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embree::quad_index3(int, int, int, int, int, int)
std::pair<int,int> quad_index3(int a0, int a1, int a2, int b0, int b1, int b2) { if (b0 == a0) return quad_index2(0,a2,a1,b1,b2); else if (b0 == a1) return quad_index2(1,a0,a2,b1,b2); else if (b0 == a2) return quad_index2(2,a1,a0,b1,b2); else if (b1 == a0) return quad_index2(0,a2,a1,b0,b2); e...
cmpl %edi, %ecx jne 0x86013 cmpl %edx, %r8d jne 0x86034 shlq $0x20, %r9 movl $0xffffffff, %eax # imm = 0xFFFFFFFF orq %r9, %rax retq cmpl %esi, %ecx jne 0x8603f cmpl %edi, %r8d je 0x86039 cmpl %edx, %r8d je 0x86048 cmpl %edi, %r9d je 0x86090 cmpl %edx, %r9d je 0x860b7 jmp 0x860f0 cmpl %esi, %r8d jne 0x86053 shlq ...
/embree[P]embree/tutorials/common/scenegraph/scenegraph.cpp
embree::SceneGraph::convert_triangles_to_quads(embree::Ref<embree::SceneGraph::TriangleMeshNode>)
Ref<SceneGraph::Node> SceneGraph::convert_triangles_to_quads ( Ref<SceneGraph::TriangleMeshNode> tmesh ) { Ref<SceneGraph::QuadMeshNode> qmesh = new SceneGraph::QuadMeshNode(tmesh->material,tmesh->time_range,0); for (auto& p : tmesh->positions) qmesh->positions.push_back(p); qmesh->normals = t...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x48, %rsp movq %rsi, %r13 movq %rdi, 0x28(%rsp) movl $0xd8, %edi callq 0x147e0 movq %rax, %rbx movq (%r13), %rax movq 0xd0(%rax), %rdi movq %rdi, 0x20(%rsp) testq %rdi, %rdi je 0x8614c movq (%rdi), %rax callq *0x10(%rax) movq (%r13), %rax movq 0x6...
/embree[P]embree/tutorials/common/scenegraph/scenegraph.cpp
embree::SceneGraph::convert_triangles_to_quads(embree::Ref<embree::SceneGraph::Node>, float)
Ref<SceneGraph::Node> SceneGraph::convert_triangles_to_quads(Ref<SceneGraph::Node> node, float prop) { if (Ref<SceneGraph::TransformNode> xfmNode = node.dynamicCast<SceneGraph::TransformNode>()) { xfmNode->child = convert_triangles_to_quads(xfmNode->child,prop); } else if (Ref<SceneGraph::MultiTran...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x38, %rsp movss %xmm0, 0xc(%rsp) movq %rsi, %r14 movq %rdi, %rbx movq (%rsi), %r12 testq %r12, %r12 je 0x86711 leaq 0xe35bb(%rip), %rsi # 0x169b00 leaq 0xe37bc(%rip), %rdx # 0x169d08 movq %r12, %rdi xorl %ecx, %ecx callq 0x148e0 testq %rax...
/embree[P]embree/tutorials/common/scenegraph/scenegraph.cpp
embree::SceneGraph::convert_quads_to_grids(embree::Ref<embree::SceneGraph::QuadMeshNode>, unsigned int, unsigned int)
Ref<SceneGraph::Node> SceneGraph::convert_quads_to_grids ( Ref<SceneGraph::QuadMeshNode> qmesh , const unsigned int resX, const unsigned int resY ) { const size_t timeSteps = qmesh->positions.size(); Ref<SceneGraph::GridMeshNode> gmesh = new SceneGraph::GridMeshNode(qmesh->material,qmesh->time_range,timeSteps...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x108, %rsp # imm = 0x108 movq %rcx, 0x8(%rsp) movq %rdx, 0x10(%rsp) movq %rdi, 0x60(%rsp) movq %rsi, 0x30(%rsp) movq (%rsi), %rbx movq 0x70(%rbx), %rax movq %rax, 0x70(%rsp) movq 0x78(%rbx), %rax movq %rax, 0x68(%rsp) movl $0xa8, %edi c...
/embree[P]embree/tutorials/common/scenegraph/scenegraph.cpp
embree::SceneGraph::convert_grids_to_quads(embree::Ref<embree::SceneGraph::GridMeshNode>)
Ref<SceneGraph::Node> SceneGraph::convert_grids_to_quads ( Ref<SceneGraph::GridMeshNode> gmesh ) { Ref<SceneGraph::QuadMeshNode> qmesh = new SceneGraph::QuadMeshNode(gmesh->material,gmesh->time_range,0); for (size_t i=0; i<gmesh->numPrimitives(); i++) { const unsigned int startVtx = gmesh->grids[i]...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x48, %rsp movq %rsi, %r13 movq %rdi, %r14 movl $0xd8, %edi callq 0x147e0 movq %rax, %rbx movq (%r13), %rax movq 0xa0(%rax), %rdi movq %rdi, 0x8(%rsp) testq %rdi, %rdi je 0x8718e movq (%rdi), %rax callq *0x10(%rax) movq (%r13), %rax movsd 0x68(%rax...
/embree[P]embree/tutorials/common/scenegraph/scenegraph.cpp
embree::SceneGraph::convert_grids_to_quads(embree::Ref<embree::SceneGraph::Node>)
Ref<SceneGraph::Node> SceneGraph::convert_grids_to_quads(Ref<SceneGraph::Node> node) { if (Ref<SceneGraph::TransformNode> xfmNode = node.dynamicCast<SceneGraph::TransformNode>()) { xfmNode->child = convert_grids_to_quads(xfmNode->child); } else if (Ref<SceneGraph::MultiTransformNode> xfmNode = node....
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x28, %rsp movq %rsi, %r14 movq %rdi, %rbx movq (%rsi), %r12 testq %r12, %r12 je 0x8753b leaq 0xe2776(%rip), %rsi # 0x169b00 leaq 0xe2977(%rip), %rdx # 0x169d08 movq %r12, %rdi xorl %ecx, %ecx callq 0x148e0 testq %rax, %rax je 0x8740b movq ...
/embree[P]embree/tutorials/common/scenegraph/scenegraph.cpp
embree::gather_grid(RTCGeometryTy*, embree::vector_t<embree::Vec3fa, embree::aligned_allocator<embree::Vec3fa, 16ul>>&, unsigned long, unsigned long, unsigned int*, embree::vector_t<embree::Vec3fa, embree::aligned_allocator<embree::Vec3fa, 16ul>>&, unsigned int)
void gather_grid(RTCGeometry geom, avector<Vec3fa>& positions, size_t width, size_t height, unsigned int* indices, avector<Vec3fa>& vertices, unsigned int edgey) { // // | <---------- <---------- // | /\ | /\ . // | edgey | | | // | | | ...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x48, %rsp movq %r9, 0x10(%rsp) movq %r8, %r13 movq %rdx, %r15 movq %rsi, 0x18(%rsp) movq %rdi, %rbp movl 0x80(%rsp), %eax testq %rcx, %rcx movq %rcx, 0x28(%rsp) je 0x87ba7 leaq 0x1(%r15), %rcx movq %rcx, 0x40(%rsp) movq %r15, %rbx negq %rbx movq %...
/embree[P]embree/tutorials/common/scenegraph/scenegraph.cpp
embree::SceneGraph::my_merge_quads_to_grids(embree::Ref<embree::SceneGraph::Node>)
Ref<SceneGraph::Node> SceneGraph::my_merge_quads_to_grids(Ref<SceneGraph::Node> node) { if (Ref<SceneGraph::TransformNode> xfmNode = node.dynamicCast<SceneGraph::TransformNode>()) { xfmNode->child = my_merge_quads_to_grids(xfmNode->child); } else if (Ref<SceneGraph::MultiTransformNode> xfmNode = nod...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x258, %rsp # imm = 0x258 movq %rsi, %rbx movq %rdi, %r12 movq (%rsi), %r15 testq %r15, %r15 je 0x87e8d leaq 0xe1e55(%rip), %rsi # 0x169b00 leaq 0xe2056(%rip), %rdx # 0x169d08 movq %r15, %rdi xorl %ecx, %ecx callq 0x148e0 testq %...
/embree[P]embree/tutorials/common/scenegraph/scenegraph.cpp
embree::SceneGraph::convert_quads_to_subdivs(embree::Ref<embree::SceneGraph::Node>)
Ref<SceneGraph::Node> SceneGraph::convert_quads_to_subdivs(Ref<SceneGraph::Node> node) { if (Ref<SceneGraph::TransformNode> xfmNode = node.dynamicCast<SceneGraph::TransformNode>()) { xfmNode->child = convert_quads_to_subdivs(xfmNode->child); } else if (Ref<SceneGraph::MultiTransformNode> xfmNode = n...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x38, %rsp movq %rsi, %r15 movq %rdi, %rbx movq (%rsi), %r12 testq %r12, %r12 je 0x88bf9 leaq 0xe10ce(%rip), %rsi # 0x169b00 leaq 0xe12cf(%rip), %rdx # 0x169d08 movq %r12, %rdi xorl %ecx, %ecx callq 0x148e0 testq %rax, %rax je 0x88ab6 movq ...
/embree[P]embree/tutorials/common/scenegraph/scenegraph.cpp
embree::SceneGraph::convert_round_to_flat_curves(embree::Ref<embree::SceneGraph::Node>)
Ref<SceneGraph::Node> SceneGraph::convert_round_to_flat_curves(Ref<SceneGraph::Node> node) { if (Ref<SceneGraph::TransformNode> xfmNode = node.dynamicCast<SceneGraph::TransformNode>()) { xfmNode->child = convert_round_to_flat_curves(xfmNode->child); } else if (Ref<SceneGraph::MultiTransformNode> xfm...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x28, %rsp movq %rsi, %r14 movq %rdi, %rbx movq (%rsi), %r12 testq %r12, %r12 je 0x89ae7 leaq 0xe01d3(%rip), %rsi # 0x169b00 leaq 0xe03d4(%rip), %rdx # 0x169d08 movq %r12, %rdi xorl %ecx, %ecx callq 0x148e0 testq %rax, %rax je 0x899b1 movq ...
/embree[P]embree/tutorials/common/scenegraph/scenegraph.cpp
embree::SceneGraph::convert_bezier_to_bspline(embree::Ref<embree::SceneGraph::Node>)
Ref<SceneGraph::Node> SceneGraph::convert_bezier_to_bspline(Ref<SceneGraph::Node> node) { if (Ref<SceneGraph::TransformNode> xfmNode = node.dynamicCast<SceneGraph::TransformNode>()) { convert_bezier_to_bspline(xfmNode->child); } else if (Ref<SceneGraph::MultiTransformNode> xfmNode = node.dynamicCast...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x38, %rsp movq %rsi, %r14 movq %rdi, %rbx movq (%rsi), %r12 testq %r12, %r12 je 0x89e6d leaq 0xdfe64(%rip), %rsi # 0x169b00 leaq 0xe0065(%rip), %rdx # 0x169d08 movq %r12, %rdi xorl %ecx, %ecx callq 0x148e0 testq %rax, %rax je 0x89d12 movq ...
/embree[P]embree/tutorials/common/scenegraph/scenegraph.cpp
embree::SceneGraph::convert_bezier_to_hermite(embree::Ref<embree::SceneGraph::Node>)
Ref<SceneGraph::Node> SceneGraph::convert_bezier_to_hermite(Ref<SceneGraph::Node> node) { if (Ref<SceneGraph::TransformNode> xfmNode = node.dynamicCast<SceneGraph::TransformNode>()) { convert_bezier_to_hermite(xfmNode->child); } else if (Ref<SceneGraph::MultiTransformNode> xfmNode = node.dynamicCast...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x38, %rsp movq %rsi, %r14 movq %rdi, %rbx movq (%rsi), %r12 testq %r12, %r12 je 0x8a409 leaq 0xdf8c8(%rip), %rsi # 0x169b00 leaq 0xdfac9(%rip), %rdx # 0x169d08 movq %r12, %rdi xorl %ecx, %ecx callq 0x148e0 testq %rax, %rax je 0x8a2ae movq ...
