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namespace TeamGleason.SpeakFaster.BasicKeyboard.Controls.Properties { internal class Settings { internal static readonly Settings Default = new Settings(); internal string WindowRect { get; set; } internal string AltWindowRect { get; set; } internal void Save() { } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using Bing; using Bing.Utils; using Bing.Extensions; using Bing.Helpers; using Bing.Auditing; using Bing.Biz.Enums; using Bing.Data; using Bing.Domain.Entities; namespace Bing.Admin.Commons.Domain...
/* * Copyright(c) 2021 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable...
using UnityEngine; using System; namespace HexUN.Events { [CreateAssetMenu(fileName = "Int32ArraySoEvent", menuName = "HexUN/Events/Int32Array")] public class Int32ArraySoEvent : ScriptableObjectEvent<Int32[]> { } }
// <auto-generated /> using System; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Infrastructure; using Microsoft.EntityFrameworkCore.Migrations; using Microsoft.EntityFrameworkCore.Storage.ValueConversion; using OliDemos.Shop.Services; namespace OliDemos.Shop.Migrations.Mysql { [DbCont...
using System; using System.Threading; using Amazon.SQS.Model; using NSubstitute; using Xunit; namespace JustSaying.UnitTests.AwsTools.MessageHandling.SqsNotificationListener { public class WhenPassingAHandledAndUnhandledMessage : BaseQueuePollingTest { protected override void Given() { ...
using System; using System.Collections.Generic; using UnityEngine; using Discord; namespace MC.DiscordManager { public partial class MCDiscordManager : MonoBehaviour { #region Overlay Manager /// <summary> /// Join the discord server /// </summary> /// <param name="onCom...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MoveLetras1 : MonoBehaviour { public AudioClip fxLetra; [SerializeField] private IEnumerator coroutine; public GameControllerBase gameController; private float deltaX, deltaY; public string tipoDinamico...
using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using essentialMix.Collections; using essentialMix.Extensions; using JetBrains.Annotations; namespace essentialMix.Helpers { public static class ValueTypeHelper { [NotNull] public static IReadOnlySet<TypeCode> NumericTypes => ...
namespace NServiceBus.Core.Tests.Licensing { using System; using NServiceBus.Licensing; using NUnit.Framework; [TestFixture] public class NServiceBusVersionTests { [Test] public void Verify_has_a_version_and_can_be_parsed() { Assert.IsNotNullOrEmpty(NServic...
using ResxTranslator.Commands; using ResxTranslator.Dialog; using ResxTranslator.Translate; using System; using System.Linq; using System.Resources; using System.Threading.Tasks; using System.Windows; using System.Windows.Forms; using System.Windows.Input; namespace ResxTranslator { /// <summary> /// MainWindow.xam...
using BinarySerializer; namespace R1Engine { public class GBA_ActorModel : GBA_BaseBlock { public byte[] UnkData { get; set; } public byte Index_Puppet { get; set; } public byte Byte_09 { get; set; } public byte Byte_0A { get; set; } public byte Byte_0B { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace d2 { class Program { static void Main(string[] args) { Random rd = new Random(); int [] arr = new int[100]; for(int i=0;i<100;i++) ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace GG.SSO.Models.Consent { public class ConsentInputModel { public string Button { get; set; } public IEnumerable<string> ScopesConsented { get; set; } public bool RememberConsent { ...
using System; using System.Xml.Serialization; namespace Aop.Api.Domain { /// <summary> /// AlipaySecurityProdFacepayUploadModel Data Structure. /// </summary> [Serializable] public class AlipaySecurityProdFacepayUploadModel : AopObject { /// <summary> /// 用户输入的邀请码 /// </...
using Microsoft.AspNetCore.Authentication; using Microsoft.AspNetCore.Authentication.OAuth; using Microsoft.AspNetCore.DataProtection; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Options; namespace Ianitor.Osp.Backend.Authentication.DynamicAuth { internal class OAuthDynamicAuthOptions...
using System.Web.Mvc; using AlloyTechEpi10.Business.Rendering; using EPiServer.Framework; using EPiServer.Framework.Initialization; using EPiServer.ServiceLocation; using EPiServer.Web; namespace AlloyTechEpi10.Business.Initialization { /// <summary> /// Module for customizing templates and rendering. /// ...
