context stringlengths 152 1.15k | question stringlengths 13 207 | answer stringlengths 1 171 ⌀ | context_length int64 22 175 | question_length int64 3 30 | answer_length int64 0 30 |
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on june 11 , 2006 , the british tabloid the mail on sunday reported that ipods are mainly manufactured by workers who earn no more than us 50 per month and work 15 hour shifts . apple investigated the case with independent auditors and found that , while some of the plant ' s labour practices met apple ' s code of cond... | which british tabloid accused apple of unfair worker conditions in 2006 ? | the mail | 94 | 12 | 2 |
on june 11 , 2006 , the british tabloid the mail on sunday reported that ipods are mainly manufactured by workers who earn no more than us 50 per month and work 15 hour shifts . apple investigated the case with independent auditors and found that , while some of the plant ' s labour practices met apple ' s code of cond... | what percentage of apple ' s manufacturing employees worked over 60 hour weeks ? | 35 | 94 | 14 | 1 |
foxconn , apple ' s manufacturer , initially denied the abuses , but when an auditing team from apple found that workers had been working longer hours than were allowed under chinese law , they promised to prevent workers working more hours than the code allowed . apple hired a workplace standards auditing company , ve... | who did apple partner with to monitor its labor policies ? | verit | 108 | 11 | 1 |
foxconn , apple ' s manufacturer , initially denied the abuses , but when an auditing team from apple found that workers had been working longer hours than were allowed under chinese law , they promised to prevent workers working more hours than the code allowed . apple hired a workplace standards auditing company , ve... | what organization did apple join to monitor its labor policies ? | electronic industry code of conduct implementation group | 108 | 11 | 7 |
foxconn , apple ' s manufacturer , initially denied the abuses , but when an auditing team from apple found that workers had been working longer hours than were allowed under chinese law , they promised to prevent workers working more hours than the code allowed . apple hired a workplace standards auditing company , ve... | what company was found to be violating apple ' s labor policies ? | foxconn | 108 | 13 | 1 |
foxconn , apple ' s manufacturer , initially denied the abuses , but when an auditing team from apple found that workers had been working longer hours than were allowed under chinese law , they promised to prevent workers working more hours than the code allowed . apple hired a workplace standards auditing company , ve... | where was the foxconn plant located ? | longhua , shenzhen | 108 | 7 | 3 |
foxconn , apple ' s manufacturer , initially denied the abuses , but when an auditing team from apple found that workers had been working longer hours than were allowed under chinese law , they promised to prevent workers working more hours than the code allowed . apple hired a workplace standards auditing company , ve... | what was the name of apple ' s manufacturing company that was accused of overworking its employees ? | foxconn | 108 | 18 | 1 |
foxconn , apple ' s manufacturer , initially denied the abuses , but when an auditing team from apple found that workers had been working longer hours than were allowed under chinese law , they promised to prevent workers working more hours than the code allowed . apple hired a workplace standards auditing company , ve... | what auditor company did apple hire to oversee worker conditions following the controversy ? | verit | 108 | 14 | 1 |
foxconn , apple ' s manufacturer , initially denied the abuses , but when an auditing team from apple found that workers had been working longer hours than were allowed under chinese law , they promised to prevent workers working more hours than the code allowed . apple hired a workplace standards auditing company , ve... | in what year did foxconn workers first unionize ? | 2006 | 108 | 9 | 1 |
in 2010 , a number of workers committed suicide at a foxconn operations in china . apple , hp , and others stated that they were investigating the situation . foxconn guards have been videotaped beating employees . another employee killed himself in 2009 when an apple prototype went missing , and claimed in messages to... | in what year did chinese foxconn emplyees kill themselves ? | 2010 | 66 | 10 | 1 |
in 2010 , a number of workers committed suicide at a foxconn operations in china . apple , hp , and others stated that they were investigating the situation . foxconn guards have been videotaped beating employees . another employee killed himself in 2009 when an apple prototype went missing , and claimed in messages to... | what disappeared in 2009 prior to the suicide of a foxconn employee ? | apple prototype | 66 | 13 | 2 |
in 2010 , a number of workers committed suicide at a foxconn operations in china . apple , hp , and others stated that they were investigating the situation . foxconn guards have been videotaped beating employees . another employee killed himself in 2009 when an apple prototype went missing , and claimed in messages to... | in what year did several foxconn workers commit suicide ? | 2010 | 66 | 10 | 1 |
