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/* * Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Patrol_Up_Down : MonoBehaviour { public float speed = 40.0f; public bool TurnAroundFlag = false; public int TurnAroundCounter = 0; // Start is called before the first frame update void Start() { ...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("11....
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. namespace Microsoft.VisualStudio.LanguageServices.CSharp.Options { internal static class IntelliSenseOptionPageStrings { public static string ...
#region Copyright notice and license // Protocol Buffers - Google's data interchange format // Copyright 2015 Google Inc. All rights reserved. // https://developers.google.com/protocol-buffers/ // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the fo...
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //---...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.ComponentModel; using System.Diagnostics; using System.Drawing; using System.Runtime.InteropServices; ...
using System; using System.Collections.Generic; using UnityEngine; namespace CoreGame { public class DynamicComputeBufferManager<T> where T : struct { private ComputeBuffer customComputeBuffer; private List<T> computeBufferData; private BufferReAllocateStrategy BufferReAllocateStrateg...
using System.Globalization; using BuildNotifications.Core.Config; using NSubstitute; using Xunit; namespace BuildNotifications.Core.Tests.Config { public class ConfigurationBuilderTests { [Fact] public void EmptyConfigurationShouldHaveCorrectName() { // Arrange ...
using System.ComponentModel; using Promitor.Core.Scraping.Configuration.Serialization; using Promitor.Core.Scraping.Configuration.Serialization.v1.Model; using Promitor.Core.Scraping.Configuration.Serialization.v1.Model.ResourceTypes; using Promitor.Core.Scraping.Configuration.Serialization.v1.Providers; using Xunit; ...
using Dinopark.Life; using UnityEngine; namespace Assets.Gamelogic.ComponentExtensions { static class HealthExtensions { public static void SetCanBeChanged(this HealthWriter health, bool canBeChanged) { var update = new Health.Update() { CanBeChanged = c...
// <auto-generated> // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. // </auto-generated> namespace Gov.Jag.Spice.Interfaces { using Microsoft.Rest; using Models; using System.Collections; using System.Co...
using AAMod.Items.Blocks; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace ElementalHearts.Items.Consumables.AncientsAwakened { internal class OrangeIceHeart : AncientsAwakaenedCrossModItem { public override void SetStaticDefaults() { Tooltip.SetDefault("Perma...
using System; using System.Text.RegularExpressions; using Eto.Forms; using Eto.Drawing; using Eto.GtkSharp.Drawing; using System.Text; using System.Linq; using System.Collections.Generic; using System.IO; using System.Runtime.Serialization.Formatters.Binary; namespace Eto.GtkSharp.Forms { public interface IGtkControl...
namespace dBASE.NET.Tests { using System; using System.Collections.Generic; using System.Text; using Microsoft.VisualStudio.TestTools.UnitTesting; [TestClass] public class CustomEncoding2 { private readonly List<DbfField> fields; private readonly Dictionary<string, object...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("Pro...
using Terraria; using Terraria.ID; using Terraria.ModLoader; using Microsoft.Xna.Framework; using System; using tsorcRevamp.Projectiles.Enemy; using static tsorcRevamp.SpawnHelper; namespace tsorcRevamp.NPCs.Enemies { class Parasprite : ModNPC { public override void SetDefaults() { npc.width =...
using UnityEngine; using System.Collections; using System.Reflection; public class NavTest : MonoBehaviour { public Transform target; private UnityEngine.AI.NavMeshAgent navMeshAgent; void Start() { navMeshAgent = GetComponent<UnityEngine.AI.NavMeshAgent>(); //gameObject.AddComponent("FsmIo"); } void...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TOCManager.Entities { public class ProductDefinition : IProjectsEntityBase { public int ID { get; set; } public int ProjectId { get; set; } public string Name...
// ------------------------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All Rights Reserved. Licensed under the MIT License. See License in the project root for license information. // ------------------------------------------------------------------------------ /...
