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// *** WARNING: this file was generated by the Pulumi SDK Generator. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; namespace Pulumi.Azur...
using ArticulationUtility.Entities.MidiEvent.Value; using ArticulationUtility.UseCases.Values.Spreadsheet.Value; namespace ArticulationUtility.Gateways.Translating.MidiEvent.FromSpreadsheet { public class MidiNoteVelocityCellToVelocity : IDataTranslator<MidiNoteVelocityCell, MidiVelocity> { public Midi...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.CodeDom.Compiler; using System.Collections; using System.Collections.Generic; using System.DirectoryServices; using System.DirectoryServices....
using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using nscreg.Data; using nscreg.Data.Constants; using nscreg.Server.Common.Models.Addresses; using nscreg.Server.Common.Services; using nscreg.Server.Common.Services.Contracts; using nscreg.Server.Core.Authorize; namespace nscreg.Server.Controllers { //...
using GostCryptography.Asn1.Gost.Gost_R3410_2012_256; namespace GostCryptography.Gost_R3410 { /// <summary> /// XML-сериализатора параметров ключа цифровой подписи ГОСТ Р 34.10-2012/256. /// </summary> public sealed class Gost_R3410_2012_256_KeyExchangeXmlSerializer : Gost_R3410_KeyExchangeXmlSerializer<Gost_R341...
using System; using System.IO; using System.Text; using System.Xml; namespace BuildTool { public class SteamGameData { private SteamGameData() { } public SteamGameData(uint id, string name, string installFolderName, string installDir) { Id = id; ...
using System.Reflection; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("8. 10. Blocking and Asynchronous Queues"...
using Soothsharp.Contracts; namespace Soothsharp.Translation.Tests.Systemwide.scala2silver.basic { class Fields { private int variable; private C value; public Fields() { this.variable = 3; Contract.Assert(this.variable < 4); Contract.Asser...
// Copyright (c) MOSA Project. Licensed under the New BSD License. // This code was generated by an automated template. namespace Mosa.Compiler.Framework.IR { /// <summary> /// StoreParamInt8 /// </summary> /// <seealso cref="Mosa.Compiler.Framework.IR.BaseIRInstruction" /> public sealed class StoreParamInt8 : B...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace _03Time_15 { public partial class Form1 : Form { #region attributiForm ushort typeP = 0; us...
using FluentAssertions; using Microsoft.VisualStudio.TestTools.UnitTesting; using NClap.Exceptions; using NClap.Metadata; using NClap.Tests.Metadata; namespace NClap.Tests.Exceptions { [TestClass] public class InvalidArgumentSetExceptionTests : ExceptionTests<InvalidArgumentSetException> { public ...
//------------------------------------------------------------------------------ // <自动生成> // 此代码由工具生成。 // // 对此文件的更改可能导致不正确的行为,如果 // 重新生成代码,则所做更改将丢失。 // </自动生成> //------------------------------------------------------------------------------ namespace Senparc.Weixin.MP.Sample.WebForms { pub...
// *** WARNING: this file was generated by the Pulumi SDK Generator. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; namespace Pulumi.Azur...
using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using Content.Server.GameTicking; using Content.Server.Mobs; using Content.Shared.Preferences; using Content.Shared.Roles; using Robust.Server.Player; using Robust.Shared.GameObjects; using Robust.Shared.Map; using Robust.Shared.Timi...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ // // BatchedJoinBlock.cs ...
// ---------------------------------------------------------------------------------- // // Copyright Microsoft Corporation // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apa...
using UnityEngine; public class ProjectileMovement : MonoBehaviour { public float speed = 10; // Update is called once per frame private void Update() { var transform1 = transform; var position = transform1.position; var velocity = new Vector3(0, Time.deltaTime * speed, 0); ...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Diagnostics; using Microsoft.JSInterop.Infrastructure; namespace Microsoft.JSInterop { /// <summary> /// Wraps a JS ...
 using System.Linq; namespace RTSLockstep { public static class BehaviourHelperManager { private static ILockstepEventsHandler[] Helpers { get; set; } public static void Initialize(ILockstepEventsHandler[] helpers) { Helpers = helpers; foreach (ILockstepEventsHandler helper in Helpers) {...
