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using System; using System.Collections.Generic; using System.Linq; using System.Text; using Charlotte.Commons; using Charlotte.GameCommons; using Charlotte.Games.Enemies; namespace Charlotte.Games.Shots { /// <summary> /// 自弾(プレイヤーの弾) /// </summary> public abstract class Shot { public double X; public double...
using System.Collections.Generic; using System.Linq; namespace Tbc.Host.Services.Patch.Models { public class DependencySet { public List<CSharpReloadableInput> AllInputs { get; set; } = new List<CSharpReloadableInput>(); public Dictionary<CSharpReloadableInput, DependencyNode> Dependencies { ge...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class SwitchToScene : MonoBehaviour { //public Button yourButton; public GameObject popup; void Start() { //Button btn = yourButton.GetComponent<Button>(); //btn.onClic...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // Description: class containing information about an automation property using System; using System.Windows.Automa...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. #nullable disable using System.Collections; using System.Collections.Generic; using System.Collections.Specialized...
using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.IO; using JetBrains.Annotations; using Microsoft.DotNet.PlatformAbstractions; namespace BenchmarkDotNet.Toolchains.DotNetCli { [SuppressMessage("ReSharper", "InconsistentNaming")] public abstract class CustomDo...
//Released under the MIT License. // //Copyright (c) 2018 Ntreev Soft co., Ltd. // //Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated //documentation files (the "Software"), to deal in the Software without restriction, including without limitation the //rig...
@using LabMVC @using LabMVC.Models @addTagHelper *, Microsoft.AspNetCore.Mvc.TagHelpers
// ------------------------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All Rights Reserved. Licensed under the MIT License. See License in the project root for license information. // ------------------------------------------------------------------------------ /...
using System; using Elasticsearch.Net; using FluentAssertions; using Nest; using Tests.Core.Extensions; using Tests.Core.ManagedElasticsearch.Clusters; using Tests.Domain; using Tests.Framework; using Tests.Framework.Integration; namespace Tests.Search.Explain { public class ExplainApiTests : ApiIntegrationTestBas...
using System; using AutoFixture; using AutoFixture.AutoNSubstitute; using AutoFixture.Idioms; // ReSharper disable UnusedMember.Global namespace Wild.TestHelpers.Extensions; public static class AutoFixtureExtensions { public static void ShouldNotAcceptNullConstructorArguments(this Type type) { var fi...
using DeltaKustoLib; using System; namespace DeltaKustoIntegration.Parameterization { public class UserManagedIdentityParameterization { public string? ClientId { get; set; } internal void Validate() { if (string.IsNullOrWhiteSpace(ClientId)) { ...
namespace CompareCloudware.POCOQueryRepository.Migrations { using System; using System.Data.Entity.Migrations; public partial class _base : DbMigration { public override void Up() { } public override void Down() { } } }
/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you ...
using System.ComponentModel.DataAnnotations; namespace DotnetcoreReactRedux.ViewModels { /// <summary> /// Class representing the data structure for user registration. /// </summary> public class UserRegistrationViewModel { public string FirstName { get; set; } public string LastNa...
/*************************************************************************************** DocX – DocX is the community edition of Xceed Words for .NET Copyright (C) 2009-2017 Xceed Software Inc. This program is provided to you under the terms of the Microsoft Public License (Ms-PL) as published at http:/...
using System; using System.Collections.Generic; using System.IO; using GF.Unity.Common; public class RpcSessionSuperSocket : RpcSession { //--------------------------------------------------------------------- EntityMgr mEntityMgr; SuperSocketClient mSocket; //----------------------------------------...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("Un...
namespace Vulkan { public enum VkQueryType : uint { Occlusion = 0, PipelineStatistics = 1, Timestamp = 2, TransformFeedbackStream = 1000028004, PerformanceQuery ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Interpidians.Catalyst.Core.Entity; namespace Interpidians.Catalyst.Core.DomainService { public interface IGradeMasterRepository { IEnumerable<GradeMaster> GetAll(); GradeMaster GetById(IdentifiableData i...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. // <auto-generated/> #nullable disable using System; using System.ComponentModel; namespace Azure.Management.KeyVault.Models { /// <summary> The current provisioning state. </summary> public readonly partial stru...
using UnityEngine; using System.Collections; using System.Collections.Generic; [RequireComponent(typeof(CharacterController))] public class GamepadVRMovement : MonoBehaviour { // internal private bool rotating; private bool immediateTurn = true; private float rotationCounter; private bool readyToM...
