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animation/180_Turn_W_Briefcase.fbx
180 Turn W/ Briefcase
Female 180 Turn With Briefcase
Female 180 Turn With Briefcase
68
c9c9f110-b96c-11e4-a802-0aaa78deedf9
animation/180_Turn_W_Briefcase_2.fbx
180 Turn W/ Briefcase
Male 180 Turn With Briefcase
Male 180 Turn With Briefcase
69
c9c9ee12-b96c-11e4-a802-0aaa78deedf9
animation/2hand_Idle.fbx
2hand Idle
Two Handed Weapon Stance
Two Handed Weapon Stance
144
c9c87b9c-b96c-11e4-a802-0aaa78deedf9
animation/Acknowledging.fbx
Acknowledging
Acknowledging Gesture
Acknowledging Gesture
59
c9c91c6e-b96c-11e4-a802-0aaa78deedf9
animation/Action_Idle_To_Fight_Idle.fbx
Action Idle To Fight Idle
Transition From Action Idle To Fight Idle
Transition From Action Idle To Fight Idle
31
c9ccd9a7-b96c-11e4-a802-0aaa78deedf9
animation/Action_Idle_To_Standing_Idle.fbx
Action Idle To Standing Idle
Transition From Action Idle To Standing Idle
Transition From Action Idle To Standing Idle
29
c9cceb09-b96c-11e4-a802-0aaa78deedf9
animation/Administering_Cpr.fbx
Administering Cpr
Administering Cpr To A Victim On The Ground
Administering Cpr To A Victim On The Ground
260
c9c959ad-b96c-11e4-a802-0aaa78deedf9
animation/Aerial_Evade.fbx
Aerial Evade
Evading Projectiles In Mid-Air
Evading Projectiles In Mid-Air
111
c9caab79-b96c-11e4-a802-0aaa78deedf9
animation/Agony.fbx
Agony
Agony Holding The Head
Agony Holding The Head
112
c9c6c52f-b96c-11e4-a802-0aaa78deedf9
animation/Agreeing.fbx
Agreeing
Step Back Cautiously Agreeing
Step Back Cautiously Agreeing
142
c9c91ad5-b96c-11e4-a802-0aaa78deedf9
animation/Agreeing_2.fbx
Agreeing
Agreeing Yes
Agreeing Yes
56
c9c91ec4-b96c-11e4-a802-0aaa78deedf9
animation/Aim_Pistol.fbx
Aim Pistol
Aim Pistol While Sitting
Aim Pistol While Sitting
164
c9c8ff29-b96c-11e4-a802-0aaa78deedf9
animation/Aiming.fbx
Aiming
Turning Around To Aim Gun
Turning Around To Aim Gun
93
c9c83e34-b96c-11e4-a802-0aaa78deedf9
animation/Aiming_Gun.fbx
Aiming Gun
Picking Up Gun From Ground To Aiming
Picking Up Gun From Ground To Aiming
73
c9c91dff-b96c-11e4-a802-0aaa78deedf9
animation/Air_Squat.fbx
Air Squat
Air Squat Workout
Air Squat Workout
57
c9caa63d-b96c-11e4-a802-0aaa78deedf9
animation/Air_Squat_Bent_Arms.fbx
Air Squat Bent Arms
Air Squat Workout
Air Squat Workout
57
c9cb991f-b96c-11e4-a802-0aaa78deedf9
animation/Angry.fbx
Angry
Standing Angrily
Standing Angrily
576
c9c98b02-b96c-11e4-a802-0aaa78deedf9
animation/Angry_Gesture.fbx
Angry Gesture
Angrily Pumping Fists Forward
Angrily Pumping Fists Forward
99
c9c915fd-b96c-11e4-a802-0aaa78deedf9
animation/Angry_Gesture_2.fbx
Angry Gesture
Seated Idle With Hands On A Table Being Rude
Seated Idle With Hands On A Table Being Rude
176
c9c78c0d-b96c-11e4-a802-0aaa78deedf9
animation/Angry_Gesture_3.fbx
Angry Gesture
Angry Forward Gesture
Angry Forward Gesture
67
c9c917a2-b96c-11e4-a802-0aaa78deedf9
