有人)", "heading_wordcloud_read": "收到(所有人)", "heading_kda": "KDA", "heading_gold_per_min": "每分钟金钱", "heading_xp_per_min": "每分钟经验", "heading_denies": "反", "heading_lane_efficiency_pct": "前10分钟发育", "heading_duration": "时长", "heading_level": "等级", "heading_hero_damage": "英雄伤害", "heading_tower_damage": "防御塔伤害", "heading_hero_healing": "英雄治疗", "heading_tower_kills": "摧毁防御塔", "heading_stuns": "控制时间", "heading_neutral_kills": "击杀野怪", "heading_courier_kills": "击杀信使", "heading_purchase_tpscroll": "购买TP", "heading_purchase_ward_observer": "购买假眼", "heading_purchase_ward_sentry": "购买真眼", "heading_purchase_gem": "购买宝石", "heading_purchase_rapier": "购买圣剑", "heading_pings": "小地图告警", "heading_throw": "放弃", "heading_comeback": "翻盘", "heading_stomp": "碾压", "heading_loss": "败", "heading_actions_per_min": "每分钟操作", "heading_leaver_status": "离开状态", "heading_game_mode": "游戏模式", "heading_lobby_type": "游戏类型", "heading_lane_role": "分路角色", "heading_region": "地区", "heading_patch": "版本", "heading_win_rate": "Win Rate", "heading_is_radiant": "Side", "heading_avg_and_max": "Averages/Maximums", "heading_total_matches": "Total Matches", "heading_median": "Median", "heading_distinct_heroes": "Distinct Heroes", "heading_team_elo_rankings": "Team Elo Rankings", "heading_ability_build": "Ability Build", "heading_attack": "Base attack", "heading_attack_range": "Attack range", "heading_attack_speed": "Attack speed", "heading_projectile_speed": "Projectile speed", "heading_base_health": "Health", "heading_base_health_regen": "Health regen", "heading_base_mana": "Mana", "heading_base_mana_regen": "Mana regen", "heading_base_armor": "Base armor", "heading_base_mr": "Magic resistance", "heading_move_speed": "Move speed", "heading_turn_rate": "Turn speed", "heading_legs": "Number of legs", "heading_cm_enabled": "CM enabled", "heading_current_players": "Current Players", "heading_former_players": "Former Players", "heading_damage_dealt": "Damage Dealt", "heading_damage_received": "Damage Received", "show_details": "Show details", "hide_details": "Hide details", "subheading_avg_and_max": "in last {0} displayed matches", "subheading_records": "In ranked matches. Records reset monthly.", "subheading_team_elo_rankings": "k=32, init=1000", "hero_pro_tab": "Professional", "hero_public_tab": "Public", "hero_pro_heading": "Heroes in Professional Matches", "hero_public_heading": "Heroes in Public Matches (Sampled)", "hero_this_month": "matches in last 30 days", "hero_pick_ban_rate": "Pro P+B%", "hero_pick_rate": "Pro Pick%", "hero_ban_rate": "Pro Ban%", "hero_win_rate": "Pro Win%", "hero_5000_pick_rate": ">5K P%", "hero_5000_win_rate": ">5K W%", "hero_4000_pick_rate": "4K P%", "hero_4000_win_rate": "4K W%", "hero_3000_pick_rate": "3K P%", "hero_3000_win_rate": "3K W%", "hero_2000_pick_rate": "2K P%", "hero_2000_win_rate": "2K W%", "hero_1000_pick_rate": "<2K P%", "hero_1000_win_rate": "<2K W%", "home_login": "登陆", "home_login_desc": "以自动分析数据", "home_parse": "请求", "home_parse_desc": "特定的比赛", "home_why": "", "home_opensource_title": "开源", "home_opensource_desc": "项目的所有代码均开源,人人均可优化和修改。", "home_indepth_title": "专业", "home_indepth_desc": "经过分析的录像可以提供专业和深度的数据。", "home_free_title": "免费", "home_free_desc": "支持者捐助服务器,志愿者维护代码,所有的服务均免费提供。", "home_background_by": "背景图片创作", "home_sponsored_by": "支持者", "home_become_sponsor": "成为支持者", "items_name": "物品名称", "items_built": "物品配备次数", "items_matches": "物品配备场次", "items_uses": "物品使用次数", "items_uses_per_match": "购买了此物品的比赛中它被使用的平均次数", "items_timing": "购买此物品的平均次数", "items_build_pct": "购买了此物品的比赛占总场次百分比", "items_win_pct": "所有胜场比赛中,此物品出现百分比", "lane_role_0": "未知", "lane_role_1": "优势", "lane_role_2": "中路", "lane_role_3": "劣势", "lane_role_4": "打野", "lane_pos_1": "Bot", "lane_pos_2": "中路", "lane_pos_3": "Top", "lane_pos_4": "Radiant Jungle", "lane_pos_5": "Dire Jungle", "leaver_status_0": "无", "leaver_status_1": "安全离开", "leaver_status_2": "已放弃(掉线)", "leaver_status_3": "已放弃", "leaver_status_4": "已放弃(挂机)", "leaver_status_5": "未连接", "leaver_status_6": "未连接(超时)", "lobby_type_0": "普通", "lobby_type_1": "练习赛", "lobby_type_2": "锦标赛", "lobby_type_3": "教程", "lobby_type_4": "合作对抗机器人", "lobby_type_5": "天梯组队匹配(旧有)", "lobby_type_6": "天梯单排(旧有)", "lobby_type_7": "天梯", "lobby_type_8": "中路对单", "lobby_type_9": "勇士联赛", "match_radiant_win": "天辉胜利", "match_dire_win": "夜魇胜利", "match_team_win": "胜利", "match_ended": "结束于", "match_id": "比赛编号", "match_region": "地区", "match_avg_mmr": "平均分数", "match_button_parse": "分析", "match_button_reparse": "重新分析", "match_button_replay": "回放", "match_button_video": "获取录像", "match_first_tower": "第一座塔", "match_first_barracks": "第一个兵营", "match_pick": "选择", "match_ban": "禁止", "matches_highest_mmr": "Top Public", "matches_lowest_mmr": "Low MMR", "meta_title": "Meta", "meta_description": "Run advanced queries on data from sampled public matches in previous 24h", "mmr_not_up_to_date": "Why is the MMR not up to date?", "npc_dota_beastmaster_boar_#": "豪猪", "npc_dota_lesser_eidolon": "Lesser Eidolon", "npc_dota_eidolon": "精神体", "npc_dota_greater_eidolon": "Greater Eidolon", "npc_dota_dire_eidolon": "Dire Eidolon", "npc_dota_invoker_forged_spirit": "熔炉精灵", "npc_dota_furion_treant_large": "大树人", "npc_dota_beastmaster_hawk_#": "战鹰", "npc_dota_lycan_wolf#": "精灵狼", "npc_dota_neutral_mud_golem_split_doom": "小末日使者", "npc_dota_broodmother_spiderling": "蜘蛛幼虫", "npc_dota_broodmother_spiderite": "蜘蛛寄生", "npc_dota_furion_treant": "树人", "npc_dota_unit_undying_zombie": "Undying Zombie", "npc_dota_unit_undying_zombie_torso": "Undying Zombie", "npc_dota_brewmaster_earth_#": "大地(酒仙)", "npc_dota_brewmaster_fire_#": "火焰(酒仙)", "npc_dota_lone_druid_bear#": "熊灵", "npc_dota_brewmaster_storm_#": "风暴(酒仙)", "npc_dota_visage_familiar#": "佣兽", "npc_dota_warlock_golem_#": "Warlock Golem", "npc_dota_warlock_golem_scepter_#": "Warlock Golem", "npc_dota_witch_doctor_death_ward": "死亡守衛", "npc_dota_tusk_frozen_sigil#": "冰封魔印", "npc_dota_juggernaut_healing_ward": "治疗守卫", "npc_dota_techies_land_mine": "Proximity Mine", "npc_dota_shadow_shaman_ward_#": "Serpent Ward", "npc_dota_pugna_nether_ward_#": "幽冥守卫", "npc_dota_venomancer_plague_ward_#": "瘟疫守卫", "npc_dota_rattletrap_cog": "能量齿轮", "npc_dota_templar_assassin_psionic_trap": "灵能陷阱", "npc_dota_techies_remote_mine": "遥控炸弹", "npc_dota_techies_stasis_trap": "麻痹陷阱", "npc_dota_phoenix_sun": "超新星", "npc_dota_unit_tombstone#": "墓碑", "npc_dota_treant_eyes": "丛林之眼", "npc_dota_gyrocopter_homing_missile": "追踪导弹", "npc_dota_weaver_swarm": "虫群", "objective_tower1_top": "T1", "objective_tower1_mid": "M1", "objective_tower1_bot": "B1", "objective_tower2_top": "T2", "objective_tower2_mid": "M2", "objective_tower2_bot": "B2", "objective_tower3_top": "T3", "objective_tower3_mid": "M3", "objective_tower3_bot": "B3", "objective_rax_top": "RaxT", "objective_rax_mid": "RaxM", "objective_rax_bot": "RaxB", "objective_tower4": "内塔", "objective_fort": "Anc", "objective_shrine": "Shr", "objective_roshan": "Rosh", "tooltip_objective_tower1_top": "Damage dealt to top Tier 1 tower", "tooltip_objective_tower1_mid": "Damage dealt to middle Tier 1 tower", "tooltip_objective_tower1_bot": "Damage dealt to bottom Tier 1 tower", "tooltip_objective_tower2_top": "Damage dealt to top Tier 2 tower", "tooltip_objective_tower2_mid": "Damage dealt to middle Tier 2 tower", "tooltip_objective_tower2_bot": "Damage dealt to bottom Tier 2 tower", "tooltip_objective_tower3_top": "Damage dealt to top Tier 3 tower", "tooltip_objective_tower3_mid": "Damage dealt to middle Tier 3 tower", "tooltip_objective_tower3_bot": "Damage dealt to bottom Tier 3 tower", "tooltip_objective_rax_top": "Damage dealt to top barracks", "tooltip_objective_rax_mid": "Damage dealt to middle barracks", "tooltip_objective_rax_bot": "Damage dealt to bottom barracks", "tooltip_objective_tower4": "Damage dealt to middle Tier 4 towers", "tooltip_objective_fort": "Damage dealt to ancient", "tooltip_objective_shrine": "Damage dealt to shrines", "tooltip_objective_roshan": "Damage dealt to Roshan", "pagination_first": "首页", "pagination_last": "最近", "pagination_of": "of", "peers_none": "This player has no peers.", "rank_tier_0": "Uncalibrated", "rank_tier_1": "Herald", "rank_tier_2": "Guardian", "rank_tier_3": "Crusader", "rank_tier_4": "Archon", "rank_tier_5": "Legend", "rank_tier_6": "Ancient", "rank_tier_7": "Divine", "rank_tier_8": "Immortal", "request_title": "Request a Parse", "request_match_id": "比赛编号", "request_invalid_match_id": "Invalid Match ID", "request_error": "Failed to get match data", "request_submit": "Submit", "roaming": "Roaming", "rune_0": "双倍伤害", "rune_1": "极速", "rune_2": "幻象", "rune_3": "隐身", "rune_4": "恢复", "rune_5": "赏金", "rune_6": "奥术", "rune_7": "水", "search_title": "Search by player name, match ID...", "skill_0": "Unknown Skill", "skill_1": "Normal Skill", "skill_2": "High Skill", "skill_3": "Very High Skill", "story_invalid_template": "(invalid template)", "story_error": "An error occured while compiling the story for this match", "story_intro": "on {date}, two teams decided to play {game_mode_article} {game_mode} game of Dota 2 in {region}. Little did they know, the game would last {duration_in_words}", "story_invalid_hero": "Unrecognized Hero", "story_fullstop": ".", "story_list_2": "{1} and {2}", "story_list_3": "{1}, {2}, and {3}", "story_list_n": "{i}, {rest}", "story_firstblood": "first blood was drawn when {killer} killed {victim} at {time}", "story_chatmessage": "\"{message}\", {player} {said_verb}", "story_teamfight": "{winning_team} won a teamfight by trading {win_dead} for {lose_dead}, resulting in a net worth increase of {net_change}", "story_teamfight_none_dead": "{winning_team} won a teamfight by killing {lose_dead} without losing any heroes, resulting in a net worth increase of {net_change}", "story_teamfight_none_dead_loss": "{winning_team} somehow won a teamfight without killing anyone, and losing {win_dead}, resulting in a net worth increase of {net_change}", "story_lane_intro": "At 10 minutes into the game, the lanes had gone as follows:", "story_lane_radiant_win": "{radiant_players} won {lane} Lane against {dire_players}", "story_lane_radiant_lose": "{radiant_players} lost {lane} Lane to {dire_players}", "story_lane_draw": "{radiant_players} drew even in {lane} Lane with {dire_players}", "story_lane_free": "{players} had a free {lane} lane", "story_lane_empty": "there was nobody in {lane} lane", "story_lane_jungle": "{players} farmed the jungle", "story_lane_roam": "{players} roamed", "story_roshan": "{team} killed Roshan", "story_aegis": "{player} {action} the aegis", "story_gameover": "The match ended in a {winning_team} victory at {duration} with a score of {radiant_score} to {dire_score}", "story_during_teamfight": "during the fight, {events}", "story_after_teamfight": "after the fight, {events}", "story_expensive_item": "at {time}, {player} purchased {item}, which was the first item in the game with a price greater than {price_limit}", "story_building_destroy": "{building} was destroyed", "story_building_destroy_player": "{player} destroyed {building}", "story_building_deny_player": "{player} denied {building}", "story_building_list_destroy": "{buildings} were destroyed", "story_courier_kill": "{team}'s courier was killed", "story_tower": "{team}'s Tier {tier} {lane} tower", "story_tower_simple": "one of {team}'s towers", "story_towers_n": "{n} of {team}'s Towers", "story_barracks": "{team}'s {lane} {rax_type}", "story_barracks_both": "both of {team}'s {lane} Barracks", "story_time_marker": "{minutes} Minutes In", "story_item_purchase": "{player} purchased a {item} at {time}", "story_predicted_victory": "{players} predicted {team} would win", "story_predicted_victory_empty": "No one", "story_networth_diff": "{percent}% / {gold} Diff", "story_gold": "gold", "story_chat_asked": "asked", "story_chat_said": "said", "tab_overview": "概观", "tab_matches": "近期战绩", "tab_heroes": "英雄", "tab_peers": "伙伴", "tab_pros": "职业选手", "tab_activity": "活动", "tab_records": "记录", "tab_totals": "Totals", "tab_counts": "总计", "tab_histograms": "直方图", "tab_trends": "趋势", "tab_items": "物品", "tab_wardmap": "眼位", "tab_wordcloud": "词云", "tab_mmr": "天梯分数", "tab_rankings": "排名", "tab_drafts": "Draft", "tab_benchmarks": "评估", "tab_performances": "表现", "tab_damage": "伤害", "tab_purchases": "Purchases", "tab_farm": "打钱", "tab_combat": "战斗", "tab_graphs": "曲线图", "tab_casts": "主动物品/技能", "tab_vision": "视野", "tab_objectives": "目标", "tab_teamfights": "团战", "tab_actions": "操作", "tab_analysis": "分析", "tab_cosmetics": "奖杯", "tab_log": "记录", "tab_chat": "聊天", "tab_story": "Story", "tab_fantasy": "Fantasy", "tab_laning": "Laning", "tab_recent": "Recent", "tab_matchups": "Matchups", "tab_durations": "Durations", "tab_players": "Players", "placeholder_filter_heroes": "英雄筛选", "td_win": "Won Match", "td_loss": "Lost Match", "td_no_result": "无结果", "th_hero_id": "英雄", "th_match_id": "比赛ID", "th_account_id": "Account