file string | species string | action string | take string | num_takes int64 | num_actions int64 | num_joints int64 | root_joint string | frames int64 | fps float64 | duration_sec float64 | fbx_version int64 | bytes int64 | num_source_files int64 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
animation/Alligator-Big_Mouth.fbx | Alligator | Big_Mouth | BigMouth | 1 | 1 | 29 | EAL1_2 | 136 | 30 | 4.5 | 7,300 | 1,183,808 | 2 |
animation/Alligator-Bite_1.fbx | Alligator | Bite_1 | Bite1 | 1 | 1 | 29 | EAL1_2 | 136 | 30 | 4.5 | 7,300 | 1,183,792 | 2 |
animation/Alligator-Bite_2.fbx | Alligator | Bite_2 | Bite2 | 1 | 1 | 29 | EAL1_2 | 154 | 30 | 5.1 | 7,300 | 1,212,512 | 2 |
animation/Alligator-Bite_3.fbx | Alligator | Bite_3 | Bite3 | 1 | 1 | 29 | EAL1_2 | 97 | 30 | 3.2 | 7,300 | 1,159,424 | 2 |
animation/Alligator-Bite_4.fbx | Alligator | Bite_4 | Bite4 | 1 | 1 | 29 | EAL1_2 | 115 | 30 | 3.8 | 7,300 | 1,195,712 | 2 |
animation/Alligator-Bite_5.fbx | Alligator | Bite_5 | Bite5 | 1 | 1 | 29 | EAL1_2 | 115 | 30 | 3.8 | 7,300 | 1,195,712 | 2 |
animation/Alligator-Bite_6.fbx | Alligator | Bite_6 | Bite6 | 1 | 1 | 29 | EAL1_2 | 201 | 30 | 6.6667 | 7,300 | 1,284,256 | 2 |
animation/Alligator-Bite_7.fbx | Alligator | Bite_7 | Bite7 | 1 | 1 | 29 | EAL1_2 | 190 | 30 | 6.3 | 7,300 | 1,267,120 | 2 |
animation/Alligator-Catch.fbx | Alligator | Catch | Catch | 1 | 1 | 29 | EAL1_2 | 121 | 30 | 4 | 7,300 | 1,207,808 | 2 |
animation/Alligator-Dash.fbx | Alligator | Dash | Dash | 1 | 1 | 29 | EAL1_2 | 138 | 30 | 4.5667 | 7,300 | 1,186,800 | 2 |
animation/Alligator-Dash_2.fbx | Alligator | Dash_2 | Dash2 | 1 | 1 | 29 | EAL1_2 | 201 | 30 | 6.6667 | 7,300 | 1,284,256 | 2 |
animation/Alligator-Dead_Up.fbx | Alligator | Dead_Up | DeadUp | 1 | 1 | 29 | EAL1_2 | 58 | 30 | 1.9 | 7,300 | 1,080,816 | 2 |
animation/Alligator-Die.fbx | Alligator | Die | DIe | 1 | 1 | 29 | EAL1_2 | 238 | 30 | 7.9 | 7,300 | 1,340,848 | 2 |
animation/Alligator-Die_Loop.fbx | Alligator | Die_Loop | DieLoop | 1 | 1 | 29 | EAL1_2 | 60 | 30 | 1.9667 | 7,300 | 1,084,848 | 2 |
animation/Alligator-Shake.fbx | Alligator | Shake | Shake | 1 | 1 | 29 | EAL1_2 | 115 | 30 | 3.8 | 7,300 | 1,195,712 | 2 |
animation/Alligator-Stand_Idle.fbx | Alligator | Stand_Idle | StandIdle | 1 | 1 | 29 | EAL1_2 | 90 | 30 | 2.9667 | 7,300 | 1,145,344 | 2 |
animation/Alligator-Throw.fbx | Alligator | Throw | Throw | 1 | 1 | 29 | EAL1_2 | 130 | 30 | 4.3 | 7,300 | 1,174,384 | 2 |
animation/Alligator-Throw_2.fbx | Alligator | Throw_2 | Throw2 | 1 | 1 | 29 | EAL1_2 | 70 | 30 | 2.3 | 7,300 | 1,105,008 | 2 |