as of 2006 , the ipod was produced by about 14 , 000 workers in the u . s . and 27 , 000 overseas . further , the salaries attributed to this product were overwhelmingly distributed to highly skilled u . s . professionals , as opposed to lower skilled u . s . retail employees or overseas manufacturing labor . one inter... | what attribute of the united states could be thought to lead more international and less domestic employment opportunities ? | innovation | 82 | 19 | 1 |
the legend of zelda : twilight princess ( japanese : , hepburn : zeruda no densetsu : towairaito purinsesu ? ) is an action adventure game developed and published by nintendo for the gamecube and wii home video game consoles . it is the thirteenth installment in the the legend of zelda series . originally planned for r... | what category of game is legend of zelda : twilight princess ? | action adventure | 129 | 12 | 2 |
the legend of zelda : twilight princess ( japanese : , hepburn : zeruda no densetsu : towairaito purinsesu ? ) is an action adventure game developed and published by nintendo for the gamecube and wii home video game consoles . it is the thirteenth installment in the the legend of zelda series . originally planned for r... | what consoles can be used to play twilight princess ? | gamecube and wii | 129 | 10 | 3 |
the legend of zelda : twilight princess ( japanese : , hepburn : zeruda no densetsu : towairaito purinsesu ? ) is an action adventure game developed and published by nintendo for the gamecube and wii home video game consoles . it is the thirteenth installment in the the legend of zelda series . originally planned for r... | when was twilight princess launched in north america ? | november 2006 | 129 | 9 | 2 |
the legend of zelda : twilight princess ( japanese : , hepburn : zeruda no densetsu : towairaito purinsesu ? ) is an action adventure game developed and published by nintendo for the gamecube and wii home video game consoles . it is the thirteenth installment in the the legend of zelda series . originally planned for r... | when could gamecube owners purchase twilight princess ? | december 2006 | 129 | 8 | 2 |
the legend of zelda : twilight princess ( japanese : , hepburn : zeruda no densetsu : towairaito purinsesu ? ) is an action adventure game developed and published by nintendo for the gamecube and wii home video game consoles . it is the thirteenth installment in the the legend of zelda series . originally planned for r... | what company developed legend of zelda : twilight princess ? | nintendo | 129 | 10 | 1 |
the legend of zelda : twilight princess ( japanese : , hepburn : zeruda no densetsu : towairaito purinsesu ? ) is an action adventure game developed and published by nintendo for the gamecube and wii home video game consoles . it is the thirteenth installment in the the legend of zelda series . originally planned for r... | what year was the legend of zelda : twilight princess originally planned for release ? | 2005 | 129 | 15 | 1 |
the legend of zelda : twilight princess ( japanese : , hepburn : zeruda no densetsu : towairaito purinsesu ? ) is an action adventure game developed and published by nintendo for the gamecube and wii home video game consoles . it is the thirteenth installment in the the legend of zelda series . originally planned for r... | what year was the wii version of legend of zelda : twilight princess released ? | 2006 | 129 | 15 | 1 |
the story focuses on series protagonist link , who tries to prevent hyrule from being engulfed by a corrupted parallel dimension known as the twilight realm . to do so , he takes the form of both a hylian and a wolf , and is assisted by a mysterious creature named midna . the game takes place hundreds of years after oc... | who is the main character of the story ? | link | 79 | 9 | 1 |
the story focuses on series protagonist link , who tries to prevent hyrule from being engulfed by a corrupted parallel dimension known as the twilight realm . to do so , he takes the form of both a hylian and a wolf , and is assisted by a mysterious creature named midna . the game takes place hundreds of years after oc... | what land does link serve to protect ? | hyrule | 79 | 8 | 1 |
the story focuses on series protagonist link , who tries to prevent hyrule from being engulfed by a corrupted parallel dimension known as the twilight realm . to do so , he takes the form of both a hylian and a wolf , and is assisted by a mysterious creature named midna . the game takes place hundreds of years after oc... | what character helped link in twilight princess ? | midna | 79 | 8 | 1 |
the story focuses on series protagonist link , who tries to prevent hyrule from being engulfed by a corrupted parallel dimension known as the twilight realm . to do so , he takes the form of both a hylian and a wolf , and is assisted by a mysterious creature named midna . the game takes place hundreds of years after oc... | who is the protagonist is legend of zelda ? | link | 79 | 9 | 1 |
