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namespace Chip8Sharp.Forms { partial class Form1 { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> /// <p...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Projectile : MonoBehaviour { [SerializeField] float projectileSpeed = 1f; [SerializeField] float projectileDamage = 50f; // Update is called once per frame void Update() { transform.Translate(Vector2....
#pragma warning disable 0649//ignore default value null using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; namespace LowoUN.Module.UI { public enum UIStateType { None = 0, ValueChange = 1, Selected = 10,// Deselected = 11,// Show = 20, ...
namespace SampleHttpServer.Server.Http.Response { using Enums; using Exceptions; using Server.Contracts; public class ViewResponse : HttpResponse { private readonly IView view; public ViewResponse(HttpStatusCode statusCode, IView view) { this.ValidateStatusCode...
using UnityEngine; namespace CDK { public abstract class CBasePhysicsTriggers : MonoBehaviour { [SerializeField] protected bool _isTrigger = true; [SerializeField] [TagSelector] private string _tag = "Player"; [SerializeField] protected CUnityEventTransform Enter; [SerializeField] protected CUnityEventTr...
using System.Collections.Generic; using Essensoft.AspNetCore.Payment.Alipay.Response; namespace Essensoft.AspNetCore.Payment.Alipay.Request { /// <summary> /// alipay.ins.scene.insserviceprod.finish /// </summary> public class AlipayInsSceneInsserviceprodFinishRequest : IAlipayRequest<AlipayInsSceneIn...
// Copyright (c) 2017 Jan Pluskal // //Licensed under the Apache License, Version 2.0 (the "License"); //you may not use this file except in compliance with the License. //You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // //Unless required by applicable law or agreed to in ...
namespace tincoder { partial class Form3 { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> /// <p...
using Cofoundry.Core; using Cofoundry.Domain.CQS; using Cofoundry.Domain.Data; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cofoundry.Domain { /// <summary> /// Simple mapper for mapping to CustomEntityDefinitionMicroSummary obje...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; using Java.Lang; using ChatKitQs.Src.Common.Data.Models; using Java.Util; namespace ChatKitQs.Src.Common....
using System; using UnityEngine; using UnityScript.Lang; [AddComponentMenu("Image Effects/Color Adjustments/Tonemapping"), ExecuteInEditMode, RequireComponent(typeof(Camera))] [Serializable] public class Tonemapping : PostEffectsBase { [Serializable] public enum TonemapperType { SimpleReinhard, UserCurve, Hab...
namespace RocketNotify.TelegramBot.Filtration { using System; using System.Linq; using RocketNotify.TelegramBot.Messages; using RocketNotify.TelegramBot.Settings; using Telegram.Bot.Types; using Telegram.Bot.Types.Enums; /// <summary> /// Filters a message based on whether the bot is...
using System; using ExpressionToCodeLib; using ValueUtils; using Xunit; namespace ValueUtilsTest { public class FieldwiseEqualityTest { static readonly Func<SampleStruct, SampleStruct, bool> eq = FieldwiseEquality<SampleStruct>.Instance; [Fact] public void IdenticalValuesAreEqual() =>...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.IO; using System.IO.Compression; using System.IO.Pipes; using System.Linq; using System.Net.Http; using Sy...
using System; using System.Collections.Generic; namespace PizzaBox.Data.Model { public partial class Pizza { public Pizza() { PizzaOrder = new HashSet<PizzaOrder>(); PizzaToppings = new HashSet<PizzaToppings>(); } public int Id { get; set; } pub...
using System.Collections.Generic; using CsQuery.HtmlParser; namespace CsQuery.Implementation { /// <summary> /// An HTML input element. /// </summary> public class HTMLInputElement : FormSubmittableElement, IHTMLInputElement { /// <summary> /// Default constructor. /// </s...
@model Hive.Backend.DataModels.UserProfile @{ ViewBag.Title = "Create"; Layout = "~/Views/Shared/_Layout.cshtml"; } <h2>Create</h2> @using (Html.BeginForm()) { @Html.AntiForgeryToken() <div class="form-horizontal"> <h4>UserProfile</h4> <hr /> @Html.ValidationSummary(tru...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LodeRunner.API.Test.IntegrationTests {...
#region Licence /** * Copyright © 2014-2019 OTTools <https://github.com/ottools/ItemEditor/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your opt...
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //----------------------------------------...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace RogueLike { public enum DoorType { //close by room, or no room can associate None, Normal, Hidden, SuperHidden, Boss, Shop, Reward, Challenge, } ...
