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using System; using System.Net; using Griffin.Net.Channels; namespace Griffin.Net.Protocols.Http.WebSocket { /// <summary> /// A HttpListener that automatically transitions all incoming requests to WebSocket protocol. /// </summary> public class WebSocketListener : HttpListener { priva...
using System; using System.Collections.Generic; using System.Text; namespace HRM.Domain.Core.Model { public abstract class ValueObject<T> where T : ValueObject<T> { public override bool Equals(object obj) { var valueObject = obj as T; if (ReferenceEquals(valueO...
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.17626 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //--...
using System.Threading.Tasks; using contracts; using MassTransit; using Microsoft.AspNetCore.Mvc; namespace api { [ApiController] [Route("[controller]")] public class GreetingController : ControllerBase { private readonly IRequestClient<GreetingRequest> _client; public GreetingControll...
using System; using System.Collections.Generic; using System.Linq; namespace SESimulator.Runtime { public class Simulation { class FrameSorter : IComparer<Frame> { public int Compare(Frame x, Frame y) { return Comparer<TimeSpan>.Default.Compare(x.Snapsho...
@using RazorRen.Sample.MVC @using RazorRen.Sample.MVC.Models @addTagHelper *, Microsoft.AspNetCore.Mvc.TagHelpers
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; using SaaSEqt.eShop.Services.Ordering.Infrastructure; using SaaSEqt.eShop.Services.Ordering.Infrastructure.Idempotency; namespace Ordering.Infrastructure.EntityConfigurations { class ClientRequestEntityTypeConfiguration ...
using System; using System.Collections.Generic; using LanguageExt; using static LanguageExt.Prelude; using System.Diagnostics.Contracts; using LanguageExt.TypeClasses; namespace LanguageExt { public static class Queue { [Pure] public static Que<T> enq<T>(Que<T> queue, T value) => q...
using System; using System.Collections.Generic; using System.Linq; namespace _02.BasicStackOperations { class Program { static void Main() { int[] tokens = Console.ReadLine() .Split(new char[] {' '}, StringSplitOptions.RemoveEmptyEntries) .Select(int...
/* * Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
using System.Threading.Tasks; #if !PLAT_SAFE_CONTINUATIONS using System; using System.Diagnostics; using System.Reflection; using System.Reflection.Emit; #endif namespace StackExchange.Redis { /// <summary> /// We want to prevent callers hijacking the reader thread; this is a bit nasty, but works; /// see...
using UnityEditor; using Game.UI; using UnityEditor.UI; [CustomEditor(typeof(ButtonX))] public class buttonXEditor : ButtonEditor { public override void OnInspectorGUI() { ButtonX component = (ButtonX)target; base.OnInspectorGUI(); component.hasText = EditorGUILayout.Toggle("Has Text...
using System; using System.Collections.Generic; using System.Text; using System.Windows; namespace aoe3wpfg { public partial class uiingamemsg2 : Window { public uiingamemsg2() { InitializeComponent(); } } }
using System; using System.Web; using DD4T.ContentModel.Contracts.Resolvers; namespace Trivident.DD4T.Examples.PublicationResolvers { public class HostNamePublicationResolver : IPublicationResolver { public int ResolvePublicationId() { switch (HttpContext.Current.Request.Url.Host) ...
//------------------------------------------------------------------------------ // <copyright file="XmlSchemaChoice.cs" company="Microsoft"> // // Copyright (c) 2006 Microsoft Corporation. All rights reserved. // // The use and distribution terms for this software are contained in the file // ...
using OpenTK; using OpenTK.Input; using System; namespace Szark { public class Input { private static int offsetX, offsetY; private static GameWindow gameWindow; private static SzarkEngine engine; private static KeyboardState keyboardState, lastKeyboardState; private s...
/* * Copyright 2018 JDCLOUD.COM * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http:#www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Roslyn.Utilities; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("Les...
// Copyright 2018 Esri. // // Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. // You may obtain a copy of the License at: http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software ...
namespace Tindo.Ugit { using System; using System.Collections.Generic; using System.Linq; using Microsoft.Extensions.Logging; using Microsoft.Extensions.Logging.Abstractions; using Nito.Collections; /// <summary> /// Default implementation of <see cref="ICommitOperation"/>. /// </s...
/* * CP28592.cs - Central European (ISO) code page. * * Copyright (c) 2002 Southern Storm Software, Pty Ltd * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, incl...
