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Transynther/x86/_processed/NONE/_xt_/i9-9900K_12_0xa0_notsx.log_21829_958.asm
ljhsiun2/medusa
9
179509
.global s_prepare_buffers s_prepare_buffers: push %r10 push %r12 push %r8 push %r9 push %rbx push %rcx push %rdi push %rsi lea addresses_WT_ht+0x17fcc, %r10 nop nop nop inc %r8 movw $0x6162, (%r10) nop nop add %r9, %r9 lea addresses_WC_ht+0x14a04, %rsi lea addresses_normal_ht+0x1a124, %rdi clflush (%rdi) nop nop dec %r12 mov $93, %rcx rep movsb xor %rdi, %rdi lea addresses_normal_ht+0x1d294, %r12 nop nop nop nop and %rsi, %rsi mov (%r12), %r9d nop nop add %r8, %r8 lea addresses_WC_ht+0x1a804, %r12 and $26399, %rdi and $0xffffffffffffffc0, %r12 vmovntdqa (%r12), %ymm7 vextracti128 $1, %ymm7, %xmm7 vpextrq $0, %xmm7, %r8 nop cmp %rdi, %rdi pop %rsi pop %rdi pop %rcx pop %rbx pop %r9 pop %r8 pop %r12 pop %r10 ret .global s_faulty_load s_faulty_load: push %r11 push %r12 push %r13 push %rbp push %rcx push %rsi // Store lea addresses_normal+0x7d44, %r11 nop and $12221, %rbp mov $0x5152535455565758, %r13 movq %r13, (%r11) nop and $61950, %r12 // Load lea addresses_WC+0x7c24, %rbp nop nop xor $1855, %rsi mov (%rbp), %r12w nop nop nop sub %rcx, %rcx // Store lea addresses_WT+0x9704, %r12 nop nop nop sub $50586, %r13 mov $0x5152535455565758, %rsi movq %rsi, %xmm3 movups %xmm3, (%r12) nop nop cmp $23912, %r11 // Load lea addresses_UC+0xed04, %rsi clflush (%rsi) nop nop nop nop nop inc %r13 mov (%rsi), %rbp nop nop nop xor %rbp, %rbp // Faulty Load lea addresses_UC+0xed04, %rcx nop nop nop add %rbp, %rbp movups (%rcx), %xmm0 vpextrq $1, %xmm0, %r13 lea oracles, %rbp and $0xff, %r13 shlq $12, %r13 mov (%rbp,%r13,1), %r13 pop %rsi pop %rcx pop %rbp pop %r13 pop %r12 pop %r11 ret /* <gen_faulty_load> [REF] {'src': {'type': 'addresses_UC', 'AVXalign': False, 'size': 32, 'NT': False, 'same': False, 'congruent': 0}, 'OP': 'LOAD'} {'OP': 'STOR', 'dst': {'type': 'addresses_normal', 'AVXalign': False, 'size': 8, 'NT': False, 'same': False, 'congruent': 4}} {'src': {'type': 'addresses_WC', 'AVXalign': True, 'size': 2, 'NT': False, 'same': False, 'congruent': 5}, 'OP': 'LOAD'} {'OP': 'STOR', 'dst': {'type': 'addresses_WT', 'AVXalign': False, 'size': 16, 'NT': False, 'same': False, 'congruent': 8}} {'src': {'type': 'addresses_UC', 'AVXalign': False, 'size': 8, 'NT': False, 'same': True, 'congruent': 0}, 'OP': 'LOAD'} [Faulty Load] {'src': {'type': 'addresses_UC', 'AVXalign': False, 'size': 16, 'NT': False, 'same': True, 'congruent': 0}, 'OP': 'LOAD'} <gen_prepare_buffer> {'OP': 'STOR', 'dst': {'type': 'addresses_WT_ht', 'AVXalign': False, 'size': 2, 'NT': False, 'same': False, 'congruent': 3}} {'src': {'type': 'addresses_WC_ht', 'congruent': 8, 'same': False}, 'OP': 'REPM', 'dst': {'type': 'addresses_normal_ht', 'congruent': 4, 'same': False}} {'src': {'type': 'addresses_normal_ht', 'AVXalign': False, 'size': 4, 'NT': True, 'same': False, 'congruent': 3}, 'OP': 'LOAD'} {'src': {'type': 'addresses_WC_ht', 'AVXalign': False, 'size': 32, 'NT': True, 'same': False, 'congruent': 6}, 'OP': 'LOAD'} {'37': 21829} 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 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tools-src/gnu/gcc/gcc/ada/s-taprop.ads
enfoTek/tomato.linksys.e2000.nvram-mod
80
12442
------------------------------------------------------------------------------ -- -- -- GNU ADA RUN-TIME LIBRARY (GNARL) COMPONENTS -- -- -- -- S Y S T E M . T A S K _ P R I M I T I V E S .O P E R A T I O N S -- -- -- -- S p e c -- -- -- -- $Revision$ -- -- -- Copyright (C) 1992-2001, Free Software Foundation, Inc. -- -- -- -- GNARL is free software; you can redistribute it and/or modify it under -- -- terms of the GNU General Public License as published by the Free Soft- -- -- ware Foundation; either version 2, or (at your option) any later ver- -- -- sion. GNARL is distributed in the hope that it will be useful, but WITH- -- -- OUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY -- -- or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License -- -- for more details. You should have received a copy of the GNU General -- -- Public License distributed with GNARL; see file COPYING. If not, write -- -- to the Free Software Foundation, 59 Temple Place - Suite 330, Boston, -- -- MA 02111-1307, USA. -- -- -- -- As a special exception, if other files instantiate generics from this -- -- unit, or you link this unit with other files to produce an executable, -- -- this unit does not by itself cause the resulting executable to be -- -- covered by the GNU General Public License. This exception does not -- -- however invalidate any other reasons why the executable file might be -- -- covered by the GNU Public License. -- -- -- -- GNARL was developed by the GNARL team at Florida State University. -- -- Extensive contributions were provided by Ada Core Technologies Inc. -- -- -- ------------------------------------------------------------------------------ -- This package contains all the GNULL primitives that interface directly -- with the underlying OS. with System.Parameters; -- used for Size_Type with System.Tasking; -- used for Task_ID with System.OS_Interface; -- used for Thread_Id package System.Task_Primitives.Operations is pragma Elaborate_Body; package ST renames System.Tasking; package OSI renames System.OS_Interface; procedure Initialize (Environment_Task : ST.Task_ID); pragma Inline (Initialize); -- This must be called once, before any other subprograms of this -- package are called. procedure Create_Task (T : ST.Task_ID; Wrapper : System.Address; Stack_Size : System.Parameters.Size_Type; Priority : System.Any_Priority; Succeeded : out Boolean); pragma Inline (Create_Task); -- Create a new low-level task with ST.Task_ID T and place other needed -- information in the ATCB. -- -- A new thread of control is created, with a stack of at least Stack_Size -- storage units, and the procedure Wrapper is called by this new thread -- of control. If Stack_Size = Unspecified_Storage_Size, choose a default -- stack size; this may be effectively "unbounded" on some systems. -- -- The newly created low-level task is associated with the ST.Task_ID T -- such that any subsequent call to Self from within the context of the -- low-level task returns T. -- -- The caller is responsible for ensuring that the storage of the Ada -- task control block object pointed to by T persists for the lifetime -- of the new task. -- -- Succeeded is set to true unless creation of the task failed, -- as it may if there are insufficient resources to create another task. procedure Enter_Task (Self_ID : ST.Task_ID); pragma Inline (Enter_Task); -- Initialize data structures specific to the calling task. -- Self must be the ID of the calling task. -- It must be called (once) by the task immediately after creation, -- while abortion is still deferred. -- The effects of other operations defined below are not defined -- unless the caller has previously called Initialize_Task. procedure Exit_Task; pragma Inline (Exit_Task); -- Destroy the thread of control. -- Self must be the ID of the calling task. -- The effects of further calls to operations defined below -- on the task are undefined thereafter. function New_ATCB (Entry_Num : ST.Task_Entry_Index) return ST.Task_ID; pragma Inline (New_ATCB); -- Allocate a new ATCB with the specified number of entries. procedure Initialize_TCB (Self_ID : ST.Task_ID; Succeeded : out Boolean); pragma Inline (Initialize_TCB); -- Initialize all fields of the TCB procedure Finalize_TCB (T : ST.Task_ID); pragma Inline (Finalize_TCB); -- Finalizes Private_Data of ATCB, and then deallocates it. -- This is also responsible for recovering any storage or other resources -- that were allocated by Create_Task (the one in this package). -- This should only be called from Free_Task. -- After it is called there should be no further -- reference to the ATCB that corresponds to T. procedure Abort_Task (T : ST.Task_ID); pragma Inline (Abort_Task); -- Abort the task specified by T (the target task). This causes -- the target task to asynchronously raise Abort_Signal if -- abort is not deferred, or if it is blocked on an interruptible -- system call. -- -- precondition: -- the calling task is holding T's lock and has abort deferred -- -- postcondition: -- the calling task is holding T's lock and has abort deferred. -- ??? modify GNARL to skip wakeup and always call Abort_Task function Self return ST.Task_ID; pragma Inline (Self); -- Return a pointer to the Ada Task Control Block of the calling task. type Lock_Level is (PO_Level, Global_Task_Level, All_Attrs_Level, All_Tasks_Level, Interrupts_Level, ATCB_Level); -- Type used to describe kind of lock for second form of Initialize_Lock -- call specified below. -- See locking rules in System.Tasking (spec) for more details. procedure Initialize_Lock (Prio : System.Any_Priority; L : access Lock); procedure Initialize_Lock (L : access RTS_Lock; Level : Lock_Level); pragma Inline (Initialize_Lock); -- Initialize a lock object. -- -- For Lock, Prio is the ceiling priority associated with the lock. -- For RTS_Lock, the ceiling is implicitly Priority'Last. -- -- If the underlying system does not support priority ceiling -- locking, the Prio parameter is ignored. -- -- The effect of either initialize operation is undefined unless L -- is a lock object that has not been initialized, or which has been -- finalized since it was last initialized. -- -- The effects of the other operations on lock objects -- are undefined unless the lock object has been initialized -- and has not since been finalized. -- -- Initialization of the per-task lock is implicit in Create_Task. -- -- These operations raise Storage_Error if a lack of storage is detected. procedure Finalize_Lock (L : access Lock); procedure Finalize_Lock (L : access RTS_Lock); pragma Inline (Finalize_Lock); -- Finalize a lock object, freeing any resources allocated by the -- corresponding Initialize_Lock operation. procedure Write_Lock (L : access Lock; Ceiling_Violation : out Boolean); procedure Write_Lock (L : access RTS_Lock); procedure Write_Lock (T : ST.Task_ID); pragma Inline (Write_Lock); -- Lock a lock object for write access. After this operation returns, -- the calling task holds write permission for the lock object. No other -- Write_Lock or Read_Lock operation on the same lock object will return -- until this task executes an Unlock operation on the same object. The -- effect is undefined if the calling task already holds read or write -- permission for the lock object L. -- -- For the operation on Lock, Ceiling_Violation is set to true iff the -- operation failed, which will happen if there is a priority ceiling -- violation. -- -- For the operation on ST.Task_ID, the lock is the special lock object -- associated with that task's ATCB. This lock has effective ceiling -- priority high enough that it is safe to call by a task with any -- priority in the range System.Priority. It is implicitly initialized -- by task creation. The effect is undefined if the calling task already -- holds T's lock, or has interrupt-level priority. Finalization of the -- per-task lock is implicit in Exit_Task. procedure Read_Lock (L : access Lock; Ceiling_Violation : out Boolean); pragma Inline (Read_Lock); -- Lock a lock object for read access. After this operation returns, -- the calling task has non-exclusive read permission for the logical -- resources that are protected by the lock. No other Write_Lock operation -- on the same object will return until this task and any other tasks with -- read permission for this lock have executed Unlock operation(s) on the -- lock object. A Read_Lock for a lock object may return immediately while -- there are tasks holding read permission, provided there are no tasks -- holding write permission for the object. The effect is undefined if -- the calling task already holds read or write permission for L. -- -- Alternatively: An implementation may treat Read_Lock identically to -- Write_Lock. This simplifies the implementation, but reduces the level -- of concurrency that can be achieved. -- -- Note that Read_Lock is not defined for RT_Lock and ST.Task_ID. -- That is because (1) so far Read_Lock has always been implemented -- the same as Write_Lock, (2) most lock usage inside the RTS involves -- potential write access, and (3) implementations of priority ceiling -- locking that make a reader-writer distinction have higher overhead. procedure Unlock (L : access Lock); procedure Unlock (L : access RTS_Lock); procedure Unlock (T : ST.Task_ID); pragma Inline (Unlock); -- Unlock a locked lock object. -- -- The effect is undefined unless the calling task holds read or write -- permission for the lock L, and L is the lock object most recently -- locked by the calling task for which the calling task still holds -- read or write permission. (That is, matching pairs of Lock and Unlock -- operations on each lock object must be properly nested.) -- Note that Write_Lock for RTS_Lock does not have an out-parameter. -- RTS_Locks are used in situations where we have not made provision -- for recovery from ceiling violations. We do not expect them to -- occur inside the runtime system, because all RTS locks have ceiling -- Priority'Last. -- There is one way there can be a ceiling violation. -- That is if the runtime system is called from a task that is -- executing in the Interrupt_Priority range. -- It is not clear what to do about ceiling violations due -- to RTS calls done at interrupt priority. In general, it -- is not acceptable to give all RTS locks interrupt priority, -- since that whould give terrible performance on systems where -- this has the effect of masking hardware interrupts, though we -- could get away with allowing Interrupt_Priority'last where we -- are layered on an OS that does not allow us to mask interrupts. -- Ideally, we would like to raise Program_Error back at the -- original point of the RTS call, but this would require a lot of -- detailed analysis and recoding, with almost certain performance -- penalties. -- For POSIX systems, we considered just skipping setting a -- priority ceiling on RTS locks. This would mean there is no -- ceiling violation, but we would end up with priority inversions -- inside the runtime system, resulting in failure to satisfy the -- Ada priority rules, and possible missed validation tests. -- This could be compensated-for by explicit priority-change calls -- to raise the caller to Priority'Last whenever it first enters -- the runtime system, but the expected overhead seems high, though -- it might be lower than using locks with ceilings if the underlying -- implementation of ceiling locks is an inefficient one. -- This issue should be reconsidered whenever we get around to -- checking for calls to potentially blocking operations from -- within protected operations. If we check for such calls and -- catch them on entry to the OS, it may be that we can eliminate -- the possibility of ceiling violations inside the RTS. For this -- to work, we would have to forbid explicitly setting the priority -- of a task to anything in the Interrupt_Priority range, at least. -- We would also have to check that there are no RTS-lock operations -- done inside any operations that are not treated as potentially -- blocking. -- The latter approach seems to be the best, i.e. to check on entry -- to RTS calls that may need to use locks that the priority is not -- in the interrupt range. If there are RTS operations that NEED to -- be called from interrupt handlers, those few RTS locks should then -- be converted to PO-type locks, with ceiling Interrupt_Priority'Last. -- For now, we will just shut down the system if there is a -- ceiling violation. procedure Yield (Do_Yield : Boolean := True); pragma Inline (Yield); -- Yield the processor. Add the calling task to the tail of the -- ready queue for its active_priority. -- The Do_Yield argument is only used in some very rare cases very -- a yield should have an effect on a specific target and not on regular -- ones. procedure Set_Priority (T : ST.Task_ID; Prio : System.Any_Priority; Loss_Of_Inheritance : Boolean := False); pragma Inline (Set_Priority); -- Set the priority of the task specified by T to T.Current_Priority. -- The priority set is what would correspond to the Ada concept of -- "base priority" in the terms of the lower layer system, but -- the operation may be used by the upper layer to implement -- changes in "active priority" that are not due to lock effects. -- The effect should be consistent with the Ada Reference Manual. -- In particular, when a task lowers its priority due to the loss of -- inherited priority, it goes at the head of the queue for its new -- priority (RM D.2.2 par 9). -- Loss_Of_Inheritance helps the underlying implementation to do it -- right when the OS doesn't. function Get_Priority (T : ST.Task_ID) return System.Any_Priority; pragma Inline (Get_Priority); -- Returns the priority last set by Set_Priority for this task. function Monotonic_Clock return Duration; pragma Inline (Monotonic_Clock); -- Returns "absolute" time, represented as an offset -- relative to "the Epoch", which is Jan 1, 1970. -- This clock implementation is immune to the system's clock changes. function RT_Resolution return Duration; pragma Inline (RT_Resolution); -- Returns the resolution of the underlying clock used to implement -- RT_Clock. ------------------ -- Extensions -- ------------------ -- Whoever calls either of the Sleep routines is responsible -- for checking for pending aborts before the call. -- Pending priority changes are handled internally. procedure Sleep (Self_ID : ST.Task_ID; Reason : System.Tasking.Task_States); pragma Inline (Sleep); -- Wait until the current task, T, is signaled to wake up. -- -- precondition: -- The calling task is holding its own ATCB lock -- and has abort deferred -- -- postcondition: -- The calling task is holding its own ATCB lock -- and has abort deferred. -- The effect is to atomically unlock T's lock and wait, so that another -- task that is able to lock T's lock can be assured that the wait has -- actually commenced, and that a Wakeup operation will cause the waiting -- task to become ready for execution once again. When Sleep returns, -- the waiting task will again hold its own ATCB lock. The waiting task -- may become ready for execution at any time (that is, spurious wakeups -- are permitted), but it will definitely become ready for execution when -- a Wakeup operation is performed for the same task. procedure Timed_Sleep (Self_ID : ST.Task_ID; Time : Duration; Mode : ST.Delay_Modes; Reason : System.Tasking.Task_States; Timedout : out Boolean; Yielded : out Boolean); -- Combination of Sleep (above) and Timed_Delay procedure Timed_Delay (Self_ID : ST.Task_ID; Time : Duration; Mode : ST.Delay_Modes); -- Implements the semantics of the delay statement. It is assumed that -- the caller is not abort-deferred and does not hold any locks. procedure Wakeup (T : ST.Task_ID; Reason : System.Tasking.Task_States); pragma Inline (Wakeup); -- Wake up task T if it is waiting on a Sleep call (of ordinary -- or timed variety), making it ready for execution once again. -- If the task T is not waiting on a Sleep, the operation has no effect. function Environment_Task return ST.Task_ID; pragma Inline (Environment_Task); -- returns the task ID of the environment task -- Consider putting this into a variable visible directly -- by the rest of the runtime system. ??? function Get_Thread_Id (T : ST.Task_ID) return OSI.Thread_Id; -- returns the thread id of the specified task. -------------------- -- Stack Checking -- -------------------- -- Stack checking in GNAT is done using the concept of stack probes. A -- stack probe is an operation that will generate a storage error if -- an insufficient amount of stack space remains in the current task. -- The exact mechanism for a stack probe is target dependent. Typical -- possibilities are to use a load from a non-existent page, a store -- to a read-only page, or a comparison with some stack limit constant. -- Where possible we prefer to use a trap on a bad page access, since -- this has less overhead. The generation of stack probes is either -- automatic if the ABI requires it (as on for example DEC Unix), or -- is controlled by the gcc parameter -fstack-check. -- When we are using bad-page accesses, we need a bad page, called a -- guard page, at the end of each task stack. On some systems, this -- is provided automatically, but on other systems, we need to create -- the guard page ourselves, and the procedure Stack_Guard is provided -- for this purpose. procedure Stack_Guard (T : ST.Task_ID; On : Boolean); -- Ensure guard page is set if one is needed and the underlying thread -- system does not provide it. The procedure is as follows: -- -- 1. When we create a task adjust its size so a guard page can -- safely be set at the bottom of the stack -- -- 2. When the thread is created (and its stack allocated by the -- underlying thread system), get the stack base (and size, depending -- how the stack is growing), and create the guard page taking care of -- page boundaries issues. -- -- 3. When the task is destroyed, remove the guard page. -- -- If On is true then protect the stack bottom (i.e make it read only) -- else unprotect it (i.e. On is True for the call when creating a task, -- and False when a task is destroyed). -- -- The call to Stack_Guard has no effect if guard pages are not used on -- the target, or if guard pages are automatically provided by the system. ----------------------------------------- -- Runtime System Debugging Interfaces -- ----------------------------------------- -- These interfaces have been added to assist in debugging the -- tasking runtime system. function Check_Exit (Self_ID : ST.Task_ID) return Boolean; pragma Inline (Check_Exit); -- Check that the current task is holding only Global_Task_Lock. function Check_No_Locks (Self_ID : ST.Task_ID) return Boolean; pragma Inline (Check_No_Locks); -- Check that current task is holding no locks. function Suspend_Task (T : ST.Task_ID; Thread_Self : OSI.Thread_Id) return Boolean; -- Suspend a specific task when the underlying thread library provides -- such functionality, unless the thread associated with T is Thread_Self. -- Such functionality is needed by gdb on some targets (e.g VxWorks) -- Return True is the operation is successful function Resume_Task (T : ST.Task_ID; Thread_Self : OSI.Thread_Id) return Boolean; -- Resume a specific task when the underlying thread library provides -- such functionality, unless the thread associated with T is Thread_Self. -- Such functionality is needed by gdb on some targets (e.g VxWorks) -- Return True is the operation is successful procedure Lock_All_Tasks_List; procedure Unlock_All_Tasks_List; -- Lock/Unlock the All_Tasks_L lock which protects -- System.Initialization.All_Tasks_List and Known_Tasks -- ??? These routines were previousely in System.Tasking.Initialization -- but were moved here to avoid dependency problems. That would be -- nice to look at it some day and put it back in Initialization. end System.Task_Primitives.Operations;
tests/subnormal-target/src/main.adb
TUM-EI-RCS/StratoX
12
3927
with Ada.Real_Time; use Ada.Real_Time; with HIL.GPIO; use HIL.GPIO; with HIL.Clock; use HIL.Clock; with Crash; pragma Unreferenced (Crash); with Calc; procedure main with SPARK_Mode is f1, f2, res : Float; next : Time := Clock; PERIOD : constant Time_Span := Milliseconds(500); led_on : Boolean := False; begin HIL.Clock.configure; HIL.GPIO.configure; -- For the following tests, we have set system.Denorm (in RTS) to True -- Test1: Subnormal OUT FROM FPU: OKAY -- f1 := 0.00429291604; -- f2 := -2.02303554e-38; -- 0.00429291604*-2.02303554e-38 = -8.68468736e-41 -- Test2: Subnormal INTO FPU: WORKS. f1 := 0.00429291604; f2 := -8.68468736e-41; -- subnormal INTO FPU -- 0.00429291604*-8.68468736e-41 = -3.72745392e-43. res := Calc.calc (f1, f2); -- function call to force use of FPU loop if led_on then write (RED_LED, HIGH); else write (RED_LED, LOW); end if; led_on := not led_on; next := next + PERIOD; delay until next; end loop; res := 0.0; end main;
programs/oeis/195/A195162.asm
neoneye/loda
22
90978
<reponame>neoneye/loda<filename>programs/oeis/195/A195162.asm ; A195162: Generalized 12-gonal numbers: k*(5*k-4) for k = 0, +-1, +-2, ... ; 0,1,9,12,28,33,57,64,96,105,145,156,204,217,273,288,352,369,441,460,540,561,649,672,768,793,897,924,1036,1065,1185,1216,1344,1377,1513,1548,1692,1729,1881,1920,2080,2121,2289,2332,2508,2553,2737,2784,2976,3025,3225,3276,3484,3537,3753,3808,4032,4089,4321,4380,4620,4681,4929,4992,5248,5313,5577,5644,5916,5985,6265,6336,6624,6697,6993,7068,7372,7449,7761,7840,8160,8241,8569,8652,8988,9073,9417,9504,9856,9945,10305,10396,10764,10857,11233,11328,11712,11809,12201,12300 mov $1,$0 mov $2,$0 lpb $1 add $0,$2 sub $1,2 add $0,$1 add $0,5 add $2,4 lpe
libsrc/_DEVELOPMENT/arch/sms/SMSlib/c/sdcc/SMS_loadBGPalette.asm
jpoikela/z88dk
640
18089
<reponame>jpoikela/z88dk ; void SMS_loadBGPalette(void *palette) SECTION code_clib SECTION code_SMSlib PUBLIC _SMS_loadBGPalette EXTERN asm_SMSlib_loadBGPalette _SMS_loadBGPalette: pop af pop hl push hl push af jp asm_SMSlib_loadBGPalette
oeis/051/A051618.asm
neoneye/loda-programs
11
101629
; A051618: a(n) = (4*n+6)(!^4)/6(!^4). ; 1,10,140,2520,55440,1441440,43243200,1470268800,55870214400,2346549004800,107941254220800,5397062711040000,291441386396160000,16903600410977280000,1048023225480591360000,69169532881719029760000,4841867301720332083200000,358298180327304574156800000,27947258065529756784230400000,2291675161373440056306892800000,197084063878115844842392780800000,17737565749030426035815350272000000,1667331180408860047366642925568000000,163398455680068284641931006705664000000,16666642479366965033476962683977728000000 mov $1,1 mov $2,6 lpb $0 sub $0,1 add $2,4 mul $1,$2 lpe mov $0,$1
oeis/064/A064949.asm
neoneye/loda-programs
0
3263
<reponame>neoneye/loda-programs<gh_stars>0 ; A064949: a(n) = Sum_{i|n, j|n} min(i,j). ; Submitted by <NAME>(w2) ; 1,5,6,15,8,32,10,37,23,42,14,100,16,52,52,83,20,125,22,132,64,72,26,252,45,82,76,162,32,286,34,177,88,102,88,397,40,112,100,336,44,352,46,222,208,132,50,572,75,239,124,252,56,416,120,414,136,162,62,916,64,172,258,367,136,480,70,312,160,474,74,1017,76,202,298,342,152,544,82,768,237,222,86,1126,168,232,196,564,92,1160,172,402,208,252,184,1228,100,393,354,759 add $0,1 lpb $0 mov $2,$0 lpb $0 mov $3,$2 dif $3,$0 lpb $3 add $5,$3 add $5,$3 cmp $3,$2 cmp $3,0 sub $3,1 add $4,$0 add $4,$5 lpe sub $0,1 lpe lpe mov $0,$4 add $0,1
oeis/337/A337566.asm
neoneye/loda-programs
11
17083
; A337566: a(n) is the number of possible decompositions of the polynomial n * (x + x^2 + ... + x^q), where q>1, into a sum of k polynomials, not necessarily all different; each of these polynomials is to be of the form b_1 * x + b_2 * x^2 + ... + b_q * x^q where each b_i is one of the numbers 1, 2, 3, ..., q and no two b_i are equal. ; Submitted by <NAME>(s3) ; 0,0,1,1,1,3,1,2,3,3,1,5,1,3,5,3,1,6,1,5,5,3,1,7,3,3,5,5,1,9,1,4,5,3,5,9,1,3,5,7,1,9,1,5,9,3,1,9,3,6,5,5,1,9,5,7,5,3,1,13,1,3,9,5,5,9,1,5,5,9,1,12,1,3,9,5,5,9,1,9,7,3,1,13,5,3,5,7,1,15,5,5 add $0,1 mov $2,$0 mul $2,2 lpb $0 mov $3,$2 dif $3,$0 sub $0,1 cmp $3,$2 cmp $3,0 add $4,$3 lpe mul $4,2 mov $0,$4 sub $0,1 div $0,2
src/Relation/Traced.agda
mckeankylej/agda-ring-solver
36
61
{-# OPTIONS --without-K --safe #-} open import Polynomial.Simple.AlmostCommutativeRing open import Relation.Binary open import Data.Bool using (Bool; false; true ; _∧_; _∨_; not; if_then_else_) open import Data.String using (String) open import EqBool module Relation.Traced {c ℓ} (base : AlmostCommutativeRing c ℓ) ⦃ eqBase : HasEqBool (AlmostCommutativeRing.Carrier base) ⦄ (showBase : AlmostCommutativeRing.Carrier base → String) where open import Data.Sum open import Relation.Binary.Construct.Closure.Equivalence open import Relation.Binary.Construct.Closure.Symmetric open import Relation.Binary.Construct.Closure.ReflexiveTransitive open import Data.String open import Relation.Nullary open import Function open import Level using (_⊔_) open import Algebra.FunctionProperties open import Data.String renaming (_==_ to eqBoolString) open import Data.Maybe open import Data.Nat using (ℕ) open AlmostCommutativeRing base open import Polynomial.Expr.Normalising rawRing showBase open import Agda.Builtin.FromNat using (Number; fromNat) public instance numberVar : {{nc : Number Carrier}} → Number Expr numberVar {{nc}} = record { Constraint = Number.Constraint nc ; fromNat = λ n → C ( (Number.fromNat nc n)) } data BinOp : Set where [+] : BinOp [*] : BinOp instance eqBinOp : HasEqBool BinOp EqBool._==_ ⦃ eqBinOp ⦄ [+] [+] = true EqBool._==_ ⦃ eqBinOp ⦄ [+] [*] = false EqBool._==_ ⦃ eqBinOp ⦄ [*] [+] = false EqBool._==_ ⦃ eqBinOp ⦄ [*] [*] = true liftBinOp : BinOp → Expr → Expr → Expr liftBinOp [+] (C x) (C y) = normalise (C (x + y)) liftBinOp [+] (C x) (O y) = normalise (O (K x ⊕ y)) liftBinOp [+] (O x) (C y) = normalise (O (x ⊕ K y)) liftBinOp [+] (O x) (O y) = normalise (O (x ⊕ y)) liftBinOp [*] (C x) (C y) = normalise (C (x * y)) liftBinOp [*] (C x) (O y) = normalise (O (K x ⊗ y)) liftBinOp [*] (O x) (C y) = normalise (O (x ⊗ K y)) liftBinOp [*] (O x) (O y) = normalise (O (x ⊗ y)) ⊟_ : Expr → Expr ⊟ C x = C (- x) ⊟ O x = normalise (O (⊝ x)) data Step : Set c where [sym] : Step → Step [cong] : Step → BinOp → Step → Step [-cong] : Step → Step [refl] : Expr → Step [assoc] : BinOp → Expr → Expr → Expr → Step [ident] : BinOp → Expr → Step [comm] : BinOp → Expr → Expr → Step [zero] : Expr → Step [distrib] : Expr → Expr → Expr → Step [-distrib] : Expr → Expr → Step [-+comm] : Expr → Expr → Step _==S_ : Step → Step → Bool _==S_ ([sym] x) ([sym] y) = x ==S y _==S_ ([cong] x x₁ x₂) ([cong] y y₁ y₂) = x ==S y ∧ x₁ EqBool.== y₁ ∧ x₂ ==S y₂ _==S_ ([-cong] x) ([-cong] y) = x ==S y _==S_ ([assoc] x x₁ x₂ x₃) ([assoc] y y₁ y₂ y₃) = x EqBool.== y ∧ x₁ EqBool.== y₁ ∧ x₂ EqBool.== y₂ ∧ x₃ EqBool.== y₃ _==S_ ([ident] x x₁) ([ident] y y₁) = x EqBool.== y ∧ x₁ EqBool.== y₁ _==S_ ([comm] x x₁ x₂) ([comm] y y₁ y₂) = x EqBool.== y ∧ x₁ EqBool.== y₁ ∧ x₂ EqBool.== y₂ _==S_ ([zero] x) ([zero] y) = x EqBool.== y _==S_ ([distrib] x x₁ x₂) ([distrib] y y₁ y₂) = x EqBool.== y ∧ x₁ EqBool.== y₁ ∧ x₂ EqBool.== y₂ _==S_ ([-distrib] x x₁) ([-distrib] y y₁) = x EqBool.== y ∧ x₁ EqBool.== y₁ _==S_ ([-+comm] x x₁) ([-+comm] y y₁) = x EqBool.== y ∧ x₁ EqBool.== y₁ _==S_ ([refl] x) ([refl] y) = x EqBool.== y _==S_ _ _ = false instance eqStep : HasEqBool Step EqBool._==_ {{eqStep}} = _==S_ record _≈ⁱ_ (x y : Expr) : Set c where constructor ~?_ field why : Step open _≈ⁱ_ interesting : Step → Maybe Step interesting ([sym] x) = interesting x interesting ([-cong] x) = interesting x interesting ([refl] x) = nothing interesting ([assoc] x x₁ x₂ x₃) = nothing interesting ([ident] x x₁) = nothing interesting ([zero] x) = nothing interesting ([cong] x x₁ x₂) with interesting x | interesting x₂ interesting ([cong] x x₁ x₂) | just res₁ | just res₂ = just ([cong] res₁ x₁ res₂) interesting ([cong] x x₁ x₂) | just res₁ | nothing = just res₁ interesting ([cong] x x₁ x₂) | nothing | just res₂ = just res₂ interesting ([cong] x x₁ x₂) | nothing | nothing = nothing interesting s@([comm] _ x y) with x EqBool.== y interesting s@([comm] _ x y) | true = nothing interesting s@([comm] o (C x) (C y)) | false = nothing interesting s@([comm] [+] (C x) x₂) | false = if x EqBool.== 0# then nothing else just s interesting s@([comm] [+] (O x) (C x₁)) | false = if x₁ EqBool.== 0# then nothing else just s interesting s@([comm] [+] (O x) (O x₁)) | false = just s interesting s@([comm] [*] (C x) x₂) | false = if (x EqBool.== 0# ∨ x EqBool.== 1#) then nothing else just s interesting s@([comm] [*] (O x) (C x₁)) | false = if (x₁ EqBool.== 0# ∨ x₁ EqBool.== 1#) then nothing else just s interesting s@([comm] [*] (O x) (O x₁)) | false = just s interesting s@([distrib] (C _) (C _) (C _)) = nothing interesting s@([distrib] (C x) x₁ x₂) = if (x EqBool.== 0# ∨ x EqBool.== 1#) then nothing else just s interesting s@([distrib] x x₁ x₂) = just s interesting s@([-distrib] x x₁) = nothing interesting s@([-+comm] x x₁) = nothing neg-cong : ∀ {x y} → x ≈ⁱ y → ⊟_ x ≈ⁱ ⊟_ y neg-cong (~? reason) = ~? ( [-cong] reason) zip-cong : BinOp → (f : Expr → Expr → Expr) → Congruent₂ (EqClosure _≈ⁱ_) f zip-cong op f {x₁} {x₂} {y₁} {y₂} ε ε = ε zip-cong op f {x₁} {x₂} {y₁} {y₂} ε (inj₁ (~? yr) ◅ ys) = inj₁ (~? ([cong] ([refl] x₁) op yr)) ◅ zip-cong op f ε ys zip-cong op f {x₁} {x₂} {y₁} {y₂} ε (inj₂ (~? yr) ◅ ys) = inj₂ (~? ([cong] ([refl] x₁) op yr)) ◅ zip-cong op f ε ys zip-cong op f {x₁} {x₂} {y₁} {y₂} (inj₁ (~? xr) ◅ xs) ε = inj₁ (~? ([cong] xr op ([refl] y₁))) ◅ zip-cong op f xs ε zip-cong op f {x₁} {x₂} {y₁} {y₂} (inj₂ (~? xr) ◅ xs) ε = inj₂ (~? ([cong] xr op ([refl] y₁))) ◅ zip-cong op f xs ε zip-cong op f {x₁} {x₂} {y₁} {y₂} (inj₁ (~? xr) ◅ xs) (inj₁ (~? yr) ◅ ys) = inj₁ (~? ([cong] xr op yr)) ◅ zip-cong op f xs ys zip-cong op f {x₁} {x₂} {y₁} {y₂} (inj₁ (~? xr) ◅ xs) (inj₂ (~? yr) ◅ ys) = inj₁ (~? ([cong] xr op ([sym] yr))) ◅ zip-cong op f xs ys zip-cong op f {x₁} {x₂} {y₁} {y₂} (inj₂ (~? xr) ◅ xs) (inj₁ (~? yr) ◅ ys) = inj₂ (~? ([cong] xr op ([sym] yr))) ◅ zip-cong op f xs ys zip-cong op f {x₁} {x₂} {y₁} {y₂} (inj₂ (~? xr) ◅ xs) (inj₂ (~? yr) ◅ ys) = inj₂ (~? ([cong] xr op yr)) ◅ zip-cong op f xs ys isZero : (x : Expr) → Maybe (EqClosure _≈ⁱ_ (C 0#) x) isZero (C x) = if 0# EqBool.== x then just (inj₁ (~? [refl] (C x)) ◅ ε) else nothing isZero _ = nothing tracedRing : AlmostCommutativeRing c c tracedRing = record { Carrier = Expr ; _≈_ = EqClosure _≈ⁱ_ ; _+_ = liftBinOp [+] ; _*_ = liftBinOp [*] ; -_ = ⊟_ ; 0# = C 0# ; 1# = C 1# ; 0≟_ = isZero ; isAlmostCommutativeRing = record { -‿cong = Relation.Binary.Construct.Closure.ReflexiveTransitive.gmap ⊟_ (Data.Sum.map neg-cong neg-cong) ; -‿*-distribˡ = λ x y → return (inj₁ (~? [-distrib] x y)) ; -‿+-comm = λ x y → return (inj₁ (~? [-+comm] x y)) ; isCommutativeSemiring = record { distribʳ = λ x y z → return (inj₁ (~? [distrib] x y z)) ; zeroˡ = λ x → return (inj₁ (~? ([zero] x))) ; *-isCommutativeMonoid = record { identityˡ = λ x → return (inj₁ (~? [ident] [*] x)) ; comm = λ x y → return (inj₁ (~? [comm] [*] x y)) ; isSemigroup = record { assoc = λ x y z → return (inj₁ (~? [assoc] [*] x y z)) ; isMagma = record { isEquivalence = Relation.Binary.Construct.Closure.Equivalence.isEquivalence _≈ⁱ_ ; ∙-cong = zip-cong [*] (liftBinOp [*]) } } } ; +-isCommutativeMonoid = record { identityˡ = λ x → return (inj₁ (~? ([ident] [+] x))) ; comm = λ x y → return (inj₁ (~? ([comm] [+] x y))) ; isSemigroup = record { assoc = λ x y z → return (inj₁ (~? ([assoc] [+] x y z))) ; isMagma = record { isEquivalence = Relation.Binary.Construct.Closure.Equivalence.isEquivalence _≈ⁱ_ ; ∙-cong = zip-cong [+] (liftBinOp [+]) } } } } } } open import Data.List as List using (List; _∷_; []) record Explanation {a} (A : Set a) : Set (a ⊔ c) where constructor _≈⟨_⟩≈_ field lhs : A step : Step rhs : A open Explanation toExplanation : ∀ {x y} → x ≈ⁱ y → Explanation Expr toExplanation {x} {y} x≈y = x ≈⟨ why x≈y ⟩≈ y showProof′ : ∀ {x y} → EqClosure _≈ⁱ_ x y → List (Explanation Expr) showProof′ ε = [] showProof′ (inj₁ x ◅ xs) = toExplanation x ∷ showProof′ xs showProof′ (inj₂ y ◅ xs) = toExplanation y ∷ showProof′ xs open import Data.String.Printf open Printf standard ⟨_⟩ₛ : Step → String ⟨ [sym] x ⟩ₛ = printf "sym (%s)" ⟨ x ⟩ₛ ⟨ [cong] x [+] x₂ ⟩ₛ = printf "(%s) + (%s)" ⟨ x ⟩ₛ ⟨ x₂ ⟩ₛ ⟨ [cong] x [*] x₂ ⟩ₛ = printf "(%s) * (%s)" ⟨ x ⟩ₛ ⟨ x₂ ⟩ₛ ⟨ [-cong] x ⟩ₛ = printf "- (%s)" ⟨ x ⟩ₛ ⟨ [refl] x ⟩ₛ = "eval" ⟨ [assoc] [+] x₁ x₂ x₃ ⟩ₛ = printf "+-assoc(%s, %s, %s)" ⟨ x₁ ⟩ₑ ⟨ x₂ ⟩ₑ ⟨ x₃ ⟩ₑ ⟨ [assoc] [*] x₁ x₂ x₃ ⟩ₛ = printf "*-assoc(%s, %s, %s)" ⟨ x₁ ⟩ₑ ⟨ x₂ ⟩ₑ ⟨ x₃ ⟩ₑ ⟨ [ident] [+] x₁ ⟩ₛ = printf "+-ident(%s)" ⟨ x₁ ⟩ₑ ⟨ [ident] [*] x₁ ⟩ₛ = printf "*-ident(%s)" ⟨ x₁ ⟩ₑ ⟨ [comm] [+] x₁ x₂ ⟩ₛ = printf "+-comm(%s, %s)" ⟨ x₁ ⟩ₑ ⟨ x₂ ⟩ₑ ⟨ [comm] [*] x₁ x₂ ⟩ₛ = printf "*-comm(%s, %s)" ⟨ x₁ ⟩ₑ ⟨ x₂ ⟩ₑ ⟨ [zero] x ⟩ₛ = printf "*-zero(%s)" ⟨ x ⟩ₑ ⟨ [distrib] x x₁ x₂ ⟩ₛ = printf "*-distrib(%s, %s, %s)" ⟨ x ⟩ₑ ⟨ x₁ ⟩ₑ ⟨ x₂ ⟩ₑ ⟨ [-distrib] x x₁ ⟩ₛ = printf "-‿distrib(%s, %s)" ⟨ x ⟩ₑ ⟨ x₁ ⟩ₑ ⟨ [-+comm] x x₁ ⟩ₛ = printf "-+-comm(%s, %s)" ⟨ x ⟩ₑ ⟨ x₁ ⟩ₑ showProof : ∀ {x y} → EqClosure _≈ⁱ_ x y → List String showProof = List.foldr unparse [] ∘ List.foldr spotReverse [] ∘ List.mapMaybe interesting′ ∘ showProof′ where unparse : Explanation Expr → List String → List String unparse (lhs₁ ≈⟨ step₁ ⟩≈ rhs₁) [] = ⟨ lhs₁ ⟩ₑ ∷ printf " ={ %s }" ⟨ step₁ ⟩ₛ ∷ ⟨ rhs₁ ⟩ₑ ∷ [] unparse (lhs₁ ≈⟨ step₁ ⟩≈ rhs₁) (y ∷ ys) = if r EqBool.== y then l ∷ m ∷ y ∷ ys else l ∷ m ∷ r ∷ " ={ eval }" ∷ y ∷ ys where l = ⟨ lhs₁ ⟩ₑ m = printf " ={ %s }" ⟨ step₁ ⟩ₛ r = ⟨ rhs₁ ⟩ₑ spotReverse : Explanation Expr → List (Explanation Expr) → List (Explanation Expr) spotReverse x [] = x ∷ [] spotReverse x (y ∷ xs) = if lhs x EqBool.== rhs y then xs else x ∷ y ∷ xs interesting′ : Explanation Expr → Maybe (Explanation Expr) interesting′ (lhs ≈⟨ stp ⟩≈ rhs) with interesting stp interesting′ (lhs ≈⟨ stp ⟩≈ rhs) | just x = just (lhs ≈⟨ x ⟩≈ rhs) interesting′ (lhs ≈⟨ stp ⟩≈ rhs) | nothing = nothing open import Agda.Builtin.FromString using (IsString; fromString) public import Data.String.Literals open import Data.Unit using (⊤) open import Level using (Lift) instance stringString : IsString String stringString = Data.String.Literals.isString instance lift-inst : ∀ {ℓ a} { A : Set a } → ⦃ x : A ⦄ → Lift ℓ A lift-inst ⦃ x = x ⦄ = Level.lift x instance exprString : IsString Expr exprString = record { Constraint = λ _ → Lift _ ⊤ ; fromString = λ s → O (V s) }
oeis/199/A199930.asm
neoneye/loda-programs
11
164593
; A199930: Trisection 0 of A199803. ; Submitted by <NAME> ; 1,-2,-1,12,-10,-49,112,111,-710,316,3233,-5634,-9505,40592,-1934,-204897,264664,717295,-2243578,-873336,12543857,-11138050,-50210993,119318436,108054622,-743719745,372976064,3334358847,-6051013534,-9504084892,42720535345,-4585483266,-212470264817,287622301384,727423004090,-2373419292561,-763603161688,13070500327199,-12353326815410,-51389358689712,126990096255649,104532870050302,-778519383202849,434234487896700,3435905201912198,-6490129894648849,-9476642243812592,44928962431072335 mul $0,3 add $0,3 lpb $0 sub $0,1 add $2,1 sub $3,$4 add $1,$3 mov $5,$4 mov $4,$2 add $5,$2 mov $2,$3 add $4,$1 sub $5,$1 mov $3,$5 lpe mov $0,$2
libsrc/_DEVELOPMENT/math/float/math48/c/sdcc_ix/cm48_sdccix_pow_callee.asm
jpoikela/z88dk
640
97188
<filename>libsrc/_DEVELOPMENT/math/float/math48/c/sdcc_ix/cm48_sdccix_pow_callee.asm ; float pow(float x, float y) __z88dk_callee SECTION code_clib SECTION code_fp_math48 PUBLIC cm48_sdccix_pow_callee, l0_cm48_sdccix_pow_callee EXTERN am48_pow, cm48_sdccixp_dcallee2, cm48_sdccixp_m482d cm48_sdccix_pow_callee: call cm48_sdccixp_dcallee2 ; AC'= y ; AC = x l0_cm48_sdccix_pow_callee: exx call am48_pow jp cm48_sdccixp_m482d
src/SlimShader.Tests/Shaders/Sdk/Direct3D11/FluidCS11/FluidRender_VS.asm
tgjones/slimshader
125
242133
// // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.20714 // // /// // Buffer Definitions: // // Resource bind info for ParticlesRO // { // // struct Particle // { // // float2 position; // Offset: 0 // float2 velocity; // Offset: 8 // // } $Element; // Offset: 0 Size: 16 // // } // // Resource bind info for ParticleDensityRO // { // // struct ParticleDensity // { // // float density; // Offset: 0 // // } $Element; // Offset: 0 Size: 4 // // } // // // Resource Bindings: // // Name Type Format Dim Slot Elements // ------------------------------ ---------- ------- ----------- ---- -------- // ParticlesRO texture struct r/o 0 1 // ParticleDensityRO texture struct r/o 1 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_VertexID 0 x 0 VERTID uint x // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // POSITION 0 xy 0 NONE float xy // COLOR 0 xyzw 1 NONE float xyzw // vs_5_0 dcl_globalFlags refactoringAllowed dcl_immediateConstantBuffer { { 1.000000, 0, 0, 1.000000}, { 1.000000, 1.000000, 0, 1.000000}, { 0, 1.000000, 0, 1.000000}, { 0, 1.000000, 1.000000, 1.000000}, { 0, 0, 1.000000, 1.000000} } dcl_resource_structured t0, 16 dcl_resource_structured t1, 4 dcl_input_sgv v0.x, vertex_id dcl_output o0.xy dcl_output o1.xyzw dcl_temps 3 ld_structured_indexable(structured_buffer, stride=16)(mixed,mixed,mixed,mixed) o0.xy, v0.x, l(0), t0.xyxx ld_structured_indexable(structured_buffer, stride=4)(mixed,mixed,mixed,mixed) r0.x, v0.x, l(0), t1.xxxx add r0.x, r0.x, l(-1000.000000) mul_sat r0.x, r0.x, l(0.001000) mul r0.x, r0.x, l(4.000000) round_pi r0.y, r0.x ftou r0.y, r0.y mov r1.xyz, icb[r0.y + 0].xyzx round_ni r0.y, r0.x frc r0.x, r0.x ftou r0.y, r0.y mov r2.xyz, icb[r0.y + 0].xyzx mov r1.w, l(1.000000) mov r2.w, l(1.000000) add r1.xyzw, r1.xyzw, -r2.xyzw mad o1.xyzw, r0.xxxx, r1.xyzw, r2.xyzw ret // Approximately 17 instruction slots used
code/Forec/t38.asm
KongoHuster/assembly-exercise
1
162340
;; last edit date: 2016/10/26 ;; author: Forec ;; LICENSE ;; Copyright (c) 2015-2017, Forec <<EMAIL>> ;; Permission to use, copy, modify, and/or distribute this code for any ;; purpose with or without fee is hereby granted, provided that the above ;; copyright notice and this permission notice appear in all copies. ;; THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES ;; WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF ;; MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ;; ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES ;; WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ;; ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF ;; OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. title forec_t38 data segment val1 dw 1234h bininfo db 'BIN: $' octinfo db 'OCT: $' skip db 0dh, 0ah, '$' data ends stack segment para stack 'stack' db 100h dup(?) stack ends code segment assume cs:code, ds:data start: mov ax, data mov ds, ax mov es, ax call bando quit_pro: mov ah, 4ch int 21h bando proc near push val1 call pairs ret bando endp pairs proc near pop bx pop ax push bx call outbin call outoct ret pairs endp outbin proc near push ax push bx push cx push dx mov bx, ax mov ah, 09h mov dx, offset bininfo int 21h mov cx, 10h mov ah, 02h loopp1: mov dl, bh and dl, 10000000b push cx mov cl, 07h shr dl, cl pop cx add dl, 30h int 21h shl bx, 1 loop loopp1 mov ah, 02h mov dl, 'B' int 21h ;; 输出 B call nextline pop dx pop cx pop bx pop ax ret outbin endp outoct proc near push ax push bx push cx push dx mov bx, ax mov dx, offset octinfo mov ah, 09h int 21h mov ah, 02h mov dl, bh and dl, 10000000b mov cl, 07h shr dl, cl add dl, 30h int 21h ;; 输出第一位 shl bx, 1 mov cx, 05h loopp2: mov dl, bh and dl, 11100000b push cx mov cl, 05h shr dl, cl ;; 八进制右移5位 mov cl, 03h shl bx, cl ;; 原数左移3位 pop cx add dl, 30h int 21h loop loopp2 mov ah, 02h mov dl, 'O' int 21h ;; 输出 O call nextline pop dx pop cx pop bx pop ax ret outoct endp nextline proc near push ax push dx mov ah, 09h mov dx, offset skip int 21h pop dx pop ax ret nextline endp code ends end start
TakeScreenShot.scpt
hascong/ExerciseForAppleScript
0
281
<filename>TakeScreenShot.scpt -- Take screen shot -- Save to desktop -- File name use current date and time set desktopPath to POSIX path of (path to desktop as string) set currentDate to current date set shellCommandToTakeScreenShot to "/usr/sbin/screencapture \"" & desktopPath & "Screen Shot " & currentDate & ".png\"" do shell script shellCommandToTakeScreenShot
ADL/drivers/stm32g474/stm32-rng.adb
JCGobbi/Nucleo-STM32G474RE
0
8183
<reponame>JCGobbi/Nucleo-STM32G474RE ------------------------------------------------------------------------------ -- -- -- Copyright (C) 2015, AdaCore -- -- -- -- Redistribution and use in source and binary forms, with or without -- -- modification, are permitted provided that the following conditions are -- -- met: -- -- 1. Redistributions of source code must retain the above copyright -- -- notice, this list of conditions and the following disclaimer. -- -- 2. Redistributions in binary form must reproduce the above copyright -- -- notice, this list of conditions and the following disclaimer in -- -- the documentation and/or other materials provided with the -- -- distribution. -- -- 3. Neither the name of STMicroelectronics nor the names of its -- -- contributors may be used to endorse or promote products derived -- -- from this software without specific prior written permission. -- -- -- -- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -- -- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -- -- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -- -- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -- -- HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -- -- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -- -- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -- -- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -- -- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -- -- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -- -- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -- -- -- -- -- -- This file is based on: -- -- -- -- @file stm32f4xx_hal_rng.c -- -- @author MCD Application Team -- -- @version V1.1.0 -- -- @date 19-June-2014 -- -- @brief RNG HAL module driver. -- -- -- -- COPYRIGHT(c) 2014 STMicroelectronics -- ------------------------------------------------------------------------------ with STM32_SVD.RCC; use STM32_SVD.RCC; with STM32_SVD.RNG; use STM32_SVD.RNG; package body STM32.RNG is ------------ -- Enable -- ------------ procedure Enable (This : in out RNG_Generator) is begin This.CR.RNGEN := True; end Enable; ------------- -- Disable -- ------------- procedure Disable (This : in out RNG_Generator) is begin This.CR.RNGEN := False; end Disable; ------------- -- Enabled -- ------------- function Enabled (This : RNG_Generator) return Boolean is (This.CR.RNGEN); ---------------------- -- Enable_Interrupt -- ---------------------- procedure Enable_Interrupt (This : in out RNG_Generator) is begin This.CR.IE := True; end Enable_Interrupt; ----------------------- -- Disable_Interrupt -- ----------------------- procedure Disable_Interrupt (This : in out RNG_Generator) is begin This.CR.IE := False; end Disable_Interrupt; ----------------------- -- Interrupt_Enabled -- ----------------------- function Interrupt_Enabled (This : RNG_Generator) return Boolean is (This.CR.IE); --------------- -- Read_Data -- --------------- function Read_Data (This : RNG_Generator) return UInt32 is (This.DR); ------------ -- Status -- ------------ function Status (This : RNG_Generator; Flag : Status_Flag) return Boolean is begin case Flag is when Data_Ready => return This.SR.DRDY; when Clock_Error => return This.SR.CECS; when Seed_Error => return This.SR.SECS; when Clock_Error_Interrupt => return This.SR.CEIS; when Seed_Error_Interrupt => return This.SR.SEIS; end case; end Status; ----------------------------- -- Clear_Interrupt_Pending -- ----------------------------- procedure Clear_Interrupt_Pending (This : in out RNG_Generator; Flag : Clearable_Status_Flag) is begin case Flag is when Clock_Error_Interrupt => This.SR.CEIS := False; when Seed_Error_Interrupt => This.SR.CEIS := False; end case; end Clear_Interrupt_Pending; end STM32.RNG;
programs/oeis/039/A039274.asm
karttu/loda
1
174195
<filename>programs/oeis/039/A039274.asm ; A039274: Numbers n such that representation in base 12 has same number of 10's and 11's. ; 0,1,2,3,4,5,6,7,8,9,12,13,14,15,16,17,18,19,20,21,24,25,26,27,28,29,30,31,32,33,36,37,38,39,40,41,42,43,44,45,48,49,50,51,52,53,54,55,56,57,60,61,62,63,64,65,66,67,68,69,72,73,74,75,76,77,78,79,80,81 mov $1,$0 div $0,10 mul $0,2 add $1,$0
tests/natools-chunked_strings-tests-cxa4031.adb
faelys/natools
0
3885
------------------------------------------------------------------------------ -- Copyright (c) 2011, <NAME> -- -- -- -- Permission to use, copy, modify, and distribute this software for any -- -- purpose with or without fee is hereby granted, provided that the above -- -- copyright notice and this permission notice appear in all copies. -- -- -- -- THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES -- -- WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF -- -- MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR -- -- ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES -- -- WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN -- -- ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF -- -- OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. -- ------------------------------------------------------------------------------ with Ada.Exceptions; procedure Natools.Chunked_Strings.Tests.CXA4031 (Report : in out Natools.Tests.Reporter'Class) is package NT renames Natools.Tests; begin NT.Section (Report, "Port of ACATS CXA4031"); declare subtype LC_Characters is Character range 'a' .. 'z'; Null_String : constant String := ""; TC_String : constant String := "A Standard String"; TC_Chunked_String, TC_New_Chunked_String : Chunked_String := Null_Chunked_String; begin NT.Section (Report, "Function To_Chunked_String with Length parameter"); declare Name : constant String := "Length = 10"; Result : Natural; begin Result := Length (To_Chunked_String (Length => 10)); if Result = 10 then NT.Item (Report, Name, NT.Success); else NT.Item (Report, Name, NT.Fail); NT.Info (Report, "Found length" & Natural'Image (Result)); end if; exception when Error : others => NT.Report_Exception (Report, Name, Error); end; declare Name : constant String := "Singleton"; Result : Natural; begin Result := Length (To_Chunked_String (1)); if Result = 1 then NT.Item (Report, Name, NT.Success); else NT.Item (Report, Name, NT.Fail); NT.Info (Report, "Found length" & Natural'Image (Result)); end if; exception when Error : others => NT.Report_Exception (Report, Name, Error); end; declare Name : constant String := "Empty string"; Result : Natural; begin Result := Length (To_Chunked_String (0)); if Result = 0 then NT.Item (Report, Name, NT.Success); else NT.Item (Report, Name, NT.Fail); NT.Info (Report, "Found length" & Natural'Image (Result)); end if; exception when Error : others => NT.Report_Exception (Report, Name, Error); end; declare Name : constant String := "Concatenation of the above"; Result : Natural; begin Result := Length (To_Chunked_String (Length => 10) & To_Chunked_String (1) & To_Chunked_String (0)); if Result = 10 + 1 + 0 then NT.Item (Report, Name, NT.Success); else NT.Item (Report, Name, NT.Fail); NT.Info (Report, "Found length" & Natural'Image (Result)); end if; exception when Error : others => NT.Report_Exception (Report, Name, Error); end; NT.End_Section (Report); NT.Section (Report, "Procedure Append (Chunked, Chunked)"); declare Name : constant String := "Non-empty and non-empty"; begin TC_Chunked_String := To_Chunked_String ("Sample string of length L"); TC_New_Chunked_String := To_Chunked_String (" and then some"); Append (TC_Chunked_String, TC_New_Chunked_String); Test (Report, Name, TC_Chunked_String, "Sample string of length L and then some"); exception when Error : others => NT.Report_Exception (Report, Name, Error); end; declare Name : constant String := "Non-empty and empty"; begin TC_Chunked_String := To_Chunked_String ("Sample string of length L"); TC_New_Chunked_String := Null_Chunked_String; Test (Report, Name, TC_Chunked_String, "Sample string of length L"); exception when Error : others => NT.Report_Exception (Report, Name, Error); end; declare Name : constant String := "Empty and non-empty"; begin TC_Chunked_String := Null_Chunked_String; Append (TC_Chunked_String, To_Chunked_String ("New Chunked String")); Test (Report, Name, TC_Chunked_String, "New Chunked String"); exception when Error : others => NT.Report_Exception (Report, Name, Error); end; NT.End_Section (Report); NT.Section (Report, "Procedure Append (Chunked, String)"); declare Name : constant String := "Non-empty and non-empty"; begin TC_Chunked_String := To_Chunked_String ("A Chunked String and "); Append (Source => TC_Chunked_String, New_Item => TC_String); Test (Report, Name, TC_Chunked_String, "A Chunked String and A Standard String"); exception when Error : others => NT.Report_Exception (Report, Name, Error); end; declare Name : constant String := "Non-empty and empty"; begin TC_Chunked_String := To_Chunked_String ("A Chunked String"); Append (TC_Chunked_String, New_Item => Null_String); Test (Report, Name, TC_Chunked_String, "A Chunked String"); exception when Error : others => NT.Report_Exception (Report, Name, Error); end; declare Name : constant String := "Empty and non-empty"; begin TC_Chunked_String := Null_Chunked_String; Append (TC_Chunked_String, TC_String); Test (Report, Name, TC_Chunked_String, "A Standard String"); exception when Error : others => NT.Report_Exception (Report, Name, Error); end; NT.End_Section (Report); NT.Section (Report, "Procedure Append (Chunked, Character)"); declare Name : constant String := "Non-empty initial string"; begin TC_Chunked_String := To_Chunked_String ("Lower Case = "); for I in LC_Characters'Range loop Append (Source => TC_Chunked_String, New_Item => I); end loop; Test (Report, Name, TC_Chunked_String, "Lower Case = abcdefghijklmnopqrstuvwxyz"); exception when Error : others => NT.Report_Exception (Report, Name, Error); end; declare Name : constant String := "Empty initial string"; begin TC_Chunked_String := Null_Chunked_String; Append (TC_Chunked_String, New_Item => 'a'); Test (Report, Name, TC_Chunked_String, "a"); exception when Error : others => NT.Report_Exception (Report, Name, Error); end; NT.End_Section (Report); NT.Section (Report, "Function ""="""); TC_Chunked_String := To_Chunked_String (TC_String); declare Name : constant String := "Chunked_String and String"; begin NT.Item (Report, Name, NT.To_Result (TC_Chunked_String = TC_String)); exception when Error : others => NT.Report_Exception (Report, Name, Error); end; declare Name : constant String := "String and Chunked_String"; begin NT.Item (Report, Name, NT.To_Result ("A Standard String" = TC_Chunked_String)); exception when Error : others => NT.Report_Exception (Report, Name, Error); end; declare Name : constant String := "Empty chunked string and empty string"; begin NT.Item (Report, Name, NT.To_Result (Null_Chunked_String = "")); exception when Error : others => NT.Report_Exception (Report, Name, Error); end; declare Name : constant String := "With inline conversion"; begin NT.Item (Report, Name, NT.To_Result ("Test String" = To_Chunked_String ("Test String"))); exception when Error : others => NT.Report_Exception (Report, Name, Error); end; NT.End_Section (Report); NT.Section (Report, "Function ""<"""); declare Name : constant String := "Differing by a trailing space"; begin NT.Item (Report, Name, NT.To_Result ("Extra Space" < To_Chunked_String ("Extra Space "))); exception when Error : others => NT.Report_Exception (Report, Name, Error); end; declare Name : constant String := "Differing by the last letter"; begin NT.Item (Report, Name, NT.To_Result (To_Chunked_String ("tess") < "test")); exception when Error : others => NT.Report_Exception (Report, Name, Error); end; declare Name : constant String := "Differing by the first letter"; begin NT.Item (Report, Name, NT.To_Result (To_Chunked_String ("best") < "test")); exception when Error : others => NT.Report_Exception (Report, Name, Error); end; declare Name : constant String := "Empty strings"; begin NT.Item (Report, Name, NT.To_Result (not (Null_Chunked_String < Null_String))); exception when Error : others => NT.Report_Exception (Report, Name, Error); end; declare Name : constant String := "Equal with leading blank"; begin NT.Item (Report, Name, NT.To_Result (not (" leading blank" < To_Chunked_String (" leading blank")))); exception when Error : others => NT.Report_Exception (Report, Name, Error); end; declare Name : constant String := "Equal with ending blank"; begin NT.Item (Report, Name, NT.To_Result (not ("ending blank " < To_Chunked_String ("ending blank ")))); exception when Error : others => NT.Report_Exception (Report, Name, Error); end; NT.End_Section (Report); NT.Section (Report, "Function ""<="""); TC_Chunked_String := To_Chunked_String ("Sample string"); declare Name : constant String := "Prefix"; begin NT.Item (Report, Name, NT.To_Result (not (TC_Chunked_String <= "Sample strin"))); exception when Error : others => NT.Report_Exception (Report, Name, Error); end; declare Name : constant String := "Differing by case"; begin NT.Item (Report, Name, NT.To_Result (not ("sample string" <= TC_Chunked_String))); exception when Error : others => NT.Report_Exception (Report, Name, Error); end; declare Name : constant String := "Empty strings"; begin NT.Item (Report, Name, NT.To_Result (Null_Chunked_String <= "")); exception when Error : others => NT.Report_Exception (Report, Name, Error); end; declare Name : constant String := "Equal strings"; begin NT.Item (Report, Name, NT.To_Result ("Sample string" <= TC_Chunked_String)); exception when Error : others => NT.Report_Exception (Report, Name, Error); end; NT.End_Section (Report); NT.Section (Report, "Function "">"""); TC_Chunked_String := To_Chunked_String ("A MUCH LONGER STRING"); declare Name : constant String := "Differing by case"; begin NT.Item (Report, Name, NT.To_Result ("A much longer string" > TC_Chunked_String)); exception when Error : others => NT.Report_Exception (Report, Name, Error); end; declare Name : constant String := "Prefix"; begin NT.Item (Report, Name, NT.To_Result (To_Chunked_String (TC_String) > "A Standard Strin")); exception when Error : others => NT.Report_Exception (Report, Name, Error); end; declare Name : constant String := "Differing by case"; begin NT.Item (Report, Name, NT.To_Result ("abcdefgh" > To_Chunked_String ("ABCDEFGH"))); exception when Error : others => NT.Report_Exception (Report, Name, Error); end; declare Name : constant String := "Empty strings"; begin NT.Item (Report, Name, NT.To_Result (not (Null_Chunked_String > Null_String))); exception when Error : others => NT.Report_Exception (Report, Name, Error); end; NT.End_Section (Report); NT.Section (Report, "Function "">="""); TC_Chunked_String := To_Chunked_String (TC_String); declare Name : constant String := "Equal strings"; begin NT.Item (Report, Name, NT.To_Result (TC_Chunked_String >= TC_String)); exception when Error : others => NT.Report_Exception (Report, Name, Error); end; declare Name : constant String := "Empty strings"; begin NT.Item (Report, Name, NT.To_Result (Null_String >= Null_Chunked_String)); exception when Error : others => NT.Report_Exception (Report, Name, Error); end; declare Name : constant String := "Differing by the last letter"; begin NT.Item (Report, Name, NT.To_Result ("test" >= To_Chunked_String ("tess"))); exception when Error : others => NT.Report_Exception (Report, Name, Error); end; declare Name : constant String := "Differing by case"; begin NT.Item (Report, Name, NT.To_Result (To_Chunked_String ("Programming") >= "PROGRAMMING")); exception when Error : others => NT.Report_Exception (Report, Name, Error); end; NT.End_Section (Report); exception when Error : others => NT.Item (Report, "Preparation", NT.Error); NT.Info (Report, "Exception: " & Ada.Exceptions.Exception_Name (Error)); NT.Info (Report, Ada.Exceptions.Exception_Message (Error)); end; NT.End_Section (Report); end Natools.Chunked_Strings.Tests.CXA4031;
Hardware/ADS Gerbers/Oscar_Romeu_mmGerbers_wrk/workspace.ads
oscaromeu/FMCW-Radar
0
25982
<ADSWorkspace Revision="2" Version="100"> <Workspace Name=""> <Library Name="ads_standard_layers" /> <Library Name="adstechlib" /> <Library Name="ads_schematic_layers" /> <Library Name="empro_standard_layers" /> <Library Name="ads_standard_layers_ic" /> <Library Name="ads_schematic_layers_ic" /> <Library Name="ads_schematic_ports_ic" /> <Library Name="ads_rflib" /> <Library Name="ads_sources" /> <Library Name="ads_simulation" /> <Library Name="ads_tlines" /> <Library Name="ads_bondwires" /> <Library Name="ads_datacmps" /> <Library Name="ads_behavioral" /> <Library Name="ads_textfonts" /> <Library Name="ads_common_cmps" /> <Library Name="ads_designs" /> <Library Name="ads_verification_test_bench" /> <Library Name="Oscar_Romeu_mmGerbers_lib" /> <Cell Name="Oscar_Romeu_mmGerbers_lib:GainBlock" /> <Log Name="readgbr.log" /> <Log Name="search_history.log" /> <Log Name="writegbr.log" /> <Preferences Name="layout.prf" /> <Preferences Name="Oscar_Romeu_mmGerbers_lib_lay.prf" /> <Preferences Name="schematic.prf" /> <LibraryDefs Name="lib.defs" /> <ConfigFile Name="de_sim.cfg" /> <ConfigFile Name="hpeesofsim.cfg" /> <Layer_Preference Name="ads_standard_layers.layerprf" /> <Layer_Preference Name="Oscar_Romeu_mmGerbers_lib.layerprf" /> <Cell Name="Oscar_Romeu_mmGerbers_lib:PowerDivider" /> <Cell Name="Oscar_Romeu_mmGerbers_lib:PowerDividerOpen" /> <Cell Name="Oscar_Romeu_mmGerbers_lib:PowerDividerShort" /> <Cell Name="Oscar_Romeu_mmGerbers_lib:PowerDividerLoad" /> <Cell Name="Oscar_Romeu_mmGerbers_lib:RadarFMCW" /> </Workspace> </ADSWorkspace>
src/main/antlr/CalcParser.g4
TMPHAM1/AntlrMonacoPractice
0
6208
parser grammar CalcParser; options { tokenVocab=CalcLexer; } compilationUnit: (products+=product)* (inputs+=input)* (calcs+=calc)* (outputs+=output)* EOF ; product: PRODUCT_KW productIdentifier productCountryIssuance productClass eol; productCountryIssuance : PRODUCT_COUNTRY_LIST ; productClass : PRODUCT_CLASS ; productIdentifier : IDENTIFIER ; eol: NL ; input: INPUT_KW ID eol ; output: OUTPUT_KW ID eol ; calc: target=ID EQUAL value=expression eol ; expression: NUMBER_LIT | ID | LPAREN expression RPAREN | expression operator=(MUL|DIV) expression | expression operator=(MINUS|PLUS) expression | MINUS expression ;
TotalParserCombinators/InitialBag.agda
nad/parser-combinators
1
13487
