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tcu::Matrix<float, 3, 4> deqp::gles3::Functional::MatrixCaseUtils::matrixCompMult<float, 3, 4>(tcu::Matrix<float, 3, 4> const&, tcu::Matrix<float, 3, 4> const&)
tcu::Matrix<T, Rows, Cols> matrixCompMult (const tcu::Matrix<T, Rows, Cols>& a, const tcu::Matrix<T, Rows, Cols>& b) { tcu::Matrix<T, Rows, Cols> retVal; for (int r = 0; r < Rows; ++r) for (int c = 0; c < Cols; ++c) retVal(r,c) = a(r,c) * b(r, c); return retVal; }
movq %rdi, %rax xorps %xmm0, %xmm0 movups %xmm0, 0x20(%rdi) movups %xmm0, 0x10(%rdi) movups %xmm0, (%rdi) xorl %ecx, %ecx movss 0x655e84(%rip), %xmm0 # 0x9fbca0 movq %rdi, %r8 xorl %r9d, %r9d xorl %r10d, %r10d movaps %xmm0, %xmm1 cmpq %r10, %rcx je 0x3a5e30 xorps %xmm1, %xmm1 movss %xmm1, (%r8,%r10) addq $0xc, %r10 c...
/kaydenl[P]VK-GL-CTS/modules/gles3/functional/es3fShaderMatrixTests.cpp
tcu::Matrix<float, 3, 3> tcu::operator*<float, 3, 4, 4, 3>(tcu::Matrix<float, 3, 4> const&, tcu::Matrix<float, 4, 3> const&)
Matrix<T, Rows0, Cols1> operator* (const Matrix<T, Rows0, Cols0>& a, const Matrix<T, Rows1, Cols1>& b) { DE_STATIC_ASSERT(Cols0 == Rows1); Matrix<T, Rows0, Cols1> res; for (int row = 0; row < Rows0; row++) { for (int col = 0; col < Cols1; col++) { T v = T(0); for (int ndx = 0; ndx < Cols0; ndx++) v +=...
movq %rdi, %rax xorps %xmm0, %xmm0 movups %xmm0, 0x10(%rdi) movups %xmm0, (%rdi) movl $0x0, 0x20(%rdi) xorl %ecx, %ecx movss 0x655d54(%rip), %xmm0 # 0x9fbca0 xorl %r8d, %r8d xorl %r9d, %r9d movaps %xmm0, %xmm1 cmpq %r9, %rcx je 0x3a5f5d xorps %xmm1, %xmm1 movss %xmm1, (%rdi,%r9) addq $0xc, %r9 cmpq $0x24, %r9 jne 0x3...
/kaydenl[P]VK-GL-CTS/framework/common/tcuMatrix.hpp
tcu::Matrix<float, 3, 4> tcu::operator*<float, 3, 4, 4, 4>(tcu::Matrix<float, 3, 4> const&, tcu::Matrix<float, 4, 4> const&)
Matrix<T, Rows0, Cols1> operator* (const Matrix<T, Rows0, Cols0>& a, const Matrix<T, Rows1, Cols1>& b) { DE_STATIC_ASSERT(Cols0 == Rows1); Matrix<T, Rows0, Cols1> res; for (int row = 0; row < Rows0; row++) { for (int col = 0; col < Cols1; col++) { T v = T(0); for (int ndx = 0; ndx < Cols0; ndx++) v +=...
movq %rdi, %rax xorps %xmm0, %xmm0 movups %xmm0, 0x20(%rdi) movups %xmm0, 0x10(%rdi) movups %xmm0, (%rdi) xorl %ecx, %ecx movss 0x655cb1(%rip), %xmm0 # 0x9fbca0 xorl %r8d, %r8d xorl %r9d, %r9d movaps %xmm0, %xmm1 cmpq %r9, %rcx je 0x3a6000 xorps %xmm1, %xmm1 movss %xmm1, (%rdi,%r9) addq $0xc, %r9 cmpq $0x30, %r9 jne ...
/kaydenl[P]VK-GL-CTS/framework/common/tcuMatrix.hpp
tcu::Matrix<float, 4, 4> tcu::operator+<float, 4, 4>(tcu::Matrix<float, 4, 4> const&, tcu::Matrix<float, 4, 4> const&)
Matrix<T, Rows, Cols> operator+ (const Matrix<T, Rows, Cols>& a, const Matrix<T, Rows, Cols>& b) { Matrix<T, Rows, Cols> res; for (int col = 0; col < Cols; col++) for (int row = 0; row < Rows; row++) res(row, col) = a(row, col) + b(row, col); return res; }
movq %rdi, %rax xorps %xmm0, %xmm0 movups %xmm0, 0x30(%rdi) movups %xmm0, 0x20(%rdi) movups %xmm0, 0x10(%rdi) movups %xmm0, (%rdi) xorl %ecx, %ecx movss 0x655c0a(%rip), %xmm0 # 0x9fbca0 movq %rdi, %r8 xorl %r9d, %r9d xorl %r10d, %r10d movaps %xmm0, %xmm1 cmpq %r10, %rcx je 0x3a60aa xorps %xmm1, %xmm1 movss %xmm1, (%r...
/kaydenl[P]VK-GL-CTS/framework/common/tcuMatrix.hpp
tcu::Matrix<float, 4, 4> tcu::operator-<float, 4, 4>(tcu::Matrix<float, 4, 4> const&, tcu::Matrix<float, 4, 4> const&)
Matrix<T, Rows, Cols> operator- (const Matrix<T, Rows, Cols>& a, const Matrix<T, Rows, Cols>& b) { Matrix<T, Rows, Cols> res; for (int col = 0; col < Cols; col++) for (int row = 0; row < Rows; row++) res(row, col) = a(row, col) - b(row, col); return res; }
movq %rdi, %rax xorps %xmm0, %xmm0 movups %xmm0, 0x30(%rdi) movups %xmm0, 0x20(%rdi) movups %xmm0, 0x10(%rdi) movups %xmm0, (%rdi) xorl %ecx, %ecx movss 0x655b80(%rip), %xmm0 # 0x9fbca0 movq %rdi, %r8 xorl %r9d, %r9d xorl %r10d, %r10d movaps %xmm0, %xmm1 cmpq %r10, %rcx je 0x3a6134 xorps %xmm1, %xmm1 movss %xmm1, (%r...
/kaydenl[P]VK-GL-CTS/framework/common/tcuMatrix.hpp
tcu::Matrix<float, 4, 4> tcu::operator/<float, 4, 4>(tcu::Matrix<float, 4, 4> const&, tcu::Matrix<float, 4, 4> const&)
Matrix<T, Rows, Cols> operator/ (const Matrix<T, Rows, Cols>& a, const Matrix<T, Rows, Cols>& b) { Matrix<T, Rows, Cols> res; for (int col = 0; col < Cols; col++) for (int row = 0; row < Rows; row++) res(row, col) = a(row, col) / b(row, col); return res; }
movq %rdi, %rax xorps %xmm0, %xmm0 movups %xmm0, 0x30(%rdi) movups %xmm0, 0x20(%rdi) movups %xmm0, 0x10(%rdi) movups %xmm0, (%rdi) xorl %ecx, %ecx movss 0x655af6(%rip), %xmm0 # 0x9fbca0 movq %rdi, %r8 xorl %r9d, %r9d xorl %r10d, %r10d movaps %xmm0, %xmm1 cmpq %r10, %rcx je 0x3a61be xorps %xmm1, %xmm1 movss %xmm1, (%r...
/kaydenl[P]VK-GL-CTS/framework/common/tcuMatrix.hpp
tcu::Matrix<float, 4, 4> deqp::gles3::Functional::MatrixCaseUtils::matrixCompMult<float, 4, 4>(tcu::Matrix<float, 4, 4> const&, tcu::Matrix<float, 4, 4> const&)
tcu::Matrix<T, Rows, Cols> matrixCompMult (const tcu::Matrix<T, Rows, Cols>& a, const tcu::Matrix<T, Rows, Cols>& b) { tcu::Matrix<T, Rows, Cols> retVal; for (int r = 0; r < Rows; ++r) for (int c = 0; c < Cols; ++c) retVal(r,c) = a(r,c) * b(r, c); return retVal; }
movq %rdi, %rax xorps %xmm0, %xmm0 movups %xmm0, 0x30(%rdi) movups %xmm0, 0x20(%rdi) movups %xmm0, 0x10(%rdi) movups %xmm0, (%rdi) xorl %ecx, %ecx movss 0x655a6c(%rip), %xmm0 # 0x9fbca0 movq %rdi, %r8 xorl %r9d, %r9d xorl %r10d, %r10d movaps %xmm0, %xmm1 cmpq %r10, %rcx je 0x3a6248 xorps %xmm1, %xmm1 movss %xmm1, (%r...
/kaydenl[P]VK-GL-CTS/modules/gles3/functional/es3fShaderMatrixTests.cpp
tcu::Matrix<float, 4, 2> tcu::operator*<float, 4, 4, 4, 2>(tcu::Matrix<float, 4, 4> const&, tcu::Matrix<float, 4, 2> const&)
Matrix<T, Rows0, Cols1> operator* (const Matrix<T, Rows0, Cols0>& a, const Matrix<T, Rows1, Cols1>& b) { DE_STATIC_ASSERT(Cols0 == Rows1); Matrix<T, Rows0, Cols1> res; for (int row = 0; row < Rows0; row++) { for (int col = 0; col < Cols1; col++) { T v = T(0); for (int ndx = 0; ndx < Cols0; ndx++) v +=...
movq %rdi, %rax xorps %xmm0, %xmm0 movups %xmm0, 0x10(%rdi) movups %xmm0, (%rdi) xorl %ecx, %ecx movss 0x6559e9(%rip), %xmm0 # 0x9fbca0 xorl %r8d, %r8d xorl %r9d, %r9d movaps %xmm0, %xmm1 cmpq %r9, %rcx je 0x3a62c8 xorps %xmm1, %xmm1 movss %xmm1, (%rdi,%r9) addq $0x10, %r9 cmpq $0x10, %r9 je 0x3a62bd incq %r8 addq $0...
/kaydenl[P]VK-GL-CTS/framework/common/tcuMatrix.hpp
tcu::Matrix<float, 4, 3> tcu::operator*<float, 4, 4, 4, 3>(tcu::Matrix<float, 4, 4> const&, tcu::Matrix<float, 4, 3> const&)
Matrix<T, Rows0, Cols1> operator* (const Matrix<T, Rows0, Cols0>& a, const Matrix<T, Rows1, Cols1>& b) { DE_STATIC_ASSERT(Cols0 == Rows1); Matrix<T, Rows0, Cols1> res; for (int row = 0; row < Rows0; row++) { for (int col = 0; col < Cols1; col++) { T v = T(0); for (int ndx = 0; ndx < Cols0; ndx++) v +=...
movq %rdi, %rax xorps %xmm0, %xmm0 movups %xmm0, 0x20(%rdi) movups %xmm0, 0x10(%rdi) movups %xmm0, (%rdi) xorl %ecx, %ecx movss 0x655945(%rip), %xmm0 # 0x9fbca0 xorl %r8d, %r8d xorl %r9d, %r9d movaps %xmm0, %xmm1 cmpq %r9, %rcx je 0x3a636c xorps %xmm1, %xmm1 movss %xmm1, (%rdi,%r9) addq $0x10, %r9 cmpq $0x30, %r9 jne...
/kaydenl[P]VK-GL-CTS/framework/common/tcuMatrix.hpp
tcu::Matrix<float, 2, 2> deqp::gles3::Functional::MatrixCaseUtils::outerProduct<float, 2, 2>(tcu::Vector<float, 2> const&, tcu::Vector<float, 2> const&)
tcu::Matrix<T, Cols, Rows> outerProduct (const tcu::Vector<T, Cols>& a, const tcu::Vector<T, Rows>& b) { tcu::Matrix<T, Rows, Cols> retVal; for (int r = 0; r < Rows; ++r) for (int c = 0; c < Cols; ++c) retVal(r,c) = a[c] * b[r]; return transpose(retVal); // to gl-form (column-major) }
movq %rdi, %rax xorps %xmm0, %xmm0 leaq -0x18(%rsp), %rcx movaps %xmm0, (%rcx) xorl %r8d, %r8d movss 0x655801(%rip), %xmm0 # 0x9fbca0 xorl %r9d, %r9d movaps %xmm0, %xmm1 cmpq %r9, %r8 je 0x3a64ad xorps %xmm1, %xmm1 movss %xmm1, (%rcx,%r9,8) incq %r9 cmpq $0x1, %r9 je 0x3a64a2 leaq 0x1(%r8), %r9 addq $0x4, %rcx testq ...
