license: other
license_name: truebones-terms-of-use
license_link: https://truebones.gumroad.com/l/skZMC
pretty_name: Truebones ZOO Annotations
language:
- en
size_categories:
- 1K<n<10K
tags:
- 3d
- animation
- motion
- animal
- fbx
- bvh
- skeletal-animation
- mocap
configs:
- config_name: animation
default: true
data_files: animation.csv
- config_name: species
data_files: species.csv
- config_name: clips
data_files: clips.csv
Truebones ZOO Annotations
Text prompts, per-clip metadata, rest-pose renders and the exact build pipeline for Truebones ZOO — 1,097 animal motion clips across 74 skeletons: mammals, birds, reptiles, insects, marine and prehistoric creatures. 1.02 hours, 111,158 frames, uniformly 30 fps. Rigs range from 9 to 143 joints; clips from 0.3 to 18.5 seconds.
The motion files themselves are not in this repository. Truebones ZOO is a commercial
library by Truebones Motions Animation Studios and may not be
redistributed. What ships here is everything around the motions — one text prompt per clip,
four-view renders of every clip, per-clip and per-species metadata, one rest-pose render per
skeleton, and the dependency-free
pipeline that rebuilds the exact per-clip dataset from your own purchased copy: buy the library
at https://truebones.gumroad.com/l/skZMC, unpack it here, run four scripts, and animation/
materialises byte-for-byte (sixteen clips excepted; see below).
Structure
animation.csv one row per clip (1,097)
animation_prompts.json one text prompt per clip (1,097)
animation_frames.json clip -> frame count
animation_bones.json species -> its joint names
species.csv one row per species (74)
species_tpose/<Species>.png one rest-pose render grid per species (74)
animation_render/<clip>/ four-view render per clip: MP4 + camera JSON per view (1,097)
clips.csv one row per source file (2,447), mapped onto animation/
excluded.csv source files no importer reads (1)
scripts/pipeline|probes the build pipeline and the format readers
animation/<Species>-<Action>.fbx not included — rebuilt from your purchased copy (see below)
animation_glb/ not included — the same clips as GLB, converted locally
Truebone_Z-OO/<Group>/… not included — the original commercial download
Rebuilding animation/
Purchase Truebones ZOO from https://truebones.gumroad.com/l/skZMC and unpack it next to
these files as Truebone_Z-OO/, one folder per animal group, layout and names as shipped.
Then run the pipeline — pure Python 3, no dependencies:
cd scripts
python3 pipeline/build_dataset.py # 1. index the download -> ../clips.csv
python3 pipeline/normalize.py # 2. name every clip -> ../clips.csv
python3 pipeline/build_animation.py # 3. one file per motion -> ../animation/
python3 pipeline/build_metadata.py # 4. measure animation/ -> ../animation.csv, ../species.csv, sidecars
The result is one flat folder, one file per motion, named <Species>-<Action>.fbx:
Cat-Walk.fbx Trex-Big_Roar_Step.fbx SabreToothTiger-Tired_Yawn.fbx
The species is a single alphanumeric token and the action never contains a hyphen, so
name.split("-", 1) always recovers both parts. Actions are underscore-separated capitalised
words with a trailing _2 / _3 for variants, matching the Mixamo convention.
Guarantees, each checked rather than assumed: exactly one animation per file, no clip repeats
another, every source motion is covered (one exception, Lynx/Idle4, ships only inside a
combined file), and 30 fps throughout, measured from key times.
Selecting and renaming only — nothing is ever re-exported. Every clip is a hardlink straight
into Truebone_Z-OO/, byte for byte, so no clip carries a rig that a round trip through an
editor has altered. Steps 1 and 4 regenerate clips.csv, animation.csv, species.csv and
the two JSON sidecars; apart from the sixteen repaired clips below they should match the files
shipped here, which is also how to verify a rebuild. Step 5, build_prompts.py, re-downloads
the captions from their source; its result already ships here as animation_prompts.json.
scripts/README.md documents each step.
