Datasets:
Present animation_motion/ as the default set; document the static split
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README.md
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# Mixamo Animations and Characters
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A complete snapshot of the [Mixamo](https://www.mixamo.com/) library: **2,
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**114 rigged characters**, exported as binary FBX (FBX 7.7 / `fbx7_2019`) with per-file metadata.
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All animations share one uniform 65-joint `mixamorig` skeleton, so any clip can drive any
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compatible character without remapping.
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## Dataset structure
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```
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character/ 114 .fbx T-pose characters with skin mesh, as exported
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character_refined/ 114 .fbx same characters, bone namespaces normalised <- use this
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metadata.csv browsable index of all 2,446 animations
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characters.csv browsable index of all 114 characters
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animation_prompts.json filename -> text label + Mixamo id
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animation_frames.json filename -> keyframe count
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animation_bones.json the 65 bone names used by every animation
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characters.json filename -> character name + uuid
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character_bones.json filename -> that character's bone list
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character_bone_fix_applied.txt the 27 characters whose bones were renamed
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scripts/ download, indexing, normalisation and validation code
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```
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Every JSON index is keyed by FBX filename and maps 1:1 onto the files.
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## Tabular index
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Two CSVs make the dataset browsable in the dataset viewer and loadable without downloading
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any FBX. They are generated from the JSON indexes by `scripts/build_tables.py`.
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`metadata.csv` — one row per animation
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| column | meaning |
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|---|---|
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| `frames` | keyframe count |
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| `motion_id` | Mixamo motion UUID |
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`characters.csv` — one row per character, with `bone_count` and `covers_animation_rig`
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(`true` for the 97 characters whose skeleton covers all 65 animation bones).
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```python
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from huggingface_hub import hf_hub_download
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p = hf_hub_download("Linzhan/Mixamo-Animations-Characters", "
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```
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## Animations
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- **Count**: 2,
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- **Format**: binary FBX 7.7, 30 fps, skeleton + animation curves only (no mesh)
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- **Skeleton**: identical 65-joint `mixamorig` rig in *every* clip
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- **Length**:
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Files are named after the motion, e.g. `Jab_Cross.fbx`. Distinct motions that share a Mixamo
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name are disambiguated with a numeric suffix (`Waving.fbx`, `Waving_2.fbx`, `Waving_3.fbx`).
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### `
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```json
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"180_Turn_W_Briefcase.fbx": {
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| field | meaning |
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|---|---|
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| `prompt` | Mixamo's catalogue name. Present for
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| `description` | Mixamo's longer description. Present for 2,395 clips (97.9%). Fuller natural language (mean 5.0 words) and usually more specific. |
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| `motion_id` | Mixamo's internal motion UUID. |
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their descriptions (`Angrily Pumping Fists Forward`, `Seated Idle With Hands On A Table Being
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Rude`, `Angry Forward Gesture`).
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### `
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```json
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"180_Turn_W_Briefcase.fbx": 68
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```python
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import json
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prompts = json.load(open("
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frames = json.load(open("
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# text label for a motion-conditioned model
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text = {f: (v.get("description") or v["prompt"]) for f, v in prompts.items()}
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```python
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import bpy
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bpy.ops.import_scene.fbx(filepath="character_refined/Adam.fbx")
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bpy.ops.import_scene.fbx(filepath="
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# both armatures now share the `mixamorig:` bone namespace
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```
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## Known limitations
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- **51 clips have no `description`** (2.1%). 36 of them have a unique `prompt`, so the
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`description or prompt` fallback is unambiguous. The other 15 share a `prompt` with other
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clips and therefore cannot be told apart from text alone — the worst case is
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Integrity was verified end to end: every FBX parses without truncation, no byte-identical
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duplicates exist, all index keys match the files exactly, every frame count was re-derived from
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the FBX,
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Mixamo API. The `scripts/` directory reproduces the download, the indexes and all checks.
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## Terms
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# Mixamo Animations and Characters
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+
A complete snapshot of the [Mixamo](https://www.mixamo.com/) library: **2,317 motion clips** and
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**114 rigged characters**, exported as binary FBX (FBX 7.7 / `fbx7_2019`) with per-file metadata.
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All animations share one uniform 65-joint `mixamorig` skeleton, so any clip can drive any
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compatible character without remapping.
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**Use `animation_motion/`.** The full export contains 2,446 files, but 129 of them are single-pose
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assets that carry no motion at all — Mixamo's `*_Pose*` library, plus `T-Pose` and `Leaning`.
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`animation_motion/` is the 2,317 that actually move; `animation/` keeps all 2,446 for anyone who
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wants the poses too. See [Static clips](#static-clips) for how they were separated.
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## Dataset structure
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```
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animation_motion/ 2,317 .fbx clips that move <- use this
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animation/ 2,446 .fbx the full export, poses included
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character/ 114 .fbx T-pose characters with skin mesh, as exported
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character_refined/ 114 .fbx same characters, bone namespaces normalised <- use this
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animation_motion_prompts.json filename -> text label + Mixamo id, 2,317 entries
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animation_motion_frames.json filename -> keyframe count, 2,317 entries
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static_clips.csv the 129 files left out, with the measurement behind it
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animation_prompts.json the same, over all 2,446
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animation_frames.json the same, over all 2,446
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animation_bones.json the 65 bone names used by every animation
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metadata.csv browsable index of all 2,446 animations
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characters.csv browsable index of all 114 characters
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characters.json filename -> character name + uuid
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character_bones.json filename -> that character's bone list
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character_bone_fix_applied.txt the 27 characters whose bones were renamed
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scripts/ download, indexing, normalisation and validation code
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```
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Every JSON index is keyed by FBX filename and maps 1:1 onto the files. The `animation_motion_*`
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pair covers exactly the 2,317 files in `animation_motion/`; the unsuffixed pair covers all 2,446.