------------------------------------------------------------------------ -- Lemmas about the initial bag index ------------------------------------------------------------------------ module TotalParserCombinators.InitialBag where open import Category.Monad open import Data.List import Data.List.Categorical open import Data.List.Membership.Propositional using (_∈_) open import Data.List.Membership.Propositional.Properties as M hiding (⊛-∈↔) open import Data.List.Relation.Binary.BagAndSetEquality using () renaming (_∼[_]_ to _List-∼[_]_) open import Data.List.Relation.Unary.Any open import Data.List.Relation.Unary.Any.Properties open import Data.Maybe hiding (_>>=_) open import Data.Product open import Data.Sum open import Function.Base open import Function.Equality using (_⟨$⟩_) open import Function.Inverse as Inv using (_↔_) import Function.Related as Related open import Level open import Relation.Binary.PropositionalEquality as P using (_≡_; refl) open import Relation.Binary.HeterogeneousEquality as H using (refl) renaming (_≅_ to _≅′_) open Inv.Inverse open RawMonadPlus {f = zero} Data.List.Categorical.monadPlus using () renaming (_⊛_ to _⊛′_) open Related using (SK-sym) open import TotalParserCombinators.Parser open import TotalParserCombinators.Semantics ------------------------------------------------------------------------ -- Optimisation private abstract ⊛-∈↔ : ∀ {A B : Set} (fs : List (A → B)) {xs y} → (∃₂ λ f x → f ∈ fs × x ∈ xs × y ≡ f x) ↔ y ∈ (fs ⊛′ xs) ⊛-∈↔ = M.⊛-∈↔ ------------------------------------------------------------------------ -- Sanity check: The initial set index is correctly defined mutual complete : ∀ {Tok R xs x} {p : Parser Tok R xs} → x ∈ p · [] → x ∈ xs complete x∈p = complete′ x∈p refl private complete′ : ∀ {Tok R xs x s} {p : Parser Tok R xs} → x ∈ p · s → s ≡ [] → x ∈ xs complete′ return refl = to return↔ ⟨$⟩ refl complete′ (∣-left x∈p₁) refl = to ++↔ ⟨$⟩ inj₁ (complete x∈p₁) complete′ (∣-right xs₁ x∈p₂) refl = to (++↔ {P = _≡_ _} {xs = xs₁}) ⟨$⟩ inj₂ (complete x∈p₂) complete′ (<$> x∈p) refl = to (map-∈↔ _) ⟨$⟩ (_ , complete x∈p , refl) complete′ (_⊛_ {s₁ = []} {xs = just _} f∈p₁ x∈p₂) refl = to (⊛-∈↔ _) ⟨$⟩ (_ , _ , complete f∈p₁ , complete x∈p₂ , refl) complete′ (_>>=_ {s₁ = []} {xs = just xs} {f = just _} x∈p₁ y∈p₂x) refl = to (>>=-∈↔ {xs = xs}) ⟨$⟩ (_ , complete x∈p₁ , complete y∈p₂x) complete′ (cast {xs₁≈xs₂ = xs₁≈xs₂} x∈p) refl = to xs₁≈xs₂ ⟨$⟩ complete x∈p complete′ (_⊛_ {s₁ = []} {xs = nothing} f∈p₁ x∈p₂) refl with complete x∈p₂ ... | () complete′ (_>>=_ {s₁ = []} {xs = nothing} x∈p₁ y∈p₂x) refl with complete x∈p₁ ... | () complete′ (_>>=_ {s₁ = []} {xs = just _} {f = nothing} x∈p₁ y∈p₂x) refl with complete y∈p₂x ... | () complete′ token () complete′ (_⊛_ {s₁ = _ ∷ _} _ _) () complete′ (_>>=_ {s₁ = _ ∷ _} _ _) () complete′ (nonempty _) () mutual sound : ∀ {Tok R xs x} (p : Parser Tok R xs) → x ∈ xs → x ∈ p · [] sound (return x) (here refl) = return sound (_∣_ {xs₁ = xs₁} p₁ p₂) x∈xs with from (++↔ {P = _≡_ _} {xs = xs₁}) ⟨$⟩ x∈xs ... | inj₁ x∈xs₁ = ∣-left (sound p₁ x∈xs₁) ... | inj₂ x∈xs₂ = ∣-right xs₁ (sound p₂ x∈xs₂) sound (f <$> p) x∈xs with from (map-∈↔ f) ⟨$⟩ x∈xs ... | (y , y∈xs , refl) = <$> sound p y∈xs sound (_⊛_ {fs = fs} {just xs} p₁ p₂) y∈ys with from (⊛-∈↔ (flatten fs) {xs = xs}) ⟨$⟩ y∈ys sound (_⊛_ {fs = nothing} {just xs} p₁ p₂) y∈ys | (f′ , x′ , () , x′∈xs , refl) sound (_⊛_ {fs = just fs} {just xs} p₁ p₂) y∈ys | (f′ , x′ , f′∈fs , x′∈xs , refl) = _⊛_ {fs = ○} {xs = ○} (sound p₁ f′∈fs) (sound p₂ x′∈xs) sound (_>>=_ {xs = zs} {f = just f} p₁ p₂) y∈ys with from (>>=-∈↔ {xs = flatten zs} {f = f}) ⟨$⟩ y∈ys ... | (x , x∈zs , y∈fx) = _>>=_ {xs = zs} {f = just f} (sound p₁ x∈zs) (sound′ (p₂ x) x∈zs y∈fx) sound (cast xs₁≈xs₂ p) x∈xs = cast (sound p (from xs₁≈xs₂ ⟨$⟩ x∈xs)) sound (return _) (there ()) sound fail () sound token () sound (_⊛_ {xs = nothing} _ _) () sound (_>>=_ {f = nothing} _ _) () sound (nonempty _) () private sound′ : ∀ {Tok R₁ R₂ x y xs} {zs : Maybe (List R₁)} (p : ∞⟨ zs ⟩Parser Tok R₂ xs) → x ∈ flatten zs → y ∈ xs → y ∈ ♭? p · [] sound′ {zs = just _} p _ = sound p sound′ {zs = nothing} p () mutual sound∘complete : ∀ {Tok R xs x} {p : Parser Tok R xs} (x∈p : x ∈ p · []) → sound p (complete x∈p) ≡ x∈p sound∘complete x∈p = H.≅-to-≡ (sound∘complete′ x∈p refl) private sound∘complete′ : ∀ {Tok R xs x s} {p : Parser Tok R xs} (x∈p : x ∈ p · s) (s≡[] : s ≡ []) → sound p (complete′ x∈p s≡[]) ≅′ x∈p sound∘complete′ return refl = refl sound∘complete′ (∣-left {xs₁ = xs₁} {xs₂ = xs₂} x∈p₁) refl rewrite left-inverse-of (++↔ {P = _≡_ _} {xs = xs₁} {ys = xs₂}) (inj₁ (complete x∈p₁)) = H.cong _∈_·_.∣-left (sound∘complete′ x∈p₁ refl) sound∘complete′ (∣-right xs₁ x∈p₂) refl rewrite left-inverse-of (++↔ {P = _≡_ _} {xs = xs₁}) (inj₂ (complete x∈p₂)) = H.cong (_∈_·_.∣-right xs₁) (sound∘complete′ x∈p₂ refl) sound∘complete′ (<$>_ {f = f} x∈p) refl rewrite left-inverse-of (map-∈↔ f) (_ , complete x∈p , refl) = H.cong _∈_·_.<$>_ (sound∘complete′ x∈p refl) sound∘complete′ (_⊛_ {s₁ = []} {fs = fs} {xs = just xs} f∈p₁ x∈p₂) refl with complete f∈p₁ | complete x∈p₂ | from inv ⟨$⟩ (to inv ⟨$⟩ (_ , _ , complete f∈p₁ , complete x∈p₂ , refl)) | left-inverse-of inv (_ , _ , complete f∈p₁ , complete x∈p₂ , refl) | sound∘complete f∈p₁ | sound∘complete x∈p₂ where inv = ⊛-∈↔ (flatten fs) {xs = xs} sound∘complete′ (_⊛_ {s₁ = []} {fs = nothing} {xs = just xs} _ _) refl | () | _ | _ | _ | _ | _ sound∘complete′ (_⊛_ {s₁ = []} {fs = just fs} {xs = just xs} {p₁ = p₁} {p₂ = p₂} .(sound p₁ ∈fs) .(sound p₂ ∈xs)) refl | ∈fs | ∈xs | ._ | refl | refl | refl = refl sound∘complete′ (_>>=_ {x = x} {y = y} {s₁ = []} {xs = just _} {f = just f} {p₁ = p₁} {p₂ = p₂} x∈p₁ y∈p₂x) refl rewrite left-inverse-of (>>=-∈↔ {f = f}) (_ , complete x∈p₁ , complete y∈p₂x) with sound p₁ (complete x∈p₁) | sound∘complete x∈p₁ | sound′ (p₂ x) (complete x∈p₁) (complete y∈p₂x) | helper (p₂ x) (complete x∈p₁) y∈p₂x where helper : ∀ {Tok R₁ R₂ x y ys} {xs : Maybe (List R₁)} (p : ∞⟨ xs ⟩Parser Tok R₂ ys) → (x∈xs : x ∈ flatten xs) (y∈p : y ∈ ♭? p · []) → sound′ p x∈xs (complete y∈p) ≡ y∈p helper {xs = nothing} p () _ helper {xs = just _} p _ y∈p = sound∘complete y∈p ... | ._ | refl | ._ | refl = refl sound∘complete′ (cast {xs₁≈xs₂ = xs₁≈xs₂} x∈p) refl with complete x∈p | sound∘complete x∈p sound∘complete′ (cast {xs₁≈xs₂ = xs₁≈xs₂} .(sound _ x∈xs)) refl | x∈xs | refl rewrite left-inverse-of xs₁≈xs₂ x∈xs = refl sound∘complete′ (_⊛_ {s₁ = []} {xs = nothing} _ x∈p₂) refl with complete x∈p₂ ... | () sound∘complete′ (_>>=_ {s₁ = []} {xs = nothing} x∈p₁ y∈p₂x) refl with complete x∈p₁ ... | () sound∘complete′ (_>>=_ {s₁ = []} {xs = just _} {f = nothing} x∈p₁ y∈p₂x) refl with complete y∈p₂x ... | () sound∘complete′ token () sound∘complete′ (_⊛_ {s₁ = _ ∷ _} _ _) () sound∘complete′ (_>>=_ {s₁ = _ ∷ _} _ _) () sound∘complete′ (nonempty _) () complete∘sound : ∀ {Tok R xs x} (p : Parser Tok R xs) (x∈p : x ∈ xs) → complete (sound p x∈p) ≡ x∈p complete∘sound (return x) (here refl) = refl complete∘sound (_∣_ {xs₁ = xs₁} p₁ p₂) x∈xs with from (++↔ {P = _≡_ _} {xs = xs₁}) ⟨$⟩ x∈xs | right-inverse-of (++↔ {P = _≡_ _} {xs = xs₁}) x∈xs complete∘sound (_∣_ {xs₁ = xs₁} p₁ p₂) .(to ++↔ ⟨$⟩ inj₁ x∈xs₁) | inj₁ x∈xs₁ | refl = P.cong (_⟨$⟩_ (to ++↔) ∘ inj₁) $ complete∘sound p₁ x∈xs₁ complete∘sound (_∣_ {xs₁ = xs₁} p₁ p₂) .(to (++↔ {P = _≡_ _} {xs = xs₁}) ⟨$⟩ inj₂ x∈xs₂) | inj₂ x∈xs₂ | refl = P.cong (_⟨$⟩_ (to (++↔ {P = _≡_ _} {xs = xs₁})) ∘ inj₂) $ complete∘sound p₂ x∈xs₂ complete∘sound (f <$> p) x∈xs with from (map-∈↔ f) ⟨$⟩ x∈xs | right-inverse-of (map-∈↔ f) x∈xs complete∘sound (f <$> p) .(to (map-∈↔ f) ⟨$⟩ (y , y∈xs , refl)) | (y , y∈xs , refl) | refl = P.cong (λ y∈ → to (map-∈↔ _) ⟨$⟩ (y , y∈ , refl)) (complete∘sound p y∈xs) complete∘sound (_⊛_ {fs = fs} {just xs} p₁ p₂) y∈ys with from (⊛-∈↔ (flatten fs) {xs = xs}) ⟨$⟩ y∈ys | right-inverse-of (⊛-∈↔ (flatten fs) {xs = xs}) y∈ys complete∘sound (_⊛_ {fs = nothing} {xs = just xs} p₁ p₂) y∈ys | (f′ , x′ , () , x′∈xs , refl) | _ complete∘sound (_⊛_ {fs = just fs} {xs = just xs} p₁ p₂) .(to (⊛-∈↔ _) ⟨$⟩ (f′ , x′ , f′∈fs , x′∈xs , refl)) | (f′ , x′ , f′∈fs , x′∈xs , refl) | refl = P.cong₂ (λ f′∈ x′∈ → to (⊛-∈↔ _) ⟨$⟩ (f′ , x′ , f′∈ , x′∈ , refl)) (complete∘sound p₁ f′∈fs) (complete∘sound p₂ x′∈xs) complete∘sound (_>>=_ {xs = zs} {just f} p₁ p₂) y∈ys with from (>>=-∈↔ {xs = flatten zs} {f = f}) ⟨$⟩ y∈ys | right-inverse-of (>>=-∈↔ {xs = flatten zs} {f = f}) y∈ys complete∘sound (_>>=_ {xs = nothing} {just f} p₁ p₂) ._ | (x , () , y∈fx) | refl complete∘sound (_>>=_ {xs = just zs} {just f} p₁ p₂) .(to (>>=-∈↔ {f = f}) ⟨$⟩ (x , x∈zs , y∈fx)) | (x , x∈zs , y∈fx) | refl = P.cong₂ (λ x∈ y∈ → to (>>=-∈↔ {f = f}) ⟨$⟩ (x , x∈ , y∈)) (complete∘sound p₁ x∈zs) (complete∘sound (p₂ x) y∈fx) complete∘sound (cast xs₁≈xs₂ p) x∈xs rewrite complete∘sound p (from xs₁≈xs₂ ⟨$⟩ x∈xs) = right-inverse-of xs₁≈xs₂ x∈xs complete∘sound (return _) (there ()) complete∘sound fail () complete∘sound token () complete∘sound (_⊛_ {xs = nothing} _ _) () complete∘sound (_>>=_ {f = nothing} _ _) () complete∘sound (nonempty _) () correct : ∀ {Tok R xs x} {p : Parser Tok R xs} → x ∈ p · [] ↔ x ∈ xs correct {p = p} = record { to = P.→-to-⟶ complete ; from = P.→-to-⟶ $ sound p ; inverse-of = record { left-inverse-of = sound∘complete ; right-inverse-of = complete∘sound p } } ------------------------------------------------------------------------ -- Equal parsers have equal initial bags/sets -- Note that this property holds also for the subbag and subset -- relations. cong : ∀ {k Tok R xs₁ xs₂} {p₁ : Parser Tok R xs₁} {p₂ : Parser Tok R xs₂} → p₁ ∼[ k ] p₂ → initial-bag p₁ List-∼[ k ] initial-bag p₂ cong {xs₁ = xs₁} {xs₂} {p₁} {p₂} p₁≈p₂ {x} = (x ∈ xs₁) ↔⟨ SK-sym correct ⟩ x ∈ p₁ · [] ∼⟨ p₁≈p₂ ⟩ x ∈ p₂ · [] ↔⟨ correct ⟩ (x ∈ xs₂) ∎ where open Related.EquationalReasoning
3-mid/impact/source/3d/collision/dispatch/impact-d3-collision-algorithm-activating-convex_convex.ads
charlie5/lace
20
10808
<filename>3-mid/impact/source/3d/collision/dispatch/impact-d3-collision-algorithm-activating-convex_convex.ads -- #include "impact.d3.collision.Algorithm.activating.h" -- #include "BulletCollision/NarrowPhaseCollision/impact.d3.collision.Detector.discrete.gjk_pair.h" -- #include "BulletCollision/NarrowPhaseCollision/impact.d3.Manifold.h" -- #include "BulletCollision/BroadphaseCollision/impact.d3.collision.Proxy.h" -- #include "BulletCollision/NarrowPhaseCollision/impact.d3.collision.simplex_Solver.voronoi.h" -- #include "btCollisionCreateFunc.h" -- #include "impact.d3.Dispatcher.collision.h" -- #include "LinearMath/impact.d3.TransformUtil.h" //for btConvexSeparatingDistanceUtil -- -- class impact.d3.collision.convex_penetration_depth_Solver; with impact.d3.collision.Algorithm.activating, impact.d3.collision.simplex_Solver, impact.d3.collision.convex_penetration_depth_Solver, impact.d3.Manifold, impact.d3.collision.create_Func, impact.d3.transform_Util; with impact.d3.collision.Algorithm; with impact.d3.Object; with impact.d3.Dispatcher; with impact.d3.collision.manifold_Result; package impact.d3.collision.Algorithm.activating.convex_convex -- -- The convexConvexAlgorithm collision algorithm implements time of impact, convex closest points and penetration depth calculations between two convex objects. -- -- Multiple contact points are calculated by perturbing the orientation of the smallest object orthogonal to the separating normal. -- This idea was described by <NAME> in this forum topic http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=4&t=288&p=888#p888 -- is use impact.d3.transform_Util, Math; USE_SEPDISTANCE_UTIL2 : constant Boolean := True; -- -- Enabling USE_SEPDISTANCE_UTIL2 requires 100% reliable distance computation. However, when using large size ratios GJK can be imprecise -- so the distance is not conservative. In that case, enabling this USE_SEPDISTANCE_UTIL2 would result in failing/missing collisions. -- Either improve GJK for large size ratios (testing a 100 units versus a 0.1 unit object) or only enable the util -- for certain pairs that have a small size ratio type Item is new impact.d3.collision.Algorithm.activating.item with private; --- CreateFunc -- type CreateFunc is new create_Func.item with record m_pdSolver : access impact.d3.collision.convex_penetration_depth_Solver.item'Class; m_simplexSolver : access impact.d3.collision.simplex_Solver.item'Class; m_numPerturbationIterations : Integer; m_minimumPointsPerturbationThreshold : Integer; end record; function to_CreateFunc (simplexSolver : access impact.d3.collision.simplex_Solver.item'Class; pdSolver : access impact.d3.collision.convex_penetration_depth_Solver.item'Class) return CreateFunc; function new_CreateFunc (simplexSolver : access impact.d3.collision.simplex_Solver.item'Class; pdSolver : access impact.d3.collision.convex_penetration_depth_Solver.item'Class) return access CreateFunc'Class; overriding procedure destruct (Self : in out CreateFunc); overriding function CreateCollisionAlgorithm (Self : in CreateFunc; info : in AlgorithmConstructionInfo; body0, body1 : access impact.d3.Object.item'Class) return impact.d3.Dispatcher.Algorithm_view; -- struct CreateFunc :public impact.d3.collision.AlgorithmCreateFunc -- { -- -- -- virtual impact.d3.collision.Algorithm* CreateCollisionAlgorithm(impact.d3.collision.AlgorithmConstructionInfo& ci, impact.d3.Object* body0,impact.d3.Object* body1) -- { -- void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(impact.d3.collision.Algorithm.activating.convex_convex)); -- return new(mem) impact.d3.collision.Algorithm.activating.convex_convex(ci.m_manifold,ci,body0,body1,m_simplexSolver,m_pdSolver,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold); -- } -- }; --- impact.d3.collision.Algorithm.activating.convex_convex -- function to_convex_convex_Algorithm (mf : access impact.d3.Manifold.item'Class; ci : in AlgorithmConstructionInfo; body0, body1 : access impact.d3.Object.item'Class; simplexSolver : access impact.d3.collision.simplex_Solver.item'Class; pdSolver : access impact.d3.collision.convex_penetration_depth_Solver.item'Class; numPerturbationIterations : in Integer; minimumPointsPerturbationThreshold : in Integer) return impact.d3.collision.Algorithm.activating.convex_convex.item; overriding procedure destruct (Self : in out Item); overriding procedure processCollision (Self : in out Item; body0, body1 : access impact.d3.Object.item'Class; dispatchInfo : in impact.d3.Dispatcher.DispatcherInfo; resultOut : out impact.d3.collision.manifold_Result.item); overriding function calculateTimeOfImpact (Self : in Item; body0, body1 : access impact.d3.Object.item'Class; dispatchInfo : in impact.d3.Dispatcher.DispatcherInfo; resultOut : access impact.d3.collision.manifold_Result.item) return math.Real; overriding procedure getAllContactManifolds (Self : in out Item; manifoldArray : out impact.d3.collision.Algorithm.btManifoldArray); procedure setLowLevelOfDetail (Self : in out Item; useLowLevel : in Boolean); function getManifold (Self : in Item) return access impact.d3.Manifold.item'Class; private type Item is new impact.d3.collision.Algorithm.activating.item with record m_sepDistance : btConvexSeparatingDistanceUtil; -- Used by USE_SEPDISTANCE_UTIL2. m_simplexSolver : access impact.d3.collision.simplex_Solver.item'Class; m_pdSolver : access impact.d3.collision.convex_penetration_depth_Solver.item'Class; m_ownManifold : Boolean; m_manifoldPtr : access impact.d3.Manifold.item'Class; m_lowLevelOfDetail : Boolean; m_numPerturbationIterations : Integer; m_minimumPointsPerturbationThreshold : Integer; -- todo: cache separating vector to speedup collision detection end record; end impact.d3.collision.Algorithm.activating.convex_convex;
libsrc/_DEVELOPMENT/target/rc2014/driver/ide/8080/ide_drive_id.asm
UnivEngineer/z88dk
4
89657
<filename>libsrc/_DEVELOPMENT/target/rc2014/driver/ide/8080/ide_drive_id.asm SECTION code_driver PUBLIC ide_drive_id EXTERN __IO_IDE_COMMAND EXTERN __IO_IDE_HEAD EXTERN __IDE_CMD_ID EXTERN ide_wait_ready, ide_wait_drq EXTERN ide_test_error EXTERN ide_write_byte EXTERN ide_read_block ;------------------------------------------------------------------------------ ; Routines that talk with the IDE drive, these should be called by ; the main program. ; do the identify drive command, and return with the buffer ; filled with info about the drive. ; uses AF, DE, HL ; the buffer to fill is in HL .ide_drive_id call ide_wait_ready jp NC,ide_test_error ;carry = 0 on return = operation failed ld e, 11100000b ld a, __IO_IDE_HEAD call ide_write_byte ;select the master device, LBA mode call ide_wait_ready jp NC,ide_test_error ;carry = 0 on return = operation failed ld e, __IDE_CMD_ID ld a, __IO_IDE_COMMAND call ide_write_byte ;issue the command call ide_wait_ready ;make sure drive is ready to proceed jp NC,ide_test_error ;carry = 0 on return = operation failed call ide_wait_drq ;wait until it's got the data jp NC,ide_test_error ;carry = 0 on return = operation failed call ide_read_block ;grab the data buffer in (HL++) scf ;carry = 1 on return = operation ok ret
gfx/pokemon/anims.asm
Ebernacher90/pokecrystal-allworld
0
86785
BulbasaurAnimation: INCLUDE "gfx/pokemon/bulbasaur/anim.asm" IvysaurAnimation: INCLUDE "gfx/pokemon/ivysaur/anim.asm" VenusaurAnimation: INCLUDE "gfx/pokemon/venusaur/anim.asm" CharmanderAnimation: INCLUDE "gfx/pokemon/charmander/anim.asm" CharmeleonAnimation: INCLUDE "gfx/pokemon/charmeleon/anim.asm" CharizardAnimation: INCLUDE "gfx/pokemon/charizard/anim.asm" SquirtleAnimation: INCLUDE "gfx/pokemon/squirtle/anim.asm" WartortleAnimation: INCLUDE "gfx/pokemon/wartortle/anim.asm" BlastoiseAnimation: INCLUDE "gfx/pokemon/blastoise/anim.asm" CaterpieAnimation: INCLUDE "gfx/pokemon/caterpie/anim.asm" MetapodAnimation: INCLUDE "gfx/pokemon/metapod/anim.asm" ButterfreeAnimation: INCLUDE "gfx/pokemon/butterfree/anim.asm" WeedleAnimation: INCLUDE "gfx/pokemon/weedle/anim.asm" KakunaAnimation: INCLUDE "gfx/pokemon/kakuna/anim.asm" BeedrillAnimation: INCLUDE "gfx/pokemon/beedrill/anim.asm" PidgeyAnimation: INCLUDE "gfx/pokemon/pidgey/anim.asm" PidgeottoAnimation: INCLUDE "gfx/pokemon/pidgeotto/anim.asm" PidgeotAnimation: INCLUDE "gfx/pokemon/pidgeot/anim.asm" RattataAnimation: INCLUDE "gfx/pokemon/rattata/anim.asm" RaticateAnimation: INCLUDE "gfx/pokemon/raticate/anim.asm" SpearowAnimation: INCLUDE "gfx/pokemon/spearow/anim.asm" FearowAnimation: INCLUDE "gfx/pokemon/fearow/anim.asm" EkansAnimation: INCLUDE "gfx/pokemon/ekans/anim.asm" ArbokAnimation: INCLUDE "gfx/pokemon/arbok/anim.asm" PikachuAnimation: INCLUDE "gfx/pokemon/pikachu/anim.asm" RaichuAnimation: INCLUDE "gfx/pokemon/raichu/anim.asm" SandshrewAnimation: INCLUDE "gfx/pokemon/sandshrew/anim.asm" SandslashAnimation: INCLUDE "gfx/pokemon/sandslash/anim.asm" NidoranFAnimation: INCLUDE "gfx/pokemon/nidoran_f/anim.asm" NidorinaAnimation: INCLUDE "gfx/pokemon/nidorina/anim.asm" NidoqueenAnimation: INCLUDE "gfx/pokemon/nidoqueen/anim.asm" NidoranMAnimation: INCLUDE "gfx/pokemon/nidoran_m/anim.asm" NidorinoAnimation: INCLUDE "gfx/pokemon/nidorino/anim.asm" NidokingAnimation: INCLUDE "gfx/pokemon/nidoking/anim.asm" ClefairyAnimation: INCLUDE "gfx/pokemon/clefairy/anim.asm" ClefableAnimation: INCLUDE "gfx/pokemon/clefable/anim.asm" VulpixAnimation: INCLUDE "gfx/pokemon/vulpix/anim.asm" NinetalesAnimation: INCLUDE "gfx/pokemon/ninetales/anim.asm" JigglypuffAnimation: INCLUDE "gfx/pokemon/jigglypuff/anim.asm" WigglytuffAnimation: INCLUDE "gfx/pokemon/wigglytuff/anim.asm" ZubatAnimation: INCLUDE "gfx/pokemon/zubat/anim.asm" GolbatAnimation: INCLUDE "gfx/pokemon/golbat/anim.asm" OddishAnimation: INCLUDE "gfx/pokemon/oddish/anim.asm" GloomAnimation: INCLUDE "gfx/pokemon/gloom/anim.asm" VileplumeAnimation: INCLUDE "gfx/pokemon/vileplume/anim.asm" ParasAnimation: INCLUDE "gfx/pokemon/paras/anim.asm" ParasectAnimation: INCLUDE "gfx/pokemon/parasect/anim.asm" VenonatAnimation: INCLUDE "gfx/pokemon/venonat/anim.asm" VenomothAnimation: INCLUDE "gfx/pokemon/venomoth/anim.asm" DiglettAnimation: INCLUDE "gfx/pokemon/diglett/anim.asm" DugtrioAnimation: INCLUDE "gfx/pokemon/dugtrio/anim.asm" MeowthAnimation: INCLUDE "gfx/pokemon/meowth/anim.asm" PersianAnimation: INCLUDE "gfx/pokemon/persian/anim.asm" PsyduckAnimation: INCLUDE "gfx/pokemon/psyduck/anim.asm" GolduckAnimation: INCLUDE "gfx/pokemon/golduck/anim.asm" MankeyAnimation: INCLUDE "gfx/pokemon/mankey/anim.asm" PrimeapeAnimation: INCLUDE "gfx/pokemon/primeape/anim.asm" GrowlitheAnimation: INCLUDE "gfx/pokemon/growlithe/anim.asm" ArcanineAnimation: INCLUDE "gfx/pokemon/arcanine/anim.asm" PoliwagAnimation: INCLUDE "gfx/pokemon/poliwag/anim.asm" PoliwhirlAnimation: INCLUDE "gfx/pokemon/poliwhirl/anim.asm" PoliwrathAnimation: INCLUDE "gfx/pokemon/poliwrath/anim.asm" AbraAnimation: INCLUDE "gfx/pokemon/abra/anim.asm" KadabraAnimation: INCLUDE "gfx/pokemon/kadabra/anim.asm" AlakazamAnimation: INCLUDE "gfx/pokemon/alakazam/anim.asm" MachopAnimation: INCLUDE "gfx/pokemon/machop/anim.asm" MachokeAnimation: INCLUDE "gfx/pokemon/machoke/anim.asm" MachampAnimation: INCLUDE "gfx/pokemon/machamp/anim.asm" BellsproutAnimation: INCLUDE "gfx/pokemon/bellsprout/anim.asm" WeepinbellAnimation: INCLUDE "gfx/pokemon/weepinbell/anim.asm" VictreebelAnimation: INCLUDE "gfx/pokemon/victreebel/anim.asm" TentacoolAnimation: INCLUDE "gfx/pokemon/tentacool/anim.asm" TentacruelAnimation: INCLUDE "gfx/pokemon/tentacruel/anim.asm" GeodudeAnimation: INCLUDE "gfx/pokemon/geodude/anim.asm" GravelerAnimation: INCLUDE "gfx/pokemon/graveler/anim.asm" GolemAnimation: INCLUDE "gfx/pokemon/golem/anim.asm" PonytaAnimation: INCLUDE "gfx/pokemon/ponyta/anim.asm" RapidashAnimation: INCLUDE "gfx/pokemon/rapidash/anim.asm" SlowpokeAnimation: INCLUDE "gfx/pokemon/slowpoke/anim.asm" SlowbroAnimation: INCLUDE "gfx/pokemon/slowbro/anim.asm" MagnemiteAnimation: INCLUDE "gfx/pokemon/magnemite/anim.asm" MagnetonAnimation: INCLUDE "gfx/pokemon/magneton/anim.asm" FarfetchDAnimation: INCLUDE "gfx/pokemon/farfetch_d/anim.asm" DoduoAnimation: INCLUDE "gfx/pokemon/doduo/anim.asm" DodrioAnimation: INCLUDE "gfx/pokemon/dodrio/anim.asm" SeelAnimation: INCLUDE "gfx/pokemon/seel/anim.asm" DewgongAnimation: INCLUDE "gfx/pokemon/dewgong/anim.asm" GrimerAnimation: INCLUDE "gfx/pokemon/grimer/anim.asm" MukAnimation: INCLUDE "gfx/pokemon/muk/anim.asm" ShellderAnimation: INCLUDE "gfx/pokemon/shellder/anim.asm" CloysterAnimation: INCLUDE "gfx/pokemon/cloyster/anim.asm" GastlyAnimation: INCLUDE "gfx/pokemon/gastly/anim.asm" HaunterAnimation: INCLUDE "gfx/pokemon/haunter/anim.asm" GengarAnimation: INCLUDE "gfx/pokemon/gengar/anim.asm" OnixAnimation: INCLUDE "gfx/pokemon/onix/anim.asm" DrowzeeAnimation: INCLUDE "gfx/pokemon/drowzee/anim.asm" HypnoAnimation: INCLUDE "gfx/pokemon/hypno/anim.asm" KrabbyAnimation: INCLUDE "gfx/pokemon/krabby/anim.asm" KinglerAnimation: INCLUDE "gfx/pokemon/kingler/anim.asm" VoltorbAnimation: INCLUDE "gfx/pokemon/voltorb/anim.asm" ElectrodeAnimation: INCLUDE "gfx/pokemon/electrode/anim.asm" ExeggcuteAnimation: INCLUDE "gfx/pokemon/exeggcute/anim.asm" ExeggutorAnimation: INCLUDE "gfx/pokemon/exeggutor/anim.asm" CuboneAnimation: INCLUDE "gfx/pokemon/cubone/anim.asm" MarowakAnimation: INCLUDE "gfx/pokemon/marowak/anim.asm" HitmonleeAnimation: INCLUDE "gfx/pokemon/hitmonlee/anim.asm" HitmonchanAnimation: INCLUDE "gfx/pokemon/hitmonchan/anim.asm" LickitungAnimation: INCLUDE "gfx/pokemon/lickitung/anim.asm" KoffingAnimation: INCLUDE "gfx/pokemon/koffing/anim.asm" WeezingAnimation: INCLUDE "gfx/pokemon/weezing/anim.asm" RhyhornAnimation: INCLUDE "gfx/pokemon/rhyhorn/anim.asm" RhydonAnimation: INCLUDE "gfx/pokemon/rhydon/anim.asm" ChanseyAnimation: INCLUDE "gfx/pokemon/chansey/anim.asm" TangelaAnimation: INCLUDE "gfx/pokemon/tangela/anim.asm" KangaskhanAnimation: INCLUDE "gfx/pokemon/kangaskhan/anim.asm" HorseaAnimation: INCLUDE "gfx/pokemon/horsea/anim.asm" SeadraAnimation: INCLUDE "gfx/pokemon/seadra/anim.asm" GoldeenAnimation: INCLUDE "gfx/pokemon/goldeen/anim.asm" SeakingAnimation: INCLUDE "gfx/pokemon/seaking/anim.asm" StaryuAnimation: INCLUDE "gfx/pokemon/staryu/anim.asm" StarmieAnimation: INCLUDE "gfx/pokemon/starmie/anim.asm" MrMimeAnimation: INCLUDE "gfx/pokemon/mr__mime/anim.asm" ScytherAnimation: INCLUDE "gfx/pokemon/scyther/anim.asm" JynxAnimation: INCLUDE "gfx/pokemon/jynx/anim.asm" ElectabuzzAnimation: INCLUDE "gfx/pokemon/electabuzz/anim.asm" MagmarAnimation: INCLUDE "gfx/pokemon/magmar/anim.asm" PinsirAnimation: INCLUDE "gfx/pokemon/pinsir/anim.asm" TaurosAnimation: INCLUDE "gfx/pokemon/tauros/anim.asm" MagikarpAnimation: INCLUDE "gfx/pokemon/magikarp/anim.asm" GyaradosAnimation: INCLUDE "gfx/pokemon/gyarados/anim.asm" LaprasAnimation: INCLUDE "gfx/pokemon/lapras/anim.asm" DittoAnimation: INCLUDE "gfx/pokemon/ditto/anim.asm" EeveeAnimation: INCLUDE "gfx/pokemon/eevee/anim.asm" VaporeonAnimation: INCLUDE "gfx/pokemon/vaporeon/anim.asm" JolteonAnimation: INCLUDE "gfx/pokemon/jolteon/anim.asm" FlareonAnimation: INCLUDE "gfx/pokemon/flareon/anim.asm" PorygonAnimation: INCLUDE "gfx/pokemon/porygon/anim.asm" OmanyteAnimation: INCLUDE "gfx/pokemon/omanyte/anim.asm" OmastarAnimation: INCLUDE "gfx/pokemon/omastar/anim.asm" KabutoAnimation: INCLUDE "gfx/pokemon/kabuto/anim.asm" KabutopsAnimation: INCLUDE "gfx/pokemon/kabutops/anim.asm" AerodactylAnimation: INCLUDE "gfx/pokemon/aerodactyl/anim.asm" SnorlaxAnimation: INCLUDE "gfx/pokemon/snorlax/anim.asm" ArticunoAnimation: INCLUDE "gfx/pokemon/articuno/anim.asm" ZapdosAnimation: INCLUDE "gfx/pokemon/zapdos/anim.asm" MoltresAnimation: INCLUDE "gfx/pokemon/moltres/anim.asm" DratiniAnimation: INCLUDE "gfx/pokemon/dratini/anim.asm" DragonairAnimation: INCLUDE "gfx/pokemon/dragonair/anim.asm" DragoniteAnimation: INCLUDE "gfx/pokemon/dragonite/anim.asm" MewtwoAnimation: INCLUDE "gfx/pokemon/mewtwo/anim.asm" MewAnimation: INCLUDE "gfx/pokemon/mew/anim.asm" ChikoritaAnimation: INCLUDE "gfx/pokemon/chikorita/anim.asm" BayleefAnimation: INCLUDE "gfx/pokemon/bayleef/anim.asm" MeganiumAnimation: INCLUDE "gfx/pokemon/meganium/anim.asm" CyndaquilAnimation: INCLUDE "gfx/pokemon/cyndaquil/anim.asm" QuilavaAnimation: INCLUDE "gfx/pokemon/quilava/anim.asm" TyphlosionAnimation: INCLUDE "gfx/pokemon/typhlosion/anim.asm" TotodileAnimation: INCLUDE "gfx/pokemon/totodile/anim.asm" CroconawAnimation: INCLUDE "gfx/pokemon/croconaw/anim.asm" FeraligatrAnimation: INCLUDE "gfx/pokemon/feraligatr/anim.asm" SentretAnimation: INCLUDE "gfx/pokemon/sentret/anim.asm" FurretAnimation: INCLUDE "gfx/pokemon/furret/anim.asm" HoothootAnimation: INCLUDE "gfx/pokemon/hoothoot/anim.asm" NoctowlAnimation: INCLUDE "gfx/pokemon/noctowl/anim.asm" LedybaAnimation: INCLUDE "gfx/pokemon/ledyba/anim.asm" LedianAnimation: INCLUDE "gfx/pokemon/ledian/anim.asm" SpinarakAnimation: INCLUDE "gfx/pokemon/spinarak/anim.asm" AriadosAnimation: INCLUDE "gfx/pokemon/ariados/anim.asm" CrobatAnimation: INCLUDE "gfx/pokemon/crobat/anim.asm" ChinchouAnimation: INCLUDE "gfx/pokemon/chinchou/anim.asm" LanturnAnimation: INCLUDE "gfx/pokemon/lanturn/anim.asm" PichuAnimation: INCLUDE "gfx/pokemon/pichu/anim.asm" CleffaAnimation: INCLUDE "gfx/pokemon/cleffa/anim.asm" IgglybuffAnimation: INCLUDE "gfx/pokemon/igglybuff/anim.asm" TogepiAnimation: INCLUDE "gfx/pokemon/togepi/anim.asm" TogeticAnimation: INCLUDE "gfx/pokemon/togetic/anim.asm" NatuAnimation: INCLUDE "gfx/pokemon/natu/anim.asm" XatuAnimation: INCLUDE "gfx/pokemon/xatu/anim.asm" MareepAnimation: INCLUDE "gfx/pokemon/mareep/anim.asm" FlaaffyAnimation: INCLUDE "gfx/pokemon/flaaffy/anim.asm" AmpharosAnimation: INCLUDE "gfx/pokemon/ampharos/anim.asm" BellossomAnimation: INCLUDE "gfx/pokemon/bellossom/anim.asm" MarillAnimation: INCLUDE "gfx/pokemon/marill/anim.asm" AzumarillAnimation: INCLUDE "gfx/pokemon/azumarill/anim.asm" SudowoodoAnimation: INCLUDE "gfx/pokemon/sudowoodo/anim.asm" PolitoedAnimation: INCLUDE "gfx/pokemon/politoed/anim.asm" HoppipAnimation: INCLUDE "gfx/pokemon/hoppip/anim.asm" SkiploomAnimation: INCLUDE "gfx/pokemon/skiploom/anim.asm" JumpluffAnimation: INCLUDE "gfx/pokemon/jumpluff/anim.asm" AipomAnimation: INCLUDE "gfx/pokemon/aipom/anim.asm" SunkernAnimation: INCLUDE "gfx/pokemon/sunkern/anim.asm" SunfloraAnimation: INCLUDE "gfx/pokemon/sunflora/anim.asm" YanmaAnimation: INCLUDE "gfx/pokemon/yanma/anim.asm" WooperAnimation: INCLUDE "gfx/pokemon/wooper/anim.asm" QuagsireAnimation: INCLUDE "gfx/pokemon/quagsire/anim.asm" EspeonAnimation: INCLUDE "gfx/pokemon/espeon/anim.asm" UmbreonAnimation: INCLUDE "gfx/pokemon/umbreon/anim.asm" MurkrowAnimation: INCLUDE "gfx/pokemon/murkrow/anim.asm" SlowkingAnimation: INCLUDE "gfx/pokemon/slowking/anim.asm" MisdreavusAnimation: INCLUDE "gfx/pokemon/misdreavus/anim.asm" UnownAnimation: INCLUDE "gfx/pokemon/unown/anim.asm" WobbuffetAnimation: INCLUDE "gfx/pokemon/wobbuffet/anim.asm" GirafarigAnimation: INCLUDE "gfx/pokemon/girafarig/anim.asm" PinecoAnimation: INCLUDE "gfx/pokemon/pineco/anim.asm" ForretressAnimation: INCLUDE "gfx/pokemon/forretress/anim.asm" DunsparceAnimation: INCLUDE "gfx/pokemon/dunsparce/anim.asm" GligarAnimation: INCLUDE "gfx/pokemon/gligar/anim.asm" SteelixAnimation: INCLUDE "gfx/pokemon/steelix/anim.asm" SnubbullAnimation: INCLUDE "gfx/pokemon/snubbull/anim.asm" GranbullAnimation: INCLUDE "gfx/pokemon/granbull/anim.asm" QwilfishAnimation: INCLUDE "gfx/pokemon/qwilfish/anim.asm" ScizorAnimation: INCLUDE "gfx/pokemon/scizor/anim.asm" ShuckleAnimation: INCLUDE "gfx/pokemon/shuckle/anim.asm" HeracrossAnimation: INCLUDE "gfx/pokemon/heracross/anim.asm" SneaselAnimation: INCLUDE "gfx/pokemon/sneasel/anim.asm" TeddiursaAnimation: INCLUDE "gfx/pokemon/teddiursa/anim.asm" UrsaringAnimation: INCLUDE "gfx/pokemon/ursaring/anim.asm" SlugmaAnimation: INCLUDE "gfx/pokemon/slugma/anim.asm" MagcargoAnimation: INCLUDE "gfx/pokemon/magcargo/anim.asm" SwinubAnimation: INCLUDE "gfx/pokemon/swinub/anim.asm" PiloswineAnimation: INCLUDE "gfx/pokemon/piloswine/anim.asm" CorsolaAnimation: INCLUDE "gfx/pokemon/corsola/anim.asm" RemoraidAnimation: INCLUDE "gfx/pokemon/remoraid/anim.asm" OctilleryAnimation: INCLUDE "gfx/pokemon/octillery/anim.asm" DelibirdAnimation: INCLUDE "gfx/pokemon/delibird/anim.asm" MantineAnimation: INCLUDE "gfx/pokemon/mantine/anim.asm" SkarmoryAnimation: INCLUDE "gfx/pokemon/skarmory/anim.asm" HoundourAnimation: INCLUDE "gfx/pokemon/houndour/anim.asm" HoundoomAnimation: INCLUDE "gfx/pokemon/houndoom/anim.asm" KingdraAnimation: INCLUDE "gfx/pokemon/kingdra/anim.asm" PhanpyAnimation: INCLUDE "gfx/pokemon/phanpy/anim.asm" DonphanAnimation: INCLUDE "gfx/pokemon/donphan/anim.asm" Porygon2Animation: INCLUDE "gfx/pokemon/porygon2/anim.asm" StantlerAnimation: INCLUDE "gfx/pokemon/stantler/anim.asm" SmeargleAnimation: INCLUDE "gfx/pokemon/smeargle/anim.asm" TyrogueAnimation: INCLUDE "gfx/pokemon/tyrogue/anim.asm" HitmontopAnimation: INCLUDE "gfx/pokemon/hitmontop/anim.asm" SmoochumAnimation: INCLUDE "gfx/pokemon/smoochum/anim.asm" ElekidAnimation: INCLUDE "gfx/pokemon/elekid/anim.asm" MagbyAnimation: INCLUDE "gfx/pokemon/magby/anim.asm" MiltankAnimation: INCLUDE "gfx/pokemon/miltank/anim.asm" BlisseyAnimation: INCLUDE "gfx/pokemon/blissey/anim.asm" RaikouAnimation: INCLUDE "gfx/pokemon/raikou/anim.asm" EnteiAnimation: INCLUDE "gfx/pokemon/entei/anim.asm" SuicuneAnimation: INCLUDE "gfx/pokemon/suicune/anim.asm" LarvitarAnimation: INCLUDE "gfx/pokemon/larvitar/anim.asm" PupitarAnimation: INCLUDE "gfx/pokemon/pupitar/anim.asm" TyranitarAnimation: INCLUDE "gfx/pokemon/tyranitar/anim.asm" LugiaAnimation: INCLUDE "gfx/pokemon/lugia/anim.asm" HoOhAnimation: INCLUDE "gfx/pokemon/ho_oh/anim.asm" CelebiAnimation: INCLUDE "gfx/pokemon/celebi/anim.asm" TreeckoAnimation: INCLUDE "gfx/pokemon/treecko/anim.asm" GrovyleAnimation: INCLUDE "gfx/pokemon/grovyle/anim.asm" SceptileAnimation: INCLUDE "gfx/pokemon/sceptile/anim.asm" TorchicAnimation: INCLUDE "gfx/pokemon/torchic/anim.asm" CombuskenAnimation: INCLUDE "gfx/pokemon/combusken/anim.asm" BlazikenAnimation: INCLUDE "gfx/pokemon/blaziken/anim.asm" MudkipAnimation: INCLUDE "gfx/pokemon/mudkip/anim.asm" MarshtompAnimation: INCLUDE "gfx/pokemon/marshtomp/anim.asm" SwampertAnimation: INCLUDE "gfx/pokemon/swampert/anim.asm" PoochyenaAnimation: INCLUDE "gfx/pokemon/poochyena/anim.asm" MightyenaAnimation: INCLUDE "gfx/pokemon/mightyena/anim.asm" ZigzagoonAnimation: INCLUDE "gfx/pokemon/zigzagoon/anim.asm" LinooneAnimation: INCLUDE "gfx/pokemon/linoone/anim.asm" WurmpleAnimation: INCLUDE "gfx/pokemon/wurmple/anim.asm" SilcoonAnimation: INCLUDE "gfx/pokemon/silcoon/anim.asm" BeautiflyAnimation: INCLUDE "gfx/pokemon/beautifly/anim.asm" CascoonAnimation: INCLUDE "gfx/pokemon/cascoon/anim.asm" DustoxAnimation: INCLUDE "gfx/pokemon/dustox/anim.asm" LotadAnimation: INCLUDE "gfx/pokemon/lotad/anim.asm" LombreAnimation: INCLUDE "gfx/pokemon/lombre/anim.asm" LudicoloAnimation: INCLUDE "gfx/pokemon/ludicolo/anim.asm" SeedotAnimation: INCLUDE "gfx/pokemon/seedot/anim.asm" NuzleafAnimation: INCLUDE "gfx/pokemon/nuzleaf/anim.asm" ShiftryAnimation: INCLUDE "gfx/pokemon/shiftry/anim.asm" TaillowAnimation: INCLUDE "gfx/pokemon/taillow/anim.asm" SwellowAnimation: INCLUDE "gfx/pokemon/swellow/anim.asm" WingullAnimation: INCLUDE "gfx/pokemon/wingull/anim.asm" PelipperAnimation: INCLUDE "gfx/pokemon/pelipper/anim.asm" RaltsAnimation: INCLUDE "gfx/pokemon/ralts/anim.asm" KirliaAnimation: INCLUDE "gfx/pokemon/kirlia/anim.asm" GardevoirAnimation: INCLUDE "gfx/pokemon/gardevoir/anim.asm" SurskitAnimation: INCLUDE "gfx/pokemon/surskit/anim.asm" MasquerainAnimation: INCLUDE "gfx/pokemon/masquerain/anim.asm" ShroomishAnimation: INCLUDE "gfx/pokemon/shroomish/anim.asm" BreloomAnimation: INCLUDE "gfx/pokemon/breloom/anim.asm" SlakothAnimation: INCLUDE "gfx/pokemon/slakoth/anim.asm" VigorothAnimation: INCLUDE "gfx/pokemon/vigoroth/anim.asm" SlakingAnimation: INCLUDE "gfx/pokemon/slaking/anim.asm" NincadaAnimation: INCLUDE "gfx/pokemon/nincada/anim.asm" NinjaskAnimation: INCLUDE "gfx/pokemon/ninjask/anim.asm" ShedinjaAnimation: INCLUDE "gfx/pokemon/shedinja/anim.asm" WhismurAnimation: INCLUDE "gfx/pokemon/whismur/anim.asm" LoudredAnimation: INCLUDE "gfx/pokemon/loudred/anim.asm" ExploudAnimation: INCLUDE "gfx/pokemon/exploud/anim.asm" MakuhitaAnimation: INCLUDE "gfx/pokemon/makuhita/anim.asm" HariyamaAnimation: INCLUDE "gfx/pokemon/hariyama/anim.asm" AzurillAnimation: INCLUDE "gfx/pokemon/azurill/anim.asm" NosepassAnimation: INCLUDE "gfx/pokemon/nosepass/anim.asm" SkittyAnimation: INCLUDE "gfx/pokemon/skitty/anim.asm" DelcattyAnimation: INCLUDE "gfx/pokemon/delcatty/anim.asm" SableyeAnimation: INCLUDE "gfx/pokemon/sableye/anim.asm" MawileAnimation: INCLUDE "gfx/pokemon/mawile/anim.asm" AronAnimation: INCLUDE "gfx/pokemon/aron/anim.asm" LaironAnimation: INCLUDE "gfx/pokemon/lairon/anim.asm" AggronAnimation: INCLUDE "gfx/pokemon/aggron/anim.asm" MedititeAnimation: INCLUDE "gfx/pokemon/meditite/anim.asm" MedichamAnimation: INCLUDE "gfx/pokemon/medicham/anim.asm" ElectrikeAnimation: INCLUDE "gfx/pokemon/electrike/anim.asm" ManectricAnimation: INCLUDE "gfx/pokemon/manectric/anim.asm" EggAnimation: INCLUDE "gfx/pokemon/egg/anim.asm"
programs/oeis/022/A022270.asm
karttu/loda
1
5711
<gh_stars>1-10 ; A022270: a(n) = n*(13*n - 1)/2. ; 0,6,25,57,102,160,231,315,412,522,645,781,930,1092,1267,1455,1656,1870,2097,2337,2590,2856,3135,3427,3732,4050,4381,4725,5082,5452,5835,6231,6640,7062,7497,7945,8406,8880,9367,9867,10380,10906,11445,11997,12562,13140,13731,14335,14952,15582,16225,16881,17550,18232,18927,19635,20356,21090,21837,22597,23370,24156,24955,25767,26592,27430,28281,29145,30022,30912,31815,32731,33660,34602,35557,36525,37506,38500,39507,40527,41560,42606,43665,44737,45822,46920,48031,49155,50292,51442,52605,53781,54970,56172,57387,58615,59856,61110,62377,63657,64950,66256,67575,68907,70252,71610,72981,74365,75762,77172,78595,80031,81480,82942,84417,85905,87406,88920,90447,91987,93540,95106,96685,98277,99882,101500,103131,104775,106432,108102,109785,111481,113190,114912,116647,118395,120156,121930,123717,125517,127330,129156,130995,132847,134712,136590,138481,140385,142302,144232,146175,148131,150100,152082,154077,156085,158106,160140,162187,164247,166320,168406,170505,172617,174742,176880,179031,181195,183372,185562,187765,189981,192210,194452,196707,198975,201256,203550,205857,208177,210510,212856,215215,217587,219972,222370,224781,227205,229642,232092,234555,237031,239520,242022,244537,247065,249606,252160,254727,257307,259900,262506,265125,267757,270402,273060,275731,278415,281112,283822,286545,289281,292030,294792,297567,300355,303156,305970,308797,311637,314490,317356,320235,323127,326032,328950,331881,334825,337782,340752,343735,346731,349740,352762,355797,358845,361906,364980,368067,371167,374280,377406,380545,383697,386862,390040,393231,396435,399652,402882 mov $1,$0 mul $1,13 bin $1,2 div $1,13
applescripts/mute.scpt
jgiboney/clean_iTunes
0
795
<filename>applescripts/mute.scpt on run(arguments) set e to item 1 of arguments tell app "itunes" set v to the sound volume end tell tell app "itunes" to set the sound volume to 0 set done to 0 repeat while done = 0 tell app "itunes" set p to player position end tell if p >= e set done to 1 end if end repeat tell app "itunes" to set the sound volume to v end run
awa/src/awa-index_arrays.adb
fuzzysloth/ada-awa
81
19349
<reponame>fuzzysloth/ada-awa ----------------------------------------------------------------------- -- awa-index_arrays -- Static index arrays -- Copyright (C) 2015 <NAME> -- Written by <NAME> (<EMAIL>) -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. ----------------------------------------------------------------------- with Util.Log.Loggers; with Ada.Unchecked_Deallocation; package body AWA.Index_Arrays is Log : constant Util.Log.Loggers.Logger := Util.Log.Loggers.Create ("AWA.Index_Arrays"); type Name_Pair is record Name : Element_Type_Access := null; Index : Index_Type := Index_Type'First; end record; type Name_Pair_Array is array (Index_Type range <>) of Name_Pair; type Name_Pair_Array_Access is access all Name_Pair_Array; type Name_Array is array (Index_Type range <>) of Element_Type_Access; type Name_Array_Access is access all Name_Array; -- Register a definition by its name and allocate a unique runtime index. procedure Add_Index (Name : in Element_Type_Access; Index : out Index_Type); -- A static list of names. This array is created during the elaboration -- of definitions. It is sorted on names. Indexes : Name_Pair_Array_Access; -- A static list of names indexed by the index. Names : Name_Array_Access; -- The index of the last definition. Last_Index : Index_Type := Index_Type'First; -- ------------------------------ -- Register a definition by its name and allocate a unique runtime index. -- ------------------------------ procedure Add_Index (Name : in Element_Type_Access; Index : out Index_Type) is procedure Free is new Ada.Unchecked_Deallocation (Object => Name_Pair_Array, Name => Name_Pair_Array_Access); procedure Free is new Ada.Unchecked_Deallocation (Object => Name_Array, Name => Name_Array_Access); Left : Index_Type := Index_Type'First + 1; Right : Index_Type := Last_Index; begin -- Check the storage and allocate it if necessary. if Indexes = null then Indexes := new Name_Pair_Array (Index_Type'First + 1 .. Index_Type'First + 10); Names := new Name_Array (Index_Type'First + 1 .. Index_Type'First + 10); elsif Indexes'Last = Last_Index then declare E : constant Name_Pair_Array_Access := new Name_Pair_Array (1 .. Last_Index + 10); N : constant Name_Array_Access := new Name_Array (1 .. Last_Index + 10); begin E (Indexes'Range) := Indexes.all; N (Names'Range) := Names.all; Free (Indexes); Free (Names); Names := N; Indexes := E; end; end if; -- Find the definition position within the sorted table. -- If a definition is already registered, bark and re-use the previous index. while Left <= Right loop declare Pos : constant Index_Type := (Left + Right + 1) / 2; Item : constant Element_Type_Access := Indexes (Pos).Name; begin if Name.all = Item.all then Log.Error ("Definition " & Name.all & " is already registered."); Index := Indexes (Pos).Index; return; elsif Name.all < Item.all then Right := Pos - 1; else Left := Pos + 1; end if; end; end loop; -- Insert the new definition at the good position now. if Left = 0 then Left := Left + 1; end if; if Left <= Last_Index then Indexes (Left + 1 .. Last_Index + 1) := Indexes (Left .. Last_Index); end if; Last_Index := Last_Index + 1; Indexes (Left).Name := Name; Indexes (Left).Index := Last_Index; Names (Last_Index) := Name; Index := Last_Index; Log.Debug ("Definition " & Name.all & " index is {0}", Index_Type'Image (Index)); end Add_Index; -- ------------------------------ -- Declare a new definition -- ------------------------------ package body Definition is Index : Index_Type; Index_Name : aliased constant Element_Type := Name; function Kind return Index_Type is begin return Index; end Kind; begin Add_Index (Index_Name'Access, Index); end Definition; -- ------------------------------ -- Find the runtime index given the name. -- Raises Not_Found exception if the name is not recognized. -- ------------------------------ function Find (Name : in Element_Type) return Index_Type is Left : Index_Type := 1; Right : Index_Type := Last_Index; begin while Left <= Right loop declare Pos : constant Index_Type := (Left + Right + 1) / 2; Item : constant Element_Type_Access := Indexes (Pos).Name; begin if Name = Item.all then return Indexes (Pos).Index; elsif Name < Item.all then Right := Pos - 1; else Left := Pos + 1; end if; end; end loop; Log.Error ("Definition " & Name & " not recognized."); raise Not_Found with "Definition " & Name & " not found"; end Find; -- ------------------------------ -- Get the element associated with the index. -- ------------------------------ function Get_Element (Index : in Index_Type) return Element_Type_Access is begin if Index = Invalid_Index or Index > Last_Index then Log.Error ("Index {0} is out of bounds", Index_Type'Image (Index)); raise Not_Found; end if; return Names (Index); end Get_Element; -- ------------------------------ -- Check if the index is a valid index. -- ------------------------------ function Is_Valid (Index : in Index_Type) return Boolean is begin return Index > Invalid_Index and Index <= Last_Index; end Is_Valid; -- ------------------------------ -- Get the last valid index. -- ------------------------------ function Get_Last return Index_Type is begin return Last_Index; end Get_Last; end AWA.Index_Arrays;
programs/oeis/212/A212743.asm
karttu/loda
0
99461
<reponame>karttu/loda ; A212743: Number of (w,x,y,z) with all terms in {0,...,n} and max{w,x,y,z}>2*min{w,x,y,z}. ; 0,14,64,224,528,1134,2064,3584,5680,8750,12720,18144,24864,33614,44128,57344,72864,91854,113760,140000,169840,204974,244464,290304,341328,399854,464464,537824,618240,708750,807360,917504,1036864 mov $14,$0 mov $16,$0 lpb $16,1 clr $0,14 mov $0,$14 sub $16,1 sub $0,$16 mov $13,$0 add $13,1 lpb $13,1 clr $0,11 sub $13,1 sub $0,$13 pow $0,2 add $4,$0 mul $0,4 mov $3,2 add $3,$0 sub $4,$3 mov $6,$4 mod $4,2 sub $4,3 sub $6,2 mov $5,$6 add $5,2 mul $4,$5 mov $1,$4 sub $1,6 div $1,2 mul $1,2 add $12,$1 lpe add $15,$12 lpe mov $1,$15
orka/src/orka/interface/orka-jobs.ads
onox/orka
52
25326
-- SPDX-License-Identifier: Apache-2.0 -- -- Copyright (c) 2017 onox <<EMAIL>> -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. private with Ada.Finalization; private with Orka.Atomics; package Orka.Jobs is pragma Preelaborate; type Job is limited interface; type Job_Ptr is not null access all Job'Class; type Execution_Context is limited interface; procedure Enqueue (Object : Execution_Context; Element : Job_Ptr) is abstract; procedure Execute (Object : Job; Context : Execution_Context'Class) is abstract; -- Execute the job. The job can insert extra jobs between itself and its -- Dependent by calling the Enqueue procedure function Dependent (Object : Job) return Job_Ptr is abstract; -- Return a pointer to the job (if there is any) that depends on this job function Decrement_Dependencies (Object : in out Job) return Boolean is abstract; -- Decrement the number of dependencies (jobs) that still need to be -- executed. Return True if all have been executed, False if there is -- at least one job that still needs to run. -- -- When this function returns True, this job can and should be scheduled. function Has_Dependencies (Object : Job) return Boolean is abstract; type Dependency_Array is array (Positive range <>) of Job_Ptr; procedure Set_Dependency (Object : access Job; Dependency : Job_Ptr) is abstract; -- Set a job as the dependency of the given job. Object becomes the -- dependent (successor) job of Dependency -- -- J2.Set_Dependency (J1) creates the link J1 --> J2 procedure Set_Dependencies (Object : access Job; Dependencies : Dependency_Array) is abstract; -- Set some jobs as dependencies of the given job. Object becomes -- the dependent (successor) job of each job in Dependencies -- -- J4.Set_Dependencies ((J1, J2, J3)) gives: -- -- J1 -- -- \ -- J2 ---> J4 -- / -- J3 -- procedure Chain (Jobs : Dependency_Array); -- Create a chain of jobs such that each job is a dependency of the -- next job -- -- Chain ((J1, J2, J3)) will result in: -- -- J1 --> J2 --> J3 -- -- where J1 is the first job that will be executed and J3 the last job. ----------------------------------------------------------------------------- Null_Job : constant Job_Ptr; function Get_Null_Job return Job_Ptr is (Null_Job); -- A function that is used when a non-static constant (Null_Job) is -- needed in a preelaborated unit procedure Free (Pointer : in out Job_Ptr) with Pre => Pointer /= Null_Job; function Create_Empty_Job return Job_Ptr; ----------------------------------------------------------------------------- type Parallel_Job is interface and Job; type Parallel_Job_Ptr is not null access all Parallel_Job'Class; procedure Set_Range (Object : in out Parallel_Job; From, To : Positive) is abstract; procedure Execute (Object : Parallel_Job; Context : Execution_Context'Class; From, To : Positive) is abstract; -- Any job which inherits Abstract_Parallel_Job needs to override this -- procedure instead of the regular Execute procedure type Parallel_Job_Cloner is not null access function (Job : Parallel_Job_Ptr; Length : Positive) return Dependency_Array; function Parallelize (Job : Parallel_Job_Ptr; Clone : Parallel_Job_Cloner; Length, Slice : Positive) return Job_Ptr; -- Parallelize a job by returning a new job that will enqueue multiple -- instances of the given job with different ranges -- -- Length is the total number of elements and Slice is the maximum range -- of a slice. For example, Length => 24 and Slice => 6 will spawn 4 jobs -- with the ranges 1..6, 7..12, 13..18, and 19..24. ----------------------------------------------------------------------------- type Abstract_Job is abstract new Job with private; type Abstract_Parallel_Job is abstract new Abstract_Job and Parallel_Job with private; overriding procedure Execute (Object : Abstract_Parallel_Job; Context : Execution_Context'Class); overriding procedure Set_Range (Object : in out Abstract_Parallel_Job; From, To : Positive); ----------------------------------------------------------------------------- type GPU_Job is interface and Job; private type No_Job is new Job with null record; overriding procedure Execute (Object : No_Job; Context : Execution_Context'Class); overriding function Dependent (Object : No_Job) return Job_Ptr is (Null_Job); overriding function Decrement_Dependencies (Object : in out No_Job) return Boolean is (False); overriding function Has_Dependencies (Object : No_Job) return Boolean is (False); overriding procedure Set_Dependency (Object : access No_Job; Dependency : Job_Ptr) is null; overriding procedure Set_Dependencies (Object : access No_Job; Dependencies : Dependency_Array) is null; Null_Job : constant Job_Ptr := new No_Job; ----------------------------------------------------------------------------- subtype Zero_Counter is Atomics.Counter (Initial_Value => 0); type Zero_Counter_Access is access Zero_Counter; type Counter_Controlled is new Ada.Finalization.Controlled with record Counter : Zero_Counter_Access := new Zero_Counter; end record; overriding procedure Adjust (Object : in out Counter_Controlled); overriding procedure Finalize (Object : in out Counter_Controlled); type Abstract_Job is abstract new Job with record Dependent : Job_Ptr := Null_Job; Dependencies : Counter_Controlled; end record; overriding function Dependent (Object : Abstract_Job) return Job_Ptr is (Object.Dependent); overriding function Decrement_Dependencies (Object : in out Abstract_Job) return Boolean; overriding function Has_Dependencies (Object : Abstract_Job) return Boolean; overriding procedure Set_Dependency (Object : access Abstract_Job; Dependency : Job_Ptr); overriding procedure Set_Dependencies (Object : access Abstract_Job; Dependencies : Dependency_Array); ----------------------------------------------------------------------------- type Empty_Job is new Abstract_Job with null record; overriding procedure Execute (Object : Empty_Job; Context : Execution_Context'Class) is null; function Create_Empty_Job return Job_Ptr is (new Empty_Job); ----------------------------------------------------------------------------- type Parallel_For_Job is new Abstract_Job with record Length, Slice : Positive; Job : Parallel_Job_Ptr; Clone : Parallel_Job_Cloner; end record with Dynamic_Predicate => not Parallel_For_Job.Job.Has_Dependencies; overriding procedure Execute (Object : Parallel_For_Job; Context : Execution_Context'Class); type Abstract_Parallel_Job is abstract new Abstract_Job and Parallel_Job with record From, To : Positive; end record; end Orka.Jobs;
wc.asm
reubenct/OSproject-xv6
1
87307
<reponame>reubenct/OSproject-xv6<filename>wc.asm _wc: file format elf32-i386 Disassembly of section .text: 00000000 <main>: 0: 8d 4c 24 04 lea 0x4(%esp),%ecx 4: 83 e4 f0 and $0xfffffff0,%esp 7: ff 71 fc pushl -0x4(%ecx) a: 55 push %ebp b: 89 e5 mov %esp,%ebp d: 57 push %edi e: 56 push %esi f: 53 push %ebx 10: 51 push %ecx 11: be 01 00 00 00 mov $0x1,%esi 16: 83 ec 18 sub $0x18,%esp 19: 8b 01 mov (%ecx),%eax 1b: 8b 59 04 mov 0x4(%ecx),%ebx 1e: 83 c3 04 add $0x4,%ebx 21: 83 f8 01 cmp $0x1,%eax 24: 89 45 e4 mov %eax,-0x1c(%ebp) 27: 7e 56 jle 7f <main+0x7f> 29: 8d b4 26 00 00 00 00 lea 0x0(%esi,%eiz,1),%esi 30: 83 ec 08 sub $0x8,%esp 33: 6a 00 push $0x0 35: ff 33 pushl (%ebx) 37: e8 c6 03 00 00 call 402 <open> 3c: 83 c4 10 add $0x10,%esp 3f: 85 c0 test %eax,%eax 41: 89 c7 mov %eax,%edi 43: 78 26 js 6b <main+0x6b> 45: 83 ec 08 sub $0x8,%esp 48: ff 33 pushl (%ebx) 4a: 83 c6 01 add $0x1,%esi 4d: 50 push %eax 4e: 83 c3 04 add $0x4,%ebx 51: e8 4a 00 00 00 call a0 <wc> 56: 89 3c 24 mov %edi,(%esp) 59: e8 8c 03 00 00 call 3ea <close> 5e: 83 c4 10 add $0x10,%esp 61: 39 75 e4 cmp %esi,-0x1c(%ebp) 64: 75 ca jne 30 <main+0x30> 66: e8 57 03 00 00 call 3c2 <exit> 6b: 50 push %eax 6c: ff 33 pushl (%ebx) 6e: 68 c1 08 00 00 push $0x8c1 73: 6a 01 push $0x1 75: e8 b6 04 00 00 call 530 <printf> 7a: e8 43 03 00 00 call 3c2 <exit> 7f: 52 push %edx 80: 52 push %edx 81: 68 b3 08 00 00 push $0x8b3 86: 6a 00 push $0x0 88: e8 13 00 00 00 call a0 <wc> 8d: e8 30 03 00 00 call 3c2 <exit> 92: 66 90 xchg %ax,%ax 94: 66 90 xchg %ax,%ax 96: 66 90 xchg %ax,%ax 98: 66 90 xchg %ax,%ax 9a: 66 90 xchg %ax,%ax 9c: 66 90 xchg %ax,%ax 9e: 66 90 xchg %ax,%ax 000000a0 <wc>: a0: 55 push %ebp a1: 89 e5 mov %esp,%ebp a3: 57 push %edi a4: 56 push %esi a5: 53 push %ebx a6: 31 f6 xor %esi,%esi a8: 31 db xor %ebx,%ebx aa: 83 ec 1c sub $0x1c,%esp ad: c7 45 dc 00 00 00 00 movl $0x0,-0x24(%ebp) b4: c7 45 e0 00 00 00 00 movl $0x0,-0x20(%ebp) bb: 90 nop bc: 8d 74 26 00 lea 0x0(%esi,%eiz,1),%esi c0: 83 ec 04 sub $0x4,%esp c3: 68 00 02 00 00 push $0x200 c8: 68 e0 0b 00 00 push $0xbe0 cd: ff 75 08 pushl 0x8(%ebp) d0: e8 05 03 00 00 call 3da <read> d5: 83 c4 10 add $0x10,%esp d8: 83 f8 00 cmp $0x0,%eax db: 89 45 e4 mov %eax,-0x1c(%ebp) de: 7e 5f jle 13f <wc+0x9f> e0: 31 ff xor %edi,%edi e2: eb 0e jmp f2 <wc+0x52> e4: 8d 74 26 00 lea 0x0(%esi,%eiz,1),%esi e8: 31 f6 xor %esi,%esi ea: 83 c7 01 add $0x1,%edi ed: 39 7d e4 cmp %edi,-0x1c(%ebp) f0: 74 3a je 12c <wc+0x8c> f2: 0f be 87 e0 0b 00 00 movsbl 0xbe0(%edi),%eax f9: 31 c9 xor %ecx,%ecx fb: 3c 0a cmp $0xa,%al fd: 0f 94 c1 sete %cl 100: 83 ec 08 sub $0x8,%esp 103: 50 push %eax 104: 68 9e 08 00 00 push $0x89e 109: 01 cb add %ecx,%ebx 10b: e8 40 01 00 00 call 250 <strchr> 110: 83 c4 10 add $0x10,%esp 113: 85 c0 test %eax,%eax 115: 75 d1 jne e8 <wc+0x48> 117: 85 f6 test %esi,%esi 119: 75 1d jne 138 <wc+0x98> 11b: 83 45 e0 01 addl $0x1,-0x20(%ebp) 11f: 83 c7 01 add $0x1,%edi 122: 39 7d e4 cmp %edi,-0x1c(%ebp) 125: be 01 00 00 00 mov $0x1,%esi 12a: 75 c6 jne f2 <wc+0x52> 12c: 8b 55 e4 mov -0x1c(%ebp),%edx 12f: 01 55 dc add %edx,-0x24(%ebp) 132: eb 8c jmp c0 <wc+0x20> 134: 8d 74 26 00 lea 0x0(%esi,%eiz,1),%esi 138: be 01 00 00 00 mov $0x1,%esi 13d: eb ab jmp ea <wc+0x4a> 13f: 75 24 jne 165 <wc+0xc5> 141: 83 ec 08 sub $0x8,%esp 144: ff 75 0c pushl 0xc(%ebp) 147: ff 75 dc pushl -0x24(%ebp) 14a: ff 75 e0 pushl -0x20(%ebp) 14d: 53 push %ebx 14e: 68 b4 08 00 00 push $0x8b4 153: 6a 01 push $0x1 155: e8 d6 03 00 00 call 530 <printf> 15a: 83 c4 20 add $0x20,%esp 15d: 8d 65 f4 lea -0xc(%ebp),%esp 160: 5b pop %ebx 161: 5e pop %esi 162: 5f pop %edi 163: 5d pop %ebp 164: c3 ret 165: 83 ec 08 sub $0x8,%esp 168: 68 a4 08 00 00 push $0x8a4 16d: 6a 01 push $0x1 16f: e8 bc 03 00 00 call 530 <printf> 174: e8 49 02 00 00 call 3c2 <exit> 179: 66 90 xchg %ax,%ax 17b: 66 90 xchg %ax,%ax 17d: 66 90 xchg %ax,%ax 17f: 90 nop 00000180 <strcpy>: 180: 55 push %ebp 181: 89 e5 mov %esp,%ebp 183: 53 push %ebx 184: 8b 45 08 mov 0x8(%ebp),%eax 187: 8b 4d 0c mov 0xc(%ebp),%ecx 18a: 89 c2 mov %eax,%edx 18c: 8d 74 26 00 lea 0x0(%esi,%eiz,1),%esi 190: 83 c1 01 add $0x1,%ecx 193: 0f b6 59 ff movzbl -0x1(%ecx),%ebx 197: 83 c2 01 add $0x1,%edx 19a: 84 db test %bl,%bl 19c: 88 5a ff mov %bl,-0x1(%edx) 19f: 75 ef jne 190 <strcpy+0x10> 1a1: 5b pop %ebx 1a2: 5d pop %ebp 1a3: c3 ret 1a4: 8d b6 00 00 00 00 lea 0x0(%esi),%esi 1aa: 8d bf 00 00 00 00 lea 0x0(%edi),%edi 000001b0 <strcmp>: 1b0: 55 push %ebp 1b1: 89 e5 mov %esp,%ebp 1b3: 56 push %esi 1b4: 53 push %ebx 1b5: 8b 55 08 mov 0x8(%ebp),%edx 1b8: 8b 4d 0c mov 0xc(%ebp),%ecx 1bb: 0f b6 02 movzbl (%edx),%eax 1be: 0f b6 19 movzbl (%ecx),%ebx 1c1: 84 c0 test %al,%al 1c3: 75 1e jne 1e3 <strcmp+0x33> 1c5: eb 29 jmp 1f0 <strcmp+0x40> 1c7: 89 f6 mov %esi,%esi 1c9: 8d bc 27 00 00 00 00 lea 0x0(%edi,%eiz,1),%edi 1d0: 83 c2 01 add $0x1,%edx 1d3: 0f b6 02 movzbl (%edx),%eax 1d6: 8d 71 01 lea 0x1(%ecx),%esi 1d9: 0f b6 59 01 movzbl 0x1(%ecx),%ebx 1dd: 84 c0 test %al,%al 1df: 74 0f je 1f0 <strcmp+0x40> 1e1: 89 f1 mov %esi,%ecx 1e3: 38 d8 cmp %bl,%al 1e5: 74 e9 je 1d0 <strcmp+0x20> 1e7: 29 d8 sub %ebx,%eax 1e9: 5b pop %ebx 1ea: 5e pop %esi 1eb: 5d pop %ebp 1ec: c3 ret 1ed: 8d 76 00 lea 0x0(%esi),%esi 1f0: 31 c0 xor %eax,%eax 1f2: 29 d8 sub %ebx,%eax 1f4: 5b pop %ebx 1f5: 5e pop %esi 1f6: 5d pop %ebp 1f7: c3 ret 1f8: 90 nop 1f9: 8d b4 26 00 00 00 00 lea 0x0(%esi,%eiz,1),%esi 00000200 <strlen>: 200: 55 push %ebp 201: 89 e5 mov %esp,%ebp 203: 8b 4d 08 mov 0x8(%ebp),%ecx 206: 80 39 00 cmpb $0x0,(%ecx) 209: 74 12 je 21d <strlen+0x1d> 20b: 31 d2 xor %edx,%edx 20d: 8d 76 00 lea 0x0(%esi),%esi 210: 83 c2 01 add $0x1,%edx 213: 80 3c 11 00 cmpb $0x0,(%ecx,%edx,1) 217: 89 d0 mov %edx,%eax 219: 75 f5 jne 210 <strlen+0x10> 21b: 5d pop %ebp 21c: c3 ret 21d: 31 c0 xor %eax,%eax 21f: 5d pop %ebp 220: c3 ret 221: eb 0d jmp 230 <memset> 223: 90 nop 224: 90 nop 225: 90 nop 226: 90 nop 227: 90 nop 228: 90 nop 229: 90 nop 22a: 90 nop 22b: 90 nop 22c: 90 nop 22d: 90 nop 22e: 90 nop 22f: 90 nop 00000230 <memset>: 230: 55 push %ebp 231: 89 e5 mov %esp,%ebp 233: 57 push %edi 234: 8b 55 08 mov 0x8(%ebp),%edx 237: 8b 4d 10 mov 0x10(%ebp),%ecx 23a: 8b 45 0c mov 0xc(%ebp),%eax 23d: 89 d7 mov %edx,%edi 23f: fc cld 240: f3 aa rep stos %al,%es:(%edi) 242: 89 d0 mov %edx,%eax 244: 5f pop %edi 245: 5d pop %ebp 246: c3 ret 247: 89 f6 mov %esi,%esi 249: 8d bc 27 00 00 00 00 lea 0x0(%edi,%eiz,1),%edi 00000250 <strchr>: 250: 55 push %ebp 251: 89 e5 mov %esp,%ebp 253: 53 push %ebx 254: 8b 45 08 mov 0x8(%ebp),%eax 257: 8b 5d 0c mov 0xc(%ebp),%ebx 25a: 0f b6 10 movzbl (%eax),%edx 25d: 84 d2 test %dl,%dl 25f: 74 1d je 27e <strchr+0x2e> 261: 38 d3 cmp %dl,%bl 263: 89 d9 mov %ebx,%ecx 265: 75 0d jne 274 <strchr+0x24> 267: eb 17 jmp 280 <strchr+0x30> 269: 8d b4 26 00 00 00 00 lea 0x0(%esi,%eiz,1),%esi 270: 38 ca cmp %cl,%dl 272: 74 0c je 280 <strchr+0x30> 274: 83 c0 01 add $0x1,%eax 277: 0f b6 10 movzbl (%eax),%edx 27a: 84 d2 test %dl,%dl 27c: 75 f2 jne 270 <strchr+0x20> 27e: 31 c0 xor %eax,%eax 280: 5b pop %ebx 281: 5d pop %ebp 282: c3 ret 283: 8d b6 00 00 00 00 lea 0x0(%esi),%esi 289: 8d bc 27 00 00 00 00 lea 0x0(%edi,%eiz,1),%edi 00000290 <gets>: 290: 55 push %ebp 291: 89 e5 mov %esp,%ebp 293: 57 push %edi 294: 56 push %esi 295: 53 push %ebx 296: 31 f6 xor %esi,%esi 298: 8d 7d e7 lea -0x19(%ebp),%edi 29b: 83 ec 1c sub $0x1c,%esp 29e: eb 29 jmp 2c9 <gets+0x39> 2a0: 83 ec 04 sub $0x4,%esp 2a3: 6a 01 push $0x1 2a5: 57 push %edi 2a6: 6a 00 push $0x0 2a8: e8 2d 01 00 00 call 3da <read> 2ad: 83 c4 10 add $0x10,%esp 2b0: 85 c0 test %eax,%eax 2b2: 7e 1d jle 2d1 <gets+0x41> 2b4: 0f b6 45 e7 movzbl -0x19(%ebp),%eax 2b8: 8b 55 08 mov 0x8(%ebp),%edx 2bb: 89 de mov %ebx,%esi 2bd: 3c 0a cmp $0xa,%al 2bf: 88 44 1a ff mov %al,-0x1(%edx,%ebx,1) 2c3: 74 1b je 2e0 <gets+0x50> 2c5: 3c 0d cmp $0xd,%al 2c7: 74 17 je 2e0 <gets+0x50> 2c9: 8d 5e 01 lea 0x1(%esi),%ebx 2cc: 3b 5d 0c cmp 0xc(%ebp),%ebx 2cf: 7c cf jl 2a0 <gets+0x10> 2d1: 8b 45 08 mov 0x8(%ebp),%eax 2d4: c6 04 30 00 movb $0x0,(%eax,%esi,1) 2d8: 8d 65 f4 lea -0xc(%ebp),%esp 2db: 5b pop %ebx 2dc: 5e pop %esi 2dd: 5f pop %edi 2de: 5d pop %ebp 2df: c3 ret 2e0: 8b 45 08 mov 0x8(%ebp),%eax 2e3: 89 de mov %ebx,%esi 2e5: c6 04 30 00 movb $0x0,(%eax,%esi,1) 2e9: 8d 65 f4 lea -0xc(%ebp),%esp 2ec: 5b pop %ebx 2ed: 5e pop %esi 2ee: 5f pop %edi 2ef: 5d pop %ebp 2f0: c3 ret 2f1: eb 0d jmp 300 <stat> 2f3: 90 nop 2f4: 90 nop 2f5: 90 nop 2f6: 90 nop 2f7: 90 nop 2f8: 90 nop 2f9: 90 nop 2fa: 90 nop 2fb: 90 nop 2fc: 90 nop 2fd: 90 nop 2fe: 90 nop 2ff: 90 nop 00000300 <stat>: 300: 55 push %ebp 301: 89 e5 mov %esp,%ebp 303: 56 push %esi 304: 53 push %ebx 305: 83 ec 08 sub $0x8,%esp 308: 6a 00 push $0x0 30a: ff 75 08 pushl 0x8(%ebp) 30d: e8 f0 00 00 00 call 402 <open> 312: 83 c4 10 add $0x10,%esp 315: 85 c0 test %eax,%eax 317: 78 27 js 340 <stat+0x40> 319: 83 ec 08 sub $0x8,%esp 31c: ff 75 0c pushl 0xc(%ebp) 31f: 89 c3 mov %eax,%ebx 321: 50 push %eax 322: e8 f3 00 00 00 call 41a <fstat> 327: 89 c6 mov %eax,%esi 329: 89 1c 24 mov %ebx,(%esp) 32c: e8 b9 00 00 00 call 3ea <close> 331: 83 c4 10 add $0x10,%esp 334: 89 f0 mov %esi,%eax 336: 8d 65 f8 lea -0x8(%ebp),%esp 339: 5b pop %ebx 33a: 5e pop %esi 33b: 5d pop %ebp 33c: c3 ret 33d: 8d 76 00 lea 0x0(%esi),%esi 340: b8 ff ff ff ff mov $0xffffffff,%eax 345: eb ef jmp 336 <stat+0x36> 347: 89 f6 mov %esi,%esi 349: 8d bc 27 00 00 00 00 lea 0x0(%edi,%eiz,1),%edi 00000350 <atoi>: 350: 55 push %ebp 351: 89 e5 mov %esp,%ebp 353: 53 push %ebx 354: 8b 4d 08 mov 0x8(%ebp),%ecx 357: 0f be 11 movsbl (%ecx),%edx 35a: 8d 42 d0 lea -0x30(%edx),%eax 35d: 3c 09 cmp $0x9,%al 35f: b8 00 00 00 00 mov $0x0,%eax 364: 77 1f ja 385 <atoi+0x35> 366: 8d 76 00 lea 0x0(%esi),%esi 369: 8d bc 27 00 00 00 00 lea 0x0(%edi,%eiz,1),%edi 370: 8d 04 80 lea (%eax,%eax,4),%eax 373: 83 c1 01 add $0x1,%ecx 376: 8d 44 42 d0 lea -0x30(%edx,%eax,2),%eax 37a: 0f be 11 movsbl (%ecx),%edx 37d: 8d 5a d0 lea -0x30(%edx),%ebx 380: 80 fb 09 cmp $0x9,%bl 383: 76 eb jbe 370 <atoi+0x20> 385: 5b pop %ebx 386: 5d pop %ebp 387: c3 ret 388: 90 nop 389: 8d b4 26 00 00 00 00 lea 0x0(%esi,%eiz,1),%esi 00000390 <memmove>: 390: 55 push %ebp 391: 89 e5 mov %esp,%ebp 393: 56 push %esi 394: 53 push %ebx 395: 8b 5d 10 mov 0x10(%ebp),%ebx 398: 8b 45 08 mov 0x8(%ebp),%eax 39b: 8b 75 0c mov 0xc(%ebp),%esi 39e: 85 db test %ebx,%ebx 3a0: 7e 14 jle 3b6 <memmove+0x26> 3a2: 31 d2 xor %edx,%edx 3a4: 8d 74 26 00 lea 0x0(%esi,%eiz,1),%esi 3a8: 0f b6 0c 16 movzbl (%esi,%edx,1),%ecx 3ac: 88 0c 10 mov %cl,(%eax,%edx,1) 3af: 83 c2 01 add $0x1,%edx 3b2: 39 da cmp %ebx,%edx 3b4: 75 f2 jne 3a8 <memmove+0x18> 3b6: 5b pop %ebx 3b7: 5e pop %esi 3b8: 5d pop %ebp 3b9: c3 ret 000003ba <fork>: 3ba: b8 01 00 00 00 mov $0x1,%eax 3bf: cd 40 int $0x40 3c1: c3 ret 000003c2 <exit>: 3c2: b8 02 00 00 00 mov $0x2,%eax 3c7: cd 40 int $0x40 3c9: c3 ret 000003ca <wait>: 3ca: b8 03 00 00 00 mov $0x3,%eax 3cf: cd 40 int $0x40 3d1: c3 ret 000003d2 <pipe>: 3d2: b8 04 00 00 00 mov $0x4,%eax 3d7: cd 40 int $0x40 3d9: c3 ret 000003da <read>: 3da: b8 05 00 00 00 mov $0x5,%eax 3df: cd 40 int $0x40 3e1: c3 ret 000003e2 <write>: 3e2: b8 10 00 00 00 mov $0x10,%eax 3e7: cd 40 int $0x40 3e9: c3 ret 000003ea <close>: 3ea: b8 15 00 00 00 mov $0x15,%eax 3ef: cd 40 int $0x40 3f1: c3 ret 000003f2 <kill>: 3f2: b8 06 00 00 00 mov $0x6,%eax 3f7: cd 40 int $0x40 3f9: c3 ret 000003fa <exec>: 3fa: b8 07 00 00 00 mov $0x7,%eax 3ff: cd 40 int $0x40 401: c3 ret 00000402 <open>: 402: b8 0f 00 00 00 mov $0xf,%eax 407: cd 40 int $0x40 409: c3 ret 0000040a <mknod>: 40a: b8 11 00 00 00 mov $0x11,%eax 40f: cd 40 int $0x40 411: c3 ret 00000412 <unlink>: 412: b8 12 00 00 00 mov $0x12,%eax 417: cd 40 int $0x40 419: c3 ret 0000041a <fstat>: 41a: b8 08 00 00 00 mov $0x8,%eax 41f: cd 40 int $0x40 421: c3 ret 00000422 <link>: 422: b8 13 00 00 00 mov $0x13,%eax 427: cd 40 int $0x40 429: c3 ret 0000042a <mkdir>: 42a: b8 14 00 00 00 mov $0x14,%eax 42f: cd 40 int $0x40 431: c3 ret 00000432 <chdir>: 432: b8 09 00 00 00 mov $0x9,%eax 437: cd 40 int $0x40 439: c3 ret 0000043a <dup>: 43a: b8 0a 00 00 00 mov $0xa,%eax 43f: cd 40 int $0x40 441: c3 ret 00000442 <getpid>: 442: b8 0b 00 00 00 mov $0xb,%eax 447: cd 40 int $0x40 449: c3 ret 0000044a <sbrk>: 44a: b8 0c 00 00 00 mov $0xc,%eax 44f: cd 40 int $0x40 451: c3 ret 00000452 <sleep>: 452: b8 0d 00 00 00 mov $0xd,%eax 457: cd 40 int $0x40 459: c3 ret 0000045a <uptime>: 45a: b8 0e 00 00 00 mov $0xe,%eax 45f: cd 40 int $0x40 461: c3 ret 00000462 <random>: 462: b8 16 00 00 00 mov $0x16,%eax 467: cd 40 int $0x40 469: c3 ret 0000046a <cprocstate>: 46a: b8 18 00 00 00 mov $0x18,%eax 46f: cd 40 int $0x40 471: c3 ret 00000472 <signalinfo>: 472: b8 19 00 00 00 mov $0x19,%eax 477: cd 40 int $0x40 479: c3 ret 0000047a <setseed>: 47a: b8 17 00 00 00 mov $0x17,%eax 47f: cd 40 int $0x40 481: c3 ret 482: 66 90 xchg %ax,%ax 484: 66 90 xchg %ax,%ax 486: 66 90 xchg %ax,%ax 488: 66 90 xchg %ax,%ax 48a: 66 90 xchg %ax,%ax 48c: 66 90 xchg %ax,%ax 48e: 66 90 xchg %ax,%ax 00000490 <printint>: write(fd, &c, 1); } static void printint(int fd, int xx, int base, int sgn) { 490: 55 push %ebp 491: 89 e5 mov %esp,%ebp 493: 57 push %edi 494: 56 push %esi 495: 89 c6 mov %eax,%esi 497: 53 push %ebx 498: 83 ec 4c sub $0x4c,%esp char buf[16]; int i, neg; uint x; neg = 0; if(sgn && xx < 0){ 49b: 8b 5d 08 mov 0x8(%ebp),%ebx 49e: 85 db test %ebx,%ebx 4a0: 74 09 je 4ab <printint+0x1b> 4a2: 89 d0 mov %edx,%eax 4a4: c1 e8 1f shr $0x1f,%eax 4a7: 84 c0 test %al,%al 4a9: 75 75 jne 520 <printint+0x90> neg = 1; x = -xx; } else { x = xx; 4ab: 89 d0 mov %edx,%eax static char digits[] = "0123456789ABCDEF"; char buf[16]; int i, neg; uint x; neg = 0; 4ad: c7 45 c4 00 00 00 00 movl $0x0,-0x3c(%ebp) 4b4: 89 75 c0 mov %esi,-0x40(%ebp) x = -xx; } else { x = xx; } i = 0; 4b7: 31 ff xor %edi,%edi 4b9: 89 ce mov %ecx,%esi 4bb: 8d 5d d7 lea -0x29(%ebp),%ebx 4be: eb 02 jmp 4c2 <printint+0x32> do{ buf[i++] = digits[x % base]; 4c0: 89 cf mov %ecx,%edi 4c2: 31 d2 xor %edx,%edx 4c4: f7 f6 div %esi 4c6: 8d 4f 01 lea 0x1(%edi),%ecx 4c9: 0f b6 92 dc 08 00 00 movzbl 0x8dc(%edx),%edx }while((x /= base) != 0); 4d0: 85 c0 test %eax,%eax x = xx; } i = 0; do{ buf[i++] = digits[x % base]; 4d2: 88 14 0b mov %dl,(%ebx,%ecx,1) }while((x /= base) != 0); 4d5: 75 e9 jne 4c0 <printint+0x30> if(neg) 4d7: 8b 55 c4 mov -0x3c(%ebp),%edx x = xx; } i = 0; do{ buf[i++] = digits[x % base]; 4da: 89 c8 mov %ecx,%eax 4dc: 8b 75 c0 mov -0x40(%ebp),%esi }while((x /= base) != 0); if(neg) 4df: 85 d2 test %edx,%edx 4e1: 74 08 je 4eb <printint+0x5b> buf[i++] = '-'; 4e3: 8d 4f 02 lea 0x2(%edi),%ecx 4e6: c6 44 05 d8 2d movb $0x2d,-0x28(%ebp,%eax,1) while(--i >= 0) 4eb: 8d 79 ff lea -0x1(%ecx),%edi 4ee: 66 90 xchg %ax,%ax 4f0: 0f b6 44 3d d8 movzbl -0x28(%ebp,%edi,1),%eax 4f5: 83 ef 01 sub $0x1,%edi #include "user.h" static void putc(int fd, char c) { write(fd, &c, 1); 4f8: c7 44 24 08 01 00 00 movl $0x1,0x8(%esp) 4ff: 00 500: 89 5c 24 04 mov %ebx,0x4(%esp) 504: 89 34 24 mov %esi,(%esp) 507: 88 45 d7 mov %al,-0x29(%ebp) 50a: e8 d3 fe ff ff call 3e2 <write> buf[i++] = digits[x % base]; }while((x /= base) != 0); if(neg) buf[i++] = '-'; while(--i >= 0) 50f: 83 ff ff cmp $0xffffffff,%edi 512: 75 dc jne 4f0 <printint+0x60> putc(fd, buf[i]); } 514: 83 c4 4c add $0x4c,%esp 517: 5b pop %ebx 518: 5e pop %esi 519: 5f pop %edi 51a: 5d pop %ebp 51b: c3 ret 51c: 8d 74 26 00 lea 0x0(%esi,%eiz,1),%esi uint x; neg = 0; if(sgn && xx < 0){ neg = 1; x = -xx; 520: 89 d0 mov %edx,%eax 522: f7 d8 neg %eax int i, neg; uint x; neg = 0; if(sgn && xx < 0){ neg = 1; 524: c7 45 c4 01 00 00 00 movl $0x1,-0x3c(%ebp) 52b: eb 87 jmp 4b4 <printint+0x24> 52d: 8d 76 00 lea 0x0(%esi),%esi 00000530 <printf>: } // Print to the given fd. Only understands %d, %x, %p, %s. void printf(int fd, char *fmt, ...) { 530: 55 push %ebp 531: 89 e5 mov %esp,%ebp 533: 57 push %edi char *s; int c, i, state; uint *ap; state = 0; 534: 31 ff xor %edi,%edi } // Print to the given fd. Only understands %d, %x, %p, %s. void printf(int fd, char *fmt, ...) { 536: 56 push %esi 537: 53 push %ebx 538: 83 ec 3c sub $0x3c,%esp int c, i, state; uint *ap; state = 0; ap = (uint*)(void*)&fmt + 1; for(i = 0; fmt[i]; i++){ 53b: 8b 5d 0c mov 0xc(%ebp),%ebx char *s; int c, i, state; uint *ap; state = 0; ap = (uint*)(void*)&fmt + 1; 53e: 8d 45 10 lea 0x10(%ebp),%eax } // Print to the given fd. Only understands %d, %x, %p, %s. void printf(int fd, char *fmt, ...) { 541: 8b 75 08 mov 0x8(%ebp),%esi char *s; int c, i, state; uint *ap; state = 0; ap = (uint*)(void*)&fmt + 1; 544: 89 45 d4 mov %eax,-0x2c(%ebp) for(i = 0; fmt[i]; i++){ 547: 0f b6 13 movzbl (%ebx),%edx 54a: 83 c3 01 add $0x1,%ebx 54d: 84 d2 test %dl,%dl 54f: 75 39 jne 58a <printf+0x5a> 551: e9 c2 00 00 00 jmp 618 <printf+0xe8> 556: 66 90 xchg %ax,%ax c = fmt[i] & 0xff; if(state == 0){ if(c == '%'){ 558: 83 fa 25 cmp $0x25,%edx 55b: 0f 84 bf 00 00 00 je 620 <printf+0xf0> #include "user.h" static void putc(int fd, char c) { write(fd, &c, 1); 561: 8d 45 e2 lea -0x1e(%ebp),%eax 564: c7 44 24 08 01 00 00 movl $0x1,0x8(%esp) 56b: 00 56c: 89 44 24 04 mov %eax,0x4(%esp) 570: 89 34 24 mov %esi,(%esp) c = fmt[i] & 0xff; if(state == 0){ if(c == '%'){ state = '%'; } else { putc(fd, c); 573: 88 55 e2 mov %dl,-0x1e(%ebp) #include "user.h" static void putc(int fd, char c) { write(fd, &c, 1); 576: e8 67 fe ff ff call 3e2 <write> 57b: 83 c3 01 add $0x1,%ebx int c, i, state; uint *ap; state = 0; ap = (uint*)(void*)&fmt + 1; for(i = 0; fmt[i]; i++){ 57e: 0f b6 53 ff movzbl -0x1(%ebx),%edx 582: 84 d2 test %dl,%dl 584: 0f 84 8e 00 00 00 je 618 <printf+0xe8> c = fmt[i] & 0xff; if(state == 0){ 58a: 85 ff test %edi,%edi uint *ap; state = 0; ap = (uint*)(void*)&fmt + 1; for(i = 0; fmt[i]; i++){ c = fmt[i] & 0xff; 58c: 0f be c2 movsbl %dl,%eax if(state == 0){ 58f: 74 c7 je 558 <printf+0x28> if(c == '%'){ state = '%'; } else { putc(fd, c); } } else if(state == '%'){ 591: 83 ff 25 cmp $0x25,%edi 594: 75 e5 jne 57b <printf+0x4b> if(c == 'd'){ 596: 83 fa 64 cmp $0x64,%edx 599: 0f 84 31 01 00 00 je 6d0 <printf+0x1a0> printint(fd, *ap, 10, 1); ap++; } else if(c == 'x' || c == 'p'){ 59f: 25 f7 00 00 00 and $0xf7,%eax 5a4: 83 f8 70 cmp $0x70,%eax 5a7: 0f 84 83 00 00 00 je 630 <printf+0x100> printint(fd, *ap, 16, 0); ap++; } else if(c == 's'){ 5ad: 83 fa 73 cmp $0x73,%edx 5b0: 0f 84 a2 00 00 00 je 658 <printf+0x128> s = "(null)"; while(*s != 0){ putc(fd, *s); s++; } } else if(c == 'c'){ 5b6: 83 fa 63 cmp $0x63,%edx 5b9: 0f 84 35 01 00 00 je 6f4 <printf+0x1c4> putc(fd, *ap); ap++; } else if(c == '%'){ 5bf: 83 fa 25 cmp $0x25,%edx 5c2: 0f 84 e0 00 00 00 je 6a8 <printf+0x178> #include "user.h" static void putc(int fd, char c) { write(fd, &c, 1); 5c8: 8d 45 e6 lea -0x1a(%ebp),%eax 5cb: 83 c3 01 add $0x1,%ebx 5ce: c7 44 24 08 01 00 00 movl $0x1,0x8(%esp) 5d5: 00 } else { // Unknown % sequence. Print it to draw attention. putc(fd, '%'); putc(fd, c); } state = 0; 5d6: 31 ff xor %edi,%edi #include "user.h" static void putc(int fd, char c) { write(fd, &c, 1); 5d8: 89 44 24 04 mov %eax,0x4(%esp) 5dc: 89 34 24 mov %esi,(%esp) 5df: 89 55 d0 mov %edx,-0x30(%ebp) 5e2: c6 45 e6 25 movb $0x25,-0x1a(%ebp) 5e6: e8 f7 fd ff ff call 3e2 <write> } else if(c == '%'){ putc(fd, c); } else { // Unknown % sequence. Print it to draw attention. putc(fd, '%'); putc(fd, c); 5eb: 8b 55 d0 mov -0x30(%ebp),%edx #include "user.h" static void putc(int fd, char c) { write(fd, &c, 1); 5ee: 8d 45 e7 lea -0x19(%ebp),%eax 5f1: c7 44 24 08 01 00 00 movl $0x1,0x8(%esp) 5f8: 00 5f9: 89 44 24 04 mov %eax,0x4(%esp) 5fd: 89 34 24 mov %esi,(%esp) } else if(c == '%'){ putc(fd, c); } else { // Unknown % sequence. Print it to draw attention. putc(fd, '%'); putc(fd, c); 600: 88 55 e7 mov %dl,-0x19(%ebp) #include "user.h" static void putc(int fd, char c) { write(fd, &c, 1); 603: e8 da fd ff ff call 3e2 <write> int c, i, state; uint *ap; state = 0; ap = (uint*)(void*)&fmt + 1; for(i = 0; fmt[i]; i++){ 608: 0f b6 53 ff movzbl -0x1(%ebx),%edx 60c: 84 d2 test %dl,%dl 60e: 0f 85 76 ff ff ff jne 58a <printf+0x5a> 614: 8d 74 26 00 lea 0x0(%esi,%eiz,1),%esi putc(fd, c); } state = 0; } } } 618: 83 c4 3c add $0x3c,%esp 61b: 5b pop %ebx 61c: 5e pop %esi 61d: 5f pop %edi 61e: 5d pop %ebp 61f: c3 ret ap = (uint*)(void*)&fmt + 1; for(i = 0; fmt[i]; i++){ c = fmt[i] & 0xff; if(state == 0){ if(c == '%'){ state = '%'; 620: bf 25 00 00 00 mov $0x25,%edi 625: e9 51 ff ff ff jmp 57b <printf+0x4b> 62a: 8d b6 00 00 00 00 lea 0x0(%esi),%esi } else if(state == '%'){ if(c == 'd'){ printint(fd, *ap, 10, 1); ap++; } else if(c == 'x' || c == 'p'){ printint(fd, *ap, 16, 0); 630: 8b 45 d4 mov -0x2c(%ebp),%eax 633: b9 10 00 00 00 mov $0x10,%ecx } else { // Unknown % sequence. Print it to draw attention. putc(fd, '%'); putc(fd, c); } state = 0; 638: 31 ff xor %edi,%edi } else if(state == '%'){ if(c == 'd'){ printint(fd, *ap, 10, 1); ap++; } else if(c == 'x' || c == 'p'){ printint(fd, *ap, 16, 0); 63a: c7 04 24 00 00 00 00 movl $0x0,(%esp) 641: 8b 10 mov (%eax),%edx 643: 89 f0 mov %esi,%eax 645: e8 46 fe ff ff call 490 <printint> ap++; 64a: 83 45 d4 04 addl $0x4,-0x2c(%ebp) 64e: e9 28 ff ff ff jmp 57b <printf+0x4b> 653: 90 nop 654: 8d 74 26 00 lea 0x0(%esi,%eiz,1),%esi } else if(c == 's'){ s = (char*)*ap; 658: 8b 45 d4 mov -0x2c(%ebp),%eax ap++; 65b: 83 45 d4 04 addl $0x4,-0x2c(%ebp) ap++; } else if(c == 'x' || c == 'p'){ printint(fd, *ap, 16, 0); ap++; } else if(c == 's'){ s = (char*)*ap; 65f: 8b 38 mov (%eax),%edi ap++; if(s == 0) s = "(null)"; 661: b8 d5 08 00 00 mov $0x8d5,%eax 666: 85 ff test %edi,%edi 668: 0f 44 f8 cmove %eax,%edi while(*s != 0){ 66b: 0f b6 07 movzbl (%edi),%eax 66e: 84 c0 test %al,%al 670: 74 2a je 69c <printf+0x16c> 672: 8d b6 00 00 00 00 lea 0x0(%esi),%esi 678: 88 45 e3 mov %al,-0x1d(%ebp) #include "user.h" static void putc(int fd, char c) { write(fd, &c, 1); 67b: 8d 45 e3 lea -0x1d(%ebp),%eax ap++; if(s == 0) s = "(null)"; while(*s != 0){ putc(fd, *s); s++; 67e: 83 c7 01 add $0x1,%edi #include "user.h" static void putc(int fd, char c) { write(fd, &c, 1); 681: c7 44 24 08 01 00 00 movl $0x1,0x8(%esp) 688: 00 689: 89 44 24 04 mov %eax,0x4(%esp) 68d: 89 34 24 mov %esi,(%esp) 690: e8 4d fd ff ff call 3e2 <write> } else if(c == 's'){ s = (char*)*ap; ap++; if(s == 0) s = "(null)"; while(*s != 0){ 695: 0f b6 07 movzbl (%edi),%eax 698: 84 c0 test %al,%al 69a: 75 dc jne 678 <printf+0x148> } else { // Unknown % sequence. Print it to draw attention. putc(fd, '%'); putc(fd, c); } state = 0; 69c: 31 ff xor %edi,%edi 69e: e9 d8 fe ff ff jmp 57b <printf+0x4b> 6a3: 90 nop 6a4: 8d 74 26 00 lea 0x0(%esi,%eiz,1),%esi #include "user.h" static void putc(int fd, char c) { write(fd, &c, 1); 6a8: 8d 45 e5 lea -0x1b(%ebp),%eax } else { // Unknown % sequence. Print it to draw attention. putc(fd, '%'); putc(fd, c); } state = 0; 6ab: 31 ff xor %edi,%edi #include "user.h" static void putc(int fd, char c) { write(fd, &c, 1); 6ad: c7 44 24 08 01 00 00 movl $0x1,0x8(%esp) 6b4: 00 6b5: 89 44 24 04 mov %eax,0x4(%esp) 6b9: 89 34 24 mov %esi,(%esp) 6bc: c6 45 e5 25 movb $0x25,-0x1b(%ebp) 6c0: e8 1d fd ff ff call 3e2 <write> 6c5: e9 b1 fe ff ff jmp 57b <printf+0x4b> 6ca: 8d b6 00 00 00 00 lea 0x0(%esi),%esi } else { putc(fd, c); } } else if(state == '%'){ if(c == 'd'){ printint(fd, *ap, 10, 1); 6d0: 8b 45 d4 mov -0x2c(%ebp),%eax 6d3: b9 0a 00 00 00 mov $0xa,%ecx } else { // Unknown % sequence. Print it to draw attention. putc(fd, '%'); putc(fd, c); } state = 0; 6d8: 66 31 ff xor %di,%di } else { putc(fd, c); } } else if(state == '%'){ if(c == 'd'){ printint(fd, *ap, 10, 1); 6db: c7 04 24 01 00 00 00 movl $0x1,(%esp) 6e2: 8b 10 mov (%eax),%edx 6e4: 89 f0 mov %esi,%eax 6e6: e8 a5 fd ff ff call 490 <printint> ap++; 6eb: 83 45 d4 04 addl $0x4,-0x2c(%ebp) 6ef: e9 87 fe ff ff jmp 57b <printf+0x4b> while(*s != 0){ putc(fd, *s); s++; } } else if(c == 'c'){ putc(fd, *ap); 6f4: 8b 45 d4 mov -0x2c(%ebp),%eax } else { // Unknown % sequence. Print it to draw attention. putc(fd, '%'); putc(fd, c); } state = 0; 6f7: 31 ff xor %edi,%edi while(*s != 0){ putc(fd, *s); s++; } } else if(c == 'c'){ putc(fd, *ap); 6f9: 8b 00 mov (%eax),%eax #include "user.h" static void putc(int fd, char c) { write(fd, &c, 1); 6fb: c7 44 24 08 01 00 00 movl $0x1,0x8(%esp) 702: 00 703: 89 34 24 mov %esi,(%esp) while(*s != 0){ putc(fd, *s); s++; } } else if(c == 'c'){ putc(fd, *ap); 706: 88 45 e4 mov %al,-0x1c(%ebp) #include "user.h" static void putc(int fd, char c) { write(fd, &c, 1); 709: 8d 45 e4 lea -0x1c(%ebp),%eax 70c: 89 44 24 04 mov %eax,0x4(%esp) 710: e8 cd fc ff ff call 3e2 <write> putc(fd, *s); s++; } } else if(c == 'c'){ putc(fd, *ap); ap++; 715: 83 45 d4 04 addl $0x4,-0x2c(%ebp) 719: e9 5d fe ff ff jmp 57b <printf+0x4b> 71e: 66 90 xchg %ax,%ax 00000720 <free>: 720: 55 push %ebp 721: a1 c0 0b 00 00 mov 0xbc0,%eax 726: 89 e5 mov %esp,%ebp 728: 57 push %edi 729: 56 push %esi 72a: 53 push %ebx 72b: 8b 5d 08 mov 0x8(%ebp),%ebx 72e: 8b 10 mov (%eax),%edx 730: 8d 4b f8 lea -0x8(%ebx),%ecx 733: 39 c8 cmp %ecx,%eax 735: 73 19 jae 750 <free+0x30> 737: 89 f6 mov %esi,%esi 739: 8d bc 27 00 00 00 00 lea 0x0(%edi,%eiz,1),%edi 740: 39 d1 cmp %edx,%ecx 742: 72 1c jb 760 <free+0x40> 744: 39 d0 cmp %edx,%eax 746: 73 18 jae 760 <free+0x40> 748: 89 d0 mov %edx,%eax 74a: 39 c8 cmp %ecx,%eax 74c: 8b 10 mov (%eax),%edx 74e: 72 f0 jb 740 <free+0x20> 750: 39 d0 cmp %edx,%eax 752: 72 f4 jb 748 <free+0x28> 754: 39 d1 cmp %edx,%ecx 756: 73 f0 jae 748 <free+0x28> 758: 90 nop 759: 8d b4 26 00 00 00 00 lea 0x0(%esi,%eiz,1),%esi 760: 8b 73 fc mov -0x4(%ebx),%esi 763: 8d 3c f1 lea (%ecx,%esi,8),%edi 766: 39 d7 cmp %edx,%edi 768: 74 19 je 783 <free+0x63> 76a: 89 53 f8 mov %edx,-0x8(%ebx) 76d: 8b 50 04 mov 0x4(%eax),%edx 770: 8d 34 d0 lea (%eax,%edx,8),%esi 773: 39 f1 cmp %esi,%ecx 775: 74 23 je 79a <free+0x7a> 777: 89 08 mov %ecx,(%eax) 779: a3 c0 0b 00 00 mov %eax,0xbc0 77e: 5b pop %ebx 77f: 5e pop %esi 780: 5f pop %edi 781: 5d pop %ebp 782: c3 ret 783: 03 72 04 add 0x4(%edx),%esi 786: 89 73 fc mov %esi,-0x4(%ebx) 789: 8b 10 mov (%eax),%edx 78b: 8b 12 mov (%edx),%edx 78d: 89 53 f8 mov %edx,-0x8(%ebx) 790: 8b 50 04 mov 0x4(%eax),%edx 793: 8d 34 d0 lea (%eax,%edx,8),%esi 796: 39 f1 cmp %esi,%ecx 798: 75 dd jne 777 <free+0x57> 79a: 03 53 fc add -0x4(%ebx),%edx 79d: a3 c0 0b 00 00 mov %eax,0xbc0 7a2: 89 50 04 mov %edx,0x4(%eax) 7a5: 8b 53 f8 mov -0x8(%ebx),%edx 7a8: 89 10 mov %edx,(%eax) 7aa: 5b pop %ebx 7ab: 5e pop %esi 7ac: 5f pop %edi 7ad: 5d pop %ebp 7ae: c3 ret 7af: 90 nop 000007b0 <malloc>: 7b0: 55 push %ebp 7b1: 89 e5 mov %esp,%ebp 7b3: 57 push %edi 7b4: 56 push %esi 7b5: 53 push %ebx 7b6: 83 ec 0c sub $0xc,%esp 7b9: 8b 45 08 mov 0x8(%ebp),%eax 7bc: 8b 15 c0 0b 00 00 mov 0xbc0,%edx 7c2: 8d 78 07 lea 0x7(%eax),%edi 7c5: c1 ef 03 shr $0x3,%edi 7c8: 83 c7 01 add $0x1,%edi 7cb: 85 d2 test %edx,%edx 7cd: 0f 84 a3 00 00 00 je 876 <malloc+0xc6> 7d3: 8b 02 mov (%edx),%eax 7d5: 8b 48 04 mov 0x4(%eax),%ecx 7d8: 39 cf cmp %ecx,%edi 7da: 76 74 jbe 850 <malloc+0xa0> 7dc: 81 ff 00 10 00 00 cmp $0x1000,%edi 7e2: be 00 10 00 00 mov $0x1000,%esi 7e7: 8d 1c fd 00 00 00 00 lea 0x0(,%edi,8),%ebx 7ee: 0f 43 f7 cmovae %edi,%esi 7f1: ba 00 80 00 00 mov $0x8000,%edx 7f6: 81 ff ff 0f 00 00 cmp $0xfff,%edi 7fc: 0f 46 da cmovbe %edx,%ebx 7ff: eb 10 jmp 811 <malloc+0x61> 801: 8d b4 26 00 00 00 00 lea 0x0(%esi,%eiz,1),%esi 808: 8b 02 mov (%edx),%eax 80a: 8b 48 04 mov 0x4(%eax),%ecx 80d: 39 cf cmp %ecx,%edi 80f: 76 3f jbe 850 <malloc+0xa0> 811: 39 05 c0 0b 00 00 cmp %eax,0xbc0 817: 89 c2 mov %eax,%edx 819: 75 ed jne 808 <malloc+0x58> 81b: 83 ec 0c sub $0xc,%esp 81e: 53 push %ebx 81f: e8 26 fc ff ff call 44a <sbrk> 824: 83 c4 10 add $0x10,%esp 827: 83 f8 ff cmp $0xffffffff,%eax 82a: 74 1c je 848 <malloc+0x98> 82c: 89 70 04 mov %esi,0x4(%eax) 82f: 83 ec 0c sub $0xc,%esp 832: 83 c0 08 add $0x8,%eax 835: 50 push %eax 836: e8 e5 fe ff ff call 720 <free> 83b: 8b 15 c0 0b 00 00 mov 0xbc0,%edx 841: 83 c4 10 add $0x10,%esp 844: 85 d2 test %edx,%edx 846: 75 c0 jne 808 <malloc+0x58> 848: 31 c0 xor %eax,%eax 84a: eb 1c jmp 868 <malloc+0xb8> 84c: 8d 74 26 00 lea 0x0(%esi,%eiz,1),%esi 850: 39 cf cmp %ecx,%edi 852: 74 1c je 870 <malloc+0xc0> 854: 29 f9 sub %edi,%ecx 856: 89 48 04 mov %ecx,0x4(%eax) 859: 8d 04 c8 lea (%eax,%ecx,8),%eax 85c: 89 78 04 mov %edi,0x4(%eax) 85f: 89 15 c0 0b 00 00 mov %edx,0xbc0 865: 83 c0 08 add $0x8,%eax 868: 8d 65 f4 lea -0xc(%ebp),%esp 86b: 5b pop %ebx 86c: 5e pop %esi 86d: 5f pop %edi 86e: 5d pop %ebp 86f: c3 ret 870: 8b 08 mov (%eax),%ecx 872: 89 0a mov %ecx,(%edx) 874: eb e9 jmp 85f <malloc+0xaf> 876: c7 05 c0 0b 00 00 c4 movl $0xbc4,0xbc0 87d: 0b 00 00 880: c7 05 c4 0b 00 00 c4 movl $0xbc4,0xbc4 887: 0b 00 00 88a: b8 c4 0b 00 00 mov $0xbc4,%eax 88f: c7 05 c8 0b 00 00 00 movl $0x0,0xbc8 896: 00 00 00 899: e9 3e ff ff ff jmp 7dc <malloc+0x2c>
