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using SharpX.CodeGen.ShaderLab.Attributes; namespace SharpX.Library.ShaderLab.Primitives { [Primitive("bool3", typeof(bool), "3")] public sealed partial class SlBool3 { } }
#pragma checksum "C:\Users\tom\Documents\GitHub\bible-knowledge-game\BKGLevelGenerator\levelEditor\Areas\Identity\Pages\Account\Manage\ChangePassword.cshtml" "{ff1816ec-aa5e-4d10-87f7-6f4963833460}" "813781fa7a0c98ab3ec865890e458430f2eeb8c6" // <auto-generated/> #pragma warning disable 1591 [assembly: global::Microsoft...
using Microsoft.AspNetCore.Mvc.ApplicationModels; using System; using System.Text.RegularExpressions; namespace RESTworld.AspNetCore.Controller { /// <summary> /// Used to set the controller name for routing purposes.Without this convention the /// names would be like 'CrudControllerBase`6[Widget]' instea...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("05...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; using AzNginx.Common.Exceptions; namespace AzNginx.Models { /// ResourceName should be suitable as a hostname/DNS fragment and /// contain only ascii lower...
using System; using System.Linq; using Moq; using Shouldly; using Stryker.Core.Baseline.Providers; using Stryker.Core.Options; using Stryker.Core.Reporters; using Stryker.Core.Reporters.Html; using Stryker.Core.Reporters.Json; using Stryker.Core.Reporters.Progress; using Xunit; namespace Stryker.Core.UnitTest.Reporter...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace IoTSharp.Data { public class AuditLog { public Guid Id { get; set; } = Guid.NewGuid(); public Tenant Tenant { get; set; } public Customer Customer { get; set; } public st...
#region License /* Copyright © 2014-2022 European Support Limited Licensed under the Apache License, Version 2.0 (the "License") you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or a...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; namespace ChatLib { public class Poll { public const string OptionsToken = "{options}"; public const string WinnerCountToken = "{winTotal}"; public const string TotalVotesToken...
using System; using System.ComponentModel.DataAnnotations; using WoofMe.Classes; namespace WoofMe.Models.DogModels { public class PartialDogInfoModel { [Required] public Guid Id { get; set; } [Required] public string Picture { get; set; } [Required] [Display(Nam...
#region License /* Copyright © 2014-2021 European Support Limited Licensed under the Apache License, Version 2.0 (the "License") you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or a...
//////////////////////////////////////////////////////////////////////////////// //NUnit tests for "EF Core Provider for LCPI OLE DB" // IBProvider and Contributors. 02.05.2021. using System; using System.Data; using System.ComponentModel.DataAnnotations; using System.ComponentMode...
using System; using System.Collections.Generic; namespace SKIT.FlurlHttpClient.Wechat.OpenAI.Models.ThirdParty { /// <summary> /// <para>表示 [GET] /v2/bot/get_detail 接口的请求。</para> /// </summary> public class BotGetDetailRequest : WechatOpenAIThirdPartyRequest { } }
using System; using System.Collections.Generic; using System.IO; namespace BfInterpreter { //Optimization01: 1:05 class Optimization01 : IBfInterpreter { public void Run(FileStream source) { var pointer = 0; var memory = new byte[1024 * 1024]; var cr = n...
 namespace SaaSEqt.IdentityAccess.Domain.Model.Access.Events { using System; using SaaSEqt.Common.Domain.Model; using SaaSEqt.IdentityAccess.Domain.Model.Access.Entities; using SaaSEqt.IdentityAccess.Domain.Model.Identity.Entities; public class GroupAssignedToRole : IDomainEvent { publ...
// ------------------------------------------------------------------------------ // <auto-generated> // Generated by Xsd2Code. Version 3.4.0.18239 Microsoft Reciprocal License (Ms-RL) // <NameSpace>Mim.V4200</NameSpace><Collection>Array</Collection><codeType>CSharp</codeType><EnableDataBinding>False</EnableDat...
using System; using System.Collections.Generic; using System.Data; using Hangfire.Logging; using System.Linq; using System.Text; using Hangfire.Annotations; using Hangfire.Server; using Hangfire.Storage.EntityFramework.JobQueue; using Hangfire.Storage.EntityFramework.Locking; using Hangfire.Storage.EntityFramework.Mon...
@model PowerLines.Models.ForgotPasswordViewModel @{ ViewBag.Title = "Forgot your password?"; } <h2>@ViewBag.Title.</h2> @using (Html.BeginForm("ForgotPassword", "Account", FormMethod.Post, new { @class = "form-horizontal", role = "form" })) { @Html.AntiForgeryToken() <h4>Enter your email.</h4> <hr />...