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Globalization; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Co...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Deviser.Core.Common.DomainTypes { public class Module { public Guid Id { get; set; } public DateTime? CreatedDate { get; set; } public string Description { get; set; } pub...
#if WITH_EDITOR #if PLATFORM_64BITS using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace UnrealEngine { public partial class URendererOverrideSettings { static readonly int bSupportAllShaderPermutations__Offset; /// <summary>"Enabling will locally override all Shade...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT license. #define CPR using System; using System.Diagnostics; using System.Runtime.CompilerServices; using System.Threading; using System.Threading.Tasks; namespace Pomelo.Data.Faster { public unsafe partial class FasterKV<Key...
namespace Test { class Class { void Method() { } } }
using System; using System.Collections.Generic; using System.Linq; using System.Numerics; using Qwack.Core.Basic; using Qwack.Core.Models; using Qwack.Math; using Qwack.Math.Interpolation; using Qwack.Paths.Features; using Qwack.Utils.Parallel; using static System.Math; namespace Qwack.Paths.Regressors { public cl...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Collections.Generic; using System.Collections.Immutable; using System.Diagnostics; using System.Linq; using System.Threading; using Microsoft.Co...
// Copyright 2006-2009 The AnkhSVN Project // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law ...
using System; using System.CodeDom.Compiler; using System.ComponentModel; using System.Diagnostics; using System.Runtime.CompilerServices; using System.Xml.Schema; using System.Xml.Serialization; namespace Workday.Recruiting { [GeneratedCode("System.Xml", "4.6.1590.0"), DesignerCategory("code"), DebuggerStepThrough, ...
using System; namespace _05.EasterEggs { class Program { static void Main(string[] args) { int countOfEggs = int.Parse(Console.ReadLine()); int red = 0; int orange = 0; int blue = 0; int green = 0; for (int collourEggs =...
namespace CommonNews.Web.Controllers { using System.Threading.Tasks; using System.Web; using System.Web.Mvc; using Bytes2you.Validation; using Common; using Data.Models; using Identity; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.Owin; using Microsoft.Owin.S...
using System; using Blish_HUD; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using MonoGame.Extended; namespace BhModule.Community.Pathing.Entity { public partial class StandardTrail { public override RectangleF? RenderToMiniMap(SpriteBatch spriteBatch, Rectangle bounds, (double ...
using System; using System.Linq; using System.Collections.Generic; using Kusto.Language.Symbols; using Kusto.Language.Syntax; using Kusto.Language.Editor; namespace Kusto.Language.Parsing { using static Parsers<LexicalToken>; using static SyntaxParsers; using Utils; /// <summary> /// Parsers for ...
<footer class="border-top footer text-muted text-center"> <div class="container"> Copyright &copy; 2021 - asnan_asrawi </div> </footer>
using System; using System.Windows.Forms; namespace Scintilla.NET.TestApp { static class Program { /// <summary> /// The main entry point for the application. /// </summary> [STAThread] static void Main() { Application.EnableVisualStyles(); ...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("Vj...
//-------------------------------------------------- // <copyright file="ConsoleCopy.cs" company="Magenic"> // Copyright 2021 Magenic, All rights Reserved // </copyright> // <summary>Copy console output to a file for testing. Copied off the Internet.</summary> //-------------------------------------------------- usin...
#region License // Copyright (c) Jeremy Skinner (http://www.jeremyskinner.co.uk) // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // ...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using Axe.Windows.Core.Types; using Axe.Windows.Core.Bases; using UIAutomationClient; namespace Axe.Windows.Desktop.UIAutomation.Patterns { /// <summary> /// Co...
