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examples.agda
guillaumebrunerie/general-type-theories
0
16297
<gh_stars>0 {-# OPTIONS --rewriting --prop #-} open import common open import syntx open import derivability open import structuralrules open import typingrules open import typetheories module _ where {- Π-Types + a dependent type -} module _ where TypingRuleΠ : TypingRule (TTDer ◇) ([] , (0 , Ty) , (1 , Ty)) Ty TypingRuleΠ = Ty ([] , Ty [] , Ty ([] , (sym 0 [] / apr T 0 []))) ΠUEl-TT1 : TypeTheory ΠUEl-TT1 = ◇ , TypingRuleΠ TypingRuleλ : TypingRule (TTDer ΠUEl-TT1) ([] , (0 , Ty) , (1 , Ty) , (1 , Tm)) Tm TypingRuleλ = Tm ([] , Ty [] , Ty ([] , (sym 0 [] / apr T 0 [])) , Tm ([] , (sym 1 [] / apr T 1 [])) (sym 1 ([] , sym 0 []) / apr T 1 ([] ,0Tm apr T 0 []))) (sym 3 ([] , sym 2 [] , sym 1 ([] , var last)) / apr T 3 ([] ,0Ty apr T 2 [] ,1Ty apr T 1 ([] ,0Tm apr S (var 0) ([] , apr T 2 [])))) ΠUEl-TT2 : TypeTheory ΠUEl-TT2 = ΠUEl-TT1 , TypingRuleλ TypingRuleapp : TypingRule (TTDer ΠUEl-TT2) ([] , (0 , Ty) , (1 , Ty) , (0 , Tm) , (0 , Tm)) Tm TypingRuleapp = Tm ([] , Ty [] , Ty ([] , (sym 0 [] / apr T 0 [])) , Tm [] (sym 3 ([] , sym 1 [] , sym 0 ([] , var last)) / apr T 3 ([] ,0Ty apr T 1 [] ,1Ty apr T 0 ([] ,0Tm apr S (var 0) ([] , apr T 1 [])))) , Tm [] (sym 2 [] / apr T 2 [])) (sym 2 ([] , sym 0 []) / apr T 2 ([] ,0Tm apr T 0 [])) ΠUEl-TT3 : TypeTheory ΠUEl-TT3 = ΠUEl-TT2 , TypingRuleapp TypingRuleBeta : EqualityRule (TTDer ΠUEl-TT3) ([] , (0 , Ty) , (1 , Ty) , (1 , Tm) , (0 , Tm)) Tm TypingRuleBeta = Tm= ([] , Ty [] , Ty ([] , sym 0 [] / apr T 0 []) , Tm ([] , sym 1 [] / apr T 1 []) (sym 1 ([] , sym 0 []) / apr T 1 ([] ,0Tm apr T 0 [])) , Tm [] (sym 2 [] / apr T 2 [])) (sym 2 ([] , sym 0 []) <: sym 4 ([] , sym 3 [] , sym 2 ([] , var last) , sym 5 ([] , sym 3 [] , sym 2 ([] , var last) , sym 1 ([] , var last)) , sym 0 []) / apr T 4 ([] ,0Ty apr T 3 [] ,1Ty apr T 2 ([] ,0Tm apr S (var 0) ([] ,0Ty apr T 3 [])) ,0Tm apr T 5 ([] ,0Ty apr T 3 [] ,1Ty apr T 2 ([] ,0Tm apr S (var zero) ([] ,0Ty apr T 3 [])) ,1Tm apr T 1 ([] ,0Tm apr S (var zero) ([] ,0Ty apr T 3 []))) {-{{((tt , (tt , tt)) , ((tt , refl) , tt)) , ((tt , refl) , (refl , tt)) , tt}}-} ,0Tm apr T 0 []) {-{{((((tt , (tt , tt)) , ((tt , refl) , tt)) , (tt , (refl , tt))) , (tt , (refl , tt))) , tt}}-} // sym 1 ([] , sym 0 []) / apr T 1 ([] ,0Tm apr T 0 [])) ΠUEl-TT4 : TypeTheory ΠUEl-TT4 = ΠUEl-TT3 ,= TypingRuleBeta TypingRuleEta : EqualityRule (TTDer ΠUEl-TT4) ([] , (0 , Ty) , (1 , Ty) , (0 , Tm)) Tm TypingRuleEta = Tm= ([] , Ty [] , Ty ([] , sym 0 [] / apr T 0 []) , Tm [] (sym 4 ([] , sym 1 [] , sym 0 ([] , var last)) / apr T 4 ([] ,0Ty apr T 1 [] ,1Ty apr T 0 ([] ,0Tm apr S (var 0) ([] ,0Ty apr T 1 []))))) (sym 5 ([] , sym 2 [] , sym 1 ([] , var last)) <: sym 0 [] / apr T 0 [] // sym 4 ([] , sym 2 [] , sym 1 ([] , var last) , sym 3 ([] , sym 2 [] , sym 1 ([] , var last) , sym 0 [] , var last)) / apr T 4 ([] ,0Ty apr T 2 [] ,1Ty apr T 1 ([] ,0Tm apr S (var 0) ([] ,0Ty apr T 2 [])) ,1Tm apr T 3 ([] ,0Ty apr T 2 [] ,1Ty apr T 1 ([] ,0Tm apr S (var 0) ([] ,0Ty apr T 2 [])) ,0Tm apr T 0 [] ,0Tm apr S (var 0) ([] ,0Ty apr T 2 [])))) ΠUEl-TT5 : TypeTheory ΠUEl-TT5 = ΠUEl-TT4 ,= TypingRuleEta TypingRuleU : TypingRule (TTDer ΠUEl-TT5) [] Ty TypingRuleU = Ty [] ΠUEl-TT6 : TypeTheory ΠUEl-TT6 = ΠUEl-TT5 , TypingRuleU TypingRuleEl : TypingRule (TTDer ΠUEl-TT6) ([] , (0 , Tm)) Ty TypingRuleEl = Ty ([] , Tm [] (sym 0 [] / apr T 0 [])) ΠUEl-TT : TypeTheory ΠUEl-TT = ΠUEl-TT6 , TypingRuleEl -- {- Natural numbers -} -- module _ where -- TypingRuleℕ : TypingRule (TTDer ◇) [] Ty -- TypingRuleℕ = Ty [] -- ℕ-TT0 : TypeTheory -- ℕ-TT0 = ◇ , TypingRuleℕ -- TypingRule0 : TypingRule (TTDer ℕ-TT0) [] Tm -- TypingRule0 = Tm [] (sym 0 [] / apr T 0 []) -- ℕ-TT1 : TypeTheory -- ℕ-TT1 = ℕ-TT0 , TypingRule0 -- TypingRuleS : TypingRule (TTDer ℕ-TT1) ([] , (0 , Tm)) Tm -- TypingRuleS = Tm ([] , Tm [] (sym 1 [] / apr T 1 [])) -- (sym 2 [] / apr T 2 []) -- ℕ-TT2 : TypeTheory -- ℕ-TT2 = ℕ-TT1 , TypingRuleS -- TypingRuleℕ-elim : TypingRule (TTDer ℕ-TT2) ([] , (1 , Ty) , (0 , Tm) , (2 , Tm) , (0 , Tm)) Tm -- TypingRuleℕ-elim = Tm ([] , Ty ([] , sym 2 [] / apr T 2 []) -- , Tm [] (sym 0 ([] , sym 2 []) / apr T 0 ([] ,0Tm apr T 2 [])) -- , Tm ([] , sym 4 [] / apr T 4 [] -- , sym 2 ([] , sym 0 []) / apr T 2 ([] ,0Tm apr T 0 [])) -- (sym 3 ([] , sym 4 ([] , sym 1 [])) / -- apr T 3 ([] ,0Tm apr T 4 ([] ,0Tm apr T 1 []))) -- , Tm [] (sym 5 [] / apr T 5 [])) -- (sym 3 ([] , (sym 0 [])) / apr T 3 ([] ,0Tm apr T 0 [])) -- ℕ-TT3 : TypeTheory -- ℕ-TT3 = ℕ-TT2 , TypingRuleℕ-elim -- TypingRuleℕ0-β : EqualityRule (TTDer ℕ-TT3) ([] , (1 , Ty) , (0 , Tm) , (2 , Tm)) Tm -- TypingRuleℕ0-β = Tm= ([] , Ty ([] , (sym 3 [] / apr T 3 [])) -- , Tm [] (sym 0 ([] , sym 3 []) / apr T 0 ([] ,0Tm apr T 3 [])) -- , Tm ([] , (sym 5 [] / apr T 5 []) -- , (sym 2 ([] , sym 0 []) / apr T 2 ([] ,0Tm apr T 0 []))) -- (sym 3 ([] , sym 5 ([] , sym 1 [])) / apr T 3 ([] ,0Tm apr T 5 ([] ,0Tm apr T 1 [])))) -- (sym 2 ([] , sym 5 []) <: sym 3 ([] , sym 2 ([] , var last) , sym 1 [] , sym 0 ([] , var (prev last) , var last) , sym 5 []) -- / apr T 3 ([] ,1Ty apr T 2 ([] ,0Tm apr S (var 0) ([] ,0Ty apr T 6 [])) -- ,0Tm apr T 1 [] -- ,2Tm apr T 0 ([] ,0Tm apr S (var 1) ([] ,0Ty apr T 6 []) -- ,0Tm apr S (var 0) ([] ,0Ty apr T 2 ([] ,0Tm apr S (var 1) ([] ,0Ty apr T 6 [])))) -- ,0Tm apr T 5 []) -- // sym 1 [] -- / apr T 1 []) -- ℕ-TT4 : TypeTheory -- ℕ-TT4 = ℕ-TT3 ,= TypingRuleℕ0-β -- TypingRuleℕS-β : EqualityRule (TTDer ℕ-TT4) ([] , (1 , Ty) , (0 , Tm) , (2 , Tm) , (0 , Tm)) Tm -- TypingRuleℕS-β = Tm= ([] , Ty ([] , (sym 3 [] / apr T 3 [])) -- , Tm [] (sym 0 ([] , sym 3 []) / apr T 0 ([] ,0Tm apr T 3 [])) -- , Tm ([] , (sym 5 [] / apr T 5 []) -- , (sym 2 ([] , sym 0 []) / apr T 2 ([] ,0Tm apr T 0 []))) -- (sym 3 ([] , sym 5 ([] , sym 1 [])) / apr T 3 ([] ,0Tm apr T 5 ([] ,0Tm apr T 1 []))) -- , Tm [] (sym 6 [] / apr T 6 [])) -- (sym 3 ([] , sym 5 ([] , sym 0 [])) -- <: sym 4 ([] , sym 3 ([] , var last) , sym 2 [] , sym 1 ([] , var (prev last) , var last) , sym 5 ([] , sym 0 [])) -- / apr T 4 ([] ,1Ty apr T 3 ([] ,0Tm apr S (var 0) ([] ,0Ty apr T 7 [])) ,0Tm apr T 2 [] ,2Tm apr T 1 ([] ,0Tm apr S (var 1) ([] ,0Ty apr T 7 []) ,0Tm (apr S (var 0) ([] ,0Ty apr T 3 ([] ,0Tm apr S (var 1) ([] ,0Ty apr T 7 []))))) ,0Tm apr T 5 ([] ,0Tm apr T 0 [])) -- // sym 1 ([] , sym 0 [] , sym 4 ([] , sym 3 ([] , var last) , sym 2 [] , sym 1 ([] , var (prev last) , var last) , sym 0 [])) -- / apr T 1 ([] ,0Tm apr T 0 [] ,0Tm apr T 4 ([] ,1Ty apr T 3 ([] ,0Tm apr S (var 0) ([] ,0Ty apr T 7 [])) ,0Tm apr T 2 [] ,2Tm apr T 1 ([] ,0Tm apr S (var 1) ([] ,0Ty apr T 7 []) ,0Tm (apr S (var 0) ([] ,0Ty apr T 3 ([] ,0Tm apr S (var 1) ([] ,0Ty apr T 7 []))))) ,0Tm apr T 0 []))) -- ℕ-TT5 : TypeTheory -- ℕ-TT5 = ℕ-TT4 ,= TypingRuleℕS-β
programs/oeis/094/A094792.asm
neoneye/loda
22
166573
; A094792: a(n) = (1/n!)*A001565(n). ; 2,11,32,71,134,227,356,527,746,1019,1352,1751,2222,2771,3404,4127,4946,5867,6896,8039,9302,10691,12212,13871,15674,17627,19736,22007,24446,27059,29852,32831,36002,39371,42944,46727,50726,54947,59396,64079 add $0,1 mov $1,$0 pow $1,2 add $1,2 mul $0,$1 sub $0,1
kern/i686/tasking/userspace_jump.asm
greck2908/LudOS
44
246883
<filename>kern/i686/tasking/userspace_jump.asm global userspace_jump userspace_jump: cli ; disable instructions pop esp ; reg_frame (= mov esp, [esp+0x0]) ;;;;;;;;;;;; pop gs ; segment registers pop fs pop es pop ds popad ; restore gprs add esp, 8 ; int_no and err_code iret ; to user land !
programs/oeis/319/A319526.asm
neoneye/loda
22
3371
; A319526: Square array read by antidiagonals upwards: T(n,k) = sigma(n*k), n >= 1, k >= 1. ; 1,3,3,4,7,4,7,12,12,7,6,15,13,15,6,12,18,28,28,18,12,8,28,24,31,24,28,8,15,24,39,42,42,39,24,15,13,31,32,60,31,60,32,31,13,18,39,60,56,72,72,56,60,39,18,12,42,40,63,48,91,48,63,40,42,12,28,36,72,91,90,96,96,90,91,72,36,28 seq $0,59036 ; In a triangle of numbers (such as that in A059032, A059033, A059034) how many entries lie above position (n,k)? Answer: T(n,k) = (n+1)*(k+1)-1 (n >= 0, k >= 0). seq $0,203 ; a(n) = sigma(n), the sum of the divisors of n. Also called sigma_1(n).
vasm/test.asm
Kannagi/AltairX
17
14805
;syscall ;0x00 ;kernel console ,read/write file ;0x01 ;GIF ;0x02 ;SIF ;0x03 ;input (clavier/souris/joypad) ;0x04 ;Net ;0x05 ;GUI include "macro.asm" cmpi r8,1
experiments/algebra.agda
aronerben/agda-playground
0
3460
<reponame>aronerben/agda-playground module algebra where open import Relation.Binary.PropositionalEquality open ≡-Reasoning -- Goals are written as normalised data ℕ : Set where zero : ℕ suc : ℕ → ℕ _+_ : ℕ → ℕ → ℕ zero + y = y suc x + y = suc (x + y) record Semigroup (a : Set) : Set where field _⊛_ : a → a → a assoc : ∀ a b c → (a ⊛ b) ⊛ c ≡ a ⊛ (b ⊛ c) record Monoid (a : Set) : Set where field semigroup : Semigroup a open Semigroup semigroup field e : a idl : ∀ a → e ⊛ a ≡ a idr : ∀ a → a ⊛ e ≡ a record Group (a : Set) : Set where field monoid : Monoid a open Monoid monoid open Semigroup semigroup field -- TODO [aerben] fix this invl : ∀ a ∃ b → a ⊛ b ≡ e invr : ∀ a ∃ b → b ⊛ a ≡ e record AbelianGroup (a : Set) : Set where field group : Group a open Group group open Monoid monoid open Semigroup semigroup field commutative : ∀ a b → a ⊛ b ≡ b ⊛ a record CommutativeSemigroup (a : Set) : Set where field _⊛_ : a → a → a associative : ∀ a b c → (a ⊛ b) ⊛ c ≡ a ⊛ (b ⊛ c) commutative : ∀ a b → a ⊛ b ≡ b ⊛ a plusAssociative : ∀ a b c -> (a + b) + c ≡ a + (b + c) -- Goal: (b + c) ≡ (b + c) -- Follows from reflexivity plusAssociative zero b c = refl -- Goal: suc ((a + b) + c) ≡ suc (a + (b + c)) -- Inductive step -- Follows from induction assumption and congruence plusAssociative (suc a) b c = begin suc ((a + b) + c) ≡⟨ cong suc (plusAssociative a b c) ⟩ suc (a + (b + c)) ∎ plusCommutativeLemma : ∀ a b -> a + suc b ≡ suc (a + b) -- Goal: suc b ≡ suc b -- Follows from reflexivity plusCommutativeLemma zero b = refl -- Goal: suc (a + suc b) ≡ suc (suc (a + b)) -- Inductive step -- Follows from induction assumption and congruence plusCommutativeLemma (suc a) b = begin suc (a + suc b) ≡⟨ cong suc (plusCommutativeLemma a b) ⟩ suc (suc (a + b)) ∎ plusCommutative : ∀ a b -> a + b ≡ b + a -- Goal: zero ≡ zero -- Follows from reflexivity plusCommutative zero zero = refl -- Goal: suc (a + zero) ≡ suc a -- One-sided inductive step -- Follows from induction assumption and congruence plusCommutative (suc a) zero = begin suc (a + zero) ≡⟨ cong suc (plusCommutative a zero) ⟩ suc a ∎ -- Goal: suc b ≡ suc (b + zero) -- One-sided inductive step -- Follows from induction assumption and congruence plusCommutative zero (suc b) = begin suc b ≡⟨ cong suc (plusCommutative zero b) ⟩ suc (b + zero) ∎ -- plusCommutative (suc a) (suc b) rewrite plusCommutativeAux a b | plusCommutativeAux b a = cong suc (cong suc (plusCommutative a b)) -- Goal: suc (a + suc b) ≡ suc (b + suc a) plusCommutative (suc a) (suc b) = begin suc (a + suc b) ≡⟨ cong suc (plusCommutativeLemma a b) ⟩ suc (suc (a + b)) ≡⟨ cong suc (cong suc (plusCommutative a b)) ⟩ suc (suc (b + a)) -- Need to invoke symmetry since definitional equivalence does not guarantee it ≡⟨ cong suc (sym (plusCommutativeLemma b a)) ⟩ suc (b + suc a) ∎ plusSemigroup : CommutativeSemigroup ℕ plusSemigroup = record { _⊛_ = _+_ ; associative = plusAssociative ; commutative = plusCommutative }
3-mid/physics/interface/source/motor/physics-motor-spring-angular.adb
charlie5/lace
20
10273
with physics.Conversion, math.Algebra.linear.d3; with physics.Vector_3; with Ada.Text_IO; use Ada.Text_IO; package body physics.Motor.spring.angular is -- nb: based on PAL physics abstraction layer -- procedure update (Self : in out Item) is use math.Algebra.linear.d3, physics.Conversion; begin --nb: this only applies to global position and orientation. if self.is_Enabled then -- find cross products of actual and desired forward, up, and right vectors; these represent the orientation error. declare use math.real_Arrays, math.Algebra.linear; transform : math.Matrix_3x3 := +self.Rigid.Spin; actualForward : math.Vector_3 := forward_Direction (transform); actualUp : math.Vector_3 := up_Direction (transform); actualRight : math.Vector_3 := right_Direction (transform); begin if Norm_squared (actualForward) /= 0.0 then actualForward := normalised (actualForward); end if; if Norm_squared (actualUp) /= 0.0 then actualUp := normalised (actualUp); end if; if Norm_squared (actualRight) /= 0.0 then actualRight := normalised (actualRight); end if; declare forwardError : math.Vector_3 := self.desiredForward * actualForward; upError : math.Vector_3 := self.desiredUp * actualUp; rightError : math.Vector_3 := self.desiredRight * actualRight; begin if Norm_squared (forwardError) /= 0.0 then forwardError := normalised (forwardError); end if; if Norm_squared (upError) /= 0.0 then upError := normalised (upError); end if; if Norm_squared (rightError) /= 0.0 then rightError := normalised (rightError); end if; -- scale error vectors by the magnitude of the angles. declare use Math; function to_Degrees (Self : in math.Vector_3) return math.Vector_3 is begin return Self * (180.0 / Pi); -- return Self; end; f_angle : math.Real := math.Real (to_Degrees (angle_between_preNorm (self.desiredForward, actualForward))); u_angle : math.Real := math.Real (to_Degrees (angle_between_preNorm (self.desiredUp, actualUp))); r_angle : math.Real := math.Real (to_Degrees (angle_between_preNorm (self.desiredRight, actualRight))); -- f_angle : math.Real := math.Real ( -(angle_between_preNorm (self.desiredForward, actualForward))); -- u_angle : math.Real := math.Real ( -(angle_between_preNorm (self.desiredUp, actualUp))); -- r_angle : math.Real := math.Real ( -(angle_between_preNorm (self.desiredRight, actualRight))); begin forwardError := forwardError * (-f_angle); upError := upError * (-u_angle); rightError := rightError * (-r_angle); -- put_Line (math.Image (+self.Rigid.InvInertiaTensorWorld)); declare -- use the error vector to calculate torque. one_Third : constant := 1.0 / 3.0; error_Axis : math.Vector_3 := (forwardError + upError + rightError) * one_Third; -- average the vectors into one. error_Term : math.Vector_3 := self.angularKs * error_Axis; vel_Term : math.Vector_3 := self.angularKd * to_Degrees (+self.Rigid.Gyre); -- the_Torque : math.Vector_3 := self.Rigid.inertia_Tensor * (error_Term - vel_Term); -- scale the torque vector by the Rigid's inertia tensor. the_inv_Tensor : math.Matrix_3x3 := +self.Rigid.InvInertiaTensorWorld; the_Torque : math.Vector_3 := (Inverse (the_inv_Tensor)) * (error_Term - vel_Term); -- scale the torque vector by the Rigid's inertia tensor. -- the_Torque : math.Vector_3 := (error_Term - vel_Term) * Inverse (the_inv_Tensor); -- scale the torque vector by the Rigid's inertia tensor. raw_Torque : aliased physics.Vector_3.item := +(20.0 * 256.0 * the_Torque * 180.0 / math.Pi); begin -- put_Line ("applying torque"); self.Rigid.apply_Torque (raw_Torque'unchecked_access); -- tbd: check this 'scale' factor end; end; end; end; end if; end; -- procedure update (Self : in out Item) -- is -- use math.Algebra.linear.d3, physics.Conversion; -- begin -- --nb: this only applies to global position and orientation. -- -- if self.is_Enabled then -- -- find cross products of actual and desired forward, up, and right vectors; these represent the orientation error. -- -- declare -- use math.real_Arrays, math.Algebra.linear; -- -- transform : math.Matrix_3x3 := +self.Rigid.Spin; -- -- actualForward : math.Vector_3 := forward_Direction (transform); -- actualUp : math.Vector_3 := up_Direction (transform); -- actualRight : math.Vector_3 := right_Direction (transform); -- begin -- if Norm_squared (actualForward) /= 0.0 then actualForward := normalised (actualForward); end if; -- if Norm_squared (actualUp) /= 0.0 then actualUp := normalised (actualUp); end if; -- if Norm_squared (actualRight) /= 0.0 then actualRight := normalised (actualRight); end if; -- -- declare -- forwardError : math.Vector_3 := self.desiredForward * actualForward; -- upError : math.Vector_3 := self.desiredUp * actualUp; -- rightError : math.Vector_3 := self.desiredRight * actualRight; -- begin -- if Norm_squared (forwardError) /= 0.0 then forwardError := normalised (forwardError); end if; -- if Norm_squared (upError) /= 0.0 then upError := normalised (upError); end if; -- if Norm_squared (rightError) /= 0.0 then rightError := normalised (rightError); end if; -- -- -- scale error vectors by the magnitude of the angles. -- declare -- use Math; -- -- function to_Degrees (Self : in math.Vector_3) return math.Vector_3 -- is -- begin -- return Self * (180.0 / Pi); -- -- return Self; -- end; -- -- f_angle : math.Real := math.Real (to_Degrees (angle_between_preNorm (self.desiredForward, actualForward))); -- u_angle : math.Real := math.Real (to_Degrees (angle_between_preNorm (self.desiredUp, actualUp))); -- r_angle : math.Real := math.Real (to_Degrees (angle_between_preNorm (self.desiredRight, actualRight))); -- begin -- forwardError := forwardError * (-f_angle); -- upError := upError * (-u_angle); -- rightError := rightError * (-r_angle); -- -- -- put_Line (Image (+self.Rigid.InvInertiaTensorWorld)); -- -- declare -- use the error vector to calculate torque. -- one_Third : constant := 1.0 / 3.0; -- error_Axis : math.Vector_3 := (forwardError + upError + rightError) * one_Third; -- average the vectors into one. -- error_Term : math.Vector_3 := self.angularKs * error_Axis; -- vel_Term : math.Vector_3 := self.angularKd * to_Degrees (+self.Rigid.Gyre); -- -- the_Torque : math.Vector_3 := self.Rigid.inertia_Tensor * (error_Term - vel_Term); -- scale the torque vector by the Rigid's inertia tensor. -- -- the_inv_Tensor : math.Matrix_3x3 := +self.Rigid.InvInertiaTensorWorld; -- the_Torque : math.Vector_3 := Inverse (the_inv_Tensor) * (error_Term - vel_Term); -- scale the torque vector by the Rigid's inertia tensor. -- -- the_Torque : math.Vector_3 := (error_Term - vel_Term) * Inverse (the_inv_Tensor); -- scale the torque vector by the Rigid's inertia tensor. -- -- raw_Torque : aliased physics.Vector_3.item := +(the_Torque * 180.0 / math.Pi); -- begin -- -- put_Line ("applying torque"); -- self.Rigid.apply_Torque (raw_Torque'unchecked_access); -- tbd: check this 'scale' factor -- end; -- end; -- end; -- end; -- -- end if; -- -- end; -- -- -- void SpringMotor::setGlobalAttachPoint(const Point3r& p) -- { -- if (!mData.solid) -- { -- OPAL_LOGGER("warning") << -- "opal::SpringMotor::setGlobalAttachPoint: Solid pointer is \ -- invalid. Ignoring request." << std::endl; -- return; -- } -- -- // Convert the global point to a local point offset from the Solid's -- // transform. -- Matrix44r inv = mData.solid->getTransform(); -- inv.invert(); -- mData.attachOffset = inv * p; -- } -- -- Point3r SpringMotor::getGlobalAttachPoint()const -- { -- if (!mData.solid) -- { -- OPAL_LOGGER("warning") << -- "opal::SpringMotor::getGlobalAttachPoint: Solid pointer is \ -- invalid. Returning (0,0,0)." << std::endl; -- return Point3r(); -- } -- -- // The global position is a combination of the Solid's global -- // transform and the spring's local offset from the Solid's -- // transform. -- Point3r localPos(mData.attachOffset[0], mData.attachOffset[1], -- mData.attachOffset[2]); -- Point3r globalPos = mData.solid->getTransform() * localPos; -- -- return globalPos; -- } -- -- void SpringMotor::setDesiredTransform(const Matrix44r& transform) -- { -- mData.desiredPos = transform.getPosition(); -- -- mData.desiredForward = transform.getForward(); -- if (0 != mData.desiredForward.lengthSquared()) -- { -- mData.desiredForward.normalize(); -- } -- -- mData.desiredUp = transform.getUp(); -- if (0 != mData.desiredUp.lengthSquared()) -- { -- mData.desiredUp.normalize(); -- } -- -- mData.desiredRight = transform.getRight(); -- if (0 != mData.desiredRight.lengthSquared()) -- { -- mData.desiredRight.normalize(); -- } -- } -- -- -- void SpringMotor::setDesiredOrientation(const Vec3r& forward, -- const Vec3r& up, const Vec3r& right) -- { -- mData.desiredForward = forward; -- if (0 != mData.desiredForward.lengthSquared()) -- { -- mData.desiredForward.normalize(); -- } -- -- mData.desiredUp = up; -- if (0 != mData.desiredUp.lengthSquared()) -- { -- mData.desiredUp.normalize(); -- } -- -- mData.desiredRight = right; -- if (0 != mData.desiredRight.lengthSquared()) -- { -- mData.desiredRight.normalize(); -- } -- } -- end physics.Motor.spring.angular;
oeis/075/A075183.asm
neoneye/loda-programs
11
16754
; A075183: One half of third column of triangle A075181. ; Submitted by <NAME> ; 1,11,105,1020,10500,115920,1375920,17539200,239500800,3492720000,54226972800,893577484800,15583119552000,286816578048000,5557616064000000,113108602134528000,2412627824775168000 add $0,1 mov $2,$0 seq $0,120928 ; Number of "ups" and "downs" in the permutations of [n] if either a previous counted "up" ("down") or a "void" precedes an "up" ("down") which then will be counted also. mul $0,$2 div $0,8
oeis/056/A056308.asm
neoneye/loda-programs
11
12426
; A056308: Number of reversible strings with n beads using a maximum of six different colors. ; Submitted by <NAME> ; 1,6,21,126,666,3996,23436,140616,840456,5042736,30236976,181421856,1088414496,6530486976,39182222016,235093332096,1410555793536,8463334761216,50779983373056,304679900238336,1828079250264576,10968475501587456,65810852102532096,394865112615192576,2369190670249199616,14215144021495197696,85290864096319451136,511745184577916706816,3070471107271589830656,18422826643629538983936,110536959860601771442176,663221759163610628653056,3979330554974610997149696,23875983329847665982898176 mov $3,$0 seq $0,56452 ; a(n) = 6^floor((n+1)/2). mov $2,6 pow $2,$3 add $0,$2 div $0,2
src/fixed_types-short.adb
gusthoff/fixed_types
0
199
------------------------------------------------------------------------------- -- -- FIXED TYPES -- -- Fixed_Short & Fixed_Sat_Short definitions -- -- The MIT License (MIT) -- -- Copyright (c) 2015 <NAME> -- -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to -- deal in the Software without restriction, including without limitation the -- rights to use, copy, modify, merge, publish, distribute, sublicense, and / -- or sell copies of the Software, and to permit persons to whom the Software -- is furnished to do so, subject to the following conditions: -- -- The above copyright notice and this permission notice shall be included in -- all copies or substantial portions of the Software. -- -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING -- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS -- IN THE SOFTWARE. ------------------------------------------------------------------------------- -- with Ada.Text_IO; use Ada.Text_IO; package body Fixed_Types.Short is overriding function "abs" (A : Fixed_Sat_Short) return Fixed_Sat_Short is begin if A = Fixed_Sat_Short'First then return Fixed_Sat_Short'Last; else return Fixed_Sat_Short (abs Fixed_Short (A)); end if; end "abs"; overriding function "+" (A, B : Fixed_Sat_Short) return Fixed_Sat_Short is pragma Suppress (Overflow_Check); C : Fixed_Integer_Short; Zero : constant Fixed_Integer_Short := 0; begin C := To_Fixed_Integer_Short (A) + To_Fixed_Integer_Short (B); if A > 0.0 and then B > 0.0 and then C < Zero then return Fixed_Sat_Short'Last; elsif A < 0.0 and then B < 0.0 and then C > Zero then return Fixed_Sat_Short'First; else return To_Fixed_Sat_Short (C); end if; end "+"; overriding function "-" (A, B : Fixed_Sat_Short) return Fixed_Sat_Short is pragma Suppress (Overflow_Check); C : Fixed_Integer_Short; Zero : constant Fixed_Integer_Short := 0; begin C := To_Fixed_Integer_Short (A) - To_Fixed_Integer_Short (B); if A > 0.0 and then B < 0.0 and then C < Zero then return Fixed_Sat_Short'Last; elsif A < 0.0 and then B > 0.0 and then C > Zero then return Fixed_Sat_Short'First; else return To_Fixed_Sat_Short (C); end if; end "-"; overriding function "-" (A : Fixed_Sat_Short) return Fixed_Sat_Short is pragma Suppress (Overflow_Check); begin if A = Fixed_Sat_Short'First then return Fixed_Sat_Short'Last; else return Fixed_Sat_Short (-Fixed_Short (A)); end if; end "-"; not overriding function "*" (A, B : Fixed_Sat_Short) return Fixed_Sat_Short is pragma Suppress (Overflow_Check); begin if A = Fixed_Sat_Short'First and then B = Fixed_Sat_Short'First then return Fixed_Sat_Short'Last; else return Fixed_Sat_Short (Fixed_Short (A) * Fixed_Short (B)); end if; end "*"; overriding function "*" (A : Fixed_Sat_Short; B : Integer) return Fixed_Sat_Short is pragma Unsuppress (Overflow_Check); begin return Fixed_Sat_Short (Fixed_Short (A) * B); exception when Constraint_Error => if (A > 0.0 and B > 0) or (A < 0.0 and B < 0) then return Fixed_Sat_Short'Last; else return Fixed_Sat_Short'First; end if; end "*"; end Fixed_Types.Short;
os/windows/x86_64/fpu/fpu_cmp_f_32.asm
hcs64/cen64
340
22798
<reponame>hcs64/cen64<gh_stars>100-1000 ; ; os/windows/x86_64/fpu/fpu_cmp_f_32.asm ; ; This file is subject to the terms and conditions defined in ; 'LICENSE', which is part of this source code package. ; .code fpu_cmp_f_32 proc movss xmm0, DWORD PTR [rdx] movss xmm1, DWORD PTR [rdx] comiss xmm1, xmm0 ret fpu_cmp_f_32 endp end
Commands/Miscellaneous Commands suite/system info/physical memory of (get system info).applescript
looking-for-a-job/applescript-examples
1
454
<filename>Commands/Miscellaneous Commands suite/system info/physical memory of (get system info).applescript #!/usr/bin/osascript physical memory of (get system info)
libsrc/_DEVELOPMENT/arch/zxn/esxdos/c/sccz80/esx_m_tapein_setpos.asm
Toysoft/z88dk
0
161002
<reponame>Toysoft/z88dk ; unsigned char esx_m_tapein_setpos(uint16_t block) SECTION code_esxdos PUBLIC esx_m_tapein_setpos EXTERN asm_esx_m_tapein_setpos defc esx_m_tapein_setpos = asm_esx_m_tapein_setpos
Task/Sorting-algorithms-Radix-sort/Ada/sorting-algorithms-radix-sort.ada
LaudateCorpus1/RosettaCodeData
1
14785
<filename>Task/Sorting-algorithms-Radix-sort/Ada/sorting-algorithms-radix-sort.ada with Ada.Text_IO; procedure Radix_Sort is type Integer_Array is array (Positive range <>) of Integer; procedure Least_Significant_Radix_Sort (Data : in out Integer_Array; Base : Positive := 10) is type Bucket is record Count : Natural := 0; Content : Integer_Array (Data'Range); end record; subtype Bucket_Index is Integer range -Base + 1 .. Base - 1; type Bucket_Array is array (Bucket_Index) of Bucket; procedure Append (To : in out Bucket; Item : Integer) is begin To.Count := To.Count + 1; To.Content (To.Count) := Item; end Append; function Get_Nth_Digit (Value : Integer; N : Positive) return Integer is Result : Integer := (Value / (Base ** (N - 1))) mod Base; begin if Value < 0 then Result := -Result; end if; return Result; end Get_Nth_Digit; function Get_Maximum return Natural is Result : Natural := 0; begin for I in Data'Range loop if abs (Data (I)) > Result then Result := abs (Data (I)); end if; end loop; return Result; end Get_Maximum; function Split (Pass : Positive) return Bucket_Array is Buckets : Bucket_Array; begin for I in Data'Range loop Append (To => Buckets (Get_Nth_Digit (Data (I), Pass)), Item => Data (I)); end loop; return Buckets; end Split; function Merge (Buckets : Bucket_Array) return Integer_Array is Result : Integer_Array (Data'Range); Current_Index : Positive := 1; begin for Sublist in Buckets'Range loop for Item in 1 .. Buckets (Sublist).Count loop Result (Current_Index) := Buckets (Sublist).Content (Item); Current_Index := Current_Index + 1; end loop; end loop; return Result; end Merge; Max_Number : Natural := Get_Maximum; Digit_Count : Positive := 1; begin -- count digits of biggest number while Max_Number > Base loop Digit_Count := Digit_Count + 1; Max_Number := Max_Number / Base; end loop; for Pass in 1 .. Digit_Count loop Data := Merge (Split (Pass)); end loop; end Least_Significant_Radix_Sort; Test_Array : Integer_Array := (170, 45, 75, -90, -802, 24, 2, 66); begin Least_Significant_Radix_Sort (Test_Array, 4); for I in Test_Array'Range loop Ada.Text_IO.Put (Integer'Image (Test_Array (I))); end loop; Ada.Text_IO.New_Line; end Radix_Sort;
roms/mbc_test/mbc_test.asm
gerikkub/gameboycart
0
243438
<gh_stars>0 SECTION "graphics", ROMX[$4000], BANK[1] db $00, $18, $24, $24, $24, $24, $18, $00 db $00, $18, $38, $18, $18, $18, $3C, $00 db $00, $38, $44, $04, $08, $10, $3C, $00 db $00, $18, $24, $04, $38, $04, $38, $00 db $00, $24, $24, $24, $3C, $04, $04, $00 db $00, $3C, $20, $20, $3C, $04, $3C, $00 db $00, $1C, $20, $20, $38, $24, $18, $00 db $00, $3C, $02, $04, $08, $10, $20, $00 db $00, $3C, $42, $42, $3C, $42, $3C, $00 db $00, $18, $24, $24, $18, $04, $18, $00 db $00, $18, $24, $24, $3C, $24, $24, $00 db $00, $20, $20, $20, $38, $24, $38, $00 db $00, $3C, $40, $40, $40, $40, $3C, $00 db $00, $78, $44, $44, $44, $44, $78, $00 db $00, $3C, $20, $20, $3C, $20, $3C, $00 db $00, $3C, $20, $20, $3C, $20, $20, $00 SECTION "start",ROM0[$100] start: nop jp main SECTION "title",ROM0[$134] db "SMILEY" SECTION "mbc", ROMX,BANK[2] db $A5, $98 SECTION "mbc2", ROMX,BANK[3] db $29, $F7 SECTION "main",ROM0[$150] main: ld hl, $FFFE ld sp, hl ld hl, $FF44 ld a, [hl] cp a, 144 jp nz, main ld hl, $FF40 ld [hl], (1 | (1 << 7)) ;ld h, $98 ;ld l, 32 ;ld [hl], 1 ;inc hl ;ld [hl], 2 ;inc hl ;ld [hl], 3 ;inc hl ;ld [hl], 4 ;inc hl ;ld [hl], 5 ;inc hl ;ld [hl], 6 ;inc hl ;ld [hl], 7 ;inc hl ;ld [hl], 8 ;inc hl ;ld [hl], 9 ;inc hl ;ld [hl], $A ;inc hl ;ld [hl], $B ;inc hl ;ld [hl], $C ;inc hl ;ld [hl], $D ;inc hl ;ld [hl], $E ;inc hl ;ld [hl], $F ;inc hl ;ld [hl], $10 ld h, $90 ld l, 16 ld b, 64 ld de, $4000 loop1: ld a, [de] inc de ld [hl+], a ld [hl+], a dec b jp nz, loop1 loop2_start: ld hl, $FF44 ld a, [hl] cp a, 144 jp nz, loop2_start ld h, $90 ld l, 144 ld b, 64 ld de, $4040 loop2: ld a, [de] inc de ld [hl+], a ld [hl+], a dec b jp nz, loop2 ld hl, $FF47 ld [hl], $E4 ;ld h, $21 ;ld l, $00 ;ld a, 3 ;nop ;nop ;nop ;nop ;ld [hl], a ;inc a ;ld [hl], a ;inc a ;ld [hl], a ;inc a ;ld [hl], a ;inc a ;ld [hl], a ;inc a ;ld [hl], a ;inc a ;ld [hl], a ;inc a ;ld [hl], a ;ld a, 2 ;ld b, 0 ;call get_bank_byte ;ld b, 0 ;call write_byte ;ld a, 2 ;ld b, 1 ;call get_bank_byte ;ld b, 3 ;call write_byte ;ld a, 3 ;ld b, 0 ;call get_bank_byte ;ld b, 32 ;call write_byte ;ld a, 3 ;ld b, 1 ;call get_bank_byte ;ld b, 35 ;call write_byte ld h, $01 ld l, $00 ld a, $A ld [hl], a ld d, 0 loop_read: ld h, $A0 ld l, $40 ld b, $8E ld [hl], b ld a, d sla a sla a sla a sla a sla a ld b, a ld a, [hl] call write_byte inc d ld a, d cp a, $8 jp nz, loop_read end: jp end get_bank_byte: ld h, $21 ld l, $00 ld [hl], a ld h, $40 ld l, b ld a, [hl] ret write_byte: ld c, a write_byte_sync_video ld hl, $FF44 ld a, [hl] cp a, 144 jp nz, write_byte_sync_video ld h, $98 ld l, b ld a, c and a, $F0 srl a srl a srl a srl a inc a ld [hl+], a ld a, c and a, $F inc a ld [hl+], a ret
container/w.agda
HoTT/M-types
27
5063
<filename>container/w.agda module container.w where open import container.w.core public open import container.w.algebra public open import container.w.fibration public
misc/_tmp/set_flag.applescript
kinshuk4/evernote-automation
4
1523
<reponame>kinshuk4/evernote-automation on run {flag} if "" = flag then return false end if set is_set to run script (POSIX file "/Users/IceHe/Documents/AppleScript/Lib/get_flag.applescript") with parameters {flag as string} if is_set then return true end if do shell script ("mkdir /Users/IceHe/Documents/Registry/Flag/" & flag) set is_set to run script (POSIX file "/Users/IceHe/Documents/AppleScript/Lib/get_flag.applescript") with parameters {flag} if not is_set then return false end if return true end run
src/fot/FOTC/Program/Mirror/Forest/TotalityATP.agda
asr/fotc
11
7934
<reponame>asr/fotc ------------------------------------------------------------------------------ -- Totality properties for Forest ------------------------------------------------------------------------------ {-# OPTIONS --exact-split #-} {-# OPTIONS --no-sized-types #-} {-# OPTIONS --no-universe-polymorphism #-} {-# OPTIONS --without-K #-} module FOTC.Program.Mirror.Forest.TotalityATP where open import FOTC.Base open import FOTC.Base.List open import FOTC.Data.List open import FOTC.Program.Mirror.Type ------------------------------------------------------------------------------ ++-Forest : ∀ {xs ys} → Forest xs → Forest ys → Forest (xs ++ ys) ++-Forest {ys = ys} fnil Fys = prf where postulate prf : Forest ([] ++ ys) {-# ATP prove prf #-} ++-Forest {ys = ys} (fcons {x} {xs} Tx Fxs) Fys = prf (++-Forest Fxs Fys) where postulate prf : Forest (xs ++ ys) → Forest ((x ∷ xs) ++ ys) {-# ATP prove prf #-} -- We don't use a combined proof, because it is necessary to erase a -- proof term which we don't know how to erase. map-Forest : ∀ {xs} f → (∀ {x} → Tree x → Tree (f · x)) → Forest xs → Forest (map f xs) map-Forest f fTree fnil = subst Forest (sym (map-[] f)) fnil map-Forest f fTree (fcons {x} {xs} Tx Fxs) = subst Forest (sym (map-∷ f x xs)) (fcons (fTree Tx) (map-Forest f fTree Fxs)) rev-Forest : ∀ {xs ys} → Forest xs → Forest ys → Forest (rev xs ys) rev-Forest {ys = ys} fnil Fys = prf where postulate prf : Forest (rev [] ys) {-# ATP prove prf #-} rev-Forest {ys = ys} (fcons {x} {xs} Tx Fxs) Fys = prf (rev-Forest Fxs (fcons Tx Fys)) where postulate prf : Forest (rev xs (x ∷ ys)) → Forest (rev (x ∷ xs) ys) {-# ATP prove prf #-} postulate reverse-Forest : ∀ {xs} → Forest xs → Forest (reverse xs) {-# ATP prove reverse-Forest rev-Forest #-}
oeis/290/A290612.asm
neoneye/loda-programs
11
101965
; A290612: Number of maximal independent vertex sets (and minimal vertex covers) in the n-wheel graph. ; Submitted by <NAME> ; 4,3,6,6,8,11,13,18,23,30,40,52,69,91,120,159,210,278,368,487,645,854,1131,1498,1984,2628,3481,4611,6108,8091,10718,14198,18808,24915,33005,43722,57919,76726,101640,134644,178365,236283,313008,414647,549290,727654,963936 mov $1,1 lpb $0 sub $0,1 add $2,$3 mov $4,$3 mov $3,$1 mov $1,$2 add $4,2 mov $2,$4 lpe mov $0,$1 add $0,3
Wizardry/Necessary/GrowthGetters/Get_Luk_Growth.asm
sme23/OneHourBlitz
1
90424
<filename>Wizardry/Necessary/GrowthGetters/Get_Luk_Growth.asm<gh_stars>1-10 .thumb .org 0x0 .equ ClassGrowthOption, Extra_Growth_Boosts+4 @r0=battle struct or char data ptr ldr r1,[r0] add r1,#34 ldrb r1,[r1] @luk growth ldr r2,ClassGrowthOption cmp r2,#0 beq GetExtraGrowthBoost ldr r2,[r0,#4] add r2,#33 ldrb r2,[r2] add r1,r2 GetExtraGrowthBoost: mov r2,#16 @index of luk boost ldr r3,Extra_Growth_Boosts bx r3 .align Extra_Growth_Boosts: @
thirdparty/adasdl/thin/adasdl/AdaSDL_framebuff/sdltests/testlock.adb
Lucretia/old_nehe_ada95
0
13466
-- ----------------------------------------------------------------- -- -- -- -- This is free software; you can redistribute it and/or -- -- modify it under the terms of the GNU General Public -- -- License as published by the Free Software Foundation; either -- -- version 2 of the License, or (at your option) any later version. -- -- -- -- This software is distributed in the hope that it will be useful, -- -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -- -- General Public License for more details. -- -- -- -- You should have received a copy of the GNU General Public -- -- License along with this library; if not, write to the -- -- Free Software Foundation, Inc., 59 Temple Place - Suite 330, -- -- Boston, MA 02111-1307, USA. -- -- -- -- ----------------------------------------------------------------- -- -- ----------------------------------------------------------------- -- -- This is a translation, to the Ada programming language, of the -- -- original C test files written by <NAME> - www.libsdl.org -- -- translation made by <NAME> - www.adapower.net/~avargas -- -- ----------------------------------------------------------------- -- with System.OS_Interface; with Interfaces.C.Strings; with Lib_C; with Ada.Text_IO; use Ada.Text_IO; with GNAT.OS_Lib; with SDL.Error; with SDL.Quit; with SDL.Mutex; with SDL.Types; use SDL.Types; with SDL.Thread; with TestLock_Sprogs; use TestLock_Sprogs; procedure TestLock is package C renames Interfaces.C; use type C.int; package CS renames Interfaces.C.Strings; package Er renames SDL.Error; package M renames SDL.Mutex; use type M.mutex_ptr; package T renames SDL.Thread; use type T.SDL_Thread_ptr; maxproc : Integer := 6; Dummy_int : C.int; begin -- Load the SDL library if SDL.Init (0) < 0 then Put_Line (Er.Get_Error); GNAT.OS_Lib.OS_Exit (1); end if; SDL.Quit.atexit (SDL.SDL_Quit'Access); mutex := M.CreateMutex; if mutex = M.null_mutex_ptr then Put_Line ("Couldn't create mutex: " & Er.Get_Error); GNAT.OS_Lib.OS_Exit (1); end if; mainthread := T.ThreadID; Put_Line ("Main thread: " & Uint32'Image (mainthread)); SDL.Quit.atexit (printid'Access); for i in 0 .. maxproc - 1 loop threads (i) := T.CreateThread (Run'Access, System.Null_Address); if threads (i) = T.null_SDL_Thread_ptr then Put_Line ("Couldn't create thread!"); end if; end loop; Lib_C.Set_Signal (System.OS_Interface.SIGINT, terminating'Access); Dummy_int := Run (System.Null_Address); GNAT.OS_Lib.OS_Exit (0); -- Never reached end TestLock;
programs/oeis/037/A037552.asm
karttu/loda
0
2711
; A037552: Base 3 digits are, in order, the first n terms of the periodic sequence with initial period 2,1,1. ; 2,7,22,68,205,616,1850,5551,16654,49964,149893,449680,1349042,4047127,12141382,36424148,109272445,327817336,983452010,2950356031,8851068094,26553204284,79659612853,238978838560,716936515682 add $0,1 mov $2,8 lpb $0,1 sub $0,1 mul $2,3 mov $1,$2 add $1,6 mov $2,$1 div $1,13 lpe
mc-sema/validator/x86_64/tests/ADD64ri32.asm
randolphwong/mcsema
2
85888
<gh_stars>1-10 BITS 64 ;TEST_FILE_META_BEGIN ;TEST_TYPE=TEST_F ;TEST_IGNOREFLAGS= ;TEST_FILE_META_END ; Add64RI32 mov rax, 0x2 ;TEST_BEGIN_RECORDING add rax, 0x7f1111 ;TEST_END_RECORDING
src/Category/Instance.agda
banacorn/categories
1
15092
module Category.Instance where open import Level open import Category.Core 𝟙 : Category _ _ 𝟙 = record { Objects = record { Carrier = ⊤ ; _≈_ = λ _ _ → ⊤ ; isEquivalence = _ } ; Morphisms = record { Carrier = λ x → ⊤ ; _≈_ = λ _ _ → ⊤ ; isEquivalence = _ ; _∘_ = λ _ _ → tt ; id = λ a → tt ; isMorphism = _ } } where open import Data.Unit -- "pointing" an element with a functor from 𝟙 point : ∀ {𝒸 ℓ} → {C : Category 𝒸 ℓ} → Category.Object C → Functor 𝟙 C point {_} {_} {C} c = record { mapObject = λ _ → c ; mapMorphism = λ _ → id c ; isFunctor = record { preserve-id = λ a → MorphEq.refl ; preserve-∘ = λ _ _ → MorphEq.sym (left-identity (id c)) } } where open Category C open import Relation.Binary.Indexed module MorphEq = IsEquivalence (MorphismStructure.isEquivalence Morphisms) open IsMorphism isMorphism -- the identity functo identity : ∀ {𝒸 ℓ} → (C : Category 𝒸 ℓ) → Functor C C identity C = record { mapObject = λ x → x ; mapMorphism = λ x → x ; isFunctor = record { preserve-id = λ a → MorphEq.refl ; preserve-∘ = λ f g → MorphEq.refl } } where open Category C open import Relation.Binary.Indexed module MorphEq = IsEquivalence (MorphismStructure.isEquivalence Morphisms) open IsMorphism isMorphism
ada-iterator_interfaces.ads
mgrojo/adalib
15
14409
<filename>ada-iterator_interfaces.ads -- Standard Ada library specification -- Copyright (c) 2004-2016 AXE Consultants -- Copyright (c) 2004, 2005, 2006 Ada-Europe -- Copyright (c) 2000 The MITRE Corporation, Inc. -- Copyright (c) 1992, 1993, 1994, 1995 Intermetrics, Inc. -- SPDX-License-Identifier: BSD-3-Clause and LicenseRef-AdaReferenceManual --------------------------------------------------------------------------- generic type Cursor; with function Has_Element (Position : Cursor) return Boolean; package Ada.Iterator_Interfaces is pragma Pure (Iterator_Interfaces); type Forward_Iterator is limited interface; function First (Object : Forward_Iterator) return Cursor is abstract; function Next (Object : Forward_Iterator; Position : Cursor) return Cursor is abstract; type Reversible_Iterator is limited interface and Forward_Iterator; function Last (Object : Reversible_Iterator) return Cursor is abstract; function Previous (Object : Reversible_Iterator; Position : Cursor) return Cursor is abstract; end Ada.Iterator_Interfaces;
lib/asm/aes_aesni_sse2.asm
zhouyan/MCKL
12
242031
;;============================================================================ ;; MCKL/lib/asm/aes_aesni_sse2.asm ;;---------------------------------------------------------------------------- ;; MCKL: Monte Carlo Kernel Library ;;---------------------------------------------------------------------------- ;; Copyright (c) 2013-2018, <NAME> ;; All rights reserved. ;; ;; Redistribution and use in source and binary forms, with or without ;; modification, are permitted provided that the following conditions are met: ;; ;; Redistributions of source code must retain the above copyright notice, ;; this list of conditions and the following disclaimer. ;; ;; Redistributions in binary form must reproduce the above copyright notice, ;; this list of conditions and the following disclaimer in the documentation ;; and/or other materials provided with the distribution. ;; ;; THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS AS IS ;; AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ;; IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ;; ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE ;; LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR ;; CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF ;; SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS ;; INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN ;; CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ;; ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE ;; POSSIBILITY OF SUCH DAMAGE. ;;============================================================================ global mckl_aes128_aesni_sse2_kernel global mckl_aes192_aesni_sse2_kernel global mckl_aes256_aesni_sse2_kernel global mckl_ars_aesni_sse2_kernel default rel %macro encfirst 1 pxor xmm0, %1 pxor xmm1, %1 pxor xmm2, %1 pxor xmm3, %1 pxor xmm4, %1 pxor xmm5, %1 pxor xmm6, %1 pxor xmm7, %1 %endmacro %macro enc 1 aesenc xmm0, %1 aesenc xmm1, %1 aesenc xmm2, %1 aesenc xmm3, %1 aesenc xmm4, %1 aesenc xmm5, %1 aesenc xmm6, %1 aesenc xmm7, %1 %endmacro %macro enclast 1 aesenclast xmm0, %1 aesenclast xmm1, %1 aesenclast xmm2, %1 aesenclast xmm3, %1 aesenclast xmm4, %1 aesenclast xmm5, %1 aesenclast xmm6, %1 aesenclast xmm7, %1 %endmacro %macro generate 1 ; rounds movdqa xmm0, xmm8 movdqa xmm1, xmm8 movdqa xmm2, xmm8 movdqa xmm3, xmm8 movdqa xmm4, xmm8 movdqa xmm5, xmm8 movdqa xmm6, xmm8 movdqa xmm7, xmm8 paddq xmm0, [increment + 0x00] paddq xmm1, [increment + 0x10] paddq xmm2, [increment + 0x20] paddq xmm3, [increment + 0x30] paddq xmm4, [increment + 0x40] paddq xmm5, [increment + 0x50] paddq xmm6, [increment + 0x60] paddq xmm7, [increment + 0x70] paddq xmm8, [increment + 0x80] encfirst xmm10 enc xmm11 enc xmm12 enc xmm13 enc xmm14 %if %1 > 5 %assign r 0 %rep %1 - 5 movdqa xmm9, [rsp + r * 0x10] enc xmm9 %assign r r + 1 %endrep %endif enclast xmm15 %endmacro ; rdi:ctr.data() ; rsi:n ; rdx:r ; rcx:ks.get().data()/weyl:key %macro kernel 1 ; rounds push rbp mov rbp, rsp %if %1 > 5 sub rsp, (%1 - 5) * 0x10 %endif cld ; early return test rsi, rsi jz .return ; parameter processing, leave rdi, rsi, rcx free for moving memory mov rax, rsi ; n mov r8, rdi ; ctr mov r9, rcx ; key.get().data()/weyl:key ; load counter movdqu xmm8, [r8] add [r8], rax %if %1 == 5 ; ARS: load weyl and key, compute round_key movdqu xmm9, [r9 + 0x00] ; weyl movdqu xmm10, [r9 + 0x10] ; round_key[0] movdqa xmm11, xmm10 paddq xmm11, xmm9 ; round_key[1] movdqa xmm12, xmm11 paddq xmm12, xmm9 ; round_key[2] movdqa xmm13, xmm12 paddq xmm13, xmm9 ; round_key[3] movdqa xmm14, xmm13 paddq xmm14, xmm9 ; round_key[4] movdqa xmm15, xmm14 paddq xmm15, xmm9 ; round_key[5] %else ; AES: load round_key movdqu xmm10, [r9 + 0x00] ; round_key[0] movdqu xmm11, [r9 + 0x10] ; round_key[1] movdqu xmm12, [r9 + 0x20] ; round_key[2] movdqu xmm13, [r9 + 0x30] ; round_key[3] movdqu xmm14, [r9 + 0x40] ; round_key[4] movdqu xmm15, [r9 + %1 * 0x10] ; round_key[rounds] %if %1 > 5 mov rcx, (%1 - 5) * 2 lea rsi, [r9 + 0x50] mov rdi, rsp rep movsq %endif %endif cmp rax, 8 jl .last align 16 .loop: generate %1 movdqu [rdx + 0x00], xmm0 movdqu [rdx + 0x10], xmm1 movdqu [rdx + 0x20], xmm2 movdqu [rdx + 0x30], xmm3 movdqu [rdx + 0x40], xmm4 movdqu [rdx + 0x50], xmm5 movdqu [rdx + 0x60], xmm6 movdqu [rdx + 0x70], xmm7 add rdx, 0x80 sub rax, 8 cmp rax, 8 jge .loop .last: test rax, rax jz .return generate %1 movdqa [rsp - 0x80], xmm0 movdqa [rsp - 0x70], xmm1 movdqa [rsp - 0x60], xmm2 movdqa [rsp - 0x50], xmm3 movdqa [rsp - 0x40], xmm4 movdqa [rsp - 0x30], xmm5 movdqa [rsp - 0x20], xmm6 movdqa [rsp - 0x10], xmm7 lea rcx, [rax + rax] lea rsi, [rsp - 0x80] mov rdi, rdx rep movsq .return: mov rsp, rbp pop rbp ret %endmacro section .rodata align 16 increment: dq 0x01, 0x00 dq 0x02, 0x00 dq 0x03, 0x00 dq 0x04, 0x00 dq 0x05, 0x00 dq 0x06, 0x00 dq 0x07, 0x00 dq 0x08, 0x00 dq 0x08, 0x00 section .text mckl_aes128_aesni_sse2_kernel: kernel 10 mckl_aes192_aesni_sse2_kernel: kernel 12 mckl_aes256_aesni_sse2_kernel: kernel 14 mckl_ars_aesni_sse2_kernel: kernel 5 ; vim:ft=nasm
alloy4fun_models/trainstlt/models/5/xKee2HzkfhHA927eo.als
Kaixi26/org.alloytools.alloy
0
5003
open main pred idxKee2HzkfhHA927eo_prop6 { all s : Signal | always (s in Green implies s not in Green') or (s not in Green implies s in Green') } pred __repair { idxKee2HzkfhHA927eo_prop6 } check __repair { idxKee2HzkfhHA927eo_prop6 <=> prop6o }
programs/oeis/322/A322783.asm
neoneye/loda
22
81581
<filename>programs/oeis/322/A322783.asm ; A322783: a(n) = 1 - n + (2^(n+2) - (-1)^n)/3. ; 2,3,4,9,18,39,80,165,334,675,1356,2721,5450,10911,21832,43677,87366,174747,349508,699033,1398082,2796183,5592384,11184789,22369598,44739219,89478460,178956945,357913914,715827855,1431655736 sub $1,$0 lpb $0 mov $2,2 pow $2,$0 trn $0,2 add $1,$2 lpe add $1,2 mov $0,$1
scripts/CinnabarGym.asm
opiter09/ASM-Machina