ID", "th_result": "胜败", "th_skill": "等级", "th_duration": "时长", "th_games": "次数", "th_games_played": "Games", "th_win": "胜率", "th_advantage": "Advantage", "th_with_games": "己方", "th_with_win": "己方胜率", "th_against_games": "对方", "th_against_win": "对方胜率", "th_gpm_with": "GPM With", "th_xpm_with": "XPM With", "th_avatar": "玩家", "th_last_played": "最近", "th_record": "记录", "th_title": "标题", "th_category": "分类", "th_matches": "比赛次数", "th_percentile": "百分比", "th_rank": "排名", "th_items": "物品", "th_stacked": "拉野", "th_multikill": "连杀", "th_killstreak": "连杀记录", "th_stuns": "控制时间", "th_dead": "死亡", "th_buybacks": "Buybacks", "th_biggest_hit": "最高单次伤害", "th_lane": "分路", "th_map": "热力图", "th_lane_efficiency": "前10分钟发育", "th_lhten": "前10分钟正补", "th_dnten": "前10分钟反补", "th_tpscroll": "回城卷轴", "th_ward_observer": "侦查守卫", "th_ward_sentry": "岗哨守卫", "th_smoke_of_deceit": "诡计之雾", "th_dust": "显隐之尘", "th_gem": "真视宝石", "th_time": "时间", "th_message": "信息", "th_heroes": "英雄", "th_creeps": "小兵", "th_neutrals": "中立生物", "th_ancients": "远古", "th_towers": "塔", "th_couriers": "信使", "th_roshan": "肉山", "th_necronomicon": "召唤单位", "th_other": "其它", "th_cosmetics": "装备", "th_damage_received": "承受伤害", "th_damage_dealt": "造成伤害", "th_players": "玩家", "th_analysis": "分析", "th_death": "死亡", "th_damage": "伤害", "th_healing": "治愈", "th_gold": "经济", "th_xp": "经验", "th_abilities": "加点", "th_target_abilities": "Ability Targets", "th_mmr": "天梯积分", "th_level": "Lv", "th_kills": "击杀", "th_kills_per_min": "每分钟击杀", "th_deaths": "死亡", "th_assists": "助攻", "th_last_hits": "正补", "th_last_hits_per_min": "每分钟正补", "th_denies": "反补", "th_gold_per_min": "GPM", "th_xp_per_min": "XPM", "th_stuns_per_min": "SPM", "th_hero_damage": "英雄伤害", "th_hero_damage_per_min": "英雄伤害/分", "th_hero_healing": "英雄治疗", "th_hero_healing_per_min": "英雄治疗/分", "th_tower_damage": "防御塔伤害", "th_tower_damage_per_min": "每分钟防御塔伤害", "th_kda": "KDA", "th_actions_per_min": "APM", "th_pings": "发信号", "th_DOTA_UNIT_ORDER_MOVE_TO_POSITION": "移动(位置)", "th_DOTA_UNIT_ORDER_MOVE_TO_TARGET": "移动(目标)", "th_DOTA_UNIT_ORDER_ATTACK_TARGET": "攻击(目标)", "th_DOTA_UNIT_ORDER_ATTACK_MOVE": "攻击(位置)", "th_DOTA_UNIT_ORDER_CAST_POSITION": "释放(位置)", "th_DOTA_UNIT_ORDER_CAST_TARGET": "释放(目标)", "th_DOTA_UNIT_ORDER_CAST_NO_TARGET": "释放(无)", "th_DOTA_UNIT_ORDER_HOLD_POSITION": "固守原位", "th_DOTA_UNIT_ORDER_GLYPH": "标记", "th_DOTA_UNIT_ORDER_RADAR": "扫描", "th_ability_builds": "加点", "th_purchase_shorthand": "PUR", "th_use_shorthand": "USE", "th_duration_shorthand": "DUR", "th_country": "国家/地区", "th_count": "总计", "th_sum": "Sum", "th_average": "平均", "th_name": "名称", "th_team_name": "Team Name", "th_score": "分数", "th_casts": "主动物品/技能", "th_hits": "补刀数", "th_wins": "胜", "th_losses": "败", "th_winrate": "胜率", "th_solo_mmr": "单排天梯分数", "th_party_mmr": "组队天梯分数", "th_estimated_mmr": "预测天梯分数", "th_permanent_buffs": "增益", "th_winner": "Winner", "th_played_with": "My Record With", "th_obs_placed": "Observer Wards Placed", "th_sen_placed": "Sentry Wards Placed", "th_obs_destroyed": "Observer Wards Destroyed", "th_sen_destroyed": "Sentry Wards Destroyed", "th_scans_used": "Scans Used", "th_glyphs_used": "Glyphs Used", "th_legs": "Legs", "th_fantasy_points": "Fantasy Pts", "th_rating": "Rating", "th_teamfight_participation": "Participation", "th_firstblood_claimed": "First Blood", "th_observers_placed": "Observers", "th_camps_stacked": "Stacks", "th_league": "League", "th_attack_type": "Attack Type", "th_primary_attr": "Primary Attribute", "th_opposing_team": "Opposing Team", "ward_log_type": "类型:", "ward_log_owner": "拥有者:", "ward_log_entered_at": "放置", "ward_log_left_at": "左:", "ward_log_duration": "持续时间", "ward_log_killed_by": "被此英雄摧毁:", "log_detail": "Detail", "log_heroes": "Specify Heroes", "tier_professional": "Professional", "tier_premium": "Premium", "time_past": "{0} ago", "time_just_now": "刚刚", "time_s": "1 秒", "time_abbr_s": "{0}s", "time_ss": "{0} seconds", "time_abbr_ss": "{0}s", "time_m": "1 分钟", "time_abbr_m": "{0}m", "time_mm": "{0} minutes", "time_abbr_mm": "{0}m", "time_h": "1 小时", "time_abbr_h": "{0}h", "time_hh": "{0} hours", "time_abbr_hh": "{0}h", "time_d": "1 天", "time_abbr_d": "{0}d", "time_dd": "{0} days", "time_abbr_dd": "{0}d", "time_M": "1 个月", "time_abbr_M": "{0}mo", "time_MM": "{0} months", "time_abbr_MM": "{0}mo", "time_y": "1 年", "time_abbr_y": "{0}y", "time_yy": "{0} years", "time_abbr_yy": "{0}y", "timeline_firstblood": "获得第一滴血", "timeline_firstblood_key": "杀死该英雄获得第一滴血:", "timeline_aegis_picked_up": "拾取", "timeline_aegis_snatched": "夺取", "timeline_aegis_denied": "反补", "timeline_teamfight_deaths": "死亡", "timeline_teamfight_gold_delta": "gold delta", "title_default": "OpenDota - Dota 2 Statistics", "title_template": "%s - OpenDota - Dota 2 Statistics", "title_matches": "近期战绩", "title_request": "Request a Parse", "title_search": "Search", "title_status": "Status", "title_explorer": "Data Explorer", "title_meta": "Meta", "title_records": "记录", "title_api": "The Opendota API: Advanced Dota 2 stats for your app", "tooltip_mmr": "玩家单排天梯积分", "tooltip_abilitydraft": "Ability Drafted", "tooltip_level": "结束游戏时的英雄等级", "tooltip_kills": "击杀次数", "tooltip_deaths": "死亡次数", "tooltip_assists": "助攻次数", "tooltip_last_hits": "正补数量", "tooltip_denies": "反补数量", "tooltip_gold": "获得的总金钱", "tooltip_gold_per_min": "每分钟平均金钱", "tooltip_xp_per_min": "每分钟平均经验", "tooltip_stuns_per_min": "Seconds of hero stuns per minute", "tooltip_last_hits_per_min": "每分钟平均正补", "tooltip_kills_per_min": "每分钟平均击杀", "tooltip_hero_damage_per_min": "每分钟平均英雄伤害", "tooltip_hero_healing_per_min": "每分钟平均英雄治疗", "tooltip_tower_damage_per_min": "每分钟平均防御塔伤害", "tooltip_actions_per_min": "每分钟平均操作", "tooltip_hero_damage": "对敌方英雄造成的伤害", "tooltip_tower_damage": "对防御塔造成的伤害", "tooltip_hero_healing": "对己方英雄的治疗量", "tooltip_duration": "比赛的总时长", "tooltip_first_blood_time": "第一滴血发生时间", "tooltip_kda": "(击杀+助攻)/(死亡),死亡为0时除以1", "tooltip_stuns": "晕眩英雄的时间(秒)", "tooltip_dead": "死亡时间", "tooltip_buybacks": "Number of buybacks", "tooltip_camps_stacked": "堆积野怪次数", "tooltip_tower_kills": "摧毁防御塔数量", "tooltip_neutral_kills": "击杀中立生物数量", "tooltip_courier_kills": "击杀信使次数", "tooltip_purchase_tpscroll": "购买回程卷轴数量", "tooltip_purchase_ward_observer": "购买侦查守卫(假眼)次数", "tooltip_purchase_ward_sentry": "购买岗哨守卫(真眼)次数", "tooltip_purchase_smoke_of_deceit": "购买诡计之雾次数", "tooltip_purchase_dust": "购买显隐之尘(粉)次数", "tooltip_purchase_gem": "购买真视宝石次数", "tooltip_purchase_rapier": "购买圣剑次数", "tooltip_purchase_buyback": "买活次数", "tooltip_duration_observer": "Average lifespan of Observer Wards", "tooltip_duration_sentry": "Average lifespan of Sentry Wards", "tooltip_used_ward_observer": "游戏期间放置侦查守卫(假眼)次数", "tooltip_used_ward_sentry": "游戏期间放置岗哨守卫(真眼)次数", "tooltip_used_dust": "Number of times Dust of Appearance was used during the game", "tooltip_used_smoke_of_deceit": "Number of times Smoke of Deceit was used during the game", "tooltip_parsed": "录像已分析,将能看到更多的数据。", "tooltip_unparsed": "此录像暂未分析,有些数据暂时无法获取。", "tooltip_hero_id": "The hero played", "tooltip_result": "玩家此场比赛是否获胜", "tooltip_match_id": "这场比赛的比赛编号", "tooltip_game_mode": "这场比赛的游戏模式", "tooltip_skill": "大约的MMR区间,以0、 3200和3700分隔", "tooltip_ended": "游戏结束的时间", "tooltip_pick_order": "此玩家选择英雄的排序", "tooltip_throw": "失败的比赛中最大的经济领先", "tooltip_comeback": "获胜的比赛中最大的经济落后", "tooltip_stomp": "获胜的比赛中最大的经济领先", "tooltip_loss": "失败的比赛中最大的经济落后", "tooltip_items": "购买的物品", "tooltip_permanent_buffs": "Permanent buffs such as Flesh Heap stacks or Tomes of Knowledge used", "tooltip_lane": "根据游戏前期英雄位置推断的分路", "tooltip_map": "游戏前期玩家热力图", "tooltip_lane_efficiency": "前10分钟内这个分路上出现资源的百分比", "tooltip_lane_efficiency_pct": "前10分钟线上经济占比(小兵+被动获得+初始)", "tooltip_pings": "在小地图上发信号的次数", "tooltip_DOTA_UNIT_ORDER_MOVE_TO_POSITION": "玩家向某个点移动的次数", "tooltip_DOTA_UNIT_ORDER_MOVE_TO_TARGET": "玩家向某个目标移动的次数", "tooltip_DOTA_UNIT_ORDER_ATTACK_MOVE": "玩家向某个点攻击的次数(移动攻击)", "tooltip_DOTA_UNIT_ORDER_ATTACK_TARGET": "玩家向某个目标攻击的次数", "tooltip_DOTA_UNIT_ORDER_CAST_POSITION": "玩家向某个位置释放技能或物品的次数", "tooltip_DOTA_UNIT_ORDER_CAST_TARGET": "玩家向某个目标释放技能或物品的次数", "tooltip_DOTA_UNIT_ORDER_CAST_NO_TARGET": "玩家释放无目标的技能或物品的次数", "tooltip_DOTA_UNIT_ORDER_HOLD_POSITION": "玩家驻守的次数", "tooltip_DOTA_UNIT_ORDER_GLYPH": "激活防御符文次数", "tooltip_DOTA_UNIT_ORDER_RADAR": "玩家使用扫描的次数", "tooltip_last_played": "与此玩家/英雄最近的一次比赛", "tooltip_matches": "比赛中遇到此玩家", "tooltip_played_as": "使用该英雄的次数", "tooltip_played_with": "在已方的次数", "tooltip_played_against": "在敌方的次数", "tooltip_tombstone_victim": "施放在这里", "tooltip_tombstone_killer": "被此英雄摧毁:", "tooltip_win_pct_as": "使用该英雄的胜率", "tooltip_win_pct_with": "在已方时,自己一方的胜率", "tooltip_win_pct_against": "在敌方时,自己一方的胜率", "tooltip_lhten": "10分钟时候的正补数量", "tooltip_dnten": "10分钟时候的反补数量", "tooltip_biggest_hit": "对英雄造成的最大单次伤害", "tooltip_damage_dealt": "使用物品或技能造成的最大伤害", "tooltip_damage_received": "受到物品或技能的最大伤害", "tooltip_registered_user": "已注册用户", "tooltip_ability_builds": "加点", "tooltip_ability_builds_expired": "这场比赛的加点信息已过期。请重新分析比赛。", "tooltip_multikill": "最长的多杀记录", "tooltip_killstreak": "最长的连杀记录", "tooltip_casts": "该物品/技能主动释放的次数", "tooltip_target_abilities": "How many times each hero was targeted by this hero's abilities", "tooltip_hits": "该物品/技能主动释放对英雄产生伤害的次数", "tooltip_damage": "该物品/技能主动释放对英雄造成的伤害", "tooltip_autoattack_other": "自动攻击/其它", "tooltip_estimated_mmr": "基于此玩家最近比赛中其它可见分数选手的平均值计算", "tooltip_backpack": "Backpack", "tooltip_others_tracked_deaths": "tracked deaths", "tooltip_others_track_gold": "gold earned from Track", "tooltip_others_greevils_gold": "gold earned from Greevil's Greed", "tooltip_advantage": "Calculated by Wilson score", "tooltip_winrate_samplesize": "Win rate and sample size", "tooltip_teamfight_participation": "Amount of participation in teamfights", "histograms_name": "直方图", "histograms_description": "Percentages indicate win rates for the labeled bin", "histograms_actions_per_min_description": "Actions performed by player per minute", "histograms_comeback_description": "Maximum gold disadvantage in a won game", "histograms_lane_efficiency_pct_description": "Percentage of lane gold (creeps+passive+starting) obtained at 10 minutes", "histograms_gold_per_min_description": "Gold farmed per minute", "histograms_hero_damage_description": "Amount of damage dealt to heroes", "histograms_hero_healing_description": "Amount of health restored to heroes", "histograms_level_description": "Level achieved in a game", "histograms_loss_description": "Maximum gold disadvantage in a lost game", "histograms_pings_description": "Number of times the player pinged the map", "histograms_stomp_description": "Maximum gold advantage in a won game", "histograms_stuns_description": "Seconds of disable on heroes", "histograms_throw_description": "Maximum gold advantage in a lost game", "histograms_purchase_tpscroll_description": "Town Portal Scroll purchases", "histograms_xp_per_min_description": "Experience gained per minute", "trends_name": "趋势", "trends_description": "Cumulative average over last 500 games", "trends_tooltip_average": "Avg.", "trends_no_data": "Sorry, no data for this graph", "xp_reasons_0": "其它", "xp_reasons_1": "Hero", "xp_reasons_2": "Creep", "xp_reasons_3": "肉山", "rankings_description": "", "rankings_none": "This player is not ranked on any heroes.", "region_0": "自動", "region_1": "美西", "region_2": "美東", "region_3": "盧森堡", "region_5": "新加坡", "region_6": "杜拜", "region_7": "澳洲", "region_8": "斯德哥爾摩", "region_9": "奧地利", "region_10": "巴西", "region_11": "南非", "region_12": "中國電信 上海", "region_13": "中國聯通", "region_14": "智利", "region_15": "秘魯", "region_16": "印度", "region_17": "中國電信 廣東", "region_18": "中國電信 浙江", "region_19": "日本", "region_20": "中國電信 武漢", "region_25": "China UC 2", "vision_expired": "Expired after", "vision_destroyed": "Destroyed after", "vision_all_time": "All time", "vision_placed_observer": "placed Observer at", "vision_placed_sentry": "placed Sentry at", "vision_ward_log": "Ward Log", "chat_category_faction": "Faction", "chat_category_type": "Type", "chat_category_target": "Target", "chat_category_other": "Other", "chat_filter_text": "Text", "chat_filter_phrases": "Phrases", "chat_filter_audio": "Audio", "chat_filter_spam": "Spam", "chat_filter_all": "All", "chat_filter_allies": "Allies", "chat_filter_spectator": "Spectator", "chat_filtered": "Filtered", "advb_almost": "almost", "advb_over": "over", "advb_about": "about", "article_before_consonant_sound": "a", "article_before_vowel_sound": "an", "statement_long": "hypothesised", "statement_shouted": "shouted", "statement_excited": "exclaimed", "statement_normal": "said", "statement_laughed": "laughed", "question_long": "raised, in need of answers", "question_shouted": "inquired", "question_excited": "interrogated", "question_normal": "asked", "question_laughed": "laughed mockingly", "statement_response_long": "advised", "statement_response_shouted": "responded in frustration", "statement_response_excited": "exclaimed", "statement_response_normal": "replied", "statement_response_laughed": "laughed", "statement_continued_long": "ranted", "statement_continued_shouted": "continued furiously", "statement_continued_excited": "continued", "statement_continued_normal": "added", "statement_continued_laughed": "continued", "question_response_long": "advised", "question_response_shouted": "asked