// ======================================================================================= // OpenMMO Groundwork // ======================================================================================= using System; [Serializable] public struct LevelBasedInt { public int baseValue; public int bonusPerLevel;...
using System; namespace LeetCode { public class MultiplyStringsSolution { public string Multiply(string num1, string num2) { if (num1[0] == '0' || num2[0] == '0') { return "0"; } long ans = 0; for (int i = num1.Le...
using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Runtime.Serialization; using System.Security; using System.Text; using System.Xml; using System.Xml.Linq; using Castle.MicroKernel; using Rhino.ServiceBus.Exceptions; using Rhino.ServiceBu...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("Exh...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. using System; using System.ComponentModel; namespace Azure.Storage { /// <summary> /// <see cref="StorageTransferOptions"/> is used to provide options for parallel transfers. /// </summary> public struct S...
using ExcelDataReader; using ExcelDataReader.ReadToClass; using ExcelDataReader.ReadToClass.AttributeMapping; using ExcelDataReader.ReadToClass.FluentMapping; using System; using System.Collections.Generic; using System.IO; namespace SampleRunner { class Program { static void Main(string[] args) ...
using System.Collections.Generic; using System.Net; using System.Threading.Tasks; using AniDroid.AniList.Interfaces; using AniDroid.AniList.Models.ActivityModels; using AniDroid.Base; using AniDroid.Utils.Interfaces; using AniDroid.Utils.Logging; using Google.Android.Material.Snackbar; using OneOf; namespace AniDroid...
@{ ViewBag.Title = @Resource.TitleText; //The DetailsView shows a detailed account. } @model Account @using Resource = sGridServer.Resources.MemberConfiguration.Details <div> <h3>@Resource.PropertiesText @Model.Nickname</h3> <div style = "float: left; margin: 20px;"> @if (Model.Picture != null...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; namespace Sceny.Finance.WebApp.Controllers { [ApiController] [Route("[controller]")] public class WeatherForecastController : ControllerBase { private static r...
namespace Clarity.Common { public enum CommonFormat { UNDEFINED = 0, R4G4_UNORM_PACK8 = 1, R4G4B4A4_UNORM_PACK16 = 2, B4G4R4A4_UNORM_PACK16 = 3, R5G6B5_UNORM_PACK16 = 4, B5G6R5_UNORM_PACK16 = 5, R5G5B5A1_UNORM_PACK16 = 6, B5G5R5A1_UNORM_PACK16 = 7...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using Microsoft.Toolkit.Mvvm.Input; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Uni...
namespace RoboSum.DTOs; /// <summary> /// Represents a Data Transfer Object for a competition registration. /// </summary> public class CompetitionDto { /// <summary> /// Gets or sets the ID of this entity. /// </summary> public int Id { get; set; } /// <summary> /// Gets or sets a value indi...
using ExtMan = Microsoft.VisualStudio.ExtensionManager; namespace NuPattern.VisualStudio.Extensions { /// <summary> /// Defines the states that an extension may have. /// </summary> public enum EnabledState { /// <summary> /// The extension is enabled /// </summary> ...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is regenerated. namespace Microso...
 using System.Collections; using System.Collections.Generic; using UnityEngine; using SampleGame; namespace LevelManagement { public class MainMenu : Menu<MainMenu> { [SerializeField] private float _playDelay = 0.5f; [SerializeField] private TransitionFader startTransitionPref...