// *** WARNING: this file was generated by the Pulumi SDK Generator. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; namespace Pulumi.Azur...
namespace KSSHServer { public interface IAlgorithm { string Name { get; } } }
using FluentAssertions; using MyOTKE.Core; using OpenTK.Graphics.OpenGL; using System; using System.Collections.Generic; using System.Linq; using System.Reactive.Linq; using System.Reactive.Subjects; using Xunit; namespace MyOTKE.ReactiveBuffers { public class ReactiveBufferTests { public static IEnum...
// c:\program files (x86)\windows kits\10\include\10.0.18362.0\shared\ksmedia.h(4520,1) using System.Runtime.InteropServices; namespace DirectN { [StructLayout(LayoutKind.Sequential)] public partial struct KSDATAFORMAT_TYPE_NABTS { } }
using System; using System.Collections.Generic; using System.Text; using Newtonsoft.Json; namespace SilentWave.Gltf { /// <summary> /// A buffer points to binary data representing geometry, animations, or skins. /// </summary> public class Buffer { /// <summary> /// Optional user-d...
// ***************************************************************************** // BSD 3-Clause License (https://github.com/ComponentFactory/Krypton/blob/master/LICENSE) // © Component Factory Pty Ltd, 2006 - 2016, All rights reserved. // The software and associated documentation supplied hereunder are the // prop...
namespace LifeBoardGameCP.Logic; [SingletonGame] [AutoReset] public class HouseProcesses : IHouseProcesses { private readonly LifeBoardGameVMData _model; private readonly LifeBoardGameGameContainer _gameContainer; public HouseProcesses(LifeBoardGameVMData model, LifeBoardGameGameContainer gameContainer) ...
using System; using System.Collections.Generic; using System.Text; namespace TaskTicket { class ClassTicket { //Fields public int Age; public int Price; public float Discount; //Constructor public ClassTicket() { Age = 0; Price =...
using System; using System.Collections.Generic; using System.Reflection; using QuantBox.XApi; using Skyline; namespace QuantBox { using SmartQuant; internal class Convertor { private static readonly List<FieldInfo> AccountFields = new List<FieldInfo>(); private static readonly DepthMarket...
@model Esfa.Recruit.Provider.Web.ViewModels.DeleteVacancy.DeleteViewModel <div class="govuk-grid-row"> <div class="govuk-grid-column-two-thirds"> <partial name="@PartialNames.ValidationSummary" model='new ValidationSummaryViewModel { ModelState = ViewData.ModelState }' /> <h1 class="govuk-heading-...
using System; using System.Threading; using System.Threading.Tasks; using GenericNet.Repository.Abstractions; using GenericNet.UnitOfWork.Abstractions; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.DependencyInjection; namespace GenericNet.UnitOfWork.EfCore { public class UnitOfWorkAsync<TIdenti...
using Werd.DataModel; using Werd.Settings; namespace Werd.Controls { public class ThreadSwipeEventArgs { public ThreadSwipeEventArgs(ChattySwipeOperationType op, CommentThread thread) { this.Operation = op; this.Thread = thread; } public ChattySwipeOperationType Operation { get; } public CommentThr...
// * // * Copyright (C) 2005 Mats Helander : http://www.puzzleframework.com // * // * This library is free software; you can redistribute it and/or modify it // * under the terms of the GNU Lesser General Public License 2.1 or later, as // * published by the Free Software Foundation. See the included license.txt // * o...
using ESFA.DC.ILR.Model.Interface; using ESFA.DC.ILR.Tests.Model; using ESFA.DC.ILR.ValidationService.Data.External.LARS.Interface; using ESFA.DC.ILR.ValidationService.Interface; using ESFA.DC.ILR.ValidationService.Rules.Constants; using ESFA.DC.ILR.ValidationService.Rules.Derived.Interface; using ESFA.DC.ILR.Validati...
internal interface IARSuccessProvider { bool Success { get; } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace TheHotelApp.Models { public class Image { public string ID { get; set; } public string Name { get; set; } public string Size { get; set; }...
