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// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information. namespace System.Data.Entity.Internal { using System; using System.Configuration; using System.Data.Entity; using System.Data.Entity.Infrastructure; using System.Dat...
using MilitaryElite.Contracts; using System.Collections.Generic; using System.Text; namespace MilitaryElite.Models { public class LieutenantGeneral : Private, ILieutenantGeneral { private List<IPrivate> privates; public LieutenantGeneral(string id, string firstName, string lastName, decimal sa...
using System.Reflection; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("AWSSDK.SimpleEmail")] [assembly: AssemblyD...
using System.Threading.Tasks; using ApartmentReservation.Application.Dtos; using Xunit; namespace ApartmentReservation.WebUI.UnitTests.Controllers.Account { public class AccountController_LoginTests : AccountControllerTestsBase { [Fact] public async Task Login_WhenInvoked_CallsAuthService() ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using CompanyName.ApplicationName.DataModels.Enums; using CompanyName.ApplicationName.DataModels.Interfaces; namespace CompanyName.ApplicationName.DataModels.Collections { /// <summary> /// Represents a data collec...
namespace Charterio.Data.Common.Models { using System; public interface IDeletableEntity { bool IsDeleted { get; set; } DateTime? DeletedOn { get; set; } } }
@using SmartCode @using SmartCode.Db @model BuildContext @{ Layout = "_SqlMapLayout.cshtml"; var project = Model.Project; var dbSource = Model.GetDataSource<DbSource>(); var buildTask = Model.Build; var table = Model.GetCurrentTable(); var pkCol = table.PKColumn; if (pkCol == null) { ...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may...
using System; namespace ComposableAsync.Resilient { /// <summary> /// Exception raised when the circuit breaker is in open state /// </summary> public class CircuitBreakerOpenException: Exception { } }
namespace TSHotelManagerSystem { partial class FrmTopChange { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; namespace QuestomAssets.AssetsChanger { public class AssetsFileHeader { /// <summary> /// Return the size of the header which is a constant value /// </summary> public Int32 ...
 using NPOI.OpenXmlFormats.Dml.Spreadsheet; using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Reflection; using System.Text; using System.Windows.Forms; using System.Xml; using System.Xml.Seria...
using System.Collections; using System.Collections.Generic; using UnityEngine; [ExecuteAlways] public class CycleInfoCPU : MonoBehaviour { public Cycle cycle; public bool isForm; public bool isBinder; public bool isLife; public List<CycleInfoCPU> siblings; public List<CycleInfoCPU> children; public Cyc...
using System; using System.Runtime.InteropServices; namespace TinyAudio.DirectSound.Interop { [StructLayout(LayoutKind.Sequential)] internal unsafe struct DirectSoundBuffer8V { public delegate* unmanaged[Stdcall]<DirectSoundBuffer8Inst*, Guid*, void**, uint> QueryInterface; public delegate...
using System.Windows; namespace AssetManager.Views { /// <summary> /// Interaction logic for EditCorporation.xaml /// </summary> public partial class EditCorporation : Window { public EditCorporation() { InitializeComponent(); DataContext = new ViewModels.Co...
// ***************************************************************************** // // © Component Factory Pty Ltd 2012. All rights reserved. // The software and associated documentation supplied hereunder are the // proprietary information of Component Factory Pty Ltd, 17/267 Nepean Hwy, // Seaford, Vic 3198, A...
using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "New Color", menuName = "ElMasna3/Fields/Color Field")] public class ColorField : ScriptableObject { [SerializeField] Color value = Color.red; [Tooltip("You don't have to use it!")] public Game...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SpinVolumetricBlur : MonoBehaviour { public GameObject spinningModelRoot; public Vector3 rotationAxis = new Vector3(1, 0, 0); public int meshCount = 20; public Material transparentMaterial; public float sp...
/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fi...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("So...
//********************************************************* // // Copyright (c) Microsoft. All rights reserved. // THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF // ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY // IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR // PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT. /...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // 有关程序集的一般信息由以下 // 控制。更改这些特性值可修改 // 与程序集关联的信息。 [assembly: AssemblyTitle("HalCsWf")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduc...
using UnityEngine; using UnityEngine.UI; namespace PixelPalette.Unity { public class PixelPaletteEditor : MonoBehaviour { private Image image; private void Start() { this.image = this.GetComponent<PixelPaletteObject>().Image; } private void Update() ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices.WindowsRuntime; using Windows.ApplicationModel; using Windows.ApplicationModel.Activation; using Windows.Foundation; using Windows.Foundation.Collections; using Windows.UI.Xaml; using Windows.UI.Xam...