//------------------------------------------------------------------------------ // <auto-generated> // Este código se generó a partir de una plantilla. // // Los cambios manuales en este archivo pueden causar un comportamiento inesperado de la aplicación. // Los cambios manuales en este archivo se sobrescribi...
using System; namespace WeatherMerge { public class WeatherForecast { public DateTime Date { get; set; } public int TemperatureC { get; set; } public int TemperatureF => 32 + (int)(TemperatureC / 0.5556); public string Summary { get; set; } } }
using System; namespace TiffLibrary { /// <summary> /// A value representing the offset from the begining of the TIFF file stream. /// </summary> public readonly struct TiffStreamOffset : IEquatable<TiffStreamOffset>, IComparable<TiffStreamOffset> { /// <summary> /// Gets the offse...
using System; namespace Wordgeon { public static class Program { [STAThread] static void Main() { GameDictionary.Load(); using (var game = new WordgeonGame()) game.Run(); } } }
using System.Collections.Generic; using System.Linq; namespace StatTranslator { public class EnglishLanguage : ILocalizedLanguage { public bool WarnIfMissing => true; public EnglishLanguage(Dictionary<string, string> existingTags) { foreach (string tag in existingTags.Keys) { ...
// Licensed to the Apache Software Foundation (ASF) under one // or more contributor license agreements. See the NOTICE file // distributed with this work for additional information // regarding copyright ownership. The ASF licenses this file // to you under the Apache License, Version 2.0 (the // "License"); you ma...
using System; using System.Buffers; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Diagnostics.Contracts; using System.Linq; namespace Hagar.TestKit { [ExcludeFromCodeCoverage] public class TestMultiSegmentBufferWriter : IBufferWriter<byte>, IOutputBuffer { pr...
using System; using UIKit; namespace TwinTechs.Gestures { public class NativeTapPressGestureRecgonizer : BaseNativeGestureRecognizer<UITapGestureRecognizer,TapGestureRecognizer>, ITapGestureRecognizer { public NativeTapPressGestureRecgonizer () { } protected override void ConfigureNativeGestureRecognizer (...
using Gnu.Licensing.Core.Entities; using Gnu.Licensing.Sqlite.Configuration; using Microsoft.Data.Sqlite; using Microsoft.EntityFrameworkCore; namespace Gnu.Licensing.Sqlite { public class SqliteContext : AbstractContext<SqliteContext> { /// <summary> /// The Sqlite error code for when a uniq...
using Verse; using AbilityUser; using System.Collections.Generic; using RimWorld; namespace TorannMagic { public class Effect_ShadowBolt : Verb_UseAbility { bool validTarg; public override bool CanHitTargetFrom(IntVec3 root, LocalTargetInfo targ) { if (targ.IsValid && ...
//=================================================================================== // Microsoft patterns & practices // Composite Application Guidance for Windows Presentation Foundation and Silverlight //=================================================================================== // Copyright (c) Microsoft C...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("Al...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SteamVrFade : MonoBehaviour { private float _fadeDuration = 1f; // Use this for initialization void Start () { //FadeToWhite(); //Invoke("FadeFromWhite", _fadeDuration); } // Update is call...
using UnityEngine; using UnityEngine.Events; using LightSettings; namespace LightSettings { // Light 2D public class LightEvent : UnityEvent <Light2D> {} public enum MaskEffect {Lit, Unlit, Isometric} public enum LightLayerType {ShadowAndMask, ShadowOnly, MaskOnly} public enum LightLayerSorting {None, Sort...
using System; using System.Linq; using System.Security.Claims; using System.Threading; using System.Threading.Tasks; using AspNet.Security.OpenIdConnect.Extensions; using AspNet.Security.OpenIdConnect.Primitives; using AspNet.Security.OpenIdConnect.Server; using Microsoft.AspNetCore.Authentication; using Microsoft.AspN...
using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; using artiso.AdsdHotel.Yellow.Api.Services; using artiso.AdsdHotel.Yellow.Api.Validation; using artiso.AdsdHotel.Yellow.Contracts; using artiso.AdsdHotel.Yellow.Contracts.Commands; using artiso.AdsdHotel.Yellow.Events; using N...