the story focuses on series protagonist link , who tries to prevent hyrule from being engulfed by a corrupted parallel dimension known as the twilight realm . to do so , he takes the form of both a hylian and a wolf , and is assisted by a mysterious creature named midna . the game takes place hundreds of years after oc... | what is the name of the mysterious creature that assists link ? | midna | 79 | 12 | 1 |
the story focuses on series protagonist link , who tries to prevent hyrule from being engulfed by a corrupted parallel dimension known as the twilight realm . to do so , he takes the form of both a hylian and a wolf , and is assisted by a mysterious creature named midna . the game takes place hundreds of years after oc... | this storyline takes place alternate from what storyline ? | the wind waker | 79 | 9 | 3 |
at the time of its release , twilight princess was considered the greatest entry in the zelda series by many critics , including writers for 1up . com , computer and video games , electronic gaming monthly , game informer , gamesradar , ign , and the washington post . it received several game of the year awards , and w... | what accolade did twilight princess receive after its release ? | game of the year | 108 | 10 | 4 |
at the time of its release , twilight princess was considered the greatest entry in the zelda series by many critics , including writers for 1up . com , computer and video games , electronic gaming monthly , game informer , gamesradar , ign , and the washington post . it received several game of the year awards , and w... | under which brand was twilight princess for the nintendo wii published ? | nintendo selects | 108 | 12 | 2 |
at the time of its release , twilight princess was considered the greatest entry in the zelda series by many critics , including writers for 1up . com , computer and video games , electronic gaming monthly , game informer , gamesradar , ign , and the washington post . it received several game of the year awards , and w... | when is the hd version of twilight princess slated for launch ? | march 2016 | 108 | 12 | 2 |
at the time of its release , twilight princess was considered the greatest entry in the zelda series by many critics , including writers for 1up . com , computer and video games , electronic gaming monthly , game informer , gamesradar , ign , and the washington post . it received several game of the year awards , and w... | at the time of release which episode of the legend of zelda series was considered the greatest entry ? | twilight princess | 108 | 19 | 2 |
at the time of its release , twilight princess was considered the greatest entry in the zelda series by many critics , including writers for 1up . com , computer and video games , electronic gaming monthly , game informer , gamesradar , ign , and the washington post . it received several game of the year awards , and w... | how many game of the year awards did twilight princess receive ? | several | 108 | 12 | 1 |
at the time of its release , twilight princess was considered the greatest entry in the zelda series by many critics , including writers for 1up . com , computer and video games , electronic gaming monthly , game informer , gamesradar , ign , and the washington post . it received several game of the year awards , and w... | what year was twilight princess the most critically acclaimed game ? | 2006 | 108 | 11 | 1 |
at the time of its release , twilight princess was considered the greatest entry in the zelda series by many critics , including writers for 1up . com , computer and video games , electronic gaming monthly , game informer , gamesradar , ign , and the washington post . it received several game of the year awards , and w... | what year will the game release a high definition port for the wii u console ? | 2016 | 108 | 16 | 1 |
the legend of zelda : twilight princess is an action adventure game focused on combat , exploration , and item collection . it uses the basic control scheme introduced in ocarina of time , including context sensitive action buttons and l targeting ( z targeting on the wii ) , a system that allows the player to keep lin... | what are the three main activities in the legend of zelda : twilight princess ? | combat , exploration , and item collection | 166 | 15 | 7 |
the legend of zelda : twilight princess is an action adventure game focused on combat , exploration , and item collection . it uses the basic control scheme introduced in ocarina of time , including context sensitive action buttons and l targeting ( z targeting on the wii ) , a system that allows the player to keep lin... | twilight princess uses the control setup first employed in which previous game ? | ocarina of time | 166 | 13 | 3 |
the legend of zelda : twilight princess is an action adventure game focused on combat , exploration , and item collection . it uses the basic control scheme introduced in ocarina of time , including context sensitive action buttons and l targeting ( z targeting on the wii ) , a system that allows the player to keep lin... | what can be used to shoot without the need to manually target enemies ? | l targeting | 166 | 14 | 2 |