back, out of frustration", "question_response_excited": "disputed", "question_response_normal": "countered", "question_response_laughed": "laughed", "question_continued_long": "propositioned", "question_continued_shouted": "asked furiously", "question_continued_excited": "lovingly asked", "question_continued_normal": "asked", "question_continued_laughed": "asked joyfully", "hero_disclaimer_pro": "Data from professional matches", "hero_disclaimer_public": "Data from public matches", "hero_duration_x_axis": "Minutes", "top_tower": "Top Tower", "bot_tower": "Bottom Tower", "mid_tower": "Mid Tower", "top_rax": "Top Barracks", "bot_rax": "Bottom Barracks", "mid_rax": "Mid Barracks", "tier1": "Tier 1", "tier2": "Tier 2", "tier3": "Tier 3", "tier4": "Tier 4", "show_consumables_items": "Show consumables", "activated": "Activated", "rune": "Rune", "placement": "Placement", "exclude_turbo_matches": "Exclude Turbo matches", "scenarios_subtitle": "Explore win rates of combinations of factors that happen in matches", "scenarios_info": "Data compiled from matches in the last {0} weeks", "scenarios_item_timings": "Item Timings", "scenarios_misc": "Misc", "scenarios_time": "Time", "scenarios_item": "Item", "scenarios_game_duration": "Game Duration", "scenarios_scenario": "Scenario", "scenarios_first_blood": "Team drew First Blood", "scenarios_courier_kill": "Team sniped the enemy courier before the 3-minute mark", "scenarios_pos_chat_1min": "Team all chatted positive words before the 1-minute mark", "scenarios_neg_chat_1min": "Team all chatted negative words before the 1-minute mark", "gosu_default": "Get personal recommendations", "gosu_benchmarks": "Get detailed benchmarks for your hero, lane and role", "gosu_performances": "Get your map control performance", "gosu_laning": "Get why you missed last hits", "gosu_combat": "Get why kills attempts were unsuccessful", "gosu_farm": "Get why you missed last hits", "gosu_vision": "Get how many heroes were killed under your wards", "gosu_actions": "Get your lost time from mouse usage vs hotkeys", "gosu_teamfights": "Get who to target during teamfights", "gosu_analysis": "Get your real MMR bracket", "back2Top": "Back to Top", "activity_subtitle": "Click on a day for detailed information" }
odota/web/src/lang/zh-TW.json/0
{ "file_path": "odota/web/src/lang/zh-TW.json", "repo_id": "odota", "token_count": 22489 }
267
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"62409" }, { "match_id": "4101535028", "start_time": "1536153174", "hero_id": "50", "score": "62280" }, { "match_id": "4109024734", "start_time": "1536497648", "hero_id": "90", "score": "62062" }, { "match_id": "4096758248", "start_time": "1535900210", "hero_id": "91", "score": "61997" }, { "match_id": "4095319828", "start_time": "1535839745", "hero_id": "90", "score": "61828" }, { "match_id": "4106288610", "start_time": "1536389308", "hero_id": "8", "score": "61717" }, { "match_id": "4096047663", "start_time": "1535877794", "hero_id": "91", "score": "61558" }, { "match_id": "4099186181", "start_time": "1536035778", "hero_id": "90", "score": "60967" }, { "match_id": "4097725511", "start_time": "1535958655", "hero_id": "36", "score": "60913" }, { "match_id": "4101697421", "start_time": "1536157737", "hero_id": "45", "score": "60866" }, { "match_id": "4102953820", "start_time": "1536227058", "hero_id": "36", "score": "60859" }, { "match_id": "4106262026", "start_time": "1536388287", "hero_id": "83", "score": "60785" }, { "match_id": "4104022965", "start_time": "1536278998", "hero_id": "111", "score": "60685" }, { "match_id": "4106306503", "start_time": "1536389975", "hero_id": "30", "score": "60523" }, { "match_id": "4098081324", "start_time": "1535976157", "hero_id": "110", "score": "60490" }, { "match_id": "4097829380", "start_time": "1535964489", "hero_id": "8", "score": "60371" }, { "match_id": "4109210860", "start_time": "1536502856", "hero_id": "111", "score": "60228" }, { "match_id": "4110231078", "start_time": "1536560107", "hero_id": "30", "score": "60221" }, { "match_id": "4098439515", "start_time": "1535987947", "hero_id": "8", "score": "60121" }, { "match_id": "4111078652", "start_time": "1536593844", "hero_id": "111", "score": "60058" }, { "match_id": "4108670516", "start_time": "1536486733", "hero_id": "8", "score": "59840" }, { "match_id": "4106556430", "start_time": "1536398865", "hero_id": "50", "score": "59824" }, { "match_id": "4099348330", "start_time": "1536046479", "hero_id": "83", "score": "59647" }, { "match_id": "4110043296", "start_time": "1536547811", "hero_id": "83", "score": "59506" }, { "match_id": "4104385710", "start_time": "1536303136", "hero_id": "111", "score": "59443" }, { "match_id": "4103227795", "start_time": "1536237772", "hero_id": "83", "score": "59384" } ]
odota/web/testcafe/cachedAjax/records_hero_healing_.json/0
{ "file_path": "odota/web/testcafe/cachedAjax/records_hero_healing_.json", "repo_id": "odota", "token_count": 5602 }
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{ // Use IntelliSense to learn about possible attributes. // Hover to view descriptions of existing attributes. // For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387 "version": "0.2.0", "configurations": [ { "name": "Launch", "type": "go", "request": "launch", "mode": "auto", "cwd": "${workspaceFolder}", "program": "${workspaceFolder}/cmd/server", "env": {}, "args": [] } ] }
openmultiplayer/web/.vscode/launch.json/0
{ "file_path": "openmultiplayer/web/.vscode/launch.json", "repo_id": "openmultiplayer", "token_count": 191 }
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package pawndex_test import ( "context" "fmt" "os" "testing" "github.com/google/go-github/github" "github.com/joho/godotenv" // loads environment variables from .env "golang.org/x/oauth2" "github.com/openmultiplayer/web/app/resources/pawndex" ) func TestGitHubSearcher_Search(t *testing.T) { godotenv.Load("../.env") //nolint:errcheck token := os.Getenv("GITHUB_TOKEN") if token == "" { t.Skip("tests need a token to run.") } s := pawndex.GitHubSearcher{ GitHub: github.NewClient( oauth2.NewClient( context.Background(), oauth2.StaticTokenSource(&oauth2.Token{ AccessToken: token, }), )), } results, err := s.Search("topic:pawn-package") fmt.Println(err) fmt.Println(results) }
openmultiplayer/web/app/resources/pawndex/searcher_test.go/0
{ "file_path": "openmultiplayer/web/app/resources/pawndex/searcher_test.go", "repo_id": "openmultiplayer", "token_count": 315 }
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package docsindex import ( "testing" ) // func TestIndex_Build(t *testing.T) { // os.RemoveAll("docsearch.bleve") // l, _ := zap.NewDevelopment() // idx, err := New(l, config.Config{ // DocsSourcesPath: "../../../docs/scripting", // DocsIndexPath: "docsearch.bleve", // }) // if err != nil { // panic(err) // } // if err := idx.Build(); err != nil { // panic(err) // } // res1, err := idx.Search("collision") // if err != nil { // panic(err) // } // b, _ := json.MarshalIndent(res1, "", " ") // fmt.Printf("result: %v\n", string(b)) // } func Test_nameFromPath(t *testing.T) { tests := []struct { name string want string }{ {"x/y/z.md", "z"}, {"x/y/z", "z"}, } for _, tt := range tests { t.Run(tt.name, func(t *testing.T) { if got := nameFromPath(tt.name); got != tt.want { t.Errorf("nameFromPath() = %v, want %v", got, tt.want) } }) } }
openmultiplayer/web/app/services/docsindex/docsindex_test.go/0
{ "file_path": "openmultiplayer/web/app/services/docsindex/docsindex_test.go", "repo_id": "openmultiplayer", "token_count": 429 }
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package legacy import ( "github.com/go-chi/chi" cache "github.com/victorspringer/http-cache" "go.uber.org/fx" "github.com/openmultiplayer/web/app/resources/server" "github.com/openmultiplayer/web/app/services/queryer" ) type service struct { storer server.Repository queryer queryer.Queryer } func Build() fx.Option { return fx.Options( fx.Provide(func(storer server.Repository, queryer queryer.Queryer) *service { return &service{storer, queryer} }), fx.Invoke(func( r chi.Router, s *service, cacheClient *cache.Client, ) { rtr := chi.NewRouter() r.Mount("/", rtr) // legacy announce.exe pattern: server.sa-mp.com/0.3.7/announce/7777 rtr.Get("/{version}/announce/{port}", s.postLegacy) // legacy client list pattern: rtr.Get("/{version}/internet", s.listLegacy) }), ) }
openmultiplayer/web/app/transports/api/legacy/api.go/0
{ "file_path": "openmultiplayer/web/app/transports/api/legacy/api.go", "repo_id": "openmultiplayer", "token_count": 342 }
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package users import ( "github.com/go-chi/chi" "go.uber.org/fx" "github.com/openmultiplayer/web/app/resources/user" "github.com/openmultiplayer/web/app/services/authentication" ) type service struct { auth *authentication.State repo user.Repository } func Build() fx.Option { return fx.Options( fx.Provide(func( auth *authentication.State, repo user.Repository, ) *service { return &service{auth, repo} }), fx.Invoke(func( r chi.Router, s *service, auth *authentication.State, ) { rtr := chi.NewRouter() r.Mount("/users", rtr) rtr. With(authentication.MustBeAuthenticated, auth.MustBeAdmin). Get("/", s.list) rtr. With(). Get("/{id}", s.get) rtr. With(authentication.MustBeAuthenticated). Patch("/{id}", s.patch) rtr. With(authentication.MustBeAuthenticated, auth.MustBeAdmin). Put("/banstatus/{id}", s.banstatus) rtr. With(authentication.MustBeAuthenticated). Get("/self", s.self) rtr. With(authentication.MustBeAuthenticated, auth.MustBeAdmin). Patch("/admin", s.patchAdmin) rtr. Get("/image/{id}", s.image) rtr.Get("/dev", s.dev) }), ) }
openmultiplayer/web/app/transports/api/users/api.go/0
{ "file_path": "openmultiplayer/web/app/transports/api/users/api.go", "repo_id": "openmultiplayer", "token_count": 528 }
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--- title: OnNPCConnect description: This callback is called when a NPC successfully connects to the server. tags: ["npc"] --- ## Description This callback is called when a NPC successfully connects to the server. | Name | Description | | ------------ | -------------------------------------------------- | | myplayerid | The playerid the NPC has been given | ## Examples ```c public OnNPCConnect(myplayerid) { printf("I successfully connected the server with ID %i!", myplayerid); } ``` ## Related Callbacks The following callbacks might be useful, as they're related to this callback in one way or another. - [OnNPCDisconnect](OnNPCDisconnect): This callback is called when the NPC gets disconnected from the server. - [OnPlayerConnect](OnPlayerConnect): This callback is called when a player connects to the server. - [OnPlayerDisconnect](OnPlayerDisconnect): This callback is called when a player leaves the server.
openmultiplayer/web/docs/scripting/callbacks/OnNPCConnect.md/0
{ "file_path": "openmultiplayer/web/docs/scripting/callbacks/OnNPCConnect.md", "repo_id": "openmultiplayer", "token_count": 301 }
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--- title: OnPlayerCommandText description: This callback is called when a player enters a command into the client chat window. tags: ["player"] --- ## Description This callback is called when a player enters a command into the client chat window. Commands are anything that start with a forward slash, e.g. /help. | Name | Description | | --------- | ----------------------------------------------------------- | | playerid | The ID of the player that entered a command. | | cmdtext[] | The command that was entered (including the forward slash). | ## Returns It is always called first in filterscripts so returning 1 there blocks other scripts from seeing it. ## Examples ```c public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/help", true)) { SendClientMessage(playerid, -1, "SERVER: This is the /help command!"); return 1; // Returning 1 informs the server that the command has been processed. // OnPlayerCommandText won't be called in other scripts. } return 0; // Returning 0 informs the server that the command hasn't been processed by this script. // OnPlayerCommandText will be called in other scripts until one returns 1. // If no scripts return 1, the 'SERVER: Unknown Command' message will be shown to the player. } ``` ## Notes <TipNPCCallbacks /> ## Related Callbacks The following callbacks might be useful, as they're related to this callback in one way or another. - [OnPlayerText](OnPlayerText): This callback is called when a player sends a chat message. - [OnRconCommand](OnRconCommand): This callback is called when a command is sent through the server console, remote RCON, or via the in-game "/rcon command". ## Related Functions The following functions might be useful, as they're related to this callback in one way or another. - [SendRconCommand](../functions/SendRconCommand): Sends an RCON command via the script.
