text
stringlengths
1
932k
using TheEngine; using TheEngine.TheConsole; public class Shield { public TheGameObject slave; private TheScript slave_script = null; public bool front_shield = false; public bool back_shield = false; void Start () { if(slave != null) slave_script = slave.GetScript("PlayerMovement"); TheConsole.Lo...
using Caliburn.Micro; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using WPFDemoUI.ViewModels; namespace WPFDemoUI { public class Bootstrapper : BootstrapperBase { public Bootstrapper() { I...
namespace DemoWindowsFormsApplication { partial class MainApplicationForm { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PlayerHUD : MonoBehaviour { public Health _health { get; private set; } private const float ANIMATED_BAR_WIDTH = 500f; [SerializeField] Slider _healthBar = null; [SerializeField] Slider...
using System; using System.Collections.Generic; using System.Drawing; using System.Text; using System.Windows.Forms; using Spire.Pdf; using Spire.Pdf.Graphics; namespace Pagination { public partial class Form1 : Form { public Form1() { InitializeComponent(); } priv...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Linq; using System.Windows.Data; using GalaSoft.MvvmLight.Messaging; using TLCGen.Dependencies.Messaging.Messages; using TLCGen.Extensions; using TLCGen.Integrity; using TLCGen.Messaging.Mess...
using System; namespace UnityCommon.Async { public struct AsyncUnit : IEquatable<AsyncUnit> { public static readonly AsyncUnit Default = new AsyncUnit(); public override int GetHashCode () { return 0; } public bool Equals (AsyncUnit other) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; namespace vVuelos.Controllers { public class FlightsController : ApiController { // GET: api/Flights public IEnumerable<string> Get() { return ...
// Modified by: Jared Fisher (kyse@kyse.us) // Changes: // - Updated to support class name changes. // // Original Copywrite/License Notice: // // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using S...
using System; using System.Collections.Generic; using System.Text; namespace MonteCarloTreeSearch.DecisionMaking.MonteCarloTreeSearch { public interface IAction { public string Name { get; } public void Execute(IState currentState); } }
using System.Drawing; namespace RegionWatcher { public static class Helpers { public static Point Int32ToPoint(int i) => new(i & 65535, i >> 16); public static int PointToInt32(Point p) => p.X + (p.Y << 16); public static Size Int32ToSize(int i) => new(i & 65535, i >> 16); p...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is regenerated. namespace Microso...
//Copyright (c) 2010 - 2012, Matthew J Little and contributors. //All rights reserved. // //Redistribution and use in source and binary forms, with or without modification, are permitted //provided that the following conditions are met: // // Redistributions of source code must retain the above copyright notice, this...
using System.Collections.Generic; using System.Linq; namespace ItemFramework { public abstract class CraftingRecipe { private ItemStack[] recipeIngredients; private ItemStack[] output; public ItemStack[] RecipeIngredients { get { return recipeIngredients; } set { ItemStack.LockMultip...
using System; using Modbus.Device; using Modbus.Message; namespace Modbus.IO { /// <summary> /// Empty placeholder. /// </summary> public class EmptyTransport : ModbusTransport { internal override byte[] ReadRequest(ModbusSlave slave) { throw new NotImplementedException(); } internal override IModbus...
/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fi...
// Copyright (c) Pixel Crushers. All rights reserved. using UnityEngine; using System; using System.Collections.Generic; namespace PixelCrushers.DialogueSystem { /// <summary> /// References to standard UI selector elements to display the current /// selection instead of using Selector/ProximitySelector...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Dynamic; using System.Linq; using System.Text; using System.Text.RegularExpressions; namespace MxNet { public class Visualization { private static int[] _str2tuple(string input) { var matchCollectio...
using System; using OpenQA.Selenium; using OpenQA.Selenium.Support.UI; using SFA.Tl.Matching.Automation.Tests.Project.Framework.Helpers; using SFA.Tl.Matching.Automation.Tests.Project.Tests.Pages; using SFA.Tl.Matching.Automation.Tests.Project.Tests.TestSupport; using TechTalk.SpecFlow; namespace SFA.Tl.Matching.Auto...
namespace Grayscale.ShogiKifuConverter.Commons { using System; /// <summary> /// ログ・ヘルパー。 /// </summary> public static class LogHelper { /// <summary> /// Gets a 日付と時刻。 /// </summary> public static string Stamp { get { ...
// *** WARNING: this file was generated by the Pulumi SDK Generator. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; namespace Pulumi.Azur...