// <auto-generated /> using System; using BTCPayServer.Data; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Infrastructure; using Microsoft.EntityFrameworkCore.Storage.ValueConversion; namespace BTCPayServer.Migrations { [DbContext(typeof(ApplicationDbContext))] partial class Applica...
using System; using System.Linq; using System.IO; using System.Text; using System.Collections; using System.Collections.Generic; using System.Runtime.Serialization; using Newtonsoft.Json; namespace VirtoCommerce.Client.Model { /// <summary> /// /// </summary> [DataContract] public class VirtoCo...
using eFastFood_UI.Util; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using eFastFood_PCL.Models; using System.Net.Http; namespace eFastFood_UI.Kateg...
 @{ ViewData["Title"] = "Oops!"; } <!-- Custom CSS --> <link href="~/css/style-error.css" rel='stylesheet' type='text/css' /> <div class="page"> <div class="sixteen columns"> <h3>Something went wrong!</h3> <h3>Please try again later. If the error persists, contact the owner.</h3> <div...
#region Copyright Syncfusion Inc. 2001-2021. // Copyright Syncfusion Inc. 2001-2021. All rights reserved. // Use of this code is subject to the terms of our license. // A copy of the current license can be obtained at any time by e-mailing // licensing@syncfusion.com. Any infringement will be prosecuted under // applic...
// This software is part of the Autofac IoC container // Copyright © 2011 Autofac Contributors // http://autofac.org // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restrict...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("DB...
namespace Processor { /// <summary> /// The addressing modes used by the 6502 Processor /// </summary> public enum AddressingMode { /// <summary> /// In this mode a full address is given to operation on IE: Memory byte[] { 0x60, 0x00, 0xFF } /// would perform an ADC operation and Add the value at ADDRESS 0...
namespace BucketList.Commands { using Core; using System; public class StatsCommand : IConsoleCommand { public string Name => "stats"; public ParameterCollection CheckParameters(string[] parameters) { if (parameters.Length == 0) { return...
// Copyright (c) Argo Zhang (argo@163.com). All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. // Website: https://www.blazor.zone or https://argozhang.github.io/ using BootstrapBlazor.Shared.Common; using BootstrapBlazor.Shared.Compone...
/* * Copyright (C) 2017-2019. Filament Games, LLC. All rights reserved. * Author: Alex Beauchesne * Date: 17 Jan 2017 * * File: FilteredMsgTypeList.cs * Purpose: Generates lists of message types, filtered by flags * and IUsesMsgType queries. */ #if UNITY_EDITOR using System.Collections.Generi...
using Emmellsoft.IoT.Rpi.SenseHat; using Emmellsoft.IoT.Rpi.SenseHat.Fonts; using Emmellsoft.IoT.Rpi.SenseHat.Fonts.SingleColor; using RPiXamarin.Dependency; using RPiXamarin.UWP; using System; using System.Collections.Generic; using System.Threading.Tasks; using Xamarin.Forms; using Color = Windows.UI.Color; using Co...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("Sip...
using System; using System.Threading.Tasks; using Barista.Accounting.Events.Sale; using Barista.Accounting.Repositories; using Barista.Accounting.Verifiers; using Barista.Common; using Barista.Common.OperationResults; using Barista.Contracts.Commands.Sale; namespace Barista.Accounting.Handlers.Sale { public class...
using Microsoft.Extensions.Caching.Memory; using System; namespace Ocelot.RateLimit { public class MemoryCacheRateLimitCounterHandler : IRateLimitCounterHandler { private readonly IMemoryCache _memoryCache; public MemoryCacheRateLimitCounterHandler(IMemoryCache memoryCache) { ...
using System; using HotChocolate.Language; using HotChocolate.Language.Utilities; using Snapshooter.Xunit; using Xunit; namespace HotChocolate.Stitching.Merge { public class MergeSyntaxNodeExtensionsTests { [Fact] public void AddDelegationPath_SingleComponent() { // arrange ...