// *** WARNING: this file was generated by the Pulumi SDK Generator. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; namespace Pulumi.Azur...
using System.Collections.Generic; using Sharplog.Engine; namespace Sharplog.Statement { internal class DeleteStatement : Statement { private List<Expr> goals; private string _ruleId; internal DeleteStatement(List<Expr> goals, string ruleId) { this.goals = goals; ...
using System; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using Mono.Debugging.Client; using MonoDevelop.Debugger.Soft.Unity; using VSCodeDebug; namespace UnityDebug { public class Program { class Logger : MonoDevelop.Debugger.Soft.Unity.Log.ILogger { public void In...
using System; using Microsoft.Extensions.Configuration; using StackExchange.Redis; namespace RedlockDotNet.Redis.Tests { public class RedisFixture : IDisposable { public RedisFixture() { Redis1 = ConnectionMultiplexer.Connect(TestConfig.Instance.GetConnectionString("redis1")); ...
using System; using System.Collections.Generic; using System.Reflection; using System.Runtime.Serialization; namespace Pql.Engine.Interfaces.Internal { [DataContract] public class JoinDescriptor { static JoinDescriptor() { FieldSetter = typeof(Dictionary<string, int>).GetField(...
using System; namespace Allocate_array { class AllocateArray { static void Main() { int n = int.Parse(Console.ReadLine()); int[] fives = new int[n]; for (int i = 0; i <= n-1; i++) { fives[i] = 5 * i; Console.WriteL...
using System.Text.RegularExpressions; using System.Diagnostics; using System; using System.Drawing.Drawing2D; using System.Windows.Forms; using System.Collections; using System.Drawing; using Microsoft.VisualBasic; using System.Data.SqlClient; using System.Data; using System.Collections.Generic; using WeifenLuo.WinForm...
using System; using System.Linq; using System.Collections.Generic; using System.Runtime.InteropServices; using Torque3D.Engine; using Torque3D.Util; namespace Torque3D { public unsafe class afxXM_FreezeData : afxXM_BaseData { public afxXM_FreezeData(bool pRegister = false) : base(pRegister) { } public af...
//Copyright 2017 Open Science, Engineering, Research and Development Information Systems Open, LLC. (OSRS Open) // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apa...
using IWBTM.Game.Overlays; using IWBTM.Game.Rooms; using IWBTM.Game.Rooms.Drawables; using IWBTM.Game.UserInterface; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework...
using Microsoft.EntityFrameworkCore.Migrations; namespace Adnc.Warehouse.Migrations.Migrations { public partial class init2021020303 : Migration { protected override void Up(MigrationBuilder migrationBuilder) { } protected override void Down(MigrationBuilder migrationBuilder)...
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //---...
using System; using System.Xml.Serialization; using System.ComponentModel.DataAnnotations; using BroadWorksConnector.Ocip.Validation; using System.Collections.Generic; namespace BroadWorksConnector.Ocip.Models { /// <summary> /// Modify the group level data associated with Emergency Call Notification. /// ...
// <copyright file="TimePoint.cs" company="Brian Rogers"> // Copyright (c) Brian Rogers. All rights reserved. // </copyright> namespace DirectoryWatcherSample { using System; using System.Diagnostics; public readonly struct TimePoint : IEquatable<TimePoint> { private static readonly double Ti...
using System; using System.Collections.Generic; using System.Text; using csly.whileLang.model; namespace csly.whileLang.interpreter { public class InterpreterException : Exception { public InterpreterException(string message) : base(message) { } } public enum WhileType { ...
using System; using System.Collections.Generic; namespace AbpTemplate.Sessions.Dto { public class ApplicationInfoDto { public string Version { get; set; } public DateTime ReleaseDate { get; set; } public Dictionary<string, bool> Features { get; set; } } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Text; namespace Daramkun.Liqueur.Contents.FileSystems { /// <summary> /// .NET Assembly Manifest File System class /// </summary> public class ManifestFileSystem : IFileSystem { Assembly as...
using Newtonsoft.Json; using System.Xml.Serialization; using System.Collections.Generic; using Essensoft.AspNetCore.Payment.Alipay.Domain; namespace Essensoft.AspNetCore.Payment.Alipay.Response { /// <summary> /// AlipayMarketingVoucherQueryResponse. /// </summary> public class AlipayMarketingVoucherQu...