/kaydenl[P]VK-GL-CTS/modules/gles3/functional/es3fShaderMatrixTests.cpp
tcu::Matrix<float, 2, 3> deqp::gles3::Functional::MatrixCaseUtils::outerProduct<float, 3, 2>(tcu::Vector<float, 2> const&, tcu::Vector<float, 3> const&)
tcu::Matrix<T, Cols, Rows> outerProduct (const tcu::Vector<T, Cols>& a, const tcu::Vector<T, Rows>& b) { tcu::Matrix<T, Rows, Cols> retVal; for (int r = 0; r < Rows; ++r) for (int c = 0; c < Cols; ++c) retVal(r,c) = a[c] * b[r]; return transpose(retVal); // to gl-form (column-major) }
movq %rdi, %rax xorps %xmm0, %xmm0 leaq -0x18(%rsp), %rcx movaps %xmm0, (%rcx) movq $0x0, 0x10(%rcx) xorl %r8d, %r8d movss 0x65570a(%rip), %xmm0 # 0x9fbca0 xorl %r9d, %r9d xorl %r10d, %r10d movaps %xmm0, %xmm1 cmpq %r10, %r8 je 0x3a65a7 xorps %xmm1, %xmm1 movss %xmm1, (%rcx,%r10) addq $0xc, %r10 cmpq $0xc, %r10 je 0x...
/kaydenl[P]VK-GL-CTS/modules/gles3/functional/es3fShaderMatrixTests.cpp
tcu::Matrix<float, 2, 4> deqp::gles3::Functional::MatrixCaseUtils::outerProduct<float, 4, 2>(tcu::Vector<float, 2> const&, tcu::Vector<float, 4> const&)
tcu::Matrix<T, Cols, Rows> outerProduct (const tcu::Vector<T, Cols>& a, const tcu::Vector<T, Rows>& b) { tcu::Matrix<T, Rows, Cols> retVal; for (int r = 0; r < Rows; ++r) for (int c = 0; c < Cols; ++c) retVal(r,c) = a[c] * b[r]; return transpose(retVal); // to gl-form (column-major) }
movq %rdi, %rax xorps %xmm0, %xmm0 leaq -0x28(%rsp), %rcx movaps %xmm0, 0x10(%rcx) movaps %xmm0, (%rcx) xorl %r8d, %r8d movss 0x655602(%rip), %xmm0 # 0x9fbca0 xorl %r9d, %r9d xorl %r10d, %r10d movaps %xmm0, %xmm1 cmpq %r10, %r8 je 0x3a66af xorps %xmm1, %xmm1 movss %xmm1, (%rcx,%r10) addq $0x10, %r10 cmpq $0x10, %r10 ...
/kaydenl[P]VK-GL-CTS/modules/gles3/functional/es3fShaderMatrixTests.cpp
tcu::Matrix<float, 3, 2> deqp::gles3::Functional::MatrixCaseUtils::outerProduct<float, 2, 3>(tcu::Vector<float, 3> const&, tcu::Vector<float, 2> const&)
tcu::Matrix<T, Cols, Rows> outerProduct (const tcu::Vector<T, Cols>& a, const tcu::Vector<T, Rows>& b) { tcu::Matrix<T, Rows, Cols> retVal; for (int r = 0; r < Rows; ++r) for (int c = 0; c < Cols; ++c) retVal(r,c) = a[c] * b[r]; return transpose(retVal); // to gl-form (column-major) }
movq %rdi, %rax xorps %xmm0, %xmm0 leaq -0x18(%rsp), %rcx movaps %xmm0, (%rcx) movq $0x0, 0x10(%rcx) xorl %r8d, %r8d movss 0x655506(%rip), %xmm0 # 0x9fbca0 xorl %r9d, %r9d movaps %xmm0, %xmm1 cmpq %r9, %r8 je 0x3a67a8 xorps %xmm1, %xmm1 movss %xmm1, (%rcx,%r9,8) incq %r9 cmpq $0x3, %r9 jne 0x3a679d leaq 0x1(%r8), %r9...
/kaydenl[P]VK-GL-CTS/modules/gles3/functional/es3fShaderMatrixTests.cpp
tcu::Matrix<float, 3, 3> deqp::gles3::Functional::MatrixCaseUtils::outerProduct<float, 3, 3>(tcu::Vector<float, 3> const&, tcu::Vector<float, 3> const&)
tcu::Matrix<T, Cols, Rows> outerProduct (const tcu::Vector<T, Cols>& a, const tcu::Vector<T, Rows>& b) { tcu::Matrix<T, Rows, Cols> retVal; for (int r = 0; r < Rows; ++r) for (int c = 0; c < Cols; ++c) retVal(r,c) = a[c] * b[r]; return transpose(retVal); // to gl-form (column-major) }
movq %rdi, %rax xorps %xmm0, %xmm0 leaq -0x28(%rsp), %rcx movaps %xmm0, 0x10(%rcx) movaps %xmm0, (%rcx) movl $0x0, 0x20(%rcx) xorl %r8d, %r8d movss 0x6553fe(%rip), %xmm0 # 0x9fbca0 xorl %r9d, %r9d xorl %r10d, %r10d movaps %xmm0, %xmm1 cmpq %r10, %r8 je 0x3a68b3 xorps %xmm1, %xmm1 movss %xmm1, (%rcx,%r10) addq $0xc, %...
/kaydenl[P]VK-GL-CTS/modules/gles3/functional/es3fShaderMatrixTests.cpp
tcu::Matrix<float, 2, 2> deqp::gles3::Functional::MatrixCaseUtils::negate<float, 2, 2>(tcu::Matrix<float, 2, 2> const&)
tcu::Matrix<T, Rows, Cols> negate (const tcu::Matrix<T, Rows, Cols>& mat) { tcu::Matrix<T, Rows, Cols> retVal; for (int r = 0; r < Rows; ++r) for (int c = 0; c < Cols; ++c) retVal(r,c) = -mat(r, c); return retVal; }
movq %rdi, %rax xorps %xmm0, %xmm0 movups %xmm0, (%rdi) xorl %ecx, %ecx movss 0x654ed4(%rip), %xmm0 # 0x9fbca0 movq %rdi, %rdx xorl %r8d, %r8d movaps %xmm0, %xmm1 cmpq %r8, %rcx je 0x3a6ddd xorps %xmm1, %xmm1 movss %xmm1, (%rdx,%r8,8) incq %r8 cmpq $0x1, %r8 je 0x3a6dd2 leaq 0x1(%rcx), %r8 addq $0x4, %rdx testq %rcx,...
/kaydenl[P]VK-GL-CTS/modules/gles3/functional/es3fShaderMatrixTests.cpp
tcu::Matrix<float, 2, 2> deqp::gles3::Functional::MatrixCaseUtils::increment<float, 2, 2>(tcu::Matrix<float, 2, 2> const&)
tcu::Matrix<T, Rows, Cols> increment (const tcu::Matrix<T, Rows, Cols>& mat) { tcu::Matrix<T, Rows, Cols> retVal; for (int r = 0; r < Rows; ++r) for (int c = 0; c < Cols; ++c) retVal(r,c) = mat(r, c) + 1.0f; return retVal; }
movq %rdi, %rax xorps %xmm0, %xmm0 movups %xmm0, (%rdi) xorl %ecx, %ecx movss 0x654e5b(%rip), %xmm0 # 0x9fbca0 movq %rdi, %rdx xorl %r8d, %r8d movaps %xmm0, %xmm1 cmpq %r8, %rcx je 0x3a6e56 xorps %xmm1, %xmm1 movss %xmm1, (%rdx,%r8,8) incq %r8 cmpq $0x1, %r8 je 0x3a6e4b leaq 0x1(%rcx), %r8 addq $0x4, %rdx testq %rcx,...
/kaydenl[P]VK-GL-CTS/modules/gles3/functional/es3fShaderMatrixTests.cpp
tcu::Matrix<float, 2, 2> deqp::gles3::Functional::MatrixCaseUtils::decrement<float, 2, 2>(tcu::Matrix<float, 2, 2> const&)
tcu::Matrix<T, Rows, Cols> decrement (const tcu::Matrix<T, Rows, Cols>& mat) { tcu::Matrix<T, Rows, Cols> retVal; for (int r = 0; r < Rows; ++r) for (int c = 0; c < Cols; ++c) retVal(r,c) = mat(r, c) - 1.0f; return retVal; }
movq %rdi, %rax xorps %xmm0, %xmm0 movups %xmm0, (%rdi) xorl %ecx, %ecx movss 0x654de0(%rip), %xmm0 # 0x9fbca0 movq %rdi, %rdx xorl %r8d, %r8d movaps %xmm0, %xmm1 cmpq %r8, %rcx je 0x3a6ed1 xorps %xmm1, %xmm1 movss %xmm1, (%rdx,%r8,8) incq %r8 cmpq $0x1, %r8 je 0x3a6ec6 leaq 0x1(%rcx), %r8 addq $0x4, %rdx testq %rcx,...
/kaydenl[P]VK-GL-CTS/modules/gles3/functional/es3fShaderMatrixTests.cpp
tcu::Matrix<float, 3, 2> deqp::gles3::Functional::MatrixCaseUtils::negate<float, 3, 2>(tcu::Matrix<float, 3, 2> const&)
tcu::Matrix<T, Rows, Cols> negate (const tcu::Matrix<T, Rows, Cols>& mat) { tcu::Matrix<T, Rows, Cols> retVal; for (int r = 0; r < Rows; ++r) for (int c = 0; c < Cols; ++c) retVal(r,c) = -mat(r, c); return retVal; }
movq %rdi, %rax xorps %xmm0, %xmm0 movups %xmm0, (%rdi) movq $0x0, 0x10(%rdi) xorl %ecx, %ecx movss 0x654d5d(%rip), %xmm0 # 0x9fbca0 movq %rdi, %rdx xorl %r8d, %r8d xorl %r9d, %r9d movaps %xmm0, %xmm1 cmpq %r9, %rcx je 0x3a6f57 xorps %xmm1, %xmm1 movss %xmm1, (%rdx,%r9) addq $0xc, %r9 cmpq $0xc, %r9 je 0x3a6f4c incq ...
/kaydenl[P]VK-GL-CTS/modules/gles3/functional/es3fShaderMatrixTests.cpp
tcu::Matrix<float, 3, 2> deqp::gles3::Functional::MatrixCaseUtils::increment<float, 3, 2>(tcu::Matrix<float, 3, 2> const&)
tcu::Matrix<T, Rows, Cols> increment (const tcu::Matrix<T, Rows, Cols>& mat) { tcu::Matrix<T, Rows, Cols> retVal; for (int r = 0; r < Rows; ++r) for (int c = 0; c < Cols; ++c) retVal(r,c) = mat(r, c) + 1.0f; return retVal; }
movq %rdi, %rax xorps %xmm0, %xmm0 movups %xmm0, (%rdi) movq $0x0, 0x10(%rdi) xorl %ecx, %ecx movss 0x654cd9(%rip), %xmm0 # 0x9fbca0 movq %rdi, %rdx xorl %r8d, %r8d xorl %r9d, %r9d movaps %xmm0, %xmm1 cmpq %r9, %rcx je 0x3a6fdb xorps %xmm1, %xmm1 movss %xmm1, (%rdx,%r9) addq $0xc, %r9 cmpq $0xc, %r9 je 0x3a6fd0 incq ...