#region License // Copyright (c) 2007 James Newton-King // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the rights to use, // copy, ...
using Game.ViewModel; using JetBrains.Annotations; using TMPro; using UniRx; using UnityEngine; using UnityEngine.Assertions; using UnityEngine.UI; namespace Game.View { public sealed class UnitInfoView : MonoBehaviour { readonly DisposableOwner _owner = new DisposableOwner(); [SerializeField] Image _unitI...
// Copyright (c) The Avalonia Project. All rights reserved. // Licensed under the MIT license. See licence.md file in the project root for full license information. using System; using System.Collections; using System.Collections.Specialized; using System.Linq; using Avalonia.Controls.Primitives; using Avalonia.Contr...
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //---...
using System; using CMS.Base.Web.UI; using CMS.UIControls; public partial class CMSModules_Widgets_Dialogs_WidgetProperties_Buttons : CMSWidgetPropertiesPage { #region "Methods" /// <summary> /// Handles the Load event of the Page control. /// </summary> protected void Page_Load(object sender, ...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("He...
// <copyright> // Copyright 2020 Max Ieremenko // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law o...
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modif...
// Copyright (c) .NET Foundation and contributors. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Collections.Generic; using NuGet.Versioning; namespace Microsoft.Extensions.ProjectModel.Graph { public class LockFilePackageL...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; namespace MvcDemo.Web.Pages { public class VueDemoModel : PageModel { public void OnGet() { } } }
using System; using System.CommandLine; using System.CommandLine.Invocation; namespace EifelMono.CommandLine { public class ArgsCommandBuilderLevel6 : ArgsCommandBuilder { } public class ArgsCommandBuilderLevel6Command : ArgsCommandBuilderLevel6, IArgsCommandBuilderAlias { public ArgsCommandBuild...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using h0wXD.IO.Domain; using h0wXD.IO.Interfaces; namespace h0wXD.IO { public class DirectoryWatcher : IDirectoryWatcher { protected readonly List<FileSystemWatcher> _watchers; public event FileSystemEventHand...
/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fi...
// Copyright (c) Brian Reichle. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Runtime.InteropServices; namespace CausalityDbg.Core { #pragma warning disable SA1401 // Fields should be private static parti...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Net; using System.Threading; using System.Threading.Tasks; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Logging; using Orleans; using Orleans.Config...
using System.Windows; using System.Windows.Input; namespace MediaPack.ViewModel.App { public class DeleteDialogViewModel : WindowViewModel { public DeleteDialogViewModel(Window window, string title, string itemTitle) : base(window) { WindowMinimumHeight = 350; WindowMin...
using System.IO; using ScreenToGif.Util; namespace ScreenToGif.ImageUtil.Psd { internal class LayerAndMask : IPsdContent { internal LayerInfo LayerInfo = new LayerInfo(); public long Length => Content?.Length ?? 0; public byte[] Content { get { ...
using NPreprocessor.Input; using NPreprocessor.Output; using System.Collections.Generic; using System.Threading.Tasks; namespace NPreprocessor.Macros { public class IfNDefMacro : IMacro { public IfNDefMacro() { } public string Pattern => "ifndef"; public bool AreArgum...
@using SmartDormitory.Web @using SmartDormitory.Web.Models @using SmartDormitory.Web.Areas.Administration.Models @using SmartDormitory.Web.Areas.Administration.Models.Sensors @using SmartDormitory.Models.DbModels @addTagHelper *, Microsoft.AspNetCore.Mvc.TagHelpers
using System.Diagnostics; using TES4Lib.Base; using Utility; namespace TES4Lib.Subrecords.NPC_ { /// <summary> /// Hair length /// </summary> [DebuggerDisplay("HairLength: {HairLength}")] public class LNAM : Subrecord { public float HairLength { get; set; } public LNAM(byte[] ...
using Esquio.CliTool.Internal; using McMaster.Extensions.CommandLineUtils; using Newtonsoft.Json; using System; using System.ComponentModel.DataAnnotations; using System.Threading.Tasks; namespace Esquio.CliTool.Command { [Command(Constants.FeaturesCommandName, Description = Constants.FeaturesDescriptionCommandNa...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="Splash.cs" company="Hämmer Electronics"> // Copyright (c) All rights reserved. // </copyright> // <summary> // The splash form. // </summary> // ------------------------------...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Globalization; using System.Linq; using System.Linq.Expressions; using System.Reflection; using System.Threading.Tasks; using Microsoft.AspNetCore.Components; using Microsoft.AspNetCore.Components.Forms; using Mud...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Linq; namespace Microsoft.AspNetCore.Razor.Language { internal class DefaultRazorDocumentClassifierPhase : RazorEnginePhaseBa...
using Apache.NMS; using NSubstitute; using Xunit; namespace DarwinClient.Test { public class PropertiesExtensionTest { [Fact] public void ReturnsStringProperty() { var properties = Substitute.For<IPrimitiveMap>(); properties.Contains("Test").Returns(true); ...