animation/Alligator-Walk_1.fbx | Alligator | Walk_1 | Walk1 | 1 | 1 | 29 | EAL1_2 | 231 | 30 | 7.6667 | 7,300 | 1,330,288 | 2 |
animation/Alligator-Walk_2.fbx | Alligator | Walk_2 | Walk2 | 1 | 1 | 29 | EAL1_2 | 331 | 30 | 11 | 7,300 | 1,384,224 | 2 |
animation/Alligator-Walk_3.fbx | Alligator | Walk_3 | Walk3 | 1 | 1 | 29 | EAL1_2 | 217 | 30 | 7.2 | 7,300 | 1,309,120 | 2 |
animation/Anaconda-Attack.fbx | Anaconda | Attack | Attack | 1 | 1 | 31 | Null | 121 | 30 | 4 | 7,300 | 1,478,224 | 2 |
animation/Anaconda-Bite.fbx | Anaconda | Bite | Bite | 1 | 1 | 31 | Null | 80 | 30 | 2.6333 | 7,300 | 1,357,072 | 2 |
animation/Anaconda-Bite_2.fbx | Anaconda | Bite_2 | Bite2 | 1 | 1 | 31 | Null | 84 | 30 | 2.7667 | 7,300 | 1,358,336 | 2 |
animation/Anaconda-Die.fbx | Anaconda | Die | Die | 1 | 1 | 31 | Null | 151 | 30 | 5 | 7,300 | 1,478,736 | 2 |
animation/Anaconda-Hiss.fbx | Anaconda | Hiss | Hiss | 1 | 1 | 31 | Null | 109 | 30 | 3.6 | 7,300 | 1,439,328 | 2 |
animation/Anaconda-Idle.fbx | Anaconda | Idle | Idle | 1 | 1 | 31 | Null | 201 | 30 | 6.6667 | 7,300 | 1,601,056 | 2 |
animation/Anaconda-Idle_2.fbx | Anaconda | Idle_2 | Idle2 | 1 | 1 | 31 | Null | 301 | 30 | 10 | 7,300 | 1,688,064 | 2 |
animation/Anaconda-Rise.fbx | Anaconda | Rise | Rise | 1 | 1 | 31 | Null | 135 | 30 | 4.4667 | 7,300 | 1,437,440 | 2 |
animation/Anaconda-Rise_2.fbx | Anaconda | Rise_2 | Rise2 | 1 | 1 | 31 | Null | 91 | 30 | 3 | 7,300 | 1,381,024 | 2 |
animation/Anaconda-Run.fbx | Anaconda | Run | Run | 1 | 1 | 31 | Null | 69 | 30 | 2.2667 | 7,300 | 1,309,728 | 2 |
animation/Anaconda-Sneaky.fbx | Anaconda | Sneaky | Sneaky | 1 | 1 | 31 | Null | 300 | 30 | 9.9667 | 7,300 | 1,672,464 | 2 |
animation/Anaconda-Spin.fbx | Anaconda | Spin | Spin | 1 | 1 | 31 | Null | 160 | 30 | 5.3 | 7,300 | 1,501,168 | 2 |
animation/Anaconda-Strike.fbx | Anaconda | Strike | Strike | 1 | 1 | 31 | Null | 140 | 30 | 4.6333 | 7,300 | 1,449,344 | 2 |
animation/Anaconda-Strike_2.fbx | Anaconda | Strike_2 | Strike2 | 1 | 1 | 31 | Null | 90 | 30 | 2.9667 | 7,300 | 1,333,152 | 2 |
animation/Anaconda-Struck_Die.fbx | Anaconda | Struck_Die | StruckDie | 1 | 1 | 31 | Null | 151 | 30 | 5 | 7,300 | 1,478,800 | 2 |
animation/Anaconda-Tired.fbx | Anaconda | Tired | Tired | 1 | 1 | 31 | Null | 152 | 30 | 5.0333 | 7,300 | 1,498,112 | 2 |
animation/Anaconda-Twist_Rattle.fbx | Anaconda | Twist_Rattle | Twistrattle | 1 | 1 | 31 | Null | 220 | 30 | 7.3 | 7,300 | 1,670,320 | 2 |
