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extern/gnat_sdl/gnat_sdl2/src/sdl_render_h.ads
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pragma Ada_2005; pragma Style_Checks (Off); with Interfaces.C; use Interfaces.C; with SDL_stdinc_h; with Interfaces.C.Strings; with System; limited with SDL_video_h; limited with SDL_surface_h; with SDL_blendmode_h; limited with SDL_rect_h; package SDL_render_h is -- Simple DirectMedia Layer -- Copyright (C) 1997-2018 <NAME> <<EMAIL>> -- This software is provided 'as-is', without any express or implied -- warranty. In no event will the authors be held liable for any damages -- arising from the use of this software. -- Permission is granted to anyone to use this software for any purpose, -- including commercial applications, and to alter it and redistribute it -- freely, subject to the following restrictions: -- 1. The origin of this software must not be misrepresented; you must not -- claim that you wrote the original software. If you use this software -- in a product, an acknowledgment in the product documentation would be -- appreciated but is not required. -- 2. Altered source versions must be plainly marked as such, and must not be -- misrepresented as being the original software. -- 3. This notice may not be removed or altered from any source distribution. -- --* -- * \file SDL_render.h -- * -- * Header file for SDL 2D rendering functions. -- * -- * This API supports the following features: -- * * single pixel points -- * * single pixel lines -- * * filled rectangles -- * * texture images -- * -- * The primitives may be drawn in opaque, blended, or additive modes. -- * -- * The texture images may be drawn in opaque, blended, or additive modes. -- * They can have an additional color tint or alpha modulation applied to -- * them, and may also be stretched with linear interpolation. -- * -- * This API is designed to accelerate simple 2D operations. You may -- * want more functionality such as polygons and particle effects and -- * in that case you should use SDL's OpenGL/Direct3D support or one -- * of the many good 3D engines. -- * -- * These functions must be called from the main thread. -- * See this bug for details: http://bugzilla.libsdl.org/show_bug.cgi?id=1995 -- -- Set up for C function definitions, even when using C++ --* -- * \brief Flags used when creating a rendering context -- --*< The renderer is a software fallback --*< The renderer uses hardware -- acceleration --*< Present is synchronized -- with the refresh rate --*< The renderer supports -- rendering to texture subtype SDL_RendererFlags is unsigned; SDL_RENDERER_SOFTWARE : constant unsigned := 1; SDL_RENDERER_ACCELERATED : constant unsigned := 2; SDL_RENDERER_PRESENTVSYNC : constant unsigned := 4; SDL_RENDERER_TARGETTEXTURE : constant unsigned := 8; -- ..\SDL2_tmp\SDL_render.h:73 --* -- * \brief Information on the capabilities of a render driver or context. -- --*< The name of the renderer type SDL_RendererInfo_texture_formats_array is array (0 .. 15) of aliased SDL_stdinc_h.Uint32; type SDL_RendererInfo is record name : Interfaces.C.Strings.chars_ptr; -- ..\SDL2_tmp\SDL_render.h:80 flags : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_render.h:81 num_texture_formats : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_render.h:82 texture_formats : aliased SDL_RendererInfo_texture_formats_array; -- ..\SDL2_tmp\SDL_render.h:83 max_texture_width : aliased int; -- ..\SDL2_tmp\SDL_render.h:84 max_texture_height : aliased int; -- ..\SDL2_tmp\SDL_render.h:85 end record; pragma Convention (C_Pass_By_Copy, SDL_RendererInfo); -- ..\SDL2_tmp\SDL_render.h:78 --*< Supported ::SDL_RendererFlags --*< The number of available texture formats --*< The available texture formats --*< The maximum texture width --*< The maximum texture height --* -- * \brief The access pattern allowed for a texture. -- --*< Changes rarely, not lockable --*< Changes frequently, lockable --*< Texture can be used as a render target type SDL_TextureAccess is (SDL_TEXTUREACCESS_STATIC, SDL_TEXTUREACCESS_STREAMING, SDL_TEXTUREACCESS_TARGET); pragma Convention (C, SDL_TextureAccess); -- ..\SDL2_tmp\SDL_render.h:96 --* -- * \brief The texture channel modulation used in SDL_RenderCopy(). -- --*< No modulation --*< srcC = srcC * color --*< srcA = srcA * alpha type SDL_TextureModulate is (SDL_TEXTUREMODULATE_NONE, SDL_TEXTUREMODULATE_COLOR, SDL_TEXTUREMODULATE_ALPHA); pragma Convention (C, SDL_TextureModulate); -- ..\SDL2_tmp\SDL_render.h:106 --* -- * \brief Flip constants for SDL_RenderCopyEx -- --*< Do not flip --*< flip horizontally --*< flip vertically type SDL_RendererFlip is (SDL_FLIP_NONE, SDL_FLIP_HORIZONTAL, SDL_FLIP_VERTICAL); pragma Convention (C, SDL_RendererFlip); -- ..\SDL2_tmp\SDL_render.h:116 --* -- * \brief A structure representing rendering state -- type SDL_Renderer is null record; -- incomplete struct --* -- * \brief An efficient driver-specific representation of pixel data -- type SDL_Texture is null record; -- incomplete struct -- Function prototypes --* -- * \brief Get the number of 2D rendering drivers available for the current -- * display. -- * -- * A render driver is a set of code that handles rendering and texture -- * management on a particular display. Normally there is only one, but -- * some drivers may have several available with different capabilities. -- * -- * \sa SDL_GetRenderDriverInfo() -- * \sa SDL_CreateRenderer() -- function SDL_GetNumRenderDrivers return int; -- ..\SDL2_tmp\SDL_render.h:144 pragma Import (C, SDL_GetNumRenderDrivers, "SDL_GetNumRenderDrivers"); --* -- * \brief Get information about a specific 2D rendering driver for the current -- * display. -- * -- * \param index The index of the driver to query information about. -- * \param info A pointer to an SDL_RendererInfo struct to be filled with -- * information on the rendering driver. -- * -- * \return 0 on success, -1 if the index was out of range. -- * -- * \sa SDL_CreateRenderer() -- function SDL_GetRenderDriverInfo (index : int; info : access SDL_RendererInfo) return int; -- ..\SDL2_tmp\SDL_render.h:158 pragma Import (C, SDL_GetRenderDriverInfo, "SDL_GetRenderDriverInfo"); --* -- * \brief Create a window and default renderer -- * -- * \param width The width of the window -- * \param height The height of the window -- * \param window_flags The flags used to create the window -- * \param window A pointer filled with the window, or NULL on error -- * \param renderer A pointer filled with the renderer, or NULL on error -- * -- * \return 0 on success, or -1 on error -- function SDL_CreateWindowAndRenderer (width : int; height : int; window_flags : SDL_stdinc_h.Uint32; window : System.Address; renderer : System.Address) return int; -- ..\SDL2_tmp\SDL_render.h:172 pragma Import (C, SDL_CreateWindowAndRenderer, "SDL_CreateWindowAndRenderer"); --* -- * \brief Create a 2D rendering context for a window. -- * -- * \param window The window where rendering is displayed. -- * \param index The index of the rendering driver to initialize, or -1 to -- * initialize the first one supporting the requested flags. -- * \param flags ::SDL_RendererFlags. -- * -- * \return A valid rendering context or NULL if there was an error. -- * -- * \sa SDL_CreateSoftwareRenderer() -- * \sa SDL_GetRendererInfo() -- * \sa SDL_DestroyRenderer() -- function SDL_CreateRenderer (window : access SDL_video_h.Class_SDL_Window.SDL_Window; index : int; flags : SDL_stdinc_h.Uint32) return access SDL_Renderer; -- ..\SDL2_tmp\SDL_render.h:191 pragma Import (C, SDL_CreateRenderer, "SDL_CreateRenderer"); --* -- * \brief Create a 2D software rendering context for a surface. -- * -- * \param surface The surface where rendering is done. -- * -- * \return A valid rendering context or NULL if there was an error. -- * -- * \sa SDL_CreateRenderer() -- * \sa SDL_DestroyRenderer() -- function SDL_CreateSoftwareRenderer (surface : access SDL_surface_h.SDL_Surface) return access SDL_Renderer; -- ..\SDL2_tmp\SDL_render.h:204 pragma Import (C, SDL_CreateSoftwareRenderer, "SDL_CreateSoftwareRenderer"); --* -- * \brief Get the renderer associated with a window. -- function SDL_GetRenderer (window : access SDL_video_h.Class_SDL_Window.SDL_Window) return access SDL_Renderer; -- ..\SDL2_tmp\SDL_render.h:209 pragma Import (C, SDL_GetRenderer, "SDL_GetRenderer"); --* -- * \brief Get information about a rendering context. -- function SDL_GetRendererInfo (renderer : access SDL_Renderer; info : access SDL_RendererInfo) return int; -- ..\SDL2_tmp\SDL_render.h:214 pragma Import (C, SDL_GetRendererInfo, "SDL_GetRendererInfo"); --* -- * \brief Get the output size in pixels of a rendering context. -- function SDL_GetRendererOutputSize (renderer : access SDL_Renderer; w : access int; h : access int) return int; -- ..\SDL2_tmp\SDL_render.h:220 pragma Import (C, SDL_GetRendererOutputSize, "SDL_GetRendererOutputSize"); --* -- * \brief Create a texture for a rendering context. -- * -- * \param renderer The renderer. -- * \param format The format of the texture. -- * \param access One of the enumerated values in ::SDL_TextureAccess. -- * \param w The width of the texture in pixels. -- * \param h The height of the texture in pixels. -- * -- * \return The created texture is returned, or NULL if no rendering context was -- * active, the format was unsupported, or the width or height were out -- * of range. -- * -- * \note The contents of the texture are not defined at creation. -- * -- * \sa SDL_QueryTexture() -- * \sa SDL_UpdateTexture() -- * \sa SDL_DestroyTexture() -- function SDL_CreateTexture (renderer : access SDL_Renderer; format : SDL_stdinc_h.Uint32; c_access : int; w : int; h : int) return access SDL_Texture; -- ..\SDL2_tmp\SDL_render.h:242 pragma Import (C, SDL_CreateTexture, "SDL_CreateTexture"); --* -- * \brief Create a texture from an existing surface. -- * -- * \param renderer The renderer. -- * \param surface The surface containing pixel data used to fill the texture. -- * -- * \return The created texture is returned, or NULL on error. -- * -- * \note The surface is not modified or freed by this function. -- * -- * \sa SDL_QueryTexture() -- * \sa SDL_DestroyTexture() -- function SDL_CreateTextureFromSurface (renderer : access SDL_Renderer; surface : access SDL_surface_h.SDL_Surface) return access SDL_Texture; -- ..\SDL2_tmp\SDL_render.h:260 pragma Import (C, SDL_CreateTextureFromSurface, "SDL_CreateTextureFromSurface"); --* -- * \brief Query the attributes of a texture -- * -- * \param texture A texture to be queried. -- * \param format A pointer filled in with the raw format of the texture. The -- * actual format may differ, but pixel transfers will use this -- * format. -- * \param access A pointer filled in with the actual access to the texture. -- * \param w A pointer filled in with the width of the texture in pixels. -- * \param h A pointer filled in with the height of the texture in pixels. -- * -- * \return 0 on success, or -1 if the texture is not valid. -- function SDL_QueryTexture (texture : access SDL_Texture; format : access SDL_stdinc_h.Uint32; c_access : access int; w : access int; h : access int) return int; -- ..\SDL2_tmp\SDL_render.h:275 pragma Import (C, SDL_QueryTexture, "SDL_QueryTexture"); --* -- * \brief Set an additional color value used in render copy operations. -- * -- * \param texture The texture to update. -- * \param r The red color value multiplied into copy operations. -- * \param g The green color value multiplied into copy operations. -- * \param b The blue color value multiplied into copy operations. -- * -- * \return 0 on success, or -1 if the texture is not valid or color modulation -- * is not supported. -- * -- * \sa SDL_GetTextureColorMod() -- function SDL_SetTextureColorMod (texture : access SDL_Texture; r : SDL_stdinc_h.Uint8; g : SDL_stdinc_h.Uint8; b : SDL_stdinc_h.Uint8) return int; -- ..\SDL2_tmp\SDL_render.h:292 pragma Import (C, SDL_SetTextureColorMod, "SDL_SetTextureColorMod"); --* -- * \brief Get the additional color value used in render copy operations. -- * -- * \param texture The texture to query. -- * \param r A pointer filled in with the current red color value. -- * \param g A pointer filled in with the current green color value. -- * \param b A pointer filled in with the current blue color value. -- * -- * \return 0 on success, or -1 if the texture is not valid. -- * -- * \sa SDL_SetTextureColorMod() -- function SDL_GetTextureColorMod (texture : access SDL_Texture; r : access SDL_stdinc_h.Uint8; g : access SDL_stdinc_h.Uint8; b : access SDL_stdinc_h.Uint8) return int; -- ..\SDL2_tmp\SDL_render.h:308 pragma Import (C, SDL_GetTextureColorMod, "SDL_GetTextureColorMod"); --* -- * \brief Set an additional alpha value used in render copy operations. -- * -- * \param texture The texture to update. -- * \param alpha The alpha value multiplied into copy operations. -- * -- * \return 0 on success, or -1 if the texture is not valid or alpha modulation -- * is not supported. -- * -- * \sa SDL_GetTextureAlphaMod() -- function SDL_SetTextureAlphaMod (texture : access SDL_Texture; alpha : SDL_stdinc_h.Uint8) return int; -- ..\SDL2_tmp\SDL_render.h:323 pragma Import (C, SDL_SetTextureAlphaMod, "SDL_SetTextureAlphaMod"); --* -- * \brief Get the additional alpha value used in render copy operations. -- * -- * \param texture The texture to query. -- * \param alpha A pointer filled in with the current alpha value. -- * -- * \return 0 on success, or -1 if the texture is not valid. -- * -- * \sa SDL_SetTextureAlphaMod() -- function SDL_GetTextureAlphaMod (texture : access SDL_Texture; alpha : access SDL_stdinc_h.Uint8) return int; -- ..\SDL2_tmp\SDL_render.h:336 pragma Import (C, SDL_GetTextureAlphaMod, "SDL_GetTextureAlphaMod"); --* -- * \brief Set the blend mode used for texture copy operations. -- * -- * \param texture The texture to update. -- * \param blendMode ::SDL_BlendMode to use for texture blending. -- * -- * \return 0 on success, or -1 if the texture is not valid or the blend mode is -- * not supported. -- * -- * \note If the blend mode is not supported, the closest supported mode is -- * chosen. -- * -- * \sa SDL_GetTextureBlendMode() -- function SDL_SetTextureBlendMode (texture : access SDL_Texture; blendMode : SDL_blendmode_h.SDL_BlendMode) return int; -- ..\SDL2_tmp\SDL_render.h:353 pragma Import (C, SDL_SetTextureBlendMode, "SDL_SetTextureBlendMode"); --* -- * \brief Get the blend mode used for texture copy operations. -- * -- * \param texture The texture to query. -- * \param blendMode A pointer filled in with the current blend mode. -- * -- * \return 0 on success, or -1 if the texture is not valid. -- * -- * \sa SDL_SetTextureBlendMode() -- function SDL_GetTextureBlendMode (texture : access SDL_Texture; blendMode : access SDL_blendmode_h.SDL_BlendMode) return int; -- ..\SDL2_tmp\SDL_render.h:366 pragma Import (C, SDL_GetTextureBlendMode, "SDL_GetTextureBlendMode"); --* -- * \brief Update the given texture rectangle with new pixel data. -- * -- * \param texture The texture to update -- * \param rect A pointer to the rectangle of pixels to update, or NULL to -- * update the entire texture. -- * \param pixels The raw pixel data in the format of the texture. -- * \param pitch The number of bytes in a row of pixel data, including padding between lines. -- * -- * The pixel data must be in the format of the texture. The pixel format can be -- * queried with SDL_QueryTexture. -- * -- * \return 0 on success, or -1 if the texture is not valid. -- * -- * \note This is a fairly slow function. -- function SDL_UpdateTexture (texture : access SDL_Texture; rect : access constant SDL_rect_h.SDL_Rect; pixels : System.Address; pitch : int) return int; -- ..\SDL2_tmp\SDL_render.h:385 pragma Import (C, SDL_UpdateTexture, "SDL_UpdateTexture"); --* -- * \brief Update a rectangle within a planar YV12 or IYUV texture with new pixel data. -- * -- * \param texture The texture to update -- * \param rect A pointer to the rectangle of pixels to update, or NULL to -- * update the entire texture. -- * \param Yplane The raw pixel data for the Y plane. -- * \param Ypitch The number of bytes between rows of pixel data for the Y plane. -- * \param Uplane The raw pixel data for the U plane. -- * \param Upitch The number of bytes between rows of pixel data for the U plane. -- * \param Vplane The raw pixel data for the V plane. -- * \param Vpitch The number of bytes between rows of pixel data for the V plane. -- * -- * \return 0 on success, or -1 if the texture is not valid. -- * -- * \note You can use SDL_UpdateTexture() as long as your pixel data is -- * a contiguous block of Y and U/V planes in the proper order, but -- * this function is available if your pixel data is not contiguous. -- function SDL_UpdateYUVTexture (texture : access SDL_Texture; rect : access constant SDL_rect_h.SDL_Rect; Yplane : access SDL_stdinc_h.Uint8; Ypitch : int; Uplane : access SDL_stdinc_h.Uint8; Upitch : int; Vplane : access SDL_stdinc_h.Uint8; Vpitch : int) return int; -- ..\SDL2_tmp\SDL_render.h:408 pragma Import (C, SDL_UpdateYUVTexture, "SDL_UpdateYUVTexture"); --* -- * \brief Lock a portion of the texture for write-only pixel access. -- * -- * \param texture The texture to lock for access, which was created with -- * ::SDL_TEXTUREACCESS_STREAMING. -- * \param rect A pointer to the rectangle to lock for access. If the rect -- * is NULL, the entire texture will be locked. -- * \param pixels This is filled in with a pointer to the locked pixels, -- * appropriately offset by the locked area. -- * \param pitch This is filled in with the pitch of the locked pixels. -- * -- * \return 0 on success, or -1 if the texture is not valid or was not created with ::SDL_TEXTUREACCESS_STREAMING. -- * -- * \sa SDL_UnlockTexture() -- function SDL_LockTexture (texture : access SDL_Texture; rect : access constant SDL_rect_h.SDL_Rect; pixels : System.Address; pitch : access int) return int; -- ..\SDL2_tmp\SDL_render.h:429 pragma Import (C, SDL_LockTexture, "SDL_LockTexture"); --* -- * \brief Unlock a texture, uploading the changes to video memory, if needed. -- * -- * \sa SDL_LockTexture() -- procedure SDL_UnlockTexture (texture : access SDL_Texture); -- ..\SDL2_tmp\SDL_render.h:438 pragma Import (C, SDL_UnlockTexture, "SDL_UnlockTexture"); --* -- * \brief Determines whether a window supports the use of render targets -- * -- * \param renderer The renderer that will be checked -- * -- * \return SDL_TRUE if supported, SDL_FALSE if not. -- function SDL_RenderTargetSupported (renderer : access SDL_Renderer) return SDL_stdinc_h.SDL_bool; -- ..\SDL2_tmp\SDL_render.h:447 pragma Import (C, SDL_RenderTargetSupported, "SDL_RenderTargetSupported"); --* -- * \brief Set a texture as the current rendering target. -- * -- * \param renderer The renderer. -- * \param texture The targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL for the default render target -- * -- * \return 0 on success, or -1 on error -- * -- * \sa SDL_GetRenderTarget() -- function SDL_SetRenderTarget (renderer : access SDL_Renderer; texture : access SDL_Texture) return int; -- ..\SDL2_tmp\SDL_render.h:459 pragma Import (C, SDL_SetRenderTarget, "SDL_SetRenderTarget"); --* -- * \brief Get the current render target or NULL for the default render target. -- * -- * \return The current render target -- * -- * \sa SDL_SetRenderTarget() -- function SDL_GetRenderTarget (renderer : access SDL_Renderer) return access SDL_Texture; -- ..\SDL2_tmp\SDL_render.h:469 pragma Import (C, SDL_GetRenderTarget, "SDL_GetRenderTarget"); --* -- * \brief Set device independent resolution for rendering -- * -- * \param renderer The renderer for which resolution should be set. -- * \param w The width of the logical resolution -- * \param h The height of the logical resolution -- * -- * This function uses the viewport and scaling functionality to allow a fixed logical -- * resolution for rendering, regardless of the actual output resolution. If the actual -- * output resolution doesn't have the same aspect ratio the output rendering will be -- * centered within the output display. -- * -- * If the output display is a window, mouse events in the window will be filtered -- * and scaled so they seem to arrive within the logical resolution. -- * -- * \note If this function results in scaling or subpixel drawing by the -- * rendering backend, it will be handled using the appropriate -- * quality hints. -- * -- * \sa SDL_RenderGetLogicalSize() -- * \sa SDL_RenderSetScale() -- * \sa SDL_RenderSetViewport() -- function SDL_RenderSetLogicalSize (renderer : access SDL_Renderer; w : int; h : int) return int; -- ..\SDL2_tmp\SDL_render.h:494 pragma Import (C, SDL_RenderSetLogicalSize, "SDL_RenderSetLogicalSize"); --* -- * \brief Get device independent resolution for rendering -- * -- * \param renderer The renderer from which resolution should be queried. -- * \param w A pointer filled with the width of the logical resolution -- * \param h A pointer filled with the height of the logical resolution -- * -- * \sa SDL_RenderSetLogicalSize() -- procedure SDL_RenderGetLogicalSize (renderer : access SDL_Renderer; w : access int; h : access int); -- ..\SDL2_tmp\SDL_render.h:505 pragma Import (C, SDL_RenderGetLogicalSize, "SDL_RenderGetLogicalSize"); --* -- * \brief Set whether to force integer scales for resolution-independent rendering -- * -- * \param renderer The renderer for which integer scaling should be set. -- * \param enable Enable or disable integer scaling -- * -- * This function restricts the logical viewport to integer values - that is, when -- * a resolution is between two multiples of a logical size, the viewport size is -- * rounded down to the lower multiple. -- * -- * \sa SDL_RenderSetLogicalSize() -- function SDL_RenderSetIntegerScale (renderer : access SDL_Renderer; enable : SDL_stdinc_h.SDL_bool) return int; -- ..\SDL2_tmp\SDL_render.h:519 pragma Import (C, SDL_RenderSetIntegerScale, "SDL_RenderSetIntegerScale"); --* -- * \brief Get whether integer scales are forced for resolution-independent rendering -- * -- * \param renderer The renderer from which integer scaling should be queried. -- * -- * \sa SDL_RenderSetIntegerScale() -- function SDL_RenderGetIntegerScale (renderer : access SDL_Renderer) return SDL_stdinc_h.SDL_bool; -- ..\SDL2_tmp\SDL_render.h:529 pragma Import (C, SDL_RenderGetIntegerScale, "SDL_RenderGetIntegerScale"); --* -- * \brief Set the drawing area for rendering on the current target. -- * -- * \param renderer The renderer for which the drawing area should be set. -- * \param rect The rectangle representing the drawing area, or NULL to set the viewport to the entire target. -- * -- * The x,y of the viewport rect represents the origin for rendering. -- * -- * \return 0 on success, or -1 on error -- * -- * \note If the window associated with the renderer is resized, the viewport is automatically reset. -- * -- * \sa SDL_RenderGetViewport() -- * \sa SDL_RenderSetLogicalSize() -- function SDL_RenderSetViewport (renderer : access SDL_Renderer; rect : access constant SDL_rect_h.SDL_Rect) return int; -- ..\SDL2_tmp\SDL_render.h:546 pragma Import (C, SDL_RenderSetViewport, "SDL_RenderSetViewport"); --* -- * \brief Get the drawing area for the current target. -- * -- * \sa SDL_RenderSetViewport() -- procedure SDL_RenderGetViewport (renderer : access SDL_Renderer; rect : access SDL_rect_h.SDL_Rect); -- ..\SDL2_tmp\SDL_render.h:554 pragma Import (C, SDL_RenderGetViewport, "SDL_RenderGetViewport"); --* -- * \brief Set the clip rectangle for the current target. -- * -- * \param renderer The renderer for which clip rectangle should be set. -- * \param rect A pointer to the rectangle to set as the clip rectangle, or -- * NULL to disable clipping. -- * -- * \return 0 on success, or -1 on error -- * -- * \sa SDL_RenderGetClipRect() -- function SDL_RenderSetClipRect (renderer : access SDL_Renderer; rect : access constant SDL_rect_h.SDL_Rect) return int; -- ..\SDL2_tmp\SDL_render.h:568 pragma Import (C, SDL_RenderSetClipRect, "SDL_RenderSetClipRect"); --* -- * \brief Get the clip rectangle for the current target. -- * -- * \param renderer The renderer from which clip rectangle should be queried. -- * \param rect A pointer filled in with the current clip rectangle, or -- * an empty rectangle if clipping is disabled. -- * -- * \sa SDL_RenderSetClipRect() -- procedure SDL_RenderGetClipRect (renderer : access SDL_Renderer; rect : access SDL_rect_h.SDL_Rect); -- ..\SDL2_tmp\SDL_render.h:580 pragma Import (C, SDL_RenderGetClipRect, "SDL_RenderGetClipRect"); --* -- * \brief Get whether clipping is enabled on the given renderer. -- * -- * \param renderer The renderer from which clip state should be queried. -- * -- * \sa SDL_RenderGetClipRect() -- function SDL_RenderIsClipEnabled (renderer : access SDL_Renderer) return SDL_stdinc_h.SDL_bool; -- ..\SDL2_tmp\SDL_render.h:590 pragma Import (C, SDL_RenderIsClipEnabled, "SDL_RenderIsClipEnabled"); --* -- * \brief Set the drawing scale for rendering on the current target. -- * -- * \param renderer The renderer for which the drawing scale should be set. -- * \param scaleX The horizontal scaling factor -- * \param scaleY The vertical scaling factor -- * -- * The drawing coordinates are scaled by the x/y scaling factors -- * before they are used by the renderer. This allows resolution -- * independent drawing with a single coordinate system. -- * -- * \note If this results in scaling or subpixel drawing by the -- * rendering backend, it will be handled using the appropriate -- * quality hints. For best results use integer scaling factors. -- * -- * \sa SDL_RenderGetScale() -- * \sa SDL_RenderSetLogicalSize() -- function SDL_RenderSetScale (renderer : access SDL_Renderer; scaleX : float; scaleY : float) return int; -- ..\SDL2_tmp\SDL_render.h:611 pragma Import (C, SDL_RenderSetScale, "SDL_RenderSetScale"); --* -- * \brief Get the drawing scale for the current target. -- * -- * \param renderer The renderer from which drawing scale should be queried. -- * \param scaleX A pointer filled in with the horizontal scaling factor -- * \param scaleY A pointer filled in with the vertical scaling factor -- * -- * \sa SDL_RenderSetScale() -- procedure SDL_RenderGetScale (renderer : access SDL_Renderer; scaleX : access float; scaleY : access float); -- ..\SDL2_tmp\SDL_render.h:623 pragma Import (C, SDL_RenderGetScale, "SDL_RenderGetScale"); --* -- * \brief Set the color used for drawing operations (Rect, Line and Clear). -- * -- * \param renderer The renderer for which drawing color should be set. -- * \param r The red value used to draw on the rendering target. -- * \param g The green value used to draw on the rendering target. -- * \param b The blue value used to draw on the rendering target. -- * \param a The alpha value used to draw on the rendering target, usually -- * ::SDL_ALPHA_OPAQUE (255). -- * -- * \return 0 on success, or -1 on error -- function SDL_SetRenderDrawColor (renderer : access SDL_Renderer; r : SDL_stdinc_h.Uint8; g : SDL_stdinc_h.Uint8; b : SDL_stdinc_h.Uint8; a : SDL_stdinc_h.Uint8) return int; -- ..\SDL2_tmp\SDL_render.h:638 pragma Import (C, SDL_SetRenderDrawColor, "SDL_SetRenderDrawColor"); --* -- * \brief Get the color used for drawing operations (Rect, Line and Clear). -- * -- * \param renderer The renderer from which drawing color should be queried. -- * \param r A pointer to the red value used to draw on the rendering target. -- * \param g A pointer to the green value used to draw on the rendering target. -- * \param b A pointer to the blue value used to draw on the rendering target. -- * \param a A pointer to the alpha value used to draw on the rendering target, -- * usually ::SDL_ALPHA_OPAQUE (255). -- * -- * \return 0 on success, or -1 on error -- function SDL_GetRenderDrawColor (renderer : access SDL_Renderer; r : access SDL_stdinc_h.Uint8; g : access SDL_stdinc_h.Uint8; b : access SDL_stdinc_h.Uint8; a : access SDL_stdinc_h.Uint8) return int; -- ..\SDL2_tmp\SDL_render.h:654 pragma Import (C, SDL_GetRenderDrawColor, "SDL_GetRenderDrawColor"); --* -- * \brief Set the blend mode used for drawing operations (Fill and Line). -- * -- * \param renderer The renderer for which blend mode should be set. -- * \param blendMode ::SDL_BlendMode to use for blending. -- * -- * \return 0 on success, or -1 on error -- * -- * \note If the blend mode is not supported, the closest supported mode is -- * chosen. -- * -- * \sa SDL_GetRenderDrawBlendMode() -- function SDL_SetRenderDrawBlendMode (renderer : access SDL_Renderer; blendMode : SDL_blendmode_h.SDL_BlendMode) return int; -- ..\SDL2_tmp\SDL_render.h:671 pragma Import (C, SDL_SetRenderDrawBlendMode, "SDL_SetRenderDrawBlendMode"); --* -- * \brief Get the blend mode used for drawing operations. -- * -- * \param renderer The renderer from which blend mode should be queried. -- * \param blendMode A pointer filled in with the current blend mode. -- * -- * \return 0 on success, or -1 on error -- * -- * \sa SDL_SetRenderDrawBlendMode() -- function SDL_GetRenderDrawBlendMode (renderer : access SDL_Renderer; blendMode : access SDL_blendmode_h.SDL_BlendMode) return int; -- ..\SDL2_tmp\SDL_render.h:684 pragma Import (C, SDL_GetRenderDrawBlendMode, "SDL_GetRenderDrawBlendMode"); --* -- * \brief Clear the current rendering target with the drawing color -- * -- * This function clears the entire rendering target, ignoring the viewport and -- * the clip rectangle. -- * -- * \return 0 on success, or -1 on error -- function SDL_RenderClear (renderer : access SDL_Renderer) return int; -- ..\SDL2_tmp\SDL_render.h:695 pragma Import (C, SDL_RenderClear, "SDL_RenderClear"); --* -- * \brief Draw a point on the current rendering target. -- * -- * \param renderer The renderer which should draw a point. -- * \param x The x coordinate of the point. -- * \param y The y coordinate of the point. -- * -- * \return 0 on success, or -1 on error -- function SDL_RenderDrawPoint (renderer : access SDL_Renderer; x : int; y : int) return int; -- ..\SDL2_tmp\SDL_render.h:706 pragma Import (C, SDL_RenderDrawPoint, "SDL_RenderDrawPoint"); --* -- * \brief Draw multiple points on the current rendering target. -- * -- * \param renderer The renderer which should draw multiple points. -- * \param points The points to draw -- * \param count The number of points to draw -- * -- * \return 0 on success, or -1 on error -- function SDL_RenderDrawPoints (renderer : access SDL_Renderer; points : access constant SDL_rect_h.SDL_Point; count : int) return int; -- ..\SDL2_tmp\SDL_render.h:718 pragma Import (C, SDL_RenderDrawPoints, "SDL_RenderDrawPoints"); --* -- * \brief Draw a line on the current rendering target. -- * -- * \param renderer The renderer which should draw a line. -- * \param x1 The x coordinate of the start point. -- * \param y1 The y coordinate of the start point. -- * \param x2 The x coordinate of the end point. -- * \param y2 The y coordinate of the end point. -- * -- * \return 0 on success, or -1 on error -- function SDL_RenderDrawLine (renderer : access SDL_Renderer; x1 : int; y1 : int; x2 : int; y2 : int) return int; -- ..\SDL2_tmp\SDL_render.h:733 pragma Import (C, SDL_RenderDrawLine, "SDL_RenderDrawLine"); --* -- * \brief Draw a series of connected lines on the current rendering target. -- * -- * \param renderer The renderer which should draw multiple lines. -- * \param points The points along the lines -- * \param count The number of points, drawing count-1 lines -- * -- * \return 0 on success, or -1 on error -- function SDL_RenderDrawLines (renderer : access SDL_Renderer; points : access constant SDL_rect_h.SDL_Point; count : int) return int; -- ..\SDL2_tmp\SDL_render.h:745 pragma Import (C, SDL_RenderDrawLines, "SDL_RenderDrawLines"); --* -- * \brief Draw a rectangle on the current rendering target. -- * -- * \param renderer The renderer which should draw a rectangle. -- * \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target. -- * -- * \return 0 on success, or -1 on error -- function SDL_RenderDrawRect (renderer : access SDL_Renderer; rect : access constant SDL_rect_h.SDL_Rect) return int; -- ..\SDL2_tmp\SDL_render.h:757 pragma Import (C, SDL_RenderDrawRect, "SDL_RenderDrawRect"); --* -- * \brief Draw some number of rectangles on the current rendering target. -- * -- * \param renderer The renderer which should draw multiple rectangles. -- * \param rects A pointer to an array of destination rectangles. -- * \param count The number of rectangles. -- * -- * \return 0 on success, or -1 on error -- function SDL_RenderDrawRects (renderer : access SDL_Renderer; rects : access constant SDL_rect_h.SDL_Rect; count : int) return int; -- ..\SDL2_tmp\SDL_render.h:769 pragma Import (C, SDL_RenderDrawRects, "SDL_RenderDrawRects"); --* -- * \brief Fill a rectangle on the current rendering target with the drawing color. -- * -- * \param renderer The renderer which should fill a rectangle. -- * \param rect A pointer to the destination rectangle, or NULL for the entire -- * rendering target. -- * -- * \return 0 on success, or -1 on error -- function SDL_RenderFillRect (renderer : access SDL_Renderer; rect : access constant SDL_rect_h.SDL_Rect) return int; -- ..\SDL2_tmp\SDL_render.h:782 pragma Import (C, SDL_RenderFillRect, "SDL_RenderFillRect"); --* -- * \brief Fill some number of rectangles on the current rendering target with the drawing color. -- * -- * \param renderer The renderer which should fill multiple rectangles. -- * \param rects A pointer to an array of destination rectangles. -- * \param count The number of rectangles. -- * -- * \return 0 on success, or -1 on error -- function SDL_RenderFillRects (renderer : access SDL_Renderer; rects : access constant SDL_rect_h.SDL_Rect; count : int) return int; -- ..\SDL2_tmp\SDL_render.h:794 pragma Import (C, SDL_RenderFillRects, "SDL_RenderFillRects"); --* -- * \brief Copy a portion of the texture to the current rendering target. -- * -- * \param renderer The renderer which should copy parts of a texture. -- * \param texture The source texture. -- * \param srcrect A pointer to the source rectangle, or NULL for the entire -- * texture. -- * \param dstrect A pointer to the destination rectangle, or NULL for the -- * entire rendering target. -- * -- * \return 0 on success, or -1 on error -- function SDL_RenderCopy (renderer : access SDL_Renderer; texture : access SDL_Texture; srcrect : access constant SDL_rect_h.SDL_Rect; dstrect : access constant SDL_rect_h.SDL_Rect) return int; -- ..\SDL2_tmp\SDL_render.h:810 pragma Import (C, SDL_RenderCopy, "SDL_RenderCopy"); --* -- * \brief Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center -- * -- * \param renderer The renderer which should copy parts of a texture. -- * \param texture The source texture. -- * \param srcrect A pointer to the source rectangle, or NULL for the entire -- * texture. -- * \param dstrect A pointer to the destination rectangle, or NULL for the -- * entire rendering target. -- * \param angle An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction -- * \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2). -- * \param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture -- * -- * \return 0 on success, or -1 on error -- function SDL_RenderCopyEx (renderer : access SDL_Renderer; texture : access SDL_Texture; srcrect : access constant SDL_rect_h.SDL_Rect; dstrect : access constant SDL_rect_h.SDL_Rect; angle : double; center : access constant SDL_rect_h.SDL_Point; flip : SDL_RendererFlip) return int; -- ..\SDL2_tmp\SDL_render.h:830 pragma Import (C, SDL_RenderCopyEx, "SDL_RenderCopyEx"); --* -- * \brief Read pixels from the current rendering target. -- * -- * \param renderer The renderer from which pixels should be read. -- * \param rect A pointer to the rectangle to read, or NULL for the entire -- * render target. -- * \param format The desired format of the pixel data, or 0 to use the format -- * of the rendering target -- * \param pixels A pointer to be filled in with the pixel data -- * \param pitch The pitch of the pixels parameter. -- * -- * \return 0 on success, or -1 if pixel reading is not supported. -- * -- * \warning This is a very slow operation, and should not be used frequently. -- function SDL_RenderReadPixels (renderer : access SDL_Renderer; rect : access constant SDL_rect_h.SDL_Rect; format : SDL_stdinc_h.Uint32; pixels : System.Address; pitch : int) return int; -- ..\SDL2_tmp\SDL_render.h:853 pragma Import (C, SDL_RenderReadPixels, "SDL_RenderReadPixels"); --* -- * \brief Update the screen with rendering performed. -- procedure SDL_RenderPresent (renderer : access SDL_Renderer); -- ..\SDL2_tmp\SDL_render.h:861 pragma Import (C, SDL_RenderPresent, "SDL_RenderPresent"); --* -- * \brief Destroy the specified texture. -- * -- * \sa SDL_CreateTexture() -- * \sa SDL_CreateTextureFromSurface() -- procedure SDL_DestroyTexture (texture : access SDL_Texture); -- ..\SDL2_tmp\SDL_render.h:869 pragma Import (C, SDL_DestroyTexture, "SDL_DestroyTexture"); --* -- * \brief Destroy the rendering context for a window and free associated -- * textures. -- * -- * \sa SDL_CreateRenderer() -- procedure SDL_DestroyRenderer (renderer : access SDL_Renderer); -- ..\SDL2_tmp\SDL_render.h:877 pragma Import (C, SDL_DestroyRenderer, "SDL_DestroyRenderer"); --* -- * \brief Bind the texture to the current OpenGL/ES/ES2 context for use with -- * OpenGL instructions. -- * -- * \param texture The SDL texture to bind -- * \param texw A pointer to a float that will be filled with the texture width -- * \param texh A pointer to a float that will be filled with the texture height -- * -- * \return 0 on success, or -1 if the operation is not supported -- function SDL_GL_BindTexture (texture : access SDL_Texture; texw : access float; texh : access float) return int; -- ..\SDL2_tmp\SDL_render.h:890 pragma Import (C, SDL_GL_BindTexture, "SDL_GL_BindTexture"); --* -- * \brief Unbind a texture from the current OpenGL/ES/ES2 context. -- * -- * \param texture The SDL texture to unbind -- * -- * \return 0 on success, or -1 if the operation is not supported -- function SDL_GL_UnbindTexture (texture : access SDL_Texture) return int; -- ..\SDL2_tmp\SDL_render.h:899 pragma Import (C, SDL_GL_UnbindTexture, "SDL_GL_UnbindTexture"); --* -- * \brief Get the CAMetalLayer associated with the given Metal renderer -- * -- * \param renderer The renderer to query -- * -- * \return CAMetalLayer* on success, or NULL if the renderer isn't a Metal renderer -- * -- * \sa SDL_RenderGetMetalCommandEncoder() -- function SDL_RenderGetMetalLayer (renderer : access SDL_Renderer) return System.Address; -- ..\SDL2_tmp\SDL_render.h:910 pragma Import (C, SDL_RenderGetMetalLayer, "SDL_RenderGetMetalLayer"); --* -- * \brief Get the Metal command encoder for the current frame -- * -- * \param renderer The renderer to query -- * -- * \return id<MTLRenderCommandEncoder> on success, or NULL if the renderer isn't a Metal renderer -- * -- * \sa SDL_RenderGetMetalLayer() -- function SDL_RenderGetMetalCommandEncoder (renderer : access SDL_Renderer) return System.Address; -- ..\SDL2_tmp\SDL_render.h:921 pragma Import (C, SDL_RenderGetMetalCommandEncoder, "SDL_RenderGetMetalCommandEncoder"); -- Ends C function definitions when using C++ -- vi: set ts=4 sw=4 expandtab: end SDL_render_h;
programs/oeis/269/A269044.asm
neoneye/loda
22
243250
<reponame>neoneye/loda ; A269044: a(n) = 13*n + 7. ; 7,20,33,46,59,72,85,98,111,124,137,150,163,176,189,202,215,228,241,254,267,280,293,306,319,332,345,358,371,384,397,410,423,436,449,462,475,488,501,514,527,540,553,566,579,592,605,618,631,644,657,670,683,696,709,722,735,748,761,774,787,800,813,826,839,852,865,878,891,904,917,930,943,956,969,982,995,1008,1021,1034,1047,1060,1073,1086,1099,1112,1125,1138,1151,1164,1177,1190,1203,1216,1229,1242,1255,1268,1281,1294 mul $0,13 add $0,7
Transynther/x86/_processed/US/_zr_/i7-8650U_0xd2_notsx.log_13363_1252.asm
ljhsiun2/medusa
9
162512
<filename>Transynther/x86/_processed/US/_zr_/i7-8650U_0xd2_notsx.log_13363_1252.asm .global s_prepare_buffers s_prepare_buffers: push %rbp push %rbx push %rcx push %rdi push %rsi lea addresses_WT_ht+0xcb03, %rsi lea addresses_A_ht+0x16103, %rdi nop nop nop nop inc %rbp mov $123, %rcx rep movsb nop nop cmp $39867, %rbx pop %rsi pop %rdi pop %rcx pop %rbx pop %rbp ret .global s_faulty_load s_faulty_load: push %r11 push %r13 push %r14 push %r9 push %rbp push %rbx push %rdx // Store mov $0xe01, %r13 nop nop nop nop nop add $34318, %r9 mov $0x5152535455565758, %rbp movq %rbp, %xmm1 vmovups %ymm1, (%r13) nop dec %r9 // Faulty Load lea addresses_US+0xdd03, %r14 nop nop nop nop nop cmp %rdx, %rdx movups (%r14), %xmm4 vpextrq $1, %xmm4, %rbx lea oracles, %r9 and $0xff, %rbx shlq $12, %rbx mov (%r9,%rbx,1), %rbx pop %rdx pop %rbx pop %rbp pop %r9 pop %r14 pop %r13 pop %r11 ret /* <gen_faulty_load> [REF] {'OP': 'LOAD', 'src': {'type': 'addresses_US', 'size': 8, 'AVXalign': False, 'NT': True, 'congruent': 0, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_P', 'size': 32, 'AVXalign': False, 'NT': False, 'congruent': 1, 'same': False}} [Faulty Load] {'OP': 'LOAD', 'src': {'type': 'addresses_US', 'size': 16, 'AVXalign': False, 'NT': False, 'congruent': 0, 'same': True}} <gen_prepare_buffer> {'OP': 'REPM', 'src': {'type': 'addresses_WT_ht', 'congruent': 9, 'same': False}, 'dst': {'type': 'addresses_A_ht', 'congruent': 10, 'same': True}} {'00': 13363} 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 */
mp3/extra.asm
Candy-Crusher/ece220
0
2388
<filename>mp3/extra.asm .ORIG x4800 .FILL x15 ; M W F .FILL NAME1 ; "A" .FILL x0290 ; 10, 13, 15 .FILL x01 ; F .FILL NAME2 ; "B" .FILL x8114 ; 8, 10, 14 .FILL x1F ; M Tu W Th F .FILL NAME3 ; "C" .FILL x0424 ; 8, 11, 16 .FILL x0B ; Tu Th F .FILL NAME4 ; "D" .FILL x0128 ; 9, 11, 14 .FILL x1C ; M Tu W .FILL NAME5 ; "E" .FILL x8A08 ; 9, 15, 17 .FILL x12 ; M Th .FILL NAME6 ; "F" .FILL x8C80 ; 13, 16, 17 .FILL #-1 ; end of list NAME1 .STRINGZ "A" NAME2 .STRINGZ "B" NAME3 .STRINGZ "C" NAME4 .STRINGZ "D" NAME5 .STRINGZ "E" NAME6 .STRINGZ "F" .END
programs/oeis/009/A009979.asm
neoneye/loda
22
16091
<gh_stars>10-100 ; A009979: Powers of 35. ; 1,35,1225,42875,1500625,52521875,1838265625,64339296875,2251875390625,78815638671875,2758547353515625,96549157373046875,3379220508056640625,118272717781982421875,4139545122369384765625,144884079282928466796875,5070942774902496337890625,177482997121587371826171875,6211904899255558013916015625,217416671473944530487060546875,7609583501588058567047119140625,266335422555582049846649169921875,9321739789445371744632720947265625,326260892630588011062145233154296875 mov $1,35 pow $1,$0 mov $0,$1
SiriRemote/AppleRemote_1FingeTouchPadTopClick_HOLD.applescript
guileschool/SiriRemoteBTT
20
716
<filename>SiriRemote/AppleRemote_1FingeTouchPadTopClick_HOLD.applescript (* The MIT License (MIT) Copyright (c) 2015 guileschool Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. http://github.com/guileschool/SiriRemoteBTT *) -- rate a song with Hearts set state to "paused" try tell application "System Events" if exists process "iTunes" then -- PLAY / PAUSE tell application "iTunes" set state to get player state as text if state is "playing" then pause end if end tell else -- display dialog "iTunes is none" return -- ignore end if end tell on error -- display dialog "Exception occur" end try -- get a current volume setting and save it set savedSettings to get volume settings -- result: {output volume:43, input volume:35, alert volume:78, output muted:false} set volume output volume 90 -- click! set playsound to POSIX path of ("/System/Library/Sounds/Tink.aiff") do shell script ("afplay " & playsound & " > /dev/null 2>&1 &") -- set a track to loved(heart) on iTunes on replace_chars(this_text, search_string, replacement_string) set AppleScript's text item delimiters to the search_string set the item_list to every text item of this_text set AppleScript's text item delimiters to the replacement_string set this_text to the item_list as string set AppleScript's text item delimiters to "" return this_text end replace_chars try tell application "iTunes" set aLoved to loved of current track set aName to name of current track set aArtist to artist of current track set aName to (do shell script "echo '" & aName & "'| sed 's/[^가-힝a-zA-Z0-9]//g'") set aArtist to (do shell script "echo '" & aArtist & "'| sed 's/[^가-힝a-zA-Z0-9]//g'") set aName to do shell script "echo " & aName & " | sed 's/^\\([^[:alpha:]가-힣]* \\)\\([.]*\\)/\\2/'" -- for Korean set aa1 to (do shell script "echo " & aName & " | grep -i '[가-힣]'; echo $?") if aa1 ends with "0" then if aArtist is not "" then set aArtist to aArtist & "의.." -- Artist info is exist else set aArtist to aArtist & "" -- Artist info none end if else if aArtist is not "" then set aArtist to aArtist & ".." -- Artist info is exist else set aArtist to aArtist & "" -- Artist info none end if end if if aLoved is false then set loved of current track to true if aa1 ends with "0" then display notification aArtist & aName do shell script "say -v yuna \"좋아하는 음악에 ...\"" & aArtist & aName & ".를 ... 추가하였습니다" else display notification aName & aArtist do shell script "say -v Samantha " & aArtist & ".." & aName & "has been added to the list of your favorite songs" end if else set loved of current track to false if aa1 ends with "0" then display notification "선택 취소 하였습니다" do shell script "say -v yuna \"좋아하지는 않는 음악에 ... 혹은 ... 선택 취소 하였습니다\"" else display notification "Non-preferred music" do shell script "say -v Samantha " & aArtist & ".." & aName & ".." & "has been deleted from the list of your favorite songs" end if end if end tell end try -- restore a old volume set volume output volume (output volume of savedSettings) -- restore a old iTunes play status if state is "playing" then tell application "iTunes" to play end if
tracker-presentation.ads
mimo/Tracker
1
2698
<filename>tracker-presentation.ads<gh_stars>1-10 with Surface.Window; package tracker.presentation is type instance is new Surface.Window.Instance with record Book_Completion : Collection; end record; overriding procedure Setup (self : in out instance); overriding procedure Update (self : in out instance ; dt : Float); type Element is (BG, SHADE, HIGHLIGHT, SHADOW, TEXT, LABEL); type Color_Value is mod 2**32; procedure Set_Color (E : Element ; C : Color_Value); end tracker.presentation;
Cameras/Greedfall/InjectableGenericCameraSystem/Interceptor.asm
ashelleyPurdue/InjectableGenericCameraSystem
0
15443
<reponame>ashelleyPurdue/InjectableGenericCameraSystem ;//////////////////////////////////////////////////////////////////////////////////////////////////////// ;// Part of Injectable Generic Camera System ;// Copyright(c) 2019, <NAME> ;// All rights reserved. ;// https://github.com/FransBouma/InjectableGenericCameraSystem ;// ;// Redistribution and use in source and binary forms, with or without ;// modification, are permitted provided that the following conditions are met : ;// ;// * Redistributions of source code must retain the above copyright notice, this ;// list of conditions and the following disclaimer. ;// ;// * Redistributions in binary form must reproduce the above copyright notice, ;// this list of conditions and the following disclaimer in the documentation ;// and / or other materials provided with the distribution. ;// ;// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" ;// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ;// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE ;// DISCLAIMED.IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE ;// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL ;// DAMAGES(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR ;// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER ;// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, ;// OR TORT(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ;// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ;//////////////////////////////////////////////////////////////////////////////////////////////////////// ;--------------------------------------------------------------- ; Game specific asm file to intercept execution flow to obtain addresses, prevent writes etc. ;--------------------------------------------------------------- ;--------------------------------------------------------------- ; Public definitions so the linker knows which names are present in this file PUBLIC cameraStructInterceptor PUBLIC cameraWrite1Interceptor PUBLIC cameraWrite2Interceptor PUBLIC cameraWrite3Interceptor PUBLIC fogWriteInterceptor PUBLIC todWriteInterceptor PUBLIC gamespeedReadInterceptor ;--------------------------------------------------------------- ;--------------------------------------------------------------- ; Externs which are used and set by the system. Read / write these ; values in asm to communicate with the system EXTERN g_cameraEnabled: byte EXTERN g_cameraStructAddress: qword EXTERN g_todStructAddress: qword EXTERN g_gamespeedStructAddress: qword EXTERN g_fogStructAddress: qword ;--------------------------------------------------------------- ;--------------------------------------------------------------- ; Own externs, defined in InterceptorHelper.cpp EXTERN _cameraStructInterceptionContinue: qword EXTERN _cameraWrite1InterceptionContinue: qword EXTERN _cameraWrite2InterceptionContinue: qword EXTERN _cameraWrite3InterceptionContinue: qword EXTERN _todWriteInterceptionContinue: qword EXTERN _gamespeedReadInterceptionContinue: qword EXTERN _fogWriteInterceptionContinue: qword .data .code cameraStructInterceptor PROC ;Engine.dll+365363 - 74 2D - je Engine.dll+365392 ;Engine.dll+365365 - 48 8B CF - mov rcx,rdi ;Engine.dll+365368 - E8 A903CCFF - call Engine.Spider::danAnimationManager::findAnimationSet+C3 ;Engine.dll+36536D - 4C 8D 87 F0000000 - lea r8,[rdi+000000F0] ;Engine.dll+365374 - 48 8B CB - mov rcx,rbx ;Engine.dll+365377 - 48 8D 54 24 60 - lea rdx,[rsp+60] ;Engine.dll+36537C - E8 008ACBFF - call Engine.CommonCore::spCircuitTLVElement::getCircuitName+127 ;Engine.dll+365381 - 48 8B 9C 24 B0000000 - mov rbx,[rsp+000000B0] ;Engine.dll+365389 - 48 81 C4 A0000000 - add rsp,000000A0 { 160 } ;Engine.dll+365390 - 5F - pop rdi ;Engine.dll+365391 - C3 - ret ;Engine.dll+365392 - 66 0F7F 83 B0000000 - movdqa [rbx+000000B0],xmm0 << row 1 << INTERCEPT HERE ;Engine.dll+36539A - 66 0F7F 8B C0000000 - movdqa [rbx+000000C0],xmm1 << row 2 ;Engine.dll+3653A2 - 66 0F7F 93 D0000000 - movdqa [rbx+000000D0],xmm2 << row 3 ;Engine.dll+3653AA - 66 0F7F 9B E0000000 - movdqa [rbx+000000E0],xmm3 << row 4 ;Engine.dll+3653B2 - 48 8B 9C 24 B0000000 - mov rbx,[rsp+000000B0] << CONTINUE HERE ;Engine.dll+3653BA - 48 81 C4 A0000000 - add rsp,000000A0 { 160 } ;Engine.dll+3653C1 - 5F - pop rdi ;Engine.dll+3653C2 - C3 - ret mov [g_cameraStructAddress], rbx cmp byte ptr [g_cameraEnabled], 1 je exit originalCode: movdqa xmmword ptr [rbx+000000B0h],xmm0 movdqa xmmword ptr [rbx+000000C0h],xmm1 movdqa xmmword ptr [rbx+000000D0h],xmm2 movdqa xmmword ptr [rbx+000000E0h],xmm3 exit: jmp qword ptr [_cameraStructInterceptionContinue] ; jmp back into the original game code, which is the location after the original statements above. cameraStructInterceptor ENDP cameraWrite1Interceptor PROC ;Engine.dll+2F213E - EB 2F - jmp Engine.dll+2F216F ;Engine.dll+2F2140 - 0F28 02 - movaps xmm0,[rdx] ;Engine.dll+2F2143 - 0F28 4A 10 - movaps xmm1,[rdx+10] ;Engine.dll+2F2147 - 0F28 52 20 - movaps xmm2,[rdx+20] ;Engine.dll+2F214B - 0F28 5A 30 - movaps xmm3,[rdx+30] ;Engine.dll+2F214F - 66 0F7F 81 B0000000 - movdqa [rcx+000000B0],xmm0 << row 1 << INTERCEPT HERE ;Engine.dll+2F2157 - 66 0F7F 89 C0000000 - movdqa [rcx+000000C0],xmm1 << row 2 ;Engine.dll+2F215F - 66 0F7F 91 D0000000 - movdqa [rcx+000000D0],xmm2 << row 3 ;Engine.dll+2F2167 - 66 0F7F 99 E0000000 - movdqa [rcx+000000E0],xmm3 << row 4 ;Engine.dll+2F216F - 0F28 07 - movaps xmm0,[rdi] << CONTINUE HERE ;Engine.dll+2F2172 - 0F28 4F 10 - movaps xmm1,[rdi+10] ;Engine.dll+2F2176 - 0F28 57 20 - movaps xmm2,[rdi+20] ;Engine.dll+2F217A - 0F28 5F 30 - movaps xmm3,[rdi+30] ;Engine.dll+2F217E - 66 0F7F 83 F0000000 - movdqa [rbx+000000F0],xmm0 ;Engine.dll+2F2186 - 66 0F7F 8B 00010000 - movdqa [rbx+00000100],xmm1 ;Engine.dll+2F218E - 66 0F7F 93 10010000 - movdqa [rbx+00000110],xmm2 ;Engine.dll+2F2196 - 66 0F7F 9B 20010000 - movdqa [rbx+00000120],xmm3 ;Engine.dll+2F219E - 48 8B 9C 24 30010000 - mov rbx,[rsp+00000130] ;Engine.dll+2F21A6 - 48 81 C4 20010000 - add rsp,00000120 { 288 } ;Engine.dll+2F21AD - 5F - pop rdi ;Engine.dll+2F21AE - C3 - ret cmp byte ptr [g_cameraEnabled], 1 je exit originalCode: movdqa xmmword ptr [rcx+000000B0h],xmm0 movdqa xmmword ptr [rcx+000000C0h],xmm1 movdqa xmmword ptr [rcx+000000D0h],xmm2 movdqa xmmword ptr [rcx+000000E0h],xmm3 exit: jmp qword ptr [_cameraWrite1InterceptionContinue] ; jmp back into the original game code, which is the location after the original statements above. cameraWrite1Interceptor ENDP cameraWrite2Interceptor PROC ;Engine.dll+7121A7 - 0FC6 F0 C4 - shufps xmm6,xmm0,-3C { 196 } ;Engine.dll+7121AB - 0F28 C4 - movaps xmm0,xmm4 ;Engine.dll+7121AE - 0F29 B7 B0000000 - movaps [rdi+000000B0],xmm6 << WRITE row 1 << INTERCEPT HERE ;Engine.dll+7121B5 - 0FC6 87 C0000000 FA - shufps xmm0,[rdi+000000C0],-06 { 250 } ;Engine.dll+7121BD - 41 0F28 73 F0 - movaps xmm6,[r11-10] ;Engine.dll+7121C2 - 0FC6 E0 C4 - shufps xmm4,xmm0,-3C { 196 } ;Engine.dll+7121C6 - 0F28 C5 - movaps xmm0,xmm5 ;Engine.dll+7121C9 - 0F29 A7 C0000000 - movaps [rdi+000000C0],xmm4 << WRITE row 2 ;Engine.dll+7121D0 - 0FC6 87 D0000000 FA - shufps xmm0,[rdi+000000D0],-06 { 250 } ;Engine.dll+7121D8 - 0FC6 E8 C4 - shufps xmm5,xmm0,-3C { 196 } ;Engine.dll+7121DC - 0F29 AF D0000000 - movaps [rdi+000000D0],xmm5 << WRITE row 3 ;Engine.dll+7121E3 - 49 8B 7B 18 - mov rdi,[r11+18] << CONTINUE HERE ;Engine.dll+7121E7 - 49 8B E3 - mov rsp,r11 ;Engine.dll+7121EA - 5D - pop rbp ;Engine.dll+7121EB - C3 - ret cmp byte ptr [g_cameraEnabled], 1 jne originalCode noWrites: shufps xmm0,xmmword ptr [rdi+000000C0h],-06h movaps xmm6,xmmword ptr [r11-10h] shufps xmm4,xmm0,-3Ch movaps xmm0,xmm5 shufps xmm0,xmmword ptr [rdi+000000D0h],-06h shufps xmm5,xmm0,-3Ch jmp exit originalCode: movaps xmmword ptr [rdi+000000B0h],xmm6 shufps xmm0,xmmword ptr [rdi+000000C0h],-06h movaps xmm6,xmmword ptr [r11-10h] shufps xmm4,xmm0,-3Ch movaps xmm0,xmm5 movaps xmmword ptr [rdi+000000C0h],xmm4 shufps xmm0,xmmword ptr [rdi+000000D0h],-06h shufps xmm5,xmm0,-3Ch movaps xmmword ptr [rdi+000000D0h],xmm5 exit: jmp qword ptr [_cameraWrite2InterceptionContinue] ; jmp back into the original game code, which is the location after the original statements above. cameraWrite2Interceptor ENDP cameraWrite3Interceptor PROC ;Engine.dll+383400 - 48 8B 41 10 - mov rax,[rcx+10] ;Engine.dll+383404 - 48 85 C0 - test rax,rax ;Engine.dll+383407 - 74 38 - je Engine.dll+383441 ;Engine.dll+383409 - 0F28 02 - movaps xmm0,[rdx] ;Engine.dll+38340C - 0F28 4A 10 - movaps xmm1,[rdx+10] ;Engine.dll+383410 - 0F28 52 20 - movaps xmm2,[rdx+20] ;Engine.dll+383414 - 0F28 5A 30 - movaps xmm3,[rdx+30] ;Engine.dll+383418 - 66 0F7F 80 B0000000 - movdqa [rax+000000B0],xmm0 << row 1 << INTERCEPT HERE ;Engine.dll+383420 - 66 0F7F 88 C0000000 - movdqa [rax+000000C0],xmm1 << row 2 ;Engine.dll+383428 - 66 0F7F 90 D0000000 - movdqa [rax+000000D0],xmm2 << row 3 ;Engine.dll+383430 - 66 0F7F 98 E0000000 - movdqa [rax+000000E0],xmm3 << row 4 ;Engine.dll+383438 - 48 8B 49 10 - mov rcx,[rcx+10] << CONTINUE HERE ;Engine.dll+38343C - E9 D522CAFF - jmp Engine.Spider::danAnimationManager::findAnimationSet+C3 ;Engine.dll+383441 - C3 - ret cmp byte ptr [g_cameraEnabled], 1 je exit originalCode: movdqa xmmword ptr [rax+000000B0h],xmm0 movdqa xmmword ptr [rax+000000C0h],xmm1 movdqa xmmword ptr [rax+000000D0h],xmm2 movdqa xmmword ptr [rax+000000E0h],xmm3 exit: jmp qword ptr [_cameraWrite3InterceptionContinue] ; jmp back into the original game code, which is the location after the original statements above. cameraWrite3Interceptor ENDP fogWriteInterceptor PROC ;Engine.dll+377E91 - 66 0F7F 83 60010000 - movdqa [rbx+00000160],xmm0 ;Engine.dll+377E99 - C6 83 A3020000 01 - mov byte ptr [rbx+000002A3],01 { 1 } ;Engine.dll+377EA0 - 8B 47 40 - mov eax,[rdi+40] ;Engine.dll+377EA3 - 89 83 70010000 - mov [rbx+00000170],eax ;Engine.dll+377EA9 - C6 83 A4020000 01 - mov byte ptr [rbx+000002A4],01 { 1 } ;Engine.dll+377EB0 - 8B 47 44 - mov eax,[rdi+44] ;Engine.dll+377EB3 - 89 83 74010000 - mov [rbx+00000174],eax ;Engine.dll+377EB9 - C6 83 A5020000 01 - mov byte ptr [rbx+000002A5],01 { 1 } ;Engine.dll+377EC0 - 8B 47 48 - mov eax,[rdi+48] ;Engine.dll+377EC3 - 89 83 80010000 - mov [rbx+00000180],eax ;Engine.dll+377EC9 - C6 83 A6020000 01 - mov byte ptr [rbx+000002A6],01 { 1 } ;Engine.dll+377ED0 - 8B 47 4C - mov eax,[rdi+4C] ;Engine.dll+377ED3 - C6 83 A3020000 01 - mov byte ptr [rbx+000002A3],01 { 1 } ;Engine.dll+377EDA - 89 83 78010000 - mov [rbx+00000178],eax << WRITE Fog. Block to overrule it. << INTERCEPT HERE ;Engine.dll+377EE0 - 8B 47 50 - mov eax,[rdi+50] ;Engine.dll+377EE3 - C6 83 A3020000 01 - mov byte ptr [rbx+000002A3],01 { 1 } ;Engine.dll+377EEA - 89 83 7C010000 - mov [rbx+0000017C],eax << CONTINUE HERE ;Engine.dll+377EF0 - 8B 47 54 - mov eax,[rdi+54] ;Engine.dll+377EF3 - C6 83 A3020000 01 - mov byte ptr [rbx+000002A3],01 { 1 } ;Engine.dll+377EFA - 89 83 A8010000 - mov [rbx+000001A8],eax ;Engine.dll+377F00 - 8B 47 58 - mov eax,[rdi+58] ;Engine.dll+377F03 - C6 83 A3020000 01 - mov byte ptr [rbx+000002A3],01 { 1 } ;Engine.dll+377F0A - 89 83 AC010000 - mov [rbx+000001AC],eax ;Engine.dll+377F10 - 8B 47 5C - mov eax,[rdi+5C] ;Engine.dll+377F13 - C6 83 A3020000 01 - mov byte ptr [rbx+000002A3],01 { 1 } ;Engine.dll+377F1A - 89 83 B0010000 - mov [rbx+000001B0],eax mov [g_fogStructAddress], rbx cmp byte ptr [g_cameraEnabled], 1 je exit originalCode: mov [rbx+00000178h],eax exit: mov eax,[rdi+50h] mov byte ptr [rbx+000002A3h],01h jmp qword ptr [_fogWriteInterceptionContinue] ; jmp back into the original game code, which is the location after the original statements above. fogWriteInterceptor ENDP todWriteInterceptor PROC ;Game.dll+5C1885 - 72 19 - jb Game.dll+5C18A0 ;Game.dll+5C1887 - 8B 43 28 - mov eax,[rbx+28] ;Game.dll+5C188A - 66 0F1F 44 00 00 - nop [rax+rax+00] ;Game.dll+5C1890 - F3 41 0F58 C2 - addss xmm0,xmm10 ;Game.dll+5C1895 - FF C0 - inc eax ;Game.dll+5C1897 - 41 0F2F C0 - comiss xmm0,xmm8 ;Game.dll+5C189B - 73 F3 - jae Game.dll+5C1890 ;Game.dll+5C189D - 89 43 28 - mov [rbx+28],eax ;Game.dll+5C18A0 - F3 0F10 4B 34 - movss xmm1,[rbx+34] << First address of non-jmp targets. ;Game.dll+5C18A5 - 41 0F2F C9 - comiss xmm1,xmm9 ;Game.dll+5C18A9 - 44 0F28 54 24 50 - movaps xmm10,[rsp+50] << INTERCEPT HERE ;Game.dll+5C18AF - 44 0F28 44 24 70 - movaps xmm8,[rsp+70] ;Game.dll+5C18B5 - F3 0F11 43 2C - movss [rbx+2C],xmm0 << WRITE ToD. No need to block it as it is read above. ;Game.dll+5C18BA - 76 43 - jna Game.dll+5C18FF << CONTINUE ;Game.dll+5C18BC - F3 0F58 CA - addss xmm1,xmm2 ;Game.dll+5C18C0 - 44 89 6B 34 - mov [rbx+34],r13d ;Game.dll+5C18C4 - C7 44 24 20 05000000 - mov [rsp+20],00000005 { 5 } ;Game.dll+5C18CC - C7 44 24 24 15000000 - mov [rsp+24],00000015 { 21 } mov [g_todStructAddress], rbx movaps xmm10, xmmword ptr [rsp+50h] movaps xmm8, xmmword ptr [rsp+70h] cmp byte ptr [g_cameraEnabled], 1 je exit originalCode: movss dword ptr [rbx+2Ch],xmm0 exit: jmp qword ptr [_todWriteInterceptionContinue] ; jmp back into the original game code, which is the location after the original statements above. todWriteInterceptor ENDP gamespeedReadInterceptor PROC ;Engine.dll+4E5E1F - EB 03 - jmp Engine.dll+4E5E24 ;Engine.dll+4E5E21 - 0F57 C9 - xorps xmm1,xmm1 ;Engine.dll+4E5E24 - F3 0F10 47 24 - movss xmm0,[rdi+24] << INTERCEPT HERE << Read gamespeed. 1 is normal, 0 is pause. ;Engine.dll+4E5E29 - F3 0F59 47 20 - mulss xmm0,[rdi+20] ;Engine.dll+4E5E2E - F3 0F59 C1 - mulss xmm0,xmm1 ;Engine.dll+4E5E32 - F3 0F5D 05 26A74500 - minss xmm0,[Engine.Spider::danPooledAnimTreeDesc::`vftable'+1AE8] << CONTINUE HERE ;Engine.dll+4E5E3A - F3 0F11 83 90000000 - movss [rbx+00000090],xmm0 ;Engine.dll+4E5E42 - 48 8B 5C 24 40 - mov rbx,[rsp+40] ;Engine.dll+4E5E47 - 0F28 7C 24 20 - movaps xmm7,[rsp+20] ;Engine.dll+4E5E4C - 48 83 C4 30 - add rsp,30 { 48 } ;Engine.dll+4E5E50 - 5F - pop rdi ;Engine.dll+4E5E51 - C3 - ret mov [g_gamespeedStructAddress], rdi movss xmm0,dword ptr [rdi+24h] mulss xmm0,dword ptr [rdi+20h] mulss xmm0,xmm1 exit: jmp qword ptr [_gamespeedReadInterceptionContinue] ; jmp back into the original game code, which is the location after the original statements above. gamespeedReadInterceptor ENDP END
interpreter/parser/TypedLambda.g4
WunschUnreif/CS383-Visualization
2
5421
<filename>interpreter/parser/TypedLambda.g4 grammar TypedLambda; program : SP* (using SP*)* SP* expr SP*; using : OPEN_MID SP* USING SP* IDENTIFIER SP* EQ SP* type SP* CLOSE_MID; expr : variable # e_variable | literal # e_literal | MIN SP* expr # e_uminus | OP_NOT SP* expr # e_not | FIX SP* expr # e_fix | expr DOT INT # e_tuple_proj | expr SP* op=(MUL|DIV|MOD) SP* expr # e_muldiv | expr SP* op=(ADD|SUB) SP* expr # e_addsub | expr SP* op=(LT|LTE|GT|GTE|EQ) SP* expr # e_compare | expr SP* op=(OP_AND|OP_OR) SP* expr # e_logic | <assoc=right> expr CONS expr # e_cons | abstraction # e_abstraction | expr SP+ expr # e_application | IF SP* expr SP* THEN SP* expr SP* ELSE SP* expr # e_conditional | LET SP* variable SP* EQ SP* expr SP* IN SP* expr # e_let | CASE SP* expr SP* CASE_OF SP* NIL SP* CASE_YIELD SP* expr SP* CASE_OR SP* IDENTIFIER CONS IDENTIFIER SP* CASE_YIELD SP* expr # e_case | OPEN_PAR SP* expr SP* CLOSE_PAR # e_group ; variable : IDENTIFIER; abstraction : ABS variable SP* OF SP* type SP* DOT SP* expr; literal : INT # l_int | TRUE # l_true | FALSE # l_false | OPEN_BRACE SP* expr SP* (COMMA SP* expr SP*)* CLOSE_BRACE # l_tuple | NIL SP* OPEN_PAR SP* type SP* CLOSE_PAR # l_nil ; type : IDENTIFIER # t_using | T_BOOL # t_bool | T_INT # t_int | <assoc=right> type SP* T_ARROW SP* type # t_arrow | type SP* MUL SP* type # t_tuple | OPEN_MID SP* type SP* CLOSE_MID # t_list | OPEN_PAR SP* type SP* CLOSE_PAR # t_group ; // LEXER Part: INT : ('0') | ('1'..'9')('0'..'9')*; TRUE : 'true'; FALSE : 'false'; NIL : 'nil'; ABS : '\\'; DOT : '.'; CONS : '::'; OF : ':'; IF : 'if'; THEN : 'then'; ELSE : 'else'; LET : 'let'; IN : 'in'; USING : 'using'; CASE : 'case'; CASE_OF : 'of'; CASE_YIELD : '=>'; CASE_OR : '|'; FIX : 'fix'; ADD : '+'; SUB : '-'; MUL : '*'; DIV : '/'; MOD : '%'; LT : '<'; LTE : '<='; GT : '>'; GTE : '>='; EQ : '='; OP_AND : 'and'; OP_OR : 'or'; OP_NOT : 'not'; MIN : '~'; T_BOOL : 'Bool'; T_INT : 'Int'; T_ARROW : '->'; OPEN_PAR : '('; CLOSE_PAR : ')'; OPEN_MID : '['; CLOSE_MID : ']'; OPEN_BRACE : '{'; CLOSE_BRACE : '}'; COMMA : ','; IDENTIFIER : (('a'..'z')|('A'..'Z')|'_') (('a'..'z')|('A'..'Z')|'_'|('0'..'9'))*; SP : ' '; WS : ('\t' | '\n' | '\r') -> channel(1);
libsrc/target/z88/input/in_keytranstbl.asm
ahjelm/z88dk
640
92299
; This table translates key presses into ascii codes. ; Also used by 'GetKey' and 'LookupKey'. An effort has been made for ; this key translation table to emulate a PC keyboard with the 'CTRL' ; key represented by CAPS SHIFT + SYM SHIFT. SECTION rodata_clib PUBLIC in_keytranstbl .in_keytranstbl defb 255, 255, 27, 255, 6, '.', '/', '|' ; RSH SQR ESC INDEX CAPS . / £ defb 255, 255, 7, 255, 255, ',', ';', '\'' ; HELP LSH TAB DIA MENU , ; ' defb '[', ' ', '1', 'q', 'a', 'z', 'l', '0' ;[ SP 1 q a z l 0 defb ']', 8, '2', 'w', 's', 'x', 'm', 'p' ;] LEFT 2 w s x m p defb '-', 9, '3', 'e', 'd', 'c', 'k', '9' ;- RIGH 3 e d c k 9 defb '=', 10, '4', 'r', 'f', 'v', 'j', 'o' ;= DOWN 4 r f v j o defb '\\', 11, '5', 't', 'g', 'b', 'u', 'i' ;\ UP 5 t g b u i defb 12, 13, '6', 'y', 'h', 'n', '7', '8' ;DEL ENTER 6 y h n 6 7 ;Shifted defb 255, 255, 27, 255, 6, '>', '?', '~' ; RSH SQR ESC INDEX CAPS . / £ defb 255, 255, 7, 255, 255, '<', ':', '\"' ; HELP LSH TAB DIA MENU , ; ' defb '{', ' ', '!', 'Q', 'A', 'Z', 'L', ')' ;[ SP 1 q a z l 0 defb '}', 8, '@', 'W', 'S', 'X', 'M', 'P' ;] LEFT 2 w s x m p defb '-', 9, '#', 'E', 'D', 'C', 'K', '(' ;- RIGH 3 e d c k 9 defb '=', 10, '$', 'R', 'F', 'V', 'J', 'O' ;= DOWN 4 r f v j o defb '\\', 11, '%', 'T', 'G', 'B', 'U', 'I' ;\ UP 5 t g b u i defb 127, 13, '^', 'Y', 'H', 'N', '&', '*' ;DEL ENTER 6 y h n 6 7 ;Control defb 255, 255, 27, 255, 6, '.', '/', '|' ; RSH SQR ESC INDEX CAPS . / £ defb 255, 255, 7, 255, 255, ',', ';', '\'' ; HELP LSH TAB DIA MENU , ; ' defb '[', ' ', '1', 17, 1, 26, 12, '0' ;[ SP 1 q a z l 0 defb ']', 8, '2', 23, 19, 24, 13, 16 ;] LEFT 2 w s x m p defb '-', 9, '3', 5, 4, 3, 11, '9' ;- RIGH 3 e d c k 9 defb '=', 10, '4', 18, 6, 22, 10, 15 ;= DOWN 4 r f v j o defb '\\', 11, '5', 20, 7, 2, 21, 9 ;\ UP 5 t g b u i defb 12, 13, '6', 25, 8, 14, '7', '8' ;DEL ENTER 6 y h n 6 7
src/convtest/aviotest0.adb
shintakezou/adaplayground
0
33
<filename>src/convtest/aviotest0.adb with Measure_Units; use Measure_Units; with Ada.Text_IO; use Ada.Text_IO; procedure Aviotest0 is Avg_Speed : Kn := 350.0; Travel_Time : Duration := 2.0 * 3600.0; -- two hours CR : Climb_Rate := 1500.0; Climb_Time : Duration := 60.0 * 20; -- 2 minutes Alt0 : Ft := 50_000.0; -- from here Alt1 : Ft := 20_000.0; -- to here Sink_Time : Duration := 60.0 * 10; -- in 10 minutes begin Put_Line ("avg speed (kt): " & Avg_Speed); Put_Line ("avg speed (m/s): " & To_Mps (Avg_Speed)); Put_Line ("flight duration (s): " & Duration'Image (Travel_Time)); Put_Line ("distance (NM): " & (Avg_Speed * Travel_Time)); Put_Line ("distance (m): " & To_Meters (Avg_Speed * Travel_Time)); Put_Line ("climb rate (ft/min): " & CR); Put_Line ("alt (ft) after " & Duration'Image (Climb_Time) & " s: " & (CR * Climb_Time)); Put_Line ("change alt rate (ft/m): " & ((Alt1 - Alt0) / Sink_Time)); end Aviotest0;
Task/Text-processing-1/Ada/text-processing-1.ada
LaudateCorpus1/RosettaCodeData
1
29025
<reponame>LaudateCorpus1/RosettaCodeData<gh_stars>1-10 with Ada.Text_IO; use Ada.Text_IO; with Strings_Edit; use Strings_Edit; with Strings_Edit.Floats; use Strings_Edit.Floats; with Strings_Edit.Integers; use Strings_Edit.Integers; procedure Data_Munging is Syntax_Error : exception; type Gap_Data is record Count : Natural := 0; Line : Natural := 0; Pointer : Integer; Year : Integer; Month : Integer; Day : Integer; end record; File : File_Type; Max : Gap_Data; This : Gap_Data; Current : Gap_Data; Count : Natural := 0; Sum : Float := 0.0; begin Open (File, In_File, "readings.txt"); loop declare Line : constant String := Get_Line (File); Pointer : Integer := Line'First; Flag : Integer; Data : Float; begin Current.Line := Current.Line + 1; Get (Line, Pointer, SpaceAndTab); Get (Line, Pointer, Current.Year); Get (Line, Pointer, Current.Month); Get (Line, Pointer, Current.Day); while Pointer <= Line'Last loop Get (Line, Pointer, SpaceAndTab); Current.Pointer := Pointer; Get (Line, Pointer, Data); Get (Line, Pointer, SpaceAndTab); Get (Line, Pointer, Flag); if Flag < 0 then if This.Count = 0 then This := Current; end if; This.Count := This.Count + 1; else if This.Count > 0 and then Max.Count < This.Count then Max := This; end if; This.Count := 0; Count := Count + 1; Sum := Sum + Data; end if; end loop; exception when End_Error => raise Syntax_Error; end; end loop; exception when End_Error => Close (File); if This.Count > 0 and then Max.Count < This.Count then Max := This; end if; Put_Line ("Average " & Image (Sum / Float (Count)) & " over " & Image (Count)); if Max.Count > 0 then Put ("Max. " & Image (Max.Count) & " false readings start at "); Put (Image (Max.Line) & ':' & Image (Max.Pointer) & " stamped "); Put_Line (Image (Max.Year) & Image (Max.Month) & Image (Max.Day)); end if; when others => Close (File); Put_Line ("Syntax error at " & Image (Current.Line) & ':' & Image (Max.Pointer)); end Data_Munging;
Algorithms/List/Sort/Quick/Properties.agda
rei1024/agda-misc
3
1454
<reponame>rei1024/agda-misc -- Properties of quicksort {-# OPTIONS --without-K --safe #-} open import Relation.Binary module Algorithms.List.Sort.Quick.Properties {c l₁ l₂} (DTO : DecTotalOrder c l₁ l₂) where -- agda-stdlib open import Level open import Data.List import Data.List.Properties as Listₚ import Data.List.Relation.Binary.Equality.Setoid as EqualitySetoid import Data.List.Relation.Binary.Permutation.Setoid as PermutationSetoid open import Data.Product import Data.Nat as ℕ open import Data.Nat.Induction as Ind open import Relation.Binary as B open import Relation.Unary as U import Relation.Unary.Properties as Uₚ open import Relation.Binary.PropositionalEquality as P using (_≡_) import Relation.Binary.Reasoning.Setoid as SetoidReasoning open import Function.Base open import Induction.WellFounded -- agda-misc open import Algorithms.List.Sort.Common DTO open import Algorithms.List.Sort.Quick open DecTotalOrder DTO renaming (Carrier to A) open Quicksort _≤?_ open PermutationSetoid Eq.setoid open EqualitySetoid Eq.setoid {- sort-acc-cong : ∀ {xs ys rs₁ rs₂} → xs ≋ ys → sort-acc xs rs₁ ≋ sort-acc ys rs₂ sort-acc-cong {[]} {[]} {rs₁} {rs₂} xs≋ys = ≋-refl sort-acc-cong {x ∷ xs} {y ∷ ys} {acc rs₁} {acc rs₂} (x≈y EqualitySetoid.∷ xs≋ys) = ++⁺ (sort-acc-cong {! !}) (++⁺ (x≈y ∷ []) {! !}) -} {- sort-acc-filter : ∀ x xs rs lt₁ lt₂ → sort-acc (x ∷ xs) (acc rs) ≡ sort-acc (filter (_≤? x) xs) (rs _ lt₁) ++ [ x ] ++ sort-acc (filter (Uₚ.∁? (_≤? x)) xs) (rs _ lt₂) sort-acc-filter x xs rs lt₁ lt₂ = begin sort-acc (proj₁ (split x xs)) (rs _ _) ++ [ x ] ++ sort-acc (proj₂ (split x xs)) (rs _ _) ≡⟨ ? ⟩ sort-acc (filter (_≤? x) xs) (rs _ lt₁) ++ [ x ] ++ sort-acc (filter (Uₚ.∁? (_≤? x)) xs) (rs _ lt₂) ∎ sort-acc-permutation : ∀ xs ac → sort-acc xs ac ↭ xs sort-acc-permutation [] ac = ↭-refl sort-acc-permutation (x ∷ xs) (acc rs) = begin sort-acc (x ∷ xs) (acc rs) ≈⟨ {! !} ⟩ x ∷ xs ∎ where open SetoidReasoning ↭-setoid -}
source/oasis/program-elements-anonymous_access_to_procedures.ads
optikos/oasis
0
4643
-- Copyright (c) 2019 <NAME> <<EMAIL>> -- -- SPDX-License-Identifier: MIT -- License-Filename: LICENSE ------------------------------------------------------------- with Program.Elements.Anonymous_Access_Definitions; with Program.Lexical_Elements; with Program.Elements.Parameter_Specifications; package Program.Elements.Anonymous_Access_To_Procedures is pragma Pure (Program.Elements.Anonymous_Access_To_Procedures); type Anonymous_Access_To_Procedure is limited interface and Program.Elements.Anonymous_Access_Definitions .Anonymous_Access_Definition; type Anonymous_Access_To_Procedure_Access is access all Anonymous_Access_To_Procedure'Class with Storage_Size => 0; not overriding function Parameters (Self : Anonymous_Access_To_Procedure) return Program.Elements.Parameter_Specifications .Parameter_Specification_Vector_Access is abstract; not overriding function Has_Not_Null (Self : Anonymous_Access_To_Procedure) return Boolean is abstract; not overriding function Has_Protected (Self : Anonymous_Access_To_Procedure) return Boolean is abstract; type Anonymous_Access_To_Procedure_Text is limited interface; type Anonymous_Access_To_Procedure_Text_Access is access all Anonymous_Access_To_Procedure_Text'Class with Storage_Size => 0; not overriding function To_Anonymous_Access_To_Procedure_Text (Self : aliased in out Anonymous_Access_To_Procedure) return Anonymous_Access_To_Procedure_Text_Access is abstract; not overriding function Not_Token (Self : Anonymous_Access_To_Procedure_Text) return Program.Lexical_Elements.Lexical_Element_Access is abstract; not overriding function Null_Token (Self : Anonymous_Access_To_Procedure_Text) return Program.Lexical_Elements.Lexical_Element_Access is abstract; not overriding function Access_Token (Self : Anonymous_Access_To_Procedure_Text) return not null Program.Lexical_Elements.Lexical_Element_Access is abstract; not overriding function Protected_Token (Self : Anonymous_Access_To_Procedure_Text) return Program.Lexical_Elements.Lexical_Element_Access is abstract; not overriding function Procedure_Token (Self : Anonymous_Access_To_Procedure_Text) return not null Program.Lexical_Elements.Lexical_Element_Access is abstract; not overriding function Left_Bracket_Token (Self : Anonymous_Access_To_Procedure_Text) return Program.Lexical_Elements.Lexical_Element_Access is abstract; not overriding function Right_Bracket_Token (Self : Anonymous_Access_To_Procedure_Text) return Program.Lexical_Elements.Lexical_Element_Access is abstract; end Program.Elements.Anonymous_Access_To_Procedures;
alloy4fun_models/trainstlt/models/5/m8poMmu2CCJuHP2dX.als
Kaixi26/org.alloytools.alloy
0
5002
open main pred idm8poMmu2CCJuHP2dX_prop6 { always all s : Signal { ((s in Green) implies (eventually s not in Green)) or ((s not in Green) implies (eventually s in Green)) } } pred __repair { idm8poMmu2CCJuHP2dX_prop6 } check __repair { idm8poMmu2CCJuHP2dX_prop6 <=> prop6o }
libsrc/graphics/w_undraw.asm
andydansby/z88dk-mk2
1
22861
; ; Z88 Graphics Functions - Small C+ stubs ; ; Written around the Interlogic Standard Library ; ; Stubs Written by <NAME> - 30/9/98 ; ; Wide resolution (WORD based parameters) version by <NAME> ; ; $Id: w_undraw.asm,v 1.1 2008/07/17 15:39:56 stefano Exp $ ; XLIB undraw LIB swapgfxbk XREF swapgfxbk1 LIB w_line LIB w_respixel .undraw ld ix,2 add ix,sp ld l,(ix+6) ld h,(ix+7) ld e,(ix+4) ld d,(ix+5) call swapgfxbk call w_respixel call swapgfxbk1 ld l,(ix+2) ld h,(ix+3) ld e,(ix+0) ld d,(ix+1) call swapgfxbk ld ix,w_respixel call w_line jp swapgfxbk1
src/sdl_display.adb
Fabien-Chouteau/lvgl-ada-simulator
1
8206