/*************************************************************************** Copyright (c) Microsoft Corporation. All rights reserved. This code is licensed under the Visual Studio SDK license terms. THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY IMPLIED WARRANTIE...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. // <auto-generated/> #nullable disable using System.Collections.Generic; using Azure.Core; using Azure.ResourceManager.CosmosDB.Models; using Azure.ResourceManager.Models; namespace Azure.ResourceManager.CosmosDB { /...
using System; using Xunit; namespace Finance.Tests.Corporate { public class ReturnOnAssets { [Fact] public void debtRatio_5_2_Test() { // Arrange double netIncome = 5; double avgTotalAssets = 2; // Act var actualResult = ...
@model ExpanseReportManager.Models.RoleIndexModel @{ ViewBag.Title = "Index"; } <h2>Index</h2> <p> <button class="btn btn-raised btn-success" data-toggle="modal" data-target="#myModalCreate">Créer un role</button> </p> <table class="table"> <tr> <th> @Html.DisplayNameFor(model => m...
using System; using System.Runtime.InteropServices; namespace GitIStage { internal sealed class View { private readonly ViewLineRenderer _renderer; private readonly char[] _blankRow; private Document _document = Document.Empty; private int _topLine; private int _leftCha...
namespace Megarender.Telegram { public enum EnvironmentVariables { TG_TOKEN_FILE, WEBHOOK_URI } }
using System.Diagnostics; using System.IO; namespace PKISharp.SimplePKI.UnitTests { public static class OpenSsl { public const string OpenSslLightPath = @"C:\Program Files\OpenSSL\bin\openssl.exe"; public static Process Start(string arguments) { if (File.Exists(OpenSslLight...
// Copyright © Tanner Gooding and Contributors. Licensed under the MIT License (MIT). See License.md in the repository root for more information. // Ported from um/Audioclient.h in the Windows SDK for Windows 10.0.20348.0 // Original source is Copyright © Microsoft. All rights reserved. using System; namespace Terra...
// ███╗ ██╗ ██████╗ ████████╗██╗ ██████╗███████╗ // ████╗ ██║██╔═══██╗╚══██╔══╝██║██╔════╝██╔════╝ // ██╔██╗ ██║██║ ██║ ██║ ██║██║ █████╗ // ██║╚██╗██║██║ ██║ ██║ ██║██║ ██╔══╝ // ██║ ╚████║╚██████╔╝ ██║ ██║╚██████╗███████╗ // ╚═╝ ╚═══╝ ╚═════╝ ╚═╝ ╚═╝ ╚═════╝╚══════╝ // -----------...
using BLD.Helpers; using BLD.Interface; using BLD.Models; using System.Collections.Generic; using BLD.Components; using BLD.Controllers; using UnityEngine; namespace BLD { public class PhysicsCast : Singleton<PhysicsCast> { private LayerMask layerMaskTarget; private IRaycastHandler raycastHan...
using System.Collections.Generic; using System.Linq; using System.Text; namespace Hospital { public class Room { private readonly int RoomCapacity = 3; public Room() { this.Patients = new List<Patient>(); } public List<Patient> Patients { get; set; } ...
#region License // Copyright (c) 2011, ClearCanvas Inc. // All rights reserved. // http://www.clearcanvas.ca // // This software is licensed under the Open Software License v3.0. // For the complete license, see http://www.clearcanvas.ca/OSLv3.0 #endregion using System; using System.Collections.Generic; using System...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace lm.Comol.Modules.Standard.Menu.Domain { [CLSCompliant(true), Serializable ] public class TopMenuItem : BaseMenuItem { /// <summary> /// Sottovoci /// </summary> public virtual IL...
namespace SSW.DataOnion.Interfaces { public interface ISoftDeletableEntity { bool IsDeleted { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SistemaInformatica.CAMADAS.MODEL { public class Venda { public int idVenda { get; set; } public int idCli { get; set; } public string nome { get; set; } ...
// // Copyright (c) 2002-2016 Mirko Matytschak // (www.netdataobjects.de) // // Author: Mirko Matytschak // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated // documentation files (the "Software"), to deal in the Software without restriction, including w...
using ShineEngine; /// <summary> /// 界面多帧逻辑工具 /// </summary> public class UITabLogicTool { /** tab列表 */ private SList<UILogicBase> _logicList = new SList<UILogicBase>(); /** 当前显示tab */ private int _tab = -1; public UITabLogicTool() { } /** 添加逻辑 */ public void addLogic(UILogicBa...
