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#!/usr/bin/env python3
"""Extract structural metadata from a .glb by parsing only its JSON chunk.
GLB layout: 12-byte header ('glTF', version, length) then chunks
(uint32 length, uint32 type, data). Chunk 0 is JSON, so we never touch the
binary payload — probing 23 GB of assets costs only a few hundred MB of reads.
"""
import json, os, struct, sys
def read_gltf_json(path, max_json=64 << 20):
with open(path, "rb") as f:
head = f.read(12)
if len(head) < 12 or head[:4] != b"glTF":
raise ValueError("not a GLB")
ver, total = struct.unpack("<II", head[4:12])
ch = f.read(8)
if len(ch) < 8:
raise ValueError("truncated")
clen, ctype = struct.unpack("<II", ch)
if ctype != 0x4E4F534A: # 'JSON'
raise ValueError("first chunk not JSON")
if clen > max_json:
raise ValueError("json chunk too large: %d" % clen)
raw = f.read(clen)
if len(raw) < clen:
raise ValueError("truncated json chunk")
return ver, json.loads(raw.decode("utf-8", "replace"))
def probe(path):
ver, g = read_gltf_json(path)
nodes = g.get("nodes", []) or []
skins = g.get("skins", []) or []
anims = g.get("animations", []) or []
accs = g.get("accessors", []) or []
meshes= g.get("meshes", []) or []
# parent map from node children
parent = {}
for i, n in enumerate(nodes):
for c in (n.get("children") or []):
parent[c] = i
joints = set()
per_skin = []
for s in skins:
js = s.get("joints") or []
per_skin.append(len(js))
joints.update(js)
# kinematic-tree roots among joints: a joint whose parent is not a joint
roots = [j for j in joints if parent.get(j) not in joints]
# animation stats: max time from each sampler's input accessor max
dur = 0.0
channels = 0
keyframes = 0
anim_names = []
for a in anims:
anim_names.append(a.get("name") or "")
channels += len(a.get("channels") or [])
for smp in (a.get("samplers") or []):
ai = smp.get("input")
if ai is None or ai >= len(accs):
continue
acc = accs[ai]
keyframes = max(keyframes, acc.get("count", 0) or 0)
mx = acc.get("max")
if isinstance(mx, list) and mx:
try: dur = max(dur, float(mx[0]))
except (TypeError, ValueError): pass
# does any animation actually drive a joint?
animated_nodes = set()
for a in anims:
for c in (a.get("channels") or []):
t = (c.get("target") or {}).get("node")
if t is not None: animated_nodes.add(t)
animated_joints = len(animated_nodes & joints)
verts = 0
for m in meshes:
for p in (m.get("primitives") or []):
ai = (p.get("attributes") or {}).get("POSITION")
if ai is not None and ai < len(accs):
verts += accs[ai].get("count", 0) or 0
gen = (g.get("asset") or {}).get("generator", "")
return {
"gltf_version": ver,
"generator": gen[:80],
"num_nodes": len(nodes),
"num_meshes": len(meshes),
"num_vertices": verts,
"num_skins": len(skins),
"num_joints": len(joints),
"max_skin_joints": max(per_skin) if per_skin else 0,
"num_skeleton_roots": len(roots),
"num_animations": len(anims),
"num_anim_channels": channels,
"animated_joints": animated_joints,
"max_keyframes": keyframes,
"duration_sec": round(dur, 4),
"anim_names": "|".join(n for n in anim_names if n)[:200],
}
if __name__ == "__main__":
for p in sys.argv[1:]:
try: print(os.path.basename(p), json.dumps(probe(p)))
except Exception as e: print(os.path.basename(p), "ERROR", e)