// Copyright Naked Objects Group Ltd, 45 Station Road, Henley on Thames, UK, RG9 1AT // Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. // You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0. // Unless requ...
using System; using Android.App; using Android.Content.PM; using Android.Runtime; using Android.Views; using Android.Widget; using Android.OS; namespace Demo.Droid { [Activity(Label = "Demo", Icon = "@drawable/icon", /*Theme = "@style/Theme.AppCompat.Light.NoActionBar",*/ MainLauncher = true, ConfigurationChange...
using Microsoft.AspNetCore.SignalR; using System; using System.Threading.Tasks; namespace SignalRChat.Hubs { public class ChatHub : Hub { public async Task SendMessage(string user, string message) { var content = $"{user} 於{DateTime.Now.ToShortTimeString()}說:{message}"; ...
// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using Microsoft.Data.Entity.FunctionalTests; using Microsoft.Data.Entity.Infrastructure; using Microsoft.Data.Entity.Meta...
using System; using System.Collections.Generic; using System.IO; using System.Xml; using Microsoft.AnalysisServices.Tabular; using Tom = Microsoft.AnalysisServices.Tabular; using Amo = Microsoft.AnalysisServices; using Newtonsoft.Json.Linq; using BismNormalizer.TabularCompare.Core; using System.Web.UI.WebControls.WebP...
//------------------------------------------------------------------------------ // <otomatik üretildi> // Bu kod bir araç tarafından oluşturuldu. // // Bu dosyada yapılacak değişiklikler yanlış davranışa neden olabilir ve // kod tekrar üretildi. // </otomatik üretildi> //---------------------------------...
#region License // Copyright (c) 2009, ClearCanvas Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, //...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using Newtonsoft.Json; namespace BuzzBotData.Data { public class Bag { [JsonIgnore] public Guid Id { get; set; } [NotMapped] [JsonProperty("id")] public string _Id { get...
namespace Axxes.AkkaDotNet.Workshop.Shared.Messages { public class GetAllDeviceIds { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Megyek { class Program { static void Main(string[] args) { } } }
#pragma checksum "..\..\..\App.xaml" "{406ea660-64cf-4c82-b6f0-42d48172a799}" "263B7521BEB105860D49483629414698" //------------------------------------------------------------------------------ // <auto-generated> // このコードはツールによって生成されました。 // ランタイム バージョン:4.0.30319.0 // // このファイルへの変更は、以下の状況下で不正な動作の原因になったり、 /...
// *** WARNING: this file was generated by the Pulumi Terraform Bridge (tfgen) Tool. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; names...
using System.Collections.Generic; using NUnit.Framework; using VaVare.Builders; using VaVare.Models; using VaVare.Models.Properties; namespace VaVare.Tests.Builders { [TestFixture] public class ClassBuilderTests { private ClassBuilder _classBuilder; [SetUp] public void SetUp() ...
// Copyright (c) 2020 Sergio Aquilini // This code is licensed under MIT license (see LICENSE file for details) using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Silverback.Messaging.Configuration; using Silverback.Messaging.Publishing; using Silverback.Util; namespace Silverba...
#nullable enable using System.Diagnostics; using System.Numerics; using System.Runtime.CompilerServices; using Esprima; using Esprima.Ast; using Jint.Native; using Jint.Native.Array; using Jint.Native.Iterator; using Jint.Native.Number; using Jint.Runtime.References; namespace Jint.Runtime.Interpreter.Expressions { ...
#region Using directives #endregion namespace Pic.Factory2D { public class PicVisitorConvertDistances : PicFactoryVisitor { public PicVisitorConvertDistances(double multiplicator) { Multiplicator = multiplicator; } public override void ProcessEntity(PicEntity entit...
namespace dsMediaLibraryClient.GraphDataLib { public class GraphDataDataType { private byte mode; private byte form; private int sectorLength; private bool isCd; GraphDataDataType() { } public static GraphDataDataType parse(string s) { ...
using UnityEngine; using UnityEngine.SceneManagement; namespace Scoreboard { public class ScoreboardManager : MonoBehaviour { public void BackToMenu() { SceneManager.LoadScene(0); } } }
using Leopotam.Ecs; using UnityEngine; #if ENABLE_IL2CPP using Unity.IL2CPP.CompilerServices; #endif namespace Benchmark.BouncyShooter.LeoEcs.Resize { #if ENABLE_IL2CPP [Il2CppSetOption (Option.NullChecks, false)] [Il2CppSetOption (Option.ArrayBoundsChecks, false)] [Il2CppSetOption (Option.DivideByZeroCh...