the legend of zelda : twilight princess is an action adventure game focused on combat , exploration , and item collection . it uses the basic control scheme introduced in ocarina of time , including context sensitive action buttons and l targeting ( z targeting on the wii ) , a system that allows the player to keep lin... | what is link ' s main weapon ? | sword | 166 | 8 | 1 |
the legend of zelda : twilight princess is an action adventure game focused on combat , exploration , and item collection . it uses the basic control scheme introduced in ocarina of time , including context sensitive action buttons and l targeting ( z targeting on the wii ) , a system that allows the player to keep lin... | what secondary weapon in twilight princess is analogous to a weapon featured in previous games ? | clawshot | 166 | 16 | 1 |
the legend of zelda : twilight princess is an action adventure game focused on combat , exploration , and item collection . it uses the basic control scheme introduced in ocarina of time , including context sensitive action buttons and l targeting ( z targeting on the wii ) , a system that allows the player to keep lin... | what genre of game is twilight princess ? | action adventure | 166 | 8 | 2 |
the legend of zelda : twilight princess is an action adventure game focused on combat , exploration , and item collection . it uses the basic control scheme introduced in ocarina of time , including context sensitive action buttons and l targeting ( z targeting on the wii ) , a system that allows the player to keep lin... | twilight princess follows the control scheme introduced in what game ? | ocarina of time | 166 | 11 | 3 |
the legend of zelda : twilight princess is an action adventure game focused on combat , exploration , and item collection . it uses the basic control scheme introduced in ocarina of time , including context sensitive action buttons and l targeting ( z targeting on the wii ) , a system that allows the player to keep lin... | what 2 main weapons does link use in combat ? | sword and shield | 166 | 10 | 3 |
the legend of zelda : twilight princess is an action adventure game focused on combat , exploration , and item collection . it uses the basic control scheme introduced in ocarina of time , including context sensitive action buttons and l targeting ( z targeting on the wii ) , a system that allows the player to keep lin... | what control can be used while targeting that allows the player to forego manual targeting ? | l targeting | 166 | 16 | 2 |
the context sensitive button mechanic allows one button to serve a variety of functions , such as talking , opening doors , and pushing , pulling , and throwing objects . e the on screen display shows what action , if any , the button will trigger , determined by the situation . for example , if link is holding a rock ... | many different types of interaction can be controlled by how many buttons ? | one | 99 | 13 | 1 |
the context sensitive button mechanic allows one button to serve a variety of functions , such as talking , opening doors , and pushing , pulling , and throwing objects . e the on screen display shows what action , if any , the button will trigger , determined by the situation . for example , if link is holding a rock ... | where can players see what action will be performed in different scenarios ? | on screen display | 99 | 13 | 3 |
the context sensitive button mechanic allows one button to serve a variety of functions , such as talking , opening doors , and pushing , pulling , and throwing objects . e the on screen display shows what action , if any , the button will trigger , determined by the situation . for example , if link is holding a rock ... | if link is not moving , where will he put the projectile he ' s carrying ? | on the ground | 99 | 17 | 3 |
the context sensitive button mechanic allows one button to serve a variety of functions , such as talking , opening doors , and pushing , pulling , and throwing objects . e the on screen display shows what action , if any , the button will trigger , determined by the situation . for example , if link is holding a rock ... | what mechanic allows one button to serve many functions ? | context sensitive button mechanic | 99 | 10 | 4 |
the context sensitive button mechanic allows one button to serve a variety of functions , such as talking , opening doors , and pushing , pulling , and throwing objects . e the on screen display shows what action , if any , the button will trigger , determined by the situation . for example , if link is holding a rock ... | what shows what action the button will trigger ? | on screen display | 99 | 9 | 3 |
the gamecube and wii versions feature several minor differences in their controls . the wii version of the game makes use of the motion sensors and built in speaker of the wii remote . the speaker emits the sounds of a bowstring when shooting an arrow , midna ' s laugh when she gives advice to link , and the series ' t... | where is the speaker located on the wii console ? | wii remote | 155 | 10 | 2 |
the gamecube and wii versions feature several minor differences in their controls . the wii version of the game makes use of the motion sensors and built in speaker of the wii remote . the speaker emits the sounds of a bowstring when shooting an arrow , midna ' s laugh when she gives advice to link , and the series ' t... | what sound do users here when uncovering secrets in the game ? | chime | 155 | 12 | 1 |
