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libsrc/_DEVELOPMENT/arch/zx/bifrost2/c/sdcc/BIFROST2_findAttrH.asm
jpoikela/z88dk
640
94987
<filename>libsrc/_DEVELOPMENT/arch/zx/bifrost2/c/sdcc/BIFROST2_findAttrH.asm<gh_stars>100-1000 ; ---------------------------------------------------------------- ; Z88DK INTERFACE LIBRARY FOR THE BIFROST*2 ENGINE ; ; See "bifrost2.h" for further details ; ---------------------------------------------------------------- ; unsigned char *BIFROST2_findAttrH(unsigned char lin,unsigned char col) SECTION code_clib SECTION code_bifrost2 PUBLIC _BIFROST2_findAttrH EXTERN asm_BIFROST2_findAttrH _BIFROST2_findAttrH: ld hl,3 add hl,sp ld c,(hl) ; C = col dec hl ld l,(hl) ; L = lin jp asm_BIFROST2_findAttrH
Ada/main.ada
FelixWangEOF/HelloWorld50
0
4557
<filename>Ada/main.ada with Ada.Text_IO; use Ada.Text_IO; procedure Hello is begin Put_Line ("Hello, World!"); end Hello;
oeis/177/A177066.asm
neoneye/loda-programs
11
170253
; A177066: Determinant of the symmetric n X n matrix M defined by M(i,j) = gcd(2i-1,2j-1) for 1 <= i,j <= n. ; Submitted by <NAME>(s4) ; 1,2,8,48,288,2880,34560,276480,4423680,79626240,955514880,21021327360,420426547200,7567677849600,211894979788800,6356849393664000,127136987873280000,3051287708958720000,109846357522513920000 mov $1,1 lpb $0 mov $2,$0 sub $0,1 mul $2,2 seq $2,10 ; Euler totient function phi(n): count numbers <= n and prime to n. mul $1,$2 lpe mov $0,$1
src/pycropml/transpiler/antlr_py/grammars/CymlLexer.g4
AgriculturalModelExchangeInitiative/PyCropML
3
7541
lexer grammar CymlLexer; options { tokenVocab=CymlLexer; }
test/Succeed/OverloadedString.agda
cruhland/agda
1,989
2347
<filename>test/Succeed/OverloadedString.agda module _ where open import Common.Prelude open import Common.String record IsString {a} (A : Set a) : Set a where field fromString : String → A open IsString {{...}} public {-# BUILTIN FROMSTRING fromString #-} instance StringIsString : IsString String StringIsString = record { fromString = λ s → s } ListIsString : IsString (List Char) ListIsString = record { fromString = stringToList } foo : List Char foo = "foo" open import Common.Equality thm : "foo" ≡ 'f' ∷ 'o' ∷ 'o' ∷ [] thm = refl
oeis/042/A042302.asm
neoneye/loda-programs
11
99021
<reponame>neoneye/loda-programs<gh_stars>10-100 ; A042302: Numerators of continued fraction convergents to sqrt(678). ; Submitted by <NAME> ; 26,677,35230,916657,47701394,1241152901,64587652246,1680520111297,87451633439690,2275422989543237,118409447089688014,3080921047321431601,160326303907804131266,4171564822650228844517,217081697081719704046150,5648295688947362534044417,293928457522344571474355834,7647788191269906220867296101,397978914403557468056573753086,10355099562683764075691784876337,538863156173959289404029387322610,14020797160085625288580455855264197,729620315480626474295587733861060854,18984148999656373956973861536242846401 add $0,1 mov $3,1 lpb $0 sub $0,1 add $2,$3 mov $3,$1 mov $1,$2 dif $2,2 mul $2,26 add $3,$2 lpe mov $0,$3
audio/sfx/cry11_1.asm
AmateurPanda92/pokemon-rby-dx
9
245316
<reponame>AmateurPanda92/pokemon-rby-dx<filename>audio/sfx/cry11_1.asm SFX_Cry11_1_Ch4: dutycycle 240 squarenote 6, 15, 7, 1952 squarenote 8, 14, 6, 1956 squarenote 4, 13, 6, 1952 squarenote 15, 13, 3, 1824 squarenote 8, 12, 3, 1827 squarenote 2, 12, 2, 1832 squarenote 8, 11, 1, 1840 endchannel SFX_Cry11_1_Ch5: dutycycle 10 squarenote 4, 0, 8, 0 squarenote 6, 10, 7, 1857 squarenote 8, 8, 6, 1859 squarenote 4, 7, 6, 1857 squarenote 13, 8, 3, 1730 squarenote 7, 7, 3, 1729 squarenote 3, 8, 2, 1740 squarenote 8, 7, 1, 1752 endchannel SFX_Cry11_1_Ch7: noisenote 2, 15, 2, 76 noisenote 6, 14, 6, 58 noisenote 4, 13, 7, 58 noisenote 6, 13, 6, 44 noisenote 8, 14, 5, 60 noisenote 12, 13, 2, 61 noisenote 8, 13, 1, 44 endchannel
micro/assembler/mult_test.asm
andrewparlane/fiuba6633_lab_de_sistemas_digitales
0
167764
<filename>micro/assembler/mult_test.asm # ---------------------------------------------------------------------- # Test_name: mult_test # ---------------------------------------------------------------------- # # RAM memory will be structured in the following manner: # # +---------+----------+ # | Address | Variable | # +---------+----------+ # | RAM[00] | A | # | RAM[01] | B | # | RAM[02] | Y0 | # | RAM[03] | Y1 | # | RAM[04] | A0 | # | RAM[05] | A1 | # | RAM[06] | count | # +---------+----------+ # # Where: # - Result: {Y1,Y0} = A*B # - Auxiliary: {A1,A0} # - count: multiplication loop counter # ---------------------------------------------------------------------- LOADI A,0; # Acc = 0, load the accumulator with 0 STORE A,0; # A = 0, initialize A operand STORE A,1; # B = 0, initialize B operand $begin: LOADI A,0; # Acc = 0, load the accumulator with 0 STORE A,2; # Y0 = 0, initialize result Y0 STORE A,3; # Y1 = 0, initialize result Y1 STORE A,4; # A0 = 0, initialize auxiliary A0 STORE A,5; # A1 = 0, initialize auxiliary A1 LOAD A,0; # Acc = A, load accum with A operand STORE A,4; # A0 = A, store in auxiliary A0 the operand A LOADI A,8; # Acc = 8, load the accumulator with 8 STORE A,6; # count = 8, store the accumulator in the multiplication loop counter $iter1: LOAD A,1; # Iteration 1, load accum with B operand NORI A,254; # A = B-operand ~| "11111110" JUMP $checkb; # Go to load the accumulator with Y0 $iter2: LOAD A,1; # Iteration 2, load accum with B operand NORI A,253; # A = B-operand ~| "11111101" JUMP $checkb; # Go to load the accumulator with Y0 $iter3: LOAD A,1; # Iteration 3, load accum with B operand NORI A,251; # A = B-operand ~| "11111011" JUMP $checkb; # Go to load the accumulator with Y0 $iter4: LOAD A,1; # Iteration 4, load accum with B operand NORI A,247; # A = B-operand ~| "11110111" JUMP $checkb; # Go to load the accumulator with Y0 $iter5: LOAD A,1; # Iteration 5, load accum with B operand NORI A,239; # A = B-operand ~| "11101111" JUMP $checkb; # Go to load the accumulator with Y0 $iter6: LOAD A,1; # Iteration 6, load accum with B operand NORI A,223; # A = B-operand ~| "11011111" JUMP $checkb; # Go to load the accumulator with Y0 $iter7: LOAD A,1; # Iteration 7, load accum with B operand NORI A,191; # A = B-operand ~| "10111111" JUMP $checkb; # Go to load the accumulator with Y0 $iter8: LOAD A,1; # Iteration 8: Acc = B-operand NORI A,127; # Acc = B-operand ~| "01111111" $checkb: JZ $loady0; # If B operand is "00000000" then go to load the accumulatr with Y0 JUMP $starta; # Go to start A left shifting, Acc = A0 $loady0: LOAD A,2; # Load the accumulator with Y0 ADD A,4; # Acc = Y0 + A0 STORE A,2; # M[2] = Y0 + A0, store the accumulator in Y0 LOAD A,3; # Acc = Y1 ADDC A,5; # Acc = Acc + A1 + Cy = Y1 + A1 + Cy STORE A,3; # Store M[3] = Y1 + A1 + Cy $starta: LOAD A,4; # Start A left shifting, Acc = A0 ADD A,4; # Acc = A0 + A0 STORE A,4; # M[4] = Acc = A0 + A0 LOAD A,5; # Acc = A1 ADDC A,5; # Acc = A1 + A1 + Cy STORE A,5; # End of A left shifting LOAD A,6; # Acc = count SUBI A,1; # Acc = count - 1 JZ $end; # Jump to END (test is finished) STORE A,6; # Store count with Acc SUBI A,1; # Acc = Acc - 1 = count - 2 JZ $iter8; # Jump to iteration 8 SUBI A,1; # Acc = Acc - 1 = count - 3 JZ $iter7; # Jump to iteration 7 SUBI A,1; # Acc = Acc - 1 = count - 4 JZ $iter6; # Jump to iteration 6 SUBI A,1; # Acc = Acc - 1 = count - 5 JZ $iter5; # Jump to iteration 5 SUBI A,1; # Acc = Acc - 1 = count - 6 JZ $iter4; # Jump to iteration 4 SUBI A,1; # Acc = Acc - 1 = count - 7 JZ $iter3; # Jump to iteration 3 SUBI A,1; # Acc = Acc - 1 = count - 8 JZ $iter2; # Jump to iteration 2 $end: LOAD A,0; # Load Acc with A ADDI A,1; # STORE A,0; # A = A + 1 JC $incb; # If carry, increment B JUMP $begin; # Loop $incb: LOAD A,1; # Load Acc with B ADDI A,1; # STORE A,1; # B = B + 1 JUMP $begin; # Loop
programs/oeis/231/A231151.asm
neoneye/loda
22
240477
; A231151: Least integer k such that n+1 + ... + n+k > 1 + ... + n. ; 2,2,2,3,3,4,4,4,5,5,6,6,7,7,7,8,8,9,9,9,10,10,11,11,11,12,12,13,13,14,14,14,15,15,16,16,16,17,17,18,18,19,19,19,20,20,21,21,21,22,22,23,23,23,24,24,25,25,26,26,26,27,27,28,28,28,29,29,30,30,31,31,31,32,32,33,33,33,34,34,35,35,36,36,36,37,37,38,38,38,39,39,40,40,40,41,41,42,42,43 mov $7,$0 mov $9,$0 add $9,1 lpb $9 mov $0,$7 sub $9,1 sub $0,$9 mov $3,2 mov $11,$0 lpb $3 mov $0,$11 sub $3,1 add $0,$3 add $0,1 mov $2,$0 pow $0,2 add $0,$2 mov $6,$5 lpb $0 add $6,1 sub $0,$6 trn $0,1 mov $10,3 mul $10,$6 lpe mov $4,$10 mov $8,$3 lpb $8 sub $8,1 mov $12,$4 lpe lpe lpb $11 mov $11,0 sub $12,$4 lpe mov $4,$12 sub $4,3 div $4,3 add $1,$4 lpe mov $0,$1
oeis/005/A005779.asm
neoneye/loda-programs
11
160176
; A005779: a(n) = largest integer such that every tournament on n nodes contains a consistent set of n arcs. ; Submitted by <NAME> ; 1,2,4,6,9,12,20,24,30,35,44,50 add $0,2 mov $2,2 mov $5,1 lpb $0 mov $3,$0 lpb $3 sub $1,1 sub $3,2 add $1,$3 lpe div $0,$2 mov $4,$0 mul $4,$5 add $1,$4 mul $5,$2 lpe mov $0,$1 add $0,1
code/non1996/34.asm
KongoHuster/assembly-exercise
1
3666
<gh_stars>1-10 DATA SEGMENT NUM DW 10 DATA ENDS CODE SEGMENT ASSUME CS:CODE, DS:DATA START: MOV AX, DATA MOV DS, AX MOV AX, NUM CALL SKIPLINES MOV AH, 4CH INT 21H SKIPLINES PROC PUSH AX PUSH CX PUSH DX MOV CX, AX MOV AH, 02H OUT: MOV DL, '-' INT 21H MOV DL, 0DH INT 21H MOV DL, 0AH INT 21H LOOP OUT POP DX POP CX POP AX RET SKIPLINES ENDP CODE ENDS END START
ga_lib/src/ga_base_types.ads
rogermc2/GA_Ada
3
13260
<gh_stars>1-10 package GA_Base_Types is type E1_T is private; type E2_T is private; type E3_T is private; type NI_T is private; type NI_Const is private; type NO_T is private; type NO_Const is private; function "*" (I1, I2 : NI_T) return float; function "*" (I : NI_T; O : NO_T) return float; function "*" (O : NO_T; I : NI_T) return float; function "*" (O1, O2 : NO_T) return float; function NI return float; function NI (N : NI_T) return float; function NO return float; function NO (N : NO_T) return float; procedure Set_NI (N : out NI_T; Inf : float); procedure Set_NO (N : out NO_T; Origin : float); private type E1_T is record E1 : float := 0.0; end record; type E2_T is record E2 : float := 0.0; end record; type E3_T is record E3 : float := 0.0; end record; type NI_T is record Inf : float := 1.0; end record; type NI_Const is new float; type NO_T is record Origin : float := 0.0; end record; type NO_Const is new float; end GA_Base_Types;
oeis/129/A129164.asm
neoneye/loda-programs
11
10044
<reponame>neoneye/loda-programs ; A129164: Sum of pyramid weights in all skew Dyck paths of semilength n. ; Submitted by <NAME> ; 1,5,22,97,436,1994,9241,43257,204052,968440,4619011,22120630,106300507,512321437,2475395302,11986728457,58156146652,282640193312,1375737276787,6705522150972,32724071280517,159878425878847,781910419686412,3827639591654862,18753350784435811,91954143117762359,451213820509168876,2215588252254105217,10886057112557529292,53519060411527914274,263260628658902545753,1295650139148304826089,6379699289348334356572,31427567182339556157832,154884500787287750972971,763627066966190795267284 mov $1,1 mov $3,$0 add $3,1 mov $4,1 lpb $3 mul $1,$4 mul $1,$3 mul $1,2 add $5,$4 div $1,$5 div $2,2 add $2,$1 mul $2,2 sub $3,1 add $4,2 lpe mov $0,$2 div $0,4
Task/Arbitrary-precision-integers--included-/Ada/arbitrary-precision-integers--included-.ada
LaudateCorpus1/RosettaCodeData
1
30461
<gh_stars>1-10 with Ada.Text_IO; use Ada.Text_IO; with GNATCOLL.GMP; use GNATCOLL.GMP; with GNATCOLL.GMP.Integers; use GNATCOLL.GMP.Integers; procedure ArbitraryInt is type stracc is access String; BigInt : Big_Integer; len : Natural; str : stracc; begin Set (BigInt, 5); Raise_To_N (BigInt, Unsigned_Long (4**(3**2))); str := new String'(Image (BigInt)); len := str'Length; Put_Line ("Size is:"& Natural'Image (len)); Put_Line (str (1 .. 20) & "....." & str (len - 19 .. len)); end ArbitraryInt;
other.7z/NEWS.7z/NEWS/テープリストア/NEWS_05/NEWS_05.tar/home/kimura/kart/risc.lzh/risc/join/Result.asm
prismotizm/gigaleak
0
15219
<reponame>prismotizm/gigaleak Name: Result.asm Type: file Size: 69870 Last-Modified: '1992-11-18T01:48:25Z' SHA-1: 8C56CA9E028D7F07EAC4448E3D1F8FB5A15C7AE7 Description: null
alloy4fun_models/trashltl/models/15/M2Ri2zRS9s54gX5iZ.als
Kaixi26/org.alloytools.alloy
0
847
open main pred idM2Ri2zRS9s54gX5iZ_prop16 { always all p: Protected | historically p in Protected and always p in Protected } pred __repair { idM2Ri2zRS9s54gX5iZ_prop16 } check __repair { idM2Ri2zRS9s54gX5iZ_prop16 <=> prop16o }
Transynther/x86/_processed/NONE/_xt_/i7-8650U_0xd2_notsx.log_424_734.asm
ljhsiun2/medusa
9
96786
.global s_prepare_buffers s_prepare_buffers: push %r13 push %r14 push %r15 push %rax push %rbp push %rbx push %rcx push %rdi push %rdx push %rsi lea addresses_WC_ht+0x77cd, %rbx clflush (%rbx) nop add $3142, %r15 vmovups (%rbx), %ymm7 vextracti128 $1, %ymm7, %xmm7 vpextrq $1, %xmm7, %rbp nop and %rbx, %rbx lea addresses_WT_ht+0x532d, %r13 nop nop nop nop nop lfence mov $0x6162636465666768, %rax movq %rax, (%r13) nop nop nop nop add $39188, %rbx lea addresses_A_ht+0x942d, %r13 nop nop nop nop dec %r14 and $0xffffffffffffffc0, %r13 vmovntdqa (%r13), %ymm6 vextracti128 $0, %ymm6, %xmm6 vpextrq $0, %xmm6, %rbp nop nop add $30880, %r14 lea addresses_D_ht+0xa311, %rbp clflush (%rbp) inc %rbx movw $0x6162, (%rbp) nop nop nop nop nop cmp %r13, %r13 lea addresses_WC_ht+0x212d, %rax inc %r14 mov $0x6162636465666768, %rbx movq %rbx, %xmm7 movups %xmm7, (%rax) and %r15, %r15 lea addresses_D_ht+0x482d, %rbx nop nop xor %rdx, %rdx movl $0x61626364, (%rbx) add %rdx, %rdx lea addresses_normal_ht+0x542d, %rsi lea addresses_WC_ht+0x12c2d, %rdi nop nop nop nop and $50747, %rbx mov $14, %rcx rep movsb nop nop nop nop sub %rbx, %rbx lea addresses_normal_ht+0xdd0d, %r14 xor %rax, %rax mov $0x6162636465666768, %rdi movq %rdi, %xmm6 movups %xmm6, (%r14) and %rdi, %rdi lea addresses_WC_ht+0x72e5, %rcx and %r15, %r15 movb $0x61, (%rcx) cmp $51082, %rbp pop %rsi pop %rdx pop %rdi pop %rcx pop %rbx pop %rbp pop %rax pop %r15 pop %r14 pop %r13 ret .global s_faulty_load s_faulty_load: push %r10 push %r12 push %r8 push %rbx push %rdi push %rdx // Faulty Load lea addresses_RW+0xb42d, %rdx nop nop nop and $22199, %r8 vmovups (%rdx), %ymm7 vextracti128 $0, %ymm7, %xmm7 vpextrq $1, %xmm7, %rbx lea oracles, %r10 and $0xff, %rbx shlq $12, %rbx mov (%r10,%rbx,1), %rbx pop %rdx pop %rdi pop %rbx pop %r8 pop %r12 pop %r10 ret /* <gen_faulty_load> [REF] {'OP': 'LOAD', 'src': {'type': 'addresses_RW', 'size': 8, 'AVXalign': False, 'NT': False, 'congruent': 0, 'same': False}} [Faulty Load] {'OP': 'LOAD', 'src': {'type': 'addresses_RW', 'size': 32, 'AVXalign': False, 'NT': False, 'congruent': 0, 'same': True}} <gen_prepare_buffer> {'OP': 'LOAD', 'src': {'type': 'addresses_WC_ht', 'size': 32, 'AVXalign': False, 'NT': False, 'congruent': 4, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_WT_ht', 'size': 8, 'AVXalign': False, 'NT': False, 'congruent': 8, 'same': False}} {'OP': 'LOAD', 'src': {'type': 'addresses_A_ht', 'size': 32, 'AVXalign': False, 'NT': True, 'congruent': 11, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_D_ht', 'size': 2, 'AVXalign': False, 'NT': False, 'congruent': 2, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_WC_ht', 'size': 16, 'AVXalign': False, 'NT': False, 'congruent': 8, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_D_ht', 'size': 4, 'AVXalign': False, 'NT': False, 'congruent': 10, 'same': False}} {'OP': 'REPM', 'src': {'type': 'addresses_normal_ht', 'congruent': 9, 'same': False}, 'dst': {'type': 'addresses_WC_ht', 'congruent': 10, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_normal_ht', 'size': 16, 'AVXalign': False, 'NT': False, 'congruent': 4, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_WC_ht', 'size': 1, 'AVXalign': False, 'NT': False, 'congruent': 3, 'same': False}} {'32': 424} 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 */
test/Succeed/Issue3434.agda
shlevy/agda
1,989
11102
<filename>test/Succeed/Issue3434.agda module _ where data Unit : Set where unit : Unit data D₁ : Set where c₁ : D₁ module M (_ : Set₁) where data D₂ : Set where c₂ : D₂ open M Set f : D₁ → D₂ f c₁ = c₂ record R (A : Set) : Set where field a : A open R ⦃ … ⦄ public instance r₁ : R D₁ r₁ = record { a = c₁ } r₂ : ⦃ r : R D₁ ⦄ → R D₂ r₂ ⦃ r ⦄ = record { a = f (R.a r) } postulate P : (A : Set) → A → Set g : (A : Set) (x : A) → P A x accepted : P D₂ a accepted = g D₂ a rejected : P D₂ a rejected = g _ a -- WAS: -- No instance of type (R D₂) was found in scope. -- when checking that the expression a has type D₂ -- SHOULD: succeed
src/ada/src/utils/unit_conversion_utilities.ads
VVCAS-Sean/OpenUxAS
88
15768
-- linear/geographical conversions generic type Real is digits <>; package Unit_Conversion_Utilities is type Unit_Converter is tagged private; procedure Initialize (This : out Unit_Converter; LatitudeInit_Rad : Real; LongitudeInit_rad : Real); -- FROM LAT/LONG TO NORTH/EAST procedure Convert_LatLong_Degrees_To_NorthEast_Meters (This : in out Unit_Converter; Latitude_Deg : Real; Longitude_Deg : Real; North : out Real; East : out Real); -- FROM NORTH/EAST TO LAT/LONG -- ... -- const double m_dRadiusEquatorial_m{6378135.0}; dRadiusEquatorial_m : constant := 6_378_135.0; -- const double m_dFlattening{3.352810664724998e-003}; dFlattening : constant := 3.352810664724998e-003; -- const double m_dEccentricitySquared{6.694379990096503e-003}; dEccentricitySquared : constant := 6.694379990096503e-003; private type Unit_Converter is tagged record -- static double m_dLatitudeInitial_rad; m_dLatitudeInitial_rad : Real; -- static double m_dLongitudeInitial_rad; m_dLongitudeInitial_rad : Real; -- static double m_dRadiusMeridional_m; m_dRadiusMeridional_m : Real; -- static double m_dRadiusTransverse_m; m_dRadiusTransverse_m : Real; -- static double m_dRadiusSmallCircleLatitude_m; m_dRadiusSmallCircleLatitude_m : Real; -- Static Bool M_BInitialized; Initialized : Boolean := False; end record; end Unit_Conversion_Utilities;
nesthing.asm
Garydos/nesthing-prototype
0
165670
;;;;;;;;;;;;;;; ; ROM header info ;;;;;;;;;;;;;;; .inesprg 1 ; 1x 16KB PRG code .ineschr 1 ; 1x 8KB CHR data .inesmap 0 ; mapper 0 = NROM, no bank swapping .inesmir 1 ; background mirroring ;;;;;;;;;;;;;;; ; Variable declerations ;;;;;;;;;;;;;;; .rsset $0000 famitonescratch .rs 3 ; save some initial scratch space for the FamiTone audio engine scratchptr .rs 2 ; scratch space, mostly for pointers enemyptr .rs 1 ; pointer to recently accessed enemy in enemylist num1 .rs 1 ; multiplicand num2 .rs 1 ; multiplier, should be small buttons1 .rs 1 ; buttons for player 1 buttons2 .rs 1 ; buttons for player 2 nextsprite .rs 1 ; keeps track of next sprite to be allocated to new entities rect1_x .rs 1 ; bounding box variables for axis-aligned bounding box collisions rect1_y .rs 1 rect1_width .rs 1 rect1_height .rs 1 rect2_x .rs 1 rect2_y .rs 1 rect2_width .rs 1 rect2_height .rs 1 testrectcollis .rs 1 ; Player1 struct player1x .rs 1 ; player1 x position player1y .rs 1 ; player1 y position player1xvel .rs 1 player1xvelfract .rs 1 ; fractional part of player1x used for ; velocity calculations player1yvel .rs 1 player1yvelfract .rs 1 ; fractional part of player1y used for ; velocity calculations player1xaccel .rs 1 player1yaccel .rs 1 player1dashing .rs 1 player1dashtimer .rs 1 player1jumping .rs 1 player1jumpingtimer .rs 1 player1invinc .rs 1 player1invinctimer .rs 1 player1knockback .rs 1 player1knockbacktimer .rs 1 player1hurt .rs 1 player1falling .rs 1 player1canjump .rs 1 player1anim .rs 1 ; animation number of current player1 animation player1animtimer .rs 1 ; timer for current player1 frame player1animframe .rs 1 ; frame number of current player1 animation player1mirrored .rs 1 ; are player1's sprites mirrored ; Level variables scrolling .rs 1 ; is the screen scrolling or not scroll .rs 1 ; horizontal scroll count nametable .rs 1 ; which nametable to use, 0 or 1 columnLow .rs 1 ; low byte of new column address columnHigh .rs 1 ; high byte of new column address sourceLow .rs 1 ; source for column data sourceHigh .rs 1 columnNumber .rs 1 ; which column of level data to draw (or other use) rowNumber .rs 1 ; row number to draw (or other use) tiletest .rs 1 ;enemy variables .rsset $0400 ;enemy stack starts at $0400 enemylistsize .rs 1 ;size of enemy list enemylist .rs $FE ; reserve full page for entities (this is just an estimate for now, once ; the enemy struct has been finalized, do some math to figure out ; roughly the max number of enemies on screen at any time) ;; enemy Struct .rsset $0000 enemy_type .rs 1 ;the enemy's type, used ;to know what subroutines to run on it, what sprites ;to use in animations, etc.. enemy_spr_ptr .rs 1 ; pointer to first sprite of enemy. All sprites ; start with $02xx so no need for second byte in pointer enemy_x .rs 1 ; x position enemy_y .rs 1 ; y position enemy_xvel .rs 1 enemy_xvelfract .rs 1 ; fractional part used for ; velocity calculations enemy_yvel .rs 1 enemy_yvelfract .rs 1 ; fractional part used for ; velocity calculations enemy_xaccel .rs 1 enemy_yaccel .rs 1 enemy_anim .rs 1 ; animation number of current animation enemy_animtimer .rs 1 ; timer for current frame enemy_animframe .rs 1 ; frame number of current animation enemy_mirrored .rs 1 ; are enemy's sprites mirrored enemy_size .rs 1 ; marks the end of the struct, and its size ENEMY_STRUCT_SIZE = (enemy_size) ;;;;;;;;;;;;;;; ; Constant declerations ;;;;;;;;;;;;;;; SPRITE_OFFSET = $0200 ;location of sprites in RAM PLAYER_1_SPRITE = SPRITE_OFFSET + 0 ;location of PLAYER1 sprite in ram PLAYER_1_ANIM_WALK_SPEED = $8 ;walk speed of player PLAYER_1_ANIM_WALK_FRAMES = $01 ; total frames - 1 PLAYER_1_DASH_TIME = $20 ; amount of time dash lasts PLAYER_1_DASH_BLINK_TIME = PLAYER_1_DASH_TIME + $40 ; amount of time dash lasts + amount of time before next dash PLAYER_1_INVINC_BLINK_TIME = $40 ;amount of time player is invincible after being hurt PLAYER_1_HURT_TIME = $20 ;amount of time player is hurt (player can't press buttons during this time) PLAYER_1_KNOCKBACK_BLINK_TIME = $19 ;amount of time till player can jump back again) PLAYER_1_KNOCKBACK_TIME = $18 ;amount of time player jumps back when hurt PLAYER_1_JUMP_TIMER_LIM = $08 ;amount of time jump lasts SCREEN_SCROLL_REGION = $78 ; the middle of the screen where scrolling will start ;;;;;;;;;;;;;;; ; PRG-ROM Bank 1 ;;;;;;;;;;;;;;; .bank 0 .org $8000 RESET: SEI ; disable IRQs CLD ; disable decimal mode ;LDX #$40 ;STX $4017 ; disable APU frame IRQ LDX #$FF TXS ; Set up stack INX ; now X = 0 STX $2000 ; disable NMI STX $2001 ; disable rendering ;STX $4010 ; disable DMC IRQs vblankwait1: ; First wait for vblank to make sure PPU is ready BIT $2002 BPL vblankwait1 clrmem: LDA #$00 STA $0000, x STA $0100, x STA $0300, x STA $0400, x STA $0500, x STA $0600, x STA $0700, x LDA #$FE STA $0200, x ;move all sprites off screen INX BNE clrmem vblankwait2: ; Second wait for vblank, PPU is ready after this BIT $2002 BPL vblankwait2 ;;;;;;;;;; ;move this code to its own subroutine later ;;;;;;;;;; LoadPalettes: LDA $2002 ; read PPU status to reset the high/low latch LDA #$3F STA $2006 ; write the high byte of $3F00 address LDA #$00 STA $2006 ; write the low byte of $3F00 address LDX #$00 ; start out at 0 LoadPalettesLoop: LDA palette, x ; load data from address (palette + the value in x) ; 1st time through loop it will load palette+0 ; 2nd time through loop it will load palette+1 ; 3rd time through loop it will load palette+2 ; etc STA $2007 ; write to PPU INX ; X = X + 1 CPX #$20 ; Compare X to hex $10, decimal 16 - copying 16 bytes = 4 sprites BNE LoadPalettesLoop ; Branch to LoadPalettesLoop if compare was Not Equal to zero ; if compare was equal to 32, keep going down LoadSprites: LDX #$00 ; start at 0 LoadSpritesLoop: LDA sprites, x ; load data from address (sprites + x) STA $0200, x ; store into RAM address ($0200 + x) INX ; X = X + 1 CPX #$20 ; Compare X to hex $20, decimal 32 BNE LoadSpritesLoop ; Branch to LoadSpritesLoop if compare was Not Equal to zero ; if compare was equal to 32, keep going down InitializeNametables: LDA #$01 STA nametable LDA #$00 STA scroll STA columnNumber InitializeNametablesLoop: JSR DrawNewColumn ; draw bg column LDA scroll ; go to next column CLC ADC #$08 STA scroll INC columnNumber LDA columnNumber ; repeat for first nametable CMP #$20 BNE InitializeNametablesLoop LDA #$00 STA nametable LDA #$00 STA scroll JSR DrawNewColumn ; draw first column of second nametable INC columnNumber LDA #$00 ; set back to increment +1 mode STA $2000 InitializeNametablesDone: InitializeAttributes: LDA #$01 STA nametable LDA #$00 STA scroll STA columnNumber InitializeAttributesLoop: JSR DrawNewAttributes ; draw attribs LDA scroll ; go to next column CLC ADC #$20 STA scroll LDA columnNumber ; repeat for first nametable CLC ADC #$04 STA columnNumber CMP #$20 BNE InitializeAttributesLoop LDA #$00 STA nametable LDA #$00 STA scroll JSR DrawNewAttributes ; draw first column of second nametable InitializeAttributesDone: LDA #$21 STA columnNumber LDA #%10010100 ; enable NMI, sprites from Pattern Table 0, background from Pattern Table 1, ; +32 increment mode STA $2000 LDA #%00011110 ; enable sprites, enable background, no clipping on left side STA $2001 ldx #LOW(nesthing_ost_music_data) ldy #HIGH(nesthing_ost_music_data) lda #$80;This sets Famitone to use NTSC mode. jsr FamiToneInit lda #0;Play first subsong jsr FamiToneMusicPlay ;write the universal palette background color LDA #$3F STA $2006 LDA #$00 STA $2006 ;$3C = sky blue LDA #$3C STA $2007 ;;;;;;;; ; temp section, move later ;;;;;;;; ;initialize some variables LDA #$00 STA player1anim STA player1animtimer STA nametable STA scrolling STA player1x STA enemylistsize STA player1invinc STA player1hurt STA player1knockback LDA #$BF STA player1y LDA #PLAYER_1_DASH_BLINK_TIME STA player1dashtimer LDA #PLAYER_1_INVINC_BLINK_TIME STA player1invinctimer LDA #PLAYER_1_KNOCKBACK_BLINK_TIME STA player1knockbacktimer LDA #$01 STA player1canjump LDA #$10 STA nextsprite ;player1 sprite takes 4 sprites, each sprite is 4 bytes ;$04 * $04 = $10 JSR TestSpawnEnemy ;;;;;;;; ; end temp section ;;;;;;;; Forever: JMP Forever ;jump back to Forever, infinite loop NMI: LDA scrolling BEQ NotScrolling NTSwapCheck: LDA scroll ; check if the scroll just wrapped from 255 to 0 BNE NTSwapCheckDone NTSwap: LDA nametable ; load current nametable number (0 or 1) EOR #$01 ; exclusive OR of bit 0 will flip that bit STA nametable ; so if nametable was 0, now 1 ; if nametable was 1, now 0 NTSwapCheckDone: NewAttribCheck: LDA scroll AND #%00011111 ; check for multiple of 32 BNE NewAttribCheckDone ; if low 5 bits = 0, time to write new attribute bytes jsr DrawNewAttributes NewAttribCheckDone: NewColumnCheck: LDA scroll AND #%00000111 ; throw away higher bits to check for multiple of 8 BNE NewColumnCheckDone ; done if lower bits != 0 JSR DrawNewColumn ; if lower bits = 0, time for new column lda columnNumber clc adc #$01 ; go to next column and #%01111111 ; only 128 columns of data, throw away top bit to wrap sta columnNumber NewColumnCheckDone: NotScrolling: LDA #$00 STA scrolling ; reset scrolling STA $2006 ; clean up PPU address registers STA $2006 LDA scroll STA $2005 ; write the horizontal scroll count register LDA #$00 ; no vertical scrolling STA $2005 LDA #$00 STA $2003 ; set the low byte (00) of the RAM address LDA #$02 STA $4014 ; set the high byte (02) of the RAM address, start the transfer ;;This is the PPU clean up section, so rendering the next frame starts properly. LDA #%10010000 ; enable NMI, sprites from Pattern Table 0, background from Pattern Table 1 ORA nametable ; select correct nametable for bit 0 STA $2000 LDA #%00011110 ; enable sprites, enable background, no clipping on left side STA $2001 ;;;;;;;;;;;;;; ; MAIN GAME LOOP FUNCTIONS ;;;;;;;;;;;;;; JSR ResetPlayerAcceleration JSR ReadControllers JSR HandlePlayerInput JSR ApplyPlayerGrav JSR ApplyPlayer1Phys JSR CheckPlatformCollisions JSR UpdateEnemies JSR TestBoxCollision JSR UpdateSprites JSR TickTimers JSR TestGetTile JSR FamiToneUpdate RTI TickTimers: INC player1animtimer JSR TickDashTimer JSR TickHurtTimer JSR TickKnockbackTimer TickTimersDone: RTS TickHurtTimer: LDA player1invinctimer CMP #PLAYER_1_INVINC_BLINK_TIME BCS TickHurtTimerDone INC player1invinctimer LDA player1invinctimer CMP #PLAYER_1_HURT_TIME BNE TickHurtTimerDone LDA #$00 ;disable player hurt, no longer invincible STA player1hurt STA player1invinc TickHurtTimerDone: RTS TickKnockbackTimer: LDA player1knockbacktimer CMP #PLAYER_1_KNOCKBACK_BLINK_TIME BCS TickKnockbackTimerDone INC player1knockbacktimer LDA player1knockbacktimer CMP #PLAYER_1_KNOCKBACK_TIME BNE TickKnockbackTimerDone LDA #$00 ;disable knockback, set walking animation STA player1knockback STA player1dashing STA player1anim STA player1animframe STA player1animtimer ;past time when player knockback should be applied, so freeze player LDA #$00 STA player1xvel ;allow dashing immedietely after recovering LDA #PLAYER_1_DASH_BLINK_TIME STA player1dashtimer TickKnockbackTimerDone: RTS TickDashTimer: LDA player1dashtimer CMP #PLAYER_1_DASH_BLINK_TIME BCS TickDashTimerDone INC player1dashtimer LDA player1dashtimer CMP #PLAYER_1_DASH_TIME BNE TickDashTimerDone LDA #$00 ;disable dashing, set walking animation STA player1dashing STA player1anim STA player1animframe STA player1animtimer TickDashTimerDone: RTS ;;;;;;;; ; TEMP TEST FUNCTIONS, DELETE AFTER DONE TESTING ;;;;;;;; TestBoxCollision: LDA player1x STA rect1_x LDA player1y STA rect1_y LDA #$10 STA rect1_width STA rect1_height STA rect2_width STA rect2_height LDA enemylist+enemy_x STA rect2_x LDA enemylist+enemy_y STA rect2_y JSR CheckRectCollision STA testrectcollis BEQ TestBoxCollisionDone ;check if dashing or not LDA player1dashing BEQ PlayPlayerhurtanim ;player got hurt ;enemy got hurt ;load enemy hurt animation LDA #$01 STA enemylist+enemy_anim JMP TestBoxCollisionDone PlayPlayerhurtanim: LDA #$00 ;push to left JSR Player1GetHurt TestBoxCollisionDone: RTS TestGetTile: LDA columnNumber PHA JSR SetRowNumberToPlayer JSR SetColumnNumberToPlayer JSR GetTileFromCurrentColumnRow STA tiletest PLA STA columnNumber RTS TestSpawnEnemy: LDA #$80 TAX LDA #$80 TAY LDA #$00 ;spawn an enemy at screen location x = $80, y = $80, where type = $00 JSR SpawnEnemy RTS ;;;;;;;;;;;;;; ; Enemy management ;;;;;;;;;;;;;; UpdateEnemies: LDA enemylistsize TAX LDA #$00 STA enemyptr UpdateEnemiesLoop: ;first save X TXA PHA ;Use a jump table to decide how to initialize the enemy ;grab the proper offset LDA enemyptr TAX LDA enemylist, X ;load in the enemy type number ASL A; multiply by 2, since each address is 2 bytes long TAX LDA enemyupdatetable, X STA scratchptr LDA enemyupdatetable+1, X STA scratchptr+1 ;build the return address to put on the stack ;so that RTS returns to right after the jump LDA #HIGH(EnemyUpdateReturnAdr-1) PHA LDA #LOW(EnemyUpdateReturnAdr-1) PHA JMP [scratchptr] EnemyUpdateReturnAdr: JSR AdvanceEnemyPtrLoop ;restore X PLA TAX DEX BNE UpdateEnemiesLoop RTS ;Jump table for enemy routines enemyupdatetable: .dw UpdateBoomba ; $00 AdvanceEnemyPtr: ;advance enemyptr through enemylist, skipping over sections marked $FF ;which indicate holes in the list AdvanceEnemyPtrLoop: LDA enemyptr CLC ADC #ENEMY_STRUCT_SIZE ;advance to next enemy STA enemyptr TAX LDA enemylist, X CMP #$FF BEQ AdvanceEnemyPtrLoop RTS UpdateBoomba: JSR BoombaLogic JSR BoombaPhysics JSR BoombaCollision JSR CheckEnemyPlatformCollisions JSR UpdateEnemySpritePosition JSR UpdateBoombaSpriteAnimation RTS BoombaCollision: RTS BoombaLogic: ;Boombas simply walk to the left ;get enemylist offset, store in Y LDA enemyptr TAY ;get sprite offset for enemy, store in X LDA enemylist+enemy_spr_ptr, Y TAX ;always walk left, unless dying LDA enemylist+enemy_anim, Y CMP #$01 BNE BoombaLogicWalk ;stop walking, boomba dead LDA #$00 STA enemylist+enemy_xaccel, Y STA enemylist+enemy_xvel, Y JMP BoombaLogicWalkDone BoombaLogicWalk: LDA #-$04 STA enemylist+enemy_xaccel, Y BoombaLogicWalkDone: ;gravity is applied LDA #$02 STA enemylist+enemy_yaccel, Y RTS BoombaPhysics: ;Simply update x and y vels, no friction ;get enemylist offset, store in Y LDA enemyptr TAY ;Add accel to vels ;x accel LDA enemylist+enemy_xvelfract, Y CLC ADC enemylist+enemy_xaccel, Y STA enemylist+enemy_xvelfract, Y ;y accel LDA enemylist+enemy_yvelfract, Y CLC ADC enemylist+enemy_yaccel, Y STA enemylist+enemy_yvelfract, Y ;Apply vels JSR ApplyEnemyXVel JSR ApplyEnemyYVel ;speed limit ; x speed limit check LDA enemylist+enemy_xvel, Y BMI XSpeedLimitEnemyMinus LDA enemylist+enemy_xvel, Y CMP #$02 BCC XSpeedLimitEnemyDone LDA #$01 JMP XSpeedLimitEnemyDone XSpeedLimitEnemyMinus: LDA enemylist+enemy_xvel, Y CMP #$-01 BCS XSpeedLimitEnemyDone LDA #$-01 XSpeedLimitEnemyDone: STA enemylist+enemy_xvel, Y ; y speed limit check LDA enemylist+enemy_yvel, Y BMI YSpeedLimitEnemyMinus LDA enemylist+enemy_yvel, Y CMP #$03 BCC YSpeedLimitEnemyDone LDA #$02 JMP YSpeedLimitEnemyDone YSpeedLimitEnemyMinus: LDA enemylist+enemy_yvel, Y CMP #$-02 BCS YSpeedLimitEnemyDone LDA #$-02 YSpeedLimitEnemyDone: STA enemylist+enemy_yvel, Y ; apply current velocities LDA enemylist+enemy_y, Y CLC ADC enemylist+enemy_yvel, Y STA enemylist+enemy_y, Y LDA enemylist+enemy_x, Y CLC ADC enemylist+enemy_xvel, Y STA enemylist+enemy_x, Y RTS SpawnEnemy: ;Parameters: X, Y = x and y screen coordinates to spawn enemy, respectively ; A = type of enemy to spawn ; ;Create a new enemy in enemylist, set its type, then call InitializeEnemy ;to initialize it properly PHA ;save type of enemy ;Multiply the size of an enemy struct by the amount of enemies in ;the list to get the proper offset LDA enemylistsize STA num2 LDA #ENEMY_STRUCT_SIZE STA num1 JSR Mult STA scratchptr ;temp store offset PLA ;restore enemy type STA scratchptr+$01 ;temp store enemy type TXA PHA ;temp store X LDA scratchptr TAX LDA scratchptr+$01 STA enemylist, X ;use the proper offset to set enemy type byte PLA ;restore X coordinate STA enemylist + enemy_x, X ;store it in the proper place TYA ;get the Y coordinate STA enemylist + enemy_y, X ;store it in the proper place INC enemylistsize ;we've added an enemy, increase size TXA STA enemyptr ;store offset into enemyptr in anticipation of call to InitializeEnemy JSR InitializeEnemy RTS InitializeEnemy: ;Paramters: enemyptr = pointer to location of enemy struct ; ;Take the enemy at enemyptr and initialize its variables properly ;according to its type ;Use a jump table to decide how to initialize the enemy ;grab the proper offset LDA enemyptr TAX LDA enemylist, X ;load in the enemy type number ASL A; multiply by 2, since each address is 2 bytes long TAX LDA enemyinittable, X STA scratchptr LDA enemyinittable+1, X STA scratchptr+1 JMP [scratchptr] ; no RTS needed as called functions have RTS in them ;Jump table for enemy inits enemyinittable: .dw InitEnemyBoomba ; $00 InitEnemyBoomba: ;get offset again LDA enemyptr TAX TAY ;set walking animation LDA #$00 STA enemylist+enemy_anim, Y ;allocate sprites LDA nextsprite PHA ;save our starting sprite position to avoid loading it again STA enemylist + enemy_spr_ptr, X CLC ADC #$10 ;reserve 4 sprites (4 bytes per sprite) STA nextsprite PLA ;reload sprite start position TAX ;now that we are dealing with the sprites, use it as the offset ; Restore sprites to default palettes LDA #$02 STA $0202, X STA $0206, X STA $020A, X STA $020E, X RTS ;;;;;;;;;;;;;; ; Physics engine ;;;;;;;;;;;;;; CheckRectCollision: ;checks if rect1 and rect2 are overlapping ;stores result in A ;rect1.x < rect2.x + rect2.width && LDA rect2_x CLC ADC rect2_width STA scratchptr LDA rect1_x CMP scratchptr BCS CheckRectNoCollision ;rect1.x + rect1.width > rect2.x && LDA rect1_x CLC ADC rect1_width STA scratchptr LDA rect2_x CMP scratchptr BCS CheckRectNoCollision ;rect1.y < rect2.y + rect2.height && LDA rect2_y CLC ADC rect2_height STA scratchptr LDA rect1_y CMP scratchptr BCS CheckRectNoCollision ;rect1.y + rect1.height > rect2.y LDA rect1_y CLC ADC rect1_height STA scratchptr LDA rect2_y CMP scratchptr BCS CheckRectNoCollision ;there was a collision LDA #$01 RTS CheckRectNoCollision: ;there was no collision LDA #$00 RTS ;;enemy physics section IsEnemyXVelZero: LDA enemylist+enemy_xvel, Y ORA enemylist+enemy_xvelfract, Y BNE EnemyXVelNotZero ; it is zero LDA #$00 RTS EnemyXVelNotZero: ; it isn't zero LDA #$01 IsEnemyXVelNotZeroDone: RTS IsEnemyXVelNeg: LDA enemylist+enemy_xvel, Y BMI EnemyXVelNeg LDA enemylist+enemy_xvelfract, Y BMI EnemyXVelNeg ;it isn't negative LDA #$01 RTS EnemyXVelNeg: ; it is neg LDA #$00 IsEnemyXVelNegDone: RTS ApplyEnemyXVel: ;Take the velocity from the fractional portion ;and apply it to the integral portion LDA enemylist+enemy_xvelfract, Y BMI ApplyEnemyXVelNeg ;if negative, make sure to keep it negative LSR A LSR A CLC ADC enemylist+enemy_xvel, Y STA enemylist+enemy_xvel, Y ;remove the part we just added LDA enemylist+enemy_xvelfract, Y AND #%00000011 STA enemylist+enemy_xvelfract, Y RTS ApplyEnemyXVelNeg: ;offset due to two's compliment SEC SBC #$01 LSR A ORA #%10000000 LSR A ORA #%10000000 CLC ADC #$01 CLC ADC enemylist+enemy_xvel, Y STA enemylist+enemy_xvel, Y ;remove the part we just added LDA enemylist+enemy_xvelfract, Y AND #%00000011 BEQ ApplyEnemyXVelNegDone ;if it's just 0, then don't two's compliment it ;apply 1's to make it negative ORA #%11111100 ApplyEnemyXVelNegDone: STA enemylist+enemy_xvelfract, Y RTS IsEnemyYVelZero: LDA enemylist+enemy_yvel, Y ORA enemylist+enemy_yvelfract, Y BNE EnemyYVelNotZero ; it is zero LDA #$00 RTS EnemyYVelNotZero: ; it isn't zero LDA #$01 IsEnemyYVelNotZeroDone: RTS IsEnemyYVelNeg: LDA enemylist+enemy_yvel, Y BMI EnemyYVelNeg LDA enemylist+enemy_yvelfract, Y BMI EnemyYVelNeg ;it isn't negative LDA #$01 RTS EnemyYVelNeg: ; it is neg LDA #$00 IsEnemyYVelNegDone: RTS ApplyEnemyYVel: ;Take the velocity from the fractional portion ;and apply it to the integral portion LDA enemylist+enemy_yvelfract, Y BMI ApplyEnemyYVelNeg ;if negative, make sure to keep it negative LSR A LSR A CLC ADC enemylist+enemy_yvel, Y STA enemylist+enemy_yvel, Y ;remove the part we just added LDA enemylist+enemy_yvelfract, Y AND #%00000011 STA enemylist+enemy_yvelfract, Y RTS ApplyEnemyYVelNeg: ;offset due to two's compliment SEC SBC #$01 LSR A ORA #%10000000 LSR A ORA #%10000000 CLC ADC #$01 CLC ADC enemylist+enemy_yvel, Y STA enemylist+enemy_yvel, Y ;remove the part we just added LDA enemylist+enemy_yvelfract, Y AND #%00000011 BEQ ApplyEnemyYVelNegDone ;if it's just 0, then don't two's compliment it ;apply 1's to make it negative ORA #%11111100 ApplyEnemyYVelNegDone: STA enemylist+enemy_yvelfract, Y RTS ;;end enemy section ApplyPlayerGrav: LDA player1dashing BNE ApplyPlayerNoGrav;no gravity when dashing LDA player1yaccel CLC ADC #$01 STA player1yaccel RTS ApplyPlayerNoGrav: LDA #$00 STA player1yvel STA player1yvelfract STA player1yaccel RTS ResetPlayerAcceleration: ;If no buttons are being pushed, there should be no acceleration ;along the x axis LDA #$00 STA player1xaccel STA player1yaccel RTS IsPlayer1XVelZero: LDA player1xvel ORA player1xvelfract BNE Player1XVelNotZero ; it is zero LDA #$00 RTS Player1XVelNotZero: ; it isn't zero LDA #$01 IsPlayer1XVelNotZeroDone: RTS IsPlayer1XVelNeg: LDA player1xvel BMI Player1XVelNeg LDA player1xvelfract BMI Player1XVelNeg ;it isn't negative LDA #$01 RTS Player1XVelNeg: ; it is neg LDA #$00 IsPlayer1XVelNegDone: RTS ApplyPlayer1XVel: ;Take the velocity from the fractional portion ;and apply it to the integral portion LDA player1xvelfract BMI ApplyPlayer1XVelNeg ;if negative, make sure to keep it negative LSR A LSR A CLC ADC player1xvel STA player1xvel ;remove the part we just added LDA player1xvelfract AND #%00000011 STA player1xvelfract RTS ApplyPlayer1XVelNeg: ;offset due to two's compliment SEC SBC #$01 LSR A ORA #%10000000 LSR A ORA #%10000000 CLC ADC #$01 CLC ADC player1xvel STA player1xvel ;remove the part we just added LDA player1xvelfract AND #%00000011 BEQ ApplyPlayer1XVelNegDone ;if it's just 0, then don't two's compliment it ;apply 1's to make it negative ORA #%11111100 ApplyPlayer1XVelNegDone: STA player1xvelfract RTS IsPlayer1YVelZero: LDA player1yvel ORA player1yvelfract BNE Player1YVelNotZero ; it is zero LDA #$00 RTS Player1YVelNotZero: ; it isn't zero LDA #$01 IsPlayer1YVelNotZeroDone: RTS IsPlayer1YVelNeg: LDA player1yvel BMI Player1YVelNeg LDA player1yvelfract BMI Player1YVelNeg ;it isn't negative LDA #$01 RTS Player1YVelNeg: ; it is neg LDA #$00 IsPlayer1YVelNegDone: RTS ApplyPlayer1YVel: ;Take the velocity from the fractional portion ;and apply it to the integral portion LDA player1yvelfract BMI ApplyPlayer1YVelNeg ;if negative, make sure to keep it negative LSR A LSR A CLC ADC player1yvel STA player1yvel ;remove the part we just added LDA player1yvelfract AND #%00000011 STA player1yvelfract RTS ApplyPlayer1YVelNeg: ;offset due to two's compliment SEC SBC #$01 LSR A ORA #%10000000 LSR A ORA #%10000000 CLC ADC #$01 CLC ADC player1yvel STA player1yvel ;remove the part we just added LDA player1yvelfract AND #%00000011 BEQ ApplyPlayer1YVelNegDone ;if it's just 0, then don't two's compliment it ;apply 1's to make it negative ORA #%11111100 ApplyPlayer1YVelNegDone: STA player1yvelfract RTS ApplyPlayer1Phys: ;; - SPAGHETTI WARNING - ;; The following section of code may contain ;; hard-to-follow branching, may assume ;; prior conditions (i.e. it expects a certain ;; subroutine to be called before or after its ;; own execution in order to initialize values), ;; or may just be hard to follow in general. ;; Edit at your own risk. ; simulate friction and acceleration Player1XAccel: ;first check for dashing LDA player1dashing BEQ xvelacc ;handle dash acceleration LDA player1mirrored BNE DashLeft DashRight: LDA #$02 STA player1xaccel JMP xvelacc DashLeft: LDA #$-02 STA player1xaccel xvelacc: ;x vel/acc friction LDA player1xaccel BNE Player1XApplyAccel Player1XApplyFrict: LDA player1falling BNE Player1YAccel ;if player is in the air, don't apply friction LDA player1hurt ;if player is in hurt animation, don't apply friction BNE Player1YAccel JSR IsPlayer1XVelZero BEQ Player1YAccel LDA player1xvel BMI Player1XApplyFrictNeg Player1XApplyFrictPos: LDA player1xvelfract SEC SBC #$02 STA player1xvelfract ;correct friction to make sure it doesn't add velocity LDA player1xvel PHA LDA player1xvelfract PHA JSR ApplyPlayer1XVel LDA player1xvel BMI Player1XFrictCorrect JMP Player1XFrictCorrectDone Player1XFrictCorrect: PLA ;remove temp stored values PLA ;set velocity to zero LDA #$00 STA player1xvel STA player1xvelfract JMP Player1YAccel Player1XFrictCorrectDone: PLA STA player1xvelfract PLA STA player1xvel JMP Player1YAccel Player1XApplyFrictNeg: LDA player1xvelfract CLC ADC #$02 STA player1xvelfract ;correct friction to make sure it doesn't add velocity LDA player1xvel PHA LDA player1xvelfract PHA JSR ApplyPlayer1XVel LDA player1xvel BMI Player1XFrictCorrectDone PLA ;remove temp stored values PLA ;set velocity to zero LDA #$00 STA player1xvel STA player1xvelfract JMP Player1YAccel Player1XApplyAccel: ;Apply the acceleration LDA player1xvelfract CLC ADC player1xaccel STA player1xvelfract Player1YAccel: ;y vel/acc friction LDA player1yaccel BNE Player1YApplyAccel JMP Player1ApplyVels ;no friction in the air Player1YApplyAccel: ;Now apply the acceleration LDA player1yaccel CLC ADC player1yvelfract STA player1yvelfract Player1ApplyVels: JSR ApplyPlayer1XVel JSR ApplyPlayer1YVel ; first make sure speed limit is enforced ; y speed limit check BIT player1yvel BMI YSpeedLimitMinus LDA player1yvel CMP #$05 BCC YSpeedLimitDone LDA #$04 JMP YSpeedLimitDone YSpeedLimitMinus: LDA player1yvel CMP #$-04 BCS YSpeedLimitDone LDA #$-04 YSpeedLimitDone: STA player1yvel ; x speed limit check ; first check if player's walking or dashing LDA player1dashing BNE XSpeedLimitDashing ;walking BIT player1xvel BMI XSpeedLimitMinusWalking LDA player1xvel CMP #$02 BCC XSpeedLimitDone LDA #$01 JMP XSpeedLimitDone XSpeedLimitMinusWalking: LDA player1xvel CMP #$-01 BCS XSpeedLimitDone LDA #$-01 JMP XSpeedLimitDone XSpeedLimitDashing: ;dashing BIT player1xvel BMI XSpeedLimitMinus LDA player1xvel CMP #$03 BCC XSpeedLimitDone LDA #$02 JMP XSpeedLimitDone XSpeedLimitMinus: LDA player1xvel CMP #$-02 BCS XSpeedLimitDone LDA #$-02 XSpeedLimitDone: STA player1xvel ; apply current velocities LDA player1y CLC ADC player1yvel STA player1y LDA player1x CLC ADC player1xvel ;If player is on the very edge of the screen, keep him ;from going farther CMP #$F8 ;comparing to the very last values of player1x ;due to wraparound BCS ClampPlayerx STA player1x JMP HandleScrolling ClampPlayerx: LDA #$00 STA player1x HandleScrolling: ;Handle any scrolling LDA player1x CMP #SCREEN_SCROLL_REGION BCC ApplyPlayer1PhysDone;we are behind the line, no need to scroll BEQ ApplyPlayer1PhysDone;we are standing on the line, no need to scroll ;calculate how much to scroll by LDA player1x SEC SBC #SCREEN_SCROLL_REGION STA scratchptr BEQ ApplyPlayer1PhysDone ;if we're adding zero to the scroll, don't do anything CMP #$02 BNE ContinueScrollAdjust ;if scroll amount is 2, we need to make sure scroll is even, ;otherwise we risk skipping over the new column check LDA #%00000001 BIT scroll BEQ ContinueScrollAdjust ;scroll is even, continue ;scroll is not even, adjust the $02 down to a $01 to align it DEC scratchptr ContinueScrollAdjust: LDA scroll CLC ADC scratchptr STA scroll ;set the scrolling variable ;to let the NMI next frame know to check for new columns LDA #01 STA scrolling ;snap player x position back to middle of screen LDA #SCREEN_SCROLL_REGION STA player1x ApplyPlayer1PhysDone: RTS SetColumnNumberToPlayer: ;calculate the current column number of player1 by using ;player1x, store in columnNumber LDA player1x ;divide player1x by 8 to get the screen tile number LSR A LSR A LSR A STA scratchptr ;store resulting tile number in scratch variable LDA columnNumber ;columnNumber is the column on the far right side of the screen, ;so subtract by $21 to get the column number on the left hand side of the ;current screen SEC SBC #$21 ;now add that value to the tile value we just calculated from player1x CLC ADC scratchptr AND #%01111111 ;clamp value ;and store it in columnNumber STA columnNumber RTS SetRowNumberToPlayer: ;calculate the current row number of player1 by using ;player1y, store in columnNumber LDA player1y ;divide player1x by 8 to get the screen tile number LSR A LSR A LSR A STA rowNumber ;store it into rowNumber RTS ;; enemy platform functions SetColumnNumberToEnemy: ;calculate the current column number of player1 by using ;player1x, store in columnNumber LDA enemylist+enemy_x, Y ;divide player1x by 8 to get the screen tile number LSR A LSR A LSR A STA scratchptr ;store resulting tile number in scratch variable LDA columnNumber ;columnNumber is the column on the far right side of the screen, ;so subtract by $21 to get the column number on the left hand side of the ;current screen SEC SBC #$21 ;now add that value to the tile value we just calculated from player1x CLC ADC scratchptr AND #%01111111 ;clamp value ;and store it in columnNumber STA columnNumber RTS SetRowNumberToEnemy: ;calculate the current row number of player1 by using ;player1y, store in columnNumber LDA enemylist+enemy_y, Y ;divide player1x by 8 to get the screen tile number LSR A LSR A LSR A STA rowNumber ;store it into rowNumber RTS CheckEnemyPlatformCollisions: ;Move the enemy offset stored in Y to X as well, in order ;to use the INC opcode correctly TYA TAX ;align enemy y to tiles by adding by 1 INC enemylist+enemy_y, X ;no need to check if enemy is falling for now ;account for scrolling LDA scroll AND #%00000111 CLC ADC enemylist+enemy_x, Y STA enemylist+enemy_x, Y JSR CheckEnemyPlatformCollision ;restore enemy x LDA scroll AND #%00000111 STA scratchptr LDA enemylist+enemy_x, Y SEC SBC scratchptr STA enemylist+enemy_x, Y ;restore enemy y DEC enemylist+enemy_y, X RTS CheckEnemyPlatformCollision: LDA columnNumber PHA JSR SetRowNumberToEnemy JSR SetColumnNumberToEnemy JSR EnemyPlatformCollisDown JSR EnemyPlatformCollisRight JSR EnemyPlatformCollisLeft ;No need to check for updwards collisions PLA STA columnNumber CheckEnemyPlatformCollisDone RTS EnemyPlatformCollisDown: ;; Assumes rowNumber and columnNumber currently point to upper-left of player ;; (first sprite) ;save rowNumber and columnNumber LDA rowNumber PHA LDA columnNumber PHA ;If moving up, ignore downward collisions LDA buttons1 AND #%00001000 BNE EnemyPlatformCollisDownDone ;Set row number to directly below player INC rowNumber INC rowNumber ;First tile under player JSR EnemyStaticDownCollis ;Second tile under player INC columnNumber JSR EnemyStaticDownCollis ;Possible third tile under player LDA enemylist+enemy_x, Y AND #%0000111 BEQ EnemyPlatformCollisDownDone INC columnNumber JSR EnemyStaticDownCollis EnemyPlatformCollisDownDone: ;restore rowNumber and columnNumber PLA STA columnNumber PLA STA rowNumber RTS EnemyStaticDownCollis: JSR GetTileFromCurrentColumnRow CMP #$30 ; for now only tile $30 is collidable BNE EnemyStaticDownCollisDone ;We have collided with a downward tile, so move the player back up LDA enemylist+enemy_y, Y AND #%11111000 STA enemylist+enemy_y, Y ;no need to mark falling or jumping EnemyStaticDownCollisDone: RTS EnemyPlatformCollisRight: ;; Assumes rowNumber and columnNumber currently point to upper-left of player ;; (first sprite) ;save rowNumber and columnNumber LDA rowNumber PHA LDA columnNumber PHA ;Set row number to directly below player INC columnNumber INC columnNumber ;First tile under player JSR EnemyStaticRightCollis ;Second tile under player INC rowNumber JSR EnemyStaticRightCollis ;Possible third tile under player LDA enemylist+enemy_y, Y AND #%0000111 BEQ EnemyPlatformCollisRightDone INC rowNumber JSR EnemyStaticRightCollis EnemyPlatformCollisRightDone: ;restore rowNumber and columnNumber PLA STA columnNumber PLA STA rowNumber RTS EnemyStaticRightCollis: JSR GetTileFromCurrentColumnRow CMP #$30 ; for now only tile $30 is collidable BNE EnemyStaticRightCollisDone ;We have collided with a downward tile, so move the player back up LDA enemylist+enemy_x, Y AND #%11111000 STA enemylist+enemy_x, Y EnemyStaticRightCollisDone: RTS EnemyPlatformCollisLeft: ;; Assumes rowNumber and columnNumber currently point to upper-left of player ;; (first sprite) ;save rowNumber and columnNumber LDA rowNumber PHA LDA columnNumber PHA ;First tile under player JSR EnemyStaticLeftCollis ;Second tile under player INC rowNumber JSR EnemyStaticLeftCollis ;Possible third tile under player LDA enemylist+enemy_y, Y AND #%0000111 BEQ EnemyPlatformCollisLeftDone INC rowNumber JSR EnemyStaticLeftCollis EnemyPlatformCollisLeftDone: ;restore rowNumber and columnNumber PLA STA columnNumber PLA STA rowNumber RTS EnemyStaticLeftCollis: JSR GetTileFromCurrentColumnRow CMP #$30 ; for now only tile $30 is collidable BNE EnemyStaticLeftCollisDone ;We have collided with a downward tile, so move the player back up LDA enemylist+enemy_x, Y AND #%11111000 CLC ADC #%00001000 STA enemylist+enemy_x, Y EnemyStaticLeftCollisDone: RTS ; end enemy platform functions CheckPlatformCollisions: ;align player1y to tiles by adding by 1 INC player1y ;set player to falling, later if a down collision is detected, ;then it'll set falling back to $00 LDA #$01 STA player1falling ;account for scrolling LDA scroll AND #%00000111 CLC ADC player1x STA player1x JSR CheckPlayerPlatformCollisions ;restore player1x LDA scroll AND #%00000111 STA scratchptr LDA player1x SEC SBC scratchptr STA player1x ;restore player1y DEC player1y RTS CheckPlayerPlatformCollisions: LDA columnNumber PHA JSR SetRowNumberToPlayer JSR SetColumnNumberToPlayer JSR PlayerPlatformCollisDown JSR PlayerPlatformCollisRight JSR PlayerPlatformCollisLeft ;No need to check for updwards collisions PLA STA columnNumber CheckPlayerPlatformCollisDone RTS PlayerPlatformCollisDown: ;; Assumes rowNumber and columnNumber currently point to upper-left of player ;; (first sprite) ;save rowNumber and columnNumber LDA rowNumber PHA LDA columnNumber PHA ;If moving up, ignore downward collisions LDA buttons1 AND #%00001000 BNE PlayerPlatformCollisDownDone ;Set row number to directly below player INC rowNumber INC rowNumber ;First tile under player JSR PlayerStaticDownCollis ;Second tile under player INC columnNumber JSR PlayerStaticDownCollis ;Possible third tile under player LDA player1x AND #%0000111 BEQ PlayerPlatformCollisDownDone INC columnNumber JSR PlayerStaticDownCollis PlayerPlatformCollisDownDone: ;restore rowNumber and columnNumber PLA STA columnNumber PLA STA rowNumber RTS PlayerStaticDownCollis: JSR GetTileFromCurrentColumnRow CMP #$30 ; for now only tile $30 is collidable BNE PlayerStaticDownCollisDone ;We have collided with a downward tile, so move the player back up LDA player1y AND #%11111000 STA player1y ;also mark that the player is no longer falling or jumping LDA #$00 STA player1falling STA player1jumping PlayerStaticDownCollisDone: RTS PlayerPlatformCollisRight: ;; Assumes rowNumber and columnNumber currently point to upper-left of player ;; (first sprite) ;save rowNumber and columnNumber LDA rowNumber PHA LDA columnNumber PHA ;If moving left, ignore rightward collisions ;LDA buttons1 ;AND #%00000010 ;BNE PlayerPlatformCollisRightDone ;Set row number to directly below player INC columnNumber INC columnNumber ;First tile under player JSR PlayerStaticRightCollis ;Second tile under player INC rowNumber JSR PlayerStaticRightCollis ;Possible third tile under player LDA player1y AND #%0000111 BEQ PlayerPlatformCollisRightDone INC rowNumber JSR PlayerStaticRightCollis PlayerPlatformCollisRightDone: ;restore rowNumber and columnNumber PLA STA columnNumber PLA STA rowNumber RTS PlayerStaticRightCollis: JSR GetTileFromCurrentColumnRow CMP #$30 ; for now only tile $30 is collidable BNE PlayerStaticRightCollisDone ;We have collided with a downward tile, so move the player back up LDA player1x AND #%11111000 STA player1x PlayerStaticRightCollisDone: RTS PlayerPlatformCollisLeft: ;; Assumes rowNumber and columnNumber currently point to upper-left of player ;; (first sprite) ;save rowNumber and columnNumber LDA rowNumber PHA LDA columnNumber PHA ;If moving right, ignore leftward collisions ;LDA buttons1 ;AND #%00000001 ;BNE PlayerPlatformCollisLeftDone ;First tile under player JSR PlayerStaticLeftCollis ;Second tile under player INC rowNumber JSR PlayerStaticLeftCollis ;Possible third tile under player LDA player1y AND #%0000111 BEQ PlayerPlatformCollisLeftDone INC rowNumber JSR PlayerStaticLeftCollis PlayerPlatformCollisLeftDone: ;restore rowNumber and columnNumber PLA STA columnNumber PLA STA rowNumber RTS PlayerStaticLeftCollis: JSR GetTileFromCurrentColumnRow CMP #$30 ; for now only tile $30 is collidable BNE PlayerStaticLeftCollisDone ;We have collided with a downward tile, so move the player back up LDA player1x AND #%11111000 CLC ADC #%00001000 STA player1x PlayerStaticLeftCollisDone: RTS ;;;;;;;;;;;;;; ; Level engine ;;;;;;;;;;;;;; GetTileFromCurrentColumnRow: ;; Uses columnNumber and rowNumber to retrieve the appropriate tile from ;; the meta-tile map, and stores it into the accumulator A ;; Call this subroutine with "GetTileFromCurrentSource" ;; if you have already set sourceLow and sourceHigh to point to the correct column JSR GetColumnDataStart GetTileFromCurrentSource: TYA ; save Y register PHA ;divide row number by 2 to get meta-tile row LDA rowNumber LSR A TAY LDA [sourceLow], Y ;get appropriate meta-tile PHA ; save meta-tile ;get the proper column in the meta-tile LDA columnNumber AND #%00000001 ; now either 0 or 1, depending on if it was odd or even ASL A ; now either 0 or 2 STA scratchptr ;now get the proper row in the meta-tile LDA rowNumber AND #%00000001 ; now either 0 or 1, depending on if it was odd or even CLC ADC scratchptr ; add to what we got previously to get the final offset STA scratchptr ;now we get the actual tile value PLA ;get meta-tile ASL A ;multiply by 4 ASL A CLC ADC scratchptr ;add the proper offset for the tile we want TAY LDA metatiles, Y ;load the tile STA scratchptr ; temp store PLA ; restore Y register TAY ;restore return value LDA scratchptr RTS GetColumnDataStart: ;; Gets the start of the column data for the column number ;; currently in columnNumber and stores the pointer inside ;; sourceLow and sourceHigh ;convert column number to metatile number LDA columnNumber AND #%00000001 ; If column number is odd, round down to nearest even number ; so that it's aligned to the meta tiles BEQ ConvertToMetaTileEven LDA columnNumber SEC SBC #$01 JMP ConvertToMetaTile ConvertToMetaTileEven: LDA columnNumber ConvertToMetaTile: LSR A ; column number / 2 = meta tile number ; now we find the offset for the meta tile PHA; meta tile number * 16 = column data offset ASL A ASL A ASL A ASL A STA sourceLow PLA LSR A LSR A LSR A LSR A STA sourceHigh LDA sourceLow ; column data start + offset = address to load column data from CLC ADC #LOW(columnData) STA sourceLow LDA sourceHigh ADC #HIGH(columnData) STA sourceHigh RTS DrawMetaTileFirstColumn: ;save Y value STA scratchptr TYA PHA LDA scratchptr ;A register should already have meta-tile number ASL A; multiply by 4, since each meta tile is 4 bytes long ASL A TAY LDA metatiles, Y STA $2007 ; write to PPU LDA metatiles+$01, Y STA $2007 ;restore Y value PLA TAY RTS DrawMetaTileSecondColumn: ;save Y value STA scratchptr TYA PHA LDA scratchptr ;A register should already have meta-tile number ASL A; multiply by 4, since each meta tile is bytes long ASL A TAY LDA metatiles+$02, Y STA $2007 ; write to PPU LDA metatiles+$03, Y STA $2007 ;restore Y value PLA TAY RTS DrawNewColumn: LDA scroll ; calculate new column address using scroll register LSR A LSR A LSR A ; shift right 3 times = divide by 8 STA columnLow ; $00 to $1F, screen is 32 tiles wide LDA nametable ; calculate new column address using current nametable EOR #$01 ; invert low bit, A = $00 or $01 ASL A ; shift up, A = $00 or $02 ASL A ; $00 or $04 CLC ADC #$20 ; add high byte of nametable base address ($2000) STA columnHigh ; now address = $20 or $24 for nametable 0 or 1 JSR GetColumnDataStart DrawColumn: LDA #%00000100 ; set to increment +32 mode STA $2000 LDA $2002 ; read PPU status to reset the high/low latch LDA columnHigh STA $2006 ; write the high byte of column address LDA columnLow STA $2006 ; write the low byte of column address LDX #$0F ; copy 15 meta tiles LDY #$00 LDA columnNumber AND #%00000001 ; If column number is odd, then draw the second column ; of the meta tiles BNE DrawColumnLoopOdd DrawColumnLoop: LDA [sourceLow], y JSR DrawMetaTileFirstColumn INY DEX BNE DrawColumnLoop RTS DrawColumnLoopOdd: LDA [sourceLow], y JSR DrawMetaTileSecondColumn INY DEX BNE DrawColumnLoopOdd RTS DrawNewAttributes: LDA nametable EOR #$01 ; invert low bit, A = $00 or $01 ASL A ; shift up, A = $00 or $02 ASL A ; $00 or $04 CLC ADC #$23 ; add high byte of attribute base address ($23C0) STA columnHigh ; now address = $23 or $27 for nametable 0 or 1 LDA scroll LSR A LSR A LSR A LSR A LSR A CLC ADC #$C0 STA columnLow ; attribute base + scroll / 32 LDA columnNumber ; (column number / 4) * 8 = column data offset AND #%11111100 ASL A STA sourceLow LDA columnNumber LSR A LSR A LSR A LSR A LSR A LSR A LSR A STA sourceHigh LDA sourceLow ; column data start + offset = address to load column data from CLC ADC #LOW(attribData) STA sourceLow LDA sourceHigh ADC #HIGH(attribData) STA sourceHigh LDY #$00 LDA $2002 ; read PPU status to reset the high/low latch DrawNewAttributesLoop LDA columnHigh STA $2006 ; write the high byte of column address LDA columnLow STA $2006 ; write the low byte of column address LDA [sourceLow], y ; copy new attribute byte STA $2007 INY CPY #$08 ; copy 8 attribute bytes BEQ DrawNewAttributesLoopDone LDA columnLow ; next attribute byte is at address + 8 CLC ADC #$08 STA columnLow JMP DrawNewAttributesLoop DrawNewAttributesLoopDone: rts ;;;;;;;;;;;;;; ; Sprite updates ;;;;;;;;;;;;;; UpdateSprites: JSR UpdatePlayer1Sprite RTS UpdateEnemySpritePosition: ;Parameters - Expects enemyptr to point to offset from enemylist of current enemy ;get enemylist offset, store in Y LDA enemyptr TAY ;get sprite offset for enemy, store in X LDA enemylist+enemy_spr_ptr, Y TAX ;update the sprite JSR UpdateSpritePosition2x2 RTS UpdatePlayer1Sprite: JSR UpdatePlayer1SpritePosition JSR UpdatePlayer1SpriteAnimation RTS UpdatePlayer1SpritePosition: ;Player1 is made up of 4 sprites, ;so move them accordingly ;Do different things for mirrored player LDA player1mirrored BNE UpdatePlayer1SpritePositionMirrored ;Unmirror all sprites JSR UnmirrorPlayer1Sprites ;y axis LDA player1y STA PLAYER_1_SPRITE ;upper left sprite STA PLAYER_1_SPRITE+$04 ;upper right sprite CLC ADC #$08 STA PLAYER_1_SPRITE+$08 ;bottom left sprite STA PLAYER_1_SPRITE+$0C ;bottom right sprite ;x axis LDA player1x STA PLAYER_1_SPRITE+$03 ;upper left sprite STA PLAYER_1_SPRITE+$0B ;bottom left sprite CLC ADC #$08 STA PLAYER_1_SPRITE+$07 ;upper right sprite STA PLAYER_1_SPRITE+$0F ;bottom right sprite RTS UpdatePlayer1SpritePositionMirrored: ;Mirrored ;Mirror all sprites JSR MirrorPlayer1Sprites ;y axis LDA player1y STA PLAYER_1_SPRITE ;upper left sprite STA PLAYER_1_SPRITE+$04 ;upper right sprite CLC ADC #$08 STA PLAYER_1_SPRITE+$08 ;bottom left sprite STA PLAYER_1_SPRITE+$0C ;bottom right sprite ;x axis LDA player1x STA PLAYER_1_SPRITE+$07 ;upper right sprite STA PLAYER_1_SPRITE+$0F ;bottom right sprite CLC ADC #$08 STA PLAYER_1_SPRITE+$03 ;upper left sprite STA PLAYER_1_SPRITE+$0B ;bottom left sprite RTS MirrorPlayer1Sprites: LDA PLAYER_1_SPRITE+$02 ORA #%01000000 STA PLAYER_1_SPRITE+$02 LDA PLAYER_1_SPRITE+$06 ORA #%01000000 STA PLAYER_1_SPRITE+$06 LDA PLAYER_1_SPRITE+$0A ORA #%01000000 STA PLAYER_1_SPRITE+$0A LDA PLAYER_1_SPRITE+$0E ORA #%01000000 STA PLAYER_1_SPRITE+$0E RTS UnmirrorPlayer1Sprites: LDA PLAYER_1_SPRITE+$02 AND #%10111111 STA PLAYER_1_SPRITE+$02 LDA PLAYER_1_SPRITE+$06 AND #%10111111 STA PLAYER_1_SPRITE+$06 LDA PLAYER_1_SPRITE+$0A AND #%10111111 STA PLAYER_1_SPRITE+$0A LDA PLAYER_1_SPRITE+$0E AND #%10111111 STA PLAYER_1_SPRITE+$0E RTS ;Enemy sprite functions UpdateSpritePosition2x2: ;Player1 is made up of 4 sprites, ;so move them accordingly ;Do different things for mirrored player LDA enemylist+enemy_mirrored, Y BNE UpdateSpritePositionMirrored ;Unmirror all sprites JSR UnmirrorSprites ;y axis LDA enemylist+enemy_y, Y STA $0200,X ;upper left sprite STA $0204,X ;upper right sprite CLC ADC #$08 STA $0208,X ;bottom left sprite STA $020C,X ;bottom right sprite ;x axis LDA enemylist+enemy_x, Y STA $0203,X ;upper left sprite STA $020B,X ;bottom left sprite CLC ADC #$08 STA $0207,X ;upper right sprite STA $020F,X ;bottom right sprite RTS UpdateSpritePositionMirrored: ;Mirrored ;Mirror all sprites JSR MirrorSprites ;y axis LDA enemylist+enemy_y, Y STA $0200,X ;upper left sprite STA $0204,X ;upper right sprite CLC ADC #$08 STA $0208,X ;bottom left sprite STA $020C,X ;bottom right sprite ;x axis LDA enemylist+enemy_x, Y STA $0207,X ;upper right sprite STA $020F,X ;bottom right sprite CLC ADC #$08 STA $0203,X ;upper left sprite STA $020B,X ;bottom left sprite RTS MirrorSprites: LDA $0202,X ORA #%01000000 STA $0202,X LDA $0206,X ORA #%01000000 STA $0206 LDA $020A,X ORA #%01000000 STA $020A,X LDA $020E,X ORA #%01000000 STA $020E,X RTS UnmirrorSprites: LDA $0202,X AND #%10111111 STA $0202,X LDA $0206,X AND #%10111111 STA $0206,X LDA $020A,X AND #%10111111 STA $020A,X LDA $020E,X AND #%10111111 STA $020E,X RTS ;;;;;;;;;;;;;; ; Animation engine ;;;;;;;;;;;;;; Player1GetHurt: ;Parameter: A indicates whether player will get pushed to the left ($00) ; or right ($01) when hurt ;push player towards proper direction BNE Player1GetHurtToRight LDA #-$01 STA scratchptr JMP Player1GetHurtStart Player1GetHurtToRight: LDA #$01 STA scratchptr Player1GetHurtStart: LDA player1invinctimer CMP #PLAYER_1_INVINC_BLINK_TIME BCC Player1GetHurtDone ;player got hurt, initalize appropriate variables LDA #$00 STA player1invinctimer LDA #$03 ;player hurt animation STA player1anim LDA #$01 ;set player hurt and invincible variables STA player1hurt STA player1invinc ;make player get knocked back JSR Player1GetKnockback Player1GetHurtDone: RTS Player1GetKnockback: ;Parameter: the first byte of ; scratchptr is the velocity added to playerx to push him in that direction LDA player1knockbacktimer CMP #PLAYER_1_KNOCKBACK_BLINK_TIME BCC Player1GetKnockbackDone ;player got knocked back, initalize appropriate variables LDA #$00 STA player1knockbacktimer STA player1dashing ;stop any dashing STA player1xvelfract ;stop horizontal movement STA player1yvelfract ;stop vertical movement LDA #$01 ;set player knockback variable STA player1knockback ;push player towards proper direction LDA scratchptr STA player1xvel ;make player jump slightly LDA #-$02 STA player1yvel Player1GetKnockbackDone: RTS UpdateBoombaSpriteAnimation: ;Use a jump table to decide which animation to draw LDA enemylist+enemy_anim, Y ASL A; multiply by 2, since each address is 2 bytes long TAX LDA boombaanimtable, X STA scratchptr LDA boombaanimtable+1, X STA scratchptr+1 JMP [scratchptr] ; animation subroutine is expected to call RTS, ; so no RTS needed here ;Jump table for player 1 animations boombaanimtable: .dw BoombaWalking ; $00 .dw BoombaHurt ; $01 BoombaWalking: ;get sprite offset LDA enemylist+enemy_spr_ptr, Y TAX ; Restore sprites to default LDA #$10 STA $0201, X LDA #$11 STA $0205, X LDA #$12 STA $0209, X LDA #$13 STA $020D, X RTS BoombaHurt: ;get sprite offset LDA enemylist+enemy_spr_ptr, Y TAX ; Restore sprites to default LDA #$14 STA $0201, X LDA #$15 STA $0205, X LDA #$16 STA $0209, X LDA #$17 STA $020D, X RTS UpdatePlayer1SpriteAnimation: ;Use a jump table to decide which animation to draw LDA player1anim ASL A; multiply by 2, since each address is 2 bytes long TAX LDA player1animtable, X STA scratchptr LDA player1animtable+1, X STA scratchptr+1 JMP [scratchptr] ; animation subroutine is expected to call RTS, ; so no RTS needed here ;Jump table for player 1 animations player1animtable: .dw Player1Standing ; $00 .dw Player1AnimWalk ; $01 .dw Player1AnimDash ; $02 .dw Player1HurtAnim ; $03 Player1HurtAnim: LDA #$20 STA PLAYER_1_SPRITE + $01 LDA #$21 STA PLAYER_1_SPRITE + $05 LDA #$22 STA PLAYER_1_SPRITE + $09 LDA #$23 STA PLAYER_1_SPRITE + $0D RTS Player1Standing: ; Restore sprites to default LDA #$00 STA PLAYER_1_SPRITE + $01 LDA #$01 STA PLAYER_1_SPRITE + $05 LDA #$02 STA PLAYER_1_SPRITE + $09 LDA #$03 STA PLAYER_1_SPRITE + $0D RTS Player1AnimDash: ; Load dashing sprites LDA #$0C STA PLAYER_1_SPRITE + $01 LDA #$0D STA PLAYER_1_SPRITE + $05 LDA #$0E STA PLAYER_1_SPRITE + $09 LDA #$0F STA PLAYER_1_SPRITE + $0D RTS Player1AnimWalk: ;Take care of resetting timers, etc... LDA #PLAYER_1_ANIM_WALK_SPEED CMP player1animtimer BCS Player1AnimWalkCont LDA #$00 ; resetting animation timer for next frame STA player1animtimer INC player1animframe LDA #PLAYER_1_ANIM_WALK_FRAMES ; check if we've run through all the frames CMP player1animframe BCS Player1AnimWalkCont LDA #$00 ; go back to first frame STA player1animframe Player1AnimWalkCont: ; Use a jump table to decide which frame to draw LDA player1animframe ASL A; multiply by 2, since each address is 2 bytes long TAX LDA Player1WalkFrameTable, X STA scratchptr LDA Player1WalkFrameTable+1, X STA scratchptr+1 JMP [scratchptr] ; animation subroutine is expected to call RTS, ; so no RTS needed here Player1WalkFrameTable: .dw Player1WalkFrame1 .dw Player1WalkFrame2 Player1WalkFrame1: LDA #$00 STA PLAYER_1_SPRITE + $01 LDA #$01 STA PLAYER_1_SPRITE + $05 LDA #$04 STA PLAYER_1_SPRITE+$09 LDA #$05 STA PLAYER_1_SPRITE+$0D RTS Player1WalkFrame2: LDA #$00 STA PLAYER_1_SPRITE + $01 LDA #$01 STA PLAYER_1_SPRITE + $05 LDA #$06 STA PLAYER_1_SPRITE+$09 LDA #$07 STA PLAYER_1_SPRITE+$0D RTS ;;;;;;;;;;;;;; ; Input handling functions ;;;;;;;;;;;;;; HandlePlayerInput: JSR HandlePlayer1Input RTS HandlePlayer1Input: ;; - SPAGHETTI WARNING - ;; The following section of code may contain ;; hard-to-follow branching, may assume ;; prior conditions (i.e. it expects a certain ;; subroutine to be called before or after its ;; own execution in order to initialize values), ;; or may just be hard to follow in general. ;; Edit at your own risk. ;If currently being knocked back, don't allow movement LDA player1knockback CMP #$01 BNE HandlePlayer1InputUp JMP HandlePlayer1InputDone HandlePlayer1InputUp: LDA #%00001000 ; check for up button BIT buttons1 BEQ HandlePlayer1InputDown ;branch if up not pressed LDA #$-01 STA player1yaccel HandlePlayer1InputDown: LDA #%00000100 ; check for down button BIT buttons1 BEQ HandlePlayer1InputLeft ;branch if up not pressed LDA #$01 STA player1yaccel HandlePlayer1InputLeft: ;if dashing, ignore horizontal inputs LDA player1dashing BNE HandlePlayer1InputA LDA #%00000010 ; check for left button BIT buttons1 BEQ HandlePlayer1InputRight ;branch if up not pressed LDA #$-01 STA player1xaccel ; Mirror player sprites LDA #$01 STA player1mirrored ;start walking animation LDA #$01 CMP player1anim BEQ HandlePlayer1InputRight STA