using System; using System.Threading.Tasks; using Auth0.ManagementApi.Models; using FluentAssertions; using Xunit; using Auth0.Tests.Shared; namespace Auth0.ManagementApi.IntegrationTests { public class TicketsTests : TestBase, IAsyncLifetime { private ManagementApiClient _apiClient; private C...
using System; namespace Pims.Dal.Entities { /// <summary> /// AccessRequestAgency class, provides an entity for the datamodel to manage access request agencies. /// </summary> public class AccessRequestAgency : BaseEntity { #region Properties /// <summary> /// get/set - The ...
using System.Runtime.Serialization; using ServiceStack.Examples.ServiceModel.Types; namespace ServiceStack.Examples.ServiceModel { [DataContract(Namespace = ExampleConfig.DefaultNamespace)] public class StoreLogs { [DataMember] public ArrayOfLogger Loggers { get; set; } } [DataContract(...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT license. using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net.Http; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using msgraphapp.Models; using Newtonsoft.Json; using ...
using LICC.API; using LICC.Exceptions; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; namespace LICC.Internal { internal interface ICommandRegistryInternal : ICommandRegistry { CommandRegistry.CommandCollectionByName AllRegisteredCommands { get; } D...
using LNF.Reporting; using RestSharp; namespace OnlineServices.Api.Reporting { public class ReportingService : ApiClient, IReportingService { public IClientItemRepository ClientItem { get; } public IClientManagerLogRepository ClientManagerLog { get; } public IClientEmailPreferenceRep...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. // <auto-generated/> #nullable disable using System; using System.Threading; using System.Threading.Tasks; using Azure; using Azure.Core; using Azure.ResourceManager.Core; using Azure.ResourceManager.Resources; namespace...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; namespace HandyFix.Models { public class EmailRequest { public string ToEmail { get; set; } public string Subject { get; set; } public string...
@model ComponentViewModel <div> <!-- You can specify the model... --> <h1>@Html.Mercator().Field(Model, x => x.SingleLineText)</h1> <p>@Html.Mercator().Field(Model, x => x.RichText)</p> <!-- ...or you can let it infer from the @@Model declaration --> @Html.Mercator().Field...
using System; using System.Collections.Generic; using System.Globalization; using Android.Content; using Android.Graphics; using Calcium.MissingTypes.System.Windows.Data; namespace Calcium.UI.Elements { public class FontPathToTypefaceConverter : IValueConverter { public static Func<Context> ContextFunc { get; set...
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(Canvas))] public class MainMenu : MonoBehaviour { private GameManager gm; private Canvas canvas; // This is to insure that inputs are after the canvas have appeared not before private bool falseInp...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; namespace System.Reflection.Metadata { public readonly struct ExportedType { ...
namespace SKIT.FlurlHttpClient.Wechat.Api.Models { /// <summary> /// <para>表示 [GET] /wxa/getwxagameidentityinfo 接口的请求。</para> /// </summary> public class WxaGetWxaGameIdentityInfoRequest : WechatApiRequest, IMapResponse<WxaGetWxaGameIdentityInfoRequest, WxaGetWxaGameIdentityInfoResponse> { ...
using System.IO; namespace ApexSDK { public class ScaleAlongVelocityModifier : Modifier { private float scaleFactor; public float ScaleFactor { get { return scaleFactor; } set { scaleFactor = value; } } public ScaleAlongVelocityModifier() { ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. namespace Microsoft.Diagnostics.Runtime { public sealed class ClrStackInteriorRoot : IClrStackRoot { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; [RequireComponent(typeof(Text))] public class CountdownText : MonoBehaviour { public delegate void CountdownFinished(); public static event CountdownFinished OnCountdownFinis...
using System; using System.Linq; using CommandLine; using Serilog; using Serilog.Events; namespace Conformance { public class Program { private static int Main(string[] args) { // Configure logger and stdout Log.Logger = new LoggerConfiguration() .MinimumLevel.Verbo...
using Unity.Entities; namespace TinyRacing { public struct PlayAudioOnce : IComponentData { } }
using System; using System.Collections.Generic; using System.Linq; using Niue.Abp.Abp.Collections.Extensions; using Niue.Abp.Abp.Dependency; using Niue.Abp.Abp.Domain.Uow; using Niue.Abp.Abp.MultiTenancy; namespace Niue.Abp.Abp.EntityFramework.Common { public abstract class DbContextTypeMatcher<TBaseDbContext> : I...