animation/Anaconda-Walk_Slow.fbx | Anaconda | Walk_Slow | WalkSLow | 1 | 1 | 31 | Null | 151 | 30 | 5 | 7,300 | 1,478,784 | 2 |
animation/Ant-Attack.fbx | Ant | Attack | Attack | 1 | 1 | 41 | Hips | 72 | 30 | 2.3667 | 7,300 | 1,188,656 | 2 |
animation/Ant-Cleaning.fbx | Ant | Cleaning | Cleaning | 1 | 1 | 41 | Hips | 151 | 30 | 5 | 7,300 | 1,333,808 | 2 |
animation/Ant-Die.fbx | Ant | Die | Die | 1 | 1 | 41 | Hips | 202 | 30 | 6.7 | 7,300 | 1,447,424 | 2 |
animation/Ant-Die_2.fbx | Ant | Die_2 | Die2 | 1 | 1 | 41 | Hips | 31 | 30 | 1 | 7,300 | 1,067,616 | 2 |
animation/Ant-Die_Loop.fbx | Ant | Die_Loop | DieLoop | 1 | 1 | 41 | Hips | 60 | 30 | 1.9667 | 7,300 | 1,153,248 | 2 |
animation/Ant-Die_Up.fbx | Ant | Die_Up | DieUp | 1 | 1 | 41 | Hips | 61 | 30 | 2 | 7,300 | 1,156,176 | 2 |
animation/Ant-Idle.fbx | Ant | Idle | Idle | 1 | 1 | 41 | Hips | 150 | 30 | 4.9667 | 7,300 | 1,329,104 | 2 |
animation/Ant-Idle_2.fbx | Ant | Idle_2 | Idle2 | 1 | 1 | 41 | Hips | 79 | 30 | 2.6 | 7,300 | 1,209,312 | 2 |
animation/Ant-Idle_3.fbx | Ant | Idle_3 | Idle3 | 1 | 1 | 41 | Hips | 120 | 30 | 3.9667 | 7,300 | 1,330,352 | 2 |
animation/Ant-Jump_Forward.fbx | Ant | Jump_Forward | JumpForward | 1 | 1 | 41 | Hips | 90 | 30 | 2.9667 | 7,300 | 1,241,840 | 2 |
animation/Ant-Knocked_Back.fbx | Ant | Knocked_Back | KnockedBack | 1 | 1 | 41 | Hips | 69 | 30 | 2.2667 | 7,300 | 1,179,840 | 2 |
animation/Ant-March.fbx | Ant | March | March | 1 | 1 | 41 | Hips | 31 | 30 | 1 | 7,300 | 1,067,616 | 2 |
animation/Ant-Shake.fbx | Ant | Shake | Shake | 1 | 1 | 41 | Hips | 91 | 30 | 3 | 7,300 | 1,244,736 | 2 |
animation/Ant-Sting.fbx | Ant | Sting | Sting | 1 | 1 | 41 | Hips | 90 | 30 | 2.9667 | 7,300 | 1,241,792 | 2 |
animation/Ant-Sting_2.fbx | Ant | Sting_2 | Sting2 | 1 | 1 | 41 | Hips | 79 | 30 | 2.6 | 7,300 | 1,209,328 | 2 |
animation/Ant-Throw.fbx | Ant | Throw | Throw | 1 | 1 | 41 | Hips | 121 | 30 | 4 | 7,300 | 1,333,296 | 2 |
animation/Ant-Walk.fbx | Ant | Walk | Walk | 1 | 1 | 41 | Hips | 70 | 30 | 2.3 | 7,300 | 1,182,736 | 2 |
animation/Bat-Attack_Bite.fbx | Bat | Attack_Bite | AttackBite | 1 | 1 | 48 | Hips | 60 | 30 | 1.9667 | 7,300 | 1,447,568 | 2 |
animation/Bat-Float.fbx | Bat | Float | Float | 1 | 1 | 48 | Hips | 40 | 30 | 1.3 | 7,300 | 1,378,400 | 2 |
animation/Bat-Fly.fbx | Bat | Fly | Fly | 1 | 1 | 48 | Hips | 54 | 30 | 1.7667 | 7,300 | 1,426,768 | 2 |
animation/Bat-Fly_Glide.fbx | Bat | Fly_Glide | FlyGlide | 1 | 1 | 48 | Hips | 60 | 30 | 1.9667 | 7,300 | 1,447,536 | 2 |
animation/Bat-Fly_Loop.fbx | Bat | Fly_Loop | FlyLoop | 1 | 1 | 48 | Hips | 60 | 30 | 1.9667 | 7,300 | 1,447,536 | 2 |