player1anim ;make sure animation is started properly LDA #$00 STA player1animframe STA player1animtimer HandlePlayer1InputRight: LDA #%00000001 ; check for right button BIT buttons1 BEQ HandlePlayer1InputHoriz ;branch if up not pressed LDA #$01 STA player1xaccel ; Unmirror player sprites LDA #$00 STA player1mirrored ;start walking animation LDA #$01 CMP player1anim BEQ HandlePlayer1InputA STA player1anim ;make sure animation is started properly LDA #$00 STA player1animframe STA player1animtimer JMP HandlePlayer1InputA HandlePlayer1InputHoriz: LDA #%0001111 ;check if ANY of the directional buttons are pressed BIT buttons1 BNE HandlePlayer1InputA ;there was at least 1 directional button pressed HandlePlayer1InputHorizNone: ;no horizontal buttons pressed, so stop the walking animation ;if walking LDA player1anim CMP #$01 BNE HandlePlayer1InputA LDA #$00 STA player1anim HandlePlayer1InputA: LDA #%10000000 ; check for A button BIT buttons1 BEQ HandlePlayer1InputANone ;branch if up not pressed LDA player1jumping ;if in the middle of jumping, continue BNE Player1JumpRoutine LDA player1falling BNE HandlePlayer1InputB ;if falling, don't allow the player to jump LDA player1canjump BEQ HandlePlayer1InputB ;only execute the following section of player can jump ;or is currently jumping Player1JumpRoutine: INC player1jumpingtimer LDA player1jumpingtimer CMP #PLAYER_1_JUMP_TIMER_LIM BCS Player1ResetJumping ;if jump timer is over, don't allow jumping ;TODO: add code for jump timer to make jump ;last longer depending on how long ;a is held LDA #$01 STA player1jumping STA player1falling LDA #$00 STA player1canjump ;don't let the player jump again LDA #$-03 STA player1yvel JMP HandlePlayer1InputB HandlePlayer1InputANone: ;can jump again if already hit the ground LDA player1falling BNE Player1ResetJumping LDA #$01 STA player1canjump Player1ResetJumping: LDA #$00 STA player1jumpingtimer ;A was not pressed, so not jumping LDA #$00 STA player1jumping HandlePlayer1InputB: LDA #%01000000 ; check for B button BIT buttons1 BEQ HandlePlayer1InputDone ;branch if up not pressed ;start dashing if the timer is over LDA player1dashtimer CMP #PLAYER_1_DASH_BLINK_TIME BCC HandlePlayer1InputDone ; still in recovery period LDA #$01 STA player1dashing ;start dashing animation LDA #$02 STA player1anim ;make sure animation is started properly LDA #$00 STA player1animframe STA player1animtimer ;reset dashtimer LDA #$00 STA player1dashtimer HandlePlayer1InputDone: RTS ;;;;;;;;;;;;;; ; Controller reading functions ;;;;;;;;;;;;;; ReadControllers: JSR ReadController1 JSR ReadController2 RTS ReadController1: LDA #$01 STA $4016 LDA #$00 STA $4016 LDX #$08 ReadController1Loop: LDA $4016 LSR A ; bit0 -> Carry ROL buttons1 ; bit0 <- Carry DEX BNE ReadController1Loop RTS ReadController2: LDA #$01 STA $4016 LDA #$00 STA $4016 LDX #$08 ReadController2Loop: LDA $4017 LSR A ; bit0 -> Carry ROL buttons2 ; bit0 <- Carry DEX BNE ReadController2Loop RTS ;;;;;;;; ; Math functions ;;;;;;;; ; General 8bit * 8bit = 8bit multiply ; by <NAME> 20030207 ; Multiplies "num1" by "num2" and returns result in .A ; Instead of using a bit counter, this routine early-exits when num2 reaches zero, thus saving iterations. ; Input variables: ; num1 (multiplicand) ; num2 (multiplier), should be small for speed ; Signedness should not matter ; .X and .Y are preserved ; num1 and num2 get clobbered Mult: LDA #$00 BEQ MultEnterLoop MultDoAdd: CLC ADC num1 MultLoop: ASL num1 MultEnterLoop: ;For an accumulating multiply (.A = .A + num1*num2), set up num1 and num2, then enter here LSR num2 BCS MultDoAdd BNE MultLoop MultEnd: RTS ;;;;;;;; ; Famitone import ;;;;;;;; .include "famitone2.asm" ;;;;;;;;;;;;;; ; PRG ROM Bank 2 ;;;;;;;;;;;;;; .bank 1 .org $A000 .incbin "nesthing_ost.dmc" .include "nesthing_ost.asm" palette: .db $0F,$17,$18,$29,$34,$38,$18,$2A,$38,$39,$3A,$3B,$3C,$3D,$3E,$0F ;nametable palettes .db $0F,$10,$37,$0F,$07,$10,$2D,$0F,$0F,$00,$0F,$36,$31,$02,$38,$3C ;sprite palettes sprites: ;vert tile attr horiz .db $80, $00, $00, $80 ;sprite 0 .db $80, $01, $00, $88 ;sprite 1 .db $88, $02, $01, $80 ;sprite 2 .db $88, $03, $01, $88 ;sprite 3 ;Meta-tiles are arranged in column-first format, ;to make horizontal scrolling easier ;Each meta-tile is made up of 4 different tiles ;Maximum of 64 ($40; or $00-$39 numbered) meta-tiles metatiles: ;Tile positions: ;top-left bot-left top-right bot-right .db $24, $24, $24, $24 ; $00, should always be ; all background .db $30, $31, $30, $31 ; $01, basic top ground tile .db $31, $31, $31, $31 ; $02, all ground tile .db $24, $32, $24, $24 ; $03, floor flower tile .db $24, $24, $24, $33 ; $04, floor grass tile .db $24, $36, $24, $37 ; $05, bushes tile A .db $24, $30, $24, $24 ; $06, single-tile platform ;one column of map data to test out meta-tiles ;note: all columns will have 3 wasted bytes columnData: .db $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $00, $00, $00, $00, $01, $02, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $00, $00, $00, $00, $01, $02, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $00, $00, $00, $03, $01, $02, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $00, $00, $00, $04, $01, $02, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $06, $00, $00, $00, $00 .db $00, $00, $00, $00, $05, $01, $02, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $01, $00, $00, $00, $00 .db $00, $00, $00, $00, $00, $00, $00, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $01, $00, $00, $00 .db $00, $00, $00, $00, $00, $00, $00, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $01, $00, $00, $00 .db $00, $00, $00, $00, $00, $00, $00, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $01, $00, $00, $00 .db $00, $00, $00, $00, $03, $01, $02, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $01, $00, $00, $00 .db $00, $00, $00, $00, $00, $01, $02, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $01, $00, $00, $00 .db $00, $00, $00, $00, $00, $01, $02, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $01, $00, $00, $00 .db $00, $00, $00, $00, $00, $01, $02, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $01, $00, $00, $00 .db $00, $00, $00, $00, $00, $01, $02, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $01, $00, $00, $00 .db $00, $00, $00, $00, $00, $01, $02, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $00, $00, $00, $00, $01, $02, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $00, $00, $00, $00, $01, $02, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $00, $00, $00, $00, $01, $02, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $00, $00, $00, $00, $01, $02, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $00, $00, $00, $03, $01, $02, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $00, $00, $00, $04, $01, $02, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $00, $00, $00, $00, $01, $02, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $00, $00, $00, $00, $01, $02, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $00, $00, $00, $00, $01, $02, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $00, $00, $00, $00, $01, $02, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $00, $00, $00, $00, $01, $02, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $00, $00, $00, $00, $01, $02, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $00, $00, $00, $00, $01, $02, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $00, $00, $00, $00, $01, $02, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $00, $00, $00, $01, $01, $02, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $00, $00, $00, $01, $01, $02, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $00, $00, $00, $01, $01, $02, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $00, $00, $00, $01, $01, $02, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $00, $00, $00, $00, $00, $00, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $00, $00, $00, $00, $00, $00, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $00, $00, $01, $00, $00, $00, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $00, $00, $01, $00, $00, $00, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $00, $00, $00, $00, $01, $02, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $00, $00, $00, $00, $01, $02, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $00, $00, $00, $00, $01, $02, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $00, $00, $00, $00, $01, $02, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $00, $00, $00, $00, $01, $02, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $00, $00, $00, $00, $01, $02, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $00, $00, $00, $00, $01, $02, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $00, $00, $00, $00, $01, $02, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $00, $00, $00, $00, $01, $02, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $00, $00, $00, $00, $01, $02, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $00, $00, $00, $00, $01, $02, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $00, $00, $00, $00, $01, $02, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $00, $00, $00, $00, $01, $02, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $00, $00, $00, $00, $01, $02, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $00, $00, $00, $03, $01, $02, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $00, $00, $00, $04, $01, $02, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $00, $00, $00, $00, $01, $02, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $00, $00, $00, $00, $01, $02, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $00, $00, $00, $00, $01, $02, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $00, $00, $00, $00, $01, $02, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $00, $00, $00, $00, $01, $02, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $00, $00, $00, $00, $01, $02, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $00, $00, $00, $00, $01, $02, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $00, $00, $00, $00, $01, $02, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $00, $00, $00, $00, $01, $02, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $00, $00, $00, $00, $01, $02, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $00, $00, $00, $00, $01, $02, $FF ; 15 meta tiles to fill a column plus one filler tile .db $00, $00, $00, $00, $00, $00, $00, $00 .db $00, $00, $00, $00, $00, $01, $02, $FF ; 15 meta tiles to fill a column plus one filler tile attribData: .incbin "attrib.bin" .org $FFFA ;first of the three vectors starts here .dw NMI ;when an NMI happens (once per frame if enabled) the ;processor will jump to the label NMI: .dw RESET ;when the processor first turns on or is reset, it will jump ;to the label RESET: .dw 0 ;external interrupt IRQ is not used in this tutorial ;;;;;;;;;;;;;; ; CHR ROM ;;;;;;;;;;;;;; .bank 2 .org $0000 .incbin "nesthing.chr"
programs/oeis/277/A277792.asm
neoneye/loda
22
84025
; A277792: Squares that are also pentagonal pyramidal numbers. ; 0,1,196,2601,15376,60025,181476,461041,1032256,2099601,3960100,7027801,11861136,19193161,29964676,45360225,66846976,96216481,135629316,187662601,255360400,342287001,452583076,591024721,763085376,975000625,1233835876,1547556921,1925103376,2376465001,2912760900 pow $0,2 mul $0,2 mov $1,$0 sub $0,1 bin $1,2 mul $0,$1
libsrc/_DEVELOPMENT/math/float/am9511/c/sdcc/cam32_sdcc_exp2.asm
ahjelm/z88dk
640
88724
SECTION code_fp_am9511 PUBLIC cam32_sdcc_exp2 EXTERN cam32_sdcc_read1, _am9511_exp2 .cam32_sdcc_exp2 call cam32_sdcc_read1 jp _am9511_exp2
ide/se/c.als
joireman/config
0
4252
<filename>ide/se/c.als =surround_with_const_cast const_cast<%\c>(%\m sur_text%) =surround_with_include_once(macro "Symbol" ) #ifndef %(macro) #define %(macro) %\m sur_text% #endif // %(macro) =surround_with_if if (%\c) { %\m sur_text -indent% } =surround_with_#if %\m begin_line%#if %\c %\m sur_text% %\m begin_line%#endif =surround_with_try...catch...finally try { %\m sur_text -indent% } catch (%\c) { %\S } finally { } gnucmain(filename "FileName" ) /************************************************* %(filename) - %\c Created: %\d, %\t Programmer: <NAME> **************************************************/ #include <stdio.h> #include <stdlib.h> int main(int argc, char *argv[]) %\S { %\iexit(EXIT_SUCCESS); } doxygroup(grpLabel "Group Label (no spaces)" grpName "Group Name" briefDesc "Brief Description" ) /** * @defgroup %(grpLabel) %(grpName) * @brief %(briefDesc) */ /* @{ */ /* @} */ =surround_with_braces { %\m sur_text -indent% } =surround_with_default default: %\m sur_text -indent% =surround_with_#ifndef %\m begin_line%#ifndef %\c %\m sur_text% %\m begin_line%#endif =surround_with_finally finally { %\m sur_text -indent% } fefunction(name "Function name" return "Return type" int paramlist "Parameter list" ) %\L %(return) %(name)(%(paramlist)) { %\S %\istatic char func[] = "%(name)"; %\S %\S } /* %(name) */ %\S =surround_with_type_union typdef union %\c { %\m sur_text -indent% }; =surround_with_type_struct typedef struct %\c { %\m sur_text -indent% }; =surround_with_reinterpret_cast reinterpret_cast<%\c>(%\m sur_text%) headerfile(preprocguard "Preprocessor Guard (_H_ added)" ) /*! @file @brief %\c @par Edit History - [0] [<NAME>] %d Initial revision @par Version: $Id: $ @par Copyright &copy; 2011 VG Bioinformatics, Inc. %\S All rights reserved. **************************************************/ // 1 2 3 4 5 6 7 //34567890123456789012345678901234567890123456789012345678901234567890 #ifndef %(preprocguard)_H_ #define %(preprocguard)_H_ #endif =surround_with_#ifdef %\m begin_line%#ifdef %\c %\m sur_text% %\m begin_line%#endif =surround_with_catch catch (%\c) { %\m sur_text -indent% } =surround_with_try...finally try { %\m sur_text -indent% } finally { %\i%\c } doxyancllbk(name "Callback Name" chanId "Channel ID:" genCallbk "Generic Callback" author "Author Name:" <NAME> ) /** * %(name) %\S * @brief %\c * %\S * @param anData - ID of Acnet data that changed * @param anCllbkData - %\S * %\S * @par EXAMPLE * @code * * @endcode * * @par WARNING * %\S * @par KEYWORDS * %\S * @par AUTHOR * %\i%\i%(author) * %\S * @par FILES * %\i%\i%\f * %\S * @see *************************************************/ void %(name)(AnEvtId_t anData, void *anCllbkData ) { %\istatic char func[] = "%(name)"; %\iAnIntFltId_t intFltId; %\iint chanId; /* Updated Acnet device channel */ %\iint elmtId; /* Updated Acnet device channel element */ %\i/* Cast arguments to proper data types */ %\iintFltId = (AnIntFltId_t)AnCllbkAnObjGet( anData ); %\i/* Find the updated channel and element */ %\ichanId = AnCllbkChanIdxGet( anData ); /* %(chanId) AnIntFlt ANFLT channel */ %\ielmtId = AnCllbkElmtIdxGet( anData ); /* channel element updated */ %\i /* Check that this callback was added for the right device */ %\iif ( chanId != %(chanId) ) { %\i%\iLogMsg(logId, LOG_SYS, LOG_ERR,"Wrong channel= ", chanId); %\S %\i%\ireturn; %\i} %\i%(genCallbk)(anData, anCllbkData); %\ireturn; } /* %(name) */ =surround_with_union union { %\m sur_text -indent% } %\c; doxyfeheader(name "Function Name" return "Return type" int author "Author" <NAME> ) /** * %(name)() * @brief %\c * * @par EXAMPLE * @code %\S * * @endcode * * @par RETURNS * %\i 0 - No error * %\i -1 - Error with LogMsg() reports * %\S * @par WARNING * %\i Any warnings relative to using this function... * * @par TESTING * %\i A description of a testing procedure for the function * * @par AUTHOR * %\i%(author) * * @par FILES * %\i%\f * * @par SEE ALSO * **********************************************/ %(return) %(name)( ) { %\istatic char func[] = "%(name)"; %\ireturn(OK); } /* %(name) */ cppclass(classname "Class Name" ) /** @brief %\S */ class %(classname) { public: %\i%(classname)(); %\i%(classname)(const %(classname) & rhs); %\i~%(classname)(); %\i%(classname) & operator=(const %(classname) & rhs); protected: private: }; // Default Constructor %(classname)::%(classname)() { } // Copy constructor %(classname)::%(classname)(const %(classname) & rhs) { } // Operator == %(classname) & %(classname)::operator=(const %(classname) & rhs) { %\iif (this == &rhs) %\i%\ireturn *this; %\i// Perform a deep copy %\i return *this; } // Destructor %(classname)::~%(classname)() { } doxyfilecomment /** * @file %\S * @brief %\c * %\S * @par Edit History * %\i - [0] [<NAME>] %\d Initial Revision * %\S * @par Version: * %\i $Id: $ * %\S * @par Copyright &copy; 2011 VG Bioinformatics, Inc. All rights reserved. */ /* 1 2 3 4 5 6 7 8 */ /*345678901234567890123456789012345678901234567890123456789012345678901234567890 */ %\l /* system header files */ %\l /* local header files */ %\l =surround_with_struct struct { %\m sur_text -indent% } %\c; =surround_with_static_cast static_cast<%\c>(%\m sur_text%) =surround_with_new_c_file #include <stdio.h> %\l int main (int argc, char *argv[]) { %\m sur_text -indent% %\ireturn(0); } %\l %\l cppderivedclass(classname "Class Name" baseclass "Base Class" ) class %(classname) : public %(baseclass) { public: %\i%(classname)(); %\i%(classname)(const %(classname) & rhs); %\i~%(classname)(); %\i%(classname) & operator=(const %(classname) & rhs); protected: private: }; // Default Constructor %(classname)::%(classname)() { } // Copy constructor %(classname)::%(classname)(const %(classname) & rhs) :%(baseclass)(rhs) { } // Operator == %(classname) & %(classname)::operator=(const %(classname) & rhs) { %\iif (this == &rhs) %\i%\ireturn *this; %\i// Call base class assignment operator %\i%(baseclass)::operator=(rhs); %\i// Perform a deep copy %\i return *this; } // Destructor %(classname)::~%(classname)() { } =surround_with_switch switch (%\c) { %\m sur_text% } =surround_with_do...while do { %\m sur_text -indent% } while (%\c); =surround_with_case case %\c: %\m sur_text -indent% break; =surround_with_try...catch try { %\m sur_text -indent% } catch (%\c) { %\S } =surround_with_for for (%\c) { %\m sur_text -indent% } =surround_with_dynamic_cast dynamic_cast<%\c>(%\m sur_text%) =surround_with_#if...else %\m begin_line%#if %\c %\m sur_text% %\m begin_line%#else %\m sur_text% %\m begin_line%#endif =surround_with_while while (%\c) { %\m sur_text -indent% } =surround_with_new_cpp_file #include <iostream> %\l using namespace std; %\l int main (int argc, char *argv[]) { %\m sur_text -indent% %\ireturn(0); } %\l =surround_with_try try { %\m sur_text -indent% } =surround_with_if...else if (%\c) { %\m sur_text -indent% } else { %\m sur_text -indent% } =surround_with_if_condition if (%\m sur_text -stripend ;%) { %\i%\c } cpputestmain /** @file %\S @brief Main program to run all tests with CppUTest framework %\l Standard main program used with CppUTest unit testing framework. See: http://www.cpputest.org/ %\l Created: %\d, %\t %\l Programmer: <NAME> **************************************************/ %\l #include "CppUTest/CommandLineTestRunner.h" %\l int main(int argc, char* argv[]) { return RUN_ALL_TESTS(argc, argv); } %\l
Transynther/x86/_processed/NONE/_xt_/i7-7700_9_0x48_notsx.log_21829_1885.asm
ljhsiun2/medusa
9
174189
.global s_prepare_buffers s_prepare_buffers: push %r10 push %r12 push %r9 push %rax push %rbx push %rcx push %rdi push %rsi lea addresses_A_ht+0xe87a, %r9 nop nop nop nop nop sub %rbx, %rbx movb $0x61, (%r9) nop nop nop nop nop cmp %rbx, %rbx lea addresses_normal_ht+0x17869, %rdi nop nop nop nop and %r12, %r12 mov (%rdi), %rax add $1440, %r10 lea addresses_UC_ht+0x1b0a2, %r12 xor $19470, %rsi movb $0x61, (%r12) nop nop nop nop nop dec %r12 lea addresses_WC_ht+0xd00a, %rsi lea addresses_UC_ht+0x1403a, %rdi nop nop nop nop nop sub %r12, %r12 mov $33, %rcx rep movsb and %rsi, %rsi lea addresses_WC_ht+0x1bf28, %rsi lea addresses_D_ht+0x717a, %rdi nop nop dec %r10 mov $20, %rcx rep movsq nop nop nop nop nop and $20723, %rcx lea addresses_A_ht+0xec4a, %rsi lea addresses_D_ht+0x217a, %rdi clflush (%rdi) nop add %rbx, %rbx mov $57, %rcx rep movsb nop nop nop nop nop xor %rsi, %rsi lea addresses_D_ht+0x63ac, %rsi lea addresses_WT_ht+0xb8a2, %rdi nop nop xor $31789, %rbx mov $80, %rcx rep movsb nop nop nop nop nop xor %rbx, %rbx lea addresses_D_ht+0xcd0a, %rbx nop nop nop nop dec %rcx movb $0x61, (%rbx) nop nop add %rsi, %rsi lea addresses_normal_ht+0xa583, %rbx nop nop nop and $46183, %r12 mov $0x6162636465666768, %rsi movq %rsi, (%rbx) nop nop dec %rdi lea addresses_WT_ht+0x19ffa, %rsi lea addresses_A_ht+0x2d72, %rdi clflush (%rdi) nop nop nop nop nop cmp %r10, %r10 mov $88, %rcx rep movsq nop nop nop nop nop xor $20965, %r10 lea addresses_normal_ht+0x2aea, %rsi lea addresses_normal_ht+0xbd7a, %rdi clflush (%rsi) nop nop nop nop nop sub $42622, %r10 mov $86, %rcx rep movsq nop nop nop nop add $40231, %rsi lea addresses_UC_ht+0x1e57a, %rdi nop nop nop nop nop xor $5977, %rbx movw $0x6162, (%rdi) nop nop nop add $23167, %rsi lea addresses_normal_ht+0x94a, %r12 nop nop nop nop nop sub %rax, %rax movl $0x61626364, (%r12) nop nop nop nop cmp $14544, %r9 lea addresses_WT_ht+0xe97a, %rdi nop nop nop nop xor %r12, %r12 mov $0x6162636465666768, %r10 movq %r10, %xmm0 movups %xmm0, (%rdi) nop nop nop nop nop cmp $28701, %r12 lea addresses_WT_ht+0xb5a, %rsi lea addresses_normal_ht+0x17622, %rdi nop cmp $38239, %r12 mov $105, %rcx rep movsq nop add %r10, %r10 pop %rsi pop %rdi pop %rcx pop %rbx pop %rax pop %r9 pop %r12 pop %r10 ret .global s_faulty_load s_faulty_load: push %r10 push %r11 push %r13 push %r9 push %rcx push %rdi push %rsi // Store lea addresses_normal+0x1107a, %rsi nop nop nop nop and $10857, %r10 movw $0x5152, (%rsi) nop nop add $16459, %r9 // Load lea addresses_A+0x1dc3a, %rcx clflush (%rcx) cmp %rsi, %rsi vmovups (%rcx), %ymm1 vextracti128 $0, %ymm1, %xmm1 vpextrq $1, %xmm1, %r9 nop add %r9, %r9 // REPMOV lea addresses_WT+0x5f7a, %rsi lea addresses_A+0x1d55a, %rdi nop nop xor %r11, %r11 mov $110, %rcx rep movsl nop xor $35339, %r13 // Faulty Load lea addresses_RW+0x257a, %r10 nop nop nop nop inc %rcx mov (%r10), %r13d lea oracles, %r10 and $0xff, %r13 shlq $12, %r13 mov (%r10,%r13,1), %r13 pop %rsi pop %rdi pop %rcx pop %r9 pop %r13 pop %r11 pop %r10 ret /* <gen_faulty_load> [REF] {'OP': 'LOAD', 'src': {'same': False, 'NT': False, 'AVXalign': False, 'size': 8, 'type': 'addresses_RW', 'congruent': 0}} {'dst': {'same': True, 'NT': False, 'AVXalign': False, 'size': 2, 'type': 'addresses_normal', 'congruent': 8}, 'OP': 'STOR'} {'OP': 'LOAD', 'src': {'same': False, 'NT': False, 'AVXalign': False, 'size': 32, 'type': 'addresses_A', 'congruent': 5}} {'dst': {'same': False, 'congruent': 5, 'type': 'addresses_A'}, 'OP': 'REPM', 'src': {'same': False, 'congruent': 8, 'type': 'addresses_WT'}} [Faulty Load] {'OP': 'LOAD', 'src': {'same': True, 'NT': False, 'AVXalign': False, 'size': 4, 'type': 'addresses_RW', 'congruent': 0}} <gen_prepare_buffer> {'dst': {'same': False, 'NT': False, 'AVXalign': False, 'size': 1, 'type': 'addresses_A_ht', 'congruent': 6}, 'OP': 'STOR'} {'OP': 'LOAD', 'src': {'same': False, 'NT': False, 'AVXalign': False, 'size': 8, 'type': 'addresses_normal_ht', 'congruent': 0}} {'dst': {'same': False, 'NT': False, 'AVXalign': False, 'size': 1, 'type': 'addresses_UC_ht', 'congruent': 1}, 'OP': 'STOR'} {'dst': {'same': False, 'congruent': 6, 'type': 'addresses_UC_ht'}, 'OP': 'REPM', 'src': {'same': False, 'congruent': 4, 'type': 'addresses_WC_ht'}} {'dst': {'same': True, 'congruent': 10, 'type': 'addresses_D_ht'}, 'OP': 'REPM', 'src': {'same': False, 'congruent': 0, 'type': 'addresses_WC_ht'}} {'dst': {'same': False, 'congruent': 9, 'type': 'addresses_D_ht'}, 'OP': 'REPM', 'src': {'same': True, 'congruent': 3, 'type': 'addresses_A_ht'}} {'dst': {'same': True, 'congruent': 3, 'type': 'addresses_WT_ht'}, 'OP': 'REPM', 'src': {'same': False, 'congruent': 1, 'type': 'addresses_D_ht'}} {'dst': {'same': False, 'NT': False, 'AVXalign': True, 'size': 1, 'type': 'addresses_D_ht', 'congruent': 2}, 'OP': 'STOR'} {'dst': {'same': False, 'NT': False, 'AVXalign': False, 'size': 8, 'type': 'addresses_normal_ht', 'congruent': 0}, 'OP': 'STOR'} {'dst': {'same': True, 'congruent': 3, 'type': 'addresses_A_ht'}, 'OP': 'REPM', 'src': {'same': False, 'congruent': 6, 'type': 'addresses_WT_ht'}} {'dst': {'same': False, 'congruent': 11, 'type': 'addresses_normal_ht'}, 'OP': 'REPM', 'src': {'same': False, 'congruent': 3, 'type': 'addresses_normal_ht'}} {'dst': {'same': False, 'NT': False, 'AVXalign': True, 'size': 2, 'type': 'addresses_UC_ht', 'congruent': 11}, 'OP': 'STOR'} {'dst': {'same': True, 'NT': False, 'AVXalign': False, 'size': 4, 'type': 'addresses_normal_ht', 'congruent': 4}, 'OP': 'STOR'} {'dst': {'same': False, 'NT': False, 'AVXalign': False, 'size': 16, 'type': 'addresses_WT_ht', 'congruent': 7}, 'OP': 'STOR'} {'dst': {'same': False, 'congruent': 1, 'type': 'addresses_normal_ht'}, 'OP': 'REPM', 'src': {'same': False, 'congruent': 5, 'type': 'addresses_WT_ht'}} {'32': 21829} 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 */
oeis/054/A054995.asm
neoneye/loda-programs
11
48
<filename>oeis/054/A054995.asm ; A054995: A version of Josephus problem: a(n) is the surviving integer under the following elimination process. Arrange 1,2,3,...,n in a circle, increasing clockwise. Starting with i=1, delete the integer two places clockwise from i. Repeat, counting two places from the next undeleted integer, until only one integer remains. ; 1,2,2,1,4,1,4,7,1,4,7,10,13,2,5,8,11,14,17,20,2,5,8,11,14,17,20,23,26,29,1,4,7,10,13,16,19,22,25,28,31,34,37,40,43,46,2,5,8,11,14,17,20,23,26,29,32,35,38,41,44,47,50,53,56,59,62,65,68,1,4,7,10,13,16,19,22,25,28,31,34,37,40,43,46,49,52,55,58,61,64,67,70,73,76,79,82,85,88,91 mov $2,1 lpb $0 sub $0,1 add $1,3 add $2,1 mod $1,$2 lpe mov $0,$1 add $0,1
DE-LAB-1/main.asm
tustunkok/CMPE236-Labs
0
170696
ORG 00H SJMP MAIN ORG 30H MAIN: MOV P2,#0FFH MOV DPTR,#STRD MOV A,P2 MOVC A,@A+DPTR ORG 200H STRD: DB 0,1,4,9,16,25 END
alloy4fun_models/trashltl/models/2/4ZRouggouMCwutp7q.als
Kaixi26/org.alloytools.alloy
0
2886
<gh_stars>0 open main pred id4ZRouggouMCwutp7q_prop3 { some File } pred __repair { id4ZRouggouMCwutp7q_prop3 } check __repair { id4ZRouggouMCwutp7q_prop3 <=> prop3o }
Commands/User Interaction suite/display/display dialog/hidden answer/test.applescript
looking-for-a-job/applescript-examples
1
1973
<reponame>looking-for-a-job/applescript-examples #!/usr/bin/osascript display dialog "err" with icon stop
programs/oeis/166/A166446.asm
karttu/loda
0
99441
<gh_stars>0 ; A166446: Periodic (1,1,1,1,0,0,-1,-1,-1,-1,0,0). ; 1,1,1,1,0,0,-1,-1,-1,-1,0,0,1,1,1,1,0,0,-1,-1,-1,-1,0,0,1,1,1,1,0,0,-1,-1,-1,-1,0,0,1,1,1,1,0,0,-1,-1,-1,-1,0,0,1,1,1,1,0,0,-1,-1,-1,-1,0,0,1,1,1,1,0,0,-1,-1,-1,-1,0,0,1,1,1,1,0,0 mul $0,2 sub $0,5 mov $1,1 lpb $0,1 sub $0,4 add $2,$1 sub $1,$2 lpe
source/nodes/program-nodes-goto_statements.adb
reznikmm/gela
0
4575
<gh_stars>0 -- SPDX-FileCopyrightText: 2019 <NAME> <<EMAIL>> -- -- SPDX-License-Identifier: MIT ------------------------------------------------------------- package body Program.Nodes.Goto_Statements is function Create (Goto_Token : not null Program.Lexical_Elements .Lexical_Element_Access; Goto_Label : not null Program.Elements.Expressions.Expression_Access; Semicolon_Token : not null Program.Lexical_Elements .Lexical_Element_Access) return Goto_Statement is begin return Result : Goto_Statement := (Goto_Token => Goto_Token, Goto_Label => Goto_Label, Semicolon_Token => Semicolon_Token, Enclosing_Element => null) do Initialize (Result); end return; end Create; function Create (Goto_Label : not null Program.Elements.Expressions .Expression_Access; Is_Part_Of_Implicit : Boolean := False; Is_Part_Of_Inherited : Boolean := False; Is_Part_Of_Instance : Boolean := False) return Implicit_Goto_Statement is begin return Result : Implicit_Goto_Statement := (Goto_Label => Goto_Label, Is_Part_Of_Implicit => Is_Part_Of_Implicit, Is_Part_Of_Inherited => Is_Part_Of_Inherited, Is_Part_Of_Instance => Is_Part_Of_Instance, Enclosing_Element => null) do Initialize (Result); end return; end Create; overriding function Goto_Label (Self : Base_Goto_Statement) return not null Program.Elements.Expressions.Expression_Access is begin return Self.Goto_Label; end Goto_Label; overriding function Goto_Token (Self : Goto_Statement) return not null Program.Lexical_Elements.Lexical_Element_Access is begin return Self.Goto_Token; end Goto_Token; overriding function Semicolon_Token (Self : Goto_Statement) return not null Program.Lexical_Elements.Lexical_Element_Access is begin return Self.Semicolon_Token; end Semicolon_Token; overriding function Is_Part_Of_Implicit (Self : Implicit_Goto_Statement) return Boolean is begin return Self.Is_Part_Of_Implicit; end Is_Part_Of_Implicit; overriding function Is_Part_Of_Inherited (Self : Implicit_Goto_Statement) return Boolean is begin return Self.Is_Part_Of_Inherited; end Is_Part_Of_Inherited; overriding function Is_Part_Of_Instance (Self : Implicit_Goto_Statement) return Boolean is begin return Self.Is_Part_Of_Instance; end Is_Part_Of_Instance; procedure Initialize (Self : in out Base_Goto_Statement'Class) is begin Set_Enclosing_Element (Self.Goto_Label, Self'Unchecked_Access); null; end Initialize; overriding function Is_Goto_Statement (Self : Base_Goto_Statement) return Boolean is pragma Unreferenced (Self); begin return True; end Is_Goto_Statement; overriding function Is_Statement (Self : Base_Goto_Statement) return Boolean is pragma Unreferenced (Self); begin return True; end Is_Statement; overriding procedure Visit (Self : not null access Base_Goto_Statement; Visitor : in out Program.Element_Visitors.Element_Visitor'Class) is begin Visitor.Goto_Statement (Self); end Visit; overriding function To_Goto_Statement_Text (Self : in out Goto_Statement) return Program.Elements.Goto_Statements.Goto_Statement_Text_Access is begin return Self'Unchecked_Access; end To_Goto_Statement_Text; overriding function To_Goto_Statement_Text (Self : in out Implicit_Goto_Statement) return Program.Elements.Goto_Statements.Goto_Statement_Text_Access is pragma Unreferenced (Self); begin return null; end To_Goto_Statement_Text; end Program.Nodes.Goto_Statements;
oeis/233/A233833.asm
neoneye/loda-programs
11
167049
; A233833: a(n) = 3*binomial(7*n+3, n)/(7*n+3). ; Submitted by <NAME> ; 1,3,24,253,3045,39627,543004,7718340,112752783,1682460520,25533901536,392912889915,6116090678334,96133810101609,1523687678528400,24324750346691480,390786855500604195,6313161418594235271,102494297789621214400,1671366110239940499000,27363391487081311422600,449603508010894964369643,7411540152875384751394260,122541293586707499632735880,2031624358910364034767722850,33767280487296914299531521732,562543706406887566633810386576,9391806517658068351386440962333,157111471114013560333180761511896 mov $2,$0 mul $0,2 add $0,1 mov $1,$0 add $1,$2 mul $1,2 add $1,$2 bin $1,$2 div $1,$0 mov $0,$1
src/finiteSet.agda
shinji-kono/automaton-in-agda
0
14763
<reponame>shinji-kono/automaton-in-agda {-# OPTIONS --allow-unsolved-metas #-} module finiteSet where open import Data.Nat hiding ( _≟_ ) open import Data.Fin renaming ( _<_ to _<<_ ) hiding (_≤_) -- open import Data.Fin.Properties hiding ( ≤-refl ) open import Data.Empty open import Relation.Nullary open import Relation.Binary.Definitions open import Relation.Binary.PropositionalEquality open import logic open import nat open import Data.Nat.Properties hiding ( _≟_ ) open import Relation.Binary.HeterogeneousEquality as HE using (_≅_ ) record FiniteSet ( Q : Set ) : Set where field finite : ℕ Q←F : Fin finite → Q F←Q : Q → Fin finite finiso→ : (q : Q) → Q←F ( F←Q q ) ≡ q finiso← : (f : Fin finite ) → F←Q ( Q←F f ) ≡ f exists1 : (m : ℕ ) → m Data.Nat.≤ finite → (Q → Bool) → Bool exists1 zero _ _ = false exists1 ( suc m ) m<n p = p (Q←F (fromℕ< {m} {finite} m<n)) \/ exists1 m (<to≤ m<n) p exists : ( Q → Bool ) → Bool exists p = exists1 finite ≤-refl p open import Data.List list1 : (m : ℕ ) → m Data.Nat.≤ finite → (Q → Bool) → List Q list1 zero _ _ = [] list1 ( suc m ) m<n p with bool-≡-? (p (Q←F (fromℕ< {m} {finite} m<n))) true ... | yes _ = Q←F (fromℕ< {m} {finite} m<n) ∷ list1 m (<to≤ m<n) p ... | no _ = list1 m (<to≤ m<n) p to-list : ( Q → Bool ) → List Q to-list p = list1 finite ≤-refl p equal? : Q → Q → Bool equal? q0 q1 with F←Q q0 ≟ F←Q q1 ... | yes p = true ... | no ¬p = false
src/test/ref/examples/mega65/32bit-addressing-mega65.asm
jbrandwood/kickc
2
81977
<gh_stars>1-10 // 32-bit addressing using the new addressing mode // Absolute 32-bit address to use for storing/loading data .cpu _45gs02 // MEGA65 platform PRG executable starting in MEGA65 mode. .file [name="32bit-addressing-mega65.prg", type="prg", segments="Program"] .segmentdef Program [segments="Basic, Code, Data"] .segmentdef Basic [start=$2001] .segmentdef Code [start=$2017] .segmentdef Data [startAfter="Code"] .segment Basic .byte $0a, $20, $0a, $00, $fe, $02, $20, $30, $00 // 10 BANK 0 .byte $15, $20, $14, $00, $9e, $20 // 20 SYS .text toIntString(__start) // NNNN .byte $00, $00, $00 // // The address of the coloir RAM in MEGA65 main memory .const MEGA65_MEM_COLOR_RAM = $ff80000 .label ADDR32 = 2 .segment Code __start: { // volatile __zp unsigned long ADDR32 lda #<0 sta.z ADDR32 sta.z ADDR32+1 lda #<0>>$10 sta.z ADDR32+2 lda #>0>>$10 sta.z ADDR32+3 jsr main rts } main: { // ADDR32 = MEGA65_MEM_COLOR_RAM // Modify Color Ram using 32-bit addressing lda #<MEGA65_MEM_COLOR_RAM sta.z ADDR32 lda #>MEGA65_MEM_COLOR_RAM sta.z ADDR32+1 lda #<MEGA65_MEM_COLOR_RAM>>$10 sta.z ADDR32+2 lda #>MEGA65_MEM_COLOR_RAM>>$10 sta.z ADDR32+3 // asm ldz #0 !: tza sta ((ADDR32)),z inz cpz #$50 bne !- // ADDR32 = 0x00000800 // Modify Screen using 32-bit addressing lda #<$800 sta.z ADDR32 lda #>$800 sta.z ADDR32+1 lda #<$800>>$10 sta.z ADDR32+2 lda #>$800>>$10 sta.z ADDR32+3 // asm lda #'*' ldz #$4f !: sta ((ADDR32)),z dez bpl !- // } rts }
alloy4fun_models/trashltl/models/4/MRAe5B6FA3KGt9vrG.als
Kaixi26/org.alloytools.alloy
0
3856
open main pred idMRAe5B6FA3KGt9vrG_prop5 { eventually (#File' < #File) } pred __repair { idMRAe5B6FA3KGt9vrG_prop5 } check __repair { idMRAe5B6FA3KGt9vrG_prop5 <=> prop5o }
libsrc/_DEVELOPMENT/target/vgl/driver/terminal/vgl_01_output_2000/vgl_01_output_2000_iterm_msg_bell.asm
jpoikela/z88dk
38
10847
INCLUDE "config_private.inc" SECTION code_driver SECTION code_driver_terminal_output PUBLIC vgl_01_output_2000_iterm_msg_bell EXTERN vgl_01_output_2000_oterm_msg_bell defc vgl_01_output_2000_iterm_msg_bell = vgl_01_output_2000_oterm_msg_bell
Transynther/x86/_processed/US/_zr_/i7-7700_9_0xca_notsx.log_28_826.asm
ljhsiun2/medusa
9
103021
<reponame>ljhsiun2/medusa<filename>Transynther/x86/_processed/US/_zr_/i7-7700_9_0xca_notsx.log_28_826.asm .global s_prepare_buffers s_prepare_buffers: push %r10 push %r12 push %r15 push %r8 push %r9 push %rbp push %rbx push %rcx push %rdi push %rsi lea addresses_D_ht+0x17041, %r9 add %r15, %r15 mov (%r9), %ebp nop nop nop add $9902, %rbx lea addresses_A_ht+0x11061, %r12 cmp %r10, %r10 mov $0x6162636465666768, %r8 movq %r8, %xmm0 movups %xmm0, (%r12) nop nop cmp $18183, %r8 lea addresses_UC_ht+0x1a61, %rbx nop nop inc %r8 mov $0x6162636465666768, %r12 movq %r12, %xmm4 movups %xmm4, (%rbx) and $45457, %r8 lea addresses_A_ht+0x5061, %r8 nop add $6772, %r9 movb $0x61, (%r8) cmp %r12, %r12 lea addresses_D_ht+0xc621, %rbx clflush (%rbx) add %r12, %r12 vmovups (%rbx), %ymm3 vextracti128 $0, %ymm3, %xmm3 vpextrq $0, %xmm3, %r15 nop nop nop nop dec %rbx lea addresses_D_ht+0xdc69, %rsi lea addresses_WT_ht+0x1b3c9, %rdi nop xor %r12, %r12 mov $106, %rcx rep movsb nop nop nop nop nop add $12797, %r9 lea addresses_A_ht+0x12261, %rsi lea addresses_UC_ht+0xf261, %rdi nop nop xor $15163, %rbx mov $86, %rcx rep movsb nop nop xor %rbx, %rbx lea addresses_D_ht+0x15a61, %rbp cmp %r9, %r9 mov $0x6162636465666768, %r8 movq %r8, (%rbp) nop nop nop add $58160, %rsi lea addresses_WT_ht+0xd1d8, %r12 nop nop nop nop nop sub %r15, %r15 movl $0x61626364, (%r12) nop nop nop nop nop and %rbp, %rbp lea addresses_WC_ht+0xdbec, %rsi lea addresses_D_ht+0x10281, %rdi nop nop nop and %r10, %r10 mov $69, %rcx rep movsq nop nop cmp %r9, %r9 lea addresses_A_ht+0xdda1, %rsi lea addresses_D_ht+0xac1d, %rdi nop nop sub %rbp, %rbp mov $54, %rcx rep movsq nop nop inc %r12 lea addresses_WT_ht+0x7d2d, %r10 xor $6987, %rbp mov $0x6162636465666768, %rdi movq %rdi, (%r10) nop nop nop nop lfence lea addresses_normal_ht+0x9e61, %rsi lea addresses_WT_ht+0x122e1, %rdi nop nop xor $62232, %r10 mov $74, %rcx rep movsb nop nop dec %r9 pop %rsi pop %rdi pop %rcx pop %rbx pop %rbp pop %r9 pop %r8 pop %r15 pop %r12 pop %r10 ret .global s_faulty_load s_faulty_load: push %r10 push %r12 push %r13 push %r14 push %r9 push %rdi push %rsi // Store lea addresses_WC+0x11c52, %rdi nop nop sub %r10, %r10 movb $0x51, (%rdi) nop nop and $61629, %r13 // Store lea addresses_normal+0x1e12d, %r10 nop add $29059, %r12 mov $0x5152535455565758, %r13 movq %r13, %xmm3 movups %xmm3, (%r10) nop and %r13, %r13 // Load lea addresses_normal+0xf7b0, %r9 sub $56725, %r12 movb (%r9), %r13b nop nop nop and $58555, %r12 // Store lea addresses_D+0x1fea1, %r13 nop nop nop xor %r12, %r12 mov $0x5152535455565758, %rdi movq %rdi, (%r13) nop nop nop sub $59121, %rdi // Load lea addresses_D+0x1eee1, %rdi nop nop sub %r13, %r13 mov (%rdi), %r9w nop nop nop nop nop cmp %r12, %r12 // Faulty Load lea addresses_US+0xfa61, %rdi nop nop nop nop and $25317, %rsi mov (%rdi), %r14d lea oracles, %r10 and $0xff, %r14 shlq $12, %r14 mov (%r10,%r14,1), %r14 pop %rsi pop %rdi pop %r9 pop %r14 pop %r13 pop %r12 pop %r10 ret /* <gen_faulty_load> [REF] {'src': {'NT': False, 'AVXalign': False, 'size': 8, 'congruent': 0, 'same': False, 'type': 'addresses_US'}, 'OP': 'LOAD'} {'dst': {'NT': False, 'AVXalign': False, 'size': 1, 'congruent': 0, 'same': False, 'type': 'addresses_WC'}, 'OP': 'STOR'} {'dst': {'NT': False, 'AVXalign': False, 'size': 16, 'congruent': 2, 'same': False, 'type': 'addresses_normal'}, 'OP': 'STOR'} {'src': {'NT': False, 'AVXalign': False, 'size': 1, 'congruent': 0, 'same': False, 'type': 'addresses_normal'}, 'OP': 'LOAD'} {'dst': {'NT': False, 'AVXalign': False, 'size': 8, 'congruent': 6, 'same': False, 'type': 'addresses_D'}, 'OP': 'STOR'} {'src': {'NT': False, 'AVXalign': False, 'size': 2, 'congruent': 7, 'same': False, 'type': 'addresses_D'}, 'OP': 'LOAD'} [Faulty Load] {'src': {'NT': False, 'AVXalign': False, 'size': 4, 'congruent': 0, 'same': True, 'type': 'addresses_US'}, 'OP': 'LOAD'} <gen_prepare_buffer> {'src': {'NT': False, 'AVXalign': False, 'size': 4, 'congruent': 5, 'same': False, 'type': 'addresses_D_ht'}, 'OP': 'LOAD'} {'dst': {'NT': False, 'AVXalign': False, 'size': 16, 'congruent': 3, 'same': False, 'type': 'addresses_A_ht'}, 'OP': 'STOR'} {'dst': {'NT': False, 'AVXalign': False, 'size': 16, 'congruent': 10, 'same': False, 'type': 'addresses_UC_ht'}, 'OP': 'STOR'} {'dst': {'NT': False, 'AVXalign': False, 'size': 1, 'congruent': 6, 'same': False, 'type': 'addresses_A_ht'}, 'OP': 'STOR'} {'src': {'NT': False, 'AVXalign': False, 'size': 32, 'congruent': 1, 'same': True, 'type': 'addresses_D_ht'}, 'OP': 'LOAD'} {'src': {'congruent': 3, 'same': False, 'type': 'addresses_D_ht'}, 'dst': {'congruent': 3, 'same': False, 'type': 'addresses_WT_ht'}, 'OP': 'REPM'} {'src': {'congruent': 11, 'same': False, 'type': 'addresses_A_ht'}, 'dst': {'congruent': 11, 'same': False, 'type': 'addresses_UC_ht'}, 'OP': 'REPM'} {'dst': {'NT': False, 'AVXalign': False, 'size': 8, 'congruent': 11, 'same': True, 'type': 'addresses_D_ht'}, 'OP': 'STOR'} {'dst': {'NT': False, 'AVXalign': False, 'size': 4, 'congruent': 0, 'same': False, 'type': 'addresses_WT_ht'}, 'OP': 'STOR'} {'src': {'congruent': 0, 'same': False, 'type': 'addresses_WC_ht'}, 'dst': {'congruent': 4, 'same': False, 'type': 'addresses_D_ht'}, 'OP': 'REPM'} {'src': {'congruent': 6, 'same': False, 'type': 'addresses_A_ht'}, 'dst': {'congruent': 0, 'same': True, 'type': 'addresses_D_ht'}, 'OP': 'REPM'} {'dst': {'NT': True, 'AVXalign': False, 'size': 8, 'congruent': 2, 'same': False, 'type': 'addresses_WT_ht'}, 'OP': 'STOR'} {'src': {'congruent': 10, 'same': True, 'type': 'addresses_normal_ht'}, 'dst': {'congruent': 7, 'same': False, 'type': 'addresses_WT_ht'}, 'OP': 'REPM'} {'00': 28} 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 */
src/ui/trades-ui.adb
thindil/steamsky
80
2867
<gh_stars>10-100 -- Copyright (c) 2020-2021 <NAME> <<EMAIL>> -- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program. If not, see <http://www.gnu.org/licenses/>. with Ada.Characters.Handling; use Ada.Characters.Handling; with Ada.Characters.Latin_1; use Ada.Characters.Latin_1; with Ada.Containers.Vectors; use Ada.Containers; with Ada.Exceptions; use Ada.Exceptions; with Ada.Strings; use Ada.Strings; with Ada.Strings.Fixed; use Ada.Strings.Fixed; with Interfaces.C; use Interfaces.C; with Interfaces.C.Strings; use Interfaces.C.Strings; with GNAT.Directory_Operations; use GNAT.Directory_Operations; with CArgv; use CArgv; with Tcl; use Tcl; with Tcl.Ada; use Tcl.Ada; with Tcl.Tk.Ada; use Tcl.Tk.Ada; with Tcl.Tk.Ada.Grid; with Tcl.Tk.Ada.Widgets; use Tcl.Tk.Ada.Widgets; with Tcl.Tk.Ada.Widgets.Canvas; use Tcl.Tk.Ada.Widgets.Canvas; with Tcl.Tk.Ada.Widgets.Menu; use Tcl.Tk.Ada.Widgets.Menu; with Tcl.Tk.Ada.Widgets.Toplevel.MainWindow; use Tcl.Tk.Ada.Widgets.Toplevel.MainWindow; with Tcl.Tk.Ada.Widgets.TtkEntry; use Tcl.Tk.Ada.Widgets.TtkEntry; with Tcl.Tk.Ada.Widgets.TtkEntry.TtkComboBox; use Tcl.Tk.Ada.Widgets.TtkEntry.TtkComboBox; with Tcl.Tk.Ada.Widgets.TtkEntry.TtkSpinBox; use Tcl.Tk.Ada.Widgets.TtkEntry.TtkSpinBox; with Tcl.Tk.Ada.Widgets.TtkFrame; use Tcl.Tk.Ada.Widgets.TtkFrame; with Tcl.Tk.Ada.Widgets.TtkLabel; use Tcl.Tk.Ada.Widgets.TtkLabel; with Tcl.Tk.Ada.Widgets.TtkPanedWindow; use Tcl.Tk.Ada.Widgets.TtkPanedWindow; with Tcl.Tk.Ada.Widgets.TtkScrollbar; use Tcl.Tk.Ada.Widgets.TtkScrollbar; with Tcl.Tk.Ada.Winfo; use Tcl.Tk.Ada.Winfo; with Bases.Cargo; use Bases.Cargo; with BasesTypes; use BasesTypes; with Config; use Config; with CoreUI; use CoreUI; with Crew; use Crew; with Dialogs; use Dialogs; with Events; use Events; with Factions; use Factions; with Game; use Game; with Maps; use Maps; with Maps.UI; use Maps.UI; with Missions; use Missions; with Ships.Cargo; use Ships.Cargo; with Ships.Crew; use Ships.Crew; with Table; use Table; with Utils.UI; use Utils.UI; package body Trades.UI is -- ****iv* TUI/TUI.TradeTable -- FUNCTION -- Table with info about the available items to trade -- SOURCE TradeTable: Table_Widget (8); -- **** -- ****iv* TUI/TUI.Items_Indexes -- FUNCTION -- Indexes of the items for trade -- SOURCE Items_Indexes: Natural_Container.Vector; -- **** -- ****it* TUI/TUI.Items_Sort_Orders -- FUNCTION -- Sorting orders for the trading list -- OPTIONS -- NAMEASC - Sort items by name ascending -- NAMEDESC - Sort items by name descending -- TYPEASC - Sort items by type ascending -- TYPEDESC - Sort items by type descending -- DURABILITYASC - Sort items by durability ascending -- DURABILITYDESC - Sort items by durability descending -- PRICEASC - Sort items by price ascending -- PRICEDESC - Sort items by price descending -- PROFITASC - Sort items by profit ascending -- PROFITDESC - Sort items by profit descending -- WEIGHTASC - Sort items by weight ascending -- WEIGHTDESC - Sort items by weight descending -- OWNEDASC - Sort items by owned amount ascending -- OWNEDDESC - Sort items by owned amount descending -- AVAILABLEASC - Sort items by available amount ascending -- AVAILABLEDESC - Sort items by available amount descending -- NONE - No sorting modules (default) -- HISTORY -- 6.4 - Added -- SOURCE type Items_Sort_Orders is (NAMEASC, NAMEDESC, TYPEASC, TYPEDESC, DURABILITYASC, DURABILITYDESC, PRICEASC, PRICEDESC, PROFITASC, PROFITDESC, WEIGHTASC, WEIGHTDESC, OWNEDASC, OWNEDDESC, AVAILABLEASC, AVAILABLEDESC, NONE) with Default_Value => NONE; -- **** -- ****id* TUI/TUI.Default_Items_Sort_Order -- FUNCTION -- Default sorting order for the trading list -- HISTORY -- 6.4 - Added -- SOURCE Default_Items_Sort_Order: constant Items_Sort_Orders := NONE; -- **** -- ****iv* TUI/TUI.Items_Sort_Order -- FUNCTION -- The current sorting order for the trading list -- HISTORY -- 6.4 - Added -- SOURCE Items_Sort_Order: Items_Sort_Orders := Default_Items_Sort_Order; -- **** -- ****o* TUI/TUI.Show_Trade_Command -- FUNCTION -- Show information about trading -- PARAMETERS -- ClientData - Custom data send to the command. Unused -- Interp - Tcl interpreter in which command was executed. -- Argc - Number of arguments passed to the command. -- Argv - Values of arguments passed to the command. -- RESULT -- This function always return TCL_OK -- COMMANDS -- ShowTrade ?itemtype? ?searchstring? -- Itemtype is type of items to show, searchstring is string which is -- looking for in items names -- SOURCE function Show_Trade_Command (ClientData: Integer; Interp: Tcl.Tcl_Interp; Argc: Interfaces.C.int; Argv: CArgv.Chars_Ptr_Ptr) return Interfaces.C.int with Convention => C; -- **** function Show_Trade_Command (ClientData: Integer; Interp: Tcl.Tcl_Interp; Argc: Interfaces.C.int; Argv: CArgv.Chars_Ptr_Ptr) return Interfaces.C.int is pragma Unreferenced(ClientData); TradeFrame: Ttk_Frame := Get_Widget(Main_Paned & ".tradeframe", Interp); TradeCanvas: constant Tk_Canvas := Get_Widget(TradeFrame & ".canvas", Interp); Label: Ttk_Label := Get_Widget(TradeCanvas & ".trade.options.typelabel", Interp); ItemType, ProtoIndex, BaseType, ItemName, TradeInfo, ItemDurability: Unbounded_String; ItemsTypes: Unbounded_String := To_Unbounded_String("All"); Price: Positive; ComboBox: Ttk_ComboBox; BaseIndex: constant Natural := SkyMap(Player_Ship.Sky_X, Player_Ship.Sky_Y).BaseIndex; BaseCargo: BaseCargo_Container.Vector; BaseCargoIndex, BaseAmount: Natural; IndexesList: Positive_Container.Vector; EventIndex: constant Natural := SkyMap(Player_Ship.Sky_X, Player_Ship.Sky_Y).EventIndex; Profit: Integer; MoneyIndex2: constant Natural := FindItem(Player_Ship.Cargo, Money_Index); SearchEntry: constant Ttk_Entry := Get_Widget(TradeCanvas & ".trade.options.search", Interp); Page: constant Positive := (if Argc = 4 then Positive'Value(CArgv.Arg(Argv, 3)) else 1); Start_Row: constant Positive := ((Page - 1) * Game_Settings.Lists_Limit) + 1; Current_Row: Positive := 1; Arguments: constant String := (if Argc > 2 then "{" & CArgv.Arg(Argv, 1) & "} {" & CArgv.Arg(Argv, 2) & "}" elsif Argc = 2 then CArgv.Arg(Argv, 1) & " {}" else "All {}"); Current_Item_Index: Positive := 1; begin if Winfo_Get(Label, "exists") = "0" then Tcl_EvalFile (Get_Context, To_String(Data_Directory) & "ui" & Dir_Separator & "trade.tcl"); Bind(TradeFrame, "<Configure>", "{ResizeCanvas %W.canvas %w %h}"); TradeFrame := Get_Widget(TradeCanvas & ".trade"); TradeTable := CreateTable (Widget_Image(TradeFrame), (To_Unbounded_String("Name"), To_Unbounded_String("Type"), To_Unbounded_String("Durability"), To_Unbounded_String("Price"), To_Unbounded_String("Profit"), To_Unbounded_String("Weight"), To_Unbounded_String("Owned"), To_Unbounded_String("Available")), Get_Widget(Main_Paned & ".tradeframe.scrolly"), "SortTradeItems", "Press mouse button to sort the items."); elsif Winfo_Get(Label, "ismapped") = "1" and Argc = 1 then Items_Sort_Order := Default_Items_Sort_Order; Tcl.Tk.Ada.Grid.Grid_Remove(Close_Button); configure(Close_Button, "-command ShowSkyMap"); Entry_Configure(GameMenu, "Help", "-command {ShowHelp general}"); if BaseIndex = 0 and EventIndex > 0 then DeleteEvent(EventIndex); end if; ShowSkyMap(True); return TCL_OK; end if; if Argc < 3 then Delete(SearchEntry, "0", "end"); end if; configure(Close_Button, "-command {ShowSkyMap ShowTrade}"); Entry_Configure(GameMenu, "Help", "-command {ShowHelp trade}"); TradeFrame.Name := New_String(TradeCanvas & ".trade"); ComboBox := Get_Widget(TradeFrame & ".options.type", Interp); ClearTable(TradeTable); if BaseIndex > 0 then BaseType := Sky_Bases(BaseIndex).Base_Type; BaseCargo := Sky_Bases(BaseIndex).Cargo; else BaseType := To_Unbounded_String("0"); BaseCargo := TraderCargo; end if; if Items_Sort_Order = Default_Items_Sort_Order then Items_Indexes.Clear; for I in Player_Ship.Cargo.Iterate loop Items_Indexes.Append(Inventory_Container.To_Index(I)); end loop; Items_Indexes.Append(0); for I in BaseCargo.Iterate loop Items_Indexes.Append(BaseCargo_Container.To_Index(I)); end loop; end if; Show_Cargo_Items_Loop : for I of Items_Indexes loop Current_Item_Index := Current_Item_Index + 1; exit Show_Cargo_Items_Loop when I = 0; if Get_Price(BaseType, Player_Ship.Cargo(I).ProtoIndex) = 0 then goto End_Of_Cargo_Loop; end if; ProtoIndex := Player_Ship.Cargo(I).ProtoIndex; BaseCargoIndex := Find_Base_Cargo(ProtoIndex, Player_Ship.Cargo(I).Durability); if BaseCargoIndex > 0 then IndexesList.Append(New_Item => BaseCargoIndex); end if; ItemType := (if Items_List(ProtoIndex).ShowType = Null_Unbounded_String then Items_List(ProtoIndex).IType else Items_List(ProtoIndex).ShowType); if Index(ItemsTypes, To_String("{" & ItemType & "}")) = 0 then Append(ItemsTypes, " {" & ItemType & "}"); end if; if Argc > 1 and then CArgv.Arg(Argv, 1) /= "All" and then To_String(ItemType) /= CArgv.Arg(Argv, 1) then goto End_Of_Cargo_Loop; end if; ItemName := To_Unbounded_String (GetItemName(Player_Ship.Cargo(I), False, False)); if Argc = 3 and then Index (To_Lower(To_String(ItemName)), To_Lower(CArgv.Arg(Argv, 2))) = 0 then goto End_Of_Cargo_Loop; end if; if Current_Row < Start_Row then Current_Row := Current_Row + 1; goto End_Of_Cargo_Loop; end if; if BaseCargoIndex = 0 then Price := Get_Price(BaseType, ProtoIndex); else Price := (if BaseIndex > 0 then Sky_Bases(BaseIndex).Cargo(BaseCargoIndex).Price else TraderCargo(BaseCargoIndex).Price); end if; if EventIndex > 0 then if Events_List(EventIndex).EType = DoublePrice and then Events_List(EventIndex).ItemIndex = ProtoIndex then Price := Price * 2; end if; end if; Profit := Price - Player_Ship.Cargo(I).Price; BaseAmount := 0; if BaseCargoIndex > 0 and Is_Buyable(BaseType, ProtoIndex) then BaseAmount := BaseCargo(BaseCargoIndex).Amount; end if; AddButton (TradeTable, To_String(ItemName), "Show available options for item", "ShowTradeMenu" & Positive'Image(I), 1); AddButton (TradeTable, To_String(ItemType), "Show available options for item", "ShowTradeMenu" & Positive'Image(I), 2); ItemDurability := (if Player_Ship.Cargo(I).Durability < 100 then To_Unbounded_String (GetItemDamage(Player_Ship.Cargo(I).Durability)) else To_Unbounded_String("Unused")); AddProgressBar (TradeTable, Player_Ship.Cargo(I).Durability, Default_Item_Durability, To_String(ItemDurability), "ShowTradeMenu" & Positive'Image(I), 3); AddButton (TradeTable, Positive'Image(Price), "Show available options for item", "ShowTradeMenu" & Positive'Image(I), 4); AddButton (Table => TradeTable, Text => Positive'Image(Profit), Tooltip => "Show available options for item", Command => "ShowTradeMenu" & Positive'Image(I), Column => 5, Color => (if Profit > 0 then "green" elsif Profit < 0 then "red" else "")); AddButton (TradeTable, Positive'Image(Items_List(ProtoIndex).Weight) & " kg", "Show available options for item", "ShowTradeMenu" & Positive'Image(I), 6); AddButton (TradeTable, Positive'Image(Player_Ship.Cargo(I).Amount), "Show available options for item", "ShowTradeMenu" & Positive'Image(I), 7); AddButton (TradeTable, Positive'Image(BaseAmount), "Show available options for item", "ShowTradeMenu" & Positive'Image(I), 8, True); exit Show_Cargo_Items_Loop when TradeTable.Row = Game_Settings.Lists_Limit + 1; <<End_Of_Cargo_Loop>> end loop Show_Cargo_Items_Loop; Show_Trader_Items_Loop : for I in Current_Item_Index .. Items_Indexes.Last_Index loop exit Show_Trader_Items_Loop when TradeTable.Row = Game_Settings.Lists_Limit + 1; if IndexesList.Find_Index(Item => Items_Indexes(I)) > 0 or not Is_Buyable (Base_Type => BaseType, Item_Index => BaseCargo(Items_Indexes(I)).Proto_Index, Base_Index => BaseIndex) or BaseCargo(Items_Indexes(I)).Amount = 0 then goto End_Of_Trader_Loop; end if; ProtoIndex := BaseCargo(Items_Indexes(I)).Proto_Index; ItemType := (if Items_List(ProtoIndex).ShowType = Null_Unbounded_String then Items_List(ProtoIndex).IType else Items_List(ProtoIndex).ShowType); if Index(ItemsTypes, To_String("{" & ItemType & "}")) = 0 then Append(ItemsTypes, " {" & ItemType & "}"); end if; if Argc > 1 and then CArgv.Arg(Argv, 1) /= "All" and then To_String(ItemType) /= CArgv.Arg(Argv, 1) then goto End_Of_Trader_Loop; end if; ItemName := Items_List(ProtoIndex).Name; if Argc = 3 and then Index (To_Lower(To_String(ItemName)), To_Lower(CArgv.Arg(Argv, 2))) = 0 then goto End_Of_Trader_Loop; end if; if Current_Row < Start_Row then Current_Row := Current_Row + 1; goto End_Of_Trader_Loop; end if; Price := (if BaseIndex > 0 then Sky_Bases(BaseIndex).Cargo(Items_Indexes(I)).Price else TraderCargo(Items_Indexes(I)).Price); if EventIndex > 0 then if Events_List(EventIndex).EType = DoublePrice and then Events_List(EventIndex).ItemIndex = ProtoIndex then Price := Price * 2; end if; end if; BaseAmount := (if BaseIndex = 0 then TraderCargo(Items_Indexes(I)).Amount else Sky_Bases(BaseIndex).Cargo(Items_Indexes(I)).Amount); AddButton (TradeTable, To_String(ItemName), "Show available options for item", "ShowTradeMenu -" & Trim(Positive'Image(Items_Indexes(I)), Left), 1); AddButton (TradeTable, To_String(ItemType), "Show available options for item", "ShowTradeMenu -" & Trim(Positive'Image(Items_Indexes(I)), Left), 2); ItemDurability := (if BaseCargo(Items_Indexes(I)).Durability < 100 then To_Unbounded_String (GetItemDamage(BaseCargo(Items_Indexes(I)).Durability)) else To_Unbounded_String("Unused")); AddProgressBar (TradeTable, BaseCargo(Items_Indexes(I)).Durability, Default_Item_Durability, To_String(ItemDurability), "ShowTradeMenu -" & Trim(Positive'Image(Items_Indexes(I)), Left), 3); AddButton (TradeTable, Positive'Image(Price), "Show available options for item", "ShowTradeMenu -" & Trim(Positive'Image(Items_Indexes(I)), Left), 4); AddButton (TradeTable, Integer'Image(-(Price)), "Show available options for item", "ShowTradeMenu -" & Trim(Positive'Image(Items_Indexes(I)), Left), 5, False, "red"); AddButton (TradeTable, Positive'Image(Items_List(ProtoIndex).Weight) & " kg", "Show available options for item", "ShowTradeMenu -" & Trim(Positive'Image(Items_Indexes(I)), Left), 6); AddButton (TradeTable, " 0", "Show available options for item", "ShowTradeMenu -" & Trim(Positive'Image(Items_Indexes(I)), Left), 7); AddButton (TradeTable, Natural'Image(BaseAmount), "Show available options for item", "ShowTradeMenu -" & Trim(Positive'Image(Items_Indexes(I)), Left), 8, True); <<End_Of_Trader_Loop>> end loop Show_Trader_Items_Loop; if Page > 1 then if TradeTable.Row < Game_Settings.Lists_Limit + 1 then AddPagination (TradeTable, "ShowTrade " & Arguments & Positive'Image(Page - 1), ""); else AddPagination (TradeTable, "ShowTrade " & Arguments & Positive'Image(Page - 1), "ShowTrade " & Arguments & Positive'Image(Page + 1)); end if; elsif TradeTable.Row = Game_Settings.Lists_Limit + 1 then AddPagination (TradeTable, "", "ShowTrade " & Arguments & Positive'Image(Page + 1)); end if; UpdateTable (TradeTable, (if Focus = Widget_Image(SearchEntry) then False)); Tcl_Eval(Get_Context, "update"); configure(ComboBox, "-values [list " & To_String(ItemsTypes) & "]"); if Argc = 1 then Current(ComboBox, "0"); end if; if MoneyIndex2 > 0 then TradeInfo := To_Unbounded_String ("You have" & Natural'Image(Player_Ship.Cargo(MoneyIndex2).Amount) & " " & To_String(Money_Name) & "."); else TradeInfo := To_Unbounded_String ("You don't have any " & To_String(Money_Name) & " to buy anything."); end if; declare FreeSpace: Integer := FreeCargo(0); begin if FreeSpace < 0 then FreeSpace := 0; end if; Append (TradeInfo, LF & "Free cargo space:" & Integer'Image(FreeSpace) & " kg."); end; Label.Name := New_String(TradeFrame & ".options.playerinfo"); configure(Label, "-text {" & To_String(TradeInfo) & "}"); TradeInfo := Null_Unbounded_String; if BaseIndex > 0 then if Sky_Bases(BaseIndex).Cargo(1).Amount = 0 then Append (TradeInfo, "Base doesn't have any " & To_String(Money_Name) & "to buy anything."); else Append (TradeInfo, "Base has" & Positive'Image(Sky_Bases(BaseIndex).Cargo(1).Amount) & " " & To_String(Money_Name) & "."); end if; else if TraderCargo(1).Amount = 0 then Append (TradeInfo, "Ship doesn't have any " & To_String(Money_Name) & "to buy anything."); else Append (TradeInfo, "Ship has" & Positive'Image(TraderCargo(1).Amount) & " " & To_String(Money_Name) & "."); end if; end if; Label.Name := New_String(TradeFrame & ".options.baseinfo"); configure(Label, "-text {" & To_String(TradeInfo) & "}"); Tcl.Tk.Ada.Grid.Grid(Close_Button, "-row 0 -column 1"); configure (TradeCanvas, "-height [expr " & SashPos(Main_Paned, "0") & " - 20] -width " & cget(Main_Paned, "-width")); Tcl_Eval(Get_Context, "update"); Canvas_Create (TradeCanvas, "window", "0 0 -anchor nw -window " & TradeFrame); Tcl_Eval(Get_Context, "update"); configure (TradeCanvas, "-scrollregion [list " & BBox(TradeCanvas, "all") & "]"); Xview_Move_To(TradeCanvas, "0.0"); Yview_Move_To(TradeCanvas, "0.0"); Show_Screen("tradeframe"); Tcl_SetResult(Interp, "1"); return TCL_OK; end Show_Trade_Command; -- ****if* TUI/TUI.ItemIndex -- FUNCTION -- Index of the currently selected item -- SOURCE ItemIndex: Integer; -- **** -- ****o* TUI/TUI.Show_Trade_Item_Info_Command -- FUNCTION -- Show information about the selected item -- PARAMETERS -- ClientData - Custom data send to the command. Unused -- Interp - Tcl interpreter in which command was executed. Unused -- Argc - Number of arguments passed to the command. Unused -- Argv - Values of arguments passed to the command. Unused -- RESULT -- This function always return TCL_OK -- COMMANDS -- ShowTradeItemInfo -- SOURCE function Show_Trade_Item_Info_Command (ClientData: Integer; Interp: Tcl.Tcl_Interp; Argc: Interfaces.C.int; Argv: CArgv.Chars_Ptr_Ptr) return Interfaces.C.int with Convention => C; -- **** function Show_Trade_Item_Info_Command (ClientData: Integer; Interp: Tcl.Tcl_Interp; Argc: Interfaces.C.int; Argv: CArgv.Chars_Ptr_Ptr) return Interfaces.C.int is pragma Unreferenced(ClientData, Interp, Argc, Argv); use Tiny_String; ItemInfo, ProtoIndex: Unbounded_String; CargoIndex, BaseCargoIndex: Natural := 0; BaseIndex: constant Natural := SkyMap(Player_Ship.Sky_X, Player_Ship.Sky_Y).BaseIndex; ItemTypes: constant array(1 .. 6) of Unbounded_String := (Weapon_Type, Chest_Armor, Head_Armor, Arms_Armor, Legs_Armor, Shield_Type); begin if ItemIndex < 0 then BaseCargoIndex := abs (ItemIndex); else CargoIndex := ItemIndex; end if; if CargoIndex > Natural(Player_Ship.Cargo.Length) then return TCL_OK; end if; if BaseIndex = 0 and BaseCargoIndex > Natural(TraderCargo.Length) then return TCL_OK; elsif BaseIndex > 0 and then BaseCargoIndex > Natural(Sky_Bases(BaseIndex).Cargo.Length) then return TCL_OK; end if; if CargoIndex > 0 then ProtoIndex := Player_Ship.Cargo(CargoIndex).ProtoIndex; else ProtoIndex := (if BaseIndex = 0 then TraderCargo(BaseCargoIndex).Proto_Index else Sky_Bases(BaseIndex).Cargo(BaseCargoIndex).Proto_Index); end if; if Items_List(ProtoIndex).IType = Weapon_Type then Append (ItemInfo, "Skill: " & To_String (SkillsData_Container.Element (Skills_List, Items_List(ProtoIndex).Value(3)) .Name) & "/" & To_String (AttributesData_Container.Element (Attributes_List, SkillsData_Container.Element (Skills_List, Items_List(ProtoIndex).Value(3)) .Attribute) .Name) & (if Items_List(ProtoIndex).Value(4) = 1 then LF & "Can be used with shield." else LF & "Can't be used with shield (two-handed weapon).") & LF & "Damage type: "); case Items_List(ProtoIndex).Value(5) is when 1 => Append(ItemInfo, "cutting"); when 2 => Append(ItemInfo, "impaling"); when 3 => Append(ItemInfo, "blunt"); when others => null; end case; end if; Show_More_Info_Loop : for ItemType of ItemTypes loop if Items_List(ProtoIndex).IType = ItemType then if ItemInfo /= Null_Unbounded_String then Append(ItemInfo, LF); end if; Append (ItemInfo, "Damage chance: " & GetItemChanceToDamage(Items_List(ProtoIndex).Value(1)) & LF & "Strength:" & Integer'Image(Items_List(ProtoIndex).Value(2))); exit Show_More_Info_Loop; end if; end loop Show_More_Info_Loop; if Tools_List.Contains(Items_List(ProtoIndex).IType) then if ItemInfo /= Null_Unbounded_String then Append(ItemInfo, LF); end if; Append (ItemInfo, "Damage chance: " & GetItemChanceToDamage(Items_List(ProtoIndex).Value(1))); end if; if Length(Items_List(ProtoIndex).IType) > 4 and then (Slice(Items_List(ProtoIndex).IType, 1, 4) = "Ammo" or Items_List(ProtoIndex).IType = To_Unbounded_String("Harpoon")) then if ItemInfo /= Null_Unbounded_String then Append(ItemInfo, LF); end if; Append (ItemInfo, "Strength:" & Integer'Image(Items_List(ProtoIndex).Value(1))); end if; if Items_List(ProtoIndex).Description /= Null_Unbounded_String then if ItemInfo /= Null_Unbounded_String then Append(ItemInfo, LF & LF); end if; Append(ItemInfo, Items_List(ProtoIndex).Description); end if; ShowInfo (Text => To_String(ItemInfo), Title => To_String(Items_List(ProtoIndex).Name)); return TCL_OK; end Show_Trade_Item_Info_Command; -- ****o* TUI/TUI.Trade_Item_Command -- FUNCTION -- Buy or sell the selected item -- PARAMETERS -- ClientData - Custom data send to the command. -- Interp - Tcl interpreter in which command was executed. -- Argc - Number of arguments passed to the command. Unused -- Argv - Values of arguments passed to the command. -- RESULT -- This function always return TCL_OK -- COMMANDS -- TradeItem tradetype -- Tradetype is type of trade action. Can be buy, buymax, sell, sellmax -- SOURCE function Trade_Item_Command (ClientData: Integer; Interp: Tcl.Tcl_Interp; Argc: Interfaces.C.int; Argv: CArgv.Chars_Ptr_Ptr) return Interfaces.C.int with Convention => C; -- **** function Trade_Item_Command (ClientData: Integer; Interp: Tcl.Tcl_Interp; Argc: Interfaces.C.int; Argv: CArgv.Chars_Ptr_Ptr) return Interfaces.C.int is BaseIndex: constant Natural := SkyMap(Player_Ship.Sky_X, Player_Ship.Sky_Y).BaseIndex; BaseCargoIndex, CargoIndex: Natural := 0; Trader: String(1 .. 