| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
|
|
| |
| |
|
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
|
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
|
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
|
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
|
|
|
|
|
|
|
|
| from datasets import GeneratorBasedBuilder, DatasetInfo, SplitGenerator, Split, Features, Value, Array2D, DownloadManager |
|
|
|
|
| from pathlib import Path |
| from datasets import BuilderConfig, Version |
|
|
| class ChessPGNConfig(BuilderConfig): |
| def __init__( self, |
| name: str = "default", |
| version: Version = Version("1.0.0"), |
| description: str = "PGN chess shards", |
| data_dir: str = None, |
| data_files: dict = None, |
| **kwargs): |
| super().__init__( |
| name=name, |
| version=version, |
| description=description, |
| data_dir=data_dir, |
| data_files=data_files or {}, |
| **kwargs |
| ) |
| class ChessPGNDataset(GeneratorBasedBuilder): |
| BUILDER_CONFIG_CLASS = ChessPGNConfig |
| BUILDER_CONFIGS = [ |
| ChessPGNConfig( |
| name="default", |
| data_files={ |
| "train": [str(p) for p in Path("train").glob("*.pgn")], |
| "test": [str(p) for p in Path("test").glob("*.pgn")], |
| }, |
| ) |
| ] |
|
|
| DEFAULT_WRITER_BATCH_SIZE = 512 |
|
|
| def _info(self): |
| return DatasetInfo( |
| features=Features({ |
| "state": Array2D((8,8), dtype="int8"), |
| "action": Value("int16"), |
| "result": Value("int8"), |
| }), |
| ) |
|
|
| def _split_generators(self, dl_manager: DownloadManager): |
| |
| train_files = dl_manager.download(self.config.data_files["train"]) |
| test_files = dl_manager.download(self.config.data_files["test"]) |
| return [ |
| SplitGenerator(name=Split.TRAIN, gen_kwargs={"shards": train_files}), |
| SplitGenerator(name=Split.TEST, gen_kwargs={"shards": test_files}), |
| ] |
|
|
| def _generate_examples(self, shards): |
| import chess.pgn, numpy as np |
| from adversarial_gym.chess_env import ChessEnv |
|
|
| uid = 0 |
| for path in sorted(shards): |
| with open(path) as f: |
| while (game := chess.pgn.read_game(f)) is not None: |
| board = game.board() |
| base = {"1-0":1,"0-1":-1}.get(game.headers["Result"],0) |
| for move in game.mainline_moves(): |
| state = ChessEnv.get_piece_configuration(board) |
| state = state if board.turn else -state |
| action = ChessEnv.move_to_action(move) |
| result = base * (-1 if board.turn == 0 else 1) |
| yield uid, { |
| "state": state.astype("int8"), |
| "action": np.int16(action), |
| "result": np.int8(result), |
| } |
| uid += 1 |
| board.push(move) |
|
|