/embree[P]embree/tutorials/common/scenegraph/scenegraph.cpp
embree::SceneGraph::remove_mblur(embree::Ref<embree::SceneGraph::Node>, bool)
Ref<SceneGraph::Node> SceneGraph::remove_mblur(Ref<SceneGraph::Node> node, bool mblur) { if (Ref<SceneGraph::TransformNode> xfmNode = node.dynamicCast<SceneGraph::TransformNode>()) { if (mblur) { if (xfmNode->spaces.size() > 1) return nullptr; } else { if (xfmNode->spaces.siz...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x28, %rsp movq %rsi, %r14 movq %rdi, %r13 movq (%rsi), %r12 testq %r12, %r12 je 0x8a768 movl %edx, %ebp leaq 0xdf5f8(%rip), %rsi # 0x169b00 leaq 0xdf7f9(%rip), %rdx # 0x169d08 movq %r12, %rdi xorl %ecx, %ecx callq 0x148e0 testq %rax, %rax ...
/embree[P]embree/tutorials/common/scenegraph/scenegraph.cpp
embree::SceneGraph::convert_mblur_to_nonmblur(embree::Ref<embree::SceneGraph::Node>)
void SceneGraph::HairSetNode::print(std::ostream& cout, int depth) { cout << "HairSetNode @ " << this << " { closed = " << closed << " }" << std::endl; }
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x18, %rsp movq (%rdi), %r14 testq %r14, %r14 je 0x8ad1f leaq 0xdf04d(%rip), %rsi # 0x169b00 leaq 0xdf24e(%rip), %rdx # 0x169d08 movq %r14, %rdi xorl %ecx, %ecx callq 0x148e0 testq %rax, %rax je 0x8ab0c movq %rax, %rbx movq (%rax), %rax mov...
/embree[P]embree/tutorials/common/scenegraph/scenegraph.cpp
embree::SceneGraph::flatten(embree::Ref<embree::SceneGraph::GroupNode>, embree::SceneGraph::InstancingMode)
Ref<SceneGraph::GroupNode> SceneGraph::flatten(Ref<SceneGraph::GroupNode> node, SceneGraph::InstancingMode mode) { return flatten(node.dynamicCast<SceneGraph::Node>(),mode).dynamicCast<SceneGraph::GroupNode>(); }
pushq %rbp pushq %r15 pushq %r14 pushq %rbx subq $0x18, %rsp movl %edx, %ebp movq %rdi, %r14 movq (%rsi), %rbx movq %rbx, 0x8(%rsp) testq %rbx, %rbx je 0x8b291 movq (%rbx), %rax movq %rbx, %rdi callq *0x10(%rax) leaq 0x10(%rsp), %rdi leaq 0x8(%rsp), %rsi movl %ebp, %edx callq 0x8b1c8 movq 0x10(%rsp), %r15 testq %r15, %...
/embree[P]embree/tutorials/common/scenegraph/scenegraph.cpp
embree::SceneGraph::Transformations::add(embree::SceneGraph::Transformations const&)
void add (const Transformations& other) { for (size_t i=0; i<other.size(); i++) spaces.push_back(other[i]); }
cmpq $0x0, 0x10(%rsi) je 0x8b630 pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x58, %rsp movq %rdi, %r14 xorl %r12d, %r12d movq %rsi, 0x8(%rsp) movq 0x20(%rsi), %rax movq %r12, %rcx shlq $0x6, %rcx movaps (%rax,%rcx), %xmm0 movaps 0x10(%rax,%rcx), %xmm1 movaps 0x20(%rax,%rcx), %xmm2 movaps 0x...
/embree[P]embree/tutorials/common/scenegraph/scenegraph.h
embree::SceneGraph::QuadMeshNode::QuadMeshNode(embree::Ref<embree::SceneGraph::MaterialNode>, embree::BBox<float>, unsigned long)
QuadMeshNode (Ref<MaterialNode> material, const BBox1f time_range = BBox1f(0,1), size_t numTimeSteps = 0 ) : Node(true), time_range(time_range), material(material) { for (size_t i=0; i<numTimeSteps; i++) positions.push_back(avector<Vertex>()); }
pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x20, %rsp movq %rdx, %r15 movq %rdi, %rbx xorl %eax, %eax movq %rax, 0x8(%rdi) leaq 0x20(%rdi), %rcx movq %rcx, 0x10(%rdi) movq %rax, 0x18(%rdi) movb %al, 0x20(%rdi) leaq 0x40(%rdi), %rcx movq %rcx, 0x30(%rdi) movq %rax, 0x38(%rdi) movb %al, 0x40(%rdi) movq ...
/embree[P]embree/tutorials/common/scenegraph/scenegraph.h
embree::SceneGraph::GridMeshNode::GridMeshNode(embree::Ref<embree::SceneGraph::MaterialNode>, embree::BBox<float>, unsigned long)
GridMeshNode (Ref<MaterialNode> material, const BBox1f time_range = BBox1f(0,1), size_t numTimeSteps = 0) : Node(true), time_range(time_range), material(material) { for (size_t i=0; i<numTimeSteps; i++) positions.push_back(avector<Vertex>()); }
pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x20, %rsp movq %rdx, %r15 movq %rdi, %rbx xorl %eax, %eax movq %rax, 0x8(%rdi) leaq 0x20(%rdi), %rcx movq %rcx, 0x10(%rdi) movq %rax, 0x18(%rdi) movb %al, 0x20(%rdi) leaq 0x40(%rdi), %rcx movq %rcx, 0x30(%rdi) movq %rax, 0x38(%rdi) movb %al, 0x40(%rdi) movq ...
/embree[P]embree/tutorials/common/scenegraph/scenegraph.h
embree::SceneGraph::HairSetNode::HairSetNode(RTCGeometryType, embree::Ref<embree::SceneGraph::MaterialNode>, embree::BBox<float>, unsigned long)
HairSetNode (RTCGeometryType type, Ref<MaterialNode> material, const BBox1f time_range = BBox1f(0,1), size_t numTimeSteps = 0) : Node(true), time_range(time_range), type(type), material(material), tessellation_rate(4) { for (size_t i=0; i<numTimeSteps; i++) positions.push_back(avector<Ve...
pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x20, %rsp movq %rcx, %r15 movq %rdx, %r12 movq %rdi, %rbx xorl %eax, %eax movq %rax, 0x8(%rdi) leaq 0x20(%rdi), %rcx movq %rcx, 0x10(%rdi) movq %rax, 0x18(%rdi) movb %al, 0x20(%rdi) leaq 0x40(%rdi), %rcx movq %rcx, 0x30(%rdi) movq %rax, 0x38(%rdi) movb %al, ...
/embree[P]embree/tutorials/common/scenegraph/scenegraph.h
embree::SceneGraphFlattener::SceneGraphFlattener(embree::Ref<embree::SceneGraph::Node>, embree::SceneGraph::InstancingMode)
SceneGraphFlattener (Ref<SceneGraph::Node> in, SceneGraph::InstancingMode instancing) { in->calculateInDegree(); in->calculateClosed(instancing == SceneGraph::INSTANCING_GROUP); std::vector<Ref<SceneGraph::Node>> geometries; if (instancing != SceneGraph::INSTANCING_NONE) { ...
pushq %rbp pushq %r15 pushq %r14 pushq %r12 pushq %rbx subq $0x50, %rsp movl %edx, %ebp movq %rsi, %r14 movq %rdi, %rbx xorl %eax, %eax movq %rax, (%rdi) leaq 0x10(%rdi), %rcx movl %eax, 0x10(%rdi) movq %rax, 0x18(%rdi) movq %rcx, 0x20(%rdi) movq %rcx, 0x28(%rdi) movq %rax, 0x30(%rdi) leaq 0x40(%rdi), %rcx movl %eax, 0...
/embree[P]embree/tutorials/common/scenegraph/scenegraph.cpp
embree::SceneGraph::AnimatedPerspectiveCameraNode::get(float) const
virtual PerspectiveCameraData get(float time) const { time = frac((time-time_range.lower)/time_range.size()); time = (cameras.size()-1)*time; int itime = (int)floor(time); itime = min(max(itime,0),(int)cameras.size()-2); float ftime = time - (float)itime; return l...
pushq %r15 pushq %r14 pushq %r12 pushq %rbx subq $0xa8, %rsp movq %rsi, %r14 movq %rdi, %rbx movss 0xb0(%rsi), %xmm2 movss 0xb4(%rsi), %xmm1 subss %xmm2, %xmm0 subss %xmm2, %xmm1 divss %xmm1, %xmm0 movss %xmm0, 0xc(%rsp) callq 0x142f0 movss 0xc(%rsp), %xmm1 subss %xmm0, %xmm1 movq 0xc0(%r14), %r12 movq 0xb8(%r14), %r15...
/embree[P]embree/tutorials/common/scenegraph/scenegraph.h
embree::SceneGraph::TransformNode::setMaterial(embree::Ref<embree::SceneGraph::MaterialNode>)
Node (bool closed = false) : indegree(0), closed(closed), hasLightOrCamera(false), id(-1), geometry(nullptr) {}
pushq %rbx subq $0x10, %rsp movq 0x98(%rdi), %rbx movq (%rsi), %rdi movq %rdi, 0x8(%rsp) testq %rdi, %rdi je 0x8c68d movq (%rdi), %rax callq *0x10(%rax) movq (%rbx), %rax leaq 0x8(%rsp), %rsi movq %rbx, %rdi callq *0x28(%rax) movq 0x8(%rsp), %rdi testq %rdi, %rdi je 0x8c6ab movq (%rdi), %rax callq *0x18(%rax) addq $0x1...
/embree[P]embree/tutorials/common/scenegraph/scenegraph.h
embree::SceneGraph::TransformNode::get(float) const
virtual AffineSpace3ff get(float time) const { if (spaces.size() <= 1) return spaces[0]; int numTimeSteps = spaces.size(); BBox1f time_range = spaces.time_range; time = frac((time-time_range.lower)/time_range.size()); time = (numTimeSteps-1)*time; int it...
pushq %r15 pushq %r14 pushq %rbx subq $0x10, %rsp movq %rsi, %r14 movq %rdi, %rbx movq 0x78(%rsi), %r15 cmpq $0x1, %r15 ja 0x8c79f movq 0x88(%r14), %rax movaps (%rax), %xmm0 movaps %xmm0, (%rbx) movaps 0x10(%rax), %xmm1 movaps 0x20(%rax), %xmm2 movaps 0x30(%rax), %xmm0 jmp 0x8c875 movss 0x68(%r14), %xmm2 movss 0x6c(%r1...
/embree[P]embree/tutorials/common/scenegraph/scenegraph.h
embree::SceneGraph::MultiTransformNode::setMaterial(embree::Ref<embree::SceneGraph::MaterialNode>)
Node (bool closed = false) : indegree(0), closed(closed), hasLightOrCamera(false), id(-1), geometry(nullptr) {}
pushq %rbx subq $0x10, %rsp movq 0x80(%rdi), %rbx movq (%rsi), %rdi movq %rdi, 0x8(%rsp) testq %rdi, %rdi je 0x8c92d movq (%rdi), %rax callq *0x10(%rax) movq (%rbx), %rax leaq 0x8(%rsp), %rsi movq %rbx, %rdi callq *0x28(%rax) movq 0x8(%rsp), %rdi testq %rdi, %rdi je 0x8c94b movq (%rdi), %rax callq *0x18(%rax) addq $0x1...
/embree[P]embree/tutorials/common/scenegraph/scenegraph.h
embree::SceneGraph::MultiTransformNode::get(unsigned long, float) const
virtual AffineSpace3ff get(size_t i, float time) const { if (spaces[i].size() <= 1) return spaces[i][0]; int numTimeSteps = spaces[i].size(); BBox1f time_range = spaces[i].time_range; time = frac((time-time_range.lower)/time_range.size()); time = (numTimeSteps-1)*time; ...
pushq %r15 pushq %r14 pushq %rbx subq $0x10, %rsp movq %rdi, %rbx movq 0x68(%rsi), %rax leaq (%rdx,%rdx,2), %rcx shlq $0x4, %rcx leaq (%rax,%rcx), %r14 movq 0x10(%rax,%rcx), %r15 cmpq $0x1, %r15 ja 0x8ca52 movq 0x20(%r14), %rax movaps (%rax), %xmm0 movaps %xmm0, (%rbx) movaps 0x10(%rax), %xmm1 movaps 0x20(%rax), %xmm2 ...