using System.Collections.Generic; using System.IO; using AdventOfCode.D3; using FluentAssertions; using Xunit; namespace AdventOfCode.Tests.D3 { public class Day3Tests { [Theory] [MemberData(nameof(Part1TreesDownTheSlopeExpectations))] public void Part1_Solve_Returns_TreesDownTheSlope(...
using Microsoft.EntityFrameworkCore.Migrations; using System; namespace VeterinaryAPI.Database.Migrations { public partial class Add_Pet_Table : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( name: "Pets", ...
using System.Threading; using DevExpress.EasyTest.Framework; using JetBrains.Annotations; using Xpand.TestsLib.Common.Win32; namespace Xpand.TestsLib.Common.EasyTest.Commands.Automation{ public class MoveWindowCommand:EasyTestCommand{ private readonly int _x; private readonly int _y; priva...
using System.Collections.Generic; using Verse; namespace JecsTools { public class HediffCompProperties_ExtraMeleeDamages : HediffCompProperties { public List<Verse.ExtraDamage> ExtraDamages = new List<Verse.ExtraDamage>(); public HediffCompProperties_ExtraMeleeDamages() { c...
using System; using System.Linq; using Aniplus_Api; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace TestAniplusApi { [TestClass] public class UnitTest1 { [TestMethod] public void SearchTest3DGirl() { var a = AniPlusApi.Search("3D 그녀 리얼걸"); if (a...
using NUnit.Framework; using JHolloway.SteamLibrary; using System.IO; using System; using System.Collections.Generic; using System.Reflection; using System.Linq; namespace JHolloway.SteamLibrary.Tester { public class SteamLibraryTester { private readonly bool SteamIsInstalled = true; private ...
namespace _05.Foreign_Languages { using System; public class ForeignLanguages { public static void Main() { string country = Console.ReadLine(); switch (country) { case "USA": case "England": Console.WriteLine("English...
using System; using System.Threading.Tasks; using WalletConnectSharp.Core.Events.Request; using WalletConnectSharp.Core.Events.Response; using WalletConnectSharp.Core.Models; namespace WalletConnectSharp.Core.Network { public interface ITransport : IDisposable { bool Connected { get; } ...
namespace PhotoShare.Client.Core.Validation { using System; using System.ComponentModel.DataAnnotations; [AttributeUsage(AttributeTargets.Property, AllowMultiple = true)] internal class EmailAttribute : ValidationAttribute { public override bool IsValid(object value) { ...
namespace DirectX12GameEngine.Graphics { public enum TextureDimension { Texture1D = 2, Texture2D = 3, Texture3D = 4 } }
using System; using System.Threading.Tasks; using CoreAnimation; using DemoTest; using DemoTest.iOS.Renderers; using Foundation; using MyAwesomeExtensions; using UIKit; using Xamarin.Forms; using Xamarin.Forms.Platform.iOS; [assembly: ExportRenderer(typeof(HeartBeatView), typeof(HeartBeatViewRenderer))] namespace Dem...
/* * Lyzard Modeling and Simulation System * * Copyright 2019 William W. Westlake Jr. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENS...
// null: 아무 것도 없음을 의미하는 리터럴, 개체가 아무 것도 참조하지 않음을 null 참조라 함 // null: 아무런 가치가 없음. 참조형 변수에 아무런 값을 설정하지 않음. using static System.Console; class NullDemo { static void Main() { int i = 0; // 값형(Value Type) string s = null; // 참조형(Reference Type) s = "안녕하세요."; stri...
using System; using System.IO; using System.Net; using System.Text; using System.Threading; using System.Threading.Tasks; namespace Demo { class Program { protected static DateTime timestampStart; static public void TimeStampStart() { timestampStart = DateTime.Now; } static public void TimeStamp(stri...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; static class Helper { public static IEnumerable<string> SplitByLength(this string str, int maxLength) { int index = 0; while (true) { if (index + maxLength >= str.Length) { yield retur...
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.1 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //------...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.Data.Entity.Relational.Migrations; using Microsoft.Data.Entity.Relational.Migrations.Builders; using Microsoft.Data.Entity.Relational.Migrations.Operations; namespace Blog.Web.Client.Migrations { public...
using HostingWebapi.Infrastructure.Logging; using Microsoft.AspNetCore.Http; using System.Threading.Tasks; namespace HostingWebapi.Infrastructure.Middleware { public class LoggingMiddleware : IMiddleware { private readonly ILogger _logger; public LoggingMiddleware(ILogger logger) { _logger = lo...
using System; using System.Collections.Generic; using Grasshopper.Kernel; using Rhino.Geometry; namespace K2Engineering { public class BeamOutput : GH_Component { /// <summary> /// Initializes a new instance of the BeamOutput class. /// </summary> public BeamOutput() ...
using System; using System.Collections.Generic; using System.Text; using System.Windows.Forms; using System.Drawing; using System.ComponentModel; namespace Sheng.Winform.Controls { public class ShengLine:Control { public ShengLine() { } protected override void ...