wof/lcs/base/2F2.asm
zengfr/arcade_game_romhacking_sourcecode_top_secret_data
6
84076
<reponame>zengfr/arcade_game_romhacking_sourcecode_top_secret_data copyright zengfr site:http://github.com/zengfr/romhack 001430 movea.w (A4)+, A1 [base+2F2] 001436 subq.w #1, ($304,A5) [base+2F2] 001514 move.w A0, -(A4) [base+2F2] 00151A addq.w #1, ($304,A5) [base+2F2] 01A806 move.w A6, ($2f2,A5) [base+304] 01A80A lea ($6bbc,A5), A0 [base+2F2] copyright zengfr site:http://github.com/zengfr/romhack
sharding-core/sharding-core-parse/sharding-core-parse-mysql/src/main/antlr4/imports/mysql/DCLStatement.g4
rayoo/incubator-shardingsphere
0
2851
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ grammar DCLStatement; import Symbol, Keyword, Literals, BaseRule; grant : GRANT (proxyClause_ | privilegeClause_ | roleClause_) TO ; revoke : REVOKE (proxyClause_ | privilegeClause_ | allClause_ | roleClause_) FROM ; proxyClause_ : PROXY ON ; privilegeClause_ : privileges_ ON onObjectClause_ ; roleClause_ : ignoredIdentifiers_ ; allClause_ : ALL PRIVILEGES? COMMA_ GRANT OPTION ; privileges_ : privilegeType_ columnNames? (COMMA_ privilegeType_ columnNames?)* ; privilegeType_ : ALL PRIVILEGES? | ALTER ROUTINE? | CREATE | CREATE ROUTINE | CREATE TABLESPACE | CREATE TEMPORARY TABLES | CREATE USER | CREATE VIEW | DELETE | DROP | EVENT | EXECUTE | FILE | GRANT OPTION | INDEX | INSERT | LOCK TABLES | PROCESS | PROXY | REFERENCES | RELOAD | REPLICATION CLIENT | REPLICATION SLAVE | SELECT | SHOW DATABASES | SHOW VIEW | SHUTDOWN | SUPER | TRIGGER | UPDATE | USAGE | AUDIT_ADMIN | BINLOG_ADMIN | CONNECTION_ADMIN | ENCRYPTION_KEY_ADMIN | FIREWALL_ADMIN | FIREWALL_USER | GROUP_REPLICATION_ADMIN | REPLICATION_SLAVE_ADMIN | ROLE_ADMIN | SET_USER_ID | SYSTEM_VARIABLES_ADMIN | VERSION_TOKEN_ADMIN ; onObjectClause_ : objectType_? privilegeLevel_ ; objectType_ : TABLE | FUNCTION | PROCEDURE ; privilegeLevel_ : ASTERISK_ | ASTERISK_ DOT_ASTERISK_ | identifier_ DOT_ASTERISK_ | tableName ; createUser : CREATE USER ; dropUser : DROP USER ; alterUser : ALTER USER ; renameUser : RENAME USER ; createRole : CREATE ROLE ; dropRole : DROP ROLE ; setRole : SET DEFAULT? ROLE ; setPassword : SET PASSWORD ;
Transynther/x86/_processed/AVXALIGN/_zr_/i9-9900K_12_0xca.log_21829_1776.asm
ljhsiun2/medusa
9
177552
<reponame>ljhsiun2/medusa .global s_prepare_buffers s_prepare_buffers: push %r10 push %r12 push %r15 push %r8 push %rbp push %rcx push %rdi push %rsi lea addresses_D_ht+0x155a3, %rcx nop nop nop xor %r15, %r15 mov $0x6162636465666768, %rsi movq %rsi, (%rcx) nop nop nop nop xor %r12, %r12 lea addresses_normal_ht+0x5279, %rsi lea addresses_normal_ht+0x2e19, %rdi cmp $13656, %r8 mov $121, %rcx rep movsl nop nop nop nop inc %r8 lea addresses_D_ht+0x10339, %rsi lea addresses_WC_ht+0x1d079, %rdi cmp $42219, %r10 mov $4, %rcx rep movsq sub %rdi, %rdi lea addresses_WC_ht+0x10279, %r12 nop nop nop nop nop inc %r8 movb (%r12), %r10b nop nop nop nop cmp $25160, %r8 lea addresses_D_ht+0x19763, %r10 nop nop nop nop nop dec %r15 movb $0x61, (%r10) nop nop inc %rdi lea addresses_normal_ht+0x1079, %r10 nop nop add $50577, %rdi movb $0x61, (%r10) nop nop nop and %r8, %r8 lea addresses_A_ht+0x19879, %r10 nop nop nop nop cmp %r8, %r8 movl $0x61626364, (%r10) and %r8, %r8 lea addresses_WT_ht+0x12579, %rdi nop nop add %rsi, %rsi mov $0x6162636465666768, %r15 movq %r15, %xmm6 and $0xffffffffffffffc0, %rdi vmovntdq %ymm6, (%rdi) nop sub %r10, %r10 lea addresses_WC_ht+0x19879, %rsi nop xor %rdi, %rdi movups (%rsi), %xmm3 vpextrq $0, %xmm3, %r15 nop inc %r8 lea addresses_WC_ht+0x6d4d, %rsi lea addresses_UC_ht+0xdf39, %rdi clflush (%rdi) nop nop nop nop xor $24274, %rbp mov $57, %rcx rep movsw nop nop nop nop and %rcx, %rcx lea addresses_UC_ht+0xcf93, %rsi lea addresses_normal_ht+0xf357, %rdi nop add $39541, %r8 mov $72, %rcx rep movsl nop add %rdi, %rdi lea addresses_WT_ht+0x8e79, %rcx nop nop add %r8, %r8 mov (%rcx), %r12w nop nop nop add $47777, %r15 lea addresses_UC_ht+0xf879, %rdi nop nop nop nop dec %rcx movl $0x61626364, (%rdi) nop nop lfence lea addresses_D_ht+0x1d759, %rsi lea addresses_D_ht+0x17c79, %rdi nop nop nop nop add $3140, %r12 mov $96, %rcx rep movsb nop nop nop cmp %rcx, %rcx pop %rsi pop %rdi pop %rcx pop %rbp pop %r8 pop %r15 pop %r12 pop %r10 ret .global s_faulty_load s_faulty_load: push %r10 push %r15 push %r8 push %rax push %rbp push %rbx push %rdi // Store lea addresses_PSE+0x193b9, %rbp cmp %r8, %r8 mov $0x5152535455565758, %r15 movq %r15, (%rbp) nop nop nop nop cmp %rbx, %rbx // Load lea addresses_US+0x1cdda, %rdi nop nop and $29441, %rbp movntdqa (%rdi), %xmm5 vpextrq $0, %xmm5, %r8 nop and %r8, %r8 // Faulty Load lea addresses_A+0x3079, %rdi dec %r10 mov (%rdi), %r15 lea oracles, %rax and $0xff, %r15 shlq $12, %r15 mov (%rax,%r15,1), %r15 pop %rdi pop %rbx pop %rbp pop %rax pop %r8 pop %r15 pop %r10 ret /* <gen_faulty_load> [REF] {'OP': 'LOAD', 'src': {'size': 32, 'NT': False, 'type': 'addresses_A', 'same': False, 'AVXalign': False, 'congruent': 0}} {'OP': 'STOR', 'dst': {'size': 8, 'NT': False, 'type': 'addresses_PSE', 'same': False, 'AVXalign': False, 'congruent': 4}} {'OP': 'LOAD', 'src': {'size': 16, 'NT': True, 'type': 'addresses_US', 'same': False, 'AVXalign': False, 'congruent': 0}} [Faulty Load] {'OP': 'LOAD', 'src': {'size': 8, 'NT': False, 'type': 'addresses_A', 'same': True, 'AVXalign': True, 'congruent': 0}} <gen_prepare_buffer> {'OP': 'STOR', 'dst': {'size': 8, 'NT': False, 'type': 'addresses_D_ht', 'same': True, 'AVXalign': False, 'congruent': 0}} {'OP': 'REPM', 'src': {'same': False, 'type': 'addresses_normal_ht', 'congruent': 9}, 'dst': {'same': False, 'type': 'addresses_normal_ht', 'congruent': 5}} {'OP': 'REPM', 'src': {'same': False, 'type': 'addresses_D_ht', 'congruent': 6}, 'dst': {'same': True, 'type': 'addresses_WC_ht', 'congruent': 10}} {'OP': 'LOAD', 'src': {'size': 1, 'NT': False, 'type': 'addresses_WC_ht', 'same': False, 'AVXalign': False, 'congruent': 7}} {'OP': 'STOR', 'dst': {'size': 1, 'NT': False, 'type': 'addresses_D_ht', 'same': False, 'AVXalign': False, 'congruent': 0}} {'OP': 'STOR', 'dst': {'size': 1, 'NT': False, 'type': 'addresses_normal_ht', 'same': False, 'AVXalign': True, 'congruent': 10}} {'OP': 'STOR', 'dst': {'size': 4, 'NT': False, 'type': 'addresses_A_ht', 'same': True, 'AVXalign': False, 'congruent': 10}} {'OP': 'STOR', 'dst': {'size': 32, 'NT': True, 'type': 'addresses_WT_ht', 'same': False, 'AVXalign': False, 'congruent': 5}} {'OP': 'LOAD', 'src': {'size': 16, 'NT': False, 'type': 'addresses_WC_ht', 'same': False, 'AVXalign': False, 'congruent': 11}} {'OP': 'REPM', 'src': {'same': False, 'type': 'addresses_WC_ht', 'congruent': 0}, 'dst': {'same': False, 'type': 'addresses_UC_ht', 'congruent': 6}} {'OP': 'REPM', 'src': {'same': False, 'type': 'addresses_UC_ht', 'congruent': 1}, 'dst': {'same': False, 'type': 'addresses_normal_ht', 'congruent': 1}} {'OP': 'LOAD', 'src': {'size': 2, 'NT': False, 'type': 'addresses_WT_ht', 'same': False, 'AVXalign': True, 'congruent': 7}} {'OP': 'STOR', 'dst': {'size': 4, 'NT': False, 'type': 'addresses_UC_ht', 'same': False, 'AVXalign': False, 'congruent': 10}} {'OP': 'REPM', 'src': {'same': False, 'type': 'addresses_D_ht', 'congruent': 5}, 'dst': {'same': False, 'type': 'addresses_D_ht', 'congruent': 9}} {'00': 21829} 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 */
oeis/227/A227842.asm
neoneye/loda-programs
11
15280
; A227842: First differences of A014817. ; 1,2,3,2,4,5,6,5,5,8,9,6,10,11,12,7,13,12,15,12,14,17,18,13,15,20,19,16,22,21,24,17,21,26,27,18,26,29,28,21,29,28,33,28,30,33,36,27,31,34,35,32,38,39,40,31,37,42,45,32,44,45,46,33,45,44,49,44,46,51,52,37,49,56,49,48,54,53,60,47 mov $3,2 mov $5,$0 lpb $3 mov $0,$5 sub $3,1 add $0,$3 trn $0,1 seq $0,166375 ; a(n) = sum (floor (j^2/n)) taken over 1 <= j <= n-1. mov $2,$3 mul $2,$0 add $4,$2 lpe min $5,1 mul $5,$0 mov $0,$4 sub $0,$5 add $0,1
engine/printer/printer.asm
genterz/pokecross
28
243168
<filename>engine/printer/printer.asm<gh_stars>10-100 SendScreenToPrinter: .loop call JoyTextDelay call CheckCancelPrint jr c, .cancel ld a, [wJumptableIndex] bit 7, a jr nz, .finished call PrinterJumptableIteration call CheckPrinterStatus call PlacePrinterStatusString call DelayFrame jr .loop .finished and a ret .cancel scf ret Printer_CleanUpAfterSend: xor a ld [wPrinterConnectionOpen], a ld [wPrinterOpcode], a ret Printer_PrepareTileMapForPrint: push af call Printer_StartTransmission pop af ld [wPrinterMargins], a call Printer_CopyTileMapToBuffer ret Printer_ExitPrinter: call ReturnToMapFromSubmenu call Printer_RestartMapMusic ret PrintDexEntry: ld a, [wPrinterQueueLength] push af ld hl, vTiles1 ld de, FontInversed lb bc, BANK(FontInversed), $80 call Request1bpp xor a ldh [hPrinter], a call Printer_PlayMusic ldh a, [rIE] push af xor a ldh [rIF], a ld a, (1 << SERIAL) | (1 << VBLANK) ldh [rIE], a call Printer_StartTransmission ln a, 1, 0 ld [wPrinterMargins], a farcall PrintPage1 call ClearTileMap ld a, %11100100 call DmgToCgbBGPals call DelayFrame ld hl, hVBlank ld a, [hl] push af ld [hl], $4 ld a, 8 ; 16 rows ld [wPrinterQueueLength], a call Printer_ResetJoypadRegisters call SendScreenToPrinter jr c, .skip_second_page ; canceled or got an error call Printer_CleanUpAfterSend ld c, 12 call DelayFrames xor a ldh [hBGMapMode], a call Printer_StartTransmission ln a, 0, 3 ld [wPrinterMargins], a farcall PrintPage2 call Printer_ResetJoypadRegisters ld a, 4 ld [wPrinterQueueLength], a call SendScreenToPrinter .skip_second_page pop af ldh [hVBlank], a call Printer_CleanUpAfterSend xor a ldh [rIF], a pop af ldh [rIE], a call Printer_ExitPrinter ld c, 8 .low_volume_delay_frames call LowVolume call DelayFrame dec c jr nz, .low_volume_delay_frames pop af ld [wPrinterQueueLength], a ret PrintPCBox: ld a, [wPrinterQueueLength] push af ld a, 18 / 2 ld [wPrinterQueueLength], a ld a, e ld [wAddrOfBoxToPrint], a ld a, d ld [wAddrOfBoxToPrint + 1], a ld a, b ld [wBankOfBoxToPrint], a ld a, c ld [wWhichBoxToPrint], a xor a ldh [hPrinter], a ld [wFinishedPrintingBox], a call Printer_PlayMusic ldh a, [rIE] push af xor a ldh [rIF], a ld a, (1 << SERIAL) | (1 << VBLANK) ldh [rIE], a ld hl, hVBlank ld a, [hl] push af ld [hl], 4 xor a ldh [hBGMapMode], a call PrintPCBox_Page1 ln a, 1, 0 ; to be loaded to wPrinterMargins call Printer_PrepareTileMapForPrint call Printer_ResetRegistersAndStartDataSend jr c, .cancel call Printer_CleanUpAfterSend ld c, 12 call DelayFrames xor a ldh [hBGMapMode], a call PrintPCBox_Page2 ln a, 0, 0 ; to be loaded to wPrinterMargins call Printer_PrepareTileMapForPrint call Printer_ResetRegistersAndStartDataSend jr c, .cancel call Printer_CleanUpAfterSend ld c, 12 call DelayFrames xor a ldh [hBGMapMode], a call PrintPCBox_Page3 ln a, 0, 0 ; to be loaded to wPrinterMargins call Printer_PrepareTileMapForPrint call Printer_ResetRegistersAndStartDataSend jr c, .cancel call Printer_CleanUpAfterSend ld c, 12 call DelayFrames xor a ldh [hBGMapMode], a call PrintPCBox_Page4 ln a, 0, 3 ; to be loaded to wPrinterMargins call Printer_PrepareTileMapForPrint call Printer_ResetRegistersAndStartDataSend .cancel pop af ldh [hVBlank], a call Printer_CleanUpAfterSend xor a ldh [rIF], a pop af ldh [rIE], a call Printer_ExitPrinter pop af ld [wPrinterQueueLength], a ret Printer_ResetRegistersAndStartDataSend: call Printer_ResetJoypadRegisters call SendScreenToPrinter ret PrintUnownStamp: ld a, [wPrinterQueueLength] push af xor a ldh [hPrinter], a call Printer_PlayMusic ldh a, [rIE] push af xor a ldh [rIF], a ld a, (1 << SERIAL) | (1 << VBLANK) ldh [rIE], a ld hl, hVBlank ld a, [hl] push af ld [hl], $4 xor a ldh [hBGMapMode], a call LoadTileMapToTempTileMap farcall PlaceUnownPrinterFrontpic ln a, 0, 0 ; to be loaded to wPrinterMargins call Printer_PrepareTileMapForPrint call Call_LoadTempTileMapToTileMap call Printer_ResetJoypadRegisters ld a, 18 / 2 ld [wPrinterQueueLength], a .loop call JoyTextDelay call CheckCancelPrint jr c, .done ld a, [wJumptableIndex] bit 7, a jr nz, .done call PrinterJumptableIteration ld a, [wJumptableIndex] cp $2 jr nc, .check_status ld a, 6 / 2 ld [wPrinterRowIndex], a .check_status call CheckPrinterStatus call PlacePrinterStatusString call DelayFrame jr .loop .done pop af ldh [hVBlank], a call Printer_CleanUpAfterSend call Call_LoadTempTileMapToTileMap xor a ldh [rIF], a pop af ldh [rIE], a pop af ld [wPrinterQueueLength], a ret PrintMailAndExit: call PrintMail call Printer_ExitPrinter ret PrintMail: ld a, [wPrinterQueueLength] push af xor a ldh [hPrinter], a call Printer_PlayMusic ldh a, [rIE] push af xor a ldh [rIF], a ld a, (1 << SERIAL) | (1 << VBLANK) ldh [rIE], a xor a ldh [hBGMapMode], a ln a, 1, 3 ; to be loaded to wPrinterMargins call Printer_PrepareTileMapForPrint ld hl, hVBlank ld a, [hl] push af ld [hl], %0100 ld a, 18 / 2 ld [wPrinterQueueLength], a call SendScreenToPrinter pop af ldh [hVBlank], a call Printer_CleanUpAfterSend call Printer_CopyBufferToTileMap xor a ldh [rIF], a pop af ldh [rIE], a pop af ld [wPrinterQueueLength], a ret PrintPartymon: ld a, [wPrinterQueueLength] push af xor a ldh [hPrinter], a call Printer_PlayMusic ldh a, [rIE] push af xor a ldh [rIF], a ld a, (1 << SERIAL) | (1 << VBLANK) ldh [rIE], a xor a ldh [hBGMapMode], a farcall PrintPartyMonPage1 ln a, 1, 0 ; to be loaded to wPrinterMargins call Printer_PrepareTileMapForPrint ld hl, hVBlank ld a, [hl] push af ld [hl], %0100 ld a, 16 / 2 ld [wPrinterQueueLength], a call Printer_ResetJoypadRegisters call SendScreenToPrinter jr c, .cancel call Printer_CleanUpAfterSend ld c, 12 call DelayFrames xor a ldh [hBGMapMode], a farcall PrintPartyMonPage2 ln a, 0, 3 ; to be loaded to wPrinterMargins call Printer_PrepareTileMapForPrint ld a, 18 / 2 ld [wPrinterQueueLength], a call Printer_ResetJoypadRegisters call SendScreenToPrinter .cancel pop af ldh [hVBlank], a call Printer_CleanUpAfterSend call Printer_CopyBufferToTileMap xor a ldh [rIF], a pop af ldh [rIE], a call Printer_ExitPrinter pop af ld [wPrinterQueueLength], a ret _PrintDiploma: ld a, [wPrinterQueueLength] push af farcall PlaceDiplomaOnScreen xor a ldh [hPrinter], a call Printer_PlayMusic ldh a, [rIE] push af xor a ldh [rIF], a ld a, (1 << SERIAL) | (1 << VBLANK) ldh [rIE], a ld hl, hVBlank ld a, [hl] push af ld [hl], %0100 ln a, 1, 0 ; to be loaded to wPrinterMargins call Printer_PrepareTileMapForPrint call Printer_ResetJoypadRegisters ld a, 18 / 2 ld [wPrinterQueueLength], a call SendScreenToPrinter jr c, .cancel call Printer_CleanUpAfterSend ld c, 12 call DelayFrames call LoadTileMapToTempTileMap xor a ldh [hBGMapMode], a farcall PrintDiplomaPage2 ln a, 0, 3 ; to be loaded to wPrinterMargins call Printer_PrepareTileMapForPrint call Call_LoadTempTileMapToTileMap call Printer_ResetJoypadRegisters ld a, 18 / 2 ld [wPrinterQueueLength], a call SendScreenToPrinter .cancel pop af ldh [hVBlank], a call Printer_CleanUpAfterSend xor a ldh [rIF], a pop af ldh [rIE], a call Printer_ExitPrinter pop af ld [wPrinterQueueLength], a ret CheckCancelPrint: ldh a, [hJoyDown] and B_BUTTON jr nz, .pressed_b and a ret .pressed_b ld a, [wca80] cp $c jr nz, .cancel .loop ld a, [wPrinterOpcode] and a jr nz, .loop ld a, $16 ; cancel ld [wPrinterOpcode], a ld a, $88 ldh [rSB], a ld a, (0 << rSC_ON) | (1 << rSC_CLOCK) ldh [rSC], a ld a, (1 << rSC_ON) | (1 << rSC_CLOCK) ldh [rSC], a .loop2 ld a, [wPrinterOpcode] and a jr nz, .loop2 .cancel ld a, $1 ldh [hPrinter], a scf ret Printer_CopyTileMapToBuffer: hlcoord 0, 0 ld de, wPrinterTileMapBuffer ld bc, SCREEN_WIDTH * SCREEN_HEIGHT call CopyBytes ret Printer_CopyBufferToTileMap: ld hl, wPrinterTileMapBuffer decoord 0, 0 ld bc, SCREEN_WIDTH * SCREEN_HEIGHT call CopyBytes ret Printer_ResetJoypadRegisters: xor a ldh [hJoyReleased], a ldh [hJoyPressed], a ldh [hJoyDown], a ldh [hJoyLast], a ret Printer_PlayMusic: ld de, MUSIC_PRINTER call PlayMusic2 ret Printer_RestartMapMusic: call RestartMapMusic ret CheckPrinterStatus: ; Check for printer errors ; If [ca88] == -1, we're disconnected ld a, [wPrinterHandshake] cp -1 jr nz, .printer_connected ld a, [wPrinterStatusFlags] cp -1 jr z, .error_2 .printer_connected ; ca89 contains printer status flags ld a, [wPrinterStatusFlags] and %11100000 ret z ; no error bit 7, a jr nz, .error_1 bit 6, a jr nz, .error_4 ; paper error ld a, PRINTER_ERROR_3 jr .load_text_index .error_4 ; temperature error ld a, PRINTER_ERROR_4 jr .load_text_index .error_1 ; printer battery low ld a, PRINTER_ERROR_1 jr .load_text_index .error_2 ; connection error ld a, PRINTER_ERROR_2 .load_text_index ld [wPrinterStatus], a ret PlacePrinterStatusString: ; Print nonzero printer status ld a, [wPrinterStatus] and a ret z push af xor a ldh [hBGMapMode], a hlcoord 0, 5 lb bc, 10, 18 call Textbox pop af ld e, a ld d, 0 ld hl, PrinterStatusStringPointers add hl, de add hl, de ld e, [hl] inc hl ld d, [hl] hlcoord 1, 7 ld a, BANK(GBPrinterStrings) call FarString hlcoord 2, 15 ld de, String_PressBToCancel call PlaceString ld a, $1 ldh [hBGMapMode], a xor a ld [wPrinterStatus], a ret Unreferenced_Function847bd: ld a, [wPrinterStatus] and a ret z push af xor a ldh [hBGMapMode], a hlcoord 2, 4 lb bc, 13, 16 call ClearBox pop af ld e, a ld d, 0 ld hl, PrinterStatusStringPointers add hl, de add hl, de ld e, [hl] inc hl ld d, [hl] hlcoord 4, 7 ld a, BANK(GBPrinterStrings) call FarString hlcoord 4, 15 ld de, String_PressBToCancel call PlaceString ld a, $1 ldh [hBGMapMode], a xor a ld [wPrinterStatus], a ret String_PressBToCancel: db "Press B to Cancel@" PrinterStatusStringPointers: dw GBPrinterString_Null ; @ dw GBPrinterString_CheckingLink ; CHECKING LINK dw GBPrinterString_Transmitting ; TRANSMITTING dw GBPrinterString_Printing ; PRINTING dw GBPrinterString_PrinterError1 ; error 1 dw GBPrinterString_PrinterError2 ; error 2 dw GBPrinterString_PrinterError3 ; error 3 dw GBPrinterString_PrinterError4 ; error 4 PrintPCBox_Page1: xor a ld [wWhichBoxMonToPrint], a hlcoord 0, 0 ld bc, SCREEN_HEIGHT * SCREEN_WIDTH ld a, " " call ByteFill call Printer_PlaceEmptyBoxSlotString hlcoord 0, 0 ld bc, 9 * SCREEN_WIDTH ld a, " " call ByteFill call Printer_PlaceSideBorders call Printer_PlaceTopBorder hlcoord 4, 3 ld de, .String_PokemonList call PlaceString ld a, [wWhichBoxToPrint] ld bc, BOX_NAME_LENGTH ld hl, wBoxNames call AddNTimes ld d, h ld e, l hlcoord 6, 5 call PlaceString ld a, 1 call Printer_GetBoxMonSpecies hlcoord 2, 9 ld c, 3 call Printer_PrintBoxListSegment ret .String_PokemonList: db "#MON LIST@" PrintPCBox_Page2: hlcoord 0, 0 ld bc, SCREEN_HEIGHT * SCREEN_WIDTH ld a, " " call ByteFill call Printer_PlaceEmptyBoxSlotString call Printer_PlaceSideBorders ld a, [wFinishedPrintingBox] and a ret nz ld a, 4 call Printer_GetBoxMonSpecies hlcoord 2, 0 ld c, 6 call Printer_PrintBoxListSegment ret PrintPCBox_Page3: hlcoord 0, 0 ld bc, SCREEN_HEIGHT * SCREEN_WIDTH ld a, " " call ByteFill call Printer_PlaceEmptyBoxSlotString call Printer_PlaceSideBorders ld a, [wFinishedPrintingBox] and a ret nz ld a, 10 call Printer_GetBoxMonSpecies hlcoord 2, 0 ld c, 6 call Printer_PrintBoxListSegment ret PrintPCBox_Page4: hlcoord 0, 0 ld bc, SCREEN_HEIGHT * SCREEN_WIDTH ld a, " " call ByteFill call Printer_PlaceEmptyBoxSlotString hlcoord 1, 15 lb bc, 2, 18 call ClearBox call Printer_PlaceSideBorders call Printer_PlaceBottomBorders ld a, [wFinishedPrintingBox] and a ret nz ld a, 16 call Printer_GetBoxMonSpecies hlcoord 2, 0 ld c, 5 call Printer_PrintBoxListSegment ret Printer_PrintBoxListSegment: ld a, [wBankOfBoxToPrint] call GetSRAMBank .loop ld a, c and a jp z, .max_length dec c ld a, [de] cp $ff jp z, .finish ld [wNamedObjectIndexBuffer], a ld [wCurPartySpecies], a push bc push hl push de push hl ld bc, 16 ld a, " " call ByteFill pop hl push hl call GetBasePokemonName pop hl push hl call PlaceString ld a, [wCurPartySpecies] cp EGG pop hl jr z, .ok2 ld bc, MON_NAME_LENGTH add hl, bc call Printer_GetMonGender ld bc, SCREEN_WIDTH - MON_NAME_LENGTH add hl, bc ld a, "/" ld [hli], a push hl ld bc, 14 ld a, " " call ByteFill pop hl push hl ld a, [wAddrOfBoxToPrint] ld l, a ld a, [wAddrOfBoxToPrint + 1] ld h, a ld bc, sBoxMonNicknames - sBox add hl, bc ld bc, MON_NAME_LENGTH ld a, [wWhichBoxMonToPrint] call AddNTimes ld e, l ld d, h pop hl push hl call PlaceString pop hl ld bc, MON_NAME_LENGTH add hl, bc push hl ld a, [wAddrOfBoxToPrint] ld l, a ld a, [wAddrOfBoxToPrint + 1] ld h, a ld bc, 2 + MONS_PER_BOX + MON_LEVEL add hl, bc ld bc, BOXMON_STRUCT_LENGTH ld a, [wWhichBoxMonToPrint] call AddNTimes ld a, [hl] pop hl call PrintLevel_Force3Digits .ok2 ld hl, wWhichBoxMonToPrint inc [hl] pop de pop hl ld bc, 3 * SCREEN_WIDTH add hl, bc pop bc inc de jp .loop .finish ld a, $1 ld [wFinishedPrintingBox], a .max_length call CloseSRAM ret Printer_GetMonGender: push hl ld a, [wAddrOfBoxToPrint] ld l, a ld a, [wAddrOfBoxToPrint + 1] ld h, a ld bc, 2 + MONS_PER_BOX + MON_DVS add hl, bc ld bc, BOXMON_STRUCT_LENGTH ld a, [wWhichBoxMonToPrint] call AddNTimes ld de, wTempMonDVs ld a, [hli] ld [de], a inc de ld a, [hli] ld [de], a ld a, [wWhichBoxMonToPrint] ld [wCurPartyMon], a ld a, TEMPMON ld [wMonType], a farcall GetGender ld a, " " jr c, .got_gender ld a, "♂" jr nz, .got_gender ld a, "♀" .got_gender pop hl ld [hli], a ret Printer_GetBoxMonSpecies: push hl ld e, a ld d, $0 ld a, [wAddrOfBoxToPrint] ld l, a ld a, [wAddrOfBoxToPrint + 1] ld h, a add hl, de ld e, l ld d, h pop hl ret Printer_PlaceTopBorder: hlcoord 0, 0 ld a, "┌" ld [hli], a ld a, "─" ld c, SCREEN_WIDTH - 2 .loop ld [hli], a dec c jr nz, .loop ld a, "┐" ld [hl], a ret Printer_PlaceSideBorders: hlcoord 0, 0 ld de, SCREEN_WIDTH - 1 ld c, SCREEN_HEIGHT .loop ld a, "│" ld [hl], a add hl, de ld a, "│" ld [hli], a dec c jr nz, .loop ret Printer_PlaceBottomBorders: hlcoord 0, 17 ld a, "└" ld [hli], a ld a, "─" ld c, SCREEN_WIDTH - 2 .loop ld [hli], a dec c jr nz, .loop ld a, "┘" ld [hl], a ret Printer_PlaceEmptyBoxSlotString: hlcoord 2, 0 ld c, $6 .loop push bc push hl ld de, String84a25 call PlaceString pop hl ld bc, 3 * SCREEN_WIDTH add hl, bc pop bc dec c jr nz, .loop ret String84a25: db " ------@"
libsrc/_DEVELOPMENT/math/float/math48/z80/core/mm48_sqr.asm
jpoikela/z88dk
640
1307
SECTION code_clib SECTION code_fp_math48 PUBLIC mm48_sqr EXTERN am48_derror_edom_zc EXTERN mm48_equal, mm48_fpdiv, mm48_fpadd, mm48_fpsub, mm48__add10 mm48_sqr: ; square root ; AC' = SQR(AC') ; ; enter : AC'(BCDEHL') = float x ; ; exit : success ; ; AC' = SQR(x) ; carry reset ; ; fail if domain error ; ; AC' = 0 ; carry set ; ; uses : af, af', bc', de', hl' ;Kvadratroden beregnes med Newton-Raphson ;iterationsmetoden. Et gaet udregnes ud fra ;det foregaaende gaet efter formelen: ;I(n+1)=(X/I(n)+I(n))/2. ;Som foerste gaet halveres X's exponent. ;Der fortsaettes indtil ABS(I(n+1)-I(n)) er ;mindre end den halve exponent af X minus 20. exx ; AC = x ld a,b inc l dec l exx ret z ; if x == 0 or a jp m, am48_derror_edom_zc ; if x < 0 push bc ; save AC push de push hl exx call mm48_equal ld a,l ;Foerste iteration: add a,$80 ;halver exponenten sra a add a,$80 ld l,a ;Sammenligningsvaerdi sub 20 ;er den halve exponent push af ;Gem s.vaerdi exx mm48__sqr1: ; AC = x ; AC'= y push bc ;Gem tallet push de ;(push x) push hl exx ; AC = y ; AC'= x call mm48_fpdiv ;Divider med og adder call mm48_fpadd ;forrige gaet exx ; AC = x ; AC'= y dec l ;Halver call mm48_fpsub exx ld a,l ; AC'= x pop hl ;Hent tallet pop de ;(pop x) pop bc ex (sp),hl ;Hent s.vaerdi ind i H cp h ex (sp),hl ;Fortsaet indtil forsk. jr nc, mm48__sqr1 ;er lille nok ; AC'= result pop af or a jp mm48__add10 + 1
libsrc/_DEVELOPMENT/target/yaz180/driver/i2c/i2c_interrupt_disable.asm
jpoikela/z88dk
0
28769
;============================================================================== ; Contents of this file are copyright <NAME> ; ; You have permission to use this for NON COMMERCIAL USE ONLY ; If you wish to use it elsewhere, please include an acknowledgement to myself. ; ; https://github.com/feilipu/ ; ; https://feilipu.me/ ; ; ; This work was authored in Marrakech, Morocco during May/June 2017. INCLUDE "config_private.inc" SECTION code_driver PUBLIC __i2c_interrupt_disable ;Disable the I2C interrupt for each PCA9665 device ;Configuring the interrupt is done in the i2c_interrupt_attach function ;input A = device address, __IO_I2C1_PORT_MSB or __IO_I2C2_PORT_MSB __i2c_interrupt_disable: push af ;preserve device address cp __IO_I2C2_PORT_MSB jr Z, i2c_int_dis2 cp __IO_I2C1_PORT_MSB jr NZ, i2c_int_exit ;no device address match, so exit in0 a, (ITC) ;get INT/TRAP Control Register (ITC) and ~ITC_ITE1 ;mask out INT1 jr i2c_int_dis1 i2c_int_dis2: in0 a, (ITC) ;get INT/TRAP Control Register (ITC) and ~ITC_ITE2 ;mask out INT2 i2c_int_dis1: out0 (ITC), a ;disable external interrupt i2c_int_exit: pop af ret
gcc-gcc-7_3_0-release/gcc/testsuite/ada/acats/tests/c4/c48009h.ada
best08618/asylo
7
2082
-- C48009H.ADA -- Grant of Unlimited Rights -- -- Under contracts F33600-87-D-0337, F33600-84-D-0280, MDA903-79-C-0687, -- F08630-91-C-0015, and DCA100-97-D-0025, the U.S. Government obtained -- unlimited rights in the software and documentation contained herein. -- Unlimited rights are defined in DFAR 252.227-7013(a)(19). By making -- this public release, the Government intends to confer upon all -- recipients unlimited rights equal to those held by the Government. -- These rights include rights to use, duplicate, release or disclose the -- released technical data and computer software in whole or in part, in -- any manner and for any purpose whatsoever, and to have or permit others -- to do so. -- -- DISCLAIMER -- -- ALL MATERIALS OR INFORMATION HEREIN RELEASED, MADE AVAILABLE OR -- DISCLOSED ARE AS IS. THE GOVERNMENT MAKES NO EXPRESS OR IMPLIED -- WARRANTY AS TO ANY MATTER WHATSOEVER, INCLUDING THE CONDITIONS OF THE -- SOFTWARE, DOCUMENTATION OR OTHER INFORMATION RELEASED, MADE AVAILABLE -- OR DISCLOSED, OR THE OWNERSHIP, MERCHANTABILITY, OR FITNESS FOR A -- PARTICULAR PURPOSE OF SAID MATERIAL. --* -- FOR ALLOCATORS OF THE FORM "NEW T'(X)", CHECK THAT CONSTRAINT_ERROR -- IS RAISED IF T IS AN (UNCONSTRAINED) ACCESS TYPE, THE DESIGNATED TYPE -- FOR T'BASE IS CONSTRAINED, AND THE OBJECT DESIGNATED BY X DOES NOT -- HAVE DISCRIMINANTS OR INDEX BOUNDS THAT EQUAL THE CORRESPONDING -- VALUES FOR T'S DESIGNATED TYPE. -- EG 08/30/84 WITH REPORT; PROCEDURE C48009H IS USE REPORT; BEGIN TEST("C48009H","FOR ALLOCATORS OF THE FORM 'NEW T'(X)', CHECK " & "THAT CONSTRAINT_ERROR IS RAISED WHEN " & "APPROPRIATE - UNCONSTRAINED ACCESS TYPE OF A " & "CONSTRAINED TYPE"); DECLARE TYPE UR(A : INTEGER) IS RECORD NULL; END RECORD; TYPE UA IS ARRAY(INTEGER RANGE <>) OF INTEGER; PACKAGE P IS TYPE UP(A : INTEGER) IS PRIVATE; TYPE UL(A : INTEGER) IS LIMITED PRIVATE; PRIVATE TYPE UP(A : INTEGER) IS RECORD NULL; END RECORD; TYPE UL(A : INTEGER) IS RECORD NULL; END RECORD; END P; TYPE A_CR IS ACCESS UR(IDENT_INT(2)); TYPE A_CA IS ACCESS UA(2 .. IDENT_INT(4)); TYPE A_CP IS ACCESS P.UP(3); TYPE A_CL IS ACCESS P.UL(4); TYPE AA_CR IS ACCESS A_CR; TYPE AA_CA IS ACCESS A_CA; TYPE AA_CP IS ACCESS A_CP; TYPE AA_CL IS ACCESS A_CL; V_AA_CR : AA_CR; V_AA_CA : AA_CA; V_AA_CP : AA_CP; V_AA_CL : AA_CL; BEGIN BEGIN V_AA_CR := NEW A_CR'(NEW UR(3)); FAILED ("NO EXCEPTION RAISED - CR"); EXCEPTION WHEN CONSTRAINT_ERROR => NULL; WHEN OTHERS => FAILED ("WRONG EXCEPTION RAISED - CR"); END; BEGIN V_AA_CA := NEW A_CA'(NEW UA(IDENT_INT(3) .. 5)); FAILED ("NO EXCEPTION RAISED - CA"); EXCEPTION WHEN CONSTRAINT_ERROR => NULL; WHEN OTHERS => FAILED ("WRONG EXCEPTION RAISED - CA"); END; BEGIN V_AA_CP := NEW A_CP'(NEW P.UP(IDENT_INT(4))); FAILED ("NO EXCEPTION RAISED - CP"); EXCEPTION WHEN CONSTRAINT_ERROR => NULL; WHEN OTHERS => FAILED ("WRONG EXCEPTION RAISED - CP"); END; BEGIN V_AA_CL := NEW A_CL'(NEW P.UL(5)); FAILED ("NO EXCEPTION RAISED - CL"); EXCEPTION WHEN CONSTRAINT_ERROR => NULL; WHEN OTHERS => FAILED ("WRONG EXCEPTION RAISED - CL"); END; END; RESULT; END C48009H;
Transynther/x86/_processed/NONE/_xt_/i7-8650U_0xd2_notsx.log_21829_284.asm
ljhsiun2/medusa
9
84778
.global s_prepare_buffers s_prepare_buffers: push %r11 push %r14 push %r15 push %rbx push %rcx push %rdi push %rsi lea addresses_WT_ht+0x151ba, %rsi lea addresses_normal_ht+0x118b3, %rdi nop nop nop nop nop xor %rbx, %rbx mov $78, %rcx rep movsq nop cmp $17273, %rsi lea addresses_WT_ht+0x140b9, %rsi lea addresses_UC_ht+0xb9f3, %rdi nop nop and %rbx, %rbx mov $120, %rcx rep movsb nop nop nop nop nop dec %r15 lea addresses_A_ht+0x14ab3, %r14 nop nop and $61078, %r11 mov $0x6162636465666768, %rsi movq %rsi, (%r14) nop nop nop nop sub $45355, %r14 lea addresses_normal_ht+0xc193, %r11 nop nop nop and $36325, %rdi mov (%r11), %r14d nop nop add %rdi, %rdi lea addresses_normal_ht+0x7c5a, %r15 nop nop nop nop nop add %rcx, %rcx movups (%r15), %xmm6 vpextrq $1, %xmm6, %rbx nop nop nop nop add %rsi, %rsi lea addresses_UC_ht+0xdc33, %r11 nop nop nop nop nop sub $54061, %rcx mov $0x6162636465666768, %rsi movq %rsi, %xmm2 movups %xmm2, (%r11) nop nop nop and %rcx, %rcx lea addresses_UC_ht+0x67b3, %r15 nop cmp $46481, %rcx movl $0x61626364, (%r15) nop nop nop nop nop and %rdi, %rdi lea addresses_WT_ht+0xcab3, %r15 nop nop nop nop nop cmp %r11, %r11 mov (%r15), %rbx sub %r11, %r11 lea addresses_A_ht+0xb10f, %rdi nop nop inc %rsi mov (%rdi), %r14 nop nop nop nop and $37853, %rcx pop %rsi pop %rdi pop %rcx pop %rbx pop %r15 pop %r14 pop %r11 ret .global s_faulty_load s_faulty_load: push %r11 push %r12 push %r15 push %r8 push %r9 push %rcx push %rdx // Store lea addresses_A+0x1a4f3, %rcx xor $40649, %r8 movl $0x51525354, (%rcx) nop inc %rdx // Faulty Load lea addresses_PSE+0x64b3, %r15 nop sub $40476, %r9 movb (%r15), %r12b lea oracles, %r8 and $0xff, %r12 shlq $12, %r12 mov (%r8,%r12,1), %r12 pop %rdx pop %rcx pop %r9 pop %r8 pop %r15 pop %r12 pop %r11 ret /* <gen_faulty_load> [REF] {'OP': 'LOAD', 'src': {'type': 'addresses_PSE', 'size': 8, 'AVXalign': False, 'NT': False, 'congruent': 0, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_A', 'size': 4, 'AVXalign': False, 'NT': False, 'congruent': 4, 'same': False}} [Faulty Load] {'OP': 'LOAD', 'src': {'type': 'addresses_PSE', 'size': 1, 'AVXalign': False, 'NT': False, 'congruent': 0, 'same': True}} <gen_prepare_buffer> {'OP': 'REPM', 'src': {'type': 'addresses_WT_ht', 'congruent': 0, 'same': False}, 'dst': {'type': 'addresses_normal_ht', 'congruent': 10, 'same': False}} {'OP': 'REPM', 'src': {'type': 'addresses_WT_ht', 'congruent': 1, 'same': False}, 'dst': {'type': 'addresses_UC_ht', 'congruent': 5, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_A_ht', 'size': 8, 'AVXalign': False, 'NT': False, 'congruent': 6, 'same': False}} {'OP': 'LOAD', 'src': {'type': 'addresses_normal_ht', 'size': 4, 'AVXalign': False, 'NT': False, 'congruent': 5, 'same': False}} {'OP': 'LOAD', 'src': {'type': 'addresses_normal_ht', 'size': 16, 'AVXalign': False, 'NT': False, 'congruent': 0, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_UC_ht', 'size': 16, 'AVXalign': False, 'NT': False, 'congruent': 2, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_UC_ht', 'size': 4, 'AVXalign': False, 'NT': False, 'congruent': 8, 'same': False}} {'OP': 'LOAD', 'src': {'type': 'addresses_WT_ht', 'size': 8, 'AVXalign': False, 'NT': False, 'congruent': 9, 'same': False}} {'OP': 'LOAD', 'src': {'type': 'addresses_A_ht', 'size': 8, 'AVXalign': False, 'NT': False, 'congruent': 1, 'same': False}} {'33': 21829} 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 33 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alloy4fun_models/trashltl/models/4/75h9om7qDeQqKSB2L.als
Kaixi26/org.alloytools.alloy
0
5055
<reponame>Kaixi26/org.alloytools.alloy open main pred id75h9om7qDeQqKSB2L_prop5 { eventually ( some f:File | f' in Trash') } pred __repair { id75h9om7qDeQqKSB2L_prop5 } check __repair { id75h9om7qDeQqKSB2L_prop5 <=> prop5o }
source/web/servlet/http/servlet-http_servlets.ads
svn2github/matreshka
24
7541
------------------------------------------------------------------------------ -- -- -- Matreshka Project -- -- -- -- Web Framework -- -- -- -- Runtime Library Component -- -- -- ------------------------------------------------------------------------------ -- -- -- Copyright © 2014-2016, <NAME> <<EMAIL>> -- -- All rights reserved. -- -- -- -- Redistribution and use in source and binary forms, with or without -- -- modification, are permitted provided that the following conditions -- -- are met: -- -- -- -- * Redistributions of source code must retain the above copyright -- -- notice, this list of conditions and the following disclaimer. -- -- -- -- * Redistributions in binary form must reproduce the above copyright -- -- notice, this list of conditions and the following disclaimer in the -- -- documentation and/or other materials provided with the distribution. -- -- -- -- * Neither the name of the Vadim Godunko, IE nor the names of its -- -- contributors may be used to endorse or promote products derived from -- -- this software without specific prior written permission. -- -- -- -- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -- -- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -- -- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -- -- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -- -- HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -- -- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED -- -- TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR -- -- PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF -- -- LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING -- -- NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -- -- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -- -- -- ------------------------------------------------------------------------------ -- $Revision$ $Date$ ------------------------------------------------------------------------------ with League.Calendars; with League.Calendars.ISO_8601; with League.Strings; with Servlet.Generic_Servlets; with Servlet.HTTP_Requests; with Servlet.HTTP_Responses; with Servlet.Requests; with Servlet.Responses; with Matreshka.RFC2616_Dates; package Servlet.HTTP_Servlets is pragma Preelaborate; type HTTP_Servlet is abstract new Servlet.Generic_Servlets.Generic_Servlet with private; not overriding procedure Do_Delete (Self : in out HTTP_Servlet; Request : Servlet.HTTP_Requests.HTTP_Servlet_Request'Class; Response : in out Servlet.HTTP_Responses.HTTP_Servlet_Response'Class); -- Called by the server (via the service method) to allow a servlet to -- handle a DELETE request. The DELETE operation allows a client to remove -- a document or Web page from the server. -- -- This method does not need to be either safe or idempotent. Operations -- requested through DELETE can have side effects for which users can be -- held accountable. When using this method, it may be useful to save a -- copy of the affected URL in temporary storage. -- -- If the HTTP DELETE request is incorrectly formatted, doDelete returns an -- HTTP "Bad Request" message. not overriding procedure Do_Get (Self : in out HTTP_Servlet; Request : Servlet.HTTP_Requests.HTTP_Servlet_Request'Class; Response : in out Servlet.HTTP_Responses.HTTP_Servlet_Response'Class); -- Called by the server (via the service method) to allow a servlet to -- handle a GET request. -- -- Overriding this method to support a GET request also automatically -- supports an HTTP HEAD request. A HEAD request is a GET request that -- returns no body in the response, only the request header fields. -- -- When overriding this method, read the request data, write the response -- headers, get the response's writer or output stream object, and finally, -- write the response data. It's best to include content type and encoding. -- When using a PrintWriter object to return the response, set the content -- type before accessing the PrintWriter object. -- -- The servlet container must write the headers before committing the -- response, because in HTTP the headers must be sent before the response -- body. -- -- Where possible, set the Content-Length header (with the -- ServletResponse.setContentLength(int) method), to allow the servlet -- container to use a persistent connection to return its response to the -- client, improving performance. The content length is automatically set -- if the entire response fits inside the response buffer. -- -- When using HTTP 1.1 chunked encoding (which means that the response has -- a Transfer-Encoding header), do not set the Content-Length header. -- -- The GET method should be safe, that is, without any side effects for -- which users are held responsible. For example, most form queries have no -- side effects. If a client request is intended to change stored data, the -- request should use some other HTTP method. -- -- The GET method should also be idempotent, meaning that it can be safely -- repeated. Sometimes making a method safe also makes it idempotent. For -- example, repeating queries is both safe and idempotent, but buying a -- product online or modifying data is neither safe nor idempotent. -- -- If the request is incorrectly formatted, doGet returns an HTTP "Bad -- Request" message. not overriding procedure Do_Head (Self : in out HTTP_Servlet; Request : Servlet.HTTP_Requests.HTTP_Servlet_Request'Class; Response : in out Servlet.HTTP_Responses.HTTP_Servlet_Response'Class); -- Receives an HTTP HEAD request from the protected service method and -- handles the request. The client sends a HEAD request when it wants to -- see only the headers of a response, such as Content-Type or -- Content-Length. The HTTP HEAD method counts the output bytes in the -- response to set the Content-Length header accurately. -- -- If you override this method, you can avoid computing the response body -- and just set the response headers directly to improve performance. Make -- sure that the doHead method you write is both safe and idempotent (that -- is, protects itself from being called multiple times for one HTTP HEAD -- request). -- -- If the HTTP HEAD request is incorrectly formatted, doHead returns an -- HTTP "Bad Request" message. not overriding procedure Do_Options (Self : in out HTTP_Servlet; Request : Servlet.HTTP_Requests.HTTP_Servlet_Request'Class; Response : in out Servlet.HTTP_Responses.HTTP_Servlet_Response'Class); -- Called by the server (via the service method) to allow a servlet to -- handle a OPTIONS request. The OPTIONS request determines which HTTP -- methods the server supports and returns an appropriate header. not overriding procedure Do_Post (Self : in out HTTP_Servlet; Request : Servlet.HTTP_Requests.HTTP_Servlet_Request'Class; Response : in out Servlet.HTTP_Responses.HTTP_Servlet_Response'Class); -- Called by the server (via the service method) to allow a servlet to -- handle a POST request. The HTTP POST method allows the client to send -- data of unlimited length to the Web server a single time and is useful -- when posting information such as credit card numbers. -- -- When overriding this method, read the request data, write the response -- headers, get the response's writer or output stream object, and finally, -- write the response data. It's best to include content type and encoding. -- When using a PrintWriter object to return the response, set the content -- type before accessing the PrintWriter object. -- -- The servlet container must write the headers before committing the -- response, because in HTTP the headers must be sent before the response -- body. -- -- Where possible, set the Content-Length header (with the -- ServletResponse.setContentLength(int) method), to allow the servlet -- container to use a persistent connection to return its response to the -- client, improving performance. The content length is automatically set -- if the entire response fits inside the response buffer. -- -- When using HTTP 1.1 chunked encoding (which means that the response has -- a Transfer-Encoding header), do not set the Content-Length header. -- -- This method does not need to be either safe or idempotent. Operations -- requested through POST can have side effects for which the user can be -- held accountable, for example, updating stored data or buying items -- online. -- -- If the HTTP POST request is incorrectly formatted, doPost returns an -- HTTP "Bad Request" message. not overriding procedure Do_Put (Self : in out HTTP_Servlet; Request : Servlet.HTTP_Requests.HTTP_Servlet_Request'Class; Response : in out Servlet.HTTP_Responses.HTTP_Servlet_Response'Class); -- Called by the server (via the service method) to allow a servlet to -- handle a PUT request. The PUT operation allows a client to place a file -- on the server and is similar to sending a file by FTP. -- -- When overriding this method, leave intact any content headers sent with -- the request (including Content-Length, Content-Type, -- Content-Transfer-Encoding, Content-Encoding, Content-Base, -- Content-Language, Content-Location, Content-MD5, and Content-Range). If -- your method cannot handle a content header, it must issue an error -- message (HTTP 501 - Not Implemented) and discard the request. For more -- information on HTTP 1.1, see RFC 2616 . -- -- This method does not need to be either safe or idempotent. Operations -- that doPut performs can have side effects for which the user can be held -- accountable. When using this method, it may be useful to save a copy of -- the affected URL in temporary storage. -- -- If the HTTP PUT request is incorrectly formatted, doPut returns an HTTP -- "Bad Request" message. not overriding procedure Do_Trace (Self : in out HTTP_Servlet; Request : Servlet.HTTP_Requests.HTTP_Servlet_Request'Class; Response : in out Servlet.HTTP_Responses.HTTP_Servlet_Response'Class); -- Called by the server (via the service method) to allow a servlet to -- handle a TRACE request. A TRACE returns the headers sent with the TRACE -- request to the client, so that they can be used in debugging. There's no -- need to override this method. not overriding function Get_Last_Modified (Self : in out HTTP_Servlet; Request : Servlet.HTTP_Requests.HTTP_Servlet_Request'Class) return League.Calendars.Date_Time; -- Returns the time the Http_Servlet_Request object was last modified. -- If the time is unknown, the method returns a special value (the default) -- -- Servlets that support HTTP GET requests and can quickly determine their -- last modification time should override this method. This makes browser -- and proxy caches work more effectively, reducing the load on server and -- network resources. overriding procedure Service (Self : in out HTTP_Servlet; Request : Servlet.Requests.Servlet_Request'Class; Response : in out Servlet.Responses.Servlet_Response'Class); private type HTTP_Servlet is abstract new Servlet.Generic_Servlets.Generic_Servlet with record Format : Matreshka.RFC2616_Dates.Format; Last_Modified_Header : League.Strings.Universal_String := League.Strings.To_Universal_String ("Last-Modified"); If_Modified_Since_Header : League.Strings.Universal_String := League.Strings.To_Universal_String ("If-Modified-Since"); Unknown_Time : League.Calendars.Date_Time := League.Calendars.ISO_8601.Create (Year => League.Calendars.ISO_8601.Year_Number'First, Month => 1, Day => 1, Hour => 0, Minute => 0, Second => 0, Nanosecond_100 => 0); end record; end Servlet.HTTP_Servlets;
NPC_Builder.adb
PRMorgan/5eCharacterCreator
0
3903
-- This is a personal project that was conceived -- from a lack of really quick Dungeons and -- Dragons character creation tools. -- The only content supported in this tool -- is that which can be found in the -- Systems Reference Document (SRD) -- from Wizards of the Coast. -- Created by <NAME> -- Start Date: 8 March 2018 -- Major Updates: 24 April 2018 -- 14 January 2019 -- 7 February 2019 --------------- Support from --------------- -- <NAME> (Beta Tester/Ideas) -- <NAME> (Beta Tester/Ideas/Problem Solving) -- <NAME> (Beta Tester) -------------------------------------------- With Ada.Text_IO; Use Ada.Text_IO; With Ada.Integer_Text_IO; Use Ada.Integer_Text_IO; Procedure NPC_Builder is ------------------------------------------------------ -- The purpose of this program is to allow DMs and -- -- players the ability to create NPCs and PCs, -- -- respectively, without having to crunch numbers. -- -- This program will also output the various -- -- character sheet information in easy-to-read -- -- text files for future reference and saving. -- ------------------------------------------------------ Type Class_List is (Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock, Wizard); Package Class_IO is new Ada.Text_IO.Enumeration_IO (Class_List); Use Class_IO; Type Subclass_List is (Berserker, Lore, Life, Land, Champion, OpenHand, Devotion, Hunter, Thief, Draconic, Fiend, Evocation); Package Subclass_IO is new Ada.Text_IO.Enumeration_IO (Subclass_List); Use Subclass_IO; Type Race_List is (Dragonborn, Dwarf, Elf, Gnome, HalfElf, Halfling, HalfOrc, Human, Tiefling); Package Race_IO is new Ada.Text_IO.Enumeration_IO (Race_List); Use Race_IO; Type Subrace_List is (Hill, High, Lightfoot, Rock, None, Calishite, Chondathan, Damaran, Illuskan, Mulan, Rashemi, Shou, Tethyrian, Turami, Black, Blue, Bronze, Brass, Copper, Gold, Green, Red, Silver, White); Package Subrace_IO is new Ada.Text_IO.Enumeration_IO (Subrace_List); Use Subrace_IO; Type Skills_List is (Acrobatics, Animal_Handling, Arcana, Athletics, Deception, History, Insight, Intimidation, Investigation, Medicine, Nature, Perception, Performance, Persuasion, Religion, Sleight_Of_Hand, Stealth, Survival); Package Skills_IO is new Ada.Text_IO.Enumeration_IO (Skills_List); Use Skills_IO; Type Ability_Scores_List is (STR, DEX, CON, INT, WIS, CHA, NA); Package Scores_IO is new Ada.Text_IO.Enumeration_IO (Ability_Scores_List); Use Scores_IO; Type Weapons_List is (Battleaxe, Blowgun, Club, Dagger, Dart, Flail, Glaive, Greatclub, Greatsword, Halberd, Handaxe, HandCrossbow, HeavyCrossbow, Javelin, Lance, LightCrossbow, LightHammer, Longbow, Longsword, Mace, Maul, Morningstar, Net, Pike, Quarterstaff, Rapier, Scimitar, Shortbow, Shortsword, Sickle, Sling, Spear, Trident, Warhammer, Warpick, Whip); Package Weapons_IO is new Ada.Text_IO.Enumeration_IO (Weapons_List); Use Weapons_IO; Type Weapon_Classification_List is (Simple, Martial); Package Weapon_Classification_IO is new Ada.Text_IO.Enumeration_IO (Weapon_Classification_List); Use Weapon_Classification_IO; Type Proficient_Type is record base : Integer := 0; proficient : Boolean := false; End Record; Type Skills_Type is record acrobatics : Proficient_Type; animalHandling : Proficient_Type; arcana : Proficient_Type; athletics : Proficient_Type; deception : Proficient_Type; history : Proficient_Type; insight : Proficient_Type; intimidation : Proficient_Type; investigation : Proficient_Type; medicine : Proficient_Type; nature : Proficient_Type; perception : Proficient_Type; performance : Proficient_Type; persuasion : Proficient_Type; religion : Proficient_Type; sleightOfHand : Proficient_Type; stealth : Proficient_Type; survival : Proficient_Type; End Record; Type Class_Type is record --features : Features_Array; hitDice : Integer; main : Class_List; subclass : Subclass_List; level : Integer; skill : Skills_Type; skillName : Skills_List; proficiency : Integer; End record; Type Health_Type is record current : Integer; total : Integer; End record; Type Name_Type is record name : String (1..25); length : Integer; End record; Type Race_Type is record main : Race_List; subrace : Subrace_List; size : Character; speed : Integer; End record; Type Weapon_Info is record classification : Weapon_Classification_List; damageAbility : Ability_Scores_List; die : Positive; name : String (1..14); nameLength : Positive := 5; toHit : Integer; proficient : Boolean; End record; Type Weapons_Type is array (Weapons_List) of Weapon_Info; Type Ability_Score_Type is record base : Integer; modifier : Integer; End record; Type Stats_Type is record STR : Ability_Score_Type; DEX : Ability_Score_Type; CON : Ability_Score_Type; INT : Ability_Score_Type; WIS : Ability_Score_Type; CHA : Ability_Score_Type; End record; Type Combat_Type is record STRbased : Integer; DEXbased : Integer; STRproficient : Integer; DEXproficient : Integer; unarmedAttack : Integer; spellDC : Integer; spellAttack : Integer; spellStat : Ability_Scores_List; attack : Weapons_Type; End record; Type Character_Type is record class : Class_Type; health : Health_Type; name : Name_Type; race : Race_Type; stat : Stats_Type; combat : Combat_Type; End record; THIRTY_THREE_DASHES : CONSTANT String := "---------------------------------"; TABLE_BORDER : CONSTANT String := "|----|---------------------------------"; --Subprograms Procedure getUserInput(character : out Character_Type) is choosingScoreImprovement : Boolean := True; levelFlag : Boolean := True; profFlag : Boolean := True; scoresFlag : Boolean := True; subraceFlag : Boolean := True; Begin -- getUserInput -- Name the character Put ("Enter the character's name: "); New_Line; Put (">>> "); Get_Line(character.name.name, character.name.length); New_Line; -- Select the character's race Put ("Choose your character's race from the following list:"); New_Line; Put ("Dragonborn, Dwarf, Elf, Gnome, HalfElf, Halfling, HalfOrc, Human, Tiefling: "); --------Data Validation Loop-------- validRaceLoop: Loop raceInputBlock: begin New_Line; Put (">>> "); Race_IO.Get (character.race.main); exit validRaceLoop; exception When Ada.Text_IO.DATA_ERROR => New_Line; Put ("Dragonborn, Dwarf, Elf, Gnome, HalfElf, Halfling, HalfOrc, Human, Tiefling?"); Skip_Line; End raceInputBlock; End loop validRaceLoop; --------Data Validation Loop-------- New_Line; -- Select the character's subrace/nationality/ancestry. Case character.race.main is -- If the character is a Human, have them choose their nationality. When Human => Put ("Choose your character's nationality from the following list:"); While subraceFlag Loop New_Line; Put ("Calishite, Chondathan, Damaran, Illuskan, Mulan,"); New_Line; Put ("Rashemi, Shou, Tethyrian, or Turami"); validHumanLoop: -- Only allow valid human subrace Loop humanInputBlock: begin New_Line; Put (">>> "); Subrace_IO.Get (character.race.subrace); If character.race.subrace = Calishite Then subraceFlag := False; Elsif character.race.subrace = Chondathan Then subraceFlag := False; Elsif character.race.subrace = Damaran Then subraceFlag := False; Elsif character.race.subrace = Illuskan Then subraceFlag := False; Elsif character.race.subrace = Mulan Then subraceFlag := False; Elsif character.race.subrace = Rashemi Then subraceFlag := False; Elsif character.race.subrace = Shou Then subraceFlag := False; Elsif character.race.subrace = Tethyrian Then subraceFlag := False; Elsif character.race.subrace = Turami Then subraceFlag := False; Else subraceFlag := True; End If; exit validHumanLoop; exception When Ada.Text_IO.DATA_ERROR => New_Line; Put ("Calishite, Chondathan, Damaran, Illuskan, Mulan,"); New_Line; Put ("Rashemi, Shou, Tethyrian, or Turami"); Skip_Line; End humanInputBlock; End Loop validHumanLoop; End Loop; -- If the character is a Dragonborn, have them choose their Draconic Ancestry. When Dragonborn => Put ("Choose your dragonborn's ancestry from the following list:"); While subraceFlag Loop New_Line; Put ("Black (Acid), Blue (Lightning), Brass (Fire), Bronze (Lightning), Copper (Acid),"); New_Line; Put ("Gold (Fire), Green (Poison), Red (Fire), Silver (Cold), White (Cold)"); New_Line; Put("Enter only the color."); validDragonbornLoop: -- Only allow valid dragonborn subrace Loop dragonbornInputBlock: begin New_Line; Put (">>> "); Subrace_IO.Get (character.race.subrace); If character.race.subrace = Black Then subraceFlag := False; Elsif character.race.subrace = Blue Then subraceFlag := False; Elsif character.race.subrace = Brass Then subraceFlag := False; Elsif character.race.subrace = Bronze Then subraceFlag := False; Elsif character.race.subrace = Copper Then subraceFlag := False; Elsif character.race.subrace = Gold Then subraceFlag := False; Elsif character.race.subrace = Green Then subraceFlag := False; Elsif character.race.subrace = Red Then subraceFlag := False; Elsif character.race.subrace = Silver Then subraceFlag := False; Elsif character.race.subrace = White Then subraceFlag := False; Else subraceFlag := True; End If; exit validDragonbornLoop; exception When Ada.Text_IO.DATA_ERROR => New_Line; Put ("Black, Blue, Bronze, Brass, Copper,"); New_Line; Put ("Gold, Green, Red, Silver, White"); Skip_Line; End dragonbornInputBlock; End Loop validDragonbornLoop; End Loop; When others => null; End Case; New_Line; Put ("Choose your character's class from the following list:"); New_Line; Put ("Barbarian, Bard, Cleric, Druid, Fighter, Monk,"); New_Line; Put ("Paladin, Ranger, Rogue, Sorcerer, Warlock, Wizard"); --------Data Validation Loop-------- validClassLoop: Loop classInputBlock: begin New_Line; Put (">>> "); Class_IO.Get (character.class.main); Exit validClassLoop; exception When Ada.Text_IO.DATA_ERROR => New_Line; Put ("Barbarian, Bard, Cleric, Druid, Fighter, Monk,"); New_Line; Put ("Paladin, Ranger, Rogue, Sorcerer, Warlock, or Wizard?"); Skip_Line; End classInputBlock; End Loop validClassLoop; --------Data Validation Loop-------- -- Set the character's subclass based on their main class Case character.class.main is When Barbarian => character.class.subclass := Berserker; When Bard => character.class.subclass := Lore; When Cleric => character.class.subclass := Life; When Druid => character.class.subclass := Land; When Fighter => character.class.subclass := Champion; When Monk => character.class.subclass := OpenHand; When Paladin => character.class.subclass := Devotion; When Ranger => character.class.subclass := Hunter; When Rogue => character.class.subclass := Thief; When Sorcerer => character.class.subclass := Draconic; When Warlock => character.class.subclass := Fiend; When Wizard => character.class.subclass := Evocation; End Case; New_Line; -- Have the user input their character's level. -- Levels lesser than or equal to 0 are not valid. -- Levels greater than 20 are not valid. -- D&D 5th Edition does not have official character support for -- levels outside of the valid range. While levelFlag Loop Put ("Note: Valid level range is 1-20."); New_Line; Put ("Enter the character's level: "); New_Line; Put (">>> "); Get (character.class.level); If character.class.level >= 1 and character.class.level <=20 Then levelFlag := False; Else levelFlag := True; End If; Skip_Line; New_Line; End Loop; -- Have the user input their raw ability score rolls. -- This program calculates racial bonuses for the user. While scoresFlag Loop Put ("Note: Valid unmodified score range is 3-18."); New_Line; Put ("Please enter your unmodified scores, in the following order, and on one line: "); New_Line; Put ("STR, DEX, CON, INT, WIS, and CHA"); New_Line; Put (">>> "); Ada.Integer_Text_IO.Get (character.stat.STR.base); Ada.Integer_Text_IO.Get (character.stat.DEX.base); Ada.Integer_Text_IO.Get (character.stat.CON.base); Ada.Integer_Text_IO.Get (character.stat.INT.base); Ada.Integer_Text_IO.Get (character.stat.WIS.base); Ada.Integer_Text_IO.Get (character.stat.CHA.base); If character.stat.STR.base >= 3 and character.stat.STR.base <= 18 and character.stat.DEX.base >= 3 and character.stat.DEX.base <= 18 and character.stat.CON.base >= 3 and character.stat.CON.base <= 18 and character.stat.INT.base >= 3 and character.stat.INT.base <= 18 and character.stat.WIS.base >= 3 and character.stat.WIS.base <= 18 and character.stat.CHA.base >= 3 and character.stat.CHA.base <= 18 Then scoresFlag := False; Else scoresFlag := True; End If; Skip_Line; New_Line; End Loop; -- Have the user input their character's total health. -- No support for auto-calculating based on modifiers. Put ("Please enter your character's total health: "); New_Line; Put (">>> "); Get (character.health.total); Skip_Line; End getUserInput; ------------------------------------------------------------ Procedure caseClassInfo (character : in out Character_type) is numSkillProfs : Integer := 2; temp : Skills_List; Begin -- caseClassInfo -- Assign the character's hit dice based on their class. Case character.class.main is When Barbarian => character.class.hitDice := 12; When Bard => character.class.hitDice := 8; When Cleric => character.class.hitDice := 8; When Druid => character.class.hitDice := 8; When Fighter => character.class.hitDice := 10; When Monk => character.class.hitDice := 8; When Paladin => character.class.hitDice := 10; When Ranger => character.class.hitDice := 10; When Rogue => character.class.hitDice := 8; When Sorcerer => character.class.hitDice := 6; When Warlock => character.class.hitDice := 8; When Wizard => character.class.hitDice := 6; End Case; -- Have the user select their proficiencies. Case character.class.main is When Barbarian => Put ("You can choose 2 skill proficiencies from the following list:"); New_Line; Put ("Animal_Handling, Athletics, Intimidation, Nature, Perception"); New_Line; When Bard => Put ("You can choose any 3 skill proficiencies. Your options are:"); New_Line; Put ("Acrobatics, Animal_Handling, Arcana, Athletics, Deception, History,"); New_Line; Put ("Insight, Intimidation, Investigation, Medicine, Nature, Perception,"); New_Line; Put ("Performance, Persuasion, Religion, Sleight_of_Hand, Stealth, Survival"); New_Line; numSkillProfs := 3; When Cleric => Put ("You can choose 2 skill proficiencies from the following list:"); New_Line; Put ("History, Insight, Medicine, Persuasion, Religion"); New_Line; When Druid => Put ("You can choose 2 skill proficiencies from the following list:"); New_Line; Put ("Arcana, Animal_Handling, Insight, Medicine, Nature, Perception, Religion, Survival"); New_Line; When Fighter => Put ("You can choose 2 skill proficiencies from the following list:"); New_Line; Put ("Acrobatics, Animal_Handling, Athletics, History,"); New_Line; Put ("Insight, Intimidation, Perception, Survival"); New_Line; When Monk => Put ("You can choose 2 skill proficiencies from the following list:"); New_Line; Put ("Acrobatics, Athletics, History, Insight, Religion, Stealth"); New_Line; When Paladin => Put ("You can choose 2 skill proficiencies from the following list:"); New_Line; Put ("Athletics, Insight, Intimidation, Medicine, Persuasion, Religion"); New_Line; When Ranger => Put ("You can choose 3 skill proficiencies from the following list:"); New_Line; Put ("Animal_Handling, Athletics, Deception, Insight, Intimidation,"); New_Line; Put ("Investigation, Perception, Persuasion, Sleight_of_Hand, Stealth"); New_Line; numSkillProfs := 3; When Rogue => Put ("You can choose 4 skill proficiencies from the following list:"); New_Line; Put ("Acrobatics, Athletics, Deception, Insight, Intimidation,"); New_Line; Put ("Investigation, Perception, Persuasion, Sleight_of_Hand, Stealth"); New_Line; numSkillProfs := 4; When Sorcerer => Put ("You can choose 2 skill proficiencies from the following list:"); New_Line; Put ("Arcana, Deception, Insight, Intimidation, Persuasion, Religion"); New_Line; When Warlock => Put ("You can choose 2 skill proficiencies from the following list:"); New_Line; Put ("Arcana, Deception, History, Intimidation, Investigation, Nature, Religion"); New_Line; When Wizard => Put ("You can choose 2 skill proficiencies from the following list:"); New_Line; Put ("Arcana, History, Insight, Investigation, Medicine, Religion"); New_Line; End Case; -- Bards get 3 proficiencies -- Ranger get 3 proficiencies -- Rogues get 4 proficiencies If character.class.main = Bard Then numSkillProfs := 3; Elsif character.class.main = Ranger Then numSkillProfs := 3; Elsif character.class.main = Rogue Then numSkillProfs := 4; Else numSkillProfs := 2; End If; -- Proficiency selection loop For i in 1..numSkillProfs Loop Put (i, 1); Put (". "); Skills_IO.Get (character.class.skillName); temp := character.class.skillName; Case temp is When Acrobatics => character.class.skill.acrobatics.proficient := True; When Animal_Handling => character.class.skill.animalhandling.proficient := True; When Arcana => character.class.skill.arcana.proficient := True; When Athletics => character.class.skill.athletics.proficient := True; When Deception => character.class.skill.deception.proficient := True; When History => character.class.skill.history.proficient := True; When Insight => character.class.skill.insight.proficient := True; When Intimidation => character.class.skill.intimidation.proficient := True; When Investigation => character.class.skill.investigation.proficient := True; When Medicine => character.class.skill.medicine.proficient := True; When Nature => character.class.skill.nature.proficient := True; When Perception => character.class.skill.perception.proficient := True; When Performance => character.class.skill.performance.proficient := True; When Persuasion => character.class.skill.persuasion.proficient := True; When Religion => character.class.skill.religion.proficient := True; When Sleight_of_Hand => character.class.skill.sleightOfHand.proficient := True; When Stealth => character.class.skill.stealth.proficient := True; When Survival => character.class.skill.survival.proficient := True; End Case; End Loop; Skip_Line; -- Add character's proficiency to skills they selected ---------- If character.class.skill.acrobatics.proficient Then character.class.skill.acrobatics.base := character.stat.DEX.modifier + character.class.proficiency; Else character.class.skill.acrobatics.base := character.stat.DEX.modifier; End If; ---------- If character.class.skill.animalHandling.proficient Then character.class.skill.animalHandling.base := character.stat.WIS.modifier + character.class.proficiency; Else character.class.skill.animalHandling.base := character.stat.WIS.modifier; End If; ---------- If character.class.skill.arcana.proficient Then character.class.skill.arcana.base := character.stat.INT.modifier + character.class.proficiency; Else character.class.skill.arcana.base := character.stat.INT.modifier; End If; ---------- If character.class.skill.athletics.proficient Then character.class.skill.athletics.base := character.stat.STR.modifier + character.class.proficiency; Else character.class.skill.athletics.base := character.stat.STR.modifier; End If; ---------- If character.class.skill.deception.proficient Then character.class.skill.deception.base := character.stat.CHA.modifier + character.class.proficiency; Else character.class.skill.deception.base := character.stat.CHA.modifier; End If; ---------- If character.class.skill.history.proficient Then character.class.skill.history.base := character.stat.INT.modifier + character.class.proficiency; Else character.class.skill.history.base := character.stat.INT.modifier; End If; ---------- If character.class.skill.insight.proficient Then character.class.skill.insight.base := character.stat.WIS.modifier + character.class.proficiency; Else character.class.skill.insight.base := character.stat.WIS.modifier; End If; ---------- If character.class.skill.intimidation.proficient Then character.class.skill.intimidation.base := character.stat.CHA.modifier + character.class.proficiency; Else character.class.skill.intimidation.base := character.stat.CHA.modifier; End If; ---------- If character.class.skill.investigation.proficient Then character.class.skill.investigation.base := character.stat.INT.modifier + character.class.proficiency; Else character.class.skill.investigation.base := character.stat.INT.modifier; End If; ---------- If character.class.skill.medicine.proficient Then character.class.skill.medicine.base := character.stat.WIS.modifier + character.class.proficiency; Else character.class.skill.medicine.base := character.stat.WIS.modifier; End If; ---------- If character.class.skill.nature.proficient Then character.class.skill.nature.base := character.stat.INT.modifier + character.class.proficiency; Else character.class.skill.nature.base := character.stat.INT.modifier; End If; ---------- If character.class.skill.perception.proficient Then character.class.skill.perception.base := character.stat.WIS.modifier + character.class.proficiency; Else character.class.skill.perception.base := character.stat.WIS.modifier; End If; ---------- If character.class.skill.performance.proficient Then character.class.skill.performance.base := character.stat.CHA.modifier + character.class.proficiency; Else character.class.skill.performance.base := character.stat.CHA.modifier; End If; ---------- If character.class.skill.persuasion.proficient Then character.class.skill.persuasion.base := character.stat.CHA.modifier + character.class.proficiency; Else character.class.skill.persuasion.base := character.stat.CHA.modifier; End If; ---------- If character.class.skill.religion.proficient Then character.class.skill.religion.base := character.stat.INT.modifier + character.class.proficiency; Else character.class.skill.religion.base := character.stat.INT.modifier; End If; ---------- If character.class.skill.sleightOfHand.proficient Then character.class.skill.sleightOfHand.base := character.stat.DEX.modifier + character.class.proficiency; Else character.class.skill.sleightOfHand.base := character.stat.DEX.modifier; End If; ---------- If character.class.skill.stealth.proficient Then character.class.skill.stealth.base := character.stat.DEX.modifier + character.class.proficiency; Else character.class.skill.stealth.base := character.stat.DEX.modifier; End If; ---------- If character.class.skill.survival.proficient Then character.class.skill.survival.base := character.stat.WIS.modifier + character.class.proficiency; Else character.class.skill.survival.base := character.stat.WIS.modifier; End If; ---------- End caseClassInfo; ------------------------------------------------------------ Procedure caseAbilityScores (character : in out Character_Type) is Begin -- caseAbilityScores -- Assign modifiers to ability scores Case character.stat.STR.base is When 1 => character.stat.STR.modifier := -5; When 2..3 => character.stat.STR.modifier := -4; When 4..5 => character.stat.STR.modifier := -3; When 6..7 => character.stat.STR.modifier := -2; When 8..9 => character.stat.STR.modifier := -1; When 10..11 => character.stat.STR.modifier := 0; When 12..13 => character.stat.STR.modifier := 1; When 14..15 => character.stat.STR.modifier := 2; When 16..17 => character.stat.STR.modifier := 3; When 18..19 => character.stat.STR.modifier := 4; When 20 => character.stat.STR.modifier := 5; When others => character.stat.STR.modifier := -99; End Case; Case character.stat.DEX.base is When 1 => character.stat.DEX.modifier := -5; When 2..3 => character.stat.DEX.modifier := -4; When 4..5 => character.stat.DEX.modifier := -3; When 6..7 => character.stat.DEX.modifier := -2; When 8..9 => character.stat.DEX.modifier := -1; When 10..11 => character.stat.DEX.modifier := 0; When 12..13 => character.stat.DEX.modifier := 1; When 14..15 => character.stat.DEX.modifier := 2; When 16..17 => character.stat.DEX.modifier := 3; When 18..19 => character.stat.DEX.modifier := 4; When 20 => character.stat.DEX.modifier := 5; When others => character.stat.DEX.modifier := -99; End Case; Case character.stat.CON.base is When 1 => character.stat.CON.modifier := -5; When 2..3 => character.stat.CON.modifier := -4; When 4..5 => character.stat.CON.modifier := -3; When 6..7 => character.stat.CON.modifier := -2; When 8..9 => character.stat.CON.modifier := -1; When 10..11 => character.stat.CON.modifier := 0; When 12..13 => character.stat.CON.modifier := 1; When 14..15 => character.stat.CON.modifier := 2; When 16..17 => character.stat.CON.modifier := 3; When 18..19 => character.stat.CON.modifier := 4; When 20 => character.stat.CON.modifier := 5; When others => character.stat.CON.modifier := -99; End Case; Case character.stat.INT.base is When 1 => character.stat.INT.modifier := -5; When 2..3 => character.stat.INT.modifier := -4; When 4..5 => character.stat.INT.modifier := -3; When 6..7 => character.stat.INT.modifier := -2; When 8..9 => character.stat.INT.modifier := -1; When 10..11 => character.stat.INT.modifier := 0; When 12..13 => character.stat.INT.modifier := 1; When 14..15 => character.stat.INT.modifier := 2; When 16..17 => character.stat.INT.modifier := 3; When 18..19 => character.stat.INT.modifier := 4; When 20 => character.stat.INT.modifier := 5; When others => character.stat.INT.modifier := -99; End Case; Case character.stat.WIS.base is When 1 => character.stat.WIS.modifier := -5; When 2..3 => character.stat.WIS.modifier := -4; When 4..5 => character.stat.WIS.modifier := -3; When 6..7 => character.stat.WIS.modifier := -2; When 8..9 => character.stat.WIS.modifier := -1; When 10..11 => character.stat.WIS.modifier := 0; When 12..13 => character.stat.WIS.modifier := 1; When 14..15 => character.stat.WIS.modifier := 2; When 16..17 => character.stat.WIS.modifier := 3; When 18..19 => character.stat.WIS.modifier := 4; When 20 => character.stat.WIS.modifier := 5; When others => character.stat.WIS.modifier := -99; End Case; Case character.stat.CHA.base is When 1 => character.stat.CHA.modifier := -5; When 2..3 => character.stat.CHA.modifier := -4; When 4..5 => character.stat.CHA.modifier := -3; When 6..7 => character.stat.CHA.modifier := -2; When 8..9 => character.stat.CHA.modifier := -1; When 10..11 => character.stat.CHA.modifier := 0; When 12..13 => character.stat.CHA.modifier := 1; When 14..15 => character.stat.CHA.modifier := 2; When 16..17 => character.stat.CHA.modifier := 3; When 18..19 => character.stat.CHA.modifier := 4; When 20 => character.stat.CHA.modifier := 5; When others => character.stat.CHA.modifier := -99; End Case; -- Assign the character's proficiency based on their level Case character.class.level is When 0..4 => character.class.proficiency := 2; When 5..8 => character.class.proficiency := 3; When 9..12 => character.class.proficiency := 4; When 13..16 => character.class.proficiency := 5; When 17..20 => character.class.proficiency := 6; When others => character.class.proficiency := 0; End Case; End caseAbilityScores; ------------------------------------------------------------ Procedure caseRaceInfo (character : in out Character_Type) is Begin --caseRaceInfo -- Assign speed, size, and ability score -- increases based on the character's race. Case character.race.main is When Dragonborn => character.race.speed := 30; character.race.size := 'M'; character.stat.STR.base := character.stat.STR.base +2; character.stat.CHA.base := character.stat.CHA.base +1; When Dwarf => character.race.speed := 25; character.race.size := 'M'; character.stat.CON.base := character.stat.CON.base +2; character.race.subrace := Hill; When Elf => character.race.speed := 30; If character.race.subrace = High Then character.race.speed := 35; End if; character.race.size := 'M'; character.stat.DEX.base := character.stat.DEX.base +2; character.race.subrace := High; When Gnome => character.race.speed := 25; character.race.size := 'S'; character.stat.INT.base := character.stat.INT.base +2; character.race.subrace := Rock; When Halfling => character.race.speed := 25; character.race.size := 'S'; character.stat.DEX.base := character.stat.DEX.base +2; character.race.subrace := Lightfoot; When Human => character.race.speed := 30; character.race.size := 'M'; character.stat.STR.base := character.stat.STR.base +1; character.stat.DEX.base := character.stat.DEX.base +1; character.stat.CON.base := character.stat.CON.base +1; character.stat.INT.base := character.stat.INT.base +1; character.stat.WIS.base := character.stat.WIS.base +1; character.stat.CHA.base := character.stat.CHA.base +1; When HalfElf => character.race.speed := 30; character.race.size := 'M'; character.stat.CHA.base := character.stat.CHA.base +2; character.race.subrace := None; When HalfOrc => character.race.speed := 30; character.race.size := 'M'; character.stat.STR.base := character.stat.STR.base +2; character.stat.CON.base := character.stat.CON.base +1; character.race.subrace := None; When Tiefling => character.race.speed := 30; character.race.size := 'M'; character.stat.CHA.base := character.stat.CHA.base +2; character.stat.INT.base := character.stat.INT.base +1; character.race.subrace := None; When others => null; End Case; -- Assign ability score increases based on the character's subrace Case character.race.subrace is When Hill => character.stat.WIS.base := character.stat.WIS.base +1; When High => character.stat.INT.base := character.stat.INT.base +1; When Lightfoot => character.stat.CHA.base := character.stat.CHA.base +1; When Rock => character.stat.CON.base := character.stat.CON.base +1; When others => null; End Case; End caseRaceInfo; ------------------------------------------------------------ Procedure halfElfAbilities (character : in out Character_Type) is --------------------Identifiers-------------------- -- num_modified : An integer to keep track of -- how many scores have been changed. -- stat_temp : A variable that represents which -- stat is being modified. --------------------------------------------------- num_modified : Integer := 0; stat_temp : String(1..3); Begin -- halfElfAbilities -- If the character is a Half Elf, the user can assign -- 2 ability score increases and they see fit. Put ("You have chosen Half-Elf as your race. One of your racial traits"); New_Line; Put ("allows you to increase your ability scores."); New_Line; Put ("You have 2 points to allocate where you desire. Your score cannot"); New_Line; Put ("exceed 20. Your current stats are:"); New_Line; -- Output the character's stats to the screen -- so the user can see what they already have. Put (THIRTY_THREE_DASHES); New_Line; Set_Col(1); Put ("STR"); Set_Col(7); Put ("DEX"); Set_Col(13); Put ("CON"); Set_Col(19); Put ("INT"); Set_Col(25); Put ("WIS"); Set_Col(31); Put ("CHA"); New_Line; Put (THIRTY_THREE_DASHES); New_Line; Set_Col(1+1); Put (character.stat.STR.base, 1); Set_Col(7+1); Put (character.stat.DEX.base, 1); Set_Col(13+1); Put (character.stat.CON.base, 1); Set_Col(19+1); Put (character.stat.INT.base, 1); Set_Col(25+1); Put (character.stat.WIS.base, 1); Set_Col(31+1); Put (character.stat.CHA.base, 1); New_Line; Set_Col(1); Put("("); If character.stat.STR.modifier >= 0 Then Put("+"); Put(character.stat.STR.modifier, 1); Else Put(character.stat.STR.modifier, 1); End If; Put(")"); Set_Col(7); Put("("); If character.stat.DEX.modifier >= 0 Then Put("+"); Put(character.stat.DEX.modifier, 1); Else Put(character.stat.DEX.modifier, 1); End If; Put(")"); Set_Col(13); Put("("); If character.stat.CON.modifier >= 0 Then Put("+"); Put(character.stat.CON.modifier, 1); Else Put(character.stat.CON.modifier, 1); End If; Put(")"); Set_Col(19); Put("("); If character.stat.INT.modifier >= 0 Then Put("+"); Put(character.stat.INT.modifier, 1); Else Put(character.stat.INT.modifier, 1); End If; Put(")"); Set_Col(25); Put("("); If character.stat.WIS.modifier >= 0 Then Put("+"); Put(character.stat.WIS.modifier, 1); Else Put(character.stat.WIS.modifier, 1); End If; Put(")"); Set_Col(31); Put("("); If character.stat.CHA.modifier >= 0 Then Put("+"); Put(character.stat.CHA.modifier, 1); Else Put(character.stat.CHA.modifier, 1); End If; Put(")"); New_Line; Put (THIRTY_THREE_DASHES); New_Line(2); -- Have the user select the stat(s) they would like to increase. Put ("Enter the 3 letter abbreviation that corresponds to the"); New_Line; Put ("ability score you would like to increase, one at a time:"); New_Line; While (num_modified < 2) Loop Put (">>> "); Get(stat_temp); If stat_temp = "STR" and character.stat.STR.base < 20 Then character.stat.STR.base := character.stat.STR.base + 1; num_modified := num_modified + 1; Elsif stat_temp = "DEX" and character.stat.DEX.base < 20 Then character.stat.DEX.base := character.stat.DEX.base + 1; num_modified := num_modified + 1; Elsif stat_temp = "CON" and character.stat.CON.base < 20 Then character.stat.CON.base := character.stat.CON.base + 1; num_modified := num_modified + 1; Elsif stat_temp = "INT" and character.stat.INT.base < 20 Then character.stat.INT.base := character.stat.INT.base + 1; num_modified := num_modified + 1; Elsif stat_temp = "WIS" and character.stat.WIS.base < 20 Then character.stat.WIS.base := character.stat.WIS.base + 1; num_modified := num_modified + 1; Elsif stat_temp = "CHA" and character.stat.CHA.base < 20 Then character.stat.CHA.base := character.stat.CHA.base + 1; num_modified := num_modified + 1; Else Put ("Invalid selection. Please check you've entered a valid stat."); End If; New_Line; Exit When num_modified = 2; End Loop; End halfElfAbilities; ------------------------------------------------------------ Procedure combatReference (character : in out Character_Type) is spellDCBase : Integer; Begin --combatReference -- Physical combat information -- Compute the attack modifer, based on the weapon's ability score -- and the character's proficiency with that weapon. character.combat.STRbased := character.stat.STR.modifier; character.combat.STRproficient := character.stat.STR.modifier + character.class.proficiency; character.combat.DEXbased := character.stat.DEX.modifier; character.combat.DEXproficient := character.stat.DEX.modifier + character.class.proficiency; character.combat.unarmedAttack := character.stat.STR.modifier + character.class.proficiency; -- Spellcasting Information -- Calculate the Spell Save DC, Spell Attack Modifier, and -- set the Spellcasting Ability Score. spellDCBase := 8 + character.class.proficiency; Case character.class.main is When Bard => character.combat.spellDC := spellDCBase + character.stat.CHA.modifier; character.combat.spellAttack := character.class.proficiency + character.stat.CHA.modifier; character.combat.spellStat := CHA; When Cleric => character.combat.spellDC := spellDCBase + character.stat.WIS.modifier; character.combat.spellAttack := character.class.proficiency + character.stat.WIS.modifier; character.combat.spellStat := WIS; When Druid => character.combat.spellDC := spellDCBase + character.stat.WIS.modifier; character.combat.spellAttack := character.class.proficiency + character.stat.WIS.modifier; character.combat.spellStat := WIS; -- Monks are not spellcasters. In this case, -- spellDC refers to the Monk's Ki Save DC. When Monk => character.combat.spellDC := spellDCBase + character.stat.WIS.modifier; character.combat.spellAttack := -99; character.combat.spellStat := NA; When Paladin => character.combat.spellDC := spellDCBase + character.stat.CHA.modifier; character.combat.spellAttack := character.class.proficiency + character.stat.CHA.modifier; character.combat.spellStat := CHA; When Ranger => character.combat.spellDC := spellDCBase + character.stat.WIS.modifier; character.combat.spellAttack := character.class.proficiency + character.stat.WIS.modifier; character.combat.spellStat := WIS; When Sorcerer => character.combat.spellDC := spellDCBase + character.stat.CHA.modifier; character.combat.spellAttack := character.class.proficiency + character.stat.CHA.modifier; character.combat.spellStat := CHA; When Warlock => character.combat.spellDC := spellDCBase + character.stat.CHA.modifier; character.combat.spellAttack := character.class.proficiency + character.stat.CHA.modifier; character.combat.spellStat := CHA; When Wizard => character.combat.spellDC := spellDCBase + character.stat.INT.modifier; character.combat.spellAttack := character.class.proficiency + character.stat.INT.modifier; character.combat.spellStat := INT; -- Non-Spellcasters get their scores set to an arbitrary -- value because they don't have a Spell Save DC, -- Spell Attack Modifier, or a Spellcasting Ability Score. -- These values are set in the rare event that a -- non-spellcasting class gets classified as spellcasting. When others => character.combat.spellDC := -99; character.combat.spellAttack := -99; character.combat.spellStat := NA; End Case; -- Hard Coded: -- Damage Die -- Classification (simple/martial) -- Damage Ability Score -- Name string -- Name length integer character.combat.attack(Battleaxe).die := 8; character.combat.attack(Battleaxe).classification := Martial; character.combat.attack(Battleaxe).damageAbility := STR; character.combat.attack(Battleaxe).name := "Battleaxe "; character.combat.attack(Battleaxe).nameLength := 9; --- character.combat.attack(Blowgun).die := 1; character.combat.attack(Blowgun).classification := Martial; character.combat.attack(Blowgun).damageAbility := DEX; character.combat.attack(Blowgun).name := "Blowgun "; character.combat.attack(Blowgun).nameLength := 7; --- character.combat.attack(Club).die := 4; character.combat.attack(Club).classification := Simple; character.combat.attack(Club).damageAbility := STR; character.combat.attack(Club).name := "Club "; character.combat.attack(Club).nameLength := 4; --- character.combat.attack(Dagger).die := 4; character.combat.attack(Dagger).classification := Simple; character.combat.attack(Dagger).damageAbility := STR; character.combat.attack(Dagger).name := "Dagger "; character.combat.attack(Dagger).nameLength := 6; --- character.combat.attack(Dart).die := 4; character.combat.attack(Dart).classification := Simple; character.combat.attack(Dart).damageAbility := DEX; character.combat.attack(Dart).name := "Dart "; character.combat.attack(Dart).nameLength := 4; --- character.combat.attack(Flail).die := 8; character.combat.attack(Flail).classification := Martial; character.combat.attack(Flail).damageAbility := STR; character.combat.attack(Flail).name := "Flail "; character.combat.attack(Flail).nameLength := 5; --- character.combat.attack(Glaive).die := 10; character.combat.attack(Glaive).classification := Martial; character.combat.attack(Glaive).damageAbility := STR; character.combat.attack(Glaive).name := "Glaive "; character.combat.attack(Glaive).nameLength := 6; --- character.combat.attack(Greatclub).die := 8; character.combat.attack(Greatclub).classification := Simple; character.combat.attack(Greatclub).damageAbility := STR; character.combat.attack(Greatclub).name := "Greatclub "; character.combat.attack(Greatclub).nameLength := 9; --- character.combat.attack(Greatsword).die := 6; character.combat.attack(Greatsword).classification := Martial; character.combat.attack(Greatsword).damageAbility := STR; character.combat.attack(Greatsword).name := "Greatsword "; character.combat.attack(Greatsword).nameLength := 10; --- character.combat.attack(Halberd).die := 10; character.combat.attack(Halberd).classification := Martial; character.combat.attack(Halberd).damageAbility := STR; character.combat.attack(Halberd).name := "Halberd "; character.combat.attack(Halberd).nameLength := 7; --- character.combat.attack(Handaxe).die := 6; character.combat.attack(Handaxe).classification := Simple; character.combat.attack(Handaxe).damageAbility := STR; character.combat.attack(Handaxe).name := "Handaxe "; character.combat.attack(Handaxe).nameLength := 7; --- character.combat.attack(HandCrossbow).die := 6; character.combat.attack(HandCrossbow).classification := Martial; character.combat.attack(HandCrossbow).damageAbility := DEX; character.combat.attack(HandCrossbow).name := "Hand Crossbow "; character.combat.attack(HandCrossbow).nameLength := 13; --- character.combat.attack(HeavyCrossbow).die := 10; character.combat.attack(HeavyCrossbow).classification := Martial; character.combat.attack(HeavyCrossbow).damageAbility := DEX; character.combat.attack(HeavyCrossbow).name := "Heavy Crossbow"; character.combat.attack(HeavyCrossbow).nameLength := 14; --- character.combat.attack(Javelin).die := 6; character.combat.attack(Javelin).classification := Simple; character.combat.attack(Javelin).damageAbility := STR; character.combat.attack(Javelin).name := "Javelin "; character.combat.attack(Javelin).nameLength := 7; --- character.combat.attack(Lance).die := 12; character.combat.attack(Lance).classification := Martial; character.combat.attack(Lance).damageAbility := STR; character.combat.attack(Lance).name := "Lance "; character.combat.attack(Lance).nameLength := 5; --- character.combat.attack(LightCrossbow).die := 8; character.combat.attack(LightCrossbow).classification := Simple; character.combat.attack(LightCrossbow).damageAbility := DEX; character.combat.attack(LightCrossbow).name := "Light Crossbow"; character.combat.attack(LightCrossbow).nameLength := 14; --- character.combat.attack(LightHammer).die := 4; character.combat.attack(LightHammer).classification := Simple; character.combat.attack(LightHammer).damageAbility := STR; character.combat.attack(LightHammer).name := "<NAME> "; character.combat.attack(LightHammer).nameLength := 12; --- character.combat.attack(Longbow).die := 8; character.combat.attack(Longbow).classification := Martial; character.combat.attack(Longbow).damageAbility := DEX; character.combat.attack(Longbow).name := "Longbow "; character.combat.attack(Longbow).nameLength := 7; --- character.combat.attack(Longsword).die := 8; character.combat.attack(Longsword).classification := Martial; character.combat.attack(Longsword).damageAbility := STR; character.combat.attack(Longsword).name := "Longsword "; character.combat.attack(Longsword).nameLength := 9; --- character.combat.attack(Mace).die := 6; character.combat.attack(Mace).classification := Simple; character.combat.attack(Mace).damageAbility := STR; character.combat.attack(Mace).name := "Mace "; character.combat.attack(Mace).nameLength := 4; --- character.combat.attack(Maul).die := 6; character.combat.attack(Maul).classification := Martial; character.combat.attack(Maul).damageAbility := STR; character.combat.attack(Maul).name := "Maul "; character.combat.attack(Maul).nameLength := 4; --- character.combat.attack(Morningstar).die := 8; character.combat.attack(Morningstar).classification := Martial; character.combat.attack(Morningstar).damageAbility := STR; character.combat.attack(Morningstar).name := "Morningstar "; character.combat.attack(Morningstar).nameLength := 11; --- character.combat.attack(Net).die := 99; character.combat.attack(Net).classification := Martial; character.combat.attack(Net).damageAbility := DEX; character.combat.attack(Net).name := "Net "; character.combat.attack(Net).nameLength := 3; --- character.combat.attack(Pike).die := 10; character.combat.attack(Pike).classification := Martial; character.combat.attack(Pike).damageAbility := STR; character.combat.attack(Pike).name := "Pike "; character.combat.attack(Pike).nameLength := 4; --- character.combat.attack(Quarterstaff).die := 6; character.combat.attack(Quarterstaff).classification := Simple; character.combat.attack(Quarterstaff).damageAbility := STR; character.combat.attack(Quarterstaff).name := "Quarterstaff "; character.combat.attack(Quarterstaff).nameLength := 12; --- character.combat.attack(Rapier).die := 8; character.combat.attack(Rapier).classification := Martial; character.combat.attack(Rapier).damageAbility := STR; character.combat.attack(Rapier).name := "Rapier "; character.combat.attack(Rapier).nameLength := 6; --- character.combat.attack(Scimitar).die := 6; character.combat.attack(Scimitar).classification := Martial; character.combat.attack(Scimitar).damageAbility := STR; character.combat.attack(Scimitar).name := "Scimitar "; character.combat.attack(Scimitar).nameLength := 8; --- character.combat.attack(Shortbow).die := 6; character.combat.attack(Shortbow).classification := Simple; character.combat.attack(Shortbow).damageAbility := DEX; character.combat.attack(Shortbow).name := "Shortbow "; character.combat.attack(Shortbow).nameLength := 8; --- character.combat.attack(Shortsword).die := 6; character.combat.attack(Shortsword).classification := Martial; character.combat.attack(Shortsword).damageAbility := STR; character.combat.attack(Shortsword).name := "Shortsword "; character.combat.attack(Shortsword).nameLength := 10; --- character.combat.attack(Sickle).die := 4; character.combat.attack(Sickle).classification := Simple; character.combat.attack(Sickle).damageAbility := STR; character.combat.attack(Sickle).name := "Sickle "; character.combat.attack(Sickle).nameLength := 6; --- character.combat.attack(Sling).die := 4; character.combat.attack(Sling).classification := Simple; character.combat.attack(Sling).damageAbility := DEX; character.combat.attack(Sling).name := "Sling "; character.combat.attack(Sling).nameLength := 5; --- character.combat.attack(Spear).die := 6; character.combat.attack(Spear).classification := Simple; character.combat.attack(Spear).damageAbility := STR; character.combat.attack(Spear).name := "Spear "; character.combat.attack(Spear).nameLength := 5; --- character.combat.attack(Trident).die := 6; character.combat.attack(Trident).classification := Martial; character.combat.attack(Trident).damageAbility := STR; character.combat.attack(Trident).name := "Trident "; character.combat.attack(Trident).nameLength := 7; --- character.combat.attack(Warhammer).die := 8; character.combat.attack(Warhammer).classification := Martial; character.combat.attack(Warhammer).damageAbility := STR; character.combat.attack(Warhammer).name := "Warhammer "; character.combat.attack(Warhammer).nameLength := 9; --- character.combat.attack(Warpick).die := 8; character.combat.attack(Warpick).classification := Martial; character.combat.attack(Warpick).damageAbility := STR; character.combat.attack(Warpick).name := "Warpick "; character.combat.attack(Warpick).nameLength := 7; --- character.combat.attack(Whip).die := 4; character.combat.attack(Whip).classification := Martial; character.combat.attack(Whip).damageAbility := STR; character.combat.attack(Whip).name := "Whip "; character.combat.attack(Whip).nameLength := 4; --Assign weapon proficiencies based on class For i in character.combat.attack'range Loop --- If character.class.main = Barbarian Then character.combat.attack(i).proficient := True; --If character.combat.attack(i).classification = Simple Then -- character.combat.attack(i).proficient := True; --Else -- character.combat.attack(i).proficient := True; --End If; --- Elsif character.class.main = Bard Then If character.combat.attack(i).classification = Simple Then character.combat.attack(i).proficient := True; Else character.combat.attack(i).proficient := False; End If; character.combat.attack(HandCrossbow).proficient := True; character.combat.attack(Longsword).proficient := True; character.combat.attack(Rapier).proficient := True; character.combat.attack(Shortsword).proficient := True; --- Elsif character.class.main = Cleric Then If character.combat.attack(i).classification = Simple Then character.combat.attack(i).proficient := True; Else character.combat.attack(i).proficient := False; End If; --- Elsif character.class.main = Druid Then If character.combat.attack(i).classification = Simple Then character.combat.attack(i).proficient := False; Else character.combat.attack(i).proficient := False; End If; character.combat.attack(Club).proficient := True; character.combat.attack(Dagger).proficient := True; character.combat.attack(Dart).proficient := True; character.combat.attack(Javelin).proficient := True; character.combat.attack(Mace).proficient := True; character.combat.attack(Quarterstaff).proficient := True; character.combat.attack(Scimitar).proficient := True; character.combat.attack(Sickle).proficient := True; character.combat.attack(Sling).proficient := True; character.combat.attack(Spear).proficient := True; --- Elsif character.class.main = Fighter Then character.combat.attack(i).proficient := True; --If character.combat.attack(i).classification = Simple Then -- character.combat.attack(i).proficient := True; --Else -- character.combat.attack(i).proficient := True; --End If; --- Elsif character.class.main = Monk Then If character.combat.attack(i).classification = Simple Then character.combat.attack(i).proficient := True; Else character.combat.attack(i).proficient := False; End If; character.combat.attack(Shortsword).proficient := True; --- Elsif character.class.main = Paladin Then character.combat.attack(i).proficient := True; --If character.combat.attack(i).classification = Simple Then -- character.combat.attack(i).proficient := True; --Else -- character.combat.attack(i).proficient := True; --End If; --- Elsif character.class.main = Ranger Then character.combat.attack(i).proficient := True; --If character.combat.attack(i).classification = Simple Then -- character.combat.attack(i).proficient := True; --Else -- character.combat.attack(i).proficient := True; --End If; --- Elsif character.class.main = Rogue Then If character.combat.attack(i).classification = Simple Then character.combat.attack(i).proficient := True; Else character.combat.attack(i).proficient := False; End If; character.combat.attack(HandCrossbow).proficient := True; character.combat.attack(Longsword).proficient := True; character.combat.attack(Rapier).proficient := True; character.combat.attack(Shortsword).proficient := True; --- Elsif character.class.main = Sorcerer Then If character.combat.attack(i).classification = Simple Then character.combat.attack(i).proficient := False; Else character.combat.attack(i).proficient := False; End If; character.combat.attack(Dagger).proficient := True; character.combat.attack(Dart).proficient := True; character.combat.attack(Sling).proficient := True; character.combat.attack(Quarterstaff).proficient := True; character.combat.attack(LightCrossbow).proficient := True; --- Elsif character.class.main = Warlock Then If character.combat.attack(i).classification = Simple Then character.combat.attack(i).proficient := True; Else character.combat.attack(i).proficient := False; End If; --- Elsif character.class.main = Wizard Then If character.combat.attack(i).classification = Simple Then character.combat.attack(i).proficient := False; Else character.combat.attack(i).proficient := False; End If; character.combat.attack(Dagger).proficient := True; character.combat.attack(Dart).proficient := True; character.combat.attack(Sling).proficient := True; character.combat.attack(Quarterstaff).proficient := True; character.combat.attack(LightCrossbow).proficient := True; End If; -- Assign to hit and damage modifiers based on class proficiencies If character.combat.attack(i).proficient Then If character.combat.attack(i).damageAbility = STR Then character.combat.attack(i).toHit := character.combat.STRproficient; Else character.combat.attack(i).toHit := character.combat.DEXproficient; End IF; Elsif character.combat.attack(i).proficient = False Then If character.combat.attack(i).damageAbility = STR Then character.combat.attack(i).toHit := character.combat.STRbased; Else character.combat.attack(i).toHit := character.combat.DEXbased; End IF; Else character.combat.attack(i).toHit := -99; End IF; End Loop; End combatReference; ------------------------------------------------------------ Procedure outputToConsole (character : in Character_Type) is Begin -- outputToConsole Put (THIRTY_THREE_DASHES); New_Line; Put (character.name.name (1..character.name.length)); -- Name New_Line; If character.race.size = 'S' Then -- Size Put ("SMALL "); Elsif character.race.size = 'M' Then Put ("MEDIUM "); Elsif character.race.size = 'L' Then Put ("LARGE "); End IF; Put (character.race.subrace); -- Subrace Put (" "); Put (character.race.main); -- Main Race Put (" "); Put (character.class.main); -- Main Class Put (" ("); Put (character.class.level, 1); -- Level Put (")"); New_Line; Put (THIRTY_THREE_DASHES); New_Line; Put ("Total Health: "); Put (character.health.total, 1); -- Health New_Line; Put ("Armor Class: "); Put (10 + character.stat.DEX.modifier, 2); -- Armor Class Put (" (Unarmored)"); New_Line; Put ("Hit Dice: "); Put (character.class.level, 2); -- (number of) Hit Dice Put ("d"); Put (character.class.hitDice, 1); -- (size of) Hit Dice New_Line; Put ("Speed: "); Put (character.race.speed, 1); -- Movement Speed Put (" ft."); New_Line; Put (THIRTY_THREE_DASHES); New_Line; Set_Col(1); -- Stat labels Put ("STR"); Set_Col(7); Put ("DEX"); Set_Col(13); Put ("CON"); Set_Col(19); Put ("INT"); Set_Col(25); Put ("WIS"); Set_Col(31); Put ("CHA"); New_Line; Put (THIRTY_THREE_DASHES); New_Line; Set_Col(1+1); Put (character.stat.STR.base, 1); -- Base Stats Set_Col(7+1); Put (character.stat.DEX.base, 1); Set_Col(13+1); Put (character.stat.CON.base, 1); Set_Col(19+1); Put (character.stat.INT.base, 1); Set_Col(25+1); Put (character.stat.WIS.base, 1); Set_Col(31+1); Put (character.stat.CHA.base, 1); New_Line; Set_Col(1); Put("("); If character.stat.STR.modifier >= 0 Then -- Modifiers Put("+"); Put(character.stat.STR.modifier, 1); Else Put(character.stat.STR.modifier, 1); End If; Put(")"); Set_Col(7); Put("("); If character.stat.DEX.modifier >= 0 Then Put("+"); Put(character.stat.DEX.modifier, 1); Else Put(character.stat.DEX.modifier, 1); End If; Put(")"); Set_Col(13); Put("("); If character.stat.CON.modifier >= 0 Then Put("+"); Put(character.stat.CON.modifier, 1); Else Put(character.stat.CON.modifier, 1); End If; Put(")"); Set_Col(19); Put("("); If character.stat.INT.modifier >= 0 Then Put("+"); Put(character.stat.INT.modifier, 1); Else Put(character.stat.INT.modifier, 1); End If; Put(")"); Set_Col(25); Put("("); If character.stat.WIS.modifier >= 0 Then Put("+"); Put(character.stat.WIS.modifier, 1); Else Put(character.stat.WIS.modifier, 1); End If; Put(")"); Set_Col(31); Put("("); If character.stat.CHA.modifier >= 0 Then Put("+"); Put(character.stat.CHA.modifier, 1); Else Put(character.stat.CHA.modifier, 1); End If; Put(")"); New_Line; Put (THIRTY_THREE_DASHES); New_Line; End outputToConsole; ------------------------------------------------------------ Procedure outputCharacterFile (character : in Character_type) is File : File_Type; Begin -- outputCharacterFile -- Output most relevant info to a character file. Create (File, name => "Character.txt"); Put (File, character.name.name (1..character.name.length)); -- Name New_Line (File); If character.race.size = 'S' Then -- Size Put (File, "SMALL "); Elsif character.race.size = 'M' Then Put (File, "MEDIUM "); Elsif character.race.size = 'L' Then Put (File, "LARGE "); End IF; Put (File, character.race.subrace); -- Subrace Put (File, " "); Put (File, character.race.main); -- Main Race Put (File, " "); Put (File, character.class.main); -- Main Class Put (File, " ("); Put (File, character.class.level, 1); -- Level Put (File, ")"); New_Line (File); Put (File, THIRTY_THREE_DASHES); New_Line (File); Put (File, "Total Health: "); Put (File, character.health.total, 1); -- Health New_Line (File); Put (File, "Armor Class: "); Put (File, 10 + character.stat.DEX.modifier, 2); -- Armor Class Put (File, " (Unarmored)"); New_Line (File); Put (File, "Hit Dice: "); Put (File, character.class.level, 2); -- Hit Dice Put (File, "d"); Put (File, character.class.hitDice, 1); New_Line (File); Put (File, "Speed: "); Put (File, character.race.speed, 1); -- Speed Put (File, " ft."); New_Line (File); Put (File, THIRTY_THREE_DASHES); New_Line (File); Set_Col (File, 1); -- Stats Put (File, "STR"); Set_Col (File, 7); Put (File, "DEX"); Set_Col (File, 13); Put (File, "CON"); Set_Col (File, 19); Put (File, "INT"); Set_Col (File, 25); Put (File, "WIS"); Set_Col (File, 31); Put (File, "CHA"); New_Line (File); Put (File, THIRTY_THREE_DASHES); New_Line (File); Set_Col (File, 1+1); Put (File, character.stat.STR.base, 1); Set_Col (File, 7+1); Put (File, character.stat.DEX.base, 1); Set_Col (File, 13+1); Put (File, character.stat.CON.base, 1); Set_Col (File, 19+1); Put (File, character.stat.INT.base, 1); Set_Col (File, 25+1); Put (File, character.stat.WIS.base, 1); Set_Col (File, 31+1); Put (File, character.stat.CHA.base, 1); New_Line (File); Set_Col (File, 1); Put (File, "("); If character.stat.STR.modifier >= 0 Then Put (File, "+"); Put (File, character.stat.STR.modifier, 1); Else Put (File, character.stat.STR.modifier, 1); End If; Put (File, ")"); Set_Col (File, 7); Put (File, "("); If character.stat.DEX.modifier >= 0 Then Put (File, "+"); Put (File, character.stat.DEX.modifier, 1); Else Put (File, character.stat.DEX.modifier, 1); End If; Put (File, ")"); Set_Col (File, 13); Put (File, "("); If character.stat.CON.modifier >= 0 Then Put (File, "+"); Put (File, character.stat.CON.modifier, 1); Else Put (File, character.stat.CON.modifier, 1); End If; Put (File, ")"); Set_Col (File, 19); Put (File, "("); If character.stat.INT.modifier >= 0 Then Put (File, "+"); Put (File, character.stat.INT.modifier, 1); Else Put (File, character.stat.INT.modifier, 1); End If; Put (File, ")"); Set_Col (File, 25); Put (File, "("); If character.stat.WIS.modifier >= 0 Then Put (File, "+"); Put (File, character.stat.WIS.modifier, 1); Else Put (File, character.stat.WIS.modifier, 1); End If; Put (File, ")"); Set_Col (File, 31); Put (File, "("); If character.stat.CHA.modifier >= 0 Then Put (File, "+"); Put (File, character.stat.CHA.modifier, 1); Else Put (File, character.stat.CHA.modifier, 1); End If; Put (File, ")"); New_Line (File, 2); -- A warning to the user. Put (File, "- I would recommend saving this document and all other"); New_Line (File); Put (File, " documents produced with your character's name."); New_Line (File, 2); Put (File, "- Every time the program is executed, it"); New_Line (File); Put (File, " will write over any pre-existing characters."); New_Line(File, 2); Put (File, "Ex) Gundren_Rockseeker.txt | Gundren_Skills.txt"); New_Line(File); Put (File, " Gundren_Features.Txt | Gundren_Combat.txt"); Close (File); End OutputCharacterFile; ---------------------------------------------------- Procedure outputSkillsToFile (character : in Character_type) is skillsFile : File_Type; Begin --outputSkillsToFile -- Create a file to display the character's skills, -- whether they are proficient or not, -- and what modifiers they get for those skills. Create (skillsFile, Name => "Skills.txt"); Put (skillsFile, character.name.name (1..character.name.length)); Put (skillsFile, " Skills File"); New_Line (skillsFile); Put (skillsFile, THIRTY_THREE_DASHES); New_Line (skillsFile); Put (skillsFile, "["); If character.class.skill.acrobatics.proficient Then Put (skillsFile, "x] "); Else Put (skillsFile, " ] "); End If; Put (skillsFile, "("); If character.class.skill.acrobatics.base >= 0 Then Put (skillsFile, "+"); End If; Put (skillsFile, character.class.skill.acrobatics.base, 1); Put (skillsFile, ") Acrobatics (DEX)"); New_Line (skillsFile); --------------- Put (skillsFile, "["); If character.class.skill.animalHandling.proficient Then Put (skillsFile, "x] "); Else Put (skillsFile, " ] "); End If; Put (skillsFile, "("); If character.class.skill.animalhandling.base >= 0 Then Put (skillsFile, "+"); End If; Put (skillsFile, character.class.skill.animalhandling.base, 1); Put (skillsFile, ") Animal Handling (WIS)"); New_Line (skillsFile); --------------- Put (skillsFile, "["); If character.class.skill.arcana.proficient Then Put (skillsFile, "x] "); Else Put (skillsFile, " ] "); End If; Put (skillsFile, "("); If character.class.skill.arcana.base >= 0 Then Put (skillsFile, "+"); End If; Put (skillsFile, character.class.skill.arcana.base, 1); Put (skillsFile, ") Arcana (INT)"); New_Line (skillsFile); ---------------- Put (skillsFile, "["); If character.class.skill.athletics.proficient Then Put (skillsFile, "x] "); Else Put (skillsFile, " ] "); End If; Put (skillsFile, "("); If character.class.skill.athletics.base >= 0 Then Put (skillsFile, "+"); End If; Put (skillsFile, character.class.skill.athletics.base, 1); Put (skillsFile, ") Athletics (STR)"); New_Line (skillsFile); ------------------- Put (skillsFile, "["); If character.class.skill.deception.proficient Then Put (skillsFile, "x] "); Else Put (skillsFile, " ] "); End If; Put (skillsFile, "("); If character.class.skill.deception.base >= 0 Then Put (skillsFile, "+"); End If; Put (skillsFile, character.class.skill.deception.base, 1); Put (skillsFile, ") Deception (CHA)"); New_Line (skillsFile); ----------------- Put (skillsFile, "["); If character.class.skill.history.proficient Then Put (skillsFile, "x] "); Else Put (skillsFile, " ] "); End If; Put (skillsFile, "("); If character.class.skill.history.base >= 0 Then Put (skillsFile, "+"); End If; Put (skillsFile, character.class.skill.history.base, 1); Put (skillsFile, ") History (INT)"); New_Line (skillsFile); ----------------- Put (skillsFile, "["); If character.class.skill.insight.proficient Then Put (skillsFile, "x] "); Else Put (skillsFile, " ] "); End If; Put (skillsFile, "("); If character.class.skill.insight.base >= 0 Then Put (skillsFile, "+"); End If; Put (skillsFile, character.class.skill.insight.base, 1); Put (skillsFile, ") Insight (WIS)"); New_Line (skillsFile); ------------- Put (skillsFile, "["); If character.class.skill.intimidation.proficient Then Put (skillsFile, "x] "); Else Put (skillsFile, " ] "); End If; Put (skillsFile, "("); If character.class.skill.intimidation.base >= 0 Then Put (skillsFile, "+"); End If; Put (skillsFile, character.class.skill.intimidation.base, 1); Put (skillsFile, ") Intimidation (CHA)"); New_Line (skillsFile); ----------------- Put (skillsFile, "["); If character.class.skill.investigation.proficient Then Put (skillsFile, "x] "); Else Put (skillsFile, " ] "); End If; Put (skillsFile, "("); If character.class.skill.investigation.base >= 0 Then Put (skillsFile, "+"); End If; Put (skillsFile, character.class.skill.investigation.base, 1); Put (skillsFile, ") Investigation (INT)"); New_Line (skillsFile); ---------------------- Put (skillsFile, "["); If character.class.skill.medicine.proficient Then Put (skillsFile, "x] "); Else Put (skillsFile, " ] "); End If; Put (skillsFile, "("); If character.class.skill.medicine.base >= 0 Then Put (skillsFile, "+"); End If; Put (skillsFile, character.class.skill.medicine.base, 1); Put (skillsFile, ") Medicine (WIS)"); New_Line (skillsFile); -------------------- Put (skillsFile, "["); If character.class.skill.nature.proficient Then Put (skillsFile, "x] "); Else Put (skillsFile, " ] "); End If; Put (skillsFile, "("); If character.class.skill.nature.base >= 0 Then Put (skillsFile, "+"); End If; Put (skillsFile, character.class.skill.nature.base, 1); Put (skillsFile, ") Nature (INT)"); New_Line (skillsFile); --------------------- Put (skillsFile, "["); If character.class.skill.perception.proficient Then Put (skillsFile, "x] "); Else Put (skillsFile, " ] "); End If; Put (skillsFile, "("); If character.class.skill.perception.base >= 0 Then Put (skillsFile, "+"); End If; Put (skillsFile, character.class.skill.perception.base, 1); Put (skillsFile, ") Perception (WIS)"); New_Line (skillsFile); ------------------- Put (skillsFile, "["); If character.class.skill.performance.proficient Then Put (skillsFile, "x] "); Else Put (skillsFile, " ] "); End If; Put (skillsFile, "("); If character.class.skill.performance.base >= 0 Then Put (skillsFile, "+"); End If; Put (skillsFile, character.class.skill.performance.base, 1); Put (skillsFile, ") Performance (CHA)"); New_Line (skillsFile); -------------------- Put (skillsFile, "["); If character.class.skill.persuasion.proficient Then Put (skillsFile, "x] "); Else Put (skillsFile, " ] "); End If; Put (skillsFile, "("); If character.class.skill.persuasion.base >= 0 Then Put (skillsFile, "+"); End If; Put (skillsFile, character.class.skill.persuasion.base, 1); Put (skillsFile, ") Persuasion (CHA)"); New_Line (skillsFile); -------------------- Put (skillsFile, "["); If character.class.skill.religion.proficient Then Put (skillsFile, "x] "); Else Put (skillsFile, " ] "); End If; Put (skillsFile, "("); If character.class.skill.religion.base >= 0 Then Put (skillsFile, "+"); End If; Put (skillsFile, character.class.skill.religion.base, 1); Put (skillsFile, ") Religion (INT)"); New_Line (skillsFile); --------------------- Put (skillsFile, "["); If character.class.skill.sleightOfHand.proficient Then Put (skillsFile, "x] "); Else Put (skillsFile, " ] "); End If; Put (skillsFile, "("); If character.class.skill.sleightOfHand.base >= 0 Then Put (skillsFile, "+"); End If; Put (skillsFile, character.class.skill.sleightOfHand.base, 1); Put (skillsFile, ") Sleight of Hand (DEX)"); New_Line (skillsFile); -------------------- Put (skillsFile, "["); If character.class.skill.stealth.proficient Then Put (skillsFile, "x] "); Else Put (skillsFile, " ] "); End If; Put (skillsFile, "("); If character.class.skill.stealth.base >= 0 Then Put (skillsFile, "+"); End If; Put (skillsFile, character.class.skill.stealth.base, 1); Put (skillsFile, ") Stealth (DEX)"); New_Line (skillsFile); --------------------- Put (skillsFile, "["); If character.class.skill.survival.proficient Then Put (skillsFile, "x] "); Else Put (skillsFile, " ] "); End If; Put (skillsFile, "("); If character.class.skill.survival.base >= 0 Then Put (skillsFile, "+"); End If; Put (skillsFile, character.class.skill.survival.base, 1); Put (skillsFile, ") Survival (WIS)"); New_Line (skillsFile); Close (skillsFile); End outputSkillsToFile; ---------------------------------------------------- Procedure outputCombatReference (character : in Character_Type) is combatFile : File_type; Begin -- outputCombatReference -- Create a file that serves as a combat reference. -- This file shows -- A] attack roll modifier -- B] damage modifier -- for each weapon in the Player's Handbook as well as -- the base modifiers for weapons in general. -- This file also shows -- A] spell save DC -- B] spell attack modifier -- C] spellcasting ability score Create (combatFile, name => "CombatReference.txt"); Put (combatFile, character.name.name (1..character.name.length)); Put (combatFile, " Combat File"); New_Line (combatFile); Put (combatFile, THIRTY_THREE_DASHES); New_Line (combatFile, 2); ----- Put (combatFile, "----- Melee/Ranged -----"); New_Line (combatFile); Put (combatFile, "STR-Based Weapon Attack (Not Proficient)"); New_Line (combatFile); Set_Col (combatFile, 4); Put (combatFile, "To hit: "); If character.combat.STRbased >= 0 Then Put (combatFile, "+"); End If; Put (combatFile, character.combat.STRbased, 1); New_Line (combatFile); ----- Put (combatFile, "STR-Based Weapon Attack (Proficient)"); New_Line (combatFile); Set_Col (combatFile, 4); Put (combatFile, "To hit: "); If character.combat.STRproficient >= 0 Then Put (combatFile, "+"); End If; Put (combatFile, character.combat.STRproficient, 1); New_Line (combatFile, 2); ----- Put (combatFile, "DEX-Based Weapon Attack (Not Proficient)"); New_Line (combatFile); Set_Col (combatFile, 4); Put (combatFile, "To hit: "); If character.combat.DEXbased >= 0 Then Put (combatFile, "+"); End If; Put (combatFile, character.combat.DEXbased, 1); New_Line (combatFile); ----- Put (combatFile, "DEX-Based Weapon Attack (Proficient)"); New_Line (combatFile); Set_Col (combatFile, 4); Put (combatFile, "To hit: "); If character.combat.DEXproficient >= 0 Then Put (combatFile, "+"); End If; Put (combatFile, character.combat.DEXproficient, 1); New_Line (combatFile, 2); ----- Put (combatFile, "Unarmed Strike"); New_Line (combatFile); Set_Col (combatFile, 4); Put (combatFile, "To hit: "); If character.combat.unarmedAttack >= 0 Then Put (combatFile, "+"); End If; Put (combatFile, character.combat.unarmedAttack, 1); New_Line (combatFile); Set_Col (combatFile, 4); Put (combatFile, "Damage: 1"); If character.combat.unarmedAttack >= 0 Then Put (combatFile, "+"); End If; Put (combatFile, character.combat.STRbased, 1); Put (combatFile, " Bludgeoning"); New_Line (combatFile, 2); -- Output the character's Spell Save DC, -- Spell Attack Modifier, and Spellcasting Ability -- to CombatReference.txt. -- Non-Spellcasters don't output aything. -- Monks output Ki. -- The spellDC and such is computed with combatReference() Case character.class.main is When Bard => Put (combatFile, "----- SpellCasting -----"); New_Line (combatFile); Put (combatFile, "Spell Save DC: "); Put (combatFile, character.combat.spellDC, 1); New_Line (combatFile); Put (combatFile, "Spell Attack Modifier: "); If character.combat.spellAttack >= 0 Then Put (combatFile, "+"); End If; Put (combatFile, character.combat.spellAttack, 1); New_Line (combatFile); Put (combatFile, "Spellcasting Ability: "); Put (combatFile, character.combat.spellStat); New_Line (combatFile, 2); When Cleric => Put (combatFile, "----- SpellCasting -----"); New_Line (combatFile); Put (combatFile, "Spell Save DC: "); Put (combatFile, character.combat.spellDC, 1); New_Line (combatFile); Put (combatFile, "Spell Attack Modifier: "); If character.combat.spellAttack >= 0 Then Put (combatFile, "+"); End If; Put (combatFile, character.combat.spellAttack, 1); New_Line (combatFile); Put (combatFile, "Spellcasting Ability: "); Put (combatFile, character.combat.spellStat); New_Line (combatFile, 2); When Druid => Put (combatFile, "----- SpellCasting -----"); New_Line (combatFile); Put (combatFile, "Spell Save DC: "); Put (combatFile, character.combat.spellDC, 1); New_Line (combatFile); Put (combatFile, "Spell Attack Modifier: "); If character.combat.spellAttack >= 0 Then Put (combatFile, "+"); End If; Put (combatFile, character.combat.spellAttack, 1); New_Line (combatFile); Put (combatFile, "Spellcasting Ability: "); Put (combatFile, character.combat.spellStat); New_Line (combatFile, 2); When Monk => -- Monks aren't spellcasters, so I'm using the spellcasting -- section to output their Ki Save DC. It's not a -- perfect system but it will work for us. Put (combatFile, "---------- Ki ----------"); New_Line (combatFile); Put (combatFile, "Ki Save DC: "); Put (combatFile, character.combat.spellDC, 1); New_Line (combatFile, 2); When Paladin => Put (combatFile, "----- SpellCasting -----"); New_Line (combatFile); Put (combatFile, "Spell Save DC: "); Put (combatFile, character.combat.spellDC, 1); New_Line (combatFile); Put (combatFile, "Spell Attack Modifier: "); If character.combat.spellAttack >= 0 Then Put (combatFile, "+"); End If; Put (combatFile, character.combat.spellAttack, 1); New_Line (combatFile); Put (combatFile, "Spellcasting Ability: "); Put (combatFile, character.combat.spellStat); New_Line (combatFile, 2); When Ranger => Put (combatFile, "----- SpellCasting -----"); New_Line (combatFile); Put (combatFile, "Spell Save DC: "); Put (combatFile, character.combat.spellDC, 1); New_Line (combatFile); Put (combatFile, "Spell Attack Modifier: "); If character.combat.spellAttack >= 0 Then Put (combatFile, "+"); End If; Put (combatFile, character.combat.spellAttack, 1); New_Line (combatFile); Put (combatFile, "Spellcasting Ability: "); Put (combatFile, character.combat.spellStat); New_Line (combatFile, 2); When Sorcerer => Put (combatFile, "----- SpellCasting -----"); New_Line (combatFile); Put (combatFile, "Spell Save DC: "); Put (combatFile, character.combat.spellDC, 1); New_Line (combatFile); Put (combatFile, "Spell Attack Modifier: "); If character.combat.spellAttack >= 0 Then Put (combatFile, "+"); End If; Put (combatFile, character.combat.spellAttack, 1); New_Line (combatFile); Put (combatFile, "Spellcasting Ability: "); Put (combatFile, character.combat.spellStat); New_Line (combatFile, 2); When Warlock => Put (combatFile, "----- SpellCasting -----"); New_Line (combatFile); Put (combatFile, "Spell Save DC: "); Put (combatFile, character.combat.spellDC, 1); New_Line (combatFile); Put (combatFile, "Spell Attack Modifier: "); If character.combat.spellAttack >= 0 Then Put (combatFile, "+"); End If; Put (combatFile, character.combat.spellAttack, 1); New_Line (combatFile); Put (combatFile, "Spellcasting Ability: "); Put (combatFile, character.combat.spellStat); New_Line (combatFile, 2); When Wizard => Put (combatFile, "----- SpellCasting -----"); New_Line (combatFile); Put (combatFile, "Spell Save DC: "); Put (combatFile, character.combat.spellDC, 1); New_Line (combatFile); Put (combatFile, "Spell Attack Modifier: "); If character.combat.spellAttack >= 0 Then Put (combatFile, "+"); End If; Put (combatFile, character.combat.spellAttack, 1); New_Line (combatFile); Put (combatFile, "Spellcasting Ability: "); Put (combatFile, character.combat.spellStat); New_Line (combatFile, 2); When others => null; End Case; Put (combatFile, "----- Weapon Attacks -----"); New_Line (combatFile); For i in character.combat.attack'range Loop Put (combatFile, character.combat.attack(i).name (1..character.combat.attack(i).nameLength)); If character.combat.attack(i).damageAbility = STR Then If character.combat.attack(i).proficient Then If character.combat.attack(i).name = "Greatsword " Then New_Line (combatFile); Set_Col (combatFile, 4); Put (combatFile, "+"); Put (combatFile, character.combat.attack(i).toHit, 1); Put (combatFile, " to hit"); New_Line (combatFile); Set_Col (combatFile, 4); Put (combatFile, "2d"); Put (combatFile, character.combat.attack(i).die, 1); Put (combatFile, " + "); Put (combatFile, character.combat.STRproficient, 1); Put (combatFile, " damage"); Elsif character.combat.attack(i).name = "Maul " Then New_Line (combatFile); Set_Col (combatFile, 4); Put (combatFile, "+"); Put (combatFile, character.combat.attack(i).toHit, 1); Put (combatFile, " to hit"); New_Line (combatFile); Set_Col (combatFile, 4); Put (combatFile, "2d"); Put (combatFile, character.combat.attack(i).die, 1); Put (combatFile, " + "); Put (combatFile, character.combat.STRproficient, 1); Put (combatFile, " damage"); Else New_Line (combatFile); Set_Col (combatFile, 4); Put (combatFile, "+"); Put (combatFile, character.combat.attack(i).toHit, 1); Put (combatFile, " to hit"); New_Line (combatFile); Set_Col (combatFile, 4); Put (combatFile, "1d"); Put (combatFile, character.combat.attack(i).die, 1); Put (combatFile, " + "); Put (combatFile, character.combat.STRproficient, 1); Put (combatFile, " damage"); End IF; Else If character.combat.attack(i).name = "Greatsword " Then New_Line (combatFile); Set_Col (combatFile, 4); Put (combatFile, "+"); Put (combatFile, character.combat.attack(i).toHit, 1); Put (combatFile, " to hit"); New_Line (combatFile); Set_Col (combatFile, 4); Put (combatFile, "2d"); Put (combatFile, character.combat.attack(i).die, 1); Put (combatFile, " + "); Put (combatFile, character.combat.STRbased, 1); Put (combatFile, " damage"); Elsif character.combat.attack(i).name = "Maul " Then New_Line (combatFile); Set_Col (combatFile, 4); Put (combatFile, "+"); Put (combatFile, character.combat.attack(i).toHit, 1); Put (combatFile, " to hit"); New_Line (combatFile); Set_Col (combatFile, 4); Put (combatFile, "2d"); Put (combatFile, character.combat.attack(i).die, 1); Put (combatFile, " + "); Put (combatFile, character.combat.STRbased, 1); Put (combatFile, " damage"); Else New_Line (combatFile); Set_Col (combatFile, 4); Put (combatFile, "+"); Put (combatFile, character.combat.attack(i).toHit, 1); Put (combatFile, " to hit"); New_Line (combatFile); Set_Col (combatFile, 4); Put (combatFile, "1d"); Put (combatFile, character.combat.attack(i).die, 1); Put (combatFile, " + "); Put (combatFile, character.combat.STRbased, 1); Put (combatFile, " damage"); End If; End If; Elsif character.combat.attack(i).damageAbility = DEX Then If character.combat.attack(i).proficient Then If character.combat.attack(i).name = "Net " Then New_Line (combatFile); Set_Col (combatFile, 4); Put (combatFile, "+"); Put (combatFile, character.combat.attack(i).toHit, 1); Put (combatFile, " to hit"); New_Line (combatFile); Set_Col (combatFile, 4); Put (combatFile, "DC 10 escape"); Else New_Line (combatFile); Set_Col (combatFile, 4); Put (combatFile, "+"); Put (combatFile, character.combat.attack(i).toHit, 1); Put (combatFile, " to hit"); New_Line (combatFile); Set_Col (combatFile, 4); Put (combatFile, "1d"); Put (combatFile, character.combat.attack(i).die, 1); Put (combatFile, " + "); Put (combatFile, character.combat.DEXproficient, 1); Put (combatFile, " damage"); End If; Else IF character.combat.attack(i).name = "Net " Then New_Line (combatFile); Set_Col (combatFile, 4); Put (combatFile, "+"); Put (combatFile, character.combat.attack(i).toHit, 1); Put (combatFile, " to hit"); New_Line (combatFile); Set_Col (combatFile, 4); Put (combatFile, "DC 10 escape"); Else New_Line (combatFile); Set_Col (combatFile, 4); Put (combatFile, "+"); Put (combatFile, character.combat.attack(i).toHit, 1); Put (combatFile, " to hit"); New_Line (combatFile); Set_Col (combatFile, 4); Put (combatFile, "1d"); Put (combatFile, character.combat.attack(i).die, 1); Put (combatFile, " + "); Put (combatFile, character.combat.DEXbased, 1); Put (combatFile, " damage"); End IF; End If; End If; New_Line (combatFile); End Loop; close(combatFile); End outputCombatReference; ---------------------------------------------------- Procedure outputFeatures (character : In Character_Type) is featuresFile : File_Type; Procedure printDraconicAncestry is -- A procedure that will print the Draconic Ancestry -- table found on page 34 of the Player's Handbook. Begin Set_Col(featuresFile, 1); Put(featuresFile, "Dragon"); Set_Col(featuresFile, 12); Put(featuresFile, "Damage Type"); Set_Col(featuresFile, 25); Put(featuresFile, "Breath Weapon"); New_Line(featuresFile); --- Set_Col(featuresFile, 1); Put(featuresFile, "Black"); Set_Col(featuresFile, 12); Put(featuresFile, "Acid"); Set_Col(featuresFile, 25); Put(featuresFile, "5 by 30 ft. line (Dex. save)"); New_Line(featuresFile); --- Set_Col(featuresFile, 1); Put(featuresFile, "Blue"); Set_Col(featuresFile, 12); Put(featuresFile, "Lightning"); Set_Col(featuresFile, 25); Put(featuresFile, "5 by 30 ft. line (Dex. save)"); New_Line(featuresFile); --- Set_Col(featuresFile, 1); Put(featuresFile, "Brass"); Set_Col(featuresFile, 12); Put(featuresFile, "Fire"); Set_Col(featuresFile, 25); Put(featuresFile, "5 by 30 ft. line (Dex. save)"); New_Line(featuresFile); --- Set_Col(featuresFile, 1); Put(featuresFile, "Bronze"); Set_Col(featuresFile, 12); Put(featuresFile, "Lightning"); Set_Col(featuresFile, 25); Put(featuresFile, "5 by 30 ft. line (Dex. save)"); New_Line(featuresFile); --- Set_Col(featuresFile, 1); Put(featuresFile, "Copper"); Set_Col(featuresFile, 12); Put(featuresFile, "Acid"); Set_Col(featuresFile, 25); Put(featuresFile, "5 by 30 ft. line (Dex. save)"); New_Line(featuresFile); --- Set_Col(featuresFile, 1); Put(featuresFile, "Gold"); Set_Col(featuresFile, 12); Put(featuresFile, "Fire"); Set_Col(featuresFile, 25); Put(featuresFile, "15 ft. cone (Dex. save)"); New_Line(featuresFile); --- Set_Col(featuresFile, 1); Put(featuresFile, "Green"); Set_Col(featuresFile, 12); Put(featuresFile, "Poison"); Set_Col(featuresFile, 25); Put(featuresFile, "15 ft. cone (Con. save)"); New_Line(featuresFile); --- Set_Col(featuresFile, 1); Put(featuresFile, "Red"); Set_Col(featuresFile, 12); Put(featuresFile, "Fire"); Set_Col(featuresFile, 25); Put(featuresFile, "15 ft. cone (Dex. save)"); New_Line(featuresFile); --- Set_Col(featuresFile, 1); Put(featuresFile, "Silver"); Set_Col(featuresFile, 12); Put(featuresFile, "Cold"); Set_Col(featuresFile, 25); Put(featuresFile, "15 ft. cone (Con. save)"); New_Line(featuresFile); --- Set_Col(featuresFile, 1); Put(featuresFile, "White"); Set_Col(featuresFile, 12); Put(featuresFile, "Cold"); Set_Col(featuresFile, 25); Put(featuresFile, "15 ft. cone (Con. save)"); New_Line(featuresFile); End printDraconicAncestry; Begin create(File => featuresFile, name => "Features.txt"); Put (featuresFile, character.name.name (1..character.name.length)); Put (featuresFile, " Features File"); New_Line (featuresFile); Put (featuresFile, THIRTY_THREE_DASHES); New_Line (featuresFile, 2); Put (featuresFile, "Racial Features:"); New_Line(featuresFile); Put (featuresFile, "----------------"); New_Line(featuresFile); -- Print out features based on race and subrace. Case character.race.main is When Dragonborn => Put(featuresFile, "Draconic