animation/Angry_Point.fbx
Angry Point
Quickly Pointing Angrily Forward
Quickly Pointing Angrily Forward
74
c9c916ce-b96c-11e4-a802-0aaa78deedf9
animation/Annoyed_Head_Shake.fbx
Annoyed Head Shake
Shaking Head No Annoyed
Shaking Head No Annoyed
78
c9c90fbc-b96c-11e4-a802-0aaa78deedf9
animation/Arm_Gesture.fbx
Arm Gesture
Gesturing With Arm To The Side
Gesturing With Arm To The Side
103
c9c922a9-b96c-11e4-a802-0aaa78deedf9
animation/Arm_Stretching.fbx
Arm Stretching
Stretching Arms By Pushing The Elbows
Stretching Arms By Pushing The Elbows
267
c9c90cbb-b96c-11e4-a802-0aaa78deedf9
animation/Armada.fbx
Armada
Capoeira Spin Kick
Capoeira Spin Kick
86
c9cb9d65-b96c-11e4-a802-0aaa78deedf9
animation/Armada_To_Esquiva.fbx
Armada To Esquiva
Capoeira Spin Kick To Escape
Capoeira Spin Kick To Escape
160
c9cb9bf9-b96c-11e4-a802-0aaa78deedf9
animation/Arms_Hip_Hop_Dance.fbx
Arms Hip Hop Dance
Hip Hop Dancing With Arms
Hip Hop Dancing With Arms
660
c9c7386d-b96c-11e4-a802-0aaa78deedf9
animation/Ascending_Stairs.fbx
Ascending Stairs
Walking Up A Set Of Stairs
Walking Up A Set Of Stairs
42
c9ccb1c6-b96c-11e4-a802-0aaa78deedf9
animation/Asking_Question.fbx
Asking Question
Seated Idle With Hands On A Table
Seated Idle With Hands On A Table
176
c9c79aea-b96c-11e4-a802-0aaa78deedf9
animation/Au.fbx
Au
Capoeira Cartwheel Move
Capoeira Cartwheel Move
143
c9cb9ec4-b96c-11e4-a802-0aaa78deedf9
animation/Au_To_Role.fbx
Au To Role
Capoeira Cartwheel To Roll Escape
Capoeira Cartwheel To Roll Escape
300
c9cba02e-b96c-11e4-a802-0aaa78deedf9
animation/Back_Flip_To_Uppercut.fbx
Back Flip To Uppercut
Back Flip To Uppercut Combo
Back Flip To Uppercut Combo
215
c9c7a617-b96c-11e4-a802-0aaa78deedf9
animation/Back_Squat.fbx
Back Squat
Starting Back Squat Workout From Fitness Idle
Starting Back Squat Workout From Fitness Idle
331
c9cb23e7-b96c-11e4-a802-0aaa78deedf9
animation/Back_Squat_2.fbx
Back Squat
Ending Back Squat Workout To Fitness Idle
Ending Back Squat Workout To Fitness Idle
180
c9cb24a7-b96c-11e4-a802-0aaa78deedf9
animation/Back_Squat_3.fbx
Back Squat
Back Squat Workout
Back Squat Workout
69
c9cb4e74-b96c-11e4-a802-0aaa78deedf9
animation/Backflip.fbx
Backflip
Backflip Moving Backward
Backflip Moving Backward
124
c9c6afea-b96c-11e4-a802-0aaa78deedf9
animation/Backflip_2.fbx
Backflip
Standing Backflip
Standing Backflip
66
c9c9ea58-b96c-11e4-a802-0aaa78deedf9
animation/Backward_Jump.fbx
Backward Jump
Jumping While Walking Backwards
Jumping While Walking Backwards
52
c9c939cf-b96c-11e4-a802-0aaa78deedf9
animation/Backward_Right_Turn.fbx
Backward Right Turn
Backward Run Turning Right
Backward Run Turning Right
21
c9ccc82d-b96c-11e4-a802-0aaa78deedf9
animation/Backward_Right_Turn_2.fbx
Backward Right Turn
Backward Walk Turning Right
Backward Walk Turning Right
39
c9ccc521-b96c-11e4-a802-0aaa78deedf9
animation/Backward_Walking_Turn.fbx
Backward Walking Turn