Sixteen of the 1,097 clips received a one-off binary repair that the pipeline does not
re-apply: the four Cat clips had their missing texture embedded
(probes/fbx_embed_texture.py), and the twelve KingCobra clips had a duplicated co-located
mesh variant removed (probes/fbx_strip_variant.py); one of them, KingCobra-Walk, whose
source shipped no mesh at all, additionally received a sibling's mesh
(probes/fbx_graft_mesh.py) and had its material settings aligned with its siblings'
(probes/fbx_align_material.py). These edits touch textures and meshes only, never the
motion. All four probes are included and documented in scripts/README.md, each gated on a
byte-identical no-edit round trip and writing through a temporary file so the source keeps its
own bytes.
The GLB mirror, animation_glb/, is a one-to-one conversion of animation/ — mesh, armature,
and the clip's single animation take, named after the action — for toolchains that read glTF
rather than FBX. Regenerate it from your rebuilt clips with Blender's FBX importer and glTF
exporter.
animation.csv
| column | meaning |
|---|---|
file |
animation/Cat-Walk.fbx |
species, action |
the two halves of the filename |
take |
the animation stack's own name, as the source spelled it |
num_takes, num_actions |
animation stacks in the file, and how many carry curves; num_actions is 1 everywhere |
num_joints |
nodes in the FBX hierarchy (see Data notes) |
root_joint |
the topmost joint carrying animation |
frames, fps, duration_sec |
timeline, read off the key times |
fbx_version, bytes |
file version and size |
num_source_files |
how many files in Truebone_Z-OO/ this clip accounts for |
species.csv
Per species: num_clips, num_joints, rig_variants, root_joint, total_frames,
total_duration_sec, mean_duration_sec, num_textures, source_fbx, source_bvh,
has_combined_all, has_tpose.
rig_variants is how many distinct joint-name sets the species' clips use — 1 for 72 of them,
2 for KingCobra and 4 for Monkey.
Counts run from 70 clips (Trex) to 3 (Chicken, Parrot2), median 12.
species_tpose/
One 1024×1024 PNG per species: a 2×2 grid of its rest pose — front and back on the top row,
left and right below — rendered (EEVEE) from the species' first clip in animation/. A visual
index of the 74 rigs.
animation_render/
A four-view render of every clip, straight from its FBX (mesh and textures included). One folder per clip, named after the FBX stem:
animation_render/Cat-Walk/
v000.mp4 v000.json front (azimuth -90°)
v001.mp4 v001.json back (azimuth +90°)
v002.mp4 v002.json left (azimuth 180°)
v003.mp4 v003.json right (azimuth 0°)
Rendered with Blender EEVEE at 512×512, 30 fps, elevation 0, and composed into one H.264 MP4
per view — the transparent-film frames flattened onto a light-grey background, since H.264
carries no alpha. The MP4s preview each motion directly on the Hub; the per-frame RGBA PNGs
behind them are not hosted (they would add over 400k files), so extract stills from the MP4s
(ffmpeg -i v000.mp4 frames/%04d.png) if you need them.
Rendering covers the first 200 frames of a clip (~6.7 s); 117 of the 1,097 clips are longer
and are truncated — frame_start/frame_end in the per-view JSON record the covered range.
Frame counts otherwise match animation_frames.json exactly.
Each v00X.json holds the camera in NeRF convention: view, azimuth/elevation (radians),
resolution, camera_angle_x (horizontal FoV, radians), the 4×4 camera-to-world
transform_matrix, the scene_scale/scene_offset that normalised the asset into frame,
and frame_start/frame_end/fps. The nine inferred prompts in
animation_prompts.json were written against these renders.
clips.csv
One row per file in Truebone_Z-OO/, mapping every source path onto the dataset:
status says what the file is (linked into animation/, a BVH mirror of a linked clip, a
duplicate, a group's combined ALL file, a static pose, or an orphan), and
animation_file points at the clip that carries its motion. Use it to trace any clip back to
the exact source files it came from.