/********************************************************************************************************************** FocusOPEN Digital Asset Manager (TM) (c) Daydream Interactive Limited 1995-2011, All Rights Reserved The name and trademarks of copyright holders may NOT be used in advertising or publicity perta...
using System.Collections.Generic; using System.Threading; using System.Windows.Automation; using WinAppDriver.Extensions; using WinAppDriver.XPath.Iterators; using CodePlex.XPathParser; using WinAppDriver.Infrastructure; using System.Linq; namespace WinAppDriver.XPath { public class AxisElement : IXPathExpress...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using DataAccess.Core.Interfaces; using System.Data; using DataAccess.Core.Data; using DataAccess.Core.Events; namespace DataAccess.Core.ObjectValidators { /// <summary> /// Validates tables on the datastore /// </summar...
using System; using System.Collections.Generic; using System.Text; using PDASimulator.DataStructures.GSS; using PDASimulator.Payloads; using PDASimulator.PDVM; using PDASimulator.SimulationCommon; using QuickGraph; namespace PDASimulator.Tests.Utils { using TestEdge = TaggedEdge<int, string>; using TestContex...
namespace EPlast.Resources { public class Genders { } }
// Copyright © Tanner Gooding and Contributors. Licensed under the MIT License (MIT). See License.md in the repository root for more information. // Ported from shared/dxgi1_2.h in the Windows SDK for Windows 10.0.20348.0 // Original source is Copyright © Microsoft. All rights reserved. using NUnit.Framework; using S...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="Settings.ascx.cs" company="XCESS expertise center bv"> // Copyright (c) 2016 XCESS expertise center bv // // The software is owned by XCESS and is protected by // the Dut...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("Co...
/* * Copyright (c) Contributors, http://vision-sim.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * For an explanation of the license of each contributor and the content it * covers please see the Licenses directory. * * Redistribution and use in source and binary forms, with or without * mod...
using Microsoft.EntityFrameworkCore.Metadata; using Microsoft.EntityFrameworkCore.Migrations; using System; using System.Collections.Generic; namespace SmartHotel.Services.Hotels.Migrations { public partial class Initial : Migration { protected override void Up(MigrationBuilder migrationBuilder) ...
using PropertyGridHelpers.Attributes; namespace CultureInfoEditor.Enums { /// <summary> /// The format pattern for negative currency values. The default for /// System.Globalization.NumberFormatInfo.InvariantInfo is 0, which /// represents "($n)", where "$" is /// the System.Globalization.NumberFo...
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //---...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
namespace AndroidApp { using Android.Support.V4.Widget; using Android.Support.V7.App; using Android.Views; public class MyActionBarDrawerToggle : ActionBarDrawerToggle { public MyActionBarDrawerToggle(AppCompatActivity activity, DrawerLayout layout, int openRes, int closeRes, string title) : base(activity, ...
using System; using LinqToDB; using NTSG = NetTopologySuite.Geometries.Geometry; namespace LinqToDBPostGisNetTopologySuite { /// <summary> /// Spatial Relationships. /// </summary> /// <remarks> /// 5.11. Spatial Relationships /// https://postgis.net/docs/reference.html#Spatial_Relationship...
@page @model LoginWithRecoveryCodeModel @{ ViewData["Title"] = "Recovery code verification"; } <h1>@ViewData["Title"]</h1> <hr/> <p> You have requested to log in with a recovery code. This login will not be remembered until you provide an authenticator app code at log in or disable 2FA and log in again. <...
#pragma checksum "C:\Users\msingh11\Documents\My\Conestoga\PROG2230 - Programming Microsoft Web Tech\My\Assignments\Solutions\02_Persistence_Sorting_Filtering\A1Patients\A1Patients\Views\A1DispensingUnits\Details.cshtml" "{ff1816ec-aa5e-4d10-87f7-6f4963833460}" "337d12ac4f3ea3c5d3098a6b51fe6998f2758cac" // <auto-genera...
// ------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License (MIT). See License.txt in the repo root for license information. // ------------------------------------------------------------ namespace Microsoft.ServiceFab...