Drunken Walking Backward Right Turn
Drunken Walking Backward Right Turn
60
c9ce5c22-b96c-11e4-a802-0aaa78deedf9
animation/Backwards_Rifle_Run.fbx
Backwards Rifle Run
Running Backwards With Rifle Down
Running Backwards With Rifle Down
19
c9cd4e19-b96c-11e4-a802-0aaa78deedf9
animation/Backwards_Rifle_Walk.fbx
Backwards Rifle Walk
Walking Backwards With Rifle Down
Walking Backwards With Rifle Down
39
c9cd4c9d-b96c-11e4-a802-0aaa78deedf9
animation/Banging_Fist.fbx
Banging Fist
Banging Fist On Table
Banging Fist On Table
80
c9c78fe1-b96c-11e4-a802-0aaa78deedf9
animation/Bartending.fbx
Bartending
Pouring And Serving Drinks
Pouring And Serving Drinks
408
c9c78799-b96c-11e4-a802-0aaa78deedf9
animation/Baseball_Bunt.fbx
Baseball Bunt
Baseball Bunt Swing
Baseball Bunt Swing
104
c9cd45ea-b96c-11e4-a802-0aaa78deedf9
animation/Baseball_Catcher.fbx
Baseball Catcher
Baseball Catcher Pop Fly
Baseball Catcher Pop Fly
345
c9c65293-b96c-11e4-a802-0aaa78deedf9
animation/Baseball_Hit.fbx
Baseball Hit
Baseball Base Hit - Single
Baseball Base Hit - Single
96
c9cd40c3-b96c-11e4-a802-0aaa78deedf9
animation/Baseball_Hit_2.fbx
Baseball Hit
Baseball Base Hit - Homerun
Baseball Base Hit - Homerun
179
c9cd4180-b96c-11e4-a802-0aaa78deedf9
animation/Baseball_Hit_3.fbx
Baseball Hit
Baseball Base Hit - Double Plus
Baseball Base Hit - Double Plus
164
c9cd4002-b96c-11e4-a802-0aaa78deedf9
animation/Baseball_Idle.fbx
Baseball Idle
Batting Idle Variation
Batting Idle Variation
71
c9c65515-b96c-11e4-a802-0aaa78deedf9
animation/Baseball_Idle_2.fbx
Baseball Idle
Baseball Batter At Bat Idle
Baseball Batter At Bat Idle
46
c9cd3c2a-b96c-11e4-a802-0aaa78deedf9
animation/Baseball_Milling_Idle.fbx
Baseball Milling Idle
Baseball Batter Stepping Back And Milling About
Baseball Batter Stepping Back And Milling About
641
c9cd4472-b96c-11e4-a802-0aaa78deedf9
animation/Baseball_Pitching.fbx
Baseball Pitching
Baseball Practice Pitching
Baseball Practice Pitching
235
c9c69e45-b96c-11e4-a802-0aaa78deedf9
animation/Baseball_Pitching_2.fbx
Baseball Pitching
Pitching A Baseball
Pitching A Baseball
119
c9cbdd1a-b96c-11e4-a802-0aaa78deedf9
animation/Baseball_Step_In.fbx
Baseball Step In
Baseball Batter Stepping In To Bat
Baseball Batter Stepping In To Bat
114
c9cd3cfa-b96c-11e4-a802-0aaa78deedf9
animation/Baseball_Step_Out.fbx
Baseball Step Out
Baseball Batter Stepping Away From The Plate
Baseball Batter Stepping Away From The Plate
94
c9cd3dc2-b96c-11e4-a802-0aaa78deedf9
animation/Baseball_Step_Up_To_Bat.fbx
Baseball Step Up To Bat
Baseball Batter Getting Situated To Hit
Baseball Batter Getting Situated To Hit
318
c9cd43b7-b96c-11e4-a802-0aaa78deedf9
animation/Baseball_Strike.fbx
Baseball Strike
Baseball Swinging Strike
Baseball Swinging Strike
269
c9cd452d-b96c-11e4-a802-0aaa78deedf9
animation/Baseball_Umpire.fbx
Baseball Umpire
Umpire Calling A Strike
Umpire Calling A Strike
80
c9c659d7-b96c-11e4-a802-0aaa78deedf9
