text
stringlengths
1
932k
// SCIENCE BIRDS: A clone version of the Angry Birds game used for // research purposes // // Copyright (C) 2016 - Lucas N. Ferreira - lucasnfe@gmail.com // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Softw...
using System; namespace Chimera.Extension { [AttributeUsage (AttributeTargets.Class | AttributeTargets.Struct, Inherited = true, AllowMultiple = false)] public sealed class SettingsSectionAttribute : Attribute { public SettingsSectionAttribute () { } } }
// // (c) 2007 - 2011 Joshua R. Rodgers under the terms of the Ms-PL license. namespace AW { public partial interface IAttributeProvider { } }
using CK.Auth; using CK.Core; using CK.SqlServer; using CK.SqlServer.Setup; using inProjects.Data; using inProjects.Data.Data.Period; using inProjects.Data.Data.TimePeriod; using inProjects.Data.Queries; using inProjects.ViewModels; using inProjects.WebApp.Services; using Microsoft.AspNetCore.Mvc; using System; using S...
 // ReSharper disable CheckNamespace namespace wslyvh.Core.Interfaces.ServiceClient // ReSharper restore CheckNamespace { public class Request<T> : IRequest<T> where T : class { public T Data { get; set; } } }
// Copyright 2007-2017 Chris Patterson, Dru Sellers, Travis Smith, et. al. // // Licensed under the Apache License, Version 2.0 (the "License"); you may not use // this file except in compliance with the License. You may obtain a copy of the // License at // // http://www.apache.org/licenses/LICENSE-2.0 // ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace VbPowerPacksShapeHideCS { public partial class ShapeHide : Form { public ShapeHide() { I...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using Android.App; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly...
using System.Web.Http; using System.Web.Mvc; namespace ASP.NET_Web_Api_JSON_Sending_Receiving.Areas.HelpPage { public class HelpPageAreaRegistration : AreaRegistration { public override string AreaName { get { return "HelpPage"; } } ...
using Autobarn.Data; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; namespace Autobarn.Website { public class Startup { public Startup(IConfiguration configuration) ...
using Newtonsoft.Json; using Tweetinvi.Models.DTO; using Tweetinvi.Public.Models.Enum; namespace Tweetinvi.Logic.DTO { public class UploadProcessingInfo : IUploadProcessingInfo { public UploadProcessingInfo() { CheckAfterInSeconds = 0; ProgressPercentage = 0; } ...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // 어셈블리에 대한 일반 정보는 다음 특성 집합을 통해 // 제어됩니다. 어셈블리와 관련된 정보를 수정하려면 // 이러한 특성 값을 변경하세요. [assembly: AssemblyTitle("Caculator_Ver2")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: Asse...
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using Foundation; using osu.Framework.iOS; namespace osu.Framework.Tests.iOS { [Register("AppDelegate")] public class AppDelegate : GameAppDelegate { ...
 using System.Security.Cryptography; using System.Text; namespace MUSACA.Services { public class PasswordHasher:IPasswordHasher { public string HashPassword(string password) { if (string.IsNullOrEmpty(password)) { return string.Empty; } ...
namespace ClassLib084 { public class Class037 { public static string Property => "ClassLib084"; } }
using System; using System.Linq; namespace Task02 { public class Program { public static void Main(string[] args) { string[] input = Console.ReadLine() .Split(" ", StringSplitOptions.RemoveEmptyEntries) .ToArray(); string firstString = i...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CSharpGL { /// <summary> /// glTexParameterf(); /// </summary> public class TexParameterfv : TexParameter { private float[] pValue; public float[] PValue { get { ret...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Squire.Monitoring.Controllers; using war3playground.BusinessLogic.Settings; namespace war3playground.Controllers { public class MonitorController : MonitoringController { ...
using System; using System.Threading.Tasks; using HttPlaceholder.Application.StubExecution.Models; using HttPlaceholder.Domain; namespace HttPlaceholder.Application.StubExecution.RequestToStubConditionsHandlers; /// <summary> /// "Request to stub conditions handler" that is used to create a hostname header condition....
namespace XPump.SubForm { partial class DialogDbConfig2 { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> ...