/kaydenl[P]VK-GL-CTS/modules/gles3/functional/es3fShaderMatrixTests.cpp
tcu::Matrix<float, 3, 2> deqp::gles3::Functional::MatrixCaseUtils::decrement<float, 3, 2>(tcu::Matrix<float, 3, 2> const&)
tcu::Matrix<T, Rows, Cols> decrement (const tcu::Matrix<T, Rows, Cols>& mat) { tcu::Matrix<T, Rows, Cols> retVal; for (int r = 0; r < Rows; ++r) for (int c = 0; c < Cols; ++c) retVal(r,c) = mat(r, c) - 1.0f; return retVal; }
movq %rdi, %rax xorps %xmm0, %xmm0 movups %xmm0, (%rdi) movq $0x0, 0x10(%rdi) xorl %ecx, %ecx movss 0x654c53(%rip), %xmm0 # 0x9fbca0 movq %rdi, %rdx xorl %r8d, %r8d xorl %r9d, %r9d movaps %xmm0, %xmm1 cmpq %r9, %rcx je 0x3a7061 xorps %xmm1, %xmm1 movss %xmm1, (%rdx,%r9) addq $0xc, %r9 cmpq $0xc, %r9 je 0x3a7056 incq ...
/kaydenl[P]VK-GL-CTS/modules/gles3/functional/es3fShaderMatrixTests.cpp
tcu::Matrix<float, 4, 2> deqp::gles3::Functional::MatrixCaseUtils::negate<float, 4, 2>(tcu::Matrix<float, 4, 2> const&)
tcu::Matrix<T, Rows, Cols> negate (const tcu::Matrix<T, Rows, Cols>& mat) { tcu::Matrix<T, Rows, Cols> retVal; for (int r = 0; r < Rows; ++r) for (int c = 0; c < Cols; ++c) retVal(r,c) = -mat(r, c); return retVal; }
movq %rdi, %rax xorps %xmm0, %xmm0 movups %xmm0, 0x10(%rdi) movups %xmm0, (%rdi) xorl %ecx, %ecx movss 0x654bd1(%rip), %xmm0 # 0x9fbca0 movq %rdi, %rdx xorl %r8d, %r8d xorl %r9d, %r9d movaps %xmm0, %xmm1 cmpq %r9, %rcx je 0x3a70e3 xorps %xmm1, %xmm1 movss %xmm1, (%rdx,%r9) addq $0x10, %r9 cmpq $0x10, %r9 je 0x3a70d8 ...
/kaydenl[P]VK-GL-CTS/modules/gles3/functional/es3fShaderMatrixTests.cpp
tcu::Matrix<float, 4, 2> deqp::gles3::Functional::MatrixCaseUtils::increment<float, 4, 2>(tcu::Matrix<float, 4, 2> const&)
tcu::Matrix<T, Rows, Cols> increment (const tcu::Matrix<T, Rows, Cols>& mat) { tcu::Matrix<T, Rows, Cols> retVal; for (int r = 0; r < Rows; ++r) for (int c = 0; c < Cols; ++c) retVal(r,c) = mat(r, c) + 1.0f; return retVal; }
movq %rdi, %rax xorps %xmm0, %xmm0 movups %xmm0, 0x10(%rdi) movups %xmm0, (%rdi) xorl %ecx, %ecx movss 0x654b51(%rip), %xmm0 # 0x9fbca0 movq %rdi, %rdx xorl %r8d, %r8d xorl %r9d, %r9d movaps %xmm0, %xmm1 cmpq %r9, %rcx je 0x3a7163 xorps %xmm1, %xmm1 movss %xmm1, (%rdx,%r9) addq $0x10, %r9 cmpq $0x10, %r9 je 0x3a7158 ...
/kaydenl[P]VK-GL-CTS/modules/gles3/functional/es3fShaderMatrixTests.cpp
tcu::Matrix<float, 4, 2> deqp::gles3::Functional::MatrixCaseUtils::decrement<float, 4, 2>(tcu::Matrix<float, 4, 2> const&)
tcu::Matrix<T, Rows, Cols> decrement (const tcu::Matrix<T, Rows, Cols>& mat) { tcu::Matrix<T, Rows, Cols> retVal; for (int r = 0; r < Rows; ++r) for (int c = 0; c < Cols; ++c) retVal(r,c) = mat(r, c) - 1.0f; return retVal; }
movq %rdi, %rax xorps %xmm0, %xmm0 movups %xmm0, 0x10(%rdi) movups %xmm0, (%rdi) xorl %ecx, %ecx movss 0x654acf(%rip), %xmm0 # 0x9fbca0 movq %rdi, %rdx xorl %r8d, %r8d xorl %r9d, %r9d movaps %xmm0, %xmm1 cmpq %r9, %rcx je 0x3a71e5 xorps %xmm1, %xmm1 movss %xmm1, (%rdx,%r9) addq $0x10, %r9 cmpq $0x10, %r9 je 0x3a71da ...
/kaydenl[P]VK-GL-CTS/modules/gles3/functional/es3fShaderMatrixTests.cpp
tcu::Matrix<float, 2, 3> deqp::gles3::Functional::MatrixCaseUtils::negate<float, 2, 3>(tcu::Matrix<float, 2, 3> const&)
tcu::Matrix<T, Rows, Cols> negate (const tcu::Matrix<T, Rows, Cols>& mat) { tcu::Matrix<T, Rows, Cols> retVal; for (int r = 0; r < Rows; ++r) for (int c = 0; c < Cols; ++c) retVal(r,c) = -mat(r, c); return retVal; }
movq %rdi, %rax xorps %xmm0, %xmm0 movups %xmm0, (%rdi) movq $0x0, 0x10(%rdi) xorl %ecx, %ecx movss 0x654a49(%rip), %xmm0 # 0x9fbca0 movq %rdi, %rdx xorl %r8d, %r8d movaps %xmm0, %xmm1 cmpq %r8, %rcx je 0x3a7268 xorps %xmm1, %xmm1 movss %xmm1, (%rdx,%r8,8) incq %r8 cmpq $0x3, %r8 jne 0x3a725d leaq 0x1(%rcx), %r8 addq...
/kaydenl[P]VK-GL-CTS/modules/gles3/functional/es3fShaderMatrixTests.cpp
tcu::Matrix<float, 2, 3> deqp::gles3::Functional::MatrixCaseUtils::increment<float, 2, 3>(tcu::Matrix<float, 2, 3> const&)
tcu::Matrix<T, Rows, Cols> increment (const tcu::Matrix<T, Rows, Cols>& mat) { tcu::Matrix<T, Rows, Cols> retVal; for (int r = 0; r < Rows; ++r) for (int c = 0; c < Cols; ++c) retVal(r,c) = mat(r, c) + 1.0f; return retVal; }
movq %rdi, %rax xorps %xmm0, %xmm0 movups %xmm0, (%rdi) movq $0x0, 0x10(%rdi) xorl %ecx, %ecx movss 0x6549c8(%rip), %xmm0 # 0x9fbca0 movq %rdi, %rdx xorl %r8d, %r8d movaps %xmm0, %xmm1 cmpq %r8, %rcx je 0x3a72e9 xorps %xmm1, %xmm1 movss %xmm1, (%rdx,%r8,8) incq %r8 cmpq $0x3, %r8 jne 0x3a72de leaq 0x1(%rcx), %r8 addq...
/kaydenl[P]VK-GL-CTS/modules/gles3/functional/es3fShaderMatrixTests.cpp
tcu::Matrix<float, 2, 3> deqp::gles3::Functional::MatrixCaseUtils::decrement<float, 2, 3>(tcu::Matrix<float, 2, 3> const&)
tcu::Matrix<T, Rows, Cols> decrement (const tcu::Matrix<T, Rows, Cols>& mat) { tcu::Matrix<T, Rows, Cols> retVal; for (int r = 0; r < Rows; ++r) for (int c = 0; c < Cols; ++c) retVal(r,c) = mat(r, c) - 1.0f; return retVal; }
movq %rdi, %rax xorps %xmm0, %xmm0 movups %xmm0, (%rdi) movq $0x0, 0x10(%rdi) xorl %ecx, %ecx movss 0x654945(%rip), %xmm0 # 0x9fbca0 movq %rdi, %rdx xorl %r8d, %r8d movaps %xmm0, %xmm1 cmpq %r8, %rcx je 0x3a736c xorps %xmm1, %xmm1 movss %xmm1, (%rdx,%r8,8) incq %r8 cmpq $0x3, %r8 jne 0x3a7361 leaq 0x1(%rcx), %r8 addq...
/kaydenl[P]VK-GL-CTS/modules/gles3/functional/es3fShaderMatrixTests.cpp
tcu::Matrix<float, 4, 3> deqp::gles3::Functional::MatrixCaseUtils::negate<float, 4, 3>(tcu::Matrix<float, 4, 3> const&)
tcu::Matrix<T, Rows, Cols> negate (const tcu::Matrix<T, Rows, Cols>& mat) { tcu::Matrix<T, Rows, Cols> retVal; for (int r = 0; r < Rows; ++r) for (int c = 0; c < Cols; ++c) retVal(r,c) = -mat(r, c); return retVal; }
movq %rdi, %rax xorps %xmm0, %xmm0 movups %xmm0, 0x20(%rdi) movups %xmm0, 0x10(%rdi) movups %xmm0, (%rdi) xorl %ecx, %ecx movss 0x654729(%rip), %xmm0 # 0x9fbca0 movq %rdi, %rdx xorl %r8d, %r8d xorl %r9d, %r9d movaps %xmm0, %xmm1 cmpq %r9, %rcx je 0x3a758b xorps %xmm1, %xmm1 movss %xmm1, (%rdx,%r9) addq $0x10, %r9 cmp...
/kaydenl[P]VK-GL-CTS/modules/gles3/functional/es3fShaderMatrixTests.cpp
tcu::Matrix<float, 4, 3> deqp::gles3::Functional::MatrixCaseUtils::increment<float, 4, 3>(tcu::Matrix<float, 4, 3> const&)
tcu::Matrix<T, Rows, Cols> increment (const tcu::Matrix<T, Rows, Cols>& mat) { tcu::Matrix<T, Rows, Cols> retVal; for (int r = 0; r < Rows; ++r) for (int c = 0; c < Cols; ++c) retVal(r,c) = mat(r, c) + 1.0f; return retVal; }
movq %rdi, %rax xorps %xmm0, %xmm0 movups %xmm0, 0x20(%rdi) movups %xmm0, 0x10(%rdi) movups %xmm0, (%rdi) xorl %ecx, %ecx movss 0x6546a5(%rip), %xmm0 # 0x9fbca0 movq %rdi, %rdx xorl %r8d, %r8d xorl %r9d, %r9d movaps %xmm0, %xmm1 cmpq %r9, %rcx je 0x3a760f xorps %xmm1, %xmm1 movss %xmm1, (%rdx,%r9) addq $0x10, %r9 cmp...
/kaydenl[P]VK-GL-CTS/modules/gles3/functional/es3fShaderMatrixTests.cpp
tcu::Matrix<float, 4, 3> deqp::gles3::Functional::MatrixCaseUtils::decrement<float, 4, 3>(tcu::Matrix<float, 4, 3> const&)
tcu::Matrix<T, Rows, Cols> decrement (const tcu::Matrix<T, Rows, Cols>& mat) { tcu::Matrix<T, Rows, Cols> retVal; for (int r = 0; r < Rows; ++r) for (int c = 0; c < Cols; ++c) retVal(r,c) = mat(r, c) - 1.0f; return retVal; }
movq %rdi, %rax xorps %xmm0, %xmm0 movups %xmm0, 0x20(%rdi) movups %xmm0, 0x10(%rdi) movups %xmm0, (%rdi) xorl %ecx, %ecx movss 0x65461f(%rip), %xmm0 # 0x9fbca0 movq %rdi, %rdx xorl %r8d, %r8d xorl %r9d, %r9d movaps %xmm0, %xmm1 cmpq %r9, %rcx je 0x3a7695 xorps %xmm1, %xmm1 movss %xmm1, (%rdx,%r9) addq $0x10, %r9 cmp...