animation/Baseball_Walk_In.fbx
Baseball Walk In
Baseball Batter Walking Into Batters Box
Baseball Batter Walking Into Batters Box
164
c9cd3e84-b96c-11e4-a802-0aaa78deedf9
animation/Baseball_Walk_Out.fbx
Baseball Walk Out
Baseball Batter Walking Out Of Batters Box
Baseball Batter Walking Out Of Batters Box
121
c9cd3f43-b96c-11e4-a802-0aaa78deedf9
animation/Bash.fbx
Bash
Overhead Bashing Swing
Overhead Bashing Swing
121
c9c87a20-b96c-11e4-a802-0aaa78deedf9
animation/Bashful.fbx
Bashful
Being Bashful While Standing
Being Bashful While Standing
331
c9c97d21-b96c-11e4-a802-0aaa78deedf9
animation/Batter_On_Deck.fbx
Batter On Deck
Baseball Batter Warming Up On Deck
Baseball Batter Warming Up On Deck
1,425
c9cd42f9-b96c-11e4-a802-0aaa78deedf9
animation/Bayonet_Stab.fbx
Bayonet Stab
Advancing And Stabbing With Rifle Bayonet Or Spear
Advancing And Stabbing With Rifle Bayonet Or Spear
129
c9c6c767-b96c-11e4-a802-0aaa78deedf9
animation/Bboy_Hip_Hop_Move.fbx
Bboy Hip Hop Move
Bboy Hip Hop Variation One
Bboy Hip Hop Variation One
67
c9c76872-b96c-11e4-a802-0aaa78deedf9
animation/Bboy_Hip_Hop_Move_2.fbx
Bboy Hip Hop Move
Variation Two
Variation Two
69
c9c76b83-b96c-11e4-a802-0aaa78deedf9
animation/Bboy_Pose_To_Idle.fbx
Bboy Pose To Idle
Bboy Pose To Standing Idle
Bboy Pose To Standing Idle
71
c9c88f17-b96c-11e4-a802-0aaa78deedf9
animation/Bboy_Uprock.fbx
Bboy Uprock
Bboy Uprock Indian Step
Bboy Uprock Indian Step
70
c9c88a71-b96c-11e4-a802-0aaa78deedf9
animation/Bboy_Uprock_Start.fbx
Bboy Uprock Start
null
Bboy Uprock Start
55
c9c883bd-b96c-11e4-a802-0aaa78deedf9
animation/Beckoning.fbx
Beckoning
Waving Someone Over While Seated
Waving Someone Over While Seated
79
c9c795b6-b96c-11e4-a802-0aaa78deedf9
animation/Being_Carried.fbx
Being Carried
Injured And Being Carried To A Safer Place
Injured And Being Carried To A Safer Place
306
c9c828f8-b96c-11e4-a802-0aaa78deedf9
animation/Being_Carried_2.fbx
Being Carried
Being Picked Up And Carried By Someone
Being Picked Up And Carried By Someone
158
c9c81d97-b96c-11e4-a802-0aaa78deedf9
animation/Being_Carried_3.fbx
Being Carried
Being Carried By Someone To A Stop
Being Carried By Someone To A Stop
123
c9c83fe2-b96c-11e4-a802-0aaa78deedf9
animation/Being_Cocky.fbx
Being Cocky
Cocky Lean Back
Cocky Lean Back
88
c9c90e3c-b96c-11e4-a802-0aaa78deedf9
animation/Being_Electrocuted.fbx
Being Electrocuted
Being Electrocuted Into Unconciousness
Being Electrocuted Into Unconciousness
243
c9ca56fe-b96c-11e4-a802-0aaa78deedf9
animation/Being_Strangled.fbx
Being Strangled
Getting Snuck Up On And Strangled
Getting Snuck Up On And Strangled
529
c9c9e5e8-b96c-11e4-a802-0aaa78deedf9
animation/Belly_Dance.fbx
Belly Dance
Belly Dancing Variation One
Belly Dancing Variation One
705
c9c73cda-b96c-11e4-a802-0aaa78deedf9
animation/Bellydancing.fbx
Bellydancing
Bellydance Variation 2
Bellydance Variation 2
