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using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ChilliSource.Cloud.Web.Api { public class StreamedHttpFile { public StreamedHttpFile(string fileName, string contentType, Stream stream) { ...
using System; using UnityEngine; namespace TouchThrottle { [Serializable] public class TouchThrottledParameter { [SerializeField] private int _throttleFrame = 2; public int ThrottleFrame => _throttleFrame; [SerializeField] private float _throttleTimeInSeconds = 0f; public f...
using System; using System.Text; using System.Collections; using System.Collections.Generic; using CodeAFriend.DataModel; using Microsoft.AspNetCore.Mvc; using System.Net; using System.Threading.Tasks; using CodeAFriend.Facade; namespace CodeAFriend.ApiService.Controllers { /// <summary> /// Api Methods dealing with...
using Antrv.FFMpeg.Interop; namespace Antrv.FFMpeg.Model.IO; internal static class StreamParametersFactory { internal static StreamParameters CreateStreamParameters(in AVStream stream, in AVCodecParameters pars) { switch (pars.CodecType) { case AVMediaType.Video: r...
using Microsoft.DirectX.Direct3D; using TGC.Core.SceneLoader; using TGC.Core.SkeletalAnimation; namespace TGC.Core.MeshFactory { /// <summary> /// Factory default que crea una instancia de la clase TgcMesh /// </summary> public class DefaultSkeletalMeshFactory : ISkeletalMeshFactory { ...
namespace Merchello.Plugin.Payments.Braintree.Provider { /// <summary> /// Marker interface for the Braintree Web hook Record Payment Gateway Method. /// </summary> public interface IBraintreeSubscriptionRecordPaymentGatewayMethod { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ScriptingUtilities { public class PreventBrokenBatchesProfileExtension_Dispatch : CustomExtensionDispatcher { public PreventBrokenBatchesProfileExtension_Dispatch() { ...
using System; using System.Collections.Generic; using System.Linq; namespace Exercise_08_CustomComparator { public class CustomComparator { public static void Main(string[] args) { ReceiveInput(); } //Receives numbers from the console. public static void Re...
using System.Collections.Generic; using System.Linq; using Kodefoxx.Studying.CsDesignPatterns.Iterator.News; using Kodefoxx.Studying.CsDesignPatterns.Shared.Domain.People; namespace Kodefoxx.Studying.CsDesignPatterns.Iterator.Newsletters { public sealed class TeacherNewsletter : INewsletter { /// <sum...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using Cvl.NodeNetwork.Communication.TransportLayer; using Cvl.NodeNetwork.Communication.TransportLayer.Model; namespace Cvl.NodeNetwork.Server { public interface IServiceHostNotification { void Notificatio...
// (c) Copyright Microsoft Corporation. // This source is subject to the Microsoft Public License (Ms-PL). // Please see http://go.microsoft.com/fwlink/?LinkID=131993 for details. // All other rights reserved. using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; name...
using System.Collections.Generic; using System.Collections.ObjectModel; using Newtonsoft.Json; namespace SensorThings.Core { public class Thing : AbstractEntity { private string _name; private string _description; private IDictionary<string, object> _properties; private string...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Xappium.UITest.MSTest { [DoNotParallelize] public abstract class XappiumTestBase { protected ITestEngine Engine { get; private set; } [TestInitialize] public virtual void StartApp() { A...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. #nullable disable using Xunit; using System.Linq; using Microsoft.CodeAnalysis.CSharp.Test.Utilities; using Micros...
using Opcomunity.Service.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Opcomunity.Service.Interface { public interface IGiftService { List<GiftTransactionModel> GetTrasactionList(int pageIndex, int pageSize, string...
namespace EA.Prsd.Core.Tests.Stubs { using System.Web; public class StubbedHttpPostedFile : HttpPostedFileBase { private readonly string _contentType; public override string ContentType { get { return _contentType; } } public StubbedHttpPostedFile(stri...
using System.IO; namespace Just.Anarchy.Test.Common.Extensions { public static class StreamExtensions { public static string ConvertToString(this Stream stream) { stream.Position = 0; var sr = new StreamReader(stream); return sr.ReadToEnd(); } } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SingleInstance<T> where T: class,new() { private static T _instance; public static T instance { get { if (null == _instance) { _instance = new T(); SingleInstance<T>...
using System.Collections.Generic; using Umbraco.Headless.Client.Models; namespace UmbracoHeadlessCore.Models { public class HeroContainer : ContentItem { public IEnumerable<Hero> Children { get; set; } } }
namespace Umbraco.Cms.Infrastructure.Persistence; /// <summary> /// Provides a mapping function for <see cref="UmbracoDatabase.ExecuteScalar{T}(string, object[])"/> /// </summary> public interface IScalarMapper { /// <summary> /// Performs a mapping operation for a scalar value. /// </summary> object M...