animation/Bat-Kick.fbx | Bat | Kick | Kick | 1 | 1 | 48 | Hips | 72 | 30 | 2.3667 | 7,300 | 1,488,976 | 2 |
animation/Bat-Knocked_Back.fbx | Bat | Knocked_Back | KnockedBack | 1 | 1 | 48 | Hips | 94 | 30 | 3.1 | 7,300 | 1,565,072 | 2 |
animation/Bat-Looking.fbx | Bat | Looking | Looking | 1 | 1 | 48 | Hips | 180 | 30 | 5.9667 | 7,300 | 1,734,672 | 2 |
animation/Bat-Slow_Fly.fbx | Bat | Slow_Fly | SlowFly | 1 | 1 | 48 | Hips | 130 | 30 | 4.3 | 7,300 | 1,601,040 | 2 |
animation/Bat-Walk.fbx | Bat | Walk | Walk | 1 | 1 | 48 | Hips | 40 | 30 | 1.3 | 7,300 | 1,378,384 | 2 |
animation/Bear-Angery_Swat.fbx | Bear | Angery_Swat | AngerySwat | 1 | 1 | 76 | Hips | 24 | 30 | 0.7667 | 7,300 | 1,647,248 | 2 |
animation/Bear-Back_Up.fbx | Bear | Back_Up | BackUp | 1 | 1 | 76 | Hips | 59 | 30 | 1.9333 | 7,300 | 1,934,496 | 2 |
animation/Bear-Bear_Run.fbx | Bear | Bear_Run | BearRun | 1 | 1 | 76 | Hips | 19 | 30 | 0.6 | 7,300 | 1,606,192 | 2 |
animation/Bear-Bite.fbx | Bear | Bite | Bite | 1 | 1 | 76 | Hips | 19 | 30 | 0.6 | 7,300 | 1,606,160 | 2 |
animation/Bear-Catch_Fish.fbx | Bear | Catch_Fish | CatchFish | 1 | 1 | 76 | Hips | 24 | 30 | 0.7667 | 7,300 | 1,647,248 | 2 |
animation/Bear-Feast.fbx | Bear | Feast | Feast | 1 | 1 | 76 | Hips | 46 | 30 | 1.5 | 7,300 | 1,827,792 | 2 |
animation/Bear-Fish_Bite.fbx | Bear | Fish_Bite | FishBite | 1 | 1 | 76 | Hips | 24 | 30 | 0.7667 | 7,300 | 1,647,232 | 2 |
animation/Bear-Get_Up.fbx | Bear | Get_Up | GetUp | 1 | 1 | 76 | Hips | 101 | 30 | 3.3333 | 7,300 | 2,279,232 | 2 |
animation/Bear-Ground_Paw.fbx | Bear | Ground_Paw | GroundPaw | 1 | 1 | 76 | Hips | 101 | 30 | 3.3333 | 7,300 | 2,279,264 | 2 |
animation/Bear-Growl.fbx | Bear | Growl | Growl | 1 | 1 | 76 | Hips | 61 | 30 | 2 | 7,300 | 1,950,912 | 2 |
animation/Bear-Idle.fbx | Bear | Idle | Idle | 1 | 1 | 76 | Hips | 91 | 30 | 3 | 7,300 | 2,197,136 | 2 |
animation/Bear-Idle_Pant.fbx | Bear | Idle_Pant | IdlePant | 1 | 1 | 76 | Hips | 61 | 30 | 2 | 7,300 | 1,950,928 | 2 |
animation/Bear-Jump_Bite.fbx | Bear | Jump_Bite | JumpBite | 1 | 1 | 76 | Hips | 37 | 30 | 1.2 | 7,300 | 1,753,936 | 2 |
animation/Bear-Lay_Down.fbx | Bear | Lay_Down | LayDown | 1 | 1 | 76 | Hips | 72 | 30 | 2.3667 | 7,300 | 2,041,216 | 2 |
animation/Bear-Rise_Roar.fbx | Bear | Rise_Roar | RiseRoar | 1 | 1 | 76 | Hips | 115 | 30 | 3.8 | 7,300 | 2,394,160 | 2 |
animation/Bear-Running_Bear.fbx | Bear | Running_Bear | RunningBear | 1 | 1 | 76 | Hips | 19 | 30 | 0.6 | 7,300 | 1,606,224 | 2 |