798
c9c6f791-b96c-11e4-a802-0aaa78deedf9
animation/Bencao.fbx
Bencao
Capoeira Thrust Kick
Capoeira Thrust Kick
42
c9cba193-b96c-11e4-a802-0aaa78deedf9
animation/Bicep_Curl.fbx
Bicep Curl
Bicep Curl Workout
Bicep Curl Workout
177
c9cb3360-b96c-11e4-a802-0aaa78deedf9
animation/Bicycle_Crunch.fbx
Bicycle Crunch
Crunch Position With Cycling Legs
Crunch Position With Cycling Legs
34
c9cacd38-b96c-11e4-a802-0aaa78deedf9
animation/Big_Body_Blow.fbx
Big Body Blow
Receiving A Big Hit To The Midsection While Running
Receiving A Big Hit To The Midsection While Running
215
c9cab238-b96c-11e4-a802-0aaa78deedf9
animation/Big_Hit_To_Head.fbx
Big Hit To Head
Receiving A Big Hit From A Left Punch
Receiving A Big Hit From A Left Punch
50
c9cb01c1-b96c-11e4-a802-0aaa78deedf9
animation/Big_Hit_To_Head_2.fbx
Big Hit To Head
Receiving A Big Hit From A Right Punch
Receiving A Big Hit From A Right Punch
48
c9cb03fa-b96c-11e4-a802-0aaa78deedf9
animation/Big_Hit_To_Head_3.fbx
Big Hit To Head
Receiving A Big Hit From A Straight Punch
Receiving A Big Hit From A Straight Punch
40
c9cb0637-b96c-11e4-a802-0aaa78deedf9
animation/Big_Jump.fbx
Big Jump
Big Jump To Roll
Big Jump To Roll
72
c9caace6-b96c-11e4-a802-0aaa78deedf9
animation/Big_Kidney_Hit.fbx
Big Kidney Hit
Receiving A Big Hit In The Kidneys
Receiving A Big Hit In The Kidneys
49
c9caf698-b96c-11e4-a802-0aaa78deedf9
animation/Big_Rib_Hit.fbx
Big Rib Hit
Receiving A Big Hit In The Ribs
Receiving A Big Hit In The Ribs
49
c9caf951-b96c-11e4-a802-0aaa78deedf9
animation/Big_Side_Hit.fbx
Big Side Hit
Receiving A Big Hit In The Side
Receiving A Big Hit In The Side
45
c9cafaf6-b96c-11e4-a802-0aaa78deedf9
animation/Big_Stomach_Hit.fbx
Big Stomach Hit
Receiving A Big Hit In The Stomach
Receiving A Big Hit In The Stomach
97
c9cafc81-b96c-11e4-a802-0aaa78deedf9
animation/Block.fbx
Block
Blocking The Chest Area With Both Arms
Blocking The Chest Area With Both Arms
87
c9c71e73-b96c-11e4-a802-0aaa78deedf9
animation/Block_With_Rifle.fbx
Block With Rifle
Blocking With Rifle
Blocking With Rifle
69
c9c8bf13-b96c-11e4-a802-0aaa78deedf9
animation/Blocking.fbx
Blocking
Blocking Outward
Blocking Outward
41
c9c5fe62-b96c-11e4-a802-0aaa78deedf9
animation/Blocking_2.fbx
Blocking
Blocking Inward
Blocking Inward
37
c9c5ff48-b96c-11e4-a802-0aaa78deedf9
animation/Blocking_Attack.fbx
Blocking Attack
Blocking An Attack From Above While Sitting
Blocking An Attack From Above While Sitting
31
c9c95684-b96c-11e4-a802-0aaa78deedf9
animation/Blow_A_Kiss.fbx
Blow A Kiss
Blowing A Kiss
Blowing A Kiss
138
c9c7013b-b96c-11e4-a802-0aaa78deedf9
animation/Body_Block.fbx
Body Block
Blocking Body With Arms
Blocking Body With Arms
104
c9c72233-b96c-11e4-a802-0aaa78deedf9
animation/Body_Jab_Cross.fbx
Body Jab Cross
Boxing Body Jab Cross Medium
Boxing Body Jab Cross Medium
64
c9cae26b-b96c-11e4-a802-0aaa78deedf9
End of preview. Expand in Data Studio