animation_frames.json and animation_bones.json
Two flat sidecars, sorted by key:
// animation_frames.json — 1,097 keys
"Alligator-Big_Mouth.fbx": 136
// animation_bones.json — 74 keys, one per species
"Pigeon": ["Hips", "LeftArm", "LeftForeArm", "LeftLeg",
"RightArm", "RightForeArm", "RightLeg", "Spine", "Tail01"]
The skeleton is per species, so the bone list is keyed by species: the joint set its clips most
often carry, taken from actual files. For 72 of the 74 every clip matches it exactly; the
exceptions are KingCobra and Monkey, whose variants species.csv records as rig_variants.
animation_prompts.json
One text prompt per clip — a flat map from filename to a small record, absent fields left out:
"Trex-Death.fbx": {
"object_name": "Tyrannosaurus Rex",
"prompt": "A running tyrannosaurus rex loses balance and falls to the right.",
"prompt_source": "t2m4lvo"
}
| field | meaning |
|---|---|
prompt |
what the clip shows, in one sentence. Median 12 words |
object_name |
the species as the annotator named it — Tyrannosaurus Rex, Great White Shark |
prompt_source |
t2m4lvo on 1,088 clips, inferred on 9 quiet clips captioned here instead |
alt_prompt |
on 20 clips only: the source shipped that motion twice, so it was described twice |
The captions come from T2M4LVO, the annotation set released with How to Move Your Dragon (ICML 2025). T2M4LVO is CC-BY-NC-4.0 — non-commercial use only, narrower than the rest of this repository. Three captions are shared by two clips each; retrieval metrics should group ground truth by caption text so those pairs are not scored as misses.
Usage
import csv, collections
clips = list(csv.DictReader(open("animation.csv")))
species = list(csv.DictReader(open("species.csv")))
# clips of at least a second, grouped by species
by_species = collections.defaultdict(list)
for c in clips:
if float(c["duration_sec"]) >= 1.0:
by_species[c["species"]].append(c)
# every walk cycle in the library
walks = [c for c in clips if c["action"].startswith("Walk")]
scripts/probes/ bundles dependency-free FBX and BVH readers
(fbx_probe.probe(path), bvh_probe.probe(path)) that return joints, keyframes, fps,
duration, root and joint names.
Data notes
num_jointscounts every node in the FBX hierarchy, not only bones — the exporter types mesh and null containers asLimbNodetoo, so an FBX typically reports two to four more "joints" than the matching BVH, and for a handful of rigsroot_jointis a container (Null,EAL1_2,N_ALL) rather thanHips.- Five species do not share one skeleton across their clips —
Elephant,Fox,Monkey,KingCobraandPolarBearBvary in rest offsets along authoring-batch lines, inherited from the source. Joint names agree everywhere;KingCobraadditionally ships 19- and 20-joint variants. A clip's rest pose is its own first frame, so these are also the five species whose clips carry more than one rest pose. - Source spelling is preserved verbatim, typos included (
Angery_Swat,Sqwak,Begg), so the mapping back toTruebone_Z-OO/stays exact. Joint naming is not standardised across species. - Materials are 2014 Phong with no
ReflectionFactorset; Blender's importer defaults that toMetallic1.0, so clips import fully metallic — setMetallicto 0 after import for a dielectric look. excluded.csvlists the one source file no importer reads (Truebone_Z-OO/Crocodile/CrocodileALL.fbx, not a binary FBX).
Source
Truebones Z-OO by Truebones Motions Animation Studios, obtained from
https://truebones.gumroad.com/l/skZMC. Terms of Use.txt ships with the original download and
governs what may be done with these assets: they may not be resold or redistributed — which is
why no FBX, GLB or BVH is included here, and why animation/ is rebuilt from your own
purchased copy. The metadata, sidecars and scripts describe and rebuild the library without
containing it; the renders — the per-clip multi-view videos and frames and the rest-pose
grids — depict Truebones assets and are included as visual reference. The captions
carry their own license (CC-BY-NC-4.0; see animation_prompts.json above).