Ancestry: You have Draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and "); Put(featuresFile, "damage Resistance are determined by the dragon type, as shown in the table."); New_Line(featuresFile); printDraconicAncestry; -- Calls a nested function that prints the table from the PLayer's Handbook. New_Line(featuresFile); Put(featuresFile, "Breath Weapon: You can use your action to exhale destructive energy. Your Draconic ancestry determines the size, shape, and damage type of the exhalation. "); Put(featuresFile, "When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your Draconic ancestry. "); Put(featuresFile, "The DC for this saving throw equals 8 + your Constitution modifier + your Proficiency Bonus. A creature takes 2d6 damage on a failed save, "); Put(featuresFile, "and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. "); Put(featuresFile, "After you use your breath weapon, you can’t use it again until you complete a short or Long Rest."); New_Line(featuresFile); Put(featuresFile, "Damage Resistance: You have Resistance to the damage type associated with your Draconic ancestry."); When Dwarf => Put(featuresFile, "Darkvision: Accustomed to life underground, you have superior vision in dark and dim Conditions. You can see in dim light "); Put(featuresFile, "within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can't discern color in Darkness, only shades of gray."); New_Line(featuresFile); Put(featuresFile, "Dwarven Resilience: You have advantage on Saving Throws against poison, and you have Resistance against poison damage."); New_Line(featuresFile); Put(featuresFile, "Stonecunning: Whenever you make an Intelligence (History) check related to the Origin of stonework, you are considered proficient "); Put(featuresFile, "in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus."); New_Line(featuresFile); Put(featuresFile, "Dwarven Toughness: Your hit point maximum increases by 1, and it increases by 1 every time you gain a level."); When Elf => Put(featuresFile, "Darkvision: Accustomed to life underground, you have superior vision in dark and dim Conditions. You can see in dim light within 60 feet "); Put(featuresFile, "of you as if it were bright light, and in Darkness as if it were dim light. You can't discern color in Darkness, only shades of gray."); New_Line(featuresFile); Put(featuresFile, "Fey Ancestry: You have advantage on Saving Throws against being Charmed, and magic can't put you to sleep."); New_Line(featuresFile); Put(featuresFile, "Trance: Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such "); Put(featuresFile, "meditation is 'trance.') While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become "); Put(featuresFile, "reflexive through years of practice. After Resting in this way, you gain the same benefit that a human does from 8 hours of sleep."); New_Line(featuresFile); Put(featuresFile, "Cantrip: You know one cantrip of your choice from the Wizard spell list. Intelligence is your Spellcasting ability for it."); New_Line(featuresFile); Put(featuresFile, "Extra Language: You can speak, read, and write one extra language of your choice."); When Gnome => Put(featuresFile, "Darkvision: Accustomed to life underground, you have superior vision in dark and dim Conditions. You can see in dim light "); Put(featuresFile, "within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can't discern color in Darkness, only shades of gray."); New_Line(featuresFile); Put(featuresFile, "Gnome Cunning: You have advantage on all Intelligence, Wisdom, and Charisma Saving Throws against magic."); New_Line(featuresFile); Put(featuresFile, "Artificer’s Lore: Whenever you make an Intelligence (History) check related to Magic Items, alchemical Objects, or technological devices, "); Put(featuresFile, "you can add twice your Proficiency Bonus, instead of any Proficiency Bonus you normally apply."); New_Line(featuresFile); Put(featuresFile, "Tinker: You have proficiency with artisan’s tools (tinker’s tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a "); Put(featuresFile, "Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), "); Put(featuresFile, "or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time. "); Put(featuresFile, "When you create a device, choose one of the following options:"); New_Line(featuresFile); Put(featuresFile, " Clockwork Toy: This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or Soldier. When placed on the ground, "); Put(featuresFile, "the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents."); New_Line(featuresFile); Put(featuresFile, " Fire Starter: The device produces a miniature flame, which you can use to light a Candle, torch, or campfire. Using the device requires your action."); New_Line(featuresFile); Put(featuresFile, " Music Box: When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song’s end or when it is closed."); When HalfElf => Put(featuresFile, "Darkvision: Thanks to your elf blood, you have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of you as if it were "); Put(featuresFile, "bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only shades of gray."); New_Line(featuresFile); Put(featuresFile, "Fey Ancestry: You have advantage on Saving Throws against being Charmed, and magic can’t put you to sleep."); New_Line(featuresFile); Put(featuresFile, "Skill Versatility: You gain proficiency in two Skills of your choice."); When Halfling => Put(featuresFile, "Lucky: When you roll a 1 on The D20 for an Attack roll, ability check, or saving throw, you can reroll the die and must use the new roll."); New_Line(featuresFile); Put(featuresFile, "Brave: You have advantage on Saving Throws against being Frightened."); New_Line(featuresFile); Put(featuresFile, "Halfling Nimbleness: You can move through the space of any creature that is of a size larger than yours."); New_Line(featuresFile); Put(featuresFile, "Naturally Stealthy: You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you."); When HalfOrc => Put(featuresFile, "Darkvision: Thanks to your orc blood, you have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of "); Put(featuresFile, "you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only shades of gray."); New_Line(featuresFile); Put(featuresFile, "Menacing: You gain proficiency in the Intimidation skill."); New_Line(featuresFile); Put(featuresFile, "Relentless Endurance: When you are reduced to 0 Hit Points but not killed outright, you can drop to 1 hit point instead. "); Put(featuresFile, "You can’t use this feature again until you finish a Long Rest."); New_Line(featuresFile); Put(featuresFile, "Savage Attacks: When you score a critical hit with a melee weapon Attack, you can roll one of the weapon’s damage dice one "); Put(featuresFile, "additional time and add it to the extra damage of the critical hit."); When Tiefling => Put(featuresFile, "Darkvision: Thanks to your Infernal heritage, you have superior vision in dark and dim Conditions. You can see in dim "); Put(featuresFile, "light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only shades of gray."); New_Line(featuresFile); Put(featuresFile, "Hellish Resistance: You have Resistance to fire damage."); New_Line(featuresFile); Put(featuresFile, "Infernal Legacy. You know the Thaumaturgy cantrip. When you reach 3rd level, you can cast the Hellish Rebuke spell "); Put(featuresFile, "as a 2nd-level spell once with this trait and regain the ability to do so when you finish a Long Rest. When you reach 5th level, "); Put(featuresFile, "you can cast the Darkness spell once with this trait and regain the ability to do so when you finish a Long Rest. Charisma is your Spellcasting ability for these Spells."); When Others => null; End Case; New_Line(featuresFile, 2); Put(featuresFile, "Class Features:"); New_Line(featuresFile); Put(featuresFile, "---------------"); New_Line(featuresFile); -- Print out features based on class, subclass, and level Case character.class.main is When Barbarian => If character.class.subclass = Berserker Then Put (featuresFile, character.class.main); Put (featuresFile, " - PATH OF THE "); Put (featuresFile, character.class.subclass); New_Line(featuresFile); Put (featuresFile, "---------------------------------------"); New_Line(featuresFile); Put (featuresFile, "| Lv | Feature(s)"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); If character.class.level >= 1 Then Put (featuresFile, "| 1 | Rage"); New_Line(featuresFile); Put (featuresFile, "| | Unarmored Defense"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 2 Then Put (featuresFile, "| 2 | Reckless Attack"); New_Line(featuresFile); Put (featuresFile, "| | Danger Sense"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 3 Then Put (featuresFile, "| 3 | Primal Path"); New_Line(featuresFile); Put (featuresFile, "| | Frenzy"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 4 Then Put (featuresFile, "| 4 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 5 Then Put (featuresFile, "| 5 | Extra Attack"); New_Line(featuresFile); Put (featuresFile, "| | Fast Movement"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 6 Then Put (featuresFile, "| 6 | Mindless Rage"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 7 Then Put (featuresFile, "| 7 | Feral Instinct"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 8 Then Put (featuresFile, "| 8 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 9 Then Put (featuresFile, "| 9 | Brutal Critical (+1 die)"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 10 Then Put (featuresFile, "| 10 | Intimidating Presense"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 11 Then Put (featuresFile, "| 11 | Relentless"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 12 Then Put (featuresFile, "| 12 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 13 Then Put (featuresFile, "| 13 | Brutal Critical (+2 dice)"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 14 Then Put (featuresFile, "| 14 | Retaliation"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 15 Then Put (featuresFile, "| 15 | Persistent Rage"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 16 Then Put (featuresFile, "| 16 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 17 Then Put (featuresFile, "| 17 | Brutal Critical (+3 dice)"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 18 Then Put (featuresFile, "| 18 | Indomitable Might"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 19 Then Put (featuresFile, "| 19 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 20 Then Put (featuresFile, "| 20 | Primal Champion"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; End If; When Bard => If character.class.subclass = Lore Then Put (featuresFile, character.class.main); Put (featuresFile, " - COLLEGE OF "); Put (featuresFile, character.class.subclass); New_Line(featuresFile); Put (featuresFile, "---------------------------------------"); New_Line(featuresFile); Put (featuresFile, "| Lv | Feature(s)"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); If character.class.level >= 1 Then Put (featuresFile, "| 1 | Spellcasting"); New_Line(featuresFile); Put (featuresFile, "| | Bardic Inspiration (d6)"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 2 Then Put (featuresFile, "| 2 | Jack of all Trades"); New_Line(featuresFile); Put (featuresFile, "| | Song of Rest (1d6)"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 3 Then Put (featuresFile, "| 3 | Bard College"); New_Line(featuresFile); Put (featuresFile, "| | Expertise"); New_Line(featuresFile); Put (featuresFile, "| | Bonus Proficiencies (+3)"); New_Line(featuresFile); Put (featuresFile, "| | Cutting Words"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 4 Then Put (featuresFile, "| 4 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 5 Then Put (featuresFile, "| 5 | Bardic Inspiration (d8)"); New_Line(featuresFile); Put (featuresFile, "| | Font of Inspiration"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 6 Then Put (featuresFile, "| 6 | Countercharm"); New_Line(featuresFile); Put (featuresFile, "| | Additional Magical Secrets (+2)"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 7 Then Put (featuresFile, "| 7 | ---"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 8 Then Put (featuresFile, "| 8 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 9 Then Put (featuresFile, "| 9 | Song of Rest (1d8)"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 10 Then Put (featuresFile, "| 10 | Bardic Inspiration (d10)"); New_Line(featuresFile); Put (featuresFile, "| | Expertise"); New_Line(featuresFile); Put (featuresFile, "| | Magical Secrets (+2)"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 11 Then Put (featuresFile, "| 11 | ---"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 12 Then Put (featuresFile, "| 12 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 13 Then Put (featuresFile, "| 13 | Song of Rest (1d10)"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 14 Then Put (featuresFile, "| 14 | Magical Secrets (+2)"); New_Line(featuresFile); Put (featuresFile, "| | Peerless Skill"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 15 Then Put (featuresFile, "| 15 | Bardic Inspiration (d12)"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 16 Then Put (featuresFile, "| 16 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 17 Then Put (featuresFile, "| 17 | Song of Rest (1d12)"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 18 Then Put (featuresFile, "| 18 | Magical Secrets (+2)"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 19 Then Put (featuresFile, "| 19 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 20 Then Put (featuresFile, "| 20 | Superior Inspiration"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; End If; When Cleric => If character.class.subclass = life Then Put (featuresFile, character.class.main); Put (featuresFile, " - "); Put (featuresFile, character.class.subclass); Put (featuresFile, " DOMAIN"); New_Line(featuresFile); Put (featuresFile, "---------------------------------------"); New_Line (featuresFile); Put (featuresFile, "| Lv | Feature(s)"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); If character.class.level >= 1 Then -- print out 1st lev class features Ada.Text_IO.Put(featuresFile, "| 1 | Spellcasting"); New_Line(featuresFile); Ada.Text_IO.Put(featuresFile, "| | Divine Domain"); New_Line(featuresFile); Ada.Text_IO.Put(featuresFile, "| | Bonus Proficiency"); New_Line(featuresFile); Ada.Text_IO.Put(featuresFile, "| | Disciple of Life"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 2 Then -- print out 1st and 2nd lev class features Ada.Text_IO.Put(featuresFile, "| 2 | Channel Divinity (1/rest)"); New_Line(featuresFile); Ada.Text_IO.Put(featuresFile, "| | Channel Divinity: Preserve Life"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 3 Then -- print out 1st, 2nd, and 3rd lev class and sub features Ada.Text_IO.Put(featuresFile, "| 3 | ---"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 4 Then -- print out 1st thru 4th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 4 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 5 Then -- print out 1st thru 5th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 5 | Destroy Undead (CR < 1/2)"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 6 Then -- print out 1st thru 6th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 6 | Channel Divinity (2/rest)"); New_Line(featuresFile); Ada.Text_IO.Put(featuresFile, "| | Blessed Healer"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 7 Then -- print out 1st thru 7th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 7 | ---"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 8 Then -- print out 1st thru 8th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 8 | Ability Score Improvement*"); New_Line(featuresFile); Ada.Text_IO.Put(featuresFile, "| | Destroy Undead (CR < 1)"); New_Line(featuresFile); Ada.Text_IO.Put(featuresFile, "| | Divine Strike"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 9 Then -- print out 1st thru 9th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 9 | ---"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 10 Then -- print out 1st thru 10th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 10 | Divine Intervention"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 11 Then -- print out 1st thru 11th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 11 | Destroy Undead (CR < 2)"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 12 Then -- print out 1st thru 12th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 12 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 13 Then -- print out 1st thru 13th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 13 | ---"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 14 Then -- print out 1st thru 14th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 14 | Destroy Undead (CR < 3)"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 15 Then -- print out 1st thru 15th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 15 | ---"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 16 Then -- print out 1st thru 16th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 16 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 17 Then -- print out 1st thru 17th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 17 | Destroy Undead (CR < 4)"); New_Line(featuresFile); Ada.Text_IO.Put(featuresFile, "| | Supreme Healing"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 18 Then -- print out 1st thru 18th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 18 | Channel Divinity (3/rest)"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 19 Then -- print out 1st thru 19th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 19 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 20 Then -- print out 1st thru 20th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 20 | Divine Intervention Improvement"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; End If; When Druid => If character.class.subclass = Land Then Put (featuresFile, character.class.main); Put (featuresFile, " - CIRCLE OF THE "); Put (featuresFile, character.class.subclass); New_Line(featuresFile); Put (featuresFile, "---------------------------------------"); New_Line(featuresFile); Put (featuresFile, "| Lv | Feature(s)"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); If character.class.level >= 1 Then Put (featuresFile, "| 1 | Druidic"); New_Line(featuresFile); Put (featuresFile, "| | Spellcasting"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 2 Then Put (featuresFile, "| 2 | Wild Shape"); New_Line(featuresFile); Put (featuresFile, "| | Druid Circle"); New_Line(featuresFile); Put (featuresFile, "| | Bonus Cantrip"); New_Line(featuresFile); Put (featuresFile, "| | Natural Recovery"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 3 Then Put (featuresFile, "| 3 | Circle Spells"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 4 Then Put (featuresFile, "| 4 | Wild Shape Improvement"); New_Line(featuresFile); Put (featuresFile, "| | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 5 Then Put (featuresFile, "| 5 | Circle Spells"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 6 Then Put (featuresFile, "| 6 | Land's Stride"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 7 Then Put (featuresFile, "| 7 | Circle Spells"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 8 Then Put (featuresFile, "| 8 | Wild Shape Improvement"); New_Line(featuresFile); Put (featuresFile, "| | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 9 Then Put (featuresFile, "| 9 | Circle Spells"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 10 Then Put (featuresFile, "| 10 | Nature's Ward"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 11 Then Put (featuresFile, "| 11 | ---"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 12 Then Put (featuresFile, "| 12 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 13 Then Put (featuresFile, "| 13 | ---"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 14 Then Put (featuresFile, "| 14 | Nature's Sanctuary"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 15 Then Put (featuresFile, "| 15 | ---"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 16 Then Put (featuresFile, "| 16 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 17 Then Put (featuresFile, "| 17 | ---"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 18 Then Put (featuresFile, "| 18 | Timeless Body"); New_Line(featuresFile); Put (featuresFile, "| | Beast Spells"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 19 Then Put (featuresFile, "| 19 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 20 Then Put (featuresFile, "| 20 | Archdruid"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; End If; When Fighter => If character.class.subclass = champion Then Put (featuresFile, character.class.main); Put (featuresFile, " - "); Put (featuresFile, character.class.subclass); Put (featuresFile, " ARCHETYPE"); New_Line(featuresFile); Put (featuresFile, "---------------------------------------"); New_Line (featuresFile); Put (featuresFile, "| Lv | Feature(s)"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); If character.class.level >= 1 Then -- print out 1st lev class and sub features Ada.Text_IO.Put(featuresFile, "| 1 | Fighting Style"); New_Line(featuresFile); Ada.Text_IO.Put(featuresFile, "| | Second Wind"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 2 Then -- print out 1st and 2nd lev class features Ada.Text_IO.Put(featuresFile, "| 2 | Action Surge (1 Use)"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 3 Then -- print out 1st, 2nd, and 3rd lev class and sub features Ada.Text_IO.Put(featuresFile, "| 3 | Martial Archetype"); New_Line(featuresFile); Ada.Text_IO.Put(featuresFile, "| | Improved Critical"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 4 Then -- print out 1st thru 4th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 4 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 5 Then -- print out 1st thru 5th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 5 | Extra Attack (1)"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 6 Then -- print out 1st thru 6th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 6 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 7 Then -- print out 1st thru 7th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 7 | Remarkable Athlete"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 8 Then -- print out 1st thru 8th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 8 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 9 Then -- print out 1st thru 9th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 9 | Indomitable (1 Use)"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 10 Then -- print out 1st thru 10th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 10 | Additional Fighting Style"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 11 Then -- print out 1st thru 11th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 11 | Extra Attack (2)"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 12 Then -- print out 1st thru 12th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 12 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 13 Then -- print out 1st thru 13th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 13 | Indomitable (2 Uses)"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 14 Then -- print out 1st thru 14th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 14 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 15 Then -- print out 1st thru 15th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 15 | Superior Critical"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 16 Then -- print out 1st thru 16th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 16 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 17 Then -- print out 1st thru 17th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 17 | Action Surge (2 Uses)"); New_Line(featuresFile); Ada.Text_IO.Put(featuresFile, "| | Indomitable (3 Uses)"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 18 Then -- print out 1st thru 18th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 18 | Survivor"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 19 Then -- print out 1st thru 19th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 19 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 20 Then -- print out 1st thru 20th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 20 | Extra Attack (3)"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; End If; When Monk => If character.class.subclass = OpenHand Then Put (featuresFile, character.class.main); Put (featuresFile, " - WAY OF THE OPEN HAND"); New_Line(featuresFile); Put (featuresFile, "---------------------------------------"); New_Line(featuresFile); Put (featuresFile, "| Lv | Feature(s)"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); If character.class.level >= 1 Then Put (featuresFile, "| 1 | Unarmored Defense"); New_Line(featuresFile); Put (featuresFile, "| | Martial Arts"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 2 Then Put (featuresFile, "| 2 | Ki"); New_Line(featuresFile); Put (featuresFile, "| | Unarmored Movement"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 3 Then Put (featuresFile, "| 3 | Monastic Tradition"); New_Line(featuresFile); Put (featuresFile, "| | Deflect Missiles"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 4 Then Put (featuresFile, "| 4 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, "| | Slow Fall"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 5 Then Put (featuresFile, "| 5 | Extra Attack"); New_Line(featuresFile); Put (featuresFile, "| | Stunning Strike"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 6 Then Put (featuresFile, "| 6 | Ki-Empowered Strikes"); New_Line(featuresFile); Put (featuresFile, "| | Wholeness of Body"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 7 Then Put (featuresFile, "| 7 | Evasion"); New_Line(featuresFile); Put (featuresFile, "| | Stillness of Mind"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 8 Then Put (featuresFile, "| 8 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 9 Then Put (featuresFile, "| 9 | Unarmored Movement Improvement"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 10 Then Put (featuresFile, "| 10 | Purity of Body"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 11 Then Put (featuresFile, "| 11 | Tranquility"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 12 Then Put (featuresFile, "| 12 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 13 Then Put (featuresFile, "| 13 | Tongue of the Sun and Moon"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 14 Then Put (featuresFile, "| 14 | Diamond Soul"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 15 Then Put (featuresFile, "| 15 | Timeless Body"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 16 Then Put (featuresFile, "| 16 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 17 Then Put (featuresFile, "| 17 | Quivering Palm"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 18 Then Put (featuresFile, "| 18 | Empty Body"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 19 Then Put (featuresFile, "| 19 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 20 Then Put (featuresFile, "| 20 | Perfect Self"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; End If; When Paladin => If character.class.subclass = Devotion Then Put (featuresFile, character.class.main); Put (featuresFile, " - OATH OF "); Put (featuresFile, character.class.subclass); New_Line(featuresFile); Put (featuresFile, "---------------------------------------"); New_Line(featuresFile); Put (featuresFile, "| Lv | Feature(s)"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); If character.class.level >= 1 Then Put (featuresFile, "| 1 | Divine Sense"); New_Line(featuresFile); Put (featuresFile, "| | Lay on Hands"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 2 Then Put (featuresFile, "| 2 | Fighting Style"); New_Line(featuresFile); Put (featuresFile, "| | Spellcasting"); New_Line(featuresFile); Put (featuresFile, "| | Divine Smite"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 3 Then Put (featuresFile, "| 3 | Divine Helath"); New_Line(featuresFile); Put (featuresFile, "| | Sacred Oath"); New_Line(featuresFile); Put (featuresFile, "| | Oath Spells"); New_Line(featuresFile); Put (featuresFile, "| | Channel Divinity"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 4 Then Put (featuresFile, "| 4 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 5 Then Put (featuresFile, "| 5 | Extra Attack"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 6 Then Put (featuresFile, "| 6 | Aura of Protection (10 ft)"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 7 Then Put (featuresFile, "| 7 | Aura of Devotion (10 ft)"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 8 Then Put (featuresFile, "| 8 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 9 Then Put (featuresFile, "| 9 | ---"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 10 Then Put (featuresFile, "| 10 | Aura of Courage (10 ft)"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 11 Then Put (featuresFile, "| 11 | Improved Divine Smite"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 12 Then Put (featuresFile, "| 12 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 13 Then Put (featuresFile, "| 13 | ---"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 14 Then Put (featuresFile, "| 14 | Cleansing Touch"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 15 Then Put (featuresFile, "| 15 | Purity of Spirit"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 16 Then Put (featuresFile, "| 16 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 17 Then Put (featuresFile, "| 17 | ---"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 18 Then Put (featuresFile, "| 18 | Aura Improvements (30 ft)"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 19 Then Put (featuresFile, "| 19 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 20 Then Put (featuresFile, "| 20 | Holy Nimbus"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; End If; When Ranger => If character.class.subclass = Hunter Then Put (featuresFile, character.class.main); Put (featuresFile, " - "); Put (featuresFile, character.class.subclass); New_Line(featuresFile); Put (featuresFile, "---------------------------------------"); New_Line(featuresFile); Put (featuresFile, "| Lv | Feature(s)"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); If character.class.level >= 1 Then Put (featuresFile, "| 1 | Favored Enemy"); New_Line(featuresFile); Put (featuresFile, "| | Natural Explorer"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 2 Then Put (featuresFile, "| 2 | Fighting Style"); New_Line(featuresFile); Put (featuresFile, "| | Spellcasting"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 3 Then Put (featuresFile, "| 3 | Ranger Archetype"); New_Line(featuresFile); Put (featuresFile, "| | Primeval Awareness"); New_Line(featuresFile); Put (featuresFile, "| | Hunter's Prey"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 4 Then Put (featuresFile, "| 4 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 5 Then Put (featuresFile, "| 5 | Extra Attack"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 6 Then Put (featuresFile, "| 6 | Favored Enemy Improvement"); New_Line(featuresFile); Put (featuresFile, "| | Natural Explorer Improvement"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 7 Then Put (featuresFile, "| 7 | Defensive Tactics"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 8 Then Put (featuresFile, "| 8 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, "| | Land's Stride"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 9 Then Put (featuresFile, "| 9 | ---"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 10 Then Put (featuresFile, "| 10 | Natural explorer Improvement"); New_Line(featuresFile); Put (featuresFile, "| | Hide in Plain Sight"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 11 Then Put (featuresFile, "| 11 | Multiattack"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 12 Then Put (featuresFile, "| 12 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 13 Then Put (featuresFile, "| 13 | ---"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 14 Then Put (featuresFile, "| 14 | Favored Enemy Improvement"); New_Line(featuresFile); Put (featuresFile, "| | Vanish"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 15 Then Put (featuresFile, "| 15 | Superior Hunter's Defense"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 16 Then Put (featuresFile, "| 16 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 17 Then Put (featuresFile, "| 17 | ---"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 18 Then Put (featuresFile, "| 18 | Feral Senses"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 19 Then Put (featuresFile, "| 19 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 20 Then Put (featuresFile, "| 20 | Foe Slayer"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; End If; When Rogue => If character.class.subclass = thief Then Put (featuresFile, character.class.main); Put (featuresFile, " - "); Put (featuresFile, character.class.subclass); Put (featuresFile, " ARCHETYPE"); New_Line(featuresFile); Put (featuresFile, "---------------------------------------"); New_Line (featuresFile); Put (featuresFile, "| Lv | Feature(s)"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); If character.class.level >= 1 Then -- print out 1st lev class and sub features Ada.Text_IO.Put(featuresFile, "| 1 | Expertise"); New_Line(featuresFile); Ada.Text_IO.Put(featuresFile, "| | Sneak Attack"); New_Line(featuresFile); Ada.Text_IO.Put(featuresFile, "| | Thieves' Cant"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 2 Then -- print out 1st and 2nd lev class features Ada.Text_IO.Put(featuresFile, "| 2 | Cunning Action"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 3 Then -- print out 1st, 2nd, and 3rd lev class and sub features Ada.Text_IO.Put(featuresFile, "| 3 | Roguish Archetype"); New_Line(featuresFile); Ada.Text_IO.Put(featuresFile, "| | Fast Hands"); New_Line(featuresFile); Ada.Text_IO.Put(featuresFile, "| | Second-Story Work"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 4 Then -- print out 1st thru 4th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 4 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 5 Then -- print out 1st thru 5th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 5 | Uncanny Dodge"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 6 Then -- print out 1st thru 6th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 6 | Expertise"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 7 Then -- print out 1st thru 7th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 7 | Evasion"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 8 Then -- print out 1st thru 8th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 8 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 9 Then -- print out 1st thru 9th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 9 | Supreme Sneak"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 10 Then -- print out 1st thru 10th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 10 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 11 Then -- print out 1st thru 11th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 11 | Reliable Talent"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 12 Then -- print out 1st thru 12th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 12 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 13 Then -- print out 1st thru 13th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 13 | Use Magic Device"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 14 Then -- print out 1st thru 14th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 14 | Blindsense"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 15 Then -- print out 1st thru 15th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 15 | Slippery Mind"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 16 Then -- print out 1st thru 16th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 16 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 17 Then -- print out 1st thru 17th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 17 | Thief's Reflexes"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 18 Then -- print out 1st thru 18th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 18 | Elusive"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 19 Then -- print out 1st thru 19th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 19 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 20 Then -- print out 1st thru 20th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 20 | Stroke of Luck"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; End If; When Sorcerer => If character.class.subclass = Draconic Then Put (featuresFile, character.class.main); Put (featuresFile, " - "); Put (featuresFile, character.class.subclass); Put (featuresFile, " BLOODLINES"); New_Line(featuresFile); Put (featuresFile, "---------------------------------------"); New_Line(featuresFile); Put (featuresFile, "| Lv | Feature(s)"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); If character.class.level >= 1 Then Put (featuresFile, "| 1 | Spellcasting"); New_Line(featuresFile); Put (featuresFile, "| | Sorcerous Origins"); New_Line(featuresFile); Put (featuresFile, "| | Dragon Ancestor"); New_Line(featuresFile); Put (featuresFile, "| | Draconic Resilience"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 2 Then Put (featuresFile, "| 2 | Font of Magic"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 3 Then Put (featuresFile, "| 3 | Metamagic"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 4 Then Put (featuresFile, "| 4 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 5 Then Put (featuresFile, "| 5 | ---"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 6 Then Put (featuresFile, "| 6 | Elemental affinity"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 7 Then Put (featuresFile, "| 7 | ---"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 8 Then Put (featuresFile, "| 8 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 9 Then Put (featuresFile, "| 9 | ---"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 10 Then Put (featuresFile, "| 10 | Metamagic"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 11 Then Put (featuresFile, "| 11 | ---"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 12 Then Put (featuresFile, "| 12 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 13 Then Put (featuresFile, "| 13 | ---"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 14 Then Put (featuresFile, "| 14 | Dragon Wings"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 15 Then Put (featuresFile, "| 15 | ---"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 16 Then Put (featuresFile, "| 16 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 17 Then Put (featuresFile, "| 17 | Metamagic"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 18 Then Put (featuresFile, "| 18 | Draconic Presence"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 19 Then Put (featuresFile, "| 19 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 20 Then Put (featuresFile, "| 20 | Sorcerous Restoration"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; End If; When Warlock => If character.class.subclass = Fiend Then Put (featuresFile, character.class.main); Put (featuresFile, " - PACT OF THE "); Put (featuresFile, character.class.subclass); New_Line(featuresFile); Put (featuresFile, "---------------------------------------"); New_Line(featuresFile); Put (featuresFile, "| Lv | Feature(s)"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); If character.class.level >= 1 Then Put (featuresFile, "| 1 | Otherworldly Patron"); New_Line(featuresFile); Put (featuresFile, "| | Pact magic"); New_Line(featuresFile); Put (featuresFile, "| | Dark One's Own Blessing"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 2 Then Put (featuresFile, "| 2 | Eldritch Invocations"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 3 Then Put (featuresFile, "| 3 | Pact Boon"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 4 Then Put (featuresFile, "| 4 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 5 Then Put (featuresFile, "| 5 | ---"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 6 Then Put (featuresFile, "| 6 | Dark One's Own Luck"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 7 Then Put (featuresFile, "| 7 | ---"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 8 Then Put (featuresFile, "| 8 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 9 Then Put (featuresFile, "| 9 | ---"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 10 Then Put (featuresFile, "| 10 | Fiendish Resilience"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 11 Then Put (featuresFile, "| 11 | Mystic Arcaneum (6th level)"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 12 Then Put (featuresFile, "| 12 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 13 Then Put (featuresFile, "| 13 | Mystic Arcaneum (7th level)"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 14 Then Put (featuresFile, "| 14 | Hurl through Hell"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 15 Then Put (featuresFile, "| 15 | Mystic Arcaneum (8th level)"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 16 Then Put (featuresFile, "| 16 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 17 Then Put (featuresFile, "| 17 | Mystic Arcaneum (9th level)"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 18 Then Put (featuresFile, "| 18 | ---"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 19 Then Put (featuresFile, "| 19 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 20 Then Put (featuresFile, "| 20 | Eldritch Master"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; End If; When Wizard => If character.class.subclass = Evocation Then Put (featuresFile, character.class.main); Put (featuresFile, " - SCHOOL OF "); Put (featuresFile, character.class.subclass); New_Line(featuresFile); Put (featuresFile, "---------------------------------------"); New_Line (featuresFile); Put (featuresFile, "| Lv | Feature(s)"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); If character.class.level >= 1 Then -- print out 1st lev class and sub features Ada.Text_IO.Put(featuresFile, "| 1 | Spellcasting"); New_Line(featuresFile); Ada.Text_IO.Put(featuresFile, "| | Arcane Recovery"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 2 Then -- print out 1st and 2nd lev class features Ada.Text_IO.Put(featuresFile, "| 2 | Arcane Tradition"); New_Line(featuresFile); Ada.Text_IO.Put(featuresFile, "| | Evocation Savant"); New_Line(featuresFile); Ada.Text_IO.Put(featuresFile, "| | Sculpt Spells"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 3 Then -- print out 1st, 2nd, and 3rd lev class and sub features Ada.Text_IO.Put(featuresFile, "| 3 | ---"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 4 Then -- print out 1st thru 4th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 4 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 5 Then -- print out 1st thru 5th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 5 | ---"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 6 Then -- print out 1st thru 6th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 6 | Potent Cantrip"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 7 Then -- print out 1st thru 7th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 7 | ---"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 8 Then -- print out 1st thru 8th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 8 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 9 Then -- print out 1st thru 9th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 9 | ---"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 10 Then -- print out 1st thru 10th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 10 | Empowered Evocation"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 11 Then -- print out 1st thru 11th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 11 | ---"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 12 Then -- print out 1st thru 12th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 12 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 13 Then -- print out 1st thru 13th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 13 | ---"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 14 Then -- print out 1st thru 14th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 14 | Overchannel"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 15 Then -- print out 1st thru 15th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 15 | ---"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 16 Then -- print out 1st thru 16th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 16 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 17 Then -- print out 1st thru 17th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 17 | ---"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 18 Then -- print out 1st thru 18th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 18 | Spell Mastery"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 19 Then -- print out 1st thru 19th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 19 | Ability Score Improvement*"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; If character.class.level >= 20 Then -- print out 1st thru 20th lev class and sub features Ada.Text_IO.Put(featuresFile, "| 20 | Signature Spell"); New_Line(featuresFile); Put (featuresFile, TABLE_BORDER); New_Line(featuresFile); End If; End If; When others => null; End Case; Put(featuresFile, "* You must manually modify ability scores."); New_Line(featuresFile); Put(featuresFile, " You have 2 points to allocate and scores cannot exceed 20."); New_Line(featuresFile); close(featuresFile); End outputFeatures; ---------------------------------------------------- --------Declaration Section of the main body-------- ---------------------------------------------------- escape : Character; character : Character_Type; Begin -- NPC_Builder getUserInput (character); New_Line; caseRaceInfo(character); caseAbilityScores(character); If character.race.main = HalfElf Then halfElfAbilities(character); caseAbilityScores(character); End If; caseClassInfo(character); combatReference(character); New_Line; outputToConsole(character); outputCharacterFile(character); outputSkillsToFile(character); outputCombatReference(character); outputFeatures(character); New_Line; Put ("Check out the area you saved this program"); New_Line; Put ("to find text file versions of the output."); New_Line; Put ("The files will be named:"); New_Line; Put ("1.) 'Character.txt.'"); New_Line; Put ("2.) 'Skills.txt'"); New_Line; Put ("3.) 'CombatReference.txt'"); New_Line; Put ("4.) 'Features.txt'"); New_Line(2); Put("Press any key to terminate the program. "); Ada.Text_IO.Get_Immediate(escape); End NPC_Builder;
src/GBA.Display.Backgrounds.Refs.ads
98devin/ada-gba-dev
7
30417
<reponame>98devin/ada-gba-dev<gh_stars>1-10 -- Copyright (c) 2021 <NAME> -- zlib License -- see LICENSE for details. limited with GBA.Refs; package GBA.Display.Backgrounds.Refs is type BG_Ref (<>) is abstract tagged limited private; function ID (This : BG_Ref'Class) return BG_ID with Inline; function Priority (This : BG_Ref'Class) return Display_Priority with Inline; function Mosaic_Enabled (This : BG_Ref'Class) return Boolean with Inline; procedure Set_Priority (This : in out BG_Ref'Class; Priority : Display_Priority); procedure Enable_Mosaic (This : in out BG_Ref'Class; Enable : Boolean := True); generic with procedure Update (Control : in out BG_Control_Info); procedure Update_Control_Info (This : in out BG_Ref'Class); type Reg_BG_Ref (<>) is new BG_Ref with private; function Offset (This : Reg_BG_Ref'Class) return BG_Offset_Info with Inline; procedure Set_Offset (This : in out Reg_BG_Ref'Class; Offset : BG_Offset_Info); procedure Set_Offset (This : in out Reg_BG_Ref'Class; X, Y : BG_Scroll_Offset) with Inline_Always; procedure Set_Offset_X (This : in out Reg_BG_Ref'Class; Value : BG_Scroll_Offset); procedure Set_Offset_Y (This : in out Reg_BG_Ref'Class; Value : BG_Scroll_Offset); procedure Move_Offset (This : in out Reg_BG_Ref'Class; DX, DY : BG_Scroll_Offset := 0); generic with procedure Update (Offset : in out BG_Offset_Info); procedure Update_Offset (This : in out Reg_BG_Ref'Class); type Aff_BG_Ref (<>) is new BG_Ref with private; function Transform (This : Aff_BG_Ref'Class) return Affine_Transform_Matrix with Inline; function Reference_Point (This : Aff_BG_Ref'Class) return BG_Reference_Point with Inline; procedure Set_Reference_Point (This : in out Aff_BG_Ref'Class; Reference_Point : BG_Reference_Point); procedure Set_Reference_Point (This : in out Aff_BG_Ref'Class; X, Y : BG_Reference_Point_Coordinate); procedure Set_Reference_X (This : in out Aff_BG_Ref'Class; Value : BG_Reference_Point_Coordinate); procedure Set_Reference_Y (This : in out Aff_BG_Ref'Class; Value : BG_Reference_Point_Coordinate); procedure Move_Reference_Point (This : in out Aff_BG_Ref'Class; DX, DY : BG_Reference_Point_Coordinate := 0.0); generic with procedure Update (Transform : in out BG_Transform_Info); procedure Update_Transform (This : in out Aff_BG_Ref'Class); private type Volatile_BG_Control_Info is new BG_Control_Info with Volatile; type BG_Ref (Control : access Volatile_BG_Control_Info) is tagged limited record ID : BG_ID; end record; type Reg_BG_Ref is new BG_Ref with record Offset : BG_Offset_Info; end record; type Aff_BG_Ref is new BG_Ref with record Transform_Info : BG_Transform_Info; end record; end GBA.Display.Backgrounds.Refs;
models/tests/test42.als
transclosure/Amalgam
4
2257
<reponame>transclosure/Amalgam module tests/test --- bug post submitted by <NAME> sig Heap { roots : set Obj } sig Obj { linked : set Obj } fact { all h : Heap | univ.(^linked) in univ } pred show () { some h : Heap | ((some o : h.roots.^linked | o in o.^linked) and (all o : h.roots.^linked | not o in o.linked )) } run show but 1 Heap
sql-python3/sql.g4
mretolaza/dmbsDataProject
0
147
/* * Gramática simplificada basada en SQLite para propósitos del curso de bases de * datos UVG CC3057. * * Retreived from: https://raw.githubusercontent.com/antlr/grammars-v4/master/sqlite/SQLite.g4 */ grammar sql; /** * Parser rules */ parse : ( sql_stmt_list | error )* EOF ; error : UNEXPECTED_CHAR {raise Exception("UNEXPECTED_CHAR=" + $UNEXPECTED_CHAR.text)} ; sql_stmt_list : ';'* sql_stmt ( ';'+ sql_stmt )* ';'* ; sql_stmt : ( create_database_stmt | alter_database_stmt | drop_database_stmt | show_databases_stmt | show_tables_stmt | use_database_stmt | create_table_stmt | alter_table_stmt | show_columns_stmt | begin_stmt | commit_stmt | create_index_stmt | delete_stmt | drop_index_stmt | drop_table_stmt | factored_select_stmt | insert_stmt | rollback_stmt | simple_select_stmt | update_stmt ) ; create_database_stmt : K_CREATE K_DATABASE database_name ; alter_database_stmt : K_ALTER K_DATABASE database_name K_RENAME K_TO new_database_name ; drop_database_stmt : K_DROP K_DATABASE database_name ; show_databases_stmt : K_SHOW K_DATABASES ; show_tables_stmt : K_SHOW K_TABLES ; use_database_stmt : K_USE K_DATABASE database_name ; alter_table_stmt : K_ALTER K_TABLE table_name ( K_RENAME K_TO new_table_name | K_ADD K_COLUMN column_def | K_ADD table_constraint | K_DROP K_COLUMN column_name | K_DROP K_CONSTRAINT name ) ; show_columns_stmt : K_SHOW K_COLUMNS K_FROM table_name ; begin_stmt : K_BEGIN ( K_TRANSACTION transaction_name? )? ; commit_stmt : K_COMMIT ( K_TRANSACTION transaction_name? )? ; /** * Esto agrupa posibles SELECT statements unidos por operaciones de conjuntos: * UNION, INTERSECT, EXCEPT */ factored_select_stmt : select_core ( compound_operator select_core )* ( K_ORDER K_BY ordering_term ( ',' ordering_term )* )? ( K_LIMIT expr ( ( K_OFFSET | ',' ) expr )? )? ; create_index_stmt : K_CREATE K_INDEX index_name K_ON table_name '(' column_name ( ',' column_name )* ')' ; create_table_stmt : K_CREATE K_TABLE table_name '(' column_def ( ',' column_def )* ( ',' table_constraint )* ')' ; delete_stmt : K_DELETE K_FROM table_name ( K_WHERE expr )? ; drop_index_stmt : K_DROP K_INDEX index_name ; drop_table_stmt : K_DROP K_TABLE table_name ; insert_stmt : K_INSERT K_INTO table_name ( '(' column_name ( ',' column_name )* ')' )? K_VALUES '(' expr ( ',' expr )* ')' ; rollback_stmt : K_ROLLBACK ; simple_select_stmt : select_core ( K_ORDER K_BY ordering_term ( ',' ordering_term )* )? ( K_LIMIT expr ( ( K_OFFSET | ',' ) expr )? )? ; update_stmt : K_UPDATE table_name K_SET column_name '=' expr ( ',' column_name '=' expr )* ( K_WHERE expr )? ; column_def : column_name type_name column_constraint* ; type_name : name+ ( '(' signed_number ')' | '(' signed_number ',' signed_number ')' )? ; column_constraint : K_DEFAULT (signed_number | literal_value | '(' expr ')') ; /* SQLite understands the following binary operators, in order from highest to lowest precedence: * / % + - << >> & | < <= > >= = == != <> IS IS NOT IN LIKE GLOB MATCH AND OR NOT */ expr : literal_value # exprLiteralValue | ( table_name '.' )? column_name # exprTableColumn | unary_operator expr # exprUnaryExpr | expr ( '*' | '/' | '%' ) expr # exprMul | expr ( '+' | '-' ) expr # exprAdd | expr ( '<' | '<=' | '>' | '>=' ) expr # exprComparisonFirst | expr ( '=' | '==' | '!=' | '<>' | K_IS | K_IS K_NOT | K_IN | K_LIKE | K_MATCH ) expr # exprComparisonSecond | expr K_AND expr # exprAnd | expr K_OR expr # exprOr | function_name '(' ( K_DISTINCT? expr ( ',' expr )* | '*' )? ')' # exprFunction | K_NOT expr # exprNot | '(' expr ')' # exprParenthesis | expr K_NOT? ( K_LIKE ) expr # exprLike | expr ( K_NOT K_NULL ) # exprNotNull | expr K_IS K_NOT? expr # exprIsNot | expr K_NOT? K_IN ( '(' ( select_core | expr ( ',' expr )* )? ')' | table_name ) # exprNotIn | ( ( K_NOT )? K_EXISTS )? '(' select_core ')' # exprNotExists ; foreign_key_clause : K_REFERENCES foreign_table ( '(' column_name ( ',' column_name )* ')' )? ; table_constraint : K_CONSTRAINT name ( ( K_PRIMARY K_KEY | K_UNIQUE ) '(' column_name ( ',' column_name )* ')' | K_CHECK '(' expr ')' | K_FOREIGN K_KEY '(' column_name ( ',' column_name )* ')' foreign_key_clause ) ; ordering_term : expr ( K_ASC | K_DESC )? ; common_table_expression : table_name ( '(' column_name ( ',' column_name )* ')' )? K_AS '(' select_core ')' ; result_column : '*' # resultColumnAsterisk | table_name '.' '*' # resultColumnTableAsterisk | expr ( K_AS? column_alias )? # resultColumnExpr ; table_or_subquery : table_name ( K_AS? table_alias )? | '(' ( table_or_subquery ( ',' table_or_subquery )* | join_clause ) ')' ( K_AS? table_alias )? | '(' select_core ')' ( K_AS? table_alias )? ; join_clause : table_or_subquery ( join_operator table_or_subquery join_constraint )* ; join_operator : ',' | ( K_LEFT | K_INNER ) K_JOIN ; join_constraint : ( K_ON expr )? ; select_core : K_SELECT ( K_DISTINCT )? result_column ( ',' result_column )* ( K_FROM ( table_or_subquery ( ',' table_or_subquery )* | join_clause ) )? ( K_WHERE expr )? ( K_GROUP K_BY expr ( ',' expr )* ( K_HAVING expr )? )? ; compound_operator : K_UNION | K_INTERSECT | K_EXCEPT ; cte_table_name : table_name ( '(' column_name ( ',' column_name )* ')' )? ; signed_number : ( '+' | '-' )? NUMERIC_LITERAL ; literal_value : NUMERIC_LITERAL | STRING_LITERAL | BLOB_LITERAL | K_NULL ; unary_operator : '-' | '+' | '~' | K_NOT ; error_message : STRING_LITERAL ; module_argument // TODO check what exactly is permitted here : expr | column_def ; column_alias : IDENTIFIER | STRING_LITERAL ; keyword : K_ADD | K_ALTER | K_AND | K_AS | K_ASC | K_BEGIN | K_BY | K_CHECK | K_COLUMN | K_COMMIT | K_CONSTRAINT | K_CREATE | K_DATABASE | K_DATABASES | K_DEFAULT | K_DELETE | K_DESC | K_DISTINCT | K_DROP | K_EXCEPT | K_EXISTS | K_FOR | K_FOREIGN | K_FROM | K_FULL | K_GROUP | K_HAVING | K_IGNORE | K_IN | K_INDEX | K_INNER | K_INSERT | K_INTERSECT | K_INTO | K_IS | K_JOIN | K_KEY | K_LEFT | K_LIKE | K_LIMIT | K_NOT | K_NULL | K_OF | K_OFFSET | K_ON | K_OR | K_ORDER | K_PRIMARY | K_REFERENCES | K_RENAME | K_ROLLBACK | K_SELECT | K_SET | K_SHOW | K_TABLE | K_TABLES | K_THEN | K_TO | K_TRANSACTION | K_USE | K_UNION | K_UNIQUE | K_UPDATE | K_VALUES | K_WHERE ; // TODO check all names below name : any_name ; function_name : any_name ; database_name : any_name ; table_name : any_name ; table_or_index_name : any_name ; new_table_name : any_name ; new_database_name : any_name ; column_name : any_name ; collation_name : any_name ; foreign_table : any_name ; index_name : any_name ; trigger_name : any_name ; view_name : any_name ; module_name : any_name ; table_alias : any_name ; transaction_name : any_name ; any_name : IDENTIFIER | keyword | STRING_LITERAL | '(' any_name ')' ; /** * Lexer rules * * http://www.sqlite.org/lang_keywords.html */ K_ADD : A D D; K_ALTER : A L T E R; K_AND : A N D; K_AS : A S; K_ASC : A S C; K_BEGIN : B E G I N; K_BY : B Y; K_CHECK : C H E C K; K_COLUMN : C O L U M N; K_COLUMNS : C O L U M N S; K_COMMIT : C O M M I T; K_CONSTRAINT : C O N S T R A I N T; K_CREATE : C R E A T E; K_DATABASE : D A T A B A S E; K_DATABASES : D A T A B A S E S; K_DEFAULT: D E F A U L T; K_DELETE : D E L E T E; K_DESC : D E S C; K_DISTINCT : D I S T I N C T; K_DROP : D R O P; K_EXCEPT : E X C E P T; K_EXISTS : E X I S T S; K_FOR : F O R; K_FOREIGN : F O R E I G N; K_FROM : F R O M; K_FULL : F U L L; K_GROUP : G R O U P; K_HAVING : H A V I N G; K_IGNORE : I G N O R E; K_IN : I N; K_INDEX : I N D E X; K_INNER : I N N E R; K_INSERT : I N S E R T; K_INTERSECT : I N T E R S E C T; K_INTO : I N T O; K_IS : I S; K_JOIN : J O I N; K_KEY : K E Y; K_LEFT : L E F T; K_LIKE : L I K E; K_LIMIT : L I M I T; K_MATCH : M A T C H; K_NATURAL : N A T U R A L; K_NO : N O; K_NOT : N O T; K_NULL : N U L L; K_OF : O F; K_OFFSET : O F F S E T; K_ON : O N; K_OR : O R; K_ORDER : O R D E R; K_PRIMARY : P R I M A R Y; K_REFERENCES : R E F E R E N C E S; K_RENAME : R E N A M E; K_ROLLBACK : R O L L B A C K; K_SELECT : S E L E C T; K_SET : S E T; K_SHOW : S H O W; K_TABLE : T A B L E; K_TABLES : T A B L E S; K_THEN : T H E N; K_TO : T O; K_TRANSACTION : T R A N S A C T I O N; K_UNION : U N I O N; K_UNIQUE : U N I Q U E; K_UPDATE : U P D A T E; K_USE : U S E; K_VALUES : V A L U E S; K_WHERE : W H E R E; IDENTIFIER : '"' (~'"' | '""')* '"' | '`' (~'`' | '``')* '`' | '[' ~']'* ']' | [a-zA-Z_] [a-zA-Z_0-9]* // TODO check: needs more chars in set ; NUMERIC_LITERAL : DIGIT+ ( '.' DIGIT* )? ( E [-+]? DIGIT+ )? | '.' DIGIT+ ( E [-+]? DIGIT+ )? ; STRING_LITERAL : '\'' ( ~'\'' | '\'\'' )* '\'' ; BLOB_LITERAL : X STRING_LITERAL ; SINGLE_LINE_COMMENT : '--' ~[\r\n]* -> channel(HIDDEN) ; MULTILINE_COMMENT : '/*' .*? ( '*/' | EOF ) -> channel(HIDDEN) ; SPACES : [ \u000B\t\r\n] -> channel(HIDDEN) ; UNEXPECTED_CHAR : . ; fragment DIGIT : [0-9]; fragment A : [aA]; fragment B : [bB]; fragment C : [cC]; fragment D : [dD]; fragment E : [eE]; fragment F : [fF]; fragment G : [gG]; fragment H : [hH]; fragment I : [iI]; fragment J : [jJ]; fragment K : [kK]; fragment L : [lL]; fragment M : [mM]; fragment N : [nN]; fragment O : [oO]; fragment P : [pP]; fragment Q : [qQ]; fragment R : [rR]; fragment S : [sS]; fragment T : [tT]; fragment U : [uU]; fragment V : [vV]; fragment W : [wW]; fragment X : [xX]; fragment Y : [yY]; fragment Z : [zZ];
src/main/fragment/mos6502-common/vdum1=vdum1_minus_vdum2.asm
jbrandwood/kickc
2
242828
<filename>src/main/fragment/mos6502-common/vdum1=vdum1_minus_vdum2.asm<gh_stars>1-10 lda {m1} sec sbc {m2} sta {m1} lda {m1}+1 sbc {m2}+1 sta {m1}+1 lda {m1}+2 sbc {m2}+2 sta {m1}+2 lda {m1}+3 sbc {m2}+3 sta {m1}+3
examples/or1k/crt0.asm
rakati/ppci-mirror
161
3932
<filename>examples/or1k/crt0.asm section reset l.j start l.nop 0 section code global __data_load_start global __data_start global __data_end global main_main global bsp_exit start: ; Initialize ram! l.movhi r3, hi(__data_load_start) l.ori r3, r3, lo(__data_load_start) l.movhi r4, hi(__data_start) l.ori r4, r4, lo(__data_start) l.movhi r5, hi(__data_end) l.ori r5, r5, lo(__data_end) l.sflts r4, r5 l.bnf _load_done l.nop 0 _load_loop: l.lbz r9, 0(r3) l.addi r3, r3, 1 l.sb 0(r4), r9 l.addi r4, r4, 1 l.sflts r4, r5 l.bf _load_loop l.nop 0 _load_done: ; Setup stack and enter main! l.movhi r1, 0x3 ; Setup stack pointer to 0x30000 l.jal main_main ; Enter main l.nop 0 ; fill delay slot l.jal bsp_exit ; Call exit cleaning l.nop 0 ; fill delay slot end_inf_loop: l.j end_inf_loop l.nop 0 ; fill delay slot
tests/expr_asm_value/2.asm
NullMember/customasm
414
165682
<reponame>NullMember/customasm ; concat #ruledef { emit {x: i8} => x test {x} => asm { emit x } @ asm { emit 0xff } } emit 0x12 ; = 0x12 test 0x12 ; = 0x12ff test 0x10 + 2 ; = 0x12ff
Transynther/x86/_processed/NONE/_xt_sm_/i7-7700_9_0xca.log_21829_926.asm
ljhsiun2/medusa
9
80223
.global s_prepare_buffers s_prepare_buffers: push %r10 push %r11 push %r13 push %r9 push %rcx push %rdi push %rsi lea addresses_normal_ht+0x1770b, %r11 clflush (%r11) nop nop nop add %r13, %r13 mov $0x6162636465666768, %r9 movq %r9, %xmm0 vmovups %ymm0, (%r11) nop nop dec %r13 lea addresses_D_ht+0x1ef1b, %rsi lea addresses_normal_ht+0x15a5b, %rdi nop nop nop dec %r10 mov $27, %rcx rep movsl nop and $1373, %rsi lea addresses_WT_ht+0x509b, %rsi cmp $27186, %r11 mov (%rsi), %r13 nop nop nop nop nop inc %rsi lea addresses_normal_ht+0xf63f, %r13 nop nop cmp %rcx, %rcx movw $0x6162, (%r13) nop sub $64019, %rsi pop %rsi pop %rdi pop %rcx pop %r9 pop %r13 pop %r11 pop %r10 ret .global s_faulty_load s_faulty_load: push %r10 push %r11 push %r13 push %r14 push %rbx push %rdx push %rsi // Store lea addresses_WT+0x7f1b, %r11 nop nop sub $10941, %rbx movb $0x51, (%r11) xor %r10, %r10 // Store lea addresses_D+0x18f1b, %r11 and %r14, %r14 movl $0x51525354, (%r11) nop inc %rdx // Store lea addresses_A+0x8329, %r13 clflush (%r13) nop nop nop cmp $33921, %rbx mov $0x5152535455565758, %rdx movq %rdx, %xmm1 movups %xmm1, (%r13) nop nop nop nop cmp $6396, %r10 // Store lea addresses_D+0x1471b, %rsi nop and %rbx, %rbx mov $0x5152535455565758, %r10 movq %r10, %xmm6 movaps %xmm6, (%rsi) nop add %rdx, %rdx // Load lea addresses_RW+0x135b, %rsi add %r10, %r10 vmovups (%rsi), %ymm5 vextracti128 $1, %ymm5, %xmm5 vpextrq $0, %xmm5, %r11 nop nop nop sub %r14, %r14 // Store lea addresses_A+0xa358, %rdx nop nop nop nop cmp %r10, %r10 mov $0x5152535455565758, %rbx movq %rbx, %xmm5 vmovups %ymm5, (%rdx) nop nop nop nop and %rbx, %rbx // Store lea addresses_A+0x7277, %rbx nop nop and $58914, %rdx movw $0x5152, (%rbx) nop nop xor $39672, %r10 // Faulty Load lea addresses_D+0x18f1b, %rdx nop nop cmp $5492, %rsi mov (%rdx), %r11d lea oracles, %r13 and $0xff, %r11 shlq $12, %r11 mov (%r13,%r11,1), %r11 pop %rsi pop %rdx pop %rbx pop %r14 pop %r13 pop %r11 pop %r10 ret /* <gen_faulty_load> [REF] {'src': {'congruent': 0, 'AVXalign': True, 'same': False, 'size': 16, 'NT': True, 'type': 'addresses_D'}, 'OP': 'LOAD'} {'OP': 'STOR', 'dst': {'congruent': 11, 'AVXalign': True, 'same': False, 'size': 1, 'NT': False, 'type': 'addresses_WT'}} {'OP': 'STOR', 'dst': {'congruent': 0, 'AVXalign': False, 'same': True, 'size': 4, 'NT': False, 'type': 'addresses_D'}} {'OP': 'STOR', 'dst': {'congruent': 1, 'AVXalign': False, 'same': False, 'size': 16, 'NT': False, 'type': 'addresses_A'}} {'OP': 'STOR', 'dst': {'congruent': 10, 'AVXalign': True, 'same': False, 'size': 16, 'NT': False, 'type': 'addresses_D'}} {'src': {'congruent': 5, 'AVXalign': False, 'same': False, 'size': 32, 'NT': False, 'type': 'addresses_RW'}, 'OP': 'LOAD'} {'OP': 'STOR', 'dst': {'congruent': 0, 'AVXalign': False, 'same': False, 'size': 32, 'NT': False, 'type': 'addresses_A'}} {'OP': 'STOR', 'dst': {'congruent': 0, 'AVXalign': False, 'same': False, 'size': 2, 'NT': False, 'type': 'addresses_A'}} [Faulty Load] {'src': {'congruent': 0, 'AVXalign': False, 'same': True, 'size': 4, 'NT': False, 'type': 'addresses_D'}, 'OP': 'LOAD'} <gen_prepare_buffer> {'OP': 'STOR', 'dst': {'congruent': 4, 'AVXalign': False, 'same': False, 'size': 32, 'NT': False, 'type': 'addresses_normal_ht'}} {'src': {'congruent': 11, 'same': False, 'type': 'addresses_D_ht'}, 'OP': 'REPM', 'dst': {'congruent': 5, 'same': False, 'type': 'addresses_normal_ht'}} {'src': {'congruent': 5, 'AVXalign': False, 'same': True, 'size': 8, 'NT': False, 'type': 'addresses_WT_ht'}, 'OP': 'LOAD'} {'OP': 'STOR', 'dst': {'congruent': 2, 'AVXalign': False, 'same': False, 'size': 2, 'NT': False, 'type': 'addresses_normal_ht'}} {'54': 21829} 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 54 */
programs/oeis/122/A122124.asm
neoneye/loda
22
83514
<filename>programs/oeis/122/A122124.asm ; A122124: Numbers n such that 25 divides Sum[ Prime[k]^n, {k,1,n}]. ; 3,5,7,11,15,19,23,25,27,31,35,39,43,45,47,51,55,59,63,65,67,71,75,79,83,85,87,91,95,99,103,105,107,111,115,119,123,125,127,131,135,139,143,145,147,151,155,159,163,165,167,171,175,179,183,185,187,191,195,199 add $0,1 mov $1,1 add $1,$0 seq $0,323735 ; a(n) is the largest minimal distance of a binary LCD [n,2] code. add $1,$0 sub $1,4 mul $1,2 add $1,3 mov $0,$1
test/Succeed/Issue4049.agda
shlevy/agda
2
5039
-- Andreas, 2019-10-21, issue #4049 -- reported and test case by andy-morris open import Agda.Builtin.Size data A : Size → Set B = A data A where a : ∀ i → B i -- WAS (2.6.0): internal error in Polarity.hs -- Should succeed.