/embree[P]embree/tutorials/common/scenegraph/scenegraph.h
embree::SceneGraph::TriangleMeshNode::lbounds() const
virtual LBBox3fa lbounds() const { avector<BBox3fa> bboxes(positions.size()); for (size_t t=0; t<positions.size(); t++) { BBox3fa b = empty; for (auto& x : positions[t]) b.extend(x); bboxes[t] = b; } return LBBox3fa(bboxes); }
pushq %r15 pushq %r14 pushq %rbx subq $0x20, %rsp movq %rsi, %r14 movq %rdi, %rbx movq 0x70(%rsi), %rdx movq 0x78(%rsi), %rcx movq %rcx, %rdi xorps %xmm0, %xmm0 movups %xmm0, 0x8(%rsp) movq $0x0, 0x18(%rsp) subq %rdx, %rdi je 0x8cf62 movq %rdi, %r15 sarq $0x5, %r15 movl $0x10, %esi callq 0x7c0b0 movq %rax, 0x18(%rsp) m...
/embree[P]embree/tutorials/common/scenegraph/scenegraph.h
embree::SceneGraph::QuadMeshNode::bounds() const
virtual BBox3fa bounds() const { BBox3fa b = empty; for (const auto& p : positions) for (auto& x : p) b.extend(x); return b; }
movq %rdi, %rax movq 0x70(%rsi), %rcx movq 0x78(%rsi), %rdx cmpq %rdx, %rcx je 0x8d19f movaps 0x915db(%rip), %xmm0 # 0x11e740 movaps 0x8cae4(%rip), %xmm1 # 0x119c50 movq 0x8(%rcx), %rsi testq %rsi, %rsi je 0x8d194 movq 0x18(%rcx), %rdi shlq $0x4, %rsi xorl %r8d, %r8d movaps (%rdi,%r8), %xmm2 minps %xmm2, %xmm1 ma...
/embree[P]embree/tutorials/common/scenegraph/scenegraph.h
embree::SceneGraph::SubdivMeshNode::bounds() const
virtual BBox3fa bounds() const { BBox3fa b = empty; for (const auto& p : positions) for (auto& x : p) b.extend(x); return b; }
movq %rdi, %rax movq 0x70(%rsi), %rcx movq 0x78(%rsi), %rdx cmpq %rdx, %rcx je 0x8d469 movaps 0x91311(%rip), %xmm0 # 0x11e740 movaps 0x8c81a(%rip), %xmm1 # 0x119c50 movq 0x8(%rcx), %rsi testq %rsi, %rsi je 0x8d45e movq 0x18(%rcx), %rdi shlq $0x4, %rsi xorl %r8d, %r8d movaps (%rdi,%r8), %xmm2 minps %xmm2, %xmm1 ma...
/embree[P]embree/tutorials/common/scenegraph/scenegraph.h
embree::SceneGraph::HairSetNode::bounds() const
virtual BBox3fa bounds() const { BBox3fa b = empty; for (const auto& p : positions) for (auto& x : p) b.extend(x); return b; }
movq %rdi, %rax movq 0x78(%rsi), %rcx movq 0x80(%rsi), %rdx cmpq %rdx, %rcx je 0x8d73c movaps 0x9103e(%rip), %xmm0 # 0x11e740 movaps 0x8c547(%rip), %xmm1 # 0x119c50 movq 0x8(%rcx), %rsi testq %rsi, %rsi je 0x8d731 movq 0x18(%rcx), %rdi shlq $0x4, %rsi xorl %r8d, %r8d movaps (%rdi,%r8), %xmm2 minps %xmm2, %xmm1 ma...
/embree[P]embree/tutorials/common/scenegraph/scenegraph.h
embree::SceneGraph::HairSetNode::lbounds() const
virtual LBBox3fa lbounds() const { avector<BBox3fa> bboxes(positions.size()); for (size_t t=0; t<positions.size(); t++) { BBox3fa b = empty; for (auto& x : positions[t]) b.extend(x); bboxes[t] = b; } return LBBox3fa(bboxes); }
pushq %r15 pushq %r14 pushq %rbx subq $0x20, %rsp movq %rsi, %r14 movq %rdi, %rbx movq 0x78(%rsi), %rdx movq 0x80(%rsi), %rcx movq %rcx, %rdi xorps %xmm0, %xmm0 movups %xmm0, 0x8(%rsp) movq $0x0, 0x18(%rsp) subq %rdx, %rdi je 0x8d7b2 movq %rdi, %r15 sarq $0x5, %r15 movl $0x10, %esi callq 0x7c0b0 movq %rax, 0x18(%rsp) m...
/embree[P]embree/tutorials/common/scenegraph/scenegraph.h
embree::SceneGraph::PointSetNode::bounds() const
virtual BBox3fa bounds() const { BBox3fa b = empty; for (const auto& p : positions) for (auto& x : p) b.extend(x); return b; }
movq %rdi, %rax movq 0x78(%rsi), %rcx movq 0x80(%rsi), %rdx cmpq %rdx, %rcx je 0x8d9a2 movaps 0x90dd8(%rip), %xmm0 # 0x11e740 movaps 0x8c2e1(%rip), %xmm1 # 0x119c50 movq 0x8(%rcx), %rsi testq %rsi, %rsi je 0x8d997 movq 0x18(%rcx), %rdi shlq $0x4, %rsi xorl %r8d, %r8d movaps (%rdi,%r8), %xmm2 minps %xmm2, %xmm1 ma...
/embree[P]embree/tutorials/common/scenegraph/scenegraph.h
embree::SceneGraph::PointSetNode::lbounds() const
virtual LBBox3fa lbounds() const { avector<BBox3fa> bboxes(positions.size()); for (size_t t=0; t<positions.size(); t++) { BBox3fa b = empty; for (auto& x : positions[t]) b.extend(x); bboxes[t] = b; } return LBBox3fa(bboxes); }
pushq %r15 pushq %r14 pushq %rbx subq $0x20, %rsp movq %rsi, %r14 movq %rdi, %rbx movq 0x78(%rsi), %rdx movq 0x80(%rsi), %rcx movq %rcx, %rdi xorps %xmm0, %xmm0 movups %xmm0, 0x8(%rsp) movq $0x0, 0x18(%rsp) subq %rdx, %rdi je 0x8da18 movq %rdi, %r15 sarq $0x5, %r15 movl $0x10, %esi callq 0x7c0b0 movq %rax, 0x18(%rsp) m...
/embree[P]embree/tutorials/common/scenegraph/scenegraph.h
embree::SceneGraph::GridMeshNode::lbounds() const
virtual LBBox3fa lbounds() const { avector<BBox3fa> bboxes(positions.size()); for (size_t t=0; t<positions.size(); t++) { BBox3fa b = empty; for (auto& x : positions[t]) b.extend(x); bboxes[t] = b; } return LBBox3fa(bboxes); }
pushq %r15 pushq %r14 pushq %rbx subq $0x20, %rsp movq %rsi, %r14 movq %rdi, %rbx movq 0x70(%rsi), %rdx movq 0x78(%rsi), %rcx movq %rcx, %rdi xorps %xmm0, %xmm0 movups %xmm0, 0x8(%rsp) movq $0x0, 0x18(%rsp) subq %rdx, %rdi je 0x8dc78 movq %rdi, %r15 sarq $0x5, %r15 movl $0x10, %esi callq 0x7c0b0 movq %rax, 0x18(%rsp) m...
/embree[P]embree/tutorials/common/scenegraph/scenegraph.h
embree::SceneGraphFlattener::convertFlattenedInstances(std::vector<embree::Ref<embree::SceneGraph::Node>, std::allocator<embree::Ref<embree::SceneGraph::Node>>>&, embree::Ref<embree::SceneGraph::Node> const&)
void SceneGraph::PointSetNode::print(std::ostream& cout, int depth) { cout << "PointSetNode @ " << this << " { closed = " << closed << " }" << std::endl; }
pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx movq (%rdx), %r13 testq %r13, %r13 je 0x8e041 movq %rdx, %r15 movq %rsi, %rbx movq %rdi, %r14 leaq 0xdbb4b(%rip), %rsi # 0x169b00 leaq 0xdbd4c(%rip), %rdx # 0x169d08 movq %r13, %rdi xorl %ecx, %ecx callq 0x148e0 testq %rax, %rax je 0x8dfee movq %rax, %r12 m...
/embree[P]embree/tutorials/common/scenegraph/scenegraph.cpp
embree::SceneGraphFlattener::convertMultiLevelInstances(std::vector<embree::Ref<embree::SceneGraph::Node>, std::allocator<embree::Ref<embree::SceneGraph::Node>>>&, embree::Ref<embree::SceneGraph::Node> const&)
void convertMultiLevelInstances(std::vector<Ref<SceneGraph::Node>>& group, const Ref<SceneGraph::Node>& node) { if (Ref<SceneGraph::GroupNode> groupNode = node.dynamicCast<SceneGraph::GroupNode>()) { for (const auto& child : groupNode->children) convertMultiLevelInstances(group,child); } e...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx pushq %rax movq %rdx, %r14 movq %rsi, %rbx movq %rdi, %r15 movq (%rdx), %rbp testq %rbp, %rbp je 0x8e0f7 leaq 0xdba61(%rip), %rsi # 0x169b00 leaq 0xdbdaa(%rip), %rdx # 0x169e50 movq %rbp, %rdi xorl %ecx, %ecx callq 0x148e0 testq %rax, %rax je 0x8...
/embree[P]embree/tutorials/common/scenegraph/scenegraph.cpp
embree::SceneGraph::TransformNode::TransformNode(embree::SceneGraph::Transformations const&, embree::Ref<embree::SceneGraph::Node> const&)
TransformNode(const Transformations& spaces, const Ref<Node>& child) : spaces(spaces), child(child) {}
pushq %r15 pushq %r14 pushq %rbx movq %rdx, %r14 movq %rsi, %r15 movq %rdi, %rbx xorl %eax, %eax movq %rax, 0x8(%rdi) leaq 0x20(%rdi), %rcx movq %rcx, 0x10(%rdi) movq %rax, 0x18(%rdi) movb %al, 0x20(%rdi) leaq 0x40(%rdi), %rcx movq %rcx, 0x30(%rdi) movq %rax, 0x38(%rdi) movb %al, 0x40(%rdi) movq %rax, 0x50(%rdi) movw $...
/embree[P]embree/tutorials/common/scenegraph/scenegraph.h
embree::SceneGraph::TriangleMeshNode::TriangleMeshNode(embree::Ref<embree::SceneGraph::TriangleMeshNode>, embree::SceneGraph::Transformations const&)
TriangleMeshNode (Ref<SceneGraph::TriangleMeshNode> imesh, const Transformations& spaces) : Node(true), time_range(imesh->time_range), positions(transformMSMBlurVec3faBuffer(imesh->positions,spaces)), normals(transformMSMBlurNormalBuffer(imesh->normals,spaces)), texcoords...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx pushq %rax movq %rdx, %r13 movq %rsi, %r12 movq %rdi, %rbx xorl %eax, %eax movq %rax, 0x8(%rdi) leaq 0x20(%rdi), %rcx movq %rcx, 0x10(%rdi) movq %rax, 0x18(%rdi) movb %al, 0x20(%rdi) leaq 0x40(%rdi), %rcx movq %rcx, 0x30(%rdi) movq %rax, 0x38(%rdi) movb ...
/embree[P]embree/tutorials/common/scenegraph/scenegraph.h
embree::SceneGraph::QuadMeshNode::QuadMeshNode(embree::Ref<embree::SceneGraph::QuadMeshNode>, embree::SceneGraph::Transformations const&)
QuadMeshNode (Ref<SceneGraph::QuadMeshNode> imesh, const Transformations& spaces) : Node(true), time_range(imesh->time_range), positions(transformMSMBlurVec3faBuffer(imesh->positions,spaces)), normals(transformMSMBlurNormalBuffer(imesh->normals,spaces)), texcoords(imesh->...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx pushq %rax movq %rdx, %r13 movq %rsi, %r12 movq %rdi, %rbx xorl %eax, %eax movq %rax, 0x8(%rdi) leaq 0x20(%rdi), %rcx movq %rcx, 0x10(%rdi) movq %rax, 0x18(%rdi) movb %al, 0x20(%rdi) leaq 0x40(%rdi), %rcx movq %rcx, 0x30(%rdi) movq %rax, 0x38(%rdi) movb ...