/* _BEGIN_TEMPLATE_ { "id": "ULDA_Reno_11", "name": [ "弑君狂徒", "Kingsbane" ], "text": [ null, null ], "cardClass": "MAGE", "type": "SPELL", "cost": 0, "rarity": null, "set": "ULDUM", "collectible": null, "dbfId": 58079 } _END_TEMPLATE_ */ namespace HREngine.Bots { class Sim_U...
using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Threading; using System.Threading.Tasks; using EventReminder.Application.Core.Abstractions.Notifications; using EventReminder.Application.GroupEvents.Events.GroupEventCancelled; using EventReminder.BackgroundTasks.Abstraction...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Fusee.Math.Core; namespace Fusee.Engine.Common { /// <summary> /// Interface to abstract a box shape /// </summary> public interface IBoxShapeImp : ICollisionShapeImp { /// <summary> /// Get...
using System.Collections.Generic; using System.Text; using ExtensionBlocks; namespace RegistryPlugin.LastVisitedPidlMRU.ShellItems { public abstract class ShellBag : IShellBag { public string FriendlyName { get; set; } public string Value { get; set; } public List<IExtensionBlock> ...
using GVFS.FunctionalTests.FileSystemRunners; using GVFS.FunctionalTests.Tests; using System; using System.IO; using System.Threading; namespace GVFS.FunctionalTests.Tools { public class GVFSFunctionalTestEnlistment { private const string ZeroBackgroundOperations = "Background operations: 0\r\n"; ...
#if SILVERLIGHT using SilverArcade.SilverSprite; #else using Microsoft.Xna.Framework; #endif namespace GameDev.Core { public class Placeable : DrawableGameComponent, IPlaceable { private int _x; private int _y; public Placeable() : this(0,0) { } public Placeab...
using Newtonsoft.Json; namespace OpenHAB.NetRestApi.Models { public class FilterCriteria { [JsonProperty("name")] public string Name { get; set; } [JsonProperty("value")] public string Value { get; set; } protected bool Equals(FilterCriteria other) { ...
// ███╗ ██╗ ██████╗ ████████╗██╗ ██████╗███████╗ // ████╗ ██║██╔═══██╗╚══██╔══╝██║██╔════╝██╔════╝ // ██╔██╗ ██║██║ ██║ ██║ ██║██║ █████╗ // ██║╚██╗██║██║ ██║ ██║ ██║██║ ██╔══╝ // ██║ ╚████║╚██████╔╝ ██║ ██║╚██████╗███████╗ // ╚═╝ ╚═══╝ ╚═════╝ ╚═╝ ╚═╝ ╚═════╝╚══════╝ // -----------...
namespace Util { public class Console { static public string AskQuestion(string question) { System.Console.Write(question); return System.Console.ReadLine(); } static public int AskQuestionInt(string question) { System.Console.Write(q...
using System.Data; namespace AdoNetCore.AseClient.Interface { internal interface IInfoMessageEventNotifier { void NotifyInfoMessage(AseErrorCollection errors, string message); } internal interface IStateChangeEventNotifier { void NotifyStateChange(ConnectionState originalState, Con...
using CommandLine; namespace PInstaller { class CmdOptions { [VerbOption("certificates")] public CertificatesOptions CertificatesVerb { get; set; } [VerbOption("install")] public InstallOptions InstallVerb { get; set; } [ParserState] public IParserState LastPa...
// <copyright file="SomeCalenderWindowViewModel.cs" company="PlaceholderCompany"> // Copyright (c) PlaceholderCompany. All rights reserved. // </copyright> namespace WpfApp1 { using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using S...
using System.Threading.Tasks; namespace Attractor.Implementation.Common { internal static class ValueTaskBuilder { public static ValueTask CompletedTask { get { #if NETSTANDARD2_0 return new ValueTask(Task.CompletedTask); #else return Val...