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //--...
namespace MasterChef.Data { using System; using System.Collections.Generic; using System.Linq; using MasterChef.Data.Repositories; using MasterChef.Models; public class MasterChefData : IMasterChefData { private MasterChefDbContext context; private IDictionary<Type, object...
using System.Runtime.InteropServices; namespace Standard { [StructLayout(LayoutKind.Sequential)] internal class MONITORINFO { public int cbSize = Marshal.SizeOf(typeof(MONITORINFO)); public RECT rcMonitor; public RECT rcWork; public int dwFlags; } }
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. namespace Microsoft.AspNetCore.Server.Kestrel.Core.Internal.Http3 { internal enum Http3SettingType : long { // https://quicwg.org/base-d...
using System; using System.Collections.Generic; using UnityEngine; namespace DeckSwipe.CardModel.Import { [Serializable] public class ProtoSpecialCard { public string id; public int characterId; public string cardText; public ProtoSpecialAction leftAction; public Pro...
/* Copyright 2016 - 2017 Adrian Popescu. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agre...
#region copyright /* * Copyright (c) 2014. APAF http://apafltd.co.uk * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless requir...
using System; using Newtonsoft.Json.Linq; namespace BigML { public partial class Response { /// <summary> /// Abstract base class for Field type. /// </summary> public abstract class Field<T> where T : Response { protected readonly dynamic _entry; ...
// ------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License (MIT). See License.txt in the repo root for license information. // ------------------------------------------------------------ namespace System.Fabric.Backup...
using System.Drawing; using System.Linq; using System.Text.RegularExpressions; using Stump.Core.Extensions; using Stump.DofusProtocol.Enums; using Stump.DofusProtocol.Messages; using Stump.Server.WorldServer.Core.Network; using Stump.Server.WorldServer.Game.Actors.RolePlay.Characters; using Stump.Server.WorldServer.Gam...
using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using Google.Protobuf.WellKnownTypes; using Grpc.Net.Client; using MeterReaderWeb.Services; using Microsoft.Extensions.Configur...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using EasyExploits; using Client_Project.Discord; using System.Diagnostics; using XFORCE.ZeusX; using Krn...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Globalization; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Mic...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Threading.Tasks; using Microsoft.Data.Sqlite; using Microsoft.EntityFrameworkCore.TestUtilities.Xunit; namespace Microsoft....
using System; using System.Collections.Generic; using System.Linq; using System.Text; using magaza1.DAL; using magaza1.domain_layer; namespace magaza1 { public class MerkezServisi { public void magazaekle(string magazaad, int magazasifre,string iletisim, int ilid, int ilceid,int ytkid) { ...
using Enums.Aspects; using Interfaces.Cards; using UnityEngine; namespace ScriptableObjects.Cards { [CreateAssetMenu(fileName = "", menuName = "Cards/Money Card", order = 0)] public class MoneyCardObj : ResourceCardObj, IMoneyCard { public MoneyType moneyType; public MoneyType MoneyType =>...
using AIStudio.Core; using AIStudio.Core.Models; using AIStudio.LocalConfiguration; using AIStudio.Wpf.Business; using Prism.Commands; using Prism.Events; using System; using System.Collections.ObjectModel; using System.ComponentModel.DataAnnotations; using System.Diagnostics; using System.Linq; using System.Windows; ...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using Microsoft.MixedReality.Toolkit.Utilities; using System.Collections.Generic; using UnityEngine; using UnityEngine.Profiling; using UInput = UnityEngine.Input; ...
/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fi...
using System; using ReMi.Contracts.Cqrs.Queries; using ReMi.DataAccess.BusinessEntityGateways.Auth; using ReMi.Queries.Auth; namespace ReMi.QueryHandlers.Auth { public class PermissionsHandler : IHandleQuery<PermissionsRequest, PermissionsResponse> { public Func<ICommandPermissionsGateway> CommandPermi...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections; using System.Collections.Concurrent; using System.Collections.Generic; using System.Diagnostics; using System.Ru...