/kaydenl[P]VK-GL-CTS/modules/gles3/functional/es3fShaderMatrixTests.cpp
deqp::gles3::Functional::eval_negate_vec4(deqp::gls::ShaderEvalContext&)
Vector<T, 4> swizzle (int a, int b, int c, int d) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); DE_ASSERT(c >= 0 && c < Size); DE_ASSERT(d >= 0 && d < Size); return Vector<T, 4>(m_data[a], m_data[b], m_data[c], m_data[d]); }
movq 0x34(%rdi), %rax movss 0x3c(%rdi), %xmm0 movss 0x30(%rdi), %xmm1 movq %rax, -0x28(%rsp) movss %xmm0, -0x20(%rsp) movss %xmm1, -0x1c(%rsp) xorps %xmm0, %xmm0 movaps %xmm0, -0x18(%rsp) xorl %eax, %eax movaps 0x65720e(%rip), %xmm0 # 0xa00ed0 movss -0x28(%rsp,%rax,4), %xmm1 xorps %xmm0, %xmm1 movss %xmm1, -0x18(%rsp...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_div_ivec2(deqp::gls::ShaderEvalContext&)
Vector<T, 2> swizzle (int a, int b) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); return Vector<T, 2>(m_data[a], m_data[b]); }
movss 0x34(%rdi), %xmm0 movss 0x3c(%rdi), %xmm1 movss %xmm1, -0x20(%rsp) movss %xmm0, -0x1c(%rsp) movq $0x0, -0x38(%rsp) xorl %eax, %eax cvttss2si -0x20(%rsp,%rax,4), %ecx movl %ecx, -0x38(%rsp,%rax,4) incq %rax cmpq $0x1, %rax je 0x3abb62 movq 0x40(%rdi), %rax rolq $0x20, %rax movq %rax, -0x18(%rsp) movq $0x0, -0x40(%...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_div_ivec3(deqp::gls::ShaderEvalContext&)
Vector<T, 3> swizzle (int a, int b, int c) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); DE_ASSERT(c >= 0 && c < Size); return Vector<T, 3>(m_data[a], m_data[b], m_data[c]); }
movss 0x38(%rdi), %xmm0 movss 0x30(%rdi), %xmm1 movss 0x34(%rdi), %xmm2 movss %xmm0, -0x30(%rsp) movss %xmm1, -0x2c(%rsp) movss %xmm2, -0x28(%rsp) movq $0x0, -0x60(%rsp) movl $0x0, -0x58(%rsp) xorl %eax, %eax cvttss2si -0x30(%rsp,%rax,4), %ecx movl %ecx, -0x60(%rsp,%rax,4) incq %rax cmpq $0x3, %rax jne 0x3abc4f movq 0x...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_mod_ivec2(deqp::gls::ShaderEvalContext&)
Vector<T, 2> swizzle (int a, int b) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); return Vector<T, 2>(m_data[a], m_data[b]); }
movss 0x34(%rdi), %xmm0 movss 0x3c(%rdi), %xmm1 movss %xmm1, -0x20(%rsp) movss %xmm0, -0x1c(%rsp) movq $0x0, -0x38(%rsp) xorl %eax, %eax cvttss2si -0x20(%rsp,%rax,4), %ecx movl %ecx, -0x38(%rsp,%rax,4) incq %rax cmpq $0x1, %rax je 0x3abe41 movq 0x40(%rdi), %rax rolq $0x20, %rax movq %rax, -0x18(%rsp) movq $0x0, -0x40(%...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_mod_ivec4(deqp::gls::ShaderEvalContext&)
Vector<T, 4> swizzle (int a, int b, int c, int d) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); DE_ASSERT(c >= 0 && c < Size); DE_ASSERT(d >= 0 && d < Size); return Vector<T, 4>(m_data[a], m_data[b], m_data[c], m_data[d]); }
movq 0x34(%rdi), %rax movss 0x3c(%rdi), %xmm0 movss 0x30(%rdi), %xmm1 movq %rax, -0x58(%rsp) movss %xmm0, -0x50(%rsp) movss %xmm1, -0x4c(%rsp) xorps %xmm0, %xmm0 movaps %xmm0, -0x38(%rsp) xorl %eax, %eax cvttss2si -0x58(%rsp,%rax,4), %ecx movl %ecx, -0x38(%rsp,%rax,4) incq %rax cmpq $0x4, %rax jne 0x3ac03a movss 0x4c(%...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_bitwiseAnd_ivec3(deqp::gls::ShaderEvalContext&)
Vector<T, 3> swizzle (int a, int b, int c) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); DE_ASSERT(c >= 0 && c < Size); return Vector<T, 3>(m_data[a], m_data[b], m_data[c]); }
movss 0x38(%rdi), %xmm0 movss 0x30(%rdi), %xmm1 movss 0x34(%rdi), %xmm2 movss %xmm0, -0x30(%rsp) movss %xmm1, -0x2c(%rsp) movss %xmm2, -0x28(%rsp) movq $0x0, -0x60(%rsp) movl $0x0, -0x58(%rsp) xorl %eax, %eax cvttss2si -0x30(%rsp,%rax,4), %ecx movl %ecx, -0x60(%rsp,%rax,4) incq %rax cmpq $0x3, %rax jne 0x3ac20b movq 0x...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_bitwiseOr_ivec2(deqp::gls::ShaderEvalContext&)
Vector<T, 2> swizzle (int a, int b) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); return Vector<T, 2>(m_data[a], m_data[b]); }
movss 0x34(%rdi), %xmm0 movss 0x3c(%rdi), %xmm1 movss %xmm1, -0x20(%rsp) movss %xmm0, -0x1c(%rsp) movq $0x0, -0x38(%rsp) xorl %eax, %eax cvttss2si -0x20(%rsp,%rax,4), %ecx movl %ecx, -0x38(%rsp,%rax,4) incq %rax cmpq $0x1, %rax je 0x3ac3fa movq 0x40(%rdi), %rax rolq $0x20, %rax movq %rax, -0x18(%rsp) movq $0x0, -0x40(%...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_bitwiseOr_ivec3(deqp::gls::ShaderEvalContext&)
Vector<T, 3> swizzle (int a, int b, int c) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); DE_ASSERT(c >= 0 && c < Size); return Vector<T, 3>(m_data[a], m_data[b], m_data[c]); }
movss 0x38(%rdi), %xmm0 movss 0x30(%rdi), %xmm1 movss 0x34(%rdi), %xmm2 movss %xmm0, -0x30(%rsp) movss %xmm1, -0x2c(%rsp) movss %xmm2, -0x28(%rsp) movq $0x0, -0x60(%rsp) movl $0x0, -0x58(%rsp) xorl %eax, %eax cvttss2si -0x30(%rsp,%rax,4), %ecx movl %ecx, -0x60(%rsp,%rax,4) incq %rax cmpq $0x3, %rax jne 0x3ac4e6 movq 0x...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_bitwiseXor_ivec2(deqp::gls::ShaderEvalContext&)
Vector<T, 2> swizzle (int a, int b) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); return Vector<T, 2>(m_data[a], m_data[b]); }
movss 0x34(%rdi), %xmm0 movss 0x3c(%rdi), %xmm1 movss %xmm1, -0x20(%rsp) movss %xmm0, -0x1c(%rsp) movq $0x0, -0x38(%rsp) xorl %eax, %eax cvttss2si -0x20(%rsp,%rax,4), %ecx movl %ecx, -0x38(%rsp,%rax,4) incq %rax cmpq $0x1, %rax je 0x3ac6d5 movq 0x40(%rdi), %rax rolq $0x20, %rax movq %rax, -0x18(%rsp) movq $0x0, -0x40(%...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_bitwiseXor_ivec4(deqp::gls::ShaderEvalContext&)
Vector<T, 4> swizzle (int a, int b, int c, int d) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); DE_ASSERT(c >= 0 && c < Size); DE_ASSERT(d >= 0 && d < Size); return Vector<T, 4>(m_data[a], m_data[b], m_data[c], m_data[d]); }
movq 0x34(%rdi), %rax movss 0x3c(%rdi), %xmm0 movss 0x30(%rdi), %xmm1 movq %rax, -0x58(%rsp) movss %xmm0, -0x50(%rsp) movss %xmm1, -0x4c(%rsp) xorps %xmm0, %xmm0 movaps %xmm0, -0x38(%rsp) xorl %eax, %eax cvttss2si -0x58(%rsp,%rax,4), %ecx movl %ecx, -0x38(%rsp,%rax,4) incq %rax cmpq $0x4, %rax jne 0x3ac8cc movss 0x4c(%...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_leftShift_ivec3(deqp::gls::ShaderEvalContext&)
Vector<T, 3> swizzle (int a, int b, int c) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); DE_ASSERT(c >= 0 && c < Size); return Vector<T, 3>(m_data[a], m_data[b], m_data[c]); }
movss 0x38(%rdi), %xmm0 movss 0x30(%rdi), %xmm1 movss 0x34(%rdi), %xmm2 movss %xmm0, -0x30(%rsp) movss %xmm1, -0x2c(%rsp) movss %xmm2, -0x28(%rsp) movq $0x0, -0x60(%rsp) movl $0x0, -0x58(%rsp) xorl %eax, %eax cvttss2si -0x30(%rsp,%rax,4), %ecx movl %ecx, -0x60(%rsp,%rax,4) incq %rax cmpq $0x3, %rax jne 0x3aca9e movq 0x...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_rightShift_ivec2(deqp::gls::ShaderEvalContext&)
Vector<T, 2> swizzle (int a, int b) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); return Vector<T, 2>(m_data[a], m_data[b]); }
movss 0x34(%rdi), %xmm0 movss 0x3c(%rdi), %xmm1 movss %xmm1, -0x20(%rsp) movss %xmm0, -0x1c(%rsp) movq $0x0, -0x38(%rsp) xorl %eax, %eax cvttss2si -0x20(%rsp,%rax,4), %ecx movl %ecx, -0x38(%rsp,%rax,4) incq %rax cmpq $0x1, %rax je 0x3acca3 movq 0x40(%rdi), %rax rolq $0x20, %rax movq %rax, -0x18(%rsp) movq $0x0, -0x40(%...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_leftShiftVecScalar_ivec2(deqp::gls::ShaderEvalContext&)
Vector<T, 2> swizzle (int a, int b) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); return Vector<T, 2>(m_data[a], m_data[b]); }
movss 0x34(%rdi), %xmm0 movss 0x3c(%rdi), %xmm1 movss %xmm1, -0x18(%rsp) movss %xmm0, -0x14(%rsp) movq $0x0, -0x30(%rsp) xorl %eax, %eax cvttss2si -0x18(%rsp,%rax,4), %ecx movl %ecx, -0x30(%rsp,%rax,4) incq %rax cmpq $0x1, %rax je 0x3acfad cvttss2si 0x40(%rdi), %eax xorl %ecx, %ecx movl %eax, -0x10(%rsp,%rcx,4) incq %r...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_rightShiftVecScalar_ivec4(deqp::gls::ShaderEvalContext&)
Vector<T, 4> swizzle (int a, int b, int c, int d) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); DE_ASSERT(c >= 0 && c < Size); DE_ASSERT(d >= 0 && d < Size); return Vector<T, 4>(m_data[a], m_data[b], m_data[c], m_data[d]); }
movq 0x34(%rdi), %rax movss 0x3c(%rdi), %xmm0 movss 0x30(%rdi), %xmm1 movq %rax, -0x38(%rsp) movss %xmm0, -0x30(%rsp) movss %xmm1, -0x2c(%rsp) xorps %xmm0, %xmm0 movaps %xmm0, -0x28(%rsp) xorl %eax, %eax cvttss2si -0x38(%rsp,%rax,4), %ecx movl %ecx, -0x28(%rsp,%rax,4) incq %rax cmpq $0x4, %rax jne 0x3ad3ed cvttss2si 0x...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_nop_uvec3(deqp::gls::ShaderEvalContext&)