// <copyright file="GuildMember.Generated.cs" company="MUnique"> // Licensed under the MIT License. See LICENSE file in the project root for full license information. // </copyright> //------------------------------------------------------------------------------ // <auto-generated> // This source code was auto-ge...
@model ProcessoSeletivoINTRA.Models.venda @{ ViewBag.Title = "Edit"; } <h2>Edit</h2> @using (Html.BeginForm()) { @Html.AntiForgeryToken() <div class="form-horizontal"> <h4>Venda</h4> <hr /> @Html.ValidationSummary(true, "", new { @class = "text-danger" }) @Html.HiddenFor(model => model...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.IO; using System.IO.Compression; using System.Text.Json; using System.Threading.Tasks; using Microsoft.AspNetCore.Razor.Tasks; using Micros...
namespace Stripe { public enum SourceType { Card, BankAccount } public class Source : StripeEntityWithId { public SourceType Type { get; set; } public StripeCard Card { get; set; } public StripeBankAccount BankAccount { get; set; } } }
namespace BatchDownloader { partial class FrmMain { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> ///...
// Copyright (c) Six Labors and contributors. // Licensed under the Apache License, Version 2.0. using System.Numerics; namespace SixLabors.Fonts { /// <summary> /// A glyph from a particular font face. /// </summary> public readonly struct Glyph { private readonly GlyphInstance instance; ...
/* * Copyright (C) 2009 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to...
// // Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. // using System; using Microsoft.Data.SqlClient; using System.Diagnostics; using System.IO; using Microsoft.SqlServer.Dac; using Microsoft.SqlTools.ServiceLayer.Conn...
 namespace CarRentingSystem.Controllers.Api { using CarRentingSystem.Models.Api.Cars; using CarRentingSystem.Services.Cars; using CarRentingSystem.Services.Cars.Models; using Microsoft.AspNetCore.Mvc; [ApiController] [Route("api/cars")] public class CarsApiController : ControllerBase ...
using System; using System.Collections.Generic; using System.Linq; using System.Numerics; using System.Runtime.InteropServices; namespace VrmLib { class MeshSplitter { public static ValueTuple< List<ValueTuple<int, Triangle>>, List<ValueTuple<int, Triangle>>> SplitTriangles(Mesh...
// -------------------------------------------------------------------------------------------------- // <auto-generated> // This code was generated by a tool. // Script: ./scripts/cldr-plural-rules.csx // // Changes to this file may cause incorrect behavior and will be lost if the code is regenerated. // </auto-...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /****************************************************************************** * This file is auto-generated from ...
namespace DeXrm.Win.Tools { public interface IControllerFrmQuery { void GetEntities(); } }
using System; using System.Collections.Generic; using System.Linq; using FluentAssertions; using FluentValidation; using FluentValidation.Results; using IbanNet.Validation.Results; using TestHelpers; using Xunit; namespace IbanNet.FluentValidation { [Collection(nameof(SetsStaticValidator))] public class Integ...
// *** WARNING: this file was generated by the Pulumi SDK Generator. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; namespace Pulumi.Azur...
using UnityEngine; using System.Collections; public class DonationChing : MonoBehaviour { public ObjectPool pool; new public AudioSource audio; public float initialScale, growSpeed, maxScale, fadeStartTime, fadeSpeed, ySpeed; public Vector2 xBounds, yBounds; private float scale, time, alpha; private TextMe...
<mt-header class="my-header-danger" title="预约学车"> <mt-button slot="left" icon="back" @@click="goBack()">返回</mt-button> <span slot="right">{{Location.City}}</span> </mt-header> <div class="my-title"> <h2>请填写预约信息</h2> </div> <div class="my-form"> <mt-field label="预约科目" placeholder="选择科目" v-model="Model...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApp8 { class Program { static void Main(string[] args) { // 8. Клас животно var name = Console.ReadLine().ToLower(); switch(n...
namespace QR_Test { partial class Form1 { /// <summary> /// 必需的设计器变量。 /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// 清理所有正在使用的资源。 /// </summary> /// <param name="disposing">如果应释放托管资源,为 true;否则为 false。...
using Abp.Application.Services.Dto; namespace XiaoLin.VNADS.Roles.Dto { public class PagedRoleResultRequestDto : PagedResultRequestDto { public string Keyword { get; set; } } }
using System; using System.Collections.Concurrent; using System.Linq; using System.Reflection; namespace CodeArts.Runtime { /// <summary> /// 参数项目。 /// </summary> public class ParameterItem : StoreItem { private static readonly ConcurrentDictionary<ParameterInfo, ParameterItem> ItemCache =...
