You need to agree to share your Hugging Face information to access this dataset

This repository is publicly accessible, but you have to accept the conditions to access its files and content.

Log in or Sign Up to review the conditions and access this dataset content.

YAML Metadata Warning:empty or missing yaml metadata in repo card

Check out the documentation for more information.

Go VLA Benchmark — Model Checkpoints & Evaluation Results

Fine-tuned VLA (Vision-Language-Action) models on a simulated 5×5 Go stone placement task using a Panda robot arm in robosuite/MuJoCo.

Task

Each episode: pick up a stone from a source tray and place it at a specific intersection on a 5×5 Go board. The instruction specifies the stone color and target position (e.g., "Place a black stone on the Go board at row 3, column 1.").

Models

Model Base Params Fine-tuning Checkpoint Size
OpenVLA openvla/openvla-7b 7B QLoRA (r=32, 4-bit) ~460MB adapter
SpatialVLA IPEC-COMMUNITY/spatialvla-4b-224-pt 4B LoRA (r=32) ~260MB adapter
π₀ (pi-zero) pi0_base (PaliGemma 3B + action expert) 3.3B Full fine-tune ~12GB per checkpoint

Training Data

100 scripted demonstrations collected in robosuite with domain randomization (board position, lighting, camera, textures, stone color). Converted to RLDS format (v5.0.0). 98 train / 2 val split.

Evaluation Protocol

For each model (best + latest checkpoint):

  1. 8 train-seed rollouts — deterministic seeds matching training-like board configs
  2. 2 OOF rollouts — out-of-fold with high opening moves
  3. 10 eval rollouts — random board configurations
  4. 5-move self-play — random move selection, force-commit on failure

All rollouts run in the actual physics engine with compounding error. Max 200 steps per episode.

Results

Model Checkpoint Train SR OOF SR Eval SR Self-play
OpenVLA best 0% 0% 0% 0/5
OpenVLA latest 0% 0% 0% 0/5
SpatialVLA best 0% 0% 0% 0/5
SpatialVLA latest 0% 0% 0% 0/5
π₀ best 0% 0% 0% 0/5
π₀ latest 0% 0% 0% 0/5

Note: All models achieve low L1 action error on isolated frames (no compounding error) — OpenVLA: 0.039, π₀: 0.083 — but fail to complete the task in the physics engine due to compounding error over the ~70-step trajectories.

Directory Structure

openvla/
  best/          — best checkpoint by val loss (LoRA adapter)
  latest/        — final checkpoint (LoRA adapter)
  wandb-summary.json

spatialvla/
  best/          — best checkpoint (LoRA adapter)
  latest/        — final checkpoint (LoRA adapter)

pizero/
  best/          — best checkpoint (full model weights)
  latest/        — final checkpoint (full model weights)
  wandb-summary.json

eval_summary.json  — aggregated results for all models

Each checkpoint contains:
  eval/
    results.json      — metrics
    train_00..07.mp4  — train-seed rollout videos
    oof_00..01.mp4    — out-of-fold rollout videos
    eval_00..09.mp4   — random eval rollout videos
    self_play.mp4     — 5-move self-play video

Training Details

  • OpenVLA: 20 epochs, QLoRA r=32, 4-bit quantization, batch 128 (4×32 grad accum), lr=5e-4, 500 gradient steps
  • SpatialVLA: 50 epochs, LoRA r=32, batch 256 (32×8 grad accum), lr=5e-4, DeepSpeed ZeRO-1
  • π₀: 2900 steps, full fine-tune, batch 32, lr=2.5e-5, cosine decay

Environment

  • robosuite 1.5.2 with rigid-body Go stones
  • Panda arm, OSC position controller
  • 256×256 agentview camera
  • Domain randomization: board position (±1.5cm), lighting, camera FOV/angle, table/board/stone textures and colors
Downloads last month
9