animation/Bear-Slow_Walk.fbx | Bear | Slow_Walk | SlowWalk | 1 | 1 | 76 | Hips | 51 | 30 | 1.6667 | 7,300 | 1,868,848 | 2 |
animation/Bear-Stalking.fbx | Bear | Stalking | Stalking | 1 | 1 | 76 | Hips | 51 | 30 | 1.6667 | 7,300 | 1,868,848 | 2 |
animation/Bear-Stand.fbx | Bear | Stand | Stand | 1 | 1 | 76 | Hips | 89 | 30 | 2.9333 | 7,300 | 2,180,736 | 2 |
animation/Bear-Swat_Left.fbx | Bear | Swat_Left | SwatLeft | 1 | 1 | 76 | Hips | 29 | 30 | 0.9333 | 7,300 | 1,688,272 | 2 |
animation/Bear-Swat_Right.fbx | Bear | Swat_Right | SwatRight | 1 | 1 | 76 | Hips | 29 | 30 | 0.9333 | 7,300 | 1,688,288 | 2 |
animation/Bear-Tip_Left.fbx | Bear | Tip_Left | TipLeft | 1 | 1 | 76 | Hips | 40 | 30 | 1.3 | 7,300 | 1,778,560 | 2 |
animation/Bear-Trot.fbx | Bear | Trot | Trot | 1 | 1 | 76 | Hips | 22 | 30 | 0.7 | 7,300 | 1,630,784 | 2 |
animation/Bear-Trotting.fbx | Bear | Trotting | Trotting | 1 | 1 | 76 | Hips | 22 | 30 | 0.7 | 7,300 | 1,630,816 | 2 |
animation/Bear-Turn_180.fbx | Bear | Turn_180 | Turn180 | 1 | 1 | 76 | Hips | 65 | 30 | 2.1333 | 7,300 | 1,983,760 | 2 |
animation/Bear-Turn_Left.fbx | Bear | Turn_Left | TurnLeft | 1 | 1 | 76 | Hips | 65 | 30 | 2.1333 | 7,300 | 1,983,760 | 2 |
animation/Bear-Wake_Up.fbx | Bear | Wake_Up | WakeUp | 1 | 1 | 76 | Hips | 51 | 30 | 1.6667 | 7,300 | 1,868,832 | 2 |
animation/Bear-Walk_Forward.fbx | Bear | Walk_Forward | WalkForward | 1 | 1 | 76 | Hips | 51 | 30 | 1.6667 | 7,300 | 1,868,880 | 2 |
animation/Bear-Wet_Shake.fbx | Bear | Wet_Shake | WetShake | 1 | 1 | 76 | Hips | 50 | 30 | 1.6333 | 7,300 | 1,860,640 | 2 |
animation/Bird-Attack.fbx | Bird | Attack | Attack | 1 | 1 | 62 | Hips | 61 | 30 | 2 | 7,300 | 1,401,376 | 2 |
animation/Bird-Attack_2.fbx | Bird | Attack_2 | Attack2 | 1 | 1 | 62 | Hips | 61 | 30 | 2 | 7,300 | 1,193,952 | 2 |
animation/Bird-Attack_3.fbx | Bird | Attack_3 | Attack3 | 1 | 1 | 62 | Hips | 87 | 30 | 2.8667 | 7,300 | 1,310,016 | 2 |
animation/Bird-Attack_4.fbx | Bird | Attack_4 | Attack4 | 1 | 1 | 62 | Hips | 91 | 30 | 3 | 7,300 | 1,327,872 | 2 |
animation/Bird-Circle_Land.fbx | Bird | Circle_Land | CircleLand | 1 | 1 | 62 | Hips | 241 | 30 | 8 | 7,300 | 1,767,232 | 2 |
Truebones ZOO Annotations
Text prompts, per-clip metadata, rest-pose renders and the exact build pipeline for Truebones ZOO — 1,097 animal motion clips across 74 skeletons: mammals, birds, reptiles, insects, marine and prehistoric creatures. 1.02 hours, 111,158 frames, uniformly 30 fps. Rigs range from 9 to 143 joints; clips from 0.3 to 18.5 seconds.