// <auto-generated> // This is my custom license header. I am a nice person so please don't steal // my code. // // Cheers. // </auto-generated> namespace AwesomeNamespace.Models { using Newtonsoft.Json; using System.Linq; /// <summary> /// The access keys for the storage account. /// </summary> ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // using System; using System.Runtime.CompilerServices; public class BringUpTest { const int Pass = 100; const int Fail = -1; [MethodImplAttribute(MethodImplOptions.NoI...
using System; using MedicalGroup.Domains; using MedicalGroup.Interfaces; using Microsoft.AspNetCore.Mvc; using MedicalGroup.Repositories; namespace MedicalGroup.Controllers { [Produces("application/json")] [Route("api/[controller]")] [ApiController] public class LocalizacaoController : ControllerBase ...
using System; using System.Collections.Generic; using System.Text; namespace MagusAppGateway.UI.ViewModel { public class AuthenticationOptionsDto { public Guid Id { get; set; } /// <summary> /// APIScope名称 /// </summary> public string AuthenticationProviderKey { get; s...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. namespace Iot.Device.Ssd13xx.Commands { /// <summary> /// Represents SetDisplayOff command /// </summar...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net.Http; using System.Threading.Tasks; using Wsdot.Traffic.Contracts.Elc; namespace Wsdot.Traffic.Client { /// <summary> /// A client for <see href="https://www.wsdot.wa.gov/Traffic/api/">t...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Valve.VR.InteractionSystem; /** * The class representing a non-diegetic signifier in the game */ public class NDSig : MonoBehaviour { public Transform player; // the Transform object associated with the Player object ...
// <auto-generated> // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // </auto-generated> namespace Microsoft.Azure.Management.Sql.Fluent.Models ...
@inherits ComponentBase @inject IJSRuntime JSRuntime <span ref="@_Element"> <input type="text" style="width: 100%" data-provide="slider" data-slider-min="@Min" data-slider-max="@Max" data-slider-step="@Step" data-slider-value="@Value" data-slider-tooltip="@T...
// ---------------------------------------------------------------------------------- // // Copyright Microsoft Corporation // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apa...
using SchoolManagementSystem.Model.Models; using System.Data.Entity.ModelConfiguration; namespace SchoolManagementSystem.Data.Configuration { public class CityConfiguration:EntityTypeConfiguration<City> { public CityConfiguration() { Property(c => c.Id).HasDatabaseGeneratedOption(S...
using System; using System.Collections.Generic; using System.Windows.Media.Media3D; namespace FSim.Core.Models.Concrete { public class PersonAddRequestDetails : ModelAddRequestDetails { private readonly IModelInitializer _personInitializer; public PersonAddRequestDetails(Point3D location, IEn...
@{ Layout = "_Layout"; } @using Bakery.Models; @model FlavorTreatViewModel; <h2>@Model.ThisTreat.Name Details</h2> <hr /> <h3>Name: @Model.ThisTreat.Name</h3> @if (Model.ThisTreat.JoinEntities.Count == 0) { <p>This treat has no flavors yet.</p> } else { <h5>Flavors of this treat: </h5> <ul> @foreach(var...
///////////////////////////////////////////////////////////////////////////////////////////////// // // Favalon - An Interactive Shell Based on a Typed Lambda Calculus. // Copyright (c) 2018-2020 Kouji Matsui (@kozy_kekyo, @kekyo2) // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not us...
using ATZ.MVVM.Controls.Control; namespace ATZ.MVVM.Controls.TextBox { public class TextBoxModel : ControlModel { } }
using N3O.Giving.Models; using N3O.Umbraco.Extensions; using N3O.Umbraco.Giving.Content; using N3O.Umbraco.Giving.Models; using N3O.Umbraco.Lookups; using Newtonsoft.Json; using System.Collections.Generic; namespace N3O.Umbraco.Giving.Lookups { public class DonationItem : LookupContent<DonationItem>, IPri...
using System.Drawing; using ExtractorSharp.Core.Command; using ExtractorSharp.Core.Lib; using ExtractorSharp.Core.Model; namespace ExtractorSharp.Command.ImageCommand { internal class ChangeSize : ICommand,ICommandMessage{ private Album _album; private Bitmap[] _array; private int[] _ind...
