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Mysore Tiger Game
(game "GAME_NAME" (players 2) (equipment {(board (add (remove (scale 1 2 (wedge 3)) vertices:{5}) edges:{{4 5}}) use:Vertex) (hand P1) (piece "PIECE_ALPHA" P1 (move Step (to if:(is Empty (to))))) (piece "PIECE_BETA" P2 (or (move Step (to if:(is Empty (to)))) (move Hop (between if:(is Enemy (who at:(between))) (apply (r...
Diviyan Keliya
(game "GAME_NAME" (players 2) (equipment {(board (merge {(shift 2 2 (square 5 diagonals:Alternating)) (shift 2 0 (wedge 3)) (shift 5 3 (rotate 90 (wedge 3))) (shift 2 6 (rotate 180 (wedge 3))) (shift -1 3 (rotate 270 (wedge 3)))}) use:Vertex) (hand Each) (piece "PIECE_ALPHA" P1) (piece "PIECE_BETA" P2 (move Step (to if...
Jeu de Renard
(game "GAME_NAME" (players 2) (equipment {(board (square 8)) (piece "PIECE_ALPHA" P1 (or (move Step Diagonal (to if:(is Empty (to)))) (move Hop Diagonal (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))))) (piece "PIECE_BETA" P2 N (move Step (directions {FR FL}) (to if:(is Em...
Uxrijn Ever
(game "GAME_NAME" (players 2) (equipment {(board (graph vertices:{{0 0} {5 0} {0.17 1} {4.65 1} {0.3 2} {4.3 2} {0.38 3} {3.9 3} {0.25 4} {3.5 4} {-0.13 5} {2.97 5} {-0.75 6} {2.2 6} {-1.47 7} {0.95 7} {-2.22 8} {-3 9}} edges:{{0 1} {0 2} {2 4} {4 6} {6 8} {8 10} {10 12} {12 14} {14 16} {16 17} {1 3} {3 5} {5 7} {7 9} ...
Gasetavl
(game "GAME_NAME" (players 2) (equipment {(board (merge (shift 0 (/ (- 7 3) 2) (rectangle 3 7 diagonals:Solid)) (shift (/ (- 7 3) 2) 0 (rectangle 7 3 diagonals:Solid))) use:Vertex) (piece "PIECE_ALPHA" P1 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move ...
Bam Blang Beh Khla
(game "GAME_NAME" (players 2) (equipment {(board (add (remove (merge {(shift 0.4 -1 (scale 0.6 (rectangle 1 3))) (shift 0.2 0 (scale 0.8 2 (wedge 2))) (shift 0 -0.5 (scale 1 2.5 (wedge 2)))}) edges:{{3 8} {3 7} {3 9}}) edges:{{6 9} {4 7} {1 8}}) use:Vertex) (piece "PIECE_ALPHA" P1 (or (move Hop (between if:(is Enemy (w...
Rimau-Rimau (Two Tigers)
(game "GAME_NAME" (players 2) (equipment {(board (merge {(square 5 diagonals:Alternating) (shift 0 4 (rotate 180 (wedge 3))) (shift 0 -2 (wedge 3))}) use:Vertex) (hand Each) (piece "PIECE_ALPHA" P1 (or {(move Step (to if:(is Empty (to)))) (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (...
Asalto
(game "GAME_NAME" (players 2) (equipment {(board (merge (shift 0 (/ (- 7 3) 2) (rectangle 3 7 diagonals:Alternating)) (shift (/ (- 7 3) 2) 0 (rectangle 7 3 diagonals:Alternating))) use:Vertex) (piece "PIECE_ALPHA" P1 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (t...
Kaooa
(game "GAME_NAME" (players 2) (equipment {(board (splitCrossings (regular Star 5)) use:Vertex) (hand Each) (piece "PIECE_ALPHA" P1 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))) (then (if (can Move (hop (from (last To)) (between if:(and (not (is In (between) ...
Len Cua Kin Ngoa
(game "GAME_NAME" (players 2) (equipment {(board (square 4)) (hand P1) (piece "PIECE_ALPHA" P1 (or (move Hop Diagonal (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step Orthogonal (to if:(is Empty (to)))))) (piece "PIECE_BETA" P2 (or (move Hop Orthogonal (between i...
Shui Yen Ho-Shang
(game "GAME_NAME" (players 2) (equipment {(board (merge (rotate 45 (shift 1.5 4.2 (square 2 diagonals:Solid))) (square 5 diagonals:Alternating)) use:Vertex) (piece "PIECE_ALPHA" P1 (move Step (to if:(is Empty (to))))) (piece "PIECE_ALPHA" P2 (move Step (to if:(is Empty (to))) (then (intervene (from (last To)) (to if:(i...
Neg Tugal Tuux
(game "GAME_NAME" (players 2) (equipment {(board (add (scale 15 1 (rectangle 32 2)) edges:{{0 3} {2 5} {4 7} {6 9} {8 11} {10 13} {12 15} {14 17} {16 19} {18 21} {20 23} {22 25} {24 27} {26 29} {28 31} {30 33} {32 35} {34 37} {36 39} {38 41} {40 43} {42 45} {44 47} {46 49} {48 51} {50 53} {52 55} {54 57} {56 59} {58 61...