The motion files themselves are not in this repository. Truebones ZOO is a commercial
library by Truebones Motions Animation Studios and may not be
redistributed. What ships here is everything around the motions — one text prompt per clip,
four-view renders of every clip, per-clip and per-species metadata, one rest-pose render per
skeleton, and the dependency-free
pipeline that rebuilds the exact per-clip dataset from your own purchased copy: buy the library
at https://truebones.gumroad.com/l/skZMC, unpack it here, run four scripts, and animation/
materialises byte-for-byte (sixteen clips excepted; see below).
Structure
animation.csv one row per clip (1,097)
animation_prompts.json one text prompt per clip (1,097)
animation_frames.json clip -> frame count
animation_bones.json species -> its joint names
species.csv one row per species (74)
species_tpose/<Species>.png one rest-pose render grid per species (74)
animation_render/<clip>/ four-view render per clip: MP4 + camera JSON per view (1,097)
clips.csv one row per source file (2,447), mapped onto animation/
excluded.csv source files no importer reads (1)
scripts/pipeline|probes the build pipeline and the format readers
animation/<Species>-<Action>.fbx not included — rebuilt from your purchased copy (see below)
animation_glb/ not included — the same clips as GLB, converted locally
Truebone_Z-OO/<Group>/… not included — the original commercial download
Rebuilding animation/
Purchase Truebones ZOO from https://truebones.gumroad.com/l/skZMC and unpack it next to
these files as Truebone_Z-OO/, one folder per animal group, layout and names as shipped.
Then run the pipeline — pure Python 3, no dependencies:
cd scripts
python3 pipeline/build_dataset.py # 1. index the download -> ../clips.csv
python3 pipeline/normalize.py # 2. name every clip -> ../clips.csv
python3 pipeline/build_animation.py # 3. one file per motion -> ../animation/
python3 pipeline/build_metadata.py # 4. measure animation/ -> ../animation.csv, ../species.csv, sidecars
The result is one flat folder, one file per motion, named <Species>-<Action>.fbx:
Cat-Walk.fbx Trex-Big_Roar_Step.fbx SabreToothTiger-Tired_Yawn.fbx
The species is a single alphanumeric token and the action never contains a hyphen, so
name.split("-", 1) always recovers both parts. Actions are underscore-separated capitalised
words with a trailing _2 / _3 for variants, matching the Mixamo convention.
Guarantees, each checked rather than assumed: exactly one animation per file, no clip repeats
another, every source motion is covered (one exception, Lynx/Idle4, ships only inside a
combined file), and 30 fps throughout, measured from key times.
Selecting and renaming only — nothing is ever re-exported. Every clip is a hardlink straight
into Truebone_Z-OO/, byte for byte, so no clip carries a rig that a round trip through an
editor has altered. Steps 1 and 4 regenerate clips.csv, animation.csv, species.csv and
the two JSON sidecars; apart from the sixteen repaired clips below they should match the files
shipped here, which is also how to verify a rebuild. Step 5, build_prompts.py, re-downloads
the captions from their source; its result already ships here as animation_prompts.json.
scripts/README.md documents each step.