the gamecube and wii versions feature several minor differences in their controls . the wii version of the game makes use of the motion sensors and built in speaker of the wii remote . the speaker emits the sounds of a bowstring when shooting an arrow , midna ' s laugh when she gives advice to link , and the series ' t... | what part of the wii is employed to use weapons ? | wii remote | 155 | 11 | 2 |
the gamecube and wii versions feature several minor differences in their controls . the wii version of the game makes use of the motion sensors and built in speaker of the wii remote . the speaker emits the sounds of a bowstring when shooting an arrow , midna ' s laugh when she gives advice to link , and the series ' t... | aside from the sword , what is another weapon that link can use ? | nunchuk | 155 | 14 | 1 |
the gamecube and wii versions feature several minor differences in their controls . the wii version of the game makes use of the motion sensors and built in speaker of the wii remote . the speaker emits the sounds of a bowstring when shooting an arrow , midna ' s laugh when she gives advice to link , and the series ' t... | how many weapons can be equipped by link if playing twilight princess on a gamecube ? | two | 155 | 16 | 1 |
the gamecube and wii versions feature several minor differences in their controls . the wii version of the game makes use of the motion sensors and built in speaker of the wii remote . the speaker emits the sounds of a bowstring when shooting an arrow , midna ' s laugh when she gives advice to link , and the series ' t... | the wii version makes use of what kind of sensors ? | motion | 155 | 11 | 1 |
the gamecube and wii versions feature several minor differences in their controls . the wii version of the game makes use of the motion sensors and built in speaker of the wii remote . the speaker emits the sounds of a bowstring when shooting an arrow , midna ' s laugh when she gives advice to link , and the series ' t... | what device on the wii allows for sounds of a bowstring to be heard ? | wii remote | 155 | 15 | 2 |
the game features nine dungeons large , contained areas where link battles enemies , collects items , and solves puzzles . link navigates these dungeons and fights a boss at the end in order to obtain an item or otherwise advance the plot . the dungeons are connected by a large overworld , across which link can travel ... | how many dungeon instances are provided in twilight princess ? | nine | 69 | 10 | 1 |
the game features nine dungeons large , contained areas where link battles enemies , collects items , and solves puzzles . link navigates these dungeons and fights a boss at the end in order to obtain an item or otherwise advance the plot . the dungeons are connected by a large overworld , across which link can travel ... | what does link fight in dungeons ? | enemies | 69 | 7 | 1 |
the game features nine dungeons large , contained areas where link battles enemies , collects items , and solves puzzles . link navigates these dungeons and fights a boss at the end in order to obtain an item or otherwise advance the plot . the dungeons are connected by a large overworld , across which link can travel ... | what provides a bridge between the different dungeons ? | overworld | 69 | 9 | 1 |
the game features nine dungeons large , contained areas where link battles enemies , collects items , and solves puzzles . link navigates these dungeons and fights a boss at the end in order to obtain an item or otherwise advance the plot . the dungeons are connected by a large overworld , across which link can travel ... | what is the name of link ' s steed ? | epona | 69 | 10 | 1 |
the game features nine dungeons large , contained areas where link battles enemies , collects items , and solves puzzles . link navigates these dungeons and fights a boss at the end in order to obtain an item or otherwise advance the plot . the dungeons are connected by a large overworld , across which link can travel ... | what must link solve throughout the game ? | puzzles | 69 | 8 | 1 |
the game features nine dungeons large , contained areas where link battles enemies , collects items , and solves puzzles . link navigates these dungeons and fights a boss at the end in order to obtain an item or otherwise advance the plot . the dungeons are connected by a large overworld , across which link can travel ... | who must link fight at the end of a dungeon level ? | boss | 69 | 12 | 1 |
the game features nine dungeons large , contained areas where link battles enemies , collects items , and solves puzzles . link navigates these dungeons and fights a boss at the end in order to obtain an item or otherwise advance the plot . the dungeons are connected by a large overworld , across which link can travel ... | what connects the dungeons ? | overworld | 69 | 5 | 1 |
the artificial intelligence ( ai ) of enemies in twilight princess is more advanced than that of enemies in the wind waker . enemies react to defeated companions and to arrows or slingshot pellets that pass by , and can detect link from a greater distance than was possible in previous games . | what does ai stand for ? | artificial intelligence | 53 | 6 | 2 |