//********************************************************* // // Copyright (c) Microsoft. All rights reserved. // This code is licensed under the MIT License (MIT). // THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF // ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY // IMPLIED WARRANTIES OF FITNESS FOR A PARTICU...
using System; namespace Surging.Cloud.Domain.Entities.Auditing { [Serializable] public abstract class FullAuditedAndOrgEntity : FullAuditedEntity, IOrgAudited { public long? OrgId { get; set; } } [Serializable] public abstract class FullAuditedAndOrgEntity<TPrimaryKey> : FullAuditedEn...
// <copyright file="StatsRecorderTest.cs" company="OpenTelemetry Authors"> // Copyright 2018, OpenTelemetry Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.a...
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // // Umbraco.ModelsBuilder.Embedded v9.0.0-beta004+c41d05f6a67e1d217d565d055a85231792520f88 // // Changes to this file will be lost if the code is regenerated. // </auto-gen...
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //----------------------------------------...
// ***************************************************************************** // BSD 3-Clause License (https://github.com/ComponentFactory/Krypton/blob/master/LICENSE) // © Component Factory Pty Ltd, 2006 - 2016, All rights reserved. // The software and associated documentation supplied hereunder are the // prop...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices.WindowsRuntime; using Windows.Foundation; using Windows.Foundation.Collections; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Controls.Primitives; using Windows.UI.Xaml...
using IdentityFramework.Iam.Core; using IdentityFramework.Iam.Core.Interface; using IdentityFramework.Iam.TestServer.Iam; using IdentityFramework.Iam.TestServer.Jwt; using IdentityFramework.Iam.TestServer.Models; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Identit...
namespace Exchange.Models; public enum TradeSide { None = 0, Buy = 1, Sell = 2 }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LoadLevelButton : MonoBehaviour { public void GMLoadScene(string sceneName) { GameManager.instance.LoadScene(sceneName); } public void QuitGame() { Application.Quit(); } }
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Drawing; using System.Security.Permissions; using System.Threading; using System.Windows.Forms; using System.Collections; using Aga.Controls.Tree.NodeControls; using Aga.Controls.Threading; ...
using PayPalHttp; using System; using System.Collections.Generic; using System.IO; using System.Net.Http; using System.Text; namespace PayPalCheckoutSdk.Subscriptions { public class GetSubscriptionRequest : HttpRequest { public GetSubscriptionRequest(string OrderId) : base("/v1/billing/subscriptions/{...
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.Linq; using System.Runtime.InteropServices; using ESRI.ArcGIS.ADF; using ESRI.ArcGIS.ADF.BaseClasses; using ESRI.ArcGIS.Geodatabase.Internal; using ESRI.ArcGIS.GeoDatabaseDistri...
namespace Canvas_Cropping.Areas.HelpPage { /// <summary> /// Indicates whether the sample is used for request or response /// </summary> public enum SampleDirection { Request = 0, Response } }
using GMLoaded.Collections; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Runtime.InteropServices; using System.Text; namespace GMLoaded.Native { #warning Unknown if this is Win32 Specific or even just Win* Specific public struct NativeClassHierarchyDesc...
// // UtilityTests.cs // // Author: // Thomas H. Jonell <@Net_Gnome> // // Copyright (c) 2014 Thomas H. Jonell // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either ve...
using System; using UnityEngine; namespace Playcraft { [Serializable] public class MinMaxFloatTracker { public Vector2 range; public float max => range.y; public float min => range.x; float _value; public float value { get => _va...
// <auto-generated> // ReSharper disable All using System; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; namespace Tester.Integration.EfCore2 { // UserFacilityServiceRole public class App_UserFacilityServiceRole { public int UserId { get; set; } // userId ...
/* * Copyright © 2016 - 2021 EDDiscovery development team * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this * file except in compliance with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applica...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MFramework.ServiceLocator { /// <summary> /// 模块工厂接口 /// </summary> public interface IModuleFactory { object CreateModule(ModuleSearchKeys keys); object CreateAllModules(); } }
@model SvetulkaApp.Web.ViewModels.Settings.SettingsListViewModel @{ this.ViewData["Title"] = "Settings"; } <h1>@this.ViewData["Title"]</h1> @foreach (var setting in this.Model.Settings) { <div>@setting.Id: @setting.NameAndValue</div> } <a asp-action="InsertSetting" class="btn btn-primary">Insert new</a>
using Autofac; using Autofac.Integration.Mvc; using Autofac.Integration.SignalR; using Autofac.Integration.WebApi; using Microsoft.AspNet.SignalR; using Microsoft.AspNet.SignalR.Infrastructure; using Owin; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Web; usi...
using System; using System.Collections.Generic; using System.Text; namespace Model { public class TravelReview { public int ReviewId { get; set; } public String UserId { get; set; } public DateTime DatetimeFrom { get; set; } public DateTime DatetimeUntil { get; set; } p...
/* * Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
using Octopus.Client.Extensibility.Attributes; namespace Octopus.Client.Model.Endpoints { public class KubernetesEndpointResource : EndpointResource { public override CommunicationStyle CommunicationStyle => CommunicationStyle.Kubernetes; [Trim] [Writeable] public string Clust...
using System; using System.IO; namespace NAudio.SoundFont { /// <summary> /// Represents a SoundFont /// </summary> public class SoundFont { private InfoChunk info; private PresetsChunk presetsChunk; private SampleDataChunk sampleData; #if !NETFX_CORE /// <summary> ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Box : Character { private int rand; private Life life; private Coin coin; private void Awake() { life = Resources.Load<Life>("Life"); coin = Resources.Load<Coin>("Coin"); } public override void damage() { Vect...
using System; using System.Text.RegularExpressions; namespace CSLabs.Api.Util { public class ShareLinkConverter { public static string ConvertUrl(string url) { if (url.Contains("1drv.ms")) return ConvertOneDrive(url); if (url.Contains("drive.google.com/fi...
//------------------------------------------------------------------------------ // <auto-generated> // O código foi gerado por uma ferramenta. // Versão de Tempo de Execução:4.0.30319.42000 // // As alterações ao arquivo poderão causar comportamento incorreto e serão perdidas se // o código for gerado ...
using System; using System.Collections.Specialized; using System.Diagnostics.CodeAnalysis; using System.Windows; using System.Windows.Controls; namespace StrictXAML { [SuppressMessage("ReSharper", "UnusedMember.Global")] public class StrictComboBox : ComboBox { private bool _userInitiated; ...
namespace InfluxDB.Net.Models { public class ShardSpace { public string Name { get; set; } public string Database { get; set; } public string RetentionPolicy { get; set; } public string ShardDuration { get; set; } public string Regex { get; set; } public int Repli...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _3ShortWordsSorted { class ShortWordsSorted { static void Main(string[] args) { var words = Console.ReadLine() //.ToLower() ...
namespace Appalachia.Audio.Contextual.Context { public enum TimeOfDay_AudioContexts : short { Dawn = 0, Morning = 10, Afternoon = 20, Evening = 30, Dusk = 40, Night = 50 } }
using System; using System.Xml.Serialization; namespace Alipay.AopSdk.Domain { /// <summary> /// AlipayUserAntpaasTokenCreateModel Data Structure. /// </summary> [Serializable] public class AlipayUserAntpaasTokenCreateModel : AopObject { /// <summary> /// 账户绑定手机号 /// </s...
using UnityEngine; using UnityEngine.Events; using System.Linq; public class KeyPressEvent : MonoBehaviour { public KeyCode[] keys; public UnityEvent callback; void Update() { if (keys.Any(k => Input.GetKeyDown(k))) callback.Invoke(); } }
namespace s2industries.ZUGFeRD { public class BuyerOrderReferencedDocument : BaseReferencedDocument { } }
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. #nullable enable using System; using System.Collections.Generic; using System.Collections.Immutable; using System....
@*@model IEnumerable<shippingDTO>*@ @{ Layout = null; //int i = (int)(ViewData["index"] ?? 0); } <div data-bind="foreach: $root.dispatchs(), css: { overlayTable: $root.loadingState(), display: 'inline-block'}"> <div class="panel panel-default col-lg-12" data-bind="attr: {id: 'myPanel' + $index()}...
namespace Sisu_Nipunatha { partial class ViewDahamPasalList { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> ...
using Agribusiness.Core.Domain; using Agribusiness.Core.Repositories; namespace Agribusiness.Web.Models { public class FileViewModel { public int SeminarId { get; set; } public File File { get; set; } public static FileViewModel Create(IRepositoryFactory repositoryFactory, int seminarI...
using System; using System.Reflection; using System.Resources; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("So...