with Ada.Unchecked_Conversion; with SDL.Video.Pixels; with System; with Interfaces.C; use Interfaces.C; with SDL; with SDL.Video.Windows; with SDL.Video.Windows.Makers; with SDL.Video.Surfaces; with SDL.Video.Pixel_Formats; with SDL.Video.Palettes; use SDL.Video.Palettes; with SDL.Video.Pixel_Formats; use SDL.Video.Pixel_Formats; with SDL.Video.Textures; use SDL.Video.Textures; with SDL.Video.Textures.Makers; with SDL.Video.Renderers; with SDL.Video.Renderers.Makers; with SDL.Events; use SDL.Events; with SDL.Events.Events; use SDL.Events.Events; with SDL.Events.Keyboards; use SDL.Events.Keyboards; with SDL.Events.Mice; use SDL.Events.Mice; with SDL.Inputs.Mice; use SDL.Inputs.Mice; with LV; use LV; with LV.Color; with LV.VDB; with LV.HAL.Disp; use LV.HAL.Disp; with LV.HAL.Indev; use LV.HAL.Indev; with LV.Indev; with LV.Objx; with LV.Objx.Img; with Ada.Text_IO; with GNAT.OS_Lib; package body SDL_Display is W : SDL.Video.Windows.Window; Renderer : SDL.Video.Renderers.Renderer; Texture : SDL.Video.Textures.Texture; SDL_Pixels : System.Address; type Texture_1D_Array is array (Int32_T range <>) of aliased SDL_Pixel; procedure Lock is new SDL.Video.Textures.Lock (Pixel_Pointer_Type => System.Address); function To_Address is new Ada.Unchecked_Conversion (Source => SDL.Video.Pixels.ARGB_8888_Access.Pointer, Target => System.Address); procedure Update; LV_Disp_Drv : aliased Disp_Drv_T; LV_Disp : Disp_T; LV_Indev_Drv : aliased Indev_Drv_T; LV_Indev : Indev_T; Cursor_Obj : LV.Objx.Img.Instance; function Read (Data : access indev_data_t) return u_Bool with Convention => C; procedure Disp_Flush (x1 : int32_t; y1 : int32_t; x2 : int32_t; y2 : int32_t; Color : access constant Color_Array) with Convention => C; procedure Disp_Fill (x1 : int32_t; y1 : int32_t; x2 : int32_t; y2 : int32_t; Color : LV.Color.Color_T) with Convention => C; procedure Disp_Map (x1 : int32_t; y1 : int32_t; x2 : int32_t; y2 : int32_t; Color : access constant Color_Array) with Convention => C; ---------------- -- Initialize -- ---------------- procedure Initialize is Mouse_Cursor_Icon : Integer; pragma Import (C, Mouse_Cursor_Icon, "mouse_cursor_icon"); begin if not SDL.Initialise (Flags => SDL.Enable_Screen) then raise Program_Error with "SDL Video init failed"; end if; SDL.Video.Windows.Makers.Create (W, "LVGL-Ada Example", 0, 0, Integer (Width), Integer (Height), Flags => SDL.Video.Windows.Resizable); SDL.Video.Renderers.Makers.Create (Renderer, W); SDL.Video.Textures.Makers.Create (Tex => Texture, Renderer => Renderer, Format => SDL.Video.Pixel_Formats.Pixel_Format_RGB_565, Kind => SDL.Video.Textures.Streaming, Size => (Integer (Width), Integer (Height))); LV.HAL.Disp.Init_Drv (LV_Disp_Drv'Access); LV_Disp_Drv.disp_flush := disp_flush'Access; LV_Disp_Drv.disp_fill := disp_fill'Access; LV_Disp_Drv.disp_map := disp_map'Access; LV_Disp := LV.HAL.Disp.register (LV_Disp_Drv'Access); LV.HAL.Disp.set_active (LV_Disp); LV.HAL.Indev.Init_Drv (LV_Indev_Drv'Access); LV_Indev_Drv.read := Read'Access; LV_Indev_Drv.c_type := LV.HAL.Indev.TYPE_POINTER; LV_Indev := LV.HAL.Indev.register (LV_Indev_Drv'Access); Cursor_Obj := LV.Objx.Img.Create (lv.Objx.Scr_Act, LV.Objx.No_Obj); LV.Objx.Img.Set_Src (Cursor_Obj, Mouse_Cursor_Icon'Address); LV.Indev.set_cursor (LV_Indev, Cursor_Obj); end Initialize; ------------ -- Update -- ------------ procedure Update is Width : constant Natural := Texture.Get_Size.Width; Height : constant Natural := Texture.Get_Size.Height; begin Renderer.Clear; Renderer.Copy (Texture, To => (0, 0, int (Width), int (Height))); Renderer.Present; end Update; ---------- -- Read -- ---------- function Read (Data : access indev_data_t) return u_Bool is Event : SDL.Events.Events.Events; Mouse_Button_Masks : SDL.Events.Mice.Button_Masks; X, Y : SDL.Events.Mice.Movement_Values; begin while SDL.Events.Events.Poll (Event) loop if Event.Common.Event_Type in Key_Down | Key_Up then case Event.Keyboard.Key_Sym.Scan_Code is when Scan_Code_Escape => GNAT.OS_Lib.OS_Exit (0); when others => null; end case; end if; end loop; Mouse_Button_Masks := SDL.Inputs.Mice.Get_State (X, Y); Data.Union.point := (LV.Int16_T (X), LV.Int16_T (Y)); if (Mouse_Button_Masks and Left_Mask) /= 0 then Data.state := LV.HAL.Indev.STATE_PR; else Data.state := LV.HAL.Indev.STATE_REL; end if; -- Return false because the points are not buffered, so no more data to -- be read. return 0; end Read; ---------------- -- Disp_Flush -- ---------------- procedure Disp_Flush (x1 : int32_t; y1 : int32_t; x2 : int32_t; y2 : int32_t; Color : access constant Color_Array) is Width : constant Natural := Texture.Get_Size.Width; Height : constant Natural := Texture.Get_Size.Height; begin if X2 < 0 or else Y2 < 0 or else X1 > Int32_T (Width - 1) or else Y1 > Int32_T (Height - 1) then LV.VDB.Flush_Ready; return; end if; Lock (Texture, SDL_Pixels); declare Actual_Pixels : Texture_1D_Array (0 .. Int32_T (Width * Height - 1)) with Address => SDL_Pixels; Index : Natural := Color'First; begin for Y in Y1 .. Y2 loop for X in X1 .. X2 loop Actual_Pixels (Y * Int32_T (Width) + X) := LV.Color.Color_To16 (Color (Index)); Index := Index + 1; end loop; end loop; end; LV.VDB.Flush_Ready; Texture.Unlock; Update; end Disp_Flush; --------------- -- Disp_Fill -- --------------- procedure Disp_Fill (x1 : int32_t; y1 : int32_t; x2 : int32_t; y2 : int32_t; Color : LV.Color.Color_T) is Width : constant Natural := Texture.Get_Size.Width; Height : constant Natural := Texture.Get_Size.Height; C : constant Uint16_T := LV.Color.Color_To16 (Color); begin if X2 < 0 or else Y2 < 0 or else X1 > Int32_T (Width - 1) or else Y1 > Int32_T (Height - 1) then LV.VDB.Flush_Ready; return; end if; Lock (Texture, SDL_Pixels); declare Actual_Pixels : Texture_1D_Array (0 .. Int32_T (Width * Height - 1)) with Address => SDL_Pixels; begin for Y in Y1 .. Y2 loop for X in X1 .. X2 loop Actual_Pixels (Y * Int32_T (Width) + X) := C; end loop; end loop; end; LV.VDB.Flush_Ready; Texture.Unlock; Update; end Disp_Fill; -------------- -- Disp_Map -- -------------- procedure Disp_Map (x1 : int32_t; y1 : int32_t; x2 : int32_t; y2 : int32_t; Color : access constant Color_Array) is begin Ada.Text_IO.Put_Line ("X1:" & X1'Img); Ada.Text_IO.Put_Line ("Y1:" & Y1'Img); Ada.Text_IO.Put_Line ("X2:" & X2'Img); Ada.Text_IO.Put_Line ("Y2:" & Y2'Img); Ada.Text_IO.Put_Line ("Length:" & Color'Length'Img); Ada.Text_IO.Put_Line ("First:" & Color'First'Img); end Disp_Map; ------------------ -- To_SDL_Color -- ------------------ function To_SDL_Color (R, G, B : Unsigned_8) return SDL_Pixel is RB : constant Unsigned_16 := Shift_Right (Unsigned_16 (R), 3) and 16#1F#; GB : constant Unsigned_16 := Shift_Right (Unsigned_16 (G), 2) and 16#3F#; BB : constant Unsigned_16 := Shift_Right (Unsigned_16 (B), 3) and 16#1F#; begin return (Shift_Left (RB, 11) or Shift_Left (GB, 5) or BB); end To_SDL_Color; end SDL_Display;
programs/oeis/319/A319638.asm
neoneye/loda
22
15552
<filename>programs/oeis/319/A319638.asm ; A319638: Number of non-isomorphic weight-n antichains of distinct sets whose dual is also an antichain of distinct sets. ; 1,1,1,1,1,1,2,2,3,4,7 trn $0,3 mov $2,$0 pow $0,$0 add $2,2 dif $0,$2 dif $0,2 mod $0,$2
PRG/prg005.asm
narfman0/smb3_pp1
0
92537
; Super Mario Bros. 3 Full Disassembly by Southbird 2012 ; For more info, see http://www.sonicepoch.com/sm3mix/ ; ; PLEASE INCLUDE A CREDIT TO THE SOUTHBIRD DISASSEMBLY ; AND THE ABOVE LINK SOMEWHERE IN YOUR WORKS :) ; ; Original disassembler source generated by DCC6502 version v1.4 ; (With labels, comments, and some syntax corrections for nesasm by Southbird) ; For more info about DCC6502, e-mail <EMAIL> ; ; This source file last updated: 2011-11-18 21:50:36.000000000 -0600 ; Distribution package date: Fri Apr 6 23:46:16 UTC 2012 ;--------------------------------------------------------------------------- ; CAUTION!! ObjectGroup04 labels MUST appear at the ; address specified by the predefined constants! I can't ; verify this at the assembler level, so be careful!! ; I'm using a ".org" directive to help enforce it, but ; the assembler does not warn you if you overwrite and ; instead will simply "stomp" on your code if you passed ; that limit ... sorry, original coders assumed a constant ; position on banks 1 - 5 and didn't use a LUT this time... ; Object group $04 (i.e. objects starting at ID $90) State 1 jump table .org ObjectGroup_InitJumpTable ; <-- help enforce this table *here* ObjectGroup04_InitJumpTable: .word ObjInit_RotatePlatform ; Object $90 - OBJ_TILTINGPLATFORM .word ObjInit_RotatePlatform ; Object $91 - OBJ_TWIRLINGPLATCWNS .word ObjInit_RotatePlatform ; Object $92 - OBJ_TWIRLINGPLATCW .word ObjInit_RotatePlatformPer ; Object $93 - OBJ_TWIRLINGPERIODIC .word ObjInit_BigQBlock ; Object $94 - OBJ_BIGQBLOCK_3UP .word ObjInit_BigQBlock ; Object $95 - OBJ_BIGQBLOCK_MUSHROOM .word ObjInit_BigQBlock ; Object $96 - OBJ_BIGQBLOCK_FIREFLOWER .word ObjInit_BigQBlock ; Object $97 - OBJ_BIGQBLOCK_SUPERLEAF .word ObjInit_BigQBlock ; Object $98 - OBJ_BIGQBLOCK_TANOOKI .word ObjInit_BigQBlock ; Object $99 - OBJ_BIGQBLOCK_FROG .word ObjInit_BigQBlock ; Object $9A - OBJ_BIGQBLOCK_HAMMER .word ObjInit_DoNothing ; Object $9B .word ObjInit_DoNothing ; Object $9C .word ObjInit_FireJetUpward ; Object $9D - OBJ_FIREJET_UPWARD .word ObjInit_Podoboo ; Object $9E - OBJ_PODOBOO .word ObjInit_ParaBeetle ; Object $9F - OBJ_PARABEETLE .word ObjInit_GreenPiranha ; Object $A0 - OBJ_GREENPIRANHA .word ObjInit_GreenPiranhaFlip ; Object $A1 - OBJ_GREENPIRANHA_FLIPPED .word ObjInit_RedPiranha ; Object $A2 - OBJ_REDPIRANHA .word ObjInit_RedPiranhaFlip ; Object $A3 - OBJ_REDPIRANHA_FLIPPED .word ObjInit_GreenPiranha ; Object $A4 - OBJ_GREENPIRANHA_FIRE .word ObjInit_GreenPiranhaFlip ; Object $A5 - OBJ_GREENPIRANHA_FIREC .word ObjInit_RedPiranha ; Object $A6 - OBJ_VENUSFIRETRAP .word ObjInit_RedPiranhaFlip ; Object $A7 - OBJ_VENUSFIRETRAP_CEIL .word ObjInit_DoNothing ; Object $A8 - OBJ_ARROWONE .word ObjInit_DoNothing ; Object $A9 - OBJ_ARROWANY .word ObjInit_AirshipProp ; Object $AA - OBJ_AIRSHIPPROP .word ObjInit_FireJetRight ; Object $AB (doesn't really work, and the "normal" routine is even weirder) .word ObjInit_FireJetLeft ; Object $AC - OBJ_FIREJET_LEFT .word ObjInit_RockyWrench ; Object $AD - OBJ_ROCKYWRENCH .word ObjInit_BoltLift ; Object $AE - OBJ_BOLTLIFT .word ObjInit_Sun ; Object $AF - OBJ_ENEMYSUN .word ObjInit_BigCannonBall ; Object $B0 - OBJ_BIGCANNONBALL .word ObjInit_FireJetRight ; Object $B1 - OBJ_FIREJET_RIGHT .word ObjInit_FireJetUpsideDown ; Object $B2 - OBJ_FIREJET_UPSIDEDOWN .word ObjInit_ObjB3 ; Object $B3 ; Object group $04 (i.e. objects starting at ID $90) State 2 jump table .org ObjectGroup_NormalJumpTable ; <-- help enforce this table *here* ObjectGroup04_NormalJumpTable: .word ObjNorm_TiltingPlatform ; Object $90 - OBJ_TILTINGPLATFORM .word ObjNorm_TwirlingPlatCWNS ; Object $91 - OBJ_TWIRLINGPLATCWNS .word ObjNorm_TwirlingPlatCW ; Object $92 - OBJ_TWIRLINGPLATCW .word ObjNorm_TwirlingPlatCW ; Object $93 - OBJ_TWIRLINGPERIODIC .word ObjNorm_BigQBlock ; Object $94 - OBJ_BIGQBLOCK_3UP .word ObjNorm_BigQBlock ; Object $95 - OBJ_BIGQBLOCK_MUSHROOM .word ObjNorm_BigQBlock ; Object $96 - OBJ_BIGQBLOCK_FIREFLOWER .word ObjNorm_BigQBlock ; Object $97 - OBJ_BIGQBLOCK_SUPERLEAF .word ObjNorm_BigQBlock ; Object $98 - OBJ_BIGQBLOCK_TANOOKI .word ObjNorm_BigQBlock ; Object $99 - OBJ_BIGQBLOCK_FROG .word ObjNorm_BigQBlock ; Object $9A - OBJ_BIGQBLOCK_HAMMER .word ObjNorm_DoNothing ; Object $9B .word ObjNorm_DoNothing ; Object $9C .word ObjNorm_FireJet ; Object $9D - OBJ_FIREJET_UPWARD .word ObjNorm_Podoboo ; Object $9E - OBJ_PODOBOO .word ObjNorm_ParaBeetle ; Object $9F - OBJ_PARABEETLE .word ObjNorm_Piranha ; Object $A0 - OBJ_GREENPIRANHA .word ObjNorm_Piranha ; Object $A1 - OBJ_GREENPIRANHA_FLIPPED .word ObjNorm_Piranha ; Object $A2 - OBJ_REDPIRANHA .word ObjNorm_Piranha ; Object $A3 - OBJ_REDPIRANHA_FLIPPED .word ObjNorm_Piranha ; Object $A4 - OBJ_GREENPIRANHA_FIRE .word ObjNorm_Piranha ; Object $A5 - OBJ_GREENPIRANHA_FIREC .word ObjNorm_Piranha ; Object $A6 - OBJ_VENUSFIRETRAP .word ObjNorm_Piranha ; Object $A7 - OBJ_VENUSFIRETRAP_CEIL .word ObjNorm_ArrowPlatform ; Object $A8 - OBJ_ARROWONE .word ObjNorm_ArrowPlatform ; Object $A9 - OBJ_ARROWANY .word ObjNorm_AirshipPropellar ; Object $AA - OBJ_AIRSHIPPROP .word FireJetLR_SpriteVisibleTest ; Object $AB (this call doesn't make any sense!!) .word ObjNorm_FireJet ; Object $AC - OBJ_FIREJET_LEFT .word ObjNorm_RockyWrench ; Object $AD - OBJ_ROCKYWRENCH .word ObjNorm_BoltLift ; Object $AE - OBJ_BOLTLIFT .word ObjNorm_Sun ; Object $AF - OBJ_ENEMYSUN .word ObjNorm_BigCannonBall ; Object $B0 - OBJ_BIGCANNONBALL .word ObjNorm_FireJet ; Object $B1 - OBJ_FIREJET_RIGHT .word ObjNorm_FireJet ; Object $B2 - OBJ_FIREJET_UPSIDEDOWN .word ObjNorm_ObjB3 ; Object $B3 ; Object group $04 (i.e. objects starting at ID $90) Collision routine jump table (if calling Object_HitTestRespond; ; Special values of OCSPECIAL_KILLCHANGETO or OCSPECIAL_HIGHSCORE can be used here instead otherwise.) .org ObjectGroup_CollideJumpTable ; <-- help enforce this table *here* ObjectGroup04_CollideJumpTable: .word ObjHit_DoNothing ; Object $90 - OBJ_TILTINGPLATFORM .word ObjHit_DoNothing ; Object $91 - OBJ_TWIRLINGPLATCWNS .word ObjHit_DoNothing ; Object $92 - OBJ_TWIRLINGPLATCW .word ObjHit_DoNothing ; Object $93 - OBJ_TWIRLINGPERIODIC .word ObjHit_DoNothing ; Object $94 - OBJ_BIGQBLOCK_3UP .word ObjHit_DoNothing ; Object $95 - OBJ_BIGQBLOCK_MUSHROOM .word ObjHit_DoNothing ; Object $96 - OBJ_BIGQBLOCK_FIREFLOWER .word ObjHit_DoNothing ; Object $97 - OBJ_BIGQBLOCK_SUPERLEAF .word ObjHit_DoNothing ; Object $98 - OBJ_BIGQBLOCK_TANOOKI .word ObjHit_DoNothing ; Object $99 - OBJ_BIGQBLOCK_FROG .word ObjHit_DoNothing ; Object $9A - OBJ_BIGQBLOCK_HAMMER .word ObjHit_DoNothing ; Object $9B .word ObjHit_DoNothing ; Object $9C .word ObjHit_DoNothing ; Object $9D - OBJ_FIREJET_UPWARD .word ObjHit_DoNothing ; Object $9E - OBJ_PODOBOO .word ObjHit_DoNothing ; Object $9F - OBJ_PARABEETLE .word ObjHit_DoNothing ; Object $A0 - OBJ_GREENPIRANHA .word ObjHit_DoNothing ; Object $A1 - OBJ_GREENPIRANHA_FLIPPED .word ObjHit_DoNothing ; Object $A2 - OBJ_REDPIRANHA .word ObjHit_DoNothing ; Object $A3 - OBJ_REDPIRANHA_FLIPPED .word ObjHit_DoNothing ; Object $A4 - OBJ_GREENPIRANHA_FIRE .word ObjHit_DoNothing ; Object $A5 - OBJ_GREENPIRANHA_FIREC .word ObjHit_DoNothing ; Object $A6 - OBJ_VENUSFIRETRAP .word ObjHit_DoNothing ; Object $A7 - OBJ_VENUSFIRETRAP_CEIL .word ObjHit_DoNothing ; Object $A8 - OBJ_ARROWONE .word ObjHit_DoNothing ; Object $A9 - OBJ_ARROWANY .word ObjHit_DoNothing ; Object $AA - OBJ_AIRSHIPPROP .word ObjHit_DoNothing ; Object $AB .word ObjHit_DoNothing ; Object $AC - OBJ_FIREJET_LEFT .word ObjHit_DoNothing ; Object $AD - OBJ_ROCKYWRENCH .word ObjHit_DoNothing ; Object $AE - OBJ_BOLTLIFT .word ObjHit_DoNothing ; Object $AF - OBJ_ENEMYSUN .word $0000 ; Object $B0 - OBJ_BIGCANNONBALL .word $0000 ; Object $B1 - OBJ_FIREJET_RIGHT .word $0000 ; Object $B2 - OBJ_FIREJET_UPSIDEDOWN .word $0000 ; Object $B3 ; Object group $04 (i.e. objects starting at ID $90) attribute bits set 1 (OA1_* flags valid here) .org ObjectGroup_Attributes ; <-- help enforce this table *here* ObjectGroup04_Attributes: .byte OA1_PAL0 | OA1_HEIGHT16 | OA1_WIDTH8 ; Object $90 - OBJ_TILTINGPLATFORM .byte OA1_PAL0 | OA1_HEIGHT16 | OA1_WIDTH8 ; Object $91 - OBJ_TWIRLINGPLATCWNS .byte OA1_PAL0 | OA1_HEIGHT16 | OA1_WIDTH8 ; Object $92 - OBJ_TWIRLINGPLATCW .byte OA1_PAL0 | OA1_HEIGHT16 | OA1_WIDTH8 ; Object $93 - OBJ_TWIRLINGPERIODIC .byte OA1_PAL0 | OA1_HEIGHT32 | OA1_WIDTH32 ; Object $94 - OBJ_BIGQBLOCK_3UP .byte OA1_PAL0 | OA1_HEIGHT32 | OA1_WIDTH32 ; Object $95 - OBJ_BIGQBLOCK_MUSHROOM .byte OA1_PAL0 | OA1_HEIGHT32 | OA1_WIDTH32 ; Object $96 - OBJ_BIGQBLOCK_FIREFLOWER .byte OA1_PAL0 | OA1_HEIGHT32 | OA1_WIDTH32 ; Object $97 - OBJ_BIGQBLOCK_SUPERLEAF .byte OA1_PAL0 | OA1_HEIGHT32 | OA1_WIDTH32 ; Object $98 - OBJ_BIGQBLOCK_TANOOKI .byte OA1_PAL0 | OA1_HEIGHT32 | OA1_WIDTH32 ; Object $99 - OBJ_BIGQBLOCK_FROG .byte OA1_PAL0 | OA1_HEIGHT32 | OA1_WIDTH32 ; Object $9A - OBJ_BIGQBLOCK_HAMMER .byte OA1_PAL0 | OA1_HEIGHT16 | OA1_WIDTH8 ; Object $9B .byte OA1_PAL0 | OA1_HEIGHT16 | OA1_WIDTH8 ; Object $9C .byte OA1_PAL1 | OA1_HEIGHT48 | OA1_WIDTH16 ; Object $9D - OBJ_FIREJET_UPWARD .byte OA1_PAL1 | OA1_HEIGHT32 | OA1_WIDTH16 ; Object $9E - OBJ_PODOBOO .byte OA1_PAL1 | OA1_HEIGHT32 | OA1_WIDTH16 ; Object $9F - OBJ_PARABEETLE .byte OA1_PAL2 | OA1_HEIGHT32 | OA1_WIDTH16 ; Object $A0 - OBJ_GREENPIRANHA .byte OA1_PAL2 | OA1_HEIGHT32 | OA1_WIDTH16 ; Object $A1 - OBJ_GREENPIRANHA_FLIPPED .byte OA1_PAL1 | OA1_HEIGHT32 | OA1_WIDTH16 ; Object $A2 - OBJ_REDPIRANHA .byte OA1_PAL1 | OA1_HEIGHT32 | OA1_WIDTH16 ; Object $A3 - OBJ_REDPIRANHA_FLIPPED .byte OA1_PAL2 | OA1_HEIGHT32 | OA1_WIDTH16 ; Object $A4 - OBJ_GREENPIRANHA_FIRE .byte OA1_PAL2 | OA1_HEIGHT32 | OA1_WIDTH16 ; Object $A5 - OBJ_GREENPIRANHA_FIREC .byte OA1_PAL1 | OA1_HEIGHT32 | OA1_WIDTH16 ; Object $A6 - OBJ_VENUSFIRETRAP .byte OA1_PAL1 | OA1_HEIGHT32 | OA1_WIDTH16 ; Object $A7 - OBJ_VENUSFIRETRAP_CEIL .byte OA1_PAL0 | OA1_HEIGHT16 | OA1_WIDTH32 ; Object $A8 - OBJ_ARROWONE .byte OA1_PAL0 | OA1_HEIGHT16 | OA1_WIDTH32 ; Object $A9 - OBJ_ARROWANY .byte OA1_PAL2 | OA1_HEIGHT16 | OA1_WIDTH8 ; Object $AA - OBJ_AIRSHIPPROP .byte OA1_PAL2 | OA1_HEIGHT16 | OA1_WIDTH32 ; Object $AB .byte OA1_PAL1 | OA1_HEIGHT16 | OA1_WIDTH48 ; Object $AC - OBJ_FIREJET_LEFT .byte OA1_PAL1 | OA1_HEIGHT32 | OA1_WIDTH16 ; Object $AD - OBJ_ROCKYWRENCH .byte OA1_PAL2 | OA1_HEIGHT32 | OA1_WIDTH32 ; Object $AE - OBJ_BOLTLIFT .byte OA1_PAL3 | OA1_HEIGHT32 | OA1_WIDTH16 ; Object $AF - OBJ_ENEMYSUN .byte OA1_PAL3 | OA1_HEIGHT32 | OA1_WIDTH32 ; Object $B0 - OBJ_BIGCANNONBALL .byte OA1_PAL1 | OA1_HEIGHT16 | OA1_WIDTH48 ; Object $B1 - OBJ_FIREJET_RIGHT .byte OA1_PAL1 | OA1_HEIGHT48 | OA1_WIDTH16 ; Object $B2 - OBJ_FIREJET_UPSIDEDOWN .byte OA1_PAL1 | OA1_HEIGHT16 | OA1_WIDTH16 ; Object $B3 ; Object group $04 (i.e. objects starting at ID $90) second set attribute bits .org ObjectGroup_Attributes2 ; <-- help enforce this table *here* ObjectGroup04_Attributes2: .byte OA2_TDOGRP0 ; Object $90 - OBJ_TILTINGPLATFORM .byte OA2_TDOGRP0 ; Object $91 - OBJ_TWIRLINGPLATCWNS .byte OA2_TDOGRP0 ; Object $92 - OBJ_TWIRLINGPLATCW .byte OA2_TDOGRP0 ; Object $93 - OBJ_TWIRLINGPERIODIC .byte OA2_TDOGRP0 ; Object $94 - OBJ_BIGQBLOCK_3UP .byte OA2_TDOGRP0 ; Object $95 - OBJ_BIGQBLOCK_MUSHROOM .byte OA2_TDOGRP0 ; Object $96 - OBJ_BIGQBLOCK_FIREFLOWER .byte OA2_TDOGRP0 ; Object $97 - OBJ_BIGQBLOCK_SUPERLEAF .byte OA2_TDOGRP0 ; Object $98 - OBJ_BIGQBLOCK_TANOOKI .byte OA2_TDOGRP0 ; Object $99 - OBJ_BIGQBLOCK_FROG .byte OA2_TDOGRP0 ; Object $9A - OBJ_BIGQBLOCK_HAMMER .byte OA2_TDOGRP0 ; Object $9B .byte OA2_TDOGRP0 ; Object $9C .byte OA2_TDOGRP0 ; Object $9D - OBJ_FIREJET_UPWARD .byte OA2_TDOGRP0 ; Object $9E - OBJ_PODOBOO .byte OA2_STOMPDONTCARE | OA2_TDOGRP1 ; Object $9F - OBJ_PARABEETLE .byte OA2_NOSHELLORSQUASH | OA2_TDOGRP1 ; Object $A0 - OBJ_GREENPIRANHA .byte OA2_NOSHELLORSQUASH | OA2_TDOGRP1 ; Object $A1 - OBJ_GREENPIRANHA_FLIPPED .byte OA2_NOSHELLORSQUASH | OA2_TDOGRP1 ; Object $A2 - OBJ_REDPIRANHA .byte OA2_NOSHELLORSQUASH | OA2_TDOGRP1 ; Object $A3 - OBJ_REDPIRANHA_FLIPPED .byte OA2_NOSHELLORSQUASH | OA2_TDOGRP1 ; Object $A4 - OBJ_GREENPIRANHA_FIRE .byte OA2_NOSHELLORSQUASH | OA2_TDOGRP1 ; Object $A5 - OBJ_GREENPIRANHA_FIREC .byte OA2_NOSHELLORSQUASH | OA2_TDOGRP1 ; Object $A6 - OBJ_VENUSFIRETRAP .byte OA2_NOSHELLORSQUASH | OA2_TDOGRP1 ; Object $A7 - OBJ_VENUSFIRETRAP_CEIL .byte OA2_TDOGRP0 ; Object $A8 - OBJ_ARROWONE .byte OA2_TDOGRP0 ; Object $A9 - OBJ_ARROWANY .byte OA2_TDOGRP0 ; Object $AA - OBJ_AIRSHIPPROP .byte OA2_STOMPDONTCARE | OA2_TDOGRP1 ; Object $AB .byte OA2_STOMPDONTCARE | OA2_TDOGRP1 ; Object $AC - OBJ_FIREJET_LEFT .byte OA2_STOMPDONTCARE | OA2_TDOGRP1 ; Object $AD - OBJ_ROCKYWRENCH .byte OA2_STOMPDONTCARE | OA2_TDOGRP10 ; Object $AE - OBJ_BOLTLIFT .byte OA2_STOMPDONTCARE | OA2_TDOGRP1 ; Object $AF - OBJ_ENEMYSUN .byte OA2_NOSHELLORSQUASH | OA2_TDOGRP0 ; Object $B0 - OBJ_BIGCANNONBALL .byte OA2_TDOGRP0 ; Object $B1 - OBJ_FIREJET_RIGHT .byte OA2_TDOGRP0 ; Object $B2 - OBJ_FIREJET_UPSIDEDOWN .byte OA2_TDOGRP11 ; Object $B3 ; Object group $04 (i.e. objects starting at ID $90) third set attribute bits .org ObjectGroup_Attributes3 ; <-- help enforce this table *here* ObjectGroup04_Attributes3: .byte OA3_HALT_NORMALONLY ; Object $90 - OBJ_TILTINGPLATFORM .byte OA3_HALT_NORMALONLY ; Object $91 - OBJ_TWIRLINGPLATCWNS .byte OA3_HALT_NORMALONLY ; Object $92 - OBJ_TWIRLINGPLATCW .byte OA3_HALT_NORMALONLY ; Object $93 - OBJ_TWIRLINGPERIODIC .byte OA3_HALT_NORMALONLY | OA3_TAILATKIMMUNE ; Object $94 - OBJ_BIGQBLOCK_3UP .byte OA3_HALT_NORMALONLY | OA3_TAILATKIMMUNE ; Object $95 - OBJ_BIGQBLOCK_MUSHROOM .byte OA3_HALT_NORMALONLY | OA3_TAILATKIMMUNE ; Object $96 - OBJ_BIGQBLOCK_FIREFLOWER .byte OA3_HALT_NORMALONLY | OA3_TAILATKIMMUNE ; Object $97 - OBJ_BIGQBLOCK_SUPERLEAF .byte OA3_HALT_NORMALONLY | OA3_TAILATKIMMUNE ; Object $98 - OBJ_BIGQBLOCK_TANOOKI .byte OA3_HALT_NORMALONLY | OA3_TAILATKIMMUNE ; Object $99 - OBJ_BIGQBLOCK_FROG .byte OA3_HALT_NORMALONLY | OA3_TAILATKIMMUNE ; Object $9A - OBJ_BIGQBLOCK_HAMMER .byte OA3_HALT_HOTFOOTSPECIAL ; Object $9B .byte OA3_HALT_HOTFOOTSPECIAL ; Object $9C .byte OA3_HALT_NORMALONLY | OA3_NOTSTOMPABLE | OA3_TAILATKIMMUNE ; Object $9D - OBJ_FIREJET_UPWARD .byte OA3_HALT_NORMALONLY | OA3_NOTSTOMPABLE | OA3_TAILATKIMMUNE ; Object $9E - OBJ_PODOBOO .byte OA3_HALT_NORMALONLY ; Object $9F - OBJ_PARABEETLE .byte OA3_HALT_NORMALONLY | OA3_NOTSTOMPABLE ; Object $A0 - OBJ_GREENPIRANHA .byte OA3_HALT_NORMALONLY | OA3_NOTSTOMPABLE ; Object $A1 - OBJ_GREENPIRANHA_FLIPPED .byte OA3_HALT_NORMALONLY | OA3_NOTSTOMPABLE ; Object $A2 - OBJ_REDPIRANHA .byte OA3_HALT_NORMALONLY | OA3_NOTSTOMPABLE ; Object $A3 - OBJ_REDPIRANHA_FLIPPED .byte OA3_HALT_NORMALONLY | OA3_NOTSTOMPABLE ; Object $A4 - OBJ_GREENPIRANHA_FIRE .byte OA3_HALT_NORMALONLY | OA3_NOTSTOMPABLE ; Object $A5 - OBJ_GREENPIRANHA_FIREC .byte OA3_HALT_NORMALONLY | OA3_NOTSTOMPABLE ; Object $A6 - OBJ_VENUSFIRETRAP .byte OA3_HALT_NORMALONLY | OA3_NOTSTOMPABLE ; Object $A7 - OBJ_VENUSFIRETRAP_CEIL .byte OA3_HALT_NORMALONLY | OA3_TAILATKIMMUNE ; Object $A8 - OBJ_ARROWONE .byte OA3_HALT_NORMALONLY | OA3_TAILATKIMMUNE ; Object $A9 - OBJ_ARROWANY .byte OA3_HALT_NORMALONLY | OA3_TAILATKIMMUNE ; Object $AA - OBJ_AIRSHIPPROP .byte OA3_HALT_NORMALONLY | OA3_TAILATKIMMUNE ; Object $AB .byte OA3_HALT_NORMALONLY | OA3_NOTSTOMPABLE | OA3_TAILATKIMMUNE ; Object $AC - OBJ_FIREJET_LEFT .byte OA3_HALT_NORMALONLY ; Object $AD - OBJ_ROCKYWRENCH .byte OA3_HALT_NORMALONLY | OA3_TAILATKIMMUNE ; Object $AE - OBJ_BOLTLIFT .byte OA3_HALT_NORMALONLY | OA3_TAILATKIMMUNE ; Object $AF - OBJ_ENEMYSUN .byte OA3_HALT_NORMALONLY | OA3_TAILATKIMMUNE ; Object $B0 - OBJ_BIGCANNONBALL .byte OA3_HALT_NORMALONLY | OA3_NOTSTOMPABLE | OA3_TAILATKIMMUNE ; Object $B1 - OBJ_FIREJET_RIGHT .byte OA3_HALT_NORMALONLY | OA3_NOTSTOMPABLE | OA3_TAILATKIMMUNE ; Object $B2 - OBJ_FIREJET_UPSIDEDOWN .byte OA3_HALT_NORMALONLY | OA3_NOTSTOMPABLE | OA3_TAILATKIMMUNE ; Object $B3 ; Object group $04 (i.e. objects starting at ID $90) Pattern Table Select .org ObjectGroup_PatTableSel ; <-- help enforce this table *here* ObjectGroup04_PatTableSel: .byte OPTS_SETPT6 | $4F ; Object $90 - OBJ_TILTINGPLATFORM .byte OPTS_SETPT6 | $4F ; Object $91 - OBJ_TWIRLINGPLATCWNS .byte OPTS_SETPT6 | $4F ; Object $92 - OBJ_TWIRLINGPLATCW .byte OPTS_SETPT6 | $4F ; Object $93 - OBJ_TWIRLINGPERIODIC .byte OPTS_SETPT5 | $4C ; Object $94 - OBJ_BIGQBLOCK_3UP .byte OPTS_SETPT5 | $4C ; Object $95 - OBJ_BIGQBLOCK_MUSHROOM .byte OPTS_SETPT5 | $4C ; Object $96 - OBJ_BIGQBLOCK_FIREFLOWER .byte OPTS_SETPT5 | $4C ; Object $97 - OBJ_BIGQBLOCK_SUPERLEAF .byte OPTS_SETPT5 | $4C ; Object $98 - OBJ_BIGQBLOCK_TANOOKI .byte OPTS_SETPT5 | $4C ; Object $99 - OBJ_BIGQBLOCK_FROG .byte OPTS_SETPT5 | $4C ; Object $9A - OBJ_BIGQBLOCK_HAMMER .byte OPTS_NOCHANGE ; Object $9B .byte OPTS_NOCHANGE ; Object $9C .byte OPTS_SETPT6 | $37 ; Object $9D - OBJ_FIREJET_UPWARD .byte OPTS_SETPT5 | $12 ; Object $9E - OBJ_PODOBOO .byte OPTS_SETPT5 | $0E ; Object $9F - OBJ_PARABEETLE .byte OPTS_SETPT6 | $4F ; Object $A0 - OBJ_GREENPIRANHA .byte OPTS_SETPT6 | $4F ; Object $A1 - OBJ_GREENPIRANHA_FLIPPED .byte OPTS_SETPT6 | $4F ; Object $A2 - OBJ_REDPIRANHA .byte OPTS_SETPT6 | $4F ; Object $A3 - OBJ_REDPIRANHA_FLIPPED .byte OPTS_SETPT6 | $4F ; Object $A4 - OBJ_GREENPIRANHA_FIRE .byte OPTS_SETPT6 | $4F ; Object $A5 - OBJ_GREENPIRANHA_FIREC .byte OPTS_SETPT6 | $4F ; Object $A6 - OBJ_VENUSFIRETRAP .byte OPTS_SETPT6 | $4F ; Object $A7 - OBJ_VENUSFIRETRAP_CEIL .byte OPTS_SETPT5 | $5A ; Object $A8 - OBJ_ARROWONE .byte OPTS_SETPT5 | $5A ; Object $A9 - OBJ_ARROWANY .byte OPTS_SETPT5 | $36 ; Object $AA - OBJ_AIRSHIPPROP .byte OPTS_SETPT5 | $36 ; Object $AB .byte OPTS_SETPT6 | $37 ; Object $AC - OBJ_FIREJET_LEFT .byte OPTS_SETPT5 | $36 ; Object $AD - OBJ_ROCKYWRENCH .byte OPTS_SETPT5 | $36 ; Object $AE - OBJ_BOLTLIFT .byte OPTS_SETPT5 | $32 ; Object $AF - OBJ_ENEMYSUN .byte OPTS_SETPT5 | $36 ; Object $B0 - OBJ_BIGCANNONBALL .byte OPTS_SETPT6 | $37 ; Object $B1 - OBJ_FIREJET_RIGHT .byte OPTS_SETPT6 | $37 ; Object $B2 - OBJ_FIREJET_UPSIDEDOWN .byte OPTS_SETPT5 | $0B ; Object $B3 ; Object group $04 (i.e. objects starting at ID $90) "Kill Action" .org ObjectGroup_KillAction ; <-- help enforce this table *here* ObjectGroup04_KillAction: .byte KILLACT_STANDARD ; Object $90 - OBJ_TILTINGPLATFORM .byte KILLACT_STANDARD ; Object $91 - OBJ_TWIRLINGPLATCWNS .byte KILLACT_STANDARD ; Object $92 - OBJ_TWIRLINGPLATCW .byte KILLACT_STANDARD ; Object $93 - OBJ_TWIRLINGPERIODIC .byte KILLACT_STANDARD ; Object $94 - OBJ_BIGQBLOCK_3UP .byte KILLACT_STANDARD ; Object $95 - OBJ_BIGQBLOCK_MUSHROOM .byte KILLACT_STANDARD ; Object $96 - OBJ_BIGQBLOCK_FIREFLOWER .byte KILLACT_STANDARD ; Object $97 - OBJ_BIGQBLOCK_SUPERLEAF .byte KILLACT_STANDARD ; Object $98 - OBJ_BIGQBLOCK_TANOOKI .byte KILLACT_STANDARD ; Object $99 - OBJ_BIGQBLOCK_FROG .byte KILLACT_STANDARD ; Object $9A - OBJ_BIGQBLOCK_HAMMER .byte KILLACT_STANDARD ; Object $9B .byte KILLACT_STANDARD ; Object $9C .byte KILLACT_STANDARD ; Object $9D - OBJ_FIREJET_UPWARD .byte KILLACT_JUSTDRAWMIRROR ; Object $9E - OBJ_PODOBOO .byte KILLACT_JUSTDRAW16X16 ; Object $9F - OBJ_PARABEETLE .byte KILLACT_POOFDEATH ; Object $A0 - OBJ_GREENPIRANHA .byte KILLACT_POOFDEATH ; Object $A1 - OBJ_GREENPIRANHA_FLIPPED .byte KILLACT_POOFDEATH ; Object $A2 - OBJ_REDPIRANHA .byte KILLACT_POOFDEATH ; Object $A3 - OBJ_REDPIRANHA_FLIPPED .byte KILLACT_POOFDEATH ; Object $A4 - OBJ_GREENPIRANHA_FIRE .byte KILLACT_POOFDEATH ; Object $A5 - OBJ_GREENPIRANHA_FIREC .byte KILLACT_POOFDEATH ; Object $A6 - OBJ_VENUSFIRETRAP .byte KILLACT_POOFDEATH ; Object $A7 - OBJ_VENUSFIRETRAP_CEIL .byte KILLACT_STANDARD ; Object $A8 - OBJ_ARROWONE .byte KILLACT_STANDARD ; Object $A9 - OBJ_ARROWANY .byte KILLACT_STANDARD ; Object $AA - OBJ_AIRSHIPPROP .byte KILLACT_STANDARD ; Object $AB .byte KILLACT_STANDARD ; Object $AC - OBJ_FIREJET_LEFT .byte KILLACT_NORMALANDKILLED ; Object $AD - OBJ_ROCKYWRENCH .byte KILLACT_STANDARD ; Object $AE - OBJ_BOLTLIFT .byte KILLACT_NORMALANDKILLED ; Object $AF - OBJ_ENEMYSUN .byte KILLACT_NORMALANDKILLED ; Object $B0 - OBJ_BIGCANNONBALL .byte KILLACT_STANDARD ; Object $B1 - OBJ_FIREJET_RIGHT .byte KILLACT_STANDARD ; Object $B2 - OBJ_FIREJET_UPSIDEDOWN .byte KILLACT_NORMALANDKILLED ; Object $B3 ; Object group $04 (i.e. objects starting at ID $90) pattern index starts ; These are used for all states except "normal" OG4_POff .func (\1 - ObjectGroup04_PatternSets) .org ObjectGroup_PatternStarts ; <-- help enforce this table *here* ObjectGroup04_PatternStarts: ; Index by object group relative index (ObjGroupRel_Idx) .byte OG4_POff(ObjP90), OG4_POff(ObjP91), OG4_POff(ObjP92), OG4_POff(ObjP93) .byte OG4_POff(ObjP94), OG4_POff(ObjP95), OG4_POff(ObjP96), OG4_POff(ObjP97) .byte OG4_POff(ObjP98), OG4_POff(ObjP99), OG4_POff(ObjP9A), OG4_POff(ObjP9B) .byte OG4_POff(ObjP9C), OG4_POff(ObjP9D), OG4_POff(ObjP9E), OG4_POff(ObjP9F) .byte OG4_POff(ObjPA0), OG4_POff(ObjPA1), OG4_POff(ObjPA2), OG4_POff(ObjPA3) .byte OG4_POff(ObjPA4), OG4_POff(ObjPA5), OG4_POff(ObjPA6), OG4_POff(ObjPA7) .byte OG4_POff(ObjPA8), OG4_POff(ObjPA9), OG4_POff(ObjPAA), OG4_POff(ObjPAB) .byte OG4_POff(ObjPAC), OG4_POff(ObjPAD), OG4_POff(ObjPAE), OG4_POff(ObjPAF) .byte OG4_POff(ObjPB0), OG4_POff(ObjPB1), OG4_POff(ObjPB2), OG4_POff(ObjPB3) ; Object group $04 (i.e. objects starting at ID $90) pattern sets ; Note that each "frame" is made up of two tile starts, so there's ; always going to be an even amount of tiles per object. That is, ; for each "frame" value, it moves up two bytes to the next pair. ; NOTE: SPECIAL EXCEPTION: If an object has Objects_IsGiant set ; OR has its ID >= OBJ_BIGGREENTROOPA, there is an assumption ; that the initial bytes at ObjectGroup04_PatternSets form a ; valid JMP $xxxx instruction to go to an alternate giant shell ; drawing routine (since otherwise default code is used) .org ObjectGroup_PatternSets ; <-- help enforce this table *here* ObjectGroup04_PatternSets: ; (End restricted alignment space) ObjP90: ObjP91: ObjP92: ObjP93: ObjP94: ObjP95: ObjP96: ObjP97: ObjP98: ObjP99: ObjP9A: ObjP9B: ObjP9C: ObjP9E: ObjPA8: ObjPA9: ObjPAC: ObjPB1: .byte $8D, $8D, $8F, $8F, $B5, $B5 ObjPB3: .byte $BD, $BD, $BB, $BB, $BD, $BD, $99, $99 ObjPB0: .byte $A5, $A7, $A5, $A7 ObjP9D: ObjPB2: .byte $DD, $71, $DF, $71, $D9, $71, $DB, $71, $CD, $D3, $CF, $D5, $71, $71, $71, $71, $CB, $D1 ObjPA0: ObjPA1: ObjPA2: ObjPA3: .byte $E1, $E1, $E3, $E3, $E5, $E5, $E3, $E3, $E1, $E1, $71, $71, $E5, $E5, $71, $71 ObjPA4: ObjPA5: ObjPA6: ObjPA7: .byte $F1, $F3, $E3, $E3, $F5, $F7, $E3, $E3, $F1, $F3, $71, $71, $F5, $F7, $71, $71 ObjP9F: .byte $B1, $B3, $B5, $B7, $B1, $B3 ObjPAF: .byte $99, $99, $9B, $9B, $93, $93, $95, $95 ObjPAE: .byte $81, $81, $83, $83, $85, $85, $87, $87 ObjPAD: .byte $91, $93, $8D, $8F, $89, $8B, $B3, $B5, $97, $9B, $99, $99, $9B, $97, $99, $99 ObjPAB: .byte $A5, $A7 ObjPAA: ; Note to self: Remember, until the label! .byte $A9, $71 ObjInit_Podoboo: ; Start at X + 8 LDA <Objects_X,X ADD #$08 STA <Objects_X,X ; Var5 = Original Y LDA <Objects_Y,X STA <Objects_Var5,X ; Var4 = Original Y Hi LDA <Objects_YHi,X STA <Objects_Var4,X RTS ; Return ; The higher Podoboo goes, the less velocity it has ; ; NOTE: Where it becomes positive, these are actual values ; sent into Timer3, and the Y velocity used is still -$80 Podoboo_YVelByHeight: .byte -$10, -$24, -$30, -$38, -$40, -$48, -$4E, -$54, -$5A, -$60, -$66, -$6A, -$6E, -$74, -$78, -$7C, -$80, $04, $08, $0C, $10, $14 ObjNorm_Podoboo: LDA Objects_Timer,X BEQ PRG005_A259 ; If timer expired, jump to PRG005_A259 ; Objects_SprHVis = Timer (screwy way to make Podoboo invisible until timer expires) STA Objects_SprHVis,X CMP #$01 BNE PRG005_A258 ; If timer <> 1, jump to PRG005_A258 (RTS) PRG005_A250: JSR Object_DetermineHorzVis ; Determine ACTUAL horizontal visibility ; Podoboo splashes coming out of the lava LDA #$13 JSR Podoboo_Splash PRG005_A258: RTS ; Return PRG005_A259: LDA <Player_HaltGame BEQ PRG005_A260 ; If gameplay is not halted, jump to PRG005_A260 JMP PRG005_A2E1 ; Otherwise, jump to PRG005_A2E1 PRG005_A260: JSR Player_HitEnemy ; Do Player to Podoboo collision LDA #$00 ; A = $00 (no flip) LDY <Objects_YVel,X BMI PRG005_A26B ; If Podobo is moving upward, jump to PRG005_A26B LDA #SPR_VFLIP ; A = SPR_VFLIP (vertically flip) PRG005_A26B: STA Objects_FlipBits,X ; Set appropriate flip LDA <Counter_1 AND #$03 BNE PRG005_A283 ; 1:4 ticks proceed, otherwise, jump to PRG005_A283 ; Cycle frame 0-2 INC Objects_Frame,X ; Frame++ LDA Objects_Frame,X CMP #$03 BNE PRG005_A283 ; If frame <> 3, jump to PRG005_A283 ; Reset frame to zero LDA #$00 STA Objects_Frame,X PRG005_A283: LDA <Objects_YVel,X BMI PRG005_A2C9 ; If Podoboo is moving upward, jump to PRG005_A2C9 JSR Object_WorldDetectN1 ; Detect against world LDA Object_TileFeet2 CMP #TILE2_LAVATOP BNE PRG005_A2C9 ; If Podoboo has not hit the lava, jump to PRG005_A2C9 LDA <Objects_Y,X SUB <Objects_Var5,X STA <Temp_Var1 LDA <Objects_YHi,X SBC <Objects_Var4,X LSR A ROR <Temp_Var1 LDA <Temp_Var1 LSR A LSR A LSR A TAY ; Y = Podoboo's relative height as an index LDA Podoboo_YVelByHeight,Y ; Get Y Velocity by height BMI PRG005_A2AF ; If this is a negative value, jump to PRG005_A2AF STA Objects_Timer3,X ; Otherwise, the value actually goes into Timer3 LDA #-$80 ; Use velocity of -$80 PRG005_A2AF: STA <Objects_YVel,X ; Set Podoboo's Y velocity LDA <Objects_Y,X PHA ; Save Y SBC #$04 STA <Objects_Y,X ; Subtract 4 from Y JSR PRG005_A250 ; Splash and determine horizontal visibility ; Restore Y PLA STA <Objects_Y,X LDA RandomN,X AND #$3f ORA #$40 STA Objects_Timer,X ; Set Podoboo's timer to $40 - $7F RTS ; Return PRG005_A2C9: JSR Object_ApplyYVel_NoLimit ; Apply Y velocity LDA Objects_Timer3,X BNE PRG005_A2DE ; If Timer3 not expired, jump to PRG005_A2DE LDA <Objects_YVel,X BMI PRG005_A2D9 ; If Podoboo is moving upward, jump to PRG005_A2D9 CMP #$70 BGE PRG005_A2DE ; If Podoboo is falling >= $70, jump to PRG005_A2DE PRG005_A2D9: ; +2 to Podoboo's Y Velocity (Gravity) ADD #$02 STA <Objects_YVel,X PRG005_A2DE: JSR Object_DeleteOffScreen ; Delete object if it falls off-screen PRG005_A2E1: JMP Object_ShakeAndDrawMirrored ; Draw Podoboo and don't come back!! SpinyEgg_TowardsPlayer: .byte $0A, -$0A ObjInit_ObjB3: JSR Level_ObjCalcXDiffs ; Set X velocity towards Player LDA SpinyEgg_TowardsPlayer,Y STA <Objects_XVel,X RTS ; Return ObjB3_AttrByFrame: .byte $03, $01, $02, $01 ObjNorm_ObjB3: ; Strange object... hurts Player, can be killed, appears able to be "bounced" off a sideways bounce block LDA Level_NoStopCnt LSR A LSR A AND #$03 STA Objects_Frame,X ; Set frame 0 to 3 TAY ; Y = 0 to 3 LDA ObjB3_AttrByFrame,Y STA Objects_SprAttr,X ; Set attribute by frame JSR Object_ShakeAndDraw ; Draw thing ; Clear horizontal and vertical flip bits on first sprite LDA Sprite_RAM+$02,Y AND #$3f STA Sprite_RAM+$02,Y ; Set horizontal and vertical flip bits on second sprite ORA #$c0 STA Sprite_RAM+$06,Y LDA Objects_State,X CMP #OBJSTATE_NORMAL BNE PRG005_A34A ; If object state is not Normal, jump to PRG005_A34A LDA <Player_HaltGame BNE PRG005_A34A ; If gameplay halted, jump to PRG005_A34A LDA <Counter_1 LSR A NOP NOP AND #$01 STA Objects_Frame,X ; Toggle frame 0 or 1 JSR Object_DeleteOffScreen ; Delete object if it falls off-screen JSR Player_HitEnemy ; Do Player to "thing" collision JSR Object_Move ; Do standard movements LDA <Objects_DetStat,X AND #$04 BEQ PRG005_A34F ; If object did not hit floor, jump to PRG005_A34F JSR Object_HitGround ; Align to floor LDA Objects_Timer,X BNE PRG005_A34A ; If timer not expired, jump to PRG005_A34A LDA LRBounce_Vel CMP <Objects_Var4,X BEQ PRG005_A34A ; If bounced different, jump to PRG005_A34A JSR PRG005_A355 ; Turn around PRG005_A34A: ; Lock in how object was bounced so it can't be bounced the same again LDA LRBounce_Vel STA <Objects_Var4,X PRG005_A34F: LDA <Objects_DetStat,X AND #$03 BEQ ObjInit_BigCannonBall ; If object did not hit wall, jump to ObjInit_BigCannonBall (RTS) PRG005_A355: ; Set timer to $20 LDA #$20 STA Objects_Timer,X JSR Object_AboutFace ; Turn around JSR Object_ApplyXVel ; Apply X velocity JSR Object_ApplyXVel ; Apply Y velocity ObjInit_BigCannonBall: RTS ; Return ; FIXME: Anybody want to claim this?? ; $A364 .byte $A1, $A1, $A1, $A9, $AF, $B5, $A1, $10, $08, $10, $10, $10, $10, $10, $08, $10 .byte $10, $10, $10, $10, $10, $03, $83, $03, $03, $03, $03, $03, $C3, $43, $43, $43 .byte $43, $43, $43, $00, $03, $08, $0D, $10, $0D, $08, $03, $04, $03, $00, $03, $04 .byte $07, $08, $07 ObjNorm_BigCannonBall: JSR Object_DeleteOffScreen ; Delete object if it falls off-screen JSR BigCannonBall_Draw ; Draw the big cannon ball LDA Objects_State,X CMP #OBJSTATE_NORMAL BNE ObjInit_BigCannonBall ; If big cannon ball's state is not Normal, jump to ObjInit_BigCannonBall (RTS) LDA <Player_HaltGame BNE ObjInit_BigCannonBall ; If gameplay halted, jump to ObjInit_BigCannonBall (RTS) JSR Object_ApplyXVel ; Apply X velocity JMP Player_HitEnemy ; Do Player to Big Cannon Ball collision and don't come back! BigCannonBall_Draw: LDA #$00 STA Objects_Frame,X ; Set frame to zero STA Objects_FlipBits,X ; No flip ; horizontal visibility bits -> Temp_VarNP0 LDA Objects_SprHVis,X STA Temp_VarNP0 LDA <Objects_X,X PHA ; Save big cannon ball's X ADD #$08 STA <Objects_X,X ; +8 to big cannon ball's X LDA <Objects_XHi,X PHA ; Save big cannon ball's X Hi ADC #$00 ; Apply carry STA <Objects_XHi,X ; Update big cannon ball's X Hi ASL Objects_SprHVis,X JSR Object_Draw16x32Sprite ; Draw center of big cannon ball ; Restore X/Hi PLA STA <Objects_XHi,X PLA STA <Objects_X,X JSR Object_CalcSpriteXY_NoHi LDA Objects_SprVVis,X BNE PRG005_A429 ; If any sprite of the big cannon ball is vertically off-screen, jump to PRG005_A429 (RTS) ; Temp_Var1 = big cannon ball's Sprite Y LDA <Objects_SpriteY,X STA <Temp_Var1 LDY Object_SprRAM,X ; Y = Sprite RAM offset LDA Temp_VarNP0 BMI PRG005_A3F3 ; If this sprite is horizontally off-screen, jump to PRG005_A3F3 ; Add 8 to Sprite Y for left edge sprite (vertically centered) LDA <Temp_Var1 ADD #$08 STA Sprite_RAM+$10,Y PRG005_A3F3: LDA Temp_VarNP0 AND #%00010000 BNE PRG005_A402 ; If this sprite is horizontally off-screen, jump to PRG005_A402 ; Add 8 to Sprite Y for right edge sprite (vertically centered) LDA <Temp_Var1 ADD #$08 STA Sprite_RAM+$14,Y PRG005_A402: ; Set palette select 3 and vertical flip for lower sprites LDA #(SPR_VFLIP | SPR_PAL3) STA Sprite_RAM+$0A,Y STA Sprite_RAM+$0E,Y ; Left edge sprite pattern LDA #$a3 STA Sprite_RAM+$11,Y ; Right edge sprite pattern LDA #$b1 STA Sprite_RAM+$15,Y ; Set palette select 3 for edge sprites LDA #SPR_PAL3 STA Sprite_RAM+$12,Y STA Sprite_RAM+$16,Y LDX <SlotIndexBackup ; X = object slot index ; Set Sprite X for edge sprites LDA <Objects_SpriteX,X STA Sprite_RAM+$13,Y ADD #24 STA Sprite_RAM+$17,Y PRG005_A429: RTS ; Return ObjInit_FireJetUpward: ; Start +15 Y LDA <Objects_Y,X ADD #15 STA <Objects_Y,X LDA <Objects_YHi,X ADC #$00 STA <Objects_YHi,X RTS ; Return ObjInit_FireJetUpsideDown: ; Start at Y - 1 DEC <Objects_Y,X LDA <Objects_Y,X CMP #$ff BNE PRG005_A442 DEC <Objects_YHi,X PRG005_A442: RTS ; Return FireJet_TimerReload: .byte $78, $08, $08, $60, $02, $02 FireJet_Frame: .byte -$01, $00, $01, $02, $01, $00 ObjNorm_FireJet: JSR Object_DeleteOffScreen ; Delete object if it falls off-screen LDA <Player_HaltGame BNE PRG005_A47F ; If gameplay is halted, jump to PRG005_A47F LDA Objects_Timer,X BNE PRG005_A47F ; If timer is not expired, jump to PRG005_A47F ; Timer expired... INC <Objects_Var4,X ; Var4++ LDA <Objects_Var4,X CMP #$06 BLT PRG005_A465 ; If Var4 < 6, jump to PRG005_A465 LDA #$00 ; A = 0 (reset Var4) PRG005_A465: STA <Objects_Var4,X ; Update Var4 TAY ; -> 'Y' ; Reload the Flame Jet timer LDA FireJet_TimerReload,Y STA Objects_Timer,X CPY #$03 BNE PRG005_A47F ; If Var4 <> 3, jump to PRG005_A47F LDA SndCur_Level2 BNE PRG005_A47F ; If a sound is already playing out of the "Level2" set, jump to PRG005_A47F (flame sound not priority) ; Flame sound LDA Sound_QLevel2 ORA #SND_LEVELFLAME STA Sound_QLevel2 PRG005_A47F: LDA Level_ObjectID,X CMP #OBJ_FIREJET_UPWARD BEQ PRG005_A48D ; If upward jet, jump to PRG005_A48D CMP #OBJ_FIREJET_UPSIDEDOWN BEQ PRG005_A4F6 ; If downward jet, jump to PRG005_A4F6 JMP PRG005_A581 ; Jump to PRG005_A581 PRG005_A48D: ; Upward jet LDA <Objects_X,X PHA ; Save X LDY <Objects_Var4,X BEQ PRG005_A4F2 ; If Var4 = 0, jump to PRG005_A4F2 LDA Level_NoStopCnt LSR A CPY #$03 BEQ PRG005_A49F ; If Var4 = 3, jump to PRG005_A49F ; Divide further otherwise! LSR A LSR A LSR A PRG005_A49F: LSR A LDA #$00 ; A = $00 (No flip, Var4 < 3) BLT PRG005_A4A6 ; If Var4 < 3, jump to PRG005_A4A6 LDA #SPR_HFLIP ; A = SPR_HFLIP (Horizontal flip, otherwise) PRG005_A4A6: STA Objects_FlipBits,X ; Set proper flip CPY #$03 BEQ PRG005_A4BB ; If Var4 = 3, jump to PRG005_A4BB ; Var4 <> 3... LDA #$04 ; A = $04 LDY Objects_FlipBits,X BEQ PRG005_A4B6 ; If not flipped, jump to PRG005_A4B6 LDA #-$04 ; A = -$04 PRG005_A4B6: ADD <Objects_X,X STA <Objects_X,X ; Apply offset to X PRG005_A4BB: LDY <Objects_Var4,X ; Y = Var4 LDA FireJet_Frame,Y PHA ; Save frame value STA Objects_Frame,X ; -> Frame JSR Object_Draw16x32Sprite ; Draw bottom of flame PLA ; Restore frame value ADD #$06 ; +6 STA Objects_Frame,X ; Set as new frame value LDA <Objects_Y,X PHA ; Save Y SUB #16 STA <Objects_Y,X ; Subtract 16 from Y LDA <Objects_YHi,X PHA ; Save Y Hi SBC #$00 STA <Objects_YHi,X LDA Object_SprRAM,X ADD #16 ; 4 sprites forward STA Object_SprRAM,X JSR Object_ShakeAndDraw ; Draw top of flame ; Restore Y/Hi PLA STA <Objects_YHi,X PLA STA <Objects_Y,X JSR FireJet_PlayerHitTest ; Do Player to Fire Jet collision PRG005_A4F2: ; Restore X PLA STA <Objects_X,X RTS ; Return PRG005_A4F6: ; Downward jet ; Vertically flip LDA #SPR_VFLIP STA Objects_FlipBits,X LDA <Objects_X,X PHA ; Save X LDY <Objects_Var4,X BEQ PRG005_A565 ; If Var4 = 0, jump to PRG005_A565 LDA Level_NoStopCnt LSR A CPY #$03 BEQ PRG005_A50D ; If Var4 = 3, jump to PRG005_A50D ; Divide further otherwise! LSR A LSR A LSR A PRG005_A50D: LSR A LDA #SPR_VFLIP ; A = SPR_VFLIP (Vertical flip only, Var4 < 3) BLT PRG005_A514 ; If Var4 < 3, jump to PRG005_A514 LDA #(SPR_HFLIP | SPR_VFLIP) ; A = (Horizontal and Vertical flip, otherwise) PRG005_A514: STA Objects_FlipBits,X ; Set proper flip CPY #$03 BEQ PRG005_A52B ; If Var4 = 3, jump to PRG005_A52B ; Var4 <> 3... LDA Objects_FlipBits,X ASL A ASL A ; will set carry if horizontally flipped LDA #$04 ; A = $04 BCC PRG005_A526 ; If horizontally flipped, jump to PRG005_A526 LDA #-$04 ; A = -$04 PRG005_A526: ADD <Objects_X,X STA <Objects_X,X ; Apply offset to X PRG005_A52B: LDY <Objects_Var4,X ; Y = Var4 LDA FireJet_Frame,Y PHA ; Save frame value STA Objects_Frame,X ; -> Frame JSR Object_Draw16x32Sprite ; Draw bottom of flame PLA ; Restore frame value ADD #$06 ; +6 STA Objects_Frame,X ; Set as new frame value LDA <Objects_Y,X PHA ; Save Y ADD #32 STA <Objects_Y,X ; Add 32 to Y LDA <Objects_YHi,X PHA ; Save Y Hi ADC #$00 STA <Objects_YHi,X LDA Object_SprRAM,X ADD #16 ; 4 sprites forward STA Object_SprRAM,X JSR Object_ShakeAndDraw ; Draw top of flame ; Restore Y/Hi PLA STA <Objects_YHi,X PLA STA <Objects_Y,X JSR Object_CalcSpriteXY_NoHi JSR FireJet_PlayerHitTest ; Do Player to Fire Jet collision PRG005_A565: ; Restore X PLA STA <Objects_X,X PRG005_A568: RTS ; Return FireJetLR_Patterns: .byte $71, $71, $71, $F3, $F5, $F7, $01, $01, $71, $E9, $EB, $ED, $EF, $F1, $01, $01 .byte $FF, $C1, $C3, $C5, $C7, $C9, $01, $01 PRG005_A581: ; Left or Right Fire jet here... ; Temp_Var16 = 0 LDA #$00 STA <Temp_Var16 LDY <Objects_Var4,X BEQ PRG005_A568 ; If Var4 = 0, jump to PRG005_A568 (RTS) LDA FireJet_Frame,Y STA Objects_Frame,X ; -> Frame JSR Object_CalcSpriteXY_NoHi ; Temp_Var1 = Sprite Y - 1 LDA <Objects_SpriteY,X SUB #$01 STA <Temp_Var1 ; Temp_Var2 = Sprite X LDA <Objects_SpriteX,X STA <Temp_Var2 PRG005_A59D: LDA <Temp_Var2 JSR FireJetLR_SpriteVisibleTest BCS PRG005_A605 ; If sprite is not visible, jump to PRG005_A605 LDA <Temp_Var16 ASL A ASL A ADC Object_SprRAM,X TAY ; Y = Sprite RAM offset ; Set Sprite Y LDA <Temp_Var1 STA Sprite_RAM+$00,Y ; Set Sprite X LDA <Temp_Var2 STA Sprite_RAM+$03,Y ; Counter value -> Temp_Var3 LDA Level_NoStopCnt STA <Temp_Var3 LDA <Objects_Var4,X LSR <Temp_Var3 CMP #$03 BEQ PRG005_A5C9 ; If Var4 = 3, jump to PRG005_A5C9 ; Otherwise, divide it further LSR <Temp_Var3 LSR <Temp_Var3 LSR <Temp_Var3 PRG005_A5C9: LSR <Temp_Var3 PHP ; Save process status LDA Level_ObjectID,X TAX ; This Fire Jet's ID -> 'X' LDA #SPR_PAL1 ; Use palette select 1 CPX #OBJ_FIREJET_RIGHT BNE PRG005_A5D8 ; If this is not a rightward fire jet, jump to PRG005_A5D8 LDA #(SPR_HFLIP | SPR_PAL1) ; Use horizontal flip and palette select 1 PRG005_A5D8: PLP ; Restore process status BCC PRG005_A5DD ; Periodically jump to PRG005_A5DD ORA #(SPR_VFLIP | SPR_PAL1) ; Apply vertical flip (and palette select 1, though that's needless) PRG005_A5DD: STA Sprite_RAM+$02,Y ; Set sprite attribute LDX <SlotIndexBackup ; X = object slot index ; Temp_Var15 = Temp_Var16 (sprite ram offset) LDA <Temp_Var16 STA <Temp_Var15 LDA Level_ObjectID,X CMP #OBJ_FIREJET_RIGHT BNE PRG005_A5F4 ; If this is not a rightward fire jet, jump to PRG005_A5F4 ; Otherwise, Temp_Var15 = 5 - Temp_Var16 LDA #$05 SUB <Temp_Var16 STA <Temp_Var15 PRG005_A5F4: LDA Objects_Frame,X ASL A ASL A ASL A ADC <Temp_Var15 TAX ; X = appropriate fire jet pattern index ; Set pattern for this sprite LDA FireJetLR_Patterns,X STA Sprite_RAM+$01,Y LDX <SlotIndexBackup ; X = object slot index PRG005_A605: ; Temp_Var2 (Sprite X) += 8 (next sprite over) LDA <Temp_Var2 ADD #$08 STA <Temp_Var2 INC <Temp_Var16 ; Temp_Var16 LDA <Temp_Var16 CMP #$06 BNE PRG005_A59D ; If this is not the sixth fire jet sprite, jump to PRG005_A59D FireJet_PlayerHitTest: LDA <Objects_Var4,X CMP #$03 BNE PRG005_A61D ; If Var4 <> 3, jump to PRG005_A61D (RTS) JSR Player_HitEnemy ; Do Player to Fire Jet collision PRG005_A61D: RTS ; Return ObjInit_RedPiranhaFlip: LDY #$21 ; Y = $21 LDA #16 ; Start at Y + 16 BNE PRG005_A628 ; Jump (technically always) to PRG005_A628 ObjInit_GreenPiranhaFlip: LDY #$19 ; Y = $19 ; X += 8 LDA #$08 PRG005_A628: ADD <Objects_Y,X STA <Objects_Y,X ; Start vertically flipped LDA #SPR_VFLIP STA Objects_FlipBits,X BNE PRG005_A63A ; Jump (technically always) to PRG005_A63A ObjInit_RedPiranha: LDY #33 ; Y = 33 BNE PRG005_A63A ; Jump (technically always) to PRG005_A63A ObjInit_GreenPiranha: LDY #25 ; Y = 25 PRG005_A63A: ; Var5 = original Y LDA <Objects_Y,X STA <Objects_Var5,X TYA STA Objects_TargetingYVal,X ; Objects_TargetingYVal = 25 if green, 33 if red ; Objects_Var1 = 9 or 17 SUB #16 STA Objects_Var1,X ; Var7 = Original Y Hi LDA <Objects_YHi,X STA Objects_Var7,X ; X += 8 LDA <Objects_X,X ADD #$08 STA <Objects_X,X RTS ; Return Piranha_Style: ; Bit 0: Set for "ceiling" (vertically flipped) version of Piranha ; Bit 7: Set for fire spitting type .byte $00 ; OBJ_GREENPIRANHA .byte $01 ; OBJ_GREENPIRANHA_FLIPPED .byte $00 ; OBJ_REDPIRANHA .byte $01 ; OBJ_REDPIRANHA_FLIPPED .byte $80 ; OBJ_GREENPIRANHA_FIRE .byte $81 ; OBJ_GREENPIRANHA_FIREC .byte $80 ; OBJ_VENUSFIRETRAP .byte $81 ; OBJ_VENUSFIRETRAP_CEIL Piranha_FacePlayerFlip: .byte SPR_HFLIP, $00 Piranha_VFlip: .byte $00, SPR_VFLIP ObjNorm_Piranha: JSR Object_DeleteOffScreen ; Delete object if it falls off-screen LDA <Objects_Var4,X LDY Objects_FlipBits,X BPL PRG005_A66E ; If not vertically flipped, jump to PRG005_A66E ADD #$02 ; A = Var4 + 2 PRG005_A66E: AND #$03 BNE PRG005_A67D JSR Object_CalcSpriteXY_NoHi ; Objects_SprHVis = 1 (?) LDA #$01 STA Objects_SprHVis,X JMP PRG005_A78F ; Jump to PRG005_A78F PRG005_A67D: JSR Level_ObjCalcXDiffs ; Face Player LDA Objects_FlipBits,X AND #~SPR_HFLIP ORA Piranha_FacePlayerFlip,Y STA Objects_FlipBits,X ; Sprite RAM += 8 (two sprites over) LDA Object_SprRAM,X ADD #$08 STA Object_SprRAM,X ; Toggle frame 0/1 LDA Objects_Var3,X LSR A LSR A LSR A AND #$01 STA Objects_Frame,X LDA Level_ObjectID,X SUB #OBJ_GREENPIRANHA TAY ; Y = relative Piranha index ; Load Var2 with appropriate value LDA Piranha_Style,Y STA Objects_Var2,X AND #$01 ; Only concerned with bit 0 (set for "ceiling" type) here STA <Temp_Var2 LDA <Objects_Var5,X ; Original Y SUB <Objects_Y,X ; - Current Y LDY <Temp_Var2 BEQ PRG005_A6C0 ; If Temp_Var2 = 0, jump to PRG005_A6C0 CMP Objects_Var1,X BLT PRG005_A6CA ; If the Y difference < low Y difference, jump to PRG005_A6C4 BGE PRG005_A6C4 ; Otherwise, jump to PRG005_A6C4 PRG005_A6C0: CMP #$11 BGE PRG005_A6CA ; If the Y difference >= $11, jump to PRG005_A6CA PRG005_A6C4: ; Frame += 2 INC Objects_Frame,X INC Objects_Frame,X PRG005_A6CA: JSR Object_Draw16x32Sprite ; Draw Piranha JSR Level_ObjCalcYDiffs STY <Temp_Var1 ; Store Player's relative position value -> Temp_Var1 LDY Object_SprRAM,X ; Y = Sprite_RAM offset LDA Objects_Var2,X BMI PRG005_A6FD ; If Var2 is negative, jump to PRG005_A6FD LDA Objects_FlipBits,X BMI PRG005_A6EE ; If Piranha is vertically flipped, jump to PRG005_A6EE LDA Sprite_RAM+$02,Y AND #~SPR_HFLIP STA Sprite_RAM+$02,Y ORA #SPR_HFLIP STA Sprite_RAM+$06,Y BNE PRG005_A712 ; Jump (technically always) to PRG005_A712 PRG005_A6EE: LDA Sprite_RAM+$0A,Y AND #~SPR_HFLIP STA Sprite_RAM+$0A,Y ORA #SPR_HFLIP STA Sprite_RAM+$0E,Y BNE PRG005_A72E ; Jump (technically always) to PRG005_A72E PRG005_A6FD: LDA Objects_FlipBits,X BMI PRG005_A71E ; If vertically flipped, jump to PRG005_A71E LDX <Temp_Var1 ; X = Temp_Var1 LDA Sprite_RAM+$02,Y AND #~SPR_VFLIP ORA Piranha_VFlip,X STA Sprite_RAM+$02,Y STA Sprite_RAM+$06,Y PRG005_A712: LDA #SPR_PAL2 ; Palette select 2 STA Sprite_RAM+$0A,Y LDA #(SPR_HFLIP | SPR_PAL2) ; Horizontal flip and Palette select 2 STA Sprite_RAM+$0E,Y BNE PRG005_A738 ; Jump (technically always) to PRG005_A738 PRG005_A71E: LDX <Temp_Var1 ; X = Temp_Var1 LDA Sprite_RAM+$0A,Y AND #~SPR_VFLIP ORA Piranha_VFlip,X STA Sprite_RAM+$0A,Y STA Sprite_RAM+$0E,Y PRG005_A72E: LDA #(SPR_VFLIP | SPR_PAL2) ; Vertical flip and Palette select 2 STA Sprite_RAM+$02,Y LDA #(SPR_HFLIP | SPR_VFLIP | SPR_PAL2) ; Horizontal and vertical flip and palette select 2 STA Sprite_RAM+$06,Y PRG005_A738: LDX <SlotIndexBackup ; X = object slot index ; The following adds the masking sprite over the bottom of the Piranha, ; the trick used to make it appear as if it is emerging from the pipe.. LDA Objects_SprVVis,X BNE PRG005_A78F ; If any sprite is vertically off-screen, jump to PRG005_A78F ; Temp_Var1 = 1 LDA #$01 STA <Temp_Var1 LDA Objects_Var2,X AND #$01 BEQ PRG005_A74F ; If Var2 bit 0 not set, jump to PRG005_A74F ; Otherwise, load Temp_Var1 = Var1 LDA Objects_Var1,X STA <Temp_Var1 PRG005_A74F: LDA Objects_SprHVis,X BMI PRG005_A760 ; If leftmost sprite is horizontally off-screen, jump to PRG005_A760 ; Set Sprite Y at Origin Y - Temp_Var1, made relative to scroll LDA <Objects_Var5,X SUB <Temp_Var1 SUB Level_VertScroll STA Sprite_RAM-$08,Y PRG005_A760: LDA Objects_SprHVis,X AND #$40 BNE PRG005_A773 ; If the second from left sprite is horizontally off-screen, jump to PRG005_A773 ; Set Sprite Y at Origin Y - Temp_Var1, made relative to scroll LDA <Objects_Var5,X SUB <Temp_Var1 SUB Level_VertScroll STA Sprite_RAM-$04,Y PRG005_A773: ; Mask sprite pattern LDA #$77 STA Sprite_RAM-$07,Y STA Sprite_RAM-$03,Y ; Mask sprite attribute LDA #$22 STA Sprite_RAM-$06,Y STA Sprite_RAM-$02,Y ; Copy Sprite X LDA Sprite_RAM+$03,Y STA Sprite_RAM-$05,Y ; Copy Sprite X LDA Sprite_RAM+$07,Y STA Sprite_RAM-$01,Y PRG005_A78F: LDA <Player_HaltGame BEQ PRG005_A794 ; If gameplay is not halted, jump to PRG005_A794 RTS ; Return PRG005_A794: JSR Player_HitEnemy ; Do Player to Piranha collision INC Objects_Var3,X ; Var3++ LDA <Objects_Var4,X AND #$03 ; Keep internal state counter 0-3 JSR DynJump .word Piranha_HideInPipe .word Piranha_Emerge .word Piranha_Attack .word Piranha_Retract Piranha_Emerge: ; Var5 = original Y ; Var7 = original Y Hi LDA <Objects_Var5,X ; Original Y SUB Objects_TargetingYVal,X ; subtract TargetingYVal PHA ; Save it LDA Objects_Var7,X SBC #$00 STA <Temp_Var1 ; Temp_Var1 = Original Y Hi, carry applied PLA ; Restore the Original Y difference CMP <Objects_Y,X LDA <Temp_Var1 SBC <Objects_YHi,X BCS PRG005_A824 ; Basically if Piranha is at his Y and Y Hi highest point, jump to PRG004_B7F0 LDA #-$10 ; A = -$10 BNE PRG005_A7DC ; Jump (technically always) to PRG005_A7DC Piranha_Retract: LDA <Objects_Y,X ADD #$01 PHA ; Save Y + 1 LDA <Objects_YHi,X ADC #$00 STA <Temp_Var1 ; Temp_Var1 = carry applied to Y Hi PLA ; Restore Y + 1 CMP <Objects_Var5,X LDA <Temp_Var1 SBC Objects_Var7,X BCS PRG005_A824 ; Basically if Piranha is at his Y and Y Hi origin, jump to PRG005_A824 LDA #$10 ; A = $10 PRG005_A7DC: ; Piranha is not fully extended/retracted... STA <Objects_YVel,X ; Set Y velocity as appropriate JMP Object_ApplyYVel_NoLimit ; Apply Y velocity and don't come back!! Piranha_Attack: ; TIP: For Var2, see Piranha_Style LDA Objects_Var2,X BPL PRG005_A808 ; If this is not a fire spitting type of Piranha, jump to PRG005_A808 ; Fire spitting piranha... LDA Objects_FlipBits,X BMI PRG005_A808 ; If Piranha is vertically flipped, jump to PRG005_A808 ; Var3 = 0 LDA #$00 STA Objects_Var3,X LDA Objects_Timer,X LDY World_Num BNE PRG005_A7FD ; If this is not World 1, jump to PRG005_A7FD ; World 1 only... CMP #$28 BEQ PRG005_A805 ; If timer = $28, jump to PRG005_A805 TYA ; A = 0 (deliberately fails the following checks) PRG005_A7FD: CMP #$10 BEQ PRG005_A805 ; If timer = $10, jump to PRG005_A805 CMP #$40 BNE PRG005_A808 ; If timer <> $40, jump to PRG005_A808 PRG005_A805: JSR Piranha_SpitFire ; Spit fireball at Player PRG005_A808: LDA Objects_Timer,X BNE PRG005_A877 ; If timer not expired, jump to PRG005_A877 (RTS) LDA Objects_FlipBits,X BPL PRG005_A824 ; If piranha is not vertically flipped, jump to PRG005_A824 LDA Objects_Var2,X LSR A BCS PRG005_A824 ; If this is a ceiling piranha, jump to PRG005_A824 ; Non-ceiling piranha only... JSR Level_ObjCalcXDiffs LDA <Temp_Var16 ADD #$1b CMP #$37 BLT PRG005_A833 ; If Player is too close, jump to PRG005_A833 PRG005_A824: INC <Objects_Var4,X ; Var4++ (next internal state) LDA #$30 ; A = $30 LDY Level_ObjectID,X CPY #OBJ_GREENPIRANHA_FIRE BLT PRG005_A830 ; If this is a red piranha, jump to PRG005_A830 ASL A ; A = $60 PRG005_A830: STA Objects_Timer,X ; Set timer PRG005_A833: RTS ; Return Piranha_HideInPipe: LDA Objects_Var2,X BPL PRG005_A85B ; If this is not a fire spitting piranha, jump to PRG005_A85B LDA Objects_FlipBits,X BPL PRG005_A85B ; If piranha is not vertically flipped, jump to PRG005_A85B ; Var3 = 0 LDA #$00 STA Objects_Var3,X LDA Objects_Timer,X LDY World_Num BNE PRG005_A850 ; If this is not World 1, jump to PRG005_A850 ; World 1 only... CMP #$28 BEQ PRG005_A858 ; If timer = $28, jump to PRG005_A858 TYA ; A = 0 (deliberately fails the following checks) PRG005_A850: CMP #$10 BEQ PRG005_A858 ; If timer = $10, jump to PRG005_A805 CMP #$40 BNE PRG005_A85B ; If timer <> $40, jump to PRG005_A808 PRG005_A858: JSR Piranha_SpitFire ; Spit fireball at Player PRG005_A85B: LDA Objects_Timer,X BNE PRG005_A877 ; If timer not expired, jump to PRG005_A877 LDA Objects_FlipBits,X BMI PRG005_A824 ; If piranha is vertically flipped, jump to PRG005_A824 LDA Objects_Var2,X LSR A BCS PRG005_A824 ; If this is a ceiling piranha, jump to PRG005_A824 ; Non-ceiling piranha only... JSR Level_ObjCalcXDiffs LDA <Temp_Var16 ADD #$1b CMP #$37 BGE PRG005_A824 ; If Player is too far, jump to PRG005_A833 PRG005_A877: RTS ; Return PiranhaFireball_YVel: .byte $0B, $05 PiranhaFireball_XVel: .byte $0B, $0E Piranha_SpitFire: LDY #$00 ; Y = 0 LDA Objects_FlipBits,X BPL PRG005_A885 ; If piranha is not vertically flipped, jump to PRG005_A885 LDY #16 ; Y = 16 PRG005_A885: STY <Temp_Var1 ; Temp_Var1 = 0 or 16 LDY #$03 ; Y = 3 JSR SpecialObj_FindEmptyAbortY ; Find an empty slot from special object slot 0 to 3 or don't come back! ; Set X offset LDA <Objects_X,X ADD #$03 STA SpecialObj_XLo,Y ; Set Y offset LDA <Objects_Y,X ADD <Temp_Var1 STA SpecialObj_YLo,Y LDA <Objects_YHi,X ADC #$00 STA SpecialObj_YHi,Y ; Piranha fireball LDA #SOBJ_PIRANHAFIREBALL STA SpecialObj_ID,Y STY <Temp_Var1 ; Special object slot index -> Temp_Var1 ; Y difference -> Temp_Var6 JSR Level_ObjCalcYDiffs STY <Temp_Var6 ; X difference -> Temp_Var7 JSR Level_ObjCalcXDiffs STY <Temp_Var7 LDX #$00 ; X = 0 (Player is close) LDA <Temp_Var16 ADD #$50 CMP #$a0 BLT PRG005_A8C0 ; If Player is close, jump to PRG005_A8C0 INX ; X = 1 (Player is far) PRG005_A8C0: LDY <Temp_Var1 ; Y = special object slot index LDA PiranhaFireball_YVel,X LSR <Temp_Var6 BCC PRG005_A8CC ; If Y differance is not negative, jump to PRG005_A8CC JSR Negate ; Otherwise, negate the loaded Y velocity PRG005_A8CC: STA SpecialObj_YVel,Y ; Set fireball Y velocity LDA PiranhaFireball_XVel,X LSR <Temp_Var7 BCC PRG005_A8D9 ; If X difference is not negative, jump to PRG005_A8D9 JSR Negate ; Otherwise negate the loaded X velocity PRG005_A8D9: STA SpecialObj_XVel,Y ; Set fireball X velocity LDA #$00 STA SpecialObj_XVelFrac,Y STA SpecialObj_YVelFrac,Y LDX <SlotIndexBackup ; X = object slot index RTS ; Return ObjInit_AirshipProp: ; Start at Y + 3 LDA <Objects_Y,X ADD #$03 STA <Objects_Y,X RTS Prop_UpperYOff: .byte -$10, $08 Prop_LowerYOff: .byte $00, -$08 ObjNorm_AirshipPropellar: JSR Object_DeleteOffScreen ; Delete object if it falls off-screen JSR Object_AnySprOffscreen BNE PRG005_A95B ; If any sprite is off-screen, jump to PRG005_A95B (RTS) JSR Object_CalcSpriteXY_NoHi ; Temp_Var1 = Sprite Y LDA <Objects_SpriteY,X STA <Temp_Var1 LDY Object_SprRAM,X ; Y = Sprite RAM offset ; Set Sprite Xs LDA <Objects_SpriteX,X STA Sprite_RAM+$03,Y STA Sprite_RAM+$07,Y ; Set upper sprite pattern LDA #$a9 STA Sprite_RAM+$01,Y ; Set lower sprite pattern LDA #$ab STA Sprite_RAM+$05,Y ; Temp_Var3 = 2 (palette select 2) LDA #SPR_PAL2 STA <Temp_Var3 LDX #$00 ; X = 0 LDA Level_NoStopCnt AND #$02 BEQ PRG005_A929 ; 2 ticks on, 2 ticks off; jump to PRG005_A929 LDA #(SPR_VFLIP | SPR_PAL2) ; palette select 2, vertically flipped STA <Temp_Var3 ; -> Temp_Var3 INX ; X = 1 PRG005_A929: LDA Level_NoStopCnt LSR A LSR A LSR A ; Set upper and lower sprite attributes LDA <Temp_Var3 STA Sprite_RAM+$06,Y STA Sprite_RAM+$02,Y BCC PRG005_A947 ; 8 ticks on, 8 ticks off; jump to PRG005_A947 ; Set horizontal flip to upper sprite ORA #SPR_HFLIP STA Sprite_RAM+$02,Y ; Add 2 to upper sprite X LDA Sprite_RAM+$03,Y ADD #$02 STA Sprite_RAM+$03,Y PRG005_A947: LDA <Temp_Var1 ; Get Upper Sprite Y ADD Prop_UpperYOff,X ; Add Y offset to upper sprite Y STA Sprite_RAM+$00,Y ; Update Sprite Y LDA <Temp_Var1 ; Get Lower Sprite Y ADD Prop_LowerYOff,X ; Add Y offset to lower sprite Y STA Sprite_RAM+$04,Y ; Update Sprite Y LDX <SlotIndexBackup ; X = object slot index PRG005_A95B: RTS ; Return ; Returns carry set if not visible, carry clear if is visible ; Very similar to ChainChomp_LinkVisibleTest FireJetLR_SpriteVisibleTest: ; Backup X, Y, A STX <Temp_Var4 STY <Temp_Var3 STA <Temp_Var2 LDX <SlotIndexBackup ; X = object slot index LDA Objects_SprVVis,X BNE PRG005_A97E ; If any sprite is vertically off-screen, jump to PRG005_A97E LDY #$40 ; Y = $40 LDA <Objects_SpriteX,X BMI PRG005_A971 ; If on right half, jump to PRG005_A971 LDY #$c0 ; Y = $C0 PRG005_A971: CPY <Temp_Var2 EOR Objects_SprHVis,X BMI PRG005_A97C BCC PRG005_A97E BCS PRG005_A981 PRG005_A97C: BCC PRG005_A981 PRG005_A97E: SEC ; Set carry (sprite not visible) BCS PRG005_A982 ; Jump (technically always) to PRG005_A982 PRG005_A981: CLC ; Clear carry (sprite visible) PRG005_A982: ; Restore Y, A, X LDY <Temp_Var3 LDA <Temp_Var2 LDX <Temp_Var4 RTS ; Return ObjInit_FireJetLeft: DEC <Objects_Y,X ; Start at Y - 1 LDY <Objects_Y,X INY BNE ObjInit_FireJetRight DEC <Objects_YHi,X ; Apply carry ObjInit_FireJetRight: RTS ; Return RockyWrench_FlipBits: .byte $60, $20 ObjInit_RockyWrench: INC <Objects_Var4,X ; Var4 = 1 (keeps Rocky alive) Rocky_FacePlayer: JSR Level_ObjCalcXDiffs ; Set flip towards Player LDA RockyWrench_FlipBits,Y STA Objects_FlipBits,X RTS ; Return ; Timer reload values for Rocky by his internal state Rocky_TimerReload: .byte $00, $20, $16, $20, $20, $10 ObjNorm_RockyWrench: LDA Objects_State,X CMP #OBJSTATE_NORMAL BEQ PRG005_A9B1 ; If Rocky's state is Normal, jump to PRG005_A9B1 JMP Rocky_Draw ; Draw Rocky and don't come back! PRG005_A9B1: ; Set Rocky's priority LDA Objects_FlipBits,X ORA #SPR_BEHINDBG STA Objects_FlipBits,X JSR Object_DeleteOffScreen ; Delete object if it falls off-screen ; Sprite RAM +8 (Two sprites over) LDA Object_SprRAM,X ADD #$08 STA Object_SprRAM,X JSR Object_ShakeAndDraw ; Draw Rocky LDA Objects_Frame,X CMP #$01 BNE PRG005_A9F7 ; If frame <> 1, jump to PRG005_A9F7 JSR Object_AnySprOffscreen BNE PRG005_A9F7 ; If any of Rocky's sprites are off-screen, jump to PRG005_A9F7 ; Set Rocky's held wrench Y LDA <Objects_SpriteY,X SUB #$08 STA Sprite_RAM-$08,Y LDA Objects_FlipBits,X ASL A ASL A LDA #$00 ; A = 0 BCS PRG005_A9E7 ; If Rocky is horizontally flipped, jump to PRG005_A9E7 LDA #$08 ; A = 8 PRG005_A9E7: ; Offset Rocky's Wrench X ADD <Objects_SpriteX,X STA Sprite_RAM-$05,Y ; Rocky's Wrench pattern LDA #$a1 STA Sprite_RAM-$07,Y ; Palette select 1 LDA #SPR_PAL1 STA Sprite_RAM-$06,Y PRG005_A9F7: LDA <Player_HaltGame BNE PRG005_AA38 ; If gameplay is halted, jump to PRG005_AA38 JSR Rocky_KillOrStandOn ; Kill Rocky or stand on top of him LDA <Objects_Var5,X ; Var5 is internal state JSR DynJump ; THESE MUST FOLLOW DynJump FOR THE DYNAMIC JUMP TO WORK!! .word Rocky_FaceAndPopup ; 0: After timer, Rocky pops up and faces Player .word Rocky_WaitTimer ; 1: Just waiting for timer to expire .word Rocky_RiseUp ; 2: Rocky rises up .word Rocky_ReadyThrowWrench ; 3: Gets ready to throw wrench .word Rocky_WrenchToss ; 4: Toss the wrench .word Rocky_DieOrWaitRevive ; 5: Rocky is dead if Var4 = 0, otherwise delay until revive .word Rocky_Killed ; 6: Rocky's killed state Rocky_FaceAndPopup: LDA Objects_Timer,X BNE PRG005_AA38 ; If timer not expired, jump to PRG005_AA38 (RTS) JSR Rocky_FacePlayer ; Rocky faces Player ; Rocky "pops up" to look for Player LDA <Objects_Y,X ADD #$08 AND #$f0 SUB #$06 STA <Objects_Y,X BCS Rocky_WaitTimer DEC <Objects_YHi,X ; Apply carry ; Wait for timer to expire, go to next state, reload timer Rocky_WaitTimer: LDA Objects_Timer,X BNE PRG005_AA38 ; If timer not expired, jump to PRG005_AA38 (RTS) INC <Objects_Var5,X ; Var5++ (next internal state) LDY <Objects_Var5,X LDA Rocky_TimerReload,Y ; Load timer value by internal state STA Objects_Timer,X ; Set timer PRG005_AA38: RTS ; Return Rocky_RiseUp: ; Set frame 0 and advance state after timer expires LDA #$00 JSR Rocky_UpdFrameAdvIntState LDA Objects_Timer,X LSR A BCS PRG005_AA4D ; Every other tick, jump to PRG005_AA4D (RTS) ; Move up one pixel DEC <Objects_Y,X LDY <Objects_Y,X INY BNE PRG005_AA4D DEC <Objects_YHi,X PRG005_AA4D: RTS ; Return Rocky_ReadyThrowWrench: LDA #$01 ; Ready to throw frame Rocky_UpdFrameAdvIntState: STA Objects_Frame,X ; Update frame JMP Rocky_WaitTimer ; Wait for timer to expire and advance state afterward Rocky_WrenchToss: ; Set frame 2 (thrown wrench) and advance state after timer expires LDA #$02 JSR Rocky_UpdFrameAdvIntState LDA Objects_Timer,X CMP #$1f BNE PRG005_AA65 ; 1:32 ticks proceed, otherwise jump to PRG005_AA65 JSR Rocky_ThrowWrench ; Throw Wrench PRG005_AA65: RTS ; Return Rocky_DieOrWaitRevive: LDA Objects_Timer,X BNE PRG005_AA7F ; If timer not expired, jump to PRG005_AA7F LDA <Objects_Var4,X BNE PRG005_AA75 ; If Var4 <> 0 (Rocky will come back, otherwise he's gone forever), jump to PRG005_AA75 ; Set Rocky's state to Dead/Empty LDA #OBJSTATE_DEADEMPTY STA Objects_State,X RTS ; Return PRG005_AA75: ; Go back to initial internal state LDA #$00 STA <Objects_Var5,X ; Set timer to $40 LDA #$40 STA Objects_Timer,X RTS ; Return PRG005_AA7F: ; +1 to Rocky's Y INC <Objects_Y,X BNE PRG005_AA85 INC <Objects_YHi,X PRG005_AA85: ; Frame = 0 LDA #$00 STA Objects_Frame,X RTS ; Return Rocky_Killed: LDA Objects_Timer,X BNE PRG005_AA96 ; If timer not expired, jump to PRG005_AA96 ; Set Rocky state to Killed LDA #OBJSTATE_KILLED STA Objects_State,X RTS ; Return PRG005_AA96: ; Set frame to 3 LDA #$03 STA Objects_Frame,X RTS ; Return Rocky_KillOrStandOn: LDA <Objects_Var5,X CMP #$06 BEQ PRG005_AAE8 ; If Var5 = 6, jump to PRG005_AAE8 (RTS) ; Bumps up the kill Tally so Rocky's base score is 200 pts IF he gets bumped from underneath ; But that never happens?? INC Kill_Tally JSR Object_HandleBumpUnderneath DEC Kill_Tally LDA Objects_PlayerHitStat,X BEQ PRG005_AAE8 ; If Player has not collided with Rocky, jump to PRG005_AAE8 LDA <Player_YVel BMI PRG005_AAE8 ; If Player is moving upward, jump to PRG005_AAE8 (RTS) CMP #$10 BGE PRG005_AACA ; If Player is falling faster than $10, jump to PRG005_AACA ; Player not falling fast enough; stand on top of Rocky ; Flag Player as not mid-air LDA #$00 STA <Player_InAir ; Set Player at Rocky's Y - 31 LDA <Objects_Y,X SUB #31 STA <Player_Y LDA <Objects_YHi,X SBC #$00 STA <Player_YHi RTS ; Return PRG005_AACA: ; Rocky got stepped on! ; Var5 = 6 LDA #$06 STA <Objects_Var5,X ; Timer = $0C LDA #$0c STA Objects_Timer,X ; Bounce Rocky a bit LDA #-$30 STA <Player_YVel ; Kill sound LDA Sound_QPlayer ORA #SND_PLAYERKICK STA Sound_QPlayer ; Score for the kill! LDA Kill_Tally INC Kill_Tally JSR Score_Get100PlusPts PRG005_AAE8: RTS ; Return Rocky_WrenchYVel: .byte $00, -$10, -$20, -$10, $00, -$10, -$20, -$10 Rocky_ThrowWrench: ; Rocky's wrench throw JSR SpecialObj_FindEmptyAbort ; Find an empty special object slot or don't come back! ; Set Wrench at Rocky's Y - 8 LDA <Objects_Y,X SUB #$08 STA SpecialObj_YLo,Y LDA <Objects_YHi,X SBC #$00 STA SpecialObj_YHi,Y LDA <Objects_X,X STA SpecialObj_XLo,Y LDA Level_AScrlHVel CMP #$0e LDA #$10 ; A = $10 (horizontal velocity < $0E) BLT PRG005_AB13 ; If autoscroll horizontal velocity < $0E, jump to PRG005_AB13 LDA #$18 ; A = $18 (otherwise) PRG005_AB13: STA <Temp_Var3 ; -> Temp_Var3 LDA Objects_FlipBits,X ASL A ASL A STY <Temp_Var1 ; Special object slot index -> Temp_Var1 LDA <Temp_Var3 BCS PRG005_AB22 ; If Rocky is horizontally flipped, jump to PRG005_AB22 LDA #-$10 PRG005_AB22: STA SpecialObj_XVel,Y ; Set appropriate X velocity of wrench LDA RandomN,X AND #$07 TAY ; Y = 0 to 7, random ; Set Rocky's Wrench Y Velocity LDA Rocky_WrenchYVel,Y LDY <Temp_Var1 STA SpecialObj_YVel,Y ; Rocky's Wrench ID LDA #SOBJ_WRENCH STA SpecialObj_ID,Y RTS ; Return Rocky_Draw: LDY #$02 ; Y = 2 LDA Level_NoStopCnt AND #$10 BEQ PRG005_AB43 ; 16 ticks on, 16 ticks off; jump to PRG005_AB43 INY ; Y = 3 PRG005_AB43: TYA ; A = 2 or 3 STA Objects_Frame,X ; Set frame to 2 or 3 ; Set Rocky's priority LDA #SPR_BEHINDBG STA Objects_FlipBits,X JMP Object_DrawTallAndHFlip ; Draw Rocky and don't come back! ObjInit_BoltLift: ; Set at Y - 1 LDA <Objects_Y,X SUB #$01 STA <Objects_Y,X LDA <Objects_YHi,X SBC #$00 STA <Objects_YHi,X PRG005_AB5C: RTS ; Return PRG005_AB5D: .byte $60, $70, $80, $90, $A0, $B0, $C0, $D0 ObjNorm_BoltLift: JSR Object_DeleteOffScreen ; Delete object if it falls off-screen JSR Object_ShakeAndDraw ; Draw left half of bolt lift LDA Objects_SprHVis,X PHA ; Save horizontal visibility bits ; Shift over visibility to draw second half ASL A ASL A STA Objects_SprHVis,X LDA <Objects_X,X PHA ; Save object X ADD #16 STA <Objects_X,X ; Add 16 to bolt lift's X LDA <Objects_XHi,X PHA ; Save object X Hi ADC #$00 STA <Objects_XHi,X ; Apply carry ; Two sprites over LDA Object_SprRAM,X ADD #$08 STA Object_SprRAM,X JSR Object_ShakeAndDraw ; Draw right half of bolt lift ; Restore XHi / X / horizontal visibility bits PLA STA <Objects_XHi,X PLA STA <Objects_X,X PLA STA Objects_SprHVis,X JSR Object_CalcSpriteXY_NoHi LDA <Player_HaltGame BNE PRG005_AB5C ; If gameplay is halted, jump to PRG005_AB5C LDA <Objects_XVel,X BEQ PRG005_ABC9 ; If bolt lift is not moving horizontally, jump to PRG005_ABC9 BPL PRG005_ABA9 ; If bolt lift is moving to the right, jump to PRG005_ABA9 JSR Negate ; Otherwise, negate the X velocity (absolute velocity) PRG005_ABA9: ASL A ASL A ASL A ASL A ; Divide absolute value of X velocity by 16 ADC #$60 ; A = $60 to $6F ADC Objects_Var7,X ; Add Var7 STA Objects_Var7,X ; -> Var7 BCC PRG005_ABC9 ; If no overflow, jump to PRG005_ABC9 LDA <Objects_XVel,X ASL A LDA #$01 ; A = 1 BCC PRG005_ABC0 ; If X velocity is not negative, jump to PRG005_ABC0 LDA #-$01 ; A = -1 PRG005_ABC0: ADD Objects_Frame,X ; Add current frame value AND #$03 ; Modulus 3 (frame capped into 0 to 3) STA Objects_Frame,X ; -> Frame PRG005_ABC9: LDA <Objects_Var5,X BEQ PRG005_ABD0 ; If Var5 = 0, jump to PRG005_ABD0 JMP PRG005_AC57 ; Jump to PRG005_AC57 (indirect to Object_Move) PRG005_ABD0: LDA <Counter_1 AND #$07 BNE PRG005_ABE2 ; 1:8 ticks proceed, otherwise jump to PRG005_ABE2 LDA <Objects_XVel,X BEQ PRG005_ABE2 ; If bolt is not moving horizontally, jump to PRG005_ABE2 BPL PRG005_ABE0 ; If bolt is moving to the right, jump to PRG005_ABE0 ; Bolt moving to the left; slow down INC <Objects_XVel,X INC <Objects_XVel,X ; This is just to overcome the DEC that follows, so really only one INC PRG005_ABE0: ; Bolt moving to the right; slow down DEC <Objects_XVel,X PRG005_ABE2: JSR Bolt_CheckOnThread ; Checks if bolt is on thread tile; if not, Var5 = 1 JSR Object_WorldDetectN1 LDA Object_TileWall2 CMP #TILE10_BOLT_H BNE PRG005_ABF5 ; If bolt has not hit thread end tile, jump to PRG005_ABF5 ; Bolt hit thread end, halt horizontal movement LDA #$00 STA <Objects_XVel,X INC <Objects_DetStat,X ; DetStat++ (bad use of this var :P) PRG005_ABF5: JSR Bolt_ToBoltCollide ; Bolt-to-bolt intersection response JSR Object_ApplyXVel ; Apply X velocity LDA <Objects_XVel,X BEQ PRG005_AC04 ; If bolt is not moving horizontally, jump to PRG005_AC04 LDA Objects_Timer,X BNE PRG005_AC56 ; If timer not expired, jump to PRG005_AC56 (RTS) PRG005_AC04: JSR Object_CalcSpriteXY_NoHi JSR Object_HitTest BCC PRG005_AC56 ; If Player isn't touching bolt, jump to PRG005_AC56 (RTS) LDA <Player_SpriteY ADC #23 CMP <Objects_SpriteY,X BGE PRG005_AC36 ; If Player is lower than the top of bolt, jump to PRG005_AC36 LDA <Player_YVel BMI PRG005_AC35 ; If Player is moving upward, jump to PRG005_AC35 (RTS) LDA <Objects_DetStat,X ; Bad use of this var BNE PRG005_AC20 ; If bolt hit end of thread, jump to PRG005_AC20 ; Bolt moves to the right LDA #$05 STA <Objects_XVel,X PRG005_AC20: LDA #$10 STA Objects_Timer,X ; Set timer to $10 STA Player_AllowAirJump ; Lets Player jump off bolt LDA #$00 STA <Player_YVel ; Halt Player's vertical movement STA <Player_InAir ; Flag Player as not mid-air ; Set Player to top of bolt LDA <Objects_Y,X SUB #30 STA <Player_Y PRG005_AC35: RTS ; Return PRG005_AC36: LDA #-4 ; A = -4 LDY <Player_Suit BNE PRG005_AC3E ; If Player is not small, jump to PRG005_AC3E LDA #12 ; A = 12 PRG005_AC3E: ADD <Player_SpriteY ; Offset Player Y CMP <Objects_SpriteY,X BLT PRG005_AC52 ; If Player is not hitting head off bolt, jump to PRG005_AC52 LDA <Player_YVel BPL PRG005_AC51 ; If Player is moving downard, jump to PRG005_AC51 (RTS) ; Move bolt backward LDA #-$05 STA <Objects_XVel,X ; Player bumped head off bolt! LDA #$10 STA <Player_YVel PRG005_AC51: RTS ; Return PRG005_AC52: ; Halt horizontal movement LDA #$00 STA <Player_XVel PRG005_AC56: RTS ; Return PRG005_AC57: JMP Object_Move ; Do standard movements and don't come back! Bolt_CheckOnThread: LDA #-30 ; A = -30 (X offset for bolt moving to the right) LDY <Objects_XVel,X BEQ PRG005_AC93 ; If bolt is not moving horizontally, jump to PRG005_AC93 BPL PRG005_AC64 ; If bolt is moving to the right, jump to PRG005_AC64 LDA #30 ; A = 30 (X offset for bolt moving to the left) PRG005_AC64: LDY #$00 ; Y = $00 (16-bit sign extension) CMP #$00 BGS PRG005_AC6B ; If decided value is non-negative ($1E), jump to PRG005_AC6B DEY ; Y = $FF (16-bit sign extension) PRG005_AC6B: STA <Temp_Var1 ; A = -30 or 30 LDA <Objects_X,X PHA ; Save bolt's X ADD <Temp_Var1 ; Add decided value STA <Objects_X,X ; -> bolt's X LDA <Objects_XHi,X PHA ; Save bolt's X Hi TYA ; sign extension -> 'A' ADC <Objects_XHi,X ; Apply sign STA <Objects_XHi,X ; -> X Hi JSR Object_WorldDetectN1 ; Restore X/Hi PLA STA <Objects_XHi,X PLA STA <Objects_X,X LDA Object_TileWall2 CMP #TILE10_BOLT_H BEQ PRG005_AC93 ; If bolt lift has hit a thread end tile, jump to PRG005_AC93 CMP #TILE10_THREAD_H BEQ PRG005_AC93 ; If bolt lift is running along the thread, jump to PRG005_AC93 ; Bolt is run into the end INC <Objects_Var5,X ; Var5 = 1 PRG005_AC93: RTS ; Return Bolt_ToBoltCollide: LDA Objects_SprVVis,X BNE PRG005_AD06 ; If any sprite of the bolt is vertically off-screen, jump to PRG005_AD06 (RTS) LDA Objects_SprHVis,X AND #%11000000 CMP #%11000000 BEQ PRG005_AD06 ; If left two sprites are off-screen, jump to PRG005_AD06 (RTS) JSR Object_CalcBoundBox2 TXA BEQ PRG005_AD06 ; If this is object slot 0, jump to PRG005_AD06 (RTS) DEX ; X-- (consider previous object) PRG005_ACA9: LDA Objects_State,X CMP #OBJSTATE_NORMAL BNE PRG005_AD01 ; If state is not Normal, jump to PRG005_AD01 (skip this object) LDA Level_ObjectID,X CMP #OBJ_BOLTLIFT BNE PRG005_AD01 ; If this is not another bolt lift, jump to PRG005_AD01 (skip this object) LDA Objects_SprVVis,X BNE PRG005_AD01 ; If this other bolt is vertically off-screen, jump to PRG005_AD01 (skip this object) LDA Objects_SprHVis,X AND #%11000000 CMP #%11000000 BEQ PRG005_AD01 ; If this other bolt is horizontally off-screen, jump to PRG005_AD01 (skip this object) JSR Object_CalcSpriteXY_NoHi JSR Object_CalcBoundBox JSR ObjectObject_Intersect BCC PRG005_AD01 ; If the two bolts are colliding with eachother, jump to PRG005_AD01 (skip this object) LDY <SlotIndexBackup ; Y = current bolt's object slot index LDA <Objects_X,X SUB Objects_X,Y PHA ; Save X difference of two bolts LDA <Objects_XHi,X SBC Objects_XHi,Y STA <Temp_Var1 ; Temp_Var1 = difference of X His ROL <Temp_Var2 ; Pushes sign bit PLA ; Restore X difference ADC #$80 LDA <Temp_Var1 ADC #$00 BNE PRG005_AD01 ; If bolts haven't hit, jump to PRG005_AD01 (skip this object) LSR <Temp_Var2 LDA #-$01 ; A = -$01 BCS PRG005_ACF3 LDA #$01 ; A = $01 PRG005_ACF3: STX <Temp_Var16 ; Backup this other bolt's index LDX <SlotIndexBackup ; X = original bolt object slot index STA <Objects_XVel,X ; Set this bolt's X velocity PHA ; ?? doesn't do anything useful (see immediately below) LDX <Temp_Var16 ; Restore this other bolt's index PLA ; ?? doesn't do anything useful (see immediately above) EOR #$ff ; The opposite value STA <Objects_XVel,X ; Store opposing value into the other bolt PRG005_AD01: DEX ; X-- (previous object) BPL PRG005_ACA9 ; While X >= 0, loop! LDX <SlotIndexBackup ; X = object slot index PRG005_AD06: ObjInit_Sun: RTS ; Return Sun_VelAccel: .byte $08, $F8, $08, $F8 Sun_VelLimits: .byte $40, $C0, $40, $C0 ObjNorm_Sun: LDA Objects_State,X CMP #OBJSTATE_NORMAL BEQ PRG005_AD1E ; If sun's state is Normal, jump to PRG005_AD1E ; Set frame to 1 LDA #$01 STA Objects_Frame,X JMP Sun_Draw ; Draw Sun and don't come back PRG005_AD1E: JSR Object_DeleteOffScreen ; Delete object if it falls off-screen LDA Objects_Var7,X BEQ PRG005_AD29 ; If Var7 = 0 (initial internal state), jump to PRG005_AD29 JSR Player_HitEnemy ; Do Player to Sun collision PRG005_AD29 LDA <Player_HaltGame BNE PRG005_AD41 ; If gameplay halted, jump to PRG005_AD41 LDY #$00 ; Y = $00 (16-bit sign extension) BNE PRG005_AD48 ; Jump technically NEVER to PRG005_AD48 LDA Level_ScrollDiffH BPL PRG005_AD37 ; If the screen scroll difference is positive, jump to PRG005_AD37 DEY ; Y = $FF (16-bit sign extension) PRG005_AD37: ADD <Objects_X,X ; Sun moves by horizontal scroll STA <Objects_X,X ; Update X position TYA ; Sign extension -> 'A' ADC <Objects_XHi,X ; Apply carry STA <Objects_XHi,X ; Update XHi PRG005_AD41: JSR Sun_Draw ; Draw the Sun LDA <Player_HaltGame BNE PRG005_AD7D ; If gameplay halted, jump to PRG005_AD7D (RTS) PRG005_AD48: LDY #$00 ; Y = 0 LDA <Counter_1 AND #%00001100 BEQ PRG005_AD51 ; 12 ticks on, 12 ticks off; jump to PRG005_AD51 INY ; Y = 1 PRG005_AD51: TYA STA Objects_Frame,X ; Periodically use frame 0 or 1 LDA Objects_Var7,X ; Var7 is internal state JSR DynJump ; THESE MUST FOLLOW DynJump FOR THE DYNAMIC JUMP TO WORK!! .word Sun_WaitFarEnough ; 0: Waits until screen has .word Sun_WaitThenAttackRight ; 1: Does circling movements and then starts attack to the right .word Sun_WaitAndResetTimer20 ; 2: Resets timer to $20 after it expires .word Sun_WaitForUpperReturn ; 3: Waits for the Sun to make his way back up to the top .word Sun_WaitThenAttackLeft ; 4: Does circling movements and then starts attack to the left .word Sun_WaitAndResetTimer20 ; 5: Resets timer to $20 after it expires .word Sun_WaitForUpperReturn2 ; 6: Waits for the Sun to make his way back up to the top Sun_WaitFarEnough: LDA #$00 STA Objects_Frame,X ; Hold Sun in frame 0 LDA <Objects_XHi,X CMP #$05 BNE PRG005_AD7D ; If Sun has not yet reached the fifth screen, jump to PRG005_AD7D ; We're on the fifth screen... LDA <Objects_X,X CMP #176 BLT PRG005_AD7D ; If the sun is less than 176 pixels across on the fifth screen, jump to PRG005_AD7D JSR PRG005_ADF6 ; Prepare to enter internal state 1 PRG005_AD7D: RTS ; Return Sun_WaitThenAttackRight: JSR Sun_DoMovement ; Do sun's circling movement LDA Objects_Timer,X BNE PRG005_AD96 ; If timer not expired, jump to PRG005_AD96 (RTS) INC Objects_Var7,X ; Next internal state ; Sun launches down and to the right! ; Set Y velocity to $40 LDA #$40 STA <Objects_YVel,X ; Set X velocity to $14 LDA #$14 STA <Objects_XVel,X PRG005_AD91: ; Set timer to $10 LDA #$10 STA Objects_Timer,X PRG005_AD96: RTS ; Return Sun_WaitThenAttackLeft: JSR Sun_DoMovement ; Do sun's circling movement LDA Objects_Timer,X BNE PRG005_ADAD ; If timer not expired, jump to PRG005_ADAD INC Objects_Var7,X ; Var7++ (next internal state) ; Set Y velocity to $40 LDA #$40 STA <Objects_YVel,X ; Set X velocity to -$14 LDA #-$14 STA <Objects_XVel,X JMP PRG005_AD91 ; Jump to PRG005_AD91 PRG005_ADAD: RTS ; Return Sun_TimerReload: .byte $40, $60, $80, $A0 Sun_WaitForUpperReturn: JSR Object_ApplyXVel ; Apply X velocity JSR Object_ApplyYVel_NoLimit ; Apply Y Velocity DEC <Objects_YVel,X ; Sun slows down and moves upward LDA <Objects_Y,X CMP #16 BGE PRG005_ADE3 ; If Sun's Y >= 16, jump to PRG005_ADE3 (RTS) ; Lock Sun Y at 16 LDA #16 STA <Objects_Y,X INC Objects_Var7,X ; Var7++ (next internal state) ; Set directions LDA #$01 STA Objects_TargetingYVal,X STA Objects_TargetingXVal,X ; Halt horizontal movement LDA #$00 