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Files in `animation_motion/` are the same bytes as their counterparts in `animation/`.
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## Static clips
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129 of the 2,446 exported files hold a pose rather than a motion. They are not a download error —
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Mixamo ships a `*_Pose*` library (`Male_Sitting_Pose_12`, `Female_Standing_Pose_14`, …) alongside
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its animations, and those exports are two frames of the same pose.
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They were found by decoding every animation curve and measuring its peak-to-peak range, not by
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filename — keyframe count cannot tell them apart, since a static pose still writes a full set of
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keys, and two of them (`T-Pose`, `Leaning`) are not named like poses at all.
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`static_clips.csv` lists all 129 with the measurement and the reason:
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| reason | count | |
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|---|---|---|
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| `all curves flat` | 122 | every curve identical frame to frame |
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| `float32 rounding noise only` | 6 | peak-to-peak 0.001–0.024, four orders of magnitude below any real clip |
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| `two-frame pose delta, no in-between frames` | 1 | `Female_Sitting_Pose_7`: a real pose change, but only two frames |
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The split is unambiguous. The largest static reading is 0.024 and the smallest moving one is 1.115
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(`Sitting_Idle_4`, a 90-frame breathing idle); nothing falls between. Frame counts separate them
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too — every static file has 2 frames, while the shortest real clip has 8.
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Quiet clips are **not** filtered: `Idle_5`, `Rifle_Kneel_Idle`, `Sword_And_Shield_Block_Idle` and
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similar read 1–3 peak-to-peak and are kept, because a breathing idle or a held guard is a motion.
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## Tabular index
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Two CSVs make the dataset browsable in the dataset viewer and loadable without downloading
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any FBX. They are generated from the JSON indexes by `scripts/build_tables.py`.
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`metadata.csv` — one row per animation. It covers all 2,446 files; join against
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`static_clips.csv` to restrict it to the ones that move:
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| column | meaning |
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|---|---|
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| `frames` | keyframe count |
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| `motion_id` | Mixamo motion UUID |
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```python
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import csv
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static = {r["file"] for r in csv.DictReader(open("static_clips.csv"))}
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moving = [r for r in csv.DictReader(open("metadata.csv"))
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if r["file"].split("/")[-1] not in static] # 2,317 rows
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```
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`characters.csv` — one row per character, with `bone_count` and `covers_animation_rig`
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(`true` for the 97 characters whose skeleton covers all 65 animation bones).
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```python
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from huggingface_hub import hf_hub_download
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p = hf_hub_download("Linzhan/Mixamo-Animations-Characters", "animation_motion/Jab_Cross.fbx", repo_type="dataset")
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```
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## Animations
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- **Count**: 2,317 clips that move (2,446 including poses)
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- **Format**: binary FBX 7.7, 30 fps, skeleton + animation curves only (no mesh)
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- **Skeleton**: identical 65-joint `mixamorig` rig in *every* clip
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- **Length**: 8 – 1,884 keyframes in `animation_motion/` (2 – 1,884 across the full export)
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Files are named after the motion, e.g. `Jab_Cross.fbx`. Distinct motions that share a Mixamo
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name are disambiguated with a numeric suffix (`Waving.fbx`, `Waving_2.fbx`, `Waving_3.fbx`).
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### `animation_motion_prompts.json`
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```json
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"180_Turn_W_Briefcase.fbx": {
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| field | meaning |
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|---|---|
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| `prompt` | Mixamo's catalogue name. Present for every clip. Short (mean 2.6 words), sometimes abbreviated (`W/`, `2hand`, `L`/`R`). |
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| `description` | Mixamo's longer description. Present for 2,395 clips (97.9%). Fuller natural language (mean 5.0 words) and usually more specific. |
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| `motion_id` | Mixamo's internal motion UUID. |
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their descriptions (`Angrily Pumping Fists Forward`, `Seated Idle With Hands On A Table Being
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Rude`, `Angry Forward Gesture`).
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### `animation_motion_frames.json`
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```json
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"180_Turn_W_Briefcase.fbx": 68
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```python
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import json
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prompts = json.load(open("animation_motion_prompts.json"))
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frames = json.load(open("animation_motion_frames.json"))
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# text label for a motion-conditioned model
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text = {f: (v.get("description") or v["prompt"]) for f, v in prompts.items()}
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```python
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import bpy
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bpy.ops.import_scene.fbx(filepath="character_refined/Adam.fbx")
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bpy.ops.import_scene.fbx(filepath="animation_motion/Jab_Cross.fbx")
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# both armatures now share the `mixamorig:` bone namespace
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```
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## Known limitations
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+
- **129 of the 2,446 exported files hold a pose, not a motion**, and are excluded from
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`animation_motion/`. See [Static clips](#static-clips).
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- **51 clips have no `description`** (2.1%). 36 of them have a unique `prompt`, so the
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`description or prompt` fallback is unambiguous. The other 15 share a `prompt` with other
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clips and therefore cannot be told apart from text alone — the worst case is
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Integrity was verified end to end: every FBX parses without truncation, no byte-identical
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duplicates exist, all index keys match the files exactly, every frame count was re-derived from
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+
the FBX, every animation curve was decoded to separate motion from pose, and all 2,446 motion
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+
names/ids plus 114 character names were cross-checked against the Mixamo API. The `scripts/` directory reproduces the download, the indexes and all checks.
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## Terms
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|