@{ Layout = "~/Views/MasterView/Main.cshtml"; } @model XCLCMS.View.AdminWeb.Models.Ads.AdsShowVM <div class="XCLAccordion" style="border-top: none;"> <div class="XCLAccordionHeader">1、基本信息:</div> <div class="XCLAccordionBody"> <table class="XCLTableEdit"> <tr> <td class...
using System.Collections.Generic; using System.Text.RegularExpressions; using System.Threading.Tasks; namespace Flare.Filters { public class SqlInjectionFilter : AggregatedFilterPipeline { public SqlInjectionFilter() : base(new List<IBaseFilter>() { new RegexBasedFilter(new Regex(@"(OR|AND)( |\...
using MediatR; namespace Taobao.Area.Api.Domain.Commands { public class AnalysisJsGangAoCommand : IRequest<bool> { } }
using System; using Game.Gameplay.World; using Leopotam.Ecs; using UnityEngine; namespace Game.Gameplay.Items.Food { public sealed class FoodInitSystem : IEcsInitSystem { private readonly EcsWorld ecsWorld = null; private readonly GameDefinitions gameDefinitions = null; private readonly Tr...
using System; using System.Collections.Generic; namespace CC.ElectronicCommerce.Model { public partial class TbSpecGroup { public long Id { get; set; } public long Cid { get; set; } public string Name { get; set; } public List<TbSpecParam> Params = new List<TbSpecParam>(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.HttpsPolicy; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Exten...
//Copyright (C) 2012 by Lee Millward //Permission is hereby granted, free of charge, to any person obtaining a copy //of this software and associated documentation files (the "Software"), to deal //in the Software without restriction, including without limitation the rights //to use, copy, modify, merge, publish, dis...
// ------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version: 14.0.0.0 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> // ----...
using Newtonsoft.Json; namespace ConsoleUI { public static class Serialize { public static string ToJson(this ChuckNorris self) => JsonConvert.SerializeObject(self, Converter.Settings); } }
//----------------------------------------------------------------------------- // <copyright file="ODataV4WebApiConfig.cs" company=".NET Foundation"> // Copyright (c) .NET Foundation and Contributors. All rights reserved. // See License.txt in the project root for license information. // </copyright> //----...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Runtime.InteropServices; using ILRuntime.CLR.TypeSystem; using ILRuntime.CLR.Method; using ILRuntime.Runtime.Enviorment; using ILRuntime.Runtime.Intepreter; using ILRuntime.Runtime.Stack; using ILRuntime.Reflection...
namespace ProcessMyMedia.Tasks { using System; using System.Threading.Tasks; using Microsoft.Extensions.Logging; using WorkflowCore.Interface; using WorkflowCore.Models; using ProcessMyMedia.Services.Contract; public class DownloadAssetTask : MediaTaskBase { /// <summary> ...
@using Mediator.Demo @addTagHelper *, Microsoft.AspNetCore.Mvc.TagHelpers
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //--...
namespace Brokerage.Common.Domain.Withdrawals { public enum WithdrawalErrorCode { NotEnoughBalance, InvalidDestinationAddress, DestinationTagRequired, TechnicalProblem } }
using System.Reflection; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")...
// MIT License - Copyright (c) 2016 Can Güney Aksakalli // https://aksakalli.github.io/2014/02/24/simple-http-server-with-csparp.html using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net.Sockets; using System.Net; using System.IO; using System.Threading; using System.D...
using System.Collections.Generic; using System.Xml.Serialization; namespace ExampleApp.Models { /// <summary> /// Справочник валют /// <para /> /// Схема http://www.cbr.ru/StaticHtml/File/92172/Valuta.xsd /// </summary> [XmlRoot(ElementName = "Valuta")] public class Valuta { [X...
using Amsel.Access.Logging.Services; using Autofac; namespace Amsel.Access.Logging.Bootstrap { /// <inheritdoc/> public class LoggingAccessModule : Module { protected override void Load(ContainerBuilder builder) { builder.RegisterType<LogOccurrenceAccess>(); builder.Reg...
using System; namespace UnityARInterface { public static class ARMessageIds { public static Guid fromEditor { get { return new Guid("527b48f9-efdb-4072-a714-3264af15f277"); } } public static Guid frame { get { return new Guid("a182a359-a01d-44e1-a1a9-a87503edca9d"); } } public static G...
// Copyright (c) DotSpatial Team. All rights reserved. // Licensed under the MIT license. See License.txt file in the project root for full license information. using DotSpatial.Projections; namespace DotSpatial.Data { /// <summary> /// This interface supports the basic Reprojection content. CanReproject tes...
using BeatSaberMultiplayerLite.Data; using System; using System.Collections.Generic; using System.IO; using System.Linq; namespace BeatSaberMultiplayerLite.Misc { public static class PresetsCollection { public static List<RoomPreset> loadedPresets = new List<RoomPreset>(); public static void ...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("03....