STA <Objects_XVel,X ; Set Y Vel to -$40 LDA #-$40 STA <Objects_YVel,X PRG005_ADD7: LDA RandomN,X AND #$03 TAY ; Y = random 0 to 3 ; Reload the sun with a randomly selected timer value LDA Sun_TimerReload,Y STA Objects_Timer,X PRG005_ADE3: RTS ; Return Sun_WaitForUpperReturn2: JSR Object_ApplyXVel ; Apply X velocity JSR Object_ApplyYVel_NoLimit ; Apply Y velocity DEC <Objects_YVel,X ; Sun slows down and moves upward LDA <Objects_Y,X CMP #16 BGE PRG005_AE10 ; If Sun's Y >= 16, jump to PRG005_AE10 (RTS) ; Lock Sun Y at 16 LDA #16 STA <Objects_Y,X PRG005_ADF6: ; Set internal state to 1 LDA #$01 STA Objects_Var7,X ; Objects_TargetingYVal = 1 LDA #$01 STA Objects_TargetingYVal,X ; Objects_TargetingXVal = 0 LDA #$00 STA Objects_TargetingXVal,X ; Halt horizontal movement LDA #$00 STA <Objects_XVel,X ; Set Y Vel = -$40 LDA #-$40 STA <Objects_YVel,X JMP PRG005_ADD7 ; Jump to PRG005_ADD7 PRG005_AE10: RTS ; Return Sun_WaitAndResetTimer20: LDA Objects_Timer,X BNE PRG005_AE21 ; If timer not expired, jump to PRG005_AE21 INC Objects_Var7,X ; Var7++ (next internal state) LDY Objects_Var7,X ; ?? ; Set timer to $20 LDA #$20 STA Objects_Timer,X PRG005_AE21: RTS ; Return Sun_DoMovement: JSR Object_ApplyXVel ; Apply X velocity JSR Object_ApplyYVel_NoLimit ; Apply Y velocity ; Objects_TargetingXVal is used as a horizontal direction here LDA Objects_TargetingXVal,X AND #$01 TAY ; Y = 0 or 1 LDA <Objects_XVel,X CMP Sun_VelLimits,Y BNE PRG005_AE39 ; If Sun is not at his X Vel limit, jump to PRG005_AE39 INC Objects_TargetingXVal,X ; Otherwise, change horizontal direction INY ; Y++ PRG005_AE39: ADD Sun_VelAccel,Y ; Apply acceleration to X velocity STA <Objects_XVel,X ; Update X velocity ; Objects_TargetingYVal is used as a vertical direction here LDA Objects_TargetingYVal,X AND #$01 TAY ; Y = 0 or 1 LDA <Objects_YVel,X CMP Sun_VelLimits,Y BNE PRG005_AE50 ; If Sun is not at his X Vel limit, jump to PRG005_AE50 INC Objects_TargetingYVal,X ; Otherwise, change vertical direction INY ; Y++ PRG005_AE50: ADD Sun_VelAccel,Y ; Apply acceleration to Y velocity STA <Objects_YVel,X ; Update Y velocity PRG005_AE56: RTS ; Return Sun_Patterns: .byte $97, $91 Sun_SpriteYOffs: .byte $08, $00 Sun_Draw: LDA Objects_FlipBits,X AND #~SPR_BEHINDBG ; Clear priority bit LDY Objects_Var7,X BNE PRG005_AE67 ; If Var7 <> 0, jump to PRG005_AE67 ORA #$20 ; Set priority bit PRG005_AE67: STA Objects_FlipBits,X ; Update attributes LDA Objects_SprHVis,X STA Temp_VarNP0 ; Sprite horizontal visibility -> Temp_VarNP0 LDA <Objects_X,X PHA ; Save Sun's X ADD #$08 STA <Objects_X,X ; Set Sun's X + 8 LDA <Objects_XHi,X PHA ; Save Sun's X Hi ADC #$00 ; Apply carry STA <Objects_XHi,X ; Update X Hi ASL Objects_SprHVis,X JSR Object_DrawTallAndHFlip ; Draw's middle of sun ; Restore X/Hi PLA STA <Objects_XHi,X PLA STA <Objects_X,X ; Left and right edges of sun... JSR Object_CalcSpriteXY_NoHi LDY Object_SprRAM,X ; Y = Sprite RAM offset LDA Objects_SprVVis,X BNE PRG005_AE56 ; If Sun is vertically off-screen, jump to PRG005_AE56 (RTS) ; Sun's Sprite Y -> Temp_Var1 LDA <Objects_SpriteY,X STA <Temp_Var1 LDA Objects_Frame,X TAX ; Frame -> 'X' LDA Temp_VarNP0 BMI PRG005_AEAC ; If sprite is horizontally off-screen, jump to PRG005_AEAC ; Set Sprite Y LDA <Temp_Var1 ADD Sun_SpriteYOffs,X STA Sprite_RAM+$10,Y PRG005_AEAC: LDA Temp_VarNP0 AND #%00010000 BNE PRG005_AEBC ; If this sprite is horizontally off-screen, jump to PRG005_AEBC ; Set Sprite Y LDA <Temp_Var1 ADD Sun_SpriteYOffs,X STA Sprite_RAM+$14,Y PRG005_AEBC: ; Set sun patterns LDA Sun_Patterns,X STA Sprite_RAM+$11,Y STA Sprite_RAM+$15,Y ; Keep all sun bits except vertical flip from first sprite -> Temp_Var15 and four sprites over LDA Sprite_RAM+$02,Y AND #~SPR_VFLIP STA <Temp_Var15 STA Sprite_RAM+$12,Y ; Keep all sun bits except vertical flip from second sprite -> Temp_Var16 and four sprites over LDA Sprite_RAM+$06,Y AND #~SPR_VFLIP STA <Temp_Var16 STA Sprite_RAM+$16,Y LDX <SlotIndexBackup ; X = object slot index ; Sun Sprite X -> Temp_Var2 and sprite LDA <Objects_SpriteX,X STA <Temp_Var2 STA Sprite_RAM+$13,Y ; +24 for right edge sprite ADD #24 STA Sprite_RAM+$17,Y LDA Objects_Frame,X BEQ PRG005_AF28 ; If frame = 0, jump to PRG005_AF28 (RTS) JSR Object_GetRandNearUnusedSpr ; Set lower left sprite at Sprite Y + 16 LDA <Temp_Var1 ADD #16 STA Sprite_RAM+$00,Y ; Set lower left Sprite X LDA <Temp_Var2 STA Sprite_RAM+$03,Y ; Vertically flip lower left sprite LDA <Temp_Var15 ORA #SPR_VFLIP STA Sprite_RAM+$02,Y ; Lower left sprite pattern LDA #$91 STA Sprite_RAM+$01,Y JSR Object_GetRandNearUnusedSpr ; Set lower right sprite Y + 16 LDA <Temp_Var1 ADD #16 STA Sprite_RAM+$00,Y ; Set lower right sprite X LDA <Temp_Var2 ADD #24 STA Sprite_RAM+$03,Y ; Set lower right sprite attributes LDA <Temp_Var16 ORA #SPR_VFLIP STA Sprite_RAM+$02,Y ; Lower right sprite pattern LDA #$91 STA Sprite_RAM+$01,Y PRG005_AF28: RTS ; Return ArrowPlat_XVel: .byte $00 ; Platform Type 0 (Up) .byte -$08 ; Platform Type 1 (Left) .byte $00 ; Platform Type 2 (Up) .byte $08 ; Platform Type 3 (Right) ArrowPlat_YVel: .byte -$08 ; Platform Type 0 (Up) .byte $00 ; Platform Type 1 (Left) .byte -$08 ; Platform Type 2 (Up) .byte $00 ; Platform Type 3 (Right) ObjNorm_ArrowPlatform: JSR ArrowPlat_Draw ; Draw the arrow platform LDA <Objects_SpriteY,X CMP #200 BLT PRG005_AF40 ; If the SpriteY < 200, jump to PRG005_AF40 PRG005_AF3A: ; Otherwise, set platform state to 0 (Dead/Empty) LDA #OBJSTATE_DEADEMPTY STA Objects_State,X PRG005_AF3F: RTS ; Return PRG005_AF40: LDA <Player_HaltGame BNE PRG005_AF3F ; If gameplay is halted, jump to PRG005_AF3F (RTS) LDA Level_NoStopCnt AND #$03 BNE PRG005_AF4F ; Proceed 1:4 ticks, otherwise jump to PRG005_AF4F DEC <Objects_Var5,X ; Var5-- (the arrow platform "life" ticker) BEQ PRG005_AF3A ; If Var5 = 0, jump to PRG005_AF3A PRG005_AF4F: JSR Object_DeleteOffScreen ; Delete object if it falls off-screen LDY <Objects_Var4,X ; Y = Var4 (Arrow Platform type) ; Set Arrow Platform's X velocity LDA ArrowPlat_XVel,Y STA <Objects_XVel,X ; Set Arrow Platform's Y velocity LDA ArrowPlat_YVel,Y STA <Objects_YVel,X JSR Object_ApplyYVel_NoLimit ; Apply Y velocity JSR Object_ApplyXVel ; Apply X velocity ; Arrow platform is always X Hi = 0 (arrow platforms are only going to work in "vertical" levels) LDA #$00 STA <Objects_XHi,X JSR Object_HitTest BCC PRG005_AFE2 ; If Player is not touching arrow platform, jump to PRG005_AFE2 LDA <Player_SpriteY ADD #24 CMP <Objects_SpriteY,X BGE PRG005_AFE3 ; If Player Y + 24 is lower than the arrow platform Y, jump to PRG005_AFE3 LDA <Player_YVel BMI PRG005_AFE2 ; If arrow platform is moving upward, jump to PRG005_AFE2 LDY Level_ObjectID,X CPY #OBJ_ARROWANY BNE PRG005_AF98 ; If this is not the multi-directional arrow platform, jump to PRG005_AF98 CMP #$10 BLT PRG005_AF98 ; If Player's Y Velocity < $10 (speed required to trigger direction change), jump to PRG005_AF98 ; Play the direction switch sound LDA #SND_MAPPATHMOVE STA Sound_QMap ; Timer = 8 LDA #$08 STA Objects_Timer,X ; Var4 = (Var4 + 1) % 3 (increment and capped 0 to 3) LDA <Objects_Var4,X ADD #$01 AND #$03 STA <Objects_Var4,X PRG005_AF98: LDA #$00 STA <Player_YVel ; Halt Player's vertical movement STA <Player_InAir ; Flag Player as not in air LDA #$01 STA ArrowPlat_IsActive ; Flag arrow platform as active ; Set Player's Y as arrow platform's Y - 31 LDA <Objects_Y,X SUB #31 STA <Player_Y LDA <Objects_YHi,X SBC #$00 STA <Player_YHi LDY #$00 ; Y = 0 (16-bit sign extension) LDA Object_VelCarry BPL PRG005_AFB8 ; If platform X velocity carried, jump to PRG005_AFB8 DEY ; Y = $FF (16-bit sign extension) PRG005_AFB8: ADD <Player_X ; Add carry value to Player X STA <Player_X ; Update Player X TYA ; Sign extension -> 'A' ADC <Player_XHi ; Apply carry STA <Player_XHi ; Update Player X Hi JSR ArrowPlat_CheckWorldCollide BLT PRG005_AFE2 ; If arrow platform is not going to run into solid, jump to PRG005_AFE2 (RTS) STA <Temp_Var1 ; Store detected tile -> Temp_Var1 ; Set state to Dead/Empty LDA #OBJSTATE_DEADEMPTY STA Objects_State,X LDY Level_TilesetIdx LDA SpikesEnable,Y CMP #$ff BEQ PRG005_AFE2 ; If there's no spikes in the active tileset, jump to PRG005_AFE2 SUB <Temp_Var1 ; Subtract the detected tile CMP #$02 BGE PRG005_AFE2 ; If this is not a spike tile, jump to PRG005_AFE2 (RTS) JSR Player_GetHurt ; Player got pushed into spikes; hurt him! PRG005_AFE2: RTS ; Return PRG005_AFE3: LDA #-$08 LDY <Player_Suit BNE PRG005_AFEB ; If Player is not small, jump to PRG005_AFEB LDA #$08 ; A = 8 PRG005_AFEB: ADD <Player_SpriteY CMP <Objects_SpriteY,X BLT PRG005_AFFB ; If Player's head is sufficiently beneath the platform, jump to PRG005_AFFB LDA <Player_YVel BPL PRG005_AFFA ; If Player is moving downward, jump to PRG005_AFFA ; Player's YVel = $10 (bump head off platform) LDA #$10 STA <Player_YVel PRG005_AFFA: RTS ; Return PRG005_AFFB: LDA <Objects_XVel,X BEQ PRG005_B012 ; If arrow platform is not moving horizontally, jump to PRG005_B012 LDA <Player_X SUB <Objects_X,X EOR <Objects_XVel,X BMI PRG005_B00D ; If Player is not in "front" of moving platform, jump to PRG005_B00D ; Player gets pushed by platform LDA <Objects_XVel,X STA <Player_XVel RTS ; Return PRG005_B00D: ; Halt Player's horizontal movement (just ran into side) LDA #$00 STA <Player_XVel RTS ; Return PRG005_B012: JMP PRG005_B6BA ; Jump to PRG005_B6BA (make platform solid from the sides) ArrowPlat_Patterns: .byte $A3, $A5, $A7, $A9 ; Type 0 (Up) .byte $A3, $AB, $AD, $A9 ; Type 1 (Left) .byte $A3, $A5, $A7, $A9 ; Type 2 (Up) .byte $A9, $AD, $AB, $A3 ; Type 3 (Right) .byte $A3, $AF, $AF, $A9 ; Type 4 (mid-direction-change) ArrowPlat_Attrs: .byte $02, $02, $02, $42, $02 ; A mask that decides the "flicker" rate of the arrow platform as it disappears ArrowPlat_FlickerMask: .byte $02, $02, $04, $04 ArrowPlat_Draw: JSR Object_CalcSpriteXY_NoHi LDA #$00 STA Objects_SprHVis,X ; Var5 is the platform's "life ticks" LDA <Objects_Var5,X CMP #$20 BGE PRG005_B04C ; If Var5 >= $20 (not flickering away yet), jump to PRG005_B04C LSR A LSR A LSR A ; Divide Var5 by 8 TAY ; Y = 0 to 3 LDA Level_NoStopCnt AND ArrowPlat_FlickerMask,Y BEQ PRG005_B0A0 ; If masking results in zero, jump to PRG005_B0A0 (RTS) PRG005_B04C: ; Temp_Var2 = Sprite X LDA <Objects_SpriteX,X STA <Temp_Var2 LDY <Objects_Var4,X ; Y = Var4 LDA Objects_Timer,X BEQ PRG005_B059 ; If timer expired, jump to PRG005_B059 LDY #$04 ; Y = 4 (platform is mid-direction-change) PRG005_B059: STY <Temp_Var3 ; Temp_Var3 = Var4 or 4 (arrow platform type) LDY Object_SprRAM,X ; Y = Sprite RAM offset ; Temp_Var1 = 0 LDA #$00 STA <Temp_Var1 PRG005_B062: ; Set Sprite Y LDA <Objects_SpriteY,X STA Sprite_RAM+$00,Y ; Set Sprite X LDA <Temp_Var2 STA Sprite_RAM+$03,Y ; +8 (next sprite over) ADD #$08 STA <Temp_Var2 LDA <Temp_Var3 ASL A ASL A ; Multiply type by 4 to get to pattern start ADC <Temp_Var1 ; This particular pattern of the loop TAX ; X = proper index into ArrowPlat_Patterns ; Set the pattern for this sprite of the arrow platform LDA ArrowPlat_Patterns,X STA Sprite_RAM+$01,Y LDX <Temp_Var3 ; X = Temp_Var3 (arrow platform type index) LDA ArrowPlat_Attrs,X CPX #$04 BNE PRG005_B08F ; If arrow platform is in mid-direction-change, jump to PRG005_B08F LDX <Temp_Var1 ; X = this loop index CPX #$02 BNE PRG005_B08F ; If this is the second up direction state, jump to PRG005_B08F ; Second "up" arrow platform only LDA #(SPR_HFLIP | SPR_PAL2) ; Palette select 2 and horizontal flip PRG005_B08F: STA Sprite_RAM+$02,Y ; Set sprite attribute LDX <SlotIndexBackup ; X = object slot index INY INY INY INY ; Y += 4 (next sprite) INC <Temp_Var1 ; Temp_Var1++ LDA <Temp_Var1 CMP #$04 BNE PRG005_B062 ; If Temp_Var1 <> 4, loop! PRG005_B0A0: RTS ; Return ArrowPlat_CheckWorldCollide: ; NOTE: This only works for "vertical" levels LDA #$06 ; Y = $06 (Player not ducking and not small) LDY Player_IsDucking BNE PRG005_B0AC ; If Player is ducking, jump to PRG005_B0AC LDY <Player_Suit BNE PRG005_B0AE ; If Player is not small, jump to PRG005_B0AE PRG005_B0AC: LDA #$12 ; Y = $12 (Player ducking or small) PRG005_B0AE: ADC <Player_Y ; Add Player Y AND #$f0 ; Align to tile grid vertically STA <Temp_Var3 ; -> Temp_Var3 LDA <Player_YHi ADC #$00 CMP #16 BGE PRG005_B0DD ; If Player Y Hi >= 16 (Player is really low) jump to PRG005_B0DD ; Tile_Mem address high byte ADC #HIGH(Tile_Mem) STA <Temp_Var2 LDA <Player_X ADD #$08 ; Center Player X LSR A LSR A LSR A LSR A ; Divide by 16 (tile grid column value) ORA <Temp_Var3 ; "OR" in the vertical position STA <Temp_Var1 ; Temp_Var1 is a row/column grid position LDY #$00 ; Y = 0 LDA [Temp_Var1],Y ; Get the tile here PHA ; Save it ASL A ROL A ROL A AND #$03 TAY ; Y = tile quadrant PLA ; Restore tile proper CMP Tile_AttrTable+4,Y ; Test if this tile is one of the solid ceiling/wall tiles RTS ; Return PRG005_B0DD: CLC ; Clear carry RTS ; Return Parabeetle_FlipByXVel: LDA #$00 ; A = $00 (no flip) LDY <Objects_XVel,X BMI PRG005_B0E7 ; If Parabeetle is moving to the left, jump to PRG005_B0E7 LDA #SPR_HFLIP ; Otherwise, A = SPR_HFLIP (horizontal flip) PRG005_B0E7: STA Objects_FlipBits,X ; Set flip RTS ; Return ParaBeetle_XVelTowardsPlayer: .byte $08, -$08 ObjInit_ParaBeetle: JSR Level_ObjCalcXDiffs ; Start out flying towards Player LDA ParaBeetle_XVelTowardsPlayer,Y STA <Objects_XVel,X PRG005_B0F5: RTS ; Return ObjNorm_ParaBeetle: LDA <Objects_XVel,X BPL PRG005_B0FD ; If Parabeetle is not moving to the left, jump to PRG005_B0FD JSR Negate ; Negate X velocity (get absolute value) PRG005_B0FD: CMP #$10 LDA #SPR_PAL1 ; A = 1 (palette select 1 for "slow" Parabeetles) BLT PRG005_B105 ; If absolute value of X velocity < $10, jump to PRG005_B105 ADC #$00 ; A = 2 (palette select 2 for "fast" Parabeetles) (ADC's is an unclear way to get A = 2 :P) PRG005_B105: STA Objects_SprAttr,X ; Set sprite attribute JSR Object_DeleteOffScreen ; Delete object if it falls off-screen JSR Parabeetle_FlipByXVel ; Face correct direction based on travel ; Toggle frame 0/1 LDA Objects_Var3,X LSR A LSR A LSR A AND #$01 STA Objects_Frame,X JSR Object_ShakeAndDraw ; Draw Parabeetle LDA <Player_HaltGame BNE PRG005_B0F5 ; If gameplay halted, jump to PRG005_B0F5 (RTS) INC Objects_Var3,X ; Var3++ JSR Object_ApplyYVel_NoLimit ; Apply Y velocity JSR Object_ApplyXVel ; Apply X velocity ; Temp_VarNP0 = Player hit status bits (previous frame's detection status) LDA Objects_PlayerHitStat,X STA Temp_VarNP0 ; I'm not sure the reason for the modification of "Kill_Tally" here... ; Maybe at one time this was just another stompable enemy? ; This pattern of INC then DEC is used e.g. for Rocky Wrench to make his baseline score 200 pts INC Kill_Tally ; Kill_Tally++ (??) JSR Player_HitEnemy ; Do Player to Parabeetle hit detection DEC Kill_Tally ; Kill_Tally-- (??) LDA Objects_PlayerHitStat,X BEQ PRG005_B1A8 ; If no collision, jump to PRG005_B1A8 CMP Temp_VarNP0 BEQ PRG005_B14C ; If detection status hasn't changed from last frame, jump to PRG005_B14C LDA #$0C LDY <Player_Suit BEQ PRG005_B14A ; If Player is small, jump to PRG005_B14A LDA #$14 ; Parabeetle moves down further for non-small Player PRG005_B14A: STA <Objects_YVel,X ; Set Y velocity as appropriate PRG005_B14C: ; Var3 += 2 INC Objects_Var3,X INC Objects_Var3,X LDA #-$0C LDY <Player_Suit BNE PRG005_B15A ; If Player is NOT small, jump to PRG005_B15A LDA #-$10 ; Parabeetle can go upward faster if Player is small PRG005_B15A CMP <Objects_YVel,X BGS PRG005_B162 ; If Parabeetle is at his limit, jump to PRG005_B162 ; Accelerate upward! DEC <Objects_YVel,X DEC <Objects_YVel,X ; Double decrement to overcome the INC below PRG005_B162: INC <Objects_YVel,X ; Parabeetle starts to droop ; Let's Player jump off Parabeetle LDA #$05 STA Player_AllowAirJump LDA <Player_YVel BMI PRG005_B1A7 ; If Player is moving upward, jump to PRG005_B1A7 (RTS) LDY #$00 ; Y = $00 (16-bit sign extension) LDA Object_VelCarry BPL PRG005_B175 ; If there's not a negative carry from X velocity, jump to PRG005_B175 DEY ; Y = $FF (16-bit sign extension) PRG005_B175: ADD <Player_X ; Offset Player's X STA <Player_X ; Set it! ; Carry to X Hi TYA ADC <Player_XHi STA <Player_XHi ; Set Player at Parabeetle Y - 27 LDA <Objects_Y,X SUB #27 STA <Player_Y LDA <Objects_YHi,X SBC #$00 STA <Player_YHi ; Clear Player's Y velocity and "in air" flags LDA #$00 STA <Player_YVel STA <Player_InAir LDA <Pad_Holding AND #(PAD_LEFT | PAD_RIGHT) BNE PRG005_B1A7 ; If Player is not pressing left or right, jump to PRG005_B1A7 (RTS) JSR Fish_FixedYIfAppro ; ?? Also a strange thing to call, would align parabeetles with the vertical scroll in a raster-effect LDA <Player_XVel BEQ PRG005_B1A7 ; If Player's X Velocity = 0, jump to PRG005_B1A7 (RTS) BPL PRG005_B1A5 ; If Player's X Velocity is positive, jump to PRG005_B1A5 ; Negative Player velocity... ; Double INC to overcome the DEC INC <Player_XVel INC <Player_XVel PRG005_B1A5: DEC <Player_XVel PRG005_B1A7: RTS ; Return PRG005_B1A8: LDA <Objects_YVel,X BEQ PRG005_B1B4 ; If Parabeetle's Y Velocity = 0, jump to PRG005_B1B4 (RTS) BPL PRG005_B1B2 ; If Parabeetle's Y Velocity is positive, jump to PRG005_B1B2 ; Negative Parabeetle velocity... ; Double INC to overcome the DEC INC <Objects_YVel,X INC <Objects_YVel,X PRG005_B1B2: DEC <Objects_YVel,X PRG005_B1B4: RTS ObjInit_RotatePlatformPer: LDA #$02 STA Objects_FlipBits,X ObjInit_RotatePlatform: LDA #$00 STA <Objects_VarBSS,X STA <Objects_Var5,X STA Objects_Var7,X ; Set at Y - 12 LDA <Objects_Y,X SUB #12 STA <Objects_Y,X LDA <Objects_YHi,X SBC #$00 STA <Objects_YHi,X RTS ; Return ObjNorm_TwirlingPlatCWNS: ; NOTE: I admit, I'm just not interested enough in how these gadgets work to bother ; working out their rather complex algorithm. I'll leave this as an exercise for ; one of the more rabid types out there... just making it relocatable like everything ; else, but if you wanted to actually know what it does, you're out of luck today... ; Var5 = $30 LDA #$30 STA <Objects_Var5,X PRG005_B1D5: JSR Platform_SplitVar5 JSR PRG005_B40A JSR PRG005_SUB_B4BB JMP PRG005_B270 ; Jump to PRG005_B270 PRG005_B1E1: .byte $20, $50, $20, $50 PRG005_B1E5: .byte $F8, $08, $08, $F8 PRG005_B1E9: .byte $00, $40, $00, $C0 ObjNorm_TwirlingPlatCW: ; NOTE: I admit, I'm just not interested enough in how these gadgets work to bother ; working out their rather complex algorithm. I'll leave this as an exercise for ; one of the more rabid types out there... just making it relocatable like everything ; else, but if you wanted to actually know what it does, you're out of luck today... JSR PRG005_B1D5 LDA <Player_HaltGame BNE PRG005_B21A ; If gameplay halted, jump to PRG005_B21A (RTS) LDA <Objects_Var4,X AND #$01 ORA Objects_FlipBits,X TAY LDA Objects_Timer,X BNE PRG005_B209 ; If timer not expired, jump to PRG005_B209 LDA PRG005_B1E1,Y STA Objects_Timer,X INC <Objects_Var4,X PRG005_B209: AND #$00 ; ... interesting ... BNE PRG005_B21A ; This jump will never be taken.. LDA <Objects_Var5,X CMP PRG005_B1E9,Y BEQ PRG005_B21A ADD PRG005_B1E5,Y STA <Objects_Var5,X PRG005_B21A: RTS ; Return PRG005_B21B: .byte $18, $18, $17, $17, $16, $15, $14, $13, $11, $0F, $0D, $0B, $09, $07, $05, $02, $00 PRG005_B22C: .byte $00, $01, $01, $02, $FF, $FF, $FE, $00, $FF, $FF, $FE, $01, $01, $02 TiltPlat_XVelAccel: .byte $01, -$01 TiltPlat_XVelLimit: .byte $10, -$10 ObjNorm_TiltingPlatform: ; NOTE: I admit, I'm just not interested enough in how these gadgets work to bother ; working out their rather complex algorithm. I'll leave this as an exercise for ; one of the more rabid types out there... just making it relocatable like everything ; else, but if you wanted to actually know what it does, you're out of luck today... LDA Objects_Timer,X BNE PRG005_B266 ; If timer not expired, jump to PRG005_B266 LDA <Counter_1 AND #$01 BNE PRG005_B266 ; Every other tick, jump to PRG005_B266 LDY Objects_Var7,X ; Y = Var7 ; Accelerate! LDA <Objects_XVel,X ADD TiltPlat_XVelAccel,Y STA <Objects_XVel,X CMP TiltPlat_XVelLimit,Y BNE PRG005_B266 ; If tilting platform has not reached velocity limit, jump to PRG005_B266 ; Invert Var7 LDA Objects_Var7,X EOR #$01 STA Objects_Var7,X ; Set timer to $A0 LDA #$a0 STA Objects_Timer,X PRG005_B266: ; XVel = 0 LDA #$00 STA <Objects_XVel,X JSR PRG005_SUB_B3CF JSR PRG005_SUB_B4BB PRG005_B270: JSR Object_DeleteOffScreen_N2 ; Delete object if it falls off screen LDA Player_OffScreen BNE PRG005_B2C5 LDA Level_ObjectID,X SUB #$90 STA <Temp_Var15 LDY #$06 PRG005_B282: STY <Temp_Var1 CPY #$06 BNE PRG005_B28D LDA <Temp_Var7 JMP PRG005_B294 PRG005_B28D: TYA ASL A ASL A ADD Object_SprRAM,X PRG005_B294: STA <Temp_Var16 LDA <Player_Y SUB Level_VertScroll ADD #$18 LDY <Player_YVel BPL PRG005_B2A6 SUB #$10 PRG005_B2A6: LDY <Temp_Var16 SUB Sprite_RAM+$00,Y CMP #$09 BCS PRG005_B2C0 LDA <Player_X SUB <Horz_Scroll ADD #$08 SUB Sprite_RAM+$03,Y CMP #$09 BCC PRG005_B2C6 PRG005_B2C0: LDY <Temp_Var1 DEY BPL PRG005_B282 PRG005_B2C5: RTS PRG005_B2C6: LDA <Player_IsDying BNE PRG005_B2C5 LDA Sprite_RAM+$00,Y CMP #$f8 BEQ PRG005_B2C0 LDA <Temp_Var15 BEQ PRG005_B33E LDA <Objects_Var5,X BNE PRG005_B303 LDA <Player_YVel BPL PRG005_B2E2 LDA #$00 STA <Player_YVel RTS PRG005_B2E2: LDA <Pad_Holding AND #(PAD_LEFT | PAD_RIGHT) BNE PRG005_B2F4 LDA <Player_XVel BEQ PRG005_B2F4 BPL PRG005_B2F2 INC <Player_XVel INC <Player_XVel PRG005_B2F2: DEC <Player_XVel PRG005_B2F4: LDA #$00 STA <Player_YVel STA <Player_InAir JSR PRG005_B3B1 LDA #$10 STA Player_AllowAirJump RTS PRG005_B303: LDA <Objects_Var5,X LDY <Temp_Var1 CPY #$04 BCC PRG005_B30D EOR #$80 PRG005_B30D: ASL A BCS PRG005_B331 LDA <Temp_Var6 ASL A ASL A ASL A STA <Player_YVel LDA <Temp_Var5 EOR #$ff PRG005_B31B: ASL A ASL A ASL A BPL PRG005_B328 CMP #$c0 BCS PRG005_B32E LDA #$c0 BNE PRG005_B32E PRG005_B328: CMP #$40 BCC PRG005_B32E LDA #$40 PRG005_B32E: STA <Player_XVel RTS PRG005_B331: LDA <Temp_Var5 JSR PRG005_B31B LDA <Temp_Var6 ASL A ASL A ASL A STA <Player_YVel RTS PRG005_B33E: LDY <Temp_Var1 LDA <Objects_VarBSS,X CMP #$10 BCC PRG005_B34F CMP #$30 BCS PRG005_B34F TYA ADD #$07 TAY PRG005_B34F: LDA <Player_YVel BMI PRG005_B359 LDA <Counter_1 AND #$03 BNE PRG005_B369 PRG005_B359: LDA PRG005_B22C,Y LDY <Player_YVel BPL PRG005_B364 JSR Negate ASL A PRG005_B364: ADD <Objects_Var5,X STA <Objects_Var5,X PRG005_B369: LDA <Temp_Var5 EOR <Temp_Var6 BPL PRG005_B375 LDA <Temp_Var5 BPL PRG005_B379 BMI PRG005_B37C PRG005_B375: LDA <Temp_Var5 BPL PRG005_B37C PRG005_B379: JSR Negate PRG005_B37C: LDY <Player_YVel BPL PRG005_B38B JSR Negate ASL A STA <Player_XVel LDA #$00 STA <Player_YVel RTS PRG005_B38B: LDY #$20 STA <Temp_Var1 ASL <Temp_Var1 ROR A NOP NOP NOP NOP NOP NOP ADD <Player_XVel ADD <Objects_XVel,X STA <Player_XVel BPL PRG005_B3A7 JSR Negate LDY #$e0 PRG005_B3A7: CMP #$20 BCC PRG005_B3AD STY <Player_XVel PRG005_B3AD: LDA #$10 STA <Player_YVel PRG005_B3B1: LDY <Temp_Var16 LDA <Player_Y PHA LDA Sprite_RAM+$00,Y ADD Level_VertScroll SUB #$18 STA <Player_Y PLA CMP <Player_Y BCS PRG005_B3C9 DEC <Player_YHi PRG005_B3C9: LDA #$08 STA Player_AllowAirJump RTS PRG005_SUB_B3CF: JSR Platform_SplitVar5 LDA <Objects_VarBSS,X ; A value 0-63 ADD #$07 ; Add 7 AND #$3f ; Cap 0-63 again LDY <Objects_Var5,X ; Y = Var5 BMI PRG005_B3EC ; If Var5 is negative, jump to PRG005_B3EC CMP #$10 BLT PRG005_B3F8 ; If Var5 < $10, jump to PRG005_B3F8 CMP #$18 BGE PRG005_B3EC ; If Var5 >= $18, jump to PRG005_B3EC ; VarBSS = 8 LDA #$08 STA <Objects_VarBSS,X JMP PRG005_B3F4 ; Jump to PRG005_B3F8 PRG005_B3EC: AND #$20 BEQ PRG005_B3F8 ; VarBSS = $38 LDA #$38 STA <Objects_VarBSS,X PRG005_B3F4: ; Var5 = 0 LDA #$00 STA <Objects_Var5,X PRG005_B3F8: LDA <Counter_1 AND #$07 BNE PRG005_B40A ; 1:8 ticks we proceed, otherwise jump to PRG005_B40A LDA <Objects_Var5,X BEQ PRG005_B40A ; If Var5 = 0, jump to PRG005_B40A BMI PRG005_B408 ; If Var5 < 0, jump to PRG005_B408 DEC <Objects_Var5,X ; Var5-- BPL PRG005_B40A ; Jump to PRG005_B40A PRG005_B408: INC <Objects_Var5,X ; Var5++ PRG005_B40A: LDA <Objects_VarBSS,X AND #$0f TAY ; Y = 0 to 15 LDA PRG005_B21B,Y STA <Temp_Var10 ; Temp_Var10 = PRG005_B21B[Y] TYA ; Y = 0 to 15 again EOR #$ff AND #$0f ADD #$01 TAY LDA PRG005_B21B,Y STA <Temp_Var9 ; Temp_Var9 = PRG005_B21B[Y] LDA <Objects_VarBSS,X AND #$10 BEQ PRG005_B432 LDA <Temp_Var9 PHA LDA <Temp_Var10 STA <Temp_Var9 PLA STA <Temp_Var10 PRG005_B432: LDA <Temp_Var10 CMP #$03 BCS PRG005_B444 LSR A STA <Temp_Var2 STA <Temp_Var6 LDA #$00 STA <Temp_Var4 JMP PRG005_B460 PRG005_B444: LDY #$ff SEC PRG005_B447: SBC #$03 INY BCS PRG005_B447 ADC #$03 STA <Temp_Var4 STY <Temp_Var2 STY <Temp_Var4 STY <Temp_Var6 TAY BEQ PRG005_B460 INC <Temp_Var2 DEY BEQ PRG005_B460 INC <Temp_Var6 PRG005_B460: LDA <Temp_Var9 CMP #$03 BCS PRG005_B472 LSR A STA <Temp_Var1 STA <Temp_Var5 LDA #$00 STA <Temp_Var3 JMP PRG005_B48C PRG005_B472: LDY #$ff SEC PRG005_B475: SBC #$03 INY BCS PRG005_B475 ADC #$03 STY <Temp_Var1 STY <Temp_Var3 STY <Temp_Var5 TAY BEQ PRG005_B48C INC <Temp_Var1 DEY BEQ PRG005_B48C INC <Temp_Var5 PRG005_B48C: LDA <Objects_VarBSS,X AND #$30 BEQ PRG005_B4B4 CMP #$10 BEQ PRG005_B49D CMP #$30 BEQ PRG005_B4B7 JSR PRG005_B4B7 PRG005_B49D: LDX #$01 PRG005_B49F: LDA <Temp_Var1,X JSR Negate STA <Temp_Var1,X LDA <Temp_Var3,X JSR Negate STA <Temp_Var3,X LDA <Temp_Var5,X JSR Negate STA <Temp_Var5,X PRG005_B4B4: LDX <SlotIndexBackup RTS PRG005_B4B7: LDX #$00 ; X = 0 BEQ PRG005_B49F ; Jump (technically always) to PRG005_B49F PRG005_SUB_B4BB: JSR Object_GetRandNearUnusedSpr JSR PRG005_SUB_B596 ; Draws any of the tilting/rotating platforms LDY Object_SprRAM,X LDA <Temp_Var14 STA Sprite_RAM+$00,Y ADD <Temp_Var1 STA Sprite_RAM+$04,Y ADD <Temp_Var3 STA Sprite_RAM+$08,Y ADD <Temp_Var5 STA Sprite_RAM+$0C,Y LDA <Temp_Var14 SUB <Temp_Var1 STA Sprite_RAM+$10,Y SUB <Temp_Var3 STA Sprite_RAM+$14,Y SUB <Temp_Var5 LDY <Temp_Var7 STA Sprite_RAM+$00,Y LDY Object_SprRAM,X LDA <Temp_Var15 STA Sprite_RAM+$03,Y ADD <Temp_Var2 STA Sprite_RAM+$07,Y ADD <Temp_Var4 STA Sprite_RAM+$0B,Y ADD <Temp_Var6 STA Sprite_RAM+$0F,Y LDA <Temp_Var15 SUB <Temp_Var2 STA Sprite_RAM+$13,Y SUB <Temp_Var4 STA Sprite_RAM+$17,Y SUB <Temp_Var6 LDY <Temp_Var7 STA Sprite_RAM+$03,Y LDY Object_SprRAM,X LDX #$06 PRG005_B526: CPX #$00 BNE PRG005_B52C LDY <Temp_Var7 PRG005_B52C: LDA Sprite_RAM+$00,Y CMP #$c2 BCS PRG005_B53A LDA <Temp_Var13 AND PRG005_B58F,X BEQ PRG005_B541 PRG005_B53A: LDA #$f8 STA Sprite_RAM+$00,Y BNE PRG005_B551 PRG005_B541: LDA #$01 CPX #$06 BNE PRG005_B549 LDA #$02 PRG005_B549: STA Sprite_RAM+$02,Y LDA #$ed STA Sprite_RAM+$01,Y PRG005_B551: INY INY INY INY DEX BPL PRG005_B526 LDX <SlotIndexBackup RTS ; The lower nibble of Var5 is shifted left 4 bits, Temp_Var1 is added, and this is returned as Temp_Var1 ; The upper nibble of Var5 is arithmetically shifted right 4 bits and added to VarBSS which is capped to 0-63 Platform_SplitVar5: LDA <Player_HaltGame BNE PRG005_B581 ; If gameplay is halted, jump to PRG005_B581 LDA Objects_Var5,X PHA ; Save Var5 ASL A ASL A ASL A ASL A ; Var5 * 16 ADD Objects_Var1,X ; + Var1 STA Objects_Var1,X ; -> Temp_Var1 PLA ; Restore Var5 PHP ; Save process status LSR A LSR A LSR A LSR A ; Var5 / 16 ; Essentially the following makes it an arithmetic shift CMP #$08 BLT PRG005_B57A ; If result < 8, jump to PRG005_B57A ORA #$f0 ; Otherwise, make negative PRG005_B57A: PLP ; Restore process status ; Add VarBSS and cap result to 0-63 ADC <Objects_VarBSS,X AND #$3f STA <Objects_VarBSS,X PRG005_B581: RTS ; Return PRG005_B582: .byte $05, $03, $01, $01, $03, $05 PRG005_B588: .byte $80, $40, $20, $10, $08, $04, $02 PRG005_B58F: .byte $80, $40, $20, $02, $04, $08, $10 PRG005_SUB_B596: LDA #$00 STA <Temp_Var13 STA <Temp_Var11 LDA <Temp_Var2 ADD <Temp_Var4 ADD <Temp_Var6 STA <Temp_Var12 PHA LDA <Objects_X,X SUB <Temp_Var12 STA <Temp_Var12 PLA BPL PRG005_B5B3 DEC <Temp_Var11 PRG005_B5B3: LDA <Objects_XHi,X SBC <Temp_Var11 STA <Temp_Var11 LDY #$00 PRG005_B5BB: LDA <Temp_Var12 CMP <Horz_Scroll LDA <Temp_Var11 SBC <Horz_Scroll_Hi BEQ PRG005_B5CC LDA PRG005_B588,Y ORA <Temp_Var13 STA <Temp_Var13 PRG005_B5CC: STX <Temp_Var15 LDX PRG005_B582,Y LDA <Temp_Var1,X PHA ADD <Temp_Var12 STA <Temp_Var12 LDX <Temp_Var15 STY <Temp_Var16 LDY #$00 PLA BPL PRG005_B5E3 DEY PRG005_B5E3: TYA ADC <Temp_Var11 STA <Temp_Var11 LDY <Temp_Var16 INY CPY #$07 BNE PRG005_B5BB LDA <Objects_X,X SUB <Horz_Scroll STA <Temp_Var15 LDA <Objects_Y,X SUB Level_VertScroll STA <Temp_Var14 LDA <Objects_YHi,X ADC #$00 CMP #$01 BNE PRG005_B60C LDA <Temp_Var14 CMP #$e0 BCC PRG005_B610 PRG005_B60C: LDA #$ff STA <Temp_Var13 PRG005_B610: RTS ; Bit set per Big ? Block within the world; they can only be opened once!! BigQBlock_GotItBits: .byte $80, $40, $20, $10, $08, $04, $02, $01 ObjInit_BigQBlock: ; Start just one pixel higher... LDA <Objects_Y,X BNE PRG005_B61F DEC <Objects_YHi,X PRG005_B61F: DEC <Objects_Y,X LDY <Objects_XHi,X ; Depending on where it is positioned LDA BigQBlock_GotIt AND BigQBlock_GotItBits,Y BEQ PRG005_B62E ; If you didn't open this Big ? Block yet, jump to PRG005_B62E (RTS) INC Objects_Frame,X ; Otherwise, set it as already collected PRG005_B62E: RTS ; Return ; Set Y velocity based on value of Objects_Timer ; This is how it "bounces upward" when hit... BigQBlock_YVelByTimer: .byte $00, $40, $30, $20, $10, $00, -$10, -$20, -$30, -$40 ObjNorm_BigQBlock: JSR Object_DeleteOffScreen ; Delete block if it falls off-screen JSR BigQBlock_Draw ; Draw the Big ? Block LDA <Player_HaltGame BNE PRG005_B62E ; If gameplay is halted, jump to PRG005_B62E (RTS) LDA <Objects_Var5,X BEQ PRG005_B65B ; If Var5 = 0 (no more power ups to emerge, mainly for 3-up), jump to PRG005_B65B LDA Objects_Timer2,X BNE PRG005_B65B ; If timer2 not expired, jump to PRG005_B65B LDY #$04 ; Y = 4 PRG005_B64E: LDA Objects_State,Y BEQ PRG005_B656 ; If this object slot is dead/empty, jump to PRG005_B656 DEY ; Y-- BNE PRG005_B64E ; While Y >= 0, loop! PRG005_B656: JSR BigQBlock_EmergePowerup ; Power up emerges! DEC <Objects_Var5,X ; Var5-- (one less power-up to emerge) PRG005_B65B: LDY Objects_Timer,X ; Set proper Y velocity based on value of timer LDA BigQBlock_YVelByTimer,Y STA <Objects_YVel,X JSR Object_ApplyYVel ; Apply Y velocity JSR Object_HitTest ; Test if Player is colliding with Big ? Block BCC PRG005_B6CF ; If not, jump to PRG005_B6CF (RTS) LDA <Player_SpriteY ADD #24 CMP <Objects_SpriteY,X BGE PRG005_B69A ; If Player's sprite Y + 24 is beneath top of Big ? Block, jump to PRG005_B69A ; Not below the Big ? Block... LDA <Player_YVel BMI PRG005_B699 ; If Player is moving upward (away from top of block), jump to PRG005_B699 (RTS) ; Set Player on top of the Big ? Block LDA <Objects_Y,X SUB #31 STA <Player_Y LDA <Objects_YHi,X SBC #$00 STA <Player_YHi ; Mark Player as not in air LDY #$00 STY <Player_InAir LDA Object_VelCarry BPL PRG005_B68F ; If carry is positive, jump to PRG005_B68F DEY ; Y = -1 PRG005_B68F: ; Apply the X velocity carry ADD <Player_X STA <Player_X TYA ADC <Player_XHi STA <Player_XHi PRG005_B699: RTS ; Return PRG005_B69A: LDA #-24 ; If Player is small or ducking, jump to PRG005_B6A5, otherwise jump to PRG005_B6A7 LDY <Player_Suit BEQ PRG005_B6A5 LDY Player_IsDucking BEQ PRG005_B6A7 PRG005_B6A5: LDA #-8 ; For small or ducking only PRG005_B6A7: ADD <Player_SpriteY CMP <Objects_SpriteY,X BLT PRG005_B6BA ; If Player's head is above Big ? Block, jump to PRG005_B6BA LDA <Player_YVel BPL PRG005_B6B9 ; If Player is not moving upward, jump to PRG005_B6B9 ; Bounce off Big ? Block LDA #$10 STA <Player_YVel JSR BigQBlock_Open ; Open the Big ? Block... PRG005_B6B9: RTS ; Return PRG005_B6BA: ; NOTE: Arrow platform uses this code too JSR Level_ObjCalcXDiffs INY ; Makes this value agree with Player pressing left/right on pad LDA <Pad_Holding AND #(PAD_LEFT | PAD_RIGHT) STA <Temp_Var1 ; Temp_Var1 = non-zero if Player is pressing left or right LDA #$00 ; Halt Player if he presses direction "into" the Big ? Block CPY <Temp_Var1 BNE PRG005_B6CD ; If Player is doing that, jump to PRG005_B6CD LDA BigQBlock_PlayerPushXVel-1,Y ; Get direction of Player away from block PRG005_B6CD: STA <Player_XVel ; Set Player's velocity appropriately PRG005_B6CF: RTS ; Return BigQBlock_PlayerPushXVel: .byte $04, -$04 BigQBlock_Item: .byte OBJ_POWERUP_1UP ; OBJ_BIGQBLOCK_3UP .byte OBJ_POWERUP_MUSHROOM ; OBJ_BIGQBLOCK_MUSHROOM (not used!!) .byte OBJ_POWERUP_FIREFLOWER ; OBJ_BIGQBLOCK_FIREFLOWER (not used!!) .byte OBJ_POWERUP_SUPERLEAF ; OBJ_BIGQBLOCK_SUPERLEAF (not used!!) .byte OBJ_POWERUP_STARMAN ; OBJ_BIGQBLOCK_TANOOKI (frame change to Starman makes it a Tanooki suit) .byte OBJ_POWERUP_STARMAN ; OBJ_BIGQBLOCK_FROG (frame change to Starman makes it a Frog suit) .byte OBJ_POWERUP_STARMAN ; OBJ_BIGQBLOCK_HAMMER (frame change to Starman makes it a Hammer suit) BigQBlock_StarManFlash: .byte $01 ; OBJ_BIGQBLOCK_3UP .byte $01 ; OBJ_BIGQBLOCK_MUSHROOM (not used!!) .byte $80 ; OBJ_BIGQBLOCK_FIREFLOWER (not used!!) .byte $01 ; OBJ_BIGQBLOCK_SUPERLEAF (not used!!) .byte $01 ; OBJ_BIGQBLOCK_TANOOKI .byte $02 ; OBJ_BIGQBLOCK_FROG .byte $03 ; OBJ_BIGQBLOCK_HAMMER BigQBlock_Open: LDA Objects_Frame,X BNE PRG005_B70D ; If this Big ? Block is already opened, jump to PRG005_B70D LDY #$05 ; Y = 5 JSR BigQBlock_EmergePowerup ; Emerge power up LDA Level_ObjectID,X CMP #OBJ_BIGQBLOCK_3UP BNE PRG005_B6F5 ; If this is NOT a 3-Up Big ? Block, jump to PRG005_B6F5 ; Var5 = 2 (2 more 1-ups to emerge after this one) LDA #$02 STA <Objects_Var5,X PRG005_B6F5: ; Shake effect! LDA #$40 STA Level_Vibration ; Set timer to $0A LDA #$0a STA Objects_Timer,X INC Objects_Frame,X ; Set to "opened" frame LDY <Objects_XHi,X ; Get which "Big ? Block Area" we're in ; Set that bit in BigQBlock_GotIt so this block cannot ever be opened again... LDA BigQBlock_GotIt ORA BigQBlock_GotItBits,Y STA BigQBlock_GotIt PRG005_B70D: RTS ; Return BigQBlock_EmergePowerup: ; Set to initializing state LDA #OBJSTATE_INIT STA Objects_State,Y ; Appear at +8 from Big ? Block LDA <Objects_X,X ADD #$08 STA Objects_X,Y LDA <Objects_XHi,X ADC #$00 STA Objects_XHi,Y ; Same Y LDA <Objects_Y,X STA Objects_Y,Y LDA <Objects_YHi,X STA Objects_YHi,Y LDA Level_ObjectID,X TAX ; Set item ID that should emerge from Big ? Block LDA BigQBlock_Item-OBJ_BIGQBLOCK_3UP,X STA Level_ObjectID,Y ; Set proper flag for emerging item (mainly sets correct for super suits) LDA BigQBlock_StarManFlash-OBJ_BIGQBLOCK_3UP,X STA PUp_StarManFlash ; So powerup knows which way to emerge LDA #$01 STA Player_BounceDir LDX <SlotIndexBackup ; X = object slot index ; Set timer to $50 (masks powerup) LDA #$50 STA Objects_Timer2,X RTS ; Return ; Patterns of the Big ? Block ; These are interlaced between the "unopened" and "opened" block BigQBlock_UpperPats: .byte $87, $9B, $85, $99, $83, $99, $81, $97 BigQBlock_LowerPats: .byte $8F, $8F, $8D, $9D, $8B, $9D, $89, $89 BigQBlock_Draw: JSR Object_ShakeAndCalcSprite STY <Temp_Var14 ; Sprite RAM offset -> Temp_Var14 LDA <Temp_Var8 STA <Temp_Var15 ; Horizontal visibility -> Temp_Var15 LDX <SlotIndexBackup ; X = object slot index LDA Objects_Frame,X LDX #$06 ; X = 6 CMP #$00 BEQ PRG005_B76E ; If Frame = 0 (Not opened), jump to PRG005_B76E INX ; X = 7 PRG005_B76E: ASL <Temp_Var15 BCS PRG005_B788 ; If this sprite is horizontally off-screen, jump to PRG005_B788 LDA <Temp_Var5 STA <Temp_Var16 ; Vertical visibility -> Temp_Var16 LDA <Temp_Var1 LSR <Temp_Var16 BCS PRG005_B77F ; If this sprite is vertically off-screen, jump to PRG005_B77F STA Sprite_RAM+$00,Y ; Set upper sprite Y PRG005_B77F: LSR <Temp_Var16 BCS PRG005_B788 ; If this sprite is vertically off-screen, jump to PRG005_B788 ADC #16 ; +16 for lower sprite STA Sprite_RAM+$04,Y ; Set lower sprite Y PRG005_B788: ; Set pattern of upper sprite LDA BigQBlock_UpperPats,X STA Sprite_RAM+$01,Y ; Set pattern of lower sprite LDA BigQBlock_LowerPats,X STA Sprite_RAM+$05,Y ; Palette select 3 LDA #SPR_PAL3 STA Sprite_RAM+$02,Y STA Sprite_RAM+$06,Y ; Sprite X LDA <Temp_Var2 STA Sprite_RAM+$03,Y STA Sprite_RAM+$07,Y ADD #$08 STA <Temp_Var2 ; +8 to next sprite to the right ; Sprite Offset += 8 (next two sprites) TYA ADD #$08 TAY ; X -= 2 (next appropriate pattern) DEX DEX BMI PRG005_B7BC ; If this was the last cycle, jump to PRG005_B7BC CPX #$02 BGE PRG005_B76E ; If this wasn't the second-to-last, jump to PRG005_B76E JSR Object_GetRandNearUnusedSpr ; Mixes up the sprite index a little JMP PRG005_B76E ; Loop! PRG005_B7BC: LDX <SlotIndexBackup ; X = object slot index LDA Objects_Timer2,X BEQ PRG005_B7E5 ; If timer2 expired, jump to PRG005_B7E5 LDY <Temp_Var14 ; Y = Temp_Var14 (Sprite RAM offset) LDX #$00 ; X = 0 ; This loop duplicates sprites to effectively mask the power up emerging ; (and possibly disrupt any other sprite in its scanline) PRG005_B7C7: LDA Sprite_RAM+$08,Y STA Sprite_RAM+$00,X INY ; Y++ INX ; X++ CPX #$08 BGE PRG005_B7DD ; If 'X' >= 8, jump to PRG005_B7DD CPX #$04 BNE PRG005_B7C7 ; If 'X' <> 4, jump to PRG005_B7C7 ; Y += 4 (next sprite) INY INY INY INY BNE PRG005_B7C7 ; Jump (technically always) to PRG005_B7C7 PRG005_B7DD: ; Clear these sprites LDA #$f8 STA Sprite_RAM-$04,Y STA Sprite_RAM-$14,Y PRG005_B7E5: LDX <SlotIndexBackup ; X = object slot index RTS ; Return ; FIXME: Anyone want to claim this?? PRG005_B7E8: .byte $1C, $FF, $1C, $FA, $1C, $10, $1C, $15 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Level_SpawnObjsAndBounce ; ; This spawns new objects as the screen scrolls, and also ; incidentally handles spawning the "bounced block" effect object ; if the Player just bounced off such a block... kind of weird to ; put those together, but I guess it has to go somewhere... ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Level_SpawnObjsAndBounce: ; Do scene-change-reset, if needed ; NOTE!! Does NOT return here if it did! JSR Level_DoChangeReset LDA Player_Bounce BEQ PRG005_B826 ; If Player is not bouncing, jump to PRG005_B826 ; If we're going to do a Player bounce, a special effect of the block ; bouncing is performed as an object. This uses the reserved object ; slots of 6 or 7. If neither is free, no bounce for the Player! LDX #$06 ; X = 6 LDA Objects_State,X BEQ PRG005_B80D ; If object slot is "dead/empty", jump to PRG005_B80D INX ; X = 7 LDA Objects_State,X BEQ PRG005_B80D ; If object slot is "dead/empty", jump to PRG005_B80D ; Slot 6 & 7 are occupied; no bounce for you! LDA #$00 STA Player_Bounce ; Player_Bounce = 0 JMP PRG005_B826 ; Jump to PRG005_B80D PRG005_B80D: ; Found a free slot (6 or 7) LDY #OBJ_BOUNCEDOWNUP ; Y = OBJ_BOUNCEDOWNUP (up/down bounce effect block) LDA Player_BounceDir AND #$7f CMP #$02 BLS PRG005_B81A ; If Player is bouncing down/up, jump to PRG005_B81A LDY #OBJ_BOUNCELEFTRIGHT ; Y = OBJ_BOUNCELEFTRIGHT (left/right bounce effect block) PRG005_B81A: ; Store appropriate object ID TYA STA Level_ObjectID,X ; Set object state to 1 LDA #OBJSTATE_INIT STA Objects_State,X JMP PRG005_B831 ; Jump to PRG005_B831 (RTS) PRG005_B826: LDA Level_7Vertical BEQ PRG005_B82E ; If level is NOT vertical, jump to PRG005_B82E JMP Level_ObjectsSpawnByScrollV ; Spawn objects as screen scrolls PRG005_B82E: JMP Level_ObjectsSpawnByScroll ; Spawn objects as screen scrolls PRG005_B831: RTS ; Return ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Level_ObjectsSpawnByScroll ; ; Spawns object while screen scrolls (how it goes from static ; level data to dynamic stuff on the screen) ; Non-vertical variant of Level_ObjectsSpawnByScrollV ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; This defines the values used as "look ahead" when screen is moving ; Basically the values are $110 (one screen over + 16) ; and -$20 (32 pixels to the left) LOSBS_LookAhead: .byte 16, -32 LOSBS_LookAheadHi: .byte $01, $FF ; sign extensions Level_ObjectsSpawnByScroll: LDY <Scroll_LastDir LDA <Horz_Scroll ADD LOSBS_LookAhead,Y AND #$f0 STA <Temp_Var6 ; Temp_Var6 = Horz_Scroll + LOSBS_LookAhead[Y] (appropriate "look ahead" values) LDA <Horz_Scroll_Hi ADC LOSBS_LookAheadHi,Y STA <Temp_Var7 ; Temp_Var7 = "look ahead" high part CMP <Level_Width BEQ PRG005_B852 BLT PRG005_B852 ; If the "high part" is <= the level width, jump to PRG005_B852 JMP PRG005_B956 ; Otherwise, at the end, jump to PRG005_B956 (RTS) PRG005_B852: LDX <Temp_Var7 ; X = "look ahead" high part LDA Level_ObjIdxStartByScreen,X ; Get starting Level_Objects index for this screen BMI PRG005_B872 ; If no objects on this screen, jump to PRG005_B872 (RTS) STA <Temp_Var2 ; Starting index -> Temp_Var2 TAX ; -> 'X' ASL A ADD <Temp_Var2 ; Multiply by 3 (get to appropriate object) TAY ; -> 'Y' DEY ; Y-- (offset to object column, decrement to counteract Y += 3 on first pass) DEX ; X-- (basically to counteract following INX on first pass) PRG005_B863: INX ; X++ (next object index) INY INY INY ; Y += 3 (next object, aligned to "column" element) LDA Level_Objects,Y ; Get object column LSR A LSR A LSR A LSR A ; Divide by 16 to get "screen" (16 columns per screen) CMP <Temp_Var7 BEQ PRG005_B873 ; If object is on this "look ahead" screen, jump to PRG005_B873 PRG005_B872: RTS ; Return PRG005_B873: LDA Level_Objects-1,Y ; Get object ID (we're aligned by column, hence -1) CMP #$ff BEQ PRG005_B872 ; If this is the terminator, jump to PRG005_B872 (RTS) LDA Level_ObjectsSpawned,X CMP #$00 BMI PRG005_B863 ; If this object is already currently spawned, jump to PRG005_B863 (skip to next object) LDA Level_Objects,Y ; Get object column ASL A ASL A ASL A ASL A ; Multiply by 16 (make pixel position) CMP <Temp_Var6 BNE PRG005_B863 ; If object not equal to "look ahead" low component, jump to PRG005_B863 (skip to next object) ; Object should be spawned... STX <Temp_Var2 ; Backup object index -> Temp_Var2 STA <Temp_Var1 ; Backup pixel X position -> Temp_Var1 LDA Level_Objects-1,Y ; Get object ID CMP #OBJ_TOADANDKING BNE PRG005_B89C ; If object ID <> OBJ_TOADANDKING, jump to PRG005_B89C INC Cine_ToadKing ; OBJ_TOADANDKING initializes the cinematic BNE PRG005_B8BE ; Jump (technically always) to PRG005_B8BE (mark self as spawned so it never re-triggers) PRG005_B89C: CMP #OBJ_BONUSCONTROLLER BNE PRG005_B8B3 ; If object ID <> OBJ_BONUSCONTROLLER, jump to PRG005_B8B3 LDA Level_Objects+1,Y ; Get object row PHA ; Save it ; Set the bonus type by whether it is on an odd/even row (Even = 1; White Toad House, Odd = 2; UNKNOWN MAPOBJ_UNK0C thing!!) AND #$01 ; Check if on odd/even row TAX ; -> 'X' INX ; X++ STX Map_BonusType ; -> Map_BonusType ; Set the bonus value by the actual row it is on ; NOTE: Thus White Toad House will always be an even number of coins PLA ; Restore row AND #$7f ; Trim bit 7 STA Map_BonusCoinsReqd ; -> Map_BonusCoinsReqd BPL PRG005_B8BE ; Jump (technically always) to PRG005_B8BE (mark self as spawned so it never re-triggers) PRG005_B8B3: CMP #OBJ_AUTOSCROLL BNE PRG005_B8CB ; If object ID <> OBJ_AUTOSCROLL, jump to PRG005_B8CB TYA ; Level_Objects index -> 'A' PHA ; Save it JSR ObjAutoScroller_Init ; Initialization code for OBJ_AUTOSCROLL PLA TAY ; Restore Level_Objects index PRG005_B8BE: LDX <Temp_Var2 ; Restore object index LDA Level_ObjectsSpawned,X ORA #$80 STA Level_ObjectsSpawned,X ; Mark object as already spawned (even though technically it isn't, but prevents re-triggering) JMP PRG005_B863 ; Jump to PRG005_B863 (next object) PRG005_B8CB: LDA Level_Objects-1,Y ; Get object ID CMP #OBJ_TREASURESET BNE PRG005_B8DB ; If object ID <> OBJ_TREASURESET, jump to PRG005_B8DB ; Set Level_TreasureItem by what row it was placed on LDA Level_Objects+1,Y ; Get object row STA Level_TreasureItem ; Level_TreasureItem = row JMP PRG005_B8BE ; Jump to PRG005_B8BE (mark self as spawned so it never re-triggers) PRG005_B8DB: CMP #OBJ_CHEEPCHEEPBEGIN BLT PRG005_B909 ; If object ID < OBJ_CHEEPCHEEPBEGIN, jump to PRG005_B909 ; All object IDs higher than OBJ_CHEEPCHEEPBEGIN are handled specially: CMP #OBJ_SPAWN3GREENTROOPAS BNE PRG005_B8E9 ; If object ID <> OBJ_SPAWN3GREENTROOPAS, jump to PRG005_B8E9 ; OBJ_SPAWN3GREENTROOPAS specific... JSR Spawn3TroopsOrCheeps ; Spawn up to 3 hopping green paratroopas JMP PRG005_B863 ; Jump to PRG005_B863 (next object) PRG005_B8E9: CMP #OBJ_SPAWN3ORANGECHEEPS BNE PRG005_B8F3 ; If object ID <> OBJ_SPAWN3ORANGECHEEPS, jump to PRG005_B8F3 ; OBJ_SPAWN3ORANGECHEEPS specific ... JSR Spawn3TroopsOrCheeps ; Spawn up to 3 "lost" orange cheep cheeps JMP PRG005_B863 ; Jump to PRG005_B863 (next object) PRG005_B8F3: CMP #OBJ_CFIRE_BULLETBILL BLT PRG005_B902 ; If object ID < OBJ_CFIRE_BULLETBILL, jump to PRG005_B902 ; Object ID >= OBJ_CFIRE_BULLETBILL... SBC #OBJ_CFIRE_BULLETBILL ; Zero base it ADD #$01 ; +1 (because zero means "empty/unused" in Cannon Fire) JSR CannonFire_Init ; Initialize the Cannon Fire JMP PRG005_B863 ; Jump to PRG005_B863 (next object) PRG005_B902: ; Trigger Level_Event SUB #(OBJ_CHEEPCHEEPBEGIN-1) ; Base at 1 STA Level_Event ; Set Level_Event RTS ; Return PRG005_B909: ; Basically the end level card gets priority and will ALWAYS ; spawn into slot 6, regardless of what was there previously. ; (Normal objects are in lower slots so this generally should ; not be too noticeable.) CMP #OBJ_ENDLEVELCARD BNE PRG005_B911 ; If object ID <> OBJ_ENDLEVELCARD, jump to PRG005_B911 LDX #$06 ; X = 6 BNE PRG005_B91E ; Jump (technically always) to PRG005_B91E (skip looking for empty slot, force 6) PRG005_B911: LDX #$04 ; X = 4 PRG005_B913: LDA Objects_State,X BEQ PRG005_B91E ; If this object slot is "dead/empty", jump to PRG005_B91E DEX ; X-- BPL PRG005_B913 ; While X >= 0, loop! JMP PRG005_B956 ; Jump to PRG005_B956 (RTS) PRG005_B91E: ; Set object X LDA <Temp_Var1 STA <Objects_X,X LDA <Temp_Var7 STA <Objects_XHi,X INY ; Y++ (different way of getting at row, I guess) ; Upper 4 bits shifted right (high Y) LDA Level_Objects,Y ; Get object row AND #$f0 LSR A LSR A LSR A LSR A STA <Objects_YHi,X ; Lower 4 bits shifted left (low Y) LDA Level_Objects,Y ; Get object row AND #$0f ASL A ASL A ASL A ASL A STA <Objects_Y,X DEY DEY ; Y -= 2 (at object ID now) ; Set object ID LDA Level_Objects,Y STA Level_ObjectID,X LDY <Temp_Var2 ; Object index -> 'Y' ; Mark this object as spawned LDA Level_ObjectsSpawned,Y ORA #$80 STA Level_ObjectsSpawned,Y TYA ; Object index -> 'A' ; Store original spawn index STA Objects_SpawnIdx,X ; Set object state to 1 INC Objects_State,X PRG005_B956: RTS ; Return ; OBJ_AUTOSCROLL specific initialization ; Placing it on row $60 causes it to activate "water line" mode ; This mode is used in 3-2 to have water tiles at the bottom ; of the level. Sprites do not appear below the line. Only really ; looks right when there's no vertical scrolling. ObjAutoScroller_Init: LDA Level_Objects+1,Y ; Get object row CMP #$60 BNE PRG005_B964 ; If object is NOT on row $60, jump to PRG005_B964 LDA #UPDATERASTER_WATERLINE STA Update_Request ; Update_Request = UPDATERASTER_WATERLINE RTS ; Return PRG005_B964: PHA ; Save object row ; Clear auto scroll variables LDY #$14 ; Y = $14 LDA #$00 ; A = 0 PRG005_B969: STA AScroll_Anchor-1,Y ; Clear this auto scroll variable DEY ; Y-- BNE PRG005_B969 ; While Y <> 0, loop! PLA ; Restore object row PHA ; Save object row AND #$0f ; Cap 0 - 15 TAY ; -> 'Y' PLA ; Restore object row LSR A LSR A LSR A LSR A ; Divide by 16 STA Level_AScrlSelect CMP #$03 BGE PRG005_B98E ; If Level_AScrlSelect >= 3 (Likely but not necessarily one of the Airships), jump to PRG005_B98E CMP #$01 BNE PRG005_B988 ; If Level_AScrlSelect <> 1 (World 3 Airship), jump to PRG005_B988 TYA ORA #$10 TAY ; New base for Y index at $10 PRG005_B988: LDA AScroll_HorizontalInitMove,Y STA Level_AScrlVar ; -> Level_AScrlVar PRG005_B98E: STY Level_AScrlLimitSel ; Y -> Level_AScrlLimitSel LDA <Vert_Scroll STA Level_AScrlPosV ; Level_AScrlPosV = Vert_Scroll INC Level_HAutoScroll ; Level_HAutoScroll = 1 (enable auto horizontal scroll!) RTS ; Return ObjLRFlags: .byte SPR_HFLIP, $00 ; If Player is to right of object vs left, stored into Objects_FlipBits Spawn3XOff: .byte -32, 32 ; X Lo offsets Spawn3XHiOff: .byte $FF, $00 ; Sign extension Spawn3YVels: .byte 11, -5, -11 ; Y velocities Spawn3Var4: .byte 1, 1, 0 ; Initial value for Var 4 ; Spawns up to 3 hopping green paratroopas or the school of lost orange cheep cheeps Spawn3TroopsOrCheeps: STA Temp_VarNP0 ; Backup object ID TXA PHA ; Save object index TYA PHA ; Save Level_Objects offset ; Changing object row value into a 16-bit Y value ; Upper 4 bits shifted right -> Temp_Var9 (high Y) LDA Level_Objects+1,Y ; Get object row AND #$f0 LSR A LSR A LSR A LSR A STA <Temp_Var9 ; -> Temp_Var9 ; Lower 4 bits shifted left -> Temp_Var10 (low Y) LDA Level_Objects+1,Y ; Get object row AND #$0f ASL A ASL A ASL A ASL A STA <Temp_Var10 ; -> Temp_Var10 LDA <Temp_Var7 STA <Temp_Var11 ; Temp_Var11 = Temp_Var7 (pixel high X of object) LDA <Temp_Var1 STA <Temp_Var12 ; Temp_Var12 = Temp_Var1 (pixel X position of object) LDX <Temp_Var2 ; Restore object index -> 'X' ; Mark object as already spawned LDA Level_ObjectsSpawned,X ORA #$80 STA Level_ObjectsSpawned,X ; Spawning up to 3 of orange cheep cheeps or green hopping paratroopas LDA #$02 STA <Temp_Var13 ; Temp_Var13 = 2 PRG005_B9D9: LDX #$04 ; X = 4 PRG005_B9DB: LDA Objects_State,X BEQ PRG005_B9E6 ; If this object slot is "dead/empty", jump to PRG005_B9E6 DEX ; X-- BPL PRG005_B9DB ; While X >= 0, loop! JMP PRG005_BA3D ; If no empty slots, jump to PRG005_BA3D PRG005_B9E6: JSR Level_PrepareNewObject ; Set up new object ; Set object Y/Hi by calculated values LDA <Temp_Var9 STA <Objects_YHi,X LDA <Temp_Var10 STA <Objects_Y,X ; Set object X/Hi LDA <Temp_Var12 STA <Objects_X,X LDA <Temp_Var11 STA <Objects_XHi,X ; Difference of Player vs object X Lo -> Temp_Var16 ; Reg Y is set to 0 if Player is to the right of object, 1 if to the left JSR Level_ObjCalcXDiffs LDA ObjLRFlags,Y STA Objects_FlipBits,X ; Set appropriate flag LDA <Temp_Var12 ADD Spawn3XOff,Y STA <Temp_Var12 ; Temp_Var12 += Spawn3XOff[Y] LDA <Temp_Var11 ADC Spawn3XHiOff,Y STA <Temp_Var11 ; related sign extension LDA Temp_VarNP0 ; Get object ID back CMP #OBJ_SPAWN3GREENTROOPAS BEQ PRG005_BA2B ; If object ID = OBJ_SPAWN3GREENTROOPAS, jump to PRG005_BA2B ; OBJ_SPAWN3ORANGECHEEPS specific... LDY <Temp_Var13 ; 0 - 2, loop counter LDA Spawn3YVels,Y STA <Objects_YVel,X ; Set appropriate Y velocity LDA Spawn3Var4,Y STA <Objects_Var4,X ; Set initial var 4 value INC Objects_InWater,X ; Set object as in water LDA #OBJ_ORANGECHEEP ; A = OBJ_ORANGECHEEP BNE PRG005_BA2D ; Jump (technically always) to PRG005_BA2D PRG005_BA2B: LDA #OBJ_PARATROOPAGREENHOP ; A = OBJ_PARATROOPAGREENHOP PRG005_BA2D: STA Level_ObjectID,X ; Set object ID ; Set state to OBJSTATE_NORMAL LDA #OBJSTATE_NORMAL STA Objects_State,X LDA #SPR_PAL2 STA Objects_SprAttr,X ; Force palette 2 ; Flag object to use the short horizontal test (delete immediately if even partially off-screen) STA Objects_UseShortHTest,X PRG005_BA3D: DEC <Temp_Var13 ; Temp_Var13-- BPL PRG005_B9D9 ; While Temp_Var13 >= 0, loop! PLA TAY ; Restore Level_Objects offset PLA TAX ; Restore object index RTS ; Return CannonFire_Init: STA <Temp_Var16 ; Store index value (1+) TXA ; -> 'X' PHA ; Save it too LDA CannonFire_ID+7 PHA ; Backup last Cannon Fire ID LDA CannonFire_Parent+7 PHA ; Backup last Cannon Fire parent index ; Move over all current Cannon Fires LDX #$06 ; X = 6 PRG005_BA54: LDA CannonFire_ID,X STA CannonFire_ID+1,X LDA CannonFire_YHi,X STA CannonFire_YHi+1,X LDA CannonFire_Y,X STA CannonFire_Y+1,X LDA CannonFire_XHi,X STA CannonFire_XHi+1,X LDA CannonFire_X,X STA CannonFire_X+1,X LDA CannonFire_Parent,X STA CannonFire_Parent+1,X LDA CannonFire_Timer,X STA CannonFire_Timer+1,X LDA CannonFire_Var,X STA CannonFire_Var+1,X LDA CannonFire_Timer2,X STA CannonFire_Timer2+1,X DEX ; X-- BPL PRG005_BA54 ; While X >= 0, loop PLA ; Restore last Cannon Fire Parent index TAX ; -> 'X' PLA ; Restore last Cannon Fire ID BEQ PRG005_BA9A ; If last Cannon Fire ID = 0 (this slot was not previously in use), jump to PRG005_BA9A ; Mark the parent creator object as NOT spawned since this cannon fire slot is being overwritten LDA Level_ObjectsSpawned,X AND #$7f STA Level_ObjectsSpawned,X PRG005_BA9A: ; Upper 4 bits shifted right -> CannonFire_YHi (high Y) LDA Level_Objects+1,Y ; Get object row AND #$f0 LSR A LSR A LSR A LSR A STA CannonFire_YHi ; Upper 4 bits shifted left -> CannonFire_Y (low Y) LDA Level_Objects+1,Y ; Get object row AND #$0f ASL A ASL A ASL A ASL A STA CannonFire_Y LDA <Temp_Var7 STA CannonFire_XHi ; CannonFire_XHi = (pixel high X of object) LDA <Temp_Var1 STA CannonFire_X ; CannonFire_X = (pixel X position of object) LDA #$00 STA CannonFire_Var ; Clear Cannon Fire variable STA CannonFire_Timer2 ; Clear Cannon Fire timer 2 LDA #$60 LDX <Temp_Var16 ; X = Temp_Var16 (ID of Cannon Fire) CPX #CFIRE_4WAY BNE PRG005_BACE ; If X <> 4, jump to PRG005_BACE LDA #$00 ; Otherwise, A = 0 PRG005_BACE: STA CannonFire_Timer ; CannonFire_Timer = $00 or $60, depending on whether we're a 4-Way cannon LDX <Temp_Var2 ; Restore object index STX CannonFire_Parent ; CannonFire_Parent = Temp_Var2 ; Mark this object as spawned LDA Level_ObjectsSpawned,X ORA #$80 STA Level_ObjectsSpawned,X LDA <Temp_Var16 STA CannonFire_ID PLA ; Restore input index value TAX ; -> 'X' RTS ; Return ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Level_ObjectsSpawnByScrollV ; ; Spawns object while screen scrolls (how it goes from static ; level data to dynamic stuff on the screen) ; Vertical variant of Level_ObjectsSpawnByScroll ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; This defines the values used as "look ahead" when screen is moving ; Basically the values are $110 (one screen over + 16) ; and -$20 (32 pixels to the left) LOSBSV_LookAhead: .byte -32, 32 LOSBSV_LookAheadHi: .byte $FF, $01 ; sign extensions Level_ObjectsSpawnByScrollV: LDY <Scroll_LastDir LDA Level_VertScroll ADD LOSBSV_LookAhead,Y AND #$f0 STA <Temp_Var6 ; Temp_Var6 = Vert_Scroll + LOSBSV_LookAhead[Y] (appropriate "look ahead" values) LDA Level_VertScrollH ADC LOSBSV_LookAheadHi,Y STA <Temp_Var7 ; Temp_Var7 = "look ahead" high part LDY <Level_Width CMP VertLevel_ScreenH+1,Y BLT PRG005_BB12 ; If the "high part" is < the level high size, jump to PRG005_BB12 BNE PRG005_BB0F ; If the "high part" is otherwise not equal, jump to PRG005_BB0F LDA <Temp_Var6 CMP VertLevel_ScreenL+1,Y BLT PRG005_BB12 ; If the lookahead low part is < the level low size, jump to PRG005_BB12 PRG005_BB0F: JMP PRG005_BB9A ; Jump to PRG005_BB9A (RTS) PRG005_BB12: LDX <Temp_Var7 ; X = "look ahead" high part LDA Level_ObjIdxStartByScreen,X ; Get starting Level_Objects index for this screen BMI PRG005_BB2F ; If no objects on this screen, jump to PRG005_BB2F (RTS) STA <Temp_Var2 ; Starting index -> Temp_Var2 TAX ; -> 'X' ASL A ADD <Temp_Var2 ; Multiply by 3 (get to appropriate object) TAY ; -> 'Y' PRG005_BB21: INY INY INY ; Y += 3 (next object, aligned to "row" element) LDA Level_Objects,Y ; Get object row LSR A LSR A LSR A LSR A ; Divide by 16 to get "screen" (16 rows per screen) CMP <Temp_Var7 BEQ PRG005_BB30 ; If object is on this "look ahead" screen, jump to PRG005_BB30 PRG005_BB2F: RTS ; Return PRG005_BB30: LDA Level_Objects-2,Y CMP #$ff BEQ PRG005_BB2F ; If this is the terminator, jump to PRG005_B82F (RTS) LDA Level_ObjectsSpawned,X INX ; X++ CMP #$00 BMI PRG005_BB21 ; If this object is already currently spawned, jump to PRG005_BB21 (skip to next object) LDA Level_Objects,Y ; Get object row ASL A ASL A ASL A ASL A ; Multiply by 16 (make pixel position) CMP <Temp_Var6 BNE PRG005_BB21 ; If object not equal to "look ahead" low component, jump to PRG005_BB21 (skip to next object) ; Object should be spawned... DEX ; X-- (undo INX above) STX <Temp_Var2 ; Backup object index -> Temp_Var2 STA <Temp_Var1 ; Backup pixel X position -> Temp_Var1 ; BUG!! This appears to be done wrong! They really meant ; Level_Objects-2 (i.e. the Object ID); incidentally, this ; still works because you would never find an object at ; column $B4 (OBJ_CHEEPCHEEPBEGIN), but you can't access ; and Level_Events this way (not that they were ever used ; in a vertical area!) Sort of a half-schroedinbug. ; And who knows why there's a double load; probably a very ; old copy and paste error, eh? :) LDA Level_Objects-1,Y LDA Level_Objects-1,Y CMP #OBJ_CHEEPCHEEPBEGIN BLT PRG005_BB5F ; This is never used, but actually cheep cheep swarms in a ; vertical pipe maze is really kinda cool! SBC #(OBJ_CHEEPCHEEPBEGIN-1) STA Level_Event ; Store into Level_Event RTS ; Return PRG005_BB5F: LDX #$04 ; X = 4 PRG005_BB61: LDA Objects_State,X BEQ PRG005_BB6C ; If this object is "dead/empty", jump to PRG005_BB6C DEX ; X-- BPL PRG005_BB61 ; While X >= 0, loop! JMP PRG005_BB9A ; Jump to PRG005_BB9A (RTS) PRG005_BB6C: ; Set object Y LDA <Temp_Var1 STA <Objects_Y,X LDA <Temp_Var7 STA <Objects_YHi,X ; Object X Hi is never used in a vertical level LDA #$00 STA <Objects_XHi,X DEY ; Y-- (different way of getting at the column...) ; Turn column into X pixel coordinate LDA Level_Objects,Y ; Get object column ASL A ASL A ASL A ASL A STA <Objects_X,X DEY ; Y-- (now we're at the ID field) ; Store object ID LDA Level_Objects,Y STA Level_ObjectID,X LDY <Temp_Var2 ; Y = Temp_Var2 (object index) ; Mark object as spawned LDA Level_ObjectsSpawned,Y ORA #$80 STA Level_ObjectsSpawned,Y TYA ; Y -> 'A' (object index) STA Objects_SpawnIdx,X ; Store parent index INC Objects_State,X ; Set object state to 1 PRG005_BB9A: RTS ; Return ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; LevelEvent_Do ; ; Performs a "level event" based on the value of Level_Event ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; LevelEvent_Do: LDA Level_Event BEQ PRG005_BBBF ; If no level event, jump to PRG005_BBBF (RTS) JSR DynJump ; Dynamic jump based on Level_Event... ; THESE MUST FOLLOW DynJump FOR THE DYNAMIC JUMP TO WORK!! .word LevelEvent_DoNothing ; 0 - Do nothing (not used!) .word LevelEvent_CheepCheep ; 1 - Cheep Cheep attack .word LevelEvent_SpikeCheep ; 2 - Spike Cheeps float by .word LevelEvent_LakituFlee ; 3 - Clears Lakitu_Active which causes an active Lakitu to flee / be removed .word LevelEvent_Parabeetles ; 4 - Green and red parabeetles flyby! .word LevelEvent_CloudsinBG ; 5 - Floating clouds in background float by .word LevelEvent_WoodPlatforms ; 6 - Random wooden platforms .word LevelEvent_TreasureBox ; 7 - Get a treasure box .word LevelEvent_Cancel ; 8 - Does nothing but clear Level_Event LevelEvent_LakituFlee: ; Clears Lakitu_Active LDA #$00 STA Lakitu_Active LevelEvent_Cancel: LDA #$00 STA Level_Event PRG005_BBBF: RTS ; Return WoodenPlatform_XVel: .byte -$04, -$08, -$06, -$08 LevelEvent_WoodPlatforms: LDA Level_NoStopCnt AND #$7f BNE PRG005_BC41 ; Only do anything every 127 ticks LDA #OBJ_WOODENPLATFORM JSR Level_CountNotDeadObjs CPY #$03 BCS PRG005_BC41 ; If there's already at least 3 wooden platforms, jump to PRG005_BC41 (RTS) JSR Level_SpawnObj ; Spawn new object (Note: If no slots free, does not return) ; ?? ObjectID 0? LDA #$00 STA Level_ObjectID,X LDA RandomN,X PRG005_BBDF: AND #$7f ADD #$40 ADD Level_VertScroll AND #$e0 ; Locks to 32 pixel grid ORA #$0f STA <Temp_Var1 ; Temp_Var1 = 64 + (Random 0 to 127), locked to 32 pixel grid with 15 offset PHP ; Save process status ; Now comes a lengthy check to make sure that no wooden ; platform appears where another already is (vertically) LDY #$04 PRG005_BBF1: LDA Objects_State,Y BEQ PRG005_BC11 ; If this object slot is "dead/empty", jump to PRG005_BC11 LDA Level_ObjectID,Y CMP #OBJ_WOODENPLATFORM BNE PRG005_BC11 ; If this object slot is a OBJ_WOODENPLATFORM, jump to PRG005_BC11 ; This check specifically prevents two platforms from appearing in the same place LDA Objects_Y,Y CMP <Temp_Var1 BNE PRG005_BC11 ; If this object slot's Y position does not match what we generated, jump to PRG005_BC11 ; Random + $30 LDA RandomN,X ADD #$30 STA RandomN,X PLP ; Restore process status JMP PRG005_BBDF ; Jump to PRG005_BBDF PRG005_BC11: DEY ; Y-- BPL PRG005_BBF1 ; While Y >= 0, loop! ; Y coordinate checks out, assign! LDA <Temp_Var1 STA <Objects_Y,X PLP ; Restore process status LDA <Vert_Scroll_Hi ADC #$00 STA <Objects_YHi,X ; Set X coordinate LDA <Horz_Scroll ADD #$ff STA <Objects_X,X LDA <Horz_Scroll_Hi ADC #$00 STA <Objects_XHi,X ; Set X velocity LDA RandomN,X AND #$03 TAY ; Y = random 0 to 3 LDA WoodenPlatform_XVel,Y STA <Objects_XVel,X ; Force palette 3 LDA #SPR_PAL3 STA Objects_SprAttr,X ; Set wooden platform ID at last LDA #OBJ_WOODENPLATFORM STA Level_ObjectID,X PRG005_BC41: RTS ; Return FloatingCloud_Var5: .byte $00, $01, $02, $01 FloatingCloud_XVel: .byte $10, $12, $14, $12 LevelEvent_CloudsinBG: LDA Level_NoStopCnt AND #$03 BNE PRG005_BCA2 INC LevelEvent_Cnt LDA LevelEvent_Cnt CMP #$c0 BNE PRG005_BCA2 ; Only do something every 768 ticks LDA #$00 STA LevelEvent_Cnt ; LevelEvent_Cnt = 0 LDA #OBJ_FLOATINGBGCLOUD JSR Level_CountNotDeadObjs CPY #$02 BGE PRG005_BCA2 ; If there at least 2 clouds already, jump to PRG005_BCA2 JSR Level_SpawnObj ; Spawn new object (Note: If no slots free, does not return) ; Store floating cloud's ID LDA #OBJ_FLOATINGBGCLOUD STA Level_ObjectID,X ; Set floating cloud's Y position (screen scroll + 48 + (Random 0 to 127)) LDA RandomN,X AND #$7f ADD #$30 ADD Level_VertScroll STA <Objects_Y,X LDA <Vert_Scroll_Hi ADC #$00 STA <Objects_YHi,X ; Set starting X position LDA <Horz_Scroll SUB #$20 STA <Objects_X,X LDA <Horz_Scroll_Hi SBC #$00 STA <Objects_XHi,X LDA RandomN,X AND #$03 TAY ; Y = random 0 to 3 ; Var 5 = FloatingCloud_Var5[Y] LDA FloatingCloud_Var5,Y STA <Objects_Var5,X ; Set cloud's X velocity LDA FloatingCloud_XVel,Y STA <Objects_XVel,X PRG005_BCA2: RTS ; Return LevelEvent_TreasureBox: ; Used as delay until collected box kicks back to map LDY LevelEvent_Cnt BEQ PRG005_BCB6 ; If LevelEvent_Cnt = 0, jump to PRG005_BCB6 DEC LevelEvent_Cnt ; LevelEvent_Cnt-- BNE PRG005_BCB5 ; If LevelEvent_Cnt <> 0, jump to PRG005_BCB5 (RTS) ; Exit to map INC Level_ExitToMap LDA #$00 STA Map_ReturnStatus PRG005_BCB5: RTS ; Return PRG005_BCB6: ; The following loop limits the appearance of the treasure box ; to only when there's no objects... LDY #$07 ; Y = 7 PRG005_BCB8: LDA SpecialObj_ID,Y BNE PRG005_BCF4 ; If special object slot <> 0 (dead/empty), jump to PRG005_BCF4 (RTS) CPY #$05 BGE PRG005_BCCD ; If Y >= 5, jump to PRG005_BCCD LDA Level_ObjectID,Y CMP #OBJ_GIANTBLOCKCTL BEQ PRG005_BCCD ; If object ID = OBJ_GIANTBLOCKCTL (the Giant World block controller), jump to PRG005_BCCD LDA Objects_State,Y BNE PRG005_BCF4 ; If this object slot is not "dead/empty", jump to PRG005_BCF4 PRG005_BCCD: DEY ; Y-- BPL PRG005_BCB8 ; While Y >= 0, loop! ; Set treasure box state to Init LDA #OBJSTATE_INIT STA Objects_State ; Set treasure box ID LDA #OBJ_TREASUREBOX STA Level_ObjectID ; Treasure box always appears at Y coordinate $0170 LDA #$01 STA <Objects_YHi LDA #$70 STA <Objects_Y ; Treasure box attempts to appear roughly at left quarter of screen LDA #$30 LDY <Player_X BMI PRG005_BCEA LDA #$c0 PRG005_BCEA: ADC <Horz_Scroll STA <Objects_X LDA <Horz_Scroll_Hi ADC #$00 STA <Objects_XHi PRG005_BCF4: RTS ; Return ; Random X Offsets employed by the jumping ; Cheep Cheeps; may negate sign! CheepCheep_RandomXs: .byte $10, $18, $20, $28 ; Random X Velocities employed by the jumping ; Cheep Cheeps; may negate sign! CheepCheep_RandomXVels: .byte $18, $1A, $1C, $1E LevelEvent_CheepCheep: LDA Level_NoStopCnt AND #$1f ; Cap 0 - 31 BNE PRG005_BD53 ; If not zero, jump to PRG005_BD53 (RTS) LDA #OBJ_JUMPINGCHEEPCHEEP JSR Level_CountNotDeadObjs CPY #$03 BGE PRG005_BD53 ; If there are already at least 3 Jumping Cheep Cheeps, jump to PRG005_BD53 (RT)S JSR Level_SpawnObj ; Spawn new object (Note: If no slots free, does not return) ; Set the Cheep Cheep's object ID LDA #OBJ_JUMPINGCHEEPCHEEP STA Level_ObjectID,X ; Set Cheep Cheep's Y at bottom of screen LDA Level_VertScroll ADD #$c0 STA <Objects_Y,X LDA <Vert_Scroll_Hi ADC #$00 STA <Objects_YHi,X LDA RandomN,X ; Get random number PHP ; Save process status PHP ; Save process status AND #$03 ; Cap 0 - 3 TAY ; -> 'Y' LDA CheepCheep_RandomXs,Y ; Get one of the random X offset PLP ; Restore process status BPL PRG005_BD33 ; If random number was positive, jump to PRG005_BD33 EOR #$ff ; Otherwise, negate (sort of) PRG005_BD33: ADD <Horz_Scroll ; Horz_Scroll + X offset STA <Objects_X,X ; Store as object's X ; Apply carry as needed LDA <Horz_Scroll_Hi ADC #$00 STA <Objects_XHi,X LDA RandomN+2,X ; Get another random number AND #$03 ; Cap 0 - 3 TAY ; -> 'Y' LDA CheepCheep_RandomXVels,Y ; Get one of the random X velocities PLP ; Restore process status BPL PRG005_BD4D ; If original random number was positive, jump to PRG005_BD4D JSR Negate ; Otherwise, negate it! PRG005_BD4D: STA <Objects_XVel,X ; Set X velocity LDA #-$48 STA <Objects_YVel,X ; Set Y velocity = -$48 PRG005_BD53: RTS ; Return ; The Spike Cheeps appear on the left or right side of the screen (respective) ; And thus travel to the right or the left (respective again) SpikeCheepX: .byte 0, 255 SpikeCheepXVel: .byte 8, -16 LevelEvent_SpikeCheep: INC LevelEvent_Cnt ; LevelEvent_Cnt++ LDA LevelEvent_Cnt CMP #$aa BNE PRG005_BDB0 ; If LevelEvent_Cnt <> $AA, jump to PRG005_BDB0 (RTS) LDA #$00 STA LevelEvent_Cnt ; Reset LevelEvent_Cnt LDX #$02 ; X = 2 (only spawning Spike Cheeps in slots 0 - 2) JSR Level_SpawnObjSetMax ; Spawn new object (Note: If no slots free, does not return) ; Set Spike Cheep's object ID LDA #OBJ_GREENCHEEP STA Level_ObjectID,X LDA RandomN,X ; Get a random number AND #$01 ; Random 0 or 1 TAY ; -> 'Y' ; Set Spike Cheep's X LDA <Horz_Scroll ADD SpikeCheepX,Y ; Start on left or right of screen STA <Objects_X,X LDA <Horz_Scroll_Hi ADC #$00 STA <Objects_XHi,X LDA SpikeCheepXVel,Y ; Get matching X velocity LDY Level_AScrlConfig BEQ PRG005_BD91 ; If auto scroll is not in effect , jump to PRG005_BD91 ADD Level_AScrlHVel ; Otherwise, apply auto scroll's horizontal delta to Spike Cheep's X velocity PRG005_BD91: STA <Objects_XVel,X ; Set X velocity ; Set Spike Cheep's Y LDA RandomN,X ; Get random number AND #$f0 ; Keep aligned to 16 pixels ADC #$20 ; + 32 AND #$7f ; Cap 0 - $7F ADC Level_VertScroll STA <Objects_Y,X LDA Level_VertScrollH ADC #$00 STA <Objects_YHi,X LDA #$01 STA Objects_Var1,X ; var 1 = 1 STA Objects_InWater,X ; Object is in water PRG005_BDB0: RTS ; Return ParaBeetle_X: .byte 0, 255 ParaBeetle_XVel: .byte 8, -8 LevelEvent_Parabeetles: LDA Level_NoStopCnt AND #$3f BNE PRG005_BDFF ; Only do anything once every 64 ticks LDA #OBJ_PARABEETLE JSR Level_CountNotDeadObjs CPY #$04 BGE PRG005_BDFF ; If there's already at least 4 parabeetles, jump to PRG005_BDFF (RTS) JSR Level_SpawnObj ; Spawn new object (Note: If no slots free, does not return) ; Set parabeetle's object ID LDA #OBJ_PARABEETLE STA Level_ObjectID,X LDA RandomN,X AND #$01 TAY ; Y = random 0 or 1 ; Set appropriate starting X position LDA <Horz_Scroll ADD ParaBeetle_X,Y STA <Objects_X,X LDA <Horz_Scroll_Hi ADC #$00 STA <Objects_XHi,X ; Set appropriate starting X velocity LDA ParaBeetle_XVel,Y LDY RandomN+1,X BPL PRG005_BDEA ASL A ; Roughly 50/50 chance that this parabeetle will be twice as fast! PRG005_BDEA: STA <Objects_XVel,X ; Set Y position (screen height + 16 + (Random 0 - 127)) LDA RandomN,X AND #$7f ADD #$10 ADC Level_VertScroll STA <Objects_Y,X LDA <Vert_Scroll_Hi ADC #$00 STA <Objects_YHi,X PRG005_BDFF: RTS ; Return ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Level_SpawnObj -- slots 0 - 4 ; Level_SpawnObjSetMax -- slots 0 - input X register ; ; This function "spawns" a new object (finds an empty object slot ; from slots 0 - 4 (or custom) and preps it for normal operation.) ; Does not set up X, Y, ID, etc -- this is the responsibility of ; the caller to do so. ; NOTE!! If no slot is free, this function does NOT RETURN TO ; THE CALLER!! So no additional logic checking is necessary. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Level_SpawnObj: LDX #$04 ; X = 4 Level_SpawnObjSetMax: LDA Objects_State,X ; Check the state of this object slot BEQ PRG005_BE26 ; If this object slot is "dead/empty", jump to PRG005_BE26 DEX ; X-- BPL Level_SpawnObjSetMax ; While X >= 0, loop! ; When no slots are open, does not return to caller! PLA PLA ; Do not return to caller!! RTS ; Return ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Level_CountNotDeadObjs ; ; This function counts the number of objects that are not in the ; "dead/empty" state in object slots 0 - 4 ; It also sets X = SlotIndexBackup ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Level_CountNotDeadObjs: STA <Temp_Var1 ; Store object ID we're hunting for -> Temp_Var1 LDY #$00 ; Y = 0 (count how many of this object already exist) LDX #$04 ; X = 4 PRG005_BE13: LDA Objects_State,X BEQ PRG005_BE20 ; If this object slot is "dead", jump to PRG005_BE20 LDA Level_ObjectID,X CMP <Temp_Var1 BNE PRG005_BE20 ; If this object slot does not have the same ID as what was input, jump to PRG005_BE20 INY ; Otherwise, increment count PRG005_BE20: DEX ; X-- BPL PRG005_BE13 ; While X >= 0, loop! LDX <SlotIndexBackup ; X = SlotIndexBackup RTS ; Return PRG005_BE26: JSR Level_PrepareNewObject ; Prepare new object! LDA #OBJSTATE_NORMAL STA Objects_State,X ; Objects_State[X] = OBJSTATE_NORMAL (item alive, default state) RTS ; Return ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Level_DoChangeReset ; ; Whenever a new "scene" of a level is entered into, the initial ; screen needs to be set up (clears old objects out, spawns new ; ones in!) This activates only when Level_ChangeReset = 0! ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Level_DoChangeReset: LDA Level_ChangeReset BEQ PRG005_BE35 ; If Level_ChangeReset not set, jump to PRG005_BE35 RTS ; Return PRG005_BE35: LDY #$09 ; Y = 9 PRG005_BE37: STA SpecialObj_ID,Y ; Set special object ID to 0 CPY #$08 BGE PRG005_BE41 ; If Y >= 8, jump to PRG005_BE41 STA CannonFire_ID,Y PRG005_BE41: CPY #$05 BGE PRG005_BE4B ; If Y >= 5, jump to PRG005_BE4B ; Clear the scores STA Scores_Value,Y STA Scores_Counter,Y PRG005_BE4B: CPY #$03 BEQ PRG005_BE64 ; If Y = 3, jump to PRG005_BE64 BGE PRG005_BE67 ; If Y > 3, jump to PRG005_BE67 STA Bubble_Cnt,Y ; Clear any water bubbles STA Splash_Counter,Y ; Clear any water splashes STA BrickBust_En,Y ; Clear any brick busting effects CPY #$02 BGE PRG005_BE64 ; If Y >= 2, jump to PRG005_BE64 STA Buffer_Occupied,Y ; Clear the buffer occupation flags STA PlayerProj_ID,Y ; Clear Player projectiles PRG005_BE64: STA CoinPUp_State,Y ; Clear power-up coin state PRG005_BE67: DEY ; Y-- BPL PRG005_BE37 ; While Y >= 0, loop ; Clear a bunch of stuff! STA Player_DebugNoHitFlag STA EndCard_Flag STA RotatingColor_Cnt STA Player_TwisterSpin STA Level_Vibration STA Vert_Scroll_Off STA Player_VibeDisable STA Level_Event STA LevelEvent_Cnt STA Splash_DisTimer STA Level_ScrollDiffH STA Level_ScrollDiffV ; Clear Level_ObjectsSpawned (nothing spawned) LDY #$2f ; Y = $2F PRG005_BE90: STA Level_ObjectsSpawned,Y DEY ; Y-- BPL PRG005_BE90 ; While Y >= 0, loop! STY Level_ChangeReset STA Player_PartDetEn STA Level_ObjIdxStartByScreen STA Player_InWater STA Player_UphillFlag STA AScrlURDiag_WrapState_Copy STA AScrlURDiag_WrapState STA Cine_ToadKing STA Level_AScrlVVel STA <Temp_Var1 TAX ; X = 0 TAY INY ; Y = 1 PRG005_BEB6: CPX #$10 BEQ PRG005_BEFC ; If X = $10, jump to PRG005_BEFC LDA Level_Objects,Y CMP #$ff BEQ PRG005_BEE5 ; If terminator, jump to PRG005_BEE5 LDA Level_7Vertical PHP ; Save process status LDA Level_Objects+1,Y ; Get object column PLP ; Restore process status BEQ PRG005_BECE ; If level is NOT vertical, jump to PRG005_BECE LDA Level_Objects+2,Y ; Get object row instead for vertical PRG005_BECE: LSR A LSR A LSR A LSR A ; Get appropriate screen offset STA <Temp_Var2 ; -> Temp_Var2 CPX <Temp_Var2 BNE PRG005_BEE5 ; If X <> screen offset, jump to PRG005_BEE5 INC <Temp_Var1 ; Temp_Var1++ LDA <Temp_Var1 STA Level_ObjIdxStartByScreen+1,X ; Calculated first object index for next screen INY INY INY ; Y += 3 (next object) JMP PRG005_BEB6 ; Jump to PRG005_BEB6 PRG005_BEE5: LDA <Temp_Var1 CPX #$0f BEQ PRG005_BEEE ; If X = $F, jump to PRG005_BEEE STA Level_ObjIdxStartByScreen+1,X ; Calculated first object index for next screen PRG005_BEEE: CMP Level_ObjIdxStartByScreen,X BNE PRG005_BEF8 ; If Level_ObjIdxStartByScreen[X] <> 0, jump to PRG005_BEF8 LDA #$ff STA Level_ObjIdxStartByScreen,X ; Level_ObjIdxStartByScreen[X] = $FF (means no objects this screen) PRG005_BEF8: INX ; X++ JMP PRG005_BEB6 ; Jump to PRG005_BEB6 ; Clear all object states PRG005_BEFC: LDX #$07 ; X = 7 PRG005_BEFE: LDA #OBJSTATE_DEADEMPTY STA Objects_State,X ; Clear object state DEX ; X-- BPL PRG005_BEFE ; While X >= 0, loop! LDA #$4f STA PatTable_BankSel+5 ; Set sixth pattern table to $4F LDA Level_TilesetIdx CMP #$0a BNE PRG005_BF1C ; If Level_TilesetIdx <> 10 (Giant World), jump to PRG005_BF1C ; Setup object slot 4 for OBJ_GIANTBLOCKCTL LDA #OBJSTATE_INIT STA Objects_State+4 LDA #OBJ_GIANTBLOCKCTL STA Level_ObjectID+4 PRG005_BF1C: LDA Level_7Vertical BNE PRG005_BF70 ; If level is vertical, jump to PRG005_BF70 LDA <Horz_Scroll PHA ; Save Horz_Scroll LDA LOSBS_LookAhead ; $10 SUB LOSBS_LookAhead+1 ; $10 - $E0 = $30 ; Adds $130 to Horz_Scroll/Hi (basically one screen over to the right of the start) ADD <Horz_Scroll ; Horz_Scroll += $30 AND #$f0 ; Align to grid STA <Temp_Var14 ; -> Temp_Var14 LDA <Horz_Scroll_Hi PHA ; Save Horz_Scroll_Hi ADC LOSBS_LookAheadHi ; Add 1 with carry (LOSBS_LookAheadHi = 1) STA <Temp_Var15 ; -> Temp_Var15 LDA #$01 STA <Scroll_LastDir ; Scroll_LastDir = 1 (screen last moved left) ; Fake leftward scroll by 16 LDA <Horz_Scroll SUB #16 STA <Horz_Scroll ; Horz_Scroll -= $10 BCS PRG005_BF49 ; If carry set, jump to PRG005_BF49 DEC <Horz_Scroll_Hi ; Apply carry ; This loop spawns all objects which should be visible at the initial ; screen of the level by pretending to scroll a whole screen's worth PRG005_BF49: LDA <Horz_Scroll ADC #$10 AND #$f0 STA <Horz_Scroll ; Horz_Scroll += $10, aligned to grid BCC PRG005_BF55 ; If no carry, jump to PRG005_BF55 INC <Horz_Scroll_Hi ; Apply carry PRG005_BF55: ; Ensures all objects that should appear on the initial screen, will appear JSR Level_ObjectsSpawnByScroll JSR Level_ObjectsSpawnByScroll LDA <Temp_Var15 CMP <Horz_Scroll_Hi BNE PRG005_BF49 ; If we haven't reached the high target yet, loop LDA <Temp_Var14 CMP <Horz_Scroll BNE PRG005_BF49 ; If we haven't reached the low target yet, loop PLA STA <Horz_Scroll_Hi ; Restore Horz_Scroll_Hi PLA STA <Horz_Scroll ; Restore Horz_Scroll ; Do not return to caller!! PLA PLA RTS ; Return PRG005_BF70: ; This loop spawns all objects which should be visible at the initial ; screen of the level by pretending to scroll a whole screen's worth LDA Level_VertScroll PHA ; Save Level_VertScroll ADD LOSBSV_LookAhead+1 AND #$f0 STA <Temp_Var14 ; Temp_Var14 = Level_VertScroll + [LOSBSV_LookAhead+1], aligned to nearest row LDA Level_VertScrollH PHA ; Save Level_VertScrollH ADD LOSBSV_LookAheadHi+1 STA <Temp_Var15 ; Temp_Var15 = Level_VertScrollH + [LOSBSV_LookAheadHi+1] LDA #$00 STA <Scroll_LastDir ; Scroll_LastDir = 0 (screen last moved up) ; Fake upward scroll by one row LDA Level_VertScroll SUB #16 STA Level_VertScroll ; Level_VertScroll -= 16 BCS PRG005_BF98 ; If carry set, jump to PRG005_BF98 DEC Level_VertScrollH ; Apply carry PRG005_BF98: LDA Level_VertScroll ADC #16 AND #$f0 STA Level_VertScroll ; Level_VertScroll += 16, aligned to row BCC PRG005_BFA7 ; If carry clear, jump to PRG005_BFA7 INC Level_VertScrollH ; Apply carry PRG005_BFA7: ; Ensures all objects that should appear on the initial screen, will appear JSR Level_ObjectsSpawnByScrollV JSR Level_ObjectsSpawnByScrollV LDA <Temp_Var15 CMP Level_VertScrollH BNE PRG005_BF98 ; If we haven't reached the high target yet, loop LDA <Temp_Var14 CMP Level_VertScroll BNE PRG005_BF98 ; If we haven't reached the low target yet, loop PLA STA Level_VertScrollH ; Restore Level_VertScrollH PLA STA Level_VertScroll ; Restore Level_VertScroll ; Do not return to caller!! PLA PLA RTS ; Return ; Rest of ROM bank was empty...