openmultiplayer/web/docs/scripting/callbacks/OnPlayerCommandText.md/0
{ "file_path": "openmultiplayer/web/docs/scripting/callbacks/OnPlayerCommandText.md", "repo_id": "openmultiplayer", "token_count": 599 }
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--- title: OnPlayerInteriorChange description: This callback is called when a player changes interior. tags: ["player"] --- ## Description This callback is called when a player changes interior. Can be triggered by SetPlayerInterior or when a player enter/exits a building. | Name | Description | | ------------- | -------------------------------------- | | playerid | The playerid who changed interior. | | newinteriorid | The interior the player is now in. | | oldinteriorid | The interior the player was in before. | ## Returns It is always called first in gamemode. ## Examples ```c public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { new string[42]; format(string, sizeof(string), "You went from interior %d to interior %d!", oldinteriorid, newinteriorid); SendClientMessage(playerid, COLOR_ORANGE, string); return 1; } ``` ## Related Callbacks The following callbacks might be useful, as they're related to this callback in one way or another. - [OnPlayerStateChange](OnPlayerStateChange): This callback is called when a player changes state. ## Related Functions The following functions might be useful, as they're related to this callback in one way or another. - [SetPlayerInterior](../functions/SetPlayerInterior): Set a player's interior. - [GetPlayerInterior](../functions/GetPlayerInterior): Get the current interior of a player. - [LinkVehicleToInterior](../functions/LinkVehicleToInterior): Change the interior that a vehicle is seen in.
openmultiplayer/web/docs/scripting/callbacks/OnPlayerInteriorChange.md/0
{ "file_path": "openmultiplayer/web/docs/scripting/callbacks/OnPlayerInteriorChange.md", "repo_id": "openmultiplayer", "token_count": 459 }
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--- title: OnPlayerSpawn description: This callback is called when a player spawns. tags: ["player"] --- ## Description This callback is called when a player spawns. (i.e. after caling [SpawnPlayer](../functions/SpawnPlayer) function) | Name | Description | | -------- | ---------------------------------- | | playerid | The ID of the player that spawned. | ## Returns 0 - Will prevent other filterscripts from receiving this callback. 1 - Indicates that this callback will be passed to the next filterscript. It is always called first in filterscripts. ## Examples ```c public OnPlayerSpawn(playerid) { new PlayerName[MAX_PLAYER_NAME]; GetPlayerName(playerid, PlayerName, sizeof(PlayerName)); new string[64]; format(string, sizeof(string), "%s has spawned successfully.", PlayerName); SendClientMessageToAll(0xFFFFFFFF, string); return 1; } ``` ## Notes :::tip When a player dies in San Andreas they get $100 deducted from them to cover hospital bills automatically. This feature remains in SA:MP, but is removed from open.mp to allow scripts to manage all their own money. Several scripts attempt to fix this already by adding $100 to a player after death, or on spawn. If this is your script simply delete the additional fix, although the code in open.mp does attempt to account for scripts that do this. If your script relied on this feature, simply add the following code to [OnPlayerDeath](OnPlayerDeath): ```c GivePlayerMoney(playerid, -100); ``` ::: ## Related Callbacks The following callbacks might be useful, as they're related to this callback in one way or another. - [OnPlayerDeath](OnPlayerDeath): This callback is called when a player dies. - [OnVehicleSpawn](OnVehicleSpawn): This callback is called when a vehicle respawns. ## Related Functions The following functions might be useful, as they're related to this callback in one way or another. - [SpawnPlayer](../functions/SpawnPlayer): Force a player to spawn. - [AddPlayerClass](../functions/AddPlayerClass): Add a class. - [SetSpawnInfo](../functions/SetSpawnInfo): Set the spawn setting for a player.
openmultiplayer/web/docs/scripting/callbacks/OnPlayerSpawn.md/0
{ "file_path": "openmultiplayer/web/docs/scripting/callbacks/OnPlayerSpawn.md", "repo_id": "openmultiplayer", "token_count": 603 }
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--- title: OnVehicleMod description: This callback is called when a vehicle is modded. tags: ["vehicle"] --- ## Description This callback is called when a vehicle is modded. | Name | Description | | ----------- | ------------------------------------------------------- | | playerid | The ID of the driver of the vehicle. | | vehicleid | The ID of the vehicle which is modded. | | componentid | The ID of the component which was added to the vehicle. | ## Returns It is always called first in gamemode so returning 0 there also blocks other filterscripts from seeing it. ## Examples ```c public OnVehicleMod(playerid, vehicleid, componentid) { printf("Vehicle %d was modded by ID %d with the componentid %d", vehicleid, playerid, componentid); if (GetPlayerInterior(playerid) == 0) { BanEx(playerid, "Tuning Hacks"); // Anti-tuning hacks script return 0; // Prevents the bad modification from being synced to other players // Tested and it works even on servers wich allow you to mod your vehicle using commands, menus, dialogs, etc.. } return 1; } ``` ## Notes :::tip This callback is NOT called by AddVehicleComponent. ::: ## Related Callbacks The following callbacks might be useful, as they're related to this callback in one way or another. - [OnEnterExitModShop](OnEnterExitModShop): This callback is called when a vehicle enters or exits a mod shop. - [OnVehiclePaintjob](OnVehiclePaintjob): This callback is called when a vehicle's paintjob is changed. - [OnVehicleRespray](OnVehicleRespray): This callback is called when a vehicle is resprayed. ## Related Functions The following functions might be useful, as they're related to this callback in one way or another. - [AddVehicleComponent](../functions/AddVehicleComponent): Add a component to a vehicle.
openmultiplayer/web/docs/scripting/callbacks/OnVehicleMod.md/0
{ "file_path": "openmultiplayer/web/docs/scripting/callbacks/OnVehicleMod.md", "repo_id": "openmultiplayer", "token_count": 618 }
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--- title: AddStaticVehicleEx description: Adds a 'static' vehicle (models are pre-loaded for players) to the gamemode. tags: ["vehicle"] --- ## Description Adds a 'static' vehicle (models are pre-loaded for players) to the gamemode. Differs from AddStaticVehicle in only one way: allows a respawn time to be set for when the vehicle is left unoccupied by the driver. | Name | Description | | -------------------------------------- | --------------------------------------------------------------------------------------------------- | | modelid | The [Model ID](../resources/vehicleid) for the vehicle. | | Float:spawnX | The X-coordinate for the vehicle. | | Float:spawnY | The Y-coordinate for the vehicle. | | Float:spawnZ | The Z-coordinate for the vehicle. | | Float:angle | The facing - angle for the vehicle. | | [colour1](../resources/vehiclecolorid) | The primary colour ID. | | [colour2](../resources/vehiclecolorid) | The secondary colour ID. | | respawnDelay | The delay until the car is respawned without a driver, in seconds. | | bool:addSiren | Has a default value 'false'. Enables the vehicle to have a siren, providing the vehicle has a horn. | ## Returns The vehicle ID of the vehicle created (1 - MAX_VEHICLES). INVALID_VEHICLE_ID (65535) if vehicle was not created (vehicle limit reached or invalid vehicle model ID passed). ## Examples ```c public OnGameModeInit() { // Add a Hydra (520) to the game that will respawn 15 seconds after being left AddStaticVehicleEx(520, 2109.1763, 1503.0453, 32.2887, 82.2873, -1, -1, 15); return 1; } ``` ## Related Functions - [AddStaticVehicle](AddStaticVehicle): Add a static vehicle. - [CreateVehicle](CreateVehicle): Create a vehicle. - [DestroyVehicle](DestroyVehicle): Destroy a vehicle. - [GetVehicleParamsSirenState](GetVehicleParamsSirenState): Check whether a vehicle's siren is on or off. - [SetVehicleSpawnInfo](SetVehicleSpawnInfo): Adjusts vehicle model, spawn location, colours, respawn delay and interior. - [GetVehicleSpawnInfo](GetVehicleSpawnInfo): Gets the vehicle spawn location and colours. - [ChangeVehicleColours](ChangeVehicleColours): Change a vehicle's primary and secondary colors. - [GetVehicleColours](GetVehicleColours): Gets the vehicle colours. - [SetVehicleRespawnDelay](SetVehicleRespawnDelay): Set the respawn delay of a vehicle. - [GetVehicleRespawnDelay](GetVehicleRespawnDelay): Get the respawn delay of a vehicle. ## Related Callbacks - [OnVehicleSpawn](../callbacks/OnVehicleSpawn): Called when a vehicle respawns. - [OnVehicleSirenStateChange](../callbacks/OnVehicleSirenStateChange): Called when a vehicle's siren is toggled on/off. ## Related Resources - [Vehicle Models](../resources/vehicleid): Comprehensive list of all vehicle models available in game. - [Vehicle Colour IDs](../resources/vehiclecolorid): List of all vehicle colour IDs.
openmultiplayer/web/docs/scripting/functions/AddStaticVehicleEx.md/0
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--- title: AttachObjectToObject description: You can use this function to attach objects to other objects. tags: ["object"] --- ## Description You can use this function to attach objects to other objects. The objects will follow the main object. | Name | Description | | ----------------- | ------------------------------------------------------------------------- | | objectid | The object to attach to another object. | | parentid | The object to attach the object to. | | Float:offsetX | The distance between the main object and the object in the X direction. | | Float:offsetY | The distance between the main object and the object in the Y direction. | | Float:offsetZ | The distance between the main object and the object in the Z direction. | | Float:rotationX | The X rotation between the object and the main object. | | Float:rotationY | The Y rotation between the object and the main object. | | Float:rotationZ | The Z rotation between the object and the main object. | | bool:syncRotation | If set to `false`, objectid's rotation will not change with attachtoid's. | ## Returns **true** - The function executed successfully. **false** - The function failed to execute. This means the first object (objectid) does not exist. There are no internal checks to verify that the second object (attachtoid) exists. ## Examples ```c new gObjectId = CreateObject(...); new gAttachToId = CreateObject(...); AttachObjectToObject(gObjectId, gAttachToId, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, true); ``` ## Notes :::tip Both objects need to be created before attempting to attach them. ::: :::tip There is no player-object version of this function in SA-MP. But there is [AttachPlayerObjectToObject](AttachPlayerObjectToObject) in open.mp ::: ## Related Functions - [AttachObjectToPlayer](AttachObjectToPlayer): Attach an object to a player. - [AttachObjectToVehicle](AttachObjectToVehicle): Attach an object to a vehicle. - [AttachPlayerObjectToPlayer](AttachPlayerObjectToPlayer): Attach a player object to a player. - [CreateObject](CreateObject): Create an object. - [DestroyObject](DestroyObject): Destroy an object. - [IsValidObject](IsValidObject): Checks if a certain object is vaild. - [MoveObject](MoveObject): Move an object. - [StopObject](StopObject): Stop an object from moving. - [SetObjectPos](SetObjectPos): Set the position of an object. - [SetObjectRot](SetObjectRot): Set the rotation of an object. - [GetObjectPos](GetObjectPos): Locate an object. - [GetObjectRot](GetObjectRot): Check the rotation of an object. - [CreatePlayerObject](CreatePlayerObject): Create an object for only one player. - [DestroyPlayerObject](DestroyPlayerObject): Destroy a player object. - [IsValidPlayerObject](IsValidPlayerObject): Checks if a certain player object is vaild. - [MovePlayerObject](MovePlayerObject): Move a player object. - [StopPlayerObject](StopPlayerObject): Stop a player object from moving. - [SetPlayerObjectPos](SetPlayerObjectPos): Set the position of a player object. - [SetPlayerObjectRot](SetPlayerObjectRot): Set the rotation of a player object. - [GetPlayerObjectPos](GetPlayerObjectPos): Locate a player object. - [GetPlayerObjectRot](GetPlayerObjectRot): Check the rotation of a player object.
openmultiplayer/web/docs/scripting/functions/AttachObjectToObject.md/0
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--- title: CancelSelectTextDraw description: Cancel textdraw selection with the mouse. tags: ["textdraw"] --- ## Description Cancel textdraw selection with the mouse | Name | Description | | -------- | ------------------------------------------------------------------- | | playerid | The ID of the player that should be the textdraw selection disabled | ## Returns This function does not return any specific values. ## Examples ```c public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/cancelselect", true)) { CancelSelectTextDraw(playerid); SendClientMessage(playerid, 0xFFFFFFFF, "SERVER: TextDraw selection disabled!"); return 1; } return 0; } ``` ## Notes :::warning This function calls [OnPlayerClickTextDraw](../callbacks/OnPlayerClickTextDraw) with INVALID_TEXT_DRAW (65535). Using this function inside OnPlayerClickTextDraw without catching this case will cause clients to go into an infinite loop. ::: ## Related Functions - [SelectTextDraw](SelectTextDraw): Enables the mouse, so the player can select a textdraw - [TextDrawSetSelectable](TextDrawSetSelectable): Sets whether a textdraw is selectable through SelectTextDraw ## Related Callbacks - [OnPlayerClickTextDraw](../callbacks/OnPlayerClickTextDraw): Called when a player clicks on a textdraw.
openmultiplayer/web/docs/scripting/functions/CancelSelectTextDraw.md/0
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--- title: CreateObject description: Creates an object at specified coordinates in the game world. tags: ["object"] --- ## Description Creates an object at specified coordinates in the game world. | Name | Description | | ------------------ | ------------------------------------------------------------------------------------------------------------------------- | | modelid | The model to create. | | Float:x | The X coordinate to create the object at. | | Float:y | The Y coordinate to create the object at. | | Float:z | The Z coordinate to create the object at. | | Float:rotationX | The X rotation of the object. | | Float:rotationY | The Y rotation of the object. | | Float:rotationZ | The Z rotation of the object. | | Float:drawDistance | (optional) The distance that San Andreas renders objects at. 0.0 will cause objects to render at their default distances. | ## Examples ```c public OnGameModeInit() { CreateObject(2587, 2001.195679, 1547.113892, 14.283400, 0.0, 0.0, 96.0); // Object will render at its default distance. CreateObject(2587, 2001.195679, 1547.113892, 14.283400, 0.0, 0.0, 96.0, 300.0); // Object will render at 300.0 units. return 1; } ``` ## Notes :::tip There is a limit of 1000 objects (MAX_OBJECTS). To circumvent this limit, you can use the [streamer](https://github.com/samp-incognito/samp-streamer-plugin) plugin. ::: ## Related Functions - [DestroyObject](DestroyObject): Destroy an object. - [IsValidObject](IsValidObject): Checks if a certain object is vaild. - [MoveObject](MoveObject): Move an object. - [StopObject](StopObject): Stop an object from moving. - [SetObjectPos](SetObjectPos): Set the position of an object. - [SetObjectRot](SetObjectRot): Set the rotation of an object. - [GetObjectPos](GetObjectPos): Locate an object. - [GetObjectRot](GetObjectRot): Check the rotation of an object. - [AttachObjectToPlayer](AttachObjectToPlayer): Attach an object to a player. - [SetObjectMaterialText](SetObjectMaterialText): Replace the texture of an object with text. - [SetObjectMaterial](SetObjectMaterial): Replace the texture of an object with the texture from another model in the game. - [CreatePlayerObject](CreatePlayerObject): Create an object for only one player. - [DestroyPlayerObject](DestroyPlayerObject): Destroy a player object. - [IsValidPlayerObject](IsValidPlayerObject): Checks if a certain player object is vaild. - [MovePlayerObject](MovePlayerObject): Move a player object. - [StopPlayerObject](StopPlayerObject): Stop a player object from moving. - [SetPlayerObjectPos](SetPlayerObjectPos): Set the position of a player object. - [SetPlayerObjectRot](SetPlayerObjectRot): Set the rotation of a player object. - [GetPlayerObjectPos](GetPlayerObjectPos): Locate a player object. - [GetPlayerObjectRot](GetPlayerObjectRot): Check the rotation of a player object. - [AttachPlayerObjectToPlayer](AttachPlayerObjectToPlayer): Attach a player object to a player. - [SetPlayerObjectMaterialText](SetPlayerObjectMaterialText): Replace the texture of a player object with text. - [SetPlayerObjectMaterial](SetPlayerObjectMaterial): Replace the texture of a player object with the texture from another model in the game.