/embree[P]embree/tutorials/common/scenegraph/scenegraph.h
embree::SceneGraph::SubdivMeshNode::SubdivMeshNode(embree::Ref<embree::SceneGraph::SubdivMeshNode>, embree::SceneGraph::Transformations const&)
SubdivMeshNode (Ref<SceneGraph::SubdivMeshNode> imesh, const Transformations& spaces) : Node(true), time_range(imesh->time_range), positions(transformMSMBlurVec3faBuffer(imesh->positions,spaces)), normals(transformMSMBlurNormalBuffer(imesh->normals,spaces)), texcoords(imesh->texc...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x48, %rsp movq %rdx, %r14 movq %rsi, %r12 movq %rdi, %rbx xorl %eax, %eax movq %rax, 0x8(%rdi) leaq 0x20(%rdi), %rcx movq %rcx, 0x10(%rdi) movq %rax, 0x18(%rdi) movb %al, 0x20(%rdi) leaq 0x40(%rdi), %rcx movq %rcx, 0x30(%rdi) movq %rax, 0x38(%rdi)...
/embree[P]embree/tutorials/common/scenegraph/scenegraph.h
embree::SceneGraph::HairSetNode::HairSetNode(embree::Ref<embree::SceneGraph::HairSetNode>, embree::SceneGraph::Transformations const&)
HairSetNode (Ref<SceneGraph::HairSetNode> imesh, const Transformations& spaces) : Node(true), time_range(imesh->time_range), type(imesh->type), positions(transformMSMBlurBuffer(imesh->positions,spaces)), normals(transformMSMBlurNormalBuffer(imesh->normals,spaces)), tangen...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x18, %rsp movq %rdx, %r14 movq %rsi, %r13 movq %rdi, %rbx xorl %eax, %eax movq %rax, 0x8(%rdi) leaq 0x20(%rdi), %rcx movq %rcx, 0x10(%rdi) movq %rax, 0x18(%rdi) movb %al, 0x20(%rdi) leaq 0x40(%rdi), %rcx movq %rcx, 0x30(%rdi) movq %rax, 0x38(%rdi)...
/embree[P]embree/tutorials/common/scenegraph/scenegraph.h
embree::SceneGraph::Transformations::interpolate(float) const
AffineSpace3ff interpolate (const float gtime) const { assert(time_range.lower == 0.0f && time_range.upper == 1.0f); if (spaces.size() == 1) return spaces[0]; /* calculate time segment itime and fractional time ftime */ const int time_segments = int(spaces.size()-1); const...
pushq %r15 pushq %r14 pushq %rbx subq $0x10, %rsp movq %rsi, %r14 movq %rdi, %rbx movq 0x10(%rsi), %r15 cmpq $0x1, %r15 jne 0xa48c7 movq 0x20(%r14), %rax movaps (%rax), %xmm1 movaps 0x10(%rax), %xmm2 movaps 0x20(%rax), %xmm3 movaps 0x30(%rax), %xmm0 jmp 0xa496a leal -0x1(%r15), %eax cvtsi2ss %eax, %xmm1 mulss %xmm0, %x...
/embree[P]embree/tutorials/common/scenegraph/scenegraph.h
std::vector<embree::vector_t<embree::Vec3fx, embree::aligned_allocator<embree::Vec3fx, std::alignment_of<embree::Vec3fx>::value>>, std::allocator<embree::vector_t<embree::Vec3fx, embree::aligned_allocator<embree::Vec3fx, std::alignment_of<embree::Vec3fx>::value>>>> embree::SceneGraph::transformMSMBlurVectorBuffer<embre...
std::vector<avector<Vertex>> transformMSMBlurVectorBuffer(const std::vector<avector<Vertex>>& vectors_in, const Transformations& spaces) { if (vectors_in.size() == 0) return vectors_in; std::vector<avector<Vertex>> vectors_out; const size_t num_time_steps = vectors_in.size(); ...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x88, %rsp movq %rsi, %r14 movq %rdi, %rbx movq (%rsi), %rax movq 0x8(%rsi), %rcx movq %rcx, %rbp subq %rax, %rbp subq %rax, %rcx je 0xa5167 movq %rdx, %r15 xorps %xmm0, %xmm0 movups %xmm0, (%rbx) movq $0x0, 0x10(%rbx) movq 0x8(%rax), %r12 cmpq $0x...
/embree[P]embree/tutorials/common/scenegraph/scenegraph.h
std::vector<embree::vector_t<embree::Vec3fa, embree::aligned_allocator<embree::Vec3fa, std::alignment_of<embree::Vec3fa>::value>>, std::allocator<embree::vector_t<embree::Vec3fa, embree::aligned_allocator<embree::Vec3fa, std::alignment_of<embree::Vec3fa>::value>>>> embree::SceneGraph::transformMSMBlurVectorVec3faBuffer...
std::vector<avector<Vertex>> transformMSMBlurVectorVec3faBuffer(const std::vector<avector<Vertex>>& vectors_in, const Transformations& spaces) { if (vectors_in.size() == 0) return vectors_in; std::vector<avector<Vertex>> vectors_out; const size_t num_time_steps = vectors_in.size(); ...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x88, %rsp movq %rsi, %r14 movq %rdi, %rbx movq (%rsi), %rax movq 0x8(%rsi), %rcx movq %rcx, %rbp subq %rax, %rbp subq %rax, %rcx je 0xa544d movq %rdx, %r15 xorps %xmm0, %xmm0 movups %xmm0, (%rbx) movq $0x0, 0x10(%rbx) movq 0x8(%rax), %r12 cmpq $0x...
/embree[P]embree/tutorials/common/scenegraph/scenegraph.h
embree::SceneGraph::Transformations::bounds(embree::BBox<embree::Vec3fa> const&) const
BBox3fa bounds ( const BBox3fa& cbounds ) const { BBox3fa r = empty; for (size_t i=0; i<spaces.size(); i++) r.extend(xfmBounds(spaces[i],cbounds)); return r; }
movq %rdi, %rax movq 0x10(%rsi), %rcx testq %rcx, %rcx je 0xa5b7c movq 0x20(%rsi), %rsi movaps (%rdx), %xmm0 movups 0x4(%rdx), %xmm1 movups 0x8(%rdx), %xmm2 shufps $0x0, %xmm0, %xmm0 # xmm0 = xmm0[0,0,0,0] movaps %xmm0, -0x18(%rsp) shufps $0x0, %xmm1, %xmm1 # xmm1 = xmm1[0,0,0,0] movaps %xmm2, %xmm3 shufps $0...
/embree[P]embree/tutorials/common/scenegraph/scenegraph.h
embree::SceneGraph::createQuadPlane(embree::Vec3fa const&, embree::Vec3fa const&, embree::Vec3fa const&, unsigned long, unsigned long, embree::Ref<embree::SceneGraph::MaterialNode>)
Ref<SceneGraph::Node> SceneGraph::createQuadPlane (const Vec3fa& p0, const Vec3fa& dx, const Vec3fa& dy, size_t width, size_t height, Ref<MaterialNode> material) { Ref<SceneGraph::QuadMeshNode> mesh = new SceneGraph::QuadMeshNode(material,BBox1f(0,1),1); mesh->positions[0].resize((width+1)*(height+1)); me...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x48, %rsp movq %r9, 0x8(%rsp) movq %r8, (%rsp) movq %rcx, %rbp movq %rdx, %r14 movq %rsi, %r15 movq %rdi, 0x30(%rsp) movq 0x80(%rsp), %r12 movl $0xd8, %edi callq 0x147e0 movq %rax, %r13 movq %rax, %rbx movq (%r12), %rdi movq %rdi, 0x20(%rsp) testq...
/embree[P]embree/tutorials/common/scenegraph/geometry_creation.cpp
embree::SceneGraph::createGridPlane(embree::Vec3fa const&, embree::Vec3fa const&, embree::Vec3fa const&, unsigned long, unsigned long, embree::Ref<embree::SceneGraph::MaterialNode>)
Ref<SceneGraph::Node> SceneGraph::createGridPlane (const Vec3fa& p0, const Vec3fa& dx, const Vec3fa& dy, size_t width, size_t height, Ref<MaterialNode> material) { Ref<SceneGraph::GridMeshNode> mesh = new SceneGraph::GridMeshNode(material,BBox1f(0,1),1); mesh->positions[0].resize((width+1)*(height+1)); me...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x58, %rsp movq %r9, 0x8(%rsp) movq %r8, 0x48(%rsp) movq %rcx, %r12 movq %rdx, %r13 movq %rsi, %rbp movq %rdi, 0x40(%rsp) movq 0x90(%rsp), %r14 movl $0xa8, %edi callq 0x147e0 movq %rax, %rbx movq (%r14), %rdi movq %rdi, 0x38(%rsp) testq %rdi, %rdi ...
/embree[P]embree/tutorials/common/scenegraph/geometry_creation.cpp
embree::SceneGraph::createTriangleSphere(embree::Vec3fa const&, float, unsigned long, embree::Ref<embree::SceneGraph::MaterialNode>)
Ref<SceneGraph::Node> SceneGraph::createTriangleSphere (const Vec3fa& center, const float radius, size_t N, Ref<MaterialNode> material) { unsigned numPhi = unsigned(N); unsigned numTheta = 2*numPhi; unsigned numVertices = numTheta*(numPhi+1); Ref<SceneGraph::TriangleMeshNode> mesh = new SceneGraph::Tr...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x98, %rsp movq %rcx, %rbp movq %rdx, 0x48(%rsp) movss %xmm0, 0x24(%rsp) movq %rsi, %r12 movq %rdi, %r14 movl $0xd8, %edi callq 0x147e0 movq %rax, %rbx movq %rax, 0x30(%rsp) movq (%rbp), %rdi movq %rdi, 0x70(%rsp) testq %rdi, %rdi je 0xa8a34 movq (...
/embree[P]embree/tutorials/common/scenegraph/geometry_creation.cpp
embree::SceneGraph::createQuadSphere(embree::Vec3fa const&, float, unsigned long, embree::Ref<embree::SceneGraph::MaterialNode>)
Ref<SceneGraph::Node> SceneGraph::createQuadSphere (const Vec3fa& center, const float radius, size_t N, Ref<MaterialNode> material) { unsigned numPhi = unsigned(N); unsigned numTheta = 2*numPhi; unsigned numVertices = numTheta*(numPhi+1); Ref<SceneGraph::QuadMeshNode> mesh = new SceneGraph::QuadMeshNo...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x98, %rsp movq %rcx, %rbp movq %rdx, 0x48(%rsp) movss %xmm0, 0x24(%rsp) movq %rsi, %r12 movq %rdi, %r14 movl $0xd8, %edi callq 0x147e0 movq %rax, %r15 movq %rax, %rbx movq (%rbp), %rdi movq %rdi, 0x68(%rsp) testq %rdi, %rdi je 0xa904d movq (%rdi),...
/embree[P]embree/tutorials/common/scenegraph/geometry_creation.cpp
embree::SceneGraph::createGridSphere(embree::Vec3fa const&, float, unsigned long, embree::Ref<embree::SceneGraph::MaterialNode>)
Ref<SceneGraph::Node> SceneGraph::createGridSphere (const Vec3fa& center, const float radius, size_t N, Ref<MaterialNode> material) { size_t grid_size = (N+1)*(N+1); Ref<SceneGraph::GridMeshNode> mesh = new SceneGraph::GridMeshNode(material,BBox1f(0,1),1); mesh->positions[0].resize(grid_size*6); for ...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x58, %rsp movq %rcx, %rbp movq %rdx, %r15 movaps %xmm0, 0x40(%rsp) movq %rsi, %r12 movq %rdi, 0x20(%rsp) movl $0xa8, %edi callq 0x147e0 movq %rax, %rbx movq %rax, 0x28(%rsp) movq (%rbp), %rdi movq %rdi, 0x18(%rsp) testq %rdi, %rdi je 0xa95dd movq ...
/embree[P]embree/tutorials/common/scenegraph/geometry_creation.cpp
embree::SceneGraph::createSubdivSphere(embree::Vec3fa const&, float, unsigned long, float, embree::Ref<embree::SceneGraph::MaterialNode>)
Ref<SceneGraph::Node> SceneGraph::createSubdivSphere (const Vec3fa& center, const float radius, size_t N, float tessellationRate, Ref<MaterialNode> material) { unsigned numPhi = unsigned(N); unsigned numTheta = 2*numPhi; unsigned numVertices = numTheta*(numPhi+1); Ref<SceneGraph::SubdivMeshNode> mesh ...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x98, %rsp movq %rcx, %r14 movss %xmm1, 0x28(%rsp) movq %rdx, 0x48(%rsp) movss %xmm0, 0x34(%rsp) movq %rsi, %r12 movq %rdi, %r15 movl $0x1b0, %edi # imm = 0x1B0 callq 0x147e0 movq %rax, %rbx movq %rax, 0x10(%rsp) movq (%r14), %rdi movq %...