Sher Bakr
(game "GAME_NAME" (players 2) (equipment {(board (rotate 180 (add (remove (scale 1 2 (wedge 3)) vertices:{2}) vertices:{{2 1.333}} edges:{{4 6} {6 0} {1 6} {6 2}})) use:Vertex) (hand Each) (piece "PIECE_ALPHA" P1 (move Step (to if:(or (is Empty (to)) (and (= (to) (centrePoint)) (is Friend (who at:(to)))))))) (piece "PI...
Refskak
(game "GAME_NAME" (players 2) (equipment {(board (merge (shift 0 (/ (- 7 3) 2) (rectangle 3 7 diagonals:Alternating)) (shift (/ (- 7 3) 2) 0 (rectangle 7 3 diagonals:Alternating))) use:Vertex) (piece "PIECE_ALPHA" P1 (move Step (to if:(is Empty (to))))) (piece "PIECE_BETA" P2 (or (move Hop (between if:(is Enemy (who at...
Orissa Tiger Game (Four Tigers)
(game "GAME_NAME" (players 2) (equipment {(board (rectangle 5 5 diagonals:Alternating) use:Vertex) (piece "PIECE_ALPHA" P1 (move Step (to if:(is Empty (to))))) (piece "PIECE_BETA" P2 (or (move Step (to if:(is Empty (to)))) (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty ...
Coyote
(game "GAME_NAME" (players 2) (equipment {(board (rectangle 5 5 diagonals:Radiating) use:Vertex) (piece "PIECE_ALPHA" P1 (move Step (to if:(is Empty (to))))) (piece "PIECE_BETA" P2 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (if (is Prev Mover) (move Pass...
Bagh Batti
(game "GAME_NAME" (players 2) (equipment {(board (rectangle 5 5 diagonals:Alternating) use:Vertex) (piece "PIECE_ALPHA" P1 (move Step (to if:(is Empty (to))))) (piece "PIECE_BETA" P2 (or (move Step (to if:(is Empty (to)))) (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty ...
Ko-app-paw-na
(game "GAME_NAME" (players 2) (equipment {(board (square 5) use:Vertex) (piece "PIECE_ALPHA" P1 (move Step (to if:(is Empty (to))))) (piece "PIECE_BETA" P2 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step (to if:(is Empty (to)))))) (regions P1 (unio...
Mysore Tiger Game (Three Tigers)
(game "GAME_NAME" (players 2) (equipment {(board (add (remove (merge (shift 0 2 (scale 8 2 (rectangle 3 2))) (scale 1 2 (wedge 5 4))) edges:{{0 1} {2 3} {4 5}}) edges:{{0 15} {18 1} {2 11} {14 3} {4 7} {10 5}}) use:Vertex) (hand Each) (piece "PIECE_ALPHA" P2 (move Step (to if:(is Empty (to))))) (piece "PIECE_BETA" P1 (...
La Yagua
(game "GAME_NAME" (players 2) (equipment {(board (add (rotate 180 (merge (shift 0 2 (square 5 diagonals:Alternating)) (wedge 3))) edges:{{27 29} {29 25}}) use:Vertex) (piece "PIECE_ALPHA" P1 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step (to if:(i...
Manu
(game "GAME_NAME" (players 2) (equipment {(board (merge (shift 0 (/ (- 7 3) 2) (rectangle 3 7 diagonals:Alternating)) (shift (/ (- 7 3) 2) 0 (rectangle 7 3 diagonals:Alternating))) use:Vertex) (hand P1) (piece "PIECE_ALPHA" P1 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(i...
Hund efter Hare (Thy)
(game "GAME_NAME" (players 2) (equipment {(board (remove (add (merge {(rectangle 3 5) (shift 1 0 (scale 0.5 (rectangle 5 1))) (shift 3 0 (scale 0.5 (rectangle 5 1))) (shift -1 1 (rectangle 1 7))}) edges:{{0 15} {15 7} {7 18} {18 14} {17 4} {7 17} {7 16} {16 10} {19 10} {0 19} {20 14} {20 4} {12 16} {16 5} {5 15} {15 2}...
Hat Diviyan Keliya
(game "GAME_NAME" (players 2) (equipment {(board (scale 1 2 (wedge 4)) use:Vertex) (hand Each) (piece "PIECE_ALPHA" P1 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step (to if:(is Empty (to)))))) (piece "PIECE_BETA" P2 (move Step (to if:(is Empty (to...
Gala (Buginese)
(game "GAME_NAME" (players 2) (equipment {(board (square 7)) (piece "PIECE_ALPHA" Each (move Step Orthogonal (to if:(is Empty (to))) (then (and (custodial (from (last To)) Orthogonal (between (max 1) if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Friend (who at:(to))))) (surround (from (last To...
Wolf und Schaaf
(game "GAME_NAME" (players 2) (equipment {(board (square 8)) (piece "PIECE_ALPHA" P2 N (move Step (directions {FR FL}) (to if:(is Empty (to))))) (piece "PIECE_BETA" P1 (move Step Diagonal (to if:(is Empty (to))))) (hand P1)}) (rules (start {(place "PIECE_BETA1" (handSite P1)) (place "PIECE_ALPHA2" {"A1" "C1" "E1" "G1"}...
Mysore Tiger Game (Two Tigers)
(game "GAME_NAME" (players 2) (equipment {(board (merge {(shift 2 2 (square 5 diagonals:Alternating)) (shift 2 0 (wedge 3)) (shift 5 3 (rotate 90 (wedge 3))) (shift 2 6 (rotate 180 (wedge 3))) (shift -1 3 (rotate 270 (wedge 3)))}) use:Vertex) (hand Each) (piece "PIECE_ALPHA" P2 (move Step (to if:(is Empty (to))))) (pie...