#pragma checksum "C:\Users\mayankk\Desktop\Mayank\Library\Webgentle.BookStore\Views\Shared\_Layout.cshtml" "{ff1816ec-aa5e-4d10-87f7-6f4963833460}" "4f86d17f0bb0a54d08d06b6db518c484ab91e728" // <auto-generated/> #pragma warning disable 1591 [assembly: global::Microsoft.AspNetCore.Razor.Hosting.RazorCompiledItemAttribut...
using System; using System.Collections.Generic; using System.Text; using static Brainfuck.Tokenizer; namespace Brainfuck { public class Parser { public static RootAST Parse(List<Token> tokens) { RootAST result = new RootAST(); RootAST currentLoop = result; ...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Data.Entity.Migrations; using System.IO; namespace NuGetGallery.Migrations { public class SqlResourceMigration : DbMigra...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using System.Drawing; using System.Windows.Forms.Layout; namespace System.Windows.Forms....
using System.Collections; using System.Collections.Generic; using Rewired; using UI.Enums; using UnityEngine; using UnityEngine.UI; namespace UI { public class UILetterScreen : UIBaseScreen { [SerializeField] private string m_LetterString; [SerializeField] private string m_Sig...
// (c) Copyright Microsoft Corporation. // This source is subject to the Microsoft Public License (Ms-PL). // Please see http://go.microsoft.com/fwlink/?LinkID=131993 for details. // All other rights reserved. using System; using System.Windows; namespace System.Windows.Controls.Testing { /// <summary> /// I...
/* * Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
using System; using System.Collections.Generic; using System.Linq; using MonoTouch.Foundation; using MonoTouch.UIKit; namespace Hello_ComplexUniversal { /// <summary> /// The UIApplicationDelegate for the application. This class is responsible for launching the /// User Interface of the application, as well as lis...
using Microsoft.AspNetCore.Identity; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using SoloContacts.Library.Interfaces; using SoloContacts.Library.Models; using SoloContacts.Library.Services; using System; using System.Collections.Generic; using System.Runtime.CompilerServ...
using Sequence = System.Collections.IEnumerator; public sealed class Game : GameBase { const int screen_width = 1125; const int screen_height = 2436; ////////////// PLAYER INFO ///////////// float player_x = screen_width / 2; float player_y = screen_height - screen_height / 24; float player_speed = 20.0...
// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using System.Collections.Generic; using Microsoft.PowerFx.Core.App.ErrorContainers; using Microsoft.PowerFx.Core.Binding; using Microsoft.PowerFx.Core.Binding.BindInfo; using Microsoft.PowerFx.Core.Entities; using Microsoft.PowerFx.Core.Errors...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. // <auto-generated/> #nullable disable using System; using System.ComponentModel; namespace ContasimpleAPI.Models { /// <summary> The Enum325. </summary> public readonly partial struct Enum325 : IEquatable<Enum32...
using GameSpec.AC.Formats.Props; using GameSpec.Metadata; using GameSpec.Formats; using System.Collections.Generic; using System.IO; using System.Numerics; using System.Text; namespace GameSpec.AC.Formats.FileTypes { /// <summary> /// These are client_portal.dat files starting with 0x32. /// </summary> ...
using System; using System.IO; using System.Linq; using NUnit.Framework; using Xamarin.UITest; using Xamarin.UITest.Android; using Xamarin.UITest.Queries; namespace AndroidSupportSample.UITests { [TestFixture] public class Tests { AndroidApp app; [SetUp] public void BeforeEachTest...
using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using Microsoft.eShopWeb.ApplicationCore.Entities.OrderAggregate; using Microsoft.eShopWeb.ApplicationCore.Interfaces; using Microsoft.eShopWeb.Infrastructure.Identity; using...
using System; namespace ApiTemplApiProject.Core.Service { /// <summary> /// 访问日志参数 /// </summary> public class VisLogOutput { /// <summary> /// 名称 /// </summary> public string Name { get; set; } /// <summary> /// 是否执行成功(Y-是,N-否) /// </summar...
// Copyright (c) 2018 SIL International // This software is licensed under the MIT License (http://opensource.org/licenses/MIT) using System; using System.Collections.Generic; using System.IO; using System.Threading; using NUnit.Framework; using SIL.IO; using SIL.Reporting; using SIL.Settings; using SIL.TestUtilities;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Media; namespace CopterDown.Core.Entities { public class Transform { private Matrix matrix; public Transform(float posX, float posY) { L...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Xml.Serialization; namespace CDDA.Models { [System.Xml.Serialization.XmlTypeAttribute(AnonymousType = true)] public partial class Builds { [XmlElement(ElementName = "build")] publi...
