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@*Copyright (c) Microsoft Corporation*@ <!DOCTYPE html> <html> <head> <meta charset="utf-8" /> <title>@ViewBag.Title</title> <meta name="viewport" content="width=device-width" /> @Styles.Render("~/Content/Mobile/css", "~/Content/jquerymobile/css") @Scripts.Render("~/bund...
using System.Collections; using System.Collections.Generic; using UnityEngine; using RC3Students; public class Session2_OG : MonoBehaviour { // Variables int number1 = 10; int number2 = 20; int number3; bool someBool = false; string someName = "name"; string[] tutorNames = { "Dave", "...
namespace BookShop.Data.EntityConfiguration { using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; using Models; internal class CategoryConfiguration : IEntityTypeConfiguration<Category> { public void Configure(EntityTypeBuilder<Category> builder) ...
//------------------------------------------------------------------------------ // <auto-generated> // 此代码由工具生成。 // 运行时版本:4.0.30319.42000 // // 对此文件的更改可能会导致不正确的行为,并且如果 // 重新生成代码,这些更改将会丢失。 // </auto-generated> //------------------------------------------------------------------------------ namespace A...
/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fi...
using System; using UnityEngine; using UnityEngine.Serialization; namespace TMG.BloonsTD.Gameplay { [RequireComponent(typeof(Rigidbody2D))] public class BasicProjectileController : Hazard, IUpgradeRange { [SerializeField] private float _movementSpeed; private float _maxDistanceTrav...
using Devon4Net.Application.WebAPI.Implementation.Business.MediatRManagement.Dto; using Devon4Net.Infrastructure.MediatR.Command; namespace Devon4Net.Application.WebAPI.Implementation.Business.MediatRManagement.Commands { /// <summary> /// THe command to create a TO-DO /// </summary> public class Crea...
using UnityEngine; using System.Collections.Generic; using System.Linq; [ExecuteInEditMode] [RequireComponent ( typeof ( SliderJoint2D ) )] public class LineFollower : MonoBehaviour { public const float TargetDistanceThr = 0.05f; const string OnTargetPointReachedMessageName = "OnTargetPointReached"; [SerializeFie...
using g3; using Sutro.Core.FillTypes; using Sutro.Core.Toolpaths; using System; using System.Collections.Generic; namespace Sutro.Core.Toolpathing { /// <summary> /// GroupScheduler collects up paths and then optimizes their scheduling. /// You call BeginGroup() / EndGroup() around semantic groups of path...
 using System; using Microsoft.Xna.Framework; using Terraria; using Terraria.ModLoader; namespace GoldensMisc.Dusts { public class RedDustStatic : ModDust { public override bool Autoload(ref string name, ref string texture) { texture = "GoldensMisc/Dusts/RedDust"; return base.Autoload(ref name, ref textur...
namespace OpenMod.Extensions.Games.Abstractions.Vehicles { /// <summary> /// Represents common vehicle types. Support depends on the game. /// </summary> public static class KnownVehicleTypes { public const string Car = "car"; public const string Plane = "plane"; public cons...
namespace IO { using System.IO; public class Reader : InputReader { public Reader(TextReader inputReader) : base(inputReader) { } } }
// Copyright (c) 2010 Microsoft Corporation. All rights reserved. // // // Use of this source code is subject to the terms of the Microsoft // license agreement under which you licensed this source code. // If you did not accept the terms of the license agreement, // you are not authorized to use this source code. //...
// This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild using System.Linq; namespace Kaitai { public partial class ExprBytesOps : KaitaiStruct { public static ExprBytesOps FromFile(string fileName) { return new ExprBytesOps(new KaitaiStre...
namespace DemoK8s.Models.Config { /// <summary> /// AppSettings /// </summary> public class AppSettings { /// <summary> /// CORS Policy name /// </summary> public string CorsPolicyName { get; set; } /// <summary> /// Allowed Cross domains ///...
using JetBrains.Annotations; using JsonApiDotNetCore.Resources; using JsonApiDotNetCore.Resources.Annotations; namespace JsonApiDotNetCoreTests.IntegrationTests.MultiTenancy { [UsedImplicitly(ImplicitUseTargetFlags.Members)] public sealed class WebProduct : Identifiable { [Attr] public stri...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System; using System.Buffers; using System.Diagnostics; using System.Threading; using System.Threading.Tasks; namespace System.IO.Pipelines { internal sealed class PipeRea...
using Newtonsoft.Json; using System; using System.Collections; using System.Text.Json.Serialization; using static Pineapple.Common.Preconditions; namespace M5.BloomFilter.Serialization { internal class BloomFilterDTO { public BloomFilterDTO() { } public BloomFilterDTO(ReadOnly...
using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using Requestrr.WebApi.RequestrrBot.Movies; namespace Requestrr.WebApi.RequestrrBot.Notifications.Movies { public interface IMovieNotifier { Task<HashSet<string>> NotifyAsync(IReadOnlyCollection<string> userIds, Mov...