1
243127
<reponame>opiter09/ASM-Machina CinnabarGym_Script: call CinnabarGymSetMapAndTiles call EnableAutoTextBoxDrawing ld hl, CinnabarGym_ScriptPointers ld a, [wCinnabarGymCurScript] jp CallFunctionInTable CinnabarGymSetMapAndTiles: ld hl, wCurrentMapScriptFlags bit 6, [hl] res 6, [hl] push hl call nz, .LoadNames pop hl bit 5, [hl] res 5, [hl] call nz, UpdateCinnabarGymGateTileBlocks ResetEvent EVENT_2A7 ret .LoadNames: ld hl, .CityName ld de, .LeaderName jp LoadGymLeaderAndCityName .CityName: db "CINNABAR ISLAND@" .LeaderName: db "BLAINE@" CinnabarGymResetScripts: xor a ld [wJoyIgnore], a ld [wCinnabarGymCurScript], a ld [wCurMapScript], a ld [wOpponentAfterWrongAnswer], a ret CinnabarGymSetTrainerHeader: ldh a, [hSpriteIndexOrTextID] ld [wTrainerHeaderFlagBit], a ret CinnabarGym_ScriptPointers: dw CinnabarGymScript0 dw CinnabarGymScript1 dw CinnabarGymScript2 dw CinnabarGymBlainePostBattle CinnabarGymScript0: ld a, [wOpponentAfterWrongAnswer] and a ret z ldh [hSpriteIndex], a cp $4 jr nz, .asm_757c3 ld a, PLAYER_DIR_DOWN ld [wPlayerMovingDirection], a ld de, MovementNpcToLeftAndUp jr .MoveSprite .asm_757c3 ld de, MovementNpcToLeft ld a, PLAYER_DIR_RIGHT ld [wPlayerMovingDirection], a .MoveSprite call MoveSprite ld a, $1 ld [wCinnabarGymCurScript], a ld [wCurMapScript], a ret MovementNpcToLeftAndUp: db NPC_MOVEMENT_LEFT db NPC_MOVEMENT_UP db -1 ; end MovementNpcToLeft: db NPC_MOVEMENT_LEFT db -1 ; end CinnabarGymScript1: ld a, [wd730] bit 0, a ret nz xor a ld [wJoyIgnore], a ld a, [wOpponentAfterWrongAnswer] ld [wTrainerHeaderFlagBit], a ldh [hSpriteIndexOrTextID], a jp DisplayTextID CinnabarGymFlagAction: predef_jump FlagActionPredef CinnabarGymScript2: ld a, [wIsInBattle] cp $ff jp z, CinnabarGymResetScripts ld a, [wTrainerHeaderFlagBit] ldh [hGymGateIndex], a AdjustEventBit EVENT_BEAT_CINNABAR_GYM_TRAINER_0, 2 ld c, a ld b, FLAG_TEST EventFlagAddress hl, EVENT_BEAT_CINNABAR_GYM_TRAINER_0 call CinnabarGymFlagAction ld a, c and a jr nz, .asm_7581b call WaitForSoundToFinish ld a, SFX_GO_INSIDE call PlaySound call WaitForSoundToFinish .asm_7581b ld a, [wTrainerHeaderFlagBit] ldh [hGymGateIndex], a AdjustEventBit EVENT_BEAT_CINNABAR_GYM_TRAINER_0, 2 ld c, a ld b, FLAG_SET EventFlagAddress hl, EVENT_BEAT_CINNABAR_GYM_TRAINER_0 call CinnabarGymFlagAction ld a, [wTrainerHeaderFlagBit] sub $2 AdjustEventBit EVENT_CINNABAR_GYM_GATE0_UNLOCKED, 0 ld c, a ld b, FLAG_SET EventFlagAddress hl, EVENT_CINNABAR_GYM_GATE0_UNLOCKED call CinnabarGymFlagAction call UpdateCinnabarGymGateTileBlocks xor a ld [wJoyIgnore], a ld [wOpponentAfterWrongAnswer], a ld a, $0 ld [wCinnabarGymCurScript], a ld [wCurMapScript], a ret CinnabarGymBlainePostBattle: ld a, [wIsInBattle] cp $ff jp z, CinnabarGymResetScripts ld a, $f0 ld [wJoyIgnore], a ; fallthrough CinnabarGymReceiveTM38: ld a, $a ldh [hSpriteIndexOrTextID], a call DisplayTextID SetEvent EVENT_BEAT_BLAINE lb bc, TM_FIRE_BLAST, 1 call GiveItem jr nc, .BagFull ld a, $b ldh [hSpriteIndexOrTextID], a call DisplayTextID SetEvent EVENT_GOT_TM38 jr .gymVictory .BagFull ld a, $c ldh [hSpriteIndexOrTextID], a call DisplayTextID .gymVictory ld hl, wObtainedBadges set BIT_VOLCANOBADGE, [hl] ld hl, wBeatGymFlags set BIT_VOLCANOBADGE, [hl] ; deactivate gym trainers SetEventRange EVENT_BEAT_CINNABAR_GYM_TRAINER_0, EVENT_BEAT_CINNABAR_GYM_TRAINER_6 ld hl, wCurrentMapScriptFlags set 5, [hl] jp CinnabarGymResetScripts CinnabarGym_TextPointers: dw BlaineText dw CinnabarGymTrainerText1 dw CinnabarGymTrainerText2 dw CinnabarGymTrainerText3 dw CinnabarGymTrainerText4 dw CinnabarGymTrainerText5 dw CinnabarGymTrainerText6 dw CinnabarGymTrainerText7 dw CinnabarGymGuideText dw BlaineVolcanoBadgeInfoText dw ReceivedTM38Text dw TM38NoRoomText CinnabarGymScript_758b7: ldh a, [hSpriteIndexOrTextID] ld [wSpriteIndex], a call EngageMapTrainer call InitBattleEnemyParameters ld hl, wd72d set 6, [hl] set 7, [hl] ld a, [wSpriteIndex] cp $1 jr z, .asm_758d4 ld a, $2 jr .asm_758d6 .asm_758d4 ld a, $3 .asm_758d6 ld [wCinnabarGymCurScript], a ld [wCurMapScript], a jp TextScriptEnd BlaineText: text_asm CheckEvent EVENT_BEAT_BLAINE jr z, .beforeBeat CheckEventReuseA EVENT_GOT_TM38 jr nz, .afterBeat call z, CinnabarGymReceiveTM38 call DisableWaitingAfterTextDisplay jp TextScriptEnd .afterBeat ld hl, BlainePostBattleAdviceText call PrintText jp TextScriptEnd .beforeBeat ld hl, BlainePreBattleText call PrintText ld hl, ReceivedVolcanoBadgeText ld de, ReceivedVolcanoBadgeText call SaveEndBattleTextPointers ld a, $7 ld [wGymLeaderNo], a jp CinnabarGymScript_758b7 BlainePreBattleText: text_far _BlainePreBattleText text_end ReceivedVolcanoBadgeText: text_far _ReceivedVolcanoBadgeText sound_get_key_item ; actually plays the second channel of SFX_BALL_POOF due to the wrong music bank being loaded text_waitbutton text_end BlainePostBattleAdviceText: text_far _BlainePostBattleAdviceText text_end BlaineVolcanoBadgeInfoText: text_far _BlaineVolcanoBadgeInfoText text_end ReceivedTM38Text: text_far _ReceivedTM38Text sound_get_item_1 text_far _TM38ExplanationText text_end TM38NoRoomText: text_far _TM38NoRoomText text_end CinnabarGymTrainerText1: text_asm call CinnabarGymSetTrainerHeader CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_0 jr nz, .asm_46bb4 ld hl, CinnabarGymBattleText2 call PrintText ld hl, CinnabarGymEndBattleText2 ld de, CinnabarGymEndBattleText2 call SaveEndBattleTextPointers jp CinnabarGymScript_758b7 .asm_46bb4 ld hl, CinnabarGymAfterBattleText2 call PrintText jp TextScriptEnd CinnabarGymBattleText2: text_far _CinnabarGymBattleText2 text_end CinnabarGymEndBattleText2: text_far _CinnabarGymEndBattleText2 text_end CinnabarGymAfterBattleText2: text_far _CinnabarGymAfterBattleText2 text_end CinnabarGymTrainerText2: text_asm call CinnabarGymSetTrainerHeader CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_1 jr nz, .asm_4b406 ld hl, CinnabarGymBattleText1 call PrintText ld hl, CinnabarGymEndBattleText1 ld de, CinnabarGymEndBattleText1 call SaveEndBattleTextPointers jp CinnabarGymScript_758b7 .asm_4b406 ld hl, CinnabarGymAfterBattleText1 call PrintText jp TextScriptEnd CinnabarGymBattleText1: text_far _CinnabarGymBattleText1 text_end CinnabarGymEndBattleText1: text_far _CinnabarGymEndBattleText1 text_end CinnabarGymAfterBattleText1: text_far _CinnabarGymAfterBattleText1 text_end CinnabarGymTrainerText3: text_asm call CinnabarGymSetTrainerHeader CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_2 jr nz, .afterBeat ld hl, CinnabarGymBattleText3 call PrintText ld hl, CinnabarGymEndBattleText3 ld de, CinnabarGymEndBattleText3 call SaveEndBattleTextPointers jp CinnabarGymScript_758b7 .afterBeat ld hl, CinnabarGymAfterBattleText3 call PrintText jp TextScriptEnd CinnabarGymBattleText3: text_far _CinnabarGymBattleText3 text_end CinnabarGymEndBattleText3: text_far _CinnabarGymEndBattleText3 text_end CinnabarGymAfterBattleText3: text_far _CinnabarGymAfterBattleText3 text_end CinnabarGymTrainerText4: text_asm call CinnabarGymSetTrainerHeader CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_3 jr nz, .afterBeat ld hl, CinnabarGymBattleText4 call PrintText ld hl, CinnabarGymEndBattleText4 ld de, CinnabarGymEndBattleText4 call SaveEndBattleTextPointers jp CinnabarGymScript_758b7 .afterBeat ld hl, CinnabarGymAfterBattleText4 call PrintText jp TextScriptEnd CinnabarGymBattleText4: text_far _CinnabarGymBattleText4 text_end CinnabarGymEndBattleText4: text_far _CinnabarGymEndBattleText4 text_end CinnabarGymAfterBattleText4: text_far _CinnabarGymAfterBattleText4 text_end CinnabarGymTrainerText5: text_asm call CinnabarGymSetTrainerHeader CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_4 jr nz, .afterBeat ld hl, CinnabarGymBattleText5 call PrintText ld hl, CinnabarGymEndBattleText5 ld de, CinnabarGymEndBattleText5 call SaveEndBattleTextPointers jp CinnabarGymScript_758b7 .afterBeat ld hl, CinnabarGymAfterBattleText5 call PrintText jp TextScriptEnd CinnabarGymBattleText5: text_far _CinnabarGymBattleText5 text_end CinnabarGymEndBattleText5: text_far _CinnabarGymEndBattleText5 text_end CinnabarGymAfterBattleText5: text_far _CinnabarGymAfterBattleText5 text_end CinnabarGymTrainerText6: text_asm call CinnabarGymSetTrainerHeader CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_5 jr nz, .afterBeat ld hl, CinnabarGymBattleText6 call PrintText ld hl, CinnabarGymEndBattleText6 ld de, CinnabarGymEndBattleText6 call SaveEndBattleTextPointers jp CinnabarGymScript_758b7 .afterBeat ld hl, CinnabarGymAfterBattleText6 call PrintText jp TextScriptEnd CinnabarGymBattleText6: text_far _CinnabarGymBattleText6 text_end CinnabarGymEndBattleText6: text_far _CinnabarGymEndBattleText6 text_end CinnabarGymAfterBattleText6: text_far _CinnabarGymAfterBattleText6 text_end CinnabarGymTrainerText7: text_asm call CinnabarGymSetTrainerHeader CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_6 jr nz, .afterBeat ld hl, CinnabarGymBattleText7 call PrintText ld hl, CinnabarGymEndBattleText7 ld de, CinnabarGymEndBattleText7 call SaveEndBattleTextPointers jp CinnabarGymScript_758b7 .afterBeat ld hl, CinnabarGymAfterBattleText7 call PrintText jp TextScriptEnd CinnabarGymBattleText7: text_far _CinnabarGymBattleText7 text_end CinnabarGymEndBattleText7: text_far _CinnabarGymEndBattleText7 text_end CinnabarGymAfterBattleText7: text_far _CinnabarGymAfterBattleText7 text_end CinnabarGymGuideText: text_asm CheckEvent EVENT_BEAT_BLAINE jr nz, .afterBeat ld hl, CinnabarGymGuidePreBattleText jr .done .afterBeat ld hl, CinnabarGymGuidePostBattleText .done call PrintText jp TextScriptEnd CinnabarGymGuidePreBattleText: text_far _CinnabarGymGuidePreBattleText text_end CinnabarGymGuidePostBattleText: text_far _CinnabarGymGuidePostBattleText text_end
src/fot/FOTC/Data/Nat/PropertiesByInductionATP.agda
asr/fotc
11
3655
<reponame>asr/fotc ------------------------------------------------------------------------------ -- Arithmetic properties (using induction on the FOTC natural numbers type) ------------------------------------------------------------------------------ {-# OPTIONS --exact-split #-} {-# OPTIONS --no-sized-types #-} {-# OPTIONS --no-universe-polymorphism #-} {-# OPTIONS --without-K #-} -- Usually our proofs use pattern matching instead of the induction -- principle associated with the FOTC natural numbers. The following -- examples show some proofs using it. module FOTC.Data.Nat.PropertiesByInductionATP where open import FOTC.Base open import FOTC.Data.Nat ------------------------------------------------------------------------------ +-leftIdentity : ∀ n → zero + n ≡ n +-leftIdentity n = +-0x n -- See Issue https://github.com/asr/apia/issues/81 . +-rightIdentityA : D → Set +-rightIdentityA i = i + zero ≡ i {-# ATP definition +-rightIdentityA #-} +-rightIdentity : ∀ {n} → N n → n + zero ≡ n +-rightIdentity Nn = N-ind +-rightIdentityA A0 is Nn where postulate A0 : +-rightIdentityA zero {-# ATP prove A0 #-} postulate is : ∀ {i} → +-rightIdentityA i → +-rightIdentityA (succ₁ i) {-# ATP prove is #-} -- See Issue https://github.com/asr/apia/issues/81 . +-NA : D → D → Set +-NA n i = N (i + n) {-# ATP definition +-NA #-} +-N : ∀ {m n} → N m → N n → N (m + n) +-N {n = n} Nm Nn = N-ind (+-NA n) A0 is Nm where postulate A0 : +-NA n zero {-# ATP prove A0 #-} postulate is : ∀ {i} → +-NA n i → +-NA n (succ₁ i) {-# ATP prove is #-} -- See Issue https://github.com/asr/apia/issues/81 . +-assocA : D → D → D → Set +-assocA n o i = i + n + o ≡ i + (n + o) {-# ATP definition +-assocA #-} +-assoc : ∀ {m} → N m → ∀ n o → m + n + o ≡ m + (n + o) +-assoc Nm n o = N-ind (+-assocA n o) A0 is Nm where postulate A0 : +-assocA n o zero {-# ATP prove A0 #-} postulate is : ∀ {i} → +-assocA n o i → +-assocA n o (succ₁ i) {-# ATP prove is #-} -- A proof without use ATPs definitions. +-assoc' : ∀ {m} → N m → ∀ n o → m + n + o ≡ m + (n + o) +-assoc' Nm n o = N-ind A A0 is Nm where A : D → Set A i = i + n + o ≡ i + (n + o) postulate A0 : zero + n + o ≡ zero + (n + o) {-# ATP prove A0 #-} postulate is : ∀ {i} → i + n + o ≡ i + (n + o) → succ₁ i + n + o ≡ succ₁ i + (n + o) {-# ATP prove is #-} -- See Issue https://github.com/asr/apia/issues/81 . x+Sy≡S[x+y]A : D → D → Set x+Sy≡S[x+y]A n i = i + succ₁ n ≡ succ₁ (i + n) {-# ATP definition x+Sy≡S[x+y]A #-} x+Sy≡S[x+y] : ∀ {m} → N m → ∀ n → m + succ₁ n ≡ succ₁ (m + n) x+Sy≡S[x+y] Nm n = N-ind (x+Sy≡S[x+y]A n) A0 is Nm where postulate A0 : x+Sy≡S[x+y]A n zero {-# ATP prove A0 #-} postulate is : ∀ {i} → x+Sy≡S[x+y]A n i → x+Sy≡S[x+y]A n (succ₁ i) {-# ATP prove is #-} -- See Issue https://github.com/asr/apia/issues/81 . +-commA : D → D → Set +-commA n i = i + n ≡ n + i {-# ATP definition +-commA #-} +-comm : ∀ {m n} → N m → N n → m + n ≡ n + m +-comm {n = n} Nm Nn = N-ind (+-commA n) A0 is Nm where postulate A0 : +-commA n zero {-# ATP prove A0 +-rightIdentity #-} postulate is : ∀ {i} → +-commA n i → +-commA n (succ₁ i) {-# ATP prove is x+Sy≡S[x+y] #-}
Transynther/x86/_processed/NONE/_xt_/i3-7100_9_0x84_notsx.log_21829_2052.asm
ljhsiun2/medusa
9
100175
<filename>Transynther/x86/_processed/NONE/_xt_/i3-7100_9_0x84_notsx.log_21829_2052.asm .global s_prepare_buffers s_prepare_buffers: push %r12 push %r13 push %r15 push %r8 push %rbp push %rdi push %rsi lea addresses_normal_ht+0x1ae6b, %r15 nop nop cmp %r12, %r12 mov (%r15), %r8d nop nop nop sub $18159, %rbp lea addresses_normal_ht+0xf9db, %r13 nop nop nop nop nop xor $63996, %rsi mov (%r13), %di nop nop nop nop nop add %r15, %r15 lea addresses_WC_ht+0x152eb, %r12 nop nop dec %r13 movb (%r12), %r15b nop nop nop nop nop cmp $36312, %rbp lea addresses_D_ht+0x11b8b, %r13 nop nop nop nop dec %r8 mov (%r13), %esi nop and %rbp, %rbp lea addresses_WT_ht+0x3e0b, %r15 clflush (%r15) nop nop nop nop add $31651, %r13 mov (%r15), %r12 dec %r12 lea addresses_WC_ht+0x6c6b, %r12 nop nop nop nop xor $7832, %r8 movups (%r12), %xmm2 vpextrq $1, %xmm2, %r15 nop nop inc %rdi pop %rsi pop %rdi pop %rbp pop %r8 pop %r15 pop %r13 pop %r12 ret .global s_faulty_load s_faulty_load: push %r10 push %r12 push %r9 push %rax push %rbx push %rsi // Store lea addresses_A+0x15ceb, %r12 nop nop nop nop dec %rbx movw $0x5152, (%r12) nop nop nop nop and $35570, %rsi // Store lea addresses_WC+0x1382b, %r12 nop nop nop xor $39713, %r9 mov $0x5152535455565758, %rbx movq %rbx, %xmm3 movups %xmm3, (%r12) nop nop xor $36568, %rbx // Faulty Load lea addresses_A+0x15ceb, %rsi nop nop nop nop add $17254, %r10 movups (%rsi), %xmm7 vpextrq $1, %xmm7, %r9 lea oracles, %r10 and $0xff, %r9 shlq $12, %r9 mov (%r10,%r9,1), %r9 pop %rsi pop %rbx pop %rax pop %r9 pop %r12 pop %r10 ret /* <gen_faulty_load> [REF] {'src': {'type': 'addresses_A', 'same': False, 'size': 32, 'congruent': 0, 'NT': False, 'AVXalign': False}, 'OP': 'LOAD'} {'dst': {'type': 'addresses_A', 'same': True, 'size': 2, 'congruent': 0, 'NT': False, 'AVXalign': False}, 'OP': 'STOR'} {'dst': {'type': 'addresses_WC', 'same': False, 'size': 16, 'congruent': 5, 'NT': False, 'AVXalign': False}, 'OP': 'STOR'} [Faulty Load] {'src': {'type': 'addresses_A', 'same': True, 'size': 16, 'congruent': 0, 'NT': False, 'AVXalign': False}, 'OP': 'LOAD'} <gen_prepare_buffer> {'src': {'type': 'addresses_normal_ht', 'same': False, 'size': 4, 'congruent': 7, 'NT': False, 'AVXalign': False}, 'OP': 'LOAD'} {'src': {'type': 'addresses_normal_ht', 'same': False, 'size': 2, 'congruent': 0, 'NT': False, 'AVXalign': False}, 'OP': 'LOAD'} {'src': {'type': 'addresses_WC_ht', 'same': False, 'size': 1, 'congruent': 7, 'NT': False, 'AVXalign': False}, 'OP': 'LOAD'} {'src': {'type': 'addresses_D_ht', 'same': False, 'size': 4, 'congruent': 5, 'NT': False, 'AVXalign': False}, 'OP': 'LOAD'} {'src': {'type': 'addresses_WT_ht', 'same': False, 'size': 8, 'congruent': 5, 'NT': False, 'AVXalign': False}, 'OP': 'LOAD'} {'src': {'type': 'addresses_WC_ht', 'same': False, 'size': 16, 'congruent': 5, 'NT': False, 'AVXalign': False}, 'OP': 'LOAD'} {'35': 21829} 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 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35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 */
lib/aflexnat/misc.ads
alvaromb/Compilemon
1
24048
-- Copyright (c) 1990 Regents of the University of California. -- All rights reserved. -- -- This software was developed by <NAME> of the Arcadia project -- at the University of California, Irvine. -- -- Redistribution and use in source and binary forms are permitted -- provided that the above copyright notice and this paragraph are -- duplicated in all such forms and that any documentation, -- advertising materials, and other materials related to such -- distribution and use acknowledge that the software was developed -- by the University of California, Irvine. The name of the -- University may not be used to endorse or promote products derived -- from this software without specific prior written permission. -- THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR -- IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED -- WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE. -- TITLE miscellaneous aflex routines -- AUTHOR: <NAME> (UCI) -- DESCRIPTION -- NOTES contains functions used in various places throughout aflex. -- $Header: /co/ua/self/arcadia/aflex/ada/src/RCS/miscS.a,v 1.9 90/01/12 15:20:19 self Exp Locker: self $ with misc_defs, tstring, text_io; package misc is use MISC_DEFS; use TSTRING; use TEXT_IO; procedure ACTION_OUT; procedure BUBBLE(V : in INT_PTR; N : in INTEGER); function CLOWER(C : in INTEGER) return INTEGER; procedure CSHELL(V : in out CHAR_ARRAY; N : in INTEGER); procedure DATAEND; procedure DATAFLUSH; procedure DATAFLUSH(FILE : in FILE_TYPE); function AFLEX_GETTIME return VSTRING; procedure AFLEXERROR(MSG : in VSTRING); procedure AFLEXERROR(MSG : in STRING); function ALL_UPPER(STR : in VSTRING) return BOOLEAN; function ALL_LOWER(STR : in VSTRING) return BOOLEAN; procedure AFLEXFATAL(MSG : in VSTRING); procedure AFLEXFATAL(MSG : in STRING); procedure LINE_DIRECTIVE_OUT; procedure LINE_DIRECTIVE_OUT(OUTPUT_FILE_NAME : in FILE_TYPE); procedure MK2DATA(VALUE : in INTEGER); procedure MK2DATA(FILE : in FILE_TYPE; VALUE : in INTEGER); procedure MKDATA(VALUE : in INTEGER); function MYCTOI(NUM_ARRAY : in VSTRING) return INTEGER; function MYESC(ARR : in VSTRING) return CHARACTER; function OTOI(STR : in VSTRING) return CHARACTER; function READABLE_FORM(C : in CHARACTER) return VSTRING; procedure SYNERR(STR : in STRING); procedure TRANSITION_STRUCT_OUT(ELEMENT_V, ELEMENT_N : in INTEGER); function SET_YY_TRAILING_HEAD_MASK(SRC : in INTEGER) return INTEGER; function CHECK_YY_TRAILING_HEAD_MASK(SRC : in INTEGER) return INTEGER; function SET_YY_TRAILING_MASK(SRC : in INTEGER) return INTEGER; function CHECK_YY_TRAILING_MASK(SRC : in INTEGER) return INTEGER; function ISLOWER(C : in CHARACTER) return BOOLEAN; function ISUPPER(C : in CHARACTER) return BOOLEAN; function ISDIGIT(C : in CHARACTER) return BOOLEAN; function TOLOWER(C : in INTEGER) return INTEGER; function BASENAME return VSTRING; end misc;
awa/plugins/awa-wikis/src/awa-wikis-previews.adb
stcarrez/ada-awa
81
11918
----------------------------------------------------------------------- -- awa-wikis-previews -- Wiki preview management -- Copyright (C) 2015, 2018, 2020 <NAME> -- Written by <NAME> (<EMAIL>) -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. ----------------------------------------------------------------------- with Ada.Strings.Unbounded; with Util.Log.Loggers; with Util.Beans.Objects; with Util.Files; with Util.Processes; with Util.Streams.Pipes; with Util.Streams.Texts; with EL.Contexts.TLS; with Servlet.Core; with ASF.Requests.Mockup; with ASF.Responses.Mockup; with AWA.Applications; with AWA.Modules.Get; package body AWA.Wikis.Previews is Log : constant Util.Log.Loggers.Logger := Util.Log.Loggers.Create ("AWA.Wikis.Preview"); -- ------------------------------ -- The worker procedure that performs the preview job. -- ------------------------------ procedure Preview_Worker (Job : in out AWA.Jobs.Services.Abstract_Job_Type'Class) is Previewer : constant Preview_Module_Access := Get_Preview_Module; begin Previewer.Do_Preview_Job (Job); end Preview_Worker; -- ------------------------------ -- Initialize the wikis module. -- ------------------------------ overriding procedure Initialize (Plugin : in out Preview_Module; App : in AWA.Modules.Application_Access; Props : in ASF.Applications.Config) is begin Log.Info ("Initializing the wiki preview module"); AWA.Modules.Module (Plugin).Initialize (App, Props); end Initialize; -- ------------------------------ -- Configures the module after its initialization and after having read its XML configuration. -- ------------------------------ overriding procedure Configure (Plugin : in out Preview_Module; Props : in ASF.Applications.Config) is pragma Unreferenced (Props); begin Plugin.Template := Plugin.Get_Config (PARAM_PREVIEW_TEMPLATE); Plugin.Command := Plugin.Get_Config (PARAM_PREVIEW_COMMAND); Plugin.Html := Plugin.Get_Config (PARAM_PREVIEW_HTML); Plugin.Add_Listener (AWA.Wikis.Modules.NAME, Plugin'Unchecked_Access); Plugin.Job_Module := AWA.Jobs.Modules.Get_Job_Module; Plugin.Job_Module.Register (Definition => Preview_Job_Definition.Factory); end Configure; -- ------------------------------ -- Execute the preview job and make the thumbnail preview. The page is first rendered in -- an HTML text file and the preview is rendered by using an external command. -- ------------------------------ procedure Do_Preview_Job (Plugin : in Preview_Module; Job : in out AWA.Jobs.Services.Abstract_Job_Type'Class) is pragma Unreferenced (Job); use Util.Beans.Objects; Ctx : constant EL.Contexts.ELContext_Access := EL.Contexts.TLS.Current; Template : constant String := To_String (Plugin.Template.Get_Value (Ctx.all)); Command : constant String := To_String (Plugin.Command.Get_Value (Ctx.all)); Html_File : constant String := To_String (Plugin.Html.Get_Value (Ctx.all)); begin Log.Info ("Preview {0} with {1}", Template, Command); declare Req : ASF.Requests.Mockup.Request; Reply : ASF.Responses.Mockup.Response; Dispatcher : constant Servlet.Core.Request_Dispatcher := Plugin.Get_Application.Get_Request_Dispatcher (Template); Result : Ada.Strings.Unbounded.Unbounded_String; begin Req.Set_Request_URI (Template); Req.Set_Method ("GET"); Servlet.Core.Forward (Dispatcher, Req, Reply); Reply.Read_Content (Result); Util.Files.Write_File (Html_File, Result); end; declare Pipe : aliased Util.Streams.Pipes.Pipe_Stream; Input : Util.Streams.Texts.Reader_Stream; begin Log.Info ("Running preview command {0}", Command); Pipe.Open (Command, Util.Processes.READ_ALL); Input.Initialize (Pipe'Unchecked_Access, 1024); while not Input.Is_Eof loop declare Line : Ada.Strings.Unbounded.Unbounded_String; begin Input.Read_Line (Line, False); Log.Info ("Received: {0}", Line); end; end loop; Pipe.Close; if Pipe.Get_Exit_Status /= 0 then Log.Error ("Command {0} exited with status {1}", Command, Integer'Image (Pipe.Get_Exit_Status)); end if; end; end Do_Preview_Job; -- ------------------------------ -- Create a preview job and schedule the job to generate a new thumbnail preview for the page. -- ------------------------------ procedure Make_Preview_Job (Plugin : in Preview_Module; Page : in AWA.Wikis.Models.Wiki_Page_Ref'Class) is pragma Unreferenced (Plugin); J : AWA.Jobs.Services.Job_Type; begin J.Set_Parameter ("wiki_space_id", Page.Get_Wiki); J.Set_Parameter ("wiki_page_id", Page); J.Schedule (Preview_Job_Definition.Factory.all); end Make_Preview_Job; -- ------------------------------ -- The `On_Create` procedure is called by `Notify_Create` to notify the creation of the page. -- ------------------------------ overriding procedure On_Create (Instance : in Preview_Module; Item : in AWA.Wikis.Models.Wiki_Page_Ref'Class) is begin Instance.Make_Preview_Job (Item); end On_Create; -- ------------------------------ -- The `On_Update` procedure is called by `Notify_Update` to notify the update of the page. -- ------------------------------ overriding procedure On_Update (Instance : in Preview_Module; Item : in AWA.Wikis.Models.Wiki_Page_Ref'Class) is begin Instance.Make_Preview_Job (Item); end On_Update; -- ------------------------------ -- The `On_Delete` procedure is called by `Notify_Delete` to notify the deletion of the page. -- ------------------------------ overriding procedure On_Delete (Instance : in Preview_Module; Item : in AWA.Wikis.Models.Wiki_Page_Ref'Class) is begin null; end On_Delete; -- ------------------------------ -- Get the preview module instance associated with the current application. -- ------------------------------ function Get_Preview_Module return Preview_Module_Access is function Get is new AWA.Modules.Get (Preview_Module, Preview_Module_Access, NAME); begin return Get; end Get_Preview_Module; end AWA.Wikis.Previews;
third_party/antlr_grammars_v4/mckeeman-form/McKeemanForm.g4
mikhan808/rsyntaxtextarea-antlr4-extension
2
7784
<gh_stars>1-10 // https://www.crockford.com/mckeeman.html grammar McKeemanForm; grammar_ : rule_ (Newline rule_)* EOF ; Space : ' ' ; Newline : '\r' | '\n' | '\r\n' ; Name : [a-zA-Z_]+ ; Indentation : ' ' ; rule_ : Name Newline nothing? alternative+ ; nothing : Indentation '"' '"' Newline ; alternative : Indentation item (Space item)* Newline ; item : Name | Singleton | range exclude? | String ; Singleton : '\'' . '\'' | '\'' HexCode '\'' ; fragment HexCode : '1' '0' Hex Hex Hex Hex | Hex? Hex Hex Hex Hex ; fragment Hex : [0-9a-fA-F] ; range : Singleton Space '.' Space Singleton ; exclude : Space '-' Space (Singleton | range) exclude? ; String : '"' .*? '"' ;
Transynther/x86/_processed/US/_zr_/i7-7700_9_0xca_notsx.log_1_1397.asm
ljhsiun2/medusa
9
9686
.global s_prepare_buffers s_prepare_buffers: push %r12 push %r14 push %r9 push %rcx push %rdi push %rdx push %rsi lea addresses_WT_ht+0x1208a, %r12 nop nop nop xor %rdx, %rdx movl $0x61626364, (%r12) nop sub $1585, %r9 lea addresses_normal_ht+0x3b0a, %rsi lea addresses_D_ht+0x330a, %rdi nop nop nop sub $63534, %r14 mov $3, %rcx rep movsb nop nop nop add %rdx, %rdx pop %rsi pop %rdx pop %rdi pop %rcx pop %r9 pop %r14 pop %r12 ret .global s_faulty_load s_faulty_load: push %r11 push %r14 push %r15 push %r8 push %r9 push %rbp // Faulty Load lea addresses_US+0x1e30a, %r15 xor $15053, %r14 mov (%r15), %r9w lea oracles, %rbp and $0xff, %r9 shlq $12, %r9 mov (%rbp,%r9,1), %r9 pop %rbp pop %r9 pop %r8 pop %r15 pop %r14 pop %r11 ret /* <gen_faulty_load> [REF] {'src': {'NT': False, 'AVXalign': False, 'size': 32, 'congruent': 0, 'same': False, 'type': 'addresses_US'}, 'OP': 'LOAD'} [Faulty Load] {'src': {'NT': False, 'AVXalign': False, 'size': 2, 'congruent': 0, 'same': True, 'type': 'addresses_US'}, 'OP': 'LOAD'} <gen_prepare_buffer> {'dst': {'NT': False, 'AVXalign': False, 'size': 4, 'congruent': 7, 'same': False, 'type': 'addresses_WT_ht'}, 'OP': 'STOR'} {'src': {'congruent': 11, 'same': False, 'type': 'addresses_normal_ht'}, 'dst': {'congruent': 11, 'same': False, 'type': 'addresses_D_ht'}, 'OP': 'REPM'} {'00': 1} 00 */
StructurallyRecursiveDescentParsing/Grammar.agda
nad/parser-combinators
1
10690
<filename>StructurallyRecursiveDescentParsing/Grammar.agda<gh_stars>1-10 ------------------------------------------------------------------------ -- Parsers containing non-terminals, and grammars using such parsers ------------------------------------------------------------------------ module StructurallyRecursiveDescentParsing.Grammar where open import Data.Bool open import Data.Empty open import Data.Product open import Relation.Binary.PropositionalEquality open import Codata.Musical.Notation open import Level open import StructurallyRecursiveDescentParsing.Index import StructurallyRecursiveDescentParsing.Simplified as Simplified open Simplified hiding (Parser; module Parser; ⟦_⟧) infixl 10 _!>>=_ _?>>=_ infixl 5 _∣_ -- The parsers are parameterised on a type of nonterminals. data Parser (NT : NonTerminalType) (Tok : Set) : NonTerminalType where return : ∀ {R} (x : R) → Parser NT Tok (true ◇ ε) R fail : ∀ {R} → Parser NT Tok (false ◇ ε) R token : Parser NT Tok (false ◇ ε) Tok _∣_ : ∀ {e₁ e₂ c₁ c₂ R} (p₁ : Parser NT Tok (e₁ ◇ c₁ ) R) (p₂ : Parser NT Tok ( e₂ ◇ c₂) R) → Parser NT Tok (e₁ ∨ e₂ ◇ c₁ ∪ c₂) R _?>>=_ : ∀ {e₂ c₁ c₂ R₁ R₂} (p₁ : Parser NT Tok (true ◇ c₁ ) R₁) (p₂ : R₁ → Parser NT Tok (e₂ ◇ c₂) R₂) → Parser NT Tok (e₂ ◇ c₁ ∪ c₂) R₂ _!>>=_ : ∀ {c₁ R₁ R₂} {i₂ : R₁ → Index} (p₁ : Parser NT Tok (false ◇ c₁) R₁) (p₂ : (x : R₁) → ∞ (Parser NT Tok (i₂ x) R₂)) → Parser NT Tok (false ◇ c₁) R₂ ! : ∀ {e c R} (nt : NT (e ◇ c) R) → Parser NT Tok (e ◇ c ∪ ε) R -- Grammars. Grammar : NonTerminalType → Set → Set1 Grammar NT Tok = ∀ {i R} → NT i R → Parser NT Tok i R -- An empty non-terminal type. EmptyNT : NonTerminalType EmptyNT _ _ = Lift _ ⊥ -- An empty grammar. emptyGrammar : ∀ {Tok} → Grammar EmptyNT Tok emptyGrammar (lift ()) -- The semantics of grammar-based parsers is defined in terms of their -- translation into "plain" parsers. The translation instantiates all -- non-terminals corecursively. ⟦_⟧ : ∀ {Tok NT e c R} → Parser NT Tok (e ◇ c) R → Grammar NT Tok → Simplified.Parser Tok e R ⟦ return x ⟧ g = return x ⟦ fail ⟧ g = fail ⟦ token ⟧ g = token ⟦ p₁ ∣ p₂ ⟧ g = ⟦ p₁ ⟧ g ∣ ⟦ p₂ ⟧ g ⟦ p₁ ?>>= p₂ ⟧ g = ⟦ p₁ ⟧ g ?>>= λ x → ⟦ p₂ x ⟧ g ⟦ p₁ !>>= p₂ ⟧ g = ⟦ p₁ ⟧ g !>>= λ x → ♯ ⟦ ♭ (p₂ x) ⟧ g ⟦ ! nt ⟧ g = ⟦ g nt ⟧ g -- Note that some "plain" parsers cannot be directly rewritten using -- the parser type in this module (although there may be /equivalent/ -- parsers): private only-plain : Simplified.Parser Bool false Bool only-plain = return true ?>>= λ x → if x then token else token ∣ token -- The following code does not type-check. -- doesnt-work : Parser EmptyNT Bool (false ◇ _) Bool -- doesnt-work = return true ?>>= λ x → -- if x then token else token ∣ token -- A map function which can be useful when combining grammars. mapNT : ∀ {NT₁ NT₂ Tok i R} → (∀ {i R} → NT₁ i R → NT₂ i R) → Parser NT₁ Tok i R → Parser NT₂ Tok i R mapNT f (return x) = return x mapNT f fail = fail mapNT f token = token mapNT f (p₁ ∣ p₂) = mapNT f p₁ ∣ mapNT f p₂ mapNT f (p₁ ?>>= p₂) = mapNT f p₁ ?>>= λ x → mapNT f (p₂ x) mapNT f (p₁ !>>= p₂) = mapNT f p₁ !>>= λ x → ♯ mapNT f (♭ (p₂ x)) mapNT f (! nt) = ! (f nt)
data/mapHeaders/seafoamislands5.asm
adhi-thirumala/EvoYellow
16
103558
SeafoamIslands5_h: db CAVERN ; tileset db SEAFOAM_ISLANDS_5_HEIGHT, SEAFOAM_ISLANDS_5_WIDTH ; dimensions (y, x) dw SeafoamIslands5Blocks, SeafoamIslands5TextPointers, SeafoamIslands5Script ; blocks, texts, scripts db $00 ; connections dw SeafoamIslands5Object ; objects
CPU/cpu_test/test_storage/test6_sw_jal.asm
SilenceX12138/MIPS-Microsystems
55
174859
<reponame>SilenceX12138/MIPS-Microsystems<filename>CPU/cpu_test/test_storage/test6_sw_jal.asm ori $1,$0,0x1919 jal loop1 sw $1,-0x300c($31) loop1: jal loop2 ori $2,$0,0x928e loop2: sw $2,-0x3010($31) jal loop3 sw $31,8($0) loop3: jal loop4 nop loop4: sw $31,12($0)
e.asm
Flonky/e
1
26557
.arch i386 .intel_syntax noprefix .global _start .data e: .ascii "e" .text _start: mov eax, 4 mov ebx, 1 lea ecx, e mov edx, 1 int 0x80 jmp _start
src/util/strg/appc.asm
olifink/qspread
0
242347
; append a character after a string 06/01-92 O.Fink section string include win1_keys_err xdef st_appc ; append a character ;+++ ; append a character after a string (there must be enough space!) ; abcdef -> append 1 -> abcdef1 ; ; Entry Exit ; d1.b character preserved ; a0 ptr to string preserved ; ; error codes: none ; condition codes set ;--- st_appc move.w (a0),d0 addq.w #1,d0 move.w d0,(a0) move.b d1,1(a0,d0.w) moveq #0,d0 rts end
archive/agda-2/Oscar/Class/Functor.agda
m0davis/oscar
0
14743
<reponame>m0davis/oscar module Oscar.Class.Functor where open import Oscar.Class.Monoid open import Oscar.Data.Equality open import Oscar.Data.Product open import Oscar.Level open import Oscar.Relation open import Oscar.Function record Functor {a} {A : Set a} {b} (_↠_ : A → A → Set b) ⦃ _ : Monoid _↠_ ⦄ {c} (C : A → Set c) : Set (a ⊔ b ⊔ c) where field _◃_ : ∀ {m n} → m ↠ n → m ⟨ C ⟩→ n ◃-identity : ∀ {m} → (x : C m) → ε ◃ x ≡ x ◃-associativity : ∀ {l m n} (f : l ↠ m) (g : m ↠ n) → (g ◇ f) ◃_ ≡̇ g ◃_ ∘ f ◃_ ◃-extensionality : ∀ {m n} {f g : m ↠ n} → f ≡ g → f ◃_ ≡ g ◃_ open Functor ⦃ … ⦄ public open import Data.List open import Oscar.Function instance MonoidFunction : ∀ {a} → Monoid {A = Set a} (λ m n → m → n) Monoid.ε MonoidFunction = λ x → x Monoid._◇_ MonoidFunction g f = g ∘ f Monoid.◇-left-identity MonoidFunction _ = refl Monoid.◇-right-identity MonoidFunction _ = refl Monoid.◇-associativity MonoidFunction _ _ _ = refl instance FunctorList : ∀ {a} → Functor _ ⦃ MonoidFunction {a} ⦄ List Functor._◃_ FunctorList {m} {n} f [] = [] Functor._◃_ FunctorList {m} {n} f (x ∷ xs) = f x ∷ f ◃ xs Functor.◃-identity FunctorList = {!!} Functor.◃-associativity FunctorList = {!!} Functor.◃-extensionality FunctorList = {!!}
oeis/336/A336214.asm
neoneye/loda-programs
11
103223
<filename>oeis/336/A336214.asm ; A336214: a(n) = Sum_{k=0..n} k^n * binomial(n,k)^n, with a(0)=1. ; Submitted by <NAME> ; 1,1,8,270,41984,30706250,94770093312,1336016204844832,76829717664330940416,19838680914222199482800274,20521247958509575370600000000000,94285013320530947020636486516362047300,1715947732437668013396578734960052732361179136,137680122576821386608353184449188206337148935530282208,43424677084973235541781992798166564610719245639935112370585600,60054734349985568474595754275485430000151153748971686304951171875000000,324674751338188857579460650140551293100100894031677033924444858320440116593557504 mov $4,$0 add $0,1 lpb $0 sub $0,1 mov $2,$1 pow $2,$4 mov $3,$4 bin $3,$1 add $1,1 pow $3,$4 mul $3,$2 add $5,$3 lpe mov $0,$5
src/Erased/Cubical.agda
nad/equality
3
11263
------------------------------------------------------------------------ -- Some theory of Erased, developed using Cubical Agda ------------------------------------------------------------------------ -- This module instantiates and reexports code from Erased. {-# OPTIONS --erased-cubical --safe #-} import Equality.Path as P module Erased.Cubical {e⁺} (eq : ∀ {a p} → P.Equality-with-paths a p e⁺) where open P.Derived-definitions-and-properties eq open import Prelude open import Bijection equality-with-J using (_↔_) import Bijection P.equality-with-J as PB open import Equality.Path.Isomorphisms eq open import Equivalence equality-with-J as Eq using (_≃_; Is-equivalence) import Equivalence P.equality-with-J as PEq import Erased.Basics as EB import Erased.Level-1 P.equality-with-J as EP import Erased.Level-1 equality-with-J as E open import Function-universe equality-with-J private variable a p : Level A : Type a x y : A ------------------------------------------------------------------------ -- []-cong -- Given an erased path from x to y there is a path from [ x ] to -- [ y ]. []-cong-Path : {@0 A : Type a} {@0 x y : A} → EB.Erased (x P.≡ y) → EB.[ x ] P.≡ EB.[ y ] []-cong-Path EB.[ eq ] = λ i → EB.[ eq i ] -- []-cong-Path is an equivalence. []-cong-Path-equivalence : {@0 A : Type a} {@0 x y : A} → PEq.Is-equivalence ([]-cong-Path {x = x} {y = y}) []-cong-Path-equivalence = PEq._≃_.is-equivalence $ PEq.↔⇒≃ (record { surjection = record { logical-equivalence = record { from = λ eq → EB.[ P.cong EB.erased eq ] } ; right-inverse-of = λ _ → P.refl } ; left-inverse-of = λ _ → P.refl }) -- A rearrangement lemma for []-cong-Path (which holds by definition). []-cong-Path-[refl] : {@0 A : Type a} {@0 x : A} → []-cong-Path EB.[ P.refl {x = x} ] P.≡ P.refl {x = EB.[ x ]} []-cong-Path-[refl] = P.refl -- The []-cong axioms can be instantiated. instance-of-[]-cong-axiomatisation-for-Path : EP.[]-cong-axiomatisation a instance-of-[]-cong-axiomatisation-for-Path = λ where .EP.[]-cong-axiomatisation.[]-cong → []-cong-Path .EP.[]-cong-axiomatisation.[]-cong-equivalence → []-cong-Path-equivalence .EP.[]-cong-axiomatisation.[]-cong-[refl] → []-cong-Path-[refl] -- Given an erased proof of equality of x and y one can show that -- EB.[ x ] is equal to EB.[ y ]. []-cong : {@0 A : Type a} {@0 x y : A} → EB.Erased (x ≡ y) → EB.[ x ] ≡ EB.[ y ] []-cong {x = x} {y = y} = EB.Erased (x ≡ y) ↝⟨ (λ (EB.[ eq ]) → EB.[ _↔_.to ≡↔≡ eq ]) ⟩ EB.Erased (x P.≡ y) ↝⟨ []-cong-Path ⟩ EB.[ x ] P.≡ EB.[ y ] ↔⟨ inverse ≡↔≡ ⟩□ EB.[ x ] ≡ EB.[ y ] □ -- []-cong is an equivalence. []-cong-equivalence : {@0 A : Type a} {@0 x y : A} → Is-equivalence ([]-cong {x = x} {y = y}) []-cong-equivalence {x = x} {y = y} = _≃_.is-equivalence ( EB.Erased (x ≡ y) ↔⟨ _≃_.from ↔≃↔ $ EP.[]-cong.Erased-cong-↔ instance-of-[]-cong-axiomatisation-for-Path (_≃_.to ↔≃↔ ≡↔≡) ⟩ EB.Erased (x P.≡ y) ↝⟨ _↔_.from ≃↔≃ PEq.⟨ _ , []-cong-Path-equivalence ⟩ ⟩ EB.[ x ] P.≡ EB.[ y ] ↔⟨ inverse ≡↔≡ ⟩□ EB.[ x ] ≡ EB.[ y ] □) -- A rearrangement lemma for []-cong. []-cong-[refl] : {@0 A : Type a} {@0 x : A} → []-cong EB.[ refl x ] ≡ refl EB.[ x ] []-cong-[refl] {x = x} = sym $ _↔_.to (from≡↔≡to Eq.⟨ _ , []-cong-equivalence ⟩) ( EB.[ _↔_.from ≡↔≡ (P.cong EB.erased (_↔_.to ≡↔≡ (refl EB.[ x ]))) ] ≡⟨ []-cong EB.[ sym cong≡cong ] ⟩ EB.[ cong EB.erased (_↔_.from ≡↔≡ (_↔_.to ≡↔≡ (refl EB.[ x ]))) ] ≡⟨ []-cong EB.[ cong (cong EB.erased) (_↔_.left-inverse-of ≡↔≡ _) ] ⟩ EB.[ cong EB.erased (refl EB.[ x ]) ] ≡⟨ []-cong EB.[ cong-refl _ ] ⟩∎ EB.[ refl x ] ∎) -- The []-cong axioms can be instantiated. instance-of-[]-cong-axiomatisation : E.[]-cong-axiomatisation a instance-of-[]-cong-axiomatisation = λ where .E.[]-cong-axiomatisation.[]-cong → []-cong .E.[]-cong-axiomatisation.[]-cong-equivalence → []-cong-equivalence .E.[]-cong-axiomatisation.[]-cong-[refl] → []-cong-[refl] -- Some reexported definitions. open import Erased equality-with-J instance-of-[]-cong-axiomatisation public hiding ([]-cong; []-cong-equivalence; []-cong-[refl]; Π-Erased≃Π0[]; Π-Erased≃Π0) ------------------------------------------------------------------------ -- Variants of some of the reexported definitions private -- The lemma push-subst-[], which is reexported above, can be proved -- very easily when path equality is used. push-subst-[]-Path : {@0 P : A → Type p} {@0 p : P x} {x≡y : x P.≡ y} → P.subst (λ x → Erased (P x)) x≡y [ p ] ≡ [ P.subst P x≡y p ] push-subst-[]-Path = refl _ -- Above a lemma H-level-Erased is reexported. That lemma is proved -- in a certain way. The following two lemmas are included to -- illustrate a somewhat different proof technique that works for -- individual h-levels (given by closed natural numbers). -- Is-proposition is closed under Erased. Is-proposition-Erased : {@0 A : Type a} → @0 Is-proposition A → Is-proposition (Erased A) Is-proposition-Erased {A = A} prop = _↔_.from (H-level↔H-level 1) (Is-proposition-Erased′ (_↔_.to (H-level↔H-level 1) prop)) where Is-proposition-Erased′ : @0 P.Is-proposition A → P.Is-proposition (Erased A) Is-proposition-Erased′ prop x y = λ i → [ prop (erased x) (erased y) i ] -- Is-set is closed under Erased. Is-set-Erased : {@0 A : Type a} → @0 Is-set A → Is-set (Erased A) Is-set-Erased {A = A} set = _↔_.from (H-level↔H-level 2) (Is-set-Erased′ (_↔_.to (H-level↔H-level 2) set)) where Is-set-Erased′ : @0 P.Is-set A → P.Is-set (Erased A) Is-set-Erased′ set p q = λ i j → [ set (P.cong erased p) (P.cong erased q) i j ] ------------------------------------------------------------------------ -- Some isomorphisms/equivalences -- The following four results are inspired by a result in -- Mishra-Linger's PhD thesis (see Section 5.4.1). -- There is a bijection (with paths for equality, not _≡_) between -- (x : Erased A) → P x and (@0 x : A) → P [ x ]. Π-Erased↔Π0[] : {@0 A : Type a} {@0 P : Erased A → Type p} → ((x : Erased A) → P x) PB.↔ ((@0 x : A) → P [ x ]) Π-Erased↔Π0[] = record { surjection = record { logical-equivalence = Π-Erased⇔Π0 ; right-inverse-of = λ f _ → f } ; left-inverse-of = λ f _ → f } -- There is an equivalence (with paths for equality, not _≡_) between -- (x : Erased A) → P x and (@0 x : A) → P [ x ]. -- -- This is not proved by converting Π-Erased↔Π0[] to an equivalence, -- because the type arguments of the conversion function in -- Equivalence are not erased, and P can only be used in erased -- contexts. -- -- This is a strengthening of E.Π-Erased≃Π0[]. Π-Erased≃Π0[] : {@0 A : Type a} {@0 P : Erased A → Type p} → ((x : Erased A) → P x) PEq.≃ ((@0 x : A) → P [ x ]) Π-Erased≃Π0[] = record { to = λ f x → f [ x ] ; is-equivalence = (λ f ([ x ]) → f x) , (λ f _ → f) , (λ f _ → f) , (λ f _ _ x → f [ x ]) } -- There is a bijection (with paths for equality, not _≡_) between -- (x : Erased A) → P (erased x) and (@0 x : A) → P x. Π-Erased↔Π0 : {@0 A : Type a} {@0 P : A → Type p} → ((x : Erased A) → P (erased x)) PB.↔ ((@0 x : A) → P x) Π-Erased↔Π0 = Π-Erased↔Π0[] -- There is an equivalence (with paths for equality, not _≡_) between -- (x : Erased A) → P (erased x) and (@0 x : A) → P x. -- -- This is a strengthening of E.Π-Erased≃Π0. Π-Erased≃Π0 : {@0 A : Type a} {@0 P : A → Type p} → ((x : Erased A) → P (erased x)) PEq.≃ ((@0 x : A) → P x) Π-Erased≃Π0 = Π-Erased≃Π0[]
Antlr4Learning/src/main/java/Calculator/LabeledExpr.g4
TsenkoTsenkov/Antlr4
0
81
grammar LabeledExpr; import CommonLexerRules; prog: stat+; stat: expr NEWLINE # printExpr | ID '=' expr NEWLINE # assign | 'clear' #clear | NEWLINE # blank ; expr: expr op=('*'|'/') expr #MulDiv | expr op=('+'|'-') expr #AddSub | INT # int | ID # id | '(' expr ')' #parens ; MUL : '*' ; // assigns token name to '*' used above in grammar DIV : '/' ; ADD : '+' ; SUB : '-' ;
ADL/Assemble/Update/2/B~HR_sort_dec.asm
MaxMorning/LinkedListVisualization
3
2677
<gh_stars>1-10 aLine 0 gNew basePtr gMove basePtr, Root gNewVPtr minNext gNewVPtr rootNext gMoveNext rootNext, Root gNewVPtr basePrev gNew minPtr, 1085, 800 gNewVPtr minPrev gNew currentPtr, 1085, 920 aLine 1 gBeq basePtr, null, 47 aLine 3 gMove minPtr, basePtr aLine 4 gMoveNext currentPtr, basePtr aLine 5 gBeq currentPtr, null, 8 aLine 6 vBle minPtr, currentPtr, 3 aLine 7 gMove minPtr, currentPtr aLine 9 gMoveNext currentPtr, currentPtr Jmp -8 aLine 12 gMovePrev basePrev, basePtr gBne basePrev, null, 3 aLine 13 gMove Rear, minPtr aLine 15 gBne minPtr, basePtr, 3 aLine 16 gMoveNext basePtr, basePtr aLine 18 gMovePrev minPrev, minPtr gMoveNext minNext, minPtr gBeq minPrev, null, 20 aLine 19 nMoveRel minPtr, minPtr, 0, -164.545 pSetNext minPrev, minNext aLine 20 gBeq minNext, null, 3 aLine 21 pSetPrev minNext, minPrev aLine 23 pDeleteNext minPtr pDeletePrev minPtr nMoveRel minPtr, Root, -95, -164.545 pSetNext minPtr, Root aLine 24 pSetPrev Root, minPtr aLine 25 gMove Root, minPtr aLine 26 pDeletePrev minPtr aStd Jmp -47 aLine 29 gDelete basePrev gDelete basePtr gDelete minNext gDelete minPtr gDelete minPrev gDelete rootNext gDelete currentPtr aStd Halt
Transynther/x86/_processed/AVXALIGN/_st_/i3-7100_9_0x84_notsx.log_21829_407.asm
ljhsiun2/medusa
9
244245
<gh_stars>1-10 .global s_prepare_buffers s_prepare_buffers: push %r13 push %r14 push %r8 push %rbp push %rbx push %rcx push %rdi push %rsi lea addresses_UC_ht+0x13b40, %rsi lea addresses_D_ht+0x17afc, %rdi nop nop nop nop xor $15746, %rbp mov $56, %rcx rep movsb nop nop nop sub $34164, %r14 lea addresses_WC_ht+0x1a4c, %rbx dec %rcx movw $0x6162, (%rbx) nop nop nop nop nop dec %r14 lea addresses_A_ht+0x1cda4, %rdi nop nop nop nop sub $56589, %r8 mov (%rdi), %r14d nop xor %rbp, %rbp lea addresses_normal_ht+0x179e4, %r8 nop cmp %rbp, %rbp mov (%r8), %si nop nop nop nop nop cmp %r14, %r14 lea addresses_D_ht+0x187d0, %rsi lea addresses_UC_ht+0x10a84, %rdi nop xor $12979, %r13 mov $15, %rcx rep movsb nop nop add $31912, %rsi lea addresses_D_ht+0xfcdc, %r8 nop and $61879, %rsi mov $0x6162636465666768, %rcx movq %rcx, (%r8) nop nop sub $4517, %r8 lea addresses_WC_ht+0xe4a4, %r8 nop nop nop nop sub $46092, %rbx and $0xffffffffffffffc0, %r8 vmovaps (%r8), %ymm3 vextracti128 $1, %ymm3, %xmm3 vpextrq $1, %xmm3, %r14 xor $31746, %r13 lea addresses_UC_ht+0x13ca4, %rbx nop nop nop nop nop and %rdi, %rdi movw $0x6162, (%rbx) nop nop nop xor %rsi, %rsi lea addresses_normal_ht+0x188a4, %rbx nop nop nop xor $17189, %rbp vmovups (%rbx), %ymm4 vextracti128 $1, %ymm4, %xmm4 vpextrq $1, %xmm4, %r8 nop xor $21551, %rdi lea addresses_WT_ht+0xeca4, %r8 nop nop cmp $39955, %rdi and $0xffffffffffffffc0, %r8 vmovaps (%r8), %ymm3 vextracti128 $0, %ymm3, %xmm3 vpextrq $0, %xmm3, %rbx nop nop nop lfence lea addresses_WT_ht+0xade4, %rdi and $54490, %r13 movups (%rdi), %xmm3 vpextrq $0, %xmm3, %r14 nop nop sub %rbp, %rbp lea addresses_WT_ht+0x29a9, %rbx nop nop nop nop nop add %r13, %r13 mov (%rbx), %ecx sub $51963, %rbx lea addresses_UC_ht+0x149a4, %rdi sub $49779, %rbx movw $0x6162, (%rdi) nop nop nop nop and $61434, %r14 pop %rsi pop %rdi pop %rcx pop %rbx pop %rbp pop %r8 pop %r14 pop %r13 ret .global s_faulty_load s_faulty_load: push %r9 push %rax push %rbx push %rcx push %rdi push %rdx push %rsi // REPMOV lea addresses_D+0x100a4, %rsi lea addresses_D+0xf044, %rdi nop nop nop add $1965, %rbx mov $40, %rcx rep movsq nop nop xor $50542, %r9 // Store lea addresses_PSE+0x10e03, %rbx nop nop nop nop cmp $38041, %r9 movl $0x51525354, (%rbx) and $29390, %r9 // Load lea addresses_normal+0x14ca4, %rbx xor $33928, %rax vmovups (%rbx), %ymm2 vextracti128 $1, %ymm2, %xmm2 vpextrq $1, %xmm2, %rdi nop nop nop add $22699, %rcx // Store lea addresses_US+0xeaa4, %r9 clflush (%r9) nop nop nop add $35340, %rdx movl $0x51525354, (%r9) nop nop add $23080, %r9 // Faulty Load lea addresses_normal+0x14ca4, %rdx nop nop sub %rcx, %rcx mov (%rdx), %rsi lea oracles, %rcx and $0xff, %rsi shlq $12, %rsi mov (%rcx,%rsi,1), %rsi pop %rsi pop %rdx pop %rdi pop %rcx pop %rbx pop %rax pop %r9 ret /* <gen_faulty_load> [REF] {'src': {'type': 'addresses_normal', 'same': False, 'size': 8, 'congruent': 0, 'NT': False, 'AVXalign': False}, 'OP': 'LOAD'} {'src': {'type': 'addresses_D', 'congruent': 9, 'same': False}, 'dst': {'type': 'addresses_D', 'congruent': 5, 'same': False}, 'OP': 'REPM'} {'dst': {'type': 'addresses_PSE', 'same': False, 'size': 4, 'congruent': 0, 'NT': False, 'AVXalign': False}, 'OP': 'STOR'} {'src': {'type': 'addresses_normal', 'same': True, 'size': 32, 'congruent': 0, 'NT': False, 'AVXalign': False}, 'OP': 'LOAD'} {'dst': {'type': 'addresses_US', 'same': False, 'size': 4, 'congruent': 6, 'NT': False, 'AVXalign': True}, 'OP': 'STOR'} [Faulty Load] {'src': {'type': 'addresses_normal', 'same': True, 'size': 8, 'congruent': 0, 'NT': True, 'AVXalign': False}, 'OP': 'LOAD'} <gen_prepare_buffer> {'src': {'type': 'addresses_UC_ht', 'congruent': 1, 'same': False}, 'dst': {'type': 'addresses_D_ht', 'congruent': 3, 'same': False}, 'OP': 'REPM'} {'dst': {'type': 'addresses_WC_ht', 'same': False, 'size': 2, 'congruent': 3, 'NT': False, 'AVXalign': False}, 'OP': 'STOR'} {'src': {'type': 'addresses_A_ht', 'same': False, 'size': 4, 'congruent': 8, 'NT': False, 'AVXalign': False}, 'OP': 'LOAD'} {'src': {'type': 'addresses_normal_ht', 'same': False, 'size': 2, 'congruent': 6, 'NT': False, 'AVXalign': False}, 'OP': 'LOAD'} {'src': {'type': 'addresses_D_ht', 'congruent': 2, 'same': False}, 'dst': {'type': 'addresses_UC_ht', 'congruent': 4, 'same': False}, 'OP': 'REPM'} {'dst': {'type': 'addresses_D_ht', 'same': False, 'size': 8, 'congruent': 3, 'NT': False, 'AVXalign': False}, 'OP': 'STOR'} {'src': {'type': 'addresses_WC_ht', 'same': False, 'size': 32, 'congruent': 11, 'NT': True, 'AVXalign': True}, 'OP': 'LOAD'} {'dst': {'type': 'addresses_UC_ht', 'same': False, 'size': 2, 'congruent': 8, 'NT': False, 'AVXalign': True}, 'OP': 'STOR'} {'src': {'type': 'addresses_normal_ht', 'same': True, 'size': 32, 'congruent': 9, 'NT': False, 'AVXalign': False}, 'OP': 'LOAD'} {'src': {'type': 'addresses_WT_ht', 'same': True, 'size': 32, 'congruent': 11, 'NT': False, 'AVXalign': True}, 'OP': 'LOAD'} {'src': {'type': 'addresses_WT_ht', 'same': False, 'size': 16, 'congruent': 6, 'NT': False, 'AVXalign': False}, 'OP': 'LOAD'} {'src': {'type': 'addresses_WT_ht', 'same': False, 'size': 4, 'congruent': 0, 'NT': False, 'AVXalign': False}, 'OP': 'LOAD'} {'dst': {'type': 'addresses_UC_ht', 'same': False, 'size': 2, 'congruent': 7, 'NT': False, 'AVXalign': False}, 'OP': 'STOR'} {'34': 21829} 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 34 */