using Jint.Native; using Jint.Native.Argument; using Jint.Native.Function; using Jint.Runtime.Environments; using Jint.Runtime.References; namespace Jint.Pooling { /// <summary> /// Cache reusable <see cref="Reference" /> instances as we allocate them a lot. /// </summary> internal sealed class Argume...
using System.Runtime.CompilerServices; public class Error { private string msg = string.Empty; private Error encapsulated = null; public string Message { get { if (encapsulated == null) { return msg; } else { return $"{msg}\n{encapsulated.Mess...
using EmployeePayroll.Entities; using EmployeePayroll.Helpers; using EmployeePayroll.Model; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace EmployeePayroll.Services { public class DataRepository : IData { p...
using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; using UnityEngine.UI; using UnityEngine.Events; public class AvatarHolder : MonoBehaviour { private int styleID; [SerializeField] private TextMeshProUGUI _name; [SerializeField] private RectTransform _rect; ...
namespace StrategyPattern.Models { public class ShippingDetails { public string Receiver { get; set; } public string AddressLine1 { get; set; } public string AddressLine2 { get; set; } public string PostalCode { get; set; } public string DestinationCountry { get; init...
using System; using System.Threading.Tasks; using Dapr.Actors; namespace RestaurantService.Interfaces { public interface IOrderActor : IActor { Task PlaceOrderAsync(OrderData order); Task<OrderData> GetOrderAsync(); } }
using System.Collections.Generic; namespace AppBlocks.Apps { public interface IApp { List<Dictionary<string, object>> App(Dictionary<string, object> parameters = null); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MovieLib { /// <summary>This class represents the entity Movie</summary> /// <remarks>This will represent the fields and properties of the class</remarks> public class Movie { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering; using UnityEditor; namespace Pintos.FiniteStateMachine { [RequireComponent(typeof(Animator), typeof(Rigidbody2D))] public abstract class FiniteController : MonoBehaviour { public StateMachin...
using System.Text; namespace pgdiff.schema { public class PgIndex { public PgIndex(string name) { Name = name; } public string Comment { get; set; } public string Definition { get; set; } public string Name { get; } public string TableName...
using System; namespace FriendTab { public class NoParseDataException : ApplicationException { public NoParseDataException (string className) : base (string.Format ("{0} must be fetched from Parse to allow this operation", className)) { } } }
using System; using System.Collections.Generic; namespace Andtech.Ego { public class DynamicsFactory<TArgs, TTask> { private readonly Dictionary<Type, Func<TArgs, TTask>> factories = new Dictionary<Type, Func<TArgs, TTask>>(); public void Add<T>(Func<TArgs, T> objectFactory) where T : TTa...
using System; namespace CSharp_Shell { public static class Program { public static void Main() { Console.Write("Numero "); string entrada1 = Console.ReadLine(); Convert.ToInt32(entrada1); Console.Write("Elevado a "); string entrada2 = Console.ReadLine(); Convert.ToInt32(entrada2); Console...
using System; using System.Collections.Generic; using System.Text; using Prism.Common; using Prism.Forms.Tests.Mvvm.Mocks.ViewModels; using Prism.Navigation; using Xunit; namespace Prism.Forms.Tests.Mvvm { public class AutoInitializeFixture { [Fact] public void ThrowsAnExceptionWithoutRequired...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public enum DashState { Inactive, Active, Timeout } public class PlayerController : MonoBehaviour { public static PlayerController instance; [SerializeField] float moveSpeed = 5f; [SerializeFiel...
using Redbus.Events; using SchulIT.UntisExport.Exams; using System.Collections.Generic; namespace UntisExportService.Core.Inputs.Exams { public class ExamEvent : EventBase { public IEnumerable<Exam> Exams { get; private set; } public ExamEvent(IEnumerable<Exam> exams) { Ex...