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--- title: EnablePlayerCameraTarget description: Toggle camera targeting functions for a player. tags: ["player"] --- <VersionWarn version='SA-MP 0.3.7' /> ## Description Toggle camera targeting functions for a player. Disabled by default to save bandwidth. | Name | Description | | ----------- | ------------------------------------------------------------------------ | | playerid | The ID of the player to toggle camera targeting functions for. | | bool:enable | 'true' to enable camera targeting functions and 'false' to disable them. | ## Returns **true** - The function executed successfully. **false** - The function failed to execute. The player is not connected. ## Examples ```c public OnPlayerConnect(playerid) { EnablePlayerCameraTarget(playerid, true); return 1; } ``` ## Related Functions - [IsPlayerCameraTargetEnabled](IsPlayerCameraTargetEnabled): Check if the player camera target is enabled. - [GetPlayerCameraTargetVehicle](GetPlayerCameraTargetVehicle): Get the ID of the vehicle a player is looking at. - [GetPlayerCameraTargetPlayer](GetPlayerCameraTargetPlayer): Get the ID of the player a player is looking at. - [GetPlayerCameraFrontVector](GetPlayerCameraFrontVector): Get the player's camera front vector
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--- title: GangZoneFlashForPlayer description: Makes a gangzone flash for a player. tags: ["player", "gangzone"] --- ## Description Makes a gangzone flash for a player. | Name | Description | | ----------- | ---------------------------------------------------------------------------------------------------------- | | playerid | The ID of the player to flash the gangzone for. | | zoneid | The ID of the zone to flash. | | flashColour | The color to flash the gang zone, as an integer or hex in RGBA color format. Alpha transparency supported. | ## Returns This function does not return any specific values. ## Examples ```c new gGangZoneId; public OnGameModeInit() { gGangZoneId = GangZoneCreate(1248.011, 2072.804, 1439.348, 2204.319); return 1; } public OnPlayerSpawn(playerid) { GangZoneFlashForPlayer(playerid, gGangZoneId, 0xFF0000FF); return 1; } ``` ## Related Functions - [GangZoneCreate](GangZoneCreate): Create a gangzone. - [GangZoneDestroy](GangZoneDestroy): Destroy a gangzone. - [GangZoneShowForPlayer](GangZoneShowForPlayer): Show a gangzone for a player. - [GangZoneShowForAll](GangZoneShowForAll): Show a gangzone for all players. - [GangZoneHideForPlayer](GangZoneHideForPlayer): Hide a gangzone for a player. - [GangZoneHideForAll](GangZoneHideForAll): Hide a gangzone for all players. - [GangZoneFlashForAll](GangZoneFlashForAll): Make a gangzone flash for all players. - [GangZoneStopFlashForPlayer](GangZoneStopFlashForPlayer): Stop a gangzone flashing for a player. - [GangZoneStopFlashForAll](GangZoneStopFlashForAll): Stop a gangzone flashing for all players.
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--- title: Get3DTextLabelText description: Gets the 3D text label text. tags: ["3dtextlabel"] --- <VersionWarn version='omp v1.1.0.2612' /> ## Description Gets the 3D text label text. | Name | Description | | ------------- | ----------------------------------------------------------- | | Text3D:textid | The ID of the 3D text label to get the text of. | | const text[] | An array into which to store the text, passed by reference. | | len | The length of the text that should be stored. | ## Examples ```c new Text3D:gMyLabel; public OnGameModeInit() { gMyLabel = Create3DTextLabel("Hello World!", 0x008080FF, 30.0, 40.0, 50.0, 40.0, 0, false); new text[16]; Get3DTextLabelText(gMyLabel, text, sizeof(text)); // The `text` will be 'Hello World!' return 1; } ``` ## Related Functions - [Create3DTextLabel](Create3DTextLabel): Create a 3D text label. - [Update3DTextLabelText](Update3DTextLabelText): Updates a 3D Text Label text and colour. - [GetPlayer3DTextLabelText](GetPlayer3DTextLabelText): Gets the player 3D text label text.
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--- title: GetConsoleVarAsString description: Get the string value of a console variable. tags: [] --- ## Description Get the string value of a console variable. | Name | Description | | --------------------- | ------------------------------------------------------------ | | const cvar[] | The name of the string variable to get the value of. | | buffer[] | An array into which to store the value, passed by reference. | | len = sizeof (buffer) | The length of the string that should be stored. | ## Returns The length of the returned string. 0 if the specified console variable is not a string or doesn't exist. ## Examples ```c public OnGameModeInit() { new hostname[64]; GetConsoleVarAsString("hostname", hostname, sizeof(hostname)); printf("Hostname: %s", hostname); } ``` ## Notes :::tip When filterscripts or plugins are specified as the varname, this function only returns the name of the first specified filterscript or plugin. ::: :::tip Type 'varlist' in the server console to display a list of available console variables and their types. ::: :::warning - Using this function with anything other than a string (integer, boolean or float) will cause your server to crash. (Fixed in open.mp) - Using it with a nonexistent console variable will also cause your server to crash. (Fixed in open.mp) ::: ## Related Functions - [GetConsoleVarAsInt](GetConsoleVarAsInt): Retreive a server variable as an integer. - [GetConsoleVarAsBool](GetConsoleVarAsBool): Retreive a server variable as a boolean.
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--- title: GetObjectAttachedData description: Get the attachment data of an object. tags: ["object"] --- <VersionWarn version='omp v1.1.0.2612' /> ## Description Get the attachment data of an object. | Name | Description | |----------------|-------------------------------------------------------------------------| | objectid | The ID of the object to get the attachment data of | | &parentVehicle | A variable in which to store the parentVehicle ID, passed by reference. | | &parentObject | A variable in which to store the parentObject ID, passed by reference. | | &parentPlayer | A variable in which to store the parentPlayer ID, passed by reference. | ## Returns `true` - The function was executed successfully. `false` - The function failed to execute. The object specified does not exist. ## Examples ```c new parentVehicle, parentObject, parentPlayer; GetObjectAttachedData(objectid, parentVehicle, parentObject, parentPlayer); ``` ## Related Functions - [GetObjectAttachedOffset](GetObjectAttachedOffset): Get the attachment offset and rotation of an object. - [GetPlayerObjectAttachedData](GetPlayerObjectAttachedData): Get the attachment data of a player-object.
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--- title: GetPVarString description: Gets a player variable as a string. tags: ["player variable", "pvar"] --- ## Description Gets a player variable as a string. | Name | Description | | --------------------- | ----------------------------------------------------------------------- | | playerid | The ID of the player whose player variable to get. | | const pvar[] | The name of the player variable, set by [SetPVarString](SetPVarString). | | output[] | The array in which to store the string value in, passed by reference. | | len = sizeof (output) | The maximum length of the returned string. | ## Returns The length of the string. ## Examples ```c public OnPlayerConnect(playerid,reason) { new playerName[MAX_PLAYER_NAME]; GetPlayerName(playerid, playerName, MAX_PLAYER_NAME); SetPVarString(playerid, "PlayerName", playerName); return 1; } public OnPlayerDeath(playerid, killerid, WEAPON:reason) { new playerName[MAX_PLAYER_NAME]; GetPVarString(playerid, "PlayerName", playerName, sizeof(playerName)); printf("%s died.", playerName); } ``` ## Notes :::tip If length of string is zero (value not set), `output` text will not be updated or set to anything and will remain with old data, neccesying that you clear the variable to blank value if [GetPVarString](GetPVarString) returns 0 if that behavior is undesired. ::: ## Related Functions - [SetPVarString](SetPVarString): Set a string for a player variable. - [SetPVarInt](SetPVarInt): Set an integer for a player variable. - [GetPVarInt](GetPVarInt): Get the previously set integer from a player variable. - [SetPVarFloat](SetPVarFloat): Set a float for a player variable. - [GetPVarFloat](GetPVarFloat): Get the previously set float from a player variable. - [DeletePVar](DeletePVar): Delete a player variable.
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--- title: GetPlayer3DTextLabelVirtualWorld description: Gets the player's 3D text label virtual world id. tags: ["player", "3dtextlabel"] --- <VersionWarn version='omp v1.1.0.2612' /> ## Description Gets the player's 3D text label virtual world id. | Name | Description | | ------------------- | -------------------------------------------------------------------- | | playerid | The ID of the player. | | PlayerText3D:textid | The ID of the player's 3D text label to get the virtual world id of. | ## Returns Returns the virtual world id of the player's 3D text label. ## Examples ```c new PlayerText3D:playerTextId; new Float:X, Float:Y, Float:Z; new worldid; GetPlayerPos(playerid, X, Y, Z); playerTextId = CreatePlayer3DTextLabel(playerid, "Hello\nI'm at your position", 0x008080FF, X, Y, Z, 40.0); worldid = GetPlayer3DTextLabelVirtualWorld(playerid, playerTextId); ``` ## Notes :::warning There is no virtual world support for player 3D text labels. This function just returns the player's virtual world! ::: ## Related Functions - [Get3DTextLabelVirtualWorld](Get3DTextLabelVirtualWorld): Gets the 3D text label virtual world id.
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--- title: GetPlayerCameraTargetVehicle description: Get the ID of the vehicle the player is looking at. tags: ["player", "vehicle", "camera"] --- <VersionWarn version='SA-MP 0.3.7' /> ## Description Get the ID of the vehicle the player is looking at. | Name | Description | | -------- | ------------------------------ | | playerid | The ID of the player to check. | ## Returns The vehicle ID of the vehicle the player is looking at. `INVALID_VEHICLE_ID` if none. ## Examples ```c new globalVehicleID; public OnGameModeInit() { globalVehicleID = CreateVehicle(596, 0.0, 0.0, 3.0, 0.0, 0.0, 0.0, -1, -1, -1); return 1; } public OnPlayerConnect(playerid) { EnablePlayerCameraTarget(playerid, true); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/check", true)) { new vehicleid = GetPlayerCameraTargetVehicle(playerid); if (vehicleid == globalVehicleID) { SendClientMessage(playerid, -1, "You're looking at your vehicle!"); } else { SendClientMessage(playerid, -1, "You're not looking at your vehicle."); } return 1; } return 0; } ``` ## Notes :::tip This function can (obviously) only return one vehicle ID at a time, while the player may be looking at multiple. It generally seems to detect the closest vehicle first. ::: :::warning This function is disabled by default to save bandwidth. Use [EnablePlayerCameraTarget](EnablePlayerCameraTarget) to enable it for each player. ::: ## Related Functions - [GetPlayerCameraTargetPlayer](GetPlayerCameraTargetPlayer): Get the ID of the player a player is looking at. - [GetPlayerCameraTargetObject](GetplayerCameraTargetObject): Get the ID of the object a player is looking at. - [EnablePlayerCameraTarget](EnablePlayerCameraTarget): Enable player camera targetting functions. - [GetPlayerCameraFrontVector](GetPlayercameraFrontVector): Get the player's camera fron
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--- title: GetPlayerHealth description: The function GetPlayerHealth allows you to retrieve the health of a player. tags: ["player"] --- ## Description The function GetPlayerHealth allows you to retrieve the health of a player. Useful for cheat detection, among other things. | Name | Description | | ------------- | ------------------------------------------- | | playerid | The ID of the player. | | &Float:health | Float to store health, passed by reference. | ## Returns **true** - success **false** - failure (i.e. player not connected). The player's health is stored in the specified variable. ## Examples ```c public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp(cmdtext, "/doctor", true) == 0) { // Sets players health to 50 if it was lower than // 50 before, as soon as he typed /doctor new Float:health; GetPlayerHealth(playerid, health); if (health < 50.0) { SetPlayerHealth(playerid, 50.0); } return 1; } return 0; } ``` ## Notes :::warning Even though the health can be set to near infinite values on the server side, the individual clients will only report values up to 255. Anything higher will wrap around; 256 becomes 0, 257 becomes 1, etc. Health is obtained rounded to integers: set 50.15, but get 50.0 ::: ## Related Functions - [SetPlayerHealth](SetPlayerHealth): Set a player's health. - [GetVehicleHealth](GetVehicleHealth): Check the health of a vehicle. - [GetPlayerArmour](GetPlayerArmour): Find out how much armour a player has.
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--- title: GetPlayerObjectDrawDistance description: Get the draw distance of a player-object. tags: ["player", "object", "playerobject"] --- <VersionWarn version='omp v1.1.0.2612' /> ## Description Get the draw distance of a player-object. | Name | Description | |----------|---------------------------------------------------------| | playerid | The ID of the player | | objectid | The ID of the player-object to get the draw distance of | ## Returns Returns the draw distance as float. ## Examples ```c new playerobjectid = CreatePlayerObject(playerid, 3335, 672.53485, -656.11023, 15.26560, 3.00000, 0.00000, 0.00000, 100.0); new Float:drawDistance = GetPlayerObjectDrawDistance(playerid, playerobjectid); // drawDistance = 100.0 ``` ## Related Functions - [GetObjectDrawDistance](GetObjectDrawDistance): Get the draw distance of an object.
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--- title: GetPlayerPos description: Get the position of a player, represented by X, Y and Z coordinates. tags: ["player"] --- ## Description Get the position of a player, represented by X, Y and Z coordinates. | Name | Description | | -------- | ---------------------------------------------------------------------------- | | playerid | The ID of the player to get the position of. | | &Float:x | A float variable in which to store the X coordinate in, passed by reference. | | &Float:y | A float variable in which to store the Y coordinate in, passed by reference. | | &Float:z | A float variable in which to store the Z coordinate in, passed by reference. | ## Returns **true** on success. **false** on failure (i.e. player not connected). ## Examples ```c public OnPlayerDeath(playerid, killerid, WEAPON:reason) { // Declare 3 float variables to store the X, Y and Z coordinates in new Float:x, Float:y, Float:z; // Use GetPlayerPos, passing the 3 float variables we just created GetPlayerPos(playerid, x, y, z); // Create a cash pickup at the player's position CreatePickup(1212, 4, x, y, z, -1); return 1; } ``` ## Notes :::warning This function is known to return unreliable values when used in [OnPlayerDisconnect](../callbacks/OnPlayerDisconnect) and OnPlayerRequestClass. This is because the player is not spawned. ::: ## Related Functions - [SetPlayerPos](SetPlayerPos): Set a player's position. - [GetVehiclePos](GetVehiclePos): Get the position of a vehicle. - [IsPlayerInRangeOfPoint](IsPlayerInRangeOfPoint): Check whether a player is in range of a point. - [GetPlayerDistanceFromPoint](GetPlayerDistanceFromPoint): Get the distance between a player and a point.