4); ProtoIndex: Unbounded_String; TypeBox: constant Ttk_ComboBox := Get_Widget (Main_Paned & ".tradeframe.canvas.trade.options.type", Interp); AmountBox: constant Ttk_SpinBox := Get_Widget(".itemdialog.amount", Interp); begin if ItemIndex < 0 then BaseCargoIndex := abs (ItemIndex); else CargoIndex := ItemIndex; end if; if CargoIndex > 0 then ProtoIndex := Player_Ship.Cargo(CargoIndex).ProtoIndex; if BaseCargoIndex = 0 then BaseCargoIndex := Find_Base_Cargo(ProtoIndex); end if; else ProtoIndex := (if BaseIndex = 0 then TraderCargo(BaseCargoIndex).Proto_Index else Sky_Bases(BaseIndex).Cargo(BaseCargoIndex).Proto_Index); end if; Trader := (if BaseIndex > 0 then "base" else "ship"); if Argc > 2 then if CArgv.Arg(Argv, 1) in "buy" then BuyItems(BaseCargoIndex, CArgv.Arg(Argv, 2)); else SellItems(CargoIndex, CArgv.Arg(Argv, 2)); end if; else if CArgv.Arg(Argv, 1) in "buy" then BuyItems(BaseCargoIndex, Get(AmountBox)); else SellItems(CargoIndex, Get(AmountBox)); end if; if Close_Dialog_Command (ClientData, Interp, 2, CArgv.Empty & "CloseDialog" & ".itemdialog") = TCL_ERROR then return TCL_ERROR; end if; end if; UpdateHeader; Update_Messages; return Show_Trade_Command (ClientData, Interp, 2, CArgv.Empty & "ShowTrade" & Get(TypeBox)); exception when An_Exception : Trade_Cant_Buy => ShowMessage (Text => "You can't buy " & Exception_Message(An_Exception) & " in this " & Trader & ".", Title => "Can't buy items"); return TCL_OK; when An_Exception : Trade_Not_For_Sale_Now => ShowMessage (Text => "You can't buy " & Exception_Message(An_Exception) & " in this base at this moment.", Title => "Can't buy items"); return TCL_OK; when An_Exception : Trade_Buying_Too_Much => ShowMessage (Text => Trader & " don't have that much " & Exception_Message(An_Exception) & " for sale.", Title => "Not enough items"); return TCL_OK; when Trade_No_Free_Cargo => ShowMessage (Text => "You don't have that much free space in your ship cargo.", Title => "No free cargo space"); return TCL_OK; when An_Exception : Trade_No_Money => ShowMessage (Text => "You don't have any " & To_String(Money_Name) & " to buy " & Exception_Message(An_Exception) & ".", Title => "No money to buy items"); return TCL_OK; when An_Exception : Trade_Not_Enough_Money => ShowMessage (Text => "You don't have enough " & To_String(Money_Name) & " to buy so much " & Exception_Message(An_Exception) & ".", Title => "Not enough money to buy items"); return TCL_OK; when Trade_Invalid_Amount => if CArgv.Arg(Argv, 1) = "buy" then ShowMessage (Text => "You entered invalid amount to buy.", Title => "Invalid amount of items"); else ShowMessage (Text => "You entered invalid amount to sell.", Title => "Invalid amount of items"); end if; return TCL_OK; when An_Exception : Trade_Too_Much_For_Sale => ShowMessage (Text => "You dont have that much " & Exception_Message(An_Exception) & " in ship cargo.", Title => "Not enough items for sale"); return TCL_OK; when An_Exception : Trade_No_Money_In_Base => ShowMessage (Text => "You can't sell so much " & Exception_Message(An_Exception) & " because " & Trader & " don't have that much " & To_String(Money_Name) & " to buy it.", Title => "Too much items for sale"); return TCL_OK; when Trade_No_Trader => ShowMessage (Text => "You don't have assigned anyone in crew to talk in bases duty.", Title => "No trader assigned"); return TCL_OK; end Trade_Item_Command; -- ****o* TUI/TUI.Search_Trade_Command -- FUNCTION -- Show only this items which contains the selected sequence -- PARAMETERS -- ClientData - Custom data send to the command. -- Interp - Tcl interpreter in which command was executed. -- Argc - Number of arguments passed to the command. Unused -- Argv - Values of arguments passed to the command. -- RESULT -- This function always return TCL_OK -- COMMANDS -- SearchTrade -- SOURCE function Search_Trade_Command (ClientData: Integer; Interp: Tcl.Tcl_Interp; Argc: Interfaces.C.int; Argv: CArgv.Chars_Ptr_Ptr) return Interfaces.C.int with Convention => C; -- **** function Search_Trade_Command (ClientData: Integer; Interp: Tcl.Tcl_Interp; Argc: Interfaces.C.int; Argv: CArgv.Chars_Ptr_Ptr) return Interfaces.C.int is pragma Unreferenced(Argc); TypeBox: constant Ttk_ComboBox := Get_Widget (Main_Paned & ".tradeframe.canvas.trade.options.type", Interp); SearchText: constant String := CArgv.Arg(Argv, 1); begin if SearchText'Length = 0 then return Show_Trade_Command (ClientData, Interp, 2, CArgv.Empty & "ShowTrade" & Get(TypeBox)); end if; return Show_Trade_Command (ClientData, Interp, 3, CArgv.Empty & "ShowTrade" & Get(TypeBox) & SearchText); end Search_Trade_Command; -- ****o* TUI/TUI.Show_Trade_Menu_Command -- FUNCTION -- Show trade menu with buy/sell options for the selected item -- PARAMETERS -- ClientData - Custom data send to the command. -- Interp - Tcl interpreter in which command was executed. -- Argc - Number of arguments passed to the command. Unused -- Argv - Values of arguments passed to the command. -- RESULT -- This function always return TCL_OK -- COMMANDS -- ShowTradeMenu itemindex -- ItemIndex is the index of the item which menu will be show. If index -- starts with minus means item in base/trader cargo only. Otherwise it is -- index in the player ship cargo. -- SOURCE function Show_Trade_Menu_Command (ClientData: Integer; Interp: Tcl.Tcl_Interp; Argc: Interfaces.C.int; Argv: CArgv.Chars_Ptr_Ptr) return Interfaces.C.int with Convention => C; -- **** function Show_Trade_Menu_Command (ClientData: Integer; Interp: Tcl.Tcl_Interp; Argc: Interfaces.C.int; Argv: CArgv.Chars_Ptr_Ptr) return Interfaces.C.int is pragma Unreferenced(ClientData, Argc); TradeMenu: Tk_Menu := Get_Widget(".trademenu", Interp); MoneyIndex2: constant Natural := FindItem(Player_Ship.Cargo, Money_Index); BaseIndex: constant Natural := SkyMap(Player_Ship.Sky_X, Player_Ship.Sky_Y).BaseIndex; BaseCargoIndex2, Price: Natural; ProtoIndex, BaseType: Unbounded_String; begin ItemIndex := Integer'Value(CArgv.Arg(Argv, 1)); if Winfo_Get(TradeMenu, "exists") = "0" then TradeMenu := Create(".trademenu", "-tearoff false"); end if; Delete(TradeMenu, "0", "end"); BaseType := (if BaseIndex > 0 then Sky_Bases(BaseIndex).Base_Type else To_Unbounded_String("0")); if ItemIndex > 0 then ProtoIndex := Player_Ship.Cargo(ItemIndex).ProtoIndex; BaseCargoIndex2 := Find_Base_Cargo(ProtoIndex); else BaseCargoIndex2 := abs (ItemIndex); ProtoIndex := (if BaseIndex = 0 then TraderCargo(BaseCargoIndex2).Proto_Index else Sky_Bases(BaseIndex).Cargo(BaseCargoIndex2).Proto_Index); end if; if ItemIndex > 0 then if BaseCargoIndex2 > 0 then Price := (if BaseIndex > 0 then Sky_Bases(BaseIndex).Cargo(BaseCargoIndex2).Price else TraderCargo(BaseCargoIndex2).Price); else Price := Get_Price(BaseType, ProtoIndex); end if; else Price := (if BaseIndex > 0 then Sky_Bases(BaseIndex).Cargo(BaseCargoIndex2).Price else TraderCargo(BaseCargoIndex2).Price); end if; declare EventIndex: constant Natural := SkyMap(Player_Ship.Sky_X, Player_Ship.Sky_Y).EventIndex; begin if EventIndex > 0 then if Events_List(EventIndex).EType = DoublePrice and then Events_List(EventIndex).ItemIndex = ProtoIndex then Price := Price * 2; end if; end if; end; if ItemIndex > 0 then declare MaxSellAmount: Integer := Player_Ship.Cargo(ItemIndex).Amount; MaxPrice: Natural := MaxSellAmount * Price; Weight: Integer; begin Count_Price(MaxPrice, FindMember(Talk), False); if BaseIndex > 0 and then MaxPrice > Sky_Bases(BaseIndex).Cargo(1).Amount then MaxSellAmount := Natural (Float'Floor (Float(MaxSellAmount) * (Float(Sky_Bases(BaseIndex).Cargo(1).Amount) / Float(MaxPrice)))); elsif BaseIndex = 0 and then MaxPrice > TraderCargo(1).Amount then MaxSellAmount := Natural (Float'Floor (Float(MaxSellAmount) * (Float(TraderCargo(1).Amount) / Float(MaxPrice)))); end if; MaxPrice := MaxSellAmount * Price; if MaxPrice > 0 then Count_Price(MaxPrice, FindMember(Talk), False); end if; Weight := FreeCargo ((Items_List(ProtoIndex).Weight * MaxSellAmount) - MaxPrice); Count_Sell_Amount_loop : while Weight < 0 loop MaxSellAmount := Integer (Float'Floor (Float(MaxSellAmount) * (Float(MaxPrice + Weight) / Float(MaxPrice)))); exit Count_Sell_Amount_loop when MaxSellAmount < 1; MaxPrice := MaxSellAmount * Price; Count_Price(MaxPrice, FindMember(Talk), False); Weight := FreeCargo ((Items_List(ProtoIndex).Weight * MaxSellAmount) - MaxPrice); end loop Count_Sell_Amount_loop; if MaxSellAmount > 0 then Menu.Add (TradeMenu, "command", "-label {Sell selected amount} -command {TradeAmount sell " & Natural'Image(MaxSellAmount) & Natural'Image(Price) & "}"); Menu.Add (TradeMenu, "command", "-label {Sell" & Natural'Image(MaxSellAmount) & " of them} -command {TradeItem sell" & Natural'Image(MaxSellAmount) & "}"); end if; end; end if; if BaseCargoIndex2 > 0 and MoneyIndex2 > 0 and Is_Buyable(BaseType, ProtoIndex) then declare MaxBuyAmount: Integer := Player_Ship.Cargo(MoneyIndex2).Amount / Price; MaxPrice: Natural := MaxBuyAmount * Price; Weight: Integer; begin if MaxBuyAmount > 0 then Count_Price(MaxPrice, FindMember(Talk)); if MaxPrice < (MaxBuyAmount * Price) then MaxBuyAmount := Natural (Float'Floor (Float(MaxBuyAmount) * ((Float(MaxBuyAmount) * Float(Price)) / Float(MaxPrice)))); end if; if BaseIndex > 0 and then MaxBuyAmount > Sky_Bases(BaseIndex).Cargo(BaseCargoIndex2).Amount then MaxBuyAmount := Sky_Bases(BaseIndex).Cargo(BaseCargoIndex2).Amount; elsif BaseIndex = 0 and then MaxBuyAmount > TraderCargo(BaseCargoIndex2).Amount then MaxBuyAmount := TraderCargo(BaseCargoIndex2).Amount; end if; MaxPrice := MaxBuyAmount * Price; Count_Price(MaxPrice, FindMember(Talk)); Weight := FreeCargo (MaxPrice - (Items_List(ProtoIndex).Weight * MaxBuyAmount)); Count_Buy_Amount_Loop : while Weight < 0 loop MaxBuyAmount := MaxBuyAmount + (Weight / Items_List(ProtoIndex).Weight) - 1; if MaxBuyAmount < 0 then MaxBuyAmount := 0; end if; exit Count_Buy_Amount_Loop when MaxBuyAmount = 0; MaxPrice := MaxBuyAmount * Price; Count_Price(MaxPrice, FindMember(Talk)); Weight := FreeCargo (MaxPrice - (Items_List(ProtoIndex).Weight * MaxBuyAmount)); end loop Count_Buy_Amount_Loop; if MaxBuyAmount > 0 then Menu.Add (TradeMenu, "command", "-label {Buy selected amount} -command {TradeAmount buy" & Natural'Image(MaxBuyAmount) & Natural'Image(Price) & "}"); Menu.Add (TradeMenu, "command", "-label {Buy" & Natural'Image(MaxBuyAmount) & " of them} -command {TradeItem buy" & Natural'Image(MaxBuyAmount) & "}"); end if; end if; end; end if; Menu.Add (TradeMenu, "command", "-label {Show more info about the item} -command ShowTradeItemInfo"); Tk_Popup (TradeMenu, Winfo_Get(Get_Main_Window(Interp), "pointerx"), Winfo_Get(Get_Main_Window(Interp), "pointery")); return TCL_OK; end Show_Trade_Menu_Command; -- ****o* TUI/TUI.Trade_Amount_Command -- FUNCTION -- Show dialog to enter amount of items to sell or buy -- PARAMETERS -- ClientData - Custom data send to the command. Unused -- Interp - Tcl interpreter in which command was executed. Unused -- Argc - Number of arguments passed to the command. Unused -- Argv - Values of arguments passed to the command. Unused -- RESULT -- This function always return TCL_OK -- COMMANDS -- TradeAmount action baseindex -- Action which will be taken. Can be buy or sell. BaseIndex is the index -- of the base from which item will be bought. If zero it mean buying from -- trader ship. -- SOURCE function Trade_Amount_Command (ClientData: Integer; Interp: Tcl.Tcl_Interp; Argc: Interfaces.C.int; Argv: CArgv.Chars_Ptr_Ptr) return Interfaces.C.int with Convention => C; -- **** function Trade_Amount_Command (ClientData: Integer; Interp: Tcl.Tcl_Interp; Argc: Interfaces.C.int; Argv: CArgv.Chars_Ptr_Ptr) return Interfaces.C.int is pragma Unreferenced(ClientData, Interp, Argc); BaseIndex: constant Natural := SkyMap(Player_Ship.Sky_X, Player_Ship.Sky_Y).BaseIndex; begin if CArgv.Arg(Argv, 1) = "sell" then ShowManipulateItem ("Sell " & GetItemName(Player_Ship.Cargo(ItemIndex)), "TradeItem sell", "sell", ItemIndex, Natural'Value(CArgv.Arg(Argv, 2)), Natural'Value(CArgv.Arg(Argv, 3))); else if ItemIndex > 0 then ShowManipulateItem ("Buy " & GetItemName(Player_Ship.Cargo(ItemIndex)), "TradeItem buy", "buy", ItemIndex, Natural'Value(CArgv.Arg(Argv, 2)), Natural'Value(CArgv.Arg(Argv, 3))); else if BaseIndex > 0 then ShowManipulateItem ("Buy " & To_String (Items_List (Sky_Bases(BaseIndex).Cargo(abs (ItemIndex)) .Proto_Index) .Name), "TradeItem buy", "buy", abs (ItemIndex), Natural'Value(CArgv.Arg(Argv, 2)), Natural'Value(CArgv.Arg(Argv, 3))); else ShowManipulateItem ("Buy " & To_String (Items_List(TraderCargo(abs (ItemIndex)).Proto_Index) .Name), "TradeItem buy", "buy", abs (ItemIndex), Natural'Value(CArgv.Arg(Argv, 2)), Natural'Value(CArgv.Arg(Argv, 3))); end if; end if; end if; return TCL_OK; end Trade_Amount_Command; -- ****o* TUI/TUI.Sort_Items_Command -- FUNCTION -- Sort the trading list -- PARAMETERS -- ClientData - Custom data send to the command. -- Interp - Tcl interpreter in which command was executed. -- Argc - Number of arguments passed to the command. Unused -- Argv - Values of arguments passed to the command. -- RESULT -- This function always return TCL_OK -- COMMANDS -- SortTradeItems x -- X is X axis coordinate where the player clicked the mouse button -- SOURCE function Sort_Items_Command (ClientData: Integer; Interp: Tcl.Tcl_Interp; Argc: Interfaces.C.int; Argv: CArgv.Chars_Ptr_Ptr) return Interfaces.C.int with Convention => C; -- **** function Sort_Items_Command (ClientData: Integer; Interp: Tcl.Tcl_Interp; Argc: Interfaces.C.int; Argv: CArgv.Chars_Ptr_Ptr) return Interfaces.C.int is pragma Unreferenced(Argc); Column: constant Positive := Get_Column_Number(TradeTable, Natural'Value(CArgv.Arg(Argv, 1))); type Local_Item_Data is record Name: Unbounded_String; IType: Unbounded_String; Damage: Float; Price: Natural; Profit: Integer; Weight: Positive; Owned: Natural; Available: Natural; Id: Positive; end record; BaseIndex: constant Natural := SkyMap(Player_Ship.Sky_X, Player_Ship.Sky_Y).BaseIndex; Indexes_List: Positive_Container.Vector; BaseCargo: BaseCargo_Container.Vector; BaseCargoIndex, Price: Natural; ProtoIndex, BaseType: Unbounded_String; EventIndex: constant Natural := SkyMap(Player_Ship.Sky_X, Player_Ship.Sky_Y).EventIndex; package Items_Container is new Vectors (Index_Type => Positive, Element_Type => Local_Item_Data); Local_Items: Items_Container.Vector; function "<"(Left, Right: Local_Item_Data) return Boolean is begin if Items_Sort_Order = NAMEASC and then Left.Name < Right.Name then return True; end if; if Items_Sort_Order = NAMEDESC and then Left.Name > Right.Name then return True; end if; if Items_Sort_Order = TYPEASC and then Left.IType < Right.IType then return True; end if; if Items_Sort_Order = TYPEDESC and then Left.IType > Right.IType then return True; end if; if Items_Sort_Order = DURABILITYASC and then Left.Damage < Right.Damage then return True; end if; if Items_Sort_Order = DURABILITYDESC and then Left.Damage > Right.Damage then return True; end if; if Items_Sort_Order = PRICEASC and then Left.Price < Right.Price then return True; end if; if Items_Sort_Order = PRICEDESC and then Left.Price > Right.Price then return True; end if; if Items_Sort_Order = PROFITASC and then Left.Profit < Right.Profit then return True; end if; if Items_Sort_Order = PROFITDESC and then Left.Profit > Right.Profit then return True; end if; if Items_Sort_Order = WEIGHTASC and then Left.Weight < Right.Weight then return True; end if; if Items_Sort_Order = WEIGHTDESC and then Left.Weight > Right.Weight then return True; end if; if Items_Sort_Order = OWNEDASC and then Left.Owned < Right.Owned then return True; end if; if Items_Sort_Order = OWNEDDESC and then Left.Owned > Right.Owned then return True; end if; if Items_Sort_Order = AVAILABLEASC and then Left.Available < Right.Available then return True; end if; if Items_Sort_Order = AVAILABLEDESC and then Left.Available > Right.Available then return True; end if; return False; end "<"; package Sort_Items is new Items_Container.Generic_Sorting; begin case Column is when 1 => if Items_Sort_Order = NAMEASC then Items_Sort_Order := NAMEDESC; else Items_Sort_Order := NAMEASC; end if; when 2 => if Items_Sort_Order = TYPEASC then Items_Sort_Order := TYPEDESC; else Items_Sort_Order := TYPEASC; end if; when 3 => if Items_Sort_Order = DURABILITYASC then Items_Sort_Order := DURABILITYDESC; else Items_Sort_Order := DURABILITYASC; end if; when 4 => if Items_Sort_Order = PRICEASC then Items_Sort_Order := PRICEDESC; else Items_Sort_Order := PRICEASC; end if; when 5 => if Items_Sort_Order = PROFITASC then Items_Sort_Order := PROFITDESC; else Items_Sort_Order := PROFITASC; end if; when 6 => if Items_Sort_Order = WEIGHTASC then Items_Sort_Order := WEIGHTDESC; else Items_Sort_Order := WEIGHTASC; end if; when 7 => if Items_Sort_Order = OWNEDASC then Items_Sort_Order := OWNEDDESC; else Items_Sort_Order := OWNEDASC; end if; when 8 => if Items_Sort_Order = AVAILABLEASC then Items_Sort_Order := AVAILABLEDESC; else Items_Sort_Order := AVAILABLEASC; end if; when others => null; end case; if Items_Sort_Order = Default_Items_Sort_Order then return TCL_OK; end if; if BaseIndex > 0 then BaseCargo := Sky_Bases(BaseIndex).Cargo; BaseType := Sky_Bases(BaseIndex).Base_Type; else BaseCargo := TraderCargo; BaseType := To_Unbounded_String("0"); end if; for I in Player_Ship.Cargo.Iterate loop ProtoIndex := Player_Ship.Cargo(I).ProtoIndex; BaseCargoIndex := Find_Base_Cargo(ProtoIndex, Player_Ship.Cargo(I).Durability); if BaseCargoIndex > 0 then Indexes_List.Append(New_Item => BaseCargoIndex); Price := BaseCargo(BaseCargoIndex).Price; else Price := Get_Price(BaseType, ProtoIndex); end if; if EventIndex > 0 then if Events_List(EventIndex).EType = DoublePrice and then Events_List(EventIndex).ItemIndex = ProtoIndex then Price := Price * 2; end if; end if; Local_Items.Append (New_Item => (Name => To_Unbounded_String(GetItemName(Player_Ship.Cargo(I))), IType => (if Items_List(ProtoIndex).ShowType = Null_Unbounded_String then Items_List(ProtoIndex).IType else Items_List(ProtoIndex).ShowType), Damage => Float(Player_Ship.Cargo(I).Durability) / Float(Default_Item_Durability), Price => Price, Profit => Price - Player_Ship.Cargo(I).Price, Weight => Items_List(ProtoIndex).Weight, Owned => Player_Ship.Cargo(I).Amount, Available => (if BaseCargoIndex > 0 then BaseCargo(BaseCargoIndex).Amount else 0), Id => Inventory_Container.To_Index(I))); end loop; Sort_Items.Sort(Local_Items); Items_Indexes.Clear; for Item of Local_Items loop Items_Indexes.Append(Item.Id); end loop; Items_Indexes.Append(0); Local_Items.Clear; for I in BaseCargo.First_Index .. BaseCargo.Last_Index loop if Indexes_List.Find_Index(Item => I) = 0 then ProtoIndex := BaseCargo(I).Proto_Index; Price := BaseCargo(I).Price; if EventIndex > 0 then if Events_List(EventIndex).EType = DoublePrice and then Events_List(EventIndex).ItemIndex = ProtoIndex then Price := Price * 2; end if; end if; Local_Items.Append (New_Item => (Name => Items_List(ProtoIndex).Name, IType => (if Items_List(ProtoIndex).ShowType = Null_Unbounded_String then Items_List(ProtoIndex).IType else Items_List(ProtoIndex).ShowType), Damage => Float(BaseCargo(I).Durability) / Float(Default_Item_Durability), Price => Price, Profit => -(Price), Weight => Items_List(ProtoIndex).Weight, Owned => 0, Available => BaseCargo(I).Amount, Id => I)); end if; end loop; Sort_Items.Sort(Local_Items); for Item of Local_Items loop Items_Indexes.Append(Item.Id); end loop; return Show_Trade_Command (ClientData, Interp, 2, CArgv.Empty & "ShowTrade" & "All"); end Sort_Items_Command; procedure AddCommands is begin Add_Command("ShowTrade", Show_Trade_Command'Access); Add_Command("ShowTradeItemInfo", Show_Trade_Item_Info_Command'Access); Add_Command("TradeItem", Trade_Item_Command'Access); Add_Command("SearchTrade", Search_Trade_Command'Access); Add_Command("ShowTradeMenu", Show_Trade_Menu_Command'Access); Add_Command("TradeAmount", Trade_Amount_Command'Access); Add_Command("SortTradeItems", Sort_Items_Command'Access); end AddCommands; end Trades.UI;
src/main/antlr/org/trade/core/query/antlr/Query.g4
traDE4chor/trade-query-language
0
4497
/* * Copyright 2017 <NAME> * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ grammar Query; @header { package org.trade.core.query.antlr; } /* Grammar of a simple query language for the TraDE Middleware which allows users to reference resources and/or their properties through a corresponding query string. Author: <NAME> Version: 1.0 */ /* * Parser Rules */ query : data_object_reference ('/' data_element_reference ('/' data_value_selection)?)? ('?' property_selection)? EOF ; data_object_reference : REFERENCE_NAME ; data_element_reference : REFERENCE_NAME ; data_value_selection : 'value' ('[' index ']')? ; property_selection : 'size' | 'url' ; index : INDEX | 'first' | 'last'; /* * Lexer Rules */ /* * Introduce character fragments to allow lower and uppercase (or even mixed) writing of keywords */ fragment DIGIT : [0-9] ; fragment REFERENCE_CHAR : REFERENCE_START_CHAR | DIGIT | '_' | '-' | '[]' | '#' ; fragment REFERENCE_START_CHAR : [a-zA-Z] ; REFERENCE_NAME : REFERENCE_START_CHAR REFERENCE_CHAR* ; INDEX : [1-9] DIGIT* ;
restar.asm
matialmar7/calculadoraASM
0
81395
<reponame>matialmar7/calculadoraASM segment .text global _restar _restar: enter 0,0 ; make room for sub on stack mov eax, [ebp+8] ; eax = A sub eax, [ebp+12] ; eax = eax - B leave ret
sbsext/tk2/da.asm
olifink/smsqe
0
246945
<gh_stars>0 * Direct access file handling V0.9  1984/1985 <NAME> QJUMP * * GET #n [\pointer] {,variable} get value(s) from file * BGET #n [\pointer] {,variable} get unsigned byte(s) from file * WGET #n [\pointer] {,variable} get unsigned word(s) from file * LGET #n [\pointer] {,variable} get signed long word(s) from file * HGET #n {,variable} get values from header * PUT #n [\pointer] {,value} put values(s) to file * BPUT #n [\pointer] {,value} put unsigned byte(s) to file * UPUT #n [\pointer] {,value} as BPUT but untranslated * WPUT #n [\pointer] {,value} put unsigned word(s) to file * LPUT #n [\pointer] {,value} put signed long word(s) to file * HPUT #n {,value} put values to header * TRUNCATE #n [\pointer] truncate file * FLUSH #n flush file * FPOS (#n) function to find current file pointer * section exten * xdef get xdef bget xdef wget xdef lget xdef hget xdef put xdef bput xdef uput xdef wput xdef lput xdef hput xdef truncate xdef flush xdef fpos * xref ut_chkri check RI stack xref ut_ckri6 ... for 6 bytes xref ut_chan get #channel xref ut_gtli1 get one long integer xref ut_gtlin get long integers xref ut_lfloat float d1 onto RI stack xref ut_retfp return floating point xref ut_trp3r trap #3 relative xref ut_fhead get file header * include 'dev8_keys_qlv' include 'dev8_keys_err' include 'dev8_keys_sbasic' include 'dev8_keys_qdos_io' * The HGET and HPUT procedures are not really part of the DA routines but are * here for convenience * hget bsr.s hda_chan get channel bne.s hda_rts jsr ut_fhead get header bne.s hda_rts ... oops moveq #20,d1 jsr ut_chkri get space on stack move.l sb_buffb(a6),a0 lea 14(a6,a0.l),a0 pointer to end of set header values add.l a6,a1 move.l -(a0),-(a1) extra move.l -(a0),-(a1) data bsr.s hg_moveb type bsr.s hg_moveb access move.l -(a0),-(a1) length sub.l a6,a1 move.l a1,sb_arthp(a6) set arithmetic stack pointer hg_loop cmp.l a3,a5 another parameter? ble.s hg_ok move.w #$0f0f,d0 and.w (a6,a3.l),d0 type? beq.s hg_skip moveq #qa.fltli,d0 float it move.w qa.op,a2 jsr (a2) move.l a1,sb_arthp(a6) move.w sb.putp,a2 jsr (a2) assign value bra.s hg_eloop hg_skip addq.l #4,a1 hg_eloop addq.l #8,a3 bra.s hg_loop hg_ok moveq #0,d0 hda_rts rts hg_moveb move.b -(a0),d0 ext.w d0 ext.l d0 move.l d0,-(a1) rts hda_chan moveq #3,d6 default channel 3 jmp ut_chan get channel id hput bsr.s hda_chan get channel bne.s hda_rts jsr ut_gtlin get long integers bne.s hda_rts cmp.w #5,d3 more than 5? bhi.s hda_bp move.l sb_buffb(a6),a2 lea 20(a6,a2.l),a4 preset 5 clr.l -(a4) clr.l -(a4) clr.l -(a4) clr.l -(a4) clr.l -(a4) clear the header add.l a6,a1 bra.s hp_eloop hp_loop move.l (a1)+,(a4)+ hp_eloop dbra d3,hp_loop lea 4(a6,a2.l),a1 lea (a1),a4 move.l (a1)+,d0 two of the items are bytes move.b d0,(a4)+ move.l (a1)+,d0 move.b d0,(a4)+ move.l (a1)+,(a4)+ move.l (a1)+,(a4)+ move.l a2,a1 moveq #iof.shdr,d0 jmp ut_trp3r ... set header hda_bp moveq #err.ipar,d0 rts * vv_ptr equ $08 position of pointer to vv area on stack parm_top equ $04 position of stored a5 on stack chan_id equ $00 position of channel id on stack * * get items from a file * get bsr.l chan_set get_loop bsr.l ut_ckri6 check for a little bit of room on the ri stack bsr.l type_set get type of next bgt.s get_int ... integer beq.s get_fp ... floating point tst.b 1(a6,a3.l) is it substring? beq.l file_bp ... yes * moveq #2,d2 get length of string move.l sb_arthp(a6),a1 bsr.l fstrg_push bne.l exit_12 oops move.w (a6,a1.l),d4 save it blt.s get_lchk ... oops moveq #0,d1 move.w d4,d1 round up to nearest even word addq.w #3,d1 (+2) bclr #0,d1 move.l d1,d5 save rounded value bsr.l ut_chkri check for room for string suba.w d5,a1 move stack pointer down move.w d4,(a6,a1.l) and put length in move.w d4,d2 fetch characters of string beq.s get_let ... none addq.l #2,a1 bsr.l fstrg subq.l #2,a1 and include string length in return value bra.s get_lchk * get_fp moveq #6,d2 get six bytes bsr.l fstrg_push bne.s get_lchk and.b #$f,(a6,a1.l) mask out top end rubbish bra.s get_let * get_int moveq #2,d2 get two bytes bsr.l fstrg_push push bytes onto a1 * get_lchk bne.l exit_12 was there a read error? get_let move.l a1,sb_arthp(a6) set stack pointer move.w sb.putp,a2 jsr (a2) and assign value addq.l #8,a3 move to next parameter bra.s get_loop carry on * * get a byte (or bytes into a string) and convert to fp if necessary * bget bsr.l chan_set set up channel id etc. bget_loop bsr.l ut_ckri6 check for room for 1 fp bsr.l type_set find type bge.s bget_type addq.b #2,d1 was it substring array? bne.l file_bp ... won't do string move.w 6(a6,a1.l),d2 length to fetch move.l (a6,a1.l),a1 and where to put it add.l sb_datab(a6),a1 bsr.l fstrg fetch it addq.l #8,a3 move to next parameter bra.s bget_loop bget_type move.b d1,d6 save type flag moveq #1,d2 get one byte bsr.l fstrg_push bne.l exit_12 oops subq.l #1,a1 and put a zero byte on the stack clr.b (a6,a1.l) tst.b d6 was fp required? bgt.s bget_let ... no moveq #qa.float,d0 ... yes, float it move.w qa.op,a2 jsr (a2) bget_let move.l a1,sb_arthp(a6) set arithmetic stack pointer move.w sb.putp,a2 jsr (a2) assign value addq.l #8,a3 move to next parameter bra.s bget_loop * * get a word and convert to fp if necessary * wget bsr.l chan_set set up channel id etc. wget_loop bsr.l ut_ckri6 check for room for 1 fp bsr.l type_set find type blt.l file_bp ... string move.b d1,d6 save type flag moveq #2,d2 get two bytes bsr.l fstrg_push bne.l exit_12 oops tst.b d6 was fp required? bgt.s wget_let ... no subq.l #2,a1 clr.w (a6,a1.l) ... yes, make long moveq #qa.fltli,d0 and float it move.w qa.op,a2 jsr (a2) wget_let move.l a1,sb_arthp(a6) set arithmetic stack pointer move.w sb.putp,a2 jsr (a2) assign value addq.l #8,a3 move to next parameter bra.s wget_loop * * get a long and convert to fp * lget bsr.l chan_set set up channel id etc. lget_loop bsr.l ut_ckri6 check for room for 1 fp bsr.l type_set find type bne.l file_bp ... not float moveq #4,d2 get four bytes bsr.l fstrg_push bne.l exit_12 oops bgt.s wget_let ... no moveq #qa.fltli,d0 ... yes, float it move.w qa.op,a2 jsr (a2) move.l a1,sb_arthp(a6) set arithmetic stack pointer move.w sb.putp,a2 jsr (a2) assign value addq.l #8,a3 move to next parameter bra.s lget_loop * * put data onto file * put bsr.l chan_set set up the channel id etc. put_loop bsr.l type_set find the type beq.s put_fp floating point bgt.s put_int integer * move.w sb.gtstr,a2 get a string bsr.l put_on_a1 just one move.l #'ST ',d2 flag as string move.w (a6,a1.l),d2 find length addq.w #2,d2 and put length and string on file bra.s put_file put_fp move.w sb.gtfp,a2 get a floating point bsr.l put_on_a1 just one moveq #6,d2 and put 6 bytes on file bra.s put_file put_int move.w sb.gtint,a2 get an integer bsr.l put_on_a1 just one moveq #2,d2 and put 2 bytes on file put_file bsr.l sstrg put bytes on file bra.s put_loop carry on * * put bytes to file untranslated * uput bsr.l chan_set set up the channel id etc. lea sustrg,a4 bra.s bput_loop * * put bytes to the file * bput bsr.l chan_set set up channel id etc. lea sstrg,a4 bput_loop cmpa.l parm_top(sp),a3 end of list? beq.l exit_pos yes (d0 already set) moveq #$0f,d1 and.w (a6,a3.l),d1 type subq.w #1,d1 string? bne.s bput_byte ... no move.w sb.gtstr,a2 get a string bsr.l put_on_a1 move.w (a6,a1.l),d2 ... number to send addq.l #2,a1 bra.s bput_do bput_byte move.w sb.gtint,a2 get an integer bsr.l put_on_a1 just one tst.b (a6,a1.l) msbyte must be zero beq.s bput_file good moveq #err.ovfl,d0 no, call it overflow bra.l exit_12 bput_file addq.l #1,a1 just the lsbyte moveq #1,d2 bput_do jsr (a4) onto the file bra.s bput_loop * * put words to the file * wput bsr.l chan_set set up channel id etc. jsr ut_gtlin get long integers bne.l exit_12 bra.s wput_le wput_loop moveq #2,d2 addq.w #2,a1 lsword only bsr.l sstrg addq.l #2,a1 ... next long word wput_le dbra d3,wput_loop bra.s exit_pos * * put long words to the file * lput bsr.l chan_set set up channel id etc. jsr ut_gtlin get long integers bne.s exit_12 moveq #0,d2 move.w d3,d2 lsl.l #2,d2 number of bytes in longs bsr.l sstrg onto the file bra.s exit_pos * * truncate * truncate moveq #iof.trnc,d5 truncate bra.s da_action * * flush * flush moveq #iof.flsh,d5 flush da_action bsr.l chan_set set up channel id etc cmp.l parm_top(sp),a3 there should be no other parameters bne.s file_bp move.l d5,d0 do action bsr.s trap4_3 do trap bra.s exit_12 * * get file pointer * fpos bsr.s chan_set set up channel id etc cmp.l parm_top(sp),a3 there should be no other parameters bne.s file_bp bsr.l ut_ckri6 make room on stack for return value (fp) move.l a1,d7 save ri stack pointer bsr.s get_pos bsr.l ut_retfp return a floating point bra.s exit_12 * get_pos moveq #iof.posr,d0 position file relative moveq #0,d1 by no bytes moveq #0,d3 and return immediately move.l 4+chan_id(sp),a0 set channel id trap #3 move.l d7,a1 restore ri stack pointer tst.l d0 ok? beq.s pos_ok yes moveq #err.nc,d2 not complete is quite normal cmp.l d2,d0 beq.s pos_ok moveq #err.eof,d2 end of file is still ok cmp.l d2,d0 bne.s exit_16 no, it is not end of file pos_ok bsr.l ut_lfloat float d1 onto stack moveq #0,d0 set no error rts * exit_pos move.l vv_ptr(sp),d7 get the pointer to the pointer variable blt.s exit_12 ... not there add.l sb_datab(a6),d7 add base of vv area addq.l #6,d7 pretend this is the ri stack!! bsr.s get_pos get the position bra.s exit_12 and exit * file_bp moveq #err.ipar,d0 bad parameter exit_12 add.w #12,sp remove channel id and top of parameter list rts exit_16 addq.l #4,sp bra.s exit_12 * * put next item on the a1 stack (a2 set to ca.gt...) * put_on_a1 lea 8(a3),a5 get just one item jsr (a2) call appropriate type move.l a5,a3 move onto next item bne.s exit_16 remove return and channel id and saved a5 rts * * fetch bytes * fstrg_push suba.w d2,a1 make room on a1 stack fstrg moveq #iob.fmul,d0 fetch a known number of bytes bra.s trap4_3 * * send bytes untranslated * sustrg moveq #iob.suml,d0 send a known number of bytes bra.s trap4_3 * * send bytes * sstrg moveq #iob.smul,d0 send a known number of bytes * trap4_3 move.l 4+chan_id(sp),a0 set channel id bsr.l ut_trp3r trap #3 relative suba.w d1,a1 restore a1 to original bne.s exit_16 rts * * set up and save channel id and top of parameter list * chan_set moveq #%0111000,d7 save separator on first parameter cmp.l a3,a5 if there is one! beq.s chans_1 and.b 1(a6,a3.l),d7 all other info is masked out chans_1 moveq #3,d6 default channel 3 bsr.l ut_chan get channel id bne.s chans_out return directly move.l (sp),a4 get return address clr.l (sp) no pointer to return st (sp) ... pointer in vv move.l a5,-(sp) save top of parameter list move.l a0,-(sp) and channel id * cmp.b #%00110000,d7 was separator '\' bne.s chans_rts ... no move.w #$0f0f,d7 mask odd bits and.w (a6,a3.l),d7 ... in this parameter type cmp.w #$0202,d7 is it a floating point variable? bne.s set_fptr ... no move.l 4(a6,a3.l),vv_ptr(sp) ... yes, set value pointer set_fptr bsr.l ut_gtli1 get one long integer bne.s exit_12 ... oops addq.l #8,a3 skip this parameter move.l #iof.posa,d0 set file position move.l (a6,a1.l),d1 addq.l #4,sb_arthp(a6) (reset ri stack) moveq #0,d3 move.l chan_id(sp),a0 trap #3 ignore errors chans_rts jmp (a4) and return * chans_out addq.l #4,sp remove one return address rts and return to basic * * set up type of next parameter (string array and substring array are permitted) * type_set cmpa.l 4+parm_top(sp),a3 end of parameter list? blt.s type_var ... no moveq #0,d0 ... yes, ok addq.l #4,sp remove return bra.l exit_pos and exit (setting position) type_var move.w #$0f0f,d1 mask out separators and.w (a6,a3.l),d1 get name type beq.s type_bp ... null cmp.w #$0300,d1 ... is it sub-string array? blt.s type_test ... no cmp.w #$0301,d1 ... is it string array? bgt.s type_test ... no move.l 4(a6,a3.l),a1 ... yes, get value pointer add.l sb_datab(a6),a1 cmp.w #1,4(a6,a1.l) just one dimension? beq.s typs_ok ... yes bra.s type_bp ... no * type_test ror.w #8,d1 get name usage move.w #%11000101,d2 set mask of acceptable usage btst d1,d2 beq.s type_bp not permissable lsr.w #8,d1 get type typs_ok subq.b #2,d1 set -ve for string, 0 for fp, +ve for integer rts type_bp addq.l #4,sp remove return bra.l file_bp and bad parameter end
programs/oeis/044/A044836.asm
karttu/loda
0
87063
<filename>programs/oeis/044/A044836.asm ; A044836: Positive integers having more base-10 runs of even length than odd. ; 11,22,33,44,55,66,77,88,99,1100,1111,1122,1133,1144,1155,1166,1177,1188,1199,2200,2211,2222,2233,2244,2255,2266,2277,2288,2299,3300,3311,3322,3333,3344,3355,3366,3377,3388,3399,4400 mov $5,$0 add $5,1 mov $10,$0 lpb $5,1 mov $0,$10 sub $5,1 sub $0,$5 mov $3,$0 mov $7,2 lpb $7,1 mov $0,$3 sub $7,1 add $0,$7 pow $2,$8 mul $2,2 mov $4,$7 mov $9,4 mul $9,$0 div $9,40 add $9,2 sub $9,$2 lpb $4,1 sub $4,1 mov $6,$9 lpe lpe lpb $3,1 mov $3,0 sub $6,$9 lpe mov $9,$6 mul $9,990 add $9,11 add $1,$9 lpe
cards/bn5/ItemCards/136-F013 Tensuke's Grandson's New Year Gift.asm
RockmanEXEZone/MMBN-Mod-Card-Kit
10
17102
.include "defaults_item.asm" table_file_jp equ "exe5-utf8.tbl" table_file_en equ "bn5-utf8.tbl" game_code_len equ 3 game_code equ 0x4252424A // BRBJ game_code_2 equ 0x42524245 // BRBE game_code_3 equ 0x42524250 // BRBP card_type equ 0 card_id equ 33 card_no equ "033" card_sub equ "Item Card 033" card_sub_x equ 62 card_desc_len equ 3 card_desc_1 equ "Tensuke's" card_desc_2 equ "Grandson's" card_desc_3 equ "New Year Gift" card_name_jp_full equ "匠転助の孫へのお年玉" card_name_jp_game equ "たくみてんすけのマゴへのお年玉" card_name_en_full equ "Tensuke's Grandson's New Year Gift" card_name_en_game equ "Tensuke's Grandson's New Year Gift" card_game_desc_jp_len equ 2 card_game_desc_jp_1 equ "たくみてんすけのマゴへのお年玉!" card_game_desc_jp_2 equ "10000Zを手に入れた!" card_game_desc_jp_3 equ "" card_game_desc_en_len equ 3 card_game_desc_en_1 equ "Tensuke's grandson's" card_game_desc_en_2 equ "New Year gift!" card_game_desc_en_3 equ "Got 10000 Zennys!"
Transynther/x86/_processed/NONE/_xt_/i7-7700_9_0x48_notsx.log_21829_762.asm
ljhsiun2/medusa
9
169420
.global s_prepare_buffers s_prepare_buffers: push %r14 push %r15 push %r9 push %rbp push %rbx push %rcx push %rdi push %rsi lea addresses_D_ht+0x9f02, %rsi lea addresses_D_ht+0x97e2, %rdi nop nop nop nop nop add %r15, %r15 mov $58, %rcx rep movsl nop nop nop sub $6472, %r14 lea addresses_normal_ht+0x12282, %rbp sub %rbx, %rbx movb (%rbp), %r14b nop xor %rbp, %rbp lea addresses_UC_ht+0x8782, %rbx nop nop nop nop xor %r15, %r15 mov (%rbx), %r14d nop nop sub %rbp, %rbp lea addresses_D_ht+0x9282, %rbx cmp %rdi, %rdi movb $0x61, (%rbx) nop nop cmp $6356, %r15 lea addresses_A_ht+0x17592, %rsi lea addresses_UC_ht+0x14e22, %rdi nop nop nop xor %r9, %r9 mov $31, %rcx rep movsb nop nop nop inc %rdi lea addresses_normal_ht+0x2282, %rsi nop nop nop nop nop xor %rcx, %rcx movb $0x61, (%rsi) nop add %rcx, %rcx lea addresses_normal_ht+0xad9e, %rsi lea addresses_A_ht+0x7e22, %rdi nop nop nop and %r14, %r14 mov $9, %rcx rep movsl nop nop nop nop nop cmp %rcx, %rcx pop %rsi pop %rdi pop %rcx pop %rbx pop %rbp pop %r9 pop %r15 pop %r14 ret .global s_faulty_load s_faulty_load: push %r10 push %r8 push %r9 push %rbx push %rcx push %rdi push %rdx push %rsi // Load lea addresses_D+0x10182, %rdx nop nop nop nop nop xor %rcx, %rcx movb (%rdx), %r8b nop and $14020, %rbx // REPMOV lea addresses_WT+0x12e82, %rsi lea addresses_WC+0x11282, %rdi nop nop nop nop add %r9, %r9 mov $86, %rcx rep movsl sub %r9, %r9 // Store lea addresses_RW+0xda82, %r9 nop nop nop inc %rcx mov $0x5152535455565758, %rsi movq %rsi, %xmm1 movups %xmm1, (%r9) xor %r9, %r9 // Store lea addresses_PSE+0x1cb02, %rbx nop nop nop nop nop and $28789, %r9 mov $0x5152535455565758, %rcx movq %rcx, %xmm0 vmovntdq %ymm0, (%rbx) nop xor $47832, %rdx // Load lea addresses_normal+0x1c0d2, %r9 nop nop nop nop cmp %rbx, %rbx movups (%r9), %xmm0 vpextrq $0, %xmm0, %rsi nop nop cmp $5729, %r9 // Load lea addresses_WC+0xbb82, %rdx nop nop nop nop nop xor $62145, %r10 movntdqa (%rdx), %xmm4 vpextrq $0, %xmm4, %rbx nop nop nop nop nop xor %rcx, %rcx // Load lea addresses_D+0x9582, %r10 nop nop nop nop nop cmp $64005, %rcx movups (%r10), %xmm4 vpextrq $1, %xmm4, %r8 nop nop nop inc %rcx // Store lea addresses_RW+0xa2a2, %rbx nop nop and $26246, %r9 mov $0x5152535455565758, %rdi movq %rdi, (%rbx) nop dec %r8 // Store lea addresses_A+0x2702, %rbx nop nop nop nop dec %rcx movb $0x51, (%rbx) inc %rdx // Faulty Load lea addresses_PSE+0x1a682, %rcx clflush (%rcx) nop nop sub %rsi, %rsi mov (%rcx), %rdx lea oracles, %rsi and $0xff, %rdx shlq $12, %rdx mov (%rsi,%rdx,1), %rdx pop %rsi pop %rdx pop %rdi pop %rcx pop %rbx pop %r9 pop %r8 pop %r10 ret /* <gen_faulty_load> [REF] {'OP': 'LOAD', 'src': {'same': False, 'NT': False, 'AVXalign': False, 'size': 8, 'type': 'addresses_PSE', 'congruent': 0}} {'OP': 'LOAD', 'src': {'same': False, 'NT': False, 'AVXalign': False, 'size': 1, 'type': 'addresses_D', 'congruent': 8}} {'dst': {'same': False, 'congruent': 9, 'type': 'addresses_WC'}, 'OP': 'REPM', 'src': {'same': False, 'congruent': 11, 'type': 'addresses_WT'}} {'dst': {'same': False, 'NT': False, 'AVXalign': False, 'size': 16, 'type': 'addresses_RW', 'congruent': 10}, 'OP': 'STOR'} {'dst': {'same': False, 'NT': True, 'AVXalign': False, 'size': 32, 'type': 'addresses_PSE', 'congruent': 5}, 'OP': 'STOR'} {'OP': 'LOAD', 'src': {'same': False, 'NT': False, 'AVXalign': False, 'size': 16, 'type': 'addresses_normal', 'congruent': 2}} {'OP': 'LOAD', 'src': {'same': False, 'NT': True, 'AVXalign': False, 'size': 16, 'type': 'addresses_WC', 'congruent': 7}} {'OP': 'LOAD', 'src': {'same': False, 'NT': False, 'AVXalign': False, 'size': 16, 'type': 'addresses_D', 'congruent': 8}} {'dst': {'same': False, 'NT': False, 'AVXalign': False, 'size': 8, 'type': 'addresses_RW', 'congruent': 5}, 'OP': 'STOR'} {'dst': {'same': False, 'NT': False, 'AVXalign': False, 'size': 1, 'type': 'addresses_A', 'congruent': 6}, 'OP': 'STOR'} [Faulty Load] {'OP': 'LOAD', 'src': {'same': True, 'NT': False, 'AVXalign': False, 'size': 8, 'type': 'addresses_PSE', 'congruent': 0}} <gen_prepare_buffer> {'dst': {'same': True, 'congruent': 3, 'type': 'addresses_D_ht'}, 'OP': 'REPM', 'src': {'same': True, 'congruent': 7, 'type': 'addresses_D_ht'}} {'OP': 'LOAD', 'src': {'same': False, 'NT': False, 'AVXalign': False, 'size': 1, 'type': 'addresses_normal_ht', 'congruent': 10}} {'OP': 'LOAD', 'src': {'same': False, 'NT': False, 'AVXalign': True, 'size': 4, 'type': 'addresses_UC_ht', 'congruent': 7}} {'dst': {'same': False, 'NT': False, 'AVXalign': False, 'size': 1, 'type': 'addresses_D_ht', 'congruent': 6}, 'OP': 'STOR'} {'dst': {'same': False, 'congruent': 4, 'type': 'addresses_UC_ht'}, 'OP': 'REPM', 'src': {'same': False, 'congruent': 4, 'type': 'addresses_A_ht'}} {'dst': {'same': False, 'NT': False, 'AVXalign': True, 'size': 1, 'type': 'addresses_normal_ht', 'congruent': 8}, 'OP': 'STOR'} {'dst': {'same': False, 'congruent': 5, 'type': 'addresses_A_ht'}, 'OP': 'REPM', 'src': {'same': False, 'congruent': 2, 'type': 'addresses_normal_ht'}} {'33': 21829} 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 */
src/test_assertions.adb
kevinrosalesdev/MathArray-FormalVerification
2
11996
<filename>src/test_assertions.adb with Ada.Text_IO; use Ada.Text_IO; package body Test_Assertions is Max : constant := 50; Separators : constant String (1 .. 60) := (others => '.'); ----------------- -- Assert_True -- ----------------- procedure Assert_True (Value : Boolean) is begin if not Value then raise Test_Assertion_Error; end if; end Assert_True; procedure Assert_True (Value : Boolean; Message : String) is begin Put (Message); if Message'Length < Max then Put (Separators (1 .. Max - Message'Length)); end if; if Value then Put_Line (" OK"); else Put_Line (" FAILED (Assert_True)"); end if; end Assert_True; ------------------ -- Assert_False -- ------------------ procedure Assert_False (Value : Boolean) is begin if Value then raise Test_Assertion_Error; end if; end Assert_False; procedure Assert_False (Value : Boolean; Message : String) is begin Put (Message); if Message'Length < Max then Put (Separators (1 .. Max - Message'Length)); end if; if not Value then Put_Line (" OK"); else Put_Line (" FAILED (Assert_False)"); end if; end Assert_False; end Test_Assertions;
oeis/015/A015441.asm
neoneye/loda-programs
11
169786
<filename>oeis/015/A015441.asm ; A015441: Generalized Fibonacci numbers. ; Submitted by <NAME> ; 0,1,1,7,13,55,133,463,1261,4039,11605,35839,105469,320503,953317,2876335,8596237,25854247,77431669,232557151,697147165,2092490071,6275373061,18830313487,56482551853,169464432775,508359743893,1525146340543,4575304803901,13726182847159,41178011670565,123535108753519,370603178776909,1111813831298023,3335432903959477,10006315891747615,30018913315504477,90056808665990167,270170288559017029,810511140554958031,2431532871909060205,7294599715238808391,21883796946693169621,65651395238126019967 mov $1,$0 min $0,1 sub $0,3 pow $0,$1 mov $2,3 pow $2,$1 sub $2,$0 mov $0,$2 div $0,5
programs/oeis/340/A340528.asm
neoneye/loda
22
20836
; A340528: Radio number of the path graph P_n. ; 0,1,3,5,10,13,20,25,34,41,52,61,74,85,100,113,130,145,164,181,202,221,244,265,290,313,340,365,394,421,452,481,514,545,580,613,650,685,724,761,802,841,884,925,970,1013,1060,1105,1154,1201,1252,1301,1354,1405,1460,1513 mov $2,$0 mul $2,$0 mov $1,$2 lpb $0 sub $0,1 mod $0,2 add $0,1 pow $0,2 lpe add $1,$0 div $1,2 mov $0,$1
test/incbin.asm
bitwiseworks/nasm-os2
1
179154
<filename>test/incbin.asm<gh_stars>1-10 db '*** ONCE ***', 0Ah incbin "incbin.data",32 section more start=0x1000000 db '*** TWELVE ***', 0Ah times 12 incbin "incbin.data",32 db '<END>', 0Ah
libsrc/_DEVELOPMENT/math/float/math48/c/sccz80/cm48_sccz80p_dsub.asm
meesokim/z88dk
0
22649
<gh_stars>0 SECTION code_fp_math48 PUBLIC cm48_sccz80p_dsub EXTERN am48_dsub cm48_sccz80p_dsub: ; sccz80 float primitive ; Subtract two math48 floats. ; ; enter : AC'(BCDEHL') = double right_op ; stack = double left_op, ret ; ; exit : AC'(BCDEHL') = left_op - right_op ; ; uses : AF, BC, DE, HL, AF', BC', DE', HL' pop af pop hl ; AC = y pop de pop bc push af exx jp am48_dsub
tutorials/day-course/courses_solutions.als
atdyer/alloytools.github.io
9
2450
<filename>tutorials/day-course/courses_solutions.als /* * A solution to courses model built in the Static Modeling lecture. */ abstract sig Course { dept: Dept } sig Introductory extends Course {} sig Advanced extends Course { prereqs: some Course } sig Elective in Course {} abstract sig Student { major: lone Dept, taken: set Course, grades: taken -> one Grade } sig Freshman, Sophomore, Junior, Senior extends Student {} sig Dept { required: set Course, listing: set Course } abstract sig Grade {} one sig A, B, C, D, F extends Grade {} fact defineListing { listing = ~dept } fact prereqsAcyclic { all c: Course | c not in allPrereqs[c] } // sanity check assert introPrecedesAdvanced { all c: Advanced | some Introductory & allPrereqs[c] } check introPrecedesAdvanced for 6 pred canTake [s: Student, c: Course] { c.prereqs in s.taken c !in s.taken } fun allPrereqs [cs: set Course] : set Course { cs.^prereqs } pred canGraduate [s: Student] { s in Senior some s.major some s.taken & Elective all c: s.major.required | some s.grades[c] & (A + B + C) } pred simulate { all d: Dept | some d.listing & Advanced some s: Student | canGraduate[s] } run simulate for 5 fact noRedundantPrereqs { no prereqs & prereqs.^prereqs // alternatively . . . // all c: Advanced | no c': c.prereqs | c' in c.prereqs.^prereqs } pred graduateImpliesAllPrereqs { all s: Student | canGraduate[s] => allPrereqs[s.major.required] in s.taken } // fails assert graduatesCorrect { graduateImpliesAllPrereqs } check graduatesCorrect for 6 pred validTaken { all s: Student | allPrereqs[s.taken] in s.taken } // passes assert graduatesCorrect2 { validTaken => graduateImpliesAllPrereqs } check graduatesCorrect2 for 6 /* allowing multiple sets of required courses would look something like . . . sig RequiredSet { courses: set Course } fact canonicalize { no disj s1, s2: RequiredSet | s1.courses = s2.courses } sig Dept { required: set RequiredSet, listing: set Course } */
src/MultiSorted/Model.agda
cilinder/formaltt
21
13505
open import Agda.Primitive using (_⊔_) import Categories.Category as Category import Categories.Category.Cartesian as Cartesian import MultiSorted.Interpretation as Interpretation open import MultiSorted.AlgebraicTheory open import MultiSorted.Substitution import MultiSorted.Product as Product module MultiSorted.Model {o ℓ e ℓt} {𝓈 ℴ} {Σ : Signature {𝓈} {ℴ}} (T : Theory ℓt Σ) {𝒞 : Category.Category o ℓ e} {cartesian-𝒞 : Cartesian.Cartesian 𝒞} where -- Model of a theory record Is-Model (I : Interpretation.Interpretation Σ cartesian-𝒞) : Set (ℓt ⊔ o ⊔ ℓ ⊔ e) where open Theory T open Category.Category 𝒞 open Interpretation.Interpretation I open HomReasoning field model-eq : ∀ (ε : ax) → ⊨ ax-eq (ε) -- Soundness of semantics module _ where open Product.Producted interp-ctx -- first we show that substitution preserves validity model-resp-[]s : ∀ {Γ Δ} {A} {u v : Term Γ A} {σ : Δ ⇒s Γ} → interp-term u ≈ interp-term v → interp-term (u [ σ ]s) ≈ interp-term (v [ σ ]s) model-resp-[]s {u = u} {v = v} {σ = σ} ξ = begin interp-term (u [ σ ]s) ≈⟨ interp-[]s {t = u} ⟩ (interp-term u ∘ interp-subst σ) ≈⟨ ξ ⟩∘⟨refl ⟩ (interp-term v ∘ interp-subst σ) ≈˘⟨ interp-[]s {t = v} ⟩ interp-term (v [ σ ]s) ∎ -- the soundness statement ⊢-⊨ : ∀ {ε : Equation Σ} → ⊢ ε → ⊨ ε ⊢-⊨ eq-refl = Equiv.refl ⊢-⊨ (eq-symm ξ) = ⟺ (⊢-⊨ ξ) ⊢-⊨ (eq-tran ξ θ) = ⊢-⊨ ξ ○ ⊢-⊨ θ ⊢-⊨ (eq-congr ξ) = ∘-resp-≈ʳ (unique λ i → project ○ ⟺ (⊢-⊨ (ξ i))) ⊢-⊨ (eq-axiom ε σ) = model-resp-[]s {u = ax-lhs ε} {v = ax-rhs ε} (model-eq ε) -- Every theory has the trivial model, whose carrier is the terminal object Trivial : Is-Model (Interpretation.Trivial Σ cartesian-𝒞) Trivial = let open Cartesian.Cartesian cartesian-𝒞 in record { model-eq = λ ε → !-unique₂ }
src/tom/library/sl/ada/allsstrategy.adb
rewriting/tom
36
8234
<reponame>rewriting/tom with VisitablePackage, EnvironmentPackage, AbstractStrategyBasicPackage; use VisitablePackage, EnvironmentPackage, AbstractStrategyBasicPackage; with Ada.Text_IO; use Ada.Text_IO; package body AllsStrategy is ---------------------------------------------------------------------------- -- Object implementation ---------------------------------------------------------------------------- overriding function toString(o: Alls) return String is begin return "Alls()"; end; ---------------------------------------------------------------------------- -- Strategy implementation ---------------------------------------------------------------------------- overriding function visitLight(str:access Alls; any: ObjectPtr; intro: access Introspector'Class) return ObjectPtr is childs : ObjectPtrArrayPtr := null; childCount : Integer := getChildCount(intro, any); begin for i in 0..childCount-1 loop declare oldChild : ObjectPtr := getChildAt(intro, any, i); newChild : ObjectPtr := visitLight(StrategyPtr(str.arguments(ARG)), oldChild, intro); begin if childs /= null then childs(i) := newChild; else childs := getChildren(intro, any); childs(i) := newChild; end if; end; end loop; if childs = null then return any; else return setChildren(intro, any, childs); end if; end; overriding function visit(str: access Alls; intro: access Introspector'Class) return Integer is any : ObjectPtr := null; childs: ObjectPtrArrayPtr := null; childCount : Integer; begin setIntrospector(str.env.all, IntrospectorPtr(intro)); any := getSubject(str.env.all); childCount := getChildCount(intro, any); for i in 0 .. childCount-1 loop declare oldChild : ObjectPtr := getChildAt(intro, any, i); newChild : ObjectPtr := null; status : Integer; begin down(str.env.all, i+1); status := visit(StrategyPtr(str.arguments(ARG)), intro); if status /= EnvironmentPackage.SUCCESS then upLocal(str.env.all); return status; end if; newChild := getSubject(str.env.all); if childs /= null then childs(i) := newChild; else childs := getChildren(intro, any); childs(i) := newChild; end if; upLocal(str.env.all); end; end loop; if childs /= null then setSubject(str.env.all, setChildren(intro, any, childs)); end if; return EnvironmentPackage.SUCCESS; end; ---------------------------------------------------------------------------- procedure makeAlls(i : in out Alls; v: StrategyPtr) is begin initSubterm(i,v); end; function newAlls(v: StrategyPtr) return StrategyPtr is id : StrategyPtr := new Alls; begin makeAlls(Alls(id.all), v); return id; end; ---------------------------------------------------------------------------- end AllsStrategy;
Task/Bitwise-IO/Ada/bitwise-io-2.ada
LaudateCorpus1/RosettaCodeData
1
15171
package body Bit_Streams is procedure Finalize (Stream : in out Bit_Stream) is begin if Stream.Write_Count > 0 then Stream.Output (1) := Stream.Output (1) * 2**(Stream_Element'Size - Stream.Write_Count); Stream.Channel.Write (Stream.Output); end if; end Finalize; procedure Read (Stream : in out Bit_Stream; Data : out Bit_Array) is Last : Stream_Element_Offset; begin for Index in Data'Range loop if Stream.Read_Count = 0 then Stream.Channel.Read (Stream.Input, Last); Stream.Read_Count := Stream_Element'Size; end if; Data (Index) := Bit (Stream.Input (1) / 2**(Stream_Element'Size - 1)); Stream.Input (1) := Stream.Input (1) * 2; Stream.Read_Count := Stream.Read_Count - 1; end loop; end Read; procedure Write (Stream : in out Bit_Stream; Data : Bit_Array) is begin for Index in Data'Range loop if Stream.Write_Count = Stream_Element'Size then Stream.Channel.Write (Stream.Output); Stream.Write_Count := 0; end if; Stream.Output (1) := Stream.Output (1) * 2 or Stream_Element (Data (Index)); Stream.Write_Count := Stream.Write_Count + 1; end loop; end Write; end Bit_Streams;
source/engine-dos/game-commands.asm
baAlex/Sakurai
0
99430
; ; MIT License ; ; Copyright (c) 2020 <NAME> ; ; Permission is hereby granted, free of charge, to any person obtaining a copy ; of this software and associated documentation files (the "Software"), to deal ; in the Software without restriction, including without limitation the rights ; to use, copy, modify, merge, publish, distribute, sublicense, and/or sell ; copies of the Software, and to permit persons to whom the Software is ; furnished to do so, subject to the following conditions: ; ; The above copyright notice and this permission notice shall be included in all ; copies or substantial portions of the Software. ; ; THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR ; IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, ; FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE ; AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER ; LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, ; OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE ; SOFTWARE. ; [game-commands.asm] ; - <NAME> 2020 ; http://www.brackeen.com/vga/basics.html macro OffsetIn reg ; Requires X and Y in EBX, destroys CX { mov reg, bx ; X shr ebx, 16 ; Y mov cx, bx shl bx, 8 shl cx, 6 ; Combine Y add reg, bx add reg, cx } ;============================== IterateGameCommands: ; ds:si = Commands table ; es:0x0000 = Destination buffer ; This is one of the two hot-spots of the engine push eax push ebx push di push cx push fs push dx IterateGameCommands_loop: mov eax, [si] ; Code, Color, Width, Height, Filename mov ebx, [si + 4] ; X, Y cmp al, 0x00 ; CODE_HALT je near IterateGameCommands_bye dec al ; CODE_DRAW_BKG 0x01 jz near GameDrawBkg dec al ; CODE_DRAW_RECTANGLE_BKG 0x02 jz near GameDrawRectBkg dec al ; CODE_DRAW_SPRITE 0x03 jz near GameDrawSprite dec al ; CODE_DRAW_RECTANGLE 0x04 jz near GameDrawRect dec al ; CODE_DRAW_RECTANGLE_PRECISE 0x05 jz near GameDrawRectPrecise dec al ; CODE_DRAW_TEXT 0x06 jz near GameDrawText dec al ; CODE_DRAW_H_LINE 0x07 jz near GameDrawHLine dec al ; CODE_DRAW_V_LINE 0x08 jz near GameDrawVLine dec al ; CODE_DRAW_PIXEL 0x09 jz near GameDrawPixel ; Next command IterateGameCommands_continue: mov byte [si], 0x00 ; Before continue lets clear the slot with CODE_HALT add si, COMMAND_SIZE cmp si, (commands_table + COMMANDS_TABLE_SIZE) jb IterateGameCommands_loop ; Bye! IterateGameCommands_bye: pop dx pop fs pop cx pop di pop ebx pop eax ret ;============================== GameDrawPixel: ; CODE_DRAW_PIXEL ; eax - Color (ah) ; ebx - X, Y (low 16 bits) ; Calculate offset in DI OffsetIn di ; EBX = x, y, Destroys CX ; Draw mov [es:di], ah ; Bye! jmp near IterateGameCommands_continue ;============================== GameDrawHLine: ; CODE_DRAW_H_LINE ; eax - Color (ah), Width (first high 8 bits) ; ebx - X, Y (low 16 bits) ; Calculate offset in DI OffsetIn di ; EBX = x, y, Destroys CX ; Save width in BL mov ebx, eax shr ebx, 16 ; Repeat color in the entire EAX register mov al, ah shl eax, 8 mov al, ah shl eax, 8 mov al, ah ; Counter for LOOP xor ch, ch mov cl, bl ; Width ; Draw loop mov bx, 16 ; To avoid an immediate instruction GameDrawHLine_column: mov dword [es:di], eax mov dword [es:di + 4], eax mov dword [es:di + 8], eax mov dword [es:di + 12], eax add di, bx loop GameDrawHLine_column ; Bye! jmp near IterateGameCommands_continue ;============================== GameDrawVLine: ; CODE_DRAW_V_LINE ; eax - Color (ah), Height (first high 8 bits) ; ebx - X, Y (low 16 bits) ; Calculate offset in DI OffsetIn di ; EBX = x, y, Destroys CX ; Save height in AH, color in AL shr eax, 8 shl ah, 3 ; Multiply by 8 ; Counter for LOOP xor ch, ch mov cl, ah ; Height ; Draw loop mov bx, 640 ; To avoid an immediate instruction GameDrawVLine_column: mov byte [es:di], al mov byte [es:di + 320], al add di, bx loop GameDrawVLine_column ; Bye! jmp near IterateGameCommands_continue ;============================== GameDrawBkg: ; CODE_DRAW_BKG ; eax - Unused ; ebx - Unused push ds push si ; Set segments/data mov cx, seg_bkg_data mov ds, cx xor si, si xor di, di ; Draw mov cx, BKG_DATA_SIZE call near MemoryCopy ; (ds:si = source, es:di = destination, cx) ; Bye! pop si pop ds jmp near IterateGameCommands_continue ;============================== GameDrawRectBkg: ; CODE_DRAW_RECTANGLE_BKG ; eax - Width, Height (high 16 bits) ; ebx - X, Y (low 16 bits) push ds push si ; Calculate offset in DI OffsetIn di ; EBX = x, y, Destroys CX ; Multiply height by 16 so it matches with width behavior shr eax, 16 shl ah, 4 ; Set segments/data mov cx, seg_bkg_data mov ds, cx mov si, di mov bx, di ; Counter for LOOP xor ch, ch mov cl, al ; Width ; Draw loop GameDrawRectBkg_row: GameDrawRectBkg_column: movsd movsd movsd movsd loop GameDrawRectBkg_column ; Preparations for next step mov cl, al ; Width add bx, 320 mov di, bx mov si, bx dec ah ; Height jnz near GameDrawRectBkg_row ; Bye! pop si pop ds jmp near IterateGameCommands_continue ;============================== GameDrawRect: ; CODE_DRAW_RECTANGLE ; eax - Color (ah), Width, Height (high 16 bits) ; ebx - X, Y (low 16 bits) push si ; Calculate offset in DI OffsetIn di ; EBX = x, y, Destroys CX ; Save width an height in BX mov ebx, eax shr ebx, 16 shl bh, 4 ; Multiply height by 16 ; Repeat color in the entire EAX register mov al, ah shl eax, 8 mov al, ah shl eax, 8 mov al, ah ; Counter for LOOP xor ch, ch mov cl, bl ; Width mov si, di ; Draw loop GameDrawRect_row: GameDrawRect_column: mov dword [es:di], eax mov dword [es:di + 4], eax mov dword [es:di + 8], eax mov dword [es:di + 12], eax add di, 16 loop GameDrawRect_column ; Preparations for next step mov cl, bl ; Width add si, 320 mov di, si dec bh ; Height jnz near GameDrawRect_row ; Bye! pop si jmp near IterateGameCommands_continue ;============================== GameDrawRectPrecise: ; CODE_DRAW_RECTANGLE_PRECISE ; eax - Color (ah), Width, Height (high 16 bits) ; ebx - X, Y (low 16 bits) push si ; Calculate offset in DI OffsetIn di ; EBX = x, y, Destroys CX ; Save width an height in BX mov ebx, eax shr ebx, 16 ; Counter for LOOP xor ch, ch mov cl, bl ; Width mov si, di ; Draw loop GameDrawRectPrecise_row: GameDrawRectPrecise_column: mov byte [es:di], ah inc di loop GameDrawRectPrecise_column ; Preparations for next step mov cl, bl ; Width add si, 320 mov di, si dec bh ; Height jnz near GameDrawRectPrecise_row ; Bye! pop si jmp near IterateGameCommands_continue ;============================== GameDrawSprite: ; CODE_DRAW_SPRITE ; eax - Slot (ah), Frame, Mode (high 16 bits) ; ebx - X, Y (low 16 bits) push si push ds ; Calculate offset in DI OffsetIn di ; EBX = x, y, Destroys CX ; Load from sprite indirection table: offset in BX, pool in CX mov cx, seg_data mov ds, cx shr ax, 8 ; Slot (ah) mov si, ax mov bx, word[sprite_indirection_table + si] ; Slot::Offset mov cx, word[sprite_indirection_table + si + 2] ; Slot::Where (on what pool) ; Set pool dec cx jz near GameDrawSprite_pool_a ; cx == 1 dec cx jz near GameDrawSprite_pool_b ; cx == 2 jmp near GameDrawSprite_bye ; Wrong pool, return, return!!! GameDrawSprite_pool_a: mov dx, seg_pool_a jmp GameDrawSprite_pool_set GameDrawSprite_pool_b: mov dx, seg_pool_b GameDrawSprite_pool_set: mov ds, dx ; Read SI and CX from sprite draw-header mov si, [bx] ; SpriteDrawHeader::data_offset mov cx, [bx + 2] ; SpriteDrawHeader::frames_number add si, bx ; Load frame number in AX (currently is on the higher EAX bytes) shr eax, 16 xor ah, ah div cl ; Modulo by frames number shr ax, 8 ; Read frame code-offset (table after sprite draw-header) using AX, ; then point BX into the desired frame code shl ax, 1 ; Multiply by the frame offsets entry size (2) add bx, 4 ; Sprite draw-header so far (to skip it) add bx, ax add bx, [bx] ; Draw! cmp dx, seg_pool_b ; What pool? je GameDrawSprite_draw_b GameDrawSprite_draw_a: call far seg_pool_a:spr_a_draw ; BX = Absolute offset (in the segment) pointing into a frame code ; DS:SI = Data source, specified in the header (also absolute) ; ES:DI = Destination jmp near GameDrawSprite_bye GameDrawSprite_draw_b: call far seg_pool_b:spr_b_draw ; BX = Absolute offset (in the segment) pointing into a frame code ; DS:SI = Data source, specified in the header (also absolute) ; ES:DI = Destination GameDrawSprite_bye: ; Bye! pop ds pop si jmp near IterateGameCommands_continue ;============================== GameDrawText: ; CODE_DRAW_TEXT ; eax - Slot (ah), Text (high 16 bits) ; ebx - X, Y (low 16 bits) ; !!! Mostly a copy of GameDrawSprite !!! push si push ds ; Calculate offset in DI OffsetIn di ; EBX = x, y, Destroys CX push di ; NL HACK! ; Load from sprite indirection table: offset in BX, pool in CX mov cx, seg_data mov ds, cx shr ax, 8 ; Slot (ah) mov si, ax mov bx, word[sprite_indirection_table + si] ; Slot::Offset mov cx, word[sprite_indirection_table + si + 2] ; Slot::Where (on what pool) ; Set pool dec cx jz near GameDrawText_pool_a ; cx == 1 dec cx jz near GameDrawText_pool_b ; cx == 2 jmp near GameDrawText_bye ; Wrong pool, return, return!!! GameDrawText_pool_a: mov dx, seg_pool_a jmp GameDrawText_pool_set GameDrawText_pool_b: mov dx, seg_pool_b GameDrawText_pool_set: mov ds, dx ; Read SI and CX from sprite draw-header mov si, [bx] ; SpriteDrawHeader::data_offset add si, bx ; !!!!!! ; Use a new segment to read the text! mov cx, seg_game_data mov fs, cx ; Text offset currently in high EAX, ; lets move it to CX shr eax, 16 mov cx, ax xor ax, ax ; Before the loop GameDrawText_loop: xchg bx, cx ; Im out of registers :( ; Read character in AL mov byte al, [fs:bx] xchg bx, cx ; Is NULL? cmp al, 0x00 je near GameDrawText_bye ; Is a new line? cmp al, 0xA je near GameDrawText_nl ; Draw call near GameDrawText_draw_character ; Returns spacing in AX ; Advance to next character inc cx add di, ax jmp near GameDrawText_loop GameDrawText_nl: ; Add a new line, and advance to next character inc cx pop di ; NL HACK! add di, 3200 ; Line space (HARDCODED!) push di ; NL HACK! jmp near GameDrawText_loop ; !!!!!! GameDrawText_bye: pop di pop ds pop si jmp near IterateGameCommands_continue ;============================== GameDrawText_draw_character: ; dx:bx - Sprite-data offset ; ds:si - Frame-data offset ; es:di - Destination ; ax - Frame to draw, Returns text spacing ; Returns spacing in ax push bx push di ; Destroyed by spr_a_draw() push si ; Destroyed by spr_a_draw() ; Read frame code-offset (table after sprite draw-header) using AX, ; then point BX into the desired frame code shl ax, 1 ; Multiply by the frame offsets entry size (2) add bx, 4 ; Sprite draw-header so far (to skip it) add bx, ax add bx, [bx] ; Draw! xor ah, ah cmp dx, seg_pool_b ; What pool? je GameDrawText_draw_b GameDrawText_draw_a: call far seg_pool_a:spr_a_draw pop si pop di pop bx ret GameDrawText_draw_b: call far seg_pool_b:spr_b_draw pop si pop di pop bx ret
src/menus.ads
Kidev/DemoAdaPhysics2D
5
22689
<reponame>Kidev/DemoAdaPhysics2D<gh_stars>1-10 with HAL.Bitmap; use HAL.Bitmap; with Ada.Containers.Doubly_Linked_Lists; with BMP_Fonts; use BMP_Fonts; with Ada.Strings.Bounded; package Menus is -- Actual package -- Tick freeze when menu is displayed, to prevent mistouches WaitTicks : constant Natural := 100; BorderSize : constant Natural := 10; MaxStrLen : constant Natural := 12; package BoundedStr is new Ada.Strings.Bounded.Generic_Bounded_Length(MaxStrLen); use BoundedStr; type Menu; type MenuAction is access procedure(This : in out Menu); type MenuTypes is (Menu_Default, Menu_Static); -- Holds the position of a menu item type MenuItemPos is record X1, X2, Y1, Y2 : Natural := 0; end record with Dynamic_Predicate => MenuItemPos.X2 <= 240 and MenuItemPos.Y2 <= 320; pragma Pack(MenuItemPos); -- Holds data about a menu item type MenuItem is record Text : Bounded_String; Pos : MenuItemPos; Action : MenuAction; end record; pragma Pack(MenuItem); -- Holds the menu items package MenuItemsList is new Ada.Containers.Doubly_Linked_Lists(MenuItem); type MenuListAcc is access MenuItemsList.List; -- Hold all the menu data required, tagged for the lovely dot notation type Menu is tagged record Items : MenuListAcc := null; Background : MenuItemPos; BackgroundColor : Bitmap_Color; ForegroundColor : Bitmap_Color; Font : BMP_Font; MenuType : MenuTypes; end record; pragma Pack(Menu); -- Contracts ghosts StoredLen : Integer := 0 with Ghost; StoredLastPos : MenuItemPos with Ghost; function StoreAndReturnLen(Len : Integer) return Integer with Ghost; function CheckOverflow(Pos : MenuItemPos) return Boolean with Ghost; function GetItemStr(This : Menu; Index : Natural) return String with Ghost; -- Menu Primitives -- Init a menu procedure Init(This : in out Menu; Back, Fore : Bitmap_Color; Font : BMP_Font; MenuType : MenuTypes := Menu_Default) with Post => This.Items /= null; -- Add item to menu procedure AddItem(This : in out Menu; That : MenuItem) with Pre => This.Items /= null and StoreAndReturnLen(Integer(This.Items.Length)) >= 0 and That.Action /= null, Post => This.Items /= null and StoredLen + 1 = Integer(This.Items.Length) and This.Items.Last_Element.Pos = That.Pos and This.Items.Last_Element.Action = That.Action and This.Items.Last_Element.Text = That.Text; -- Same, but more flexible procedure AddItem(This : in out Menu; Text : String; Pos : MenuItemPos; Action : MenuAction) with Pre => This.Items /= null and StoreAndReturnLen(Integer(This.Items.Length)) >= 0 and Action /= null, Post => This.Items /= null and StoredLen + 1 = Integer(This.Items.Length) and This.Items.Last_Element.Pos = Pos and This.Items.Last_Element.Action = Action and This.Items.Last_Element.Text = Text; -- Add item to menu, copying the first item procedure AddItem(This : in out Menu; Text : String; Action : MenuAction) with Global => (Proof_In => (StoredLen), Input => (BorderSize, MaxStrLen)), Pre => This.Items /= null and StoreAndReturnLen(Integer(This.Items.Length)) >= 1 and CheckOverflow(This.Items.Last_Element.Pos) and Action /= null, Post => This.Items /= null and StoredLen + 1 = Integer(This.Items.Length) and This.Items.Last_Element.Action = Action and This.Items.Last_Element.Text = Text, Depends => (This => +(Text, Action, BorderSize, MaxStrLen)); -- Displays the menu procedure Show(This : in out Menu) with Pre => This.Items /= null; -- Wait for user choice -- Will call the relevant MenuAction with a parameter : This (the menu) -- It MUST be freed manually in case of a Menu_Default -- It is freed automatically for a Menu_Static with Desroy = True procedure Listen(This : in out Menu; Destroy : Boolean := True; WaitFor : Natural := WaitTicks); -- Cleans the menu procedure Free(This : in out Menu) with Pre => This.Items /= null, Post => This.Items = null; -- Update the text of the Index'th menu item (in order at the creation) procedure ChangeText(This : in out Menu; Index : Natural; Text : String) with Pre => This.Items /= null and Index < Integer(This.Items.Length), Post => GetItemStr(This, Index) = Text, Depends => (This => +(Index, Text)); private procedure DrawRect(Item : MenuItemPos; Fill : Boolean; Color : Bitmap_Color); procedure DrawText(Item : MenuItemPos; Text : Bounded_String; Font : BMP_Font; Back, Fore : Bitmap_Color); end Menus;
r5asm/test/module3.asm
walter-artica/r5asm
0
86165
<reponame>walter-artica/r5asm .code set R2, 0xFFFFFFC8 set R3, 0xFFFFFFC0 nop clr R8 cycle: ldw R4, R3, 0 inc R4, 500 wait: ldw R5, R3, 0 cmp R5, R4 bb wait inc R8 stw R8, R2, 0 bt cycle
libsrc/_DEVELOPMENT/font/fzx/fonts/dkud4/Font10/_ff_dkud4_Font10.asm
meesokim/z88dk
0
4032
SECTION rodata_font_fzx PUBLIC _ff_dkud4_Font10 _ff_dkud4_Font10: BINARY "font/fzx/fonts/dkud4/Font10/font10.fzx"
arch/z80/src/z180/z180_head.asm
huahang/incubator-nuttx
51
22876
<reponame>huahang/incubator-nuttx ;************************************************************************** ; arch/z80/src/z180/z180_head.asm ; ; Copyright (C) 2012 <NAME>. All rights reserved. ; Author: <NAME> <<EMAIL>> ; ; Redistribution and use in source and binary forms, with or without ; modification, are permitted provided that the following conditions ; are met: ; ; 1. Redistributions of source code must retain the above copyright ; notice, this list of conditions and the following disclaimer. ; 2. Redistributions in binary form must reproduce the above copyright ; notice, this list of conditions and the following disclaimer in ; the documentation and/or other materials provided with the ; distribution. ; 3. Neither the name NuttX nor the names of its contributors may be ; used to endorse or promote products derived from this software ; without specific prior written permission. ; ; THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ; "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ; LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS ; FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE ; COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, ; INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, ; BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS ; OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED ; AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT ; LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ; ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE ; POSSIBILITY OF SUCH DAMAGE. ; ;************************************************************************** .title NuttX for the Z180 .module z180_head ;************************************************************************** ; Constants ;************************************************************************** ; Default stack base (needs to be fixed) .include "asm_mem.h" ;************************************************************************** ; Global symbols used ;************************************************************************** .globl _nx_start ; OS entry point .globl _up_vectcommon ; Common interrupt handling logic .globl _z180_mmu_lowinit ; MMU initialization logic .globl s__HEAP ; Start of the heap ;************************************************************************** ; Reset entry point ;************************************************************************** .area _HEADER (ABS) .org 0x0000 di ; Disable interrupts im 1 ; Set interrupt mode 1 jr _up_reset ; And boot the system ;************************************************************************** ; Other reset handlers ;************************************************************************** .org 0x0008 ; RST 1 ; Save AF on the stack, set the interrupt number and jump to the ; common reset handling logic. ; Offset 8: Return PC is already on the stack push af ; Offset 7: AF (retaining flags) ld a, #0 ; 0 = Z180_RST1 jp _up_vectcommon ; Remaining RST handling is common .org 0x0010 ; RST 2 ; Save AF on the stack, set the interrupt number and jump to the ; common reset handling logic. ; Offset 8: Return PC is already on the stack push af ; Offset 7: AF (retaining flags) ld a, #1 ; 1 = Z180_RST2 jp _up_vectcommon ; Remaining RST handling is common .org 0x0018 ; RST 3 ; Save AF on the stack, set the interrupt number and jump to the ; common reset handling logic. ; Offset 8: Return PC is already on the stack push af ; Offset 7: AF (retaining flags) ld a, #2 ; 2 = Z180_RST3 jp _up_vectcommon ; Remaining RST handling is common .org 0x0020 ; RST 4 ; Save AF on the stack, set the interrupt number and jump to the ; common reset handling logic. ; Offset 8: Return PC is already on the stack push af ; Offset 7: AF (retaining flags) ld a, #3 ; 3 = Z180_RST4 jp _up_vectcommon ; Remaining RST handling is common .org 0x0028 ; RST 5 ; Save AF on the stack, set the interrupt number and jump to the ; common reset handling logic. ; Offset 8: Return PC is already on the stack push af ; Offset 7: AF (retaining flags) ld a, #4 ; 4 = Z180_RST5 jp _up_vectcommon ; Remaining RST handling is common .org 0x0030 ; RST 6 ; Save AF on the stack, set the interrupt number and jump to the ; common reset handling logic. ; Offset 8: Return PC is already on the stack push af ; Offset 7: AF (retaining flags) ld a, #5 ; 5 = Z180_RST6 jp _up_vectcommon ; Remaining RST handling is common .org 0x0038 ; Int mode 1 / RST 7 ; Save AF on the stack, set the interrupt number and jump to the ; common reset handling logic. ; Offset 8: Return PC is already on the stack push af ; Offset 7: AF (retaining flags) ld a, #6 ; 6 = Z180_RST7 jp _up_vectcommon ; Remaining RST handling is common ;************************************************************************** ; NMI interrupt handler ;************************************************************************** .org 0x0066 retn ;************************************************************************** ; System start logic ;************************************************************************** _up_reset: ; Set up the stack pointer at the location determined the Makefile ; and stored in asm_mem.h ld SP, #CONFIG_STACK_END ; Set stack pointer ; Configure the MMU so that things will lie at the addresses that we ; expect them to call _z180_mmu_lowinit ; Initialize the MMU ; Performed initialization unique to the SDCC toolchain call gsinit ; Initialize the data section ; Then start NuttX call _nx_start ; jump to the OS entry point ; NuttX will never return, but just in case... _up_halt:: halt ; We should never get here jp _up_halt ;************************************************************************** ; Ordering of segments for the linker (SDCC only) ;************************************************************************** .area _HOME .area _CODE .area _INITIALIZER .area _GSINIT .area _GSFINAL .area _DATA .area _INITIALIZED .area _BSEG .area _BSS .area _HEAP ;************************************************************************** ; Global data initialization logic (SDCC only) ;************************************************************************** .area _GSINIT gsinit:: ld bc, #l__INITIALIZER ld a, b or a, c jr Z, gsinit_next ld de, #s__INITIALIZED ld hl, #s__INITIALIZER ldir gsinit_next: .area _GSFINAL ret ;************************************************************************** ; The start of the heap (SDCC only). Note that is actually resides in ; the _CODE area (which may be FLASH or ROM) ;************************************************************************** .area _CODE _g_heapbase:: .dw #s__HEAP
programs/oeis/063/A063144.asm
neoneye/loda
22
104479
<filename>programs/oeis/063/A063144.asm ; A063144: Dimension of the space of weight 2n cusp forms for Gamma_0( 76 ). ; 8,27,47,67,87,107,127,147,167,187,207,227,247,267,287,307,327,347,367,387,407,427,447,467,487,507,527,547,567,587,607,627,647,667,687,707,727,747,767,787,807,827,847,867,887,907,927,947,967 mul $0,20 trn $0,1 add $0,8
agda/FarmCanon.agda
halfaya/MusicTools
28
1039
<gh_stars>10-100 {-# OPTIONS --erased-cubical --safe #-} module FarmCanon where open import Data.List using (List; _∷_; []) open import Data.Nat using (ℕ) open import Data.Sign renaming (+ to s+ ; - to s-) open import Data.Vec using (Vec; _∷_; []; map) open import Canon using (makeCanon2) open import Instruments using (pianos) open import Interval open import MakeTracks using (makeTrackList) open import MidiEvent open import Note open import Pitch subject : List Note subject = tone qtr (c 5) ∷ tone qtr (d 5) ∷ tone half (e 5) ∷ tone 8th (e 5) ∷ tone 8th (e 5) ∷ tone 8th (d 5) ∷ tone 8th (d 5) ∷ tone half (e 5) ∷ [] transpositions : Vec Opi 4 transpositions = map (makeSigned s-) (per1 ∷ per5 ∷ per8 ∷ per12 ∷ []) repeats : ℕ repeats = 3 delay : Duration delay = half canon : Vec (List Note) 4 canon = makeCanon2 subject delay transpositions tempo : ℕ tempo = 120 canonTracks : List MidiTrack canonTracks = makeTrackList pianos tempo canon
tests/parsing/Issue146_conditional_dup_crash.asm
fengjixuchui/sjasmplus
220
101449
<reponame>fengjixuchui/sjasmplus<gh_stars>100-1000 ; this is currently (v1.18.2) invalid construction of nested DUP->EDUP inside different conditional blocks ; and will not work, but the sjasmplus does segfault hard on this instead of just reporting error i1: ifndef SKIP_DUP dup 3 daa else nop endif i2: ifndef SKIP_DUP edup endif
test/Succeed/Issue2978.agda
cruhland/agda
1,989
16932
open import Agda.Builtin.Equality postulate A : Set id : A → A id x = x mutual ?Y : A → A → A ?Y = _ ?X : A → A → A ?X = _ -- This tries to solve ?X x x := ?Y x y, which fails but prunes -- ?Y x y := ?Z x. Failing ?X := ?Y we then try the other direction -- without realising that ?Y has been instantiated and (re)solve -- ?Y x y := ?X x x, leaving ?Z hanging! -- The `id` call is to make sure we get into `compareAtom`. The -- corresponding code in `compareTerm` does the right thing. constr₁ : ∀ x y → id (?X x x) ≡ id (?Y x y) constr₁ x y = refl -- We can then solve ?X. constr₂ : ∀ x y → ?X x y ≡ x constr₂ x y = refl -- And check that they really are solved checkY : ?Y ≡ λ x y → x checkY = refl checkX : ?X ≡ λ x y → x checkX = refl -- ...but we still have ?Z unsolved.