/embree[P]embree/tutorials/common/scenegraph/geometry_creation.cpp
embree::SceneGraph::createSphere(embree::Vec3fa const&, float, embree::Ref<embree::SceneGraph::MaterialNode>)
Ref<SceneGraph::Node> SceneGraph::createSphere (const Vec3fa& center, const float radius, Ref<MaterialNode> material) { RTCGeometryType type = RTC_GEOMETRY_TYPE_SPHERE_POINT; Ref<SceneGraph::PointSetNode> mesh = new SceneGraph::PointSetNode(type, material, BBox1f(0,1), 1); mesh->positions[0].resize(1); ...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x18, %rsp movq %rdx, %r12 movss %xmm0, 0x14(%rsp) movq %rsi, %r15 movq %rdi, %r14 movl $0xb0, %edi callq 0x147e0 movq %rax, %rbx movq (%r12), %rdi movq %rdi, 0x8(%rsp) testq %rdi, %rdi je 0xaa656 movq (%rdi), %rax callq *0x10(%rax) movb $0x1, %bpl...
/embree[P]embree/tutorials/common/scenegraph/geometry_creation.cpp
embree::SceneGraph::createHairyPlane(int, embree::Vec3fa const&, embree::Vec3fa const&, embree::Vec3fa const&, float, float, unsigned long, embree::SceneGraph::CurveSubtype, embree::Ref<embree::SceneGraph::MaterialNode>)
Ref<SceneGraph::Node> SceneGraph::createHairyPlane (int hash, const Vec3fa& pos, const Vec3fa& dx, const Vec3fa& dy, const float len, const float r, size_t numHairs, CurveSubtype subtype, Ref<MaterialNode> material) { RandomSampler sampler; RandomSampler_init(sampler,hash); RTCGeometryType type = (subtyp...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0xd8, %rsp movq %r9, 0x58(%rsp) movaps %xmm1, 0x20(%rsp) movaps %xmm0, 0x40(%rsp) movq %r8, 0x80(%rsp) movq %rcx, 0x70(%rsp) movq %rdx, 0x78(%rsp) movl %esi, %r14d movq %rdi, %r15 movq 0x118(%rsp), %rbx movl $0x118, %edi # imm = 0x118 ca...
/embree[P]embree/tutorials/common/scenegraph/geometry_creation.cpp
embree::SceneGraph::createGarbageTriangleMesh(int, unsigned long, bool, embree::Ref<embree::SceneGraph::MaterialNode>)
Ref<SceneGraph::Node> SceneGraph::createGarbageTriangleMesh (int hash, size_t numTriangles, bool mblur, Ref<MaterialNode> material) { RandomSampler sampler; RandomSampler_init(sampler,hash); Ref<SceneGraph::TriangleMeshNode> mesh = new SceneGraph::TriangleMeshNode(material,BBox1f(0,1),mblur?2:1); mes...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x28, %rsp movq %r8, %r14 movl %ecx, %ebp movq %rdx, 0x8(%rsp) movl %esi, %r13d movq %rdi, 0x20(%rsp) movl $0xd8, %edi callq 0x147e0 movq %rax, %r12 movq %rax, %rbx movq (%r14), %rdi movq %rdi, 0x10(%rsp) testq %rdi, %rdi je 0xab6e3 movq (%rdi), %r...
/embree[P]embree/tutorials/common/scenegraph/geometry_creation.cpp
embree::SceneGraph::createGarbageLineSegments(int, unsigned long, bool, embree::Ref<embree::SceneGraph::MaterialNode>)
Ref<SceneGraph::Node> SceneGraph::createGarbageLineSegments (int hash, size_t numLineSegments, bool mblur, Ref<MaterialNode> material) { RandomSampler sampler; RandomSampler_init(sampler,hash); Ref<SceneGraph::HairSetNode> mesh = new SceneGraph::HairSetNode(RTC_GEOMETRY_TYPE_FLAT_LINEAR_CURVE,material,BBo...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x18, %rsp movq %r8, %r14 movl %ecx, %r15d movq %rdx, %rbp movl %esi, %r13d movq %rdi, 0x10(%rsp) movl $0x118, %edi # imm = 0x118 callq 0x147e0 movq %rax, %r12 movq %rax, %rbx movq (%r14), %rdi movq %rdi, (%rsp) testq %rdi, %rdi je 0xac2...
/embree[P]embree/tutorials/common/scenegraph/geometry_creation.cpp
embree::SceneGraph::createGarbageHair(int, unsigned long, bool, embree::Ref<embree::SceneGraph::MaterialNode>)
Ref<SceneGraph::Node> SceneGraph::createGarbageHair (int hash, size_t numHairs, bool mblur, Ref<MaterialNode> material) { RandomSampler sampler; RandomSampler_init(sampler,hash); Ref<SceneGraph::HairSetNode> mesh = new SceneGraph::HairSetNode(RTC_GEOMETRY_TYPE_FLAT_BEZIER_CURVE,material,BBox1f(0,1),mblur?...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x18, %rsp movq %r8, %r14 movl %ecx, %r15d movq %rdx, %rbp movl %esi, %r13d movq %rdi, 0x10(%rsp) movl $0x118, %edi # imm = 0x118 callq 0x147e0 movq %rax, %r12 movq %rax, %rbx movq (%r14), %rdi movq %rdi, (%rsp) testq %rdi, %rdi je 0xac6...
/embree[P]embree/tutorials/common/scenegraph/geometry_creation.cpp
embree::SceneGraph::createGarbageSubdivMesh(int, unsigned long, bool, embree::Ref<embree::SceneGraph::MaterialNode>)
Ref<SceneGraph::Node> SceneGraph::createGarbageSubdivMesh (int hash, size_t numFaces, bool mblur, Ref<MaterialNode> material) { RandomSampler sampler; RandomSampler_init(sampler,hash); Ref<SceneGraph::SubdivMeshNode> mesh = new SceneGraph::SubdivMeshNode(material,BBox1f(0,1),mblur?2:1); for (size_t i...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x58, %rsp movq %r8, %r12 movl %ecx, 0x14(%rsp) movq %rdx, 0x28(%rsp) movl %esi, %r14d movq %rdi, %r15 movl $0x1b0, %edi # imm = 0x1B0 callq 0x147e0 movq %rax, 0x8(%rsp) movq (%r12), %rdi movq %rdi, 0x18(%rsp) testq %rdi, %rdi je 0xaca47...
/embree[P]embree/tutorials/common/scenegraph/geometry_creation.cpp
embree::SceneGraph::createGarbagePointSet(int, unsigned long, bool, embree::Ref<embree::SceneGraph::MaterialNode>)
Ref<SceneGraph::Node> SceneGraph::createGarbagePointSet(int hash, size_t numPoints, bool mblur, Ref<MaterialNode> material) { RandomSampler sampler; RandomSampler_init(sampler,hash); Ref<SceneGraph::PointSetNode> mesh = new SceneGraph::PointSetNode(RTC_GEOMETRY_TYPE_SPHERE_POINT, material,BBox1f(0,1),mbl...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x38, %rsp movq %r8, %r13 movl %ecx, 0xc(%rsp) movq %rdx, 0x18(%rsp) movl %esi, %r12d movq %rdi, %r15 movl $0xb0, %edi callq 0x147e0 movq %rax, 0x10(%rsp) movq (%r13), %rdi movq %rdi, 0x28(%rsp) testq %rdi, %rdi je 0xaceaf movq (%rdi), %rax callq *...
/embree[P]embree/tutorials/common/scenegraph/geometry_creation.cpp
std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char>> embree::XMLLoader::load<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char>>>(embree::Ref<embree::XML> const&)
Vec3f getVec3fa() const { return Vec3fa(f[0],f[1],f[2]); }
pushq %rbp pushq %r15 pushq %r14 pushq %rbx subq $0x48, %rsp movq (%rdx), %rax movq 0x98(%rax), %rsi cmpq %rsi, 0xa0(%rax) je 0xad8d3 movq %rdi, %rbx callq 0xc5a4a movq %rbx, %rax addq $0x48, %rsp popq %rbx popq %r14 popq %r15 popq %rbp retq movq %rdx, %r14 movl $0x10, %edi callq 0x143c0 movq %rax, %rbx movq (%r14), %r...
/embree[P]embree/tutorials/common/scenegraph/xml_loader.cpp
embree::Vec2<int> embree::XMLLoader::load<embree::Vec2<int>>(embree::Ref<embree::XML> const&)
Vec2i XMLLoader::load<Vec2i>(const Ref<XML>& xml) { if (xml->body.size() != 2) THROW_RUNTIME_ERROR(xml->loc.str()+": wrong int2 body"); return Vec2i(xml->body[0].Int(),xml->body[1].Int()); }
pushq %rbp pushq %r15 pushq %r14 pushq %rbx subq $0x48, %rsp movq %rdx, %r14 movq %rdi, %rbx movq (%rdx), %rax movq 0x98(%rax), %rdi movq 0xa0(%rax), %rax subq %rdi, %rax cmpq $0x90, %rax jne 0xadc85 callq 0xc5b78 movl %eax, %ebp movq (%r14), %rax movq 0x98(%rax), %rdi addq $0x48, %rdi callq 0xc5b78 movl %ebp, (%rbx) m...
/embree[P]embree/tutorials/common/scenegraph/xml_loader.cpp
embree::Vec3<int> embree::XMLLoader::load<embree::Vec3<int>>(embree::Ref<embree::XML> const&)
Vec3i XMLLoader::load<Vec3i>(const Ref<XML>& xml) { if (xml->body.size() != 3) THROW_RUNTIME_ERROR(xml->loc.str()+": wrong int3 body"); return Vec3i(xml->body[0].Int(),xml->body[1].Int(),xml->body[2].Int()); }
pushq %rbp pushq %r15 pushq %r14 pushq %rbx subq $0x48, %rsp movq %rdx, %r14 movq %rdi, %rbx movq (%rdx), %rax movq 0x98(%rax), %rdi movq 0xa0(%rax), %rax subq %rdi, %rax cmpq $0xd8, %rax jne 0xaddec callq 0xc5b78 movl %eax, %ebp movq (%r14), %rax movq 0x98(%rax), %rdi addq $0x48, %rdi callq 0xc5b78 movl %eax, %r15d mo...
/embree[P]embree/tutorials/common/scenegraph/xml_loader.cpp
embree::Vec4<int> embree::XMLLoader::load<embree::Vec4<int>>(embree::Ref<embree::XML> const&)
Vec4i XMLLoader::load<Vec4i>(const Ref<XML>& xml) { if (xml->body.size() != 4) THROW_RUNTIME_ERROR(xml->loc.str()+": wrong int4 body"); return Vec4i(xml->body[0].Int(),xml->body[1].Int(),xml->body[2].Int(),xml->body[3].Int()); }
pushq %rbp pushq %r15 pushq %r14 pushq %r12 pushq %rbx subq $0x40, %rsp movq %rdx, %r14 movq %rdi, %rbx movq (%rdx), %rax movq 0x98(%rax), %rdi movq 0xa0(%rax), %rax subq %rdi, %rax cmpq $0x120, %rax # imm = 0x120 jne 0xadf73 callq 0xc5b78 movl %eax, %ebp movq (%r14), %rax movq 0x98(%rax), %rdi addq $0x48, %...
/embree[P]embree/tutorials/common/scenegraph/xml_loader.cpp
float embree::XMLLoader::load<float>(embree::Ref<embree::XML> const&)
Vec3f getVec3fa() const { return Vec3fa(f[0],f[1],f[2]); }
pushq %rbp pushq %r15 pushq %r14 pushq %rbx subq $0x48, %rsp movq (%rsi), %rax movq 0x98(%rax), %rdi movq 0xa0(%rax), %rax subq %rdi, %rax cmpq $0x48, %rax jne 0xae09a movl $0x1, %esi addq $0x48, %rsp popq %rbx popq %r14 popq %r15 popq %rbp jmp 0xc5c8c movq %rsi, %r14 movl $0x10, %edi callq 0x143c0 movq %rax, %rbx movq...