EBOOT.asm
gil-unx/extraction-tools
0
81311
.PSP .open "isofiles/EBOOT_DEC.BIN","isofiles/EBOOT_patched.BIN",0x8804000 -0xc0 //textbox line limit char .org 0x8804d28 li a0,0x29 //speaker y pos .org 0x8807d04 addiu a1,a2,0xC0 .org 0x8807db8 addiu a0,a0,0x12 //text y pos .org 0x8809788 addiu a0,a0,0xD0 .org 0x88098c8 nop .org 0x88098e8 addiu a0,a0,0x15 .org 0x88098f4 addiu a0,a1,0x12 //log textbox line limit char .org 0x8813b58 li a2,0x29 //other limit .org 0x08804F54 li a2,0x29 .org 0x08807374 li a2,0x29 .org 0x08813770 li a2,0x29 .org 0x08807434 li a2,0x29 .org 0x088070E8 //checksum always true .org 0x883b644 li v0,0x1 .org 0x884e154 jal vwf_speaker .org 0x884e158 nop .org 0x884e160 nop .org 0x884e7ec nop .org 0x884e7f4 nop .org 0x884e804 addu a2,a2,a1 .org 0x884e820 jal vwf_text .org 0x896e514 .func vwf_text li v0,0x5C mult s1,v0 mflo a0 addu v0,a0,a1 lbu v0,0x5B(v0)//load width from lt.bin lbu a0,0x5EB0(s5) beq a0,zero,Lab1 move a0,v0 lhu a0,0x5ED0(s5) addu a2,a2,a0 addu a0,a0,v0 Lab1: sh a0,0x5ED0(s5) jr ra move a0,s1 .endfunction .func vwf_speaker li v0,0x5C mult a0,v0 mflo a0 addu v0,a0,a1 lbu v0,0x5B(v0)//load width from lt.bin beq s3,zero,Lab2 move a0,v0 lhu a0,0x30(s5) addu a2,a2,a0 addu a0,a0,v0 Lab2: sh a0,0x30(s5) jr ra lhu a0,0x0(s0) .endfunction .close
Mac Installer/Scripts/Software.applescript
olafwrieden/mac-installer
0
2648
-- -- Software.applescript -- Mac Installer -- -- Created by <NAME> on 06/11/17. -- Copyright © 2018 <NAME>. All rights reserved. -- script Software property parent : class "AppDelegate" -- Copy Installer Files to local 'Shared' user on copyInstallersToLocal_(args) try tell application "Finder" to duplicate folder (item 1 of args as text) to folder (item 2 of args as text) with replacing end try end copyInstallersToLocal_ -- Install PKG Apps on installPKGApps_(args) try set installedPKGApps to {} tell application "Finder" set allPKGFiles to every file of ((item 1 of args as text) as alias) whose name extension is "pkg" if allPKGFiles is not {} then tell me to log ("---- There are " & (count of allPKGFiles) as text) & " PKG files to be installed." repeat with pkgFile from 1 to count of allPKGFiles try set currentPKG to (item pkgFile of allPKGFiles) as text set installPath to quoted form of (posix path of currentPKG as text) set mainName to name of (info for currentPKG as alias) do shell script ("installer -pkg " & installPath & " -target /") with administrator privileges --> Installs PKG set end of installedPKGApps to mainName as text & return tell me to log "App Installed: " & mainName as text end try end repeat end if end tell log "---- Installation of " & (count of allPKGFiles) & " PKG files completed." return installedPKGApps as text on error errorMsg display dialog errorMsg return installedPKGApps as text end try end installPKGApps_ -- Show Manual Apps to Install on installAppsManually_(installersDir) try set manualInstallDir to installersDir as text & "Manual Installers:" tell application "Finder" set totalManualInstallers to count of (files in folder manualInstallDir of desktop whose name extension is "dmg" or name extension is "pkg") if totalManualInstallers > 0 then activate (display dialog "For security / licensing reasons " & (totalManualInstallers as integer) & " app(s) need to be installed manually." & return & return & "Click 'Continue' and manually install all apps in the folder." with title "Manual Installers" buttons {"Continue"} default button 1 with icon 1) open (manualInstallDir) activate end if end tell end try end InstallAppsManually_ -- Install DMG Apps on installDMGApps_(args) try set installedDMGApps to {} tell application "Finder" set allDMGFiles to every file of (item 1 of args as text as alias) whose name extension is "dmg" if allDMGFiles is not {} then tell me to log ("---- There are " & (count of allDMGFiles) as text) & " DMG files to be installed." repeat with dmgFile from 1 to count of allDMGFiles try set mountedDisk to my mountDMG_(item dmgFile of allDMGFiles) --> Mount the DMG if mountedDisk is missing value then error "Could not mount the disk: " & (item dmgFile of allDMGFiles) as text set theApp to my getAppFileOnDisk_(mountedDisk) --> Find app file to install if theApp is missing value then error "Could not find the application to install from disk: " & mountedDisk move {theApp} to (path to applications folder) with replacing --> Installs DMG set end of installedDMGApps to mountedDisk as text & return tell me to log "App Installed: " & mountedDisk as text my ejectDisk_(mountedDisk) --> Eject the mounted DMG end try end repeat end if end tell log "---- Installation of " & (count of allDMGFiles) & " DMG files completed." return installedDMGApps as text on error errorMsg display dialog errorMsg return installedDMGApps as text end try end installDMGApps_ -- Mount a .dmg file on mountDMG_(dmgPath) set dmgPOSIXPath to POSIX path of (dmgPath as text) try set hdiutilResult to do shell script "/usr/bin/hdiutil attach -noverify " & quoted form of dmgPOSIXPath & " | /usr/bin/awk '/Apple_HFS/'" set {TID, AppleScript's text item delimiters} to {AppleScript's text item delimiters, "Apple_HFS"} set rawMountPoint to text item 2 of hdiutilResult set AppleScript's text item delimiters to TID repeat while character 1 of rawMountPoint is not "/" set rawMountPoint to text 2 thru -1 of (get rawMountPoint) end repeat return rawMountPoint as POSIX file as alias on error return missing value end try end mountDMG_ -- Return .app Files on Disk on getAppFileOnDisk_(diskName) tell application "Finder" set theApp to {} try set theApp to files of (entire contents of disk diskName) whose name extension is "app" on error errMsg log errMsg try set theApp to first file of (entire contents of disk diskName) whose name extension is "app" end try end try end tell return {theApp} end getAppFileOnDisk_ -- Eject Input Disk on ejectDisk_(diskName) try tell application "Finder" to eject disk diskName end try end ejectDisk_ end script
.emacs.d/elpa/wisi-3.1.3/sal-gen_bounded_definite_vectors_sorted.ads
caqg/linux-home
0
8287
<filename>.emacs.d/elpa/wisi-3.1.3/sal-gen_bounded_definite_vectors_sorted.ads<gh_stars>0 -- Abstract : -- -- A simple bounded sorted vector of definite items, in Spark. -- -- Copyright (C) 2018 - 2020 Free Software Foundation, Inc. -- -- This library is free software; you can redistribute it and/or modify it -- under terms of the GNU General Public License as published by the Free -- Software Foundation; either version 3, or (at your option) any later -- version. This library is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHAN- -- TABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- As a special exception under Section 7 of GPL version 3, you are granted -- additional permissions described in the GCC Runtime Library Exception, -- version 3.1, as published by the Free Software Foundation. pragma License (Modified_GPL); generic type Element_Type is private; with function Element_Compare (Left, Right : in Element_Type) return Compare_Result; Capacity : in Ada.Containers.Count_Type; package SAL.Gen_Bounded_Definite_Vectors_Sorted with Spark_Mode is use all type Ada.Containers.Count_Type; No_Index : constant Base_Peek_Type := 0; type Vector is private with Default_Initial_Condition => Last_Index (Vector) = No_Index; function Length (Container : in Vector) return Ada.Containers.Count_Type with Post => Length'Result in 0 .. Capacity; function Is_Full (Container : in Vector) return Boolean with Post => Is_Full'Result = (Length (Container) = Capacity); procedure Clear (Container : in out Vector) with Post => Last_Index (Container) = No_Index; function First_Index (Container : in Vector) return Peek_Type is (Peek_Type'First) with Depends => (First_Index'Result => null, null => Container); function Last_Index (Container : in Vector) return Base_Peek_Type with Inline; function Element (Container : in Vector; Index : in Peek_Type) return Element_Type with Pre => Index in First_Index (Container) .. Last_Index (Container); function Is_Sorted (Container : in Vector) return Boolean is -- See comment on similar Is_Sorted below (for all I in First_Index (Container) .. Last_Index (Container) - 1 => (for all J in I + 1 .. Last_Index (Container) => Element_Compare (Element (Container, I), Element (Container, J)) in Less | Equal)); procedure Insert (Container : in out Vector; New_Item : in Element_Type; Ignore_If_Equal : in Boolean := False) with Pre => Last_Index (Container) < Peek_Type (Capacity), Post => Is_Sorted (Container) and (if Ignore_If_Equal then (Last_Index (Container) = Last_Index (Container'Old) or Last_Index (Container) = Last_Index (Container'Old) + 1) else Last_Index (Container) = Last_Index (Container'Old) + 1); -- Insert New_Item in sorted position. Items are sorted in increasing -- order according to Element_Compare. New_Item is inserted after -- Equal items, unless Ignore_If_Equal is true, in which case -- New_Item is not inserted. private type Array_Type is array (Peek_Type range 1 .. Peek_Type (Capacity)) of aliased Element_Type; function Is_Sorted (Container : in Array_Type; Last : in Base_Peek_Type) return Boolean -- This is too hard for gnatprove (in 2019): -- is (for all I in Container'First .. Last - 1 => -- Element_Compare (Container (I), Container (I + 1)) in Less | Equal) -- This works: is (for all I in Container'First .. Last - 1 => (for all J in I + 1 .. Last => Element_Compare (Container (I), Container (J)) in Less | Equal)) with Pre => Last <= Container'Last; subtype Index_Type is Base_Peek_Type range No_Index .. Base_Peek_Type (Capacity); -- Helps with proofs type Vector is record Elements : Array_Type; Last : Index_Type := No_Index; end record with Type_Invariant => Last <= Elements'Last and Is_Sorted (Vector.Elements, Vector.Last); pragma Annotate (GNATprove, Intentional, "type ""Vector"" is not fully initialized", "Only items in Elements with index <= Last are accessed"); end SAL.Gen_Bounded_Definite_Vectors_Sorted;
C5515_Support_Files/C5515_Lib/dsplib_2.40.00/twiddle/twid2048.asm
HeroSizy/Sizy
0
244726
<filename>C5515_Support_Files/C5515_Lib/dsplib_2.40.00/twiddle/twid2048.asm<gh_stars>0 ;*********************************************************** ; Version 2.30.00 ;*********************************************************** .def twiddle .sect ".data:twiddle" twiddle: .word 32767 ;[ 0 ] .word 0 ;[ 0 ] .word -1 ;[ 512 ] .word 32766 ;[ 512 ] .word 23169 ;[ 256 ] .word 23169 ;[ 256 ] .word -23170 ;[ 768 ] .word 23169 ;[ 768 ] .word 30272 ;[ 128 ] .word 12539 ;[ 128 ] .word -12540 ;[ 640 ] .word 30272 ;[ 640 ] .word 12539 ;[ 384 ] .word 30272 ;[ 384 ] .word -30273 ;[ 896 ] .word 12539 ;[ 896 ] .word 32137 ;[ 64 ] .word 6392 ;[ 64 ] .word -6393 ;[ 576 ] .word 32137 ;[ 576 ] .word 18204 ;[ 320 ] .word 27244 ;[ 320 ] .word -27245 ;[ 832 ] .word 18204 ;[ 832 ] .word 27244 ;[ 192 ] .word 18204 ;[ 192 ] .word -18205 ;[ 704 ] .word 27244 ;[ 704 ] .word 6392 ;[ 448 ] .word 32137 ;[ 448 ] .word -32138 ;[ 960 ] .word 6392 ;[ 960 ] .word 32609 ;[ 32 ] .word 3211 ;[ 32 ] .word -3212 ;[ 544 ] .word 32609 ;[ 544 ] .word 20787 ;[ 288 ] .word 25329 ;[ 288 ] .word -25330 ;[ 800 ] .word 20787 ;[ 800 ] .word 28897 ;[ 160 ] .word 15446 ;[ 160 ] .word -15447 ;[ 672 ] .word 28897 ;[ 672 ] .word 9511 ;[ 416 ] .word 31356 ;[ 416 ] .word -31357 ;[ 928 ] .word 9511 ;[ 928 ] .word 31356 ;[ 96 ] .word 9511 ;[ 96 ] .word -9512 ;[ 608 ] .word 31356 ;[ 608 ] .word 15446 ;[ 352 ] .word 28897 ;[ 352 ] .word -28898 ;[ 864 ] .word 15446 ;[ 864 ] .word 25329 ;[ 224 ] .word 20787 ;[ 224 ] .word -20788 ;[ 736 ] .word 25329 ;[ 736 ] .word 3211 ;[ 480 ] .word 32609 ;[ 480 ] .word -32610 ;[ 992 ] .word 3211 ;[ 992 ] .word 32727 ;[ 16 ] .word 1607 ;[ 16 ] .word -1608 ;[ 528 ] .word 32727 ;[ 528 ] .word 22004 ;[ 272 ] .word 24278 ;[ 272 ] .word -24279 ;[ 784 ] .word 22004 ;[ 784 ] .word 29621 ;[ 144 ] .word 14009 ;[ 144 ] .word -14010 ;[ 656 ] .word 29621 ;[ 656 ] .word 11038 ;[ 400 ] .word 30851 ;[ 400 ] .word -30852 ;[ 912 ] .word 11038 ;[ 912 ] .word 31785 ;[ 80 ] .word 7961 ;[ 80 ] .word -7962 ;[ 592 ] .word 31785 ;[ 592 ] .word 16845 ;[ 336 ] .word 28105 ;[ 336 ] .word -28106 ;[ 848 ] .word 16845 ;[ 848 ] .word 26318 ;[ 208 ] .word 19519 ;[ 208 ] .word -19520 ;[ 720 ] .word 26318 ;[ 720 ] .word 4807 ;[ 464 ] .word 32412 ;[ 464 ] .word -32413 ;[ 976 ] .word 4807 ;[ 976 ] .word 32412 ;[ 48 ] .word 4807 ;[ 48 ] .word -4808 ;[ 560 ] .word 32412 ;[ 560 ] .word 19519 ;[ 304 ] .word 26318 ;[ 304 ] .word -26319 ;[ 816 ] .word 19519 ;[ 816 ] .word 28105 ;[ 176 ] .word 16845 ;[ 176 ] .word -16846 ;[ 688 ] .word 28105 ;[ 688 ] .word 7961 ;[ 432 ] .word 31785 ;[ 432 ] .word -31786 ;[ 944 ] .word 7961 ;[ 944 ] .word 30851 ;[ 112 ] .word 11038 ;[ 112 ] .word -11039 ;[ 624 ] .word 30851 ;[ 624 ] .word 14009 ;[ 368 ] .word 29621 ;[ 368 ] .word -29622 ;[ 880 ] .word 14009 ;[ 880 ] .word 24278 ;[ 240 ] .word 22004 ;[ 240 ] .word -22005 ;[ 752 ] .word 24278 ;[ 752 ] .word 1607 ;[ 496 ] .word 32727 ;[ 496 ] .word -32728 ;[ 1008 ] .word 1607 ;[ 1008 ] .word 32757 ;[ 8 ] .word 804 ;[ 8 ] .word -805 ;[ 520 ] .word 32757 ;[ 520 ] .word 22594 ;[ 264 ] .word 23731 ;[ 264 ] .word -23732 ;[ 776 ] .word 22594 ;[ 776 ] .word 29955 ;[ 136 ] .word 13278 ;[ 136 ] .word -13279 ;[ 648 ] .word 29955 ;[ 648 ] .word 11792 ;[ 392 ] .word 30571 ;[ 392 ] .word -30572 ;[ 904 ] .word 11792 ;[ 904 ] .word 31970 ;[ 72 ] .word 7179 ;[ 72 ] .word -7180 ;[ 584 ] .word 31970 ;[ 584 ] .word 17530 ;[ 328 ] .word 27683 ;[ 328 ] .word -27684 ;[ 840 ] .word 17530 ;[ 840 ] .word 26789 ;[ 200 ] .word 18867 ;[ 200 ] .word -18868 ;[ 712 ] .word 26789 ;[ 712 ] .word 5601 ;[ 456 ] .word 32284 ;[ 456 ] .word -32285 ;[ 968 ] .word 5601 ;[ 968 ] .word 32520 ;[ 40 ] .word 4011 ;[ 40 ] .word -4012 ;[ 552 ] .word 32520 ;[ 552 ] .word 20159 ;[ 296 ] .word 25831 ;[ 296 ] .word -25832 ;[ 808 ] .word 20159 ;[ 808 ] .word 28510 ;[ 168 ] .word 16150 ;[ 168 ] .word -16151 ;[ 680 ] .word 28510 ;[ 680 ] .word 8739 ;[ 424 ] .word 31580 ;[ 424 ] .word -31581 ;[ 936 ] .word 8739 ;[ 936 ] .word 31113 ;[ 104 ] .word 10278 ;[ 104 ] .word -10279 ;[ 616 ] .word 31113 ;[ 616 ] .word 14732 ;[ 360 ] .word 29268 ;[ 360 ] .word -29269 ;[ 872 ] .word 14732 ;[ 872 ] .word 24811 ;[ 232 ] .word 21402 ;[ 232 ] .word -21403 ;[ 744 ] .word 24811 ;[ 744 ] .word 2410 ;[ 488 ] .word 32678 ;[ 488 ] .word -32679 ;[ 1000 ] .word 2410 ;[ 1000 ] .word 32678 ;[ 24 ] .word 2410 ;[ 24 ] .word -2411 ;[ 536 ] .word 32678 ;[ 536 ] .word 21402 ;[ 280 ] .word 24811 ;[ 280 ] .word -24812 ;[ 792 ] .word 21402 ;[ 792 ] .word 29268 ;[ 152 ] .word 14732 ;[ 152 ] .word -14733 ;[ 664 ] .word 29268 ;[ 664 ] .word 10278 ;[ 408 ] .word 31113 ;[ 408 ] .word -31114 ;[ 920 ] .word 10278 ;[ 920 ] .word 31580 ;[ 88 ] .word 8739 ;[ 88 ] .word -8740 ;[ 600 ] .word 31580 ;[ 600 ] .word 16150 ;[ 344 ] .word 28510 ;[ 344 ] .word -28511 ;[ 856 ] .word 16150 ;[ 856 ] .word 25831 ;[ 216 ] .word 20159 ;[ 216 ] .word -20160 ;[ 728 ] .word 25831 ;[ 728 ] .word 4011 ;[ 472 ] .word 32520 ;[ 472 ] .word -32521 ;[ 984 ] .word 4011 ;[ 984 ] .word 32284 ;[ 56 ] .word 5601 ;[ 56 ] .word -5602 ;[ 568 ] .word 32284 ;[ 568 ] .word 18867 ;[ 312 ] .word 26789 ;[ 312 ] .word -26790 ;[ 824 ] .word 18867 ;[ 824 ] .word 27683 ;[ 184 ] .word 17530 ;[ 184 ] .word -17531 ;[ 696 ] .word 27683 ;[ 696 ] .word 7179 ;[ 440 ] .word 31970 ;[ 440 ] .word -31971 ;[ 952 ] .word 7179 ;[ 952 ] .word 30571 ;[ 120 ] .word 11792 ;[ 120 ] .word -11793 ;[ 632 ] .word 30571 ;[ 632 ] .word 13278 ;[ 376 ] .word 29955 ;[ 376 ] .word -29956 ;[ 888 ] .word 13278 ;[ 888 ] .word 23731 ;[ 248 ] .word 22594 ;[ 248 ] .word -22595 ;[ 760 ] .word 23731 ;[ 760 ] .word 804 ;[ 504 ] .word 32757 ;[ 504 ] .word -32758 ;[ 1016 ] .word 804 ;[ 1016 ] .word 32764 ;[ 4 ] .word 402 ;[ 4 ] .word -403 ;[ 516 ] .word 32764 ;[ 516 ] .word 22883 ;[ 260 ] .word 23452 ;[ 260 ] .word -23453 ;[ 772 ] .word 22883 ;[ 772 ] .word 30116 ;[ 132 ] .word 12909 ;[ 132 ] .word -12910 ;[ 644 ] .word 30116 ;[ 644 ] .word 12166 ;[ 388 ] .word 30424 ;[ 388 ] .word -30425 ;[ 900 ] .word 12166 ;[ 900 ] .word 32056 ;[ 68 ] .word 6786 ;[ 68 ] .word -6787 ;[ 580 ] .word 32056 ;[ 580 ] .word 17868 ;[ 324 ] .word 27466 ;[ 324 ] .word -27467 ;[ 836 ] .word 17868 ;[ 836 ] .word 27019 ;[ 196 ] .word 18537 ;[ 196 ] .word -18538 ;[ 708 ] .word 27019 ;[ 708 ] .word 5997 ;[ 452 ] .word 32213 ;[ 452 ] .word -32214 ;[ 964 ] .word 5997 ;[ 964 ] .word 32567 ;[ 36 ] .word 3611 ;[ 36 ] .word -3612 ;[ 548 ] .word 32567 ;[ 548 ] .word 20474 ;[ 292 ] .word 25582 ;[ 292 ] .word -25583 ;[ 804 ] .word 20474 ;[ 804 ] .word 28706 ;[ 164 ] .word 15799 ;[ 164 ] .word -15800 ;[ 676 ] .word 28706 ;[ 676 ] .word 9126 ;[ 420 ] .word 31470 ;[ 420 ] .word -31471 ;[ 932 ] .word 9126 ;[ 932 ] .word 31236 ;[ 100 ] .word 9895 ;[ 100 ] .word -9896 ;[ 612 ] .word 31236 ;[ 612 ] .word 15090 ;[ 356 ] .word 29085 ;[ 356 ] .word -29086 ;[ 868 ] .word 15090 ;[ 868 ] .word 25072 ;[ 228 ] .word 21096 ;[ 228 ] .word -21097 ;[ 740 ] .word 25072 ;[ 740 ] .word 2811 ;[ 484 ] .word 32646 ;[ 484 ] .word -32647 ;[ 996 ] .word 2811 ;[ 996 ] .word 32705 ;[ 20 ] .word 2009 ;[ 20 ] .word -2010 ;[ 532 ] .word 32705 ;[ 532 ] .word 21705 ;[ 276 ] .word 24546 ;[ 276 ] .word -24547 ;[ 788 ] .word 21705 ;[ 788 ] .word 29446 ;[ 148 ] .word 14372 ;[ 148 ] .word -14373 ;[ 660 ] .word 29446 ;[ 660 ] .word 10659 ;[ 404 ] .word 30984 ;[ 404 ] .word -30985 ;[ 916 ] .word 10659 ;[ 916 ] .word 31684 ;[ 84 ] .word 8351 ;[ 84 ] .word -8352 ;[ 596 ] .word 31684 ;[ 596 ] .word 16499 ;[ 340 ] .word 28309 ;[ 340 ] .word -28310 ;[ 852 ] .word 16499 ;[ 852 ] .word 26077 ;[ 212 ] .word 19840 ;[ 212 ] .word -19841 ;[ 724 ] .word 26077 ;[ 724 ] .word 4409 ;[ 468 ] .word 32468 ;[ 468 ] .word -32469 ;[ 980 ] .word 4409 ;[ 980 ] .word 32350 ;[ 52 ] .word 5205 ;[ 52 ] .word -5206 ;[ 564 ] .word 32350 ;[ 564 ] .word 19194 ;[ 308 ] .word 26556 ;[ 308 ] .word -26557 ;[ 820 ] .word 19194 ;[ 820 ] .word 27896 ;[ 180 ] .word 17189 ;[ 180 ] .word -17190 ;[ 692 ] .word 27896 ;[ 692 ] .word 7571 ;[ 436 ] .word 31880 ;[ 436 ] .word -31881 ;[ 948 ] .word 7571 ;[ 948 ] .word 30713 ;[ 116 ] .word 11416 ;[ 116 ] .word -11417 ;[ 628 ] .word 30713 ;[ 628 ] .word 13645 ;[ 372 ] .word 29790 ;[ 372 ] .word -29791 ;[ 884 ] .word 13645 ;[ 884 ] .word 24006 ;[ 244 ] .word 22301 ;[ 244 ] .word -22302 ;[ 756 ] .word 24006 ;[ 756 ] .word 1206 ;[ 500 ] .word 32744 ;[ 500 ] .word -32745 ;[ 1012 ] .word 1206 ;[ 1012 ] .word 32744 ;[ 12 ] .word 1206 ;[ 12 ] .word -1207 ;[ 524 ] .word 32744 ;[ 524 ] .word 22301 ;[ 268 ] .word 24006 ;[ 268 ] .word -24007 ;[ 780 ] .word 22301 ;[ 780 ] .word 29790 ;[ 140 ] .word 13645 ;[ 140 ] .word -13646 ;[ 652 ] .word 29790 ;[ 652 ] .word 11416 ;[ 396 ] .word 30713 ;[ 396 ] .word -30714 ;[ 908 ] .word 11416 ;[ 908 ] .word 31880 ;[ 76 ] .word 7571 ;[ 76 ] .word -7572 ;[ 588 ] .word 31880 ;[ 588 ] .word 17189 ;[ 332 ] .word 27896 ;[ 332 ] .word -27897 ;[ 844 ] .word 17189 ;[ 844 ] .word 26556 ;[ 204 ] .word 19194 ;[ 204 ] .word -19195 ;[ 716 ] .word 26556 ;[ 716 ] .word 5205 ;[ 460 ] .word 32350 ;[ 460 ] .word -32351 ;[ 972 ] .word 5205 ;[ 972 ] .word 32468 ;[ 44 ] .word 4409 ;[ 44 ] .word -4410 ;[ 556 ] .word 32468 ;[ 556 ] .word 19840 ;[ 300 ] .word 26077 ;[ 300 ] .word -26078 ;[ 812 ] .word 19840 ;[ 812 ] .word 28309 ;[ 172 ] .word 16499 ;[ 172 ] .word -16500 ;[ 684 ] .word 28309 ;[ 684 ] .word 8351 ;[ 428 ] .word 31684 ;[ 428 ] .word -31685 ;[ 940 ] .word 8351 ;[ 940 ] .word 30984 ;[ 108 ] .word 10659 ;[ 108 ] .word -10660 ;[ 620 ] .word 30984 ;[ 620 ] .word 14372 ;[ 364 ] .word 29446 ;[ 364 ] .word -29447 ;[ 876 ] .word 14372 ;[ 876 ] .word 24546 ;[ 236 ] .word 21705 ;[ 236 ] .word -21706 ;[ 748 ] .word 24546 ;[ 748 ] .word 2009 ;[ 492 ] .word 32705 ;[ 492 ] .word -32706 ;[ 1004 ] .word 2009 ;[ 1004 ] .word 32646 ;[ 28 ] .word 2811 ;[ 28 ] .word -2812 ;[ 540 ] .word 32646 ;[ 540 ] .word 21096 ;[ 284 ] .word 25072 ;[ 284 ] .word -25073 ;[ 796 ] .word 21096 ;[ 796 ] .word 29085 ;[ 156 ] .word 15090 ;[ 156 ] .word -15091 ;[ 668 ] .word 29085 ;[ 668 ] .word 9895 ;[ 412 ] .word 31236 ;[ 412 ] .word -31237 ;[ 924 ] .word 9895 ;[ 924 ] .word 31470 ;[ 92 ] .word 9126 ;[ 92 ] .word -9127 ;[ 604 ] .word 31470 ;[ 604 ] .word 15799 ;[ 348 ] .word 28706 ;[ 348 ] .word -28707 ;[ 860 ] .word 15799 ;[ 860 ] .word 25582 ;[ 220 ] .word 20474 ;[ 220 ] .word -20475 ;[ 732 ] .word 25582 ;[ 732 ] .word 3611 ;[ 476 ] .word 32567 ;[ 476 ] .word -32568 ;[ 988 ] .word 3611 ;[ 988 ] .word 32213 ;[ 60 ] .word 5997 ;[ 60 ] .word -5998 ;[ 572 ] .word 32213 ;[ 572 ] .word 18537 ;[ 316 ] .word 27019 ;[ 316 ] .word -27020 ;[ 828 ] .word 18537 ;[ 828 ] .word 27466 ;[ 188 ] .word 17868 ;[ 188 ] .word -17869 ;[ 700 ] .word 27466 ;[ 700 ] .word 6786 ;[ 444 ] .word 32056 ;[ 444 ] .word -32057 ;[ 956 ] .word 6786 ;[ 956 ] .word 30424 ;[ 124 ] .word 12166 ;[ 124 ] .word -12167 ;[ 636 ] .word 30424 ;[ 636 ] .word 12909 ;[ 380 ] .word 30116 ;[ 380 ] .word -30117 ;[ 892 ] .word 12909 ;[ 892 ] .word 23452 ;[ 252 ] .word 22883 ;[ 252 ] .word -22884 ;[ 764 ] .word 23452 ;[ 764 ] .word 402 ;[ 508 ] .word 32764 ;[ 508 ] .word -32765 ;[ 1020 ] .word 402 ;[ 1020 ] .word 32766 ;[ 2 ] .word 201 ;[ 2 ] .word -202 ;[ 514 ] .word 32766 ;[ 514 ] .word 23027 ;[ 258 ] .word 23311 ;[ 258 ] .word -23312 ;[ 770 ] .word 23027 ;[ 770 ] .word 30195 ;[ 130 ] .word 12724 ;[ 130 ] .word -12725 ;[ 642 ] .word 30195 ;[ 642 ] .word 12353 ;[ 386 ] .word 30349 ;[ 386 ] .word -30350 ;[ 898 ] .word 12353 ;[ 898 ] .word 32097 ;[ 66 ] .word 6589 ;[ 66 ] .word -6590 ;[ 578 ] .word 32097 ;[ 578 ] .word 18036 ;[ 322 ] .word 27355 ;[ 322 ] .word -27356 ;[ 834 ] .word 18036 ;[ 834 ] .word 27132 ;[ 194 ] .word 18371 ;[ 194 ] .word -18372 ;[ 706 ] .word 27132 ;[ 706 ] .word 6195 ;[ 450 ] .word 32176 ;[ 450 ] .word -32177 ;[ 962 ] .word 6195 ;[ 962 ] .word 32588 ;[ 34 ] .word 3411 ;[ 34 ] .word -3412 ;[ 546 ] .word 32588 ;[ 546 ] .word 20631 ;[ 290 ] .word 25456 ;[ 290 ] .word -25457 ;[ 802 ] .word 20631 ;[ 802 ] .word 28802 ;[ 162 ] .word 15623 ;[ 162 ] .word -15624 ;[ 674 ] .word 28802 ;[ 674 ] .word 9319 ;[ 418 ] .word 31413 ;[ 418 ] .word -31414 ;[ 930 ] .word 9319 ;[ 930 ] .word 31297 ;[ 98 ] .word 9703 ;[ 98 ] .word -9704 ;[ 610 ] .word 31297 ;[ 610 ] .word 15268 ;[ 354 ] .word 28992 ;[ 354 ] .word -28993 ;[ 866 ] .word 15268 ;[ 866 ] .word 25201 ;[ 226 ] .word 20942 ;[ 226 ] .word -20943 ;[ 738 ] .word 25201 ;[ 738 ] .word 3011 ;[ 482 ] .word 32628 ;[ 482 ] .word -32629 ;[ 994 ] .word 3011 ;[ 994 ] .word 32717 ;[ 18 ] .word 1808 ;[ 18 ] .word -1809 ;[ 530 ] .word 32717 ;[ 530 ] .word 21855 ;[ 274 ] .word 24413 ;[ 274 ] .word -24414 ;[ 786 ] .word 21855 ;[ 786 ] .word 29534 ;[ 146 ] .word 14191 ;[ 146 ] .word -14192 ;[ 658 ] .word 29534 ;[ 658 ] .word 10849 ;[ 402 ] .word 30918 ;[ 402 ] .word -30919 ;[ 914 ] .word 10849 ;[ 914 ] .word 31735 ;[ 82 ] .word 8156 ;[ 82 ] .word -8157 ;[ 594 ] .word 31735 ;[ 594 ] .word 16672 ;[ 338 ] .word 28208 ;[ 338 ] .word -28209 ;[ 850 ] .word 16672 ;[ 850 ] .word 26198 ;[ 210 ] .word 19680 ;[ 210 ] .word -19681 ;[ 722 ] .word 26198 ;[ 722 ] .word 4608 ;[ 466 ] .word 32441 ;[ 466 ] .word -32442 ;[ 978 ] .word 4608 ;[ 978 ] .word 32382 ;[ 50 ] .word 5006 ;[ 50 ] .word -5007 ;[ 562 ] .word 32382 ;[ 562 ] .word 19357 ;[ 306 ] .word 26437 ;[ 306 ] .word -26438 ;[ 818 ] .word 19357 ;[ 818 ] .word 28001 ;[ 178 ] .word 17017 ;[ 178 ] .word -17018 ;[ 690 ] .word 28001 ;[ 690 ] .word 7766 ;[ 434 ] .word 31833 ;[ 434 ] .word -31834 ;[ 946 ] .word 7766 ;[ 946 ] .word 30783 ;[ 114 ] .word 11227 ;[ 114 ] .word -11228 ;[ 626 ] .word 30783 ;[ 626 ] .word 13827 ;[ 370 ] .word 29706 ;[ 370 ] .word -29707 ;[ 882 ] .word 13827 ;[ 882 ] .word 24143 ;[ 242 ] .word 22153 ;[ 242 ] .word -22154 ;[ 754 ] .word 24143 ;[ 754 ] .word 1406 ;[ 498 ] .word 32736 ;[ 498 ] .word -32737 ;[ 1010 ] .word 1406 ;[ 1010 ] .word 32751 ;[ 10 ] .word 1005 ;[ 10 ] .word -1006 ;[ 522 ] .word 32751 ;[ 522 ] .word 22448 ;[ 266 ] .word 23869 ;[ 266 ] .word -23870 ;[ 778 ] .word 22448 ;[ 778 ] .word 29873 ;[ 138 ] .word 13462 ;[ 138 ] .word -13463 ;[ 650 ] .word 29873 ;[ 650 ] .word 11604 ;[ 394 ] .word 30643 ;[ 394 ] .word -30644 ;[ 906 ] .word 11604 ;[ 906 ] .word 31926 ;[ 74 ] .word 7375 ;[ 74 ] .word -7376 ;[ 586 ] .word 31926 ;[ 586 ] .word 17360 ;[ 330 ] .word 27790 ;[ 330 ] .word -27791 ;[ 842 ] .word 17360 ;[ 842 ] .word 26673 ;[ 202 ] .word 19031 ;[ 202 ] .word -19032 ;[ 714 ] .word 26673 ;[ 714 ] .word 5403 ;[ 458 ] .word 32318 ;[ 458 ] .word -32319 ;[ 970 ] .word 5403 ;[ 970 ] .word 32495 ;[ 42 ] .word 4210 ;[ 42 ] .word -4211 ;[ 554 ] .word 32495 ;[ 554 ] .word 20000 ;[ 298 ] .word 25954 ;[ 298 ] .word -25955 ;[ 810 ] .word 20000 ;[ 810 ] .word 28410 ;[ 170 ] .word 16325 ;[ 170 ] .word -16326 ;[ 682 ] .word 28410 ;[ 682 ] .word 8545 ;[ 426 ] .word 31633 ;[ 426 ] .word -31634 ;[ 938 ] .word 8545 ;[ 938 ] .word 31049 ;[ 106 ] .word 10469 ;[ 106 ] .word -10470 ;[ 618 ] .word 31049 ;[ 618 ] .word 14552 ;[ 362 ] .word 29358 ;[ 362 ] .word -29359 ;[ 874 ] .word 14552 ;[ 874 ] .word 24679 ;[ 234 ] .word 21554 ;[ 234 ] .word -21555 ;[ 746 ] .word 24679 ;[ 746 ] .word 2209 ;[ 490 ] .word 32692 ;[ 490 ] .word -32693 ;[ 1002 ] .word 2209 ;[ 1002 ] .word 32662 ;[ 26 ] .word 2610 ;[ 26 ] .word -2611 ;[ 538 ] .word 32662 ;[ 538 ] .word 21249 ;[ 282 ] .word 24942 ;[ 282 ] .word -24943 ;[ 794 ] .word 21249 ;[ 794 ] .word 29177 ;[ 154 ] .word 14911 ;[ 154 ] .word -14912 ;[ 666 ] .word 29177 ;[ 666 ] .word 10087 ;[ 410 ] .word 31175 ;[ 410 ] .word -31176 ;[ 922 ] .word 10087 ;[ 922 ] .word 31525 ;[ 90 ] .word 8932 ;[ 90 ] .word -8933 ;[ 602 ] .word 31525 ;[ 602 ] .word 15975 ;[ 346 ] .word 28608 ;[ 346 ] .word -28609 ;[ 858 ] .word 15975 ;[ 858 ] .word 25707 ;[ 218 ] .word 20317 ;[ 218 ] .word -20318 ;[ 730 ] .word 25707 ;[ 730 ] .word 3811 ;[ 474 ] .word 32544 ;[ 474 ] .word -32545 ;[ 986 ] .word 3811 ;[ 986 ] .word 32249 ;[ 58 ] .word 5799 ;[ 58 ] .word -5800 ;[ 570 ] .word 32249 ;[ 570 ] .word 18702 ;[ 314 ] .word 26905 ;[ 314 ] .word -26906 ;[ 826 ] .word 18702 ;[ 826 ] .word 27575 ;[ 186 ] .word 17699 ;[ 186 ] .word -17700 ;[ 698 ] .word 27575 ;[ 698 ] .word 6982 ;[ 442 ] .word 32014 ;[ 442 ] .word -32015 ;[ 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;[ 966 ] .word 5799 ;[ 966 ] .word 32544 ;[ 38 ] .word 3811 ;[ 38 ] .word -3812 ;[ 550 ] .word 32544 ;[ 550 ] .word 20317 ;[ 294 ] .word 25707 ;[ 294 ] .word -25708 ;[ 806 ] .word 20317 ;[ 806 ] .word 28608 ;[ 166 ] .word 15975 ;[ 166 ] .word -15976 ;[ 678 ] .word 28608 ;[ 678 ] .word 8932 ;[ 422 ] .word 31525 ;[ 422 ] .word -31526 ;[ 934 ] .word 8932 ;[ 934 ] .word 31175 ;[ 102 ] .word 10087 ;[ 102 ] .word -10088 ;[ 614 ] .word 31175 ;[ 614 ] .word 14911 ;[ 358 ] .word 29177 ;[ 358 ] .word -29178 ;[ 870 ] .word 14911 ;[ 870 ] .word 24942 ;[ 230 ] .word 21249 ;[ 230 ] .word -21250 ;[ 742 ] .word 24942 ;[ 742 ] .word 2610 ;[ 486 ] .word 32662 ;[ 486 ] .word -32663 ;[ 998 ] .word 2610 ;[ 998 ] .word 32692 ;[ 22 ] .word 2209 ;[ 22 ] .word -2210 ;[ 534 ] .word 32692 ;[ 534 ] .word 21554 ;[ 278 ] .word 24679 ;[ 278 ] .word -24680 ;[ 790 ] .word 21554 ;[ 790 ] .word 29358 ;[ 150 ] .word 14552 ;[ 150 ] .word -14553 ;[ 662 ] .word 29358 ;[ 662 ] .word 10469 ;[ 406 ] .word 31049 ;[ 406 ] .word 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32588 ;[ 478 ] .word -32589 ;[ 990 ] .word 3411 ;[ 990 ] .word 32176 ;[ 62 ] .word 6195 ;[ 62 ] .word -6196 ;[ 574 ] .word 32176 ;[ 574 ] .word 18371 ;[ 318 ] .word 27132 ;[ 318 ] .word -27133 ;[ 830 ] .word 18371 ;[ 830 ] .word 27355 ;[ 190 ] .word 18036 ;[ 190 ] .word -18037 ;[ 702 ] .word 27355 ;[ 702 ] .word 6589 ;[ 446 ] .word 32097 ;[ 446 ] .word -32098 ;[ 958 ] .word 6589 ;[ 958 ] .word 30349 ;[ 126 ] .word 12353 ;[ 126 ] .word -12354 ;[ 638 ] .word 30349 ;[ 638 ] .word 12724 ;[ 382 ] .word 30195 ;[ 382 ] .word -30196 ;[ 894 ] .word 12724 ;[ 894 ] .word 23311 ;[ 254 ] .word 23027 ;[ 254 ] .word -23028 ;[ 766 ] .word 23311 ;[ 766 ] .word 201 ;[ 510 ] .word 32766 ;[ 510 ] .word -32767 ;[ 1022 ] .word 201 ;[ 1022 ] .word 32766 ;[ 1 ] .word 100 ;[ 1 ] .word -101 ;[ 513 ] .word 32766 ;[ 513 ] .word 23098 ;[ 257 ] .word 23240 ;[ 257 ] .word -23241 ;[ 769 ] .word 23098 ;[ 769 ] .word 30234 ;[ 129 ] .word 12632 ;[ 129 ] .word -12633 ;[ 641 ] .word 30234 ;[ 641 ] .word 12446 ;[ 385 ] 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] .word 32618 ;[ 481 ] .word -32619 ;[ 993 ] .word 3111 ;[ 993 ] .word 32722 ;[ 17 ] .word 1708 ;[ 17 ] .word -1709 ;[ 529 ] .word 32722 ;[ 529 ] .word 21930 ;[ 273 ] .word 24346 ;[ 273 ] .word -24347 ;[ 785 ] .word 21930 ;[ 785 ] .word 29577 ;[ 145 ] .word 14100 ;[ 145 ] .word -14101 ;[ 657 ] .word 29577 ;[ 657 ] .word 10944 ;[ 401 ] .word 30885 ;[ 401 ] .word -30886 ;[ 913 ] .word 10944 ;[ 913 ] .word 31760 ;[ 81 ] .word 8059 ;[ 81 ] .word -8060 ;[ 593 ] .word 31760 ;[ 593 ] .word 16759 ;[ 337 ] .word 28156 ;[ 337 ] .word -28157 ;[ 849 ] .word 16759 ;[ 849 ] .word 26258 ;[ 209 ] .word 19599 ;[ 209 ] .word -19600 ;[ 721 ] .word 26258 ;[ 721 ] .word 4708 ;[ 465 ] .word 32426 ;[ 465 ] .word -32427 ;[ 977 ] .word 4708 ;[ 977 ] .word 32397 ;[ 49 ] .word 4907 ;[ 49 ] .word -4908 ;[ 561 ] .word 32397 ;[ 561 ] .word 19438 ;[ 305 ] .word 26378 ;[ 305 ] .word -26379 ;[ 817 ] .word 19438 ;[ 817 ] .word 28053 ;[ 177 ] .word 16931 ;[ 177 ] .word -16932 ;[ 689 ] .word 28053 ;[ 689 ] .word 7864 ;[ 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] .word 10182 ;[ 409 ] .word 31144 ;[ 409 ] .word -31145 ;[ 921 ] .word 10182 ;[ 921 ] .word 31553 ;[ 89 ] .word 8836 ;[ 89 ] .word -8837 ;[ 601 ] .word 31553 ;[ 601 ] .word 16063 ;[ 345 ] .word 28559 ;[ 345 ] .word -28560 ;[ 857 ] .word 16063 ;[ 857 ] .word 25769 ;[ 217 ] .word 20238 ;[ 217 ] .word -20239 ;[ 729 ] .word 25769 ;[ 729 ] .word 3911 ;[ 473 ] .word 32532 ;[ 473 ] .word -32533 ;[ 985 ] .word 3911 ;[ 985 ] .word 32267 ;[ 57 ] .word 5700 ;[ 57 ] .word -5701 ;[ 569 ] .word 32267 ;[ 569 ] .word 18785 ;[ 313 ] .word 26847 ;[ 313 ] .word -26848 ;[ 825 ] .word 18785 ;[ 825 ] .word 27629 ;[ 185 ] .word 17615 ;[ 185 ] .word -17616 ;[ 697 ] .word 27629 ;[ 697 ] .word 7081 ;[ 441 ] .word 31992 ;[ 441 ] .word -31993 ;[ 953 ] .word 7081 ;[ 953 ] .word 30535 ;[ 121 ] .word 11886 ;[ 121 ] .word -11887 ;[ 633 ] .word 30535 ;[ 633 ] .word 13186 ;[ 377 ] .word 29996 ;[ 377 ] .word -29997 ;[ 889 ] .word 13186 ;[ 889 ] .word 23661 ;[ 249 ] .word 22666 ;[ 249 ] .word -22667 ;[ 761 ] .word 23661 ;[ 761 ] .word 703 ;[ 505 ] .word 32759 ;[ 505 ] .word -32760 ;[ 1017 ] .word 703 ;[ 1017 ] .word 32763 ;[ 5 ] .word 502 ;[ 5 ] .word -503 ;[ 517 ] .word 32763 ;[ 517 ] .word 22811 ;[ 261 ] .word 23522 ;[ 261 ] .word -23523 ;[ 773 ] .word 22811 ;[ 773 ] .word 30076 ;[ 133 ] .word 13002 ;[ 133 ] .word -13003 ;[ 645 ] .word 30076 ;[ 645 ] .word 12073 ;[ 389 ] .word 30461 ;[ 389 ] .word -30462 ;[ 901 ] .word 12073 ;[ 901 ] .word 32035 ;[ 69 ] .word 6884 ;[ 69 ] .word -6885 ;[ 581 ] .word 32035 ;[ 581 ] .word 17784 ;[ 325 ] .word 27520 ;[ 325 ] .word -27521 ;[ 837 ] .word 17784 ;[ 837 ] .word 26962 ;[ 197 ] .word 18620 ;[ 197 ] .word -18621 ;[ 709 ] .word 26962 ;[ 709 ] .word 5898 ;[ 453 ] .word 32231 ;[ 453 ] .word -32232 ;[ 965 ] .word 5898 ;[ 965 ] .word 32556 ;[ 37 ] .word 3711 ;[ 37 ] .word -3712 ;[ 549 ] .word 32556 ;[ 549 ] .word 20396 ;[ 293 ] .word 25645 ;[ 293 ] .word -25646 ;[ 805 ] .word 20396 ;[ 805 ] .word 28657 ;[ 165 ] .word 15887 ;[ 165 ] .word -15888 ;[ 677 ] .word 28657 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26016 ;[ 725 ] .word 4310 ;[ 469 ] .word 32482 ;[ 469 ] .word -32483 ;[ 981 ] .word 4310 ;[ 981 ] .word 32334 ;[ 53 ] .word 5304 ;[ 53 ] .word -5305 ;[ 565 ] .word 32334 ;[ 565 ] .word 19113 ;[ 309 ] .word 26615 ;[ 309 ] .word -26616 ;[ 821 ] .word 19113 ;[ 821 ] .word 27843 ;[ 181 ] .word 17274 ;[ 181 ] .word -17275 ;[ 693 ] .word 27843 ;[ 693 ] .word 7473 ;[ 437 ] .word 31903 ;[ 437 ] .word -31904 ;[ 949 ] .word 7473 ;[ 949 ] .word 30678 ;[ 117 ] .word 11510 ;[ 117 ] .word -11511 ;[ 629 ] .word 30678 ;[ 629 ] .word 13553 ;[ 373 ] .word 29832 ;[ 373 ] .word -29833 ;[ 885 ] .word 13553 ;[ 885 ] .word 23938 ;[ 245 ] .word 22374 ;[ 245 ] .word -22375 ;[ 757 ] .word 23938 ;[ 757 ] .word 1105 ;[ 501 ] .word 32748 ;[ 501 ] .word -32749 ;[ 1013 ] .word 1105 ;[ 1013 ] .word 32740 ;[ 13 ] .word 1306 ;[ 13 ] .word -1307 ;[ 525 ] .word 32740 ;[ 525 ] .word 22227 ;[ 269 ] .word 24075 ;[ 269 ] .word -24076 ;[ 781 ] .word 22227 ;[ 781 ] .word 29748 ;[ 141 ] .word 13736 ;[ 141 ] .word -13737 ;[ 653 ] .word 29748 ;[ 653 ] .word 11322 ;[ 397 ] .word 30748 ;[ 397 ] .word -30749 ;[ 909 ] .word 11322 ;[ 909 ] .word 31856 ;[ 77 ] .word 7668 ;[ 77 ] .word -7669 ;[ 589 ] .word 31856 ;[ 589 ] .word 17103 ;[ 333 ] .word 27948 ;[ 333 ] .word -27949 ;[ 845 ] .word 17103 ;[ 845 ] .word 26497 ;[ 205 ] .word 19276 ;[ 205 ] .word -19277 ;[ 717 ] .word 26497 ;[ 717 ] .word 5106 ;[ 461 ] .word 32366 ;[ 461 ] .word -32367 ;[ 973 ] .word 5106 ;[ 973 ] .word 32455 ;[ 45 ] .word 4509 ;[ 45 ] .word -4510 ;[ 557 ] .word 32455 ;[ 557 ] .word 19760 ;[ 301 ] .word 26137 ;[ 301 ] .word -26138 ;[ 813 ] .word 19760 ;[ 813 ] .word 28259 ;[ 173 ] .word 16586 ;[ 173 ] .word -16587 ;[ 685 ] .word 28259 ;[ 685 ] .word 8253 ;[ 429 ] .word 31710 ;[ 429 ] .word -31711 ;[ 941 ] .word 8253 ;[ 941 ] .word 30951 ;[ 109 ] .word 10754 ;[ 109 ] .word -10755 ;[ 621 ] .word 30951 ;[ 621 ] .word 14281 ;[ 365 ] .word 29490 ;[ 365 ] .word -29491 ;[ 877 ] .word 14281 ;[ 877 ] .word 24480 ;[ 237 ] .word 21780 ;[ 237 ] .word -21781 ;[ 749 ] .word 24480 ;[ 749 ] .word 1908 ;[ 493 ] .word 32711 ;[ 493 ] .word -32712 ;[ 1005 ] .word 1908 ;[ 1005 ] .word 32637 ;[ 29 ] .word 2911 ;[ 29 ] .word -2912 ;[ 541 ] .word 32637 ;[ 541 ] .word 21019 ;[ 285 ] .word 25136 ;[ 285 ] .word -25137 ;[ 797 ] .word 21019 ;[ 797 ] .word 29038 ;[ 157 ] .word 15179 ;[ 157 ] .word -15180 ;[ 669 ] .word 29038 ;[ 669 ] .word 9799 ;[ 413 ] .word 31267 ;[ 413 ] .word -31268 ;[ 925 ] .word 9799 ;[ 925 ] .word 31442 ;[ 93 ] .word 9222 ;[ 93 ] .word -9223 ;[ 605 ] .word 31442 ;[ 605 ] .word 15711 ;[ 349 ] .word 28754 ;[ 349 ] .word -28755 ;[ 861 ] .word 15711 ;[ 861 ] .word 25519 ;[ 221 ] .word 20553 ;[ 221 ] .word -20554 ;[ 733 ] .word 25519 ;[ 733 ] .word 3511 ;[ 477 ] .word 32578 ;[ 477 ] .word -32579 ;[ 989 ] .word 3511 ;[ 989 ] .word 32194 ;[ 61 ] .word 6096 ;[ 61 ] .word -6097 ;[ 573 ] .word 32194 ;[ 573 ] .word 18454 ;[ 317 ] .word 27076 ;[ 317 ] .word -27077 ;[ 829 ] .word 18454 ;[ 829 ] .word 27411 ;[ 189 ] .word 17952 ;[ 189 ] .word -17953 ;[ 701 ] .word 27411 ;[ 701 ] .word 6688 ;[ 445 ] .word 32077 ;[ 445 ] .word -32078 ;[ 957 ] .word 6688 ;[ 957 ] .word 30386 ;[ 125 ] .word 12260 ;[ 125 ] .word -12261 ;[ 637 ] .word 30386 ;[ 637 ] .word 12817 ;[ 381 ] .word 30156 ;[ 381 ] .word -30157 ;[ 893 ] .word 12817 ;[ 893 ] .word 23382 ;[ 253 ] .word 22955 ;[ 253 ] .word -22956 ;[ 765 ] .word 23382 ;[ 765 ] .word 301 ;[ 509 ] .word 32765 ;[ 509 ] .word -32766 ;[ 1021 ] .word 301 ;[ 1021 ] .word 32765 ;[ 3 ] .word 301 ;[ 3 ] .word -302 ;[ 515 ] .word 32765 ;[ 515 ] .word 22955 ;[ 259 ] .word 23382 ;[ 259 ] .word -23383 ;[ 771 ] .word 22955 ;[ 771 ] .word 30156 ;[ 131 ] .word 12817 ;[ 131 ] .word -12818 ;[ 643 ] .word 30156 ;[ 643 ] .word 12260 ;[ 387 ] .word 30386 ;[ 387 ] .word -30387 ;[ 899 ] .word 12260 ;[ 899 ] .word 32077 ;[ 67 ] .word 6688 ;[ 67 ] .word -6689 ;[ 579 ] .word 32077 ;[ 579 ] .word 17952 ;[ 323 ] .word 27411 ;[ 323 ] .word -27412 ;[ 835 ] .word 17952 ;[ 835 ] .word 27076 ;[ 195 ] .word 18454 ;[ 195 ] .word -18455 ;[ 707 ] .word 27076 ;[ 707 ] .word 6096 ;[ 451 ] .word 32194 ;[ 451 ] .word -32195 ;[ 963 ] .word 6096 ;[ 963 ] .word 32578 ;[ 35 ] .word 3511 ;[ 35 ] .word -3512 ;[ 547 ] .word 32578 ;[ 547 ] .word 20553 ;[ 291 ] .word 25519 ;[ 291 ] .word -25520 ;[ 803 ] .word 20553 ;[ 803 ] .word 28754 ;[ 163 ] .word 15711 ;[ 163 ] .word -15712 ;[ 675 ] .word 28754 ;[ 675 ] .word 9222 ;[ 419 ] .word 31442 ;[ 419 ] .word -31443 ;[ 931 ] .word 9222 ;[ 931 ] .word 31267 ;[ 99 ] .word 9799 ;[ 99 ] .word -9800 ;[ 611 ] .word 31267 ;[ 611 ] .word 15179 ;[ 355 ] .word 29038 ;[ 355 ] .word -29039 ;[ 867 ] .word 15179 ;[ 867 ] .word 25136 ;[ 227 ] .word 21019 ;[ 227 ] .word -21020 ;[ 739 ] .word 25136 ;[ 739 ] .word 2911 ;[ 483 ] .word 32637 ;[ 483 ] .word -32638 ;[ 995 ] .word 2911 ;[ 995 ] .word 32711 ;[ 19 ] .word 1908 ;[ 19 ] .word -1909 ;[ 531 ] .word 32711 ;[ 531 ] .word 21780 ;[ 275 ] .word 24480 ;[ 275 ] .word -24481 ;[ 787 ] .word 21780 ;[ 787 ] .word 29490 ;[ 147 ] .word 14281 ;[ 147 ] .word -14282 ;[ 659 ] .word 29490 ;[ 659 ] .word 10754 ;[ 403 ] .word 30951 ;[ 403 ] .word -30952 ;[ 915 ] .word 10754 ;[ 915 ] .word 31710 ;[ 83 ] .word 8253 ;[ 83 ] .word -8254 ;[ 595 ] .word 31710 ;[ 595 ] .word 16586 ;[ 339 ] .word 28259 ;[ 339 ] .word -28260 ;[ 851 ] .word 16586 ;[ 851 ] .word 26137 ;[ 211 ] .word 19760 ;[ 211 ] .word -19761 ;[ 723 ] .word 26137 ;[ 723 ] .word 4509 ;[ 467 ] .word 32455 ;[ 467 ] .word -32456 ;[ 979 ] .word 4509 ;[ 979 ] .word 32366 ;[ 51 ] .word 5106 ;[ 51 ] .word -5107 ;[ 563 ] .word 32366 ;[ 563 ] .word 19276 ;[ 307 ] .word 26497 ;[ 307 ] .word -26498 ;[ 819 ] .word 19276 ;[ 819 ] .word 27948 ;[ 179 ] .word 17103 ;[ 179 ] .word -17104 ;[ 691 ] .word 27948 ;[ 691 ] .word 7668 ;[ 435 ] .word 31856 ;[ 435 ] .word -31857 ;[ 947 ] .word 7668 ;[ 947 ] .word 30748 ;[ 115 ] .word 11322 ;[ 115 ] .word -11323 ;[ 627 ] .word 30748 ;[ 627 ] .word 13736 ;[ 371 ] .word 29748 ;[ 371 ] .word -29749 ;[ 883 ] .word 13736 ;[ 883 ] .word 24075 ;[ 243 ] .word 22227 ;[ 243 ] .word -22228 ;[ 755 ] .word 24075 ;[ 755 ] .word 1306 ;[ 499 ] .word 32740 ;[ 499 ] .word -32741 ;[ 1011 ] .word 1306 ;[ 1011 ] .word 32748 ;[ 11 ] .word 1105 ;[ 11 ] .word -1106 ;[ 523 ] .word 32748 ;[ 523 ] .word 22374 ;[ 267 ] .word 23938 ;[ 267 ] .word -23939 ;[ 779 ] .word 22374 ;[ 779 ] .word 29832 ;[ 139 ] .word 13553 ;[ 139 ] .word -13554 ;[ 651 ] .word 29832 ;[ 651 ] .word 11510 ;[ 395 ] .word 30678 ;[ 395 ] .word -30679 ;[ 907 ] .word 11510 ;[ 907 ] .word 31903 ;[ 75 ] .word 7473 ;[ 75 ] .word -7474 ;[ 587 ] .word 31903 ;[ 587 ] .word 17274 ;[ 331 ] .word 27843 ;[ 331 ] .word -27844 ;[ 843 ] .word 17274 ;[ 843 ] .word 26615 ;[ 203 ] .word 19113 ;[ 203 ] .word -19114 ;[ 715 ] .word 26615 ;[ 715 ] .word 5304 ;[ 459 ] .word 32334 ;[ 459 ] .word -32335 ;[ 971 ] .word 5304 ;[ 971 ] .word 32482 ;[ 43 ] .word 4310 ;[ 43 ] .word -4311 ;[ 555 ] .word 32482 ;[ 555 ] .word 19920 ;[ 299 ] .word 26016 ;[ 299 ] .word -26017 ;[ 811 ] .word 19920 ;[ 811 ] .word 28360 ;[ 171 ] .word 16412 ;[ 171 ] .word -16413 ;[ 683 ] .word 28360 ;[ 683 ] .word 8448 ;[ 427 ] .word 31659 ;[ 427 ] .word -31660 ;[ 939 ] .word 8448 ;[ 939 ] .word 31017 ;[ 107 ] .word 10564 ;[ 107 ] .word -10565 ;[ 619 ] .word 31017 ;[ 619 ] .word 14462 ;[ 363 ] .word 29402 ;[ 363 ] .word -29403 ;[ 875 ] .word 14462 ;[ 875 ] .word 24613 ;[ 235 ] .word 21629 ;[ 235 ] .word -21630 ;[ 747 ] .word 24613 ;[ 747 ] .word 2109 ;[ 491 ] .word 32699 ;[ 491 ] .word -32700 ;[ 1003 ] .word 2109 ;[ 1003 ] .word 32654 ;[ 27 ] .word 2711 ;[ 27 ] .word -2712 ;[ 539 ] .word 32654 ;[ 539 ] .word 21173 ;[ 283 ] .word 25007 ;[ 283 ] .word -25008 ;[ 795 ] .word 21173 ;[ 795 ] .word 29131 ;[ 155 ] .word 15001 ;[ 155 ] .word -15002 ;[ 667 ] .word 29131 ;[ 667 ] .word 9991 ;[ 411 ] .word 31206 ;[ 411 ] .word -31207 ;[ 923 ] .word 9991 ;[ 923 ] .word 31498 ;[ 91 ] .word 9029 ;[ 91 ] .word -9030 ;[ 603 ] .word 31498 ;[ 603 ] .word 15887 ;[ 347 ] .word 28657 ;[ 347 ] .word -28658 ;[ 859 ] .word 15887 ;[ 859 ] .word 25645 ;[ 219 ] .word 20396 ;[ 219 ] .word -20397 ;[ 731 ] .word 25645 ;[ 731 ] .word 3711 ;[ 475 ] .word 32556 ;[ 475 ] .word -32557 ;[ 987 ] .word 3711 ;[ 987 ] .word 32231 ;[ 59 ] .word 5898 ;[ 59 ] .word -5899 ;[ 571 ] .word 32231 ;[ 571 ] .word 18620 ;[ 315 ] .word 26962 ;[ 315 ] .word -26963 ;[ 827 ] .word 18620 ;[ 827 ] .word 27520 ;[ 187 ] .word 17784 ;[ 187 ] .word -17785 ;[ 699 ] .word 27520 ;[ 699 ] .word 6884 ;[ 443 ] .word 32035 ;[ 443 ] .word -32036 ;[ 955 ] .word 6884 ;[ 955 ] .word 30461 ;[ 123 ] .word 12073 ;[ 123 ] .word -12074 ;[ 635 ] .word 30461 ;[ 635 ] .word 13002 ;[ 379 ] .word 30076 ;[ 379 ] .word -30077 ;[ 891 ] .word 13002 ;[ 891 ] .word 23522 ;[ 251 ] .word 22811 ;[ 251 ] .word -22812 ;[ 763 ] .word 23522 ;[ 763 ] .word 502 ;[ 507 ] .word 32763 ;[ 507 ] .word -32764 ;[ 1019 ] .word 502 ;[ 1019 ] .word 32759 ;[ 7 ] .word 703 ;[ 7 ] .word -704 ;[ 519 ] .word 32759 ;[ 519 ] .word 22666 ;[ 263 ] .word 23661 ;[ 263 ] .word -23662 ;[ 775 ] .word 22666 ;[ 775 ] .word 29996 ;[ 135 ] .word 13186 ;[ 135 ] .word -13187 ;[ 647 ] .word 29996 ;[ 647 ] .word 11886 ;[ 391 ] .word 30535 ;[ 391 ] .word -30536 ;[ 903 ] .word 11886 ;[ 903 ] .word 31992 ;[ 71 ] .word 7081 ;[ 71 ] .word -7082 ;[ 583 ] .word 31992 ;[ 583 ] .word 17615 ;[ 327 ] .word 27629 ;[ 327 ] .word -27630 ;[ 839 ] .word 17615 ;[ 839 ] .word 26847 ;[ 199 ] .word 18785 ;[ 199 ] .word -18786 ;[ 711 ] .word 26847 ;[ 711 ] .word 5700 ;[ 455 ] .word 32267 ;[ 455 ] .word -32268 ;[ 967 ] .word 5700 ;[ 967 ] .word 32532 ;[ 39 ] .word 3911 ;[ 39 ] .word -3912 ;[ 551 ] .word 32532 ;[ 551 ] .word 20238 ;[ 295 ] .word 25769 ;[ 295 ] .word -25770 ;[ 807 ] .word 20238 ;[ 807 ] .word 28559 ;[ 167 ] .word 16063 ;[ 167 ] .word -16064 ;[ 679 ] .word 28559 ;[ 679 ] .word 8836 ;[ 423 ] .word 31553 ;[ 423 ] .word -31554 ;[ 935 ] .word 8836 ;[ 935 ] .word 31144 ;[ 103 ] .word 10182 ;[ 103 ] .word -10183 ;[ 615 ] .word 31144 ;[ 615 ] .word 14822 ;[ 359 ] .word 29222 ;[ 359 ] .word -29223 ;[ 871 ] .word 14822 ;[ 871 ] .word 24877 ;[ 231 ] .word 21326 ;[ 231 ] .word -21327 ;[ 743 ] .word 24877 ;[ 743 ] .word 2510 ;[ 487 ] .word 32670 ;[ 487 ] .word -32671 ;[ 999 ] .word 2510 ;[ 999 ] .word 32685 ;[ 23 ] .word 2310 ;[ 23 ] .word -2311 ;[ 535 ] .word 32685 ;[ 535 ] .word 21478 ;[ 279 ] .word 24745 ;[ 279 ] .word -24746 ;[ 791 ] .word 21478 ;[ 791 ] .word 29313 ;[ 151 ] .word 14642 ;[ 151 ] .word -14643 ;[ 663 ] .word 29313 ;[ 663 ] .word 10373 ;[ 407 ] .word 31081 ;[ 407 ] .word -31082 ;[ 919 ] .word 10373 ;[ 919 ] .word 31606 ;[ 87 ] .word 8642 ;[ 87 ] .word -8643 ;[ 599 ] .word 31606 ;[ 599 ] .word 16238 ;[ 343 ] .word 28460 ;[ 343 ] .word -28461 ;[ 855 ] .word 16238 ;[ 855 ] .word 25893 ;[ 215 ] .word 20079 ;[ 215 ] .word -20080 ;[ 727 ] .word 25893 ;[ 727 ] .word 4110 ;[ 471 ] .word 32508 ;[ 471 ] .word -32509 ;[ 983 ] .word 4110 ;[ 983 ] .word 32301 ;[ 55 ] .word 5502 ;[ 55 ] .word -5503 ;[ 567 ] .word 32301 ;[ 567 ] .word 18949 ;[ 311 ] .word 26731 ;[ 311 ] .word -26732 ;[ 823 ] .word 18949 ;[ 823 ] .word 27736 ;[ 183 ] .word 17445 ;[ 183 ] .word -17446 ;[ 695 ] .word 27736 ;[ 695 ] .word 7277 ;[ 439 ] .word 31948 ;[ 439 ] .word -31949 ;[ 951 ] .word 7277 ;[ 951 ] .word 30607 ;[ 119 ] .word 11698 ;[ 119 ] .word -11699 ;[ 631 ] .word 30607 ;[ 631 ] .word 13370 ;[ 375 ] .word 29915 ;[ 375 ] .word -29916 ;[ 887 ] .word 13370 ;[ 887 ] .word 23800 ;[ 247 ] .word 22521 ;[ 247 ] .word -22522 ;[ 759 ] .word 23800 ;[ 759 ] .word 904 ;[ 503 ] .word 32754 ;[ 503 ] .word -32755 ;[ 1015 ] .word 904 ;[ 1015 ] .word 32732 ;[ 15 ] .word 1507 ;[ 15 ] .word -1508 ;[ 527 ] .word 32732 ;[ 527 ] .word 22079 ;[ 271 ] .word 24211 ;[ 271 ] .word -24212 ;[ 783 ] .word 22079 ;[ 783 ] .word 29663 ;[ 143 ] .word 13918 ;[ 143 ] .word -13919 ;[ 655 ] .word 29663 ;[ 655 ] .word 11133 ;[ 399 ] .word 30817 ;[ 399 ] .word -30818 ;[ 911 ] .word 11133 ;[ 911 ] .word 31809 ;[ 79 ] .word 7864 ;[ 79 ] .word -7865 ;[ 591 ] .word 31809 ;[ 591 ] .word 16931 ;[ 335 ] .word 28053 ;[ 335 ] .word -28054 ;[ 847 ] .word 16931 ;[ 847 ] .word 26378 ;[ 207 ] .word 19438 ;[ 207 ] .word -19439 ;[ 719 ] .word 26378 ;[ 719 ] .word 4907 ;[ 463 ] .word 32397 ;[ 463 ] .word -32398 ;[ 975 ] .word 4907 ;[ 975 ] .word 32426 ;[ 47 ] .word 4708 ;[ 47 ] .word -4709 ;[ 559 ] .word 32426 ;[ 559 ] .word 19599 ;[ 303 ] .word 26258 ;[ 303 ] .word -26259 ;[ 815 ] .word 19599 ;[ 815 ] .word 28156 ;[ 175 ] .word 16759 ;[ 175 ] .word -16760 ;[ 687 ] .word 28156 ;[ 687 ] .word 8059 ;[ 431 ] .word 31760 ;[ 431 ] .word -31761 ;[ 943 ] .word 8059 ;[ 943 ] .word 30885 ;[ 111 ] .word 10944 ;[ 111 ] .word -10945 ;[ 623 ] .word 30885 ;[ 623 ] .word 14100 ;[ 367 ] .word 29577 ;[ 367 ] .word -29578 ;[ 879 ] .word 14100 ;[ 879 ] .word 24346 ;[ 239 ] .word 21930 ;[ 239 ] .word -21931 ;[ 751 ] .word 24346 ;[ 751 ] .word 1708 ;[ 495 ] .word 32722 ;[ 495 ] .word -32723 ;[ 1007 ] .word 1708 ;[ 1007 ] .word 32618 ;[ 31 ] .word 3111 ;[ 31 ] .word -3112 ;[ 543 ] .word 32618 ;[ 543 ] .word 20864 ;[ 287 ] .word 25265 ;[ 287 ] .word -25266 ;[ 799 ] .word 20864 ;[ 799 ] .word 28945 ;[ 159 ] .word 15357 ;[ 159 ] .word -15358 ;[ 671 ] .word 28945 ;[ 671 ] .word 9607 ;[ 415 ] .word 31326 ;[ 415 ] .word -31327 ;[ 927 ] .word 9607 ;[ 927 ] .word 31385 ;[ 95 ] .word 9415 ;[ 95 ] .word -9416 ;[ 607 ] .word 31385 ;[ 607 ] .word 15534 ;[ 351 ] .word 28850 ;[ 351 ] .word -28851 ;[ 863 ] .word 15534 ;[ 863 ] .word 25392 ;[ 223 ] .word 20709 ;[ 223 ] .word -20710 ;[ 735 ] .word 25392 ;[ 735 ] .word 3311 ;[ 479 ] .word 32599 ;[ 479 ] .word -32600 ;[ 991 ] .word 3311 ;[ 991 ] .word 32156 ;[ 63 ] .word 6293 ;[ 63 ] .word -6294 ;[ 575 ] .word 32156 ;[ 575 ] .word 18287 ;[ 319 ] .word 27188 ;[ 319 ] .word -27189 ;[ 831 ] .word 18287 ;[ 831 ] .word 27300 ;[ 191 ] .word 18120 ;[ 191 ] .word -18121 ;[ 703 ] .word 27300 ;[ 703 ] .word 6491 ;[ 447 ] .word 32117 ;[ 447 ] .word -32118 ;[ 959 ] .word 6491 ;[ 959 ] .word 30311 ;[ 127 ] .word 12446 ;[ 127 ] .word -12447 ;[ 639 ] .word 30311 ;[ 639 ] .word 12632 ;[ 383 ] .word 30234 ;[ 383 ] .word -30235 ;[ 895 ] .word 12632 ;[ 895 ] .word 23240 ;[ 255 ] .word 23098 ;[ 255 ] .word -23099 ;[ 767 ] .word 23240 ;[ 767 ] .word 100 ;[ 511 ] .word 32766 ;[ 511 ] .word -32767 ;[ 1023 ] .word 100 ;[ 1023 ]
programs/oeis/115/A115326.asm
neoneye/loda
22
21239
<reponame>neoneye/loda<gh_stars>10-100 ; A115326: E.g.f.: exp(x/(1-2*x))/sqrt(1-4*x^2). ; 1,1,9,49,625,6561,109561,1697809,35247969,717436225,17862589801,448030761201,13029739166929,387070092765409,12888060720104025,441427773256896721,16566268858818121921,641658452161285040769,26803156413926425274569,1156984000765534447599025,53244258383255840025481521,2532318040500575611248037921,127299481530240883491030777529,6609860030377194187949726338449,360366785081289655305940413832225,20274809520366847785631822613745601 seq $0,47974 ; a(n) = a(n-1) + 2*(n-1)*a(n-2). seq $0,241850 ; a(n) = n^2 + 20. sub $0,20
data/pokemon/base_stats/shuckle.asm
Karkino/KarkCrystal16
0
95576
<reponame>Karkino/KarkCrystal16 db 0 ; species ID placeholder db 55, 10, 230, 05, 5, 230 ; hp atk def spd sat sdf db BUG, ROCK ; type db 190 ; catch rate db 80 ; base exp db BERRY, BERRY ; items db GENDER_F50 ; gender ratio db 100 ; unknown 1 db 20 ; step cycles to hatch db 5 ; unknown 2 INCBIN "gfx/pokemon/shuckle/front.dimensions" db 0, 0, 0, 0 ; padding db GROWTH_MEDIUM_SLOW ; growth rate dn EGG_BUG, EGG_BUG ; egg groups ; tm/hm learnset tmhm HEADBUTT, CURSE, TOXIC, ROCK_SMASH, SUNNY_DAY, STONE_EDGE, SNORE, PROTECT, EARTHQUAKE, RETURN, DIG, DOUBLE_TEAM, SWAGGER, SLEEP_TALK, SLUDGE_BOMB, SANDSTORM, REST, ATTRACT, STRENGTH, FLASH ; end
out/Monoid/Equality.agda
JoeyEremondi/agda-soas
39
10122
{- This second-order equational theory was created from the following second-order syntax description: syntax Monoid | M type * : 0-ary term unit : * | ε add : * * -> * | _⊕_ l20 theory (εU⊕ᴸ) a |> add (unit, a) = a (εU⊕ᴿ) a |> add (a, unit) = a (⊕A) a b c |> add (add(a, b), c) = add (a, add(b, c)) -} module Monoid.Equality where open import SOAS.Common open import SOAS.Context open import SOAS.Variable open import SOAS.Families.Core open import SOAS.Families.Build open import SOAS.ContextMaps.Inductive open import Monoid.Signature open import Monoid.Syntax open import SOAS.Metatheory.SecondOrder.Metasubstitution M:Syn open import SOAS.Metatheory.SecondOrder.Equality M:Syn private variable α β γ τ : *T Γ Δ Π : Ctx infix 1 _▹_⊢_≋ₐ_ -- Axioms of equality data _▹_⊢_≋ₐ_ : ∀ 𝔐 Γ {α} → (𝔐 ▷ M) α Γ → (𝔐 ▷ M) α Γ → Set where εU⊕ᴸ : ⁅ * ⁆̣ ▹ ∅ ⊢ ε ⊕ 𝔞 ≋ₐ 𝔞 εU⊕ᴿ : ⁅ * ⁆̣ ▹ ∅ ⊢ 𝔞 ⊕ ε ≋ₐ 𝔞 ⊕A : ⁅ * ⁆ ⁅ * ⁆ ⁅ * ⁆̣ ▹ ∅ ⊢ (𝔞 ⊕ 𝔟) ⊕ 𝔠 ≋ₐ 𝔞 ⊕ (𝔟 ⊕ 𝔠) open EqLogic _▹_⊢_≋ₐ_ open ≋-Reasoning
programs/oeis/176/A176581.asm
karttu/loda
1
83982
; A176581: n^3+Smallest square, (Smallest square >= n^3). ; 0,2,17,63,128,269,441,704,1041,1458,2024,2700,3492,4406,5553,6856,8192,9954,11761,13748,16100,18670,21464,24488,27748,31250,35265,39564,44153,49038,54225,59720,65892,72037,78905,86139,93312,101729,110097,118855,128009,138090,148617,159031,170448,182329,194680,208152,221481,235298,250316,265876,281233,297873,315073,332839,352016,370954,390476,411495,432225,454510,477449,501048,524288,550250,575865,602164,629153,657985,686396,716712,746569,778393,810993,844375,878545,913509,949273,987248,1024656,1062882,1103417,1144836,1185604,1228781,1272860,1317847,1363748,1410569,1458316,1508732,1558377,1608966,1662328,1714851,1770217,1826609,1884033,1942495,2000000,2062557,2124169,2186843,2250585,2315401,2383480,2450492,2520841,2590073,2662716,2736531,2811524,2887701,2965068,3043631,3123396,3204369,3286556,3372560,3457225,3543122,3632952,3724092,3813785,3907529,4002601,4099007,4196753,4295845,4396289,4498091,4601257,4705793,4814808,4922136,5034025,5144169,5258956,5371940,5489649,5608846,5729537,5851728,5971968,6100634,6227361,6355612,6485393,6616710,6753244,6887687,7023684,7165026,7308008,7448775,7595017,7742917,7892481,8039704,8192576,8347130,8503372,8665471,8825145,8986525,9149617,9318744,9485316,9653618,9828089,10004380,10177984,10357893,10539640,10723231,10904001,11091258,11280377,11471364,11664225,11863837,12060504,12259063,12459520,12666914,12871225,13082567,13290756,13506070,13718161,13937471,14158809,14382181,14607593,14835051,15059072,15296129,15529761,15765463,16003241,16243101,16485049,16734876,16981060,17235221,17485665,17744184,17998912,18261813,18526936,18788156,19057697,19329478,19603505,19879784,20158321,20439122,20722193,21007540,21301696,21591657,21883912,22185128,22482033,22781250,23089580,23400324,23706601,24022145,24340121,24653512,24976324,25301586,25629304,25959484,26292132,26627254,26964856,27304944,27654961,28000085,28347713,28697851,29058128,29413350,29778817,30139147,30509828,30883149 mov $2,$0 cal $0,185549 ; a(n) = ceiling(n^(3/2)); complement of A185550. mov $1,$0 pow $1,2 mov $3,$2 mul $3,$2 mul $3,$2 add $1,$3
oeis/349/A349834.asm
neoneye/loda-programs
11
22148
<reponame>neoneye/loda-programs<filename>oeis/349/A349834.asm ; A349834: Expansion of sqrt(1 + 4*x)/(1 - 4*x). ; Submitted by <NAME> ; 1,6,22,92,358,1460,5756,23288,92294,372036,1478420,5947272,23671516,95102088,378922552,1521039088,6064766662,24329781988,97059838372,389194630888,1553243997172,6226104229528,24855484384072,99604902663568,397733491426972 mul $0,2 mov $1,1 mov $2,1 mov $3,$0 mov $4,-1 lpb $3 mul $1,2 mul $1,$4 mul $1,2 mul $2,4 sub $3,2 sub $5,2 div $1,$5 add $2,$1 add $4,2 lpe mov $0,$2
src/asis/a4g-asis_tables.adb
My-Colaborations/dynamo
15
14002
------------------------------------------------------------------------------ -- -- -- ASIS-for-GNAT IMPLEMENTATION COMPONENTS -- -- -- -- A 4 G . A S I S _ T A B L E S -- -- -- -- B o d y -- -- -- -- Copyright (C) 1995-2009, Free Software Foundation, Inc. -- -- -- -- ASIS-for-GNAT is free software; you can redistribute it and/or modify it -- -- under terms of the GNU General Public License as published by the Free -- -- Software Foundation; either version 2, or (at your option) any later -- -- version. ASIS-for-GNAT is distributed in the hope that it will be use- -- -- ful, but WITHOUT ANY WARRANTY; without even the implied warranty of MER- -- -- CHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General -- -- Public License for more details. You should have received a copy of the -- -- GNU General Public License distributed with ASIS-for-GNAT; see file -- -- COPYING. If not, write to the Free Software Foundation, 51 Franklin -- -- Street, Fifth Floor, Boston, MA 02110-1301, USA. -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- ASIS-for-GNAT was originally developed by the ASIS-for-GNAT team at the -- -- Software Engineering Laboratory of the Swiss Federal Institute of -- -- Technology (LGL-EPFL) in Lausanne, Switzerland, in cooperation with the -- -- Scientific Research Computer Center of Moscow State University (SRCC -- -- MSU), Russia, with funding partially provided by grants from the Swiss -- -- National Science Foundation and the Swiss Academy of Engineering -- -- Sciences. ASIS-for-GNAT is now maintained by AdaCore -- -- (http://www.<EMAIL>). -- -- -- ------------------------------------------------------------------------------ with Asis.Elements; use Asis.Elements; with Atree; use Atree; with Sinput; use Sinput; with Einfo; use Einfo; with Nlists; use Nlists; package body A4G.Asis_Tables is --------------------- -- Add_New_Element -- --------------------- procedure Add_New_Element (Element : Asis.Element) is Found : Boolean := False; begin for J in 1 .. Asis_Element_Table.Last loop if Is_Equal (Element, Asis_Element_Table.Table (J)) then Found := True; exit; end if; end loop; if not Found then Asis_Element_Table.Append (Element); end if; end Add_New_Element; ----------------------- -- Create_Node_Trace -- ----------------------- procedure Create_Node_Trace (N : Node_Id) is Next_Node : Node_Id; Next_Sloc : Source_Ptr; Next_Node_Rec : Node_Trace_Rec; begin Node_Trace.Init; Next_Node := N; while Present (Next_Node) loop Next_Sloc := Sloc (Next_Node); Next_Node_Rec.Kind := Nkind (Next_Node); Next_Node_Rec.Node_Line := Get_Physical_Line_Number (Next_Sloc); Next_Node_Rec.Node_Col := Get_Column_Number (Next_Sloc); Node_Trace.Append (Next_Node_Rec); Next_Node := Enclosing_Scope (Next_Node); end loop; end Create_Node_Trace; --------------------- -- Enclosing_Scope -- --------------------- function Enclosing_Scope (N : Node_Id) return Node_Id is Result : Node_Id := N; Entity_Node : Entity_Id := Empty; begin if Nkind (Result) = N_Package_Declaration then Entity_Node := Defining_Unit_Name (Sinfo.Specification (Result)); elsif Nkind (Result) = N_Package_Body then Entity_Node := Defining_Unit_Name (Result); end if; if Nkind (Entity_Node) = N_Defining_Program_Unit_Name then Entity_Node := Sinfo.Defining_Identifier (Entity_Node); end if; if Present (Entity_Node) and then Is_Generic_Instance (Entity_Node) then -- going to the corresponding instantiation if Nkind (Parent (Result)) = N_Compilation_Unit then -- We are at the top/ and we do not need a library-level -- instantiation - it is always unique in the compilation -- unit Result := Empty; else -- "local" instantiation, therefore - one or two steps down the -- declaration list to get in the instantiation node: Result := Next_Non_Pragma (Result); if Nkind (Result) = N_Package_Body then -- This is an expanded generic body Result := Next_Non_Pragma (Result); end if; end if; else -- One step up to the enclosing scope Result := Parent (Result); while not (Nkind (Result) = N_Package_Specification or else Nkind (Result) = N_Package_Body or else Nkind (Result) = N_Compilation_Unit or else Nkind (Result) = N_Subprogram_Body or else Nkind (Result) = N_Block_Statement) loop Result := Parent (Result); end loop; if Nkind (Result) = N_Package_Specification then Result := Parent (Result); elsif Nkind (Result) = N_Compilation_Unit then Result := Empty; end if; end if; return Result; end Enclosing_Scope; -------------- -- Is_Equal -- -------------- function Is_Equal (N : Node_Id; Trace_Rec : Node_Trace_Rec) return Boolean is begin return Nkind (N) = Trace_Rec.Kind and then Get_Physical_Line_Number (Sloc (N)) = Trace_Rec.Node_Line and then Get_Column_Number (Sloc (N)) = Trace_Rec.Node_Col; end Is_Equal; end A4G.Asis_Tables;
oeis/038/A038388.asm
neoneye/loda-programs
11
179108
<reponame>neoneye/loda-programs<filename>oeis/038/A038388.asm ; A038388: Let f(n) be the smallest number such that the arithmetic mean (A) and geometric mean (G) of n and f(n) are both integers; sequence gives G values. ; Submitted by <NAME> ; 1,2,3,4,5,6,7,4,3,10,11,12,13,14,15,8,17,6,19,20,21,22,23,12,5,26,9,28,29,30,31,8,33,34,35,12,37,38,39,20,41,42,43,44,15,46,47,24,7,10,51,52,53,18,55,28,57,58,59,60,61,62,21,16,65,66,67,68,69,70,71,12,73,74,15,76,77,78,79,40,9,82,83,84,85,86,87,44,89,30,91,92,93,94,95,24,97,14,33,20 mov $1,$0 seq $1,145109 ; a(n) = 2*n * core(2*n). seq $1,196 ; Integer part of square root of n. Or, number of positive squares <= n. Or, n appears 2n+1 times. mod $0,$1 add $0,1
Transynther/x86/_processed/NONE/_xt_/i7-7700_9_0xca_notsx.log_21829_632.asm
ljhsiun2/medusa
9
14047
.global s_prepare_buffers s_prepare_buffers: push %r11 push %r13 push %r9 push %rax push %rbx push %rcx push %rdi push %rsi lea addresses_UC_ht+0xbb06, %r13 clflush (%r13) nop nop cmp $59573, %r11 movw $0x6162, (%r13) add $61715, %rax lea addresses_WT_ht+0x346, %r13 nop nop nop nop nop sub %r11, %r11 mov $0x6162636465666768, %rbx movq %rbx, %xmm5 movups %xmm5, (%r13) nop nop nop nop inc %rax lea addresses_D_ht+0x1c95e, %rsi lea addresses_WT_ht+0x14306, %rdi nop mfence mov $5, %rcx rep movsq nop nop nop nop sub $11205, %rbx lea addresses_UC_ht+0x1aada, %rcx nop nop nop nop nop and %rax, %rax mov (%rcx), %r11d cmp %rcx, %rcx lea addresses_UC_ht+0xa81a, %rdi nop nop cmp %r13, %r13 mov (%rdi), %ecx and %rdi, %rdi lea addresses_A_ht+0xb06, %r13 nop nop and %r11, %r11 mov (%r13), %esi nop nop xor $59076, %r13 lea addresses_D_ht+0xd92c, %rsi lea addresses_A_ht+0x8f06, %rdi clflush (%rsi) clflush (%rdi) nop nop nop and $11218, %rax mov $21, %rcx rep movsw nop nop nop and %r13, %r13 lea addresses_WC_ht+0x2706, %r11 nop and $36958, %rdi movw $0x6162, (%r11) nop nop nop nop nop dec %rcx pop %rsi pop %rdi pop %rcx pop %rbx pop %rax pop %r9 pop %r13 pop %r11 ret .global s_faulty_load s_faulty_load: push %r11 push %r15 push %r9 push %rax push %rdx // Faulty Load lea addresses_A+0x6b06, %r9 dec %r11 movups (%r9), %xmm5 vpextrq $0, %xmm5, %r15 lea oracles, %rax and $0xff, %r15 shlq $12, %r15 mov (%rax,%r15,1), %r15 pop %rdx pop %rax pop %r9 pop %r15 pop %r11 ret /* <gen_faulty_load> [REF] {'src': {'NT': False, 'AVXalign': False, 'size': 1, 'congruent': 0, 'same': False, 'type': 'addresses_A'}, 'OP': 'LOAD'} [Faulty Load] {'src': {'NT': False, 'AVXalign': False, 'size': 16, 'congruent': 0, 'same': True, 'type': 'addresses_A'}, 'OP': 'LOAD'} <gen_prepare_buffer> {'dst': {'NT': False, 'AVXalign': False, 'size': 2, 'congruent': 10, 'same': False, 'type': 'addresses_UC_ht'}, 'OP': 'STOR'} {'dst': {'NT': False, 'AVXalign': False, 'size': 16, 'congruent': 6, 'same': False, 'type': 'addresses_WT_ht'}, 'OP': 'STOR'} {'src': {'congruent': 2, 'same': False, 'type': 'addresses_D_ht'}, 'dst': {'congruent': 8, 'same': False, 'type': 'addresses_WT_ht'}, 'OP': 'REPM'} {'src': {'NT': False, 'AVXalign': False, 'size': 4, 'congruent': 0, 'same': False, 'type': 'addresses_UC_ht'}, 'OP': 'LOAD'} {'src': {'NT': False, 'AVXalign': False, 'size': 4, 'congruent': 2, 'same': False, 'type': 'addresses_UC_ht'}, 'OP': 'LOAD'} {'src': {'NT': False, 'AVXalign': False, 'size': 4, 'congruent': 10, 'same': False, 'type': 'addresses_A_ht'}, 'OP': 'LOAD'} {'src': {'congruent': 0, 'same': False, 'type': 'addresses_D_ht'}, 'dst': {'congruent': 10, 'same': False, 'type': 'addresses_A_ht'}, 'OP': 'REPM'} {'dst': {'NT': False, 'AVXalign': False, 'size': 2, 'congruent': 10, 'same': True, 'type': 'addresses_WC_ht'}, 'OP': 'STOR'} {'35': 21829} 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 */
alloy4fun_models/trashltl/models/4/36YAcMwaQwFWE5EKY.als
Kaixi26/org.alloytools.alloy
0
882
<filename>alloy4fun_models/trashltl/models/4/36YAcMwaQwFWE5EKY.als open main pred id36YAcMwaQwFWE5EKY_prop5 { always some f : File | eventually f in Trash } pred __repair { id36YAcMwaQwFWE5EKY_prop5 } check __repair { id36YAcMwaQwFWE5EKY_prop5 <=> prop5o }
oeis/054/A054149.asm
neoneye/loda-programs
11
1172
; A054149: T(2n-1,n), array T as in A054144. ; Submitted by <NAME> ; 1,14,84,410,1820,7648,31008,122584,475600,1818656,6874560,25742624,95645888,353032960,1295729664,4732541824,17211685120,62362187264,225201546240,810825419264,2911520685056,10429433085952 mov $2,$0 mul $0,3 seq $2,20727 ; Pisot sequence P(2,7): a(0)=2, a(1)=7, thereafter a(n+1) is the nearest integer to a(n)^2/a(n-1). mul $0,$2 add $0,$2 sub $0,1 div $0,2 add $0,1
oeis/255/A255368.asm
neoneye/loda-programs
11
93774
<reponame>neoneye/loda-programs ; A255368: a(n) = -(-1)^n * 2 * n / 3 if n divisible by 3, a(n) = -(-1)^n * n otherwise. ; Submitted by <NAME> ; 0,1,-2,2,-4,5,-4,7,-8,6,-10,11,-8,13,-14,10,-16,17,-12,19,-20,14,-22,23,-16,25,-26,18,-28,29,-20,31,-32,22,-34,35,-24,37,-38,26,-40,41,-28,43,-44,30,-46,47,-32,49,-50,34,-52,53,-36,55,-56,38,-58,59,-40,61,-62,42,-64,65,-44,67,-68,46,-70,71,-48,73,-74,50,-76,77,-52,79,-80,54,-82,83,-56,85,-86,58,-88,89,-60,91,-92,62,-94,95,-64,97,-98,66 sub $0,1 mov $2,-2 bin $2,$0 mov $3,$2 dif $2,3 add $3,$2 mov $0,$3 div $0,2
Data/DependentWidthTree.agda
Lolirofle/stuff-in-agda
6
5479
module Data.DependentWidthTree where import Lvl open import Functional using (id) open import Functional.Dependent open import Numeral.Finite open import Numeral.Natural open import Type private variable ℓ ℓᵢ ℓₗ ℓₙ ℓₒ : Lvl.Level private variable N N₁ N₂ L T A B : Type{ℓ} module _ {N : Type{ℓₙ}} (Index : N → Type{ℓᵢ}) where -- A tree where the number of children depends on the data stored in a node. -- Leaves should be represented by having nodes that indicate no children. -- Note: A tree that have no leaves will not be constructible. data Tree : Type{ℓₙ Lvl.⊔ ℓᵢ} where Node : (node : N) → (Index(node) → Tree) → Tree -- The data of the root node of a tree. root : Tree → N root (Node node _) = node -- The children of a node of a tree. -- They are indexed by `Index`. child : (t : Tree) → (Index(root t) → Tree) child (Node _ child) = child Tree-elim : ∀{P : Tree → Type{ℓ}} → (∀(node)(child) → (∀(i) → P(child(i))) → P(Node node child)) → ((tree : Tree) → P(tree)) Tree-elim{P = P} f (Node node child) = f node child (Tree-elim{P = P} f ∘ child) open import Logic.Propositional -- It is impossible for every node to have at least one child while at the same time a tree exists. -- Note that constructively, this is not enough to prove the existence of leaves. Tree-no-leaves-impossibility : (∀{node} → Index(node)) → Tree → ⊥ Tree-no-leaves-impossibility p (Node n c) = Tree-no-leaves-impossibility p (c(p{n})) module _ {N : Type{ℓₙ}} (width : N → ℕ) where FiniteTree = Tree(𝕟 ∘ width) module _ where open import Data.Boolean -- A tree of finite variating width holding no data other than the structure of the tree (the number of children for each node). -- Example: -- 3: -- ├1: -- │└0 -- ├2: -- │├0 -- │└1: -- │ └0 -- └0 FiniteTreeStructure = FiniteTree id -- An empty tree contains no children. -- This is also functioning as a leaf to a tree. empty : FiniteTreeStructure empty = Node 0 \() -- A tree containing a single child that contains a leaf. singleton : FiniteTreeStructure singleton = Node 1 \{𝟎 → empty} isLeaf : FiniteTreeStructure → Bool isLeaf(Node 𝟎 _) = 𝑇 isLeaf(Node (𝐒 _) _) = 𝐹 isNode : FiniteTreeStructure → Bool isNode(Node 𝟎 _) = 𝐹 isNode(Node (𝐒 _) _) = 𝑇 import Numeral.CoordinateVector as CoordinateVector open import Numeral.Natural.Function open import Numeral.Natural.Oper -- The height is the length of the longest path from the root node. -- Alternative implementation (will not pass the termination checker): -- height(Node 𝟎 child) = 𝟎 -- height(Node (𝐒(node)) child) = 𝐒(CoordinateVector.foldᵣ(max ∘ height) 𝟎 child) height : FiniteTreeStructure → ℕ height = Tree-elim 𝕟 (\{𝟎 _ _ → 𝟎 ; (𝐒(c)) _ prev → 𝐒(CoordinateVector.foldᵣ max 𝟎 prev)}) -- The size of a tree is the number of nodes in the tree. size : FiniteTreeStructure → ℕ size = Tree-elim 𝕟 (\{𝟎 _ _ → 𝟎 ; (𝐒(c)) _ prev → 𝐒(CoordinateVector.foldᵣ (_+_) 𝟎 prev)})
llvm-gcc-4.2-2.9/gcc/ada/back_end.ads
vidkidz/crossbridge
1
11607
------------------------------------------------------------------------------ -- -- -- GNAT COMPILER COMPONENTS -- -- -- -- B A C K _ E N D -- -- -- -- S p e c -- -- -- -- Copyright (C) 1992-2001 Free Software Foundation, Inc. -- -- -- -- GNAT is free software; you can redistribute it and/or modify it under -- -- terms of the GNU General Public License as published by the Free Soft- -- -- ware Foundation; either version 2, or (at your option) any later ver- -- -- sion. GNAT is distributed in the hope that it will be useful, but WITH- -- -- OUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY -- -- or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License -- -- for more details. You should have received a copy of the GNU General -- -- Public License distributed with GNAT; see file COPYING. If not, write -- -- to the Free Software Foundation, 51 Franklin Street, Fifth Floor, -- -- Boston, MA 02110-1301, USA. -- -- -- -- GNAT was originally developed by the GNAT team at New York University. -- -- Extensive contributions were provided by Ada Core Technologies Inc. -- -- -- ------------------------------------------------------------------------------ -- Call the back end with all the information needed. Also contains other -- back-end specific interfaces required by the front end. package Back_End is type Back_End_Mode_Type is ( Generate_Object, -- Full back end operation with object file generation Declarations_Only, -- Partial back end operation with no object file generation. In this -- mode the only useful action performed by gigi is to process all -- declarations issuing any error messages (in partcicular those to -- do with rep clauses), and to back annotate representation info. Skip); -- Back end call is skipped (syntax only, or errors found) pragma Convention (C, Back_End_Mode_Type); for Back_End_Mode_Type use (0, 1, 2); procedure Call_Back_End (Mode : Back_End_Mode_Type); -- Call back end, i.e. make call to driver traversing the tree and -- outputting code. This call is made with all tables locked. -- The back end is responsible for unlocking any tables it may need -- to change, and locking them again before returning. procedure Scan_Compiler_Arguments; -- Acquires command-line parameters passed to the compiler and processes -- them. Calls Scan_Front_End_Switches for any front-end switches -- encountered. -- -- The processing of arguments is private to the back end, since -- the way of acquiring the arguments as well as the set of allowable -- back end switches is different depending on the particular back end -- being used. -- -- Any processed switches that influence the result of a compilation -- must be added to the Compilation_Arguments table. end Back_End;
programs/oeis/341/A341994.asm
jmorken/loda
1
22242
; A341994: a(n) = 1 if the arithmetic derivative (A003415) of n is a squarefree number (A005117) > 1, otherwise 0. ; 0,0,0,0,0,0,1,0,0,1,1,0,0,0,0,0,0,0,1,0,0,1,1,0,0,1,1,0,0,0,1,0,0,1,1,0,0,0,1,0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,1,0,0,1,1,0,0,0,1,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,1,0,0,1,0,0,0,0,1,0,0,0,1,0,0,1,1,0,0,0,1,0,0,0,1,0,0,1,1,0,0,1,0,0,0,0,1,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,1,0,0,1,0,1,0,0,1,0,0,1,1,0,0,0,0,0,0,1,0,0,0,1,1,0,0,1,1,1,0,0,1,1,0,1,1,0,0,0,1,0,0,1,1,0,0,0,1,0,0,0,0,1,0,0,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,0,1,0,0,0,0,1,0,0,1,0,0,1,1,0,0,0,1,0,0,1,1,0,0,1 cal $0,3415 ; a(n) = n' = arithmetic derivative of n: a(0) = a(1) = 0, a(prime) = 1, a(mn) = m*a(n) + n*a(m). cal $0,87049 ; Characteristic sequence for numbers n>=0 that are either squares or have a square > 1 as factor. mov $1,21 mov $3,$0 add $3,1 mul $3,2 add $2,$3 sub $1,$2 sub $1,17 div $1,2
programs/oeis/131/A131649.asm
neoneye/loda
22
162556
; A131649: Number of distinct improper 2-coloring of edges for odd-order cyclic graphs. ; 4,8,16,32,54,82,116,156,202,254,312,376,446,522,604,692,786,886,992,1104,1222,1346,1476,1612,1754,1902,2056,2216,2382,2554,2732,2916,3106,3302,3504,3712,3926,4146,4372,4604,4842,5086,5336,5592,5854 mov $1,$0 pow $1,2 mov $2,2 min $2,$1 add $1,$0 bin $0,$2 add $1,$0 mov $0,$1 add $0,1 mul $0,2
src/gdnative-console.adb
persan/gdnative_ada
10
14022
with Interfaces.C; with GDNative.Thin; with GDNative.Context; package body GDNative.Console is package IC renames Interfaces.C; --------- -- Put -- --------- procedure Put (Item : in Wide_String) is C_Item : IC.wchar_array := IC.To_C (Item); Godot_Item : aliased Thin.godot_string; begin pragma Assert (Context.Core_Initialized, "Please run GDNative_Initialize"); Context.Core_Api.godot_string_new_with_wide_string (Godot_Item'access, C_Item (0)'access, C_Item'Length); Context.Core_Api.godot_print (Godot_Item'access); Context.Core_Api.godot_string_destroy (Godot_Item'access); end; end;
src/Bisimilarity/CCS/General.agda
nad/up-to
0
82