metadsl.g4
saas-plat/metadsl
0
5765
<filename>metadsl.g4 // 一组业务设计模型,以便 **快速**、**易懂**、**专业** 的进行业务元数据建模 // 2021-01-18 // MIT License grammar metadsl; metadsl : value? EOF ; obj : '{' pair (',' pair)* ','? '}' | '{' '}' ; pair : key ':' value ; key : STRING | IDENTIFIER | LITERAL | NUMERIC_LITERAL ; value : STRING | number | obj | arr | LITERAL ; arr : '[' value (',' value)* ','? ']' | '[' ']' ; number : SYMBOL? ( NUMERIC_LITERAL | NUMBER ) ; // Lexer SINGLE_LINE_COMMENT : '//' .*? (NEWLINE | EOF) -> skip ; MULTI_LINE_COMMENT : '/*' .*? '*/' -> skip ; LITERAL : 'true' | 'false' | 'null' ; STRING : '"' DOUBLE_QUOTE_CHAR* '"' | '\'' SINGLE_QUOTE_CHAR* '\'' ; fragment DOUBLE_QUOTE_CHAR : ~["\\\r\n] | ESCAPE_SEQUENCE ; fragment SINGLE_QUOTE_CHAR : ~['\\\r\n] | ESCAPE_SEQUENCE ; fragment ESCAPE_SEQUENCE : '\\' ( NEWLINE | UNICODE_SEQUENCE // \u1234 | ['"\\/bfnrtv] // single escape char | ~['"\\bfnrtv0-9xu\r\n] // non escape char | '0' // \0 | 'x' HEX HEX // \x3a ) ; NUMBER : INT ('.' [0-9]*)? EXP? // +1.e2, 1234, 1234.5 | '.' [0-9]+ EXP? // -.2e3 | '0' [xX] HEX+ // 0x12345678 ; NUMERIC_LITERAL : 'Infinity' | 'NaN' ; SYMBOL : '+' | '-' ; fragment HEX : [0-9a-fA-F] ; fragment INT : '0' | [1-9] [0-9]* ; fragment EXP : [Ee] SYMBOL? [0-9]* ; IDENTIFIER : IDENTIFIER_START IDENTIFIER_PART* ; fragment IDENTIFIER_START : [\p{L}] | '$' | '_' | '\\' UNICODE_SEQUENCE ; fragment IDENTIFIER_PART : IDENTIFIER_START | [\p{M}] | [\p{N}] | [\p{Pc}] | '\u200C' | '\u200D' ; fragment UNICODE_SEQUENCE : 'u' HEX HEX HEX HEX ; fragment NEWLINE : '\r\n' | [\r\n\u2028\u2029] ; WS : [ \t\n\r\u00A0\uFEFF\u2003] + -> skip ;
source/bbedit/BBEdit.applescript
andyguzman/PopClippins
12
1728
<reponame>andyguzman/PopClippins tell application "BBEdit" activate set txt to contents of "{popclip text}" set doc to make new document with properties {contents:txt} end tell
1571/64tass/rel1.asm
silverdr/assembly
23
13974
<reponame>silverdr/assembly<gh_stars>10-100 ;*********************************** ;* ;* routine: nxtrec ;* ;* ;* ;* ;* ;*********************************** nxtrec lda #ovrflo jsr clrflg lda #lrf jsr tstflg bne nxtr40 ldx lindx inc recl,x ; goto next record # bne nxtr15 inc rech,x nxtr15 ldx lindx lda nr,x beq nxtr45 ; there is a nr jsr getpnt ; get pointer ldx lindx ; test if same buffer cmp nr,x bcc nxtr20 ; yes, bt<nr jsr nrbuf ; no,next buffer nxtr20 ldx lindx lda nr,x jsr setpnt ; advance to next rec lda (buftab,x) ; read 1st dat byte sta data ; save for read channel lda #ovrflo jsr clrflg ; clear ; the overflow flag jsr addnr ; advance nr nxout pha bcc nxtr30 ; no block boundary lda #0 jsr drdbyt ; check track link bne nxtr30 ; not last block pla cmp #2 beq nxtr50 nxtr45 lda #lrf jsr setflg nxtr40 jsr getpre lda buftab,x sta lstchr,y lda #cr sta data rts nxtr50 jsr nxtr35 ldx lindx lda #0 sta nr,x rts nxtr30 pla nxtr35 ldx lindx ;* sta nr,x jmp setlst ;* ;* ;********************************** ;* ;* ;* nrbuf ;* ;* ;******************************** ;* ;* nrbuf ; read trk,sec link jsr setdrn jsr rdlnk jsr gaflgs ; test if dirty bvc nrbu50 ; clean, dont write out jsr wrtout ; dirty, write out jsr dblbuf ; toggle active buffer lda #2 jsr setpnt jsr tstwrt ; test if lstjob is wrt bne nrbu20 ; not a write,buffer ok jsr rdab ; read in needed buffer jmp watjob ; wait around till done nrbu50 jsr dblbuf ; toggle act buf jsr tstwrt ; was lstjob a wrt? bne nrbu70 ; not a write jsr rdab ; read in needed buffer jsr watjob ; wait till done nrbu70 ; read trk,sec link jsr rdlnk ; to do a read ahead lda track ; test if last buffer beq nrbu20 ; yes,no dbl buff todo jsr dblbuf ; start read job on the jsr rdab ; inactive buffer jsr dblbuf nrbu20 rts
oeis/122/A122884.asm
neoneye/loda-programs
11
9658
<reponame>neoneye/loda-programs<gh_stars>10-100 ; A122884: The (2,3)-entry in the n-th power of the 3 X 3 matrix M = [1,1,1; 4,2,1; 9,3,1]. ; Submitted by <NAME> ; 1,7,39,231,1339,7819,45543,265503,1547347,9018835,52565151,306373095,1785671371,10407659227,60660275799,353554011951,2060663763139,12010428632419,70001907900303,408001019031543,2378004205764667 mov $2,1 mov $4,1 lpb $0 sub $0,1 mov $1,$2 mul $2,2 add $3,$4 mul $3,2 add $3,$4 add $4,$2 add $4,$1 mov $2,$4 add $2,$3 mov $3,$1 lpe mov $0,$2
programs/oeis/328/A328082.asm
karttu/loda
1
164897
<gh_stars>1-10 ; A328082: Triangle read by rows: columns are Fibonacci numbers F_{2i+1} shifted downwards. ; 1,2,1,5,2,1,13,5,2,1,34,13,5,2,1,89,34,13,5,2,1,233,89,34,13,5,2,1,610,233,89,34,13,5,2,1,1597,610,233,89,34,13,5,2,1,4181,1597,610,233,89,34,13,5,2,1,10946,4181,1597,610,233,89,34,13,5,2,1,28657,10946,4181,1597,610,233,89,34,13,5,2,1,75025,28657,10946,4181,1597,610,233,89,34,13,5,2,1,196418,75025,28657,10946,4181,1597,610,233,89,34,13,5,2,1,514229,196418,75025,28657,10946,4181,1597,610,233,89,34,13,5,2,1,1346269,514229,196418,75025,28657,10946,4181,1597,610,233,89,34,13,5,2,1,3524578,1346269,514229,196418,75025,28657,10946,4181,1597,610,233,89,34,13,5,2,1,9227465,3524578,1346269,514229,196418,75025,28657,10946,4181,1597,610,233,89,34,13,5,2,1,24157817,9227465,3524578,1346269,514229,196418,75025,28657,10946,4181,1597,610,233,89,34,13,5,2,1,63245986,24157817,9227465,3524578,1346269,514229,196418,75025,28657,10946,4181,1597,610,233,89,34,13,5,2,1,165580141,63245986,24157817,9227465,3524578,1346269,514229,196418,75025,28657,10946,4181,1597,610,233,89,34,13,5,2,1,433494437,165580141,63245986,24157817,9227465,3524578,1346269,514229,196418,75025,28657,10946,4181,1597,610,233,89,34,13 cal $0,212012 ; Triangle read by rows in which row n lists the number of states of the subshells of the n-th shell of the nuclear shell model ordered by energy level in increasing order. sub $0,1 cal $0,22351 ; Fibonacci sequence beginning 0, 17. mov $1,$0 sub $1,17 div $1,17 add $1,1
alloy4fun_models/trashltl/models/4/YX8BNCknitRiv7H2b.als
Kaixi26/org.alloytools.alloy
0
3169
<reponame>Kaixi26/org.alloytools.alloy open main pred idYX8BNCknitRiv7H2b_prop5 { some f: File | no Trash and eventually f in Trash } pred __repair { idYX8BNCknitRiv7H2b_prop5 } check __repair { idYX8BNCknitRiv7H2b_prop5 <=> prop5o }
Transynther/x86/_processed/AVXALIGN/_st_/i9-9900K_12_0xca_notsx.log_21829_1973.asm
ljhsiun2/medusa
9
243874
.global s_prepare_buffers s_prepare_buffers: push %r10 push %rcx push %rdi push %rsi lea addresses_WC_ht+0x1dd13, %rsi lea addresses_A_ht+0x10a51, %rdi and $19597, %r10 mov $34, %rcx rep movsl nop sub $64470, %rsi pop %rsi pop %rdi pop %rcx pop %r10 ret .global s_faulty_load s_faulty_load: push %r10 push %r14 push %r15 push %rdi push %rdx push %rsi // Faulty Load lea addresses_RW+0x7b13, %rsi clflush (%rsi) nop nop nop nop nop and %r10, %r10 movb (%rsi), %r14b lea oracles, %r15 and $0xff, %r14 shlq $12, %r14 mov (%r15,%r14,1), %r14 pop %rsi pop %rdx pop %rdi pop %r15 pop %r14 pop %r10 ret /* <gen_faulty_load> [REF] {'OP': 'LOAD', 'src': {'same': False, 'type': 'addresses_RW', 'NT': False, 'AVXalign': False, 'size': 8, 'congruent': 0}} [Faulty Load] {'OP': 'LOAD', 'src': {'same': True, 'type': 'addresses_RW', 'NT': True, 'AVXalign': False, 'size': 1, 'congruent': 0}} <gen_prepare_buffer> {'OP': 'REPM', 'src': {'same': False, 'congruent': 9, 'type': 'addresses_WC_ht'}, 'dst': {'same': False, 'congruent': 0, 'type': 'addresses_A_ht'}} {'32': 21829} 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 */
oeis/014/A014688.asm
neoneye/loda-programs
11
23832
<filename>oeis/014/A014688.asm ; A014688: a(n) = n-th prime + n. ; Submitted by <NAME> ; 3,5,8,11,16,19,24,27,32,39,42,49,54,57,62,69,76,79,86,91,94,101,106,113,122,127,130,135,138,143,158,163,170,173,184,187,194,201,206,213,220,223,234,237,242,245,258,271,276,279,284,291,294,305,312,319,326,329,336,341,344,355,370,375,378,383,398,405,416,419,424,431,440,447,454,459,466,475,480,489,500,503,514,517,524,529,536,545,550,553,558,571,580,585,594,599,606,619,622,641 mov $2,$0 seq $0,40 ; The prime numbers. add $0,$2 add $0,1
main.asm
OleksiyTokarchuk/AVR-ATtiny12-Time-Relay-Assembly-Code
0
242047
<gh_stars>0 ;Author: <NAME> ;<EMAIL> .def data = r16 ;Software shift register .def i = r17 ;Register that stores cycle iterator .def p = r18 ;Pointer to data in table for 7-segment indicators .def dataout = r19 ;Register that outputs data from shift into IO space .def tableaddr = r20 ;Register that stores first byte point in table .def temp = r21 .def time = r22 .def setpoint = r23 .def buttonstate = r24 .equ clock = 0 ;clock pin .equ cs = 2 ;chip selsct pin .equ mosi = 1 ;sdout pin .equ mask = 0b00000010 ;mask where 1 corresponds mosi pin position in PORTx register .equ plus = 3 .equ minus = 4 .equ relay = 5 .eseg .db 0x01 .cseg .org 0x00 rjmp RESET ; the best place to access table by single relative address LOW register table: .db 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, \ 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, \ 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, \ 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, \ 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49, \ 0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, \ 0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, \ 0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, \ 0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, \ 0x90, 0x91, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99 RESET: ldi tableaddr, LOW(table * 2) sbi DDRB, mosi ;data sbi DDRB, clock ;clock sbi DDRB, cs ;latch ldi temp, (1 << plus)|(1 << minus) out PORTB, temp ;pull-up for buttons rcall EEPROMRead in setpoint, EEDR mov p, setpoint rcall print clr temp ldi time, 0 loop: in buttonstate, PINB andi buttonstate, 0b00011000 cpi buttonstate, (0 << plus)|(1 << minus) breq increment cpi buttonstate, (1 << plus)|(0 << minus) breq decrement cpi buttonstate, 0x00 breq start rjmp loop start: cpi setpoint, 0 breq error ;setpoint can't be zero rcall EEPROMRead in temp, EEDR cp temp, setpoint brne notequal NewSetpointSaved: mov time, setpoint sbi DDRB, relay softtimer: rcall delay1s dec time mov p, time rcall print cpi time, 0 brne softtimer cbi DDRB, relay rcall delay1s mov p, setpoint rcall print rjmp loop error: rjmp loop notequal: out EEDR, setpoint rcall EEPROMWrite rjmp NewSetpointSaved increment: rcall delay sbrc buttonstate, plus rjmp loop inc setpoint cpi setpoint, 99 brsh setpoint_maximum maximum: mov p, setpoint rcall print rcall delay rjmp loop setpoint_maximum: ldi setpoint, 99 rjmp maximum decrement: rcall delay sbrc buttonstate, minus rjmp loop dec setpoint cpi setpoint, 1 brlo setpoint_minimum minimum: mov p, setpoint rcall print rcall delay rjmp loop setpoint_minimum: ldi setpoint, 1 rjmp minimum send: ;Software defined shift register in temp, PORTB andi temp, 0b00011000 clr i cbi PORTB, cs byte: cbi PORTB, clock bst data, 7 bld dataout, mosi andi dataout, mask or dataout, temp out PORTB, dataout sbi PORTB, clock lsl data inc i cpi i, 8 brne byte sbi PORTB, cs ret print: ;subroutine that prints data on 7-segmet indicators add tableaddr, p mov ZL, tableaddr lpm mov data, R0 rcall send sub tableaddr, p ret delay: ldi r27, 195 ldi r28, 205 Level1: dec r28 brne Level1 dec r27 brne Level1 rjmp PC+1 ret delay1s: ldi r27, 6 ldi r28, 19 ldi r29, 174 Level2: dec r29 brne Level2 dec r28 brne Level2 dec r27 brne Level2 rjmp PC+1 ret EEPROMRead: ldi temp, 0x00 out EEAR, temp sbi EECR, EERE WaitRead: sbic EECR, EERE rjmp WaitRead ret EEPROMWrite: ldi temp, 0x00 out EEAR, temp sbi EECR, EEMWE sbi EECR, EEWE WaitWrite: sbic EECR, EEWE rjmp WaitWrite ret
oeis/031/A031371.asm
neoneye/loda-programs
11
240940
; A031371: a(n) = prime(5n-1). ; Submitted by <NAME> ; 7,23,43,67,89,109,139,167,193,227,251,277,311,347,373,401,433,461,491,523,569,599,619,653,683,727,757,797,827,859,887,937,971,1009,1033,1063,1097,1129,1181,1217,1249,1289,1307,1367,1423,1447,1481,1499,1549,1579,1609,1637,1693,1723,1759,1801,1861,1879,1931,1979,2003,2039,2083,2113,2143,2207,2243,2281,2311,2351,2383,2417,2459,2521,2551,2609,2657,2683,2707,2731,2777,2803,2851,2897,2939,2971,3023,3067,3119,3169,3209,3253,3301,3329,3361,3407,3461,3499,3533,3559 mul $0,5 add $0,1 seq $0,173064 ; a(n) = prime(n) - 5. add $0,5
dmg_resources/GeoMapApp-dmg-setup.scpt
iedadata/geomapapp
0
3566
<filename>dmg_resources/GeoMapApp-dmg-setup.scpt tell application "Finder" set theDisk to a reference to (disks whose URL = "file:///Users/Neville/eclipse-workspace/GeoMapApp/dmg_temp/images/GeoMapApp/") open theDisk set theWindow to a reference to (container window of disks whose URL = "file:///Users/Neville/eclipse-workspace/GeoMapApp/dmg_temp/images/GeoMapApp/") set current view of theWindow to icon view set toolbar visible of theWindow to false set statusbar visible of theWindow to false -- size of window should fit the size of background set the bounds of theWindow to {400, 90, 1005, 440} set theViewOptions to a reference to the icon view options of theWindow set arrangement of theViewOptions to not arranged set icon size of theViewOptions to 120 set background picture of theViewOptions to POSIX file "/Users/Neville/eclipse-workspace/GeoMapApp/dmg_temp/images/GeoMapApp/.background/background.tiff" -- Create alias for install location make new alias file at POSIX file "/Users/Neville/eclipse-workspace/GeoMapApp/dmg_temp/images/GeoMapApp" to POSIX file "/Applications" with properties {name:"/Applications"} set allTheFiles to the name of every item of theWindow repeat with theFile in allTheFiles set theFilePath to POSIX path of theFile if theFilePath is "/Applications" then -- Position install location set position of item theFile of theWindow to {510, 60} else -- Position application or runtime set position of item theFile of theWindow to {100, 60} end if end repeat update theDisk without registering applications delay 5 close (get window of theDisk) end tell
oeis/183/A183611.asm
neoneye/loda-programs
11
11498
; A183611: E.g.f. satisfies: A'(x) = A(x)^2 + x*A(x)^3, with A(0) = 1. ; Submitted by <NAME> ; 1,1,3,14,91,756,7657,91504,1260441,19663280,342669691,6597811584,139094618467,3186675803584,78834061767825,2094418664339456,59474007876381553,1797637447068293376,57623116235327599411,1952522252421465088000,69732194206453592100651,2617993693566127814153216,103078950702268802744752633,4247166968532648566239002624,182767889749152471458663775625,8199478326799069722748535320576,382856123585597337673242346936107,18577224520950388453943489977647104,935414469256377693732889055295372211 mov $1,1 mov $2,1 mov $4,1 lpb $0 sub $0,1 add $1,1 mul $2,$0 add $3,$4 mov $4,$2 add $2,$3 mul $4,$1 lpe mov $0,$2
Transynther/x86/_processed/US/_zr_/i9-9900K_12_0xa0_notsx.log_21829_834.asm
ljhsiun2/medusa
9
24393
<reponame>ljhsiun2/medusa .global s_prepare_buffers s_prepare_buffers: push %r14 push %r15 push %rax push %rbp push %rbx push %rcx push %rdi push %rsi lea addresses_WT_ht+0x76f3, %rsi lea addresses_D_ht+0x16824, %rdi nop nop nop xor %rbp, %rbp mov $39, %rcx rep movsw nop and $11074, %rbx lea addresses_normal_ht+0x18024, %rbx nop nop sub %r15, %r15 movups (%rbx), %xmm1 vpextrq $1, %xmm1, %rbp nop nop nop nop nop sub $34180, %rbx lea addresses_D_ht+0x8424, %rsi lea addresses_normal_ht+0x1eca4, %rdi nop add $26334, %rax mov $118, %rcx rep movsw xor %r15, %r15 lea addresses_D_ht+0x19f24, %rsi lfence mov $0x6162636465666768, %rbp movq %rbp, %xmm5 movups %xmm5, (%rsi) nop nop nop cmp $35590, %rax lea addresses_WT_ht+0x8adb, %rsi nop nop nop nop nop cmp %rax, %rax mov $0x6162636465666768, %rdi movq %rdi, %xmm3 movups %xmm3, (%rsi) nop nop nop add %rax, %rax lea addresses_D_ht+0x2724, %rsi nop nop nop nop nop cmp $51172, %rax movb (%rsi), %r15b nop nop nop nop nop add %rdi, %rdi lea addresses_normal_ht+0x14e4, %r15 clflush (%r15) cmp %rsi, %rsi mov $0x6162636465666768, %rax movq %rax, %xmm3 vmovups %ymm3, (%r15) dec %rbp lea addresses_UC_ht+0x163a4, %rcx nop nop cmp $4437, %rdi mov (%rcx), %r15d nop nop cmp %rcx, %rcx lea addresses_normal_ht+0x9e22, %rbx nop nop nop nop xor %rcx, %rcx mov $0x6162636465666768, %rsi movq %rsi, %xmm7 and $0xffffffffffffffc0, %rbx movntdq %xmm7, (%rbx) nop nop sub $51237, %r15 lea addresses_WC_ht+0x16824, %rdi add $9696, %r15 mov (%rdi), %eax nop nop nop nop cmp %rsi, %rsi lea addresses_normal_ht+0x5a24, %rsi lea addresses_normal_ht+0x2424, %rdi clflush (%rdi) nop nop nop nop nop sub $54630, %r14 mov $92, %rcx rep movsl nop nop nop nop add %rbx, %rbx lea addresses_UC_ht+0x15624, %rsi lea addresses_normal_ht+0x7d24, %rdi and $62382, %rbx mov $25, %rcx rep movsq add %rsi, %rsi pop %rsi pop %rdi pop %rcx pop %rbx pop %rbp pop %rax pop %r15 pop %r14 ret .global s_faulty_load s_faulty_load: push %r11 push %r12 push %r14 push %r15 push %r8 push %r9 push %rcx // Store lea addresses_UC+0xc600, %r15 nop nop nop add %r11, %r11 mov $0x5152535455565758, %rcx movq %rcx, (%r15) nop cmp %r15, %r15 // Load lea addresses_WC+0xa2c4, %r12 clflush (%r12) cmp $31772, %r14 mov (%r12), %r8 nop nop nop nop nop sub $41436, %rcx // Store lea addresses_RW+0x18024, %r11 nop dec %r15 mov $0x5152535455565758, %r9 movq %r9, (%r11) nop nop nop nop dec %r15 // Store lea addresses_D+0x7324, %r12 nop xor $45485, %r15 mov $0x5152535455565758, %r14 movq %r14, %xmm5 movntdq %xmm5, (%r12) nop nop nop and $14508, %rcx // Load lea addresses_D+0x19b24, %r14 nop nop nop nop nop cmp $21777, %r11 mov (%r14), %r8w nop nop add %rcx, %rcx // Store lea addresses_normal+0x16a24, %r11 nop nop add $4731, %rcx mov $0x5152535455565758, %r15 movq %r15, (%r11) nop add %r14, %r14 // Store lea addresses_WC+0x19b2b, %r8 nop nop nop nop cmp %r12, %r12 mov $0x5152535455565758, %rcx movq %rcx, %xmm7 movups %xmm7, (%r8) nop nop nop nop xor %r15, %r15 // Store lea addresses_PSE+0x11c50, %rcx nop nop xor %r8, %r8 movw $0x5152, (%rcx) inc %r14 // Load lea addresses_WC+0x12997, %r12 nop nop cmp %r11, %r11 movups (%r12), %xmm6 vpextrq $1, %xmm6, %r14 nop nop add $65463, %r11 // Faulty Load lea addresses_US+0xc424, %r15 cmp %r14, %r14 mov (%r15), %r12 lea oracles, %r9 and $0xff, %r12 shlq $12, %r12 mov (%r9,%r12,1), %r12 pop %rcx pop %r9 pop %r8 pop %r15 pop %r14 pop %r12 pop %r11 ret /* <gen_faulty_load> [REF] {'src': {'type': 'addresses_US', 'AVXalign': True, 'size': 8, 'NT': False, 'same': True, 'congruent': 0}, 'OP': 'LOAD'} {'OP': 'STOR', 'dst': {'type': 'addresses_UC', 'AVXalign': False, 'size': 8, 'NT': False, 'same': False, 'congruent': 2}} {'src': {'type': 'addresses_WC', 'AVXalign': False, 'size': 8, 'NT': False, 'same': False, 'congruent': 5}, 'OP': 'LOAD'} {'OP': 'STOR', 'dst': {'type': 'addresses_RW', 'AVXalign': False, 'size': 8, 'NT': False, 'same': False, 'congruent': 10}} {'OP': 'STOR', 'dst': {'type': 'addresses_D', 'AVXalign': False, 'size': 16, 'NT': True, 'same': False, 'congruent': 6}} {'src': {'type': 'addresses_D', 'AVXalign': False, 'size': 2, 'NT': False, 'same': False, 'congruent': 8}, 'OP': 'LOAD'} {'OP': 'STOR', 'dst': {'type': 'addresses_normal', 'AVXalign': False, 'size': 8, 'NT': False, 'same': False, 'congruent': 3}} {'OP': 'STOR', 'dst': {'type': 'addresses_WC', 'AVXalign': False, 'size': 16, 'NT': False, 'same': False, 'congruent': 0}} {'OP': 'STOR', 'dst': {'type': 'addresses_PSE', 'AVXalign': False, 'size': 2, 'NT': False, 'same': False, 'congruent': 1}} {'src': {'type': 'addresses_WC', 'AVXalign': False, 'size': 16, 'NT': False, 'same': False, 'congruent': 0}, 'OP': 'LOAD'} [Faulty Load] {'src': {'type': 'addresses_US', 'AVXalign': False, 'size': 8, 'NT': False, 'same': True, 'congruent': 0}, 'OP': 'LOAD'} <gen_prepare_buffer> {'src': {'type': 'addresses_WT_ht', 'congruent': 0, 'same': False}, 'OP': 'REPM', 'dst': {'type': 'addresses_D_ht', 'congruent': 10, 'same': False}} {'src': {'type': 'addresses_normal_ht', 'AVXalign': False, 'size': 16, 'NT': False, 'same': False, 'congruent': 8}, 'OP': 'LOAD'} {'src': {'type': 'addresses_D_ht', 'congruent': 10, 'same': False}, 'OP': 'REPM', 'dst': {'type': 'addresses_normal_ht', 'congruent': 3, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_D_ht', 'AVXalign': False, 'size': 16, 'NT': False, 'same': False, 'congruent': 8}} {'OP': 'STOR', 'dst': {'type': 'addresses_WT_ht', 'AVXalign': False, 'size': 16, 'NT': False, 'same': False, 'congruent': 0}} {'src': {'type': 'addresses_D_ht', 'AVXalign': False, 'size': 1, 'NT': False, 'same': False, 'congruent': 8}, 'OP': 'LOAD'} {'OP': 'STOR', 'dst': {'type': 'addresses_normal_ht', 'AVXalign': False, 'size': 32, 'NT': False, 'same': False, 'congruent': 3}} {'src': {'type': 'addresses_UC_ht', 'AVXalign': False, 'size': 4, 'NT': True, 'same': False, 'congruent': 7}, 'OP': 'LOAD'} {'OP': 'STOR', 'dst': {'type': 'addresses_normal_ht', 'AVXalign': False, 'size': 16, 'NT': True, 'same': False, 'congruent': 0}} {'src': {'type': 'addresses_WC_ht', 'AVXalign': False, 'size': 4, 'NT': False, 'same': False, 'congruent': 4}, 'OP': 'LOAD'} {'src': {'type': 'addresses_normal_ht', 'congruent': 9, 'same': False}, 'OP': 'REPM', 'dst': {'type': 'addresses_normal_ht', 'congruent': 11, 'same': True}} {'src': {'type': 'addresses_UC_ht', 'congruent': 9, 'same': False}, 'OP': 'REPM', 'dst': {'type': 'addresses_normal_ht', 'congruent': 8, 'same': False}} {'00': 21829} 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 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00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 */
target/cos_117/disasm/iop_overlay1/COMM08.asm
jrrk2/cray-sim
49
168395
0x0000 (0x000000) 0x7005- f:00070 d: 5 | P = P + 5 (0x0005) 0x0001 (0x000002) 0x0017- f:00000 d: 23 | PASS | **** non-standard encoding with D:0x0017 **** 0x0002 (0x000004) 0x003F- f:00000 d: 63 | PASS | **** non-standard encoding with D:0x003F **** 0x0003 (0x000006) 0x00C7- f:00000 d: 199 | PASS | **** non-standard encoding with D:0x00C7 **** 0x0004 (0x000008) 0x00DE- f:00000 d: 222 | PASS | **** non-standard encoding with D:0x00DE **** 0x0005 (0x00000A) 0x1003- f:00010 d: 3 | A = 3 (0x0003) 0x0006 (0x00000C) 0x2718- f:00023 d: 280 | A = A - OR[280] 0x0007 (0x00000E) 0x800A- f:00100 d: 10 | P = P + 10 (0x0011), C = 0 0x0008 (0x000010) 0x2118- f:00020 d: 280 | A = OR[280] 0x0009 (0x000012) 0x2403- f:00022 d: 3 | A = A + OR[3] 0x000A (0x000014) 0x1C00-0x0007 f:00016 d: 0 | A = A + 7 (0x0007) 0x000C (0x000018) 0x290D- f:00024 d: 269 | OR[269] = A 0x000D (0x00001A) 0x310D- f:00030 d: 269 | A = (OR[269]) 0x000E (0x00001C) 0x2403- f:00022 d: 3 | A = A + OR[3] 0x000F (0x00001E) 0x290D- f:00024 d: 269 | OR[269] = A 0x0010 (0x000020) 0x790D- f:00074 d: 269 | P = OR[269] 0x0011 (0x000022) 0x1800-0x0114 f:00014 d: 0 | A = 276 (0x0114) 0x0013 (0x000026) 0x291F- f:00024 d: 287 | OR[287] = A 0x0014 (0x000028) 0x7586- f:00072 d: 390 | R = P + 390 (0x019A) 0x0015 (0x00002A) 0x2120- f:00020 d: 288 | A = OR[288] 0x0016 (0x00002C) 0x1401- f:00012 d: 1 | A = A + 1 (0x0001) 0x0017 (0x00002E) 0x2908- f:00024 d: 264 | OR[264] = A 0x0018 (0x000030) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0019 (0x000032) 0x2924- f:00024 d: 292 | OR[292] = A 0x001A (0x000034) 0x2120- f:00020 d: 288 | A = OR[288] 0x001B (0x000036) 0x1402- f:00012 d: 2 | A = A + 2 (0x0002) 0x001C (0x000038) 0x2908- f:00024 d: 264 | OR[264] = A 0x001D (0x00003A) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x001E (0x00003C) 0x2925- f:00024 d: 293 | OR[293] = A 0x001F (0x00003E) 0x75B6- f:00072 d: 438 | R = P + 438 (0x01D5) 0x0020 (0x000040) 0x2120- f:00020 d: 288 | A = OR[288] 0x0021 (0x000042) 0x1401- f:00012 d: 1 | A = A + 1 (0x0001) 0x0022 (0x000044) 0x2908- f:00024 d: 264 | OR[264] = A 0x0023 (0x000046) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0024 (0x000048) 0x2923- f:00024 d: 291 | OR[291] = A 0x0025 (0x00004A) 0x7E03-0x021B f:00077 d: 3 | R = OR[3]+539 (0x021B) 0x0027 (0x00004E) 0x2123- f:00020 d: 291 | A = OR[291] 0x0028 (0x000050) 0x1201- f:00011 d: 1 | A = A & 1 (0x0001) 0x0029 (0x000052) 0x2923- f:00024 d: 291 | OR[291] = A 0x002A (0x000054) 0x2121- f:00020 d: 289 | A = OR[289] 0x002B (0x000056) 0x140F- f:00012 d: 15 | A = A + 15 (0x000F) 0x002C (0x000058) 0x2908- f:00024 d: 264 | OR[264] = A 0x002D (0x00005A) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x002E (0x00005C) 0x1A00-0xFFFE f:00015 d: 0 | A = A & 65534 (0xFFFE) 0x0030 (0x000060) 0x2523- f:00022 d: 291 | A = A + OR[291] 0x0031 (0x000062) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x0032 (0x000064) 0x1018- f:00010 d: 24 | A = 24 (0x0018) 0x0033 (0x000066) 0x2913- f:00024 d: 275 | OR[275] = A 0x0034 (0x000068) 0x75A8- f:00072 d: 424 | R = P + 424 (0x01DC) 0x0035 (0x00006A) 0x1800-0x434C f:00014 d: 0 | A = 17228 (0x434C) 0x0037 (0x00006E) 0x291E- f:00024 d: 286 | OR[286] = A 0x0038 (0x000070) 0x7115- f:00070 d: 277 | P = P + 277 (0x014D) 0x0039 (0x000072) 0x1800-0x0228 f:00014 d: 0 | A = 552 (0x0228) 0x003B (0x000076) 0x291F- f:00024 d: 287 | OR[287] = A 0x003C (0x000078) 0x755E- f:00072 d: 350 | R = P + 350 (0x019A) 0x003D (0x00007A) 0x2120- f:00020 d: 288 | A = OR[288] 0x003E (0x00007C) 0x1402- f:00012 d: 2 | A = A + 2 (0x0002) 0x003F (0x00007E) 0x2908- f:00024 d: 264 | OR[264] = A 0x0040 (0x000080) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0041 (0x000082) 0x2923- f:00024 d: 291 | OR[291] = A 0x0042 (0x000084) 0x7593- f:00072 d: 403 | R = P + 403 (0x01D5) 0x0043 (0x000086) 0x2120- f:00020 d: 288 | A = OR[288] 0x0044 (0x000088) 0x1401- f:00012 d: 1 | A = A + 1 (0x0001) 0x0045 (0x00008A) 0x2908- f:00024 d: 264 | OR[264] = A 0x0046 (0x00008C) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0047 (0x00008E) 0x291E- f:00024 d: 286 | OR[286] = A 0x0048 (0x000090) 0x758D- f:00072 d: 397 | R = P + 397 (0x01D5) 0x0049 (0x000092) 0x211E- f:00020 d: 286 | A = OR[286] 0x004A (0x000094) 0x1E00-0x4A43 f:00017 d: 0 | A = A - 19011 (0x4A43) 0x004C (0x000098) 0x8402- f:00102 d: 2 | P = P + 2 (0x004E), A = 0 0x004D (0x00009A) 0x7011- f:00070 d: 17 | P = P + 17 (0x005E) 0x004E (0x00009C) 0x2120- f:00020 d: 288 | A = OR[288] 0x004F (0x00009E) 0x1401- f:00012 d: 1 | A = A + 1 (0x0001) 0x0050 (0x0000A0) 0x2908- f:00024 d: 264 | OR[264] = A 0x0051 (0x0000A2) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0052 (0x0000A4) 0x2924- f:00024 d: 292 | OR[292] = A 0x0053 (0x0000A6) 0x2120- f:00020 d: 288 | A = OR[288] 0x0054 (0x0000A8) 0x1402- f:00012 d: 2 | A = A + 2 (0x0002) 0x0055 (0x0000AA) 0x2908- f:00024 d: 264 | OR[264] = A 0x0056 (0x0000AC) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0057 (0x0000AE) 0x2925- f:00024 d: 293 | OR[293] = A 0x0058 (0x0000B0) 0x7E03-0x021B f:00077 d: 3 | R = OR[3]+539 (0x021B) 0x005A (0x0000B4) 0x1018- f:00010 d: 24 | A = 24 (0x0018) 0x005B (0x0000B6) 0x2913- f:00024 d: 275 | OR[275] = A 0x005C (0x0000B8) 0x7580- f:00072 d: 384 | R = P + 384 (0x01DC) 0x005D (0x0000BA) 0x705E- f:00070 d: 94 | P = P + 94 (0x00BB) 0x005E (0x0000BC) 0x211E- f:00020 d: 286 | A = OR[286] 0x005F (0x0000BE) 0x1E00-0x4349 f:00017 d: 0 | A = A - 17225 (0x4349) 0x0061 (0x0000C2) 0x8402- f:00102 d: 2 | P = P + 2 (0x0063), A = 0 0x0062 (0x0000C4) 0x7025- f:00070 d: 37 | P = P + 37 (0x0087) 0x0063 (0x0000C6) 0x2120- f:00020 d: 288 | A = OR[288] 0x0064 (0x0000C8) 0x1401- f:00012 d: 1 | A = A + 1 (0x0001) 0x0065 (0x0000CA) 0x2908- f:00024 d: 264 | OR[264] = A 0x0066 (0x0000CC) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0067 (0x0000CE) 0x2926- f:00024 d: 294 | OR[294] = A 0x0068 (0x0000D0) 0x756D- f:00072 d: 365 | R = P + 365 (0x01D5) 0x0069 (0x0000D2) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x006A (0x0000D4) 0x2925- f:00024 d: 293 | OR[293] = A 0x006B (0x0000D6) 0x3120- f:00030 d: 288 | A = (OR[288]) 0x006C (0x0000D8) 0x0808- f:00004 d: 8 | A = A > 8 (0x0008) 0x006D (0x0000DA) 0x2913- f:00024 d: 275 | OR[275] = A 0x006E (0x0000DC) 0x2113- f:00020 d: 275 | A = OR[275] 0x006F (0x0000DE) 0x160C- f:00013 d: 12 | A = A - 12 (0x000C) 0x0070 (0x0000E0) 0x8602- f:00103 d: 2 | P = P + 2 (0x0072), A # 0 0x0071 (0x0000E2) 0x700B- f:00070 d: 11 | P = P + 11 (0x007C) 0x0072 (0x0000E4) 0x2120- f:00020 d: 288 | A = OR[288] 0x0073 (0x0000E6) 0x1401- f:00012 d: 1 | A = A + 1 (0x0001) 0x0074 (0x0000E8) 0x2908- f:00024 d: 264 | OR[264] = A 0x0075 (0x0000EA) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0076 (0x0000EC) 0x2924- f:00024 d: 292 | OR[292] = A 0x0077 (0x0000EE) 0x2120- f:00020 d: 288 | A = OR[288] 0x0078 (0x0000F0) 0x1402- f:00012 d: 2 | A = A + 2 (0x0002) 0x0079 (0x0000F2) 0x2908- f:00024 d: 264 | OR[264] = A 0x007A (0x0000F4) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x007B (0x0000F6) 0x2925- f:00024 d: 293 | OR[293] = A 0x007C (0x0000F8) 0x7E03-0x021B f:00077 d: 3 | R = OR[3]+539 (0x021B) 0x007E (0x0000FC) 0x2121- f:00020 d: 289 | A = OR[289] 0x007F (0x0000FE) 0x141B- f:00012 d: 27 | A = A + 27 (0x001B) 0x0080 (0x000100) 0x2908- f:00024 d: 264 | OR[264] = A 0x0081 (0x000102) 0x2126- f:00020 d: 294 | A = OR[294] 0x0082 (0x000104) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x0083 (0x000106) 0x1038- f:00010 d: 56 | A = 56 (0x0038) 0x0084 (0x000108) 0x2913- f:00024 d: 275 | OR[275] = A 0x0085 (0x00010A) 0x7557- f:00072 d: 343 | R = P + 343 (0x01DC) 0x0086 (0x00010C) 0x7035- f:00070 d: 53 | P = P + 53 (0x00BB) 0x0087 (0x00010E) 0x211E- f:00020 d: 286 | A = OR[286] 0x0088 (0x000110) 0x1E00-0x4350 f:00017 d: 0 | A = A - 17232 (0x4350) 0x008A (0x000114) 0x8402- f:00102 d: 2 | P = P + 2 (0x008C), A = 0 0x008B (0x000116) 0x7014- f:00070 d: 20 | P = P + 20 (0x009F) 0x008C (0x000118) 0x2120- f:00020 d: 288 | A = OR[288] 0x008D (0x00011A) 0x1402- f:00012 d: 2 | A = A + 2 (0x0002) 0x008E (0x00011C) 0x2908- f:00024 d: 264 | OR[264] = A 0x008F (0x00011E) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0090 (0x000120) 0x2924- f:00024 d: 292 | OR[292] = A 0x0091 (0x000122) 0x7E03-0x021B f:00077 d: 3 | R = OR[3]+539 (0x021B) 0x0093 (0x000126) 0x2124- f:00020 d: 292 | A = OR[292] 0x0094 (0x000128) 0x12FF- f:00011 d: 255 | A = A & 255 (0x00FF) 0x0095 (0x00012A) 0x2924- f:00024 d: 292 | OR[292] = A 0x0096 (0x00012C) 0x2121- f:00020 d: 289 | A = OR[289] 0x0097 (0x00012E) 0x140A- f:00012 d: 10 | A = A + 10 (0x000A) 0x0098 (0x000130) 0x2908- f:00024 d: 264 | OR[264] = A 0x0099 (0x000132) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x009A (0x000134) 0x0A09- f:00005 d: 9 | A = A < 9 (0x0009) 0x009B (0x000136) 0x2524- f:00022 d: 292 | A = A + OR[292] 0x009C (0x000138) 0x0C09- f:00006 d: 9 | A = A >> 9 (0x0009) 0x009D (0x00013A) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x009E (0x00013C) 0x701D- f:00070 d: 29 | P = P + 29 (0x00BB) 0x009F (0x00013E) 0x2120- f:00020 d: 288 | A = OR[288] 0x00A0 (0x000140) 0x1401- f:00012 d: 1 | A = A + 1 (0x0001) 0x00A1 (0x000142) 0x2908- f:00024 d: 264 | OR[264] = A 0x00A2 (0x000144) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x00A3 (0x000146) 0x2924- f:00024 d: 292 | OR[292] = A 0x00A4 (0x000148) 0x2120- f:00020 d: 288 | A = OR[288] 0x00A5 (0x00014A) 0x1402- f:00012 d: 2 | A = A + 2 (0x0002) 0x00A6 (0x00014C) 0x2908- f:00024 d: 264 | OR[264] = A 0x00A7 (0x00014E) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x00A8 (0x000150) 0x2925- f:00024 d: 293 | OR[293] = A 0x00A9 (0x000152) 0x7E03-0x021B f:00077 d: 3 | R = OR[3]+539 (0x021B) 0x00AB (0x000156) 0x2124- f:00020 d: 292 | A = OR[292] 0x00AC (0x000158) 0x12FF- f:00011 d: 255 | A = A & 255 (0x00FF) 0x00AD (0x00015A) 0x2924- f:00024 d: 292 | OR[292] = A 0x00AE (0x00015C) 0x2121- f:00020 d: 289 | A = OR[289] 0x00AF (0x00015E) 0x140A- f:00012 d: 10 | A = A + 10 (0x000A) 0x00B0 (0x000160) 0x2908- f:00024 d: 264 | OR[264] = A 0x00B1 (0x000162) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x00B2 (0x000164) 0x1A00-0xFF00 f:00015 d: 0 | A = A & 65280 (0xFF00) 0x00B4 (0x000168) 0x2524- f:00022 d: 292 | A = A + OR[292] 0x00B5 (0x00016A) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x00B6 (0x00016C) 0x2121- f:00020 d: 289 | A = OR[289] 0x00B7 (0x00016E) 0x140B- f:00012 d: 11 | A = A + 11 (0x000B) 0x00B8 (0x000170) 0x2908- f:00024 d: 264 | OR[264] = A 0x00B9 (0x000172) 0x2125- f:00020 d: 293 | A = OR[293] 0x00BA (0x000174) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x00BB (0x000176) 0x2121- f:00020 d: 289 | A = OR[289] 0x00BC (0x000178) 0x1407- f:00012 d: 7 | A = A + 7 (0x0007) 0x00BD (0x00017A) 0x2908- f:00024 d: 264 | OR[264] = A 0x00BE (0x00017C) 0x2123- f:00020 d: 291 | A = OR[291] 0x00BF (0x00017E) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x00C0 (0x000180) 0x708D- f:00070 d: 141 | P = P + 141 (0x014D) 0x00C1 (0x000182) 0x1800-0x02BC f:00014 d: 0 | A = 700 (0x02BC) 0x00C3 (0x000186) 0x291F- f:00024 d: 287 | OR[287] = A 0x00C4 (0x000188) 0x74D6- f:00072 d: 214 | R = P + 214 (0x019A) 0x00C5 (0x00018A) 0x2120- f:00020 d: 288 | A = OR[288] 0x00C6 (0x00018C) 0x1401- f:00012 d: 1 | A = A + 1 (0x0001) 0x00C7 (0x00018E) 0x2908- f:00024 d: 264 | OR[264] = A 0x00C8 (0x000190) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x00C9 (0x000192) 0x2924- f:00024 d: 292 | OR[292] = A 0x00CA (0x000194) 0x2120- f:00020 d: 288 | A = OR[288] 0x00CB (0x000196) 0x1402- f:00012 d: 2 | A = A + 2 (0x0002) 0x00CC (0x000198) 0x2908- f:00024 d: 264 | OR[264] = A 0x00CD (0x00019A) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x00CE (0x00019C) 0x2925- f:00024 d: 293 | OR[293] = A 0x00CF (0x00019E) 0x7E03-0x021B f:00077 d: 3 | R = OR[3]+539 (0x021B) 0x00D1 (0x0001A2) 0x1048- f:00010 d: 72 | A = 72 (0x0048) 0x00D2 (0x0001A4) 0x2913- f:00024 d: 275 | OR[275] = A 0x00D3 (0x0001A6) 0x7509- f:00072 d: 265 | R = P + 265 (0x01DC) 0x00D4 (0x0001A8) 0x1800-0x464C f:00014 d: 0 | A = 17996 (0x464C) 0x00D6 (0x0001AC) 0x291E- f:00024 d: 286 | OR[286] = A 0x00D7 (0x0001AE) 0x7076- f:00070 d: 118 | P = P + 118 (0x014D) 0x00D8 (0x0001B0) 0x1800-0x03E8 f:00014 d: 0 | A = 1000 (0x03E8) 0x00DA (0x0001B4) 0x291F- f:00024 d: 287 | OR[287] = A 0x00DB (0x0001B6) 0x74BF- f:00072 d: 191 | R = P + 191 (0x019A) 0x00DC (0x0001B8) 0x3120- f:00030 d: 288 | A = (OR[288]) 0x00DD (0x0001BA) 0x0808- f:00004 d: 8 | A = A > 8 (0x0008) 0x00DE (0x0001BC) 0x2913- f:00024 d: 275 | OR[275] = A 0x00DF (0x0001BE) 0x2113- f:00020 d: 275 | A = OR[275] 0x00E0 (0x0001C0) 0x160C- f:00013 d: 12 | A = A - 12 (0x000C) 0x00E1 (0x0001C2) 0x8402- f:00102 d: 2 | P = P + 2 (0x00E3), A = 0 0x00E2 (0x0001C4) 0x7007- f:00070 d: 7 | P = P + 7 (0x00E9) 0x00E3 (0x0001C6) 0x2100- f:00020 d: 256 | A = OR[256] 0x00E4 (0x0001C8) 0x1404- f:00012 d: 4 | A = A + 4 (0x0004) 0x00E5 (0x0001CA) 0x2908- f:00024 d: 264 | OR[264] = A 0x00E6 (0x0001CC) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x00E7 (0x0001CE) 0x2922- f:00024 d: 290 | OR[290] = A 0x00E8 (0x0001D0) 0x7006- f:00070 d: 6 | P = P + 6 (0x00EE) 0x00E9 (0x0001D2) 0x2120- f:00020 d: 288 | A = OR[288] 0x00EA (0x0001D4) 0x1401- f:00012 d: 1 | A = A + 1 (0x0001) 0x00EB (0x0001D6) 0x2908- f:00024 d: 264 | OR[264] = A 0x00EC (0x0001D8) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x00ED (0x0001DA) 0x2922- f:00024 d: 290 | OR[290] = A 0x00EE (0x0001DC) 0x74E7- f:00072 d: 231 | R = P + 231 (0x01D5) 0x00EF (0x0001DE) 0x3120- f:00030 d: 288 | A = (OR[288]) 0x00F0 (0x0001E0) 0x0808- f:00004 d: 8 | A = A > 8 (0x0008) 0x00F1 (0x0001E2) 0x2917- f:00024 d: 279 | OR[279] = A 0x00F2 (0x0001E4) 0x2120- f:00020 d: 288 | A = OR[288] 0x00F3 (0x0001E6) 0x1401- f:00012 d: 1 | A = A + 1 (0x0001) 0x00F4 (0x0001E8) 0x2908- f:00024 d: 264 | OR[264] = A 0x00F5 (0x0001EA) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x00F6 (0x0001EC) 0x2924- f:00024 d: 292 | OR[292] = A 0x00F7 (0x0001EE) 0x2120- f:00020 d: 288 | A = OR[288] 0x00F8 (0x0001F0) 0x1402- f:00012 d: 2 | A = A + 2 (0x0002) 0x00F9 (0x0001F2) 0x2908- f:00024 d: 264 | OR[264] = A 0x00FA (0x0001F4) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x00FB (0x0001F6) 0x2925- f:00024 d: 293 | OR[293] = A 0x00FC (0x0001F8) 0x74D9- f:00072 d: 217 | R = P + 217 (0x01D5) 0x00FD (0x0001FA) 0x2120- f:00020 d: 288 | A = OR[288] 0x00FE (0x0001FC) 0x1401- f:00012 d: 1 | A = A + 1 (0x0001) 0x00FF (0x0001FE) 0x2908- f:00024 d: 264 | OR[264] = A 0x0100 (0x000200) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0101 (0x000202) 0x2926- f:00024 d: 294 | OR[294] = A 0x0102 (0x000204) 0x2120- f:00020 d: 288 | A = OR[288] 0x0103 (0x000206) 0x1402- f:00012 d: 2 | A = A + 2 (0x0002) 0x0104 (0x000208) 0x2908- f:00024 d: 264 | OR[264] = A 0x0105 (0x00020A) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0106 (0x00020C) 0x2927- f:00024 d: 295 | OR[295] = A 0x0107 (0x00020E) 0x74CE- f:00072 d: 206 | R = P + 206 (0x01D5) 0x0108 (0x000210) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x0109 (0x000212) 0x2929- f:00024 d: 297 | OR[297] = A 0x010A (0x000214) 0x3120- f:00030 d: 288 | A = (OR[288]) 0x010B (0x000216) 0x0808- f:00004 d: 8 | A = A > 8 (0x0008) 0x010C (0x000218) 0x2913- f:00024 d: 275 | OR[275] = A 0x010D (0x00021A) 0x2113- f:00020 d: 275 | A = OR[275] 0x010E (0x00021C) 0x160C- f:00013 d: 12 | A = A - 12 (0x000C) 0x010F (0x00021E) 0x8602- f:00103 d: 2 | P = P + 2 (0x0111), A # 0 0x0110 (0x000220) 0x700B- f:00070 d: 11 | P = P + 11 (0x011B) 0x0111 (0x000222) 0x2120- f:00020 d: 288 | A = OR[288] 0x0112 (0x000224) 0x1401- f:00012 d: 1 | A = A + 1 (0x0001) 0x0113 (0x000226) 0x2908- f:00024 d: 264 | OR[264] = A 0x0114 (0x000228) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x0115 (0x00022A) 0x2928- f:00024 d: 296 | OR[296] = A 0x0116 (0x00022C) 0x2120- f:00020 d: 288 | A = OR[288] 0x0117 (0x00022E) 0x1402- f:00012 d: 2 | A = A + 2 (0x0002) 0x0118 (0x000230) 0x2908- f:00024 d: 264 | OR[264] = A 0x0119 (0x000232) 0x3108- f:00030 d: 264 | A = (OR[264]) 0x011A (0x000234) 0x2929- f:00024 d: 297 | OR[297] = A 0x011B (0x000236) 0x7E03-0x021B f:00077 d: 3 | R = OR[3]+539 (0x021B) 0x011D (0x00023A) 0x2121- f:00020 d: 289 | A = OR[289] 0x011E (0x00023C) 0x141B- f:00012 d: 27 | A = A + 27 (0x001B) 0x011F (0x00023E) 0x2908- f:00024 d: 264 | OR[264] = A 0x0120 (0x000240) 0x2122- f:00020 d: 290 | A = OR[290] 0x0121 (0x000242) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x0122 (0x000244) 0x2117- f:00020 d: 279 | A = OR[279] 0x0123 (0x000246) 0x160C- f:00013 d: 12 | A = A - 12 (0x000C) 0x0124 (0x000248) 0x8402- f:00102 d: 2 | P = P + 2 (0x0126), A = 0 0x0125 (0x00024A) 0x7013- f:00070 d: 19 | P = P + 19 (0x0138) 0x0126 (0x00024C) 0x2100- f:00020 d: 256 | A = OR[256] 0x0127 (0x00024E) 0x1405- f:00012 d: 5 | A = A + 5 (0x0005) 0x0128 (0x000250) 0x290D- f:00024 d: 269 | OR[269] = A 0x0129 (0x000252) 0x1038- f:00010 d: 56 | A = 56 (0x0038) 0x012A (0x000254) 0x0801- f:00004 d: 1 | A = A > 1 (0x0001) 0x012B (0x000256) 0x2521- f:00022 d: 289 | A = A + OR[289] 0x012C (0x000258) 0x290E- f:00024 d: 270 | OR[270] = A 0x012D (0x00025A) 0x1004- f:00010 d: 4 | A = 4 (0x0004) 0x012E (0x00025C) 0x290F- f:00024 d: 271 | OR[271] = A 0x012F (0x00025E) 0x7006- f:00070 d: 6 | P = P + 6 (0x0135) 0x0130 (0x000260) 0x310D- f:00030 d: 269 | A = (OR[269]) 0x0131 (0x000262) 0x390E- f:00034 d: 270 | (OR[270]) = A 0x0132 (0x000264) 0x2D0D- f:00026 d: 269 | OR[269] = OR[269] + 1 0x0133 (0x000266) 0x2D0E- f:00026 d: 270 | OR[270] = OR[270] + 1 0x0134 (0x000268) 0x2F0F- f:00027 d: 271 | OR[271] = OR[271] - 1 0x0135 (0x00026A) 0x210F- f:00020 d: 271 | A = OR[271] 0x0136 (0x00026C) 0x8E06- f:00107 d: 6 | P = P - 6 (0x0130), A # 0 0x0137 (0x00026E) 0x7004- f:00070 d: 4 | P = P + 4 (0x013B) 0x0138 (0x000270) 0x1038- f:00010 d: 56 | A = 56 (0x0038) 0x0139 (0x000272) 0x2913- f:00024 d: 275 | OR[275] = A 0x013A (0x000274) 0x74A2- f:00072 d: 162 | R = P + 162 (0x01DC) 0x013B (0x000276) 0x2126- f:00020 d: 294 | A = OR[294] 0x013C (0x000278) 0x2924- f:00024 d: 292 | OR[292] = A 0x013D (0x00027A) 0x2127- f:00020 d: 295 | A = OR[295] 0x013E (0x00027C) 0x2925- f:00024 d: 293 | OR[293] = A 0x013F (0x00027E) 0x1050- f:00010 d: 80 | A = 80 (0x0050) 0x0140 (0x000280) 0x2913- f:00024 d: 275 | OR[275] = A 0x0141 (0x000282) 0x749B- f:00072 d: 155 | R = P + 155 (0x01DC) 0x0142 (0x000284) 0x2128- f:00020 d: 296 | A = OR[296] 0x0143 (0x000286) 0x2924- f:00024 d: 292 | OR[292] = A 0x0144 (0x000288) 0x2129- f:00020 d: 297 | A = OR[297] 0x0145 (0x00028A) 0x2925- f:00024 d: 293 | OR[293] = A 0x0146 (0x00028C) 0x1058- f:00010 d: 88 | A = 88 (0x0058) 0x0147 (0x00028E) 0x2913- f:00024 d: 275 | OR[275] = A 0x0148 (0x000290) 0x7494- f:00072 d: 148 | R = P + 148 (0x01DC) 0x0149 (0x000292) 0x1800-0x4F50 f:00014 d: 0 | A = 20304 (0x4F50) 0x014B (0x000296) 0x291E- f:00024 d: 286 | OR[286] = A 0x014C (0x000298) 0x7001- f:00070 d: 1 | P = P + 1 (0x014D) 0x014D (0x00029A) 0x2121- f:00020 d: 289 | A = OR[289] 0x014E (0x00029C) 0x1404- f:00012 d: 4 | A = A + 4 (0x0004) 0x014F (0x00029E) 0x2908- f:00024 d: 264 | OR[264] = A 0x0150 (0x0002A0) 0x211E- f:00020 d: 286 | A = OR[286] 0x0151 (0x0002A2) 0x3908- f:00034 d: 264 | (OR[264]) = A 0x0152 (0x0002A4) 0x1028- f:00010 d: 40 | A = 40 (0x0028) 0x0153 (0x0002A6) 0x292A- f:00024 d: 298 | OR[298] = A 0x0154 (0x0002A8) 0x1800-0x015A f:00014 d: 0 | A = 346 (0x015A) 0x0156 (0x0002AC) 0x292B- f:00024 d: 299 | OR[299] = A 0x0157 (0x0002AE) 0x1800-0x01C5 f:00014 d: 0 | A = 453 (0x01C5) 0x0159 (0x0002B2) 0x292C- f:00024 d: 300 | OR[300] = A 0x015A (0x0002B4) 0x2121- f:00020 d: 289 | A = OR[289] 0x015B (0x0002B6) 0x292D- f:00024 d: 301 | OR[301] = A 0x015C (0x0002B8) 0x1800-0x0340 f:00014 d: 0 | A = 832 (0x0340) 0x015E (0x0002BC) 0x292E- f:00024 d: 302 | OR[302] = A 0x015F (0x0002BE) 0x1800-0x0242 f:00014 d: 0 | A = 578 (0x0242) 0x0161 (0x0002C2) 0x292F- f:00024 d: 303 | OR[303] = A 0x0162 (0x0002C4) 0x1800-0x0001 f:00014 d: 0 | A = 1 (0x0001) 0x0164 (0x0002C8) 0x2930- f:00024 d: 304 | OR[304] = A 0x0165 (0x0002CA) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x0166 (0x0002CC) 0x2931- f:00024 d: 305 | OR[305] = A 0x0167 (0x0002CE) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x0168 (0x0002D0) 0x2932- f:00024 d: 306 | OR[306] = A 0x0169 (0x0002D2) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x016A (0x0002D4) 0x2933- f:00024 d: 307 | OR[307] = A 0x016B (0x0002D6) 0x112A- f:00010 d: 298 | A = 298 (0x012A) 0x016C (0x0002D8) 0x5800- f:00054 d: 0 | B = A 0x016D (0x0002DA) 0x1800-0x2518 f:00014 d: 0 | A = 9496 (0x2518) 0x016F (0x0002DE) 0x7C09- f:00076 d: 9 | R = OR[9] 0x0170 (0x0002E0) 0x2913- f:00024 d: 275 | OR[275] = A 0x0171 (0x0002E2) 0x2F04- f:00027 d: 260 | OR[260] = OR[260] - 1 0x0172 (0x0002E4) 0x3104- f:00030 d: 260 | A = (OR[260]) 0x0173 (0x0002E6) 0x2904- f:00024 d: 260 | OR[260] = A 0x0174 (0x0002E8) 0x2104- f:00020 d: 260 | A = OR[260] 0x0175 (0x0002EA) 0x2706- f:00023 d: 262 | A = A - OR[262] 0x0176 (0x0002EC) 0x8007- f:00100 d: 7 | P = P + 7 (0x017D), C = 0 0x0177 (0x0002EE) 0x2104- f:00020 d: 260 | A = OR[260] 0x0178 (0x0002F0) 0x2705- f:00023 d: 261 | A = A - OR[261] 0x0179 (0x0002F2) 0x8003- f:00100 d: 3 | P = P + 3 (0x017C), C = 0 0x017A (0x0002F4) 0x8402- f:00102 d: 2 | P = P + 2 (0x017C), A = 0 0x017B (0x0002F6) 0x7002- f:00070 d: 2 | P = P + 2 (0x017D) 0x017C (0x0002F8) 0x7003- f:00070 d: 3 | P = P + 3 (0x017F) 0x017D (0x0002FA) 0x7C34- f:00076 d: 52 | R = OR[52] 0x017E (0x0002FC) 0x000B- f:00000 d: 11 | PASS | **** non-standard encoding with D:0x000B **** 0x017F (0x0002FE) 0x2113- f:00020 d: 275 | A = OR[275] 0x0180 (0x000300) 0x8602- f:00103 d: 2 | P = P + 2 (0x0182), A # 0 0x0181 (0x000302) 0x7013- f:00070 d: 19 | P = P + 19 (0x0194) 0x0182 (0x000304) 0x1028- f:00010 d: 40 | A = 40 (0x0028) 0x0183 (0x000306) 0x292A- f:00024 d: 298 | OR[298] = A 0x0184 (0x000308) 0x1800-0x0137 f:00014 d: 0 | A = 311 (0x0137) 0x0186 (0x00030C) 0x292B- f:00024 d: 299 | OR[299] = A 0x0187 (0x00030E) 0x2113- f:00020 d: 275 | A = OR[275] 0x0188 (0x000310) 0x292C- f:00024 d: 300 | OR[300] = A 0x0189 (0x000312) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x018A (0x000314) 0x292D- f:00024 d: 301 | OR[301] = A 0x018B (0x000316) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x018C (0x000318) 0x292E- f:00024 d: 302 | OR[302] = A 0x018D (0x00031A) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x018E (0x00031C) 0x292F- f:00024 d: 303 | OR[303] = A 0x018F (0x00031E) 0x112A- f:00010 d: 298 | A = 298 (0x012A) 0x0190 (0x000320) 0x5800- f:00054 d: 0 | B = A 0x0191 (0x000322) 0x1800-0x2518 f:00014 d: 0 | A = 9496 (0x2518) 0x0193 (0x000326) 0x7C09- f:00076 d: 9 | R = OR[9] 0x0194 (0x000328) 0x102A- f:00010 d: 42 | A = 42 (0x002A) 0x0195 (0x00032A) 0x292A- f:00024 d: 298 | OR[298] = A 0x0196 (0x00032C) 0x112A- f:00010 d: 298 | A = 298 (0x012A) 0x0197 (0x00032E) 0x5800- f:00054 d: 0 | B = A 0x0198 (0x000330) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x0199 (0x000332) 0x7C09- f:00076 d: 9 | R = OR[9] 0x019A (0x000334) 0x2104- f:00020 d: 260 | A = OR[260] 0x019B (0x000336) 0x290D- f:00024 d: 269 | OR[269] = A 0x019C (0x000338) 0x2104- f:00020 d: 260 | A = OR[260] 0x019D (0x00033A) 0x1403- f:00012 d: 3 | A = A + 3 (0x0003) 0x019E (0x00033C) 0x1A00-0xFFFC f:00015 d: 0 | A = A & 65532 (0xFFFC) 0x01A0 (0x000340) 0x2904- f:00024 d: 260 | OR[260] = A 0x01A1 (0x000342) 0x2104- f:00020 d: 260 | A = OR[260] 0x01A2 (0x000344) 0x2920- f:00024 d: 288 | OR[288] = A 0x01A3 (0x000346) 0x1014- f:00010 d: 20 | A = 20 (0x0014) 0x01A4 (0x000348) 0x2B04- f:00025 d: 260 | OR[260] = A + OR[260] 0x01A5 (0x00034A) 0x2104- f:00020 d: 260 | A = OR[260] 0x01A6 (0x00034C) 0x2705- f:00023 d: 261 | A = A - OR[261] 0x01A7 (0x00034E) 0xB234- f:00131 d: 52 | R = OR[52], C = 1 0x01A8 (0x000350) 0x000B- f:00000 d: 11 | PASS | **** non-standard encoding with D:0x000B **** 0x01A9 (0x000352) 0x210D- f:00020 d: 269 | A = OR[269] 0x01AA (0x000354) 0x3904- f:00034 d: 260 | (OR[260]) = A 0x01AB (0x000356) 0x2D04- f:00026 d: 260 | OR[260] = OR[260] + 1 0x01AC (0x000358) 0x1028- f:00010 d: 40 | A = 40 (0x0028) 0x01AD (0x00035A) 0x292A- f:00024 d: 298 | OR[298] = A 0x01AE (0x00035C) 0x1800-0x012A f:00014 d: 0 | A = 298 (0x012A) 0x01B0 (0x000360) 0x292B- f:00024 d: 299 | OR[299] = A 0x01B1 (0x000362) 0x2119- f:00020 d: 281 | A = OR[281] 0x01B2 (0x000364) 0x292C- f:00024 d: 300 | OR[300] = A 0x01B3 (0x000366) 0x211C- f:00020 d: 284 | A = OR[284] 0x01B4 (0x000368) 0x292D- f:00024 d: 301 | OR[301] = A 0x01B5 (0x00036A) 0x211D- f:00020 d: 285 | A = OR[285] 0x01B6 (0x00036C) 0x292E- f:00024 d: 302 | OR[302] = A 0x01B7 (0x00036E) 0x211F- f:00020 d: 287 | A = OR[287] 0x01B8 (0x000370) 0x292F- f:00024 d: 303 | OR[303] = A 0x01B9 (0x000372) 0x2120- f:00020 d: 288 | A = OR[288] 0x01BA (0x000374) 0x2930- f:00024 d: 304 | OR[304] = A 0x01BB (0x000376) 0x1010- f:00010 d: 16 | A = 16 (0x0010) 0x01BC (0x000378) 0x2931- f:00024 d: 305 | OR[305] = A 0x01BD (0x00037A) 0x1011- f:00010 d: 17 | A = 17 (0x0011) 0x01BE (0x00037C) 0x2932- f:00024 d: 306 | OR[306] = A 0x01BF (0x00037E) 0x112A- f:00010 d: 298 | A = 298 (0x012A) 0x01C0 (0x000380) 0x5800- f:00054 d: 0 | B = A 0x01C1 (0x000382) 0x1800-0x2518 f:00014 d: 0 | A = 9496 (0x2518) 0x01C3 (0x000386) 0x7C09- f:00076 d: 9 | R = OR[9] 0x01C4 (0x000388) 0x8602- f:00103 d: 2 | P = P + 2 (0x01C6), A # 0 0x01C5 (0x00038A) 0x0200- f:00001 d: 0 | EXIT 0x01C6 (0x00038C) 0x2F04- f:00027 d: 260 | OR[260] = OR[260] - 1 0x01C7 (0x00038E) 0x3104- f:00030 d: 260 | A = (OR[260]) 0x01C8 (0x000390) 0x2904- f:00024 d: 260 | OR[260] = A 0x01C9 (0x000392) 0x2104- f:00020 d: 260 | A = OR[260] 0x01CA (0x000394) 0x2706- f:00023 d: 262 | A = A - OR[262] 0x01CB (0x000396) 0x8007- f:00100 d: 7 | P = P + 7 (0x01D2), C = 0 0x01CC (0x000398) 0x2104- f:00020 d: 260 | A = OR[260] 0x01CD (0x00039A) 0x2705- f:00023 d: 261 | A = A - OR[261] 0x01CE (0x00039C) 0x8003- f:00100 d: 3 | P = P + 3 (0x01D1), C = 0 0x01CF (0x00039E) 0x8402- f:00102 d: 2 | P = P + 2 (0x01D1), A = 0 0x01D0 (0x0003A0) 0x7002- f:00070 d: 2 | P = P + 2 (0x01D2) 0x01D1 (0x0003A2) 0x7003- f:00070 d: 3 | P = P + 3 (0x01D4) 0x01D2 (0x0003A4) 0x7C34- f:00076 d: 52 | R = OR[52] 0x01D3 (0x0003A6) 0x000B- f:00000 d: 11 | PASS | **** non-standard encoding with D:0x000B **** 0x01D4 (0x0003A8) 0x7240- f:00071 d: 64 | P = P - 64 (0x0194) 0x01D5 (0x0003AA) 0x3120- f:00030 d: 288 | A = (OR[288]) 0x01D6 (0x0003AC) 0x12FF- f:00011 d: 255 | A = A & 255 (0x00FF) 0x01D7 (0x0003AE) 0x2913- f:00024 d: 275 | OR[275] = A 0x01D8 (0x0003B0) 0x2120- f:00020 d: 288 | A = OR[288] 0x01D9 (0x0003B2) 0x2513- f:00022 d: 275 | A = A + OR[275] 0x01DA (0x0003B4) 0x2920- f:00024 d: 288 | OR[288] = A 0x01DB (0x0003B6) 0x0200- f:00001 d: 0 | EXIT 0x01DC (0x0003B8) 0x2124- f:00020 d: 292 | A = OR[292] 0x01DD (0x0003BA) 0x290F- f:00024 d: 271 | OR[271] = A 0x01DE (0x0003BC) 0x2113- f:00020 d: 275 | A = OR[275] 0x01DF (0x0003BE) 0x2910- f:00024 d: 272 | OR[272] = A 0x01E0 (0x0003C0) 0x2125- f:00020 d: 293 | A = OR[293] 0x01E1 (0x0003C2) 0x2911- f:00024 d: 273 | OR[273] = A 0x01E2 (0x0003C4) 0x7A03-0x0218 f:00075 d: 3 | P = OR[3]+536 (0x0218) 0x01E4 (0x0003C8) 0x210F- f:00020 d: 271 | A = OR[271] 0x01E5 (0x0003CA) 0x0801- f:00004 d: 1 | A = A > 1 (0x0001) 0x01E6 (0x0003CC) 0x2519- f:00022 d: 281 | A = A + OR[281] 0x01E7 (0x0003CE) 0x290D- f:00024 d: 269 | OR[269] = A 0x01E8 (0x0003D0) 0x310D- f:00030 d: 269 | A = (OR[269]) 0x01E9 (0x0003D2) 0x290D- f:00024 d: 269 | OR[269] = A 0x01EA (0x0003D4) 0x210F- f:00020 d: 271 | A = OR[271] 0x01EB (0x0003D6) 0x1201- f:00011 d: 1 | A = A & 1 (0x0001) 0x01EC (0x0003D8) 0x2908- f:00024 d: 264 | OR[264] = A 0x01ED (0x0003DA) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x01EE (0x0003DC) 0x2708- f:00023 d: 264 | A = A - OR[264] 0x01EF (0x0003DE) 0x8604- f:00103 d: 4 | P = P + 4 (0x01F3), A # 0 0x01F0 (0x0003E0) 0x210D- f:00020 d: 269 | A = OR[269] 0x01F1 (0x0003E2) 0x0808- f:00004 d: 8 | A = A > 8 (0x0008) 0x01F2 (0x0003E4) 0x290D- f:00024 d: 269 | OR[269] = A 0x01F3 (0x0003E6) 0x210D- f:00020 d: 269 | A = OR[269] 0x01F4 (0x0003E8) 0x12FF- f:00011 d: 255 | A = A & 255 (0x00FF) 0x01F5 (0x0003EA) 0x2912- f:00024 d: 274 | OR[274] = A 0x01F6 (0x0003EC) 0x2D0F- f:00026 d: 271 | OR[271] = OR[271] + 1 0x01F7 (0x0003EE) 0x2112- f:00020 d: 274 | A = OR[274] 0x01F8 (0x0003F0) 0x12FF- f:00011 d: 255 | A = A & 255 (0x00FF) 0x01F9 (0x0003F2) 0x290D- f:00024 d: 269 | OR[269] = A 0x01FA (0x0003F4) 0x2110- f:00020 d: 272 | A = OR[272] 0x01FB (0x0003F6) 0x0801- f:00004 d: 1 | A = A > 1 (0x0001) 0x01FC (0x0003F8) 0x2521- f:00022 d: 289 | A = A + OR[289] 0x01FD (0x0003FA) 0x290E- f:00024 d: 270 | OR[270] = A 0x01FE (0x0003FC) 0x2110- f:00020 d: 272 | A = OR[272] 0x01FF (0x0003FE) 0x1201- f:00011 d: 1 | A = A & 1 (0x0001) 0x0200 (0x000400) 0x2908- f:00024 d: 264 | OR[264] = A 0x0201 (0x000402) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x0202 (0x000404) 0x2708- f:00023 d: 264 | A = A - OR[264] 0x0203 (0x000406) 0xAE03-0x0211 f:00127 d: 3 | P = OR[3]+529 (0x0211), A # 0 0x0205 (0x00040A) 0x310E- f:00030 d: 270 | A = (OR[270]) 0x0206 (0x00040C) 0x0A09- f:00005 d: 9 | A = A < 9 (0x0009) 0x0207 (0x00040E) 0x250D- f:00022 d: 269 | A = A + OR[269] 0x0208 (0x000410) 0x0C09- f:00006 d: 9 | A = A >> 9 (0x0009) 0x0209 (0x000412) 0x390E- f:00034 d: 270 | (OR[270]) = A 0x020A (0x000414) 0x7006- f:00070 d: 6 | P = P + 6 (0x0210) 0x020B (0x000416) 0x310E- f:00030 d: 270 | A = (OR[270]) 0x020C (0x000418) 0x1A00-0xFF00 f:00015 d: 0 | A = A & 65280 (0xFF00) 0x020E (0x00041C) 0x250D- f:00022 d: 269 | A = A + OR[269] 0x020F (0x00041E) 0x390E- f:00034 d: 270 | (OR[270]) = A 0x0210 (0x000420) 0x2D10- f:00026 d: 272 | OR[272] = OR[272] + 1 0x0211 (0x000422) 0x2F11- f:00027 d: 273 | OR[273] = OR[273] - 1 0x0212 (0x000424) 0x2111- f:00020 d: 273 | A = OR[273] 0x0213 (0x000426) 0x8E2F- f:00107 d: 47 | P = P - 47 (0x01E4), A # 0 0x0214 (0x000428) 0x0200- f:00001 d: 0 | EXIT 0x0215 (0x00042A) 0x2F04- f:00027 d: 260 | OR[260] = OR[260] - 1 0x0216 (0x00042C) 0x3104- f:00030 d: 260 | A = (OR[260]) 0x0217 (0x00042E) 0x2904- f:00024 d: 260 | OR[260] = A 0x0218 (0x000430) 0x2104- f:00020 d: 260 | A = OR[260] 0x0219 (0x000432) 0x2706- f:00023 d: 262 | A = A - OR[262] 0x021A (0x000434) 0x8007- f:00100 d: 7 | P = P + 7 (0x0221), C = 0 0x021B (0x000436) 0x2104- f:00020 d: 260 | A = OR[260] 0x021C (0x000438) 0x2705- f:00023 d: 261 | A = A - OR[261] 0x021D (0x00043A) 0x8003- f:00100 d: 3 | P = P + 3 (0x0220), C = 0 0x021E (0x00043C) 0x8402- f:00102 d: 2 | P = P + 2 (0x0220), A = 0 0x021F (0x00043E) 0x7002- f:00070 d: 2 | P = P + 2 (0x0221) 0x0220 (0x000440) 0x7003- f:00070 d: 3 | P = P + 3 (0x0223) 0x0221 (0x000442) 0x7C34- f:00076 d: 52 | R = OR[52] 0x0222 (0x000444) 0x000B- f:00000 d: 11 | PASS | **** non-standard encoding with D:0x000B **** 0x0223 (0x000446) 0x2104- f:00020 d: 260 | A = OR[260] 0x0224 (0x000448) 0x290D- f:00024 d: 269 | OR[269] = A 0x0225 (0x00044A) 0x2104- f:00020 d: 260 | A = OR[260] 0x0226 (0x00044C) 0x1403- f:00012 d: 3 | A = A + 3 (0x0003) 0x0227 (0x00044E) 0x1A00-0xFFFC f:00015 d: 0 | A = A & 65532 (0xFFFC) 0x0229 (0x000452) 0x2904- f:00024 d: 260 | OR[260] = A 0x022A (0x000454) 0x2104- f:00020 d: 260 | A = OR[260] 0x022B (0x000456) 0x2921- f:00024 d: 289 | OR[289] = A 0x022C (0x000458) 0x1034- f:00010 d: 52 | A = 52 (0x0034) 0x022D (0x00045A) 0x2B04- f:00025 d: 260 | OR[260] = A + OR[260] 0x022E (0x00045C) 0x2104- f:00020 d: 260 | A = OR[260] 0x022F (0x00045E) 0x2705- f:00023 d: 261 | A = A - OR[261] 0x0230 (0x000460) 0xB234- f:00131 d: 52 | R = OR[52], C = 1 0x0231 (0x000462) 0x000B- f:00000 d: 11 | PASS | **** non-standard encoding with D:0x000B **** 0x0232 (0x000464) 0x210D- f:00020 d: 269 | A = OR[269] 0x0233 (0x000466) 0x3904- f:00034 d: 260 | (OR[260]) = A 0x0234 (0x000468) 0x2D04- f:00026 d: 260 | OR[260] = OR[260] + 1 0x0235 (0x00046A) 0x2121- f:00020 d: 289 | A = OR[289] 0x0236 (0x00046C) 0x290E- f:00024 d: 270 | OR[270] = A 0x0237 (0x00046E) 0x1034- f:00010 d: 52 | A = 52 (0x0034) 0x0238 (0x000470) 0x290D- f:00024 d: 269 | OR[269] = A 0x0239 (0x000472) 0x210D- f:00020 d: 269 | A = OR[269] 0x023A (0x000474) 0x8406- f:00102 d: 6 | P = P + 6 (0x0240), A = 0 0x023B (0x000476) 0x1000- f:00010 d: 0 | A = 0 (0x0000) 0x023C (0x000478) 0x390E- f:00034 d: 270 | (OR[270]) = A 0x023D (0x00047A) 0x2F0D- f:00027 d: 269 | OR[269] = OR[269] - 1 0x023E (0x00047C) 0x2D0E- f:00026 d: 270 | OR[270] = OR[270] + 1 0x023F (0x00047E) 0x7206- f:00071 d: 6 | P = P - 6 (0x0239) 0x0240 (0x000480) 0x0200- f:00001 d: 0 | EXIT 0x0241 (0x000482) 0x0000- f:00000 d: 0 | PASS 0x0242 (0x000484) 0x0000- f:00000 d: 0 | PASS 0x0243 (0x000486) 0x0000- f:00000 d: 0 | PASS
support/MinGW/lib/gcc/mingw32/9.2.0/adainclude/a-rbtgbo.adb
orb-zhuchen/Orb
0
7750
<reponame>orb-zhuchen/Orb<gh_stars>0 ------------------------------------------------------------------------------ -- -- -- GNAT LIBRARY COMPONENTS -- -- -- -- ADA.CONTAINERS.RED_BLACK_TREES.GENERIC_BOUNDED_OPERATIONS -- -- -- -- B o d y -- -- -- -- Copyright (C) 2004-2019, Free Software Foundation, Inc. -- -- -- -- GNAT is free software; you can redistribute it and/or modify it under -- -- terms of the GNU General Public License as published by the Free Soft- -- -- ware Foundation; either version 3, or (at your option) any later ver- -- -- sion. GNAT is distributed in the hope that it will be useful, but WITH- -- -- OUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY -- -- or FITNESS FOR A PARTICULAR PURPOSE. -- -- -- -- As a special exception under Section 7 of GPL version 3, you are granted -- -- additional permissions described in the GCC Runtime Library Exception, -- -- version 3.1, as published by the Free Software Foundation. -- -- -- -- You should have received a copy of the GNU General Public License and -- -- a copy of the GCC Runtime Library Exception along with this program; -- -- see the files COPYING3 and COPYING.RUNTIME respectively. If not, see -- -- <http://www.gnu.org/licenses/>. -- -- -- -- This unit was originally developed by <NAME>. -- ------------------------------------------------------------------------------ -- The references in this file to "CLR" refer to the following book, from -- which several of the algorithms here were adapted: -- Introduction to Algorithms -- by <NAME>, <NAME>, <NAME> -- Publisher: The MIT Press (June 18, 1990) -- ISBN: 0262031418 with System; use type System.Address; package body Ada.Containers.Red_Black_Trees.Generic_Bounded_Operations is pragma Warnings (Off, "variable ""Busy*"" is not referenced"); pragma Warnings (Off, "variable ""Lock*"" is not referenced"); -- See comment in Ada.Containers.Helpers ----------------------- -- Local Subprograms -- ----------------------- procedure Delete_Fixup (Tree : in out Tree_Type'Class; Node : Count_Type); procedure Delete_Swap (Tree : in out Tree_Type'Class; Z, Y : Count_Type); procedure Left_Rotate (Tree : in out Tree_Type'Class; X : Count_Type); procedure Right_Rotate (Tree : in out Tree_Type'Class; Y : Count_Type); ---------------- -- Clear_Tree -- ---------------- procedure Clear_Tree (Tree : in out Tree_Type'Class) is begin TC_Check (Tree.TC); Tree.First := 0; Tree.Last := 0; Tree.Root := 0; Tree.Length := 0; Tree.Free := -1; end Clear_Tree; ------------------ -- Delete_Fixup -- ------------------ procedure Delete_Fixup (Tree : in out Tree_Type'Class; Node : Count_Type) is -- CLR p. 274 X : Count_Type; W : Count_Type; N : Nodes_Type renames Tree.Nodes; begin X := Node; while X /= Tree.Root and then Color (N (X)) = Black loop if X = Left (N (Parent (N (X)))) then W := Right (N (Parent (N (X)))); if Color (N (W)) = Red then Set_Color (N (W), Black); Set_Color (N (Parent (N (X))), Red); Left_Rotate (Tree, Parent (N (X))); W := Right (N (Parent (N (X)))); end if; if (Left (N (W)) = 0 or else Color (N (Left (N (W)))) = Black) and then (Right (N (W)) = 0 or else Color (N (Right (N (W)))) = Black) then Set_Color (N (W), Red); X := Parent (N (X)); else if Right (N (W)) = 0 or else Color (N (Right (N (W)))) = Black then -- As a condition for setting the color of the left child to -- black, the left child access value must be non-null. A -- truth table analysis shows that if we arrive here, that -- condition holds, so there's no need for an explicit test. -- The assertion is here to document what we know is true. pragma Assert (Left (N (W)) /= 0); Set_Color (N (Left (N (W))), Black); Set_Color (N (W), Red); Right_Rotate (Tree, W); W := Right (N (Parent (N (X)))); end if; Set_Color (N (W), Color (N (Parent (N (X))))); Set_Color (N (Parent (N (X))), Black); Set_Color (N (Right (N (W))), Black); Left_Rotate (Tree, Parent (N (X))); X := Tree.Root; end if; else pragma Assert (X = Right (N (Parent (N (X))))); W := Left (N (Parent (N (X)))); if Color (N (W)) = Red then Set_Color (N (W), Black); Set_Color (N (Parent (N (X))), Red); Right_Rotate (Tree, Parent (N (X))); W := Left (N (Parent (N (X)))); end if; if (Left (N (W)) = 0 or else Color (N (Left (N (W)))) = Black) and then (Right (N (W)) = 0 or else Color (N (Right (N (W)))) = Black) then Set_Color (N (W), Red); X := Parent (N (X)); else if Left (N (W)) = 0 or else Color (N (Left (N (W)))) = Black then -- As a condition for setting the color of the right child -- to black, the right child access value must be non-null. -- A truth table analysis shows that if we arrive here, that -- condition holds, so there's no need for an explicit test. -- The assertion is here to document what we know is true. pragma Assert (Right (N (W)) /= 0); Set_Color (N (Right (N (W))), Black); Set_Color (N (W), Red); Left_Rotate (Tree, W); W := Left (N (Parent (N (X)))); end if; Set_Color (N (W), Color (N (Parent (N (X))))); Set_Color (N (Parent (N (X))), Black); Set_Color (N (Left (N (W))), Black); Right_Rotate (Tree, Parent (N (X))); X := Tree.Root; end if; end if; end loop; Set_Color (N (X), Black); end Delete_Fixup; --------------------------- -- Delete_Node_Sans_Free -- --------------------------- procedure Delete_Node_Sans_Free (Tree : in out Tree_Type'Class; Node : Count_Type) is -- CLR p. 273 X, Y : Count_Type; Z : constant Count_Type := Node; N : Nodes_Type renames Tree.Nodes; begin TC_Check (Tree.TC); -- If node is not present, return (exception will be raised in caller) if Z = 0 then return; end if; pragma Assert (Tree.Length > 0); pragma Assert (Tree.Root /= 0); pragma Assert (Tree.First /= 0); pragma Assert (Tree.Last /= 0); pragma Assert (Parent (N (Tree.Root)) = 0); pragma Assert ((Tree.Length > 1) or else (Tree.First = Tree.Last and then Tree.First = Tree.Root)); pragma Assert ((Left (N (Node)) = 0) or else (Parent (N (Left (N (Node)))) = Node)); pragma Assert ((Right (N (Node)) = 0) or else (Parent (N (Right (N (Node)))) = Node)); pragma Assert (((Parent (N (Node)) = 0) and then (Tree.Root = Node)) or else ((Parent (N (Node)) /= 0) and then ((Left (N (Parent (N (Node)))) = Node) or else (Right (N (Parent (N (Node)))) = Node)))); if Left (N (Z)) = 0 then if Right (N (Z)) = 0 then if Z = Tree.First then Tree.First := Parent (N (Z)); end if; if Z = Tree.Last then Tree.Last := Parent (N (Z)); end if; if Color (N (Z)) = Black then Delete_Fixup (Tree, Z); end if; pragma Assert (Left (N (Z)) = 0); pragma Assert (Right (N (Z)) = 0); if Z = Tree.Root then pragma Assert (Tree.Length = 1); pragma Assert (Parent (N (Z)) = 0); Tree.Root := 0; elsif Z = Left (N (Parent (N (Z)))) then Set_Left (N (Parent (N (Z))), 0); else pragma Assert (Z = Right (N (Parent (N (Z))))); Set_Right (N (Parent (N (Z))), 0); end if; else pragma Assert (Z /= Tree.Last); X := Right (N (Z)); if Z = Tree.First then Tree.First := Min (Tree, X); end if; if Z = Tree.Root then Tree.Root := X; elsif Z = Left (N (Parent (N (Z)))) then Set_Left (N (Parent (N (Z))), X); else pragma Assert (Z = Right (N (Parent (N (Z))))); Set_Right (N (Parent (N (Z))), X); end if; Set_Parent (N (X), Parent (N (Z))); if Color (N (Z)) = Black then Delete_Fixup (Tree, X); end if; end if; elsif Right (N (Z)) = 0 then pragma Assert (Z /= Tree.First); X := Left (N (Z)); if Z = Tree.Last then Tree.Last := Max (Tree, X); end if; if Z = Tree.Root then Tree.Root := X; elsif Z = Left (N (Parent (N (Z)))) then Set_Left (N (Parent (N (Z))), X); else pragma Assert (Z = Right (N (Parent (N (Z))))); Set_Right (N (Parent (N (Z))), X); end if; Set_Parent (N (X), Parent (N (Z))); if Color (N (Z)) = Black then Delete_Fixup (Tree, X); end if; else pragma Assert (Z /= Tree.First); pragma Assert (Z /= Tree.Last); Y := Next (Tree, Z); pragma Assert (Left (N (Y)) = 0); X := Right (N (Y)); if X = 0 then if Y = Left (N (Parent (N (Y)))) then pragma Assert (Parent (N (Y)) /= Z); Delete_Swap (Tree, Z, Y); Set_Left (N (Parent (N (Z))), Z); else pragma Assert (Y = Right (N (Parent (N (Y))))); pragma Assert (Parent (N (Y)) = Z); Set_Parent (N (Y), Parent (N (Z))); if Z = Tree.Root then Tree.Root := Y; elsif Z = Left (N (Parent (N (Z)))) then Set_Left (N (Parent (N (Z))), Y); else pragma Assert (Z = Right (N (Parent (N (Z))))); Set_Right (N (Parent (N (Z))), Y); end if; Set_Left (N (Y), Left (N (Z))); Set_Parent (N (Left (N (Y))), Y); Set_Right (N (Y), Z); Set_Parent (N (Z), Y); Set_Left (N (Z), 0); Set_Right (N (Z), 0); declare Y_Color : constant Color_Type := Color (N (Y)); begin Set_Color (N (Y), Color (N (Z))); Set_Color (N (Z), Y_Color); end; end if; if Color (N (Z)) = Black then Delete_Fixup (Tree, Z); end if; pragma Assert (Left (N (Z)) = 0); pragma Assert (Right (N (Z)) = 0); if Z = Right (N (Parent (N (Z)))) then Set_Right (N (Parent (N (Z))), 0); else pragma Assert (Z = Left (N (Parent (N (Z))))); Set_Left (N (Parent (N (Z))), 0); end if; else if Y = Left (N (Parent (N (Y)))) then pragma Assert (Parent (N (Y)) /= Z); Delete_Swap (Tree, Z, Y); Set_Left (N (Parent (N (Z))), X); Set_Parent (N (X), Parent (N (Z))); else pragma Assert (Y = Right (N (Parent (N (Y))))); pragma Assert (Parent (N (Y)) = Z); Set_Parent (N (Y), Parent (N (Z))); if Z = Tree.Root then Tree.Root := Y; elsif Z = Left (N (Parent (N (Z)))) then Set_Left (N (Parent (N (Z))), Y); else pragma Assert (Z = Right (N (Parent (N (Z))))); Set_Right (N (Parent (N (Z))), Y); end if; Set_Left (N (Y), Left (N (Z))); Set_Parent (N (Left (N (Y))), Y); declare Y_Color : constant Color_Type := Color (N (Y)); begin Set_Color (N (Y), Color (N (Z))); Set_Color (N (Z), Y_Color); end; end if; if Color (N (Z)) = Black then Delete_Fixup (Tree, X); end if; end if; end if; Tree.Length := Tree.Length - 1; end Delete_Node_Sans_Free; ----------------- -- Delete_Swap -- ----------------- procedure Delete_Swap (Tree : in out Tree_Type'Class; Z, Y : Count_Type) is N : Nodes_Type renames Tree.Nodes; pragma Assert (Z /= Y); pragma Assert (Parent (N (Y)) /= Z); Y_Parent : constant Count_Type := Parent (N (Y)); Y_Color : constant Color_Type := Color (N (Y)); begin Set_Parent (N (Y), Parent (N (Z))); Set_Left (N (Y), Left (N (Z))); Set_Right (N (Y), Right (N (Z))); Set_Color (N (Y), Color (N (Z))); if Tree.Root = Z then Tree.Root := Y; elsif Right (N (Parent (N (Y)))) = Z then Set_Right (N (Parent (N (Y))), Y); else pragma Assert (Left (N (Parent (N (Y)))) = Z); Set_Left (N (Parent (N (Y))), Y); end if; if Right (N (Y)) /= 0 then Set_Parent (N (Right (N (Y))), Y); end if; if Left (N (Y)) /= 0 then Set_Parent (N (Left (N (Y))), Y); end if; Set_Parent (N (Z), Y_Parent); Set_Color (N (Z), Y_Color); Set_Left (N (Z), 0); Set_Right (N (Z), 0); end Delete_Swap; ---------- -- Free -- ---------- procedure Free (Tree : in out Tree_Type'Class; X : Count_Type) is pragma Assert (X > 0); pragma Assert (X <= Tree.Capacity); N : Nodes_Type renames Tree.Nodes; -- pragma Assert (N (X).Prev >= 0); -- node is active -- Find a way to mark a node as active vs. inactive; we could -- use a special value in Color_Type for this. ??? begin -- The set container actually contains two data structures: a list for -- the "active" nodes that contain elements that have been inserted -- onto the tree, and another for the "inactive" nodes of the free -- store. -- -- We desire that merely declaring an object should have only minimal -- cost; specially, we want to avoid having to initialize the free -- store (to fill in the links), especially if the capacity is large. -- -- The head of the free list is indicated by Container.Free. If its -- value is non-negative, then the free store has been initialized -- in the "normal" way: Container.Free points to the head of the list -- of free (inactive) nodes, and the value 0 means the free list is -- empty. Each node on the free list has been initialized to point -- to the next free node (via its Parent component), and the value 0 -- means that this is the last free node. -- -- If Container.Free is negative, then the links on the free store -- have not been initialized. In this case the link values are -- implied: the free store comprises the components of the node array -- started with the absolute value of Container.Free, and continuing -- until the end of the array (Nodes'Last). -- -- ??? -- It might be possible to perform an optimization here. Suppose that -- the free store can be represented as having two parts: one -- comprising the non-contiguous inactive nodes linked together -- in the normal way, and the other comprising the contiguous -- inactive nodes (that are not linked together, at the end of the -- nodes array). This would allow us to never have to initialize -- the free store, except in a lazy way as nodes become inactive. -- When an element is deleted from the list container, its node -- becomes inactive, and so we set its Prev component to a negative -- value, to indicate that it is now inactive. This provides a useful -- way to detect a dangling cursor reference. -- The comment above is incorrect; we need some other way to -- indicate a node is inactive, for example by using a special -- Color_Type value. ??? -- N (X).Prev := -1; -- Node is deallocated (not on active list) if Tree.Free >= 0 then -- The free store has previously been initialized. All we need to -- do here is link the newly-free'd node onto the free list. Set_Parent (N (X), Tree.Free); Tree.Free := X; elsif X + 1 = abs Tree.Free then -- The free store has not been initialized, and the node becoming -- inactive immediately precedes the start of the free store. All -- we need to do is move the start of the free store back by one. Tree.Free := Tree.Free + 1; else -- The free store has not been initialized, and the node becoming -- inactive does not immediately precede the free store. Here we -- first initialize the free store (meaning the links are given -- values in the traditional way), and then link the newly-free'd -- node onto the head of the free store. -- ??? -- See the comments above for an optimization opportunity. If the -- next link for a node on the free store is negative, then this -- means the remaining nodes on the free store are physically -- contiguous, starting as the absolute value of that index value. Tree.Free := abs Tree.Free; if Tree.Free > Tree.Capacity then Tree.Free := 0; else for I in Tree.Free .. Tree.Capacity - 1 loop Set_Parent (N (I), I + 1); end loop; Set_Parent (N (Tree.Capacity), 0); end if; Set_Parent (N (X), Tree.Free); Tree.Free := X; end if; end Free; ----------------------- -- Generic_Allocate -- ----------------------- procedure Generic_Allocate (Tree : in out Tree_Type'Class; Node : out Count_Type) is N : Nodes_Type renames Tree.Nodes; begin if Tree.Free >= 0 then Node := Tree.Free; -- We always perform the assignment first, before we -- change container state, in order to