Datasets:
Add tabular index (metadata.csv, characters.csv) + card metadata
Browse files
README.md
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license_name: adobe-mixamo-terms
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license_link: https://www.mixamo.com/faq
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pretty_name: Mixamo Animations and Characters
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-
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size_categories:
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- 1K<n<10K
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tags:
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- 3d
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- animation
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- fbx
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- skeletal-animation
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- retargeting
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---
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# Mixamo Animations and Characters
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animation/ 2,446 .fbx motion only (skeleton + keyframes, no mesh)
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character/ 114 .fbx T-pose characters with skin mesh, as exported
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character_refined/ 114 .fbx same characters, bone namespaces normalised <- use this
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animation_prompts.json filename -> text label + Mixamo id
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animation_frames.json filename -> keyframe count
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animation_bones.json the 65 bone names used by every animation
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Every JSON index is keyed by FBX filename and maps 1:1 onto the files.
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## Animations
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- **Count**: 2,446 clips
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Mixamo content is provided by Adobe and remains subject to
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[Adobe's Mixamo terms](https://www.mixamo.com/faq). This repository is a convenience mirror for
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research use; consult those terms before redistributing or using the assets in a product.
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license_name: adobe-mixamo-terms
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license_link: https://www.mixamo.com/faq
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pretty_name: Mixamo Animations and Characters
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language:
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- en
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size_categories:
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- 1K<n<10K
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task_categories:
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- text-to-3d
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tags:
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- 3d
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- animation
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- fbx
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- skeletal-animation
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- retargeting
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- mocap
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configs:
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- config_name: animations
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default: true
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data_files: metadata.csv
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- config_name: characters
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data_files: characters.csv
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---
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# Mixamo Animations and Characters
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animation/ 2,446 .fbx motion only (skeleton + keyframes, no mesh)
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character/ 114 .fbx T-pose characters with skin mesh, as exported
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character_refined/ 114 .fbx same characters, bone namespaces normalised <- use this
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metadata.csv browsable index of all 2,446 animations
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characters.csv browsable index of all 114 characters
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animation_prompts.json filename -> text label + Mixamo id
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animation_frames.json filename -> keyframe count
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animation_bones.json the 65 bone names used by every animation
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Every JSON index is keyed by FBX filename and maps 1:1 onto the files.
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## Tabular index
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Two CSVs make the dataset browsable in the dataset viewer and loadable without downloading
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any FBX. They are generated from the JSON indexes by `scripts/build_tables.py`.
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`metadata.csv` — one row per animation:
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| column | meaning |
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|---|---|
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| `file` | path to the FBX, e.g. `animation/Jab_Cross.fbx` |
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| `prompt` | Mixamo's catalogue name |
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| `description` | Mixamo's longer description (empty for 51 clips) |
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| `text` | `description` if present, else `prompt` — a ready-to-use label |
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| `frames` | keyframe count |
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| `motion_id` | Mixamo motion UUID |
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`characters.csv` — one row per character, with `bone_count` and `covers_animation_rig`
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(`true` for the 97 characters whose skeleton covers all 65 animation bones).
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```python
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from datasets import load_dataset
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anims = load_dataset("Linzhan/Mixamo", "animations", split="train")
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chars = load_dataset("Linzhan/Mixamo", "characters", split="train")
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# clips between 1 and 10 seconds at 30 fps
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mid = anims.filter(lambda r: 30 <= r["frames"] <= 300)
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# characters that any animation can drive
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ok = chars.filter(lambda r: r["covers_animation_rig"] == "true")
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```
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Fetch only the FBX you need:
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```python
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from huggingface_hub import hf_hub_download
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p = hf_hub_download("Linzhan/Mixamo", "animation/Jab_Cross.fbx", repo_type="dataset")
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```
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## Animations
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- **Count**: 2,446 clips
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Mixamo content is provided by Adobe and remains subject to
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[Adobe's Mixamo terms](https://www.mixamo.com/faq). This repository is a convenience mirror for
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research use; consult those terms before redistributing or using the assets in a product.
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## Citation
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```bibtex
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@misc{mixamo_animations_characters,
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title = {Mixamo Animations and Characters},
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author = {Linzhan},
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year = {2026},
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url = {https://huggingface.co/datasets/Linzhan/Mixamo},
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note = {FBX motion clips and rigged characters exported from Adobe Mixamo}
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}
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```
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