Wolf and Sheep
(game "GAME_NAME" (players 2) (equipment {(board (square 8)) (piece "PIECE_ALPHA" P1 N (move Step (directions {FR FL}) (to if:(is Empty (to))))) (piece "PIECE_BETA" P2 (move Step Diagonal (to if:(is Empty (to)))))}) (rules (start {(place "PIECE_BETA2" {"D8"}) (place "PIECE_ALPHA1" {"A1" "C1" "E1" "G1"})}) (play (forEac...
Pon Chochotl
(game "GAME_NAME" (players 2) (equipment {(board (rectangle 5 5 diagonals:Alternating) use:Vertex) (piece "PIECE_ALPHA" P1 (move Step (to if:(is Empty (to))))) (piece "PIECE_BETA" P2 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (if (is Prev Mover) (move Pa...
Shi Liu Kan Tsiang Kun
(game "GAME_NAME" (players 2) (equipment {(board (merge (scale 2 (square 5 diagonals:Alternating)) (shift 2 8 (rotate 180 (wedge 3)))) use:Vertex) (piece "PIECE_ALPHA" P1 (move Step (to if:(is Empty (to))) (then (intervene (from (last To)) (to if:(is Enemy (who at:(to))) (apply (remove (to)))))))) (piece "PIECE_BETA" P...
Huli-Mane Ata
(game "GAME_NAME" (players 2) (equipment {(board (scale 1 2 (wedge 4 3)) use:Vertex) (hand P1) (piece "PIECE_ALPHA" P1 (move Step (to if:(is Empty (to))))) (piece "PIECE_BETA" P2 (or (move Step (to if:(is Empty (to)))) (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)...
Gala
(game "GAME_NAME" (players 2) (equipment {(board (square 5)) (hand Each) (regions P1 (expand (sites Bottom) steps:2)) (regions P2 (expand (sites Top) steps:2)) (regions "MarkedCells" (union {(sites Centre) (sites Corners) (intersection (sites Outer) (sites Row (row of:(centrePoint)))) (intersection (sites Outer) (sites...
Koti Keliya
(game "GAME_NAME" (players 2) (equipment {(board (square 12)) (piece "PIECE_ALPHA" P1 (move Slide Diagonal (between (max 2)))) (piece "PIECE_BETA" P2 N (move Step (directions {FR FL}) (to if:(is Empty (to)))))}) (rules (start {(place "PIECE_BETA2" (difference (sites Bottom) (sites Phase 0)))}) phases:{(phase "Placement...
Komikan
(game "GAME_NAME" (players 2) (equipment {(board (merge (scale 2 (square 5 diagonals:Alternating)) (graph vertices:{{4 8} {3 9} {4 9} {5 9} {2 10} {3 10} {4 10} {5 10} {6 10} {1 11} {3 11} {4 11} {5 11} {7 11}} edges:{{0 1} {0 2} {0 3} {1 4} {1 5} {1 2} {2 6} {2 3} {3 7} {3 8} {4 9} {4 5} {5 10} {5 6} {6 11} {6 7} {7 1...
Main Tapak Empat
(game "GAME_NAME" (players 2) (equipment {(board (rectangle 5 5 diagonals:Alternating) use:Vertex) (piece "PIECE_ALPHA" P1 (move Step (to if:(is Empty (to))))) (piece "PIECE_BETA" P2 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step (to if:(is Empty ...
Jeu Militaire
(game "GAME_NAME" (players 2) (equipment {(board (rotate 90 (merge {(rectangle 3 3 diagonals:Alternating) (shift 1.5 0.5 (rotate -90 (wedge 2))) (shift -1.5 0.5 (rotate 90 (wedge 2)))})) use:Vertex) (piece "PIECE_ALPHA" P1 (move Step (to if:(is Empty (to))))) (piece "PIECE_ALPHA" P2 N (move Step (directions {Forwards R...
Rimau-Rimau (One Tiger)
(game "GAME_NAME" (players 2) (equipment {(board (merge {(square 5 diagonals:Alternating) (shift 0 4 (rotate 180 (wedge 3))) (shift 0 -2 (wedge 3))}) use:Vertex) (hand Each) (piece "PIECE_ALPHA" P1 (or {(move Step (to if:(is Empty (to)))) (move Hop (between (range 1 9) if:(is Enemy (who at:(between))) (apply (remove (b...
Ludus Coriovalli
(game "GAME_NAME" (players 2) (equipment {(board (add (merge {(scale 2 1 (rectangle 1 3)) (rectangle 2 1) (shift 4 0 (rectangle 2 1)) (shift 4 1.5 (rectangle 2 1)) (shift 0 1.5 (rectangle 2 1)) (scale 2 1 (shift 0 2.5 (rectangle 1 3)))}) edges:{{3 7} {5 4} {9 1} {3 1} {1 4} {5 9} {9 7}}) use:Vertex) (hand Each) (piece ...
El Cazador
(game "GAME_NAME" (players {(player S) (player N)}) (equipment {(board (rectangle 5 5 diagonals:Alternating) use:Vertex) (piece "PIECE_ALPHA" P1 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step (to if:(is Empty (to)))))) (piece "PIECE_BETA" P2 (move...