@page @model Teacher.Website.Feature.Routing.IndexModel @{ ViewData["Title"] = "Routing"; } <h4>@ViewData["Title"]</h4> <p>Znaleziono @Model.Data.Routes.Count ścieżek</p> <table class="table table-hover"> <thead> <tr> <th scope="col">Nazwa</th> </tr> </thead> <tbody> ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class MainMenuController : MonoBehaviour { [SerializeField] GameObject optionsScreen = default; [SerializeField] GameObject mainMenu = default; [SerializeField] Slider musicSlider = default; [Se...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace YourConfigIsInAnotherCastle.Models { public class Tag { public int Id { get; set; } public string Value { get; set; } public virtual List<ConfigurationValue> ConfigurationValues { get; pri...
namespace DESEncodeDecodeLib { /// <summary> /// <para>This custom data type simulates manipulating elementary binary data (bit).</para> /// <example> /// Bit bit1 = 0; /// Bit bit2 = 1; /// Console.Out.WriteLine(bit1.IsSet ? $"Bit is 1 [{bit1}]" : $"Bit is 0 [{b...
using System.Collections.Generic; using Newtonsoft.Json; namespace EOS.Client.Models { public class AbiBinToJsonResult { [JsonProperty("args")] public IDictionary<string, object> Args { get; set; } [JsonProperty("required_scope")] public IEnumerable<string> RequiredScope { get...
#define USE_BSON_TYPE using UnityEngine; using System.Collections; //using GameDB; //using Noriatti; using System.IO; using System; using System.Collections.Generic; using Newtonsoft.Json; using Newtonsoft.Json.Bson; #if !USE_BSON_TYPE public class DatabaseManager : MonoSingleton<DatabaseManager> { protected sta...
// 2015,2014, MIT, WinterDev namespace PixelFarm.Drawing { public abstract class Image : System.IDisposable { public abstract void Dispose(); public abstract int Width { get; } public abstract int Height { get; } public abstract System.IDisposable InnerImage { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; namespace perpustakaan_app.model { class rak_buku { public string count_rak_buku() { var result = db.get_data("select count(*) from tb_rak_buku"); return result.Rows...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using Xunit; namespace SampleDynamicTests { public class OperatorTest { private int _total = 0; public static string operator +...
using System; using System.Collections.Generic; using System.Linq; using Autofac; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace ChessOk.ModelFramework.Tests { [TestClass] public class ModelContextTests { private IContainer _container; [TestInitialize] ...
@model UserViewModel @{ Html.RenderPartial("_Filtering", Model.Filter); } <div class="table"> <div class="tr th"> <div class="td" style="flex-grow: 3;">Puno ime</div> <div class="td" style="flex-grow: 2;">Kompanija</div> <div class="td" style="flex-grow: 3;">Email</div> <div c...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace StatusBoard.Core.StandardChecks { public class GoogleHttpCheck : HttpCheck { public GoogleHttpCheck() : base("GoogleHttpCheck", new Uri("http://google.com")) ...
using FProtect.External.Assembler; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FProtect.External.Encryption { public class RoutineInfo { /// <summary> /// Entropy used for XOR / ADD / SUB functions /// </...
using System; namespace R5T.T0034.X004 { public static partial class ITypeNameExtensions { public static string GetTypeNameStemForInterfaceName_Unchecked(this ITypeName _, string interfaceName) { var output = interfaceName[1..]; return output; } ...
/* * Florence - A charting library for .NET * * HistogramPlot.cs * Copyright (C) 2003-2006 Matt Howlett and others. * Copyright (C) 2013 Scott Stephens * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following condi...
 namespace DotCommerce.Domain { public class SortingCriteria { public SortingField Field { get; set; } public SortingDirection Direction { get; set; } public override string ToString() { return Field + " " + Direction; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DanpheEMR.ServerModel.LabModels { public class LabMasterModel { public string PatientName { get; set; } public int PatientId { get; set; } public string Patient...
/*<FILE_LICENSE> * Azos (A to Z Application Operating System) Framework * The A to Z Foundation (a.k.a. Azist) licenses this file to you under the MIT license. * See the LICENSE file in the project root for more information. </FILE_LICENSE>*/ using System; using System.Collections.Generic; using System.Threading.T...
using UnityEngine; public partial class TOD_Sky : MonoBehaviour { private float timeSinceLightUpdate = float.MaxValue; private float timeSinceAmbientUpdate = float.MaxValue; private float timeSinceReflectionUpdate = float.MaxValue; private void UpdateQualitySettings() { if (Headless) return; Mesh sp...
using Contracts.Models; using System.Threading.Tasks; namespace API.Models.Documents { public interface IDocumentService { Task<CW_Document> Get(string documentTitle); } }
using MagicalLifeAPI.World.Base; using ProtoBuf; namespace MagicalLifeAPI.World.Items { [ProtoContract] public class StoneRubble : Item { public StoneRubble(int count) : base("Stone Rubble", 200, new System.Collections.Generic.List<string>() { "S...
using System.Threading.Tasks; namespace Conreign.Server.Contracts.Communication { public interface ITopicFactory { Task<ITopic> Create(string id); } }
using System; using System.IO; using System.Linq; using System.Reflection; using CompilerContract; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp; namespace RoslynCompiler { public class RoslynCompiler : ICompiler { /// Gets the compilation options. public CSharpCompilationO...