@model CRUD.Model.AlunoModel @{ ViewBag.Title = "Delete"; } <h2>Delete</h2> <h3>Are you sure you want to delete this?</h3> <div> <h4>AlunoModel</h4> <hr /> <dl class="dl-horizontal"> <dt> @Html.DisplayNameFor(model => model.Nome) </dt> <dd> @Html.Disp...
using System; using System.Linq; using Confuser.Core; using Confuser.Protections.AntiTamper; using dnlib.DotNet; namespace Confuser.Protections { [BeforeProtection("Ki.ControlFlow"), AfterProtection("Ki.Constants")] internal class AntiTamperProtection : Protection { public const string _Id = "anti tamper"; publ...
namespace CodingInterview { public class TreeNode { public int Val { get; set; } public TreeNode? Left { get; set; } public TreeNode? Right { get; set; } } }
/* * Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
using AxeMan.DungeonObject; using AxeMan.GameSystem.GameDataHub; using AxeMan.GameSystem.GameDataTag; using AxeMan.GameSystem.GameEvent; using AxeMan.GameSystem.ObjectFactory; using AxeMan.GameSystem.PrototypeFactory; using AxeMan.GameSystem.SchedulingSystem; using AxeMan.GameSystem.SearchGameObject; using System; usi...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using DbUp.Engine; using DbUp.Engine.Transactions; using DbUp.ScriptProviders; using DbUp.Tests.TestInfrastructure; using NSubstitute; using Shouldly; using Xunit; namespace DbUp.Tests.ScriptProvider { public class FileSystemScrip...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using Common; namespace DirectInput { public class DiProvider : IProvider, IDisposable { private readonly Dictionary<DeviceDescriptor, DiDevice> _devices = new Di...
using System.Text.Json.Serialization; namespace Essensoft.AspNetCore.Payment.Alipay.Response { /// <summary> /// KoubeiMarketingAdvertisingQueryResponse. /// </summary> public class KoubeiMarketingAdvertisingQueryResponse : AlipayResponse { /// <summary> /// 用户点击广告后,跳转URL地址, 协议必须为H...
/******************************************************************************* * Copyright 2012-2019 Amazon.com, Inc. or its affiliates. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"). You may not use * this file except in compliance with the License. A copy of the License...
/* * $Id$ * * This file is part of the iText (R) project. * Copyright (c) 1998-2016 iText Group NV * Authors: Bruno Lowagie, Paulo Soares, et al. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License version 3 * as published by th...
@using System.Collections.Generic @using System.Collections.ObjectModel @using System.Web.Http.Description @using System.Threading @using Generic.Areas.HelpPage.ModelDescriptions @model IList<ParameterDescription> @if (Model.Count > 0) { <table class="help-page-table"> <thead> <tr><th>Name</th>...
using Prism.Mvvm; using Reactive.Bindings; using Reactive.Bindings.Extensions; using Reactive.Bindings.Helpers; using System; using System.Collections.Generic; using System.Linq; using System.Reactive.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using Yomiage.GUI.Data; using Yomiage.GUI...
// // Copyright (c) Microsoft Corporation. // Licensed under the MIT license. // using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SharePointPnP.ProvisioningApp.DomainM...
using MindNote.Data; using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Threading.Tasks; using MindNote.Data.Raws; using MindNote.Data.Mutations; using MindNote.Frontend.SDK.API.Models; namespace MindNote.Frontend.SDK.API { public class UsersClient : IUsersClien...
// <auto-generated> // Generated by the protocol buffer compiler. DO NOT EDIT! // source: mediapipe/modules/objectron/calculators/a_r_capture_metadata.proto // </auto-generated> #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.Protobuf; using pbc = global::Goo...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Windows.Forms; namespace OpenKh.Tools.IteEditor { static class Program { /// <summary> /// The main entry point for the application. /// </summary> [STAThread] ...
// // //------------------------------------------------------------------------------------------------- // // // <copyright file="FileSecretsProvider.cs" company="Microsoft Corporation"> // // // Copyright (c) Microsoft Corporation. All rights reserved. // // // </copyright> // // //--------------------------------...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("Sho...
using GroupService.Core.Interfaces.Repositories; using HelpMyStreet.Contracts.GroupService.Request; using HelpMyStreet.Contracts.GroupService.Response; using MediatR; using System; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; namespace GroupService.Handlers { public clas...
// Copyright (c) AlphaSierraPapa for the SharpDevelop Team (for details please see \doc\copyright.txt) // This code is distributed under the GNU LGPL (for details please see \doc\license.txt) using System; using System.Globalization; using System.Windows.Forms; using Hornung.ResourceToolkit.Gui; using Hornung.Resour...