// // Copyright (c) 2002-2016 Mirko Matytschak // (www.netdataobjects.de) // // Author: Mirko Matytschak // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated // documentation files (the "Software"), to deal in the Software without restriction, including w...
using System.Collections; using System.Collections.Generic; using System; using NetRuntimeSystem = System; using System.ComponentModel; using NetOffice.Attributes; using NetOffice.CollectionsGeneric; namespace NetOffice.ExcelApi { /// <summary> /// DispatchInterface Dialogs /// SupportByVersion Excel, 9,10,11,12,...
namespace Topics.Radical.ComponentModel { using System; /// <summary> /// A base class defining a Timestamp type. /// </summary> public abstract class Timestamp { /// <summary> /// Initializes a new instance of the <see cref="Timestamp"/> class. /// </summary> protected Timestamp() { } /// <summa...
/* // <copyright> // dotNetRDF is free and open source software licensed under the MIT License // ------------------------------------------------------------------------- // // Copyright (c) 2009-2017 dotNetRDF Project (http://dotnetrdf.org/) // // Permission is hereby granted, free of charge, to any person obtainin...
// <auto-generated> // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. // </auto-generated> namespace Microsoft.Azure.Management.GuestConfiguration { using System; using System.Collections.Generic; using System.Linq;...
using System.Windows; using System.Windows.Input; using Castle.Windsor; using GalaSoft.MvvmLight.Command; using Netfox.Detective.Interfaces; using Netfox.Detective.Messages.Captures; using Netfox.Detective.Messages.Conversations; using Netfox.Detective.Services; using Netfox.Detective.ViewModels.Frame; using Netfox.De...
@model Ateliex.Areas.Cadastro.Models.Modelo @{ var parent = "Modelo"; var viewData = new ViewDataDictionary(ViewData) { { "Parent", parent } }; } <section> <h2>Recursos</h2> <div class="container"> <p> <a asp-area="Cadastro" asp-controller="ModeloRecurso" asp-action="Create" asp...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. using System; using System.Linq; using System.Globalization; using System.Net.Http; using Microsoft.Rest.ClientRuntime.Tests.Resources; using Microsoft.Rest.Seri...
using System; using System.IO; using System.Threading; using System.Xml.Linq; using Wexflow.Core; namespace Wexflow.Tasks.Movedir { public class Movedir : Task { public string Folder { get; private set; } public string DestinationFolder { get; private set; } public bool Overwrite { get...
// Copyright (c) Brock Allen & Dominick Baier. All rights reserved. // Licensed under the Apache License, Version 2.0. See LICENSE in the project root for license information. using System; using System.Collections.Generic; using Dbosoft.IdentityServer.Storage.Models; using IdentityModel; namespace Dbosoft.IdentityS...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BFForever.Riff { public class Tempo : ZObject { public Tempo(FString idx) : base(idx) { Entries = new List<TempoEntry>(); } public List<Tem...
using System; namespace EFCoreSecondLevelCacheInterceptor { /// <summary> /// Global Cache Settings /// </summary> public class EFCoreSecondLevelCacheSettings { /// <summary> /// The selected cache provider /// </summary> public Type CacheProvider { get; set; } = def...
// Created by Ronis Vision. All rights reserved // 09.08.2020. using UnityEngine; namespace RVModules.RVUtilities { /// <summary> /// MonoBehaviour based singleton implementation /// </summary> public abstract class MonoSingleton<T> : MonoBehaviour where T : MonoSingleton<T> { #region Fiel...
using System; using System.ComponentModel.DataAnnotations; namespace ScientificReport.DAL.Entities.UserProfile { public class UserProfilesScientificInternships { [Key] public Guid Id { get; set; } public Guid UserProfileId { get; set; } public virtual UserProfile UserProfile { get; set; } public Guid...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Hosting; namespace CAAS { public class Program { public static void Main(string[] args) { var host = new WebHostBuilder() .UseKestrel() .Us...
using UnityEngine; using UnityEngine.SceneManagement; public class ExitFromNest : MonoBehaviour { public string mondoEsterno; void OnTriggerEnter() { SceneManager.LoadScene(mondoEsterno); } }
// // THIS FILE HAS BEEN GENERATED AUTOMATICALLY // DO NOT CHANGE IT MANUALLY UNLESS YOU KNOW WHAT YOU'RE DOING // // GENERATED USING @colyseus/schema 1.0.10 // using Colyseus.Schema; namespace Dossamer.Ggj2021 { public partial class PlayerState : Schema { [Type(0, "ref", typeof(TileOccupant))] public TileOcc...
