| FeatureName,ParamName,Type,Range,Default,Comments, |
| Generic,Quantization_Extent,String,Image:ROI,ROI,Whether the quantization of Intensities is supposed to happen on a per-image basis or on a per-ROI basis, |
| Generic,Quantization_Type,String,"FixedBinNumber:FixedBinSize:Equal ",FixedBinNumber,, |
| Generic,Resampling,mm,0:10,0,Resamples all images and masks to this value of voxel/pixel resolution before computations (0: no resampling): reduce this number of more accuracy, |
| Generic,ResamplingInterpolator_Image,mm,Nearest:Linear:BSpline,BSpline,Type of interpolator to use if resampling is happening, ignored if m_resamplingResolution = 0 |
| Generic,ResamplingInterpolator_Mask,mm,Nearest:Linear:BSpline,BSpline,Type of interpolator to use if resampling is happening, ignored if m_resamplingResolution = 0 |
| Intensity,,,,,, |
| Morphologic,Dimension,String,[2D:3D],3D,For calculating 2D slice (maximum area along specified axis) or full 3D volume features, |
| Morphologic,Axis,String,[z:x:y],z,The axis with maximum area for which the 2D slice computation is to be done, |
| Morphologic,Range,Int,(0:1),0,0:largest connected component in ROI; 1: all connected components larger than 5% of total image size, |
| Volumetric,Dimension,String,[2D:3D],3D,For calculating 2D slice (maximum area along specified axis) or full 3D volume features, |
| Volumetric,Axis,String,[z:x:y],z,The axis with maximum area for which the 2D slice computation is to be done, |
| Histogram,Bins,Int,,128,The number of bins to calculate for the Histogram, |
| GLCM,Bins,Int,,128,, |
| GLCM,Directions,Int,3:27,27,The number of directions around the center voxel to calculate features on, |
| GLCM,Radius,Int,(1:9),1,Radius around the center voxel which can be in mm as well (needs to be defined as float in same space as input image/mask), |
| GLCM,Offset,String,[Individual:Average:Combined],Average,Either individual offset values or averaged, |
| GLCM,Dimension,String,[2D:3D],3D,For calculating 2D slice (maximum area along specified axis) or full 3D volume features, |
| GLCM,Axis,String,[z:x:y],z,The axis with maximum area for which the 2D slice computation is to be done (keep in mind that single slice computation for individual offsets might not work), |
| GLRLM,Bins,Int,,128,, |
| GLRLM,Directions,Int,3:27,27,The number of directions around the center voxel to calculate features on, |
| GLRLM,Radius,Int,(1:9),3,Radius around the center voxel which can be in mm as well (needs to be defined as float in same space as input image/mask), |
| GLRLM,Dimension,String,[2D:3D],3D,For calculating 2D slice (maximum area along specified axis) or full 3D volume features, |
| GLRLM,Axis,String,[z:x:y],z,The axis with maximum area for which the 2D slice computation is to be done (keep in mind that single slice computation for individual offsets might not work), |
| GLRLM,Offset,String,[Individual:Average:Combined],Average,Either individual offset values or averaged, |
| GLRLM,Range,Int,,3,The run length distance , |
| GLSZM,Bins,Int,,128,, |
| GLSZM,Directions,Int,3:27,27,The number of directions around the center voxel to calculate features on, |
| GLSZM,Radius,Int,(1:9),3,Radius around the center voxel, |
| GLSZM,Dimension,String,[2D:3D],3D,For calculating 2D slice (maximum area along specified axis) or full 3D volume features, |
| GLSZM,Axis,String,[z:x:y],z,The axis with maximum area for which the 2D slice computation is to be done (keep in mind that single slice computation for individual offsets might not work), |
| GLSZM,Range,Int,,3,The run length distance, |
| NGTDM,Bins,Int,,128,, |
| NGTDM,Directions,Int,3:27,27,The number of directions around the center voxel to calculate features on, |
| NGTDM,Radius,Int,(1:9),3,Radius around the center voxel, |
| NGTDM,Offset,String,[Individual:Average],Average,Either individual offset values or averaged, |
| NGTDM,Dimension,String,[2D:3D],3D,For calculating 2D slice (maximum area along specified axis) or full 3D volume features, |
| NGTDM,Axis,String,[z:x:y],z,The axis with maximum area for which the 2D slice computation is to be done (keep in mind that single slice computation for individual offsets might not work), |
| LBP,Radius,Int,(1:9),3,Radius around the center voxel/pixel (if defined as float it is assumed to be in world coordinates and if as Integer it is assumed to be in image coordinates), |
|
|