// *** WARNING: this file was generated by the Pulumi SDK Generator. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; namespace Pulumi.Azur...
// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
/* * Created by SharpDevelop. * User: jkuehner * Date: 30.01.2015 * Time: 09:56 * * To change this template use Tools | Options | Coding | Edit Standard Headers. */ using System.Xml; namespace WPFDesign.XamlDom { /// <summary> /// A special XamlXmlWriter wich fixes &amp; and &quot; in MarkupExtension...
// Copyright (c) Alden Wu <aldenwu0@gmail.com>. Licensed under the MIT Licence. // See the LICENSE file in the repository root for full licence text. using Unity.Entities; using Unity.Jobs; using Unity.Mathematics; using Unity.Transforms; public class StagesSystem : SystemBase { protected override void OnUpdate(...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("Od...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("Sh...
using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Text; using LentoCore.Exception; using LentoCore.Util; namespace LentoCore.Lexer { public class Tokenizer { private string _currentToken; private StreamReader _input; private Token...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace HuaweiAgentGateway.Entity.AgentGatewayEntity { class RegAgentConfParm { public int memberNum { set; get; } public string confCallerNo { set; get; } public int time { set; get; } p...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using PluginCore; namespace ASCompletion.Model { /// <summary> /// Object representation of an ActionScript MemberModel /// </summary> [Serializable] public class MemberModel: ICloneable, IComparable { ...
namespace BeHealthy.Web { using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Hosting; public static class Program { public static void Main(string[] args) { CreateHostBuilder(args).Build().Run(); } public static IHostBuilder CreateHostBuilder(st...
using System; using System.IO; using static System.IO.File; using System.Linq; using System.Collections.Generic; using System.Text; namespace EasyIO { public partial class Converter { public static string[] ToArray ( List < string > input) { string[] output = new string[input.Count]; int i = 0; foreach (st...
#if UNITY_EDITOR using System; using System.IO; using System.Reflection; using System.Collections.Generic; using UnityEngine; using UnityEditor; using UnityEditorInternal; namespace MCU.Registry { public static partial class MCURegistry { /// <summary> /// Contain a collection of functions and va...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT license. See License.txt in the project root for license information. #nullable disable using System; using System.Linq; using System.Threading; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc.Razor.Extensions; using Micros...
using System; using System.Diagnostics; namespace SIL.ObjectModel { /// <summary> /// base class for helper classes who don't want to copy the same basic code /// trying to implement IDisposable /// </summary> public abstract class DisposableBase : IDisposable { #region IDisposable & Co. implementation /// ...
using GameCanvas; using Unity.Collections; using Unity.Mathematics; using UnityEngine; public sealed class Game : GameBase { enum State { Init, Running, Success, Fail } const int k_TileSize = 256; const int k_CanvasW = k_TileSize * 3; const int k_CanvasH = k_Til...
@model CyberWeb.Models.RoleViewModel @{ ViewBag.Title = "Edit"; Layout = "~/Views/Shared/_HomeLayoutPage.cshtml"; } <h2>Edit.</h2> @using (Html.BeginForm()) { @Html.AntiForgeryToken() <div class="form-horizontal"> <h4>Roles.</h4> <hr /> @Html.ValidationSummary(true) ...
using Microsoft.EntityFrameworkCore.Migrations; namespace HostOcean.Persistence.Migrations { public partial class UserRequired : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DropForeignKey( name: "FK_UserQueues_AspNetU...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Collections.Immutable; using System.Threading; using Microsoft.CodeAnalysis.Completion; using Microsoft.CodeAnalysis.Completion.Providers; using...
// // Copyright (c) Microsoft. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable l...
using UnityEngine; using System.Collections; namespace UnityOps { public class OperationProgress { #region properties public float Value; #endregion } }
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Drawing; using Aspose.Words.Drawing; namespace MakeSignleDocumentByTemplate { class GetTemplateInfo:MainForm { public v...
using System; using System.Collections.Generic; using System.Collections.Immutable; namespace WarHub.ArmouryModel.Source.XmlFormat { public readonly struct RootElementInfo : IEquatable<RootElementInfo> { public RootElementInfo(RootElement element) { Element = element; } ...