Mixamo Animations and Characters

A complete snapshot of the Mixamo library: 2,317 motion clips and 114 rigged characters, exported as binary FBX (FBX 7.7 / fbx7_2019) with per-file metadata.

All animations share one uniform 65-joint mixamorig skeleton, so any clip can drive any compatible character without remapping.

Use animation_motion/ and character_refined/. The full export contains 2,446 animation files, but 129 are single-pose assets that carry no motion (Mixamo's *_Pose* library, plus T-Pose and Leaning); animation_motion/ is the 2,317 that actually move.

Dataset structure

animation_motion/           2,317 .fbx   clips that move  <- use this
animation/                  2,446 .fbx   the full export, poses included
character/                    114 .fbx   T-pose characters with skin mesh, as exported
character_refined/            114 .fbx   same characters, bone namespaces normalised  <- use this
character_refined_glb/        114 .glb   character_refined/ converted to GLB, same stems
character_tpose/              114 .png   rest-pose render grid per character
animation_motion_ybot/      2,317 .fbx   every moving clip baked onto Y Bot β€” mesh + motion
                                         in one ready-to-play file
animation_motion_render/    2,317 dirs   four-view render of every moving clip on Y Bot
                                         (MP4 + camera JSON per view)

animation_motion_prompts.json            filename -> text label + Mixamo id, 2,317 entries
animation_motion_frames.json             filename -> keyframe count, 2,317 entries
static_clips.csv                         the 129 files left out, with the measurement behind it

animation_prompts.json                   the same, over all 2,446
animation_frames.json                    the same, over all 2,446
animation_bones.json                     the 65 bone names used by every animation
metadata.csv                             browsable index of all 2,446 animations
characters.csv                           browsable index of all 114 characters
characters.json                          filename -> character name + uuid
character_bones.json                     filename -> that character's bone list
character_bone_fix_applied.txt           the 27 characters whose bones were renamed
character_nonstandard_rig.txt            the 4 characters not using `mixamorig:` naming
scripts/                                 download, indexing, normalisation and validation code

Every JSON index is keyed by FBX filename and maps 1:1 onto the files. The animation_motion_* pair covers exactly the 2,317 files in animation_motion/; the unsuffixed pair covers all 2,446. Files in animation_motion/ are the same bytes as their counterparts in animation/.

Static clips

The 129 pose files were found by decoding every animation curve and measuring its peak-to-peak range, not by filename β€” the split is unambiguous (largest static reading 0.024, smallest moving one 1.115, nothing between). Quiet clips like breathing idles and held guards are kept. static_clips.csv lists all 129 with the measurement and the reason.

