Datasets:
Add animation_motion_ybot/: every moving clip baked onto Y Bot (mesh + motion, render inputs)
Browse filesThis view is limited to 50 files because it contains too many changes. See raw diff
- README.md +13 -3
- animation_motion_ybot/180_Turn_W_Briefcase.fbx +3 -0
- animation_motion_ybot/180_Turn_W_Briefcase_2.fbx +3 -0
- animation_motion_ybot/2hand_Idle.fbx +3 -0
- animation_motion_ybot/Acknowledging.fbx +3 -0
- animation_motion_ybot/Action_Idle_To_Fight_Idle.fbx +3 -0
- animation_motion_ybot/Action_Idle_To_Standing_Idle.fbx +3 -0
- animation_motion_ybot/Administering_Cpr.fbx +3 -0
- animation_motion_ybot/Aerial_Evade.fbx +3 -0
- animation_motion_ybot/Agony.fbx +3 -0
- animation_motion_ybot/Agreeing.fbx +3 -0
- animation_motion_ybot/Agreeing_2.fbx +3 -0
- animation_motion_ybot/Aim_Pistol.fbx +3 -0
- animation_motion_ybot/Aiming.fbx +3 -0
- animation_motion_ybot/Aiming_Gun.fbx +3 -0
- animation_motion_ybot/Air_Squat.fbx +3 -0
- animation_motion_ybot/Air_Squat_Bent_Arms.fbx +3 -0
- animation_motion_ybot/Angry.fbx +3 -0
- animation_motion_ybot/Angry_Gesture.fbx +3 -0
- animation_motion_ybot/Angry_Gesture_2.fbx +3 -0
- animation_motion_ybot/Angry_Gesture_3.fbx +3 -0
- animation_motion_ybot/Angry_Point.fbx +3 -0
- animation_motion_ybot/Annoyed_Head_Shake.fbx +3 -0
- animation_motion_ybot/Arm_Gesture.fbx +3 -0
- animation_motion_ybot/Arm_Stretching.fbx +3 -0
- animation_motion_ybot/Armada.fbx +3 -0
- animation_motion_ybot/Armada_To_Esquiva.fbx +3 -0
- animation_motion_ybot/Arms_Hip_Hop_Dance.fbx +3 -0
- animation_motion_ybot/Ascending_Stairs.fbx +3 -0
- animation_motion_ybot/Asking_Question.fbx +3 -0
- animation_motion_ybot/Au.fbx +3 -0
- animation_motion_ybot/Au_To_Role.fbx +3 -0
- animation_motion_ybot/Back_Flip_To_Uppercut.fbx +3 -0
- animation_motion_ybot/Back_Squat.fbx +3 -0
- animation_motion_ybot/Back_Squat_2.fbx +3 -0
- animation_motion_ybot/Back_Squat_3.fbx +3 -0
- animation_motion_ybot/Backflip.fbx +3 -0
- animation_motion_ybot/Backflip_2.fbx +3 -0
- animation_motion_ybot/Backward_Jump.fbx +3 -0
- animation_motion_ybot/Backward_Right_Turn.fbx +3 -0
- animation_motion_ybot/Backward_Right_Turn_2.fbx +3 -0
- animation_motion_ybot/Backward_Walking_Turn.fbx +3 -0
- animation_motion_ybot/Backwards_Rifle_Run.fbx +3 -0
- animation_motion_ybot/Backwards_Rifle_Walk.fbx +3 -0
- animation_motion_ybot/Banging_Fist.fbx +3 -0
- animation_motion_ybot/Bartending.fbx +3 -0
- animation_motion_ybot/Baseball_Bunt.fbx +3 -0
- animation_motion_ybot/Baseball_Catcher.fbx +3 -0
- animation_motion_ybot/Baseball_Hit.fbx +3 -0
- animation_motion_ybot/Baseball_Hit_2.fbx +3 -0
README.md
CHANGED
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@@ -47,6 +47,8 @@ character/ 114 .fbx T-pose characters with skin mesh, as ex
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character_refined/ 114 .fbx same characters, bone namespaces normalised <- use this
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character_refined_glb/ 114 .glb character_refined/ converted to GLB, same stems
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character_tpose/ 114 .png rest-pose render grid per character
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animation_motion_render/ 2,317 dirs four-view render of every moving clip on Y Bot
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(MP4 + camera JSON per view)
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@@ -143,11 +145,19 @@ For text-conditioned tasks, `description or prompt` is the more discriminative l
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bone names present in every animation: hips/spine/neck/head chain, both arms with full
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four-joint fingers, and both legs with toes.
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## Renders (`animation_motion_render/`)
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A four-view render of every clip in `animation_motion/`, driven on
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`
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so no retargeting touches the motion. One folder per clip, named after the FBX stem:
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```
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animation_motion_render/Jab_Cross/
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character_refined/ 114 .fbx same characters, bone namespaces normalised <- use this
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character_refined_glb/ 114 .glb character_refined/ converted to GLB, same stems
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character_tpose/ 114 .png rest-pose render grid per character
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animation_motion_ybot/ 2,317 .fbx every moving clip baked onto Y Bot — mesh + motion
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in one ready-to-play file
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animation_motion_render/ 2,317 dirs four-view render of every moving clip on Y Bot
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(MP4 + camera JSON per view)
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bone names present in every animation: hips/spine/neck/head chain, both arms with full
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four-joint fingers, and both legs with toes.