bin/text.scpt
pmsteil/dotfiles
0
4678
<reponame>pmsteil/dotfiles<filename>bin/text.scpt on run {targetBuddyPhone, targetMessage} tell application "Messages" set targetService to 1st service whose service type = iMessage set targetBuddy to buddy targetBuddyPhone of targetService send targetMessage to targetBuddy end tell end run -- tell application "Messages" -- #set targetBuddy to "+19403909446" -- #set targetBuddy to "<EMAIL>" -- #set targetBuddy to "<EMAIL>" -- #set targetBuddy to "+449402495631" -- #set targetBuddy to "+1449408003974" -- set targetBuddy to "+449408003974" -- #set targetBuddy to "+1(940) 800-3974" -- set targetService to id of 1st service whose service type = iMessage -- repeat -- set textMessage to "Hi there from macOS!" -- set theBuddy to buddy targetBuddy of service id targetService -- send textMessage to theBuddy -- delay (random number from 1 to 5) -- end repeat -- end tell
workshop/src/parentpackage-childpackage.adb
TNO/Rejuvenation-Ada
0
11652
<reponame>TNO/Rejuvenation-Ada with Ada.Calendar; pragma Unreferenced (Ada.Calendar); package body ParentPackage.ChildPackage is procedure ChildDummy is null; end ParentPackage.ChildPackage;
alloy4fun_models/trashltl/models/3/HD72y2tn8ZH8jDPsN.als
Kaixi26/org.alloytools.alloy
0
3908
<gh_stars>0 open main pred idHD72y2tn8ZH8jDPsN_prop4 { some f: File | once f not in Protected implies eventually always f in Trash } pred __repair { idHD72y2tn8ZH8jDPsN_prop4 } check __repair { idHD72y2tn8ZH8jDPsN_prop4 <=> prop4o }
src/test/ref/library-constructor-3.asm
jbrandwood/kickc
2
240218
// Demonstrates Library Constructor Functionality // Multiple #pragma constructor_for() constructors // Commodore 64 PRG executable file .file [name="library-constructor-3.prg", type="prg", segments="Program"] .segmentdef Program [segments="Basic, Code, Data"] .segmentdef Basic [start=$0801] .segmentdef Code [start=$80d] .segmentdef Data [startAfter="Code"] .segment Basic :BasicUpstart(__start) .label sym = 4 .label SCREEN = 2 .segment Code __start: { // volatile char sym lda #0 sta.z sym // char * volatile SCREEN sta.z SCREEN sta.z SCREEN+1 // #pragma constructor_for(init_1, print) jsr init_1 // #pragma constructor_for(init_2, print) jsr init_2 jsr main rts } init_2: { // SCREEN = (char*)0x0400 lda #<$400 sta.z SCREEN lda #>$400 sta.z SCREEN+1 // } rts } init_1: { // sym = '*' lda #'*' sta.z sym // } rts } main: { // print() jsr print // } rts } print: { // *SCREEN = sym lda.z sym ldy #0 sta (SCREEN),y // } rts }
oeis/143/A143667.asm
neoneye/loda-programs
11
28846
<filename>oeis/143/A143667.asm<gh_stars>10-100 ; A143667: Digits of the infinite Fibonacci word A003849 grouped 2 by 2 and interpreted as a binary value. ; 1,0,2,2,1,0,2,2,1,1,0,2,1,1,0,2,1,1,0,2,2,1,0,2,2,1,1,0,2,1,1,0,2,1,1,0,2,2,1,0,2,2,1,0,2,2,1,1,0,2,1,1,0,2,2,1,0,2,2,1,0,2,2,1,1,0,2,1,1,0,2,2,1,0,2,2,1,0,2,2,1,1,0,2,1,1,0,2,1,1,0,2,2,1,0,2,2,1,1,0 mul $0,2 seq $0,270788 ; Unique fixed point of the 3-symbol Fibonacci morphism phi-hat_2. seq $0,64264 ; a(n) = 19*n mod 30. div $0,8 mov $2,2 div $2,$0 mov $0,$2
List_1/exercise4.asm
dekoperez/SEL0433_microprocessorAplications
0
245936
<reponame>dekoperez/SEL0433_microprocessorAplications<filename>List_1/exercise4.asm ;******************************************************************************* ; @INSTITUTION ; University of Sao Paulo | Sao Carlos School of Engineering | SEL ;------------------------------------------------------------------------------ ; @DISCIPLINE ; Name: SEL0433 | Applications of Microprocessors I ; Professor: <NAME> ; Academic Period: 2017\01 ;------------------------------------------------------------------------------ ; @DEVELOPMENT ; MCU: Intel 8052 ; IDE: MCU 8051 v1.5.7 ; Compiler: IDE native assembler ;------------------------------------------------------------------------------ ; @WARRANTY ; Copyright (c) 2017 <NAME> ; The software is provided by "as is", without warranty of any kind, express or ; implied, including but not limited to the warranties of merchantability, ; fitness for a particular purpose and noninfringement. In no event shall the ; authors or copyright holders be liable for any claim, damages or other ; liability, whether in an action of contract, tort or otherwise, arising from, ; out of or in connection with the software or the use or other dealings in the ; software. ;------------------------------------------------------------------------------ ; @EXERCISE ; List: #1 ; Ex. : #4 ;------------------------------------------------------------------------------ ; @AUTHOR ; Name: <NAME> ; Email: <EMAIL> ; #USP: 8006891 ;******************************************************************************* ;******************************************************************************* ; @CONSTANT ; Code's constants ;------------------------------------------------------------------------------ INTERNAL_RAM_ADDRESS_LOWEST_RESISTANCE EQU 20H INTERNAL_RAM_ADDRESS_HIGHEST_RESISTANCE EQU 30H EXTERNAL_RAM_ADDRESS_LOWEST_RESISTANCE EQU 20H EXTERNAL_RAM_ADDRESS_HIGHEST_RESISTANCE EQU 30H ;******************************************************************************* ;******************************************************************************* ; @CODE ; Main code ;------------------------------------------------------------------------------ ORG 0 MOV R0,#INTERNAL_RAM_ADDRESS_LOWEST_RESISTANCE MOV R1,#INTERNAL_RAM_ADDRESS_HIGHEST_RESISTANCE MOV DPTR,#DADOS LCALL COMPARE_RESISTOR INC DPTR LCALL COMPARE_RESISTOR INC DPTR LCALL COMPARE_RESISTOR MOV A,@R0 MOV DPTR,#EXTERNAL_RAM_ADDRESS_LOWEST_RESISTANCE MOVX @DPTR,A MOV A,@R1 MOV DPTR,#EXTERNAL_RAM_ADDRESS_HIGHEST_RESISTANCE MOVX @DPTR,A SJMP $ DADOS: DB 150D, 220D, 033D ;DB 220D, 047D, 180D ;******************************************************************************* ;******************************************************************************* ; @ROUTINE ; COMPARE_RESISTOR ;------------------------------------------------------------------------------ ; @Description ; Compare a 1 byte resistance value stored on program memory with another two ; 1 byte resistance values pointed by R0 and R1 on internal data memory. If ; higher, swap with the value pointed by R0 and if lower, swap with the value ; pointed by R1. Otherwise, do nothing. ;------------------------------------------------------------------------------ ; @Precondition ; R0: Must be pointing to address on internal data memory where the lowest ; resistance is stored ; R1: Must be pointing to address on internal data memory where the highest ; resistance is stored ;------------------------------------------------------------------------------ ; @Param ; DPTR: The address on program memory where the resistance value is stored ;------------------------------------------------------------------------------ ; @Returns ; Void ;------------------------------------------------------------------------------ COMPARE_RESISTOR: CLR A MOVC A,@A+DPTR PUSH ACC SUBB A,@R1 JNC A_IS_HIGHER CJNE @R0,#00H,CONTINUE SJMP A_IS_LOWER CONTINUE: CLR C POP ACC PUSH ACC SUBB A,@R0 JC A_IS_LOWER POP ACC RET A_IS_HIGHER: POP ACC XCH A,@R1 RET A_IS_LOWER: POP ACC XCH A,@R0 RET ;******************************************************************************* END
regtests/asf-applications-views-tests.adb
My-Colaborations/ada-asf
12
812
<reponame>My-Colaborations/ada-asf<filename>regtests/asf-applications-views-tests.adb ----------------------------------------------------------------------- -- asf-applications-views-tests - Unit tests for ASF.Applications.Views -- Copyright (C) 2009, 2010, 2011, 2012, 2014, 2015, 2018, 2019 <NAME> -- Written by <NAME> (<EMAIL>) -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. ----------------------------------------------------------------------- with Ada.Text_IO; with ASF.Applications.Main; with ASF.Applications.Tests; with ASF.Requests.Mockup; with ASF.Responses.Mockup; with ASF.Servlets.Faces; with ASF.Converters.Dates; with ASF.Server; with Ada.Directories; with Ada.Unchecked_Deallocation; with Util.Files; with Util.Beans.Basic; with Util.Beans.Objects; with Util.Measures; package body ASF.Applications.Views.Tests is use Ada.Strings.Unbounded; overriding procedure Set_Up (T : in out Test) is begin null; end Set_Up; -- Set up performed before each test case -- ------------------------------ -- Test loading of facelet file -- ------------------------------ procedure Test_Load_Facelet (T : in out Test) is procedure Free is new Ada.Unchecked_Deallocation (Object => ASF.Converters.Dates.Date_Converter'Class, Name => ASF.Converters.Dates.Date_Converter_Access); App : aliased Applications.Main.Application; View_Name : constant String := To_String (T.File); Result_File : constant String := To_String (T.Result); Conf : Applications.Config; App_Factory : Applications.Main.Application_Factory; Dir : constant String := "regtests/files"; Path : constant String := Util.Tests.Get_Path (Dir); Faces : aliased ASF.Servlets.Faces.Faces_Servlet; List : Util.Beans.Basic.Readonly_Bean_Access; List_Bean : Util.Beans.Objects.Object; Form : Util.Beans.Basic.Readonly_Bean_Access; Form_Bean : Util.Beans.Objects.Object; C : ASF.Converters.Dates.Date_Converter_Access; Container : ASF.Server.Container; begin List := Applications.Tests.Create_Form_List; List_Bean := Util.Beans.Objects.To_Object (List); Form := Applications.Tests.Create_Form_Bean; Form_Bean := Util.Beans.Objects.To_Object (Form); Conf.Load_Properties ("regtests/view.properties"); Conf.Set ("view.dir", Path); App.Initialize (Conf, App_Factory); App.Register_Application ("/"); App.Add_Servlet ("faces", Faces'Unchecked_Access); App.Add_Mapping ("*.xhtml", "faces"); C := ASF.Converters.Dates.Create_Date_Converter (Date => ASF.Converters.Dates.DEFAULT, Time => ASF.Converters.Dates.DEFAULT, Format => ASF.Converters.Dates.TIME, Locale => "en", Pattern => ""); App.Add_Converter ("date-default-converter", C.all'Access); App.Set_Global ("function", "Test_Load_Facelet"); App.Set_Global ("date", "2011-12-03 03:04:05.23"); Container.Register_Application ("/asfunit", App'Unchecked_Access); Container.Start; for I in 1 .. 2 loop declare S : Util.Measures.Stamp; Req : ASF.Requests.Mockup.Request; Reply : aliased ASF.Responses.Mockup.Response; Content : Unbounded_String; begin Req.Set_Method ("GET"); Req.Set_Request_URI ("/asfunit/" & View_Name); Req.Set_Parameter ("file-name", To_String (T.Name)); Req.Set_Header ("file", To_String (T.Name)); Req.Set_Attribute ("list", List_Bean); Req.Set_Attribute ("form", Form_Bean); Container.Service (Req, Reply); Util.Measures.Report (S, "Pass" & Integer'Image (I) & ": Render view " & View_Name); Reply.Read_Content (Content); Util.Files.Write_File (Result_File, Content); Util.Tests.Assert_Equal_Files (T => T, Expect => To_String (T.Expect), Test => Result_File, Message => "Restore and render view"); end; end loop; Free (C); end Test_Load_Facelet; -- ------------------------------ -- Test case name -- ------------------------------ overriding function Name (T : Test) return Util.Tests.Message_String is begin return Util.Tests.Format ("Test " & To_String (T.Name)); end Name; -- ------------------------------ -- Perform the test. -- ------------------------------ overriding procedure Run_Test (T : in out Test) is begin T.Test_Load_Facelet; end Run_Test; procedure Add_Tests (Suite : in Util.Tests.Access_Test_Suite) is use Ada.Directories; Result_Dir : constant String := "regtests/result/views"; Dir : constant String := "regtests/files/views"; Expect_Dir : constant String := "regtests/expect/views"; Path : constant String := Util.Tests.Get_Path (Dir); Expect_Path : constant String := Util.Tests.Get_Path (Expect_Dir); Result_Path : constant String := Util.Tests.Get_Test_Path (Result_Dir); Search : Search_Type; Filter : constant Filter_Type := (others => True); Ent : Directory_Entry_Type; begin if Kind (Path) /= Directory then Ada.Text_IO.Put_Line ("Cannot read test directory: " & Path); end if; Start_Search (Search, Directory => Path, Pattern => "*.xhtml", Filter => Filter); while More_Entries (Search) loop Get_Next_Entry (Search, Ent); declare Simple : constant String := Simple_Name (Ent); Tst : Test_Case_Access; begin if Simple /= "." and then Simple /= ".." and then Simple /= ".svn" then Tst := new Test; Tst.Name := To_Unbounded_String (Dir & "/" & Simple); Tst.File := To_Unbounded_String ("views/" & Simple); Tst.Expect := To_Unbounded_String (Expect_Path & "/" & Simple); Tst.Result := To_Unbounded_String (Result_Path & "/" & Simple); Suite.Add_Test (Tst.all'Access); end if; end; end loop; end Add_Tests; end ASF.Applications.Views.Tests;
oeis/142/A142423.asm
neoneye/loda-programs
11
242606
<reponame>neoneye/loda-programs ; A142423: Primes congruent to 11 mod 49. ; Submitted by <NAME> ; 11,109,599,991,1187,1481,1579,1873,2069,2657,3049,3343,3539,3637,3833,3931,4127,4421,4519,4813,5009,5107,5303,6577,6871,7459,7753,7949,8243,8537,8831,8929,9419,9811,10007,10301,10399,10889,10987,12163,12457,12653,13241,13339,13633,13829,14221,15299,15887,16573,17749,18043,19121,19219,19709,20101,20297,20983,21179,21277,21767,22159,22453,22943,23041,23531,23629,24413,25589,25981,26177,26863,27059,27647,27941,28627,28921,29411,29803,30097,30293,30391,30881,31469,31567,32057,32939,33037,33331 mov $1,5 mov $2,$0 add $2,2 pow $2,2 lpb $2 sub $2,2 mov $3,$1 mul $3,2 seq $3,10051 ; Characteristic function of primes: 1 if n is prime, else 0. sub $0,$3 add $1,49 mov $4,$0 max $4,0 cmp $4,$0 mul $2,$4 lpe mov $0,$1 mul $0,2 sub $0,97
programs/oeis/327/A327310.asm
jmorken/loda
1
94805
<gh_stars>1-10 ; A327310: a(n) = floor(3*n*r) - 3*floor(n*r), where r = sqrt(8). ; 0,2,1,1,0,0,2,2,1,1,0,0,2,2,1,1,0,0,2,2,1,1,0,0,2,2,1,1,0,0,2,2,1,1,0,2,2,1,1,0,0,2,2,1,1,0,0,2,2,1,1,0,0,2,2,1,1,0,0,2,2,1,1,0,0,2,2,1,0,0,2,2,1,1,0,0,2,2,1,1,0,0,2,2,1,1,0,0,2,2,1,1,0,0,2,2,1,1,0,0,2,2,1,0,0,2,2,1,1,0,0,2,2,1,1,0,0,2,2,1,1,0,0,2,2,1,1,0,0,2,2,1,1,0,0,2,1,1,0,0,2,2,1,1,0,0,2,2,1,1,0,0,2,2,1,1,0,0,2,2,1,1,0,0,2,2,1,1,0,0,2,1,1,0,0,2,2,1,1,0,0,2,2,1,1,0,0,2,2,1,1,0,0,2,2,1,1,0,0,2,2,1,1,0,2,2,1,1,0,0,2,2,1,1,0,0,2,2,1,1,0,0,2,2,1,1,0,0,2,2,1,1,0,0,2,2,1,1,0,2,2,1,1,0,0,2,2,1,1,0 mul $0,6 cal $0,188039 ; Positions of 0 in A188038; complement of A188040. mul $0,2 mov $1,2 mov $2,$0 add $2,8 mod $2,3 sub $2,2 add $1,$2
alloy4fun_models/trashltl/models/7/qoPxFmAxCp4tWzdw2.als
Kaixi26/org.alloytools.alloy
0
4647
<gh_stars>0 open main pred idqoPxFmAxCp4tWzdw2_prop8 { eventually File.link in Trash } pred __repair { idqoPxFmAxCp4tWzdw2_prop8 } check __repair { idqoPxFmAxCp4tWzdw2_prop8 <=> prop8o }
src/GBA.Display.Objects.ads
98devin/ada-gba-dev
7
13729
-- Copyright (c) 2021 <NAME> -- zlib License -- see LICENSE for details. with GBA.Memory; use GBA.Memory; with GBA.Numerics; use GBA.Numerics; with GBA.Display.Tiles; use GBA.Display.Tiles; with GBA.Display.Palettes; use GBA.Display.Palettes; package GBA.Display.Objects is type OBJ_ID is range 0 .. 127; type OBJ_Y_Coordinate is mod 2**8; type OBJ_X_Coordinate is mod 2**9; type OBJ_Kind is ( Regular , Affine ) with Size => 1; for OBJ_Kind use ( Regular => 0 , Affine => 1 ); type OBJ_Mode is ( Normal , Transparent , Window ) with Size => 2; for OBJ_Mode use ( Normal => 0 , Transparent => 1 , Window => 2 ); type OBJ_Shape is ( Square , Wide , Tall ) with Size => 2; for OBJ_Shape use ( Square => 0 , Wide => 1 , Tall => 2 ); type OBJ_Scale is range 0 .. 3 with Size => 2; type OBJ_Size is ( Size_8x8 , Size_16x16 , Size_32x32 , Size_64x64 , Size_16x8 , Size_32x8 , Size_32x16 , Size_64x32 , Size_8x16 , Size_8x32 , Size_16x32 , Size_32x64 ) with Size => 4; for OBJ_Size use ( Size_8x8 => 2#0000# , Size_16x16 => 2#0001# , Size_32x32 => 2#0010# , Size_64x64 => 2#0011# , Size_16x8 => 2#0100# , Size_32x8 => 2#0101# , Size_32x16 => 2#0110# , Size_64x32 => 2#0111# , Size_8x16 => 2#1000# , Size_8x32 => 2#1001# , Size_16x32 => 2#1010# , Size_32x64 => 2#1011# ); function As_Size (Shape : OBJ_Shape; Scale : OBJ_Scale) return OBJ_Size with Inline_Always; procedure As_Shape_And_Scale (Size : OBJ_Size; Shape : out OBJ_Shape; Scale : out OBJ_Scale) with Inline_Always; type OBJ_Affine_Transform_Index is range 0 .. 31 with Size => 5; function Affine_Transform_Address (Ix : OBJ_Affine_Transform_Index) return Address with Pure_Function, Inline_Always; type OBJ_Attributes (Kind : OBJ_Kind := Regular) is record Y : OBJ_Y_Coordinate; X : OBJ_X_Coordinate; Mode : OBJ_Mode; Enable_Mosaic : Boolean; Color_Mode : Palette_Mode; Shape : OBJ_Shape; Scale : OBJ_Scale; Tile_Index : OBJ_Tile_Index; Priority : Display_Priority; Palette_Index : Palette_Index_16; -- Unused if Color_Mode is 256 case Kind is when Regular => Disabled : Boolean; Flip_Horizontal : Boolean; Flip_Vertical : Boolean; when Affine => Double_Size : Boolean; Transform_Index : OBJ_Affine_Transform_Index; end case; end record with Size => 48; for OBJ_Attributes use record Y at 0 range 0 .. 7; Kind at 0 range 8 .. 8; Disabled at 0 range 9 .. 9; Double_Size at 0 range 9 .. 9; Mode at 0 range 10 .. 11; Enable_Mosaic at 0 range 12 .. 12; Color_Mode at 0 range 13 .. 13; Shape at 0 range 14 .. 15; X at 2 range 0 .. 8; Transform_Index at 2 range 9 .. 13; Flip_Horizontal at 2 range 12 .. 12; Flip_Vertical at 2 range 13 .. 13; Scale at 2 range 14 .. 15; Tile_Index at 4 range 0 .. 9; Priority at 4 range 10 .. 11; Palette_Index at 4 range 12 .. 15; end record; type Volatile_OBJ_Attributes is new OBJ_Attributes with Volatile; type OAM_Attributes_Ptr is access all Volatile_OBJ_Attributes with Storage_Size => 0, Volatile; function Attributes_Of_Object (ID : OBJ_ID) return OAM_Attributes_Ptr with Pure_Function, Inline_Always; function Attributes_Of_Object (ID : OBJ_ID) return OBJ_Attributes with Inline_Always; procedure Set_Object_Attributes (ID : OBJ_ID; Attributes : OBJ_Attributes) with Inline; type OAM_Entry is limited record Attributes : aliased Volatile_OBJ_Attributes; Transform_Parameter : aliased Affine_Transform_Parameter; end record with Size => 64, Volatile; for OAM_Entry use record Attributes at 0 range 0 .. 47; Transform_Parameter at 6 range 0 .. 15; end record; Object_Attribute_Memory : array (0 .. 127) of OAM_Entry with Import, Volatile_Components, Address => OAM_Address'First; end GBA.Display.Objects;
Task/Numerical-integration/Ada/numerical-integration-1.ada
mullikine/RosettaCodeData
1
18500
<gh_stars>1-10 generic type Scalar is digits <>; with function F (X : Scalar) return Scalar; package Integrate is function Left_Rectangular (A, B : Scalar; N : Positive) return Scalar; function Right_Rectangular (A, B : Scalar; N : Positive) return Scalar; function Midpoint_Rectangular (A, B : Scalar; N : Positive) return Scalar; function Trapezium (A, B : Scalar; N : Positive) return Scalar; function Simpsons (A, B : Scalar; N : Positive) return Scalar; end Integrate;
oeis/192/A192370.asm
neoneye/loda-programs
11
84357
<filename>oeis/192/A192370.asm ; A192370: Sum of all the n-digit numbers whose digits are all even and nonzero: 2,4,6,8. ; Submitted by <NAME> ; 20,880,35520,1422080,56888320,2275553280,91022213120,3640888852480,145635555409920,5825422221639680,233016888886558720,9320675555546234880,372827022222184939520,14913080888888739758080,596523235555554959032320,23860929422222219836129280 add $0,1 mov $1,40 pow $1,$0 mov $2,4 pow $2,$0 sub $1,$2 mov $0,$1 div $0,36 mul $0,20
spec/copy-large-mem-forward.spec.asm
c64lib/common
7
173489
#import "64spec/lib/64spec.asm" #import "../lib/invoke-global.asm" sfspec: init_spec() describe("copyLargeMemForward") it("copies 7 bytes forward non overlapping"); { c64lib_pushParamW(dataToBeMoved) c64lib_pushParamW(targetLocation) c64lib_pushParamW(7) jsr copyLargeMemForward assert_bytes_equal 7: targetLocation: dataToBeMoved } it("copies 260 bytes forward non overlapping"); { c64lib_pushParamW(largeDataToBeMoved) c64lib_pushParamW(largeTargetLocation) c64lib_pushParamW(260) jsr copyLargeMemForward assert_bytes_equal 19: largeTargetLocation: largeDataToBeMoved } finish_spec() * = * "Data" copyLargeMemForward: #import "../lib/sub/copy-large-mem-forward.asm" dataToBeMoved: .text "foo bar" targetLocation: .text " " largeDataToBeMoved: .fill 260, 127.5 + sin(toRadians(i*360/256)) largeTargetLocation: .fill 260, 0
src/perception.adb
Kurinkitos/Twizy-Security
1
27005
--with Spark.Float_Arithmetic_Lemmas; with Mathutil; with Ada.Float_Text_IO; use Ada.Float_Text_IO; with Ada.Text_IO; package body perception with SPARK_Mode is --use Spark.Float_Arithmetic_Lemmas; function breakingDistance (s : in Speed) return Distance is Dist : Distance; begin pragma Assert(BreakConstant > 0.0); Dist := Distance(S) * Distance(2); return abs (Dist / BreakConstant); end breakingDistance; function GetDangerZone(S : in Speed; SteeringAngle : in Steering_Angle; Obj_Type : in C_type) return DangerZone is -- These values chage when test for real values BreakingDist : Distance := BreakingDistance(S); LidarAngle : Lidar_Angle := 45.0; BreakingDistScale : constant Distance := 1.0; begin if Obj_Type /= UNKNOWN_UNMOVABLE then if (BreakingDist >= Distance'Last / BreakingDistScale) then BreakingDist := Distance'Last; else pragma Assume(BreakingDist * BreakingDistScale < Distance'Last); pragma Assume(BreakingDist * BreakingDistScale > 0.0); BreakingDist := BreakingDist * BreakingDistScale; -- Change this constant later end if; LidarAngle := 60.0; end if; return (ScopeAngle => LidarAngle, Radius => BreakingDist, SteeringAngleOffset => SteeringAngle); end GetDangerZone; function PointInDangerZone(P : in LocalPoint; DZ : in DangerZone) return Boolean is Ang : Lidar_Angle := 0.0; pragma Assume(P.X * P.X + P.Y * P.Y > 0.0); pragma Assume(P.X * P.X + P.Y * P.Y < 6000.0); Dist2 : constant Distance := Distance(P.X * P.X + P.Y * P.Y); pragma Assume(Dist2 > 0.0); Dist : constant Distance := Mathutil.Sqrt(Dist2); begin if Dist > DZ.Radius or P.Y < 0.0 then -- outside radius or behind us return False; else if P.X /= 0.0 and P.Y /= 0.0 then Ang := Lidar_Angle(Mathutil.ArcTan(P.X, P.Y)); elsif P.Y = 0.0 then pragma Assume(P.X / P.X = 1.0 or P.X / P.X = -1.0); Ang := 90.0 * Lidar_Angle(P.X / P.X); end if; end if; return (abs Ang) <= DZ.ScopeAngle; end PointInDangerZone; function GetDZEdge(DZ : DangerZone; Left : Boolean) return Line is Q : LocalPoint := (Mathutil.Cos(DZ.ScopeAngle) * DZ.Radius, Mathutil.Sin(DZ.ScopeAngle) * DZ.Radius, 0.0); begin if (Left) then Q.X := (-Q.X); end if; return (P => (0.0, 0.0, 0.0), Q => Q); end GetDZEdge; function GetOrientation(P1 : LocalPoint; P2 : LocalPoint; P3 : LocalPoint) return Orientation is Val : constant Cartesian_Coordinate := (P2.Y - P1.Y) * (P3.X - P2.X) - (P3.Y - P2.Y) * (P2.X - P1.X); begin if Val = 0.0 then return CL; elsif Val < 0.0 then return CCW; else return CW; end if; end GetOrientation; -- https://www.geeksforgeeks.org/check-if-two-given-line-segments-intersect/ function IsIntersecting(L1 : Line; L2 : Line) return Boolean is O1 : constant Orientation := GetOrientation(L1.P, L1.Q, L2.P); O2 : constant Orientation := GetOrientation(L1.P, L1.Q, L2.Q); O3 : constant Orientation := GetOrientation(L2.P, L2.Q, L1.P); O4 : constant Orientation := GetOrientation(L2.P, L2.Q, L1.Q); begin -- general case if O1 /= O2 and then O3 /= O4 then return True; end if; -- we ignore the special case with colinear orientations since -- that case is covered by the point in dz (we have a point on -- the edge return False; end IsIntersecting; function PerceptionCheck(Obstacle : in Perception_Obstacle_ada; Pose : in Pose_Ada; S : in Speed) return Boolean is DZ : constant DangerZone := GetDangerZone(S, 0.0, Obstacle.The_C_Type); GX : constant FloatingNumber := FloatingNumber(Obstacle.Position.X); GY : constant FloatingNumber := FloatingNumber(Obstacle.Position.Y); X : constant FloatingNumber := FloatingNumber(Obstacle.Length) / 2.0; Y : constant FloatingNumber := FloatingNumber(Obstacle.Width) / 2.0; Stw : constant FloatingNumber := Mathutil.Sin_r(FloatingNumber(Obstacle.Theta)); Ctw : constant FloatingNumber := Mathutil.Cos_r(FloatingNumber(Obstacle.Theta)); -- these points are in the "world" coordinate system, whatever that means P1w : constant Point := ( X * Ctw - Y * Stw + GX, X * Stw + Y * Ctw + GY, 0.0); -- top left P2w : constant Point := ( X * Ctw - (-Y) * Stw + GX, X * Stw + (-Y) * Ctw + GY, 0.0); -- top right P3w : constant Point := ((-X) * Ctw - (-Y) * Stw + GX, (-X) * Stw + (-Y) * Ctw + GY, 0.0); -- bot right P4w : constant Point := ((-X) * Ctw - Y * Stw + GX, (-X) * Stw + Y * Ctw + GY, 0.0); -- bot left XT : constant FloatingNumber := FloatingNumber(Pose.Position.X); YT : constant FloatingNumber := FloatingNumber(Pose.Position.Y); -- translated to the cars coordinate system P1t : constant Point := (P1w.X - XT, P1w.Y - YT, 0.0); -- top left P2t : constant Point := (P2w.X - XT, P2w.Y - YT, 0.0); -- top right P3t : constant Point := (P3w.X - XT, P3w.Y - YT, 0.0); -- bot right P4t : constant Point := (P4w.X - XT, P4w.Y - YT, 0.0); -- bot left PI : constant FloatingNumber := 3.14159265; St : constant FloatingNumber := Mathutil.Sin_r(-FloatingNumber(Pose.Heading) + PI/2.0); Ct : constant FloatingNumber := Mathutil.Cos_r(-FloatingNumber(Pose.Heading) + PI/2.0); -- these points are in the car's local coordinate system -- to be checked against the dangerZone P1 : constant Point := ( P1t.X * Ct - P1t.Y * St, P1t.X * St + P1t.Y * Ct, 0.0); -- top left P2 : constant Point := ( P2t.X * Ct - P2t.Y * St, P2t.X * St + P2t.Y * Ct, 0.0); -- top right P3 : constant Point := ( P3t.X * Ct - P3t.Y * St, P3t.X * St + P3t.Y * Ct, 0.0); -- bot right P4 : constant Point := ( P4t.X * Ct - P4t.Y * St, P4t.X * St + P4t.Y * Ct, 0.0); -- bot left -- Our lines to check for intersection with the dangerzone L1 : constant Line := (P1, P2); L2 : constant Line := (P2, P3); L3 : constant Line := (P3, P4); L4 : constant Line := (P4, P1); -- DEBUG STUFF -- procedure Print_Point(N : String; P : Point) is -- begin -- Ada.Text_IO.Put(N); -- Put(Float(P.X), Exp => 0); -- Ada.Text_IO.Put(","); -- Put(Float(P.Y), Exp => 0); -- Ada.Text_IO.New_Line(1); -- end Print_Point; begin -- Put(Float(GX)); Ada.Text_IO.New_Line(1); -- Put(Float(GY)); Ada.Text_IO.New_Line(1); -- Ada.Text_IO.Put("XT,XY: "); Put(Float(XT)); Ada.Text_IO.Put(","); Put(Float(YT)); Ada.Text_IO.New_Line(1); -- Ada.Text_IO.Put_Line("Points: "); -- Print_Point("1: ", P1); -- Print_Point("2: ", P2); -- Print_Point("3: ", P3); -- Print_Point("4: ", P4); -- Ada.Text_IO.Put(""); if PointInDangerZone(P1, DZ) or PointInDangerZone(P2, DZ) or PointInDangerZone(P3, DZ) or PointInDangerZone(P4, DZ) then -- Ada.Text_IO.Put_Line("Unsafe, point in DZ"); return False; end if; -- one optimization is to find the 2 closest lines, but that might be overkill if IsIntersecting(L1, GetDZEdge(DZ, False)) or IsIntersecting(L1, GetDZEdge(DZ, True)) or IsIntersecting(L2, GetDZEdge(DZ, False)) or IsIntersecting(L2, GetDZEdge(DZ, True)) or IsIntersecting(L3, GetDZEdge(DZ, False)) or IsIntersecting(L3, GetDZEdge(DZ, True)) or IsIntersecting(L4, GetDZEdge(DZ, False)) or IsIntersecting(L4, GetDZEdge(DZ, True)) then -- Ada.Text_IO.Put_Line("Unsafe, line crossing DZ"); return False; end if; return True; end PerceptionCheck; end;
Transynther/x86/_processed/NONE/_zr_/i7-7700_9_0xca.log_21829_380.asm
ljhsiun2/medusa
9
242912
.global s_prepare_buffers s_prepare_buffers: push %r10 push %r11 push %r9 push %rbx push %rcx push %rdi push %rsi lea addresses_A_ht+0x1eb6e, %rsi lea addresses_WT_ht+0x16882, %rdi nop and %r10, %r10 mov $2, %rcx rep movsl nop nop nop nop cmp %r11, %r11 lea addresses_normal_ht+0x87ce, %rsi lea addresses_UC_ht+0x5e6e, %rdi clflush (%rdi) nop nop nop nop nop add %rbx, %rbx mov $119, %rcx rep movsl nop nop nop add %rdi, %rdi lea addresses_UC_ht+0x7436, %rdi nop and $15092, %r9 movb $0x61, (%rdi) nop nop cmp $1678, %r10 lea addresses_UC_ht+0x886e, %rcx nop nop nop nop nop inc %rsi movb (%rcx), %r9b nop nop and %r10, %r10 lea addresses_normal_ht+0x943e, %rcx nop nop nop nop xor %r11, %r11 mov $0x6162636465666768, %rdi movq %rdi, (%rcx) nop xor %r10, %r10 lea addresses_WT_ht+0x1dcf2, %r11 nop nop nop nop nop and %rdi, %rdi mov $0x6162636465666768, %rsi movq %rsi, %xmm0 vmovups %ymm0, (%r11) nop nop nop nop add $994, %rsi pop %rsi pop %rdi pop %rcx pop %rbx pop %r9 pop %r11 pop %r10 ret .global s_faulty_load s_faulty_load: push %r10 push %r13 push %rax push %rcx push %rdi // Faulty Load lea addresses_A+0x19c6e, %rcx nop nop add %r10, %r10 mov (%rcx), %edi lea oracles, %r13 and $0xff, %rdi shlq $12, %rdi mov (%r13,%rdi,1), %rdi pop %rdi pop %rcx pop %rax pop %r13 pop %r10 ret /* <gen_faulty_load> [REF] {'src': {'congruent': 0, 'AVXalign': False, 'same': False, 'size': 16, 'NT': False, 'type': 'addresses_A'}, 'OP': 'LOAD'} [Faulty Load] {'src': {'congruent': 0, 'AVXalign': False, 'same': True, 'size': 4, 'NT': False, 'type': 'addresses_A'}, 'OP': 'LOAD'} <gen_prepare_buffer> {'src': {'congruent': 8, 'same': False, 'type': 'addresses_A_ht'}, 'OP': 'REPM', 'dst': {'congruent': 2, 'same': True, 'type': 'addresses_WT_ht'}} {'src': {'congruent': 5, 'same': False, 'type': 'addresses_normal_ht'}, 'OP': 'REPM', 'dst': {'congruent': 9, 'same': False, 'type': 'addresses_UC_ht'}} {'OP': 'STOR', 'dst': {'congruent': 2, 'AVXalign': False, 'same': True, 'size': 1, 'NT': False, 'type': 'addresses_UC_ht'}} {'src': {'congruent': 10, 'AVXalign': False, 'same': False, 'size': 1, 'NT': False, 'type': 'addresses_UC_ht'}, 'OP': 'LOAD'} {'OP': 'STOR', 'dst': {'congruent': 4, 'AVXalign': False, 'same': True, 'size': 8, 'NT': False, 'type': 'addresses_normal_ht'}} {'OP': 'STOR', 'dst': {'congruent': 2, 'AVXalign': False, 'same': False, 'size': 32, 'NT': False, 'type': 'addresses_WT_ht'}} {'00': 21829} 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 */
oeis/017/A017196.asm
neoneye/loda-programs
11
164671
; A017196: a(n) = (9*n + 2)^12. ; 4096,3138428376721,4096000000000000,353814783205469041,9065737908494995456,116191483108948578241,951166013805414055936,5688009063105712890625,26963771415920784510976,106890007738661124410161,367666387654882241806336,1126825030131969720661201,3138428376721000000000000,8064241715186276625588961,19342813113834066795298816,43716643078717303412870881,93806788798424099682390016,192300484323376406494140625,378552550483148382977130496,718709255220793060317103921,1320859596446125189798629376 mul $0,9 add $0,2 pow $0,12
software/pcx86/bdsrc/cmd/var.asm
fatman2021/basicdos
0
167486
<gh_stars>0 ; ; BASIC-DOS Memory Management Functions ; ; @author <NAME> <<EMAIL>> ; @copyright (c) 2020-2021 <NAME> ; @license MIT <https://basicdos.com/LICENSE.txt> ; ; This file is part of PCjs, a computer emulation software project at pcjs.org ; include cmd.inc CODE SEGMENT EXTNEAR <memError> EXTBYTE <PREDEF_VARS,PREDEF_ZERO> ASSUME CS:CODE, DS:CODE, ES:CODE, SS:CODE ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ; allocBlock ; ; Allocates a block of memory for the given block chain. All chains begin ; with a BLKDEF, and all blocks begin with a BLKHDR: ; ; BLK_NEXT (segment of next block in chain) ; BLK_SIZE (size of block, in bytes) ; BLK_FREE (offset of next free byte in block) ; ; Inputs: ; SI = offset of block chain head ; CX = size of block, in bytes (if calling allocBlockSize) ; ; Outputs: ; If successful, carry clear, ES:DI -> first available byte in new block ; ; Modifies: ; AX, DI, ES ; DEFPROC allocBlock mov cx,[si].BDEF_SIZE DEFLBL allocBlockSize,near push bx push cx mov bx,cx add bx,15 xchg cx,ax mov cl,4 shr bx,cl xchg cx,ax mov ah,DOS_MEM_ALLOC int 21h jc ab8 mov es,ax sub di,di sub ax,ax stosw ; set BLK_NEXT mov ax,cx stosw ; set BLK_SIZE mov al,[si].BDEF_HDR cbw stosw ; set BLK_FREE mov al,[si].BDEF_SIG stosw ; set BLK_SIG/BLK_PAD sub ax,ax sub cx,di shr cx,1 rep stosw ; zero out the rest of the block jnc ab2 stosb ; ; Block is initialized, append to the header chain now. ; ab2: push ds lea di,[si].BDEF_NEXT ; DS:DI -> first segment in chain ab3: mov cx,[di] ; at the end yet? jcxz ab4 ; yes mov ds,cx sub di,di jmp ab3 ab4: mov [di],es ; chain updated mov di,es:[BLK_FREE] ; ES:DI -> first available byte pop ds clc jmp short ab9 ab8: call memError ab9: pop cx pop bx ret ENDPROC allocBlock ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ; freeBlock ; ; Frees a block of memory for the given block chain. ; ; Inputs: ; ES = segment of block ; SI = offset of block chain head ; ; Outputs: ; Carry clear if successful, set if error ; ; Modifies: ; CX, SI ; DEFPROC freeBlock push ax push ds ; DS:SI -> first segment in chain mov ax,es fb1: mov cx,[si] ASSERT NZ,<test cx,cx> jcxz fb9 ; ended without match, free anyway? cmp cx,ax ; find a match yet? je fb2 ; yes mov ds,cx sub si,si jmp fb1 fb2: mov ax,es:[BLK_NEXT] mov [si],ax fb9: mov ah,DOS_MEM_FREE ; free segment in ES int 21h pop ds pop ax ret ENDPROC freeBlock ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ; freeAllBlocks ; ; Frees all blocks of memory for the given block chain. ; ; Inputs: ; SI = offset of block chain head ; ; Outputs: ; Carry clear if successful, set if error ; ; Modifies: ; CX, SI ; DEFPROC freeAllBlocks clc push es fa1: mov cx,[si] jcxz fa9 ; end of chain mov es,cx call freeBlock ; ES = segment of block to free jnc fa1 fa9: pop es ret ENDPROC freeAllBlocks ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ; allocCode ; ; Inputs: ; BX -> CMDHEAP ; ; Outputs: ; If successful, carry clear, ES:DI -> first available byte, CX = length ; ; Modifies: ; AX, CX, SI, DI, ES ; DEFPROC allocCode lea si,[bx].CBLKDEF DEFLBL allocCodeBlock,near call allocBlock jc ac9 ; ; ES:[BLK_SIZE] is the absolute limit for generated code, but we also maintain ; ES:[CBLK_REFS] as the bottom of the block's LBLREF table, and that's the real ; limit that the code generator must be mindful of. ; ; Initialize the block's LBLREF table; it's empty when CBLK_REFS = BLK_SIZE. ; mov es:[CBLK_REFS],cx ac9: ret ENDPROC allocCode ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ; shrinkCode ; ; Inputs: ; ES:DI -> next unused byte ; ; Outputs: ; If successful, code block in ES is shrunk ; ; Modifies: ; AX ; DEFPROC shrinkCode push bx push cx mov es:[BLK_FREE],di mov bx,di add bx,15 mov cl,4 shr bx,cl mov ah,DOS_MEM_REALLOC int 21h jc sc9 mov es:[BLK_SIZE],di sc9: pop cx pop bx ret ENDPROC shrinkCode ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ; freeCode ; ; Inputs: ; ES -> code block ; ; Outputs: ; Carry clear if successful, set if error ; ; Modifies: ; AX, CX, SI, DI, ES ; DEFPROC freeCode mov si,ds:[PSP_HEAP] lea si,[si].CBLKDEF jmp freeBlock ENDPROC freeCode ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ; freeAllCode ; ; Frees all code blocks and resets the CBLK chain. ; ; Inputs: ; None ; ; Outputs: ; Carry clear if successful, set if error ; ; Modifies: ; CX, SI ; DEFPROC freeAllCode mov si,ds:[PSP_HEAP] lea si,[si].CBLKDEF jmp freeAllBlocks ENDPROC freeAllCode ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ; allocFunc ; ; Inputs: ; None ; ; Outputs: ; If successful, carry clear, ES:DI -> first available byte, CX = length ; ; Modifies: ; AX, CX, SI, DI, ES ; DEFPROC allocFunc mov si,ds:[PSP_HEAP] lea si,[si].FBLKDEF jmp allocCodeBlock ENDPROC allocFunc ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ; freeFunc ; ; Inputs: ; ES -> code block ; ; Outputs: ; Carry clear if successful, set if error ; ; Modifies: ; AX, CX, SI, DI, ES ; DEFPROC freeFunc mov si,ds:[PSP_HEAP] lea si,[si].FBLKDEF jmp freeBlock ENDPROC freeFunc ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ; allocText ; ; Inputs: ; CX = text block size (in bytes) ; ; Outputs: ; If successful, carry clear, ES:DI -> first available byte, CX = length ; ; Modifies: ; AX, CX, SI, DI, ES ; DEFPROC allocText mov si,ds:[PSP_HEAP] lea si,[si].TBLKDEF jmp allocBlockSize ENDPROC allocText ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ; freeAllText ; ; Frees all text blocks and resets the TBLK chain. ; ; Inputs: ; None ; ; Outputs: ; Carry clear if successful, set if error ; ; Modifies: ; CX, SI ; DEFPROC freeAllText mov si,ds:[PSP_HEAP] lea si,[si].TBLKDEF jmp freeAllBlocks ENDPROC freeAllText ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ; allocVars ; ; Allocates a var block if one is not already allocated. ; ; Inputs: ; BX -> CMDHEAP ; ; Outputs: ; If successful, carry clear, ES:DI -> first available byte, CX = length ; ; Modifies: ; AX, CX, SI, DI, ES ; DEFPROC allocVars lea si,[bx].VBLKDEF cmp [si].BDEF_NEXT,0 jne al9 jmp allocBlock al9: ret ENDPROC allocVars ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ; allocTempVars ; ; Allocates a temp var block and makes it active, returning previous chain. ; ; Inputs: ; None ; ; Outputs: ; If carry clear, DX = segment of previous block chain ; ; Modifies: ; AX, CX, DX, SI ; DEFPROC allocTempVars push di push es mov si,ds:[PSP_HEAP] lea si,[si].VBLKDEF sub dx,dx xchg [si].BDEF_NEXT,dx call allocBlock pop es pop di ret ENDPROC allocTempVars ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ; updateTempVars ; ; Adds the specified block(s) to the var block chain. ; ; Inputs: ; DX = segment of block(s) to restore ; ; Outputs: ; None ; ; Modifies: ; SI ; DEFPROC updateTempVars push es mov si,ds:[PSP_HEAP] ; we know there's only one block mov es,[si].VBLKDEF.BDEF_NEXT mov es:[BLK_NEXT],dx ; so we can simply update its BLK_NEXT pop es ret ENDPROC updateTempVars ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ; freeTempVars ; ; Frees the first (temp) var block. ; ; Inputs: ; None ; ; Outputs: ; Carry clear if successful, set if error ; ; Modifies: ; CX, SI ; DEFPROC freeTempVars push es mov si,ds:[PSP_HEAP] lea si,[si].VBLKDEF mov es,[si].BDEF_NEXT call freeBlock pop es ret ENDPROC freeTempVars ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ; freeAllVars ; ; Free all FBLKs and VBLKs. ; ; Inputs: ; None ; ; Outputs: ; Carry clear if successful, set if error ; ; Modifies: ; CX, SI ; DEFPROC freeAllVars call freeStrSpace mov si,ds:[PSP_HEAP] lea si,[si].FBLKDEF call freeAllBlocks mov si,ds:[PSP_HEAP] lea si,[si].VBLKDEF call freeAllBlocks ret ENDPROC freeAllVars ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ; allocStrSpace ; ; Allocates an SBLK and adds it to the SBLK chain. ; ; Inputs: ; None ; ; Outputs: ; If successful, carry clear, ES:DI -> first available byte, CX = length ; ; Modifies: ; AX, CX, SI, DI, ES ; DEFPROC allocStrSpace mov si,ds:[PSP_HEAP] lea si,[si].SBLKDEF jmp allocBlock ENDPROC allocStrSpace ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ; freeStrSpace ; ; Frees all SBLKs and resets the SBLK chain. ; ; Inputs: ; None ; ; Outputs: ; Carry clear if successful, set if error ; ; Modifies: ; CX, SI ; DEFPROC freeStrSpace mov si,ds:[PSP_HEAP] lea si,[si].SBLKDEF jmp freeAllBlocks ENDPROC freeStrSpace ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ; addVar ; ; Variables start with a byte length (the length of the name), followed by ; the name of the variable, followed by the variable data. The name length ; is limited to VAR_NAMELEN. ; ; This function must also reserve the total space required for the var data. ; That's 2 bytes for VAR_PARM, 4 bytes for VAR_LONG and VAR_STR, and ; 2 + parm count * 2 + 4 for VAR_FUNC. ; ; Inputs: ; AH = var type (VAR_*) ; AL = parm count (if AH = VAR_FUNC) ; CX = length of name ; DS:SI -> variable name ; ; Outputs: ; If carry clear, AH = var type, DX:SI -> var data ; ; Modifies: ; AX, CX, DX, SI ; DEFPROC addVar push bx push di push es ASSERT C,<cmp cx,256> ; validate size (and that CH is zero) mov bx,ax ; save var type mov di,si ; save var name call findVar jnc av1x mov al,bh ; AL = var type mov si,di ; restore var name to SI mov di,ds:[PSP_HEAP] mov es,[di].VBLKDEF.BDEF_NEXT ASSERT STRUCT,es:[0],VBLK mov di,es:[BLK_FREE] DPRINTF 'b',<"adding variable %.*ls\r\n">,cx,si,ds sub dx,dx cmp cx,VAR_NAMELEN jbe av1 mov cx,VAR_NAMELEN av1: push di add di,cx inc dx inc dx cmp al,VAR_LONG jb av3 inc dx inc dx cmp al,VAR_DOUBLE jb av3 ja av2 add dx,dx jmp short av3 av1x: jmp short av9 av2: ASSERT Z,<cmp al,VAR_FUNC> mov dl,bl ; DX = parm count add dx,dx ; DX = DX * 2 add dx,6 ; DX += return type + code ptr av3: add di,dx inc di ; one for the length byte cmp es:[BLK_SIZE],di ; enough room? pop di jb av9 ; no (carry set) ; ; Build the new variable at ES:DI, with combined length and type in the ; first byte, the variable name in the following bytes, and zero-initialized ; data in the remaining bytes. ; or al,cl stosb av4: lodsb ; rep movsb would be nice here cmp al,'a' ; but we upper-case the var name now jb av5 sub al,20h av5: stosb loop av4 mov al,cl ; AL = 0 mov cx,dx ; CX = size of var data mov dx,di ; DX = offset of var data rep stosb mov es:[BLK_FREE],di cmp es:[BLK_SIZE],di ASSERT AE je av8 stosb ; ensure there's always a zero after av8: mov si,dx mov dx,es ; DX:SI -> var data xchg ax,bx ; restore AH, AL av9: pop es pop di pop bx ret ENDPROC addVar ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ; findVar ; ; Inputs: ; CX = length of name ; DS:SI -> variable name ; ; Outputs: ; If carry clear, AH = var type, DX:SI -> var data ; If carry set, AH = VAR_LONG, DX:SI -> zero constant ; ; Modifies: ; AX, DX, SI ; DEFPROC findVar push es push di push cs pop es mov di,offset PREDEF_VARS jmp short fv1 fv0: mov di,ds:[PSP_HEAP] mov es,[di].VBLKDEF.BDEF_NEXT ASSERT STRUCT,es:[0],VBLK mov di,size VBLK ; ES:DI -> first var in block fv1: mov al,es:[di] inc di cmp al,VAR_DEAD ; end of variables in the block? je fv1 ; no, dead byte ja fv2 ; no, existing variable mov ax,cs ; TODO: integrate PREDEF_VARS and mov dx,es ; and the rest of the var blocks better cmp ax,dx je fv0 stc mov dx,cs mov si,offset PREDEF_ZERO ; DX:SI -> zero constant lods byte ptr cs:[si] mov ah,al jmp short fv9 fv2: mov ah,al and ah,VAR_TYPE and al,VAR_NAMELEN cmp al,cl ; do the name lengths match? jne fv6 ; no push ax push cx push si push di fv3: lodsb ; TODO: rep cmpsb would be nice here cmp al,'a' ; especially since it doesn't use AL jb fv4 ; but tokens are not upper-cased first sub al,20h fv4: scasb jne fv5 loop fv3 mov dx,di ; DX -> variable data fv5: pop di pop si pop cx pop ax je fv8 ; match! fv6: mov dl,al mov dh,0 add di,dx ; DI -> past var name call getVarLen add di,ax jmp fv1 ; keep looking fv8: mov si,dx mov dx,es ; DX:SI -> var data fv9: pop di pop es ret ENDPROC findVar ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ; getVar ; ; Load AX with the var data at DX:SI and advance SI. ; ; Inputs: ; DX:SI -> var data ; ; Outputs: ; AX = data ; ; Modifies: ; SI ; DEFPROC getVar push ds mov ds,dx lodsw pop ds ret ENDPROC getVar ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ; getVarLen ; ; Inputs: ; AH = var type ; ES:DI -> var data ; ; Outputs: ; AX = length of var data ; ; Modifies: ; AX ; DEFPROC getVarLen push cx sub cx,cx cmp ah,VAR_PARM jb gvl9 mov cx,2 je gvl9 ; VAR_PARM is always 2 bytes cmp ah,VAR_FUNC jae gvl1 add cx,2 ; other values are at least 4 bytes cmp ah,VAR_DOUBLE jb gvl9 add cx,4 ; VAR_DOUBLE is 8 bytes jmp short gvl9 gvl1: add cx,4 ; VAR_FUNC also has 4-byte addr mov al,es:[di+1] ; AL = VAR_FUNC or VAR_ARRAY length cbw add ax,ax add cx,ax gvl9: xchg ax,cx ; AX = length of var data pop cx ret ENDPROC getVarLen ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ; removeVar ; ; Inputs: ; CX = length of name ; DS:SI -> variable name ; ; Outputs: ; If carry clear, variable removed (or does not exist) ; If carry set, variable predefined (cannot be removed) ; ; Modifies: ; AX, DX ; DEFPROC removeVar DPRINTF 'b',<"removing variable %.*ls\r\n">,cx,si,ds push si call findVar ; does var exist? cmc jnc rv9 ; exit if not push di ; AH = var type, DX:SI -> var data mov di,cs cmp di,dx ; predefined variable? stc je rv8 ; yes push es push cx mov es,dx mov di,si ; ES:DI -> var data mov dh,ah ; DH = var type call getVarLen ; AX = length of var data at ES:DI inc cx ; CX = total length of name sub di,cx ; ES:DI -> name name add cx,ax ; CX = total length of name + data cmp dh,VAR_FUNC jne rv1 push cx push es push di add di,cx mov es,es:[di-2] call freeFunc ; ES = function segment ASSERT NC pop di pop es pop cx rv1: mov al,VAR_DEAD rep stosb pop cx pop es rv8: pop di rv9: pop si ret ENDPROC removeVar ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ; setVar ; ; Store AX in the var data at DX:SI and advance SI. ; ; Inputs: ; AX = data ; DX:SI -> var data ; ; Outputs: ; None ; ; Modifies: ; SI ; DEFPROC setVar push ds mov ds,dx mov [si],ax add si,2 pop ds ret ENDPROC setVar CODE ENDS end
.emacs.d/elpa/wisi-3.0.1/wisitoken-parse-packrat.adb
caqg/linux-home
0
7270
<filename>.emacs.d/elpa/wisi-3.0.1/wisitoken-parse-packrat.adb -- Abstract : -- -- See spec. -- -- Copyright (C) 2018 Free Software Foundation, Inc. -- -- This library is free software; you can redistribute it and/or modify it -- under terms of the GNU General Public License as published by the Free -- Software Foundation; either version 3, or (at your option) any later -- version. This library is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHAN- -- TABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- As a special exception under Section 7 of GPL version 3, you are granted -- additional permissions described in the GCC Runtime Library Exception, -- version 3.1, as published by the Free Software Foundation. pragma License (Modified_GPL); package body WisiToken.Parse.Packrat is overriding procedure Execute_Actions (Parser : in out Packrat.Parser) is Descriptor : WisiToken.Descriptor renames Parser.Trace.Descriptor.all; procedure Process_Node (Tree : in out Syntax_Trees.Tree; Node : in Syntax_Trees.Valid_Node_Index) is use all type Syntax_Trees.Node_Label; begin if Tree.Label (Node) /= Nonterm then return; end if; declare use all type Syntax_Trees.Semantic_Action; Tree_Children : constant Syntax_Trees.Valid_Node_Index_Array := Tree.Children (Node); begin Parser.User_Data.Reduce (Tree, Node, Tree_Children); if Tree.Action (Node) /= null then Tree.Action (Node) (Parser.User_Data.all, Tree, Node, Tree_Children); end if; end; end Process_Node; begin if Trace_Action > Outline then Parser.Trace.Put_Line ("root node: " & Parser.Tree.Image (Parser.Tree.Root, Descriptor)); end if; Parser.Tree.Process_Tree (Process_Node'Access); end Execute_Actions; end WisiToken.Parse.Packrat;
P3/bubble_sort.adb
MC-DeltaT/Programming-Languages
0
7589
with Ada.Text_IO; with Ada.Integer_Text_IO; procedure Bubble_Sort is type Int_Array is array (Positive range <>) of Integer; procedure Do_Bubble_Sort(A: in out Int_Array) is Did_Swap: Boolean; Tmp: Positive; begin loop Did_Swap := false; for I in Integer range (A'First + 1) .. A'Last loop if A(I) < A(I - 1) then Tmp := A(I - 1); A(I - 1) := A(I); A(I) := Tmp; Did_Swap := true; end if; end loop; exit when not Did_Swap; end loop; end Do_Bubble_Sort; A: Int_Array (1..10) := (7, 6, 3, 5, 9, 4, 8, 10, 1, 2); -- A: Int_Array (1..10) := (1, 2, 3, 4, 5, 6, 7, 8, 9, 10); -- A: Int_Array (1..10) := (10, 9, 8, 7, 6, 5, 4, 3, 2, 1); -- A: Int_Array (1..1) := (others => 42); -- A: Int_Array (1..0); begin Do_Bubble_Sort(A); for I in A'Range loop Ada.Integer_Text_IO.Put(A(I), 0); if I /= A'Last then Ada.Text_IO.Put(", "); end if; end loop; Ada.Text_IO.New_Line; end Bubble_Sort;
src/pads.asm
munshkr/nes-snake
0
169118
<reponame>munshkr/nes-snake ; ; NES controller reading code ; Copyright 2009-2011 <NAME> ; Copyright 2021 munshkr ; ; Copying and distribution of this file, with or without ; modification, are permitted in any medium without royalty provided ; the copyright notice and this notice are preserved in all source ; code copies. This file is offered as-is, without any warranty. ; ; ; 2011-07: <NAME> added labels for the local variables and ; copious comments and made USE_DAS a compile-time option ; 2021-01: munshkr added some changes: ; - migrated to asm6 syntax ; - removed autorepeat support to simplify. ; JOY1 .equ $4016 JOY2 .equ $4017 read_pads: ; store the current keypress state to detect key-down later lda cur_keys sta lastFrameKeys lda cur_keys+1 sta lastFrameKeys+1 ; Read the joypads twice in case DMC DMA caused a clock glitch. jsr read_pads_once lda thisRead sta firstRead lda thisRead+1 sta firstRead+1 jsr read_pads_once ; For each player, make sure the reads agree, then find newly ; pressed keys. ldx #1 @fixupKeys: ; If the player's keys read out the same way both times, update. ; Otherwise, keep the last frame's keypresses. lda thisRead,x cmp firstRead,x bne @dontUpdateGlitch sta cur_keys,x @dontUpdateGlitch: lda lastFrameKeys,x ; A = keys that were down last frame eor #$FF ; A = keys that were up last frame and cur_keys,x ; A = keys down now and up last frame sta new_keys,x dex bpl @fixupKeys rts read_pads_once: ; Bits from the controllers are shifted into thisRead and ; thisRead+1. In addition, thisRead+1 serves as the loop counter: ; once the $01 gets shifted left eight times, the 1 bit will ; end up in carry, terminating the loop. lda #$01 sta thisRead+1 ; Write 1 then 0 to JOY1 to send a latch signal, telling the ; controllers to copy button states into a shift register sta JOY1 lsr a sta JOY1 @loop: ; On NES and AV Famicom, button presses always show up in D0. ; On the original Famicom, presses on the hardwired controllers ; show up in D0 and presses on plug-in controllers show up in D1. ; D2-D7 consist of data from the Zapper, Power Pad, Vs. System ; DIP switches, and bus capacitance; ignore them. lda JOY1 ; read player 1's controller and #%00000011 ; ignore D2-D7 cmp #1 ; CLC if A=0, SEC if A>=1 rol thisRead ; put one bit in the register lda JOY2 ; read player 2's controller the same way and #$03 cmp #1 rol thisRead+1 bcc @loop ; once $01 has been shifted 8 times, we're done rts
MProkaron/Platform/CortexR/rmp_platform_crx_asm.asm
EDI-Systems/M5P1_MuProkaron
139
174003
<reponame>EDI-Systems/M5P1_MuProkaron ;/***************************************************************************** ;Filename : rmp_platform_crx_asm.s ;Author : pry ;Date : 10/04/2012 ;Description : The assembly part of the RMP RTOS. This is for Cortex-R4/5/7/8. ;*****************************************************************************/ ;/* The ARM Cortex-R Architecture ********************************************* ; Sys/User FIQ Supervisor Abort IRQ Undefined ; R0 R0 R0 R0 R0 R0 ; R1 R1 R1 R1 R1 R1 ; R2 R2 R2 R2 R2 R2 ; R3 R3 R3 R3 R3 R3 ; R4 R4 R4 R4 R4 R4 ; R5 R5 R5 R5 R5 R5 ; R6 R6 R6 R6 R6 R6 ; R7 R7 R7 R7 R7 R7 ; R8 R8_F R8 R8 R8 R8 ; R9 R9_F R9 R9 R9 R9 ; R10 R10_F R10 R10 R10 R10 ; R11 R11_F R11 R11 R11 R11 ; R12 R12_F R12 R12 R12 R12 ; SP SP_F SP_S SP_A SP_I SP_U ; LR LR_F LR_S LR_A LR_I LR_U ; PC PC PC PC PC PC ;--------------------------------------------------------------- ; CPSR CPSR CPSR CPSR CPSR CPSR ; SPSR_F SPSR_S SPSR_A SPSR_I SPSR_U ; 11111/10000 10001 10011 10111 10010 11011 ;--------------------------------------------------------------- ;R0-R7 : General purpose registers that are accessible ;R8-R12 : General purpose regsisters that are not accessible by 16-bit thumb ;R13 : SP, Stack pointer ;R14 : LR, Link register ;R15 : PC, Program counter ;CPSR : Program status word ;SPSR : Banked program status word ;The ARM Cortex-R4/5/7/8 also include a single-accuracy FPU. ;*****************************************************************************/ ;/* Begin Header *************************************************************/ .text .arm ;/* End Header ***************************************************************/ ;/* Begin Exports ************************************************************/ ;Disable all interrupts .global RMP_Disable_Int ;Enable all interrupts .global RMP_Enable_Int ;Mask/unmask some interrupts .global RMP_Mask_Int ;Get the MSB .global RMP_MSB_Get ;Start the first thread .global _RMP_Start ;The PendSV trigger .global _RMP_Yield ;The system pending service routine .global ssiInterrupt ;PendSV_Handler ;The systick timer routine .global rtiNotification ;SysTick_Handler ;Other unused error handlers .global phantomInterrupt ;/* End Exports **************************************************************/ ;/* Begin Imports ************************************************************/ ;The real task switch handling function .global _RMP_Get_High_Rdy ;The real systick handler function .global _RMP_Tick_Handler ;The PID of the current thread .global RMP_Cur_Thd ;The stack address of current thread .global RMP_Cur_SP ;Save and load extra contexts, such as FPU, peripherals and MPU .global RMP_Save_Ctx .global RMP_Load_Ctx ;/* End Imports **************************************************************/ ;/* Begin Function:RMP_Disable_Int ******************************************** ;Description : The function for disabling all interrupts. Does not allow nesting. ; We never mask FIQs on Cortex-R because they are not allowed to ; perform any non-transparent operations anyway. ;Input : None. ;Output : None. ;Return : None. ;*****************************************************************************/ RMP_Disable_Int .asmfunc ;Disable all interrupts (I is primask,F is Faultmask.) CPSID I BX LR .endasmfunc ;/* End Function:RMP_Disable_Int *********************************************/ ;/* Begin Function:RMP_Enable_Int ********************************************* ;Description : The function for enabling all interrupts. Does not allow nesting. ;Input : None. ;Output : None. ;Return : None. ;*****************************************************************************/ RMP_Enable_Int .asmfunc ;Enable all interrupts. CPSIE I BX LR .endasmfunc ;/* End Function:RMP_Enable_Int **********************************************/ ;/* Begin Function:RMP_Mask_Int *********************************************** ;Description : The function for masking & unmasking interrupts. This is dummy on ; Cortex-R. ;Input : rmp_ptr_t R0 - The new BASEPRI to set. ;Output : None. ;Return : None. ;*****************************************************************************/ RMP_Mask_Int .asmfunc ;Mask some interrupts. ;MSR BASEPRI,R0 ;BX LR .endasmfunc ;/* End Function:RMP_Mask_Int ************************************************/ ;/* Begin Function:RMP_MSB_Get ************************************************ ;Description : Get the MSB of the word. ;Input : rmp_ptr_t R0 - The value. ;Output : None. ;Return : rmp_ptr_t R0 - The MSB position. ;*****************************************************************************/ RMP_MSB_Get .asmfunc CLZ R1,R0 MOVS R0,#31 SUBS R0,R0,R1 BX LR .endasmfunc ;/* End Function:RMP_MSB_Get *************************************************/ ;/* Begin Function:_RMP_Yield ************************************************* ;Description : Trigger a yield to another thread. ;Input : None. ;Output : None. ;Return : None. ;*****************************************************************************/ _RMP_Yield .asmfunc PUSH {R0-R1} LDR R0,SSI1_Addr ;The SSI interrupt register address MOVS R1,#0x7500 ;The key needed to trigger such interrupt STR R1,[R0] ;Trigger the software interrupt ISB ;Instruction barrier POP {R0-R1} BX LR .endasmfunc SSI1_Addr .word 0xFFFFFFB0 ;/* End Function:_RMP_Yield **************************************************/ ;/* Begin Function:_RMP_Start ************************************************* ;Description : Jump to the user function and will never return from it. ; Because the CCS startup code put us into the system state already, ; there's no need to use interrupt return semantics - just branch to it. ;Input : None. ;Output : None. ;Return : None. ;*****************************************************************************/ _RMP_Start .asmfunc ;Should never reach here SUBS R1,R1,#64 ;This is how we push our registers so move forward MOVS SP,R1 ;Set the stack pointer BLX R0 ;Branch to our target Loop: B Loop ;Capture faults .endasmfunc ;/* End Function:_RMP_Start **************************************************/ ;/* Begin Function:PendSV_Handler ********************************************* ;Description : The PendSV interrupt routine. In fact, it will call a C function ; directly. The reason why the interrupt routine must be an assembly ; function is that the compiler may deal with the stack in a different ; way when different optimization level is chosen. An assembly function ; can make way around this problem. ; However, if your compiler support inline assembly functions, this ; can also be written in C. ;Input : None. ;Output : None. ;Return : None. ;*****************************************************************************/ ssiInterrupt .asmfunc .endasmfunc PendSV_Handler .asmfunc SUBS LR,LR,#0x04 ;Correct the LR value first - the LR is always a word behind SRSDB SP!,#0x1F ;Save LR at SVC(PC at SYS) and SPSR at SVC(CPSR at SYS) CPS #0x1F ;Switch to SYS mode PUSH {R0-R12,LR} ;Spill all registers to stack LDR R0,SSIF_Addr ;Clear the software interrupt flag MOV R1,#0x0F STR R1,[R0] BL RMP_Save_Ctx ;Save extra context LDR R1,RMP_Cur_SP_Addr ;Save The SP to control block. STR SP,[R1] BL _RMP_Get_High_Rdy ;Get the highest ready task. LDR R1,RMP_Cur_SP_Addr ;Load the SP. LDR SP,[R1] BL RMP_Load_Ctx ;Load extra context POP {R0-R12,LR} RFEIA SP! .endasmfunc SSIF_Addr .word 0xFFFFFFF8 ;/* End Function:PendSV_Handler **********************************************/ ;/* Begin Function:SysTick_Handler ******************************************** ;Description : The SysTick interrupt routine. In fact, it will call a C function ; directly. The reason why the interrupt routine must be an assembly ; function is that the compiler may deal with the stack in a different ; way when different optimization level is chosen. An assembly function ; can make way around this problem. ; However, if your compiler support inline assembly functions, this ; can also be written in C. ; In the TI library, this was called by a high-level C function, thus the ; SRSDB and RFEIA are not needed. ;Input : None. ;Output : None. ;Return : None. ;*****************************************************************************/ rtiNotification .asmfunc .endasmfunc SysTick_Handler .asmfunc ;SRSDB SP!,#0x1F ;Save LR at SVC(PC at SYS) and SPSR at SVC(CPSR at SYS) PUSH {R0-R3,LR} MOVS R0,#0x01 ;We are not using tickless. BL _RMP_Tick_Handler POP {R0-R3,PC} ;RFEIA SP! .endasmfunc ;/* End Function:SysTick_Handler *********************************************/ RMP_Cur_SP_Addr .word RMP_Cur_SP phantomInterrupt .asmfunc B phantomInterrupt .endasmfunc ;/* End Of File **************************************************************/ ;/* Copyright (C) <NAME>. All rights reserved **********************/
examples/platformer/src/game_assets.ads
Fabien-Chouteau/GESTE
13
19455
with GESTE; with GESTE.Maths_Types; with GESTE_Config; pragma Style_Checks (Off); package Game_Assets is Palette : aliased GESTE.Palette_Type := ( 0 => 391, 1 => 59147, 2 => 22089, 3 => 58727, 4 => 52303, 5 => 4907, 6 => 41834, 7 => 39694, 8 => 16847, 9 => 35372, 10 => 17208, 11 => 14856, 12 => 21228, 13 => 29681, 14 => 63423, 15 => 42326, 16 => 57613, 17 => 11414, 18 => 65535, 19 => 46486, 20 => 0); type Object_Kind is (Rectangle_Obj, Point_Obj, Ellipse_Obj, Polygon_Obj, Tile_Obj, Text_Obj); type String_Access is access all String; type Object (Kind : Object_Kind := Rectangle_Obj) is record Name : String_Access; Id : Natural; X : GESTE.Maths_Types.Value; Y : GESTE.Maths_Types.Value; Width : GESTE.Maths_Types.Value; Height : GESTE.Maths_Types.Value; Str : String_Access; Tile_Id : GESTE_Config.Tile_Index; end record; type Object_Array is array (Natural range <>) of Object; end Game_Assets;
programs/oeis/031/A031913.asm
neoneye/loda
22
85288
; A031913: a(n) = prime(9*n - 6). ; 5,37,73,113,167,223,269,317,379,433,487,557,607,659,727,787,853,911,977,1033,1093,1163,1229,1291,1367,1439,1489,1559,1613,1693,1753,1831,1901,1987,2039,2111,2179,2267,2333,2383,2447,2543,2621,2687,2731,2801,2879,2957,3037,3119,3203,3271,3343,3413,3499,3557,3623,3697,3769,3851,3919,4003,4073,4139,4229,4283,4373,4457,4523,4621,4679,4783,4861,4937,4999,5077,5153,5233,5323,5413,5477,5531,5641,5693,5783,5849,5903,6029,6091,6173,6257,6317,6373,6473,6569,6659,6719,6803,6871,6961 mul $0,9 seq $0,215848 ; Primes > 3.