Vector<T, 3> swizzle (int a, int b, int c) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); DE_ASSERT(c >= 0 && c < Size); return Vector<T, 3>(m_data[a], m_data[b], m_data[c]); }
movss 0x38(%rdi), %xmm0 movss 0x30(%rdi), %xmm1 movss 0x34(%rdi), %xmm2 movss %xmm0, -0x24(%rsp) movss %xmm1, -0x20(%rsp) movss %xmm2, -0x1c(%rsp) movq $0x0, -0x40(%rsp) movl $0x0, -0x38(%rsp) xorl %eax, %eax cvttss2si -0x24(%rsp,%rax,4), %rcx movl %ecx, -0x40(%rsp,%rax,4) incq %rax cmpq $0x3, %rax jne 0x3ad84a movl $0...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_bitwiseNot_uvec2(deqp::gls::ShaderEvalContext&)
Vector<T, 2> swizzle (int a, int b) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); return Vector<T, 2>(m_data[a], m_data[b]); }
movss 0x34(%rdi), %xmm0 movss 0x3c(%rdi), %xmm1 movss %xmm1, -0x18(%rsp) movss %xmm0, -0x14(%rsp) movq $0x0, -0x30(%rsp) xorl %eax, %eax cvttss2si -0x18(%rsp,%rax,4), %rcx movl %ecx, -0x30(%rsp,%rax,4) incq %rax cmpq $0x1, %rax je 0x3adba4 movq $0x0, -0x28(%rsp) xorl %eax, %eax movl -0x30(%rsp,%rax,4), %ecx notl %ecx m...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_addOne_uvec3(deqp::gls::ShaderEvalContext&)
Vector<T, 3> swizzle (int a, int b, int c) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); DE_ASSERT(c >= 0 && c < Size); return Vector<T, 3>(m_data[a], m_data[b], m_data[c]); }
movss 0x38(%rdi), %xmm0 movss 0x30(%rdi), %xmm1 movss 0x34(%rdi), %xmm2 movss %xmm0, -0x24(%rsp) movss %xmm1, -0x20(%rsp) movss %xmm2, -0x1c(%rsp) movq $0x0, -0x50(%rsp) movl $0x0, -0x48(%rsp) xorl %eax, %eax cvttss2si -0x24(%rsp,%rax,4), %rcx movl %ecx, -0x50(%rsp,%rax,4) incq %rax cmpq $0x3, %rax jne 0x3ade97 movl $0...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_subOne_uvec3(deqp::gls::ShaderEvalContext&)
Vector<T, 3> swizzle (int a, int b, int c) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); DE_ASSERT(c >= 0 && c < Size); return Vector<T, 3>(m_data[a], m_data[b], m_data[c]); }
movss 0x38(%rdi), %xmm0 movss 0x30(%rdi), %xmm1 movss 0x34(%rdi), %xmm2 movss %xmm0, -0x24(%rsp) movss %xmm1, -0x20(%rsp) movss %xmm2, -0x1c(%rsp) movq $0x0, -0x50(%rsp) movl $0x0, -0x48(%rsp) xorl %eax, %eax cvttss2si -0x24(%rsp,%rax,4), %rcx movl %ecx, -0x50(%rsp,%rax,4) incq %rax cmpq $0x3, %rax jne 0x3ae0db movl $0...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_add_uvec4(deqp::gls::ShaderEvalContext&)
Vector<T, 4> swizzle (int a, int b, int c, int d) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); DE_ASSERT(c >= 0 && c < Size); DE_ASSERT(d >= 0 && d < Size); return Vector<T, 4>(m_data[a], m_data[b], m_data[c], m_data[d]); }
movq 0x34(%rdi), %rax movss 0x3c(%rdi), %xmm0 movss 0x30(%rdi), %xmm1 movq %rax, -0x58(%rsp) movss %xmm0, -0x50(%rsp) movss %xmm1, -0x4c(%rsp) xorps %xmm0, %xmm0 movaps %xmm0, -0x38(%rsp) xorl %eax, %eax cvttss2si -0x58(%rsp,%rax,4), %rcx movl %ecx, -0x38(%rsp,%rax,4) incq %rax cmpq $0x4, %rax jne 0x3ae44f movss 0x4c(%...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_sub_uvec4(deqp::gls::ShaderEvalContext&)
Vector<T, 4> swizzle (int a, int b, int c, int d) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); DE_ASSERT(c >= 0 && c < Size); DE_ASSERT(d >= 0 && d < Size); return Vector<T, 4>(m_data[a], m_data[b], m_data[c], m_data[d]); }
movq 0x34(%rdi), %rax movss 0x3c(%rdi), %xmm0 movss 0x30(%rdi), %xmm1 movq %rax, -0x58(%rsp) movss %xmm0, -0x50(%rsp) movss %xmm1, -0x4c(%rsp) xorps %xmm0, %xmm0 movaps %xmm0, -0x38(%rsp) xorl %eax, %eax cvttss2si -0x58(%rsp,%rax,4), %rcx movl %ecx, -0x38(%rsp,%rax,4) incq %rax cmpq $0x4, %rax jne 0x3ae73c movss 0x4c(%...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_mul_uvec2(deqp::gls::ShaderEvalContext&)
Vector<T, 2> swizzle (int a, int b) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); return Vector<T, 2>(m_data[a], m_data[b]); }
movss 0x34(%rdi), %xmm0 movss 0x3c(%rdi), %xmm1 movss %xmm1, -0x20(%rsp) movss %xmm0, -0x1c(%rsp) movq $0x0, -0x38(%rsp) xorl %eax, %eax cvttss2si -0x20(%rsp,%rax,4), %rcx movl %ecx, -0x38(%rsp,%rax,4) incq %rax cmpq $0x1, %rax je 0x3ae829 movq 0x40(%rdi), %rax rolq $0x20, %rax movq %rax, -0x18(%rsp) movq $0x0, -0x40(%...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_mul_uvec4(deqp::gls::ShaderEvalContext&)
Vector<T, 4> swizzle (int a, int b, int c, int d) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); DE_ASSERT(c >= 0 && c < Size); DE_ASSERT(d >= 0 && d < Size); return Vector<T, 4>(m_data[a], m_data[b], m_data[c], m_data[d]); }
movq 0x34(%rdi), %rax movss 0x3c(%rdi), %xmm0 movss 0x30(%rdi), %xmm1 movq %rax, -0x58(%rsp) movss %xmm0, -0x50(%rsp) movss %xmm1, -0x4c(%rsp) xorps %xmm0, %xmm0 movaps %xmm0, -0x38(%rsp) xorl %eax, %eax cvttss2si -0x58(%rsp,%rax,4), %rcx movl %ecx, -0x38(%rsp,%rax,4) incq %rax cmpq $0x4, %rax jne 0x3aea2c movss 0x4c(%...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_div_uvec2(deqp::gls::ShaderEvalContext&)
Vector<T, 2> swizzle (int a, int b) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); return Vector<T, 2>(m_data[a], m_data[b]); }
movss 0x34(%rdi), %xmm0 movss 0x3c(%rdi), %xmm1 movss %xmm1, -0x20(%rsp) movss %xmm0, -0x1c(%rsp) movq $0x0, -0x38(%rsp) xorl %eax, %eax cvttss2si -0x20(%rsp,%rax,4), %rcx movl %ecx, -0x38(%rsp,%rax,4) incq %rax cmpq $0x1, %rax je 0x3aeb1b movq 0x40(%rdi), %rax rolq $0x20, %rax movq %rax, -0x18(%rsp) movq $0x0, -0x40(%...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_div_uvec3(deqp::gls::ShaderEvalContext&)
Vector<T, 3> swizzle (int a, int b, int c) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); DE_ASSERT(c >= 0 && c < Size); return Vector<T, 3>(m_data[a], m_data[b], m_data[c]); }
movss 0x38(%rdi), %xmm0 movss 0x30(%rdi), %xmm1 movss 0x34(%rdi), %xmm2 movss %xmm0, -0x30(%rsp) movss %xmm1, -0x2c(%rsp) movss %xmm2, -0x28(%rsp) movq $0x0, -0x60(%rsp) movl $0x0, -0x58(%rsp) xorl %eax, %eax cvttss2si -0x30(%rsp,%rax,4), %rcx movl %ecx, -0x60(%rsp,%rax,4) incq %rax cmpq $0x3, %rax jne 0x3aec0e movq 0x...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_div_uvec4(deqp::gls::ShaderEvalContext&)
Vector<T, 4> swizzle (int a, int b, int c, int d) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); DE_ASSERT(c >= 0 && c < Size); DE_ASSERT(d >= 0 && d < Size); return Vector<T, 4>(m_data[a], m_data[b], m_data[c], m_data[d]); }
movq 0x34(%rdi), %rax movss 0x3c(%rdi), %xmm0 movss 0x30(%rdi), %xmm1 movq %rax, -0x58(%rsp) movss %xmm0, -0x50(%rsp) movss %xmm1, -0x4c(%rsp) xorps %xmm0, %xmm0 movaps %xmm0, -0x38(%rsp) xorl %eax, %eax cvttss2si -0x58(%rsp,%rax,4), %rcx movl %ecx, -0x38(%rsp,%rax,4) incq %rax cmpq $0x4, %rax jne 0x3aed20 movss 0x4c(%...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_mod_uvec2(deqp::gls::ShaderEvalContext&)
Vector<T, 2> swizzle (int a, int b) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); return Vector<T, 2>(m_data[a], m_data[b]); }
movss 0x34(%rdi), %xmm0 movss 0x3c(%rdi), %xmm1 movss %xmm1, -0x20(%rsp) movss %xmm0, -0x1c(%rsp) movq $0x0, -0x38(%rsp) xorl %eax, %eax cvttss2si -0x20(%rsp,%rax,4), %rcx movl %ecx, -0x38(%rsp,%rax,4) incq %rax cmpq $0x1, %rax je 0x3aee10 movq 0x40(%rdi), %rax rolq $0x20, %rax movq %rax, -0x18(%rsp) movq $0x0, -0x40(%...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_mod_uvec3(deqp::gls::ShaderEvalContext&)
Vector<T, 3> swizzle (int a, int b, int c) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); DE_ASSERT(c >= 0 && c < Size); return Vector<T, 3>(m_data[a], m_data[b], m_data[c]); }
movss 0x38(%rdi), %xmm0 movss 0x30(%rdi), %xmm1 movss 0x34(%rdi), %xmm2 movss %xmm0, -0x30(%rsp) movss %xmm1, -0x2c(%rsp) movss %xmm2, -0x28(%rsp) movq $0x0, -0x60(%rsp) movl $0x0, -0x58(%rsp) xorl %eax, %eax cvttss2si -0x30(%rsp,%rax,4), %rcx movl %ecx, -0x60(%rsp,%rax,4) incq %rax cmpq $0x3, %rax jne 0x3aef03 movq 0x...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_mod_uvec4(deqp::gls::ShaderEvalContext&)
Vector<T, 4> swizzle (int a, int b, int c, int d) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); DE_ASSERT(c >= 0 && c < Size); DE_ASSERT(d >= 0 && d < Size); return Vector<T, 4>(m_data[a], m_data[b], m_data[c], m_data[d]); }
movq 0x34(%rdi), %rax movss 0x3c(%rdi), %xmm0 movss 0x30(%rdi), %xmm1 movq %rax, -0x58(%rsp) movss %xmm0, -0x50(%rsp) movss %xmm1, -0x4c(%rsp) xorps %xmm0, %xmm0 movaps %xmm0, -0x38(%rsp) xorl %eax, %eax cvttss2si -0x58(%rsp,%rax,4), %rcx movl %ecx, -0x38(%rsp,%rax,4) incq %rax cmpq $0x4, %rax jne 0x3af015 movss 0x4c(%...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_bitwiseAnd_uvec3(deqp::gls::ShaderEvalContext&)