#nullable enable namespace Microsoft.Maui { public interface IFileImageSource : IImageSource { string File { get; } } }
using System.Runtime.InteropServices; namespace AgileCli.Services { internal class SystemProcessFactory { public static ISystemProcess Create() { if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows)) return new WindowsSystemProcess(); return new Syst...
using Opdex.Platform.Common.Enums; using Opdex.Platform.Common.Models; namespace Opdex.Platform.Application.Abstractions.Models.TransactionEvents.Vaults; public class VaultProposalWithdrawPledgeEventDto : TransactionEventDto { public ulong ProposalId { get; set; } public Address Pledger { get; set; } publ...
using System; using UnityEditor.Graphing; using UnityEngine; namespace UnityEditor.ShaderGraph.Internal { [Serializable] [FormerName("UnityEditor.ShaderGraph.Vector3ShaderProperty")] [BlackboardInputInfo(3)] public sealed class Vector3ShaderProperty : VectorShaderProperty { internal Vector3...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class BeltController : MonoBehaviour { public bool isCorner; public Vector2 direction; public float speed; private GameObject _spitz; private SpitzController _spitzController; private Col...
using Newtonsoft.Json; using System; namespace A.FreshDesk.ApiClient.Models { [JsonObject(MemberSerialization.OptIn)] public class Comment { /// <summary> /// ID of the comment /// </summary> [JsonProperty(PropertyName = "id", NullValueHandling = NullValueHandling.Ignore)] ...
// Generated class v2.50.0.0, don't modify using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Linq; using System.Text; namespace NHtmlUnit { public partial class CookieManager : ObjectWrapper { static CookieManager() { ObjectWrap...
using System; using XGamingRuntime.Interop; namespace XGamingRuntime { //enum class XblTitleManagedStatType : uint32_t //{ // Number, // String //}; public enum XblTitleManagedStatType : UInt32 { Number = 0, String = 1, } }
using BusinessLogicService.Abstract; using DataAccessLayer.Abstract; using EntityLayer.Concrete; using System; using System.Collections.Generic; using System.Text; namespace BusinessLogicService.Concrete { public class BrandManager : IBrandService { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using DataExplorer.Domain.Filters; using DataExplorer.Domain.Rows; namespace DataExplorer.Application.Application { public interface IApplicationStateService { bool GetIsStartMenuVisible...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
namespace JuvStudios.TextEditor.Utils { internal static unsafe class StringHelper { public static void ReplaceCharacter(this string text, char replaced, char replacedWith) { fixed (char* buffer = text) { for (int i = 0; i < text.Length; i++) { if (buffer[i] == replaced) { buffer[i] ...
using System.IO.Pipelines.Testing; using System.Linq; using BenchmarkDotNet.Attributes; namespace System.IO.Pipelines.Performance.Tests { [Config(typeof(CoreConfig))] public class Enumerators { private const int InnerLoopCount = 512; private ReadableBuffer _readableBuffer; [Setup]...
using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; namespace DaanV2.Sudoku { public partial class Cell : IEquatable<Cell> { /// <summary> /// /// </summary> /// <param name="obj"></param> /// <returns></returns> public override B...
using System; using System.Threading.Tasks; using Polly; using RabbitMQ.Client.Exceptions; using RawRabbit.Configuration.Queue; using RawRabbit.Enrichers.Polly; using RawRabbit.Instantiation; using RawRabbit.IntegrationTests.TestMessages; using RawRabbit.Pipe; using Xunit; namespace RawRabbit.IntegrationTests.Enriche...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windo...
using System; using FK_CLI; namespace FK_CLI_RBez { class RBez { static void Main(string[] args) { var window = new fk_AppWindow(); var model = new fk_Model(); var curv = new fk_RBezCurve(); window.Size = new fk_Dimension(800, 800); ...
using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Product.Common; using Product.Infrastructure; using Product.Services; using System.Collections.Generic; using System.Threading.Tasks; namespace ProductModel.WebAPI { [ApiController] [Produces("application/json")] [Route("api/products")...