defend against -- exceptions duration assignment. Set_Element (N (Node)); Tree.Free := Parent (N (Node)); else -- A negative free store value means that the links of the nodes -- in the free store have not been initialized. In this case, the -- nodes are physically contiguous in the array, starting at the -- index that is the absolute value of the Container.Free, and -- continuing until the end of the array (Nodes'Last). Node := abs Tree.Free; -- As above, we perform this assignment first, before modifying -- any container state. Set_Element (N (Node)); Tree.Free := Tree.Free - 1; end if; -- When a node is allocated from the free store, its pointer components -- (the links to other nodes in the tree) must also be initialized (to -- 0, the equivalent of null). This simplifies the post-allocation -- handling of nodes inserted into terminal positions. Set_Parent (N (Node), Parent => 0); Set_Left (N (Node), Left => 0); Set_Right (N (Node), Right => 0); end Generic_Allocate; ------------------- -- Generic_Equal -- ------------------- function Generic_Equal (Left, Right : Tree_Type'Class) return Boolean is -- Per AI05-0022, the container implementation is required to detect -- element tampering by a generic actual subprogram. Lock_Left : With_Lock (Left.TC'Unrestricted_Access); Lock_Right : With_Lock (Right.TC'Unrestricted_Access); L_Node : Count_Type; R_Node : Count_Type; begin if Left'Address = Right'Address then return True; end if; if Left.Length /= Right.Length then return False; end if; -- If the containers are empty, return a result immediately, so as to -- not manipulate the tamper bits unnecessarily. if Left.Length = 0 then return True; end if; L_Node := Left.First; R_Node := Right.First; while L_Node /= 0 loop if not Is_Equal (Left.Nodes (L_Node), Right.Nodes (R_Node)) then return False; end if; L_Node := Next (Left, L_Node); R_Node := Next (Right, R_Node); end loop; return True; end Generic_Equal; ----------------------- -- Generic_Iteration -- ----------------------- procedure Generic_Iteration (Tree : Tree_Type'Class) is procedure Iterate (P : Count_Type); ------------- -- Iterate -- ------------- procedure Iterate (P : Count_Type) is X : Count_Type := P; begin while X /= 0 loop Iterate (Left (Tree.Nodes (X))); Process (X); X := Right (Tree.Nodes (X)); end loop; end Iterate; -- Start of processing for Generic_Iteration begin Iterate (Tree.Root); end Generic_Iteration; ------------------ -- Generic_Read -- ------------------ procedure Generic_Read (Stream : not null access Root_Stream_Type'Class; Tree : in out Tree_Type'Class) is Len : Count_Type'Base; Node, Last_Node : Count_Type; N : Nodes_Type renames Tree.Nodes; begin Clear_Tree (Tree); Count_Type'Base'Read (Stream, Len); if Checks and then Len < 0 then raise Program_Error with "bad container length (corrupt stream)"; end if; if Len = 0 then return; end if; if Checks and then Len > Tree.Capacity then raise Constraint_Error with "length exceeds capacity"; end if; -- Use Unconditional_Insert_With_Hint here instead ??? Allocate (Tree, Node); pragma Assert (Node /= 0); Set_Color (N (Node), Black); Tree.Root := Node; Tree.First := Node; Tree.Last := Node; Tree.Length := 1; for J in Count_Type range 2 .. Len loop Last_Node := Node; pragma Assert (Last_Node = Tree.Last); Allocate (Tree, Node); pragma Assert (Node /= 0); Set_Color (N (Node), Red); Set_Right (N (Last_Node), Right => Node); Tree.Last := Node; Set_Parent (N (Node), Parent => Last_Node); Rebalance_For_Insert (Tree, Node); Tree.Length := Tree.Length + 1; end loop; end Generic_Read; ------------------------------- -- Generic_Reverse_Iteration -- ------------------------------- procedure Generic_Reverse_Iteration (Tree : Tree_Type'Class) is procedure Iterate (P : Count_Type); ------------- -- Iterate -- ------------- procedure Iterate (P : Count_Type) is X : Count_Type := P; begin while X /= 0 loop Iterate (Right (Tree.Nodes (X))); Process (X); X := Left (Tree.Nodes (X)); end loop; end Iterate; -- Start of processing for Generic_Reverse_Iteration begin Iterate (Tree.Root); end Generic_Reverse_Iteration; ------------------- -- Generic_Write -- ------------------- procedure Generic_Write (Stream : not null access Root_Stream_Type'Class; Tree : Tree_Type'Class) is procedure Process (Node : Count_Type); pragma Inline (Process); procedure Iterate is new Generic_Iteration (Process); ------------- -- Process -- ------------- procedure Process (Node : Count_Type) is begin Write_Node (Stream, Tree.Nodes (Node)); end Process; -- Start of processing for Generic_Write begin Count_Type'Base'Write (Stream, Tree.Length); Iterate (Tree); end Generic_Write; ----------------- -- Left_Rotate -- ----------------- procedure Left_Rotate (Tree : in out Tree_Type'Class; X : Count_Type) is -- CLR p. 266 N : Nodes_Type renames Tree.Nodes; Y : constant Count_Type := Right (N (X)); pragma Assert (Y /= 0); begin Set_Right (N (X), Left (N (Y))); if Left (N (Y)) /= 0 then Set_Parent (N (Left (N (Y))), X); end if; Set_Parent (N (Y), Parent (N (X))); if X = Tree.Root then Tree.Root := Y; elsif X = Left (N (Parent (N (X)))) then Set_Left (N (Parent (N (X))), Y); else pragma Assert (X = Right (N (Parent (N (X))))); Set_Right (N (Parent (N (X))), Y); end if; Set_Left (N (Y), X); Set_Parent (N (X), Y); end Left_Rotate; --------- -- Max -- --------- function Max (Tree : Tree_Type'Class; Node : Count_Type) return Count_Type is -- CLR p. 248 X : Count_Type := Node; Y : Count_Type; begin loop Y := Right (Tree.Nodes (X)); if Y = 0 then return X; end if; X := Y; end loop; end Max; --------- -- Min -- --------- function Min (Tree : Tree_Type'Class; Node : Count_Type) return Count_Type is -- CLR p. 248 X : Count_Type := Node; Y : Count_Type; begin loop Y := Left (Tree.Nodes (X)); if Y = 0 then return X; end if; X := Y; end loop; end Min; ---------- -- Next -- ---------- function Next (Tree : Tree_Type'Class; Node : Count_Type) return Count_Type is begin -- CLR p. 249 if Node = 0 then return 0; end if; if Right (Tree.Nodes (Node)) /= 0 then return Min (Tree, Right (Tree.Nodes (Node))); end if; declare X : Count_Type := Node; Y : Count_Type := Parent (Tree.Nodes (Node)); begin while Y /= 0 and then X = Right (Tree.Nodes (Y)) loop X := Y; Y := Parent (Tree.Nodes (Y)); end loop; return Y; end; end Next; -------------- -- Previous -- -------------- function Previous (Tree : Tree_Type'Class; Node : Count_Type) return Count_Type is begin if Node = 0 then return 0; end if; if Left (Tree.Nodes (Node)) /= 0 then return Max (Tree, Left (Tree.Nodes (Node))); end if; declare X : Count_Type := Node; Y : Count_Type := Parent (Tree.Nodes (Node)); begin while Y /= 0 and then X = Left (Tree.Nodes (Y)) loop X := Y; Y := Parent (Tree.Nodes (Y)); end loop; return Y; end; end Previous; -------------------------- -- Rebalance_For_Insert -- -------------------------- procedure Rebalance_For_Insert (Tree : in out Tree_Type'Class; Node : Count_Type) is -- CLR p. 268 N : Nodes_Type renames Tree.Nodes; X : Count_Type := Node; pragma Assert (X /= 0); pragma Assert (Color (N (X)) = Red); Y : Count_Type; begin while X /= Tree.Root and then Color (N (Parent (N (X)))) = Red loop if Parent (N (X)) = Left (N (Parent (N (Parent (N (X)))))) then Y := Right (N (Parent (N (Parent (N (X)))))); if Y /= 0 and then Color (N (Y)) = Red then Set_Color (N (Parent (N (X))), Black); Set_Color (N (Y), Black); Set_Color (N (Parent (N (Parent (N (X))))), Red); X := Parent (N (Parent (N (X)))); else if X = Right (N (Parent (N (X)))) then X := Parent (N (X)); Left_Rotate (Tree, X); end if; Set_Color (N (Parent (N (X))), Black); Set_Color (N (Parent (N (Parent (N (X))))), Red); Right_Rotate (Tree, Parent (N (Parent (N (X))))); end if; else pragma Assert (Parent (N (X)) = Right (N (Parent (N (Parent (N (X))))))); Y := Left (N (Parent (N (Parent (N (X)))))); if Y /= 0 and then Color (N (Y)) = Red then Set_Color (N (Parent (N (X))), Black); Set_Color (N (Y), Black); Set_Color (N (Parent (N (Parent (N (X))))), Red); X := Parent (N (Parent (N (X)))); else if X = Left (N (Parent (N (X)))) then X := Parent (N (X)); Right_Rotate (Tree, X); end if; Set_Color (N (Parent (N (X))), Black); Set_Color (N (Parent (N (Parent (N (X))))), Red); Left_Rotate (Tree, Parent (N (Parent (N (X))))); end if; end if; end loop; Set_Color (N (Tree.Root), Black); end Rebalance_For_Insert; ------------------ -- Right_Rotate -- ------------------ procedure Right_Rotate (Tree : in out Tree_Type'Class; Y : Count_Type) is N : Nodes_Type renames Tree.Nodes; X : constant Count_Type := Left (N (Y)); pragma Assert (X /= 0); begin Set_Left (N (Y), Right (N (X))); if Right (N (X)) /= 0 then Set_Parent (N (Right (N (X))), Y); end if; Set_Parent (N (X), Parent (N (Y))); if Y = Tree.Root then Tree.Root := X; elsif Y = Left (N (Parent (N (Y)))) then Set_Left (N (Parent (N (Y))), X); else pragma Assert (Y = Right (N (Parent (N (Y))))); Set_Right (N (Parent (N (Y))), X); end if; Set_Right (N (X), Y); Set_Parent (N (Y), X); end Right_Rotate; --------- -- Vet -- --------- function Vet (Tree : Tree_Type'Class; Index : Count_Type) return Boolean is Nodes : Nodes_Type renames Tree.Nodes; Node : Node_Type renames Nodes (Index); begin if Parent (Node) = Index or else Left (Node) = Index or else Right (Node) = Index then return False; end if; if Tree.Length = 0 or else Tree.Root = 0 or else Tree.First = 0 or else Tree.Last = 0 then return False; end if; if Parent (Nodes (Tree.Root)) /= 0 then return False; end if; if Left (Nodes (Tree.First)) /= 0 then return False; end if; if Right (Nodes (Tree.Last)) /= 0 then return False; end if; if Tree.Length = 1 then if Tree.First /= Tree.Last or else Tree.First /= Tree.Root then return False; end if; if Index /= Tree.First then return False; end if; if Parent (Node) /= 0 or else Left (Node) /= 0 or else Right (Node) /= 0 then return False; end if; return True; end if; if Tree.First = Tree.Last then return False; end if; if Tree.Length = 2 then if Tree.First /= Tree.Root and then Tree.Last /= Tree.Root then return False; end if; if Tree.First /= Index and then Tree.Last /= Index then return False; end if; end if; if Left (Node) /= 0 and then Parent (Nodes (Left (Node))) /= Index then return False; end if; if Right (Node) /= 0 and then Parent (Nodes (Right (Node))) /= Index then return False; end if; if Parent (Node) = 0 then if Tree.Root /= Index then return False; end if; elsif Left (Nodes (Parent (Node))) /= Index and then Right (Nodes (Parent (Node))) /= Index then return False; end if; return True; end Vet; end Ada.Containers.Red_Black_Trees.Generic_Bounded_Operations;
src/asis/a4g-vcheck.ads
My-Colaborations/dynamo
15
7297
<filename>src/asis/a4g-vcheck.ads ------------------------------------------------------------------------------ -- -- -- ASIS-for-GNAT IMPLEMENTATION COMPONENTS -- -- -- -- A 4 G . V C H E C K -- -- -- -- S p e c -- -- -- -- Copyright (C) 1995-2010, Free Software Foundation, Inc. -- -- -- -- ASIS-for-GNAT is free software; you can redistribute it and/or modify it -- -- under terms of the GNU General Public License as published by the Free -- -- Software Foundation; either version 2, or (at your option) any later -- -- version. ASIS-for-GNAT is distributed in the hope that it will be use- -- -- ful, but WITHOUT ANY WARRANTY; without even the implied warranty of MER- -- -- CHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General -- -- Public License for more details. You should have received a copy of the -- -- GNU General Public License distributed with ASIS-for-GNAT; see file -- -- COPYING. If not, write to the Free Software Foundation, 51 Franklin -- -- Street, Fifth Floor, Boston, MA 02110-1301, USA. -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- ASIS-for-GNAT was originally developed by the ASIS-for-GNAT team at the -- -- Software Engineering Laboratory of the Swiss Federal Institute of -- -- Technology (LGL-EPFL) in Lausanne, Switzerland, in cooperation with the -- -- Scientific Research Computer Center of Moscow State University (SRCC -- -- MSU), Russia, with funding partially provided by grants from the Swiss -- -- National Science Foundation and the Swiss Academy of Engineering -- -- Sciences. ASIS-for-GNAT is now maintained by AdaCore -- -- (http://www.adacore.com). -- -- -- ------------------------------------------------------------------------------ with Ada.Exceptions; use Ada.Exceptions; with Asis; use Asis; with Asis.Text; use Asis.Text; with Asis.Errors; use Asis.Errors; with A4G.A_Types; use A4G.A_Types; with A4G.Int_Knds; use A4G.Int_Knds; -- This package contains the routines for checking the validity of the -- arguments of the ASIS queries and for generating the diagnostic info. -- This package in its current state originated from the very beginning of -- the ASIS project and it definitely needs revising. package A4G.Vcheck is -- GNAT-style reformatting required!! Only formal compatibility with -gnatg -- is achieved by now. -- This package contains procedures for checking the validity of the -- Context, Compilation_Unit and Element values, raising the -- Asis-defined exceptions (with previous setting of the status -- value and forming the Diagnosis string) in some standard -- situations and utility subprograms to be used in the keeping to -- the "catch-all" policy defined in the subsection 3.6 of the -- ASIS: Detailed Semantics and Implementation Document (v. 1.1.1) -- -- The first prototype implementation uses rather roof approach -- to keep to the "catch-all" policy in respect to the -- non-Asis-defined exceptions and to handle the status and Diagnosis -- information. The main principles of this approach are: -- -- (a) all non-Asis exceptions are caught by -- -- when others => -- Raise_ASIS_Failed (Diagnosis => "Name of the routine in which" -- &" this handler is" ); -- -- exception handler, and as a rule no attempt is undertaken -- to recover from the error situation (Status is set as -- "Value_Error" and ASIS_Failed is raised); -- -- (b) Diagnosis string contains only general description of the failure -- and the indication of the Asis query or low-level implementation -- utility subprogram in which the Asis-defined exception was initially -- raised; -- -- (c) if Asis-defined exception propagates through the Asis implementation, -- then the information related to the dynamic context of the exception -- propagation is added to the Diagnosis (and separated by the -- Asis_Types_And_Limits.ASIS_Line_Terminator constant). -- -- (d) most of the routines in the Asis implementation should contain the -- exception handler with the "others" choice (as described in the -- paragraph (a) above. If it is known that the Asis_defined exception -- could be raised in the procedure or function body, then the body -- should contain two following exception handlers in the order given: -- -- when Asis_ASIS_Inappropriate_Context | -- ASIS_Inappropriate_Compilation_Unit | -- ASIS_Inappropriate_Element => -- -- raise; -- nothing should be done additionally; -- -- exception has been raised in the argument(s) -- -- validity/appropriation checks in the same -- -- frame -- -- when ASIS_Failed -- | other possible Asis-defined exceptions -- => -- Add_Call_Information (Outer_Call => "Name of the routine in which" -- &" this handler is" ); -- raise; ---???????? -- -- when others => -- Raise_ASIS_Failed (Diagnosis => "Name of the routine in which" -- &" this handler is" ); -- procedure Add (Phrase : String); -- Adds Phrase to Diagnosis_Buffer and resets Diagnosis_Len. Exits with no -- (further) change in Diagnosis_Buffer as soon as Diagnosis_Len attains -- Max_Diagnosis_Length. ------------------------------------------------------------ -- Checking the validity of Context, Compilation_Unit and -- Element ------------------------------------------------------------ ------------------------------------------------------------ procedure Check_Validity (Compilation_Unit : Asis.Compilation_Unit; Query : String); ------------------------------------------------------------ -- Compilation_Unit - Specifies the unit to check -- Query - Specifies the name of query in which the check -- is performed. The parameter value is used to -- form the Diagnosis string -- -- Performs the check if the unit does not belong to the closed library -- Sets the corresponding Status and forms the corresponding Diagnosis -- if the check fails -- -- BETTER DOCS NEEDED!! --------------------------------------------------------------- procedure Check_Validity (Element : Asis.Element; Query : String); ------------------------------------------------------------ -- Element - Specifies the element to check -- Query - Specifies the name of query in which the check is performed. -- The parameter value is used to form the Diagnosis string -- -- Performs the check if the element does not belong to the invalid -- element -- Sets the corresponding Status and forms the corresponding Diagnosis -- if the check fails -- -- BETTER DOCS NEEDED!! --------------------------------------------------------------- procedure Check_Validity (Line : Asis.Text.Line; Query : String); ------------------------------------------------------------ -- Line - Specifies the Line to check -- Query - Specifies the name of query in which the check is performed. -- The parameter value is used to form the Diagnosis string -- -- Performs the check if the line does not belong to the invalid -- Context -- Sets the corresponding Status and forms the corresponding Diagnosis -- if the check fails -- -- BETTER DOCS NEEDED!! ------------------------------------------------------------ procedure Check_Validity (Context : Asis.Context; Query : String); ------------------------------------------------------------ -- Context - Specifies the ASIS Context to check -- Query - Specifies the name of query in which the check is performed. -- The parameter value is used to form the Diagnosis string -- -- Performs the check if the Context is not in inassosiated or inopened -- state -- Sets the corresponding Status and forms the corresponding Diagnosis -- if the check fails -- -- BETTER DOCS NEEDED!! ------------------------------------- -- Raising Asis-defined exceptions -- ------------------------------------- procedure Raise_ASIS_Failed (Diagnosis : String; Argument : Asis.Element := Nil_Element; Stat : Asis.Errors.Error_Kinds := Internal_Error; Bool_Par : Boolean := False; Internal_Bug : Boolean := True); -- Raises ASIS_Failed with Stat as the value of ASIS Error Status. -- Usually expects the query name as Diagnosis. If the corresponding ASIS -- standard query has an optional boolean parameter, and if this parameter -- is set on for the given call to this query, then Bool_Par is expected to -- be set True. Internal_Bug specifies if the procedure is called for an -- internal implementation bug. -- This routine may be used to raise ASIS_Failed not only for the cases of -- internal implementation errors. In this case Internal_Bug should be set -- OFF, and Stat should specify the error kind. -- If Argument is not IS_Nil, adds the debug image of the argument to the -- diagnosis string. procedure Raise_ASIS_Failed_In_Traversing (Start_Element : Asis.Element; Failure_At : Asis.Element; Pre_Op : Boolean; Exception_Info : String); -- Raises ASIS_Failed with Stat as Unhandled_Exception_Error for the -- situation when some non-ASIS exception is raised in actual Pre- -- (Pre-Op is set ON) or Post-Operation (Pre_Op is set False). If forms the -- diagnostic message indicating the starting Element of the traversal -- (should be provided as the actual for Start_Element), the Element for -- which the failure took place (actual for Failure_At) and the information -- about the exception raised (passed as Exception_Info) -------------------------------------------------------------------- procedure Raise_ASIS_Inappropriate_Compilation_Unit (Diagnosis : String); -------------------------------------------------------------------- -- Diagnosis - Specifies the query to which the Compilation Unit -- with inappropriate kind was passed -- -- Raises ASIS_Inappropriate_Compilation_Unit with Value_Error status -- -- BETTER DOCS NEEDED!! -------------------------------------------------------------------- procedure Raise_ASIS_Inappropriate_Element (Diagnosis : String; Wrong_Kind : Internal_Element_Kinds; Status : Error_Kinds := Value_Error); -------------------------------------------------------------------- -- Diagnosis - Specifies the query to which the Element with -- inappropriate kind was passed -- -- Raises ASIS_Inappropriate_Element with Status error status -- -- BETTER DOCS NEEDED!! -- -------------------------------------------------------------------- procedure Raise_ASIS_Inappropriate_Line_Number (Diagnosis : String; Status : Error_Kinds := Value_Error); -------------------------------------------------------------------- procedure Not_Implemented_Yet (Diagnosis : String); -------------------------------------------------------------------- -- Diagnosis - Specifies the query which has not been implemented -- properly yet and has a placeholder as its body -- -- Raises ASIS_Failed with Not_Implemented_Error status -- -- This procedure is used in the placeholder bodies of the non-implemented -- queries -- -- BETTER DOCS NEEDED!! -------------------------------------------------------------------- ---------------------------------------------- -- Setting the Status and Diagnosis values -- ---------------------------------------------- -------------------------------------------------------------------- procedure Set_Error_Status (Status : Error_Kinds := Not_An_Error; Diagnosis : String := Nil_Asis_String); -------------------------------------------------------------------- -- -- This procedure is the full analog of the A4G.Set_Status -- procedure, it is intended to be used as the implementation of the -- A4G.Set_Status (by means of the renaming_as_a_body -- in the body of Asis_Environment) -------------------------------------------------------------------- ----------------------------- -- Adding Call Information -- ----------------------------- procedure Add_Call_Information (Outer_Call : String; Argument : Asis.Element := Nil_Element; Bool_Par : Boolean := False); -- Adds in the ASIS diagnosis the information about dynamically enclosing -- calls when an ASIS exception is propagated from some dynamically -- enclosed routine. If Argument is not Nil, adds its debug image in the -- Diagnosis, if needed (that is, if Argument_Postponed flag is set on, -- and resets this flag OFF after that) pragma No_Return (Raise_ASIS_Failed); pragma No_Return (Raise_ASIS_Inappropriate_Compilation_Unit); pragma No_Return (Raise_ASIS_Inappropriate_Element); pragma No_Return (Not_Implemented_Yet); ------------------------------------------- -- The revised code is below this header -- ------------------------------------------- --------------------------------------------------------------------- -- Data Objects for Handling the Diagnosis string and Error Status -- --------------------------------------------------------------------- Status_Indicator : Error_Kinds := Not_An_Error; Diagnosis_Buffer : String (1 .. Max_Diagnosis_Length); Diagnosis_Len : Natural range 0 .. Max_Diagnosis_Length := 0; -- The string buffer to form ASIS Diagnosis --------------------------- -- ASIS Error handling -- --------------------------- -- The following documentation item should be revised when the revising of -- the ASIS exception handling is completed (BB14-010) -- According to the ASIS Standard, only ASIS-defined exceptions are allowed -- to be raised by ASIS queries. -- -- The semantics of ASIS_Inappropriate_*** expectations well-defined and is -- supposed to be implemented in full conformance with ASIS Standard -- requirements. -- -- According to Asis.Exceptions, ASIS_Failed is "is a catch-all exception -- that may be raised for different reasons in different ASIS -- implementations". -- -- We are using the following approach to handing and reporting the -- internal implementation errors and to raising ASIS_Failed. -- -- 1. According to the (rather ill-defined) requirement of the ASIS -- Standard and other documents generated during the ASIS -- standardization process (in particular, "ASIS: Detailed Semantics and -- Implementation. Ada Semantic Interface Specification. ASIS version -- 1.1.1. April 26, 1994 by <NAME>), the body of every ASIS -- query contains 'when OTHERS' exception handler which does not allow -- any non-ASIS exception to propagate out of any ASIS query. (The -- exception is a set of rather trivial bodies of ASIS queries for which -- raising of non-ASIS exceptions is practically impossible). -- -- 2. By default any unexpected exception raise (that is, raising of any -- non-ASIS exception because of any reason) is treated as ASIS -- implementation error which should be immediately reported and which -- does not allow to continue the execution of any ASIS application. -- That is, detection of such an error should result in immediate exit -- to OS. This is implemented as the default behavior of all the ASIS -- and ASIS extensions queries. -- -- 3. An application may want to continue its execution even in case when -- an internal ASIS implementation error is detected. (The reason could -- be to try to use some workarounds for known ASIS implementation -- problems and to get the required information by some other ways). -- For this the application may set the Keep_Going flag ON by setting -- '-k' parameter of Asis.Implementation.Initialize. As a result, -- instead of generating the exit to OS, ASIS_Failed is raised with -- Unhandled_Exception_Error status. -- -- 4. We have some other reasons for raising ASIS_Failed. It can be raised -- in case when ASIS is initialized with "treat ASIS warnings as errors" -- mode as a part of generating of the ASIS warning. We have to use -- ASIS_Failed here, because the ASIS Standard does not give us any -- other choice. ASIS_Failed may also be raised by queries from -- Asis.Compilation_Units which are not supposed to be used for a -- dynamic Context. The important thing is that when ASIS_Failed is -- raised as a result of ASIS warning, the Error Status can never be -- Unhandled_Exception_Error -- -- 5. The general approach to exception handling in our ASIS implementation -- is: -- -- - For every standard ASIS query and for every ASIS Extensions query -- which is not trivial enough to conclude that raising of any -- non-ASIS exception is practically impossible, the body of this -- query should contain "when EX : OTHERS' handler, and the only -- statement in this handler should be the call to Report_ASIS_Bug -- procedure (see the documentation of this procedure below) -- -- - For every standard ASIS query and for every ASIS Extensions query -- which is not trivial enough to conclude that generating of the ASIS -- failure is practically impossible or for which we can not be sure -- that its implementation does not use any other ASIS queries, the -- body of this query should contain the handler for ASIS_Failed with -- the following code -- -- when ASIS_Failed => -- is Status_Indicator = Unhandled_Exception_Error then -- Add_Call_Information (...) -- end if; -- -- raise; -- -- The idea in behind is: if ASIS_Failed is the result of the internal -- ASIS implementation bug (that is, unexpected exception suppressed), -- we are collecting the information of enclosing calls, this may be -- useful if the call to one ASIS query is used in the implementation -- of some other ASIS query, the full "trace" of calls of the ASIS -- queries may be useful for an ASIS application programmer if (s)he -- would like to provide protections for ASIS bugs and to use some -- workarounds. And if ASIS_Failed is a result of ASIS warning, it -- should just propagated out of ASIS with the Diagnosis string formed -- as a part of error generation. ASIS_Failed raised when calling -- Asis.Compilation_Units queries which can not be used for a dynamic -- context could never be raised inside the call to an ASIS query -- enclosed into a call to some other ASIS query. procedure Report_ASIS_Bug (Query_Name : String; Ex : Exception_Occurrence; Arg_Element : Asis.Element := Nil_Element; Arg_Element_2 : Asis.Element := Nil_Element; Arg_CU : Asis.Compilation_Unit := Nil_Compilation_Unit; Arg_CU_2 : Asis.Compilation_Unit := Nil_Compilation_Unit; Arg_Line : Asis.Text.Line := Nil_Line; Arg_Span : Asis.Text.Span := Nil_Span; Bool_Par_ON : Boolean := False; Context_Par : Boolean := False -- What else??? ); pragma No_Return (Report_ASIS_Bug); -- This procedure is supposed to be called in "when OTHERS" exception -- handlers of an ASIS queries only. If we are in such an exception -- handler, then for sure we have detected some ASIS implementation bug. -- Depending on the ASIS initialization options, this procedure may -- perform the following options: -- -- - generates the ASIS bug box similar to the GNAT bug box generated by -- the GNAT Comperr.Compiler_Abort procedure. -- -- - raises ASIS_Failed with the summary of the information which should -- go into the ASIS bug box as the ASIS Diagnosis string -- -- - causes the exit to OS. -- -- Either exit to OS or raising ASIS_Failed should take place in any case. -- In case of exit to OS, the ASIS bug box should be generated. -- -- The call to this procedure should never result in exception raise (other -- then raising ASIS_Failed by purpose), the worst case is that the -- diagnostic information formed by this procedure is incomplete. -- -- Query_Name should be set to the full expanded Ada name of the query -- where this procedure is called -- -- Ex should be the exception name form enclosing "when Ex : others" -- handlers. -- -- All the other parameters are used to compose some debug information -- about the parameters of the call which fails. Some ASIS queries have -- two Element or Compilation Unit parameters, that's why we need -- Arg_Element_2 and Arg_CU_2. For queries having only one Element or CU -- parameter, Arg_Element or Arg_CU should be used to pass the argument of -- the call to form the diagnostic info. end A4G.Vcheck;
source/strings/a-szecin.ads
ytomino/drake
33
5173
pragma License (Unrestricted); -- Ada 2012 with Ada.Characters.Conversions; with Ada.Strings.Generic_Equal_Case_Insensitive; function Ada.Strings.Wide_Wide_Equal_Case_Insensitive is new Generic_Equal_Case_Insensitive ( Wide_Wide_Character, Wide_Wide_String, Characters.Conversions.Get); -- pragma Pure (Ada.Strings.Wide_Wide_Equal_Case_Insensitive); pragma Preelaborate (Ada.Strings.Wide_Wide_Equal_Case_Insensitive); -- use maps
gi_01/src/wa1.ads
gerr135/gnat_bugs
0
3470
with Ada.Containers.Vectors; package wa1 is type Repr(<>) is private; type Abstract_Base is interface; function ToRepr(AB : Abstract_Base) return Repr is abstract; procedure FromRepr(AB : in out Abstract_Base; rp : Repr) is abstract; procedure Set_Smth (AB : in out Abstract_Base'Class; smth : Integer); ----------------------------------------------- type Base is new Abstract_Base with private; overriding function ToRepr(B : Base) return Repr; overriding procedure FromRepr(B : in out Base; R : Repr); private type Smth_Array is array (Positive range <>) of Integer; type Repr(Size : Natural) is record smth : Integer; sa : Smth_Array(1..Size); end record; ---------------------------------------------------------------- package ACV is new Ada.Containers.Vectors(Positive, Integer); type Base is new Abstract_Base with record smth : Integer; sv : ACV.Vector; end record; end wa1;
Cubical/Data/Empty/Properties.agda
limemloh/cubical
0
2807
{-# OPTIONS --cubical --safe #-} module Cubical.Data.Empty.Properties where open import Cubical.Core.Everything open import Cubical.Foundations.Prelude open import Cubical.Data.Empty.Base isProp⊥ : isProp ⊥ isProp⊥ x = ⊥-elim x
Data/List/Permute.agda
oisdk/agda-playground
6
1020
<reponame>oisdk/agda-playground {-# OPTIONS --cubical #-} module Data.List.Permute where open import Prelude open import Data.Nat open import Data.Nat.Properties using (_≤ᴮ_) infixr 5 _∹_∷_ data Premuted {a} (A : Type a) : Type a where [] : Premuted A _∹_∷_ : ℕ → A → Premuted A → Premuted A mutual merge : Premuted A → Premuted A → Premuted A merge [] = id merge (n ∹ x ∷ xs) = mergeˡ n x (merge xs) mergeˡ : ℕ → A → (Premuted A → Premuted A) → Premuted A → Premuted A mergeˡ i x xs [] = i ∹ x ∷ xs [] mergeˡ i x xs (j ∹ y ∷ ys) = merge⁺ i x xs j y ys (i ≤ᴮ j) merge⁺ : ℕ → A → (Premuted A → Premuted A) → ℕ → A → Premuted A → Bool → Premuted A merge⁺ i x xs j y ys true = i ∹ x ∷ xs ((j ∸ i) ∹ y ∷ ys) merge⁺ i x xs j y ys false = j ∹ y ∷ mergeˡ ((i ∸ j) ∸ 1) x xs ys merge-idʳ : (xs : Premuted A) → merge xs [] ≡ xs merge-idʳ [] = refl merge-idʳ (i ∹ x ∷ xs) = cong (i ∹ x ∷_) (merge-idʳ xs) open import Algebra ≤≡-trans : ∀ x y z → (x ≤ᴮ y) ≡ true → (y ≤ᴮ z) ≡ true → (x ≤ᴮ z) ≡ true ≤≡-trans zero y z p₁ p₂ = refl ≤≡-trans (suc x) zero z p₁ p₂ = ⊥-elim (subst (bool ⊤ ⊥) p₁ tt) ≤≡-trans (suc x) (suc y) zero p₁ p₂ = ⊥-elim (subst (bool ⊤ ⊥) p₂ tt) ≤≡-trans (suc x) (suc y) (suc z) p₁ p₂ = ≤≡-trans x y z p₁ p₂ <≡-trans : ∀ x y z → (x ≤ᴮ y) ≡ false → (y ≤ᴮ z) ≡ false → (x ≤ᴮ z) ≡ false <≡-trans zero y z p₁ p₂ = ⊥-elim (subst (bool ⊥ ⊤) p₁ tt) <≡-trans (suc x) zero z p₁ p₂ = ⊥-elim (subst (bool ⊥ ⊤) p₂ tt) <≡-trans (suc x) (suc y) zero p₁ p₂ = p₂ <≡-trans (suc x) (suc y) (suc z) p₁ p₂ = <≡-trans x y z p₁ p₂ ≤≡-sub : ∀ i j k → (j ≤ᴮ k) ≡ true → (j ∸ i ≤ᴮ k ∸ i) ≡ true ≤≡-sub zero j k p = p ≤≡-sub (suc i) zero k p = refl ≤≡-sub (suc i) (suc j) zero p = ⊥-elim (subst (bool ⊤ ⊥) p tt) ≤≡-sub (suc i) (suc j) (suc k) p = ≤≡-sub i j k p ≥≡-sub : ∀ i j k → (j ≤ᴮ k) ≡ false → (i ≤ᴮ k) ≡ true → (j ∸ i ≤ᴮ k ∸ i) ≡ false ≥≡-sub i zero k p _ = ⊥-elim (subst (bool ⊥ ⊤) p tt) ≥≡-sub zero (suc j) k p _ = p ≥≡-sub (suc i) (suc j) zero p p₂ = ⊥-elim (subst (bool ⊤ ⊥) p₂ tt) ≥≡-sub (suc i) (suc j) (suc k) p p₂ = ≥≡-sub i j k p p₂ <≡-sub : ∀ i j k → (i ≤ᴮ j) ≡ false → (j ≤ᴮ k) ≡ false → (i ∸ k ∸ 1 ≤ᴮ j ∸ k ∸ 1) ≡ false <≡-sub zero j k p _ = ⊥-elim (subst (bool ⊥ ⊤) p tt) <≡-sub (suc i) zero k p p₂ = ⊥-elim (subst (bool ⊥ ⊤) p₂ tt) <≡-sub (suc i) (suc j) zero p p₂ = p <≡-sub (suc i) (suc j) (suc k) p p₂ = <≡-sub i j k p p₂ >≡-sub : ∀ i j k → (i ≤ᴮ j) ≡ true → (j ≤ᴮ k) ≡ false → (i ≤ᴮ k) ≡ false → (i ∸ k ∸ 1 ≤ᴮ j ∸ k ∸ 1) ≡ true >≡-sub i zero k p₁ p₂ p₃ = ⊥-elim (subst (bool ⊥ ⊤) p₂ tt) >≡-sub zero (suc j) k p₁ p₂ p₃ = ⊥-elim (subst (bool ⊥ ⊤) p₃ tt) >≡-sub (suc i) (suc j) zero p₁ p₂ p₃ = p₁ >≡-sub (suc i) (suc j) (suc k) p₁ p₂ p₃ = >≡-sub i j k p₁ p₂ p₃ zero-sub : ∀ n → zero ∸ n ≡ zero zero-sub zero = refl zero-sub (suc n) = refl ≤-sub-id : ∀ i j k → (i ≤ᴮ j) ≡ true → k ∸ i ∸ (j ∸ i) ≡ k ∸ j ≤-sub-id zero j k p = refl ≤-sub-id (suc i) zero k p = ⊥-elim (subst (bool ⊤ ⊥) p tt) ≤-sub-id (suc i) (suc j) zero p = zero-sub (j ∸ i) ≤-sub-id (suc i) (suc j) (suc k) p = ≤-sub-id i j k p lemma₁ : ∀ i j k → (j ≤ᴮ k) ≡ false → i ∸ k ∸ 1 ∸ (j ∸ k ∸ 1) ∸ 1 ≡ i ∸ j ∸ 1 lemma₁ zero j k _ = cong (λ zk → zk ∸ 1 ∸ (j ∸ k ∸ 1) ∸ 1) (zero-sub k) ; cong (_∸ 1) (zero-sub (j ∸ k ∸ 1)) ; sym (cong (_∸ 1) (zero-sub j)) lemma₁ (suc i) zero k p₂ = ⊥-elim (subst (bool ⊥ ⊤) p₂ tt) lemma₁ (suc i) (suc j) zero p₂ = refl lemma₁ (suc i) (suc j) (suc k) p₂ = lemma₁ i j k p₂ lemma₂ : ∀ i j k → (i ≤ᴮ j) ≡ true → (j ≤ᴮ k) ≡ false → (i ≤ᴮ k) ≡ false → j ∸ i ≡ j ∸ k ∸ 1 ∸ (i ∸ k ∸ 1) lemma₂ i zero k p₁ p₂ p₃ = ⊥-elim (subst (bool ⊥ ⊤) p₂ tt) lemma₂ zero (suc j) k p₁ p₂ p₃ = ⊥-elim (subst (bool ⊥ ⊤) p₃ tt) lemma₂ (suc i) (suc j) zero p₁ p₂ p₃ = refl lemma₂ (suc i) (suc j) (suc k) p₁ p₂ p₃ = lemma₂ i j k p₁ p₂ p₃ {-# TERMINATING #-} merge-assoc : Associative (merge {A = A}) merge-assoc [] ys zs = refl merge-assoc (i ∹ x ∷ xs) [] zs = cong (flip merge zs) (merge-idʳ (i ∹ x ∷ xs)) merge-assoc (i ∹ x ∷ xs) (j ∹ y ∷ ys) [] = merge-idʳ (merge (i ∹ x ∷ xs) (j ∹ y ∷ ys)) ; sym (cong (merge (i ∹ x ∷ xs)) (merge-idʳ (j ∹ y ∷ ys))) merge-assoc (i ∹ x ∷ xs) (j ∹ y ∷ ys) (k ∹ z ∷ zs) with merge-assoc xs (j ∸ i ∹ y ∷ ys) (k ∸ i ∹ z ∷ zs) | merge-assoc (i ∸ k ∸ 1 ∹ x ∷ xs) (j ∸ k ∸ 1 ∹ y ∷ ys) zs | (merge-assoc (i ∸ j ∸ 1 ∹ x ∷ xs) ys (k ∸ j ∹ z ∷ zs)) | i ≤ᴮ j | inspect (i ≤ᴮ_) j | j ≤ᴮ k | inspect (j ≤ᴮ_) k merge-assoc (i ∹ x ∷ xs) (j ∹ y ∷ ys) (k ∹ z ∷ zs) | r | _ | _ | true | 〖 ij 〗 | true | 〖 jk 〗 = cong (merge⁺ i x (merge (merge xs (j ∸ i ∹ y ∷ ys))) k z zs) (≤≡-trans i j k ij jk) ; cong (i ∹ x ∷_) (r ; cong (merge xs) (cong (merge⁺ (j ∸ i) y (merge ys) (k ∸ i) z zs) (≤≡-sub i j k jk) ; cong (λ kij → j ∸ i ∹ y ∷ merge ys (kij ∹ z ∷ zs)) (≤-sub-id i j k ij))) ; cong (merge⁺ i x (merge xs) j y (merge ys (k ∸ j ∹ z ∷ zs))) (sym ij) merge-assoc (i ∹ x ∷ xs) (j ∹ y ∷ ys) (k ∹ z ∷ zs) | _ | r | _ | false | 〖 ij 〗 | false | 〖 jk 〗 = cong (merge⁺ j y (merge (mergeˡ (i ∸ j ∸ 1) x (merge xs) ys)) k z zs ) jk ; cong (k ∹ z ∷_) (cong (λ s → mergeˡ (j ∸ k ∸ 1) y (merge (mergeˡ s x (merge xs) ys)) zs) (sym (lemma₁ i j k jk)) ; cong (λ s → merge (merge⁺ (i ∸ k ∸ 1) x (merge xs) (j ∸ k ∸ 1) y ys s) zs) (sym (<≡-sub i j k ij jk)) ; r) ; cong (merge⁺ i x (merge xs) k z (mergeˡ (j ∸ k ∸ 1) y (merge ys) zs)) (sym (<≡-trans i j k ij jk)) merge-assoc (i ∹ x ∷ xs) (j ∹ y ∷ ys) (k ∹ z ∷ zs) | _ | _ | r | false | 〖 ij 〗 | true | 〖 jk 〗 = cong (merge⁺ j y (merge (mergeˡ (i ∸ j ∸ 1) x (merge xs) ys)) k z zs) jk ; cong (j ∹ y ∷_) r ; cong (merge⁺ i x (merge xs) j y (merge ys (k ∸ j ∹ z ∷ zs))) (sym ij) merge-assoc (i ∹ x ∷ xs) (j ∹ y ∷ ys) (k ∹ z ∷ zs) | _ | _ | _ | true | ij | false | jk with i ≤ᴮ k | inspect (i ≤ᴮ_) k merge-assoc (i ∹ x ∷ xs) (j ∹ y ∷ ys) (k ∹ z ∷ zs) | _ | r | _ | true | 〖 ij 〗 | false | 〖 jk 〗 | false | 〖 ik 〗 = cong (k ∹ z ∷_) ((cong (λ s → mergeˡ (i ∸ k ∸ 1) x (merge (merge xs (s ∹ y ∷ ys))) zs) (lemma₂ i j k ij jk ik) ; cong (λ c → merge (merge⁺ (i ∸ k ∸ 1) x (merge xs) (j ∸ k ∸ 1) y ys c) zs) (sym (>≡-sub i j k ij jk ik ))) ; r ) merge-assoc (i ∹ x ∷ xs) (j ∹ y ∷ ys) (k ∹ z ∷ zs) | r | _ | _ | true | 〖 ij 〗 | false | 〖 jk 〗 | true | 〖 ik 〗 = cong (i ∹ x ∷_) (r ; cong (merge xs) (cong (merge⁺ (j ∸ i) y (merge ys) (k ∸ i) z zs) (≥≡-sub i j k jk ik) ; cong (λ s → k ∸ i ∹ z ∷ mergeˡ s y (merge ys) zs) (cong (_∸ 1) (≤-sub-id i k j ik)) )) open import Data.List index : List ℕ → List A → List (Premuted A) index _ [] = [] index [] (x ∷ xs) = (0 ∹ x ∷ []) ∷ index [] xs index (i ∷ is) (x ∷ xs) = (i ∹ x ∷ []) ∷ index is xs unindex : Premuted A → List A unindex [] = [] unindex (_ ∹ x ∷ xs) = x ∷ unindex xs open import TreeFold shuffle : List ℕ → List A → List A shuffle is = unindex ∘ treeFold merge [] ∘ index is open import Data.List.Syntax e : List ℕ e = shuffle [ 0 , 1 , 0 ] [ 1 , 2 , 3 ]
Task/Averages-Simple-moving-average/Ada/averages-simple-moving-average-1.ada
LaudateCorpus1/RosettaCodeData
1
21811
<filename>Task/Averages-Simple-moving-average/Ada/averages-simple-moving-average-1.ada<gh_stars>1-10 generic Max_Elements : Positive; type Number is digits <>; package Moving is procedure Add_Number (N : Number); function Moving_Average (N : Number) return Number; function Get_Average return Number; end Moving;
theorems/cw/cohomology/HigherCoboundary.agda
mikeshulman/HoTT-Agda
0
6029
<reponame>mikeshulman/HoTT-Agda {-# OPTIONS --without-K --rewriting #-} open import HoTT open import groups.Cokernel open import cohomology.Theory open import cw.CW module cw.cohomology.HigherCoboundary {i} (OT : OrdinaryTheory i) {n} (⊙skel : ⊙Skeleton {i} (S (S n))) where open OrdinaryTheory OT open import cw.cohomology.WedgeOfCells OT open import cw.cohomology.GridLongExactSequence cohomology-theory (ℕ-to-ℤ (S n)) (⊙cw-incl-last (⊙cw-init ⊙skel)) (⊙cw-incl-last ⊙skel) cw-co∂-last : CXₙ/Xₙ₋₁ (⊙cw-init ⊙skel) (ℕ-to-ℤ (S n)) →ᴳ CXₙ/Xₙ₋₁ ⊙skel (ℕ-to-ℤ (S (S n))) cw-co∂-last = grid-co∂ module CokerCo∂ where grp = Coker cw-co∂-last (CXₙ/Xₙ₋₁-is-abelian ⊙skel (ℕ-to-ℤ (S (S n)))) open Group grp public CokerCo∂ = CokerCo∂.grp
src/util/oli/app/sortlst.asm
olifink/qspread
0
101441
; sort list of pointers include win1_mac_oli section utility xdef ut_sortlst ;+++ ; sort list of string pointers ; ; Entry Exit ; d1.l 0 or nr. of elements ; a1 ptr to list ; ; errors: imem ; cc set ;+++ ut_sortlst subr a0-a3/d1-d3 tst.l d1 bne.s nr_known xjsr ut_cntlst ; count nr of elements nr_known move.l a1,a0 ; a0 final index xjsr ut_allst ; allocate space for temp index bne.s exit xjsr ut_cpylst ; copy to temp list move.l a0,a2 ; a2 final running pointer move.l a1,a3 ; a3 unsorted list adr bra.s start again bsr.s rival ; get valid rival ptr beq.s eol ; no more rivals.. smallest found bsr.s compare ; compare rival to smallest bpl.s nochg ; rival is bigger.. no change move.l a0,a1 ; rival becomes smallest nochg addq.w #4,a0 ; next rival in list bra.s again ; ..try again eol move.l (a1),d0 ; ptr to smallest string move.l d0,(a2)+ ; put smallest in final list move.l #1,(a1) ; blank it out of unsorted list start move.l a3,a0 ; first is new rival bsr.s rival ; get a real rival ptr beq.s nomore ; no more rivals found? move.l a0,a1 ; first is new smallest bra.s again ; for all elements nomore clr.l (a2) ; end of final list move.l a3,a0 xjsr ut_rechp exit subend ; mi = eol ; eq = smaller ; ne = no change compare subr a0/a1/d1 move.l (a0),a0 ; rival string move.l (a1),a1 ; smallest string moveq #1,d0 ; basic comparison xjsr st_cmpst ; compare strings subend deleted addq.l #4,a0 ; try next entry rival move.l (a0),d0 ; rival entry beq.s str_eol ; end of list reached cmp.l #1,d0 ; rival deleted? beq.s deleted str_eol rts end
Cubical/Homotopy/Freudenthal.agda
knrafto/cubical
0
11847
<reponame>knrafto/cubical {- Freudenthal suspension theorem -} {-# OPTIONS --cubical --no-import-sorts --safe #-} module Cubical.Homotopy.Freudenthal where open import Cubical.Foundations.Everything open import Cubical.Data.HomotopyGroup open import Cubical.Data.Nat open import Cubical.Data.Sigma open import Cubical.HITs.Nullification open import Cubical.HITs.Susp open import Cubical.HITs.Truncation as Trunc renaming (rec to trRec) open import Cubical.Homotopy.Connected open import Cubical.Homotopy.WedgeConnectivity open import Cubical.Homotopy.Loopspace module _ {ℓ} (n : HLevel) {A : Pointed ℓ} (connA : isConnected (suc (suc n)) (typ A)) where σ : typ A → typ (Ω (∙Susp (typ A))) σ a = merid a ∙ merid (pt A) ⁻¹ private 2n+2 = suc n + suc n module WC (p : north ≡ north) = WedgeConnectivity (suc n) (suc n) A connA A connA (λ a b → ( (σ b ≡ p → hLevelTrunc 2n+2 (fiber (λ x → merid x ∙ merid a ⁻¹) p)) , isOfHLevelΠ 2n+2 λ _ → isOfHLevelTrunc 2n+2 )) (λ a r → ∣ a , (rCancel' (merid a) ∙ rCancel' (merid (pt A)) ⁻¹) ∙ r ∣) (λ b r → ∣ b , r ∣) (funExt λ r → cong′ (λ w → ∣ pt A , w ∣) (cong (_∙ r) (rCancel' (rCancel' (merid (pt A)))) ∙ lUnit r ⁻¹)) fwd : (p : north ≡ north) (a : typ A) → hLevelTrunc 2n+2 (fiber σ p) → hLevelTrunc 2n+2 (fiber (λ x → merid x ∙ merid a ⁻¹) p) fwd p a = Trunc.rec (isOfHLevelTrunc 2n+2) (uncurry (WC.extension p a)) isEquivFwd : (p : north ≡ north) (a : typ A) → isEquiv (fwd p a) isEquivFwd p a .equiv-proof = elim.isEquivPrecompose (λ _ → pt A) (suc n) (λ a → ( (∀ t → isContr (fiber (fwd p a) t)) , isProp→isOfHLevelSuc n (isPropΠ λ _ → isPropIsContr) )) (isConnectedPoint (suc n) connA (pt A)) .equiv-proof (λ _ → Trunc.elim (λ _ → isProp→isOfHLevelSuc (n + suc n) isPropIsContr) (λ fib → subst (λ k → isContr (fiber k ∣ fib ∣)) (cong (Trunc.rec (isOfHLevelTrunc 2n+2) ∘ uncurry) (funExt (WC.right p) ⁻¹)) (subst isEquiv (funExt (Trunc.mapId) ⁻¹) (idIsEquiv _) .equiv-proof ∣ fib ∣) )) .fst .fst a interpolate : (a : typ A) → PathP (λ i → typ A → north ≡ merid a i) (λ x → merid x ∙ merid a ⁻¹) merid interpolate a i x j = compPath-filler (merid x) (merid a ⁻¹) (~ i) j Code : (y : Susp (typ A)) → north ≡ y → Type ℓ Code north p = hLevelTrunc 2n+2 (fiber σ p) Code south q = hLevelTrunc 2n+2 (fiber merid q) Code (merid a i) p = Glue (hLevelTrunc 2n+2 (fiber (interpolate a i) p)) (λ { (i = i0) → _ , (fwd p a , isEquivFwd p a) ; (i = i1) → _ , idEquiv _ }) encode : (y : Susp (typ A)) (p : north ≡ y) → Code y p encode y = J Code ∣ pt A , rCancel' (merid (pt A)) ∣ encodeMerid : (a : typ A) → encode south (merid a) ≡ ∣ a , refl ∣ encodeMerid a = cong (transport (λ i → gluePath i)) (funExt⁻ (WC.left refl a) _ ∙ cong ∣_∣ (cong (a ,_) (lem _ _))) ∙ transport (PathP≡Path gluePath _ _) (λ i → ∣ a , (λ j k → rCancel-filler' (merid a) i j k) ∣) where gluePath : I → Type _ gluePath i = hLevelTrunc 2n+2 (fiber (interpolate a i) (λ j → merid a (i ∧ j))) lem : ∀ {ℓ} {A : Type ℓ} {x y z : A} (p : x ≡ y) (q : z ≡ y) → (p ∙ q ⁻¹) ∙ q ≡ p lem p q = assoc p (q ⁻¹) q ⁻¹ ∙ cong (p ∙_) (lCancel q) ∙ rUnit p ⁻¹ contractCodeSouth : (p : north ≡ south) (c : Code south p) → encode south p ≡ c contractCodeSouth p = Trunc.elim (λ _ → isOfHLevelPath 2n+2 (isOfHLevelTrunc 2n+2) _ _) (uncurry λ a → J (λ p r → encode south p ≡ ∣ a , r ∣) (encodeMerid a)) isConnectedMerid : isConnectedFun 2n+2 (merid {A = typ A}) isConnectedMerid p = encode south p , contractCodeSouth p isConnectedσ : isConnectedFun 2n+2 σ isConnectedσ = transport (λ i → isConnectedFun 2n+2 (interpolate (pt A) (~ i))) isConnectedMerid FreudenthalEquiv : ∀ {ℓ} (n : HLevel) (A : Pointed ℓ) → isConnected (2 + n) (typ A) → hLevelTrunc ((suc n) + (suc n)) (typ A) ≃ hLevelTrunc ((suc n) + (suc n)) (typ (Ω (Susp (typ A) , north))) FreudenthalEquiv n A iscon = connectedTruncEquiv _ (σ n {A = A} iscon) (isConnectedσ _ iscon) FreudenthalIso : ∀ {ℓ} (n : HLevel) (A : Pointed ℓ) → isConnected (2 + n) (typ A) → Iso (hLevelTrunc ((suc n) + (suc n)) (typ A)) (hLevelTrunc ((suc n) + (suc n)) (typ (Ω (Susp (typ A) , north)))) FreudenthalIso n A iscon = connectedTruncIso _ (σ n {A = A} iscon) (isConnectedσ _ iscon)
test/Succeed/Issue153.agda
shlevy/agda
3
14165
{-# OPTIONS --allow-unsolved-metas #-} -- This file documents a bug caused by one of the fixes for issue 153. module Issue153 where open import Common.Coinduction record R : Set₁ where field S : Set T : S → Set module D (r : R) (s : R.S r) where open R r data D (t : T s) : Set where module M (r : R) (s : R.S r) where open R r open D _ s postulate t : T s d : D t foo : ∞ (D t) foo = ♯ d -- An internal error has occurred. Please report this as a bug. -- Location of the error: src/full/Agda/Interaction/Highlighting/Generate.hs:383
image_random_test.adb
jrcarter/Image_Random
1
28912
-- Image_Random_Test: Test of Image_Random -- Copyright (C) 2020 by Pragmada Software Engineering -- Released under the terms of the BSD 3-Clause license; see https://opensource.org/licenses -- -- 2020-09-01 Initial version -- with Ada.Streams; with Ada.Text_IO; with Image_Random; procedure Image_Random_Test is Rand : constant Ada.Streams.Stream_Element_Array := Image_Random.Random; begin -- Image_Random_Test Put : for I in Rand'Range loop Ada.Text_IO.Put_Line (Item => Ada.Streams.Stream_Element'Image (Rand (I) ) ); end loop Put; end Image_Random_Test;
oeis/003/A003053.asm
neoneye/loda-programs
11
20123
<reponame>neoneye/loda-programs<filename>oeis/003/A003053.asm ; A003053: Order of orthogonal group O(n, GF(2)). ; Submitted by <NAME>(s2) ; 1,2,6,48,720,23040,1451520,185794560,47377612800,24257337753600,24815256521932800,50821645356918374400,208114637736580743168000,1704875112338069448032256000,27930968965434591767112450048000,915241991059360703024740763172864000,59980383884075203672726385914533642240000,7861748876453505095791592854589753555681280000,2060902435720151186326095525680721766346957783040000,1080506416218846625176535970968094253434513802154475520000,1132992015386677099994486205757869431795095310094129168384000000 mov $1,49 mov $3,1 lpb $0 sub $0,1 mul $2,2 add $3,1 add $4,$3 mul $1,$4 mov $3,$2 mov $2,$4 lpe mov $0,$1 div $0,49
oeis/216/A216315.asm
neoneye/loda-programs
11
91215
; A216315: Primes congruent to 1 mod 59. ; Submitted by <NAME> ; 709,827,1063,1181,1889,2243,2833,3187,3541,3659,4013,4603,4721,4957,5783,6373,6491,7789,7907,8969,9323,9677,10267,10739,11093,11329,11447,11801,12037,12391,13099,13217,13807,14633,14869,16993,19471,20297,20533,20887,21713,22067,22303,23011,23719,24781,25253,26669,27259,27967,28439,28793,29147,29383,29501,30091,31153,31271,32569,32687,33749,34457,34693,35401,36109,37171,37643,37879,37997,38351,40357,40829,41183,42953,43189,43543,43661,44959,45077,45667,46021,47791,49207,50033,50387,50741,51449 mov $2,$0 add $2,6 pow $2,2 lpb $2 mov $3,$4 mul $3,2 seq $3,10051 ; Characteristic function of primes: 1 if n is prime, else 0. sub $0,$3 mov $1,$0 max $1,0 cmp $1,$0 mul $2,$1 sub $2,1 add $4,59 lpe mov $0,$4 sub $0,354 mul $0,2 add $0,709
test/Succeed/Issue2792.agda
shlevy/agda
1,989
10221
<reponame>shlevy/agda<gh_stars>1000+ {-# OPTIONS --rewriting #-} module Issue2792 where open import Issue2792.Safe
Ask Wolfram Alpha.applescript
n8henrie/qs_wolframalpha
0
3804
<reponame>n8henrie/qs_wolframalpha on process_text(query) (* Assumes you've made a keychain entry with service named `wolframalpha` and account named `appid`, otherwise just put your appid here *) set appid to do shell script "security find-generic-password -s wolframalpha -a appid -w" set response to do shell script "/usr/local/bin/python3 /path/to/qs_wolframalpha/qs_wolframalpha.py " & appid & " " & quoted form of query return response end process_text using terms from application "Quicksilver" on get direct types return {"NSStringPboardType"} end get direct types on process text query try set response to process_text(query) tell application "Quicksilver" to set selection to response on error a number b activate display dialog a with title "error with your QS action script" end try end process text end using terms from on run set query to text returned of (display dialog "What do you want to ask Wolfram Alpha?" default answer "convert 38 mm to in") set response to process_text(query) display dialog response end run
Source/ncurses.adb
bkold/Terminal-Chess
0
9734
package body NCurses is procedure Start_Color_Init is begin Start_Color; Init_Color_Pair(1, COLOR_WHITE, COLOR_BLACK); Init_Color_Pair(2, COLOR_BLACK, COLOR_WHITE); Init_Color_Pair(3, COLOR_RED, COLOR_BLACK); Setup; end Start_Color_Init; procedure Pretty_Print_Window (Item : in String) is begin Print_Window(Item & ASCII.nul); end Pretty_Print_Window; procedure Pretty_Print_Line_Window (Item : in String) is begin Print_Window(Item & ASCII.lf & ASCII.nul); end Pretty_Print_Line_Window; end NCurses;
programs/oeis/247/A247060.asm
neoneye/loda
22
9983
; A247060: Dynamic Betting Game D(n,4,1). ; 1,5,8,12,16,17,21,24,28,32,33,37,40,44,48,49,53,56,60,64,65,69,72,76,80,81,85,88,92,96,97,101,104,108,112,113,117,120,124,128,129,133,136,140,144,145,149,152,156,160,161,165,168,172,176,177,181,184,188,192,193,197,200,204,208,209,213,216,220,224,225,229,232,236,240,241,245,248,252,256,257,261,264,268,272,273,277,280,284,288,289,293,296,300,304,305,309,312,316,320 mov $2,$0 add $2,1 mov $4,$0 lpb $2 mov $0,$4 sub $2,1 sub $0,$2 mul $0,7 mov $3,0 mov $5,0 lpb $0 sub $0,5 lpe lpb $0 add $5,3 mov $3,$5 sub $5,$0 trn $0,2 lpe add $3,1 add $1,$3 lpe mov $0,$1
data/wild/maps/Route24.asm
opiter09/ASM-Machina
1
24352
<filename>data/wild/maps/Route24.asm Route24WildMons: def_grass_wildmons 25 ; encounter rate db 23, KRABBY db 25, POLIWAG db 23, SQUIRTLE db 23, SHELLDER db 24, KRABBY db 22, PIDGEOTTO db 24, GLOOM db 23, BEEDRILL db 26, SQUIRTLE db 27, SHELLDER end_grass_wildmons def_water_wildmons 0 ; encounter rate end_water_wildmons
src/security-oauth-clients.ads
jquorning/ada-security
19
2863
<gh_stars>10-100 ----------------------------------------------------------------------- -- security-oauth -- OAuth Security -- Copyright (C) 2012, 2013, 2016, 2017, 2018, 2019 <NAME> -- Written by <NAME> (<EMAIL>) -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. ----------------------------------------------------------------------- with Ada.Strings.Unbounded; -- == OAuth Client == -- The `Security.OAuth.Clients` package implements the client OAuth 2.0 authorization. -- -- === Application setup === -- For an OAuth2 client application to authenticate, it must be registered on the server -- and the server provides the following information: -- -- * **client_id**: the client identifier is a unique string that identifies the application. -- * **client_secret** the client secret is a secret shared between the server and the -- client application. The client secret is optional. -- -- The `Security.OAuth.Clients.Application` tagged record is the primary type that -- allows to perform one of the OAuth 2.0 authorization flows. It is necessary to -- declare an `Application` instance and register the **client_id**, the **client_secret** -- and the authorisation URLs to connect to the server. -- -- App : Security.OAuth.Clients.Application; -- ... -- App.Set_Application_Identifier ("app-identifier"); -- App.Set_Application_Secret ("app-secret"); -- App.Set_Provider_URL ("https://graph.facebook.com/oauth/access_token"); -- -- -- === Resource Owner Password Credentials Grant === -- The RFC 6749: 4.3. Resource Owner Password Credentials Grant allows to authorize an -- application by using the user's name and password. This is the simplest OAuth flow -- but because it requires to know the user's name and password, it is not recommended and -- not supported by several servers. To use this authorization, the application will use -- the `Request_Token` procedure and will give the user's name, password and the scope -- of permissions. When the authorization succeeds, a `Grant_Type` token object is returned. -- -- Token : Security.OAuth.Clients.Grant_Type; -- ... -- App.Request_Token ("admin", "admin", "scope", Token); -- -- === Refreshing an access token === -- An access token has an expiration date and a new access token must be asked by using the -- refresh token. When the access token has expired, the grant token object can be refreshed -- to retrieve a new access token by using the `Refresh_Token` procedure. The scope of -- permissions can also be passsed. -- -- App.Refresh_Token ("scope", Token); -- package Security.OAuth.Clients is -- Note: OAuth 1.0 could be implemented but since it's being deprecated -- it's not worth doing it. -- ------------------------------ -- Access Token -- ------------------------------ -- Access tokens are credentials used to access protected resources. -- The access token is represented as a <b>Principal</b>. This is an opaque -- value for an application. type Access_Token (Len : Natural) is new Security.Principal with private; type Access_Token_Access is access all Access_Token'Class; -- Get the principal name. This is the OAuth access token. function Get_Name (From : in Access_Token) return String; type OpenID_Token (Len, Id_Len, Refresh_Len : Natural) is new Access_Token with private; type OpenID_Token_Access is access all OpenID_Token'Class; -- Get the id_token that was returned by the authentication process. function Get_Id_Token (From : in OpenID_Token) return String; -- Generate a random nonce with at last the number of random bits. -- The number of bits is rounded up to a multiple of 32. -- The random bits are then converted to base64url in the returned string. function Create_Nonce (Bits : in Positive := 256) return String; type Grant_Type is new Security.Principal with private; -- Get the principal name. This is the OAuth access token. function Get_Name (From : in Grant_Type) return String; -- Get the Authorization header to be used for accessing a protected resource. -- (See RFC 6749 7. Accessing Protected Resources) function Get_Authorization (From : in Grant_Type) return String; -- ------------------------------ -- Application -- ------------------------------ -- The <b>Application</b> holds the necessary information to let a user -- grant access to its protected resources on the resource server. It contains -- information that allows the OAuth authorization server to identify the -- application (client id and secret key). type Application is new Security.OAuth.Application with private; -- Set the OAuth authorization server URI that the application must use -- to exchange the OAuth code into an access token. procedure Set_Provider_URI (App : in out Application; URI : in String); -- OAuth 2.0 Section 4.1.1 Authorization Request -- Build a unique opaque value used to prevent cross-site request forgery. -- The <b>Nonce</b> parameters is an optional but recommended unique value -- used only once. The state value will be returned back by the OAuth provider. -- This protects the <tt>client_id</tt> and <tt>redirect_uri</tt> parameters. function Get_State (App : in Application; Nonce : in String) return String; -- Get the authenticate parameters to build the URI to redirect the user to -- the OAuth authorization form. function Get_Auth_Params (App : in Application; State : in String; Scope : in String := "") return String; -- OAuth 2.0 Section 4.1.2 Authorization Response -- Verify that the <b>State</b> opaque value was created by the <b>Get_State</b> -- operation with the given client and redirect URL. function Is_Valid_State (App : in Application; Nonce : in String; State : in String) return Boolean; -- OAuth 2.0 Section 4.1.3. Access Token Request -- Section 4.1.4. Access Token Response -- Exchange the OAuth code into an access token. function Request_Access_Token (App : in Application; Code : in String) return Access_Token_Access; -- Get a request token with username and password. -- RFC 6749: 4.3. Resource Owner Password Credentials Grant procedure Request_Token (App : in Application; Username : in String; Password : in String; Scope : in String; Token : in out Grant_Type'Class); -- Refresh the access token. -- RFC 6749: 6. Refreshing an Access Token procedure Refresh_Token (App : in Application; Scope : in String; Token : in out Grant_Type'Class); -- Create the access token function Create_Access_Token (App : in Application; Token : in String; Refresh : in String; Id_Token : in String; Expires : in Natural) return Access_Token_Access; private type Access_Token (Len : Natural) is new Security.Principal with record Access_Id : String (1 .. Len); end record; type OpenID_Token (Len, Id_Len, Refresh_Len : Natural) is new Access_Token (Len) with record Id_Token : String (1 .. Id_Len); Refresh_Token : String (1 .. Refresh_Len); end record; type Application is new Security.OAuth.Application with record Request_URI : Ada.Strings.Unbounded.Unbounded_String; end record; type Grant_Type is new Security.Principal with record Access_Token : Ada.Strings.Unbounded.Unbounded_String; Refresh_Token : Ada.Strings.Unbounded.Unbounded_String; Id_Token : Ada.Strings.Unbounded.Unbounded_String; Expires : Natural; end record; end Security.OAuth.Clients;
source/image/required/s-imglli.ads
ytomino/drake
33
3364
pragma License (Unrestricted); -- implementation unit required by compiler package System.Img_LLI is pragma Pure; -- required for Long_Long_Integer'Image by compiler (s-imgint.ads) procedure Image_Long_Long_Integer ( V : Long_Long_Integer; S : in out String; P : out Natural); end System.Img_LLI;
programs/oeis/341/A341915.asm
neoneye/loda
22
164865
<gh_stars>10-100 ; A341915: For any nonnegative number n with runs in binary expansion (r_1, ..., r_w), a(n) = Sum_{k = 1..w} 2^(r_1 + ... + r_k - 1). ; 0,1,3,2,5,7,6,4,9,13,15,11,10,14,12,8,17,25,29,21,23,31,27,19,18,26,30,22,20,28,24,16,33,49,57,41,45,61,53,37,39,55,63,47,43,59,51,35,34,50,58,42,46,62,54,38,36,52,60,44,40,56,48,32,65,97,113,81,89,121,105,73,77,109,125,93,85,117,101,69,71,103,119,87,95,127,111,79,75,107,123,91,83,115,99,67,66,98,114,82 lpb $0 mov $2,$0 div $0,2 seq $2,69125 ; a(n) = (11*n^2 - 11*n + 2)/2. gcd $2,2 add $1,$2 mul $1,2 lpe div $1,4 mov $0,$1
programs/oeis/151/A151754.asm
neoneye/loda
22
28328
; A151754: Number of n-digit numbers that are divisible by 5^n. ; 1,3,7,14,28,57,115,230,460,921,1843,3686,7372,14745,29491,58982,117964,235929,471859,943718,1887436,3774873,7549747,15099494,30198988,60397977,120795955,241591910,483183820,966367641 mov $1,2 pow $1,$0 mul $1,9 div $1,5 mov $0,$1
src/matrix_functions_h.ads
JeremyGrosser/arm_cmsis_dsp
0
25455