#nullable disable using GingerCodeSite.Data.Identity; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using Microsoft.Extensions.Logging; namespace GingerCodeSite.Views.Identity.Pages.Account.Manage; public class TwoFactorAuthenticationModel : PageModel...
using DFC.Personalisation.CommonUI.TagHelpers; using Microsoft.AspNetCore.Mvc; using System.Collections.Generic; namespace DFC.Personalisation.CommonUI.ViewComponents { public abstract class BaseViewComponent: ViewComponent { protected void SetProps(Dictionary<string,string> options) { ...
using System.Collections.Generic; using BubbleBugServiceController.Configuration; using BubbleBugServiceController.DbServices; using BubbleBugSharedModels; using Microsoft.AspNetCore.Mvc; namespace BubbleBugServiceController.Controllers { [Route("api/[controller]")] public class ServiceController : Controlle...
using System; using System.Collections.Generic; using Canonicalize.Strategies; namespace Canonicalize { public static class CanonicalizeRouteBuilderExtensions { /// <summary> /// Adds a <see cref="Strategies.CustomStrategy"/> to the strategy collection. /// </summary> /// <para...
// <auto-generated> // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. // </auto-generated> namespace KubernetesService.Models { using Newtonsoft.Json; using System.Collections; using System.Collections.Generic...
using System; using System.IO; namespace NAudio.Wave { /// <summary> /// Class for reading from MP3 files /// </summary> public class Mp3FileReader : WaveStream { private WaveFormat waveFormat; private Stream mp3Stream; private long length; private long dataStartPosition;...
// Copyright © KaKush LLC // Written By Steven Zawaski // Licensed to you under the MIT license using System; using System.Linq.Expressions; namespace Zerra.Repository { public class Query<TModel> where TModel : class, new() { public QueryOperation Operation { get; private set; } public Expr...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Collections.Immutable; using Analyzer.Utilities; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.Diagnostics; namespace Desktop.Anal...
namespace TechTalk.SpecFlow.BindingSkeletons { public static class ParameterNameExtensions { } }
using System; using System.Xml.Serialization; using System.ComponentModel.DataAnnotations; using BroadWorksConnector.Ocip.Validation; using System.Collections.Generic; namespace BroadWorksConnector.Ocip.Models { /// <summary> /// Modify the filtering setting for an executive user. /// Both executive and th...
using Accord.Controls; using Accord.MachineLearning.VectorMachines.Learning; using Accord.Statistics.Analysis; using Accord.Statistics.Kernels; using Deedle; using System; using System.Collections.Generic; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using S...
using System.Collections.Generic; namespace Gov.Lclb.Cllb.Public.ViewModels { public class SepServiceArea { public string Id { get; set; } public string SepLocationId { get; set; } public string SpecialEventId { get; set; } public bool? MinorPresent { get; set; } public ...
using System.Collections.Generic; using ZKWebStandard.Utils; using ZKWebStandard.Testing; namespace ZKWebStandard.Tests.Utils { [Tests] class ExpressionUtilsTest { public void MakeMemberEqualiventExpression() { var expression = ExpressionUtils.MakeMemberEqualiventExpression<ICo...
 namespace Notepads.Core { using System; using System.Text; using System.Threading.Tasks; using Notepads.Controls.TextEditor; using Notepads.Utilities; using Windows.Storage; using Windows.UI.Xaml.Input; // INotepadsCore handles Tabs and TextEditor life cycle public interface INote...