<reponame>nad/up-to<gh_stars>0 ------------------------------------------------------------------------ -- Some results related to CCS, implemented without using a fixed form -- of bisimilarity ------------------------------------------------------------------------ {-# OPTIONS --sized-types #-} open import Prelude module Bisimilarity.CCS.General {ℓ} {Name : Type ℓ} where open import Equality.Propositional open import List equality-with-J open import Prelude.Size open import Labelled-transition-system open import Labelled-transition-system.CCS Name ------------------------------------------------------------------------ -- Exercise 6.1.3 (1) from "Enhancements of the bisimulation proof -- method" by Pous and Sangiorgi 6-1-3-1-proc : Proc ∞ → Proc ∞ → ℕ → Proc ∞ 6-1-3-1-proc P P′ zero = ! P ∣ P′ 6-1-3-1-proc P P′ (suc n) = 6-1-3-1-proc P P′ n ∣ P -- Note that the form of the expression is a bit more restrictive -- than in the exercise formulation: (((! P | P′) | P)…) ∣ P. 6-1-3-1-without-τ : ∀ {a P P₀} → let μ = name a in ! P [ μ ]⟶ P₀ → ∃ λ P′ → ∃ λ n → P [ μ ]⟶ P′ × P₀ ≡ 6-1-3-1-proc P P′ n 6-1-3-1-without-τ {a} {P} (replication (par-right {Q′ = P′} tr)) = P′ , 0 , (P [ name a ]⟶⟨ tr ⟩ P′) , (! P ∣ P′ ≡⟨ refl ⟩∎ 6-1-3-1-proc P P′ 0 ∎) 6-1-3-1-without-τ {a} {P} (replication (par-left {P′ = P′} tr)) = let P″ , n , tr′ , eq = 6-1-3-1-without-τ tr in P″ , suc n , (P [ name a ]⟶⟨ tr′ ⟩ P″) , (P′ ∣ P ≡⟨ cong (_∣ _) eq ⟩ 6-1-3-1-proc P P″ n ∣ P ≡⟨ refl ⟩∎ 6-1-3-1-proc P P″ (suc n) ∎) One-step-away : {A : Type ℓ} → (A → Action) → Proc ∞ → Type ℓ One-step-away f P = ∃ λ a → ∃ λ P′ → P [ f a ]⟶ P′ cons : {A B : Type ℓ} → A → List A × B → List A × B cons x (xs , y) = x ∷ xs , y 6-1-3-1-proc′ : (P : Proc ∞) → List (Maybe (One-step-away name P)) × One-step-away id P → Proc ∞ 6-1-3-1-proc′ P ([] , (_ , P′ , _)) = ! P ∣ P′ 6-1-3-1-proc′ P (just (_ , P′ , _) ∷ Ps , o) = 6-1-3-1-proc′ P (Ps , o) ∣ P′ 6-1-3-1-proc′ P (nothing ∷ Ps , o) = 6-1-3-1-proc′ P (Ps , o) ∣ P 6-1-3-1-with-τ : ∀ {μ P P₀} → ! P [ μ ]⟶ P₀ → ∃ λ Ps → P₀ ≡ 6-1-3-1-proc′ P Ps 6-1-3-1-with-τ {μ} {P} (replication (par-right {Q′ = P′} tr)) = Ps , (! P ∣ P′ ≡⟨ refl ⟩∎ 6-1-3-1-proc′ P Ps ∎) where Ps = [] , (μ , P′ , tr) 6-1-3-1-with-τ {μ} {P} (replication (par-left {P′ = P′} tr)) = let Ps , eq = 6-1-3-1-with-τ tr Ps′ = cons nothing Ps in Ps′ , (P′ ∣ P ≡⟨ cong (_∣ _) eq ⟩ 6-1-3-1-proc′ P Ps ∣ P ≡⟨ refl ⟩∎ 6-1-3-1-proc′ P Ps′ ∎) 6-1-3-1-with-τ .{τ} {P} (replication (par-τ {P′ = P′} {Q′ = Q′} {a = a} tr₁ tr₂)) = let Ps , eq = 6-1-3-1-with-τ tr₁ Ps′ = cons (just (co a , Q′ , tr₂)) Ps in Ps′ , (P′ ∣ Q′ ≡⟨ cong (_∣ _) eq ⟩ 6-1-3-1-proc′ P Ps ∣ Q′ ≡⟨ refl ⟩∎ 6-1-3-1-proc′ P Ps′ ∎) ------------------------------------------------------------------------ -- Exercise 6.1.3 (2) from "Enhancements of the bisimulation proof -- method" by Pous and Sangiorgi -- Assumptions used to state and solve the exercise. record 6-1-3-2-assumptions ℓ′ : Type (ℓ ⊔ lsuc ℓ′) where infix 4 _∼_ infix -1 finally-∼ infixr -2 step-∼ syntax finally-∼ p q p∼q = p ∼⟨ p∼q ⟩∎ q ∎ syntax step-∼ p q∼r p∼q = p ∼⟨ p∼q ⟩ q∼r field _∼_ : Proc ∞ → Proc ∞ → Type ℓ′ step-∼ : ∀ P {Q R} → Q ∼ R → P ∼ Q → P ∼ R finally-∼ : ∀ P Q → P ∼ Q → P ∼ Q reflexive : ∀ {P} → P ∼ P symmetric : ∀ {P Q} → P ∼ Q → Q ∼ P ∣-comm : ∀ {P Q} → P ∣ Q ∼ Q ∣ P ∣-assoc : ∀ {P Q R} → P ∣ (Q ∣ R) ∼ (P ∣ Q) ∣ R _∣-cong_ : ∀ {P P′ Q Q′} → P ∼ P′ → Q ∼ Q′ → P ∣ Q ∼ P′ ∣ Q′ 6-1-2 : ∀ {P} → ! P ∣ P ∼ ! P module 6-1-3-2 {ℓ′} (assumptions : 6-1-3-2-assumptions ℓ′) where open 6-1-3-2-assumptions assumptions swap-rightmost : ∀ {P Q R} → (P ∣ Q) ∣ R ∼ (P ∣ R) ∣ Q swap-rightmost {P} {Q} {R} = (P ∣ Q) ∣ R ∼⟨ symmetric ∣-assoc ⟩ P ∣ (Q ∣ R) ∼⟨ reflexive ∣-cong ∣-comm ⟩ P ∣ (R ∣ Q) ∼⟨ ∣-assoc ⟩∎ (P ∣ R) ∣ Q ∎ 6-1-3-2 : ∀ {μ P P₀} → ! P [ μ ]⟶ P₀ → (∃ λ P′ → P [ μ ]⟶ P′ × P₀ ∼ ! P ∣ P′) ⊎ (μ ≡ τ × ∃ λ P′ → ∃ λ P″ → ∃ λ a → P [ name a ]⟶ P′ × P [ name (co a) ]⟶ P″ × P₀ ∼ (! P ∣ P′) ∣ P″) 6-1-3-2 {μ} {P} (replication (par-right {Q′ = P′} P⟶P′)) = inj₁ ( _ , (P [ μ ]⟶⟨ P⟶P′ ⟩ P′) , (! P ∣ P′ ∼⟨ reflexive ⟩∎ ! P ∣ P′ ∎)) 6-1-3-2 {μ} {P} (replication (par-left {P′ = P′} tr)) with 6-1-3-2 tr ... | inj₁ (P″ , P⟶P″ , P′∼!P∣P″) = inj₁ ( _ , (P [ μ ]⟶⟨ P⟶P″ ⟩ P″) , (P′ ∣ P ∼⟨ P′∼!P∣P″ ∣-cong reflexive ⟩ (! P ∣ P″) ∣ P ∼⟨ swap-rightmost ⟩ (! P ∣ P) ∣ P″ ∼⟨ 6-1-2 ∣-cong reflexive ⟩∎ ! P ∣ P″ ∎)) ... | inj₂ (μ≡τ , P″ , P‴ , a , P⟶P″ , P⟶P‴ , P′∼!P∣P″∣P‴) = inj₂ ( μ≡τ , _ , _ , _ , (P [ name a ]⟶⟨ P⟶P″ ⟩ P″) , (P [ name (co a) ]⟶⟨ P⟶P‴ ⟩ P‴) , (P′ ∣ P ∼⟨ P′∼!P∣P″∣P‴ ∣-cong reflexive ⟩ ((! P ∣ P″) ∣ P‴) ∣ P ∼⟨ swap-rightmost ⟩ ((! P ∣ P″) ∣ P) ∣ P‴ ∼⟨ swap-rightmost ∣-cong reflexive ⟩ ((! P ∣ P) ∣ P″) ∣ P‴ ∼⟨ (6-1-2 ∣-cong reflexive) ∣-cong reflexive ⟩∎ (! P ∣ P″) ∣ P‴ ∎)) 6-1-3-2 {P = P} (replication (par-τ {P′ = P′} {Q′ = Q′} {a = a} tr P⟶Q′)) with 6-1-3-2 tr ... | inj₁ (P″ , P⟶P″ , P′∼!P∣P″) = inj₂ ( refl , _ , _ , _ , (P [ name a ]⟶⟨ P⟶P″ ⟩ P″) , (P [ name (co a) ]⟶⟨ P⟶Q′ ⟩ Q′) , (P′ ∣ Q′ ∼⟨ P′∼!P∣P″ ∣-cong reflexive ⟩∎ (! P ∣ P″) ∣ Q′ ∎)) ... | inj₂ (() , _)
CpuA32/TestData/fib.asm
robertmuth/Cwerg
171
19727
<gh_stars>100-1000 # sig: IN: [U32] -> OUT: [] stk_size:1 .fun putchar 16 sub_imm al sp sp 16 .bbl start 4 add_imm al r1 sp 0 mov_regimm al r0 r0 lsl 0 strb_imm_add al sp 0 r0 mov_imm al r2 1 mov_imm al r0 1 str_imm_sub_pre al sp 4 r7 movw al r7 4 svc al 0 ldr_imm_add_post al r7 sp 4 add_imm al sp sp 16 bx al lr .endfun # sig: IN: [U32] -> OUT: [] stk_size:0 .fun print_num 16 stmdb_update al sp reglist:0x4040 sub_imm al sp sp 8 .bbl start 4 mov_imm al r1 10 udiv al r1 r0 r1 mov_imm al r2 10 mul al r1 r1 r2 sub_regimm al r6 r0 r1 lsl 0 mov_imm al r1 10 udiv al r4 r0 r1 cmp_imm al r4 0 b eq expr:jump24:skip .bbl ddd 4 mov_regimm al r0 r4 lsl 0 bl al expr:call:print_num .bbl skip 4 add_imm al r6 r6 48 mov_regimm al r0 r6 lsl 0 bl al expr:call:putchar add_imm al sp sp 8 ldmia_update al reglist:0x8040 sp .endfun # sig: IN: [U32] -> OUT: [] stk_size:0 .fun print_num_ln 16 stmdb_update al sp reglist:0x4000 sub_imm al sp sp 12 .bbl start 4 bl al expr:call:print_num mov_imm al r0 10 bl al expr:call:putchar add_imm al sp sp 12 ldmia_update al reglist:0x8000 sp .endfun # sig: IN: [U32] -> OUT: [U32] stk_size:0 .fun fibonacci 16 stmdb_update al sp reglist:0x40c0 sub_imm al sp sp 4 .bbl start 4 mov_regimm al r6 r0 lsl 0 cmp_imm al r6 1 b hi expr:jump24:difficult .bbl start_1 4 mov_regimm al r0 r6 lsl 0 add_imm al sp sp 4 ldmia_update al reglist:0x80c0 sp .bbl difficult 4 sub_imm al r0 r6 1 bl al expr:call:fibonacci mov_regimm al r7 r0 lsl 0 sub_imm al r0 r6 2 bl al expr:call:fibonacci add_regimm al r0 r7 r0 lsl 0 add_imm al sp sp 4 ldmia_update al reglist:0x80c0 sp .endfun # sig: IN: [] -> OUT: [S32] stk_size:0 .fun main 16 stmdb_update al sp reglist:0x4000 sub_imm al sp sp 12 .bbl start 4 mov_imm al r0 7 bl al expr:call:fibonacci bl al expr:call:print_num_ln mov_imm al r0 0 add_imm al sp sp 12 ldmia_update al reglist:0x8000 sp .endfun .fun _start 16 mov_imm al r10 0 .bbl loop 16 add_imm al r0 r10 0 bl al expr:call:fibonacci bl al expr:call:print_num_ln add_imm al r10 r10 1 cmp_imm al r10 10 b ne expr:jump24:loop # exit 0 mov_imm al r0 0 mov_imm al r7 1 svc al 0
LibraBFT/Base/PKCS.agda
cwjnkins/bft-consensus-agda
0
6409
{- Byzantine Fault Tolerant Consensus Verification in Agda, version 0.9. Copyright (c) 2020, 2021, Oracle and/or its affiliates. Licensed under the Universal Permissive License v 1.0 as shown at https://opensource.oracle.com/licenses/upl -} open import LibraBFT.Lemmas open import LibraBFT.Prelude open import LibraBFT.Base.Encode open import LibraBFT.Base.ByteString -- This module contains a model of cryptographic signatures on -- certain data structures, and creation and verification -- thereof. These data structures, defined by the WithVerSig -- type, can be optionally signed, and if they are signed, the -- signature covers a ByteString derived from the data structure, -- enabling support for signature that cover only (functions of) -- specific parts of the data structure. The module also -- contains some properties we have found useful in other -- contexts, though they are not yet used in this repo. module LibraBFT.Base.PKCS where postulate -- valid assumption signature-size : ℕ Signature : Set Signature = Σ ByteString (λ s → length s ≡ signature-size) postulate -- valid assumptions PK : Set SK : Set IsKeyPair : PK → SK → Set _≟PK_ : (pk1 pk2 : PK) → Dec (pk1 ≡ pk2) instance enc-PK : Encoder PK enc-SigMB : Encoder (Maybe Signature) sign-raw : ByteString → SK → Signature verify : ByteString → Signature → PK → Bool -- We assume no "signature collisions", as represented by verify-pk-inj verify-pk-inj : ∀{bs sig pk pk'} → verify bs sig pk ≡ true → verify bs sig pk' ≡ true → pk ≡ pk' verify-bs-inj : ∀{bs bs' sig pk} → verify bs sig pk ≡ true → verify bs' sig pk ≡ true → bs ≡ bs' verify-sign : ∀{bs pk sk} → IsKeyPair pk sk → verify bs (sign-raw bs sk) pk ≡ true verify-fail : ∀{bs pk sk} → ¬ IsKeyPair pk sk → verify bs (sign-raw bs sk) pk ≡ false -- We consider a PK to be (permanently) either honest or not, -- respresented by the following postulate. This is relevant -- in reasoning about possible behaviours of a modeled system. -- Specifically, the secret key corresponding to an honest PK -- is assumed not to be leaked, ensuring that cheaters cannot -- forge new signatures for honest PKs. Furthermore, if a peer -- is assigned we use possession -- of an honest PK in a given epoch to modelWe will postulate that, among -- the PKs chosen for a particular epoch, the number of them -- that are dishonest is at most the number of faults to be -- tolerated for that epoch. This definition is /meta/: the -- information about which PKs are (dis)honest should never be -- used by the implementation -- it is only for modeling and -- proofs. Meta-Dishonest-PK : PK → Set Meta-DishonestPK? : (pk : PK) → Dec (Meta-Dishonest-PK pk) verify-pi : ∀{bs sig pk} → (v1 : verify bs sig pk ≡ true) → (v2 : verify bs sig pk ≡ true) → v1 ≡ v2 verify-pi {bs} {sig} {pk} _ _ with verify bs sig pk verify-pi {bs} {sig} {pk} refl refl | .true = refl Meta-Honest-PK : PK → Set Meta-Honest-PK = ¬_ ∘ Meta-Dishonest-PK -- A datatype C might that might carry values with -- signatures should be an instance of 'WithSig' below. record WithSig (C : Set) : Set₁ where field -- A decidable predicate indicates whether values have -- been signed Signed : C → Set Signed-pi : ∀ (c : C) → (is1 : Signed c) → (is2 : Signed c) → is1 ≡ is2 isSigned? : (c : C) → Dec (Signed c) -- Signed values must have a signature signature : (c : C)(hasSig : Signed c) → Signature -- All values must be /encoded/ into a ByteString that -- is supposed to be verified against a signature. signableFields : C → ByteString open WithSig {{...}} public sign : {C : Set} ⦃ ws : WithSig C ⦄ → C → SK → Signature sign c = sign-raw (signableFields c) Signature≡ : {C : Set} ⦃ ws : WithSig C ⦄ → C → Signature → Set Signature≡ c sig = Σ (Signed c) (λ s → signature c s ≡ sig) -- A value of a datatype C can have its signature -- verified; A value of type WithVerSig c is a proof of that. -- Hence; the set (Σ C WithVerSig) is the set of values of -- type C with verified signatures. record WithVerSig {C : Set} ⦃ ws : WithSig C ⦄ (pk : PK) (c : C) : Set where constructor mkWithVerSig field isSigned : Signed c verified : verify (signableFields c) (signature c isSigned) pk ≡ true open WithVerSig public ver-signature : ∀{C pk}⦃ ws : WithSig C ⦄{c : C} → WithVerSig pk c → Signature ver-signature {c = c} wvs = signature c (isSigned wvs) verCast : {C : Set} ⦃ ws : WithSig C ⦄ {c : C} {is1 is2 : Signed c} {pk1 pk2 : PK} → verify (signableFields c) (signature c is1) pk1 ≡ true → pk1 ≡ pk2 → is1 ≡ is2 → verify (signableFields c) (signature c is2) pk2 ≡ true verCast prf refl refl = prf wvsCast : {C : Set} ⦃ ws : WithSig C ⦄ {c : C} {pk1 pk2 : PK} → WithVerSig pk1 c → pk2 ≡ pk1 → WithVerSig pk2 c wvsCast {c = c} wvs refl = wvs withVerSig-≡ : {C : Set} ⦃ ws : WithSig C ⦄ {pk : PK} {c : C} → {wvs1 : WithVerSig pk c} → {wvs2 : WithVerSig pk c} → isSigned wvs1 ≡ isSigned wvs2 → wvs1 ≡ wvs2 withVerSig-≡ {wvs1 = wvs1} {wvs2 = wvs2} refl with verified wvs2 | inspect verified wvs2 | verCast (verified wvs1) refl refl ...| vwvs2 | [ R ] | vwvs1 rewrite verify-pi vwvs1 vwvs2 | sym R = refl withVerSig-pi : {C : Set} {pk : PK} {c : C} ⦃ ws : WithSig C ⦄ → (wvs1 : WithVerSig pk c) → (wvs2 : WithVerSig pk c) → wvs2 ≡ wvs1 withVerSig-pi {C} {pk} {c} ⦃ ws ⦄ wvs2 wvs1 with isSigned? c ...| no ¬Signed = ⊥-elim (¬Signed (isSigned wvs1)) ...| yes sc = withVerSig-≡ {wvs1 = wvs1} {wvs2 = wvs2} (Signed-pi c (isSigned wvs1) (isSigned wvs2)) data SigCheckResult {C : Set} ⦃ ws : WithSig C ⦄ (pk : PK) (c : C) : Set where notSigned : ¬ Signed c → SigCheckResult pk c checkFailed : (sc : Signed c) → verify (signableFields c) (signature c sc) pk ≡ false → SigCheckResult pk c sigVerified : WithVerSig pk c → SigCheckResult pk c checkFailed≢sigVerified : {C : Set} ⦃ ws : WithSig C ⦄ {pk : PK} {c : C} {wvs : WithVerSig ⦃ ws ⦄ pk c} {sc : Signed c} {v : verify (signableFields c) (signature c sc) pk ≡ false} → checkFailed sc v ≡ sigVerified wvs → ⊥ checkFailed≢sigVerified () data SigCheckOutcome : Set where notSigned : SigCheckOutcome checkFailed : SigCheckOutcome sigVerified : SigCheckOutcome data SigCheckFailed : Set where notSigned : SigCheckFailed checkFailed : SigCheckFailed check-signature : {C : Set} ⦃ ws : WithSig C ⦄ → (pk : PK) → (c : C) → SigCheckResult pk c check-signature pk c with isSigned? c ...| no ns = notSigned ns ...| yes sc with verify (signableFields c) (signature c sc) pk | inspect (verify (signableFields c) (signature c sc)) pk ...| false | [ nv ] = checkFailed sc nv ...| true | [ v ] = sigVerified (record { isSigned = sc ; verified = v }) sigCheckOutcomeFor : {C : Set} ⦃ ws : WithSig C ⦄ (pk : PK) (c : C) → SigCheckOutcome sigCheckOutcomeFor pk c with check-signature pk c ...| notSigned _ = notSigned ...| checkFailed _ _ = checkFailed ...| sigVerified _ = sigVerified sigVerifiedVerSigCS : {C : Set} ⦃ ws : WithSig C ⦄ {pk : PK} {c : C} → sigCheckOutcomeFor pk c ≡ sigVerified → ∃[ wvs ] (check-signature ⦃ ws ⦄ pk c ≡ sigVerified wvs) sigVerifiedVerSigCS {pk = pk} {c = c} prf with check-signature pk c | inspect (check-signature pk) c ...| sigVerified verSig | [ R ] rewrite R = verSig , refl sigVerifiedVerSig : {C : Set} ⦃ ws : WithSig C ⦄ {pk : PK} {c : C} → sigCheckOutcomeFor pk c ≡ sigVerified → WithVerSig pk c sigVerifiedVerSig = proj₁ ∘ sigVerifiedVerSigCS sigVerifiedSCO : {C : Set} ⦃ ws : WithSig C ⦄ {pk : PK} {c : C} → (wvs : WithVerSig pk c) → sigCheckOutcomeFor pk c ≡ sigVerified sigVerifiedSCO {pk = pk} {c = c} wvs with check-signature pk c ...| notSigned ns = ⊥-elim (ns (isSigned wvs)) ...| checkFailed xx xxs rewrite Signed-pi c xx (isSigned wvs) = ⊥-elim (false≢true (trans (sym xxs) (verified wvs))) ...| sigVerified wvs' = refl failedSigCheckOutcome : {C : Set} ⦃ ws : WithSig C ⦄ (pk : PK) (c : C) → sigCheckOutcomeFor pk c ≢ sigVerified → SigCheckFailed failedSigCheckOutcome pk c prf with sigCheckOutcomeFor pk c ...| notSigned = notSigned ...| checkFailed = checkFailed ...| sigVerified = ⊥-elim (prf refl)
ZX-Spectrum/library/print_string.asm
peroff/8-Bit-Tea-Party
13
11052
<gh_stars>10-100 ;Unversal function to print string on screen with windows. ;Authours: ... ; ;Function description and globals. ; ;Parameters: ; ;Returns: ; ;Function comment. ;Platforms: ... ;Assemble: ... ;Code size: ... ;Static data size: ... ;Performance: ; ;Полное название функции на русском. ;Автор: ... ; ;Описание, подробное функиции, что именно ;она длеает. ; ;Параметры: ; ;Возврат(регистры или память): ; ;Дополнительный комментарий, как функция ;работает и если есть неявные моменты. ; ;Платформы: машины совместимости; ;Ассемблер: чем можно точно собрать; ;Размер кода: если есть возможность; ;Размер статичных данных: для статичности; ;Производительность: быстро! :)
ada/original_2008/ada-gui/agar-gui-widget-icon.ads
auzkok/libagar
286
4148
<reponame>auzkok/libagar with agar.core.types; with agar.gui.surface; with agar.gui.types; package agar.gui.widget.icon is use type c.unsigned; subtype flags_t is agar.gui.types.widget_icon_flags_t; ICON_REGEN_LABEL : constant flags_t := 16#01#; ICON_DND : constant flags_t := 16#02#; ICON_DBLCLICKED : constant flags_t := 16#04#; ICON_BGFILL : constant flags_t := 16#08#; subtype icon_t is agar.gui.types.widget_icon_t; subtype icon_access_t is agar.gui.types.widget_icon_access_t; -- API function allocate (parent : widget_access_t; flags : flags_t) return icon_access_t; pragma import (c, allocate, "AG_IconNew"); function allocate_from_surface (surface : agar.gui.surface.surface_access_t) return icon_access_t; pragma import (c, allocate_from_surface, "AG_IconFromSurface"); function allocate_from_bitmap (filename : string) return icon_access_t; pragma inline (allocate_from_bitmap); -- procedure set_padding -- (icon : icon_access_t; -- left : natural; -- right : natural; -- top : natural; -- bottom : natural); -- pragma inline (set_padding); procedure set_surface (icon : icon_access_t; surface : agar.gui.surface.surface_access_t); pragma import (c, set_surface, "AG_IconSetSurface"); procedure set_surface_no_copy (icon : icon_access_t; surface : agar.gui.surface.surface_access_t); pragma import (c, set_surface_no_copy, "AG_IconSetSurfaceNODUP"); procedure set_text (icon : icon_access_t; text : string); pragma inline (set_text); procedure set_background_fill (icon : icon_access_t; fill : boolean; color : agar.core.types.uint32_t); pragma inline (set_background_fill); function widget (icon : icon_access_t) return widget_access_t renames agar.gui.types.widget_icon_widget; end agar.gui.widget.icon;
gfx/pokemon/nidoqueen/anim_idle.asm
Dev727/ancientplatinum
28
705
<reponame>Dev727/ancientplatinum frame 6, 50 setrepeat 2 frame 0, 07 frame 6, 07 dorepeat 2 endanim
14/1/src/main.adb
Heziode/aoc-ada-2021
3
17799
<reponame>Heziode/aoc-ada-2021<filename>14/1/src/main.adb with Ada.Containers.Hashed_Maps, Ada.Execution_Time, Ada.Long_Long_Integer_Text_IO, Ada.Real_Time, Ada.Strings.Fixed, Ada.Strings.Hash, Ada.Strings.Unbounded, Ada.Text_IO; with Utils; procedure Main is use Ada.Execution_Time, Ada.Real_Time, Ada.Strings.Unbounded, Ada.Text_IO; use Utils; Max_Steps : constant := 10; subtype Rule_Str is String (1 .. 2); subtype Long_Long_Natural is Long_Long_Integer range 0 .. Long_Long_Integer'Last; package Rule_Maps is new Ada.Containers.Hashed_Maps (Key_Type => Rule_Str, Element_Type => Character, Hash => Ada.Strings.Hash, Equivalent_Keys => "=", "=" => "="); package Rule_Counter_Maps is new Ada.Containers.Hashed_Maps (Key_Type => Rule_Str, Element_Type => Long_Long_Natural, Hash => Ada.Strings.Hash, Equivalent_Keys => "=", "=" => "="); use Rule_Maps; use Rule_Counter_Maps; File : File_Type; Start_Time, End_Time : CPU_Time; Execution_Duration : Time_Span; File_Is_Empty : Boolean := True; Result : Long_Long_Natural := Long_Long_Natural'First; Rules : Rule_Maps.Map := Rule_Maps.Empty_Map; Counter : Rule_Counter_Maps.Map := Rule_Counter_Maps.Empty_Map; Polymer_Template : Unbounded_String; begin Get_File (File); Polymer_Template := To_Unbounded_String (Get_Line (File)); -- Get all rules begin while not End_Of_File (File) loop declare Str : constant String := Get_Line (File); begin if Str'Length = 0 then goto Continue_Next_Line; end if; declare Pattern : constant String := " -> "; Separator_Index : constant Integer := Ada.Strings.Fixed.Index (Source => Str (1 .. Str'Last), Pattern => Pattern); Left_Str : constant String := Str (1 .. Separator_Index - 1); Right_Str : constant String := Str (Separator_Index + Pattern'Length .. Str'Last); begin Rules.Include (Rule_Str (Left_Str), Right_Str (Right_Str'First)); end; end; File_Is_Empty := False; <<Continue_Next_Line>> end loop; end; -- Exit the program if there is no values if File_Is_Empty then Close_If_Open (File); Put_Line ("The input file is empty."); return; end if; -- Initialize Counter for Index in 1 .. Length (Polymer_Template) - 1 loop if not Counter.Contains (Element (Polymer_Template, Index) & Element (Polymer_Template, Index + 1)) then Counter.Include (Element (Polymer_Template, Index) & Element (Polymer_Template, Index + 1), 0); end if; Counter.Include (Element (Polymer_Template, Index) & Element (Polymer_Template, Index + 1), Counter.Element (Element (Polymer_Template, Index) & Element (Polymer_Template, Index + 1)) + 1 ); end loop; -- Do the puzzle Start_Time := Ada.Execution_Time.Clock; Solve_Puzzle : declare begin for Step in 1 .. Max_Steps loop declare Temp_Counter : Rule_Counter_Maps.Map := Rule_Counter_Maps.Empty_Map; Current_Key : Rule_Str; Current_Rule_Key : Rule_Str; begin for Curs in Counter.Iterate loop Current_Key := Key (Curs); Current_Rule_Key := Current_Key (Rule_Str'First) & Rules (Current_Key); if not Temp_Counter.Contains (Current_Rule_Key) then Temp_Counter.Insert (Current_Rule_Key, 0); end if; Temp_Counter.Include (Current_Rule_Key, Temp_Counter.Element (Current_Rule_Key) + Counter.Element (Current_Key)); Current_Rule_Key := Rules (Current_Key) & Current_Key (Rule_Str'Last); if not Temp_Counter.Contains (Current_Rule_Key) then Temp_Counter.Insert (Current_Rule_Key, 0); end if; Temp_Counter.Include (Current_Rule_Key, Temp_Counter.Element (Current_Rule_Key) + Counter.Element (Current_Key)); end loop; Counter := Temp_Counter; end; end loop; Get_Result : declare function Character_Hash (Elt : Character) return Ada.Containers.Hash_Type is (Ada.Containers.Hash_Type (Character'Pos (Elt))); package Character_Counter_Maps is new Ada.Containers.Hashed_Maps (Key_Type => Character, Element_Type => Long_Long_Natural, Hash => Character_Hash, Equivalent_Keys => "=", "=" => "="); use Character_Counter_Maps; Final_Counter : Character_Counter_Maps.Map := Character_Counter_Maps.Empty_Map; Min : Long_Long_Natural := Long_Long_Natural'Last; Max : Long_Long_Natural := Long_Long_Natural'First; Current_Key : Character; Current_Value : Long_Long_Natural; begin for Curs in Counter.Iterate loop Current_Key := Key (Curs) (Rule_Str'First); if not Final_Counter.Contains (Current_Key) then Final_Counter.Insert (Current_Key, 0); end if; Final_Counter.Include (Current_Key, Final_Counter.Element (Current_Key) + Counter.Element (Key (Curs))); end loop; Current_Key := Element (Polymer_Template, Length (Polymer_Template)); Final_Counter.Include (Current_Key, Final_Counter.Element (Current_Key) + 1); for Curs in Final_Counter.Iterate loop Current_Value := Element (Curs); if Current_Value < Min then Min := Current_Value; end if; if Current_Value > Max then Max := Current_Value; end if; end loop; Result := Max - Min; end Get_Result; end Solve_Puzzle; End_Time := Ada.Execution_Time.Clock; Execution_Duration := End_Time - Start_Time; Put ("Result: "); Ada.Long_Long_Integer_Text_IO.Put (Item => Result, Width => 0); New_Line; Put_Line ("(Took " & Duration'Image (To_Duration (Execution_Duration) * 1_000_000) & "µs)"); exception when others => Close_If_Open (File); raise; end Main;
script/mac.applescript
meganii/paste-image-for-hugo
0
2121
property fileTypes : {{«class PNGf», ".png"}} on getType() repeat with aType in fileTypes repeat with theInfo in (clipboard info) if (first item of theInfo) is equal to (first item of aType) then return aType end repeat end repeat return missing value end getType on run argv if argv is {} then return "" end if set theType to getType() if theType is missing value then return "no image" end if set imagePath to (item 1 of argv) try set myFile to (open for access imagePath with write permission) set eof myFile to 0 write (the clipboard as (first item of theType)) to myFile close access myFile return (POSIX path of imagePath) on error try close access myFile end try return "" end try end run
core/src/main/c/share/asmlib/strcpy64.asm
jerrinot/questdb
8,451
167475
<gh_stars>1000+ ;************************* strcpy64.asm ************************************ ; Author: <NAME> ; Date created: 2008-07-19 ; Last modified: 2011-07-01 ; Description: ; Faster version of the standard strcpy function: ; char * A_strcpy(char * dest, const char * src); ; Copies zero-terminated string from src to dest, including terminating zero. ; ; Overriding standard function memcpy: ; The alias ?OVR_strcpy is changed to _strcpy in the object file if ; it is desired to override the standard library function strcpy. ; ; Optimization: ; Uses optimized functions A_strlen and A_memcpy. These functions allow ; calling without proper stack alignment. ; ; Copyright (c) 2011 GNU General Public License www.gnu.org/licenses ;****************************************************************************** default rel global A_strcpy ; Function A_strcpy global ?OVR_strcpy ; ?OVR removed if standard function memcpy overridden ; Imported from strlen64.asm extern A_strlen ; Imported from memcpy64.asm extern A_memcpy SECTION .text align=16 ; extern "C" char * A_strcpy(char * dest, const char * src) { ; return memcpy(dest, src, strlen(src)+1); ; } ; Function entry: A_strcpy: ?OVR_strcpy: %IFDEF WINDOWS %define Rpar1 rcx ; function parameter 1 %define Rpar2 rdx ; function parameter 2 %define Rpar3 r8 ; function parameter 3 %ENDIF %IFDEF UNIX %define Rpar1 rdi ; function parameter 1 %define Rpar2 rsi ; function parameter 2 %define Rpar3 rdx ; function parameter 3 %ENDIF push Rpar1 ; dest push Rpar2 ; src mov Rpar1, Rpar2 ; (A_strlen does not require stack alignment) call A_strlen ; length of src lea Rpar3,[rax+1] ; include terminating zero in length pop Rpar2 ; src pop Rpar1 ; dest jmp A_memcpy ; copy and return ;A_strcpy ENDP
projects/07/MemoryAccess/PointerTest/PointerTest.asm
WuShaoa/Nand2Tetris
0
6282
@3030 D=A @SP A=M M=D @SP M=M+1 @3 D=A @R15 M=D @SP M=M-1 A=M D=M @R15 A=M M=D @3040 D=A @SP A=M M=D @SP M=M+1 @4 D=A @R15 M=D @SP M=M-1 A=M D=M @R15 A=M M=D @32 D=A @SP A=M M=D @SP M=M+1 @THIS D=M @2 D=D+A @R15 M=D @SP M=M-1 A=M D=M @R15 A=M M=D @46 D=A @SP A=M M=D @SP M=M+1 @THAT D=M @6 D=D+A @R15 M=D @SP M=M-1 A=M D=M @R15 A=M M=D @3 D=M @SP A=M M=D @SP M=M+1 @4 D=M @SP A=M M=D @SP M=M+1 @SP M=M-1 A=M D=M @SP M=M-1 A=M D=D+M @SP A=M M=D @SP M=M+1 @THIS D=M @2 A=D+A D=M @SP A=M M=D @SP M=M+1 @SP M=M-1 A=M D=M @SP M=M-1 A=M D=M-D @SP A=M M=D @SP M=M+1 @THAT D=M @6 A=D+A D=M @SP A=M M=D @SP M=M+1 @SP M=M-1 A=M D=M @SP M=M-1 A=M D=D+M @SP A=M M=D @SP M=M+1
oeis/059/A059769.asm
neoneye/loda-programs
11
101494
; A059769: Frobenius number of the subsemigroup of the natural numbers generated by successive pairs of Fibonacci numbers. ; Submitted by <NAME>(s3) ; 1,7,27,83,239,659,1781,4751,12583,33175,87231,228983,600473,1573655,4122467,10796939,28273519,74031979,193835949,507497759,1328692751,3478637807,9107313407,23843452463,62423286769,163426800679,427857750891,1120147480451 add $0,1 mov $3,1 lpb $0 sub $0,1 add $2,$3 mov $3,$1 mov $1,$2 add $3,1 lpe add $3,$2 mul $1,$3 mov $0,$1 sub $0,1
Transynther/x86/_processed/NONE/_xt_/i7-8650U_0xd2_notsx.log_18460_1793.asm
ljhsiun2/medusa
9
19322
<filename>Transynther/x86/_processed/NONE/_xt_/i7-8650U_0xd2_notsx.log_18460_1793.asm .global s_prepare_buffers s_prepare_buffers: push %r10 push %r11 push %r9 push %rbp push %rbx push %rcx push %rdi lea addresses_A_ht+0x12d24, %r10 nop nop nop cmp $41083, %rbx movw $0x6162, (%r10) nop nop sub %rbp, %rbp lea addresses_D_ht+0x1d6a4, %rdi nop nop nop add $19705, %r11 movb $0x61, (%rdi) nop nop nop inc %rcx pop %rdi pop %rcx pop %rbx pop %rbp pop %r9 pop %r11 pop %r10 ret .global s_faulty_load s_faulty_load: push %r12 push %r8 push %r9 push %rbx push %rdi push %rdx push %rsi // Store lea addresses_D+0x1bdc0, %rsi sub $61649, %rbx movl $0x51525354, (%rsi) nop nop sub %r12, %r12 // Load lea addresses_D+0x7324, %r9 nop nop nop nop nop sub $3330, %rsi mov (%r9), %rdx and $41745, %rbx // Store lea addresses_D+0xaad0, %rdi sub $14802, %r12 movl $0x51525354, (%rdi) add %rdi, %rdi // Faulty Load lea addresses_D+0x7324, %rsi clflush (%rsi) nop add $30998, %r8 mov (%rsi), %r9d lea oracles, %rdx and $0xff, %r9 shlq $12, %r9 mov (%rdx,%r9,1), %r9 pop %rsi pop %rdx pop %rdi pop %rbx pop %r9 pop %r8 pop %r12 ret /* <gen_faulty_load> [REF] {'OP': 'LOAD', 'src': {'type': 'addresses_D', 'size': 16, 'AVXalign': False, 'NT': False, 'congruent': 0, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_D', 'size': 4, 'AVXalign': False, 'NT': False, 'congruent': 2, 'same': False}} {'OP': 'LOAD', 'src': {'type': 'addresses_D', 'size': 8, 'AVXalign': False, 'NT': True, 'congruent': 0, 'same': True}} {'OP': 'STOR', 'dst': {'type': 'addresses_D', 'size': 4, 'AVXalign': False, 'NT': False, 'congruent': 1, 'same': False}} [Faulty Load] {'OP': 'LOAD', 'src': {'type': 'addresses_D', 'size': 4, 'AVXalign': False, 'NT': False, 'congruent': 0, 'same': True}} <gen_prepare_buffer> {'OP': 'STOR', 'dst': {'type': 'addresses_A_ht', 'size': 2, 'AVXalign': False, 'NT': False, 'congruent': 9, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_D_ht', 'size': 1, 'AVXalign': False, 'NT': False, 'congruent': 7, 'same': False}} {'36': 18460} 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 */
Task/Closures-Value-capture/Ada/closures-value-capture.ada
LaudateCorpus1/RosettaCodeData
1
16686
with Ada.Text_IO; procedure Value_Capture is protected type Fun is -- declaration of the type of a protected object entry Init(Index: Natural); function Result return Natural; private N: Natural := 0; end Fun; protected body Fun is -- the implementation of a protected object entry Init(Index: Natural) when N=0 is begin -- after N has been set to a nonzero value, it cannot be changed any more N := Index; end Init; function Result return Natural is (N*N); end Fun; A: array (1 .. 10) of Fun; -- an array holding 10 protected objects begin for I in A'Range loop -- initialize the protected objects A(I).Init(I); end loop; for I in A'First .. A'Last-1 loop -- evaluate the functions, except for the last Ada.Text_IO.Put(Integer'Image(A(I).Result)); end loop; end Value_Capture;
oeis/003/A003485.asm
neoneye/loda-programs
11
16113
<reponame>neoneye/loda-programs<filename>oeis/003/A003485.asm<gh_stars>10-100 ; A003485: Hurwitz-Radon function at powers of 2. ; Submitted by <NAME> ; 1,2,4,8,9,10,12,16,17,18,20,24,25,26,28,32,33,34,36,40,41,42,44,48,49,50,52,56,57,58,60,64,65,66,68,72,73,74,76,80,81,82,84,88,89,90,92,96,97,98,100,104,105,106,108,112,113,114,116,120,121,122,124,128,129,130,132,136,137,138,140,144,145,146,148,152,153,154,156,160,161,162,164,168,169,170,172,176,177,178,180,184,185,186,188,192,193,194,196,200 mov $1,$0 add $0,2 mul $0,6 mod $0,8 div $0,3 mul $1,2 add $0,$1
GSeTT/Rules.agda
thibautbenjamin/catt-formalization
0
16489
<gh_stars>0 {-# OPTIONS --rewriting --without-K #-} open import Agda.Primitive open import Prelude open import GSeTT.Syntax {- Typing Rules and basic syntactic properties for the type theory for globular sets -} module GSeTT.Rules where {- Well-formedness statements ≡ inference rules -} data _⊢C : Pre-Ctx → Set₁ data _⊢T_ : Pre-Ctx → Pre-Ty → Set₁ data _⊢t_#_ : Pre-Ctx → Pre-Tm → Pre-Ty → Set₁ data _⊢S_>_ : Pre-Ctx → Pre-Sub → Pre-Ctx → Set₁ data _⊢C where ec : nil ⊢C cc : ∀ {Γ x A} → Γ ⊢C → Γ ⊢T A → x == length Γ → (Γ :: (x , A)) ⊢C data _⊢T_ where ob : ∀ {Γ} → Γ ⊢C → Γ ⊢T ∗ ar : ∀ {Γ A t u} → Γ ⊢t t # A → Γ ⊢t u # A → Γ ⊢T ⇒ A t u data _⊢t_#_ where var : ∀ {Γ x A} → Γ ⊢C → x # A ∈ Γ → Γ ⊢t (Var x) # A data _⊢S_>_ where es : ∀ {Δ} → Δ ⊢C → Δ ⊢S nil > nil sc : ∀ {Δ Γ γ x y A t} → Δ ⊢S γ > Γ → (Γ :: (x , A)) ⊢C → (Δ ⊢t t # (A [ γ ]Pre-Ty)) → x == y → Δ ⊢S (γ :: (y , t)) > (Γ :: (x , A)) {- Weakening admissibility -} wkT : ∀ {Γ A y B} → Γ ⊢T A → (Γ :: (y , B)) ⊢C → (Γ :: (y , B)) ⊢T A wkt : ∀ {Γ A t y B} → Γ ⊢t t # A → (Γ :: (y , B)) ⊢C → (Γ :: (y , B)) ⊢t t # A wkT (ob _) Γ,y:B⊢ = ob Γ,y:B⊢ wkT (ar Γ⊢t:A Γ⊢u:A) Γ,y:B⊢ = ar (wkt Γ⊢t:A Γ,y:B⊢) (wkt Γ⊢u:A Γ,y:B⊢) wkt (var Γ⊢C x∈Γ) Γ,y:B⊢ = var Γ,y:B⊢ (inl x∈Γ) wkS : ∀ {Δ Γ γ y B} → Δ ⊢S γ > Γ → (Δ :: (y , B)) ⊢C → (Δ :: (y , B)) ⊢S γ > Γ wkS (es _) Δ,y:B⊢ = es Δ,y:B⊢ wkS (sc Δ⊢γ:Γ Γ,x:A⊢ Δ⊢t:A[γ] idp) Δ,y:B⊢ = sc (wkS Δ⊢γ:Γ Δ,y:B⊢) Γ,x:A⊢ (wkt Δ⊢t:A[γ] Δ,y:B⊢) idp {- Consistency : all objects appearing in derivable judgments are derivable -} Γ⊢A→Γ⊢ : ∀ {Γ A} → Γ ⊢T A → Γ ⊢C Γ⊢t:A→Γ⊢ : ∀ {Γ A t} → Γ ⊢t t # A → Γ ⊢C Γ⊢A→Γ⊢ (ob Γ⊢) = Γ⊢ Γ⊢A→Γ⊢ (ar Γ⊢t:A Γ⊢u:A) = Γ⊢t:A→Γ⊢ Γ⊢t:A Γ⊢t:A→Γ⊢ (var Γ⊢ _) = Γ⊢ Δ⊢γ:Γ→Γ⊢ : ∀ {Δ Γ γ} → Δ ⊢S γ > Γ → Γ ⊢C Δ⊢γ:Γ→Γ⊢ (es Δ⊢) = ec Δ⊢γ:Γ→Γ⊢ (sc Δ⊢γ:Γ Γ,x:A⊢ Δ⊢t:A[γ] idp) = Γ,x:A⊢ Δ⊢γ:Γ→Δ⊢ : ∀ {Δ Γ γ} → Δ ⊢S γ > Γ → Δ ⊢C Δ⊢γ:Γ→Δ⊢ (es Δ⊢) = Δ⊢ Δ⊢γ:Γ→Δ⊢ (sc Δ⊢γ:Γ Γ,x:A⊢ Δ⊢t:A[γ] idp) = Δ⊢γ:Γ→Δ⊢ Δ⊢γ:Γ Γ,x:A⊢→Γ,x:A⊢A : ∀ {Γ x A} → (Γ :: (x , A)) ⊢C → (Γ :: (x , A)) ⊢T A Γ,x:A⊢→Γ,x:A⊢A Γ,x:A⊢@(cc Γ⊢ Γ⊢A idp) = wkT Γ⊢A Γ,x:A⊢ Γ,x:A⊢→Γ,x:A⊢x:A : ∀ {Γ x A} → (Γ :: (x , A)) ⊢C → (Γ :: (x , A)) ⊢t (Var x) # A Γ,x:A⊢→Γ,x:A⊢x:A Γ,x:A⊢ = var Γ,x:A⊢ (inr (idp , idp)) Γ,x:A⊢→Γ⊢ : ∀ {Γ x A} → (Γ :: (x , A)) ⊢C → Γ ⊢C Γ,x:A⊢→Γ⊢ (cc Γ⊢ _ _) = Γ⊢ Γ⊢t:A→Γ⊢A : ∀ {Γ A t} → Γ ⊢t t # A → Γ ⊢T A Γ⊢t:A→Γ⊢A (var Γ,x:A⊢@(cc Γ⊢ Γ⊢A idp) (inl y∈Γ)) = wkT (Γ⊢t:A→Γ⊢A (var Γ⊢ y∈Γ)) Γ,x:A⊢ Γ⊢t:A→Γ⊢A (var Γ,x:A⊢@(cc _ _ idp) (inr (idp , idp))) = Γ,x:A⊢→Γ,x:A⊢A Γ,x:A⊢ Γ⊢src : ∀ {Γ A t u} → Γ ⊢T ⇒ A t u → Γ ⊢t t # A Γ⊢src (ar Γ⊢t Γ⊢u) = Γ⊢t Γ⊢tgt : ∀ {Γ A t u} → Γ ⊢T ⇒ A t u → Γ ⊢t u # A Γ⊢tgt (ar Γ⊢t Γ⊢u) = Γ⊢u {- Cut-admissibility -} -- notational shortcut : if A = B a term of type A is also of type B trT : ∀ {Γ A B t} → A == B → Γ ⊢t t # A → Γ ⊢t t # B trT idp Γ⊢t:A = Γ⊢t:A n∉Γ : ∀ {Γ A n} → Γ ⊢C → (length Γ ≤ n) → ¬ (n # A ∈ Γ) n∉Γ (cc Γ⊢ _ _) l+1≤n (inl n∈Γ) = n∉Γ Γ⊢ (Sn≤m→n≤m l+1≤n) n∈Γ n∉Γ (cc Γ⊢ _ idp) Sn≤n (inr (idp , idp)) = Sn≰n _ Sn≤n lΓ∉Γ : ∀ {Γ A} → Γ ⊢C → ¬ ((length Γ) # A ∈ Γ) lΓ∉Γ Γ⊢ = n∉Γ Γ⊢ (n≤n _) Γ+⊢l : ∀ {Γ x A} → (Γ :: (x , A)) ⊢C → x == length Γ Γ+⊢l (cc _ _ idp) = idp {- action on weakened types and terms -} wk[]T : ∀ {Γ Δ γ x u A B} → Γ ⊢T A → Δ ⊢S (γ :: (x , u)) > (Γ :: (x , B)) → (A [ (γ :: (x , u)) ]Pre-Ty) == (A [ γ ]Pre-Ty) wk[]t : ∀ {Γ Δ γ x u A t B} → Γ ⊢t t # A → Δ ⊢S (γ :: (x , u)) > (Γ :: (x , B)) → (t [ (γ :: (x , u)) ]Pre-Tm) == (t [ γ ]Pre-Tm) wk[]T (ob Γ⊢) _ = idp wk[]T (ar Γ⊢t:A Γ⊢u:A) Δ⊢γ+:Γ+ = ⇒= (wk[]T (Γ⊢t:A→Γ⊢A Γ⊢t:A) Δ⊢γ+:Γ+) (wk[]t Γ⊢t:A Δ⊢γ+:Γ+) (wk[]t Γ⊢u:A Δ⊢γ+:Γ+) wk[]t {x = x} (var {x = y} Γ⊢ y∈Γ) Δ⊢γ+:Γ+ with (eqdecℕ y x) wk[]t {x = x} (var {x = y} Γ⊢ y∈Γ) Δ⊢γ+:Γ+ | inr _ = idp wk[]t (var {Γ = Γ} Γ⊢ x∈Γ) Δ⊢γ+:Γ+ | inl idp = ⊥-elim (lΓ∉Γ Γ⊢ (transport {B = λ n → n # _ ∈ Γ} (Γ+⊢l (Δ⊢γ:Γ→Γ⊢ Δ⊢γ+:Γ+)) x∈Γ)) dim[] : ∀ (A : Pre-Ty) (γ : Pre-Sub) → dim (A [ γ ]Pre-Ty) == dim A dim[] ∗ γ = idp dim[] (⇒ A x x₁) γ = S= (dim[] A γ)
__tmpl__.asm
dbarella/xchg-rax-rax
0
179029
bits 64 global main section .text main:
Lab2/MIPS Lab 2 - 1C.asm
DFTF-PConsole/AC-Labs-MIPS-LEI
0
99433
<reponame>DFTF-PConsole/AC-Labs-MIPS-LEI # Magenta: 0x00FF00FF # Azul: 0x000000FF .text li $s0, 0x10010000 li $s1, 0x00FF00FF li $s2, 0x000000FF li $s3, 64 li $s4, 32 li $s5, 256 li $t0, 0 li $t1, 0 move $t2, $s0 #Cor Azul LinhasAzul: add $t1, $t1, 1 li $t0, 0 ColunasAzul: add $t0, $t0, 1 sw $s2, ($t2) add $t2, $t2, 4 blt $t0, $s3, ColunasAzul move $t2, $s0 add $t3, $t3, $s5 add $t2, $t2, $t3 blt $t1, $s4, LinhasAzul #Quadrado Magenta # Na Linha, as colunas variam: entre 28 - 36 (de 64 -> 256/4) # N_Linhas: entre 12 - 20 (de 32 -> 128/4) li $s6, 8 li $s7, 112 # 4 * 28 li $t0, 0 li $t1, 0 li $t4, 28 li $t5, 12 li $t7, 2816 # 11 * 256 move $t2, $s0 LinhasRosa: add $t1, $t1, 1 li $t0, 0 add $t7, $t7, 256 # Acumulador ( + 256 ) move $t2, $s0 add $t2, $t2, $t7 add $t2, $t2, $s7 ColunasRosa: add $t0, $t0, 1 sw $s1, ($t2) add $t2, $t2, 4 blt $t0, $s6, ColunasRosa blt $t1, $s6, LinhasRosa
libsrc/_DEVELOPMENT/compress/zx7/c/sdcc/dzx7_turbo_back.asm
jpoikela/z88dk
640
28777
; void dzx7_turbo_back(void *src, void *dst) SECTION code_clib SECTION code_compress_zx7 PUBLIC _dzx7_turbo_back EXTERN asm_dzx7_turbo_back _dzx7_turbo_back: pop af pop hl pop de push de push hl push af jp asm_dzx7_turbo_back
Resources/All Scripts/Sandbox Exceptions/Scripts/spotify.scpt
bathtub/IRC.app
2
1906
(* Copyright © 2011, <NAME>. All rights reserved. http://scottdollins.com/ Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *) on irccmd(inputData, destinationChannel) if destinationChannel is equal to "" then return "/debug Invalid destination channel." end if set spotify_message to "/sme " & destinationChannel & " is not running Spotify." tell application "System Events" tell application "System Events" to set spotify_open to exists (processes where name is "Spotify") end tell if spotify_open then tell application "Spotify" if player state is playing then set spotify_status to "playing" else if player state is paused then set spotify_status to "paused" else if player state is stopped then set spotify_status to "stopped" end if end tell if spotify_status is "playing" then tell application "Spotify" set spotify_title to name of current track set spotify_artist to artist of current track set spotify_album to album of current track end tell set spotify_message to "/sme " & destinationChannel & " is listening to " & spotify_artist & " - " & spotify_title & " from the album " & spotify_album & " on Spotify." end if if spotify_status is "paused" then set spotify_message to "/sme " & destinationChannel & " has Spotify paused." end if if spotify_status is "stopped" then set spotify_message to "/sme " & destinationChannel & " has Spotify stopped." end if end if return spotify_message end irccmd
src/svd/sam_svd-mclk.ads
Fabien-Chouteau/samd51-hal
1
1271
<gh_stars>1-10 pragma Style_Checks (Off); -- This spec has been automatically generated from ATSAMD51G19A.svd pragma Restrictions (No_Elaboration_Code); with HAL; with System; package SAM_SVD.MCLK is pragma Preelaborate; --------------- -- Registers -- --------------- -- Interrupt Enable Clear type MCLK_INTENCLR_Register is record -- Clock Ready Interrupt Enable CKRDY : Boolean := False; -- unspecified Reserved_1_7 : HAL.UInt7 := 16#0#; end record with Volatile_Full_Access, Object_Size => 8, Bit_Order => System.Low_Order_First; for MCLK_INTENCLR_Register use record CKRDY at 0 range 0 .. 0; Reserved_1_7 at 0 range 1 .. 7; end record; -- Interrupt Enable Set type MCLK_INTENSET_Register is record -- Clock Ready Interrupt Enable CKRDY : Boolean := False; -- unspecified Reserved_1_7 : HAL.UInt7 := 16#0#; end record with Volatile_Full_Access, Object_Size => 8, Bit_Order => System.Low_Order_First; for MCLK_INTENSET_Register use record CKRDY at 0 range 0 .. 0; Reserved_1_7 at 0 range 1 .. 7; end record; -- Interrupt Flag Status and Clear type MCLK_INTFLAG_Register is record -- Clock Ready CKRDY : Boolean := True; -- unspecified Reserved_1_7 : HAL.UInt7 := 16#0#; end record with Volatile_Full_Access, Object_Size => 8, Bit_Order => System.Low_Order_First; for MCLK_INTFLAG_Register use record CKRDY at 0 range 0 .. 0; Reserved_1_7 at 0 range 1 .. 7; end record; -- AHB Mask type MCLK_AHBMASK_Register is record -- HPB0 AHB Clock Mask HPB0 : Boolean := True; -- HPB1 AHB Clock Mask HPB1 : Boolean := True; -- HPB2 AHB Clock Mask HPB2 : Boolean := True; -- HPB3 AHB Clock Mask HPB3 : Boolean := True; -- DSU AHB Clock Mask DSU : Boolean := True; -- HMATRIX AHB Clock Mask HMATRIX : Boolean := True; -- NVMCTRL AHB Clock Mask NVMCTRL : Boolean := True; -- HSRAM AHB Clock Mask HSRAM : Boolean := True; -- CMCC AHB Clock Mask CMCC : Boolean := True; -- DMAC AHB Clock Mask DMAC : Boolean := True; -- USB AHB Clock Mask USB : Boolean := True; -- BKUPRAM AHB Clock Mask BKUPRAM : Boolean := True; -- PAC AHB Clock Mask PAC : Boolean := True; -- QSPI AHB Clock Mask QSPI : Boolean := True; -- unspecified Reserved_14_14 : HAL.Bit := 16#1#; -- SDHC0 AHB Clock Mask SDHC0 : Boolean := True; -- unspecified Reserved_16_18 : HAL.UInt3 := 16#7#; -- ICM AHB Clock Mask ICM : Boolean := True; -- PUKCC AHB Clock Mask PUKCC : Boolean := True; -- QSPI_2X AHB Clock Mask QSPI_2X : Boolean := True; -- NVMCTRL_SMEEPROM AHB Clock Mask NVMCTRL_SMEEPROM : Boolean := True; -- NVMCTRL_CACHE AHB Clock Mask NVMCTRL_CACHE : Boolean := True; -- unspecified Reserved_24_31 : HAL.UInt8 := 16#0#; end record with Volatile_Full_Access, Object_Size => 32, Bit_Order => System.Low_Order_First; for MCLK_AHBMASK_Register use record HPB0 at 0 range 0 .. 0; HPB1 at 0 range 1 .. 1; HPB2 at 0 range 2 .. 2; HPB3 at 0 range 3 .. 3; DSU at 0 range 4 .. 4; HMATRIX at 0 range 5 .. 5; NVMCTRL at 0 range 6 .. 6; HSRAM at 0 range 7 .. 7; CMCC at 0 range 8 .. 8; DMAC at 0 range 9 .. 9; USB at 0 range 10 .. 10; BKUPRAM at 0 range 11 .. 11; PAC at 0 range 12 .. 12; QSPI at 0 range 13 .. 13; Reserved_14_14 at 0 range 14 .. 14; SDHC0 at 0 range 15 .. 15; Reserved_16_18 at 0 range 16 .. 18; ICM at 0 range 19 .. 19; PUKCC at 0 range 20 .. 20; QSPI_2X at 0 range 21 .. 21; NVMCTRL_SMEEPROM at 0 range 22 .. 22; NVMCTRL_CACHE at 0 range 23 .. 23; Reserved_24_31 at 0 range 24 .. 31; end record; -- APBA Mask type MCLK_APBAMASK_Register is record -- PAC APB Clock Enable PAC : Boolean := True; -- PM APB Clock Enable PM : Boolean := True; -- MCLK APB Clock Enable MCLK : Boolean := True; -- RSTC APB Clock Enable RSTC : Boolean := True; -- OSCCTRL APB Clock Enable OSCCTRL : Boolean := True; -- OSC32KCTRL APB Clock Enable OSC32KCTRL : Boolean := True; -- SUPC APB Clock Enable SUPC : Boolean := True; -- GCLK APB Clock Enable GCLK : Boolean := True; -- WDT APB Clock Enable WDT : Boolean := True; -- RTC APB Clock Enable RTC : Boolean := True; -- EIC APB Clock Enable EIC : Boolean := True; -- FREQM APB Clock Enable FREQM : Boolean := False; -- SERCOM0 APB Clock Enable SERCOM0 : Boolean := False; -- SERCOM1 APB Clock Enable SERCOM1 : Boolean := False; -- TC0 APB Clock Enable TC0 : Boolean := False; -- TC1 APB Clock Enable TC1 : Boolean := False; -- unspecified Reserved_16_31 : HAL.UInt16 := 16#0#; end record with Volatile_Full_Access, Object_Size => 32, Bit_Order => System.Low_Order_First; for MCLK_APBAMASK_Register use record PAC at 0 range 0 .. 0; PM at 0 range 1 .. 1; MCLK at 0 range 2 .. 2; RSTC at 0 range 3 .. 3; OSCCTRL at 0 range 4 .. 4; OSC32KCTRL at 0 range 5 .. 5; SUPC at 0 range 6 .. 6; GCLK at 0 range 7 .. 7; WDT at 0 range 8 .. 8; RTC at 0 range 9 .. 9; EIC at 0 range 10 .. 10; FREQM at 0 range 11 .. 11; SERCOM0 at 0 range 12 .. 12; SERCOM1 at 0 range 13 .. 13; TC0 at 0 range 14 .. 14; TC1 at 0 range 15 .. 15; Reserved_16_31 at 0 range 16 .. 31; end record; -- APBB Mask type MCLK_APBBMASK_Register is record -- USB APB Clock Enable USB : Boolean := False; -- DSU APB Clock Enable DSU : Boolean := True; -- NVMCTRL APB Clock Enable NVMCTRL : Boolean := True; -- unspecified Reserved_3_3 : HAL.Bit := 16#0#; -- PORT APB Clock Enable PORT : Boolean := True; -- unspecified Reserved_5_5 : HAL.Bit := 16#0#; -- HMATRIX APB Clock Enable HMATRIX : Boolean := True; -- EVSYS APB Clock Enable EVSYS : Boolean := False; -- unspecified Reserved_8_8 : HAL.Bit := 16#0#; -- SERCOM2 APB Clock Enable SERCOM2 : Boolean := False; -- SERCOM3 APB Clock Enable SERCOM3 : Boolean := False; -- TCC0 APB Clock Enable TCC0 : Boolean := False; -- TCC1 APB Clock Enable TCC1 : Boolean := False; -- TC2 APB Clock Enable TC2 : Boolean := False; -- TC3 APB Clock Enable TC3 : Boolean := False; -- unspecified Reserved_15_15 : HAL.Bit := 16#1#; -- RAMECC APB Clock Enable RAMECC : Boolean := True; -- unspecified Reserved_17_31 : HAL.UInt15 := 16#0#; end record with Volatile_Full_Access, Object_Size => 32, Bit_Order => System.Low_Order_First; for MCLK_APBBMASK_Register use record USB at 0 range 0 .. 0; DSU at 0 range 1 .. 1; NVMCTRL at 0 range 2 .. 2; Reserved_3_3 at 0 range 3 .. 3; PORT at 0 range 4 .. 4; Reserved_5_5 at 0 range 5 .. 5; HMATRIX at 0 range 6 .. 6; EVSYS at 0 range 7 .. 7; Reserved_8_8 at 0 range 8 .. 8; SERCOM2 at 0 range 9 .. 9; SERCOM3 at 0 range 10 .. 10; TCC0 at 0 range 11 .. 11; TCC1 at 0 range 12 .. 12; TC2 at 0 range 13 .. 13; TC3 at 0 range 14 .. 14; Reserved_15_15 at 0 range 15 .. 15; RAMECC at 0 range 16 .. 16; Reserved_17_31 at 0 range 17 .. 31; end record; -- APBC Mask type MCLK_APBCMASK_Register is record -- unspecified Reserved_0_2 : HAL.UInt3 := 16#0#; -- TCC2 APB Clock Enable TCC2 : Boolean := False; -- unspecified Reserved_4_6 : HAL.UInt3 := 16#0#; -- PDEC APB Clock Enable PDEC : Boolean := False; -- AC APB Clock Enable AC : Boolean := False; -- AES APB Clock Enable AES : Boolean := False; -- TRNG APB Clock Enable TRNG : Boolean := False; -- ICM APB Clock Enable ICM : Boolean := False; -- unspecified Reserved_12_12 : HAL.Bit := 16#0#; -- QSPI APB Clock Enable QSPI : Boolean := True; -- CCL APB Clock Enable CCL : Boolean := False; -- unspecified Reserved_15_31 : HAL.UInt17 := 16#0#; end record with Volatile_Full_Access, Object_Size => 32, Bit_Order => System.Low_Order_First; for MCLK_APBCMASK_Register use record Reserved_0_2 at 0 range 0 .. 2; TCC2 at 0 range 3 .. 3; Reserved_4_6 at 0 range 4 .. 6; PDEC at 0 range 7 .. 7; AC at 0 range 8 .. 8; AES at 0 range 9 .. 9; TRNG at 0 range 10 .. 10; ICM at 0 range 11 .. 11; Reserved_12_12 at 0 range 12 .. 12; QSPI at 0 range 13 .. 13; CCL at 0 range 14 .. 14; Reserved_15_31 at 0 range 15 .. 31; end record; -- APBD Mask type MCLK_APBDMASK_Register is record -- SERCOM4 APB Clock Enable SERCOM4 : Boolean := False; -- SERCOM5 APB Clock Enable SERCOM5 : Boolean := False; -- unspecified Reserved_2_6 : HAL.UInt5 := 16#0#; -- ADC0 APB Clock Enable ADC0 : Boolean := False; -- ADC1 APB Clock Enable ADC1 : Boolean := False; -- DAC APB Clock Enable DAC : Boolean := False; -- unspecified Reserved_10_10 : HAL.Bit := 16#0#; -- PCC APB Clock Enable PCC : Boolean := False; -- unspecified Reserved_12_31 : HAL.UInt20 := 16#0#; end record with Volatile_Full_Access, Object_Size => 32, Bit_Order => System.Low_Order_First; for MCLK_APBDMASK_Register use record SERCOM4 at 0 range 0 .. 0; SERCOM5 at 0 range 1 .. 1; Reserved_2_6 at 0 range 2 .. 6; ADC0 at 0 range 7 .. 7; ADC1 at 0 range 8 .. 8; DAC at 0 range 9 .. 9; Reserved_10_10 at 0 range 10 .. 10; PCC at 0 range 11 .. 11; Reserved_12_31 at 0 range 12 .. 31; end record; ----------------- -- Peripherals -- ----------------- -- Main Clock type MCLK_Peripheral is record -- Interrupt Enable Clear INTENCLR : aliased MCLK_INTENCLR_Register; -- Interrupt Enable Set INTENSET : aliased MCLK_INTENSET_Register; -- Interrupt Flag Status and Clear INTFLAG : aliased MCLK_INTFLAG_Register; -- HS Clock Division HSDIV : aliased HAL.UInt8; -- CPU Clock Division CPUDIV : aliased HAL.UInt8; -- AHB Mask AHBMASK : aliased MCLK_AHBMASK_Register; -- APBA Mask APBAMASK : aliased MCLK_APBAMASK_Register; -- APBB Mask APBBMASK : aliased MCLK_APBBMASK_Register; -- APBC Mask APBCMASK : aliased MCLK_APBCMASK_Register; -- APBD Mask APBDMASK : aliased MCLK_APBDMASK_Register; end record with Volatile; for MCLK_Peripheral use record INTENCLR at 16#1# range 0 .. 7; INTENSET at 16#2# range 0 .. 7; INTFLAG at 16#3# range 0 .. 7; HSDIV at 16#4# range 0 .. 7; CPUDIV at 16#5# range 0 .. 7; AHBMASK at 16#10# range 0 .. 31; APBAMASK at 16#14# range 0 .. 31; APBBMASK at 16#18# range 0 .. 31; APBCMASK at 16#1C# range 0 .. 31; APBDMASK at 16#20# range 0 .. 31; end record; -- Main Clock MCLK_Periph : aliased MCLK_Peripheral with Import, Address => MCLK_Base; end SAM_SVD.MCLK;
RefactorAgdaEngine/PushArgument.agda
omega12345/RefactorAgda
5
9188
<filename>RefactorAgdaEngine/PushArgument.agda module PushArgument where open import ScopeState open import Data.List.NonEmpty open import Data.List open import ParseTree open import Data.Nat open import AgdaHelperFunctions open import Data.Unit open import Data.String hiding (toVec) open import Data.Bool open import Data.Product open import Data.Maybe open import ExpressionChanging hiding (makeInstruction) open import ParseTreeOperations open import Data.Vec hiding (_>>=_) open import Data.Fin open import Relation.Nullary open import Data.Nat.Properties open import Data.String using (_++_) data ArgType : Set where explicit : ArgType present : ArgType absent : ArgType -- if matches is false then an expected implicit argument has been omitted matches : Expr -> Expr -> ArgType matches expectedType argument with isImplicit expectedType | isImplicit argument matches expectedType argument | false | false = explicit --expected explicit but found implicit, actually an error matches expectedType argument | false | true = explicit matches expectedType argument | true | false = absent matches expectedType argument | true | true = present -- n is the argument to be pushed, so there must be another argument to switch -- it with makeIns : {n : ℕ} -> Vec Expr (suc n) -> Fin n -> (List Expr -> List Expr) makeIns (x ∷ x₁) _ [] = [] makeIns (x ∷ y ∷ list) zero (z ∷ []) with matches x z makeIns (x ∷ y ∷ list) zero (z ∷ []) | explicit = newHole ∷ [] makeIns (x ∷ y ∷ list) zero (z ∷ []) | present = implicit newHole ∷ [] makeIns (x ∷ y ∷ list) zero (z ∷ []) | absent with matches y z makeIns (x ∷ y ∷ list) zero (z ∷ []) | absent | explicit = newHole ∷ [] makeIns (x ∷ y ∷ list) zero (z ∷ []) | absent | present = z ∷ [] makeIns (x ∷ y ∷ list) zero (z ∷ []) | absent | absent = z ∷ [] makeIns (a ∷ b ∷ list) zero (y ∷ z ∷ list2) with matches a y makeIns (a ∷ b ∷ list) zero (y ∷ z ∷ list2) | absent = y ∷ z ∷ list2 makeIns (a ∷ b ∷ list) zero (y ∷ z ∷ list2) | _ with matches b z makeIns (a ∷ b ∷ list) zero (y ∷ z ∷ list2) | _ | explicit = z ∷ y ∷ list2 makeIns (a ∷ b ∷ list) zero (y ∷ z ∷ list2) | _ | present = z ∷ y ∷ list2 makeIns (a ∷ b ∷ list) zero (y ∷ z ∷ list2) | _ | absent = y ∷ z ∷ list2 makeIns (x ∷ x₁) (suc n) (y ∷ list) with matches x y makeIns (x ∷ x₁) (suc n) (y ∷ list) | explicit = y ∷ makeIns x₁ n list makeIns (x ∷ x₁) (suc n) (y ∷ list) | present = y ∷ makeIns x₁ n list makeIns (x ∷ x₁) (suc n) (y ∷ list) | absent = makeIns x₁ n (y ∷ list) makeInstruction : TypeSignature -> ℕ -> (makeIns : {n : ℕ} -> Vec Expr (suc n) -> Fin n -> (List Expr -> List Expr)) -> ScopeState (List⁺ Expr -> List⁺ Expr) makeInstruction (typeSignature funcName funcType) argNo f with toVec (typeToList funcType) ... | c = do newFin <- makeFin2 c argNo return $ function $ f c newFin where function : (List Expr -> List Expr) -> (List⁺ Expr -> List⁺ Expr) function f (ident identifier₁ ∷ tail₁) with sameId identifier₁ funcName function f (ident identifier₁ ∷ tail₁) | false = (ident identifier₁ ∷ tail₁) function f (ident identifier₁ ∷ tail₁) | true = ident identifier₁ ∷ f tail₁ function f list = list pushInstruction : TypeSignature -> ℕ -> ScopeState (List⁺ Expr -> List⁺ Expr) pushInstruction t n = makeInstruction t n makeIns --Data.List.NonEmpty.fromVec pushTypeIfApplicable : {n : ℕ} -> Vec Expr (suc n) -> Fin n -> ScopeState (Vec Expr (suc n)) pushTypeIfApplicable (namedArgument (typeSignature funcName funcType) {b} {bef1} {aft1} ∷ namedArgument (typeSignature funcName₁ funcType₁) {b2} {bef2} {aft2} ∷ v) zero = if sameName funcName funcName₁ then fail "Can't switch two arguments of the same name, to avoid anything changing meaning" else if funcName doesNotAppearInExp funcType₁ then (return $ namedArgument (typeSignature funcName₁ funcType₁) {b2} {bef2} {aft2} ∷ namedArgument (typeSignature funcName funcType) {b} {bef1} {aft1} ∷ v) else fail "The next argument depends on the one being pushed" pushTypeIfApplicable (namedArgument (typeSignature funcName funcType) {b} {bef} {aft} ∷ x ∷ v) zero = if funcName doesNotAppearInExp x then return $ x ∷ namedArgument (typeSignature funcName funcType) {b} {bef} {aft} ∷ v else fail "The next argument depends on the one being pushed" pushTypeIfApplicable (x ∷ x₁ ∷ v) zero = return $ x₁ ∷ x ∷ v pushTypeIfApplicable (x ∷ v) (suc f) = do newRest <- pushTypeIfApplicable v f return $ x ∷ newRest pushArgument : List ParseTree -> (funcID : ℕ) -> (whichArgument : ℕ) -> ScopeState (List ParseTree) pushArgument code funcId whichArgument = doForArgument code funcId whichArgument pushTypeIfApplicable pushInstruction
oeis/346/A346682.asm
neoneye/loda-programs
11
22499
; A346682: a(n) = Sum_{k=0..n} (-1)^(n-k) * binomial(6*k,k) / (5*k + 1). ; Submitted by <NAME> ; 1,0,6,45,461,5020,57812,691586,8512048,107095262,1371219004,17808830924,234048288772,3106795261083,41593689788637,560980967638479,7614970691479315,103957059568762775,1426355910771621805,19658792867492660060,272046427837226505466,3778480863995193676559,52654262991915873310641,735978750822131064168159,10315772148798672392763441,144959153210726854906690815,2041789741747461371998911471,28821828686739480088220505285,407670328893211543408427794851,5777138069842937198950750689435 mov $3,$0 mov $5,$0 add $5,1 lpb $5 mov $0,$3 sub $5,1 sub $0,$5 mov $2,5 mul $2,$0 add $0,$2 bin $0,$2 add $2,1 div $0,$2 mul $4,-1 add $4,$0 lpe mov $0,$4
CSE341-BRACU-Microprocessors/Assignment-4(Lab-5)/task3.asm
AIM3r4j/BRACU
0
25435
.MODEL SMALL .STACK 100H .DATA ;variables s db "Please enter a five-character password: $" x db 0dh,"XXXXX$" .CODE MAIN PROC ;initialize DS MOV AX,@DATA MOV DS,AX ; enter your code here ;prompts input and goes to next line lea dx,s mov ah,9 int 21h mov dl, 0dh mov ah,2 int 21h mov dl, 0ah mov ah,2 int 21h ;setting counter as 0 mov cl,0 start: cmp cl,5 je print mov ah,1 int 21h inc cl jmp start ;gets here after getting five char input and prints XXXXX print: lea dx,x mov ah,9 int 21h ;exit to DOS MOV AX,4C00H INT 21H MAIN ENDP END MAIN
oeis/158/A158752.asm
neoneye/loda-programs
11
89919
<reponame>neoneye/loda-programs<filename>oeis/158/A158752.asm ; A158752: a(n) = Hermite(n, 23). ; Submitted by <NAME> ; 1,46,2114,97060,4452076,204019016,9340353976,427208054704,19520805560720,891121726917856,40640224938128416,1851627912615550016,84280799031676475584,3832477685554344676480,174102672760676266752896,7901413571795586619691776,358241944119776696503234816,16226284195212269267318664704,734228846879691978615548592640,33190380725438189322691763332096,1498856817188728413656430266756096,67619798361663979455288121737496576,3047558738314616461569683528721086464,137212430834559142136172764964720128000 add $0,1 mov $3,1 lpb $0 sub $0,1 add $2,$3 mov $3,$1 mov $1,$2 mul $2,46 mul $3,-1 mul $3,$0 mul $3,2 lpe mov $0,$1
data/github.com/emanueljoivo/using-alloy/373a7dd5f223b7c6a213f2ff8051b340a6dc7cd6/EmpresaTelecomunicacoes.als
ajnavarro/language-dataset
9
912
module EmpresaTelecomunicacoes ---------------------------------------------------------- -- ASSINATURAS -- ---------------------------------------------------------- abstract sig Plano { servicosDeTV : set TV, servicosDeTelefone : set Telefone, servicosDeInternet : set Internet } sig Simples extends Plano {} sig Double extends Plano {} sig Combo extends Plano {} abstract sig Servico {} sig Internet extends Servico { planosDeInternet : set PlanoDeInternet } sig Telefone extends Servico { planosDeTelefone : set PlanoDeTelefone } sig TV extends Servico { planosDeTV : set PlanoDeTV } abstract sig PlanoDeInternet {} abstract sig PlanoDeTelefone {} abstract sig PlanoDeTV {} sig CincoMB extends PlanoDeInternet {} sig TrintaECincoMB extends PlanoDeInternet {} sig SessentaMB extends PlanoDeInternet {} sig CentoEVinteMB extends PlanoDeInternet {} sig IlimitadoLocal extends PlanoDeTelefone {} sig IlimitadoBrasil extends PlanoDeTelefone {} sig IlimitadoMundo extends PlanoDeTelefone {} sig Noticias extends PlanoDeTV {} sig Infantis extends PlanoDeTV {} sig Filmes extends PlanoDeTV {} sig Documentarios extends PlanoDeTV {} sig Series extends PlanoDeTV {} sig ProgramaDeTV extends PlanoDeTV {} ------------------------------------------------------------------ -- FATOS -- ------------------------------------------------------------------ fact ServicoFazParteDePlano { all i : PlanoDeInternet | one i.~planosDeInternet all t : PlanoDeTelefone | one t.~planosDeTelefone all v : PlanoDeTV | some v.~planosDeTV all tv: TV | some tv.~servicosDeTV all tf: Telefone | some tf.~servicosDeTelefone all nt: Internet | some nt.~servicosDeInternet } fact PlanoSimpleTemUmServico { all s : Simples | PlanoSimples[s] } fact PlanoDoubleTemDoisServicos { all d : Double | PlanoDouble[d] } fact PlanoComboTemTodosServicos { all c : Combo | PlanoCombo[c] } fact TodoPlanoTemNoMaximoUmTipoDeServico{ all p: Plano | MaximoUmServico[p] } fact TemApenasUmPlanoDeInternetPorVez { all i : Internet | UmPlanoDeInternet[i] #CincoMB < 2 #TrintaECincoMB < 2 #SessentaMB < 2 #CentoEVinteMB < 2 } fact TemApenasUmPlanoDeTelefonePorVez { all t : Telefone | UmPlanoDeTelefone[t] #IlimitadoLocal < 2 #IlimitadoBrasil < 2 #IlimitadoMundo < 2 } fact TemAlgunsPlanosDeTVPorVez { all tv : TV | AlgunsPlanoDeTV[tv] #Noticias < 2 #Infantis < 2 #Filmes < 2 #Documentarios < 2 #Series < 2 #ProgramaDeTV < 2 } ---------------------------------------------------------- -- PREDICADOS -- ---------------------------------------------------------- pred MaximoUmServico [p: Plano] { #(p.servicosDeTV) < 2 #(p.servicosDeTelefone) < 2 #(p.servicosDeInternet) < 2 } pred PlanoSimples [s: Simples] { #getServicosSimples[s] = 1 } pred PlanoDouble [d: Double] { #getServicosDouble[d] = 2 } pred PlanoCombo [c: Combo] { #getServicosCombo[c] = 3 } pred UmPlanoDeInternet [i:Internet] { #(i.planosDeInternet) = 1 } pred UmPlanoDeTelefone [t:Telefone] { #(t.planosDeTelefone) = 1 } pred AlgunsPlanoDeTV [tv: TV] { #(tv.planosDeTV) > 0 } ------------------------------------------------------------------ -- FUNCOES -- ------------------------------------------------------------------ fun getServicosSimples[s:Simples]: set Servico{ s.servicosDeTV + s.servicosDeTelefone + s.servicosDeInternet } fun getServicosDouble[d:Double]: set Servico{ d.servicosDeTV + d.servicosDeTelefone + d.servicosDeInternet } fun getServicosCombo[c:Combo]: set Servico{ c.servicosDeTV + c.servicosDeTelefone + c.servicosDeInternet } ------------------------------------------------------------------ -- ASSERTS -- ------------------------------------------------------------------ assert testPlanoSemServico { all p:Plano | (MaximoUmServico[p]) } assert testPlanoSimplesSemServico { all s : Simples | MaximoUmServico[s] } assert testPlanoDoubleSemServico { all d : Double | MaximoUmServico[d] } assert testPlanoComboSemServico { all c : Combo | MaximoUmServico[c] } assert testServicoFazParteDePlano { all i : PlanoDeInternet | one i.~planosDeInternet all t : PlanoDeTelefone | one t.~planosDeTelefone all v : PlanoDeTV | one v.~planosDeTV all tv: TV | some tv.~servicosDeTV all tf: Telefone | some tf.~servicosDeTelefone all nt: Internet | some nt.~servicosDeInternet } assert testPlanoSimpleTemUmServico { all s : Simples | PlanoSimples[s] } assert testPlanoDoubleTemDoisServicos { all d : Double | PlanoDouble[d] } assert testPlanoComboTemTodosServicos { all c : Combo | PlanoCombo[c] } assert testTemApenasUmPlanoDeInternetPorVez { all i : Internet | UmPlanoDeInternet[i] #CincoMB < 2 #TrintaECincoMB < 2 #SessentaMB < 2 #CentoEVinteMB < 2 } assert testTemApenasUmPlanoDeTelefonePorVez { all t : Telefone | UmPlanoDeTelefone[t] #IlimitadoLocal < 2 #IlimitadoBrasil < 2 #IlimitadoMundo < 2 } assert testTemAlgunsPlanosDeTVPorVez { all tv : TV | AlgunsPlanoDeTV[tv] #Noticias < 2 #Infantis < 2 #Filmes < 2 #Documentarios < 2 #Series < 2 #ProgramaDeTV < 2 } ------------------------------------------------------------------ -- RUN -- ------------------------------------------------------------------ pred show[] {} run show for 15 ------------------------------------------------------------------ -- CHECKS -- ------------------------------------------------------------------ check testPlanoSemServico for 15 check testPlanoSimplesSemServico for 15 check testPlanoDoubleSemServico for 15 check testPlanoComboSemServico for 15 check testServicoFazParteDePlano for 15 check testPlanoSimpleTemUmServico for 15 check testPlanoDoubleTemDoisServicos for 15 check testPlanoComboTemTodosServicos for 15 check testTemApenasUmPlanoDeInternetPorVez for 15 check testTemApenasUmPlanoDeTelefonePorVez for 15 check testTemAlgunsPlanosDeTVPorVez for 15
Transynther/x86/_processed/NONE/_zr_/i7-7700_9_0x48.log_21829_272.asm
ljhsiun2/medusa
9
94197
<reponame>ljhsiun2/medusa<gh_stars>1-10 .global s_prepare_buffers s_prepare_buffers: push %r10 push %rax push %rbp push %rbx push %rcx push %rdi push %rdx push %rsi lea addresses_WC_ht+0x1cdbb, %rdx clflush (%rdx) nop and %rax, %rax movups (%rdx), %xmm5 vpextrq $1, %xmm5, %rbx nop nop nop xor $58128, %rbp lea addresses_WT_ht+0x462f, %rsi lea addresses_D_ht+0x733b, %rdi nop nop nop nop nop dec %r10 mov $116, %rcx rep movsl nop nop sub %r10, %r10 lea addresses_UC_ht+0x1efbb, %rbx clflush (%rbx) nop nop nop nop xor %rbp, %rbp mov $0x6162636465666768, %rsi movq %rsi, %xmm5 movups %xmm5, (%rbx) nop dec %rcx lea addresses_UC_ht+0xf241, %rbp nop nop and $7145, %r10 mov (%rbp), %edi nop nop nop nop nop add $6881, %rsi lea addresses_WC_ht+0x19bb, %rsi lea addresses_A_ht+0x799b, %rdi nop inc %rbx mov $110, %rcx rep movsw cmp %rdx, %rdx lea addresses_UC_ht+0x14dbb, %rsi lea addresses_WT_ht+0x11d9b, %rdi nop nop nop nop xor $51024, %rbp mov $18, %rcx rep movsw nop nop nop nop nop add $14319, %rbp lea addresses_D_ht+0x131bb, %rcx sub %rdx, %rdx movl $0x61626364, (%rcx) nop nop add $35212, %rsi lea addresses_A_ht+0x1885b, %rsi nop nop nop cmp %rcx, %rcx mov (%rsi), %edx nop dec %rbx lea addresses_UC_ht+0xe83b, %r10 and $5235, %rsi movl $0x61626364, (%r10) nop nop nop add $62871, %rsi lea addresses_UC_ht+0x17aab, %rsi lea addresses_A_ht+0xecbb, %rdi nop nop nop dec %rbp mov $6, %rcx rep movsb nop nop and $39053, %rbx lea addresses_D_ht+0x3197, %r10 nop nop nop nop nop cmp %rcx, %rcx mov $0x6162636465666768, %rax movq %rax, %xmm6 movups %xmm6, (%r10) nop xor %r10, %r10 lea addresses_WC_ht+0x175bb, %rcx nop nop xor $17813, %rax vmovups (%rcx), %ymm5 vextracti128 $0, %ymm5, %xmm5 vpextrq $0, %xmm5, %rdx nop nop nop cmp $17904, %rdi lea addresses_WT_ht+0x16c3, %rsi lea addresses_WC_ht+0x1f53, %rdi clflush (%rdi) nop inc %rbx mov $94, %rcx rep movsw nop nop nop sub $20455, %rdx lea addresses_A_ht+0x18b9b, %rax nop nop and %rbx, %rbx mov $0x6162636465666768, %rdi movq %rdi, (%rax) nop nop inc %rdi lea addresses_WC_ht+0x527d, %rsi lea addresses_WC_ht+0x187bb, %rdi nop nop lfence mov $28, %rcx rep movsw nop nop dec %rdi pop %rsi pop %rdx pop %rdi pop %rcx pop %rbx pop %rbp pop %rax pop %r10 ret .global s_faulty_load s_faulty_load: push %r10 push %r12 push %r13 push %rax push %rbx push %rdi push %rsi // Load lea addresses_A+0x1eae3, %rbx nop nop sub %r12, %r12 mov (%rbx), %r10 // Exception!!! nop nop nop nop nop mov (0), %rbx nop nop nop xor %r12, %r12 // Load lea addresses_PSE+0xdd43, %rsi sub %r10, %r10 mov (%rsi), %rdi nop nop nop nop add %rsi, %rsi // Store lea addresses_normal+0x13ffb, %r12 nop xor %r13, %r13 mov $0x5152535455565758, %rsi movq %rsi, %xmm0 movntdq %xmm0, (%r12) nop inc %r10 // Load lea addresses_PSE+0xe8bb, %rsi nop nop nop nop nop xor %rbx, %rbx mov (%rsi), %r12w nop sub $27524, %rsi // Store mov $0xd9b, %rdi nop sub $22503, %rax mov $0x5152535455565758, %rbx movq %rbx, %xmm2 vmovups %ymm2, (%rdi) add %rdi, %rdi // Load lea addresses_PSE+0x20bb, %r13 nop add $22468, %rbx mov (%r13), %ax xor %rsi, %rsi // Faulty Load lea addresses_A+0x109bb, %rdi sub %r10, %r10 mov (%rdi), %ebx lea oracles, %rsi and $0xff, %rbx shlq $12, %rbx mov (%rsi,%rbx,1), %rbx pop %rsi pop %rdi pop %rbx pop %rax pop %r13 pop %r12 pop %r10 ret /* <gen_faulty_load> [REF] {'OP': 'LOAD', 'src': {'type': 'addresses_A', 'AVXalign': False, 'congruent': 0, 'size': 2, 'same': False, 'NT': False}} {'OP': 'LOAD', 'src': {'type': 'addresses_A', 'AVXalign': False, 'congruent': 2, 'size': 8, 'same': False, 'NT': False}} {'OP': 'LOAD', 'src': {'type': 'addresses_PSE', 'AVXalign': False, 'congruent': 2, 'size': 8, 'same': False, 'NT': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_normal', 'AVXalign': False, 'congruent': 2, 'size': 16, 'same': False, 'NT': True}} {'OP': 'LOAD', 'src': {'type': 'addresses_PSE', 'AVXalign': False, 'congruent': 8, 'size': 2, 'same': False, 'NT': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_P', 'AVXalign': False, 'congruent': 3, 'size': 32, 'same': False, 'NT': False}} {'OP': 'LOAD', 'src': {'type': 'addresses_PSE', 'AVXalign': False, 'congruent': 8, 'size': 2, 'same': False, 'NT': False}} [Faulty Load] {'OP': 'LOAD', 'src': {'type': 'addresses_A', 'AVXalign': False, 'congruent': 0, 'size': 4, 'same': True, 'NT': False}} <gen_prepare_buffer> {'OP': 'LOAD', 'src': {'type': 'addresses_WC_ht', 'AVXalign': False, 'congruent': 9, 'size': 16, 'same': False, 'NT': False}} {'OP': 'REPM', 'src': {'type': 'addresses_WT_ht', 'congruent': 2, 'same': False}, 'dst': {'type': 'addresses_D_ht', 'congruent': 6, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_UC_ht', 'AVXalign': False, 'congruent': 9, 'size': 16, 'same': False, 'NT': False}} {'OP': 'LOAD', 'src': {'type': 'addresses_UC_ht', 'AVXalign': False, 'congruent': 1, 'size': 4, 'same': False, 'NT': False}} {'OP': 'REPM', 'src': {'type': 'addresses_WC_ht', 'congruent': 11, 'same': False}, 'dst': {'type': 'addresses_A_ht', 'congruent': 2, 'same': False}} {'OP': 'REPM', 'src': {'type': 'addresses_UC_ht', 'congruent': 10, 'same': False}, 'dst': {'type': 'addresses_WT_ht', 'congruent': 4, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_D_ht', 'AVXalign': False, 'congruent': 6, 'size': 4, 'same': False, 'NT': False}} {'OP': 'LOAD', 'src': {'type': 'addresses_A_ht', 'AVXalign': False, 'congruent': 3, 'size': 4, 'same': False, 'NT': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_UC_ht', 'AVXalign': False, 'congruent': 6, 'size': 4, 'same': False, 'NT': False}} {'OP': 'REPM', 'src': {'type': 'addresses_UC_ht', 'congruent': 3, 'same': False}, 'dst': {'type': 'addresses_A_ht', 'congruent': 6, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_D_ht', 'AVXalign': False, 'congruent': 1, 'size': 16, 'same': False, 'NT': False}} {'OP': 'LOAD', 'src': {'type': 'addresses_WC_ht', 'AVXalign': False, 'congruent': 10, 'size': 32, 'same': False, 'NT': False}} {'OP': 'REPM', 'src': {'type': 'addresses_WT_ht', 'congruent': 2, 'same': False}, 'dst': {'type': 'addresses_WC_ht', 'congruent': 3, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_A_ht', 'AVXalign': True, 'congruent': 4, 'size': 8, 'same': False, 'NT': False}} {'OP': 'REPM', 'src': {'type': 'addresses_WC_ht', 'congruent': 1, 'same': False}, 'dst': {'type': 'addresses_WC_ht', 'congruent': 4, 'same': False}} {'00': 21829} 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 */
Transynther/x86/_processed/US/_zr_/i9-9900K_12_0xa0.log_21829_1719.asm
ljhsiun2/medusa
9
14499
<reponame>ljhsiun2/medusa<gh_stars>1-10 .global s_prepare_buffers s_prepare_buffers: push %r13 push %r15 push %rcx push %rdi lea addresses_WT_ht+0x1afa8, %rcx nop nop nop nop nop dec %rdi mov $0x6162636465666768, %r13 movq %r13, %xmm4 vmovups %ymm4, (%rcx) nop nop and %r15, %r15 pop %rdi pop %rcx pop %r15 pop %r13 ret .global s_faulty_load s_faulty_load: push %r11 push %r12 push %r15 push %r9 push %rbp push %rbx push %rdi // Store lea addresses_WT+0xe9c8, %r12 xor %rbx, %rbx movl $0x51525354, (%r12) nop nop nop cmp %r15, %r15 // Store lea addresses_RW+0x10388, %r9 nop nop dec %rdi mov $0x5152535455565758, %rbx movq %rbx, (%r9) nop xor %rbp, %rbp // Store lea addresses_WC+0xc4fa, %r9 nop nop nop nop add $6826, %r12 movl $0x51525354, (%r9) nop nop nop xor %r9, %r9 // Faulty Load lea addresses_US+0x12a8, %r12 nop nop add $24573, %rbp mov (%r12), %r9d lea oracles, %rbp and $0xff, %r9 shlq $12, %r9 mov (%rbp,%r9,1), %r9 pop %rdi pop %rbx pop %rbp pop %r9 pop %r15 pop %r12 pop %r11 ret /* <gen_faulty_load> [REF] {'src': {'NT': False, 'same': False, 'congruent': 0, 'type': 'addresses_US', 'AVXalign': False, 'size': 16}, 'OP': 'LOAD'} {'OP': 'STOR', 'dst': {'NT': False, 'same': False, 'congruent': 5, 'type': 'addresses_WT', 'AVXalign': False, 'size': 4}} {'OP': 'STOR', 'dst': {'NT': False, 'same': False, 'congruent': 5, 'type': 'addresses_RW', 'AVXalign': False, 'size': 8}} {'OP': 'STOR', 'dst': {'NT': False, 'same': False, 'congruent': 1, 'type': 'addresses_WC', 'AVXalign': False, 'size': 4}} [Faulty Load] {'src': {'NT': False, 'same': True, 'congruent': 0, 'type': 'addresses_US', 'AVXalign': False, 'size': 4}, 'OP': 'LOAD'} <gen_prepare_buffer> {'OP': 'STOR', 'dst': {'NT': False, 'same': False, 'congruent': 6, 'type': 'addresses_WT_ht', 'AVXalign': False, 'size': 32}} {'00': 21829} 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 */
oeis/250/A250230.asm
neoneye/loda-programs
11
3311
; A250230: Number of length 3+1 0..n arrays with the sum of the cubes of adjacent differences multiplied by some arrangement of +-1 equal to zero. ; Submitted by <NAME> ; 8,27,52,89,132,187,248,321,400,491,588,697,812,939,1072,1217,1368,1531,1700,1881,2068,2267,2472,2689,2912,3147,3388,3641,3900,4171,4448,4737,5032,5339,5652,5977,6308,6651,7000,7361,7728,8107,8492,8889,9292,9707,10128,10561,11000,11451,11908,12377,12852,13339,13832,14337,14848,15371,15900,16441,16988,17547,18112,18689,19272,19867,20468,21081,21700,22331,22968,23617,24272,24939,25612,26297,26988,27691,28400,29121,29848,30587,31332,32089,32852,33627,34408,35201,36000,36811,37628,38457,39292,40139 add $0,1 mov $2,$0 mul $0,6 sub $2,1 lpb $0 add $2,$0 sub $0,4 lpe mov $0,$2 add $0,2
tools/akt-commands-create.adb
stcarrez/ada-keystore
25
23301