using System; using Qube7.ComponentModel; namespace Qube7.Composite { /// <summary> /// Provides a weak event implementation for the <see cref="Culture.Current"/> property changed event. /// </summary> /// <threadsafety static="true" instance="true"/> public sealed class CultureChangedEvent : Weak...
using Xamarin.Forms.CustomAttributes; namespace Xamarin.Forms.Controls { internal class SwitchCoreGalleryPage : CoreGalleryPage<Switch> { protected override bool SupportsFocus { get { return false; } } protected override bool SupportsTapGestureRecognizer { get { return false; } } protected over...
namespace GameMain { partial class SimpleRPG { /// <summary> /// 必需的设计器变量。 /// </summary> private System.ComponentModel.IContainer components = null; #region Windows Form Designer generated code /// <summary> /// Required method for Designer support - ...
using System; using System.Drawing; namespace IDevTrack.Coder.Util { class CountTipText: TipText { float triHeight = 10; float triWidth = 10; public CountTipText(Graphics graphics, Font font, string text) : base(graphics, font, text) { } void DrawTriangle(float x, float y, bool flipped) { Bru...
// Copyright (c) Microsoft Corporation. // Licensed under the MIT license. using System.ComponentModel.DataAnnotations; namespace Contoso.FraudProtection.Web.ViewModels.Account { public class ResetPasswordViewModel { [Required] [EmailAddress] public string Email { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Threading; using NUnit.Framework; using OpenQA.Selenium; using OpenQA.Selenium.Chrome; using OpenQA.Selenium.Support.UI; namespace WebAddressbookTests { public class ApplicationManager ...
using Ashirvad.Common; using Ashirvad.Data; using Ashirvad.Repo.DataAcceessAPI.Area.Test; using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using System.Threading.Tasks; using static Ashirvad.Common.Common; namespace Ashirvad.Repo.Services.Area.Test { ...
// <Snippet1> using System; using System.Data; using System.Data.Odbc; class Class1 { public static void Main() { using (OdbcConnection connection = new OdbcConnection("Driver={Microsoft Access Driver (*.mdb)};DBQ=C:\\Northwind.mdb")) { object[] meta = new object[10]; bool read; ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; namespace TasksInOrderOfCompletion { public static class TaskExtensions { public static IEnumerable<Task<T>> InCompletionOrder<T>(this IEnumerable<Task<T>> tasks) { var tasksArray = tasks ...
/** This is an automatically generated class by FairyGUI. Please do not modify it. **/ using FairyGUI; using FairyGUI.Utils; namespace Main { public partial class View_RenWuAnNiu : GButton { public GComponent tips; public const string URL = "ui://fmkyh2ywvqob10"; public static View_Re...
/* * LUSID API * * * The version of the OpenAPI document: 0.11.3648 * Contact: info@finbourne.com * Generated by: https://github.com/openapitools/openapi-generator.git */ using System; using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using Sys...
using Munchkin.Core.Model; namespace Munchkin.Core.Contracts.Stages { public interface ITransitionFromContext { ITransitionToContext<TSource> From<TSource>(string stepName) where TSource : IStep<Table>; } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; namespace Identity.API.Host.Controllers { [Route("/")] [ApiController] public class HealthCheckController : ControllerBase { [HttpGe...
// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using System.Threading.Tasks; using Microsoft.Coyote.Actors; using Xunit; using Xunit.Abstractions; namespace Microsoft.Coyote.SystematicTesting.Tests.Actors { public class TwoActorIntegrationTests : BaseSystematicTest { publi...
#pragma checksum "C:\Users\User\Desktop\App\SimplCommerce-master\src\Modules\SimplCommerce.Module.ProductRecentlyViewed\Areas\ProductRecentlyViewed\Views\_ViewImports.cshtml" "{ff1816ec-aa5e-4d10-87f7-6f4963833460}" "538836bd7b7402d98e6a00e670f64f36420bffff" // <auto-generated/> #pragma warning disable 1591 [assembly: ...
