| // _ _ | |
| // __ _____ __ ___ ___ __ _| |_ ___ | |
| // \ \ /\ / / _ \/ _` \ \ / / |/ _` | __/ _ \ | |
| // \ V V / __/ (_| |\ V /| | (_| | || __/ | |
| // \_/\_/ \___|\__,_| \_/ |_|\__,_|\__\___| | |
| // | |
| // Copyright © 2016 - 2025 Weaviate B.V. All rights reserved. | |
| // | |
| // CONTACT: hello@weaviate.io | |
| // | |
| package vectorizer | |
| import ( | |
| "fmt" | |
| "math" | |
| ) | |
| // NormalizedDistance between two arbitrary vectors, errors if dimensions don't | |
| // match, will return results between 0 (no distance) and 1 (maximum distance) | |
| func NormalizedDistance(a, b []float32) (float32, error) { | |
| sim, err := cosineSim(a, b) | |
| if err != nil { | |
| return 1, fmt.Errorf("normalized distance: %w", err) | |
| } | |
| return (1 - sim) / 2, nil | |
| } | |
| func cosineSim(a, b []float32) (float32, error) { | |
| if len(a) != len(b) { | |
| return 0, fmt.Errorf("vectors have different dimensions") | |
| } | |
| var ( | |
| sumProduct float64 | |
| sumASquare float64 | |
| sumBSquare float64 | |
| ) | |
| for i := range a { | |
| sumProduct += float64(a[i] * b[i]) | |
| sumASquare += float64(a[i] * a[i]) | |
| sumBSquare += float64(b[i] * b[i]) | |
| } | |
| return float32(sumProduct / (math.Sqrt(sumASquare * sumBSquare))), nil | |
| } | |