// // Copyright (c) David Wendland. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System; using System.Collections.Generic; using System.Linq; using System.Windows; using System.Windows.Controls; using SniffCore.Navigation.PleaseWai...
namespace Mix.Cms.Lib.Enums { public enum MixCompareOperatorKind { Equal, NotEqual, Contain, NotContain, InRange, NotInRange, GreaterThanOrEqual, GreaterThan, LessThanOrEqual, LessThan } }
using System; using System.Globalization; using System.Windows.Data; namespace BandcampDownloader { /// <summary> /// Converts Boolean values to their logical AND operation result. /// </summary> internal class BooleanAndConverter: IMultiValueConverter { public object Convert(object[] values...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BowlingScoreCalculator { class Scores { private List<Score> bowlingScores = new List<Score>(); public List<Score> BowlingScores { get { ret...
using Chloe.Utility; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; namespace Chloe.Extensions { static class DataReaderConstant { #region internal static MethodInfo GetReaderMethod(Type type) ...
/* * Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
using System; namespace BlogPosts.Buzzwords.DataAccess { public class NullableIdentity { } }
using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using Microsoft.OpenApi.Models; using MongoDB.Bson.Serialization.Conventions; using MongoDB.Driver; using Newtonsoft.Json;...
using System.Threading; using System.Threading.Tasks; using Incontrl.Sdk.Abstractions; using Incontrl.Sdk.Models; namespace Incontrl.Sdk.Services { internal class ProductApi : IProductApi { private readonly ClientBase _clientBase; public ProductApi(ClientBase clientBase) => _clientBase = clie...
/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you ...
using System; using System.Collections.Generic; using System.IO; using System.Text; namespace Protogame { public class ReadableSerializedAsset : IReadableSerializedAsset { private readonly Stream _stream; private readonly long _readCacheOffset; private readonly MemoryStream _readDataCa...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. using System; using System.Net; using Microsoft.Rest.ClientRuntime.Azure.TestFramework; namespace InfrastructureInsights.Tests { /// <summary> /// B...
using System; using System.ComponentModel; using EfsTools.Attributes; using EfsTools.Utils; using Newtonsoft.Json; namespace EfsTools.Items.Efs { [Serializable] [EfsFile("/nv/item_files/rfnv/00020499", true, 0xE1FF)] [Attributes(9)] public class Wcdma800TxLinVsTemp2Mtd { [ElementsCount(8)] ...
using System; using System.IO; namespace DotNet.Cleaner.Tools { public class Program { public static void Main(string[] args) { Console.WriteLine("Cleaning..."); try { if (Directory.Exists("./bin")) Directory.Delete("./bi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace m0.Foundation { public interface IStoreUniverse:ITransactionRoot { IList<IStore> Stores { get; } IStore GetStore(string StoreTypeName, string StoreIdentifier); ...
using Newtonsoft.Json; namespace Certes.Jws { /// <summary> /// Represents a JWK using RSA. /// </summary> /// <seealso cref="Certes.Jws.JsonWebKey" /> internal class RsaJsonWebKey : JsonWebKey { /// <summary> /// Gets or sets the exponent value for the RSA public key. ...
/////////////////////////////////////////////////////////////// // QueryEngine.cs - execute queries // // Ver 1.0 // // Application: Demonstration for CSE681-SMA, Project#2 // // Language: C#, ver 6.0, Visual Studio 2015 /...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using ToDoApp.AppServices.Dtos; namespace ToDoApp.AppServices.Interfaces { public interface IReportAppService { ReportDto CreateReport(ReportDto report); IEnumerable<ReportDto> List(ReportFilterDto...
namespace AgileObjects.NetStandardPolyfills { using System; using System.Collections.Generic; using System.Linq; using System.Reflection; #if NETSTANDARD1_0 using Extensions; #endif /// <summary> /// Provides a set of static methods for obtaining member information in .NET Standard 1.0+ an...
@model ErrorViewModel @{ this.ViewData["Title"] = SharedLocalizer.GetHtmlString("error"); } <h1 class="text-danger">@SharedLocalizer.GetHtmlString("error")</h1> <h2 class="text-danger">@SharedLocalizer.GetHtmlString("errorRequestStatus")</h2> @if (this.Model.ShowRequestId) { <p> <strong>Request ID:</...
// SPDX-License-Identifier: Apache-2.0 // Licensed to the Ed-Fi Alliance under one or more agreements. // The Ed-Fi Alliance licenses this file to you under the Apache License, Version 2.0. // See the LICENSE and NOTICES files in the project root for more information. using System; using System.Collections.Generic; u...