@model WebApp.Models.EventDetailsViewModel @{ ViewData["Title"] = "Details"; } <h1>Detalii</h1> <div> <h4>@Html.DisplayFor(model => model.Title)</h4> <hr /> <dl class="row"> <dt class="col-sm-2"> @Html.DisplayNameFor(model => model.Title) </dt> <dd class="col-sm-1...
using UnityEngine; using UnityEditor; [CustomEditor(typeof(ObjectBuilderScript))] public class ObjectBuilderEditor : Editor{ private Texture iconStar; private Texture iconHeart; private Texture iconKey; private GameObject prefabHeart; private GameObject prefabStar; private GameObject prefabKey; void OnEnab...
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using WebshopApp.Models; using WebshopApp.Services.DataServices.Contracts; using Websho...
/* Copyright 2010-2014 MongoDB Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writi...
namespace CodeGeneratorDemo.ReflectionDemo.Core { public interface ISpeaker { string SayHello(); } }
// Generated by the protocol buffer compiler. DO NOT EDIT! // source: Protos.proto #region Designer generated code using System; using System.Threading; using System.Threading.Tasks; using Grpc.Core; namespace Messages { public static class HelloGrain { static readonly string __ServiceName = "messages.HelloG...
using System; namespace BeerMath { public static class StandardBitterness { private const decimal MagicNumber = 7.25m; public static Ibu CalculateIbus(AlphaAcid rating, Ounce hops, TimeSpan boilTime) { return new Ibu( (rating.Value * hops.Value * StandardUti...
/* * Copyright (c) 2018 THL A29 Limited, a Tencent company. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * ...
using System; using System.Collections.Generic; #nullable disable namespace NoPony.CarClub.Api.EF { public partial class PostTag { public int Id { get; set; } } }
namespace hurkle { internal class GamePoint { public int X {get;init;} public int Y {get;init;} public CardinalDirection GetDirectionTo(GamePoint target) { if(X == target.X) { if(Y > target.Y) { retur...
using System; namespace Dime.Scheduler.Sdk.Import { internal static class BooleanExtensions { internal static int ToBit(this bool booleanParam) => booleanParam ? 1 : 0; } }
using ApplicationCore.Enums; namespace ApplicationCore.ViewModels { public class CarViewModel { public int? Id { get; set; } public string Model { get; set; } public int MakeId { get; set; } public string MakeName { get; set; } public int DoorQty { get; set; } p...
/* * SFSkeleton is a resource providing with skin transformation bone data * It contains bone tree and constructs base and inverted matrices from given file * It also contains helper method for applying parent transformations to given matrices */ using System; using System.IO; using System.Collections.Generic; us...
using System; using System.Management.Automation; using System.Text.Json; using Microsoft.SharePoint.Client; using PnP.Framework.Provisioning.Model; using PnP.Framework.Utilities; namespace PnP.PowerShell.Commands.Branding { [Cmdlet(VerbsCommon.Set, "Theme")] public class SetTheme : ...
using AtCoderBeginnerContest123.Questions; using AtCoderBeginnerContest123.Extensions; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; namespace AtCoderBeginnerContest123.Questions { public class QuestionF : AtCoderQuestionBase { public override I...
using Microsoft.Extensions.Configuration; using wimm.Secundatives; namespace Peer.Domain.Configuration { public interface IRegistrationHandler { string ProviderKey { get; } Result<None, RegistrationError> Register(IConfigurationSection config); } }
using Assets.Scripts.Environment.Planet; using System.Collections; using System.Collections.Generic; using UnityEngine; public class GoalAchieved : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { /*if(PlanetDatalayer....
using Cosmos.Business.Extensions.Holiday.Core; using Cosmos.I18N.Countries; namespace Cosmos.Business.Extensions.Holiday.Definitions.Europe.Switzerland.Public { /// <summary> /// Swiss National Day<br /> /// de: Bundesfeiertag /// fr: Fête nationnale /// it: Giorno festivo federale /// </summar...
using System.Collections.Generic; using UnityEngine.Perception.Randomization.Randomizers; namespace UnityEngine.Perception.GroundTruth { /// <summary> /// Manages the registration of <see cref="Labeling"/> components /// </summary> [DefaultExecutionOrder(1)] public class LabelManager { ...
#region Copyright /*Copyright (c) 2015, Katascope All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and th...
namespace BalaReva.PowerPoint.Design { using System.Activities; using System.Activities.Presentation; using System.Activities.Presentation.Model; using System.Windows; using System.Windows.Forms; /// <summary> /// Interaction logic for InsertPictureDesign.xaml /// </summary> public...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using AutoMapper; using Microsoft.EntityFrameworkCore; using WorkScheduler.API.Dtos; using WorkScheduler.API.Helpers; using WorkScheduler.API.Models; namespace WorkScheduler.API.Data { public ...