// *** WARNING: this file was generated by the Pulumi SDK Generator. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; namespace Pulumi.Azur...
using System; using System.Collections.Generic; using System.Linq; namespace basicStackOps { class Program { static void Main(string[] args) { var integers = Console.ReadLine().Split().Select(int.Parse).ToArray(); var input = Console.ReadLine().Split().Select(int.Parse)...
using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using WarelogManager.Model.DataTransfer.Shipping; using WarelogManager.Model.Mapping; using WarelogManager.Model.Repositories.Warehouse.Interface; namespace WarelogM...
using JetBrains.Annotations; using LINGYUN.Platform.Routes; using System; namespace LINGYUN.Platform.Layouts { /// <summary> /// 布局视图实体 /// </summary> public class Layout : Route { /// <summary> /// 框架 /// </summary> public virtual string Framework { get; protected ...
 namespace EmployeeRegister { partial class FrmVisitorEmployeeDetails { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </su...
/* * Copyright (c) .NET Foundation and Contributors * * This software may be modified and distributed under the terms * of the MIT license. See the LICENSE file for details. * * https://github.com/piranhacms/piranha.core * */ using System; using System.Collections; using System.Collections.Generic; using Syst...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using NuGet.Common; using NuGet...
// <auto-generated> // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. // </auto-generated> namespace Gov.Lclb.Cllb.Interfaces { using Microsoft.Rest; using Models; using System.Collections; using System.Co...
/* * QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals. * Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of ...
// *************************************************************************************** // MIT LICENCE // The maintenance and evolution is maintained by the PromptPlus project under MIT license // *************************************************************************************** using System; using PPlus.Int...
using EnsureThat; namespace MyInfluxDbClient { public class CreateRetentionPolicy { public string Name { get; } public RetentionPolicyDuration Duration { get; } public int Replication { get; } public bool? MakeDefault { get; } public CreateRetentionPolicy(string name, R...
using PaderbornUniversity.SILab.Hip.EventSourcing; using PaderbornUniversity.SILab.Hip.UserStore.Model.Entity; using PaderbornUniversity.SILab.Hip.UserStore.Model.Rest; using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; namespace PaderbornUniversity.SILab.Hip.UserStore.C...
using ComicsApp.Server.ComicsService; using ComicsApp.Server.ComicsService.CalvinAndHobbes; using ComicsApp.Server.ComicsService.Dilbert; using ComicsApp.Server.ComicsService.Garfield; using ComicsApp.Server.ComicsService.XKCD; using Microsoft.AspNetCore.Mvc; namespace ComicsApp.Server.Controllers; [ApiController] p...
/* * Exchange Web Services Managed API * * Copyright (c) Microsoft Corporation * All rights reserved. * * MIT License * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * software and associated documentation files (the "Software"), to deal in the Software * without restr...
namespace ServerlessMicroservices.Shared.Services { public interface ISettingService { string GetSiteName(); // Global bool EnableAuth(); // Storage string GetStorageAccount(); string GetTripManagersQueueName(); string GetTripMonitorsQueueName(); ...
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //---...
// ------------------------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All Rights Reserved. Licensed under the MIT License. See License in the project root for license information. // ------------------------------------------------------------------------------ /...
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated from a template. // // Manual changes to this file may cause unexpected behavior in your application. // Manual changes to this file will be overwritten if the code is regenerated. //...
using System; class TruckDriver { static void Main(string[] args) { string season = Console.ReadLine(); var kilometersPerMonth = double.Parse(Console.ReadLine()); var salary = 0.0; if (kilometersPerMonth > 10000) { salary += kilometersPerMonth * 1.45 * 4; ...
// Copyright (c) MASA Stack All rights reserved. // Licensed under the MIT License. See LICENSE.txt in the project root for license information. namespace Masa.Contrib.Data.EntityFrameworkCore.Cosmos.Internal; internal static class Parser { public static Dictionary<string, string> ToDictionary(this string connect...
using System; namespace string_metotlari { class Program { static void Main(string[] args) { string degisken = "Dersimiz CSharp, Hoşgeldiniz!"; //length Console.WriteLine(degisken.Length); //uzunluk Console.WriteLine(degisken.ToUppe...
//----------------------------------------------------------------------- // <copyright file="JsonFormatStrings.cs" company="NJsonSchema"> // Copyright (c) Rico Suter. All rights reserved. // </copyright> // <license>https://github.com/RicoSuter/NJsonSchema/blob/master/LICENSE.md</license> // <author>Rico Suter, m...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// Used to manage various meteor settings. /// </summary> [Serializable] public class MeteorManager : MonoBehaviour { /// <summary> /// /// </summary> public GameObject meteorPrefab; /// <s...