the artificial intelligence ( ai ) of enemies in twilight princess is more advanced than that of enemies in the wind waker . enemies react to defeated companions and to arrows or slingshot pellets that pass by , and can detect link from a greater distance than was possible in previous games . | what is a game whose enemies have more rudimentary programming than those in twilight princess ? | the wind waker | 53 | 16 | 3 |
the artificial intelligence ( ai ) of enemies in twilight princess is more advanced than that of enemies in the wind waker . enemies react to defeated companions and to arrows or slingshot pellets that pass by , and can detect link from a greater distance than was possible in previous games . | what do enemies do to defeated companions ? | react | 53 | 8 | 1 |
the artificial intelligence ( ai ) of enemies in twilight princess is more advanced than that of enemies in the wind waker . enemies react to defeated companions and to arrows or slingshot pellets that pass by , and can detect link from a greater distance than was possible in previous games . | what feature of the enemies in twilight princess is more advanced ? | artificial intelligence | 53 | 12 | 2 |
the artificial intelligence ( ai ) of enemies in twilight princess is more advanced than that of enemies in the wind waker . enemies react to defeated companions and to arrows or slingshot pellets that pass by , and can detect link from a greater distance than was possible in previous games . | who can enemies detect from a greater distance than in previous games ? | link | 53 | 13 | 1 |
there is very little voice acting in the game , as is the case in most zelda titles to date . link remains silent in conversation , but grunts when attacking or injured and gasps when surprised . his emotions and responses are largely indicated visually by nods and facial expressions . other characters have similar lan... | through what can link ' s reaction and mood can be discerned ? | nods and facial expressions | 116 | 13 | 4 |
there is very little voice acting in the game , as is the case in most zelda titles to date . link remains silent in conversation , but grunts when attacking or injured and gasps when surprised . his emotions and responses are largely indicated visually by nods and facial expressions . other characters have similar lan... | which person has the most spoken dialogue in the game ? | midna | 116 | 11 | 1 |
there is very little voice acting in the game , as is the case in most zelda titles to date . link remains silent in conversation , but grunts when attacking or injured and gasps when surprised . his emotions and responses are largely indicated visually by nods and facial expressions . other characters have similar lan... | who provided the basis for midna ' s voice ? | akiko k moto | 116 | 10 | 3 |
there is very little voice acting in the game , as is the case in most zelda titles to date . link remains silent in conversation , but grunts when attacking or injured and gasps when surprised . his emotions and responses are largely indicated visually by nods and facial expressions . other characters have similar lan... | what country does akiko komoto come from ? | japan | 116 | 8 | 1 |
there is very little voice acting in the game , as is the case in most zelda titles to date . link remains silent in conversation , but grunts when attacking or injured and gasps when surprised . his emotions and responses are largely indicated visually by nods and facial expressions . other characters have similar lan... | what does link say when attacking ? | grunts | 116 | 7 | 1 |
there is very little voice acting in the game , as is the case in most zelda titles to date . link remains silent in conversation , but grunts when attacking or injured and gasps when surprised . his emotions and responses are largely indicated visually by nods and facial expressions . other characters have similar lan... | how does link express emotions ? | nods and facial expressions | 116 | 6 | 4 |
there is very little voice acting in the game , as is the case in most zelda titles to date . link remains silent in conversation , but grunts when attacking or injured and gasps when surprised . his emotions and responses are largely indicated visually by nods and facial expressions . other characters have similar lan... | what character has the most voice acting ? | midna | 116 | 8 | 1 |
there is very little voice acting in the game , as is the case in most zelda titles to date . link remains silent in conversation , but grunts when attacking or injured and gasps when surprised . his emotions and responses are largely indicated visually by nods and facial expressions . other characters have similar lan... | who does the voice of midna ? | akiko k moto | 116 | 7 | 3 |
ganondorf then revives , and midna teleports link and zelda outside the castle so she can hold him off with the fused shadows . however , as hyrule castle collapses , it is revealed that ganondorf was victorious as he crushes midna ' s helmet . ganondorf engages link on horseback , and , assisted by zelda and the light... | what possession of midna does ganondorf destroy ? | helmet | 162 | 8 | 1 |