----------------------------------------------------------------------- -- akt-commands-create -- Create a keystore -- Copyright (C) 2019, 2021 <NAME> -- Written by <NAME> (<EMAIL>) -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. ----------------------------------------------------------------------- with Keystore.Passwords.Files; with Keystore.Passwords.Input; package body AKT.Commands.Create is use GNAT.Strings; use type Keystore.Passwords.Provider_Access; use type Keystore.Passwords.Keys.Key_Provider_Access; -- ------------------------------ -- Create the keystore file. -- ------------------------------ overriding procedure Execute (Command : in out Command_Type; Name : in String; Args : in Argument_List'Class; Context : in out Context_Type) is pragma Unreferenced (Name); Path : constant String := Context.Get_Keystore_Path (Args); begin Setup_Password_Provider (Context); if Command.Counter_Range /= null and then Command.Counter_Range'Length > 0 then Parse_Range (Command.Counter_Range.all, Context.Config); end if; Context.Config.Overwrite := Command.Force; if Command.Storage_Count /= null and then Command.Storage_Count'Length > 0 then begin Context.Config.Storage_Count := Positive'Value (Command.Storage_Count.all); exception when others => AKT.Commands.Log.Error (-("split counter is invalid or out of range: {0}"), Command.Storage_Count.all); raise Error; end; end if; if Context.Data_Path'Length > 0 and Context.Config.Storage_Count = 1 then Context.Config.Storage_Count := 10; end if; if Command.Gpg_Mode then if Args.Get_Count < Context.First_Arg then AKT.Commands.Log.Error (-("missing GPG user name")); raise Error; end if; Context.GPG.Create_Secret; Context.Wallet.Set_Master_Key (Context.GPG); Context.Wallet.Create (Password => Context.<PASSWORD>, Path => Path, Data_Path => Context.Data_Path.all, Config => Context.Config); Context.GPG.Save_Secret (Args.Get_Argument (Context.First_Arg), 1, Context.Wallet); for I in Context.First_Arg + 1 .. Args.Get_Count loop declare GPG2 : Keystore.Passwords.GPG.Context_Type; begin GPG2.Create_Secret (Image => Context.GPG); Context.Wallet.Set_Key (Context.GPG, GPG2, Context.Config, Keystore.KEY_ADD); GPG2.Save_Secret (Args.Get_Argument (I), Keystore.Header_Slot_Index_Type (I), Context.Wallet); end; end loop; else if Context.Wallet_Key_File'Length > 0 then Context.Key_Provider := Keystore.Passwords.Files.Generate (Context.Wallet_Key_File.all); end if; if Context.Key_Provider /= null then Context.Wallet.Set_Master_Key (Context.Key_Provider.all); end if; if Context.Provider = null then Context.Provider := Keystore.Passwords.Input.Create (-("Enter password: "), False); end if; Keystore.Files.Create (Container => Context.Wallet, Password => Context.Provider.all, Path => Path, Data_Path => Context.Data_Path.all, Config => Context.Config); end if; end Execute; -- ------------------------------ -- Setup the command before parsing the arguments and executing it. -- ------------------------------ procedure Setup (Command : in out Command_Type; Config : in out GNAT.Command_Line.Command_Line_Configuration; Context : in out Context_Type) is package GC renames GNAT.Command_Line; begin Setup (Config, Context); GC.Define_Switch (Config => Config, Output => Command.Counter_Range'Access, Switch => "-c:", Long_Switch => "--counter-range:", Argument => "RANGE", Help => -("Set the range for the PBKDF2 counter")); GC.Define_Switch (Config => Config, Output => Command.Storage_Count'Access, Switch => "-S:", Long_Switch => "--split:", Argument => "COUNT", Help => -("Split the data blocks in COUNT separate files")); GC.Define_Switch (Config => Config, Output => Command.Force'Access, Switch => "-f", Long_Switch => "--force", Help => -("Force the creation of the keystore")); GC.Define_Switch (Config => Config, Output => Command.Gpg_Mode'Access, Switch => "-g", Long_Switch => "--gpg", Help => -("Use gpg to protect the keystore access")); end Setup; end AKT.Commands.Create;
programs/oeis/234/A234017.asm
jmorken/loda
1
25660
; A234017: Inverse function for injection A055938. ; 0,0,1,0,0,2,3,0,0,4,0,0,5,6,7,0,0,8,0,0,9,10,0,0,11,0,0,12,13,14,15,0,0,16,0,0,17,18,0,0,19,0,0,20,21,22,0,0,23,0,0,24,25,0,0,26,0,0,27,28,29,30,31,0,0,32,0,0,33,34,0,0,35,0,0,36,37,38,0,0,39,0,0,40,41,0,0,42,0,0,43,44,45,46,0,0,47,0,0,48,49,0,0,50,0,0,51,52,53,0,0,54,0,0,55,56,0,0,57,0,0,58,59,60,61,62,63,0,0,64,0,0,65,66,0,0,67,0,0,68,69,70,0,0,71,0,0,72,73,0,0,74,0,0,75,76,77,78,0,0,79,0,0,80,81,0,0,82,0,0,83,84,85,0,0,86,0,0,87,88,0,0,89,0,0,90,91,92,93,94,0,0,95,0,0,96,97,0,0,98,0,0,99,100,101,0,0,102,0,0,103,104,0,0,105,0,0,106,107,108,109,0,0,110,0,0,111,112,0,0,113,0,0,114,115,116,0,0,117,0,0,118,119,0,0,120,0,0,121,122 mov $5,$0 mov $7,2 lpb $7 clr $0,5 mov $0,$5 sub $7,1 add $0,$7 sub $0,1 cal $0,234016 ; Partial sums of the characteristic function of A055938. mov $1,$0 add $2,$0 pow $2,2 add $3,$2 add $1,$3 mov $8,$7 lpb $8 mov $6,$1 sub $8,1 lpe lpe lpb $5 mov $5,0 sub $6,$1 lpe mov $1,$6 div $1,2
test/Fail/Issue690b.agda
hborum/agda
3
4220
{-# OPTIONS --type-in-type --guardedness-preserving-type-constructors #-} module Issue690b where open import Common.Coinduction data Rec (A : ∞ Set) : Set where fold : (x : ♭ A) → Rec A infixr 4 _,_ record Σ (A : Set) (B : A → Set) : Set where constructor _,_ field proj₁ : A proj₂ : B proj₁ infix 4 _≡_ data _≡_ {A : Set} (x : A) : A → Set where refl : x ≡ x data ⊥ : Set where {-# NON_TERMINATING #-} D : Set D = Rec (♯ Σ Set λ E → Σ (D ≡ E) λ _ → E → ⊥) lam : (D → ⊥) → D lam f = fold (D , refl , f) app : D → D → ⊥ app (fold (.D , refl , f)) d = f d omega : D omega = lam (λ x → app x x) Omega : ⊥ Omega = app omega omega
src/glfw/v2/glfw-display-modes.adb
Roldak/OpenGLAda
0
21066
<filename>src/glfw/v2/glfw-display-modes.adb<gh_stars>0 -- part of OpenGLAda, (c) 2017 <NAME> -- released under the terms of the MIT license, see the file "COPYING" with Glfw.API; package body Glfw.Display.Modes is function Available_Modes return Mode_List is Max_Modes : Integer := 32; Mode_Count : Integer; begin loop declare Raw_Modes : API.Video_Mode_List (1 .. Max_Modes); begin Mode_Count := Integer (API.Get_Video_Modes (Raw_Modes (1) (1)'Address, C.int (Max_Modes))); if (Mode_Count < Max_Modes) then declare Return_List : Mode_List (1 .. Mode_Count); begin for Index in Return_List'Range loop Return_List (Index) := Mode'(Width => Natural (Raw_Modes (Index) (1)), Height => Natural (Raw_Modes (Index) (2)), Red_Bits => Natural (Raw_Modes (Index) (3)), Green_Bits => Natural (Raw_Modes (Index) (4)), Blue_Bits => Natural (Raw_Modes (Index) (5))); end loop; return Return_List; end; end if; end; Max_Modes := Max_Modes * 2; end loop; end Available_Modes; function Desktop_Mode return Mode is Raw_Mode : aliased API.Raw_Video_Mode; begin API.Get_Desktop_Mode (Raw_Mode (1)'Access); return Mode'(Width => Natural (Raw_Mode (1)), Height => Natural (Raw_Mode (2)), Red_Bits => Natural (Raw_Mode (3)), Green_Bits => Natural (Raw_Mode (4)), Blue_Bits => Natural (Raw_Mode (5))); end Desktop_Mode; end Glfw.Display.Modes;
BushidoBomb.asm
sleepingburrito/BushidoBomb
3
86142
;<NAME> ;2019 sleepingburrito ; ;a: jump ;b: attack ;start: pause ;select: returns to main menu when in ;left/right: move ;down + attack: block ;down + jump: fall though platform ;pressing attack or block before hitting a wall ill make you bounce off the wall if you already have momentum. ;up + select: start AI for that player ;Hold up: stops AI ; ; iNES header ; .segment "HEADER" INES_MAPPER = 0 ; 0 = NROM INES_MIRROR = 1 ; 0 = horizontal mirroring, 1 = vertical mirroring INES_SRAM = 0 ; 1 = battery backed SRAM at $6000-7FFF .byte 'N', 'E', 'S', $1A ; ID .byte $02 ; 16k PRG chunk count .byte $01 ; 8k CHR chunk count .byte INES_MIRROR | (INES_SRAM << 1) | ((INES_MAPPER & $f) << 4) .byte (INES_MAPPER & %11110000) .byte $0, $0, $0, $0, $0, $0, $0, $0 ; padding ;==oma== ; sprite OAM data to be uploaded by DMA nesMaxSpriteCount = 256 .segment "OAM" oam: .res nesMaxSpriteCount ; ; vectors placed at top 6 bytes of memory area ; .segment "VECTORS" .word nmi .word reset .word irq ;=== zero page and macros === .segment "ZEROPAGE" nmi_lock: .res 1 ; prevents NMI re-entry nmi_ready: .res 1 ; set to 1 to push a PPU frame update, 2 to turn rendering off next NMI colorPalletSize = 32 colorPallet: .res colorPalletSize nmiScreenShakeState: .res 1 ;rng rngIndex: .res 1 rngTmp: .res 1 ;used to store x value ;pointers tmpPointer: .res 2 ;temp variables tmpVarZp: .res 1 tmpVar2Zp: .res 1 tmpVar3Zp: .res 1 ;drawing hideSprite = $FF showSprite = $0 ;main menu cursor cursorSpriteIndex = $D0 cursorPauseAmount = 10 ;in frames cursorX = 50 cursorY: .res 1 cursorIndex: .res 1 cursorPauseNewScreen = 30 .enum cursorEnum TotallyTall PitPlat BombBasement sizeMax .endenum ;blink state drawing blinkTest = %00000010 blinkTestSlow = %01000000 blinkState: .res 1 blinkSwapColor = $38 ;blink this color blinkSwapColorNew = $25 ;sin table drawing sinTableIndex: .res 1 screenShakeTimer: .res 1 screenShakeMask = %00000111 screenShakeTimerAmount = 10 ;PlayerDraw vars spritePointer: .res 2 ;these below are temps and are only used in the drawplayer func yAxisOAM: .res 1 ;keeps what row we are drawing xAxisOAM: .res 1 xOffsetOAM: .res 1 ;keeps how much to offset x/y from orgin yOffsetOAM: .res 1 tileOffset: .res 1 tempPlayerPallet: .res 1 tileOffsetAddTmpX: .res 1 ;true/false .enum bool false true .endenum ;pause state .enum pauseStateEnum notPaused paused .endenum inPause: .res 1 .enum pauseKeyStateEnum pauseKeyUp pauseKeyDown .endenum pauseKeyState: .res 1 ;level data ppuEscapeLevelData = $FF levelKillGround = 230 ;if player's y > than this they die levelCeiling = 10 ;celeling for all level .enum gameStateEnum TitleScreen ThePits ;called bomb basement in the title screen PitPlat TooTallTower ;named totally tall on title screen GameStateMax .endenum gameState: .res 1 ;what map/level/scree/scece your on .enum platfromDataEnm levelWallLeftX levelWallRightX noWalls ;turn off walls platsSharedY platLeftStartX platLeftEndX platRightStartX platRightEndX platsGroundY platsGroundStartX platsGroundEndX platSizeBytes .endenum platfromData: .res platfromDataEnm::platSizeBytes ;player data ;player directions .enum dirs right left .endenum ;player size nesSpriteWidth = 8 nesSpriteHeight = nesSpriteWidth playerWidthPixels = nesSpriteWidth * 3 playerHeightPixels = playerWidthPixels playerWidthHalfPixels = nesSpriteHeight / 2 playerHeightHalfPixels = playerHeightPixels / 2 playerWidthTiles = playerWidthPixels / nesSpriteWidth playerHeightTiles = playerWidthTiles ;player count .enum playerId player1 player2 playerCountMax .endenum ;players data playerPad: .res playerId::playerCountMax playerFacing: .res playerId::playerCountMax playerHit: .res playerId::playerCountMax ;hit tells other player got hit, other player decides what happens next playerDieCount: .res playerId::playerCountMax playerInKnockback: .res playerId::playerCountMax ;so you only get knockback once playerAttackCount: .res playerId::playerCountMax ;used to limit attacking to one frame leftSpeed: .res playerId::playerCountMax rightSpeed: .res playerId::playerCountMax upSpeed: .res playerId::playerCountMax downSpeed: .res playerId::playerCountMax playerOnGround: .res playerId::playerCountMax playerJumpTimer: .res playerId::playerCountMax ;not a normal timer, used to pick jump height playerX: .res playerId::playerCountMax playerY: .res playerId::playerCountMax PlayerRight: .res playerId::playerCountMax PlayerBottom: .res playerId::playerCountMax playerMoveCooldown: .res playerId::playerCountMax ;also used for stunning playerAttackCooldown: .res playerId::playerCountMax playerAttackingTimer: .res playerId::playerCountMax playerInvincibilityTimer: .res playerId::playerCountMax playerBlockTimer: .res playerId::playerCountMax playerBlockCooldown: .res playerId::playerCountMax playerDeadTimer: .res playerId::playerCountMax playerSpriteId: .res playerId::playerCountMax ;starting sprite (id is first 8x8 sprite of the 24x24 ones) playerSpriteIdEnd: .res playerId::playerCountMax ;ending sprite in animation playerSpriteState: .res playerId::playerCountMax ;what frame your on playerSpriteTimerStart: .res playerId::playerCountMax ;starting value of the timer playerSpriteTimer: .res playerId::playerCountMax playerPalletId: .res playerId::playerCountMax playerSpriteHide: .res playerId::playerCountMax playerAI: .res playerId::playerCountMax ;not reset between rounds! playerAIbuttonCount: .res playerId::playerCountMax ;default player values StartingPlayerY = 50 player1Facing = dirs::right player1StartingX = 45 player1Pallet = %00000000 player2Facing = dirs::left player2StartingX = 185 player2Pallet = %00000001 playerPalletDead = %00000011 ;player values playerMaxSpeed = 7 ;in pixels per frame, after the bitshift playerMaxHspeed = 80 ;in game unit blockTimer = 30 blockTimerCooldown = blockTimer + 30 attackFrameCount = 3 attackTimePerFrame = 8 attackTimer = attackFrameCount * attackTimePerFrame attackTimerCoolDown = attackTimer + 30 attackTestOnFrame = spriteAttackStart + playerWidthTiles ;only check for hit on this frame, (here is frame 2) attackKnockBackAmount = 45 gettingHitStunTimer = 30 ;when you get hit in block playerMaxDeaths = 9 ;in fixed point off by 3 bits playerHspeed = 6 playerJump = 100 playerShortJump = 70 playerJumpTimerTest = 10 playerGravity = 4 ;dieing deadTimerAmount = 30 deadJumpSpeed = playerJump invincibleAfterDeathTimer = 60 ;sprite data spriteRowSize = $10 ;Idle ;picks a random sprite spriteIdleStart = $06 spriteIdleEnd = spriteIdleStart + playerWidthTiles * 3 spriteIdleTimer = 28 ;in frames ;jump spriteJumpStart = $39 spriteJumpEnd = spriteJumpStart + playerWidthTiles * 2 spriteJumpTimer = 10 ;fall spriteFallStart = $60 spriteFallEnd = spriteFallStart + playerWidthTiles * 2 spriteFallTimer = spriteJumpTimer ;walk spriteWalkStart = $0 spriteWalkEnd = spriteWalkStart + playerWidthTiles * 2 spriteWalkTimer = 8 ;block spriteBlockStart = $66 spriteBlockEnd = spriteBlockStart + playerWidthTiles * 2 spriteBlockTimer = 5 ;attacking spriteAttackStart = $30 spriteAttackEnd = spriteAttackStart + playerWidthTiles * attackFrameCount spriteAttackTimer = attackTimePerFrame ;dieing spriteDieStart = $90 spriteDieEnd = spriteDieStart + playerWidthTiles * 3 spriteDieTimer = 5 ;start pose spriteStartStart = $6C spriteStartSEnd = spriteStartStart spriteStartSTimer = gameStartEndTimerAmount ;win sprite spriteWinStart = $99 spriteWinEnd = spriteWinStart spriteWinTimer = gameStartEndTimerAmount ;loose sprite spriteLooseStart = $9C spriteLooseEnd = spriteLooseStart spriteLooseTimer = gameStartEndTimerAmount ;scoring spriteScoreStart = $E0 spriteScoreChangeFame0 = $EA spriteScoreChangeFame1 = $EB spriteScoreY = 18 ;misc game state ; gameStartTimer: .res 1 gameEndTImer: .res 1 gameStartEndTimerAmount = 60 * 3 gameStartCountdownX = 124 gameStartCountdownY = 112 ;audio ; toneLow = 70 toneMid = 100 toneHigh = 140 audioTimer: .res 1 noiseAudioTimer: .res 1 deadSoundTimer: .res 1 jumpSoundLength = 5 attackSoundLength = 8 deadSoundLength = 10 maskDieSound = %00001000 ;particles ; particleCount = 4 particleDrawCountMax = 2 particleColorPallet = 2 particleCountMask = particleCount - 1 particleSpriteStart = $C0 particleIndex: .res 1 particleTimer: .res particleCount particleSpriteIndex: .res particleCount particleHspeed: .res particleCount ;hspeed/vspeed values are signed, same for the args particleVspeed: .res particleCount particleX: .res particleCount particleY: .res particleCount particleArgX: .res 1 particleArgY: .res 1 particleArgHspeed: .res 1 particleArgVspeed: .res 1 particleArgTimer: .res 1 playerFeetSmokeMask = %00000111 playerFeetSmokeTimer = 10 playerFeetSmokeVspeed = 129 playerDieSpeedMask = %10000011 playerSpeedMask = %00001111 ;AI ; attactModeCounter: .res 2 attactModeStartTime = 2 selectAIOffCount = 30 ;how long to hold up to turn off ai attactModeCounterStart = 2 ;based on the high byte maxSpeedAi = playerMaxSpeed - 3 aiMissRate = 25 aiJmpTimer: .res 1 aiGoalX: .res 1 aiGoalXTimer: .res 1 ; ;==ram vars== ; .segment "BSS" ; ; gamepad ; ;reading controller ;https://wiki.nesdev.com/w/index.php/Controller_reading_code PAD_A = 1 << 7 PAD_B = 1 << 6 PAD_SELECT = 1 << 5 PAD_START = 1 << 4 PAD_U = 1 << 3 PAD_D = 1 << 2 PAD_L = 1 << 1 PAD_R = 1 << 0 .segment "CODE" gamepad_poll: lda #$01 sta $4016 sta playerPad + playerId::player2 ; player 2's buttons double as a ring counter lsr a ; now A is 0 sta $4016 loop: lda $4016 and #%00000011 ; ignore bits other than controller cmp #$01 ; Set carry if and only if nonzero rol playerPad + playerId::player1 ; Carry -> bit 0; bit 7 -> Carry lda $4017 ; Repeat and #%00000011 cmp #$01 rol playerPad + playerId::player2 ; Carry -> bit 0; bit 7 -> Carry bcc loop rts ; ; reset routine ; reset: sei ; mask interrupts lda #0 sta $2000 ; disable NMI sta $2001 ; disable rendering sta $4015 ; disable APU sound sta $4010 ; disable DMC IRQ lda #$40 sta $4017 ; disable APU IRQ cld ; disable decimal mode ldx #$FF txs ; initialize stack ; wait for first vblank bit $2002 : bit $2002 bpl :- ;randomize prng start index ldy #$FF : lda 0, y clc adc rngIndex sta rngIndex dey bne :- lda rngIndex tay ; clear all RAM to 0 lda #0 ldx #0 : sta $0000, X sta $0100, X sta $0200, X sta $0300, X sta $0400, X sta $0500, X sta $0600, X sta $0700, X inx bne :- ;save the random you made before tya sta rngIndex ; place all sprites offscreen at Y=255 jsr ResetSprites ; wait for second vblank : bit $2002 bpl :- ; NES is initialized, ready to begin! ; enable the NMI for graphical updates, and jump to our main program lda #%10001000 sta $2000 ;init audio ldy #$13 ResetloopAudio: lda AudioResetRegs,y sta $4000,y dey bpl ResetloopAudio ; We have to skip over $4014 (OAMDMA) lda #$0f sta $4015 lda #$40 sta $4017 ; ;end of reset ;start main game jmp main ;starting values for reg AudioResetRegs: .byte $30,$08,$00,$00 .byte $30,$08,$00,$00 .byte $80,$00,$00,$00 .byte $30,$00,$00,$00 .byte $00,$00,$00,$00 ; ; nmi routine ; nmi: ; save registers pha txa pha tya pha ; prevent NMI re-entry lda nmi_lock beq :+ jmp @nmi_end : lda #1 sta nmi_lock ; lda nmi_ready bne :+ ; nmi_ready == 0 not ready to update PPU jmp @ppu_update_end : cmp #2 ; nmi_ready == 2 turns rendering off bne :+ lda #%00000000 sta $2001 ldx #0 stx nmi_ready jmp @ppu_update_end : ;read nmi lda $2002 ; sprite OAM DMA ldx #0 stx $2003 lda #>oam sta $4014 ; palettes lda #$3F sta $2006 stx $2006 ; set PPU address to $3F00 ldx #0 : lda colorPallet, x sta $2007 inx cpx #colorPalletSize bcc :- @end_ppu_draw: ; set horizontal nametable increment lda #%10001000 sta $2000 ;freeze scroll ;scroll x lda #0 sta $2005 ;scroll y lda nmiScreenShakeState sta $2005 ; enable rendering lda #%00011110 ora inPause ;make screen black and white in pause sta $2001 ; flag PPU update complete ldx #0 stx nmi_ready @ppu_update_end: ; ;help randomize prng dec rngIndex ; unlock re-entry flag lda #0 sta nmi_lock @nmi_end: ; restore registers and return pla tay pla tax pla rti ; ; irq ; .segment "CODE" irq: rti ; ; drawing utilities ; ; ppu_update: waits until next NMI, turns rendering on (if not already), uploads OAM, palette, and nametable update to PPU ppu_update: lda #1 sta nmi_ready : ;help randomize prng inc rngIndex ;check nmi_ready lda nmi_ready bne :- rts ; ppu_off: waits until next NMI, turns rendering off (now safe to write PPU directly via $2007) ppu_off: lda #2 sta nmi_ready : lda nmi_ready bne :- rts PpuHelper: ;blink pallet ;blink color via find and replace lda blinkState and #blinkTestSlow >> 1 ;used to slow down how often im running this bne PpuHelperSkipBlink ldx #0 : ;blink color via find and replace lda rom_palette, X cmp #blinkSwapColor bne :+ lda blinkState and #blinkTestSlow bne :+ ;new color lda #blinkSwapColorNew jmp :++ : ;else load old color lda rom_palette, X : sta colorPallet, x inx cpx #colorPalletSize bcc :--- PpuHelperSkipBlink: ;screen shake lda screenShakeTimer beq :+ ;save new offset jsr Prng and #screenShakeMask dec screenShakeTimer jmp :++ : lda #0 : sta nmiScreenShakeState rts ; ;=== main === ; main: ;init pause lda #pauseKeyStateEnum::pauseKeyUp sta inPause sta pauseKeyState ;init players jsr SetPlayerDefaultValues ;reset draw pointer to start of OMA lda #<oam sta spritePointer lda #>oam sta spritePointer + 1 ;start main menu cursor lda cursorYPos sta cursorY ;init color pallet ldx #0 : lda rom_palette, x sta colorPallet, x inx cpx #colorPalletSize bne :- ;load starting menu lda #gameStateEnum::TitleScreen sta gameState jsr LoadLevelData jmp ReturnToMainMenu ; main loop ;=========== mainLoop: ;poll gamepad jsr gamepad_poll ;reset draw pointer to start of OAM ldy #0 sty spritePointer ;ppu helper jsr PpuHelper ;audio timer jsr SoundEvent ; ;main menu code ; lda gameState cmp #gameStateEnum::TitleScreen bne :+ jsr AttactModeMainMenu jsr CursorControls jsr DrawCursor ;skip game code if main menu jmp mainDraw : ; ;pause game key, works only on key down ; lda playerPad + playerId::player1 ora playerPad + playerId::player2 and #PAD_START beq :++ ;run pause code if keys is not down, set key is down ldx pauseKeyState bne :+ lda inPause ;invert pause state eor #1 sta inPause ;set pause key state ldx #pauseKeyStateEnum::pauseKeyDown stx pauseKeyState : jmp endPauseKey : ;else ldx #pauseKeyStateEnum::pauseKeyUp stx pauseKeyState endPauseKey: ;if game is paused skip to drawing ldx inPause cpx #pauseStateEnum::paused bne :++ ;hold down select to exit to menu lda playerPad ora playerPad + 1 and #PAD_SELECT beq :+ jmp ReturnToMainMenu : jmp mainDraw : ;end of pausing ; ;==main game code=== ;clean up sprites jsr ResetSprites ;draw start game timer if any jsr DrawStartGameTimer ;player state procesing ldx #0 : jsr PlayerAIEvent jsr PlayerControls jsr playerStepEvent jsr PlayerPhysics jsr PlayerEndStep jsr PlayerDraw jsr DrawPlayerScore jsr DrawPlayerShadow jsr playerDieSmoke inx cpx #playerId::playerCountMax bne :- ;end game timer lda gameEndTImer beq :++ dec gameEndTImer ;on last frame jump back to main menu bne :+ jmp ReturnToMainMenu : : ;particals jsr DrawAndTickParticles ;==main loop drawing== mainDraw: ;up blink inc blinkState ;wait for next frame jsr ppu_update jmp mainLoop ;end of drawing, will loop ; ; end of main loop ; ;============ SetPlayerDefaultValues: ;player default values ldy #0 DefaultValuesLoopStart: ;zero out value lda #0 sta playerPad, y sta playerHit, y sta playerOnGround, y sta playerDieCount, y sta playerInKnockback, y sta playerAttackCount, y sta leftSpeed, y sta rightSpeed, y sta upSpeed, y sta downSpeed, y sta playerJumpTimer, y sta playerMoveCooldown, y sta playerAttackCooldown, y sta playerAttackingTimer, y sta playerInvincibilityTimer, y sta playerBlockTimer, y sta playerBlockCooldown, y sta playerSpriteId, y sta playerSpriteIdEnd, y sta playerSpriteState, y sta playerSpriteTimerStart, y sta playerSpriteTimer, y sta playerSpriteHide, y sta playerDeadTimer, y sta playerAIbuttonCount, y ;specific values lda #StartingPlayerY sta playerY, y lda #playerHeightPixels + StartingPlayerY - 1 sta PlayerBottom, y ;player specific cpy #playerId::player1 bne :+ ;player 1 lda #player1Facing sta playerFacing, y lda #player1StartingX sta playerX, y lda #player1StartingX + playerWidthPixels - 1 sta PlayerRight, y lda #player1Pallet sta playerPalletId, y jmp defaultPerPlayerValuesEnd : ;player 2 lda #player2Facing sta playerFacing, y lda #player2StartingX sta playerX, y lda #player2StartingX + playerWidthPixels - 1 sta PlayerRight, y lda #player2Pallet sta playerPalletId, y defaultPerPlayerValuesEnd: ;end loop code iny cpy #playerId::playerCountMax beq :+ jmp DefaultValuesLoopStart : rts ;======player AI====== PlayerAIEvent: ;stop attract mode if any key is pressed lda playerPad, x and #$FF beq :++ ;check if attract mode is on lda attactModeCounter + 1 beq :+ ;return to menu jmp ReturnToMainMenu : : ;exit if not in AI lda playerAI, x bne :+ rts : ;get other player id txa eor #1 tay ;give move location goal lda playerX, y sta tmpVarZp ;check if attract mode is on ; lda attactModeCounter + 1 beq PlayerAIEventAttractExit ;if so then do random stuff to make it look more intresting txa bne PlayerAIEventAttractExit ;only if your player 1 ;make player 1 jump random lda aiJmpTimer bne :+ lda playerPad ora #PAD_A sta playerPad ;reset timer jsr Prng sta aiJmpTimer : dec aiJmpTimer ;make player 1 lda aiGoalXTimer bne :++ ;set random location : jsr Prng cmp platfromData + platfromDataEnm::platsGroundStartX beq :- cmp platfromData + platfromDataEnm::platsGroundEndX bcs :- sta aiGoalX ;reset timer jsr Prng sta aiGoalXTimer : dec aiGoalXTimer ;set where player 1 should move lda aiGoalX sta tmpVarZp PlayerAIEventAttractExit: ;when toching other player ; jsr PlayerTestOverlap beq PlayerAIEventTouchExit ;in ai attact Mode somtimes fail to block or attack jsr Prng cmp #aiMissRate bcc :+ jmp PlayerAIEventTouchExit : ;see if other player is attacking block lda playerAttackingTimer, y beq :+ lda playerPad, x ora #PAD_D ora #PAD_B sta playerPad, x jmp PlayerAIEventTouchExit : ;attack lda playerPad, x ora #PAD_B sta playerPad, x PlayerAIEventTouchExit: ;vspeed ; ;jump if they are ontop lda playerY, x cmp PlayerBottom, y bcc :+ ;< lda playerPad, x ora #PAD_A sta playerPad, x : ;fall though other player under if under lda PlayerBottom, x cmp playerY, y bcs :+ ;> lda playerPad, x ora #PAD_D ora #PAD_A sta playerPad, x : ;hspeed ; ;check speed limit lda leftSpeed, x clc adc rightSpeed, x lsr lsr lsr lsr cmp #maxSpeedAi bcs PlayerAIHspeedExit lda playerX, x cmp tmpVarZp bcs :+ ;> ;move left lda playerPad, x ora #PAD_R jmp :++ : ;move right lda playerPad, x ora #PAD_L : sta playerPad, x PlayerAIHspeedExit: rts ;============== PlayerControls: ;check movecooldown lda playerMoveCooldown, x beq :+ rts : ;up lda playerPad, x and #PAD_U beq :++ lda playerPad, x and #PAD_SELECT beq :+ lda #bool::true sta playerAI, x : : ;blocking (down) lda playerPad, x and #PAD_D beq :++ ;block is down+b lda playerPad, x and #PAD_B beq :+ ;make sure cooldown is passed lda playerBlockCooldown, x bne :+ ;set timers lda #blockTimer sta playerMoveCooldown, x sta playerBlockTimer, x sta playerInvincibilityTimer, x lda #blockTimerCooldown sta playerBlockCooldown, x rts ;test if down + jump to fall though platfroms : ;test jump lda playerPad, x and #PAD_A beq :+ ;only when on ground lda playerOnGround, x beq :+ ;and bottom is same as platfroms y lda PlayerBottom, x cmp platfromData + platfromDataEnm::platsSharedY bne :+ ;set not on ground lda #bool::false sta playerOnGround, x ;clip though ground inc playerY, x inc PlayerBottom, x : ;ignore left + right lda playerPad, x and #PAD_L + PAD_R cmp #PAD_L + PAD_R bne :+ jmp playerContolsSkipLeftRight : ;left dpad lda playerPad, x and #PAD_L beq :+ ;check if under speed limti lda leftSpeed, x cmp #playerMaxHspeed bcs :+ ;add speed clc adc #playerHspeed sta leftSpeed, x ;face new direction lda #dirs::left sta playerFacing, x : ;right dpad lda playerPad, x and #PAD_R beq :+ lda rightSpeed, x cmp #playerMaxHspeed bcs :+ ;add speed clc adc #playerHspeed sta rightSpeed, x ;face new direction lda #dirs::right sta playerFacing, x : playerContolsSkipLeftRight: ; ;attacking ; ;test attack button lda playerPad, x and #PAD_B beq playerContolsAttackEnd ;dont attack if pressing down, thats for blocking lda playerPad, x and #PAD_D bne playerContolsAttackEnd ;make sure cooldown is passed lda playerAttackCooldown, x bne playerContolsAttackEnd ;signal a new attack for step event inc playerAttackCount, x ;set attack timers timers lda #attackTimer sta playerMoveCooldown, x sta playerAttackingTimer, x lda #attackTimerCoolDown sta playerAttackCooldown, x rts ;if playerMoveCooldown gets set you must return playerContolsAttackEnd: ; ;jump key ; ;reset jump timer if not on ground lda playerOnGround, x cmp #bool::true beq :+ lda #0 sta playerJumpTimer, x jmp playerContolsSkipJump : ;test jump button lda playerPad, x and #PAD_A beq :++ ;start timer inc playerJumpTimer, x ;test if short or long jump lda playerJumpTimer, x cmp #playerJumpTimerTest bcs:+ jmp playerContolsSkipJump : ;store jump amount lda #playerJump sta tmpVarZp ;jmp jmp playerContolsJump : ;test if short jump lda playerJumpTimer, x beq :+ ;short jump lda #playerShortJump sta tmpVarZp jmp playerContolsJump : jmp playerContolsSkipJump playerContolsJump: ;add jump to up speed lda upSpeed, x clc adc tmpVarZp sta upSpeed, x ;reset timer lda #0 sta playerJumpTimer, x ;set not on ground lda #bool::false sta playerOnGround, x ;play sound lda #jumpSoundLength sta audioTimer jsr StartToneHeigh ;smoke particals jsr playerFeetSmoke playerContolsSkipJump: ;select, turns off ai lda playerPad, x and #PAD_SELECT beq :+ inc playerAIbuttonCount, x lda playerAIbuttonCount, x cmp #selectAIOffCount bne playerContolsHoldSelectReset lda #bool::false sta playerAI, x : ;reset counter lda #0 sta playerAIbuttonCount, x playerContolsHoldSelectReset: rts ;========== playerStepEvent: ;attacking ;check if your on the attacking frame lda playerSpriteState, x cmp #attackTestOnFrame bne playerStepSkipHitTest ;check if this is a new attack lda playerAttackCount, x beq playerStepSkipHitTest ;play swing sound lda #attackSoundLength sta noiseAudioTimer sta audioTimer ;list it as not a new attack dec playerAttackCount, x ;check if player is overlapping jsr PlayerTestOverlap cmp #bool::true bne playerStepSkipHitTest ;set other player as hit txa eor #1 ;to select other player tay lda #bool::true sta playerHit, y playerStepSkipHitTest: rts ;=================== PlayerPhysics: ; ;hspeed ; ;friction ;left lda leftSpeed, x tay cmp frictionTable, y bcs :+ lda #0 jmp :++ : ;else sec sbc frictionTable, y : sta leftSpeed, x ;right lda rightSpeed, x tay cmp frictionTable, y bcs :+ lda #0 jmp :++ : ;else sec sbc frictionTable, y : sta rightSpeed, x ;find diffrance between in speed of left and right ldy #0 lda leftSpeed, x cmp rightSpeed, x bcc :+ ;left is bigger ;remove speed from left from right sec sbc rightSpeed, x sta leftSpeed, x ;remove all speed from right sty rightSpeed, x jmp :++ : ;else right is bigger lda rightSpeed, x sec sbc leftSpeed, x sta rightSpeed, x ;remove all speed from right sty leftSpeed, x : ;get whole part of speed from fixed point lsr lsr lsr lsr ;make sure its not over speed limit cmp #playerMaxSpeed bcc :+ lda #playerMaxSpeed : ;end hspeed code if no speed left cmp #0 bne :+ jmp PlayerPhysicsHspeedExit : ;moving left/right code sta tmpVarZp ;save speed in temp ;find out which way your moving ldy leftSpeed, x bne :+ jmp PlayerPhysicsRight : ;move left ;move x lda playerX, x sec sbc tmpVarZp sta playerX, x jmp PlayerPhysicsSkipRight PlayerPhysicsRight: ;move right ;move x lda playerX, x clc adc tmpVarZp sta playerX, x PlayerPhysicsSkipRight: ;update right side offset clc adc #playerWidthPixels - 1 sta PlayerRight, x PlayerPhysicsHspeedExit: ; ;left/right wall collision detection lda platfromData + platfromDataEnm::noWalls beq :+ jmp PlayerPhysicsDownSkipWallCheck : ;left wall lda playerX, x cmp platfromData + platfromDataEnm::levelWallLeftX bcs :++ ;clip player into level lda platfromData + platfromDataEnm::levelWallLeftX sec sbc #1 ;fix off by 1 sta playerX, x clc adc #playerWidthPixels - 1 sta PlayerRight, x ;bounce when lost moves lda playerMoveCooldown, x beq :+ lda leftSpeed, x sta rightSpeed, x lda #0 sta leftSpeed, x jmp :++ : ;else just stop lda #0 sta leftSpeed, x : ;right wall lda PlayerRight, x cmp platfromData + platfromDataEnm::levelWallRightX bcc :++ lda platfromData + platfromDataEnm::levelWallRightX sta PlayerRight, x sec sbc #playerWidthPixels - 1 sta playerX, x ;hit a wall set lda #bool::true sta tmpVarZp ;bounce when lost moves lda playerMoveCooldown, x beq :+ lda rightSpeed, x sta leftSpeed, x lda #0 sta rightSpeed, x jmp :++ : lda #0 sta rightSpeed, x : PlayerPhysicsDownSkipWallCheck: ; ;vspeed ; ;start platfrom collision detecting ;gravity lda downSpeed, x clc adc #playerGravity sta downSpeed, x ;find diffrance up/down ldy #0 lda upSpeed, x cmp downSpeed, x bcc :+ ;up is bigger ;remove speed from other speed sec sbc downSpeed, x sta upSpeed, x ;remove all speed sty downSpeed, x jmp :++ : ;else down is bigger lda downSpeed, x sec sbc upSpeed, x sta downSpeed, x ;remove all speed from right sty upSpeed, x : ;get whole part of speed from fixed point lsr lsr lsr lsr ;make sure its not over speed limit cmp #playerMaxSpeed bcc :+ lda #playerMaxSpeed : ;end hspeed code if no speed left cmp #0 bne :+ jmp PlayerPhysicsPlatfromCollision : ;moving up/down sta tmpVarZp ;save speed in temp ;find out which way your moving ldy upSpeed, x bne :+ ldy tmpVarZp jmp PlayerPhysicsDown : ;move up lda playerY, x sec sbc tmpVarZp sta playerY, x ;update bottom offset clc adc #playerHeightPixels - 1 sta PlayerBottom, x ;ceiling lda playerY, x cmp #levelCeiling bcs :+ ;set top lda #levelCeiling sta playerY, x ;set bottom lda #levelCeiling + playerHeightPixels - 1 sta PlayerBottom, x ;remove speed lda #0 sta upSpeed, x : jmp PlayerPhysicsPlatfromCollision ;skip moving down PlayerPhysicsDown: ;ground plat lda PlayerBottom, x cmp platfromData + platfromDataEnm::platsGroundY bne :+ ;check left lda PlayerRight, x cmp platfromData + platfromDataEnm::platsGroundStartX bcc :+ ;check right lda playerX, x cmp platfromData + platfromDataEnm::platsGroundEndX bcs :+ jmp PlayerPhysicsLanded : ;plat2 lda PlayerBottom, x cmp platfromData + platfromDataEnm::platsSharedY bne :+ ;check left lda PlayerRight, x cmp platfromData + platfromDataEnm::platLeftStartX bcc :+ ;check right lda playerX, x cmp platfromData + platfromDataEnm::platLeftEndX bcs :+ jmp PlayerPhysicsLanded : ;plat3 lda PlayerBottom, x cmp platfromData + platfromDataEnm::platsSharedY bne :+ ;check left lda PlayerRight, x cmp platfromData + platfromDataEnm::platRightStartX bcc :+ ;check right lda playerX, x cmp platfromData + platfromDataEnm::platRightEndX bcs :+ jmp PlayerPhysicsLanded : ;move player down after checks inc playerY, x inc PlayerBottom, x ;loop dey bne PlayerPhysicsDown ;set not on ground lda #bool::false sta playerOnGround, x jmp PlayerPhysicsPlatfromCollision PlayerPhysicsLanded: ;set on ground lda #bool::true sta playerOnGround, x ;zero down speed lda #0 sta downSpeed, x PlayerPhysicsPlatfromCollision: ;test if fell out of level aka kill ground lda PlayerBottom, x cmp #levelKillGround bcc :+ ;move player ontop of ground lda #levelKillGround sta PlayerBottom, x sec sbc #playerHeightPixels - 1 sta playerY, x ldy #0 sty downSpeed, x ;kill them lda #bool::true sta playerHit, x ;let game know you landed lda #bool::true sta playerOnGround, x : ;==end player physics== rts ;================== PlayerTestOverlap: ;saves true/false to A ;left lda playerX cmp PlayerRight + 1 bcc :+ lda #bool::false rts : ;right lda PlayerRight cmp playerX + 1 bcs :+ lda #bool::false rts : ;up lda playerY cmp PlayerBottom + 1 bcc :+ lda #bool::false rts : ;down lda PlayerBottom cmp playerY + 1 bcs :+ lda #bool::false rts : ;overlap lda #bool::true rts ;============ PlayerDraw: ;note: make sure to rest the draw pointer index at new frame ;gamestart lda gameStartTimer beq :++ ;skip if zero lda playerSpriteId, x cmp #spriteStartStart bne :+ ;break if already doing it jmp PlayerDrawAnimationLogicStart : ;load new sprite data lda #spriteStartStart sta spriteWinStart, x sta playerSpriteState, x lda #spriteStartSEnd sta playerSpriteIdEnd, x lda #spriteStartSTimer sta playerSpriteTimerStart, x sta playerSpriteTimer, x jmp PlayerDrawAnimationLogicStart : ;dead lda playerDeadTimer, x beq :++ ;skip if zero lda playerSpriteId, x cmp #spriteDieStart bne :+ ;break if already doing it jmp PlayerDrawAnimationLogicStart : ;load new sprite data lda #spriteDieStart sta playerSpriteId, x sta playerSpriteState, x lda #spriteDieEnd sta playerSpriteIdEnd, x lda #spriteDieTimer sta playerSpriteTimerStart, x sta playerSpriteTimer, x jmp PlayerDrawAnimationLogicStart : ;game end lda gameEndTImer beq :+++ ;skip if zero lda playerDieCount, x cmp #playerMaxDeaths bne :+ lda #spriteLooseStart sta spriteWinStart, x sta playerSpriteState, x lda #spriteLooseEnd sta playerSpriteIdEnd, x lda #spriteLooseTimer sta playerSpriteTimerStart, x sta playerSpriteTimer, x jmp :++ : lda #spriteWinStart sta spriteWinStart, x sta playerSpriteState, x lda #spriteWinEnd sta playerSpriteIdEnd, x lda #spriteWinTimer sta playerSpriteTimerStart, x sta playerSpriteTimer, x : jmp PlayerDrawAnimationLogicStart : ;attacking lda playerAttackingTimer, x beq :++ ;skip if zero lda playerSpriteId, x cmp #spriteAttackStart bne :+ ;break if already doing it jmp PlayerDrawAnimationLogicStart : ;load new sprite data lda #spriteAttackStart sta playerSpriteId, x sta playerSpriteState, x lda #spriteAttackEnd sta playerSpriteIdEnd, x lda #spriteAttackTimer sta playerSpriteTimerStart, x sta playerSpriteTimer, x jmp PlayerDrawAnimationLogicStart : ;blocking lda playerBlockTimer, x beq :++ ;skip if zero lda playerSpriteId, x cmp #spriteBlockStart bne :+ ;break if already doing it jmp PlayerDrawAnimationLogicStart : ;load new sprite data lda #spriteBlockStart sta playerSpriteId, x sta playerSpriteState, x lda #spriteBlockEnd sta playerSpriteIdEnd, x lda #spriteBlockTimer sta playerSpriteTimerStart, x sta playerSpriteTimer, x jmp PlayerDrawAnimationLogicStart : ;skip up and down if on ground lda playerOnGround, x bne PlayerDrawSkipUpDown ;up lda upSpeed, x beq :+ ;skip if zero lda playerSpriteId, x cmp #spriteJumpStart beq PlayerDrawAnimationLogicStart ;load new sprite data lda #spriteJumpStart sta playerSpriteId, x sta playerSpriteState, x lda #spriteJumpEnd sta playerSpriteIdEnd, x lda #spriteJumpTimer sta playerSpriteTimerStart, x sta playerSpriteTimer, x jmp PlayerDrawAnimationLogicStart : ;going down lda downSpeed, x beq :+ ;skip if zero lda playerSpriteId, x cmp #spriteFallStart beq PlayerDrawAnimationLogicStart ;load new sprite data lda #spriteFallStart sta playerSpriteId, x sta playerSpriteState, x lda #spriteFallEnd sta playerSpriteIdEnd, x lda #spriteFallTimer sta playerSpriteTimerStart, x sta playerSpriteTimer, x jmp PlayerDrawAnimationLogicStart : PlayerDrawSkipUpDown: ;walking left/right lda leftSpeed, x ora rightSpeed, x beq :+ lda playerSpriteId, x cmp #spriteWalkStart beq PlayerDrawAnimationLogicStart ;load new sprite data lda #spriteWalkStart sta playerSpriteId, x sta playerSpriteState, x lda #spriteWalkEnd sta playerSpriteIdEnd, x lda #spriteWalkTimer sta playerSpriteTimerStart, x sta playerSpriteTimer, x jmp PlayerDrawAnimationLogicStart : ;Idle animation ; ;break if already doing it lda playerSpriteId, x cmp #spriteIdleStart beq PlayerDrawAnimationLogicStart ;break if not on ground lda playerOnGround, x beq PlayerDrawAnimationLogicStart ;load new sprite data lda #spriteIdleStart sta playerSpriteId, x sta playerSpriteState, x lda #spriteIdleEnd sta playerSpriteIdEnd, x lda #spriteIdleTimer sta playerSpriteTimerStart, x sta playerSpriteTimer, x PlayerDrawAnimationLogicStart: ;animation logic lda playerSpriteTimer, x bne :++ ;skip if timer is not done yet ;reset timer lda playerSpriteTimerStart, x sta playerSpriteTimer, x ;inc player sprite lda playerSpriteState, x clc adc #playerWidthTiles sta playerSpriteState, x ;check if we need to loop sprite cmp playerSpriteIdEnd, x bcc :+ ;skip if we have not past the end lda playerSpriteId, x sta playerSpriteState, x ;reset sprite id to start : : ; ;draw sprite ; ;dont draw if hidden lda playerSpriteHide, x beq :+ rts : ;load sprite index ldy spritePointer ;start y axis loop lda #playerHeightTiles sta yAxisOAM ;reset sprite offset lda playerY, x sta yOffsetOAM ;starting tile of sprite lda playerFacing, x bne :+ lda playerSpriteState, x clc adc #playerWidthTiles - 1 jmp :++ : ;else lda playerSpriteState, x : sta tileOffset ; ;cache values for loop ; ;pallet data cache lda playerFacing, x bne :+ ;flipped lda #%01000000 ;for attributes below jmp :++ : ;else lda #%00000000 ;for attributes below : ;get pallet data for player ora playerPalletId, x ;pallet dead for dead pha lda playerDeadTimer, x beq :+ pla ora #playerPalletDead pha : pla sta tempPlayerPallet ;cahce tile offset add x lda playerFacing, x bne :+ ;flipped lda #255 jmp :++ : ;else lda #1 : sta tileOffsetAddTmpX PlayerDrawLoopY: ;======x axis======= ;reset x lda playerX, x sta xOffsetOAM ;x axis loop lda #playerWidthTiles sta xAxisOAM PlayerDrawLoopX: ;======x axis======= ;==set sprite OAM== ;y lda yOffsetOAM sec sbc nmiScreenShakeState sta (spritePointer), y ;tile lda tileOffset iny sta (spritePointer), y ;move to next tile clc adc tileOffsetAddTmpX sta tileOffset ;attribute lda tempPlayerPallet ;save your sprite iny sta (spritePointer), y ;x iny lda xOffsetOAM sta (spritePointer), y clc ;inc to next sprite pos adc #nesSpriteWidth sta xOffsetOAM ;move sprite pointer to next sprite iny ;==end sprite OAM== ;loop upkeep x dec xAxisOAM bne PlayerDrawLoopX ;======x axis end======= ;move sprite offset on y lda yOffsetOAM clc adc #nesSpriteHeight sta yOffsetOAM ;move tileOffset a y amount lda playerFacing, x bne :+ ;if flipped lda tileOffset clc adc #spriteRowSize + playerWidthTiles jmp :++ : ;else, if normal lda tileOffset clc adc #spriteRowSize - playerWidthTiles : sta tileOffset ;loop upkeep y dec yAxisOAM bne PlayerDrawLoopY ;======y axis end======= ;save sprite index sty spritePointer ;end rts ;===== PlayerEndStep: ;last code to run befor drawing the player ; ;get knock back when blocking ; ;test hit flag lda playerHit, x cmp #bool::true bne PlayerEndKnockbackExit ;if blocking lda playerBlockTimer, x beq PlayerEndKnockbackExit ;and not in knockback lda playerInKnockback, x cmp #bool::false bne PlayerEndKnockbackExit ;get knocked back ;select other player id txa eor #1 tay ;knockback me depending on other players facing direction lda playerFacing, y cmp #dirs::left beq :+ lda #attackKnockBackAmount sta rightSpeed, x jmp :++ : ;else knockback right lda #attackKnockBackAmount sta leftSpeed, x : ;stun player lda #gettingHitStunTimer sta playerMoveCooldown, x ;set knockback lda #bool::true sta playerInKnockback, x ;smoke jsr playerFeetSmoke PlayerEndKnockbackExit: ; ;getting hit ; ;test hit flag lda playerHit, x beq PlayerEndStepGettingHitExit ;reset playerHit lda bool::false sta playerHit, x ;cant get hit if invincible lda playerInvincibilityTimer, x bne PlayerEndStepGettingHitExit ;cant die if dead lda playerDeadTimer, x bne PlayerEndStepGettingHitExit ;set dead lda #deadTimerAmount sta playerDeadTimer, x sta playerMoveCooldown, x sta deadSoundTimer sta audioTimer ;flinging player in air lda #deadJumpSpeed sta upSpeed, x ;shake screen lda #screenShakeTimerAmount sta screenShakeTimer ;inc death count inc playerDieCount, x lda playerDieCount, x cmp #playerMaxDeaths bcc :+ ;if you die too much ;cap win count lda #playerMaxDeaths sta playerDieCount, x ;start end game timer lda #gameStartEndTimerAmount sta gameEndTImer ;make everyone invincible sta playerInvincibilityTimer sta playerInvincibilityTimer + 1 ;stun everyone also sta playerMoveCooldown sta playerMoveCooldown + 1 : PlayerEndStepGettingHitExit: ; ;blink when invincible ; lda playerInvincibilityTimer, x beq :+++ lda blinkState and #blinkTest bne :+ lda #hideSprite jmp :++ : lda #showSprite : sta playerSpriteHide, x jmp :++ : ;else keep sprite shown lda #showSprite sta playerSpriteHide, x : ; ;dec player timers ; lda playerMoveCooldown, x beq :+ dec playerMoveCooldown, x jmp :++ : ;else reset knockback lda #bool::false sta playerInKnockback, x : lda playerAttackCooldown, x beq :+ dec playerAttackCooldown, x : lda playerAttackingTimer, x beq :+ dec playerAttackingTimer, x : lda playerInvincibilityTimer, x beq :+ dec playerInvincibilityTimer, x : lda playerBlockTimer, x beq :+ dec playerBlockTimer, x : lda playerBlockCooldown, x beq :+ dec playerBlockCooldown, x : lda playerSpriteTimer, x beq :+ dec playerSpriteTimer, x : ; ;dieing ; ;dec timer lda playerDeadTimer, x beq :+ dec playerDeadTimer, x : ;reset players near end of dieing lda playerDeadTimer, x cmp #1 bne PlayerEndStepEndDeath ;give player a change to recover lda #invincibleAfterDeathTimer sta playerInvincibilityTimer, x ;reset speed lda #0 sta leftSpeed, x sta rightSpeed, x sta upSpeed, x sta downSpeed, x sta playerOnGround, x ;right/bottom lda #playerHeightPixels + StartingPlayerY - 1 sta PlayerBottom, x ;reset y lda #StartingPlayerY sta playerY, x ;reset player x cpx #playerId::player1 bne :+ ;player 1 lda #player1StartingX + playerWidthPixels - 1 sta PlayerRight, x lda #player1StartingX sta playerX, x jmp :++ : ;else player 2 lda #player2StartingX + playerWidthPixels - 1 sta PlayerRight, x lda #player2StartingX sta playerX, x : PlayerEndStepEndDeath: ;===end of playerend=== rts ;=========== DrawPlayerScore: ;set up tile index into a tmp var lda playerDieCount, x clc adc #spriteScoreStart sta tmpVarZp ;y index lda #2 sta yAxisOAM ;load next free sprite ldy spritePointer ;cach blink state lda blinkState and #blinkTest bne :+ lda #spriteScoreChangeFame0 jmp :++ : lda #spriteScoreChangeFame1 : sta tileOffset ;using tileOffset as a temp ;cache color lda #%00000000 ora playerPalletId, x sta tempPlayerPallet DrawPlayerScoreLoop: ;set score y lda yAxisOAM cmp #1 bne :+ lda #spriteScoreY + nesSpriteHeight jmp :++ : lda #spriteScoreY : ;store y sta (spritePointer), y ;set tile ;play blink if dead iny lda playerDeadTimer, x beq :+ lda tileOffset ;what tile to use when blinking jmp :++ : lda tmpVarZp : sta (spritePointer), y clc ;set up index for next sprite on y axis adc #spriteRowSize sta tmpVarZp ;attributes lda tempPlayerPallet iny sta (spritePointer), y ;x cpx #playerId::player1 bne :+ lda #player1StartingX jmp :++ : lda #player2StartingX + playerWidthPixels : iny sta (spritePointer), y ;end of loop iny dec yAxisOAM bne DrawPlayerScoreLoop ;end sty spritePointer rts ;============== DrawPlayerShadow: ;only on map PitPlat lda gameState cmp #gameStateEnum::PitPlat beq :+ rts : ;load sprite index ldy spritePointer ;y mirroring players y lda platfromData + platfromDataEnm::platsGroundY sec sbc playerY, x lsr lsr lsr clc adc platfromData + platfromDataEnm::platsGroundY clc adc #nesSpriteHeight * 2 sta (spritePointer), y ;tile ;cach blink state lda #spriteScoreChangeFame0 iny sta (spritePointer), y ;attributes lda blinkState and #%11000000 ora playerPalletId, x iny sta (spritePointer), y ;x lda playerX, x clc adc #nesSpriteWidth iny sta (spritePointer), y ;exit iny sty spritePointer rts ;======= DrawStartGameTimer: ;skip if timer is passed lda gameStartTimer bne :+ rts : dec gameStartTimer ;decode timer to seconds ;3 cmp #60 * 2 bcc :+ lda #3 jmp DrawStartGameTimerDecodeExit : ;2 cmp #60 bcc :+ lda #2 jmp DrawStartGameTimerDecodeExit : ;1 lda #1 ;blastoff! DrawStartGameTimerDecodeExit: ;set up tile index into a tmp var clc adc #spriteScoreStart sta tmpVarZp ;play coutdown beeps cmp tmpVar3Zp beq :+ sta tmpVar3Zp ;play sound lda #jumpSoundLength sta audioTimer jsr StartToneLow : ;y index lda #2 sta yAxisOAM ;load next free sprite ldy spritePointer DrawStartGameTimerLoop: ;set y lda yAxisOAM cmp #1 bne :+ lda #gameStartCountdownY + nesSpriteHeight jmp :++ : lda #gameStartCountdownY : ;store y sta (spritePointer), y ;set tile lda tmpVarZp iny sta (spritePointer), y clc adc #spriteRowSize sta tmpVarZp ;attributes and #%00000011 iny sta (spritePointer), y ;x lda #gameStartCountdownX iny sta (spritePointer), y ;end of loop iny dec yAxisOAM beq :+ jmp DrawStartGameTimerLoop : ;end sty spritePointer rts ;==== LoadLevelData: ;make sure the lable "gameState" is set ;ThePits lda gameState cmp #gameStateEnum::ThePits bne :++ ;skip loading this map if it does not match ;setup zppointerto look at ppu data to copy lda #<thePitsMapPPU sta tmpPointer lda #>thePitsMapPPU sta tmpPointer + 1 ;copy platfrom data ldy #0 : lda thePitsMapPlatformData, y sta platfromData, y iny cpy #platfromDataEnm::platSizeBytes bne :- jmp LoadLevelBreakDecodeMapId : ;TooTallTower lda gameState cmp #gameStateEnum::TooTallTower bne :++ ;skip loading this map if it does not match ;setup zppointerto look at ppu data to copy lda #<TooTallTowerPPU sta tmpPointer lda #>TooTallTowerPPU sta tmpPointer + 1 ;copy platfrom data ldy #0 : lda TooTallTowerMapPlatformData, y sta platfromData, y iny cpy #platfromDataEnm::platSizeBytes bne :- jmp LoadLevelBreakDecodeMapId : ;PitPlat lda gameState cmp #gameStateEnum::PitPlat bne :++ ;skip loading this map if it does not match ;setup zppointerto look at ppu data to copy lda #<PitPlatPPU sta tmpPointer lda #>PitPlatPPU sta tmpPointer + 1 ;copy platfrom data ldy #0 : lda PitPlatMapPlatformData, y sta platfromData, y iny cpy #platfromDataEnm::platSizeBytes bne :- jmp LoadLevelBreakDecodeMapId : ;Title screen lda gameState cmp #gameStateEnum::TitleScreen bne :++ ;skip loading this map if it does not match ;setup zppointerto look at ppu data to copy lda #<TitleScreenPPU sta tmpPointer lda #>TitleScreenPPU sta tmpPointer + 1 ;copy platfrom data ldy #0 : lda TitleScreenMapPlatformData, y sta platfromData, y iny cpy #platfromDataEnm::platSizeBytes bne :- jmp LoadLevelBreakDecodeMapId : LoadLevelBreakDecodeMapId: ;wait till its safe to draw jsr ppu_off ;set horizontal nametable increment lda #%10001000 sta $2000 ;start at start of nametable 0 lda #$20 sta $2006 lda #$00 sta $2006 ;copying level data from rom to vram ;setup the pointer ;http://forums.nesdev.com/viewtopic.php?t=7430 ;clear the index ldy #$00 LoadLevelCopyByte: ;load lda (tmpPointer), y cmp #ppuEscapeLevelData beq LoadLevelDone ;break if found escape ;tile level data has a offset of 1, so move it back 1 sec sbc #1 sta $2007 ;send to ppu ;move on to the next byte iny bne LoadLevelCopyByte ;move the pointer 256 bytes ahead inc tmpPointer+1 jmp LoadLevelCopyByte LoadLevelDone: rts ;============== NextSinTableBob: ;returns next sin on a sty rngTmp inc sinTableIndex ldy sinTableIndex lda sinTableBob, y ldy rngTmp rts ;============ Prng: ;returns in A stx rngTmp inc rngIndex ldx rngIndex lda rngTable, x ldx rngTmp rts ;========== DrawCursor: ;load next sprite index ldy spritePointer ;set y jsr NextSinTableBob clc adc cursorY sta (spritePointer), y ;set tile index lda #cursorSpriteIndex iny sta (spritePointer), y ;set attributes lda #%00000000 iny sta (spritePointer), y ;set x lda #cursorX iny sta (spritePointer), y ;exit iny rts ;==move main menu cursor== CursorControls: ;move cursor to option ldy cursorIndex lda cursorYPos, y cmp cursorY beq CursorControlsMoveExit bcc :+ inc cursorY inc cursorY jmp :++ : dec cursorY dec cursorY : rts CursorControlsMoveExit: ;reuse a player timer for key delay lda playerDeadTimer beq :+ dec playerDeadTimer rts : ;up lda playerPad ora playerPad + 1 ;or player 2 and #PAD_U beq :+ dec cursorIndex lda #cursorPauseAmount sta playerDeadTimer lda #0 sta attactModeCounter sta attactModeCounter + 1 : ;down lda playerPad ora playerPad + 1 and #PAD_D beq :+ inc cursorIndex lda #cursorPauseAmount sta playerDeadTimer lda #0 sta attactModeCounter sta attactModeCounter + 1 : ;keep cursor in range lda cursorIndex cmp #$FF bne :+ lda #cursorEnum::sizeMax - 1 : cmp #cursorEnum::sizeMax bne :+ lda #0 : sta cursorIndex ;if they select a map start it lda playerPad ora playerPad + 1 and #PAD_SELECT + PAD_B + PAD_START + PAD_A beq CursorControlsLoadMapExit ;reset counter attactModeCounter lda #0 sta attactModeCounter sta attactModeCounter + 1 ;play sound lda #jumpSoundLength sta audioTimer jsr StartToneLow ;decode cursor index lda cursorIndex cmp #cursorEnum::TotallyTall bne :+ lda #gameStateEnum::TooTallTower jmp CursorControlsLoadMap : cmp #cursorEnum::PitPlat bne :+ lda #gameStateEnum::PitPlat jmp CursorControlsLoadMap : cmp #cursorEnum::BombBasement bne :+ lda #gameStateEnum::ThePits : CursorControlsLoadMap: jsr StartMapFromMenu CursorControlsLoadMapExit: rts ;startMap StartMapFromMenu: ;put map id in a ;load level data sta gameState jsr LoadLevelData ;hide menu graphics jsr ResetSprites ;set player data jsr SetPlayerDefaultValues ;pause player at start lda #gameStartEndTimerAmount sta playerMoveCooldown sta playerMoveCooldown + 1 ;set start game timer sta gameStartTimer ;set pause key state, so you dont pause once you enter the game ldx #pauseKeyStateEnum::pauseKeyDown stx pauseKeyState rts ;========== AttactModeMainMenu: ;counter to start attact mode inc attactModeCounter bne AttactModeMainMenuNoInc inc attactModeCounter + 1 lda attactModeCounter + 1 cmp #attactModeStartTime bne AttactModeMainMenuNoStart ;start a random map ;fix stack ;turn on AI lda #bool::true sta playerAI sta playerAI + 1 ;load random level jsr Prng and #%000000001 beq :+ lda #gameStateEnum::PitPlat jmp :++ : lda #gameStateEnum::TooTallTower : jsr StartMapFromMenu AttactModeMainMenuLoadGame: AttactModeMainMenuNoStart: AttactModeMainMenuNoInc: rts ;============ ResetSprites: ;kills a and y ;place all sprites offscreen at Y=255 lda #$FF ldy #0 : sta oam, y iny iny iny iny bne :- rts ;========= ReturnToMainMenu: ;unpause lda #0 sta inPause ;set timer to ignore input lda #cursorPauseNewScreen sta playerDeadTimer ;hide sprites jsr ResetSprites ;rese go back to menu lda #gameStateEnum::TitleScreen sta gameState jsr LoadLevelData ;turn off AI from attact mode lda attactModeCounter + 1 beq :+ lda #bool::false sta playerAI sta playerAI + 1 : ;reset counter attactModeCounter lda #0 sta attactModeCounter sta attactModeCounter + 1 ;end jmp mainLoop ;============= ;basic audio ;https://wiki.nesdev.com/w/index.php/APU_basics StartToneLow: ;start tone lda #<toneLow sta $400A lda #>toneLow sta $400B lda #%11000000 sta $4008 sta $4017 rts StartToneMid: ;start tone lda #<toneMid sta $400A lda #>toneMid sta $400B lda #%11000000 sta $4008 sta $4017 rts StartToneHeigh: ;start tone lda #<toneHigh sta $400A lda #>toneHigh sta $400B lda #%11000000 sta $4008 sta $4017 rts SoundEvent: ;die sound lda deadSoundTimer beq :+ jsr StartToneMid dec deadSoundTimer : ;nouse sound gen lda noiseAudioTimer beq :+ jsr Prng lsr lsr lsr lsr lsr sta $400A sta $400B lda #%11000000 sta $4008 sta $4017 dec noiseAudioTimer : ;dec main timer lda audioTimer beq :+ dec audioTimer rts : ;else ;turn audio off lda #%00000000 sta $4008 sta $4017 rts ;particle system ;=============== AddParticle: ;find a free spot if any (if full new item is droped) ;clobbers a tya pha ;find free space ldy #0 : ;test if free lda particleTimer, y beq AddParticleFoundFree ;loop upkeep iny cpy #particleCount bne :- ;failed to find free spot, exit jmp AddParticleExit AddParticleFoundFree: ;copy args to free spots lda particleArgX sta particleX, y lda particleArgY sta particleY, y lda particleArgHspeed sta particleHspeed, y lda particleArgVspeed sta particleVspeed, y lda particleArgTimer sta particleTimer, y ;assign a random sprite jsr Prng lsr and #particleCountMask clc adc #particleSpriteStart sta particleSpriteIndex, y AddParticleExit: pla tay rts ;======== DrawAndTickParticles: ;clobbers a, x, y ;dec timers ldy #0 : ;test if free lda particleTimer, y beq :+ sec sbc #1 sta particleTimer, y : ;loop upkeep iny cpy #particleCount bne :-- ;move particles ldy #0 loopMoveParticles: ;test if alive lda particleTimer, y beq skipPartical ;hspeed lda particleHspeed, y bit BitCheckSigned beq DrawAndTickParticlesNegHspeed and #%01111111 sta tmpVarZp lda particleX, y sec sbc tmpVarZp jmp DrawAndTickParticlesVspeed DrawAndTickParticlesNegHspeed: clc adc particleX, y DrawAndTickParticlesVspeed: sta particleX, y ;vspeed lda particleVspeed, y bit BitCheckSigned beq DrawAndTickParticlesNegVspeed and #%01111111 sta tmpVarZp lda particleY, y sec sbc tmpVarZp jmp doneMovingParticals DrawAndTickParticlesNegVspeed: clc adc particleY, y doneMovingParticals: sta particleY, y skipPartical: ;loop upkeep iny cpy #particleCount bne loopMoveParticles ;draw particles lda #0 sta tmpVarZp ;used to count how much is drawn, max is two sprites lda #particleCount sta tmpVar2Zp ;make sure to only loop a max of 4 times ldy spritePointer ldx particleIndex loopDrawParicals: ;keep x in rang inx cpx #particleCountMask bne :+ ldx #0 : ;test if can be drawn lda particleTimer, x beq cantDrawPartical ;===draw par== ;y lda particleY, x sta (spritePointer), y ;tile lda particleSpriteIndex, x iny sta (spritePointer), y ;attrib lda #particleColorPallet iny sta (spritePointer), y ;x lda particleX, x iny sta (spritePointer), y iny ;==end draw par== cantDrawPartical: ;test if looped 4 times dec tmpVar2Zp beq exitParticals ;test if drawn max number of sprites lda tmpVarZp cmp #particleDrawCountMax beq exitParticals ;loop jmp loopDrawParicals exitParticals: stx particleIndex ;leave off where you started for next time sty spritePointer rts playerFeetSmoke: ;make smoke around the players feet, ;call when x is pointing at a player ;kills a ;y lda PlayerBottom, x sta particleArgY ;x jsr Prng lsr lsr and #playerFeetSmokeMask clc adc playerX, x sta particleArgX ;hspeed lda #0 sta particleArgHspeed ;vspeed lda #playerFeetSmokeVspeed sta particleArgVspeed ;timer lda #playerFeetSmokeTimer sta particleArgTimer jsr AddParticle rts playerDieSmoke: ;make sure x is pointer at a player lda playerDeadTimer, x bne :+ rts : ;x lda playerX, x clc adc #playerWidthHalfPixels sta particleArgX ;y lda playerY, x clc adc #playerHeightHalfPixels sta particleArgY ;hspeed jsr Prng and #playerDieSpeedMask sta particleArgHspeed ;vspeed jsr Prng and #playerDieSpeedMask sta particleArgVspeed ;timer jsr Prng and #playerSpeedMask sta particleArgTimer jsr AddParticle rts ; ;=== RO DATA === ; ;== CHR ROM == .segment "TILES" .incbin "background.chr" .incbin "sprite.chr" ;==pallets== .segment "RODATA" rom_palette: ;bg .byte $0F,$30,$15,$11 ; main colors, white blue and red .byte $0F,$2D,$2D,$0F ; gray scale bg .byte $0F,$01,$11,$38 ; water .byte $0F,$17,$28,$39 ; towerColor ;sprites .byte $0F,$38,$25,$15 ; player1 .byte $0F,$38,$21,$15 ; player2 .byte $10,$10,$10,$10 ; not in use .byte $0F,$38,$16,$27 ; player dead ;===sin lookup table=== sinTableBob: ;mutipled by a offset of 3 .byte 3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2 ;===friction lookup== frictionTable: .byte 3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12 ;===rng=== rngTable: .byte 37, 49, 63, 108, 206, 229, 68, 32, 185, 75, 15, 34, 196, 121, 93, 251, 127, 46, 115, 78, 193, 77, 198, 73, 119, 217, 173, 190, 67, 107, 34, 62, 111, 58, 84, 72, 118, 42, 20, 174, 213, 108, 137, 111, 39, 7, 221, 214, 144, 172, 210, 27, 119, 137, 196, 184, 206, 77, 38, 17, 48, 152, 60, 102, 194, 27, 54, 178, 156, 141, 220, 57, 32, 218, 139, 216, 158, 192, 42, 58, 97, 196, 135, 132, 87, 118, 173, 174, 72, 109, 205, 1, 58, 58, 165, 226, 214, 140, 26, 141, 60, 193, 220, 178, 42, 208, 202, 100, 239, 140, 111, 16, 232, 215, 200, 31, 57, 137, 197, 252, 93, 67, 1, 197, 166, 55, 13, 167, 17, 18, 200, 68, 175, 121, 108, 128, 158, 201, 207, 192, 63, 202, 80, 214, 145, 115, 30, 17, 23, 137, 70, 149, 100, 22, 129, 156, 4, 99, 18, 162, 121, 234, 173, 155, 143, 30, 9, 41, 52, 233, 61, 146, 99, 234, 129, 182, 200, 221, 96, 209, 248, 131, 209, 19, 95, 230, 151, 62, 241, 196, 126, 16, 148, 175, 26, 160, 126, 23, 199, 107, 180, 185, 49, 0, 153, 60, 112, 77, 14, 122, 50, 124, 31, 93, 150, 70, 121, 158, 204, 111, 203, 224, 215, 40, 72, 63, 18, 161, 145, 253, 140, 147, 92, 60, 134, 65, 84, 209, 43, 15, 93, 251, 110, 227, 24, 211, 46, 41, 171, 33, 165, 188, 80, 213, 148 ;===menu cursor locations=== cursorYPos: .byte 82 ;TotallyTall .byte 114 ;PitPlat .byte 146 ;BombBasement ;===sign checking==== BitCheckSigned: .byte %10000000 ;==level data== ;all values are offset by 1 ; ;The Pits Map ; thePitsMapPPU: ;nametable tile map .byte 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,97,97,97,97,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,97,97,97,97,1,1,1,1,142,143,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,97,97,97,97,1,1,174,175,158,159,1,1,1,1,1,1,1,1,81,80,77,74,68,70,1,84,85,66,85,70,1,1,97,97,97,97,1,1,176,158,158,14,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,97,97,97,97,1,1,15,158,158,14,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,17,1,1,1,1,1,1,15,158,158,14,1,1,133,133,133,133,133,133,133,133,133,133,133,133,133,133,133,133,133,133,133,1,1,1,1,1,1,1,15,158,158,14,129,130,131,132,166,167,131,132,166,167,131,132,166,167,131,132,166,167,131,132,166,135,1,1,1,1,1,22,185,19,158,14,145,167,131,167,131,132,166,162,162,132,166,167,131,132,166,167,131,132,166,167,131,147,1,150,150,1,1,1,201,1,158,14,161,167,131,167,131,132,1,1,1,132,166,167,131,132,166,167,131,132,166,167,131,167,135,150,150,150,150,1,1,174,158,14,166,167,131,167,131,132,1,1,1,1,162,167,131,1,1,162,131,1,1,1,147,132,163,152,150,150,1,1,1,1,158,14,166,167,131,167,131,132,162,1,1,1,1,146,162,1,1,1,1,1,1,1,161,132,167,146,135,149,148,149,170,175,158,14,166,167,1,167,131,132,166,1,1,1,1,1,1,1,1,1,1,1,1,1,1,132,162,167,131,146,131,167,15,158,158,14,166,167,1,1,131,162,166,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,167,131,132,166,167,15,158,158,14,166,162,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,147,132,166,167,15,158,158,14,166,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,132,166,167,15,158,158,14,166,1,1,1,1,1,1,1,1,1,1,1,189,190,191,192,1,1,1,1,1,1,1,1,1,1,166,167,15,158,158,14,166,163,1,1,1,1,1,1,1,1,1,1,205,206,207,208,1,1,1,1,1,1,1,1,1,1,163,167,15,158,158,14,166,1,1,1,1,1,1,1,1,1,1,1,221,222,223,224,1,1,1,1,1,1,1,1,1,1,1,167,15,158,158,14,163,1,1,1,1,1,1,1,1,1,1,1,237,238,239,240,1,1,1,1,1,1,1,1,1,1,1,167,15,158,158,14,1,1,1,1,1,1,1,1,1,1,1,1,253,254,199,200,1,1,1,1,1,1,1,1,1,1,146,167,15,158,158,14,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,147,166,167,15,158,158,14,162,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,131,132,15,158,158,14,166,162,149,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,164,161,131,132,15,158,158,30,10,10,10,10,10,10,10,10,10,4,4,4,4,144,160,8,8,8,8,11,11,11,11,11,11,11,11,11,31,158,158,158,158,158,158,158,158,158,158,158,158,158,158,158,158,158,158,158,158,158,158,158,158,158,158,158,158,158,158,158,158,158,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,20,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 ;nametable attribute .byte $01,$01,$01,$01,$01,$01,$01,$01 .byte $01,$01,$01,$01,$01,$01,$01,$01 .byte $45,$56,$56,$56,$56,$56,$56,$01 .byte $45,$56,$56,$56,$56,$56,$56,$12 .byte $45,$56,$56,$00,$00,$56,$56,$12 .byte $45,$56,$56,$00,$00,$56,$56,$12 .byte $05,$06,$06,$06,$06,$06,$06,$02 .byte $01,$01,$01,$01,$01,$01,$01,$01 .byte ppuEscapeLevelData ;end for ppu copy ;write platfrom data thePitsMapPlatformData: .byte 16 ;Wall left .byte 240 ;Wall right .byte bool::false ;t/f for no walls .byte 0 ;plats y .byte 0, 0 ;plat left x start / end .byte 0, 0 ;plat right x start / end .byte 206 ;main ground plat y .byte 16, 240 ;ground ends in x ; ;TooTallTower Map ; TooTallTowerPPU: ;nametable .byte 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,3,4,4,4,4,5,1,1,1,1,1,1,6,7,8,8,8,8,9,1,1,1,1,1,1,1,1,1,1,1,1,18,19,24,20,20,20,21,1,1,1,1,1,1,22,23,24,20,24,24,25,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,149,133,133,148,149,133,133,133,133,133,133,133,164,165,133,164,1,1,1,1,1,1,1,1,1,1,1,17,1,1,1,134,161,132,166,167,163,166,167,166,167,166,167,147,167,132,166,167,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,134,161,132,166,167,132,166,167,166,167,166,167,166,167,132,166,167,1,1,1,174,175,142,143,1,1,1,1,1,1,1,1,1,129,162,166,167,132,166,167,166,167,166,167,166,167,132,166,167,1,1,1,176,158,158,159,1,155,154,155,155,154,155,155,155,161,132,166,167,132,166,167,166,167,166,167,166,167,132,166,167,154,155,154,155,155,154,155,155,155,154,154,155,154,155,154,155,161,132,166,167,132,166,167,166,167,166,167,166,167,132,166,167,154,154,155,154,155,154,155,154,155,138,139,155,139,139,155,140,161,132,166,167,132,166,167,166,167,166,167,166,167,132,166,167,141,139,141,155,155,155,140,155,139,155,138,141,155,140,139,140,161,132,166,167,132,166,167,166,167,166,167,166,167,132,166,167,141,138,140,139,155,138,139,155,140,139,140,141,140,138,140,155,161,132,166,167,132,166,167,166,167,166,167,166,167,132,166,167,155,138,140,141,155,155,140,155,138,157,138,138,157,139,157,139,161,132,166,167,132,166,167,166,167,166,167,166,167,132,166,167,157,138,139,139,157,157,138,139,157,157,139,139,139,157,139,157,161,132,166,167,132,166,167,166,167,166,167,166,167,132,166,167,157,157,139,138,139,139,157,157,138,139,157,157,157,157,157,139,161,132,166,167,132,166,167,166,167,166,167,166,167,132,166,167,157,139,138,157,157,139,139,139,157,157,157,157,157,157,157,157,161,132,166,167,132,166,167,131,167,131,167,131,167,132,166,167,157,157,157,157,157,157,157,157,27,27,27,27,27,27,27,27,161,132,166,167,132,166,167,131,167,131,167,131,167,132,166,167,27,27,27,27,27,27,27,27 ;nametable attribute ;rmb to add 1 offset .byte $01,$01,$01,$01,$01,$01,$01,$01 .byte $01,$01,$01,$01,$01,$01,$01,$01 .byte $01,$01,$01,$01,$01,$01,$01,$01 .byte $01,$01,$01,$01,$01,$01,$01,$01 .byte $01,$56,$00,$00,$00,$00,$01,$01 .byte $AB,$AB,$00,$00,$00,$00,$AB,$AB .byte $AB,$AB,$00,$00,$00,$00,$AB,$AB .byte $AB,$AB,$00,$00,$00,$00,$AB,$AB .byte ppuEscapeLevelData ;end for ppu copy ;write platfrom data TooTallTowerMapPlatformData: .byte 0 ;Wall left .byte 255 ;Wall right .byte bool::true ;t/f for no walls .byte 94 ;plats y .byte 51, 100 ;plat left x start / end .byte 155, 204 ;plat right x start / end .byte 133 ;main ground plat y .byte 64, 191 ;ground ends in x ; ;PitPlat Map ; PitPlatPPU: ;nametable .byte 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,169,170,171,172,1,1,1,1,150,150,1,150,150,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,185,186,187,188,1,1,150,150,150,150,150,150,150,150,150,1,1,1,142,143,1,1,1,1,1,1,1,1,1,1,1,1,201,202,203,204,150,150,150,150,150,150,150,150,150,150,1,1,174,175,158,159,1,1,1,1,1,1,1,1,1,1,1,1,217,218,219,220,150,150,1,150,150,150,1,1,1,1,1,1,176,158,158,32,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,16,158,158,14,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,15,158,158,14,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,15,158,158,14,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,15,158,158,14,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,15,158,158,14,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,15,158,158,14,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,15,158,158,14,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,15,158,158,14,1,1,1,2,3,4,4,4,4,4,5,1,1,1,1,1,1,6,7,8,8,8,8,8,9,1,1,1,15,158,158,14,1,1,1,18,19,20,20,24,24,20,21,1,1,1,1,1,1,22,23,24,20,20,24,24,25,1,1,1,15,158,158,14,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,150,150,150,150,150,150,150,150,1,1,1,15,158,158,14,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,150,150,150,150,150,150,1,1,1,1,1,15,158,158,14,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,15,158,158,14,133,133,133,133,164,149,133,133,133,133,133,133,133,133,133,133,133,133,133,133,133,133,133,133,133,133,133,148,15,158,158,30,10,10,10,10,10,10,10,10,10,10,144,158,158,158,158,158,158,160,11,11,11,11,11,11,11,11,11,11,31,158,156,156,156,156,156,156,156,156,156,156,156,156,156,156,156,156,156,156,156,156,156,156,156,156,156,156,156,156,156,156,156,156,139,138,138,138,157,139,157,157,139,138,138,138,157,157,157,138,138,139,138,157,157,157,157,157,157,141,157,157,139,157,157,157,141,157,157,157,157,157,139,138,138,138,157,157,157,139,138,157,157,157,157,157,139,138,138,157,157,157,157,157,157,140,138,138,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27 ;nametable attribute ;rmb to add 1 offset .byte $01,$01,$01,$01,$01,$01,$01,$01 .byte $01,$01,$01,$01,$01,$01,$01,$01 .byte $01,$01,$01,$01,$01,$01,$01,$01 .byte $01,$01,$01,$01,$01,$01,$01,$01 .byte $01,$01,$01,$01,$01,$01,$01,$01 .byte $01,$01,$01,$01,$01,$01,$01,$01 .byte $A1,$A1,$A1,$A1,$A1,$A1,$A1,$A1 .byte $AB,$AB,$AB,$AB,$AB,$AB,$AB,$AB .byte ppuEscapeLevelData ;end for ppu copy ;write platfrom data PitPlatMapPlatformData: .byte 16 ;Wall left .byte 240 ;Wall right .byte bool::false ;t/f for no walls .byte 142 ;plats y .byte 43, 100 ;plat left x start / end .byte 155, 204 ;plat right x start / end .byte 190 ;main ground plat y .byte 0, 240 ;ground ends in x ; ;titleScreen Map ; TitleScreenPPU: ;nametable .byte 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;nametable attribute ;rmb to add 1 offset .byte $01,$01,$01,$01,$01,$01,$01,$01 .byte $01,$01,$01,$01,$01,$01,$01,$01 .byte $01,$01,$01,$01,$01,$01,$01,$01 .byte $01,$01,$01,$01,$01,$01,$01,$01 .byte $01,$01,$01,$01,$01,$01,$01,$01 .byte $01,$01,$01,$01,$01,$01,$01,$01 .byte $01,$01,$01,$01,$01,$01,$01,$01 .byte $01,$01,$01,$01,$01,$01,$01,$01 .byte ppuEscapeLevelData ;end for ppu copy ;write platfrom data TitleScreenMapPlatformData: .byte 0 ;Wall left .byte 0 ;Wall right .byte bool::true ;t/f for no walls .byte 0 ;plats y .byte 0, 0 ;plat left x start / end .byte 0, 0 ;plat right x start / end .byte 0 ;main ground plat y .byte 0, 0 ;ground ends in x ; credit for example.s ; <NAME> (rainwarrior), 4/06/2014 ; http://rainwarrior.ca ; ; end of file ;
uberUFCG-BeatrizMiranda.als
beatrizadm/logica
0
1591
-- Aluna: <NAME> module uberUFCG -- Corridas abstract sig Corrida { passageiros: some Pessoa, motorista: one Pessoa } sig Ida extends Corrida { horario: one HorarioIda, regiao: one Regiao } sig Volta extends Corrida { horario: one HorarioVolta, regiao: one Regiao } --- -- Pessoas sig Debito {} sig Credito {} abstract sig Pessoa { debitos: set Debito, creditos: set Credito } sig Aluno extends Pessoa {} sig Professor extends Pessoa {} sig Servidor extends Pessoa {} --- -- Horários abstract sig HorarioIda, HorarioVolta {} one sig SeteMeia, NoveMeia, TrezeMeia, QuinzeMeia extends HorarioIda {} one sig Dez, Doze, Dezesseis, Dezoito extends HorarioVolta {} --- -- Regiões abstract sig Regiao {} one sig CENTRO, LESTE, OESTE, NORTE, SUL extends Regiao {} -- Fatos fact RegrasUberUFCG { -- uma pessoa não pode ser motorista e passageiro ao mesmo tempo all c:Corrida | c.motorista !in c.passageiros -- qualquer corrida tem no máximo 3 passageiros all c:Corrida | #(c.passageiros) <= 3 -- uma pessoa não pode estar em duas corridas de ida ou de volta no mesmo horário all c1:Ida | (all c2:Ida | ((c1.horario = c2.horario) and c1 != c2) implies ((#(c1.passageiros & c2.passageiros) = 0) and (#(c1.motorista & c2.motorista) = 0)) and (#(c1.motorista & c2.passageiros) = 0) and (#(c2.motorista & c1.passageiros) = 0)) all c1:Volta | (all c2:Volta | ((c1.horario = c2.horario) and c1!=c2) implies ((#(c1.passageiros & c2.passageiros) = 0) and (#(c1.motorista & c2.motorista) = 0) and (#(c1.motorista & c2.passageiros) = 0) and (#(c2.motorista & c1.passageiros) = 0))) -- toda pessoa tem uma quantidade de créditos igual as corridas em que ele foi motorista, e uma quantidade de débitos igual as corridas em que ele foi passageiro all p:Pessoa | #(p.creditos) = #(p.~motorista) all p:Pessoa | #(p.debitos) = #(p.~passageiros) -- toda pessoa tem que estar em pelo menos uma corrida, como passageiro ou como motorista all p:Pessoa | some c:Corrida | (p in c.passageiros) or (p in c.motorista) -- todo crédito e débito está relacionado a uma pessoa all d:Debito | one p:Pessoa | (d in p.debitos) all c:Credito | one p:Pessoa | (c in p.creditos) } --- pred show () {} run show for 5