Bagh Bandi
(game "GAME_NAME" (players 2) (equipment {(board (merge {(square 5 diagonals:Alternating) (shift 0 4 (rotate 180 (wedge 3))) (shift 0 -2 (wedge 3))}) use:Vertex) (piece "PIECE_ALPHA" P2 (move Step (to if:(is Empty (to))))) (piece "PIECE_BETA" P1 (or (move Step (to if:(is Empty (to)))) (move Hop (between if:(is Enemy (w...
Bagha Guti
(game "GAME_NAME" (players 2) (equipment {(board (rectangle 5 5 diagonals:Alternating) use:Vertex) (piece "PIECE_ALPHA" P2 (move Step (to if:(is Empty (to))))) (piece "PIECE_BETA" P1 (or (move Step (to if:(is Empty (to)))) (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty ...
Mao Naga Tiger Game
(game "GAME_NAME" (players 2) (equipment {(board (merge {(square 5 diagonals:Alternating) (shift 0 4 (rotate 180 (wedge 3))) (shift 0 -2 (wedge 3))}) use:Vertex) (piece "PIECE_ALPHA" P1 (move Step (to if:(is Empty (to))))) (piece "PIECE_BETA" P2 (or (move Step (to if:(is Empty (to)))) (move Hop (between if:(is Enemy (w...
Juroku Musashi
(game "GAME_NAME" (players 2) (equipment {(board (add (merge (scale 2 (square 5 diagonals:Alternating)) (shift 2 -2 (wedge 3))) vertices:{{3 -2} {5 -2}} edges:{{25 31} {25 29} {27 29} {27 32}}) use:Vertex) (piece "PIECE_ALPHA" P1 (move Step (to if:(is Empty (to))))) (piece "PIECE_ALPHA" P2 (or (move Hop (between if:(is...
Kulaochal
(game "GAME_NAME" (players 2) (equipment {(board (rectangle 5 5 diagonals:Alternating) use:Vertex) (piece "PIECE_ALPHA" P1 (or (move Step (to if:(is Empty (to)))) (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))))) (piece "PIECE_BETA" P2 (move Step (to if:(is Empty...
Cercar La Liebre
(game "GAME_NAME" (players 2) (equipment {(board (rectangle 5 5 diagonals:Alternating) use:Vertex) (piece "PIECE_ALPHA" P1 (move Step (to if:(is Empty (to))))) (piece "PIECE_BETA" P2 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (if (is Prev Mover) (move Pa...
Yeung Luk Sz' Kon Tseung Kwan
(game "GAME_NAME" (players 2) (equipment {(board (merge (rectangle 9 5) (shift 1 8 (scale 0.5 (wedge 3)))) use:Vertex) (piece "PIECE_ALPHA" P1 (move Step (to if:(is Empty (to))))) (piece "PIECE_ALPHA" P2 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move S...
Musinaykahwhanmetowaywin
(game "GAME_NAME" (players 2) (equipment {(board (merge (shift 0 (/ (- 7 3) 2) (rectangle 3 7 diagonals:Alternating)) (shift (/ (- 7 3) 2) 0 (rectangle 7 3 diagonals:Alternating))) use:Vertex) (piece "PIECE_ALPHA" P1 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (t...
Adugo
(game "GAME_NAME" (players 2) (equipment {(board (merge (shift 0 2 (square 5 diagonals:Alternating)) (wedge 3)) use:Vertex) (piece "PIECE_ALPHA" P1 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step (to if:(is Empty (to)))))) (piece "PIECE_BETA" P2 (m...
Sher Bakar
(game "GAME_NAME" (players 2) (equipment {(board (rectangle 5 5 diagonals:Alternating) use:Vertex) (piece "PIECE_ALPHA" P1 (move Step (to if:(or (and (is In (to) (sites "StartingSitesGoats")) (is Friend (who at:(to)))) (is Empty (to)))))) (piece "PIECE_BETA" P2 (or (move Step (to if:(is Empty (to)))) (move Hop (between...
Nuktagaq
(game "GAME_NAME" (players 2) (equipment {(board (remove (merge (shift 0 (/ (- 7 3) 2) (rectangle 3 7 diagonals:Alternating)) (shift (/ (- 7 3) 2) 0 (rectangle 7 3 diagonals:Alternating))) edges:{{17 10} {9 10} {10 11}}) use:Vertex) (hand P1) (piece "PIECE_ALPHA" P1 (or (move Hop (between if:(is Enemy (who at:(between)...
Merimueng-rimueng-do
(game "GAME_NAME" (players 2) (equipment {(board (scale 1.4 1 (remove (scale 1 2 (wedge 5 6)) edges:{{0 1} {0 6}} vertices:{24 19})) use:Vertex) (hand Each) (piece "PIECE_ALPHA" P1 (or {(move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step (to if:(is Empty (...
Jeu de Renard (Two Foxes)
(game "GAME_NAME" (players 2) (equipment {(board (square 8)) (piece "PIECE_ALPHA" P1 (if (= (state at:(from)) 1) (or (move Step Diagonal (to if:(is Empty (to)))) (move Hop Diagonal (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))))) (then (and (forEach Site (sites Occupied by...