/* * OpenAPI Petstore * * This spec is mainly for testing Petstore server and contains fake endpoints, models. Please do not use this for any other purpose. Special characters: \" \\ * * The version of the OpenAPI document: 1.0.0 * Generated by: https://github.com/openapitools/openapi-generator.git */ using Sy...
using System; using System.Windows; using System.Windows.Controls; using System.Windows.Input; using eStationCore.Model.Fuel.Entity; using FirstFloor.ModernUI.Windows.Controls; namespace eStation.Views.FuelViews { internal partial class AddFuel { private bool _isAdd; private int...
using System; using System.Threading.Tasks; using Dapper; using Npgsql; using Microsoft.Extensions.Configuration; namespace Discount.API.Entities.Repositories { public class DiscountRepository : IDiscountRepository { private readonly IConfiguration _configuration; public DiscountRepository(I...
using System.Reflection; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("MGSkinnedAnimationPipeline")] [assembly: ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. /****************************************************************************** * This file is auto-generated from a template file by the GenerateTests.csx * * script in tests\src...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Linq; using System.Reflection; namespace Microsoft.AspNetCore.Diagnostics.EntityFrameworkCore.Tests.Helpers { public cla...
// *** WARNING: this file was generated by the Pulumi SDK Generator. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; namespace Pulumi.Azur...
/* * Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. //----------------------------------------------------------------------- // </copyright> // <summary>Tests for the basic scheduler.</summary> //-----------------------...
//--------------------------------------------------------------------- // <copyright file="ParenExpr.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> // // @owner [....] // @backupOwner [....] //----------------------------------------------------------------...
using NUnit.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Desktops_test { public class GroupHelper : HelperBase { public static string groupEditWin = "Group editor"; public static string groupDeleteWin =...
using Microsoft.Extensions.Configuration; using OpenQA.Selenium; using OpenQA.Selenium.Firefox; using OpenQA.Selenium.Chrome; using OpenQA.Selenium.Remote; using OpenQA.Selenium.Support; using OpenQA.Selenium.Support.UI; using Protractor; using System; using Xunit; using Xunit.Abstractions; using Xunit.Gherkin.Quick; ...
namespace CnGalWebSite.DataModel.ViewModel.Ranks { public class EditRankPriorityViewModel { public long[] Ids { get; set; } public int PlusPriority { get; set; } } }
using System; using System.Collections.Generic; namespace SubmissionEvaluation.Contracts.Data { public interface IGame { string AuthorId { get; } string LastEditorId { get; } string Name { get; } string Title { get; } bool IsDraft { get; } List<List<string>> Sta...
// Copyright 2017-2020 Elringus (Artyom Sovetnikov). All Rights Reserved. using UnityEngine; namespace Naninovel.UI { public class GameSettingsVoiceVolumeSlider : ScriptableSlider { [Tooltip("When provided, the slider will control voice volume of the printed message author (character actor) with the ...
//////////////////////////////////////////////////////////////////////////////// //NUnit tests for "EF Core Provider for LCPI OLE DB" // IBProvider and Contributors. 16.05.2021. using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.S...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("Wa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Binding_of_Isaac_console { class Program { static void Main(string[] args) { Map map = new Map(); while (true) { ...
using System; using UIKit; namespace AdaptiveElements { /// <summary> /// LargeElementViewController is used in two different ways: /// 1. Contained within ExampleContainerViewController, when its width is large. /// 2. Presented by SmallElementViewController, when the ExampleContainerViewController's ...
#if UNITY_ANDROID using System.Collections; using System.Collections.Generic; using NativePopup; using UnityEngine; public class AndroidNativeMessage : MonoBehaviour, INativeMessage { #if !UNITY_EDITOR private const string className = "com.nativeplugin.androidnativeplugin.NativeMessage"; #endif private ...
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by \generate-code.bat. // // Changes to this file will be lost when the code is regenerated. // The build server regenerates the code before each build and a pre-build // step...
// <auto-generated> // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // re...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Diagnostics.CodeAnalysis; using System.Linq; using System.Reflection; using ...
using FFXIVTool.Models; using FFXIVTool.Utility; using FFXIVTool.ViewModel; using Microsoft.Win32; using Newtonsoft.Json; using System.Collections.Generic; using System.IO; using System.Windows; using System.Windows.Controls; using System.Windows.Input; namespace FFXIVTool.Views { /// <summary> /// Interactio...
using System; using Eft.Tester; using NUnit.Framework; namespace FunctionalTest.Testers { [TestFixture] public class TextAssertionTest { private Tester i; [SetUp] public void setup() { string fileName = AppDomain.CurrentDomain.BaseDirectory + @"\Stub.exe"; ...
using DotNetBungieAPI.Models.Destiny.Definitions.Common; namespace DotNetBungieAPI.Models.Destiny.Definitions.Destinations; /// <summary> /// Basic identifying data about the bubble. Combine with DestinyDestinationBubbleSettingDefinition - see /// DestinyDestinationDefinition.bubbleSettings for more informat...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading; using EnvDTE; using Microsoft.VisualStudio.Web.BrowserLink; namespace BrowserReloadOnSave { public class ReloadExtension : BrowserLinkExtension, IDisposable { IEnumerable<string> _extensions = V...