Vector<T, 3> swizzle (int a, int b, int c) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); DE_ASSERT(c >= 0 && c < Size); return Vector<T, 3>(m_data[a], m_data[b], m_data[c]); }
movss 0x38(%rdi), %xmm0 movss 0x30(%rdi), %xmm1 movss 0x34(%rdi), %xmm2 movss %xmm0, -0x30(%rsp) movss %xmm1, -0x2c(%rsp) movss %xmm2, -0x28(%rsp) movq $0x0, -0x60(%rsp) movl $0x0, -0x58(%rsp) xorl %eax, %eax cvttss2si -0x30(%rsp,%rax,4), %rcx movl %ecx, -0x60(%rsp,%rax,4) incq %rax cmpq $0x3, %rax jne 0x3af1f4 movq 0x...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_bitwiseAnd_uvec4(deqp::gls::ShaderEvalContext&)
Vector<T, 4> swizzle (int a, int b, int c, int d) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); DE_ASSERT(c >= 0 && c < Size); DE_ASSERT(d >= 0 && d < Size); return Vector<T, 4>(m_data[a], m_data[b], m_data[c], m_data[d]); }
movq 0x34(%rdi), %rax movss 0x3c(%rdi), %xmm0 movss 0x30(%rdi), %xmm1 movq %rax, -0x58(%rsp) movss %xmm0, -0x50(%rsp) movss %xmm1, -0x4c(%rsp) xorps %xmm0, %xmm0 movaps %xmm0, -0x38(%rsp) xorl %eax, %eax cvttss2si -0x58(%rsp,%rax,4), %rcx movl %ecx, -0x38(%rsp,%rax,4) incq %rax cmpq $0x4, %rax jne 0x3af304 movss 0x4c(%...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_bitwiseOr_uvec2(deqp::gls::ShaderEvalContext&)
Vector<T, 2> swizzle (int a, int b) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); return Vector<T, 2>(m_data[a], m_data[b]); }
movss 0x34(%rdi), %xmm0 movss 0x3c(%rdi), %xmm1 movss %xmm1, -0x20(%rsp) movss %xmm0, -0x1c(%rsp) movq $0x0, -0x38(%rsp) xorl %eax, %eax cvttss2si -0x20(%rsp,%rax,4), %rcx movl %ecx, -0x38(%rsp,%rax,4) incq %rax cmpq $0x1, %rax je 0x3af3f0 movq 0x40(%rdi), %rax rolq $0x20, %rax movq %rax, -0x18(%rsp) movq $0x0, -0x40(%...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_bitwiseOr_uvec3(deqp::gls::ShaderEvalContext&)
Vector<T, 3> swizzle (int a, int b, int c) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); DE_ASSERT(c >= 0 && c < Size); return Vector<T, 3>(m_data[a], m_data[b], m_data[c]); }
movss 0x38(%rdi), %xmm0 movss 0x30(%rdi), %xmm1 movss 0x34(%rdi), %xmm2 movss %xmm0, -0x30(%rsp) movss %xmm1, -0x2c(%rsp) movss %xmm2, -0x28(%rsp) movq $0x0, -0x60(%rsp) movl $0x0, -0x58(%rsp) xorl %eax, %eax cvttss2si -0x30(%rsp,%rax,4), %rcx movl %ecx, -0x60(%rsp,%rax,4) incq %rax cmpq $0x3, %rax jne 0x3af4e1 movq 0x...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_bitwiseOr_uvec4(deqp::gls::ShaderEvalContext&)
Vector<T, 4> swizzle (int a, int b, int c, int d) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); DE_ASSERT(c >= 0 && c < Size); DE_ASSERT(d >= 0 && d < Size); return Vector<T, 4>(m_data[a], m_data[b], m_data[c], m_data[d]); }
movq 0x34(%rdi), %rax movss 0x3c(%rdi), %xmm0 movss 0x30(%rdi), %xmm1 movq %rax, -0x58(%rsp) movss %xmm0, -0x50(%rsp) movss %xmm1, -0x4c(%rsp) xorps %xmm0, %xmm0 movaps %xmm0, -0x38(%rsp) xorl %eax, %eax cvttss2si -0x58(%rsp,%rax,4), %rcx movl %ecx, -0x38(%rsp,%rax,4) incq %rax cmpq $0x4, %rax jne 0x3af5f1 movss 0x4c(%...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_bitwiseXor_uvec3(deqp::gls::ShaderEvalContext&)
Vector<T, 3> swizzle (int a, int b, int c) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); DE_ASSERT(c >= 0 && c < Size); return Vector<T, 3>(m_data[a], m_data[b], m_data[c]); }
movss 0x38(%rdi), %xmm0 movss 0x30(%rdi), %xmm1 movss 0x34(%rdi), %xmm2 movss %xmm0, -0x30(%rsp) movss %xmm1, -0x2c(%rsp) movss %xmm2, -0x28(%rsp) movq $0x0, -0x60(%rsp) movl $0x0, -0x58(%rsp) xorl %eax, %eax cvttss2si -0x30(%rsp,%rax,4), %rcx movl %ecx, -0x60(%rsp,%rax,4) incq %rax cmpq $0x3, %rax jne 0x3af7ce movq 0x...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_leftShift_uvec2(deqp::gls::ShaderEvalContext&)
Vector<T, 2> swizzle (int a, int b) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); return Vector<T, 2>(m_data[a], m_data[b]); }
movss 0x34(%rdi), %xmm0 movss 0x3c(%rdi), %xmm1 movss %xmm1, -0x20(%rsp) movss %xmm0, -0x1c(%rsp) movq $0x0, -0x38(%rsp) xorl %eax, %eax cvttss2si -0x20(%rsp,%rax,4), %rcx movl %ecx, -0x38(%rsp,%rax,4) incq %rax cmpq $0x1, %rax je 0x3af9c9 movq 0x40(%rdi), %rax rolq $0x20, %rax movq %rax, -0x18(%rsp) movq $0x0, -0x40(%...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_leftShift_uvec4(deqp::gls::ShaderEvalContext&)
Vector<T, 4> swizzle (int a, int b, int c, int d) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); DE_ASSERT(c >= 0 && c < Size); DE_ASSERT(d >= 0 && d < Size); return Vector<T, 4>(m_data[a], m_data[b], m_data[c], m_data[d]); }
movq 0x34(%rdi), %rax movss 0x3c(%rdi), %xmm0 movss 0x30(%rdi), %xmm1 movq %rax, -0x58(%rsp) movss %xmm0, -0x50(%rsp) movss %xmm1, -0x4c(%rsp) xorps %xmm0, %xmm0 movaps %xmm0, -0x38(%rsp) xorl %eax, %eax cvttss2si -0x58(%rsp,%rax,4), %rcx movl %ecx, -0x38(%rsp,%rax,4) incq %rax cmpq $0x4, %rax jne 0x3afbcc movss 0x4c(%...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_rightShift_uvec3(deqp::gls::ShaderEvalContext&)
Vector<T, 3> swizzle (int a, int b, int c) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); DE_ASSERT(c >= 0 && c < Size); return Vector<T, 3>(m_data[a], m_data[b], m_data[c]); }
movss 0x38(%rdi), %xmm0 movss 0x30(%rdi), %xmm1 movss 0x34(%rdi), %xmm2 movss %xmm0, -0x30(%rsp) movss %xmm1, -0x2c(%rsp) movss %xmm2, -0x28(%rsp) movq $0x0, -0x60(%rsp) movl $0x0, -0x58(%rsp) xorl %eax, %eax cvttss2si -0x30(%rsp,%rax,4), %rcx movl %ecx, -0x60(%rsp,%rax,4) incq %rax cmpq $0x3, %rax jne 0x3afdaa movq 0x...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_rightShift_uvec4(deqp::gls::ShaderEvalContext&)
Vector<T, 4> swizzle (int a, int b, int c, int d) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); DE_ASSERT(c >= 0 && c < Size); DE_ASSERT(d >= 0 && d < Size); return Vector<T, 4>(m_data[a], m_data[b], m_data[c], m_data[d]); }
movq 0x34(%rdi), %rax movss 0x3c(%rdi), %xmm0 movss 0x30(%rdi), %xmm1 movq %rax, -0x58(%rsp) movss %xmm0, -0x50(%rsp) movss %xmm1, -0x4c(%rsp) xorps %xmm0, %xmm0 movaps %xmm0, -0x38(%rsp) xorl %eax, %eax cvttss2si -0x58(%rsp,%rax,4), %rcx movl %ecx, -0x38(%rsp,%rax,4) incq %rax cmpq $0x4, %rax jne 0x3afebb movss 0x4c(%...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_leftShiftVecScalar_uvec3(deqp::gls::ShaderEvalContext&)
Vector<T, 3> swizzle (int a, int b, int c) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); DE_ASSERT(c >= 0 && c < Size); return Vector<T, 3>(m_data[a], m_data[b], m_data[c]); }
movss 0x38(%rdi), %xmm0 movss 0x30(%rdi), %xmm1 movss 0x34(%rdi), %xmm2 movss %xmm0, -0x24(%rsp) movss %xmm1, -0x20(%rsp) movss %xmm2, -0x1c(%rsp) movq $0x0, -0x50(%rsp) movl $0x0, -0x48(%rsp) xorl %eax, %eax cvttss2si -0x24(%rsp,%rax,4), %rcx movl %ecx, -0x50(%rsp,%rax,4) incq %rax cmpq $0x3, %rax jne 0x3b0067 cvttss2...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_rightShiftVecScalar_uvec2(deqp::gls::ShaderEvalContext&)
Vector<T, 2> swizzle (int a, int b) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); return Vector<T, 2>(m_data[a], m_data[b]); }
movss 0x34(%rdi), %xmm0 movss 0x3c(%rdi), %xmm1 movss %xmm1, -0x18(%rsp) movss %xmm0, -0x14(%rsp) movq $0x0, -0x30(%rsp) xorl %eax, %eax cvttss2si -0x18(%rsp,%rax,4), %rcx movl %ecx, -0x30(%rsp,%rax,4) incq %rax cmpq $0x1, %rax je 0x3b01ee cvttss2si 0x40(%rdi), %eax xorl %ecx, %ecx movl %eax, -0x10(%rsp,%rcx,4) incq %r...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_rightShiftVecScalar_uvec4(deqp::gls::ShaderEvalContext&)
Vector<T, 4> swizzle (int a, int b, int c, int d) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); DE_ASSERT(c >= 0 && c < Size); DE_ASSERT(d >= 0 && d < Size); return Vector<T, 4>(m_data[a], m_data[b], m_data[c], m_data[d]); }
movq 0x34(%rdi), %rax movss 0x3c(%rdi), %xmm0 movss 0x30(%rdi), %xmm1 movq %rax, -0x38(%rsp) movss %xmm0, -0x30(%rsp) movss %xmm1, -0x2c(%rsp) xorps %xmm0, %xmm0 movaps %xmm0, -0x28(%rsp) xorl %eax, %eax cvttss2si -0x38(%rsp,%rax,4), %rcx movl %ecx, -0x28(%rsp,%rax,4) incq %rax cmpq $0x4, %rax jne 0x3b03b4 cvttss2si 0x...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_selection_uvec3(deqp::gls::ShaderEvalContext&)
void eval_selection_uvec3 (ShaderEvalContext& c) { c.color.xyz() = selection(c.in[0].z() > 0.0f, c.in[1].swizzle(1, 2, 0).asUint(), c.in[2].swizzle(3, 1, 2).asUint()).asFloat(); }
movss 0x38(%rdi), %xmm0 movq 0x44(%rdi), %rax movss 0x40(%rdi), %xmm1 movq %rax, -0x24(%rsp) movss %xmm1, -0x1c(%rsp) movq $0x0, -0x58(%rsp) movl $0x0, -0x50(%rsp) xorl %eax, %eax cvttss2si -0x24(%rsp,%rax,4), %rcx movl %ecx, -0x58(%rsp,%rax,4) incq %rax cmpq $0x3, %rax jne 0x3b0560 movss 0x5c(%rdi), %xmm1 movss 0x54(%...