#region License // <copyright> // iGeospatial Geometries Package // // This is part of the Open Geospatial Library for .NET. // // Package Description: // This is a collection of C# classes that implement the fundamental // operations required to validate a given geo-spatial data set to // a known top...
using AutoMapper; using Google.Protobuf.WellKnownTypes; using ProductGrpcMicroService.Models; using ProductGrpcMicroService.Protos; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ProductGrpcMicroService.Mapper { public class ProductProfile : Profile ...
namespace NuGet { public static class FeedDiscoveryConstants { public static class Discovery { public static readonly string PackagesV1 = "nuget-v1-packages"; public static readonly string PackagesV2 = "nuget-v2-packages"; public static readonly string PushV1...
namespace Starnight.Internal.Rest; using System.Net; /// <summary> /// Represents a base interface for REST results. /// </summary> public interface IRestResult { public HttpStatusCode StatusCode { get; } }
private bool _isGrabbing = false; private float _lastObjectDistance;
namespace Shared.DataObjects { public class VersionFieldsType { public int? VersionNumber { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; //public class DamageEvent : EventArgs //{ // public float damage //} public class DelegateManager : MonoBehaviour { public static DelegateManager Instance { get; set; } void Awake() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Gemstar.BSPMS.HotelScanOrder.Common.Common { public class PostType { #region 餐饮 private const string CYKey = "CY"; /// <summary> /// 获取酒店信息 //...
namespace VkQueue.VkObjects { interface IVkResponse { int Ts { get; set; } dynamic[] Updates { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using System.Globalization; using Sdl.ProjectAutomation.FileBased; using Sdl.ProjectAutomation.Core; using Sdl.Core.Globalization; using Sdl.Core.Settings; using Sdl.ProjectAutomation.Settings; namespace...
public class Solution { private List<char> rBrackets = new List<char>(){ ')', ']', '>', '}' }; private List<char> lBrackets = new List<char>(){ '(', '[', '<', '{' }; public bool IsValid(string s) { if (string.IsNullOrWhiteSpace(s)) return false; var stack = new Stack<char>(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace TestableSample2.App { public static class MainFlow { public static async Task Run() { var typedValues = ReadTypedValues(); foreach (var tv in typedValues) ...
// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. namespace Microsoft.MixedReality.Toolkit.Experimental.InteractiveElement { /// <summary> /// The event configuration for the Focus InteractionState. /// </summary> public class FocusEvents : BaseInteractionEventConfigur...
using System; using AppRopio.Base.Core.Services.Router; namespace AppRopio.Base.Contacts.Core.Services.Implementation { public class ContactsRouterSubscriber : RouterSubsriber { } }
using FluentAssertions; using System.Net.Http; using System.Threading.Tasks; using Xunit; namespace JustFakeIt.Tests.AcceptanceTests { public class FakeServerJsonComparisonScenarios { [Fact] public async Task FakeServer_ExpectPostWithPartialExpectedJsonBody_ResponseMatchesExpected() { ...
namespace NoRealm.Phi.DataEngine.Abstractions { /// <summary> /// Represent a data engine command /// </summary> public interface ICommand { } }
#if NETFX_CORE using System; #endif using ZXing; using UnityEngine; public class Placeholder : MonoBehaviour { public Transform textMeshObject; private void Start() { this.textMesh = this.textMeshObject.GetComponent<TextMesh>(); this.OnReset(); } public void OnScan() { ...
// Copyright (c) AlphaSierraPapa for the SharpDevelop Team (for details please see \doc\copyright.txt) // This code is distributed under the GNU LGPL (for details please see \doc\license.txt) using System; using System.Linq; using System.Collections.Generic; namespace ICSharpCode.SharpDevelop { /// <summary> /// A...
using System; namespace GG.Portafolio.Shared.Dealer { public record TimeCalculated(int Id, DateTime Time, byte Status, byte Distributor) { public TimeCalculated InclementTime(DateTime date) { DateTime now = Time.AddMinutes(30); return this with { Time = now, Id = Id + 1...
using System.Collections.Generic; namespace DuplicatesFinder.Common.Resources { public interface IResourcesContainer { IEnumerable<IResource> GetResources(); } }
using System; using System.Threading; using System.Windows; using System.Windows.Input; namespace PTR.SplashScreen { /// <summary> /// Interaction logic for SplashScreen.xaml /// </summary> public partial class SplashScreen : Window, ISplashScreen { public SplashScreen() ...
 //This is a dummy version for TDTK_Free //it doesnt really create or manage any pool using UnityEngine; using System.Collections; using System.Collections.Generic; public class ObjectPoolManager : MonoBehaviour{ public static ObjectPoolManager instance; void Awake(){ if(instance!=null) return; instance=th...
using Aspose.Cells; using Aspose.Cells.Drawing; using Aspose.Cells.Properties; using Aspose.Cells.Rendering; namespace VerifyTests; public static partial class VerifyAspose { static ImageOrPrintOptions options = new() { ImageType = ImageType.Png, OnePagePerSheet = true, GridlineType =...