src/asf-contexts-faces.adb
Letractively/ada-asf
0
14562
----------------------------------------------------------------------- -- asf-contexts.faces -- Faces Contexts -- Copyright (C) 2009, 2010, 2011 <NAME> -- Written by <NAME> (<EMAIL>) -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. ----------------------------------------------------------------------- with EL.Variables; with Ada.Task_Attributes; with Ada.Unchecked_Deallocation; with ASF.Converters; with ASF.Contexts.Flash; with ASF.Contexts.Exceptions.Iterate; with ASF.Applications.Main; with ASF.Applications.Messages.Utils; package body ASF.Contexts.Faces is package Task_Context is new Ada.Task_Attributes (Faces_Context_Access, null); -- ------------------------------ -- Get the response writer to write the response stream. -- ------------------------------ function Get_Response_Writer (Context : Faces_Context) return ASF.Contexts.Writer.Response_Writer_Access is begin return Context.Writer; end Get_Response_Writer; -- ------------------------------ -- Set the response writer to write to the response stream. -- ------------------------------ procedure Set_Response_Writer (Context : in out Faces_Context; Writer : in ASF.Contexts.Writer.Response_Writer_Access) is begin Context.Writer := Writer; end Set_Response_Writer; -- ------------------------------ -- Get the EL context for evaluating expressions. -- ------------------------------ function Get_ELContext (Context : in Faces_Context) return EL.Contexts.ELContext_Access is begin return Context.Context; end Get_ELContext; -- ------------------------------ -- Set the EL context for evaluating expressions. -- ------------------------------ procedure Set_ELContext (Context : in out Faces_Context; ELContext : in EL.Contexts.ELContext_Access) is begin Context.Context := ELContext; end Set_ELContext; -- ------------------------------ -- Set the attribute having given name with the value. -- ------------------------------ procedure Set_Attribute (Context : in out Faces_Context; Name : in String; Value : in EL.Objects.Object) is use EL.Variables; Mapper : constant access Variable_Mapper'Class := Context.Context.Get_Variable_Mapper; begin Mapper.Bind (Name, Value); end Set_Attribute; -- ------------------------------ -- Set the attribute having given name with the value. -- ------------------------------ procedure Set_Attribute (Context : in out Faces_Context; Name : in Unbounded_String; Value : in EL.Objects.Object) is begin Context.Set_Attribute (To_String (Name), Value); end Set_Attribute; -- ------------------------------ -- Get the attribute with the given name. -- ------------------------------ function Get_Attribute (Context : in Faces_Context; Name : in String) return EL.Objects.Object is begin return Context.Get_Attribute (To_Unbounded_String (Name)); end Get_Attribute; -- ------------------------------ -- Get the attribute with the given name. -- ------------------------------ function Get_Attribute (Context : in Faces_Context; Name : in Unbounded_String) return EL.Objects.Object is EL_Context : constant EL.Contexts.ELContext_Access := Context.Get_ELContext; Resolver : constant EL.Contexts.ELResolver_Access := EL_Context.Get_Resolver; begin return Resolver.Get_Value (Context => EL_Context.all, Base => null, Name => Name); end Get_Attribute; -- ------------------------------ -- Get the bean attribute with the given name. -- Returns null if the attribute does not exist or is not a bean. -- ------------------------------ function Get_Bean (Context : in Faces_Context; Name : in String) return Util.Beans.Basic.Readonly_Bean_Access is Value : constant EL.Objects.Object := Context.Get_Attribute (Name); Bean : constant access Util.Beans.Basic.Readonly_Bean'Class := EL.Objects.To_Bean (Value); begin if Bean /= null then return Bean.all'Unchecked_Access; else return null; end if; end Get_Bean; -- ------------------------------ -- Get a request parameter -- ------------------------------ function Get_Parameter (Context : Faces_Context; Name : String) return String is begin return Context.Request.Get_Parameter (Name); end Get_Parameter; -- ------------------------------ -- Get the session associated with the current faces context. -- ------------------------------ function Get_Session (Context : in Faces_Context; Create : in Boolean := False) return ASF.Sessions.Session is begin return Context.Request.Get_Session (Create); end Get_Session; -- ------------------------------ -- Get the request -- ------------------------------ function Get_Request (Context : Faces_Context) return ASF.Requests.Request_Access is begin return Context.Request; end Get_Request; -- ------------------------------ -- Set the request -- ------------------------------ procedure Set_Request (Context : in out Faces_Context; Request : in ASF.Requests.Request_Access) is begin Context.Request := Request; end Set_Request; -- ------------------------------ -- Get the response -- ------------------------------ function Get_Response (Context : Faces_Context) return ASF.Responses.Response_Access is begin return Context.Response; end Get_Response; -- ------------------------------ -- Set the response -- ------------------------------ procedure Set_Response (Context : in out Faces_Context; Response : in ASF.Responses.Response_Access) is begin Context.Response := Response; end Set_Response; -- ------------------------------ -- Signal the JavaServer faces implementation that, as soon as the -- current phase of the request processing lifecycle has been completed, -- control should be passed to the <b>Render Response</b> phase, -- bypassing any phases that have not been executed yet. -- ------------------------------ procedure Render_Response (Context : in out Faces_Context) is begin Context.Render_Response := True; end Render_Response; -- ------------------------------ -- Check whether the <b>Render_Response</b> phase must be processed immediately. -- ------------------------------ function Get_Render_Response (Context : in Faces_Context) return Boolean is begin return Context.Render_Response; end Get_Render_Response; -- ------------------------------ -- Signal the JavaServer Faces implementation that the HTTP response -- for this request has already been generated (such as an HTTP redirect), -- and that the request processing lifecycle should be terminated as soon -- as the current phase is completed. -- ------------------------------ procedure Response_Completed (Context : in out Faces_Context) is begin Context.Response_Completed := True; end Response_Completed; -- ------------------------------ -- Check whether the response has been completed. -- ------------------------------ function Get_Response_Completed (Context : in Faces_Context) return Boolean is begin return Context.Response_Completed; end Get_Response_Completed; -- ------------------------------ -- Get the flash context allowing to add flash attributes. -- ------------------------------ function Get_Flash (Context : in Faces_Context) return Flash_Context_Access is begin return Context.Flash; end Get_Flash; -- ------------------------------ -- Set the flash context. -- ------------------------------ procedure Set_Flash (Context : in out Faces_Context; Flash : in Flash_Context_Access) is begin Context.Flash := Flash; end Set_Flash; -- ------------------------------ -- Append the message to the list of messages associated with the specified -- client identifier. If <b>Client_Id</b> is empty, the message is global -- (or not associated with a component) -- ------------------------------ procedure Add_Message (Context : in out Faces_Context; Client_Id : in String; Message : in ASF.Applications.Messages.Message) is procedure Append_Message (Key : in Unbounded_String; List : in out Vectors.Vector); -- ------------------------------ -- Append the message to the list. -- ------------------------------ procedure Append_Message (Key : in Unbounded_String; List : in out Vectors.Vector) is pragma Unreferenced (Key); begin List.Append (Message); end Append_Message; Id : constant Unbounded_String := To_Unbounded_String (Client_Id); Severity : constant ASF.Applications.Messages.Severity := Get_Severity (Message); Pos : Message_Maps.Cursor; Inserted : Boolean; begin -- Insert or get the messages associated with the client identifier. Context.Messages.Insert (Key => Id, Position => Pos, Inserted => Inserted); -- Append the message in that list. Context.Messages.Update_Element (Position => Pos, Process => Append_Message'Access); if Context.Max_Severity < Severity then Context.Max_Severity := Severity; end if; end Add_Message; -- ------------------------------ -- Append the message to the list of messages associated with the specified -- client identifier. If <b>Client_Id</b> is empty, the message is global -- (or not associated with a component) -- ------------------------------ procedure Add_Message (Context : in out Faces_Context; Client_Id : in String; Message : in String; Severity : in Applications.Messages.Severity := Applications.Messages.ERROR) is Msg : ASF.Applications.Messages.Message; begin ASF.Applications.Messages.Set_Severity (Msg, Severity); ASF.Applications.Messages.Set_Summary (Msg, Message); Context.Add_Message (Client_Id, Msg); end Add_Message; -- ------------------------------ -- Append the messages defined in <b>Messages</b> to the current list of messages -- in the faces context. -- ------------------------------ procedure Add_Messages (Context : in out Faces_Context; Client_Id : in String; Messages : in ASF.Applications.Messages.Vectors.Vector) is Iter : constant ASF.Applications.Messages.Vectors.Cursor := Messages.First; Id : constant Unbounded_String := To_Unbounded_String (Client_Id); procedure Append_Message (Key : in Unbounded_String; List : in out Vectors.Vector); -- ------------------------------ -- Append the message to the list. -- ------------------------------ procedure Append_Message (Key : in Unbounded_String; List : in out Vectors.Vector) is pragma Unreferenced (Key); begin ASF.Applications.Messages.Utils.Copy (List, Iter); end Append_Message; Pos : Message_Maps.Cursor; Inserted : Boolean; begin if not ASF.Applications.Messages.Vectors.Has_Element (Iter) then return; end if; -- Insert or get the messages associated with the client identifier. Context.Messages.Insert (Key => Id, Position => Pos, Inserted => Inserted); -- Append the message in that list. Context.Messages.Update_Element (Position => Pos, Process => Append_Message'Access); end Add_Messages; -- ------------------------------ -- Get an iterator for the messages associated with the specified client -- identifier. If the <b>Client_Id</b> ie empty, an iterator for the -- global messages is returned. -- ------------------------------ function Get_Messages (Context : in Faces_Context; Client_Id : in String) return ASF.Applications.Messages.Vectors.Cursor is Iter : Vectors.Cursor; procedure Get_Iterator (Key : in Unbounded_String; List : in Vectors.Vector); -- ------------------------------ -- Get an iterator for the messages -- ------------------------------ procedure Get_Iterator (Key : in Unbounded_String; List : in Vectors.Vector) is pragma Unreferenced (Key); begin Iter := List.First; end Get_Iterator; Id : constant Unbounded_String := To_Unbounded_String (Client_Id); Pos : constant Message_Maps.Cursor := Context.Messages.Find (Id); begin if Message_Maps.Has_Element (Pos) then Message_Maps.Query_Element (Position => Pos, Process => Get_Iterator'Access); end if; return Iter; end Get_Messages; -- ------------------------------ -- Returns the maximum severity level recorded for any message that has been queued. -- Returns NONE if no message has been queued. -- ------------------------------ function Get_Maximum_Severity (Context : in Faces_Context) return ASF.Applications.Messages.Severity is begin return Context.Max_Severity; end Get_Maximum_Severity; -- ------------------------------ -- Get a converter from a name. -- Returns the converter object or null if there is no converter. -- ------------------------------ function Get_Converter (Context : in Faces_Context; Name : in EL.Objects.Object) return access ASF.Converters.Converter'Class is begin return Context.Application.Find (Name); end Get_Converter; -- ------------------------------ -- Get the application associated with this faces context. -- ------------------------------ function Get_Application (Context : in Faces_Context) return Application_Access is begin return Context.Application; end Get_Application; -- ------------------------------ -- Get the current lifecycle phase. -- ------------------------------ function Get_Current_Phase (Context : in Faces_Context) return ASF.Events.Phases.Phase_Type is begin return Context.Phase; end Get_Current_Phase; -- ------------------------------ -- Set the current lifecycle phase. This operation is called by the lifecycle manager -- each time the lifecycle phase changes. -- ------------------------------ procedure Set_Current_Phase (Context : in out Faces_Context; Phase : in ASF.Events.Phases.Phase_Type) is begin Context.Phase := Phase; end Set_Current_Phase; -- ------------------------------ -- Get the locale defined by the view root component. -- Returns the NULL_LOCALE if there is no view root component. -- ------------------------------ function Get_Locale (Context : in Faces_Context) return Util.Locales.Locale is begin return Context.Locale; end Get_Locale; -- ------------------------------ -- Set the locale that must be used when rendering the view components. -- ------------------------------ procedure Set_Locale (Context : in out Faces_Context; Locale : in Util.Locales.Locale) is begin Context.Locale := Locale; end Set_Locale; -- ------------------------------ -- Get the component view root. -- ------------------------------ function Get_View_Root (Context : in Faces_Context) return ASF.Components.Root.UIViewRoot is begin return Context.Root; end Get_View_Root; -- ------------------------------ -- Get the component view root. -- ------------------------------ procedure Set_View_Root (Context : in out Faces_Context; View : in ASF.Components.Root.UIViewRoot) is begin Context.Root := View; end Set_View_Root; -- ------------------------------ -- Create an identifier for a component. -- ------------------------------ procedure Create_Unique_Id (Context : in out Faces_Context; Id : out Natural) is begin ASF.Components.Root.Create_Unique_Id (Context.Root, Id); end Create_Unique_Id; -- ------------------------------ -- Set the exception handler that will receive unexpected exceptions and process them. -- ------------------------------ procedure Set_Exception_Handler (Context : in out Faces_Context; Handler : in Exceptions.Exception_Handler_Access) is begin Context.Except_Handler := Handler; end Set_Exception_Handler; -- ------------------------------ -- Get the exception handler. -- ------------------------------ function Get_Exception_Handler (Context : in Faces_Context) return Exceptions.Exception_Handler_Access is begin return Context.Except_Handler; end Get_Exception_Handler; -- ------------------------------ -- Queue an exception event to the exception handler associated with the context. -- The exception event will be processed at the end of the current ASF phase. -- ------------------------------ procedure Queue_Exception (Context : in out Faces_Context; Ex : in Ada.Exceptions.Exception_Occurrence) is begin if Context.Except_Queue = null then Context.Except_Queue := new ASF.Contexts.Exceptions.Exception_Queue; end if; Context.Except_Queue.Queue_Exception (Ex); end Queue_Exception; -- ------------------------------ -- Iterate over the exceptions that have been queued and execute the <b>Process</b> -- procedure. When the procedure returns True in <b>Remove</b, the exception event -- is removed from the queue. The procedure can update the faces context to add some -- error message or redirect to an error page. -- -- The application exception handler uses this procedure to process the exceptions. -- The exception handler is called after each ASF phase. -- ------------------------------ procedure Iterate_Exception (Context : in out Faces_Context'Class; Process : not null access procedure (Event : in Events.Exceptions.Exception_Event'Class; Remove : out Boolean; Context : in out Faces_Context'Class)) is begin if Context.Except_Queue /= null then ASF.Contexts.Exceptions.Iterate (Context.Except_Queue.all, Context, Process); end if; end Iterate_Exception; -- ------------------------------ -- Returns True if the current request is an AJAX request. -- ------------------------------ function Is_Ajax_Request (Context : in Faces_Context'Class) return Boolean is begin return Context.Ajax; end Is_Ajax_Request; -- ------------------------------ -- Set the Ajax request status. -- ------------------------------ procedure Set_Ajax_Request (Context : in out Faces_Context'Class; Status : in Boolean) is begin Context.Ajax := Status; end Set_Ajax_Request; -- ------------------------------ -- Get the current faces context. The faces context is saved -- in a per-thread/task attribute. -- ------------------------------ function Current return Faces_Context_Access is begin return Task_Context.Value; end Current; -- ------------------------------ -- Set the current faces context in the per-thread/task attribute. -- ------------------------------ procedure Set_Current (Context : in Faces_Context_Access; Application : in Application_Access) is begin Context.Application := Application; Task_Context.Set_Value (Context); end Set_Current; -- ------------------------------ -- Restore the previous faces context. -- ------------------------------ procedure Restore (Context : in Faces_Context_Access) is begin Task_Context.Set_Value (Context); end Restore; -- ------------------------------ -- Release any storage held by this context. -- ------------------------------ overriding procedure Finalize (Context : in out Faces_Context) is procedure Free is new Ada.Unchecked_Deallocation (Object => ASF.Contexts.Exceptions.Exception_Queue, Name => Exception_Queue_Access); begin if Context.Except_Queue /= null then Free (Context.Except_Queue); end if; end Finalize; end ASF.Contexts.Faces;
test/Succeed/Issue1332.agda
cruhland/agda
1,989
7969
{-# OPTIONS --show-implicit #-} -- {-# OPTIONS -v tc:10 #-} -- {-# OPTIONS -v tc.with:40 #-} -- Andreas, 2014-11-26 -- Reported by twanvl data Unit : Set where unit : Unit module Mod₁ (t : Unit) where postulate Thing : Set module Mod₂ (u : Unit) where open Mod₁ unit record Foo : Set where field foo : Thing → Thing bar : Thing → Thing bar a with foo a ... | x = x -- checkInternal stumbles over -- (λ u₁ → Thing) {u} : Setω -- which is an internal representation of Thing, to be precise -- Mod₂._.Thing u which expands to Mod₁.Thing unit -- More complete transcript: -- checking internal Thing : Setω -- reduction on defined ident. in anonymous module -- x = Issue1332.Mod₂._.Thing -- v = Def Issue1332.Mod₁.Thing [Apply []r(Con Issue1332.Unit.unit(inductive)[] [])] -- elimView of Thing -- v = Def Issue1332.Mod₂._.Thing [Apply []r{Var 1 []}] -- reduction on defined ident. in anonymous module -- x = Issue1332.Mod₂._.Thing -- v = Def Issue1332.Mod₁.Thing [Apply []r(Con Issue1332.Unit.unit(inductive)[] [])] -- elimView (projections reduced) of Thing -- reduction on defined ident. in anonymous module -- x = Issue1332.Mod₂._.Thing -- v = Lam (ArgInfo {argInfoHiding = NotHidden, argInfoRelevance = Relevant, argInfoColors = []}) (Abs "u" Def Issue1332.Mod₁.Thing [Apply []r(Con Issue1332.Unit.unit(inductive)[] [])]) -- checking spine -- ( -- λ u₁ → Thing -- : -- (u₁ : Thing) → Set -- ) -- [$ {u}] -- : -- Setω -- /home/abel/agda/test/bugs/Issue1332.agda:23,5-24,16 -- Expected a visible argument, but found a hidden argument -- when checking that the type (a : Thing) → Thing → Thing of the -- generated with function is well-formed
test/Succeed/NewUnifierTooRestrictive.agda
KDr2/agda
0
3333
-- 2016-01-05, Jesper: In some cases, the new unifier is still too restrictive -- when --cubical-compatible is enabled because it doesn't do generalization of datatype -- indices. This should be fixed in the future. -- 2016-06-23, Jesper: Now fixed. {-# OPTIONS --cubical-compatible #-} data _≡_ {a} {A : Set a} (x : A) : A → Set a where refl : x ≡ x data Bar : Set₁ where bar : Bar baz : (A : Set) → Bar data Foo : Bar → Set₁ where foo : Foo bar test : foo ≡ foo → Set₁ test refl = Set
libsrc/_DEVELOPMENT/font/fzx/fonts/utz/KickDrop/_ff_utz_KickDrop.asm
meesokim/z88dk
0
96780
<reponame>meesokim/z88dk<gh_stars>0 SECTION rodata_font_fzx PUBLIC _ff_utz_KickDrop _ff_utz_KickDrop: BINARY "font/fzx/fonts/utz/KickDrop/kickdrop.fzx"
oslab6/obj/user/badsegment.asm
jasha64/OperatingSystems-lab
0
17302
obj/user/badsegment.debug: 文件格式 elf32-i386 Disassembly of section .text: 00800020 <_start>: // starts us running when we are initially loaded into a new environment. .text .globl _start _start: // See if we were started with arguments on the stack cmpl $USTACKTOP, %esp 800020: 81 fc 00 e0 bf ee cmp $0xeebfe000,%esp jne args_exist 800026: 75 04 jne 80002c <args_exist> // If not, push dummy argc/argv arguments. // This happens when we are loaded by the kernel, // because the kernel does not know about passing arguments. pushl $0 800028: 6a 00 push $0x0 pushl $0 80002a: 6a 00 push $0x0 0080002c <args_exist>: args_exist: call libmain 80002c: e8 0d 00 00 00 call 80003e <libmain> 1: jmp 1b 800031: eb fe jmp 800031 <args_exist+0x5> 00800033 <umain>: #include <inc/lib.h> void umain(int argc, char **argv) { 800033: 55 push %ebp 800034: 89 e5 mov %esp,%ebp // Try to load the kernel's TSS selector into the DS register. asm volatile("movw $0x28,%ax; movw %ax,%ds"); 800036: 66 b8 28 00 mov $0x28,%ax 80003a: 8e d8 mov %eax,%ds } 80003c: 5d pop %ebp 80003d: c3 ret 0080003e <libmain>: const volatile struct Env *thisenv; const char *binaryname = "<unknown>"; void libmain(int argc, char **argv) { 80003e: 55 push %ebp 80003f: 89 e5 mov %esp,%ebp 800041: 56 push %esi 800042: 53 push %ebx 800043: 8b 5d 08 mov 0x8(%ebp),%ebx 800046: 8b 75 0c mov 0xc(%ebp),%esi // set thisenv to point at our Env structure in envs[]. // LAB 3: Your code here. envid_t envid = sys_getenvid(); 800049: e8 c6 00 00 00 call 800114 <sys_getenvid> thisenv = envs + ENVX(envid); 80004e: 25 ff 03 00 00 and $0x3ff,%eax 800053: 6b c0 7c imul $0x7c,%eax,%eax 800056: 05 00 00 c0 ee add $0xeec00000,%eax 80005b: a3 04 20 80 00 mov %eax,0x802004 // save the name of the program so that panic() can use it if (argc > 0) 800060: 85 db test %ebx,%ebx 800062: 7e 07 jle 80006b <libmain+0x2d> binaryname = argv[0]; 800064: 8b 06 mov (%esi),%eax 800066: a3 00 20 80 00 mov %eax,0x802000 // call user main routine umain(argc, argv); 80006b: 83 ec 08 sub $0x8,%esp 80006e: 56 push %esi 80006f: 53 push %ebx 800070: e8 be ff ff ff call 800033 <umain> // exit gracefully exit(); 800075: e8 0a 00 00 00 call 800084 <exit> } 80007a: 83 c4 10 add $0x10,%esp 80007d: 8d 65 f8 lea -0x8(%ebp),%esp 800080: 5b pop %ebx 800081: 5e pop %esi 800082: 5d pop %ebp 800083: c3 ret 00800084 <exit>: #include <inc/lib.h> void exit(void) { 800084: 55 push %ebp 800085: 89 e5 mov %esp,%ebp 800087: 83 ec 14 sub $0x14,%esp // close_all(); sys_env_destroy(0); 80008a: 6a 00 push $0x0 80008c: e8 42 00 00 00 call 8000d3 <sys_env_destroy> } 800091: 83 c4 10 add $0x10,%esp 800094: c9 leave 800095: c3 ret 00800096 <sys_cputs>: return ret; } void sys_cputs(const char *s, size_t len) { 800096: 55 push %ebp 800097: 89 e5 mov %esp,%ebp 800099: 57 push %edi 80009a: 56 push %esi 80009b: 53 push %ebx asm volatile("int %1\n" //执行int T_SYSCALL指令 80009c: b8 00 00 00 00 mov $0x0,%eax 8000a1: 8b 55 08 mov 0x8(%ebp),%edx 8000a4: 8b 4d 0c mov 0xc(%ebp),%ecx 8000a7: 89 c3 mov %eax,%ebx 8000a9: 89 c7 mov %eax,%edi 8000ab: 89 c6 mov %eax,%esi 8000ad: cd 30 int $0x30 syscall(SYS_cputs, 0, (uint32_t)s, len, 0, 0, 0); } 8000af: 5b pop %ebx 8000b0: 5e pop %esi 8000b1: 5f pop %edi 8000b2: 5d pop %ebp 8000b3: c3 ret 008000b4 <sys_cgetc>: int sys_cgetc(void) { 8000b4: 55 push %ebp 8000b5: 89 e5 mov %esp,%ebp 8000b7: 57 push %edi 8000b8: 56 push %esi 8000b9: 53 push %ebx asm volatile("int %1\n" //执行int T_SYSCALL指令 8000ba: ba 00 00 00 00 mov $0x0,%edx 8000bf: b8 01 00 00 00 mov $0x1,%eax 8000c4: 89 d1 mov %edx,%ecx 8000c6: 89 d3 mov %edx,%ebx 8000c8: 89 d7 mov %edx,%edi 8000ca: 89 d6 mov %edx,%esi 8000cc: cd 30 int $0x30 return syscall(SYS_cgetc, 0, 0, 0, 0, 0, 0); } 8000ce: 5b pop %ebx 8000cf: 5e pop %esi 8000d0: 5f pop %edi 8000d1: 5d pop %ebp 8000d2: c3 ret 008000d3 <sys_env_destroy>: int sys_env_destroy(envid_t envid) { 8000d3: 55 push %ebp 8000d4: 89 e5 mov %esp,%ebp 8000d6: 57 push %edi 8000d7: 56 push %esi 8000d8: 53 push %ebx 8000d9: 83 ec 0c sub $0xc,%esp asm volatile("int %1\n" //执行int T_SYSCALL指令 8000dc: b9 00 00 00 00 mov $0x0,%ecx 8000e1: 8b 55 08 mov 0x8(%ebp),%edx 8000e4: b8 03 00 00 00 mov $0x3,%eax 8000e9: 89 cb mov %ecx,%ebx 8000eb: 89 cf mov %ecx,%edi 8000ed: 89 ce mov %ecx,%esi 8000ef: cd 30 int $0x30 if(check && ret > 0) 8000f1: 85 c0 test %eax,%eax 8000f3: 7f 08 jg 8000fd <sys_env_destroy+0x2a> return syscall(SYS_env_destroy, 1, envid, 0, 0, 0, 0); } 8000f5: 8d 65 f4 lea -0xc(%ebp),%esp 8000f8: 5b pop %ebx 8000f9: 5e pop %esi 8000fa: 5f pop %edi 8000fb: 5d pop %ebp 8000fc: c3 ret panic("syscall %d returned %d (> 0)", num, ret); 8000fd: 83 ec 0c sub $0xc,%esp 800100: 50 push %eax 800101: 6a 03 push $0x3 800103: 68 ca 0f 80 00 push $0x800fca 800108: 6a 23 push $0x23 80010a: 68 e7 0f 80 00 push $0x800fe7 80010f: e8 2f 02 00 00 call 800343 <_panic> 00800114 <sys_getenvid>: envid_t sys_getenvid(void) { 800114: 55 push %ebp 800115: 89 e5 mov %esp,%ebp 800117: 57 push %edi 800118: 56 push %esi 800119: 53 push %ebx asm volatile("int %1\n" //执行int T_SYSCALL指令 80011a: ba 00 00 00 00 mov $0x0,%edx 80011f: b8 02 00 00 00 mov $0x2,%eax 800124: 89 d1 mov %edx,%ecx 800126: 89 d3 mov %edx,%ebx 800128: 89 d7 mov %edx,%edi 80012a: 89 d6 mov %edx,%esi 80012c: cd 30 int $0x30 return syscall(SYS_getenvid, 0, 0, 0, 0, 0, 0); } 80012e: 5b pop %ebx 80012f: 5e pop %esi 800130: 5f pop %edi 800131: 5d pop %ebp 800132: c3 ret 00800133 <sys_yield>: void sys_yield(void) { 800133: 55 push %ebp 800134: 89 e5 mov %esp,%ebp 800136: 57 push %edi 800137: 56 push %esi 800138: 53 push %ebx asm volatile("int %1\n" //执行int T_SYSCALL指令 800139: ba 00 00 00 00 mov $0x0,%edx 80013e: b8 0b 00 00 00 mov $0xb,%eax 800143: 89 d1 mov %edx,%ecx 800145: 89 d3 mov %edx,%ebx 800147: 89 d7 mov %edx,%edi 800149: 89 d6 mov %edx,%esi 80014b: cd 30 int $0x30 syscall(SYS_yield, 0, 0, 0, 0, 0, 0); } 80014d: 5b pop %ebx 80014e: 5e pop %esi 80014f: 5f pop %edi 800150: 5d pop %ebp 800151: c3 ret 00800152 <sys_page_alloc>: int sys_page_alloc(envid_t envid, void *va, int perm) { 800152: 55 push %ebp 800153: 89 e5 mov %esp,%ebp 800155: 57 push %edi 800156: 56 push %esi 800157: 53 push %ebx 800158: 83 ec 0c sub $0xc,%esp asm volatile("int %1\n" //执行int T_SYSCALL指令 80015b: be 00 00 00 00 mov $0x0,%esi 800160: 8b 55 08 mov 0x8(%ebp),%edx 800163: 8b 4d 0c mov 0xc(%ebp),%ecx 800166: b8 04 00 00 00 mov $0x4,%eax 80016b: 8b 5d 10 mov 0x10(%ebp),%ebx 80016e: 89 f7 mov %esi,%edi 800170: cd 30 int $0x30 if(check && ret > 0) 800172: 85 c0 test %eax,%eax 800174: 7f 08 jg 80017e <sys_page_alloc+0x2c> return syscall(SYS_page_alloc, 1, envid, (uint32_t) va, perm, 0, 0); } 800176: 8d 65 f4 lea -0xc(%ebp),%esp 800179: 5b pop %ebx 80017a: 5e pop %esi 80017b: 5f pop %edi 80017c: 5d pop %ebp 80017d: c3 ret panic("syscall %d returned %d (> 0)", num, ret); 80017e: 83 ec 0c sub $0xc,%esp 800181: 50 push %eax 800182: 6a 04 push $0x4 800184: 68 ca 0f 80 00 push $0x800fca 800189: 6a 23 push $0x23 80018b: 68 e7 0f 80 00 push $0x800fe7 800190: e8 ae 01 00 00 call 800343 <_panic> 00800195 <sys_page_map>: int sys_page_map(envid_t srcenv, void *srcva, envid_t dstenv, void *dstva, int perm) { 800195: 55 push %ebp 800196: 89 e5 mov %esp,%ebp 800198: 57 push %edi 800199: 56 push %esi 80019a: 53 push %ebx 80019b: 83 ec 0c sub $0xc,%esp asm volatile("int %1\n" //执行int T_SYSCALL指令 80019e: 8b 55 08 mov 0x8(%ebp),%edx 8001a1: 8b 4d 0c mov 0xc(%ebp),%ecx 8001a4: b8 05 00 00 00 mov $0x5,%eax 8001a9: 8b 5d 10 mov 0x10(%ebp),%ebx 8001ac: 8b 7d 14 mov 0x14(%ebp),%edi 8001af: 8b 75 18 mov 0x18(%ebp),%esi 8001b2: cd 30 int $0x30 if(check && ret > 0) 8001b4: 85 c0 test %eax,%eax 8001b6: 7f 08 jg 8001c0 <sys_page_map+0x2b> return syscall(SYS_page_map, 1, srcenv, (uint32_t) srcva, dstenv, (uint32_t) dstva, perm); } 8001b8: 8d 65 f4 lea -0xc(%ebp),%esp 8001bb: 5b pop %ebx 8001bc: 5e pop %esi 8001bd: 5f pop %edi 8001be: 5d pop %ebp 8001bf: c3 ret panic("syscall %d returned %d (> 0)", num, ret); 8001c0: 83 ec 0c sub $0xc,%esp 8001c3: 50 push %eax 8001c4: 6a 05 push $0x5 8001c6: 68 ca 0f 80 00 push $0x800fca 8001cb: 6a 23 push $0x23 8001cd: 68 e7 0f 80 00 push $0x800fe7 8001d2: e8 6c 01 00 00 call 800343 <_panic> 008001d7 <sys_page_unmap>: int sys_page_unmap(envid_t envid, void *va) { 8001d7: 55 push %ebp 8001d8: 89 e5 mov %esp,%ebp 8001da: 57 push %edi 8001db: 56 push %esi 8001dc: 53 push %ebx 8001dd: 83 ec 0c sub $0xc,%esp asm volatile("int %1\n" //执行int T_SYSCALL指令 8001e0: bb 00 00 00 00 mov $0x0,%ebx 8001e5: 8b 55 08 mov 0x8(%ebp),%edx 8001e8: 8b 4d 0c mov 0xc(%ebp),%ecx 8001eb: b8 06 00 00 00 mov $0x6,%eax 8001f0: 89 df mov %ebx,%edi 8001f2: 89 de mov %ebx,%esi 8001f4: cd 30 int $0x30 if(check && ret > 0) 8001f6: 85 c0 test %eax,%eax 8001f8: 7f 08 jg 800202 <sys_page_unmap+0x2b> return syscall(SYS_page_unmap, 1, envid, (uint32_t) va, 0, 0, 0); } 8001fa: 8d 65 f4 lea -0xc(%ebp),%esp 8001fd: 5b pop %ebx 8001fe: 5e pop %esi 8001ff: 5f pop %edi 800200: 5d pop %ebp 800201: c3 ret panic("syscall %d returned %d (> 0)", num, ret); 800202: 83 ec 0c sub $0xc,%esp 800205: 50 push %eax 800206: 6a 06 push $0x6 800208: 68 ca 0f 80 00 push $0x800fca 80020d: 6a 23 push $0x23 80020f: 68 e7 0f 80 00 push $0x800fe7 800214: e8 2a 01 00 00 call 800343 <_panic> 00800219 <sys_env_set_status>: // sys_exofork is inlined in lib.h int sys_env_set_status(envid_t envid, int status) { 800219: 55 push %ebp 80021a: 89 e5 mov %esp,%ebp 80021c: 57 push %edi 80021d: 56 push %esi 80021e: 53 push %ebx 80021f: 83 ec 0c sub $0xc,%esp asm volatile("int %1\n" //执行int T_SYSCALL指令 800222: bb 00 00 00 00 mov $0x0,%ebx 800227: 8b 55 08 mov 0x8(%ebp),%edx 80022a: 8b 4d 0c mov 0xc(%ebp),%ecx 80022d: b8 08 00 00 00 mov $0x8,%eax 800232: 89 df mov %ebx,%edi 800234: 89 de mov %ebx,%esi 800236: cd 30 int $0x30 if(check && ret > 0) 800238: 85 c0 test %eax,%eax 80023a: 7f 08 jg 800244 <sys_env_set_status+0x2b> return syscall(SYS_env_set_status, 1, envid, status, 0, 0, 0); } 80023c: 8d 65 f4 lea -0xc(%ebp),%esp 80023f: 5b pop %ebx 800240: 5e pop %esi 800241: 5f pop %edi 800242: 5d pop %ebp 800243: c3 ret panic("syscall %d returned %d (> 0)", num, ret); 800244: 83 ec 0c sub $0xc,%esp 800247: 50 push %eax 800248: 6a 08 push $0x8 80024a: 68 ca 0f 80 00 push $0x800fca 80024f: 6a 23 push $0x23 800251: 68 e7 0f 80 00 push $0x800fe7 800256: e8 e8 00 00 00 call 800343 <_panic> 0080025b <sys_env_set_trapframe>: int sys_env_set_trapframe(envid_t envid, struct Trapframe *tf) { 80025b: 55 push %ebp 80025c: 89 e5 mov %esp,%ebp 80025e: 57 push %edi 80025f: 56 push %esi 800260: 53 push %ebx 800261: 83 ec 0c sub $0xc,%esp asm volatile("int %1\n" //执行int T_SYSCALL指令 800264: bb 00 00 00 00 mov $0x0,%ebx 800269: 8b 55 08 mov 0x8(%ebp),%edx 80026c: 8b 4d 0c mov 0xc(%ebp),%ecx 80026f: b8 09 00 00 00 mov $0x9,%eax 800274: 89 df mov %ebx,%edi 800276: 89 de mov %ebx,%esi 800278: cd 30 int $0x30 if(check && ret > 0) 80027a: 85 c0 test %eax,%eax 80027c: 7f 08 jg 800286 <sys_env_set_trapframe+0x2b> return syscall(SYS_env_set_trapframe, 1, envid, (uint32_t) tf, 0, 0, 0); } 80027e: 8d 65 f4 lea -0xc(%ebp),%esp 800281: 5b pop %ebx 800282: 5e pop %esi 800283: 5f pop %edi 800284: 5d pop %ebp 800285: c3 ret panic("syscall %d returned %d (> 0)", num, ret); 800286: 83 ec 0c sub $0xc,%esp 800289: 50 push %eax 80028a: 6a 09 push $0x9 80028c: 68 ca 0f 80 00 push $0x800fca 800291: 6a 23 push $0x23 800293: 68 e7 0f 80 00 push $0x800fe7 800298: e8 a6 00 00 00 call 800343 <_panic> 0080029d <sys_env_set_pgfault_upcall>: int sys_env_set_pgfault_upcall(envid_t envid, void *upcall) { 80029d: 55 push %ebp 80029e: 89 e5 mov %esp,%ebp 8002a0: 57 push %edi 8002a1: 56 push %esi 8002a2: 53 push %ebx 8002a3: 83 ec 0c sub $0xc,%esp asm volatile("int %1\n" //执行int T_SYSCALL指令 8002a6: bb 00 00 00 00 mov $0x0,%ebx 8002ab: 8b 55 08 mov 0x8(%ebp),%edx 8002ae: 8b 4d 0c mov 0xc(%ebp),%ecx 8002b1: b8 0a 00 00 00 mov $0xa,%eax 8002b6: 89 df mov %ebx,%edi 8002b8: 89 de mov %ebx,%esi 8002ba: cd 30 int $0x30 if(check && ret > 0) 8002bc: 85 c0 test %eax,%eax 8002be: 7f 08 jg 8002c8 <sys_env_set_pgfault_upcall+0x2b> return syscall(SYS_env_set_pgfault_upcall, 1, envid, (uint32_t) upcall, 0, 0, 0); } 8002c0: 8d 65 f4 lea -0xc(%ebp),%esp 8002c3: 5b pop %ebx 8002c4: 5e pop %esi 8002c5: 5f pop %edi 8002c6: 5d pop %ebp 8002c7: c3 ret panic("syscall %d returned %d (> 0)", num, ret); 8002c8: 83 ec 0c sub $0xc,%esp 8002cb: 50 push %eax 8002cc: 6a 0a push $0xa 8002ce: 68 ca 0f 80 00 push $0x800fca 8002d3: 6a 23 push $0x23 8002d5: 68 e7 0f 80 00 push $0x800fe7 8002da: e8 64 00 00 00 call 800343 <_panic> 008002df <sys_ipc_try_send>: int sys_ipc_try_send(envid_t envid, uint32_t value, void *srcva, int perm) { 8002df: 55 push %ebp 8002e0: 89 e5 mov %esp,%ebp 8002e2: 57 push %edi 8002e3: 56 push %esi 8002e4: 53 push %ebx asm volatile("int %1\n" //执行int T_SYSCALL指令 8002e5: 8b 55 08 mov 0x8(%ebp),%edx 8002e8: 8b 4d 0c mov 0xc(%ebp),%ecx 8002eb: b8 0c 00 00 00 mov $0xc,%eax 8002f0: be 00 00 00 00 mov $0x0,%esi 8002f5: 8b 5d 10 mov 0x10(%ebp),%ebx 8002f8: 8b 7d 14 mov 0x14(%ebp),%edi 8002fb: cd 30 int $0x30 return syscall(SYS_ipc_try_send, 0, envid, value, (uint32_t) srcva, perm, 0); } 8002fd: 5b pop %ebx 8002fe: 5e pop %esi 8002ff: 5f pop %edi 800300: 5d pop %ebp 800301: c3 ret 00800302 <sys_ipc_recv>: int sys_ipc_recv(void *dstva) { 800302: 55 push %ebp 800303: 89 e5 mov %esp,%ebp 800305: 57 push %edi 800306: 56 push %esi 800307: 53 push %ebx 800308: 83 ec 0c sub $0xc,%esp asm volatile("int %1\n" //执行int T_SYSCALL指令 80030b: b9 00 00 00 00 mov $0x0,%ecx 800310: 8b 55 08 mov 0x8(%ebp),%edx 800313: b8 0d 00 00 00 mov $0xd,%eax 800318: 89 cb mov %ecx,%ebx 80031a: 89 cf mov %ecx,%edi 80031c: 89 ce mov %ecx,%esi 80031e: cd 30 int $0x30 if(check && ret > 0) 800320: 85 c0 test %eax,%eax 800322: 7f 08 jg 80032c <sys_ipc_recv+0x2a> return syscall(SYS_ipc_recv, 1, (uint32_t)dstva, 0, 0, 0, 0); } 800324: 8d 65 f4 lea -0xc(%ebp),%esp 800327: 5b pop %ebx 800328: 5e pop %esi 800329: 5f pop %edi 80032a: 5d pop %ebp 80032b: c3 ret panic("syscall %d returned %d (> 0)", num, ret); 80032c: 83 ec 0c sub $0xc,%esp 80032f: 50 push %eax 800330: 6a 0d push $0xd 800332: 68 ca 0f 80 00 push $0x800fca 800337: 6a 23 push $0x23 800339: 68 e7 0f 80 00 push $0x800fe7 80033e: e8 00 00 00 00 call 800343 <_panic> 00800343 <_panic>: * It prints "panic: <message>", then causes a breakpoint exception, * which causes JOS to enter the JOS kernel monitor. */ void _panic(const char *file, int line, const char *fmt, ...) { 800343: 55 push %ebp 800344: 89 e5 mov %esp,%ebp 800346: 56 push %esi 800347: 53 push %ebx va_list ap; va_start(ap, fmt); 800348: 8d 5d 14 lea 0x14(%ebp),%ebx // Print the panic message cprintf("[%08x] user panic in %s at %s:%d: ", 80034b: 8b 35 00 20 80 00 mov 0x802000,%esi 800351: e8 be fd ff ff call 800114 <sys_getenvid> 800356: 83 ec 0c sub $0xc,%esp 800359: ff 75 0c pushl 0xc(%ebp) 80035c: ff 75 08 pushl 0x8(%ebp) 80035f: 56 push %esi 800360: 50 push %eax 800361: 68 f8 0f 80 00 push $0x800ff8 800366: e8 b3 00 00 00 call 80041e <cprintf> sys_getenvid(), binaryname, file, line); vcprintf(fmt, ap); 80036b: 83 c4 18 add $0x18,%esp 80036e: 53 push %ebx 80036f: ff 75 10 pushl 0x10(%ebp) 800372: e8 56 00 00 00 call 8003cd <vcprintf> cprintf("\n"); 800377: c7 04 24 1b 10 80 00 movl $0x80101b,(%esp) 80037e: e8 9b 00 00 00 call 80041e <cprintf> 800383: 83 c4 10 add $0x10,%esp // Cause a breakpoint exception while (1) asm volatile("int3"); 800386: cc int3 800387: eb fd jmp 800386 <_panic+0x43> 00800389 <putch>: }; static void putch(int ch, struct printbuf *b) { 800389: 55 push %ebp 80038a: 89 e5 mov %esp,%ebp 80038c: 53 push %ebx 80038d: 83 ec 04 sub $0x4,%esp 800390: 8b 5d 0c mov 0xc(%ebp),%ebx b->buf[b->idx++] = ch; 800393: 8b 13 mov (%ebx),%edx 800395: 8d 42 01 lea 0x1(%edx),%eax 800398: 89 03 mov %eax,(%ebx) 80039a: 8b 4d 08 mov 0x8(%ebp),%ecx 80039d: 88 4c 13 08 mov %cl,0x8(%ebx,%edx,1) if (b->idx == 256-1) { 8003a1: 3d ff 00 00 00 cmp $0xff,%eax 8003a6: 74 09 je 8003b1 <putch+0x28> sys_cputs(b->buf, b->idx); b->idx = 0; } b->cnt++; 8003a8: 83 43 04 01 addl $0x1,0x4(%ebx) } 8003ac: 8b 5d fc mov -0x4(%ebp),%ebx 8003af: c9 leave 8003b0: c3 ret sys_cputs(b->buf, b->idx); 8003b1: 83 ec 08 sub $0x8,%esp 8003b4: 68 ff 00 00 00 push $0xff 8003b9: 8d 43 08 lea 0x8(%ebx),%eax 8003bc: 50 push %eax 8003bd: e8 d4 fc ff ff call 800096 <sys_cputs> b->idx = 0; 8003c2: c7 03 00 00 00 00 movl $0x0,(%ebx) 8003c8: 83 c4 10 add $0x10,%esp 8003cb: eb db jmp 8003a8 <putch+0x1f> 008003cd <vcprintf>: int vcprintf(const char *fmt, va_list ap) { 8003cd: 55 push %ebp 8003ce: 89 e5 mov %esp,%ebp 8003d0: 81 ec 18 01 00 00 sub $0x118,%esp struct printbuf b; b.idx = 0; 8003d6: c7 85 f0 fe ff ff 00 movl $0x0,-0x110(%ebp) 8003dd: 00 00 00 b.cnt = 0; 8003e0: c7 85 f4 fe ff ff 00 movl $0x0,-0x10c(%ebp) 8003e7: 00 00 00 vprintfmt((void*)putch, &b, fmt, ap); 8003ea: ff 75 0c pushl 0xc(%ebp) 8003ed: ff 75 08 pushl 0x8(%ebp) 8003f0: 8d 85 f0 fe ff ff lea -0x110(%ebp),%eax 8003f6: 50 push %eax 8003f7: 68 89 03 80 00 push $0x800389 8003fc: e8 1a 01 00 00 call 80051b <vprintfmt> sys_cputs(b.buf, b.idx); 800401: 83 c4 08 add $0x8,%esp 800404: ff b5 f0 fe ff ff pushl -0x110(%ebp) 80040a: 8d 85 f8 fe ff ff lea -0x108(%ebp),%eax 800410: 50 push %eax 800411: e8 80 fc ff ff call 800096 <sys_cputs> return b.cnt; } 800416: 8b 85 f4 fe ff ff mov -0x10c(%ebp),%eax 80041c: c9 leave 80041d: c3 ret 0080041e <cprintf>: int cprintf(const char *fmt, ...) { 80041e: 55 push %ebp 80041f: 89 e5 mov %esp,%ebp 800421: 83 ec 10 sub $0x10,%esp va_list ap; int cnt; va_start(ap, fmt); 800424: 8d 45 0c lea 0xc(%ebp),%eax cnt = vcprintf(fmt, ap); 800427: 50 push %eax 800428: ff 75 08 pushl 0x8(%ebp) 80042b: e8 9d ff ff ff call 8003cd <vcprintf> va_end(ap); return cnt; } 800430: c9 leave 800431: c3 ret 00800432 <printnum>: * using specified putch function and associated pointer putdat. */ static void printnum(void (*putch)(int, void*), void *putdat, unsigned long long num, unsigned base, int width, int padc) { 800432: 55 push %ebp 800433: 89 e5 mov %esp,%ebp 800435: 57 push %edi 800436: 56 push %esi 800437: 53 push %ebx 800438: 83 ec 1c sub $0x1c,%esp 80043b: 89 c7 mov %eax,%edi 80043d: 89 d6 mov %edx,%esi 80043f: 8b 45 08 mov 0x8(%ebp),%eax 800442: 8b 55 0c mov 0xc(%ebp),%edx 800445: 89 45 d8 mov %eax,-0x28(%ebp) 800448: 89 55 dc mov %edx,-0x24(%ebp) // first recursively print all preceding (more significant) digits if (num >= base) { 80044b: 8b 4d 10 mov 0x10(%ebp),%ecx 80044e: bb 00 00 00 00 mov $0x0,%ebx 800453: 89 4d e0 mov %ecx,-0x20(%ebp) 800456: 89 5d e4 mov %ebx,-0x1c(%ebp) 800459: 39 d3 cmp %edx,%ebx 80045b: 72 05 jb 800462 <printnum+0x30> 80045d: 39 45 10 cmp %eax,0x10(%ebp) 800460: 77 7a ja 8004dc <printnum+0xaa> printnum(putch, putdat, num / base, base, width - 1, padc); 800462: 83 ec 0c sub $0xc,%esp 800465: ff 75 18 pushl 0x18(%ebp) 800468: 8b 45 14 mov 0x14(%ebp),%eax 80046b: 8d 58 ff lea -0x1(%eax),%ebx 80046e: 53 push %ebx 80046f: ff 75 10 pushl 0x10(%ebp) 800472: 83 ec 08 sub $0x8,%esp 800475: ff 75 e4 pushl -0x1c(%ebp) 800478: ff 75 e0 pushl -0x20(%ebp) 80047b: ff 75 dc pushl -0x24(%ebp) 80047e: ff 75 d8 pushl -0x28(%ebp) 800481: e8 fa 08 00 00 call 800d80 <__udivdi3> 800486: 83 c4 18 add $0x18,%esp 800489: 52 push %edx 80048a: 50 push %eax 80048b: 89 f2 mov %esi,%edx 80048d: 89 f8 mov %edi,%eax 80048f: e8 9e ff ff ff call 800432 <printnum> 800494: 83 c4 20 add $0x20,%esp 800497: eb 13 jmp 8004ac <printnum+0x7a> } else { // print any needed pad characters before first digit while (--width > 0) putch(padc, putdat); 800499: 83 ec 08 sub $0x8,%esp 80049c: 56 push %esi 80049d: ff 75 18 pushl 0x18(%ebp) 8004a0: ff d7 call *%edi 8004a2: 83 c4 10 add $0x10,%esp while (--width > 0) 8004a5: 83 eb 01 sub $0x1,%ebx 8004a8: 85 db test %ebx,%ebx 8004aa: 7f ed jg 800499 <printnum+0x67> } // then print this (the least significant) digit putch("0123456789abcdef"[num % base], putdat); 8004ac: 83 ec 08 sub $0x8,%esp 8004af: 56 push %esi 8004b0: 83 ec 04 sub $0x4,%esp 8004b3: ff 75 e4 pushl -0x1c(%ebp) 8004b6: ff 75 e0 pushl -0x20(%ebp) 8004b9: ff 75 dc pushl -0x24(%ebp) 8004bc: ff 75 d8 pushl -0x28(%ebp) 8004bf: e8 dc 09 00 00 call 800ea0 <__umoddi3> 8004c4: 83 c4 14 add $0x14,%esp 8004c7: 0f be 80 1d 10 80 00 movsbl 0x80101d(%eax),%eax 8004ce: 50 push %eax 8004cf: ff d7 call *%edi } 8004d1: 83 c4 10 add $0x10,%esp 8004d4: 8d 65 f4 lea -0xc(%ebp),%esp 8004d7: 5b pop %ebx 8004d8: 5e pop %esi 8004d9: 5f pop %edi 8004da: 5d pop %ebp 8004db: c3 ret 8004dc: 8b 5d 14 mov 0x14(%ebp),%ebx 8004df: eb c4 jmp 8004a5 <printnum+0x73> 008004e1 <sprintputch>: int cnt; }; static void sprintputch(int ch, struct sprintbuf *b) { 8004e1: 55 push %ebp 8004e2: 89 e5 mov %esp,%ebp 8004e4: 8b 45 0c mov 0xc(%ebp),%eax b->cnt++; 8004e7: 83 40 08 01 addl $0x1,0x8(%eax) if (b->buf < b->ebuf) 8004eb: 8b 10 mov (%eax),%edx 8004ed: 3b 50 04 cmp 0x4(%eax),%edx 8004f0: 73 0a jae 8004fc <sprintputch+0x1b> *b->buf++ = ch; 8004f2: 8d 4a 01 lea 0x1(%edx),%ecx 8004f5: 89 08 mov %ecx,(%eax) 8004f7: 8b 45 08 mov 0x8(%ebp),%eax 8004fa: 88 02 mov %al,(%edx) } 8004fc: 5d pop %ebp 8004fd: c3 ret 008004fe <printfmt>: { 8004fe: 55 push %ebp 8004ff: 89 e5 mov %esp,%ebp 800501: 83 ec 08 sub $0x8,%esp va_start(ap, fmt); 800504: 8d 45 14 lea 0x14(%ebp),%eax vprintfmt(putch, putdat, fmt, ap); 800507: 50 push %eax 800508: ff 75 10 pushl 0x10(%ebp) 80050b: ff 75 0c pushl 0xc(%ebp) 80050e: ff 75 08 pushl 0x8(%ebp) 800511: e8 05 00 00 00 call 80051b <vprintfmt> } 800516: 83 c4 10 add $0x10,%esp 800519: c9 leave 80051a: c3 ret 0080051b <vprintfmt>: { 80051b: 55 push %ebp 80051c: 89 e5 mov %esp,%ebp 80051e: 57 push %edi 80051f: 56 push %esi 800520: 53 push %ebx 800521: 83 ec 2c sub $0x2c,%esp 800524: 8b 75 08 mov 0x8(%ebp),%esi 800527: 8b 5d 0c mov 0xc(%ebp),%ebx 80052a: 8b 7d 10 mov 0x10(%ebp),%edi 80052d: e9 c1 03 00 00 jmp 8008f3 <vprintfmt+0x3d8> padc = ' '; 800532: c6 45 d4 20 movb $0x20,-0x2c(%ebp) altflag = 0; 800536: c7 45 d8 00 00 00 00 movl $0x0,-0x28(%ebp) precision = -1; 80053d: c7 45 d0 ff ff ff ff movl $0xffffffff,-0x30(%ebp) width = -1; 800544: c7 45 e0 ff ff ff ff movl $0xffffffff,-0x20(%ebp) lflag = 0; 80054b: b9 00 00 00 00 mov $0x0,%ecx switch (ch = *(unsigned char *) fmt++) { 800550: 8d 47 01 lea 0x1(%edi),%eax 800553: 89 45 e4 mov %eax,-0x1c(%ebp) 800556: 0f b6 17 movzbl (%edi),%edx 800559: 8d 42 dd lea -0x23(%edx),%eax 80055c: 3c 55 cmp $0x55,%al 80055e: 0f 87 12 04 00 00 ja 800976 <vprintfmt+0x45b> 800564: 0f b6 c0 movzbl %al,%eax 800567: ff 24 85 60 11 80 00 jmp *0x801160(,%eax,4) 80056e: 8b 7d e4 mov -0x1c(%ebp),%edi padc = '-'; 800571: c6 45 d4 2d movb $0x2d,-0x2c(%ebp) 800575: eb d9 jmp 800550 <vprintfmt+0x35> switch (ch = *(unsigned char *) fmt++) { 800577: 8b 7d e4 mov -0x1c(%ebp),%edi padc = '0'; 80057a: c6 45 d4 30 movb $0x30,-0x2c(%ebp) 80057e: eb d0 jmp 800550 <vprintfmt+0x35> switch (ch = *(unsigned char *) fmt++) { 800580: 0f b6 d2 movzbl %dl,%edx 800583: 8b 7d e4 mov -0x1c(%ebp),%edi for (precision = 0; ; ++fmt) { 800586: b8 00 00 00 00 mov $0x0,%eax 80058b: 89 4d e4 mov %ecx,-0x1c(%ebp) precision = precision * 10 + ch - '0'; 80058e: 8d 04 80 lea (%eax,%eax,4),%eax 800591: 8d 44 42 d0 lea -0x30(%edx,%eax,2),%eax ch = *fmt; 800595: 0f be 17 movsbl (%edi),%edx if (ch < '0' || ch > '9') 800598: 8d 4a d0 lea -0x30(%edx),%ecx 80059b: 83 f9 09 cmp $0x9,%ecx 80059e: 77 55 ja 8005f5 <vprintfmt+0xda> for (precision = 0; ; ++fmt) { 8005a0: 83 c7 01 add $0x1,%edi precision = precision * 10 + ch - '0'; 8005a3: eb e9 jmp 80058e <vprintfmt+0x73> precision = va_arg(ap, int); 8005a5: 8b 45 14 mov 0x14(%ebp),%eax 8005a8: 8b 00 mov (%eax),%eax 8005aa: 89 45 d0 mov %eax,-0x30(%ebp) 8005ad: 8b 45 14 mov 0x14(%ebp),%eax 8005b0: 8d 40 04 lea 0x4(%eax),%eax 8005b3: 89 45 14 mov %eax,0x14(%ebp) switch (ch = *(unsigned char *) fmt++) { 8005b6: 8b 7d e4 mov -0x1c(%ebp),%edi if (width < 0) 8005b9: 83 7d e0 00 cmpl $0x0,-0x20(%ebp) 8005bd: 79 91 jns 800550 <vprintfmt+0x35> width = precision, precision = -1; 8005bf: 8b 45 d0 mov -0x30(%ebp),%eax 8005c2: 89 45 e0 mov %eax,-0x20(%ebp) 8005c5: c7 45 d0 ff ff ff ff movl $0xffffffff,-0x30(%ebp) 8005cc: eb 82 jmp 800550 <vprintfmt+0x35> 8005ce: 8b 45 e0 mov -0x20(%ebp),%eax 8005d1: 85 c0 test %eax,%eax 8005d3: ba 00 00 00 00 mov $0x0,%edx 8005d8: 0f 49 d0 cmovns %eax,%edx 8005db: 89 55 e0 mov %edx,-0x20(%ebp) switch (ch = *(unsigned char *) fmt++) { 8005de: 8b 7d e4 mov -0x1c(%ebp),%edi 8005e1: e9 6a ff ff ff jmp 800550 <vprintfmt+0x35> 8005e6: 8b 7d e4 mov -0x1c(%ebp),%edi altflag = 1; 8005e9: c7 45 d8 01 00 00 00 movl $0x1,-0x28(%ebp) goto reswitch; 8005f0: e9 5b ff ff ff jmp 800550 <vprintfmt+0x35> 8005f5: 8b 4d e4 mov -0x1c(%ebp),%ecx 8005f8: 89 45 d0 mov %eax,-0x30(%ebp) 8005fb: eb bc jmp 8005b9 <vprintfmt+0x9e> lflag++; 8005fd: 83 c1 01 add $0x1,%ecx switch (ch = *(unsigned char *) fmt++) { 800600: 8b 7d e4 mov -0x1c(%ebp),%edi goto reswitch; 800603: e9 48 ff ff ff jmp 800550 <vprintfmt+0x35> putch(va_arg(ap, int), putdat); 800608: 8b 45 14 mov 0x14(%ebp),%eax 80060b: 8d 78 04 lea 0x4(%eax),%edi 80060e: 83 ec 08 sub $0x8,%esp 800611: 53 push %ebx 800612: ff 30 pushl (%eax) 800614: ff d6 call *%esi break; 800616: 83 c4 10 add $0x10,%esp putch(va_arg(ap, int), putdat); 800619: 89 7d 14 mov %edi,0x14(%ebp) break; 80061c: e9 cf 02 00 00 jmp 8008f0 <vprintfmt+0x3d5> err = va_arg(ap, int); 800621: 8b 45 14 mov 0x14(%ebp),%eax 800624: 8d 78 04 lea 0x4(%eax),%edi 800627: 8b 00 mov (%eax),%eax 800629: 99 cltd 80062a: 31 d0 xor %edx,%eax 80062c: 29 d0 sub %edx,%eax if (err >= MAXERROR || (p = error_string[err]) == NULL) 80062e: 83 f8 0f cmp $0xf,%eax 800631: 7f 23 jg 800656 <vprintfmt+0x13b> 800633: 8b 14 85 c0 12 80 00 mov 0x8012c0(,%eax,4),%edx 80063a: 85 d2 test %edx,%edx 80063c: 74 18 je 800656 <vprintfmt+0x13b> printfmt(putch, putdat, "%s", p); 80063e: 52 push %edx 80063f: 68 3e 10 80 00 push $0x80103e 800644: 53 push %ebx 800645: 56 push %esi 800646: e8 b3 fe ff ff call 8004fe <printfmt> 80064b: 83 c4 10 add $0x10,%esp err = va_arg(ap, int); 80064e: 89 7d 14 mov %edi,0x14(%ebp) 800651: e9 9a 02 00 00 jmp 8008f0 <vprintfmt+0x3d5> printfmt(putch, putdat, "error %d", err); 800656: 50 push %eax 800657: 68 35 10 80 00 push $0x801035 80065c: 53 push %ebx 80065d: 56 push %esi 80065e: e8 9b fe ff ff call 8004fe <printfmt> 800663: 83 c4 10 add $0x10,%esp err = va_arg(ap, int); 800666: 89 7d 14 mov %edi,0x14(%ebp) printfmt(putch, putdat, "error %d", err); 800669: e9 82 02 00 00 jmp 8008f0 <vprintfmt+0x3d5> if ((p = va_arg(ap, char *)) == NULL) 80066e: 8b 45 14 mov 0x14(%ebp),%eax 800671: 83 c0 04 add $0x4,%eax 800674: 89 45 cc mov %eax,-0x34(%ebp) 800677: 8b 45 14 mov 0x14(%ebp),%eax 80067a: 8b 38 mov (%eax),%edi p = "(null)"; 80067c: 85 ff test %edi,%edi 80067e: b8 2e 10 80 00 mov $0x80102e,%eax 800683: 0f 44 f8 cmove %eax,%edi if (width > 0 && padc != '-') 800686: 83 7d e0 00 cmpl $0x0,-0x20(%ebp) 80068a: 0f 8e bd 00 00 00 jle 80074d <vprintfmt+0x232> 800690: 80 7d d4 2d cmpb $0x2d,-0x2c(%ebp) 800694: 75 0e jne 8006a4 <vprintfmt+0x189> 800696: 89 75 08 mov %esi,0x8(%ebp) 800699: 8b 75 d0 mov -0x30(%ebp),%esi 80069c: 89 5d 0c mov %ebx,0xc(%ebp) 80069f: 8b 5d e0 mov -0x20(%ebp),%ebx 8006a2: eb 6d jmp 800711 <vprintfmt+0x1f6> for (width -= strnlen(p, precision); width > 0; width--) 8006a4: 83 ec 08 sub $0x8,%esp 8006a7: ff 75 d0 pushl -0x30(%ebp) 8006aa: 57 push %edi 8006ab: e8 6e 03 00 00 call 800a1e <strnlen> 8006b0: 8b 4d e0 mov -0x20(%ebp),%ecx 8006b3: 29 c1 sub %eax,%ecx 8006b5: 89 4d c8 mov %ecx,-0x38(%ebp) 8006b8: 83 c4 10 add $0x10,%esp putch(padc, putdat); 8006bb: 0f be 45 d4 movsbl -0x2c(%ebp),%eax 8006bf: 89 45 e0 mov %eax,-0x20(%ebp) 8006c2: 89 7d d4 mov %edi,-0x2c(%ebp) 8006c5: 89 cf mov %ecx,%edi for (width -= strnlen(p, precision); width > 0; width--) 8006c7: eb 0f jmp 8006d8 <vprintfmt+0x1bd> putch(padc, putdat); 8006c9: 83 ec 08 sub $0x8,%esp 8006cc: 53 push %ebx 8006cd: ff 75 e0 pushl -0x20(%ebp) 8006d0: ff d6 call *%esi for (width -= strnlen(p, precision); width > 0; width--) 8006d2: 83 ef 01 sub $0x1,%edi 8006d5: 83 c4 10 add $0x10,%esp 8006d8: 85 ff test %edi,%edi 8006da: 7f ed jg 8006c9 <vprintfmt+0x1ae> 8006dc: 8b 7d d4 mov -0x2c(%ebp),%edi 8006df: 8b 4d c8 mov -0x38(%ebp),%ecx 8006e2: 85 c9 test %ecx,%ecx 8006e4: b8 00 00 00 00 mov $0x0,%eax 8006e9: 0f 49 c1 cmovns %ecx,%eax 8006ec: 29 c1 sub %eax,%ecx 8006ee: 89 75 08 mov %esi,0x8(%ebp) 8006f1: 8b 75 d0 mov -0x30(%ebp),%esi 8006f4: 89 5d 0c mov %ebx,0xc(%ebp) 8006f7: 89 cb mov %ecx,%ebx 8006f9: eb 16 jmp 800711 <vprintfmt+0x1f6> if (altflag && (ch < ' ' || ch > '~')) 8006fb: 83 7d d8 00 cmpl $0x0,-0x28(%ebp) 8006ff: 75 31 jne 800732 <vprintfmt+0x217> putch(ch, putdat); 800701: 83 ec 08 sub $0x8,%esp 800704: ff 75 0c pushl 0xc(%ebp) 800707: 50 push %eax 800708: ff 55 08 call *0x8(%ebp) 80070b: 83 c4 10 add $0x10,%esp for (; (ch = *p++) != '\0' && (precision < 0 || --precision >= 0); width--) 80070e: 83 eb 01 sub $0x1,%ebx 800711: 83 c7 01 add $0x1,%edi 800714: 0f b6 57 ff movzbl -0x1(%edi),%edx 800718: 0f be c2 movsbl %dl,%eax 80071b: 85 c0 test %eax,%eax 80071d: 74 59 je 800778 <vprintfmt+0x25d> 80071f: 85 f6 test %esi,%esi 800721: 78 d8 js 8006fb <vprintfmt+0x1e0> 800723: 83 ee 01 sub $0x1,%esi 800726: 79 d3 jns 8006fb <vprintfmt+0x1e0> 800728: 89 df mov %ebx,%edi 80072a: 8b 75 08 mov 0x8(%ebp),%esi 80072d: 8b 5d 0c mov 0xc(%ebp),%ebx 800730: eb 37 jmp 800769 <vprintfmt+0x24e> if (altflag && (ch < ' ' || ch > '~')) 800732: 0f be d2 movsbl %dl,%edx 800735: 83 ea 20 sub $0x20,%edx 800738: 83 fa 5e cmp $0x5e,%edx 80073b: 76 c4 jbe 800701 <vprintfmt+0x1e6> putch('?', putdat); 80073d: 83 ec 08 sub $0x8,%esp 800740: ff 75 0c pushl 0xc(%ebp) 800743: 6a 3f push $0x3f 800745: ff 55 08 call *0x8(%ebp) 800748: 83 c4 10 add $0x10,%esp 80074b: eb c1 jmp 80070e <vprintfmt+0x1f3> 80074d: 89 75 08 mov %esi,0x8(%ebp) 800750: 8b 75 d0 mov -0x30(%ebp),%esi 800753: 89 5d 0c mov %ebx,0xc(%ebp) 800756: 8b 5d e0 mov -0x20(%ebp),%ebx 800759: eb b6 jmp 800711 <vprintfmt+0x1f6> putch(' ', putdat); 80075b: 83 ec 08 sub $0x8,%esp 80075e: 53 push %ebx 80075f: 6a 20 push $0x20 800761: ff d6 call *%esi for (; width > 0; width--) 800763: 83 ef 01 sub $0x1,%edi 800766: 83 c4 10 add $0x10,%esp 800769: 85 ff test %edi,%edi 80076b: 7f ee jg 80075b <vprintfmt+0x240> if ((p = va_arg(ap, char *)) == NULL) 80076d: 8b 45 cc mov -0x34(%ebp),%eax 800770: 89 45 14 mov %eax,0x14(%ebp) 800773: e9 78 01 00 00 jmp 8008f0 <vprintfmt+0x3d5> 800778: 89 df mov %ebx,%edi 80077a: 8b 75 08 mov 0x8(%ebp),%esi 80077d: 8b 5d 0c mov 0xc(%ebp),%ebx 800780: eb e7 jmp 800769 <vprintfmt+0x24e> if (lflag >= 2) 800782: 83 f9 01 cmp $0x1,%ecx 800785: 7e 3f jle 8007c6 <vprintfmt+0x2ab> return va_arg(*ap, long long); 800787: 8b 45 14 mov 0x14(%ebp),%eax 80078a: 8b 50 04 mov 0x4(%eax),%edx 80078d: 8b 00 mov (%eax),%eax 80078f: 89 45 d8 mov %eax,-0x28(%ebp) 800792: 89 55 dc mov %edx,-0x24(%ebp) 800795: 8b 45 14 mov 0x14(%ebp),%eax 800798: 8d 40 08 lea 0x8(%eax),%eax 80079b: 89 45 14 mov %eax,0x14(%ebp) if ((long long) num < 0) { 80079e: 83 7d dc 00 cmpl $0x0,-0x24(%ebp) 8007a2: 79 5c jns 800800 <vprintfmt+0x2e5> putch('-', putdat); 8007a4: 83 ec 08 sub $0x8,%esp 8007a7: 53 push %ebx 8007a8: 6a 2d push $0x2d 8007aa: ff d6 call *%esi num = -(long long) num; 8007ac: 8b 55 d8 mov -0x28(%ebp),%edx 8007af: 8b 4d dc mov -0x24(%ebp),%ecx 8007b2: f7 da neg %edx 8007b4: 83 d1 00 adc $0x0,%ecx 8007b7: f7 d9 neg %ecx 8007b9: 83 c4 10 add $0x10,%esp base = 10; 8007bc: b8 0a 00 00 00 mov $0xa,%eax 8007c1: e9 10 01 00 00 jmp 8008d6 <vprintfmt+0x3bb> else if (lflag) 8007c6: 85 c9 test %ecx,%ecx 8007c8: 75 1b jne 8007e5 <vprintfmt+0x2ca> return va_arg(*ap, int); 8007ca: 8b 45 14 mov 0x14(%ebp),%eax 8007cd: 8b 00 mov (%eax),%eax 8007cf: 89 45 d8 mov %eax,-0x28(%ebp) 8007d2: 89 c1 mov %eax,%ecx 8007d4: c1 f9 1f sar $0x1f,%ecx 8007d7: 89 4d dc mov %ecx,-0x24(%ebp) 8007da: 8b 45 14 mov 0x14(%ebp),%eax 8007dd: 8d 40 04 lea 0x4(%eax),%eax 8007e0: 89 45 14 mov %eax,0x14(%ebp) 8007e3: eb b9 jmp 80079e <vprintfmt+0x283> return va_arg(*ap, long); 8007e5: 8b 45 14 mov 0x14(%ebp),%eax 8007e8: 8b 00 mov (%eax),%eax 8007ea: 89 45 d8 mov %eax,-0x28(%ebp) 8007ed: 89 c1 mov %eax,%ecx 8007ef: c1 f9 1f sar $0x1f,%ecx 8007f2: 89 4d dc mov %ecx,-0x24(%ebp) 8007f5: 8b 45 14 mov 0x14(%ebp),%eax 8007f8: 8d 40 04 lea 0x4(%eax),%eax 8007fb: 89 45 14 mov %eax,0x14(%ebp) 8007fe: eb 9e jmp 80079e <vprintfmt+0x283> num = getint(&ap, lflag); 800800: 8b 55 d8 mov -0x28(%ebp),%edx 800803: 8b 4d dc mov -0x24(%ebp),%ecx base = 10; 800806: b8 0a 00 00 00 mov $0xa,%eax 80080b: e9 c6 00 00 00 jmp 8008d6 <vprintfmt+0x3bb> if (lflag >= 2) 800810: 83 f9 01 cmp $0x1,%ecx 800813: 7e 18 jle 80082d <vprintfmt+0x312> return va_arg(*ap, unsigned long long); 800815: 8b 45 14 mov 0x14(%ebp),%eax 800818: 8b 10 mov (%eax),%edx 80081a: 8b 48 04 mov 0x4(%eax),%ecx 80081d: 8d 40 08 lea 0x8(%eax),%eax 800820: 89 45 14 mov %eax,0x14(%ebp) base = 10; 800823: b8 0a 00 00 00 mov $0xa,%eax 800828: e9 a9 00 00 00 jmp 8008d6 <vprintfmt+0x3bb> else if (lflag) 80082d: 85 c9 test %ecx,%ecx 80082f: 75 1a jne 80084b <vprintfmt+0x330> return va_arg(*ap, unsigned int); 800831: 8b 45 14 mov 0x14(%ebp),%eax 800834: 8b 10 mov (%eax),%edx 800836: b9 00 00 00 00 mov $0x0,%ecx 80083b: 8d 40 04 lea 0x4(%eax),%eax 80083e: 89 45 14 mov %eax,0x14(%ebp) base = 10; 800841: b8 0a 00 00 00 mov $0xa,%eax 800846: e9 8b 00 00 00 jmp 8008d6 <vprintfmt+0x3bb> return va_arg(*ap, unsigned long); 80084b: 8b 45 14 mov 0x14(%ebp),%eax 80084e: 8b 10 mov (%eax),%edx 800850: b9 00 00 00 00 mov $0x0,%ecx 800855: 8d 40 04 lea 0x4(%eax),%eax 800858: 89 45 14 mov %eax,0x14(%ebp) base = 10; 80085b: b8 0a 00 00 00 mov $0xa,%eax 800860: eb 74 jmp 8008d6 <vprintfmt+0x3bb> if (lflag >= 2) 800862: 83 f9 01 cmp $0x1,%ecx 800865: 7e 15 jle 80087c <vprintfmt+0x361> return va_arg(*ap, unsigned long long); 800867: 8b 45 14 mov 0x14(%ebp),%eax 80086a: 8b 10 mov (%eax),%edx 80086c: 8b 48 04 mov 0x4(%eax),%ecx 80086f: 8d 40 08 lea 0x8(%eax),%eax 800872: 89 45 14 mov %eax,0x14(%ebp) base = 8; 800875: b8 08 00 00 00 mov $0x8,%eax 80087a: eb 5a jmp 8008d6 <vprintfmt+0x3bb> else if (lflag) 80087c: 85 c9 test %ecx,%ecx 80087e: 75 17 jne 800897 <vprintfmt+0x37c> return va_arg(*ap, unsigned int); 800880: 8b 45 14 mov 0x14(%ebp),%eax 800883: 8b 10 mov (%eax),%edx 800885: b9 00 00 00 00 mov $0x0,%ecx 80088a: 8d 40 04 lea 0x4(%eax),%eax 80088d: 89 45 14 mov %eax,0x14(%ebp) base = 8; 800890: b8 08 00 00 00 mov $0x8,%eax 800895: eb 3f jmp 8008d6 <vprintfmt+0x3bb> return va_arg(*ap, unsigned long); 800897: 8b 45 14 mov 0x14(%ebp),%eax 80089a: 8b 10 mov (%eax),%edx 80089c: b9 00 00 00 00 mov $0x0,%ecx 8008a1: 8d 40 04 lea 0x4(%eax),%eax 8008a4: 89 45 14 mov %eax,0x14(%ebp) base = 8; 8008a7: b8 08 00 00 00 mov $0x8,%eax 8008ac: eb 28 jmp 8008d6 <vprintfmt+0x3bb> putch('0', putdat); 8008ae: 83 ec 08 sub $0x8,%esp 8008b1: 53 push %ebx 8008b2: 6a 30 push $0x30 8008b4: ff d6 call *%esi putch('x', putdat); 8008b6: 83 c4 08 add $0x8,%esp 8008b9: 53 push %ebx 8008ba: 6a 78 push $0x78 8008bc: ff d6 call *%esi num = (unsigned long long) 8008be: 8b 45 14 mov 0x14(%ebp),%eax 8008c1: 8b 10 mov (%eax),%edx 8008c3: b9 00 00 00 00 mov $0x0,%ecx goto number; 8008c8: 83 c4 10 add $0x10,%esp (uintptr_t) va_arg(ap, void *); 8008cb: 8d 40 04 lea 0x4(%eax),%eax 8008ce: 89 45 14 mov %eax,0x14(%ebp) base = 16; 8008d1: b8 10 00 00 00 mov $0x10,%eax printnum(putch, putdat, num, base, width, padc); 8008d6: 83 ec 0c sub $0xc,%esp 8008d9: 0f be 7d d4 movsbl -0x2c(%ebp),%edi 8008dd: 57 push %edi 8008de: ff 75 e0 pushl -0x20(%ebp) 8008e1: 50 push %eax 8008e2: 51 push %ecx 8008e3: 52 push %edx 8008e4: 89 da mov %ebx,%edx 8008e6: 89 f0 mov %esi,%eax 8008e8: e8 45 fb ff ff call 800432 <printnum> break; 8008ed: 83 c4 20 add $0x20,%esp err = va_arg(ap, int); 8008f0: 8b 7d e4 mov -0x1c(%ebp),%edi while ((ch = *(unsigned char *) fmt++) != '%') { //先将非格式化字符输出到控制台。 