/embree[P]embree/tutorials/common/scenegraph/xml_loader.cpp
embree::Vec3fa embree::XMLLoader::load<embree::Vec3fa>(embree::Ref<embree::XML> const&)
Vec3fa XMLLoader::load<Vec3fa>(const Ref<XML>& xml) { if (xml->body.size() != 3) THROW_RUNTIME_ERROR(xml->loc.str()+": wrong float3 body"); return Vec3fa(xml->body[0].Float(),xml->body[1].Float(),xml->body[2].Float()); }
pushq %rbp pushq %r15 pushq %r14 pushq %rbx subq $0x68, %rsp movq %rdx, %r14 movq %rdi, %rbx movq (%rdx), %rax movq 0x98(%rax), %rdi movq 0xa0(%rax), %rax subq %rdi, %rax cmpq $0xd8, %rax jne 0xae658 movl $0x1, %esi callq 0xc5c8c movaps %xmm0, 0x30(%rsp) movq (%r14), %rax movq 0x98(%rax), %rdi addq $0x48, %rdi movl $0x...
/embree[P]embree/tutorials/common/scenegraph/xml_loader.cpp
embree::Vec4<float> embree::XMLLoader::load<embree::Vec4<float>>(embree::Ref<embree::XML> const&)
Vec4f XMLLoader::load<Vec4f>(const Ref<XML>& xml) { if (xml->body.size() != 4) THROW_RUNTIME_ERROR(xml->loc.str()+": wrong float4 body"); return Vec4f(xml->body[0].Float(),xml->body[1].Float(),xml->body[2].Float(),xml->body[3].Float()); }
pushq %rbp pushq %r15 pushq %r14 pushq %rbx subq $0x58, %rsp movq %rdx, %r14 movq %rdi, %rbx movq (%rdx), %rax movq 0x98(%rax), %rdi movq 0xa0(%rax), %rax subq %rdi, %rax cmpq $0x120, %rax # imm = 0x120 jne 0xae9a3 movl $0x1, %esi callq 0xc5c8c movss %xmm0, 0x14(%rsp) movq (%r14), %rax movq 0x98(%rax), %rdi ...
/embree[P]embree/tutorials/common/scenegraph/xml_loader.cpp
embree::AffineSpaceT<embree::LinearSpace3<embree::Vec3fa>> embree::XMLLoader::load<embree::AffineSpaceT<embree::LinearSpace3<embree::Vec3fa>>>(embree::Ref<embree::XML> const&)
AffineSpace3fa XMLLoader::load<AffineSpace3fa>(const Ref<XML>& xml) { if (xml->parm("translate") != "") { const Vec3f v = string_to_Vec3f(xml->parm("translate")); return AffineSpace3fa::translate(v); } else if (xml->parm("scale") != "") { const Vec3f v = string_to_Vec3f(xml->parm("scale"));...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x1e8, %rsp # imm = 0x1E8 movq %rdx, %r14 movq %rdi, %rbx movq (%rdx), %r15 leaq 0x30(%rsp), %r13 movq %r13, -0x10(%r13) leaq 0x714f4(%rip), %rsi # 0x11ffb4 leaq 0x714f6(%rip), %rdx # 0x11ffbd leaq 0x20(%rsp), %rdi callq 0x62274 ...
/embree[P]embree/tutorials/common/scenegraph/xml_loader.cpp
embree::XMLLoader::loadFloatArray(embree::Ref<embree::XML> const&)
std::vector<float> XMLLoader::loadFloatArray(const Ref<XML>& xml) { if (!xml) return std::vector<float>(); if (xml->parm("ofs") != "") { return loadBinary<std::vector<float>>(xml); } else { std::vector<float> data; data.resize(xml->body.size()); for (size_t i=0; i<data.s...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x48, %rsp movq %rdi, %rbx movq (%rdx), %r12 testq %r12, %r12 je 0xb0b3b movq %rdx, %r14 movq %rsi, %r15 leaq 0x18(%rsp), %r13 movq %r13, -0x10(%r13) leaq 0x6f551(%rip), %rsi # 0x12001a leaq 0x6f54d(%rip), %rdx # 0x12001d leaq 0x8(%rsp), %r...
/embree[P]embree/tutorials/common/scenegraph/xml_loader.cpp
embree::XMLLoader::loadVec3ffArray(embree::Ref<embree::XML> const&)
avector<Vec3ff> XMLLoader::loadVec3ffArray(const Ref<XML>& xml) { if (!xml) return avector<Vec3ff>(); if (xml->parm("ofs") != "") { return loadBinary<avector<Vec3ff>>(xml); } else { avector<Vec3ff> data; if (xml->body.size() % 4 != 0) THROW_RUNTIME_ERROR(xml->loc.str()+": wron...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x88, %rsp movq %rdi, %r14 movq (%rdx), %r12 testq %r12, %r12 je 0xb16a2 movq %rdx, %rbx movq %rsi, %r15 leaq 0x20(%rsp), %r13 movq %r13, -0x10(%r13) leaq 0x6e9ea(%rip), %rsi # 0x12001a leaq 0x6e9e6(%rip), %rdx # 0x12001d leaq 0x10(%rsp), %...
/embree[P]embree/tutorials/common/scenegraph/xml_loader.cpp
embree::XMLLoader::loadQuaternionArray(embree::Ref<embree::XML> const&)
avector<AffineSpace3ff> XMLLoader::loadQuaternionArray(const Ref<XML>& xml) { if (!xml) return avector<AffineSpace3ff>(); if (xml->name == "QuaternionArray") { avector<AffineSpace3ff> spaceArray; for (size_t i = 0; i < xml->size(); ++i) { auto child = xml->child(i); spaceArray.pus...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0xc8, %rsp movq %rdi, %rbx movq %rdx, 0x8(%rsp) movq (%rdx), %rdi testq %rdi, %rdi je 0xb20ff addq $0x30, %rdi leaq 0x6e15a(%rip), %rsi # 0x1200a2 callq 0x14240 testl %eax, %eax jne 0xb213c xorps %xmm0, %xmm0 movups %xmm0, 0x8(%rbx) movq $0x0, ...
/embree[P]embree/tutorials/common/scenegraph/xml_loader.cpp
embree::XMLLoader::loadUIntArray(embree::Ref<embree::XML> const&)
std::vector<unsigned> XMLLoader::loadUIntArray(const Ref<XML>& xml) { if (!xml) return std::vector<unsigned>(); if (xml->parm("ofs") != "") { return loadBinary<std::vector<unsigned>>(xml); } else { std::vector<unsigned> data; data.resize(xml->body.size()); for (size_t i=...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x48, %rsp movq %rdi, %rbx movq (%rdx), %r12 testq %r12, %r12 je 0xb2355 movq %rdx, %r14 movq %rsi, %r15 leaq 0x18(%rsp), %r13 movq %r13, -0x10(%r13) leaq 0x6dd37(%rip), %rsi # 0x12001a leaq 0x6dd33(%rip), %rdx # 0x12001d leaq 0x8(%rsp), %r...
/embree[P]embree/tutorials/common/scenegraph/xml_loader.cpp
embree::XMLLoader::loadDistantLight(embree::Ref<embree::XML> const&)
Ref<SceneGraph::Node> XMLLoader::loadDistantLight(const Ref<XML>& xml) { const AffineSpace3fa space = load<AffineSpace3fa>(xml->child("AffineSpace")); const Vec3fa L = load<Vec3fa>(xml->child("L")); const Vec3fa D = Vec3fa(0,0,1); const float halfAngle = load<float>(xml->child("halfAngle")); cons...
pushq %r15 pushq %r14 pushq %rbx subq $0xa0, %rsp movq %rdx, %r14 movq %rdi, %rbx movq (%rdx), %rsi leaq 0x20(%rsp), %r15 movq %r15, -0x10(%r15) movabsq $0x7053656e69666641, %rax # imm = 0x7053656E69666641 movq %rax, (%r15) movl $0x65636170, 0x7(%r15) # imm = 0x65636170 movq $0xb, -0x8(%r15) movb $0x0, 0xb(%r15) leaq ...
/embree[P]embree/tutorials/common/scenegraph/xml_loader.cpp
embree::XMLLoader::loadTriangleLight(embree::Ref<embree::XML> const&)
Ref<SceneGraph::Node> XMLLoader::loadTriangleLight(const Ref<XML>& xml) { const AffineSpace3fa space = load<AffineSpace3fa>(xml->child("AffineSpace")); const Vec3fa L = load<Vec3fa>(xml->child("L")); const Vec3fa v0 = xfmPoint(space, Vec3fa(1, 0, 0)); const Vec3fa v1 = xfmPoint(space, Vec3fa(0, 1, 0)...
pushq %r15 pushq %r14 pushq %rbx subq $0xb0, %rsp movq %rdx, %r14 movq %rdi, %rbx movq (%rdx), %rsi leaq 0x30(%rsp), %r15 movq %r15, -0x10(%r15) movabsq $0x7053656e69666641, %rax # imm = 0x7053656E69666641 movq %rax, (%r15) movl $0x65636170, 0x7(%r15) # imm = 0x65636170 movq $0xb, -0x8(%r15) movb $0x0, 0xb(%r15) leaq ...
/embree[P]embree/tutorials/common/scenegraph/xml_loader.cpp
embree::XMLLoader::loadQuadLight(embree::Ref<embree::XML> const&)
Ref<SceneGraph::Node> XMLLoader::loadQuadLight(const Ref<XML>& xml) { const AffineSpace3fa space = load<AffineSpace3fa>(xml->child("AffineSpace")); const Vec3fa L = load<Vec3fa>(xml->child("L")); const Vec3fa v0 = xfmPoint(space, Vec3fa(0, 0, 0)); const Vec3fa v1 = xfmPoint(space, Vec3fa(0, 1, 0)); ...
pushq %r15 pushq %r14 pushq %rbx subq $0xc0, %rsp movq %rdx, %r14 movq %rdi, %rbx movq (%rdx), %rsi leaq 0x30(%rsp), %r15 movq %r15, -0x10(%r15) movabsq $0x7053656e69666641, %rax # imm = 0x7053656E69666641 movq %rax, (%r15) movl $0x65636170, 0x7(%r15) # imm = 0x65636170 movq $0xb, -0x8(%r15) movb $0x0, 0xb(%r15) leaq ...
/embree[P]embree/tutorials/common/scenegraph/xml_loader.cpp
embree::XMLLoader::loadAnimatedLight(embree::Ref<embree::XML> const&)
Ref<SceneGraph::Node> XMLLoader::loadAnimatedLight(const Ref<XML>& xml) { size_t numLights = xml->size(); if (numLights == 0) return nullptr; /* load list of lights */ std::vector<Ref<SceneGraph::LightNode>> lights(numLights); for (size_t i=0; i<numLights; i++) lights[i] = loadLight...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x88, %rsp movq %rsi, 0x80(%rsp) movq %rdi, %r15 movq %rdx, 0x8(%rsp) movq (%rdx), %rax movq 0x88(%rax), %rbx movq 0x80(%rax), %rax subq %rax, %rbx je 0xb4584 movq %r15, 0x70(%rsp) sarq $0x3, %rbx leaq 0x30(%rsp), %rdi leaq 0x10(%rsp), %rdx movq %r...
/embree[P]embree/tutorials/common/scenegraph/xml_loader.cpp
embree::XMLLoader::loadTextureParm(embree::Ref<embree::XML> const&)
std::shared_ptr<Texture> XMLLoader::loadTextureParm(const Ref<XML>& xml) { const std::string id = xml->parm("id"); if (id != "" && state.textureMap.find(id) != state.textureMap.end()) return state.textureMap[id]; std::shared_ptr<Texture> texture; const FileName src = xml->parm("src"); /*! ...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0xa8, %rsp movq %rdx, %r15 movq %rsi, %rbp movq %rdi, %rbx movq (%rdx), %r12 leaq 0x68(%rsp), %r14 movq %r14, -0x10(%r14) leaq 0x6622e(%rip), %rsi # 0x11a983 leaq 0x66229(%rip), %rdx # 0x11a985 leaq 0x58(%rsp), %rdi callq 0x62274 leaq 0x80(...