Tabular index

Two CSVs make the dataset browsable in the dataset viewer and loadable without downloading any FBX. metadata.csv β€” one row per animation, covering all 2,446 files:

column meaning
file path to the FBX, e.g. animation/Jab_Cross.fbx
prompt Mixamo's catalogue name
description Mixamo's longer description (empty for 51 clips)
text description if present, else prompt β€” a ready-to-use label
frames keyframe count
motion_id Mixamo motion UUID

characters.csv β€” one row per character, with bone_count and covers_animation_rig (true for the 97 characters whose skeleton covers all 65 animation bones).

from datasets import load_dataset

anims = load_dataset("Linzhan/Mixamo-Animations-Characters", "animations", split="train")
chars = load_dataset("Linzhan/Mixamo-Animations-Characters", "characters", split="train")

mid = anims.filter(lambda r: 30 <= r["frames"] <= 300)                 # 1–10 s at 30 fps
ok  = chars.filter(lambda r: r["covers_animation_rig"] == "true")      # drop-in retargetable

Animations

  • Count: 2,317 clips that move (2,446 including poses)
  • Format: binary FBX 7.7, 30 fps, skeleton + animation curves only (no mesh)
  • Skeleton: identical 65-joint mixamorig rig in every clip
  • Length: 8 – 1,884 keyframes in animation_motion/

Files are named after the motion, e.g. Jab_Cross.fbx; distinct motions sharing a Mixamo name get a numeric suffix (Waving.fbx, Waving_2.fbx).

animation_motion_prompts.json

"180_Turn_W_Briefcase.fbx": {
  "prompt": "180 Turn W/ Briefcase",
  "description": "180 Turn With Briefcase",
  "motion_id": "c9c9f110-b96c-11e4-a802-0aaa78deedf9"
}
field meaning
prompt Mixamo's catalogue name. Present for every clip; short (mean 2.6 words), sometimes abbreviated (W/, 2hand, L/R)
description Mixamo's longer description; fuller and usually more specific. Present for every entry β€” filled with prompt where Mixamo ships none, so it can be read without a fallback
motion_id Mixamo's internal motion UUID

For text-conditioned tasks, description or prompt is the more discriminative label (2,134 unique strings vs 1,541 from prompt alone).

animation_motion_frames.json

"180_Turn_W_Briefcase.fbx": 68 β€” keyframe count parsed from each FBX, not a nominal duration.

animation_bones.json

{ "mixamo": ["mixamorig:Head", "mixamorig:HeadTop_End", "mixamorig:Hips", ...] } β€” the 65 bone names present in every animation: hips/spine/neck/head chain, both arms with full four-joint fingers, and both legs with toes.

Animated characters (animation_motion_ybot/)

The raw animation FBXs carry no mesh, so this folder ships every clip in animation_motion/ baked onto character_refined/Y_Bot.fbx β€” the character whose skeleton the animations are authored on, so no retargeting touches the motion. One FBX per clip, same stems as animation_motion/: armature, skinned mesh, materials and the full-length clip in a single ready-to-play file (~3 MB each, 6.8 GB total). Drop one into Blender or any FBX viewer and press play; these are also the exact inputs the renders below were made from.

Renders (animation_motion_render/)

A four-view render of every clip in animation_motion/, driven on Y Bot (the files in animation_motion_ybot/). One folder per clip, named after the FBX stem:

animation_motion_render/Jab_Cross/
  v000.mp4  v000.json      front  (azimuth  -90Β°)
  v001.mp4  v001.json      back   (azimuth  +90Β°)
  v002.mp4  v002.json      left   (azimuth  180Β°)
  v003.mp4  v003.json      right  (azimuth    0Β°)

Rendered with Blender EEVEE at 512Γ—512, 30 fps, elevation 0, and composed into one H.264 MP4 per view β€” the transparent-film frames flattened onto a light-grey background, since H.264 carries no alpha. The MP4s preview each motion directly on the Hub; the per-frame RGBA PNGs behind them are not hosted (they would add over 800k files), so extract stills from the MP4s (ffmpeg -i v000.mp4 frames/%04d.png) if you need them.

Rendering covers the first 200 frames of a clip (~6.7 s); 375 of the 2,317 clips are longer and are truncated β€” frame_start/frame_end in the per-view JSON record the covered range. Frame counts otherwise match animation_motion_frames.json exactly.