@{ Register assembly="Model" namespace="Model.DocumentFlowManagement" tagprefix="cc1" } @using Model.DocumentFlowManagement <asp:DropDownList ID="selector" runat="server" DataTextField="Expression" DataValueField="CompanyID" EnableViewState="false" OnDataBound="selector_DataBound"> </asp:DropDownList> <cc1:Document...
using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; namespace Flatwhite { /// <summary> /// Provide method to create instance of service to refresh the stale cache /// </summary> public interface ICacheDependencyScope : IDisposable { /// <summary> ...
//---------------------------------------------------------------------------------------------------------- // X-PostProcessing Library // Copyright (C) 2020 QianMo. All rights reserved. // Licensed under the MIT License // You may not use this file except in compliance with the License.You may obtain a copy of the L...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace IdentityServer.Models.Account { public class LoginViewModel : LoginInputModel { public bool AllowRememberLogin { get; set; } = true; public bool EnableLocalLogin { get; set; } = true; ...
using Naveego.Sdk.Plugins; namespace PluginNCR.Helper { public class ServerStatus { public ConfigureRequest Config { get; set; } public Settings Settings { get; set; } public bool Connected { get; set; } public bool WriteConfigured { get; set; } } }
// <auto-generated> // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // </auto-generated> namespace Microsoft.Azure.Management.CosmosDB.Fluent { ...
using System; namespace VOU.Authentication.External { public class ExternalLoginProviderInfo { public string Name { get; set; } public string ClientId { get; set; } public string ClientSecret { get; set; } public Type ProviderApiType { get; set; } public ExternalLog...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; using Microsoft.VisualStudio.Telemetry; namespace Microsoft.Visual...
@using Abp.Web.Security.AntiForgery @model Afonsoft.Portal.Web.Models.Ui.LoginModel @inject IAbpAntiForgeryManager AbpAntiForgeryManager @{ AbpAntiForgeryManager.SetCookie(Context); } <head> <title>Portal</title> <link href="~/view-resources/Views/Ui/Login.css" rel="stylesheet" asp-append-version="true"/>...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections; using System.Collections.Generic; using System.Text; namespace Microsoft.Protocols.TestTools.Messages.Marshaling { /// <su...
using Codeless.SharePoint.Internal; using Microsoft.SharePoint; using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Web; namespace Codeless.SharePoint { /// <summary> /// Provides caching and uniqueness to database persisted SharePoint...
using System; namespace Artemis.Exceptions { internal class ObjectTypeUnhandledException : Exception { internal ObjectTypeUnhandledException(object obj) : base(GenerateMessage(obj)) { } private static string GenerateMessage(object obj) { return $"Unhandled ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class HarvesterImage : MonoBehaviour { public Image m_Image; public Harvester harvester; public Sprite m_Sprite; public void OnReceivingCreature(Criatura criatura) { Debug.Log("chegou aqui"); var spr...