/embree[P]embree/tutorials/common/scenegraph/xml_loader.cpp
embree::XMLLoader::loadPerspectiveCamera(embree::Ref<embree::XML> const&)
Ref<SceneGraph::Node> XMLLoader::loadPerspectiveCamera(const Ref<XML>& xml) { const Vec3fa from = xml->parm_Vec3fa("from"); const Vec3fa to = xml->parm_Vec3fa("to"); const Vec3fa up = xml->parm_Vec3fa("up"); const float fov = xml->parm_float("fov"); return new SceneGraph::PerspectiveCameraNode(fr...
pushq %r15 pushq %r14 pushq %r12 pushq %rbx subq $0x68, %rsp movq %rdx, %r14 movq %rdi, %rbx movq (%rdx), %r15 leaq 0x18(%rsp), %r12 movq %r12, -0x10(%r12) leaq 0x6b2ec(%rip), %rsi # 0x1201ff leaq 0x6b2e9(%rip), %rdx # 0x120203 leaq 0x8(%rsp), %rdi callq 0x62274 leaq 0x50(%rsp), %rdi leaq 0x8(%rsp), %rdx movq %...
/embree[P]embree/tutorials/common/scenegraph/xml_loader.cpp
embree::XMLLoader::loadAnimatedPerspectiveCamera(embree::Ref<embree::XML> const&)
Ref<SceneGraph::Node> XMLLoader::loadAnimatedPerspectiveCamera(const Ref<XML>& xml) { size_t numCameras = xml->size(); if (numCameras == 0) return nullptr; std::vector<Ref<SceneGraph::PerspectiveCameraNode>> cameras(numCameras); for (size_t i=0; i<numCameras; i++) cameras[i] = ...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x68, %rsp movq %rdi, %r12 movq %rdx, 0x8(%rsp) movq (%rdx), %rax movq 0x88(%rax), %rbp subq 0x80(%rax), %rbp je 0xb5296 movq %r12, 0x48(%rsp) sarq $0x3, %rbp leaq 0x50(%rsp), %rdi leaq 0x10(%rsp), %rdx movq %rbp, %rsi callq 0xa2914 cmpq $0x1, %rbp...
/embree[P]embree/tutorials/common/scenegraph/xml_loader.cpp
embree::XMLLoader::loadMaterialParms(embree::Ref<embree::XML> const&)
Parms XMLLoader::loadMaterialParms(const Ref<XML>& parms) { Parms material; for (size_t i=0; i<parms->size(); i++) { Ref<XML> entry = parms->children[i]; std::string name = entry->parm("name"); if (entry->name == "int" ) { material.add(name, load<int> (entry)); } else if ...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x858, %rsp # imm = 0x858 movq %rsi, 0x80(%rsp) leaq 0x8(%rdi), %rax movl $0x0, 0x8(%rdi) xorl %ecx, %ecx movq %rcx, 0x10(%rdi) movq %rax, 0x18(%rdi) movq %rax, 0x20(%rdi) movq %rdi, (%rsp) movq %rcx, 0x28(%rdi) movq %rdx, 0x88(%rsp) mov...
/embree[P]embree/tutorials/common/scenegraph/xml_loader.cpp
embree::XMLLoader::loadMaterial(embree::Ref<embree::XML> const&)
Ref<SceneGraph::MaterialNode> XMLLoader::loadMaterial(const Ref<XML>& xml) { const std::string id = xml->parm("id"); if (id != "" && state.materialMap.find(id) != state.materialMap.end()) return state.materialMap[id]; if (!xml->hasChild("parameters")) { std::cout << "Warning: material " << i...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0xb8, %rsp movq %rdx, %r15 movq %rsi, %r14 movq %rdi, %rbx movq (%rdx), %r12 leaq 0x30(%rsp), %r13 movq %r13, -0x10(%r13) leaq 0x6469e(%rip), %rsi # 0x11a983 leaq 0x64699(%rip), %rdx # 0x11a985 leaq 0x20(%rsp), %rdi callq 0x62274 leaq 0x58(...
/embree[P]embree/tutorials/common/scenegraph/xml_loader.cpp
embree::XMLLoader::addMaterial(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char>> const&, embree::Parms const&)
Ref<SceneGraph::MaterialNode> XMLLoader::addMaterial(const std::string& type, const Parms& parms) { if (type == "Matte") { const Vec3fa reflectance = parms.getVec3fa("reflectance",one); return new MatteMaterial(reflectance); } else if (type == "Mirror") { const Vec3fa reflectanc...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x178, %rsp # imm = 0x178 movq %rcx, %r14 movq %rdx, %r15 movq %rdi, %rbx leaq 0x69aa8(%rip), %rsi # 0x12028f movq %rdx, %rdi callq 0x14240 testl %eax, %eax je 0xb69c0 leaq 0x69aa3(%rip), %rsi # 0x1202a1 movq %r15, %rdi callq 0x1...
/embree[P]embree/tutorials/common/scenegraph/xml_loader.cpp
embree::parseSubdivMode(embree::Ref<embree::XML> const&)
Vec3f getVec3fa() const { return Vec3fa(f[0],f[1],f[2]); }
pushq %rbp pushq %r15 pushq %r14 pushq %rbx subq $0x48, %rsp movq (%rdi), %rbx leaq 0x38(%rsp), %r15 movq %r15, -0x10(%r15) leaq 0x672eb(%rip), %rsi # 0x12043d leaq 0x672ef(%rip), %rdx # 0x120448 leaq 0x28(%rsp), %rdi callq 0x62274 leaq 0x8(%rsp), %rdi leaq 0x28(%rsp), %rdx movq %rbx, %rsi callq 0xc5db6 movq 0x...
/embree[P]embree/tutorials/common/scenegraph/xml_loader.cpp
embree::XMLLoader::loadSubdivMesh(embree::Ref<embree::XML> const&)
Ref<SceneGraph::Node> XMLLoader::loadSubdivMesh(const Ref<XML>& xml) { Ref<SceneGraph::MaterialNode> material = loadMaterial(xml->child("material")); Ref<SceneGraph::SubdivMeshNode> mesh = new SceneGraph::SubdivMeshNode(material,BBox1f(0,1),0); if (Ref<XML> animation = xml->childOpt("animated_positions"...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x88, %rsp movq %rsi, %r15 movq %rdi, 0x80(%rsp) movq %rdx, 0x58(%rsp) movq (%rdx), %rbx leaq 0x20(%rsp), %rax movq %rax, -0x10(%rax) leaq 0x67b39(%rip), %rsi # 0x120e59 leaq 0x67b3a(%rip), %rdx # 0x120e61 leaq 0x10(%rsp), %rdi callq 0x6227...
/embree[P]embree/tutorials/common/scenegraph/xml_loader.cpp
embree::XMLLoader::loadCurves(embree::Ref<embree::XML> const&, RTCGeometryType)
Ref<SceneGraph::Node> XMLLoader::loadCurves(const Ref<XML>& xml, RTCGeometryType type) { Ref<SceneGraph::MaterialNode> material = loadMaterial(xml->child("material")); Ref<SceneGraph::HairSetNode> mesh = new SceneGraph::HairSetNode(type,material,BBox1f(0,1),0); if (Ref<XML> animation = xml->childOpt("ani...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0xb8, %rsp movq %rcx, 0x70(%rsp) movq %rsi, %rbp movq %rdi, 0xa0(%rsp) movq %rdx, 0x28(%rsp) movq (%rdx), %rbx leaq 0x18(%rsp), %rax movq %rax, -0x10(%rax) leaq 0x65ffa(%rip), %rsi # 0x120e59 leaq 0x65ffb(%rip), %rdx # 0x120e61 leaq 0x8(%rs...
/embree[P]embree/tutorials/common/scenegraph/xml_loader.cpp
embree::XMLLoader::loadFurBall(embree::Ref<embree::XML> const&)
Ref<SceneGraph::Node> XMLLoader::loadFurBall(const Ref<XML>& xml) { Ref<SceneGraph::GroupNode> group = new SceneGraph::GroupNode; float r = (xml->parm("radius") != "") ? xml->parm_float("radius") : 10.0f; int slices = (xml->parm("slices") != "") ? int(xml->parm_float("slices")) : 60; int slabs = (xml...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x258, %rsp # imm = 0x258 movq %rdx, %r15 movq %rsi, %r12 movq %rdi, 0x238(%rsp) movl $0x80, %edi callq 0x147e0 movq %rax, %rbx movq %rax, %rdi xorl %esi, %esi callq 0xcaa3e movq (%rbx), %rax movq %rbx, 0x168(%rsp) movq %rbx, %rdi callq ...
/embree[P]embree/tutorials/common/scenegraph/xml_loader.cpp
embree::XMLLoader::loadTransformNode(embree::Ref<embree::XML> const&)
Ref<SceneGraph::Node> XMLLoader::loadTransformNode(const Ref<XML>& xml) { /* parse number of time steps to use for instanced geometry */ int time_steps = 1; std::string str_time_steps = xml->parm("time_steps"); if (str_time_steps != "") time_steps = max(1,std::stoi(str_time_steps)); bool quatern...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0xb8, %rsp movq %rdx, %r15 movq %rsi, 0x50(%rsp) movq %rdi, %r14 movq (%rdx), %rbx leaq 0x10(%rsp), %r12 movq %r12, -0x10(%r12) leaq 0x61f56(%rip), %rsi # 0x120680 leaq 0x61f59(%rip), %rdx # 0x12068a movq %rsp, %rdi callq 0x62274 leaq 0x78(...
/embree[P]embree/tutorials/common/scenegraph/xml_loader.cpp
embree::XMLLoader::loadNode(embree::Ref<embree::XML> const&)
Ref<SceneGraph::Node> XMLLoader::loadNode(const Ref<XML>& xml) { if (xml->name == "assign") { if (xml->parm("type") == "material") { const std::string id = xml->parm("id"); Ref<SceneGraph::MaterialNode> material = loadMaterial(xml->child(0)); state.materialMap[id] = mater...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x128, %rsp # imm = 0x128 movq %rdx, %r14 movq %rsi, %r15 movq %rdi, %rbp movq (%rdx), %rdi addq $0x30, %rdi leaq 0x619ef(%rip), %rsi # 0x120713 callq 0x14240 testl %eax, %eax je 0xbf27f movq $0x0, (%rbp) movq (%r14), %r12 leaq 0x20(...
/embree[P]embree/tutorials/common/scenegraph/xml_loader.cpp
embree::XMLLoader::loadMultiTransformNode(embree::Ref<embree::XML> const&)
Ref<SceneGraph::Node> XMLLoader::loadMultiTransformNode(const Ref<XML>& xml) { /* parse number of time steps to use for instanced geometry */ int time_steps = 1; std::string str_time_steps = xml->parm("time_steps"); if (str_time_steps != "") time_steps = max(1,std::stoi(str_time_steps)); bool qu...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0xa8, %rsp movq %rdx, %r15 movq %rsi, 0x58(%rsp) movq %rdi, 0x50(%rsp) movq (%rdx), %rbx leaq 0x38(%rsp), %r14 movq %r14, -0x10(%r14) leaq 0x5dfaf(%rip), %rsi # 0x120680 leaq 0x5dfb2(%rip), %rdx # 0x12068a leaq 0x28(%rsp), %rdi callq 0x6227...
/embree[P]embree/tutorials/common/scenegraph/xml_loader.cpp
embree::XMLLoader::loadTransform2Node(embree::Ref<embree::XML> const&)
Ref<SceneGraph::Node> XMLLoader::loadTransform2Node(const Ref<XML>& xml) { AffineSpace3fa space0 = load<AffineSpace3fa>(xml->children[0]); AffineSpace3fa space1 = load<AffineSpace3fa>(xml->children[1]); if (xml->size() == 3) return new SceneGraph::TransformNode(space0,space1,loadNode(xml->children...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0xa8, %rsp movq %rdx, %r12 movq %rsi, %r15 movq %rdi, %rbx movq (%rdx), %rax movq 0x80(%rax), %rdx leaq 0x60(%rsp), %rdi callq 0xaea96 movq (%r12), %rax movq 0x80(%rax), %rdx addq $0x8, %rdx leaq 0x20(%rsp), %rdi callq 0xaea96 movq (%r12), %rax mov...