/kaydenl[P]VK-GL-CTS/modules/gles3/functional/es3fShaderOperatorTests.cpp
deqp::gles3::Functional::eval_boolNot_bvec2(deqp::gls::ShaderEvalContext&)
Vector<T, 2> swizzle (int a, int b) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); return Vector<T, 2>(m_data[a], m_data[b]); }
movss 0x34(%rdi), %xmm0 movss 0x3c(%rdi), %xmm1 movss %xmm1, -0x20(%rsp) movss %xmm0, -0x1c(%rsp) movq $0x0, -0x18(%rsp) movw $0x0, -0x2c(%rsp) xorl %eax, %eax movss -0x20(%rsp,%rax,4), %xmm0 ucomiss -0x18(%rsp,%rax,4), %xmm0 seta -0x2c(%rsp,%rax) incq %rax cmpq $0x1, %rax je 0x3b077b movw $0x0, -0x2a(%rsp) xorl %eax, ...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_boolNot_bvec4(deqp::gls::ShaderEvalContext&)
Vector<T, 4> swizzle (int a, int b, int c, int d) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); DE_ASSERT(c >= 0 && c < Size); DE_ASSERT(d >= 0 && d < Size); return Vector<T, 4>(m_data[a], m_data[b], m_data[c], m_data[d]); }
movq 0x34(%rdi), %rax movss 0x3c(%rdi), %xmm0 movss 0x30(%rdi), %xmm1 movq %rax, -0x38(%rsp) movss %xmm0, -0x30(%rsp) movss %xmm1, -0x2c(%rsp) xorps %xmm0, %xmm0 movaps %xmm0, -0x18(%rsp) movl $0x0, -0x40(%rsp) xorl %eax, %eax movss -0x38(%rsp,%rax,4), %xmm0 ucomiss -0x18(%rsp,%rax,4), %xmm0 seta -0x40(%rsp,%rax) incq ...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_selection_bvec3(deqp::gls::ShaderEvalContext&)
void eval_selection_bvec3 (ShaderEvalContext& c) { c.color.xyz() = selection(c.in[0].z() > 0.0f, greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f, 0.0f, 0.0f)), greaterThan(c.in[2].swizzle(3, 1, 2), Vec3(0.0f, 0.0f, 0.0f))).asFloat(); }
movss 0x38(%rdi), %xmm0 movq 0x44(%rdi), %rax movss 0x40(%rdi), %xmm1 movq %rax, -0x24(%rsp) movss %xmm1, -0x1c(%rsp) movq $0x0, -0x30(%rsp) movl $0x0, -0x28(%rsp) movw $0x0, -0x60(%rsp) movb $0x0, -0x5e(%rsp) xorl %eax, %eax movss -0x24(%rsp,%rax,4), %xmm1 ucomiss -0x30(%rsp,%rax,4), %xmm1 seta -0x60(%rsp,%rax) incq %...
/kaydenl[P]VK-GL-CTS/modules/gles3/functional/es3fShaderOperatorTests.cpp
deqp::gles3::Functional::eval_addVecScalar_vec2(deqp::gls::ShaderEvalContext&)
Vector<T, 2> swizzle (int a, int b) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); return Vector<T, 2>(m_data[a], m_data[b]); }
movss 0x34(%rdi), %xmm0 movss 0x3c(%rdi), %xmm1 movss %xmm1, -0x18(%rsp) movss %xmm0, -0x14(%rsp) movss 0x40(%rdi), %xmm0 movq $0x0, -0x20(%rsp) xorl %eax, %eax movss -0x18(%rsp,%rax,4), %xmm1 addss %xmm0, %xmm1 movss %xmm1, -0x20(%rsp,%rax,4) incq %rax cmpq $0x1, %rax je 0x3b0db4 addq $0x1f0, %rdi # imm = 0...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_addVecScalar_vec4(deqp::gls::ShaderEvalContext&)
Vector<T, 4> swizzle (int a, int b, int c, int d) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); DE_ASSERT(c >= 0 && c < Size); DE_ASSERT(d >= 0 && d < Size); return Vector<T, 4>(m_data[a], m_data[b], m_data[c], m_data[d]); }
movq 0x34(%rdi), %rax movss 0x3c(%rdi), %xmm0 movss 0x30(%rdi), %xmm1 movq %rax, -0x28(%rsp) movss %xmm0, -0x20(%rsp) movss %xmm1, -0x1c(%rsp) movss 0x40(%rdi), %xmm0 xorps %xmm1, %xmm1 movaps %xmm1, -0x18(%rsp) xorl %eax, %eax movss -0x28(%rsp,%rax,4), %xmm1 addss %xmm0, %xmm1 movss %xmm1, -0x18(%rsp,%rax,4) incq %rax...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_subVecScalar_vec3(deqp::gls::ShaderEvalContext&)
Vector<T, 3> swizzle (int a, int b, int c) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); DE_ASSERT(c >= 0 && c < Size); return Vector<T, 3>(m_data[a], m_data[b], m_data[c]); }
movss 0x38(%rdi), %xmm0 movss 0x30(%rdi), %xmm1 movss 0x34(%rdi), %xmm2 movss %xmm0, -0x24(%rsp) movss %xmm1, -0x20(%rsp) movss %xmm2, -0x1c(%rsp) movss 0x40(%rdi), %xmm0 movl $0x0, -0x28(%rsp) movq $0x0, -0x30(%rsp) xorl %eax, %eax movss -0x24(%rsp,%rax,4), %xmm1 subss %xmm0, %xmm1 movss %xmm1, -0x30(%rsp,%rax,4) incq...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_mulVecScalar_vec3(deqp::gls::ShaderEvalContext&)
Vector<T, 3> swizzle (int a, int b, int c) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); DE_ASSERT(c >= 0 && c < Size); return Vector<T, 3>(m_data[a], m_data[b], m_data[c]); }
movss 0x38(%rdi), %xmm0 movss 0x30(%rdi), %xmm1 movss 0x34(%rdi), %xmm2 movss %xmm0, -0x24(%rsp) movss %xmm1, -0x20(%rsp) movss %xmm2, -0x1c(%rsp) movss 0x40(%rdi), %xmm0 movl $0x0, -0x28(%rsp) movq $0x0, -0x30(%rsp) xorl %eax, %eax movss -0x24(%rsp,%rax,4), %xmm1 mulss %xmm0, %xmm1 movss %xmm1, -0x30(%rsp,%rax,4) incq...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_divVecScalar_vec2(deqp::gls::ShaderEvalContext&)
Vector<T, 2> swizzle (int a, int b) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); return Vector<T, 2>(m_data[a], m_data[b]); }
movss 0x34(%rdi), %xmm0 movss 0x3c(%rdi), %xmm1 movss %xmm1, -0x18(%rsp) movss %xmm0, -0x14(%rsp) movss 0x40(%rdi), %xmm0 movq $0x0, -0x20(%rsp) xorl %eax, %eax movss -0x18(%rsp,%rax,4), %xmm1 divss %xmm0, %xmm1 movss %xmm1, -0x20(%rsp,%rax,4) incq %rax cmpq $0x1, %rax je 0x3b11ce addq $0x1f0, %rdi # imm = 0...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_divVecScalar_vec4(deqp::gls::ShaderEvalContext&)
Vector<T, 4> swizzle (int a, int b, int c, int d) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); DE_ASSERT(c >= 0 && c < Size); DE_ASSERT(d >= 0 && d < Size); return Vector<T, 4>(m_data[a], m_data[b], m_data[c], m_data[d]); }
movq 0x34(%rdi), %rax movss 0x3c(%rdi), %xmm0 movss 0x30(%rdi), %xmm1 movq %rax, -0x28(%rsp) movss %xmm0, -0x20(%rsp) movss %xmm1, -0x1c(%rsp) movss 0x40(%rdi), %xmm0 xorps %xmm1, %xmm1 movaps %xmm1, -0x18(%rsp) xorl %eax, %eax movss -0x28(%rsp,%rax,4), %xmm1 divss %xmm0, %xmm1 movss %xmm1, -0x18(%rsp,%rax,4) incq %rax...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_subScalarVec_vec2(deqp::gls::ShaderEvalContext&)
Vector<T, 2> swizzle (int a, int b) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); return Vector<T, 2>(m_data[a], m_data[b]); }
movq 0x40(%rdi), %rax rolq $0x20, %rax movss 0x38(%rdi), %xmm0 movq %rax, -0x18(%rsp) movq $0x0, -0x20(%rsp) xorl %eax, %eax movaps %xmm0, %xmm1 subss -0x18(%rsp,%rax,4), %xmm1 movss %xmm1, -0x20(%rsp,%rax,4) incq %rax cmpq $0x1, %rax je 0x3b1478 addq $0x1f0, %rdi # imm = 0x1F0 movq %rdi, -0x10(%rsp) movabsq...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_divScalarVec_vec2(deqp::gls::ShaderEvalContext&)
Vector<T, 2> swizzle (int a, int b) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); return Vector<T, 2>(m_data[a], m_data[b]); }
movq 0x40(%rdi), %rax rolq $0x20, %rax movss 0x38(%rdi), %xmm0 movq %rax, -0x18(%rsp) movq $0x0, -0x20(%rsp) xorl %eax, %eax movaps %xmm0, %xmm1 divss -0x18(%rsp,%rax,4), %xmm1 movss %xmm1, -0x20(%rsp,%rax,4) incq %rax cmpq $0x1, %rax je 0x3b171f addq $0x1f0, %rdi # imm = 0x1F0 movq %rdi, -0x10(%rsp) movabsq...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_addVecScalar_ivec3(deqp::gls::ShaderEvalContext&)
Vector<T, 3> swizzle (int a, int b, int c) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); DE_ASSERT(c >= 0 && c < Size); return Vector<T, 3>(m_data[a], m_data[b], m_data[c]); }
movss 0x38(%rdi), %xmm0 movss 0x30(%rdi), %xmm1 movss 0x34(%rdi), %xmm2 movss %xmm0, -0x24(%rsp) movss %xmm1, -0x20(%rsp) movss %xmm2, -0x1c(%rsp) movq $0x0, -0x50(%rsp) movl $0x0, -0x48(%rsp) xorl %eax, %eax cvttss2si -0x24(%rsp,%rax,4), %ecx movl %ecx, -0x50(%rsp,%rax,4) incq %rax cmpq $0x3, %rax jne 0x3b1939 cvttss2...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_subVecScalar_ivec2(deqp::gls::ShaderEvalContext&)
Vector<T, 2> swizzle (int a, int b) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); return Vector<T, 2>(m_data[a], m_data[b]); }
movss 0x34(%rdi), %xmm0 movss 0x3c(%rdi), %xmm1 movss %xmm1, -0x18(%rsp) movss %xmm0, -0x14(%rsp) movq $0x0, -0x30(%rsp) xorl %eax, %eax cvttss2si -0x18(%rsp,%rax,4), %ecx movl %ecx, -0x30(%rsp,%rax,4) incq %rax cmpq $0x1, %rax je 0x3b1a92 cvttss2si 0x40(%rdi), %eax movq $0x0, -0x28(%rsp) xorl %ecx, %ecx movl -0x30(%rs...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_mulVecScalar_ivec3(deqp::gls::ShaderEvalContext&)
Vector<T, 3> swizzle (int a, int b, int c) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); DE_ASSERT(c >= 0 && c < Size); return Vector<T, 3>(m_data[a], m_data[b], m_data[c]); }
movss 0x38(%rdi), %xmm0 movss 0x30(%rdi), %xmm1 movss 0x34(%rdi), %xmm2 movss %xmm0, -0x24(%rsp) movss %xmm1, -0x20(%rsp) movss %xmm2, -0x1c(%rsp) movq $0x0, -0x50(%rsp) movl $0x0, -0x48(%rsp) xorl %eax, %eax cvttss2si -0x24(%rsp,%rax,4), %ecx movl %ecx, -0x50(%rsp,%rax,4) incq %rax cmpq $0x3, %rax jne 0x3b1d74 cvttss2...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_bitwiseXorVecScalar_ivec3(deqp::gls::ShaderEvalContext&)
Vector<T, 3> swizzle (int a, int b, int c) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); DE_ASSERT(c >= 0 && c < Size); return Vector<T, 3>(m_data[a], m_data[b], m_data[c]); }