src/inputs.adb
laurentzh/CHIP-8
4
5098
<reponame>laurentzh/CHIP-8 with STM32.Board; use STM32.Board; with HAL.Touch_Panel; use HAL.Touch_Panel; package body Inputs is procedure Update_Pressed_Keys(Keys : in out Keys_List) is State : constant TP_State := Touch_Panel.Get_All_Touch_Points; begin for I in State'First .. State'Last loop if State(I).X >= Position_X'First then Keys(Get_Key(State(I).X, Position_Y'Last - State(I).Y)) := True; end if; end loop; end Update_Pressed_Keys; function Get_Key(X : Position_X; Y : Position_Y) return Integer is begin return Layout((X - Position_X'First) / 40, Y / 40); end Get_Key; end Inputs;
src/apic/stivale2_bootstrap.asm
Glowman554/FoxOS-kernel
13
100747
[global stivale2_bootstrap] [global stivale2_data] [extern start_apic_timer] [extern load_gdt] ;# stivale2_bootstrap-signature: void stivale2_bootstrap(stivale2_struct* bootinfo); ;# stivale2_bootstrap-doc: The main entry point for aplication processors booted using the stivale2 boot protocol smp tag. stivale2_bootstrap: cli xor rax, rax mov eax, [stivale2_data.pagetable] mov cr3, rax xor rdi, rdi mov edi, [stivale2_data.gdt] call load_gdt xor rax, rax mov rax, [stivale2_data.idt] lidt [rax] sti ; enable coprocessor (fpu and sse) mov rax, cr0 and ax, 0xFFFB or ax, 0x2 mov cr0, rax mov rax, cr4 or ax, 3 << 9 mov cr4, rax fninit mov rax, 1 cpuid and ecx, 1 << 26 ; check for XSAVE support test ecx, ecx je .skip_xsave mov rax, cr0 xor rax, 1 << 3 mov cr0, rax mov rax, cr4 or eax, 1 << 18 mov cr4, rax .skip_xsave: mov rbp, rsp ; mark end of stack for stack trace ; setup the lapic ; enable lapic software enabled mov rax, [stivale2_data.lapic_ptr] mov ebx, [rax + 0x0f0] or ebx, 0x1ff mov [rax + 0x0f0], ebx ; calibrate the lapic timer mov rdi, 1000 call start_apic_timer mov [stivale2_data.status], byte 1 call [stivale2_data.entry] jmp $ ;# stivale2_data-discard stivale2_data: .status: db 0 .pagetable: dq 0 .idt: dq 0 .gdt: dq 0 .stack_ptr: dq 0 .entry: dq 0 .lapic_ptr: dq 0 times 4096 - ($ - $$) db 0
resources/scripts/crawl/commoncrawl.ads
nscuro/Amass
1
13774
<reponame>nscuro/Amass<filename>resources/scripts/crawl/commoncrawl.ads -- Copyright © by <NAME> 2021-2022. All rights reserved. -- Use of this source code is governed by Apache 2 LICENSE that can be found in the LICENSE file. -- SPDX-License-Identifier: Apache-2.0 local json = require("json") name = "CommonCrawl" type = "crawl" local urls = {} function start() set_rate_limit(7) end function vertical(ctx, domain) if (urls == nil or #urls == 0) then get_urls(ctx) end for _, url in pairs(urls) do scrape(ctx, {['url']=url .. domain}) end end function get_urls(ctx) local u = "https://index.commoncrawl.org" local resp, err = request(ctx, {['url']=u}) if (err ~= nil and err ~= "") then log(ctx, "get_urls request to service failed: " .. err) return end local matches = find(resp, 'CC-MAIN[0-9-]*-index') if (matches == nil or #matches == 0) then log(ctx, "get_urls failed to extract endpoints") return end for _, endpoint in pairs(matches) do table.insert(urls, u .. "/" .. endpoint .. "?output=json&fl=url&url=*.") end end
src/svd/sam_svd-oscctrl.ads
Fabien-Chouteau/samd51-hal
1
17124
<gh_stars>1-10 pragma Style_Checks (Off); -- This spec has been automatically generated from ATSAMD51G19A.svd pragma Restrictions (No_Elaboration_Code); with HAL; with System; package SAM_SVD.OSCCTRL is pragma Preelaborate; --------------- -- Registers -- --------------- -- OSCCTRL_EVCTRL_CFDEO array type OSCCTRL_EVCTRL_CFDEO_Field_Array is array (0 .. 1) of Boolean with Component_Size => 1, Size => 2; -- Type definition for OSCCTRL_EVCTRL_CFDEO type OSCCTRL_EVCTRL_CFDEO_Field (As_Array : Boolean := False) is record case As_Array is when False => -- CFDEO as a value Val : HAL.UInt2; when True => -- CFDEO as an array Arr : OSCCTRL_EVCTRL_CFDEO_Field_Array; end case; end record with Unchecked_Union, Size => 2; for OSCCTRL_EVCTRL_CFDEO_Field use record Val at 0 range 0 .. 1; Arr at 0 range 0 .. 1; end record; -- Event Control type OSCCTRL_EVCTRL_Register is record -- Clock 0 Failure Detector Event Output Enable CFDEO : OSCCTRL_EVCTRL_CFDEO_Field := (As_Array => False, Val => 16#0#); -- unspecified Reserved_2_7 : HAL.UInt6 := 16#0#; end record with Volatile_Full_Access, Object_Size => 8, Bit_Order => System.Low_Order_First; for OSCCTRL_EVCTRL_Register use record CFDEO at 0 range 0 .. 1; Reserved_2_7 at 0 range 2 .. 7; end record; -- OSCCTRL_INTENCLR_XOSCRDY array type OSCCTRL_INTENCLR_XOSCRDY_Field_Array is array (0 .. 1) of Boolean with Component_Size => 1, Size => 2; -- Type definition for OSCCTRL_INTENCLR_XOSCRDY type OSCCTRL_INTENCLR_XOSCRDY_Field (As_Array : Boolean := False) is record case As_Array is when False => -- XOSCRDY as a value Val : HAL.UInt2; when True => -- XOSCRDY as an array Arr : OSCCTRL_INTENCLR_XOSCRDY_Field_Array; end case; end record with Unchecked_Union, Size => 2; for OSCCTRL_INTENCLR_XOSCRDY_Field use record Val at 0 range 0 .. 1; Arr at 0 range 0 .. 1; end record; -- OSCCTRL_INTENCLR_XOSCFAIL array type OSCCTRL_INTENCLR_XOSCFAIL_Field_Array is array (0 .. 1) of Boolean with Component_Size => 1, Size => 2; -- Type definition for OSCCTRL_INTENCLR_XOSCFAIL type OSCCTRL_INTENCLR_XOSCFAIL_Field (As_Array : Boolean := False) is record case As_Array is when False => -- XOSCFAIL as a value Val : HAL.UInt2; when True => -- XOSCFAIL as an array Arr : OSCCTRL_INTENCLR_XOSCFAIL_Field_Array; end case; end record with Unchecked_Union, Size => 2; for OSCCTRL_INTENCLR_XOSCFAIL_Field use record Val at 0 range 0 .. 1; Arr at 0 range 0 .. 1; end record; -- Interrupt Enable Clear type OSCCTRL_INTENCLR_Register is record -- XOSC 0 Ready Interrupt Enable XOSCRDY : OSCCTRL_INTENCLR_XOSCRDY_Field := (As_Array => False, Val => 16#0#); -- XOSC 0 Clock Failure Detector Interrupt Enable XOSCFAIL : OSCCTRL_INTENCLR_XOSCFAIL_Field := (As_Array => False, Val => 16#0#); -- unspecified Reserved_4_7 : HAL.UInt4 := 16#0#; -- DFLL Ready Interrupt Enable DFLLRDY : Boolean := False; -- DFLL Out Of Bounds Interrupt Enable DFLLOOB : Boolean := False; -- DFLL Lock Fine Interrupt Enable DFLLLCKF : Boolean := False; -- DFLL Lock Coarse Interrupt Enable DFLLLCKC : Boolean := False; -- DFLL Reference Clock Stopped Interrupt Enable DFLLRCS : Boolean := False; -- unspecified Reserved_13_15 : HAL.UInt3 := 16#0#; -- DPLL0 Lock Rise Interrupt Enable DPLL0LCKR : Boolean := False; -- DPLL0 Lock Fall Interrupt Enable DPLL0LCKF : Boolean := False; -- DPLL0 Lock Timeout Interrupt Enable DPLL0LTO : Boolean := False; -- DPLL0 Loop Divider Ratio Update Complete Interrupt Enable DPLL0LDRTO : Boolean := False; -- unspecified Reserved_20_23 : HAL.UInt4 := 16#0#; -- DPLL1 Lock Rise Interrupt Enable DPLL1LCKR : Boolean := False; -- DPLL1 Lock Fall Interrupt Enable DPLL1LCKF : Boolean := False; -- DPLL1 Lock Timeout Interrupt Enable DPLL1LTO : Boolean := False; -- DPLL1 Loop Divider Ratio Update Complete Interrupt Enable DPLL1LDRTO : Boolean := False; -- unspecified Reserved_28_31 : HAL.UInt4 := 16#0#; end record with Volatile_Full_Access, Object_Size => 32, Bit_Order => System.Low_Order_First; for OSCCTRL_INTENCLR_Register use record XOSCRDY at 0 range 0 .. 1; XOSCFAIL at 0 range 2 .. 3; Reserved_4_7 at 0 range 4 .. 7; DFLLRDY at 0 range 8 .. 8; DFLLOOB at 0 range 9 .. 9; DFLLLCKF at 0 range 10 .. 10; DFLLLCKC at 0 range 11 .. 11; DFLLRCS at 0 range 12 .. 12; Reserved_13_15 at 0 range 13 .. 15; DPLL0LCKR at 0 range 16 .. 16; DPLL0LCKF at 0 range 17 .. 17; DPLL0LTO at 0 range 18 .. 18; DPLL0LDRTO at 0 range 19 .. 19; Reserved_20_23 at 0 range 20 .. 23; DPLL1LCKR at 0 range 24 .. 24; DPLL1LCKF at 0 range 25 .. 25; DPLL1LTO at 0 range 26 .. 26; DPLL1LDRTO at 0 range 27 .. 27; Reserved_28_31 at 0 range 28 .. 31; end record; -- OSCCTRL_INTENSET_XOSCRDY array type OSCCTRL_INTENSET_XOSCRDY_Field_Array is array (0 .. 1) of Boolean with Component_Size => 1, Size => 2; -- Type definition for OSCCTRL_INTENSET_XOSCRDY type OSCCTRL_INTENSET_XOSCRDY_Field (As_Array : Boolean := False) is record case As_Array is when False => -- XOSCRDY as a value Val : HAL.UInt2; when True => -- XOSCRDY as an array Arr : OSCCTRL_INTENSET_XOSCRDY_Field_Array; end case; end record with Unchecked_Union, Size => 2; for OSCCTRL_INTENSET_XOSCRDY_Field use record Val at 0 range 0 .. 1; Arr at 0 range 0 .. 1; end record; -- OSCCTRL_INTENSET_XOSCFAIL array type OSCCTRL_INTENSET_XOSCFAIL_Field_Array is array (0 .. 1) of Boolean with Component_Size => 1, Size => 2; -- Type definition for OSCCTRL_INTENSET_XOSCFAIL type OSCCTRL_INTENSET_XOSCFAIL_Field (As_Array : Boolean := False) is record case As_Array is when False => -- XOSCFAIL as a value Val : HAL.UInt2; when True => -- XOSCFAIL as an array Arr : OSCCTRL_INTENSET_XOSCFAIL_Field_Array; end case; end record with Unchecked_Union, Size => 2; for OSCCTRL_INTENSET_XOSCFAIL_Field use record Val at 0 range 0 .. 1; Arr at 0 range 0 .. 1; end record; -- Interrupt Enable Set type OSCCTRL_INTENSET_Register is record -- XOSC 0 Ready Interrupt Enable XOSCRDY : OSCCTRL_INTENSET_XOSCRDY_Field := (As_Array => False, Val => 16#0#); -- XOSC 0 Clock Failure Detector Interrupt Enable XOSCFAIL : OSCCTRL_INTENSET_XOSCFAIL_Field := (As_Array => False, Val => 16#0#); -- unspecified Reserved_4_7 : HAL.UInt4 := 16#0#; -- DFLL Ready Interrupt Enable DFLLRDY : Boolean := False; -- DFLL Out Of Bounds Interrupt Enable DFLLOOB : Boolean := False; -- DFLL Lock Fine Interrupt Enable DFLLLCKF : Boolean := False; -- DFLL Lock Coarse Interrupt Enable DFLLLCKC : Boolean := False; -- DFLL Reference Clock Stopped Interrupt Enable DFLLRCS : Boolean := False; -- unspecified Reserved_13_15 : HAL.UInt3 := 16#0#; -- DPLL0 Lock Rise Interrupt Enable DPLL0LCKR : Boolean := False; -- DPLL0 Lock Fall Interrupt Enable DPLL0LCKF : Boolean := False; -- DPLL0 Lock Timeout Interrupt Enable DPLL0LTO : Boolean := False; -- DPLL0 Loop Divider Ratio Update Complete Interrupt Enable DPLL0LDRTO : Boolean := False; -- unspecified Reserved_20_23 : HAL.UInt4 := 16#0#; -- DPLL1 Lock Rise Interrupt Enable DPLL1LCKR : Boolean := False; -- DPLL1 Lock Fall Interrupt Enable DPLL1LCKF : Boolean := False; -- DPLL1 Lock Timeout Interrupt Enable DPLL1LTO : Boolean := False; -- DPLL1 Loop Divider Ratio Update Complete Interrupt Enable DPLL1LDRTO : Boolean := False; -- unspecified Reserved_28_31 : HAL.UInt4 := 16#0#; end record with Volatile_Full_Access, Object_Size => 32, Bit_Order => System.Low_Order_First; for OSCCTRL_INTENSET_Register use record XOSCRDY at 0 range 0 .. 1; XOSCFAIL at 0 range 2 .. 3; Reserved_4_7 at 0 range 4 .. 7; DFLLRDY at 0 range 8 .. 8; DFLLOOB at 0 range 9 .. 9; DFLLLCKF at 0 range 10 .. 10; DFLLLCKC at 0 range 11 .. 11; DFLLRCS at 0 range 12 .. 12; Reserved_13_15 at 0 range 13 .. 15; DPLL0LCKR at 0 range 16 .. 16; DPLL0LCKF at 0 range 17 .. 17; DPLL0LTO at 0 range 18 .. 18; DPLL0LDRTO at 0 range 19 .. 19; Reserved_20_23 at 0 range 20 .. 23; DPLL1LCKR at 0 range 24 .. 24; DPLL1LCKF at 0 range 25 .. 25; DPLL1LTO at 0 range 26 .. 26; DPLL1LDRTO at 0 range 27 .. 27; Reserved_28_31 at 0 range 28 .. 31; end record; -- OSCCTRL_INTFLAG_XOSCRDY array type OSCCTRL_INTFLAG_XOSCRDY_Field_Array is array (0 .. 1) of Boolean with Component_Size => 1, Size => 2; -- Type definition for OSCCTRL_INTFLAG_XOSCRDY type OSCCTRL_INTFLAG_XOSCRDY_Field (As_Array : Boolean := False) is record case As_Array is when False => -- XOSCRDY as a value Val : HAL.UInt2; when True => -- XOSCRDY as an array Arr : OSCCTRL_INTFLAG_XOSCRDY_Field_Array; end case; end record with Unchecked_Union, Size => 2; for OSCCTRL_INTFLAG_XOSCRDY_Field use record Val at 0 range 0 .. 1; Arr at 0 range 0 .. 1; end record; -- OSCCTRL_INTFLAG_XOSCFAIL array type OSCCTRL_INTFLAG_XOSCFAIL_Field_Array is array (0 .. 1) of Boolean with Component_Size => 1, Size => 2; -- Type definition for OSCCTRL_INTFLAG_XOSCFAIL type OSCCTRL_INTFLAG_XOSCFAIL_Field (As_Array : Boolean := False) is record case As_Array is when False => -- XOSCFAIL as a value Val : HAL.UInt2; when True => -- XOSCFAIL as an array Arr : OSCCTRL_INTFLAG_XOSCFAIL_Field_Array; end case; end record with Unchecked_Union, Size => 2; for OSCCTRL_INTFLAG_XOSCFAIL_Field use record Val at 0 range 0 .. 1; Arr at 0 range 0 .. 1; end record; -- Interrupt Flag Status and Clear type OSCCTRL_INTFLAG_Register is record -- XOSC 0 Ready XOSCRDY : OSCCTRL_INTFLAG_XOSCRDY_Field := (As_Array => False, Val => 16#0#); -- XOSC 0 Clock Failure Detector XOSCFAIL : OSCCTRL_INTFLAG_XOSCFAIL_Field := (As_Array => False, Val => 16#0#); -- unspecified Reserved_4_7 : HAL.UInt4 := 16#0#; -- DFLL Ready DFLLRDY : Boolean := False; -- DFLL Out Of Bounds DFLLOOB : Boolean := False; -- DFLL Lock Fine DFLLLCKF : Boolean := False; -- DFLL Lock Coarse DFLLLCKC : Boolean := False; -- DFLL Reference Clock Stopped DFLLRCS : Boolean := False; -- unspecified Reserved_13_15 : HAL.UInt3 := 16#0#; -- DPLL0 Lock Rise DPLL0LCKR : Boolean := False; -- DPLL0 Lock Fall DPLL0LCKF : Boolean := False; -- DPLL0 Lock Timeout DPLL0LTO : Boolean := False; -- DPLL0 Loop Divider Ratio Update Complete DPLL0LDRTO : Boolean := False; -- unspecified Reserved_20_23 : HAL.UInt4 := 16#0#; -- DPLL1 Lock Rise DPLL1LCKR : Boolean := False; -- DPLL1 Lock Fall DPLL1LCKF : Boolean := False; -- DPLL1 Lock Timeout DPLL1LTO : Boolean := False; -- DPLL1 Loop Divider Ratio Update Complete DPLL1LDRTO : Boolean := False; -- unspecified Reserved_28_31 : HAL.UInt4 := 16#0#; end record with Volatile_Full_Access, Object_Size => 32, Bit_Order => System.Low_Order_First; for OSCCTRL_INTFLAG_Register use record XOSCRDY at 0 range 0 .. 1; XOSCFAIL at 0 range 2 .. 3; Reserved_4_7 at 0 range 4 .. 7; DFLLRDY at 0 range 8 .. 8; DFLLOOB at 0 range 9 .. 9; DFLLLCKF at 0 range 10 .. 10; DFLLLCKC at 0 range 11 .. 11; DFLLRCS at 0 range 12 .. 12; Reserved_13_15 at 0 range 13 .. 15; DPLL0LCKR at 0 range 16 .. 16; DPLL0LCKF at 0 range 17 .. 17; DPLL0LTO at 0 range 18 .. 18; DPLL0LDRTO at 0 range 19 .. 19; Reserved_20_23 at 0 range 20 .. 23; DPLL1LCKR at 0 range 24 .. 24; DPLL1LCKF at 0 range 25 .. 25; DPLL1LTO at 0 range 26 .. 26; DPLL1LDRTO at 0 range 27 .. 27; Reserved_28_31 at 0 range 28 .. 31; end record; -- OSCCTRL_STATUS_XOSCRDY array type OSCCTRL_STATUS_XOSCRDY_Field_Array is array (0 .. 1) of Boolean with Component_Size => 1, Size => 2; -- Type definition for OSCCTRL_STATUS_XOSCRDY type OSCCTRL_STATUS_XOSCRDY_Field (As_Array : Boolean := False) is record case As_Array is when False => -- XOSCRDY as a value Val : HAL.UInt2; when True => -- XOSCRDY as an array Arr : OSCCTRL_STATUS_XOSCRDY_Field_Array; end case; end record with Unchecked_Union, Size => 2; for OSCCTRL_STATUS_XOSCRDY_Field use record Val at 0 range 0 .. 1; Arr at 0 range 0 .. 1; end record; -- OSCCTRL_STATUS_XOSCFAIL array type OSCCTRL_STATUS_XOSCFAIL_Field_Array is array (0 .. 1) of Boolean with Component_Size => 1, Size => 2; -- Type definition for OSCCTRL_STATUS_XOSCFAIL type OSCCTRL_STATUS_XOSCFAIL_Field (As_Array : Boolean := False) is record case As_Array is when False => -- XOSCFAIL as a value Val : HAL.UInt2; when True => -- XOSCFAIL as an array Arr : OSCCTRL_STATUS_XOSCFAIL_Field_Array; end case; end record with Unchecked_Union, Size => 2; for OSCCTRL_STATUS_XOSCFAIL_Field use record Val at 0 range 0 .. 1; Arr at 0 range 0 .. 1; end record; -- OSCCTRL_STATUS_XOSCCKSW array type OSCCTRL_STATUS_XOSCCKSW_Field_Array is array (0 .. 1) of Boolean with Component_Size => 1, Size => 2; -- Type definition for OSCCTRL_STATUS_XOSCCKSW type OSCCTRL_STATUS_XOSCCKSW_Field (As_Array : Boolean := False) is record case As_Array is when False => -- XOSCCKSW as a value Val : HAL.UInt2; when True => -- XOSCCKSW as an array Arr : OSCCTRL_STATUS_XOSCCKSW_Field_Array; end case; end record with Unchecked_Union, Size => 2; for OSCCTRL_STATUS_XOSCCKSW_Field use record Val at 0 range 0 .. 1; Arr at 0 range 0 .. 1; end record; -- Status type OSCCTRL_STATUS_Register is record -- Read-only. XOSC 0 Ready XOSCRDY : OSCCTRL_STATUS_XOSCRDY_Field; -- Read-only. XOSC 0 Clock Failure Detector XOSCFAIL : OSCCTRL_STATUS_XOSCFAIL_Field; -- Read-only. XOSC 0 Clock Switch XOSCCKSW : OSCCTRL_STATUS_XOSCCKSW_Field; -- unspecified Reserved_6_7 : HAL.UInt2; -- Read-only. DFLL Ready DFLLRDY : Boolean; -- Read-only. DFLL Out Of Bounds DFLLOOB : Boolean; -- Read-only. DFLL Lock Fine DFLLLCKF : Boolean; -- Read-only. DFLL Lock Coarse DFLLLCKC : Boolean; -- Read-only. DFLL Reference Clock Stopped DFLLRCS : Boolean; -- unspecified Reserved_13_15 : HAL.UInt3; -- Read-only. DPLL0 Lock Rise DPLL0LCKR : Boolean; -- Read-only. DPLL0 Lock Fall DPLL0LCKF : Boolean; -- Read-only. DPLL0 Timeout DPLL0TO : Boolean; -- Read-only. DPLL0 Loop Divider Ratio Update Complete DPLL0LDRTO : Boolean; -- unspecified Reserved_20_23 : HAL.UInt4; -- Read-only. DPLL1 Lock Rise DPLL1LCKR : Boolean; -- Read-only. DPLL1 Lock Fall DPLL1LCKF : Boolean; -- Read-only. DPLL1 Timeout DPLL1TO : Boolean; -- Read-only. DPLL1 Loop Divider Ratio Update Complete DPLL1LDRTO : Boolean; -- unspecified Reserved_28_31 : HAL.UInt4; end record with Volatile_Full_Access, Object_Size => 32, Bit_Order => System.Low_Order_First; for OSCCTRL_STATUS_Register use record XOSCRDY at 0 range 0 .. 1; XOSCFAIL at 0 range 2 .. 3; XOSCCKSW at 0 range 4 .. 5; Reserved_6_7 at 0 range 6 .. 7; DFLLRDY at 0 range 8 .. 8; DFLLOOB at 0 range 9 .. 9; DFLLLCKF at 0 range 10 .. 10; DFLLLCKC at 0 range 11 .. 11; DFLLRCS at 0 range 12 .. 12; Reserved_13_15 at 0 range 13 .. 15; DPLL0LCKR at 0 range 16 .. 16; DPLL0LCKF at 0 range 17 .. 17; DPLL0TO at 0 range 18 .. 18; DPLL0LDRTO at 0 range 19 .. 19; Reserved_20_23 at 0 range 20 .. 23; DPLL1LCKR at 0 range 24 .. 24; DPLL1LCKF at 0 range 25 .. 25; DPLL1TO at 0 range 26 .. 26; DPLL1LDRTO at 0 range 27 .. 27; Reserved_28_31 at 0 range 28 .. 31; end record; subtype OSCCTRL_XOSCCTRL_IPTAT_Field is HAL.UInt2; subtype OSCCTRL_XOSCCTRL_IMULT_Field is HAL.UInt4; -- Start-Up Time type XOSCCTRL_STARTUPSelect is (-- 31 us CYCLE1, -- 61 us CYCLE2, -- 122 us CYCLE4, -- 244 us CYCLE8, -- 488 us CYCLE16, -- 977 us CYCLE32, -- 1953 us CYCLE64, -- 3906 us CYCLE128, -- 7813 us CYCLE256, -- 15625 us CYCLE512, -- 31250 us CYCLE1024, -- 62500 us CYCLE2048, -- 125000 us CYCLE4096, -- 250000 us CYCLE8192, -- 500000 us CYCLE16384, -- 1000000 us CYCLE32768) with Size => 4; for XOSCCTRL_STARTUPSelect use (CYCLE1 => 0, CYCLE2 => 1, CYCLE4 => 2, CYCLE8 => 3, CYCLE16 => 4, CYCLE32 => 5, CYCLE64 => 6, CYCLE128 => 7, CYCLE256 => 8, CYCLE512 => 9, CYCLE1024 => 10, CYCLE2048 => 11, CYCLE4096 => 12, CYCLE8192 => 13, CYCLE16384 => 14, CYCLE32768 => 15); -- Clock Failure Detector Prescaler type XOSCCTRL_CFDPRESCSelect is (-- 48 MHz DIV1, -- 24 MHz DIV2, -- 12 MHz DIV4, -- 6 MHz DIV8, -- 3 MHz DIV16, -- 1.5 MHz DIV32, -- 0.75 MHz DIV64, -- 0.3125 MHz DIV128) with Size => 4; for XOSCCTRL_CFDPRESCSelect use (DIV1 => 0, DIV2 => 1, DIV4 => 2, DIV8 => 3, DIV16 => 4, DIV32 => 5, DIV64 => 6, DIV128 => 7); -- External Multipurpose Crystal Oscillator Control type OSCCTRL_XOSCCTRL_Register is record -- unspecified Reserved_0_0 : HAL.Bit := 16#0#; -- Oscillator Enable ENABLE : Boolean := False; -- Crystal Oscillator Enable XTALEN : Boolean := False; -- unspecified Reserved_3_5 : HAL.UInt3 := 16#0#; -- Run in Standby RUNSTDBY : Boolean := False; -- On Demand Control ONDEMAND : Boolean := True; -- Low Buffer Gain Enable LOWBUFGAIN : Boolean := False; -- Oscillator Current Reference IPTAT : OSCCTRL_XOSCCTRL_IPTAT_Field := 16#0#; -- Oscillator Current Multiplier IMULT : OSCCTRL_XOSCCTRL_IMULT_Field := 16#0#; -- Automatic Loop Control Enable ENALC : Boolean := False; -- Clock Failure Detector Enable CFDEN : Boolean := False; -- Xosc Clock Switch Enable SWBEN : Boolean := False; -- unspecified Reserved_18_19 : HAL.UInt2 := 16#0#; -- Start-Up Time STARTUP : XOSCCTRL_STARTUPSelect := SAM_SVD.OSCCTRL.CYCLE1; -- Clock Failure Detector Prescaler CFDPRESC : XOSCCTRL_CFDPRESCSelect := SAM_SVD.OSCCTRL.DIV1; -- unspecified Reserved_28_31 : HAL.UInt4 := 16#0#; end record with Volatile_Full_Access, Object_Size => 32, Bit_Order => System.Low_Order_First; for OSCCTRL_XOSCCTRL_Register use record Reserved_0_0 at 0 range 0 .. 0; ENABLE at 0 range 1 .. 1; XTALEN at 0 range 2 .. 2; Reserved_3_5 at 0 range 3 .. 5; RUNSTDBY at 0 range 6 .. 6; ONDEMAND at 0 range 7 .. 7; LOWBUFGAIN at 0 range 8 .. 8; IPTAT at 0 range 9 .. 10; IMULT at 0 range 11 .. 14; ENALC at 0 range 15 .. 15; CFDEN at 0 range 16 .. 16; SWBEN at 0 range 17 .. 17; Reserved_18_19 at 0 range 18 .. 19; STARTUP at 0 range 20 .. 23; CFDPRESC at 0 range 24 .. 27; Reserved_28_31 at 0 range 28 .. 31; end record; -- External Multipurpose Crystal Oscillator Control type OSCCTRL_XOSCCTRL_Registers is array (0 .. 1) of OSCCTRL_XOSCCTRL_Register; -- DFLL48M Control A type OSCCTRL_DFLLCTRLA_Register is record -- unspecified Reserved_0_0 : HAL.Bit := 16#0#; -- DFLL Enable ENABLE : Boolean := True; -- unspecified Reserved_2_5 : HAL.UInt4 := 16#0#; -- Run in Standby RUNSTDBY : Boolean := False; -- On Demand Control ONDEMAND : Boolean := True; end record with Volatile_Full_Access, Object_Size => 8, Bit_Order => System.Low_Order_First; for OSCCTRL_DFLLCTRLA_Register use record Reserved_0_0 at 0 range 0 .. 0; ENABLE at 0 range 1 .. 1; Reserved_2_5 at 0 range 2 .. 5; RUNSTDBY at 0 range 6 .. 6; ONDEMAND at 0 range 7 .. 7; end record; -- DFLL48M Control B type OSCCTRL_DFLLCTRLB_Register is record -- Operating Mode Selection MODE : Boolean := False; -- Stable DFLL Frequency STABLE : Boolean := False; -- Lose Lock After Wake LLAW : Boolean := False; -- USB Clock Recovery Mode USBCRM : Boolean := False; -- Chill Cycle Disable CCDIS : Boolean := False; -- Quick Lock Disable QLDIS : Boolean := False; -- Bypass Coarse Lock BPLCKC : Boolean := False; -- Wait Lock WAITLOCK : Boolean := False; end record with Volatile_Full_Access, Object_Size => 8, Bit_Order => System.Low_Order_First; for OSCCTRL_DFLLCTRLB_Register use record MODE at 0 range 0 .. 0; STABLE at 0 range 1 .. 1; LLAW at 0 range 2 .. 2; USBCRM at 0 range 3 .. 3; CCDIS at 0 range 4 .. 4; QLDIS at 0 range 5 .. 5; BPLCKC at 0 range 6 .. 6; WAITLOCK at 0 range 7 .. 7; end record; subtype OSCCTRL_DFLLVAL_FINE_Field is HAL.UInt8; subtype OSCCTRL_DFLLVAL_COARSE_Field is HAL.UInt6; subtype OSCCTRL_DFLLVAL_DIFF_Field is HAL.UInt16; -- DFLL48M Value type OSCCTRL_DFLLVAL_Register is record -- Fine Value FINE : OSCCTRL_DFLLVAL_FINE_Field := 16#0#; -- unspecified Reserved_8_9 : HAL.UInt2 := 16#0#; -- Coarse Value COARSE : OSCCTRL_DFLLVAL_COARSE_Field := 16#0#; -- Multiplication Ratio Difference DIFF : OSCCTRL_DFLLVAL_DIFF_Field := 16#0#; end record with Volatile_Full_Access, Object_Size => 32, Bit_Order => System.Low_Order_First; for OSCCTRL_DFLLVAL_Register use record FINE at 0 range 0 .. 7; Reserved_8_9 at 0 range 8 .. 9; COARSE at 0 range 10 .. 15; DIFF at 0 range 16 .. 31; end record; subtype OSCCTRL_DFLLMUL_MUL_Field is HAL.UInt16; subtype OSCCTRL_DFLLMUL_FSTEP_Field is HAL.UInt8; subtype OSCCTRL_DFLLMUL_CSTEP_Field is HAL.UInt6; -- DFLL48M Multiplier type OSCCTRL_DFLLMUL_Register is record -- DFLL Multiply Factor MUL : OSCCTRL_DFLLMUL_MUL_Field := 16#0#; -- Fine Maximum Step FSTEP : OSCCTRL_DFLLMUL_FSTEP_Field := 16#0#; -- unspecified Reserved_24_25 : HAL.UInt2 := 16#0#; -- Coarse Maximum Step CSTEP : OSCCTRL_DFLLMUL_CSTEP_Field := 16#0#; end record with Volatile_Full_Access, Object_Size => 32, Bit_Order => System.Low_Order_First; for OSCCTRL_DFLLMUL_Register use record MUL at 0 range 0 .. 15; FSTEP at 0 range 16 .. 23; Reserved_24_25 at 0 range 24 .. 25; CSTEP at 0 range 26 .. 31; end record; -- DFLL48M Synchronization type OSCCTRL_DFLLSYNC_Register is record -- unspecified Reserved_0_0 : HAL.Bit := 16#0#; -- ENABLE Synchronization Busy ENABLE : Boolean := False; -- DFLLCTRLB Synchronization Busy DFLLCTRLB : Boolean := False; -- DFLLVAL Synchronization Busy DFLLVAL : Boolean := False; -- DFLLMUL Synchronization Busy DFLLMUL : Boolean := False; -- unspecified Reserved_5_7 : HAL.UInt3 := 16#0#; end record with Volatile_Full_Access, Object_Size => 8, Bit_Order => System.Low_Order_First; for OSCCTRL_DFLLSYNC_Register use record Reserved_0_0 at 0 range 0 .. 0; ENABLE at 0 range 1 .. 1; DFLLCTRLB at 0 range 2 .. 2; DFLLVAL at 0 range 3 .. 3; DFLLMUL at 0 range 4 .. 4; Reserved_5_7 at 0 range 5 .. 7; end record; -------------------------------------- -- OSCCTRL_DPLL cluster's Registers -- -------------------------------------- -- DPLL Control A type OSCCTRL_DPLLCTRLA_OSCCTRL_DPLL_Register is record -- unspecified Reserved_0_0 : HAL.Bit := 16#0#; -- DPLL Enable ENABLE : Boolean := False; -- unspecified Reserved_2_5 : HAL.UInt4 := 16#0#; -- Run in Standby RUNSTDBY : Boolean := False; -- On Demand Control ONDEMAND : Boolean := True; end record with Volatile_Full_Access, Object_Size => 8, Bit_Order => System.Low_Order_First; for OSCCTRL_DPLLCTRLA_OSCCTRL_DPLL_Register use record Reserved_0_0 at 0 range 0 .. 0; ENABLE at 0 range 1 .. 1; Reserved_2_5 at 0 range 2 .. 5; RUNSTDBY at 0 range 6 .. 6; ONDEMAND at 0 range 7 .. 7; end record; subtype OSCCTRL_DPLLRATIO_OSCCTRL_DPLL_LDR_Field is HAL.UInt13; subtype OSCCTRL_DPLLRATIO_OSCCTRL_DPLL_LDRFRAC_Field is HAL.UInt5; -- DPLL Ratio Control type OSCCTRL_DPLLRATIO_OSCCTRL_DPLL_Register is record -- Loop Divider Ratio LDR : OSCCTRL_DPLLRATIO_OSCCTRL_DPLL_LDR_Field := 16#0#; -- unspecified Reserved_13_15 : HAL.UInt3 := 16#0#; -- Loop Divider Ratio Fractional Part LDRFRAC : OSCCTRL_DPLLRATIO_OSCCTRL_DPLL_LDRFRAC_Field := 16#0#; -- unspecified Reserved_21_31 : HAL.UInt11 := 16#0#; end record with Volatile_Full_Access, Object_Size => 32, Bit_Order => System.Low_Order_First; for OSCCTRL_DPLLRATIO_OSCCTRL_DPLL_Register use record LDR at 0 range 0 .. 12; Reserved_13_15 at 0 range 13 .. 15; LDRFRAC at 0 range 16 .. 20; Reserved_21_31 at 0 range 21 .. 31; end record; -- Proportional Integral Filter Selection type DPLLCTRLB_FILTERSelect is (-- Bandwidth = 92.7Khz and Damping Factor = 0.76 FILTER1, -- Bandwidth = 131Khz and Damping Factor = 1.08 FILTER2, -- Bandwidth = 46.4Khz and Damping Factor = 0.38 FILTER3, -- Bandwidth = 65.6Khz and Damping Factor = 0.54 FILTER4, -- Bandwidth = 131Khz and Damping Factor = 0.56 FILTER5, -- Bandwidth = 185Khz and Damping Factor = 0.79 FILTER6, -- Bandwidth = 65.6Khz and Damping Factor = 0.28 FILTER7, -- Bandwidth = 92.7Khz and Damping Factor = 0.39 FILTER8, -- Bandwidth = 46.4Khz and Damping Factor = 1.49 FILTER9, -- Bandwidth = 65.6Khz and Damping Factor = 2.11 FILTER10, -- Bandwidth = 23.2Khz and Damping Factor = 0.75 FILTER11, -- Bandwidth = 32.8Khz and Damping Factor = 1.06 FILTER12, -- Bandwidth = 65.6Khz and Damping Factor = 1.07 FILTER13, -- Bandwidth = 92.7Khz and Damping Factor = 1.51 FILTER14, -- Bandwidth = 32.8Khz and Damping Factor = 0.53 FILTER15, -- Bandwidth = 46.4Khz and Damping Factor = 0.75 FILTER16) with Size => 4; for DPLLCTRLB_FILTERSelect use (FILTER1 => 0, FILTER2 => 1, FILTER3 => 2, FILTER4 => 3, FILTER5 => 4, FILTER6 => 5, FILTER7 => 6, FILTER8 => 7, FILTER9 => 8, FILTER10 => 9, FILTER11 => 10, FILTER12 => 11, FILTER13 => 12, FILTER14 => 13, FILTER15 => 14, FILTER16 => 15); -- Reference Clock Selection type DPLLCTRLB_REFCLKSelect is (-- Dedicated GCLK clock reference GCLK, -- XOSC32K clock reference XOSC32, -- XOSC0 clock reference XOSC0, -- XOSC1 clock reference XOSC1) with Size => 3; for DPLLCTRLB_REFCLKSelect use (GCLK => 0, XOSC32 => 1, XOSC0 => 2, XOSC1 => 3); -- Lock Time type DPLLCTRLB_LTIMESelect is (-- No time-out. Automatic lock DEFAULT, -- Time-out if no lock within 800us Val_800US, -- Time-out if no lock within 900us Val_900US, -- Time-out if no lock within 1ms Val_1MS, -- Time-out if no lock within 1.1ms Val_1P1MS) with Size => 3; for DPLLCTRLB_LTIMESelect use (DEFAULT => 0, Val_800US => 4, Val_900US => 5, Val_1MS => 6, Val_1P1MS => 7); -- Sigma-Delta DCO Filter Selection type DPLLCTRLB_DCOFILTERSelect is (-- Capacitor(pF) = 0.5 and Bandwidth Fn (MHz) = 3.21 FILTER1, -- Capacitor(pF) = 1 and Bandwidth Fn (MHz) = 1.6 FILTER2, -- Capacitor(pF) = 1.5 and Bandwidth Fn (MHz) = 1.1 FILTER3, -- Capacitor(pF) = 2 and Bandwidth Fn (MHz) = 0.8 FILTER4, -- Capacitor(pF) = 2.5 and Bandwidth Fn (MHz) = 0.64 FILTER5, -- Capacitor(pF) = 3 and Bandwidth Fn (MHz) = 0.55 FILTER6, -- Capacitor(pF) = 3.5 and Bandwidth Fn (MHz) = 0.45 FILTER7, -- Capacitor(pF) = 4 and Bandwidth Fn (MHz) = 0.4 FILTER8) with Size => 3; for DPLLCTRLB_DCOFILTERSelect use (FILTER1 => 0, FILTER2 => 1, FILTER3 => 2, FILTER4 => 3, FILTER5 => 4, FILTER6 => 5, FILTER7 => 6, FILTER8 => 7); subtype OSCCTRL_DPLLCTRLB_OSCCTRL_DPLL_DIV_Field is HAL.UInt11; -- DPLL Control B type OSCCTRL_DPLLCTRLB_OSCCTRL_DPLL_Register is record -- Proportional Integral Filter Selection FILTER : DPLLCTRLB_FILTERSelect := SAM_SVD.OSCCTRL.FILTER1; -- Wake Up Fast WUF : Boolean := False; -- Reference Clock Selection REFCLK : DPLLCTRLB_REFCLKSelect := SAM_SVD.OSCCTRL.XOSC32; -- Lock Time LTIME : DPLLCTRLB_LTIMESelect := SAM_SVD.OSCCTRL.DEFAULT; -- Lock Bypass LBYPASS : Boolean := False; -- Sigma-Delta DCO Filter Selection DCOFILTER : DPLLCTRLB_DCOFILTERSelect := SAM_SVD.OSCCTRL.FILTER1; -- DCO Filter Enable DCOEN : Boolean := False; -- Clock Divider DIV : OSCCTRL_DPLLCTRLB_OSCCTRL_DPLL_DIV_Field := 16#0#; -- unspecified Reserved_27_31 : HAL.UInt5 := 16#0#; end record with Volatile_Full_Access, Object_Size => 32, Bit_Order => System.Low_Order_First; for OSCCTRL_DPLLCTRLB_OSCCTRL_DPLL_Register use record FILTER at 0 range 0 .. 3; WUF at 0 range 4 .. 4; REFCLK at 0 range 5 .. 7; LTIME at 0 range 8 .. 10; LBYPASS at 0 range 11 .. 11; DCOFILTER at 0 range 12 .. 14; DCOEN at 0 range 15 .. 15; DIV at 0 range 16 .. 26; Reserved_27_31 at 0 range 27 .. 31; end record; -- DPLL Synchronization Busy type OSCCTRL_DPLLSYNCBUSY_OSCCTRL_DPLL_Register is record -- unspecified Reserved_0_0 : HAL.Bit; -- Read-only. DPLL Enable Synchronization Status ENABLE : Boolean; -- Read-only. DPLL Loop Divider Ratio Synchronization Status DPLLRATIO : Boolean; -- unspecified Reserved_3_31 : HAL.UInt29; end record with Volatile_Full_Access, Object_Size => 32, Bit_Order => System.Low_Order_First; for OSCCTRL_DPLLSYNCBUSY_OSCCTRL_DPLL_Register use record Reserved_0_0 at 0 range 0 .. 0; ENABLE at 0 range 1 .. 1; DPLLRATIO at 0 range 2 .. 2; Reserved_3_31 at 0 range 3 .. 31; end record; -- DPLL Status type OSCCTRL_DPLLSTATUS_OSCCTRL_DPLL_Register is record -- Read-only. DPLL Lock Status LOCK : Boolean; -- Read-only. DPLL Clock Ready CLKRDY : Boolean; -- unspecified Reserved_2_31 : HAL.UInt30; end record with Volatile_Full_Access, Object_Size => 32, Bit_Order => System.Low_Order_First; for OSCCTRL_DPLLSTATUS_OSCCTRL_DPLL_Register use record LOCK at 0 range 0 .. 0; CLKRDY at 0 range 1 .. 1; Reserved_2_31 at 0 range 2 .. 31; end record; type OSCCTRL_DPLL_Cluster is record -- DPLL Control A DPLLCTRLA : aliased OSCCTRL_DPLLCTRLA_OSCCTRL_DPLL_Register; -- DPLL Ratio Control DPLLRATIO : aliased OSCCTRL_DPLLRATIO_OSCCTRL_DPLL_Register; -- DPLL Control B DPLLCTRLB : aliased OSCCTRL_DPLLCTRLB_OSCCTRL_DPLL_Register; -- DPLL Synchronization Busy DPLLSYNCBUSY : aliased OSCCTRL_DPLLSYNCBUSY_OSCCTRL_DPLL_Register; -- DPLL Status DPLLSTATUS : aliased OSCCTRL_DPLLSTATUS_OSCCTRL_DPLL_Register; end record with Size => 160; for OSCCTRL_DPLL_Cluster use record DPLLCTRLA at 16#0# range 0 .. 7; DPLLRATIO at 16#4# range 0 .. 31; DPLLCTRLB at 16#8# range 0 .. 31; DPLLSYNCBUSY at 16#C# range 0 .. 31; DPLLSTATUS at 16#10# range 0 .. 31; end record; type OSCCTRL_DPLL_Clusters is array (0 .. 1) of OSCCTRL_DPLL_Cluster; ----------------- -- Peripherals -- ----------------- -- Oscillators Control type OSCCTRL_Peripheral is record -- Event Control EVCTRL : aliased OSCCTRL_EVCTRL_Register; -- Interrupt Enable Clear INTENCLR : aliased OSCCTRL_INTENCLR_Register; -- Interrupt Enable Set INTENSET : aliased OSCCTRL_INTENSET_Register; -- Interrupt Flag Status and Clear INTFLAG : aliased OSCCTRL_INTFLAG_Register; -- Status STATUS : aliased OSCCTRL_STATUS_Register; -- External Multipurpose Crystal Oscillator Control XOSCCTRL : aliased OSCCTRL_XOSCCTRL_Registers; -- DFLL48M Control A DFLLCTRLA : aliased OSCCTRL_DFLLCTRLA_Register; -- DFLL48M Control B DFLLCTRLB : aliased OSCCTRL_DFLLCTRLB_Register; -- DFLL48M Value DFLLVAL : aliased OSCCTRL_DFLLVAL_Register; -- DFLL48M Multiplier DFLLMUL : aliased OSCCTRL_DFLLMUL_Register; -- DFLL48M Synchronization DFLLSYNC : aliased OSCCTRL_DFLLSYNC_Register; OSCCTRL_DPLL : aliased OSCCTRL_DPLL_Clusters; end record with Volatile; for OSCCTRL_Peripheral use record EVCTRL at 16#0# range 0 .. 7; INTENCLR at 16#4# range 0 .. 31; INTENSET at 16#8# range 0 .. 31; INTFLAG at 16#C# range 0 .. 31; STATUS at 16#10# range 0 .. 31; XOSCCTRL at 16#14# range 0 .. 63; DFLLCTRLA at 16#1C# range 0 .. 7; DFLLCTRLB at 16#20# range 0 .. 7; DFLLVAL at 16#24# range 0 .. 31; DFLLMUL at 16#28# range 0 .. 31; DFLLSYNC at 16#2C# range 0 .. 7; OSCCTRL_DPLL at 16#30# range 0 .. 319; end record; -- Oscillators Control OSCCTRL_Periph : aliased OSCCTRL_Peripheral with Import, Address => OSCCTRL_Base; end SAM_SVD.OSCCTRL;
src/u2/p11.asm
luishendrix92/lenguajezinterfaz
0
81647
<reponame>luishendrix92/lenguajezinterfaz<gh_stars>0 ; 11 - Programa que pide una frase con DUP ; <NAME> ; 15211312 ; 4 de Octubre del 2018 .Model small .Stack 64 .Data frase_prompt db "Escriba una frase (50c max): $" frase_input db 50 dup(?),'$' .Code MAIN PROC mov ax,@Data mov ds,ax mov ah,09h lea dx,frase_prompt int 21h mov ah,3fh mov cx,50 lea dx,frase_input int 21h mov ah,09h lea dx,frase_input int 21h .Exit ENDP End MAIN
header.asm
fis/chainlance
4
11888
;;; chainlance asm source -*- mode: nasm -*- BITS 64 SECTION .text ;;; Symbolic names for fixed registers %define rTapeSize rdx %define rTapeSized edx %define rTapeSizeb dl %define rTapeA rbx %define rTapeB rcx %define rTapeAb bl %define rTapeBb cl %define rRepAd r8d %define rRepBd r9d %define rRepSA r10 %define rRepSB r11 %define rSaveIP r12 %define rCell2 r13b %define rTapeBase r14 %define rCycles r15 %define rCyclesd r15d ;;; Top-level logic for BF Joust matches %define MAXCYCLES 100000 %define MINTAPE 10 %define MAXTAPE 30 global main main: ;; miscellaneous initialization mov rbp, rsp cld ; make stosb and such always advance xor esi, esi ; sum of wins for progA ;; run through all tape sizes with progA vs progB xor rTapeSized, rTapeSized mov rTapeSizeb, MINTAPE loop1: lea rSaveIP, [rel progB] call run inc rTapeSizeb cmp rTapeSizeb, MAXTAPE jbe loop1 ;; run through all tape sizes with progA vs progB2 (reverse polarity) xor rTapeSized, rTapeSized mov rTapeSizeb, MINTAPE loop2: lea rSaveIP, [rel progB2] call run inc rTapeSizeb cmp rTapeSizeb, MAXTAPE jbe loop2 ;; all done, return the result (-42 .. 42 for tapes 10 .. 30) mov eax, esi ret ;;; Single-match execution and initialization run: ;; runs a single match ;; rSaveIP should be set to either progB or progB2 ;; rTapeSize should be set to the proper tape size ;; initialize tape for tape of rTapeSize bytes ;; also sets rTapeBase, rTapeA, rTapeB, rCell2 xor eax, eax lea rdi, [rel tape] mov rTapeBase, rdi ; save start of tape mov ecx, rTapeSized rep stosb ; tape[0 .. size-1] = 0 xor rTapeA, rTapeA ; tape pointer for A = 0 = left end lea rTapeB, [rTapeA+rTapeSize-1] ; tape pointer for B = size-1 = right end mov al, 128 mov [rTapeBase], al ; tape[0] = flagA = 128 mov [rTapeBase+rTapeB], al ; tape[size-1] = flagB = 128 mov rCell2, al ; copy of tape[B] for the first cycle ;; initialize rep counter stack %if MAXREPS > 1 lea rRepSA, [rel repStackA] lea rRepSB, [rel repStackB] %endif ;; start executing this round mov rCyclesd, MAXCYCLES ; initialize cycle counter xor edi, edi ; used for "death flags" runit: jmp progA ;;; Helper macros and snippets for the compiled code ;; context switch ProgA -> ProgB %macro CTX_ProgA 0 lea rax, [rel %%next] xchg rax, rSaveIP jmp (rax) %%next: %endmacro ;; context switch ProgB -> ProgA %macro CTX_ProgB 0 lea rax, [rel %%next] jmp nextcycle %%next: %endmacro ;; end-of-cycle code nextcycle: cmp byte [rTapeBase], 0 jz .flagA ; A's flag is zero btr edi, 1 ; A's flag is nonzero, clear flag .testB: cmp byte [rTapeBase + rTapeSize - 1], 0 jz .flagB ; B's flag is zero btr edi, 2 ; B's flag is nonzero, clear flag .cont: bt edi, 0 jc .winB ; A totally dead, B wins dec rCycles jz tie ; tie if out of cycles mov rCell2, [rTapeBase + rTapeB] ; save a copy for ProgB [ check xchg rax, rSaveIP jmp (rax) .flagA: bts edi, 1 ; ensure the zero gets flagged jnc .testB ; first offense, let live and test B bts edi, 0 ; second offense, flag totally dead jmp .testB ; test B in case of ties .flagB: bts edi, 2 ; make sure it gets flagged jnc .cont ; first offense, let live bt edi, 0 jc tie ; A also dead. so tie inc esi ret ; A wins (esi +1) .winB: dec esi ret ; B wins (esi -1) ;; A fell of the tape (middle of cycle, must wait for tie) fallA: bts edi, 0 ; flag A as totally dead CTX_ProgA ; let B run to check for tie ;; B fell of the tape (end of cycle, can decide) fallB: bt edi, 0 jc tie ; A also totally dead, tie cmp byte [rTapeBase], 0 jnz .notie ; A known to be alive, A wins bt edi, 1 jc tie ; A dead by flag now, tie .notie: inc esi ret ; A wind (esi +1) ;; in case of a tie tie: ret ; tie (no change in esi) ;;; Statically allocated memory for tape and such SECTION .data tape: times 30 db 0 %if MAXREPS > 1 repStackA: times MAXREPS-1 dd 0 repStackB: times MAXREPS-1 dd 0 %endif SECTION .text ;;; Program code below
tests/TestNetworking/src/main.asm
Gegel85/GBEmulator
0
173971
<reponame>Gegel85/GBEmulator include "src/constants.asm" include "src/macro.asm" SECTION "Main", ROM0 ; Locks the CPU ; Params: ; None ; Return: ; None ; Registers: ; N/A lockup:: reset INTERRUPT_ENABLED halt ; Tests if the current hardware is SGB ; Params: ; None ; Return: ; a -> 0 if on DMG. 1 if on SGB. ; Flag Z -> 1 if on DMG. 0 if on SGB. ; Registers: ; af -> Not preserved ; bc -> Not preserved ; de -> Not preserved ; hl -> Not preserved testSGB:: ld a, MLT_REQ ld hl, MLT_REQ_PAR call sendSGBCommand ld hl, JOYPAD_REGISTER ld b, [hl] ld [hl], %11100000 ld [hl], %11010000 ld [hl], %11110000 ld a, [hl] xor b ret ; The text displayed when playing on a Gameboy toSendText:: db "To send-", 0, 0 bufferText: db "Buffer -", 0, 0 modeText: db "Mode-" falseText: db "False" trueText: db "True", 0 internalText: db "Internal" externalText: db "External" transferText: db "Is transfering-" interruptText: db "Got interrupt-" updateText:: ld a, [TO_SEND_REGISTER] ld de, $9808 call my_put_nbr ld a, [$FF01] ld de, $9828 call my_put_nbr ld a, [$FF02] bit 0, a ld de, $9845 ld bc, $8 jr nz, .internal ld hl, externalText jr .end .internal: ld hl, internalText .end: call copyMemory ld a, [$FF02] bit 7, a ld de, $986F ld bc, $5 jr z, .noTransfer ld hl, trueText jr .end2 .noTransfer: ld hl, falseText .end2: call copyMemory ld a, [INTERUPT_OCCURED] ld de, $988E ld bc, $5 or a jr z, .noInterrupt ld hl, trueText jr .end3 .noInterrupt: ld hl, falseText .end3: call copyMemory ret ; Main function main:: call init ; Init ld sp, $E000 ; Init stack call loadTextAsset ld hl, toSendText ld bc, bufferText - toSendText ld de, $9800 call copyMemory ld bc, modeText - bufferText ld de, $9820 call copyMemory ld bc, falseText - modeText ld de, $9840 call copyMemory ld hl, transferText ld bc, interruptText - transferText ld de, $9860 call copyMemory ld bc, interruptText - transferText ld de, $9880 call copyMemory reg LCD_CONTROL, %10010001 .loop: halt call updateText call getKeys ld hl, TO_SEND_REGISTER bit 3, a call z, .dec bit 2, a call z, .inc ld hl, $FF02 bit 5, a call z, .switch bit 4, a call z, .send jr .loop .switch: bit 0, [hl] jr z, .isExternal res 0, [hl] jr .endSwitch .isExternal: set 0, [hl] .endSwitch: ret .dec: dec [hl] ret .inc: inc [hl] ret .send: bit 7, [hl] ret nz ld a, [TO_SEND_REGISTER] ld [$FF01], a reset INTERUPT_OCCURED set 7, [hl] ret include "src/init.asm" include "src/fatal_error.asm" include "src/utils.asm" include "src/sgb_utils.asm" include "src/interrupts.asm"
software/arithmetic_test/mathtest.asm
paulscottrobson/retrochallenge-jan-2016
0
89637
; ****************************************************************************************************************** ; ; Maths testing program ; ; ****************************************************************************************************************** cpu sc/mp org 0xC40 include types.inc ; defines operator and testBlockSize testStart: ldi testTable/256 ; make P1 point to test table. xpah p1 ldi testTable&255 xpal p1 processNext: ld 0(p1) ; stop if all input values are 0. or 1(p1) or 2(p1) or 3(p1) jz Halt ldi 0x0F ; make P2 point to the stack xpah p2 ldi 0xFF xpal p2 ld 1(p1) ; push first two values on the stack. st @-1(p2) ld 0(p1) st @-1(p2) ld 3(p1) st @-1(p2) ld 2(p1) st @-1(p2) ldi 0 ; set P3 to point to Maths routine xpah p3 ldi 2 xpal p3 ldi operator ; pick operator xppc p3 ld 0(p2) xor 4(p1) jnz Failed ld 1(p2) xor 5(p1) jnz Failed ldi operator ; division ? xri '/' jnz advanceNext ; ld -2(p2) ; check remainder. ; xor 6(p1) ; jnz Failed ; ld -1(p2) ; xor 7(p1) ; jnz Failed advanceNext: ld @testBlockSize(p1) ; go to next test jmp processNext Failed: ldi 0xFF ; error P1 points to sum, P2 answer Halt: xae ; display result in E and A lde jmp Halt ; just stop. org 0x1000 testTable: include tests.inc dw 0 ; 0 func 0 marks the end of the table. dw 0
oeis/083/A083426.asm
neoneye/loda-programs
11
15832
; A083426: (4*7^n+2^n)/5. ; Submitted by <NAME>(s1) ; 1,6,40,276,1924,13452,94132,658860,4611892,32282988,225980404,1581861804,11073030580,77511209964,542578461556,3798049214508,26586344468788,186104411215980,1302730878380788,9119116148403372 mov $1,7 pow $1,$0 mul $1,4 mov $2,2 pow $2,$0 add $1,$2 mov $0,$1 div $0,5
Source/Api/EtAlii.Ubigia.Api.Functional.Antlr/Primitives.g4
vrenken/EtAlii.Ubigia
2
2976
parser grammar Primitives; @header { #pragma warning disable CS0115 // CS0115: no suitable method found to override #pragma warning disable CS3021 // CS3021: The CLSCompliant attribute is not needed because the assembly does not have a CLSCompliant attribute // ReSharper disable InvalidXmlDocComment // ReSharper disable all } options { language = CSharp; tokenVocab = UbigiaLexer; } // Datetimes. datetime_d4 : DIGIT DIGIT DIGIT DIGIT ; datetime_d2 : DIGIT? DIGIT ; datetime_d3 : DIGIT? DIGIT? DIGIT ; datetime : datetime_d4 MINUS datetime_d2 MINUS datetime_d2 WHITESPACE datetime_d2 COLON datetime_d2 COLON datetime_d2 COLON datetime_d3 #datetime_format_1 | datetime_d4 MINUS datetime_d2 MINUS datetime_d2 WHITESPACE datetime_d2 COLON datetime_d2 COLON datetime_d2 #datetime_format_2 | datetime_d4 MINUS datetime_d2 MINUS datetime_d2 WHITESPACE datetime_d2 COLON datetime_d2 #datetime_format_3 | datetime_d4 MINUS datetime_d2 MINUS datetime_d2 #datetime_format_4 | datetime_d2 MINUS datetime_d2 MINUS datetime_d4 WHITESPACE datetime_d2 COLON datetime_d2 COLON datetime_d2 COLON datetime_d3 #datetime_format_5 | datetime_d2 MINUS datetime_d2 MINUS datetime_d4 WHITESPACE datetime_d2 COLON datetime_d2 COLON datetime_d2 #datetime_format_6 | datetime_d2 MINUS datetime_d2 MINUS datetime_d4 WHITESPACE datetime_d2 COLON datetime_d2 #datetime_format_7 | datetime_d2 MINUS datetime_d2 MINUS datetime_d4 #datetime_format_8 ; timespan : integer_literal_unsigned COLON integer_literal_unsigned COLON integer_literal_unsigned COLON integer_literal_unsigned DOT integer_literal_unsigned ; // Objects. object_value : WHITESPACE* LBRACE (WHITESPACE | NEWLINE)* object_kv_pair_with_comma*? WHITESPACE* object_kv_pair_without_comma WHITESPACE* RBRACE WHITESPACE* | WHITESPACE* LBRACE (WHITESPACE | NEWLINE)* RBRACE WHITESPACE* ; object_kv_pair_without_comma : WHITESPACE* object_kv_key WHITESPACE* COLON WHITESPACE* object_kv_value? (WHITESPACE | NEWLINE)* ; object_kv_pair_with_comma : WHITESPACE* object_kv_key WHITESPACE* COLON WHITESPACE* object_kv_value? (WHITESPACE | NEWLINE)* COMMA (WHITESPACE | NEWLINE)*; object_kv_key : identifier | string_quoted_non_empty ; object_kv_value : primitive_value | object_value ; primitive_value : string_quoted | string_quoted_non_empty | datetime | timespan | float_literal | float_literal_unsigned | integer_literal | integer_literal_unsigned | boolean_literal ; reserved_words : BOOLEAN_LITERAL | ROOT_SUBJECT_PREFIX | ANNOTATION_NODE | ANNOTATION_NODES | HEADER_OPTION_NAMESPACE | HEADER_OPTION_CONTEXT | VALUE_TYPE_OBJECT | VALUE_TYPE_STRING | VALUE_TYPE_BOOL | VALUE_TYPE_FLOAT | VALUE_TYPE_INT | VALUE_TYPE_DATETIME // | ANNOTATION_NODE_ADD // | ANNOTATION_NODES_ADD // | ANNOTATION_NODE_LINK // | ANNOTATION_NODES_LINK // | ANNOTATION_NODE_REMOVE // | ANNOTATION_NODES_REMOVE // | ANNOTATION_NODE_UNLINK // | ANNOTATION_NODES_UN_LINK // | ANNOTATION_NODE_VALUE_SET // | ANNOTATION_NODE_VALUE_CLEAR ; identifier : IDENTIFIER | reserved_words ; string_quoted : STRING_QUOTED ; string_quoted_non_empty : STRING_QUOTED_NON_EMPTY ; integer_literal : (PLUS | MINUS) DIGIT+ ; integer_literal_unsigned : DIGIT+ ; float_literal : (PLUS | MINUS) DIGIT+ DOT DIGIT+ ; float_literal_unsigned : DIGIT+ DOT DIGIT+ ; boolean_literal : BOOLEAN_LITERAL ;