ganondorf then revives , and midna teleports link and zelda outside the castle so she can hold him off with the fused shadows . however , as hyrule castle collapses , it is revealed that ganondorf was victorious as he crushes midna ' s helmet . ganondorf engages link on horseback , and , assisted by zelda and the light... | where does link depart from at the end of the game ? | ordon village | 162 | 12 | 2 |
ganondorf then revives , and midna teleports link and zelda outside the castle so she can hold him off with the fused shadows . however , as hyrule castle collapses , it is revealed that ganondorf was victorious as he crushes midna ' s helmet . ganondorf engages link on horseback , and , assisted by zelda and the light... | which character helps link get ganondorf off of his horse ? | zelda | 162 | 11 | 1 |
ganondorf then revives , and midna teleports link and zelda outside the castle so she can hold him off with the fused shadows . however , as hyrule castle collapses , it is revealed that ganondorf was victorious as he crushes midna ' s helmet . ganondorf engages link on horseback , and , assisted by zelda and the light... | to what part of his body does link deliver the killing blow to ganondorf ? | chest | 162 | 15 | 1 |
ganondorf then revives , and midna teleports link and zelda outside the castle so she can hold him off with the fused shadows . however , as hyrule castle collapses , it is revealed that ganondorf was victorious as he crushes midna ' s helmet . ganondorf engages link on horseback , and , assisted by zelda and the light... | who resurrects midna after the fight with ganondorf ? | light spirits | 162 | 9 | 2 |
ganondorf then revives , and midna teleports link and zelda outside the castle so she can hold him off with the fused shadows . however , as hyrule castle collapses , it is revealed that ganondorf was victorious as he crushes midna ' s helmet . ganondorf engages link on horseback , and , assisted by zelda and the light... | who does midna teleport ? | link and zelda | 162 | 5 | 3 |
ganondorf then revives , and midna teleports link and zelda outside the castle so she can hold him off with the fused shadows . however , as hyrule castle collapses , it is revealed that ganondorf was victorious as he crushes midna ' s helmet . ganondorf engages link on horseback , and , assisted by zelda and the light... | what does ganondorf crush ? | midna ' s helmet | 162 | 5 | 4 |
ganondorf then revives , and midna teleports link and zelda outside the castle so she can hold him off with the fused shadows . however , as hyrule castle collapses , it is revealed that ganondorf was victorious as he crushes midna ' s helmet . ganondorf engages link on horseback , and , assisted by zelda and the light... | what does midna destroy ? | mirror of twilight | 162 | 5 | 3 |
in four months , aonuma ' s team managed to present realistic horseback riding , l which nintendo later revealed to the public with a trailer at electronic entertainment expo 2004 . the game was scheduled to be released the next year , and was no longer a follow up to the wind waker a true sequel to it was released for... | how long did it take to implement riding horses in a believable manner ? | four | 114 | 14 | 1 |
in four months , aonuma ' s team managed to present realistic horseback riding , l which nintendo later revealed to the public with a trailer at electronic entertainment expo 2004 . the game was scheduled to be released the next year , and was no longer a follow up to the wind waker a true sequel to it was released for... | where did nintendo preview the horseback riding feature ? | electronic entertainment expo 2004 | 114 | 9 | 4 |
in four months , aonuma ' s team managed to present realistic horseback riding , l which nintendo later revealed to the public with a trailer at electronic entertainment expo 2004 . the game was scheduled to be released the next year , and was no longer a follow up to the wind waker a true sequel to it was released for... | what console was home to the sequel for the wind waker ? | nintendo ds | 114 | 12 | 2 |
in four months , aonuma ' s team managed to present realistic horseback riding , l which nintendo later revealed to the public with a trailer at electronic entertainment expo 2004 . the game was scheduled to be released the next year , and was no longer a follow up to the wind waker a true sequel to it was released for... | what was the name of the second wind waker game ? | phantom hourglass | 114 | 11 | 2 |
in four months , aonuma ' s team managed to present realistic horseback riding , l which nintendo later revealed to the public with a trailer at electronic entertainment expo 2004 . the game was scheduled to be released the next year , and was no longer a follow up to the wind waker a true sequel to it was released for... | when did the company release a trailer of the horseback riding aspect ? | 2004 | 114 | 13 | 1 |
aonuma had anticipated creating a zelda game for what would later be called the wii , but had assumed that he would need to complete twilight princess first . his team began work developing a pointing based interface for the bow and arrow , and aonuma found that aiming directly at the screen gave the game a new feel , ... | what kind of interface was used for in game archery ? | pointing based | 147 | 11 | 2 |