// dnlib: See LICENSE.txt for more info using System; using System.Collections.Generic; using System.Diagnostics; using dnlib.DotNet.Emit; using dnlib.DotNet.MD; using dnlib.DotNet.Pdb; using dnlib.PE; using dnlib.Threading; using dnlib.W32Resources; namespace dnlib.DotNet { readonly struct ModuleLoader { readonly...
// *** WARNING: this file was generated by the Pulumi Terraform Bridge (tfgen) Tool. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; names...
/* * QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals. * Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy ...
public partial class AkSoundEngine { #if (UNITY_IOS || UNITY_TVOS) && !UNITY_EDITOR /// <summary> /// Converts "AkOSChar*" C-strings to C# strings. /// </summary> /// <param name="ptr">"AkOSChar*" memory pointer passed to C# as an IntPtr.</param> /// <returns>Converted string.</returns> public static string ...
// Copyright © Tanner Gooding and Contributors. Licensed under the MIT License (MIT). See License.md in the repository root for more information. // Ported from um/compressapi.h in the Windows SDK for Windows 10.0.20348.0 // Original source is Copyright © Microsoft. All rights reserved. namespace TerraFX.Interop { ...
// <copyright file="BotFilterMiddlewareOptions.cs" company="Microsoft"> // Copyright (c) Microsoft. All rights reserved. // </copyright> namespace Microsoft.Teams.Apps.DIConnect.Bot { /// <summary> /// Options used for creating the bot filter middleware. /// </summary> public class BotFilterMiddleware...
#region License // // The Open Toolkit Library License // // Copyright (c) 2006 - 2010 the Open Toolkit library. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, inc...
/* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the Li...
namespace RelaxAndSport.Infrastructure.Booking.Repositories { using AutoMapper; using Microsoft.EntityFrameworkCore; using RelaxAndSport.Application.Booking.Massages; using RelaxAndSport.Application.Booking.Massages.Queries.Common; using RelaxAndSport.Domain.Booking.Exceptions; using RelaxAndSp...
using System; using System.Dynamic; using System.Net; using System.Net.Sockets; using System.Runtime.InteropServices; namespace RfpProxy { public abstract class TransparentRfpProxy : AbstractRfpProxy { private bool _useTProxy; protected TransparentRfpProxy(int listenPort, string ommHost, int ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
// // Description : Array and textureless GLSL 2D simplex noise function. // Author : Ian McEwan, Ashima Arts. // Maintainer : stegu // Lastmath.mod : 20110822 (ijm) // License : Copyright (C) 2011 Ashima Arts. All rights reserved. // Distributed under the MIT License. See LICENSE file. // ...
#region Copyright /*Copyright (C) 2015 Wosad Inc Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or ...
// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. namespace QueryBuilder.UnitTests.QueryBuilder.Dynamic { using System; using Microsoft.DigitalWorkplace.DigitalTwins.QueryBuilder; using Microsoft.VisualStudio.TestTools.UnitTesting; [TestClass] public class QueryWhereTest ...
using System.Linq; using Ocelot.Configuration; using Ocelot.Configuration.File; namespace Ocelot.Cache { public class RegionCreator : IRegionCreator { public string Create(FileReRoute reRoute) { if(!string.IsNullOrEmpty(reRoute?.FileCacheOptions?.Region)) { ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Immutable; using System.Threading.Tasks; using Microsoft.CodeAnalysis; using Microsoft.Cod...
using System.Collections.Generic; using UnityEngine.UI; /// <summary> /// This class contains a text array which shows up in the inspector, /// make an array or list of this class to make a 2D array that shows up in the inspector. /// </summary> [System.Serializable] public class TextArrayContainer { public List<...
// ========================================================================== // Squidex Headless CMS // ========================================================================== // Copyright (c) Squidex UG (haftungsbeschraenkt) // All rights reserved. Licensed under the MIT license. // ===========================...
// Licensed to Elasticsearch B.V under one or more agreements. // Elasticsearch B.V licenses this file to you under the Apache 2.0 License. // See the LICENSE file in the project root for more information using Elastic.Xunit.XunitPlumbing; using Nest; using System.ComponentModel; namespace Examples.Docs { public cla...
namespace MusicVisualizer { public struct AppSettings { public readonly int FFTLength; public AppSettings(int fftLength) { this.FFTLength = fftLength; } } }
using System; namespace DesignPattern.Prototype.PrototypeManager { public interface OfficeDocument : ICloneable { new OfficeDocument Clone(); // 隐藏ICloneable的Clone接口方法定义 void Display(); } }
using System; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using FluentAssertions; using FluentValidation; using MediatR; using Xunit; namespace Nut.MediatR.Behaviors.FluentValidation.Test; public class FluentValidationBehaviorTest { [Fact] public void ctor_ServiceFa...