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--- title: GetPlayerTargetActor description: Gets id of an actor which is aimed by certain player. tags: ["player"] --- <VersionWarn version='SA-MP 0.3.7' /> ## Description Gets id of an actor which is aimed by certain player. | Name | Description | | -------- | ------------------------------------------ | | playerid | The ID of the player to get the target of. | ## Returns The ID of the targeted actor, or `INVALID_ACTOR_ID` if none. ## Examples ```c public OnPlayerUpdate(playerid) { new targetActorId = GetPlayerTargetActor(playerid), string[32]; format(string, sizeof(string), "You are aiming at actor id %d", targetActorId); SendClientMessage(playerid, -1, string); return 1; } ``` ## Notes :::warning Does not work for joypads/controllers, and after a certain distance. Does not work for the sniper rifle, as it doesn't lock on to anything and as such can't and won't return a player. ::: ## Related Functions - [GetPlayerCameraTargetActor](GetPlayerCameraTargetActor): Get the ID of the actor (if any) a player is looking at. - [GetPlayerCameraFrontVector](GetPlayerCameraFrontVector): Get the player's camera front vector ## Related Callbacks - [OnPlayerGiveDamageActor](../callbacks/OnPlayerGiveDamageActor): This callback is called when a player gives damage to an actor.
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--- title: GetPlayerZAim description: Gets a player's Z Aim. tags: ["player"] --- <VersionWarn version='omp v1.1.0.2612' /> ## Description Gets a player's Z Aim. (related to the camera and aiming) | Name | Description | |----------|-----------------------| | playerid | The ID of the player. | ## Returns Returns the player's Z Aim as a float value. ## Examples ```c new Float:zAim = GetPlayerZAim(playerid); SendClientMessage(playerid, -1, "Z Aim = %f", zAim); ``` ## Related Functions - [GetPlayerCameraPos](GetPlayerCameraPos): Get the position of the player's camera.
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--- title: GetTickCount description: Returns a value which increases every millisecond. tags: ["time"] --- ## Description Returns a value which increases every millisecond. The absolute value returned is undefined and varies between systems, it should only be used to compare two points in time. ## Examples Only allow a player to call a command once every ten seconds (10000 milliseconds): ```c static gLastCommandUse[MAX_PLAYERS]; public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp(cmdtext, "/limited") == 0) { if (GetTickCount() - gLastCommandUse[playerid] >= 10000) { // Enough time has passed. SendClientMessage(playerid, COLOUR_ERROR, "Called!"); gLastCommandUse[playerid] = GetTickCount(); } else { SendClientMessage(playerid, COLOUR_ERROR, "Please wait"); } return 1; } return 0; } ``` ## Notes :::warning The difference in values that `GetTickCount` can handle is limited to just under 25 days (2147483647 milliseconds). As long as the events being compared are less than that amount apart this function works perfectly with one small caveat. Due to integer overflow, the following code may not work: ```c new start = GetTickCount(); // Long code. new end = GetTickCount(); if (start + 2000 > end) { // The code took less than two seconds. } ``` If `start` is very high this code will wrap around and may cause the check to pass erroneously. However, solving this is very simple: ```c new start = GetTickCount(); // Long code. new end = GetTickCount(); if (2000 > end - start) { // The code took less than two seconds. } ``` Simply rearranging the comparison such that `start` and `end` are on the same side fixes the issue entirely. Those familiar with formula rearrangements should recognise that the two pieces of code are entirely equivalent, but the latter is more correct in modulo arithmetic. ::: ## Related Functions - [Tickcount](Tickcount): Get the uptime of the actual server.
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--- title: GetVehicleModel description: Gets the model ID of a vehicle. tags: ["vehicle"] --- ## Description Gets the model ID of a vehicle. | Name | Description | | --------- | ------------------------------------------ | | vehicleid | The ID of the vehicle to get the model of. | ## Returns The [vehicle's model ID](../resources/vehicleid), or **0** if the vehicle doesn't exist. ## Examples ```c public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { if (GetVehicleModel(vehicleid) == 411) // 411 is the Infernus model { SendClientMessage(playerid, 0xFFFFFFFF, "Nice Infernus!"); } return 1; } ``` ## Related Functions - [GetPlayerVehicleID](GetPlayerVehicleID): Get the ID of the vehicle the player is in. - [GetVehiclePos](GetVehiclePos): Get the position of a vehicle. - [GetVehicleZAngle](GetVehicleZAngle): Check the current angle of a vehicle. - [GetPlayerVehicleSeat](GetPlayerVehicleSeat): Check what seat a player is in. ## Related Resources - [Vehicle IDs](../resources/vehicleid)
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--- title: GetVehicleSeats description: Gets the number of seats in the vehicle. tags: ["vehicle"] --- <VersionWarn version='omp v1.1.0.2612' /> ## Description Gets the number of seats in the vehicle. | Name | Description | | --------- | ------------------ | | vehicleid | ID of the vehicle. | ## Return Values Returns the number of seats. **255** if the vehicle is invalid. ## Examples ```c new vehicleid = GetPlayerVehicleID(playerid); new seats = GetVehicleSeats(vehicleid); new string[64]; format(string, sizeof(string), "Number of seats in this vehicle: %d", seats); SendClientMessage(playerid, -1, string); ``` ## Related Functions - [PutPlayerInVehicle](PutPlayerInVehicle): Puts a player in a vehicle.
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--- title: HTTP description: Sends a threaded HTTP request. tags: ["http"] --- ## Description Sends a threaded HTTP request. | Name | Description | |--------------------|---------------------------------------------------------------------------------------------| | index | ID used to differentiate requests that are sent to the same callback (useful for playerids) | | HTTP_METHOD:method | The [type](../resources/http-request-methods) of request you wish to send. | | const url[] | The URL you want to request. **(Without 'http://')** | | const data[] | Any POST data you want to send with the request. | | const callback[] | Name of the callback function you want to use to handle responses to this request. | ## Returns 1 on success, 0 on failure ## Definitions ```c // HTTP request types #define HTTP_GET (HTTP_METHOD:1) // Sends a regular HTTP request. #define HTTP_POST (HTTP_METHOD:2) // Sends a HTTP request with POST data. #define HTTP_HEAD (HTTP_METHOD:3) // Sends a regular HTTP request, but ignores any response data - returning only the response code. // HTTP error response codes // These codes compliment ordinary HTTP response codes returned in 'response_code' #define HTTP_ERROR_BAD_HOST (HTTP_ERROR:1) #define HTTP_ERROR_NO_SOCKET (HTTP_ERROR:2) #define HTTP_ERROR_CANT_CONNECT (HTTP_ERROR:3) #define HTTP_ERROR_CANT_WRITE (HTTP_ERROR:4) #define HTTP_ERROR_CONTENT_TOO_BIG (HTTP_ERROR:5) #define HTTP_ERROR_MALFORMED_RESPONSE (HTTP_ERROR:6) ``` ## Examples ```c forward MyHttpResponse(index, response_code, data[]); public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp("/hello", cmdtext, true)) { HTTP(playerid, HTTP_GET, "open.mp/hello.txt", "", "MyHttpResponse"); return 1; } return 0; } public MyHttpResponse(index, response_code, data[]) { // In this callback "index" would normally be called "playerid" ( if you didn't get it already ) new buffer[128]; if (response_code == 200) // Did the request succeed? { // Yes! format(buffer, sizeof(buffer), "The URL replied: %s", data); SendClientMessage(index, 0xFFFFFFFF, buffer); } else { // No! format(buffer, sizeof(buffer), "The request failed! The response code was: %d", response_code); SendClientMessage(index, 0xFF0000FF, buffer); } } ``` ## Notes :::tip As well as the response codes listed above, there are also all of the typical HTTP responses such as 404 (Page not found), 500 (Server error) or 403 (forbidden) ::: ## Related Information - [HTTP Request Methods](../resources/http-request-methods) - [HTTP Error Response Codes](../resources/http-error-response-codes)
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--- title: IsActorStreamedIn description: Checks if an actor is streamed in for a player. tags: ["actor"] --- <VersionWarn version='SA-MP 0.3.7' /> ## Description Checks if an actor is streamed in for a player. | Name | Description | | -------- | --------------------- | | actorid | The ID of the actor. | | playerid | The ID of the player. | ## Returns This function returns 1 if the actor is streamed in for the player, or 0 if it is not. ## Examples ```c new gMyActor; public OnGameModeInit() { gMyActor = CreateActor(0, 0.0, 0.0, 3.0, 0.0); return 1; } public OnPlayerSpawn(playerid) { if (IsActorStreamedIn(gMyActor, playerid)) { // Do something } return 1; } ``` ## Related Functions - [CreateActor](CreateActor): Create an actor (static NPC). - [IsPlayerStreamedIn](IsPlayerStreamedIn): Checks if a player is streamed in for another player.
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--- title: IsPlayerCheckpointActive description: Check if the player currently has a checkpoint visible. tags: ["player", "checkpoint"] --- <VersionWarn version='omp v1.1.0.2612' /> ## Description Check if the player currently has a checkpoint visible. | Name | Description | | -------- | ------------------------------ | | playerid | The ID of the player to check. | ## Return Values Returns **false** if there is no checkpoint currently shown, otherwise returns **true** ## Examples ```c public OnPlayerSpawn(playerid) { if (IsPlayerCheckpointActive(playerid)) { // Do something } } ``` ## Related Functions - [SetPlayerCheckpoint](SetPlayerCheckpoint): Create a checkpoint for a player. - [IsPlayerInCheckpoint](IsPlayerInCheckpoint): Check if a player is in a checkpoint. - [IsPlayerRaceCheckpointActive](IsPlayerRaceCheckpointActive): Check if the player currently has a race checkpoint visible.
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--- title: IsPlayerObjectMaterialSlotUsed description: Checks if a slot of player-object material is used. tags: ["player", "object", "playerobject"] --- <VersionWarn version='omp v1.1.0.2612' /> ## Description Checks if a slot of player-object material is used. | Name | Description | |---------------|---------------------------------------------| | playerid | The ID of the player. | | objectid | The ID of the player-object. | | materialIndex | The material index on the object. (0 to 15) | ## Returns The function returns the type of material slot usage. `0` - None `1` - Material `2` - Text ## Examples ```c new playerobjectid = CreatePlayerObject(playerid, 19371, 978.71143, -925.25708, 42.63720, 0.00000, 0.00000, 2.00000); SetPlayerObjectMaterial(playerid, playerobjectid, 0, 19341, "egg_texts", "easter_egg01", 0xFFFFFFFF); new type = IsPlayerObjectMaterialSlotUsed(playerid, playerobjectid, 0); // type = 1 ``` Another example: ```c new playerobjectid = CreatePlayerObject(playerid, 19174, 986.42767, -983.14850, 40.95220, 0.00000, 0.00000, 186.00000); SetPlayerObjectMaterialText(playerid, playerobjectid, "OPEN.MP", 0, OBJECT_MATERIAL_SIZE_256x128, "Arial", 38, true, 0xFF0000FF, 0x00000000, OBJECT_MATERIAL_TEXT_ALIGN_LEFT); new type = IsPlayerObjectMaterialSlotUsed(playerid, playerobjectid, 0); // type = 2 ``` ## Related Functions - [SetPlayerObjectMaterial](SetPlayerObjectMaterial): Replace the texture of a player-object with the texture from another model in the game. - [SetPlayerObjectMaterialText](SetPlayerObjectMaterialText): Replace the texture of a player object with text. - [GetPlayerObjectMaterial](GetPlayerObjectMaterial): Get the material data from an index of the player-object. - [GetPlayerObjectMaterialText](GetPlayerObjectMaterialText): Get the material text data from an index of the player-object. - [IsObjectMaterialSlotUsed](IsObjectMaterialSlotUsed): Checks if a slot of object material is used.
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--- title: IsValidCustomModel description: Checks if a custom model ID is valid. tags: ["custom model", "custom skin", "simple model"] --- <VersionWarn version='omp v1.1.0.2612' /> ## Description Checks if a custom model ID is valid. | Name | Description | | ------- | ----------------------------- | | modelid | The custom model ID to check. | ## Returns **true** - The custom model ID is valid. **false** - The custom model ID is not valid. ## Related functions - [AddSimpleModel](AddSimpleModel): Adds a new custom simple object model. - [AddSimpleModelTimed](AddSimpleModelTimed): Adds a new custom simple object model. - [GetCustomModelPath](GetCustomModelPath): Get a custom model path.
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--- title: IsVehicleHidden description: Checks if a vehicle is hidden. tags: ["vehicle"] --- <VersionWarn version='omp v1.1.0.2612' /> :::warning This function has not yet been implemented. ::: ## Description Checks if a vehicle is hidden. ## Parameters | Name | Description | |-----------|---------------------------------| | vehicleid | The ID of the vehicle to check. | ## Return Values **true** - Vehicle is hidden. **false** - Vehicle is not hidden. ## Examples ```c if (IsVehicleHidden(vehicleid)) { // Vehicle is hidden } else { // Vehicle is not hidden } ``` ## Related Functions - [HideVehicle](HideVehicle): Hides a vehicle from the game. - [ShowVehicle](ShowVehicle): Shows the hidden vehicle.
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--- title: NetStats_GetIpPort description: Get a player's IP and port. tags: ["network monitoring", "ip address"] --- ## Description Get a player's IP and port. | Name | Description | | ---------------------- | ---------------------------------------------------------------- | | playerid | The ID of the player to get the IP and port of. | | output[] | A string array to store the IP and port in, passed by reference. | | size = sizeof (output) | The maximum length of the IP/port. 22 is recommended. | ## Returns The player's IP and port is stored in the specified array. ## Examples ```c public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/ipandport")) { new dest[22]; NetStats_GetIpPort(playerid, dest, sizeof(dest)); new szString[144]; format(szString, sizeof(szString), "Your current IP and port: %s.", dest); SendClientMessage(playerid, -1, szString); } return 1; } ``` ## Related Functions - [GetPlayerIp](GetPlayerIp): Get a player's IP. - [GetPlayerNetworkStats](GetPlayerNetworkStats): Gets a player's networkstats and saves it into a string. - [GetNetworkStats](GetNetworkStats): Gets the server's networkstats and saves it into a string. - [NetStats_GetConnectedTime](NetStats_GetConnectedTime): Get the time that a player has been connected for. - [NetStats_MessagesReceived](NetStats_MessagesReceived): Get the number of network messages the server has received from the player. - [NetStats_BytesReceived](NetStats_BytesReceived): Get the amount of information (in bytes) that the server has received from the player. - [NetStats_MessagesSent](NetStats_MessagesSent): Get the number of network messages the server has sent to the player. - [NetStats_BytesSent](NetStats_BytesSent): Get the amount of information (in bytes) that the server has sent to the player. - [NetStats_MessagesRecvPerSecond](NetStats_MessagesRecvPerSecond): Get the number of network messages the server has received from the player in the last second. - [NetStats_PacketLossPercent](NetStats_PacketLossPercent): Get a player's packet loss percent. - [NetStats_ConnectionStatus](NetStats_ConnectionStatus): Get a player's connection status.