namespace SqlStreamStore.Subscriptions { using System.Threading; using System.Threading.Tasks; using SqlStreamStore.Streams; /// <summary> /// Represents a delegate that is invoked when a stream message has been received in a subscription. /// </summary> /// <param name="subscription"...
using DocumentFormat.OpenXml; using System; using System.Collections.Generic; using System.Text; using System.Linq; namespace Kipon.Excel.Api.Style { public static class Styles { public static readonly UInt32Value ODD_DATE_LOCKED = (UInt32Value)9; public static readonly UInt32Value EVEN_DATE_L...
using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using Luminis.EntityFramework.AuditLogging.Attributes; using Luminis.EntityFrameworkCore.AuditLogging.Exceptions; using Luminis.EntityFrameworkCore.AuditLogging.Models; using Microsoft.EntityFramewo...
using Microsoft.VisualStudio.TestTools.UnitTesting; using GbCore; using NSubstitute; using System.Collections.Generic; using System.Linq; using System; namespace GbCoreTests { [TestClass] public class CpuRegisterTests { [TestMethod] public void TestFlags() { var state = ...
using UnityEngine; namespace Kai.Common.Extension { public static class TransformExtension { public static Vector3 RoundPosition(this Transform transform) { var p = transform.position; var x = Mathf.RoundToInt(p.x); var y = Mathf.RoundToInt(p.y); ...
using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; namespace EA4S { public class OpenPlayerBookScene : MonoBehaviour, IPointerClickHandler { public Image IcoAvatar; void Start() { IcoAvatar.sprite = AppManager.I.Player.GetAvatar(); } ...
<!DOCTYPE html> <html> <head> <meta charset="utf-8" /> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>@ViewBag.Title - Ticket buster</title> @Styles.Render("~/Content/css") @Scripts.Render("~/bundles/modernizr") </head> <body> <div class="navbar navbar-inverse na...
// <auto-generated /> using Begon.Data; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Infrastructure; using Microsoft.EntityFrameworkCore.Metadata; using Microsoft.EntityFrameworkCore.Storage.ValueConversion; using System; namespace Begon.Data.Migrations { [DbContext(typeof(ApplicationDb...
using Prise.Infrastructure; using System.Diagnostics; using System.Reflection; using System.Runtime.Versioning; namespace Prise { [DebuggerDisplay("{ProvideHostFramwork()}")] public class HostFrameworkProvider : IHostFrameworkProvider { public virtual string ProvideHostFramwork() => Assembly ...
using Microsoft.EntityFrameworkCore; namespace EFModeling.FluentAPI.Relational.ColumnName { class MyContext : DbContext { public DbSet<Blog> Blogs { get; set; } #region ColumnName protected override void OnModelCreating(ModelBuilder modelBuilder) { modelBuilder.Ent...
using GameFeel.Singleton; using Godot; namespace GameFeel.DesignTool { public class QuestEventPlayerInventoryItemAdded : QuestEventNode { private QuestItemSelector _itemSelector; private SpinBox _requiredSpinBox; public override void _Ready() { base._Ready(); ...
/* * Copyright (c) 2018 THL A29 Limited, a Tencent company. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * ...
using System; using System.Collections.Generic; using System.Text; using DIaLOGIKa.b2xtranslator.OfficeDrawing; using System.IO; namespace DIaLOGIKa.b2xtranslator.PptFileFormat { [OfficeRecordAttribute(1016)] public class MainMaster : Slide { public Dictionary<string, string> Layouts = new Dictiona...
using InsuranceSystem.Entity.Base; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace InsuranceSystem.Entity.Dto { public class DtoOrderStatus : DtoBase { public DtoOrderStatus() { } public int StatusI...
using System.Reflection; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("AWSSDK.WAF")] [assembly: AssemblyDescripti...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace WebApplication5 { public partial class Site_Mobile : System.Web.UI.MasterPage { protected void Page_Load(object sender, EventArgs e) { } ...
namespace Plovhest.Executor { using System; using Hangfire; using Microsoft.Extensions.DependencyInjection; /// <summary> /// Hangfire job activator for Microsoft.Extensions.DependencyInjection /// </summary> public class ServiceProviderJobActivator : JobActivator { private rea...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System...
using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class UIUpgradePanel : UIPanel { [SerializeField] Transform slotsParent = null; UIUpgradeSlot[] slots; public override void Awake() { base.Awake(); slots = slo...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // ------------------------------------------------------------------------------ // Changes to this file must follow...
using System; using System.IO; using Microsoft.Build.Framework; using Microsoft.Build.Utilities; using Xamarin.Utils; namespace Xamarin.MacDev.Tasks { public abstract class MetalLibTaskBase : ToolTask { #region Inputs public string SessionId { get; set; } [Required] public ITaskItem[] Items { get; set; ...