/embree[P]embree/tutorials/common/scenegraph/xml_loader.cpp
embree::XMLLoader::loadAnimation2Node(embree::Ref<embree::XML> const&)
Ref<SceneGraph::Node> XMLLoader::loadAnimation2Node(const Ref<XML>& xml) { if (xml->size() != 2) THROW_RUNTIME_ERROR(xml->loc.str()+": invalid Animation2 node"); Ref<SceneGraph::Node> node0 = loadNode(xml->children[0]); Ref<SceneGraph::Node> node1 = loadNode(xml->children[1]); SceneGraph::extend_anim...
pushq %rbp pushq %r15 pushq %r14 pushq %r12 pushq %rbx subq $0x60, %rsp movq %rdx, %r14 movq (%rdx), %rax movq 0x80(%rax), %rdx movq 0x88(%rax), %rax subq %rdx, %rax cmpq $0x10, %rax jne 0xc3660 movq %rsi, %rbx movq %rdi, %r12 callq 0xbecfc movq (%r14), %rax movq 0x80(%rax), %rdx addq $0x8, %rdx leaq 0x20(%rsp), %rdi m...
/embree[P]embree/tutorials/common/scenegraph/xml_loader.cpp
embree::XMLLoader::loadAnimationNode(embree::Ref<embree::XML> const&)
Ref<SceneGraph::Node> XMLLoader::loadAnimationNode(const Ref<XML>& xml) { if (xml->size() == 0) THROW_RUNTIME_ERROR(xml->loc.str()+": invalid Animation node"); Ref<SceneGraph::Node> node = loadNode(xml->children[0]); for (size_t i=1; i<xml->size(); i++) { Ref<SceneGraph::Node> nodei = loadNode(xml-...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x68, %rsp movq %rdx, %r14 movq (%rdx), %rax movq 0x80(%rax), %rdx cmpq %rdx, 0x88(%rax) je 0xc3934 movq %rsi, %r15 movq %rdi, 0x8(%rsp) callq 0xbecfc movq (%r14), %rax movq 0x80(%rax), %rdx movq 0x88(%rax), %rax subq %rdx, %rax cmpq $0x9, %rax jb ...
/embree[P]embree/tutorials/common/scenegraph/xml_loader.cpp
embree::XMLLoader::load(embree::FileName const&, embree::AffineSpaceT<embree::LinearSpace3<embree::Vec3fa>> const&, embree::XMLLoader::SharedState&)
Ref<SceneGraph::Node> XMLLoader::load(const FileName& fileName, const AffineSpace3fa& space, SharedState& state) { if (state.sceneMap.find(fileName) != state.sceneMap.end()) return state.sceneMap[fileName]; XMLLoader loader(fileName,space,state); state.sceneMap[fileName] = loader.root; return l...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0xf8, %rsp movq %rcx, %r12 movq %rdx, 0x8(%rsp) movq %rsi, %r15 movq %rdi, (%rsp) leaq 0x60(%rcx), %r14 leaq 0x40(%rsp), %r13 movq %r13, -0x10(%r13) movq (%rsi), %rsi movq 0x8(%r15), %rdx addq %rsi, %rdx leaq 0x30(%rsp), %rbp movq %rbp, %rdi callq ...
/embree[P]embree/tutorials/common/scenegraph/xml_loader.cpp
embree::XMLLoader::loadBGFMaterial(embree::Ref<embree::XML> const&)
Ref<SceneGraph::MaterialNode> XMLLoader::loadBGFMaterial(const Ref<XML>& xml) { std::string type = xml->parm("type"); std::string name = xml->parm("name"); Parms parms = loadMaterialParms(xml); return addMaterial(type,parms); }
pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x70, %rsp movq %rdx, %r14 movq %rsi, %r15 movq %rdi, %rbx movq (%rdx), %r12 leaq 0x10(%rsp), %r13 movq %r13, -0x10(%r13) leaq 0x601a4(%rip), %rsi # 0x123f79 leaq 0x601a1(%rip), %rdx # 0x123f7d movq %rsp, %rdi callq 0x62274 leaq 0x30(%rsp), %rdi movq ...
/embree[P]embree/tutorials/common/scenegraph/xml_loader.cpp
embree::XMLLoader::loadBGFMesh(embree::Ref<embree::XML> const&)
Ref<SceneGraph::Node> XMLLoader::loadBGFMesh(const Ref<XML>& xml) { size_t matid = xml->child("materiallist")->body[0].Int(); Ref<SceneGraph::MaterialNode> material = id2material.at(matid); Ref<SceneGraph::TriangleMeshNode> mesh = new SceneGraph::TriangleMeshNode(material,BBox1f(0,1),0); mesh->posit...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x68, %rsp movq %rdx, %r13 movq %rsi, %r12 movq %rdi, %r15 movq (%rdx), %rbx leaq 0x20(%rsp), %rax movq %rax, -0x10(%rax) leaq 0x5ca26(%rip), %rsi # 0x12094e leaq 0x5ca2b(%rip), %rdx # 0x12095a leaq 0x10(%rsp), %rdi callq 0x62274 leaq 0x30(...
/embree[P]embree/tutorials/common/scenegraph/xml_loader.cpp
embree::XMLLoader::loadBGFTransformNode(embree::Ref<embree::XML> const&)
Ref<SceneGraph::Node> XMLLoader::loadBGFTransformNode(const Ref<XML>& xml) { const size_t child = atoi(xml->parm("child").c_str()); if (xml->body.size() != 12) THROW_RUNTIME_ERROR(xml->loc.str()+": wrong AffineSpace body"); const AffineSpace3fa space(LinearSpace3fa(Vec3fa(xml->body[0].Float(),xml->body[...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0xc8, %rsp movq %rdx, %r15 movq %rsi, %r14 movq %rdi, %rbx movq (%rdx), %r12 leaq 0x10(%rsp), %rax movq %rax, -0x10(%rax) leaq 0x5b0dd(%rip), %rsi # 0x11f5da leaq 0x5b0db(%rip), %rdx # 0x11f5df movq %rsp, %rdi callq 0x62274 leaq 0x70(%rsp),...
/embree[P]embree/tutorials/common/scenegraph/xml_loader.cpp
embree::XMLLoader::load(embree::FileName const&, embree::AffineSpaceT<embree::LinearSpace3<embree::Vec3fa>> const&)
Ref<SceneGraph::Node> XMLLoader::load(const FileName& fileName, const AffineSpace3fa& space) { SharedState state; XMLLoader loader(fileName,space,state); return loader.root; }
pushq %rbx subq $0x190, %rsp # imm = 0x190 movq %rdi, %rbx leaq 0x10(%rsp), %rax xorl %ecx, %ecx movl %ecx, (%rax) movq %rcx, 0x8(%rax) movq %rax, 0x10(%rax) movq %rax, 0x18(%rax) movq %rcx, 0x20(%rax) leaq 0x40(%rsp), %rax movl %ecx, (%rax) movq %rcx, 0x8(%rax) movq %rax, 0x10(%rax) movq %rax, 0x18(%rax) mo...
/embree[P]embree/tutorials/common/scenegraph/xml_loader.cpp
embree::Token::String[abi:cxx11]() const
std::string String() const { if (ty == TY_STRING) return str; THROW_RUNTIME_ERROR(loc.str()+": string expected"); }
pushq %rbp pushq %r15 pushq %r14 pushq %rbx subq $0x48, %rsp movq %rsi, %r14 cmpl $0x5, (%rsi) jne 0xc5a84 movq %rdi, %rbx leaq 0x10(%rdi), %rax movq %rax, (%rdi) movq 0x8(%r14), %rsi movq 0x10(%r14), %rdx addq %rsi, %rdx callq 0x621de movq %rbx, %rax addq $0x48, %rsp popq %rbx popq %r14 popq %r15 popq %rbp retq movl $...
/embree[P]embree/tutorials/common/scenegraph/../../../common/lexers/tokenstream.h
embree::Token::Int() const
int Int() const { if (ty == TY_INT) return i; THROW_RUNTIME_ERROR(loc.str()+": integer expected"); }
pushq %rbp pushq %r15 pushq %r14 pushq %rbx subq $0x48, %rsp movq %rdi, %r14 cmpl $0x2, (%rdi) jne 0xc5b99 movl 0x4(%r14), %eax addq $0x48, %rsp popq %rbx popq %r14 popq %r15 popq %rbp retq movl $0x10, %edi callq 0x143c0 movq %rax, %rbx addq $0x28, %r14 leaq 0x28(%rsp), %rdi movq %r14, %rsi callq 0xc575c leaq 0x5ae14(%...
/embree[P]embree/tutorials/common/scenegraph/../../../common/lexers/tokenstream.h
embree::Token::Float(bool) const
float Float(bool cast = true) const { if (ty == TY_FLOAT) return f; if (ty == TY_INT && cast) return (float)i; THROW_RUNTIME_ERROR(loc.str()+": float expected"); }
pushq %rbp pushq %r15 pushq %r14 pushq %rbx subq $0x48, %rsp movq %rdi, %r14 movl (%rdi), %eax cmpl $0x2, %eax je 0xc5cad cmpl $0x3, %eax jne 0xc5cc3 movss 0x4(%r14), %xmm0 jmp 0xc5cb8 testb %sil, %sil je 0xc5cc3 cvtsi2ssl 0x4(%r14), %xmm0 addq $0x48, %rsp popq %rbx popq %r14 popq %r15 popq %rbp retq movl $0x10, %edi c...
/embree[P]embree/tutorials/common/scenegraph/../../../common/lexers/tokenstream.h
embree::XML::parm(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char>> const&) const
std::string parm(const std::string& parmID) const { std::map<std::string,std::string>::const_iterator i = parms.find(parmID); if (i == parms.end()) return ""; else return i->second; }
pushq %r14 pushq %rbx pushq %rax movq %rsi, %r14 movq %rdi, %rbx leaq 0x50(%rsi), %rdi movq %rdx, %rsi callq 0xcb4e6 addq $0x58, %r14 cmpq %r14, %rax je 0xc5df1 leaq 0x10(%rbx), %rcx movq %rcx, (%rbx) movq 0x40(%rax), %rsi movq 0x48(%rax), %rdx addq %rsi, %rdx movq %rbx, %rdi callq 0x621de jmp 0xc5e0a leaq 0x10(%rbx), ...
/embree[P]embree/tutorials/common/scenegraph/xml_parser.h
std::vector<float, std::allocator<float>> embree::XMLLoader::loadBinary<std::vector<float, std::allocator<float>>>(embree::Ref<embree::XML> const&)
Vector XMLLoader::loadBinary(const Ref<XML>& xml) { if (!binFile) THROW_RUNTIME_ERROR("cannot open file "+binFileName.str()+" for reading"); size_t ofs = atol(xml->parm("ofs").c_str()); fseek(binFile,long(ofs),SEEK_SET); /* read size of array */ size_t size = atol(xml->parm("size").c_str(...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x68, %rsp movq %rsi, %r14 movq %rdi, 0x40(%rsp) cmpq $0x0, 0x20(%rsi) je 0xc6054 movq %rdx, %r12 movq (%rdx), %r15 leaq 0x10(%rsp), %rbp movq %rbp, -0x10(%rbp) leaq 0x5a147(%rip), %rsi # 0x12001a leaq 0x5a143(%rip), %rdx # 0x12001d movq %r...
/embree[P]embree/tutorials/common/scenegraph/xml_loader.cpp
std::vector<embree::Vec2<float>, std::allocator<embree::Vec2<float>>> embree::XMLLoader::loadBinary<std::vector<embree::Vec2<float>, std::allocator<embree::Vec2<float>>>>(embree::Ref<embree::XML> const&)
Vector XMLLoader::loadBinary(const Ref<XML>& xml) { if (!binFile) THROW_RUNTIME_ERROR("cannot open file "+binFileName.str()+" for reading"); size_t ofs = atol(xml->parm("ofs").c_str()); fseek(binFile,long(ofs),SEEK_SET); /* read size of array */ size_t size = atol(xml->parm("size").c_str(...
pushq %rbp pushq %r15 pushq %r14 pushq %r13 pushq %r12 pushq %rbx subq $0x68, %rsp movq %rsi, %r14 movq %rdi, 0x40(%rsp) cmpq $0x0, 0x20(%rsi) je 0xc6518 movq %rdx, %r12 movq (%rdx), %r15 leaq 0x10(%rsp), %rbp movq %rbp, -0x10(%rbp) leaq 0x59c83(%rip), %rsi # 0x12001a leaq 0x59c7f(%rip), %rdx # 0x12001d movq %r...
/embree[P]embree/tutorials/common/scenegraph/xml_loader.cpp