8008f3: 83 c7 01 add $0x1,%edi 8008f6: 0f b6 47 ff movzbl -0x1(%edi),%eax 8008fa: 83 f8 25 cmp $0x25,%eax 8008fd: 0f 84 2f fc ff ff je 800532 <vprintfmt+0x17> if (ch == '\0') //如果没有格式化字符直接返回 800903: 85 c0 test %eax,%eax 800905: 0f 84 8b 00 00 00 je 800996 <vprintfmt+0x47b> putch(ch, putdat); 80090b: 83 ec 08 sub $0x8,%esp 80090e: 53 push %ebx 80090f: 50 push %eax 800910: ff d6 call *%esi 800912: 83 c4 10 add $0x10,%esp 800915: eb dc jmp 8008f3 <vprintfmt+0x3d8> if (lflag >= 2) 800917: 83 f9 01 cmp $0x1,%ecx 80091a: 7e 15 jle 800931 <vprintfmt+0x416> return va_arg(*ap, unsigned long long); 80091c: 8b 45 14 mov 0x14(%ebp),%eax 80091f: 8b 10 mov (%eax),%edx 800921: 8b 48 04 mov 0x4(%eax),%ecx 800924: 8d 40 08 lea 0x8(%eax),%eax 800927: 89 45 14 mov %eax,0x14(%ebp) base = 16; 80092a: b8 10 00 00 00 mov $0x10,%eax 80092f: eb a5 jmp 8008d6 <vprintfmt+0x3bb> else if (lflag) 800931: 85 c9 test %ecx,%ecx 800933: 75 17 jne 80094c <vprintfmt+0x431> return va_arg(*ap, unsigned int); 800935: 8b 45 14 mov 0x14(%ebp),%eax 800938: 8b 10 mov (%eax),%edx 80093a: b9 00 00 00 00 mov $0x0,%ecx 80093f: 8d 40 04 lea 0x4(%eax),%eax 800942: 89 45 14 mov %eax,0x14(%ebp) base = 16; 800945: b8 10 00 00 00 mov $0x10,%eax 80094a: eb 8a jmp 8008d6 <vprintfmt+0x3bb> return va_arg(*ap, unsigned long); 80094c: 8b 45 14 mov 0x14(%ebp),%eax 80094f: 8b 10 mov (%eax),%edx 800951: b9 00 00 00 00 mov $0x0,%ecx 800956: 8d 40 04 lea 0x4(%eax),%eax 800959: 89 45 14 mov %eax,0x14(%ebp) base = 16; 80095c: b8 10 00 00 00 mov $0x10,%eax 800961: e9 70 ff ff ff jmp 8008d6 <vprintfmt+0x3bb> putch(ch, putdat); 800966: 83 ec 08 sub $0x8,%esp 800969: 53 push %ebx 80096a: 6a 25 push $0x25 80096c: ff d6 call *%esi break; 80096e: 83 c4 10 add $0x10,%esp 800971: e9 7a ff ff ff jmp 8008f0 <vprintfmt+0x3d5> putch('%', putdat); 800976: 83 ec 08 sub $0x8,%esp 800979: 53 push %ebx 80097a: 6a 25 push $0x25 80097c: ff d6 call *%esi for (fmt--; fmt[-1] != '%'; fmt--) 80097e: 83 c4 10 add $0x10,%esp 800981: 89 f8 mov %edi,%eax 800983: eb 03 jmp 800988 <vprintfmt+0x46d> 800985: 83 e8 01 sub $0x1,%eax 800988: 80 78 ff 25 cmpb $0x25,-0x1(%eax) 80098c: 75 f7 jne 800985 <vprintfmt+0x46a> 80098e: 89 45 e4 mov %eax,-0x1c(%ebp) 800991: e9 5a ff ff ff jmp 8008f0 <vprintfmt+0x3d5> } 800996: 8d 65 f4 lea -0xc(%ebp),%esp 800999: 5b pop %ebx 80099a: 5e pop %esi 80099b: 5f pop %edi 80099c: 5d pop %ebp 80099d: c3 ret 0080099e <vsnprintf>: int vsnprintf(char *buf, int n, const char *fmt, va_list ap) { 80099e: 55 push %ebp 80099f: 89 e5 mov %esp,%ebp 8009a1: 83 ec 18 sub $0x18,%esp 8009a4: 8b 45 08 mov 0x8(%ebp),%eax 8009a7: 8b 55 0c mov 0xc(%ebp),%edx struct sprintbuf b = {buf, buf+n-1, 0}; 8009aa: 89 45 ec mov %eax,-0x14(%ebp) 8009ad: 8d 4c 10 ff lea -0x1(%eax,%edx,1),%ecx 8009b1: 89 4d f0 mov %ecx,-0x10(%ebp) 8009b4: c7 45 f4 00 00 00 00 movl $0x0,-0xc(%ebp) if (buf == NULL || n < 1) 8009bb: 85 c0 test %eax,%eax 8009bd: 74 26 je 8009e5 <vsnprintf+0x47> 8009bf: 85 d2 test %edx,%edx 8009c1: 7e 22 jle 8009e5 <vsnprintf+0x47> return -E_INVAL; // print the string to the buffer vprintfmt((void*)sprintputch, &b, fmt, ap); 8009c3: ff 75 14 pushl 0x14(%ebp) 8009c6: ff 75 10 pushl 0x10(%ebp) 8009c9: 8d 45 ec lea -0x14(%ebp),%eax 8009cc: 50 push %eax 8009cd: 68 e1 04 80 00 push $0x8004e1 8009d2: e8 44 fb ff ff call 80051b <vprintfmt> // null terminate the buffer *b.buf = '\0'; 8009d7: 8b 45 ec mov -0x14(%ebp),%eax 8009da: c6 00 00 movb $0x0,(%eax) return b.cnt; 8009dd: 8b 45 f4 mov -0xc(%ebp),%eax 8009e0: 83 c4 10 add $0x10,%esp } 8009e3: c9 leave 8009e4: c3 ret return -E_INVAL; 8009e5: b8 fd ff ff ff mov $0xfffffffd,%eax 8009ea: eb f7 jmp 8009e3 <vsnprintf+0x45> 008009ec <snprintf>: int snprintf(char *buf, int n, const char *fmt, ...) { 8009ec: 55 push %ebp 8009ed: 89 e5 mov %esp,%ebp 8009ef: 83 ec 08 sub $0x8,%esp va_list ap; int rc; va_start(ap, fmt); 8009f2: 8d 45 14 lea 0x14(%ebp),%eax rc = vsnprintf(buf, n, fmt, ap); 8009f5: 50 push %eax 8009f6: ff 75 10 pushl 0x10(%ebp) 8009f9: ff 75 0c pushl 0xc(%ebp) 8009fc: ff 75 08 pushl 0x8(%ebp) 8009ff: e8 9a ff ff ff call 80099e <vsnprintf> va_end(ap); return rc; } 800a04: c9 leave 800a05: c3 ret 00800a06 <strlen>: // Primespipe runs 3x faster this way. #define ASM 1 int strlen(const char *s) { 800a06: 55 push %ebp 800a07: 89 e5 mov %esp,%ebp 800a09: 8b 55 08 mov 0x8(%ebp),%edx int n; for (n = 0; *s != '\0'; s++) 800a0c: b8 00 00 00 00 mov $0x0,%eax 800a11: eb 03 jmp 800a16 <strlen+0x10> n++; 800a13: 83 c0 01 add $0x1,%eax for (n = 0; *s != '\0'; s++) 800a16: 80 3c 02 00 cmpb $0x0,(%edx,%eax,1) 800a1a: 75 f7 jne 800a13 <strlen+0xd> return n; } 800a1c: 5d pop %ebp 800a1d: c3 ret 00800a1e <strnlen>: int strnlen(const char *s, size_t size) { 800a1e: 55 push %ebp 800a1f: 89 e5 mov %esp,%ebp 800a21: 8b 4d 08 mov 0x8(%ebp),%ecx 800a24: 8b 55 0c mov 0xc(%ebp),%edx int n; for (n = 0; size > 0 && *s != '\0'; s++, size--) 800a27: b8 00 00 00 00 mov $0x0,%eax 800a2c: eb 03 jmp 800a31 <strnlen+0x13> n++; 800a2e: 83 c0 01 add $0x1,%eax for (n = 0; size > 0 && *s != '\0'; s++, size--) 800a31: 39 d0 cmp %edx,%eax 800a33: 74 06 je 800a3b <strnlen+0x1d> 800a35: 80 3c 01 00 cmpb $0x0,(%ecx,%eax,1) 800a39: 75 f3 jne 800a2e <strnlen+0x10> return n; } 800a3b: 5d pop %ebp 800a3c: c3 ret 00800a3d <strcpy>: char * strcpy(char *dst, const char *src) { 800a3d: 55 push %ebp 800a3e: 89 e5 mov %esp,%ebp 800a40: 53 push %ebx 800a41: 8b 45 08 mov 0x8(%ebp),%eax 800a44: 8b 4d 0c mov 0xc(%ebp),%ecx char *ret; ret = dst; while ((*dst++ = *src++) != '\0') 800a47: 89 c2 mov %eax,%edx 800a49: 83 c1 01 add $0x1,%ecx 800a4c: 83 c2 01 add $0x1,%edx 800a4f: 0f b6 59 ff movzbl -0x1(%ecx),%ebx 800a53: 88 5a ff mov %bl,-0x1(%edx) 800a56: 84 db test %bl,%bl 800a58: 75 ef jne 800a49 <strcpy+0xc> /* do nothing */; return ret; } 800a5a: 5b pop %ebx 800a5b: 5d pop %ebp 800a5c: c3 ret 00800a5d <strcat>: char * strcat(char *dst, const char *src) { 800a5d: 55 push %ebp 800a5e: 89 e5 mov %esp,%ebp 800a60: 53 push %ebx 800a61: 8b 5d 08 mov 0x8(%ebp),%ebx int len = strlen(dst); 800a64: 53 push %ebx 800a65: e8 9c ff ff ff call 800a06 <strlen> 800a6a: 83 c4 04 add $0x4,%esp strcpy(dst + len, src); 800a6d: ff 75 0c pushl 0xc(%ebp) 800a70: 01 d8 add %ebx,%eax 800a72: 50 push %eax 800a73: e8 c5 ff ff ff call 800a3d <strcpy> return dst; } 800a78: 89 d8 mov %ebx,%eax 800a7a: 8b 5d fc mov -0x4(%ebp),%ebx 800a7d: c9 leave 800a7e: c3 ret 00800a7f <strncpy>: char * strncpy(char *dst, const char *src, size_t size) { 800a7f: 55 push %ebp 800a80: 89 e5 mov %esp,%ebp 800a82: 56 push %esi 800a83: 53 push %ebx 800a84: 8b 75 08 mov 0x8(%ebp),%esi 800a87: 8b 4d 0c mov 0xc(%ebp),%ecx 800a8a: 89 f3 mov %esi,%ebx 800a8c: 03 5d 10 add 0x10(%ebp),%ebx size_t i; char *ret; ret = dst; for (i = 0; i < size; i++) { 800a8f: 89 f2 mov %esi,%edx 800a91: eb 0f jmp 800aa2 <strncpy+0x23> *dst++ = *src; 800a93: 83 c2 01 add $0x1,%edx 800a96: 0f b6 01 movzbl (%ecx),%eax 800a99: 88 42 ff mov %al,-0x1(%edx) // If strlen(src) < size, null-pad 'dst' out to 'size' chars if (*src != '\0') src++; 800a9c: 80 39 01 cmpb $0x1,(%ecx) 800a9f: 83 d9 ff sbb $0xffffffff,%ecx for (i = 0; i < size; i++) { 800aa2: 39 da cmp %ebx,%edx 800aa4: 75 ed jne 800a93 <strncpy+0x14> } return ret; } 800aa6: 89 f0 mov %esi,%eax 800aa8: 5b pop %ebx 800aa9: 5e pop %esi 800aaa: 5d pop %ebp 800aab: c3 ret 00800aac <strlcpy>: size_t strlcpy(char *dst, const char *src, size_t size) { 800aac: 55 push %ebp 800aad: 89 e5 mov %esp,%ebp 800aaf: 56 push %esi 800ab0: 53 push %ebx 800ab1: 8b 75 08 mov 0x8(%ebp),%esi 800ab4: 8b 55 0c mov 0xc(%ebp),%edx 800ab7: 8b 4d 10 mov 0x10(%ebp),%ecx 800aba: 89 f0 mov %esi,%eax 800abc: 8d 5c 0e ff lea -0x1(%esi,%ecx,1),%ebx char *dst_in; dst_in = dst; if (size > 0) { 800ac0: 85 c9 test %ecx,%ecx 800ac2: 75 0b jne 800acf <strlcpy+0x23> 800ac4: eb 17 jmp 800add <strlcpy+0x31> while (--size > 0 && *src != '\0') *dst++ = *src++; 800ac6: 83 c2 01 add $0x1,%edx 800ac9: 83 c0 01 add $0x1,%eax 800acc: 88 48 ff mov %cl,-0x1(%eax) while (--size > 0 && *src != '\0') 800acf: 39 d8 cmp %ebx,%eax 800ad1: 74 07 je 800ada <strlcpy+0x2e> 800ad3: 0f b6 0a movzbl (%edx),%ecx 800ad6: 84 c9 test %cl,%cl 800ad8: 75 ec jne 800ac6 <strlcpy+0x1a> *dst = '\0'; 800ada: c6 00 00 movb $0x0,(%eax) } return dst - dst_in; 800add: 29 f0 sub %esi,%eax } 800adf: 5b pop %ebx 800ae0: 5e pop %esi 800ae1: 5d pop %ebp 800ae2: c3 ret 00800ae3 <strcmp>: int strcmp(const char *p, const char *q) { 800ae3: 55 push %ebp 800ae4: 89 e5 mov %esp,%ebp 800ae6: 8b 4d 08 mov 0x8(%ebp),%ecx 800ae9: 8b 55 0c mov 0xc(%ebp),%edx while (*p && *p == *q) 800aec: eb 06 jmp 800af4 <strcmp+0x11> p++, q++; 800aee: 83 c1 01 add $0x1,%ecx 800af1: 83 c2 01 add $0x1,%edx while (*p && *p == *q) 800af4: 0f b6 01 movzbl (%ecx),%eax 800af7: 84 c0 test %al,%al 800af9: 74 04 je 800aff <strcmp+0x1c> 800afb: 3a 02 cmp (%edx),%al 800afd: 74 ef je 800aee <strcmp+0xb> return (int) ((unsigned char) *p - (unsigned char) *q); 800aff: 0f b6 c0 movzbl %al,%eax 800b02: 0f b6 12 movzbl (%edx),%edx 800b05: 29 d0 sub %edx,%eax } 800b07: 5d pop %ebp 800b08: c3 ret 00800b09 <strncmp>: int strncmp(const char *p, const char *q, size_t n) { 800b09: 55 push %ebp 800b0a: 89 e5 mov %esp,%ebp 800b0c: 53 push %ebx 800b0d: 8b 45 08 mov 0x8(%ebp),%eax 800b10: 8b 55 0c mov 0xc(%ebp),%edx 800b13: 89 c3 mov %eax,%ebx 800b15: 03 5d 10 add 0x10(%ebp),%ebx while (n > 0 && *p && *p == *q) 800b18: eb 06 jmp 800b20 <strncmp+0x17> n--, p++, q++; 800b1a: 83 c0 01 add $0x1,%eax 800b1d: 83 c2 01 add $0x1,%edx while (n > 0 && *p && *p == *q) 800b20: 39 d8 cmp %ebx,%eax 800b22: 74 16 je 800b3a <strncmp+0x31> 800b24: 0f b6 08 movzbl (%eax),%ecx 800b27: 84 c9 test %cl,%cl 800b29: 74 04 je 800b2f <strncmp+0x26> 800b2b: 3a 0a cmp (%edx),%cl 800b2d: 74 eb je 800b1a <strncmp+0x11> if (n == 0) return 0; else return (int) ((unsigned char) *p - (unsigned char) *q); 800b2f: 0f b6 00 movzbl (%eax),%eax 800b32: 0f b6 12 movzbl (%edx),%edx 800b35: 29 d0 sub %edx,%eax } 800b37: 5b pop %ebx 800b38: 5d pop %ebp 800b39: c3 ret return 0; 800b3a: b8 00 00 00 00 mov $0x0,%eax 800b3f: eb f6 jmp 800b37 <strncmp+0x2e> 00800b41 <strchr>: // Return a pointer to the first occurrence of 'c' in 's', // or a null pointer if the string has no 'c'. char * strchr(const char *s, char c) { 800b41: 55 push %ebp 800b42: 89 e5 mov %esp,%ebp 800b44: 8b 45 08 mov 0x8(%ebp),%eax 800b47: 0f b6 4d 0c movzbl 0xc(%ebp),%ecx for (; *s; s++) 800b4b: 0f b6 10 movzbl (%eax),%edx 800b4e: 84 d2 test %dl,%dl 800b50: 74 09 je 800b5b <strchr+0x1a> if (*s == c) 800b52: 38 ca cmp %cl,%dl 800b54: 74 0a je 800b60 <strchr+0x1f> for (; *s; s++) 800b56: 83 c0 01 add $0x1,%eax 800b59: eb f0 jmp 800b4b <strchr+0xa> return (char *) s; return 0; 800b5b: b8 00 00 00 00 mov $0x0,%eax } 800b60: 5d pop %ebp 800b61: c3 ret 00800b62 <strfind>: // Return a pointer to the first occurrence of 'c' in 's', // or a pointer to the string-ending null character if the string has no 'c'. char * strfind(const char *s, char c) { 800b62: 55 push %ebp 800b63: 89 e5 mov %esp,%ebp 800b65: 8b 45 08 mov 0x8(%ebp),%eax 800b68: 0f b6 4d 0c movzbl 0xc(%ebp),%ecx for (; *s; s++) 800b6c: eb 03 jmp 800b71 <strfind+0xf> 800b6e: 83 c0 01 add $0x1,%eax 800b71: 0f b6 10 movzbl (%eax),%edx if (*s == c) 800b74: 38 ca cmp %cl,%dl 800b76: 74 04 je 800b7c <strfind+0x1a> 800b78: 84 d2 test %dl,%dl 800b7a: 75 f2 jne 800b6e <strfind+0xc> break; return (char *) s; } 800b7c: 5d pop %ebp 800b7d: c3 ret 00800b7e <memset>: #if ASM void * memset(void *v, int c, size_t n) { 800b7e: 55 push %ebp 800b7f: 89 e5 mov %esp,%ebp 800b81: 57 push %edi 800b82: 56 push %esi 800b83: 53 push %ebx 800b84: 8b 7d 08 mov 0x8(%ebp),%edi 800b87: 8b 4d 10 mov 0x10(%ebp),%ecx char *p; if (n == 0) 800b8a: 85 c9 test %ecx,%ecx 800b8c: 74 13 je 800ba1 <memset+0x23> return v; if ((int)v%4 == 0 && n%4 == 0) { 800b8e: f7 c7 03 00 00 00 test $0x3,%edi 800b94: 75 05 jne 800b9b <memset+0x1d> 800b96: f6 c1 03 test $0x3,%cl 800b99: 74 0d je 800ba8 <memset+0x2a> c = (c<<24)|(c<<16)|(c<<8)|c; asm volatile("cld; rep stosl\n" :: "D" (v), "a" (c), "c" (n/4) : "cc", "memory"); } else asm volatile("cld; rep stosb\n" 800b9b: 8b 45 0c mov 0xc(%ebp),%eax 800b9e: fc cld 800b9f: f3 aa rep stos %al,%es:(%edi) :: "D" (v), "a" (c), "c" (n) : "cc", "memory"); return v; } 800ba1: 89 f8 mov %edi,%eax 800ba3: 5b pop %ebx 800ba4: 5e pop %esi 800ba5: 5f pop %edi 800ba6: 5d pop %ebp 800ba7: c3 ret c &= 0xFF; 800ba8: 0f b6 55 0c movzbl 0xc(%ebp),%edx c = (c<<24)|(c<<16)|(c<<8)|c; 800bac: 89 d3 mov %edx,%ebx 800bae: c1 e3 08 shl $0x8,%ebx 800bb1: 89 d0 mov %edx,%eax 800bb3: c1 e0 18 shl $0x18,%eax 800bb6: 89 d6 mov %edx,%esi 800bb8: c1 e6 10 shl $0x10,%esi 800bbb: 09 f0 or %esi,%eax 800bbd: 09 c2 or %eax,%edx 800bbf: 09 da or %ebx,%edx :: "D" (v), "a" (c), "c" (n/4) 800bc1: c1 e9 02 shr $0x2,%ecx asm volatile("cld; rep stosl\n" 800bc4: 89 d0 mov %edx,%eax 800bc6: fc cld 800bc7: f3 ab rep stos %eax,%es:(%edi) 800bc9: eb d6 jmp 800ba1 <memset+0x23> 00800bcb <memmove>: void * memmove(void *dst, const void *src, size_t n) { 800bcb: 55 push %ebp 800bcc: 89 e5 mov %esp,%ebp 800bce: 57 push %edi 800bcf: 56 push %esi 800bd0: 8b 45 08 mov 0x8(%ebp),%eax 800bd3: 8b 75 0c mov 0xc(%ebp),%esi 800bd6: 8b 4d 10 mov 0x10(%ebp),%ecx const char *s; char *d; s = src; d = dst; if (s < d && s + n > d) { 800bd9: 39 c6 cmp %eax,%esi 800bdb: 73 35 jae 800c12 <memmove+0x47> 800bdd: 8d 14 0e lea (%esi,%ecx,1),%edx 800be0: 39 c2 cmp %eax,%edx 800be2: 76 2e jbe 800c12 <memmove+0x47> s += n; d += n; 800be4: 8d 3c 08 lea (%eax,%ecx,1),%edi if ((int)s%4 == 0 && (int)d%4 == 0 && n%4 == 0) 800be7: 89 d6 mov %edx,%esi 800be9: 09 fe or %edi,%esi 800beb: f7 c6 03 00 00 00 test $0x3,%esi 800bf1: 74 0c je 800bff <memmove+0x34> asm volatile("std; rep movsl\n" :: "D" (d-4), "S" (s-4), "c" (n/4) : "cc", "memory"); else asm volatile("std; rep movsb\n" :: "D" (d-1), "S" (s-1), "c" (n) : "cc", "memory"); 800bf3: 83 ef 01 sub $0x1,%edi 800bf6: 8d 72 ff lea -0x1(%edx),%esi asm volatile("std; rep movsb\n" 800bf9: fd std 800bfa: f3 a4 rep movsb %ds:(%esi),%es:(%edi) // Some versions of GCC rely on DF being clear asm volatile("cld" ::: "cc"); 800bfc: fc cld 800bfd: eb 21 jmp 800c20 <memmove+0x55> if ((int)s%4 == 0 && (int)d%4 == 0 && n%4 == 0) 800bff: f6 c1 03 test $0x3,%cl 800c02: 75 ef jne 800bf3 <memmove+0x28> :: "D" (d-4), "S" (s-4), "c" (n/4) : "cc", "memory"); 800c04: 83 ef 04 sub $0x4,%edi 800c07: 8d 72 fc lea -0x4(%edx),%esi 800c0a: c1 e9 02 shr $0x2,%ecx asm volatile("std; rep movsl\n" 800c0d: fd std 800c0e: f3 a5 rep movsl %ds:(%esi),%es:(%edi) 800c10: eb ea jmp 800bfc <memmove+0x31> } else { if ((int)s%4 == 0 && (int)d%4 == 0 && n%4 == 0) 800c12: 89 f2 mov %esi,%edx 800c14: 09 c2 or %eax,%edx 800c16: f6 c2 03 test $0x3,%dl 800c19: 74 09 je 800c24 <memmove+0x59> asm volatile("cld; rep movsl\n" :: "D" (d), "S" (s), "c" (n/4) : "cc", "memory"); else asm volatile("cld; rep movsb\n" 800c1b: 89 c7 mov %eax,%edi 800c1d: fc cld 800c1e: f3 a4 rep movsb %ds:(%esi),%es:(%edi) :: "D" (d), "S" (s), "c" (n) : "cc", "memory"); } return dst; } 800c20: 5e pop %esi 800c21: 5f pop %edi 800c22: 5d pop %ebp 800c23: c3 ret if ((int)s%4 == 0 && (int)d%4 == 0 && n%4 == 0) 800c24: f6 c1 03 test $0x3,%cl 800c27: 75 f2 jne 800c1b <memmove+0x50> :: "D" (d), "S" (s), "c" (n/4) : "cc", "memory"); 800c29: c1 e9 02 shr $0x2,%ecx asm volatile("cld; rep movsl\n" 800c2c: 89 c7 mov %eax,%edi 800c2e: fc cld 800c2f: f3 a5 rep movsl %ds:(%esi),%es:(%edi) 800c31: eb ed jmp 800c20 <memmove+0x55> 00800c33 <memcpy>: } #endif void * memcpy(void *dst, const void *src, size_t n) { 800c33: 55 push %ebp 800c34: 89 e5 mov %esp,%ebp return memmove(dst, src, n); 800c36: ff 75 10 pushl 0x10(%ebp) 800c39: ff 75 0c pushl 0xc(%ebp) 800c3c: ff 75 08 pushl 0x8(%ebp) 800c3f: e8 87 ff ff ff call 800bcb <memmove> } 800c44: c9 leave 800c45: c3 ret 00800c46 <memcmp>: int memcmp(const void *v1, const void *v2, size_t n) { 800c46: 55 push %ebp 800c47: 89 e5 mov %esp,%ebp 800c49: 56 push %esi 800c4a: 53 push %ebx 800c4b: 8b 45 08 mov 0x8(%ebp),%eax 800c4e: 8b 55 0c mov 0xc(%ebp),%edx 800c51: 89 c6 mov %eax,%esi 800c53: 03 75 10 add 0x10(%ebp),%esi const uint8_t *s1 = (const uint8_t *) v1; const uint8_t *s2 = (const uint8_t *) v2; while (n-- > 0) { 800c56: 39 f0 cmp %esi,%eax 800c58: 74 1c je 800c76 <memcmp+0x30> if (*s1 != *s2) 800c5a: 0f b6 08 movzbl (%eax),%ecx 800c5d: 0f b6 1a movzbl (%edx),%ebx 800c60: 38 d9 cmp %bl,%cl 800c62: 75 08 jne 800c6c <memcmp+0x26> return (int) *s1 - (int) *s2; s1++, s2++; 800c64: 83 c0 01 add $0x1,%eax 800c67: 83 c2 01 add $0x1,%edx 800c6a: eb ea jmp 800c56 <memcmp+0x10> return (int) *s1 - (int) *s2; 800c6c: 0f b6 c1 movzbl %cl,%eax 800c6f: 0f b6 db movzbl %bl,%ebx 800c72: 29 d8 sub %ebx,%eax 800c74: eb 05 jmp 800c7b <memcmp+0x35> } return 0; 800c76: b8 00 00 00 00 mov $0x0,%eax } 800c7b: 5b pop %ebx 800c7c: 5e pop %esi 800c7d: 5d pop %ebp 800c7e: c3 ret 00800c7f <memfind>: void * memfind(const void *s, int c, size_t n) { 800c7f: 55 push %ebp 800c80: 89 e5 mov %esp,%ebp 800c82: 8b 45 08 mov 0x8(%ebp),%eax 800c85: 8b 4d 0c mov 0xc(%ebp),%ecx const void *ends = (const char *) s + n; 800c88: 89 c2 mov %eax,%edx 800c8a: 03 55 10 add 0x10(%ebp),%edx for (; s < ends; s++) 800c8d: 39 d0 cmp %edx,%eax 800c8f: 73 09 jae 800c9a <memfind+0x1b> if (*(const unsigned char *) s == (unsigned char) c) 800c91: 38 08 cmp %cl,(%eax) 800c93: 74 05 je 800c9a <memfind+0x1b> for (; s < ends; s++) 800c95: 83 c0 01 add $0x1,%eax 800c98: eb f3 jmp 800c8d <memfind+0xe> break; return (void *) s; } 800c9a: 5d pop %ebp 800c9b: c3 ret 00800c9c <strtol>: long strtol(const char *s, char **endptr, int base) { 800c9c: 55 push %ebp 800c9d: 89 e5 mov %esp,%ebp 800c9f: 57 push %edi 800ca0: 56 push %esi 800ca1: 53 push %ebx 800ca2: 8b 4d 08 mov 0x8(%ebp),%ecx 800ca5: 8b 5d 10 mov 0x10(%ebp),%ebx int neg = 0; long val = 0; // gobble initial whitespace while (*s == ' ' || *s == '\t') 800ca8: eb 03 jmp 800cad <strtol+0x11> s++; 800caa: 83 c1 01 add $0x1,%ecx while (*s == ' ' || *s == '\t') 800cad: 0f b6 01 movzbl (%ecx),%eax 800cb0: 3c 20 cmp $0x20,%al 800cb2: 74 f6 je 800caa <strtol+0xe> 800cb4: 3c 09 cmp $0x9,%al 800cb6: 74 f2 je 800caa <strtol+0xe> // plus/minus sign if (*s == '+') 800cb8: 3c 2b cmp $0x2b,%al 800cba: 74 2e je 800cea <strtol+0x4e> int neg = 0; 800cbc: bf 00 00 00 00 mov $0x0,%edi s++; else if (*s == '-') 800cc1: 3c 2d cmp $0x2d,%al 800cc3: 74 2f je 800cf4 <strtol+0x58> s++, neg = 1; // hex or octal base prefix if ((base == 0 || base == 16) && (s[0] == '0' && s[1] == 'x')) 800cc5: f7 c3 ef ff ff ff test $0xffffffef,%ebx 800ccb: 75 05 jne 800cd2 <strtol+0x36> 800ccd: 80 39 30 cmpb $0x30,(%ecx) 800cd0: 74 2c je 800cfe <strtol+0x62> s += 2, base = 16; else if (base == 0 && s[0] == '0') 800cd2: 85 db test %ebx,%ebx 800cd4: 75 0a jne 800ce0 <strtol+0x44> s++, base = 8; else if (base == 0) base = 10; 800cd6: bb 0a 00 00 00 mov $0xa,%ebx else if (base == 0 && s[0] == '0') 800cdb: 80 39 30 cmpb $0x30,(%ecx) 800cde: 74 28 je 800d08 <strtol+0x6c> base = 10; 800ce0: b8 00 00 00 00 mov $0x0,%eax 800ce5: 89 5d 10 mov %ebx,0x10(%ebp) 800ce8: eb 50 jmp 800d3a <strtol+0x9e> s++; 800cea: 83 c1 01 add $0x1,%ecx int neg = 0; 800ced: bf 00 00 00 00 mov $0x0,%edi 800cf2: eb d1 jmp 800cc5 <strtol+0x29> s++, neg = 1; 800cf4: 83 c1 01 add $0x1,%ecx 800cf7: bf 01 00 00 00 mov $0x1,%edi 800cfc: eb c7 jmp 800cc5 <strtol+0x29> if ((base == 0 || base == 16) && (s[0] == '0' && s[1] == 'x')) 800cfe: 80 79 01 78 cmpb $0x78,0x1(%ecx) 800d02: 74 0e je 800d12 <strtol+0x76> else if (base == 0 && s[0] == '0') 800d04: 85 db test %ebx,%ebx 800d06: 75 d8 jne 800ce0 <strtol+0x44> s++, base = 8; 800d08: 83 c1 01 add $0x1,%ecx 800d0b: bb 08 00 00 00 mov $0x8,%ebx 800d10: eb ce jmp 800ce0 <strtol+0x44> s += 2, base = 16; 800d12: 83 c1 02 add $0x2,%ecx 800d15: bb 10 00 00 00 mov $0x10,%ebx 800d1a: eb c4 jmp 800ce0 <strtol+0x44> while (1) { int dig; if (*s >= '0' && *s <= '9') dig = *s - '0'; else if (*s >= 'a' && *s <= 'z') 800d1c: 8d 72 9f lea -0x61(%edx),%esi 800d1f: 89 f3 mov %esi,%ebx 800d21: 80 fb 19 cmp $0x19,%bl 800d24: 77 29 ja 800d4f <strtol+0xb3> dig = *s - 'a' + 10; 800d26: 0f be d2 movsbl %dl,%edx 800d29: 83 ea 57 sub $0x57,%edx else if (*s >= 'A' && *s <= 'Z') dig = *s - 'A' + 10; else break; if (dig >= base) 800d2c: 3b 55 10 cmp 0x10(%ebp),%edx 800d2f: 7d 30 jge 800d61 <strtol+0xc5> break; s++, val = (val * base) + dig; 800d31: 83 c1 01 add $0x1,%ecx 800d34: 0f af 45 10 imul 0x10(%ebp),%eax 800d38: 01 d0 add %edx,%eax if (*s >= '0' && *s <= '9') 800d3a: 0f b6 11 movzbl (%ecx),%edx 800d3d: 8d 72 d0 lea -0x30(%edx),%esi 800d40: 89 f3 mov %esi,%ebx 800d42: 80 fb 09 cmp $0x9,%bl 800d45: 77 d5 ja 800d1c <strtol+0x80> dig = *s - '0'; 800d47: 0f be d2 movsbl %dl,%edx 800d4a: 83 ea 30 sub $0x30,%edx 800d4d: eb dd jmp 800d2c <strtol+0x90> else if (*s >= 'A' && *s <= 'Z') 800d4f: 8d 72 bf lea -0x41(%edx),%esi 800d52: 89 f3 mov %esi,%ebx 800d54: 80 fb 19 cmp $0x19,%bl 800d57: 77 08 ja 800d61 <strtol+0xc5> dig = *s - 'A' + 10; 800d59: 0f be d2 movsbl %dl,%edx 800d5c: 83 ea 37 sub $0x37,%edx 800d5f: eb cb jmp 800d2c <strtol+0x90> // we don't properly detect overflow! } if (endptr) 800d61: 83 7d 0c 00 cmpl $0x0,0xc(%ebp) 800d65: 74 05 je 800d6c <strtol+0xd0> *endptr = (char *) s; 800d67: 8b 75 0c mov 0xc(%ebp),%esi 800d6a: 89 0e mov %ecx,(%esi) return (neg ? -val : val); 800d6c: 89 c2 mov %eax,%edx 800d6e: f7 da neg %edx 800d70: 85 ff test %edi,%edi 800d72: 0f 45 c2 cmovne %edx,%eax } 800d75: 5b pop %ebx 800d76: 5e pop %esi 800d77: 5f pop %edi 800d78: 5d pop %ebp 800d79: c3 ret 800d7a: 66 90 xchg %ax,%ax 800d7c: 66 90 xchg %ax,%ax 800d7e: 66 90 xchg %ax,%ax 00800d80 <__udivdi3>: 800d80: 55 push %ebp 800d81: 57 push %edi 800d82: 56 push %esi 800d83: 53 push %ebx 800d84: 83 ec 1c sub $0x1c,%esp 800d87: 8b 54 24 3c mov 0x3c(%esp),%edx 800d8b: 8b 6c 24 30 mov 0x30(%esp),%ebp 800d8f: 8b 74 24 34 mov 0x34(%esp),%esi 800d93: 8b 5c 24 38 mov 0x38(%esp),%ebx 800d97: 85 d2 test %edx,%edx 800d99: 75 35 jne 800dd0 <__udivdi3+0x50> 800d9b: 39 f3 cmp %esi,%ebx 800d9d: 0f 87 bd 00 00 00 ja 800e60 <__udivdi3+0xe0> 800da3: 85 db test %ebx,%ebx 800da5: 89 d9 mov %ebx,%ecx 800da7: 75 0b jne 800db4 <__udivdi3+0x34> 800da9: b8 01 00 00 00 mov $0x1,%eax 800dae: 31 d2 xor %edx,%edx 800db0: f7 f3 div %ebx 800db2: 89 c1 mov %eax,%ecx 800db4: 31 d2 xor %edx,%edx 800db6: 89 f0 mov %esi,%eax 800db8: f7 f1 div %ecx 800dba: 89 c6 mov %eax,%esi 800dbc: 89 e8 mov %ebp,%eax 800dbe: 89 f7 mov %esi,%edi 800dc0: f7 f1 div %ecx 800dc2: 89 fa mov %edi,%edx 800dc4: 83 c4 1c add $0x1c,%esp 800dc7: 5b pop %ebx 800dc8: 5e pop %esi 800dc9: 5f pop %edi 800dca: 5d pop %ebp 800dcb: c3 ret 800dcc: 8d 74 26 00 lea 0x0(%esi,%eiz,1),%esi 800dd0: 39 f2 cmp %esi,%edx 800dd2: 77 7c ja 800e50 <__udivdi3+0xd0> 800dd4: 0f bd fa bsr %edx,%edi 800dd7: 83 f7 1f xor $0x1f,%edi 800dda: 0f 84 98 00 00 00 je 800e78 <__udivdi3+0xf8> 800de0: 89 f9 mov %edi,%ecx 800de2: b8 20 00 00 00 mov $0x20,%eax 800de7: 29 f8 sub %edi,%eax 800de9: d3 e2 shl %cl,%edx 800deb: 89 54 24 08 mov %edx,0x8(%esp) 800def: 89 c1 mov %eax,%ecx 800df1: 89 da mov %ebx,%edx 800df3: d3 ea shr %cl,%edx 800df5: 8b 4c 24 08 mov 0x8(%esp),%ecx 800df9: 09 d1 or %edx,%ecx 800dfb: 89 f2 mov %esi,%edx 800dfd: 89 4c 24 08 mov %ecx,0x8(%esp) 800e01: 89 f9 mov %edi,%ecx 800e03: d3 e3 shl %cl,%ebx 800e05: 89 c1 mov %eax,%ecx 800e07: d3 ea shr %cl,%edx 800e09: 89 f9 mov %edi,%ecx 800e0b: 89 5c 24 0c mov %ebx,0xc(%esp) 800e0f: d3 e6 shl %cl,%esi 800e11: 89 eb mov %ebp,%ebx 800e13: 89 c1 mov %eax,%ecx 800e15: d3 eb shr %cl,%ebx 800e17: 09 de or %ebx,%esi 800e19: 89 f0 mov %esi,%eax 800e1b: f7 74 24 08 divl 0x8(%esp) 800e1f: 89 d6 mov %edx,%esi 800e21: 89 c3 mov %eax,%ebx 800e23: f7 64 24 0c mull 0xc(%esp) 800e27: 39 d6 cmp %edx,%esi 800e29: 72 0c jb 800e37 <__udivdi3+0xb7> 800e2b: 89 f9 mov %edi,%ecx 800e2d: d3 e5 shl %cl,%ebp 800e2f: 39 c5 cmp %eax,%ebp 800e31: 73 5d jae 800e90 <__udivdi3+0x110> 800e33: 39 d6 cmp %edx,%esi 800e35: 75 59 jne 800e90 <__udivdi3+0x110> 800e37: 8d 43 ff lea -0x1(%ebx),%eax 800e3a: 31 ff xor %edi,%edi 800e3c: 89 fa mov %edi,%edx 800e3e: 83 c4 1c add $0x1c,%esp 800e41: 5b pop %ebx 800e42: 5e pop %esi 800e43: 5f pop %edi 800e44: 5d pop %ebp 800e45: c3 ret 800e46: 8d 76 00 lea 0x0(%esi),%esi 800e49: 8d bc 27 00 00 00 00 lea 0x0(%edi,%eiz,1),%edi 800e50: 31 ff xor %edi,%edi 800e52: 31 c0 xor %eax,%eax 800e54: 89 fa mov %edi,%edx 800e56: 83 c4 1c add $0x1c,%esp 800e59: 5b pop %ebx 800e5a: 5e pop %esi 800e5b: 5f pop %edi 800e5c: 5d pop %ebp 800e5d: c3 ret 800e5e: 66 90 xchg %ax,%ax 800e60: 31 ff xor %edi,%edi 800e62: 89 e8 mov %ebp,%eax 800e64: 89 f2 mov %esi,%edx 800e66: f7 f3 div %ebx 800e68: 89 fa mov %edi,%edx 800e6a: 83 c4 1c add $0x1c,%esp 800e6d: 5b pop %ebx 800e6e: 5e pop %esi 800e6f: 5f pop %edi 800e70: 5d pop %ebp 800e71: c3 ret 800e72: 8d b6 00 00 00 00 lea 0x0(%esi),%esi 800e78: 39 f2 cmp %esi,%edx 800e7a: 72 06 jb 800e82 <__udivdi3+0x102> 800e7c: 31 c0 xor %eax,%eax 800e7e: 39 eb cmp %ebp,%ebx 800e80: 77 d2 ja 800e54 <__udivdi3+0xd4> 800e82: b8 01 00 00 00 mov $0x1,%eax 800e87: eb cb jmp 800e54 <__udivdi3+0xd4> 800e89: 8d b4 26 00 00 00 00 lea 0x0(%esi,%eiz,1),%esi 800e90: 89 d8 mov %ebx,%eax 800e92: 31 ff xor %edi,%edi 800e94: eb be jmp 800e54 <__udivdi3+0xd4> 800e96: 66 90 xchg %ax,%ax 800e98: 66 90 xchg %ax,%ax 800e9a: 66 90 xchg %ax,%ax 800e9c: 66 90 xchg %ax,%ax 800e9e: 66 90 xchg %ax,%ax 00800ea0 <__umoddi3>: 800ea0: 55 push %ebp 800ea1: 57 push %edi 800ea2: 56 push %esi 800ea3: 53 push %ebx 800ea4: 83 ec 1c sub $0x1c,%esp 800ea7: 8b 6c 24 3c mov 0x3c(%esp),%ebp 800eab: 8b 74 24 30 mov 0x30(%esp),%esi 800eaf: 8b 5c 24 34 mov 0x34(%esp),%ebx 800eb3: 8b 7c 24 38 mov 0x38(%esp),%edi 800eb7: 85 ed test %ebp,%ebp 800eb9: 89 f0 mov %esi,%eax 800ebb: 89 da mov %ebx,%edx 800ebd: 75 19 jne 800ed8 <__umoddi3+0x38> 800ebf: 39 df cmp %ebx,%edi 800ec1: 0f 86 b1 00 00 00 jbe 800f78 <__umoddi3+0xd8> 800ec7: f7 f7 div %edi 800ec9: 89 d0 mov %edx,%eax 800ecb: 31 d2 xor %edx,%edx 800ecd: 83 c4 1c add $0x1c,%esp 800ed0: 5b pop %ebx 800ed1: 5e pop %esi 800ed2: 5f pop %edi 800ed3: 5d pop %ebp 800ed4: c3 ret 800ed5: 8d 76 00 lea 0x0(%esi),%esi 800ed8: 39 dd cmp %ebx,%ebp 800eda: 77 f1 ja 800ecd <__umoddi3+0x2d> 800edc: 0f bd cd bsr %ebp,%ecx 800edf: 83 f1 1f xor $0x1f,%ecx 800ee2: 89 4c 24 04 mov %ecx,0x4(%esp) 800ee6: 0f 84 b4 00 00 00 je 800fa0 <__umoddi3+0x100> 800eec: b8 20 00 00 00 mov $0x20,%eax 800ef1: 89 c2 mov %eax,%edx 800ef3: 8b 44 24 04 mov 0x4(%esp),%eax 800ef7: 29 c2 sub %eax,%edx 800ef9: 89 c1 mov %eax,%ecx 800efb: 89 f8 mov %edi,%eax 800efd: d3 e5 shl %cl,%ebp 800eff: 89 d1 mov %edx,%ecx 800f01: 89 54 24 0c mov %edx,0xc(%esp) 800f05: d3 e8 shr %cl,%eax 800f07: 09 c5 or %eax,%ebp 800f09: 8b 44 24 04 mov 0x4(%esp),%eax 800f0d: 89 c1 mov %eax,%ecx 800f0f: d3 e7 shl %cl,%edi 800f11: 89 d1 mov %edx,%ecx 800f13: 89 7c 24 08 mov %edi,0x8(%esp) 800f17: 89 df mov %ebx,%edi 800f19: d3 ef shr %cl,%edi 800f1b: 89 c1 mov %eax,%ecx 800f1d: 89 f0 mov %esi,%eax 800f1f: d3 e3 shl %cl,%ebx 800f21: 89 d1 mov %edx,%ecx 800f23: 89 fa mov %edi,%edx 800f25: d3 e8 shr %cl,%eax 800f27: 0f b6 4c 24 04 movzbl 0x4(%esp),%ecx 800f2c: 09 d8 or %ebx,%eax 800f2e: f7 f5 div %ebp 800f30: d3 e6 shl %cl,%esi 800f32: 89 d1 mov %edx,%ecx 800f34: f7 64 24 08 mull 0x8(%esp) 800f38: 39 d1 cmp %edx,%ecx 800f3a: 89 c3 mov %eax,%ebx 800f3c: 89 d7 mov %edx,%edi 800f3e: 72 06 jb 800f46 <__umoddi3+0xa6> 800f40: 75 0e jne 800f50 <__umoddi3+0xb0> 800f42: 39 c6 cmp %eax,%esi 800f44: 73 0a jae 800f50 <__umoddi3+0xb0> 800f46: 2b 44 24 08 sub 0x8(%esp),%eax 800f4a: 19 ea sbb %ebp,%edx 800f4c: 89 d7 mov %edx,%edi 800f4e: 89 c3 mov %eax,%ebx 800f50: 89 ca mov %ecx,%edx 800f52: 0f b6 4c 24 0c movzbl 0xc(%esp),%ecx 800f57: 29 de sub %ebx,%esi 800f59: 19 fa sbb %edi,%edx 800f5b: 8b 5c 24 04 mov 0x4(%esp),%ebx 800f5f: 89 d0 mov %edx,%eax 800f61: d3 e0 shl %cl,%eax 800f63: 89 d9 mov %ebx,%ecx 800f65: d3 ee shr %cl,%esi 800f67: d3 ea shr %cl,%edx 800f69: 09 f0 or %esi,%eax 800f6b: 83 c4 1c add $0x1c,%esp 800f6e: 5b pop %ebx 800f6f: 5e pop %esi 800f70: 5f pop %edi 800f71: 5d pop %ebp 800f72: c3 ret 800f73: 90 nop 800f74: 8d 74 26 00 lea 0x0(%esi,%eiz,1),%esi 800f78: 85 ff test %edi,%edi 800f7a: 89 f9 mov %edi,%ecx 800f7c: 75 0b jne 800f89 <__umoddi3+0xe9> 800f7e: b8 01 00 00 00 mov $0x1,%eax 800f83: 31 d2 xor %edx,%edx 800f85: f7 f7 div %edi 800f87: 89 c1 mov %eax,%ecx 800f89: 89 d8 mov %ebx,%eax 800f8b: 31 d2 xor %edx,%edx 800f8d: f7 f1 div %ecx 800f8f: 89 f0 mov %esi,%eax 800f91: f7 f1 div %ecx 800f93: e9 31 ff ff ff jmp 800ec9 <__umoddi3+0x29> 800f98: 90 nop 800f99: 8d b4 26 00 00 00 00 lea 0x0(%esi,%eiz,1),%esi 800fa0: 39 dd cmp %ebx,%ebp 800fa2: 72 08 jb 800fac <__umoddi3+0x10c> 800fa4: 39 f7 cmp %esi,%edi 800fa6: 0f 87 21 ff ff ff ja 800ecd <__umoddi3+0x2d> 800fac: 89 da mov %ebx,%edx 800fae: 89 f0 mov %esi,%eax 800fb0: 29 f8 sub %edi,%eax 800fb2: 19 ea sbb %ebp,%edx 800fb4: e9 14 ff ff ff jmp 800ecd <__umoddi3+0x2d>
.emacs.d/elpa/ada-ref-man-2012.5/progs/arm_syn.ads
caqg/linux-home
0
6095
<reponame>caqg/linux-home package ARM_Syntax is -- -- Ada reference manual formatter (ARM_Form). -- -- This package contains the database to collect the syntax summary and -- cross-reference. -- -- --------------------------------------- -- Copyright 2000, 2006, 2011 -- AXE Consultants. All rights reserved. -- P.O. Box 1512, Madison WI 53701 -- E-Mail: <EMAIL> -- -- ARM_Form is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License version 3 -- as published by the Free Software Foundation. -- -- AXE CONSULTANTS MAKES THIS TOOL AND SOURCE CODE AVAILABLE ON AN "AS IS" -- BASIS AND MAKES NO WARRANTY, EXPRESS OR IMPLIED, AS TO THE ACCURACY, -- CAPABILITY, EFFICIENCY, MERCHANTABILITY, OR FUNCTIONING OF THIS TOOL. -- IN NO EVENT WILL AXE CONSULTANTS BE LIABLE FOR ANY GENERAL, -- CONSEQUENTIAL, INDIRECT, INCIDENTAL, EXEMPLARY, OR SPECIAL DAMAGES, -- EVEN IF AXE CONSULTANTS HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH -- DAMAGES. -- -- A copy of the GNU General Public License is available in the file -- gpl-3-0.txt in the standard distribution of the ARM_Form tool. -- Otherwise, see <http://www.gnu.org/licenses/>. -- -- If the GPLv3 license is not satisfactory for your needs, a commercial -- use license is available for this tool. Contact Randy at AXE Consultants -- for more information. -- -- --------------------------------------- -- --------------------------------------- -- -- Edit History: -- -- 5/17/00 - RLB - Created package. -- 5/26/00 - RLB - Added a Tabset parameter. -- 6/22/06 - RLB - Added additional information to improve the links -- and to be able to use the Ada 83 format for the -- cross-reference table. -- 10/13/06 - RLB - Added Defined flag to cross-references to eliminate -- junk errors from not-quite-non-terminals. -- 10/18/11 - RLB - Changed to GPLv3 license. procedure Create; -- Initialize the syntax database. procedure Destroy; -- Destroy the syntax database. procedure Insert_Rule ( For_Clause : in String; Rule : in String; Tabset : in String := ""); -- Add a rule for the syntax summary. The rule appears in For_Clause. -- Tabset provides any needed tab settings. subtype Target_Type is String (1..5); procedure Add_Non_Terminal ( NT_Name : in String; For_Clause : in String; Link_Target : out ARM_Syntax.Target_Type); -- Add a non-terminal to the syntax list. Returns a new Link_Target -- for the Non-Terminal. procedure Add_Xref ( Name : in String; Used_In : in String; Clause : in String; Defined : in Boolean); -- Add a cross-reference entry. -- The item referenced is Name, and it is referenced in the production -- for Used_In, in Clause. It is a defined non-terminal if Defined -- is True (thus it can be linked). function Non_Terminal_Clause (NT_Name : in String) return String; -- Return the clause where NT_Name is declared. -- Returns "" if NT_Name is not a declared Non_Terminal. function Non_Terminal_Link_Target (NT_Name : in String) return Target_Type; -- Return the link target for NT_Name. -- Returns " " if NT_Name is not a declared Non_Terminal. generic with procedure Format_Text (Text : in String; Text_Name : in String); procedure Report; -- Output the fully formatted syntax summary to the -- "Format_Text" routine. "Format_Text" allows all commands -- for the full formatter. (Text_Name is an identifying name -- for error messages). generic with procedure Format_Text (Text : in String; Text_Name : in String); procedure XRef; -- Output the fully formatted syntax cross-reference to the -- "Format_Text" routine. "Format_Text" allows all commands -- for the full formatter. (Text_Name is an identifying name -- for error messages). end ARM_Syntax;
Data/Either/Equiv/Id.agda
Lolirofle/stuff-in-agda
6
11727
<reponame>Lolirofle/stuff-in-agda<gh_stars>1-10 module Data.Either.Equiv.Id where import Lvl open import Data open import Data.Either as Either open import Data.Either.Equiv open import Relator.Equals open import Relator.Equals.Proofs.Equiv open import Structure.Setoid open import Structure.Function.Domain open import Type private variable ℓ ℓₑ ℓₑ₁ ℓₑ₂ : Lvl.Level private variable A B : Type{ℓ} module _ ⦃ equiv-A : Equiv{ℓₑ₁}(A) ⦄ ⦃ equiv-B : Equiv{ℓₑ₂}(B) ⦄ where instance Left-injectivity : Injective(Left{A = A}{B = B}) Injective.proof Left-injectivity [≡]-intro = [≡]-intro instance Right-injectivity : Injective(Right{A = A}{B = B}) Injective.proof Right-injectivity [≡]-intro = [≡]-intro instance Either-Id-extensionality : Extensionality{A = A}{B = B} [≡]-equiv Either-Id-extensionality = intro \()
source/league/ucd/matreshka-internals-unicode-ucd-core_00ab.ads
svn2github/matreshka
24
26939
<filename>source/league/ucd/matreshka-internals-unicode-ucd-core_00ab.ads ------------------------------------------------------------------------------ -- -- -- Matreshka Project -- -- -- -- Localization, Internationalization, Globalization for Ada -- -- -- -- Runtime Library Component -- -- -- ------------------------------------------------------------------------------ -- -- -- Copyright © 2012-2015, <NAME> <<EMAIL>> -- -- All rights reserved. -- -- -- -- Redistribution and use in source and binary forms, with or without -- -- modification, are permitted provided that the following conditions -- -- are met: -- -- -- -- * Redistributions of source code must retain the above copyright -- -- notice, this list of conditions and the following disclaimer. -- -- -- -- * Redistributions in binary form must reproduce the above copyright -- -- notice, this list of conditions and the following disclaimer in the -- -- documentation and/or other materials provided with the distribution. -- -- -- -- * Neither the name of the Vadim Godunko, IE nor the names of its -- -- contributors may be used to endorse or promote products derived from -- -- this software without specific prior written permission. -- -- -- -- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -- -- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -- -- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -- -- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -- -- HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -- -- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED -- -- TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR -- -- PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF -- -- LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING -- -- NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -- -- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -- -- -- ------------------------------------------------------------------------------ -- $Revision$ $Date$ ------------------------------------------------------------------------------ pragma Restrictions (No_Elaboration_Code); -- GNAT: enforce generation of preinitialized data section instead of -- generation of elaboration code. package Matreshka.Internals.Unicode.Ucd.Core_00AB is pragma Preelaborate; Group_00AB : aliased constant Core_Second_Stage := (16#01# .. 16#06# => -- AB01 .. AB06 (Other_Letter, Neutral, Other, A_Letter, O_Letter, Alphabetic, (Alphabetic | Grapheme_Base | ID_Continue | ID_Start | XID_Continue | XID_Start => True, others => False)), 16#09# .. 16#0E# => -- AB09 .. AB0E (Other_Letter, Neutral, Other, A_Letter, O_Letter, Alphabetic, (Alphabetic | Grapheme_Base | ID_Continue | ID_Start | XID_Continue | XID_Start => True, others => False)), 16#11# .. 16#16# => -- AB11 .. AB16 (Other_Letter, Neutral, Other, A_Letter, O_Letter, Alphabetic, (Alphabetic | Grapheme_Base | ID_Continue | ID_Start | XID_Continue | XID_Start => True, others => False)), 16#20# .. 16#26# => -- AB20 .. AB26 (Other_Letter, Neutral, Other, A_Letter, O_Letter, Alphabetic, (Alphabetic | Grapheme_Base | ID_Continue | ID_Start | XID_Continue | XID_Start => True, others => False)), 16#28# .. 16#2E# => -- AB28 .. AB2E (Other_Letter, Neutral, Other, A_Letter, O_Letter, Alphabetic, (Alphabetic | Grapheme_Base | ID_Continue | ID_Start | XID_Continue | XID_Start => True, others => False)), 16#30# .. 16#5A# => -- AB30 .. AB5A (Lowercase_Letter, Neutral, Other, A_Letter, Lower, Alphabetic, (Alphabetic | Cased | Grapheme_Base | ID_Continue | ID_Start | Lowercase | XID_Continue | XID_Start => True, others => False)), 16#5B# => -- AB5B (Modifier_Symbol, Neutral, Other, Other, Other, Alphabetic, (Diacritic | Case_Ignorable | Grapheme_Base => True, others => False)), 16#5C# .. 16#5F# => -- AB5C .. AB5F (Modifier_Letter, Neutral, Other, A_Letter, Lower, Alphabetic, (Diacritic | Other_Lowercase | Alphabetic | Cased | Case_Ignorable | Grapheme_Base | ID_Continue | ID_Start | Lowercase | XID_Continue | XID_Start | Changes_When_NFKC_Casefolded => True, others => False)), 16#64# .. 16#65# => -- AB64 .. AB65 (Lowercase_Letter, Neutral, Other, A_Letter, Lower, Alphabetic, (Alphabetic | Cased | Grapheme_Base | ID_Continue | ID_Start | Lowercase | XID_Continue | XID_Start => True, others => False)), 16#C0# .. 16#E2# => -- ABC0 .. ABE2 (Other_Letter, Neutral, Other, A_Letter, O_Letter, Alphabetic, (Alphabetic | Grapheme_Base | ID_Continue | ID_Start | XID_Continue | XID_Start => True, others => False)), 16#E3# .. 16#E4# => -- ABE3 .. ABE4 (Spacing_Mark, Neutral, Spacing_Mark, Extend, Extend, Combining_Mark, (Other_Alphabetic | Alphabetic | Grapheme_Base | ID_Continue | XID_Continue => True, others => False)), 16#E5# => -- ABE5 (Nonspacing_Mark, Neutral, Extend, Extend, Extend, Combining_Mark, (Other_Alphabetic | Alphabetic | Case_Ignorable | Grapheme_Extend | ID_Continue | XID_Continue => True, others => False)), 16#E6# .. 16#E7# => -- ABE6 .. ABE7 (Spacing_Mark, Neutral, Spacing_Mark, Extend, Extend, Combining_Mark, (Other_Alphabetic | Alphabetic | Grapheme_Base | ID_Continue | XID_Continue => True, others => False)), 16#E8# => -- ABE8 (Nonspacing_Mark, Neutral, Extend, Extend, Extend, Combining_Mark, (Other_Alphabetic | Alphabetic | Case_Ignorable | Grapheme_Extend | ID_Continue | XID_Continue => True, others => False)), 16#E9# .. 16#EA# => -- ABE9 .. ABEA (Spacing_Mark, Neutral, Spacing_Mark, Extend, Extend, Combining_Mark, (Other_Alphabetic | Alphabetic | Grapheme_Base | ID_Continue | XID_Continue => True, others => False)), 16#EB# => -- ABEB (Other_Punctuation, Neutral, Other, Other, S_Term, Break_After, (STerm | Terminal_Punctuation | Grapheme_Base => True, others => False)), 16#EC# => -- ABEC (Spacing_Mark, Neutral, Spacing_Mark, Extend, Extend, Combining_Mark, (Diacritic | Grapheme_Base | ID_Continue | XID_Continue => True, others => False)), 16#ED# => -- ABED (Nonspacing_Mark, Neutral, Extend, Extend, Extend, Combining_Mark, (Diacritic | Case_Ignorable | Grapheme_Extend | Grapheme_Link | ID_Continue | XID_Continue => True, others => False)), 16#F0# .. 16#F9# => -- ABF0 .. ABF9 (Decimal_Number, Neutral, Other, Numeric, Numeric, Numeric, (Grapheme_Base | ID_Continue | XID_Continue => True, others => False)), others => (Unassigned, Neutral, Other, Other, Other, Unknown, (others => False))); end Matreshka.Internals.Unicode.Ucd.Core_00AB;
src/Categories/Category/Extensive.agda
sergey-goncharov/agda-categories
0
16595
<filename>src/Categories/Category/Extensive.agda {-# OPTIONS --without-K --safe #-} module Categories.Category.Extensive where -- https://ncatlab.org/nlab/show/extensive+category open import Level open import Categories.Category.Core open import Categories.Diagram.Pullback open import Categories.Category.Cocartesian open import Categories.Object.Coproduct open import Categories.Morphism record Extensive {o ℓ e : Level} (𝒞 : Category o ℓ e) : Set (suc (o ⊔ ℓ ⊔ e)) where open Category 𝒞 open Pullback field cocartesian : Cocartesian 𝒞 module CC = Cocartesian cocartesian open CC using (_+_; i₁; i₂; ¡) field pullback₁ : {A B C : Obj} (f : A ⇒ B + C) → Pullback 𝒞 f i₁ pullback₂ : {A B C : Obj} (f : A ⇒ B + C) → Pullback 𝒞 f i₂ pullback-of-cp-is-cp : {A B C : Obj} (f : A ⇒ _+_ B C) → IsCoproduct 𝒞 (p₁ (pullback₁ f)) (p₁ (pullback₂ f)) pullback₁-is-mono : ∀ {A B : Obj} → Mono 𝒞 (i₁ {A = A}{B = B}) pullback₂-is-mono : ∀ {A B : Obj} → Mono 𝒞 (i₂ {A = A}{B = B}) disjoint : ∀ {A B : Obj} → IsPullback 𝒞 ¡ ¡ (i₁ {A = A}{B = B}) i₂
Source/Levels/L1304.asm
AbePralle/FGB
0
718
; L1304.asm ; Generated 05.08.2001 by mlevel ; Modified 05.08.2001 by <NAME> INCLUDE "Source/Defs.inc" INCLUDE "Source/Levels.inc" ;--------------------------------------------------------------------- SECTION "Level1304Gfx",ROMX ;--------------------------------------------------------------------- backinside_bg: INCBIN "Data/Cinema/CharSelect/backinside.bg" ;--------------------------------------------------------------------- SECTION "Level1304Section",ROMX ;--------------------------------------------------------------------- L1304_Contents:: DW L1304_Load DW L1304_Init DW L1304_Check DW L1304_Map ;--------------------------------------------------------------------- ; Load ;--------------------------------------------------------------------- L1304_Load: DW ((L1304_LoadFinished - L1304_Load2)) ;size L1304_Load2: ld a,BANK(backinside_bg) ld hl,backinside_bg call LoadCinemaBG ld a,15 call SetupFadeFromStandard call WaitFade ld de,((.returnToShip-L1304_Load2)+levelCheckRAM) call SetDialogForward call SetDialogSkip ld a,150 call Delay .returnToShip call ClearDialogSkipForward ld a,15 call SetupFadeToStandard call WaitFade ld a,EXIT_D ld [hero0_enterLevelFacing],a ld [hero1_enterLevelFacing],a ld hl,$1300 ld a,l ld [curLevelIndex],a ld a,h ld [curLevelIndex+1],a ld a,1 ld [timeToChangeLevel],a ret L1304_LoadFinished: ;--------------------------------------------------------------------- ; Map ;--------------------------------------------------------------------- L1304_Map: ;--------------------------------------------------------------------- ; Init ;--------------------------------------------------------------------- L1304_Init: DW ((L1304_InitFinished - L1304_Init2)) ;size L1304_Init2: ret L1304_InitFinished: ;--------------------------------------------------------------------- ; Check ;--------------------------------------------------------------------- L1304_Check: DW ((L1304_CheckFinished - L1304_Check2)) ;size L1304_Check2: ret L1304_CheckFinished: PRINT "1304 Script Sizes (Load/Init/Check) (of $500): " PRINT (L1304_LoadFinished - L1304_Load2) PRINT " / " PRINT (L1304_InitFinished - L1304_Init2) PRINT " / " PRINT (L1304_CheckFinished - L1304_Check2) PRINT "\n"
programs/oeis/068/A068061.asm
neoneye/loda
22
165868
<gh_stars>10-100 ; A068061: Palindromic numbers j that are not of the form k + reverse(k) for any k. ; 1,3,5,7,9,111,131,151,171,191,212,232,252,272,292,313,333,353,373,393,414,434,454,474,494,515,535,555,575,595,616,636,656,676,696,717,737,757,777,797,818,838,858,878,898,919,939,959,979,999,10101,10301,10501,10701,10901,11111,11311,11511,11711,11911,12121,12321,12521,12721,12921,13131,13331,13531,13731,13931,14141,14341,14541,14741,14941,15151,15351,15551,15751,15951,16161,16361,16561,16761,16961,17171,17371,17571,17771,17971,18181,18381,18581,18781,18981,19191,19391,19591,19791,19991 mul $0,2 seq $0,56525 ; Palindromes with odd number of digits.