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--- title: PlayerHasClockEnabled description: Checks whether the player has their in-game clock enabled. tags: ["player"] --- ## Description Checks whether the player has their in-game clock enabled. ([TogglePlayerClock](TogglePlayerClock)) | Name | Description | | -------- | ----------------------------------------- | | playerid | The player whose clock you want to check. | ## Returns **true** - The clock is enabled. **false** - The clock isn't enabled, or the specified player does not exist. ## Examples ```c public OnPlayerConnect(playerid) { TogglePlayerClock(playerid, true); // Show the clock if (PlayerHasClockEnabled(playerid)) { SendClientMessage(playerid, COLOR_WHITE, "The clock is enabled."); } return 1; } ``` ## Notes :::tip Time is not synced with other players! Time can be synced using [SetPlayerTime](SetPlayerTime). ::: ## Related Functions - [SetPlayerTime](SetPlayerTime): Set a player's time. - [SetWorldTime](SetWorldTime): Set the global server time. - [TogglePlayerClock](TogglePlayerClock): Toggle the clock in the top-right corner.
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--- title: PlayerTextDrawGetBoxColor description: Gets the box color of a player-textdraw tags: ["player", "textdraw", "playertextdraw"] --- <VersionWarn version='omp v1.1.0.2612' /> ## Description Gets the box color of a player-textdraw | Name | Description | | ----------------- | ----------------------------------------------------- | | playerid | The ID of the player | | PlayerText:textid | The ID of the player textdraw to get the box color of | ## Returns Returns the box color of the player-textdraw. ## Examples ```c new PlayerText:pTextdraw[MAX_PLAYERS]; public OnPlayerConnect(playerid) { pTextdraw[playerid] = CreatePlayerTextDraw(playerid, 320.0, 240.0, "Welcome to my OPEN.MP server"); PlayerTextDrawUseBox(playerid, pTextdraw[playerid], true); PlayerTextDrawBoxColor(playerid, pTextdraw[playerid], 0xFFFF80FF); PlayerTextDrawShow(playerid, pTextdraw[playerid]); new boxColor = PlayerTextDrawGetBoxColor(playerid, pTextdraw[playerid]); // boxColor = 0xFFFF80FF return 1; } ``` ## Related Functions - [CreatePlayerTextDraw](CreatePlayerTextDraw): Create a player-textdraw. - [PlayerTextDrawDestroy](PlayerTextDrawDestroy): Destroy a player-textdraw. - [PlayerTextDrawBoxColor](PlayerTextDrawBoxColor): Set the color of a player-textdraw's box. - [PlayerTextDrawBackgroundColor](PlayerTextDrawBackgroundColor): Set the background color of a player-textdraw. - [PlayerTextDrawAlignment](PlayerTextDrawAlignment): Set the alignment of a player-textdraw. - [PlayerTextDrawFont](PlayerTextDrawFont): Set the font of a player-textdraw. - [PlayerTextDrawLetterSize](PlayerTextDrawLetterSize): Set the letter size of the text in a player-textdraw. - [PlayerTextDrawTextSize](PlayerTextDrawTextSize): Set the size of a player-textdraw box (or clickable area for PlayerTextDrawSetSelectable). - [PlayerTextDrawSetOutline](PlayerTextDrawSetOutline): Toggle the outline on a player-textdraw. - [PlayerTextDrawSetShadow](PlayerTextDrawSetShadow): Set the shadow on a player-textdraw. - [PlayerTextDrawSetProportional](PlayerTextDrawSetProportional): Scale the text spacing in a player-textdraw to a proportional ratio. - [PlayerTextDrawUseBox](PlayerTextDrawUseBox): Toggle the box on a player-textdraw. - [PlayerTextDrawSetString](PlayerTextDrawSetString): Set the text of a player-textdraw. - [PlayerTextDrawShow](PlayerTextDrawShow): Show a player-textdraw. - [PlayerTextDrawHide](PlayerTextDrawHide): Hide a player-textdraw.
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--- title: PlayerTextDrawIsBox description: Checks if a player-textdraw is box. tags: ["player", "textdraw", "playertextdraw"] --- <VersionWarn version='omp v1.1.0.2612' /> ## Description Checks if a player-textdraw is box. ## Parameters | Name | Description | | ----------- | --------------------------------------- | | playerid | The ID of the player. | | Text:textid | The ID of the player-textdraw to check. | ## Return Values Returns **true** if the player-textdraw is box, otherwise **false**. ## Example Usage ```c new PlayerText:welcomeText[MAX_PLAYERS]; public OnPlayerConnect(playerid) { welcomeText[playerid] = CreatePlayerTextDraw(playerid, 40.0, 140.0, "_~N~Welcome!~N~_"); PlayerTextDrawUseBox(playerid, welcomeText[playerid], true); // Toggle box ON PlayerTextDrawBoxColor(playerid, welcomeText[playerid], 0x00000066); // Set the box color to a semi-transparent black PlayerTextDrawShow(playerid, welcomeText[playerid]); if (PlayerTextDrawIsBox(playerid, welcomeText[playerid])) { // Player-Textdraw is box } else { // Player-Textdraw is not box } return 1; } ``` ## Related Functions - [PlayerTextDrawCreate](PlayerTextDrawCreate): Create a player-textdraw. - [PlayerTextDrawDestroy](PlayerTextDrawDestroy): Destroy a player-textdraw. - [PlayerTextDrawUseBox](PlayerTextDrawUseBox): Toggle the box on a player-textdraw. - [PlayerTextDrawColor](PlayerTextDrawColor): Set the color of the text in a player-textdraw. - [PlayerTextDrawBoxColor](PlayerTextDrawBoxColor): Set the color of a player-textdraw's box. - [PlayerTextDrawBackgroundColor](PlayerTextDrawBackgroundColor): Set the background color of a player-textdraw. - [PlayerTextDrawAlignment](PlayerTextDrawAlignment): Set the alignment of a player-textdraw. - [PlayerTextDrawFont](PlayerTextDrawFont): Set the font of a player-textdraw. - [PlayerTextDrawLetterSize](PlayerTextDrawLetterSize): Set the letter size of the text in a player-textdraw. - [PlayerTextDrawTextSize](PlayerTextDrawTextSize): Set the size of a player-textdraw box (or clickable area for PlayerTextDrawSetSelectable). - [PlayerTextDrawSetOutline](PlayerTextDrawSetOutline): Toggle the outline on a player-textdraw. - [PlayerTextDrawSetShadow](PlayerTextDrawSetShadow): Set the shadow on a player-textdraw. - [PlayerTextDrawSetProportional](PlayerTextDrawSetProportional): Scale the text spacing in a player-textdraw to a proportional ratio. - [PlayerTextDrawSetString](PlayerTextDrawSetString): Set the text of a player-textdraw. - [PlayerTextDrawShow](PlayerTextDrawShow): Show a player-textdraw. - [PlayerTextDrawHide](PlayerTextDrawHide): Hide a player-textdraw. - [IsPlayerTextDrawVisible](IsPlayerTextDrawVisible): Checks if a player-textdraw is shown for the player. - [IsValidPlayerTextDraw](IsValidPlayerTextDraw): Checks if a player-textdraw is valid.
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--- title: SelectTextDraw description: Display the cursor and allow the player to select a textdraw. tags: ["textdraw"] --- ## Description Display the cursor and allow the player to select a textdraw | Name | Description | | ----------- | -------------------------------------------------------------- | | playerid | The ID of the player that should be able to select a textdraw | | hoverColour | The color of the textdraw when hovering over with mouse (RGBA) | ## Returns This function does not return any specific values. ## Examples ```c public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/tdselect", true)) { SelectTextDraw(playerid, 0x00FF00FF); // Highlight green when hovering over SendClientMessage(playerid, 0xFFFFFFFF, "SERVER: Please select a textdraw!"); return 1; } return 0; } ``` ## Notes :::tip It is the TEXT which will be highlighted when hovered over, NOT the box (if one is shown). ::: ## Related Functions - [CancelSelectTextDraw](CancelSelectTextDraw): Cancel textdraw selection with the mouse - [TextDrawSetSelectable](TextDrawSetSelectable): Sets whether a textdraw is selectable through SelectTextDraw - [PlayerTextDrawSetSelectable](PlayerTextDrawSetSelectable): Sets whether a player-textdraw is selectable through SelectTextDraw ## Related Callbacks - [OnPlayerClickTextDraw](../callbacks/OnPlayerClickTextDraw): Called when a player clicks on a textdraw. - [OnPlayerClickPlayerTextDraw](../callbacks/OnPlayerClickPlayerTextDraw): Called when a player clicks on a player-textdraw.
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--- title: SetActorFacingAngle description: Set the facing angle of an actor. tags: ["actor"] --- <VersionWarn version='SA-MP 0.3.7' /> ## Description Set the facing angle of an actor. | Name | Description | | ----------- | ------------------------------------------------------------------------ | | actorid | The ID of the actor to set the facing angle of. Returned by CreateActor. | | Float:angle | The facing angle to set for the actor. | ## Returns **true** - The function was executed successfully. **false** - The function failed to execute. The actor specified does not exist. ## Examples ```c new MyActor; public OnGameModeInit() { MyActor = CreateActor(38, 0.0, 0.0, 3.0, 90.0); return 1; } // Somewhere else SetActorFacingAngle(MyActor, 180.0); ``` ## Notes :::tip When creating an actor with [CreateActor](CreateActor), you specify it's facing angle. You do not need to use this function unless you want to change its facing angle later. ::: :::warning Players will see actor's facing angle changed only when it is restreamed to them. ::: ## Related Functions - [GetActorFacingAngle](GetActorFacingAngle): Get the facing angle of an actor. - [SetActorPos](SetActorPos): Set the position of an actor.
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--- title: SetObjectMaterialText description: Replace the texture of an object with text. tags: ["object"] --- ## Description Replace the texture of an object with text. | Name | Description | | ---------------------------------------- | --------------------------------------------------------------------------------------------- | | objectid | The ID of the object to replace the texture of with text. | | const text[] | The text to show on the object. (MAX 2048 characters) | | materialIndex | The object's material index to replace with text. | | OBJECT_MATERIAL_SIZE:materialsize | The [size](/docs/scripting/resources/materialtextsizes) of the material. | | const fontFace[] | The font to use. | | fontSize | The size of the text (MAX 255). | | bool:bold | Bold text. Set to true for bold, false for not. | | fontColour | The color of the text, in ARGB format. | | backgroundColour | The background color, in ARGB format. | | OBJECT_MATERIAL_TEXT_ALIGN:textAlignment | The [alignment](/docs/scripting/resources/materialtextalignment) of the text (default: left). | | OPEN_MP_TAGS:... | Indefinite number of arguments of any tag. | ## Returns **true** - The function was executed successfully. **false** - The function failed to execute. ## Examples ```c public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/text", cmdtext, true) == 0) { new objectId = CreateObject(19353, 0, 0, 10, 0.0, 0.0, 90.0); //create the object SetObjectMaterialText(objectId, "SA-MP {FFFFFF}0.{008500}3.{FF8200}DL", 0, OBJECT_MATERIAL_SIZE_256x128, "Arial", 28, false, 0xFFFF8200, 0xFF000000, OBJECT_MATERIAL_TEXT_ALIGN_CENTER); // write "SA-MP 0.3.DL" on the object, with orange font color and black background return 1; } return 0; } ``` ## Notes :::tip Color embedding can be used for multiple colors in the text. ::: :::warning You MUST use ARGB color format, not RGBA like used in client messages etc. Text does not update after 16 calls against the same object. ::: ## Related Functions - [SetPlayerObjectMaterialText](SetPlayerObjectMaterialText): Replace the texture of a player object with text. - [SetObjectMaterial](SetObjectMaterial): Replace the texture of an object with the texture from another model in the game. ## Advanaced Map Editors - [Texture Studio](https://github.com/Pottus/Texture-Studio) by Pottus - [Ultimate Creator](https://github.com/NexiusTailer/Ultimate-Creator) by Nexius - [Fusez's Map Editor](https://github.com/fusez/Map-Editor-V3) by RedFusion - [SetObjectMaterialText Editor](https://sampforum.blast.hk/showthread.php?tid=614667) by RIDE2DAY ## Related Resources - [Material Text Sizes](../resources/materialtextsizes) - [Material Text Alignments](../resources/materialtextalignment)
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--- title: SetPlayer3DTextLabelVirtualWorld description: Sets the player's 3D text label virtual world id. tags: ["player", "3dtextlabel"] --- <VersionWarn version='omp v1.1.0.2612' /> ## Description Sets the player's 3D text label virtual world id. | Name | Description | | ------------------- | ----------------------------------------------------------------- | | playerid | The ID of the player. | | PlayerText3D:textid | The ID of the player's 3D text label to set the virtual world id. | | virtualWorld | The virtual world in which you are able to see the 3D Text | ## Examples ```c new PlayerText3D:playerTextId; new Float:X, Float:Y, Float:Z; GetPlayerPos(playerid, X, Y, Z); playerTextId = CreatePlayer3DTextLabel(playerid, "Hello\nI'm at your position", 0x008080FF, X, Y, Z, 40.0); SetPlayer3DTextLabelVirtualWorld(playerid, playerTextId, 60); ``` ## Notes :::warning There is no virtual world support for player 3D text labels. This function does nothing and is fundamentally broken! ::: ## Related Functions - [GetPlayer3DTextLabelVirtualWorld](GetPlayer3DTextLabelVirtualWorld): Gets the player's 3D text label virtual world id. - [Set3DTextLabelVirtualWorld](Set3DTextLabelVirtualWorld): Sets the 3D text label virtual world id.
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--- title: SetPlayerHoldingObject description: Attaches an object to a bone. tags: ["player"] --- ## Description Attaches an object to a bone. | Name | Description | | -------- | -------------------------------------------------------------------- | | playerid | ID of the player you want to attach the object to. | | modelid | The model you want to use. | | bone | The [bone](../resources/boneid) you want to attach the object to. | | fOffsetX | (optional) X axis offset for the object position. | | fOffsetY | (optional) Y axis offset for the object position. | | fOffsetZ | (optional) Z axis offset for the object position. | | fRotX | (optional) X axis rotation of the object. | | fRotY | (optional) Y axis rotation of the object. | | fRotZ | (optional) Z axis rotation of the object. | ## Returns 1 on success, 0 on failure ## Examples ```c public OnPlayerSpawn(playerid) { SetPlayerHoldingObject(playerid, 1609, 2); //Attach a turtle to the playerid's head! return 1; } ``` ## Notes :::tip Only one object may be attached per player. This function is seperate from the CreateObject / CreatePlayerObject pools. ::: :::warning This function was removed in SA-MP 0.3c. See [SetPlayerAttachedObject](SetPlayerAttachedObject) ::: ## Related Functions - [StopPlayerHoldingObject](StopPlayerHoldingObject): Removes attached objects.
