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debugobj.py # Define class used in stackviewer.
debugobj_r.py # Communicate objects between processes with rpc (nim).
delegator.py # Define base class for delegators (nim).
dynoption.py # Define mutable OptionMenu widget (nim)
editor.py # Define most of editor and utility functions.
filelist.py # Open files and manage list of open windows (nim).
format.py # Define format menu options.
grep.py # Find all occurrences of pattern in multiple files.
help.py # Display IDLE's html doc.
help_about.py # Display About IDLE dialog.
history.py # Get previous or next user input in shell (nim)
hyperparser.py # Parse code around a given index.
iomenu.py # Open, read, and write files
macosx.py # Help IDLE run on Macs (nim).
mainmenu.py # Define most of IDLE menu.
multicall.py # Wrap tk widget to allow multiple calls per event (nim).
outwin.py # Create window for grep output.
parenmatch.py # Match fenceposts: (), [], and {}.
pathbrowser.py # Create path browser window.
percolator.py # Manage delegator stack (nim).
pyparse.py # Give information on code indentation
pyshell.py # Start IDLE, manage shell, complete editor window
query.py # Query user for information
redirector.py # Intercept widget subcommands (for percolator) (nim).
replace.py # Search and replace pattern in text.
rpc.py # Communicate between idle and user processes (nim).
run.py # Manage user code execution subprocess.
runscript.py # Check and run user code.
scrolledlist.py # Define scrolledlist widget for IDLE (nim).
search.py # Search for pattern in text.
searchbase.py # Define base for search, replace, and grep dialogs.
searchengine.py # Define engine for all 3 search dialogs.
sidebar.py # Define line number and shell prompt sidebars.
squeezer.py # Squeeze long shell output (nim).
stackviewer.py # View stack after exception.
statusbar.py # Define status bar for windows (nim).
tabbedpages.py # Define tabbed pages widget (nim).
textview.py # Define read-only text widget (nim).
tooltip.py # Define popups for calltips, squeezer (nim).
tree.py # Define tree widget, used in browsers (nim).
undo.py # Manage undo stack.
util.py # Define common objects imported elsewhere (nim).
windows.py # Manage window list and define listed top level.
zoomheight.py # Zoom window to full height of screen.
zzdummy.py # Example extension.
Configuration
-------------
config-extensions.def # Defaults for extensions
config-highlight.def # Defaults for colorizing
config-keys.def # Defaults for key bindings
config-main.def # Defaults for font and general tabs
Text
----
CREDITS.txt # not maintained, displayed by About IDLE
HISTORY.txt # NEWS up to July 2001
NEWS.txt # commits, displayed by About IDLE
NEWS2.txt # commits to Python2
README.txt # this file, displayed by About IDLE
TODO.txt # needs review
extend.txt # about writing extensions
help.html # copy of idle.html in docs, displayed by IDLE Help
Subdirectories
--------------
Icons # small image files
idle_test # files for human test and automated unit tests
IDLE MENUS
==========
Top level items and most submenu items are defined in mainmenu.
Extensions add submenu items when active. The names given are
found, quoted, in one of these modules, paired with a '<<pseudoevent>>'.
Each pseudoevent is bound to an event handler. Some event handlers
call another function that does the actual work. The annotations below
are intended to at least give the module where the actual work is done.
'eEW' = editor.EditorWindow
File
New File # eEW.new_callback
Open... # iomenu.open
Open Module # eEw.open_module
Recent Files
Class Browser # eEW.open_class_browser, browser.ClassBrowser
Path Browser # eEW.open_path_browser, pathbrowser
---
Save # iomenu.save
Save As... # iomenu.save_as
Save Copy As... # iomenu.save_a_copy
---
Print Window # iomenu.print_window
---
Close # eEW.close_event
Exit # flist.close_all_callback (bound in eEW)
Edit
Undo # undodelegator