Bouge Shodra
(game "GAME_NAME" (players 2) (equipment {(board (merge (merge (shift 0 2 (square 5 diagonals:Alternating)) (wedge 3)) (rotate 45 (shift 1.5 6.2 (square 2 diagonals:Solid)))) use:Vertex) (hand P1) (piece "PIECE_ALPHA" P1 (move Step (to if:(is Empty (to))))) (piece "PIECE_BETA" P2 (or (move Step (to if:(is Empty (to))))...
El Perro
(game "GAME_NAME" (players 2) (equipment {(board (rectangle 5 5 diagonals:Alternating) use:Vertex) (piece "PIECE_ALPHA" P2 (move Step (if (= (value Player Mover) 1) (directions {S SE SW E W}) (directions {N NE NW E W})) (to if:(is Empty (to))))) (piece "PIECE_BETA" P1 (or (move Hop (from (from)) Adjacent (between if:(i...
Pulijudamu
(game "GAME_NAME" (players 2) (equipment {(board (add (remove (merge (scale 1 2 (wedge 5 3)) (shift 0 2 (scale 8 2 (rectangle 3 2)))) edges:{{17 18} {15 16} {13 14}}) edges:{{13 7} {15 4} {17 1} {3 18} {6 16} {9 14}}) use:Vertex) (hand Each) (piece "PIECE_ALPHA" P2 (move Step (to if:(is Empty (to))))) (piece "PIECE_BET...
Jeu du Renard et de la Poule
(game "GAME_NAME" (players 2) (equipment {(board (merge (shift 0 (/ (- 7 3) 2) (rectangle 3 7 diagonals:Alternating)) (shift (/ (- 7 3) 2) 0 (rectangle 7 3 diagonals:Alternating))) use:Vertex) (hand P1) (piece "PIECE_ALPHA" P1 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(i...
Fox and Geese
(game "GAME_NAME" (players 2) (equipment {(board (merge (shift 0 (/ (- 7 3) 2) (rectangle 3 7 diagonals:Alternating)) (shift (/ (- 7 3) 2) 0 (rectangle 7 3 diagonals:Alternating))) use:Vertex) (hand P1) (piece "PIECE_ALPHA" P1 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(i...
Yaguarete Kora
(game "GAME_NAME" (players 2) (equipment {(board (rotate 180 (merge (shift 0 2 (square 5 diagonals:Alternating)) (wedge 3))) use:Vertex) (piece "PIECE_ALPHA" P1 (or (move Step (to if:(is Empty (to)))) (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))))) (piece "PIEC...
Merimueng-rimueng
(game "GAME_NAME" (players 2) (equipment {(board (merge {(square 5 diagonals:Alternating) (shift 0 4 (rotate 180 (wedge 3))) (shift 0 -2 (wedge 3))}) use:Vertex) (hand P2) (piece "PIECE_ALPHA" P1 (or {(move Step (to if:(is Empty (to)))) (move Hop (between (range 1 9) if:(is Enemy (who at:(between))) (apply (remove (bet...
Orissa Tiger Game (One Tiger)
(game "GAME_NAME" (players 2) (equipment {(board (rotate 180 (merge (shift 0 2 (square 5 diagonals:Alternating)) (wedge 3))) use:Vertex) (piece "PIECE_ALPHA" P1 (or (move Step (to if:(is Empty (to)))) (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))))) (piece "PIEC...
Renard et les Poules
(game "GAME_NAME" (players 2) (equipment {(board (merge (shift 0 (/ (- 7 3) 2) (rectangle 3 7 diagonals:Alternating)) (shift (/ (- 7 3) 2) 0 (rectangle 7 3 diagonals:Alternating))) use:Vertex) (hand P1) (piece "PIECE_ALPHA" P1 S (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:...
Three Musketeers
(game "GAME_NAME" (players 2) (equipment {(board (square 5)) (piece "PIECE_ALPHA" P1 (move Step Orthogonal (to if:(is Enemy (who at:(to))) (apply (remove (to)))))) (piece "PIECE_BETA" P2 (move Step Orthogonal (to if:(is Empty (to)))))}) (rules (start {(place "PIECE_ALPHA1" {"A1" "C3" "E5"}) (place "PIECE_BETA2" (differ...
Rimoe
(game "GAME_NAME" (players 2) (equipment {(board (merge {(square 5 diagonals:Alternating) (shift 0 4 (rotate 180 (wedge 3))) (shift 0 -2 (wedge 3))}) use:Vertex) (piece "PIECE_ALPHA" P1 (priority {(move Hop (between (range 1 9) if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(and (is Empty (to)) (is...
Sumi Naga Game (Hunt)
(game "GAME_NAME" (players 2) (equipment {(board (rectangle 5 5 diagonals:Alternating) use:Vertex) (piece "PIECE_ALPHA" P1 (move Step (to if:(is Empty (to))))) (piece "PIECE_BETA" P2 (or (move Step (to if:(is Empty (to)))) (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty ...
Go with the Floe
(game "GAME_NAME" (players 2) (equipment {(board (keep (square 8) (poly {{-3 4} {4 -3} {11 4} {4 11}}))) (piece "PIECE_ALPHA" P1 N (or (move Slide (between (max 2) trail:(id "PIECE_BETA0"))) (move Hop (between if:(= (what at:(between)) (id "PIECE_BETA0" Neutral))) (to if:(is Empty (to))) (then (add (piece "PIECE_BETA0"...