#if UNITY_EDITOR using UnityEngine; using UnityEditor; namespace Antura.Database.Management { /// <summary> /// Management class that converts JSON data to static database custom assets. /// </summary> public class DatabaseLoader : MonoBehaviour { public DatabaseInputData inputData; ...
// *********************************************************************** // Assembly : AuthorizationSample // Author : Administrator // Created : 2019-02-12 // // Last Modified By : Administrator // Last Modified On : 2019-02-12 // **********************************************************...
using FluentValidation; using FluentValidation.AspNetCore; using SnippetAdmin.Core; using System.Reflection; namespace SnippetAdmin.Core { public static class FluentValidationExtension { public static IMvcBuilder AddFluentValidation(this IMvcBuilder builder) { builder.AddFluentVali...
namespace DotKEGG { /// <summary> /// Represents the <token>EnvironDbLink</token> database. /// </summary> /// <seealso cref="ENumber"/> /// <seealso cref="KeggDb"/> /// <seealso cref="KeggId"/> /// <inheritdoc/> public sealed class EnvironDb : KeggDb { private static EnvironD...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Data.Common; namespace System.Data.OleDb { public sealed class OleDbRowUpdatingEventArgs : RowUpda...
namespace Gov.Cscp.VictimServices.Public.ViewModels { public class Address { public string line1 { get; set; } public string line2 { get; set; } public string city { get; set; } public string postalCode { get; set; } public string province { get; set; } public st...
/***************************** NOTICE ******************************************** * This file was autogenerated. Do not edit. * * Instead, modify the schema in DataSchema related to this class and regenerate it * *****************************************************************...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("Tod...
using System.Windows.Controls; namespace Braco.Utilities.Wpf.Controls { /// <inheritdoc/> public class ResourceKeys : Wpf.ResourceKeys { #region Numbers /// <summary> /// Smaller font size. /// </summary> public const string SmallerFontSize = "fontSizeSmaller"; /// <summary> /// Small font size. /...
// ContentSystemManager using ClubPenguin; using ClubPenguin.Net; using DevonLocalization.Core; using Disney.Kelowna.Common; using Disney.Kelowna.Common.Environment; using Disney.Kelowna.Common.Manifest; using Disney.LaunchPadFramework; using Disney.MobileNetwork; using System; using System.Collections; using UnityEngi...
/** * __________________________________________________________________ * * C-Sharf Custom Classes * __________________________________________________________________ * * MIT License * * Copyright (c) 2020 Wilfred V. Pine * * Permission is hereby granted, free of charge, to any person obtaining a copy *...
using linway_app.Models.OModel; using System.Collections.Generic; namespace linway_app.Services.Interfaces { public interface IServiceBase<T> { bool Add(T t); bool Delete(T t); bool Edit(T t); T Get(long id); List<T> GetAll(); } }
/* * Copyright © 2013 Intuit Inc. All rights reserved. * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0 * which accompanies this distribution, and is available at * http://www.opensource.org/licenses/eclipse-1.0.php */ nam...
using AutoMapper; using DogeNews.Services.Common.Contracts; using DogeNews.Web.Infrastructure.Bindings; using DogeNews.Web.Infrastructure.Mappings; using Ninject; namespace DogeNews.Web { public class AutoMapperConfig { public static void RegisterMappings() { IMapperProvider mapper...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RotaTable { public class TablePosition { public int Column, Row; } }
<!DOCTYPE html> <html> <head> <meta charset="utf-8" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" /> <title>@ViewData["Title"] - ASP.NET_Core</title> <link rel="stylesheet" type="text/css" href="https://code.jquery.com/ui/1.12.1/themes/black-tie/jquery-ui.css" /> <environ...