<filename>src/matrix_functions_h.ads pragma Ada_2012; pragma Style_Checks (Off); pragma Warnings ("U"); with Interfaces.C; use Interfaces.C; with sys_ustdint_h; with arm_math_types_h; package matrix_functions_h is type arm_matrix_instance_f32 is record numRows : aliased sys_ustdint_h.uint16_t; -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:117 numCols : aliased sys_ustdint_h.uint16_t; -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:118 pData : access arm_math_types_h.float32_t; -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:119 end record with Convention => C_Pass_By_Copy; -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:120 type arm_matrix_instance_f64 is record numRows : aliased sys_ustdint_h.uint16_t; -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:127 numCols : aliased sys_ustdint_h.uint16_t; -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:128 pData : access arm_math_types_h.float64_t; -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:129 end record with Convention => C_Pass_By_Copy; -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:130 type arm_matrix_instance_q7 is record numRows : aliased sys_ustdint_h.uint16_t; -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:137 numCols : aliased sys_ustdint_h.uint16_t; -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:138 pData : access arm_math_types_h.q7_t; -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:139 end record with Convention => C_Pass_By_Copy; -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:140 type arm_matrix_instance_q15 is record numRows : aliased sys_ustdint_h.uint16_t; -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:147 numCols : aliased sys_ustdint_h.uint16_t; -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:148 pData : access arm_math_types_h.q15_t; -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:149 end record with Convention => C_Pass_By_Copy; -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:150 type arm_matrix_instance_q31 is record numRows : aliased sys_ustdint_h.uint16_t; -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:157 numCols : aliased sys_ustdint_h.uint16_t; -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:158 pData : access arm_math_types_h.q31_t; -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:159 end record with Convention => C_Pass_By_Copy; -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:160 function arm_mat_add_f32 (pSrcA : access constant arm_matrix_instance_f32; pSrcB : access constant arm_matrix_instance_f32; pDst : access arm_matrix_instance_f32) return arm_math_types_h.arm_status -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:170 with Import => True, Convention => C, External_Name => "arm_mat_add_f32"; function arm_mat_add_q15 (pSrcA : access constant arm_matrix_instance_q15; pSrcB : access constant arm_matrix_instance_q15; pDst : access arm_matrix_instance_q15) return arm_math_types_h.arm_status -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:183 with Import => True, Convention => C, External_Name => "arm_mat_add_q15"; function arm_mat_add_q31 (pSrcA : access constant arm_matrix_instance_q31; pSrcB : access constant arm_matrix_instance_q31; pDst : access arm_matrix_instance_q31) return arm_math_types_h.arm_status -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:196 with Import => True, Convention => C, External_Name => "arm_mat_add_q31"; function arm_mat_cmplx_mult_f32 (pSrcA : access constant arm_matrix_instance_f32; pSrcB : access constant arm_matrix_instance_f32; pDst : access arm_matrix_instance_f32) return arm_math_types_h.arm_status -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:209 with Import => True, Convention => C, External_Name => "arm_mat_cmplx_mult_f32"; function arm_mat_cmplx_mult_q15 (pSrcA : access constant arm_matrix_instance_q15; pSrcB : access constant arm_matrix_instance_q15; pDst : access arm_matrix_instance_q15; pScratch : access arm_math_types_h.q15_t) return arm_math_types_h.arm_status -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:222 with Import => True, Convention => C, External_Name => "arm_mat_cmplx_mult_q15"; function arm_mat_cmplx_mult_q31 (pSrcA : access constant arm_matrix_instance_q31; pSrcB : access constant arm_matrix_instance_q31; pDst : access arm_matrix_instance_q31) return arm_math_types_h.arm_status -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:236 with Import => True, Convention => C, External_Name => "arm_mat_cmplx_mult_q31"; function arm_mat_trans_f32 (pSrc : access constant arm_matrix_instance_f32; pDst : access arm_matrix_instance_f32) return arm_math_types_h.arm_status -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:248 with Import => True, Convention => C, External_Name => "arm_mat_trans_f32"; function arm_mat_trans_f64 (pSrc : access constant arm_matrix_instance_f64; pDst : access arm_matrix_instance_f64) return arm_math_types_h.arm_status -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:259 with Import => True, Convention => C, External_Name => "arm_mat_trans_f64"; function arm_mat_cmplx_trans_f32 (pSrc : access constant arm_matrix_instance_f32; pDst : access arm_matrix_instance_f32) return arm_math_types_h.arm_status -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:270 with Import => True, Convention => C, External_Name => "arm_mat_cmplx_trans_f32"; function arm_mat_trans_q15 (pSrc : access constant arm_matrix_instance_q15; pDst : access arm_matrix_instance_q15) return arm_math_types_h.arm_status -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:282 with Import => True, Convention => C, External_Name => "arm_mat_trans_q15"; function arm_mat_cmplx_trans_q15 (pSrc : access constant arm_matrix_instance_q15; pDst : access arm_matrix_instance_q15) return arm_math_types_h.arm_status -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:293 with Import => True, Convention => C, External_Name => "arm_mat_cmplx_trans_q15"; function arm_mat_trans_q7 (pSrc : access constant arm_matrix_instance_q7; pDst : access arm_matrix_instance_q7) return arm_math_types_h.arm_status -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:304 with Import => True, Convention => C, External_Name => "arm_mat_trans_q7"; function arm_mat_trans_q31 (pSrc : access constant arm_matrix_instance_q31; pDst : access arm_matrix_instance_q31) return arm_math_types_h.arm_status -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:315 with Import => True, Convention => C, External_Name => "arm_mat_trans_q31"; function arm_mat_cmplx_trans_q31 (pSrc : access constant arm_matrix_instance_q31; pDst : access arm_matrix_instance_q31) return arm_math_types_h.arm_status -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:326 with Import => True, Convention => C, External_Name => "arm_mat_cmplx_trans_q31"; function arm_mat_mult_f32 (pSrcA : access constant arm_matrix_instance_f32; pSrcB : access constant arm_matrix_instance_f32; pDst : access arm_matrix_instance_f32) return arm_math_types_h.arm_status -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:338 with Import => True, Convention => C, External_Name => "arm_mat_mult_f32"; function arm_mat_mult_f64 (pSrcA : access constant arm_matrix_instance_f64; pSrcB : access constant arm_matrix_instance_f64; pDst : access arm_matrix_instance_f64) return arm_math_types_h.arm_status -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:351 with Import => True, Convention => C, External_Name => "arm_mat_mult_f64"; procedure arm_mat_vec_mult_f32 (pSrcMat : access constant arm_matrix_instance_f32; pVec : access arm_math_types_h.float32_t; pDst : access arm_math_types_h.float32_t) -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:362 with Import => True, Convention => C, External_Name => "arm_mat_vec_mult_f32"; function arm_mat_mult_q7 (pSrcA : access constant arm_matrix_instance_q7; pSrcB : access constant arm_matrix_instance_q7; pDst : access arm_matrix_instance_q7; pState : access arm_math_types_h.q7_t) return arm_math_types_h.arm_status -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:376 with Import => True, Convention => C, External_Name => "arm_mat_mult_q7"; procedure arm_mat_vec_mult_q7 (pSrcMat : access constant arm_matrix_instance_q7; pVec : access arm_math_types_h.q7_t; pDst : access arm_math_types_h.q7_t) -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:388 with Import => True, Convention => C, External_Name => "arm_mat_vec_mult_q7"; function arm_mat_mult_q15 (pSrcA : access constant arm_matrix_instance_q15; pSrcB : access constant arm_matrix_instance_q15; pDst : access arm_matrix_instance_q15; pState : access arm_math_types_h.q15_t) return arm_math_types_h.arm_status -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:402 with Import => True, Convention => C, External_Name => "arm_mat_mult_q15"; procedure arm_mat_vec_mult_q15 (pSrcMat : access constant arm_matrix_instance_q15; pVec : access arm_math_types_h.q15_t; pDst : access arm_math_types_h.q15_t) -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:414 with Import => True, Convention => C, External_Name => "arm_mat_vec_mult_q15"; function arm_mat_mult_fast_q15 (pSrcA : access constant arm_matrix_instance_q15; pSrcB : access constant arm_matrix_instance_q15; pDst : access arm_matrix_instance_q15; pState : access arm_math_types_h.q15_t) return arm_math_types_h.arm_status -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:428 with Import => True, Convention => C, External_Name => "arm_mat_mult_fast_q15"; function arm_mat_mult_q31 (pSrcA : access constant arm_matrix_instance_q31; pSrcB : access constant arm_matrix_instance_q31; pDst : access arm_matrix_instance_q31) return arm_math_types_h.arm_status -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:442 with Import => True, Convention => C, External_Name => "arm_mat_mult_q31"; function arm_mat_mult_opt_q31 (pSrcA : access constant arm_matrix_instance_q31; pSrcB : access constant arm_matrix_instance_q31; pDst : access arm_matrix_instance_q31; pState : access arm_math_types_h.q31_t) return arm_math_types_h.arm_status -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:456 with Import => True, Convention => C, External_Name => "arm_mat_mult_opt_q31"; procedure arm_mat_vec_mult_q31 (pSrcMat : access constant arm_matrix_instance_q31; pVec : access arm_math_types_h.q31_t; pDst : access arm_math_types_h.q31_t) -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:468 with Import => True, Convention => C, External_Name => "arm_mat_vec_mult_q31"; function arm_mat_mult_fast_q31 (pSrcA : access constant arm_matrix_instance_q31; pSrcB : access constant arm_matrix_instance_q31; pDst : access arm_matrix_instance_q31) return arm_math_types_h.arm_status -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:481 with Import => True, Convention => C, External_Name => "arm_mat_mult_fast_q31"; function arm_mat_sub_f32 (pSrcA : access constant arm_matrix_instance_f32; pSrcB : access constant arm_matrix_instance_f32; pDst : access arm_matrix_instance_f32) return arm_math_types_h.arm_status -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:494 with Import => True, Convention => C, External_Name => "arm_mat_sub_f32"; function arm_mat_sub_f64 (pSrcA : access constant arm_matrix_instance_f64; pSrcB : access constant arm_matrix_instance_f64; pDst : access arm_matrix_instance_f64) return arm_math_types_h.arm_status -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:507 with Import => True, Convention => C, External_Name => "arm_mat_sub_f64"; function arm_mat_sub_q15 (pSrcA : access constant arm_matrix_instance_q15; pSrcB : access constant arm_matrix_instance_q15; pDst : access arm_matrix_instance_q15) return arm_math_types_h.arm_status -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:520 with Import => True, Convention => C, External_Name => "arm_mat_sub_q15"; function arm_mat_sub_q31 (pSrcA : access constant arm_matrix_instance_q31; pSrcB : access constant arm_matrix_instance_q31; pDst : access arm_matrix_instance_q31) return arm_math_types_h.arm_status -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:533 with Import => True, Convention => C, External_Name => "arm_mat_sub_q31"; function arm_mat_scale_f32 (pSrc : access constant arm_matrix_instance_f32; scale : arm_math_types_h.float32_t; pDst : access arm_matrix_instance_f32) return arm_math_types_h.arm_status -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:546 with Import => True, Convention => C, External_Name => "arm_mat_scale_f32"; function arm_mat_scale_q15 (pSrc : access constant arm_matrix_instance_q15; scaleFract : arm_math_types_h.q15_t; shift : sys_ustdint_h.int32_t; pDst : access arm_matrix_instance_q15) return arm_math_types_h.arm_status -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:560 with Import => True, Convention => C, External_Name => "arm_mat_scale_q15"; function arm_mat_scale_q31 (pSrc : access constant arm_matrix_instance_q31; scaleFract : arm_math_types_h.q31_t; shift : sys_ustdint_h.int32_t; pDst : access arm_matrix_instance_q31) return arm_math_types_h.arm_status -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:575 with Import => True, Convention => C, External_Name => "arm_mat_scale_q31"; procedure arm_mat_init_q31 (S : access arm_matrix_instance_q31; nRows : sys_ustdint_h.uint16_t; nColumns : sys_ustdint_h.uint16_t; pData : access arm_math_types_h.q31_t) -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:588 with Import => True, Convention => C, External_Name => "arm_mat_init_q31"; procedure arm_mat_init_q15 (S : access arm_matrix_instance_q15; nRows : sys_ustdint_h.uint16_t; nColumns : sys_ustdint_h.uint16_t; pData : access arm_math_types_h.q15_t) -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:601 with Import => True, Convention => C, External_Name => "arm_mat_init_q15"; procedure arm_mat_init_f32 (S : access arm_matrix_instance_f32; nRows : sys_ustdint_h.uint16_t; nColumns : sys_ustdint_h.uint16_t; pData : access arm_math_types_h.float32_t) -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:614 with Import => True, Convention => C, External_Name => "arm_mat_init_f32"; function arm_mat_inverse_f32 (src : access constant arm_matrix_instance_f32; dst : access arm_matrix_instance_f32) return arm_math_types_h.arm_status -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:629 with Import => True, Convention => C, External_Name => "arm_mat_inverse_f32"; function arm_mat_inverse_f64 (src : access constant arm_matrix_instance_f64; dst : access arm_matrix_instance_f64) return arm_math_types_h.arm_status -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:641 with Import => True, Convention => C, External_Name => "arm_mat_inverse_f64"; function arm_mat_cholesky_f64 (src : access constant arm_matrix_instance_f64; dst : access arm_matrix_instance_f64) return arm_math_types_h.arm_status -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:654 with Import => True, Convention => C, External_Name => "arm_mat_cholesky_f64"; function arm_mat_cholesky_f32 (src : access constant arm_matrix_instance_f32; dst : access arm_matrix_instance_f32) return arm_math_types_h.arm_status -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:667 with Import => True, Convention => C, External_Name => "arm_mat_cholesky_f32"; function arm_mat_solve_upper_triangular_f32 (ut : access constant arm_matrix_instance_f32; a : access constant arm_matrix_instance_f32; dst : access arm_matrix_instance_f32) return arm_math_types_h.arm_status -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:678 with Import => True, Convention => C, External_Name => "arm_mat_solve_upper_triangular_f32"; function arm_mat_solve_lower_triangular_f32 (lt : access constant arm_matrix_instance_f32; a : access constant arm_matrix_instance_f32; dst : access arm_matrix_instance_f32) return arm_math_types_h.arm_status -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:690 with Import => True, Convention => C, External_Name => "arm_mat_solve_lower_triangular_f32"; function arm_mat_solve_upper_triangular_f64 (ut : access constant arm_matrix_instance_f64; a : access constant arm_matrix_instance_f64; dst : access arm_matrix_instance_f64) return arm_math_types_h.arm_status -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:703 with Import => True, Convention => C, External_Name => "arm_mat_solve_upper_triangular_f64"; function arm_mat_solve_lower_triangular_f64 (lt : access constant arm_matrix_instance_f64; a : access constant arm_matrix_instance_f64; dst : access arm_matrix_instance_f64) return arm_math_types_h.arm_status -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:715 with Import => True, Convention => C, External_Name => "arm_mat_solve_lower_triangular_f64"; function arm_mat_ldlt_f32 (src : access constant arm_matrix_instance_f32; l : access arm_matrix_instance_f32; d : access arm_matrix_instance_f32; pp : access sys_ustdint_h.uint16_t) return arm_math_types_h.arm_status -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:731 with Import => True, Convention => C, External_Name => "arm_mat_ldlt_f32"; function arm_mat_ldlt_f64 (src : access constant arm_matrix_instance_f64; l : access arm_matrix_instance_f64; d : access arm_matrix_instance_f64; pp : access sys_ustdint_h.uint16_t) return arm_math_types_h.arm_status -- ../CMSIS_5/CMSIS/DSP/Include/dsp/matrix_functions.h:747 with Import => True, Convention => C, External_Name => "arm_mat_ldlt_f64"; end matrix_functions_h;
programs/oeis/168/A168255.asm
neoneye/loda
22
86161
; A168255: n appears n-th nonprime number times. ; 1,2,2,2,2,3,3,3,3,3,3,4,4,4,4,4,4,4,4,5,5,5,5,5,5,5,5,5,6,6,6,6,6,6,6,6,6,6,7,7,7,7,7,7,7,7,7,7,7,7,8,8,8,8,8,8,8,8,8,8,8,8,8,8,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10 mul $0,2 mov $1,1 lpb $0 sub $0,8 trn $0,$1 add $1,3 lpe div $1,3 add $1,1 mov $0,$1
Quickdraw/QuickDraw Source/Lines.asm
Computer-history-Museum/MacPaint
2
12822
.INCLUDE GRAFTYPES.TEXT ;----------------------------------------------------------------- ; ; ; * *** * * ***** *** ; * * * * * * * ; * * ** * * * ; * * * * * *** *** ; * * * ** * * ; * * * * * * * ; ***** *** * * ***** *** ; ; ; ; Line Drawing Rountines ; .PROC StdLine,1 .REF CheckPic,PutPicVerb,PutPicByte,PutPicLong,DoLine ;--------------------------------------------------------------- ; ; PROCEDURE StdLine(newPt: Point); ; PARAMSIZE .EQU 4 NEWPT .EQU PARAMSIZE+8-4 LINK A6,#0 ;NO LOCAL VARS MOVEM.L D5-D7/A3-A4,-(SP) ;SAVE REGS JSR CHECKPIC ;SET UP A4,A3 AND CHECK PICSAVE BLE.S NOTPIC ;BRANCH IF NOT PICSAVE MOVE.B #FRAME,-(SP) ;PUSH VERB JSR PutPicVerb ;CHECK pnSize, pnMode, pnPat ;-------------------------------------------------------- ; ; PUT ONE OF FOUR LINE OPCODES BASED ON NEWPT AND DH,DV. ; ; line 20, pnLoc(pt), newPt(pt) ; line from 21, newPt(pt) ; short line 22, pnLoc(pt), dh,dv(-128..127) ; short line from 23, dh,dv(-128..127) ; MOVEQ #$20,D7 ;INIT OPCODE TO $20 MOVE.L PICSAVE(A3),A4 ;GET PICSAVE HANDLE MOVE.L (A4),A4 ;DE-REFERENCE PICSAVE MOVE.L PNLOC(A3),D0 ;GET CURRENT PNLOC CMP.L PICPNLOC(A4),D0 ;IS LINE FROM LAST ENDPOINT ? BNE.S NOTFROM ;NO, CONTINUE ADDQ #1,D7 ;YES, SET BIT ZERO NOTFROM MOVE NEWPT+H(A6),D6 ;GET NEWPT.H SUB D0,D6 ;CALC DH = NEWPT.H - PNLOC.H MOVE D6,D0 ;COPY DH EXT.W D0 CMP.W D6,D0 ;IS DH -128..127 ? BNE.S PUTOP ;NO, CONTINUE MOVE NEWPT+V(A6),D5 ;GET NEWPT.V SUB PNLOC+V(A3),D5 ;CALC DV = NEWPT.V - PNLOC.V MOVE D5,D0 ;COPY DV EXT.W D0 CMP.W D5,D0 ;IS DV -128..127 ? BNE.S PUTOP ;NO, CONTINUE ADDQ #2,D7 ;YES, SET BIT ONE IN OPCODE PUTOP MOVE.B D7,-(SP) JSR PutPicByte ;PUT ONE OF 4 LINE OPCODES ROR #1,D7 ;DO WE NEED STARTPT ? (BIT 0) BCS.S STARTOK ;NO, CONTINUE MOVE.L PNLOC(A3),-(SP) JSR PutPicLong ;YES, PUT STARTPT = PNLOC STARTOK ROR #1,D7 ;IS LINE SHORT ? (BIT 1) BCS.S DHDV ;YES, PUT DH,DV MOVE.L NEWPT(A6),-(SP) ;NO, PUT LONG NEWPT JSR PutPicLong ;PUT NEWPT TO THEPIC BRA.S UPDATE DHDV MOVE.B D6,-(SP) ;PUSH DH (-128..127) JSR PutPicByte ;PUT TO THEPIC MOVE.B D5,-(SP) ;PUSH DV (-128..127) JSR PutPicByte ;PUT TO THEPIC UPDATE MOVE.L PICSAVE(A3),A4 ;GET PICSAVE HANDLE MOVE.L (A4),A4 ;DE-REFERENCE PICSAVE MOVE.L NEWPT(A6),PICPNLOC(A4) ;UPDATE PICTURE SAVING STATE NOTPIC MOVE.L NEWPT(A6),-(SP) ;PUSH NEWPT JSR DoLine ;DoLine(newPt); MOVEM.L (SP)+,D5-D7/A3-A4 ;RESTORE REGS UNLINK PARAMSIZE,'STDLINE ' .PROC LineTo,2 .REF StdLine ;---------------------------------------------------------- ; ; PROCEDURE LineTo(h,v: INTEGER); ; MOVE.L GRAFGLOBALS(A5),A0 ;POINT TO QUICKDRAW GLOBALS MOVE.L THEPORT(A0),A0 ;GET CURRENT GRAFPORT MOVE.L GRAFPROCS(A0),D0 ;IS GRAFPROCS NIL ? LEA STDLINE,A0 BEQ.S USESTD ;YES, USE STD PROC MOVE.L D0,A0 MOVE.L LINEPROC(A0),A0 ;NO, GET PROC PTR USESTD JMP (A0) ;GO TO IT .PROC Line,2 .REF LineTo ;---------------------------------------------------------- ; ; PROCEDURE Line(dh,dv: INTEGER); ; MOVE.L GRAFGLOBALS(A5),A0 ;POINT TO QUICKDRAW GLOBALS MOVE.L THEPORT(A0),A0 ;GET CURRENT GRAFPORT MOVE PNLOC+H(A0),D0 ;GET CURRENT PENLOC.H ADD D0,6(SP) ;ADD TO DH MOVE PNLOC+V(A0),D0 ;GET CURRENT PENLOC.V ADD D0,4(SP) ;ADD TO DV JMP LineTo ;LineTo(pnLoc.h+dh,pnLoc.v+dv); .PROC MoveTo,2 ;---------------------------------------------------------- ; ; PROCEDURE MoveTo(h,v: INTEGER); ; MOVE.L (SP)+,A0 ;POP RETURN ADDR MOVE.L GRAFGLOBALS(A5),A1 ;POINT TO QUICKDRAW GLOBALS MOVE.L THEPORT(A1),A1 ;POINT TO CURRENT GRAFPORT MOVE.L (SP)+,PNLOC(A1) ;COPY POINT INTO PNLOC JMP (A0) ;RETURN .PROC MQVE,2 .DEF Moov ;---------------------------------------------------------- ; ; PROCEDURE Move(dh,dv: INTEGER); ; MOOV MOVE.L (SP)+,A0 ;POP RETURN ADDR MOVE (SP)+,D0 ;POP DV MOVE (SP)+,D1 ;POP DH MOVE.L GRAFGLOBALS(A5),A1 ;POINT TO QUICKDRAW GLOBALS MOVE.L THEPORT(A1),A1 ;GET CURRENT GRAFPORT ADD D0,PNLOC+V(A1) ;ADD DV TO PNLOC.V ADD D1,PNLOC+H(A1) ;ADD DH TO PNLOC.H JMP (A0) ;RETURN .PROC DoLine,1 .REF DrawLine,PutLine,SetSize ;---------------------------------------------------------- ; ; PROCEDURE DoLine(newPt: Point); ; ; { called by StdLine and StdPoly frame } ; MOVEM.L D6-D7/A3-A4,-(SP) ;SAVE REGS MOVE.L GRAFGLOBALS(A5),A4 ;POINT TO QUICKDRAW GLOBALS MOVE.L THEPORT(A4),A3 ;POINT TO CURRENT GRAFPORT MOVE.L 20(SP),D7 ;GET NEWPT MOVE.L PNLOC(A3),D6 ;OLDPT := THEPORT^.PNLOC ; ; CHECK IF WE ARE SAVING FOR A POLYGON ; TST.L POLYSAVE(A3) ;ARE WE SAVING FOR A POLYGON ? BEQ.S NOTPOLY ;NO, CONTINUE MOVE.L THEPOLY(A4),A1 ;YES, GET POLYHANDLE MOVE.L (A1),A0 ;DE-REFERENCE IT MOVE (A0),D0 ;GET CURRENT POLYSIZE CMP #10,D0 ;IS THIS THE FIRST POINT ? BNE.S FIRSTOK ;NO, CONTINUE MOVE.L D6,0(A0,D0) ;YES, INSTALL FIRST := OLDPT ADD #4,D0 ;BUMP INDEX FIRSTOK MOVE.L D7,0(A0,D0) ;INSTALL NEWPT AT END ADD #4,D0 ;BUMP INDEX MOVE D0,(A0) ;UPDATE INDEX CMP POLYMAX(A4),D0 ;TIME TO MAKE BIGGER ? BLT.S SIZEOK ;NO, CONTINUE ADD #256,POLYMAX(A4) ;YES, GROW IN CHUNKS MOVE.L A1,-(SP) ;PUSH POLYHANDLE MOVE POLYMAX(A4),-(SP) ;PUSH NEW SIZE JSR SETSIZE ;MAKE THEPOLY BIGGER SIZEOK BRA.S NOTRGN ;DONT SAVE FOR RGN TOO ; ; IF NOT POLY, THEN CHECK FOR RGNSAVE. ; IF RGNSAVE THEN PutLine(oldPt,newPt,rgnBuf,rgnIndex,rgnMax); ; NOTPOLY TST.L RGNSAVE(A3) ;ARE WE SAVING FOR A REGION ? BEQ.S NOTRGN MOVE.L D6,-(SP) ;PUSH OLDPT MOVE.L D7,-(SP) ;PUSH NEWPT MOVE.L RGNBUF(A4),-(SP) ;PUSH RGNBUF PEA RGNINDEX(A4) ;PUSH VAR RGNINDEX PEA RGNMAX(A4) ;PUSH VAR RGNMAX JSR PUTLINE ;ADD INVERSION PTS TO RGNBUF NOTRGN MOVE.L D6,-(SP) ;PUSH OLDPT MOVE.L D7,-(SP) ;PUSH NEWPT JSR DRAWLINE ;DRAW THE LINE MOVE.L D7,PNLOC(A3) ;UPDATE THEPORT^.PNLOC MOVEM.L (SP)+,D6-D7/A3-A4 ;RESTORE REGS MOVE.L (SP)+,(SP) ;STRIP PARAM RTS ;AND RETURN .PROC HidePen,0 .DEF ShowPen ;---------------------------------------------------------- ; ; PROCEDURE HidePen; ; MOVEQ #-1,D0 BRA.S SHARE ;---------------------------------------------------------- ; ; PROCEDURE ShowPen; ; ShowPen MOVEQ #1,D0 SHARE MOVE.L GRAFGLOBALS(A5),A0 ;POINT TO QUICKDRAW GLOBALS MOVE.L THEPORT(A0),A0 ;GET CURRENT PORT ADD D0,PNVIS(A0) ;INCREMENT/DECREMENT PNVIS RTS ;AND RETURN .PROC GetPenState,1 .DEF SetPenState ;---------------------------------------------------------- ; ; PROCEDURE GetPenState(VAR pnState: PenState); ; PROCEDURE SetPenState(pnState: PenState); ; MOVEQ #1,D0 ;SET A FLAG BRA.S SHARE ;AND SHARE CODE SetPenState CLR D0 ;CLEAR FLAG AND SHARE SHARE MOVE.L GRAFGLOBALS(A5),A0 ;POINT TO QUICKDRAW GLOBALS MOVE.L THEPORT(A0),A0 ;GET CURRENT GRAFPORT LEA PNLOC(A0),A0 ;POINT TO PNLOC MOVE.L 4(SP),A1 ;POINT TO VAR PNSTATE TST D0 ;is this SET penstate ? BNE.S NOTSET ;NO, CONTINUE EXG A0,A1 ;YES, SWAP SRC AND DST NOTSET MOVE.L (A0)+,(A1)+ ;COPY PNLOC FROM THEPORT MOVE.L (A0)+,(A1)+ ;COPY PNSIZE FROM THEPORT MOVE.W (A0)+,(A1)+ ;COPY PNMODE FROM THEPORT MOVE.L (A0)+,(A1)+ ;COPY PNPAT FROM THEPORT MOVE.L (A0)+,(A1)+ ;ALL 8 BYTES MOVE.L (SP)+,(SP) ;STRIP 4 BYTES RTS ;AND RETURN .PROC GetPen,1 ;---------------------------------------------------------- ; ; PROCEDURE GetPen(VAR pt: Point); ; { inquire the current pen location } ; MOVE.L GRAFGLOBALS(A5),A0 ;POINT TO QUICKDRAW GLOBALS MOVE.L THEPORT(A0),A0 ;GET CURRENT GRAFPORT MOVE.L 4(SP),A1 ;POINT TO VAR PT MOVE.L PNLOC(A0),(A1) ;GET PNLOC FROM THEPORT MOVE.L (SP)+,(SP) ;STRIP 4 BYTES RTS ;AND RETURN .PROC PenSize,2 ;---------------------------------------------------------- ; ; PROCEDURE PenSize(width,height: INTEGER); ; { set the pen width and height } ; MOVE.L GRAFGLOBALS(A5),A0 ;POINT TO QUICKDRAW GLOBALS MOVE.L THEPORT(A0),A0 ;GET CURRENT GRAFPORT MOVE.L 4(SP),PNSIZE(A0) ;SET PEN WIDTH AND HEIGHT MOVE.L (SP)+,(SP) ;STRIP 4 BYTES RTS ;AND RETURN .PROC PenMode,1 .REF PortWord ;---------------------------------------------------------- ; ; PROCEDURE PenMode(mode: INTEGER); ; { set the transfer mode for line drawing } ; MOVEQ #PNMODE,D0 ;PUT PORT OFFSET IN D0 JMP PORTWORD ;INSTALL PARAM INTO THEPORT .PROC PenPat,1 ;---------------------------------------------------------- ; ; PROCEDURE PenPat(pat: Pattern); ; { set the pattern for line drawing } ; MOVE.L GRAFGLOBALS(A5),A0 ;POINT TO QUICKDRAW GLOBALS MOVE.L THEPORT(A0),A0 ;GET CURRENT GRAFPORT LEA PNPAT(A0),A0 ;POINT TO PNPAT MOVE.L 4(SP),A1 ;POINT TO INPUT PATTERN MOVE.L (A1)+,(A0)+ ;COPY PATTERN INTO THEPORT MOVE.L (A1)+,(A0)+ ;ALL 8 BYTES MOVE.L (SP)+,(SP) ;STRIP 4 BYTES RTS ;AND RETURN .PROC PenNormal,0 ;---------------------------------------------------------- ; ; PROCEDURE PenNormal; ; { restore all line drawing parameters to normal } ; MOVE.L GRAFGLOBALS(A5),A0 ;POINT TO QUICKDRAW GLOBALS MOVE.L THEPORT(A0),A0 ;GET CURRENT GRAFPORT MOVE.L #$00010001,PNSIZE(A0) ;PEN SIZE:=1,1 MOVE #8,PNMODE(A0) ;PENMODE:=PATTERN COPY MOVEQ #-1,D0 MOVE.L D0,PNPAT(A0) ;PNPAT:=BLACK MOVE.L D0,PNPAT+4(A0) RTS .END
TypeTheory/Lecture/StreamPredicates.agda
hbasold/Sandbox
0
7104
<reponame>hbasold/Sandbox<gh_stars>0 module StreamPredicates where open import PropsAsTypes open import Stream module Modalities (A : Set) where private Aω : Set Aω = Stream A record Always (P : Pred Aω) (s : Stream A) : Prop where coinductive field valid : P s step : Always P (tl s) open Always public data Eventually (P : Pred Aω) (s : Stream A) : Prop where now : P s → Eventually P s later : Eventually P (tl s) → Eventually P s GE : Pred Aω → Pred Aω GE P = Always (Eventually P) EG : Pred Aω → Pred Aω EG P = Eventually (Always P) Always⇒GE : ∀{P : Pred Aω} → Always P ⊆ GE P Always⇒GE s p .valid = now (p .valid) Always⇒GE s p .step = Always⇒GE (s .tl) (p .step) EG⇒Eventually : ∀{P : Pred Aω} → EG P ⊆ Eventually P EG⇒Eventually s (now p) = now (p .valid) EG⇒Eventually s (later Evs') = later (EG⇒Eventually (s .tl) Evs') EG⇒GE : ∀{P : Pred Aω} → EG P ⊆ GE P EG⇒GE s p .valid = EG⇒Eventually s p EG⇒GE s (now p) .step = Always⇒GE (tl s) (p .step) EG⇒GE s (later p) .step = EG⇒GE (tl s) p module ModalitiesExamples where open import Data.Nat open import Relation.Binary.PropositionalEquality as PE exP : Pred (Stream ℕ) exP s = s .hd ≡ 0 alt : Stream ℕ alt .hd = 0 alt .tl .hd = 1 alt .tl .tl = alt open Modalities ℕ exP-holds-on-alt-GE : GE exP alt exP-holds-on-alt-GE .valid = now refl exP-holds-on-alt-GE .step .valid = later (now refl) exP-holds-on-alt-GE .step .step = exP-holds-on-alt-GE exP-holds-not-on-alt-EG : ¬ (EG exP alt) exP-holds-not-on-alt-EG (now p) = zero-not-suc 0 (p .step .valid) exP-holds-not-on-alt-EG (later (now p)) = zero-not-suc 0 (p .valid) exP-holds-not-on-alt-EG (later (later EGalt'')) = exP-holds-not-on-alt-EG EGalt''
programs/oeis/315/A315733.asm
neoneye/loda
22
11805
; A315733: Coordination sequence Gal.6.642.6 where G.u.t.v denotes the coordination sequence for a vertex of type v in tiling number t in the Galebach list of u-uniform tilings. ; 1,6,12,18,22,28,34,40,44,50,56,62,68,74,80,84,90,96,102,106,112,118,124,130,136,142,146,152,158,164,168,174,180,186,192,198,204,208,214,220,226,230,236,242,248,254,260,266,270,276 mov $4,$0 add $4,1 mov $11,$0 lpb $4 mov $0,$11 sub $4,1 sub $0,$4 mov $7,$0 mov $9,2 lpb $9 mov $0,$7 sub $9,1 add $0,$9 trn $0,1 seq $0,315750 ; Coordination sequence Gal.6.627.4 where G.u.t.v denotes the coordination sequence for a vertex of type v in tiling number t in the Galebach list of u-uniform tilings. mov $2,6 mov $3,-3 trn $5,259 gcd $3,$5 mov $6,1 add $6,$0 mul $0,2 trn $3,$6 sub $2,$3 add $0,$2 mov $6,$0 mov $10,$9 lpb $10 mov $8,$6 sub $10,1 lpe lpe lpb $7 mov $7,0 sub $8,$6 lpe mov $6,$8 sub $6,6 add $1,$6 lpe mov $0,$1
main.asm
vipoo/bbcbasic-z80
2
6445
<gh_stars>1-10 ; TITLE BBC BASIC (C) R.T.RUSSELL 1987 ; ;BBC BASIC INTERPRETER - Z80 VERSION ;COMMAND, ERROR AND LEXICAL ANALYSIS MODULE - "MAIN" ;(C) COPYRIGHT R.T.RUSSELL 1984 ;VERSION 2.3, 07-05-1984 ;VERSION 3.0, 01-03-1987 ; include "hbios.inc" include "constants.inc" include "version._inc" EXTERN XEQ EXTERN RUN0 EXTERN CHAIN0 EXTERN TERMQ EXTERN MUL16 EXTERN X4OR5 EXTERN FILL EXTERN ESCAPE EXTERN CHECK EXTERN SEARCH ; EXTERN OSWRCH EXTERN OSLINE EXTERN OSINIT EXTERN OSLOAD EXTERN OSSAVE EXTERN OSBGET EXTERN OSBPUT EXTERN OSSHUT EXTERN OSSTAT EXTERN PROMPT EXTERN LTRAP EXTERN OSCLI EXTERN RESET ; EXTERN COMMA EXTERN BRAKET EXTERN NXT EXTERN ZERO EXTERN ITEMI EXTERN EXPRI EXTERN EXPRS EXTERN DECODE EXTERN LOADN EXTERN SFIX ; PUBLIC OUTCHR PUBLIC TKOUT PUBLIC ERROR PUBLIC EXTERR PUBLIC REPORT PUBLIC CLOOP PUBLIC WARM PUBLIC NEW PUBLIC OLD PUBLIC LOAD PUBLIC SAVE PUBLIC RENUMBER PUBLIC AUTO PUBLIC CLEAR PUBLIC CRLF PUBLIC SAYLN PUBLIC LOAD0 PUBLIC TELL PUBLIC FINDL PUBLIC SETLIN PUBLIC LIST PUBLIC DELETE PUBLIC GETVAR PUBLIC PUTVAR PUBLIC GETDEF PUBLIC CREATE PUBLIC PBCDL PUBLIC LEXAN2 PUBLIC RANGE PUBLIC TEXT ; EXTERN PAGE EXTERN ACCS EXTERN BUFFER EXTERN LINENO EXTERN LOMEM EXTERN HIMEM EXTERN COUNT EXTERN WIDTH EXTERN TOP EXTERN FREE EXTERN STAVAR EXTERN DYNVAR EXTERN ERRTXT EXTERN ERR EXTERN ERL EXTERN ERRLIN EXTERN ERRTRP EXTERN FNPTR EXTERN PROPTR EXTERN AUTONO EXTERN INCREM EXTERN LISTON EXTERN TRACEN EXTERN NUMTOSTR EXTERN HBIOS_INIT EXTERN KEYWDS, KEYWDL, ERRWDS EXTERN TKR_LINE, TK_TOKLO, TK_TOKHI, TK_OFFSET, TKR_THEN, TKR_ELSE, TKR_ERROR EXTERN TKE_DECODE, TKN_DATA, TKE_FN, TKN_RENUMBER, TKN_FOR, TKN_GOSUB, TKN_GOTO, TKN_IF, TKN_NEXT, TKN_PROC, TKN_REM, TKN_REPEAT, TKN_RESTOR, TKN_TRACE, TKN_UNTIL EXTERN TK_EXTENDED EXTERN PRTHL ORG 100H APPSTART: COLD: LD HL,STAVAR ;COLD START LD SP,HL LD (HL),10 INC L LD (HL),9 INC L XOR A PURGE: LD (HL),A ;CLEAR SCRATCHPAD INC L JR NZ,PURGE LD A,37H ;V3.0 LD (LISTON),A LD HL,NOTICE LD (ERRTXT),HL CALL OSINIT LD DE, APPSTART ; HIMEM IS OUT START ADDRESS LD HL, $100 ; START PROG AT ZERO PAGE LD (HIMEM), DE LD (PAGE), HL CALL NEWIT JP NZ,CHAIN0 ;AUTO-RUN CALL HBIOS_INIT CALL TELL DEFM "DINO BASIC Version " DEFM VERSIONSTAMP DEFB CR DEFB LF DEFM "Assembled Date: " DEFM BUILDTIME DEFB CR DEFB LF DEFM "(C) Copyright <NAME> 2020" DEFB CR DEFB LF DEFB 0 LD SP, (HIMEM) LD HL, (HIMEM) LD DE, (PAGE) OR A SBC HL, DE CALL PRTHL CALL TELL DEFM " Free bytes" DEFB CR DEFB LF DEFB CR DEFB LF DEFM "Based on BBC BASIC (Z80) Version 3.00 " DEFB CR DEFB LF NOTICE: DEFM "(C) Copyright R.T.Russell 1987" DEFB CR DEFB LF DEFB 0 WARM: CLOOP: SCF LD SP,(HIMEM) CALL PROMPT ;PROMPT USER LD HL,LISTON LD A,(HL) AND 0FH ;LISTO OR 30H ;OPT 3 LD (HL),A SBC HL,HL ;HL <- 0 (V3.0) LD (ERRTRP),HL LD (ERRLIN),HL LD HL,(AUTONO) LD (LINENO),HL LD A,H OR L JR Z,NOAUTO PUSH HL CALL PBCD ;AUTO NUMBER POP HL LD BC,(INCREM) LD B,0 ADD HL,BC JP C,TOOBIG LD (AUTONO),HL LD A,' ' CALL OUTCHR NOAUTO: LD HL,ACCS CALL OSLINE ;GET CONSOLE INPUT XOR A LD (COUNT),A LD IY,ACCS CALL LINNUM CALL NXT LD A,H OR L JR Z,LNZERO ;FOR AUTO (NON-MAPPED) LD (LINENO),HL LNZERO: LD DE,BUFFER LD C,1 ;LEFT MODE CALL LEXAN2 ;LEXICAL ANALYSIS LD (DE),A ;TERMINATOR XOR A LD B,A LD C,E ;BC=LINE LENGTH INC DE LD (DE),A ;ZERO NEXT LD HL,(LINENO) LD A,H OR L LD IY,BUFFER ;FOR XEQ JP Z,XEQ ;DIRECT MODE PUSH BC PUSH HL CALL SETTOP ;SET TOP POP HL CALL FINDL CALL Z,DEL POP BC LD A,C OR A JP Z,CLOOP ;DELETE LINE ONLY ADD A,4 LD C,A ;LENGTH INCLUSIVE PUSH DE ;LINE NUMBER PUSH BC ;SAVE LINE LENGTH EX DE,HL LD HL,(TOP) PUSH HL ADD HL,BC PUSH HL INC H XOR A SBC HL,SP POP HL JP NC,ERROR ;"No room" LD (TOP),HL EX (SP),HL PUSH HL INC HL OR A SBC HL,DE LD B,H ;BC=AMOUNT TO MOVE LD C,L POP HL POP DE JR Z,ATEND LDDR ;MAKE SPACE ATEND: POP BC ;LINE LENGTH POP DE ;LINE NUMBER INC HL LD (HL),C ;STORE LENGTH INC HL LD (HL),E ;STORE LINE NUMBER INC HL LD (HL),D INC HL LD DE,BUFFER EX DE,HL DEC C DEC C DEC C LDIR ;ADD LINE CALL CLEAN JP CLOOP ; ;COMMANDS: ; ;DELETE line,line ; DELETE: CALL SETTOP ;SET TOP CALL DLPAIR DELET1: LD A,(HL) OR A JR Z,WARMNC INC HL LD E,(HL) INC HL LD D,(HL) LD A,D OR E JR Z,CLOOP1 ;LINE NUMBER ZERO DEC HL DEC HL EX DE,HL SCF SBC HL,BC EX DE,HL JR NC,WARMNC PUSH BC CALL DEL POP BC JR DELET1 ; ;LISTO expr ; LISTO: INC IY ;SKIP "O" CALL EXPRI EXX LD A,L LD (LISTON),A CLOOP1: JP CLOOP ; ;LIST ;LIST line ;LIST line,line [IF string] ;LIST ,line ;LIST line, ; LIST: CP 'O' JR Z,LISTO CALL DLPAIR CALL NXT CP TKN_IF ;IF CLAUSE ? LD A,0 ;INIT IF-CLAUSE LENGTH JR NZ,LISTB INC IY ;SKIP IF CALL NXT ;SKIP SPACES (IF ANY) EX DE,HL PUSH IY POP HL ;HL ADDRESSES IF CLAUSE LD A,CR PUSH BC LD BC,256 CPIR ;LOCATE CR LD A,C CPL ;A = SUBSTRING LENGTH POP BC EX DE,HL LISTB: LD E,A ;IF-CLAUSE LENGTH LD A,B OR C JR NZ,LISTA DEC BC LISTA: EXX LD IX,LISTON LD BC,0 ;INDENTATION COUNT EXX LD A,20 ; LISTC: PUSH BC ;SAVE HIGH LINE NUMBER PUSH DE ;SAVE IF-CLAUSE LENGTH PUSH HL ;SAVE PROGRAM POINTER EX AF,AF' LD A,(HL) OR A JR Z,WARMNC ; ;CHECK IF PAST TERMINATING LINE NUMBER: ; LD A,E ;A = IF-CLAUSE LENGTH INC HL LD E,(HL) INC HL LD D,(HL) ;DE = LINE NUMBER DEC HL DEC HL PUSH DE ;SAVE LINE NUMBER EX DE,HL SCF SBC HL,BC EX DE,HL POP DE ;RESTORE LINE NUMBER WARMNC: JP NC,WARM LD C,(HL) ;C = LINE LENGTH + 4 LD B,A ;B = IF-CLAUSE LENGTH ; ;CHECK IF "UNLISTABLE": ; LD A,D OR E JP Z,CLOOP ; ;CHECK FOR IF CLAUSE: ; INC HL INC HL INC HL ;HL ADDRESSES LINE TEXT DEC C DEC C DEC C DEC C ;C = LINE LENGTH PUSH DE ;SAVE LINE NUMBER PUSH HL ;SAVE LINE ADDRESS XOR A ;A <- 0 CP B ;WAS THERE AN IF-CLAUSE PUSH IY POP DE ;DE ADDRESSES IF-CLAUSE CALL NZ,SEARCH ;SEARCH FOR IF CLAUSE POP HL ;RESTORE LINE ADDRESS POP DE ;RESTORE LINE NUMBER PUSH IY CALL Z,LISTIT ;LIST IF MATCH POP IY ; EX AF,AF' DEC A CALL LTRAP POP HL ;RESTORE POINTER LD E,(HL) LD D,0 ADD HL,DE ;ADDRESS NEXT LINE POP DE ;RESTORE IF-CLAUSE LEN POP BC ;RESTORE HI LINE NUMBER JR LISTC ; ;RENUMBER ;RENUMBER start ;RENUMBER start,increment ;RENUMBER ,increment ; RENUMBER: CALL CLEAR ;USES DYNAMIC AREA CALL PAIR ;LOAD HL,BC EXX LD HL,(PAGE) LD DE,(LOMEM) RENUM1: LD A,(HL) ;BUILD TABLE OR A JR Z,RENUM2 INC HL LD C,(HL) ;OLD LINE NUMBER INC HL LD B,(HL) LD A,B OR C JP Z,CLOOP ;LINE NUMBER ZERO EX DE,HL LD (HL),C INC HL LD (HL),B INC HL EXX PUSH HL ADD HL,BC ;ADD INCREMENT JP C,TOOBIG ;"Too big" EXX POP BC LD (HL),C INC HL LD (HL),B INC HL EX DE,HL DEC HL DEC HL XOR A LD B,A LD C,(HL) ADD HL,BC ;NEXT LINE EX DE,HL PUSH HL INC H SBC HL,SP POP HL EX DE,HL JR C,RENUM1 ;CONTINUE CALL EXTERR ;"RENUMBER space" DEFB TKN_RENUMBER DEFB 8 DEFB 0 ; RENUM2: EX DE,HL LD (HL),-1 INC HL LD (HL),-1 LD DE,(LOMEM) EXX LD HL,(PAGE) RENUM3: LD C,(HL) LD A,C OR A JP Z,WARM EXX EX DE,HL INC HL INC HL LD E,(HL) INC HL LD D,(HL) INC HL PUSH DE EX DE,HL LD (LINENO),HL EXX POP DE INC HL LD (HL),E ;NEW LINE NUMBER INC HL LD (HL),D INC HL DEC C DEC C DEC C LD B,0 RENUM7: LD A,TKE_DECODE CPIR ;SEARCH FOR LINE NUMBER JR NZ,RENUM3 PUSH BC PUSH HL PUSH HL POP IY EXX CALL DECODE ;DECODE LINE NUMBER EXX LD B,H LD C,L LD HL,(LOMEM) RENUM4: LD E,(HL) ;CROSS-REFERENCE TABLE INC HL LD D,(HL) INC HL EX DE,HL OR A ;CLEAR CARRY SBC HL,BC EX DE,HL LD E,(HL) ;NEW NUMBER INC HL LD D,(HL) INC HL JR C,RENUM4 EX DE,HL JR Z,RENUM5 ;FOUND CALL TELL DEFM "Failed at " DEFB 0 LD HL,(LINENO) CALL PBCDL CALL CRLF JR RENUM6 RENUM5: POP DE PUSH DE DEC DE CALL ENCODE ;RE-WRITE NUMBER RENUM6: POP HL POP BC JR RENUM7 ; ;AUTO ;AUTO start,increment ;AUTO start ;AUTO ,increment ; AUTO: CALL PAIR LD (AUTONO),HL LD A,C LD (INCREM),A JR CLOOP0 ; ;BAD ;NEW ; BAD: CALL TELL ;"Bad program" DEFB 3 DEFM "program" DEFB CR DEFB LF DEFB 0 NEW: CALL NEWIT JR CLOOP0 ; ;OLD ; OLD: LD HL,(PAGE) PUSH HL INC HL INC HL INC HL LD BC,252 LD A,CR CPIR JR NZ,BAD LD A,L POP HL LD (HL),A CALL CLEAN CLOOP0: JP CLOOP ; ;LOAD filename ; LOAD: CALL EXPRS ;GET FILENAME LD A,CR LD (DE),A CALL LOAD0 CALL CLEAR JR WARM0 ; ;SAVE filename ; SAVE: CALL SETTOP ;SET TOP CALL EXPRS ;FILENAME LD A,CR LD (DE),A LD DE,(PAGE) LD HL,(TOP) OR A SBC HL,DE LD B,H ;LENGTH OF PROGRAM LD C,L LD HL,ACCS CALL OSSAVE WARM0: JP WARM ; ;ERROR ; ERROR: LD SP,(HIMEM) LD HL,ERRWDS OR A JR Z,ERROR1 LD B,A ;ERROR NUMBER EX AF,AF' XOR A ERROR0: CP (HL) INC HL JR NZ,ERROR0 DJNZ ERROR0 EX AF,AF' ERROR1: PUSH HL EXTERR: POP HL LD (ERRTXT),HL LD SP,(HIMEM) LD (ERR),A CALL SETLIN LD (ERL),HL OR A JR Z,ERROR2 LD HL,(ERRTRP) LD A,H OR L PUSH HL POP IY JP NZ,XEQ ;ERROR TRAPPED ERROR2: LD HL,0 LD (AUTONO),HL LD (TRACEN),HL ;CANCEL TRACE CALL RESET ;RESET OPSYS CALL CRLF CALL REPORT ;MESSAGE CALL SAYLN LD E,0 CALL C,OSSHUT ;CLOSE ALL FILES CALL CRLF JP CLOOP ; ;SUBROUTINES: ; ; ;LEX - SEARCH FOR KEYWORDS ; Inputs: HL = start of keyword table ; IY = start of match text ; Outputs: If found, Z-flag set, A=token. ; If not found, Z-flag reset, A=(IY). ; IY updated (if NZ, IY unchanged). ; Destroys: A,B,H,L,IY,F ; LEX: LD HL, KEYWDS LEX0: LD A,(IY) LD B,(HL) EX AF, AF LD A, B CP TK_EXTENDED JR NZ, LEX_NOT_EXTENDED INC HL LD A, (HL) ; PLACE EXTENDED TOKEN IN A' LEX_NOT_EXTENDED: EX AF, AF INC HL CP (HL) JR Z,LEX2 RET C ;FAIL EXIT LEX1: INC HL BIT 7,(HL) JR Z,LEX1 JR LEX0 LEX2: PUSH IY ;SAVE POINTER LEX3: INC HL BIT 7,(HL) JR NZ,LEX6 ;FOUND INC IY LD A,(IY) CP '.' JR Z,LEX6 ;FOUND (ABBREV.) CP (HL) JR Z,LEX3 CALL RANGE1 JR C,LEX5 LEX4: POP IY ;RESTORE POINTER JR LEX1 LEX5: LD A,(HL) OR A JR NZ,LEX4 DEC IY LEX6: POP AF XOR A LD A,B RET ; ;DEL - DELETE A PROGRAM LINE. ; Inputs: HL addresses program line. ; Destroys: B,C,F ; DEL: PUSH DE PUSH HL PUSH HL LD B,0 LD C,(HL) ADD HL,BC PUSH HL EX DE,HL LD HL,(TOP) SBC HL,DE LD B,H LD C,L POP HL POP DE LDIR ;DELETE LINE LD (TOP),DE POP HL POP DE RET ; ;LOAD0 - LOAD A DISK FILE THEN CLEAN. ; Inputs: Filename in ACC$ (term CR) ; Destroys: A,B,C,D,E,H,L,F ; ;CLEAN - CHECK FOR BAD PROGRAM, FIND END OF TEXT ; AND WRITE FF FF, THEN LOAD (TOP). ; Destroys: A,B,C,H,L,F ; LOAD0: LD DE,(PAGE) LD HL,-256 ADD HL,SP SBC HL,DE ;FIND AVAILABLE SPACE LD B,H LD C,L LD HL,ACCS CALL OSLOAD ;LOAD CALL NC,NEWIT LD A,0 JP NC,ERROR ;"No room" CLEAN: CALL SETTOP DEC HL LD (HL),-1 ;WRITE &FFFF DEC HL LD (HL),-1 JR CLEAR ; SETTOP: LD HL,(PAGE) LD B,0 LD A,CR SETOP1: LD C,(HL) INC C DEC C JR Z,SETOP2 ADD HL,BC DEC HL CP (HL) INC HL JR Z,SETOP1 JP BAD SETOP2: INC HL ;N.B. CALLED FROM NEWIT INC HL INC HL LD (TOP),HL RET ; ;NEWIT - NEW PROGRAM THEN CLEAR ; Destroys: H,L ; ;CLEAR - CLEAR ALL DYNAMIC VARIABLES INCLUDING ; FUNCTION AND PROCEDURE POINTERS. ; Destroys: Nothing ; NEWIT: LD HL,(PAGE) LD (HL),0 CALL SETOP2 CLEAR: PUSH HL LD HL,(TOP) LD (LOMEM),HL LD (FREE),HL LD HL,DYNVAR PUSH BC LD B,2*(54+2) CLEAR1: LD (HL),0 INC HL DJNZ CLEAR1 POP BC POP HL RET ; ;LISTIT - LIST A PROGRAM LINE. ; Inputs: HL addresses line ; DE = line number (binary) ; IX addresses LISTON ; Destroys: A,D,E,B',C',D',E',H',L',IY,F ; LISTIT: PUSH HL EX DE,HL PUSH BC CALL PBCD POP BC POP HL LD A,(HL) CP TKN_NEXT CALL Z,INDENT CP TKN_UNTIL CALL Z,INDENT EXX LD A,' ' BIT 0,(IX) CALL NZ,OUTCHR LD A,B ADD A,A BIT 1,(IX) CALL NZ,FILL LD A,C ADD A,A BIT 2,(IX) CALL NZ,FILL EXX LD A,(HL) CP TKN_FOR CALL Z,INDENT CP TKN_REPEAT CALL Z,INDENT LD E,0 LIST8: LD A,(HL) INC HL CP CR JR Z,CRLF CP DOUBLE_QUOTE JR NZ,LIST7 INC E LIST7: CALL LOUT JR LIST8 ; PRLINO: PUSH HL POP IY PUSH BC CALL DECODE POP BC EXX PUSH BC CALL PBCDL POP BC EXX PUSH IY POP HL RET ; LOUT: BIT 0,E JR NZ,OUTCHR CP TKE_DECODE JR Z,PRLINO CP TK_EXTENDED JR NZ, LOUT1 EX AF, AF ; IF EXTENDED, RETREIEVE EXTENDED TOKEN INTO A' LD A, (HL) INC HL EX AF, AF LOUT1: CALL TKOUT LD A,(HL) INDENT: EXX CP TKN_FOR JR Z,IND1 CP TKN_NEXT JR NZ,IND2 DEC B JP P,IND2 IND1: INC B IND2: CP TKN_REPEAT JR Z,IND3 CP TKN_UNTIL JR NZ,IND4 DEC C JP P,IND4 IND3: INC C IND4: EXX RET ; ;CRLF - SEND CARRIAGE RETURN, LINE FEED. ; Destroys: A,F ;OUTCHR - OUTPUT A CHARACTER TO CONSOLE. ; Inputs: A = character ; Destroys: A,F ; CRLF: LD A,CR CALL OUTCHR LD A,LF OUTCHR: CALL OSWRCH SUB CR JR Z,CARRET RET C ;NON-PRINTING LD A,(COUNT) INC A CARRET: LD (COUNT),A RET Z PUSH HL LD HL,(WIDTH) CP L POP HL RET NZ JR CRLF ; ;TKOUT - SEND CHARACTER OR KEYWORD ; Inputs: A = character (>=10, <128) ; A = Token (<10, >=128) ; IF A == TK_EXTENDED (FF), THEN A' IS THE EXTENDED TOKEN VALUE ; Destroys: A,F ; TKOUT: CP 138 JP PE,OUTCHR PUSH BC PUSH HL LD HL,KEYWDS LD BC,KEYWDL TOKEN1: CPIR CP TK_EXTENDED JR NZ, TOKEN2 EX AF, AF CP (HL) ; CHECK EXTENDED TOKEN INC HL JR Z, TOKEN2 ; IF NO SAME, CONTINUE SEARCH EX AF, AF JR TOKEN1 TOKEN2: LD A,(HL) INC HL CP 138 PUSH AF CALL PE,OUTCHR POP AF JP PE,TOKEN2 POP HL POP BC RET ; ;FINDL - FIND PROGRAM LINE. ; Inputs: HL = line number (binary) ; Outputs: HL addresses line (if found) ; DE = line number ; Z-flag set if found. ; Destroys: A,B,C,D,E,H,L,F ; FINDL: EX DE,HL LD HL,(PAGE) XOR A ;A=0 CP (HL) INC A RET NC XOR A ;CLEAR CARRY LD B,A FINDL1: LD C,(HL) PUSH HL INC HL LD A,(HL) INC HL LD H,(HL) LD L,A SBC HL,DE POP HL RET NC ;FOUND OR PAST ADD HL,BC JP FINDL1 ; ;SETLIN - Search program for line containing address. ; Update (LINENO). ; Inputs: Address in (ERRLIN) ; Outputs: Line number in HL and (LINENO) ; Destroys: B,C,D,E,H,L,F ; SETLIN: LD B,0 LD DE,(ERRLIN) LD HL,(PAGE) OR A SBC HL,DE ADD HL,DE JR NC,SET3 SET1: LD C,(HL) INC C DEC C JR Z,SET3 ADD HL,BC SBC HL,DE ADD HL,DE JR C,SET1 SBC HL,BC INC HL LD E,(HL) ;LINE NUMBER INC HL LD D,(HL) EX DE,HL SET2: LD (LINENO),HL RET SET3: LD HL,0 JR SET2 ; ;SAYLN - PRINT " at line nnnn" MESSAGE. ; Outputs: Carry=0 if line number is zero. ; Carry=1 if line number is non-zero. ; Destroys: A,B,C,D,E,H,L,F ; SAYLN: LD HL,(LINENO) LD A,H OR L RET Z CALL TELL DEFM " at line " DEFB 0 PBCDL: LD C,0 JR PBCD0 ; ;PBCD - PRINT NUMBER AS DECIMAL INTEGER. ; Inputs: HL = number (binary). ; Outputs: Carry = 1 ; Destroys: A,B,C,D,E,H,L,F ; PBCD: LD C,' ' PBCD0: LD B,5 LD DE,10000 PBCD1: XOR A PBCD2: SBC HL,DE INC A JR NC,PBCD2 ADD HL,DE DEC A JR Z,PBCD3 SET 4,C SET 5,C PBCD3: OR C CALL NZ,OUTCHR LD A,B CP 5 JR Z,PBCD4 ADD HL,HL LD D,H LD E,L ADD HL,HL ADD HL,HL ADD HL,DE PBCD4: LD DE,1000 DJNZ PBCD1 SCF RET ; ;PUTVAR - CREATE VARIABLE AND INITIALISE TO ZERO. ; Inputs: HL, IY as returned from GETVAR (NZ). ; Outputs: As GETVAR. ; Destroys: everything ; PUTVAR: CALL CREATE LD A,(IY) CP '(' JR NZ,GETVZ ;SET EXIT CONDITIONS ARRAY: LD A,14 ;'Array' ERROR3: JP ERROR ; ;GETVAR - GET LOCATION OF VARIABLE, RETURN IN HL & IX ; Inputs: IY addresses first character. ; Outputs: Carry set and NZ if illegal character. ; Z-flag set if variable found, then: ; A = variable type (0,4,5,128 or 129) ; HL = IX = variable pointer. ; IY updated ; If Z-flag & carry reset, then: ; HL, IY set for subsequent PUTVAR call. ; Destroys: everything ; GETVAR: LD A,(IY) CP '$' JR Z,GETV4 CP '!!' JR Z,GETV5 CP '?' JR Z,GETV6 CALL LOCATE RET NZ LD A,(IY) CP '(' ;ARRAY? JR NZ,GETVX ;EXIT PUSH DE ;SAVE TYPE LD A,(HL) ;NO. OF DIMENSIONS OR A JR Z,ARRAY INC HL LD DE,0 ;ACCUMULATOR PUSH AF INC IY ;SKIP ( JR GETV3 GETV2: PUSH AF CALL COMMA GETV3: PUSH HL PUSH DE CALL EXPRI ;SUBSCRIPT EXX POP DE EX (SP),HL LD C,(HL) INC HL LD B,(HL) INC HL EX (SP),HL EX DE,HL PUSH DE CALL MUL16 ;HL=HL*BC POP DE ADD HL,DE EX DE,HL OR A SBC HL,BC LD A,15 JR NC,ERROR3 ;"Subscript" POP HL POP AF DEC A ;DIMENSION COUNTER JR NZ,GETV2 CALL BRAKET ;CLOSING BRACKET POP AF ;RESTORE TYPE PUSH HL CALL X4OR5 ;DE=DE*n POP HL ADD HL,DE LD D,A ;TYPE LD A,(IY) GETVX: CP '?' JR Z,GETV9 CP '!!' JR Z,GETV8 GETVZ: PUSH HL ;SET EXIT CONDITIONS POP IX LD A,D CP A RET ; ;PROCESS UNARY & BINARY INDIRECTION: ; GETV4: LD A,128 ;STATIC STRING JR GETV7 GETV5: LD A,4 ;UNARY 32-BIT INDIRN. JR GETV7 GETV6: XOR A ;UNARY 8-BIT INDIRECTION GETV7: LD HL,0 PUSH AF JR GETV0 ; GETV8: LD B,4 ;32-BIT BINARY INDIRN. JR GETVA GETV9: LD B,0 ;8-BIT BINARY INDIRN. GETVA: PUSH HL POP IX LD A,D ;TYPE CP 129 RET Z ;STRING! PUSH BC CALL LOADN ;LEFT OPERAND CALL SFIX EXX GETV0: PUSH HL INC IY CALL ITEMI EXX POP DE POP AF ADD HL,DE PUSH HL POP IX CP A RET ; ;GETDEF - Find entry for FN or PROC in dynamic area. ; Inputs: IY addresses byte following "DEF" token. ; Outputs: Z flag set if found ; Carry set if neither FN or PROC first. ; If Z: HL points to entry ; IY addresses delimiter ; Destroys: A,D,E,H,L,IY,F ; GETDEF: LD A,(IY+1) CALL RANGE1 RET C LD A,(IY) LD HL,FNPTR CP TKE_FN JR Z,LOC2 LD HL,PROPTR CP TKN_PROC JR Z,LOC2 SCF RET ; ;LOCATE - Try to locate variable name in static or ;dynamic variables. If illegal first character return ;carry, non-zero. If found, return no-carry, zero. ;If not found, return no-carry, non-zero. ; Inputs: IY addresses first character of name. ; A=(IY) ; Outputs: Z-flag set if found, then: ; IY addresses terminator ; HL addresses location of variable ; D=type of variable: 4 = integer ; 5 = floating point ; 129 = string ; Destroys: A,D,E,H,L,IY,F ; LOCATE: SUB '@' RET C LD H,0 CP 'Z'-'@'+1 JR NC,LOC0 ;NOT STATIC ADD A,A LD L,A LD A,(IY+1) ;2nd CHARACTER CP '%' JR NZ,LOC1 ;NOT STATIC LD A,(IY+2) CP '(' JR Z,LOC1 ;NOT STATIC ADD HL,HL LD DE,STAVAR ;STATIC VARIABLES ADD HL,DE INC IY INC IY LD D,4 ;INTEGER TYPE XOR A RET ; LOC0: CP '_'-'@' RET C CP 'z'-'@'+1 CCF DEC A ;SET NZ RET C SUB 3 ADD A,A LD L,A LOC1: LD DE,DYNVAR ;DYNAMIC VARIABLES DEC L DEC L SCF RET M ADD HL,DE LOC2: LD E,(HL) INC HL LD D,(HL) LD A,D OR E JR Z,LOC6 ;UNDEFINED VARIABLE LD H,D LD L,E INC HL ;SKIP LINK INC HL PUSH IY LOC3: LD A,(HL) ;COMPARE INC HL INC IY CP (IY) JR Z,LOC3 OR A ;0=TERMINATOR JR Z,LOC5 ;FOUND (MAYBE) LOC4: POP IY EX DE,HL JP LOC2 ;TRY NEXT ENTRY ; LOC5: DEC IY LD A,(IY) CP '(' JR Z,LOC5A ;FOUND INC IY CALL RANGE JR C,LOC5A ;FOUND CP '(' JR Z,LOC4 ;KEEP LOOKING LD A,(IY-1) CALL RANGE1 JR NC,LOC4 ;KEEP LOOKING LOC5A: POP DE TYPE: LD A,(IY-1) CP '$' LD D,129 RET Z ;STRING CP '%' LD D,4 RET Z ;INTEGER INC D CP A RET ; LOC6: INC A ;SET NZ RET ; ;CREATE - CREATE NEW ENTRY, INITIALISE TO ZERO. ; Inputs: HL, IY as returned from LOCATE (NZ). ; Outputs: As LOCATE, GETDEF. ; Destroys: As LOCATE, GETDEF. ; CREATE: XOR A LD DE,(FREE) LD (HL),D DEC HL LD (HL),E EX DE,HL LD (HL),A INC HL LD (HL),A INC HL LOC7: INC IY CALL RANGE ;END OF VARIABLE? JR C,LOC8 LD (HL),A INC HL CALL RANGE1 JR NC,LOC7 CP '(' JR Z,LOC8 LD A,(IY+1) CP '(' JR Z,LOC7 INC IY LOC8: LD (HL),0 ;TERMINATOR INC HL PUSH HL CALL TYPE LD A,5 CP D JR Z,LOC9 DEC A LOC9: LD (HL),0 ;INITIALISE TO ZERO INC HL DEC A JR NZ,LOC9 LD (FREE),HL CALL CHECK POP HL XOR A RET ; ;LINNUM - GET LINE NUMBER FROM TEXT STRING ; Inputs: IY = Text Pointer ; Outputs: HL = Line number (zero if none) ; IY updated ; Destroys: A,D,E,H,L,IY,F ; LINNUM: CALL NXT LD HL,0 LINNM1: LD A,(IY) SUB '0' RET C CP 10 RET NC INC IY LD D,H LD E,L ADD HL,HL ;*2 JR C,TOOBIG ADD HL,HL ;*4 JR C,TOOBIG ADD HL,DE ;*5 JR C,TOOBIG ADD HL,HL ;*10 JR C,TOOBIG LD E,A LD D,0 ADD HL,DE ;ADD IN DIGIT JR NC,LINNM1 TOOBIG: LD A,20 JP ERROR ;"Too big" ; ;PAIR - GET PAIR OF LINE NUMBERS FOR RENUMBER/AUTO. ; Inputs: IY = text pointer ; Outputs: HL = first number (10 by default) ; BC = second number (10 by default) ; Destroys: A,B,C,D,E,H,L,B',C',D',E',H',L',IY,F ; PAIR: CALL LINNUM ;FIRST LD A,H OR L JR NZ,PAIR1 LD L,10 PAIR1: CALL TERMQ INC IY PUSH HL LD HL,10 CALL NZ,LINNUM ;SECOND EX (SP),HL POP BC LD A,B OR C RET NZ CALL EXTERR DEFM "Silly" DEFB 0 ; ;DLPAIR - GET PAIR OF LINE NUMBERS FOR DELETE/LIST. ; Inputs: IY = text pointer ; Outputs: HL = points to program text ; BC = second number (0 by default) ; Destroys: A,B,C,D,E,H,L,IY,F ; DLPAIR: CALL LINNUM PUSH HL CALL TERMQ JR Z,DLP1 CP TKN_IF JR Z,DLP1 INC IY CALL LINNUM DLP1: EX (SP),HL CALL FINDL POP BC RET ; ;TEST FOR VALID CHARACTER IN VARIABLE NAME: ; Inputs: IY addresses character ; Outputs: Carry set if out-of-range. ; Destroys: A,F ; RANGE: LD A,(IY) CP '$' RET Z CP '%' RET Z CP '(' RET Z RANGE1: CP '0' RET C CP '9'+1 CCF RET NC CP '@' ;V2.4 RET Z RANGE2: CP 'A' RET C CP 'Z'+1 CCF RET NC CP '_' RET C CP 'z'+1 CCF RET ; SPACE: XOR A CALL EXTERR ;"LINE space" DEFB TKR_LINE DEFB 8 DEFB 0 ; ;LEXAN - LEXICAL ANALYSIS. ; Bit 0,C: 1=left, 0=right ; Bit 3,C: 1=in HEX ; Bit 4,C: 1=accept line number ; Bit 5,C: 1=in variable, FN, PROC ; Bit 6,C: 1=in REM, DATA, * ; Bit 7,C: 1=in quotes ; Inputs: IY addresses source string ; DE addresses destination string ; (must be page boundary) ; C sets initial mode ; Outputs: DE, IY updated ; A holds carriage return ; LEXAN1: LD (DE),A ;TRANSFER TO BUFFER CP TK_EXTENDED JR NZ, LEXAN_NOT_EXTENDED EX AF, AF ; STORE THE EXTENDED TOKEN VALUE INC DE LD (DE), A EX AF, AF LEXAN_NOT_EXTENDED: INC DE ;INCREMENT POINTERS INC IY LEXAN2: LD A,E ;MAIN ENTRY CP 252 ;TEST LENGTH JR NC,SPACE ;LINE TOO LONG LD A,(IY) CP CR RET Z ;END OF LINE CALL RANGE1 JR NC,LEXAN3 RES 5,C ;NOT IN VARIABLE RES 3,C ;NOT IN HEX LEXAN3: CP ' ' JR Z,LEXAN1 ;PASS SPACES CP ',' JR Z,LEXAN1 ;PASS COMMAS CP 'G' JR C,LEXAN4 RES 3,C ;NOT IN HEX LEXAN4: CP DOUBLE_QUOTE JR NZ,LEXAN5 RL C CCF ;TOGGLE C7 RR C LEXAN5: BIT 4,C JR Z,LEXAN6 RES 4,C PUSH BC PUSH DE CALL LINNUM ;GET LINE NUMBER POP DE POP BC LD A,H OR L CALL NZ,ENCODE ;ENCODE LINE NUMBER JR LEXAN2 ;CONTINUE ; LEXAN6: DEC C JR Z,LEXAN7 ;C=1 (LEFT) INC C JR NZ,LEXAN1 OR A CALL P,LEX ;TOKENISE IF POSS. JR LEXAN8 ; LEXAN7: CP '*' JR Z,LEXAN9 OR A CALL P,LEX ;TOKENISE IF POSS. CP TK_TOKLO JR C,LEXAN8 CP TK_TOKHI+1 JR NC,LEXAN8 ADD A,TK_OFFSET ;LEFT VERSION LEXAN8: CP TKN_REM JR Z,LEXAN9 CP TKN_DATA JR NZ,LEXANA LEXAN9: SET 6,C ;QUIT TOKENISING LEXANA: CP TKE_FN JR Z,LEXANB CP TKN_PROC JR Z,LEXANB CALL RANGE2 JR C,LEXANC LEXANB: SET 5,C ;IN VARIABLE/FN/PROC LEXANC: CP '&' JR NZ,LEXAND SET 3,C ;IN HEX LEXAND: LD HL,LIST1 PUSH BC LD BC,LIST1L CPIR POP BC JR NZ,LEXANE SET 4,C ;ACCEPT LINE NUMBER LEXANE: LD HL,LIST2 PUSH BC LD BC,LIST2L CPIR POP BC JR NZ,LEXANF SET 0,C ;ENTER LEFT MODE LEXANF: JP LEXAN1 ; LIST1: DEFB TKN_GOTO DEFB TKN_GOSUB DEFB TKN_RESTOR DEFB TKN_TRACE LIST2: DEFB TKR_THEN DEFB TKR_ELSE LIST1END: LIST1L EQU LIST1END - LIST1 ; $-LIST1 DEFB TKN_REPEAT DEFB TKR_ERROR DEFB ':' LIST2END: LIST2L EQU LIST2END - LIST2 ;$-LIST2 ; ;ENCODE - ENCODE LINE NUMBER INTO PSEUDO-BINARY FORM. ; Inputs: HL=line number, DE=string pointer ; Outputs: DE updated, BIT 4,C set. ; Destroys: A,B,C,D,E,H,L,F ; ENCODE: SET 4,C EX DE,HL LD (HL),TKE_DECODE INC HL LD A,D AND 0C0H RRCA RRCA LD B,A LD A,E AND 0C0H OR B RRCA RRCA XOR 01010100B LD (HL),A INC HL LD A,E AND 3FH OR '@' LD (HL),A INC HL LD A,D AND 3FH OR '@' LD (HL),A INC HL EX DE,HL RET ; ;TEXT - OUTPUT MESSAGE. ; Inputs: HL addresses text (terminated by nul) ; Outputs: HL addresses character following nul. ; Destroys: A,H,L,F ; REPORT: LD HL,(ERRTXT) TEXT: LD A,(HL) INC HL OR A RET Z CALL TKOUT JR TEXT ; ;TELL - OUTPUT MESSAGE. ; Inputs: Text follows subroutine call (term=nul) ; Destroys: A,F ; TELL: EX (SP),HL ;GET RETURN ADDRESS CALL TEXT EX (SP),HL RET PRTHL: ; PRINT in DECIMAL, the 16bit number in HL EXX LD HL, 0 LD C, 0 LD DE, ACCS LD IX, NO_FORMAT CALL NUMTOSTR EX DE, HL LD (HL), 0 LD HL, ACCS JP TEXT NO_FORMAT: DEFB 0 DEFB 0 DEFB 0 DEFB 0
src/frontend/Experimental_Ada_ROSE_Connection/parser/asis_adapter/source/asis_adapter-context.adb
ouankou/rose
488
5074
with Asis.Ada_Environments; with Asis.Compilation_Units; with Asis.Exceptions; with Asis.Errors; with Asis.Implementation; with GNAT.Directory_Operations; with Asis_Adapter.Unit; with a_nodes_h.Support; package body Asis_Adapter.Context is procedure Set_Context (Asis_Context : in Asis.Context; A_Nodes : in Standard.A_Nodes.Access_Class) is use Asis.Ada_Environments; begin A_Nodes.Set (Context => (Name => To_Chars_Ptr (Name (Asis_Context)), Parameters => To_Chars_Ptr (Parameters (Asis_Context)), Debug_Image => To_Chars_Ptr (Debug_Image (Asis_Context)))); end Set_Context; procedure Process_Units (This : in out Class; Options : in Unit.Options_Record; Outputs : in Outputs_Record) is Parent_Name : constant String := Module_Name; Module_Name : constant String := Parent_Name & ".Process_Units"; package Logging is new Generic_Logging (Module_Name); use Logging; use Asis.Exceptions; Units : Asis.Compilation_Unit_List := Asis.Compilation_Units.Compilation_Units (This.Asis_Context); begin for Unit of Units loop declare Tool_Unit : Asis_Adapter.Unit.Class; begin Tool_Unit.Process (Unit, Options, Outputs); end; end loop; exception when Ex : ASIS_Inappropriate_Context | ASIS_Inappropriate_Container | ASIS_Inappropriate_Compilation_Unit | ASIS_Inappropriate_Element | ASIS_Inappropriate_Line | ASIS_Inappropriate_Line_Number | ASIS_Failed => Log ("Caught ASIS exception: " & AEX.Exception_Name (Ex)); Log ("ASIS Error Status: " & Asis.Errors.Error_Kinds'Image (Asis.Implementation.Status)); Log ("ASIS Diagnosis: " & To_String (Asis.Implementation.Diagnosis)); Log ("Reraising"); raise; end Process_Units; ------------ -- EXPORTED: ------------ procedure Process (This : in out Class; Tree_File_Name : in String; Unit_Options : in Unit.Options_Record; Outputs : in Outputs_Record) is Parent_Name : constant String := Module_Name; Module_Name : constant String := Parent_Name & ".Process"; package Logging is new Generic_Logging (Module_Name); use Logging; procedure Begin_Environment is begin Asis.Ada_Environments.Associate (The_Context => This.Asis_Context, Name => To_Wide_String (Tree_File_Name), Parameters => To_Wide_String ("-C1 " & Tree_File_Name)); Asis.Ada_Environments.Open (This.Asis_Context); Trace_Put_Line ("Context info: " & Asis.Ada_Environments.Debug_Image (This.Asis_Context)); end; procedure End_Environment is begin Asis.Ada_Environments.Close (This.Asis_Context); Asis.Ada_Environments.Dissociate (This.Asis_Context); end; begin Log ("BEGIN"); Log ("Tree_File_Name => """ & Tree_File_Name & """"); Begin_Environment; -- Call Begin_Environment first: Outputs.Graph.Set_ID ("""" & To_String (Asis.Ada_Environments.Name (This.Asis_Context)) & """"); Set_Context (This.Asis_Context, Outputs.A_Nodes); Process_Units (This, Unit_Options, Outputs); End_Environment; Log ("END"); end Process; end Asis_Adapter.Context;
libsrc/_DEVELOPMENT/alloc/malloc/z80/asm_aligned_alloc.asm
jpoikela/z88dk
640
14991
; =============================================================== ; Dec 2013 ; =============================================================== ; ; void *aligned_alloc(size_t alignment, size_t size) ; ; Allocate size bytes from the thread's default heap at an ; address that is an integer multiple of alignment. ; Returns 0 with carry set on failure. ; ; If alignment is not an exact power of 2, it will be rounded up ; to the next power of 2. ; ; Returns 0 if size == 0 without indicating error. ; ; =============================================================== INCLUDE "config_private.inc" SECTION code_clib SECTION code_alloc_malloc ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; IF __CLIB_OPT_MULTITHREAD & $01 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; PUBLIC asm_aligned_alloc EXTERN __malloc_heap EXTERN asm_heap_alloc_aligned asm_aligned_alloc: ; Attempt to allocate memory at an address that is aligned to a power of 2 ; from the thread's default heap ; ; enter : hl = size ; bc = alignment (promoted to next higher power of two if necessary) ; ; exit : success ; ; hl = void *p_aligned could be zero if size == 0 ; carry reset ; ; fail on alignment == $10000 ; ; hl = 0 ; carry set, errno = EINVAL ; ; fail on memory not found ; ; hl = 0 ; carry set, errno = ENOMEM ; ; fail on lock acquisition ; ; hl = 0 ; carry set, errno = ENOLCK ; ; uses : af, bc, de, hl ld de,(__malloc_heap) jp asm_heap_alloc_aligned ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ELSE ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; PUBLIC asm_aligned_alloc EXTERN asm_aligned_alloc_unlocked defc asm_aligned_alloc = asm_aligned_alloc_unlocked ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ENDIF ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
support/MinGW/lib/gcc/mingw32/9.2.0/adainclude/s-finmas.adb
orb-zhuchen/Orb
0
20894
------------------------------------------------------------------------------ -- -- -- GNAT COMPILER COMPONENTS -- -- -- -- S Y S T E M . F I N A L I Z A T I O N _ M A S T E R S -- -- -- -- B o d y -- -- -- -- Copyright (C) 2015-2019, Free Software Foundation, Inc. -- -- -- -- GNAT is free software; you can redistribute it and/or modify it under -- -- terms of the GNU General Public License as published by the Free Soft- -- -- ware Foundation; either version 3, or (at your option) any later ver- -- -- sion. GNAT is distributed in the hope that it will be useful, but WITH- -- -- OUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY -- -- or FITNESS FOR A PARTICULAR PURPOSE. -- -- -- -- As a special exception under Section 7 of GPL version 3, you are granted -- -- additional permissions described in the GCC Runtime Library Exception, -- -- version 3.1, as published by the Free Software Foundation. -- -- -- -- You should have received a copy of the GNU General Public License and -- -- a copy of the GCC Runtime Library Exception along with this program; -- -- see the files COPYING3 and COPYING.RUNTIME respectively. If not, see -- -- <http://www.gnu.org/licenses/>. -- -- -- -- GNAT was originally developed by the GNAT team at New York University. -- -- Extensive contributions were provided by Ada Core Technologies Inc. -- -- -- ------------------------------------------------------------------------------ with Ada.Exceptions; use Ada.Exceptions; with System.Address_Image; with System.HTable; use System.HTable; with System.IO; use System.IO; with System.Soft_Links; use System.Soft_Links; with System.Storage_Elements; use System.Storage_Elements; package body System.Finalization_Masters is -- Finalize_Address hash table types. In general, masters are homogeneous -- collections of controlled objects. Rare cases such as allocations on a -- subpool require heterogeneous masters. The following table provides a -- relation between object address and its Finalize_Address routine. type Header_Num is range 0 .. 127; function Hash (Key : System.Address) return Header_Num; -- Address --> Finalize_Address_Ptr package Finalize_Address_Table is new Simple_HTable (Header_Num => Header_Num, Element => Finalize_Address_Ptr, No_Element => null, Key => System.Address, Hash => Hash, Equal => "="); --------------------------- -- Add_Offset_To_Address -- --------------------------- function Add_Offset_To_Address (Addr : System.Address; Offset : System.Storage_Elements.Storage_Offset) return System.Address is begin return System.Storage_Elements."+" (Addr, Offset); end Add_Offset_To_Address; ------------ -- Attach -- ------------ procedure Attach (N : not null FM_Node_Ptr; L : not null FM_Node_Ptr) is begin Lock_Task.all; Attach_Unprotected (N, L); Unlock_Task.all; -- Note: No need to unlock in case of an exception because the above -- code can never raise one. end Attach; ------------------------ -- Attach_Unprotected -- ------------------------ procedure Attach_Unprotected (N : not null FM_Node_Ptr; L : not null FM_Node_Ptr) is begin L.Next.Prev := N; N.Next := L.Next; L.Next := N; N.Prev := L; end Attach_Unprotected; --------------- -- Base_Pool -- --------------- function Base_Pool (Master : Finalization_Master) return Any_Storage_Pool_Ptr is begin return Master.Base_Pool; end Base_Pool; ----------------------------------------- -- Delete_Finalize_Address_Unprotected -- ----------------------------------------- procedure Delete_Finalize_Address_Unprotected (Obj : System.Address) is begin Finalize_Address_Table.Remove (Obj); end Delete_Finalize_Address_Unprotected; ------------ -- Detach -- ------------ procedure Detach (N : not null FM_Node_Ptr) is begin Lock_Task.all; Detach_Unprotected (N); Unlock_Task.all; -- Note: No need to unlock in case of an exception because the above -- code can never raise one. end Detach; ------------------------ -- Detach_Unprotected -- ------------------------ procedure Detach_Unprotected (N : not null FM_Node_Ptr) is begin if N.Prev /= null and then N.Next /= null then N.Prev.Next := N.Next; N.Next.Prev := N.Prev; N.Prev := null; N.Next := null; end if; end Detach_Unprotected; -------------- -- Finalize -- -------------- overriding procedure Finalize (Master : in out Finalization_Master) is Cleanup : Finalize_Address_Ptr; Curr_Ptr : FM_Node_Ptr; Ex_Occur : Exception_Occurrence; Obj_Addr : Address; Raised : Boolean := False; function Is_Empty_List (L : not null FM_Node_Ptr) return Boolean; -- Determine whether a list contains only one element, the dummy head ------------------- -- Is_Empty_List -- ------------------- function Is_Empty_List (L : not null FM_Node_Ptr) return Boolean is begin return L.Next = L and then L.Prev = L; end Is_Empty_List; -- Start of processing for Finalize begin Lock_Task.all; -- Synchronization: -- Read - allocation, finalization -- Write - finalization if Master.Finalization_Started then Unlock_Task.all; -- Double finalization may occur during the handling of stand alone -- libraries or the finalization of a pool with subpools. Due to the -- potential aliasing of masters in these two cases, do not process -- the same master twice. return; end if; -- Lock the master to prevent any allocations while the objects are -- being finalized. The master remains locked because either the master -- is explicitly deallocated or the associated access type is about to -- go out of scope. -- Synchronization: -- Read - allocation, finalization -- Write - finalization Master.Finalization_Started := True; while not Is_Empty_List (Master.Objects'Unchecked_Access) loop Curr_Ptr := Master.Objects.Next; -- Synchronization: -- Write - allocation, deallocation, finalization Detach_Unprotected (Curr_Ptr); -- Skip the list header in order to offer proper object layout for -- finalization. Obj_Addr := Curr_Ptr.all'Address + Header_Size; -- Retrieve TSS primitive Finalize_Address depending on the master's -- mode of operation. -- Synchronization: -- Read - allocation, finalization -- Write - outside if Master.Is_Homogeneous then -- Synchronization: -- Read - finalization -- Write - allocation, outside Cleanup := Master.Finalize_Address; else -- Synchronization: -- Read - finalization -- Write - allocation, deallocation Cleanup := Finalize_Address_Unprotected (Obj_Addr); end if; begin Cleanup (Obj_Addr); exception when Fin_Occur : others => if not Raised then Raised := True; Save_Occurrence (Ex_Occur, Fin_Occur); end if; end; -- When the master is a heterogeneous collection, destroy the object -- - Finalize_Address pair since it is no longer needed. -- Synchronization: -- Read - finalization -- Write - outside if not Master.Is_Homogeneous then -- Synchronization: -- Read - finalization -- Write - allocation, deallocation, finalization Delete_Finalize_Address_Unprotected (Obj_Addr); end if; end loop; Unlock_Task.all; -- If the finalization of a particular object failed or Finalize_Address -- was not set, reraise the exception now. if Raised then Reraise_Occurrence (Ex_Occur); end if; end Finalize; ---------------------- -- Finalize_Address -- ---------------------- function Finalize_Address (Master : Finalization_Master) return Finalize_Address_Ptr is begin return Master.Finalize_Address; end Finalize_Address; ---------------------------------- -- Finalize_Address_Unprotected -- ---------------------------------- function Finalize_Address_Unprotected (Obj : System.Address) return Finalize_Address_Ptr is begin return Finalize_Address_Table.Get (Obj); end Finalize_Address_Unprotected; -------------------------- -- Finalization_Started -- -------------------------- function Finalization_Started (Master : Finalization_Master) return Boolean is begin return Master.Finalization_Started; end Finalization_Started; ---------- -- Hash -- ---------- function Hash (Key : System.Address) return Header_Num is begin return Header_Num (To_Integer (Key) mod Integer_Address (Header_Num'Range_Length)); end Hash; ----------------- -- Header_Size -- ----------------- function Header_Size return System.Storage_Elements.Storage_Count is begin return FM_Node'Size / Storage_Unit; end Header_Size; ---------------- -- Initialize -- ---------------- overriding procedure Initialize (Master : in out Finalization_Master) is begin -- The dummy head must point to itself in both directions Master.Objects.Next := Master.Objects'Unchecked_Access; Master.Objects.Prev := Master.Objects'Unchecked_Access; end Initialize; -------------------- -- Is_Homogeneous -- -------------------- function Is_Homogeneous (Master : Finalization_Master) return Boolean is begin return Master.Is_Homogeneous; end Is_Homogeneous; ------------- -- Objects -- ------------- function Objects (Master : Finalization_Master) return FM_Node_Ptr is begin return Master.Objects'Unrestricted_Access; end Objects; ------------------ -- Print_Master -- ------------------ procedure Print_Master (Master : Finalization_Master) is Head : constant FM_Node_Ptr := Master.Objects'Unrestricted_Access; Head_Seen : Boolean := False; N_Ptr : FM_Node_Ptr; begin -- Output the basic contents of a master -- Master : 0x123456789 -- Is_Hmgen : TURE <or> FALSE -- Base_Pool: null <or> 0x123456789 -- Fin_Addr : null <or> 0x123456789 -- Fin_Start: TRUE <or> FALSE Put ("Master : "); Put_Line (Address_Image (Master'Address)); Put ("Is_Hmgen : "); Put_Line (Master.Is_Homogeneous'Img); Put ("Base_Pool: "); if Master.Base_Pool = null then Put_Line ("null"); else Put_Line (Address_Image (Master.Base_Pool'Address)); end if; Put ("Fin_Addr : "); if Master.Finalize_Address = null then Put_Line ("null"); else Put_Line (Address_Image (Master.Finalize_Address'Address)); end if; Put ("Fin_Start: "); Put_Line (Master.Finalization_Started'Img); -- Output all chained elements. The format is the following: -- ^ <or> ? <or> null -- |Header: 0x123456789 (dummy head) -- | Prev: 0x123456789 -- | Next: 0x123456789 -- V -- ^ - the current element points back to the correct element -- ? - the current element points back to an erroneous element -- n - the current element points back to null -- Header - the address of the list header -- Prev - the address of the list header which the current element -- points back to -- Next - the address of the list header which the current element -- points to -- (dummy head) - present if dummy head N_Ptr := Head; while N_Ptr /= null loop -- Should never be null Put_Line ("V"); -- We see the head initially; we want to exit when we see the head a -- second time. if N_Ptr = Head then exit when Head_Seen; Head_Seen := True; end if; -- The current element is null. This should never happen since the -- list is circular. if N_Ptr.Prev = null then Put_Line ("null (ERROR)"); -- The current element points back to the correct element elsif N_Ptr.Prev.Next = N_Ptr then Put_Line ("^"); -- The current element points to an erroneous element else Put_Line ("? (ERROR)"); end if; -- Output the header and fields Put ("|Header: "); Put (Address_Image (N_Ptr.all'Address)); -- Detect the dummy head if N_Ptr = Head then Put_Line (" (dummy head)"); else Put_Line (""); end if; Put ("| Prev: "); if N_Ptr.Prev = null then Put_Line ("null"); else Put_Line (Address_Image (N_Ptr.Prev.all'Address)); end if; Put ("| Next: "); if N_Ptr.Next = null then Put_Line ("null"); else Put_Line (Address_Image (N_Ptr.Next.all'Address)); end if; N_Ptr := N_Ptr.Next; end loop; end Print_Master; ------------------- -- Set_Base_Pool -- ------------------- procedure Set_Base_Pool (Master : in out Finalization_Master; Pool_Ptr : Any_Storage_Pool_Ptr) is begin Master.Base_Pool := Pool_Ptr; end Set_Base_Pool; -------------------------- -- Set_Finalize_Address -- -------------------------- procedure Set_Finalize_Address (Master : in out Finalization_Master; Fin_Addr_Ptr : Finalize_Address_Ptr) is begin -- Synchronization: -- Read - finalization -- Write - allocation, outside Lock_Task.all; Set_Finalize_Address_Unprotected (Master, Fin_Addr_Ptr); Unlock_Task.all; end Set_Finalize_Address; -------------------------------------- -- Set_Finalize_Address_Unprotected -- -------------------------------------- procedure Set_Finalize_Address_Unprotected (Master : in out Finalization_Master; Fin_Addr_Ptr : Finalize_Address_Ptr) is begin if Master.Finalize_Address = null then Master.Finalize_Address := Fin_Addr_Ptr; end if; end Set_Finalize_Address_Unprotected; ---------------------------------------------------- -- Set_Heterogeneous_Finalize_Address_Unprotected -- ---------------------------------------------------- procedure Set_Heterogeneous_Finalize_Address_Unprotected (Obj : System.Address; Fin_Addr_Ptr : Finalize_Address_Ptr) is begin Finalize_Address_Table.Set (Obj, Fin_Addr_Ptr); end Set_Heterogeneous_Finalize_Address_Unprotected; -------------------------- -- Set_Is_Heterogeneous -- -------------------------- procedure Set_Is_Heterogeneous (Master : in out Finalization_Master) is begin -- Synchronization: -- Read - finalization -- Write - outside Lock_Task.all; Master.Is_Homogeneous := False; Unlock_Task.all; end Set_Is_Heterogeneous; end System.Finalization_Masters;
tools/scitools/conf/understand/ada/ada12/g-locfil.ads
brucegua/moocos
1
19509
------------------------------------------------------------------------------ -- -- -- GNAT COMPILER COMPONENTS -- -- -- -- G N A T . L O C K _ F I L E S -- -- -- -- S p e c -- -- -- -- Copyright (C) 1995-2010, AdaCore -- -- -- -- GNAT is free software; you can redistribute it and/or modify it under -- -- terms of the GNU General Public License as published by the Free Soft- -- -- ware Foundation; either version 3, or (at your option) any later ver- -- -- sion. GNAT is distributed in the hope that it will be useful, but WITH- -- -- OUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY -- -- or FITNESS FOR A PARTICULAR PURPOSE. -- -- -- -- -- -- -- -- -- -- -- -- You should have received a copy of the GNU General Public License and -- -- a copy of the GCC Runtime Library Exception along with this program; -- -- see the files COPYING3 and COPYING.RUNTIME respectively. If not, see -- -- <http://www.gnu.org/licenses/>. -- -- -- -- GNAT was originally developed by the GNAT team at New York University. -- -- Extensive contributions were provided by Ada Core Technologies Inc. -- -- -- ------------------------------------------------------------------------------ -- This package contains the necessary routines for using files for the -- purpose of providing reliable system wide locking capability. package GNAT.Lock_Files is pragma Preelaborate; Lock_Error : exception; -- Exception raised if file cannot be locked subtype Path_Name is String; -- Pathname is used by all services provided in this unit to specified -- directory name and file name. On DOS based systems both directory -- separators are handled (i.e. slash and backslash). procedure Lock_File (Directory : Path_Name; Lock_File_Name : Path_Name; Wait : Duration := 1.0; Retries : Natural := Natural'Last); -- Create a lock file Lock_File_Name in directory Directory. If the file -- cannot be locked because someone already owns the lock, this procedure -- waits Wait seconds and retries at most Retries times. If the file -- still cannot be locked, Lock_Error is raised. The default is to try -- every second, almost forever (Natural'Last times). The full path of -- the file is constructed by concatenating Directory and Lock_File_Name. -- Directory can optionally terminate with a directory separator. procedure Lock_File (Lock_File_Name : Path_Name; Wait : Duration := 1.0; Retries : Natural := Natural'Last); -- See above. The full lock file path is given as one string procedure Unlock_File (Directory : Path_Name; Lock_File_Name : Path_Name); -- Unlock a file. Directory can optionally terminate with a directory -- separator. procedure Unlock_File (Lock_File_Name : Path_Name); -- Unlock a file whose full path is given in Lock_File_Name end GNAT.Lock_Files;
test/hexfp.asm
bitwiseworks/nasm-os2
1
21461
<gh_stars>1-10 ;; BR 3392399 ; All of these should be the same value... %macro fp 1 %1 0.5 %1 5e-1 %1 0x1.0p-1 %1 0x0.8p0 %1 0x0.8 %1 0x8p-4 %1 0x.8 %1 0x1p-1 %1 0x0.1p3 %1 0x0.01p7 %1 0x0.01p7 %1 0x0.001p11 %endmacro fp do fp dt fp dq fp dd fp dw fp dd
cs/unittest/VowpalWabbit.g4
martinpopel/vowpal_wabbit
4
5211
grammar VowpalWabbit; number returns [float value] : NUMBER; label_simple : value=number (WS initial=number)? WS; label_cbf : value=INT ':' weight=NUMBER; namespace : '|' name=STRING? (WS feature)+ WS?; feature : index=(STRING | NUMBER) (':' x=number)? # FeatureSparse | ':' x=NUMBER # FeatureDense ; // needs more testing tag : ('`' STRING)? WS | STRING ; example : label_simple tag? namespace (WS namespace)*; start : (example NEWLINE)* example (NEWLINE | EOF); // greedy matching, if same length its matched in order NUMBER : INT | FLOAT; INT : [+-]? [0-9]+ ([Ee] '-'? [0-9]+)?; FLOAT : [+-]? [0-9]* '.' [0-9]+ ([Ee] '-'? [0-9]+)?; WS : [ \t]+; NEWLINE : '\r'? '\n'; STRING : ~([:| \t\r\n])+;
src/natools-s_expressions-atom_buffers.ads
faelys/natools
0
6058
<filename>src/natools-s_expressions-atom_buffers.ads<gh_stars>0 ------------------------------------------------------------------------------ -- Copyright (c) 2014, <NAME> -- -- -- -- Permission to use, copy, modify, and distribute this software for any -- -- purpose with or without fee is hereby granted, provided that the above -- -- copyright notice and this permission notice appear in all copies. -- -- -- -- THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES -- -- WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF -- -- MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR -- -- ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES -- -- WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN -- -- ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF -- -- OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. -- ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ -- Natools.S_Expressions.Atom_Buffers implements an unbounded Atom designed -- -- to be used as an input buffer, accumulating data and extracting it as a -- -- single Atom object. -- -- It also provides an individual Octet accessor, used in parser internal -- -- recursive buffer. -- ------------------------------------------------------------------------------ with Natools.S_Expressions.Atom_Refs; package Natools.S_Expressions.Atom_Buffers is pragma Preelaborate (Atom_Buffers); type Atom_Buffer is new Ada.Streams.Root_Stream_Type with private; pragma Preelaborable_Initialization (Atom_Buffer); overriding procedure Write (Buffer : in out Atom_Buffer; Item : in Ada.Streams.Stream_Element_Array); overriding procedure Read (Buffer : in out Atom_Buffer; Item : out Ada.Streams.Stream_Element_Array; Last : out Ada.Streams.Stream_Element_Offset); procedure Preallocate (Buffer : in out Atom_Buffer; Length : in Count); -- Preallocate enough memory to append Length octets without -- any further allocation. procedure Append (Buffer : in out Atom_Buffer; Data : in Atom); procedure Append (Buffer : in out Atom_Buffer; Data : in Octet); -- Append Data after the end of Buffer procedure Append_Reverse (Buffer : in out Atom_Buffer; Data : in Atom); -- Append bytes from Atom from last to first procedure Invert (Buffer : in out Atom_Buffer); -- Invert the order of bytes (first becomes last, etc) function Length (Buffer : Atom_Buffer) return Count; function Capacity (Buffer : Atom_Buffer) return Count; function Data (Buffer : Atom_Buffer) return Atom; procedure Query (Buffer : in Atom_Buffer; Process : not null access procedure (Data : in Atom)); procedure Peek (Buffer : in Atom_Buffer; Data : out Atom; Length : out Count); function Element (Buffer : Atom_Buffer; Position : Count) return Octet; -- Accessors to the whole buffer as an Atom procedure Pop (Buffer : in out Atom_Buffer; Data : out Octet); -- Remove last octet from Buffer and store it in Data function Raw_Query (Buffer : Atom_Buffer) return Atom_Refs.Accessor; -- Accessor to the whole allocated memory procedure Hard_Reset (Buffer : in out Atom_Buffer); -- Clear buffer and release internal memory procedure Soft_Reset (Buffer : in out Atom_Buffer); -- Clear buffer keeping internal memory private type Atom_Buffer is new Ada.Streams.Root_Stream_Type with record Ref : Atom_Refs.Reference; Available, Used : Count := 0; end record; end Natools.S_Expressions.Atom_Buffers;