//------------------------------------------------------------------------------ // // Copyright (c) Microsoft Corporation. // All rights reserved. // // This code is licensed under the MIT License. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated doc...
using Man.Dapr.Sidekick.Http; using Man.Dapr.Sidekick.Logging; using Man.Dapr.Sidekick.Process; namespace Man.Dapr.Sidekick { public class DaprSentryHost : DaprProcessHost<DaprSentryOptions>, IDaprSentryHost { public DaprSentryHost(IDaprProcessFactory daprProcessFactory, IDaprProcessHttpClientFactory ...
namespace BlazorBffAzureAD.Shared.Authorization; public class ClaimValue { public ClaimValue() { } public ClaimValue(string type, string value) { Type = type; Value = value; } public string Type { get; set; } = string.Empty; public string Value { get; set; } = string...
using System; using System.Xml.Serialization; namespace Aop.Api.Domain { /// <summary> /// TaskVoucherBasicInfo Data Structure. /// </summary> [Serializable] public class TaskVoucherBasicInfo : AopObject { /// <summary> /// 券图标 /// </summary> [XmlElement("logo")]...
// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information. namespace System.Data.Entity.Internal { using System.Collections.Generic; using System.Data.Entity.Core; using System.Data.Entity.Core.Metadata.Edm; using System.Data.Ent...
using System; using System.Collections.Generic; using System.Linq; using Xunit.Abstractions; using Xunit; namespace S2Geometry { using S2BuilderUtil; using static S2Builder; using DegenerateBoundaries = S2BuilderUtil.LaxPolygonLayer.Options.DegenerateBoundaries; using LabelSetIds = List<List<int>>; ...
using Mimp.SeeSharper.DependencyInjection.Abstraction; using System; using System.Collections.Generic; using System.Linq; namespace Mimp.SeeSharper.DependencyInjection { public class FirstDependencySelector : IDependencySelector { public IDependencyFactory? Select(IDependencyProvider provider, IDepe...
@model DataLayer.ViewModels.ForgotPasswordViewModel @{ ViewBag.Title = "بازیابی کلمه عبور"; } <h2>بازیابی کلمه عبور</h2> @using (Html.BeginForm()) { @Html.AntiForgeryToken() <div class="form-horizontal"> <hr /> @Html.ValidationSummary(true, "", new { @class = "text-danger" }) <d...
using System; namespace Improbable.Gdk.GameObjectRepresentation { /// <summary> /// Marks fields of MonoBehaviours that require an Injectable to be injected into them. /// </summary> [AttributeUsage(AttributeTargets.Field)] public class RequireAttribute : Attribute { } }
using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Options; using Newtonsoft.Json; using System.Collections.Generic; using System.Net; using System.Net.Http; using System.Threading.Tasks; using Tailwind.Traders.WebBff.Infrastructure; using Tailwind.Traders.WebBff.Model...
// Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. // You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 using System; using System.IO; using Kafka.Public; namespace Kafka.Protocol { /// <summary> ...
using System.Windows; using System.Windows.Controls; using System.Windows.Input; using Map_Editor.Engine; using Map_Editor.Engine.Map; using Map_Editor.Misc.Properties; using Microsoft.Xna.Framework; namespace Map_Editor.Forms.Controls { /// <summary> /// Interaction logic for EffectTool.xaml /// </summar...
using CommandLine; using CommandLine.Text; using System; using System.Collections.Generic; using TerritoryTools.Alba.Controllers.UseCases; namespace TerritoryTools.Alba.Cli.Verbs { [Verb( "download-addresses", HelpText = "Download addresses using your account")] public class DownloadAddresses...