oeis/017/A017489.asm
neoneye/loda-programs
11
169839
<filename>oeis/017/A017489.asm ; A017489: a(n) = (11*n + 8)^5. ; 32768,2476099,24300000,115856201,380204032,992436543,2219006624,4437053125,8153726976,14025517307,22877577568,35723051649,53782400000,78502725751,111577100832,154963892093,210906087424,281950621875,370967703776,481170140857,616132666368,779811265199,976562500000,1211162837301,1488827973632,1815232161643,2196527536224,2639363440625,3150905752576,3738856210407,4411471739168,5177583776749,6046617600000,7028611650851,8134236862432,9374815985193,10762342913024,12309502009375,14029687433376 mul $0,11 add $0,8 pow $0,5
PRG/prg022.asm
narfman0/smb3_pp1
0
84215
; Super Mario Bros. 3 Full Disassembly by Southbird 2012 ; For more info, see http://www.sonicepoch.com/sm3mix/ ; ; PLEASE INCLUDE A CREDIT TO THE SOUTHBIRD DISASSEMBLY ; AND THE ABOVE LINK SOMEWHERE IN YOUR WORKS :) ; ; Original disassembler source generated by DCC6502 version v1.4 ; (With labels, comments, and some syntax corrections for nesasm by Southbird) ; For more info about DCC6502, e-mail <EMAIL> ; ; This source file last updated: 2012-01-05 18:09:49.828384346 -0600 ; Distribution package date: Fri Apr 6 23:46:16 UTC 2012 ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ; THE [LOST] BONUS GAMES! ;--------------------------------------------------------------------------- ; ; If you don't know about it: http://themushroomkingdom.net/smb3_lost.shtml ; ; While in previous exploits I did find traces of the "lost" Bonus Games, ; the translation efforts on various sites (e.g. The Mushroom Kingdom) ; and the game "restoring" patch by BMF54123 makes some of this clear. ; It should be noted that BMF54123's patch works by constructing a custom ; pattern bank to replace the missing sprites so it's unknown how much of ; it is truly accurate (except for the alternate game hosts, which still ; exist in stock SMB3), but for now I'll have faith in his reproduction. ; ; The only thing we really have to go on with the "lost" Bonus Games are ; some scattered graphics and the string translations. During this work ; I formulated a few theories, although all of it is ultimately speculation. ; ; There appeared to have been at least four Bonus Games planned, and they ; are vaguely described as follows: ; ; The Key/Coin Game ; "If 1 appears, 1 (?) ; If 2 appears, I'll give you a key ; Otherwise, I'll give you coins." ; ; The Odd Game ; "If an odd number appears, I'll let you play the Roulette Game." ; ; The Even Game ; "If an even number appears, I'll let you play the Card Game." ; ; Koopa Troopa's "Prize" Game ; No text to describe this one, but pictures speak louder than words ; (More below...) ; ; All of these games were powered by a rotating die (as it is displayed in ; BMF54123's patch.) What the die face values meant are determined by the ; bonus game type (Bonus_GameType.) ; ; While in fact none of the prizes stated in these messages can be obtained, ; they allude to a completely different bonus game structure and another ; perhaps lost SMB3 gameplay device, the "key." ; ; Bearing in mind this is only speculation, it would make sense that the ; "Roulette" game mentioned in the text is in fact what we now know as ; the "Spade" game from the World Map, where you line up the three rows of ; images to form the picture. The "Card" game then is most likely what ; we now know as "N-Spade", the memory card matching game. Thus it can ; be suggested that direct access to either was not the original intention, ; they were "prizes" for a lucky roll of the die. ; ; However, it is not as easy to determine the purpose of two other glaring ; omissions -- the alternate game hosts (Koopa Troopa and Hammer Bro) as ; well as the mysterious "key." Why the villains would EVER host the game ; has no clear rhyme or reason. The "key" could perhaps once have been the ; means of unlocking the "locks" on the World Map, instead of the present ; day means of unlocking via the Mini-Fortress. Whether this would have ; been an item the Player carried to use at his whim or whether the lock ; would automatically clear like it does now is also indeterminable. ; ; The current state as it exists in the code: ; ;--------------------------------------------------------------------------- ; Die Face 1: "If 1 appears, 1 (?)" ;--------------------------------------------------------------------------- ; This currently actually gives you an extra life, but does not play the ; 1-Up sound or worry about a 99 lives cap. Like Die Face 1, it is quite ; possible that this extra life is also not the intended prize. Perhaps ; either a placeholder or a last ditch effort to spare the die games when ; it became apparent they were potentially to be cut... ; ; ;--------------------------------------------------------------------------- ; Die Face 2: "If 2 appears, I'll give you a key" ;--------------------------------------------------------------------------- ; This attempts to give you "something." Literally what it does is add 1 ; to the lowest byte of the Player-specific score storage. But not in an ; appropriate way with carry-arithmetic. So most likely this was not ; really what was supposed to be getting incremented; it likely was giving ; you one more of "something." Whether or not that "something" was ; actually obtained is unclear, especially since the incomplete messsage ; does not allude to what it was supposed to be, if it was ever even known. ; But since it effects Player-specific memory, it can at least be assumed ; that they intended to give the current Player one of "something." ; ; ;--------------------------------------------------------------------------- ; Die Face 3-6: "Otherwise, I'll give you coins." ;--------------------------------------------------------------------------- ; Visually, this promise is held true; "coins" will pop out in a confetti ; like motion for Die Face 3-6. Code-wise, however, it actually ends up ; giving you (Face Value * 10) points. Don't let the multiplication lead ; you on too far, because SMB3 uses a fake leading zero on the score, so ; it's really only adding the face value of the die to your score variable. ; It is quite easy to believe that there is simply a mistake in the code ; or that this code is old and unmaintained, and in fact what is now the ; earned score used to be the earned coins. In any case, this is the only ; segment of the Die Game that seems to be almost at its intended form. ; ; The final note that should be made here is that coins have no purpose on ; the world map. Your coin total is changed to bonus at the end of every ; level, or lost upon death. So this further suggests that there was once ; a persistence of coin count on the world map, perhaps to purchase items ; (maybe Toad House would have been a shop?) or gamble with. ; ;--------------------------------------------------------------------------- ; The Odd/Even Games ; "If an odd number appears, I'll let you play the Roulette Game." ; "If an even number appears, I'll let you play the Card Game." ;--------------------------------------------------------------------------- ; This one is interesting and, as suggested above, most likely connected ; you to the now-known-as Spade and N-Spade games respectively. What's ; also interesting is the code for playing the Odd/Even game is still ; present but logically inaccessible; the values that originally selected ; to play the Odd/Even games have now actually been replaced by the Spade ; and N-Spade respectively! (Further suggesting the connection.) ; ; But the code and lookup tables that make the game possible still exist, ; and the way they play out now is that "winning" the Odd game sets ; Bonus_DieCnt to 5 and the Even game forces it to 6. This would be used ; to determine which game you got to play after that... ; ; It seems that the Odd/Even games were refactored to slot 5 and 6 after ; formerly occupying slot 1 and 2, respectively. This is further suggested ; by the fact that the "Round 2" strings for Bonus_Round2 1 and 2 are ; duplicated for Bonus_GameType 5 and 6. ; ; ;--------------------------------------------------------------------------- ; "Round 2" ;--------------------------------------------------------------------------- ; What I refer to as "Round 2" in the code was where apparently the Die game ; could transition into another bonus game. The only place this is apparently ; set up to work are the Odd/Even Games, which intended to proceed to the ; Roulette (Spade) or Card (N-Spade) games in "Round 2." ; ; At the end of all the "Host Greet" strings, there is a value that gets ; pushed into Bonus_Round2. This determines what Round 2 will be! ; ; In summary (example for Odd/Even): ; Round 1: Get instructed and play Odd/Even Game; if you win... ; Round 2: Previous dialog is erased, get instructed and play Roulette/Card Game ; ; The code was likely possibly considering that other games would have a ; "Round 2" component, but this never materialized... but some hints of what ; other "Round 2" things may have occurred are hinted by some of the strings ; ; ;--------------------------------------------------------------------------- ; Koopa Troopa's "Prize" Game ;--------------------------------------------------------------------------- ; This is the most incomplete of all of the games. There is no definite string ; of text to hint what the rules might have been. The only things known are: ; 1) A big [?] appears when Bonus_GameHost = 1 (Koopa Troopa with "Prize") ; 2) A "prize" emerges from it and sits atop of the box ; 3) There is code reference to these first two things (Bonus_KTPrizeGame) ; 4) Bonus_Return2_SetMapPos can set your map position partly by Bonus_KTPrizeGame ; ; There is no way to absolutely determine how this game worked, but most likely ; it would start up with you and the Koopa Troopa with a box in the middle. ; The "prize" would remain inside the box until you did whatever it took to ; "win" the prize, at which point it would rise up and presumably you'd get it. ; The reason for it rising immediately is most likely a programmer's test and ; it simply wasn't very far along yet. ; ; The big [?] that appears covers over the Die, although the die is still in ; operation behind it and for all intents and purposes, the engine is still ; running the die game. The die game should probably be disabled in this ; case, but there's just no logic for that. ; ; A possible suggestion is that this was a trading game (using the unknown ; "Round 2" string which is loosely translated as "Give Something?"), where ; you gave the Koopa Troopa an item and you got whatever was in the ; "Mystery Box", perhaps to your benefit or chagrin. But this is only a guess. ; ; If bonus loop is exited and Bonus_GameType = BONUS_UNUSED_2RETURN, ; the Player is forced to a map position based on their last movement ; and the Bonus_KTPrizeGame value! (See Bonus_Return2_SetMapPos) ; So perhaps BONUS_UNUSED_2RETURN MAY have been Koopa Troopa's "Prize" Game? ; ; ; P.S. ; ; Bonus_GameType = BONUS_UNUSED_DDDD actually sets a special variable ; Bonus_DDDD = 1 when you exit the bonus loop... interesting!! ; ; There is an unused variable Roulette_Turns which when greater than zero, ; gives you additional spins if you should lose the Roulette game! This is ; likely the unused "Play three times" message (BonusGame_UNUSED_Etc1) ; ; "Hey you! How about lending me your clothes? ; No dice? ; What a drag" ; -- Possible in-joke no one got after all these years? :P Tile_Layout_TS15_TS16_TS17: ; This defines the individual 8x8 blocks used to construct one of the tiles ; Referenced by Address_Per_Tileset, addressed by Level_Tileset ; Stored by upper left, then lower left, then upper right, then lower right ; Remember that palette is determined by the upper 2 bits of a TILE (not the PATTERN) ; I.e. tiles starting at index $00, $40, $80, $C0 are each on that respective palette ; Upper left 8x8 pattern per tile .byte $FD, $FD, $FD, $A6, $A7, $A8, $A4, $A5, $FE, $FF, $FD, $FF, $FF, $FF, $FF, $FF ; Tiles $00 - $0F .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Tiles $10 - $1F .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Tiles $20 - $2F .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Tiles $30 - $3F .byte $72, $50, $54, $FD, $58, $5C, $FD, $40, $44, $FD, $74, $08, $0A, $28, $2A, $48 ; Tiles $40 - $4F .byte $4A, $68, $6A, $FE, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Tiles $50 - $5F .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Tiles $60 - $6F .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Tiles $70 - $7F .byte $FD, $60, $64, $68, $6C, $46, $78, $20, $24, $21, $2C, $FF, $FF, $FF, $FF, $FF ; Tiles $80 - $8F .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Tiles $90 - $9F .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Tiles $A0 - $AF .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Tiles $B0 - $BF .byte $70, $FF, $FF, $FF, $FF, $70, $FF, $07, $07, $80, $82, $84, $86, $72, $10, $12 ; Tiles $C0 - $CF .byte $12, $17, $1F, $1B, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Tiles $D0 - $DF .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Tiles $E0 - $EF .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Tiles $F0 - $FF ; Lower left 8x8 pattern per tile .byte $A0, $A1, $A2, $A6, $A7, $FD, $FD, $FD, $FE, $FF, $FD, $FF, $FF, $FF, $FF, $FF ; Tiles $00 - $0F .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Tiles $10 - $1F .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Tiles $20 - $2F .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Tiles $30 - $3F .byte $73, $51, $55, $FD, $59, $5D, $FD, $41, $55, $FD, $75, $18, $1A, $38, $3A, $58 ; Tiles $40 - $4F .byte $5A, $78, $7A, $FE, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Tiles $50 - $5F .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Tiles $60 - $6F .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Tiles $70 - $7F .byte $FD, $61, $65, $69, $6D, $69, $79, $21, $25, $29, $2B, $FF, $FF, $FF, $FF, $FF ; Tiles $80 - $8F .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Tiles $90 - $9F .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Tiles $A0 - $AF .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Tiles $B0 - $BF .byte $71, $FF, $FF, $FF, $01, $04, $02, $07, $05, $90, $92, $94, $96, $73, $11, $14 ; Tiles $C0 - $CF .byte $13, $18, $FD, $1C, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Tiles $D0 - $DF .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Tiles $E0 - $EF .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Tiles $F0 - $FF ; Upper right 8x8 pattern per tile .byte $FD, $FD, $FD, $FE, $FD, $A4, $A4, $FD, $FE, $FF, $FD, $FF, $FF, $FF, $FF, $FF ; Tiles $00 - $0F .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Tiles $10 - $1F .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Tiles $20 - $2F .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Tiles $30 - $3F .byte $73, $52, $FD, $56, $5A, $FD, $66, $42, $FD, $45, $76, $09, $0B, $29, $2B, $49 ; Tiles $40 - $4F .byte $4B, $69, $6B, $FE, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Tiles $50 - $5F .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Tiles $60 - $6F .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Tiles $70 - $7F .byte $5E, $62, $FD, $6A, $FD, $6A, $7A, $22, $26, $2A, $27, $FF, $FF, $FF, $FF, $FF ; Tiles $80 - $8F .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Tiles $90 - $9F .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Tiles $A0 - $AF .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Tiles $B0 - $BF .byte $71, $FF, $06, $06, $FF, $71, $FF, $FF, $FF, $81, $83, $85, $87, $73, $12, $12 ; Tiles $C0 - $CF .byte $15, $19, $1F, $1D, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Tiles $D0 - $DF .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Tiles $E0 - $EF .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Tiles $F0 - $FF ; Lower right 8x8 pattern per tile .byte $A1, $A1, $FD, $FE, $FD, $FD, $FD, $FD, $FE, $FF, $FD, $FF, $FF, $FF, $FF, $FF ; Tiles $00 - $0F .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Tiles $10 - $1F .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Tiles $20 - $2F .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Tiles $30 - $3F .byte $72, $53, $FD, $57, $5B, $FD, $67, $43, $FD, $FD, $77, $19, $1B, $39, $3B, $59 ; Tiles $40 - $4F .byte $5B, $79, $7B, $FE, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Tiles $50 - $5F .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Tiles $60 - $6F .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Tiles $70 - $7F .byte $5F, $63, $FD, $6B, $FD, $6B, $7B, $23, $27, $2B, $2F, $FF, $FF, $FF, $FF, $FF ; Tiles $80 - $8F .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Tiles $90 - $9F .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Tiles $A0 - $AF .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Tiles $B0 - $BF .byte $70, $00, $06, $03, $01, $04, $FF, $FF, $FF, $91, $93, $95, $97, $72, $13, $14 ; Tiles $C0 - $CF .byte $16, $1A, $FD, $1E, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Tiles $D0 - $DF .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Tiles $E0 - $EF .byte $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Tiles $F0 - $FF ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; LevelLoad_TS9 ; ; Entry point for loading level layout data for Level_Tileset = 15-17 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; LevelLoad_TS15_TS16_TS17: LDY #$00 PRG022_C402: LDA #TILE15_BLACK JSR Tile_Mem_ClearB JSR Tile_Mem_ClearA CPY #$40 BNE PRG022_C402 PRG022_C40E: LDA #TILE15_BRICKBG JSR Tile_Mem_ClearB LDA #TILE15_BLACK JSR Tile_Mem_ClearA CPY #$f0 BNE PRG022_C40E JMP LevelLoad ; Begin actual level loading! ; The bonus room is typical level layout data... ; Only BonusLayout_Typical is ever possibly loaded, the other ones are never touched. ; See PRG012 for the indexing instruction; too bad it's fixed at Y = 0... Bonus_LayoutData: .word BonusLayout_Typical ; 0: Mario and Table; The only bonus game we ever saw .word BonusLayout_NoTable ; 1: Mario only; for the die game perhaps? .word BonusLayout_BlueBox ; 2: Mario and blue box; maybe Koopa Troopa's prize game? .word BonusLayout_Empty1 ; 3: Empty/unused, who knows .word BonusLayout_Empty2 ; 4: Empty/unused, who knows ; Broken into another file for ease of integration in NoDice editor .include "PRG/levels/Bonus.asm" ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; LoadLevel_Generator_TS151617 ; ; Based on the values in Temp_Var15 and LL_ShapeDef, chooses an ; appropriate generator function to builds this piece of the ; level. Tedious, but saves space and is paper-design friendly. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; LoadLevel_Generator_TS151617: ; NOTE: This is not a "complete" Generator as in the other level banks, ; but that's because of the simplicity (there's only one!) LDA LL_ShapeDef LSR A LSR A LSR A LSR A TAX DEX TXA ; X = (LL_ShapeDef >> 4) - 1 JSR DynJump ; THESE MUST FOLLOW DynJump FOR THE DYNAMIC JUMP TO WORK!! .word LoadLevel_BonusFloor ; 0 - Brick tiles that make up the floor ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; LeveLoad_FixedSizeGen_TS151617 ; ; Much simpler generators that are fixed-size, commonly used for ; just single tile placement styles (although a couple relatively ; complex ones exist in here as well) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; LeveLoad_FixedSizeGen_TS151617: ; It is verified before calling this function that all of ; the upper 4 bits of LL_ShapeDef are ZERO ; So the upper 3 bits of Temp_Var15 serve as the most significant bits ; to a value where LL_ShapeDef provide the 4 least significant bits ; NOTE: This is not a "complete" Generator as in the other level banks, ; but that's because of the simplicity... so only the 4 LSb do anything! LDA LL_ShapeDef JSR DynJump ; THESE MUST FOLLOW DynJump FOR THE DYNAMIC JUMP TO WORK!! .word LoadLevel_BonusPlayer ; 0 - Inserts the appropriate Player based on power up level .word LoadLevel_UNKTALL ; 1 - Unknown tall something? .word LoadLevel_Border ; 2 - Outside host border .word LoadLevel_QBoxOrange ; 3 - "Orange" box, maybe once was a ? block (??) .word LoadLevel_Table ; 4 - The table in the center of the bonus room .word LoadLevel_Background ; 5 - Background setup (a smattering of brick tiles or whitespace behind where sprites are) .word LoadLevel_QBoxBlue ; 6 - Blue ? block BonusTable_Tiles: .byte TILE15_TABLE_UL, TILE15_TABLE_UM, TILE15_TABLE_UR .byte TILE15_TABLE_LL, TILE15_TABLE_LM, TILE15_TABLE_LR LoadLevel_Table: ; Temp_Var1 = 0 LDA #$00 STA <Temp_Var1 PRG022_C4B2: LDX <Temp_Var1 ; X = Temp_Var1 ; Left table tile -> Temp_Var2 LDA BonusTable_Tiles,X STA <Temp_Var2 ; Middle table tile -> Temp_Var3 LDA BonusTable_Tiles+1,X STA <Temp_Var3 ; Right table tile -> Temp_Var4 LDA BonusTable_Tiles+2,X STA <Temp_Var4 ; Temp_Var1 += 3 TXA ADD #$03 STA <Temp_Var1 LDX #$00 ; X = 0 LDY TileAddr_Off ; Y = TileAddr_Off ; Place left tile LDA <Temp_Var2 STA [BonusText_BaseL],Y PRG022_C4D2: INY ; Y++ (next grid tile, DANGEROUS!) INX ; X++ ; Place middle tile (repeated) LDA <Temp_Var3 STA [BonusText_BaseL],Y TXA AND #$07 CMP #$05 BNE PRG022_C4D2 ; If X is not at the fifth iteration, loop! ; Place right tile LDA <Temp_Var4 STA [BonusText_BaseL],Y ; TileAddr_Off += 16 (next row) LDA TileAddr_Off ADD #16 STA TileAddr_Off LDA <Temp_Var1 CMP #$06 BNE PRG022_C4B2 ; While Temp_Var1 <> 6, loop! RTS ; Return Background_Layout: ; $80 works as a "line break" ; $FF is the terminator ; For everything else: Upper 4 bits index a tile from Background_Tiles and lower 4 bits are a repeat count (base value 1) .byte $00, $80 .byte $00, $80 .byte $00, $10, $80 .byte $10, $03, $10, $23, $10, $80 .byte $14, $23, $00, $23, $80 .byte $13, $01, $21, $00, $23, $10, $80 .byte $23, $10, $00, $21, $10, $21, $00 .byte $FF Background_Tiles: .byte TILE15_WHITESPACE_PAL3, TILE15_BRICKBG, TILE15_WHITESPACE_PAL0 LoadLevel_Background: LDY TileAddr_Off ; Y = TileAddr_Off ; Temp_Var12 = 0 LDX #$00 STX <Temp_Var12 PRG022_C51E: LDX <Temp_Var12 LDA Background_Layout,X STA <Temp_Var1 CMP #$ff BNE PRG022_C52A ; If not yet hit $FF value, jump to PRG022_C52A ; Terminated! RTS ; Return PRG022_C52A: CMP #$80 BNE PRG022_C53D ; If not hit $80 value, jump to PRG022_C53D ; Next tile row LDA TileAddr_Off ADD #16 STA TileAddr_Off TAY ; -> 'Y' INC <Temp_Var12 ; Temp_Var12++ JMP PRG022_C51E ; Jump to PRG022_C51E PRG022_C53D: LSR A LSR A LSR A LSR A TAX ; X = upper 4 bits, shifted down ; Lower 4 bits -> Temp_Var11 LDA <Temp_Var1 AND #$0f STA <Temp_Var11 PRG022_C548: LDA Background_Tiles,X STA [BonusText_BaseL],Y INY ; Y++ (next tile, DANGEROUS) DEC <Temp_Var11 ; Temp_Var11-- (repeat) BPL PRG022_C548 ; While Temp_Var11 >= 0, loop! INC <Temp_Var12 ; Temp_Var12++ JMP PRG022_C51E ; Jump to PRG022_C51E ; The 16x16 tiles that make up Player when he is Big (or other not supported power up) Player_BonusTiles_Big: .byte TILE15_BRICKBG, TILE15_PLAYERBIG_TOPM, TILE15_PLAYERBIG_TOPR .byte TILE15_PLAYERBIG_HEADL, TILE15_PLAYERBIG_HEADM, TILE15_PLAYERBIG_HEADR .byte TILE15_PLAYERBIG_TORL, TILE15_PLAYERBIG_TORM, TILE15_PLAYERBIG_TORR .byte TILE15_PLAYERBIG_BOTL, TILE15_PLAYERBIG_BOTM, TILE15_PLAYERBIG_BOTR ; The 16x16 tiles that make up Player when he is Raccoon Player_BonusTiles_Raccoon: .byte TILE15_BRICKBG, TILE15_PLAYERRAC_TOPM, TILE15_PLAYERRAC_TOPR .byte TILE15_PLAYERBIG_HEADL, TILE15_PLAYERBIG_HEADM, TILE15_PLAYERBIG_HEADR .byte TILE15_PLAYERBIG_TORL, TILE15_PLAYERBIG_TORM, TILE15_PLAYERBIG_TORR .byte TILE15_PLAYERBIG_RACL, TILE15_PLAYERBIG_RACM, TILE15_PLAYERBIG_BOTR ; The 16x16 tiles that make up Player when he is Small Player_BonusTiles_Small: .byte TILE15_BRICKBG, TILE15_BRICKBG, TILE15_BRICKBG .byte TILE15_BRICKBG, TILE15_BRICKBG, TILE15_BRICKBG .byte TILE15_BRICKBG, TILE15_PLAYERSM_TOP, TILE15_BRICKBG .byte TILE15_BRICKBG, TILE15_PLAYERSM_BOTTOM, TILE15_BRICKBG PlayerSuit_ToIndex: .byte PLAYERSUIT_BIG ; 0 (Default when all else fails) .byte PLAYERSUIT_RACCOON ; 1 .byte PLAYERSUIT_SMALL ; 2 PlayerSuit_ToIndex_End PlayerSuit_TileBaseIndex: .byte (Player_BonusTiles_Big - Player_BonusTiles_Big) .byte (Player_BonusTiles_Raccoon - Player_BonusTiles_Big) .byte (Player_BonusTiles_Small - Player_BonusTiles_Big) LoadLevel_BonusPlayer: ; This loop tries to match the Player's power up with an index ; If nothing else, X = 0, which uses "Big" LDX #(PlayerSuit_ToIndex_End - PlayerSuit_ToIndex - 1) LDY Player_Current ; Y = Player_Current LDA World_Map_Power,Y ; Get current Player's power PRG022_C589: CMP PlayerSuit_ToIndex,X BEQ PRG022_C591 ; If this is the Player's current power up, jump to PRG022_C591 DEX ; X-- BNE PRG022_C589 ; While X > 0, loop! PRG022_C591: ; Get starting tile for Player LDA PlayerSuit_TileBaseIndex,X TAX ; -> 'X' ; Temp_Var3 = 0 LDA #$00 STA <Temp_Var3 LDY TileAddr_Off ; Y = TileAddr_Off PRG022_C59C: ; Temp_Var1 = 2 LDA #$02 STA <Temp_Var1 PRG022_C5A0: ; Get tile for Player -> grid LDA Player_BonusTiles_Big,X STA [BonusText_BaseL],Y INY ; Y++ (next grid tile, DANGEROUS!) INX ; X++ (next Player tile) INC <Temp_Var3 ; Temp_Var3++ DEC <Temp_Var1 ; Temp_Var1-- BPL PRG022_C5A0 ; While Temp_Var1 >= 0, loop ; Go to next row of tiles LDA TileAddr_Off ADD #16 STA TileAddr_Off TAY ; -> 'Y' LDA <Temp_Var3 CMP #(Player_BonusTiles_Raccoon - Player_BonusTiles_Big) BNE PRG022_C59C ; If we have more tiles to go, loop! RTS ; Return BonusUNKTALL_Tiles: .byte TILE15_UNKTALL_UL, TILE15_UNKTALL_UR .byte TILE15_UNKTALL_R1L, TILE15_UNKTALL_R1R .byte TILE15_UNKTALL_R2L, TILE15_UNKTALL_R2R .byte TILE15_UNKTALL_LL, TILE15_UNKTALL_LR BonusUNKTALL_Tiles_End LoadLevel_UNKTALL: LDX #$00 ; X = 0 LDY TileAddr_Off ; Y = TileAddr_Off PRG022_C5CB: ; Temp_Var1 = 1 LDA #$01 STA <Temp_Var1 PRG022_C5CF: LDA BonusUNKTALL_Tiles,X STA [BonusText_BaseL],Y INY ; Y++ (next grid tile, DANGEROUS!) INX ; X++ DEC <Temp_Var1 ; Temp_Var1-- BPL PRG022_C5CF ; While Temp_Var1 >= 0, loop ; Next tile row LDA TileAddr_Off ADD #16 STA TileAddr_Off TAY ; -> 'Y' CPX #(BonusUNKTALL_Tiles_End - BonusUNKTALL_Tiles) BNE PRG022_C5CB ; While X < number of tiles, loop! RTS ; Return LoadLevel_Border: LDY TileAddr_Off ; Y = TileAddr_Off ; Border upper left LDA #TILE15_BORDER_UL STA [BonusText_BaseL],Y ; Run of 14 middle tiles PRG022_C5F0: INY ; Y++ LDA #TILE15_BORDER_UM STA [BonusText_BaseL],Y CPY #$0f BNE PRG022_C5F0 ; Border upper right LDA #TILE15_BORDER_UR STA [BonusText_BaseL],Y PRG022_C5FD: INY ; Y++ TYA AND #$0f BNE PRG022_C607 ; If not time to place left border, jump to PRG022_C607 LDA #TILE15_BORDER_ML BNE PRG022_C60D ; Jump (technically always) to PRG022_C60D PRG022_C607: CMP #$0f BNE PRG022_C5FD ; If not time to place right border, jump to PRG022_C5FD LDA #TILE15_BORDER_MR PRG022_C60D: STA [BonusText_BaseL],Y ; Store appropriate middle border CPY #$9f BNE PRG022_C5FD ; If Y <> $9F, loop! INY ; Y++ ; Lower left border LDA #TILE15_BORDER_LL STA [BonusText_BaseL],Y ; Run of 14 middle tiles PRG022_C618: INY ; Y++ LDA #TILE15_BORDER_LM STA [BonusText_BaseL],Y CPY #$af BNE PRG022_C618 ; Lower right border LDA #TILE15_BORDER_LR STA [BonusText_BaseL],Y RTS ; Return QBoxOrange_Tiles: .byte $C9, $CA, $CB, $CC QBoxOrange_Tiles_End LoadLevel_QBoxOrange: LDX #$00 ; X = 0 LDY TileAddr_Off ; Y = TileAddr_Off PRG022_C62F: ; Temp_Var1 = 1 LDA #$01 STA <Temp_Var1 PRG022_C633: ; Add prize box tile LDA QBoxOrange_Tiles,X STA [BonusText_BaseL],Y INY ; Y++ (next tile, DANGEROUS) INX ; X++ (next prize box tile) DEC <Temp_Var1 ; Temp_Var1-- BPL PRG022_C633 ; While Temp_Var1 >= 0, loop! ; Next row LDA TileAddr_Off ADD #16 STA TileAddr_Off TAY ; -> 'Y' CPX #(QBoxOrange_Tiles_End - QBoxOrange_Tiles) BNE PRG022_C62F ; While tiles to go, loop! RTS ; Return QBoxBlue_Tiles: .byte $87, $88, $89, $8A QBoxBlue_Tiles_End LoadLevel_QBoxBlue: LDX #$00 ; X = 0 LDY TileAddr_Off ; Y = TileAddr_Off PRG022_C656: ; Temp_Var1 = 1 LDA #$01 STA <Temp_Var1 PRG022_C65A: ; Add prize box tile LDA QBoxBlue_Tiles,X STA [BonusText_BaseL],Y INY ; Y++ (next tile, DANGEROUS) INX ; X++ (next prize box tile) DEC <Temp_Var1 ; Temp_Var1-- BPL PRG022_C65A ; While Temp_Var1 >= 0, loop! ; Next row LDA TileAddr_Off ADD #16 STA TileAddr_Off TAY ; -> 'Y' CPX #(QBoxBlue_Tiles_End - QBoxBlue_Tiles) BNE PRG022_C656 ; While tiles to go, loop! RTS ; Return LoadLevel_BonusFloor: ; Temp_Var1 = 1 LDA #$01 STA <Temp_Var1 LDY TileAddr_Off ; Y = TileAddr_Off PRG022_C67B: LDA LL_ShapeDef AND #$0f TAX ; X = lower 4 bits of LL_ShapeDef PRG022_C681: LDA #TILE15_BRICKFLOOR STA [Map_Tile_AddrL],Y INY ; Y++ (NOT SAFE!) DEX ; X-- BPL PRG022_C681 ; While X >= 0, loop ; Next row LDA TileAddr_Off ADD #16 STA TileAddr_Off TAY ; -> 'Y' DEC <Temp_Var1 ; Temp_Var1-- BPL PRG022_C67B ; While Temp_Var1 >= 0, loop RTS ; Return ; FIXME: Anyone want to claim this? ; $C698 ; Y += 16 TYA ADD #16 TAY LDA <BonusText_BaseH ADC #$00 STA <BonusText_BaseH RTS ; Return ; FIXME: Anyone want to claim this? ; $C6A4 LDA <Temp_Var6 STA <BonusText_BaseH LDY TileAddr_Off INY TYA AND #$0f BNE PRG022_C6E2 LDY #$00 LDA <Temp_Var15 AND #$10 BEQ PRG022_C6BA INY PRG022_C6BA: STY <Temp_Var10 LDA <BonusText_BaseL ADD #$b0 STA <BonusText_BaseL LDA <BonusText_BaseH ADC <Temp_Var10 STA <BonusText_BaseH STA <Temp_Var6 LDA <Temp_Var16 AND #$f0 LSR A LSR A LSR A TAY INY INY LDA Tile_Mem_Addr+1,Y STA <Temp_Var5 INC <Temp_Var5 LDA TileAddr_Off AND #$f0 TAY PRG022_C6E2: STY TileAddr_Off RTS ; Return BonusGame_HostDraw: LDA Bonus_GameHost JSR DynJump ; THESE MUST FOLLOW DynJump FOR THE DYNAMIC JUMP TO WORK!! .word HostToad_Draw ; 0: Standard Toad Host .word HostTroopa_DrawWithGameBits ; 1: (Unused, glitched) Koopa Troopa Host w/ (unused, glitched) large [?] and card .word HostTroopa_Draw ; 2: (Unused, glitched) Koopa Troopa Host w/o the other thing .word HostHammerBro_Draw ; 3: (Unused, glitched) Hammer Bro Host HostToad_Draw: JSR HostToad_DrawSprites RTS ; Return HostTroopa_DrawWithGameBits: JSR HostTroopa_DrawSprites LDA #$3f ; <-- denotes starting tile, for other prize boxes?? JSR Draw_KTPrizeGameBox ; Draw the Koopa Troopa "Prize" Game box and the prize RTS ; Return HostTroopa_Draw: JSR HostTroopa_DrawSprites RTS ; Return HostHammerBro_Draw: JSR HostHammerBro_DrawSprites RTS ; Return HostToad_SpriteYs: .byte $60, $60, $60, $60, $70, $70, $70, $70, $80, $80, $80 HostToad_SpriteYs_End HostToad_SpriteXs: .byte $C0, $C8, $D0, $D8, $C0, $C8, $D0, $D8, $C0, $C8, $D0 HostToad_DrawSprites: ; Temp_Var11 = $95 (starting pattern of Toad Host sprites) LDA #$95 STA <Temp_Var11 LDY #$00 ; Y = 0 LDX #(HostToad_SpriteYs_End - HostToad_SpriteYs - 1) PRG022_C727: ; Set Sprite Y of this sprite of the Toad Host LDA HostToad_SpriteYs,X STA Sprite_RAM+$10,Y INY ; Y++ (next sprite RAM byte) ; Set pattern of this sprite of the Toad Host LDA <Temp_Var11 STA Sprite_RAM+$10,Y INY ; Y++ (next sprite RAM byte) ; Set palette of this sprite of the Toad Host LDA #SPR_PAL0 STA Sprite_RAM+$10,Y INY ; Y++ (next sprite RAM byte) ; Set Sprite X of this sprite of the Toad Host LDA HostToad_SpriteXs,X STA Sprite_RAM+$10,Y INY ; Y++ (next sprite RAM byte) ; Temp_Var11 -= 2 (two patterns backward) DEC <Temp_Var11 DEC <Temp_Var11 DEX ; X-- BPL PRG022_C727 ; While X >= 0, loop RTS ; Return HostTroopa_SpriteYs: .byte $60, $60, $60, $70, $70, $70, $70, $80, $80, $80 HostTroopa_SpriteYs_End HostTroopa_SpriteXs: .byte $C0, $C8, $D0, $C0, $C8, $D0, $D8, $C8, $D0, $D8 HostTroopa_DrawSprites: ; Temp_Var11 = $99 (starting pattern of Koopa Troopa Host sprites) LDA #$99 ; WRONG! Should be $A9, then he'll display correctly :D STA <Temp_Var11 LDY #$00 ; Y = 0 LDX #(HostTroopa_SpriteYs_End - HostTroopa_SpriteYs - 1) PRG022_C765: ; Set Sprite Y of this sprite of the Koopa Troopa Host LDA HostTroopa_SpriteYs,X STA Sprite_RAM+$10,Y INY ; Y++ (next sprite RAM byte) ; Set pattern of this sprite of the Koopa Troopa Host LDA <Temp_Var11 STA Sprite_RAM+$10,Y INY ; Y++ (next sprite RAM byte) ; Set palette of this sprite of the Koopa Troopa Host LDA #SPR_PAL0 STA Sprite_RAM+$10,Y INY ; Y++ (next sprite RAM byte) ; Set Sprite X of this sprite of the Koopa Troopa Host LDA HostTroopa_SpriteXs,X STA Sprite_RAM+$10,Y INY ; Y++ (next sprite RAM byte) ; Temp_Var11 -= 2 (two patterns backward) DEC <Temp_Var11 DEC <Temp_Var11 DEX ; X-- BPL PRG022_C765 ; While X >= 0, loop RTS ; Return HostHammerBro_SpriteYs: .byte $60, $60, $60, $70, $70, $70, $70, $80, $80, $80, $80 HostHammerBro_SpriteYs_End HostHammerBro_SpriteXs: .byte $C0, $C8, $D0, $C0, $C8, $D0, $D8, $C0, $C8, $D0, $D8 HostHammerBro_DrawSprites: ; Temp_Var11 = $AF (starting pattern of Koopa Troopa Host sprites) LDA #$AF ; WRONG! Should be $BF, then he'll display correctly :D STA <Temp_Var11 LDY #$00 ; Y = 0 LDX #(HostHammerBro_SpriteYs_End - HostHammerBro_SpriteYs - 1) PRG022_C7A5: ; Set Sprite Y of this sprite of the Hammer Bro Host LDA HostHammerBro_SpriteYs,X STA Sprite_RAM+$10,Y INY ; Y++ (next sprite RAM byte) ; Set pattern of this sprite of the Hammer Bro Host LDA <Temp_Var11 STA Sprite_RAM+$10,Y INY ; Y++ (next sprite RAM byte) ; Set palette of this sprite of the Hammer Bro Host LDA #SPR_PAL0 STA Sprite_RAM+$10,Y INY ; Y++ (next sprite RAM byte) ; Set Sprite X of this sprite of the Hammer Bro Host LDA HostHammerBro_SpriteXs,X STA Sprite_RAM+$10,Y INY ; Y++ (next sprite RAM byte) ; Temp_Var11 -= 2 (two patterns backward) DEC <Temp_Var11 DEC <Temp_Var11 DEX ; X-- BPL PRG022_C7A5 ; While X >= 0, loop RTS ; Return BonusGameBox_SpriteYs: .byte $70, $70, $70, $70, $80, $80, $80, $80 BonusGameBox_SpriteYs_End BonusGameBox_SpriteXs: .byte $70, $78, $80, $88, $70, $78, $80, $88 Bonus_KTPrizeFlipBits: .byte SPR_HFLIP, $00 Bonus_KTPrizePattern: .byte $21, $25, $23, $27 ; Draws the box and the "prize" for Koopa Troopa's "Prize" Game Draw_KTPrizeGameBox: STA <Temp_Var11 ; Draw the game box first LDX #(BonusGameBox_SpriteYs_End - BonusGameBox_SpriteYs - 1) PRG022_C7E1: ; Set Sprite Y of this sprite LDA BonusGameBox_SpriteYs,X STA Sprite_RAM+$10,Y INY ; Y++ (next sprite RAM byte) ; Set pattern of this sprite LDA <Temp_Var11 STA Sprite_RAM+$10,Y INY ; Y++ (next sprite RAM byte) ; Set palette of this sprite LDA #SPR_PAL0 STA Sprite_RAM+$10,Y INY ; Y++ (next sprite RAM byte) ; Set Sprite X of this sprite LDA BonusGameBox_SpriteXs,X STA Sprite_RAM+$10,Y INY ; Y++ (next sprite RAM byte) ; Temp_Var11 -= 2 (two patterns backward) DEC <Temp_Var11 DEC <Temp_Var11 DEX ; X-- BPL PRG022_C7E1 ; While X >= 0, loop ; Koopa Troopa must be finished introducing the game before the "Prize" is even displayed! LDA Bonus_GameState CMP #$02 BLT PRG022_C852 ; If Bonus_GameState < 2, jump to PRG022_C852 (RTS) LDX Bonus_KTPrize ; X = Bonus_KTPrize ; Store pattern for prize -> Temp_Var11 LDA Bonus_KTPrizePattern,X STA <Temp_Var11 ; Temp_Var12 = Bonus_PrizeX LDA Bonus_PrizeX STA <Temp_Var12 LDX #$01 ; X = 1 (the two sprites that make up the prize) PRG022_C818: ; Store prize sprite Y LDA Bonus_PrizeY STA Sprite_RAM+$10,Y INY ; Y++ (next sprite byte) ; Store prize pattern LDA <Temp_Var11 STA Sprite_RAM+$10,Y INY ; Y++ (next sprite byte) ; Store prize attributes LDA Bonus_KTPrizeFlipBits,X STA Sprite_RAM+$10,Y INY ; Y++ (next sprite byte) ; Store prize sprite X LDA <Temp_Var12 STA Sprite_RAM+$10,Y INY ; Y++ (next sprite byte) ; Temp_Var12 += 8 LDA <Temp_Var12 ADD #$08 STA <Temp_Var12 DEX ; X-- BPL PRG022_C818 ; While X >= 0, loop LDA Bonus_PrizeY CMP #$60 BEQ PRG022_C852 ; If Bonus_PrizeY = $60 (Bonus prize rose to the top), jump to PRG022_C852 (RTS) ; NOTE: It is possible that the "prize" wasn't suppose to rise until you actually won it, so ; there would be some kind of logic here to jump passed... of course, I don't know for sure. DEC Bonus_PrizeY ; Bonus_PrizeY-- LDA Bonus_PrizeY CMP #$5f BGE PRG022_C852 ; If Bonus_PrizeY >= $5F (not at the top), jump to PRG022_C852 ; Otherwise, stop at the top (what, thought you'd miss this with your DEC Mr. Programmer?) LDA #$60 STA Bonus_PrizeY PRG022_C852: RTS ; Return BonusText_HostGreetPtrL: .byte LOW(BonusGame_UNUSED0_Text) ; 0: UNUSED (Japanese) Give key / coins .byte LOW(BonusGame_Spade_Text) ; 1: Standard Spade Game instruction (OLD position of "Odd" game) .byte LOW(BonusGame_NSpade_Text) ; 2: N-Spade instruction (OLD position of "Even" Game) .byte LOW(BonusGame_UNUSED3_Text) ; 3: UNUSED "CCCCCCC CCCCCCC" .byte LOW(BonusGame_UNUSED4_Text) ; 4: UNUSED "DDDDDDD" .byte LOW(BonusGame_UNUSED5_Text) ; 5: UNUSED (Japanese) "If an odd number appears, I'll let you play the Roulette Game." .byte LOW(BonusGame_UNUSED6_Text) ; 6: UNUSED (Japanese) "If an even number appears, I'll let you play the Card Game." .byte LOW(BonusGame_UNUSED7_Text) ; 7: UNUSED (Japanese) "2, return (?)" BonusText_HostGreetPtrH: .byte HIGH(BonusGame_UNUSED0_Text) ; 0: UNUSED (Japanese) Give key / coins .byte HIGH(BonusGame_Spade_Text) ; 1: Standard Spade Game instruction (OLD position of "Odd" game) .byte HIGH(BonusGame_NSpade_Text) ; 2: N-Spade instruction (OLD position of "Even" game) .byte HIGH(BonusGame_UNUSED3_Text) ; 3: UNUSED "CCCCCCC CCCCCCC" .byte HIGH(BonusGame_UNUSED4_Text) ; 4: UNUSED "DDDDDDD" .byte HIGH(BonusGame_UNUSED5_Text) ; 5: UNUSED (Japanese) "If an odd number appears, I'll let you play the Roulette Game." .byte HIGH(BonusGame_UNUSED6_Text) ; 6: UNUSED (Japanese) "If an even number appears, I'll let you play the Card Game." .byte HIGH(BonusGame_UNUSED7_Text) ; 7: UNUSED (Japanese) "2, return (?)" ; A whole bunch of unused, untranslated text only really hooked into the Odd/Even game ; These would be used in "Round 2." BonusText_Round2PtrL: .byte LOW(BonusGame_UNUSED_Etc0) ; 0 .byte LOW(BonusGame_UNUSED_Etc1) ; 1: OLD position of Odd Game winner (string identical to 5) .byte LOW(BonusGame_UNUSED_Etc2) ; 2: OLD position of Even Game winner (string identical to 6) .byte LOW(BonusGame_UNUSED_Etc3) ; 3 .byte LOW(BonusGame_UNUSED_Etc4) ; 4 .byte LOW(BonusGame_UNUSED_Etc5) ; 5: Odd Game winner! (BONUS_UNUSED_ODDROULETTE) .byte LOW(BonusGame_UNUSED_Etc6) ; 6: Even Game winner! (BONUS_UNUSED_EVENCARD) .byte LOW(BonusGame_UNUSED_Etc7) ; 7 BonusText_Round2PtrH: .byte HIGH(BonusGame_UNUSED_Etc0) ; 0 .byte HIGH(BonusGame_UNUSED_Etc1) ; 1: OLD position of Odd Game winner (string identical to 5) .byte HIGH(BonusGame_UNUSED_Etc2) ; 2: OLD position of Even Game winner (string identical to 6) .byte HIGH(BonusGame_UNUSED_Etc3) ; 3 .byte HIGH(BonusGame_UNUSED_Etc4) ; 4 .byte HIGH(BonusGame_UNUSED_Etc5) ; 5: Odd Game winner! (BONUS_UNUSED_ODDROULETTE) .byte HIGH(BonusGame_UNUSED_Etc6) ; 6: Even Game winner! (BONUS_UNUSED_EVENCARD) .byte HIGH(BonusGame_UNUSED_Etc7) ; 7 BonusGame_Do: JSR BonusGame_HostDraw ; Draw the Bonus Game host LDA Bonus_GameState CMP #$04 BLS PRG022_C880 ; If Bonus_GameState < 4, jump to PRG022_C880 ; Bonus_GameState >= 4 JSR Bonus_DrawDie ; Draw the bonus die! PRG022_C880: LDA Bonus_GameState CMP #$07 BLT PRG022_C8A0 ; If Bonus_GameState < 7, jump to PRG022_C8A0 LDA <Pad_Input AND #(PAD_A | PAD_B) BEQ PRG022_C8A0 ; If Player is pushing neither A nor B, jump to PRG022_C8A0 ; Player pushing A or B... LDA SndCur_Music2 BNE PRG022_C897 ; If music is playing from set 2, jump to PRG022_C897 ; Otherwise, start the Bonus Game music LDA #MUS2A_BONUSGAME STA Sound_QMusic2 PRG022_C897: ; Bonus_GameState = 9 LDA #$09 STA Bonus_GameState ; Exit to map! (NOTE: Exits to either Spade/N-Spade game) LDA #$01 STA <Level_ExitToMap PRG022_C8A0: LDA Bonus_GameState JSR DynJump ; THESE MUST FOLLOW DynJump FOR THE DYNAMIC JUMP TO WORK!! .word Bonus_Init ; 0: Draw the dialog box, initialize the greeting text, .word Bonus_DoHostText ; 1: Giving instructions for ALL UNUSED GAMES (then initializing the "prize"!) .word Bonus_DieRotate ; 2: Rotating die logic; press 'A' and you may get a prize by the game type (or so it was intended) .word Bonus_GetDiePrize ; 3: Get your die prize! (If you "won") Includes the "coin confetti" .word Bonus_Wait80 ; 4: Waits $80 ticks .word Bonus_DieFlyAway ; 5: Die "flies away"; go to state 6 if you won the Odd/Even game and to state 8 otherwise .word Bonus_InitRound2 ; 6: Initialize for Round 2 .word Bonus_DoHostText ; 7: Giving instructions for Spade/N-Spade (LEGACY: For "Round 2" game) .word Bonus_WaitA0 ; 8: Wait $A0 ticks .word Bonus_KTPrizeGame ; 9: Appears to be all that was implemented toward "winning" the Koopa Troopa "Prize" Game Bonus_Init: ; Graphics_Queue values $8 to $C, inclusive, build the dialog box LDA Bonus_CurBufOffset ADD #$08 STA <Graphics_Queue INC Bonus_CurBufOffset ; Bonus_CurBufOffset++ CMP #$0c BNE PRG022_C8EF ; If we've still more to queue for the instruction box, jump to PRG022_C8EF ; Done queueing the instruction box... ; Bonus_UnusedFlag = 0 LDA #$00 STA Bonus_UnusedFlag INC Bonus_GameState ; Bonus_GameState = 1 LDY Bonus_GameType ; Y = Bonus_GameType ; Load the pointer to the host's greeting/instructional text LDA BonusText_HostGreetPtrL,Y STA <BonusText_BaseL LDA BonusText_HostGreetPtrH,Y STA <BonusText_BaseH ; NOTE: This breaks the original Odd/Even game! For Odd/Even to work the way ; it was originally intended (sort of), always jump to PRG022_C8EF! CPY #BONUS_SPADE BEQ PRG022_C8E6 ; If this is the Spade game, jump to PRG022_C8E6 CPY #BONUS_NSPADE BNE PRG022_C8EF ; If this is NOT the N-Spade game, jump to PRG022_C8EF (RTS) PRG022_C8E6: ; Spade / N-Spade ; BonusDie_Y = $F8 (hide the die) LDA #$f8 STA <BonusDie_Y ; Bonus_GameState = 7 (give instructions to Spade/N-Spade game) LDA #$07 STA Bonus_GameState PRG022_C8EF: RTS ; Return Bonus_WaitA0: LDA Bonus_Timer BNE PRG022_C8FA ; If Bonus_Timer <> 0, jump to PRG022_C8FA ; Bonus_Timer = $A0 LDA #$a0 STA Bonus_Timer PRG022_C8FA: DEC Bonus_Timer ; Bonus_Timer-- BNE PRG022_C906 ; If Bonus_Timer not expired, jump to PRG022_C906 INC Bonus_GameState ; Bonus_GameState = 9 (bad state but nothing really happens because we're exiting) ; Exit to map LDA #$01 STA <Level_ExitToMap PRG022_C906: RTS ; Return Bonus_DoHostText: DEC BonusText_CharPause ; BonusText_CharPause-- BNE PRG022_C970 ; If BonusText_CharPause <> 0, jump to PRG022_C970 (RTS) ; BonusText_CharPause = 4 LDA #$04 STA BonusText_CharPause PRG022_C911: LDA BonusText_CPos AND #$01 BEQ PRG022_C91D ; Every other character, jump to PRG022_C91D ; Every other character, play the "blip" sound LDA #SND_LEVELBLIP STA Sound_QLevel1 PRG022_C91D: LDY BonusText_CPos ; Y = BonusText_CPos LDA [BonusText_BaseL],Y BNE PRG022_C941 ; If character is not $00 (line break), jump to PRG022_C941 ; Line break hit.. LDA BonusText_VL ADD #32 ; +32 to next row TAY ; -> 'Y' LDA BonusText_VH ADC #$00 ; Apply carry STA BonusText_VH ; Return character to initial column TYA AND #$e0 ORA #$05 STA BonusText_VL INC BonusText_CPos ; BonusText_CPos++ JMP PRG022_C911 ; Jump to PRG022_C911 PRG022_C941: CMP #$ff BEQ PRG022_C971 ; If $FF character (terminator), jump to PRG022_C971 LDX Graphics_BufCnt ; X = Graphics_BufCnt ; Store character into graphics buffer STA Graphics_Buffer+$03,X ; Set current text VRAM address into graphics buffer LDA BonusText_VH STA Graphics_Buffer+$00,X LDA BonusText_VL STA Graphics_Buffer+$01,X ; Run length of 1 LDA #$01 STA Graphics_Buffer+$02,X ; Terminator LDA #$00 STA Graphics_Buffer+$04,X ; Graphics_BufCnt += 4 LDA Graphics_BufCnt ADD #$04 STA Graphics_BufCnt INC BonusText_VL ; BonusText_VL++ (next VRAM byte) INC BonusText_CPos ; BonusText_CPos++ (next character of string) PRG022_C970: RTS ; Return PRG022_C971: LDA Bonus_GameState CMP #$07 BEQ PRG022_C980 ; If Bonus_GameState = 7 (instructions for Spade/N-Spade [Or Round 2]), jump to PRG022_C980 ; Set Bonus Prize X/Y = $78 LDA #$78 STA Bonus_PrizeY STA Bonus_PrizeX PRG022_C980: ; BonusText_CPos = 0 LDA #$00 STA BonusText_CPos INC Bonus_GameState ; Bonus_GameState = 2 or 8 (the latter ONLY in the final game) INY ; Y++ (byte after string terminator) ; Get this byte -> Bonus_Round2 LDA [BonusText_BaseL],Y STA Bonus_Round2 RTS ; Return ; High/Low VRAM address to blank out the dialog lines in preparation for Round 2 Round2LineBlank_VRAMH: .byte $28, $28, $29 Round2LineBlank_VRAML: .byte $CA, $EA, $0A Bonus_InitRound2: ; Reset the dialog address! LDA #$28 STA BonusText_VH LDA #$ca STA BonusText_VL INC Bonus_GameState ; Bonus_GameState = 7 LDY Bonus_Round2 ; Y = Bonus_Round2 ; Set the "Round 2" Text pointer LDA BonusText_Round2PtrL,Y STA <BonusText_BaseL LDA BonusText_Round2PtrH,Y STA <BonusText_BaseH ; Create a Graphics Buffer command set to clear the three lines of dialog... ; It probably would have been simpler and more efficient just to store the ; raw commands, but whatever... LDX Graphics_BufCnt ; X = Graphics_BufCnt LDY #$02 ; Y = 2 (0, 1, 2; three lines of dialog) PRG022_C9B4: ; Set VRAM high for line blanking LDA Round2LineBlank_VRAMH,Y STA Graphics_Buffer+$00,X INX ; X++ (next graphics buffer byte) ; Set VRAM low for line blanking LDA Round2LineBlank_VRAML,Y STA Graphics_Buffer+$00,X INX ; X++ (next graphics buffer byte) ; Run