// <copyright file="ShippingAddressPageContinueBehaviour.cs" company="Automate The Planet Ltd."> // Copyright 2020 Automate The Planet Ltd. // Licensed under the Apache License, Version 2.0 (the "License"); // You may not use this file except in compliance with the License. // You may obtain a copy of the License at h...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Numerics; namespace Orbital_Mechanix_Suite { public class Lambert { private double r1, r2, A, t; private static double mu = 132712440018d; private static dou...
@using NetRomSummerCampApp.Models; @model List<Category> @{ Layout = null; } <div class="container"> <div class="page-header"> <h1>Announcement List</h1> </div> <div class="form-inline"> @Html.DropDownList("Category", @Model.Select(item => new SelectListItem { ...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace BuildXL.Interop { /// <summary> /// The supported host operating system values /// </summary> public enum OperatingSystem { /// <s...
// ReSharper disable IdentifierTypo // ReSharper disable StringLiteralTypo namespace Humanizer { /// <summary> /// Convert int to named tuple strings (1 -> 'single', 2-> 'double' etc.). /// Only values 1-10, 100, and 1000 have specific names. All others will return 'n-tuple'. /// </summary> public ...
using System; using System.Collections.Generic; using System.Text; namespace Tensorflow.Keras.Layers { class Conv { } }
// <copyright file="TemperatureHelper.cs" company="Matt Lacey"> // Copyright © Matt Lacey. All Rights Reserved. // Licensed under the MIT License. See LICENSE in the solution root for license information. // </copyright> // <author>Matt Lacey</author> // <author>D.A.M. Good Media Ltd.</author> using System; using Sys...
// <auto-generated> // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // </auto-generated> namespace Microsoft.Azure.Management.ContainerService.F...
/* * Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
@page @addTagHelper *, Microsoft.AspNetCore.Mvc.TagHelpers @model LandingPage.Pages.AppRoleAssignmentModel @{ ViewData["Title"] = "App Role Assignment"; } <div> @{ if(@Model.IsRoleAssigned) { <p>App Role successfully assigned.</p> } else { <p>App...
// Copyright (c) Peter Vrenken. All rights reserved. See https://github.com/vrenken/EtAlii.Generators for more information and the license. namespace EtAlii.Generators.MicroMachine { using System.CodeDom.Compiler; using EtAlii.Generators.PlantUml; public class WriteContext : WriteContext<StateMachine> ...
using System; using System.Collections; using System.Collections.Generic; using FluentAssertions; using L5Sharp.Enums; using NUnit.Framework; namespace L5Sharp.Core.Tests { [TestFixture] public class LadderLogicTests { private List<Rung> _rungs; [SetUp] public void Setup() ...
namespace Fooidity.Management.AzureIntegration.Entities { using System; using Fooidity.AzureIntegration; using Microsoft.WindowsAzure.Storage.Table; /// <summary> /// The state of a code feature wthin an application /// </summary> public class ApplicationCodeFeatureStateEntity : T...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class View_Reports_NurseMedtech_View_Haematology_Report : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { string getCurr...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Windows.Forms; namespace ProjetoConexao { static class Program { /// <summary> /// Ponto de entrada principal para o aplicativo. /// </summary> [STAThread] stat...
#nullable disable using System.Text.Json.Serialization; namespace Zencoder.Models { public sealed class OutputThumbnails { /// <summary> /// A number of thumbnails to capture. /// Zencoder will grab evenly-spaced thumbnails across the whole duration of the file. /// So if yo...
using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class DisplayScore : MonoBehaviour { TextMeshProUGUI textMesh; private void Awake() { textMesh = GetComponent<TextMeshProUGUI>(); } private void Start() { GameManager....
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. // using System; using System.Collections.Generic; using System.Linq; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace AutoRest.TypeScript.DSL { ...
// SampSharp // Copyright 2020 Tim Potze // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law o...