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Add animation_motion_ybot/: every moving clip baked onto Y Bot (mesh + motion, render inputs)

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  1. README.md +13 -3
  2. animation_motion_ybot/180_Turn_W_Briefcase.fbx +3 -0
  3. animation_motion_ybot/180_Turn_W_Briefcase_2.fbx +3 -0
  4. animation_motion_ybot/2hand_Idle.fbx +3 -0
  5. animation_motion_ybot/Acknowledging.fbx +3 -0
  6. animation_motion_ybot/Action_Idle_To_Fight_Idle.fbx +3 -0
  7. animation_motion_ybot/Action_Idle_To_Standing_Idle.fbx +3 -0
  8. animation_motion_ybot/Administering_Cpr.fbx +3 -0
  9. animation_motion_ybot/Aerial_Evade.fbx +3 -0
  10. animation_motion_ybot/Agony.fbx +3 -0
  11. animation_motion_ybot/Agreeing.fbx +3 -0
  12. animation_motion_ybot/Agreeing_2.fbx +3 -0
  13. animation_motion_ybot/Aim_Pistol.fbx +3 -0
  14. animation_motion_ybot/Aiming.fbx +3 -0
  15. animation_motion_ybot/Aiming_Gun.fbx +3 -0
  16. animation_motion_ybot/Air_Squat.fbx +3 -0
  17. animation_motion_ybot/Air_Squat_Bent_Arms.fbx +3 -0
  18. animation_motion_ybot/Angry.fbx +3 -0
  19. animation_motion_ybot/Angry_Gesture.fbx +3 -0
  20. animation_motion_ybot/Angry_Gesture_2.fbx +3 -0
  21. animation_motion_ybot/Angry_Gesture_3.fbx +3 -0
  22. animation_motion_ybot/Angry_Point.fbx +3 -0
  23. animation_motion_ybot/Annoyed_Head_Shake.fbx +3 -0
  24. animation_motion_ybot/Arm_Gesture.fbx +3 -0
  25. animation_motion_ybot/Arm_Stretching.fbx +3 -0
  26. animation_motion_ybot/Armada.fbx +3 -0
  27. animation_motion_ybot/Armada_To_Esquiva.fbx +3 -0
  28. animation_motion_ybot/Arms_Hip_Hop_Dance.fbx +3 -0
  29. animation_motion_ybot/Ascending_Stairs.fbx +3 -0
  30. animation_motion_ybot/Asking_Question.fbx +3 -0
  31. animation_motion_ybot/Au.fbx +3 -0
  32. animation_motion_ybot/Au_To_Role.fbx +3 -0
  33. animation_motion_ybot/Back_Flip_To_Uppercut.fbx +3 -0
  34. animation_motion_ybot/Back_Squat.fbx +3 -0
  35. animation_motion_ybot/Back_Squat_2.fbx +3 -0
  36. animation_motion_ybot/Back_Squat_3.fbx +3 -0
  37. animation_motion_ybot/Backflip.fbx +3 -0
  38. animation_motion_ybot/Backflip_2.fbx +3 -0
  39. animation_motion_ybot/Backward_Jump.fbx +3 -0
  40. animation_motion_ybot/Backward_Right_Turn.fbx +3 -0
  41. animation_motion_ybot/Backward_Right_Turn_2.fbx +3 -0
  42. animation_motion_ybot/Backward_Walking_Turn.fbx +3 -0
  43. animation_motion_ybot/Backwards_Rifle_Run.fbx +3 -0
  44. animation_motion_ybot/Backwards_Rifle_Walk.fbx +3 -0
  45. animation_motion_ybot/Banging_Fist.fbx +3 -0
  46. animation_motion_ybot/Bartending.fbx +3 -0
  47. animation_motion_ybot/Baseball_Bunt.fbx +3 -0
  48. animation_motion_ybot/Baseball_Catcher.fbx +3 -0
  49. animation_motion_ybot/Baseball_Hit.fbx +3 -0
  50. animation_motion_ybot/Baseball_Hit_2.fbx +3 -0
README.md CHANGED
@@ -47,6 +47,8 @@ character/ 114 .fbx T-pose characters with skin mesh, as ex
47
  character_refined/ 114 .fbx same characters, bone namespaces normalised <- use this
48
  character_refined_glb/ 114 .glb character_refined/ converted to GLB, same stems
49
  character_tpose/ 114 .png rest-pose render grid per character
 
 
50
  animation_motion_render/ 2,317 dirs four-view render of every moving clip on Y Bot
51
  (MP4 + camera JSON per view)
52
 
@@ -143,11 +145,19 @@ For text-conditioned tasks, `description or prompt` is the more discriminative l
143
  bone names present in every animation: hips/spine/neck/head chain, both arms with full
144
  four-joint fingers, and both legs with toes.
145
 
 
 
 
 
 
 
 
 
 
146
  ## Renders (`animation_motion_render/`)
147
 
148
- A four-view render of every clip in `animation_motion/`, driven on
149
- `character_refined/Y_Bot.fbx` the character whose skeleton the animations are authored on,
150
- so no retargeting touches the motion. One folder per clip, named after the FBX stem:
151
 
152
  ```
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  animation_motion_render/Jab_Cross/
 
47
  character_refined/ 114 .fbx same characters, bone namespaces normalised <- use this
48
  character_refined_glb/ 114 .glb character_refined/ converted to GLB, same stems
49
  character_tpose/ 114 .png rest-pose render grid per character
50
+ animation_motion_ybot/ 2,317 .fbx every moving clip baked onto Y Bot — mesh + motion
51
+ in one ready-to-play file
52
  animation_motion_render/ 2,317 dirs four-view render of every moving clip on Y Bot
53
  (MP4 + camera JSON per view)
54
 
 
145
  bone names present in every animation: hips/spine/neck/head chain, both arms with full
146
  four-joint fingers, and both legs with toes.
147
 
148
+ ## Animated characters (`animation_motion_ybot/`)
149
+
150
+ The raw animation FBXs carry no mesh, so this folder ships every clip in `animation_motion/`
151
+ baked onto `character_refined/Y_Bot.fbx` — the character whose skeleton the animations are
152
+ authored on, so no retargeting touches the motion. One FBX per clip, same stems as
153
+ `animation_motion/`: armature, skinned mesh, materials and the full-length clip in a single
154
+ ready-to-play file (~3 MB each, 6.8 GB total). Drop one into Blender or any FBX viewer and
155
+ press play; these are also the exact inputs the renders below were made from.
156
+
157
  ## Renders (`animation_motion_render/`)
158
 
159
+ A four-view render of every clip in `animation_motion/`, driven on Y Bot
160
+ (the files in `animation_motion_ybot/`). One folder per clip, named after the FBX stem:
 
161
 
162
  ```
163
  animation_motion_render/Jab_Cross/
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