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Magpie Dataset Lite

Paper: Magpie: Real-Time World Renderer for Interactive Games
Project Page: https://zhanxy.xyz/Magpie-website

Magpie Dataset Lite is a publicly released subset of the Magpie interactive game rendering dataset (arXiv:2608.27168). Magpie is a real-time generative world-rendering system that separates gameplay execution in a game engine from visual synthesis in a render server. This lite release provides 561 gameplay trajectories with a combined render.mp4 duration of 105 hours, covering 20 scenes.

Each sample includes time-synchronized high-fidelity render and white-box video streams, together with structured interaction metadata recorded during capture.

Dataset Summary

Item Value
Paper arXiv:2608.27168
Project page Magpie Website
Relation to full Magpie dataset Partial release (lite subset)
Number of trajectories 561
Total duration (render.mp4) 105 hours
Number of scenes 20
Video streams per sample 2 (render.mp4, white_box.mp4)
Metadata per sample 1 JSON file
Capture setting Unreal Engine, human-operated gameplay
Original per-stream resolution 1920 Γ— 1080
Original frame rate 60 FPS

What Is Magpie?

Magpie learns to convert engine-produced white-box observations into photorealistic or stylized renderings while gameplay rules and state remain in the game engine. During data collection, operators play controllable Unreal Engine scenes naturallyβ€”exploring, interacting, changing viewpoint, idling, and transitioning between behaviorsβ€”rather than executing isolated scripted actions.

Each trajectory therefore provides paired supervision for structure-to-appearance video generation:

  • render.mp4: high-fidelity target stream
  • white_box.mp4: synchronized white-box stream preserving layout, geometry, occlusion, and principal motion while omitting final textures, materials, and complex lighting

For more details, see the Magpie project page and the paper: Magpie: Real-Time World Renderer for Interactive Games.

Directory Structure

Each trajectory is stored under sceneXX/playerYY/:

magpie_lite_dataset/
β”œβ”€β”€ scene00/
β”‚   β”œβ”€β”€ echo/
β”‚   β”‚   β”œβ”€β”€ render.mp4
β”‚   β”‚   β”œβ”€β”€ white_box.mp4
β”‚   β”‚   └── scene00_echo.json
β”‚   β”œβ”€β”€ player1/
β”‚   β”‚   β”œβ”€β”€ render.mp4
β”‚   β”‚   β”œβ”€β”€ white_box.mp4
β”‚   β”‚   └── scene00_player1.json
β”‚   └── ...
β”œβ”€β”€ scene03/
β”œβ”€β”€ scene04/
β”‚   β”œβ”€β”€ player9_part1/
β”‚   β”œβ”€β”€ player9_part2/
β”‚   └── ...
└── scene28/

Naming conventions

  • Scene folders use numeric IDs only, e.g. scene00, scene16, scene28.
  • Player folders identify the operator/session, e.g. echo, kellan, player1, player15.
  • Some source captures contain multiple nested takes for the same logical player. Those are exported as separate trajectories with suffixes such as player9_part1 and player9_part2.
  • Metadata files are named {scene}_{player}.json, e.g. scene00_echo.json.

File Descriptions

render.mp4

High-fidelity gameplay video. It provides the visual target stream used for training and evaluation of generative rendering.

white_box.mp4

Synchronized white-box gameplay video from the same timestamp and viewpoint as render.mp4. It preserves scene layout, collision-relevant structure, principal silhouettes, and visible state changes while removing final appearance details.

Both videos in a sample are frame-aligned and should be consumed as a pair.

{scene}_{player}.json

Structured interaction metadata copied from the original capture session. It is time-aligned with the paired videos and contains:

  • uuid: unique identifier for the capture session
  • key_events: keyboard input events
  • ue_events: Unreal Engine camera / viewpoint records

timestamp field

Each entry in key_events and ue_events includes a timestamp field: an integer counting milliseconds elapsed since the start of the recording session (t = 0 at session start). Events are ordered by timestamp, but they may be sampled at irregular intervals rather than once per video frame.

To align metadata with the paired videos at 60 FPS:

frame_index = floor(timestamp_ms * 60 / 1000)
timestamp_ms  = frame_index * 1000 / 60
  • key_events: each entry has timestamp, key (keyboard key name), and pressed (true = key down, false = key up). At a given frame time, apply all events with timestamp <= t_ms to obtain the currently held keys.
  • ue_events: each entry has timestamp, camera pose (loc_x, loc_y, loc_z, rot_p, rot_y, rot_r), fov, and capture resolution (res_x, res_y). For times between two consecutive records, linearly interpolate numeric fields by timestamp.