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Threading.Tasks; namespace Microsoft.AspNet.SignalR.Hubs { /// <summary> /// Provides methods that communicate with SignalR connec...
namespace Nine.Layers { /// <summary> /// Interface to type QuestionLayer /// </summary> public interface IQuestionLayer { } }
using System.Threading.Tasks; using Hangfire; namespace Microservice.HangfireBackgroundJobServer { public interface IRecurringJob { Task Run(IJobCancellationToken cancellationToken); } }
using System; using AlfenNG9xx.Model; using EMS.Library.Adapter.EVSE; using EMS.Library.TestableDateTime; namespace AlfenNG9xx { public class ChargingSession { private bool _isConnected = false; private double _meterReadingStart = 0; private DateTime _chargingStart; private boo...
//------------------------------------------------------------------------------ // <auto-generated> // Este código fue generado por una herramienta. // Versión de runtime:4.0.30319.42000 // // Los cambios en este archivo podrían causar un comportamiento incorrecto y se perderán si // se vuelve a genera...
#region MigraDoc - Creating Documents on the Fly // // Authors: // Stefan Lange // Klaus Potzesny // David Stephensen // // Copyright (c) 2001-2009 empira Software GmbH, Cologne Area (Germany) // // http://www.pdfsharp.com // http://www.migradoc.com // http://sourceforge.net/projects/pdfsharp // // Permission is ...
#if !ONPREMISES using OfficeDevPnP.Core.Entities; using OfficeDevPnP.Core.Framework.Graph; using PnP.PowerShell.CmdletHelpAttributes; using PnP.PowerShell.Commands.Base; using PnP.PowerShell.Commands.Base.PipeBinds; using System.Collections.Generic; using System.Management.Automation; namespace PnP.PowerShell.Command...
using AutoMapper; using infrastructure.user.entities; using infrastructure.user.interfaces; using infrastructure.user.models; namespace infrastructure.user.mappings { public class LoginToUserLoginMap : Profile { public LoginToUserLoginMap(IAuthSchemeNameService authSchemeNameService) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class selectwithmouseandmove : MonoBehaviour { public static float selected = 0; public GameObject target1; private Vector3 newPosition; // Use this for initialization void OnMouseOver() { if (s...
namespace QFSW.QC { /// <summary> /// Thresholds for log severities. /// </summary> public enum LoggingThreshold { Never = 0, Exception = 1, Error = 2, Warning = 3, Always = 4 } }
// <auto-generated> // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // </auto-generated> namespace Microsoft.Azure.Management.Batch.Fluent { ...
// -------------------------------------------------------------------------------------------- // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT license. // -------------------------------------------------------------------------------------------- using System; using System.Com...
using System.Collections.Generic; namespace Userbase.Client.Models { public class SignUpRequest { public string Email { get; set; } public string Username { get; set; } public string Password { get; set; } public string RememberMe { get; set; } public Dictionary<string,...
using System; using System.Collections.Generic; using System.Text; using jk.plaveninycz.Bll; namespace jk.plaveninycz.BO { /// <summary> /// Represents a collection of variables, these can be identified by index /// or variable enumeration /// </summary> public class VariableList : List<Variable> ...
using UnityEngine; namespace UI { /** This is the old gui image button, it uses a custom image to draw and therefore supports framing, which is why I've needed to keep it */ public class GuiSimpleImageButton : GuiButton { public bool ClickOverlay = false; public GuiSimpleImageButton(Sprite image) : base(""...
using System; using System.Numerics; namespace _12_ImageTexture { public class Camera { private Vector3 origin; private Vector3 lower_left_corner; private Vector3 horizontal; private Vector3 vertical; private Vector3 u; private Vector3 v; private Vector3...
// Instance generated by TankLibHelper.InstanceBuilder // ReSharper disable All namespace TankLib.STU.Types { [STUAttribute(0x5C333D99)] public class STU_5C333D99 : STU_F4431A1F { [STUFieldAttribute(0x12FC5235, ReaderType = typeof(EmbeddedInstanceFieldReader))] public STUConfigVar m_12FC5235; ...
using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.AspNetCore.SpaServices.Webpack; namespace Boilerplate.Web.App { public class Startup { public Startup(IConfiguration configu...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.IO; using System.Text.RegularExpressions; using Terraria.ModLoader.IO; using Terraria.Utilities; namespace Terraria.ModLoader { /// <summary> /// T...
using System.Collections.Generic; namespace UScript.Compiler.CompilerInterface { public class CompilationResult { public IList<CompilationError> Errors { get; set; } public byte[] CompiledPE { get; set; } public CompilationResult() { Errors = new List<CompilationErr...
using HandPhysicsToolkit.Helpers; using HandPhysicsToolkit.Modules.Avatar; using HandPhysicsToolkit.Modules.Part.Puppet; using HandPhysicsToolkit.Utils; using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; namespace HandPhysicsToolkit.Utils { public enum Representation...