// *** WARNING: this file was generated by the Pulumi SDK Generator. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; namespace Pulumi.Azur...
using System; using System.Collections.Generic; namespace MTGAHelper.Web.Models.Response.User { public class UserStatsLimitedResponseSummary { public string Set { get; set; } public string DraftType { get; set; } public int EventsCount { get; set; } public float WinCountAverage...
using ASTRA.EMSG.Common.Enums; namespace ASTRA.EMSG.Web.Areas.Auswertungen.ReportGridCommands { public class EineListeVonMassnahmenGegliedertNachTeilsystemenGridCommand : GisReportGridCommand { public string Projektname { get; set; } public int? Status { get; set; } public StatusTyp? S...
using GGsDB.Entities; using GGsDB.Models; using System.Collections.Generic; namespace GGsDB.Mappers { public interface IVideoGameMapper { VideoGame ParseVideoGame(Videogames videogame); Videogames ParseVideoGame(VideoGame videogame); List<VideoGame> ParseVideoGame(ICollection<Videogames...
using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using FSS.Omnius.Modules.Entitron.Entity.Master; namespace FSS.Omnius.Modules.Entitron.Entity.Cortex { public enum ScheduleType { DAILY = 1, WEEKLY = 2, MONTHLY = 4, ONCE = 8, ONIDLE = 16 ...
using System; using System.Collections.Generic; using System.Security.Claims; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using PlanthorWebApiServer.Context; using PlanthorWebApiServer.Datamodel; namespace PlanthorWebApiServer.Controllers { [Route("api/[cont...
/////////////////////////////////////////////////////////////////////////////////////////////// // // This File is Part of the CallButler Open Source PBX (http://www.codeplex.com/callbutler // // Copyright (c) 2005-2008, Jim Heising // All rights reserved. // // Redistribution and use in source and binary f...
// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using Microsoft.AspNet.Mvc; namespace CorsMiddlewareWebSite { [Route("CorsMiddleWare/[action]")] public class BlogController :...
// ----------------------------------------------------------------------- // Copyright (c) Microsoft Corporation. All rights reserved. // ----------------------------------------------------------------------- using System; using System.ComponentModel.Composition.Hosting; using System.ComponentModel.Composition.Primi...
/// This code was generated by /// \ / _ _ _| _ _ /// | (_)\/(_)(_|\/| |(/_ v1.0.0 /// / / using NSubstitute; using NSubstitute.ExceptionExtensions; using NUnit.Framework; using System; using System.Collections.Generic; using Twilio.Clients; using Twilio.Converters; using Twilio.Exceptions; using ...
using UnityEngine; using System.Collections; /// <summary> /// Drawing shape. /// </summary> public class DrawingShape : MonoBehaviour { public static int current_shape_id = 1;//current or selected shape }
using System; using System.Threading.Tasks; using Bibliotheca.Server.Gateway.Core.DataTransferObjects; using Bibliotheca.Server.Gateway.Core.Services; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Authorization.Infrastructure; namespace Bibliotheca.Server.Gateway.Core.Policies { public class...
using Android.App; using Android.OS; using MikePhil.Charting.Charts; using MikePhil.Charting.Data; using MikePhil.Charting.Components; using MikePhil.Charting.Interfaces.Datasets; using Android.Content.PM; using Android.Views; using Android.Widget; using System.Linq; using Android.Graphics; using System.Collections.Ge...
/* | 个人微信:InnerGeeker | 联系邮箱:LoongEgg@163.com | 创建时间:2020/4/20 22:16:29 | 主要用途: | 更改记录: | 时间 版本 更改 */ using LoongEgg.LoongLogger; using System; namespace LoongEgg.MathPro { // TODO: 33-数学运算和函数运算的核心方法 public static partial class ReversePolishNotation { /// <summary> /// 普通计算 ...
/* * Copyright (c) 2018 THL A29 Limited, a Tencent company. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * ...
using DependencyScannerDotnet.Core.Model; using DependencyScannerDotnet.Core.Services; using NuGet.Versioning; using NuniToolbox.Collections; using NuniToolbox.Ui.Commands; using NuniToolbox.Ui.ViewModel; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SirJosh3917 { public static class MessageAlgorithms { /* * About twice as fast as V1 * * Takes: * * This: * 267,082,559 ticks * 63,094 ms * * Other: * 473,521,805 ticks ...
// // Copyright (c) 2008-2011, Kenneth Bell // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, ...