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LK Forge
2048 AI Solver
https://lkforge.com/games/2048/
https://lkforge.com/games/2048/blog-how-the-ai-solver-works.html
https://lkforge.com/blog/2048-expectimax-depth-benchmark/
expectimax search with a corner-snake heuristic, probability-threshold pruning and a transposition table (pruning/table approach follows nneonneo's canonical 2048-ai); the exact shipped engine (public/games/2048/solver-core.js), self-played headlessly
2026-09-23T00:00:00
self-play reach-rate per tile, mean and median score, and mean milliseconds per move, by fixed search depth
[ 1024, 2048, 4096, 8192 ]
standard 90% '2' / 10% '4' tile spawns
reach_*_pct is the share of games that reached that tile at least once. Depths 5 and 6 use 100 and 30 games (vs 300 for depths 1-4 and adaptive) because each move is far slower, so their percentages carry wider error bars. Tile spawns use a seeded PRNG; the search samples empty cells with the same randomness the shippe...
[ { "depth": 1, "games": 300, "reach_1024_pct": 3, "reach_2048_pct": 0, "reach_4096_pct": 0, "reach_8192_pct": 0, "mean_score": 4366, "median_score": 3636, "ms_per_move": 0.002 }, { "depth": 2, "games": 300, "reach_1024_pct": 4, "reach_2048_pct": 0, "reach_4...
{ "description": "the shipped default: search depth 3 when the board is empty, rising to depth 5 when it is nearly full", "games": 300, "reach_1024_pct": 99, "reach_2048_pct": 94, "reach_4096_pct": 70.3, "reach_8192_pct": 9, "mean_score": 62529, "median_score": 60644, "ms_per_move": 1.844 }
{ "reach_2048_depth_1_or_2_pct": 0, "reach_2048_depth_3_pct": 66.3, "reach_2048_depth_5_pct": 97, "adaptive_reach_2048_pct": 94, "adaptive_reach_8192_pct": 9, "cost_multiplier_depth_3_to_6": 83, "summary": "Below a 3-ply lookahead the solver never reaches 2048. Depth 3 is the threshold (66%); quality clim...

2048 Solver Benchmark — Expectimax Depth Sweep

How well the LK Forge 2048 Solver plays as a function of search depth. The shipped engine is an expectimax search with a corner-snake heuristic, plus probability-threshold pruning and a transposition table (the pruning/table approach follows nneonneo's canonical 2048-ai). Self-played headlessly at fixed depths 1–6 plus the shipped adaptive setting.

Headline numbers

  • Below a 3-ply lookahead the solver never reaches 2048 — 0% of games at depth 1 and depth 2.
  • Depth 3 is the threshold: reach-2048 jumps to 66%, and the mean score jumps six-fold (from ~4,400 to ~29,600) for that one extra ply.
  • Quality climbs to 97% reach at depth 5, but a depth-6 move costs about 83× more compute than depth 3 for a shrinking gain.
  • The shipped adaptive engine reaches 2048 in 94% of 300 games (depth 3 on an empty board, up to depth 5 when it is nearly full), pushes to 4096 in 70%, and breaks 8192 in 9%, at 1.8 ms/move. A separate 250-game run of the same engine measured 92.8% reach-2048 — corroborating within sampling error.

Files

  • data/2048-benchmark.json — per-depth reach-rates (1024/2048/4096/8192), mean/median score, and mean ms/move for fixed depths 1–6, plus the adaptive run and a headline summary.

Method

  • Engine: the exact shipped engine (public/games/2048/solver-core.js), self-played headlessly — the numbers describe the search the game actually runs.
  • Reach-rate = share of games that reached that tile at least once.
  • Spawns: standard 90% "2" / 10% "4" tile spawns.
  • Samples: depths 1–4 and adaptive are 300 games each; depth 5 is 100 games, depth 6 is 30 games (each move there is far slower), so those percentages carry wider error bars.
  • Tile spawns use a seeded PRNG so the run is re-runnable; the search samples empty cells with the same randomness the shipped engine uses, so reach-rate is a stable distribution, not a single fixed value.
  • Timing is mean milliseconds per move on one laptop. Measured 23 September 2026 (reworked engine).

Reproduce

node scripts/benchmark-2048-depth.mjs
# or: GAMES=300,300,300,300,100,30 DEPTHS=1,2,3,4,5,6 node scripts/benchmark-2048-depth.mjs

Citation

LK Forge (2026). 2048 Solver Benchmark — Expectimax Depth Sweep. https://lkforge.com/blog/2048-expectimax-depth-benchmark/

Everything runs client-side, no login, no tracking.

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