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--- title: SetVehicleParamsEx description: Sets a vehicle's parameters for all players. tags: ["vehicle"] --- ## Description Sets a vehicle's parameters for all players. | Name | Description | | -------------- | --------------------------------------------------------------- | | vehicleid | The ID of the vehicle to set the parameters of. | | bool:engine | Engine status. 0 - Off, 1 - On. | | bool:lights | Light status. 0 - Off, 1 - On. | | bool:alarm | Vehicle alarm status. If on, the alarm starts. 0 - Off, 1 - On. | | bool:doors | Door lock status. 0 - Unlocked, 1 - Locked. | | bool:bonnet | Bonnet (hood) status. 0 - Closed, 1 - Open. | | bool:boot | Boot/trunk status. 0 - Closed, 1 - Open. | | bool:objective | Toggle the objective arrow above the vehicle. 0 - Off, 1 - On. | ## Returns **true** - The function executed successfully. **false** - The function failed to execute. This means the vehicle does not exist. ## Examples ```c // On top of our script, declaring a global variable new gVehicleAlarmTimer[MAX_VEHICLES] = {0, ...}; // If setting a single parameter, you should obtain the current parameters so they aren't ALL changed new bool:engine, bool:lights, bool:alarm, bool:doors, bool:bonnet, bool:boot, bool:objective; // Somewhere where you create the vehicle.. GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective); SetVehicleParamsEx(vehicleid, VEHICLE_PARAMS_ON, lights, alarm, doors, bonnet, boot, objective); // ONLY the engine param was changed to VEHICLE_PARAMS_ON (1) // The function SetVehicleParamsEx_Fixed(vehicleid, &bool:engine, &bool:lights, &bool:alarm, &bool:doors, &bool:bonnet, &bool:boot, &bool:objective) { SetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective); if (alarm) { // Kill the timer, reset the timer identifier and then restart it if it was already running KillTimer(gVehicleAlarmTimer[vehicleid]); gVehicleAlarmTimer[vehicleid] = 0; gVehicleAlarmTimer[vehicleid] = SetTimerEx("DisableVehicleAlarm", 20000, false, "d", vehicleid); } } forward DisableVehicleAlarm(vehicleid); public DisableVehicleAlarm(vehicleid) { new bool:engine, bool:lights, bool:alarm, bool:doors, bool:bonnet, bool:boot, bool:objective; GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective); if (alarm == VEHICLE_PARAMS_ON) { SetVehicleParamsEx(vehicleid, engine, lights, VEHICLE_PARAMS_OFF, doors, bonnet, boot, objective); } // Reset the timer identifier gVehicleAlarmTimer[vehicleid] = 0; } ``` ## Definitions - `VEHICLE_PARAMS_UNSET` (-1) - `VEHICLE_PARAMS_OFF` (0) - `VEHICLE_PARAMS_ON` (1) ## Notes :::tip - The alarm will not reset when finished, you'll need to reset it by yourself with this function. - Lights also operate during the day (Only when [ManualVehicleEngineAndLights](ManualVehicleEngineAndLights) is enabled). ::: ## Related Functions - [GetVehicleParamsEx](GetVehicleParamsEx): Get a vehicle's parameters. - [SetVehicleParamsForPlayer](SetVehicleParamsForPlayer): Set the parameters of a vehicle for a player. - [UpdateVehicleDamageStatus](UpdateVehicleDamageStatus): Update the vehicle damage.
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--- title: TextDrawBackgroundColour description: Adjusts the text draw area background colour (the outline/shadow - NOT the box. tags: ["textdraw"] --- <VersionWarn version='omp v1.1.0.2612' /> ## Description Adjusts the text draw area background colour (the outline/shadow - NOT the box. For box colour, see [TextDrawBoxColour](TextDrawBoxColour)). | Name | Description | | ---------------- | ------------------------------------------------------ | | Text:textid | The ID of the textdraw to set the background colour of | | backgroundColour | The colour that the textdraw should be set to. | ## Returns This function does not return any specific values. ## Examples ```c new Text:gMyTextdraw; public OnGameModeInit() { gMyTextdraw = TextDrawCreate(320.0, 425.0, "This is an example textdraw"); TextDrawUseBox(gMyTextdraw, true); TextDrawBackgroundColour(gMyTextdraw, 0xFFFFFFFF); // Set the background colour of gMyTextdraw to white return 1; } ``` ## Notes :::tip If [TextDrawSetOutline](TextDrawSetOutline) is used with size > 0, the outline colour will match the colour used in TextDrawBackgroundColour. Changing the value of colour seems to alter the colour used in TextDrawColour. ::: :::tip If you want to change the background colour of a textdraw that is already shown, you don't have to recreate it. Simply use [TextDrawShowForPlayer](TextDrawShowForPlayer)/[TextDrawShowForAll](TextDrawShowForAll) after modifying the textdraw and the change will be visible. ::: ## Related Functions - [TextDrawCreate](TextDrawCreate): Create a textdraw. - [TextDrawDestroy](TextDrawDestroy): Destroy a textdraw. - [TextDrawColour](TextDrawColour): Set the colour of the text in a textdraw. - [TextDrawBoxColour](TextDrawBoxColour): Set the colour of the box in a textdraw. - [TextDrawAlignment](TextDrawAlignment): Set the alignment of a textdraw. - [TextDrawFont](TextDrawFont): Set the font of a textdraw. - [TextDrawLetterSize](TextDrawLetterSize): Set the letter size of the text in a textdraw. - [TextDrawTextSize](TextDrawTextSize): Set the size of a textdraw box. - [TextDrawSetOutline](TextDrawSetOutline): Choose whether the text has an outline. - [TextDrawSetShadow](TextDrawSetShadow): Toggle shadows on a textdraw. - [TextDrawSetProportional](TextDrawSetProportional): Scale the text spacing in a textdraw to a proportional ratio. - [TextDrawUseBox](TextDrawUseBox): Toggle if the textdraw has a box or not. - [TextDrawSetString](TextDrawSetString): Set the text in an existing textdraw. - [TextDrawShowForPlayer](TextDrawShowForPlayer): Show a textdraw for a certain player. - [TextDrawHideForPlayer](TextDrawHideForPlayer): Hide a textdraw for a certain player. - [TextDrawShowForAll](TextDrawShowForAll): Show a textdraw for all players. - [TextDrawHideForAll](TextDrawHideForAll): Hide a textdraw for all players.
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--- title: TextDrawSetOutline description: Sets the thickness of a textdraw's text's outline. tags: ["textdraw"] --- ## Description Sets the thickness of a textdraw's text's outline. TextDrawBackgroundColor can be used to change the color. | Name | Description | | ----------- | -------------------------------------------------------------- | | Text:textid | The ID of the text draw to set the outline thickness of. | | outlineSize | The thickness of the outline, as an integer. 0 for no outline. | ## Returns This function does not return any specific values. ## Examples ```c new Text:gMyTextdraw; public OnGameModeInit() { gMyTextdraw = TextDrawCreate(100.0, 33.0, "Example TextDraw"); TextDrawSetOutline(gMyTextdraw, 1); return 1; } ``` ## Notes :::tip If you want to change the outline of a textdraw that is already shown, you don't have to recreate it. Simply use [TextDrawShowForPlayer](TextDrawShowForPlayer)/[TextDrawShowForAll](TextDrawShowForAll) after modifying the textdraw and the change will be visible. ::: ## Related Functions - [TextDrawCreate](TextDrawCreate): Create a textdraw. - [TextDrawDestroy](TextDrawDestroy): Destroy a textdraw. - [TextDrawGetOutline](TextDrawGetOutline): Gets the thickness of a textdraw's text's outline. - [TextDrawColor](TextDrawColor): Set the color of the text in a textdraw. - [TextDrawBoxColor](TextDrawBoxColor): Set the color of the box in a textdraw. - [TextDrawBackgroundColor](TextDrawBackgroundColor): Set the background color of a textdraw. - [TextDrawAlignment](TextDrawAlignment): Set the alignment of a textdraw. - [TextDrawFont](TextDrawFont): Set the font of a textdraw. - [TextDrawLetterSize](TextDrawLetterSize): Set the letter size of the text in a textdraw. - [TextDrawTextSize](TextDrawTextSize): Set the size of a textdraw box. - [TextDrawSetShadow](TextDrawSetShadow): Toggle shadows on a textdraw. - [TextDrawSetProportional](TextDrawSetProportional): Scale the text spacing in a textdraw to a proportional ratio. - [TextDrawUseBox](TextDrawUseBox): Toggle if the textdraw has a box or not. - [TextDrawSetString](TextDrawSetString): Set the text in an existing textdraw. - [TextDrawShowForPlayer](TextDrawShowForPlayer): Show a textdraw for a certain player. - [TextDrawHideForPlayer](TextDrawHideForPlayer): Hide a textdraw for a certain player. - [TextDrawShowForAll](TextDrawShowForAll): Show a textdraw for all players. - [TextDrawHideForAll](TextDrawHideForAll): Hide a textdraw for all players.
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--- title: ToggleChatTextReplacement description: Toggles the chat input filter. tags: [] --- <VersionWarn version='omp v1.1.0.2612' /> ## Description Toggles the chat input filter. Disable it to use of chars like % in the chat. | Name | Description | | ----------- | --------------------------------------------------------------------- | | bool:enable | 'true' to enable or 'false' to disable the chat input filter. | ## Returns This function does not return any specific value. ## Examples ```c public OnGameModeInit() { ToggleChatTextReplacement(false); return 1; } ``` ## Notes :::tip You can also toggle the chat input filter in the config.json file. ```json "chat_input_filter": true, ``` ::: ## Related Functions - [ChatTextReplacementToggled](ChatTextReplacementToggled): Checks if the chat input filtering is enabled or disabled.
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--- title: VehicleColourIndexToColour description: Convert a car colour index to a HEX colour (RGBA). tags: ["vehicle"] --- <VersionWarn version='omp v1.1.0.2612' /> ## Description Convert a car colour index to a HEX colour (RGBA). ## Parameters | Name | Description | |--------------|------------------------------------------------| | index | [Vehicle colour](../resources/vehiclecolorid). | | alpha = 0xFF | Alpha channel. | ## Examples ```c new colour = VehicleColourIndexToColour(3, 0xFF); ``` ## Related Functions - [GetRandomVehicleColourPair](GetRandomVehicleColourPair): Get random colour indexes that are valid for the given vehicle model. - [GetVehicleColours](GetVehicleColours): Gets the vehicle colours.
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--- title: fattrib description: Set the file attributes. tags: ["file management"] --- <VersionWarn version='omp v1.1.0.2612' /> <LowercaseNote /> ## Description Set the file attributes. | Name | Description | | ---------------- | ------------------------------------------------------------------------------------------------------------------------- | | const filename[] | The name of the file. | | timestamp = 0 | Time of the last modification of the file. When this parameter is set to zero, the time stamp of the file is not changed. | | attrib = 0x0F | A bit mask with the new attributes of the file. When set to 0x0F, the attributes of the file are not changed. | ## Returns **true** on success, **false** on failure. ## Examples ```c // Change file modification time to 'Thu Mar 07 2024 06:28:15' if (fattrib("file.txt", 1709792895)) { // Success print("File attributes was set."); } else { // Error print("The file \"file.txt\" does not exists, or can't set the attributes."); } ``` ## Notes :::tip - The time is in number of seconds since midnight at 1 January 1970: the start of the UNIX system epoch. - The file attributes are a bit mask. - The meaning of each bit depends on the underlying file system (e.g. FAT, NTFS, etx2 and others). ::: ## Related Functions - [fopen](fopen): Open a file. - [fclose](fclose): Close a file. - [ftemp](ftemp): Create a temporary file stream. - [fremove](fremove): Remove a file. - [fwrite](fwrite): Write to a file. - [fputchar](fputchar): Put a character in a file. - [fgetchar](fgetchar): Get a character from a file. - [fblockwrite](fblockwrite): Write blocks of data into a file. - [fblockread](fblockread): Read blocks of data from a file. - [fseek](fseek): Jump to a specific character in a file. - [flength](flength): Get the file length. - [fexist](fexist): Check, if a file exists. - [fmatch](fmatch): Check, if patterns with a file name matches. - [ftell](ftell): Get the current position in the file. - [fflush](fflush): Flush a file to disk (ensure all writes are complete). - [fstat](fstat): Return the size and the timestamp of a file. - [frename](frename): Rename a file. - [fcopy](fcopy): Copy a file. - [filecrc](filecrc): Return the 32-bit CRC value of a file. - [diskfree](diskfree): Returns the free disk space. - [fcreatedir](fcreatedir): Create a directory.
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--- title: floatdiv description: Divide one float by another one. tags: ["math", "floating-point"] --- <LowercaseNote /> ## Description Divide one float by another one. Redundant as the division operator (/) does the same thing. | Name | Description | | -------------- | ----------------------------------------- | | Float:dividend | First float. | | Float:divisor | Second float (dividates the first float.) | ## Returns The quotient of the two given floats. ## Examples ```c public OnGameModeInit() { new Float:Number1 = 8.05, Float:Number2 = 3.5; // Declares two floats, Number1 (8.05) and Number2 (3.5) new Float:Quotient; Quotient = floatdiv(Number1, Number2); // Saves the quotient(=8.05/3.5 = 2.3) of Number1 and Number2 in the float "Quotient" return 1; } ``` ## Related Functions - [floatadd](floatadd): Adds two floats together. - [floatsub](floatsub): Subtract a float from another float. - [floatmul](floatmul): Multiply two floats.
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--- title: fremove description: Delete a file. tags: ["file management"] --- <LowercaseNote /> ## Description Delete a file. | Name | Description | | ---------------- | ------------------------------- | | const filename[] | The path of the file to delete. | ## Returns **true** - The function executed successfully. **false** - The function failed to execute. The file doesn't exist, or you don't have permission to delete it. ## Examples **Delete a file:** ```c if (fremove("example.txt")) { print("The file \"example.txt\" removed."); } else { print("The file \"example.txt\" does not exists."); } ``` **Delete a directory:** ```c if (fremove("logs")) { print("The directory \"logs\" removed."); } else { print("The directory \"logs\" does not exists, or it is not empty."); } ``` ## Notes :::tip Files that are currently open (fopen) must be closed first (fclose) to be deleted. ::: :::warning The file path must be valid. ::: ## Related Functions - [fopen](fopen): Open a file. - [fclose](fclose): Close a file. - [ftemp](ftemp): Create a temporary file stream. - [fwrite](fwrite): Write to a file. - [fread](fread): Read a file. - [fputchar](fputchar): Put a character in a file. - [fgetchar](fgetchar): Get a character from a file. - [fblockwrite](fblockwrite): Write blocks of data into a file. - [fblockread](fblockread): Read blocks of data from a file. - [fseek](fseek): Jump to a specific character in a file. - [flength](flength): Get the file length. - [fexist](fexist): Check, if a file exists. - [fmatch](fmatch): Check, if patterns with a file name matches. - [ftell](ftell): Get the current position in the file. - [fflush](fflush): Flush a file to disk (ensure all writes are complete). - [fstat](fstat): Return the size and the timestamp of a file. - [frename](frename): Rename a file. - [fcopy](fcopy): Copy a file. - [filecrc](filecrc): Return the 32-bit CRC value of a file. - [diskfree](diskfree): Returns the free disk space. - [fattrib](fattrib): Set the file attributes. - [fcreatedir](fcreatedir): Create a directory.
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