length to blank a line of dialog LDA #(VU_REPEAT | $12) STA Graphics_Buffer+$00,X INX ; X++ (next graphics buffer byte) ; "Space" character pattern LDA #$fe STA Graphics_Buffer+$00,X INX ; X++ (next graphics buffer byte) DEY ; Y-- BPL PRG022_C9B4 ; While Y >= 0, loop! ; Terminator LDA #$00 STA Graphics_Buffer+$00,X ; Graphics_BufCnt += $0C LDA Graphics_BufCnt ADD #$0c STA Graphics_BufCnt RTS ; Return Bonus_KTPrizeGame: ; PAY ATTENTION: ; 1) This actually cares about which host is running the game! ; 2) This actually cares about what height the "powerup prize" is at! ; Also, there's no way out of this state (nothing changes Bonus_GameState!) ; so you're kind of stuck if you get into this routine... ; But incidentally, the game DOES put itself in here as it is exiting, but ; since Level_ExitToMap is set, it's already on its way out... LDA Bonus_GameHost CMP #$01 BNE PRG022_C9EE ; If this is NOT the Koopa Troopa host (!!), jump to PRG022_C9EE ; This IS the Koopa Troopa host... LDA Bonus_PrizeY CMP #$60 BNE PRG022_C9F1 ; If Bonus_PrizeY <> $60 (Prize not fully raised), jump to PRG022_C9F1 (RTS) PRG022_C9EE: JSR Bonus_DoNothing ; Who knows?? PRG022_C9F1: RTS ; Return Bonus_DoNothing: ; WHAT WAS THIS? D: ; Maybe you earned the prize? RTS ; Return Bonus_InstBoxTop: ; Left corner vaddr $28A4 .byte $01, $94 ; Bar vaddr $28A5 .byte VU_REPEAT | $18, $90 ; Right corner vaddr $28BD .byte $01, $96 .byte $00 ; Terminator Bonus_InstBoxLine1: ; Left edge vaddr $28C4 .byte $01, $92 ; Middle vaddr $28C5 .byte VU_REPEAT | $18, $FE ; Right edge vaddr $28DD .byte $01, $93 .byte $00 ; Terminator Bonus_InstBoxLine2: ; Left edge vaddr $28E4 .byte $01, $92 ; Middle vaddr $28E5 .byte VU_REPEAT | $18, $FE ; Right edge vaddr $28FD .byte $01, $93 .byte $00 ; Terminator Bonus_InstBoxLine3: ; Left edge vaddr $2904 .byte $01, $92 ; Middle vaddr $2905 .byte VU_REPEAT | $18, $FE ; Right edge vaddr $291D .byte $01, $93 .byte $00 ; Terminator Bonus_InstBoxBot: ; Left corner vaddr $2924 .byte $01, $95 ; Bar vaddr $2925 .byte VU_REPEAT | $18, $91 ; Right corner vaddr $293D .byte $01, $97 .byte $00 ; Terminator ; NOTE! Bonus_Round2 is actually set by a byte which follows the end of the text string! ; UNUSED (Japanese) If "1" appears, 1 (?) / If "2" appears, I'll give you a key / Otherwise, I'll give you coins. ; English mangled display "1FnSnPg 1" / "2FnSnPg FGnp" / "OjBFnBZ JBmpAInfC" BonusGame_UNUSED0_Text: ; 1 F n S n P g 1 .byte $9D, $B5, $DD, $C2, $DD, $BF, $D6, $FE, $9D, $00 ; 2 F n S n P g F G n p .byte $9E, $B5, $DD, $C2, $DD, $BF, $D6, $FE, $B5, $B6, $DD, $DF, $00 ; O j B F n B Z J B m p A I n f C .byte $BE, $D9, $B1, $B5, $DD, $B1, $C9, $FE, $B9, $B1, $DC, $DF, $B0, $B8, $DD, $D5, $B2 ; (Terminator, value into Bonus_Round2) .byte $FF, BONUS_UNUSED_KEYCOIN ; Spade Instruction ; English: "Line up the pictures and" / "get a prize!" / "You only get one try." BonusGame_Spade_Text: ; L i n e u p t h e p i c t u r e s a n d .byte $BB, $D8, $DD, $D4, $FE, $CE, $DF, $FE, $CD, $D7, $D4, $FE, $DF, $D8, $D2, $CD, $CE, $CB, $D4, $CC, $FE, $D0, $DD, $D3, $00 ; g e t a p r i z e ! .byte $D6, $D4, $CD, $FE, $D0, $FE, $DF, $CB, $D8, $8F, $D4, $EA, $00 ; Y o u o n l y g e t o n e t r y . .byte $C8, $DE, $CE, $FE, $DE, $DD, $DB, $8C, $FE, $D6, $D4, $CD, $FE, $DE, $DD, $D4, $FE, $CD, $CB, $8C, $E9 ; (Terminator, value into Bonus_Round2) .byte $FF, BONUS_SPADE ; N-Spade Instruction ; English: "Flip over any two cards" / "and see if they match." / "You can only miss twice!" BonusGame_NSpade_Text: ; F l i p o v e r a n y t w o c a r d s .byte $B5, $DB, $D8, $DF, $FE, $DE, $CF, $D4, $CB, $FE, $D0, $DD, $8C, $FE, $CD, $81, $DE, $FE, $D2, $D0, $CB, $D3, $CC, $00 ; a n d s e e i f t h e y m a t c h . .byte $D0, $DD, $D3, $FE, $CC, $D4, $D4, $FE, $D8, $D5, $FE, $CD, $D7, $D4, $8C, $FE, $DC, $D0, $CD, $D2, $D7, $E9, $00 ; Y o u c a n o n l y m i s s t w i c e ! .byte $C8, $DE, $CE, $FE, $D2, $D0, $DD, $FE, $DE, $DD, $DB, $8C, $FE, $DC, $D8, $CC, $CC, $FE, $CD, $81, $D8, $D2, $D4, $EA ; (Terminator, value into Bonus_Round2) .byte $FF, BONUS_NSPADE ; UNUSED "CCCCCCC" / "CCCCCCC" BonusGame_UNUSED3_Text: ; C C C C C C C .byte $B2, $B2, $B2, $B2, $B2, $B2, $B2, $00 ; C C C C C C C .byte $B2, $B2, $B2, $B2, $B2, $B2, $B2 ; (Terminator, value into Bonus_Round2) .byte $FF, BONUS_UNUSED_KEYCOIN ; UNUSED "DDDDDDD" BonusGame_UNUSED4_Text: ; D D D D D D D .byte $B3, $B3, $B3, $B3, $B3, $B3, $B3 ; (Terminator, value into Bonus_Round2) .byte $FF, BONUS_UNUSED_KEYCOIN ; UNUSED (Japanese) "If an odd number appears, I'll let you play the Roulette Game." ; English mangled display "GMCFn SnPg" / "i-j-TIn-ap" / "dgNS AInfC" BonusGame_UNUSED5_Text: ; G M C F n S n P g .byte $B6, $BC, $B2, $B5, $DD, $FE, $C2, $DD, $BF, $D6, $00 ; i - j - T I n - a p .byte $D8, $E5, $D9, $E5, $C3, $B8, $DD, $E5, $D0, $DF, $00 ; d g N S A I n f C .byte $D3, $D6, $BD, $C2, $FE, $B0, $B8, $DD, $D5, $B2 ; (Terminator, value into Bonus_Round2) .byte $FF, BONUS_UNUSED_ODDROULETTE ; UNUSED (Japanese) "If an even number appears, I'll let you play the Card Game." ; English mangled display "Hn-MCFnSnPg" / "F-TnIn-ap" / "KNS AInfC" BonusGame_UNUSED6_Text: ; H n - M C F n S n P g .byte $B7, $DD, $E5, $BC, $B2, $B5, $DD, $C2, $DD, $BF, $D6, $00 ; F - T n I n - a p .byte $B5, $E5, $C3, $DD, $B8, $DD, $E5, $D0, $DF, $00 ; K N S A I n f C .byte $BA, $BD, $C2, $FE, $B0, $B8, $DD, $D5, $B2 ; (Terminator, value into Bonus_Round2) .byte $FF, BONUS_UNUSED_EVENCARD ; UNUSED (Japanese) "2, return (?)" ; English mangled display "2 cTnj" BonusGame_UNUSED7_Text: ; 2 c T n j .byte $9E, $FE, $D2, $C3, $DD, $D9 ; (Terminator, value into Bonus_Round2) .byte $FF, BONUS_UNUSED_KEYCOIN ; The following strings are not in the "primary" set, so they would not have ; been spoken by the host at first entrance; perhaps they were in response ; to an action you would have taken within the game? ; I also notice that they used a shorter terminator... ; UNUSED (Japanese) "Give something?" (Google translates as "I'll give you something?") ; English mangled display " cYp dkC?" BonusGame_UNUSED_Etc0: ; c Y p d k C ? .byte $FE, $D2, $C8, $DF, $FE, $D3, $DA, $B2, $EB ; (Terminator) .byte $FF ; UNUSED (Japanese) "Play three times!" (This apparently was for the Roulette game; would set Roulette_Turns) ; English mangled display "3FB rojBPnf" BonusGame_UNUSED_Etc1: ; 3 F B r o j B P n f .byte $9F, $B5, $B1, $FE, $CB, $DE, $D9, $B1, $BF, $DD, $D5 ; (Terminator) .byte $FF ; UNUSED (Japanese) "Chance to twice" / "Set aside two identical cards" ; English mangled display "QmyMZ 2FB" / "EULn F-Tnp" / "2uB ASSJngm" BonusGame_UNUSED_Etc2: ; Q m y M Z 2 F B .byte $C0, $8C, $DC, $BC, $C9, $FE, $9E, $B5, $B1, $00 ; E U L n F - T n p .byte $B4, $C4, $BB, $DD, $FE, $B5, $E5, $C3, $DD, $DF, $00 ; 2 u B A S S J n g m .byte $9E, $CE, $B1, $FE, $B0, $C2, $C2, $B9, $DD, $D6, $DC ; (Terminator) .byte $FF ; UNUSED "CCCC CCCC" BonusGame_UNUSED_Etc3: ; C C C C .byte $B2, $B2, $B2, $B2, $00 ; C C C C .byte $B2, $B2, $B2, $B2 ; (Terminator) .byte $FF ; UNUSED "DDDD" BonusGame_UNUSED_Etc4: ; D D D D .byte $B3, $B3, $B3, $B3 ; (Terminator) .byte $FF ; UNUSED (Japanese) "Play three times!" ; English mangled display "3FB rojBPnf" BonusGame_UNUSED_Etc5: ; 3 F B r o j B P n f .byte $9F, $B5, $B1, $FE, $CB, $DE, $D9, $B1, $BF, $DD, $D5 ; (Terminator) .byte $FF ; UNUSED (Japanese) "Chance to twice" / "Set aside two identical cards" ; English mangled display "QmyMZ 2FB" / "EULn F-Tnp" / "2uB ASSJngm" BonusGame_UNUSED_Etc6: ; Q m y M Z 2 F B .byte $C0, $8C, $DC, $BC, $C9, $FE, $9E, $B5, $B1, $00 ; E U L n F - T n p .byte $B4, $C4, $BB, $DD, $FE, $B5, $E5, $C3, $DD, $DF, $00 ; 2 u B A S S J n g m .byte $9E, $CE, $B1, $FE, $B0, $C2, $C2, $B9, $DD, $D6, $DC ; (Terminator) .byte $FF ; UNUSED (Japanese) "2, return (?)" ; English mangled display "2 cTnj" BonusGame_UNUSED_Etc7: ; 2 c T n j .byte $9E, $FE, $D2, $C3, $DD, $D9 ; (Terminator) .byte $FF ; Bonus_Return2_SetMapPos: ; ; A strange subroutine called for Bonus_GameType = BONUS_UNUSED_2RETURN!! ; It forces the Player to a different map position ?? ; And marks them as having died in the bonus game ??! ; ; Since it references Bonus_KTPrize, it MAY have been Koopa Troopa's ; "Prize" Game... but death? I'm not sure the prize is worth it! D: Bonus_Return2Row: .byte $50, $40, $80, $60 ; Literally Map Y Bonus_Return2Col: .byte $50, $A0, $40, $A0 ; Upper bits is column, lower bits is map screen i.e. XHi Bonus_Return2_SetMapPos: ; Temp_Var1 = Bonus_KTPrize * 2 LDA Bonus_KTPrize ; <-- !! A reference to Bonus_KTPrize ASL A STA <Temp_Var1 LDY Player_Current ; Y = Player_Current LDA Map_Previous_Dir,Y AND #$0a BEQ PRG022_CBDD ; If Player didn't move up or left, jump to PRG022_CBDD INC <Temp_Var1 ; Temp_Var1++ PRG022_CBDD: LDX <Temp_Var1 ; X = Temp_Var1 LDA Bonus_Return2Row,X STA Map_Previous_Y,Y LDA Bonus_Return2Col,X AND #$f0 STA Map_Previous_X,Y LDA Bonus_Return2Col,X AND #$0f STA Map_Previous_XHi,Y ; Player "died" ?!! LDA #$01 STA Map_ReturnStatus RTS ; Return Die_OddEven: .byte $00, $01 ; Match the odd/even (NOTE: Die face is 0 = 1, 1 = 2, etc. so odd first, then even, etc.) Die_OddEvenMatch: .byte BONUS_UNUSED_ODDROULETTE, BONUS_UNUSED_EVENCARD ; Sets Bonus_DieCnt to this value! Bonus_DieRotate: INC Bonus_DieCnt ; Bonus_DieCnt++ LDA Bonus_DieCnt AND #$03 BNE PRG022_CC18 ; 1:4 ticks proceed, otherwise jump to PRG022_CC18 INC Bonus_DiePos ; Bonus_DiePos++ ; Cap the die 0-5 LDA Bonus_DiePos CMP #$06 BNE PRG022_CC18 ; If Bonus_DiePos <> $06, jump to PRG022_CC18 ; Bonus_DiePos= 0 LDA #$00 STA Bonus_DiePos PRG022_CC18: LDA <Pad_Input AND #PAD_A BEQ Bonus_DrawDie ; If Player is not pressing 'A', just go draw the Die ; Player pressed 'A'... LDA #$00 STA Bonus_DieCnt ; Bonus_DieCnt = 0 STA Bonus_UnusedFlag ; Bonus_UnusedFlag = 0 ; The following is WRONG, because the Spade/N-Spade Bonus Games will never use this state! ; This was the Odd/Even game as specified by the Japanese messages: ; "If an odd number appears, I'll let you play the Roulette Game." ; "If an even number appears, I'll let you play the Card Game." LDY #$00 ; Y = 0 (Odd die face value will "win") LDA Bonus_GameType CMP #BONUS_SPADE ; <-- should be replaced by BONUS_UNUSED_ODDROULETTE BEQ PRG022_CC34 ; If Bonus_GameType = BONUS_SPADE, jump to PRG022_CC34 INY ; Y = 1 (Even die face value will "win") CMP #BONUS_NSPADE ; <-- should be replaced by BONUS_UNUSED_EVENCARD BNE PRG022_CC4C ; If Bonus_GameType <> BONUS_NSPADE, jump to PRG022_CC4C PRG022_CC34: ; Even / Odd Bonus Game LDA Bonus_DiePos AND #$01 ; Check odd/even of die CMP Die_OddEven,Y BNE PRG022_CC44 ; If die is not on proper odd/even, jump to PRG022_CC44 ; Odd/Even matched win ; Set Bonus_DieCnt to the cooresponding Die_OddEvenMatch value LDA Die_OddEvenMatch,Y STA Bonus_DieCnt PRG022_CC44: ; End of the Odd or Even game! Whether you won or lost, the die will now fly away. ; If you won, you go on to "Round 2"; if you lost, bail to world map. ; Bonus_GameState = 4 LDA #$04 STA Bonus_GameState JMP Bonus_DrawDie ; Draw Die and don't come back!! PRG022_CC4C: ; Not the Even / Odd game LDX Bonus_DiePos ; X = Bonus_DiePos CPX #$02 BLT PRG022_CC57 ; If Bonus_DiePos < 2 (Die face value 3), jump to PRG022_CC57 ; Die face value 3 or greater nets you (Face Value * 10) points ; NOTE: This was "probably" supposed to go to your coins if the Japanese message is correct ; Further hinted because "coins" pop out... ; If "1" appears, 1 (?) ; If "2" appears, I'll give you a key ; Otherwise, I'll give you coins. INX ; X++ (because "pos 0" --> Face value 1, etc.) STX Score_Earned ; -> Score_Earned PRG022_CC57: INC Bonus_GameState ; Bonus_GameState = 3 Bonus_DrawDie: ; Set left/right die sprites Y LDA <BonusDie_Y STA Sprite_RAM+$F8 STA Sprite_RAM+$FC ; Set left/right die sprites patterns LDA Bonus_DiePos ASL A ORA #$11 STA Sprite_RAM+$F9 STA Sprite_RAM+$FD ; Set left half of die attributes LDA #SPR_PAL3 STA Sprite_RAM+$FA ; Set right half of die attributes LDA #(SPR_PAL3 | SPR_HFLIP | SPR_VFLIP) STA Sprite_RAM+$FE ; Set left half of die X LDA <BonusDie_X STA Sprite_RAM+$FB ; Set right half of die X ADD #$08 STA Sprite_RAM+$FF RTS ; Return ; ?? Is this another message? PRG022_CC84: .byte $CB, $DE, $E5, $BB, $E7, $FE, $B3, $E5, $FF, $60 ; FIXME: Anyone want to claim this? ; Seems like it would display a short message maybe (above) ; $CC8E LDA Bonus_UnusedFlag BNE PRG022_CCED ; If Bonus_UnusedFlag <> 0, jump to PRG022_CCED (RTS) INC BonusText_CharPause ; BonusText_CharPause++ LDA BonusText_CharPause AND #$03 BNE PRG022_CCED ; 1:4 ticks proceed, otherwise jump to PRG022_CCED (RTS) PRG022_CC9D: LDX BonusText_CPos ; X = BonusText_CPos LDA PRG022_CC84,X BNE PRG022_CCB0 ; Bonus_UnusedVL = $55 LDA #$55 STA Bonus_UnusedVL INC BonusText_CPos JMP PRG022_CC9D ; Jump to PRG022_CC9D PRG022_CCB0: CMP #$ff BNE PRG022_CCC2 LDA #$35 STA Bonus_UnusedVL LDA #$00 STA BonusText_CPos INC Bonus_UnusedFlag RTS ; Return PRG022_CCC2: LDY Graphics_BufCnt STA Graphics_Buffer+$03,Y LDA Bonus_UnusedVH STA Graphics_Buffer+$00,Y LDA Bonus_UnusedVL STA Graphics_Buffer+$01,Y LDA #$01 STA Graphics_Buffer+$02,Y LDA #$00 STA Graphics_Buffer+$04,Y LDA Graphics_BufCnt ADD #$04 STA Graphics_BufCnt INC Bonus_UnusedVL INC BonusText_CPos PRG022_CCED: RTS ; Return Bonus_DieFlyAway: LDA <Counter_1 AND #$01 BNE PRG022_CD03 ; Every other tick, jump to PRG022_CD03 ; The die rotates through its faces as it "flies away" INC Bonus_DiePos ; Bonus_DiePos++ ; Cap the die 0-5 LDA Bonus_DiePos CMP #$06 BNE PRG022_CD03 ; If Bonus_DiePos <> $06, jump to PRG022_CD03 ; Bonus_DiePos = 0 LDA #$00 STA Bonus_DiePos PRG022_CD03: LDA <BonusDie_YVel CMP #-$80 BEQ PRG022_CD0E ; If BonusDie_YVel = -$80, jump to PRG022_CD0E ; BonusDie_YVel -= $08 SUB #$08 STA <BonusDie_YVel PRG022_CD0E: LDA <BonusDie_YVel ; Get die Velocity ASL A ASL A ASL A ASL A ; Fractional part shifted up STA <Temp_Var1 ; -> Temp_Var1 LDA <BonusDie_YVel ; Get Velocity LSR A LSR A LSR A LSR A ; Whole part shifted down (integer) CMP #%00001000 ; Check the sign bit BLT PRG022_CD22 ; If the value was not negatively signed, jump to PRG022_CD22 ORA #%11110000 ; Apply a sign extension PRG022_CD22: STA <Temp_Var2 ; -> Temp_Var2 ; Add to die's velocity fractional accumulator LDA <BonusDie_YVelFrac ADD <Temp_Var1 STA <BonusDie_YVelFrac ; Add appropriately to die's Y LDA <BonusDie_Y ADC <Temp_Var2 STA <BonusDie_Y LDA <BonusDie_Y CMP #$f8 BLT PRG022_CD50 ; If bonus die hasn't wrapped, jump to PRG022_CD50 ; Hide bonus die LDA #$f8 STA <BonusDie_Y ; Halt its velocity LDA #$00 STA <BonusDie_YVel ; Bonus_UnusedFlag = 0 STA Bonus_UnusedFlag LDA Bonus_DieCnt BEQ PRG022_CD4B ; If Bonus_DieCnt = 0 (not a winner of the Odd/Even game), jump to PRG022_CD4B ; Winners of Odd/Even Game only! INC Bonus_GameState ; Bonus_GameState = 6 ; NOTE: Bonus_Round2 (i.e. what game we're going to next) was set by the intro dialog text! RTS ; Return PRG022_CD4B: ; Bonus_GameState = 8 LDA #$08 STA Bonus_GameState PRG022_CD50: RTS ; Return Bonus_GetDiePrize: LDA Bonus_DiePos CMP #$02 BGE PRG022_CD6F ; If Bonus_DiePos >= 2 (Die face value of 3 or more, coin prizes), jump to PRG022_CD6F CMP #$01 BNE PRG022_CD65 ; If Die face value is NOT 2 (i.e. it is 1), jump to PRG022_CD65 ; "If 2 appears, I'll give you a key" ; Ultimately it is unclear what this was INTENDED to do. It modifies the first ; byte of the Player's "inventory" score (i.e. the backup used for Players ; switching turns), but not in a "safe" way that carries through the other bytes. ; That alone makes me believe that the memory in that area originally was for ; "something else"... what exactly I can't say! I only know it presently makes ; no sense and is -- in a small way -- corrupting memory and nothing more... ; This will increment the byte at Inventory_Cards + 3, which is the Player's score; but that ; will be overwritten when the game exits with the "current" score) ; In any case, not a "key" :( LDX #$03 ; X = 3 JSR Bonus_Prize1 ; Get your prize? INC Bonus_GameState ; Bonus_GameState = 4 RTS ; Return PRG022_CD65: ; "If 1 appears, 1 (?)" ; Give Player an extra life ... apparently LDX Player_Current INC Player_Lives,X INC Bonus_GameState ; Bonus_GameState = 4 RTS ; Return PRG022_CD6F: ; Coin prizes LDA BonusCoins_State JSR DynJump ; THESE MUST FOLLOW DynJump FOR THE DYNAMIC JUMP TO WORK!! .word BonusCoins_Init ; 0: Initializes bonus coins based on value of the Die (Bonus_DiePos) .word BonusCoins_UpdateAndDraw ; 1: Update and draw bonus coins until they've all fallen off-screen BonusCoins_Init: LDY Bonus_DiePos ; Y = Bonus_DiePos PRG022_CD7C: ; Set coins to appear front and center! LDA #$78 STA Bonus_CoinsY,Y STA Bonus_CoinsX,Y LDX #-$10 ; X = -$10 LDA RandomN,Y ; Get random value ASL A ; Multiply by 2 PHA ; Save it BCC PRG022_CD8F ; 50/50 chance jump to PRG022_CD8F LDX #$00 ; Otherwise, X = $00 PRG022_CD8F: ; Temp_Var1 = -$10 or $00 TXA STA <Temp_Var1 PLA ; Restore random value AND #$0f ; Keep lower 4 bits ORA <Temp_Var1 ; OR onto Temp_Var1 STA Bonus_CoinsXVel,Y ; -> Bonus_CoinsXVel LDA RandomN,Y AND #$07 ; Random 0-7 ORA #-$40 ; Base -$40 STA Bonus_CoinsYVel,Y ; -> Bonus_CoinsYVel DEY ; Y-- BPL PRG022_CD7C ; While Y >= 0, loop! INC BonusCoins_State ; BonusCoins_State = 1 RTS ; Return BonusCoins_UpdateAndDraw: LDY Bonus_DiePos ; Y = Bonus_DiePos PRG022_CDAE: JSR BonusCoin_ApplyYVel ; Apply Y velocity to coin JSR BonusCoin_ApplyXVel ; Apply X velocity to coin ; Coins fall rate LDA Bonus_CoinsYVel,Y ADD #$02 STA Bonus_CoinsYVel,Y DEY ; Y-- BPL PRG022_CDAE ; While Y >= 0, loop JSR BonusCoins_Draw ; Draw the bonus coins LDY Bonus_DiePos ; Y = Bonus_DiePos PRG022_CDC6: LDA Bonus_CoinsY,Y CMP #$f8 BNE PRG022_CDD3 ; If this coin is not off-screen, jump to PRG022_CDD3 (RTS) DEY ; Y-- BPL PRG022_CDC6 ; While Y >= 0, loop ; All coins are off-screen; proceed! INC Bonus_GameState ; Bonus_GameState = 4 PRG022_CDD3: RTS ; Return BonusCoin_ApplyXVel: ; Offset to coin X velocity TYA ADD #(Bonus_CoinsXVelFrac - Bonus_CoinsYVelFrac) TAY JSR BonusCoin_ApplyVel ; Apply X velocity to coin ; Offset back TYA SUB #(Bonus_CoinsXVelFrac - Bonus_CoinsYVelFrac) TAY RTS ; Return BonusCoin_ApplyYVel: ; Note: This check is superfluous because of the following one! LDA Bonus_CoinsYVel,Y BMI BonusCoin_ApplyVel ; If coin is moving upward, apply velocity to coin and don't come back CMP #$40 BLS BonusCoin_ApplyVel ; If coin is moving downward < $40, apply velocity to coin and don't come back ; Max coin falling speed at $40 LDA #$40 STA Bonus_CoinsYVel,Y BonusCoin_ApplyVel: LDA Bonus_CoinsYVel,Y ; Get coin Velocity ASL A ASL A ASL A ASL A ; Fractional part shifted up STA <Temp_Var1 ; -> Temp_Var1 LDX #$00 ; X = 0 (positive high part) LDA Bonus_CoinsYVel,Y ; Get Velocity LSR A LSR A LSR A LSR A ; Whole part shifted down (integer) CMP #%00001000 ; Check the sign bit BLT PRG022_CE09 ; If the value was not negatively signed, jump to PRG022_CE09 DEX ; X = $FF (negative high part) ORA #%11110000 ; Apply a sign extension PRG022_CE09: STA <Temp_Var2 ; -> Temp_Var2 ; Add to coin's velocity fractional accumulator LDA Bonus_CoinsYVelFrac,Y ADD <Temp_Var1 STA Bonus_CoinsYVelFrac,Y ; Add appropriately to coin's Y LDA Bonus_CoinsY,Y ADC <Temp_Var2 STA Bonus_CoinsY,Y RTS ; Return BonusCoins_Draw: LDY Bonus_DiePos ; Y = Bonus_DiePos PRG022_CE20: TYA ASL A ASL A TAX ; X = Y * 4 (offset in Sprite RAM to coin's sprite) LDA Bonus_CoinsY,Y CMP #192 BLT PRG022_CE30 ; If coin Y < 192 (top of status bar), jump to PRG022_CE30 ; Coin too low; set coin Y = $F8 (hide it!) LDA #$f8 STA Bonus_CoinsY,Y PRG022_CE30: ; Set coin sprite Y STA Sprite_RAM+$80,X ; Set coin sprite pattern LDA #$61 STA Sprite_RAM+$81,X ; Set coin attribute LDA #SPR_PAL1 STA Sprite_RAM+$82,X ; Set coin sprite X LDA Bonus_CoinsX,Y STA Sprite_RAM+$83,X DEY ; Y-- BPL PRG022_CE20 ; While Y >= 0, loop RTS ; Return Bonus_Wait80: LDA Bonus_Timer BNE PRG022_CE51 ; If Bonus_Timer <> 0, jump to PRG022_CE51 ; Bonus_Timer = $80 LDA #$80 STA Bonus_Timer PRG022_CE51: DEC Bonus_Timer ; Bonus_Timer-- BNE PRG022_CE64 ; If Bonus_Timer has not expired, jump to PRG022_CE64 INC Bonus_GameState ; Bonus_GameState = 5/9 LDA Bonus_GameState CMP #$09 BNE PRG022_CE64 ; If Bonus_GameState <> 9, jump to PRG022_CE64 (RTS) ; Otherwise, exit to map LDA #$01 STA <Level_ExitToMap PRG022_CE64: RTS ; Return Roulette_BorderSprites: .byte $0F, $03, $00, $08 .byte $0F, $05, $00, $F0 .byte $0F, $0B, $00, $F8 .byte $AF, $09, $00, $08 .byte $AF, $07, $00, $F0 .byte $AF, $0B, $00, $F8 Roulette_DrawBorderSprites: ; Temp_Var1 = 31 (Sprite Y start) LDA #31 STA <Temp_Var1 LDY #$60 ; Y = $60 (Sprite RAM offset) PRG022_CE83: ; Set Sprite Ys LDA <Temp_Var1 STA Sprite_RAM+$04,Y STA Sprite_RAM+$08,Y STA Sprite_RAM+$0C,Y ; Set border sprite patterns LDA #$01 STA Sprite_RAM+$05,Y STA Sprite_RAM+$09,Y ; Set right edge black sprite pattern LDA #$0b STA Sprite_RAM+$0D,Y ; Set sprite attributes LDA #SPR_PAL0 STA Sprite_RAM+$06,Y STA Sprite_RAM+$0A,Y STA Sprite_RAM+$0E,Y ; Set sprite Xs LDA #8 STA Sprite_RAM+$07,Y LDA #240 STA Sprite_RAM+$0B,Y LDA #248 STA Sprite_RAM+$0F,Y ; Temp_Var1 (Sprite Y) += 16 LDA <Temp_Var1 ADD #16 STA <Temp_Var1 TYA SUB #12 ; -12 (3 sprites prior) TAY BPL PRG022_CE83 ; While Y >= 0, loop! LDY #$17 PRG022_CEC5: LDA Roulette_BorderSprites,Y STA Sprite_RAM+$70,Y DEY ; Y-- BPL PRG022_CEC5 ; While Y >= 0, loop RTS ; Return UpdSel_Roulette: ; Caution: You're on interrupt time here! ; Performing some work that got skipped because we diverted here in the interrupt LDA #$00 ; A = 0 STA PPU_CTL2 ; Hide sprites and bg (most importantly) STA PPU_SPR_ADDR ; Resets to sprite 0 in memory LDA #$02 ; A = 2 STA SPR_DMA ; DMA sprites from RAM @ $200 (probably trying to blank them out) JSR PT2_Full_CHRROM_Switch ; Set up PT2 (Sprites) CHRROM LDA <Graphics_Queue ASL A TAX ; X = Graphics_Queue * 2 ; Roulette maintains its own update table, though not really used LDA Video_Upd_TableRoulette,X STA <Video_Upd_AddrL LDA Video_Upd_TableRoulette+1,X STA <Video_Upd_AddrH JSR Video_Misc_Updates ; Various updates other than scrolling (palettes, status bar, etc.) ; Graphics_Queue = 0 LDA #$00 STA <Graphics_Queue STA Graphics_BufCnt ; Reset Graphics_Buffer counter STA Graphics_Buffer+$00 ; Terminate it LDA PPU_STAT ; Unknown hardware thing? Is this for synchronization? LDX #$3f ; STX PPU_VRAM_ADDR ; Access PPU address #3Fxx LDA #$00 ; STA PPU_VRAM_ADDR ; Access PPU address #3F00 (palettes?) STA PPU_VRAM_ADDR ; STA PPU_VRAM_ADDR ; Now accessing $0000 (Pattern tables?) LDA <PPU_CTL2_Copy ORA #%00011000 STA PPU_CTL2 ; Show BG+Sprites ; Generate VBlank Resets, use 8x16 sprites, sprites use PT2 LDA #$a8 STA PPU_CTL1 LDA PPU_STAT LDA #$00 STA PPU_SCROLL STA PPU_SCROLL LDA PPU_STAT LDA #$ff STA MMC3_IRQCNT STA MMC3_IRQLATCH ; Unknown hardware thing? Is this for synchronization? LDA #$00 STA PPU_VRAM_ADDR STA PPU_VRAM_ADDR LDA #$10 STA PPU_VRAM_ADDR STA PPU_VRAM_ADDR LDA #$00 STA PPU_VRAM_ADDR STA PPU_VRAM_ADDR LDA #$10 STA PPU_VRAM_ADDR STA PPU_VRAM_ADDR LDA #$00 STA PPU_VRAM_ADDR STA PPU_VRAM_ADDR ; Fire on scanline 32 LDA #$20 STA MMC3_IRQCNT STA MMC3_IRQLATCH STA MMC3_IRQENABLE CLI ; Enable maskable interrupts JSR Read_Joypads ; Updates both joypads in RAM LDX #$00 ; X = 0 LDY #$02 ; Y = 2 ; Temp_Var1 = 0 or 2, random LDA Random_Pool AND #$02 STA <Temp_Var1 ; Temp_Var1 = 0 or 2, random LDA RandomN AND #$02 EOR <Temp_Var1 CLC ; Clear carry BEQ PRG022_CF7C ; If random result is zero, jump to PRG022_CF7C SEC ; Set carry if non-zero ; Rotates the first couple random values around PRG022_CF7C: ROR Random_Pool,X INX ; X = 1 DEY ; Y-- BNE PRG022_CF7C ; While Y >= 0, loop JSR Roulette_DoGame ; Actually run the Roulette game ; Switch to page 26 @ A000 LDA #MMC3_8K_TO_PRG_A000 STA MMC3_COMMAND LDA #26 STA MMC3_PAGE JSR StatusBar_UpdateValues ; Update Status Bar (not really used) ; Switch to page 28 @ A000 LDA #MMC3_8K_TO_PRG_A000 STA MMC3_COMMAND LDA #28 STA MMC3_PAGE ; Jump to the sound engine, newly inserted at page A000! JSR Sound_Engine_Begin ; Change A000 back to whatever it was before the sound engine JSR PRGROM_Change_A000 INC <Counter_1 ; Simply increments every frame, used for timing ; Pull (pop) the three temp vars from the stack PLA STA <Temp_Var3 PLA STA <Temp_Var2 PLA STA <Temp_Var1 ; This pulls (pops) all the registers from the stack... PLA TAY PLA TAX PLA PLP ; Fully cleaned up "NMI" interrupt RTI Video_Upd_TableRoulette: .word Graphics_Buffer .byte $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $BE, $07 Video_RoulBordAttr: vaddr $2020 .byte VU_REPEAT | $20, $FC vaddr $2040 .byte VU_REPEAT | $20, $FC vaddr $2061 .byte VU_REPEAT | $1E, $A1 vaddr $22E0 .byte VU_REPEAT | $20, $FF vaddr $26E0 .byte VU_REPEAT | $20, $FF vaddr $23C8 .byte $20, $55, $55, $D5, $F5, $F5, $75, $55, $55, $55, $55, $DD, $FF, $FF, $77, $55 .byte $55, $55, $55, $DD, $FF, $FF, $77, $95, $A5, $55, $55, $DD, $FF, $FF, $77, $99, $AA vaddr $23E8 .byte VU_REPEAT | $08, $55 vaddr $27C0 .byte VU_REPEAT | $08, $55 vaddr $27C8 .byte $20, $55, $55, $D5, $F5, $F5, $75, $55, $55, $55, $55, $DD, $FF, $FF, $77, $55 .byte $55, $A5, $65, $DD, $FF, $FF, $77, $55, $55, $AA, $66, $DD, $FF, $FF, $77, $55, $55 vaddr $27E8 .byte VU_REPEAT | $08, $55 ; Terminator .byte $00 Roulette_DoGame: LDA Roulette_ConfigRun JSR DynJump ; THESE MUST FOLLOW DynJump FOR THE DYNAMIC JUMP TO WORK!! .word Roulette_Configure ; Configure Roulette game .word Roulette_RunGame ; Run it! Roulette_Configure: LDA Roulette_ConfigState JSR DynJump ; THESE MUST FOLLOW DynJump FOR THE DYNAMIC JUMP TO WORK!! .word Roulette_ConfigPPUCTL2 ; Set up to show BG+Sprites .word Roulette_ConfigTurns ; Set number of turns (always 0!) Roulette_ConfigPPUCTL2: ; Show BG+Sprites LDA #$18 STA <PPU_CTL2_Copy INC Roulette_ConfigState ; Roulette_ConfigState = 1 RTS ; Return Roulette_ConfigTurns: INC Roulette_ConfigRun ; Roulette_ConfigRun = 1 ; Roulette_Turns = 0 (No extra turns for you!) LDA #$00 STA Roulette_Turns RTS ; Return Roulette_RunGame: LDA Roulette_RunState JSR DynJump ; THESE MUST FOLLOW DynJump FOR THE DYNAMIC JUMP TO WORK!! .word Roulette_Init ; 0: Initialize the game .word Roulette_Run ; 1: Run the game .word Roulette_FadeOut ; 2: Fade to black .word Roulette_ExitToMap ; 3: Exit to map .word Roulette_GiveReward ; 4: Get extra lives prize and display sprite Roulette_Init: LDA #$00 STA Roulette_StopState ; Roulette_StopState = 0 STA Roulette_StopState+1 ; Roulette_StopState+1 = 0 STA Roulette_StopState+2 ; Roulette_StopState+2 = 0 STA Roulette_Lives ; Roulette_Lives = 0 ; Roulette_Speed = $70 LDA #$70 STA Roulette_Speed ; Roulette_Speed+1 = $90 LDA #$90 STA Roulette_Speed+1 ; Roulette_Speed+2 = $7F LDA #$7f STA Roulette_Speed+2 ; Roulette_Unused7A5F_Delta = $30 LDA #$30 STA Roulette_Unused7A5F_Delta INC Roulette_RunState ; Roulette_RunState = 1 (Run game) JMP Roulette_DrawBorderSprites ; Draw border sprites and don't come back! Roulette_Run: LDA <Pad_Input AND #(PAD_A | PAD_B) BEQ PRG022_D0DF ; If Player is NOT pressing A or B, jump to PRG022_D0DF ; Player is pressing A or B... LDA Roulette_StopState BNE PRG022_D0A2 ; If row 1 is already stopping/stopped, jump to PRG022_D0A2 ; Row 1 needs to be stopped... INC Roulette_StopState ; Row 1's stop state = 1 ; Set Roulette_StopCnt = $20 to $2F, random LDA RandomN AND #$0f ORA #$20 STA Roulette_StopCnt JMP PRG022_D0D7 ; Jump to PRG022_D0D7 PRG022_D0A2: LDA Roulette_StopState+1 BNE PRG022_D0BE ; If row 2 is already stopping/stopped, jump to PRG022_D0BE LDA Roulette_StopState CMP #$02 BLT PRG022_D0BE ; If Row 1 is not close enough to stopping yet, jump to PRG022_D0BE INC Roulette_StopState+1 ; Row 2's stop state = 1 ; Set Roulette_StopCnt+1 = $20 to $3F, random LDA RandomN+1 AND #$1f ORA #$20 STA Roulette_StopCnt+1 JMP PRG022_D0D7 ; Jump to PRG022_D0D7 PRG022_D0BE: LDA Roulette_StopState+2 BNE PRG022_D0DF ; If row 3 is already stopping/stopped, jump to PRG022_D0DF LDA Roulette_StopState+1 CMP #$02 BLT PRG022_D0DF ; If Row 2 is not close enough to stopping yet, jump to PRG022_D0DF INC Roulette_StopState+2 ; Row 3's stop state = 1 ; Set Roulette_StopCnt+2 = $40 to $7F, random LDA RandomN+2 AND #$3f ORA #$40 STA Roulette_StopCnt+2 PRG022_D0D7: ; Bleep sound LDA Sound_QMap ORA #SND_MAPPATHMOVE STA Sound_QMap PRG022_D0DF: LDX #$02 PRG022_D0E1: STX <Roulette_RowIdx ; Update Roulette_RowIdx LDA Roulette_StopCnt,X BEQ PRG022_D0EB ; If this row's stop counter = 0, jump to PRG022_D0EB DEC Roulette_StopCnt,X ; Otherwise, decrement this row's stop counter PRG022_D0EB: JSR RouletteRow_DoStopState ; Do the row's stop state code DEX ; X-- BPL PRG022_D0E1 ; While X >= 0, loop! RTS ; Return RouletteRow_DoStopState: LDA Roulette_StopState,X JSR DynJump ; THESE MUST FOLLOW DynJump FOR THE DYNAMIC JUMP TO WORK!! .word RouletteRow_Move ; 0: Row is not stopping; it is running, if you will .word RouletteRow_WaitToStop ; 1: Waits for specific Roulette_StopCnt to hit zero .word RouletteRow_Slow ; 2: Slow down row .word RouletteRow_HitLockPos ; 3: Slide row into lock position .word RouletteRow_LockDecide ; 4: Lock, bounce, decide reward, if any .word RouletteRow_EndTurn ; 5: End-of-turn logic (in modern game there are no more turns, Roulette_Turns = 0) RouletteRow_Move: CPX #$02 BNE PRG022_D11C ; If this is NOT row 3, jump to PRG022_D11C ; On row 3 only... (basically stuff updated only once for all rows) ; Roulette_Unused7A5F (value never used for anything) += Roulette_Unused7A5F_Delta LDA Roulette_Unused7A5F ADD Roulette_Unused7A5F_Delta STA Roulette_Unused7A5F ; Something removed? NOP NOP ; Play the "ringing" sound LDA Sound_QPlayer ORA #SND_PLAYERPOWER STA Sound_QPlayer PRG022_D11C: JMP Roulette_MoveRow ; Jump to Roulette_MoveRow RouletteRow_WaitToStop: LDA Roulette_StopCnt,X BNE RouletteRow_Move ; If this row's stop counter is not zero, move the Roulette rows and don't come back... INC Roulette_StopState,X ; This row's stop state = 2 JMP RouletteRow_Move ; Move the Roulette rows and don't come back... RouletteRow_Slow: LDA Roulette_Speed,X ADD #$3f CMP #$7f BGE PRG022_D13A ; If we have not reached a stop speed, jump to PRG022_D13A INC Roulette_StopState,X ; This row's stop state = 3 JMP RouletteRow_Move ; Move the Roulette rows and don't come back... PRG022_D13A: CPX #$02 BNE PRG022_D151 ; If this is not the third row, jump to PRG022_D151 ; Roulette_Unused7A5F_Delta is added to Roulette_Unused7A5F, but Roulette_Unused7A5F itself is never used! LDA Roulette_Unused7A5F_Delta CMP #$11 BLT PRG022_D151 ; If Roulette_Unused7A5F_Delta < $11, jump to PRG022_D151 DEC Roulette_Unused7A5F_Delta ; Roulette_Unused7A5F_Delta-- LDA <Counter_1 AND #$01 BNE PRG022_D151 ; Every other tick, jump to PRG022_D151 DEC Roulette_Unused7A5F_Delta ; Roulette_Unused7A5F_Delta-- PRG022_D151: LDA Roulette_Speed,X BPL PRG022_D15F ; If Roulette_Speed is positive, jump to PRG022_D15F ; Roulette_Speed += 4 LDA Roulette_Speed,X ADD #$04 ; Really +2, but it hits the -2 after this STA Roulette_Speed,X PRG022_D15F: ; Roulette_Speed -= 2 LDA Roulette_Speed,X SUB #$02 STA Roulette_Speed,X JMP RouletteRow_Move ; Move the Roulette rows and don't come back... RouletteRow_HitLockPos: LDA Roulette_Pos,X AND #%01111100 BNE PRG022_D192 ; If this is not a lock position, jump to PRG022_D192 ; "Swim" sound (row locking) LDA #SND_PLAYERSWIM STA Sound_QPlayer ; Roulette_StopCnt = $12 LDA #$12 STA Roulette_StopCnt,X ; Lock row position LDA Roulette_Pos,X ADD #$20 AND #$80 STA Roulette_Pos,X LDA Roulette_PosHi,X ADC #$00 STA Roulette_PosHi,X INC Roulette_StopState,X ; This row's stop state = 4 PRG022_D192: JMP RouletteRow_Move ; Move the Roulette rows and don't come back... Roulette_MatchSets: .byte $00, $02 ; First row Mushroom (primary) alternating mushroom matches .byte $01, $01 ; First row Flower (nothing special) .byte $02, $00 ; First row Muchroom (secondary) alternating mushroom matches .byte $03, $03 ; First row Star (nothing special) Roulette_MatchReward: .byte $02, $03, $02, $05 ; Number of lives you get (Mushroom, Flower, Mushroom, Star) RouletteRow_LockDecide: LDA Roulette_StopCnt,X BNE PRG022_D20B ; If this row's stop counter is not zero, jump to PRG022_D20B ; Enforce the lock position LDA Roulette_Pos,X ADD #$20 AND #$80 STA Roulette_Pos,X STA <Temp_Var1 ; -> Temp_Var1 LDA Roulette_PosHi,X ADC #$00 STA Roulette_PosHi,X ASL <Temp_Var1 ROL A AND #$03 STA Roulette_ShapeLock,X CPX #$02 BNE PRG022_D205 ; If this is not the third row, jump to PRG022_D205 ; Roulette_StopCnt = $50 LDA #$50 STA Roulette_StopCnt,X LDA Roulette_ShapeLock ASL A TAY ; Y = Roulette_ShapeLock * 2 LDX #$01 ; X = 1 (mainly for the dual mushroom, there is two possible matches) PRG022_D1D3: LDA Roulette_ShapeLock+1,X CMP Roulette_MatchSets,Y BEQ PRG022_D1E0 ; If the first row locked shape matches this row, jump to PRG022_D1E0 CMP Roulette_MatchSets+1,Y BNE PRG022_D200 ; If we have a mismatch, jump to PRG022_D200 PRG022_D1E0: DEX ; X-- BPL PRG022_D1D3 ; While X >= 0, loop LDY Roulette_ShapeLock ; Y = Roulette_ShapeLock LDA Roulette_MatchReward,Y STA Roulette_Lives ; Roulette_RunState = 4 LDA #$04 STA Roulette_RunState ; Roulette_xUpY = 240 LDA #240 STA Roulette_xUpY ; Roulette_StopCnt = 0 LDA #$00 STA Roulette_StopCnt LDX <Roulette_RowIdx ; X = Roulette_RowIdx ; Do NOT return to caller PLA PLA RTS ; Return PRG022_D200: ; Play mismatch sound LDA #SND_MAPDENY STA Sound_QMap PRG022_D205: LDX <Roulette_RowIdx ; X = Roulette_RowIdx INC Roulette_StopState,X ; This row's stop state = 5 RTS ; Return PRG022_D20B: LDY #$10 ; Y = $10 AND #$04 BNE PRG022_D213 ; 4 ticks on, 4 ticks off; jump to PRG022_D213 LDY #-$10 ; Y = -$10 PRG022_D213: ; Set Roulette_Speed = $10/-$10 ("bounce" effect as locking) TYA STA Roulette_Speed,X JMP RouletteRow_Move ; Move the Roulette rows and don't come back... RouletteRow_EndTurn: CPX #$02 BNE PRG022_D223 ; If this is not the third row, jump to PRG022_D223 (RTS) (doesn't do anything) LDA Roulette_StopCnt,X BEQ PRG022_D224 ; If the stop counter is zero, jump to PRG022_D224 PRG022_D223: RTS ; Return PRG022_D224: LDA Roulette_Turns BEQ PRG022_D238 ; If Roulette_Turns = 0 (out of turns), jump to PRG022_D238 ; At least one turn remaining ... (this is UNUSED!) LDA <Pad_Holding AND #(PAD_A | PAD_B | PAD_START) BEQ PRG022_D237 ; If Player is not pressing A, B, or START, jump to PRG022_D237 DEC Roulette_Turns ; Roulette_Turns-- ; Roulette_RunState = 0 (re-initialize for another round!) LDA #$00 STA Roulette_RunState PRG022_D237: RTS ; Return PRG022_D238: ; Do not return to caller PLA PLA PRG022_D23A: ; Roulette_RunState = 2 LDA #$02 STA Roulette_RunState ; Roulette_StopState = 0 <-- Reusing it differently, as pal fadeout prep flag LDA #$00 STA Roulette_StopState RTS ; Return Roulette_FadeOut: LDA Roulette_StopState ; Being reused as a flag here BNE PRG022_D250 ; If Roulette_StopState <> 0 (palette fade prepared), jump to PRG022_D250 INC Roulette_StopState ; Roulette_StopState = 1 JMP Palette_PrepareFadeOut ; Prepare to fade out PRG022_D250: JSR Roulette_DoFadeOut ; Do palette fade out LDA Fade_Level BNE PRG022_D52B ; If not completely faded out, jump to PRG022_D52B (RTS) INC Roulette_RunState ; Roulette_RunState = 3 PRG022_D52B: RTS ; Return Roulette_ExitToMap: ; Cancel the natural fade out that comes from exiting to map LDA #$01 STA FadeOut_Cancel ; Exit to map! LDA #$01 STA <Level_ExitToMap LDA #$80 STA Update_Select LDA #$00 STA Update_Request RTS ; Return Roulette_RewardPattern: ; 1 2 5 .byte $01, $F3, $F5, $01, $F7 ; $01 patterns are invalid Roulette_GiveReward: ; Load patterns for "x Up" LDA #$32 STA PatTable_BankSel+4 LDA #$55 STA PatTable_BankSel+5 LDA Roulette_StopCnt BEQ PRG022_D2B4 ; If stop counter is zero, jump to PRG022_D2B4 DEC Roulette_StopCnt ; Roulette_StopCnt-- BNE PRG022_D28C ; If Roulette_StopCnt <> 0, jump to PRG022_D28C JMP PRG022_D23A ; Jump to PRG022_D23A PRG022_D28C: LDA SndCur_Level1 BNE PRG022_D2B1 ; If 1-Up sound is playing, jump to PRG022_D2B1 LDA Roulette_LivesToGive BEQ PRG022_D2B1 ; If no lives left to give, jump to PRG022_D2B1 ; Roulette_StopCnt = $A0 LDA #$a0 STA Roulette_StopCnt DEC Roulette_LivesToGive ; Roulette_LivesToGive-- ; Play 1-up sound LDA Sound_QLevel1 ORA #SND_LEVEL1UP STA Sound_QLevel1 ; Give life to appropriate Player LDX Player_Current ; X = Player_Current LDA Player_Lives,X BMI PRG022_D2B1 ; If this Player is not dead from game over (??), jump to PRG022_D2B1 INC Player_Lives,X ; One more life PRG022_D2B1: JMP Roulette_DrawXUpReward ; Jump to Roulette_DrawXUpReward PRG022_D2B4: ; "x Up" Y -= 4 DEC Roulette_xUpY DEC Roulette_xUpY DEC Roulette_xUpY DEC Roulette_xUpY LDA Roulette_xUpY CMP #96 BGE Roulette_DrawXUpReward ; If Roulette_xUpY >= 96, jump to Roulette_DrawXUpReward ; Initialize Roulette_LivesToGive LDA Roulette_Lives STA Roulette_LivesToGive ; Roulette_StopCnt = $50 LDA #$50 STA Roulette_StopCnt Roulette_DrawXUpReward: ; Set "x Up" Sprite Y LDA Roulette_xUpY STA Sprite_RAM+$F0 STA Sprite_RAM+$F4 STA Sprite_RAM+$F8 ; Set sprite 1 X LDA #$70 STA Sprite_RAM+$F3 ; Set sprite 2 X LDA #$7c STA Sprite_RAM+$F7 ; Set sprite 3 X LDA #$84 STA Sprite_RAM+$FB ; Set pattern by reward level LDY Roulette_Lives ; Y = Roulette_Lives LDA Roulette_RewardPattern-1,Y STA Sprite_RAM+$F1 ; 'U' LDA #$ab STA Sprite_RAM+$F5 ; 'P' LDA #$ad STA Sprite_RAM+$F9 ; Set attributes LDA #SPR_PAL3 STA Sprite_RAM+$F2 STA Sprite_RAM+$F6 STA Sprite_RAM+$FA RTS ; Return Roulette_DoFadeOut: ; Sort of a clone of Palette_DoFadeOut LDA Fade_Tick BEQ PRG022_D314 ; If Fade_Tick = 0, jump to PRG022_D314 DEC Fade_Tick ; Otherwise, Fade_Tick-- PRG022_D314: LDA Fade_Level BEQ PRG022_D33C ; If Fade_Level = 0, jump to PRG022_D33C (RTS) LDA Fade_Tick BNE PRG022_D33C ; If Fade_Tick <> 0, jump to PRG022_D33C (RTS) ; Fade_Tick = 4 LDA #$04 STA Fade_Tick DEC Fade_Level ; Fade_Level-- ; For all palette colors... LDY #31 PRG022_D328: LDA Palette_Buffer,Y ; Get this color SUB #16 ; Subtract 16 from it BPL PRG022_D332 ; If we didn't go below zero, jump to PRG026_AC55 LDA #$0f ; Otherwise, set it to safe minimum PRG022_D332: STA Palette_Buffer,Y ; Update palette color DEY ; Y-- BPL PRG022_D328 ; While Y >= 0, loop! ; Commit palette fade LDA #$06 STA <Graphics_Queue PRG022_D33C: RTS ; Return Roulette_MoveRow: LDA Roulette_Speed,X ; Get this Roulette row speed ASL A ASL A ASL A ASL A ; Fractional part shifted up STA <Temp_Var2 ; -> Temp_Var2 LDA Roulette_Speed,X ; Get this Roulette row speed LSR A LSR A LSR A LSR A ; Whole part shifted down (integer) CMP #%00001000 ; Check the sign bit BLT PRG022_D353 ; If the value was not negatively signed, jump to PRG000_DD19 ORA #%11110000 ; Otherwise, apply a sign extension PRG022_D353: STA <Temp_Var1 ; -> Temp_Var1 ; NOTE: Other versions of the fractional accumulator usually merge this ; part up with the sign extension application, which is probably better :) LDY #$00 ; Y = 0 (positive high part) CMP #$00 BPL PRG022_D35C ; If the whole part is positive, jump to PRG022_D35C DEY ; Y = $FF (negative high part) PRG022_D35C: STY <Temp_Var3 ; -> Temp_Var3 ; Fractional accumulation LDA Roulette_PosFrac,X ADD <Temp_Var2 STA Roulette_PosFrac,X ; Add to Pos/Hi LDA Roulette_Pos,X ADC <Temp_Var1 STA Roulette_Pos,X LDA Roulette_PosHi,X ADC <Temp_Var3 STA Roulette_PosHi,X RTS ; Return Roulette_Shapes: .word Roulette_Star .word Roulette_Mushroom .word Roulette_Flower Roulette_Star: .byte $FE, $FE, $FE, $FE, $FE, $9D, $9E, $FE, $FE, $FE, $FE, $FE .byte $FE, $FE, $FE, $FE, $AC, $AD, $AE, $AF, $FE, $FE, $FE, $FE .byte $FE, $FE, $FE, $FE, $BC, $FC, $FC, $BF, $FE, $FE, $FE, $FE .byte $FE, $FE, $FE, $9C, $CC, $FC, $FC, $CF, $9F, $FE, $FE, $FE .byte $96, $97, $97, $CD, $FC, $FC, $FC, $FC, $84, $97, $97, $C0 .byte $A6, $FC, $FC, $FC, $34, $FC, $FC, $37, $FC, $FC, $FC, $D0 .byte $BD, $BE, $FC, $FC, $44, $FC, $FC, $47, $FC, $FC, $F0, $E0 .byte $FE, $CE, $FC, $FC, $FC, $FC, $FC, $FC, $FC, $ED, $B2, $FE .byte $FE, $D1, $FC, $FC, $8C, $8D, $8E, $8F, $FC, $F8, $EE, $FE .byte $FE, $E1, $FC, $FC, $FC, $FC, $FC, $FC, $FC, $FC, $E3, $FE .byte $E2, $FC, $FC, $FC, $FC, $CB, $FC, $FC, $FC, $FC, $F3, $E4 .byte $F2, $FC, $FC, $F9, $DC, $DD, $DE, $DF, $FC, $FC, $FC, $F4 .byte $E5, $FC, $E7, $E8, $DA, $FE, $FE, $DB, $E9, $EA, $FC, $EC .byte $F5, $F6, $F7, $FE, $FE, $FE, $FE, $FE, $FE, $FA, $FB, $EF Roulette_Mushroom: .byte $FC, $FC, $FC, $0A, $0B, $0C, $0D, $0E, $0F, $FC, $FC, $FC .byte $FC, $FC, $1C, $1D, $FD, $FD, $06, $FE, $1E, $1F, $FC, $FC .byte $FC, $13, $14, $15, $16, $17, $FE, $FE, $18, $00, $01, $FC .byte $26, $2A, $FE, $FE, $FE, $FE, $FE, $FE, $2C, $FD, $2D, $2E .byte $2F, $FE, $3C, $3D, $3E, $3F, $FE, $FE, $33, $FD, $FD, $36 .byte $31, $FE, $38, $FD, $FD, $3A, $FE, $FE, $4C, $4D, $4E, $4F .byte $41, $FE, $43, $FD, $FD, $45, $FE, $FE, $FE, $FE, $FE, $46 .byte $5C, $5D, $5E, $5F, $48, $4A, $FE, $FE, $FE, $FE, $FE, $51 .byte $56, $5A, $FE, $62, $63, $64, $64, $65, $66, $FE, $FE, $67 .byte $6C, $6D, $6E, $6F, $34, $FC, $FC, $37, $7C, $7D, $7E, $7F .byte $FC, $FC, $70, $FC, $44, $FC, $FC, $47, $FC, $71, $FC, $FC .byte $FC, $FC, $7A, $FC, $FC, $FC, $FC, $FC, $FC, $7B, $FC, $FC .byte $FC, $FC, $68, $FC, $8C, $8D, $8E, $8F, $FC, $76, $FC, $FC .byte $FC, $FC, $89, $8A, $8B, $8B, $8B, $8B, $87, $88, $FC, $FC Roulette_Flower: .byte $FE, $FE, $02, $03, $04, $05, $05, $07, $08, $09, $FE, $FE .byte $10, $11, $12, $FD, $FD, $FD, $FD, $FD, $FD, $19, $1A, $1B .byte $20, $21, $22, $23, $24, $25, $25, $27, $28, $29, $FD, $2B .byte $30, $FD, $32, $FC, $34, $FC, $FC, $37, $FC, $39, $FD, $3B .byte $40, $FD, $42, $FC, $44, $FC, $FC, $47, $FC, $49, $FD, $4B .byte $50, $FD, $52, $53, $54, $55, $55, $57, $58, $59, $FD, $5B .byte $60, $61, $FD, $FD, $FD, $FD, $FD, $FD, $FD, $69, $6A, $6B .byte $FE, $FE, $72, $73, $74, $75, $75, $77, $78, $79, $FE, $FE .byte $80, $81, $82, $83, $FC, $85, $86, $FC, $FC, $FC, $FC, $FC .byte $90, $91, $92, $93, $94, $95, $FC, $FC, $98, $99, $9A, $9B .byte $E6, $FE, $EB, $35, $A4, $A5, $FC, $A7, $A8, $A9, $AA, $AB .byte $B0, $B1, $FE, $B3, $B1, $B5, $B6, $B7, $B8, $B9, $BA, $BB .byte $FC, $C1, $FE, $C3, $C4, $C5, $C6, $C7, $C8, $C9, $CA, $FC .byte $FC, $FC, $D2, $D3, $D4, $D5, $D6, $D7, $D8, $D9, $FC, $FC Roulette_DrawShapes: ; The actual rendered pattern is Right Half Star, Mushroom, Flower, Mushroom, Left Half Star LDY #$20 ; Y = $20 (VRAM address high) JSR PRG022_D57D LDY #$24 ; Y = $24 (VRAM address high) PRG022_D57D: ; Temp_Var1 = $80 LDA #$80 STA <Temp_Var1 PRG022_D581: LDA PPU_STAT ; Set VRAM address high STY PPU_VRAM_ADDR ; Set VRAM address low LDA <Temp_Var1 STA PPU_VRAM_ADDR ; Fills in a row with the pinkish "background" color LDX #31 ; X = 31 (32 tiles per row) PRG022_D58E: ; Insert a background tile LDA #$fe STA PPU_VRAM_DATA DEX ; X-- BPL PRG022_D58E ; While X >= 0, loop! ; Temp_Var1 += 32 (next row of patterns) LDA <Temp_Var1 ADD #32 STA <Temp_Var1 BCC PRG022_D5A0 ; If no carry, jump to PRG022_D5A0 INY ; Otherwise, apply carry PRG022_D5A0: TYA ; -> 'A' AND #$03 CMP #$02 BNE PRG022_D581 ; If not on every third, jump to PRG022_D581 LDA <Temp_Var1 CMP #$e0 BNE PRG022_D581 ; If not at end column, jump to PRG022_D581 ; At end column... ; VRAM high address LDA #$20 STA <Temp_Var1 ; Temp_Var5 = 0 (current shape from Roulette_Shapes) LDA #$00 STA <Temp_Var5 PRG022_D5B5: ; VRAM low address LDA #$c0 STA <Temp_Var2 LDY #$06 PRG022_D5BB: ; X = Temp_Var5 * 2 (2 byte index for Roulette shape pointer) LDA <Temp_Var5 ASL A TAX ; Load starting address of Roulette shape LDA Roulette_Shapes,X STA <Temp_Var3 LDA Roulette_Shapes+1,X STA <Temp_Var4 PRG022_D5C9: LDA PPU_STAT ; Set VRAM address LDA <Temp_Var1 STA PPU_VRAM_ADDR LDA <Temp_Var2 STA PPU_VRAM_ADDR LDX #$00 ; X = 0 PRG022_D5D8: LDA [Temp_Var3],Y ; Get pattern for shape STA PPU_VRAM_DATA ; Store into VRAM INY ; Y++ (next shape pattern) INX ; X++ (column counter) CPX #$06 BNE PRG022_D5D8 ; While X <> 6, loop! ; Y += 6 (jump to next row only halfway across) TYA ADD #$06 TAY ; Temp_Var1/2 += 32 (go to next row) LDA <Temp_Var2 ADD #32 ; +32 next row BCC PRG022_D5F1 ; If no carry, jump to PRG022_D5F1 INC <Temp_Var1 ; Apply carry PRG022_D5F1: STA <Temp_Var2 AND #$e0 CMP #$80 BNE PRG022_D5C9 LDA <Temp_Var1 AND #$03 CMP #$02 BNE PRG022_D5C9 DEC <Temp_Var1 DEC <Temp_Var1 LDA <Temp_Var2 ADD #$46 STA <Temp_Var2 LDA <Temp_Var5 CMP #$01 BNE PRG022_D61A CPY #$ae BEQ PRG022_D61A LDY #$06 BNE PRG022_D5C9 PRG022_D61A: LDA <Temp_Var2 ADD #$04 STA <Temp_Var2 LDY #$00 LDA <Temp_Var1 CMP #$24 BEQ PRG022_D635 INC <Temp_Var5 LDA <Temp_Var5 CMP #$03 BNE PRG022_D5BB LDA #$24 STA <Temp_Var1 PRG022_D635: DEC <Temp_Var5 BMI PRG022_D642 LDA <Temp_Var5 CMP #$02 BEQ PRG022_D643 JMP PRG022_D5BB ; Jump to PRG022_D5BB PRG022_D642: RTS ; Return PRG022_D643: JMP PRG022_D5B5 ; Jump to PRG022_D5B5 Card_InitGame: LDA Card_InitState JSR DynJump ; THESE MUST FOLLOW DynJump FOR THE DYNAMIC JUMP TO WORK!! .word Card_InitDeck ; 0: Initialize the card deck (if a game is not already in progress) .word Card_RenderDeck ; 1: Renders the entire deck .word Card_InitVars ; 2: Initializes game related memory Card_InitDeck: LDA Map_NSpadeInProg BNE PRG022_D668 ; If you already have an N-Spade game in progress from before, jump to PRG022_D668 ; Load in the initial set of cards LDY #(Card_InitialSet_End - Card_InitialSet - 1) PRG022_D659: LDA Card_InitialSet,Y ; Get initial card STA Card_ActiveSet,Y ; Store into card memory DEY ; Y-- BPL PRG022_D659 ; While Y >= 0, loop! JSR Card_Shuffle ; Shuffle some of the cards a bit INC Map_NSpadeInProg ; There is an N-Spade in progress, people! PRG022_D668: INC Card_InitState ; Card_InitState = 1 ; Card_Index = $11 LDA #$11 STA Card_Index RTS ; Return Card_RenderDeck: ; Temp_Var11 = Card_Index LDY Card_Index STY <Temp_Var11 LDA Card_ActiveSet,Y AND #$80 BNE PRG022_D683 ; If card value bit 7 is set (card is already flipped over), jump to PRG022_D683 JSR Card_RenderBack ; Render "N-Spade" back of this cards JMP PRG022_D686 ; Jump to PRG022_D686 PRG022_D683: JSR Card_RenderFace ; Render the face of the card PRG022_D686: DEC Card_Index ; Card_Index-- BPL PRG022_D68E ; While Card_Index >= 0, loop INC Card_InitState ; Card_Index =2 PRG022_D68E: RTS ; Return Card_InitVars: INC Card_InitState ; Card_InitState = 3 (just used to break the