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## Animated characters (`animation_motion_ybot/`)
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The raw animation FBXs carry no mesh, so this folder ships every clip in `animation_motion/`
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baked onto `character_refined/Y_Bot.fbx` — the character whose skeleton the animations are
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authored on, so no retargeting touches the motion. One FBX per clip, same stems as
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`animation_motion/`: armature, skinned mesh, materials and the full-length clip in a single
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ready-to-play file (~3 MB each, 6.8 GB total). Drop one into Blender or any FBX viewer and
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press play; these are also the exact inputs the renders below were made from.
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## Renders (`animation_motion_render/`)
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A four-view render of every clip in `animation_motion/`, driven on Y Bot
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(the files in `animation_motion_ybot/`). One folder per clip, named after the FBX stem:
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```
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animation_motion_render/Jab_Cross/
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animation_motion_ybot/180_Turn_W_Briefcase.fbx
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version https://git-lfs.github.com/spec/v1
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size 3048972
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animation_motion_ybot/180_Turn_W_Briefcase_2.fbx
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version https://git-lfs.github.com/spec/v1
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size 3045212
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animation_motion_ybot/2hand_Idle.fbx
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version https://git-lfs.github.com/spec/v1
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animation_motion_ybot/Acknowledging.fbx
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version https://git-lfs.github.com/spec/v1
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size 3071484
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animation_motion_ybot/Action_Idle_To_Fight_Idle.fbx
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version https://git-lfs.github.com/spec/v1
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animation_motion_ybot/Action_Idle_To_Standing_Idle.fbx
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version https://git-lfs.github.com/spec/v1
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animation_motion_ybot/Administering_Cpr.fbx
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version https://git-lfs.github.com/spec/v1
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size 3291068
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animation_motion_ybot/Aerial_Evade.fbx
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version https://git-lfs.github.com/spec/v1
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size 3154620
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animation_motion_ybot/Agony.fbx
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version https://git-lfs.github.com/spec/v1
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animation_motion_ybot/Agreeing.fbx
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version https://git-lfs.github.com/spec/v1
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size 3165036
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animation_motion_ybot/Agreeing_2.fbx
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version https://git-lfs.github.com/spec/v1
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animation_motion_ybot/Aim_Pistol.fbx
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version https://git-lfs.github.com/spec/v1
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animation_motion_ybot/Aiming.fbx
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version https://git-lfs.github.com/spec/v1
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animation_motion_ybot/Aiming_Gun.fbx
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version https://git-lfs.github.com/spec/v1
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animation_motion_ybot/Air_Squat.fbx
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version https://git-lfs.github.com/spec/v1
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animation_motion_ybot/Air_Squat_Bent_Arms.fbx
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version https://git-lfs.github.com/spec/v1
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animation_motion_ybot/Angry.fbx
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version https://git-lfs.github.com/spec/v1
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animation_motion_ybot/Angry_Gesture.fbx
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version https://git-lfs.github.com/spec/v1
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animation_motion_ybot/Angry_Gesture_2.fbx
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version https://git-lfs.github.com/spec/v1
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animation_motion_ybot/Angry_Gesture_3.fbx
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version https://git-lfs.github.com/spec/v1
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animation_motion_ybot/Angry_Point.fbx
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version https://git-lfs.github.com/spec/v1
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animation_motion_ybot/Annoyed_Head_Shake.fbx
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version https://git-lfs.github.com/spec/v1
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animation_motion_ybot/Arm_Gesture.fbx
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version https://git-lfs.github.com/spec/v1
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animation_motion_ybot/Arm_Stretching.fbx
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version https://git-lfs.github.com/spec/v1
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animation_motion_ybot/Armada.fbx
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version https://git-lfs.github.com/spec/v1
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animation_motion_ybot/Armada_To_Esquiva.fbx
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version https://git-lfs.github.com/spec/v1
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animation_motion_ybot/Arms_Hip_Hop_Dance.fbx
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version https://git-lfs.github.com/spec/v1
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animation_motion_ybot/Ascending_Stairs.fbx
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version https://git-lfs.github.com/spec/v1
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animation_motion_ybot/Asking_Question.fbx
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version https://git-lfs.github.com/spec/v1
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size 3096684
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animation_motion_ybot/Au.fbx
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version https://git-lfs.github.com/spec/v1
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oid sha256:a91e51b5e01e8c747e9b2f04143b97f0c0fc2034df0e250446c0f69375c402bb
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animation_motion_ybot/Au_To_Role.fbx
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version https://git-lfs.github.com/spec/v1
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size 3151004
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animation_motion_ybot/Back_Flip_To_Uppercut.fbx
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version https://git-lfs.github.com/spec/v1
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animation_motion_ybot/Back_Squat.fbx
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version https://git-lfs.github.com/spec/v1
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