// Copyright (c) AlphaSierraPapa for the SharpDevelop Team (for details please see \doc\copyright.txt) // This code is distributed under the GNU LGPL (for details please see \doc\license.txt) using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.IO; using Syst...
#region copyright // ****************************************************************** // Copyright (c) Microsoft. All rights reserved. // This code is licensed under the MIT License (MIT). // THE CODE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIE...
using System; namespace Task2 { /// <summary> /// Creates lazy calculation objects. /// </summary> public static class LazyFactory { /// <summary> /// Creates a lazy calculation object. /// </summary> /// <typeparam name="T">The type of the object returned by the su...
namespace Extern { [Sharpmake.Generate] class Box2D : Puma.Common.IExternLib { public Box2D() : base("Box2D", @"leo\extern\box2d") { } public override void ConfigureAll(Configuration conf, Sharpmake.Target target) { base.ConfigureAll(conf, target); ...
using System; using System.Text.RegularExpressions; using EnvDTE; // ReSharper disable InconsistentNaming namespace SokoolTools.VsTools { //---------------------------------------------------------------------------------------------------------------------------- /// <summary> /// Provides methods to convert 'MST...
#region License // Copyright (c) 2011, ClearCanvas Inc. // All rights reserved. // http://www.clearcanvas.ca // // This software is licensed under the Open Software License v3.0. // For the complete license, see http://www.clearcanvas.ca/OSLv3.0 #endregion #pragma warning disable 1591 namespace ClearCanvas.Common.S...
using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using MonoDragons.Core.EventSystem; using MonoDragons.ZFS.Characters; using MonoDragons.ZFS.CoreGame; using MonoDragons.ZFS.CoreGame.StateEvents; namespace MonoDragons.ZFS.AI { public class AIEnemyWatcher : AIActorBase { ...
/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may no...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Drawing.Imaging; using System.Drawing.Drawing2D; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Diagnostics; using System.IO; ...
namespace EasterRaces.Repositories.Entities { using System.Collections.Generic; using System.Linq; using EasterRaces.Models.Cars.Contracts; using EasterRaces.Repositories.Contracts; public class CarRepository : IRepository<ICar> { private readonly List<ICar> races; public CarR...
using SistemaPedidos.Domain.Entities; using SistemaPedidos.Utils.Enums; using System; using System.Collections.Generic; using System.Text; using Xunit; namespace SistemaPedidos.Domain.Test { public class MovimentoTest { private Movimento _movimento; public MovimentoTest() { ...
using System; using System.Data; using JsonApiDotNetCore.Resources.Annotations; using JsonApiDotNetCore.Serialization.Objects; using Newtonsoft.Json; using Newtonsoft.Json.Serialization; namespace JsonApiDotNetCore.Configuration { /// <summary> /// Global options that configure the behavior of JsonApiDotNetCor...
using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; using System; using System.Diagnostics; using System.Linq; using System.Diagnostics.Tracing; namespace App { public class Program { public static void Main() { var loggerFactory = new ServiceCollection() .A...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Net.Http.Headers; using System.Text; using System.Threading; using System.Threading.Tasks; using WebApiClient.Interfaces; namespace WebApiClient.Defaults { /// <summary> /// 表示默认的HttpClient...
namespace Lykke.Service.ConfirmationCodes.Client.Models.Request { public class VerifySetupGoogle2FaRequest { public string ClientId { set; get; } public string Phone { set; get; } public string SmsCode { set; get; } public string GaCode { set; get; } } }
using System; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.DependencyInjection; using Castle.MicroKernel.Registration; using Castle.Windsor.MsDependencyInjection; using Abp.Dependency; using EducationAdmin.EntityFrameworkCore; using EducationAdmin.Identity; namespace EducationAdmin.Tests.Dependency...
using System; using System.Diagnostics.CodeAnalysis; using System.Threading.Tasks; using Ardalis.GuardClauses; using Common.Logging; using JetBrains.Annotations; using Microsoft.AspNetCore.Components; using Microsoft.Extensions.Logging; using Microsoft.JSInterop; namespace Experiment.Features.AppCode { [SuppressM...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. // <auto-generated/> #nullable disable using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Threading; using System.Threading.Tasks; using A...