loop) ; Clear some card variables LDY #$19 ; Y = $19 PRG022_D694: LDA #$00 STA Card_SelectX,Y DEY ; Y-- BPL PRG022_D694 ; While Y >= 0, loop LDY #$03 ; Y = $03 PRG022_D69E: LDA #$ff STA Card_UnusedArray,Y DEY ; Y-- BPL PRG022_D69E ; While Y >= 0, loop ; Card_UnusedVL = $20 LDA #$20 STA Card_UnusedVL ; Card_UnusedVH = $DA LDA #$da STA Card_UnusedVH ; Card_UnusedAttr = $CE LDA #$ce STA Card_UnusedAttr ; Card_TurnsRemain = $01 LDA #$01 STA Card_TurnsRemain RTS ; Return ; Sprite pattern and attributes per card selection sprite Card_SelectPattern: .byte $8B, $8D, $8D, $8B, $8F, $8F, $8B, $8D, $8D, $8B Card_SelectAttribute: .byte SPR_PAL1, SPR_PAL1, SPR_PAL1, SPR_PAL1 | SPR_HFLIP, SPR_PAL1, SPR_PAL1, SPR_PAL1 | SPR_VFLIP, SPR_PAL1 | SPR_VFLIP, SPR_PAL1 | SPR_VFLIP, SPR_PAL1 | SPR_HFLIP | SPR_VFLIP ; X position of card selector by Card_Index Card_CursorXs: .byte $18, $38, $58, $78, $98, $B8 .byte $18, $38, $58, $78, $98, $B8 .byte $18, $38, $58, $78, $98, $B8 ; Y position of card selector by Card_Index Card_CursorYs: .byte $20, $20, $20, $20, $20, $20 .byte $50, $50, $50, $50, $50, $50 .byte $80, $80, $80, $80, $80, $80 ; Attribute by frame of card flip CardFlip_Attributes: .byte SPR_PAL1, SPR_PAL1, SPR_PAL1, SPR_PAL3, SPR_PAL3 ; Pattern per sprite per frame of card flip CardFlip_FrameDefs: CardFlip_Frame4: .byte $BD, $BD, $BF, $BF CardFlip_Frame3: .byte $B1, $B1, $B1, $B1 CardFlip_Frame2: .byte $B5, $B5, $B5, $B5 CardFlip_Frame1: .byte $B7, $B7, $B7, $B7 CardFlip_Frame0: .byte $B7, $B7, $B7, $B7 CardFlip_FrameDefOff: .byte CardFlip_Frame0 - CardFlip_FrameDefs .byte CardFlip_Frame1 - CardFlip_FrameDefs .byte CardFlip_Frame2 - CardFlip_FrameDefs .byte CardFlip_Frame3 - CardFlip_FrameDefs .byte CardFlip_Frame4 - CardFlip_FrameDefs ; N-Spade game initial card deck Card_InitialSet: .byte CARD_MUSHROOM, CARD_FLOWER, CARD_1UP, CARD_MUSHROOM, CARD_10COIN, CARD_STAR .byte CARD_20COIN, CARD_STAR, CARD_MUSHROOM, CARD_10COIN, CARD_1UP, CARD_FLOWER .byte CARD_20COIN, CARD_FLOWER, CARD_STAR, CARD_MUSHROOM, CARD_FLOWER, CARD_STAR Card_InitialSet_End ; N-Spade cards VRAM High address Card_VRAMHi: .byte $20, $20, $20, $20, $20, $20 .byte $21, $21, $21, $21, $21, $21 .byte $22, $22, $22, $22, $22, $22 ; N-Spade cards VRAM Low address Card_VRAMLo: .byte $A3, $A7, $AB, $AF, $B3, $B7 .byte $63, $67, $6B, $6F, $73, $77 .byte $23, $27, $2B, $2F, $33, $37 Card_FacePatterns: ; CARD_MUSHROOM .byte $58, $5A .byte $59, $5B ; CARD_FLOWER .byte $5C, $5E .byte $5D, $5F ; CARD_STAR .byte $AC, $AD .byte $AE, $AF ; CARD_1UP .byte $6C, $6E .byte $6D, $6F ; CARD_10COIN .byte $7C, $7E .byte $7D, $7F ; CARD_20COIN .byte $7C, $7E .byte $7D, $7F Card_FaceAttribute: .byte $FD ; CARD_MUSHROOM .byte $FE ; CARD_FLOWER .byte $FF ; CARD_STAR .byte $FD ; CARD_1UP .byte $FD ; CARD_10COIN .byte $FD ; CARD_20COIN Card_VRAMAttrLo: .byte $C9, $CA, $CB, $CC, $CD, $CE .byte $D9, $DA, $DB, $DC, $DD, $DE .byte $E1, $E2, $E3, $E4, $E5, $E6 PRG022_D777: .byte $7F, $BF, $FF, $7F, $7F ; For the 1-up, 10 coin, and 20 coin cards that have additional text, patterns of the bottom row Card_BottomLeft: .byte $78, $9D, $9E Card_BottomRight: .byte $79, $7B, $7B NSpade_DoGame: LDA Card_CoinsToGive BEQ PRG022_D792 ; If there aren't any coins to give, jump to PRG022_D792 ; You got a coin INC Coins_Earned ; 100 points per coin LDA #10 STA Score_Earned DEC Card_CoinsToGive ; Card_CoinsToGive-- PRG022_D792: LDA Card_GameState JSR DynJump ; THESE MUST FOLLOW DynJump FOR THE DYNAMIC JUMP TO WORK!! .word Card_SelectCard ; 0: Perform cursor movements .word Card_BeginFlip ; 1: Begin card flip .word Card_DoFlip ; 2: Perform card flip .word Card_TwoCardResponse ; 3: Respond to the two flipped cards .word Card_HandleMatch ; 4: Reward the card match .word Card_HandleMismatch ; 5: Handle the mismatch .word Card_WaitThenExit ; 6: Decrements Card_MoveDelay, then exits to map .word Card_BeginFlipBack ; 7: Begin flipping back a card .word Card_FlipBackCard ; 8: Flip back a card Card_SelectCard: JSR Card_DoSelection ; Handle pressing direction or A button JSR Card_DrawCursor ; Draw selection cursor RTS ; Return Card_BeginFlip: LDY Card_Index ; Y = Card_Index LDA Card_ActiveSet,Y AND #$80 BNE PRG022_D7D8 ; If this card is already flipped, jump to PRG022_D7D8 ; Card_FlipFrame = 4 LDA #$04 STA Card_FlipFrame ; Temp_Var11 = Card_Index LDA Card_Index STA <Temp_Var11 JSR Card_Blackout ; Blacks out the card that will get flipped ; Card_AnimTick = 0 LDA #$00 STA Card_AnimTick INC Card_GameState ; Card_GameState = 2 ; Flip card sound LDA #SND_MAPINVENTORYFLIP STA Sound_QMap JMP Card_DoFlip ; Jump to Card_DoFlip PRG022_D7D8: ; Card was already flipped, so cancel DEC Card_GameState ; Card_GameState = 0 RTS ; Return Card_DoFlip: LDA Card_AnimTick BEQ PRG022_D7E5 ; If Card_AnimTick = 0, jump to PRG022_D7E5 DEC Card_AnimTick ; Card_AnimTick-- RTS ; Return PRG022_D7E5: ; Temp_Var11 = Card_Index LDA Card_Index STA <Temp_Var11 JSR CardFlip_Draw ; Draw card flip DEC Card_FlipFrame ; Card_FlipFrame-- BPL PRG022_D7FD ; If Card_FlipFrame >= 0 jump to PRG022_D7FD ; Card flip complete ; Temp_Var11 = Card_Index LDA Card_Index STA <Temp_Var11 JSR Card_RenderFace ; Draw card face INC Card_GameState ; Card_GameState = 3 PRG022_D7FD: ; Card_AnimTick = 4 LDA #$04 STA Card_AnimTick RTS ; Return Card_TwoCardResponse: INC Card_FlipCount ; Card_FlipCount++ JSR Card_CheckForMatch ; Determines if cards matched, sets proper state RTS ; Return Card_HandleMatch: LDY Card_Index ; Y = Card_Index ; Mark second card as flipped LDA Card_ActiveSet,Y ORA #$80 STA Card_ActiveSet,Y ; Card_GameState = 0 (Return to card selection) LDA #$00 STA Card_GameState INC Map_NSpadeMatches ; Map_NSpadeMatches++ INC Card_Matches ; Card_Matches++ JSR Card_MatchPairReward ; Give reward LDA Map_NSpadeMatches CMP #$09 BNE PRG022_D83D ; If Map_NSpadeMatches <> 9, jump to PRG022_D83D (RTS) ; 9 matches means the game is complete ; Card_GameState = 6 LDA #$06 STA Card_GameState ; Card_MoveDelay = $40 LDA #$40 STA Card_MoveDelay LDA #$00 STA Map_NSpadeInProg ; N-Spade game is no longer in prgoress STA Map_NSpadeMatches ; Clear the match counter RTS ; Return PRG022_D83D: RTS ; Return Card_HandleMismatch: ; Card_FlipFrame = 0 LDA #$00 STA Card_FlipFrame ; Temp_Var12 = 1 LDA #$01 STA <Temp_Var12 INC Card_GameState ; Card_GameState = 6 INC Card_GameState ; Card_GameState = 7 ; Card_MoveDelay = $40 LDA #$40 STA Card_MoveDelay LDY Card_Index ; Y = Card_Index ; Clear the card flipped flag on the second card LDA Card_ActiveSet,Y AND #$7f STA Card_ActiveSet,Y LDY Card_FirstIndex ; Y = Card_FirstIndex ; Clear the card flipped flag on the first card LDA Card_ActiveSet,Y AND #$7f STA Card_ActiveSet,Y ; Mismatch sound LDA #SND_MAPDENY STA Sound_QMap DEC Card_TurnsRemain ; Card_TurnsRemain-- (one less turn) BPL PRG022_D875 ; If turns remain, jump to PRG022_D875 DEC Card_GameState ; Card_GameState = 6 PRG022_D875: RTS ; Return Card_WaitThenExit: DEC Card_MoveDelay ; Card_MoveDelay-- BPL PRG022_D87D ; If Card_MoveDelay > 0, jump to PRG022_D87D (RTS) ; Exit to map INC <Level_ExitToMap PRG022_D87D: RTS ; Return Card_BeginFlipBack: LDA Card_MoveDelay BEQ PRG022_D887 ; If Card_MoveDelay = 0, jump to PRG022_D887 DEC Card_MoveDelay ; Card_MoveDelay-- RTS ; Return PRG022_D887: ; Card_FlipFrame = 0 LDA #$00 STA Card_FlipFrame LDY <Temp_Var12 ; Y = Temp_Var12 LDA Card_Index,Y ; Get first or second card face value STA <Temp_Var11 ; Face value -> Temp_Var11 JSR Card_Blackout ; Black out this card INC Card_GameState ; Card_GameState = 8 ; Card_AnimTick= 0 LDA #$00 STA Card_AnimTick Card_FlipBackCard: LDA Card_AnimTick BEQ PRG022_D8A7 ; If Card_AnimTick = 0, jump to PRG022_D8A7 DEC Card_AnimTick ; Card_AnimTick-- RTS ; Return PRG022_D8A7: LDY <Temp_Var12 ; Y = Temp_Var12 (first or second card index) LDA Card_Index,Y ; Get first or second card face value STA <Temp_Var11 ; Face value -> Temp_Var11 JSR CardFlip_Draw ; Draw card flip INC Card_FlipFrame ; Card_FlipFrame++ LDA Card_FlipFrame CMP #$05 BLT PRG022_D8D8 ; If Card_FlipFrame < 5, jump to PRG022_D8D8 LDY <Temp_Var12 ; Y = Temp_Var12 (first or second card index) LDA Card_Index,Y ; Get first or second card face value STA <Temp_Var11 ; Face value -> Temp_Var11 JSR Card_RenderBack ; Render the card's back side DEC <Temp_Var12 ; Temp_Var12-- BPL PRG022_D8CF ; If there's another card to do, jump to PRG022_D8CF ; Both cards are flipped back over ; Card_GameState = 0 (Return to card selection) LDA #$00 STA Card_GameState RTS ; Return PRG022_D8CF: ; Card_MoveDelay = 2 LDA #$02 STA Card_MoveDelay DEC Card_GameState RTS ; Return PRG022_D8D8: ; Card_AnimTick = 4 LDA #$04 STA Card_AnimTick RTS ; Return Card_Shuffle: ; Temp_Var11 = 2 (3 shuffle operations) LDA #$02 STA <Temp_Var11 PRG022_D8E2: JSR Randomize AND #$1f TAY ; Y = 0 to 31, random ; Rotate the first 15 cards 0 to 31 (random) times to shuffle PRG022_D8E8: ; Temp_Var12 = 15th card LDA Card_ActiveSet+14 STA <Temp_Var12 LDX #$0D ; X = $0D PRG022_D8EF: ; Copy card into adjacent slot LDA Card_ActiveSet,X STA Card_ActiveSet+1,X DEX ; X-- BPL PRG022_D8EF ; While X >= 0, loop! ; Set the original 15th card as the first card LDA <Temp_Var12 STA Card_ActiveSet DEY ; Y-- BPL PRG022_D8E8 ; While Y >= 0, loop! LDX #$00 ; X = 0 (this routine will only be run once, even though they structured a loop) PRG022_D902: ; First card -> Temp_Var12 LDA Card_ActiveSet,X STA <Temp_Var12 ; Sixth card -> first LDA Card_ActiveSet+5,X STA Card_ActiveSet,X ; Eleventh card -> sixth LDA Card_ActiveSet+10,X STA Card_ActiveSet+5,X ; Former first card -> Eleventh LDA <Temp_Var12 STA Card_ActiveSet+10,X ; X -= 2 DEX DEX BPL PRG022_D902 ; While X >= 0, loop! DEC <Temp_Var11 ; Temp_Var11-- BPL PRG022_D8E2 ; While Temp_Var11 >= 0, loop! RTS ; Return Card_RenderFace: LDY #(CardBase_BufCmds_End - CardBase_BufCmds - 1) PRG022_D923: LDA CardBase_BufCmds,Y STA Graphics_Buffer+$00,Y DEY ; Y-- BPL PRG022_D923 ; While Y >= 0, loop LDY <Temp_Var11 ; Y = Temp_Var11 (current card) ; Get VRAM address of this card -> Card_VRAM_H/L LDA Card_VRAMHi,Y STA Card_VRAM_H LDA Card_VRAMLo,Y STA Card_VRAM_L LDY #$00 ; Y = 0 LDX #$03 ; X = 0 PRG022_D93E: ; Patch card VRAM Hi into graphics buffer LDA Card_VRAM_H STA Graphics_Buffer+$00,Y INY ; Y++ (next graphics buffer byte) ; Patch card VRAM Lo into graphics buffer LDA Card_VRAM_L STA Graphics_Buffer+$00,Y ; Y += 6 (next card row in buffer commands) TYA ADD #$06 TAY ; +32 to go to next pattern row LDA Card_VRAM_L ADD #32 STA Card_VRAM_L LDA Card_VRAM_H ADC #$00 STA Card_VRAM_H DEX ; X-- BPL PRG022_D93E ; While X >= 0, loop LDY <Temp_Var11 ; Y = Temp_Var11 (current card) ; Get the card face sans "already flipped" bit -> Temp_Var12 LDA Card_ActiveSet,Y AND #$7f STA <Temp_Var12 ASL A ASL A TAY ; Y = face * 4 ; Add the four patterns making up the card face LDA Card_FacePatterns,Y STA Graphics_Buffer+$0B INY ; Y++ (next graphics buffer byte) LDA Card_FacePatterns,Y STA Graphics_Buffer+$0C INY ; Y++ (next graphics buffer byte) LDA Card_FacePatterns,Y STA Graphics_Buffer+$12 INY ; Y++ (next graphics buffer byte) LDA Card_FacePatterns,Y STA Graphics_Buffer+$13 LDY <Temp_Var12 ; Y = Temp_Var12 (current card face) ; Temp_Var13 = card face attribute LDA Card_FaceAttribute,Y STA <Temp_Var13 LDA <Temp_Var11 CMP #6 BLT PRG022_D99F ; If Temp_Var11 < 6 (card is on first row), jump to PRG022_D99F CMP #12 BGE PRG022_D99F ; If Temp_Var11 < 12 (card is on second row), jump to PRG022_D99F JMP PRG022_D9A9 ; Card is on third row; jump to PRG022_D9A9 PRG022_D99F: LDA <Temp_Var13 ASL A ASL A ASL A ASL A ORA #$0f STA <Temp_Var13 PRG022_D9A9: LDX <Temp_Var11 ; X = Temp_Var11 (current card index) ; Patch attribute VRAM Hi into graphics buffer LDA #$23 STA Graphics_Buffer+$1C ; Patch card attribute VRAM Lo into graphics buffer LDA Card_VRAMAttrLo,X STA Graphics_Buffer+$1D ; Run length of 1 LDA #$01 STA Graphics_Buffer+$1E ; Attribute byte LDA <Temp_Var13 STA Graphics_Buffer+$1F ; Terminator LDA #$00 STA Graphics_Buffer+$20 ; Graphics_BufCnt = $20 LDA #$20 STA Graphics_BufCnt LDA <Temp_Var12 CMP #CARD_1UP BLT PRG022_D9E0 ; If Temp_Var12 < CARD_1UP, jump to PRG022_D9E0 SUB #CARD_1UP TAY ; Y = relative (0 = 1-up, 1 = 10 coin, 2 = 20 coin) ; Add the bottom text on 1-up, 10 coin, or 20 coin cards LDA Card_BottomLeft,Y STA Graphics_Buffer+$19 LDA Card_BottomRight,Y STA Graphics_Buffer+$1A PRG022_D9E0: ; Card selector sprites all invisible LDA #$f8 STA Sprite_RAM+$2C STA Sprite_RAM+$30 STA Sprite_RAM+$34 STA Sprite_RAM+$38 RTS ; Return Card_RenderBack: LDY #(CardBack_BufCmds_End - CardBack_BufCmds - 1) PRG022_D9F1: LDA CardBack_BufCmds,Y ; Get graphics buffer command STA Graphics_Buffer+$00,Y ; Store into graphics buffer DEY ; Y-- BPL PRG022_D9F1 ; While Y >= 0, loop LDY <Temp_Var11 ; Y = Temp_Var11 (current card) ; Get VRAM address of this card -> Card_VRAM_H/L LDA Card_VRAMHi,Y STA Card_VRAM_H LDA Card_VRAMLo,Y STA Card_VRAM_L LDY #$00 ; Y = 0 LDX #$03 ; X = 3 (4 rows of patterns per card) PRG022_DA0C: ; Patch card VRAM Hi into graphics buffer LDA Card_VRAM_H STA Graphics_Buffer+$00,Y INY ; Y++ (next graphics buffer byte) ; Patch card VRAM Lo into graphics buffer LDA Card_VRAM_L STA Graphics_Buffer+$00,Y ; Y += 6 (next card row in buffer commands) TYA ADD #$06 TAY ; Card_VRAM_L/H += 32 (next row of patterns) LDA Card_VRAM_L ADD #32 STA Card_VRAM_L LDA Card_VRAM_H ADC #$00 STA Card_VRAM_H DEX ; X-- BPL PRG022_DA0C ; While X >= 0, loop LDX <Temp_Var11 ; X = Temp_Var11 (current card) LDA #$23 STA Graphics_Buffer+$1C LDA Card_VRAMAttrLo,X STA Graphics_Buffer+$1D ; Run length 1 LDA #$01 STA Graphics_Buffer+$1E ; Set palette 3 LDA #$FF STA Graphics_Buffer+$1F ; Terminator LDA #$00 STA Graphics_Buffer+$20 ; Graphics_BufCnt = $20 LDA #$20 STA Graphics_BufCnt ; Card selector sprites all invisible LDA #$f8 STA Sprite_RAM+$2C STA Sprite_RAM+$30 STA Sprite_RAM+$34 STA Sprite_RAM+$38 RTS ; Return ; FIXME: Anyone want to claim this?? ; This seems like it'd have displayed matched pairs perhaps or even just debug data ; $DA62 LDY #$00 ; Y = 0 ; Temp_Var11 = 11 LDA #$01 STA <Temp_Var11 LDX Card_Index ; X = Card_Index ; Card face -> Temp_Var12 LDA Card_ActiveSet,X STA <Temp_Var12 ASL A ASL A TAX ; X = card face * 4 PRG022_DA73: ; Some VRAM Low LDA Card_UnusedVL STA Graphics_Buffer+$00,Y INY ; Y++ (next graphics buffer byte) ; Some VRAM High LDA Card_UnusedVH STA Graphics_Buffer+$00,Y INY ; Y++ (next graphics buffer byte) ; Run length of 2 LDA #$02 STA Graphics_Buffer+$00,Y INY ; Y++ (next graphics buffer byte) LDA Card_FacePatterns,X STA Graphics_Buffer+$00,Y INY ; Y++ (next graphics buffer byte) INX ; X++ LDA Card_FacePatterns,X STA Graphics_Buffer+$00,Y INY ; Y++ INX ; X++ ; +32 for next row LDA Card_UnusedVH ADD #32 STA Card_UnusedVH LDA Card_UnusedVL ADC #$00 STA Card_UnusedVL DEC <Temp_Var11 ; Temp_Var11-- BPL PRG022_DA73 ; While Temp_Var1 >= 0, loop LDX <Temp_Var12 ; X = Temp_Var12 ; High VRAM in attribute table? LDA #$23 STA Graphics_Buffer+$00,Y INY ; Y++ (next graphics buffer byte) LDA Card_UnusedAttr STA Graphics_Buffer+$00,Y INY ; Y++ (next graphics buffer byte) LDA #$01 STA Graphics_Buffer+$00,Y INY ; Y++ (next graphics buffer byte) LDA Card_Matches AND #$01 BEQ PRG022_DAD6 INC Card_UnusedArrIdx LDA PRG022_D777,X LSR A LSR A LSR A LSR A ORA #$f0 BNE PRG022_DAE2 PRG022_DAD6: LDA Card_UnusedAttr ADD #$08 STA Card_UnusedAttr LDA PRG022_D777,X PRG022_DAE2: LDX Card_UnusedArrIdx AND Card_UnusedArray,X STA Card_UnusedArray,X STA Graphics_Buffer+$00,Y INY LDA #$00 STA Graphics_Buffer+$00,Y RTS Card_Blackout: LDY #(CardBlackout_BufCmds_End - CardBlackout_BufCmds - 1) PRG022_DAF7: LDA CardBlackout_BufCmds,Y ; Get buffer command STA Graphics_Buffer+$00,Y ; Set in graphics buffer DEY ; Y-- BPL PRG022_DAF7 ; While Y >= 0, loop LDY <Temp_Var11 ; Y = Temp_Var11 ; Get VRAM address of this card -> Card_VRAM_H/L LDA Card_VRAMHi,Y STA Card_VRAM_H LDA Card_VRAMLo,Y STA Card_VRAM_L LDA #(CardBlackout_BufCmds_End - CardBlackout_BufCmds - 1) STA Graphics_BufCnt LDY #$00 ; Y = 0 LDX #$03 ; X = 3 PRG022_DB17: ; Patch card VRAM Hi into graphics buffer LDA Card_VRAM_H STA Graphics_Buffer+$00,Y INY ; Y++ (next graphics buffer byte) ; Patch card VRAM Lo into graphics buffer LDA Card_VRAM_L STA Graphics_Buffer+$00,Y ; Y += 6 (next card row in buffer commands) TYA ADD #$06 TAY ; +32 to go to next pattern row LDA Card_VRAM_L ADD #32 STA Card_VRAM_L LDA Card_VRAM_H ADC #$00 STA Card_VRAM_H DEX ; X-- BPL PRG022_DB17 ; While X >= 0, loop RTS ; Return Card_CheckForMatch: LDA Card_FlipCount AND #$01 BNE PRG022_DB7E ; If this was the first card, jump to PRG022_DB7E ; Second card flipped LDY Card_Index ; Y = Card_Index LDA Card_ActiveSet,Y CMP Card_MatchCard BEQ PRG022_DB98 ; If you picked the same card, jump to PRG022_DB98 ; Mismatched cards ; UNUSED Wild card! LDA Card_ActiveSet,Y CMP #CARD_WILD BNE PRG022_DB5D ; If this is not CARD_WILD, jump to PRG022_DB5D ; Wild card! LDA Card_MatchCard ; Just pass the match on JMP PRG022_DB6C ; Jump to PRG022_DB6C PRG022_DB5D: ; UNUSED Wild card! LDA Card_MatchCard CMP #CARD_WILD BNE PRG022_DB72 ; If this is not CARD_WILD, jump to PRG022_DB72 ; Wild card! LDA Card_ActiveSet,Y ; Get card face ORA #$80 ; Mark card as flipped LDY Card_FirstIndex ; Y = Card_FirstIndex (the first card that was flipped over) PRG022_DB6C: STA Card_ActiveSet,Y ; Mark first card as flipped JMP PRG022_DB98 ; Jump to PRG022_DB98 PRG022_DB72: ; Cards mismatched INC Card_GameState ; Card_GameState = 4 INC Card_GameState ; Card_GameState = 5 ; Card_MoveDelay = $30 LDA #$30 STA Card_MoveDelay RTS ; Return PRG022_DB7E: ; First card flipped ; Card_FirstIndex = Card_Index (hold the index of the first card you flipped) LDY Card_Index STY Card_FirstIndex ; Record the first card face LDA Card_ActiveSet,Y STA Card_MatchCard ; Mark card as flipped LDA Card_ActiveSet,Y ORA #$80 STA Card_ActiveSet,Y ; Card_GameState = 0; Return to selection mode LDA #$00 STA Card_GameState RTS ; Return PRG022_DB98: ; Cards matched INC Card_GameState ; Card_GameState = 4 RTS ; Return Card_DoSelection: LDA Card_MoveDelay BEQ PRG022_DBA5 ; If Card_MoveDelay = 0, jump to PRG022_DBA5 DEC Card_MoveDelay ; Card_MoveDelay-- RTS ; Return PRG022_DBA5: LDA <Pad_Holding AND #PAD_A BEQ PRG022_DBAF ; If Player is not pressing A, jump to PRG022_DBAF INC Card_GameState ; Card_GameState = 1 RTS ; Return PRG022_DBAF: LDA <Pad_Holding AND #(PAD_LEFT | PAD_RIGHT | PAD_UP | PAD_DOWN) BEQ PRG022_DC1D ; If Player is not pressing a direction, jump to PRG022_DC1D (RTS) ; Card_MoveDelay = 8 LDA #$08 STA Card_MoveDelay ; Play blip sound LDA #SND_LEVELBLIP STA Sound_QLevel1 LDA <Pad_Holding AND #PAD_UP BEQ PRG022_DBD9 ; If Player is not pressing UP, jump to PRG022_DBD9 ; Card_Index -= 6 (one row up) LDA Card_Index SUB #$06 STA Card_Index BCS PRG022_DBD9 ; If not below zero, jump to PRG022_DBD9 ; Card_Index += 18 (return to bottom row) LDA Card_Index ADD #18 STA Card_Index PRG022_DBD9: LDA <Pad_Holding AND #PAD_DOWN BEQ PRG022_DBF8 ; If Player is not pressing DOWN, jump to PRG022_DBF8 ; Card_Index += 6 (one row down) LDA Card_Index ADD #$06 STA Card_Index LDA Card_Index CMP #18 BLT PRG022_DBF8 ; If not below the bottom row, jump to PRG022_DBF8 ; Card_Index -= 18 (return to top row) LDA Card_Index SUB #18 STA Card_Index PRG022_DBF8: LDA <Pad_Holding AND #PAD_RIGHT BEQ PRG022_DC0D ; If Player is not pressing RIGHT, jump to PRG022_DC0D INC Card_Index ; Card_Index++ LDA Card_Index CMP #18 BLT PRG022_DC0D ; If not passed the last card, jump to PRG022_DC0D ; Return to first card LDA #$00 STA Card_Index PRG022_DC0D: LDA <Pad_Holding AND #PAD_LEFT BEQ PRG022_DC1D ; If Player is not pressing LEFT, jump to PRG022_DC1D (RTS) DEC Card_Index ; Card_Index-- BPL PRG022_DC1D ; If did not go before first card, jump to PRG022_DC1D (RTS) ; Card_Index = 17 LDA #17 STA Card_Index PRG022_DC1D: RTS ; Return Card_DrawSelectSprite: ; Set sprite Y LDA Card_SelectY STA Sprite_RAM+$04,Y INY ; Y++ (next Sprite RAM offset) ; Set sprite pattern LDA Card_SelectPattern,X STA Sprite_RAM+$04,Y INY ; Y++ (next Sprite RAM offset) ; Set sprite attribute LDA Card_SelectAttribute,X STA Sprite_RAM+$04,Y INY ; Y++ (next Sprite RAM offset) ; Set sprite Y LDA Card_SelectX STA Sprite_RAM+$04,Y INY ; Y++ (next Sprite RAM offset) INX ; X++ RTS ; Return Card_DrawCursor: LDX Card_Index ; X = Card_Index ; Set Card_SelectX LDA Card_CursorXs,X STA Card_SelectX STA Card_SelectXOrig ; And keep original X ; Set Card_SelectY LDA Card_CursorYs,X STA Card_SelectY LDX #$00 ; X = 0 LDY #$00 ; Y = 0 PRG022_DC52: JSR Card_DrawSelectSprite ; Draw just a sprite ; Card_SelectX += 8 LDA Card_SelectX ADD #$08 STA Card_SelectX CPX #$04 BLT PRG022_DC52 ; While X < 4, loop ; Card_SelectY += 16 LDA Card_SelectY ADD #16 STA Card_SelectY ; Card_SelectX = Card_SelectXOrig LDA Card_SelectXOrig STA Card_SelectX ; Left edge sprite JSR Card_DrawSelectSprite LDA Card_SelectX ADD #24 STA Card_SelectX ; Right edge sprite JSR Card_DrawSelectSprite ; Card_SelectY += 16 LDA Card_SelectY ADD #16 STA Card_SelectY ; Card_SelectX = Card_SelectXOrig LDA Card_SelectXOrig STA Card_SelectX PRG022_DC8F: JSR Card_DrawSelectSprite ; Draw just a sprite ; Card_SelectX += 8 LDA Card_SelectX ADD #$08 STA Card_SelectX CPX #$0a BLT PRG022_DC8F ; If X < $0A, loop ; Hold current Sprite RAM offset STY Card_SprRAMOff RTS ; Return CardFlip_Draw: LDX <Temp_Var11 ; X = Temp_Var11 (Card Index) ; Card starts at selection cursor +8 LDA Card_CursorXs,X ADD #$08 STA Card_SelectX STA Card_SelectXOrig ; Card is at cursor Y LDA Card_CursorYs,X ADD #$08 STA Card_SelectY LDX #$00 ; X = 0 LDY Card_SprRAMOff ; Y = Card_SprRAMOff PRG022_DCBF: ; Set sprite Y for card flip LDA Card_SelectY STA Sprite_RAM+$04,Y INY ; Y++ (next sprite byte) JSR CardFlipSprite_GetPattern ; Get pattern for sprite STA Sprite_RAM+$04,Y ; Set pattern INY ; Y++ (next sprite byte) ; Temp_Var11 = 0 LDA #$00 STX <Temp_Var11 LDX Card_FlipFrame ; X = Card_FlipFrame ; Sprite attribute LDA CardFlip_Attributes,X STA Sprite_RAM+$04,Y LDX <Temp_Var11 ; X = Temp_Var11 (current card flip sprite) INY ; Y++ (next sprite byte) ; Set flip sprite X LDA Card_SelectX STA Sprite_RAM+$04,Y INY ; Y++ (next sprite byte) INX ; X++ CPX #$04 BGE PRG022_DD09 ; If X >= 4, jump to PRG022_DD09 ; Card_SelectX += 8 LDA Card_SelectX ADD #$08 STA Card_SelectX TXA AND #$01 BNE PRG022_DD06 ; Every other flip sprite, jump to PRG022_DD06 ; Card_SelectY += 16 LDA Card_SelectY ADD #16 STA Card_SelectY ; Card_SelectX = Card_SelectXOrig LDA Card_SelectXOrig STA Card_SelectX PRG022_DD06: JMP PRG022_DCBF ; Jump to PRG022_DCBF PRG022_DD09: ; Some card flip sprites use HFLIP LDA Sprite_RAM+$32 ORA #SPR_HFLIP STA Sprite_RAM+$32 LDA Sprite_RAM+$3A ORA #SPR_HFLIP STA Sprite_RAM+$3A RTS ; Return CardFlipSprite_GetPattern: STX <Temp_Var11 ; Backup 'X' -> Temp_Var11 (current card flip sprite) LDX Card_FlipFrame ; X = Card_FlipFrame LDA CardFlip_FrameDefOff,X ; Get initial frame def offset ADD <Temp_Var11 ; Offset by current flip sprite TAX ; -> 'X' LDA CardFlip_FrameDefs,X ; Get this sprite pattern LDX <Temp_Var11 ; Restore 'X' RTS ; Return Card_MFSToInventory: .byte $01, $02, $09 ; Mushroom, Flower, Star card inventory item translation Card_MatchPairReward: LDY Card_Index ; Y = Card_Index LDA Card_ActiveSet,Y ; Get the second card AND #$0f ; Mainly to mask the bit 7 "flipped" marker STA <Temp_Var13 ; -> Temp_Var13 CMP #CARD_1UP BNE PRG022_DD4A ; If the match was not a 1-up card, jump to PRG022_DD4A LDX Player_Current ; X = Player_Current INC Player_Lives,X ; Give Player extra life ; Play 1-up sound LDA #SND_LEVEL1UP STA Sound_QLevel1 BNE PRG022_DD77 ; Jump (technically always) to PRG022_DD77 (RTS) PRG022_DD4A: CMP #CARD_10COIN BLT PRG022_DD65 ; If this is not one of the coin cards, jump to PRG022_DD65 ; A coin card LDY #10 ; Y = 10 (10 coins) CMP #CARD_10COIN BEQ PRG022_DD56 ; If this is the 10 coin card, jump to PRG022_DD56 LDY #20 ; Y = 20 (20 coins) PRG022_DD56: TYA ADD Card_CoinsToGive STA Card_CoinsToGive ; Set coins to give ; Play coin sound LDA #SND_LEVELCOIN STA Sound_QLevel1 BNE PRG022_DD77 ; Jump (technically always) to PRG022_DD77 (RTS) PRG022_DD65: LDA <Temp_Var13 CMP #CARD_1UP BGE PRG022_DD77 ; If this is the 1-up, 10, or 20 coin card, jump to PRG022_DD77 (RTS) TAX ; Mushroom, Flower, Star index -> 'X' LDA Card_MFSToInventory,X ; Get the appropriate inventory item for this card pair JSR Player_GetItem ; Give it to Player ; Play card match sound LDA #SND_MAPBONUSAPPEAR STA Sound_QMap PRG022_DD77: RTS ; Return ; Base card before the face is added CardBase_BufCmds: vaddr $0000 ; Will be patched .byte $04, $64, $FE, $FE, $65 vaddr $0000 ; Will be patched .byte $04, $64, $00, $00, $65 vaddr $0000 ; Will be patched .byte $04, $64, $00, $00, $65 vaddr $0000 ; Will be patched .byte $04, $64, $FE, $FE, $65 CardBase_BufCmds_End ; Blacks out a card CardBlackout_BufCmds vaddr $0000 ; Will be patched .byte $04, $FF, $FF, $FF, $FF vaddr $0000 ; Will be patched .byte $04, $FF, $FF, $FF, $FF vaddr $0000 ; Will be patched .byte $04, $FF, $FF, $FF, $FF vaddr $0000 ; Will be patched .byte $04, $FF, $FF, $FF, $FF ; Terminator .byte $00 CardBlackout_BufCmds_End ; NSpade Card unflipped backside CardBack_BufCmds: vaddr $0000 ; Will be patched .byte $04, $66, $FD, $FD, $67 vaddr $0000 ; Will be patched .byte $04, $66, $2E, $2F, $67 vaddr $0000 ; Will be patched .byte $04, $66, $3E, $3F, $67 vaddr $0000 ; Will be patched .byte $04, $66, $FD, $FD, $67 CardBack_BufCmds_End ; NSpade Game's Candystripe background Video_NSpadeBG: vaddr $2000 .byte VU_REPEAT | $22, $98 vaddr $2020 .byte VU_REPEAT | $22, $98 vaddr $2040 .byte VU_REPEAT | VU_VERT | $14, $98 vaddr $2041 .byte VU_REPEAT | VU_VERT | $14, $98 vaddr $205E .byte VU_REPEAT | VU_VERT | $14, $98 vaddr $205F .byte VU_REPEAT | VU_VERT | $14, $98 vaddr $23C0 .byte $10, $3F, $0F, $0F, $0F, $0F, $0F, $0F, $CF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF vaddr $23D0 .byte $10, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF vaddr $23E0 .byte $10, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F ; Terminator .byte $00 ; Rest of ROM bank was empty
programs/oeis/295/A295838.asm
neoneye/loda
22
28894
; A295838: Largest value corresponding to a string of n printable ASCII characters. ; 0,126,32382,8289918,2122219134,543288098430,139081753198206,35604928818740862,9114861777597660798,2333404615065001164414,597351581456640298090110,152922004852899916311068286,39148033242342378575633481342,10021896510039648915362171223678,2565605506570150122332715833261694,656795009681958431317175253314993790 mov $1,256 pow $1,$0 mul $1,2 div $1,510 mul $1,126 mov $0,$1
PRG/objects/5-1.asm
narfman0/smb3_pp1
0
160123
<filename>PRG/objects/5-1.asm .byte $01 ; Unknown purpose .byte OBJ_BUSTERBEATLE, $0B, $18 .byte OBJ_CHAINCHOMP, $14, $19 .byte OBJ_CHAINCHOMP, $1A, $15 .byte OBJ_CHAINCHOMP, $27, $14 .byte OBJ_NIPPER, $30, $0C .byte OBJ_NIPPER, $34, $0A .byte OBJ_NIPPER, $3A, $07 .byte OBJ_BUSTERBEATLE, $3C, $06 .byte OBJ_CHAINCHOMP, $44, $08 .byte OBJ_CHAINCHOMP, $54, $09 .byte OBJ_NIPPERHOPPING, $63, $19 .byte OBJ_NIPPERHOPPING, $68, $19 .byte OBJ_PARAGOOMBAWITHMICROS, $6B, $0D .byte OBJ_NIPPERHOPPING, $6D, $19 .byte OBJ_ENDLEVELCARD, $88, $15 .byte OBJ_NIPPER, $88, $19 .byte $FF ; Terminator
src/main/antlr/com/yolol/parser/Yolol.g4
ALoTron/yolol-minifier
3
5594
grammar Yolol; @header { package com.yolol.parser; } BREAK : '\n'; COMMENT : '//' ~('\n')*; STRING : '"'(~'\n')*'"'; IF : I F; THEN : T H E N; ELSE : E L S E; END : E N D; GOTO : G O T O; NOT : N O T; AND : A N D; OR : O R; ABS : A B S; SQRT : S Q R T; SIN : S I N; COS : C O S; TAN : T A N; ARCSIN : A R C S I N; ARCCOS : A R C C O S; ARCTAN : A R C T A N; LBRACKET : '('; RBRACKET : ')'; LESS : '<'; GREATER : '>'; LESSEQUAL : '<='; GREATEREQUAL: '>='; NOTEQUAL : '!='; EQUAL : '=='; ASSIGN : '='; POW : '^'; PLUS : '+'; MINUS : '-'; MULTIPLY : '*'; DIVIDE : '/'; MODULO : '%'; FACTORIAL : '!'; DOT : '.'; COLON : ':'; SPACE : (' ')+; fragment ALPHABETICAL : [a-zA-Z]+; fragment NUMERICAL : [0-9]+; INTERNALVARIABLE : ALPHABETICAL (ALPHABETICAL|NUMERICAL)*; EXTERNALVARIABLE : COLON (ALPHABETICAL|NUMERICAL)+; NUMBER : NUMERICAL+ (DOT NUMERICAL+)?; fragment A : [aA]; fragment B : [bB]; fragment C : [cC]; fragment D : [dD]; fragment E : [eE]; fragment F : [fF]; fragment G : [gG]; fragment H : [hH]; fragment I : [iI]; fragment J : [jJ]; fragment K : [kK]; fragment L : [lL]; fragment M : [mM]; fragment N : [nN]; fragment O : [oO]; fragment P : [pP]; fragment Q : [qQ]; fragment R : [rR]; fragment S : [sS]; fragment T : [tT]; fragment U : [uU]; fragment V : [vV]; fragment W : [wW]; fragment X : [xX]; fragment Y : [yY]; fragment Z : [zZ]; chip : (line BREAK)* line EOF? ; line : optionalSpace? multipleStatements? optionalSpace? COMMENT? ; multipleStatements : lbracket multipleStatements rbracket | (statement | lbracket statement rbracket) (SPACE statement | lbracket statement rbracket)* ; statement : ifStatement | varAssignment | expression | gotoStat ; ifStatement : IF (SPACE expression SPACE| lbracket expression rbracket) THEN (SPACE multipleStatements SPACE | lbracket multipleStatements rbracket) (ELSE (SPACE multipleStatements SPACE | lbracket multipleStatements rbracket))? END ; expression : lbracket expression rbracket | value | mathExpr ; value : primitive | var | increment | decrement ; primitive : number | string ; string : STRING ; internalVariable : INTERNALVARIABLE ; externalVariable : EXTERNALVARIABLE ; number : MINUS? NUMBER ; increment : PLUS PLUS optionalSpace? var | var optionalSpace? PLUS PLUS ; decrement : MINUS MINUS optionalSpace? var | var optionalSpace? MINUS MINUS ; mathExpr : lbracket mathExpr rbracket | logicalExpression ; logicalExpression : lbracket logicalExpression rbracket | arithmeticalExpression (optionalSpace? logicalOp optionalSpace? arithmeticalExpression)* ; arithmeticalExpression : lbracket arithmeticalExpression rbracket | primaryExpression ( optionalSpace? arithmeticalOp optionalSpace? primaryExpression)* ; primaryExpression : lbracket primaryExpression rbracket | value | prefixOp (SPACE primaryExpression | lbracket mathExpr rbracket ) | primaryExpression factorial | lbracket mathExpr rbracket factorial? ; factorial : optionalSpace? FACTORIAL ; prefixOp : NOT | ABS | SQRT | SIN | COS | TAN | ARCSIN | ARCCOS | ARCTAN ; arithmeticalOp : POW | PLUS | MINUS | MULTIPLY | DIVIDE | MODULO ; logicalOp : LESS | LESSEQUAL | GREATER | GREATEREQUAL | NOTEQUAL | EQUAL | SPACE AND SPACE | SPACE OR SPACE ; varAssignment : var optionalSpace? arithmeticalOp? ASSIGN optionalSpace? expression ; var : internalVariable | externalVariable ; gotoStat : GOTO (SPACE expression | lbracket expression rbracket) ; optionalSpace : SPACE ; lbracket : optionalSpace? LBRACKET optionalSpace? ; rbracket : optionalSpace? RBRACKET optionalSpace? ;
StarRealms.g4
dhaven/sr_log_parser
1
7310
<reponame>dhaven/sr_log_parser<filename>StarRealms.g4<gh_stars>1-10 grammar StarRealms; battle : turn+; turn : action+ (endPhase | winStatus | EOF) ; action : baseInstantEffect | purchase | purchaseHero | play | attackPlayer | attackBase | scrapCard | discard | choseEffect | activatingEffect; winStatus : name HAS WON THE GAME NEWLINE? ; //describes a base instant effect action baseInstantEffect : positiveBalance | drawCardsWithShuffle; //describe a purchase Hero action purchaseHero : purchaseSummary purchaseHeroDetail playHero*; //purchaseHeroSummary : ACQUIRED heroes NEWLINE; purchaseHeroDetail : negativeBalance acquireHeroToTable refreshIndicators; acquireHeroToTable : CHANGED card TO ON SEPARATOR TABLE IMAGE NEWLINE; playHero : tradeRowScrap | resolveFreeAcquire | resolveSelfScrap | multiScrapSummary | positiveBalance | drawCardsWithShuffle | multiScrapDetail | simpleScrap; tradeRowScrap : RESOLVING SCRAP ((UP TO INT CARDS)|(WORD CARD)) IN THE TRADE ROW NEWLINE; resolveFreeAcquire : RESOLVING ACQUIRE ANY SHIP OR BASE OF COST INT OR LESS TO DECK NEWLINE; resolveSelfScrap : RESOLVING SCRAP WORD CARD FROM YOUR HAND OR DISCARD PILE NEWLINE ; //describes a purchase action purchase : purchaseSummary purchaseDetail*; purchaseSummary : ACQUIRED card NEWLINE; purchaseDetail : negativeBalance (acquireToHand | acquireToDeck)?; acquireToHand : ACQUIRED card TO HAND NEWLINE; acquireToDeck : ACQUIRED card TO THE TOP OF THE DECK NEWLINE; //describes a play action play : playSummary playDetail* completeMission?; playSummary : (PLAY ALL NEWLINE) | playSingle; playSingle : PLAYED card NEWLINE; playDetail : positiveBalance | newAbility | drawCardsWithShuffle | scrapCardEffect | discardForPool | discarding | multiScrap | noScrap | simpleScrap | destroyBase | moveBaseToDeck | freeAcquire | copyCardSummary | copyCardEffect; newAbility : name SEPARATOR card ABILITY AVAILABLE NEWLINE; multiScrap : multiScrapSummary multiScrapDetail; multiScrapSummary : RESOLVING SCRAP UP TO INT CARDS FROM YOUR HAND OR DISCARD PILE NEWLINE; multiScrapDetail : scrapCardEffect+ simpleScrap+; scrapCardEffect : name IS SCRAPPING (':')? card NEWLINE; simpleScrap : SCRAPPED card NEWLINE; moveBaseToDeck : name IS SELECTING card NEWLINE; freeAcquire : ACQUIRED card NEWLINE (acquireToHand|acquireToDeck); //describe rewards of missions completeMission : completeMissionSummary completeMissionsDetail*; completeMissionSummary : REVEALED card NEWLINE; completeMissionsDetail : positiveBalance | drawCardsWithShuffle | acquireToHand | selectMissionsReward | winStatus | freeAcquire | resolveAllyReward | resolveRuleReward | resolveDefendReward | resolveConvertReward; selectMissionsReward : RESOLVING ADD INT TRADE OR ADD INT COMBAT OR ADD INT AUTHORITY NEWLINE; resolveAllyReward : RESOLVING ACQUIRE ANY SHIP OR BASE OF COST INT OR LESS TO DECK NEWLINE; resolveRuleReward : RESOLVING ACQUIRE ANY CARD OF COST INT OR LESS TO HAND NEWLINE ; resolveDefendReward : RESOLVING RETURN TARGET BASE NEWLINE; resolveConvertReward : RESOLVING RETURN INT CARD TO THE TOP OF YOUR DECK NEWLINE name IS RETURNING card NEWLINE discard ; //describes a attackPlayer action attackPlayer : attackPlayerSummary negativeBalance+; attackPlayerSummary : ATTACKED name FOR INT newAuthority NEWLINE; newAuthority : '(' NEW wordPlus':'(INT | DECREASE)')' ; //describes a attackBase action attackBase : attackBaseSummary attackBaseDetail* ; attackBaseSummary : ATTACKED card NEWLINE; attackBaseDetail : negativeBalance | destroyBase | scrapAction; //describes a scrap action scrapCard : scrappingSummary scrappingDetail; scrappingSummary : SCRAPPING card NEWLINE; scrappingDetail : scrapEffect+; scrapEffect : scrapAction | drawCardsWithShuffle | (freePurchase scrapAction) | destroyBase | newBalanceDetail | replaceGambit | scrapSummary | moveDiscardToDeck | refreshIndicators; scrapAction : SCRAPPED card NEWLINE; freePurchase : (ACQUIRED card TO HAND NEWLINE) | ( ACQUIRED card TO THE TOP OF THE DECK NEWLINE) | (ACQUIRED card NEWLINE) ; moveDiscardToDeck : name IS SELECTING card NEWLINE; //describes a discard card action discard : discardSummary discardDetail* ; discardSummary : RESOLVING DISCARD INT CARDS NEWLINE ; discardDetail : discardAction | discardEnd | discarding ; discardAction : name IS DISCARDING card NEWLINE ; discardEnd : NO MORE2 CARDS TO DISCARD NEWLINE ; //describe a log line that starts with 'Chose ...' //applies to ships and bases where the user can chose between one or more effects choseEffect : choseEffectSummary choseEffectDetail*; choseEffectSummary : discardAndDrawSummary | choseIncreasePool | choseScrapFromDiscard | choseDiscardAndIncreasePool | discountFactionGambit | hiddenBaseGambit | choseBlobDraw; discountFactionGambit : CHOSE ACQUIRE wordPlus+ CARDS AT ONE LESS TRADE NEWLINE; discardAndDrawSummary : CHOSE DISCARD AND REDRAW UP TO INT CARD'(s)' NEWLINE ; choseIncreasePool : CHOSE ADD INT wordPlus NEWLINE; choseScrapFromDiscard : CHOSE SCRAP WORD CARD FROM YOUR DISCARD PILE NEWLINE; choseDiscardAndIncreasePool : CHOSE DISCARD UP TO INT CARDS RECEIVE INT wordPlus FOR EACH NEWLINE; choseBlobDraw : CHOSE DRAW WORD CARD FOR EVERY BLOB CARD PLAYED THIS TURN NEWLINE; hiddenBaseGambit : CHOSE CREATE wordPlus+ SECRET OUTPOST NEWLINE; choseEffectDetail : selectDiscard | discardForPool | discarding | drawCardsWithShuffle | noScrap | simpleScrap | positiveBalance | refreshTradeRow | changeHiddenBaseToFaction | replaceGambit; refreshTradeRow : REFRESH TRADE ROW DISCOUNTS NEWLINE; changeHiddenBaseToFaction : CHANGED SECRET OUTPOST TO wordPlus+ NEWLINE; //describes a log line that start with 'Activating ...' //applies to bases and ships where the user can chose when the effect is activated activatingEffect : activatingSummary activatingDetail?; activatingSummary : ACTIVATING card NEWLINE; activatingDetail : drawAndScrapFromHand | scrapAndDraw | scrap | noScrap | freeAcquireToTop | destroyAndScrap | noCopy | noCopyBases | copyCard | copyBase | discardAndDraw; scrapAndDraw : scrap drawCardsWithShuffle; scrap : scrapSummary+ scrapDetail+; drawAndScrapFromHand : drawCardsWithShuffle resolveHandScrap; resolveHandScrap : resolveHandScrapSummary scrapDetail; freeAcquireToTop : ACQUIRED card NEWLINE purchaseToTop; copyBase : copyBaseSummary copyBaseDetail; copyBaseSummary : name COPIED BASE name NEWLINE ; copyBaseDetail : copyCardEffect newBalanceDetail*; noCopy : name IS NOT COPYING ANY SHIPS NEWLINE; noCopyBases : name DID NOT COPY ANY BASES NEWLINE; copyCard : copyCardSummary copyCardEffect; copyCardSummary : name SELECTING SHIP card NEWLINE; copyCardEffect : CHANGED card TO card NEWLINE; destroyAndScrap : destroyBase | scrapDetail | destroyBase scrapDetail; purchaseToTop : ACQUIRED card TO THE TOP OF THE DECK NEWLINE; scrapSummary : name IS SCRAPPING (':')? card NEWLINE; scrapDetail : SCRAPPED card NEWLINE; resolveHandScrapSummary : RESOLVING SCRAP WORD CARD FROM YOUR HAND NEWLINE; discardAndDraw : selectDiscard+ discarding+ drawCardsWithShuffle; //stuff that happens at the end of the turn endPhase : endTurn drawPhaseDetail* ; endTurn : name ENDS TURN INT NEWLINE; drawPhaseDetail : resetCopiedCards | drawCardsWithShuffle | refreshIndicators | newTurn; resetCopiedCards : CHANGED card TO UNALIGNED NEWLINE; refreshIndicators : REFRESH ALLY INDICATORS NEWLINE; newTurn : IT IS NOW name '\'s' TURN INT NEWLINE; //shared patterns replaceGambit : REPLACED card NEWLINE; noScrap : name IS NOT SCRAPPING ANY CARDS NEWLINE; selectDiscard : name IS SELECTING card NEWLINE ; discardForPool : name IS DISCARDING FOR wordPlus NEWLINE ; discarding : DISCARDED card NEWLINE; drawCardsWithShuffle : (drawCards+ shuffleCards drawCards+) | (shuffleCards? drawCards+); drawCards : DREW INT CARDS NEWLINE; newBalanceDetail : name SEPARATOR card? effect balance NEWLINE; effect : (INCREMENT | DECREASE | INT) (wordPlus) ; positiveBalance : name SEPARATOR card? (INCREMENT | INT) (wordPlus) balance NEWLINE; negativeBalance : name SEPARATOR card? (DECREASE) (wordPlus) balance NEWLINE; balance : '('wordPlus':'(INT | DECREASE)')' ; destroyBase : DESTROYED card NEWLINE; shuffleCards : SHUFFLED DISCARD PILE TO FORM NEW DECK NEWLINE; name : (wordPlus)+ ; card : ((wordPlus '\'s'?) | INT)+ ; // heroes : ceoshaner | chairmanhaygan | chancellorhartman | commanderklik | commodorezhang | confessormorris | hivelord | screecher; // ceoshaner : <NAME>; // chairmanhaygan : <NAME>; // chancellorhartman : <NAME>; // commanderklik : <NAME>; // commodorezhang : <NAME>; // confessormorris : <NAME>; // hivelord : HIVE LORD; // screecher : SCREECHER; wordPlus : WORD|COMBAT|AUTHORITY|TRADE|ACQUIRE|ACQUIRED|DISCOUNTS|CREATE|SECRET|OUTPOST|UNALIGNED|ACTIVATING|ATTACKED|SCRAPPING|SCRAPPED|RETURNING|SCRAP|SELECTING|SHUFFLED|DISCARDED|DISCARD|REFRESH|REVEALED|DISCARDING|DESTROYED|RESOLVING|INDICATORS|AVAILABLE|ABILITY|CHANGED|IMAGE|PLAYED|COPYING|COPIED|REPLACED|RECEIVE|REDRAW|COPY|RETURN|TARGET|DRAW|EVERY|BLOB|CARDS|CHOSE|TURN|SHIP|SHIPS|BASE|TABLE|BASES|PILE|EACH|PLAY|COST|FORM|DECK|DREW|ENDS|CARD|MORE2|FROM|YOUR|ALLY|THIS|HAND|GAME|LESS|ONE|NEW|ALL|NOW|ROW|THE|TOP|FOR|DID|AND|ADD|NOT|HAS|WON|ANY|IS|IT|IN|TO|OF|UP|OR|NO|ON; fragment A : ('A'|'a'); fragment B : ('B'|'b'); fragment C : ('C'|'c'); fragment D : ('D'|'d'); fragment E : ('E'|'e'); fragment F : ('F'|'f'); fragment G : ('G'|'g'); fragment H : ('H'|'h'); fragment I : ('I'|'i'); fragment J : ('J'|'j'); fragment K : ('K'|'k'); fragment L : ('L'|'l'); fragment M : ('M'|'m'); fragment N : ('N'|'n'); fragment O : ('O'|'o'); fragment P : ('P'|'p'); fragment Q : ('Q'|'q'); fragment R : ('R'|'r'); fragment S : ('S'|'s'); fragment T : ('T'|'t'); fragment U : ('U'|'u'); fragment V : ('V'|'v'); fragment W : ('W'|'w'); fragment Y : ('Y'|'y'); fragment Z : ('Z'|'z'); //CEO : C E O; // SHANER : S H A N E R; // CHAIRMAN : C H A I R M A N; // HAYGAN : H A Y G A N; // CHANCELLOR : C H A N C E L L O R; // HARTMAN : H A R T M A N; // COMMANDER : C O M M A N D E R; // KLIK : K L I K; // COMMODORE : C O M M O D O R E; // ZHANG : Z H A N G; // CONFESSOR : C O N F E S S O R; // MORRIS : M O R R I S; // HIVE : H I V E; // LORD : L O R D; // SCREECHER : S C R E E C H E R; COMBAT : C O M B A T ; AUTHORITY : A U T H O R I T Y ; TRADE : T R A D E ; ACQUIRE : A C Q U I R E ; ACQUIRED : A C Q U I R E D ; UNALIGNED : U N A L I G N E D ; ACTIVATING : A C T I V A T I N G ; ATTACKED : A T T A C K E D ; SCRAPPING : S C R A P P I N G ; SCRAPPED : S C R A P P E D ; SCRAP : S C R A P ; SELECTING : S E L E C T I N G ; SHUFFLED : S H U F F L E D ; DISCARDED : D I S C A R D E D ; DISCARD : D I S C A R D ; DISCOUNTS : D I S C O U N T S ; REFRESH : R E F R E S H ; DISCARDING : D I S C A R D I N G ; DESTROYED : D E S T R O Y E D ; RESOLVING : R E S O L V I N G ; INDICATORS : I N D I C A T O R S ; AVAILABLE : A V A I L A B L E ; RETURNING : R E T U R N I N G ; ABILITY : A B I L I T Y ; CHANGED : C H A N G E D ; REVEALED : R E V E A L E D ; REPLACED : R E P L A C E D ; COPYING : C O P Y I N G ; COPIED : C O P I E D ; IMAGE : I M A G E ; RECEIVE : R E C E I V E ; REDRAW : R E D R A W ; TABLE : T A B L E ; CREATE : C R E A T E ; PLAYED : P L A Y E D ; SECRET : S E C R E T ; OUTPOST : O U T P O S T ; RETURN : R E T U R N ; TARGET : T A R G E T ; DRAW : D R A W ; EVERY : E V E R Y ; BLOB : B L O B ; COPY : C O P Y ; CARDS : C A R D S ; CHOSE : C H O S E ; TURN : T U R N ; SHIP : S H I P ; SHIPS : S H I P S ; BASE : B A S E ; BASES : B A S E S ; PILE : P I L E ; EACH : E A C H ; PLAY : P L A Y ; FORM : F O R M ; COST : C O S T ; DECK : D E C K ; DREW : D R E W ; ENDS : E N D S ; CARD : C A R D ; MORE2 : M O R E ; FROM : F R O M ; YOUR : Y O U R ; ALLY : A L L Y ; HAND : H A N D ; GAME : G A M E ; LESS : L E S S ; THIS : T H I S ; NEW : N E W ; ALL : A L L ; NOW : N O W ; ROW : R O W ; THE : T H E ; TOP : T O P ; FOR : F O R ; DID : D I D ; AND : A N D ; ONE : O N E ; ADD : A D D ; NOT : N O T ; HAS : H A S ; WON : W O N ; ANY : A N Y ; IS : I S ; IT : I T ; AT : A T ; IN : I N ; TO : T O ; OF : O F ; UP : U P ; OR : O R ; NO : N O ; ON : O N ; WHITESPACE : (' ' | '\t') -> skip ; COLOR_START_TAG : '<color=#'(LETTER | INT)*'>' -> skip ; COLOR_END_TAG : '</color>' -> skip ; END_GAME_TAG : '===' -> skip ; DOT : '.' -> skip ; SEMICOLUM : ';' -> skip ; INT : [0-9]+ ; fragment LETTER : [A-Za-z] ; WORD : (LETTER | INT)+ ; SEPARATOR : '>' | '-' | '<'; INCREMENT : '+'INT ; DECREASE : '-'INT ; NEWLINE : ('\r'? '\n' | '\r')+ ;
programs/oeis/182/A182324.asm
neoneye/loda
22
24979
<reponame>neoneye/loda<filename>programs/oeis/182/A182324.asm ; A182324: n + (initial digit of n) in decimal representation. ; 0,2,4,6,8,10,12,14,16,18,11,12,13,14,15,16,17,18,19,20,22,23,24,25,26,27,28,29,30,31,33,34,35,36,37,38,39,40,41,42,44,45,46,47,48,49,50,51,52,53,55,56,57,58,59,60,61,62,63,64,66,67,68,69,70,71,72,73,74,75,77,78,79,80,81,82,83,84,85,86,88,89,90,91,92,93,94,95,96,97,99,100,101,102,103,104,105,106,107,108 mov $2,$0 lpb $0 mov $1,$0 div $0,10 lpe add $1,$2 mov $0,$1
src/generator.adb
bracke/websitegenerator
1
30147
