| // Fill out your copyright notice in the Description page of Project Settings. | |
| using UnrealBuildTool; | |
| using System.Collections.Generic; | |
| public class myprojectTarget : TargetRules | |
| { | |
| public myprojectTarget(TargetInfo Target) : base(Target) | |
| { | |
| Type = TargetType.Game; | |
| DefaultBuildSettings = BuildSettingsVersion.V5; | |
| ExtraModuleNames.AddRange( new string[] { "myproject" } ); | |
| } | |
| } | |