Each v00X.json holds the camera in NeRF convention: view, azimuth/elevation (radians), resolution, camera_angle_x (horizontal FoV, radians), the 4Γ—4 camera-to-world transform_matrix, the scene_scale/scene_offset that normalised the character into frame, and frame_start/frame_end/fps.

Characters

  • Count: 114 characters, T-pose, with skin mesh and materials
  • Rig size: 37 – 112 bones (Mixamo characters genuinely differ; some omit finger joints, others add eyes or extra joints)

characters.json maps each file to its Mixamo name and uuid; character_bones.json lists the actual bone names per character.

character/ vs character_refined/

27 of the 114 characters export with a numbered bone namespace β€” mixamorig1:Hips instead of mixamorig:Hips β€” which does not match the animations, so retargeting silently fails. character/ keeps the files exactly as exported; character_refined/ renames the namespace back to mixamorig: with a surgical binary-FBX rewrite that leaves every non-string property byte-identical (verified both ways by scripts/verify_refined.py). Use character_refined/. The affected files are listed in character_bone_fix_applied.txt.

character_refined_glb/

The same 114 characters converted one-to-one to GLB β€” mesh, rig and materials with textures embedded, no animation β€” for toolchains that read glTF rather than FBX. Same stems as the FBXs.

character_tpose/

One 1024Γ—1024 PNG per character, named after the FBX stem: a 2Γ—2 grid of its rest pose β€” front and back on the top row, left and right below β€” rendered (EEVEE) from character_refined/. A visual index of the 114 characters.

Retargeting compatibility

count notes
Cover all 65 animation bones 97 / 114 drop-in retargetable
Reduced mixamorig rig 13 37–64 bones, nearly always fewer finger joints. Retargeting works; absent bones simply receive no data
Different bone naming 4 listed in character_nonstandard_rig.txt; three use standard names with a different prefix, one (Aiden) uses 3ds Max Biped naming

Usage

import json

prompts = json.load(open("animation_motion_prompts.json"))
frames  = json.load(open("animation_motion_frames.json"))

# text label for a motion-conditioned model
text = {f: (v.get("description") or v["prompt"]) for f, v in prompts.items()}

# clips between 60 and 300 frames
clips = [f for f, n in frames.items() if 60 <= n <= 300]

Load an animation onto a character in Blender:

import bpy
bpy.ops.import_scene.fbx(filepath="character_refined/Adam.fbx")
bpy.ops.import_scene.fbx(filepath="animation_motion/Jab_Cross.fbx")
# both armatures now share the `mixamorig:` bone namespace

Known limitations

  • 62 clips have no description; 23 of those share a prompt with other clips and cannot be told apart from text alone. Even preferring description, 341 clips share a label with another clip.
  • In animation_motion_prompts.json, Female/Male style prefixes and leading Sequence - markers have been stripped from prompt/description β€” they describe animation style, not motion semantics. animation_prompts.json, metadata.csv and the filenames keep the original Mixamo labels.
  • Mixamo MotionPack bundles are excluded, as their constituent clips are present individually.

Provenance

Exported from Mixamo through its own export API (format=fbx7_2019, skin=false for animations, skin=true for characters), retargeted onto the standard Y Bot skeleton. Every FBX parses without truncation, every index key matches its file, and all names/ids were cross-checked against the Mixamo API; scripts/ reproduces the download, the indexes and all checks.

Terms

Mixamo content is provided by Adobe and remains subject to Adobe's Mixamo terms. This repository is a convenience mirror for research use; consult those terms before redistributing or using the assets in a product.

Citation

@misc{mixamo_animations_characters,
  title  = {Mixamo Animations and Characters},
  author = {Linzhan Mou},
  year   = {2026},
  url    = {https://huggingface.co/datasets/Linzhan/Mixamo-Animations-Characters},
  note   = {FBX motion clips and rigged characters exported from Adobe Mixamo}
}
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