src/fot/README.agda
asr/fotc
11
11797
<filename>src/fot/README.agda ------------------------------------------------------------------------------ -- FOT (First-Order Theories) ------------------------------------------------------------------------------ {-# OPTIONS --exact-split #-} {-# OPTIONS --no-sized-types #-} {-# OPTIONS --no-universe-polymorphism #-} {-# OPTIONS --without-K #-} -- Code accompanying the PhD thesis "Reasoning about Functional -- Programs by Combining Interactive and Automatic Proofs" by Andrés -- Sicard-Ramírez. -- The code presented here does not match the thesis exactly. module README where ------------------------------------------------------------------------------ -- Description -- Examples of the formalization of first-order theories showing the -- combination of interactive proofs with automatics proofs carried -- out by first-order automatic theorem provers (ATPs). ------------------------------------------------------------------------------ -- For the thesis, prerequisites, tested versions of the ATPs and use, -- see https://github.com/asr/fotc/. ------------------------------------------------------------------------------ -- Conventions -- If the module's name ends in 'I' the module contains interactive -- proofs, if it ends in 'ATP' the module contains combined proofs, -- otherwise the module contains definitions and/or interactive proofs -- that are used by the interactive and combined proofs. ------------------------------------------------------------------------------ -- First-order theories ------------------------------------------------------------------------------ -- • First-order logic with equality -- First-order logic (FOL) open import FOL.README -- Propositional equality open import Common.FOL.Relation.Binary.PropositionalEquality -- Equality reasoning open import Common.FOL.Relation.Binary.EqReasoning -- • Group theory open import GroupTheory.README -- • Distributive laws on a binary operation (Stanovský example) open import DistributiveLaws.README -- • First-order Peano arithmetic (PA) open import PA.README -- • First-Order Theory of Combinators (FOTC) open import FOTC.README -- • Logical Theory of Constructions for PCF (LTC-PCF) open import LTC-PCF.README ------------------------------------------------------------------------------ -- Agsy examples ------------------------------------------------------------------------------ -- We cannot import the Agsy examples because some modules contain -- unsolved metas, therefore see examples/Agsy/README.txt
Transynther/x86/_processed/NONE/_xt_/i7-7700_9_0xca_notsx.log_21829_811.asm
ljhsiun2/medusa
9
100169
.global s_prepare_buffers s_prepare_buffers: push %r10 push %r11 push %r13 push %rbp push %rcx push %rdi push %rdx push %rsi lea addresses_A_ht+0x1f23, %r10 nop nop nop nop nop and $63358, %rdx mov (%r10), %di nop nop nop xor $50486, %r13 lea addresses_A_ht+0x1de63, %rsi lea addresses_UC_ht+0xa073, %rdi clflush (%rdi) nop nop nop nop cmp %r13, %r13 mov $97, %rcx rep movsq nop inc %rsi lea addresses_normal_ht+0x4363, %rsi lea addresses_UC_ht+0x13423, %rdi nop nop nop nop nop mfence mov $84, %rcx rep movsq add %rsi, %rsi lea addresses_WC_ht+0x9e23, %rsi lea addresses_A_ht+0x1de3, %rdi nop nop nop xor %r11, %r11 mov $3, %rcx rep movsw nop nop nop xor %rdx, %rdx lea addresses_WC_ht+0xd6a3, %rdx nop and %r10, %r10 mov (%rdx), %rcx nop nop nop nop nop and %r13, %r13 lea addresses_WT_ht+0x42a3, %rsi lea addresses_WC_ht+0xf823, %rdi nop nop nop nop sub $9517, %rbp mov $64, %rcx rep movsl nop nop nop nop cmp $30630, %rdx lea addresses_UC_ht+0x1c4bc, %r10 nop nop xor %rcx, %rcx mov $0x6162636465666768, %rdx movq %rdx, (%r10) nop inc %rdx lea addresses_D_ht+0x109a3, %rcx nop nop sub $26831, %r11 mov (%rcx), %esi nop nop nop xor %r11, %r11 pop %rsi pop %rdx pop %rdi pop %rcx pop %rbp pop %r13 pop %r11 pop %r10 ret .global s_faulty_load s_faulty_load: push %r11 push %r12 push %r13 push %r15 push %r9 push %rax push %rdi // Store mov $0x723, %rdi nop add $33474, %r9 movl $0x51525354, (%rdi) inc %r11 // Load lea addresses_WC+0x12e47, %rax inc %r13 movb (%rax), %r15b nop inc %r11 // Store lea addresses_PSE+0xe8e3, %rdi nop sub %r12, %r12 mov $0x5152535455565758, %r15 movq %r15, %xmm2 vmovups %ymm2, (%rdi) nop nop nop nop xor %r13, %r13 // Load lea addresses_D+0xac23, %r13 nop nop nop cmp %rax, %rax mov (%r13), %r15d // Exception!!! mov (0), %rdi sub %r15, %r15 // Faulty Load lea addresses_RW+0x1f023, %r11 nop cmp %r9, %r9 movb (%r11), %r13b lea oracles, %r9 and $0xff, %r13 shlq $12, %r13 mov (%r9,%r13,1), %r13 pop %rdi pop %rax pop %r9 pop %r15 pop %r13 pop %r12 pop %r11 ret /* <gen_faulty_load> [REF] {'src': {'NT': False, 'AVXalign': False, 'size': 32, 'congruent': 0, 'same': True, 'type': 'addresses_RW'}, 'OP': 'LOAD'} {'dst': {'NT': False, 'AVXalign': False, 'size': 4, 'congruent': 8, 'same': False, 'type': 'addresses_P'}, 'OP': 'STOR'} {'src': {'NT': False, 'AVXalign': False, 'size': 1, 'congruent': 2, 'same': False, 'type': 'addresses_WC'}, 'OP': 'LOAD'} {'dst': {'NT': False, 'AVXalign': False, 'size': 32, 'congruent': 6, 'same': False, 'type': 'addresses_PSE'}, 'OP': 'STOR'} {'src': {'NT': False, 'AVXalign': False, 'size': 4, 'congruent': 10, 'same': False, 'type': 'addresses_D'}, 'OP': 'LOAD'} [Faulty Load] {'src': {'NT': False, 'AVXalign': False, 'size': 1, 'congruent': 0, 'same': True, 'type': 'addresses_RW'}, 'OP': 'LOAD'} <gen_prepare_buffer> {'src': {'NT': False, 'AVXalign': False, 'size': 2, 'congruent': 4, 'same': True, 'type': 'addresses_A_ht'}, 'OP': 'LOAD'} {'src': {'congruent': 4, 'same': False, 'type': 'addresses_A_ht'}, 'dst': {'congruent': 4, 'same': False, 'type': 'addresses_UC_ht'}, 'OP': 'REPM'} {'src': {'congruent': 4, 'same': False, 'type': 'addresses_normal_ht'}, 'dst': {'congruent': 7, 'same': False, 'type': 'addresses_UC_ht'}, 'OP': 'REPM'} {'src': {'congruent': 9, 'same': False, 'type': 'addresses_WC_ht'}, 'dst': {'congruent': 5, 'same': False, 'type': 'addresses_A_ht'}, 'OP': 'REPM'} {'src': {'NT': False, 'AVXalign': False, 'size': 8, 'congruent': 6, 'same': False, 'type': 'addresses_WC_ht'}, 'OP': 'LOAD'} {'src': {'congruent': 7, 'same': False, 'type': 'addresses_WT_ht'}, 'dst': {'congruent': 10, 'same': False, 'type': 'addresses_WC_ht'}, 'OP': 'REPM'} {'dst': {'NT': False, 'AVXalign': False, 'size': 8, 'congruent': 0, 'same': False, 'type': 'addresses_UC_ht'}, 'OP': 'STOR'} {'src': {'NT': False, 'AVXalign': True, 'size': 4, 'congruent': 6, 'same': False, 'type': 'addresses_D_ht'}, 'OP': 'LOAD'} {'32': 21829} 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 */
Transynther/x86/_processed/NONE/_xt_/i9-9900K_12_0xa0_notsx.log_21829_452.asm
ljhsiun2/medusa
9
15782
.global s_prepare_buffers s_prepare_buffers: push %r14 push %r15 push %rax push %rbp push %rcx push %rdi push %rdx push %rsi lea addresses_A_ht+0xefba, %r15 nop and $22501, %r14 mov (%r15), %esi nop nop nop nop nop and %rcx, %rcx lea addresses_normal_ht+0x186fa, %rax dec %rbp mov (%rax), %dx nop nop nop nop add $7719, %rax lea addresses_UC_ht+0x9ba, %r15 nop nop nop sub %rdx, %rdx mov (%r15), %ax nop cmp $53347, %rcx lea addresses_WC_ht+0xb7ba, %rcx nop nop nop nop add %rsi, %rsi mov $0x6162636465666768, %rax movq %rax, (%rcx) nop and $54260, %rbp lea addresses_normal_ht+0xcfba, %rdx nop nop nop nop nop add $28543, %rcx movups (%rdx), %xmm1 vpextrq $0, %xmm1, %r15 nop and %rdx, %rdx lea addresses_A_ht+0x113ba, %rax cmp $61238, %rbp mov (%rax), %rdx nop nop nop cmp $21055, %rbp lea addresses_normal_ht+0xc1ba, %rsi lea addresses_A_ht+0x27ba, %rdi nop nop nop nop sub %r14, %r14 mov $5, %rcx rep movsq nop nop nop inc %rdi lea addresses_D_ht+0xa93a, %rsi lea addresses_WC_ht+0x140aa, %rdi xor $3499, %r15 mov $111, %rcx rep movsw nop nop nop sub %rbp, %rbp lea addresses_A_ht+0x5bba, %rsi nop nop nop nop and %r15, %r15 movl $0x61626364, (%rsi) nop nop nop cmp $1055, %rsi lea addresses_normal_ht+0x117fa, %rdx nop nop nop and %rbp, %rbp movw $0x6162, (%rdx) nop nop nop xor %rbp, %rbp lea addresses_UC_ht+0x4dea, %rdx nop nop dec %r15 movb $0x61, (%rdx) nop nop nop nop lfence lea addresses_D_ht+0xf442, %rdx nop nop nop and $15839, %rsi movups (%rdx), %xmm1 vpextrq $1, %xmm1, %rcx nop nop nop nop cmp $28435, %rax lea addresses_normal_ht+0x14bee, %rsi lea addresses_A_ht+0x1ebba, %rdi nop nop nop cmp %rax, %rax mov $13, %rcx rep movsb nop nop xor %rsi, %rsi lea addresses_normal_ht+0x249, %rsi lea addresses_UC_ht+0x1751a, %rdi clflush (%rdi) nop nop add $60117, %rbp mov $118, %rcx rep movsq nop inc %rbp lea addresses_D_ht+0x137ba, %rsi lea addresses_normal_ht+0x1680a, %rdi nop nop xor %rdx, %rdx mov $67, %rcx rep movsl xor $58985, %r14 pop %rsi pop %rdx pop %rdi pop %rcx pop %rbp pop %rax pop %r15 pop %r14 ret .global s_faulty_load s_faulty_load: push %r10 push %r13 push %r9 push %rcx push %rdi push %rsi // Store lea addresses_RW+0x1efba, %rcx clflush (%rcx) sub %rdi, %rdi movb $0x51, (%rcx) nop nop and $56287, %rsi // Faulty Load lea addresses_PSE+0x1d7ba, %r13 cmp $61717, %rsi movb (%r13), %r10b lea oracles, %rcx and $0xff, %r10 shlq $12, %r10 mov (%rcx,%r10,1), %r10 pop %rsi pop %rdi pop %rcx pop %r9 pop %r13 pop %r10 ret /* <gen_faulty_load> [REF] {'src': {'type': 'addresses_PSE', 'AVXalign': False, 'size': 32, 'NT': False, 'same': False, 'congruent': 0}, 'OP': 'LOAD'} {'OP': 'STOR', 'dst': {'type': 'addresses_RW', 'AVXalign': False, 'size': 1, 'NT': False, 'same': False, 'congruent': 11}} [Faulty Load] {'src': {'type': 'addresses_PSE', 'AVXalign': False, 'size': 1, 'NT': False, 'same': True, 'congruent': 0}, 'OP': 'LOAD'} <gen_prepare_buffer> {'src': {'type': 'addresses_A_ht', 'AVXalign': False, 'size': 4, 'NT': False, 'same': False, 'congruent': 10}, 'OP': 'LOAD'} {'src': {'type': 'addresses_normal_ht', 'AVXalign': False, 'size': 2, 'NT': False, 'same': True, 'congruent': 4}, 'OP': 'LOAD'} {'src': {'type': 'addresses_UC_ht', 'AVXalign': False, 'size': 2, 'NT': False, 'same': False, 'congruent': 9}, 'OP': 'LOAD'} {'OP': 'STOR', 'dst': {'type': 'addresses_WC_ht', 'AVXalign': False, 'size': 8, 'NT': False, 'same': False, 'congruent': 11}} {'src': {'type': 'addresses_normal_ht', 'AVXalign': False, 'size': 16, 'NT': False, 'same': False, 'congruent': 9}, 'OP': 'LOAD'} {'src': {'type': 'addresses_A_ht', 'AVXalign': False, 'size': 8, 'NT': False, 'same': True, 'congruent': 8}, 'OP': 'LOAD'} {'src': {'type': 'addresses_normal_ht', 'congruent': 9, 'same': True}, 'OP': 'REPM', 'dst': {'type': 'addresses_A_ht', 'congruent': 11, 'same': False}} {'src': {'type': 'addresses_D_ht', 'congruent': 7, 'same': True}, 'OP': 'REPM', 'dst': {'type': 'addresses_WC_ht', 'congruent': 3, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_A_ht', 'AVXalign': False, 'size': 4, 'NT': False, 'same': False, 'congruent': 9}} {'OP': 'STOR', 'dst': {'type': 'addresses_normal_ht', 'AVXalign': False, 'size': 2, 'NT': False, 'same': False, 'congruent': 6}} {'OP': 'STOR', 'dst': {'type': 'addresses_UC_ht', 'AVXalign': False, 'size': 1, 'NT': False, 'same': False, 'congruent': 4}} {'src': {'type': 'addresses_D_ht', 'AVXalign': False, 'size': 16, 'NT': False, 'same': False, 'congruent': 3}, 'OP': 'LOAD'} {'src': {'type': 'addresses_normal_ht', 'congruent': 1, 'same': False}, 'OP': 'REPM', 'dst': {'type': 'addresses_A_ht', 'congruent': 10, 'same': False}} {'src': {'type': 'addresses_normal_ht', 'congruent': 0, 'same': False}, 'OP': 'REPM', 'dst': {'type': 'addresses_UC_ht', 'congruent': 4, 'same': False}} {'src': {'type': 'addresses_D_ht', 'congruent': 9, 'same': False}, 'OP': 'REPM', 'dst': {'type': 'addresses_normal_ht', 'congruent': 4, 'same': False}} {'33': 21829} 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 */
Transynther/x86/_processed/NONE/_xt_/i9-9900K_12_0xca.log_21829_1390.asm
ljhsiun2/medusa
9
23545
.global s_prepare_buffers s_prepare_buffers: push %r10 push %r15 push %r8 push %rbp push %rbx push %rcx push %rdi push %rdx push %rsi lea addresses_UC_ht+0x9077, %r10 dec %r8 mov (%r10), %rbp nop dec %rdi lea addresses_UC_ht+0x72d5, %rbx nop nop nop sub $16276, %rdi mov (%rbx), %edx nop dec %rbp lea addresses_normal_ht+0x56d5, %r8 clflush (%r8) nop nop nop mfence mov $0x6162636465666768, %r10 movq %r10, (%r8) nop nop nop nop nop add %rdx, %rdx lea addresses_normal_ht+0x133f5, %rdi nop nop nop nop xor $16801, %r10 mov $0x6162636465666768, %rdx movq %rdx, (%rdi) xor %rbp, %rbp lea addresses_A_ht+0x9ad5, %rdx nop nop nop nop nop add $48871, %r15 movw $0x6162, (%rdx) nop nop nop xor $29961, %r15 lea addresses_D_ht+0xbed5, %rsi lea addresses_D_ht+0xbd01, %rdi clflush (%rsi) nop nop nop nop nop dec %r15 mov $20, %rcx rep movsw add %rdi, %rdi lea addresses_D_ht+0xb74d, %rbp nop nop xor $14091, %rdi mov $0x6162636465666768, %r15 movq %r15, (%rbp) nop nop nop nop nop inc %r8 pop %rsi pop %rdx pop %rdi pop %rcx pop %rbx pop %rbp pop %r8 pop %r15 pop %r10 ret .global s_faulty_load s_faulty_load: push %r13 push %r14 push %r8 push %rcx push %rsi // Faulty Load lea addresses_D+0xc6d5, %r14 clflush (%r14) nop nop nop nop nop xor $21415, %rsi mov (%r14), %r8d lea oracles, %rcx and $0xff, %r8 shlq $12, %r8 mov (%rcx,%r8,1), %r8 pop %rsi pop %rcx pop %r8 pop %r14 pop %r13 ret /* <gen_faulty_load> [REF] {'OP': 'LOAD', 'src': {'size': 2, 'NT': False, 'type': 'addresses_D', 'same': False, 'AVXalign': False, 'congruent': 0}} [Faulty Load] {'OP': 'LOAD', 'src': {'size': 4, 'NT': False, 'type': 'addresses_D', 'same': True, 'AVXalign': False, 'congruent': 0}} <gen_prepare_buffer> {'OP': 'LOAD', 'src': {'size': 8, 'NT': False, 'type': 'addresses_UC_ht', 'same': False, 'AVXalign': False, 'congruent': 1}} {'OP': 'LOAD', 'src': {'size': 4, 'NT': False, 'type': 'addresses_UC_ht', 'same': False, 'AVXalign': True, 'congruent': 4}} {'OP': 'STOR', 'dst': {'size': 8, 'NT': False, 'type': 'addresses_normal_ht', 'same': False, 'AVXalign': False, 'congruent': 9}} {'OP': 'STOR', 'dst': {'size': 8, 'NT': True, 'type': 'addresses_normal_ht', 'same': False, 'AVXalign': False, 'congruent': 4}} {'OP': 'STOR', 'dst': {'size': 2, 'NT': False, 'type': 'addresses_A_ht', 'same': False, 'AVXalign': True, 'congruent': 9}} {'OP': 'REPM', 'src': {'same': False, 'type': 'addresses_D_ht', 'congruent': 11}, 'dst': {'same': True, 'type': 'addresses_D_ht', 'congruent': 1}} {'OP': 'STOR', 'dst': {'size': 8, 'NT': False, 'type': 'addresses_D_ht', 'same': False, 'AVXalign': False, 'congruent': 3}} {'36': 21829} 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 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36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 */
programs/oeis/250/A250108.asm
neoneye/loda
22
241722
<gh_stars>10-100 ; A250108: n*(n-1)/2 mod 2 + n*(n-1)/2 - n*( (n-1) mod 2 ). ; 0,0,4,2,10,10,22,20,36,36,56,54,78,78,106,104,136,136,172,170,210,210,254,252,300,300,352,350,406,406,466,464,528,528,596,594,666,666,742,740,820,820,904,902,990,990,1082,1080,1176,1176,1276,1274,1378 mov $1,1 mov $2,$0 div $0,2 mul $0,2 sub $1,$2 add $1,1 mov $2,1 lpb $0 sub $0,1 add $2,1 add $1,$2 lpe add $1,1 div $1,2 sub $1,1 mul $1,2 mov $0,$1
oap-server/oal-grammar/src/main/antlr4/org/apache/skywalking/oal/rt/grammar/OALLexer.g4
McrhDG/skywalking
0
6818
<reponame>McrhDG/skywalking<filename>oap-server/oal-grammar/src/main/antlr4/org/apache/skywalking/oal/rt/grammar/OALLexer.g4<gh_stars>0 /* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ // Observability Analysis Language lexer lexer grammar OALLexer; @Header {package org.apache.skywalking.oal.rt.grammar;} // Keywords FROM: 'from'; FILTER: 'filter'; DISABLE: 'disable'; SRC_ALL: 'All'; SRC_SERVICE: 'Service'; SRC_SERVICE_INSTANCE: 'ServiceInstance'; SRC_ENDPOINT: 'Endpoint'; SRC_SERVICE_RELATION: 'ServiceRelation'; SRC_SERVICE_INSTANCE_RELATION: 'ServiceInstanceRelation'; SRC_ENDPOINT_RELATION: 'EndpointRelation'; SRC_SERVICE_INSTANCE_JVM_CPU: 'ServiceInstanceJVMCPU'; SRC_SERVICE_INSTANCE_JVM_MEMORY: 'ServiceInstanceJVMMemory'; SRC_SERVICE_INSTANCE_JVM_MEMORY_POOL: 'ServiceInstanceJVMMemoryPool'; SRC_SERVICE_INSTANCE_JVM_GC: 'ServiceInstanceJVMGC'; SRC_SERVICE_INSTANCE_JVM_THREAD: 'ServiceInstanceJVMThread'; SRC_SERVICE_INSTANCE_JVM_CLASS: 'ServiceInstanceJVMClass'; SRC_DATABASE_ACCESS: 'DatabaseAccess'; SRC_SERVICE_INSTANCE_CLR_CPU: 'ServiceInstanceCLRCPU'; SRC_SERVICE_INSTANCE_CLR_GC: 'ServiceInstanceCLRGC'; SRC_SERVICE_INSTANCE_CLR_THREAD: 'ServiceInstanceCLRThread'; SRC_ENVOY_INSTANCE_METRIC: 'EnvoyInstanceMetric'; SRC_EVENT: 'Event'; // Browser keywords SRC_BROWSER_APP_PERF: 'BrowserAppPerf'; SRC_BROWSER_APP_PAGE_PERF: 'BrowserAppPagePerf'; SRC_BROWSER_APP_SINGLE_VERSION_PERF: 'BrowserAppSingleVersionPerf'; SRC_BROWSER_APP_TRAFFIC: 'BrowserAppTraffic'; SRC_BROWSER_APP_PAGE_TRAFFIC: 'BrowserAppPageTraffic'; SRC_BROWSER_APP_SINGLE_VERSION_TRAFFIC: 'BrowserAppSingleVersionTraffic'; // Constructors symbols DOT: '.'; LR_BRACKET: '('; RR_BRACKET: ')'; LS_BRACKET: '['; RS_BRACKET: ']'; COMMA: ','; SEMI: ';'; EQUAL: '='; DUALEQUALS: '=='; ALL: '*'; GREATER: '>'; LESS: '<'; GREATER_EQUAL: '>='; LESS_EQUAL: '<='; NOT_EQUAL: '!='; LIKE: 'like'; IN: 'in'; CONTAIN: 'contain'; NOT_CONTAIN: 'not contain'; // Literals BOOL_LITERAL: 'true' | 'false' ; NUMBER_LITERAL : Digits+; CHAR_LITERAL: '\'' (~['\\\r\n] | EscapeSequence) '\''; STRING_LITERAL: '"' (~["\\\r\n] | EscapeSequence)* '"'; DelimitedComment : '/*' ( DelimitedComment | . )*? '*/' -> channel(HIDDEN) ; LineComment : '//' ~[\u000A\u000D]* -> channel(HIDDEN) ; SPACE: [ \t\r\n]+ -> channel(HIDDEN); // Identifiers IDENTIFIER: Letter LetterOrDigit*; // Fragment rules fragment EscapeSequence : '\\' [btnfr"'\\] | '\\' ([0-3]? [0-7])? [0-7] | '\\' 'u'+ HexDigit HexDigit HexDigit HexDigit ; fragment HexDigits : HexDigit ((HexDigit | '_')* HexDigit)? ; fragment HexDigit : [0-9a-fA-F] ; fragment Digits : [0-9] ([0-9_]* [0-9])? ('l'|'L')? ; fragment LetterOrDigit : Letter | [0-9] ; fragment Letter : [a-zA-Z$_] // these are the "java letters" below 0x7F | ~[\u0000-\u007F\uD800-\uDBFF] // covers all characters above 0x7F which are not a surrogate | [\uD800-\uDBFF] [\uDC00-\uDFFF] // covers UTF-16 surrogate pairs encodings for U+10000 to U+10FFFF ; // Type cast rule STRING_TO_LONG: '(str->long)'; STRING_TO_LONG_SHORT: '(long)'; STRING_TO_INT: '(str->int)'; STRING_TO_INT_SHORT: '(int)';
libsrc/_DEVELOPMENT/math/float/math32/c/sdcc/cm32_sdcc___fs2sint.asm
jpoikela/z88dk
640
1061
SECTION code_fp_math32 PUBLIC cm32_sdcc___fs2sint PUBLIC cm32_sdcc___fs2schar EXTERN m32_f2sint EXTERN cm32_sdcc_fsread1 cm32_sdcc___fs2sint: cm32_sdcc___fs2schar: call cm32_sdcc_fsread1 jp m32_f2sint
Examples/b16.asm
satadriver/LiunuxOS_t
0
100386
<gh_stars>0 TITLE (.asm) ; This program ; Last update: Include Irvine16.inc .data .code main PROC mov ax,@data mov ds,ax exit main ENDP END main
test/Succeed/Issue2328.agda
alhassy/agda
3
13470
<reponame>alhassy/agda {- Examples by <NAME> -} {-# OPTIONS --rewriting #-} module _ where open import Agda.Builtin.Equality {-# BUILTIN REWRITE _≡_ #-} const : ∀ {a b} {A : Set a} {B : Set b} → A → B → A const x _ = x _∘_ : ∀ {a b c} {A : Set a} {B : A → Set b} {C : {x : A} → B x → Set c} → (f : ∀ {x} (y : B x) → C y) (g : (x : A) → B x) → (x : A) → C (g x) (f ∘ g) x = f (g x) postulate M : Set → Set postulate pure : ∀ {A} → A → M A postulate _>>=_ : ∀ {A B} → M A → (A → M B) → M B postulate bind-assoc : ∀ {A B C mx} {my : A → M B} {mz : B → M C} → (mx >>= my) >>= mz ≡ mx >>= \x → my x >>= mz {-# REWRITE bind-assoc #-} _<*>_ : ∀ {A B} → M (A → B) → M A → M B mf <*> mx = mf >>= \f → mx >>= (pure ∘ f) -- Agda was comparing inferred relevances here, causing the rewrite rule -- to fail. shouldWork : ∀ {A B} (mx : M A) (my : M B) → (mx >>= (pure ∘ const)) <*> my ≡ (mx >>= (pure ∘ const)) >>= (\f → my >>= (pure ∘ f)) shouldWork mx my = refl shouldAlsoWork : ∀ {A B} (mx : M A) (my : M B) → (mx >>= (pure ∘ const)) <*> my ≡ (mx >>= (pure ∘ \x _ → x)) >>= (\f → my >>= (pure ∘ f)) shouldAlsoWork mx my = refl shouldAlsoWork2 : ∀ {A B} (mx : M A) (my : M B) → (mx >>= (pure ∘ const)) >>= (\f → my >>= (pure ∘ f)) ≡ (mx >>= (pure ∘ \x _ → x)) >>= (\f → my >>= (pure ∘ f)) shouldAlsoWork2 mx my = refl
docs/www.playvectrex.com/designit/chrissalo/joystick1.asm
mikepea/vectrex-playground
5
8751
<reponame>mikepea/vectrex-playground ;*************************************************************************** ; DEFINE SECTION ;*************************************************************************** INCLUDE "VECTREX.I" ; start of vectrex memory with cartridge name... ORG 0 ;*************************************************************************** ; HEADER SECTION ;*************************************************************************** DB "g GCE 1998", $80 ; 'g' is copyright sign DW music1 ; music from the rom DB $F8, $50, $20, -$55 ; height, width, rel y, rel x ; (from 0,0) DB "JOYSTICK 1 TEST",$80 ; some game information, ; ending with $80 DB 0 ; end of game header ;*************************************************************************** ; CODE SECTION ;*************************************************************************** ; here the cartridge program starts off LDD #$FC20 ; HEIGTH, WIDTH (-4, 32) STD Vec_Text_HW ; store to BIOS RAM location LDA #1 ; these set up the joystick STA Vec_Joy_Mux_1_X ; enquiries LDA #3 ; allowing only all directions STA Vec_Joy_Mux_1_Y ; for joystick one LDA #0 ; this setting up saves a few STA Vec_Joy_Mux_2_X ; hundred cycles STA Vec_Joy_Mux_2_Y ; don't miss it, if you don't ; need the second joystick! main: main_loop: JSR Wait_Recal ; Vectrex BIOS recalibration JSR Intensity_5F ; Sets the intensity of the ; vector beam to $5f JSR Joy_Digital ; read joystick positions LDA Vec_Joy_1_X ; load joystick 1 position ; X to A BEQ no_x_movement ; if zero, than no x position BMI left_move ; if negative, than left ; otherwise right right_move: LDU #joypad_right_string ; display right string BRA x_done ; goto x done left_move: LDU #joypad_left_string ; display left string BRA x_done ; goto x done no_x_movement: LDU #no_joypad_x_string ; display no x string x_done: JSR Print_Str_yx ; using string function LDA Vec_Joy_1_Y ; load joystick 1 position ; Y to A BEQ no_y_movement ; if zero, than no y position BMI down_move ; if negative, than down ; otherwise up up_move: LDU #joypad_up_string ; display up string BRA y_done ; goto y done down_move: LDU #joypad_down_string ; display down string BRA y_done ; goto y done no_y_movement: LDU #no_joypad_y_string ; display no y string y_done: JSR Print_Str_yx ; using string function BRA main_loop ; and repeat forever ;*************************************************************************** no_joypad_x_string: DB 40,-50,"NO JOYPAD X INPUT", $80 joypad_right_string: DB 40,-50,"JOYPAD 1 RIGHT", $80 joypad_left_string: DB 40,-50,"JOYPAD 1 LEFT", $80 no_joypad_y_string: DB 20,-50,"NO JOYPAD Y INPUT", $80 joypad_up_string: DB 20,-50,"JOYPAD 1 UP", $80 joypad_down_string: DB 20,-50,"JOYPAD 1 DOWN", $80 ;*************************************************************************** END main ;***************************************************************************
test/interaction/GiveSize.agda
larrytheliquid/agda
1
989
-- {-# OPTIONS -v tc.meta:30 #-} {-# OPTIONS --sized-types #-} module GiveSize where postulate Size : Set postulate ∞ : Size {-# BUILTIN SIZE Size #-} -- {-# BUILTIN SIZEINF ∞ #-} id : Size → Size id i = {!i!}
Transynther/x86/_processed/AVXALIGN/_st_/i7-7700_9_0x48.log_14811_1033.asm
ljhsiun2/medusa
9
89139
.global s_prepare_buffers s_prepare_buffers: push %r10 push %r11 push %r9 push %rcx push %rdi push %rdx push %rsi lea addresses_UC_ht+0x1b1a8, %rsi lea addresses_A_ht+0x1e3f8, %rdi nop nop nop nop nop sub %rdx, %rdx mov $29, %rcx rep movsw nop dec %r9 lea addresses_D_ht+0xa7a8, %rdi nop nop nop nop sub %r11, %r11 movb (%rdi), %cl nop nop nop nop nop xor %rsi, %rsi lea addresses_WT_ht+0x18ea7, %r9 nop nop nop nop sub $36982, %r10 mov (%r9), %r11 nop nop nop nop xor $22128, %rcx lea addresses_D_ht+0x4ea8, %r9 nop nop nop nop nop and $50890, %r11 movb $0x61, (%r9) nop nop nop add $15072, %r10 lea addresses_A_ht+0x7528, %r11 add %r9, %r9 movl $0x61626364, (%r11) nop nop add %r11, %r11 lea addresses_D_ht+0xd0a8, %r9 clflush (%r9) nop and $35816, %r10 mov (%r9), %r11 nop nop xor %rsi, %rsi lea addresses_D_ht+0x1b6f0, %r10 nop nop nop add %rdx, %rdx mov $0x6162636465666768, %rcx movq %rcx, %xmm4 movups %xmm4, (%r10) cmp %rdi, %rdi lea addresses_normal_ht+0xf5a8, %rsi clflush (%rsi) nop nop sub %rcx, %rcx mov $0x6162636465666768, %r9 movq %r9, %xmm7 vmovups %ymm7, (%rsi) inc %rdx lea addresses_A_ht+0x1b208, %rdi nop nop nop nop inc %rdx movb $0x61, (%rdi) nop nop nop nop xor %r11, %r11 lea addresses_normal_ht+0x97c0, %rcx clflush (%rcx) and %r9, %r9 movb $0x61, (%rcx) nop inc %r9 pop %rsi pop %rdx pop %rdi pop %rcx pop %r9 pop %r11 pop %r10 ret .global s_faulty_load s_faulty_load: push %r10 push %r14 push %r15 push %rbp push %rcx push %rdx push %rsi // Store lea addresses_WT+0x119a8, %rcx nop nop nop nop nop and $28327, %r15 mov $0x5152535455565758, %rbp movq %rbp, %xmm7 movups %xmm7, (%rcx) nop inc %rcx // Store mov $0x2aac150000000628, %r10 clflush (%r10) nop nop nop xor $65396, %rdx mov $0x5152535455565758, %r15 movq %r15, %xmm7 movntdq %xmm7, (%r10) cmp %rbp, %rbp // Store lea addresses_WT+0x1e5a8, %r10 nop nop nop nop and %rdx, %rdx movw $0x5152, (%r10) cmp $31896, %r15 // Store lea addresses_PSE+0xd26, %rsi cmp %r15, %r15 mov $0x5152535455565758, %rcx movq %rcx, %xmm4 movups %xmm4, (%rsi) nop sub $62143, %rcx // Store lea addresses_A+0x59e8, %rsi nop nop nop sub $57629, %r10 mov $0x5152535455565758, %rbp movq %rbp, %xmm4 movups %xmm4, (%rsi) nop nop nop nop inc %r15 // Load mov $0xe18, %r10 nop nop nop add $7416, %rdx movb (%r10), %cl nop xor $12164, %r10 // Store lea addresses_normal+0x91a8, %r14 clflush (%r14) nop nop cmp %rcx, %rcx mov $0x5152535455565758, %rbp movq %rbp, (%r14) xor %rdx, %rdx // Store lea addresses_normal+0xd2a8, %rbp inc %r10 mov $0x5152535455565758, %r14 movq %r14, %xmm1 movups %xmm1, (%rbp) nop nop nop nop nop add %rdx, %rdx // Faulty Load lea addresses_WT+0xa1a8, %r14 nop nop nop sub $10806, %r15 mov (%r14), %dx lea oracles, %r15 and $0xff, %rdx shlq $12, %rdx mov (%r15,%rdx,1), %rdx pop %rsi pop %rdx pop %rcx pop %rbp pop %r15 pop %r14 pop %r10 ret /* <gen_faulty_load> [REF] {'OP': 'LOAD', 'src': {'type': 'addresses_WT', 'AVXalign': False, 'congruent': 0, 'size': 8, 'same': False, 'NT': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_WT', 'AVXalign': False, 'congruent': 9, 'size': 16, 'same': False, 'NT': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_NC', 'AVXalign': False, 'congruent': 7, 'size': 16, 'same': False, 'NT': True}} {'OP': 'STOR', 'dst': {'type': 'addresses_WT', 'AVXalign': False, 'congruent': 10, 'size': 2, 'same': False, 'NT': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_PSE', 'AVXalign': False, 'congruent': 0, 'size': 16, 'same': False, 'NT': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_A', 'AVXalign': False, 'congruent': 4, 'size': 16, 'same': False, 'NT': False}} {'OP': 'LOAD', 'src': {'type': 'addresses_P', 'AVXalign': False, 'congruent': 3, 'size': 1, 'same': False, 'NT': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_normal', 'AVXalign': False, 'congruent': 10, 'size': 8, 'same': False, 'NT': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_normal', 'AVXalign': False, 'congruent': 8, 'size': 16, 'same': False, 'NT': False}} [Faulty Load] {'OP': 'LOAD', 'src': {'type': 'addresses_WT', 'AVXalign': False, 'congruent': 0, 'size': 2, 'same': True, 'NT': True}} <gen_prepare_buffer> {'OP': 'REPM', 'src': {'type': 'addresses_UC_ht', 'congruent': 11, 'same': False}, 'dst': {'type': 'addresses_A_ht', 'congruent': 4, 'same': False}} {'OP': 'LOAD', 'src': {'type': 'addresses_D_ht', 'AVXalign': False, 'congruent': 9, 'size': 1, 'same': False, 'NT': False}} {'OP': 'LOAD', 'src': {'type': 'addresses_WT_ht', 'AVXalign': False, 'congruent': 0, 'size': 8, 'same': False, 'NT': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_D_ht', 'AVXalign': True, 'congruent': 7, 'size': 1, 'same': False, 'NT': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_A_ht', 'AVXalign': False, 'congruent': 2, 'size': 4, 'same': False, 'NT': False}} {'OP': 'LOAD', 'src': {'type': 'addresses_D_ht', 'AVXalign': True, 'congruent': 8, 'size': 8, 'same': False, 'NT': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_D_ht', 'AVXalign': False, 'congruent': 3, 'size': 16, 'same': False, 'NT': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_normal_ht', 'AVXalign': False, 'congruent': 10, 'size': 32, 'same': False, 'NT': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_A_ht', 'AVXalign': False, 'congruent': 5, 'size': 1, 'same': False, 'NT': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_normal_ht', 'AVXalign': False, 'congruent': 2, 'size': 1, 'same': False, 'NT': False}} {'58': 14811} 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 */
source/amf/uml/amf-uml-parameters.ads
svn2github/matreshka
24
4187
------------------------------------------------------------------------------ -- -- -- Matreshka Project -- -- -- -- Ada Modeling Framework -- -- -- -- Runtime Library Component -- -- -- ------------------------------------------------------------------------------ -- -- -- Copyright © 2011-2012, <NAME> <<EMAIL>> -- -- All rights reserved. -- -- -- -- Redistribution and use in source and binary forms, with or without -- -- modification, are permitted provided that the following conditions -- -- are met: -- -- -- -- * Redistributions of source code must retain the above copyright -- -- notice, this list of conditions and the following disclaimer. -- -- -- -- * Redistributions in binary form must reproduce the above copyright -- -- notice, this list of conditions and the following disclaimer in the -- -- documentation and/or other materials provided with the distribution. -- -- -- -- * Neither the name of the Vadim Godunko, IE nor the names of its -- -- contributors may be used to endorse or promote products derived from -- -- this software without specific prior written permission. -- -- -- -- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -- -- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -- -- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -- -- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -- -- HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -- -- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED -- -- TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR -- -- PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF -- -- LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING -- -- NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -- -- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -- -- -- ------------------------------------------------------------------------------ -- $Revision$ $Date$ ------------------------------------------------------------------------------ -- This file is generated, don't edit it. ------------------------------------------------------------------------------ -- A parameter is a specification of an argument used to pass information -- into or out of an invocation of a behavioral feature. -- -- Parameters have support for streaming, exceptions, and parameter sets. -- -- Parameters are allowed to be treated as connectable elements. ------------------------------------------------------------------------------ with AMF.UML.Connectable_Elements; with AMF.UML.Multiplicity_Elements; limited with AMF.UML.Operations; limited with AMF.UML.Parameter_Sets.Collections; limited with AMF.UML.Value_Specifications; package AMF.UML.Parameters is pragma Preelaborate; type UML_Parameter is limited interface and AMF.UML.Multiplicity_Elements.UML_Multiplicity_Element and AMF.UML.Connectable_Elements.UML_Connectable_Element; type UML_Parameter_Access is access all UML_Parameter'Class; for UML_Parameter_Access'Storage_Size use 0; not overriding function Get_Default (Self : not null access constant UML_Parameter) return AMF.Optional_String is abstract; -- Getter of Parameter::default. -- -- Specifies a String that represents a value to be used when no argument -- is supplied for the Parameter. not overriding procedure Set_Default (Self : not null access UML_Parameter; To : AMF.Optional_String) is abstract; -- Setter of Parameter::default. -- -- Specifies a String that represents a value to be used when no argument -- is supplied for the Parameter. not overriding function Get_Default_Value (Self : not null access constant UML_Parameter) return AMF.UML.Value_Specifications.UML_Value_Specification_Access is abstract; -- Getter of Parameter::defaultValue. -- -- Specifies a ValueSpecification that represents a value to be used when -- no argument is supplied for the Parameter. not overriding procedure Set_Default_Value (Self : not null access UML_Parameter; To : AMF.UML.Value_Specifications.UML_Value_Specification_Access) is abstract; -- Setter of Parameter::defaultValue. -- -- Specifies a ValueSpecification that represents a value to be used when -- no argument is supplied for the Parameter. not overriding function Get_Direction (Self : not null access constant UML_Parameter) return AMF.UML.UML_Parameter_Direction_Kind is abstract; -- Getter of Parameter::direction. -- -- Indicates whether a parameter is being sent into or out of a behavioral -- element. not overriding procedure Set_Direction (Self : not null access UML_Parameter; To : AMF.UML.UML_Parameter_Direction_Kind) is abstract; -- Setter of Parameter::direction. -- -- Indicates whether a parameter is being sent into or out of a behavioral -- element. not overriding function Get_Effect (Self : not null access constant UML_Parameter) return AMF.UML.Optional_UML_Parameter_Effect_Kind is abstract; -- Getter of Parameter::effect. -- -- Specifies the effect that the owner of the parameter has on values -- passed in or out of the parameter. not overriding procedure Set_Effect (Self : not null access UML_Parameter; To : AMF.UML.Optional_UML_Parameter_Effect_Kind) is abstract; -- Setter of Parameter::effect. -- -- Specifies the effect that the owner of the parameter has on values -- passed in or out of the parameter. not overriding function Get_Is_Exception (Self : not null access constant UML_Parameter) return Boolean is abstract; -- Getter of Parameter::isException. -- -- Tells whether an output parameter may emit a value to the exclusion of -- the other outputs. not overriding procedure Set_Is_Exception (Self : not null access UML_Parameter; To : Boolean) is abstract; -- Setter of Parameter::isException. -- -- Tells whether an output parameter may emit a value to the exclusion of -- the other outputs. not overriding function Get_Is_Stream (Self : not null access constant UML_Parameter) return Boolean is abstract; -- Getter of Parameter::isStream. -- -- Tells whether an input parameter may accept values while its behavior -- is executing, or whether an output parameter post values while the -- behavior is executing. not overriding procedure Set_Is_Stream (Self : not null access UML_Parameter; To : Boolean) is abstract; -- Setter of Parameter::isStream. -- -- Tells whether an input parameter may accept values while its behavior -- is executing, or whether an output parameter post values while the -- behavior is executing. not overriding function Get_Operation (Self : not null access constant UML_Parameter) return AMF.UML.Operations.UML_Operation_Access is abstract; -- Getter of Parameter::operation. -- -- References the Operation owning this parameter. not overriding procedure Set_Operation (Self : not null access UML_Parameter; To : AMF.UML.Operations.UML_Operation_Access) is abstract; -- Setter of Parameter::operation. -- -- References the Operation owning this parameter. not overriding function Get_Parameter_Set (Self : not null access constant UML_Parameter) return AMF.UML.Parameter_Sets.Collections.Set_Of_UML_Parameter_Set is abstract; -- Getter of Parameter::parameterSet. -- -- The parameter sets containing the parameter. See ParameterSet. not overriding function Default (Self : not null access constant UML_Parameter) return AMF.Optional_String is abstract; -- Operation Parameter::default. -- -- Missing derivation for Parameter::/default : String end AMF.UML.Parameters;
Transynther/x86/_processed/NONE/_zr_/i7-7700_9_0xca.log_21829_910.asm
ljhsiun2/medusa
9
101951
.global s_prepare_buffers s_prepare_buffers: push %r12 push %r13 push %r15 push %rbp push %rcx push %rdi push %rdx push %rsi lea addresses_A_ht+0xf8d2, %rdi nop nop nop nop nop and %r15, %r15 mov (%rdi), %bp sub $59053, %r12 lea addresses_WT_ht+0x16652, %rsi lea addresses_WC_ht+0x50d2, %rdi nop and %rdx, %rdx mov $26, %rcx rep movsl nop nop nop nop sub %rdi, %rdi lea addresses_WC_ht+0x2a52, %rdx nop nop nop nop nop dec %rbp mov (%rdx), %di nop nop nop nop add $4076, %rsi lea addresses_D_ht+0xdee2, %rbp nop nop sub $15231, %rsi mov $0x6162636465666768, %rdx movq %rdx, (%rbp) nop nop nop inc %rbp lea addresses_WC_ht+0xfd3c, %rcx nop add %rdx, %rdx movw $0x6162, (%rcx) nop nop nop nop nop cmp $580, %rcx lea addresses_A_ht+0xdc7e, %r12 nop nop nop nop nop add $40875, %rcx movw $0x6162, (%r12) add $57765, %rsi lea addresses_normal_ht+0xbd2, %rsi lea addresses_UC_ht+0x198d2, %rdi nop nop nop nop nop cmp $56772, %r13 mov $77, %rcx rep movsw inc %r13 lea addresses_WC_ht+0x2ce2, %r15 nop nop nop nop nop sub $56136, %r13 mov $0x6162636465666768, %rdi movq %rdi, (%r15) nop nop nop nop nop sub %r15, %r15 lea addresses_UC_ht+0x6cd2, %r13 nop nop nop and %rdi, %rdi movups (%r13), %xmm3 vpextrq $1, %xmm3, %rbp nop nop nop nop dec %rsi lea addresses_normal_ht+0x14488, %rdx clflush (%rdx) nop nop nop add %r15, %r15 mov (%rdx), %di and $35924, %rsi lea addresses_D_ht+0x58d2, %r15 nop nop cmp $61065, %rdi mov (%r15), %r13w nop nop nop nop nop xor $46000, %rdi lea addresses_WT_ht+0x108d2, %r15 nop add %rcx, %rcx movb $0x61, (%r15) nop nop nop nop nop add $21424, %rdi pop %rsi pop %rdx pop %rdi pop %rcx pop %rbp pop %r15 pop %r13 pop %r12 ret .global s_faulty_load s_faulty_load: push %r12 push %r13 push %r15 push %r8 push %rax push %rbp push %rsi // Store lea addresses_WC+0xabd2, %rbp nop nop nop nop cmp %rax, %rax mov $0x5152535455565758, %r12 movq %r12, (%rbp) nop nop nop nop and $22929, %rbp // Store lea addresses_D+0x82d2, %rbp nop nop nop nop sub %r13, %r13 mov $0x5152535455565758, %rax movq %rax, %xmm1 vmovntdq %ymm1, (%rbp) nop nop nop inc %r15 // Load lea addresses_PSE+0xb8d2, %rax nop nop nop xor %r8, %r8 mov (%rax), %r15w nop nop cmp %r15, %r15 // Faulty Load lea addresses_UC+0x110d2, %r8 nop nop nop nop nop and $40564, %r12 movb (%r8), %r13b lea oracles, %rax and $0xff, %r13 shlq $12, %r13 mov (%rax,%r13,1), %r13 pop %rsi pop %rbp pop %rax pop %r8 pop %r15 pop %r13 pop %r12 ret /* <gen_faulty_load> [REF] {'src': {'congruent': 0, 'AVXalign': False, 'same': False, 'size': 8, 'NT': False, 'type': 'addresses_UC'}, 'OP': 'LOAD'} {'OP': 'STOR', 'dst': {'congruent': 8, 'AVXalign': False, 'same': False, 'size': 8, 'NT': False, 'type': 'addresses_WC'}} {'OP': 'STOR', 'dst': {'congruent': 9, 'AVXalign': False, 'same': False, 'size': 32, 'NT': True, 'type': 'addresses_D'}} {'src': {'congruent': 10, 'AVXalign': False, 'same': False, 'size': 2, 'NT': False, 'type': 'addresses_PSE'}, 'OP': 'LOAD'} [Faulty Load] {'src': {'congruent': 0, 'AVXalign': False, 'same': True, 'size': 1, 'NT': False, 'type': 'addresses_UC'}, 'OP': 'LOAD'} <gen_prepare_buffer> {'src': {'congruent': 11, 'AVXalign': False, 'same': False, 'size': 2, 'NT': False, 'type': 'addresses_A_ht'}, 'OP': 'LOAD'} {'src': {'congruent': 7, 'same': False, 'type': 'addresses_WT_ht'}, 'OP': 'REPM', 'dst': {'congruent': 9, 'same': False, 'type': 'addresses_WC_ht'}} {'src': {'congruent': 7, 'AVXalign': False, 'same': False, 'size': 2, 'NT': False, 'type': 'addresses_WC_ht'}, 'OP': 'LOAD'} {'OP': 'STOR', 'dst': {'congruent': 3, 'AVXalign': False, 'same': False, 'size': 8, 'NT': False, 'type': 'addresses_D_ht'}} {'OP': 'STOR', 'dst': {'congruent': 1, 'AVXalign': False, 'same': False, 'size': 2, 'NT': False, 'type': 'addresses_WC_ht'}} {'OP': 'STOR', 'dst': {'congruent': 2, 'AVXalign': False, 'same': False, 'size': 2, 'NT': False, 'type': 'addresses_A_ht'}} {'src': {'congruent': 8, 'same': False, 'type': 'addresses_normal_ht'}, 'OP': 'REPM', 'dst': {'congruent': 6, 'same': False, 'type': 'addresses_UC_ht'}} {'OP': 'STOR', 'dst': {'congruent': 3, 'AVXalign': False, 'same': False, 'size': 8, 'NT': False, 'type': 'addresses_WC_ht'}} {'src': {'congruent': 10, 'AVXalign': False, 'same': False, 'size': 16, 'NT': False, 'type': 'addresses_UC_ht'}, 'OP': 'LOAD'} {'src': {'congruent': 1, 'AVXalign': False, 'same': False, 'size': 2, 'NT': False, 'type': 'addresses_normal_ht'}, 'OP': 'LOAD'} {'src': {'congruent': 6, 'AVXalign': False, 'same': False, 'size': 2, 'NT': False, 'type': 'addresses_D_ht'}, 'OP': 'LOAD'} {'OP': 'STOR', 'dst': {'congruent': 9, 'AVXalign': False, 'same': False, 'size': 1, 'NT': False, 'type': 'addresses_WT_ht'}} {'00': 21829} 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 */
tests/hello-gas.asm
AaronTraas/loccount
0
11543
# ------------------------------------------------------------------------------ # Gnu Assembler "Hello World!" # Writes "Hello, World" to the console using only system calls. Runs on 64-bit # Linux only. To assemble and run: # # gcc -c hello.s && ld hello.o && ./a.out # # or # # gcc -nostdlib hello.s && ./a.out # ------------------------------------------------------------------------------ .global _start .text _start: # write(1, message, 13) mov $1, %rax # system call 1 is write mov $1, %rdi # file handle 1 is stdout mov $message, %rsi # address of string to output mov $13, %rdx # number of bytes syscall # invoke operating system to do the write # exit(0) mov $60, %rax # system call 60 is exit xor %rdi, %rdi # we want return code 0 syscall # invoke operating system to exit message: .ascii "Hello, world\n"
.emacs.d/elpa/wisi-3.1.3/sal-gen_bounded_definite_vectors.ads
caqg/linux-home
0
4356
-- Abstract : -- -- A simple bounded vector of definite items, in Spark. -- -- Copyright (C) 2017 - 2019 Free Software Foundation, Inc. -- -- This library is free software; you can redistribute it and/or modify it -- under terms of the GNU General Public License as published by the Free -- Software Foundation; either version 3, or (at your option) any later -- version. This library is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHAN- -- TABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- As a special exception under Section 7 of GPL version 3, you are granted -- additional permissions described in the GCC Runtime Library Exception, -- version 3.1, as published by the Free Software Foundation. pragma License (Modified_GPL); generic type Index_Type is range <>; type Element_Type is private; Capacity : in Ada.Containers.Count_Type; package SAL.Gen_Bounded_Definite_Vectors with Spark_Mode is use all type Ada.Containers.Count_Type; subtype Extended_Index is Index_Type'Base range Index_Type'First - 1 .. Index_Type'Min (Index_Type'Base'Last - 1, Index_Type'Last) + 1; pragma Assert (Capacity <= Ada.Containers.Count_Type (Index_Type'Last - Index_Type'First + 1)); No_Index : constant Extended_Index := Extended_Index'First; type Vector is private with Default_Initial_Condition => Length (Vector) = 0; function Length (Container : in Vector) return Ada.Containers.Count_Type with Post => Length'Result in 0 .. Capacity; function Is_Full (Container : in Vector) return Boolean with Post => Is_Full'Result = (Length (Container) = Capacity); function Has_Space (Container : in Vector; Item_Count : in Ada.Containers.Count_Type) return Boolean is (Length (Container) + Item_Count <= Capacity) with Pre => Item_Count <= Ada.Containers.Count_Type'Last - Length (Container); procedure Clear (Container : in out Vector) with Post => Length (Container) = 0; function First_Index (Container : in Vector) return Index_Type is (Index_Type'First) with Depends => (First_Index'Result => null, null => Container); function Last_Index (Container : in Vector) return Extended_Index; -- No_Index when Container is empty. function Element (Container : in Vector; Index : in Index_Type) return Element_Type with Pre => Index <= Last_Index (Container); -- Index of first element in Vector is Index_Type'First. procedure Replace_Element (Container : in out Vector; Index : in Index_Type; New_Item : in Element_Type) with Pre => Index <= Last_Index (Container), Post => Element (Container, Index) = New_Item; -- Index of first element in Vector is Index_Type'First. procedure Append (Container : in out Vector; New_Item : in Element_Type) with Pre => Length (Container) < Capacity, Post => Length (Container) = Length (Container'Old) + 1 and Element (Container, Last_Index (Container)) = New_Item and (for all I in Index_Type'First .. Last_Index (Container) - 1 => Element (Container'Old, I) = Element (Container, I)); procedure Prepend (Container : in out Vector; New_Item : in Element_Type) with Pre => Length (Container) < Capacity, Post => Length (Container) = Length (Container'Old) + 1 and then (Element (Container, Index_Type'First) = New_Item and (for all I in Index_Type'First .. Last_Index (Container'Old) => Element (Container'Old, I) = Element (Container, I + 1))); -- Insert New_Item at beginning of Container; current elements slide right. procedure Insert (Container : in out Vector; New_Item : in Element_Type; Before : in Extended_Index) with Pre => Length (Container) < Capacity and Before <= Last_Index (Container), Contract_Cases => (Before = No_Index => Length (Container) = Length (Container'Old) + 1 and Element (Container, Last_Index (Container)) = New_Item and (for all I in Index_Type'First .. Last_Index (Container) - 1 => Element (Container'Old, I) = Element (Container, I)), Before /= No_Index => Length (Container) = Length (Container'Old) + 1 and Element (Container, Before) = New_Item and (for all I in Index_Type'First .. Before - 1 => Element (Container'Old, I) = Element (Container, I)) and (for all I in Before + 1 .. Last_Index (Container) => Element (Container'Old, I - 1) = Element (Container, I))); -- Insert New_Item before Before, or after Last_Index if Before is -- No_Index. Current elements at Before and after slide right. -- New_Item then has index Before. function "+" (Item : in Element_Type) return Vector with Post => Length ("+"'Result) = 1 and Element ("+"'Result, Index_Type'First) = Item; function "&" (Left : in Vector; Right : in Element_Type) return Vector with Pre => Length (Left) < Capacity, Post => Length ("&"'Result) = Length (Left) + 1 and (for all I in Index_Type'First .. Last_Index (Left) => Element (Left, I) = Element ("&"'Result, I)) and Element ("&"'Result, Last_Index ("&"'Result)) = Right; procedure Delete_First (Container : in out Vector; Count : in Ada.Containers.Count_Type := 1) with Pre => Length (Container) >= Count, Post => Length (Container) = Length (Container)'Old - Count and then (for all I in Index_Type'First .. Last_Index (Container) => Element (Container'Old, Index_Type (Integer (I) + Integer (Count))) = Element (Container, I)); -- Remaining elements slide down. private type Array_Type is array (Peek_Type range 1 .. Peek_Type (Capacity)) of aliased Element_Type; type Vector is record Elements : Array_Type; Last : Extended_Index := No_Index; end record with Type_Invariant => To_Peek_Index (Last) <= Elements'Last; pragma Annotate (GNATprove, Intentional, "type ""Vector"" is not fully initialized", "Only items in Elements with index < Last are accessed"); ---------- -- For child units function To_Peek_Index (Index : in Extended_Index) return Base_Peek_Type is (Base_Peek_Type (Index - Index_Type'First + 1)); end SAL.Gen_Bounded_Definite_Vectors;
libsrc/_DEVELOPMENT/adt/ba_priority_queue/z80/asm_ba_priority_queue_resize.asm
jpoikela/z88dk
640
81730
; =============================================================== ; Mar 2014 ; =============================================================== ; ; int ba_priority_queue_resize(ba_priority_queue_t *q, size_t n) ; ; Attempt to resize the queue to n bytes. ; ; If n <= queue.capacity, the array owned by the queue will ; have its size set to n. ; ; This resize operation does not change the contents of the queue ; array; instead it is assumed the queue array of the new size ; contains all valid data, possibly not in heap order. The ; resize operation therefore triggers a heapify to make sure ; the queue is kept in heap order. This means the caller can ; place data directly into the queue's array and then call this ; function to have it ordered into a heap. ; ; =============================================================== SECTION code_clib SECTION code_adt_ba_priority_queue PUBLIC asm_ba_priority_queue_resize EXTERN __ba_pq_setsize, __b_heap_sift_down, error_mc, error_znc asm_ba_priority_queue_resize: ; enter : hl = queue * ; de = n = desired size in bytes ; ; exit : success ; ; hl = 0 ; carry reset ; ; fail if queue is too small ; ; hl = -1 ; carry set ; ; uses : af, bc, de, hl, ix call __ba_pq_setsize jp c, error_mc ; if n > queue.capacity ; de = n ; bc = queue.data ; ix = queue.compar ld a,e and $fe or d jp z, error_znc ; if n <= 1 just return ld l,e ld h,d ; hl = n = child_index srl d rr e ; de = n/2 = parent_index ; de = n/2 = parent_index of last item ; hl = n = child_index = index of last item ; bc = array ; ix = compar ; the heap array is 1-based dec bc heapify: ld a,d or e jp z, error_znc ; if reached the top of the heap push bc push de push hl call __b_heap_sift_down pop hl pop de pop bc dec de jr heapify
gcc-gcc-7_3_0-release/gcc/testsuite/ada/acats/tests/c3/c35003b.ada
best08618/asylo
7
19408
-- C35003B.ADA -- Grant of Unlimited Rights -- -- Under contracts F33600-87-D-0337, F33600-84-D-0280, MDA903-79-C-0687, -- F08630-91-C-0015, and DCA100-97-D-0025, the U.S. Government obtained -- unlimited rights in the software and documentation contained herein. -- Unlimited rights are defined in DFAR 252.227-7013(a)(19). By making -- this public release, the Government intends to confer upon all -- recipients unlimited rights equal to those held by the Government. -- These rights include rights to use, duplicate, release or disclose the -- released technical data and computer software in whole or in part, in -- any manner and for any purpose whatsoever, and to have or permit others -- to do so. -- -- DISCLAIMER -- -- ALL MATERIALS OR INFORMATION HEREIN RELEASED, MADE AVAILABLE OR -- DISCLOSED ARE AS IS. THE GOVERNMENT MAKES NO EXPRESS OR IMPLIED -- WARRANTY AS TO ANY MATTER WHATSOEVER, INCLUDING THE CONDITIONS OF THE -- SOFTWARE, DOCUMENTATION OR OTHER INFORMATION RELEASED, MADE AVAILABLE -- OR DISCLOSED, OR THE OWNERSHIP, MERCHANTABILITY, OR FITNESS FOR A -- PARTICULAR PURPOSE OF SAID MATERIAL. --* -- OBJECTIVE: -- CHECK THAT CONSTRAINT_ERROR IS RAISED FOR A SUBTYPE INDICATION -- OF A DISCRETE GENERIC FORMAL TYPE WHEN THE LOWER OR UPPER BOUND -- OF A NON-NULL RANGE LIES OUTSIDE THE RANGE OF THE TYPE MARK. -- HISTORY: -- JET 07/08/88 CREATED ORIGINAL TEST. WITH REPORT; USE REPORT; PROCEDURE C35003B IS TYPE ENUM IS (WE, LOVE, WRITING, TESTS); TYPE INT IS RANGE -10..10; GENERIC TYPE GEN_ENUM IS (<>); TYPE GEN_INT IS RANGE <>; PACKAGE GEN_PACK IS SUBTYPE SUBENUM IS GEN_ENUM RANGE GEN_ENUM'SUCC(GEN_ENUM'FIRST) .. GEN_ENUM'PRED(GEN_ENUM'LAST); SUBTYPE SUBINT IS GEN_INT RANGE GEN_INT'SUCC(GEN_INT'FIRST) .. GEN_INT'PRED(GEN_INT'LAST); TYPE A1 IS ARRAY (0..GEN_INT'LAST) OF INTEGER; TYPE A2 IS ARRAY (GEN_INT RANGE GEN_INT'FIRST..0) OF INTEGER; END GEN_PACK; PACKAGE BODY GEN_PACK IS BEGIN TEST ("C35003B", "CHECK THAT CONSTRAINT_ERROR IS RAISED " & "FOR A SUBTYPE INDICATION OF A DISCRETE " & "GENERIC FORMAL TYPE WHEN THE LOWER OR " & "UPPER BOUND OF A NON-NULL RANGE LIES " & "OUTSIDE THE RANGE OF THE TYPE MARK"); BEGIN DECLARE SUBTYPE SUBSUBENUM IS SUBENUM RANGE GEN_ENUM'FIRST..SUBENUM'LAST; BEGIN FAILED ("NO EXCEPTION RAISED (E1)"); DECLARE Z : SUBSUBENUM := SUBENUM'FIRST; BEGIN IF NOT EQUAL(SUBSUBENUM'POS(Z), SUBSUBENUM'POS(Z)) THEN COMMENT ("DON'T OPTIMIZE Z"); END IF; END; EXCEPTION WHEN OTHERS => FAILED ("EXCEPTION RAISED IN WRONG " & "PLACE (E1)"); END; EXCEPTION WHEN CONSTRAINT_ERROR => NULL; WHEN OTHERS => FAILED ("WRONG EXCEPTION RAISED (E1)"); END; BEGIN DECLARE TYPE A IS ARRAY (SUBENUM RANGE SUBENUM'FIRST .. GEN_ENUM'LAST) OF INTEGER; BEGIN FAILED ("NO EXCEPTION RAISED (E2)"); DECLARE Z : A := (OTHERS => 0); BEGIN IF NOT EQUAL(Z(SUBENUM'FIRST), Z(SUBENUM'FIRST)) THEN COMMENT ("DON'T OPTIMIZE Z"); END IF; END; EXCEPTION WHEN OTHERS => FAILED ("EXCEPTION RAISED IN WRONG PLACE " & "(E2)"); END; EXCEPTION WHEN CONSTRAINT_ERROR => NULL; WHEN OTHERS => FAILED ("WRONG EXCEPTION RAISED (E2)"); END; BEGIN DECLARE TYPE I IS ACCESS SUBINT RANGE GEN_INT'FIRST..SUBINT'LAST; BEGIN FAILED ("NO EXCEPTION RAISED (I1)"); DECLARE Z : I := NEW SUBINT'(SUBINT'FIRST); BEGIN IF NOT EQUAL(INTEGER(Z.ALL),INTEGER(Z.ALL)) THEN COMMENT ("DON'T OPTIMIZE Z"); END IF; END; EXCEPTION WHEN OTHERS => FAILED ("EXCEPTION RAISED IN WRONG PLACE " & "(I1)"); END; EXCEPTION WHEN CONSTRAINT_ERROR => NULL; WHEN OTHERS => FAILED ("WRONG EXCEPTION RAISED (I1)"); END; BEGIN DECLARE TYPE I IS NEW SUBINT RANGE SUBINT'FIRST..GEN_INT'LAST; BEGIN FAILED ("NO EXCEPTION RAISED (I2)"); DECLARE Z : I := I'FIRST; BEGIN IF NOT EQUAL(INTEGER(Z),INTEGER(Z)) THEN COMMENT ("DON'T OPTIMIZE Z"); END IF; END; EXCEPTION WHEN OTHERS => FAILED ("EXCEPTION RAISED IN WRONG PLACE " & "(I2)"); END; EXCEPTION WHEN CONSTRAINT_ERROR => NULL; WHEN OTHERS => FAILED ("WRONG EXCEPTION RAISED (I2)"); END; BEGIN DECLARE SUBTYPE I IS SUBINT RANGE A1'RANGE; BEGIN FAILED ("NO EXCEPTION RAISED (R1)"); DECLARE Z : I := SUBINT'FIRST; BEGIN IF NOT EQUAL(INTEGER(Z),INTEGER(Z)) THEN COMMENT ("DON'T OPTIMIZE Z"); END IF; END; EXCEPTION WHEN OTHERS => FAILED ("EXCEPTION RAISED IN WRONG PLACE " & "(R1)"); END; EXCEPTION WHEN CONSTRAINT_ERROR => NULL; WHEN OTHERS => FAILED ("WRONG EXCEPTION RAISED (R1)"); END; BEGIN DECLARE SUBTYPE I IS SUBINT RANGE A2'RANGE; BEGIN FAILED ("NO EXCEPTION RAISED (R2)"); DECLARE Z : I := 1; BEGIN IF NOT EQUAL(INTEGER(Z),INTEGER(Z)) THEN COMMENT ("DON'T OPTIMIZE Z"); END IF; END; EXCEPTION WHEN OTHERS => FAILED ("EXCEPTION RAISED IN WRONG PLACE " & "(R2)"); END; EXCEPTION WHEN CONSTRAINT_ERROR => NULL; WHEN OTHERS => FAILED ("WRONG EXCEPTION RAISED (R2)"); END; END GEN_PACK; PACKAGE ENUM_PACK IS NEW GEN_PACK(ENUM, INT); BEGIN RESULT; END C35003B;
agda/Text/Greek/SBLGNT/1Tim.agda
scott-fleischman/GreekGrammar
44
4460
module Text.Greek.SBLGNT.1Tim where open import Data.List open import Text.Greek.Bible open import Text.Greek.Script open import Text.Greek.Script.Unicode ΠΡΟΣ-ΤΙΜΟΘΕΟΝ-Α : List (Word) ΠΡΟΣ-ΤΙΜΟΘΕΟΝ-Α = word (Π ∷ α ∷ ῦ ∷ ∙λ ∷ ο ∷ ς ∷ []) "1Tim.1.1" ∷ word (ἀ ∷ π ∷ ό ∷ σ ∷ τ ∷ ο ∷ ∙λ ∷ ο ∷ ς ∷ []) "1Tim.1.1" ∷ word (Χ ∷ ρ ∷ ι ∷ σ ∷ τ ∷ ο ∷ ῦ ∷ []) "1Tim.1.1" ∷ word (Ἰ ∷ η ∷ σ ∷ ο ∷ ῦ ∷ []) "1Tim.1.1" ∷ word (κ ∷ α ∷ τ ∷ []) "1Tim.1.1" ∷ word (ἐ ∷ π ∷ ι ∷ τ ∷ α ∷ γ ∷ ὴ ∷ ν ∷ []) "1Tim.1.1" ∷ word (θ ∷ ε ∷ ο ∷ ῦ ∷ []) "1Tim.1.1" ∷ word (σ ∷ ω ∷ τ ∷ ῆ ∷ ρ ∷ ο ∷ ς ∷ []) "1Tim.1.1" ∷ word (ἡ ∷ μ ∷ ῶ ∷ ν ∷ []) "1Tim.1.1" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.1.1" ∷ word (Χ ∷ ρ ∷ ι ∷ σ ∷ τ ∷ ο ∷ ῦ ∷ []) "1Tim.1.1" ∷ word (Ἰ ∷ η ∷ σ ∷ ο ∷ ῦ ∷ []) "1Tim.1.1" ∷ word (τ ∷ ῆ ∷ ς ∷ []) "1Tim.1.1" ∷ word (ἐ ∷ ∙λ ∷ π ∷ ί ∷ δ ∷ ο ∷ ς ∷ []) "1Tim.1.1" ∷ word (ἡ ∷ μ ∷ ῶ ∷ ν ∷ []) "1Tim.1.1" ∷ word (Τ ∷ ι ∷ μ ∷ ο ∷ θ ∷ έ ∷ ῳ ∷ []) "1Tim.1.2" ∷ word (γ ∷ ν ∷ η ∷ σ ∷ ί ∷ ῳ ∷ []) "1Tim.1.2" ∷ word (τ ∷ έ ∷ κ ∷ ν ∷ ῳ ∷ []) "1Tim.1.2" ∷ word (ἐ ∷ ν ∷ []) "1Tim.1.2" ∷ word (π ∷ ί ∷ σ ∷ τ ∷ ε ∷ ι ∷ []) "1Tim.1.2" ∷ word (χ ∷ ά ∷ ρ ∷ ι ∷ ς ∷ []) "1Tim.1.2" ∷ word (ἔ ∷ ∙λ ∷ ε ∷ ο ∷ ς ∷ []) "1Tim.1.2" ∷ word (ε ∷ ἰ ∷ ρ ∷ ή ∷ ν ∷ η ∷ []) "1Tim.1.2" ∷ word (ἀ ∷ π ∷ ὸ ∷ []) "1Tim.1.2" ∷ word (θ ∷ ε ∷ ο ∷ ῦ ∷ []) "1Tim.1.2" ∷ word (π ∷ α ∷ τ ∷ ρ ∷ ὸ ∷ ς ∷ []) "1Tim.1.2" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.1.2" ∷ word (Χ ∷ ρ ∷ ι ∷ σ ∷ τ ∷ ο ∷ ῦ ∷ []) "1Tim.1.2" ∷ word (Ἰ ∷ η ∷ σ ∷ ο ∷ ῦ ∷ []) "1Tim.1.2" ∷ word (τ ∷ ο ∷ ῦ ∷ []) "1Tim.1.2" ∷ word (κ ∷ υ ∷ ρ ∷ ί ∷ ο ∷ υ ∷ []) "1Tim.1.2" ∷ word (ἡ ∷ μ ∷ ῶ ∷ ν ∷ []) "1Tim.1.2" ∷ word (Κ ∷ α ∷ θ ∷ ὼ ∷ ς ∷ []) "1Tim.1.3" ∷ word (π ∷ α ∷ ρ ∷ ε ∷ κ ∷ ά ∷ ∙λ ∷ ε ∷ σ ∷ ά ∷ []) "1Tim.1.3" ∷ word (σ ∷ ε ∷ []) "1Tim.1.3" ∷ word (π ∷ ρ ∷ ο ∷ σ ∷ μ ∷ ε ∷ ῖ ∷ ν ∷ α ∷ ι ∷ []) "1Tim.1.3" ∷ word (ἐ ∷ ν ∷ []) "1Tim.1.3" ∷ word (Ἐ ∷ φ ∷ έ ∷ σ ∷ ῳ ∷ []) "1Tim.1.3" ∷ word (π ∷ ο ∷ ρ ∷ ε ∷ υ ∷ ό ∷ μ ∷ ε ∷ ν ∷ ο ∷ ς ∷ []) "1Tim.1.3" ∷ word (ε ∷ ἰ ∷ ς ∷ []) "1Tim.1.3" ∷ word (Μ ∷ α ∷ κ ∷ ε ∷ δ ∷ ο ∷ ν ∷ ί ∷ α ∷ ν ∷ []) "1Tim.1.3" ∷ word (ἵ ∷ ν ∷ α ∷ []) "1Tim.1.3" ∷ word (π ∷ α ∷ ρ ∷ α ∷ γ ∷ γ ∷ ε ∷ ί ∷ ∙λ ∷ ῃ ∷ ς ∷ []) "1Tim.1.3" ∷ word (τ ∷ ι ∷ σ ∷ ὶ ∷ ν ∷ []) "1Tim.1.3" ∷ word (μ ∷ ὴ ∷ []) "1Tim.1.3" ∷ word (ἑ ∷ τ ∷ ε ∷ ρ ∷ ο ∷ δ ∷ ι ∷ δ ∷ α ∷ σ ∷ κ ∷ α ∷ ∙λ ∷ ε ∷ ῖ ∷ ν ∷ []) "1Tim.1.3" ∷ word (μ ∷ η ∷ δ ∷ ὲ ∷ []) "1Tim.1.4" ∷ word (π ∷ ρ ∷ ο ∷ σ ∷ έ ∷ χ ∷ ε ∷ ι ∷ ν ∷ []) "1Tim.1.4" ∷ word (μ ∷ ύ ∷ θ ∷ ο ∷ ι ∷ ς ∷ []) "1Tim.1.4" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.1.4" ∷ word (γ ∷ ε ∷ ν ∷ ε ∷ α ∷ ∙λ ∷ ο ∷ γ ∷ ί ∷ α ∷ ι ∷ ς ∷ []) "1Tim.1.4" ∷ word (ἀ ∷ π ∷ ε ∷ ρ ∷ ά ∷ ν ∷ τ ∷ ο ∷ ι ∷ ς ∷ []) "1Tim.1.4" ∷ word (α ∷ ἵ ∷ τ ∷ ι ∷ ν ∷ ε ∷ ς ∷ []) "1Tim.1.4" ∷ word (ἐ ∷ κ ∷ ζ ∷ η ∷ τ ∷ ή ∷ σ ∷ ε ∷ ι ∷ ς ∷ []) "1Tim.1.4" ∷ word (π ∷ α ∷ ρ ∷ έ ∷ χ ∷ ο ∷ υ ∷ σ ∷ ι ∷ []) "1Tim.1.4" ∷ word (μ ∷ ᾶ ∷ ∙λ ∷ ∙λ ∷ ο ∷ ν ∷ []) "1Tim.1.4" ∷ word (ἢ ∷ []) "1Tim.1.4" ∷ word (ο ∷ ἰ ∷ κ ∷ ο ∷ ν ∷ ο ∷ μ ∷ ί ∷ α ∷ ν ∷ []) "1Tim.1.4" ∷ word (θ ∷ ε ∷ ο ∷ ῦ ∷ []) "1Tim.1.4" ∷ word (τ ∷ ὴ ∷ ν ∷ []) "1Tim.1.4" ∷ word (ἐ ∷ ν ∷ []) "1Tim.1.4" ∷ word (π ∷ ί ∷ σ ∷ τ ∷ ε ∷ ι ∷ []) "1Tim.1.4" ∷ word (τ ∷ ὸ ∷ []) "1Tim.1.5" ∷ word (δ ∷ ὲ ∷ []) "1Tim.1.5" ∷ word (τ ∷ έ ∷ ∙λ ∷ ο ∷ ς ∷ []) "1Tim.1.5" ∷ word (τ ∷ ῆ ∷ ς ∷ []) "1Tim.1.5" ∷ word (π ∷ α ∷ ρ ∷ α ∷ γ ∷ γ ∷ ε ∷ ∙λ ∷ ί ∷ α ∷ ς ∷ []) "1Tim.1.5" ∷ word (ἐ ∷ σ ∷ τ ∷ ὶ ∷ ν ∷ []) "1Tim.1.5" ∷ word (ἀ ∷ γ ∷ ά ∷ π ∷ η ∷ []) "1Tim.1.5" ∷ word (ἐ ∷ κ ∷ []) "1Tim.1.5" ∷ word (κ ∷ α ∷ θ ∷ α ∷ ρ ∷ ᾶ ∷ ς ∷ []) "1Tim.1.5" ∷ word (κ ∷ α ∷ ρ ∷ δ ∷ ί ∷ α ∷ ς ∷ []) "1Tim.1.5" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.1.5" ∷ word (σ ∷ υ ∷ ν ∷ ε ∷ ι ∷ δ ∷ ή ∷ σ ∷ ε ∷ ω ∷ ς ∷ []) "1Tim.1.5" ∷ word (ἀ ∷ γ ∷ α ∷ θ ∷ ῆ ∷ ς ∷ []) "1Tim.1.5" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.1.5" ∷ word (π ∷ ί ∷ σ ∷ τ ∷ ε ∷ ω ∷ ς ∷ []) "1Tim.1.5" ∷ word (ἀ ∷ ν ∷ υ ∷ π ∷ ο ∷ κ ∷ ρ ∷ ί ∷ τ ∷ ο ∷ υ ∷ []) "1Tim.1.5" ∷ word (ὧ ∷ ν ∷ []) "1Tim.1.6" ∷ word (τ ∷ ι ∷ ν ∷ ε ∷ ς ∷ []) "1Tim.1.6" ∷ word (ἀ ∷ σ ∷ τ ∷ ο ∷ χ ∷ ή ∷ σ ∷ α ∷ ν ∷ τ ∷ ε ∷ ς ∷ []) "1Tim.1.6" ∷ word (ἐ ∷ ξ ∷ ε ∷ τ ∷ ρ ∷ ά ∷ π ∷ η ∷ σ ∷ α ∷ ν ∷ []) "1Tim.1.6" ∷ word (ε ∷ ἰ ∷ ς ∷ []) "1Tim.1.6" ∷ word (μ ∷ α ∷ τ ∷ α ∷ ι ∷ ο ∷ ∙λ ∷ ο ∷ γ ∷ ί ∷ α ∷ ν ∷ []) "1Tim.1.6" ∷ word (θ ∷ έ ∷ ∙λ ∷ ο ∷ ν ∷ τ ∷ ε ∷ ς ∷ []) "1Tim.1.7" ∷ word (ε ∷ ἶ ∷ ν ∷ α ∷ ι ∷ []) "1Tim.1.7" ∷ word (ν ∷ ο ∷ μ ∷ ο ∷ δ ∷ ι ∷ δ ∷ ά ∷ σ ∷ κ ∷ α ∷ ∙λ ∷ ο ∷ ι ∷ []) "1Tim.1.7" ∷ word (μ ∷ ὴ ∷ []) "1Tim.1.7" ∷ word (ν ∷ ο ∷ ο ∷ ῦ ∷ ν ∷ τ ∷ ε ∷ ς ∷ []) "1Tim.1.7" ∷ word (μ ∷ ή ∷ τ ∷ ε ∷ []) "1Tim.1.7" ∷ word (ἃ ∷ []) "1Tim.1.7" ∷ word (∙λ ∷ έ ∷ γ ∷ ο ∷ υ ∷ σ ∷ ι ∷ ν ∷ []) "1Tim.1.7" ∷ word (μ ∷ ή ∷ τ ∷ ε ∷ []) "1Tim.1.7" ∷ word (π ∷ ε ∷ ρ ∷ ὶ ∷ []) "1Tim.1.7" ∷ word (τ ∷ ί ∷ ν ∷ ω ∷ ν ∷ []) "1Tim.1.7" ∷ word (δ ∷ ι ∷ α ∷ β ∷ ε ∷ β ∷ α ∷ ι ∷ ο ∷ ῦ ∷ ν ∷ τ ∷ α ∷ ι ∷ []) "1Tim.1.7" ∷ word (Ο ∷ ἴ ∷ δ ∷ α ∷ μ ∷ ε ∷ ν ∷ []) "1Tim.1.8" ∷ word (δ ∷ ὲ ∷ []) "1Tim.1.8" ∷ word (ὅ ∷ τ ∷ ι ∷ []) "1Tim.1.8" ∷ word (κ ∷ α ∷ ∙λ ∷ ὸ ∷ ς ∷ []) "1Tim.1.8" ∷ word (ὁ ∷ []) "1Tim.1.8" ∷ word (ν ∷ ό ∷ μ ∷ ο ∷ ς ∷ []) "1Tim.1.8" ∷ word (ἐ ∷ ά ∷ ν ∷ []) "1Tim.1.8" ∷ word (τ ∷ ι ∷ ς ∷ []) "1Tim.1.8" ∷ word (α ∷ ὐ ∷ τ ∷ ῷ ∷ []) "1Tim.1.8" ∷ word (ν ∷ ο ∷ μ ∷ ί ∷ μ ∷ ω ∷ ς ∷ []) "1Tim.1.8" ∷ word (χ ∷ ρ ∷ ῆ ∷ τ ∷ α ∷ ι ∷ []) "1Tim.1.8" ∷ word (ε ∷ ἰ ∷ δ ∷ ὼ ∷ ς ∷ []) "1Tim.1.9" ∷ word (τ ∷ ο ∷ ῦ ∷ τ ∷ ο ∷ []) "1Tim.1.9" ∷ word (ὅ ∷ τ ∷ ι ∷ []) "1Tim.1.9" ∷ word (δ ∷ ι ∷ κ ∷ α ∷ ί ∷ ῳ ∷ []) "1Tim.1.9" ∷ word (ν ∷ ό ∷ μ ∷ ο ∷ ς ∷ []) "1Tim.1.9" ∷ word (ο ∷ ὐ ∷ []) "1Tim.1.9" ∷ word (κ ∷ ε ∷ ῖ ∷ τ ∷ α ∷ ι ∷ []) "1Tim.1.9" ∷ word (ἀ ∷ ν ∷ ό ∷ μ ∷ ο ∷ ι ∷ ς ∷ []) "1Tim.1.9" ∷ word (δ ∷ ὲ ∷ []) "1Tim.1.9" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.1.9" ∷ word (ἀ ∷ ν ∷ υ ∷ π ∷ ο ∷ τ ∷ ά ∷ κ ∷ τ ∷ ο ∷ ι ∷ ς ∷ []) "1Tim.1.9" ∷ word (ἀ ∷ σ ∷ ε ∷ β ∷ έ ∷ σ ∷ ι ∷ []) "1Tim.1.9" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.1.9" ∷ word (ἁ ∷ μ ∷ α ∷ ρ ∷ τ ∷ ω ∷ ∙λ ∷ ο ∷ ῖ ∷ ς ∷ []) "1Tim.1.9" ∷ word (ἀ ∷ ν ∷ ο ∷ σ ∷ ί ∷ ο ∷ ι ∷ ς ∷ []) "1Tim.1.9" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.1.9" ∷ word (β ∷ ε ∷ β ∷ ή ∷ ∙λ ∷ ο ∷ ι ∷ ς ∷ []) "1Tim.1.9" ∷ word (π ∷ α ∷ τ ∷ ρ ∷ ο ∷ ∙λ ∷ ῴ ∷ α ∷ ι ∷ ς ∷ []) "1Tim.1.9" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.1.9" ∷ word (μ ∷ η ∷ τ ∷ ρ ∷ ο ∷ ∙λ ∷ ῴ ∷ α ∷ ι ∷ ς ∷ []) "1Tim.1.9" ∷ word (ἀ ∷ ν ∷ δ ∷ ρ ∷ ο ∷ φ ∷ ό ∷ ν ∷ ο ∷ ι ∷ ς ∷ []) "1Tim.1.9" ∷ word (π ∷ ό ∷ ρ ∷ ν ∷ ο ∷ ι ∷ ς ∷ []) "1Tim.1.10" ∷ word (ἀ ∷ ρ ∷ σ ∷ ε ∷ ν ∷ ο ∷ κ ∷ ο ∷ ί ∷ τ ∷ α ∷ ι ∷ ς ∷ []) "1Tim.1.10" ∷ word (ἀ ∷ ν ∷ δ ∷ ρ ∷ α ∷ π ∷ ο ∷ δ ∷ ι ∷ σ ∷ τ ∷ α ∷ ῖ ∷ ς ∷ []) "1Tim.1.10" ∷ word (ψ ∷ ε ∷ ύ ∷ σ ∷ τ ∷ α ∷ ι ∷ ς ∷ []) "1Tim.1.10" ∷ word (ἐ ∷ π ∷ ι ∷ ό ∷ ρ ∷ κ ∷ ο ∷ ι ∷ ς ∷ []) "1Tim.1.10" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.1.10" ∷ word (ε ∷ ἴ ∷ []) "1Tim.1.10" ∷ word (τ ∷ ι ∷ []) "1Tim.1.10" ∷ word (ἕ ∷ τ ∷ ε ∷ ρ ∷ ο ∷ ν ∷ []) "1Tim.1.10" ∷ word (τ ∷ ῇ ∷ []) "1Tim.1.10" ∷ word (ὑ ∷ γ ∷ ι ∷ α ∷ ι ∷ ν ∷ ο ∷ ύ ∷ σ ∷ ῃ ∷ []) "1Tim.1.10" ∷ word (δ ∷ ι ∷ δ ∷ α ∷ σ ∷ κ ∷ α ∷ ∙λ ∷ ί ∷ ᾳ ∷ []) "1Tim.1.10" ∷ word (ἀ ∷ ν ∷ τ ∷ ί ∷ κ ∷ ε ∷ ι ∷ τ ∷ α ∷ ι ∷ []) "1Tim.1.10" ∷ word (κ ∷ α ∷ τ ∷ ὰ ∷ []) "1Tim.1.11" ∷ word (τ ∷ ὸ ∷ []) "1Tim.1.11" ∷ word (ε ∷ ὐ ∷ α ∷ γ ∷ γ ∷ έ ∷ ∙λ ∷ ι ∷ ο ∷ ν ∷ []) "1Tim.1.11" ∷ word (τ ∷ ῆ ∷ ς ∷ []) "1Tim.1.11" ∷ word (δ ∷ ό ∷ ξ ∷ η ∷ ς ∷ []) "1Tim.1.11" ∷ word (τ ∷ ο ∷ ῦ ∷ []) "1Tim.1.11" ∷ word (μ ∷ α ∷ κ ∷ α ∷ ρ ∷ ί ∷ ο ∷ υ ∷ []) "1Tim.1.11" ∷ word (θ ∷ ε ∷ ο ∷ ῦ ∷ []) "1Tim.1.11" ∷ word (ὃ ∷ []) "1Tim.1.11" ∷ word (ἐ ∷ π ∷ ι ∷ σ ∷ τ ∷ ε ∷ ύ ∷ θ ∷ η ∷ ν ∷ []) "1Tim.1.11" ∷ word (ἐ ∷ γ ∷ ώ ∷ []) "1Tim.1.11" ∷ word (Χ ∷ ά ∷ ρ ∷ ι ∷ ν ∷ []) "1Tim.1.12" ∷ word (ἔ ∷ χ ∷ ω ∷ []) "1Tim.1.12" ∷ word (τ ∷ ῷ ∷ []) "1Tim.1.12" ∷ word (ἐ ∷ ν ∷ δ ∷ υ ∷ ν ∷ α ∷ μ ∷ ώ ∷ σ ∷ α ∷ ν ∷ τ ∷ ί ∷ []) "1Tim.1.12" ∷ word (μ ∷ ε ∷ []) "1Tim.1.12" ∷ word (Χ ∷ ρ ∷ ι ∷ σ ∷ τ ∷ ῷ ∷ []) "1Tim.1.12" ∷ word (Ἰ ∷ η ∷ σ ∷ ο ∷ ῦ ∷ []) "1Tim.1.12" ∷ word (τ ∷ ῷ ∷ []) "1Tim.1.12" ∷ word (κ ∷ υ ∷ ρ ∷ ί ∷ ῳ ∷ []) "1Tim.1.12" ∷ word (ἡ ∷ μ ∷ ῶ ∷ ν ∷ []) "1Tim.1.12" ∷ word (ὅ ∷ τ ∷ ι ∷ []) "1Tim.1.12" ∷ word (π ∷ ι ∷ σ ∷ τ ∷ ό ∷ ν ∷ []) "1Tim.1.12" ∷ word (μ ∷ ε ∷ []) "1Tim.1.12" ∷ word (ἡ ∷ γ ∷ ή ∷ σ ∷ α ∷ τ ∷ ο ∷ []) "1Tim.1.12" ∷ word (θ ∷ έ ∷ μ ∷ ε ∷ ν ∷ ο ∷ ς ∷ []) "1Tim.1.12" ∷ word (ε ∷ ἰ ∷ ς ∷ []) "1Tim.1.12" ∷ word (δ ∷ ι ∷ α ∷ κ ∷ ο ∷ ν ∷ ί ∷ α ∷ ν ∷ []) "1Tim.1.12" ∷ word (τ ∷ ὸ ∷ []) "1Tim.1.13" ∷ word (π ∷ ρ ∷ ό ∷ τ ∷ ε ∷ ρ ∷ ο ∷ ν ∷ []) "1Tim.1.13" ∷ word (ὄ ∷ ν ∷ τ ∷ α ∷ []) "1Tim.1.13" ∷ word (β ∷ ∙λ ∷ ά ∷ σ ∷ φ ∷ η ∷ μ ∷ ο ∷ ν ∷ []) "1Tim.1.13" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.1.13" ∷ word (δ ∷ ι ∷ ώ ∷ κ ∷ τ ∷ η ∷ ν ∷ []) "1Tim.1.13" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.1.13" ∷ word (ὑ ∷ β ∷ ρ ∷ ι ∷ σ ∷ τ ∷ ή ∷ ν ∷ []) "1Tim.1.13" ∷ word (ἀ ∷ ∙λ ∷ ∙λ ∷ ὰ ∷ []) "1Tim.1.13" ∷ word (ἠ ∷ ∙λ ∷ ε ∷ ή ∷ θ ∷ η ∷ ν ∷ []) "1Tim.1.13" ∷ word (ὅ ∷ τ ∷ ι ∷ []) "1Tim.1.13" ∷ word (ἀ ∷ γ ∷ ν ∷ ο ∷ ῶ ∷ ν ∷ []) "1Tim.1.13" ∷ word (ἐ ∷ π ∷ ο ∷ ί ∷ η ∷ σ ∷ α ∷ []) "1Tim.1.13" ∷ word (ἐ ∷ ν ∷ []) "1Tim.1.13" ∷ word (ἀ ∷ π ∷ ι ∷ σ ∷ τ ∷ ί ∷ ᾳ ∷ []) "1Tim.1.13" ∷ word (ὑ ∷ π ∷ ε ∷ ρ ∷ ε ∷ π ∷ ∙λ ∷ ε ∷ ό ∷ ν ∷ α ∷ σ ∷ ε ∷ ν ∷ []) "1Tim.1.14" ∷ word (δ ∷ ὲ ∷ []) "1Tim.1.14" ∷ word (ἡ ∷ []) "1Tim.1.14" ∷ word (χ ∷ ά ∷ ρ ∷ ι ∷ ς ∷ []) "1Tim.1.14" ∷ word (τ ∷ ο ∷ ῦ ∷ []) "1Tim.1.14" ∷ word (κ ∷ υ ∷ ρ ∷ ί ∷ ο ∷ υ ∷ []) "1Tim.1.14" ∷ word (ἡ ∷ μ ∷ ῶ ∷ ν ∷ []) "1Tim.1.14" ∷ word (μ ∷ ε ∷ τ ∷ ὰ ∷ []) "1Tim.1.14" ∷ word (π ∷ ί ∷ σ ∷ τ ∷ ε ∷ ω ∷ ς ∷ []) "1Tim.1.14" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.1.14" ∷ word (ἀ ∷ γ ∷ ά ∷ π ∷ η ∷ ς ∷ []) "1Tim.1.14" ∷ word (τ ∷ ῆ ∷ ς ∷ []) "1Tim.1.14" ∷ word (ἐ ∷ ν ∷ []) "1Tim.1.14" ∷ word (Χ ∷ ρ ∷ ι ∷ σ ∷ τ ∷ ῷ ∷ []) "1Tim.1.14" ∷ word (Ἰ ∷ η ∷ σ ∷ ο ∷ ῦ ∷ []) "1Tim.1.14" ∷ word (π ∷ ι ∷ σ ∷ τ ∷ ὸ ∷ ς ∷ []) "1Tim.1.15" ∷ word (ὁ ∷ []) "1Tim.1.15" ∷ word (∙λ ∷ ό ∷ γ ∷ ο ∷ ς ∷ []) "1Tim.1.15" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.1.15" ∷ word (π ∷ ά ∷ σ ∷ η ∷ ς ∷ []) "1Tim.1.15" ∷ word (ἀ ∷ π ∷ ο ∷ δ ∷ ο ∷ χ ∷ ῆ ∷ ς ∷ []) "1Tim.1.15" ∷ word (ἄ ∷ ξ ∷ ι ∷ ο ∷ ς ∷ []) "1Tim.1.15" ∷ word (ὅ ∷ τ ∷ ι ∷ []) "1Tim.1.15" ∷ word (Χ ∷ ρ ∷ ι ∷ σ ∷ τ ∷ ὸ ∷ ς ∷ []) "1Tim.1.15" ∷ word (Ἰ ∷ η ∷ σ ∷ ο ∷ ῦ ∷ ς ∷ []) "1Tim.1.15" ∷ word (ἦ ∷ ∙λ ∷ θ ∷ ε ∷ ν ∷ []) "1Tim.1.15" ∷ word (ε ∷ ἰ ∷ ς ∷ []) "1Tim.1.15" ∷ word (τ ∷ ὸ ∷ ν ∷ []) "1Tim.1.15" ∷ word (κ ∷ ό ∷ σ ∷ μ ∷ ο ∷ ν ∷ []) "1Tim.1.15" ∷ word (ἁ ∷ μ ∷ α ∷ ρ ∷ τ ∷ ω ∷ ∙λ ∷ ο ∷ ὺ ∷ ς ∷ []) "1Tim.1.15" ∷ word (σ ∷ ῶ ∷ σ ∷ α ∷ ι ∷ []) "1Tim.1.15" ∷ word (ὧ ∷ ν ∷ []) "1Tim.1.15" ∷ word (π ∷ ρ ∷ ῶ ∷ τ ∷ ό ∷ ς ∷ []) "1Tim.1.15" ∷ word (ε ∷ ἰ ∷ μ ∷ ι ∷ []) "1Tim.1.15" ∷ word (ἐ ∷ γ ∷ ώ ∷ []) "1Tim.1.15" ∷ word (ἀ ∷ ∙λ ∷ ∙λ ∷ ὰ ∷ []) "1Tim.1.16" ∷ word (δ ∷ ι ∷ ὰ ∷ []) "1Tim.1.16" ∷ word (τ ∷ ο ∷ ῦ ∷ τ ∷ ο ∷ []) "1Tim.1.16" ∷ word (ἠ ∷ ∙λ ∷ ε ∷ ή ∷ θ ∷ η ∷ ν ∷ []) "1Tim.1.16" ∷ word (ἵ ∷ ν ∷ α ∷ []) "1Tim.1.16" ∷ word (ἐ ∷ ν ∷ []) "1Tim.1.16" ∷ word (ἐ ∷ μ ∷ ο ∷ ὶ ∷ []) "1Tim.1.16" ∷ word (π ∷ ρ ∷ ώ ∷ τ ∷ ῳ ∷ []) "1Tim.1.16" ∷ word (ἐ ∷ ν ∷ δ ∷ ε ∷ ί ∷ ξ ∷ η ∷ τ ∷ α ∷ ι ∷ []) "1Tim.1.16" ∷ word (Χ ∷ ρ ∷ ι ∷ σ ∷ τ ∷ ὸ ∷ ς ∷ []) "1Tim.1.16" ∷ word (Ἰ ∷ η ∷ σ ∷ ο ∷ ῦ ∷ ς ∷ []) "1Tim.1.16" ∷ word (τ ∷ ὴ ∷ ν ∷ []) "1Tim.1.16" ∷ word (ἅ ∷ π ∷ α ∷ σ ∷ α ∷ ν ∷ []) "1Tim.1.16" ∷ word (μ ∷ α ∷ κ ∷ ρ ∷ ο ∷ θ ∷ υ ∷ μ ∷ ί ∷ α ∷ ν ∷ []) "1Tim.1.16" ∷ word (π ∷ ρ ∷ ὸ ∷ ς ∷ []) "1Tim.1.16" ∷ word (ὑ ∷ π ∷ ο ∷ τ ∷ ύ ∷ π ∷ ω ∷ σ ∷ ι ∷ ν ∷ []) "1Tim.1.16" ∷ word (τ ∷ ῶ ∷ ν ∷ []) "1Tim.1.16" ∷ word (μ ∷ ε ∷ ∙λ ∷ ∙λ ∷ ό ∷ ν ∷ τ ∷ ω ∷ ν ∷ []) "1Tim.1.16" ∷ word (π ∷ ι ∷ σ ∷ τ ∷ ε ∷ ύ ∷ ε ∷ ι ∷ ν ∷ []) "1Tim.1.16" ∷ word (ἐ ∷ π ∷ []) "1Tim.1.16" ∷ word (α ∷ ὐ ∷ τ ∷ ῷ ∷ []) "1Tim.1.16" ∷ word (ε ∷ ἰ ∷ ς ∷ []) "1Tim.1.16" ∷ word (ζ ∷ ω ∷ ὴ ∷ ν ∷ []) "1Tim.1.16" ∷ word (α ∷ ἰ ∷ ώ ∷ ν ∷ ι ∷ ο ∷ ν ∷ []) "1Tim.1.16" ∷ word (τ ∷ ῷ ∷ []) "1Tim.1.17" ∷ word (δ ∷ ὲ ∷ []) "1Tim.1.17" ∷ word (β ∷ α ∷ σ ∷ ι ∷ ∙λ ∷ ε ∷ ῖ ∷ []) "1Tim.1.17" ∷ word (τ ∷ ῶ ∷ ν ∷ []) "1Tim.1.17" ∷ word (α ∷ ἰ ∷ ώ ∷ ν ∷ ω ∷ ν ∷ []) "1Tim.1.17" ∷ word (ἀ ∷ φ ∷ θ ∷ ά ∷ ρ ∷ τ ∷ ῳ ∷ []) "1Tim.1.17" ∷ word (ἀ ∷ ο ∷ ρ ∷ ά ∷ τ ∷ ῳ ∷ []) "1Tim.1.17" ∷ word (μ ∷ ό ∷ ν ∷ ῳ ∷ []) "1Tim.1.17" ∷ word (θ ∷ ε ∷ ῷ ∷ []) "1Tim.1.17" ∷ word (τ ∷ ι ∷ μ ∷ ὴ ∷ []) "1Tim.1.17" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.1.17" ∷ word (δ ∷ ό ∷ ξ ∷ α ∷ []) "1Tim.1.17" ∷ word (ε ∷ ἰ ∷ ς ∷ []) "1Tim.1.17" ∷ word (τ ∷ ο ∷ ὺ ∷ ς ∷ []) "1Tim.1.17" ∷ word (α ∷ ἰ ∷ ῶ ∷ ν ∷ α ∷ ς ∷ []) "1Tim.1.17" ∷ word (τ ∷ ῶ ∷ ν ∷ []) "1Tim.1.17" ∷ word (α ∷ ἰ ∷ ώ ∷ ν ∷ ω ∷ ν ∷ []) "1Tim.1.17" ∷ word (ἀ ∷ μ ∷ ή ∷ ν ∷ []) "1Tim.1.17" ∷ word (Τ ∷ α ∷ ύ ∷ τ ∷ η ∷ ν ∷ []) "1Tim.1.18" ∷ word (τ ∷ ὴ ∷ ν ∷ []) "1Tim.1.18" ∷ word (π ∷ α ∷ ρ ∷ α ∷ γ ∷ γ ∷ ε ∷ ∙λ ∷ ί ∷ α ∷ ν ∷ []) "1Tim.1.18" ∷ word (π ∷ α ∷ ρ ∷ α ∷ τ ∷ ί ∷ θ ∷ ε ∷ μ ∷ α ∷ ί ∷ []) "1Tim.1.18" ∷ word (σ ∷ ο ∷ ι ∷ []) "1Tim.1.18" ∷ word (τ ∷ έ ∷ κ ∷ ν ∷ ο ∷ ν ∷ []) "1Tim.1.18" ∷ word (Τ ∷ ι ∷ μ ∷ ό ∷ θ ∷ ε ∷ ε ∷ []) "1Tim.1.18" ∷ word (κ ∷ α ∷ τ ∷ ὰ ∷ []) "1Tim.1.18" ∷ word (τ ∷ ὰ ∷ ς ∷ []) "1Tim.1.18" ∷ word (π ∷ ρ ∷ ο ∷ α ∷ γ ∷ ο ∷ ύ ∷ σ ∷ α ∷ ς ∷ []) "1Tim.1.18" ∷ word (ἐ ∷ π ∷ ὶ ∷ []) "1Tim.1.18" ∷ word (σ ∷ ὲ ∷ []) "1Tim.1.18" ∷ word (π ∷ ρ ∷ ο ∷ φ ∷ η ∷ τ ∷ ε ∷ ί ∷ α ∷ ς ∷ []) "1Tim.1.18" ∷ word (ἵ ∷ ν ∷ α ∷ []) "1Tim.1.18" ∷ word (σ ∷ τ ∷ ρ ∷ α ∷ τ ∷ ε ∷ ύ ∷ ῃ ∷ []) "1Tim.1.18" ∷ word (ἐ ∷ ν ∷ []) "1Tim.1.18" ∷ word (α ∷ ὐ ∷ τ ∷ α ∷ ῖ ∷ ς ∷ []) "1Tim.1.18" ∷ word (τ ∷ ὴ ∷ ν ∷ []) "1Tim.1.18" ∷ word (κ ∷ α ∷ ∙λ ∷ ὴ ∷ ν ∷ []) "1Tim.1.18" ∷ word (σ ∷ τ ∷ ρ ∷ α ∷ τ ∷ ε ∷ ί ∷ α ∷ ν ∷ []) "1Tim.1.18" ∷ word (ἔ ∷ χ ∷ ω ∷ ν ∷ []) "1Tim.1.19" ∷ word (π ∷ ί ∷ σ ∷ τ ∷ ι ∷ ν ∷ []) "1Tim.1.19" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.1.19" ∷ word (ἀ ∷ γ ∷ α ∷ θ ∷ ὴ ∷ ν ∷ []) "1Tim.1.19" ∷ word (σ ∷ υ ∷ ν ∷ ε ∷ ί ∷ δ ∷ η ∷ σ ∷ ι ∷ ν ∷ []) "1Tim.1.19" ∷ word (ἥ ∷ ν ∷ []) "1Tim.1.19" ∷ word (τ ∷ ι ∷ ν ∷ ε ∷ ς ∷ []) "1Tim.1.19" ∷ word (ἀ ∷ π ∷ ω ∷ σ ∷ ά ∷ μ ∷ ε ∷ ν ∷ ο ∷ ι ∷ []) "1Tim.1.19" ∷ word (π ∷ ε ∷ ρ ∷ ὶ ∷ []) "1Tim.1.19" ∷ word (τ ∷ ὴ ∷ ν ∷ []) "1Tim.1.19" ∷ word (π ∷ ί ∷ σ ∷ τ ∷ ι ∷ ν ∷ []) "1Tim.1.19" ∷ word (ἐ ∷ ν ∷ α ∷ υ ∷ ά ∷ γ ∷ η ∷ σ ∷ α ∷ ν ∷ []) "1Tim.1.19" ∷ word (ὧ ∷ ν ∷ []) "1Tim.1.20" ∷ word (ἐ ∷ σ ∷ τ ∷ ι ∷ ν ∷ []) "1Tim.1.20" ∷ word (Ὑ ∷ μ ∷ έ ∷ ν ∷ α ∷ ι ∷ ο ∷ ς ∷ []) "1Tim.1.20" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.1.20" ∷ word (Ἀ ∷ ∙λ ∷ έ ∷ ξ ∷ α ∷ ν ∷ δ ∷ ρ ∷ ο ∷ ς ∷ []) "1Tim.1.20" ∷ word (ο ∷ ὓ ∷ ς ∷ []) "1Tim.1.20" ∷ word (π ∷ α ∷ ρ ∷ έ ∷ δ ∷ ω ∷ κ ∷ α ∷ []) "1Tim.1.20" ∷ word (τ ∷ ῷ ∷ []) "1Tim.1.20" ∷ word (Σ ∷ α ∷ τ ∷ α ∷ ν ∷ ᾷ ∷ []) "1Tim.1.20" ∷ word (ἵ ∷ ν ∷ α ∷ []) "1Tim.1.20" ∷ word (π ∷ α ∷ ι ∷ δ ∷ ε ∷ υ ∷ θ ∷ ῶ ∷ σ ∷ ι ∷ []) "1Tim.1.20" ∷ word (μ ∷ ὴ ∷ []) "1Tim.1.20" ∷ word (β ∷ ∙λ ∷ α ∷ σ ∷ φ ∷ η ∷ μ ∷ ε ∷ ῖ ∷ ν ∷ []) "1Tim.1.20" ∷ word (Π ∷ α ∷ ρ ∷ α ∷ κ ∷ α ∷ ∙λ ∷ ῶ ∷ []) "1Tim.2.1" ∷ word (ο ∷ ὖ ∷ ν ∷ []) "1Tim.2.1" ∷ word (π ∷ ρ ∷ ῶ ∷ τ ∷ ο ∷ ν ∷ []) "1Tim.2.1" ∷ word (π ∷ ά ∷ ν ∷ τ ∷ ω ∷ ν ∷ []) "1Tim.2.1" ∷ word (π ∷ ο ∷ ι ∷ ε ∷ ῖ ∷ σ ∷ θ ∷ α ∷ ι ∷ []) "1Tim.2.1" ∷ word (δ ∷ ε ∷ ή ∷ σ ∷ ε ∷ ι ∷ ς ∷ []) "1Tim.2.1" ∷ word (π ∷ ρ ∷ ο ∷ σ ∷ ε ∷ υ ∷ χ ∷ ά ∷ ς ∷ []) "1Tim.2.1" ∷ word (ἐ ∷ ν ∷ τ ∷ ε ∷ ύ ∷ ξ ∷ ε ∷ ι ∷ ς ∷ []) "1Tim.2.1" ∷ word (ε ∷ ὐ ∷ χ ∷ α ∷ ρ ∷ ι ∷ σ ∷ τ ∷ ί ∷ α ∷ ς ∷ []) "1Tim.2.1" ∷ word (ὑ ∷ π ∷ ὲ ∷ ρ ∷ []) "1Tim.2.1" ∷ word (π ∷ ά ∷ ν ∷ τ ∷ ω ∷ ν ∷ []) "1Tim.2.1" ∷ word (ἀ ∷ ν ∷ θ ∷ ρ ∷ ώ ∷ π ∷ ω ∷ ν ∷ []) "1Tim.2.1" ∷ word (ὑ ∷ π ∷ ὲ ∷ ρ ∷ []) "1Tim.2.2" ∷ word (β ∷ α ∷ σ ∷ ι ∷ ∙λ ∷ έ ∷ ω ∷ ν ∷ []) "1Tim.2.2" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.2.2" ∷ word (π ∷ ά ∷ ν ∷ τ ∷ ω ∷ ν ∷ []) "1Tim.2.2" ∷ word (τ ∷ ῶ ∷ ν ∷ []) "1Tim.2.2" ∷ word (ἐ ∷ ν ∷ []) "1Tim.2.2" ∷ word (ὑ ∷ π ∷ ε ∷ ρ ∷ ο ∷ χ ∷ ῇ ∷ []) "1Tim.2.2" ∷ word (ὄ ∷ ν ∷ τ ∷ ω ∷ ν ∷ []) "1Tim.2.2" ∷ word (ἵ ∷ ν ∷ α ∷ []) "1Tim.2.2" ∷ word (ἤ ∷ ρ ∷ ε ∷ μ ∷ ο ∷ ν ∷ []) "1Tim.2.2" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.2.2" ∷ word (ἡ ∷ σ ∷ ύ ∷ χ ∷ ι ∷ ο ∷ ν ∷ []) "1Tim.2.2" ∷ word (β ∷ ί ∷ ο ∷ ν ∷ []) "1Tim.2.2" ∷ word (δ ∷ ι ∷ ά ∷ γ ∷ ω ∷ μ ∷ ε ∷ ν ∷ []) "1Tim.2.2" ∷ word (ἐ ∷ ν ∷ []) "1Tim.2.2" ∷ word (π ∷ ά ∷ σ ∷ ῃ ∷ []) "1Tim.2.2" ∷ word (ε ∷ ὐ ∷ σ ∷ ε ∷ β ∷ ε ∷ ί ∷ ᾳ ∷ []) "1Tim.2.2" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.2.2" ∷ word (σ ∷ ε ∷ μ ∷ ν ∷ ό ∷ τ ∷ η ∷ τ ∷ ι ∷ []) "1Tim.2.2" ∷ word (τ ∷ ο ∷ ῦ ∷ τ ∷ ο ∷ []) "1Tim.2.3" ∷ word (κ ∷ α ∷ ∙λ ∷ ὸ ∷ ν ∷ []) "1Tim.2.3" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.2.3" ∷ word (ἀ ∷ π ∷ ό ∷ δ ∷ ε ∷ κ ∷ τ ∷ ο ∷ ν ∷ []) "1Tim.2.3" ∷ word (ἐ ∷ ν ∷ ώ ∷ π ∷ ι ∷ ο ∷ ν ∷ []) "1Tim.2.3" ∷ word (τ ∷ ο ∷ ῦ ∷ []) "1Tim.2.3" ∷ word (σ ∷ ω ∷ τ ∷ ῆ ∷ ρ ∷ ο ∷ ς ∷ []) "1Tim.2.3" ∷ word (ἡ ∷ μ ∷ ῶ ∷ ν ∷ []) "1Tim.2.3" ∷ word (θ ∷ ε ∷ ο ∷ ῦ ∷ []) "1Tim.2.3" ∷ word (ὃ ∷ ς ∷ []) "1Tim.2.4" ∷ word (π ∷ ά ∷ ν ∷ τ ∷ α ∷ ς ∷ []) "1Tim.2.4" ∷ word (ἀ ∷ ν ∷ θ ∷ ρ ∷ ώ ∷ π ∷ ο ∷ υ ∷ ς ∷ []) "1Tim.2.4" ∷ word (θ ∷ έ ∷ ∙λ ∷ ε ∷ ι ∷ []) "1Tim.2.4" ∷ word (σ ∷ ω ∷ θ ∷ ῆ ∷ ν ∷ α ∷ ι ∷ []) "1Tim.2.4" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.2.4" ∷ word (ε ∷ ἰ ∷ ς ∷ []) "1Tim.2.4" ∷ word (ἐ ∷ π ∷ ί ∷ γ ∷ ν ∷ ω ∷ σ ∷ ι ∷ ν ∷ []) "1Tim.2.4" ∷ word (ἀ ∷ ∙λ ∷ η ∷ θ ∷ ε ∷ ί ∷ α ∷ ς ∷ []) "1Tim.2.4" ∷ word (ἐ ∷ ∙λ ∷ θ ∷ ε ∷ ῖ ∷ ν ∷ []) "1Tim.2.4" ∷ word (ε ∷ ἷ ∷ ς ∷ []) "1Tim.2.5" ∷ word (γ ∷ ὰ ∷ ρ ∷ []) "1Tim.2.5" ∷ word (θ ∷ ε ∷ ό ∷ ς ∷ []) "1Tim.2.5" ∷ word (ε ∷ ἷ ∷ ς ∷ []) "1Tim.2.5" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.2.5" ∷ word (μ ∷ ε ∷ σ ∷ ί ∷ τ ∷ η ∷ ς ∷ []) "1Tim.2.5" ∷ word (θ ∷ ε ∷ ο ∷ ῦ ∷ []) "1Tim.2.5" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.2.5" ∷ word (ἀ ∷ ν ∷ θ ∷ ρ ∷ ώ ∷ π ∷ ω ∷ ν ∷ []) "1Tim.2.5" ∷ word (ἄ ∷ ν ∷ θ ∷ ρ ∷ ω ∷ π ∷ ο ∷ ς ∷ []) "1Tim.2.5" ∷ word (Χ ∷ ρ ∷ ι ∷ σ ∷ τ ∷ ὸ ∷ ς ∷ []) "1Tim.2.5" ∷ word (Ἰ ∷ η ∷ σ ∷ ο ∷ ῦ ∷ ς ∷ []) "1Tim.2.5" ∷ word (ὁ ∷ []) "1Tim.2.6" ∷ word (δ ∷ ο ∷ ὺ ∷ ς ∷ []) "1Tim.2.6" ∷ word (ἑ ∷ α ∷ υ ∷ τ ∷ ὸ ∷ ν ∷ []) "1Tim.2.6" ∷ word (ἀ ∷ ν ∷ τ ∷ ί ∷ ∙λ ∷ υ ∷ τ ∷ ρ ∷ ο ∷ ν ∷ []) "1Tim.2.6" ∷ word (ὑ ∷ π ∷ ὲ ∷ ρ ∷ []) "1Tim.2.6" ∷ word (π ∷ ά ∷ ν ∷ τ ∷ ω ∷ ν ∷ []) "1Tim.2.6" ∷ word (τ ∷ ὸ ∷ []) "1Tim.2.6" ∷ word (μ ∷ α ∷ ρ ∷ τ ∷ ύ ∷ ρ ∷ ι ∷ ο ∷ ν ∷ []) "1Tim.2.6" ∷ word (κ ∷ α ∷ ι ∷ ρ ∷ ο ∷ ῖ ∷ ς ∷ []) "1Tim.2.6" ∷ word (ἰ ∷ δ ∷ ί ∷ ο ∷ ι ∷ ς ∷ []) "1Tim.2.6" ∷ word (ε ∷ ἰ ∷ ς ∷ []) "1Tim.2.7" ∷ word (ὃ ∷ []) "1Tim.2.7" ∷ word (ἐ ∷ τ ∷ έ ∷ θ ∷ η ∷ ν ∷ []) "1Tim.2.7" ∷ word (ἐ ∷ γ ∷ ὼ ∷ []) "1Tim.2.7" ∷ word (κ ∷ ῆ ∷ ρ ∷ υ ∷ ξ ∷ []) "1Tim.2.7" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.2.7" ∷ word (ἀ ∷ π ∷ ό ∷ σ ∷ τ ∷ ο ∷ ∙λ ∷ ο ∷ ς ∷ []) "1Tim.2.7" ∷ word (ἀ ∷ ∙λ ∷ ή ∷ θ ∷ ε ∷ ι ∷ α ∷ ν ∷ []) "1Tim.2.7" ∷ word (∙λ ∷ έ ∷ γ ∷ ω ∷ []) "1Tim.2.7" ∷ word (ο ∷ ὐ ∷ []) "1Tim.2.7" ∷ word (ψ ∷ ε ∷ ύ ∷ δ ∷ ο ∷ μ ∷ α ∷ ι ∷ []) "1Tim.2.7" ∷ word (δ ∷ ι ∷ δ ∷ ά ∷ σ ∷ κ ∷ α ∷ ∙λ ∷ ο ∷ ς ∷ []) "1Tim.2.7" ∷ word (ἐ ∷ θ ∷ ν ∷ ῶ ∷ ν ∷ []) "1Tim.2.7" ∷ word (ἐ ∷ ν ∷ []) "1Tim.2.7" ∷ word (π ∷ ί ∷ σ ∷ τ ∷ ε ∷ ι ∷ []) "1Tim.2.7" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.2.7" ∷ word (ἀ ∷ ∙λ ∷ η ∷ θ ∷ ε ∷ ί ∷ ᾳ ∷ []) "1Tim.2.7" ∷ word (Β ∷ ο ∷ ύ ∷ ∙λ ∷ ο ∷ μ ∷ α ∷ ι ∷ []) "1Tim.2.8" ∷ word (ο ∷ ὖ ∷ ν ∷ []) "1Tim.2.8" ∷ word (π ∷ ρ ∷ ο ∷ σ ∷ ε ∷ ύ ∷ χ ∷ ε ∷ σ ∷ θ ∷ α ∷ ι ∷ []) "1Tim.2.8" ∷ word (τ ∷ ο ∷ ὺ ∷ ς ∷ []) "1Tim.2.8" ∷ word (ἄ ∷ ν ∷ δ ∷ ρ ∷ α ∷ ς ∷ []) "1Tim.2.8" ∷ word (ἐ ∷ ν ∷ []) "1Tim.2.8" ∷ word (π ∷ α ∷ ν ∷ τ ∷ ὶ ∷ []) "1Tim.2.8" ∷ word (τ ∷ ό ∷ π ∷ ῳ ∷ []) "1Tim.2.8" ∷ word (ἐ ∷ π ∷ α ∷ ί ∷ ρ ∷ ο ∷ ν ∷ τ ∷ α ∷ ς ∷ []) "1Tim.2.8" ∷ word (ὁ ∷ σ ∷ ί ∷ ο ∷ υ ∷ ς ∷ []) "1Tim.2.8" ∷ word (χ ∷ ε ∷ ῖ ∷ ρ ∷ α ∷ ς ∷ []) "1Tim.2.8" ∷ word (χ ∷ ω ∷ ρ ∷ ὶ ∷ ς ∷ []) "1Tim.2.8" ∷ word (ὀ ∷ ρ ∷ γ ∷ ῆ ∷ ς ∷ []) "1Tim.2.8" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.2.8" ∷ word (δ ∷ ι ∷ α ∷ ∙λ ∷ ο ∷ γ ∷ ι ∷ σ ∷ μ ∷ ο ∷ ῦ ∷ []) "1Tim.2.8" ∷ word (ὡ ∷ σ ∷ α ∷ ύ ∷ τ ∷ ω ∷ ς ∷ []) "1Tim.2.9" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.2.9" ∷ word (γ ∷ υ ∷ ν ∷ α ∷ ῖ ∷ κ ∷ α ∷ ς ∷ []) "1Tim.2.9" ∷ word (ἐ ∷ ν ∷ []) "1Tim.2.9" ∷ word (κ ∷ α ∷ τ ∷ α ∷ σ ∷ τ ∷ ο ∷ ∙λ ∷ ῇ ∷ []) "1Tim.2.9" ∷ word (κ ∷ ο ∷ σ ∷ μ ∷ ί ∷ ῳ ∷ []) "1Tim.2.9" ∷ word (μ ∷ ε ∷ τ ∷ ὰ ∷ []) "1Tim.2.9" ∷ word (α ∷ ἰ ∷ δ ∷ ο ∷ ῦ ∷ ς ∷ []) "1Tim.2.9" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.2.9" ∷ word (σ ∷ ω ∷ φ ∷ ρ ∷ ο ∷ σ ∷ ύ ∷ ν ∷ η ∷ ς ∷ []) "1Tim.2.9" ∷ word (κ ∷ ο ∷ σ ∷ μ ∷ ε ∷ ῖ ∷ ν ∷ []) "1Tim.2.9" ∷ word (ἑ ∷ α ∷ υ ∷ τ ∷ ά ∷ ς ∷ []) "1Tim.2.9" ∷ word (μ ∷ ὴ ∷ []) "1Tim.2.9" ∷ word (ἐ ∷ ν ∷ []) "1Tim.2.9" ∷ word (π ∷ ∙λ ∷ έ ∷ γ ∷ μ ∷ α ∷ σ ∷ ι ∷ ν ∷ []) "1Tim.2.9" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.2.9" ∷ word (χ ∷ ρ ∷ υ ∷ σ ∷ ί ∷ ῳ ∷ []) "1Tim.2.9" ∷ word (ἢ ∷ []) "1Tim.2.9" ∷ word (μ ∷ α ∷ ρ ∷ γ ∷ α ∷ ρ ∷ ί ∷ τ ∷ α ∷ ι ∷ ς ∷ []) "1Tim.2.9" ∷ word (ἢ ∷ []) "1Tim.2.9" ∷ word (ἱ ∷ μ ∷ α ∷ τ ∷ ι ∷ σ ∷ μ ∷ ῷ ∷ []) "1Tim.2.9" ∷ word (π ∷ ο ∷ ∙λ ∷ υ ∷ τ ∷ ε ∷ ∙λ ∷ ε ∷ ῖ ∷ []) "1Tim.2.9" ∷ word (ἀ ∷ ∙λ ∷ ∙λ ∷ []) "1Tim.2.10" ∷ word (ὃ ∷ []) "1Tim.2.10" ∷ word (π ∷ ρ ∷ έ ∷ π ∷ ε ∷ ι ∷ []) "1Tim.2.10" ∷ word (γ ∷ υ ∷ ν ∷ α ∷ ι ∷ ξ ∷ ὶ ∷ ν ∷ []) "1Tim.2.10" ∷ word (ἐ ∷ π ∷ α ∷ γ ∷ γ ∷ ε ∷ ∙λ ∷ ∙λ ∷ ο ∷ μ ∷ έ ∷ ν ∷ α ∷ ι ∷ ς ∷ []) "1Tim.2.10" ∷ word (θ ∷ ε ∷ ο ∷ σ ∷ έ ∷ β ∷ ε ∷ ι ∷ α ∷ ν ∷ []) "1Tim.2.10" ∷ word (δ ∷ ι ∷ []) "1Tim.2.10" ∷ word (ἔ ∷ ρ ∷ γ ∷ ω ∷ ν ∷ []) "1Tim.2.10" ∷ word (ἀ ∷ γ ∷ α ∷ θ ∷ ῶ ∷ ν ∷ []) "1Tim.2.10" ∷ word (γ ∷ υ ∷ ν ∷ ὴ ∷ []) "1Tim.2.11" ∷ word (ἐ ∷ ν ∷ []) "1Tim.2.11" ∷ word (ἡ ∷ σ ∷ υ ∷ χ ∷ ί ∷ ᾳ ∷ []) "1Tim.2.11" ∷ word (μ ∷ α ∷ ν ∷ θ ∷ α ∷ ν ∷ έ ∷ τ ∷ ω ∷ []) "1Tim.2.11" ∷ word (ἐ ∷ ν ∷ []) "1Tim.2.11" ∷ word (π ∷ ά ∷ σ ∷ ῃ ∷ []) "1Tim.2.11" ∷ word (ὑ ∷ π ∷ ο ∷ τ ∷ α ∷ γ ∷ ῇ ∷ []) "1Tim.2.11" ∷ word (δ ∷ ι ∷ δ ∷ ά ∷ σ ∷ κ ∷ ε ∷ ι ∷ ν ∷ []) "1Tim.2.12" ∷ word (δ ∷ ὲ ∷ []) "1Tim.2.12" ∷ word (γ ∷ υ ∷ ν ∷ α ∷ ι ∷ κ ∷ ὶ ∷ []) "1Tim.2.12" ∷ word (ο ∷ ὐ ∷ κ ∷ []) "1Tim.2.12" ∷ word (ἐ ∷ π ∷ ι ∷ τ ∷ ρ ∷ έ ∷ π ∷ ω ∷ []) "1Tim.2.12" ∷ word (ο ∷ ὐ ∷ δ ∷ ὲ ∷ []) "1Tim.2.12" ∷ word (α ∷ ὐ ∷ θ ∷ ε ∷ ν ∷ τ ∷ ε ∷ ῖ ∷ ν ∷ []) "1Tim.2.12" ∷ word (ἀ ∷ ν ∷ δ ∷ ρ ∷ ό ∷ ς ∷ []) "1Tim.2.12" ∷ word (ἀ ∷ ∙λ ∷ ∙λ ∷ []) "1Tim.2.12" ∷ word (ε ∷ ἶ ∷ ν ∷ α ∷ ι ∷ []) "1Tim.2.12" ∷ word (ἐ ∷ ν ∷ []) "1Tim.2.12" ∷ word (ἡ ∷ σ ∷ υ ∷ χ ∷ ί ∷ ᾳ ∷ []) "1Tim.2.12" ∷ word (Ἀ ∷ δ ∷ ὰ ∷ μ ∷ []) "1Tim.2.13" ∷ word (γ ∷ ὰ ∷ ρ ∷ []) "1Tim.2.13" ∷ word (π ∷ ρ ∷ ῶ ∷ τ ∷ ο ∷ ς ∷ []) "1Tim.2.13" ∷ word (ἐ ∷ π ∷ ∙λ ∷ ά ∷ σ ∷ θ ∷ η ∷ []) "1Tim.2.13" ∷ word (ε ∷ ἶ ∷ τ ∷ α ∷ []) "1Tim.2.13" ∷ word (Ε ∷ ὕ ∷ α ∷ []) "1Tim.2.13" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.2.14" ∷ word (Ἀ ∷ δ ∷ ὰ ∷ μ ∷ []) "1Tim.2.14" ∷ word (ο ∷ ὐ ∷ κ ∷ []) "1Tim.2.14" ∷ word (ἠ ∷ π ∷ α ∷ τ ∷ ή ∷ θ ∷ η ∷ []) "1Tim.2.14" ∷ word (ἡ ∷ []) "1Tim.2.14" ∷ word (δ ∷ ὲ ∷ []) "1Tim.2.14" ∷ word (γ ∷ υ ∷ ν ∷ ὴ ∷ []) "1Tim.2.14" ∷ word (ἐ ∷ ξ ∷ α ∷ π ∷ α ∷ τ ∷ η ∷ θ ∷ ε ∷ ῖ ∷ σ ∷ α ∷ []) "1Tim.2.14" ∷ word (ἐ ∷ ν ∷ []) "1Tim.2.14" ∷ word (π ∷ α ∷ ρ ∷ α ∷ β ∷ ά ∷ σ ∷ ε ∷ ι ∷ []) "1Tim.2.14" ∷ word (γ ∷ έ ∷ γ ∷ ο ∷ ν ∷ ε ∷ ν ∷ []) "1Tim.2.14" ∷ word (σ ∷ ω ∷ θ ∷ ή ∷ σ ∷ ε ∷ τ ∷ α ∷ ι ∷ []) "1Tim.2.15" ∷ word (δ ∷ ὲ ∷ []) "1Tim.2.15" ∷ word (δ ∷ ι ∷ ὰ ∷ []) "1Tim.2.15" ∷ word (τ ∷ ῆ ∷ ς ∷ []) "1Tim.2.15" ∷ word (τ ∷ ε ∷ κ ∷ ν ∷ ο ∷ γ ∷ ο ∷ ν ∷ ί ∷ α ∷ ς ∷ []) "1Tim.2.15" ∷ word (ἐ ∷ ὰ ∷ ν ∷ []) "1Tim.2.15" ∷ word (μ ∷ ε ∷ ί ∷ ν ∷ ω ∷ σ ∷ ι ∷ ν ∷ []) "1Tim.2.15" ∷ word (ἐ ∷ ν ∷ []) "1Tim.2.15" ∷ word (π ∷ ί ∷ σ ∷ τ ∷ ε ∷ ι ∷ []) "1Tim.2.15" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.2.15" ∷ word (ἀ ∷ γ ∷ ά ∷ π ∷ ῃ ∷ []) "1Tim.2.15" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.2.15" ∷ word (ἁ ∷ γ ∷ ι ∷ α ∷ σ ∷ μ ∷ ῷ ∷ []) "1Tim.2.15" ∷ word (μ ∷ ε ∷ τ ∷ ὰ ∷ []) "1Tim.2.15" ∷ word (σ ∷ ω ∷ φ ∷ ρ ∷ ο ∷ σ ∷ ύ ∷ ν ∷ η ∷ ς ∷ []) "1Tim.2.15" ∷ word (Π ∷ ι ∷ σ ∷ τ ∷ ὸ ∷ ς ∷ []) "1Tim.3.1" ∷ word (ὁ ∷ []) "1Tim.3.1" ∷ word (∙λ ∷ ό ∷ γ ∷ ο ∷ ς ∷ []) "1Tim.3.1" ∷ word (ε ∷ ἴ ∷ []) "1Tim.3.1" ∷ word (τ ∷ ι ∷ ς ∷ []) "1Tim.3.1" ∷ word (ἐ ∷ π ∷ ι ∷ σ ∷ κ ∷ ο ∷ π ∷ ῆ ∷ ς ∷ []) "1Tim.3.1" ∷ word (ὀ ∷ ρ ∷ έ ∷ γ ∷ ε ∷ τ ∷ α ∷ ι ∷ []) "1Tim.3.1" ∷ word (κ ∷ α ∷ ∙λ ∷ ο ∷ ῦ ∷ []) "1Tim.3.1" ∷ word (ἔ ∷ ρ ∷ γ ∷ ο ∷ υ ∷ []) "1Tim.3.1" ∷ word (ἐ ∷ π ∷ ι ∷ θ ∷ υ ∷ μ ∷ ε ∷ ῖ ∷ []) "1Tim.3.1" ∷ word (δ ∷ ε ∷ ῖ ∷ []) "1Tim.3.2" ∷ word (ο ∷ ὖ ∷ ν ∷ []) "1Tim.3.2" ∷ word (τ ∷ ὸ ∷ ν ∷ []) "1Tim.3.2" ∷ word (ἐ ∷ π ∷ ί ∷ σ ∷ κ ∷ ο ∷ π ∷ ο ∷ ν ∷ []) "1Tim.3.2" ∷ word (ἀ ∷ ν ∷ ε ∷ π ∷ ί ∷ ∙λ ∷ η ∷ μ ∷ π ∷ τ ∷ ο ∷ ν ∷ []) "1Tim.3.2" ∷ word (ε ∷ ἶ ∷ ν ∷ α ∷ ι ∷ []) "1Tim.3.2" ∷ word (μ ∷ ι ∷ ᾶ ∷ ς ∷ []) "1Tim.3.2" ∷ word (γ ∷ υ ∷ ν ∷ α ∷ ι ∷ κ ∷ ὸ ∷ ς ∷ []) "1Tim.3.2" ∷ word (ἄ ∷ ν ∷ δ ∷ ρ ∷ α ∷ []) "1Tim.3.2" ∷ word (ν ∷ η ∷ φ ∷ ά ∷ ∙λ ∷ ι ∷ ο ∷ ν ∷ []) "1Tim.3.2" ∷ word (σ ∷ ώ ∷ φ ∷ ρ ∷ ο ∷ ν ∷ α ∷ []) "1Tim.3.2" ∷ word (κ ∷ ό ∷ σ ∷ μ ∷ ι ∷ ο ∷ ν ∷ []) "1Tim.3.2" ∷ word (φ ∷ ι ∷ ∙λ ∷ ό ∷ ξ ∷ ε ∷ ν ∷ ο ∷ ν ∷ []) "1Tim.3.2" ∷ word (δ ∷ ι ∷ δ ∷ α ∷ κ ∷ τ ∷ ι ∷ κ ∷ ό ∷ ν ∷ []) "1Tim.3.2" ∷ word (μ ∷ ὴ ∷ []) "1Tim.3.3" ∷ word (π ∷ ά ∷ ρ ∷ ο ∷ ι ∷ ν ∷ ο ∷ ν ∷ []) "1Tim.3.3" ∷ word (μ ∷ ὴ ∷ []) "1Tim.3.3" ∷ word (π ∷ ∙λ ∷ ή ∷ κ ∷ τ ∷ η ∷ ν ∷ []) "1Tim.3.3" ∷ word (ἀ ∷ ∙λ ∷ ∙λ ∷ ὰ ∷ []) "1Tim.3.3" ∷ word (ἐ ∷ π ∷ ι ∷ ε ∷ ι ∷ κ ∷ ῆ ∷ []) "1Tim.3.3" ∷ word (ἄ ∷ μ ∷ α ∷ χ ∷ ο ∷ ν ∷ []) "1Tim.3.3" ∷ word (ἀ ∷ φ ∷ ι ∷ ∙λ ∷ ά ∷ ρ ∷ γ ∷ υ ∷ ρ ∷ ο ∷ ν ∷ []) "1Tim.3.3" ∷ word (τ ∷ ο ∷ ῦ ∷ []) "1Tim.3.4" ∷ word (ἰ ∷ δ ∷ ί ∷ ο ∷ υ ∷ []) "1Tim.3.4" ∷ word (ο ∷ ἴ ∷ κ ∷ ο ∷ υ ∷ []) "1Tim.3.4" ∷ word (κ ∷ α ∷ ∙λ ∷ ῶ ∷ ς ∷ []) "1Tim.3.4" ∷ word (π ∷ ρ ∷ ο ∷ ϊ ∷ σ ∷ τ ∷ ά ∷ μ ∷ ε ∷ ν ∷ ο ∷ ν ∷ []) "1Tim.3.4" ∷ word (τ ∷ έ ∷ κ ∷ ν ∷ α ∷ []) "1Tim.3.4" ∷ word (ἔ ∷ χ ∷ ο ∷ ν ∷ τ ∷ α ∷ []) "1Tim.3.4" ∷ word (ἐ ∷ ν ∷ []) "1Tim.3.4" ∷ word (ὑ ∷ π ∷ ο ∷ τ ∷ α ∷ γ ∷ ῇ ∷ []) "1Tim.3.4" ∷ word (μ ∷ ε ∷ τ ∷ ὰ ∷ []) "1Tim.3.4" ∷ word (π ∷ ά ∷ σ ∷ η ∷ ς ∷ []) "1Tim.3.4" ∷ word (σ ∷ ε ∷ μ ∷ ν ∷ ό ∷ τ ∷ η ∷ τ ∷ ο ∷ ς ∷ []) "1Tim.3.4" ∷ word (ε ∷ ἰ ∷ []) "1Tim.3.5" ∷ word (δ ∷ έ ∷ []) "1Tim.3.5" ∷ word (τ ∷ ι ∷ ς ∷ []) "1Tim.3.5" ∷ word (τ ∷ ο ∷ ῦ ∷ []) "1Tim.3.5" ∷ word (ἰ ∷ δ ∷ ί ∷ ο ∷ υ ∷ []) "1Tim.3.5" ∷ word (ο ∷ ἴ ∷ κ ∷ ο ∷ υ ∷ []) "1Tim.3.5" ∷ word (π ∷ ρ ∷ ο ∷ σ ∷ τ ∷ ῆ ∷ ν ∷ α ∷ ι ∷ []) "1Tim.3.5" ∷ word (ο ∷ ὐ ∷ κ ∷ []) "1Tim.3.5" ∷ word (ο ∷ ἶ ∷ δ ∷ ε ∷ ν ∷ []) "1Tim.3.5" ∷ word (π ∷ ῶ ∷ ς ∷ []) "1Tim.3.5" ∷ word (ἐ ∷ κ ∷ κ ∷ ∙λ ∷ η ∷ σ ∷ ί ∷ α ∷ ς ∷ []) "1Tim.3.5" ∷ word (θ ∷ ε ∷ ο ∷ ῦ ∷ []) "1Tim.3.5" ∷ word (ἐ ∷ π ∷ ι ∷ μ ∷ ε ∷ ∙λ ∷ ή ∷ σ ∷ ε ∷ τ ∷ α ∷ ι ∷ []) "1Tim.3.5" ∷ word (μ ∷ ὴ ∷ []) "1Tim.3.6" ∷ word (ν ∷ ε ∷ ό ∷ φ ∷ υ ∷ τ ∷ ο ∷ ν ∷ []) "1Tim.3.6" ∷ word (ἵ ∷ ν ∷ α ∷ []) "1Tim.3.6" ∷ word (μ ∷ ὴ ∷ []) "1Tim.3.6" ∷ word (τ ∷ υ ∷ φ ∷ ω ∷ θ ∷ ε ∷ ὶ ∷ ς ∷ []) "1Tim.3.6" ∷ word (ε ∷ ἰ ∷ ς ∷ []) "1Tim.3.6" ∷ word (κ ∷ ρ ∷ ί ∷ μ ∷ α ∷ []) "1Tim.3.6" ∷ word (ἐ ∷ μ ∷ π ∷ έ ∷ σ ∷ ῃ ∷ []) "1Tim.3.6" ∷ word (τ ∷ ο ∷ ῦ ∷ []) "1Tim.3.6" ∷ word (δ ∷ ι ∷ α ∷ β ∷ ό ∷ ∙λ ∷ ο ∷ υ ∷ []) "1Tim.3.6" ∷ word (δ ∷ ε ∷ ῖ ∷ []) "1Tim.3.7" ∷ word (δ ∷ ὲ ∷ []) "1Tim.3.7" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.3.7" ∷ word (μ ∷ α ∷ ρ ∷ τ ∷ υ ∷ ρ ∷ ί ∷ α ∷ ν ∷ []) "1Tim.3.7" ∷ word (κ ∷ α ∷ ∙λ ∷ ὴ ∷ ν ∷ []) "1Tim.3.7" ∷ word (ἔ ∷ χ ∷ ε ∷ ι ∷ ν ∷ []) "1Tim.3.7" ∷ word (ἀ ∷ π ∷ ὸ ∷ []) "1Tim.3.7" ∷ word (τ ∷ ῶ ∷ ν ∷ []) "1Tim.3.7" ∷ word (ἔ ∷ ξ ∷ ω ∷ θ ∷ ε ∷ ν ∷ []) "1Tim.3.7" ∷ word (ἵ ∷ ν ∷ α ∷ []) "1Tim.3.7" ∷ word (μ ∷ ὴ ∷ []) "1Tim.3.7" ∷ word (ε ∷ ἰ ∷ ς ∷ []) "1Tim.3.7" ∷ word (ὀ ∷ ν ∷ ε ∷ ι ∷ δ ∷ ι ∷ σ ∷ μ ∷ ὸ ∷ ν ∷ []) "1Tim.3.7" ∷ word (ἐ ∷ μ ∷ π ∷ έ ∷ σ ∷ ῃ ∷ []) "1Tim.3.7" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.3.7" ∷ word (π ∷ α ∷ γ ∷ ί ∷ δ ∷ α ∷ []) "1Tim.3.7" ∷ word (τ ∷ ο ∷ ῦ ∷ []) "1Tim.3.7" ∷ word (δ ∷ ι ∷ α ∷ β ∷ ό ∷ ∙λ ∷ ο ∷ υ ∷ []) "1Tim.3.7" ∷ word (Δ ∷ ι ∷ α ∷ κ ∷ ό ∷ ν ∷ ο ∷ υ ∷ ς ∷ []) "1Tim.3.8" ∷ word (ὡ ∷ σ ∷ α ∷ ύ ∷ τ ∷ ω ∷ ς ∷ []) "1Tim.3.8" ∷ word (σ ∷ ε ∷ μ ∷ ν ∷ ο ∷ ύ ∷ ς ∷ []) "1Tim.3.8" ∷ word (μ ∷ ὴ ∷ []) "1Tim.3.8" ∷ word (δ ∷ ι ∷ ∙λ ∷ ό ∷ γ ∷ ο ∷ υ ∷ ς ∷ []) "1Tim.3.8" ∷ word (μ ∷ ὴ ∷ []) "1Tim.3.8" ∷ word (ο ∷ ἴ ∷ ν ∷ ῳ ∷ []) "1Tim.3.8" ∷ word (π ∷ ο ∷ ∙λ ∷ ∙λ ∷ ῷ ∷ []) "1Tim.3.8" ∷ word (π ∷ ρ ∷ ο ∷ σ ∷ έ ∷ χ ∷ ο ∷ ν ∷ τ ∷ α ∷ ς ∷ []) "1Tim.3.8" ∷ word (μ ∷ ὴ ∷ []) "1Tim.3.8" ∷ word (α ∷ ἰ ∷ σ ∷ χ ∷ ρ ∷ ο ∷ κ ∷ ε ∷ ρ ∷ δ ∷ ε ∷ ῖ ∷ ς ∷ []) "1Tim.3.8" ∷ word (ἔ ∷ χ ∷ ο ∷ ν ∷ τ ∷ α ∷ ς ∷ []) "1Tim.3.9" ∷ word (τ ∷ ὸ ∷ []) "1Tim.3.9" ∷ word (μ ∷ υ ∷ σ ∷ τ ∷ ή ∷ ρ ∷ ι ∷ ο ∷ ν ∷ []) "1Tim.3.9" ∷ word (τ ∷ ῆ ∷ ς ∷ []) "1Tim.3.9" ∷ word (π ∷ ί ∷ σ ∷ τ ∷ ε ∷ ω ∷ ς ∷ []) "1Tim.3.9" ∷ word (ἐ ∷ ν ∷ []) "1Tim.3.9" ∷ word (κ ∷ α ∷ θ ∷ α ∷ ρ ∷ ᾷ ∷ []) "1Tim.3.9" ∷ word (σ ∷ υ ∷ ν ∷ ε ∷ ι ∷ δ ∷ ή ∷ σ ∷ ε ∷ ι ∷ []) "1Tim.3.9" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.3.10" ∷ word (ο ∷ ὗ ∷ τ ∷ ο ∷ ι ∷ []) "1Tim.3.10" ∷ word (δ ∷ ὲ ∷ []) "1Tim.3.10" ∷ word (δ ∷ ο ∷ κ ∷ ι ∷ μ ∷ α ∷ ζ ∷ έ ∷ σ ∷ θ ∷ ω ∷ σ ∷ α ∷ ν ∷ []) "1Tim.3.10" ∷ word (π ∷ ρ ∷ ῶ ∷ τ ∷ ο ∷ ν ∷ []) "1Tim.3.10" ∷ word (ε ∷ ἶ ∷ τ ∷ α ∷ []) "1Tim.3.10" ∷ word (δ ∷ ι ∷ α ∷ κ ∷ ο ∷ ν ∷ ε ∷ ί ∷ τ ∷ ω ∷ σ ∷ α ∷ ν ∷ []) "1Tim.3.10" ∷ word (ἀ ∷ ν ∷ έ ∷ γ ∷ κ ∷ ∙λ ∷ η ∷ τ ∷ ο ∷ ι ∷ []) "1Tim.3.10" ∷ word (ὄ ∷ ν ∷ τ ∷ ε ∷ ς ∷ []) "1Tim.3.10" ∷ word (γ ∷ υ ∷ ν ∷ α ∷ ῖ ∷ κ ∷ α ∷ ς ∷ []) "1Tim.3.11" ∷ word (ὡ ∷ σ ∷ α ∷ ύ ∷ τ ∷ ω ∷ ς ∷ []) "1Tim.3.11" ∷ word (σ ∷ ε ∷ μ ∷ ν ∷ ά ∷ ς ∷ []) "1Tim.3.11" ∷ word (μ ∷ ὴ ∷ []) "1Tim.3.11" ∷ word (δ ∷ ι ∷ α ∷ β ∷ ό ∷ ∙λ ∷ ο ∷ υ ∷ ς ∷ []) "1Tim.3.11" ∷ word (ν ∷ η ∷ φ ∷ α ∷ ∙λ ∷ ί ∷ ο ∷ υ ∷ ς ∷ []) "1Tim.3.11" ∷ word (π ∷ ι ∷ σ ∷ τ ∷ ὰ ∷ ς ∷ []) "1Tim.3.11" ∷ word (ἐ ∷ ν ∷ []) "1Tim.3.11" ∷ word (π ∷ ᾶ ∷ σ ∷ ι ∷ ν ∷ []) "1Tim.3.11" ∷ word (δ ∷ ι ∷ ά ∷ κ ∷ ο ∷ ν ∷ ο ∷ ι ∷ []) "1Tim.3.12" ∷ word (ἔ ∷ σ ∷ τ ∷ ω ∷ σ ∷ α ∷ ν ∷ []) "1Tim.3.12" ∷ word (μ ∷ ι ∷ ᾶ ∷ ς ∷ []) "1Tim.3.12" ∷ word (γ ∷ υ ∷ ν ∷ α ∷ ι ∷ κ ∷ ὸ ∷ ς ∷ []) "1Tim.3.12" ∷ word (ἄ ∷ ν ∷ δ ∷ ρ ∷ ε ∷ ς ∷ []) "1Tim.3.12" ∷ word (τ ∷ έ ∷ κ ∷ ν ∷ ω ∷ ν ∷ []) "1Tim.3.12" ∷ word (κ ∷ α ∷ ∙λ ∷ ῶ ∷ ς ∷ []) "1Tim.3.12" ∷ word (π ∷ ρ ∷ ο ∷ ϊ ∷ σ ∷ τ ∷ ά ∷ μ ∷ ε ∷ ν ∷ ο ∷ ι ∷ []) "1Tim.3.12" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.3.12" ∷ word (τ ∷ ῶ ∷ ν ∷ []) "1Tim.3.12" ∷ word (ἰ ∷ δ ∷ ί ∷ ω ∷ ν ∷ []) "1Tim.3.12" ∷ word (ο ∷ ἴ ∷ κ ∷ ω ∷ ν ∷ []) "1Tim.3.12" ∷ word (ο ∷ ἱ ∷ []) "1Tim.3.13" ∷ word (γ ∷ ὰ ∷ ρ ∷ []) "1Tim.3.13" ∷ word (κ ∷ α ∷ ∙λ ∷ ῶ ∷ ς ∷ []) "1Tim.3.13" ∷ word (δ ∷ ι ∷ α ∷ κ ∷ ο ∷ ν ∷ ή ∷ σ ∷ α ∷ ν ∷ τ ∷ ε ∷ ς ∷ []) "1Tim.3.13" ∷ word (β ∷ α ∷ θ ∷ μ ∷ ὸ ∷ ν ∷ []) "1Tim.3.13" ∷ word (ἑ ∷ α ∷ υ ∷ τ ∷ ο ∷ ῖ ∷ ς ∷ []) "1Tim.3.13" ∷ word (κ ∷ α ∷ ∙λ ∷ ὸ ∷ ν ∷ []) "1Tim.3.13" ∷ word (π ∷ ε ∷ ρ ∷ ι ∷ π ∷ ο ∷ ι ∷ ο ∷ ῦ ∷ ν ∷ τ ∷ α ∷ ι ∷ []) "1Tim.3.13" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.3.13" ∷ word (π ∷ ο ∷ ∙λ ∷ ∙λ ∷ ὴ ∷ ν ∷ []) "1Tim.3.13" ∷ word (π ∷ α ∷ ρ ∷ ρ ∷ η ∷ σ ∷ ί ∷ α ∷ ν ∷ []) "1Tim.3.13" ∷ word (ἐ ∷ ν ∷ []) "1Tim.3.13" ∷ word (π ∷ ί ∷ σ ∷ τ ∷ ε ∷ ι ∷ []) "1Tim.3.13" ∷ word (τ ∷ ῇ ∷ []) "1Tim.3.13" ∷ word (ἐ ∷ ν ∷ []) "1Tim.3.13" ∷ word (Χ ∷ ρ ∷ ι ∷ σ ∷ τ ∷ ῷ ∷ []) "1Tim.3.13" ∷ word (Ἰ ∷ η ∷ σ ∷ ο ∷ ῦ ∷ []) "1Tim.3.13" ∷ word (Τ ∷ α ∷ ῦ ∷ τ ∷ ά ∷ []) "1Tim.3.14" ∷ word (σ ∷ ο ∷ ι ∷ []) "1Tim.3.14" ∷ word (γ ∷ ρ ∷ ά ∷ φ ∷ ω ∷ []) "1Tim.3.14" ∷ word (ἐ ∷ ∙λ ∷ π ∷ ί ∷ ζ ∷ ω ∷ ν ∷ []) "1Tim.3.14" ∷ word (ἐ ∷ ∙λ ∷ θ ∷ ε ∷ ῖ ∷ ν ∷ []) "1Tim.3.14" ∷ word (π ∷ ρ ∷ ὸ ∷ ς ∷ []) "1Tim.3.14" ∷ word (σ ∷ ὲ ∷ []) "1Tim.3.14" ∷ word (ἐ ∷ ν ∷ []) "1Tim.3.14" ∷ word (τ ∷ ά ∷ χ ∷ ε ∷ ι ∷ []) "1Tim.3.14" ∷ word (ἐ ∷ ὰ ∷ ν ∷ []) "1Tim.3.15" ∷ word (δ ∷ ὲ ∷ []) "1Tim.3.15" ∷ word (β ∷ ρ ∷ α ∷ δ ∷ ύ ∷ ν ∷ ω ∷ []) "1Tim.3.15" ∷ word (ἵ ∷ ν ∷ α ∷ []) "1Tim.3.15" ∷ word (ε ∷ ἰ ∷ δ ∷ ῇ ∷ ς ∷ []) "1Tim.3.15" ∷ word (π ∷ ῶ ∷ ς ∷ []) "1Tim.3.15" ∷ word (δ ∷ ε ∷ ῖ ∷ []) "1Tim.3.15" ∷ word (ἐ ∷ ν ∷ []) "1Tim.3.15" ∷ word (ο ∷ ἴ ∷ κ ∷ ῳ ∷ []) "1Tim.3.15" ∷ word (θ ∷ ε ∷ ο ∷ ῦ ∷ []) "1Tim.3.15" ∷ word (ἀ ∷ ν ∷ α ∷ σ ∷ τ ∷ ρ ∷ έ ∷ φ ∷ ε ∷ σ ∷ θ ∷ α ∷ ι ∷ []) "1Tim.3.15" ∷ word (ἥ ∷ τ ∷ ι ∷ ς ∷ []) "1Tim.3.15" ∷ word (ἐ ∷ σ ∷ τ ∷ ὶ ∷ ν ∷ []) "1Tim.3.15" ∷ word (ἐ ∷ κ ∷ κ ∷ ∙λ ∷ η ∷ σ ∷ ί ∷ α ∷ []) "1Tim.3.15" ∷ word (θ ∷ ε ∷ ο ∷ ῦ ∷ []) "1Tim.3.15" ∷ word (ζ ∷ ῶ ∷ ν ∷ τ ∷ ο ∷ ς ∷ []) "1Tim.3.15" ∷ word (σ ∷ τ ∷ ῦ ∷ ∙λ ∷ ο ∷ ς ∷ []) "1Tim.3.15" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.3.15" ∷ word (ἑ ∷ δ ∷ ρ ∷ α ∷ ί ∷ ω ∷ μ ∷ α ∷ []) "1Tim.3.15" ∷ word (τ ∷ ῆ ∷ ς ∷ []) "1Tim.3.15" ∷ word (ἀ ∷ ∙λ ∷ η ∷ θ ∷ ε ∷ ί ∷ α ∷ ς ∷ []) "1Tim.3.15" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.3.16" ∷ word (ὁ ∷ μ ∷ ο ∷ ∙λ ∷ ο ∷ γ ∷ ο ∷ υ ∷ μ ∷ έ ∷ ν ∷ ω ∷ ς ∷ []) "1Tim.3.16" ∷ word (μ ∷ έ ∷ γ ∷ α ∷ []) "1Tim.3.16" ∷ word (ἐ ∷ σ ∷ τ ∷ ὶ ∷ ν ∷ []) "1Tim.3.16" ∷ word (τ ∷ ὸ ∷ []) "1Tim.3.16" ∷ word (τ ∷ ῆ ∷ ς ∷ []) "1Tim.3.16" ∷ word (ε ∷ ὐ ∷ σ ∷ ε ∷ β ∷ ε ∷ ί ∷ α ∷ ς ∷ []) "1Tim.3.16" ∷ word (μ ∷ υ ∷ σ ∷ τ ∷ ή ∷ ρ ∷ ι ∷ ο ∷ ν ∷ []) "1Tim.3.16" ∷ word (Ὃ ∷ ς ∷ []) "1Tim.3.16" ∷ word (ἐ ∷ φ ∷ α ∷ ν ∷ ε ∷ ρ ∷ ώ ∷ θ ∷ η ∷ []) "1Tim.3.16" ∷ word (ἐ ∷ ν ∷ []) "1Tim.3.16" ∷ word (σ ∷ α ∷ ρ ∷ κ ∷ ί ∷ []) "1Tim.3.16" ∷ word (ἐ ∷ δ ∷ ι ∷ κ ∷ α ∷ ι ∷ ώ ∷ θ ∷ η ∷ []) "1Tim.3.16" ∷ word (ἐ ∷ ν ∷ []) "1Tim.3.16" ∷ word (π ∷ ν ∷ ε ∷ ύ ∷ μ ∷ α ∷ τ ∷ ι ∷ []) "1Tim.3.16" ∷ word (ὤ ∷ φ ∷ θ ∷ η ∷ []) "1Tim.3.16" ∷ word (ἀ ∷ γ ∷ γ ∷ έ ∷ ∙λ ∷ ο ∷ ι ∷ ς ∷ []) "1Tim.3.16" ∷ word (ἐ ∷ κ ∷ η ∷ ρ ∷ ύ ∷ χ ∷ θ ∷ η ∷ []) "1Tim.3.16" ∷ word (ἐ ∷ ν ∷ []) "1Tim.3.16" ∷ word (ἔ ∷ θ ∷ ν ∷ ε ∷ σ ∷ ι ∷ ν ∷ []) "1Tim.3.16" ∷ word (ἐ ∷ π ∷ ι ∷ σ ∷ τ ∷ ε ∷ ύ ∷ θ ∷ η ∷ []) "1Tim.3.16" ∷ word (ἐ ∷ ν ∷ []) "1Tim.3.16" ∷ word (κ ∷ ό ∷ σ ∷ μ ∷ ῳ ∷ []) "1Tim.3.16" ∷ word (ἀ ∷ ν ∷ ε ∷ ∙λ ∷ ή ∷ μ ∷ φ ∷ θ ∷ η ∷ []) "1Tim.3.16" ∷ word (ἐ ∷ ν ∷ []) "1Tim.3.16" ∷ word (δ ∷ ό ∷ ξ ∷ ῃ ∷ []) "1Tim.3.16" ∷ word (Τ ∷ ὸ ∷ []) "1Tim.4.1" ∷ word (δ ∷ ὲ ∷ []) "1Tim.4.1" ∷ word (π ∷ ν ∷ ε ∷ ῦ ∷ μ ∷ α ∷ []) "1Tim.4.1" ∷ word (ῥ ∷ η ∷ τ ∷ ῶ ∷ ς ∷ []) "1Tim.4.1" ∷ word (∙λ ∷ έ ∷ γ ∷ ε ∷ ι ∷ []) "1Tim.4.1" ∷ word (ὅ ∷ τ ∷ ι ∷ []) "1Tim.4.1" ∷ word (ἐ ∷ ν ∷ []) "1Tim.4.1" ∷ word (ὑ ∷ σ ∷ τ ∷ έ ∷ ρ ∷ ο ∷ ι ∷ ς ∷ []) "1Tim.4.1" ∷ word (κ ∷ α ∷ ι ∷ ρ ∷ ο ∷ ῖ ∷ ς ∷ []) "1Tim.4.1" ∷ word (ἀ ∷ π ∷ ο ∷ σ ∷ τ ∷ ή ∷ σ ∷ ο ∷ ν ∷ τ ∷ α ∷ ί ∷ []) "1Tim.4.1" ∷ word (τ ∷ ι ∷ ν ∷ ε ∷ ς ∷ []) "1Tim.4.1" ∷ word (τ ∷ ῆ ∷ ς ∷ []) "1Tim.4.1" ∷ word (π ∷ ί ∷ σ ∷ τ ∷ ε ∷ ω ∷ ς ∷ []) "1Tim.4.1" ∷ word (π ∷ ρ ∷ ο ∷ σ ∷ έ ∷ χ ∷ ο ∷ ν ∷ τ ∷ ε ∷ ς ∷ []) "1Tim.4.1" ∷ word (π ∷ ν ∷ ε ∷ ύ ∷ μ ∷ α ∷ σ ∷ ι ∷ []) "1Tim.4.1" ∷ word (π ∷ ∙λ ∷ ά ∷ ν ∷ ο ∷ ι ∷ ς ∷ []) "1Tim.4.1" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.4.1" ∷ word (δ ∷ ι ∷ δ ∷ α ∷ σ ∷ κ ∷ α ∷ ∙λ ∷ ί ∷ α ∷ ι ∷ ς ∷ []) "1Tim.4.1" ∷ word (δ ∷ α ∷ ι ∷ μ ∷ ο ∷ ν ∷ ί ∷ ω ∷ ν ∷ []) "1Tim.4.1" ∷ word (ἐ ∷ ν ∷ []) "1Tim.4.2" ∷ word (ὑ ∷ π ∷ ο ∷ κ ∷ ρ ∷ ί ∷ σ ∷ ε ∷ ι ∷ []) "1Tim.4.2" ∷ word (ψ ∷ ε ∷ υ ∷ δ ∷ ο ∷ ∙λ ∷ ό ∷ γ ∷ ω ∷ ν ∷ []) "1Tim.4.2" ∷ word (κ ∷ ε ∷ κ ∷ α ∷ υ ∷ σ ∷ τ ∷ η ∷ ρ ∷ ι ∷ α ∷ σ ∷ μ ∷ έ ∷ ν ∷ ω ∷ ν ∷ []) "1Tim.4.2" ∷ word (τ ∷ ὴ ∷ ν ∷ []) "1Tim.4.2" ∷ word (ἰ ∷ δ ∷ ί ∷ α ∷ ν ∷ []) "1Tim.4.2" ∷ word (σ ∷ υ ∷ ν ∷ ε ∷ ί ∷ δ ∷ η ∷ σ ∷ ι ∷ ν ∷ []) "1Tim.4.2" ∷ word (κ ∷ ω ∷ ∙λ ∷ υ ∷ ό ∷ ν ∷ τ ∷ ω ∷ ν ∷ []) "1Tim.4.3" ∷ word (γ ∷ α ∷ μ ∷ ε ∷ ῖ ∷ ν ∷ []) "1Tim.4.3" ∷ word (ἀ ∷ π ∷ έ ∷ χ ∷ ε ∷ σ ∷ θ ∷ α ∷ ι ∷ []) "1Tim.4.3" ∷ word (β ∷ ρ ∷ ω ∷ μ ∷ ά ∷ τ ∷ ω ∷ ν ∷ []) "1Tim.4.3" ∷ word (ἃ ∷ []) "1Tim.4.3" ∷ word (ὁ ∷ []) "1Tim.4.3" ∷ word (θ ∷ ε ∷ ὸ ∷ ς ∷ []) "1Tim.4.3" ∷ word (ἔ ∷ κ ∷ τ ∷ ι ∷ σ ∷ ε ∷ ν ∷ []) "1Tim.4.3" ∷ word (ε ∷ ἰ ∷ ς ∷ []) "1Tim.4.3" ∷ word (μ ∷ ε ∷ τ ∷ ά ∷ ∙λ ∷ η ∷ μ ∷ ψ ∷ ι ∷ ν ∷ []) "1Tim.4.3" ∷ word (μ ∷ ε ∷ τ ∷ ὰ ∷ []) "1Tim.4.3" ∷ word (ε ∷ ὐ ∷ χ ∷ α ∷ ρ ∷ ι ∷ σ ∷ τ ∷ ί ∷ α ∷ ς ∷ []) "1Tim.4.3" ∷ word (τ ∷ ο ∷ ῖ ∷ ς ∷ []) "1Tim.4.3" ∷ word (π ∷ ι ∷ σ ∷ τ ∷ ο ∷ ῖ ∷ ς ∷ []) "1Tim.4.3" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.4.3" ∷ word (ἐ ∷ π ∷ ε ∷ γ ∷ ν ∷ ω ∷ κ ∷ ό ∷ σ ∷ ι ∷ []) "1Tim.4.3" ∷ word (τ ∷ ὴ ∷ ν ∷ []) "1Tim.4.3" ∷ word (ἀ ∷ ∙λ ∷ ή ∷ θ ∷ ε ∷ ι ∷ α ∷ ν ∷ []) "1Tim.4.3" ∷ word (ὅ ∷ τ ∷ ι ∷ []) "1Tim.4.4" ∷ word (π ∷ ᾶ ∷ ν ∷ []) "1Tim.4.4" ∷ word (κ ∷ τ ∷ ί ∷ σ ∷ μ ∷ α ∷ []) "1Tim.4.4" ∷ word (θ ∷ ε ∷ ο ∷ ῦ ∷ []) "1Tim.4.4" ∷ word (κ ∷ α ∷ ∙λ ∷ ό ∷ ν ∷ []) "1Tim.4.4" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.4.4" ∷ word (ο ∷ ὐ ∷ δ ∷ ὲ ∷ ν ∷ []) "1Tim.4.4" ∷ word (ἀ ∷ π ∷ ό ∷ β ∷ ∙λ ∷ η ∷ τ ∷ ο ∷ ν ∷ []) "1Tim.4.4" ∷ word (μ ∷ ε ∷ τ ∷ ὰ ∷ []) "1Tim.4.4" ∷ word (ε ∷ ὐ ∷ χ ∷ α ∷ ρ ∷ ι ∷ σ ∷ τ ∷ ί ∷ α ∷ ς ∷ []) "1Tim.4.4" ∷ word (∙λ ∷ α ∷ μ ∷ β ∷ α ∷ ν ∷ ό ∷ μ ∷ ε ∷ ν ∷ ο ∷ ν ∷ []) "1Tim.4.4" ∷ word (ἁ ∷ γ ∷ ι ∷ ά ∷ ζ ∷ ε ∷ τ ∷ α ∷ ι ∷ []) "1Tim.4.5" ∷ word (γ ∷ ὰ ∷ ρ ∷ []) "1Tim.4.5" ∷ word (δ ∷ ι ∷ ὰ ∷ []) "1Tim.4.5" ∷ word (∙λ ∷ ό ∷ γ ∷ ο ∷ υ ∷ []) "1Tim.4.5" ∷ word (θ ∷ ε ∷ ο ∷ ῦ ∷ []) "1Tim.4.5" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.4.5" ∷ word (ἐ ∷ ν ∷ τ ∷ ε ∷ ύ ∷ ξ ∷ ε ∷ ω ∷ ς ∷ []) "1Tim.4.5" ∷ word (Τ ∷ α ∷ ῦ ∷ τ ∷ α ∷ []) "1Tim.4.6" ∷ word (ὑ ∷ π ∷ ο ∷ τ ∷ ι ∷ θ ∷ έ ∷ μ ∷ ε ∷ ν ∷ ο ∷ ς ∷ []) "1Tim.4.6" ∷ word (τ ∷ ο ∷ ῖ ∷ ς ∷ []) "1Tim.4.6" ∷ word (ἀ ∷ δ ∷ ε ∷ ∙λ ∷ φ ∷ ο ∷ ῖ ∷ ς ∷ []) "1Tim.4.6" ∷ word (κ ∷ α ∷ ∙λ ∷ ὸ ∷ ς ∷ []) "1Tim.4.6" ∷ word (ἔ ∷ σ ∷ ῃ ∷ []) "1Tim.4.6" ∷ word (δ ∷ ι ∷ ά ∷ κ ∷ ο ∷ ν ∷ ο ∷ ς ∷ []) "1Tim.4.6" ∷ word (Χ ∷ ρ ∷ ι ∷ σ ∷ τ ∷ ο ∷ ῦ ∷ []) "1Tim.4.6" ∷ word (Ἰ ∷ η ∷ σ ∷ ο ∷ ῦ ∷ []) "1Tim.4.6" ∷ word (ἐ ∷ ν ∷ τ ∷ ρ ∷ ε ∷ φ ∷ ό ∷ μ ∷ ε ∷ ν ∷ ο ∷ ς ∷ []) "1Tim.4.6" ∷ word (τ ∷ ο ∷ ῖ ∷ ς ∷ []) "1Tim.4.6" ∷ word (∙λ ∷ ό ∷ γ ∷ ο ∷ ι ∷ ς ∷ []) "1Tim.4.6" ∷ word (τ ∷ ῆ ∷ ς ∷ []) "1Tim.4.6" ∷ word (π ∷ ί ∷ σ ∷ τ ∷ ε ∷ ω ∷ ς ∷ []) "1Tim.4.6" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.4.6" ∷ word (τ ∷ ῆ ∷ ς ∷ []) "1Tim.4.6" ∷ word (κ ∷ α ∷ ∙λ ∷ ῆ ∷ ς ∷ []) "1Tim.4.6" ∷ word (δ ∷ ι ∷ δ ∷ α ∷ σ ∷ κ ∷ α ∷ ∙λ ∷ ί ∷ α ∷ ς ∷ []) "1Tim.4.6" ∷ word (ᾗ ∷ []) "1Tim.4.6" ∷ word (π ∷ α ∷ ρ ∷ η ∷ κ ∷ ο ∷ ∙λ ∷ ο ∷ ύ ∷ θ ∷ η ∷ κ ∷ α ∷ ς ∷ []) "1Tim.4.6" ∷ word (τ ∷ ο ∷ ὺ ∷ ς ∷ []) "1Tim.4.7" ∷ word (δ ∷ ὲ ∷ []) "1Tim.4.7" ∷ word (β ∷ ε ∷ β ∷ ή ∷ ∙λ ∷ ο ∷ υ ∷ ς ∷ []) "1Tim.4.7" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.4.7" ∷ word (γ ∷ ρ ∷ α ∷ ώ ∷ δ ∷ ε ∷ ι ∷ ς ∷ []) "1Tim.4.7" ∷ word (μ ∷ ύ ∷ θ ∷ ο ∷ υ ∷ ς ∷ []) "1Tim.4.7" ∷ word (π ∷ α ∷ ρ ∷ α ∷ ι ∷ τ ∷ ο ∷ ῦ ∷ []) "1Tim.4.7" ∷ word (γ ∷ ύ ∷ μ ∷ ν ∷ α ∷ ζ ∷ ε ∷ []) "1Tim.4.7" ∷ word (δ ∷ ὲ ∷ []) "1Tim.4.7" ∷ word (σ ∷ ε ∷ α ∷ υ ∷ τ ∷ ὸ ∷ ν ∷ []) "1Tim.4.7" ∷ word (π ∷ ρ ∷ ὸ ∷ ς ∷ []) "1Tim.4.7" ∷ word (ε ∷ ὐ ∷ σ ∷ έ ∷ β ∷ ε ∷ ι ∷ α ∷ ν ∷ []) "1Tim.4.7" ∷ word (ἡ ∷ []) "1Tim.4.8" ∷ word (γ ∷ ὰ ∷ ρ ∷ []) "1Tim.4.8" ∷ word (σ ∷ ω ∷ μ ∷ α ∷ τ ∷ ι ∷ κ ∷ ὴ ∷ []) "1Tim.4.8" ∷ word (γ ∷ υ ∷ μ ∷ ν ∷ α ∷ σ ∷ ί ∷ α ∷ []) "1Tim.4.8" ∷ word (π ∷ ρ ∷ ὸ ∷ ς ∷ []) "1Tim.4.8" ∷ word (ὀ ∷ ∙λ ∷ ί ∷ γ ∷ ο ∷ ν ∷ []) "1Tim.4.8" ∷ word (ἐ ∷ σ ∷ τ ∷ ὶ ∷ ν ∷ []) "1Tim.4.8" ∷ word (ὠ ∷ φ ∷ έ ∷ ∙λ ∷ ι ∷ μ ∷ ο ∷ ς ∷ []) "1Tim.4.8" ∷ word (ἡ ∷ []) "1Tim.4.8" ∷ word (δ ∷ ὲ ∷ []) "1Tim.4.8" ∷ word (ε ∷ ὐ ∷ σ ∷ έ ∷ β ∷ ε ∷ ι ∷ α ∷ []) "1Tim.4.8" ∷ word (π ∷ ρ ∷ ὸ ∷ ς ∷ []) "1Tim.4.8" ∷ word (π ∷ ά ∷ ν ∷ τ ∷ α ∷ []) "1Tim.4.8" ∷ word (ὠ ∷ φ ∷ έ ∷ ∙λ ∷ ι ∷ μ ∷ ό ∷ ς ∷ []) "1Tim.4.8" ∷ word (ἐ ∷ σ ∷ τ ∷ ι ∷ ν ∷ []) "1Tim.4.8" ∷ word (ἐ ∷ π ∷ α ∷ γ ∷ γ ∷ ε ∷ ∙λ ∷ ί ∷ α ∷ ν ∷ []) "1Tim.4.8" ∷ word (ἔ ∷ χ ∷ ο ∷ υ ∷ σ ∷ α ∷ []) "1Tim.4.8" ∷ word (ζ ∷ ω ∷ ῆ ∷ ς ∷ []) "1Tim.4.8" ∷ word (τ ∷ ῆ ∷ ς ∷ []) "1Tim.4.8" ∷ word (ν ∷ ῦ ∷ ν ∷ []) "1Tim.4.8" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.4.8" ∷ word (τ ∷ ῆ ∷ ς ∷ []) "1Tim.4.8" ∷ word (μ ∷ ε ∷ ∙λ ∷ ∙λ ∷ ο ∷ ύ ∷ σ ∷ η ∷ ς ∷ []) "1Tim.4.8" ∷ word (π ∷ ι ∷ σ ∷ τ ∷ ὸ ∷ ς ∷ []) "1Tim.4.9" ∷ word (ὁ ∷ []) "1Tim.4.9" ∷ word (∙λ ∷ ό ∷ γ ∷ ο ∷ ς ∷ []) "1Tim.4.9" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.4.9" ∷ word (π ∷ ά ∷ σ ∷ η ∷ ς ∷ []) "1Tim.4.9" ∷ word (ἀ ∷ π ∷ ο ∷ δ ∷ ο ∷ χ ∷ ῆ ∷ ς ∷ []) "1Tim.4.9" ∷ word (ἄ ∷ ξ ∷ ι ∷ ο ∷ ς ∷ []) "1Tim.4.9" ∷ word (ε ∷ ἰ ∷ ς ∷ []) "1Tim.4.10" ∷ word (τ ∷ ο ∷ ῦ ∷ τ ∷ ο ∷ []) "1Tim.4.10" ∷ word (γ ∷ ὰ ∷ ρ ∷ []) "1Tim.4.10" ∷ word (κ ∷ ο ∷ π ∷ ι ∷ ῶ ∷ μ ∷ ε ∷ ν ∷ []) "1Tim.4.10" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.4.10" ∷ word (ὀ ∷ ν ∷ ε ∷ ι ∷ δ ∷ ι ∷ ζ ∷ ό ∷ μ ∷ ε ∷ θ ∷ α ∷ []) "1Tim.4.10" ∷ word (ὅ ∷ τ ∷ ι ∷ []) "1Tim.4.10" ∷ word (ἠ ∷ ∙λ ∷ π ∷ ί ∷ κ ∷ α ∷ μ ∷ ε ∷ ν ∷ []) "1Tim.4.10" ∷ word (ἐ ∷ π ∷ ὶ ∷ []) "1Tim.4.10" ∷ word (θ ∷ ε ∷ ῷ ∷ []) "1Tim.4.10" ∷ word (ζ ∷ ῶ ∷ ν ∷ τ ∷ ι ∷ []) "1Tim.4.10" ∷ word (ὅ ∷ ς ∷ []) "1Tim.4.10" ∷ word (ἐ ∷ σ ∷ τ ∷ ι ∷ ν ∷ []) "1Tim.4.10" ∷ word (σ ∷ ω ∷ τ ∷ ὴ ∷ ρ ∷ []) "1Tim.4.10" ∷ word (π ∷ ά ∷ ν ∷ τ ∷ ω ∷ ν ∷ []) "1Tim.4.10" ∷ word (ἀ ∷ ν ∷ θ ∷ ρ ∷ ώ ∷ π ∷ ω ∷ ν ∷ []) "1Tim.4.10" ∷ word (μ ∷ ά ∷ ∙λ ∷ ι ∷ σ ∷ τ ∷ α ∷ []) "1Tim.4.10" ∷ word (π ∷ ι ∷ σ ∷ τ ∷ ῶ ∷ ν ∷ []) "1Tim.4.10" ∷ word (Π ∷ α ∷ ρ ∷ ά ∷ γ ∷ γ ∷ ε ∷ ∙λ ∷ ∙λ ∷ ε ∷ []) "1Tim.4.11" ∷ word (τ ∷ α ∷ ῦ ∷ τ ∷ α ∷ []) "1Tim.4.11" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.4.11" ∷ word (δ ∷ ί ∷ δ ∷ α ∷ σ ∷ κ ∷ ε ∷ []) "1Tim.4.11" ∷ word (μ ∷ η ∷ δ ∷ ε ∷ ί ∷ ς ∷ []) "1Tim.4.12" ∷ word (σ ∷ ο ∷ υ ∷ []) "1Tim.4.12" ∷ word (τ ∷ ῆ ∷ ς ∷ []) "1Tim.4.12" ∷ word (ν ∷ ε ∷ ό ∷ τ ∷ η ∷ τ ∷ ο ∷ ς ∷ []) "1Tim.4.12" ∷ word (κ ∷ α ∷ τ ∷ α ∷ φ ∷ ρ ∷ ο ∷ ν ∷ ε ∷ ί ∷ τ ∷ ω ∷ []) "1Tim.4.12" ∷ word (ἀ ∷ ∙λ ∷ ∙λ ∷ ὰ ∷ []) "1Tim.4.12" ∷ word (τ ∷ ύ ∷ π ∷ ο ∷ ς ∷ []) "1Tim.4.12" ∷ word (γ ∷ ί ∷ ν ∷ ο ∷ υ ∷ []) "1Tim.4.12" ∷ word (τ ∷ ῶ ∷ ν ∷ []) "1Tim.4.12" ∷ word (π ∷ ι ∷ σ ∷ τ ∷ ῶ ∷ ν ∷ []) "1Tim.4.12" ∷ word (ἐ ∷ ν ∷ []) "1Tim.4.12" ∷ word (∙λ ∷ ό ∷ γ ∷ ῳ ∷ []) "1Tim.4.12" ∷ word (ἐ ∷ ν ∷ []) "1Tim.4.12" ∷ word (ἀ ∷ ν ∷ α ∷ σ ∷ τ ∷ ρ ∷ ο ∷ φ ∷ ῇ ∷ []) "1Tim.4.12" ∷ word (ἐ ∷ ν ∷ []) "1Tim.4.12" ∷ word (ἀ ∷ γ ∷ ά ∷ π ∷ ῃ ∷ []) "1Tim.4.12" ∷ word (ἐ ∷ ν ∷ []) "1Tim.4.12" ∷ word (π ∷ ί ∷ σ ∷ τ ∷ ε ∷ ι ∷ []) "1Tim.4.12" ∷ word (ἐ ∷ ν ∷ []) "1Tim.4.12" ∷ word (ἁ ∷ γ ∷ ν ∷ ε ∷ ί ∷ ᾳ ∷ []) "1Tim.4.12" ∷ word (ἕ ∷ ω ∷ ς ∷ []) "1Tim.4.13" ∷ word (ἔ ∷ ρ ∷ χ ∷ ο ∷ μ ∷ α ∷ ι ∷ []) "1Tim.4.13" ∷ word (π ∷ ρ ∷ ό ∷ σ ∷ ε ∷ χ ∷ ε ∷ []) "1Tim.4.13" ∷ word (τ ∷ ῇ ∷ []) "1Tim.4.13" ∷ word (ἀ ∷ ν ∷ α ∷ γ ∷ ν ∷ ώ ∷ σ ∷ ε ∷ ι ∷ []) "1Tim.4.13" ∷ word (τ ∷ ῇ ∷ []) "1Tim.4.13" ∷ word (π ∷ α ∷ ρ ∷ α ∷ κ ∷ ∙λ ∷ ή ∷ σ ∷ ε ∷ ι ∷ []) "1Tim.4.13" ∷ word (τ ∷ ῇ ∷ []) "1Tim.4.13" ∷ word (δ ∷ ι ∷ δ ∷ α ∷ σ ∷ κ ∷ α ∷ ∙λ ∷ ί ∷ ᾳ ∷ []) "1Tim.4.13" ∷ word (μ ∷ ὴ ∷ []) "1Tim.4.14" ∷ word (ἀ ∷ μ ∷ έ ∷ ∙λ ∷ ε ∷ ι ∷ []) "1Tim.4.14" ∷ word (τ ∷ ο ∷ ῦ ∷ []) "1Tim.4.14" ∷ word (ἐ ∷ ν ∷ []) "1Tim.4.14" ∷ word (σ ∷ ο ∷ ὶ ∷ []) "1Tim.4.14" ∷ word (χ ∷ α ∷ ρ ∷ ί ∷ σ ∷ μ ∷ α ∷ τ ∷ ο ∷ ς ∷ []) "1Tim.4.14" ∷ word (ὃ ∷ []) "1Tim.4.14" ∷ word (ἐ ∷ δ ∷ ό ∷ θ ∷ η ∷ []) "1Tim.4.14" ∷ word (σ ∷ ο ∷ ι ∷ []) "1Tim.4.14" ∷ word (δ ∷ ι ∷ ὰ ∷ []) "1Tim.4.14" ∷ word (π ∷ ρ ∷ ο ∷ φ ∷ η ∷ τ ∷ ε ∷ ί ∷ α ∷ ς ∷ []) "1Tim.4.14" ∷ word (μ ∷ ε ∷ τ ∷ ὰ ∷ []) "1Tim.4.14" ∷ word (ἐ ∷ π ∷ ι ∷ θ ∷ έ ∷ σ ∷ ε ∷ ω ∷ ς ∷ []) "1Tim.4.14" ∷ word (τ ∷ ῶ ∷ ν ∷ []) "1Tim.4.14" ∷ word (χ ∷ ε ∷ ι ∷ ρ ∷ ῶ ∷ ν ∷ []) "1Tim.4.14" ∷ word (τ ∷ ο ∷ ῦ ∷ []) "1Tim.4.14" ∷ word (π ∷ ρ ∷ ε ∷ σ ∷ β ∷ υ ∷ τ ∷ ε ∷ ρ ∷ ί ∷ ο ∷ υ ∷ []) "1Tim.4.14" ∷ word (τ ∷ α ∷ ῦ ∷ τ ∷ α ∷ []) "1Tim.4.15" ∷ word (μ ∷ ε ∷ ∙λ ∷ έ ∷ τ ∷ α ∷ []) "1Tim.4.15" ∷ word (ἐ ∷ ν ∷ []) "1Tim.4.15" ∷ word (τ ∷ ο ∷ ύ ∷ τ ∷ ο ∷ ι ∷ ς ∷ []) "1Tim.4.15" ∷ word (ἴ ∷ σ ∷ θ ∷ ι ∷ []) "1Tim.4.15" ∷ word (ἵ ∷ ν ∷ α ∷ []) "1Tim.4.15" ∷ word (σ ∷ ο ∷ υ ∷ []) "1Tim.4.15" ∷ word (ἡ ∷ []) "1Tim.4.15" ∷ word (π ∷ ρ ∷ ο ∷ κ ∷ ο ∷ π ∷ ὴ ∷ []) "1Tim.4.15" ∷ word (φ ∷ α ∷ ν ∷ ε ∷ ρ ∷ ὰ ∷ []) "1Tim.4.15" ∷ word (ᾖ ∷ []) "1Tim.4.15" ∷ word (π ∷ ᾶ ∷ σ ∷ ι ∷ ν ∷ []) "1Tim.4.15" ∷ word (ἔ ∷ π ∷ ε ∷ χ ∷ ε ∷ []) "1Tim.4.16" ∷ word (σ ∷ ε ∷ α ∷ υ ∷ τ ∷ ῷ ∷ []) "1Tim.4.16" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.4.16" ∷ word (τ ∷ ῇ ∷ []) "1Tim.4.16" ∷ word (δ ∷ ι ∷ δ ∷ α ∷ σ ∷ κ ∷ α ∷ ∙λ ∷ ί ∷ ᾳ ∷ []) "1Tim.4.16" ∷ word (ἐ ∷ π ∷ ί ∷ μ ∷ ε ∷ ν ∷ ε ∷ []) "1Tim.4.16" ∷ word (α ∷ ὐ ∷ τ ∷ ο ∷ ῖ ∷ ς ∷ []) "1Tim.4.16" ∷ word (τ ∷ ο ∷ ῦ ∷ τ ∷ ο ∷ []) "1Tim.4.16" ∷ word (γ ∷ ὰ ∷ ρ ∷ []) "1Tim.4.16" ∷ word (π ∷ ο ∷ ι ∷ ῶ ∷ ν ∷ []) "1Tim.4.16" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.4.16" ∷ word (σ ∷ ε ∷ α ∷ υ ∷ τ ∷ ὸ ∷ ν ∷ []) "1Tim.4.16" ∷ word (σ ∷ ώ ∷ σ ∷ ε ∷ ι ∷ ς ∷ []) "1Tim.4.16" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.4.16" ∷ word (τ ∷ ο ∷ ὺ ∷ ς ∷ []) "1Tim.4.16" ∷ word (ἀ ∷ κ ∷ ο ∷ ύ ∷ ο ∷ ν ∷ τ ∷ ά ∷ ς ∷ []) "1Tim.4.16" ∷ word (σ ∷ ο ∷ υ ∷ []) "1Tim.4.16" ∷ word (Π ∷ ρ ∷ ε ∷ σ ∷ β ∷ υ ∷ τ ∷ έ ∷ ρ ∷ ῳ ∷ []) "1Tim.5.1" ∷ word (μ ∷ ὴ ∷ []) "1Tim.5.1" ∷ word (ἐ ∷ π ∷ ι ∷ π ∷ ∙λ ∷ ή ∷ ξ ∷ ῃ ∷ ς ∷ []) "1Tim.5.1" ∷ word (ἀ ∷ ∙λ ∷ ∙λ ∷ ὰ ∷ []) "1Tim.5.1" ∷ word (π ∷ α ∷ ρ ∷ α ∷ κ ∷ ά ∷ ∙λ ∷ ε ∷ ι ∷ []) "1Tim.5.1" ∷ word (ὡ ∷ ς ∷ []) "1Tim.5.1" ∷ word (π ∷ α ∷ τ ∷ έ ∷ ρ ∷ α ∷ []) "1Tim.5.1" ∷ word (ν ∷ ε ∷ ω ∷ τ ∷ έ ∷ ρ ∷ ο ∷ υ ∷ ς ∷ []) "1Tim.5.1" ∷ word (ὡ ∷ ς ∷ []) "1Tim.5.1" ∷ word (ἀ ∷ δ ∷ ε ∷ ∙λ ∷ φ ∷ ο ∷ ύ ∷ ς ∷ []) "1Tim.5.1" ∷ word (π ∷ ρ ∷ ε ∷ σ ∷ β ∷ υ ∷ τ ∷ έ ∷ ρ ∷ α ∷ ς ∷ []) "1Tim.5.2" ∷ word (ὡ ∷ ς ∷ []) "1Tim.5.2" ∷ word (μ ∷ η ∷ τ ∷ έ ∷ ρ ∷ α ∷ ς ∷ []) "1Tim.5.2" ∷ word (ν ∷ ε ∷ ω ∷ τ ∷ έ ∷ ρ ∷ α ∷ ς ∷ []) "1Tim.5.2" ∷ word (ὡ ∷ ς ∷ []) "1Tim.5.2" ∷ word (ἀ ∷ δ ∷ ε ∷ ∙λ ∷ φ ∷ ὰ ∷ ς ∷ []) "1Tim.5.2" ∷ word (ἐ ∷ ν ∷ []) "1Tim.5.2" ∷ word (π ∷ ά ∷ σ ∷ ῃ ∷ []) "1Tim.5.2" ∷ word (ἁ ∷ γ ∷ ν ∷ ε ∷ ί ∷ ᾳ ∷ []) "1Tim.5.2" ∷ word (Χ ∷ ή ∷ ρ ∷ α ∷ ς ∷ []) "1Tim.5.3" ∷ word (τ ∷ ί ∷ μ ∷ α ∷ []) "1Tim.5.3" ∷ word (τ ∷ ὰ ∷ ς ∷ []) "1Tim.5.3" ∷ word (ὄ ∷ ν ∷ τ ∷ ω ∷ ς ∷ []) "1Tim.5.3" ∷ word (χ ∷ ή ∷ ρ ∷ α ∷ ς ∷ []) "1Tim.5.3" ∷ word (ε ∷ ἰ ∷ []) "1Tim.5.4" ∷ word (δ ∷ έ ∷ []) "1Tim.5.4" ∷ word (τ ∷ ι ∷ ς ∷ []) "1Tim.5.4" ∷ word (χ ∷ ή ∷ ρ ∷ α ∷ []) "1Tim.5.4" ∷ word (τ ∷ έ ∷ κ ∷ ν ∷ α ∷ []) "1Tim.5.4" ∷ word (ἢ ∷ []) "1Tim.5.4" ∷ word (ἔ ∷ κ ∷ γ ∷ ο ∷ ν ∷ α ∷ []) "1Tim.5.4" ∷ word (ἔ ∷ χ ∷ ε ∷ ι ∷ []) "1Tim.5.4" ∷ word (μ ∷ α ∷ ν ∷ θ ∷ α ∷ ν ∷ έ ∷ τ ∷ ω ∷ σ ∷ α ∷ ν ∷ []) "1Tim.5.4" ∷ word (π ∷ ρ ∷ ῶ ∷ τ ∷ ο ∷ ν ∷ []) "1Tim.5.4" ∷ word (τ ∷ ὸ ∷ ν ∷ []) "1Tim.5.4" ∷ word (ἴ ∷ δ ∷ ι ∷ ο ∷ ν ∷ []) "1Tim.5.4" ∷ word (ο ∷ ἶ ∷ κ ∷ ο ∷ ν ∷ []) "1Tim.5.4" ∷ word (ε ∷ ὐ ∷ σ ∷ ε ∷ β ∷ ε ∷ ῖ ∷ ν ∷ []) "1Tim.5.4" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.5.4" ∷ word (ἀ ∷ μ ∷ ο ∷ ι ∷ β ∷ ὰ ∷ ς ∷ []) "1Tim.5.4" ∷ word (ἀ ∷ π ∷ ο ∷ δ ∷ ι ∷ δ ∷ ό ∷ ν ∷ α ∷ ι ∷ []) "1Tim.5.4" ∷ word (τ ∷ ο ∷ ῖ ∷ ς ∷ []) "1Tim.5.4" ∷ word (π ∷ ρ ∷ ο ∷ γ ∷ ό ∷ ν ∷ ο ∷ ι ∷ ς ∷ []) "1Tim.5.4" ∷ word (τ ∷ ο ∷ ῦ ∷ τ ∷ ο ∷ []) "1Tim.5.4" ∷ word (γ ∷ ά ∷ ρ ∷ []) "1Tim.5.4" ∷ word (ἐ ∷ σ ∷ τ ∷ ι ∷ ν ∷ []) "1Tim.5.4" ∷ word (ἀ ∷ π ∷ ό ∷ δ ∷ ε ∷ κ ∷ τ ∷ ο ∷ ν ∷ []) "1Tim.5.4" ∷ word (ἐ ∷ ν ∷ ώ ∷ π ∷ ι ∷ ο ∷ ν ∷ []) "1Tim.5.4" ∷ word (τ ∷ ο ∷ ῦ ∷ []) "1Tim.5.4" ∷ word (θ ∷ ε ∷ ο ∷ ῦ ∷ []) "1Tim.5.4" ∷ word (ἡ ∷ []) "1Tim.5.5" ∷ word (δ ∷ ὲ ∷ []) "1Tim.5.5" ∷ word (ὄ ∷ ν ∷ τ ∷ ω ∷ ς ∷ []) "1Tim.5.5" ∷ word (χ ∷ ή ∷ ρ ∷ α ∷ []) "1Tim.5.5" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.5.5" ∷ word (μ ∷ ε ∷ μ ∷ ο ∷ ν ∷ ω ∷ μ ∷ έ ∷ ν ∷ η ∷ []) "1Tim.5.5" ∷ word (ἤ ∷ ∙λ ∷ π ∷ ι ∷ κ ∷ ε ∷ ν ∷ []) "1Tim.5.5" ∷ word (ἐ ∷ π ∷ ὶ ∷ []) "1Tim.5.5" ∷ word (θ ∷ ε ∷ ὸ ∷ ν ∷ []) "1Tim.5.5" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.5.5" ∷ word (π ∷ ρ ∷ ο ∷ σ ∷ μ ∷ έ ∷ ν ∷ ε ∷ ι ∷ []) "1Tim.5.5" ∷ word (τ ∷ α ∷ ῖ ∷ ς ∷ []) "1Tim.5.5" ∷ word (δ ∷ ε ∷ ή ∷ σ ∷ ε ∷ σ ∷ ι ∷ ν ∷ []) "1Tim.5.5" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.5.5" ∷ word (τ ∷ α ∷ ῖ ∷ ς ∷ []) "1Tim.5.5" ∷ word (π ∷ ρ ∷ ο ∷ σ ∷ ε ∷ υ ∷ χ ∷ α ∷ ῖ ∷ ς ∷ []) "1Tim.5.5" ∷ word (ν ∷ υ ∷ κ ∷ τ ∷ ὸ ∷ ς ∷ []) "1Tim.5.5" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.5.5" ∷ word (ἡ ∷ μ ∷ έ ∷ ρ ∷ α ∷ ς ∷ []) "1Tim.5.5" ∷ word (ἡ ∷ []) "1Tim.5.6" ∷ word (δ ∷ ὲ ∷ []) "1Tim.5.6" ∷ word (σ ∷ π ∷ α ∷ τ ∷ α ∷ ∙λ ∷ ῶ ∷ σ ∷ α ∷ []) "1Tim.5.6" ∷ word (ζ ∷ ῶ ∷ σ ∷ α ∷ []) "1Tim.5.6" ∷ word (τ ∷ έ ∷ θ ∷ ν ∷ η ∷ κ ∷ ε ∷ ν ∷ []) "1Tim.5.6" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.5.7" ∷ word (τ ∷ α ∷ ῦ ∷ τ ∷ α ∷ []) "1Tim.5.7" ∷ word (π ∷ α ∷ ρ ∷ ά ∷ γ ∷ γ ∷ ε ∷ ∙λ ∷ ∙λ ∷ ε ∷ []) "1Tim.5.7" ∷ word (ἵ ∷ ν ∷ α ∷ []) "1Tim.5.7" ∷ word (ἀ ∷ ν ∷ ε ∷ π ∷ ί ∷ ∙λ ∷ η ∷ μ ∷ π ∷ τ ∷ ο ∷ ι ∷ []) "1Tim.5.7" ∷ word (ὦ ∷ σ ∷ ι ∷ ν ∷ []) "1Tim.5.7" ∷ word (ε ∷ ἰ ∷ []) "1Tim.5.8" ∷ word (δ ∷ έ ∷ []) "1Tim.5.8" ∷ word (τ ∷ ι ∷ ς ∷ []) "1Tim.5.8" ∷ word (τ ∷ ῶ ∷ ν ∷ []) "1Tim.5.8" ∷ word (ἰ ∷ δ ∷ ί ∷ ω ∷ ν ∷ []) "1Tim.5.8" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.5.8" ∷ word (μ ∷ ά ∷ ∙λ ∷ ι ∷ σ ∷ τ ∷ α ∷ []) "1Tim.5.8" ∷ word (ο ∷ ἰ ∷ κ ∷ ε ∷ ί ∷ ω ∷ ν ∷ []) "1Tim.5.8" ∷ word (ο ∷ ὐ ∷ []) "1Tim.5.8" ∷ word (π ∷ ρ ∷ ο ∷ ν ∷ ο ∷ ε ∷ ῖ ∷ []) "1Tim.5.8" ∷ word (τ ∷ ὴ ∷ ν ∷ []) "1Tim.5.8" ∷ word (π ∷ ί ∷ σ ∷ τ ∷ ι ∷ ν ∷ []) "1Tim.5.8" ∷ word (ἤ ∷ ρ ∷ ν ∷ η ∷ τ ∷ α ∷ ι ∷ []) "1Tim.5.8" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.5.8" ∷ word (ἔ ∷ σ ∷ τ ∷ ι ∷ ν ∷ []) "1Tim.5.8" ∷ word (ἀ ∷ π ∷ ί ∷ σ ∷ τ ∷ ο ∷ υ ∷ []) "1Tim.5.8" ∷ word (χ ∷ ε ∷ ί ∷ ρ ∷ ω ∷ ν ∷ []) "1Tim.5.8" ∷ word (Χ ∷ ή ∷ ρ ∷ α ∷ []) "1Tim.5.9" ∷ word (κ ∷ α ∷ τ ∷ α ∷ ∙λ ∷ ε ∷ γ ∷ έ ∷ σ ∷ θ ∷ ω ∷ []) "1Tim.5.9" ∷ word (μ ∷ ὴ ∷ []) "1Tim.5.9" ∷ word (ἔ ∷ ∙λ ∷ α ∷ τ ∷ τ ∷ ο ∷ ν ∷ []) "1Tim.5.9" ∷ word (ἐ ∷ τ ∷ ῶ ∷ ν ∷ []) "1Tim.5.9" ∷ word (ἑ ∷ ξ ∷ ή ∷ κ ∷ ο ∷ ν ∷ τ ∷ α ∷ []) "1Tim.5.9" ∷ word (γ ∷ ε ∷ γ ∷ ο ∷ ν ∷ υ ∷ ῖ ∷ α ∷ []) "1Tim.5.9" ∷ word (ἑ ∷ ν ∷ ὸ ∷ ς ∷ []) "1Tim.5.9" ∷ word (ἀ ∷ ν ∷ δ ∷ ρ ∷ ὸ ∷ ς ∷ []) "1Tim.5.9" ∷ word (γ ∷ υ ∷ ν ∷ ή ∷ []) "1Tim.5.9" ∷ word (ἐ ∷ ν ∷ []) "1Tim.5.10" ∷ word (ἔ ∷ ρ ∷ γ ∷ ο ∷ ι ∷ ς ∷ []) "1Tim.5.10" ∷ word (κ ∷ α ∷ ∙λ ∷ ο ∷ ῖ ∷ ς ∷ []) "1Tim.5.10" ∷ word (μ ∷ α ∷ ρ ∷ τ ∷ υ ∷ ρ ∷ ο ∷ υ ∷ μ ∷ έ ∷ ν ∷ η ∷ []) "1Tim.5.10" ∷ word (ε ∷ ἰ ∷ []) "1Tim.5.10" ∷ word (ἐ ∷ τ ∷ ε ∷ κ ∷ ν ∷ ο ∷ τ ∷ ρ ∷ ό ∷ φ ∷ η ∷ σ ∷ ε ∷ ν ∷ []) "1Tim.5.10" ∷ word (ε ∷ ἰ ∷ []) "1Tim.5.10" ∷ word (ἐ ∷ ξ ∷ ε ∷ ν ∷ ο ∷ δ ∷ ό ∷ χ ∷ η ∷ σ ∷ ε ∷ ν ∷ []) "1Tim.5.10" ∷ word (ε ∷ ἰ ∷ []) "1Tim.5.10" ∷ word (ἁ ∷ γ ∷ ί ∷ ω ∷ ν ∷ []) "1Tim.5.10" ∷ word (π ∷ ό ∷ δ ∷ α ∷ ς ∷ []) "1Tim.5.10" ∷ word (ἔ ∷ ν ∷ ι ∷ ψ ∷ ε ∷ ν ∷ []) "1Tim.5.10" ∷ word (ε ∷ ἰ ∷ []) "1Tim.5.10" ∷ word (θ ∷ ∙λ ∷ ι ∷ β ∷ ο ∷ μ ∷ έ ∷ ν ∷ ο ∷ ι ∷ ς ∷ []) "1Tim.5.10" ∷ word (ἐ ∷ π ∷ ή ∷ ρ ∷ κ ∷ ε ∷ σ ∷ ε ∷ ν ∷ []) "1Tim.5.10" ∷ word (ε ∷ ἰ ∷ []) "1Tim.5.10" ∷ word (π ∷ α ∷ ν ∷ τ ∷ ὶ ∷ []) "1Tim.5.10" ∷ word (ἔ ∷ ρ ∷ γ ∷ ῳ ∷ []) "1Tim.5.10" ∷ word (ἀ ∷ γ ∷ α ∷ θ ∷ ῷ ∷ []) "1Tim.5.10" ∷ word (ἐ ∷ π ∷ η ∷ κ ∷ ο ∷ ∙λ ∷ ο ∷ ύ ∷ θ ∷ η ∷ σ ∷ ε ∷ ν ∷ []) "1Tim.5.10" ∷ word (ν ∷ ε ∷ ω ∷ τ ∷ έ ∷ ρ ∷ α ∷ ς ∷ []) "1Tim.5.11" ∷ word (δ ∷ ὲ ∷ []) "1Tim.5.11" ∷ word (χ ∷ ή ∷ ρ ∷ α ∷ ς ∷ []) "1Tim.5.11" ∷ word (π ∷ α ∷ ρ ∷ α ∷ ι ∷ τ ∷ ο ∷ ῦ ∷ []) "1Tim.5.11" ∷ word (ὅ ∷ τ ∷ α ∷ ν ∷ []) "1Tim.5.11" ∷ word (γ ∷ ὰ ∷ ρ ∷ []) "1Tim.5.11" ∷ word (κ ∷ α ∷ τ ∷ α ∷ σ ∷ τ ∷ ρ ∷ η ∷ ν ∷ ι ∷ ά ∷ σ ∷ ω ∷ σ ∷ ι ∷ ν ∷ []) "1Tim.5.11" ∷ word (τ ∷ ο ∷ ῦ ∷ []) "1Tim.5.11" ∷ word (Χ ∷ ρ ∷ ι ∷ σ ∷ τ ∷ ο ∷ ῦ ∷ []) "1Tim.5.11" ∷ word (γ ∷ α ∷ μ ∷ ε ∷ ῖ ∷ ν ∷ []) "1Tim.5.11" ∷ word (θ ∷ έ ∷ ∙λ ∷ ο ∷ υ ∷ σ ∷ ι ∷ ν ∷ []) "1Tim.5.11" ∷ word (ἔ ∷ χ ∷ ο ∷ υ ∷ σ ∷ α ∷ ι ∷ []) "1Tim.5.12" ∷ word (κ ∷ ρ ∷ ί ∷ μ ∷ α ∷ []) "1Tim.5.12" ∷ word (ὅ ∷ τ ∷ ι ∷ []) "1Tim.5.12" ∷ word (τ ∷ ὴ ∷ ν ∷ []) "1Tim.5.12" ∷ word (π ∷ ρ ∷ ώ ∷ τ ∷ η ∷ ν ∷ []) "1Tim.5.12" ∷ word (π ∷ ί ∷ σ ∷ τ ∷ ι ∷ ν ∷ []) "1Tim.5.12" ∷ word (ἠ ∷ θ ∷ έ ∷ τ ∷ η ∷ σ ∷ α ∷ ν ∷ []) "1Tim.5.12" ∷ word (ἅ ∷ μ ∷ α ∷ []) "1Tim.5.13" ∷ word (δ ∷ ὲ ∷ []) "1Tim.5.13" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.5.13" ∷ word (ἀ ∷ ρ ∷ γ ∷ α ∷ ὶ ∷ []) "1Tim.5.13" ∷ word (μ ∷ α ∷ ν ∷ θ ∷ ά ∷ ν ∷ ο ∷ υ ∷ σ ∷ ι ∷ ν ∷ []) "1Tim.5.13" ∷ word (π ∷ ε ∷ ρ ∷ ι ∷ ε ∷ ρ ∷ χ ∷ ό ∷ μ ∷ ε ∷ ν ∷ α ∷ ι ∷ []) "1Tim.5.13" ∷ word (τ ∷ ὰ ∷ ς ∷ []) "1Tim.5.13" ∷ word (ο ∷ ἰ ∷ κ ∷ ί ∷ α ∷ ς ∷ []) "1Tim.5.13" ∷ word (ο ∷ ὐ ∷ []) "1Tim.5.13" ∷ word (μ ∷ ό ∷ ν ∷ ο ∷ ν ∷ []) "1Tim.5.13" ∷ word (δ ∷ ὲ ∷ []) "1Tim.5.13" ∷ word (ἀ ∷ ρ ∷ γ ∷ α ∷ ὶ ∷ []) "1Tim.5.13" ∷ word (ἀ ∷ ∙λ ∷ ∙λ ∷ ὰ ∷ []) "1Tim.5.13" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.5.13" ∷ word (φ ∷ ∙λ ∷ ύ ∷ α ∷ ρ ∷ ο ∷ ι ∷ []) "1Tim.5.13" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.5.13" ∷ word (π ∷ ε ∷ ρ ∷ ί ∷ ε ∷ ρ ∷ γ ∷ ο ∷ ι ∷ []) "1Tim.5.13" ∷ word (∙λ ∷ α ∷ ∙λ ∷ ο ∷ ῦ ∷ σ ∷ α ∷ ι ∷ []) "1Tim.5.13" ∷ word (τ ∷ ὰ ∷ []) "1Tim.5.13" ∷ word (μ ∷ ὴ ∷ []) "1Tim.5.13" ∷ word (δ ∷ έ ∷ ο ∷ ν ∷ τ ∷ α ∷ []) "1Tim.5.13" ∷ word (β ∷ ο ∷ ύ ∷ ∙λ ∷ ο ∷ μ ∷ α ∷ ι ∷ []) "1Tim.5.14" ∷ word (ο ∷ ὖ ∷ ν ∷ []) "1Tim.5.14" ∷ word (ν ∷ ε ∷ ω ∷ τ ∷ έ ∷ ρ ∷ α ∷ ς ∷ []) "1Tim.5.14" ∷ word (γ ∷ α ∷ μ ∷ ε ∷ ῖ ∷ ν ∷ []) "1Tim.5.14" ∷ word (τ ∷ ε ∷ κ ∷ ν ∷ ο ∷ γ ∷ ο ∷ ν ∷ ε ∷ ῖ ∷ ν ∷ []) "1Tim.5.14" ∷ word (ο ∷ ἰ ∷ κ ∷ ο ∷ δ ∷ ε ∷ σ ∷ π ∷ ο ∷ τ ∷ ε ∷ ῖ ∷ ν ∷ []) "1Tim.5.14" ∷ word (μ ∷ η ∷ δ ∷ ε ∷ μ ∷ ί ∷ α ∷ ν ∷ []) "1Tim.5.14" ∷ word (ἀ ∷ φ ∷ ο ∷ ρ ∷ μ ∷ ὴ ∷ ν ∷ []) "1Tim.5.14" ∷ word (δ ∷ ι ∷ δ ∷ ό ∷ ν ∷ α ∷ ι ∷ []) "1Tim.5.14" ∷ word (τ ∷ ῷ ∷ []) "1Tim.5.14" ∷ word (ἀ ∷ ν ∷ τ ∷ ι ∷ κ ∷ ε ∷ ι ∷ μ ∷ έ ∷ ν ∷ ῳ ∷ []) "1Tim.5.14" ∷ word (∙λ ∷ ο ∷ ι ∷ δ ∷ ο ∷ ρ ∷ ί ∷ α ∷ ς ∷ []) "1Tim.5.14" ∷ word (χ ∷ ά ∷ ρ ∷ ι ∷ ν ∷ []) "1Tim.5.14" ∷ word (ἤ ∷ δ ∷ η ∷ []) "1Tim.5.15" ∷ word (γ ∷ ά ∷ ρ ∷ []) "1Tim.5.15" ∷ word (τ ∷ ι ∷ ν ∷ ε ∷ ς ∷ []) "1Tim.5.15" ∷ word (ἐ ∷ ξ ∷ ε ∷ τ ∷ ρ ∷ ά ∷ π ∷ η ∷ σ ∷ α ∷ ν ∷ []) "1Tim.5.15" ∷ word (ὀ ∷ π ∷ ί ∷ σ ∷ ω ∷ []) "1Tim.5.15" ∷ word (τ ∷ ο ∷ ῦ ∷ []) "1Tim.5.15" ∷ word (Σ ∷ α ∷ τ ∷ α ∷ ν ∷ ᾶ ∷ []) "1Tim.5.15" ∷ word (ε ∷ ἴ ∷ []) "1Tim.5.16" ∷ word (τ ∷ ι ∷ ς ∷ []) "1Tim.5.16" ∷ word (π ∷ ι ∷ σ ∷ τ ∷ ὴ ∷ []) "1Tim.5.16" ∷ word (ἔ ∷ χ ∷ ε ∷ ι ∷ []) "1Tim.5.16" ∷ word (χ ∷ ή ∷ ρ ∷ α ∷ ς ∷ []) "1Tim.5.16" ∷ word (ἐ ∷ π ∷ α ∷ ρ ∷ κ ∷ ε ∷ ί ∷ τ ∷ ω ∷ []) "1Tim.5.16" ∷ word (α ∷ ὐ ∷ τ ∷ α ∷ ῖ ∷ ς ∷ []) "1Tim.5.16" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.5.16" ∷ word (μ ∷ ὴ ∷ []) "1Tim.5.16" ∷ word (β ∷ α ∷ ρ ∷ ε ∷ ί ∷ σ ∷ θ ∷ ω ∷ []) "1Tim.5.16" ∷ word (ἡ ∷ []) "1Tim.5.16" ∷ word (ἐ ∷ κ ∷ κ ∷ ∙λ ∷ η ∷ σ ∷ ί ∷ α ∷ []) "1Tim.5.16" ∷ word (ἵ ∷ ν ∷ α ∷ []) "1Tim.5.16" ∷ word (τ ∷ α ∷ ῖ ∷ ς ∷ []) "1Tim.5.16" ∷ word (ὄ ∷ ν ∷ τ ∷ ω ∷ ς ∷ []) "1Tim.5.16" ∷ word (χ ∷ ή ∷ ρ ∷ α ∷ ι ∷ ς ∷ []) "1Tim.5.16" ∷ word (ἐ ∷ π ∷ α ∷ ρ ∷ κ ∷ έ ∷ σ ∷ ῃ ∷ []) "1Tim.5.16" ∷ word (Ο ∷ ἱ ∷ []) "1Tim.5.17" ∷ word (κ ∷ α ∷ ∙λ ∷ ῶ ∷ ς ∷ []) "1Tim.5.17" ∷ word (π ∷ ρ ∷ ο ∷ ε ∷ σ ∷ τ ∷ ῶ ∷ τ ∷ ε ∷ ς ∷ []) "1Tim.5.17" ∷ word (π ∷ ρ ∷ ε ∷ σ ∷ β ∷ ύ ∷ τ ∷ ε ∷ ρ ∷ ο ∷ ι ∷ []) "1Tim.5.17" ∷ word (δ ∷ ι ∷ π ∷ ∙λ ∷ ῆ ∷ ς ∷ []) "1Tim.5.17" ∷ word (τ ∷ ι ∷ μ ∷ ῆ ∷ ς ∷ []) "1Tim.5.17" ∷ word (ἀ ∷ ξ ∷ ι ∷ ο ∷ ύ ∷ σ ∷ θ ∷ ω ∷ σ ∷ α ∷ ν ∷ []) "1Tim.5.17" ∷ word (μ ∷ ά ∷ ∙λ ∷ ι ∷ σ ∷ τ ∷ α ∷ []) "1Tim.5.17" ∷ word (ο ∷ ἱ ∷ []) "1Tim.5.17" ∷ word (κ ∷ ο ∷ π ∷ ι ∷ ῶ ∷ ν ∷ τ ∷ ε ∷ ς ∷ []) "1Tim.5.17" ∷ word (ἐ ∷ ν ∷ []) "1Tim.5.17" ∷ word (∙λ ∷ ό ∷ γ ∷ ῳ ∷ []) "1Tim.5.17" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.5.17" ∷ word (δ ∷ ι ∷ δ ∷ α ∷ σ ∷ κ ∷ α ∷ ∙λ ∷ ί ∷ ᾳ ∷ []) "1Tim.5.17" ∷ word (∙λ ∷ έ ∷ γ ∷ ε ∷ ι ∷ []) "1Tim.5.18" ∷ word (γ ∷ ὰ ∷ ρ ∷ []) "1Tim.5.18" ∷ word (ἡ ∷ []) "1Tim.5.18" ∷ word (γ ∷ ρ ∷ α ∷ φ ∷ ή ∷ []) "1Tim.5.18" ∷ word (Β ∷ ο ∷ ῦ ∷ ν ∷ []) "1Tim.5.18" ∷ word (ἀ ∷ ∙λ ∷ ο ∷ ῶ ∷ ν ∷ τ ∷ α ∷ []) "1Tim.5.18" ∷ word (ο ∷ ὐ ∷ []) "1Tim.5.18" ∷ word (φ ∷ ι ∷ μ ∷ ώ ∷ σ ∷ ε ∷ ι ∷ ς ∷ []) "1Tim.5.18" ∷ word (κ ∷ α ∷ ί ∷ []) "1Tim.5.18" ∷ word (Ἄ ∷ ξ ∷ ι ∷ ο ∷ ς ∷ []) "1Tim.5.18" ∷ word (ὁ ∷ []) "1Tim.5.18" ∷ word (ἐ ∷ ρ ∷ γ ∷ ά ∷ τ ∷ η ∷ ς ∷ []) "1Tim.5.18" ∷ word (τ ∷ ο ∷ ῦ ∷ []) "1Tim.5.18" ∷ word (μ ∷ ι ∷ σ ∷ θ ∷ ο ∷ ῦ ∷ []) "1Tim.5.18" ∷ word (α ∷ ὐ ∷ τ ∷ ο ∷ ῦ ∷ []) "1Tim.5.18" ∷ word (κ ∷ α ∷ τ ∷ ὰ ∷ []) "1Tim.5.19" ∷ word (π ∷ ρ ∷ ε ∷ σ ∷ β ∷ υ ∷ τ ∷ έ ∷ ρ ∷ ο ∷ υ ∷ []) "1Tim.5.19" ∷ word (κ ∷ α ∷ τ ∷ η ∷ γ ∷ ο ∷ ρ ∷ ί ∷ α ∷ ν ∷ []) "1Tim.5.19" ∷ word (μ ∷ ὴ ∷ []) "1Tim.5.19" ∷ word (π ∷ α ∷ ρ ∷ α ∷ δ ∷ έ ∷ χ ∷ ο ∷ υ ∷ []) "1Tim.5.19" ∷ word (ἐ ∷ κ ∷ τ ∷ ὸ ∷ ς ∷ []) "1Tim.5.19" ∷ word (ε ∷ ἰ ∷ []) "1Tim.5.19" ∷ word (μ ∷ ὴ ∷ []) "1Tim.5.19" ∷ word (ἐ ∷ π ∷ ὶ ∷ []) "1Tim.5.19" ∷ word (δ ∷ ύ ∷ ο ∷ []) "1Tim.5.19" ∷ word (ἢ ∷ []) "1Tim.5.19" ∷ word (τ ∷ ρ ∷ ι ∷ ῶ ∷ ν ∷ []) "1Tim.5.19" ∷ word (μ ∷ α ∷ ρ ∷ τ ∷ ύ ∷ ρ ∷ ω ∷ ν ∷ []) "1Tim.5.19" ∷ word (τ ∷ ο ∷ ὺ ∷ ς ∷ []) "1Tim.5.20" ∷ word (ἁ ∷ μ ∷ α ∷ ρ ∷ τ ∷ ά ∷ ν ∷ ο ∷ ν ∷ τ ∷ α ∷ ς ∷ []) "1Tim.5.20" ∷ word (ἐ ∷ ν ∷ ώ ∷ π ∷ ι ∷ ο ∷ ν ∷ []) "1Tim.5.20" ∷ word (π ∷ ά ∷ ν ∷ τ ∷ ω ∷ ν ∷ []) "1Tim.5.20" ∷ word (ἔ ∷ ∙λ ∷ ε ∷ γ ∷ χ ∷ ε ∷ []) "1Tim.5.20" ∷ word (ἵ ∷ ν ∷ α ∷ []) "1Tim.5.20" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.5.20" ∷ word (ο ∷ ἱ ∷ []) "1Tim.5.20" ∷ word (∙λ ∷ ο ∷ ι ∷ π ∷ ο ∷ ὶ ∷ []) "1Tim.5.20" ∷ word (φ ∷ ό ∷ β ∷ ο ∷ ν ∷ []) "1Tim.5.20" ∷ word (ἔ ∷ χ ∷ ω ∷ σ ∷ ι ∷ ν ∷ []) "1Tim.5.20" ∷ word (δ ∷ ι ∷ α ∷ μ ∷ α ∷ ρ ∷ τ ∷ ύ ∷ ρ ∷ ο ∷ μ ∷ α ∷ ι ∷ []) "1Tim.5.21" ∷ word (ἐ ∷ ν ∷ ώ ∷ π ∷ ι ∷ ο ∷ ν ∷ []) "1Tim.5.21" ∷ word (τ ∷ ο ∷ ῦ ∷ []) "1Tim.5.21" ∷ word (θ ∷ ε ∷ ο ∷ ῦ ∷ []) "1Tim.5.21" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.5.21" ∷ word (Χ ∷ ρ ∷ ι ∷ σ ∷ τ ∷ ο ∷ ῦ ∷ []) "1Tim.5.21" ∷ word (Ἰ ∷ η ∷ σ ∷ ο ∷ ῦ ∷ []) "1Tim.5.21" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.5.21" ∷ word (τ ∷ ῶ ∷ ν ∷ []) "1Tim.5.21" ∷ word (ἐ ∷ κ ∷ ∙λ ∷ ε ∷ κ ∷ τ ∷ ῶ ∷ ν ∷ []) "1Tim.5.21" ∷ word (ἀ ∷ γ ∷ γ ∷ έ ∷ ∙λ ∷ ω ∷ ν ∷ []) "1Tim.5.21" ∷ word (ἵ ∷ ν ∷ α ∷ []) "1Tim.5.21" ∷ word (τ ∷ α ∷ ῦ ∷ τ ∷ α ∷ []) "1Tim.5.21" ∷ word (φ ∷ υ ∷ ∙λ ∷ ά ∷ ξ ∷ ῃ ∷ ς ∷ []) "1Tim.5.21" ∷ word (χ ∷ ω ∷ ρ ∷ ὶ ∷ ς ∷ []) "1Tim.5.21" ∷ word (π ∷ ρ ∷ ο ∷ κ ∷ ρ ∷ ί ∷ μ ∷ α ∷ τ ∷ ο ∷ ς ∷ []) "1Tim.5.21" ∷ word (μ ∷ η ∷ δ ∷ ὲ ∷ ν ∷ []) "1Tim.5.21" ∷ word (π ∷ ο ∷ ι ∷ ῶ ∷ ν ∷ []) "1Tim.5.21" ∷ word (κ ∷ α ∷ τ ∷ ὰ ∷ []) "1Tim.5.21" ∷ word (π ∷ ρ ∷ ό ∷ σ ∷ κ ∷ ∙λ ∷ ι ∷ σ ∷ ι ∷ ν ∷ []) "1Tim.5.21" ∷ word (χ ∷ ε ∷ ῖ ∷ ρ ∷ α ∷ ς ∷ []) "1Tim.5.22" ∷ word (τ ∷ α ∷ χ ∷ έ ∷ ω ∷ ς ∷ []) "1Tim.5.22" ∷ word (μ ∷ η ∷ δ ∷ ε ∷ ν ∷ ὶ ∷ []) "1Tim.5.22" ∷ word (ἐ ∷ π ∷ ι ∷ τ ∷ ί ∷ θ ∷ ε ∷ ι ∷ []) "1Tim.5.22" ∷ word (μ ∷ η ∷ δ ∷ ὲ ∷ []) "1Tim.5.22" ∷ word (κ ∷ ο ∷ ι ∷ ν ∷ ώ ∷ ν ∷ ε ∷ ι ∷ []) "1Tim.5.22" ∷ word (ἁ ∷ μ ∷ α ∷ ρ ∷ τ ∷ ί ∷ α ∷ ι ∷ ς ∷ []) "1Tim.5.22" ∷ word (ἀ ∷ ∙λ ∷ ∙λ ∷ ο ∷ τ ∷ ρ ∷ ί ∷ α ∷ ι ∷ ς ∷ []) "1Tim.5.22" ∷ word (σ ∷ ε ∷ α ∷ υ ∷ τ ∷ ὸ ∷ ν ∷ []) "1Tim.5.22" ∷ word (ἁ ∷ γ ∷ ν ∷ ὸ ∷ ν ∷ []) "1Tim.5.22" ∷ word (τ ∷ ή ∷ ρ ∷ ε ∷ ι ∷ []) "1Tim.5.22" ∷ word (μ ∷ η ∷ κ ∷ έ ∷ τ ∷ ι ∷ []) "1Tim.5.23" ∷ word (ὑ ∷ δ ∷ ρ ∷ ο ∷ π ∷ ό ∷ τ ∷ ε ∷ ι ∷ []) "1Tim.5.23" ∷ word (ἀ ∷ ∙λ ∷ ∙λ ∷ ὰ ∷ []) "1Tim.5.23" ∷ word (ο ∷ ἴ ∷ ν ∷ ῳ ∷ []) "1Tim.5.23" ∷ word (ὀ ∷ ∙λ ∷ ί ∷ γ ∷ ῳ ∷ []) "1Tim.5.23" ∷ word (χ ∷ ρ ∷ ῶ ∷ []) "1Tim.5.23" ∷ word (δ ∷ ι ∷ ὰ ∷ []) "1Tim.5.23" ∷ word (τ ∷ ὸ ∷ ν ∷ []) "1Tim.5.23" ∷ word (σ ∷ τ ∷ ό ∷ μ ∷ α ∷ χ ∷ ο ∷ ν ∷ []) "1Tim.5.23" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.5.23" ∷ word (τ ∷ ὰ ∷ ς ∷ []) "1Tim.5.23" ∷ word (π ∷ υ ∷ κ ∷ ν ∷ ά ∷ ς ∷ []) "1Tim.5.23" ∷ word (σ ∷ ο ∷ υ ∷ []) "1Tim.5.23" ∷ word (ἀ ∷ σ ∷ θ ∷ ε ∷ ν ∷ ε ∷ ί ∷ α ∷ ς ∷ []) "1Tim.5.23" ∷ word (Τ ∷ ι ∷ ν ∷ ῶ ∷ ν ∷ []) "1Tim.5.24" ∷ word (ἀ ∷ ν ∷ θ ∷ ρ ∷ ώ ∷ π ∷ ω ∷ ν ∷ []) "1Tim.5.24" ∷ word (α ∷ ἱ ∷ []) "1Tim.5.24" ∷ word (ἁ ∷ μ ∷ α ∷ ρ ∷ τ ∷ ί ∷ α ∷ ι ∷ []) "1Tim.5.24" ∷ word (π ∷ ρ ∷ ό ∷ δ ∷ η ∷ ∙λ ∷ ο ∷ ί ∷ []) "1Tim.5.24" ∷ word (ε ∷ ἰ ∷ σ ∷ ι ∷ ν ∷ []) "1Tim.5.24" ∷ word (π ∷ ρ ∷ ο ∷ ά ∷ γ ∷ ο ∷ υ ∷ σ ∷ α ∷ ι ∷ []) "1Tim.5.24" ∷ word (ε ∷ ἰ ∷ ς ∷ []) "1Tim.5.24" ∷ word (κ ∷ ρ ∷ ί ∷ σ ∷ ι ∷ ν ∷ []) "1Tim.5.24" ∷ word (τ ∷ ι ∷ σ ∷ ὶ ∷ ν ∷ []) "1Tim.5.24" ∷ word (δ ∷ ὲ ∷ []) "1Tim.5.24" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.5.24" ∷ word (ἐ ∷ π ∷ α ∷ κ ∷ ο ∷ ∙λ ∷ ο ∷ υ ∷ θ ∷ ο ∷ ῦ ∷ σ ∷ ι ∷ ν ∷ []) "1Tim.5.24" ∷ word (ὡ ∷ σ ∷ α ∷ ύ ∷ τ ∷ ω ∷ ς ∷ []) "1Tim.5.25" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.5.25" ∷ word (τ ∷ ὰ ∷ []) "1Tim.5.25" ∷ word (ἔ ∷ ρ ∷ γ ∷ α ∷ []) "1Tim.5.25" ∷ word (τ ∷ ὰ ∷ []) "1Tim.5.25" ∷ word (κ ∷ α ∷ ∙λ ∷ ὰ ∷ []) "1Tim.5.25" ∷ word (π ∷ ρ ∷ ό ∷ δ ∷ η ∷ ∙λ ∷ α ∷ []) "1Tim.5.25" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.5.25" ∷ word (τ ∷ ὰ ∷ []) "1Tim.5.25" ∷ word (ἄ ∷ ∙λ ∷ ∙λ ∷ ω ∷ ς ∷ []) "1Tim.5.25" ∷ word (ἔ ∷ χ ∷ ο ∷ ν ∷ τ ∷ α ∷ []) "1Tim.5.25" ∷ word (κ ∷ ρ ∷ υ ∷ β ∷ ῆ ∷ ν ∷ α ∷ ι ∷ []) "1Tim.5.25" ∷ word (ο ∷ ὐ ∷ []) "1Tim.5.25" ∷ word (δ ∷ ύ ∷ ν ∷ α ∷ ν ∷ τ ∷ α ∷ ι ∷ []) "1Tim.5.25" ∷ word (Ὅ ∷ σ ∷ ο ∷ ι ∷ []) "1Tim.6.1" ∷ word (ε ∷ ἰ ∷ σ ∷ ὶ ∷ ν ∷ []) "1Tim.6.1" ∷ word (ὑ ∷ π ∷ ὸ ∷ []) "1Tim.6.1" ∷ word (ζ ∷ υ ∷ γ ∷ ὸ ∷ ν ∷ []) "1Tim.6.1" ∷ word (δ ∷ ο ∷ ῦ ∷ ∙λ ∷ ο ∷ ι ∷ []) "1Tim.6.1" ∷ word (τ ∷ ο ∷ ὺ ∷ ς ∷ []) "1Tim.6.1" ∷ word (ἰ ∷ δ ∷ ί ∷ ο ∷ υ ∷ ς ∷ []) "1Tim.6.1" ∷ word (δ ∷ ε ∷ σ ∷ π ∷ ό ∷ τ ∷ α ∷ ς ∷ []) "1Tim.6.1" ∷ word (π ∷ ά ∷ σ ∷ η ∷ ς ∷ []) "1Tim.6.1" ∷ word (τ ∷ ι ∷ μ ∷ ῆ ∷ ς ∷ []) "1Tim.6.1" ∷ word (ἀ ∷ ξ ∷ ί ∷ ο ∷ υ ∷ ς ∷ []) "1Tim.6.1" ∷ word (ἡ ∷ γ ∷ ε ∷ ί ∷ σ ∷ θ ∷ ω ∷ σ ∷ α ∷ ν ∷ []) "1Tim.6.1" ∷ word (ἵ ∷ ν ∷ α ∷ []) "1Tim.6.1" ∷ word (μ ∷ ὴ ∷ []) "1Tim.6.1" ∷ word (τ ∷ ὸ ∷ []) "1Tim.6.1" ∷ word (ὄ ∷ ν ∷ ο ∷ μ ∷ α ∷ []) "1Tim.6.1" ∷ word (τ ∷ ο ∷ ῦ ∷ []) "1Tim.6.1" ∷ word (θ ∷ ε ∷ ο ∷ ῦ ∷ []) "1Tim.6.1" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.6.1" ∷ word (ἡ ∷ []) "1Tim.6.1" ∷ word (δ ∷ ι ∷ δ ∷ α ∷ σ ∷ κ ∷ α ∷ ∙λ ∷ ί ∷ α ∷ []) "1Tim.6.1" ∷ word (β ∷ ∙λ ∷ α ∷ σ ∷ φ ∷ η ∷ μ ∷ ῆ ∷ τ ∷ α ∷ ι ∷ []) "1Tim.6.1" ∷ word (ο ∷ ἱ ∷ []) "1Tim.6.2" ∷ word (δ ∷ ὲ ∷ []) "1Tim.6.2" ∷ word (π ∷ ι ∷ σ ∷ τ ∷ ο ∷ ὺ ∷ ς ∷ []) "1Tim.6.2" ∷ word (ἔ ∷ χ ∷ ο ∷ ν ∷ τ ∷ ε ∷ ς ∷ []) "1Tim.6.2" ∷ word (δ ∷ ε ∷ σ ∷ π ∷ ό ∷ τ ∷ α ∷ ς ∷ []) "1Tim.6.2" ∷ word (μ ∷ ὴ ∷ []) "1Tim.6.2" ∷ word (κ ∷ α ∷ τ ∷ α ∷ φ ∷ ρ ∷ ο ∷ ν ∷ ε ∷ ί ∷ τ ∷ ω ∷ σ ∷ α ∷ ν ∷ []) "1Tim.6.2" ∷ word (ὅ ∷ τ ∷ ι ∷ []) "1Tim.6.2" ∷ word (ἀ ∷ δ ∷ ε ∷ ∙λ ∷ φ ∷ ο ∷ ί ∷ []) "1Tim.6.2" ∷ word (ε ∷ ἰ ∷ σ ∷ ι ∷ ν ∷ []) "1Tim.6.2" ∷ word (ἀ ∷ ∙λ ∷ ∙λ ∷ ὰ ∷ []) "1Tim.6.2" ∷ word (μ ∷ ᾶ ∷ ∙λ ∷ ∙λ ∷ ο ∷ ν ∷ []) "1Tim.6.2" ∷ word (δ ∷ ο ∷ υ ∷ ∙λ ∷ ε ∷ υ ∷ έ ∷ τ ∷ ω ∷ σ ∷ α ∷ ν ∷ []) "1Tim.6.2" ∷ word (ὅ ∷ τ ∷ ι ∷ []) "1Tim.6.2" ∷ word (π ∷ ι ∷ σ ∷ τ ∷ ο ∷ ί ∷ []) "1Tim.6.2" ∷ word (ε ∷ ἰ ∷ σ ∷ ι ∷ ν ∷ []) "1Tim.6.2" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.6.2" ∷ word (ἀ ∷ γ ∷ α ∷ π ∷ η ∷ τ ∷ ο ∷ ὶ ∷ []) "1Tim.6.2" ∷ word (ο ∷ ἱ ∷ []) "1Tim.6.2" ∷ word (τ ∷ ῆ ∷ ς ∷ []) "1Tim.6.2" ∷ word (ε ∷ ὐ ∷ ε ∷ ρ ∷ γ ∷ ε ∷ σ ∷ ί ∷ α ∷ ς ∷ []) "1Tim.6.2" ∷ word (ἀ ∷ ν ∷ τ ∷ ι ∷ ∙λ ∷ α ∷ μ ∷ β ∷ α ∷ ν ∷ ό ∷ μ ∷ ε ∷ ν ∷ ο ∷ ι ∷ []) "1Tim.6.2" ∷ word (Τ ∷ α ∷ ῦ ∷ τ ∷ α ∷ []) "1Tim.6.2" ∷ word (δ ∷ ί ∷ δ ∷ α ∷ σ ∷ κ ∷ ε ∷ []) "1Tim.6.2" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.6.2" ∷ word (π ∷ α ∷ ρ ∷ α ∷ κ ∷ ά ∷ ∙λ ∷ ε ∷ ι ∷ []) "1Tim.6.2" ∷ word (ε ∷ ἴ ∷ []) "1Tim.6.3" ∷ word (τ ∷ ι ∷ ς ∷ []) "1Tim.6.3" ∷ word (ἑ ∷ τ ∷ ε ∷ ρ ∷ ο ∷ δ ∷ ι ∷ δ ∷ α ∷ σ ∷ κ ∷ α ∷ ∙λ ∷ ε ∷ ῖ ∷ []) "1Tim.6.3" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.6.3" ∷ word (μ ∷ ὴ ∷ []) "1Tim.6.3" ∷ word (π ∷ ρ ∷ ο ∷ σ ∷ έ ∷ ρ ∷ χ ∷ ε ∷ τ ∷ α ∷ ι ∷ []) "1Tim.6.3" ∷ word (ὑ ∷ γ ∷ ι ∷ α ∷ ί ∷ ν ∷ ο ∷ υ ∷ σ ∷ ι ∷ []) "1Tim.6.3" ∷ word (∙λ ∷ ό ∷ γ ∷ ο ∷ ι ∷ ς ∷ []) "1Tim.6.3" ∷ word (τ ∷ ο ∷ ῖ ∷ ς ∷ []) "1Tim.6.3" ∷ word (τ ∷ ο ∷ ῦ ∷ []) "1Tim.6.3" ∷ word (κ ∷ υ ∷ ρ ∷ ί ∷ ο ∷ υ ∷ []) "1Tim.6.3" ∷ word (ἡ ∷ μ ∷ ῶ ∷ ν ∷ []) "1Tim.6.3" ∷ word (Ἰ ∷ η ∷ σ ∷ ο ∷ ῦ ∷ []) "1Tim.6.3" ∷ word (Χ ∷ ρ ∷ ι ∷ σ ∷ τ ∷ ο ∷ ῦ ∷ []) "1Tim.6.3" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.6.3" ∷ word (τ ∷ ῇ ∷ []) "1Tim.6.3" ∷ word (κ ∷ α ∷ τ ∷ []) "1Tim.6.3" ∷ word (ε ∷ ὐ ∷ σ ∷ έ ∷ β ∷ ε ∷ ι ∷ α ∷ ν ∷ []) "1Tim.6.3" ∷ word (δ ∷ ι ∷ δ ∷ α ∷ σ ∷ κ ∷ α ∷ ∙λ ∷ ί ∷ ᾳ ∷ []) "1Tim.6.3" ∷ word (τ ∷ ε ∷ τ ∷ ύ ∷ φ ∷ ω ∷ τ ∷ α ∷ ι ∷ []) "1Tim.6.4" ∷ word (μ ∷ η ∷ δ ∷ ὲ ∷ ν ∷ []) "1Tim.6.4" ∷ word (ἐ ∷ π ∷ ι ∷ σ ∷ τ ∷ ά ∷ μ ∷ ε ∷ ν ∷ ο ∷ ς ∷ []) "1Tim.6.4" ∷ word (ἀ ∷ ∙λ ∷ ∙λ ∷ ὰ ∷ []) "1Tim.6.4" ∷ word (ν ∷ ο ∷ σ ∷ ῶ ∷ ν ∷ []) "1Tim.6.4" ∷ word (π ∷ ε ∷ ρ ∷ ὶ ∷ []) "1Tim.6.4" ∷ word (ζ ∷ η ∷ τ ∷ ή ∷ σ ∷ ε ∷ ι ∷ ς ∷ []) "1Tim.6.4" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.6.4" ∷ word (∙λ ∷ ο ∷ γ ∷ ο ∷ μ ∷ α ∷ χ ∷ ί ∷ α ∷ ς ∷ []) "1Tim.6.4" ∷ word (ἐ ∷ ξ ∷ []) "1Tim.6.4" ∷ word (ὧ ∷ ν ∷ []) "1Tim.6.4" ∷ word (γ ∷ ί ∷ ν ∷ ε ∷ τ ∷ α ∷ ι ∷ []) "1Tim.6.4" ∷ word (φ ∷ θ ∷ ό ∷ ν ∷ ο ∷ ς ∷ []) "1Tim.6.4" ∷ word (ἔ ∷ ρ ∷ ι ∷ ς ∷ []) "1Tim.6.4" ∷ word (β ∷ ∙λ ∷ α ∷ σ ∷ φ ∷ η ∷ μ ∷ ί ∷ α ∷ ι ∷ []) "1Tim.6.4" ∷ word (ὑ ∷ π ∷ ό ∷ ν ∷ ο ∷ ι ∷ α ∷ ι ∷ []) "1Tim.6.4" ∷ word (π ∷ ο ∷ ν ∷ η ∷ ρ ∷ α ∷ ί ∷ []) "1Tim.6.4" ∷ word (δ ∷ ι ∷ α ∷ π ∷ α ∷ ρ ∷ α ∷ τ ∷ ρ ∷ ι ∷ β ∷ α ∷ ὶ ∷ []) "1Tim.6.5" ∷ word (δ ∷ ι ∷ ε ∷ φ ∷ θ ∷ α ∷ ρ ∷ μ ∷ έ ∷ ν ∷ ω ∷ ν ∷ []) "1Tim.6.5" ∷ word (ἀ ∷ ν ∷ θ ∷ ρ ∷ ώ ∷ π ∷ ω ∷ ν ∷ []) "1Tim.6.5" ∷ word (τ ∷ ὸ ∷ ν ∷ []) "1Tim.6.5" ∷ word (ν ∷ ο ∷ ῦ ∷ ν ∷ []) "1Tim.6.5" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.6.5" ∷ word (ἀ ∷ π ∷ ε ∷ σ ∷ τ ∷ ε ∷ ρ ∷ η ∷ μ ∷ έ ∷ ν ∷ ω ∷ ν ∷ []) "1Tim.6.5" ∷ word (τ ∷ ῆ ∷ ς ∷ []) "1Tim.6.5" ∷ word (ἀ ∷ ∙λ ∷ η ∷ θ ∷ ε ∷ ί ∷ α ∷ ς ∷ []) "1Tim.6.5" ∷ word (ν ∷ ο ∷ μ ∷ ι ∷ ζ ∷ ό ∷ ν ∷ τ ∷ ω ∷ ν ∷ []) "1Tim.6.5" ∷ word (π ∷ ο ∷ ρ ∷ ι ∷ σ ∷ μ ∷ ὸ ∷ ν ∷ []) "1Tim.6.5" ∷ word (ε ∷ ἶ ∷ ν ∷ α ∷ ι ∷ []) "1Tim.6.5" ∷ word (τ ∷ ὴ ∷ ν ∷ []) "1Tim.6.5" ∷ word (ε ∷ ὐ ∷ σ ∷ έ ∷ β ∷ ε ∷ ι ∷ α ∷ ν ∷ []) "1Tim.6.5" ∷ word (ἔ ∷ σ ∷ τ ∷ ι ∷ ν ∷ []) "1Tim.6.6" ∷ word (δ ∷ ὲ ∷ []) "1Tim.6.6" ∷ word (π ∷ ο ∷ ρ ∷ ι ∷ σ ∷ μ ∷ ὸ ∷ ς ∷ []) "1Tim.6.6" ∷ word (μ ∷ έ ∷ γ ∷ α ∷ ς ∷ []) "1Tim.6.6" ∷ word (ἡ ∷ []) "1Tim.6.6" ∷ word (ε ∷ ὐ ∷ σ ∷ έ ∷ β ∷ ε ∷ ι ∷ α ∷ []) "1Tim.6.6" ∷ word (μ ∷ ε ∷ τ ∷ ὰ ∷ []) "1Tim.6.6" ∷ word (α ∷ ὐ ∷ τ ∷ α ∷ ρ ∷ κ ∷ ε ∷ ί ∷ α ∷ ς ∷ []) "1Tim.6.6" ∷ word (ο ∷ ὐ ∷ δ ∷ ὲ ∷ ν ∷ []) "1Tim.6.7" ∷ word (γ ∷ ὰ ∷ ρ ∷ []) "1Tim.6.7" ∷ word (ε ∷ ἰ ∷ σ ∷ η ∷ ν ∷ έ ∷ γ ∷ κ ∷ α ∷ μ ∷ ε ∷ ν ∷ []) "1Tim.6.7" ∷ word (ε ∷ ἰ ∷ ς ∷ []) "1Tim.6.7" ∷ word (τ ∷ ὸ ∷ ν ∷ []) "1Tim.6.7" ∷ word (κ ∷ ό ∷ σ ∷ μ ∷ ο ∷ ν ∷ []) "1Tim.6.7" ∷ word (ὅ ∷ τ ∷ ι ∷ []) "1Tim.6.7" ∷ word (ο ∷ ὐ ∷ δ ∷ ὲ ∷ []) "1Tim.6.7" ∷ word (ἐ ∷ ξ ∷ ε ∷ ν ∷ ε ∷ γ ∷ κ ∷ ε ∷ ῖ ∷ ν ∷ []) "1Tim.6.7" ∷ word (τ ∷ ι ∷ []) "1Tim.6.7" ∷ word (δ ∷ υ ∷ ν ∷ ά ∷ μ ∷ ε ∷ θ ∷ α ∷ []) "1Tim.6.7" ∷ word (ἔ ∷ χ ∷ ο ∷ ν ∷ τ ∷ ε ∷ ς ∷ []) "1Tim.6.8" ∷ word (δ ∷ ὲ ∷ []) "1Tim.6.8" ∷ word (δ ∷ ι ∷ α ∷ τ ∷ ρ ∷ ο ∷ φ ∷ ὰ ∷ ς ∷ []) "1Tim.6.8" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.6.8" ∷ word (σ ∷ κ ∷ ε ∷ π ∷ ά ∷ σ ∷ μ ∷ α ∷ τ ∷ α ∷ []) "1Tim.6.8" ∷ word (τ ∷ ο ∷ ύ ∷ τ ∷ ο ∷ ι ∷ ς ∷ []) "1Tim.6.8" ∷ word (ἀ ∷ ρ ∷ κ ∷ ε ∷ σ ∷ θ ∷ η ∷ σ ∷ ό ∷ μ ∷ ε ∷ θ ∷ α ∷ []) "1Tim.6.8" ∷ word (ο ∷ ἱ ∷ []) "1Tim.6.9" ∷ word (δ ∷ ὲ ∷ []) "1Tim.6.9" ∷ word (β ∷ ο ∷ υ ∷ ∙λ ∷ ό ∷ μ ∷ ε ∷ ν ∷ ο ∷ ι ∷ []) "1Tim.6.9" ∷ word (π ∷ ∙λ ∷ ο ∷ υ ∷ τ ∷ ε ∷ ῖ ∷ ν ∷ []) "1Tim.6.9" ∷ word (ἐ ∷ μ ∷ π ∷ ί ∷ π ∷ τ ∷ ο ∷ υ ∷ σ ∷ ι ∷ ν ∷ []) "1Tim.6.9" ∷ word (ε ∷ ἰ ∷ ς ∷ []) "1Tim.6.9" ∷ word (π ∷ ε ∷ ι ∷ ρ ∷ α ∷ σ ∷ μ ∷ ὸ ∷ ν ∷ []) "1Tim.6.9" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.6.9" ∷ word (π ∷ α ∷ γ ∷ ί ∷ δ ∷ α ∷ []) "1Tim.6.9" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.6.9" ∷ word (ἐ ∷ π ∷ ι ∷ θ ∷ υ ∷ μ ∷ ί ∷ α ∷ ς ∷ []) "1Tim.6.9" ∷ word (π ∷ ο ∷ ∙λ ∷ ∙λ ∷ ὰ ∷ ς ∷ []) "1Tim.6.9" ∷ word (ἀ ∷ ν ∷ ο ∷ ή ∷ τ ∷ ο ∷ υ ∷ ς ∷ []) "1Tim.6.9" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.6.9" ∷ word (β ∷ ∙λ ∷ α ∷ β ∷ ε ∷ ρ ∷ ά ∷ ς ∷ []) "1Tim.6.9" ∷ word (α ∷ ἵ ∷ τ ∷ ι ∷ ν ∷ ε ∷ ς ∷ []) "1Tim.6.9" ∷ word (β ∷ υ ∷ θ ∷ ί ∷ ζ ∷ ο ∷ υ ∷ σ ∷ ι ∷ []) "1Tim.6.9" ∷ word (τ ∷ ο ∷ ὺ ∷ ς ∷ []) "1Tim.6.9" ∷ word (ἀ ∷ ν ∷ θ ∷ ρ ∷ ώ ∷ π ∷ ο ∷ υ ∷ ς ∷ []) "1Tim.6.9" ∷ word (ε ∷ ἰ ∷ ς ∷ []) "1Tim.6.9" ∷ word (ὄ ∷ ∙λ ∷ ε ∷ θ ∷ ρ ∷ ο ∷ ν ∷ []) "1Tim.6.9" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.6.9" ∷ word (ἀ ∷ π ∷ ώ ∷ ∙λ ∷ ε ∷ ι ∷ α ∷ ν ∷ []) "1Tim.6.9" ∷ word (ῥ ∷ ί ∷ ζ ∷ α ∷ []) "1Tim.6.10" ∷ word (γ ∷ ὰ ∷ ρ ∷ []) "1Tim.6.10" ∷ word (π ∷ ά ∷ ν ∷ τ ∷ ω ∷ ν ∷ []) "1Tim.6.10" ∷ word (τ ∷ ῶ ∷ ν ∷ []) "1Tim.6.10" ∷ word (κ ∷ α ∷ κ ∷ ῶ ∷ ν ∷ []) "1Tim.6.10" ∷ word (ἐ ∷ σ ∷ τ ∷ ι ∷ ν ∷ []) "1Tim.6.10" ∷ word (ἡ ∷ []) "1Tim.6.10" ∷ word (φ ∷ ι ∷ ∙λ ∷ α ∷ ρ ∷ γ ∷ υ ∷ ρ ∷ ί ∷ α ∷ []) "1Tim.6.10" ∷ word (ἧ ∷ ς ∷ []) "1Tim.6.10" ∷ word (τ ∷ ι ∷ ν ∷ ε ∷ ς ∷ []) "1Tim.6.10" ∷ word (ὀ ∷ ρ ∷ ε ∷ γ ∷ ό ∷ μ ∷ ε ∷ ν ∷ ο ∷ ι ∷ []) "1Tim.6.10" ∷ word (ἀ ∷ π ∷ ε ∷ π ∷ ∙λ ∷ α ∷ ν ∷ ή ∷ θ ∷ η ∷ σ ∷ α ∷ ν ∷ []) "1Tim.6.10" ∷ word (ἀ ∷ π ∷ ὸ ∷ []) "1Tim.6.10" ∷ word (τ ∷ ῆ ∷ ς ∷ []) "1Tim.6.10" ∷ word (π ∷ ί ∷ σ ∷ τ ∷ ε ∷ ω ∷ ς ∷ []) "1Tim.6.10" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.6.10" ∷ word (ἑ ∷ α ∷ υ ∷ τ ∷ ο ∷ ὺ ∷ ς ∷ []) "1Tim.6.10" ∷ word (π ∷ ε ∷ ρ ∷ ι ∷ έ ∷ π ∷ ε ∷ ι ∷ ρ ∷ α ∷ ν ∷ []) "1Tim.6.10" ∷ word (ὀ ∷ δ ∷ ύ ∷ ν ∷ α ∷ ι ∷ ς ∷ []) "1Tim.6.10" ∷ word (π ∷ ο ∷ ∙λ ∷ ∙λ ∷ α ∷ ῖ ∷ ς ∷ []) "1Tim.6.10" ∷ word (Σ ∷ ὺ ∷ []) "1Tim.6.11" ∷ word (δ ∷ έ ∷ []) "1Tim.6.11" ∷ word (ὦ ∷ []) "1Tim.6.11" ∷ word (ἄ ∷ ν ∷ θ ∷ ρ ∷ ω ∷ π ∷ ε ∷ []) "1Tim.6.11" ∷ word (θ ∷ ε ∷ ο ∷ ῦ ∷ []) "1Tim.6.11" ∷ word (τ ∷ α ∷ ῦ ∷ τ ∷ α ∷ []) "1Tim.6.11" ∷ word (φ ∷ ε ∷ ῦ ∷ γ ∷ ε ∷ []) "1Tim.6.11" ∷ word (δ ∷ ί ∷ ω ∷ κ ∷ ε ∷ []) "1Tim.6.11" ∷ word (δ ∷ ὲ ∷ []) "1Tim.6.11" ∷ word (δ ∷ ι ∷ κ ∷ α ∷ ι ∷ ο ∷ σ ∷ ύ ∷ ν ∷ η ∷ ν ∷ []) "1Tim.6.11" ∷ word (ε ∷ ὐ ∷ σ ∷ έ ∷ β ∷ ε ∷ ι ∷ α ∷ ν ∷ []) "1Tim.6.11" ∷ word (π ∷ ί ∷ σ ∷ τ ∷ ι ∷ ν ∷ []) "1Tim.6.11" ∷ word (ἀ ∷ γ ∷ ά ∷ π ∷ η ∷ ν ∷ []) "1Tim.6.11" ∷ word (ὑ ∷ π ∷ ο ∷ μ ∷ ο ∷ ν ∷ ή ∷ ν ∷ []) "1Tim.6.11" ∷ word (π ∷ ρ ∷ α ∷ ϋ ∷ π ∷ α ∷ θ ∷ ί ∷ α ∷ ν ∷ []) "1Tim.6.11" ∷ word (ἀ ∷ γ ∷ ω ∷ ν ∷ ί ∷ ζ ∷ ο ∷ υ ∷ []) "1Tim.6.12" ∷ word (τ ∷ ὸ ∷ ν ∷ []) "1Tim.6.12" ∷ word (κ ∷ α ∷ ∙λ ∷ ὸ ∷ ν ∷ []) "1Tim.6.12" ∷ word (ἀ ∷ γ ∷ ῶ ∷ ν ∷ α ∷ []) "1Tim.6.12" ∷ word (τ ∷ ῆ ∷ ς ∷ []) "1Tim.6.12" ∷ word (π ∷ ί ∷ σ ∷ τ ∷ ε ∷ ω ∷ ς ∷ []) "1Tim.6.12" ∷ word (ἐ ∷ π ∷ ι ∷ ∙λ ∷ α ∷ β ∷ ο ∷ ῦ ∷ []) "1Tim.6.12" ∷ word (τ ∷ ῆ ∷ ς ∷ []) "1Tim.6.12" ∷ word (α ∷ ἰ ∷ ω ∷ ν ∷ ί ∷ ο ∷ υ ∷ []) "1Tim.6.12" ∷ word (ζ ∷ ω ∷ ῆ ∷ ς ∷ []) "1Tim.6.12" ∷ word (ε ∷ ἰ ∷ ς ∷ []) "1Tim.6.12" ∷ word (ἣ ∷ ν ∷ []) "1Tim.6.12" ∷ word (ἐ ∷ κ ∷ ∙λ ∷ ή ∷ θ ∷ η ∷ ς ∷ []) "1Tim.6.12" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.6.12" ∷ word (ὡ ∷ μ ∷ ο ∷ ∙λ ∷ ό ∷ γ ∷ η ∷ σ ∷ α ∷ ς ∷ []) "1Tim.6.12" ∷ word (τ ∷ ὴ ∷ ν ∷ []) "1Tim.6.12" ∷ word (κ ∷ α ∷ ∙λ ∷ ὴ ∷ ν ∷ []) "1Tim.6.12" ∷ word (ὁ ∷ μ ∷ ο ∷ ∙λ ∷ ο ∷ γ ∷ ί ∷ α ∷ ν ∷ []) "1Tim.6.12" ∷ word (ἐ ∷ ν ∷ ώ ∷ π ∷ ι ∷ ο ∷ ν ∷ []) "1Tim.6.12" ∷ word (π ∷ ο ∷ ∙λ ∷ ∙λ ∷ ῶ ∷ ν ∷ []) "1Tim.6.12" ∷ word (μ ∷ α ∷ ρ ∷ τ ∷ ύ ∷ ρ ∷ ω ∷ ν ∷ []) "1Tim.6.12" ∷ word (π ∷ α ∷ ρ ∷ α ∷ γ ∷ γ ∷ έ ∷ ∙λ ∷ ∙λ ∷ ω ∷ []) "1Tim.6.13" ∷ word (σ ∷ ο ∷ ι ∷ []) "1Tim.6.13" ∷ word (ἐ ∷ ν ∷ ώ ∷ π ∷ ι ∷ ο ∷ ν ∷ []) "1Tim.6.13" ∷ word (τ ∷ ο ∷ ῦ ∷ []) "1Tim.6.13" ∷ word (θ ∷ ε ∷ ο ∷ ῦ ∷ []) "1Tim.6.13" ∷ word (τ ∷ ο ∷ ῦ ∷ []) "1Tim.6.13" ∷ word (ζ ∷ ῳ ∷ ο ∷ γ ∷ ο ∷ ν ∷ ο ∷ ῦ ∷ ν ∷ τ ∷ ο ∷ ς ∷ []) "1Tim.6.13" ∷ word (τ ∷ ὰ ∷ []) "1Tim.6.13" ∷ word (π ∷ ά ∷ ν ∷ τ ∷ α ∷ []) "1Tim.6.13" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.6.13" ∷ word (Χ ∷ ρ ∷ ι ∷ σ ∷ τ ∷ ο ∷ ῦ ∷ []) "1Tim.6.13" ∷ word (Ἰ ∷ η ∷ σ ∷ ο ∷ ῦ ∷ []) "1Tim.6.13" ∷ word (τ ∷ ο ∷ ῦ ∷ []) "1Tim.6.13" ∷ word (μ ∷ α ∷ ρ ∷ τ ∷ υ ∷ ρ ∷ ή ∷ σ ∷ α ∷ ν ∷ τ ∷ ο ∷ ς ∷ []) "1Tim.6.13" ∷ word (ἐ ∷ π ∷ ὶ ∷ []) "1Tim.6.13" ∷ word (Π ∷ ο ∷ ν ∷ τ ∷ ί ∷ ο ∷ υ ∷ []) "1Tim.6.13" ∷ word (Π ∷ ι ∷ ∙λ ∷ ά ∷ τ ∷ ο ∷ υ ∷ []) "1Tim.6.13" ∷ word (τ ∷ ὴ ∷ ν ∷ []) "1Tim.6.13" ∷ word (κ ∷ α ∷ ∙λ ∷ ὴ ∷ ν ∷ []) "1Tim.6.13" ∷ word (ὁ ∷ μ ∷ ο ∷ ∙λ ∷ ο ∷ γ ∷ ί ∷ α ∷ ν ∷ []) "1Tim.6.13" ∷ word (τ ∷ η ∷ ρ ∷ ῆ ∷ σ ∷ α ∷ ί ∷ []) "1Tim.6.14" ∷ word (σ ∷ ε ∷ []) "1Tim.6.14" ∷ word (τ ∷ ὴ ∷ ν ∷ []) "1Tim.6.14" ∷ word (ἐ ∷ ν ∷ τ ∷ ο ∷ ∙λ ∷ ὴ ∷ ν ∷ []) "1Tim.6.14" ∷ word (ἄ ∷ σ ∷ π ∷ ι ∷ ∙λ ∷ ο ∷ ν ∷ []) "1Tim.6.14" ∷ word (ἀ ∷ ν ∷ ε ∷ π ∷ ί ∷ ∙λ ∷ η ∷ μ ∷ π ∷ τ ∷ ο ∷ ν ∷ []) "1Tim.6.14" ∷ word (μ ∷ έ ∷ χ ∷ ρ ∷ ι ∷ []) "1Tim.6.14" ∷ word (τ ∷ ῆ ∷ ς ∷ []) "1Tim.6.14" ∷ word (ἐ ∷ π ∷ ι ∷ φ ∷ α ∷ ν ∷ ε ∷ ί ∷ α ∷ ς ∷ []) "1Tim.6.14" ∷ word (τ ∷ ο ∷ ῦ ∷ []) "1Tim.6.14" ∷ word (κ ∷ υ ∷ ρ ∷ ί ∷ ο ∷ υ ∷ []) "1Tim.6.14" ∷ word (ἡ ∷ μ ∷ ῶ ∷ ν ∷ []) "1Tim.6.14" ∷ word (Ἰ ∷ η ∷ σ ∷ ο ∷ ῦ ∷ []) "1Tim.6.14" ∷ word (Χ ∷ ρ ∷ ι ∷ σ ∷ τ ∷ ο ∷ ῦ ∷ []) "1Tim.6.14" ∷ word (ἣ ∷ ν ∷ []) "1Tim.6.15" ∷ word (κ ∷ α ∷ ι ∷ ρ ∷ ο ∷ ῖ ∷ ς ∷ []) "1Tim.6.15" ∷ word (ἰ ∷ δ ∷ ί ∷ ο ∷ ι ∷ ς ∷ []) "1Tim.6.15" ∷ word (δ ∷ ε ∷ ί ∷ ξ ∷ ε ∷ ι ∷ []) "1Tim.6.15" ∷ word (ὁ ∷ []) "1Tim.6.15" ∷ word (μ ∷ α ∷ κ ∷ ά ∷ ρ ∷ ι ∷ ο ∷ ς ∷ []) "1Tim.6.15" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.6.15" ∷ word (μ ∷ ό ∷ ν ∷ ο ∷ ς ∷ []) "1Tim.6.15" ∷ word (δ ∷ υ ∷ ν ∷ ά ∷ σ ∷ τ ∷ η ∷ ς ∷ []) "1Tim.6.15" ∷ word (ὁ ∷ []) "1Tim.6.15" ∷ word (β ∷ α ∷ σ ∷ ι ∷ ∙λ ∷ ε ∷ ὺ ∷ ς ∷ []) "1Tim.6.15" ∷ word (τ ∷ ῶ ∷ ν ∷ []) "1Tim.6.15" ∷ word (β ∷ α ∷ σ ∷ ι ∷ ∙λ ∷ ε ∷ υ ∷ ό ∷ ν ∷ τ ∷ ω ∷ ν ∷ []) "1Tim.6.15" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.6.15" ∷ word (κ ∷ ύ ∷ ρ ∷ ι ∷ ο ∷ ς ∷ []) "1Tim.6.15" ∷ word (τ ∷ ῶ ∷ ν ∷ []) "1Tim.6.15" ∷ word (κ ∷ υ ∷ ρ ∷ ι ∷ ε ∷ υ ∷ ό ∷ ν ∷ τ ∷ ω ∷ ν ∷ []) "1Tim.6.15" ∷ word (ὁ ∷ []) "1Tim.6.16" ∷ word (μ ∷ ό ∷ ν ∷ ο ∷ ς ∷ []) "1Tim.6.16" ∷ word (ἔ ∷ χ ∷ ω ∷ ν ∷ []) "1Tim.6.16" ∷ word (ἀ ∷ θ ∷ α ∷ ν ∷ α ∷ σ ∷ ί ∷ α ∷ ν ∷ []) "1Tim.6.16" ∷ word (φ ∷ ῶ ∷ ς ∷ []) "1Tim.6.16" ∷ word (ο ∷ ἰ ∷ κ ∷ ῶ ∷ ν ∷ []) "1Tim.6.16" ∷ word (ἀ ∷ π ∷ ρ ∷ ό ∷ σ ∷ ι ∷ τ ∷ ο ∷ ν ∷ []) "1Tim.6.16" ∷ word (ὃ ∷ ν ∷ []) "1Tim.6.16" ∷ word (ε ∷ ἶ ∷ δ ∷ ε ∷ ν ∷ []) "1Tim.6.16" ∷ word (ο ∷ ὐ ∷ δ ∷ ε ∷ ὶ ∷ ς ∷ []) "1Tim.6.16" ∷ word (ἀ ∷ ν ∷ θ ∷ ρ ∷ ώ ∷ π ∷ ω ∷ ν ∷ []) "1Tim.6.16" ∷ word (ο ∷ ὐ ∷ δ ∷ ὲ ∷ []) "1Tim.6.16" ∷ word (ἰ ∷ δ ∷ ε ∷ ῖ ∷ ν ∷ []) "1Tim.6.16" ∷ word (δ ∷ ύ ∷ ν ∷ α ∷ τ ∷ α ∷ ι ∷ []) "1Tim.6.16" ∷ word (ᾧ ∷ []) "1Tim.6.16" ∷ word (τ ∷ ι ∷ μ ∷ ὴ ∷ []) "1Tim.6.16" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.6.16" ∷ word (κ ∷ ρ ∷ ά ∷ τ ∷ ο ∷ ς ∷ []) "1Tim.6.16" ∷ word (α ∷ ἰ ∷ ώ ∷ ν ∷ ι ∷ ο ∷ ν ∷ []) "1Tim.6.16" ∷ word (ἀ ∷ μ ∷ ή ∷ ν ∷ []) "1Tim.6.16" ∷ word (Τ ∷ ο ∷ ῖ ∷ ς ∷ []) "1Tim.6.17" ∷ word (π ∷ ∙λ ∷ ο ∷ υ ∷ σ ∷ ί ∷ ο ∷ ι ∷ ς ∷ []) "1Tim.6.17" ∷ word (ἐ ∷ ν ∷ []) "1Tim.6.17" ∷ word (τ ∷ ῷ ∷ []) "1Tim.6.17" ∷ word (ν ∷ ῦ ∷ ν ∷ []) "1Tim.6.17" ∷ word (α ∷ ἰ ∷ ῶ ∷ ν ∷ ι ∷ []) "1Tim.6.17" ∷ word (π ∷ α ∷ ρ ∷ ά ∷ γ ∷ γ ∷ ε ∷ ∙λ ∷ ∙λ ∷ ε ∷ []) "1Tim.6.17" ∷ word (μ ∷ ὴ ∷ []) "1Tim.6.17" ∷ word (ὑ ∷ ψ ∷ η ∷ ∙λ ∷ ο ∷ φ ∷ ρ ∷ ο ∷ ν ∷ ε ∷ ῖ ∷ ν ∷ []) "1Tim.6.17" ∷ word (μ ∷ η ∷ δ ∷ ὲ ∷ []) "1Tim.6.17" ∷ word (ἠ ∷ ∙λ ∷ π ∷ ι ∷ κ ∷ έ ∷ ν ∷ α ∷ ι ∷ []) "1Tim.6.17" ∷ word (ἐ ∷ π ∷ ὶ ∷ []) "1Tim.6.17" ∷ word (π ∷ ∙λ ∷ ο ∷ ύ ∷ τ ∷ ο ∷ υ ∷ []) "1Tim.6.17" ∷ word (ἀ ∷ δ ∷ η ∷ ∙λ ∷ ό ∷ τ ∷ η ∷ τ ∷ ι ∷ []) "1Tim.6.17" ∷ word (ἀ ∷ ∙λ ∷ ∙λ ∷ []) "1Tim.6.17" ∷ word (ἐ ∷ π ∷ ὶ ∷ []) "1Tim.6.17" ∷ word (θ ∷ ε ∷ ῷ ∷ []) "1Tim.6.17" ∷ word (τ ∷ ῷ ∷ []) "1Tim.6.17" ∷ word (π ∷ α ∷ ρ ∷ έ ∷ χ ∷ ο ∷ ν ∷ τ ∷ ι ∷ []) "1Tim.6.17" ∷ word (ἡ ∷ μ ∷ ῖ ∷ ν ∷ []) "1Tim.6.17" ∷ word (π ∷ ά ∷ ν ∷ τ ∷ α ∷ []) "1Tim.6.17" ∷ word (π ∷ ∙λ ∷ ο ∷ υ ∷ σ ∷ ί ∷ ω ∷ ς ∷ []) "1Tim.6.17" ∷ word (ε ∷ ἰ ∷ ς ∷ []) "1Tim.6.17" ∷ word (ἀ ∷ π ∷ ό ∷ ∙λ ∷ α ∷ υ ∷ σ ∷ ι ∷ ν ∷ []) "1Tim.6.17" ∷ word (ἀ ∷ γ ∷ α ∷ θ ∷ ο ∷ ε ∷ ρ ∷ γ ∷ ε ∷ ῖ ∷ ν ∷ []) "1Tim.6.18" ∷ word (π ∷ ∙λ ∷ ο ∷ υ ∷ τ ∷ ε ∷ ῖ ∷ ν ∷ []) "1Tim.6.18" ∷ word (ἐ ∷ ν ∷ []) "1Tim.6.18" ∷ word (ἔ ∷ ρ ∷ γ ∷ ο ∷ ι ∷ ς ∷ []) "1Tim.6.18" ∷ word (κ ∷ α ∷ ∙λ ∷ ο ∷ ῖ ∷ ς ∷ []) "1Tim.6.18" ∷ word (ε ∷ ὐ ∷ μ ∷ ε ∷ τ ∷ α ∷ δ ∷ ό ∷ τ ∷ ο ∷ υ ∷ ς ∷ []) "1Tim.6.18" ∷ word (ε ∷ ἶ ∷ ν ∷ α ∷ ι ∷ []) "1Tim.6.18" ∷ word (κ ∷ ο ∷ ι ∷ ν ∷ ω ∷ ν ∷ ι ∷ κ ∷ ο ∷ ύ ∷ ς ∷ []) "1Tim.6.18" ∷ word (ἀ ∷ π ∷ ο ∷ θ ∷ η ∷ σ ∷ α ∷ υ ∷ ρ ∷ ί ∷ ζ ∷ ο ∷ ν ∷ τ ∷ α ∷ ς ∷ []) "1Tim.6.19" ∷ word (ἑ ∷ α ∷ υ ∷ τ ∷ ο ∷ ῖ ∷ ς ∷ []) "1Tim.6.19" ∷ word (θ ∷ ε ∷ μ ∷ έ ∷ ∙λ ∷ ι ∷ ο ∷ ν ∷ []) "1Tim.6.19" ∷ word (κ ∷ α ∷ ∙λ ∷ ὸ ∷ ν ∷ []) "1Tim.6.19" ∷ word (ε ∷ ἰ ∷ ς ∷ []) "1Tim.6.19" ∷ word (τ ∷ ὸ ∷ []) "1Tim.6.19" ∷ word (μ ∷ έ ∷ ∙λ ∷ ∙λ ∷ ο ∷ ν ∷ []) "1Tim.6.19" ∷ word (ἵ ∷ ν ∷ α ∷ []) "1Tim.6.19" ∷ word (ἐ ∷ π ∷ ι ∷ ∙λ ∷ ά ∷ β ∷ ω ∷ ν ∷ τ ∷ α ∷ ι ∷ []) "1Tim.6.19" ∷ word (τ ∷ ῆ ∷ ς ∷ []) "1Tim.6.19" ∷ word (ὄ ∷ ν ∷ τ ∷ ω ∷ ς ∷ []) "1Tim.6.19" ∷ word (ζ ∷ ω ∷ ῆ ∷ ς ∷ []) "1Tim.6.19" ∷ word (Ὦ ∷ []) "1Tim.6.20" ∷ word (Τ ∷ ι ∷ μ ∷ ό ∷ θ ∷ ε ∷ ε ∷ []) "1Tim.6.20" ∷ word (τ ∷ ὴ ∷ ν ∷ []) "1Tim.6.20" ∷ word (π ∷ α ∷ ρ ∷ α ∷ θ ∷ ή ∷ κ ∷ η ∷ ν ∷ []) "1Tim.6.20" ∷ word (φ ∷ ύ ∷ ∙λ ∷ α ∷ ξ ∷ ο ∷ ν ∷ []) "1Tim.6.20" ∷ word (ἐ ∷ κ ∷ τ ∷ ρ ∷ ε ∷ π ∷ ό ∷ μ ∷ ε ∷ ν ∷ ο ∷ ς ∷ []) "1Tim.6.20" ∷ word (τ ∷ ὰ ∷ ς ∷ []) "1Tim.6.20" ∷ word (β ∷ ε ∷ β ∷ ή ∷ ∙λ ∷ ο ∷ υ ∷ ς ∷ []) "1Tim.6.20" ∷ word (κ ∷ ε ∷ ν ∷ ο ∷ φ ∷ ω ∷ ν ∷ ί ∷ α ∷ ς ∷ []) "1Tim.6.20" ∷ word (κ ∷ α ∷ ὶ ∷ []) "1Tim.6.20" ∷ word (ἀ ∷ ν ∷ τ ∷ ι ∷ θ ∷ έ ∷ σ ∷ ε ∷ ι ∷ ς ∷ []) "1Tim.6.20" ∷ word (τ ∷ ῆ ∷ ς ∷ []) "1Tim.6.20" ∷ word (ψ ∷ ε ∷ υ ∷ δ ∷ ω ∷ ν ∷ ύ ∷ μ ∷ ο ∷ υ ∷ []) "1Tim.6.20" ∷ word (γ ∷ ν ∷ ώ ∷ σ ∷ ε ∷ ω ∷ ς ∷ []) "1Tim.6.20" ∷ word (ἥ ∷ ν ∷ []) "1Tim.6.21" ∷ word (τ ∷ ι ∷ ν ∷ ε ∷ ς ∷ []) "1Tim.6.21" ∷ word (ἐ ∷ π ∷ α ∷ γ ∷ γ ∷ ε ∷ ∙λ ∷ ∙λ ∷ ό ∷ μ ∷ ε ∷ ν ∷ ο ∷ ι ∷ []) "1Tim.6.21" ∷ word (π ∷ ε ∷ ρ ∷ ὶ ∷ []) "1Tim.6.21" ∷ word (τ ∷ ὴ ∷ ν ∷ []) "1Tim.6.21" ∷ word (π ∷ ί ∷ σ ∷ τ ∷ ι ∷ ν ∷ []) "1Tim.6.21" ∷ word (ἠ ∷ σ ∷ τ ∷ ό ∷ χ ∷ η ∷ σ ∷ α ∷ ν ∷ []) "1Tim.6.21" ∷ word (Ἡ ∷ []) "1Tim.6.21" ∷ word (χ ∷ ά ∷ ρ ∷ ι ∷ ς ∷ []) "1Tim.6.21" ∷ word (μ ∷ ε ∷ θ ∷ []) "1Tim.6.21" ∷ word (ὑ ∷ μ ∷ ῶ ∷ ν ∷ []) "1Tim.6.21" ∷ []
oeis/142/A142000.asm
neoneye/loda-programs
11
22068
<gh_stars>10-100 ; A142000: Primes congruent to 24 mod 29. ; Submitted by <NAME> ; 53,227,401,691,1039,1097,1213,1619,2083,2141,2663,2837,2953,3011,3301,3359,3533,3823,3881,4229,4519,4751,5099,5273,5563,5737,6143,6317,6491,6607,6781,7013,7129,7187,7477,7883,8231,8521,8753,9043,9391,9623,9739,10667,10957,11131,11827,12697,13103,13219,13451,13567,13799,14321,14437,14669,14843,15017,15307,15887,16061,16699,16931,17047,17569,17627,18149,18439,18671,18787,19309,19483,19541,19889,20063,20353,20411,20759,21107,21397,21803,21977,22093,22441,22963,23021,23311,23369,23833,24007,24181 mov $2,$0 add $2,2 pow $2,2 lpb $2 mul $1,$4 mov $3,$1 add $3,52 seq $3,10051 ; Characteristic function of primes: 1 if n is prime, else 0. sub $0,$3 add $1,58 sub $2,1 mov $4,$0 max $4,0 cmp $4,$0 mul $2,$4 lpe mov $0,$1 sub $0,5
source/hash/a-cmuha3.ads
ytomino/drake
33
2896
<gh_stars>10-100 pragma License (Unrestricted); -- public domain -- translated unit from MurmurHash3 -- -- MurmurHash3 was written by <NAME>, and is placed in the public -- domain. The author hereby disclaims copyright to this source code. -- -- Ada version: 2014 yt package Ada.Containers.Murmur_Hash_3 is -- 32bit version MurmurHash3 that targets low latency for hash table use. pragma Pure; type State is private; function Initialize (Initiator : Hash_Type) return State; pragma Inline (Initialize); -- Body procedure Update (S : in out State; Item : Hash_Type); -- Tail type Hash_8 is mod 2 ** 8; for Hash_8'Size use 8; type Hash_16 is mod 2 ** 16; for Hash_16'Size use 16; type Hash_24 is mod 2 ** 24; for Hash_24'Size use 24; procedure Update (S : in out State; Item : Hash_8); procedure Update (S : in out State; Item : Hash_16); procedure Update (S : in out State; Item : Hash_24); -- Finalization procedure Finalize (S : State; Digest : out Hash_Type); private pragma Compile_Time_Error (Hash_Type'Size /= 32, "size mismatch"); type State is record h1 : Hash_Type; len : Count_Type; end record; pragma Suppress_Initialization (State); end Ada.Containers.Murmur_Hash_3;
Task/Problem-of-Apollonius/Ada/problem-of-apollonius-1.ada
LaudateCorpus1/RosettaCodeData
1
2584
<reponame>LaudateCorpus1/RosettaCodeData<gh_stars>1-10 package Apollonius is type Point is record X, Y : Long_Float := 0.0; end record; type Circle is record Center : Point; Radius : Long_Float := 0.0; end record; type Tangentiality is (External, Internal); function Solve_CCC (Circle_1, Circle_2, Circle_3 : Circle; T1, T2, T3 : Tangentiality := External) return Circle; end Apollonius;
orka_egl/src/egl-objects-surfaces.ads
onox/orka
52
11109
<gh_stars>10-100 -- SPDX-License-Identifier: Apache-2.0 -- -- Copyright (c) 2021 onox <<EMAIL>> -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. with EGL.Objects.Configs; with EGL.Objects.Displays; package EGL.Objects.Surfaces is pragma Preelaborate; type Swap_Behavior is (Buffer_Preserved, Buffer_Destroyed); type Surface (Platform : Displays.Platform_Kind) is new EGL_Object with private; function Create_Surface (Display : Displays.Display; Config : Configs.Config; Window : Native_Window_Ptr; sRGB : Boolean) return Surface with Pre => Display.Is_Initialized and Config.Is_Initialized; function Width (Object : Surface) return Natural with Pre => Object.Is_Initialized; function Height (Object : Surface) return Natural with Pre => Object.Is_Initialized; function Behavior (Object : Surface) return Swap_Behavior with Pre => Object.Is_Initialized; procedure Swap_Buffers (Object : Surface) with Pre => Object.Is_Initialized; private for Swap_Behavior use (Buffer_Preserved => 16#3094#, Buffer_Destroyed => 16#3095#); for Swap_Behavior'Size use Int'Size; type Surface (Platform : Displays.Platform_Kind) is new EGL_Object with record Display : Displays.Display (Platform); end record; overriding procedure Pre_Finalize (Object : in out Surface); end EGL.Objects.Surfaces;
HoTT/Transport/Coproduct.agda
michaelforney/hott
0
17476
{-# OPTIONS --without-K #-} open import HoTT.Base module HoTT.Transport.Coproduct where private variable i : Level X : 𝒰 i A B : X → 𝒰 i x₁ x₂ : X transport-+ : (p : x₁ == x₂) → transport (λ x → A x + B x) p ~ +-rec (inl ∘ transport A p) (inr ∘ transport B p) transport-+ refl (inl a) = refl transport-+ refl (inr b) = refl
pi-visualizer/src/main/antlr4/cz/vutbr/fit/xproko26/pivis/antlr/PiExpr.g4
dprokopo/pi-visualizer
0
4492
<filename>pi-visualizer/src/main/antlr4/cz/vutbr/fit/xproko26/pivis/antlr/PiExpr.g4 /* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ grammar PiExpr; cmds : (cmd NL)* cmd; cmd : 'agent' ID def # Agent | 'show' sum # Show | 'redlist' # List | 'reduce' # Reduce | 'simplify' # Simplify | 'env' ID? # Env | 'clear' # Clear | 'reset' # Reset | 'help' # Help | 'exit' # Exit | 'quit' # Exit | # Empty ; def : '=' sum | '(' varlist ')' '=' sum | '=' '(' '\\' varlist ')' sum ; sum : par # Continuesum | par ('+' par)+ # Summation ; par : proc # Continuepar | proc ('|' proc)+ # Parallel ; proc : NIL # Nil | ID '<' varlist '>' # Concretization | ID '(' varlist ')' # Concretization | ID # Concretization | pi proc # Prefix | '[' NAME '=' NAME ']' proc # Match | '!' proc # Replication | '(' '^' nlist ')' proc # Restriction | '(' sum ')' # Parentheses ; pi : TAU '.' # Tau | NAME '.' '(' '\\' varlist ')' # Input | NAME '(' varlist ')' '.' # Input | NAME '.' # Input | '\'' NAME '.' '[' varlist ']' # Output | '\'' NAME '<' varlist '>' '.' # Output | '\'' NAME '.' # Output ; nlist : NAME (',' NAME)*; varlist : varname (',' varname)*; varname : NAME | ID ; TAU: 't'; NIL: '0'; ID: [A-Z]([a-zA-Z0-9] | '_' | '-')*; NAME: [a-z]([a-zA-Z0-9] | '_' | '-')*; NL: '\r'? '\n'; WS: [ \t]+ -> skip;
boot.asm
maddievision/sparkleos
0
98000
; =============== REAL MODE =============== [bits 16] [org 0x7C00] real_start: mov [var_boot], dl mov bp, 0x9000 mov sp, bp ; TODO disk stuff call set_vga_gfx_mode mov si, real_msg call print_str .enter_protected: cli lgdt [gdt_desc] or eax, 1 mov cr0, eax jmp CODE:protected_start set_vga_gfx_mode: mov ah, 0 ; clear mov al, 0x13 ; vga 16 color gfx mode 640x480 int 0x10 ret print_str: .read_ch: mov al, [si] or al, al jz .end cmp al, 0x1 je .color mov ah, 0xE ; char out mov bh, 0 int 0x10 jmp .next .color: inc si mov bl, [si] .next: inc si jmp .read_ch .end: ret real_msg: db 1, 0x54 ; pink db 13, 10 db ' hello', 13, 10, db 1, 0x2B ; gold db ' sparkles', 13, 10 db 13, 10 db 0 var_boot: db 0 gdt_entries: .start: dd 0, 0 .code_kernel: CODE equ $ - .start dw 0xFFFF, 0 db 0, 0x9A, 0xCF, 0 .data_kernel: DATA equ $ - .start dw 0xFFFF, 0 db 0, 0x92, 0xCF, 0 .code_user: dw 0xFFFF, 0 db 0, 0xFA, 0xCF, 0 .data_user: dw 0xFFFF, 0 db 0, 0xF2, 0xCF, 0 gdt_desc: dw $ - gdt_entries - 1 dd gdt_entries ; =============== PROTECTED MODE =============== [bits 32] VIDEO equ 0xB8000 GFX_MEM equ 0xA0000 protected_start: mov ax, DATA mov ds, ax mov ss, ax mov es, ax mov fs, ax mov gs, ax mov ebp, 0x90000 mov esp, ebp ; ; only works in text modes ; mov esi, protected_msg ; call print_str32 mov esi, sparkles_8bpp call draw_8bpp jmp $ ; TODO .enter_long ; text mode only print_str32: mov edi, VIDEO mov ebx, 0x0700 .read_ch: movsx eax, byte [esi] or eax, eax jz .end cmp eax, 1 je .color add eax, ebx mov [edi], eax inc edi inc edi jmp .next .color: inc esi movsx ebx, byte [esi] shl ebx, 8 .next: inc esi jmp .read_ch .end: ret protected_msg: db 1, 0x34 db 'protected' db 0 draw_8bpp: ; TODO: draw pixel data at middle of screen ; just draw test pixel for now, to prove we're in protected mode ; (GFX_MEM + x + 320y) mov [GFX_MEM + 2 + 320 * 2], byte 0xF ret sparkles_8bpp: ; TODO: sparkles pixel data db 0 [bits 64] long_start: ; TODO jmp $ times 510 - ($ - $$) db 0 dw 0xAA55 ; bsig
programs/oeis/336/A336696.asm
neoneye/loda
22
522
<reponame>neoneye/loda<filename>programs/oeis/336/A336696.asm ; A336696: Sum of odd divisors of 1+sigma(n). ; 1,1,6,1,8,14,13,1,8,20,14,30,24,31,31,1,20,6,32,44,48,38,31,62,1,44,42,80,32,74,48,1,57,72,57,24,56,62,80,112,44,98,78,108,80,74,57,156,30,48,74,156,72,133,74,133,121,112,62,183,104,98,192,1,108,180,96,128,98,180,74,57,124,144,156,192,98,183,121,216,62,128,108,403,110,160,133,182,112,288,114,183,176,180,133,288,156,44,158,110 seq $0,203 ; a(n) = sigma(n), the sum of the divisors of n. Also called sigma_1(n). seq $0,593 ; Sum of odd divisors of n.