<filename>src/generator.adb pragma Ada_2012; with Ada.Directories; with Ada.Text_IO; with Ada.Strings.Fixed; with Ada.Characters.Handling; with Generator.Frontmatter; with Generator.Rssfeed; with Generator.Sitemap; with Ada.Text_IO.Text_Streams; with Ada.Streams; with Ada.Streams.Stream_IO; with Ada.Numerics.Discrete_Random; with Progress_Indicators.Spinners; with Version; with Globals; package body Generator is use Ada.Directories; use Ada.Text_IO; use Progress_Indicators.Spinners; package CH renames Ada.Characters.Handling; package CC renames Ada.Characters.Conversions; package DIR renames Ada.Directories; subtype Die is Integer range 1 .. 256; subtype Dice is Integer range 2 * Die'First .. 2 * Die'Last; package Random_Integer is new Ada.Numerics.Discrete_Random (Die); use Random_Integer; function "<" (Left, Right : Document) return Boolean is begin return Left.Basename < Right.Basename; end "<"; function Find (List : Document_Container.List; Name : XString) return Cursor is begin for aDocument in List.Iterate loop if Element (aDocument).Basename = Name then return aDocument; end if; end loop; return No_Element; end Find; ------------------ -- Process_File -- ------------------ procedure Process_File (List : out Document_Container.List; Filepath : String; Targetpath : String; Linkpath : String) is Extension : constant String := CH.To_Upper (DIR.Extension (Filepath)); begin if Extension = "MD" or else Extension = "MARKDOWN" then List.Append ( Generator.Frontmatter.Read (Filepath, Targetpath, Linkpath) ); declare Filein : Ada.Streams.Stream_IO.File_Type; Fileout : Ada.Text_IO.File_Type; begin null; -- Ada.Streams.Stream_IO.Open -- (Filein, Ada.Streams.Stream_IO.In_File, Filepath); -- Ada.Text_IO.Create -- (Fileout, Ada.Text_IO.Out_File,Targetpath); -- Renderer.Set_Output -- (Ada.Text_IO.Text_Streams.Stream(Fileout)); -- Generator.Markdown.To_HTML (Filein); end; elsif Extension = "HTML" or else Extension = "HTM" then List.Append ( Generator.Frontmatter.Read (Filepath, Targetpath, Linkpath) ); elsif Extension = "TMPLT" then List.Append ( Generator.Frontmatter.Read (Filepath, Targetpath, Linkpath) ); else if DIR.Exists (Targetpath) then DIR.Delete_File (Targetpath); end if; Copy_File (Filepath, Targetpath); end if; end Process_File; ----------------------- -- Process_Directory -- ----------------------- procedure Process_Directory (List : out Document_Container.List; Source_Directory : String; Target_Directory : String; LinkpathIn : String) is Linkpath : constant String := Ada.Strings.Fixed.Trim (LinkpathIn, Slash, Slash); Dir : Directory_Entry_Type; Dir_Search : Search_Type; begin if Exists (Source_Directory) then Start_Search (Search => Dir_Search, Directory => Source_Directory, Pattern => "*"); loop Get_Next_Entry (Dir_Search, Dir); if Simple_Name (Dir) /= "." and then Simple_Name (Dir) /= ".." then declare Name : constant String := Simple_Name (Dir); Fullname : constant String := Full_Name (Dir); Targetname : constant String := Compose (Target_Directory, Name); Basename : constant String := Base_Name (Fullname); Process : constant Boolean := Name /= "." and Name /= ".." and Ada.Strings.Fixed.Head (Name, 1) /= "_"; begin if Process then if Debug then Ada.Text_IO.Put_Line (Fullname); end if; if Kind (Dir) = Ordinary_File then Process_File ( List, Fullname, Targetname, Linkpath & "/" & Basename & ".html"); else if not Exists (Targetname) then Create_Directory (Targetname); end if; Process_Directory ( List, Fullname, Targetname, Linkpath & "/" & Name); end if; end if; end; end if; exit when not More_Entries (Dir_Search); end loop; End_Search (Dir_Search); end if; end Process_Directory; function Get_Nav_Links ( Document : Cursor; List : Document_Container.List) return Translate_Set is Set : Translate_Set; P : Cursor := Previous (Document); N : Cursor := Next (Document); begin if P = No_Element then P := Last (List); end if; Insert (Set, Assoc ("previouslink", CC.To_String (To_String (Element (P).Linkpath)))); if N = No_Element then N := First (List); end if; Insert (Set, Assoc ("nextlink", CC.To_String (To_String (Element (N).Linkpath)))); return Set; end Get_Nav_Links; procedure Process_Documents ( List : Document_Container.List; Set : Translate_Set; Layoutfolder : String; Source_Directory : String; Targetpath : String) is begin for Document in List.Iterate loop if Debug then Ada.Text_IO.Put_Line ( CC.To_String ( To_String ( Element (Document).Targetpath)) ); end if; if Length (Element (Document).Layout) > 0 then declare Name : constant String := CC.To_String ( To_String (Element (Document).Layout) ); Base_Name : constant String := DIR.Base_Name (Name); Extension : constant String := DIR.Extension (Name); Layoutfile : constant String := DIR.Compose (Layoutfolder, Base_Name, Extension); Combined_Set : Translate_Set; Filename : constant String := CC.To_String ( To_String (Element (Document).Targetpath) ); begin Insert (Combined_Set, Set); Insert (Combined_Set, Element (Document).T); Insert (Combined_Set, Get_Nav_Links (Document, List)); if DIR.Exists (Layoutfile) then declare F : File_Type; Template : constant String := Templates_Parser.Parse (Layoutfile, Combined_Set); begin if Exists (Filename) then Delete_File (Filename); end if; Create (F, Mode => Out_File, Name => Filename); Put (F, Template); Close (F); end; else Ada.Text_IO.Put_Line ("Layoutfile " & Layoutfile & " does not exist"); end if; end; else Ada.Text_IO.Put_Line ("Layout for " & CC.To_String (To_String ( Element (Document).Filepath)) & " is not defined" ); end if; end loop; end Process_Documents; function Create_Vector ( List : Document_Container.List; Prefix : String) return Translate_Set is Set : Translate_Set; Pagepath : Tag; Pagename : Tag; Pageexcerpt : Tag; begin for Document of List loop declare Name : constant String := Read_From_Set (Document.T, "title"); Base_Name : constant String := CC.To_String (To_String (Document.Basename)); Excerpt : constant String := Read_From_Set (Document.T, "title"); begin Pagepath := Pagepath & Ada.Strings.Fixed.Trim ( CC.To_String (To_String (Document.Linkpath)), Slash, Slash); Pageexcerpt := Pageexcerpt & Excerpt; if Name'Length > 0 then Pagename := Pagename & Name; else Pagename := Pagename & Base_Name; end if; end; end loop; Insert (Set, Assoc (Prefix & "path", Pagepath)); Insert (Set, Assoc (Prefix & "name", Pagename)); Insert (Set, Assoc (Prefix & "excerpt", Pageexcerpt)); return Set; end Create_Vector; function Read_From_Set ( Set : Translate_Set; Token : String) return String is Assoc : constant Association := Get (Set, Token); begin if Assoc /= Null_Association then return Get (Assoc); end if; return ""; end Read_From_Set; ----------- -- Start -- ----------- procedure Start ( Source_Directory : String; Target_Directory : String) is Config_Path : constant String := DIR.Compose (Source_Directory, Globals.Site_Configuration_Name); Layoutfolder : constant String := Compose (Source_Directory, Globals.Layout_Folder_Name); Blog_Source_Directory : constant String := Compose (Source_Directory, Globals.Posts_Source_Folder_Name); Blog_Target_Directory : constant String := Compose (Target_Directory, Globals.Blog_Target_Folder_Name); Documents : Document_Container.List; Posts : Document_Container.List; Set : Translate_Set; Site_Set : Translate_Set; G : Random_Integer.Generator; D : Dice; Indicator : Spinner := Make; Index: Cursor := No_Element; begin Ada.Text_IO.Put (Value (Indicator)); Site_Set := Null_Set; if Exists (Config_Path) then Generator.Frontmatter.Read_Content (Config_Path, Site_Set); else Ada.Text_IO.Put_Line ("No site configuration found at " & Config_Path); end if; -- Copy static files and directories and create List of pages. Process_Directory (Documents, Source_Directory, Target_Directory, ""); Sort (Documents); Index := Find (Documents, To_XString ("index")); if Index /= No_Element then Prepend (Documents, Element (Index)); Delete (Documents, Index); end if; -- Process blog if Exists (Blog_Source_Directory) then -- Copy static files and directories and create List of pages. if not Exists (Blog_Target_Directory) then Create_Directory (Blog_Target_Directory); end if; Process_Directory (Posts, Blog_Source_Directory, Blog_Target_Directory, Globals.Blog_Target_Folder_Name); end if; Sort (Posts); Insert (Set, Create_Vector (Documents, "page")); Insert (Set, Create_Vector (Posts, "post")); Insert (Set, Site_Set); Insert (Set, Assoc ("meta_generator_link", Version.Link)); Insert (Set, Assoc ("meta_generator", Version.Name)); Insert (Set, Assoc ("meta_generator_version", Version.Current)); Reset (G); D := Random (G); Insert (Set, Assoc ("meta_cachebuster", Ada.Strings.Fixed.Trim (D'Image, Ada.Strings.Both))); -- Create RSS feed Insert (Set, Assoc ("atomfeedurl", Generator.Rssfeed.Create (Posts, Target_Directory, Site_Set)) ); -- Create RSS feed Insert (Set, Assoc ("sitemapurl", Generator.Sitemap.Create (Posts, Documents, Target_Directory, Site_Set)) ); -- Process non-static files Process_Documents (Documents, Set, Layoutfolder, Source_Directory, Target_Directory); Process_Documents (Posts, Set, Layoutfolder, Blog_Source_Directory, Blog_Target_Directory); Disable_All; Ada.Text_IO.Put (Value (Indicator)); end Start; end Generator;
src/Categories/Object/Duality.agda
Trebor-Huang/agda-categories
279
3318
{-# OPTIONS --without-K --safe #-} open import Categories.Category -- Properties relating Initial and Terminal Objects, -- Product / Coproduct, Zero objects, and Kernel / Cokernel via op module Categories.Object.Duality {o ℓ e} (C : Category o ℓ e) where open Category C open import Level open import Relation.Binary.PropositionalEquality as ≡ using (_≡_) open import Categories.Morphism C open import Categories.Object.Terminal op open import Categories.Object.Initial C open import Categories.Object.Product op open import Categories.Object.Coproduct C open import Categories.Object.Zero import Categories.Object.Kernel as Kernels import Categories.Object.Cokernel as Cokernels private variable A B X Z : Obj f g k : A ⇒ B IsInitial⇒coIsTerminal : IsInitial X → IsTerminal X IsInitial⇒coIsTerminal is⊥ = record { ! = ! ; !-unique = !-unique } where open IsInitial is⊥ ⊥⇒op⊤ : Initial → Terminal ⊥⇒op⊤ i = record { ⊤ = ⊥ ; ⊤-is-terminal = IsInitial⇒coIsTerminal ⊥-is-initial } where open Initial i coIsTerminal⇒IsInitial : IsTerminal X → IsInitial X coIsTerminal⇒IsInitial is⊤ = record { ! = ! ; !-unique = !-unique } where open IsTerminal is⊤ op⊤⇒⊥ : Terminal → Initial op⊤⇒⊥ t = record { ⊥ = ⊤ ; ⊥-is-initial = coIsTerminal⇒IsInitial ⊤-is-terminal } where open Terminal t Coproduct⇒coProduct : Coproduct A B → Product A B Coproduct⇒coProduct A+B = record { A×B = A+B.A+B ; π₁ = A+B.i₁ ; π₂ = A+B.i₂ ; ⟨_,_⟩ = A+B.[_,_] ; project₁ = A+B.inject₁ ; project₂ = A+B.inject₂ ; unique = A+B.unique } where module A+B = Coproduct A+B coProduct⇒Coproduct : ∀ {A B} → Product A B → Coproduct A B coProduct⇒Coproduct A×B = record { A+B = A×B.A×B ; i₁ = A×B.π₁ ; i₂ = A×B.π₂ ; [_,_] = A×B.⟨_,_⟩ ; inject₁ = A×B.project₁ ; inject₂ = A×B.project₂ ; unique = A×B.unique } where module A×B = Product A×B -- Zero objects are autodual IsZero⇒coIsZero : IsZero C Z → IsZero op Z IsZero⇒coIsZero is-zero = record { isInitial = record { ! = ! ; !-unique = !-unique } ; isTerminal = record { ! = ¡ ; !-unique = ¡-unique } } where open IsZero is-zero coIsZero⇒IsZero : IsZero op Z → IsZero C Z coIsZero⇒IsZero co-is-zero = record { isInitial = record { ! = ! ; !-unique = !-unique } ; isTerminal = record { ! = ¡ ; !-unique = ¡-unique } } where open IsZero co-is-zero coZero⇒Zero : Zero op → Zero C coZero⇒Zero zero = record { 𝟘 = 𝟘 ; isZero = coIsZero⇒IsZero isZero } where open Zero zero Zero⇒coZero : Zero C → Zero op Zero⇒coZero zero = record { 𝟘 = 𝟘 ; isZero = IsZero⇒coIsZero isZero } where open Zero zero -- Tests to ensure that dualities are involutive up to definitional equality. private coIsTerminal⟺IsInitial : (⊥ : IsInitial X) → coIsTerminal⇒IsInitial (IsInitial⇒coIsTerminal ⊥) ≡ ⊥ coIsTerminal⟺IsInitial _ = ≡.refl IsInitial⟺coIsTerminal : (⊤ : IsTerminal X) → IsInitial⇒coIsTerminal (coIsTerminal⇒IsInitial ⊤) ≡ ⊤ IsInitial⟺coIsTerminal _ = ≡.refl ⊥⟺op⊤ : (⊤ : Terminal) → ⊥⇒op⊤ (op⊤⇒⊥ ⊤) ≡ ⊤ ⊥⟺op⊤ _ = ≡.refl op⊤⟺⊥ : (⊥ : Initial) → op⊤⇒⊥ (⊥⇒op⊤ ⊥) ≡ ⊥ op⊤⟺⊥ _ = ≡.refl Coproduct⟺coProduct : (p : Product A B) → Coproduct⇒coProduct (coProduct⇒Coproduct p) ≡ p Coproduct⟺coProduct _ = ≡.refl coProduct⟺Coproduct : (p : Coproduct A B) → coProduct⇒Coproduct (Coproduct⇒coProduct p) ≡ p coProduct⟺Coproduct _ = ≡.refl coIsZero⟺IsZero : {zero : IsZero op Z} → IsZero⇒coIsZero (coIsZero⇒IsZero zero) ≡ zero coIsZero⟺IsZero = ≡.refl IsZero⟺coIsZero : ∀ {Z} {zero : IsZero C Z} → coIsZero⇒IsZero (IsZero⇒coIsZero zero) ≡ zero IsZero⟺coIsZero = ≡.refl coZero⟺Zero : ∀ {zero : Zero op} → Zero⇒coZero (coZero⇒Zero zero) ≡ zero coZero⟺Zero = ≡.refl Zero⟺coZero : ∀ {zero : Zero C} → coZero⇒Zero (Zero⇒coZero zero) ≡ zero Zero⟺coZero = ≡.refl module _ (𝟎 : Zero C) where open Kernels (Zero⇒coZero 𝟎) open Cokernels 𝟎 coIsKernel⇒IsCokernel : IsKernel k f → IsCokernel f k coIsKernel⇒IsCokernel isKernel = record { commute = commute ; universal = universal ; factors = factors ; unique = unique } where open IsKernel isKernel IsCokernel⇒coIsKernel : IsCokernel f k → IsKernel k f IsCokernel⇒coIsKernel isCokernel = record { commute = commute ; universal = universal ; factors = factors ; unique = unique } where open IsCokernel isCokernel coKernel⇒Cokernel : Kernel f → Cokernel f coKernel⇒Cokernel k = record { cokernel⇒ = kernel⇒ ; isCokernel = coIsKernel⇒IsCokernel isKernel } where open Kernel k Cokernel⇒coKernel : Cokernel f → Kernel f Cokernel⇒coKernel k = record { kernel⇒ = cokernel⇒ ; isKernel = IsCokernel⇒coIsKernel isCokernel } where open Cokernel k private coIsKernel⟺IsCokernel : ∀ {isKernel : IsKernel k f} → IsCokernel⇒coIsKernel (coIsKernel⇒IsCokernel isKernel) ≡ isKernel coIsKernel⟺IsCokernel = ≡.refl IsCokernel⟺coIsKernel : ∀ {isCokernel : IsCokernel f k} → coIsKernel⇒IsCokernel (IsCokernel⇒coIsKernel isCokernel) ≡ isCokernel IsCokernel⟺coIsKernel = ≡.refl coKernel⟺Cokernel : ∀ {kernel : Kernel f} → Cokernel⇒coKernel (coKernel⇒Cokernel kernel) ≡ kernel coKernel⟺Cokernel = ≡.refl Cokernel⟺coKernel : ∀ {cokernel : Cokernel f} → coKernel⇒Cokernel (Cokernel⇒coKernel cokernel) ≡ cokernel Cokernel⟺coKernel = ≡.refl
Transynther/x86/_processed/NONE/_xt_/i3-7100_9_0x84_notsx.log_21829_1364.asm
ljhsiun2/medusa
9
176969
.global s_prepare_buffers s_prepare_buffers: push %r12 push %r13 push %r15 push %r9 push %rbp push %rbx push %rcx push %rdi push %rsi lea addresses_D_ht+0x13418, %rbx nop nop nop add %r9, %r9 mov $0x6162636465666768, %r13 movq %r13, %xmm5 movups %xmm5, (%rbx) nop nop nop nop nop and $33100, %r9 lea addresses_WC_ht+0x17fb4, %rbp clflush (%rbp) nop sub %r15, %r15 vmovups (%rbp), %ymm3 vextracti128 $0, %ymm3, %xmm3 vpextrq $0, %xmm3, %r12 nop nop cmp $63764, %r15 lea addresses_WT_ht+0x1bc18, %r9 nop nop nop nop nop xor $23219, %rbx mov (%r9), %r12w nop xor $8346, %r9 lea addresses_UC_ht+0x16418, %rsi lea addresses_WT_ht+0x59b8, %rdi clflush (%rsi) clflush (%rdi) xor %rbx, %rbx mov $53, %rcx rep movsb nop nop nop nop nop cmp $9, %rsi lea addresses_WT_ht+0xac18, %rsi lea addresses_UC_ht+0x1c1f0, %rdi clflush (%rdi) nop nop nop nop add $11129, %r9 mov $25, %rcx rep movsl nop nop nop nop nop inc %rbp lea addresses_UC_ht+0xb994, %r15 nop nop inc %rdi mov $0x6162636465666768, %r12 movq %r12, %xmm4 movups %xmm4, (%r15) nop nop nop nop sub %rdi, %rdi lea addresses_A_ht+0x16518, %rsi lea addresses_D_ht+0x5c18, %rdi xor $48781, %r9 mov $105, %rcx rep movsq nop xor $20030, %r13 lea addresses_WT_ht+0x10d58, %r15 nop nop nop nop and $46836, %r13 mov (%r15), %r9w xor %r12, %r12 lea addresses_WT_ht+0x1a958, %rsi nop nop nop dec %r13 movb (%rsi), %r9b nop nop nop dec %r9 lea addresses_D_ht+0xe610, %rdi nop nop nop and $25488, %rbp vmovups (%rdi), %ymm4 vextracti128 $1, %ymm4, %xmm4 vpextrq $1, %xmm4, %r9 nop nop nop nop nop inc %rbx lea addresses_D_ht+0x12870, %rsi lea addresses_WC_ht+0x1c758, %rdi nop nop nop nop nop dec %rbx mov $112, %rcx rep movsq add %r15, %r15 pop %rsi pop %rdi pop %rcx pop %rbx pop %rbp pop %r9 pop %r15 pop %r13 pop %r12 ret .global s_faulty_load s_faulty_load: push %r11 push %r15 push %rax push %rbx push %rcx push %rdx push %rsi // Store lea addresses_WT+0xa4a2, %rdx nop nop and $26292, %r11 movl $0x51525354, (%rdx) nop inc %rax // Store lea addresses_UC+0x10806, %rcx xor %rbx, %rbx mov $0x5152535455565758, %rax movq %rax, (%rcx) nop nop nop add %r11, %r11 // Faulty Load lea addresses_WC+0x5418, %rax nop cmp $48201, %r15 mov (%rax), %edx lea oracles, %r15 and $0xff, %rdx shlq $12, %rdx mov (%r15,%rdx,1), %rdx pop %rsi pop %rdx pop %rcx pop %rbx pop %rax pop %r15 pop %r11 ret /* <gen_faulty_load> [REF] {'src': {'type': 'addresses_WC', 'same': False, 'size': 32, 'congruent': 0, 'NT': False, 'AVXalign': False}, 'OP': 'LOAD'} {'dst': {'type': 'addresses_WT', 'same': False, 'size': 4, 'congruent': 0, 'NT': False, 'AVXalign': False}, 'OP': 'STOR'} {'dst': {'type': 'addresses_UC', 'same': False, 'size': 8, 'congruent': 0, 'NT': False, 'AVXalign': False}, 'OP': 'STOR'} [Faulty Load] {'src': {'type': 'addresses_WC', 'same': True, 'size': 4, 'congruent': 0, 'NT': False, 'AVXalign': False}, 'OP': 'LOAD'} <gen_prepare_buffer> {'dst': {'type': 'addresses_D_ht', 'same': False, 'size': 16, 'congruent': 11, 'NT': False, 'AVXalign': False}, 'OP': 'STOR'} {'src': {'type': 'addresses_WC_ht', 'same': False, 'size': 32, 'congruent': 2, 'NT': False, 'AVXalign': False}, 'OP': 'LOAD'} {'src': {'type': 'addresses_WT_ht', 'same': False, 'size': 2, 'congruent': 11, 'NT': False, 'AVXalign': False}, 'OP': 'LOAD'} {'src': {'type': 'addresses_UC_ht', 'congruent': 11, 'same': False}, 'dst': {'type': 'addresses_WT_ht', 'congruent': 5, 'same': True}, 'OP': 'REPM'} {'src': {'type': 'addresses_WT_ht', 'congruent': 11, 'same': False}, 'dst': {'type': 'addresses_UC_ht', 'congruent': 1, 'same': False}, 'OP': 'REPM'} {'dst': {'type': 'addresses_UC_ht', 'same': False, 'size': 16, 'congruent': 1, 'NT': False, 'AVXalign': False}, 'OP': 'STOR'} {'src': {'type': 'addresses_A_ht', 'congruent': 8, 'same': True}, 'dst': {'type': 'addresses_D_ht', 'congruent': 10, 'same': False}, 'OP': 'REPM'} {'src': {'type': 'addresses_WT_ht', 'same': False, 'size': 2, 'congruent': 6, 'NT': False, 'AVXalign': False}, 'OP': 'LOAD'} {'src': {'type': 'addresses_WT_ht', 'same': False, 'size': 1, 'congruent': 5, 'NT': False, 'AVXalign': False}, 'OP': 'LOAD'} {'src': {'type': 'addresses_D_ht', 'same': False, 'size': 32, 'congruent': 2, 'NT': False, 'AVXalign': False}, 'OP': 'LOAD'} {'src': {'type': 'addresses_D_ht', 'congruent': 3, 'same': False}, 'dst': {'type': 'addresses_WC_ht', 'congruent': 0, 'same': True}, 'OP': 'REPM'} {'38': 21829} 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 */
grammars/Q2.g4
parsaeisa/IUSTCompiler
0
6955
<filename>grammars/Q2.g4<gh_stars>0 grammar Q2 ; @parser :: members { temp_counter = 0 def create_temp(self): self.temp_counter += 1 return 'T' + str(self.temp_counter) def remove_temp(self) : self.temp_counter -= 1 def is_temp(self, var:str): if var[0] == 'T': return True return False def create_label(self): slef.label_counter += 1 return 'L' + str(self.tmp_counter) } program : mainClass ( classDeclaration )* EOF ; mainClass : 'class' IDENTIFIER '{' 'public' 'static' 'void' 'main' '(' 'String' '[' ']' IDENTIFIER ')' '{' statement '}' '}' ; classDeclaration : 'class' IDENTIFIER ( 'extends' IDENTIFIER )? '{' ( varDeclaration )* ( methodDeclaration )* '}' ; varDeclaration : type IDENTIFIER ';' ; methodDeclaration : 'public' type IDENTIFIER '(' ( type IDENTIFIER ( ',' type IDENTIFIER )* )? ')' '{' ( varDeclaration )* ( statement )* 'return' expression ';' '}' ; type : 'int' '[' ']' | 'boolean' | 'int' | IDENTIFIER ; statement : '{' ( statement )* '}' | 'if' '(' expression ')' statement 'else' statement | 'while' '(' expression ')' statement | 'System.out.println' '(' expression ')' ';' | IDENTIFIER '=' expression ';' | IDENTIFIER '[' expression ']' '=' expression ';' ; expression: expression ( '&&' | '<' | '+' | '-' | '*' ) expression | expression '[' expression ']' | expression '.' 'length' | expression '.' IDENTIFIER '(' ( expression ( ',' expression )* )? ')' | INTEGER_LITERAL | 'true' | 'false' | IDENTIFIER | 'this' | 'new' 'int' '[' expression ']' | 'new' IDENTIFIER '(' ')' | '!' expression | '(' expression ')' ; IDENTIFIER: [a-zA-Z_][a-zA-Z0-9_]* ; INTEGER_LITERAL: '0'..'9'+ ; WS : [ \t\r\n]+ -> skip ; COMMENT : '/*' .*? '*/' -> skip ; LINE_COMMENT: '//' .*? '\r'? '\n' -> skip;
Transynther/x86/_processed/NONE/_xt_/i3-7100_9_0x84_notsx.log_21829_1589.asm
ljhsiun2/medusa
9
6681
.global s_prepare_buffers s_prepare_buffers: push %r14 push %r8 push %rbx push %rcx push %rdi push %rdx lea addresses_normal_ht+0x1c47b, %r8 nop nop nop xor $21773, %rbx mov $0x6162636465666768, %rdi movq %rdi, %xmm4 and $0xffffffffffffffc0, %r8 movaps %xmm4, (%r8) nop nop nop nop nop and $8781, %r8 lea addresses_WC_ht+0xee0b, %rdi and $4624, %r8 vmovups (%rdi), %ymm3 vextracti128 $1, %ymm3, %xmm3 vpextrq $0, %xmm3, %rdx nop nop xor %rdx, %rdx lea addresses_WC_ht+0x151f0, %rcx sub %r14, %r14 movl $0x61626364, (%rcx) nop nop add %r8, %r8 pop %rdx pop %rdi pop %rcx pop %rbx pop %r8 pop %r14 ret .global s_faulty_load s_faulty_load: push %r10 push %r12 push %rbx push %rdi push %rdx // Faulty Load lea addresses_UC+0x19beb, %r10 nop nop cmp %rbx, %rbx mov (%r10), %edi lea oracles, %rdx and $0xff, %rdi shlq $12, %rdi mov (%rdx,%rdi,1), %rdi pop %rdx pop %rdi pop %rbx pop %r12 pop %r10 ret /* <gen_faulty_load> [REF] {'src': {'type': 'addresses_UC', 'same': False, 'size': 32, 'congruent': 0, 'NT': False, 'AVXalign': False}, 'OP': 'LOAD'} [Faulty Load] {'src': {'type': 'addresses_UC', 'same': True, 'size': 4, 'congruent': 0, 'NT': False, 'AVXalign': False}, 'OP': 'LOAD'} <gen_prepare_buffer> {'dst': {'type': 'addresses_normal_ht', 'same': True, 'size': 16, 'congruent': 4, 'NT': False, 'AVXalign': True}, 'OP': 'STOR'} {'src': {'type': 'addresses_WC_ht', 'same': False, 'size': 32, 'congruent': 5, 'NT': False, 'AVXalign': False}, 'OP': 'LOAD'} {'dst': {'type': 'addresses_WC_ht', 'same': False, 'size': 4, 'congruent': 0, 'NT': False, 'AVXalign': False}, 'OP': 'STOR'} {'37': 21829} 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 */
CNC-64/Timers.asm
Jeff-Birt/CNC-64
0
99179
<gh_stars>0 ;=============================================================================== ;* CIA and Jiffy Clock Timer utilities * ;=============================================================================== ;=============================================================================== ; CIA Timer stuff ;=============================================================================== ;=============================================================================== ;* Macros * defm CIA2TMRA_START lda #$01 ; need to add in proper bit masking sta $DD0E ; store to CIA TimerA register endm defm CIA2TMRA_STOP lda #$00 ; need to add in proper bit masking sta $DD0E ; store to CIA TimerA register endm defm CIA2TMRA_READ ; return timer A in A, X lda $DD04 ;LSB ldx $DD05 ;MSB endm defm CIA2TMRB_START lda #%00100001 ; need to add in proper bit masking sta $DD0F ; store to CIA TimerA register endm defm CIA2TMRB_STOP lda #%00100000 ; need to add in proper bit masking sta $DD0F ; store to CIA TimerA register endm defm CIA2TMRB_READ ; return timer B in A, X lda $DD06 ;LSB ldx $DD07 ;MSB endm ;* end Macros * ;=============================================================================== ;=============================================================================== ;* Subroutines * ; instead of jify clock use CIA2 timer A, ; Set control reg $DD0E to $00 (stop, src=sysclk) ; set registers to $FFFF counts $DD04 LSB, $DD05 MSB ; lDA $DD0D to clear any flags ; set $DD0E to $01 to start, set again to $00 to stop ; read $DD04 LSB, $DDO5 MSB for elapsed time ; up to 65ms, other wise need to cascade timers ;******************************************************************************* ;* CIA2TmrA_Cfg , configute CIA2 Timer A * ; Counts down from $FFFF using sysclk, max 65.536ms * ; Variables -> None * ;******************************************************************************* CIA2TmrA_Cfg sei php pha ; timer set up here lda #$00 ; set timer B control register sta $DD0E ; stop, use sysclk source lda #$FF ; timer A sta $DD04 ; set LSB lda #$FF ; timer A sta $DD05 ; set MSB lda $DD0D ; ack any NMI/flags? pla plp cli rts ;* end Subroutines * ;=============================================================================== ;******************************************************************************* ;* CIA2TmrB_Cfg , configute CIA2 Timer B * ; Counts down from $FFFF using Timer A underflow, max 65.536ms * ; Variables -> None * ; start with lda #%00100001, sta $DD0F * ; stop with lda #%00100000, sta $DD0F * ;******************************************************************************* CIA2TmrB_Cfg sei php pha ; timer set up here lda #%00100000 ; set timer B control register sta $DD0F ; stop, use tmr A underflow lda #$FF ; timer A sta $DD06 ; set LSB lda #$FF ; timer A sta $DD07 ; set MSB lda $DD0D ; ack any NMI/flags? pla plp cli rts ;* end Subroutines * ;===============================================================================
oeis/273/A273766.asm
neoneye/loda-programs
11
85946
; A273766: Number of active (ON,black) cells in n-th stage of growth of two-dimensional cellular automaton defined by "Rule 913", based on the 5-celled von Neumann neighborhood. ; 1,4,17,48,81,121,169,225,289,361,441,529,625,729,841,961,1089,1225,1369,1521,1681,1849,2025,2209,2401,2601,2809,3025,3249,3481,3721,3969,4225,4489,4761,5041,5329,5625,5929,6241,6561,6889,7225,7569,7921,8281,8649,9025,9409,9801,10201,10609,11025,11449,11881,12321,12769,13225,13689,14161,14641,15129,15625,16129,16641,17161,17689,18225,18769,19321,19881,20449,21025,21609,22201,22801,23409,24025,24649,25281,25921,26569,27225,27889,28561,29241,29929,30625,31329,32041,32761,33489,34225,34969,35721 mov $3,$0 mov $4,$0 mul $0,2 add $0,16 mov $2,$3 add $3,4 mul $3,$2 mov $6,$0 mov $0,1 lpb $3 mul $3,2 trn $3,$6 lpb $6 sub $6,1 lpe lpe add $3,$0 mov $1,$3 mov $5,$4 mul $5,$4 mov $7,$5 mul $7,3 add $1,$7 mov $0,$1
programs/oeis/070/A070481.asm
neoneye/loda
22
101366
; A070481: a(n) = n^3 mod 19. ; 0,1,8,8,7,11,7,1,18,7,12,1,18,12,8,12,11,11,18,0,1,8,8,7,11,7,1,18,7,12,1,18,12,8,12,11,11,18,0,1,8,8,7,11,7,1,18,7,12,1,18,12,8,12,11,11,18,0,1,8,8,7,11,7,1,18,7,12,1,18,12,8,12,11,11,18,0,1,8,8,7,11,7,1,18,7,12,1,18,12,8,12,11,11,18,0,1,8,8,7 pow $0,3 mod $0,19
Transynther/x86/_processed/NC/_zr_/i3-7100_9_0x84_notsx.log_21829_2955.asm
ljhsiun2/medusa
9
160731
.global s_prepare_buffers s_prepare_buffers: push %r12 push %r9 push %rax push %rbx push %rcx push %rdi push %rsi lea addresses_WT_ht+0x14aa9, %r12 xor $15454, %rcx movb (%r12), %r9b nop nop nop nop nop and %rbx, %rbx lea addresses_UC_ht+0xcf49, %rdi nop nop nop nop sub $12337, %r12 mov $0x6162636465666768, %rbx movq %rbx, (%rdi) cmp %r12, %r12 lea addresses_WC_ht+0x132f9, %rsi lea addresses_WC_ht+0x1a089, %rdi nop nop dec %rax mov $112, %rcx rep movsw nop sub %rsi, %rsi lea addresses_normal_ht+0x7731, %rax nop nop nop nop nop dec %rbx movw $0x6162, (%rax) nop nop nop nop nop dec %rcx lea addresses_A_ht+0x1a41b, %rsi nop nop nop xor %rbx, %rbx mov (%rsi), %eax inc %rcx lea addresses_D_ht+0x15aa9, %r9 clflush (%r9) nop nop nop nop add %rdi, %rdi mov (%r9), %bx nop nop nop sub $29822, %rsi lea addresses_WC_ht+0x13aa9, %rsi lea addresses_D_ht+0x5929, %rdi nop nop dec %rax mov $31, %rcx rep movsl nop xor $38282, %rax lea addresses_A_ht+0x99a9, %rcx nop nop nop nop and %rsi, %rsi movl $0x61626364, (%rcx) nop nop nop nop xor $64248, %rdi pop %rsi pop %rdi pop %rcx pop %rbx pop %rax pop %r9 pop %r12 ret .global s_faulty_load s_faulty_load: push %r14 push %r15 push %rax push %rdi push %rdx push %rsi // Faulty Load mov $0x994be00000002a9, %rsi nop nop nop xor %rdi, %rdi mov (%rsi), %rax lea oracles, %rdi and $0xff, %rax shlq $12, %rax mov (%rdi,%rax,1), %rax pop %rsi pop %rdx pop %rdi pop %rax pop %r15 pop %r14 ret /* <gen_faulty_load> [REF] {'src': {'type': 'addresses_NC', 'same': False, 'size': 8, 'congruent': 0, 'NT': True, 'AVXalign': False}, 'OP': 'LOAD'} [Faulty Load] {'src': {'type': 'addresses_NC', 'same': True, 'size': 8, 'congruent': 0, 'NT': False, 'AVXalign': False}, 'OP': 'LOAD'} <gen_prepare_buffer> {'src': {'type': 'addresses_WT_ht', 'same': False, 'size': 1, 'congruent': 11, 'NT': True, 'AVXalign': False}, 'OP': 'LOAD'} {'dst': {'type': 'addresses_UC_ht', 'same': False, 'size': 8, 'congruent': 4, 'NT': False, 'AVXalign': False}, 'OP': 'STOR'} {'src': {'type': 'addresses_WC_ht', 'congruent': 3, 'same': False}, 'dst': {'type': 'addresses_WC_ht', 'congruent': 5, 'same': False}, 'OP': 'REPM'} {'dst': {'type': 'addresses_normal_ht', 'same': False, 'size': 2, 'congruent': 3, 'NT': False, 'AVXalign': False}, 'OP': 'STOR'} {'src': {'type': 'addresses_A_ht', 'same': False, 'size': 4, 'congruent': 1, 'NT': False, 'AVXalign': False}, 'OP': 'LOAD'} {'src': {'type': 'addresses_D_ht', 'same': False, 'size': 2, 'congruent': 6, 'NT': False, 'AVXalign': False}, 'OP': 'LOAD'} {'src': {'type': 'addresses_WC_ht', 'congruent': 11, 'same': False}, 'dst': {'type': 'addresses_D_ht', 'congruent': 7, 'same': False}, 'OP': 'REPM'} {'dst': {'type': 'addresses_A_ht', 'same': False, 'size': 4, 'congruent': 6, 'NT': False, 'AVXalign': False}, 'OP': 'STOR'} {'00': 21829} 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 */
src/posix/ucontext_asm.asm
KristianJerpetjon/IncludeOS
1
11153
<gh_stars>1-10 USE32 extern errno global getcontext global setcontext global restore_context_stack %define EINVAL (22) %define NULL (0) %define sizeof_size_t (4) struc ucontext_t .uc_link: resd 1 .uc_stack: resb 12 .uc_mcontext: resb 40 endstruc struc stack_t .ss_sp: resd 1 .ss_size: resd 1 .ss_flags: resd 1 endstruc struc mcontext_t .edi: resd 1 .esi: resd 1 .ebp: resd 1 .ebx: resd 1 .edx: resd 1 .ecx: resd 1 .eax: resd 1 .floating_point_env: resb 28 .eip: resd 1 .flags: resd 1 .ret_esp: resd 1 endstruc section .text ;; ============================================================================= ;; Save the calling context into ucontext_t ;; ;; @param [ESP + 4] Pointer to a mcontext_t struct. ;; ;; @return -1 if an error occured, 0 for success. ;; ============================================================================= getcontext: mov eax, DWORD [esp + 4] cmp eax, NULL jne .valid_arg mov eax, -1 ret .valid_arg: add eax, ucontext_t.uc_mcontext ;;General purpose registers mov DWORD [eax + mcontext_t.edi], edi mov DWORD [eax + mcontext_t.esi], esi mov DWORD [eax + mcontext_t.ecx], ecx mov DWORD [eax + mcontext_t.edx], edx mov DWORD [eax + mcontext_t.ebp], ebp mov DWORD [eax + mcontext_t.ebx], ebp ;; Floating point env fnstenv [eax + mcontext_t.floating_point_env] fldenv [eax + mcontext_t.floating_point_env] ;;Eip mov ecx, [esp] mov DWORD [eax + mcontext_t.eip], ecx ;;Return stack lea ecx, [esp + 4] mov DWORD [eax + mcontext_t.ret_esp], ecx ;;Flags pushfd mov ebx, [esp] mov DWORD [eax + mcontext_t.flags], ebx popfd sub eax, 12 mov [eax + stack_t.ss_sp], ecx ;;Size doesn't matter ( ͡° ͜ʖ ͡°) mov DWORD [eax + stack_t.ss_size], 4096 mov eax, 0 .return: ret ;; ============================================================================= ;; Switch to other context ;; ;; @param [ESP + 4] Pointer to a mcontext_t struct. ;; ;; @return -1 if an error occured, doesn't return if successful. ;; ============================================================================= setcontext: mov eax, DWORD [esp + 4] test eax, eax jne .valid_arg mov eax, -1 mov DWORD [errno], EINVAL ret .valid_arg: mov eax, [esp + 4] add eax, 16 mov edi, [eax + mcontext_t.edi] mov esi, [eax + mcontext_t.esi] mov ebp, [eax + mcontext_t.ebp] mov ebx, [eax + mcontext_t.ebx] mov edx, [eax + mcontext_t.edx] mov ecx, [eax + mcontext_t.ecx] fldenv [eax + mcontext_t.floating_point_env] push DWORD [eax + mcontext_t.flags] popfd ;; New stack push DWORD [eax + mcontext_t.ret_esp] pop esp ;; Eip push DWORD [eax + mcontext_t.eip] .return: ret ;; ============================================================================= ;; When a context finishes its execution, it will return to this function. ;; This function will prepare the stack for 'setcontext', to successfuly ;; return to the successor context. ;; ;; @param [ESP + 4] Returning context's argc ;; @param [ESP + 8] - [ESP + 8 + (4 * argc)] Returning context's arguments ;; ;; @return None ;; ============================================================================= restore_context_stack: ;; stack pointer lea ebx, [esp] ;;offset to the successor context pointer mov eax, sizeof_size_t mov ecx, DWORD [esp] mul ecx add ebx, eax add ebx, 4 ;; successor context pointer mov eax, [ebx] mov [esp + 4], eax ;;Shouldn't return jmp setcontext
source/pools/s-spsuun.adb
ytomino/drake
33
355
package body System.Storage_Pools.Subpools.Unbounded is type Unbounded_Subpool_Access is access all Unbounded_Subpool; -- implementation overriding function Create_Subpool ( Pool : in out Unbounded_Pool_With_Subpools) return not null Subpool_Handle is Subpool : constant not null Unbounded_Subpool_Access := new Unbounded_Subpool; begin Unbounded_Allocators.Initialize (Subpool.Allocator); declare Result : constant not null Subpool_Handle := Subpool_Handle (Subpool); begin Set_Pool_Of_Subpool (Result, Pool); return Result; end; end Create_Subpool; overriding procedure Allocate_From_Subpool ( Pool : in out Unbounded_Pool_With_Subpools; Storage_Address : out Address; Size_In_Storage_Elements : Storage_Elements.Storage_Count; Alignment : Storage_Elements.Storage_Count; Subpool : not null Subpool_Handle) is pragma Unreferenced (Pool); begin Unbounded_Allocators.Allocate ( Unbounded_Subpool_Access (Subpool).Allocator, Storage_Address => Storage_Address, Size_In_Storage_Elements => Size_In_Storage_Elements, Alignment => Alignment); end Allocate_From_Subpool; overriding procedure Deallocate_Subpool ( Pool : in out Unbounded_Pool_With_Subpools; Subpool : in out Subpool_Handle) is pragma Unreferenced (Pool); begin Unbounded_Allocators.Finalize ( Unbounded_Subpool_Access (Subpool).Allocator); end Deallocate_Subpool; overriding procedure Deallocate ( Pool : in out Unbounded_Pool_With_Subpools; Storage_Address : Address; Size_In_Storage_Elements : Storage_Elements.Storage_Count; Alignment : Storage_Elements.Storage_Count) is pragma Unreferenced (Pool); begin Unbounded_Allocators.Deallocate ( Unbounded_Allocators.Allocator_Of (Storage_Address), Storage_Address => Storage_Address, Size_In_Storage_Elements => Size_In_Storage_Elements, Alignment => Alignment); end Deallocate; end System.Storage_Pools.Subpools.Unbounded;
start/tick/runsource.applescript
Object-ify/database
0
253
# runs kdb+ real time demo # assumes install in default location, otherwise change Q, T # Terminal|Preferences|New tabs open with must be set to "Default Settings" global Q, R, T set R to "" tell application "Finder" to if exists "/opt/local/bin/rlwrap" as POSIX file then set R to "rlwrap " set Q to R & "~/q/m32/q" set T to "~/q/start/tick/" on newdb(name, port) newtab(name, Q & " " & T & "cx.q " & name & " -p " & (port as text)) end newdb on newtab(name, cmd) tell application "System Events" to tell process "Terminal.app" to keystroke "t" using command down tell application "Terminal" to do script cmd in front window setname(name) delay (0.5) end newtab on setname(name) tell front window of application "Terminal" tell selected tab set title displays device name to false set title displays file name to false set title displays shell path to false set title displays window size to false set title displays custom title to true set custom title to name end tell end tell end setname on netstat() do shell script "netstat -an | grep -i listen | grep 5010" end netstat on hasticker() try netstat() display dialog "Tickerplant already running" return true end try return false end hasticker on wait4ticker() repeat 20 times try delay 0.1 netstat() return true end try end repeat display dialog "Could not start tickerplant" return false end wait4ticker tell application "Terminal" activate if (true = my hasticker()) then return do script "cd " & T & "; " & Q & " " & T & "/tick.q -p 5010" delay (0.5) if (false = my wait4ticker()) then return set number of rows of front window to 30 set number of columns of front window to 100 my newtab("rdb", "cd " & T & "; " & Q & " " & T & "/tick/r.q -p 5011") my newdb("hlcv", 5014) my newdb("last", 5015) my newdb("tq", 5016) my newdb("vwap", 5017) my newdb("show", 0) my newtab("feed", Q & " " & T & "feed.q localhost:5010 -t 507") set selected of tab 1 of front window to true my setname("ticker") set selected of tab 2 of front window to true end tell
source/oasis/program-elements-raise_statements.ads
reznikmm/gela
0
20889
<reponame>reznikmm/gela -- SPDX-FileCopyrightText: 2019 <NAME> <<EMAIL>> -- -- SPDX-License-Identifier: MIT ------------------------------------------------------------- with Program.Elements.Statements; with Program.Lexical_Elements; with Program.Elements.Expressions; package Program.Elements.Raise_Statements is pragma Pure (Program.Elements.Raise_Statements); type Raise_Statement is limited interface and Program.Elements.Statements.Statement; type Raise_Statement_Access is access all Raise_Statement'Class with Storage_Size => 0; not overriding function Raised_Exception (Self : Raise_Statement) return Program.Elements.Expressions.Expression_Access is abstract; not overriding function Associated_Message (Self : Raise_Statement) return Program.Elements.Expressions.Expression_Access is abstract; type Raise_Statement_Text is limited interface; type Raise_Statement_Text_Access is access all Raise_Statement_Text'Class with Storage_Size => 0; not overriding function To_Raise_Statement_Text (Self : in out Raise_Statement) return Raise_Statement_Text_Access is abstract; not overriding function Raise_Token (Self : Raise_Statement_Text) return not null Program.Lexical_Elements.Lexical_Element_Access is abstract; not overriding function With_Token (Self : Raise_Statement_Text) return Program.Lexical_Elements.Lexical_Element_Access is abstract; not overriding function Semicolon_Token (Self : Raise_Statement_Text) return not null Program.Lexical_Elements.Lexical_Element_Access is abstract; end Program.Elements.Raise_Statements;
Transynther/x86/_processed/NONE/_xt_/i7-8650U_0xd2.log_5328_1274.asm
ljhsiun2/medusa
9
97485
<reponame>ljhsiun2/medusa .global s_prepare_buffers s_prepare_buffers: push %r11 push %r8 push %r9 push %rax push %rcx push %rdi push %rsi lea addresses_D_ht+0x4fd1, %rsi lea addresses_WT_ht+0x8ab1, %rdi nop nop nop nop nop and $5825, %r8 mov $39, %rcx rep movsw nop nop sub $13662, %rax lea addresses_normal_ht+0xd2b1, %rsi lea addresses_WT_ht+0x98b1, %rdi nop nop nop nop nop dec %r11 mov $12, %rcx rep movsw nop nop sub %rcx, %rcx lea addresses_UC_ht+0x1ab1, %rdi nop xor %r9, %r9 mov $0x6162636465666768, %rcx movq %rcx, (%rdi) nop nop nop nop dec %r8 lea addresses_A_ht+0x1b3f1, %rcx nop dec %r8 vmovups (%rcx), %ymm4 vextracti128 $0, %ymm4, %xmm4 vpextrq $1, %xmm4, %rsi nop nop nop nop and $33440, %r8 lea addresses_normal_ht+0x1e4b1, %rsi lea addresses_D_ht+0x23b1, %rdi nop nop sub $49757, %r9 mov $24, %rcx rep movsw nop nop cmp $44055, %r9 lea addresses_normal_ht+0x176b1, %r9 nop nop nop nop add $23762, %r11 movb $0x61, (%r9) cmp $44730, %rax pop %rsi pop %rdi pop %rcx pop %rax pop %r9 pop %r8 pop %r11 ret .global s_faulty_load s_faulty_load: push %r12 push %r8 push %r9 push %rax push %rbp push %rbx push %rdx // Store lea addresses_PSE+0xfeb1, %rbp clflush (%rbp) nop nop nop inc %r8 movl $0x51525354, (%rbp) nop nop add %r8, %r8 // Store lea addresses_UC+0xfb6f, %rbx nop nop add %rdx, %rdx movl $0x51525354, (%rbx) nop nop sub $36909, %r8 // Faulty Load lea addresses_RW+0x82b1, %rbp nop and %rax, %rax mov (%rbp), %edx lea oracles, %rax and $0xff, %rdx shlq $12, %rdx mov (%rax,%rdx,1), %rdx pop %rdx pop %rbx pop %rbp pop %rax pop %r9 pop %r8 pop %r12 ret /* <gen_faulty_load> [REF] {'OP': 'LOAD', 'src': {'type': 'addresses_RW', 'size': 1, 'AVXalign': False, 'NT': False, 'congruent': 0, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_PSE', 'size': 4, 'AVXalign': False, 'NT': False, 'congruent': 9, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_UC', 'size': 4, 'AVXalign': False, 'NT': False, 'congruent': 1, 'same': False}} [Faulty Load] {'OP': 'LOAD', 'src': {'type': 'addresses_RW', 'size': 4, 'AVXalign': False, 'NT': False, 'congruent': 0, 'same': True}} <gen_prepare_buffer> {'OP': 'REPM', 'src': {'type': 'addresses_D_ht', 'congruent': 5, 'same': False}, 'dst': {'type': 'addresses_WT_ht', 'congruent': 11, 'same': False}} {'OP': 'REPM', 'src': {'type': 'addresses_normal_ht', 'congruent': 11, 'same': False}, 'dst': {'type': 'addresses_WT_ht', 'congruent': 9, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_UC_ht', 'size': 8, 'AVXalign': False, 'NT': False, 'congruent': 10, 'same': False}} {'OP': 'LOAD', 'src': {'type': 'addresses_A_ht', 'size': 32, 'AVXalign': False, 'NT': False, 'congruent': 6, 'same': False}} {'OP': 'REPM', 'src': {'type': 'addresses_normal_ht', 'congruent': 9, 'same': False}, 'dst': {'type': 'addresses_D_ht', 'congruent': 5, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_normal_ht', 'size': 1, 'AVXalign': False, 'NT': False, 'congruent': 10, 'same': True}} {'32': 5328} 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 */
gfx/pokemon/weepinbell/anim_idle.asm
Dev727/ancientplatinum
28
81753
setrepeat 2 frame 0, 07 frame 3, 07 dorepeat 1 endanim
Transynther/x86/_processed/NONE/_xt_/i7-7700_9_0x48_notsx.log_21829_818.asm
ljhsiun2/medusa
9
14453
.global s_prepare_buffers s_prepare_buffers: push %r14 push %r15 push %rbp push %rbx push %rcx push %rdi push %rsi lea addresses_UC_ht+0x14031, %rsi lea addresses_A_ht+0x3ab1, %rdi nop nop nop nop xor $6806, %r15 mov $99, %rcx rep movsq nop sub $5182, %rbp lea addresses_UC_ht+0x8a31, %r15 nop nop nop nop cmp $60538, %rdi mov (%r15), %cx inc %rcx lea addresses_normal_ht+0x2e11, %rbx nop nop add %r14, %r14 mov (%rbx), %ebp nop nop nop nop and $61556, %rsi lea addresses_D_ht+0x12e31, %r15 nop nop nop nop nop inc %rdi movl $0x61626364, (%r15) nop nop nop nop xor $25144, %rcx lea addresses_WT_ht+0x12a31, %rcx clflush (%rcx) nop nop nop nop add $18355, %rsi movb $0x61, (%rcx) sub $29703, %rbp lea addresses_A_ht+0x3f31, %rbp nop nop nop nop and $59041, %r14 mov (%rbp), %rcx nop nop and %rsi, %rsi pop %rsi pop %rdi pop %rcx pop %rbx pop %rbp pop %r15 pop %r14 ret .global s_faulty_load s_faulty_load: push %r12 push %r13 push %r8 push %r9 push %rax push %rcx // Load mov $0x581, %r9 nop nop nop dec %r8 mov (%r9), %r13d nop nop nop nop nop sub $43357, %rcx // Load lea addresses_US+0x7531, %r13 nop nop nop cmp $53021, %rcx movups (%r13), %xmm6 vpextrq $0, %xmm6, %r8 // Exception!!! nop nop nop nop nop mov (0), %r9 nop nop nop nop cmp %r9, %r9 // Faulty Load lea addresses_WT+0x1b231, %rcx nop nop nop cmp $22879, %rax movups (%rcx), %xmm7 vpextrq $0, %xmm7, %r13 lea oracles, %r9 and $0xff, %r13 shlq $12, %r13 mov (%r9,%r13,1), %r13 pop %rcx pop %rax pop %r9 pop %r8 pop %r13 pop %r12 ret /* <gen_faulty_load> [REF] {'OP': 'LOAD', 'src': {'same': False, 'NT': False, 'AVXalign': True, 'size': 1, 'type': 'addresses_WT', 'congruent': 0}} {'OP': 'LOAD', 'src': {'same': False, 'NT': False, 'AVXalign': False, 'size': 4, 'type': 'addresses_P', 'congruent': 4}} {'OP': 'LOAD', 'src': {'same': False, 'NT': False, 'AVXalign': False, 'size': 16, 'type': 'addresses_US', 'congruent': 8}} [Faulty Load] {'OP': 'LOAD', 'src': {'same': True, 'NT': False, 'AVXalign': False, 'size': 16, 'type': 'addresses_WT', 'congruent': 0}} <gen_prepare_buffer> {'dst': {'same': False, 'congruent': 6, 'type': 'addresses_A_ht'}, 'OP': 'REPM', 'src': {'same': False, 'congruent': 9, 'type': 'addresses_UC_ht'}} {'OP': 'LOAD', 'src': {'same': False, 'NT': False, 'AVXalign': False, 'size': 2, 'type': 'addresses_UC_ht', 'congruent': 11}} {'OP': 'LOAD', 'src': {'same': True, 'NT': False, 'AVXalign': False, 'size': 4, 'type': 'addresses_normal_ht', 'congruent': 5}} {'dst': {'same': False, 'NT': False, 'AVXalign': False, 'size': 4, 'type': 'addresses_D_ht', 'congruent': 10}, 'OP': 'STOR'} {'dst': {'same': False, 'NT': True, 'AVXalign': False, 'size': 1, 'type': 'addresses_WT_ht', 'congruent': 10}, 'OP': 'STOR'} {'OP': 'LOAD', 'src': {'same': False, 'NT': False, 'AVXalign': False, 'size': 8, 'type': 'addresses_A_ht', 'congruent': 6}} {'39': 21829} 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 */
Transynther/x86/_processed/NONE/_xt_/i9-9900K_12_0xa0.log_21829_1636.asm
ljhsiun2/medusa
9
90370
.global s_prepare_buffers s_prepare_buffers: push %r11 push %r15 push %rax push %rdi push %rdx lea addresses_WT_ht+0x7b7d, %rdx nop and %r11, %r11 mov $0x6162636465666768, %rdi movq %rdi, %xmm2 movups %xmm2, (%rdx) nop nop nop nop add $42276, %rax lea addresses_normal_ht+0x1e585, %rdi nop nop nop nop cmp $24394, %r15 mov (%rdi), %ax nop nop xor %r11, %r11 pop %rdx pop %rdi pop %rax pop %r15 pop %r11 ret .global s_faulty_load s_faulty_load: push %r11 push %r12 push %r13 push %r15 push %rbp push %rcx push %rdi // Load lea addresses_US+0x14f3d, %rbp nop xor $60327, %r11 movups (%rbp), %xmm1 vpextrq $0, %xmm1, %rcx add $21478, %r15 // Faulty Load lea addresses_D+0xf7d, %r12 nop add $3125, %r13 movb (%r12), %cl lea oracles, %rbp and $0xff, %rcx shlq $12, %rcx mov (%rbp,%rcx,1), %rcx pop %rdi pop %rcx pop %rbp pop %r15 pop %r13 pop %r12 pop %r11 ret /* <gen_faulty_load> [REF] {'src': {'NT': False, 'same': False, 'congruent': 0, 'type': 'addresses_D', 'AVXalign': False, 'size': 8}, 'OP': 'LOAD'} {'src': {'NT': False, 'same': False, 'congruent': 3, 'type': 'addresses_US', 'AVXalign': False, 'size': 16}, 'OP': 'LOAD'} [Faulty Load] {'src': {'NT': False, 'same': True, 'congruent': 0, 'type': 'addresses_D', 'AVXalign': False, 'size': 1}, 'OP': 'LOAD'} <gen_prepare_buffer> {'OP': 'STOR', 'dst': {'NT': False, 'same': False, 'congruent': 8, 'type': 'addresses_WT_ht', 'AVXalign': False, 'size': 16}} {'src': {'NT': False, 'same': False, 'congruent': 3, 'type': 'addresses_normal_ht', 'AVXalign': False, 'size': 2}, 'OP': 'LOAD'} {'36': 21829} 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 */
examples/callret.asm
lnsp/govm
2
11867
<reponame>lnsp/govm<filename>examples/callret.asm<gh_stars>1-10 ; a script testing calling and returning JMP main add: ADD AX BX RET main: MOV 3 AX MOV 4 BX CALL add HLT
src/windows/l10n-langinfo.ads
VitalijBondarenko/AdaNLS
0
24992