//------------------------------------------------------------ // Game Framework // Copyright © 2013-2019 Jiang Yin. All rights reserved. // Homepage: http://gameframework.cn/ // Feedback: mailto:jiangyin@gameframework.cn //------------------------------------------------------------ using GameFramework; using GameFr...
using System.Collections; using System.Collections.Generic; using Unity.Mathematics; using UnityEngine; public class Weapon : MonoBehaviour { // public TargetFollow _Target; public GameObject projectile; public Transform shootinpos; public float speed; private float time_btwshoot; public flo...
using AlarmBot.Models; using Microsoft.Bot.Builder; using PromptlyBot; using PromptlyBot.Validator; using System.Threading.Tasks; namespace AlarmBot.Topics { public class AddAlarmTopicState : ConversationTopicState { public Alarm Alarm = new Alarm(); } public class AddAlarmTopic : Conversatio...
using EnvDTE; using EnvDTE80; using Microsoft.VisualStudio.Shell; using System.ComponentModel.Design; using System.IO; using Tweakster.VisualStudio.Toolkit.Execute; using Task = System.Threading.Tasks.Task; namespace Tweakster.Commands.Editor { internal sealed class ReadOnlySwitchCommand { public stat...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using MapzenGo.Helpers; using MapzenGo.Models.Enums; using UnityEngine; namespace MapzenGo.Models { public class Place : MonoBehaviour { private Transform _target; public string Id; public string Type...
using Microsoft.EntityFrameworkCore.Migrations; namespace PersonelProject.ToDo.DataAccess.Migrations { public partial class UrgencyAddedColumn : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.AddColumn<int>( name: "Urgen...
using Newtonsoft.Json; namespace AirView.Api.Core.Hateoas { /// <summary> /// Represents a hyperlink from the containing resource to a URI. /// <see href="https://tools.ietf.org/html/draft-kelly-json-hal-08#section-5" /> /// </summary> public class LinkDto { public LinkDto(stri...
// *** WARNING: this file was generated by the Pulumi SDK Generator. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; namespace Pulumi.Azur...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Web.UI.WebControls; namespace ZYH.WebControl_V { public class CallbackEventArgs : EventArgs { public CallbackCommands Command = CallbackCommands.NA; public CallbackManager CallbackManager; ...
#region File Header // Filename: Settings.cs // Author: Elmer Nocon // Date Created: 2019/05/16 // License: MIT #endregion using System.Text; using UnityEditor; namespace UnityCommandLine.BuildPipeline { /// <summary> /// A container class for all values used when building a player. /// </summary> p...
using System; using XKCDPasswordGen; namespace ExampleApp { class ExampleApp { static void Main(string[] args) { var fourWordPassword = XkcdPasswordGen.Generate(4); Console.WriteLine("4 random words: " + fourWordPassword); var dashPassword = XkcdPasswordGen...
// Copyright (c) .NET Foundation and contributors. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.CommandLine.IO; using System.Text; namespace System.CommandLine.Rendering { internal abstract class ContentRenderingSpanVisito...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Armarios { public partial class ShowRelatorio : Form { public ShowRelatorio() ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace SCDataManager.Controllers { public class HomeController : Controller { public ActionResult Index() { ViewBag.Title = "Home Page"; return View(); ...
/* * Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
using System.IO; using System.Linq; namespace UnPak.Console { public class DirectoryService { public DirectoryInfo GetPackRoot(DirectoryInfo inputDir) { var allDirs = inputDir.EnumerateDirectories("*", SearchOption.AllDirectories); var firstContent = allDirs.FirstOrDefault(d =>...
using System; namespace STak.TakEngine { public static class ArgumentValidator { public static void EnsureNotNull(object obj, string name) { if (obj == null) { throw new ArgumentNullException(name); } } } }
namespace SoundFingerprinting.DAO { using System.Collections.Generic; using SoundFingerprinting.Configuration; using SoundFingerprinting.DAO.Data; public interface ISubFingerprintDao { int SubFingerprintsCount { get; } IEnumerable<int> HashCountsPerTable { get; } void Ins...
// ========================================================================== // AssetsValidator.cs // Squidex Headless CMS // ========================================================================== // Copyright (c) Squidex Group // All rights reserved. // =======================================================...
using System.IO; using System.Windows; using System.Windows.Threading; using Sentry; namespace WpfDotNetCoreCSharp { public partial class App : Application { public App() { DispatcherUnhandledException += App_DispatcherUnhandledException; SentrySdk.Init(o => ...
using MongoDB.Bson.Serialization.Attributes; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; using TraceabilityEngine.Util; using TraceabilityEngine.Util.Interfaces; namespace Traceabili...
namespace LineDC.Messaging.Messages.Flex { public enum Align { Start, End, Center } }
// ***************************************************************************** // BSD 3-Clause License (https://github.com/ComponentFactory/Krypton/blob/master/LICENSE) // © Component Factory Pty Ltd, 2006 - 2016, All rights reserved. // The software and associated documentation supplied hereunder are the // prop...