/* ======================================================================== * Copyright (c) 2005-2019 The OPC Foundation, Inc. All rights reserved. * * OPC Foundation MIT License 1.00 * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation ...
using ExRandomTests; using Microsoft.VisualStudio.TestTools.UnitTesting; using PNGGraphPlot; using System.Drawing; namespace ExRandom.Continuous.Tests { [TestClass()] public class JohnsonsSURandomTests { [TestMethod()] public void JohnsonsSURandomTest() { const int N = 1000000, X_M...
// This file is used by Code Analysis to maintain SuppressMessage // attributes that are applied to this project. // Project-level suppressions either have no target or are given // a specific target and scoped to a namespace, type, member, etc. using System.Diagnostics.CodeAnalysis; [assembly: SuppressMessage("IDis...
#region S# License /****************************************************************************************** NOTICE!!! This program and source code is owned and licensed by StockSharp, LLC, www.stocksharp.com Viewing or use of this code requires your acceptance of the license agreement found at https://github.com/S...
// Copyright (c) .NET Foundation and Contributors. All Rights Reserved. Licensed under the MIT License (MIT). See License.md in the repository root for more information. // Ported from https://github.com/llvm/llvm-project/tree/llvmorg-14.0.0/llvm/include/llvm-c // Original source is Copyright (c) the LLVM Project and ...
using System; using System.Collections.Generic; using System.Text; namespace CardsLibrary.Model.Common { public class Entity { public Guid ID { get; set; } } }
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Linq; using Microsoft.ML; using Microsoft.ML.EntryPoints; using Microsoft.ML.Runtime; using Microsoft....
using System; using Binocle; using UnityEngine; namespace App.Platformer { public class Actor : GameEntity { private Vector2 SubPixelCounter = Vector2.zero; protected Vector2 tempPos = Vector2.zero; protected Collider2D coll; public bool FinishPushOnSquish; public bool ...
using System.Threading.Tasks; using InstaAutoBot.Models.TokenAuth; using InstaAutoBot.Web.Controllers; using Shouldly; using Xunit; namespace InstaAutoBot.Web.Tests.Controllers { public class HomeController_Tests: InstaAutoBotWebTestBase { [Fact] public async Task Index_Test() { ...
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containe...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Entities; using Entities.enums; namespace Sociatis.Models.Congress.Votings { public class ViewChangeMaximumContractLength : ViewVotingBaseViewModel { public int NewLength { get; set; } public ViewChange...
using System; using System.Collections.Generic; using System.IO; using System.Text; using System.Threading.Tasks; using DashboardComm.Logging; using ModuleStatusInterface; using Newtonsoft.Json; namespace DashboardComm { internal class Program { private static Arguments ogArguments; private s...
using System; using System.Drawing; namespace MathHelper { public class Vector { public double X { get; private set; } public double Y { get; private set; } public Vector(double inputX,double inputY) { X = inputX; Y = inputY; } public sta...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace OnlineShop.ViewModels { public class EditAccountViewModel { [Required(ErrorMessage = "Podaj imie")] [Display(Name = "Imię")] public st...
namespace AngleSharp.Css.Values { using AngleSharp.Css.Dom; using AngleSharp.Text; using System; /// <summary> /// Represents the skew transformation. /// </summary> sealed class CssSkewValue : ICssTransformFunctionValue { #region Fields private readonly ICssValue _alph...
using UnityEngine; [AddComponentMenu("_Localization/Language Catalog")] public class LanguageCatalog : MonoBehaviour { public RectTransform panel; public SliderAction sliderAction; public GameObject languageButtonShort; public GameObject languageButtonLong; public int longToShortAmount; private...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using SharpGLTF.Runtime; namespace MonoGameScene { /// <summary> /// Small helper for rendering MonoGame models. /// <...
using Microsoft.IdentityModel.Clients.ActiveDirectory; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Siemplify.Common.ExternalChannels.Utils { static class ConsoleUtils { // Obscure the password being entered publi...
// Tencent is pleased to support the open source community by making UnLua available. // // Copyright (C) 2019 THL A29 Limited, a Tencent company. All rights reserved. // // Licensed under the MIT License (the "License"); // you may not use this file except in compliance with the License. You may obtain a copy of the...
using BattleTech; using System.Collections; using System.Collections.Generic; using UnityEngine; // ReSharper disable All // thank you Frosty IRBTModUtils CustomDialog // https://github.com/IceRaptor/IRBTModUtils namespace PanicSystem.Components.IRBTModUtilsCustomDialog { public static class ModState { p...