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //--...
using System; using FusionCharts.Charts; public partial class AngularGauge : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { //json data to render map string jsonData = "{'chart': {'caption': 'Nordstorm\\'s Customer Satisfaction Score for 2017','lowerLimit': '0','up...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Neo.VM; namespace neo_package { record OpCodeInfo { public byte Index { get; set; } public string Name { get; set; } public OperandSizeAttribute Operand { get; set;...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not u...
using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Diagnostics.CodeAnalysis; using System.Threading; using HotChocolate.Execution; using HotChocolate.Language; using HotChocolate.Types; #nullable enable namespace HotChocolate.Resolvers { /// <summary> /// The reso...
@using Microsoft.AspNet.Identity <!DOCTYPE html> <html> <head> <meta charset="utf-8" /> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>@ViewBag.Title - RMC Help Desk</title> @Styles.Render("~/Content/css") @Scripts.Render("~/bundles/modernizr") @RenderSection("Sty...
using System; using System.Collections.Concurrent; using System.Diagnostics; using System.Threading; using System.Threading.Tasks; namespace AsyncInternals { public class AsyncProducerConsumerQueue<T> : IDisposable { private readonly Action<T> _consumerAction; private readonly BlockingCollecti...
// <auto-generated> // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. // </auto-generated> namespace FinnovationLabs.OpenBanking.Library.BankApiModels.UkObRw.V3p1p2.Pisp.Models { using Newtonsoft.Json; using Syste...
using Newtonsoft.Json.Linq; using System.Linq; namespace ThinNeo.NEP6 { public class NEP6Contract { public byte[] Script; public static NEP6Contract FromJson(Newtonsoft.Json.Linq.JObject json) { if (json == null) return null; return new NEP6Contract ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.IO; using System.Runtime.Serialization; #if MS_IO_REDIST namespace Microsoft.IO #else na...
/*---------------------------------------------------------------- Copyright (C) 2019 Senparc 文件名:KFResult.cs 文件功能描述:客服返回结果 创建标识:Senparc - 2015060309 ----------------------------------------------------------------*/ using Senparc.Weixin.Entities; namespace Senparc.Weixin.Work.AdvancedA...
using System.Windows.Forms; namespace FF12RNGHelper.Forms { public partial class MasterForm : Form { private Form _currentForm; public MasterForm() { InitializeComponent(); OpenFormChest(); } private void OpenFormChest() { ...
using System; namespace _05.TripleSum { using System.Linq; public class TripleSum { public static void Main() { int[] numbers = Console.ReadLine().Split().Select(int.Parse).ToArray(); bool isFound = false; for (int i = 0; i < numbers.Length; i++) ...
namespace SimpleAggregate.UnitTests.Domain.Events { public class AccountCreated { public string AccountId { get; set; } } }
// SPDX-License-Identifier: Apache-2.0 // Licensed to the Ed-Fi Alliance under one or more agreements. // The Ed-Fi Alliance licenses this file to you under the Apache License, Version 2.0. // See the LICENSE and NOTICES files in the project root for more information. using EdFi.Common.Extensions; using EdFi.Ods.Commo...
/* * Copyright (c) 2018 THL A29 Limited, a Tencent company. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * ...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; namespace UI.Xml { /// <summary> /// This is a very simple (as the name suggests) Content Size fitter, /// which makes the...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // 有关程序集的常规信息通过以下 // 特性集控制。更改这些特性值可修改 // 与程序集关联的信息。 [assembly: AssemblyTitle("Ruanal.WorkNode")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: As...
// StrawberryShake.CodeGeneration.CSharp.Generators.EntityTypeGenerator #nullable enable namespace StrawberryShake.CodeGeneration.CSharp.Analyzers.StarWars { [global::System.CodeDom.Compiler.GeneratedCode("StrawberryShake", "11.0.0")] public partial class PersonEntity { public global::System.Stri...
using System; using UnityEngine; using UnityStandardAssets.CrossPlatformInput; using UnityStandardAssets.Utility; using Random = UnityEngine.Random; namespace UnityStandardAssets.Characters.FirstPerson { [RequireComponent(typeof(CharacterController))] [RequireComponent(typeof(AudioSource))] public class Fi...
using System; using System.Web; using System.Collections; using System.Collections.Generic; using System.Web.Services; using System.Web.Services.Protocols; using FSEye; using FSEye.Security; /// <summary> /// Summary description for FSEyeService /// </summary> [WebService(Namespace = "fseye.blaze.kingsoft")] [WebServi...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using Microsoft.EntityFrameworkCore.Scaffolding.Internal; using Xunit; namespace Microsoft.EntityFrameworkCore { public class CandidateNamingServi...