<reponame>VitalijBondarenko/AdaNLS ------------------------------------------------------------------------------ -- -- -- Copyright (c) 2014-2016 <NAME> <<EMAIL>> -- -- -- ------------------------------------------------------------------------------ -- -- -- The MIT License (MIT) -- -- -- -- Permission is hereby granted, free of charge, to any person obtaining a -- -- copy of this software and associated documentation files (the -- -- "Software"), to deal in the Software without restriction, including -- -- without limitation the rights to use, copy, modify, merge, publish, -- -- distribute, sublicense, and/or sell copies of the Software, and to -- -- permit persons to whom the Software is furnished to do so, subject to -- -- the following conditions: -- -- -- -- The above copyright notice and this permission notice shall be included -- -- in all copies or substantial portions of the Software. -- -- -- -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -- -- OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -- -- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -- -- IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -- -- CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -- -- TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -- -- SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. -- ------------------------------------------------------------------------------ -- X/Open’s nl_langinfo. with Interfaces; use Interfaces; package L10n.Langinfo is type Locale_Item is (RADIXCHAR, -- Radix character (decimal point). -- The same as the value returned by Localeconv in the Decimal_Point -- element of the Lconv_Record. THOUSEP, -- Separator for thousands. -- The same as the value returned by Localeconv in the Thousands_Sep -- element of the Lconv_Record. CRNCYSTR, -- Local currency symbol, preceded by '-' if the symbol should appear -- before the value, '+' if the symbol should appear after the value, -- or '.' if the symbol should replace the radix character. If the local -- currency symbol is the empty string, implementations may return the -- empty string. D_FMT, -- Value can be used as a format string for represent date in a -- locale-specific way. AM_STR, PM_STR, -- Strings with appropriate ante-meridiem/post-meridiem affix. -- NOTE that in locales which do not use this time representation these -- strings might be empty, in which case the am/pm format cannot be -- used at all. DAY_1, DAY_2, DAY_3, DAY_4, DAY_5, DAY_6, DAY_7, -- DAY_{1-7} is full weekday names. -- DAY_1 corresponds to Sunday. ABDAY_1, ABDAY_2, ABDAY_3, ABDAY_4, ABDAY_5, ABDAY_6, ABDAY_7, -- ABDAY_{1-7} is abbreviated weekday names. -- ABDAY_1 corresponds to Sunday. MON_1, MON_2, MON_3, MON_4, MON_5, MON_6, MON_7, MON_8, MON_9, MON_10, MON_11, MON_12, -- MON_{1-12} is full month names. -- MON_1 corresponds to January. ABMON_1, ABMON_2, ABMON_3, ABMON_4, ABMON_5, ABMON_6, ABMON_7, ABMON_8, ABMON_9, ABMON_10, ABMON_11, ABMON_12, -- ABMON_{1-12} is abbreviated month names. -- ABMON_1 corresponds to January. T_FMT, -- Value can be used as a format string for represent time in a -- locale-specific way. CODESET, -- String with the name of the coded character set used in the selected -- locale. D_T_FMT, -- Value can be used as a format string for represent time and date in -- a locale-specific way. T_FMT_AMPM, -- Value can be used as a format string for represent time in the -- 12-hour clock format with AM_STR and PM_STR. -- NOTE that if the am/pm format does not make any sense for the -- selected locale, the return value might be the same as the one for -- T_FMT. ERA, -- Value represents the era used in the current locale. Most locales do -- not define this value. Normally it should not be necessary to use -- this value directly. ERA_D_FMT, -- Value can be used as a format string for represent a date in a -- locale-specific era-based way. ALT_DIGITS, -- Value is a representation of up to 100 values used to represent the -- values 0 to 99. As for ERA this value is not intended to be used -- directly. ERA_D_T_FMT, -- Value can be used as a format string for represent dates and times in -- a locale-specific era-based way. ERA_T_FMT, -- Value can be used as a format string for represent time in a -- locale-specific era-based way. YESEXPR, -- Regular expression which can be used to recognize a positive response -- to a yes/no question. NOEXPR -- Regular expression which can be used to recognize a negative response -- to a yes/no question. ); pragma Convention (C, Locale_Item); -- Enumeration of locale items that can be queried with 'Nl_Langinfo'. function Nl_Langinfo (Item : Locale_Item) return String; -- The function shall return a string containing information relevant to -- the particular language or cultural area defined in the current locale. private LOCALE_SDECIMAL : constant := 16#000e#; LOCALE_STHOUSAND : constant := 16#000f#; LOCALE_SGROUPING : constant := 16#0010#; LOCALE_SCURRENCY : constant := 16#0014#; LOCALE_SMONDECIMALSEP : constant := 16#0016#; LOCALE_SMONTHOUSANDSEP : constant := 16#0017#; LOCALE_SMONGROUPING : constant := 16#0018#; LOCALE_SDATE : constant := 16#001d#; LOCALE_STIME : constant := 16#001e#; LOCALE_SSHORTDATE : constant := 16#001f#; LOCALE_SLONGDATE : constant := 16#0020#; LOCALE_S1159 : constant := 16#0028#; LOCALE_S2359 : constant := 16#0029#; LOCALE_SDAYNAME1 : constant := 16#002a#; LOCALE_SDAYNAME2 : constant := 16#002b#; LOCALE_SDAYNAME3 : constant := 16#002c#; LOCALE_SDAYNAME4 : constant := 16#002d#; LOCALE_SDAYNAME5 : constant := 16#002e#; LOCALE_SDAYNAME6 : constant := 16#002f#; LOCALE_SDAYNAME7 : constant := 16#0030#; LOCALE_SABBREVDAYNAME1 : constant := 16#0031#; LOCALE_SABBREVDAYNAME2 : constant := 16#0032#; LOCALE_SABBREVDAYNAME3 : constant := 16#0033#; LOCALE_SABBREVDAYNAME4 : constant := 16#0034#; LOCALE_SABBREVDAYNAME5 : constant := 16#0035#; LOCALE_SABBREVDAYNAME6 : constant := 16#0036#; LOCALE_SABBREVDAYNAME7 : constant := 16#0037#; LOCALE_SMONTHNAME1 : constant := 16#0038#; LOCALE_SMONTHNAME2 : constant := 16#0039#; LOCALE_SMONTHNAME3 : constant := 16#003a#; LOCALE_SMONTHNAME4 : constant := 16#003b#; LOCALE_SMONTHNAME5 : constant := 16#003c#; LOCALE_SMONTHNAME6 : constant := 16#003d#; LOCALE_SMONTHNAME7 : constant := 16#003e#; LOCALE_SMONTHNAME8 : constant := 16#003f#; LOCALE_SMONTHNAME9 : constant := 16#0040#; LOCALE_SMONTHNAME10 : constant := 16#0041#; LOCALE_SMONTHNAME11 : constant := 16#0042#; LOCALE_SMONTHNAME12 : constant := 16#0043#; LOCALE_SABBREVMONTHNAME1 : constant := 16#0044#; LOCALE_SABBREVMONTHNAME2 : constant := 16#0045#; LOCALE_SABBREVMONTHNAME3 : constant := 16#0046#; LOCALE_SABBREVMONTHNAME4 : constant := 16#0047#; LOCALE_SABBREVMONTHNAME5 : constant := 16#0048#; LOCALE_SABBREVMONTHNAME6 : constant := 16#0049#; LOCALE_SABBREVMONTHNAME7 : constant := 16#004a#; LOCALE_SABBREVMONTHNAME8 : constant := 16#004b#; LOCALE_SABBREVMONTHNAME9 : constant := 16#004c#; LOCALE_SABBREVMONTHNAME10 : constant := 16#004d#; LOCALE_SABBREVMONTHNAME11 : constant := 16#004e#; LOCALE_SABBREVMONTHNAME12 : constant := 16#004f#; LOCALE_STIMEFORMAT : constant := 16#1003#; LOCALE_IDEFAULTANSICODEPAGE : constant := 16#1004#; for Locale_Item use (RADIXCHAR => LOCALE_SDECIMAL, THOUSEP => LOCALE_STHOUSAND, CRNCYSTR => LOCALE_SCURRENCY, D_FMT => LOCALE_SSHORTDATE, AM_STR => LOCALE_S1159, PM_STR => LOCALE_S2359, DAY_1 => LOCALE_SDAYNAME1, DAY_2 => LOCALE_SDAYNAME2, DAY_3 => LOCALE_SDAYNAME3, DAY_4 => LOCALE_SDAYNAME4, DAY_5 => LOCALE_SDAYNAME5, DAY_6 => LOCALE_SDAYNAME6, DAY_7 => LOCALE_SDAYNAME7, ABDAY_1 => LOCALE_SABBREVDAYNAME1, ABDAY_2 => LOCALE_SABBREVDAYNAME2, ABDAY_3 => LOCALE_SABBREVDAYNAME3, ABDAY_4 => LOCALE_SABBREVDAYNAME4, ABDAY_5 => LOCALE_SABBREVDAYNAME5, ABDAY_6 => LOCALE_SABBREVDAYNAME6, ABDAY_7 => LOCALE_SABBREVDAYNAME7, MON_1 => LOCALE_SMONTHNAME1, MON_2 => LOCALE_SMONTHNAME2, MON_3 => LOCALE_SMONTHNAME3, MON_4 => LOCALE_SMONTHNAME4, MON_5 => LOCALE_SMONTHNAME5, MON_6 => LOCALE_SMONTHNAME6, MON_7 => LOCALE_SMONTHNAME7, MON_8 => LOCALE_SMONTHNAME8, MON_9 => LOCALE_SMONTHNAME9, MON_10 => LOCALE_SMONTHNAME10, MON_11 => LOCALE_SMONTHNAME11, MON_12 => LOCALE_SMONTHNAME12, ABMON_1 => LOCALE_SABBREVMONTHNAME1, ABMON_2 => LOCALE_SABBREVMONTHNAME2, ABMON_3 => LOCALE_SABBREVMONTHNAME3, ABMON_4 => LOCALE_SABBREVMONTHNAME4, ABMON_5 => LOCALE_SABBREVMONTHNAME5, ABMON_6 => LOCALE_SABBREVMONTHNAME6, ABMON_7 => LOCALE_SABBREVMONTHNAME7, ABMON_8 => LOCALE_SABBREVMONTHNAME8, ABMON_9 => LOCALE_SABBREVMONTHNAME9, ABMON_10 => LOCALE_SABBREVMONTHNAME10, ABMON_11 => LOCALE_SABBREVMONTHNAME11, ABMON_12 => LOCALE_SABBREVMONTHNAME12, T_FMT => LOCALE_STIMEFORMAT, CODESET => LOCALE_IDEFAULTANSICODEPAGE, D_T_FMT => 16#20028#, T_FMT_AMPM => 16#2002B#, ERA => 16#2002C#, ERA_D_FMT => 16#2002E#, ALT_DIGITS => 16#2002F#, ERA_D_T_FMT => 16#20030#, ERA_T_FMT => 16#20031#, YESEXPR => 16#50000#, NOEXPR => 16#50001#); end L10n.Langinfo;
pages-to-keynote.applescript
ingshtrom/mac-automation
0
1825
global filepath, charactersPerPage, currentText, keynoteDocument, currentTextStyles set filepath to "" set charactersPerPage to 175 -- CHAR_PER_LINE * <the_number_of_lines_that_fit_per_slide> set currentText to "" set currentTextStyles to {} property fontSize : 95 property charSpaceCount : 10 property CHAR_PER_LINE : 35 property TEXT_FONT : "Arial Bold" property keynoteTheme : "Black" -- copied from somewhere. don't remember on replaceChars(this_text, search_string, replacement_string) set AppleScript's text item delimiters to the search_string set the item_list to every text item of this_text set AppleScript's text item delimiters to the replacement_string set this_text to the item_list as string set AppleScript's text item delimiters to "" return this_text end replaceChars on addLineBreaksToCurrentText() set updatedText to "" set updatedStyles to {} set shouldBreakNextSpace to false repeat with i from 1 to length of currentText set curChar to character i of currentText if i mod CHAR_PER_LINE is equal to 0 then set shouldBreakNextSpace to true end if if shouldBreakNextSpace is equal to true and curChar is equal to " " then set updatedText to (updatedText & curChar & return & return) set updatedStyles to updatedStyles & {item i of currentTextStyles} & {item i of currentTextStyles} & {item i of currentTextStyles} set shouldBreakNextSpace to false else set updatedText to (updatedText & curChar) set updatedStyles to updatedStyles & {item i of currentTextStyles} end if end repeat set currentText to updatedText set currentTextStyles to updatedStyles end addLineBreaksToCurrentText on flushPage() log "FLUSHING TO KEYNOTE: " & currentText & ". Count: " & (length of currentText) -- create new slide at the end of the document tell application "Keynote" tell keynoteDocument set newSlide to make new slide with properties {base slide:master slide "Blank"} at the end of slides tell newSlide my addLineBreaksToCurrentText() set slideText to make new text item with properties {object text:currentText} set the size of object text of slideText to fontSize set the font of object text of slideText to TEXT_FONT repeat with i from 1 to length of currentText set currentTextItemStyle to item i of currentTextStyles tell slideText -- set the font of character i of object text to (the font of currentTextItemStyle) -- since we use a black theme, the text needs to be readible if the color of currentTextItemStyle is not {0, 0, 0} then set the color of character i of object text to (the color of currentTextItemStyle) end if end tell end repeat tell application "System Events" repeat with i from 1 to 10 keystroke "]" using {command down, option down} end repeat end tell end tell end tell end tell -- delete any current default items in the slide -- add currentText to the slide set currentText to "" set currentTextStyles to {} end flushPage on createNewKeynoteDocument() tell application "Keynote" activate -- GET THE THEME NAMES set the themeNames to the name of every theme log "Available Keynote themes: " & themeNames log "My theme: " & keynoteTheme set keynoteDocument to make new document with properties {document theme:theme keynoteTheme, width:1920, height:1080} tell keynoteDocument set the base slide of the first slide to master slide "Title & Subtitle" tell the first slide set the object text of the default title item to "Generated on " & (current date) end tell end tell end tell end createNewKeynoteDocument on mainFn(location) try set filepath to location createNewKeynoteDocument() set thisPOSIXPath to (the POSIX path of filepath) log "FILE TO OPEN: " & thisPOSIXPath do shell script "open '" & thisPOSIXPath & "'" delay (10) tell application "Pages" tell the front document tell the body text set charRefs to a reference to every character -- log "" & (the color of the first word of the first paragraph) -- repeat with paragraphItem in bodyTextByParagraph -- log "para " & (the properties of paragraphItem) repeat with charRef in charRefs set charItem to (contents of charRef) set potentialNewCharacterCount to (length of currentText) + 1 if potentialNewCharacterCount is greater than or equal to charactersPerPage and charItem is equal to " " then my flushPage() end if set currentText to currentText & charItem set currentTextStyles to currentTextStyles & {charRef} end repeat -- end repeat my flushPage() end tell end tell quit end tell tell application "Keynote" log "User is being prompted to save the keynote somewhere..." save front document quit end tell on error errStr number errorNumber quit application "Pages" without saving quit application "Keynote" without saving error errStr number errorNumber end try end mainFn on open droppedItems repeat with a from 1 to length of droppedItems set theCurrentDroppedItem to item a of droppedItems log "DROPPED ITEM: " & theCurrentDroppedItem my mainFn(theCurrentDroppedItem) end repeat end open display dialog "Please, choose a Pages file to convert to Keynote. " & return & return & "If you need to convert a Microsoft Word document, then open it in Pages and save as a pages file." buttons {"Cancel", "Continue"} default button "Continue" cancel button "Cancel" open {choose file}
programs/oeis/186/A186147.asm
jmorken/loda
1
175008
<gh_stars>1-10 ; A186147: Rank of n^3 when {i^2: i>=1} and {j^3: j>=1} are jointly ranked with i^2 after j^3 when i^2=j^3. Complement of A135674. ; 1,4,8,11,16,20,25,30,35,41,47,53,59,66,73,79,87,94,101,109,117,125,133,141,149,158,167,176,185,194,203,213,222,232,242,251,262,272,282,292,303,314,324,335,346,357,369,380,391,403,415,426,438,450,462,475,487,499,512,524,537,550,563,575,589,602,615,628,642,655,669,682,696,710,724,738,752,766,781,795,809,824,839,853,868,883,898,913 mov $3,$0 mov $8,2 lpb $8 sub $8,1 add $0,$8 sub $0,1 mov $2,$0 add $2,1 lpb $2 mov $5,2 lpb $5 pow $2,3 div $5,10 lpe mov $6,$2 mov $2,1 lpb $6 add $5,2 mov $4,$5 add $6,$2 trn $6,$5 lpe lpe mov $7,$8 lpb $7 mov $1,$4 sub $7,1 lpe lpe trn $1,2 div $1,2 add $1,1 add $1,$3
programs/oeis/166/A166876.asm
jmorken/loda
1
103951
<filename>programs/oeis/166/A166876.asm ; A166876: a(n) = a(n-1) + Fibonacci(n), a(1)=1983. ; 1983,1984,1986,1989,1994,2002,2015,2036,2070,2125,2214,2358,2591,2968,3578,4565,6162,8746,12927,19692,30638,48349,77006,123374,198399,319792,516210,834021,1348250,2180290,3526559,5704868,9229446,14932333,24159798,39090150,63247967,102336136,165582122,267916277,433496418,701410714,1134905151,1836313884,2971217054,4807528957,7778744030,12586271006,20365013055,32951282080,53316293154,86267573253,139583864426,225851435698,365435298143,591286731860,956722028022,1548008757901,2504730783942,4052739539862,6557470321823,10610209859704,17167680179546,27777890037269,44945570214834,72723460250122,117669030462975,190392490711116,308061521172110,498454011881245,806515533051374,1304969544930638,2111485077980031,3416454622908688,5527939700886738,8944394323793445 mov $1,2 mov $2,1 lpb $0 sub $0,1 mov $3,$2 mov $2,$1 add $1,$3 lpe add $1,1981
programs/oeis/104/A104763.asm
karttu/loda
1
16806
; A104763: Triangle read by rows: Fibonacci(1), Fibonacci(2), ..., Fibonacci(n) in row n. ; 1,1,1,1,1,2,1,1,2,3,1,1,2,3,5,1,1,2,3,5,8,1,1,2,3,5,8,13,1,1,2,3,5,8,13,21,1,1,2,3,5,8,13,21,34,1,1,2,3,5,8,13,21,34,55,1,1,2,3,5,8,13,21,34,55,89,1,1,2,3,5,8,13,21,34,55,89,144,1,1,2,3,5,8,13,21,34,55,89,144,233,1,1,2,3,5,8,13,21,34,55,89,144,233,377,1,1,2,3,5,8,13,21,34,55,89,144,233,377,610,1,1,2,3,5,8,13,21,34,55,89,144,233,377,610,987,1,1,2,3,5,8,13,21,34,55,89,144,233,377,610,987,1597,1,1,2,3,5,8,13,21,34,55,89,144,233,377,610,987,1597,2584,1,1,2,3,5,8,13,21,34,55,89,144,233,377,610,987,1597,2584,4181,1,1,2,3,5,8,13,21,34,55,89,144,233,377,610,987,1597,2584,4181,6765,1,1,2,3,5,8,13,21,34,55,89,144,233,377,610,987,1597,2584,4181,6765,10946,1,1,2,3,5,8,13,21,34,55,89,144,233,377,610,987,1597,2584,4181 cal $0,134868 ; A103451 * A002260. cal $0,22356 ; Fibonacci sequence beginning 0, 22. mov $1,$0 sub $1,22 div $1,22 add $1,1
programs/oeis/240/A240506.asm
karttu/loda
0
166746
<gh_stars>0 ; A240506: Number of length-n gap-free words on {1,2,3}. ; 1,3,7,21,67,213,667,2061,6307,19173,58027,175101,527347,1586133,4766587,14316141,42981187,129009093,387158347,1161737181,3485735827,10458256053,31376865307,94134790221,282412759267,847255055013,2541798719467,7625463267261,22876524019507,68629840493973,205890058352827,617671248800301,1853015893884547,5559051976620933 mov $1,1 mov $2,1 lpb $0,1 sub $0,1 mul $1,3 mul $2,2 lpe trn $2,2 sub $1,$2
Task/Chinese-remainder-theorem/Ada/chinese-remainder-theorem.ada
mullikine/RosettaCodeData
1
25799
with Ada.Text_IO, Mod_Inv; procedure Chin_Rema is N: array(Positive range <>) of Positive := (3, 5, 7); A: array(Positive range <>) of Positive := (2, 3, 2); Tmp: Positive; Prod: Positive := 1; Sum: Natural := 0; begin for I in N'Range loop Prod := Prod * N(I); end loop; for I in A'Range loop Tmp := Prod / N(I); Sum := Sum + A(I) * Mod_Inv.Inverse(Tmp, N(I)) * Tmp; end loop; Ada.Text_IO.Put_Line(Integer'Image(Sum mod Prod)); end Chin_Rema;
test/asset/agda-stdlib-1.0/Function/Endomorphism/Setoid.agda
omega12345/agda-mode
5
7843
------------------------------------------------------------------------ -- The Agda standard library -- -- Endomorphisms on a Setoid ------------------------------------------------------------------------ {-# OPTIONS --without-K --safe #-} open import Relation.Binary module Function.Endomorphism.Setoid {c e} (S : Setoid c e) where open import Agda.Builtin.Equality open import Algebra open import Algebra.Structures open import Algebra.Morphism; open Definitions open import Function.Equality open import Data.Nat.Base using (ℕ; _+_); open ℕ open import Data.Nat.Properties open import Data.Product import Relation.Binary.Indexed.Heterogeneous.Construct.Trivial as Trivial private module E = Setoid (setoid S (Trivial.indexedSetoid S)) open E hiding (refl) ------------------------------------------------------------------------ -- Basic type and functions Endo : Set _ Endo = S ⟶ S _^_ : Endo → ℕ → Endo f ^ zero = id f ^ suc n = f ∘ (f ^ n) ^-cong₂ : ∀ f → (f ^_) Preserves _≡_ ⟶ _≈_ ^-cong₂ f {n} refl = cong (f ^ n) ^-homo : ∀ f → Homomorphic₂ ℕ Endo _≈_ (f ^_) _+_ _∘_ ^-homo f zero n x≈y = cong (f ^ n) x≈y ^-homo f (suc m) n x≈y = cong f (^-homo f m n x≈y) ------------------------------------------------------------------------ -- Structures ∘-isMagma : IsMagma _≈_ _∘_ ∘-isMagma = record { isEquivalence = isEquivalence ; ∙-cong = λ g f x → g (f x) } ∘-magma : Magma _ _ ∘-magma = record { isMagma = ∘-isMagma } ∘-isSemigroup : IsSemigroup _≈_ _∘_ ∘-isSemigroup = record { isMagma = ∘-isMagma ; assoc = λ h g f x≈y → cong h (cong g (cong f x≈y)) } ∘-semigroup : Semigroup _ _ ∘-semigroup = record { isSemigroup = ∘-isSemigroup } ∘-id-isMonoid : IsMonoid _≈_ _∘_ id ∘-id-isMonoid = record { isSemigroup = ∘-isSemigroup ; identity = cong , cong } ∘-id-monoid : Monoid _ _ ∘-id-monoid = record { isMonoid = ∘-id-isMonoid } ------------------------------------------------------------------------ -- Homomorphism ^-isSemigroupMorphism : ∀ f → IsSemigroupMorphism +-semigroup ∘-semigroup (f ^_) ^-isSemigroupMorphism f = record { ⟦⟧-cong = ^-cong₂ f ; ∙-homo = ^-homo f } ^-isMonoidMorphism : ∀ f → IsMonoidMorphism +-0-monoid ∘-id-monoid (f ^_) ^-isMonoidMorphism f = record { sm-homo = ^-isSemigroupMorphism f ; ε-homo = λ x≈y → x≈y }
alloy4fun_models/trashltl/models/4/Nx3b7usZFBRmDSQG4.als
Kaixi26/org.alloytools.alloy
0
2094
<gh_stars>0 open main pred idNx3b7usZFBRmDSQG4_prop5 { eventually (some f : Trash | f not in File') } pred __repair { idNx3b7usZFBRmDSQG4_prop5 } check __repair { idNx3b7usZFBRmDSQG4_prop5 <=> prop5o }
tools-src/gnu/gcc/gcc/ada/sem_ch8.ads
enfoTek/tomato.linksys.e2000.nvram-mod
80
7650
<reponame>enfoTek/tomato.linksys.e2000.nvram-mod<gh_stars>10-100 ------------------------------------------------------------------------------ -- -- -- GNAT COMPILER COMPONENTS -- -- -- -- S E M _ C H 8 -- -- -- -- S p e c -- -- -- -- $Revision$ -- -- -- Copyright (C) 1992-2001 Free Software Foundation, Inc. -- -- -- -- GNAT is free software; you can redistribute it and/or modify it under -- -- terms of the GNU General Public License as published by the Free Soft- -- -- ware Foundation; either version 2, or (at your option) any later ver- -- -- sion. GNAT is distributed in the hope that it will be useful, but WITH- -- -- OUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY -- -- or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License -- -- for more details. You should have received a copy of the GNU General -- -- Public License distributed with GNAT; see file COPYING. If not, write -- -- to the Free Software Foundation, 59 Temple Place - Suite 330, Boston, -- -- MA 02111-1307, USA. -- -- -- -- GNAT was originally developed by the GNAT team at New York University. -- -- Extensive contributions were provided by Ada Core Technologies Inc. -- -- -- ------------------------------------------------------------------------------ with Types; use Types; package Sem_Ch8 is ----------------------------------- -- Handling extensions of System -- ----------------------------------- -- For targets that define a much larger System package than given in -- the RM, we use a child package containing additional declarations, -- which is loaded when needed, and whose entities are conceptually -- within System itself. The presence of this auxiliary package is -- controlled with the pragma Extend_System. The following variable -- holds the entity of the auxiliary package, to simplify the special -- visibility rules that apply to it. System_Aux_Id : Entity_Id := Empty; ----------------- -- Subprograms -- ----------------- procedure Analyze_Exception_Renaming (N : Node_Id); procedure Analyze_Expanded_Name (N : Node_Id); procedure Analyze_Generic_Function_Renaming (N : Node_Id); procedure Analyze_Generic_Package_Renaming (N : Node_Id); procedure Analyze_Generic_Procedure_Renaming (N : Node_Id); procedure Analyze_Object_Renaming (N : Node_Id); procedure Analyze_Package_Renaming (N : Node_Id); procedure Analyze_Subprogram_Renaming (N : Node_Id); procedure Analyze_Use_Package (N : Node_Id); procedure Analyze_Use_Type (N : Node_Id); function Applicable_Use (Pack_Name : Node_Id) return Boolean; -- Common code to Use_One_Package and Set_Use, to determine whether -- use clause must be processed. Pack_Name is an entity name that -- references the package in question. procedure End_Scope; -- Called at end of scope. On exit from blocks and bodies (subprogram, -- package, task, and protected bodies), the name of the current scope -- must be removed from the scope stack, and the local entities must be -- removed from their homonym chains. On exit from record declarations, -- from package specifications, and from tasks and protected type -- specifications, more specialized procedures are invoked. procedure End_Use_Clauses (Clause : Node_Id); -- Invoked on scope exit, to undo the effect of local use clauses. U is -- the first Use clause of a scope being exited. This can be the current -- scope, or some enclosing scopes when building a clean environment to -- compile an instance body for inlining. procedure End_Use_Package (N : Node_Id); procedure End_Use_Type (N : Node_Id); -- Subsidiaries of End_Use_Clauses. Also called directly for use clauses -- appearing in context clauses. procedure Find_Direct_Name (N : Node_Id); -- Given a direct name (Identifier or Operator_Symbol), this routine -- scans the homonym chain for the name searching for corresponding -- visible entities to find the referenced entity (or in the case of -- overloading), entities. On return, the Entity, and Etype fields -- are set. In the non-overloaded case, these are the correct final -- entries. In the overloaded case, Is_Overloaded is set, Etype and -- Entity refer to an arbitrary element of the overloads set, and -- an appropriate list of entries has been made in the overload -- interpretation table (to be disambiguated in the resolve phase). procedure Find_Expanded_Name (N : Node_Id); -- Selected component is known to be expanded name. Verify legality -- of selector given the scope denoted by prefix. procedure Find_Selected_Component (N : Node_Id); -- Resolve various cases of selected components, recognize expanded names procedure Find_Type (N : Node_Id); -- Perform name resolution, and verify that the name found is that of a -- type. On return the Entity and Etype fields of the node N are set -- appropriately. If it is an incomplete type whose full declaration has -- been seen, return the entity in the full declaration. Similarly, if -- the type is private, it has receivd a full declaration, and we are -- in the private part or body of the package, return the full -- declaration as well. Special processing for Class types as well. function Get_Full_View (T_Name : Entity_Id) return Entity_Id; -- If T_Name is an incomplete type and the full declaration has been -- seen, or is the name of a class_wide type whose root is incomplete. -- return the corresponding full declaration. function Has_Implicit_Operator (N : Node_Id) return Boolean; -- N is an expanded name whose selector is an operator name (eg P."+"). -- A declarative part contains an implicit declaration of an operator -- if it has a declaration of a type to which one of the predefined -- operators apply. The existence of this routine is an artifact of -- our implementation: a more straightforward but more space-consuming -- choice would be to make all inherited operators explicit in the -- symbol table. procedure Initialize; -- Initializes data structures used for visibility analysis. Must be -- called before analyzing each new main source program. procedure Install_Use_Clauses (Clause : Node_Id); -- applies the use clauses appearing in a given declarative part, -- when the corresponding scope has been placed back on the scope -- stack after unstacking to compile a different context (subunit or -- parent of generic body). function In_Open_Scopes (S : Entity_Id) return Boolean; -- S is the entity of a scope. This function determines if this scope -- is currently open (i.e. it appears somewhere in the scope stack). function Is_Appropriate_For_Record (T : Entity_Id) return Boolean; -- Prefix is appropriate for record if it is of a record type, or -- an access to such. function Is_Appropriate_For_Entry_Prefix (T : Entity_Id) return Boolean; -- True if it is of a task type, a protected type, or else an access -- to one of these types. procedure New_Scope (S : Entity_Id); -- Make new scope stack entry, pushing S, the entity for a scope -- onto the top of the scope table. The current setting of the scope -- suppress flags is saved for restoration on exit. procedure Pop_Scope; -- Remove top entry from scope stack, restoring the saved setting -- of the scope suppress flags. function Present_System_Aux (N : Node_Id := Empty) return Boolean; -- Return True if the auxiliary system file has been successfully loaded. -- Otherwise attempt to load it, using the name supplied by a previous -- Extend_System pragma, and report on the success of the load. -- If N is present, it is a selected component whose prefix is System, -- or else a with-clause on system. N is absent when the function is -- called to find the visibility of implicit operators. procedure Restore_Scope_Stack; procedure Save_Scope_Stack; -- These two procedures are called from Semantics, when a unit U1 is -- to be compiled in the course of the compilation of another unit U2. -- This happens whenever Rtsfind is called. U1, the unit retrieved by -- Rtsfind, must be compiled in its own context, and the current scope -- stack containing U2 and local scopes must be made unreachable. On -- return, the contents of the scope stack must be made accessible again. procedure Use_One_Package (P : Entity_Id; N : Node_Id); -- Make visible entities declarated in package P potentially use-visible -- in the current context. Also used in the analysis of subunits, when -- re-installing use clauses of parent units. N is the use_clause that -- names P (and possibly other packages). procedure Use_One_Type (Id : Node_Id; N : Node_Id); -- Id is the subtype mark from a use type clause. This procedure makes -- the primitive operators of the type potentially use-visible. -- N is the Use_Type_Clause that names Id. procedure Set_Use (L : List_Id); -- Find use clauses that are declarative items in a package declaration -- and set the potentially use-visible flags of imported entities before -- analyzing the corresponding package body. end Sem_Ch8;
oeis/083/A083319.asm
neoneye/loda-programs
11
2090
; A083319: 4^n+3^n-2^n. ; Submitted by <NAME>(s3.) ; 1,5,21,83,321,1235,4761,18443,71841,281315,1106601,4369403,17304561,68694995,273202041,1088057963,4337948481,17308878275,69106635081,276039644123,1102997363601,4408504767155,17623562909721,70462878967883 mov $1,3 pow $1,$0 mov $2,2 pow $2,$0 sub $1,$2 pow $2,2 add $2,$1 mov $0,$2
Transynther/x86/_processed/US/_st_sm_/i9-9900K_12_0xca_notsx.log_15_1606.asm
ljhsiun2/medusa
9
176324
<reponame>ljhsiun2/medusa<gh_stars>1-10 .global s_prepare_buffers s_prepare_buffers: push %r12 push %r14 push %r15 push %rax push %rcx push %rdi push %rdx push %rsi lea addresses_WC_ht+0x125db, %rsi nop nop nop nop dec %r14 mov (%rsi), %ecx nop nop dec %rax lea addresses_D_ht+0x1054b, %rsi lea addresses_WT_ht+0x1617b, %rdi nop nop xor $35836, %r14 mov $87, %rcx rep movsw nop nop nop nop nop cmp $35369, %r14 lea addresses_A_ht+0x25db, %r12 nop nop xor %rdx, %rdx mov (%r12), %r14w nop nop nop nop nop sub %rdx, %rdx lea addresses_UC_ht+0x147db, %r12 nop nop nop sub $18255, %rdi movw $0x6162, (%r12) nop nop and %rax, %rax lea addresses_D_ht+0x43db, %r14 nop nop nop nop nop inc %rsi movb (%r14), %dl nop xor $60033, %rcx lea addresses_D_ht+0x1a0db, %rsi lea addresses_normal_ht+0x1c1db, %rdi nop nop inc %r14 mov $57, %rcx rep movsb nop nop nop nop nop inc %rcx lea addresses_WT_ht+0x2ddb, %rdi nop nop nop nop xor %rcx, %rcx movups (%rdi), %xmm2 vpextrq $1, %xmm2, %r12 nop nop sub $12683, %r12 lea addresses_D_ht+0x175db, %rsi lea addresses_normal_ht+0x1eedb, %rdi nop nop dec %r15 mov $69, %rcx rep movsb nop nop nop nop and %rsi, %rsi lea addresses_WC_ht+0x15ddb, %r14 nop nop xor $51881, %rcx movw $0x6162, (%r14) nop nop nop nop nop add %rcx, %rcx pop %rsi pop %rdx pop %rdi pop %rcx pop %rax pop %r15 pop %r14 pop %r12 ret .global s_faulty_load s_faulty_load: push %r12 push %r13 push %r9 push %rax push %rbp push %rcx push %rdi push %rsi // REPMOV lea addresses_D+0x1500b, %rsi lea addresses_normal+0x45db, %rdi nop nop nop nop sub %rax, %rax mov $115, %rcx rep movsb nop nop nop nop nop add $32244, %rax // Store lea addresses_D+0xc77b, %rcx nop nop nop nop nop cmp %r13, %r13 mov $0x5152535455565758, %rdi movq %rdi, %xmm2 movups %xmm2, (%rcx) nop nop nop sub $140, %rdi // REPMOV lea addresses_RW+0x119db, %rsi lea addresses_UC+0x12a67, %rdi nop nop add $28662, %r9 mov $38, %rcx rep movsl nop nop add $7240, %r12 // Store lea addresses_RW+0x1bfdb, %rax xor $14782, %rdi mov $0x5152535455565758, %r13 movq %r13, %xmm5 vmovups %ymm5, (%rax) nop add %rcx, %rcx // Load lea addresses_PSE+0xb89b, %r9 nop nop nop nop nop inc %rdi mov (%r9), %r13d nop nop nop xor %rax, %rax // Store lea addresses_US+0x2ddb, %r12 nop sub %rsi, %rsi mov $0x5152535455565758, %rbp movq %rbp, %xmm1 vmovups %ymm1, (%r12) cmp %r13, %r13 // Store lea addresses_US+0x18e55, %r12 nop nop nop nop nop inc %rax mov $0x5152535455565758, %r13 movq %r13, %xmm3 movups %xmm3, (%r12) nop nop nop and %r12, %r12 // Store lea addresses_WC+0x1aadb, %rax nop nop add $32315, %rdi mov $0x5152535455565758, %rcx movq %rcx, (%rax) nop nop nop sub %r13, %r13 // Store mov $0xda9090000000c41, %rax nop nop nop and $23000, %r12 mov $0x5152535455565758, %r9 movq %r9, (%rax) nop nop nop nop sub $32514, %r12 // Faulty Load lea addresses_US+0x2ddb, %r13 nop nop nop nop nop xor $38659, %rsi mov (%r13), %ax lea oracles, %r13 and $0xff, %rax shlq $12, %rax mov (%r13,%rax,1), %rax pop %rsi pop %rdi pop %rcx pop %rbp pop %rax pop %r9 pop %r13 pop %r12 ret /* <gen_faulty_load> [REF] {'OP': 'LOAD', 'src': {'same': False, 'type': 'addresses_US', 'NT': False, 'AVXalign': False, 'size': 2, 'congruent': 0}} {'OP': 'REPM', 'src': {'same': False, 'congruent': 3, 'type': 'addresses_D'}, 'dst': {'same': False, 'congruent': 9, 'type': 'addresses_normal'}} {'OP': 'STOR', 'dst': {'same': False, 'type': 'addresses_D', 'NT': False, 'AVXalign': False, 'size': 16, 'congruent': 0}} {'OP': 'REPM', 'src': {'same': False, 'congruent': 9, 'type': 'addresses_RW'}, 'dst': {'same': False, 'congruent': 1, 'type': 'addresses_UC'}} {'OP': 'STOR', 'dst': {'same': False, 'type': 'addresses_RW', 'NT': False, 'AVXalign': False, 'size': 32, 'congruent': 9}} {'OP': 'LOAD', 'src': {'same': False, 'type': 'addresses_PSE', 'NT': False, 'AVXalign': True, 'size': 4, 'congruent': 5}} {'OP': 'STOR', 'dst': {'same': True, 'type': 'addresses_US', 'NT': False, 'AVXalign': False, 'size': 32, 'congruent': 0}} {'OP': 'STOR', 'dst': {'same': False, 'type': 'addresses_US', 'NT': False, 'AVXalign': False, 'size': 16, 'congruent': 1}} {'OP': 'STOR', 'dst': {'same': False, 'type': 'addresses_WC', 'NT': False, 'AVXalign': True, 'size': 8, 'congruent': 8}} {'OP': 'STOR', 'dst': {'same': False, 'type': 'addresses_NC', 'NT': False, 'AVXalign': False, 'size': 8, 'congruent': 1}} [Faulty Load] {'OP': 'LOAD', 'src': {'same': True, 'type': 'addresses_US', 'NT': False, 'AVXalign': False, 'size': 2, 'congruent': 0}} <gen_prepare_buffer> {'OP': 'LOAD', 'src': {'same': False, 'type': 'addresses_WC_ht', 'NT': True, 'AVXalign': False, 'size': 4, 'congruent': 11}} {'OP': 'REPM', 'src': {'same': False, 'congruent': 4, 'type': 'addresses_D_ht'}, 'dst': {'same': False, 'congruent': 4, 'type': 'addresses_WT_ht'}} {'OP': 'LOAD', 'src': {'same': True, 'type': 'addresses_A_ht', 'NT': False, 'AVXalign': False, 'size': 2, 'congruent': 10}} {'OP': 'STOR', 'dst': {'same': False, 'type': 'addresses_UC_ht', 'NT': True, 'AVXalign': False, 'size': 2, 'congruent': 8}} {'OP': 'LOAD', 'src': {'same': False, 'type': 'addresses_D_ht', 'NT': False, 'AVXalign': False, 'size': 1, 'congruent': 9}} {'OP': 'REPM', 'src': {'same': True, 'congruent': 5, 'type': 'addresses_D_ht'}, 'dst': {'same': True, 'congruent': 10, 'type': 'addresses_normal_ht'}} {'OP': 'LOAD', 'src': {'same': False, 'type': 'addresses_WT_ht', 'NT': False, 'AVXalign': False, 'size': 16, 'congruent': 11}} {'OP': 'REPM', 'src': {'same': False, 'congruent': 9, 'type': 'addresses_D_ht'}, 'dst': {'same': False, 'congruent': 8, 'type': 'addresses_normal_ht'}} {'OP': 'STOR', 'dst': {'same': False, 'type': 'addresses_WC_ht', 'NT': True, 'AVXalign': False, 'size': 2, 'congruent': 10}} {'58': 15} 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 */
src/_test/fixtures/apsepp_scope_debug_test_fixture.ads
thierr26/ada-apsepp
0
15831
<reponame>thierr26/ada-apsepp -- Copyright (C) 2019 <NAME> <<EMAIL>> -- MIT license. Please refer to the LICENSE file. with Apsepp.Generic_Fixture; with Apsepp.Debug_Trace_Class.Stub; use Apsepp.Debug_Trace_Class.Stub; package Apsepp_Scope_Debug_Test_Fixture is procedure Increment_Scope_Entry_Count; procedure Increment_Scope_Exit_Count; type Scope_Debug_Test_Fixture is tagged limited null record; type Scope_Debug_Test_Fixture_Access is not null access all Scope_Debug_Test_Fixture; not overriding procedure Reset (Obj : Scope_Debug_Test_Fixture); not overriding function Scope_Entry_Count (Obj : Scope_Debug_Test_Fixture) return Natural; not overriding function Scope_Exit_Count (Obj : Scope_Debug_Test_Fixture) return Natural; function Allocate return Scope_Debug_Test_Fixture_Access is (new Scope_Debug_Test_Fixture'(null record)); package Scope_Debug_T_F is new Apsepp.Generic_Fixture (Fixture_Type => Scope_Debug_Test_Fixture, Fixture_Type_Access => Scope_Debug_Test_Fixture_Access, Default_Allocator => Allocate); function Instance return Scope_Debug_Test_Fixture_Access renames Scope_Debug_T_F.Instance; type SDFDT is limited new Debug_Trace_Stub with null record; overriding procedure Trace (Obj : in out SDFDT; Message : String; Entity_Name : String := ""); end Apsepp_Scope_Debug_Test_Fixture;
gcc-gcc-7_3_0-release/gcc/testsuite/gnat.dg/atomic2.adb
best08618/asylo
7
43
-- { dg-do compile } procedure Atomic2 is type Big is array (1..4) of Integer; type Arr is array (1..10) of Big; pragma Atomic_Components (Arr); -- { dg-warning "cannot be guaranteed" } begin null; end;
orka/src/gl/implementation/gl-objects-programs-uniforms.adb
onox/orka
52
25790
-- SPDX-License-Identifier: Apache-2.0 -- -- Copyright (c) 2012 <NAME> <<EMAIL>> -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. with GL.API.Uniforms.Singles; with GL.API.Uniforms.Doubles; with GL.API.Uniforms.Ints; with GL.API.Uniforms.UInts; with GL.Low_Level; package body GL.Objects.Programs.Uniforms is function Create_Uniform (Object : Program; Location : Int) return Uniform is begin return Uniform'(Program => Object, Location => Location); end Create_Uniform; ----------------------------------------------------------------------------- -- Singles -- ----------------------------------------------------------------------------- procedure Set_Single (Location : Uniform; Value : Single) is begin API.Uniforms.Singles.Uniform1.Ref (Location.Program.Reference.GL_Id, Location.Location, Value); end Set_Single; procedure Set_Single_Vector (Location : Uniform; Value : Singles.Vector2) is begin API.Uniforms.Singles.Uniform2v.Ref (Location.Program.Reference.GL_Id, Location.Location, 1, (1 => Value)); end Set_Single_Vector; procedure Set_Single_Vector (Location : Uniform; Value : Singles.Vector3) is begin API.Uniforms.Singles.Uniform3v.Ref (Location.Program.Reference.GL_Id, Location.Location, 1, (1 => Value)); end Set_Single_Vector; procedure Set_Single_Vector (Location : Uniform; Value : Singles.Vector4) is begin API.Uniforms.Singles.Uniform4v.Ref (Location.Program.Reference.GL_Id, Location.Location, 1, (1 => Value)); end Set_Single_Vector; procedure Set_Single_Matrix (Location : Uniform; Value : Singles.Matrix4) is begin API.Uniforms.Singles.Uniform_Matrix4.Ref (Location.Program.Reference.GL_Id, Location.Location, 1, Low_Level.False, (1 => Value)); end Set_Single_Matrix; ----------------------------------------------------------------------------- -- Doubles -- ----------------------------------------------------------------------------- procedure Set_Double (Location : Uniform; Value : Double) is begin API.Uniforms.Doubles.Uniform1.Ref (Location.Program.Reference.GL_Id, Location.Location, Value); end Set_Double; procedure Set_Double_Vector (Location : Uniform; Value : Doubles.Vector2) is begin API.Uniforms.Doubles.Uniform2v.Ref (Location.Program.Reference.GL_Id, Location.Location, 1, (1 => Value)); end Set_Double_Vector; procedure Set_Double_Vector (Location : Uniform; Value : Doubles.Vector3) is begin API.Uniforms.Doubles.Uniform3v.Ref (Location.Program.Reference.GL_Id, Location.Location, 1, (1 => Value)); end Set_Double_Vector; procedure Set_Double_Vector (Location : Uniform; Value : Doubles.Vector4) is begin API.Uniforms.Doubles.Uniform4v.Ref (Location.Program.Reference.GL_Id, Location.Location, 1, (1 => Value)); end Set_Double_Vector; procedure Set_Double_Matrix (Location : Uniform; Value : Doubles.Matrix4) is begin API.Uniforms.Doubles.Uniform_Matrix4.Ref (Location.Program.Reference.GL_Id, Location.Location, 1, Low_Level.False, (1 => Value)); end Set_Double_Matrix; ----------------------------------------------------------------------------- -- Integers -- ----------------------------------------------------------------------------- procedure Set_Int (Location : Uniform; Value : Int) is begin API.Uniforms.Ints.Uniform1.Ref (Location.Program.Reference.GL_Id, Location.Location, Value); end Set_Int; procedure Set_Int_Vector (Location : Uniform; Value : Ints.Vector2) is begin API.Uniforms.Ints.Uniform2v.Ref (Location.Program.Reference.GL_Id, Location.Location, 1, (1 => Value)); end Set_Int_Vector; procedure Set_Int_Vector (Location : Uniform; Value : Ints.Vector3) is begin API.Uniforms.Ints.Uniform3v.Ref (Location.Program.Reference.GL_Id, Location.Location, 1, (1 => Value)); end Set_Int_Vector; procedure Set_Int_Vector (Location : Uniform; Value : Ints.Vector4) is begin API.Uniforms.Ints.Uniform4v.Ref (Location.Program.Reference.GL_Id, Location.Location, 1, (1 => Value)); end Set_Int_Vector; ----------------------------------------------------------------------------- -- Unsigned Integers -- ----------------------------------------------------------------------------- procedure Set_UInt (Location : Uniform; Value : UInt) is begin API.Uniforms.UInts.Uniform1.Ref (Location.Program.Reference.GL_Id, Location.Location, Value); end Set_UInt; procedure Set_UInt_Vector (Location : Uniform; Value : UInts.Vector2) is begin API.Uniforms.UInts.Uniform2v.Ref (Location.Program.Reference.GL_Id, Location.Location, 1, (1 => Value)); end Set_UInt_Vector; procedure Set_UInt_Vector (Location : Uniform; Value : UInts.Vector3) is begin API.Uniforms.UInts.Uniform3v.Ref (Location.Program.Reference.GL_Id, Location.Location, 1, (1 => Value)); end Set_UInt_Vector; procedure Set_UInt_Vector (Location : Uniform; Value : UInts.Vector4) is begin API.Uniforms.UInts.Uniform4v.Ref (Location.Program.Reference.GL_Id, Location.Location, 1, (1 => Value)); end Set_UInt_Vector; end GL.Objects.Programs.Uniforms;
oeis/162/A162262.asm
neoneye/loda-programs
11
20292
; A162262: a(n) = (2*n^3 + 5*n^2 - 13*n)/2. ; Submitted by <NAME>(s2) ; -3,5,30,78,155,267,420,620,873,1185,1562,2010,2535,3143,3840,4632,5525,6525,7638,8870,10227,11715,13340,15108,17025,19097,21330,23730,26303,29055,31992,35120,38445,41973,45710,49662,53835,58235,62868,67740,72857,78225,83850,89738,95895,102327,109040,116040,123333,130925,138822,147030,155555,164403,173580,183092,192945,203145,213698,224610,235887,247535,259560,271968,284765,297957,311550,325550,339963,354795,370052,385740,401865,418433,435450,452922,470855,489255,508128,527480,547317,567645 mov $1,$0 add $0,5 mul $1,2 add $1,1 bin $1,2 sub $1,2 mul $0,$1 div $0,2 add $0,2
src/kernel/boot/boot.asm
dgaur/dx
0
82274
// // boot.asm // // Assembly logic that starts the kernel initialization process. Kernel // execution begins in this file. // #include "hal/address_space_layout.h" // // Do not clear any of the EFLAGS reserved bits // #define EFLAGS_RESERVED_BITS 0x2 // // The base of the stack used by the boot thread // #define BOOT_THREAD_STACK_BASE KERNEL_BOOT_THREAD_BASE + \ THREAD_EXECUTION_BLOCK_SIZE .text // // The OS basically begins right here. GRUB loads this code from disk into // memory and jumps to it. These are the first instructions executed within // the kernel. At this point here, the OS now has control of the system. // .align 4 .global boot_kernel boot_kernel: // // The Multiboot loader (GRUB) guarantees the following pre-conditions: // EAX = 0x2BADB002 (indicates a Multiboot-compliant loader) // EBX = physical address of Multiboot info structure // CS = flat 4GB read/execute code segment // DS, ES, SS = flat 4GB read/write data segment // CR0.PE = 1 (processor is in protected mode) // CR0.PG = 0 (paging is disabled) // EFLAGS.IF = 0 (interrupts are disabled) // A20 line = enabled, all physical memory is accessible // // All other register contents are undefined or are unreliable. This // implies that: // * There is no stack; // * None of the segment registers may be modified until the GDT // is reloaded; // * Interrupts must remain disabled until the IDT is initialized. // // A portion of the kernel heap is reserved specifically for this thread // context, so immediately switch to the preallocated stack space. See // also thread_manager::initialize_system_threads() and // hal::read_current_thread() movl $BOOT_THREAD_STACK_BASE, %esp // Clear EFLAGS for safety. In particular, this clears the status flags, // the Direction bit, the I/O privilege level, and a couple of debug flags. // Interrupts are still disabled. pushl $EFLAGS_RESERVED_BITS popf // Clear the .bss (uninitialized data) section, mainly for safety; this // zero's any uninitalized data within the kernel image. This assumes // the .bss section begins and ends on a 32b boundary movl $KERNEL_BSS_START, %edi movl $KERNEL_BSS_END, %ecx subl %edi, %ecx shr $2, %ecx // sizeof(.bss) in 32-bit words xorl %eax, %eax rep stosl // Jump to the main (C++) kernel code and continue booting. pushl %ebx // Multiboot data call initialize_kernel // This is unexpected: the kernel should never return here. The // state of the OS is unknown here, so just halt the system for // safety. cli 1: hlt jmp 1b
src/API/protypo-api-consumers-file_writer.adb
fintatarta/protypo
0
24254
pragma Ada_2012; with Ada.Text_IO; use Ada.Text_IO; package body Protypo.API.Consumers.File_Writer is type Writer_Access is access Writer; ---------- -- Open -- ---------- function Open (Target : Target_Name) return Consumer_Access is use Ada.Finalization; Result : constant Writer_Access := new Writer'(Limited_Controlled with Target => Target.Class, Open => True, Output => <>); begin if Target.Class = File then Ada.Text_IO.Create (File => Result.Output, Mode => Ada.Text_IO.Out_File, Name => Target.Name); end if; return Consumer_Access(Result); end Open; ------------- -- Process -- ------------- overriding procedure Process (Consumer : in out Writer; Parameter : String) is begin case Consumer.Target is when Stdout => Ada.Text_IO.Put (Parameter); when Stderr => Ada.Text_IO.Put (Ada.Text_IO.Standard_Error, Parameter); when File => Ada.Text_IO.Put (Consumer.Output, Parameter); end case; end Process; ----------- -- Close -- ----------- procedure Close (Consumer : in out Writer) is begin if Consumer.Open and Consumer.Target = File then Ada.Text_Io.Close (Consumer.Output); Consumer.Open := False; end if; end Close; -------------- -- Finalize -- -------------- overriding procedure Finalize (Obj : in out Writer) is begin Close (Obj); end Finalize; end Protypo.API.Consumers.File_Writer;
mc-sema/validator/x86/tests/DIVSDrr.asm
randolphwong/mcsema
2
20127
BITS 32 ;TEST_FILE_META_BEGIN ;TEST_TYPE=TEST_F ;TEST_IGNOREFLAGS= ;TEST_FILE_META_END ; convert 3 to a double precision float and store in xmm0 mov ecx, 3 cvtsi2sd xmm0, ecx ; convert 7 to a double precision float and store in xmm1 mov ecx, 7 cvtsi2sd xmm1, ecx ;TEST_BEGIN_RECORDING divsd xmm0, xmm1 ;TEST_END_RECORDING xor ecx, ecx cvtsi2sd xmm0, ecx cvtsi2sd xmm1, ecx