//Author: Maple0 //Github:https://github.com/Maple0 //13th Oct 2016 //Stack with Min method public class StackMin { struct MinStackElement { public int data; public int min; } int top = 0; List<MinStackElement> _stackMin = new List<MinStackElement>(...
/* * Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
// Copyright (c) BruTile developers team. All rights reserved. See License.txt in the project root for license information. using System; namespace BruTile { public struct TileIndex : IComparable { private readonly int _col; private readonly int _row; private readonly string _level; ...
using System; using System.IO; using System.Reflection; using BenchmarkDotNet.Characteristics; using BenchmarkDotNet.Code; using BenchmarkDotNet.Configs; using BenchmarkDotNet.Loggers; using BenchmarkDotNet.Portability; using BenchmarkDotNet.Running; using BenchmarkDotNet.Toolchains.Results; namespace BenchmarkDotNet...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("01....
@model SellIt.Entities.Category @{ ViewBag.Title = "Edit"; } <h2>Edit</h2> @using (Html.BeginForm()) { @Html.AntiForgeryToken() <div class="form-horizontal"> <h4>Category</h4> <hr /> @Html.ValidationSummary(true, "", new { @class = "text-danger" }) @Html.HiddenFor(model => model.Catego...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; public class Game_1 : MonoBehaviour { public static int width = 10; public static int height = 30; public Transform Tile; public Transform Holes; public static Transform[,] grid = new Transform[width,...
using Ryujinx.Graphics.Shader.IntermediateRepresentation; using Ryujinx.Graphics.Shader.StructuredIr; using Ryujinx.Graphics.Shader.Translation; using System; using System.Collections.Generic; using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo; namespace Ryujinx.Graphics.Shader.CodeGen.Glsl { class...
using System; using System.Collections.Generic; using System.Threading.Tasks; namespace StackExchange.Redis { internal class RedisBatch : RedisDatabase, IBatch { private List<Message> pending; public RedisBatch(RedisDatabase wrapped, object asyncState) : base(wrapped.multiplexer, wrapped.Data...
using Microsoft.EntityFrameworkCore; using TrackableEntities.EF.Core.Tests.FamilyModels; namespace TrackableEntities.EF.Core.Tests.Contexts { public class FamilyDbContext : DbContext { public FamilyDbContext() { } public FamilyDbContext(DbContextOptions options) : base(options) { } p...
using System; namespace _07.Primes_in_Given_Range { public class PrimesInGivenRange { public static bool IsPrime(long number) { var isPrime = true; if (number < 2) { isPrime = false; } for (long divider = 2; divider <...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // using System; using MS.Internal; using MS.Internal.PresentationCore; using System.ComponentModel; using System.C...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Demo01_AbstractFactory.Models; namespace Demo01_AbstractFactory.Base { /// <summary> /// 提供操作Department表方法的接口 /// </summary> interface IDepartment { void Insert(Departm...
// Copyright (c) Microsoft. All rights reserved. using System.Reflection; using Autofac; using Autofac.Extensions.DependencyInjection; using Microsoft.Azure.IoTSolutions.UIConfig.Services; using Microsoft.Azure.IoTSolutions.UIConfig.Services.Diagnostics; using Microsoft.Azure.IoTSolutions.UIConfig.Services.External; u...
using System.Data.Entity; using Lpp.Dns.Data; using Lpp.Dns.DTO; using Lpp.Dns.DTO.Security; using Lpp.Utilities; using Lpp.Utilities.WebSites.Controllers; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Threading.Tasks; using System.Web.Http; us...
@using System.Web.Mvc @using System.Web.Mvc.Html @using EPiServer.Shell @inherits System.Web.Mvc.WebViewPage<KachingPlugIn.Web.KachingPlugIn.ViewModels.PlugInViewModel> @{ Layout = null; } <!DOCTYPE html> <html> <head> <title>Ka-ching integration</title> <link type="text/css" rel="stylesheet" href="@Paths...
namespace PopulateSqlData { partial class FormServer { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> //...
// // System.Web.UI.DataSourceViewSelectCallback.cs // // Author: // Sanjay Gupta <gsanjay@novell.com> // // (C) 2004-2010 Novell, Inc (http://www.novell.com) // // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software...
using System.Collections; using System.Collections.Generic; using UnityEngine; public interface IPlayer { void Execute(string _name); }
//-------------------------------------------------------- // This code is generated by AutoFastGenerator. // You should not modify the code. //-------------------------------------------------------- namespace FlowScriptEnginePPD.FlowSourceObjects.Graphics { public partial class InsertPreScreenFilterFlowSourceOb...
