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file_name
string
duration
int64
quality
string
gesture_type
string
expression_type
string
participant_count
string
dominant_gesture
string
interaction_density
string
mood_level
string
speaking_turns
string
proxemics_type
string
body_orientation
string
eye_contact_frequency
string
d23a841161f43ad75e02c01cd142ec45.mp4
10,145
540*960

Creative Design Studio Interaction Body Language Recognition Video Dataset

In today's creative design industry, understanding the complex non-verbal communication among team members is crucial. However, existing body language recognition methods perform limitedly in dense interactive environments, struggling to accurately interpret subtle body movements and postures. This video dataset aims to tackle the technical challenges of body language analysis in creative discussions, enhancing recognition algorithms' accuracy through high-quality video samples. The dataset is collected using HD camera equipment in real design studio environments, recording natural and unobstructed team interaction scenarios. Quality control includes multiple rounds of stringent annotation and consistency checks, reviewed by experienced behavior analysis experts. The annotation team comprises professionals from the fields of computer vision and behavioral psychology, encompassing 30 members. Preprocessing steps involve denoising images, extracting keyframes, and annotating action sequences, with data ultimately stored in a structured MP4 format for easy researcher retrieval and analysis. The dataset boasts excellent data quality, with action annotation accuracy reaching 95% per frame, significantly surpassing similar datasets in consistency and completeness. It employs innovative multimodal annotation methods and data augmentation techniques to aid in developing more robust behavior analysis models. It addresses the industry issue of inadequate recognition accuracy, significantly enhancing team collaboration efficiency. Comparatively, this dataset features unique scene richness and contextual diversity, with its diversity and scarcity making it highly valuable for research. Also, the data's organization and structure provide high versatility and scalability in different research directions, supporting a wider range of application scenarios.

Technical Specifications

Field Type Description
file_name string File name
duration string Duration
quality string Resolution
gesture_type string The types of gestures identified in the video, such as waving, pointing, etc.
expression_type string The types of facial expressions displayed in the video, such as smiling, frowning, etc.
participant_count integer The total number of people participating in the discussion in the video.
dominant_gesture string The gesture most frequently used in the video.
interaction_density float The frequency of interactive behaviors in the video.
mood_level string The group emotional state inferred from body language, such as positive, negative, neutral.
speaking_turns integer The total number of turns participants take speaking in the video.
proxemics_type string The types of interaction distances between participants, such as intimate, social distances, etc.
body_orientation string The orientation of participants' bodies in the video, such as facing or sideways to others.
eye_contact_frequency float The frequency of eye contact between participants.

Compliance Statement

Authorization Type CC-BY-NC-SA 4.0 (Attribution–NonCommercial–ShareAlike)
Commercial Use Requires exclusive subscription or authorization contract (monthly or per-invocation charging)
Privacy and Anonymization No PII, no real company names, simulated scenarios follow industry standards
Compliance System Compliant with China's Data Security Law / EU GDPR / supports enterprise data access logs

Source & Contact

If you need more dataset details, please visit Mobiusi. or contact us via contact@mobiusi.com

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