Bagh Guti
(game "GAME_NAME" (players 2) (equipment {(board (makeFaces (remove (square 5 diagonals:Alternating) edges:{{{0 0} {1 1}} {{1 1} {2 2}} {{2 2} {3 3}} {{3 3} {4 4}} {{4 0} {3 1}} {{3 1} {2 2}} {{2 2} {1 3}} {{1 3} {0 4}}})) use:Vertex) (piece "PIECE_ALPHA" P1 (move Step (to if:(is Empty (to))))) (piece "PIECE_BETA" P2 (...
Baghchal
(game "GAME_NAME" (players 2) (equipment {(board (rectangle 5 5 diagonals:Alternating) use:Vertex) (hand P1) (piece "PIECE_ALPHA" P1 (move Step (to if:(is Empty (to))))) (piece "PIECE_BETA" P2 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step (to if:...
Janes Soppi
(game "GAME_NAME" (players 2) (equipment {(board (merge {(rectangle 3 3) (shift 1.5 0.5 (rotate -90 (wedge 2))) (shift -1.5 0.5 (rotate 90 (wedge 2)))}) use:Vertex) (hand Each) (piece "PIECE_ALPHA" P1 (move Step (to if:(is Empty (to))))) (piece "PIECE_BETA" P2 (move Step (to if:(is Empty (to)))))}) (rules (start {(plac...
Gioco dell'Orso
(game "GAME_NAME" (players 2) (equipment {(board (add (concentric {1 4 12}) edges:{{6 8} {9 11} {12 14} {5 15}}) use:Vertex) (piece "PIECE_ALPHA" Each (move Step (to if:(is Empty (to))))) (piece "PIECE_BETA" Each (move Step (to if:(is Empty (to))))) (hand Each)}) (rules (start {(place "PIECE_ALPHA1" (handSite P1) count...
Haretavl
(game "GAME_NAME" (players 2) (equipment {(board (merge {(rectangle 3 3 diagonals:Alternating) (shift 1.5 0.5 (rotate -90 (wedge 2))) (shift -1.5 0.5 (rotate 90 (wedge 2)))}) use:Vertex) (hand Each) (piece "PIECE_ALPHA" P1 (move Step (to if:(is Empty (to))))) (piece "PIECE_BETA" P2 (move Step (to if:(is Empty (to)))))}...
El Zorro
(game "GAME_NAME" (players {(player N) (player S)}) (equipment {(board (merge (shift 0 (/ (- 7 3) 2) (rectangle 3 7 diagonals:Alternating)) (shift (/ (- 7 3) 2) 0 (rectangle 7 3 diagonals:Alternating))) use:Vertex) (piece "PIECE_ALPHA" P1 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between))...
Hund efter Hare (Vendsyssel)
(game "GAME_NAME" (players 2) (equipment {(board (add (merge {(add (remove (rectangle 1 7) vertices:{3}) edges:{{2 3}}) (scale 2 (shift 0.5 -0.5 (rectangle 1 3))) (scale 2 (shift 0.5 0.5 (rectangle 1 3)))}) edges:{{0 9} {0 6} {11 5} {5 8} {1 6} {1 9} {4 11} {4 8} {9 2} {2 7} {6 2} {2 10} {10 3} {3 8} {7 3} {3 11}}) use...
Gasetavl (Gedved)
(game "GAME_NAME" (players 2) (equipment {(board (merge (shift 0 (/ (- 9 3) 2) (rectangle 3 9 diagonals:Alternating)) (shift (/ (- 9 3) 2) 0 (rectangle 9 3 diagonals:Alternating))) use:Vertex) (piece "PIECE_ALPHA" P1 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (t...
Demala Diviyan Keliya
(game "GAME_NAME" (players 2) (equipment {(board (add (remove (merge (shift 0 2 (scale 8 2 (rectangle 3 2))) (scale 1 2 (wedge 5 4))) edges:{{0 1} {2 3} {4 5}}) edges:{{0 15} {18 1} {2 11} {14 3} {4 7} {10 5}}) use:Vertex) (hand P2) (piece "PIECE_ALPHA" P1 (or (move Hop (between if:(is Enemy (who at:(between))) (apply ...
Hyvn aetter Hare
(game "GAME_NAME" (players 2) (equipment {(board (splitCrossings (merge (shift 0.5 0.5 (scale 0.707 (concentric {1 8}))) (square 2))) use:Vertex) (piece "PIECE_ALPHA" P1 (move Step (to if:(is Empty (to))))) (piece "PIECE_BETA" P2 (move Step (to if:(is Empty (to))))) (hand Each)}) (rules (start {(place "PIECE_ALPHA1" (h...
La Liebre Perseguida
(game "GAME_NAME" (players 2) (equipment {(board (rotate 90 (merge {(rectangle 3 3 diagonals:Alternating) (shift 1.5 0.5 (rotate -90 (wedge 2))) (shift -1.5 0.5 (rotate 90 (wedge 2)))})) use:Vertex) (piece "PIECE_ALPHA" P1 (move Step Orthogonal (to if:(is Empty (to))))) (piece "PIECE_BETA" P2 N (or (if (= (state at:(fr...
Cascades
(game "GAME_NAME" (players 2) (equipment {(board (remove (hex Triangle 15) cells:{92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119} vertices:{223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253...
Bajr
(game "GAME_NAME" (players 2) (equipment {(board (square 6)) (piece "PIECE_ALPHA" Each (move Step (to if:(is Empty (to))))) (regions "Home" P1 (expand (intersection (sites Bottom) (sites Left)) steps:1 Orthogonal)) (regions "Home" P2 (expand (intersection (sites Top) (sites Right)) steps:1 Orthogonal)) (map {(pair P1 P...