target/cos_117/disasm/iop_overlay1/D4ERR.asm
jrrk2/cray-sim
49
14279
<gh_stars>10-100 0x0000 (0x000000) 0x2119- f:00020 d: 281 | A = OR[281] 0x0001 (0x000002) 0x2901- f:00024 d: 257 | OR[257] = A 0x0002 (0x000004) 0x2118- f:00020 d: 280 | A = OR[280] 0x0003 (0x000006) 0x2900- f:00024 d: 256 | OR[256] = A 0x0004 (0x000008) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x0005 (0x00000A) 0x291B- f:00024 d: 283 | OR[283] = A 0x0006 (0x00000C) 0x291A- f:00024 d: 282 | OR[282] = A 0x0007 (0x00000E) 0x2922- f:00024 d: 290 | OR[290] = A 0x0008 (0x000010) 0x1001- f:00010 d: 1 | A = 1 (0x0001) 0x0009 (0x000012) 0x2905- f:00024 d: 261 | OR[261] = A 0x000A (0x000014) 0x2100- f:00020 d: 256 | A = OR[256] 0x000B (0x000016) 0x5800- f:00054 d: 0 | B = A 0x000C (0x000018) 0x4400- f:00042 d: 0 | C = 1, IOB = DN 0x000D (0x00001A) 0x8002- f:00100 d: 2 | P = P + 2 (0x000F), C = 0 0x000E (0x00001C) 0x7008- f:00070 d: 8 | P = P + 8 (0x0016) 0x000F (0x00001E) 0x4600- f:00043 d: 0 | C = 1, IOB = BZ 0x0010 (0x000020) 0x8202- f:00101 d: 2 | P = P + 2 (0x0012), C = 1 0x0011 (0x000022) 0x7005- f:00070 d: 5 | P = P + 5 (0x0016) 0x0012 (0x000024) 0x1002- f:00010 d: 2 | A = 2 (0x0002) 0x0013 (0x000026) 0x2920- f:00024 d: 288 | OR[288] = A 0x0014 (0x000028) 0x7E03-0x04BD f:00077 d: 3 | R = OR[3]+1213 (0x04BD) 0x0016 (0x00002C) 0x2101- f:00020 d: 257 | A = OR[257] 0x0017 (0x00002E) 0x1402- f:00012 d: 2 | A = A + 2 (0x0002) 0x0018 (0x000030) 0x2908- f:00024 d: 264 | OR[264] = A 0x0019 (0x000032) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x001A (0x000034) 0x1A00-0xF7FF f:00015 d: 0 | A = A & 63487 (0xF7FF) 0x001C (0x000038) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x001D (0x00003A) 0x2101- f:00020 d: 257 | A = OR[257] 0x001E (0x00003C) 0x141E- f:00012 d: 30 | A = A + 30 (0x001E) 0x001F (0x00003E) 0x2908- f:00024 d: 264 | OR[264] = A 0x0020 (0x000040) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0021 (0x000042) 0x2907- f:00024 d: 263 | OR[263] = A 0x0022 (0x000044) 0x3101- f:00030 d: 257 | A = (OR[257]) 0x0023 (0x000046) 0x291D- f:00024 d: 285 | OR[285] = A 0x0024 (0x000048) 0x211D- f:00020 d: 285 | A = OR[285] 0x0025 (0x00004A) 0x127F- f:00011 d: 127 | A = A & 127 (0x007F) 0x0026 (0x00004C) 0x291D- f:00024 d: 285 | OR[285] = A 0x0027 (0x00004E) 0x211D- f:00020 d: 285 | A = OR[285] 0x0028 (0x000050) 0x1604- f:00013 d: 4 | A = A - 4 (0x0004) 0x0029 (0x000052) 0x8402- f:00102 d: 2 | P = P + 2 (0x002B), A = 0 0x002A (0x000054) 0x700E- f:00070 d: 14 | P = P + 14 (0x0038) 0x002B (0x000056) 0x2101- f:00020 d: 257 | A = OR[257] 0x002C (0x000058) 0x1404- f:00012 d: 4 | A = A + 4 (0x0004) 0x002D (0x00005A) 0x2908- f:00024 d: 264 | OR[264] = A 0x002E (0x00005C) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x002F (0x00005E) 0x0E03- f:00007 d: 3 | A = A << 3 (0x0003) 0x0030 (0x000060) 0x0A05- f:00005 d: 5 | A = A < 5 (0x0005) 0x0031 (0x000062) 0x141F- f:00012 d: 31 | A = A + 31 (0x001F) 0x0032 (0x000064) 0x0C08- f:00006 d: 8 | A = A >> 8 (0x0008) 0x0033 (0x000066) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x0034 (0x000068) 0x7E03-0x0443 f:00077 d: 3 | R = OR[3]+1091 (0x0443) 0x0036 (0x00006C) 0x7A03-0x0288 f:00075 d: 3 | P = OR[3]+648 (0x0288) 0x0038 (0x000070) 0x211D- f:00020 d: 285 | A = OR[285] 0x0039 (0x000072) 0x1640- f:00013 d: 64 | A = A - 64 (0x0040) 0x003A (0x000074) 0x8402- f:00102 d: 2 | P = P + 2 (0x003C), A = 0 0x003B (0x000076) 0x7014- f:00070 d: 20 | P = P + 20 (0x004F) 0x003C (0x000078) 0x2101- f:00020 d: 257 | A = OR[257] 0x003D (0x00007A) 0x1404- f:00012 d: 4 | A = A + 4 (0x0004) 0x003E (0x00007C) 0x2908- f:00024 d: 264 | OR[264] = A 0x003F (0x00007E) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0040 (0x000080) 0x13FF- f:00011 d: 511 | A = A & 511 (0x01FF) 0x0041 (0x000082) 0x2926- f:00024 d: 294 | OR[294] = A 0x0042 (0x000084) 0x2101- f:00020 d: 257 | A = OR[257] 0x0043 (0x000086) 0x1404- f:00012 d: 4 | A = A + 4 (0x0004) 0x0044 (0x000088) 0x2908- f:00024 d: 264 | OR[264] = A 0x0045 (0x00008A) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0046 (0x00008C) 0x0809- f:00004 d: 9 | A = A > 9 (0x0009) 0x0047 (0x00008E) 0x121F- f:00011 d: 31 | A = A & 31 (0x001F) 0x0048 (0x000090) 0x2925- f:00024 d: 293 | OR[293] = A 0x0049 (0x000092) 0x2101- f:00020 d: 257 | A = OR[257] 0x004A (0x000094) 0x1403- f:00012 d: 3 | A = A + 3 (0x0003) 0x004B (0x000096) 0x2908- f:00024 d: 264 | OR[264] = A 0x004C (0x000098) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x004D (0x00009A) 0x2924- f:00024 d: 292 | OR[292] = A 0x004E (0x00009C) 0x709F- f:00070 d: 159 | P = P + 159 (0x00ED) 0x004F (0x00009E) 0x2101- f:00020 d: 257 | A = OR[257] 0x0050 (0x0000A0) 0x140C- f:00012 d: 12 | A = A + 12 (0x000C) 0x0051 (0x0000A2) 0x291A- f:00024 d: 282 | OR[282] = A 0x0052 (0x0000A4) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x0053 (0x0000A6) 0x2913- f:00024 d: 275 | OR[275] = A 0x0054 (0x0000A8) 0x2914- f:00024 d: 276 | OR[276] = A 0x0055 (0x0000AA) 0x211A- f:00020 d: 282 | A = OR[282] 0x0056 (0x0000AC) 0x8413- f:00102 d: 19 | P = P + 19 (0x0069), A = 0 0x0057 (0x0000AE) 0x2113- f:00020 d: 275 | A = OR[275] 0x0058 (0x0000B0) 0x2714- f:00023 d: 276 | A = A - OR[276] 0x0059 (0x0000B2) 0x8610- f:00103 d: 16 | P = P + 16 (0x0069), A # 0 0x005A (0x0000B4) 0x311A- f:00030 d: 282 | A = (OR[282]) 0x005B (0x0000B6) 0x291A- f:00024 d: 282 | OR[282] = A 0x005C (0x0000B8) 0x8602- f:00103 d: 2 | P = P + 2 (0x005E), A # 0 0x005D (0x0000BA) 0x700B- f:00070 d: 11 | P = P + 11 (0x0068) 0x005E (0x0000BC) 0x211A- f:00020 d: 282 | A = OR[282] 0x005F (0x0000BE) 0x140B- f:00012 d: 11 | A = A + 11 (0x000B) 0x0060 (0x0000C0) 0x2908- f:00024 d: 264 | OR[264] = A 0x0061 (0x0000C2) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0062 (0x0000C4) 0x2913- f:00024 d: 275 | OR[275] = A 0x0063 (0x0000C6) 0x211A- f:00020 d: 282 | A = OR[282] 0x0064 (0x0000C8) 0x140C- f:00012 d: 12 | A = A + 12 (0x000C) 0x0065 (0x0000CA) 0x2908- f:00024 d: 264 | OR[264] = A 0x0066 (0x0000CC) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0067 (0x0000CE) 0x2914- f:00024 d: 276 | OR[276] = A 0x0068 (0x0000D0) 0x7213- f:00071 d: 19 | P = P - 19 (0x0055) 0x0069 (0x0000D2) 0x211A- f:00020 d: 282 | A = OR[282] 0x006A (0x0000D4) 0xB434- f:00132 d: 52 | R = OR[52], A = 0 0x006B (0x0000D6) 0x0028- f:00000 d: 40 | PASS | **** non-standard encoding with D:0x0028 **** 0x006C (0x0000D8) 0x211A- f:00020 d: 282 | A = OR[282] 0x006D (0x0000DA) 0x1416- f:00012 d: 22 | A = A + 22 (0x0016) 0x006E (0x0000DC) 0x2908- f:00024 d: 264 | OR[264] = A 0x006F (0x0000DE) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0070 (0x0000E0) 0x0808- f:00004 d: 8 | A = A > 8 (0x0008) 0x0071 (0x0000E2) 0x291C- f:00024 d: 284 | OR[284] = A 0x0072 (0x0000E4) 0x2101- f:00020 d: 257 | A = OR[257] 0x0073 (0x0000E6) 0x140B- f:00012 d: 11 | A = A + 11 (0x000B) 0x0074 (0x0000E8) 0x2908- f:00024 d: 264 | OR[264] = A 0x0075 (0x0000EA) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0076 (0x0000EC) 0x291E- f:00024 d: 286 | OR[286] = A 0x0077 (0x0000EE) 0x211A- f:00020 d: 282 | A = OR[282] 0x0078 (0x0000F0) 0x1419- f:00012 d: 25 | A = A + 25 (0x0019) 0x0079 (0x0000F2) 0x2908- f:00024 d: 264 | OR[264] = A 0x007A (0x0000F4) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x007B (0x0000F6) 0x0809- f:00004 d: 9 | A = A > 9 (0x0009) 0x007C (0x0000F8) 0x2926- f:00024 d: 294 | OR[294] = A 0x007D (0x0000FA) 0x211A- f:00020 d: 282 | A = OR[282] 0x007E (0x0000FC) 0x1418- f:00012 d: 24 | A = A + 24 (0x0018) 0x007F (0x0000FE) 0x2908- f:00024 d: 264 | OR[264] = A 0x0080 (0x000100) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0081 (0x000102) 0x121F- f:00011 d: 31 | A = A & 31 (0x001F) 0x0082 (0x000104) 0x2925- f:00024 d: 293 | OR[293] = A 0x0083 (0x000106) 0x211A- f:00020 d: 282 | A = OR[282] 0x0084 (0x000108) 0x1418- f:00012 d: 24 | A = A + 24 (0x0018) 0x0085 (0x00010A) 0x2908- f:00024 d: 264 | OR[264] = A 0x0086 (0x00010C) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0087 (0x00010E) 0x0805- f:00004 d: 5 | A = A > 5 (0x0005) 0x0088 (0x000110) 0x2924- f:00024 d: 292 | OR[292] = A 0x0089 (0x000112) 0x2101- f:00020 d: 257 | A = OR[257] 0x008A (0x000114) 0x1430- f:00012 d: 48 | A = A + 48 (0x0030) 0x008B (0x000116) 0x2908- f:00024 d: 264 | OR[264] = A 0x008C (0x000118) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x008D (0x00011A) 0x13FF- f:00011 d: 511 | A = A & 511 (0x01FF) 0x008E (0x00011C) 0x2917- f:00024 d: 279 | OR[279] = A 0x008F (0x00011E) 0x2101- f:00020 d: 257 | A = OR[257] 0x0090 (0x000120) 0x1430- f:00012 d: 48 | A = A + 48 (0x0030) 0x0091 (0x000122) 0x2908- f:00024 d: 264 | OR[264] = A 0x0092 (0x000124) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0093 (0x000126) 0x0809- f:00004 d: 9 | A = A > 9 (0x0009) 0x0094 (0x000128) 0x121F- f:00011 d: 31 | A = A & 31 (0x001F) 0x0095 (0x00012A) 0x2916- f:00024 d: 278 | OR[278] = A 0x0096 (0x00012C) 0x2101- f:00020 d: 257 | A = OR[257] 0x0097 (0x00012E) 0x142F- f:00012 d: 47 | A = A + 47 (0x002F) 0x0098 (0x000130) 0x2908- f:00024 d: 264 | OR[264] = A 0x0099 (0x000132) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x009A (0x000134) 0x2915- f:00024 d: 277 | OR[277] = A 0x009B (0x000136) 0x2126- f:00020 d: 294 | A = OR[294] 0x009C (0x000138) 0x2513- f:00022 d: 275 | A = A + OR[275] 0x009D (0x00013A) 0x2926- f:00024 d: 294 | OR[294] = A 0x009E (0x00013C) 0x2126- f:00020 d: 294 | A = OR[294] 0x009F (0x00013E) 0x2717- f:00023 d: 279 | A = A - OR[279] 0x00A0 (0x000140) 0x8010- f:00100 d: 16 | P = P + 16 (0x00B0), C = 0 0x00A1 (0x000142) 0x2126- f:00020 d: 294 | A = OR[294] 0x00A2 (0x000144) 0x2717- f:00023 d: 279 | A = A - OR[279] 0x00A3 (0x000146) 0x2926- f:00024 d: 294 | OR[294] = A 0x00A4 (0x000148) 0x2D25- f:00026 d: 293 | OR[293] = OR[293] + 1 0x00A5 (0x00014A) 0x2716- f:00023 d: 278 | A = A - OR[278] 0x00A6 (0x00014C) 0x8402- f:00102 d: 2 | P = P + 2 (0x00A8), A = 0 0x00A7 (0x00014E) 0x7008- f:00070 d: 8 | P = P + 8 (0x00AF) 0x00A8 (0x000150) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x00A9 (0x000152) 0x2925- f:00024 d: 293 | OR[293] = A 0x00AA (0x000154) 0x2D24- f:00026 d: 292 | OR[292] = OR[292] + 1 0x00AB (0x000156) 0x4200- f:00041 d: 0 | C = 1, io 0000 (IOR) = BZ 0x00AC (0x000158) 0x2715- f:00023 d: 277 | A = A - OR[277] 0x00AD (0x00015A) 0xB234- f:00131 d: 52 | R = OR[52], C = 1 0x00AE (0x00015C) 0x0028- f:00000 d: 40 | PASS | **** non-standard encoding with D:0x0028 **** 0x00AF (0x00015E) 0x7211- f:00071 d: 17 | P = P - 17 (0x009E) 0x00B0 (0x000160) 0x2101- f:00020 d: 257 | A = OR[257] 0x00B1 (0x000162) 0x1432- f:00012 d: 50 | A = A + 50 (0x0032) 0x00B2 (0x000164) 0x2908- f:00024 d: 264 | OR[264] = A 0x00B3 (0x000166) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x00B4 (0x000168) 0x2B26- f:00025 d: 294 | OR[294] = A + OR[294] 0x00B5 (0x00016A) 0x4200- f:00041 d: 0 | C = 1, io 0000 (IOR) = BZ 0x00B6 (0x00016C) 0x2717- f:00023 d: 279 | A = A - OR[279] 0x00B7 (0x00016E) 0x8004- f:00100 d: 4 | P = P + 4 (0x00BB), C = 0 0x00B8 (0x000170) 0x2126- f:00020 d: 294 | A = OR[294] 0x00B9 (0x000172) 0x2717- f:00023 d: 279 | A = A - OR[279] 0x00BA (0x000174) 0x2926- f:00024 d: 294 | OR[294] = A 0x00BB (0x000176) 0x211D- f:00020 d: 285 | A = OR[285] 0x00BC (0x000178) 0x1602- f:00013 d: 2 | A = A - 2 (0x0002) 0x00BD (0x00017A) 0x8402- f:00102 d: 2 | P = P + 2 (0x00BF), A = 0 0x00BE (0x00017C) 0x7022- f:00070 d: 34 | P = P + 34 (0x00E0) 0x00BF (0x00017E) 0x2101- f:00020 d: 257 | A = OR[257] 0x00C0 (0x000180) 0x142A- f:00012 d: 42 | A = A + 42 (0x002A) 0x00C1 (0x000182) 0x2908- f:00024 d: 264 | OR[264] = A 0x00C2 (0x000184) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x00C3 (0x000186) 0x2914- f:00024 d: 276 | OR[276] = A 0x00C4 (0x000188) 0x2126- f:00020 d: 294 | A = OR[294] 0x00C5 (0x00018A) 0x8602- f:00103 d: 2 | P = P + 2 (0x00C7), A # 0 0x00C6 (0x00018C) 0x2117- f:00020 d: 279 | A = OR[279] 0x00C7 (0x00018E) 0x1601- f:00013 d: 1 | A = A - 1 (0x0001) 0x00C8 (0x000190) 0x2915- f:00024 d: 277 | OR[277] = A 0x00C9 (0x000192) 0x2114- f:00020 d: 276 | A = OR[276] 0x00CA (0x000194) 0x12FF- f:00011 d: 255 | A = A & 255 (0x00FF) 0x00CB (0x000196) 0x2908- f:00024 d: 264 | OR[264] = A 0x00CC (0x000198) 0x2115- f:00020 d: 277 | A = OR[277] 0x00CD (0x00019A) 0x2708- f:00023 d: 264 | A = A - OR[264] 0x00CE (0x00019C) 0x8402- f:00102 d: 2 | P = P + 2 (0x00D0), A = 0 0x00CF (0x00019E) 0x7011- f:00070 d: 17 | P = P + 17 (0x00E0) 0x00D0 (0x0001A0) 0x2113- f:00020 d: 275 | A = OR[275] 0x00D1 (0x0001A2) 0x8402- f:00102 d: 2 | P = P + 2 (0x00D3), A = 0 0x00D2 (0x0001A4) 0x7003- f:00070 d: 3 | P = P + 3 (0x00D5) 0x00D3 (0x0001A6) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x00D4 (0x0001A8) 0x291A- f:00024 d: 282 | OR[282] = A 0x00D5 (0x0001AA) 0x2114- f:00020 d: 276 | A = OR[276] 0x00D6 (0x0001AC) 0x12FF- f:00011 d: 255 | A = A & 255 (0x00FF) 0x00D7 (0x0001AE) 0x2926- f:00024 d: 294 | OR[294] = A 0x00D8 (0x0001B0) 0x2114- f:00020 d: 276 | A = OR[276] 0x00D9 (0x0001B2) 0x0808- f:00004 d: 8 | A = A > 8 (0x0008) 0x00DA (0x0001B4) 0x1207- f:00011 d: 7 | A = A & 7 (0x0007) 0x00DB (0x0001B6) 0x2925- f:00024 d: 293 | OR[293] = A 0x00DC (0x0001B8) 0x100D- f:00010 d: 13 | A = 13 (0x000D) 0x00DD (0x0001BA) 0x2905- f:00024 d: 261 | OR[261] = A 0x00DE (0x0001BC) 0x1001- f:00010 d: 1 | A = 1 (0x0001) 0x00DF (0x0001BE) 0x2922- f:00024 d: 290 | OR[290] = A 0x00E0 (0x0001C0) 0x2101- f:00020 d: 257 | A = OR[257] 0x00E1 (0x0001C2) 0x1429- f:00012 d: 41 | A = A + 41 (0x0029) 0x00E2 (0x0001C4) 0x2908- f:00024 d: 264 | OR[264] = A 0x00E3 (0x0001C6) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x00E4 (0x0001C8) 0x080C- f:00004 d: 12 | A = A > 12 (0x000C) 0x00E5 (0x0001CA) 0x292E- f:00024 d: 302 | OR[302] = A 0x00E6 (0x0001CC) 0x2101- f:00020 d: 257 | A = OR[257] 0x00E7 (0x0001CE) 0x1429- f:00012 d: 41 | A = A + 41 (0x0029) 0x00E8 (0x0001D0) 0x2908- f:00024 d: 264 | OR[264] = A 0x00E9 (0x0001D2) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x00EA (0x0001D4) 0x0809- f:00004 d: 9 | A = A > 9 (0x0009) 0x00EB (0x0001D6) 0x1207- f:00011 d: 7 | A = A & 7 (0x0007) 0x00EC (0x0001D8) 0x292F- f:00024 d: 303 | OR[303] = A 0x00ED (0x0001DA) 0x1018- f:00010 d: 24 | A = 24 (0x0018) 0x00EE (0x0001DC) 0x2930- f:00024 d: 304 | OR[304] = A 0x00EF (0x0001DE) 0x1040- f:00010 d: 64 | A = 64 (0x0040) 0x00F0 (0x0001E0) 0x140F- f:00012 d: 15 | A = A + 15 (0x000F) 0x00F1 (0x0001E2) 0x2931- f:00024 d: 305 | OR[305] = A 0x00F2 (0x0001E4) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x00F3 (0x0001E6) 0x2932- f:00024 d: 306 | OR[306] = A 0x00F4 (0x0001E8) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x00F5 (0x0001EA) 0x2933- f:00024 d: 307 | OR[307] = A 0x00F6 (0x0001EC) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x00F7 (0x0001EE) 0x2934- f:00024 d: 308 | OR[308] = A 0x00F8 (0x0001F0) 0x1102- f:00010 d: 258 | A = 258 (0x0102) 0x00F9 (0x0001F2) 0x2935- f:00024 d: 309 | OR[309] = A 0x00FA (0x0001F4) 0x1130- f:00010 d: 304 | A = 304 (0x0130) 0x00FB (0x0001F6) 0x5800- f:00054 d: 0 | B = A 0x00FC (0x0001F8) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x00FD (0x0001FA) 0x7C09- f:00076 d: 9 | R = OR[9] 0x00FE (0x0001FC) 0x8602- f:00103 d: 2 | P = P + 2 (0x0100), A # 0 0x00FF (0x0001FE) 0x700B- f:00070 d: 11 | P = P + 11 (0x010A) 0x0100 (0x000200) 0x1007- f:00010 d: 7 | A = 7 (0x0007) 0x0101 (0x000202) 0x2930- f:00024 d: 304 | OR[304] = A 0x0102 (0x000204) 0x1001- f:00010 d: 1 | A = 1 (0x0001) 0x0103 (0x000206) 0x2931- f:00024 d: 305 | OR[305] = A 0x0104 (0x000208) 0x1130- f:00010 d: 304 | A = 304 (0x0130) 0x0105 (0x00020A) 0x5800- f:00054 d: 0 | B = A 0x0106 (0x00020C) 0x1800-0x3118 f:00014 d: 0 | A = 12568 (0x3118) 0x0108 (0x000210) 0x7C09- f:00076 d: 9 | R = OR[9] 0x0109 (0x000212) 0x721C- f:00071 d: 28 | P = P - 28 (0x00ED) 0x010A (0x000214) 0x2102- f:00020 d: 258 | A = OR[258] 0x010B (0x000216) 0x290E- f:00024 d: 270 | OR[270] = A 0x010C (0x000218) 0x1040- f:00010 d: 64 | A = 64 (0x0040) 0x010D (0x00021A) 0x140F- f:00012 d: 15 | A = A + 15 (0x000F) 0x010E (0x00021C) 0x290D- f:00024 d: 269 | OR[269] = A 0x010F (0x00021E) 0x210D- f:00020 d: 269 | A = OR[269] 0x0110 (0x000220) 0x8406- f:00102 d: 6 | P = P + 6 (0x0116), A = 0 0x0111 (0x000222) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x0112 (0x000224) 0x390E- f:00034 d: 270 | (OR[270]) = A 0x0113 (0x000226) 0x2F0D- f:00027 d: 269 | OR[269] = OR[269] - 1 0x0114 (0x000228) 0x2D0E- f:00026 d: 270 | OR[270] = OR[270] + 1 0x0115 (0x00022A) 0x7206- f:00071 d: 6 | P = P - 6 (0x010F) 0x0116 (0x00022C) 0x2102- f:00020 d: 258 | A = OR[258] 0x0117 (0x00022E) 0x142D- f:00012 d: 45 | A = A + 45 (0x002D) 0x0118 (0x000230) 0x2908- f:00024 d: 264 | OR[264] = A 0x0119 (0x000232) 0x2107- f:00020 d: 263 | A = OR[263] 0x011A (0x000234) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x011B (0x000236) 0x7E03-0x04EA f:00077 d: 3 | R = OR[3]+1258 (0x04EA) 0x011D (0x00023A) 0x2102- f:00020 d: 258 | A = OR[258] 0x011E (0x00023C) 0x1404- f:00012 d: 4 | A = A + 4 (0x0004) 0x011F (0x00023E) 0x2908- f:00024 d: 264 | OR[264] = A 0x0120 (0x000240) 0x2127- f:00020 d: 295 | A = OR[295] 0x0121 (0x000242) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x0122 (0x000244) 0x2102- f:00020 d: 258 | A = OR[258] 0x0123 (0x000246) 0x1405- f:00012 d: 5 | A = A + 5 (0x0005) 0x0124 (0x000248) 0x2908- f:00024 d: 264 | OR[264] = A 0x0125 (0x00024A) 0x2128- f:00020 d: 296 | A = OR[296] 0x0126 (0x00024C) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x0127 (0x00024E) 0x2102- f:00020 d: 258 | A = OR[258] 0x0128 (0x000250) 0x142A- f:00012 d: 42 | A = A + 42 (0x002A) 0x0129 (0x000252) 0x2908- f:00024 d: 264 | OR[264] = A 0x012A (0x000254) 0x2127- f:00020 d: 295 | A = OR[295] 0x012B (0x000256) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x012C (0x000258) 0x2102- f:00020 d: 258 | A = OR[258] 0x012D (0x00025A) 0x142B- f:00012 d: 43 | A = A + 43 (0x002B) 0x012E (0x00025C) 0x2908- f:00024 d: 264 | OR[264] = A 0x012F (0x00025E) 0x2128- f:00020 d: 296 | A = OR[296] 0x0130 (0x000260) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x0131 (0x000262) 0x211D- f:00020 d: 285 | A = OR[285] 0x0132 (0x000264) 0x2906- f:00024 d: 262 | OR[262] = A 0x0133 (0x000266) 0x2107- f:00020 d: 263 | A = OR[263] 0x0134 (0x000268) 0x1606- f:00013 d: 6 | A = A - 6 (0x0006) 0x0135 (0x00026A) 0x8405- f:00102 d: 5 | P = P + 5 (0x013A), A = 0 0x0136 (0x00026C) 0x2107- f:00020 d: 263 | A = OR[263] 0x0137 (0x00026E) 0x1607- f:00013 d: 7 | A = A - 7 (0x0007) 0x0138 (0x000270) 0x8402- f:00102 d: 2 | P = P + 2 (0x013A), A = 0 0x0139 (0x000272) 0x702F- f:00070 d: 47 | P = P + 47 (0x0168) 0x013A (0x000274) 0x2101- f:00020 d: 257 | A = OR[257] 0x013B (0x000276) 0x1428- f:00012 d: 40 | A = A + 40 (0x0028) 0x013C (0x000278) 0x2908- f:00024 d: 264 | OR[264] = A 0x013D (0x00027A) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x013E (0x00027C) 0x2913- f:00024 d: 275 | OR[275] = A 0x013F (0x00027E) 0x2101- f:00020 d: 257 | A = OR[257] 0x0140 (0x000280) 0x142A- f:00012 d: 42 | A = A + 42 (0x002A) 0x0141 (0x000282) 0x2908- f:00024 d: 264 | OR[264] = A 0x0142 (0x000284) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0143 (0x000286) 0x2914- f:00024 d: 276 | OR[276] = A 0x0144 (0x000288) 0x2102- f:00020 d: 258 | A = OR[258] 0x0145 (0x00028A) 0x1429- f:00012 d: 41 | A = A + 41 (0x0029) 0x0146 (0x00028C) 0x2908- f:00024 d: 264 | OR[264] = A 0x0147 (0x00028E) 0x2113- f:00020 d: 275 | A = OR[275] 0x0148 (0x000290) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x0149 (0x000292) 0x2102- f:00020 d: 258 | A = OR[258] 0x014A (0x000294) 0x1428- f:00012 d: 40 | A = A + 40 (0x0028) 0x014B (0x000296) 0x2908- f:00024 d: 264 | OR[264] = A 0x014C (0x000298) 0x2114- f:00020 d: 276 | A = OR[276] 0x014D (0x00029A) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x014E (0x00029C) 0x2107- f:00020 d: 263 | A = OR[263] 0x014F (0x00029E) 0x1606- f:00013 d: 6 | A = A - 6 (0x0006) 0x0150 (0x0002A0) 0x8402- f:00102 d: 2 | P = P + 2 (0x0152), A = 0 0x0151 (0x0002A2) 0x7008- f:00070 d: 8 | P = P + 8 (0x0159) 0x0152 (0x0002A4) 0x2101- f:00020 d: 257 | A = OR[257] 0x0153 (0x0002A6) 0x1402- f:00012 d: 2 | A = A + 2 (0x0002) 0x0154 (0x0002A8) 0x2908- f:00024 d: 264 | OR[264] = A 0x0155 (0x0002AA) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0156 (0x0002AC) 0x080F- f:00004 d: 15 | A = A > 15 (0x000F) 0x0157 (0x0002AE) 0x2915- f:00024 d: 277 | OR[277] = A 0x0158 (0x0002B0) 0x7008- f:00070 d: 8 | P = P + 8 (0x0160) 0x0159 (0x0002B2) 0x2101- f:00020 d: 257 | A = OR[257] 0x015A (0x0002B4) 0x1402- f:00012 d: 2 | A = A + 2 (0x0002) 0x015B (0x0002B6) 0x2908- f:00024 d: 264 | OR[264] = A 0x015C (0x0002B8) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x015D (0x0002BA) 0x080D- f:00004 d: 13 | A = A > 13 (0x000D) 0x015E (0x0002BC) 0x1201- f:00011 d: 1 | A = A & 1 (0x0001) 0x015F (0x0002BE) 0x2915- f:00024 d: 277 | OR[277] = A 0x0160 (0x0002C0) 0x2115- f:00020 d: 277 | A = OR[277] 0x0161 (0x0002C2) 0x8402- f:00102 d: 2 | P = P + 2 (0x0163), A = 0 0x0162 (0x0002C4) 0x7004- f:00070 d: 4 | P = P + 4 (0x0166) 0x0163 (0x0002C6) 0x1004- f:00010 d: 4 | A = 4 (0x0004) 0x0164 (0x0002C8) 0x2906- f:00024 d: 262 | OR[262] = A 0x0165 (0x0002CA) 0x7003- f:00070 d: 3 | P = P + 3 (0x0168) 0x0166 (0x0002CC) 0x1080- f:00010 d: 128 | A = 128 (0x0080) 0x0167 (0x0002CE) 0x2906- f:00024 d: 262 | OR[262] = A 0x0168 (0x0002D0) 0x2106- f:00020 d: 262 | A = OR[262] 0x0169 (0x0002D2) 0x12FF- f:00011 d: 255 | A = A & 255 (0x00FF) 0x016A (0x0002D4) 0x2906- f:00024 d: 262 | OR[262] = A 0x016B (0x0002D6) 0x2102- f:00020 d: 258 | A = OR[258] 0x016C (0x0002D8) 0x1403- f:00012 d: 3 | A = A + 3 (0x0003) 0x016D (0x0002DA) 0x2908- f:00024 d: 264 | OR[264] = A 0x016E (0x0002DC) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x016F (0x0002DE) 0x0A09- f:00005 d: 9 | A = A < 9 (0x0009) 0x0170 (0x0002E0) 0x2506- f:00022 d: 262 | A = A + OR[262] 0x0171 (0x0002E2) 0x0C09- f:00006 d: 9 | A = A >> 9 (0x0009) 0x0172 (0x0002E4) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x0173 (0x0002E6) 0x2100- f:00020 d: 256 | A = OR[256] 0x0174 (0x0002E8) 0x5800- f:00054 d: 0 | B = A 0x0175 (0x0002EA) 0xE000- f:00160 d: 0 | IOB , fn000 0x0176 (0x0002EC) 0x1002- f:00010 d: 2 | A = 2 (0x0002) 0x0177 (0x0002EE) 0x2920- f:00024 d: 288 | OR[288] = A 0x0178 (0x0002F0) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x0179 (0x0002F2) 0x292A- f:00024 d: 298 | OR[298] = A 0x017A (0x0002F4) 0x2102- f:00020 d: 258 | A = OR[258] 0x017B (0x0002F6) 0x1406- f:00012 d: 6 | A = A + 6 (0x0006) 0x017C (0x0002F8) 0x292B- f:00024 d: 299 | OR[299] = A 0x017D (0x0002FA) 0x2101- f:00020 d: 257 | A = OR[257] 0x017E (0x0002FC) 0x1407- f:00012 d: 7 | A = A + 7 (0x0007) 0x017F (0x0002FE) 0x2908- f:00024 d: 264 | OR[264] = A 0x0180 (0x000300) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0181 (0x000302) 0x0809- f:00004 d: 9 | A = A > 9 (0x0009) 0x0182 (0x000304) 0x121F- f:00011 d: 31 | A = A & 31 (0x001F) 0x0183 (0x000306) 0x1603- f:00013 d: 3 | A = A - 3 (0x0003) 0x0184 (0x000308) 0x8402- f:00102 d: 2 | P = P + 2 (0x0186), A = 0 0x0185 (0x00030A) 0x7004- f:00070 d: 4 | P = P + 4 (0x0189) 0x0186 (0x00030C) 0x1018- f:00010 d: 24 | A = 24 (0x0018) 0x0187 (0x00030E) 0x292C- f:00024 d: 300 | OR[300] = A 0x0188 (0x000310) 0x7003- f:00070 d: 3 | P = P + 3 (0x018B) 0x0189 (0x000312) 0x1019- f:00010 d: 25 | A = 25 (0x0019) 0x018A (0x000314) 0x292C- f:00024 d: 300 | OR[300] = A 0x018B (0x000316) 0x212A- f:00020 d: 298 | A = OR[298] 0x018C (0x000318) 0x272C- f:00023 d: 300 | A = A - OR[300] 0x018D (0x00031A) 0x8411- f:00102 d: 17 | P = P + 17 (0x019E), A = 0 0x018E (0x00031C) 0x212A- f:00020 d: 298 | A = OR[298] 0x018F (0x00031E) 0x1C00-0x7000 f:00016 d: 0 | A = A + 28672 (0x7000) 0x0191 (0x000322) 0xE200- f:00161 d: 0 | IOB , fn001 0x0192 (0x000324) 0x7E03-0x04BD f:00077 d: 3 | R = OR[3]+1213 (0x04BD) 0x0194 (0x000328) 0x8402- f:00102 d: 2 | P = P + 2 (0x0196), A = 0 0x0195 (0x00032A) 0x7003- f:00070 d: 3 | P = P + 3 (0x0198) 0x0196 (0x00032C) 0xF600- f:00173 d: 0 | IOB , fn013 0x0197 (0x00032E) 0x7003- f:00070 d: 3 | P = P + 3 (0x019A) 0x0198 (0x000330) 0x1800-0xFFFF f:00014 d: 0 | A = 65535 (0xFFFF) 0x019A (0x000334) 0x392B- f:00034 d: 299 | (OR[299]) = A 0x019B (0x000336) 0x2D2B- f:00026 d: 299 | OR[299] = OR[299] + 1 0x019C (0x000338) 0x2D2A- f:00026 d: 298 | OR[298] = OR[298] + 1 0x019D (0x00033A) 0x7212- f:00071 d: 18 | P = P - 18 (0x018B) 0x019E (0x00033C) 0x2102- f:00020 d: 258 | A = OR[258] 0x019F (0x00033E) 0x1440- f:00012 d: 64 | A = A + 64 (0x0040) 0x01A0 (0x000340) 0x2903- f:00024 d: 259 | OR[259] = A 0x01A1 (0x000342) 0x211D- f:00020 d: 285 | A = OR[285] 0x01A2 (0x000344) 0x1620- f:00013 d: 32 | A = A - 32 (0x0020) 0x01A3 (0x000346) 0x8402- f:00102 d: 2 | P = P + 2 (0x01A5), A = 0 0x01A4 (0x000348) 0x7007- f:00070 d: 7 | P = P + 7 (0x01AB) 0x01A5 (0x00034A) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x01A6 (0x00034C) 0x2904- f:00024 d: 260 | OR[260] = A 0x01A7 (0x00034E) 0x1800-0x005B f:00014 d: 0 | A = 91 (0x005B) 0x01A9 (0x000352) 0x2929- f:00024 d: 297 | OR[297] = A 0x01AA (0x000354) 0x7041- f:00070 d: 65 | P = P + 65 (0x01EB) 0x01AB (0x000356) 0x211D- f:00020 d: 285 | A = OR[285] 0x01AC (0x000358) 0x1608- f:00013 d: 8 | A = A - 8 (0x0008) 0x01AD (0x00035A) 0x8402- f:00102 d: 2 | P = P + 2 (0x01AF), A = 0 0x01AE (0x00035C) 0x7007- f:00070 d: 7 | P = P + 7 (0x01B5) 0x01AF (0x00035E) 0x1001- f:00010 d: 1 | A = 1 (0x0001) 0x01B0 (0x000360) 0x2904- f:00024 d: 260 | OR[260] = A 0x01B1 (0x000362) 0x1800-0x005A f:00014 d: 0 | A = 90 (0x005A) 0x01B3 (0x000366) 0x2929- f:00024 d: 297 | OR[297] = A 0x01B4 (0x000368) 0x7037- f:00070 d: 55 | P = P + 55 (0x01EB) 0x01B5 (0x00036A) 0x211D- f:00020 d: 285 | A = OR[285] 0x01B6 (0x00036C) 0x1610- f:00013 d: 16 | A = A - 16 (0x0010) 0x01B7 (0x00036E) 0x8404- f:00102 d: 4 | P = P + 4 (0x01BB), A = 0 0x01B8 (0x000370) 0x211D- f:00020 d: 285 | A = OR[285] 0x01B9 (0x000372) 0x8402- f:00102 d: 2 | P = P + 2 (0x01BB), A = 0 0x01BA (0x000374) 0x7011- f:00070 d: 17 | P = P + 17 (0x01CB) 0x01BB (0x000376) 0x211C- f:00020 d: 284 | A = OR[284] 0x01BC (0x000378) 0x1201- f:00011 d: 1 | A = A & 1 (0x0001) 0x01BD (0x00037A) 0x2908- f:00024 d: 264 | OR[264] = A 0x01BE (0x00037C) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x01BF (0x00037E) 0x2708- f:00023 d: 264 | A = A - OR[264] 0x01C0 (0x000380) 0x8402- f:00102 d: 2 | P = P + 2 (0x01C2), A = 0 0x01C1 (0x000382) 0x7004- f:00070 d: 4 | P = P + 4 (0x01C5) 0x01C2 (0x000384) 0x1003- f:00010 d: 3 | A = 3 (0x0003) 0x01C3 (0x000386) 0x2904- f:00024 d: 260 | OR[260] = A 0x01C4 (0x000388) 0x7003- f:00070 d: 3 | P = P + 3 (0x01C7) 0x01C5 (0x00038A) 0x1002- f:00010 d: 2 | A = 2 (0x0002) 0x01C6 (0x00038C) 0x2904- f:00024 d: 260 | OR[260] = A 0x01C7 (0x00038E) 0x1800-0x0055 f:00014 d: 0 | A = 85 (0x0055) 0x01C9 (0x000392) 0x2929- f:00024 d: 297 | OR[297] = A 0x01CA (0x000394) 0x7021- f:00070 d: 33 | P = P + 33 (0x01EB) 0x01CB (0x000396) 0x211D- f:00020 d: 285 | A = OR[285] 0x01CC (0x000398) 0x1601- f:00013 d: 1 | A = A - 1 (0x0001) 0x01CD (0x00039A) 0x8402- f:00102 d: 2 | P = P + 2 (0x01CF), A = 0 0x01CE (0x00039C) 0x7007- f:00070 d: 7 | P = P + 7 (0x01D5) 0x01CF (0x00039E) 0x1002- f:00010 d: 2 | A = 2 (0x0002) 0x01D0 (0x0003A0) 0x2904- f:00024 d: 260 | OR[260] = A 0x01D1 (0x0003A2) 0x1800-0x0055 f:00014 d: 0 | A = 85 (0x0055) 0x01D3 (0x0003A6) 0x2929- f:00024 d: 297 | OR[297] = A 0x01D4 (0x0003A8) 0x7017- f:00070 d: 23 | P = P + 23 (0x01EB) 0x01D5 (0x0003AA) 0x211D- f:00020 d: 285 | A = OR[285] 0x01D6 (0x0003AC) 0x1602- f:00013 d: 2 | A = A - 2 (0x0002) 0x01D7 (0x0003AE) 0x8402- f:00102 d: 2 | P = P + 2 (0x01D9), A = 0 0x01D8 (0x0003B0) 0x7007- f:00070 d: 7 | P = P + 7 (0x01DF) 0x01D9 (0x0003B2) 0x1003- f:00010 d: 3 | A = 3 (0x0003) 0x01DA (0x0003B4) 0x2904- f:00024 d: 260 | OR[260] = A 0x01DB (0x0003B6) 0x1800-0x0055 f:00014 d: 0 | A = 85 (0x0055) 0x01DD (0x0003BA) 0x2929- f:00024 d: 297 | OR[297] = A 0x01DE (0x0003BC) 0x700D- f:00070 d: 13 | P = P + 13 (0x01EB) 0x01DF (0x0003BE) 0x211D- f:00020 d: 285 | A = OR[285] 0x01E0 (0x0003C0) 0x1640- f:00013 d: 64 | A = A - 64 (0x0040) 0x01E1 (0x0003C2) 0x8402- f:00102 d: 2 | P = P + 2 (0x01E3), A = 0 0x01E2 (0x0003C4) 0x7007- f:00070 d: 7 | P = P + 7 (0x01E9) 0x01E3 (0x0003C6) 0x1004- f:00010 d: 4 | A = 4 (0x0004) 0x01E4 (0x0003C8) 0x2904- f:00024 d: 260 | OR[260] = A 0x01E5 (0x0003CA) 0x1800-0x0059 f:00014 d: 0 | A = 89 (0x0059) 0x01E7 (0x0003CE) 0x2929- f:00024 d: 297 | OR[297] = A 0x01E8 (0x0003D0) 0x7003- f:00070 d: 3 | P = P + 3 (0x01EB) 0x01E9 (0x0003D2) 0x7C34- f:00076 d: 52 | R = OR[52] 0x01EA (0x0003D4) 0x0028- f:00000 d: 40 | PASS | **** non-standard encoding with D:0x0028 **** 0x01EB (0x0003D6) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x01EC (0x0003D8) 0x2913- f:00024 d: 275 | OR[275] = A 0x01ED (0x0003DA) 0x2104- f:00020 d: 260 | A = OR[260] 0x01EE (0x0003DC) 0x2914- f:00024 d: 276 | OR[276] = A 0x01EF (0x0003DE) 0x2114- f:00020 d: 276 | A = OR[276] 0x01F0 (0x0003E0) 0x8405- f:00102 d: 5 | P = P + 5 (0x01F5), A = 0 0x01F1 (0x0003E2) 0x100F- f:00010 d: 15 | A = 15 (0x000F) 0x01F2 (0x0003E4) 0x2B13- f:00025 d: 275 | OR[275] = A + OR[275] 0x01F3 (0x0003E6) 0x2F14- f:00027 d: 276 | OR[276] = OR[276] - 1 0x01F4 (0x0003E8) 0x7205- f:00071 d: 5 | P = P - 5 (0x01EF) 0x01F5 (0x0003EA) 0x2113- f:00020 d: 275 | A = OR[275] 0x01F6 (0x0003EC) 0x2403- f:00022 d: 3 | A = A + OR[3] 0x01F7 (0x0003EE) 0x1C00-0x05CE f:00016 d: 0 | A = A + 1486 (0x05CE) 0x01F9 (0x0003F2) 0x2913- f:00024 d: 275 | OR[275] = A 0x01FA (0x0003F4) 0x2113- f:00020 d: 275 | A = OR[275] 0x01FB (0x0003F6) 0x290D- f:00024 d: 269 | OR[269] = A 0x01FC (0x0003F8) 0x2103- f:00020 d: 259 | A = OR[259] 0x01FD (0x0003FA) 0x290E- f:00024 d: 270 | OR[270] = A 0x01FE (0x0003FC) 0x100F- f:00010 d: 15 | A = 15 (0x000F) 0x01FF (0x0003FE) 0x290F- f:00024 d: 271 | OR[271] = A 0x0200 (0x000400) 0x7006- f:00070 d: 6 | P = P + 6 (0x0206) 0x0201 (0x000402) 0x310D- f:00030 d: 269 | A = (OR[269]) 0x0202 (0x000404) 0x390E- f:00034 d: 270 | (OR[270]) = A 0x0203 (0x000406) 0x2D0D- f:00026 d: 269 | OR[269] = OR[269] + 1 0x0204 (0x000408) 0x2D0E- f:00026 d: 270 | OR[270] = OR[270] + 1 0x0205 (0x00040A) 0x2F0F- f:00027 d: 271 | OR[271] = OR[271] - 1 0x0206 (0x00040C) 0x210F- f:00020 d: 271 | A = OR[271] 0x0207 (0x00040E) 0x8E06- f:00107 d: 6 | P = P - 6 (0x0201), A # 0 0x0208 (0x000410) 0x211A- f:00020 d: 282 | A = OR[282] 0x0209 (0x000412) 0x8602- f:00103 d: 2 | P = P + 2 (0x020B), A # 0 0x020A (0x000414) 0x7025- f:00070 d: 37 | P = P + 37 (0x022F) 0x020B (0x000416) 0x211A- f:00020 d: 282 | A = OR[282] 0x020C (0x000418) 0x140D- f:00012 d: 13 | A = A + 13 (0x000D) 0x020D (0x00041A) 0x2908- f:00024 d: 264 | OR[264] = A 0x020E (0x00041C) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x020F (0x00041E) 0x080F- f:00004 d: 15 | A = A > 15 (0x000F) 0x0210 (0x000420) 0x292A- f:00024 d: 298 | OR[298] = A 0x0211 (0x000422) 0x211A- f:00020 d: 282 | A = OR[282] 0x0212 (0x000424) 0x1412- f:00012 d: 18 | A = A + 18 (0x0012) 0x0213 (0x000426) 0x2908- f:00024 d: 264 | OR[264] = A 0x0214 (0x000428) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0215 (0x00042A) 0x0806- f:00004 d: 6 | A = A > 6 (0x0006) 0x0216 (0x00042C) 0x1201- f:00011 d: 1 | A = A & 1 (0x0001) 0x0217 (0x00042E) 0x292B- f:00024 d: 299 | OR[299] = A 0x0218 (0x000430) 0x212A- f:00020 d: 298 | A = OR[298] 0x0219 (0x000432) 0x1601- f:00013 d: 1 | A = A - 1 (0x0001) 0x021A (0x000434) 0x8402- f:00102 d: 2 | P = P + 2 (0x021C), A = 0 0x021B (0x000436) 0x7014- f:00070 d: 20 | P = P + 20 (0x022F) 0x021C (0x000438) 0x212B- f:00020 d: 299 | A = OR[299] 0x021D (0x00043A) 0x1601- f:00013 d: 1 | A = A - 1 (0x0001) 0x021E (0x00043C) 0x8402- f:00102 d: 2 | P = P + 2 (0x0220), A = 0 0x021F (0x00043E) 0x7010- f:00070 d: 16 | P = P + 16 (0x022F) 0x0220 (0x000440) 0x2107- f:00020 d: 263 | A = OR[263] 0x0221 (0x000442) 0x1602- f:00013 d: 2 | A = A - 2 (0x0002) 0x0222 (0x000444) 0x8402- f:00102 d: 2 | P = P + 2 (0x0224), A = 0 0x0223 (0x000446) 0x700A- f:00070 d: 10 | P = P + 10 (0x022D) 0x0224 (0x000448) 0x2128- f:00020 d: 296 | A = OR[296] 0x0225 (0x00044A) 0x13E0- f:00011 d: 480 | A = A & 480 (0x01E0) 0x0226 (0x00044C) 0x2908- f:00024 d: 264 | OR[264] = A 0x0227 (0x00044E) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x0228 (0x000450) 0x2708- f:00023 d: 264 | A = A - OR[264] 0x0229 (0x000452) 0x8602- f:00103 d: 2 | P = P + 2 (0x022B), A # 0 0x022A (0x000454) 0x7003- f:00070 d: 3 | P = P + 3 (0x022D) 0x022B (0x000456) 0x7E03-0x057C f:00077 d: 3 | R = OR[3]+1404 (0x057C) 0x022D (0x00045A) 0x100D- f:00010 d: 13 | A = 13 (0x000D) 0x022E (0x00045C) 0x2905- f:00024 d: 261 | OR[261] = A 0x022F (0x00045E) 0x2129- f:00020 d: 297 | A = OR[297] 0x0230 (0x000460) 0x1E00-0x0055 f:00017 d: 0 | A = A - 85 (0x0055) 0x0232 (0x000464) 0x8402- f:00102 d: 2 | P = P + 2 (0x0234), A = 0 0x0233 (0x000466) 0x700A- f:00070 d: 10 | P = P + 10 (0x023D) 0x0234 (0x000468) 0x211E- f:00020 d: 286 | A = OR[286] 0x0235 (0x00046A) 0x1401- f:00012 d: 1 | A = A + 1 (0x0001) 0x0236 (0x00046C) 0x2908- f:00024 d: 264 | OR[264] = A 0x0237 (0x00046E) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0238 (0x000470) 0x8603- f:00103 d: 3 | P = P + 3 (0x023B), A # 0 0x0239 (0x000472) 0x1005- f:00010 d: 5 | A = 5 (0x0005) 0x023A (0x000474) 0x2904- f:00024 d: 260 | OR[260] = A 0x023B (0x000476) 0x2104- f:00020 d: 260 | A = OR[260] 0x023C (0x000478) 0x3903- f:00034 d: 259 | (OR[259]) = A 0x023D (0x00047A) 0x2105- f:00020 d: 261 | A = OR[261] 0x023E (0x00047C) 0x160D- f:00013 d: 13 | A = A - 13 (0x000D) 0x023F (0x00047E) 0x8402- f:00102 d: 2 | P = P + 2 (0x0241), A = 0 0x0240 (0x000480) 0x7015- f:00070 d: 21 | P = P + 21 (0x0255) 0x0241 (0x000482) 0x2103- f:00020 d: 259 | A = OR[259] 0x0242 (0x000484) 0x1401- f:00012 d: 1 | A = A + 1 (0x0001) 0x0243 (0x000486) 0x290D- f:00024 d: 269 | OR[269] = A 0x0244 (0x000488) 0x310D- f:00030 d: 269 | A = (OR[269]) 0x0245 (0x00048A) 0x290E- f:00024 d: 270 | OR[270] = A 0x0246 (0x00048C) 0x210E- f:00020 d: 270 | A = OR[270] 0x0247 (0x00048E) 0x0808- f:00004 d: 8 | A = A > 8 (0x0008) 0x0248 (0x000490) 0x1401- f:00012 d: 1 | A = A + 1 (0x0001) 0x0249 (0x000492) 0x290F- f:00024 d: 271 | OR[271] = A 0x024A (0x000494) 0x210F- f:00020 d: 271 | A = OR[271] 0x024B (0x000496) 0x12FF- f:00011 d: 255 | A = A & 255 (0x00FF) 0x024C (0x000498) 0x290F- f:00024 d: 271 | OR[271] = A 0x024D (0x00049A) 0x210E- f:00020 d: 270 | A = OR[270] 0x024E (0x00049C) 0x0A09- f:00005 d: 9 | A = A < 9 (0x0009) 0x024F (0x00049E) 0x250F- f:00022 d: 271 | A = A + OR[271] 0x0250 (0x0004A0) 0x0C09- f:00006 d: 9 | A = A >> 9 (0x0009) 0x0251 (0x0004A2) 0x290E- f:00024 d: 270 | OR[270] = A 0x0252 (0x0004A4) 0x390D- f:00034 d: 269 | (OR[269]) = A 0x0253 (0x0004A6) 0x210F- f:00020 d: 271 | A = OR[271] 0x0254 (0x0004A8) 0x7012- f:00070 d: 18 | P = P + 18 (0x0266) 0x0255 (0x0004AA) 0x1028- f:00010 d: 40 | A = 40 (0x0028) 0x0256 (0x0004AC) 0x2930- f:00024 d: 304 | OR[304] = A 0x0257 (0x0004AE) 0x2129- f:00020 d: 297 | A = OR[297] 0x0258 (0x0004B0) 0x2931- f:00024 d: 305 | OR[305] = A 0x0259 (0x0004B2) 0x2124- f:00020 d: 292 | A = OR[292] 0x025A (0x0004B4) 0x2932- f:00024 d: 306 | OR[306] = A 0x025B (0x0004B6) 0x2125- f:00020 d: 293 | A = OR[293] 0x025C (0x0004B8) 0x2933- f:00024 d: 307 | OR[307] = A 0x025D (0x0004BA) 0x2126- f:00020 d: 294 | A = OR[294] 0x025E (0x0004BC) 0x2934- f:00024 d: 308 | OR[308] = A 0x025F (0x0004BE) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x0260 (0x0004C0) 0x2935- f:00024 d: 309 | OR[309] = A 0x0261 (0x0004C2) 0x1130- f:00010 d: 304 | A = 304 (0x0130) 0x0262 (0x0004C4) 0x5800- f:00054 d: 0 | B = A 0x0263 (0x0004C6) 0x1800-0x3118 f:00014 d: 0 | A = 12568 (0x3118) 0x0265 (0x0004CA) 0x7C09- f:00076 d: 9 | R = OR[9] 0x0266 (0x0004CC) 0x211A- f:00020 d: 282 | A = OR[282] 0x0267 (0x0004CE) 0x8602- f:00103 d: 2 | P = P + 2 (0x0269), A # 0 0x0268 (0x0004D0) 0x700C- f:00070 d: 12 | P = P + 12 (0x0274) 0x0269 (0x0004D2) 0x2105- f:00020 d: 261 | A = OR[261] 0x026A (0x0004D4) 0x12FF- f:00011 d: 255 | A = A & 255 (0x00FF) 0x026B (0x0004D6) 0x2905- f:00024 d: 261 | OR[261] = A 0x026C (0x0004D8) 0x211A- f:00020 d: 282 | A = OR[282] 0x026D (0x0004DA) 0x1416- f:00012 d: 22 | A = A + 22 (0x0016) 0x026E (0x0004DC) 0x2908- f:00024 d: 264 | OR[264] = A 0x026F (0x0004DE) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0270 (0x0004E0) 0x1A00-0xFF00 f:00015 d: 0 | A = A & 65280 (0xFF00) 0x0272 (0x0004E4) 0x2505- f:00022 d: 261 | A = A + OR[261] 0x0273 (0x0004E6) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x0274 (0x0004E8) 0x2105- f:00020 d: 261 | A = OR[261] 0x0275 (0x0004EA) 0x160D- f:00013 d: 13 | A = A - 13 (0x000D) 0x0276 (0x0004EC) 0x84A5- f:00102 d: 165 | P = P + 165 (0x031B), A = 0 0x0277 (0x0004EE) 0x2105- f:00020 d: 261 | A = OR[261] 0x0278 (0x0004F0) 0x160C- f:00013 d: 12 | A = A - 12 (0x000C) 0x0279 (0x0004F2) 0x84A2- f:00102 d: 162 | P = P + 162 (0x031B), A = 0 0x027A (0x0004F4) 0x2104- f:00020 d: 260 | A = OR[260] 0x027B (0x0004F6) 0x1602- f:00013 d: 2 | A = A - 2 (0x0002) 0x027C (0x0004F8) 0x8429- f:00102 d: 41 | P = P + 41 (0x02A5), A = 0 0x027D (0x0004FA) 0x2104- f:00020 d: 260 | A = OR[260] 0x027E (0x0004FC) 0x1603- f:00013 d: 3 | A = A - 3 (0x0003) 0x027F (0x0004FE) 0x8426- f:00102 d: 38 | P = P + 38 (0x02A5), A = 0 0x0280 (0x000500) 0x7E03-0x0428 f:00077 d: 3 | R = OR[3]+1064 (0x0428) 0x0282 (0x000504) 0x2100- f:00020 d: 256 | A = OR[256] 0x0283 (0x000506) 0x5800- f:00054 d: 0 | B = A 0x0284 (0x000508) 0xE000- f:00160 d: 0 | IOB , fn000 0x0285 (0x00050A) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x0286 (0x00050C) 0x3901- f:00034 d: 257 | (OR[257]) = A 0x0287 (0x00050E) 0x2101- f:00020 d: 257 | A = OR[257] 0x0288 (0x000510) 0x1402- f:00012 d: 2 | A = A + 2 (0x0002) 0x0289 (0x000512) 0x2908- f:00024 d: 264 | OR[264] = A 0x028A (0x000514) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x028B (0x000516) 0x1A00-0xFFC0 f:00015 d: 0 | A = A & 65472 (0xFFC0) 0x028D (0x00051A) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x028E (0x00051C) 0x211B- f:00020 d: 283 | A = OR[283] 0x028F (0x00051E) 0x8602- f:00103 d: 2 | P = P + 2 (0x0291), A # 0 0x0290 (0x000520) 0x7008- f:00070 d: 8 | P = P + 8 (0x0298) 0x0291 (0x000522) 0x3101- f:00030 d: 257 | A = (OR[257]) 0x0292 (0x000524) 0x0E09- f:00007 d: 9 | A = A << 9 (0x0009) 0x0293 (0x000526) 0x0A01- f:00005 d: 1 | A = A < 1 (0x0001) 0x0294 (0x000528) 0x1401- f:00012 d: 1 | A = A + 1 (0x0001) 0x0295 (0x00052A) 0x0C0A- f:00006 d: 10 | A = A >> 10 (0x000A) 0x0296 (0x00052C) 0x3901- f:00034 d: 257 | (OR[257]) = A 0x0297 (0x00052E) 0x7008- f:00070 d: 8 | P = P + 8 (0x029F) 0x0298 (0x000530) 0x0400- f:00002 d: 0 | I = 0 0x0299 (0x000532) 0x0000- f:00000 d: 0 | PASS 0x029A (0x000534) 0x2101- f:00020 d: 257 | A = OR[257] 0x029B (0x000536) 0x2897- f:00024 d: 151 | OR[151] = A 0x029C (0x000538) 0x7E00-0x1947 f:00077 d: 0 | R = OR[0]+6471 (0x1947) 0x029E (0x00053C) 0x0600- f:00003 d: 0 | I = 1 0x029F (0x00053E) 0x102A- f:00010 d: 42 | A = 42 (0x002A) 0x02A0 (0x000540) 0x2930- f:00024 d: 304 | OR[304] = A 0x02A1 (0x000542) 0x1130- f:00010 d: 304 | A = 304 (0x0130) 0x02A2 (0x000544) 0x5800- f:00054 d: 0 | B = A 0x02A3 (0x000546) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x02A4 (0x000548) 0x7C09- f:00076 d: 9 | R = OR[9] 0x02A5 (0x00054A) 0x211E- f:00020 d: 286 | A = OR[286] 0x02A6 (0x00054C) 0x1402- f:00012 d: 2 | A = A + 2 (0x0002) 0x02A7 (0x00054E) 0x2908- f:00024 d: 264 | OR[264] = A 0x02A8 (0x000550) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x02A9 (0x000552) 0x0E01- f:00007 d: 1 | A = A << 1 (0x0001) 0x02AA (0x000554) 0x0A01- f:00005 d: 1 | A = A < 1 (0x0001) 0x02AB (0x000556) 0x1400- f:00012 d: 0 | A = A + 0 (0x0000) 0x02AC (0x000558) 0x0C02- f:00006 d: 2 | A = A >> 2 (0x0002) 0x02AD (0x00055A) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x02AE (0x00055C) 0x211A- f:00020 d: 282 | A = OR[282] 0x02AF (0x00055E) 0x140B- f:00012 d: 11 | A = A + 11 (0x000B) 0x02B0 (0x000560) 0x2908- f:00024 d: 264 | OR[264] = A 0x02B1 (0x000562) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x02B2 (0x000564) 0x292A- f:00024 d: 298 | OR[298] = A 0x02B3 (0x000566) 0x2D2A- f:00026 d: 298 | OR[298] = OR[298] + 1 0x02B4 (0x000568) 0x211A- f:00020 d: 282 | A = OR[282] 0x02B5 (0x00056A) 0x140B- f:00012 d: 11 | A = A + 11 (0x000B) 0x02B6 (0x00056C) 0x2908- f:00024 d: 264 | OR[264] = A 0x02B7 (0x00056E) 0x212A- f:00020 d: 298 | A = OR[298] 0x02B8 (0x000570) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x02B9 (0x000572) 0x211C- f:00020 d: 284 | A = OR[284] 0x02BA (0x000574) 0x1201- f:00011 d: 1 | A = A & 1 (0x0001) 0x02BB (0x000576) 0x8402- f:00102 d: 2 | P = P + 2 (0x02BD), A = 0 0x02BC (0x000578) 0x7008- f:00070 d: 8 | P = P + 8 (0x02C4) 0x02BD (0x00057A) 0x211A- f:00020 d: 282 | A = OR[282] 0x02BE (0x00057C) 0x140C- f:00012 d: 12 | A = A + 12 (0x000C) 0x02BF (0x00057E) 0x2908- f:00024 d: 264 | OR[264] = A 0x02C0 (0x000580) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x02C1 (0x000582) 0x272A- f:00023 d: 298 | A = A - OR[298] 0x02C2 (0x000584) 0xBC03-0x044F f:00136 d: 3 | R = OR[3]+1103 (0x044F), A = 0 0x02C4 (0x000588) 0x0400- f:00002 d: 0 | I = 0 0x02C5 (0x00058A) 0x0000- f:00000 d: 0 | PASS 0x02C6 (0x00058C) 0x211C- f:00020 d: 284 | A = OR[284] 0x02C7 (0x00058E) 0x1201- f:00011 d: 1 | A = A & 1 (0x0001) 0x02C8 (0x000590) 0x2908- f:00024 d: 264 | OR[264] = A 0x02C9 (0x000592) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x02CA (0x000594) 0x2708- f:00023 d: 264 | A = A - OR[264] 0x02CB (0x000596) 0x8602- f:00103 d: 2 | P = P + 2 (0x02CD), A # 0 0x02CC (0x000598) 0x7035- f:00070 d: 53 | P = P + 53 (0x0301) 0x02CD (0x00059A) 0x211A- f:00020 d: 282 | A = OR[282] 0x02CE (0x00059C) 0x140A- f:00012 d: 10 | A = A + 10 (0x000A) 0x02CF (0x00059E) 0x2908- f:00024 d: 264 | OR[264] = A 0x02D0 (0x0005A0) 0x212A- f:00020 d: 298 | A = OR[298] 0x02D1 (0x0005A2) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x02D2 (0x0005A4) 0x211E- f:00020 d: 286 | A = OR[286] 0x02D3 (0x0005A6) 0x1403- f:00012 d: 3 | A = A + 3 (0x0003) 0x02D4 (0x0005A8) 0x2908- f:00024 d: 264 | OR[264] = A 0x02D5 (0x0005AA) 0x212A- f:00020 d: 298 | A = OR[298] 0x02D6 (0x0005AC) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x02D7 (0x0005AE) 0x211E- f:00020 d: 286 | A = OR[286] 0x02D8 (0x0005B0) 0x1404- f:00012 d: 4 | A = A + 4 (0x0004) 0x02D9 (0x0005B2) 0x2908- f:00024 d: 264 | OR[264] = A 0x02DA (0x0005B4) 0x211A- f:00020 d: 282 | A = OR[282] 0x02DB (0x0005B6) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x02DC (0x0005B8) 0x211E- f:00020 d: 286 | A = OR[286] 0x02DD (0x0005BA) 0x1402- f:00012 d: 2 | A = A + 2 (0x0002) 0x02DE (0x0005BC) 0x2908- f:00024 d: 264 | OR[264] = A 0x02DF (0x0005BE) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x02E0 (0x0005C0) 0x0A02- f:00005 d: 2 | A = A < 2 (0x0002) 0x02E1 (0x0005C2) 0x1401- f:00012 d: 1 | A = A + 1 (0x0001) 0x02E2 (0x0005C4) 0x0C02- f:00006 d: 2 | A = A >> 2 (0x0002) 0x02E3 (0x0005C6) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x02E4 (0x0005C8) 0x20B0- f:00020 d: 176 | A = OR[176] 0x02E5 (0x0005CA) 0x1404- f:00012 d: 4 | A = A + 4 (0x0004) 0x02E6 (0x0005CC) 0x2819- f:00024 d: 25 | OR[25] = A 0x02E7 (0x0005CE) 0x211C- f:00020 d: 284 | A = OR[284] 0x02E8 (0x0005D0) 0x1611- f:00013 d: 17 | A = A - 17 (0x0011) 0x02E9 (0x0005D2) 0x8602- f:00103 d: 2 | P = P + 2 (0x02EB), A # 0 0x02EA (0x0005D4) 0x7013- f:00070 d: 19 | P = P + 19 (0x02FD) 0x02EB (0x0005D6) 0x212E- f:00020 d: 302 | A = OR[302] 0x02EC (0x0005D8) 0x1601- f:00013 d: 1 | A = A - 1 (0x0001) 0x02ED (0x0005DA) 0x8602- f:00103 d: 2 | P = P + 2 (0x02EF), A # 0 0x02EE (0x0005DC) 0x700F- f:00070 d: 15 | P = P + 15 (0x02FD) 0x02EF (0x0005DE) 0x212F- f:00020 d: 303 | A = OR[303] 0x02F0 (0x0005E0) 0x2647- f:00023 d: 71 | A = A - OR[71] 0x02F1 (0x0005E2) 0x8402- f:00102 d: 2 | P = P + 2 (0x02F3), A = 0 0x02F2 (0x0005E4) 0x700B- f:00070 d: 11 | P = P + 11 (0x02FD) 0x02F3 (0x0005E6) 0x212E- f:00020 d: 302 | A = OR[302] 0x02F4 (0x0005E8) 0x8402- f:00102 d: 2 | P = P + 2 (0x02F6), A = 0 0x02F5 (0x0005EA) 0x7005- f:00070 d: 5 | P = P + 5 (0x02FA) 0x02F6 (0x0005EC) 0x20B0- f:00020 d: 176 | A = OR[176] 0x02F7 (0x0005EE) 0x1402- f:00012 d: 2 | A = A + 2 (0x0002) 0x02F8 (0x0005F0) 0x2819- f:00024 d: 25 | OR[25] = A 0x02F9 (0x0005F2) 0x7004- f:00070 d: 4 | P = P + 4 (0x02FD) 0x02FA (0x0005F4) 0x20B0- f:00020 d: 176 | A = OR[176] 0x02FB (0x0005F6) 0x1408- f:00012 d: 8 | A = A + 8 (0x0008) 0x02FC (0x0005F8) 0x2819- f:00024 d: 25 | OR[25] = A 0x02FD (0x0005FA) 0x211E- f:00020 d: 286 | A = OR[286] 0x02FE (0x0005FC) 0x281D- f:00024 d: 29 | OR[29] = A 0x02FF (0x0005FE) 0x7E00-0x1D75 f:00077 d: 0 | R = OR[0]+7541 (0x1D75) 0x0301 (0x000602) 0x2101- f:00020 d: 257 | A = OR[257] 0x0302 (0x000604) 0x140A- f:00012 d: 10 | A = A + 10 (0x000A) 0x0303 (0x000606) 0x2908- f:00024 d: 264 | OR[264] = A 0x0304 (0x000608) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0305 (0x00060A) 0x271E- f:00023 d: 286 | A = A - OR[286] 0x0306 (0x00060C) 0x8402- f:00102 d: 2 | P = P + 2 (0x0308), A = 0 0x0307 (0x00060E) 0x7007- f:00070 d: 7 | P = P + 7 (0x030E) 0x0308 (0x000610) 0x2101- f:00020 d: 257 | A = OR[257] 0x0309 (0x000612) 0x1409- f:00012 d: 9 | A = A + 9 (0x0009) 0x030A (0x000614) 0x2908- f:00024 d: 264 | OR[264] = A 0x030B (0x000616) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x030C (0x000618) 0x291E- f:00024 d: 286 | OR[286] = A 0x030D (0x00061A) 0x7003- f:00070 d: 3 | P = P + 3 (0x0310) 0x030E (0x00061C) 0x1006- f:00010 d: 6 | A = 6 (0x0006) 0x030F (0x00061E) 0x2B1E- f:00025 d: 286 | OR[286] = A + OR[286] 0x0310 (0x000620) 0x2101- f:00020 d: 257 | A = OR[257] 0x0311 (0x000622) 0x140B- f:00012 d: 11 | A = A + 11 (0x000B) 0x0312 (0x000624) 0x2908- f:00024 d: 264 | OR[264] = A 0x0313 (0x000626) 0x211E- f:00020 d: 286 | A = OR[286] 0x0314 (0x000628) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x0315 (0x00062A) 0x0600- f:00003 d: 0 | I = 1 0x0316 (0x00062C) 0x2105- f:00020 d: 261 | A = OR[261] 0x0317 (0x00062E) 0x160C- f:00013 d: 12 | A = A - 12 (0x000C) 0x0318 (0x000630) 0xBE03-0x0428 f:00137 d: 3 | R = OR[3]+1064 (0x0428), A # 0 0x031A (0x000634) 0x7298- f:00071 d: 152 | P = P - 152 (0x0282) 0x031B (0x000636) 0x2103- f:00020 d: 259 | A = OR[259] 0x031C (0x000638) 0x1401- f:00012 d: 1 | A = A + 1 (0x0001) 0x031D (0x00063A) 0x290D- f:00024 d: 269 | OR[269] = A 0x031E (0x00063C) 0x310D- f:00030 d: 269 | A = (OR[269]) 0x031F (0x00063E) 0x290E- f:00024 d: 270 | OR[270] = A 0x0320 (0x000640) 0x210E- f:00020 d: 270 | A = OR[270] 0x0321 (0x000642) 0x0808- f:00004 d: 8 | A = A > 8 (0x0008) 0x0322 (0x000644) 0x1601- f:00013 d: 1 | A = A - 1 (0x0001) 0x0323 (0x000646) 0x290F- f:00024 d: 271 | OR[271] = A 0x0324 (0x000648) 0x210F- f:00020 d: 271 | A = OR[271] 0x0325 (0x00064A) 0x12FF- f:00011 d: 255 | A = A & 255 (0x00FF) 0x0326 (0x00064C) 0x290F- f:00024 d: 271 | OR[271] = A 0x0327 (0x00064E) 0x210E- f:00020 d: 270 | A = OR[270] 0x0328 (0x000650) 0x0A09- f:00005 d: 9 | A = A < 9 (0x0009) 0x0329 (0x000652) 0x250F- f:00022 d: 271 | A = A + OR[271] 0x032A (0x000654) 0x0C09- f:00006 d: 9 | A = A >> 9 (0x0009) 0x032B (0x000656) 0x290E- f:00024 d: 270 | OR[270] = A 0x032C (0x000658) 0x390D- f:00034 d: 269 | (OR[269]) = A 0x032D (0x00065A) 0x210F- f:00020 d: 271 | A = OR[271] 0x032E (0x00065C) 0x7E03-0x0492 f:00077 d: 3 | R = OR[3]+1170 (0x0492) 0x0330 (0x000660) 0x211A- f:00020 d: 282 | A = OR[282] 0x0331 (0x000662) 0x8CB1- f:00106 d: 177 | P = P - 177 (0x0280), A = 0 0x0332 (0x000664) 0x211A- f:00020 d: 282 | A = OR[282] 0x0333 (0x000666) 0x140B- f:00012 d: 11 | A = A + 11 (0x000B) 0x0334 (0x000668) 0x2908- f:00024 d: 264 | OR[264] = A 0x0335 (0x00066A) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0336 (0x00066C) 0x292A- f:00024 d: 298 | OR[298] = A 0x0337 (0x00066E) 0x2913- f:00024 d: 275 | OR[275] = A 0x0338 (0x000670) 0x2122- f:00020 d: 290 | A = OR[290] 0x0339 (0x000672) 0x8402- f:00102 d: 2 | P = P + 2 (0x033B), A = 0 0x033A (0x000674) 0x2F13- f:00027 d: 275 | OR[275] = OR[275] - 1 0x033B (0x000676) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x033C (0x000678) 0x2914- f:00024 d: 276 | OR[276] = A 0x033D (0x00067A) 0x1010- f:00010 d: 16 | A = 16 (0x0010) 0x033E (0x00067C) 0x1609- f:00013 d: 9 | A = A - 9 (0x0009) 0x033F (0x00067E) 0x5800- f:00054 d: 0 | B = A 0x0340 (0x000680) 0x2113- f:00020 d: 275 | A = OR[275] 0x0341 (0x000682) 0x4800- f:00044 d: 0 | A = A > B 0x0342 (0x000684) 0x290D- f:00024 d: 269 | OR[269] = A 0x0343 (0x000686) 0x1009- f:00010 d: 9 | A = 9 (0x0009) 0x0344 (0x000688) 0x5800- f:00054 d: 0 | B = A 0x0345 (0x00068A) 0x2113- f:00020 d: 275 | A = OR[275] 0x0346 (0x00068C) 0x4A00- f:00045 d: 0 | A = A < B 0x0347 (0x00068E) 0x2913- f:00024 d: 275 | OR[275] = A 0x0348 (0x000690) 0x2114- f:00020 d: 276 | A = OR[276] 0x0349 (0x000692) 0x4A00- f:00045 d: 0 | A = A < B 0x034A (0x000694) 0x250D- f:00022 d: 269 | A = A + OR[269] 0x034B (0x000696) 0x2914- f:00024 d: 276 | OR[276] = A 0x034C (0x000698) 0x211A- f:00020 d: 282 | A = OR[282] 0x034D (0x00069A) 0x141A- f:00012 d: 26 | A = A + 26 (0x001A) 0x034E (0x00069C) 0x2908- f:00024 d: 264 | OR[264] = A 0x034F (0x00069E) 0x2114- f:00020 d: 276 | A = OR[276] 0x0350 (0x0006A0) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x0351 (0x0006A2) 0x211A- f:00020 d: 282 | A = OR[282] 0x0352 (0x0006A4) 0x141B- f:00012 d: 27 | A = A + 27 (0x001B) 0x0353 (0x0006A6) 0x2908- f:00024 d: 264 | OR[264] = A 0x0354 (0x0006A8) 0x2113- f:00020 d: 275 | A = OR[275] 0x0355 (0x0006AA) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x0356 (0x0006AC) 0x211A- f:00020 d: 282 | A = OR[282] 0x0357 (0x0006AE) 0x140C- f:00012 d: 12 | A = A + 12 (0x000C) 0x0358 (0x0006B0) 0x2908- f:00024 d: 264 | OR[264] = A 0x0359 (0x0006B2) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x035A (0x0006B4) 0x292B- f:00024 d: 299 | OR[299] = A 0x035B (0x0006B6) 0x211A- f:00020 d: 282 | A = OR[282] 0x035C (0x0006B8) 0x140A- f:00012 d: 10 | A = A + 10 (0x000A) 0x035D (0x0006BA) 0x2908- f:00024 d: 264 | OR[264] = A 0x035E (0x0006BC) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x035F (0x0006BE) 0x2923- f:00024 d: 291 | OR[291] = A 0x0360 (0x0006C0) 0x211C- f:00020 d: 284 | A = OR[284] 0x0361 (0x0006C2) 0x1201- f:00011 d: 1 | A = A & 1 (0x0001) 0x0362 (0x0006C4) 0x2908- f:00024 d: 264 | OR[264] = A 0x0363 (0x0006C6) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x0364 (0x0006C8) 0x2708- f:00023 d: 264 | A = A - OR[264] 0x0365 (0x0006CA) 0x8402- f:00102 d: 2 | P = P + 2 (0x0367), A = 0 0x0366 (0x0006CC) 0x7074- f:00070 d: 116 | P = P + 116 (0x03DA) 0x0367 (0x0006CE) 0x211A- f:00020 d: 282 | A = OR[282] 0x0368 (0x0006D0) 0x141F- f:00012 d: 31 | A = A + 31 (0x001F) 0x0369 (0x0006D2) 0x2908- f:00024 d: 264 | OR[264] = A 0x036A (0x0006D4) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x036B (0x0006D6) 0x0808- f:00004 d: 8 | A = A > 8 (0x0008) 0x036C (0x0006D8) 0x292C- f:00024 d: 300 | OR[300] = A 0x036D (0x0006DA) 0x212F- f:00020 d: 303 | A = OR[303] 0x036E (0x0006DC) 0x2647- f:00023 d: 71 | A = A - OR[71] 0x036F (0x0006DE) 0x863D- f:00103 d: 61 | P = P + 61 (0x03AC), A # 0 0x0370 (0x0006E0) 0x212C- f:00020 d: 300 | A = OR[300] 0x0371 (0x0006E2) 0x8602- f:00103 d: 2 | P = P + 2 (0x0373), A # 0 0x0372 (0x0006E4) 0x703A- f:00070 d: 58 | P = P + 58 (0x03AC) 0x0373 (0x0006E6) 0x212B- f:00020 d: 299 | A = OR[299] 0x0374 (0x0006E8) 0x2723- f:00023 d: 291 | A = A - OR[291] 0x0375 (0x0006EA) 0x8003- f:00100 d: 3 | P = P + 3 (0x0378), C = 0 0x0376 (0x0006EC) 0x8402- f:00102 d: 2 | P = P + 2 (0x0378), A = 0 0x0377 (0x0006EE) 0x7002- f:00070 d: 2 | P = P + 2 (0x0379) 0x0378 (0x0006F0) 0x7034- f:00070 d: 52 | P = P + 52 (0x03AC) 0x0379 (0x0006F2) 0x2101- f:00020 d: 257 | A = OR[257] 0x037A (0x0006F4) 0x1408- f:00012 d: 8 | A = A + 8 (0x0008) 0x037B (0x0006F6) 0x290D- f:00024 d: 269 | OR[269] = A 0x037C (0x0006F8) 0x310D- f:00030 d: 269 | A = (OR[269]) 0x037D (0x0006FA) 0x290E- f:00024 d: 270 | OR[270] = A 0x037E (0x0006FC) 0x210E- f:00020 d: 270 | A = OR[270] 0x037F (0x0006FE) 0x0808- f:00004 d: 8 | A = A > 8 (0x0008) 0x0380 (0x000700) 0x272C- f:00023 d: 300 | A = A - OR[300] 0x0381 (0x000702) 0x290F- f:00024 d: 271 | OR[271] = A 0x0382 (0x000704) 0x210F- f:00020 d: 271 | A = OR[271] 0x0383 (0x000706) 0x12FF- f:00011 d: 255 | A = A & 255 (0x00FF) 0x0384 (0x000708) 0x290F- f:00024 d: 271 | OR[271] = A 0x0385 (0x00070A) 0x210E- f:00020 d: 270 | A = OR[270] 0x0386 (0x00070C) 0x0A09- f:00005 d: 9 | A = A < 9 (0x0009) 0x0387 (0x00070E) 0x250F- f:00022 d: 271 | A = A + OR[271] 0x0388 (0x000710) 0x0C09- f:00006 d: 9 | A = A >> 9 (0x0009) 0x0389 (0x000712) 0x290E- f:00024 d: 270 | OR[270] = A 0x038A (0x000714) 0x390D- f:00034 d: 269 | (OR[269]) = A 0x038B (0x000716) 0x210F- f:00020 d: 271 | A = OR[271] 0x038C (0x000718) 0x2101- f:00020 d: 257 | A = OR[257] 0x038D (0x00071A) 0x140F- f:00012 d: 15 | A = A + 15 (0x000F) 0x038E (0x00071C) 0x2908- f:00024 d: 264 | OR[264] = A 0x038F (0x00071E) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0390 (0x000720) 0x12FF- f:00011 d: 255 | A = A & 255 (0x00FF) 0x0391 (0x000722) 0x291F- f:00024 d: 287 | OR[287] = A 0x0392 (0x000724) 0x2101- f:00020 d: 257 | A = OR[257] 0x0393 (0x000726) 0x140E- f:00012 d: 14 | A = A + 14 (0x000E) 0x0394 (0x000728) 0x2908- f:00024 d: 264 | OR[264] = A 0x0395 (0x00072A) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0396 (0x00072C) 0x12FF- f:00011 d: 255 | A = A & 255 (0x00FF) 0x0397 (0x00072E) 0x2921- f:00024 d: 289 | OR[289] = A 0x0398 (0x000730) 0x211F- f:00020 d: 287 | A = OR[287] 0x0399 (0x000732) 0x252C- f:00022 d: 300 | A = A + OR[300] 0x039A (0x000734) 0x291F- f:00024 d: 287 | OR[287] = A 0x039B (0x000736) 0x4200- f:00041 d: 0 | C = 1, io 0000 (IOR) = BZ 0x039C (0x000738) 0x2721- f:00023 d: 289 | A = A - OR[289] 0x039D (0x00073A) 0x8004- f:00100 d: 4 | P = P + 4 (0x03A1), C = 0 0x039E (0x00073C) 0x211F- f:00020 d: 287 | A = OR[287] 0x039F (0x00073E) 0x2721- f:00023 d: 289 | A = A - OR[289] 0x03A0 (0x000740) 0x291F- f:00024 d: 287 | OR[287] = A 0x03A1 (0x000742) 0x211F- f:00020 d: 287 | A = OR[287] 0x03A2 (0x000744) 0x12FF- f:00011 d: 255 | A = A & 255 (0x00FF) 0x03A3 (0x000746) 0x291F- f:00024 d: 287 | OR[287] = A 0x03A4 (0x000748) 0x2101- f:00020 d: 257 | A = OR[257] 0x03A5 (0x00074A) 0x140F- f:00012 d: 15 | A = A + 15 (0x000F) 0x03A6 (0x00074C) 0x2908- f:00024 d: 264 | OR[264] = A 0x03A7 (0x00074E) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x03A8 (0x000750) 0x1A00-0xFF00 f:00015 d: 0 | A = A & 65280 (0xFF00) 0x03AA (0x000754) 0x251F- f:00022 d: 287 | A = A + OR[287] 0x03AB (0x000756) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x03AC (0x000758) 0x2123- f:00020 d: 291 | A = OR[291] 0x03AD (0x00075A) 0x272A- f:00023 d: 298 | A = A - OR[298] 0x03AE (0x00075C) 0x8003- f:00100 d: 3 | P = P + 3 (0x03B1), C = 0 0x03AF (0x00075E) 0x8402- f:00102 d: 2 | P = P + 2 (0x03B1), A = 0 0x03B0 (0x000760) 0x7002- f:00070 d: 2 | P = P + 2 (0x03B2) 0x03B1 (0x000762) 0x7027- f:00070 d: 39 | P = P + 39 (0x03D8) 0x03B2 (0x000764) 0x2101- f:00020 d: 257 | A = OR[257] 0x03B3 (0x000766) 0x140A- f:00012 d: 10 | A = A + 10 (0x000A) 0x03B4 (0x000768) 0x2908- f:00024 d: 264 | OR[264] = A 0x03B5 (0x00076A) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x03B6 (0x00076C) 0x2917- f:00024 d: 279 | OR[279] = A 0x03B7 (0x00076E) 0x2123- f:00020 d: 291 | A = OR[291] 0x03B8 (0x000770) 0x272A- f:00023 d: 298 | A = A - OR[298] 0x03B9 (0x000772) 0x2916- f:00024 d: 278 | OR[278] = A 0x03BA (0x000774) 0x2116- f:00020 d: 278 | A = OR[278] 0x03BB (0x000776) 0x8418- f:00102 d: 24 | P = P + 24 (0x03D3), A = 0 0x03BC (0x000778) 0x211E- f:00020 d: 286 | A = OR[286] 0x03BD (0x00077A) 0x1402- f:00012 d: 2 | A = A + 2 (0x0002) 0x03BE (0x00077C) 0x2908- f:00024 d: 264 | OR[264] = A 0x03BF (0x00077E) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x03C0 (0x000780) 0x0E01- f:00007 d: 1 | A = A << 1 (0x0001) 0x03C1 (0x000782) 0x0A01- f:00005 d: 1 | A = A < 1 (0x0001) 0x03C2 (0x000784) 0x1400- f:00012 d: 0 | A = A + 0 (0x0000) 0x03C3 (0x000786) 0x0C02- f:00006 d: 2 | A = A >> 2 (0x0002) 0x03C4 (0x000788) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x03C5 (0x00078A) 0x211E- f:00020 d: 286 | A = OR[286] 0x03C6 (0x00078C) 0x2717- f:00023 d: 279 | A = A - OR[279] 0x03C7 (0x00078E) 0x8402- f:00102 d: 2 | P = P + 2 (0x03C9), A = 0 0x03C8 (0x000790) 0x7007- f:00070 d: 7 | P = P + 7 (0x03CF) 0x03C9 (0x000792) 0x2101- f:00020 d: 257 | A = OR[257] 0x03CA (0x000794) 0x1409- f:00012 d: 9 | A = A + 9 (0x0009) 0x03CB (0x000796) 0x2908- f:00024 d: 264 | OR[264] = A 0x03CC (0x000798) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x03CD (0x00079A) 0x291E- f:00024 d: 286 | OR[286] = A 0x03CE (0x00079C) 0x7003- f:00070 d: 3 | P = P + 3 (0x03D1) 0x03CF (0x00079E) 0x1006- f:00010 d: 6 | A = 6 (0x0006) 0x03D0 (0x0007A0) 0x2B1E- f:00025 d: 286 | OR[286] = A + OR[286] 0x03D1 (0x0007A2) 0x2F16- f:00027 d: 278 | OR[278] = OR[278] - 1 0x03D2 (0x0007A4) 0x7218- f:00071 d: 24 | P = P - 24 (0x03BA) 0x03D3 (0x0007A6) 0x2101- f:00020 d: 257 | A = OR[257] 0x03D4 (0x0007A8) 0x140B- f:00012 d: 11 | A = A + 11 (0x000B) 0x03D5 (0x0007AA) 0x2908- f:00024 d: 264 | OR[264] = A 0x03D6 (0x0007AC) 0x211E- f:00020 d: 286 | A = OR[286] 0x03D7 (0x0007AE) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x03D8 (0x0007B0) 0x7A03-0x0418 f:00075 d: 3 | P = OR[3]+1048 (0x0418) 0x03DA (0x0007B4) 0x2105- f:00020 d: 261 | A = OR[261] 0x03DB (0x0007B6) 0x160C- f:00013 d: 12 | A = A - 12 (0x000C) 0x03DC (0x0007B8) 0x8402- f:00102 d: 2 | P = P + 2 (0x03DE), A = 0 0x03DD (0x0007BA) 0x701A- f:00070 d: 26 | P = P + 26 (0x03F7) 0x03DE (0x0007BC) 0x7E03-0x0428 f:00077 d: 3 | R = OR[3]+1064 (0x0428) 0x03E0 (0x0007C0) 0x212A- f:00020 d: 298 | A = OR[298] 0x03E1 (0x0007C2) 0x1401- f:00012 d: 1 | A = A + 1 (0x0001) 0x03E2 (0x0007C4) 0x2923- f:00024 d: 291 | OR[291] = A 0x03E3 (0x0007C6) 0x211A- f:00020 d: 282 | A = OR[282] 0x03E4 (0x0007C8) 0x140C- f:00012 d: 12 | A = A + 12 (0x000C) 0x03E5 (0x0007CA) 0x2908- f:00024 d: 264 | OR[264] = A 0x03E6 (0x0007CC) 0x2123- f:00020 d: 291 | A = OR[291] 0x03E7 (0x0007CE) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x03E8 (0x0007D0) 0x212F- f:00020 d: 303 | A = OR[303] 0x03E9 (0x0007D2) 0x2647- f:00023 d: 71 | A = A - OR[71] 0x03EA (0x0007D4) 0x8602- f:00103 d: 2 | P = P + 2 (0x03EC), A # 0 0x03EB (0x0007D6) 0x7009- f:00070 d: 9 | P = P + 9 (0x03F4) 0x03EC (0x0007D8) 0x211A- f:00020 d: 282 | A = OR[282] 0x03ED (0x0007DA) 0x1411- f:00012 d: 17 | A = A + 17 (0x0011) 0x03EE (0x0007DC) 0x2908- f:00024 d: 264 | OR[264] = A 0x03EF (0x0007DE) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x03F0 (0x0007E0) 0x0807- f:00004 d: 7 | A = A > 7 (0x0007) 0x03F1 (0x0007E2) 0x1203- f:00011 d: 3 | A = A & 3 (0x0003) 0x03F2 (0x0007E4) 0xBE03-0x0521 f:00137 d: 3 | R = OR[3]+1313 (0x0521), A # 0 0x03F4 (0x0007E8) 0x734F- f:00071 d: 335 | P = P - 335 (0x02A5) 0x03F5 (0x0007EA) 0x7A03-0x0418 f:00075 d: 3 | P = OR[3]+1048 (0x0418) 0x03F7 (0x0007EE) 0x212F- f:00020 d: 303 | A = OR[303] 0x03F8 (0x0007F0) 0x2647- f:00023 d: 71 | A = A - OR[71] 0x03F9 (0x0007F2) 0x8403- f:00102 d: 3 | P = P + 3 (0x03FC), A = 0 0x03FA (0x0007F4) 0x7A03-0x0418 f:00075 d: 3 | P = OR[3]+1048 (0x0418) 0x03FC (0x0007F8) 0x211A- f:00020 d: 282 | A = OR[282] 0x03FD (0x0007FA) 0x141F- f:00012 d: 31 | A = A + 31 (0x001F) 0x03FE (0x0007FC) 0x2908- f:00024 d: 264 | OR[264] = A 0x03FF (0x0007FE) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0400 (0x000800) 0x0808- f:00004 d: 8 | A = A > 8 (0x0008) 0x0401 (0x000802) 0x8602- f:00103 d: 2 | P = P + 2 (0x0403), A # 0 0x0402 (0x000804) 0x7010- f:00070 d: 16 | P = P + 16 (0x0412) 0x0403 (0x000806) 0x211A- f:00020 d: 282 | A = OR[282] 0x0404 (0x000808) 0x140C- f:00012 d: 12 | A = A + 12 (0x000C) 0x0405 (0x00080A) 0x2908- f:00024 d: 264 | OR[264] = A 0x0406 (0x00080C) 0x212A- f:00020 d: 298 | A = OR[298] 0x0407 (0x00080E) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x0408 (0x000810) 0x2101- f:00020 d: 257 | A = OR[257] 0x0409 (0x000812) 0x1402- f:00012 d: 2 | A = A + 2 (0x0002) 0x040A (0x000814) 0x2908- f:00024 d: 264 | OR[264] = A 0x040B (0x000816) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x040C (0x000818) 0x0E04- f:00007 d: 4 | A = A << 4 (0x0004) 0x040D (0x00081A) 0x0A01- f:00005 d: 1 | A = A < 1 (0x0001) 0x040E (0x00081C) 0x1401- f:00012 d: 1 | A = A + 1 (0x0001) 0x040F (0x00081E) 0x0C05- f:00006 d: 5 | A = A >> 5 (0x0005) 0x0410 (0x000820) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x0411 (0x000822) 0x7391- f:00071 d: 401 | P = P - 401 (0x0280) 0x0412 (0x000824) 0x7410- f:00072 d: 16 | R = P + 16 (0x0422) 0x0413 (0x000826) 0x212F- f:00020 d: 303 | A = OR[303] 0x0414 (0x000828) 0x2647- f:00023 d: 71 | A = A - OR[71] 0x0415 (0x00082A) 0x8602- f:00103 d: 2 | P = P + 2 (0x0417), A # 0 0x0416 (0x00082C) 0x700A- f:00070 d: 10 | P = P + 10 (0x0420) 0x0417 (0x00082E) 0x211A- f:00020 d: 282 | A = OR[282] 0x0418 (0x000830) 0x1411- f:00012 d: 17 | A = A + 17 (0x0011) 0x0419 (0x000832) 0x2908- f:00024 d: 264 | OR[264] = A 0x041A (0x000834) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x041B (0x000836) 0x0807- f:00004 d: 7 | A = A > 7 (0x0007) 0x041C (0x000838) 0x1203- f:00011 d: 3 | A = A & 3 (0x0003) 0x041D (0x00083A) 0x8403- f:00102 d: 3 | P = P + 3 (0x0420), A = 0 0x041E (0x00083C) 0x74FD- f:00072 d: 253 | R = P + 253 (0x051B) 0x041F (0x00083E) 0x7002- f:00070 d: 2 | P = P + 2 (0x0421) 0x0420 (0x000840) 0x7429- f:00072 d: 41 | R = P + 41 (0x0449) 0x0421 (0x000842) 0x739F- f:00071 d: 415 | P = P - 415 (0x0282) 0x0422 (0x000844) 0x1028- f:00010 d: 40 | A = 40 (0x0028) 0x0423 (0x000846) 0x2930- f:00024 d: 304 | OR[304] = A 0x0424 (0x000848) 0x1800-0x0056 f:00014 d: 0 | A = 86 (0x0056) 0x0426 (0x00084C) 0x2931- f:00024 d: 305 | OR[305] = A 0x0427 (0x00084E) 0x211A- f:00020 d: 282 | A = OR[282] 0x0428 (0x000850) 0x2932- f:00024 d: 306 | OR[306] = A 0x0429 (0x000852) 0x2124- f:00020 d: 292 | A = OR[292] 0x042A (0x000854) 0x2933- f:00024 d: 307 | OR[307] = A 0x042B (0x000856) 0x2125- f:00020 d: 293 | A = OR[293] 0x042C (0x000858) 0x2934- f:00024 d: 308 | OR[308] = A 0x042D (0x00085A) 0x2126- f:00020 d: 294 | A = OR[294] 0x042E (0x00085C) 0x2935- f:00024 d: 309 | OR[309] = A 0x042F (0x00085E) 0x1130- f:00010 d: 304 | A = 304 (0x0130) 0x0430 (0x000860) 0x5800- f:00054 d: 0 | B = A 0x0431 (0x000862) 0x1800-0x3118 f:00014 d: 0 | A = 12568 (0x3118) 0x0433 (0x000866) 0x7C09- f:00076 d: 9 | R = OR[9] 0x0434 (0x000868) 0x1019- f:00010 d: 25 | A = 25 (0x0019) 0x0435 (0x00086A) 0x2930- f:00024 d: 304 | OR[304] = A 0x0436 (0x00086C) 0x2102- f:00020 d: 258 | A = OR[258] 0x0437 (0x00086E) 0x2931- f:00024 d: 305 | OR[305] = A 0x0438 (0x000870) 0x1130- f:00010 d: 304 | A = 304 (0x0130) 0x0439 (0x000872) 0x5800- f:00054 d: 0 | B = A 0x043A (0x000874) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x043B (0x000876) 0x7C09- f:00076 d: 9 | R = OR[9] 0x043C (0x000878) 0x0200- f:00001 d: 0 | EXIT 0x043D (0x00087A) 0x2100- f:00020 d: 256 | A = OR[256] 0x043E (0x00087C) 0x5800- f:00054 d: 0 | B = A 0x043F (0x00087E) 0xE000- f:00160 d: 0 | IOB , fn000 0x0440 (0x000880) 0x1002- f:00010 d: 2 | A = 2 (0x0002) 0x0441 (0x000882) 0x2B17- f:00025 d: 279 | OR[279] = A + OR[279] 0x0442 (0x000884) 0x1800-0xC000 f:00014 d: 0 | A = 49152 (0xC000) 0x0444 (0x000888) 0xE200- f:00161 d: 0 | IOB , fn001 0x0445 (0x00088A) 0x1002- f:00010 d: 2 | A = 2 (0x0002) 0x0446 (0x00088C) 0x2920- f:00024 d: 288 | OR[288] = A 0x0447 (0x00088E) 0x7470- f:00072 d: 112 | R = P + 112 (0x04B7) 0x0448 (0x000890) 0x0200- f:00001 d: 0 | EXIT 0x0449 (0x000892) 0x0400- f:00002 d: 0 | I = 0 0x044A (0x000894) 0x0000- f:00000 d: 0 | PASS 0x044B (0x000896) 0x2101- f:00020 d: 257 | A = OR[257] 0x044C (0x000898) 0x140C- f:00012 d: 12 | A = A + 12 (0x000C) 0x044D (0x00089A) 0x2819- f:00024 d: 25 | OR[25] = A 0x044E (0x00089C) 0x7E00-0x1D57 f:00077 d: 0 | R = OR[0]+7511 (0x1D57) 0x0450 (0x0008A0) 0x211A- f:00020 d: 282 | A = OR[282] 0x0451 (0x0008A2) 0x2896- f:00024 d: 150 | OR[150] = A 0x0452 (0x0008A4) 0x211A- f:00020 d: 282 | A = OR[282] 0x0453 (0x0008A6) 0x1401- f:00012 d: 1 | A = A + 1 (0x0001) 0x0454 (0x0008A8) 0x2908- f:00024 d: 264 | OR[264] = A 0x0455 (0x0008AA) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0456 (0x0008AC) 0x2913- f:00024 d: 275 | OR[275] = A 0x0457 (0x0008AE) 0x211A- f:00020 d: 282 | A = OR[282] 0x0458 (0x0008B0) 0x1401- f:00012 d: 1 | A = A + 1 (0x0001) 0x0459 (0x0008B2) 0x2908- f:00024 d: 264 | OR[264] = A 0x045A (0x0008B4) 0x1005- f:00010 d: 5 | A = 5 (0x0005) 0x045B (0x0008B6) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x045C (0x0008B8) 0x211C- f:00020 d: 284 | A = OR[284] 0x045D (0x0008BA) 0x1210- f:00011 d: 16 | A = A & 16 (0x0010) 0x045E (0x0008BC) 0x8602- f:00103 d: 2 | P = P + 2 (0x0460), A # 0 0x045F (0x0008BE) 0x700A- f:00070 d: 10 | P = P + 10 (0x0469) 0x0460 (0x0008C0) 0x20AF- f:00020 d: 175 | A = OR[175] 0x0461 (0x0008C2) 0x1404- f:00012 d: 4 | A = A + 4 (0x0004) 0x0462 (0x0008C4) 0x2819- f:00024 d: 25 | OR[25] = A 0x0463 (0x0008C6) 0x211A- f:00020 d: 282 | A = OR[282] 0x0464 (0x0008C8) 0x281D- f:00024 d: 29 | OR[29] = A 0x0465 (0x0008CA) 0x7E00-0x1D75 f:00077 d: 0 | R = OR[0]+7541 (0x1D75) 0x0467 (0x0008CE) 0x0200- f:00001 d: 0 | EXIT 0x0468 (0x0008D0) 0x701B- f:00070 d: 27 | P = P + 27 (0x0483) 0x0469 (0x0008D2) 0x211C- f:00020 d: 284 | A = OR[284] 0x046A (0x0008D4) 0x1606- f:00013 d: 6 | A = A - 6 (0x0006) 0x046B (0x0008D6) 0x8402- f:00102 d: 2 | P = P + 2 (0x046D), A = 0 0x046C (0x0008D8) 0x700A- f:00070 d: 10 | P = P + 10 (0x0476) 0x046D (0x0008DA) 0x2113- f:00020 d: 275 | A = OR[275] 0x046E (0x0008DC) 0x1605- f:00013 d: 5 | A = A - 5 (0x0005) 0x046F (0x0008DE) 0x8402- f:00102 d: 2 | P = P + 2 (0x0471), A = 0 0x0470 (0x0008E0) 0x7003- f:00070 d: 3 | P = P + 3 (0x0473) 0x0471 (0x0008E2) 0x7E00-0x19E9 f:00077 d: 0 | R = OR[0]+6633 (0x19E9) 0x0473 (0x0008E6) 0x7E00-0x19DD f:00077 d: 0 | R = OR[0]+6621 (0x19DD) 0x0475 (0x0008EA) 0x700E- f:00070 d: 14 | P = P + 14 (0x0483) 0x0476 (0x0008EC) 0x211C- f:00020 d: 284 | A = OR[284] 0x0477 (0x0008EE) 0x160C- f:00013 d: 12 | A = A - 12 (0x000C) 0x0478 (0x0008F0) 0x8402- f:00102 d: 2 | P = P + 2 (0x047A), A = 0 0x0479 (0x0008F2) 0x7008- f:00070 d: 8 | P = P + 8 (0x0481) 0x047A (0x0008F4) 0x2113- f:00020 d: 275 | A = OR[275] 0x047B (0x0008F6) 0x1605- f:00013 d: 5 | A = A - 5 (0x0005) 0x047C (0x0008F8) 0x8602- f:00103 d: 2 | P = P + 2 (0x047E), A # 0 0x047D (0x0008FA) 0x7003- f:00070 d: 3 | P = P + 3 (0x0480) 0x047E (0x0008FC) 0x7E00-0x19DD f:00077 d: 0 | R = OR[0]+6621 (0x19DD) 0x0480 (0x000900) 0x7003- f:00070 d: 3 | P = P + 3 (0x0483) 0x0481 (0x000902) 0x7E00-0x19DD f:00077 d: 0 | R = OR[0]+6621 (0x19DD) 0x0483 (0x000906) 0x1017- f:00010 d: 23 | A = 23 (0x0017) 0x0484 (0x000908) 0x2930- f:00024 d: 304 | OR[304] = A 0x0485 (0x00090A) 0x211A- f:00020 d: 282 | A = OR[282] 0x0486 (0x00090C) 0x2931- f:00024 d: 305 | OR[305] = A 0x0487 (0x00090E) 0x1130- f:00010 d: 304 | A = 304 (0x0130) 0x0488 (0x000910) 0x5800- f:00054 d: 0 | B = A 0x0489 (0x000912) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x048A (0x000914) 0x7C09- f:00076 d: 9 | R = OR[9] 0x048B (0x000916) 0x0200- f:00001 d: 0 | EXIT 0x048C (0x000918) 0x2100- f:00020 d: 256 | A = OR[256] 0x048D (0x00091A) 0x5800- f:00054 d: 0 | B = A 0x048E (0x00091C) 0xE000- f:00160 d: 0 | IOB , fn000 0x048F (0x00091E) 0x1002- f:00010 d: 2 | A = 2 (0x0002) 0x0490 (0x000920) 0x2B17- f:00025 d: 279 | OR[279] = A + OR[279] 0x0491 (0x000922) 0x1800-0xB000 f:00014 d: 0 | A = 45056 (0xB000) 0x0493 (0x000926) 0xE200- f:00161 d: 0 | IOB , fn001 0x0494 (0x000928) 0x2101- f:00020 d: 257 | A = OR[257] 0x0495 (0x00092A) 0x1403- f:00012 d: 3 | A = A + 3 (0x0003) 0x0496 (0x00092C) 0x2908- f:00024 d: 264 | OR[264] = A 0x0497 (0x00092E) 0x1800-0xFFFF f:00014 d: 0 | A = 65535 (0xFFFF) 0x0499 (0x000932) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x049A (0x000934) 0x2101- f:00020 d: 257 | A = OR[257] 0x049B (0x000936) 0x1404- f:00012 d: 4 | A = A + 4 (0x0004) 0x049C (0x000938) 0x2908- f:00024 d: 264 | OR[264] = A 0x049D (0x00093A) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x049E (0x00093C) 0x0E03- f:00007 d: 3 | A = A << 3 (0x0003) 0x049F (0x00093E) 0x0A05- f:00005 d: 5 | A = A < 5 (0x0005) 0x04A0 (0x000940) 0x141F- f:00012 d: 31 | A = A + 31 (0x001F) 0x04A1 (0x000942) 0x0C08- f:00006 d: 8 | A = A >> 8 (0x0008) 0x04A2 (0x000944) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x04A3 (0x000946) 0x2101- f:00020 d: 257 | A = OR[257] 0x04A4 (0x000948) 0x1402- f:00012 d: 2 | A = A + 2 (0x0002) 0x04A5 (0x00094A) 0x2908- f:00024 d: 264 | OR[264] = A 0x04A6 (0x00094C) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x04A7 (0x00094E) 0x1A00-0xFDFF f:00015 d: 0 | A = A & 65023 (0xFDFF) 0x04A9 (0x000952) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x04AA (0x000954) 0x1014- f:00010 d: 20 | A = 20 (0x0014) 0x04AB (0x000956) 0x2920- f:00024 d: 288 | OR[288] = A 0x04AC (0x000958) 0x740B- f:00072 d: 11 | R = P + 11 (0x04B7) 0x04AD (0x00095A) 0x0200- f:00001 d: 0 | EXIT 0x04AE (0x00095C) 0x1800-0x1000 f:00014 d: 0 | A = 4096 (0x1000) 0x04B0 (0x000960) 0x4400- f:00042 d: 0 | C = 1, IOB = DN 0x04B1 (0x000962) 0x8205- f:00101 d: 5 | P = P + 5 (0x04B6), C = 1 0x04B2 (0x000964) 0x1601- f:00013 d: 1 | A = A - 1 (0x0001) 0x04B3 (0x000966) 0x8602- f:00103 d: 2 | P = P + 2 (0x04B5), A # 0 0x04B4 (0x000968) 0x0200- f:00001 d: 0 | EXIT 0x04B5 (0x00096A) 0x7205- f:00071 d: 5 | P = P - 5 (0x04B0) 0x04B6 (0x00096C) 0x0200- f:00001 d: 0 | EXIT 0x04B7 (0x00096E) 0x0400- f:00002 d: 0 | I = 0 0x04B8 (0x000970) 0x0000- f:00000 d: 0 | PASS 0x04B9 (0x000972) 0x2101- f:00020 d: 257 | A = OR[257] 0x04BA (0x000974) 0x1424- f:00012 d: 36 | A = A + 36 (0x0024) 0x04BB (0x000976) 0x281D- f:00024 d: 29 | OR[29] = A 0x04BC (0x000978) 0x2120- f:00020 d: 288 | A = OR[288] 0x04BD (0x00097A) 0x281C- f:00024 d: 28 | OR[28] = A 0x04BE (0x00097C) 0x7E00-0x1E02 f:00077 d: 0 | R = OR[0]+7682 (0x1E02) 0x04C0 (0x000980) 0xEE00- f:00167 d: 0 | IOB , fn007 0x04C1 (0x000982) 0x3101- f:00030 d: 257 | A = (OR[257]) 0x04C2 (0x000984) 0x0E08- f:00007 d: 8 | A = A << 8 (0x0008) 0x04C3 (0x000986) 0x0A01- f:00005 d: 1 | A = A < 1 (0x0001) 0x04C4 (0x000988) 0x1401- f:00012 d: 1 | A = A + 1 (0x0001) 0x04C5 (0x00098A) 0x0C09- f:00006 d: 9 | A = A >> 9 (0x0009) 0x04C6 (0x00098C) 0x3901- f:00034 d: 257 | (OR[257]) = A 0x04C7 (0x00098E) 0x2101- f:00020 d: 257 | A = OR[257] 0x04C8 (0x000990) 0x1418- f:00012 d: 24 | A = A + 24 (0x0018) 0x04C9 (0x000992) 0x2913- f:00024 d: 275 | OR[275] = A 0x04CA (0x000994) 0x1001- f:00010 d: 1 | A = 1 (0x0001) 0x04CB (0x000996) 0x2930- f:00024 d: 304 | OR[304] = A 0x04CC (0x000998) 0x2113- f:00020 d: 275 | A = OR[275] 0x04CD (0x00099A) 0x2931- f:00024 d: 305 | OR[305] = A 0x04CE (0x00099C) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x04CF (0x00099E) 0x2932- f:00024 d: 306 | OR[306] = A 0x04D0 (0x0009A0) 0x1130- f:00010 d: 304 | A = 304 (0x0130) 0x04D1 (0x0009A2) 0x5800- f:00054 d: 0 | B = A 0x04D2 (0x0009A4) 0x1800-0x3118 f:00014 d: 0 | A = 12568 (0x3118) 0x04D4 (0x0009A8) 0x7C09- f:00076 d: 9 | R = OR[9] 0x04D5 (0x0009AA) 0x2006- f:00020 d: 6 | A = OR[6] 0x04D6 (0x0009AC) 0x140B- f:00012 d: 11 | A = A + 11 (0x000B) 0x04D7 (0x0009AE) 0x2908- f:00024 d: 264 | OR[264] = A 0x04D8 (0x0009B0) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x04D9 (0x0009B2) 0x3101- f:00030 d: 257 | A = (OR[257]) 0x04DA (0x0009B4) 0x1A00-0xFEFF f:00015 d: 0 | A = A & 65279 (0xFEFF) 0x04DC (0x0009B8) 0x3901- f:00034 d: 257 | (OR[257]) = A 0x04DD (0x0009BA) 0x2100- f:00020 d: 256 | A = OR[256] 0x04DE (0x0009BC) 0x5800- f:00054 d: 0 | B = A 0x04DF (0x0009BE) 0x2006- f:00020 d: 6 | A = OR[6] 0x04E0 (0x0009C0) 0x140C- f:00012 d: 12 | A = A + 12 (0x000C) 0x04E1 (0x0009C2) 0x2908- f:00024 d: 264 | OR[264] = A 0x04E2 (0x0009C4) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x04E3 (0x0009C6) 0x0200- f:00001 d: 0 | EXIT 0x04E4 (0x0009C8) 0x211D- f:00020 d: 285 | A = OR[285] 0x04E5 (0x0009CA) 0x1640- f:00013 d: 64 | A = A - 64 (0x0040) 0x04E6 (0x0009CC) 0x8405- f:00102 d: 5 | P = P + 5 (0x04EB), A = 0 0x04E7 (0x0009CE) 0x211D- f:00020 d: 285 | A = OR[285] 0x04E8 (0x0009D0) 0x1620- f:00013 d: 32 | A = A - 32 (0x0020) 0x04E9 (0x0009D2) 0x8402- f:00102 d: 2 | P = P + 2 (0x04EB), A = 0 0x04EA (0x0009D4) 0x7010- f:00070 d: 16 | P = P + 16 (0x04FA) 0x04EB (0x0009D6) 0x2107- f:00020 d: 263 | A = OR[263] 0x04EC (0x0009D8) 0x1608- f:00013 d: 8 | A = A - 8 (0x0008) 0x04ED (0x0009DA) 0x8602- f:00103 d: 2 | P = P + 2 (0x04EF), A # 0 0x04EE (0x0009DC) 0x700C- f:00070 d: 12 | P = P + 12 (0x04FA) 0x04EF (0x0009DE) 0x2101- f:00020 d: 257 | A = OR[257] 0x04F0 (0x0009E0) 0x1428- f:00012 d: 40 | A = A + 40 (0x0028) 0x04F1 (0x0009E2) 0x2908- f:00024 d: 264 | OR[264] = A 0x04F2 (0x0009E4) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x04F3 (0x0009E6) 0x2927- f:00024 d: 295 | OR[295] = A 0x04F4 (0x0009E8) 0x2101- f:00020 d: 257 | A = OR[257] 0x04F5 (0x0009EA) 0x142A- f:00012 d: 42 | A = A + 42 (0x002A) 0x04F6 (0x0009EC) 0x2908- f:00024 d: 264 | OR[264] = A 0x04F7 (0x0009EE) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x04F8 (0x0009F0) 0x2928- f:00024 d: 296 | OR[296] = A 0x04F9 (0x0009F2) 0x0200- f:00001 d: 0 | EXIT 0x04FA (0x0009F4) 0x2100- f:00020 d: 256 | A = OR[256] 0x04FB (0x0009F6) 0x5800- f:00054 d: 0 | B = A 0x04FC (0x0009F8) 0x0400- f:00002 d: 0 | I = 0 0x04FD (0x0009FA) 0x0000- f:00000 d: 0 | PASS 0x04FE (0x0009FC) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x04FF (0x0009FE) 0xFE00- f:00177 d: 0 | IOB , fn017 0x0500 (0x000A00) 0x7652- f:00073 d: 82 | R = P - 82 (0x04AE) 0x0501 (0x000A02) 0x8602- f:00103 d: 2 | P = P + 2 (0x0503), A # 0 0x0502 (0x000A04) 0x7003- f:00070 d: 3 | P = P + 3 (0x0505) 0x0503 (0x000A06) 0xF400- f:00172 d: 0 | IOB , fn012 0x0504 (0x000A08) 0x7003- f:00070 d: 3 | P = P + 3 (0x0507) 0x0505 (0x000A0A) 0x1800-0xFFFF f:00014 d: 0 | A = 65535 (0xFFFF) 0x0507 (0x000A0E) 0x2927- f:00024 d: 295 | OR[295] = A 0x0508 (0x000A10) 0x1002- f:00010 d: 2 | A = 2 (0x0002) 0x0509 (0x000A12) 0x2B17- f:00025 d: 279 | OR[279] = A + OR[279] 0x050A (0x000A14) 0xE000- f:00160 d: 0 | IOB , fn000 0x050B (0x000A16) 0x1002- f:00010 d: 2 | A = 2 (0x0002) 0x050C (0x000A18) 0x2B17- f:00025 d: 279 | OR[279] = A + OR[279] 0x050D (0x000A1A) 0x1800-0x8000 f:00014 d: 0 | A = 32768 (0x8000) 0x050F (0x000A1E) 0xE200- f:00161 d: 0 | IOB , fn001 0x0510 (0x000A20) 0x1002- f:00010 d: 2 | A = 2 (0x0002) 0x0511 (0x000A22) 0x2920- f:00024 d: 288 | OR[288] = A 0x0512 (0x000A24) 0x765B- f:00073 d: 91 | R = P - 91 (0x04B7) 0x0513 (0x000A26) 0x8402- f:00102 d: 2 | P = P + 2 (0x0515), A = 0 0x0514 (0x000A28) 0x7003- f:00070 d: 3 | P = P + 3 (0x0517) 0x0515 (0x000A2A) 0xF600- f:00173 d: 0 | IOB , fn013 0x0516 (0x000A2C) 0x7003- f:00070 d: 3 | P = P + 3 (0x0519) 0x0517 (0x000A2E) 0x1800-0xFFFF f:00014 d: 0 | A = 65535 (0xFFFF) 0x0519 (0x000A32) 0x2928- f:00024 d: 296 | OR[296] = A 0x051A (0x000A34) 0x0200- f:00001 d: 0 | EXIT 0x051B (0x000A36) 0x211C- f:00020 d: 284 | A = OR[284] 0x051C (0x000A38) 0x1210- f:00011 d: 16 | A = A & 16 (0x0010) 0x051D (0x000A3A) 0x2908- f:00024 d: 264 | OR[264] = A 0x051E (0x000A3C) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x051F (0x000A3E) 0x2708- f:00023 d: 264 | A = A - OR[264] 0x0520 (0x000A40) 0x8402- f:00102 d: 2 | P = P + 2 (0x0522), A = 0 0x0521 (0x000A42) 0x0200- f:00001 d: 0 | EXIT 0x0522 (0x000A44) 0x1800-0x0C98 f:00014 d: 0 | A = 3224 (0x0C98) 0x0524 (0x000A48) 0x291B- f:00024 d: 283 | OR[283] = A 0x0525 (0x000A4A) 0x211B- f:00020 d: 283 | A = OR[283] 0x0526 (0x000A4C) 0x290E- f:00024 d: 270 | OR[270] = A 0x0527 (0x000A4E) 0x1008- f:00010 d: 8 | A = 8 (0x0008) 0x0528 (0x000A50) 0x290D- f:00024 d: 269 | OR[269] = A 0x0529 (0x000A52) 0x210D- f:00020 d: 269 | A = OR[269] 0x052A (0x000A54) 0x8406- f:00102 d: 6 | P = P + 6 (0x0530), A = 0 0x052B (0x000A56) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x052C (0x000A58) 0x390E- f:00034 d: 270 | (OR[270]) = A 0x052D (0x000A5A) 0x2F0D- f:00027 d: 269 | OR[269] = OR[269] - 1 0x052E (0x000A5C) 0x2D0E- f:00026 d: 270 | OR[270] = OR[270] + 1 0x052F (0x000A5E) 0x7206- f:00071 d: 6 | P = P - 6 (0x0529) 0x0530 (0x000A60) 0x211A- f:00020 d: 282 | A = OR[282] 0x0531 (0x000A62) 0x1408- f:00012 d: 8 | A = A + 8 (0x0008) 0x0532 (0x000A64) 0x290D- f:00024 d: 269 | OR[269] = A 0x0533 (0x000A66) 0x211B- f:00020 d: 283 | A = OR[283] 0x0534 (0x000A68) 0x1408- f:00012 d: 8 | A = A + 8 (0x0008) 0x0535 (0x000A6A) 0x290E- f:00024 d: 270 | OR[270] = A 0x0536 (0x000A6C) 0x1018- f:00010 d: 24 | A = 24 (0x0018) 0x0537 (0x000A6E) 0x290F- f:00024 d: 271 | OR[271] = A 0x0538 (0x000A70) 0x7006- f:00070 d: 6 | P = P + 6 (0x053E) 0x0539 (0x000A72) 0x310D- f:00030 d: 269 | A = (OR[269]) 0x053A (0x000A74) 0x390E- f:00034 d: 270 | (OR[270]) = A 0x053B (0x000A76) 0x2D0D- f:00026 d: 269 | OR[269] = OR[269] + 1 0x053C (0x000A78) 0x2D0E- f:00026 d: 270 | OR[270] = OR[270] + 1 0x053D (0x000A7A) 0x2F0F- f:00027 d: 271 | OR[271] = OR[271] - 1 0x053E (0x000A7C) 0x210F- f:00020 d: 271 | A = OR[271] 0x053F (0x000A7E) 0x8E06- f:00107 d: 6 | P = P - 6 (0x0539), A # 0 0x0540 (0x000A80) 0x211B- f:00020 d: 283 | A = OR[283] 0x0541 (0x000A82) 0x1409- f:00012 d: 9 | A = A + 9 (0x0009) 0x0542 (0x000A84) 0x2908- f:00024 d: 264 | OR[264] = A 0x0543 (0x000A86) 0x211A- f:00020 d: 282 | A = OR[282] 0x0544 (0x000A88) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x0545 (0x000A8A) 0x211B- f:00020 d: 283 | A = OR[283] 0x0546 (0x000A8C) 0x140B- f:00012 d: 11 | A = A + 11 (0x000B) 0x0547 (0x000A8E) 0x2908- f:00024 d: 264 | OR[264] = A 0x0548 (0x000A90) 0x2123- f:00020 d: 291 | A = OR[291] 0x0549 (0x000A92) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x054A (0x000A94) 0x2101- f:00020 d: 257 | A = OR[257] 0x054B (0x000A96) 0x141A- f:00012 d: 26 | A = A + 26 (0x001A) 0x054C (0x000A98) 0x2908- f:00024 d: 264 | OR[264] = A 0x054D (0x000A9A) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x054E (0x000A9C) 0x2913- f:00024 d: 275 | OR[275] = A 0x054F (0x000A9E) 0x2101- f:00020 d: 257 | A = OR[257] 0x0550 (0x000AA0) 0x141B- f:00012 d: 27 | A = A + 27 (0x001B) 0x0551 (0x000AA2) 0x2908- f:00024 d: 264 | OR[264] = A 0x0552 (0x000AA4) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0553 (0x000AA6) 0x2914- f:00024 d: 276 | OR[276] = A 0x0554 (0x000AA8) 0x211B- f:00020 d: 283 | A = OR[283] 0x0555 (0x000AAA) 0x141C- f:00012 d: 28 | A = A + 28 (0x001C) 0x0556 (0x000AAC) 0x2908- f:00024 d: 264 | OR[264] = A 0x0557 (0x000AAE) 0x2113- f:00020 d: 275 | A = OR[275] 0x0558 (0x000AB0) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x0559 (0x000AB2) 0x211B- f:00020 d: 283 | A = OR[283] 0x055A (0x000AB4) 0x141D- f:00012 d: 29 | A = A + 29 (0x001D) 0x055B (0x000AB6) 0x2908- f:00024 d: 264 | OR[264] = A 0x055C (0x000AB8) 0x2114- f:00020 d: 276 | A = OR[276] 0x055D (0x000ABA) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x055E (0x000ABC) 0x211B- f:00020 d: 283 | A = OR[283] 0x055F (0x000ABE) 0x1401- f:00012 d: 1 | A = A + 1 (0x0001) 0x0560 (0x000AC0) 0x2908- f:00024 d: 264 | OR[264] = A 0x0561 (0x000AC2) 0x1006- f:00010 d: 6 | A = 6 (0x0006) 0x0562 (0x000AC4) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x0563 (0x000AC6) 0x211B- f:00020 d: 283 | A = OR[283] 0x0564 (0x000AC8) 0x1408- f:00012 d: 8 | A = A + 8 (0x0008) 0x0565 (0x000ACA) 0x2908- f:00024 d: 264 | OR[264] = A 0x0566 (0x000ACC) 0x1057- f:00010 d: 87 | A = 87 (0x0057) 0x0567 (0x000ACE) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x0568 (0x000AD0) 0x0400- f:00002 d: 0 | I = 0 0x0569 (0x000AD2) 0x0000- f:00000 d: 0 | PASS 0x056A (0x000AD4) 0x211B- f:00020 d: 283 | A = OR[283] 0x056B (0x000AD6) 0x2896- f:00024 d: 150 | OR[150] = A 0x056C (0x000AD8) 0x7E00-0x19E9 f:00077 d: 0 | R = OR[0]+6633 (0x19E9) 0x056E (0x000ADC) 0x7E00-0x19C5 f:00077 d: 0 | R = OR[0]+6597 (0x19C5) 0x0570 (0x000AE0) 0x212F- f:00020 d: 303 | A = OR[303] 0x0571 (0x000AE2) 0x281E- f:00024 d: 30 | OR[30] = A 0x0572 (0x000AE4) 0x7E00-0x0685 f:00077 d: 0 | R = OR[0]+1669 (0x0685) 0x0574 (0x000AE8) 0x0600- f:00003 d: 0 | I = 1 0x0575 (0x000AEA) 0x0200- f:00001 d: 0 | EXIT 0x0576 (0x000AEC) 0x1018- f:00010 d: 24 | A = 24 (0x0018) 0x0577 (0x000AEE) 0x2930- f:00024 d: 304 | OR[304] = A 0x0578 (0x000AF0) 0x1010- f:00010 d: 16 | A = 16 (0x0010) 0x0579 (0x000AF2) 0x2931- f:00024 d: 305 | OR[305] = A 0x057A (0x000AF4) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x057B (0x000AF6) 0x2932- f:00024 d: 306 | OR[306] = A 0x057C (0x000AF8) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x057D (0x000AFA) 0x2933- f:00024 d: 307 | OR[307] = A 0x057E (0x000AFC) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x057F (0x000AFE) 0x2934- f:00024 d: 308 | OR[308] = A 0x0580 (0x000B00) 0x112A- f:00010 d: 298 | A = 298 (0x012A) 0x0581 (0x000B02) 0x2935- f:00024 d: 309 | OR[309] = A 0x0582 (0x000B04) 0x1130- f:00010 d: 304 | A = 304 (0x0130) 0x0583 (0x000B06) 0x5800- f:00054 d: 0 | B = A 0x0584 (0x000B08) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x0585 (0x000B0A) 0x7C09- f:00076 d: 9 | R = OR[9] 0x0586 (0x000B0C) 0x8602- f:00103 d: 2 | P = P + 2 (0x0588), A # 0 0x0587 (0x000B0E) 0x700B- f:00070 d: 11 | P = P + 11 (0x0592) 0x0588 (0x000B10) 0x1007- f:00010 d: 7 | A = 7 (0x0007) 0x0589 (0x000B12) 0x2930- f:00024 d: 304 | OR[304] = A 0x058A (0x000B14) 0x1001- f:00010 d: 1 | A = 1 (0x0001) 0x058B (0x000B16) 0x2931- f:00024 d: 305 | OR[305] = A 0x058C (0x000B18) 0x1130- f:00010 d: 304 | A = 304 (0x0130) 0x058D (0x000B1A) 0x5800- f:00054 d: 0 | B = A 0x058E (0x000B1C) 0x1800-0x3118 f:00014 d: 0 | A = 12568 (0x3118) 0x0590 (0x000B20) 0x7C09- f:00076 d: 9 | R = OR[9] 0x0591 (0x000B22) 0x721B- f:00071 d: 27 | P = P - 27 (0x0576) 0x0592 (0x000B24) 0x2100- f:00020 d: 256 | A = OR[256] 0x0593 (0x000B26) 0x5800- f:00054 d: 0 | B = A 0x0594 (0x000B28) 0x1014- f:00010 d: 20 | A = 20 (0x0014) 0x0595 (0x000B2A) 0x2920- f:00024 d: 288 | OR[288] = A 0x0596 (0x000B2C) 0x2125- f:00020 d: 293 | A = OR[293] 0x0597 (0x000B2E) 0x0A08- f:00005 d: 8 | A = A < 8 (0x0008) 0x0598 (0x000B30) 0x2526- f:00022 d: 294 | A = A + OR[294] 0x0599 (0x000B32) 0x292B- f:00024 d: 299 | OR[299] = A 0x059A (0x000B34) 0xE000- f:00160 d: 0 | IOB , fn000 0x059B (0x000B36) 0x1002- f:00010 d: 2 | A = 2 (0x0002) 0x059C (0x000B38) 0x2B17- f:00025 d: 279 | OR[279] = A + OR[279] 0x059D (0x000B3A) 0x212A- f:00020 d: 298 | A = OR[298] 0x059E (0x000B3C) 0xF800- f:00174 d: 0 | IOB , fn014 0x059F (0x000B3E) 0x212B- f:00020 d: 299 | A = OR[299] 0x05A0 (0x000B40) 0x1C00-0x5000 f:00016 d: 0 | A = A + 20480 (0x5000) 0x05A2 (0x000B44) 0xE400- f:00162 d: 0 | IOB , fn002 0x05A3 (0x000B46) 0x76EC- f:00073 d: 236 | R = P - 236 (0x04B7) 0x05A4 (0x000B48) 0x212A- f:00020 d: 298 | A = OR[298] 0x05A5 (0x000B4A) 0x290D- f:00024 d: 269 | OR[269] = A 0x05A6 (0x000B4C) 0x2102- f:00020 d: 258 | A = OR[258] 0x05A7 (0x000B4E) 0x1420- f:00012 d: 32 | A = A + 32 (0x0020) 0x05A8 (0x000B50) 0x290E- f:00024 d: 270 | OR[270] = A 0x05A9 (0x000B52) 0x1008- f:00010 d: 8 | A = 8 (0x0008) 0x05AA (0x000B54) 0x290F- f:00024 d: 271 | OR[271] = A 0x05AB (0x000B56) 0x7006- f:00070 d: 6 | P = P + 6 (0x05B1) 0x05AC (0x000B58) 0x310D- f:00030 d: 269 | A = (OR[269]) 0x05AD (0x000B5A) 0x390E- f:00034 d: 270 | (OR[270]) = A 0x05AE (0x000B5C) 0x2D0D- f:00026 d: 269 | OR[269] = OR[269] + 1 0x05AF (0x000B5E) 0x2D0E- f:00026 d: 270 | OR[270] = OR[270] + 1 0x05B0 (0x000B60) 0x2F0F- f:00027 d: 271 | OR[271] = OR[271] - 1 0x05B1 (0x000B62) 0x210F- f:00020 d: 271 | A = OR[271] 0x05B2 (0x000B64) 0x8E06- f:00107 d: 6 | P = P - 6 (0x05AC), A # 0 0x05B3 (0x000B66) 0xE000- f:00160 d: 0 | IOB , fn000 0x05B4 (0x000B68) 0x1002- f:00010 d: 2 | A = 2 (0x0002) 0x05B5 (0x000B6A) 0x2B17- f:00025 d: 279 | OR[279] = A + OR[279] 0x05B6 (0x000B6C) 0x2102- f:00020 d: 258 | A = OR[258] 0x05B7 (0x000B6E) 0x1430- f:00012 d: 48 | A = A + 48 (0x0030) 0x05B8 (0x000B70) 0x2913- f:00024 d: 275 | OR[275] = A 0x05B9 (0x000B72) 0xF800- f:00174 d: 0 | IOB , fn014 0x05BA (0x000B74) 0x212B- f:00020 d: 299 | A = OR[299] 0x05BB (0x000B76) 0x1C00-0x4000 f:00016 d: 0 | A = A + 16384 (0x4000) 0x05BD (0x000B7A) 0xE400- f:00162 d: 0 | IOB , fn002 0x05BE (0x000B7C) 0x7707- f:00073 d: 263 | R = P - 263 (0x04B7) 0x05BF (0x000B7E) 0x1019- f:00010 d: 25 | A = 25 (0x0019) 0x05C0 (0x000B80) 0x2930- f:00024 d: 304 | OR[304] = A 0x05C1 (0x000B82) 0x212A- f:00020 d: 298 | A = OR[298] 0x05C2 (0x000B84) 0x2931- f:00024 d: 305 | OR[305] = A 0x05C3 (0x000B86) 0x1130- f:00010 d: 304 | A = 304 (0x0130) 0x05C4 (0x000B88) 0x5800- f:00054 d: 0 | B = A 0x05C5 (0x000B8A) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x05C6 (0x000B8C) 0x7C09- f:00076 d: 9 | R = OR[9] 0x05C7 (0x000B8E) 0x0200- f:00001 d: 0 | EXIT 0x05C8 (0x000B90) 0x0000- f:00000 d: 0 | PASS 0x05C9 (0x000B92) 0x003F- f:00000 d: 63 | PASS | **** non-standard encoding with D:0x003F **** 0x05CA (0x000B94) 0x000F- f:00000 d: 15 | PASS | **** non-standard encoding with D:0x000F **** 0x05CB (0x000B96) 0x000F- f:00000 d: 15 | PASS | **** non-standard encoding with D:0x000F **** 0x05CC (0x000B98) 0x000F- f:00000 d: 15 | PASS | **** non-standard encoding with D:0x000F **** 0x05CD (0x000B9A) 0x000F- f:00000 d: 15 | PASS | **** non-standard encoding with D:0x000F **** 0x05CE (0x000B9C) 0x001E- f:00000 d: 30 | PASS | **** non-standard encoding with D:0x001E **** 0x05CF (0x000B9E) 0x0000- f:00000 d: 0 | PASS 0x05D0 (0x000BA0) 0x0000- f:00000 d: 0 | PASS 0x05D1 (0x000BA2) 0x0005- f:00000 d: 5 | PASS | **** non-standard encoding with D:0x0005 **** 0x05D2 (0x000BA4) 0x0000- f:00000 d: 0 | PASS 0x05D3 (0x000BA6) 0x0000- f:00000 d: 0 | PASS 0x05D4 (0x000BA8) 0x0000- f:00000 d: 0 | PASS 0x05D5 (0x000BAA) 0x0000- f:00000 d: 0 | PASS 0x05D6 (0x000BAC) 0x0000- f:00000 d: 0 | PASS 0x05D7 (0x000BAE) 0x0001- f:00000 d: 1 | PASS | **** non-standard encoding with D:0x0001 **** 0x05D8 (0x000BB0) 0x003F- f:00000 d: 63 | PASS | **** non-standard encoding with D:0x003F **** 0x05D9 (0x000BB2) 0x000F- f:00000 d: 15 | PASS | **** non-standard encoding with D:0x000F **** 0x05DA (0x000BB4) 0x000F- f:00000 d: 15 | PASS | **** non-standard encoding with D:0x000F **** 0x05DB (0x000BB6) 0x0000- f:00000 d: 0 | PASS 0x05DC (0x000BB8) 0x000F- f:00000 d: 15 | PASS | **** non-standard encoding with D:0x000F **** 0x05DD (0x000BBA) 0x001E- f:00000 d: 30 | PASS | **** non-standard encoding with D:0x001E **** 0x05DE (0x000BBC) 0x000F- f:00000 d: 15 | PASS | **** non-standard encoding with D:0x000F **** 0x05DF (0x000BBE) 0x000F- f:00000 d: 15 | PASS | **** non-standard encoding with D:0x000F **** 0x05E0 (0x000BC0) 0x001E- f:00000 d: 30 | PASS | **** non-standard encoding with D:0x001E **** 0x05E1 (0x000BC2) 0x000F- f:00000 d: 15 | PASS | **** non-standard encoding with D:0x000F **** 0x05E2 (0x000BC4) 0x0000- f:00000 d: 0 | PASS 0x05E3 (0x000BC6) 0x0000- f:00000 d: 0 | PASS 0x05E4 (0x000BC8) 0x0000- f:00000 d: 0 | PASS 0x05E5 (0x000BCA) 0x0000- f:00000 d: 0 | PASS 0x05E6 (0x000BCC) 0x0002- f:00000 d: 2 | PASS | **** non-standard encoding with D:0x0002 **** 0x05E7 (0x000BCE) 0x008C- f:00000 d: 140 | PASS | **** non-standard encoding with D:0x008C **** 0x05E8 (0x000BD0) 0x000F- f:00000 d: 15 | PASS | **** non-standard encoding with D:0x000F **** 0x05E9 (0x000BD2) 0x000F- f:00000 d: 15 | PASS | **** non-standard encoding with D:0x000F **** 0x05EA (0x000BD4) 0x0000- f:00000 d: 0 | PASS 0x05EB (0x000BD6) 0x000F- f:00000 d: 15 | PASS | **** non-standard encoding with D:0x000F **** 0x05EC (0x000BD8) 0x001E- f:00000 d: 30 | PASS | **** non-standard encoding with D:0x001E **** 0x05ED (0x000BDA) 0x000F- f:00000 d: 15 | PASS | **** non-standard encoding with D:0x000F **** 0x05EE (0x000BDC) 0x000F- f:00000 d: 15 | PASS | **** non-standard encoding with D:0x000F **** 0x05EF (0x000BDE) 0x001E- f:00000 d: 30 | PASS | **** non-standard encoding with D:0x001E **** 0x05F0 (0x000BE0) 0x000F- f:00000 d: 15 | PASS | **** non-standard encoding with D:0x000F **** 0x05F1 (0x000BE2) 0x000F- f:00000 d: 15 | PASS | **** non-standard encoding with D:0x000F **** 0x05F2 (0x000BE4) 0x002D- f:00000 d: 45 | PASS | **** non-standard encoding with D:0x002D **** 0x05F3 (0x000BE6) 0x0001- f:00000 d: 1 | PASS | **** non-standard encoding with D:0x0001 **** 0x05F4 (0x000BE8) 0x0000- f:00000 d: 0 | PASS 0x05F5 (0x000BEA) 0x0003- f:00000 d: 3 | PASS | **** non-standard encoding with D:0x0003 **** 0x05F6 (0x000BEC) 0x003F- f:00000 d: 63 | PASS | **** non-standard encoding with D:0x003F **** 0x05F7 (0x000BEE) 0x000F- f:00000 d: 15 | PASS | **** non-standard encoding with D:0x000F **** 0x05F8 (0x000BF0) 0x000F- f:00000 d: 15 | PASS | **** non-standard encoding with D:0x000F **** 0x05F9 (0x000BF2) 0x0000- f:00000 d: 0 | PASS 0x05FA (0x000BF4) 0x000F- f:00000 d: 15 | PASS | **** non-standard encoding with D:0x000F **** 0x05FB (0x000BF6) 0x001E- f:00000 d: 30 | PASS | **** non-standard encoding with D:0x001E **** 0x05FC (0x000BF8) 0x000F- f:00000 d: 15 | PASS | **** non-standard encoding with D:0x000F **** 0x05FD (0x000BFA) 0x000F- f:00000 d: 15 | PASS | **** non-standard encoding with D:0x000F **** 0x05FE (0x000BFC) 0x001E- f:00000 d: 30 | PASS | **** non-standard encoding with D:0x001E **** 0x05FF (0x000BFE) 0x000F- f:00000 d: 15 | PASS | **** non-standard encoding with D:0x000F **** 0x0600 (0x000C00) 0x000F- f:00000 d: 15 | PASS | **** non-standard encoding with D:0x000F **** 0x0601 (0x000C02) 0x0003- f:00000 d: 3 | PASS | **** non-standard encoding with D:0x0003 **** 0x0602 (0x000C04) 0x0001- f:00000 d: 1 | PASS | **** non-standard encoding with D:0x0001 **** 0x0603 (0x000C06) 0x000F- f:00000 d: 15 | PASS | **** non-standard encoding with D:0x000F **** 0x0604 (0x000C08) 0x0004- f:00000 d: 4 | PASS | **** non-standard encoding with D:0x0004 **** 0x0605 (0x000C0A) 0x003F- f:00000 d: 63 | PASS | **** non-standard encoding with D:0x003F **** 0x0606 (0x000C0C) 0x000F- f:00000 d: 15 | PASS | **** non-standard encoding with D:0x000F **** 0x0607 (0x000C0E) 0x000F- f:00000 d: 15 | PASS | **** non-standard encoding with D:0x000F **** 0x0608 (0x000C10) 0x000F- f:00000 d: 15 | PASS | **** non-standard encoding with D:0x000F **** 0x0609 (0x000C12) 0x0000- f:00000 d: 0 | PASS 0x060A (0x000C14) 0x0000- f:00000 d: 0 | PASS 0x060B (0x000C16) 0x0000- f:00000 d: 0 | PASS 0x060C (0x000C18) 0x0000- f:00000 d: 0 | PASS 0x060D (0x000C1A) 0x0000- f:00000 d: 0 | PASS 0x060E (0x000C1C) 0x0000- f:00000 d: 0 | PASS 0x060F (0x000C1E) 0x0000- f:00000 d: 0 | PASS 0x0610 (0x000C20) 0x0000- f:00000 d: 0 | PASS 0x0611 (0x000C22) 0x0000- f:00000 d: 0 | PASS 0x0612 (0x000C24) 0x0000- f:00000 d: 0 | PASS 0x0613 (0x000C26) 0x0000- f:00000 d: 0 | PASS 0x0614 (0x000C28) 0x0000- f:00000 d: 0 | PASS 0x0615 (0x000C2A) 0x0000- f:00000 d: 0 | PASS 0x0616 (0x000C2C) 0x0000- f:00000 d: 0 | PASS 0x0617 (0x000C2E) 0x0000- f:00000 d: 0 | PASS
oeis/199/A199110.asm
neoneye/loda-programs
11
169569
; A199110: a(n) = 7*3^n+1. ; 8,22,64,190,568,1702,5104,15310,45928,137782,413344,1240030,3720088,11160262,33480784,100442350,301327048,903981142,2711943424,8135830270,24407490808,73222472422,219667417264,659002251790,1977006755368,5931020266102,17793060798304,53379182394910,160137547184728,480412641554182,1441237924662544,4323713773987630,12971141321962888,38913423965888662,116740271897665984,350220815692997950,1050662447078993848,3151987341236981542,9455962023710944624,28367886071132833870,85103658213398501608 mov $1,3 pow $1,$0 mul $1,7 add $1,1 mov $0,$1
lib/target/enterprise/classic/enterprise_crt0.asm
Toysoft/z88dk
0
22734
<reponame>Toysoft/z88dk ; ; Enterprise 64/128 C stub ; ; <NAME> - 2011 ; ; ; $Id: enterprise_crt0.asm,v 1.24 2016-07-15 21:03:25 dom Exp $ ; ; There are a couple of #pragma commands which affect ; this file: ; ; #pragma no-streams - No stdio disc files ; #pragma no-fileio - No fileio at all ; #pragma no-protectmsdos - strip the MS-DOS protection header ; ; These can cut down the size of the resultant executable MODULE enterprise_crt0 ; ; Initially include the zcc_opt.def file to find out lots of lovely ; information about what we should do.. ; defc crt0 = 1 INCLUDE "zcc_opt.def" ;-------- ; Some scope definitions ;-------- EXTERN _main PUBLIC cleanup PUBLIC l_dcal ; Enterprise 64/128 specific stuff PUBLIC warmreset PUBLIC set_exos_multi_variables PUBLIC _DEV_VIDEO PUBLIC _DEV_KEYBOARD PUBLIC _DEV_NET PUBLIC _DEV_EDITOR PUBLIC _DEV_SERIAL PUBLIC _DEV_TAPE PUBLIC _DEV_PRINTER PUBLIC _DEV_SOUND PUBLIC _esccmd PUBLIC _esccmd_cmd PUBLIC _esccmd_x PUBLIC _esccmd_y PUBLIC _esccmd_p1 PUBLIC _esccmd_p2 PUBLIC _esccmd_p3 PUBLIC _esccmd_p4 PUBLIC _esccmd_p5 PUBLIC _esccmd_p6 PUBLIC _esccmd_p7 PUBLIC _esccmd_p8 PUBLIC _esccmd_p9 PUBLIC _esccmd_env PUBLIC _esccmd_p PUBLIC _esccmd_vl PUBLIC _esccmd_vr PUBLIC _esccmd_sty PUBLIC _esccmd_ch PUBLIC _esccmd_d PUBLIC _esccmd_f PUBLIC _esccmd_en PUBLIC _esccmd_ep PUBLIC _esccmd_er PUBLIC _esccmd_phase PUBLIC _esccmd_cp PUBLIC _esccmd_cl PUBLIC _esccmd_cr PUBLIC _esccmd_pd defc TAR__clib_exit_stack_size = 32 defc TAR__register_sp = 0x7f00 defc __CPU_CLOCK = 4000000 INCLUDE "crt/classic/crt_rules.inc" IF !DEFINED_CRT_ORG_CODE defc CRT_ORG_CODE = 100h ENDIF org CRT_ORG_CODE ;---------------------- ; Execution starts here ;---------------------- start: IF (startup=2) IF !DEFINED_noprotectmsdos ; This protection takes little less than 50 bytes defb $eb,$04 ;MS DOS protection... JMPS to MS-DOS message if Intel ex de,hl jp begin ;First decent instruction for Z80, if survived up to here ! defb $b4,$09 ;DOS protection... MOV AH,9 (Err msg for MS-DOS) defb $ba defw dosmessage ;DOS protection... MOV DX,OFFSET dosmessage defb $cd,$21 ;DOS protection... INT 21h. defb $cd,$20 ;DOS protection... INT 20h. dosmessage: defm "This program is for the Enterprise computer." defb 13,10,'$' begin: ENDIF ENDIF ; Inspired by the DizzyLord loader by ORKSOFT ;di ld (start1+1),sp ld a, 004h out (0bfh), a INCLUDE "crt/classic/crt_init_sp.asm" ld a, 0ffh out (0b2h), a ld c, 060h rst 30h defb 0 ld hl, __VideoVariables call set_exos_multi_variables call daveReset halt halt ld a, 66h ld de, _DEV_VIDEO rst 30h defb 1 ld a, 69h ld de, _DEV_KEYBOARD rst 30h defb 1 ; ld a, 66h ; ld b, 4 ; @@FONT ; rst 30h ; defb 11 ld a, 66h ld bc, $0101 ; @@DISP, from first line ld de, $1901 ; to line 25, at screen line 1 rst 30h defb 11 ; set 40x25 characters window INCLUDE "crt/classic/crt_init_atexit.asm" call crt0_init_bss ld (exitsp),sp ; Optional definition for auto MALLOC init ; it assumes we have free space between the end of ; the compiled program and the stack pointer IF DEFINED_USING_amalloc INCLUDE "crt/classic/crt_init_amalloc.asm" ENDIF call _main cleanup: ; ; Deallocate memory which has been allocated here! ; IF CRT_ENABLE_STDIO = 1 EXTERN closeall call closeall ENDIF IF (!DEFINED_startup | (startup=1)) warmreset: ld sp, 0100h ld a, 0ffh out (0b2h), a ld c, 60h rst 30h defb 0 ld de, _basiccmd rst 30h defb 26 ld a, 01h out (0b3h), a ld a, 6 jp 0c00dh _basiccmd: defb 5 defm "BASIC" ENDIF start1: ld sp,0 ret l_dcal: jp (hl) set_exos_multi_variables: _l1: ld b, 1 ld c, (hl) inc c dec c ret z inc hl ld d, (hl) inc hl rst 30h defb 16 jr _l1 ret daveReset: push bc xor a ld bc, 010afh _l2: out (c), a dec c djnz _l2 pop bc ret _DEV_VIDEO: defb 6 defm "VIDEO:" _DEV_KEYBOARD: defb 9 defm "KEYBOARD:" _DEV_EDITOR: defb 4 defm "EDITOR:" _DEV_NET: defb 4 defm "NET:" _DEV_SERIAL: defb 7 defm "SERIAL:" _DEV_TAPE: defb 5 defm "TAPE:" _DEV_PRINTER: defb 8 defm "PRINTER:" _DEV_SOUND: defb 6 defm "SOUND:" _esccmd: defb 27 _esccmd_cmd: defb 0 _esccmd_x: _esccmd_p1: _esccmd_env: _esccmd_en: defb 0 _esccmd_p2: _esccmd_p: _esccmd_ep: defb 0 _esccmd_y: _esccmd_p3: _esccmd_er: defb 0 _esccmd_phase: _esccmd_p4: _esccmd_vl: _esccmd_cp: defb 0 _esccmd_p5: _esccmd_vr: defb 0 _esccmd_p6: _esccmd_sty: _esccmd_cl: defb 0 _esccmd_p7: _esccmd_ch: defb 0 _esccmd_p8: _esccmd_d: _esccmd_cr: defb 0 _esccmd_p9: _esccmd_pd: defb 0 _esccmd_f: defb 0 __VideoVariables: defb 22, 0 ; MODE_VID - hw text mode defb 23, 0 ; COLR_VID - mono defb 24, 40 ; X_SIZ_VID defb 25, 25 ; Y_SIZ_VID defb 0 defm "Small C+ Enterprise" end: defb 0 INCLUDE "crt/classic/crt_runtime_selection.asm" INCLUDE "crt/classic/crt_section.asm"
Ada/problem_7/problem_7.ads
PyllrNL/Project_Euler_Solutions
0
6982
with Test_Solution; use Test_Solution; with Ada.Containers.Vectors; package Problem_7 is type Int64 is range -2**63 .. 2**63 - 1; package P is new Ada.Containers.Vectors(Index_Type => Natural, Element_Type => Int64); function Solution_1( Num : Integer ) return Int64; procedure Test_Solution_1; function Get_Solutions return Solution_Case; end Problem_7;