Scenes Included in Lite

This release includes the following 20 scenes:

scene00, scene03, scene04, scene06, scene08, scene09, scene11, scene12, scene13, scene14, scene16, scene17, scene19, scene20, scene21, scene24, scene25, scene26, scene27, scene28

Approximate duration by scene (render.mp4)

Scene Duration
scene00 10:12:18
scene03 4:59:01
scene04 12:38:41
scene06 6:36:53
scene08 5:07:10
scene09 2:11:44
scene11 5:44:45
scene12 5:37:31
scene13 4:50:18
scene14 3:35:42
scene16 3:58:13
scene17 5:23:38
scene19 1:42:07
scene20 2:10:13
scene21 3:50:49
scene24 3:15:35
scene25 4:05:23
scene26 9:38:41
scene27 4:55:55
scene28 4:26:03
Total 105:00:38

Intended Uses

This dataset is intended for research on:

  • white-box-conditioned video generation
  • game / interactive world rendering
  • structure-to-appearance synthesis
  • long-horizon human gameplay video modeling
  • multimodal analysis of synchronized render + control metadata

Usage Example

from pathlib import Path
import json

root = Path("magpie_lite_dataset")
sample = root / "scene00" / "echo"

render = sample / "render.mp4"
white_box = sample / "white_box.mp4"
meta = sample / "scene00_echo.json"

with meta.open("r", encoding="utf-8") as f:
    events = json.load(f)

print(render.exists(), white_box.exists())
print("key events:", len(events.get("key_events", [])))
print("camera events:", len(events.get("ue_events", [])))

Map events to frames at a target FPS (e.g. 24)

timestamp is in milliseconds from session start. To obtain per-frame keyboard state and camera pose at an arbitrary frame rate:

from pathlib import Path
import json
import math

CAMERA_FIELDS = ["loc_x", "loc_y", "loc_z", "rot_p", "rot_y", "rot_r", "fov"]


def interpolate_camera(ue_events, t_ms, idx_hint=0):
    """Linearly interpolate camera pose at time t_ms (milliseconds)."""
    n = len(ue_events)
    while idx_hint + 1 < n and ue_events[idx_hint + 1]["timestamp"] <= t_ms:
        idx_hint += 1

    if t_ms <= ue_events[0]["timestamp"]:
        return {k: float(ue_events[0][k]) for k in CAMERA_FIELDS}, 0
    if t_ms >= ue_events[-1]["timestamp"]:
        return {k: float(ue_events[-1][k]) for k in CAMERA_FIELDS}, n - 1

    i0, i1 = idx_hint, min(idx_hint + 1, n - 1)
    t0 = float(ue_events[i0]["timestamp"])
    t1 = float(ue_events[i1]["timestamp"])
    alpha = 0.0 if t1 == t0 else (t_ms - t0) / (t1 - t0)
    cam = {
        k: float(ue_events[i0][k]) + alpha * (float(ue_events[i1][k]) - float(ue_events[i0][k]))
        for k in CAMERA_FIELDS
    }
    return cam, i0


def map_events_to_frames(events, fps=24.0, num_frames=None):
    """
    Map key_events / ue_events onto a regular frame grid.

    Returns a list of dicts:
      {frame_idx, timestamp_ms, pressed_keys, camera}
    """
    key_events = sorted(events["key_events"], key=lambda e: e["timestamp"])
    ue_events = sorted(events["ue_events"], key=lambda e: e["timestamp"])

    if num_frames is None:
        end_ms = max(
            key_events[-1]["timestamp"] if key_events else 0,
            ue_events[-1]["timestamp"] if ue_events else 0,
        )
        num_frames = int(math.floor(end_ms * fps / 1000.0)) + 1

    frames = []
    key_idx = 0
    ue_idx = 0
    active_keys = set()

    for frame_idx in range(num_frames):
        t_ms = int(round(frame_idx * 1000.0 / fps))

        while key_idx < len(key_events) and key_events[key_idx]["timestamp"] <= t_ms:
            ev = key_events[key_idx]
            if ev["pressed"]:
                active_keys.add(ev["key"])
            else:
                active_keys.discard(ev["key"])
            key_idx += 1

        camera, ue_idx = interpolate_camera(ue_events, t_ms, ue_idx)
        frames.append(
            {
                "frame_idx": frame_idx,
                "timestamp_ms": t_ms,
                "pressed_keys": sorted(active_keys),
                "camera": camera,
            }
        )
    return frames


meta = Path("magpie_lite_dataset/scene00/echo/scene00_echo.json")
with meta.open("r", encoding="utf-8") as f:
    events = json.load(f)

# Example: resample control + camera to 24 FPS
frames_24 = map_events_to_frames(events, fps=24.0)
print(frames_24[0])
# {'frame_idx': 0, 'timestamp_ms': 0, 'pressed_keys': [...], 'camera': {...}}

# Frame index <-> timestamp helpers
fps = 24.0
frame_idx = int(math.floor(12345 * fps / 1000.0))   # timestamp_ms -> frame
t_ms = int(round(frame_idx * 1000.0 / fps))          # frame -> timestamp_ms

Citation

If you use this dataset, please cite the Magpie paper:

@article{zhan2026magpie,
  title={Magpie: Real-Time World Renderer for Interactive Games},
  author={Zhan, Xiaoyu and Wang, Xinyu and Zhang, Xiaohong and Zhu, Huanjie and Sun, Tengjiao and Fang, Pengcheng and Yu, Jiaxing and Guo, Yanwen and Fu, Dongjie},
  journal={arXiv preprint arXiv:2608.27168},
  year={2026},
  url={https://arxiv.org/abs/2608.27168}
}

License

This dataset is released under the Apache License 2.0.

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