Aralzaa
(game "GAME_NAME" (players 2) (equipment {(board (square 3)) (piece "PIECE_ALPHA" Each (move Leap {{F F R F} {F F L F}} (to if:(is Empty (to))))) (regions P1 (sites Bottom)) (regions P2 (sites Top))}) (rules (start {(place "PIECE_ALPHA1" (sites P1)) (place "PIECE_ALPHA2" (sites P2))}) (play (forEach Piece)) (end (if (=...
Barca
(game "GAME_NAME" (players 2) (equipment {(board (square 10)) (piece "PIECE_ALPHA" Each (move Slide Orthogonal (to (apply if:(all Sites (sites Around (to)) if:(!= (what at:(site)) (id "PIECE_GAMMA" Next))))))) (piece "PIECE_BETA" Each (move Slide All (to (apply if:(all Sites (sites Around (to)) if:(!= (what at:(site)) ...
Tablan
(game "GAME_NAME" (players 2) (equipment {(board (rectangle 4 12) {(track "Track1" "0,E,N1,W,N1,E,N1,W" P1 directed:True) (track "Track2" "47,W,S1,E,S1,W,S1,E" P2 directed:True)} use:Vertex) (piece "PIECE_ALPHA" Each (if (and (not (is In (from) (sites Next "Home"))) (!= 0 (mapEntry "Throw" (count Pips)))) (or (if (not ...
Grasshopper
(game "GAME_NAME" (players 2) (equipment {(board (square 8)) (piece "PIECE_ALPHA" Each) (regions "Home" P1 (expand origin:(coord "A1") steps:3 Orthogonal)) (regions "Home" P2 (expand origin:(coord "H8") steps:3 Orthogonal)) (map {(pair P1 P2) (pair P2 P1)})}) (rules (start {(place "PIECE_ALPHA1" (sites P1)) (place "PIE...
Chinese Checkers
(game "GAME_NAME" (players 6) (equipment {(board (hex Star 4)) (piece "PIECE_ALPHA" Each) (regions "Home" P1 (expand origin:(coord row:0 column:4) steps:(- 4 1))) (regions "Home" P2 (expand origin:(coord row:4 column:(* 4 3)) steps:(- 4 1))) (regions "Home" P3 (expand origin:(coord row:(* 4 3) column:(* 4 4)) steps:(- ...
Tandems
(game "GAME_NAME" (players 2) (equipment {(board (square 5)) (piece "PIECE_ALPHA" Each (move Step (to if:(and {(is Empty (to)) (not (is In (to) (sites "RedDots"))) (can Move (do (set Var (to)) next:(forEach Site (difference (sites Occupied by:Mover) (from)) (step (from (site)) (directions Cell from:(from) to:(var)) (to...
Lelac
(game "GAME_NAME" (players 2) (equipment {(board (concentric {0 10}) (track "Track" {0 1 2 3 4 5 6 7 8 9} loop:True) use:Vertex) (piece "PIECE_ALPHA" Shared) (dice d:6 num:1) (regions P1 (expand (sites Bottom) steps:2)) (regions P2 (expand (sites Top) steps:2))}) (rules (start (set Count 1 to:(sites Board))) (play (do ...
Shanzak Kammar
(game "GAME_NAME" (players 2) (equipment {(board (add (merge {(square 5 diagonals:Alternating) (shift 0 4 (rotate 180 (wedge 3))) (shift 0 -2 (wedge 3))}) edges:{{5 1} {1 7} {7 3} {3 9} {13 9} {7 13} {11 5} {15 11} {11 17} {7 11} {17 13} {13 19} {23 19} {23 17} {17 21} {15 21}}) use:Vertex) (piece "PIECE_ALPHA" Each (o...
Halma
(game "GAME_NAME" (players 2) (equipment {(board (square 16)) (piece "PIECE_ALPHA" Each) (regions "Home" P1 (difference (expand (intersection (sites Bottom) (sites Right)) steps:(+ 1 (/ 16 4)) Orthogonal) (sites {(ahead (coord row:0 column:(- 16 1)) steps:(+ 1 (/ 16 4)) N) (ahead (coord row:0 column:(- 16 1)) steps:(+ ...
Conspirateurs
(game "GAME_NAME" (players 2) (equipment {(board (square 17)) (piece "PIECE_ALPHA" Each) (hand Each) (regions "Secret Meeting Place" (sites {106 107 108 109 110 111 112 113 114 123 124 125 126 127 128 129 130 131 140 141 142 143 144 145 146 147 148 157 158 159 160 161 162 163 164 165 174 175 176 177 178 179 180 181 182...
O-Pat-Kono
(game "GAME_NAME" (players 2) (equipment {(board (rectangle 5 5) use:Vertex) (piece "PIECE_ALPHA" Each (move Step Diagonal (to if:(is Empty (to))))) (regions "Home" P1 (union (sites Bottom) (sites {"A2" "E2"}))) (regions "Home" P2 (union (sites Top) (sites {"A4" "E4"})))}) (rules (start {(place "PIECE_ALPHA1" (sites P1...