@model OrderModel @{ //page title ViewBag.PageTitle = T("Admin.Orders.EditOrderDetails").Text; //active menu item (system name) NopHtml.SetActiveMenuItemSystemName("Orders"); } @{ const string hideInfoBlockAttributeName = "OrderPage.HideInfoBlock"; var customer = await workContext.GetCurrentCu...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Routing; namespace MovieReviews.AspNet.Mvc { public class RouteConfig { public static void RegisterRoutes(RouteCollection routes) { routes.IgnoreRoute("{resou...
using System.IO; using Bali.IO; namespace Bali.Constants { /// <summary> /// Represents a field or a method, without indicating which class or interface it belongs to. /// </summary> public class NameAndTypeConstant : Constant { /// <summary> /// Creates a new <see cref="NameAndType...
using System.Reflection; using System.Runtime.CompilerServices; using Android.App; // Information about this assembly is defined by the following attributes. // Change them to the values specific to your project. [assembly: AssemblyTitle("Pendientes.Droid")] [assembly: AssemblyDescription("")] [assembly: AssemblyCo...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may...
using System; using System.Collections.Generic; using System.Linq; using RVTR.Booking.Context; using RVTR.Booking.Context.Repositories; using RVTR.Booking.Domain.Models; using RVTR.Booking.Integrations; using Xunit; namespace RVTR.Booking.Testing.Tests { public class BookingRepositoryTest : SqliteIntegration { ...
using System.Text; namespace Crypto.Utilities { public class BytesToString : IBytesToString { public string GetString(byte[] hash) { var output = new StringBuilder(); for (int i = 0; i < hash.Length; i++) { var character = hash[i]; ...
[Serializable] public class HumanActionDataTableArray : DataTableArrayBase<HumanActionID, HumanActionDataTable, SerializeHumanActionDataTable> // TypeDefIndex: 10576 { // Methods // RVA: 0x1CADA80 Offset: 0x1CADB81 VA: 0x1CADA80 public void .ctor() { } }
namespace AGO.Core.DataAccess.DbConfigurator { /// <summary> /// Interface for direct db operations, that needed in our application. /// Hide implementation details for postgres and ms sql. /// At this point operations set contains: /// - master db creation /// - project db creation /// - connection string mani...
using System; namespace TechTalksModel { public class Level { public int Id { get; set; } public string LevelName { get; set; } } }
@model Academy.Web.Areas.Teacher.Models.AssignmentViewModel @{ ViewData["Title"] = "Add a new assignment"; } <h2>Add a new assignment</h2> <hr /> <div class="col-lg-4 col-md-4 col-xs-9"> <form asp-area="teacher" asp-controller="dashboard" asp-action="newassignment" method="post"> <div asp-validation-...
namespace ReliefAnalyze { partial class MainForm { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> /// <p...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class GameManager : MonoBehaviour { [SerializeField] private bool _isGameOver = false; void Start() { } void Update() { if (Input.GetKeyDown(KeyCode.R)...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using DomainModel; using DomainModel.Model; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Logging; namespace DataAccessPostgreSqlProvider { public class DataAccessPostgreSqlProvider : IDataAccessPro...
using System.Collections; using System.Collections.Generic; public class pt_req_get_offline_reward_c117 : st.net.NetBase.Pt { public pt_req_get_offline_reward_c117() { Id = 0xC117; } public override st.net.NetBase.Pt createNew() { return new pt_req_get_offline_reward_c117(); } public override void fromBinar...
// *** WARNING: this file was generated by the Pulumi SDK Generator. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; namespace Pulumi.Azur...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DestroyByContact : MonoBehaviour { public GameObject explosion; public GameObject playerExplosion; private void OnTriggerEnter(Collider other) { if (other.tag == "Boundary") return; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace AcademyRPG { public class Ninja : Character, IFighter, IGatherer { private int attackPoints; public Ninja(string name, Point position, int owner) : base(name, position, owner) ...
namespace CSIEExplorerBar { partial class IEExplorerBarInstaller { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summar...
using SandBeige.MealRecipes.Composition.Recipe; using SandBeige.MealRecipes.Extensions; namespace SandBeige.RecipeWebSites.Cookien.Models { /// <summary> /// 材料 /// </summary> public class CookienRecipeIngredient : RecipeIngredientBase { public CookienRecipeIngredient(IRecipe recipe) : base(recipe) { } /// ...
using System; using System.Runtime.InteropServices; namespace GSSAPI.Native { [StructLayout(LayoutKind.Sequential)] public struct GssOidDescStruct { /// OM_uint32->gss_uint32->unsigned int public uint length; /// void* public IntPtr elements; } }