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Add tabular index (metadata.csv, characters.csv) + card metadata

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  1. README.md +64 -1
README.md CHANGED
@@ -3,9 +3,12 @@ license: other
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  license_name: adobe-mixamo-terms
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  license_link: https://www.mixamo.com/faq
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  pretty_name: Mixamo Animations and Characters
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- viewer: false
 
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  size_categories:
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  - 1K<n<10K
 
 
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  tags:
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  - 3d
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  - animation
@@ -14,6 +17,13 @@ tags:
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  - fbx
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  - skeletal-animation
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  - retargeting
 
 
 
 
 
 
 
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  ---
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  # Mixamo Animations and Characters
@@ -30,6 +40,8 @@ compatible character without remapping.
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  animation/ 2,446 .fbx motion only (skeleton + keyframes, no mesh)
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  character/ 114 .fbx T-pose characters with skin mesh, as exported
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  character_refined/ 114 .fbx same characters, bone namespaces normalised <- use this
 
 
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  animation_prompts.json filename -> text label + Mixamo id
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  animation_frames.json filename -> keyframe count
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  animation_bones.json the 65 bone names used by every animation
@@ -42,6 +54,45 @@ scripts/ download, indexing, normalisation and v
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  Every JSON index is keyed by FBX filename and maps 1:1 onto the files.
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  ## Animations
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  - **Count**: 2,446 clips
@@ -190,3 +241,15 @@ Mixamo API. The `scripts/` directory reproduces the download, the indexes and al
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  Mixamo content is provided by Adobe and remains subject to
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  [Adobe's Mixamo terms](https://www.mixamo.com/faq). This repository is a convenience mirror for
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  research use; consult those terms before redistributing or using the assets in a product.
 
 
 
 
 
 
 
 
 
 
 
 
 
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  license_name: adobe-mixamo-terms
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  license_link: https://www.mixamo.com/faq
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  pretty_name: Mixamo Animations and Characters
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+ language:
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+ - en
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  size_categories:
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  - 1K<n<10K
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+ task_categories:
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+ - text-to-3d
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  tags:
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  - 3d
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  - animation
 
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  - fbx
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  - skeletal-animation
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  - retargeting
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+ - mocap
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+ configs:
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+ - config_name: animations
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+ default: true
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+ data_files: metadata.csv
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+ - config_name: characters
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+ data_files: characters.csv
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  ---
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  # Mixamo Animations and Characters
 
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  animation/ 2,446 .fbx motion only (skeleton + keyframes, no mesh)
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  character/ 114 .fbx T-pose characters with skin mesh, as exported
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  character_refined/ 114 .fbx same characters, bone namespaces normalised <- use this
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+ metadata.csv browsable index of all 2,446 animations
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+ characters.csv browsable index of all 114 characters
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  animation_prompts.json filename -> text label + Mixamo id
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  animation_frames.json filename -> keyframe count
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  animation_bones.json the 65 bone names used by every animation
 
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  Every JSON index is keyed by FBX filename and maps 1:1 onto the files.
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+ ## Tabular index
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+
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+ Two CSVs make the dataset browsable in the dataset viewer and loadable without downloading
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+ any FBX. They are generated from the JSON indexes by `scripts/build_tables.py`.
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+
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+ `metadata.csv` — one row per animation:
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+
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+ | column | meaning |
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+ |---|---|
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+ | `file` | path to the FBX, e.g. `animation/Jab_Cross.fbx` |
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+ | `prompt` | Mixamo's catalogue name |
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+ | `description` | Mixamo's longer description (empty for 51 clips) |
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+ | `text` | `description` if present, else `prompt` — a ready-to-use label |
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+ | `frames` | keyframe count |
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+ | `motion_id` | Mixamo motion UUID |
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+
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+ `characters.csv` — one row per character, with `bone_count` and `covers_animation_rig`
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+ (`true` for the 97 characters whose skeleton covers all 65 animation bones).
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+
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+ ```python
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+ from datasets import load_dataset
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+
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+ anims = load_dataset("Linzhan/Mixamo", "animations", split="train")
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+ chars = load_dataset("Linzhan/Mixamo", "characters", split="train")
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+
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+ # clips between 1 and 10 seconds at 30 fps
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+ mid = anims.filter(lambda r: 30 <= r["frames"] <= 300)
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+
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+ # characters that any animation can drive
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+ ok = chars.filter(lambda r: r["covers_animation_rig"] == "true")
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+ ```
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+
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+ Fetch only the FBX you need:
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+
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+ ```python
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+ from huggingface_hub import hf_hub_download
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+ p = hf_hub_download("Linzhan/Mixamo", "animation/Jab_Cross.fbx", repo_type="dataset")
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+ ```
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+
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  ## Animations
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  - **Count**: 2,446 clips
 
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  Mixamo content is provided by Adobe and remains subject to
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  [Adobe's Mixamo terms](https://www.mixamo.com/faq). This repository is a convenience mirror for
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  research use; consult those terms before redistributing or using the assets in a product.
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+
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+ ## Citation
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+
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+ ```bibtex
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+ @misc{mixamo_animations_characters,
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+ title = {Mixamo Animations and Characters},
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+ author = {Linzhan},
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+ year = {2026},
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+ url = {https://huggingface.co/datasets/Linzhan/Mixamo},
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+ note = {FBX motion clips and rigged characters exported from Adobe Mixamo}
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+ }
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+ ```