Agon
(game "GAME_NAME" (players 2) (equipment {(board (hex 6)) (piece "PIECE_ALPHA" Each (move Step (to if:(and {(is Empty (to)) (>= (count Steps Orthogonal (from) (centrePoint)) (count Steps Orthogonal (to) (centrePoint))) (!= (to) (centrePoint))})) (then (custodial (from (last To)) Orthogonal (between (max 1) if:(is Enemy...
Tourne-Case
(game "GAME_NAME" (players 2) (equipment {(board (rectangle 2 13) {(track "Track1" {6 0 1 2 3 4 5 7 8 9 10 11 12 25 24 23 22 21 20 18 17 16 15 14 13} P1 directed:True) (track "Track2" {19 13 14 15 16 17 18 20 21 22 23 24 25 12 11 10 9 8 7 5 4 3 2 1 0} P2 directed:True)} use:Vertex) (dice d:6 num:2) (piece "PIECE_ALPHA"...
King's Valley
(game "GAME_NAME" (players 2) (equipment {(board (square 5)) (piece "PIECE_ALPHA" Each (move (from) (to (sites LineOfSight Farthest at:(from))))) (piece "PIECE_BETA" Each (move (from) (to (sites LineOfSight Farthest at:(from)))))}) (rules (start {(place "PIECE_BETA1" (intersection (sites Bottom) (sites Column 2))) (pla...
Ashere
(game "GAME_NAME" (players 4) (equipment {(board (concentric {4 4 4 4 4 4 4 4}) {(track "Track1" {28 24 20 16 12 8 4 0} P1 directed:True) (track "Track2" {29 25 21 17 13 9 5 1} P2 directed:True) (track "Track3" {30 26 22 18 14 10 6 2} P3 directed:True) (track "Track4" {31 27 23 19 15 11 7 3} P4 directed:True)} use:Vert...
Santorini
(game "GAME_NAME" (players 2) (equipment {(board (square 5)) (hand Each) (map {(pair 0 "PIECE_BETA0") (pair 1 "PIECE_GAMMA0") (pair 2 "PIECE_DELTA0") (pair 3 "PIECE_EPSILON0")}) (piece "PIECE_ALPHA" Each (move Step (to if:(and (<= (- (size Stack at:(to)) (topLevel at:(from))) 1) (= (who at:(to)) 0))) (then (moveAgain))...
Bison
(game "GAME_NAME" (players 2) (equipment {(board (rectangle 7 11)) (piece "PIECE_ALPHA" P1 (move Step Forward (to if:(is Empty (to))))) (piece "PIECE_BETA" P2 (move Step Adjacent (to if:(and (and (not (is In (to) (sites Top))) (not (is In (to) (sites Bottom)))) (not (is Friend (who at:(to))))) (apply (if (is Enemy (who...
Setichch
(game "GAME_NAME" (players 6) (equipment {(board (add (remove (concentric {44}) vertices:{43 21 0 22}) edges:{{20 18} {0 1} {19 21} {38 39}}) {(track "TrackCW" {39 35 33 31 29 27 25 23 21 19 38 17 15 13 11 9 7 5 3 1 37 0 2 4 6 8 10 12 14 16 36 18 20 22 24 26 28 30 32 34} loop:True) (track "TrackCCW" {39 34 32 30 28 26 ...
The Pawn Game
(game "GAME_NAME" (players {(player N) (player S)}) (equipment {(board (square 8)) (piece "PIECE_ALPHA" Each (or {(move Step Forward (to if:(is Empty (to)))) (move Step (directions {FR FL}) (to if:(is Enemy (who at:(to))) (apply (remove (to))))) (or (if (is In (from) (sites Start (piece (what at:(from))))) (move Slide ...
Quoridor
(game "GAME_NAME" (players 2) (equipment {(board (square 9)) (piece "PIECE_ALPHA" Each (or (move Step Orthogonal (to if:(and (is Empty (to)) (all Sites (sites Occupied by:Shared on:Edge) if:(not (is In (site) (intersection (sites Incident Edge of:Cell at:(from)) (sites Incident Edge of:Cell at:(to))))))))) (move Hop Or...
Archimedes
(game "GAME_NAME" (players 2) (equipment {(board (square 8)) (piece "PIECE_ALPHA" Each (move Slide (between if:(and (is Empty (between)) (!= (between) (mapEntry "Port" Mover)))))) (map "Port" {(pair P1 "H8") (pair P2 "A1")}) (hand Each)}) (rules (start {(place "PIECE_ALPHA1" (difference (expand origin:(mapEntry "Port" ...
Main Pacheh
(game "GAME_NAME" (players 4) (equipment {(board (square 5) {(track "Track1" "2,E,N,W,S,E1,N3,E2,S2,W1,12" P1 directed:True) (track "Track2" "22,W,S,E,N,W1,S3,W2,N2,E1,12" P2 directed:True) (track "Track3" "14,N,W,S,E,N1,W3,N2,E2,S1,12" P3 directed:True) (track "Track4" "10,S,E,N,W,S1,E3,S2,W2,N1,12" P4 directed:True)}...
Jeson Mor
(game "GAME_NAME" (players 2) (equipment {(board (square 9)) (piece "PIECE_ALPHA" Each (move Leap {{F F R F} {F F L F}} (to if:(not (is Friend (who at:(to)))) (apply (if (is Enemy (who at:(to))) (remove (to)))))))}) (rules (start {(place "PIECE_ALPHA1" (sites Bottom)) (place "PIECE_ALPHA2" (sites Top))}) (play (forEach...
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