// ------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License (MIT). See License.txt in the repo root for license information. // ------------------------------------------------------------ namespace Microsoft.Azure.II...
/* Copyright 2013-2015 MongoDB Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writin...
// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. namespace DirectSend.Tests { using Microsoft.VisualStudio.TestTools.UnitTesting; using Moq; using DirectSend; using DirectSend.Models.Configurations; using NotificationProviders.Common.Logger; using System.Collections....
using System; using UnityEngine; namespace Level { public class Goal : MonoBehaviour { internal MazeManager _mazeManager; private void OnTriggerEnter2D(Collider2D other) { if (other.GetComponent<Ball>()) { _mazeManager.Completed(); ...
using System.IO; using System.Runtime.Serialization; using GameEstate.Formats.Red.CR2W.Reflection; using FastMember; using static GameEstate.Formats.Red.Records.Enums; namespace GameEstate.Formats.Red.Types { [DataContract(Namespace = "")] [REDMeta] public class CVegetationBrushFactory : IFactory { public CVege...
using System; using System.Threading.Tasks; using System.Text.RegularExpressions; using System.Windows.Forms; using System.Diagnostics; using System.IO; using System.Collections.Generic; using System.Linq; using comeconv.Prop; using comeconv.Proc; using comeconv.Util; namespace comeconv { public partial class Fo...
/* =============================================================================== EntitySpaces Studio by EntitySpaces, LLC Persistence Layer and Business Objects for Microsoft .NET EntitySpaces(TM) is a legal trademark of EntitySpaces, LLC http://...
namespace Hondarersoft.Dpm.ServiceProcess { public class ServiceIdentify { public string ServiceBaseName { get; set; } public string InstanceID { get; set; } public string ServiceName { get { if (string.IsNullOrEmpty(InstanceID) == true) ...
using System; using UIKit; using CoreGraphics; using GridView; namespace GridViewSample.Samples { public class SampleViewController6 : BaseViewController { public SampleViewController6() { var blue = Make_Box(UIColor.Blue, 200, 100); var yellow = Make_Box(UIColor.Yellow...
using UnityEngine; using UnityEditor; using System.IO; using System.Collections; using System.Collections.Generic; using Random = UnityEngine.Random; public class BoardCreator : MonoBehaviour { [SerializeField] GameObject tileViewPrefab; [SerializeField] GameObject tileSelectionIndicatorPrefab; [SerializeField] i...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Xml.Linq; using UnityEngine; [ExecuteInEditMode] public class ThemeManager : MonoBehaviour { public string currentThemeName; // Themes is static to be persisted across scenes. private static readonly...
//------------------------------------------------------------------------------ // <auto-generated /> // // This file was automatically generated by SWIG (http://www.swig.org). // Version 3.0.8 // // Do not make changes to this file unless you know what you are doing--modify // the SWIG interface file instead. //-----...
using System; using System.Diagnostics; using System.IO; using System.Threading; using System.Windows.Forms; using nspector.Common; using nspector.Common.Import; using nspector.Native.WINAPI; namespace nspector { static class Program { /// <summary> /// The main entry point for the application...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.AspNetCore.Authentication.JwtBearer; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.EntityFrameworkCore; using Microsof...
using System; using System.Collections.Generic; using System.Linq; using Elasticsearch.Net; using Newtonsoft.Json; namespace Nest { [JsonObject(MemberSerialization = MemberSerialization.OptIn)] public interface IIndexRequest<TDocument> : IDocumentOptionalPath<IndexRequestParameters, TDocument> where TDocument : ...
@model AspIdentityImplementation.Models.ManageLoginsViewModel @using Microsoft.Owin.Security @{ ViewBag.Title = "Manage your external logins"; } <h2>@ViewBag.Title.</h2> <p class="text-success">@ViewBag.StatusMessage</p> @{ var loginProviders = Context.GetOwinContext().Authentication.GetExternalAuthenticatio...
// __ _ __ __ ___ __ ___ ___ // | \| |/__\ /' _/ / _//__\| _ \ __| // | | ' | \/ |`._`.| \_| \/ | v / _| // |_|\__|\__/ |___/ \__/\__/|_|_\___| // ----------------------------------- using NosCore.Packets.Attributes; using NosCore.Packets.Enumerations; namespace NosCore.Packets.ServerPackets.Entities { ...