Sixteen of the 1,097 clips received a one-off binary repair that the pipeline does not
re-apply: the four Cat clips had their missing texture embedded
(probes/fbx_embed_texture.py), and the twelve KingCobra clips had a duplicated co-located
mesh variant removed (probes/fbx_strip_variant.py); one of them, KingCobra-Walk, whose
source shipped no mesh at all, additionally received a sibling's mesh
(probes/fbx_graft_mesh.py) and had its material settings aligned with its siblings'
(probes/fbx_align_material.py). These edits touch textures and meshes only, never the
motion. All four probes are included and documented in scripts/README.md, each gated on a
byte-identical no-edit round trip and writing through a temporary file so the source keeps its
own bytes.
The GLB mirror, animation_glb/, is a one-to-one conversion of animation/ — mesh, armature,
and the clip's single animation take, named after the action — for toolchains that read glTF
rather than FBX. Regenerate it from your rebuilt clips with Blender's FBX importer and glTF
exporter.
animation.csv
| column | meaning |
|---|---|
file |
animation/Cat-Walk.fbx |
species, action |
the two halves of the filename |
take |
the animation stack's own name, as the source spelled it |
num_takes, num_actions |
animation stacks in the file, and how many carry curves; num_actions is 1 everywhere |
num_joints |
nodes in the FBX hierarchy (see Data notes) |
root_joint |
the topmost joint carrying animation |
frames, fps, duration_sec |
timeline, read off the key times |
fbx_version, bytes |
file version and size |
num_source_files |
how many files in Truebone_Z-OO/ this clip accounts for |
species.csv
Per species: num_clips, num_joints, rig_variants, root_joint, total_frames,
total_duration_sec, mean_duration_sec, num_textures, source_fbx, source_bvh,
has_combined_all, has_tpose.
rig_variants is how many distinct joint-name sets the species' clips use — 1 for 72 of them,
2 for KingCobra and 4 for Monkey.
Counts run from 70 clips (Trex) to 3 (Chicken, Parrot2), median 12.
species_tpose/
One 1024×1024 PNG per species: a 2×2 grid of its rest pose — front and back on the top row,
left and right below — rendered (EEVEE) from the species' first clip in animation/. A visual
index of the 74 rigs.
animation_render/
A four-view render of every clip, straight from its FBX (mesh and textures included). One folder per clip, named after the FBX stem:
animation_render/Cat-Walk/
v000.mp4 v000.json front (azimuth -90°)
v001.mp4 v001.json back (azimuth +90°)
v002.mp4 v002.json left (azimuth 180°)
v003.mp4 v003.json right (azimuth 0°)
Rendered with Blender EEVEE at 512×512, 30 fps, elevation 0, and composed into one H.264 MP4
per view — the transparent-film frames flattened onto a light-grey background, since H.264
carries no alpha. The MP4s preview each motion directly on the Hub; the per-frame RGBA PNGs
behind them are not hosted (they would add over 400k files), so extract stills from the MP4s
(ffmpeg -i v000.mp4 frames/%04d.png) if you need them.
Rendering covers the first 200 frames of a clip (~6.7 s); 117 of the 1,097 clips are longer
and are truncated — frame_start/frame_end in the per-view JSON record the covered range.
Frame counts otherwise match animation_frames.json exactly.
Each v00X.json holds the camera in NeRF convention: view, azimuth/elevation (radians),
resolution, camera_angle_x (horizontal FoV, radians), the 4×4 camera-to-world
transform_matrix, the scene_scale/scene_offset that normalised the asset into frame,
and frame_start/frame_end/fps. The nine inferred prompts in
animation_prompts.json were written against these renders.
clips.csv
One row per file in Truebone_Z-OO/, mapping every source path onto the dataset:
status says what the file is (linked into animation/, a BVH mirror of a linked clip, a
duplicate, a group's combined ALL file, a static pose, or an orphan), and
animation_file points at the clip that carries its motion. Use it to trace any clip back to
the exact source files it came from.