aonuma had anticipated creating a zelda game for what would later be called the wii , but had assumed that he would need to complete twilight princess first . his team began work developing a pointing based interface for the bow and arrow , and aonuma found that aiming directly at the screen gave the game a new feel , ... | what was the originally planned launch year for twilight princess ? | 2005 | 147 | 11 | 1 |
aonuma had anticipated creating a zelda game for what would later be called the wii , but had assumed that he would need to complete twilight princess first . his team began work developing a pointing based interface for the bow and arrow , and aonuma found that aiming directly at the screen gave the game a new feel , ... | which nintendo employee was confident in the potential of developing two versions of twilight princess ? | satoru iwata | 147 | 16 | 2 |
aonuma had anticipated creating a zelda game for what would later be called the wii , but had assumed that he would need to complete twilight princess first . his team began work developing a pointing based interface for the bow and arrow , and aonuma found that aiming directly at the screen gave the game a new feel , ... | what was the original release date for gamecube ? | 2005 | 147 | 9 | 1 |
transferring gamecube development to the wii was relatively simple , since the wii was being created to be compatible with the gamecube . o at e3 2005 , nintendo released a small number of nintendo ds game cards containing a preview trailer for twilight princess . they also announced that zelda would appear on the wii ... | what console boasted compatibility with the wii ? | gamecube | 82 | 8 | 1 |
transferring gamecube development to the wii was relatively simple , since the wii was being created to be compatible with the gamecube . o at e3 2005 , nintendo released a small number of nintendo ds game cards containing a preview trailer for twilight princess . they also announced that zelda would appear on the wii ... | where did nintendo provide a limited number of twilight princess previews ? | e3 2005 | 82 | 12 | 2 |
transferring gamecube development to the wii was relatively simple , since the wii was being created to be compatible with the gamecube . o at e3 2005 , nintendo released a small number of nintendo ds game cards containing a preview trailer for twilight princess . they also announced that zelda would appear on the wii ... | at e3 in 2005 , what console did nintendo reveal the next zelda game would be developed for ? | wii | 82 | 19 | 1 |
transferring gamecube development to the wii was relatively simple , since the wii was being created to be compatible with the gamecube . o at e3 2005 , nintendo released a small number of nintendo ds game cards containing a preview trailer for twilight princess . they also announced that zelda would appear on the wii ... | when did nintendo announce zelda would appear on the wii ? | at e3 2005 | 82 | 11 | 3 |
the game ' s score was composed by toru minegishi and asuka ohta , with series regular koji kondo serving as the sound supervisor . minegishi took charge of composition and sound design in twilight princess , providing all field and dungeon music under the supervision of kondo . for the trailers , three pieces were wri... | who wrote the music for twilight princess ? | toru minegishi and asuka ohta | 121 | 8 | 5 |
the game ' s score was composed by toru minegishi and asuka ohta , with series regular koji kondo serving as the sound supervisor . minegishi took charge of composition and sound design in twilight princess , providing all field and dungeon music under the supervision of kondo . for the trailers , three pieces were wri... | who was in charge of overseeing audio production ? | koji kondo | 121 | 9 | 2 |
the game ' s score was composed by toru minegishi and asuka ohta , with series regular koji kondo serving as the sound supervisor . minegishi took charge of composition and sound design in twilight princess , providing all field and dungeon music under the supervision of kondo . for the trailers , three pieces were wri... | who worked adapting the score for performance by an orchestra ? | michiru shima | 121 | 11 | 2 |
the game ' s score was composed by toru minegishi and asuka ohta , with series regular koji kondo serving as the sound supervisor . minegishi took charge of composition and sound design in twilight princess , providing all field and dungeon music under the supervision of kondo . for the trailers , three pieces were wri... | who wrote the music used in the game ' s trailer and demo ? | koji kondo | 121 | 14 | 2 |
the game ' s score was composed by toru minegishi and asuka ohta , with series regular koji kondo serving as the sound supervisor . minegishi took charge of composition and sound design in twilight princess , providing all field and dungeon music under the supervision of kondo . for the trailers , three pieces were wri... | who created orchestral arrangements for the game ? | michiru shima | 121 | 8 | 2 |
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