// ------------------------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All Rights Reserved. Licensed under the MIT License. See License in the project root for license information. // ------------------------------------------------------------------------------ /...
using System; using EventSourcingCqrsSample.Events; using EventSourcingCqrsSample.Models.Requests; using EventSourcingCqrsSample.RequestHandlers.Map; namespace EventSourcingCqrsSample.RequestHandlers { /// <summary> /// This represents the request handler entity for salutation change. /// </summary> ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CannonScript : MonoBehaviour { public GameObject portal2; public GameObject bullet; public float bulletSpeed = 10f; private void OnCollisionEnter(Collision collision) { Debug.Log(collision.gameOb...
using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace YUTPLAT.Models { public class Auditoria { [Key] [DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int Id { get; set; } public DateTime FechaCreaci...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Ocronet.Dynamic.Interfaces; using Ocronet.Dynamic.Utils; using Ocronet.Dynamic.ImgLib; namespace Ocronet.Dynamic.Binarize { /// <summary> /// Simple document binarization based on thresholding the min/max range ///...
// Copyright (c) MOSA Project. Licensed under the New BSD License. using Mosa.Compiler.Framework; namespace Mosa.Platform.ARMv6.Instructions { /// <summary> /// Stm instruction: Store Multiple /// </summary> public class Stm : ARMv6Instruction { #region Construction /// <summary> /// Initializes a new ins...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Text.RegularExpressions; using System.Net.NetworkInformation; using System....
/* * Copyright 2020 Sage Intacct, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"). You may not * use this file except in compliance with the License. You may obtain a copy * of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * or in the "LICENSE" file accompanying t...
// Note: This file was automatically generated using Tools/CodeGenerator. // No changes should be made to this file by hand. Instead, the relevant json // files should be modified and then GenerateEnums should be used to regenerate // the various types. using System; using System.ComponentModel; using System.Globalizat...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Reflection; using Starship.Core.Extensions; using Starship.Core.Json.Attributes; namespace Starship.Core.Json.Schema { public class SimpleJsonSchemaGenerator { public SimpleJsonSchemaGenerator() { ...
#pragma checksum "..\..\..\MainWindow.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "BB86AA5D29DC51E5B9673D14370B88DC09FC384896A683F71744C551876A65CB" //------------------------------------------------------------------------------ // <auto-generated> // 此代码由工具生成。 // 运行时版本:4.0.30319.42000 // // 对此文件的更改可能会...
using System; using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; namespace Unity.Tutorials.Core.Editor { [CustomPropertyDrawer(typeof(TypedCriterion))] class TypedCriterionDrawer : PropertyDrawer { // criterionProperty is a SerializedProperty on the Se...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ICSharpCode.NRefactory.TypeSystem; using SharpKit.JavaScript.Ast; namespace SharpKit.UnobtrusiveFeatures.ClassMetaExports { /// <summary> /// An extension for exporting constructor definit...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("Fif...
namespace Lexicala.NET.Response { /// <summary> /// Contains response header constants. /// </summary> public static class ResponseHeaders { /// <summary> /// The rate limit limit header. /// </summary> public const string HeaderRateLimitLimit = "X-RateLimit-Limit"; ...
/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you ...
namespace AlternateLife.RageMP.Net.Data { public struct HeadOverlayData { public uint Index; public float Opacity; public uint ColorId; public uint SecondaryColorId; public HeadOverlayData(uint index, float opacity, uint colorId, uint secondaryColorId) { ...
// Copyright (C) 2018 Fievus // // This software may be modified and distributed under the terms // of the MIT license. See the LICENSE file for details. using System.Threading.Tasks; using Charites.Windows.Samples.SimpleLoginDemo.Presentation.Login; namespace Charites.Windows.Samples.SimpleLoginDemo.Adapter.User { ...
#region Mr. Advice MVVM // // Mr. Advice MVVM // // A simple MVVM package using Mr. Advice aspect weaver // // https://github.com/ArxOne/MrAdvice.MVVM // // Released under MIT license http://opensource.org/licenses/mit-license.php #endregion namespace ArxOne.MrAdvice.Utility { using System; using System.Colle...
#region using System.Reflection; using System.Runtime.InteropServices; #endregion // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("Highway.DriversEduc...