@model IEnumerable<Architecture.Application.Products.Queries.GetProductsList.ProductModel> @{ ViewBag.Title = "Products"; } <h2>Products</h2> <table class="table table-striped"> <thead> <tr> <th>ID</th> <th>Name</th> <th>Price</th> </tr> </thead> <t...
namespace NetArchTest.Rules.UnitTests { using System; using System.Linq; using System.Reflection; using NetArchTest.Rules.Extensions; using NetArchTest.TestStructure.Abstract; using Xunit; public class FunctionSequenceTests { [Fact(DisplayName = "Setting the Selected flag to fa...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using Newtonsoft.Json; namespace Microsoft.AspNet.WebHooks { /// <summary> /// An <see cref="IWebHookHandler"/> can post back a...
using System; using System.Collections.Generic; class MainClass { public static void Main (string[] args) { Action<object> print = Console.WriteLine; int[][] image = new int[][] { new int[] {0, 0, 0, 0, 0, 0, 0}, new int[] {0, 0, 1, 1, 1, 0, 0}, new int[] {0, 0, 1, 0, 1, 0, 0}, n...
//=================================================================================== // Microsoft patterns & practices // Composite Application Guidance for Windows Presentation Foundation and Silverlight //=================================================================================== // Copyright (c) Microsoft C...
using System.Collections.Generic; using System.Linq; namespace OrbitalShell.Component.Shell.Module.Data { public class ModuleList { public List<ModuleReference> Modules = new List<ModuleReference>(); public void Merge(ModuleList modList) { foreach ( var mod...
using System; using Http.token; using JetBrains.Annotations; using Txt.ABNF; using Txt.Core; namespace Http.protocol_name { public sealed class ProtocolNameLexerFactory : RuleLexerFactory<ProtocolName> { static ProtocolNameLexerFactory() { Default = new ProtocolNameLexerFactory(tok...
using OpenQA.Selenium; namespace Wasp.Interfaces { public interface IHasBackingElement { IWebElement Tag { get; } } }
using System; using Xunit; using lib; using lib.HTTPObjects; using static lib.HTTPObjects.HTTP2Frame; using static lib.Bytes; using lib.Frames; namespace UnitTest { public class HTTP2FrameTest { [Fact] public void TestAddSettingsPayload() { var frame = new HTTP2Frame(8); ...
/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fi...
using System; using System.Collections.Generic; using System.Xml.Linq; using System.Xml.Schema; using LinqToEdmx.Model.StorageV2; using Xml.Schema.Linq; namespace LinqToEdmx.MapV2 { /// <summary> /// <para> /// Regular expression: ((ScalarProperty? | ComplexProperty?)+) /// </para> /// </summary> public c...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace alexbegh.vMerge.Constants { public static class Settings { public const string ChangesetColumnSettingsKey = "ChangesetsView"; public const string WorkItemColumnSettings...
using Aura.UI.Data; using Avalonia.Media; using ReactiveUI; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Text; namespace NavigationViewMVVMSample.ViewModels { public class MainWindowViewModel : ViewModelBase { private ObservableCollection<INavigatio...
using System; using System.Collections.Generic; using MapsterMapper; namespace Mapster { public static class TypeAdapterExtensions { internal static U GetValueOrDefault<T, U>(this IDictionary<T, U> dict, T key) { return dict.TryGetValue(key, out var value) ? value : default; ...
using System; using System.Linq; using System.Threading; using System.Threading.Tasks; using CodeGeneration.Roslyn; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp; using static Microsoft.CodeAnalysis.CSharp.SyntaxFactory; using Microsoft.CodeAnalysis.CSharp.Syntax; using System.IO; using System.Coll...
// Copyright (c) 2017 Augie R. Maddox, Guavaman Enterprises. All rights reserved. using UnityEngine; namespace Rewired.Demos { [AddComponentMenu("")] [RequireComponent(typeof(CharacterController))] public class PressAnyButtonToJoinExample_GamePlayer : MonoBehaviour { public int playerId = 0...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ASPNET_Core_1_0.Models.ManageViewModels { public class FactorViewModel { public string Purpose { get; set; } } }
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Net.Http; using System.Threading.Tasks; using Microsoft.Extensions.Logging; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using Requestrr.WebApi.Requestrr.Movies; namespace Requestrr.WebApi.Requestrr.Downl...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.CompilerServices; using Windows.UI.Xaml.Controls; using UIKit; using WebKit; #if HAS_UNO_WINUI using Microsoft.UI.Input; #else using Windows.UI.Input; using Windows.Devices.Input; #endif namespace Windows.UI.Xaml { /// <summary>...