movss 0x38(%rdi), %xmm0 movss 0x30(%rdi), %xmm1 movss 0x34(%rdi), %xmm2 movss %xmm0, -0x24(%rsp) movss %xmm1, -0x20(%rsp) movss %xmm2, -0x1c(%rsp) movq $0x0, -0x50(%rsp) movl $0x0, -0x48(%rsp) xorl %eax, %eax cvttss2si -0x24(%rsp,%rax,4), %ecx movl %ecx, -0x50(%rsp,%rax,4) incq %rax cmpq $0x3, %rax jne 0x3b28b7 cvttss2...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_max_uvec3(deqp::gls::ShaderEvalContext&)
Vector<T, 3> swizzle (int a, int b, int c) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); DE_ASSERT(c >= 0 && c < Size); return Vector<T, 3>(m_data[a], m_data[b], m_data[c]); }
movss 0x38(%rdi), %xmm0 movss 0x30(%rdi), %xmm1 movss 0x34(%rdi), %xmm2 movss %xmm0, -0x30(%rsp) movss %xmm1, -0x2c(%rsp) movss %xmm2, -0x28(%rsp) movq $0x0, -0x60(%rsp) movl $0x0, -0x58(%rsp) xorl %eax, %eax cvttss2si -0x30(%rsp,%rax,4), %rcx movl %ecx, -0x60(%rsp,%rax,4) incq %rax cmpq $0x3, %rax jne 0x3bb1af movq 0x...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_clampVecScalarScalar_uvec4(deqp::gls::ShaderEvalContext&)
Vector<T, 4> swizzle (int a, int b, int c, int d) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); DE_ASSERT(c >= 0 && c < Size); DE_ASSERT(d >= 0 && d < Size); return Vector<T, 4>(m_data[a], m_data[b], m_data[c], m_data[d]); }
movq 0x34(%rdi), %rax movss 0x3c(%rdi), %xmm0 movss 0x30(%rdi), %xmm1 movq %rax, -0x48(%rsp) movss %xmm0, -0x40(%rsp) movss %xmm1, -0x3c(%rsp) xorps %xmm0, %xmm0 movaps %xmm0, -0x38(%rsp) xorl %eax, %eax cvttss2si -0x48(%rsp,%rax,4), %rcx movl %ecx, -0x38(%rsp,%rax,4) incq %rax cmpq $0x4, %rax jne 0x3bc5c4 cvttss2si 0x...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_mix_vec4(deqp::gls::ShaderEvalContext&)
Vector<T, 4> swizzle (int a, int b, int c, int d) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); DE_ASSERT(c >= 0 && c < Size); DE_ASSERT(d >= 0 && d < Size); return Vector<T, 4>(m_data[a], m_data[b], m_data[c], m_data[d]); }
movq 0x34(%rdi), %rax movss 0x3c(%rdi), %xmm0 movss 0x30(%rdi), %xmm1 movq %rax, -0x28(%rsp) movss %xmm0, -0x20(%rsp) movss %xmm1, -0x1c(%rsp) movss 0x4c(%rdi), %xmm0 movss 0x48(%rdi), %xmm1 movss 0x40(%rdi), %xmm2 movss 0x44(%rdi), %xmm3 movss %xmm0, -0x38(%rsp) movss %xmm1, -0x34(%rsp) movss %xmm3, -0x30(%rsp) movss ...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_mixVecVecScalar_vec3(deqp::gls::ShaderEvalContext&)
Vector<T, 3> swizzle (int a, int b, int c) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); DE_ASSERT(c >= 0 && c < Size); return Vector<T, 3>(m_data[a], m_data[b], m_data[c]); }
movss 0x38(%rdi), %xmm0 movss 0x30(%rdi), %xmm1 movss 0x34(%rdi), %xmm2 movss %xmm0, -0x30(%rsp) movss %xmm1, -0x2c(%rsp) movss %xmm2, -0x28(%rsp) movq 0x44(%rdi), %rax movss 0x40(%rdi), %xmm0 movq %rax, -0x24(%rsp) movss %xmm0, -0x1c(%rsp) movss 0x54(%rdi), %xmm0 movl $0x0, -0x38(%rsp) movq $0x0, -0x40(%rsp) movss 0x6...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_step_vec2(deqp::gls::ShaderEvalContext&)
Vector<T, 2> swizzle (int a, int b) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); return Vector<T, 2>(m_data[a], m_data[b]); }
movss 0x34(%rdi), %xmm0 movss 0x3c(%rdi), %xmm1 movss %xmm1, -0x20(%rsp) movss %xmm0, -0x1c(%rsp) movq 0x40(%rdi), %rax rolq $0x20, %rax movq %rax, -0x18(%rsp) movq $0x0, -0x28(%rsp) xorl %eax, %eax movss 0x63f1a2(%rip), %xmm0 # 0x9fbca0 movss -0x18(%rsp,%rax,4), %xmm1 cmpltss -0x20(%rsp,%rax,4), %xmm1 andnps %xmm0, ...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_step_vec4(deqp::gls::ShaderEvalContext&)
Vector<T, 4> swizzle (int a, int b, int c, int d) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); DE_ASSERT(c >= 0 && c < Size); DE_ASSERT(d >= 0 && d < Size); return Vector<T, 4>(m_data[a], m_data[b], m_data[c], m_data[d]); }
movq 0x34(%rdi), %rax movss 0x3c(%rdi), %xmm0 movss 0x30(%rdi), %xmm1 movq %rax, -0x28(%rsp) movss %xmm0, -0x20(%rsp) movss %xmm1, -0x1c(%rsp) movss 0x4c(%rdi), %xmm0 movss 0x48(%rdi), %xmm1 movss 0x40(%rdi), %xmm2 movss 0x44(%rdi), %xmm3 movss %xmm0, -0x38(%rsp) movss %xmm1, -0x34(%rsp) movss %xmm3, -0x30(%rsp) movss ...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_smoothStep_vec2(deqp::gls::ShaderEvalContext&)
Vector<T, 2> swizzle (int a, int b) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); return Vector<T, 2>(m_data[a], m_data[b]); }
movss 0x34(%rdi), %xmm0 movss 0x3c(%rdi), %xmm1 movss %xmm1, -0x28(%rsp) movss %xmm0, -0x24(%rsp) movq 0x40(%rdi), %rax rolq $0x20, %rax movq %rax, -0x18(%rsp) movq 0x54(%rdi), %rax rolq $0x20, %rax movq %rax, -0x20(%rsp) movq $0x0, -0x30(%rsp) xorl %eax, %eax movss 0x63ee00(%rip), %xmm0 # 0x9fbca0 movss 0x64f440(%ri...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_smoothStep_vec3(deqp::gls::ShaderEvalContext&)
Vector<T, 3> swizzle (int a, int b, int c) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); DE_ASSERT(c >= 0 && c < Size); return Vector<T, 3>(m_data[a], m_data[b], m_data[c]); }
movss 0x38(%rdi), %xmm0 movss 0x30(%rdi), %xmm1 movss 0x34(%rdi), %xmm2 movss %xmm0, -0x30(%rsp) movss %xmm1, -0x2c(%rsp) movss %xmm2, -0x28(%rsp) movq 0x44(%rdi), %rax movss 0x40(%rdi), %xmm0 movq %rax, -0x24(%rsp) movss %xmm0, -0x1c(%rsp) movss 0x5c(%rdi), %xmm0 movss 0x54(%rdi), %xmm1 movss 0x58(%rdi), %xmm2 movss %...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_length_vec2(deqp::gls::ShaderEvalContext&)
void eval_cross_vec3 (ShaderEvalContext& c) { c.color.xyz() = cross(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0)); }
pushq %rbx subq $0x10, %rsp movq %rdi, %rbx movss 0x34(%rdi), %xmm0 movss 0x3c(%rdi), %xmm1 movss %xmm1, 0x8(%rsp) movss %xmm0, 0xc(%rsp) xorps %xmm0, %xmm0 xorl %eax, %eax movss 0x8(%rsp,%rax,4), %xmm1 mulss %xmm1, %xmm1 addss %xmm1, %xmm0 incq %rax cmpq $0x1, %rax je 0x3bd3f5 xorps %xmm1, %xmm1 ucomiss %xmm1, %xmm0 j...
/kaydenl[P]VK-GL-CTS/modules/gles3/functional/es3fShaderOperatorTests.cpp
deqp::gles3::Functional::eval_faceForward_vec3(deqp::gls::ShaderEvalContext&)
Vector<T, 3> swizzle (int a, int b, int c) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); DE_ASSERT(c >= 0 && c < Size); return Vector<T, 3>(m_data[a], m_data[b], m_data[c]); }
movss 0x38(%rdi), %xmm0 movss 0x30(%rdi), %xmm1 movss 0x34(%rdi), %xmm2 movss %xmm0, -0x3c(%rsp) movss %xmm1, -0x38(%rsp) movss %xmm2, -0x34(%rsp) movq 0x44(%rdi), %rax movss 0x40(%rdi), %xmm0 movq %rax, -0x24(%rsp) movss %xmm0, -0x1c(%rsp) movss 0x5c(%rdi), %xmm0 movss 0x54(%rdi), %xmm1 movss 0x58(%rdi), %xmm2 movss %...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_refract_vec3(deqp::gls::ShaderEvalContext&)
void eval_refract_vec3 (ShaderEvalContext& c) { c.color.xyz() = refract(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0), c.in[2].y()); }
pushq %rbx subq $0x50, %rsp movq %rdi, %rbx movss 0x38(%rdi), %xmm0 movss 0x30(%rdi), %xmm1 movss 0x34(%rdi), %xmm2 movss %xmm0, 0x14(%rsp) movss %xmm1, 0x18(%rsp) movss %xmm2, 0x1c(%rsp) movq 0x44(%rdi), %rax movss 0x40(%rdi), %xmm0 movq %rax, 0x44(%rsp) movss %xmm0, 0x4c(%rsp) movss 0x54(%rdi), %xmm3 xorps %xmm4, %xm...
/kaydenl[P]VK-GL-CTS/modules/gles3/functional/es3fShaderOperatorTests.cpp
deqp::gles3::Functional::eval_greaterThanEqual_vec3(deqp::gls::ShaderEvalContext&)
Vector<T, 3> swizzle (int a, int b, int c) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); DE_ASSERT(c >= 0 && c < Size); return Vector<T, 3>(m_data[a], m_data[b], m_data[c]); }
movss 0x38(%rdi), %xmm0 movss 0x30(%rdi), %xmm1 movss 0x34(%rdi), %xmm2 movss %xmm0, -0x30(%rsp) movss %xmm1, -0x2c(%rsp) movss %xmm2, -0x28(%rsp) movq 0x44(%rdi), %rax movss 0x40(%rdi), %xmm0 movq %rax, -0x24(%rsp) movss %xmm0, -0x1c(%rsp) movw $0x0, -0x44(%rsp) movb $0x0, -0x42(%rsp) xorl %eax, %eax movss -0x30(%rsp,...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_notEqual_vec3(deqp::gls::ShaderEvalContext&)
Vector<T, 3> swizzle (int a, int b, int c) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); DE_ASSERT(c >= 0 && c < Size); return Vector<T, 3>(m_data[a], m_data[b], m_data[c]); }
movss 0x38(%rdi), %xmm0 movss 0x30(%rdi), %xmm1 movss 0x34(%rdi), %xmm2 movss %xmm0, -0x30(%rsp) movss %xmm1, -0x2c(%rsp) movss %xmm2, -0x28(%rsp) movq 0x44(%rdi), %rax movss 0x40(%rdi), %xmm0 movq %rax, -0x24(%rsp) movss %xmm0, -0x1c(%rsp) movw $0x0, -0x44(%rsp) movb $0x0, -0x42(%rsp) xorl %eax, %eax movss -0x30(%rsp,...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp
deqp::gles3::Functional::eval_notEqual_vec4(deqp::gls::ShaderEvalContext&)
Vector<T, 4> swizzle (int a, int b, int c, int d) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); DE_ASSERT(c >= 0 && c < Size); DE_ASSERT(d >= 0 && d < Size); return Vector<T, 4>(m_data[a], m_data[b], m_data[c], m_data[d]); }
movq 0x34(%rdi), %rax movss 0x3c(%rdi), %xmm0 movss 0x30(%rdi), %xmm1 movq %rax, -0x28(%rsp) movss %xmm0, -0x20(%rsp) movss %xmm1, -0x1c(%rsp) movss 0x4c(%rdi), %xmm0 movss 0x48(%rdi), %xmm1 movss 0x40(%rdi), %xmm2 movss 0x44(%rdi), %xmm3 movss %xmm0, -0x38(%rsp) movss %xmm1, -0x34(%rsp) movss %xmm3, -0x30(%rsp) movss ...
/kaydenl[P]VK-GL-CTS/framework/common/tcuVector.hpp