animation_frames.json and animation_bones.json
Two flat sidecars, sorted by key:
// animation_frames.json — 1,097 keys
"Alligator-Big_Mouth.fbx": 136
// animation_bones.json — 74 keys, one per species
"Pigeon": ["Hips", "LeftArm", "LeftForeArm", "LeftLeg",
"RightArm", "RightForeArm", "RightLeg", "Spine", "Tail01"]
The skeleton is per species, so the bone list is keyed by species: the joint set its clips most
often carry, taken from actual files. For 72 of the 74 every clip matches it exactly; the
exceptions are KingCobra and Monkey, whose variants species.csv records as rig_variants.
animation_prompts.json
One text prompt per clip — a flat map from filename to a small record, absent fields left out:
"Trex-Death.fbx": {
"object_name": "Tyrannosaurus Rex",
"prompt": "A running tyrannosaurus rex loses balance and falls to the right.",
"prompt_source": "t2m4lvo"
}
| field | meaning |
|---|---|
prompt |
what the clip shows, in one sentence. Median 12 words |
object_name |
the species as the annotator named it — Tyrannosaurus Rex, Great White Shark |
prompt_source |
t2m4lvo on 1,088 clips, inferred on 9 quiet clips captioned here instead |
alt_prompt |
on 20 clips only: the source shipped that motion twice, so it was described twice |
The captions come from T2M4LVO, the annotation set released with How to Move Your Dragon (ICML 2025). T2M4LVO is CC-BY-NC-4.0 — non-commercial use only, narrower than the rest of this repository. Three captions are shared by two clips each; retrieval metrics should group ground truth by caption text so those pairs are not scored as misses.
Usage
import csv, collections
clips = list(csv.DictReader(open("animation.csv")))
species = list(csv.DictReader(open("species.csv")))
# clips of at least a second, grouped by species
by_species = collections.defaultdict(list)
for c in clips:
if float(c["duration_sec"]) >= 1.0:
by_species[c["species"]].append(c)
# every walk cycle in the library
walks = [c for c in clips if c["action"].startswith("Walk")]
scripts/probes/ bundles dependency-free FBX and BVH readers
(fbx_probe.probe(path), bvh_probe.probe(path)) that return joints, keyframes, fps,
duration, root and joint names.
Data notes
num_jointscounts every node in the FBX hierarchy, not only bones — the exporter types mesh and null containers asLimbNodetoo, so an FBX typically reports two to four more "joints" than the matching BVH, and for a handful of rigsroot_jointis a container (Null,EAL1_2,N_ALL) rather thanHips.- Five species do not share one skeleton across their clips —
Elephant,Fox,Monkey,KingCobraandPolarBearBvary in rest offsets along authoring-batch lines, inherited from the source. Joint names agree everywhere;KingCobraadditionally ships 19- and 20-joint variants. A clip's rest pose is its own first frame, so these are also the five species whose clips carry more than one rest pose. - Source spelling is preserved verbatim, typos included (
Angery_Swat,Sqwak,Begg), so the mapping back toTruebone_Z-OO/stays exact. Joint naming is not standardised across species. - Materials are 2014 Phong with no
ReflectionFactorset; Blender's importer defaults that toMetallic1.0, so clips import fully metallic — setMetallicto 0 after import for a dielectric look. excluded.csvlists the one source file no importer reads (Truebone_Z-OO/Crocodile/CrocodileALL.fbx, not a binary FBX).
Source
Truebones Z-OO by Truebones Motions Animation Studios, obtained from
https://truebones.gumroad.com/l/skZMC. Terms of Use.txt ships with the original download and
governs what may be done with these assets: they may not be resold or redistributed — which is
why no FBX, GLB or BVH is included here, and why animation/ is rebuilt from your own
purchased copy. The metadata, sidecars and scripts describe and rebuild the library without
containing it; the renders — the per-clip multi-view videos and frames and the rest-pose
grids — depict Truebones assets and are included as visual reference. The captions
carry their own license (CC-BY-NC-4.0; see animation_prompts.json above).
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